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Named T4 Thralls | Weapons | Armor | Tools | Thrall Recipes | ItemdB

Item dBs and Named Thralls Updated 1-16-20 Retail PC



Conan Exiles Complete ItemID dB 1-16-20
Text Only Version Here

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Showing: 400 (400 Max)
ItemID Mods and Descriptions

92192
A Memory of Oils
Mod1: High Grade
Mod2: Consumable
Mod3:
Mod4:

Short: A treatise explaining the usage of various weapon oils

Long: Spoken in a wavering, ancient voice, this memory note contains the ramblings of an ancient Giant-king on the various oils developed and used by the slaves of the arena. Though the Priestking gave him strict instructions never to reveal the nature of oils to others, the arena master took it upon himself to record the knowledge, in case it might be of use to others of his kind in the future.

18071
Absinthe
Mod1: High Grade
Mod2: Consumable
Mod3:
Mod4: Warming Strong

Short: Powerful liquor of a mystically green hue

Long: He was quick to laugh, quick and terrible in his wrath. He was a valiant trencherman, and strong drink was a passion and a weakness with him. - Queen of the Black Coast A powerful drink, often said to taste like a mixture of dessert and a death god's tears, absinthe is often mixed with water and sugar. Poets, artists, and mad revelers of the most decadent disposition swear by this green drink's reputed powers to cause visions and reveling bedlam. The Mad King of Ophir, Moranthes II, is said drink the stuff with every meal. Absinthe heavily heats the tongue.

53652
Abysmal Arrow
Mod1: Mid Grade
Mod2: Projectile
Mod3:
Mod4:

Short: Arrows made with an Abysmal Fang

Long: The fangs of the Abysmal Remnant are made of a hardened substance that can withstand strong acid. They are also razor sharp. Arrows can be equipped by dragging them over the bow in the inventory.

53653
Abysmal Bolts
Mod1: Mid Grade
Mod2: Projectile
Mod3:
Mod4:

Short: Bolts made with an Abysmal Fang

Long: The fangs of the Abysmal Remnant are made of a hardened substance that can withstand strong acid. They are also razor sharp. Bolts can be equipped by dragging them over the bow in the inventory.

51957
Abysmal Daggers
Mod1: Mid Grade Exceptional
Mod2: Weapon
Mod3: Bleed
Mod4:

Short: A pair of daggers crafted from the eye of the Abysmal Remnant

Long: He saw and knew the ancient and evil serpent which swayed there, its wedge-shaped head, huge as that of a horse, as high as a tall man's head, and its palely gleaming barrel rippling out behind it. A forked tongue darted in and out, and the firelight glittered on bared fangs. - Beyond the Black River As far as trophies go, these dagger are amongst the most bizarre. Made with the hypnotic eye of the Abysmal Remnant embedded in the blade, it has a fearsome aspect but does not seem to have any specific powers beyond that. Perhaps in time, certain powers will reveal themselves.

14185
Abysmal Eye
Mod1: Mid Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: An eye from the Abysmal Remnant

Long: This eye seems to glow with an inhuman intelligence. The creature from which it was taken was of supernatural origin and this large, almost hypnotic eye explains how it could lure prey close enough to feast. While the properties of the eye seem to have passed with the death of the creature, it will still make for an impressive trophy.

14186
Abysmal Fang
Mod1: Mid Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: A fang from the Abysmal Remnant

Long: This fang, harvested from the corpse of the Abysmal Remnant, is made of an extremely hard substance. Due to the acidic environment in which the creature lived the material has developed several properties beyond regular ivory or bone which mean that it is durable.

14187
Abysmal Flesh
Mod1: Low Grade
Mod2: Consumable
Mod3: Ingredient
Mod4:

Short: Flesh harvested from the Abysmal Remnant

Long: This foul-smelling, acidic meat does not look or smell appetizing. Considering the creature that it came from, and the environment where it was found, consuming this would be a foolhardy endeavor.

51958
Abysmal Sword
Mod1: Mid Grade Flawless
Mod2: Weapon
Mod3: Cripple
Mod4:

Short: A sword crafted from the eye of Abysmal Remnant

Long: He saw and knew the ancient and evil serpent which swayed there, its wedge-shaped head, huge as that of a horse, as high as a tall man's head, and its palely gleaming barrel rippling out behind it. A forked tongue darted in and out, and the firelight glittered on bared fangs. - Beyond the Black River Staring long enough into the eye of the Abysmal Remnant, embedded in this sword, fills the mind with bizarre images. Once, the Priestking made a pact with a demon from the outer void to inhabit some formed flesh that he was crafting. This was to be a weapon, used in the war against the human city in the north. The experiment failed, the creature was born limbless and the experiment was abandoned. An acolyte of the Priestking tossed it into the sewer system, to drown in The Dregs. But the creature did not die, and the demon was not freed. It found a pool where it could excrete the acid that it needed to survive. And then it reached out with its mind, looking for food. Ov

80963
Abyss of Yog
Mod1:
Mod2:
Mod3:
Mod4:

Short: A sacrifice pit made for the glory of Yog

Long: He understood now the mystery of the strangers who had disappeared from the house of Aram Baksh; the riddle of the black drum thrumming out there beyond the palm groves, and of that pit of charred bones - that pit where strange meat might be roasted under the stars, while black beasts squatted about to glut a hideous hunger. - Shadows in Zamboula The altars of Yog are crude sacrifice pits, lined with spikes and stones. Victims are hauled up to a rough stone platform and then uncerimonously booted into the pit. When the victim has finished shrieking, the worshippers of Yog gather and partake of the purified flesh. It is said that the blessing of Yog falls upon anything within the pit. It is not uncommon to meet Yoggites who have smeared themselves with ashes from their sacrifice pits and decorated themselves with the bones of their victims.

17113
Abyssal Violet Dye
Mod1:
Mod2:
Mod3: Ingredient
Mod4:

Short: A flask of abyssal violet dye

Long: This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

51979
Acheronian Longsword
Mod1: High Grade
Mod2: Weapon
Mod3: Cripple
Mod4:

Short: A vicious sword made in the Acheronian style

Long: They stopped short. Conan faced them, not a naked man roused mazed and unarmed out of deep sleep to be butchered like a sheep, but a barbarian wide-awake and at bay, partly armored, and with his long sword in his hand. The Phoenix on the Sword Longsword has become a catch-all phrase for the mongrel swords of a thousand different makes that don't align easily with one simple classification. This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that once ruled what is modern-day Stygia.

51978
Acheronian Pick
Mod1: High Grade
Mod2: Tool
Mod3:
Mod4:

Short: A pickaxe made in the Acheronian style

Long: 'I know him not,' he answered. 'He is mad to say I hired him. Let him take his just desserts. He has a strong back and the toil in the mines will be well for him.' - The God in the Bowl The pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads. Created in the fires at the burning heart of the forge and wrought in ornate patterns as it cooled, this pick is strong and durable. It almost seems a shame to waste it on rocks.

51988
Acheronian Shield
Mod1: High Grade
Mod2: Shield
Mod3: Shieldsmash
Mod4:

Short: A shield made from an Acheronian design

Long: Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block. This shield is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that once ruled what is modern-day Stygia.

51970
Acheronian Sickle
Mod1: High Grade
Mod2: Tool
Mod3:
Mod4:

Short: A sickle made in the Acheronian style

Long: The blade glinted in the starlight, and blood spurted. - The Man-Eaters of Zamboula Sickles are one-handed tools sporting a crescent-shaped blade. Made for harvesting crops, such a tool can just as easily sheer flesh and bone and reap a bloody bounty.

51982
Acheronian Spear
Mod1: High Grade
Mod2: Weapon
Mod3: Reach
Mod4:

Short: A vicious spear made in the Acheronian style

Long: The horde had formed into a huge wedge, of which the tip was the Stygians and the body, the mailed asshuri, flanked by the nomads. In close formation, shields lifted, they rolled onward, while behind them a tall figure in a motionless chariot lifted wide-robed arms in grisly invocation. - Black Colossus This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that once ruled what is modern-day Stygia.

51599
Acheronian Two-Handed Sword
Mod1: High Grade
Mod2: Weapon
Mod3: Cripple
Mod4:

Short: A two-handed sword of Acheronian make

Long: 'I pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. - Queen of the Black Coast Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents. This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that once ruled what is modern-day Stygia.

51985
Acheronian War-Axe
Mod1: High Grade
Mod2: Weapon
Mod3: Shieldsmash
Mod4:

Short: A vicious war-axe made in the Acheronian style

Long: This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that once ruled what is modern-day Stygia.

53622
Acid Arrow
Mod1: High Grade
Mod2: Projectile
Mod3: Armor Damage
Mod4:

Short: A hollowed out arrow filled with a noxious acid

Long: This arrowhead has been hollowed out and filled with a potent acid. Designed to split upon impact, the arrow releases a cloud of acidic smoke into the air, damaging any standing within as well as their armor. Arrows can be equipped by dragging them over the bow in the inventory.

92095
Act of Violence
Mod1: Legendary
Mod2: Weapon
Mod3: Shieldsmash
Mod4:

Short: This War-Axe randomly causes additional damage

Long: Crafted by the legendary but mad blacksmith Jhus Thorse, this war-axe has the hallmarks of an incredibly well-made axe - in parts. Jhus was growing increasingly mad and forgetful with age. Some parts of the axe-blade has been sharpened to an incredible edge, while others have barely gotten any attention. This has the effect that when the axe hits a target it might - or might not - do extra damage depending on which part of the axe actually hits the target.

41077
Advanced Armor Flexibility Kit
Mod1: High Grade
Mod2: Tool
Mod3:
Mod4:

Short: A set of tools for making armor more pliant and flexible

Long: Uri the Mastersmith once stated that creating an armor set was a balance of three forces - flexibility, strength and coverage. He claimed that in developing a suit of armor, you could have two of these things, but never three. He demonstrated this principle by crafting the King of Nemedia a suit of armor that made him completely impervious to assassins; but also left the King completely unable to move once encased within. Uri was executed not long afterward. This small kit contains tools for stretching leather and working metal joints to make them more pliable. Using this advanced kit on an armor set will make it considerably more flexible when climbing.

41022
Advanced Armor Patch Kit
Mod1: Mid Grade
Mod2: Tool
Mod3:
Mod4:

Short: A patch kit for repairing damaged armor

Long: Conan's dark scarred face was darker yet with passion; his black armor was hacked to tatters and splashed with blood; his great sword red to the cross-piece. - The Scarlet Citadel A warrior needs to be able to rely on their armor in the heat of battle. When the broadswords swing, a layer of leather or steel can mean the difference between life and death. This patch kit, containing scraps of metals, leather and hide, can be used to repair the most egregious insults to a piece of armor, though it will never be able to repair them completely.

41074
Advanced Armor Rebalance Kit
Mod1: High Grade
Mod2: Tool
Mod3:
Mod4:

Short: A set of tools for improving the poise of a set of armor

Long: In Poitain, the shining southern province of Aquilonia, it is common for men to engage in contests of arms wearing full plate armor. And among those people it is commonly understood that a once a warrior falls in full plate, they will be battling to return to their feet. This kit, developed by the smiths of that fair land, is designed to resettle the weight of the armor set such that it matches the wearers center of balance. This means less chance of falling in battle and more time spent on the feet. This advanced kit will increase the poise value of armor considerably.

41061
Advanced Blunted Weapon Fitting
Mod1: High Grade
Mod2: Tool
Mod3:
Mod4:

Short: A blunted fitting that can be applied to a weapon to increase concussive damage

Long: Sometimes the best course in combat is not to defeat an enemy, but to see them humiliated and begging for mercy. Or dragged back to spend some time whimpering on the Wheel of Pain. This fitting can be attached to almost any weapon and increases the chance of knocking an enemy out before they bleed to death. Applying this advanced fitting will increase the concussion damage of a weapon considerably.

41066
Advanced Reinforcement Kit
Mod1: High Grade
Mod2: Tool
Mod3:
Mod4:

Short: A reinforcement that can be used to make weapons and armor more durable

Long: A warrior relies on their strength, their skill and their weapon to carry them in battle. If any of these are broken in the clash of swords, it puts life and limb at risk. This reinforcement can be used to find the flaws in a weapon or piece of armor and buttress them against the storm of battle. This advanced reinforcement will increase the durability of a weapon or a piece of armor slightly.

41058
Advanced Tool Upgrade Kit
Mod1: High Grade
Mod2: Tool
Mod3:
Mod4:

Short: An assortment of upgrades to make tools more efficient

Long: There is wisdom among the simple peoples of the world; those who spend their time tilling, hunting, growing and harvesting. The time-tested techniques for improving the harvesting capacity of tools have been distilled into the upgrades found in this kit. Applying this advanced upgrade to a tool will increase its harvesting capacity considerably.

41054
Advanced Weapon Damage Kit
Mod1: High Grade
Mod2: Tool
Mod3:
Mod4:

Short: A bag of unpleasant things that can be attached to weapons to increase their damage

Long: Some warriors adorn their weapons to intimidate their foes and make them a memorable presence on the battlefield. But the collection of spikes and studs contained in this bag have a single purpose - to wreck foes. Whether hammer, sword, or spear - there is something here to bring ruination, laceration, and devastation to the bodies and minds of enemies everywhere. Applying this advanced kit to a weapon will increase its damage considerably.

41026
Advanced Weapon Repair Kit
Mod1: Mid Grade
Mod2: Tool
Mod3:
Mod4:

Short: A toolkit for repairing damaged weapons

Long: He rushed in, hacking madly, but Conan, recognizing him, shattered his sword with a short terrific chop and with a powerful push of his open hand sent him reeling to the floor. - The Phoenix on the Sword When the fury of battle has subsided and the lightning clash of weapons has stilled, the victors are left to count the cost. And sometimes the price of battle is the very weapons that are used to wage it. This kit, containing a whetstone, a hone and a small portion of blade oil, will allow even unskilled crafters to repair the worst damage to their blades, though it will never be able to renew them completely.

51828
Adze
Mod1: Low Grade
Mod2: Tool
Mod3:
Mod4:

Short: A tool for woodworking

Long: A tool specifically designed to enhance the user-experience of slaving away as a thrall.

51548
Aja's Bane
Mod1: Legendary
Mod2: Weapon
Mod3: Shieldsmash
Mod4: Bonus Strength

Short: A club that imparts terrible strength on its wielder

Long: Conan rose, still smiling, as if to reach into a near-by cooking pot; then quick as a cat he struck Aja a terrible blow with the heavy bone. The Bakalah war-chief slumped over, his skull crushed in, and instantly a frightful yell rent the skies as the Bamulas went into action like blood-mad panthers. - The Vale of Lost Women The Bakalah who live on the border of Kush are known for their fearsome raids to take slaves and other captives. And none were more feared than Aja, their war-chief, a great brute of a man who was deadly with both club and spear. This bony club was allegedly used to kill Aja in a moment of betrayal by a neighboring tribe. It impacts great strength on whoever uses it in battle.

