Name
| Weight
| Summary
| Mats
|
Acidic Extract | 0.5 | A natural acid extracted from plants. Used as an ingredient for cooking recipes. | Bottle of Water 1, Thundergrass? 4, Sulfur Powder 8 |
Advanced Millstone | 8 | Grinds various raw materials into fine powders faster. | Uncommon Stone 65, Uncommon Hide 15 |
Aether Sac | 0.25 | A translucent bladder filled with a mysterious vapor. | |
Air Elemental Core | 0.3 | The living heart of air. | Magic Shards 10 (Don't know how to craft yet) |
Air Essence | 0.5 | The essence of the element of air. Used in spell ingredients and to power spell generators. | Air Core? 1, Magic Essence 5 |
Albino Deer Saddle | 15 | Equip a tamed Albino Deer with this saddle to ride it. | Refined Square Cast 45, Rare Stone? 60, Fur 60 |
Anthracite | 0.5 | A polished lump of purified coal. | |
Apples | 0.02 | A hearty tree fruit. Eat this to alleviate Hunger and Thirst, or use in cooking recipes. | |
Arachnea Saddle | 20 | Equip a tamed Arachnea with this saddle to ride it. | Hide 25, Twin 40, Fur 10 |
Arctic Illusion Staff Head | 0.2 | Cast this illusion spell from a staff to charm a targeted structure, allowing it to blend into snowy surroundings. | ??? 3, ??? 30, Magic Shards 50 |
Arctic Illusion Staff Head | 0.2 | Cast this illusion spell from a staff to charm a targeted structure, allowing it to blend into snowy surroundings. | Snow Lotus Seeds 3, Salt? 30, Magic Shards 50 |
Ashen Flux | 0.05 | Powdered residue or potash. Useful for smelting and crafting metals. | |
Balefire Chausses | 24 | Forged in the depths of a volcano, this leg armor is infused with Flame Essence and can protect you from attack and from the cold. | Flame Essence 12, Refined Square Cast 36 |
Balefire Cuirass | 24 | Forged in the depths of a volcano, this breastplate is infused with Flame Essence and can protect you from attack and from the cold. | Flame Essence 12, Refined Square Cast 36 |
Balefire Gage | 24 | Forged in the depths of a volcano, these gloves are infused with Flame Essence and can protect you from attack and from the cold. | Flame Essence 10, Refined Square Cast 30 |
Balefire Sabaton | 24 | A pair of boots forged from darkstone plating. Part of a heavy set of armor favored by Dwarven warriors. | Flame Essence 10, Refined Square Cast 30 |
Balefire Sabaton (Special?) | 0.5 | Forged in the depths of a volcano, these boots grants the ability "Charge." Equip the item with Flame Essence and press Y to activate. | Flame Essence 10, Refined Square Cast 30 |
Balefire Sallet | 24 | Forged in the depths of a volcano, this helmet is infused with Flame Essence and can protect you from attack and from the cold. | Flame Essence 10, Refined Square Cast 30 |
Bargesh Saddle | 20 | Equip a tamed Bargesh with this saddle to ride it. | Hide 35, Twine 20, Wood 12 |
Battlemage Staff | 0.5 | A war trident staff. Equip this magical weapon to cast your equipped combat spell. | Iron Ingot 5, Mithril Ingot 20, Magic Essence 10, Chaos Essence 1 |
Bear Pelt | 0.05 | An intact piece of Bear Pelt. Can be used in rare magics. | |
Bear Saddle | 20 | Equip a tamed Bear with this saddle to ride it. | Iron Ingot 120, Hide 150, Twine 100, Copper Ingot 45 |
Bear Shapeshifting Rune | 0.5 | A magical stone imbued with transformative powers. Assume the form of a Bear for a while. | Bone Meal? 15, Claws 5, Magic Essence 2, Bear Pelt 2 |
Bed | 4 | A comfortable bed for your dwelling. Sleep in a bed to replenish your Focus after casting spells. | Straw 80, Wood 15, Twine 30, Hide 15. Fur 50 |
Bedroll | 2 | A warm woolen sleeping roll. Rest in a bedroll to replenish your Focus. Can be placed on the ground anywhere outside of town. | Twine 15, Hide 2, Fur 5 |
Bel’xahl’s Claw | 10 | A vicious claw from one of Bel'xahl's hands. | |
Bel’xahl’s Femur | 10 | A large bone from one of Bel'xahl's massive legs. | |
Bel’xahl’s Horn | 10 | A horn that's been fortified with molten energies. An excellent crafting component. | |
Bel’xahl’s Key | 0.05 | A key made from the molten core of the mountain. Required to use Bel'xahl's Crucible in the heart of the Scalding Abyss. | |
Bel’xahl’s Spirit Shard | 0.05 | A fragment of Bel'xahl's essence. Might be useful in high-level spellcrafting. | |
Bel’xahl’s Spur | 10 | A spiky bard from one of Bel'xahl's ankles. | |
Bel’xahl’s Vertebrae | 10 | A segment of Bel'xahl's backbone. | |
Bel’xahl’s Wing Barb | 0.05 | A sharp barb from one of Bel'xahl's wings. | |
Berries | 0.02 | A bunch of succulent berries. Eat these to alleviate some Hunger and Thirst. | |
Berry Jam | 0.1 | Made with berries, this delicious jam can help recover Hunger and Thirst. | Berries 45, Grass 15 |
Berunda Saddle | 20 | Equip a tamed Berunda with this saddle to ride it. | Hide 15, Twine 40, Fur 65 |
Black Dye | 0.1 | This substance can be used to color certain items and structures. | Bottle w/ Water 1, Charcoal 8, Magic Shards 4 |
Blessing Fireworks | 3 | Place on the ground and ignite to light up the sky in celebration! | Magic paper? 5, Light Elemental Core 1, Fire? 1 |
Blue Dye | 0.1 | This substance can be used to color certain items and structures. | Acid Extract 1, Flower 4??? |
Blunderbuss | 0.5 | An advanced projectile weapon. | Refined Square Cast 35, Rare Wood 15, Light Elemental core? 10 |
Boar Saddle | 20 | Equip a tamed Boar with this saddle to ride it. | Hide 12, Twine 10, Wood 8 |
Bone Soup | 0.1 | A savory stew that can be used to recover Thirst and reduce the Mana cost of spells for a while. | Mushroom Soup 2, Bone 10, Crispy Steak 2 |
Bones | 0.25 | Bones harvested from animal remains. Useful as an alchemy ingredient. | |
Bonfire | 20 | A large outdoor pit for a great fire, perfect for festive celebration. The bonife requires no additional fuel, but will be destroyed after burning out. | Wood 2000, Straw 1000, Sulfur Ore 200 |
Boots of Darkness | 12 | Crafted with a prodigious amount of darkstones, this piece of armor will render you nearly invulnerable to physical attacks. | Gold Coins 1500, Repair? |
Brazier | 6 | A thick structure used to illuminate your dwelling. The color of the flame may change, depending on the fuel used. | Wood 15, Twine 5, Hide 2, Copper Ingot 1 |
Bread | 0.1 | A small loaf of bread. Consuming it will recover Hunger and help reduce the consumption of Stamina, but it may increase your Thirst rate. | Wheat Flour 2 |
Breastplate Of Darkness | 36 | A breastplate forged from darkstone plating. Part of a set of heavy armor favored by Dwarven warriors. | Mithril Ingot 144, Darkstone 192 |
Brick Red Dye | 0.1 | This substance can be used to color certain items and structures. | ???? |
Brilliant Gem | 0.5 | A sparkling stone carefully extracted from ordinary rock. Its quality is rare. | |
Brimstone Gloves | 10 | A pair of magical gloves imbued with fire and earth magic. Favored by Dwarven spellcasters for protection against water and air elements. | Hide 60, Darkstone Powder 7, Fire core? 2, Earth Core 2 |
Brimstone Hood | 10 | A magical hood imbued with fire and earth magic. Favored by Dwarven spellcasters for protection against water and air elements. | Hide 75, Darkstone Powder 9, Fire core? 2, Earth Core 2 |
Brimstone Shoes | 10 | A pair of magical shoes imbued with fire and earth magic. Favored by Dwarven spellcasters for protection against water and air elements. | Hide 75, Darkstone Powder 9, Fire core? 2, Earth Core 2 |
Brimstone Trousers | 10 | A pair of magical trousers imbued with fire and earth magic. Favored by Dwarven spellcasters for protection against water and air elements. | Hide 125, Darkstone Powder 15, Fire core? 3, Light Core 3 |
Brimstone Tunic | 10 | A magical tunic imbued with fire and earth magic. Favored by Dwarven spellcasters for protection against water and air elements. | Hide 100, Darkstone Powder 12, Fire Core? 3, Light Core? 3 |
Bronze Shield | 0.5 | A wooden shield reinforced with copper. Equip this in your offhand and raise it to protect yourself from counterattack. | Wood 60, Twine 15, Copper Ingot 15 |
Bursting Arrow | 0.2 | A special arrow infused with fire magic. Targets hit with this arrow will experience burn damage over time. | Stone-tipped Arrow 1, Sulfur Powder 5, Copper Ingot 1, Magic Shards 5 |
Bytorg's Anklebone | 10 | A special item dropped from Bytorg's body. Can be used to craft at Bytorg's Toolbox. | |
Bytorg's Paw | 10 | A special item dropped from Bytorg's body. Can be used to craft at Bytorg's Toolbox. | |
Bytorg's Prong | 10 | A horn that's been fortified with the power of ice over years. An excellent crafting material for a powerful helmet. | |
Bytorg's Spine | 10 | A special item dropped from Bytorg's body. Can be used to craft at Bytorg's Toolbox. | |
Bytorg's Tibia | 10 | A special item dropped from Bytorg's body. Can be used to craft at Bytorg's Toolbox. | |
Bytorg's Toolbox Key | 0.05 | A key that seems to freeze the air around it. Required to use Bytorg's Toolbox in the heart of Blackice Peaks. | |
Bytorg'ss Icy Tendon | 0.05 | A strong, flexible tendon that could be used as a powerful bowstring. | |
Cabin Port Hatch | 180 | A wide hatch designed to both shield and expose Heavy Cannons on the sides of an airship. | Refined Obsidian Cast 90, Uncommon Wood 360, Goblin Gismo? 15 |
Campfire | 4 | A basic campfire used for cooking. Add some kindling and raw food to prepare a hearty meal. Construct anywhere outside a city. | Straw 12, Wood 2, Stone 156 |
Candle Stand | 4 | A fancy light stand to illuminate your dwelling. | Copping Ingot 15, Iron Ingot 10, Rune of light? 2 |
Candy Bullet | 0.2 | A festive bullet. Fire at a target to see what happens! | Goblin Candy 2, Sulfur 2, Charcoal 2 |
Cannon Port Hatch Frame | 180 | A large frame designed to house a Cannon Port Hatch. | Refined Obsidian Cast 90, Uncommon Wood 360, Goblin Gizmo? 15 |
Canopy | 4 | A bedroll sheltered by a canopy. Provides better rest than a bedroll to replenish your Focus after casting spells. It can also serve as a respawn point. | Straw 80, Wood 15, Twine 30, Hide 15, Fur 50 |
Cantaloupe Dye | 0.1 | This substance can be used to color certain items and structures. | ???? |
Cargo Hold Hatch | 180 | A wide hatch designed for the cargo hold of a ship, located on the back of a ship. | Refined Obsidian Cast 90, Uncommon Wood 360, Goblin Gizmo? 15 |
Cargo Hold Hatch Frame | 180 | A large frame designed to house a Cargo Hold Hatch. | Refined Obsidian Cast 90, Uncommon Wood 360, Goblin Gizmo? 15 |
Carnival Fireworks. | 3 | Place on the ground and ignite to light up the sky in celebration! | Paper 10, Fair? 5, Flame 1 |
Carnivore Feed | 0.1 | Fodder used to tame and feed carnivorous creatures. | Fireflower? 3, Dandelion? 3, Cured Meat 30, Acid Extract 1 |
Carrot | 0.02 | A delicious and refreshing carrot. Might serve multiple purposes. | |
Carrot Seeds | 0.01 | Use these seeds to plant and harvest carrots. | |
Celebration Fireworks | 3 | Place on the ground and ignite to light up the sky in celebration! | Magic paper? 5, Light Elemental Core 1, Fire? 1 |
Celestial Staff | 0.5 | An ornate stargazer's staff. Equip this magical weapon to cast your equipped combat spell. | Copper Ingot 20, Iron Ingot 5, Magic Essence 5 |
Chaos Bolt Staff Head | 0.2 | Cast this combat spell from a staff to shoot a chaos bolt that seeks enemies. | Fire Elemental Core 6 , Mithril Ingot 80, Chaos Essence 2 |
Chaos Essence | 0.5 | The unstable and chaotic essence of dark and light elements combined. Used for powerful spells. | Lightstone 25, Darkstone 25, Magic Essence 5 |
Charcoal | 0.3 | The charred remains of burnt wood. Has some practical uses for crafting. | Product of Wood burned in Campfire, Fireplace, and Bonfire. |
Chipped Flint | 0.25 | Splinters of shiny, flaky, dark grey stone. Useful in crafting weapons and armor. | |
Claws | 0.02 | Sharp claws that were carefully extracted from a beast. Can be used to craft items or spells. | |
Cloth Cap | 1 | A simple cap stitched from worn cloth. Provides very little warmth or protection. | Twine 15, Fur 5 |
Cloth Gloves | 1 | A simple pair of gloves stitched from worn cloth. Provides very little warmth or protection. | Twine 15, Fur 2 |
Cloth Shirt | 1 | A simple shirt stitched from worn cloth. Provides very little warmth or protection. | Twine 20 |
Cloth Shoes | 1 | A simple pair of shoes stitched from worn cloth. Provides very little warmth or protection. | Twine 10, Fur 2 |
Cloth Trousers | 1 | A simple pair of trousers stitched from worn cloth. Provides very little warmth or protection. | Twine 25 |
Cloudburst Bracers | 15 | The traditional raiment of the Galerider clerics. It is imbued with synergistic gifts from the divine winds. | Acid Extract 10?, Refined Square Cast 30, Aether Sac 6 |
Cloudburst Collar | 17 | The traditional raiment of the Galerider clerics. It is imbued with synergistic gifts from the divine winds. | Acid Extract 12?, Refined Square Cast 36, Aether Sac 14 |
Cloudburst Greaves | 15 | The traditional raiment of the Galerider clerics. It is imbued with synergistic gifts from the divine winds. | Acid Extract 10?, Refined Square Cast 30, Aether Sac 8 |
Cloudburst Headdress | 15 | The ceremonial headgear of the Galerider clerics. It is imbued with synergistic gifts from the divine winds. | Acid Extract 10?, Refined Square Cast 30, Aether Sac 10 |
Cloudburst Shendyt | 17 | The traditional raiment of the Galerider clerics. It is imbued with synergistic gifts from the divine winds. | Acid Extract 10?, Refined Square Cast 36, Aether Sac 12 |
Colossal Flathorn Saddle | 20 | Equip a tamed Colossal Flathorn with this saddle to ride it. | Hide 25, Twine 20, Wood 14 |
Compost Bin | 4 | A bin used to process decaying material into plant fertilizer. | Straw 15, Wood 50, Twine 12 |
Contact | 4 | A contract must be used at a contract table. | Wood 0 (dont think this is in the game yet) |
Cooked Meat | 0.1 | A savory cut of roasted meat that smells and tastes delicious. Eat to restore Health and recover from Hunger. | Raw meat 1 |
Cooked Meat | 0.1 | A savory cut of roasted meat that smells and tastes delicious. Eat to restore Health and recover from Hunger. | Raw Meat 1 |
Cooking Herb | 0.05 | An aromatic herb used for cooking and preparing special feeds. | Grow in plots, also sold by vendors. |
Cooking Mushrooms | 0.2 | Scrumptious cooked mushrooms. Much more filling and delicious than raw fungi. | Raw Mushroom? 1 |
