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Idle Champions of the Forgotten Realms Trials of Mount Tiamat ToMT notes
Bonus | Front champion
| Increase all champion damage | Alyndra Avren Azaka Binwin Bruenor Calliope D'hani Dob Ellywick Ezmerelda Gazrick Gromma Jaheira Jamilah Krond Krydle Lucius Mehen NERDS Nahara Nrakk Orkira Prudence Regis Reya Rosie Selise Sgt._Knox Shaka Talin Tyril Warden Corazon |
Increase assault party damage (200% max) | Catti-brie Jarlaxle Zorbu |
Increase enemy spawn speed (80% max) | Briv Hew_Maan Melf Shandie |
Increase gold find | Baeloth Beadle Dungeon_Master Freely Grimm Ishi Merilwen Môrgæn Omin Penelope Rust Stoki Valentine |
Increase max health of champions | Arkhan Barrowin Celeste Dragonbait Nayeli Nerys |
Increase scales of tiamat (100% max) | Krull Makos Paultin |
Reduce base attack cooldowns (50% max) | Asharra Brig Deekin Desmond Havilar Hitch K'thriss Minsc Nordom Pwent Sentry Spurt Tatyana Turiel Ulkoria Vi Vlahnya Voronika Widdle Xander Xerophon |
Reduce damage received (90% max) | Aila Blooshi Donaar Egbert Evelyn Imoen Korth Lazaapz Nova Qillek Sisaspia Viconia Virgil Walnut Warduke Wulfgar |
Reduce ultimate cooldowns (75% max) | Artemis Birdsong Black_Viper Delina Dhadius Drizzt Farideh Jim Kent Orisha Strix Torogar Yorven |
Bonus is based on Front Champion's Item Level
Scrolls
Scroll | Effect | Max
| Scroll of Abundance | Increase Gold Find by 200% | 10 |
Scroll of Assault | Increase Assault Party Damage by 5% (Max 200%) | 5 |
Scroll of Brutality | Increase all Champon Damage by 400% | 10 |
Scroll of Desperation | Increase all Champion Damage by 200% | 20 |
Scroll of Wealth | Increase Gold Find by 400% | 5 |
Possible daily bonus DPS
Difficulty | Day 1 | Day 2 | Day 3 | Day 4 | Day 5 | Day 6 | Day 7 | Total
| 1 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 910 |
2 | 150 | 165 | 180 | 195 | 210 | 225 | 240 | 1,365 |
3 | 200 | 220 | 240 | 260 | 280 | 300 | 320 | 1,820 |
4 | 250 | 275 | 300 | 325 | 350 | 375 | 400 | 2,275 |
5 | 300 | 330 | 360 | 390 | 420 | 450 | 480 | 2,730 |
6 | 350 | 385 | 420 | 455 | 490 | 525 | 560 | 3,185 |
7 | 400 | 440 | 480 | 520 | 560 | 600 | 640 | 3,640 |
8 | 450 | 495 | 540 | 585 | 630 | 675 | 720 | 4,095 |
9 | 500 | 550 | 600 | 650 | 700 | 750 | 800 | 4,550 |
10 | 550 | 605 | 660 | 715 | 760 | 825 | 880 | 4,995 |
Daily area requirement for bonus
Difficulty | Day 1 | Day 2 | Day 3 | Day 4 | Day 5 | Day 6 | Day 7
| 1 | 100 | 125 | 150 | 175 | 200 | 225 | 250 |
2 | 200 | 225 | 250 | 275 | 300 | 325 | 350 |
3 | 300 | 325 | 350 | 375 | 400 | 425 | 450 |
4 | 400 | 425 | 450 | 475 | 500 | 525 | 550 |
5 | 500 | 525 | 550 | 575 | 600 | 625 | 650 |
6 | 600 | 625 | 650 | 675 | 700 | 725 | 750 |
7 | 700 | 725 | 750 | 775 | 800 | 825 | 850 |