51538
Akbitanan Blades
Mod1: Legendary
Mod2: Weapon
Mod3: Bleed
Mod4:

Short: Daggers of Akbitanan Steel

Long: Thrusting his dagger-point into the crack, Conan exerted leverage with a corded forearm. The blade bent, but it was of unbreakable Akbitanan steel. - Jewels of Gwahlur The expertise of the smiths of Akbitana combined with a local source of ore that has special qualities, provides the hardest steel weapon on earth. Usually only sold in the city itself, these daggers are a very rare find. They will not bend or break for a very long time.

51567
Akbitanan Shield
Mod1: Legendary
Mod2: Shield
Mod3: Shieldsmash
Mod4:

Short: A shield of Akbitanan Steel

Long: Thrusting his dagger-point into the crack, Conan exerted leverage with a corded forearm. The blade bent, but it was of unbreakable Akbitanan steel. - Jewels of Gwaluhr The expertise of the smiths of Akbitana combined with a local source of ore that has special qualities, provides the hardest steel weapon on earth. Usually only sold in the city itself, this shield is a very rare find. It will not bend or break under repeated blows, in fact the Akbitana steel is called unbreakable, though it does have a limit.

51217
Akbitanan Throwing Knife
Mod1: Legendary
Mod2: Weapon
Mod3: Throwing
Mod4:

Short: Knives balanced for throwing

Long: It wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone. - Red Nails Held in the off-hand, these knives can be used for stabbing at enemies and, in an emergency, hurled at their faces.

11127
Albino Bat Demon Blood
Mod1: High Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: Black liquid that reeks of the outer dark

Long: This black ooze, harvested from the corpse of a demonic entity, steams slightly when exposed to air. Blood is used to increase the potency of the blasphemous rituals of both priests and sorcerers. And this is particularly potent blood. The nature of demons is hotly disputed by scholars. Some suggest that they are simply remnants of elder races that stalked the earth before mankind, while others insist that they are formless creatures from the outer void given form by the incantation of vile sorceries.

11070
Alchemical Base
Mod1: Mid Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: A standard mixture used to enhance and vivify potions

Long: Every alchemist has their own signature base, a set of ingredients that, when combined, are said to up the efficacy of their potions and tinctures. This base, created by combining various ingredients scattered across the Exiled Lands, will serve to enhance the process of creating new compounds.

18072
Ale
Mod1: Mid Grade
Mod2: Consumable
Mod3:
Mod4: Chilling Light

Short: A most refreshing beverage

Long: And more than looking the part, he felt the part. The awakening of old memories, the resurge of the wild, mad, glorious days of old before his feet were set on the imperial path when he was a wandering mercenary, roistering, brawling, guzzling, adventuring, with no thought for the morrow, and no desire save sparkling ale, red lips, and a keen sword to swing on all the battlefields of the world. - The Hour of the Dragon One of the oldest forms of alcoholic drink devised by man. With just enough alcohol to preserve it, ale can save lives when water is tainted or in short supply. It cools and refreshes.

80673
Ale Keg
Mod1:
Mod2:
Mod3:
Mod4:

Short: A keg for storing ale

Long: He remembered great horns of foaming ale, jacks of sparkling wine gulped carelessly or spilled on the tavern floor. - A Witch Shall be Born Ale is the choice drink of fighting men, especially in taverns where the wine is sour. Served in foaming tankards from large oaken kegs, ale is usually served at room temperature and has a rich fruit flavor. This keg bears no specific maker's mark, but that won't stop anybody from drinking it.

53001
Aloe Extract
Mod1: Mid Grade
Mod2: Consumable
Mod3:
Mod4:

Short: Extract of the aloe plant

Long: Stygian traditions of healing hold that the aloe plant contains many desirable properties. In Luxur, the aloe is harvested for use in the temples of Derketo to cleanse blemishes from the skin of the priestesses. It is often used to sooth oozing wounds and those who ingest it claim that they feel a burst of wellbeing. Whether these effects are of the body or the mind is irrelevant - ingesting aloe extract seems to give the imbiber a regenerative health effect.

14001
Aloe Leaves
Mod1:
Mod2:
Mod3: Ingredient
Mod4:

Short: This spiky plant has well known healing properties when made into a potion

Long: A favorite of herbalists the world over, the leaves of this plant are highly sought after for their medicinal properties.

11113
Aloe Seeds
Mod1: Mid Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: Seeds that can be planted

Long: Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?

18236
Aloe Soup
Mod1: Mid Grade
Mod2: Consumable
Mod3:
Mod4:

Short: A green soup with no meat at all

Long: Many a survivor knows to apply the juice of the aloe to a burn or to seek the plant's moisture when trekking out in the hot wastes, but certain crones and culinary masters know the healing properties of cooking aloe in a soup. Such a meal offers seemingly instant and moderate relief to the injured.

18525
Altar of Chaosmouth
Mod1:
Mod2:
Mod3:
Mod4:

Short: A large chest for storing items

Long: Somewhere to place excess items and materials, this chest is made from sturdy materials. It can be locked against strangers, and all but the most determined thief will be deterred. No system is perfect, however.

80952
Altar of Set
Mod1:
Mod2:
Mod3:
Mod4:

Short: An altar to Set, the Old Serpent

Long: Created as a focal point for the worship of Set, this pristine altar will not remain so for long. The hunger of Set requires human sacrifice and the altars of Set regularly run with blood. Altars can also be used to perform rituals of creation - placing certain items on the altar can invoke the blessings of the gods.

18524
Altar of the Bat
Mod1:
Mod2:
Mod3:
Mod4:

Short:

Long:

80974
Altar of Ymir
Mod1:
Mod2:
Mod3:
Mod4:

Short: A place of sacrifice to Ymir, the Frost Giant

Long: The clangor of the swords had died away, the shouting of the slaughter was hushed; silence lay on the red-stained snow. The bleak pale sun that glittered so blindingly from the ice-fields and the snow-covered plains struck sheens of silver from rent corselet and broken blade, where the dead lay as they had fallen. The nerveless hand yet gripped the broken hilt; helmeted heads back-drawn in the death-throes, tilted red beards and golden beards grimly upward, as if in last invocation to Ymir the frost-giant, god of a warrior-race... - The Frost-Giant's Daughter It is said that the battlefield is truly Ymir's altar. The war god does not want murdered sacrifices so much as beautiful deaths during the din of glorious combat. Yet those most devoted to the Lord of Storm and War still find themselves constructing places where they can directly commune with their god through the medium of spilt blood. On the cold winds of deadly winter, one might hear the grinding whisper of the Father

53502
Ambrosia
Mod1: Hallowed
Mod2: Consumable
Mod3:
Mod4:

Short: A dish purported to be blessed by the gods

Long: Worshippers of Mitra often bring sacrifices of fruit or grain to lay upon his altar, in return for his blessing. And occasionally his blessing is very formidable indeed, taking the form of Ambrosia. This bizarre substance, considered a food of the gods, has healing properties that the Priests of Mitra use to bring strength and vitality to the poor. How it is made is pure conjecture, as it seems to congeal within empty vessels left out on the altar with no physical intervention from priest or penitent.

53616
Ancient Arrow
Mod1: Low Grade
Mod2: Projectile
Mod3:
Mod4:

Short: An arrow of evil and ancient design

Long: Who knows what sorcery is etched upon the head of this ancient arrow? All that is know is that every shot with it weakens an enemy, corrupting their soul and leaving them gasping for relief. Arrows can be equipped by dragging them over the bow in the inventory.

51212
Ancient Axe
Mod1: High Grade
Mod2: Weapon
Mod3: Shieldsmash
Mod4:

Short: A vicious, double bladed steel axe

Long: He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter Shaped of steel and marked with ancient markings, this battle-axe is sharp, durable and capable of inflicting vicious wounds. Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.

51406
Ancient Bow
Mod1: High Grade
Mod2: Weapon
Mod3:
Mod4:

Short: A bow forged from an ancient design

Long: Springing to his feet, he bent his bow powerfully and drove his last shaft point blank at a great hairy shape that soared up at his throat. The arrow was a flying beam of moonlight that flashed onward with but a blur in its course, but the were-beast plunged convulsively in midair and crashed headlong, shot through and through. - Queen of the Black Coast Created based on an ancient design found in the Exiled Lands, this bow seems to confuse the eye with its odd, alien curves. In the thrum of the bowstring, it whispers of gibbering terrors screeching beneath a blood-red moon and the terrified screams of those who flee the merciless hunt. One who holds this bow too long risks being drawn into its miasma of madness.

80218
Ancient Brazier
Mod1:
Mod2:
Mod3:
Mod4:

Short: An ornate brazier made in the Acheronian fashion

Long: A brazier provides both light and protection from the cold climates of the frozen north.

80219
Ancient Brazier
Mod1:
Mod2:
Mod3:
Mod4:

Short: An ornate brazier made in the Acheronian fashion

Long: A brazier provides both light and protection from the cold climates of the frozen north.

51942
Ancient Daggers
Mod1: High Grade
Mod2: Weapon
Mod3: Bleed
Mod4:

Short: A pair of daggers forged from an ancient design

Long: 'It's too ancient to be holy. Who ever saw metal like it in a sane world?' - The God in the Bowl These daggers are designed in imitation of a style long since faded into the mists of time. Capable of cutting and dicing, slashing and slaying, daggers are for those who like to get in close and wreak havoc, then move to a safe distance while their foes bleed out. Some warriors speak of the bloodlust that sweeps over them while using such weapons, an alien force that drives them to acts of great cruelty.

51084
Ancient Javelin
Mod1: High Grade
Mod2: Weapon
Mod3: Throwing
Mod4:

Short: One-handed short spear of ancient design

Long: It's too ancient to be holy. Who ever saw metal like it in a sane world? - The God in the Bowl The javelin is one of the most versatile weapons of the Hyborian age. Of course, this javelin is not of the Hyborian Age - it's ancient design is based upon writings from thousands of years ago. In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades. When equipped, this javelin seems to whisper to its bearer in the long forgotten language of the Giant-Kings. This constant distraction drains the willpower of the user, but those who master it may uncover hidden strengths.

15503
Ancient Key
Mod1:
Mod2:
Mod3:
Mod4:

Short: An ancient key

Long: This key is of Lemurian origins. It looks like it would fit some of the doors in the Black Keep.

51813
Ancient Khopesh
Mod1: High Grade
Mod2: Weapon
Mod3: Cripple
Mod4:

Short: An ancient khopesh marked in strange runes

Long: You shall go down the dark road to Acheron, which is the road of silence and the night. The dark empire, unreborn, shall remain a legend and a black memory. - The Hour of the Dragon This khopesh, made from an ancient design, seems to suck away the warmth and daylight. A relic of the past, the shape of it calls up shadow-haunted memories of ape-gods squatting on shattered altars. It whispers ceaselessly to its bearer and slowly, inevitably, tears their sanity apart.

51603
Ancient Lemurian Axe
Mod1: Legendary
Mod2: Weapon
Mod3: Shieldsmash
Mod4:

Short: An axe of Lemurian make

Long: Then the Cataclysm rocked the world. Atlantis and Lemuria sank, and the Pictish Islands were heaved up to form the mountain peaks of a new continent. - The Hyborian Age The Lemurians were an island people, inhabiting an island chain off the eastern coast of the Thurian continent - until their kingdom sank beneath the waves. Their story took a brutal turn when they landed on the eastern coastline - and were promptly enslaved by the race of people who dwelt there. What Lemurian artefacts are doing here is a mystery. Just like the Exiled Lands themselves.

19608
Ancient Lemurian Shield
Mod1: Legendary
Mod2: Shield
Mod3: Shieldsmash
Mod4:

Short: An old steering wheel from a galleon remade into a shield

Long: This shield is made from sturdy wood, and although it might be waterlogged, is still robust enough to offer protection from attacks. However, it grants no additional armor and smells faintly of fish.

19607
Ancient Lemurian Sword
Mod1: Legendary
Mod2: Weapon
Mod3: Cripple
Mod4:

Short: A strange sword with a hook at the end

Long: To a trained professional, this sword would work both as a tool for hooking fish and as a weapon.

19609
Ancient Lemurian Trident
Mod1: Legendary
Mod2: Weapon
Mod3: Reach
Mod4:

Short: A trident made in an ancient fashion

Long: Spears! he muttered. What a blasted fool I am not to have thought of that before! That shows what a pretty woman does to a man's mind. - Red Nails Originally used for fishing along the Argossean coastline, the flamboyant gladiator Aros of Koth decided to adopt the trident as his signature weapon. The extremely broad head of the weapon makes it top heavy and too thick to be used in a shield wall while the barbed prongs are prone to getting caught on armor and flesh. The trident is best used against large creatures where stopping power is more important than precision. Aros of Koth discovered this the hard way, earning renown and fortune for taking down the Beast Lizard of Messantia, but then being killed in a later encounter with a swarm of Darfari Cannibals.

51087
Ancient Mace
Mod1: High Grade
Mod2: Weapon
Mod3: Shieldsmash
Mod4:

Short: A mace forged from an ancient design

Long: It's too ancient to be holy. Who ever saw metal like it in a sane world? - The God in the Bowl This mace is designed in imitation of a style long since faded into the mists of time. Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force. Some warriors speak of the bloodlust that sweeps over them while using such weapons, an alien force that drives them to acts of great cruelty.

51090
Ancient Pike
Mod1: High Grade
Mod2: Weapon
Mod3: Reach
Mod4:

Short: A pike forged from an ancient design

Long: It's too ancient to be holy. Who ever saw metal like it in a sane world? - The God in the Bowl With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall. The ancient aura that clings to this pike fills any nearby with a distinct sense of dread. What unholy purpose were such weapons put to in the dim past? The thick haft and weighted end mean that the pike must be wielded in two hands.

15502
Ancient Rhino Horn
Mod1:
Mod2:
Mod3: Ingredient
Mod4:

Short: The horn of an ancient rhinoceros

Long: There is a certain energy in the fall of an ancient beast. This horn, taken from an ancient rhinocerous, is an occult focal point. Who knows to what use such an artefact could be put?

51623
Ancient Shield
Mod1: High Grade
Mod2: Shield
Mod3: Shieldsmash
Mod4:

Short: A whispering shield forged from an ancient design

Long: I am cursed. A fiend from the abysses has set his mark upon me. Night after night he lurks in the shadows, whispering awful secrets to me. - Black Colossus This shield was created from designs looted in the unnamed city ruins within the Exiled Lands. The design of the shield is intricate, with a serpentlike design that is both repellent and fascinating when examined. This shield is heavy but the solid construction offers additional protection against repeated blows. When equipped, this shield seems to whisper to its bearer in the long forgotten language of the Giant-Kings. This constant distraction drains the willpower of the user, but those who master it may uncover hidden strengths.