Cooking Pot | 4 | A large pot used to prepare more elaborate meals. | Straw 15, Wood 10, Stone 75, Iron Ingot 5 |
Copper Boots | 9 | A pair of boots reinforced with copper. Part of a set of medium adventurer's armor. | Copper Ingot 30, Iron Ingot 10, Quartz Sand 15 |
Copper Breastplate | 9 | A breastplate reinforced with copper. Part of a medium adventurer's armor. | Copper Ingot 60, Iron Ingot 15, Quartz Sand? 30 |
Copper Gauntlets | 9 | A pair of gauntlets reinforced with copper. Part of a set of medium adventurer's armor. | Copper Ingot 50, Iron Ingot 15, Quartz Sand? 25 |
Copper Greaves | 9 | A pair of greaves reinforced with copper. Part of a medium adventurer's armor. | Copper Ingot 70, Iron Ingot 20, Quartz Sand? 35 |
Copper Helm | 9 | A helm reinforced with copper. Part of a set of medium adventurer's armor. | Copper Ingot 30, Iron Ingot 12, Quartz Sand? 15 |
Copper Ingot | 0.5 | A brick of smelted copper ore. Useful for smithing. | Copper Ore 2 |
Copper Ore | 0.5 | Raw copper ore mined from boulders. Can be smelted in a forge to make Copper Ingots. | |
Crispy Steak | 0.1 | A crisp-cooked piece of meat. Consuming it will recover Hunger, but it may increase your Thirst rate. | Fancy Cooked Steak? 2, Cured Meat 1, Cooking Herb? 3 |
Crossbow | 0.5 | An advanced ranged weapon that fires instantly when triggered. Must be reloaded between shots. | Wood 10, Twine 35, Iron Ingot 7 |
Cured Meat | 0.1 | A cut of cooked meat that has been cured. This takes much longer to spoil. | Cooked Meat 1 |
Cured Meat | 0.1 | A cut of cooked meat that has been cured. This takes longer to spoil. | Cooked Meat 1 |
Curing Rack | 4 | A meat rack used to preserve your meat for longer periods of time. Place Sulfur Powder in the rack to begin preservation. | Straw 10, Wood 30, Twine 20, Stone 30 |
Curved Stone Ladder | 2.25 | A stone ladder with railings. | Twine 12, Wood 15, Stone 30 |
Cyan Dye | 0.1 | This substance can be used to color certain items and structures. | ???? |
Cyclops Boulder | 10 | Cyclops Boulder | Refined Obsidian Block 10, Uncommon Stone 15, Earth Elemental Core? 3 |
Dark Arrow | 0.2 | A special arrow infused with dark magic. | Stone-tipped Arrow 1, Darkstone Powder 5, Mithril Ingot 1, Magic Shards 5 |
Dark Elemental Core | 0.3 | The living heart of darkness. | |
Dark Essence | 0.5 | The essence of the element of darkness. Use in spell ingredients and to power spell generators. | Dark Elemental Core? 1, Magic Essence 5 |
Dark Weed Seeds | 0.01 | Special seeds containing dark energy. Plant them in a plot to grow Darkweed. | |
Darkstone | 0.5 | A rare material imbued with properties of darkness. Used to craft powerful armor and spells. | |
Darkstone Boots | 36 | A pair of boots forged from darkstone plating. Part of a set of heavy armor favored by Dwarven warriors. | Mithril Ingot 120, Darkstone 160 |
Darkstone Boots | 10 | A pair of boots forged from darkstone plating. Part of a set of heavy armor favored by Dwarven warriors. | Coins 1500, Repair? |
Darkstone Breastplate | 10 | A breastplate forged from darkstone plating. Part of a set of heavy armor favored by Dwarven warriors. | Coins 1500 Repair? |
Darkstone Gauntlets | 36 | A pair of gauntlets forged from darkstone plating. Part of a set of heavy armor favored by Dwarven warriors. | Mithril Ingot 72, Darkstone 96 |
Darkstone Gauntlets | 10 | A pair of Gauntlets forged from darkstone plating. Part of a set of heavy armor favored by Dwarven warriors. | Coins 1500, Repair? |
Darkstone Greaves | 36 | A pair of greaves forged from darkstone plating. Part of a set of heavy armor favored by Dwarven warriors. | Mithril Ingot 168, Darkstone 224 |
Darkstone Greaves | 10 | A pair of greaves forged from darkstone plating. Part of a set of heavy armor favored by Dwarven warriors. | Coins 1500 |
Darkstone Helm | 36 | A helmet forged from darkstone plating. Part of a set of heavy armor favored by Dwarven warriors. | Mithril Ingot 72, Darkstone 96 |
Darkstone Sand | 0.1 | Sand created from grinding darkstone. Has Dark properties useful in spellcrafting and smithing. | Darkstone 1 |
Darkstone Shield | 0.5 | A menacing darkstone shield pulsing with evil energy. Equip this in your offhand and raise it to protect yourself from counterattack. | Mithril Ingot 50, Darkstone Powder 30, Magic Essence 5, Dark Elemental Core 3 |
Darkweed | 0.05 | A slithering black flower that radiates with dark energy. | Grown in plots, also sold by vendors |
Death cap Mushroom | 0.01 | Highly poisonous mushrooms that can cause death if ingested. | Grow in plots, also sold by vendors |
Deathstalker Pelt | 0.05 | An unblemished piece of Deathstalker Pelt. Can be used in rare magics. | |
Deathstalker Saddle | 20 | Equip a tamed Deathstalker with this saddle to ride it. | Hide 380, Iron Ingot 150, Fur 100, Twine 105 |
Deathstalker Shapeshifting Rune | 0.5 | A magical stone imbued with transformative powers. Assume the form of a Deathstalker for a while. | Bone Meal? 15, Claws 5, Magic Essence 1, Deathstalker Pelt 1 |
Deck Hatch | 180 | A wide door designed for the deck of a ship, located on the topside of the ship. | Refined Obsidian Cast 90, Uncommon Wood 360, Goblin Gizmo? 15 |
Deck Hatch Frame | 180 | A large frame designed to house a Deck Hatch. | Refined Obsidian Cast 90, Uncommon Wood 360, Goblin Gizmo? 15 |
Delicate Carnivore Feed | 2 | Delicate fodder used to tame and feed carnivorous creatures. | Carnivore Feed? 2, Uncommon Raw Meat? 50, Mushroom? 25 |
Delicate Herbivore Feed | 2 | Delicate fodder used to tame and feed herbivorous creatures. | Herbivore Feed 2, Rare Grass? 50, Rare Field Flower? 25 |
Devil Bringer | 2 | A devilish ground trap that's placed near a House Seal. It will bind any enemies who cross over it and do damage over time. | Refined Obsidian Cast 3, Darkweed? 5, Rotten Meat 10, Bonemeal 35 |
Diamond | 0.5 | A stunning gem. An impeccable representation of its sort. | Lump of Coal 200 |
Dining Table | 4 | A comforting dining table for your dwelling. Eat meals from this to enhance nutritious effects of the food. | Wood 100, Iron Ingot 12 |
Divine Blessing Staff Head | 0.2 | Use this blessed spell to greatly recover your target's health. | Air Elemental Core 2, Water Elemental Core 2, Rune of Regeneration II? 2, Refined Square Cast 8 |
Dragonscale Shield | 0.5 | An iron tower shield plated with mithril scales. Equip this in your offhand and raise it to protect yourself from counterattack. | Iron Ingot 75 Mithril Ingot 15, sulfur Powder 60, (Salt?) 60 |
Drain Spell II Staff Head | 0.2 | Cast this extraction spell from a staff to drain significant amount of magic shards from the natural world. | Chaos Essence 1, Dark Elemental Core 2, Magic Essence 2 |
Drain Spell Staff Head I? | 0.2 | Cast this extraction spell from a staff to drain magic shards from the natural world. | Grass 5, Magic Shards 3 |
Dried Apple | 0.1 | A dehydrated apple treat that takes much longer to spoil. | Apples 5 |
Druidic Cap | 2 | A cap stitched together from animal hides. Part of a set of light garb befitting a druid. | Hide 15 |
Druidic Gloves | 2 | A pair of gloves stitched together from animal hides. Part of a set of light garb befitting a druid. | Hide 30, Fur 20 |
Druidic Shoes | 2 | A pair of shoes stitched together from animal hides. Part of a set of light garb befitting a druid. | Hide 25 |
Druidic Staff | 0.5 | A gnarled druid's staff. Equip this magical weapon to cast your equipped combat spell. | Wood 20, Copper Ore 20, Magic Shards 25 |
Druidic Trousers | 2 | A pair of trousers stitched together from animal hides. Part of a set of light garb befitting a druid. | Hide 35 |
Druidic Tunic | 2 | A tunic stitched together from animal hides. Part of a set of light garb befitting a druid. | Hide 30, Fur 20 |
Dwarven Manor Arched Archer's Wall | 8 | An arched archer's wall made in the style of traditional Dwarven architecture. | Twine 200, Wood 200, Stone 400, Copper Ingots 80, Iron Ingots 60, Mithril Ingots 40 |
Dwarven Manor Arched Buttress | 10 | An arched buttress made in the style traditional Dwarven architecture. | Twine 250, Wood 250, Stone 500, Copper Ingot 100, Iron Ingot 75, Mithril Ingot 50 |
Dwarven Manor Arched Ceiling | 12 | An archer's wall in the style of traditional Dwarven architecture. | Twine 300, Wood 300, Stone 600, Copper Ingot 120, Iron Ingot 90, Mithril Ingot 60 |
Dwarven Manor Arched Conical Roof | 12 | An arched conical roof made in the style traditional Dwarven architecture. | Twine 300, Wood 300, Stone 600, Copper Ingot 120, Iron Ingot 90, Mithril Ingot 60 |
Dwarven Manor Arched Door | 6 | An arched door made in the style traditional Dwarven architecture. | Twine 150, Wood 150, Stone 300, Copper Ingots 60, Iron Ingots 45, Mithril Ingots 30 |
Dwarven Manor Arched Door Frame | 8 | An arched door frame made in the style traditional Dwarven architecture. | Twine 200, Wood 200, Stone 400, Copper Ingots 80, Iron Ingots 60, Mithril Ingots 40 |
Dwarven Manor Arched Wall | 8 | An arched wall made in the style of traditional Dwarven architecture. | Twine 200, Wood 200, Stone 400, Copper Ingots 80, Iron Ingots 60, Mithril Ingots 40 |
Dwarven Manor Arched Window Frame | 8 | An arched window frame made in the style of traditional Dwarven architecture. | Twine 200, Wood 200, Stone 400, Copper Ingots 80, Iron Ingots 60, Mithril Ingots 40 |
Dwarven Manor Archer's Wall | 10 | An archer's wall in the style of traditional Dwarven architecture. | Twine 250, Wood 250, Stone 500, Copper Ingot 100, Iron Ingot 75, Mithril Ingot 50 |
Dwarven Manor Buttress | 4 | An buttress made in the style of traditional Dwarven architecture. | Twine 100, Wood 100, Stone 200, Copper Ingot 40, Iron Ingot 30, Mithril Ingot 20 |
Dwarven Manor Ceiling | 12 | A ceiling in the style of traditional Dwarven architecture. | Twine 300, Wood 300, Stone 600, Copper Ingot 120, Iron Ingot 90, Mithril Ingot 60 |
Dwarven Manor Column | 8 | A column in the style of traditional Dwarven architecture. | Twine 200, Wood 200, Stone 400, Copper Ingot 80, Iron Ingot 60, Mithril Ingot 40 |
Dwarven Manor Door | 6 | A door in the style of traditional Dwarven architecture. | Twine 150, Wood 150, Stone 300, Copper Ingot 60, Iron Ingot 45, Mithril Ingot 30 |
Dwarven Manor Door | 6 | A door frame in the style of traditional Dwarven architecture. | Twine 150, Wood 150, Stone 300, Copper Ingot 60, Iron Ingot 45, Mithril Ingot 30 |
Dwarven Manor Foundation | 20 | A foundation in the style of traditional Dwarven architecture. | Twine 500, Wood 500, Stone 1000, Copper Ingot 200, Iron Ingot 150, Mithril Ingot 100 |
Dwarven Manor Ramp | 8 | A ramp made in the style of traditional Dwarven architecture. | Twine 200, Wood 200, Stone 400, Copper Ingots 80, Iron Ingots 60, Mithril Ingots 40 |
Dwarven Manor Skylight | 4 | A skylight in the style of traditional Dwarven architecture. | Twine 100, Wood 100, Stone 200, Copper Ingot 40, Iron Ingot 30, Mithril Ingot 20 |
Dwarven Manor Skylight Frame | 8 | A skylight frame in the style of traditional Dwarven architecture. | Twine 200, Wood 200, Stone 400, Copper Ingot 80, Iron Ingot 60, Mithril Ingot 40 |
Dwarven Manor Small Column | 8 | A small column made in the style of traditional Dwarven architecture. | Twine 200, Wood 200, Stone 400, Copper Ingots 80, Iron Ingots 60, Mithril Ingots 40 |
Dwarven Manor Wall | 8 | A wall in the style of traditional Dwarven architecture. | Twine 200, Wood 200, Stone 400, Copper Ingot 80, Iron Ingot 60, Mithril Ingot 40 |
Dwarven Manor Window Frame | 6 | A window frame in the style of traditional Dwarven architecture. | Twine 200, Wood 200, Stone 400, Copper Ingot 80, Iron Ingot 60, Mithril Ingot 40 |
Earth Element Core | 0.3 | The living heart of earth. | Magic Shards 10 (Don't know how to craft yet) |
Earth Essence | 0.5 | The essence of the element of earth. Used in spell ingredients and to power spell generators. | Earth Core? 1, Magic Essence 5 |
Eleven Manor Skylight Frame | 8 | A skylight frame in the style of Elven architecture. | Twine 200, Wood 200, Stone 400, Copper Ingots 80, Iron Ingot 60, Mithril Ingot 40 |
Elk Antlers | 0.02 | A perfect pair of antlers. Can be used in rare magics. | |
Elk Saddle | 20 | Equip a tamed Elk with this saddle to ride it. | Hide 30, Twine 25, Fur 25 |
Elk Shapeshifting Rune | 0.5 | A magical stone imbued with transformative powers. Assume the form of an Elk for a while. | Bone Meal? 10, Hooves 4, Magic Essence 1, Elk Antlers 1 |
Elven Manor Buttress | 4 | A buttress in the style of Elven architecture. | Twine 100, Wood 100, Stone 200, Copper Ingots 40, Iron Ingots 30, Mithril Ingot 20 |
Elven Manor Ceiling | 12 | A ceiling in the style of traditional Elven architecture | Twine 300, Wood 300, Stone 600, Copper Ingot 120, Iron Ingot 90, Mithril Ingot 60 |
Elven Manor Column | 8 | A column in the style of Elven architecture. | Twine 200, Wood 200, Stone 400, Copper Ingots 80, Iron Ingot 60, Mithril Ingot 40 |
Elven Manor Door | 6 | A door in the style of Elven architecture. | Twine 150, Wood 150, Stone 300, Copper Ingot 60, Iron Ingot 45, Mithril Ingot 30 |
Elven Manor Door Frame | 6 | A door frame in the style of Elven architecture. | Twine 150, Wood 150, Stone 300, Copper Ingot 60, Iron Ingot 45, Mithril Ingot 30 |
Elven Manor Engraved Wall | 10 | An engraved wall in the style of Elven architecture. | Twine 250, Wood 250, Stone 500, Copper Ingots 100, Iron Ingot 75, Mithril Ingot 50 |
Elven Manor Foundation | 20 | A foundation in the style of traditional Elven architecture | Twine 500, Wood 500, Stone 1000, Copper Ingot 200, Iron Ingot 150, Mithril Ingot 100 |
Elven Manor Ramp | 8 | A ramp made in the style of traditional Elven architecture. | Twine 200, Wood 200, Stone 400, Copper Ingots 80, Iron Ingots 60, Mithril Ingots 40 |
Elven Manor Skylight | 4 | A skylight in the style of Elven architecture. | Twine 100, Wood 100, Stone 200, Copper Ingots 40, Iron Ingots 30, Mithril Ingot 20 |
Elven Manor Small Column | 8 | A small column made in the style of traditional Elven architecture. | Twine 200, Wood 200, Stone 400, Copper Ingots 80, Iron Ingots 60, Mithril Ingots 40 |
Elven Manor Steeple | 6 | A steeple in the style of Elven architecture. | Twine 150, Wood 150, Stone 300, Copper Ingot 60, Iron Ingot 45, Mithril Ingot 30 |