8 | 800 | 825 | 850 | 875 | 900 | 925 | 950 |
9 | 900 | 925 | 950 | 975 | 1,000 | 1,025 | 1,050 |
10 | 1,000 | 1,025 | 1,050 | 1,075 | 1,100 | 1,125 | 1,150 |
Difficulty
Difficulty | Cost | Health | Min Average DPS | Min Total DPS | Scales
| Normal | Free | 4.00e08 | 662 | 4,634 | 1,333 |
Heroic | 1 Lesser Blood Vial | 7.50e08 | 1,241 | 8,687 | 1,867 |
Master | 1 Lesser Blood Vial | 1.30e09 | 1,985 | 13,895 | 2,364 |
Legend | 2 Lesser Blood Vials | 2.00e09 | 3,307 | 23,149 | 2,837 |
Torment | 3 Lesser Blood Vials | 2.90e09 | 4,795 | 33,565 | 3,291 |
Grand Master | 4 Lesser Blood Vials | 4.30e09 | 7,110 | 49,770 | 3,730 |
Grand Legend | 6 Lesser Blood Vials | 6.10e09 | 10,086 | 70,602 | 4,156 |
Grand Torment | 8 Lesser Blood Vials | 8.60e09 | 14,220 | 99,540 | 4,572 |
Exalted Master | 11 Lesser Blood Vials | 12.00e09 | 19,842 | 138,894 | 4,979 |
Exalted Legend | 14 Lesser Blood Vials | 16.00e09 | 26,456 | 185,192 | 5,377 |
Day 1 possible restrictions
| CHA 11+ |
CON 12+ |
DEX 12+ |
INT 10+ |
STR 9+ |
WIS 10+ |
Day 2 possible restrictions
| Boss minions are invulnerable while the boss is spawned/alive |
Enemies deal +400% damage |
Enemies Max HP +200% |
Enemies move 200% faster |
Normal enemies have a 25% chance of coming back to life 5 seconds after being killed |
Day 3 possible restrictions
| Max 2 Evil Champions |
Max 3 Lawful Champions |
Max 4 Neutral Champions (on Good/Evil axis) |
Max 4 Neutral Champions (on Lawful/Chaotic axis) |
Max 5 Chaotic Champions |
Max 6 Good Champions |
Slot 2 blocked |
Slot 4 blocked |
Slot 8 blocked |
Day 4 possible restrictions
| CHA 11+ |
CHA 12+ |
CON 12+ |
CON 13+ |
DEX 12+ |
DEX 13+ |
INT 10+ |
INT 11+ |
STR 10+ |
STR 9+ |
WIS 10+ |
WIS 11+ |
Day 5 possible restrictions
| Champions deal 99% less damage while Outdoors |
Champions start each area with only 10% of their max health |
Champions take 10% max health/sec damage while Outdoors |
Champions take 10% max health/sec damage while Underground |
Debris/fireballs fall from above every 10 seconds, dealing 60% of a Champion's max health as damage |
Day 6 possible restrictions
| CHA 12+ |
CHA 15+ |
CON 13+ |
CON 15+ |
DEX 13+ |
DEX 15+ |
INT 11+ |
INT 13+ |
Slot 2 blocked |
Slot 4 blocked |
Slot 8 blocked |
STR 10+ |
STR 13+ |
WIS 11+ |
WIS 13+ |
Day 7 possible restrictions
| Champions next to blocked slots deal 99% less damage |
Champions next to blocked slots take 10% max health/sec damage |
Max 1 Evil Champion |
Max 2 Lawful Champions |
Max 2 Neutral Champions (on Good/Evil axis) |
Max 2 Neutral Champions (on Lawful/Chaotic axis) |
Max 3 Chaotic Champions |
Max 3 Good Champions |
Slot 3 blocked |
Slot 5 blocked |
Slot 7 blocked |
Work in progress, will update after some runs😉
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