51215
Ancient Throwing Axe
Mod1: High Grade
Mod2: Weapon
Mod3: Throwing
Mod4:

Short: An ancient axe balanced for throwing

Long: It wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone. - Red Nails Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

51941
Ancient Two-Handed Sword
Mod1: High Grade
Mod2: Weapon
Mod3: Cripple
Mod4:

Short: An ancient greatsword marked in strange runes

Long: You shall go down the dark road to Acheron, which is the road of silence and the night. The dark empire, unreborn, shall remain a legend and a black memory. - The Hour of the Dragon This greatsword, made from an ancient design, seems to suck away the warmth and daylight. A relic of the past, the shape of it calls up shadow-haunted memories of ape-gods squatting on shattered altars. It whispers ceaselessly to its bearer and slowly, inevitably, tears their sanity apart.

51155
Ancient Warhammer
Mod1: High Grade
Mod2: Weapon
Mod3: Sunder
Mod4:

Short: A warhammer forged from an ancient design

Long: 'This is a grisly thing,' shuddered the clerk. 'It's too ancient to be holy. Who ever saw metal like it in a sane world? - The God in the Bowl Among the relics excavated from the ruins of the Exiled Lands are patterns for weapons that are familiar to blacksmiths. This Warhammer is one such weapon. Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines. This hammer whispers to its bearer of the glory of strength. The sweetness of blood. The nobility of dying in battle. The succulence of marrow slurped raw from shattered bones. The flavor of eyeballs...

80991
Anglerfish
Mod1: Rare
Mod2: Consumable
Mod3:
Mod4:

Short: A rare fish

Long: Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride. This flesh is harvested from small fish not known for being good eating. It is not particularly filling or flavorful.

80996
Anglerfish Trophy
Mod1:
Mod2:
Mod3:
Mod4:

Short: A dried and stuffed fish mounted on a wooden plack

Long: Fishermen often keep their most memorable catch as a trophy. Some are kept for the memories, others to impress, and yet others are kept for the sole reason of having something on the wall. Looking at this piece, you cannot help but wonder what reason could possibly be behind this one.

19001
Animal Pen
Mod1:
Mod2:
Mod3:
Mod4:

Short: A rough pen for holding animals

Long: If the humans are the masters of the age, then their mastery was built upon the backs of their animal servants. The humble oxen is slaughtered to feed the masses of Aquilonia, the humble plough horse clears the fields for grain to bake their bread, and sheep provide the wool which is spun to create their finery. Animals can be loyal companions, or exploited for the resources that they produce. The food that an animal is given as it grows is a major factor in determining the type of creature it will be once grown.

11105
Anklet Mold
Mod1: Mid Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: A mold for casting anklets from precious metals

Long: Jewelry is considered a sign of status and wealth. This holds true from the most primitive tribes to the most civilized. One need only glance at a Shemite merchant, arms and legs covered in golden trinkets, to understand the power that jewelry conveys. This simple mold can be used to make anklets from precious metals.

51389
Annihilator
Mod1: Legendary
Mod2: Weapon
Mod3: Cripple
Mod4:

Short: A weapon bestowed upon the soul captor by the Warmaker

Long: This weapon has been permeated by the magic of the Priest King. While it will readily ignore most armor that stands in it's way, the damage of the weapon suffers as a result of this.

82007
Antelope Head
Mod1:
Mod2:
Mod3: Ingredient
Mod4:

Short: Antelope Head

Long: The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed.

81007
Antelope Head Trophy
Mod1:
Mod2:
Mod3:
Mod4:

Short: Antelope Head Trophy

Long: The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed.

52632
Aquilonian Bracers
Mod1: High Grade
Mod2: Armor
Mod3: Medium
Mod4: Bonus Agility

Short: A set of gauntlets favoured by the guardsmen of Aquilonia

Long: A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. The left bracer is stiff leather to protect the freehand, while the right is a more flexible form of padding - allowing greater blade manoeuvrability during combat. Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

91062
Aquilonian Bracers
Mod1: High Grade
Mod2: Armor
Mod3: Medium
Mod4: Bonus Agility

Short: A set of gauntlets favoured by the guardsmen of Aquilonia

Long: A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. The left bracer is stiff leather to protect the freehand, while the right is a more flexible form of padding - allowing greater blade manoeuvrability during combat. Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

52631
Aquilonian Chestplate
Mod1: High Grade
Mod2: Armor
Mod3: Medium
Mod4: Bonus Agility

Short: A leather vest and pauldron in Aquilonian style

Long: A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. The large pauldron on the right shoulder is designed to protect the main arm during combat, while keeping the armor flexible and relatively light. Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

91061
Aquilonian Chestplate
Mod1: High Grade
Mod2: Armor
Mod3: Medium
Mod4: Bonus Agility

Short: A leather vest and pauldron in Aquilonian style

Long: A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. The large pauldron on the right shoulder is designed to protect the main arm during combat, while keeping the armor flexible and relatively light. Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

52630
Aquilonian Helmet
Mod1: High Grade
Mod2: Armor
Mod3: Medium
Mod4: Bonus Agility

Short: A plumed helmet favoured by the guardsmen of Aquilonia

Long: A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. The clearly recognizable plume of the helmet also serves to identify guardsmen on sight - a boon for which the pickpockets of Tarantia are eternally grateful. Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

91060
Aquilonian Helmet
Mod1: High Grade
Mod2: Armor
Mod3: Medium
Mod4: Bonus Agility

Short: A plumed helmet favoured by the guardsmen of Aquilonia

Long: A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. The clearly recognizable plume of the helmet also serves to identify guardsmen on sight - a boon for which the pickpockets of Tarantia are eternally grateful. Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

52634
Aquilonian Sandals
Mod1: High Grade
Mod2: Armor
Mod3: Medium
Mod4: Bonus Agility

Short: A pair of sandals favoured by the guardsmen of Aquilonia

Long: A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. The distinctive sound of these sandals slapping against the paving stones is a hallmark of Aquilonian cities. Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

91064
Aquilonian Sandals
Mod1: High Grade
Mod2: Armor
Mod3: Medium
Mod4: Bonus Agility

Short: A pair of sandals favoured by the guardsmen of Aquilonia

Long: A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. The distinctive sound of these sandals slapping against the paving stones is a hallmark of Aquilonian cities. Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

2706
Aquilonian Scout Saddle
Mod1:
Mod2: Saddle
Mod3:
Mod4: Maneuverability

Short: A scout saddle in the Aquilonian style

Long: Aquilonia has a long tradition with horse-riding and cavalry. With the province of Poitain in the south is well known for its armored cavalry. Bored nobles often amuse themselves with jousting tournaments where knights hurl themselves at one another time and again in the lists. This saddle is specially designed for scouting. It is light, easy to fit, and allows the horse good freedom of movement. This means that the horse can run further without becoming tired, can turn quickly when danger approaches and has a good amount of speed. It won't win any races and it is definitely not a saddle designed to withstand any kind of battle.

52633
Aquilonian Tasset
Mod1: High Grade
Mod2: Armor
Mod3: Medium
Mod4: Bonus Agility

Short: A leather riveted skirt favoured by the guardsmen of Aquilonia

Long: A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. Aquilonian guardsmen are often forced to chase down criminals or leap across rooftops in pursuit of fleeing foes. This short skirt is designed to allow them this freedom of movement, while still protecting their upper thighs. Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as

91063
Aquilonian Tasset
Mod1: High Grade
Mod2: Armor
Mod3: Medium
Mod4: Bonus Agility

Short: A leather riveted skirt favoured by the guardsmen of Aquilonia

Long: A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. Aquilonian guardsmen are often forced to chase down criminals or leap across rooftops in pursuit of fleeing foes. This short skirt is designed to allow them this freedom of movement, while still protecting their upper thighs. Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as

80152
Archery Target
Mod1:
Mod2:
Mod3:
Mod4:

Short: A target for refining ranged techniques

Long: Bows require a lifetime of discipline to master and those who do not practise regularly will find themselves losing the edge. This target provides a perfect opportunity to practise with bows, crossbows and thrown weapons without the inevitable conflict that comes from shooting somebody full of arrows.

13601
Arena Ritual Offering
Mod1: High Grade
Mod2: Consumable
Mod3: Ingredient
Mod4:

Short: An offering to the bloody spectacle of battle

Long: Thousands of years past, when the Giant-kings ruled the land and the arena was active, there was a human gladiator named Tyros. Tyros was a fighter such as the world had never seen - legend had it that he was a descendant of the legendary Kull of Atlantis. One of the many names that were ascribed to Tyros during his gladiatorial career was that of Dragonslayer. It was said that the appearance of Tyros in the arena was enough to drive the beasts wild with rage. This offering, however, was the more likely cause. Before every battle it was burned on the sacrifice altar and the smoke from the offering was said to drive any within the arena into a mighty frenzy - perhaps even reaching across the boundary between life and death.

92147
Argossean Dream Dust
Mod1:
Mod2:
Mod3:
Mod4: Nightvision

Short: This dust corrupts but grants night-vision

Long: The process of making Argossean Dream Dust is a secret kept by the Black Hand that they do not share willingly. Not that many would be interested in it anyway, given the side-effects. One cannot deny it's usefulness though.

41076
Armor Flexibility Kit
Mod1: Mid Grade
Mod2: Tool
Mod3:
Mod4:

Short: A set of tools for making armor more pliant and flexible

Long: Uri the Mastersmith once stated that creating an armor set was a balance of three forces - flexibility, strength and coverage. He claimed that in developing a suit of armor, you could have two of these things, but never three. He demonstrated this principle by crafting the King of Nemedia a suit of armor that made him completely impervious to assassins; but also left the King completely unable to move once encased within. Uri was executed not long afterward. This small kit contains tools for stretching leather and working metal joints to make them more pliable. Using simple kit on an armor set will make it more flexible when climbing.

41021
Armor Patch Kit
Mod1: Mid Grade
Mod2: Tool
Mod3:
Mod4:

Short: A patch kit for repairing damaged armor

Long: Conan's dark scarred face was darker yet with passion; his black armor was hacked to tatters and splashed with blood; his great sword red to the cross-piece. - The Scarlet Citadel A warrior needs to be able to rely on their armor in the heat of battle. When the broadswords swing, a layer of leather or steel can mean the difference between life and death. This patch kit, containing scraps of metals, leather and hide, can be used to repair the most egregious insults to a piece of armor, though it will never be able to repair them completely.

41070
Armor Plating
Mod1: Mid Grade
Mod2: Tool
Mod3:
Mod4:

Short: A set of reinforcing plates that can attached to increase the strength of armor

Long: Designed to protect in battle, it can be disastrous if armor shatters beneath a powerful blow. Wise warriors seek to shore up their weaknesses, often by reinforcing the weaker joints of their armor. Attaching these plates to any set of clothing will increase its armor value.

41073
Armor Rebalance Kit
Mod1: Mid Grade
Mod2: Tool
Mod3:
Mod4:

Short: A set of tools for improving the poise of a set of armor

Long: In Poitain, the shining southern province of Aquilonia, it is common for men to engage in contests of arms wearing full plate armor. And among those people it is commonly understood that a once a warrior falls in full plate, they will be battling to return to their feet. This kit, developed by the smiths of that fair land, is designed to resettle the weight of the armor set such that it matches the wearers center of balance. This means less chance of falling in battle and more time spent on the feet. This kit will increase the poise value of armor.

41068
Armor Reduction Kit
Mod1: Low Grade
Mod2: Tool
Mod3:
Mod4:

Short: A kit used to identify and remove superfluous weight from armor

Long: In the Exiled Lands, armor can range from the bone and feathers of the Darfari to the heavy plate worn by members the Silent Legion. Due to cultural stylings, many of these armors include elements that are not necessary to the primary purpose of armor - protection. This kit contains various tools for identifying and removing additional weight from a set of armor, while still maintaining its protective properties.

11112
Armor Scraps
Mod1: Mid Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: Armor Scraps collected from the Warmaker's retreat

Long: These armor-scraps, while broken and rusted could be used to put together a complete armor, if one had enough of them.

19003
Armored Animal Pen
Mod1:
Mod2:
Mod3:
Mod4:

Short: A robust pen for holding dangerous animals

Long: If the humans are the masters of the age, then their mastery was built upon the backs of their animal servants. The humble oxen is slaughtered to feed the masses of Aquilonia, the humble plough horse clears the fields for grain to bake their bread, and sheep provide the wool which is spun to create their finery. Animals can be loyal companions, or exploited for the resources that they produce. The food that an animal is given as it grows is a major factor in determining the type of creature it will be once grown.

89201
Armorer's Bench
Mod1:
Mod2:
Mod3:
Mod4:

Short: A bench covered in tools for crafting armor

Long: With the firelight glinting from his blue steel armor, he seemed like an image of steel - dynamic power for the moment quiescent; not resting, but motionless for the instant, awaiting the signal to plunge again into terrific action. - Black Colossus Creating armor, particularly metal armor, requires a large number of exotic tools. This armormaking bench can be used to create anything from the lightest leather armor to hardened steel armor. Provided that the raw materials are available, of course.

18512
Artisan Table
Mod1:
Mod2:
Mod3:
Mod4:

Short: A table with all the tools required for miscellaneous creations

Long: Sometimes a saw and a hammer are simply not enough. This worktable contains a variety of small tools that are uniquely suited to various tasks that involve the creation of dozens of miscellaneous objects.

17099
Ash Dye
Mod1:
Mod2:
Mod3: Ingredient
Mod4:

Short: A flask of ash dye

Long: This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

14199
Asura's Glory
Mod1: Low Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: Flower of a magenta hue

Long: 'Send my soul clean to Asura!' - The People of the Black Circle This tall flower originated in Vendhya, but through trade and happenstance, this hardy bloom can now be found growing in many places the world over. Its magenta hue is much sought after for dyes.

11098
Asura's Glory Seeds
Mod1: Mid Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: Seeds that can be planted

Long: Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?

15506
Awakened Staff of the Triumvirate
Mod1:
Mod2:
Mod3:
Mod4:

Short: A staff topped with a serpentine skull that has glowing eyes

Long: This staff, awakened during a ritual on top of the Tower of the Bat, seems to be possessed by the spirit of a demon. When called upon, the demon can offer advice to the wielder, but whether it can be trusted is a completely different story.

80571
Awning
Mod1:
Mod2:
Mod3:
Mod4:

Short: A small awning of orange cloth

Long: Among the great bazaars of Khemi, merchants use awnings such as this to protect their wares from the harsh Stygian sun. By their nature, these awnings are made to be taken up and down quickly. They are not particularly robust, but they do offer shade when needed.

80772
Awning, Blue
Mod1:
Mod2:
Mod3:
Mod4:

Short: A small awning of blue cloth

Long: Among the great bazaars of Khemi, merchants use awnings such as this to protect their wares from the harsh Stygian sun. By their nature, these awnings are made to be taken up and down quickly. They are not particularly robust, but they do offer shade when needed.