Elven Manor Wall | 8 | A wall made in the style of Elven architecture. | Twine 200, Wood 200, Stone 400, Copper Ingots 80, Iron Ingot 60, Mithril Ingot 40 |
Elven Manor Window Frame | 6 | A window frame in the style of Elven architecture. | Twine 200, Wood 200, Stone 400, Copper Ingots 80, Iron Ingot 60, Mithril Ingot 40 |
Enchanted Metal Alloy | 2 | A powerful metal alloy, enchanted by the souls of the dead. | Refined Gold Alloy 2, Frozen Crystal Ore 2 |
Enchanting Workbench | 4 | A Workbench used to create Enchanted scroll. | Wood 30, Stone 50, Hide 20, Copper Ingot 20 |
Entangling Vines Staff Head | 0.2 | A special spell that ensares a target to the ground with vines for a short while. | Darkweed? 10, Dark Elemental Core 2, Earth Elemental Core 2 |
Essence of Life Energy | 0.1 | This material is filled with Life Energy. Use to fertilize a Guardian Tree. | Rare Grass? 250, Water Elemental Core 10, Earth Elemental Core 10, Magic Essence 2 |
Estle Guard Cloth | 12 | A breastplate forged from darkstone plating. Part of a set of heavy armor favored by Dwarven warriors. (Not My Error) | Gold Coin 1500 |
Estle Guard Gloves | 12 | A pair of gauntlets forged from darkstone plating. Part of a set of heavy armor favored by Dwarven warriors. (Not My Error) | Gold Coin? 1500 |
Estle Guard Pants | 12 | A pair of greaves forged from darkstone plating. Part of a set of heavy armor favored by Dwarven warriors. (Not MY Error) | Gold Coin 1500 |
Estle Guard Shoes | 12 | A pair of boots forged from darkstone plating. Part of a set of heavy armor favored by Dwarven warriors. (Not My Error) | Gold Coin? 1500 |
Fafnir Leather | 0.05 | An intact piece of Fafnir Leather. Can be used in rare magics. | |
Fancy Chair | 4 | A warm, comfortable chair for your dwelling. A great place to rest your legs. | Rare Wood 35, Rare hide? 35, Fur 45 |
Fangs | 0.02 | Sharp fangs that were carefully extracted from a beast. Can be used to craft items or spells. | |
Festival Fireworks | 3 | Place on the ground and ignite to light up the sky in celebration! | Paper 10, Fair? 5, Flame 1 |
Field Flowers | 0.05 | Field blossoms with a relaxing aroma. Can be eaten to restore Focus after casting spells or used in recipes. | |
Field Mushroom | 0.01 | An edible mushroom. Ingest to alleviate Hunger | |
Fine Cooked Meat | 0.1 | A well-prepared cut of the finest meat. More nourishing than regular cooked meat. | Raw Primal Meat???? |
Fine Cured meat | 0.1 | A cut of fine cooked meat that has been cured. This takes much longer to spoil. | Fine Cooked Meat 1 |
Fine Raw Meat | 0.1 | Fine meat harvested from rare beasts. Cooked properly for a delicious and hearty meal. | |
Fire Blossom | 0.05 | A fiery red flower, radiating with magical fire energy. | Grown in farm, also sold by vendor. |
Fire Blossom Seeds | 0.01 | Special seeds containing fire energy. Plant them in a plot to grow Fireblossoms. | |
Fire Element Core | 0.3 | The living heart of fire. | Magic Shards 10 (Don't know how to craft yet) |
Fire Essence | 0.5 | The essence of the element fire. Used in spell ingredients and to power spell generators. | Fire Core? 1, Magic Essence 5 |
Fireball II Staff Head | 0.2 | Cast this combat spell from a staff to hurl an advanced fireball at your enemies. | Fireball Staff Head I 3, Magic Essence 3 |
Fireball III Staff Head | 0.2 | Cast this combat spell from a staff to hurl a master fireball at your enemies. | Fireball II Staff Head 3, Fire Elemental Core 5 |
Fireball Staff Head (I) | 0.2 | Cast this combat spell from a staff to hurl a fireball at your enemies. | Sulfur Ore 15, Magic Shards 30 |
Fireplace | 4 | A roaring hearth for your dwelling. Used for preparing food, with more durability and capacity than a campfire. | Straw 80, wood 120, Stone 450, Copper Ingot 20 |
Firestorm II Staff Head | 0.2 | Cast this combat spell from a staff to unleash an advanced, devastating storm of fire at your enemies. | Fire Elemental Core 5, Mithril Ingot 45, Chaos Essence 3 |
Firestorm Staff Head (I) | 0.2 | Cast this combat spell from a staff to unleash a devastating storm of fire at your enemies. | Fire Elemental Core 3, Mithril Ingot 30, Chaos Essence 2 |
Flame Essence | 0.5 | A pure collection of rare fire magic. This precious essence can be used to craft rare spells, weaponry, or armor. | Fire Essence 3, ????Frozen Crystal Ore? |
Flarehorn Saddle | 20 | Equip a tamed Flarehorn with this saddle to ride it. | Twine 40, Stone 40, Hide 80, Copper Ingot 25 |
Focusing Potion | 0.05 | A powerful potion that can be imbibed to restore a great deal of Focus after casting spells. | Tea Leaves 2, Bottle of Water 1 |
Force Bow | 18 | An enchanted bow specialized to wield while riding an Albino Deer. | Frost Essence 15, Refined Square Cast 45 |
Forest Dye | 0.1 | This substance can be used to color certain items and structures. | ???? |
Forge | 4 | A blacksmith's forge for your dwelling. Use this to smelt various raw ores into ingots and prepare other smithing ingredients. | Wood 20, Twine 40, Stone 125, Hide 30 |
Forging Workbench | 45 | Imbued with chaotic power, this workbench affixes directly to an active leyline and can summon a mythical blacksmith to enhance weapons and armor. | Refined Obsidian 15, Earth Elemental Core? 5 |
Framework Ceiling | 0.5 | Place this structure as a preview. Build a straw, wood, stone, or iron ceiling directly over it. | Magic Shards 15 |
Framework Column | 0.5 | Place this structure as a preview. Build a straw, wood, stone, or iron column directly over it. | Magic Shards 10 |
Framework Door | 0.5 | Place this structure as a preview. Build a straw, wood, stone, or iron door directly over it. | Magic Shards 8 |
Framework Door Frame | 0.5 | Place this structure as a preview. Build a straw, wood, stone, or iron door frame directly over it. | Magic Shards 8 |
Framework Foundation | 0.5 | Place this structure as a preview. Build a straw, wood, stone, or iron foundation directly over it. | Magic Shards 20 |
Framework Rectangular Foundation | 0.5 | Use this to preview your structure before it is built. | Magic Shards 10 |
Framework Slanted Roof | 0.5 | Place this structure as a preview. Build a straw, wood, stone, or iron roof directly over it. | Magic Shards 10 |
Framework Stairs | 0.5 | Place this structure as a preview. Build a straw, wood, stone, or iron stairs directly over it. | Magic Shards 15 |
Framework Triangular Ceiling | 0.5 | Use this to preview your structure before it is built. | Magic Shards 8 |
Framework Triangular Foundation | 0.5 | Use this to preview your structure before it is built. | Magic Shards 10 |
Framework Triangular Wall (Left) | 0.5 | Place this structure as a preview. Build a straw, wood, stone, or iron triangular wall directly over it. | Magic Shards 10 |
Framework Triangular Wall (Right) | 0.5 | Place this structure as a preview. Build a straw, wood, stone, or iron triangular wall directly over it. | Magic Shards 10 |
Framework Wall | 0.5 | Place this structure as a preview. Build a straw, wood, stone, or iron ceiling directly over it. | Magic Shards 10 |
Freezing Arrow | 0.2 | A special arrow infused with water magic. | Stone-tipped Arrow 1, Ice Chunk 2, Copper Ingot 1, Magic Shards 5 |
Frost Dragon Saddle | 20 | Equip a tamed Frost Dragon with this saddle to ride it. | Mithril Ingot 280, Hide 600, Ice 200, Twine 480, Water Elemental Core 50, Chaos Essence 20 |
Frost Essence | 0.5 | A pure collection of rare water magic. This precious essence can be used to craft rare spells, weaponry, or armor. | Water Essence 3, ???? |
Frost Helmet | 30 | An enchanted helmet that provides excellent defense against ice and lightning damage. | Frost Essence 10, Refined Square Cast 30 |
Frostblade | 24 | A chilling weapon crafted by a master enchanter. Anything it cuts will be slowed and have its temperature reduced for a short period of time. | Frost Essence 15, Refined Square Cast 45 |
Frostbolt II Staff Head | 0.2 | Cast this combat spell from a staff to send an advanced shard of frozen water at your target. | Frostbolt Staff Head I 3, Magic Essence 3 |
Frostbolt III Staff Head | 0.2 | Cast this combat spell from a staff to send a master shard of frozen water at your target. | Frostbolt II Staff Head 3, Water Elemental Core 5 |
Frostbolt Staff Head (I) | 0.2 | Cast this combat spell from a staff to send a shard of frozen water at your target. | Ice Chunk 15, Magic Shards 30 |
Frostbound Breastplate | 30 | Enchanted Breastplate that provides excellent defense against ice and lightning damage. | |
Frostbound Gauntlets | 30 | Enchanted Gauntlets that provides excellent defense against ice and lightning damage. | Frost Essence 10, Refined Square Cast 30 |
Frostbound Greaves | 30 | Enchanted Greaves that provides excellent defense against ice and lightning damage. | Frost Essence 12, Refined Square Cast 36 |
Frostbound Sabatons | 30 | Enchanted Sabatons that provides excellent defense against ice and lightning damage. | Frost Essence 10, Refined Square Cast 30 |
Frozen Crystal Ore | 0.5 | A rare ore found only in the mountains that contains the essence of ice. | |
Frozen Gateway | 0.5 | A stone imbued with teleportation magic. Transports you out of the Ice Cave. | Chaos Essence 10 |
Fruit Pie | 0.1 | A pasty with tasty filling. Consuming it will recover Hunger and help reduce the consumption of Stamina, but it may increase your Thirst rate. | Bread 2, Apple Pie 5, Berry Jam 1 |
Fungal Spores | 0.01 | Unidentified fungal spores. Plant in a medium or large plot to grow various mushrooms. | |
Fur | 0.3 | Fire carefully extracted from a fallen beast. Used to craft items of warmth such as bedding, clothing, and armor. | Grass 5 (If made in Sheep?) |
Fur Armor Boots | 6 | A pair of shoes fashioned from furs and hides. Part of a set of insulated garb favored by spellcasters in the wild. | Copper Ingot 50, Fur 15, Sulfur Powder 25 |
Fur Armor Cowl | 6 | A hooded cloak fashioned from furs and hides. Part of a set of insulated garb favored by spellcasters in the wild. | Copper Ingot 30, Fur 10, Sulfur Powder 15 |
Fur Armor Gloves | 6 | A pair of gloves fashioned from furs and hides. Part of a set of insulated garb favored by spellcasters in the wild. | Copper Ingot 30, Fur 12, Sulfur Powder 15 |
Fur Armor Leggings | 6 | A pair of trousers fashioned from furs and hides. Part of a set of insulated garb favored by spellcasters in the wild. | Copper Ingot 70, Fur 20, Sulfur Powder 35 |
Fur Armor Robe | 6 | A tunic fashioned from furs and hides. Part of a set of insulated garb favored by spellcasters in the wild. | Copper Ingot 60, Iron Ingot 20, Sulfur Powder 30 |
Gauntlets of Darkness | 12 | Crafted with a prodigious amount of darkstones, this piece of armor will render you nearly invulnerable to physical attacks. | Gold Coins 1500. Repair? |
Generic consumable | | Admin Summon Only | |
Generic consumable | | Admin Summon Only | |
Ghost Scythe | 200 | A dark weapon wielded by wraiths. | Hide 25, Copper Ingot 50, Iron Ingot 120 |
Giant Dwarven Manor Gate | 48 | A giant gate in the style of traditional Dwarven architecture. | Twine 1200, Wood 1200, Stone 2400, Copper Ingot 480, Iron Ingot 360, Mithril Ingot 240 |
Giant Dwarven Manor Gate Frame | 48 | A giant gate frame in the style of traditional Dwarven architecture. | Twine 1200, Wood 1200, Stone 2400, Copper Ingot 480, Iron Ingot 360, Mithril Ingot 240 |
Giant Elven Manor Gate | 48 | A giant gate in the style of Elven architecture. | Twine 1200, Wood 1200, Stone 2400, Copper Ingot 480, Iron Ingot 360, Mithril Ingot 240 |
Giant Elven Manor Gate Frame | 48 | A giant gate frame in the style of Elven architecture. | Twine 1200, Wood 1200, Stone 2400, Copper Ingot 480, Iron Ingot 360, Mithril Ingot 240 |
Giant Elven Manor Gate Frame (W/Foundation) | 96 | A giant gate in the style of Elven architecture. Has a built-in foundation. | Twine 2400, Wood 2400, Stone 4800, Copper Ingot 960, Iron Ingot 720, Mithril Ingot 480 |
Giant Human Manor Gate | 48 | A giant gate in the style of traditional Human architecture. | Twine 1200, Wood 1200, Stone 2400, Copper Ingot 480, Iron Ingot 360, Mithril Ingot 240 |
Giant Human Manor Gate Frame | 96 | A giant gate frame in the style of traditional Human architecture. | Twine 1200, Wood 1200, Stone 2400, Copper Ingot 480, Iron Ingot 360, Mithril Ingot 240 |
Giant Human Manor Gate Frame | 96 | A giant gate frame in the style of traditional Human architecture. | Twine 1200, Wood 1200, Stone 2400, Copper Ingots 480, Iron Ingots 360, Mithril Ingots 240 |
Giant Human Manor Gate Frame (W/Foundation) | 96 | A giant gate frame in the style of traditional Human architecture. Has a built-in foundation. Admin Summon only | Twine 2400, Wood 2400, Stone 4800, Copper Ingot 960, Iron Ingot 720, Mithril Ingot 480 |
Giant Iron Beast Gate | 4 | A huge iron gate designed to be built within a Giant Iron Beast Gate Frame. | Stone 540, Copper Ingots 360, Iron Ingots 900 |
Giant Iron Beast Gate Frame | 4 | A huge gate frame designed for the passage of huge beasts. Designed to be fitted with a Giant Iron Beast Gate. | Stone 540, Copper Ingots 360, Iron Ingots 900 |
Giant Stone Beast Gate | 4 | A huge stone gate designed to be built within a Giant Stone Beast Gate Frame. | Twine 540, Wood 720, Stone 1440 |
Giant Stone Beast Gate Frame | 4 | A huge gate frame designed for the passage of huge beasts. Designed to be fitted with a Giant Stone Beast Gate. | Twine 540, Wood 720, Stone 1440 |
Giant Wooden Beast Gate | 4 | A giant wooden gate that grants access to your dwelling for the largest of beasts. Requires a Giant Wooden Beast Gate Frame. | Straw 180, Twine 135, Wood 720 |
Giant Wooden Beast Gate Frame | 4 | A giant gate frame that serves as an entrance to giant beasts. It can be fitted with a Giant Wooden Beast Gate. | Straw 180, Twine 135, Wood 720 |
Glass Bottle | 0.1 | A simple glass bottle. Used to bottle medicines and potions and increase their potency. It can also store water. | Quartz Sand 8, Charcoal 4, Sulfur Powder 6 |
Glass Bottle (w/ water) | 0.1 | A simple glass bottle. Used to bottle medicines and potions and increase their potency. It can also store water. | |
Glow Essence | 0.5 | A pure collection of rare light magic. This precious essence dan be used to craft rare spells, weaponry, or armor. | Light Essence 3, ???? |
