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<20> points damage, increases to <50> if powered with dreams collected from sleeping people. |
<20> points of extra damage to dragons, <10> points of shock damage to others. |
<25> points of extra damage to dragons, <10> points of shock damage to others. |
<3> points of extra damage to Animals. |
<30> points of extra damage to dragons, <10> points of shock damage to others. |
<35> points of extra damage to dragons, <10> points of shock damage to others. |
<40> points of extra damage to dragons, <10> points of shock damage to others. |
<5> points of extra damage to Nords. |
25% chance of a critical hit. |
Absorb <10> points of health and <10> points of stamina per second from the target. |
Absorb <15> points of health and <15> points of stamina per second from the target. |
Absorb <20> magicka per second. If the target is out of magicka, absorb health instead. |
Absorb <20> points of health and <20> points of stamina per second from the target. |
Absorb <25> points of health and <25> points of stamina per second from the target. |
Absorb <5> points of health and <5> points of stamina per second from the target. |
Absorbs the life essence of your foes. Strengthened by the blood of deceit. |
Bash attacks made with this weapon have a chance of knocking enemies down. |
Does <3> points of extra damage, ignoring armor. |
Especially deadly to elves |
Especially effective against undead. |
Especially effective against undead. |
Freezes the target for <10> points and shocks target for <5> points |
Freezes the target for <15> points and shocks target for <7> points |
Freezes the target for <20> points and shocks target for <10> points |
Freezes the target for <25> points and shocks target for <12> points |
Freezes the target for <30> points and shocks target for <15> points |
Rahd's hammer, the reduced weight allows it to be swung more quickly. |
Target takes <25> points of damage, and twice as much Magicka damage. |
Targets take <10> points of frost damage and <20> points of Stamina damage. Weaker creatures and people flee for <30> seconds. |
Targets take <15> points of frost damage and <30> points of Stamina damage. Weaker creatures and people flee for <30> seconds. |
Targets take <20> points of frost damage and <40> points of Stamina damage. Weaker creatures and people flee for <30> seconds. |
Targets take <25> points of frost damage and <50> points of Stamina damage. Weaker creatures and people flee for <30> seconds. |
Targets take <5> points of frost damage and <10> points of Stamina damage. Weaker creatures and people flee for <30> seconds. |