80774
Awning, Green
Mod1:
Mod2:
Mod3:
Mod4:

Short: A small awning of green cloth

Long: Among the great bazaars of Khemi, merchants use awnings such as this to protect their wares from the harsh Stygian sun. By their nature, these awnings are made to be taken up and down quickly. They are not particularly robust, but they do offer shade when needed.

80773
Awning, Red
Mod1:
Mod2:
Mod3:
Mod4:

Short: A small awning of red cloth

Long: Among the great bazaars of Khemi, merchants use awnings such as this to protect their wares from the harsh Stygian sun. By their nature, these awnings are made to be taken up and down quickly. They are not particularly robust, but they do offer shade when needed.

51475
Axe of the Gate Guardian
Mod1: Legendary
Mod2: Weapon
Mod3: Shieldsmash
Mod4: Bonus Accuracy

Short: Stolen from the undead grasp of the Gate Guardian

Long: Crafted by the Giant Kings and put into the hands of one of the most trusted slaves in the employ of the Warmaker, this axe is marvellously crafted and has cleft untold heads in two. It is very easy to wield and as such, strikes with the weapon are very accurate.

51577
Axe of the Lion
Mod1: Legendary
Mod2: Weapon
Mod3: Shieldsmash
Mod4: Bonus Strength

Short: A legendary axe from the Black Kingdoms

Long: For centuries, traders in Kush would hear tales of a holy relic known simply as the Axe of the Lion. It was kept in the palace of El Shebbeh for a century, displayed only to the most honored guests of the kingdom. Then, the axe went missing. All of Shumballah was put on alert and the Chagas and Gallahs were at each other's throats over the theft. Which was exactly as Shevatas the thief had planned it. He took ship for Zingara while the locals were squabbling and offered it for auction on the docks of Kordava. It was purchased by a local noble and it passed out of sight and mind for many years. Whoever equips this axe will find themselves as strong as a lion.

51554
Baal-pteor's Lodestone
Mod1: Legendary
Mod2: Weapon
Mod3: Sunder
Mod4: Bonus Strength

Short: A hammer that weighs nothing

Long: Even as he struck, the apparition vanished, and his blade clashed deafeningly on the adamantine surface. Instantly he sensed something abnormal. The blade stuck to the table! He wrenched at it savagely. It did not give. This was no mesmeristic trick. The table was a giant magnet. - Shadows in Zamboula In Zamboula, at the shrine of Hanuman, there is a table that attracts metal objects. The faithful consider it a divine object, and they claim that anything that touches it inherits a part of the divinity temporarily. This hammer is made of the same material as that table and, though it is hard to explain, this hammer weighs nothing. It seems to repel the very ground itself and push upwards, against the hands of the bearer. In the hands of the right user, this force can be harnessed into greater momentum and therefore, greater strength.

51541
Baal-pteor's Razor
Mod1: Legendary
Mod2: Weapon
Mod3: Cripple
Mod4: Bonus Encumbrance

Short: A blade that weighs nothing

Long: Even as he struck, the apparition vanished, and his blade clashed deafeningly on the adamantine surface. Instantly he sensed something abnormal. The blade stuck to the table! He wrenched at it savagely. It did not give. This was no mesmeristic trick. The table was a giant magnet. - Shadows in Zamboula In Zamboula, at the shrine of Hanuman, there is a table that attracts metal objects. The faithful consider it a divine object, and they claim that anything that touches it inherits a part of the divinity temporarily. This blade is made of the same material as that table and, though it is hard to explain, this blade weighs nothing. It seems to repel the very ground itself and push upwards, against the hands of the bearer. In doing so, it lightens the load of any who carry it, freeing them to focus on their other possessions.

51192
Balanced Iron Javelin
Mod1: Mid Grade
Mod2: Weapon
Mod3: Throwing
Mod4:

Short: One-handed short spear that can be jabbed or thrown

Long: As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion's straining shoulder. - The People of the Black Circle The javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles. Push, stab, push, stab is a motto of infantry the world over. In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.

41051
Balanced Weapon Fitting
Mod1: High Grade
Mod2: Tool
Mod3:
Mod4:

Short: A fitting that can be applied to almost any weapon to reduce stamina cost

Long: Most weapons, when crafted, are designed to a generic standard. Rarely do they account for the variation among individuals - height, strength, reach and balance. This fitting, which can easily be altered to match almost any weapon, can change the center of balance to fit the idiosyncrasies of the wielder. This leads to more efficient, less strenuous swings that in turn leads to less strain on the stamina of the wielder.

51400
Balias
Mod1: Legendary
Mod2: Weapon
Mod3: Cripple
Mod4: Corrupted

Short: A weapon obtained from the Warmaker's quarters

Long: A powerful weapon retrieved from the undead hands of the Shade of the Warmaker. This weapon will corrupt anyone on the wrong end of it but somehow seems to shield it's wielder from such ill effects.

10005
Bark
Mod1: Low Grade
Mod2: Combustible
Mod3:
Mod4:

Short: Strip of bark torn from a tree

Long: Strip of bark torn from a tree. Use for tanning leather and as a meagre fuel source. A byproduct of using bark in the tanning process is Tar. The leatherworkers of Kordava are renowned for their supple and pliant leather. Their process for tanning, and the bark that they use, is a well-guarded secret. Teas brewed from the bark of certain trees are rumoured to cure many different kinds of ailment.

80671
Barrel
Mod1:
Mod2:
Mod3:
Mod4:

Short: A common wooden barrel

Long: Used for long term storage or long haul transportation of goods, the sturdy barrel can be found in wagons, storehouses and taprooms.

82010
Bat Demon Head
Mod1:
Mod2:
Mod3: Ingredient
Mod4:

Short: The head of a Bat Demon

Long: The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed.

81011
Bat Demon Head Trophy
Mod1:
Mod2:
Mod3:
Mod4:

Short: A stuffed, mounted Bat Demon head

Long: The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed.

11063
Bat Skin
Mod1: Mid Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: The membranous skin of a bat

Long: There were grisly feasts beneath the moon, across whose red disk a bat-like shadow incessantly swept. - Queen of the Black Coast Though bat-skins are sought after by warlocks and witches, they find little traffic among the common merchants of Hyboria. In the Exiled Lands, the bat demons - once used by the Giant-kings as messengers and transport - have turned feral, nesting in the rooves and high places of the land. Their skins might be large enough to use for some purpose.

4192
Battle Spatula
Mod1: High Grade
Mod2: Weapon
Mod3: Shieldsmash
Mod4:

Short: An improvised bar brawling weapon

Long: A mad cook from Zingara once sharpened his spatula to a fine, flesh-tearing tool of destruction in order to guarantee total customer satisfaction.

80303
Battle Standard
Mod1:
Mod2:
Mod3:
Mod4:

Short: A proud and erect battle-standard

Long: Placing a battle standard makes the surrounding area of the standard a PvP combat area.

51579
Battle-axe of the Berserkers
Mod1: Legendary
Mod2: Weapon
Mod3: Shieldsmash
Mod4: Bonus Health

Short: The signature axe of a team of heroes

Long: Berserkers have long been known in the northern kingdoms for their absolute, unflinching ferocity. Some have suggested that their berserk rages are the result of chewing a particularly potent form of mushroom. This axe seems to provide some of the same effect, though whether that is simply in the mind of the bearer, or the result of mushroom spores soaked into the haft of the weapon, is unknown.

19151
Bear Carcass
Mod1: Pet
Mod2: Dead
Mod3:
Mod4:

Short: The carcass of a bear

Long: Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.

19010
Bear Cub
Mod1: Pet
Mod2: Cute
Mod3:
Mod4:

Short: A baby animal captured in the wild

Long: Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian. Or a quick meal. If worst comes to worst.

11061
Bear Pelt
Mod1: Mid Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: The hairy pelt of a bear

Long: Then he found something else to make him wonder. Among the furs on the dais was a gorgeous spotted skin, whose predominant hue was golden. It was not a clever copy, but the skin of an actual beast. And that beast, Conan knew, had been extinct for at least a thousand years; it was the great golden leopard which figures so prominently in Hyborian legendry, and which the ancient artists delighted to portray in pigments and marble. - The Devil in Iron Pelts, skinned from beasts, with warm or tough or luxuriant fur, are among the earliest materials man has turned to clothing. To wear the skins of creatures the gods left less exposed to the elements - to take on their strength. Pelts, such as this one taken from a bear, communicate strength, prowess and primal nature of the beast.

52080
Bearer Pack
Mod1: Low Grade
Mod2: Armor
Mod3: Light
Mod4: Bonus Encumbrance

Short: For strong necks only

Long: Many a bearer have met their untimely demise by not having their hands free. One could argue that this contraption is not an improvement, since just as many have snapped their necks by simply moving their heads too quickly.

51553
Bec-de-Corbin
Mod1: Legendary
Mod2: Weapon
Mod3: Sunder
Mod4:

Short: A Warhammer which combines hammer and pick

Long: There is no love lost between the Knights of Poitain and the Zingarans who live just to their south across the border. The Zingarans raid the rich lands of Poitain and the knights take revenge by crossing the border and burning ever crop and field that they see. The Bec-de-Corbin was developed by a wily Zingaran fighter who wished to be able to more easily penetrate the armor of his Poitanian foes. Copies of the weapon quickly spread southward, along with word of its effectiveness. Using this weapon in battle provides the wielder with greater armor penetration.

80101
Bed
Mod1:
Mod2:
Mod3:
Mod4:

Short: A comfortable wooden bed

Long: Few of the inhabitants of the Exiled Lands are lucky enough to sleep in a bed at night. Some disdain the comfort of a full bed, imagining that the softness of the mattress will cause a softening of their bodies and minds. But some see the bed as a place of lovemaking, sleeping and dreaming. They consider it an important part of civilization and sneer at those who sleep on the ground as uncouth savages. When somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bed will set it as your spawn point.

80102
Bed - Folded
Mod1:
Mod2:
Mod3:
Mod4:

Short: A folding bed that takes up little space

Long: This bed made of leather stretched over a folding frame, take up less space than a conventional bed. Commonly used in barracks, cheap inns and mercenary headquarters, this bed is valued mostly for its ability to be stacked and stored whenever it isn't being used. When somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bed will set it as your spawn point until it is destroyed.

80103
Bed - Stygian
Mod1:
Mod2:
Mod3:
Mod4:

Short: A low divan made in the Stygian style

Long: Both couch and bed, the divan probably originated in Vendhya or Turan, but it rapidly became popular in the kingdom of Stygia. The most elaborate of divans are made of silk and gold inlaid ebony, but they can also be made from simple materials. Stygian nobles are often portrayed as indolent and decadent and imagery of them lounging on divans, eating and drinking, has contributed to this portrayal. In practicality, during the hottest hours of the day all Stygians retire to their houses for leisure time and these rumors are probably spread by foreign merchants frustrated with a culture that doesn't follow their schedule. When somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bed will set it as your spawn point until it is destroyed.

80756
Bed - Stygian
Mod1:
Mod2:
Mod3:
Mod4:

Short: A low divan made in the Stygian style

Long: Both couch and bed, the divan probably originated in Vendhya or Turan, but it rapidly became popular in the kingdom of Stygia. The most elaborate of divans are made of silk and gold inlaid ebony, but they can also be made from simple materials. Stygian nobles are often portrayed as indolent and decadent and imagery of them lounging on divans, eating and drinking, has contributed to this portrayal. In practicality, during the hottest hours of the day all Stygians retire to their houses for leisure time and these rumors are probably spread by foreign merchants frustrated with a culture that doesn't follow their schedule. When somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bed will set it as your spawn point until it is destroyed.

18500
Beehive
Mod1:
Mod2:
Mod3:
Mod4:

Short: Buzzing hive of honey-producing bees

Long: They ran full into a cloud of stinging death. - The Hour of the Dragon Even the most devolved of savages rarely fails to note the wiliness of beasts to endure countless stings in order to acquire that coveted, golden jelly of the bees. Humankind first learns to remember where wild hives grow and devise clever ways to acquire the treasure inside. As hunters become gatherers and gatherers turn to agriculture, humankind learns to propagate their own hives close to home.

18221
Berry Juice
Mod1: Low Grade
Mod2: Consumable
Mod3:
Mod4: Chilling Light

Short: Sweet drink made from berries

Long: This drink, made from squeezed berries, is sweet to the taste and lightly cools the parched tongue.

899195
Berserker Draught
Mod1: High Grade
Mod2: Consumable
Mod3:
Mod4: Tasty

Short: A potion that incites rage and strength

Long: Drinking this potion will make the imbiber fly into a berserk frenzy, increasing damage and armor but prevent healing. Once the effects of the potion wears off, the imbiber becomes fatigued.

51557
Bessie's Bow
Mod1: Legendary
Mod2: Weapon
Mod3:
Mod4: Bonus Grit

Short: A bow which confers a bonus to stamina

Long: In Ophir lives a pretty lass, With hair of shining gold, her rounded breasts and supple ass, would make a weak man bold. Her suitors came from all the world, expectin' to be shunned, But Bessie was a gen'rous girl, She did them, every one! All day and night they heard the cries, Of Bessie in her bed, And men were dropping off like flies, She'd ridden 'em to dead. Now came the Priest of Mitra, And the girl he did beseech, Stop with all this wickedness, Just listen to me preach But Bessie was a peacemaker, She didn't want to fight, She acted as a horse breaker, And rode that priest all night. The priest would not be beaten back, His heart would not give way, Though Bessie sought to drain his sack, He'd shoot throughout the day. And then together they each found, The one that they had sought, In marriage were they solemn bound, Together they were caught. The priest and girl they took their vow, And shaved their hair away, Let this be used to string a bow, And

51473
Bestial Claws
Mod1: Legendary
Mod2: Weapon
Mod3:
Mod4:

Short: Claws that unleash the rage of the beast

Long: A man from the Tauran couldn't mistake the mark of a panther's claws. No. It's a forest devil summoned by Zogar Sag to carry out his revenge. - Beyond the Black River With these equipped, the world takes on a red tinge. The power of Jhebbal Sag surges and the beast takes control. With these equipped, new combinations of moves unlock and a warrior becomes a feral beast in combat.

51965
Bindings of the Dead
Mod1: Legendary
Mod2: Tool
Mod3: Binding
Mod4:

Short: A rope made from the essence of the dead

Long: How long Conan lay senseless he never knew. His first sensation of returning consciousness was that of being dragged by one arm over rough and stony ground, and through dense underbrush. Then he was thrown carelessly down, and perhaps the jolt brought back his senses. - The Hour of the Dragon Ropes have dozens of uses, but the most common in the Exiled Lands is the binding and capture of slaves. Once an enemy is rendered unconscious, their ankles are bound with rope and they are dragged into captivity. Ropes abrade on sharp stones and unravel often. This rope, however, will last for a very long time.