Goblin Ballista | 20 | A defensive ballista that is used by goblins to defend your property. | Goblin Gizmo 3, Copper Ingot 12, Wood 75, Twine 150 |
Goblin Candy | 0.05 | Trick of Treat!! Goblins love this candy, but you should eat at your own risk! | |
Goblin Candy | 0.05 | Trick of Treat!! Goblins love this candy, but you should eat at your own risk! | |
Goblin Candy | 0.05 | Trick of Treat!! Goblins love this candy, but you should eat at your own risk! | |
Goblin Candy | 0.05 | Trick of Treat!! Goblins love this candy, but you should eat at your own risk! | |
Goblin Candy | 0.05 | Trick of Treat!! Goblins love this candy, but you should eat at your own risk! | |
Goblin Candy | 0.05 | Trick of Treat!! Goblins love this candy, but you should eat at your own risk! | Admin Summon Only? |
Goblin Candy | 0.05 | Trick of Treat!! Goblins love this candy, but you should eat at your own risk! | |
Goblin Cannon Ball | 20 | A large cannon ball designed to load in a Heavy Cannon. | Refined Square Cast 2, Fire Elemental Core 1 |
Goblin Contract | 0.5 | Use this contract at a Goblin Ballista to summon a goblin. | Magic Parchment 1, Ink 1 |
Goblin Stick | 2 | A goblin's favored weapon. The damage this weapon deals is low, but it has a dizzying effect on the target. | Wood 12, Twine 6 |
Gold Coin | 0 | Minted gold coins. Accepted as trade currency in all the great cities of Archos. | |
Gourmet Flatbread | 0.1 | A thin, round baked item. Consuming it will recover Hunger and help reduce the consumption of Stamina, but it may increase your Thirst rate. | Fruit Pie 2, Cooked Rare meat? Vigor Mushroom? 2 |
Grass | 0.1 | A stack of field grass. Used as a crafting material and food for tamed livestock. | |
Great Dwarven Manor Gate | 12 | A great gate in the style of traditional Dwarven architecture. | Twine 300, Wood 300, Stone 600, Copper Ingot 120, Iron Ingot 90, Mithril Ingot 60 |
Great Dwarven Manor Gate Frame | 12 | A great gate frame in the style of traditional Dwarven architecture. | Twine 600, Wood 600, Stone 1200, Copper Ingot 240, Iron Ingot 180, Mithril Ingot 120 |
Great Elven Manor Gate | 12 | A great gate in the style of Elven architecture. | Twine 300, Wood 300, Stone 600, Copper Ingot 120, Iron Ingot 90, Mithril Ingot 60 |
Great Elven Manor Gate Frame | 12 | A great gate frame in the style of Elven architecture. | Twine 600, Wood 600, Stone 1200, Copper 240, Iron Ingot 180, Mithril Ingot 120 |
Great Elven Manor Gate Frame (W/Foundation) | 24 | A great gate frame in the style of Elven architecture. Has a built-in foundation | Twine 600, Wood 600, Stone 1200, Copper 240, Iron Ingot 180, Mithril Ingot 120 |
Great Human Manor Gate | 12 | A great gate in the style of traditional Human architecture. | Twine 300, Wood 300, Stone 600, Copper Ingot 120, Iron Ingot 90, Mithril Ingot 60 |
Great Human Manor Gate (W/Foundation) | 24 | A great gate frame in the style of Human architecture. Has a built-in foundation. Admin Summon only. | Twine 600, Wood 600, Stone 1200, Copper 240, Iron Ingot 180, Mithril Ingot 120 |
Great Human Manor Gate Frame | 24 | A great gate frame in the style of traditional Human architecture. | Twine 600, Wood 600, Stone 1200, Copper 240, Iron Ingot 180, Mithril Ingot 120 |
Great Human Manor Gate Frame | 24 | A great gate frame in the style of traditional Human architecture. | Twine 600, Wood 600, Stone 1200, Copper Ingots 240, Iron Ingots 180, Mithril Ingots 120 |
Greaves of Darkness | 12 | Crafted with a prodigious amount of darkstones, this piece of armor will render you nearly invulnerable to physical attacks. | Gold Coins 1500, Repair? |
Green Dye | 0.1 | This substance can be used to color certain items and structures. | ???? |
Grey Dye | 0.1 | This substance can be used to color certain items and structures. | ???? |
Ground Bone | 0.1 | Processed bones from animal remains. Used as a crafting material. | Bone 1 |
Gryphon Feathers | 0.02 | Gorgeous Gryphon feathers. Can be used in rare magics. | |
Gryphon Saddle | 20 | Equip a tamed Gryphon with this saddle to ride it. | Mithril Ingot 180, Hide 450, Iron Ingot 220, Twine 450, Chaos Essence 10 |
Gryphon Shapeshifting Rune | 0.5 | A magical stone imbued with transformative powers. Assume the form of a Gryphon for a while. | Bone Meal 50, Claws 20, Magic Essence 5, Gryphon Feathers 3 |
Guard Breastplate | 12 | A breastplate forged from darkstone plating. Part of a set of heavy armor favored by Dwarven warriors. | Gold Coin? 1500 |
Guard Gauntlets | 12 | A pair of gauntlets forged from darkstone plating. Part of a set of heavy armor favored by Dwarven warriors. | Gold Coin? 1500 |
Guard Greaves | 12 | A pair of greaves forged from darkstone plating. Part of a set of heavy armor favored by Dwarven warriors. | Gold Coin? 1500 |
Guard Helm | 12 | A helmet forged from darkstone plating. Part of a set of heavy armor favored by Dwarven warriors. | Gold Coin? 1500 |
Guard Sabatons | 12 | A pair of boots forged from darkstone plating. Part of a set of heavy armor favored by Dwarven warriors. | Gold Coin? 1500 (Repair Cost) |
Guardian Tree | 0.5 | A mysterious plant that can only grow near a House Seal. Although slow in growth, it is said that the tree will grant its caregivers great rewards as it evolves. | Darkweed Seed? 1, Rare Wood 10, Something Seeds??? 30 |
Hailstorm II Staff Head | 0.2 | Cast this combat spell from a staff to rain an advanced storm of freezing hail down on your enemies. | Water Elemental Core 5, Mithril Ingot 45, Chaos Essence 3 |
Hailstorm Staff Head | 0.2 | Cast this combat spell from a staff to rain a storm of freezing hail down on your enemies. | Water Elemental Core 3, Mithril Ingot 30, Chaos Essence 2 |
Hang Glider | 0.1 | An ingenious flying contraption. Use this and take a leap of faith off a cliff to ride the skies. | Hide 125, Twine 75, Fur 85 |
Harvesting Sickle | 8 | A sharp tool suitable for harvesting more seeds and higher quality grass. | Refined Square Cast 8, Rare Wood 12, Rare Pelt? 12 |
Healing Light Staff Head | 0.2 | A special Staff Head that can heal a target slowly over time. | Lightblossoms? 10, Light Elemental Core 2, Water Elemental Core 2 |
Heavy Cannon | 320 | A large cannon that can be used in a Sky Fortress. | Refined Square Cast 75, Flame Essence 5?, Goblin Gizmo 5 |
Helm of Darkness | 12 | Crafted with a prodigious amount of darkstones, this piece of armor will render you nearly invulnerable to physical attacks. | Gold Coins 1500, Repair? |
Helm of Darkness (Breastplate pic!?) | 12 | Crafted with a prodigious amount of darkstones, this piece of armor will render you nearly invulnerable to physical attacks. | Gold Coins 1500 |
Herbivore Feed | 0.1 | Fodder used to tame and feed herbivorous creatures. | Someflower? 3, Thundergrass 3, Firebloom? 30, Acid Extract 1 |
Hide | 0.05 | Hide skinned from animal remains. A very useful resource for crafting clothing and armor. | |
Highland Illusion Staff Head | 0.2 | Cast this illusion spell from a staff to charm a targeted structure, allowing it to blend into mountainous surroundings. | Terra Flower Root 3, Salt? 30, Magic Shards 50 |
Holiday Elk (Costume) | 1 | Equip this costume to an elf to change its appearance. | ???? 3, Gold Coins 45 |
Holiday Elk Saddle | 20 | Equip to a tamed Elk with this special saddle to right it. | Hide 30, Twine 25, Fur 25 |
Holiday Tree | 4 | A special, festive tree. Great by a fireplace. | Uncommon Wood 50, Rare Grass? 50, Rare Field Flower? 50, Rune of light? 1 |
Holy Arrow | 0.2 | A special arrow infused with light magic, It's especially effective against dark creatures. | Stone-tipped Arrow 1, Lightstone Powder 5, Mithril Ingot 1, Magic Shards 5 |
Honey | 0.1 | A sweet, sticky liquid, often used in cooking. | Field Flower? 10 |
Hooves | 0.02 | Huge hooves that were carefully extracted from a beast. Can be used to craft items or spells. | |
Horizontal Irrigation Pipe | 1 | A horizontal piece of irrigation piping. Connect these to draw water from an intake towards your crops. | Wood 12, Twine 8 |
Horizontal Stone Pipe | 1 | A piece of irrigation piping. | Stone 12, Salt? 8 |
Horse Saddle | 20 | Equip a tamed Horse with this saddle to ride it. | Twine 35, Hide 30 |
Horse Saddle (Epic Armor) | | Admin only summon | |
Hot Spring Energy | 0.1 | A special energy extracted from a hot spring. | |
House Contact Table | 4 | A drafting table for your House. Draw up contracts here to forge alliances with other Houses. | Twine 56, Wood 80, Stone 30 |
House Sand Table | 4 | A platform made of sand. | Stone 60, Copper Ingot 5, Quartz sand? 250 |
House Seal | 4 | This altar emits a large barrier that protects any structures within its magical field. Enemies must declare war against your house before they can attack these structures. | Magic Shards 56, Wood 80, Iron Ingot 30 |
House War Flag | 0.5 | A war flag representing your House. Hurl at an enemy dwelling to declare war with their House! | Wood 8, Hide 12, Twine 4 |
House's Medical Flag | 12 | An enchanted banner that radiates healing magic to surrounding house members. It can be picked up and placed at anytime. | Fur 120, Frost Essence 5, Refined Square Cast 3, Rare? Fur 30 |
Huge Chest | 4 | A huge storage chest. It has more storage capacity and durability than a large chest. | Large Chest 3, Rare Wood 30, Twine 60 |
Human Manor Arched Buttress | 10 | An arched buttress in the style of traditional Human architecture. | Twine 250, Wood 250, Stone 500, Copper Ingots 100, Iron Ingot 75, Mithril Ingot 50 |
Human Manor Arched Ceiling | 12 | An arched ceiling in the style of traditional Human architecture. | Twine 300, Wood 300, Stone 600, Copper Ingot 120, Iron Ingot 90, Mithril Ingot 60 |
Human Manor Arched Wall | 8 | An arched wall in the style of traditional Human architecture. | Twine 200, Wood 200, Stone 400, Copper Ingots 80, Iron Ingot 60, Mithril Ingot 40 |
Human Manor Archer's Wall | 8 | An archer's wall in the style of traditional Human architecture. | Twine 200, Wood 200, Stone 400, Copper Ingot 80, Iron Ingot 60, Mithril Ingot 40 |
Human Manor Buttress | 4 | A buttress in the style of traditional Human architecture. | Twine 100, Wood 100, Stone 200, Copper Ingot 40, Iron Ingot 30, Mithril Ingot 20 |
Human Manor Ceiling | 12 | A ceiling in in the style of traditional Human architecture. | Twine 300, Wood 300, Stone 600, Copper Ingot 120, Iron Ingot 90, Mithril Ingot 60 |
Human Manor Column | 8 | A column in the style of traditional Human architecture. | Twine 200, Wood 200, Stone 400, Copper Ingot 80, Iron Ingot 60, Mithril Ingot 40 |
Human Manor Door | 6 | A door in the style of traditional Human architecture. | Twine 150, Wood 150, Stone 300, Copper Ingot 60, Iron Ingot 45, Mithril Ingot 30 |
Human Manor Door Frame | 6 | A door frame in the style of traditional Human architecture. | Twine 150, Wood 150, Stone 300, Copper Ingot 60, Iron Ingot 45, Mithril Ingot 30 |
Human Manor Flagpole | 0.5 | A large flag designed to be affixed above a Human Manor Steeple. | Twine 250, Wood 200, Hide 350 |
Human Manor Foundation | 20 | A foundation in the style of traditional Human architecture | Twine 500, Wood 500, Stone 1000, Copper Ingot 200, Iron Ingot 150, Mithril Ingot 100 |
Human Manor Ramp | 20 | A ramp made in the style of traditional Human architecture. | Twine 500, Wood 500, Stone 100, Copper Ingots 200, Iron Ingots 150, Mithril Ingots 100 |
Human Manor Skylight | 4 | A skylight in the style of traditional Human architecture. | Twine 100, Wood 100, Stone 200, Copper Ingot 120, Iron Ingot 90, Mithril Ingot 60 |
Human Manor Skylight Frame | 8 | A skylight frame in the style of traditional Human architecture. | Twine 200, Wood 200, Stone 400, Copper Ingot 80, Iron Ingot 60, Mithril Ingot 40 |
Human Manor Small Column | 8 | A small column made in the style of traditional Human architecture. | Twine 200, Wood 200, Stone 400, Copper Ingots 80, Iron Ingots 60, Mithril Ingots 40 |
Human Manor Steeple | 6 | A steeple in the style of traditional Human architecture. | Twine 150, Wood 300, Stone 300, Copper Ingot 60, Iron Ingot 45, Mithril Ingot 30 |
Human Manor Wall | 8 | A wall in the style of traditional Human architecture. | Twine 200, Wood 200, Stone 400, Copper Ingot 80, Iron Ingot 60, Mithril Ingot 40 |
Human Manor Window Frame | 6 | A window frame in the style of traditional Human architecture. | Twine 150, Wood 150, Stone 300, Copper Ingot 60, Iron Ingot 45, Mithril Ingot 30 |
Ice Chunk | 0.25 | A chunk of frozen water. Used as an ingredient in water magic to craft ice spells. | |
Icewind Hood | 10 | A magical hood imbued with air and water magic. Favored by Elven spellcasters for protection against fire and earth elements. | Twine 150, Lightstone Powder 9, Water Core? 2, Air Core 2? |
Icewind Hood | 8 | A magical hood imbued with air and water magic. Favored by Elven spellcasters for protection against fire and earth elements. | Gold Coins 1500, Repair?. |
Icewind Leggings | 8 | This piece of armor provides excellent protection against high temperatures, typical of attacks based on fire and earth. | Gold Coins 1500, Repair? |
Icewind Robe | 10 | A magical tunic imbued with air and water magic. Favored by Elven spellcasters for protection against fire and earth elements. | Twine 200, Lightstone Powder 12, Water Core? 3, Air Core? 3 |
Icewind Shoes | 10 | A pair of magical shoes imbued with air and water magic. Favored by Elven spellcasters for protection against fire and earth elements. | Twine 150, Lightstone Powder 9, Water Core? 2, Air Core 2? |
Icewind Shoes | 8 | This piece of armor provides excellent protection against high temperatures, typical of attacks based on fire and earth. | Gold Coins 1500, Repair? |
Icewind Trousers | 10 | A pair of magical trousers imbued with air and water magic. Favored by Elven spellcasters for protection against fire and earth elements. | Twine 200, Lightstone Powder 15, Water Core? 3, Air Core? 3 |
Icewind Tunic | 8 | This piece of armor provides excellent protection against high temperatures, typical of attacks based on fire and earth. | Gold Coins 1500, Repair? |
Inclined Irrigation Pipe | 2 | An inclined piece of irrigation piping. Connect these to draw water from an intake towards you crops. | Wood 18, Twine 12 |
Inclined Stone Pipe | 2 | A piece of irrigation piping. | Stone 18, Salt? 12 |
Infernus Dragon Saddle | 20 | Equip a tamed Infernus Dragon with this saddle to ride it. | Mithril Ingot 280, Hide 600, Iron Ingot 250, Twine 480, Darkstone 240, Chaos Essence 20 |
Ink | 0.3 | A bottle of ink. Use with parchments to draft notes and contracts. | Grass 10, Charcoal 10, Bottle of Water 1 |
Iron Archer's Door | 4 | An iron door designed to be installed in the Iron Archer's Wall. | Stone 4, Copper Ingot 3, Iron Ingot 7 |
Iron Archer's Wall | 4 | A special wall frame with an opening to allow archers or spellcasters to defend against an outside attack. | Stone 15, Copper Ingot 10, Iron Ingot 25 |
Iron Axe | 2 | A sturdy axe fashioned from iron. More durable and efficient for harvesting trees than its stone counterpart. | Wood 1, Hide 10, Iron Ingot 8 |
Iron Barrier | 4 | A spiked iron fence for keeping livestock in or enemies out. | Stone 30, Copper Ingot 20, Iron Ingot 50 |
Iron Barrier Gate | 4 | An iron gate that can be installed within an Iron Barrier Gate Frame. | Stone 15, Copper Ingot 10, Iron Ingot 25 |
Iron Barrier Gate Frame | 4 | An iron frame for installing an Iron Barrier Gate. | Stone 15, Copper Ingot 10, Iron Ingot 25 |
Iron Beam | 4 | A beam made of iron. | Stone 23, Copper Ingot 15, Iron Ingot 38 |
Iron Beast Gate | 4 | A large iron gate designed to be built within an Iron Beast Gate Frame. | Stone 135, Copper Ingots 90, Iron Ingots 225 |
Iron Beast Gate Frame | 4 | A large gate frame designed for the passage of large beasts. Designed to be fitted with an Iron Beast Gate. | Stone 135, Copper Ingots 90, Iron Ingots 225 |
Iron Boots | 8 | A pair of boots forged from iron. Part of a medium set of armor favored by Human warriors. | Hide 60, Twine 120, Fur 40, Rune of Gravity? 3 |
Iron Breastplate | 8 | A breastplate forged from iron. Part of a medium set of armor favored by Human warriors. | Hide 75, Twine 150, Fur 50, Rune of Gravity? 3 |
Iron Ceiling | 4 | An iron ceiling. It can also serve as flooring for iron buildings with multiple floors. | Stone 23, Copper Ingot 15, Iron Ingot 38 |
Iron Column | 4 | A column that can be used to stabilize elevated foundation or a ceiling item. | Stone 15, Copper Ingot 10, Iron Ingot 25 |
Iron Dagger | 0.5 | A sturdy iron dagger. Slash quickly at your enemies up-close with this agile melee weapon. | Hide 5, Copper Ingot 10, Iron Ingot 15 |
Iron Door | 4 | A door made from a steadfast iron. | Stone 12, Copper Ingot 8, Iron Ingot 19 |
Iron Door Frame | 4 | A wall frame for installing an Iron Door. | Stone 12, Copper Ingot 8, Iron Ingot 19 |
Iron Foundation | 4 | An iron foundation for a dwelling. Laying down foundation is required in order to build most ironclad structures. | Stone 30, Copper Ingot 20, Iron Ingot 50 |
Iron Gauntlets | 8 | A pair of gloves forged from iron. Part of a medium set of armor favored by Human warriors. | Hide 50, Twine 100, Fur 30, Rune of Gravity? 3 |
Iron Greaves | 8 | A pair of greaves forged from iron. Part of a medium set of armor favored by Human warriors. | Hide 75, Twine 150, Fur 50, Rune of Gravity? 3 |
Iron Hammer | 2 | An iron hammer. Heavy and slow to wield, but deals crushing damage to enemies up close. | Wood 50, Copper Ingot 15, Iron Ingot 50 |
Iron Hook Arrow | 0.2 | Iron-tipped rope arrows used for taming. Used to trap and tame more powerful animals than Stone Hook Arrows. | Nightcap Mushrooms 1, Twine 20, Iron Ingot 1, Stone-tipped Arrow 1, Magic Essence 5 |
Iron Ingot | 0.5 | A brick of smelted iron ore. Useful for smithing. | Iron Ore 2 |
Iron Ladder | 4 | A ladder made of Iron. | Stone 8, Copper Ingot 5, Iron Ingot 13 |
Iron Ore | 0.5 | Raw ore mined from iron deposits. Can be smelted in a forge to make Iron Ingots. | |
Iron Pickaxe | 2 | A fine pickaxe made of iron. Gathers minerals from boulders more efficiently and outlasts its stone counterpart. | Wood 1, Hide 12, Iron Ingot 1 |
Iron Railing | 4 | An iron safety railing. | Stone 7, Copper Ingot 5, Iron Ingot 12 |
Iron Rectangular Foundation | 8 | A smaller piece of foundation designed to fit in smaller areas. | Stone 15, Copper Ingot 10, Iron Ingot 25 |
Iron Scythe | 2 | A sturdy scythe made from iron. Use to reap more rewards and seeds from shrubs than harvesting by hand. | Wood 4, Hide 8, Copper Ore 12 |
Iron Skylight | 4 | A iron skylight cover. This can be installed within an Iron Skylight Frame. | Stone 8, Copper Ingot 5, Iron Ingot 13 |
Iron Skylight Frame | 4 | A ceiling frame for installing a Iron Skylight. | Stone 15, Copper Ingot 10, Iron Ingot 25 |
Iron Slanted Roof | 4 | A roof made from iron. | Stone 23, Copper Ingot 15, Iron Ingot 38 |
Iron Spiked Wall | 4 | Defensive iron spikes that can be installed onto a wall. | Stone 15, Copper Ingot 10, Iron Ingot 25 |
Iron Steps | 4 | Steps made of iron. | Stone 23, Copper Ingot 15, Iron Ingot 38 |
Iron Sword | 2 | A fine sword forged from iron. The ideal weapon for one-handed melee combat, or pairing with a shield. | Hide 10, Copper Ingot 25, Iron Ingot 35 |
Iron Triangular Ceiling | 4 | A triangular ceiling made of reinforced metal. | Stone 12, Copper Ingot 8, Iron Ingot 20 |
Iron Triangular Foundation | 4 | A smaller piece of foundation designed to fit in smaller areas. | Stone 15, Copper Ingot 10, Iron Ingot 25 |
Iron Triangular Wall (Left) | 4 | A specially shaped wall the fits between a built wall and a slanted roof. | Stone 12, Copper Ingot 10, Iron Ingot 25 |
Iron Triangular Wall (Right) | 4 | A specially shaped wall the fits between a built wall and a slanted roof. | Stone 12, Copper Ingot 10, Iron Ingot 25 |
Iron Turnover Door | 4 | A turnover door made of iron. | Stone 12, Copper Ingot 8, Iron Ingot 19 |
Iron Turnover Door Frame | 4 | A wall frame for installing an Iron Turnover Door. | Stone 12, Copper Ingot 8, Iron Ingot 19 |
Iron Wall | 4 | A steadfast wall made of iron. | Stone 15, Copper Ingot 10, Iron Ingot 25 |
Iron Window | 4 | An iron window cover designed to be installed in the Iron Window Frame. | Stone 8, Copper Ingot 5, Iron Ingot 13 |
Iron Window Frame | 4 | A wall frame for installing an Iron Window. | Stone 15, Copper Ingot 8, Iron Ingot 19 |
Iron-tipped Spear | 0.5 | A solid wooden spear tipped with iron. With its reach, you can wield it while riding certain mounts. | Wood 10, Iron Ingots 10, Hide 20 |
Iron-trimmed Shield | 0.5 | A wooden shield bolstered with iron. Equip this in your offhand and raise it to protect yourself from counterattack. | Wood 75, Twine 30, Iron Ingot 15 |
Irrigation Pipe Intake | 5 | A component of an irrigation system. Construct at the surface of a water source to draw water into connected irrigation pipes. | Wood 12,Twine 8, Stone 6 |
Irrigation Pipe Joint | 3 | An irrigation piping joint. Connect these to draw water from an intake towards your crops. | Wood 24, Twine 16 |
Irrigation Spout | 7.5 | An irrigation outlet. Water your crops by connecting this to an irrigation pipeline drawing from a source of water. | Wood 12, Twine 8, Stone 6 |
Jack-O-Lantern | 2 | Halloween decorations. | Pumpkin 1, Brazier? 1, Rare Field Flower? 10 |
Kebo Saddle | 20 | Equip a tamed Kebo with this saddle to ride it. | Hide 150, Iron Ingot 60, Twine 80, Stone 50 |
Large Chest | 4 | A large storage chest. It has more storage capacity and durability than a medium chest. | Wood 80, Twine 50, Iron Ingot 5 |
Large Fertilizer | 0.1 | A bag of quality fertilizer. A required resource to grow crops. | Grass 500, Charcoal 100, Rotten Meat 50, Magic Shards 50 |
Large Plot | 4 | A large plot of land for growing crops. Sow seeds and irrigate the soil to grow and harvest all manner of produce. | Straw 40, Wood 80, Twine 60, Stone 100 |
Lava Gloves | 8 | This piece of armor provides excellent protection against low temperatures, typical of attacks based on air and water. | Gold Coins 1500 |
Lava Hat | 8 | This piece of armor provides excellent protection against low temperatures, typical of attacks based on air and water. | Gold Coins 1500 |
Lava Leggings | 8 | This piece of armor provides excellent protection against low temperatures, typical of attacks based on air and water. | Gold Coins 1500 |
Lava Shoes | 8 | This piece of armor provides excellent protection against low temperatures, typical of attacks based on air and water. | Coins 1500? |
Lava Tunic | 8 | This piece of armor provides excellent protection against low temperatures, typical of attacks based on air and water. | gold Coins 1500 |
Leather Boots | 2 | A pair of boots fashioned from hardened leather. Part of a set of light armor befitting a woodsman. | Hide 10, Twine 12 |
Leather Breastplate | 2 | A breastplate fashioned from hardened leather. Part of a set light armor befitting a woodsman. | Hide 10, Twine 12 |
Leather Gauntlets | 2 | A pair of gauntlets fashioned from hardened leather. Part of a set of light armor befitting a woodsman. | Hide 10, Twine 12 |
Leather Greaves | 2 | A pair of greaves fashioned from hardened leather. Part of a set of light armor befitting a woodsman. | Hide 10, Twine 12 |
Leather Helmet | 2 | A helm fashioned from hardened leather. Part of set of light armor befitting a woodsman. | Hide 10, Twine 12 |
Light Blossom | 0.05 | A white, glowing flower that radiates with magical light energy. | Grown in plots, also sold by vendors. |
Light Blossom Seeds | 0.01 | These seeds have a faint, cool glow. Plant them in a plot to grow Light Blossoms. | |
Light Elemental Core | 0.3 | The living heart of light. | Magic Shards 10 (Don't know how to craft yet) |
Light Essence | 0.5 | The essence of the element of light. Use in spell ingredients and to power spell generators. | Light Elemental Core 1, Magic Essence 5 |
Lightning Bolt II Staff Head | 0.2 | Cast this combat spell from a staff to unleash an advanced bolt of lightning on your enemies. | Lightning Bolt Staff Head (I) 3, Magic Essence 3 |
Lightning Bolt III Staff Head | 0.2 | Cast this combat spell from a staff to unleash a master bolt of lightning on your enemies. | Lightning Bolt II Staff Head 3, Air Elemental Core 5 |
Lightning Bolt Staff Head (I) | 0.2 | Cast this combat spell from a staff to unleash a bolt of lightning on your enemies. | Bonemeal 15, Magic Shards 30 |
Lightstone | 0.5 | A rare material imbued with properties of light. Used to craft powerful armor and spells. | |
Lightstone Sand | 0.1 | Sand created from grinding lightstone. Has light properties useful in spellcrafting and smithing. | Lightstone 1 |
Lightstone Shield | 0.5 | A shining lightstone shield imbued with virtuous energy. Equip this in your offhand and raise it to protect yourself from counterattack. | Mithril Ingot 50, Lightstone Powder 30, Magic Essence 5, Light Elemental Core 3 |
Lionheart Shield | 0.5 | A steadfast shield of copper and iron. Equip this in your offhand and raise it to protect yourself from counterattack. | Copper Ingot 35, Iron Ingot 35, Sulfur Powder 30, (Salt?) 30 |
Longhorn Saddle | 20 | Equip a tamed Longhorn with this saddle to ride it. | Hide 45, Wood 30, Twine 40, Rock 25 |
Lotus Tea | 0.1 | A refreshing tea mixed with vanilla. Drink to greatly recover Focus and Thirst. | Vanilla Tea? 2, Ice Chunk 5, Snow Lotus Seeds 5 |
Luck Clover | 0.05 | A rare herb used to create unique items. Some merchants will be very interested in this. | Grow in plots, also sold by vendors. |
Lump of Coal | 0.5 | A chunk of plain coal. It appears to have something shining in its core. | Bone 6 |
Magic Essence | 0.3 | Raw magic shards ground into fine powder. Used as an ingredient in many powerful spells. | Bottle of Water 1, Magic Shards 10 |
Magic Parchment | 0.02 | A magical piece of parchment. Can be used to draft magic contracts with certain intelligent creatures. | Hide 1, Paper 5, Magic Shards 5 |
Magic Shards | 0.1 | The essence of magic found in all living things. Used as an ingredient to craft many spells. | |
Magic Workbench | 4 | A magical spellcrafting altar. Use this to create advanced spells and magical artifacts that cannot be crafted by hand. | Wood 30, Stone 60, Copper Ingot 20, Iron Ingot 5, Magic Shards 200 |
Magicka Base | 4 | A base that uses Magic Essence to emit a barrier that only allies can cross through. Each House can build up to 3. | Refined Obsidian Cast? 240, Rare Stone 60, Chaos Essence 8 |
Mandrake Soup | 0.1 | A rich stew that can be used to recover Thirst and reduce the Mana cost of spells for a while. | Bone Soup 2, Magic Essence 1, Terra Flower Root 5 |
Manor Framework Arched Buttress | 0.5 | Place this structure as a preview. Once decided, you can build a manor arched buttress directly over it. | Magic Shards 200 |
Manor Framework Arched Ceiling | 0.5 | Place this structure as a preview. Once decided, you can build a manor arched ceiling directly over it. | Magic Shards 240 |
Manor Framework Arched Wall | 0.5 | Place this structure as a preview. Once decided, you can build a manor arched wall directly over it. | Magic Shards 160 |
Manor Framework Buttress | 0.5 | Place this structure as a preview. Once decided, you can build a manor buttress directly over it. | Magic Shards 80 |
Manor Framework Ceiling | 0.5 | Place this structure as a preview. Once decided, you can build a manor ceiling directly over it. | Magic Shards 240 |
Manor Framework Column | 0.5 | Place this structure as a preview. Once decided, you can build a manor column directly over it. | Magic Shards 160 |
Manor Framework Door | 0.5 | Place this structure as a preview. Once decided, you can build a manor door directly over it. | Magic Shards 120 |
Manor Framework Door Frame | 0.5 | Place this structure as a preview. Once decided, you can build a manor door frame directly over it. | Magic Shards 120 |
Manor Framework Foundation | 0.5 | Place this structure as a preview. Once decided, you can build a manor foundation directly over it. | Magic Shards 400 |
Manor Framework Giant Gate | 0.5 | Place this structure as a preview. Once decided, you can build a manor giant gate directly over it. | Magic Shards 960 |
Manor Framework Giant Gate Frame | 0.5 | Place this structure as a preview. Once decided, you can build a manor giant gate frame directly over it. | Magic Shards 960 |
Manor Framework Giant Gate Frame F (W/Foundation.) | 0.5 | Place this structure as a preview. Once decided, you can build a manor giant gate frame directly over it. | Magic Shards 1920 |