18314
Bird Lure
Mod1: Low Grade
Mod2:
Mod3: Lure
Mod4:

Short: A lure intended to draw birds

Long: A bundle of urine-soaked hides and foul-smelling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to demons, they are nauseating to a human. This can be placed on the ground to attract the attention of nearby beasts.

18353
Bitter Tea
Mod1: Mid Grade
Mod2: Consumable
Mod3:
Mod4: Chilling Strong

Short: A bitter tea that increases stamina

Long: Strong tea, steeped with potent spices, can drastically refresh one's stamina while heating the body and mind. Turanian guards who draw the late shift are said to be quite fond of this drink on cold, desert nights.

82020
Black Bear Head
Mod1:
Mod2:
Mod3: Ingredient
Mod4:

Short: The head of a Black Bear

Long: The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed.

82019
Black Bear Trophy
Mod1:
Mod2:
Mod3:
Mod4:

Short: A stuffed, mounted Black Bear head

Long: The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed.

11021
Black Blood
Mod1:
Mod2:
Mod3:
Mod4:

Short: Thick viscous fluid

Long: This blood is black as night and smells faintly of sulphur.

51613
Black Blood Hatchet
Mod1: Legendary
Mod2: Tool
Mod3: Hardened
Mod4: Bonus Survival

Short: A hatchet caked in black blood

Long: The rest were toilers, without armor save for shirts of toughened leather, but they were brawny stalwarts, and skilled in the use of their hunting bows, woodsmen's axes, and boar-spears. - The Black Stranger One need only see the smoke curling from the chimneys of hamlets across the Thurian continent to understand the ubiquity of the humble hatchet. The blood caked onto the obsidian edge has etched and hardened this tool.

51612
Black Blood Pick
Mod1: Legendary
Mod2: Tool
Mod3: Hardened
Mod4: Bonus Survival

Short: A pick caked in black blood

Long: 'I know him not,' he answered. 'He is mad to say I hired him. Let him take his just desserts. He has a strong back and the toil in the mines will be well for him.' - The God in the Bowl The pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads. The blood caked onto the obsidian edge has etched and hardened this tool.

51614
Black Blood Sickle
Mod1: Legendary
Mod2: Tool
Mod3: Hardened
Mod4: Bonus Survival

Short: A sickle caked in black blood

Long: The blade glinted in the starlight, and blood spurted. - The Man-Eaters of Zamboula Sickles are one-handed tools sporting a crescent-shaped blade. Made for harvesting crops, such a tool can just as easily sheer flesh and bone and reap a bloody bounty. The blood caked onto the obsidian edge has etched and hardened this tool.

51615
Black Blood Skinning Knife
Mod1: Legendary
Mod2: Tool
Mod3: Hardened
Mod4: Bonus Survival

Short: A skinning knife caked in black blood

Long: There's more than one way of skinning a panther. - Red Nails Any warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch. This skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece. Using such a knife has the advantage of providing more hides with less effort. The blood caked onto the obsidian edge has etched and hardened this tool.

51566
Black Bruargh's Fury
Mod1: Legendary
Mod2: Shield
Mod3: Shieldsmash
Mod4: Bonus Agility

Short: A legendary shield with an interesting strap mechanism

Long: Black Bruargh was not always a bandit. In his life before the Border Kingdoms, he was an armorer and blacksmith. He was inventive and liked to try out new designs for shields and weapons. More often than not, his designs failed, leading to the deaths of those who bought his goods. This led to a drop in custom, so he was forced to close his doors. Ironically, the last thing he had worked on was a specialized shield with straps that gave the wielder more freedom of movement during battle. His theory was that it would allow for more flexibility in combat. Black Bruargh left the shield, along with all his other inventions, closed his shop, and went on to become one of the most feared bandits in the history of the Border Kingdom. His debtors sold all of his inventions. Equipping this shield will provide a boost to agility, due to the deft strapping mechanism.

80523
Black Candle
Mod1:
Mod2:
Mod3:
Mod4:

Short: A black, beeswax candle

Long: Used primarily indoors, candles are the cheapest light source available. In royal castles, great candelabras with hundreds of candles light great ballrooms and throne rooms, while in the huts of peasants a single candle burns in the night to illuminate those simple tasks that are performed once the sun has dropped below the horizon. Black candles are sought after by sorcerers for use in their rituals. The vilest of men purportedly create candles from the blood of demons for communicating with presences that circle in the Outer Void.

80524
Black Candle Stub
Mod1:
Mod2:
Mod3:
Mod4:

Short: A black wax candle

Long: Used primarily indoors, candles are the cheapest light source available. In royal castles, great candelabras with hundreds of candles light great ballrooms and throne rooms, while in the huts of peasants a single candle burns in the night to illuminate those simple tasks that are performed once the sun has dropped below the horizon. Black candles are sought after by sorcerers for use in their rituals. The vilest of men purportedly create candles from the blood of demons for communicating with presences that circle in the Outer Void.

92161
Black Corsair Bandana
Mod1: High Grade
Mod2: Armor
Mod3: Light
Mod4: Bonus Agility

Short: An outfit worn by the Black Corsairs

Long: This outfit is reserved for the elite of the Black Hand - the Black Corsairs. These clothes are fashioned in such a way that they are comfortable and do not restrict movement.

92165
Black Corsair Boots
Mod1: High Grade
Mod2: Armor
Mod3: Light
Mod4: Bonus Agility

Short: An outfit worn by the Black Corsairs

Long: This outfit is reserved for the elite of the Black Hand - the Black Corsairs. These clothes are fashioned in such a way that they are comfortable and do not restrict movement.

92163
Black Corsair Chestguard
Mod1: High Grade
Mod2: Armor
Mod3: Light
Mod4: Bonus Agility

Short: An outfit worn by the Black Corsairs

Long: This outfit is reserved for the elite of the Black Hand - the Black Corsairs. These clothes are fashioned in such a way that they are comfortable and do not restrict movement.

92162
Black Corsair Gauntlets
Mod1: High Grade
Mod2: Armor
Mod3: Light
Mod4: Bonus Agility

Short: An outfit worn by the Black Corsairs

Long: This outfit is reserved for the elite of the Black Hand - the Black Corsairs. These clothes are fashioned in such a way that they are comfortable and do not restrict movement.

92176
Black Corsair Sword
Mod1: High Grade
Mod2: Weapon
Mod3: Cripple
Mod4:

Short: An incredibly sharp cutlass

Long: The favored weapon of the Black Corsairs, this cutlass has been meticulously sharpened and the craftsmanship behind it is very high.

92164
Black Corsair Tasset
Mod1: High Grade
Mod2: Armor
Mod3: Light
Mod4: Bonus Agility

Short: An outfit worn by the Black Corsairs

Long: This outfit is reserved for the elite of the Black Hand - the Black Corsairs. These clothes are fashioned in such a way that they are comfortable and do not restrict movement.

51573
Black Dragon Pike
Mod1: Legendary
Mod2: Weapon
Mod3: Reach
Mod4: Bonus Grit

Short: A pike from the legendary Black Dragons

Long: The Black Dragons are the elite troops of Aquilonia, charged with guarding the Royal family of Aquilonia until death. They are well respected throughout Tarantia and the realm, and the king sends them to serve his justice to bandits and other outlaws. With such a towering reputation, only the best of recruits and the most valuable equipment are ever used to outfit the troops. This pike was forged by a master smith in Aquilonia itself - and simply holding it instils a sense of pride and ownership that increases the stamina.

17116
Black Dye
Mod1:
Mod2:
Mod3: Ingredient
Mod4:

Short: A flask of black dye

Long: This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

11029
Black Feather
Mod1:
Mod2:
Mod3:
Mod4:

Short: A feather

Long: Used primarily in the creation of arrows and for stuffing cushions, feathers come in all sizes and colors. Soft, downy feathers plucked from the breast of an animal are the best for cushioning, while stiffer feather taken from the tail of a bird are more useful for keeping arrows true in the air. These feathers are taken from the wild birds that roam the Exiled Lands - so ferocious, but oh so delicious as well.

92117
Black Feather Helm
Mod1: Legendary
Mod2: Armor
Mod3: Medium
Mod4: Cursed

Short: A helmet crafted from the skull of Hyena

Long: Crafted from the feathers of the Winged Death, and the skull of an undead hyena, this helmet corrupts while at the same time granting high armor.

80738
Black Hand Banner
Mod1:
Mod2:
Mod3:
Mod4:

Short: A patterened banner in the fashion of the Black Hand

Long: Woven of coarse fibers, this banner is decorated with the signature motif of the Black Hand.

52499
Black Hand Boots
Mod1: Low Grade
Mod2: Armor
Mod3: Medium
Mod4:

Short: A heavily stitched pair of boots

Long: The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition. These boots are a reflection of their attitude, a patchwork of sloppy stitching and flung together pieces. Like the Black Hand, however, it seems to work. Offering significantly more protection than light armor, this medium armor incorporates many elements that balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

52496
Black Hand Earrings
Mod1: Low Grade
Mod2: Armor
Mod3: Light
Mod4:

Short: A pair of earrings worn by buccaneers

Long: The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition. These earrings are crude, cobbled together from base metals. But among pirates, keeping up a certain appearance is all the matters. Like the Black Hand, however, it seems to work.

30016
Black Hand Shanty
Mod1:
Mod2:
Mod3:
Mod4:

Short: A drinking song of questionable quality

Long: Sing, sing to the broken road, Paved in the oaths of forgotten men, And blood and bones that churned the sand, The bitter heart of a traitors den. Behold the swollen corpses song, Croaked from the throats of hanging fools, Pattering feet in a rictus jig, Come to the rope our eager ghouls! Listen now to the wind swung souls, Diving down to the rocks and sand, Holding their tongues in bloat and decay, Never again to cross The Black Hand.

80769
Black Hand Tent - Gaff Rig
Mod1:
Mod2:
Mod3:
Mod4:

Short: A sailcloth tent made in the Black Hand style

Long: The pirates of the Black Hand may be aggressive, disgusting, pirates, but like all good sailors they know their way around a needle and thread. During their time in the Exiled Lands, they have devised several different designs for their tents using little more than sailcloth, sturdy branches and a few lengths of stout rope.

80768
Black Hand Tent - Lateen
Mod1:
Mod2:
Mod3:
Mod4:

Short: A sailcloth tent made in the Black Hand style

Long: The pirates of the Black Hand may be aggressive, disgusting, pirates, but like all good sailors they know their way around a needle and thread. During their time in the Exiled Lands, they have devised several different designs for their tents using little more than sailcloth, sturdy branches and a few lengths of stout rope.

80767
Black Hand Tent - Mainsail
Mod1:
Mod2:
Mod3:
Mod4:

Short: A sailcloth tent made in the Black Hand style

Long: The pirates of the Black Hand may be aggressive, disgusting, pirates, but like all good sailors they know their way around a needle and thread. During their time in the Exiled Lands, they have devised several different designs for their tents using little more than sailcloth, sturdy branches and a few lengths of stout rope.

80766
Black Hand Tent - Scallop
Mod1:
Mod2:
Mod3:
Mod4:

Short: A sailcloth tent made in the Black Hand style

Long: The pirates of the Black Hand may be aggressive, disgusting, pirates, but like all good sailors they know their way around a needle and thread. During their time in the Exiled Lands, they have devised several different designs for their tents using little more than sailcloth, sturdy branches and a few lengths of stout rope.

52534
Black Hand Trousers
Mod1: Mid Grade
Mod2: Armor
Mod3: Medium
Mod4:

Short: A heavily stitched pair of leather pants

Long: The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition. These trousers are a reflection of their attitude, a patchwork of sloppy stitching and flung together pieces. Like the Black Hand, however, it seems to work. Offering significantly more protection than light armor, this medium armor incorporates many elements that balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

52532
Black Hand Vest
Mod1: Mid Grade
Mod2: Armor
Mod3: Medium
Mod4:

Short: A patchwork vest of leather, rope and cloth

Long: The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition. This garment, favored by the sailors of the Black Hand looks as though it has been mended so many times that none of the original material is left. Still due to the age of the garment and the many layers it exhibits more durability than it's frail appearance would indicate. Offering significantly more protection than light armor, this medium armor incorporates many elements that balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

18041
Black Ice
Mod1: High Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: A cold shard from the Outer Dark

Long: First there was the blackness of an utter void, with the cold winds of cosmic space blowing through it. Then shapes, vague, monstrous and evanescent, rolled in dim panorama through the expanse of nothingness, as if the darkness were taking material form. - Queen of the Black Coast There exist whole galaxies of dimensions between the spaces of human perception. Substances in the Outer Dark have a material, but not of any composition that follows earthly laws. One of sorcerous intent can, with the proper skills, reach sidewise into the nighted gulfs and pull forth some of these weird substances, such as black ice. This material is cold, the cold from between the stars, a cold that burns. It can be used in the smelting process of star metal.

51976
Black Ice Broadsword
Mod1: High Grade
Mod2: Weapon
Mod3: Cripple
Mod4:

Short: A broadsword fashioned out of pure black ice

Long: The blade of this weapon is warm to the touch, despite it being made out of pure black ice. Beneath the shimmering surface of the blade, shadows seem to move.

51598
Black Ice Javelin
Mod1: High Grade
Mod2: Weapon
Mod3: Throwing
Mod4:

Short: A javelin of Black Ice

Long: The javelin is one of the most versatile weapons of the Hyborian age. Of course, this javelin is not of the Hyborian Age - it's ancient design is based upon writings from thousands of years ago. In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.

51975
Black Ice Longsword
Mod1: High Grade
Mod2: Weapon
Mod3: Cripple
Mod4:

Short: A sword fashioned out of pure black ice

Long: The blade of this weapon is warm to the touch, despite it being made out of pure black ice. Beneath the shimmering surface of the blade, shadows seem to move.

51977
Black Ice Pick
Mod1: High Grade
Mod2: Tool
Mod3:
Mod4:

Short: A pickaxe fashioned out of pure black ice

Long: This pickaxe is warm to the touch, despite it being made out of pure black ice. Beneath the shimmering surface of the blade, shadows seem to move.

51943
Black Ice Throwing Axe
Mod1: High Grade
Mod2: Weapon
Mod3: Throwing
Mod4:

Short: A light axe balanced for throwing

Long: And it was suspicious. It lifted its head, its eyes glowing like balls of fire, and growled low in its throat. And at that instant Conan hurled the axe. - Beyond the Black River The Vanir raiders who plague the lands of the Cimmerians and Aesir often carry these light axes on their belts during their raids. Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

90076
Black Ice-Reinforced Awning
Mod1:
Mod2:
Mod3:
Mod4:

Short: Black Ice-Reinforced roof supported by wooden beams

Long: This provides no protection from the elements.

90077
Black Ice-Reinforced Awning Corner
Mod1:
Mod2:
Mod3:
Mod4:

Short: Black Ice-Reinforced roof supported by wooden beams

Long: This provides no protection from the elements.