Manor Framework Great Gate | 0.5 | Place this structure as a preview. Once decided, you can build a manor great gate directly over it. | Magic Shards 240 |
Manor Framework Great Gate Frame | 0.5 | Place this structure as a preview. Once decided, you can build a manor great gate directly over it. | Magic Shards 240 |
Manor Framework Great Gate Frame F (W/Foundation) | 0.5 | Place this structure as a preview. Once decided, you can build a manor great gate directly over it. | Magic Shards 480 |
Manor Framework Small Column | 0.5 | Place this structure as a preview. Once decided, you can build a manor small column directly over it. | Magic Shards 160 |
Manor Framework Steeple | 0.5 | Place this structure as a preview. Once decided, you can build a manor steeple directly over it. | Magic Shards 120 |
Manor Framework Wall | 0.5 | Place this structure as a preview. Once decided, you can build a manor wall directly over it. | Magic Shards 120 |
Marshland Illusion Staff Head | 0.2 | Cast this illusion spell from a staff to charm a targeted structure, allowing it to blend into swampy surroundings. | Fungal Spores 3, Salt? 30, Magic Shards 50 |
Mastodorn Saddle | 20 | Equip a tamed Mastodorn with this saddle ride it. | Hide 150, Iron Ingot 75, Mithril Ingot 75, Twine 80 |
Medium Chest | 4 | A medium storage chest. More storage capacity and durability than a small chest. | Wood 40, Twine 25, Copper Ingot 5 |
Medium Fertilizer | 0.1 | A bag of quality fertilizer. A required resource to grow crops. | Grass 100, Charcoal 20, Rotten Meat 10 |
Medium Plot | 4 | A medium - sized plot of land for growing crops. Sow seeds and irrigate the soil to grow and harvest all manner of produce. | Straw 10, Wood 40, Twine 30, Stone 50 |
Mithril Boots | 24 | A pair of boots inlaid with mithril plating. Part of a set of light physical armor favored by Elven rangers. | Iron Ingot 60, Mithril Ingot 45 |
Mithril Breastplate | 24 | A breastplate inlaid with mithril plating. Part of a set of light physical armor favored by Elven rangers. | Iron Ingot 80, Mithril Ingot 60 |
Mithril Breastplate | 8 | Elven craftsmen can rebuild this piece of your armor with iron and mithril. This version is lighter than dwarven armor, and will not impede a mage's spellcasting. | Gold Coins 1500, Repair? |
Mithril Cowl | 16 | An ornate hooded cloak tailored from mithril threading. Part of a set of magical garb favored by Human spellcasters. | Iron Ingot 64, Mithril Ingot 36, Magic Essence 5 |
Mithril Gauntlets | 10 | Dwarven blacksmiths can rebuild this piece of your armor, by combining iron with mithril. | Gold Coins 1500, Repair? |
Mithril Gauntlets | 24 | A pair of gauntlets inlaid with mithril plating. Part of a set of light physical armor favored by Elven rangers. | Iron Ingot 50, Mithril Ingot 35 |
Mithril Greaves | 24 | A pair of greaves inlaid with mithril plating. Part of a set of light physical armor favored by Elven rangers. | Iron Ingot 100, Mithril Ingot 75 |
Mithril Hat | 8 | Elven craftsmen can rebuild this piece of your armor with iron and mithril. This version is lighter than dwarven armor, and will not impede a mage's spellcasting. | Gold Coins 1500, Repair? |
Mithril Heavy Breastplate | 10 | Dwarven blacksmiths can rebuild this piece of your armor, by combining iron with mithril. | Gold Coins 1500, Repair? |
Mithril Heavy Greaves | 10 | Dwarven blacksmiths can rebuild this piece of your armor, by combining iron with mithril. | Gold Coins 1500, Repair? |
Mithril Ingot | 0.5 | A brick of smelted mithril ore. Useful for smithing. | Mithril Ore 2 |
Mithril Ore | 0.5 | A rare precious metal mined from mithril deposits. Can be smelted in a forge to make Mithril Ingots. | |
Mithril Robe Of light | 16 | An ornate robe tailored from mithril threading. Part of set of magical garb favored by Human spellcasters. | Iron Ingot 64, Mithril Ingot 48, Magic Essence 10 |
Mithril Sabatons | 10 | Dwarven blacksmiths can rebuild this piece of your armor, by combining iron with mithril. | Gold Coins 1500, Repair? |
Mithril Shield | 0.5 | A gilded mithril shield in the style of elven warriors. Equip this in your offhand and raise it to protect yourself from counterattack. | Mithril Ingot 50, Magic Essence 30 |
Mithril Shoes | 16 | An ornate pair of shoes tailored from mithril threading. Part of a set of magical garb favored by Human spellcasters. | Iron Ingot 48, Mithril Ingot 36, Magic Essence 5 |
Mithril Shoes | 8 | Elven craftsmen can rebuild this piece of your armor with iron and mithril. This version is lighter than dwarven armor, and will not impede a mage's spellcasting. | Gold Coins 1500, Repair? |
Molten Tiger Saddle | 20 | Equip a tamed Molten Tiger with this saddle to ride it. | Hide 90, Iron Ingot 60, Fire Core? 6, Light core? 6 |
Moonstone | 0.5 | A special gem that comes from meteorites. Serves as a rare magical ingredient. | |
Mortar and Pestle | 4 | Used to grind various raw materials into fine powders for alchemy and spellcrafting. | Stone 65, Hide 15 |
Mushroom Soup | 0.1 | A creamy stew that can be used to recover Thirst and reduce the Mana cost of spells for a while. | Cooking Mushroom? 5, Bottle of Water 1 |
Mystical Feed | 0.1 | Fodder used to tame and feed mythical creatures. | Herbivore Feed 3, Carnivore Feed 3, Lucky Clover 1, Chaos Essence 1 |
Navy Dye | 0.1 | This substance can be used to color certain items and structures. | ???? |
Nidhog Saddle | 20 | Equip a tamed Nidhog with this saddle to ride it. | Hide 125, Mithril Ingot 60, Air Core? 15, Twine 450, Chaos Essence 10 |
Nidhog Shapeshifting Rune | 0.5 | A magical stone imbued with transformative powers. Assume the form of a Nidhog for a while. | Bonemeal 50, Scales 20, Magic Essence 5, Fafnir Leather 3 |
Nightcap Mushroom | 0.01 | Toxic mushrooms with powerful paralyzings properties. | Grow in plots, also sold by vendors |
Olive Dye | 0.1 | This substance can be used to color certain items and structures. | ???? |
Orange Dye | 0.1 | This substance can be used to color certain items and structures. | ???? |
Orb of Entanglement | 0.5 | Release a ball of webbing to slow an enemy down. | Copper Ore 5, Twine 30, Magic Shards 30 |
Paint Wand | 0.5 | A special wand used to apply dyes. | Uncommon wood 25, Rare Field Flower 25, Magic Shards 25 |
Paper | 0.02 | A simple piece of parchment. Use ink to inscribe notes and messages. | Straw 2, Twine 1 |
Parachute | 0.1 | A deployable parachute. Deploy in an emergency to save yourself from falling damage! | Hide 75, Twine 50 |
Parchment Dye | 0.1 | This substance can be used to color certain items and structures. | ???? |
Pink Dye | 0.1 | This substance can be used to color certain items and structures. | ???? |
Planar Gate | 0.2 | Cast this teleportation spell from a staff to transform your dwelling's door into a magic portal. | Lightstone Powder 250, Darkstone Powder 250, Mithril Ingot 120, Chaos Essence 20 |
Poison Arrow | 0.2 | A special arrow infused with poison. | Stone-tipped Arrow 1, Nightcap Mushroom 3, Copper Ingot 1, Magic Shards 5 |
Polymorph | 0.2 | Cast this combat spell from a staff to temporarily transform your victim into a harmless sheep. | Grass 35, Fur 25, Magic Shards 1 |
Primeval Boots | 8 | Roles wearing this suits when they come into this world. | Gold Coins 600, Repair? |
Primeval Gloves | 8 | Roles wearing this suits when they come into this world. | Gold Coins 600, Repair? |
Primeval Pants | 8 | Roles wearing this suits when they come into this world. | Gold Coins 600, Repair? |
Primeval Shirt | 8 | Roles wearing this suits when they come into this world. | Gold Coins 600, Repair? |
Private Storage | 4 | A locked container to keep your belongings safe (Only you may use, tribemates can't touch it) | Wood 50, Stone 35, Copper Ingot 25, Iron Ingot 10 |
Pumpkin | 0.02 | A large food item great for Hunger, Thirst, and a cooking ingredient. | |
Pumpkin Helm | 5 | Made of Pumpkin, this helm can help identify certain items. | Pumpkin 3, Rare Stone 15?, Twine 30, Magic Shards 50 |
Pumpkin Pie | 0.1 | A baked treat with the appetizing aroma of autumn. Eating too much of this may increase Thirst. | Bread? 3, Pumpkin 1, Berry Jam 1 |
Pumpkin Seeds | 0.01 | Use these seeds to plant and harvest pumpkins. | |
Purple Dye | 0.1 | This substance can be used to color certain items and structures. | ???? |
Purple Dye (Different shade?) | 0.1 | This substance can be used to color certain items and structures. | ???? |
Qinaryss' Key | 0.05 | A key manifested from a fragment of the celestial firmament. Required to use Qinaryss' Sanctum in the heart of the Stormplume Temple. | |
Quartz Sand | 0.1 | Stone ground into a coarse sand. Used to create glass items such as bottles and vials. | Stone 1 |
Radiant Gem | 0.5 | A sparkling stone extracted from ordinary rock. Its quality is uncommon. | |
Ranger tunic | 8 | A tunic fashioned from furs and hides. Part of a set of light armor favored by human rangers. | Hide 75, Twine 150, Fur 50, Rune of Haste 3 |
Rangers Boots | 8 | A pair of boots fashioned from furs and hides. Part of a set of light armor favored by human rangers. | Hide 60, Twine 120, Fur 40, Rune of Haste 3 |
Rangers Leggings | 8 | A pair of legging fashioned from furs and hides. Part of a set of light armor favored by human rangers. | Hide 75, Twine 150, Fur 50, Rune of Haste 3 |
Rare Field Mushroom | 0.01 | An edible mushroom of rare quality. | |
Rare Flower | 0.05 | Field blossoms with rare quality. Can be eaten to restore Focus after casting spells or used in recipes. | |
Rare Grass | 0.05 | A collection of rare grass. If aged, it will turn into Straw. | |
Rare Hide | 0.05 | Hide skinned from animal remains with a rare quality. A very useful resource for crafting clothing and armor. | |
Rare Raw Meat | 0.1 | Flesh harvested from beasts with rare quality. Must be cooked to consume safely. | |
Rare Stone | 0.5 | A chunk of rock extracted from boulders with a rare quality. Used to make basic tools and fortified dwellings. | |
Rare Wood | 0.05 | Lumber harvested from trees with rare high quality. Serves as basic building material for many structures and items. | |
Raw Meat | 0.1 | Flesh harvested from beasts. Must be cooked to consume safely and gain the full nutritional benefits. | |
Red Dye | 0.1 | This substance can be used to color certain items and structures. | Acid Extract 1, Fireblossom 4? |
Refined Gold Alloy | 1.5 | A gold cast strengthened through an infusion of magical energy. | Refined Metal Alloy 2, Acid Extract? 1 |
Refined Metal Alloy | 1 | A metal cast strengthened through a small infusion of magical energy. | Refined Square Cast 2 |
Refined Obsidian Block | 5 | A cast filled with magical energy. | Iron Ingot 5, Salt? 10, Darkstone Powder 5 |
Refined Square Cast | 3 | A strong metal cast. | Copper Ingot 3, Mithril Ingot 3, Lightstone Powder 5 |
Refining Forge | 48 | A magical forge for your dwelling. Use this to smelt and create more advanced smithing ingredients than a regular forge. | Darkstone 350, Iron Ingot 120, Rare Stone? 40 |
Reindeer Saddle | 15 | Equip a tamed Reindeer with this saddle to ride it. | Refined Square Cast 45, Rare Stone? 60, Fur 60, Candy Canes? 40 |
Reset Potion | 0.1 | A special potion that provides mental and physical clarity, resetting your Combat and Survival Stats. | Death Cap Mushroom? 25, Lightblossoms? 25, Darkweed? 25, Magic Essence 1 |
Resurrection Altar | 2 | A powerful altar for resurrecting the dead. Construct this to add a respawn location on death and teleport between altars. | Quartz Sand? 75, Sulfur Powder 75, Bone 15, Hide 15, Magic Shards 100 |
Robe of Light | 8 | Crafted with a prodigious amount of light crystals, this piece of light armor provides excellent defense against magical attacks. | Gold 600, Repair? |
Robe of Lightstone | 24 | An ornate robe gilded with lightstone. Part of a set of radiant magical garb. | Mithril Ingot 96, Lightstone 192, Chaos Essence 2 |
Rock Essence | 0.5 | A pure collection of rare earth magic. This precious essence can be used to craft rare spells, weaponry, or armor. | Earth Essence 3, ???? |
Rotisserie Staff Head | 5 | A special cooking spell that transforms a tamed turkey into an instant feast. | Uncommon Wood 15, Uncommon Stone 15, Campfire 3 |
Rotten Meat | 0.1 | The meat has spoiled with age. Eating food this rotten would certainly make you sick. | |
Royal Jelly | 0 | A bee's favorite food, made using honey. | Honey 4, Magic Essence 1 |
Royalty Dye | 0.1 | This substance can be used to color certain items and structures. | ?? 2, ?? 2, Fireblossom Flower? 6, Charcoal 6 |
Rune Of Cooling | 0.5 | A magical rune imbued with the element of water. Cast this to protect you body against hot temperatures. | Grass 15, Ice Chunk 5, Magic Shards 1 |
Rune Of Light | 0.5 | A magical stone imbued with a light spell. Provides a guiding and warding light when cast. | Magic Shards 3 |
Rune Of Radiance | 0.5 | A magical stone imbued with an advanced light spell, offering greater guidance and protection. | Lightstone 15, Magic Shards 25 |
Rune Of Restoration | 0.5 | A magical stone imbued with restorative powers. Cast this to slowly regenerate health. | Berries 10, Apple 3, Magic Shards 5 |
Rune Of Warmth I? | 0.5 | A magical stone imbued with tremendous heat. Cast this to keep warm in the coldest of temperatures. | Straw 15, Sulfur Ore 5, Magic Shards 1 |
Rune of Cooling II | 0.5 | A more powerful rune that, when used, spreads a soothing coldness throughout the user's body for a short period of time. | Magic Shards 25, Ice Chunks 8, Water Elemental Core 1 |
Rune of Darkvision | 0.5 | A magical stone imbued with the power of omniscience. Cast this and your enemies cannot hide from you. | Bonemeal 25, Magic Essence 1 |
Rune of Deathstalker Form | 0.2 | A magical stone imbued with transformative abilities. Cast to assume the form of a prowling deathstalker. | Raw Meat 50, Hide 80, Copper Ingot 25, Magic Essence 10 |
Rune of Gravity I | 0.5 | A magical rune imbued with the element of Air that can slightly decrease the weight of the items in your inventory. | Fur 5, Copper Ore 5, Magic Shards 15 |
Rune of Gravity II | 0.5 | A magical rune imbued with the element of Air that can moderately decrease the weight of the items in your inventory. | Fur 5, Iron Ore 5, Magic Essence 1 |