90283
Black Ice-Reinforced Crenelated Wall
Mod1: Cold Insulated
Mod2:
Mod3:
Mod4:

Short: Crenelated walls for placing siege cauldrons and archers

Long: 'Under the walls the mailed figures swarmed, battering at the gates, rearing up scaling-ladders, pushing storming-towers, thronged with spearmen, against the turrets.' - The Scarlet Citadel The strength of walls during a siege is determined by two things - the strength of building itself and the ability of defenders to cleanly shoot enemies that are attacking. These crenelated walls are a common design, effective at giving archers a clear space for firing on enemies as well as providing a niche for placing siege cauldrons and other defensive mechanisms.

90293
Black Ice-Reinforced Hatch Door
Mod1:
Mod2:
Mod3:
Mod4:

Short: A door made to fit a hatch frame

Long: One of the strongest doors that can be crafted, the heavy door offers protection against everything but the most powerful of enemy tricks. Raging hordes have been kept at bay by such doors and with a simple locking mechanism they become proof against incursions into structures.

90288
Black Ice-Reinforced Hatch Frame
Mod1:
Mod2:
Mod3:
Mod4:

Short: A hatch frame made of black ice-reinforced wood

Long: Every structure that has ever fallen to an enemy has been breached somewhere. And the breach point, more often than not, is the door. A door is only as strong as the place where it is anchored and many a would-be warlord has come to grief when their solidly constructed door was torn off at the anchor point. The difference between a king and a pauper might just be the entrance to his kingdom.

90314
Black Ice-Reinforced Ramp
Mod1:
Mod2:
Mod3:
Mod4:

Short: A ramp made out of black ice-reinforced wood

Long: When moving huge wheeled wagons filled to the brim with rare resources, luxury goods or even slaves, ramps are much preferred over stairs, for self-evident reasons.

90315
Black Ice-Reinforced Ramp Corner
Mod1:
Mod2:
Mod3:
Mod4:

Short: A ramp made out of black ice-reinforced wood

Long: When moving huge wheeled wagons filled to the brim with rare resources, luxury goods or even slaves, ramps are much preferred over stairs, for self-evident reasons.

90056
Black Ice-Reinforced Rooftop
Mod1: Cold Insulated
Mod2:
Mod3:
Mod4:

Short: A sloped roof piece

Long: Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating. Built of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.

90064
Black Ice-Reinforced Rooftop Cap
Mod1: Cold Insulated
Mod2:
Mod3:
Mod4:

Short: A sloped roof piece

Long: Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating. Built of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.

90058
Black Ice-Reinforced Rooftop Corner
Mod1: Cold Insulated
Mod2:
Mod3:
Mod4:

Short: A sloped roof piece

Long: Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating. Built of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.

90054
Black Ice-Reinforced Rooftop End
Mod1: Cold Insulated
Mod2:
Mod3:
Mod4:

Short: A sloped roof piece

Long: Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating. Built of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.

90062
Black Ice-Reinforced Rooftop Intersection
Mod1: Cold Insulated
Mod2:
Mod3:
Mod4:

Short: A sloped roof piece

Long: Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating. Built of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.

90060
Black Ice-Reinforced Rooftop Junction
Mod1: Cold Insulated
Mod2:
Mod3:
Mod4:

Short: A sloped roof piece

Long: Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating. Built of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.

90050
Black Ice-Reinforced Sloped Roof Corner
Mod1: Cold Insulated
Mod2:
Mod3:
Mod4:

Short: A sloped roof piece

Long: Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating. Built of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.

90320
Black Ice-Reinforced Wall Cap
Mod1:
Mod2:
Mod3:
Mod4:

Short: A wall made of Black Ice Reinforced Stone

Long: Walls are a comfort for the timid, a strength to the strategist and a trap for the unwary. A barrier against the savage world, walls can be built as high as the stability of the foundations will allow. The strength of the materials used in their construction will determine how long they stay up.

90265
Black Ice-Reinforced Wooden Ceiling
Mod1: Cold Insulated
Mod2:
Mod3:
Mod4:

Short: A ceiling made of Black Ice-Reinforced Wood

Long: It is said that nobody is truly home until they have a roof over their head. Across the civilizations of Hyboria, rooves are made from a diverse number of materials - from clay-fired tiles warmned in the kilns of Agarapar to the roughly thatched rooves of the Nordheimers. In the Exiled Lands, however, materials are limited. Something to keep the sandstorms at bay and the bat demons from swooping down and snatching people while they sleep is probably good enough. Black Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.

90270
Black Ice-Reinforced Wooden Door
Mod1:
Mod2:
Mod3:
Mod4:

Short: A heavy door, reinforced with metal

Long: One of the strongest doors that can be crafted, the heavy door offers protection against everything but the most powerful of enemy tricks. Raging hordes have been kept at bay by such doors and with a simple locking mechanism they become proof against incursions into structures.

90266
Black Ice-Reinforced Wooden Doorframe
Mod1:
Mod2:
Mod3:
Mod4:

Short: A doorframe made of Black Ice-Reinforced Wood

Long: Every structure that has ever fallen to an enemy has been breached somewhere. And the breach point, more often than not, is the door. A door is only as strong as the place where it is anchored and many a would-be warlord has come to grief when their solidly constructed door was torn off at the anchor point. The difference between a king and a pauper might just be the entrance to his kingdom. Black Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.

90272
Black Ice-Reinforced Wooden Fence
Mod1: Cold Insulated
Mod2:
Mod3:
Mod4:

Short: A low fence made of Black Ice-Reinforced Wood

Long: This low fence is not designed to keep enemies out, but rather to provide defensive archers with a measure of cover between shots. Black Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.

90280
Black Ice-Reinforced Wooden Fence Foundation
Mod1: Cold Insulated
Mod2:
Mod3:
Mod4:

Short: A fence foundation of Black Ice-Reinforced Wood

Long: Fence foundations can be placed in locations where fences and walls are needed, but the larger foundations of a building do not need to be placed.

90263
Black Ice-Reinforced Wooden Foundation
Mod1: Cold Insulated
Mod2:
Mod3:
Mod4:

Short: A square foundation piece made of Black Ice-Reinforced Wood

Long: Foundations should be the starting point for almost any structure. They provide stability to anything built atop them and prevent the growth of plants beneath them. Placing a foundation is a significant act in the Exiled Lands. Once a foundation is placed by a clan or individual, that land is considered their territory. Nobody else may build in the immediate area, unless the foundation is destroyed. Black Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.

90269
Black Ice-Reinforced Wooden Frame
Mod1: Cold Insulated
Mod2:
Mod3:
Mod4:

Short: A frame made of Black Ice-Reinforced Wood

Long: This is a wall with some stones removed to create space for a window. Useful for letting in natural light and keeping an eye on the surroundings. Black Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.

90282
Black Ice-Reinforced Wooden Gate
Mod1: Cold Insulated
Mod2:
Mod3:
Mod4:

Short: Sturdy doors to keep enemies at bay

Long: These large doors are designed to allow access for large groups of people in and out of safe areas. Raiders and bandits make walls a must have in the Exiled Lands and the protection afforded by gates such as these should not be taken for granted. Black Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.

90281
Black Ice-Reinforced Wooden Gateway
Mod1: Cold Insulated
Mod2:
Mod3:
Mod4:

Short: Framework for a large gate

Long: The best battle, they say, is the one you never have to fight. With formidable enough gates, the enemies will think twice about attacking any fortress. Not simply because the scale of the gates has them concerned about getting inside, but because large gates imply large inhabitants and armies get nervous when they think they might be outnumbered. Black Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.

90271
Black Ice-Reinforced Wooden Pillar
Mod1:
Mod2:
Mod3:
Mod4:

Short: A pillar made of Black Ice-Reinforced Wood

Long: Pillars offer stability to tall structures, allowing height to become a significant factor in building. Be aware, however, that pillars also offer a unique weak point for enemies to attack. Black Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.

90081
Black Ice-Reinforced Wooden Stairs
Mod1:
Mod2:
Mod3:
Mod4:

Short: A staircase made of Black Ice-Reinforced Wood

Long: Any warrior with even a little battle hardening will agree that the safest ground to defend is the high ground. And if there is no high ground to defend, make it yourself. Stairs are a necessity once buildings grow beyond a certain size. They provide points of natural defence and easy access to higher floors and rooftops (which make excellent archery platforms). Their only weakness is the material upon which they are built - if the high ground is brought crashing down then it no longer serves a tactical purpose. Black Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.

90267
Black Ice-Reinforced Wooden Stairs (rail)
Mod1: Cold Insulated
Mod2:
Mod3:
Mod4:

Short: A staircase made of Black Ice-Reinforced Wood

Long: Any warrior with even a little battle hardening will agree that the safest ground to defend is the high ground. And if there is no high ground to defend, make it yourself. Stairs are a necessity once buildings grow beyond a certain size. They provide points of natural defence and easy access to higher floors and rooftops (which make excellent archery platforms). Their only weakness is the material upon which they are built - if the high ground is brought crashing down then it no longer serves a tactical purpose. Black Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.

90073
Black Ice-Reinforced Wooden Stairs Corner
Mod1:
Mod2:
Mod3:
Mod4:

Short: A staircase made of Black Ice-Reinforced Wood

Long: Any warrior with even a little battle hardening will agree that the safest ground to defend is the high ground. And if there is no high ground to defend, make it yourself. Stairs are a necessity once buildings grow beyond a certain size. They provide points of natural defence and easy access to higher floors and rooftops (which make excellent archery platforms). Their only weakness is the material upon which they are built - if the high ground is brought crashing down then it no longer serves a tactical purpose. Black Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.

90264
Black Ice-Reinforced Wooden Wall
Mod1: Cold Insulated
Mod2:
Mod3:
Mod4:

Short: A wall made of Black Ice-Reinforced Wood

Long: Walls are a comfort for the timid, a strength to the strategist and a trap for the unwary. A barrier against the savage world, walls can be built as high as the stability of the foundations will allow. The strength of the materials used in their construction will determine how long they stay up. Just remember to add a door. Black Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.

90268
Black Ice-Reinforced Wooden Wedge
Mod1: Cold Insulated
Mod2:
Mod3:
Mod4:

Short: A wedge made of Black Ice-Reinforced Wood

Long: Wedges are used to expand the possibilities of a building. Black Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.

90273
Black Ice-Reinforced Wooden Wedge Foundation
Mod1: Cold Insulated
Mod2:
Mod3:
Mod4:

Short: A wedge foundation made of Black Ice-Reinforced Wood

Long: Wedge foundations allow unique shapes to be created when building. Black Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.

11086
Black Lotus Flower
Mod1: High Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: Plucked from deadly black lotus

Long: The next instant, with appalling suddenness, the jungle waved and dimmed out before his eyes; he did not hear the screams that burst out awfully not far away, as his knees collapsed, letting him pitch limply to the earth. Above his prostrate form the great black blossoms nodded in the windless air. - Queen of the Black Coast The black lotus is a much feared, oft-discussed, plant. It is said that the scent of the flowers brings mad, blighted dreams that trouble all but the blackest of souls. The juice of the black lotus is death, an instant plunge into darkness from which one can never recover. It is rumored that the sorcerers of the Black Ring use the Black lotus to recover their necromantic powers. Few know the secrets of the alchemy involved and there are few who dare to experiment with such a deadly substance.

18291
Black Lotus Potion
Mod1: High Grade
Mod2: Consumable
Mod3:
Mod4:

Short: Brewed from the deadly petals of the black lotus

Long: The next instant, with appalling suddenness, the jungle waved and dimmed out before his eyes; he did not hear the screams that burst out awfully not far away, as his knees collapsed, letting him pitch limply to the earth. Above his prostrate form the great black blossoms nodded in the windless air. - Queen of the Black Coast The black lotus is a much feared, oft-discussed, plant. It is said that the scent of the flowers brings mad, blighted dreams that trouble all but the blackest of souls. The juice of the black lotus is death, an instant plunge into darkness from which one can never recover. It is rumored that the sorcerers of the Black Ring use the Black lotus to recover their necromantic powers. This potion, steeped in dark mystery, is death to the unprepared. But for those who know when and how to drink it, it can provide an instant surge of sorcerous power.

11087
Black Lotus Powder
Mod1: High Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: A small bag of black lotus powder

Long: Then Taurus brought the mouth of the tube to his lips and blew powerfully. A long jet of yellowish powder shot from the other end of the tube and billowed out instantly in a thick green-yellow cloud that settled over the shrubbery, blotting out the glaring eyes. - Tower of the Elephant The black lotus is a much feared, oft-discussed, plant. It is said that the scent of the flowers brings mad, blighted dreams that trouble all but the blackest of souls. The juice of the black lotus is death, an instant plunge into darkness from which one can never recover. This powder is known to be deadly to animals when blown into their faces, though with the wrong wind, such an attack can prove deadlier to the attacker.

11088
Black Lotus Seeds
Mod1: High Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: Seeds of the black lotus

Long: The next instant, with appalling suddenness, the jungle waved and dimmed out before his eyes; he did not hear the screams that burst out awfully not far away, as his knees collapsed, letting him pitch limply to the earth. Above his prostrate form the great black blossoms nodded in the windless air. - Queen of the Black Coast The black lotus is a much feared, oft-discussed, plant. It is said that the scent of the flowers brings mad, blighted dreams that trouble all but the blackest of souls. The juice of the black lotus is death, an instant plunge into darkness from which one can never recover. It is rumored that the sorcerers of the Black Ring use the Black lotus to recover their necromantic powers. Few know the secrets of the alchemy involved and there are few who dare to experiment with such a deadly substance. These seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration.

82002
Black Rhino Head
Mod1:
Mod2:
Mod3: Ingredient
Mod4:

Short: Black Rhino Head

Long: The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed.

81002
Black Rhino Head Trophy
Mod1:
Mod2:
Mod3:
Mod4:

Short: Black Rhino Head Trophy

Long: The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed.

19135
Black Rhinoceros
Mod1: Pet
Mod2:
Mod3:
Mod4:

Short: A tame rhinoceros

Long: The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

51834
Black Tusk Shield
Mod1: Legendary
Mod2: Shield
Mod3: Shieldsmash
Mod4:

Short: A shield made from old tusks

Long: Made from tusks as opposed to bone, this shield is stronger than it's more basic cousin.

92145
Blackcove Rum
Mod1: Mid Grade
Mod2: Consumable
Mod3: Chilling
Mod4:

Short: Aclohol. Alloco? Alocolol? it's booze.

Long: This will get you good and drunk and make you speak like a pirate.

51808
Blackheart Blade
Mod1: Legendary
Mod2: Weapon
Mod3: Cripple
Mod4: Cursed

Short: A weapon imitating the power of the Warmaker

Long: This weapon imitates the look and power of the Warmaker's blade. It might not be as powerful but it nevertheless instills fear in any opponent that faces the wrong end of it.

51809
Blackheart Hammer
Mod1: Legendary
Mod2: Weapon
Mod3: Sunder
Mod4: Cursed

Short: A weapon imitating the power of the Warmaker

Long: This weapon imitates the look and power of the Warmaker's hammer. It might not be as powerful but it nevertheless instills fear in any opponent that faces the wrong end of it.

89301
Blacksmith's Bench
Mod1:
Mod2:
Mod3:
Mod4:

Short: A bench covered in tools for shaping metal

Long: That is to say, they had learned to work crudely in copper and tin, which were found scantily in their country, and for which latter metal they raided into the mountains of Zingara, or traded hides, whale's teeth, walrus tusks and such few things as savages have to trade.- The Hyborian Age Smithing is a well-known and oft-used profession in the Hyborian kingdoms. In the larger cities and towns, smiths are forced to join guilds that offer them a certain amount of political protection, while enforcing a rigorous set of standards of work and tools. This bench contains many of the tools that smiths need, but in the Exiled Lands, there are no standards to be enforced.

50509
Blade of Seven Winds
Mod1: Legendary
Mod2: Weapon
Mod3: Bleed
Mod4: Armor Negation

Short: An ancient weapon found in the Unnamed City

Long: A finely crafted, almost paper-thin blade with tremendous cutting power that would negate almost any armor. This cutting power is not without drawback, however, as the damage of the blade is also reduced.

51542
Blade of the Adventurer
Mod1: Legendary
Mod2: Weapon
Mod3: Cripple
Mod4:

Short: A sword borne by the Adventurers of Nemedia

Long: I was riding for Belverus on Amalric's business, said the Adventurer, advancing warily. The starlight was a long sheen on the great two-handed sword he bore naked in his hand. - The Hour of the Dragon Considered the most dangerous foes in all of Nemedia, the Adventurers are a class of warrior peculiar to that country. They have not attained the wealth and position of knighthood or have fallen from that estate; they are hard-bitten fighters, dedicating their lives to war and adventure. They hold themselves accountable to no man but the king. The grip of this sword is worn smooth by participation in thousands of battles and the blade is oiled and razor sharp. In the hands of a competent wielder, this two-handed sword does additional damage with every strike.

51300
Bleached Bone Skinning Knife
Mod1: Low Grade
Mod2: Tool
Mod3:
Mod4:

Short: A curved bone skinning knife

Long: There's more than one way of skinning a panther. - Red Nails Any warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch. This skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece. Using such a knife has the advantage of providing more hides with less effort.

51461
Blessed Blood Letter
Mod1: Hallowed
Mod2: Tool
Mod3: Ritual Harvest
Mod4:

Short: A tool for extracting the blood of victims

Long: When Jhebbal Sag visits this realm, he chooses a form and enters his sacred groves. Occasionally, he will mate with the female of a species and create a divine child. Through generations of breeding, many creatures contain some trace of the divine blood of Jhebbal Sag. The blood letter can be used to harvest the blood of victims, which can be used in the sacrifice rituals of Jhebbal Sag.

51462
Blessed Derketo's Kiss
Mod1: Hallowed
Mod2: Tool
Mod3: Ritual Harvest
Mod4:

Short: A tool for extracting unfulfilled desires

Long: Derketo teaches that when a person dies their unfulfilled desires manifest within their bodies. The worshippers of Derketo have created this tool for extracting that...remnant from those who die while under their ministrations. Just don't look too closely at what it pulls out.

51460
Blessed Hoar-Frost Hatchet
Mod1: Hallowed
Mod2: Tool
Mod3: Ritual Harvest
Mod4:

Short: A hatchet dangerously cold to the touch

Long: 'I have seen the hoar-frost glittering in the sun,' she answered. 'I have heard the wind whispering across the everlasting snows.' - The Frost-Giant's Daughter It is said Ymir sends these sacred tools out into the world for champions to find. With such a hatchet, one can harvest the ice of winter itself and use such material to craft garments and weapons holy to the frost giant god.

51457
Blessed Mitraen Ankh
Mod1: Hallowed
Mod2: Tool
Mod3: Ritual Harvest
Mod4:

Short: An Ankh used in the ritual purification of the dead

Long: 'Mitra would have folks stand upright before him - not crawling on their bellies like worms, or spilling blood of animals all over his altars.' - Black Colossus The purification of the dead is considered an important part of the death rites of Mitra. When one dies, the vessel that was the body is usually consigned to the flames in a rite that was borne from the legend of the phoenix. It is said that in cleasning the body with fire, a new soul can be reborn from the ashes. However, before a body is burned, it is ritually purified using an Ankh of Mitra. The body is struck with the Ankh to push out any trace of spirit left trapped within the body, preventing the corpse from rising again and sealing it against necromancy.

51459
Blessed Setite Ritual Knife
Mod1: Hallowed
Mod2: Tool
Mod3: Ritual Harvest
Mod4:

Short: A formal dagger used for ritualistic killings

Long: She has instituted human sacrifice, and since her mating with Constantius, no less then five hundred men, women and children have been immolated. Some of these have died on the altar she has set up in the temple, herself wielding the sacrificial dagger, but most have met a more horrible doom. - A Witch Shall be Born The devotees of Set are spread far and wide in the lands of Stygia and the Old Serpent demands human sacrifice as a part of his worship. These daggers are crafted in the thousands at the forges of Luxur and then spread to the priesthood of the Serpent god. While the rituals of Set are many and depraved, the fastest is bending a victim over an altar and cutting their heart from their chest.

51458
Blessed Yog Cleaver
Mod1: Hallowed
Mod2: Tool
Mod3: Ritual Harvest
Mod4:

Short: A rudimentary axe created from a jawbone bound to a stout branch

Long: On the heels of the shout came a clamor of blood-freezing screams, the shattering impact of axes on the gate. - The Black Stranger Bladed weapons are generally frowned upon by the worshippers of Yog, but this jawbone is dull enough that it acts more like a club than a sword. Yoggites believe that the consumption of human flesh gives them the Blessing of Yog for a period of time, which grants them invulnerability to normal weapons. While Yog is considered a deity in Darfar, scholars in Hyboria classify him as a demon of the Elder night, referencing ancient documents that survived the drowning of Atlantis.

11079
Blood
Mod1: High Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: The crimson hued fluid of life

Long: Conan set his teeth and drove the sword deep. Blood streamed over the blade and his hand, and the monster started convulsively, then lay back quite still. - The Tower of the Elephant Blood is an inevitable part of life in the Exiled Lands - splattered on the weapons and clothing of friend and foe, running from the victorious blade, soaked in the bandages of the wounded. There is a power in blood, not just in the foul sorceries of black mages, but in the blood of ordinary men and women. Blood can be mixed into compost to increase the potency of the mixture and bring additional life from this side effect of death.

51455
Blood Letter
Mod1: Hallowed
Mod2: Tool
Mod3: Ritual Harvest
Mod4:

Short: A tool for extracting the blood of victims

Long: When Jhebbal Sag visits this realm, he chooses a form and enters his sacred groves. Occasionally, he will mate with the female of a species and create a divine child. Through generations of breeding, many creatures contain some trace of the divine blood of Jhebbal Sag. The blood letter can be used to harvest the blood of victims, which can be used in the sacrifice rituals of Jhebbal Sag.

18276
Blood Sausage
Mod1: Mid Grade
Mod2: Consumable
Mod3:
Mod4:

Short: Links of meat held together by innards. Tasty.

Long: Loved by some, hated by most - blood sausages are a staple food amongst the tribes of the frozen north. Every part of the animal is used, even the blood that courses through their veins.

18036
Blood-stained Nails
Mod1: High Grade
Mod2: Consumable
Mod3:
Mod4: Bonus Vitality

Short: A manuscript written by the Archivist himself

Long: This book describes the life and work-conditions of a barbarian that suffers from fear of blood. Most of the book is dedicated to the barbarian trying to clean his nails. The story feels... wrong. But it is strangely inspiring when read. If written by another author, it could have been a very good read.

80977
Blooded Altar of Ymir
Mod1:
Mod2:
Mod3:
Mod4:

Short: A place of sacrifice to Ymir, the Frost Giant

Long: The clangor of the swords had died away, the shouting of the slaughter was hushed; silence lay on the red-stained snow. The bleak pale sun that glittered so blindingly from the ice-fields and the snow-covered plains struck sheens of silver from rent corselet and broken blade, where the dead lay as they had fallen. The nerveless hand yet gripped the broken hilt; helmeted heads back-drawn in the death-throes, tilted red beards and golden beards grimly upward, as if in last invocation to Ymir the frost-giant, god of a warrior-race... - The Frost-Giant's Daughter It is said that the battlefield is truly Ymir's altar. The war god does not want murdered sacrifices so much as beautiful deaths during the din of glorious combat. Yet those most devoted to the Lord of Storm and War still find themselves constructing places where they can directly commune with their god through the medium of spilt blood. On the cold winds of deadly winter, one might hear the grinding whisper of the Father

51950
Bloodstone Sword
Mod1: High Grade
Mod2: Weapon
Mod3: Cripple
Mod4:

Short: A sword fashioned out of pure black ice and infused with blood

Long: Infused with the blood of thousands of victims, this blade has been blessed by Tsathoggua.

11023
Blue Crystal
Mod1:
Mod2:
Mod3:
Mod4:

Short: A shimmering crystal

Long: Brittle, impossible to work with conventional tools, crystal is mostly used for focusing light and creating rudimentary lenses. The Black Seers of Mount Yimsha craft great lenses to aid in their astrological divinations. Black sorceries gain potency when the heavens are in certain configurations.

17050
Blue Dye
Mod1:
Mod2:
Mod3: Ingredient
Mod4:

Short: A flask of blue dye

Long: This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

11028
Blue Feather
Mod1:
Mod2:
Mod3:
Mod4:

Short: A feather

Long: Used primarily in the creation of arrows and for stuffing cushions, feathers come in all sizes and colors. Soft, downy feathers plucked from the breast of an animal are the best for cushioning, while stiffer feather taken from the tail of a bird are more useful for keeping arrows true in the air. These feathers are taken from the wild birds that roam the Exiled Lands - so ferocious, but oh so delicious as well.

80623
Blue Stygian Carpet
Mod1:
Mod2:
Mod3:
Mod4:

Short: A patterned, Stygian carpet

Long: Woven of coarse fibers, this carpet is decorated with common patterns that are found in taverns and temples the length of Stygia.

51103
Blunted Arrow
Mod1: Low Grade
Mod2: Projectile
Mod3:
Mod4: Stun Damage

Short: A blunted arrow for taking down enemies at range

Long: Originally designed for knocking birds from the air without damaging their meat and feathers, blunted arrows quickly became a staple of thieves and thugs who preferred to take their victims down from a distance. The problem with using blunted arrows in combat is that they do very little damage, so the archer has to be accurate or risk the rage of a bruised, charging foe. Arrows can be equipped by dragging them over the bow in the inventory.

51104
Blunted Bolts
Mod1: Low Grade
Mod2: Projectile
Mod3:
Mod4: Stun Damage

Short: A blunted bolt for taking down enemies at range

Long: Originally designed for knocking birds from the air without damaging their meat and feathers, blunted bolts quickly became a staple of thieves and thugs who preferred to take their victims down from a distance. The problem with using blunted bolts in combat is that they do very little damage, so the crossbowman has to be accurate or risk the rage of a bruised, charging foe.

51102
Blunted Javelin
Mod1: Low Grade
Mod2: Weapon
Mod3: Throwing
Mod4: Stun Damage

Short: A blunted javelin for knocking out foes

Long: I watched my opportunity and captured a Shemitish jailer - knocked him senseless as he left the courtyard late one night - dragged him into a cellar near by and questioned him. - A Witch Shall be Born Sometimes an enemy will fight to the death. Sometimes an enemy will flee like a coward. With this blunted javelin, a single well-placed throw can put down a fleeing enemy for interrogation and humiliation at a later point. It can be used in regular melee, of course, but it is somewhat less effective at stabbing than a regular pointed weapon.

41060
Blunted Weapon Fitting
Mod1: Mid Grade
Mod2: Tool
Mod3:
Mod4:

Short: A blunted fitting that can be applied to a weapon to increase concussive damage

Long: Sometimes the best course in combat is not to defeat an enemy, but to see them humiliated and begging for mercy. Or dragged back to spend some time whimpering on the Wheel of Pain. This fitting can be attached to almost any weapon and increases the chance of knocking an enemy out before they bleed to death. Applying this fitting will increase the concussion damage of a weapon.

19111
Boar
Mod1: Pet
Mod2:
Mod3:
Mod4:

Short: A tame boar

Long: The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19159
Boar Carcass
Mod1: Pet
Mod2: Dead
Mod3:
Mod4:

Short: The carcass of a boar

Long: Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.

19017
Boar Shoat
Mod1: Pet
Mod2: Cute
Mod3:
Mod4:

Short: A baby animal captured in the wild

Long: Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian. Or a quick meal. If worst comes to worst.

10021
Bone
Mod1: Low Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: Bones and bone fragments from animals and humans

Long: Used by shamans and witch doctors for rituals and ceremonial gear, bone is a staple of crafting primitive equipment. The people of Darfar are known for ritual cannibalism as a part of their worship of Yog. They use the remains of their victims to craft horrifying weapons and armours. Bone is not particularly durable and will shatter easily upon iron or steel.

51184
Bone Arrow
Mod1: Low Grade
Mod2: Projectile
Mod3:
Mod4:

Short: Primitive arrows made from bone

Long: Better if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe. - The Hour of the Dragon A well-made arrow can be the difference between a hit and a miss. Arrows can be equipped by dragging them over the bow in the inventory.

51185
Bone Bolts
Mod1: Low Grade
Mod2: Projectile
Mod3:
Mod4:

Short: Primitive bolts made from bone

Long: Arus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight. - The God in the Bowl Without bolts, a crossbow is just a really poorly shaped club.

18252
Bone Broth
Mod1: Mid Grade
Mod2: Consumable
Mod3:
Mod4:

Short: Under the delicious broth is something that was recently...human

Long: Yet what creature but man breaks bones for their marrow? Perhaps those remnants were mute evidence of a horrible, cannibalistic feast... - The Hour of the Dragon A delicacy out of Darfar. The proper way to serve this delicious, hot broth is with a hull human skull in the bowl, slowly revealed with every slurping spoonful.

88884
Bone Pile 1
Mod1:
Mod2:
Mod3:
Mod4:

Short: A pile of bones

Long: There is something disconcerting about these bones.

88885
Bone Pile 2
Mod1:
Mod2:
Mod3:
Mod4:

Short: A pile of bones

Long: There is something disconcerting about these bones.

51601
Bone Shield
Mod1: Low Grade
Mod2: Shield
Mod3: Shieldsmash
Mod4: Durable

Short: A shield lashed together from the bones of the dead

Long: Wildly driven spears and knives glanced from his helmet or the shield on his left arm, while his broadsword cleft flesh and bone, split skulls, scattered brains and spilled entrails into the bloody dust. - The Snout in the Dark Bones lashed to a wooden frame make for an intimidating defensive wall. Unfortunately, the brittle nature of bone means that intimidation is the strongest element of this shield. A few blows and it will shatter and leave the wielder vulnerable. Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block. Darfari cannibals often craft this type of shield from the leftover bones in their sacrifice pits. The smell of charred flesh still clings to the bones.