Rune of Gravity III | 0.5 | A magical rune imbued with the element of Air that can greatly decrease the weight of items in your inventory. | Fur 5, Mithril Ore 5, Chaos Essence 1 |
Rune of Greater Soul Binding | 0.5 | A magical enchantment that can bind an object to your soul, allowing it to resurrect with you multiple times. | Magic Shards 100, Magic Essence 10, Chaos Essence 1 |
Rune of Guidance | 0.5 | A magical stone imbued with a navigation spell. Cast this to project a magical map on the ground that pinpoints your location on Archos | Quartz Sand? 25, Magic Shards 15 |
Rune of Harmony | 0.5 | A stone imbued with ameliorative enchantments. Once activated, its magic will emit a great distance, healing those nearby. | Rune? 12, Water Essence? 3 |
Rune of Haste | 0.5 | A magical stone imbued with a spell of haste. Increases movement speed when cast. | Charcoal 35, Fur 15, Magic Essence 1 |
Rune of Quenching | 0.5 | An enchanted stone imbued with refreshing magics. | Magic Shards 30, Ice Chunks 20, Water Elemental Core 3 |
Rune of Recall | 0.5 | A magical stone imbued with a teleporting spell. Transports you to your faction's city when cast. | Quartz Sand? 50, Magic Shards 50 |
Rune of Restoration II | 0.5 | A magical stone imbued with the element of light. Cast it to slowly regenerate health. | Cooking Herb? 10, Vigor Mushroom? 2, Magic Essence 1 |
Rune of Warmth II | 0.5 | A more powerful rune that, when used, spreads a great deal of warmth throughout the user's body for a short period of time. | Magic Shards 25, Sulfur Powder 20, Fire Elemental Core 1 |
Rune of Wyvern Form | 0.2 | A magical stone imbued with transformative abilities. Cast to assume the form of a soaring wyvern. | Raw Meat 45, Hide 45, Mithril Ingot, Magic Essence 5, Air Elemental Core 1 |
Savage Cyclops Saddle | 60 | Equip a tamed Savage Cyclops with this saddle to ride it. | Refined Square Cast 60, Refined Obsidian Block 25, Rare Stone? 30 |
Savage Goblin (Costume) | 1 | Equip this costume to a goblin to change its appearance. | Pumpkin 1, ???? 1, Coin 75 |
Scales | 0.02 | Flashy scales that were carefully extracted from a beast. Can be used to craft items or spells. | |
Searing Edge | 32 | A keen axe forged from the molten heart of a mountain. | Flame Essence 15, Refined Square Cast 50 |
Shade Essence | 0.5 | A pure collection of rare dark magic. This precious essence can be used to craft rare spells, weaponry, or armor. | Dark Essence 3, ???? |
Shimmering Gem | 0.5 | A sparkling stone extracted from ordinary rock. | |
Shipyard | 1200 | A large depot designed for the construction of airships and their components. | Refined Obsidian Cast 300, Uncommon Wood 1800, Goblin Contact 20, Twine 1800 |
Shoes Of Light | 8 | Crafted with a prodigious amount of light crystals, this piece of light armor provides excellent defense against magical attacks. | Gold 600, Repair? |
Shoes of Lightstone | 24 | An ornate pair of shoes gilded with lightstone. Part of a set of radiant magical garb. | Mithril Ingot 80, Lightstone 160, Chaos Essence 1 |
Shrub Seedlings | 0.01 | Seedlings that can be planted to grow various shrubs. | |
Siege Arrow | 0.2 | A special arrow infused with earth magic. | Stone-Tipped Arrow 1, Salt? 15, Mithril 1, Magic Shards 5 |
Silica Powder | 1 | A desiccant powder derived from stone. | Stone 1 |
Silver Bullet | 0.2 | A specialized bullet designed to cause extra damage to a werewolf. | Lightstone Power 5, Mithril Ingot 2, Moonstone 1 |
Silver Dye | 0.1 | This substance can be used to color certain items and structures. | ? |
Skullcracker | 36 | A heavy hammer specialized to wield while riding a Vicious Bargesh. | Frost Essence 20, Refine Square Cat 60 |
Sky Blue Dye | 0.1 | This substance can be used to color certain items and structures. | |
Sky Fortress Helm | 20 | Controls designed for a Sky Fortress. | Air Elemental Core 300, Refined Square Cast 120, Chaos Essence 50 |
Small Chest | 4 | A small storage container. Stash excess items in this chest to relieve some carry weight. | Straw 20, Wood 25, Twine 10 |
Small Fertilizer | 0.1 | A bag of quality fertilizer. A required resource to grow crops. | Grass 20, Charcoal 4 |
Small Goblin Gizmo | 0.1 | A special gizmo that showcases goblin technology. It can be used for crafting or consumed directly to obtain knowledge. | Copper Ingot 1, Twine 5 |
Small Plot | 4 | A small plot of land for growing crops. Sow seeds and irrigate the soil to grow and harvest all manner of produce. | Straw 10, Wood 20, Twine 30, Stone 25 |
Small Soul Suppression Stone | 0.5 | Used to suppress souls of imps which can be revived later in a Summoning Pool. | Sulfur Ore 11, Ice Chunk 11, Stone 11, Charcoal 11, Magic Essence 1 |
Snow Lotus | 0.05 | A light blue flower, radiating with magical water energy. | Grown in plots, also sold by vendor. |
Snow Lotus Seeds | 0.01 | Special seeds containing water energy. Plant them in a plot to grow Snow Lotuses. | |
Snowman | 4 | A special holiday decoration that's great for snowy weather. | Carrot 1, Uncommon Wood 2, Charcoal 3, Ice Chunks 50 |
Sorcerer's Staff | 0.5 | A crude sorcerer's staff. Equip this magical weapon to cast your equipped combat spell. | Wood 5, Magic Shards 1 |
Soul Mire | 2 | A demontic tree cursed with hungry souls of the undead. Using Magic Essence, it will bind the souls of enemies killed near it, increasing their respawn time. | Refined Obsidian Cast 50, Dark Elemental Core 15, Chaos Essence 2 |
Soul Of Darkness | 0.5 | A soul of pure evil. Legends say these can be used to activate ancient altars and bring darkness to Archos. | Fire Core? 1, Light Core? 1, Dark core? 1 |
Soul Of Light | 0.5 | A soul of pure virtue. Legends say these can seal the darkness radiating from the ancient altars and bring light back to Archos. | Water core? 1, Air Core? 1, Light core? 1 |
Soul Suppression Stone | 0.5 | Used to suppress the soul of elementals which can be revived later in a Summoning Pool. | Fire Elemental Core 1, Water Elemental Core 1, Air Elemental Core 1, Earth Elemental Core 1, Chaos Essence 1 |
Soul of Bytorg | 0.05 | The preserved soul of Bytorg, the lord of Blackice Peaks. May be useful in master spellcrafting. | |
Soulbound Scroll | 0.5 | A magical parchment with the ability to bind a weapon or piece of armor to your soul, allowing you to keep the item after 1 death. | Magical Parchment 1, Ink 1, Diamond? 1 |
Soulbound Scroll | 0.5 | A magical parchment with the ability to bind a weapon or piece of armor to your soul, allowing you to keep the item after 1 death. | Magical Parchment? 1, Ink 1, Diamond? 1 |
Spell Generator | 0.01 | A magical device that provides energy to spell towers. Fuel with different elemental essences to change spell attunements. | Stone 75, Copper Ingot 15, Magic Essence 3 |
Spell Generator | 0.01 | A magical device that provides energy to spell towers. Fuel with different elemental essences to change spell attunements. | Stone 75, Copper Ingot 15, Magic Essence 3 |
Spell Tower | 4 | A small spell tower that draws power from a spell generator to defend an area. It has the ability to attack using two elements. | Copper Ingot 50, Stone 150, Magic Essence 5 |
Spelltower | 4 | A large magical turret to defend your structures. Build near four spell generators to draw magic for spell attunement. | Mithril Ingots 150, Darkstone 150, Magic Essence 20 |
Spelltower Ammo | 0.01 | Spell Tower Ammo | Magic Essence 1, Copper Ingot 5 |
Spiced Meat | 0.1 | Meat rubbed with spices to aid in preservation. Takes longer to spoil than unspiced meat. | Cooked Meat 1, Berries 5 |
Spicy Bacon | 0.1 | Thin-sliced pieces of spiced meat. Consuming it will recover Hunger, but it may increase your Thirst rate. | Crispy Steak 2, Cooked Rare meat? 1, Fireblossom seeds 5? |
Standing Torch | 2 | A thin pole used to illuminate your dwelling. The color of the flame may change, depending on the fuel used. | Wood 5, Twine 5 |
StatueGold Dwarf | 4 | Admin only summon | |
StatueGold Human | 4 | Admin only summon | |
StatueGold Spirit | 4 | Admin only summon | |
Stone | 0.5 | A chunk of rock extracted from boulders. Used to make basic tools and fortified dwellings. | |
Stone Arched Steeple | 4.5 | An arched steeple made of stone. | Twine 23, Wood 30, Stone 60 |
Stone Archer's Door | 0.75 | A stone door designed to be installed in the Stone Archer's Wall. | Twine 4, Wood 5, Stone 10 |
Stone Archer's Wall | 3 | A special wall frame with an opening to allow archers or spellcasters to defend against an outside attack. | Twine 15, Wood 20, Stone 40 |
Stone Axe | 2 | A weak axe fashioned from stone. Primarily used for harvesting wood and other resources from trees. | Straw 10, Wood 1, Stone 1 |
Stone Beam | 4.5 | A Beam made of stone. (Not my Error) | Twine 23, Wood 30, Stone 60 |
Stone Beast Gate | 4 | A large stone gate designed to be built within a Stone Beast Gate Frame. | Twine 135, Wood 180, Stone 360 |
Stone Beast Gate Frame | 4 | A large gate frame designed for the passage of large beasts. Designed to be fitted with a Stone Beast Gate. | Twine 135, Wood 180, Stone 360 |
Stone Ceiling | 4.5 | A stone ceiling. It can also serve as flooring for stone buildings with multiple floors. | Twine 23, Wood 30, Stone 60 |
Stone Column | 3 | A column that can be used to stabilize elevated foundation or ceiling item. | Twine 15, Wood 20, Stone 40 |
Stone Door | 2.25 | A door made of stone. | Twine 12, Wood 15, Stone 30 |
Stone Door Frame | 2.25 | A wall frame for installing a Stone Door. | Twine 12, Wood 15, Stone 30 |
Stone Feeding Trough | 4 | A sturdy feeding trough. Used for taming and feeding beasts, with more durability and capacity than its wooded counterpart. | Wood 120, Stone 60, Copper Ore 20, Iron Ingot 10 |
Stone Foundation | 6 | A stone foundation for dwelling. Laying down foundation is required in order to build most stone structures. | Twine 30, Wood 40, Stone 80 |
Stone Hook Arrow | 0.2 | Stone-tipped rope arrows used for taming. Fire these at target beast to tether them to the ground. The act of breaking the rope will increase the beast's fatigue. | Charcoal 3, Twine 5, Stone-tipped Arrow 1, Magic Shards 1 |
Stone Ladder | 1.5 | A ladder made of stone. | Twine 8, Wood 10, Stone 20 |
Stone Pickaxe | 2 | A flimsy pick made from stone. Primarily used to mine boulders for valuable minerals. | Twine 1, Wood 2, Stone 3 |
Stone Pipe Intake | 5 | Install this at a source of water to irrigate your fields. | Stone 12, Salt? 8, Copper Ingot 6 |
Stone Pipe Joint | 3 | A piece of irrigation piping. | Stone 24, Salt? 16 |
Stone Ramp | 4.5 | A ramp made of stone. | Twine 23, Wood 30, Stone 60 |
Stone Rectangular Foundation | 6 | A smaller piece of foundation designed to fit in smaller areas. | Twine 15, Wood 20, Stone 40 |
Stone Skylight | 1.5 | A stone skylight cover. This can be installed within a Stone Skylight Frame. | Twine 8, Wood 10, Stone 20 |
Stone Skylight Frame | 3 | A ceiling frame for installing a Stone Skylight. | Twine 15, Wood 20, Stone 40 |
Stone Slanted Roof | 4.5 | A slanted roof made stone. | Twine 23, Wood 30, Stone 60 |
Stone Spout | 7.5 | Install this at the end of your irrigation system to draw water. | Stone 12, Salt? 8, Copper Ingot 6 |
Stone Steps | 4.5 | Steps made of stone. | Twine 23, Wood 30, Stone 60 |
Stone Sword | 2 | A crude melee weapon made from stone. Although the blade is dull, use it to attack enemies up-close and harvest some resources. | Wood 2, Stone 2 |
Stone Tiled Roof | 4.5 | A roof made of stone tiles. | Twine 23, Wood 30, Stone 60 |
Stone Triangular Ceiling | 4 | A triangular ceiling made of stone. | Twine 12, Wood 15, Stone 30 |
Stone Triangular Foundation | 4 | A smaller piece of foundation designed to fit in smaller areas. | Twine 15, Wood 20, Stone 40 |
Stone Triangular Wall (Left) | 3 | A specially shaped wall the fits between a built wall and a slanted roof. | Twine 15, Wood 20, Stone 40 |
Stone Triangular Wall (Right) | 3 | A specially shaped wall the fits between a built wall and a slanted roof. | Twine 15, Wood 20, Stone 40 |
Stone Turnover Door | 2.25 | A turnover door made of stone. | Twine 12, Wood 15, Stone 30 |
Stone Turnover Door Frame | 2.25 | A wall frame for installing an Stone Turnover Door. | Twine 12, Wood 15, Stone 30 |
Stone Wall | 3 | A wall made of stone. | Twine 15, Wood 20, Stone 40 |
Stone Window | 1.5 | A stone window cover designed to be installed in the Stone Window Frame. | Twine 8, Wood 10, Stone 20 |
Stone Window Frame | 2.25 | A wall frame for installing a Stone Window. | Twine 12, Wood 15, Stone 30 |
Stone-tipped Arrow | 0.2 | A basic arrow tipped with stone. Equip to a bow and begin firing. | Straw 10, Twine 10, Stone 5 |
Stone-tipped Spear | 0.5 | A crude wooden spear with a dull stone tip. Engage in close-range combat, or throw at enemies from afar. | Wood 8, Twine 12, Stone 2 |
Storm Essence | 0.5 | A pure collection of rare air magic. This precious essence can be used to craft rare spells, weaponry, or armor. | Air Essence 3, ???? |
Stormbreaker Glaive | 0.5 | This ritualistic from the Galerider's inner coterie can prove to be a formidable, multifaceted weapon in skilled hands. | ????? |
Straw | 0.03 | Dried stalks of grass. Used as a material for thatching and weaving. | Product of dried grass. |
Straw Ceiling | 1.5 | A crude straw ceiling. It can also serve as flooring for straw buildings with multiple floors. | Straw 7, Twine 6, Wood 2 |
Straw Door | 0.75 | A crude door made of straw. | Straw 4, Twine 3, Wood 1 |
Straw Door Frame | 0.75 | A wall frame for installing a Straw Door. | Straw 4, Twine 3, Wood 1 |
Straw Dormer | 1.5 | A crude dormer. Can be placed in the same areas as other slanted roofs. | Straw 7, Twine 6, Wood 2 |
Straw Foundation | 2 | A crude straw foundation for a dwelling. Laying down foundation is required in order to build other straw structures. | Straw 10, Twine 7, Wood 3 |
Straw Slanted Roof | 1.5 | A crude roof made of straw. | Straw 7, Twine 6, Wood 2 |
Straw Triangular Wall (Left) | 1 | A specially shaped wall the fits between a built wall and a slanted roof. | Straw 5, Twine 4, Wood 1 |
Straw Triangular Wall (Right) | 1 | A specially shaped wall the fits between a built wall and a slanted roof. | Straw 5, Twine 4, Wood 1 |
Straw Wall | 1 | A crude wall made straw. | Straw 5, Twine 4, Wood 1 |
Sulfur Ore | 0.2 | Raw sulfur ore mined from boulders. Useful in raw and refined form for fire magic spells. | |
Sulfur Powder | 0.1 | Raw sulfur ground into a fine, flammable powder. Used as an ingredient for explosives and advanced fire spells. | Sulfur Ore 1 |
Summoning Pool | 6 | A restorative magic pool. This structure has the power to take and entrapped soul and summon a new creature or revive a fallen tamed beast. | Stone 350, Copper Ingot 150, Magic Essence 20 |
Summoning Stone | 0.5 | A magical stone with the ability to imprint a creature's soul. Bring this to a Summoning Pool to revive a fallen tamed creature. | Quartz sand? 25. Bone Meal 25, Magic Essence 5 |
Sunder Scythe | 200 | Dropped by the Elite Dark Wraith, this cursed weapon can cause extra damage to armor. | Square Metal Cast 150, Dark?? 30, Acid extract? 15 |
Tamed Hive | 4 | A hive full of domesticated bees. | Wood 0, ??? |
Tangerine Dye | 0.1 | This substance can be used to color certain items and structures. | |
Tea Leaves | 0.05 | Stronger when bottled, but can be imbibed to restore some Focus after casting spells. | Grass 8, Flower? 3, Magic Shards 1 |
Tea Leaves | 0.1 | Stronger when bottled, but can be imbibed to restore some Focus after casting spells. | Grass 8, Flower 3, Magic Shards 1 |
Telekinesis Staff Head | 0.2 | Cast this psychic spell from a staff to levitate a heavy object like boulder or tree and hurl it at your enemies. | Earth Elemental Core 3, Mithril Ingot 30, Chaos Essence 1 |
Telescope | 2 | This item allows you to see much further into the distance. It can also be used as a blunt weapon. | Copper Ingot 20, Lightstone 50, Magic Essence 2 |
Terra Flower | 0.05 | A golden flower, radiating with magical earth energy. | Grown in plots, also sold by vendors. |
Terra Flower Root | 0.01 | A tough root containing earth energy. Plant it in a plot to grow Terra Flowers. | |
Thorn Shield | 0.5 | A shield so protective, it reflects melee damage and may cause damage to an enemy's weapon. | Mithril Ingot 15, Darkstone Powder 30, Magic Essence 5, Dark Elemental Core 3 |
Throwing Knife | 0.5 | Small knives perfect for throwing. Stab enemies up-close, or throw it to inflict damage from medium range. | Stone 3, Wood 7, Twine 4 |
Thunder Grass | 0.05 | Bright green grass, radiating with magical air energy. | Grown in plots, also sold by vendors |
Thunder Grass Seeds | 0.01 | Seedlings that rattles in the wind. Plant them in a plot to grow Thundergrass. | |
Top Hat | 1 | A very dapper and festive chapeau! | |
Traveler's Leggings | 10 | Wear this piece of clothing while you're exploring. | Gold Coin 1500, Repair? |
Traveler's Shoes | 10 | Wear this piece of clothing while you're exploring. | Gold Coin 1500, Repair? |
Traveler's Tunic | 10 | Wear this piece of clothing while you're exploring. | Gold Coin 1500, Repair? |
Tree Bark Shield | .0.50 | A primitive shield fashioned from unfinished wood. Equip this in your off hand and raise it to protect yourself from counterattack. | Wood 45, Twine 10, Hide 15 |
Tree Heart Solvent | 0.5 | Used to restore a small amount of life to a Guardian Tree. | Uncommon Wood 10, Fertilizer? 1, Lightstone 10 |
Trousers of Light | 8 | Crafted with a prodigious amount of light crystals, this piece of light armor provides excellent defense against magical attacks. | Gold 600, Repair? |
Trousers of Lightstone | 24 | An ornate pair of trousers gilded with lightstone. Part of a set of radiant magical garb. | Mithril Ingot 112, Lightstone 224, Chaos Essence 2 |
Twine | 0.02 | Strong strands of organic fibers from trees. Used for crafting many items and structures. | |
Two-handed Great Sword | 2 | A large, two-handed iron sword. Forego a shield and use this sword for heavy melee attacks. | Hide 25, Copper Ingot 50, Iron Ingot 120 |
Uncommon Field Mushroom | 0.01 | An edible mushroom of uncommonly high quality. | |
Uncommon Flower | 0.05 | Field blossoms with uncommonly high quality. Can be eaten to restore Focus after casting spells or used in recipes. | |
Uncommon Grass | 0.05 | A collection of uncommon grass. If aged, it will turn into Straw. | |
Uncommon Hide | 0.05 | Hide skinned from animal remains with an uncommon quality. A very useful resource for crafting clothing and armor. | |
Uncommon Raw Meat | 0.1 | Flesh harvested from beasts with uncommonly high quality. Must be cooked to consume safely. | |
Uncommon Stone | 0.5 | A chunk of rock extracted from boulders with an uncommon quality. Used to make basic tools and fortified dwellings. | |
Uncommon Wood | 0.05 | Lumber harvested from trees with uncommonly high quality. Serves as basic building material for many structures and items. | |
Undead Dragon (Costume) | 1 | Equip this costume to an Infernus Dragon to change its appearance. | Bonemeal 500, ??? 5, Gold Coin 500 |
Unicorn Horn | 0.02 | An exquisite Unicorn Horn. Can be used in rare magics. | |
Unicorn Shapeshift Rune | 0.5 | A magical stone imbued with transformative powers. Assume the form of a Unicorn for a while. | Bone Meal 50, Hooves 20, Magic Essence 5, Unicorn Horn 3 |
Vanilla Tea | 0.1 | A sweet tea that can be used to recover your Focus and Thirst. | Focusing Potion 2, Cooking Herb? 5 |
Vertical Irrigation Pipe | 1 | An vertical piece of irrigation piping. Connect these to draw water from an intake towards you crops. | Wood 12, Twine 8 |
Vertical Stone Pipe | 1 | A piece of irrigation piping. | Stone 12, Salt? 8 |
Vicious Bargesh Saddle | 15 | Equip a tamed Vicious Bargesh with this saddle to ride it. | Refined Square Cast 60, Rare Stone? 60, Fur 30 |
Vigor Mushroom | 0.01 | A rare mushroom with anabolic properties. Restores Stamina when consumed. | Grow in plots, also sold by vendors |
Voidray Saddle | 20 | Equip a tamed Voidray with this saddle to ride it. | Hide 75, Iron ingot 60, Air core? 8 |
Volcanic Illusion Staff Head | 0.2 | Cast this illusion spell from a staff to charm a targeted structure, allowing it to blend into volcanic surroundings. | Fireblossom Seeds 3, Salt? 30, Magic Shards 50 |
Wall Of Fire Staff Head | 0.2 | Cast this combat spell from a staff head to create a wall of roaring flames that burns any enemy passing through it. | Sulfur Powder 120, Copper Ingot 35, Magic Essence 12 |
Wall Of Ice Staff Head | 0.2 | Cast this combat spell from a staff to create an unmovable wall of ice and stop enemies in their tracks. | Ice Chunk 60, Copper Ingot 30, Magic Essence 15 |
Wall Torch | 4 | A wall-mounted sconce with a torch. Attach to a wall and add some kindling to provide some light inside your dwelling. | Straw 8, Wood 5, Stone 2, Sulfur Ore |
Wall of Lightning Staff Head | 0.2 | Cast this combat spell from a staff to create a wall of crackling electricity that shocks any enemy passing through it. | Quartz Sand? 100, Copper Ingot 40, Magic Essence 20 |
Water Element Core | 0.3 | The living heart of water. | Magic Shards 10 (Don't know how to craft yet) |
Water Essence | 0.5 | The essence of the element water. Used in spell ingredients and to power spell generators. | Water Core? 1, Magic Essence 5 |
Water Reservoir | 4 | A reservoir for collecting and storing rainwater. Connecting to irrigation pipes as a backup source for watering your crops. | Wood 40, Twine 20, Quartz sand??? 35 |
Waterfly Saddle | 20 | Equip a tamed Waterfly with this saddle to ride it. | Hide 40, Twine 60, Water??? 8 |
Werewolf Shapeshift Rune | 0.5 | A magical stone imbued with transformative powers. Assume the form of a Werewolf for a while. | Bonemeal 35, Fangs 20, Wolf Pelt 5, Moonstone 1 |
Wheat | 0.01 | A golden crop. This can be eaten or milled into Wheat Flour. | Grow in plots, also sold by vendors ???? |
Wheat Flour | 0.1 | Finely milled wheat that can be used to cook. | Wheat 2 |
Wheat Seed | 0.01 | A bundle of seeds used to plant Wheat. | |
White Cap Mushroom | 0.01 | An edible breed of mushrooms. Considered a delicacy on Archos. | Grow in plots, also sold by vendors |
White Dye | 0.1 | This substance can be used to color certain items and structures. | Bottle W/ Water 1, Salt? 8, Magic Shards 4 |
Wolf Pelt | 0.05 | An intact piece of Wolf Pelt. Can be used in rare magics. | |
Wolf Shapeshift Rune | 0.5 | A magical stone imbued with transformative powers. Assume the form of a wolf for a while. | Bonemeal 15, Fangs 5, Magic Essence 3, Wolf Pelt 2 |
Wood | 0.5 | Lumber harvested from trees. Serves as basic building material for many structures and items. | |
Wood Beam | 3 | A beam made of wood. | Straw 15, Twine 12, Wood 60 |
Wood Turnover Door Frame | 1.5 | A wall frame for installing a Wooden Turnover Door. | Straw 8, Twine 6, Wood 30 |
Wooden Arched Steeple | 3 | An Arched Steeple made of wood. (Not My error) | Straw 7, Twine 6, Wood 30 |
Wooden Barrier | 4 | A spiked wooden fence for keeping livestock in or enemies out. | Straw 10, Twine 8, Wood 20 |
Wooden Barrier Gate | 2 | A wooden door that can be installed within a Wooden Barrier Gate Frame. | Straw 5, Twine 4, Wood 20 |
Wooden Barrier Gate Frame | 2 | A wooden frame for installing a Wooden Barrier Gate. | Straw 5, Twine 4, Wood 20 |
Wooden Beast Gate | 4 | A wooden gate that grants access to your dwelling for larger beast. Requires a Wooden Beast Gate Frame. | Straw 45, Twine 34, Wood 180 |
Wooden Beast Gate Frame | 4 | A large gate frame the serves as an entrance to larger beasts. It can be fitted with a Wooden Beast Gate. | Straw 45, Twine 34, Wood 180 |
Wooden Bow | 0.5 | A simple wooden bow. Use it to fire arrows from afar. | Wood 15, Twine 50 |
Wooden Ceiling | 3 | A wooden ceiling. It can also serve as flooring for wooden buildings with multiple floors. | Straw 7, Twine 6, Wood 30 |
Wooden Chair | 4 | A simple wooden chair for your dwelling. Take a load off and clear your mind. | Straw 18, Wood 30, Twine 14 |
Wooden Column | 2 | A wooden column that can be used to stabilize your structure's foundation. | Straw 5, Twine 4, Wood 20 |
Wooden Door | 1.5 | A door made of wood. | Straw 4, Twine 3, Wood 15 |
Wooden Door Frame | 1.5 | A wall frame for installing a Wooden Door. | Straw 4, Twine 3, Wood 15 |
Wooden Dormer | 3 | A wooden dormer. Can be placed in the same areas as other slanted roofs. | Straw 8, Twine 6, Wood 30 |
Wooden Feeding Trough | 4 | A simple feeding trough. Build this near a downed beast and fill it with feed to tame new beasts. | Straw 20, Wood 40, Twine 15 |
Wooden Foundation | 4 | A wooden foundation for a dwelling. Laying down foundation is required in order to build most wooden structures. | Straw 10, Twine 8, Wood 40 |
Wooden Ladder | 1 | A ladder made of wood. | Straw 1, Twine 2, Wood 1 |
Wooden Railing | 4 | A wooden safety railing. | Straw 5, Twine 4, Wood 10 |
Wooden Ramp | 3 | Steps made of wood. | Straw 8, Twine 6, Wood 30 |
Wooden Rectangle Foundation | 4 | A wooden rectangular foundation for a building or workbench. | Straw 5, Twine 4, Wood 20 |
Wooden Sign | 4 | An engravable wooden sign. Inscribe a message to guide or warn off travelers. | Straw 3, Wood 5, Twine 4 |
Wooden Skylight | 1 | A wooden skylight cover. This can be installed within a Wooden Skylight Frame. | Straw 3, Twine 2, Wood 10 |
Wooden Skylight Frame | 2 | A ceiling frame for installing a Wooden Skylight. | Straw 5, Twine 4, Wood 20 |
Wooden Slanted Roof | 3 | A slanted roof made wood. | Straw 8, Twine 6, Wood 30 |
Wooden Spiked Wall | 2 | Defensive wooden spikes that can be installed onto a wall. | Straw 5, Twine 4, Wood 20 |
Wooden Triangular Ceiling | 4 | A triangular ceiling made of wood. | Straw 4, Twine 3, Wood 15 |
Wooden Triangular Foundation | 4 | A smaller piece of foundation designed to fit in smaller areas. | Straw 5, Twine 4, Wood 20 |
Wooden Triangular Wall (Left) | 2 | A specially shaped wall the fits between a built wall and a slanted roof. | Straw 5, Twine 4, Wood 20 |
Wooden Triangular Wall (Right) | 2 | A specially shaped wall the fits between a built wall and a slanted roof. | Straw 5, Twine 4, Wood 20 |
Wooden Turnover Door | 1.5 | A turnover door made of wood. | Straw 8, Twine 6, Wood 30 |
Wooden Wall | 2 | A wall made of wood. | Straw 5, Twine 4, Wood 20 |
Wooden Window | 1.5 | Wooden covers that can be opened and closed. Can be installed within a Wooden Window Frame. | Straw 5, Twine 4, Wood 20 |
Wooden Window Frame | 1.5 | A wooden wall with a window frame. | Straw 5, Twine 4, Wood 20 |
Woodland Illusion Staff Head | 0.2 | Cast this illusion spell from a staff to charm a targeted structure, allowing it to blend into forest surroundings. | Thundergrass Seeds 3, Salt? 30, Magic Shards 50 |
Wool | 0.02 | A warm material that is great for crafting. | |
Workbench | 4 | A sturdy workbench for your dwelling. Use this to craft advanced tools, structures, and weapons. | Wood 30, Stone 50, Hide 20, Copper Ingot 20 |
Worker's Gloves | 8 | Crafted with a prodigious amount of darkstones, this piece of armor will render you nearly invulnerable to physical attacks. | Gold Coins 600, Repair? |
Worker's Leggings | 8 | Crafted with a prodigious amount of darkstones, this piece of armor will render you nearly invulnerable to physical attacks. | Gold Coins 600, Repair? |
Worker's Shoes | 8 | Crafted with a prodigious amount of darkstones, this piece of armor will render you nearly invulnerable to physical attacks. | Gold Coins 600, Repair? |
Worker's Tunic | 8 | Crafted with a prodigious amount of darkstones, this piece of armor will render you nearly invulnerable to physical attacks. | Gold Coins 600, Repair? |
Wyvern Leather | 0.05 | An intact piece of Wyvern Leather. Can be used in rare magics. | |
Wyvern Saddle | 20 | Equip a tamed Wyvern with this saddle to ride it. | Hide 120, Twine 50, Fur 250, Copper Ingot 30 |
Wyvern Shapeshifting Rune | 0.5 | A magical stone imbued with transformative powers. Assume the form of a Wyvern for a while. | Bonemeal 20, Scales 5, Magic Essence 3, Wyvern Leather 3 |
Yellow Dye | 0.1 | This substance can be used to color certain items and structures. | Acid Extract, Tera Blossom? 4 |
Yeti Pelt | 0.05 | An intact piece of Yeti Pelt. Can be used in rare magics. | |
Yeti Saddle | 20 | Equip a tamed Yeti with this saddle to ride it. | Hide 125, Iron Ingot 50, Mithril 50, Fur 200 |
Yeti Shapeshifting Rune | 0.5 | A magical stone imbued with transformative powers. Assume the form of a Yeti for a while. | Bonemeal 25, Fangs 15, Magic Essence 4, Yeti Pelt 3
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