11078
Bonemeal
Mod1: Mid Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: A mixture of fine and coarse bone grindings

Long: Kill everything, waste nothing is an adage of vital meaning to the tribes of Hyrkanian nomads who roam the steppes east of Turan. Out on the grasslands, every resource is vital, including the bones and claws of their kills which are ground down into bone meal. Bone meal can be added to compost to improve its composition and, unappetizing as it sounds, it can also be used in some food recipes.

89010
Bonfire
Mod1:
Mod2:
Mod3:
Mod4:

Short: A large bonfire

Long: They camped that night on the northern slopes of those hills, and hook-nosed, fiery-eyed men of the hill tribes came in scores to squat about the fires and repeat news that had come up out of the mysterious desert. - Black Colossus Built of large pieces of wood, the bonfire is a blazing beacon in the night. Bonfires give off more light and heat than their lesser relative, the campfire, which can be an advantage if the priority is to remain warm, or a disadvantage if the priority is to remain hidden.

92089
Boon of the Black Yeti
Mod1: Pet
Mod2:
Mod3:
Mod4:

Short: This summons a protector of Hanuman to your side

Long: They entered a court paved with marble which gleamed whitely in the starlight. A short flight of broad marble steps led up to the pillared portico. The great bronze doors stood wide open as they had stood for centuries. But no worshippers burnt incense within. In the day men and women might come timidly into the shrine and place offerings to the ape-god on the black altar. At night the people shunned the temple of Hanuman as hares shun the lair of the serpent. - Shadows in Zamboula This boon was granted by Hanuman after a human sacrifice was placed in his hands.

92090
Boon of the Gorilla
Mod1: Pet
Mod2:
Mod3:
Mod4:

Short: This summons a protector of Hanuman to your side

Long: They entered a court paved with marble which gleamed whitely in the starlight. A short flight of broad marble steps led up to the pillared portico. The great bronze doors stood wide open as they had stood for centuries. But no worshippers burnt incense within. In the day men and women might come timidly into the shrine and place offerings to the ape-god on the black altar. At night the people shunned the temple of Hanuman as hares shun the lair of the serpent. - Shadows in Zamboula This boon was granted by Hanuman after a human sacrifice was placed in his hands.

92091
Boon of the Grey Ape
Mod1: Pet
Mod2:
Mod3:
Mod4:

Short: This summons a protector of Hanuman to your side

Long: They entered a court paved with marble which gleamed whitely in the starlight. A short flight of broad marble steps led up to the pillared portico. The great bronze doors stood wide open as they had stood for centuries. But no worshippers burnt incense within. In the day men and women might come timidly into the shrine and place offerings to the ape-god on the black altar. At night the people shunned the temple of Hanuman as hares shun the lair of the serpent. - Shadows in Zamboula This boon was granted by Hanuman after a human sacrifice was placed in his hands.

92092
Boon of the Silverback
Mod1: Pet
Mod2:
Mod3:
Mod4:

Short: This summons a protector of Hanuman to your side

Long: They entered a court paved with marble which gleamed whitely in the starlight. A short flight of broad marble steps led up to the pillared portico. The great bronze doors stood wide open as they had stood for centuries. But no worshippers burnt incense within. In the day men and women might come timidly into the shrine and place offerings to the ape-god on the black altar. At night the people shunned the temple of Hanuman as hares shun the lair of the serpent. - Shadows in Zamboula This boon was granted by Hanuman after a human sacrifice was placed in his hands.

92093
Boon of the Yeti
Mod1: Pet
Mod2:
Mod3:
Mod4:

Short: This summons a protector of Hanuman to your side

Long: They entered a court paved with marble which gleamed whitely in the starlight. A short flight of broad marble steps led up to the pillared portico. The great bronze doors stood wide open as they had stood for centuries. But no worshippers burnt incense within. In the day men and women might come timidly into the shrine and place offerings to the ape-god on the black altar. At night the people shunned the temple of Hanuman as hares shun the lair of the serpent. - Shadows in Zamboula This boon was granted by Hanuman after a human sacrifice was placed in his hands.

92019
Boots of Asura
Mod1: High Grade Flawless
Mod2: Armor
Mod3: Light
Mod4: Bonus Survival

Short: Boots worn by the Followers of Asura

Long: Prophets, Centors, Legates and Protectors of the faith of Asura, the Followers of Asura are known for their worldly knowledge as well as their helpfulness. These clothes do not protect against the weather but do grant attribute bonuses.

92014
Boots of Sobek
Mod1: Legendary
Mod2: Armor
Mod3: Medium
Mod4: Bonus Vitality

Short: Boots made of thick reptile leather

Long: He plunged through the undergrowth, hip-deep in the marshes; dived headlong into the deep water, heedless of sharks or crocodiles, and swam to the galley and was clambering up the chain on to the deck, dripping and exultant, before the watch saw him. - The hour of the Dragon Only the chosen of Sobek are allowed to wear this armor. The scales themselves are thicker than regular crocodile scales, and it has been further reinforced by star metal plates. As a result, the armor is much heavier than normal medium armor but offers additional protection. This armor does not grant any bonus to heat or cold-protection.

80948
Bower of Jhebbal Sag
Mod1:
Mod2:
Mod3:
Mod4:

Short: A place for worshipping Jhebbal Sag

Long: Though the Lord of Beasts prefers natural locations for his sacred groves, it is understood that men no longer live in the deep wilds of the world. Thus, the altars of Jhebbal Sag tend to be built of crude stone and hacked into a basic likeness. Too much polish would be reminiscent of man without the component of the beast. Too little polish would alienate mankind. Though Jhebbal Sag rarely visits such altars, he will receive sacrifices made here and eventually provide the power to manifest his avatar.

11104
Bracelet Mold
Mod1: Mid Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: A mold for casting bracelets from precious metals

Long: Jewelry is considered a sign of status and wealth. This holds true from the most primitive tribes to the most civilized. One need only glance at a Shemite merchant, arms and legs covered in golden trinkets, to understand the power that jewelry conveys. This simple mold can be used to make bracelets from precious metals.

80511
Bracketed Torch
Mod1:
Mod2:
Mod3:
Mod4:

Short: An iron bracketed torch that can be attached to a wall

Long: Defending a fortification during a night assault is made infinitely simpler by the ability to see where the enemy is coming from. Attaching torches to the walls of a building can free hands to grip a blade or pike and cast a light upon the activities of enemies.

10012
Branch
Mod1: Low Grade
Mod2: Combustible
Mod3: Ingredient
Mod4:

Short: A sturdy branch fallen from a tree

Long: Branches can be used to create rudimentary weapons and tools, which can then be used to shape wood for more beneficial purposes.

18206
Bread
Mod1: Low Grade
Mod2: Consumable
Mod3: Ingredient
Mod4:

Short: A loaf of bread

Long: She gave into his hands a wooden dish heaped with dried fruits, cheese and barley bread, and a great pot of the heady upland beer, brewed from barley grown in the high valleys. - The Hour of the Dragon Bread takes on many forms, baked from various mixtures of dough and water. On the climb from savagery, bread tends to come at the dawn of agriculture.

18320
Breath of Dagon
Mod1: High Grade
Mod2: Consumable
Mod3:
Mod4:

Short: A potion that gives the ability to breathe underwater

Long: This potion, made from crushed scales, allows the imbiber to breathe underwater for a prolongued period of time. The potion is sickeningly sweet and smells like rotting fish, but is effective.

53102
Breathing Potion
Mod1: Mid Grade
Mod2: Consumable
Mod3:
Mod4:

Short: A glowing potion that improves underwater breathing

Long: She waded out until the low waves were lapping about her waist; then she struck out strongly, swimming with a vigor that promised unusual enurance. - The Devil in Iron The Dregs have always been a dangerous place. When the Giant-kings would send slaves to clean out the sewers, they would often lose valuable servants to the creatures which dwelt in the sewers, not to mention those that drowned when a chamber suddenly flooded. For the latter, at least, they could craft a solution. Using a combination of the strange glowing plants and heat, they created a potion that would allow those caught in water to be able to buy a few more minutes of precious breathing time. Slaves still disappeared from time to time, but the scrutiny of the Giant-kings seemed to cause a great reduction in these incidents.

16011
Brick
Mod1:
Mod2:
Mod3: Ingredient
Mod4:

Short: Shaped stones for construction

Long: Loose fitting stones are a poor defense against the elements and the creatures of the Exiled Lands. Bricks, cut from sections of sandstone, provide more strength to structures and can be butressed with iron and steel to create sturdy walls and strong defenses. These bricks are shaped to fit, but have not undergone any more specific treatment.

14171
Brimstone
Mod1:
Mod2:
Mod3: Ingredient
Mod4:

Short: Foul smelling yellow crystals used in dark rituals

Long: Brimstone is one of the most sought after alchemical components due its application in a wide variety of concoctions. Searing fumes make collecting it a difficult task and the bleached bones of those who did not adequately prepare serve as a grisly warning to others. Combined with sticky tar, brimstone creates steelfire, which is a catalyst that hardens iron into steel.

92149
Broken Glass
Mod1: Legendary
Mod2: Weapon
Mod3: Shieldsmash
Mod4: Bonus Survival

Short: An improvised bar brawling weapon

Long: For all weapons there is one end that is particularly unpleasant. Whomever broke this bottle made certain that the amount of unpleasant ends should vastly outnumber the amount of safe ones.

51213
Broken Oar
Mod1: Mid Grade
Mod2: Weapon
Mod3: Sunder
Mod4:

Short: Once a proud oar

Long: This oar has an enticing and familiar shape and design. It's a pity that it is broken but it will still serve the purpose of whacking someone over the head with it.

15516
Broken Scourgestone Piece
Mod1:
Mod2:
Mod3: Ingredient
Mod4:

Short: A broken piece of stone that pulses with power

Long: This is a piece of the legendary Scourgestone. But it is broken and must be reassembled by one who understands the power that it holds.

11020
Bronze Coin
Mod1:
Mod2:
Mod3:
Mod4:

Short: A bronze coin

Long: This coin is made of bronze. These coins are of dubious mercantile value but can probably be melted down to obtain base metals.

82038
Brown Bear Head
Mod1:
Mod2:
Mod3: Ingredient
Mod4:

Short: The head of a Brown Bear

Long: The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed.

82037
Brown Bear Trophy
Mod1:
Mod2:
Mod3:
Mod4:

Short: A stuffed, mounted Brown Bear head

Long: The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed.

17010
Brown Dye
Mod1:
Mod2:
Mod3: Ingredient
Mod4:

Short: A flask of brown dye

Long: This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

53997
Brutish Daggers
Mod1: High Grade
Mod2: Weapon
Mod3: Bleed
Mod4: Cripple

Short: A pair of daggers crafted of exquisite bone

Long: These daggers are old but very sharp. The bones that these daggers have been crafted from do not come from any of the animals that walks these lands.

52498
Buccaneer Peg Leg (Left Fitting)
Mod1: Low Grade
Mod2: Armor
Mod3: Light
Mod4:

Short: A wooden prosthetic leg

Long: The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition. Somehow, this peg leg allows the temporary removal of your own - where it is stored is anyones guess.

52495
Buccaneer Peg Leg (Right Fitting)
Mod1: Low Grade
Mod2: Armor
Mod3: Light
Mod4:

Short: A wooden prosthetic leg

Long: The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition. Somehow, this peg leg allows the temporary removal of your own - where it is stored is anyones guess.

18254
Bug Kabob
Mod1: Low Grade
Mod2: Consumable
Mod3:
Mod4:

Short: Roasted bugs on a skewer

Long: A trick learned from the people of Kush is to skewer assortments of large insects and grubs, with bits of vegetable or fruit for flavor, and roast it all on a fire. It makes for a surprisingly tasty treat.

92191
Bulked Plating
Mod1: High Grade
Mod2: Tool
Mod3:
Mod4:

Short: A set of bulky armor plates to fit inside armor

Long: These armor plates fit snugly in or over armor pieces but increases the weight of such armors greatly.

51606
Bulwark of Bone
Mod1: Low Grade
Mod2: Shield
Mod3: Shieldsmash
Mod4:

Short: A shield lashed together from the bones of the dead

Long: Wildly driven spears and knives glanced from his helmet or the shield on his left arm, while his broadsword cleft flesh and bone, split skulls, scattered brains and spilled entrails into the bloody dust. - The Snout in the Dark Bones lashed to a wooden frame make for an intimidating defensive wall. Unfortunately, the brittle nature of bone means that intimidation is the strongest element of this shield. A few blows and it will shatter and leave the wielder vulnerable. Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block. Darfari cannibals often craft this type of shield from the leftover bones in their sacrifice pits. The smell of charred flesh still clings to the bones.

18214
Bush Jerky
Mod1: Low Grade
Mod2: Consumable
Mod3:
Mod4:

Short: Strips of feral meat dried and salted

Long: Meat can be preserved for a time by salting and drying. The process also improves the flavor, or perhaps covers it up, of stringy and gamy meat.

18074
Cactus Wine
Mod1: Low Grade
Mod2: Consumable
Mod3:
Mod4: Chilling Light

Short: An unlikely drink, sweeter than expected

Long: Give me a clean sword and a clean foe to flesh it in. Damnation! What would I not give for a flagon of wine! - The Scarlet Citadel Humankind will find a way to have its drink, and there are those who learned to make an alcoholic beverage where grapes fear to grow. Made from the fermented juice of the cactus, this wine cools the tongue.

80213
Cage
Mod1:
Mod2:
Mod3:
Mod4:

Short: A crude cage made out of branches

Long: A makeshift cage, suitable as a place to keep ones more unruly... possessions.

19113
Camel
Mod1: Pet
Mod2:
Mod3:
Mod4:

Short: A tame camel

Long: The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19034
Camel Calf
Mod1: Pet
Mod2: Cute
Mod3:
Mod4:

Short: A baby animal captured in the wild

Long: Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian. Or a quick meal. If worst comes to worst.

19161
Camel Carcass
Mod1: Pet
Mod2: Dead
Mod3:
Mod4:

Short: The carcass of a camel

Long: Notorious for their glass jaw and tendency to spit, this camel was apparently killed by some form of head trauma. Life is harsh in the Exiled Lands, but more so for camels than any other creature as every idiot barbarian who passes by tries to punch them in the face. Rest in peace, fair camel. You're safe now.

89001
Campfire
Mod1:
Mod2:
Mod3:
Mod4:

Short: A small campfire for cooking and keeping warm

Long: 'Lie here.' He indicated a clean-swept space close to a small flickering fire. He saw no incongruity in a princess lying down on the naked ground beside a campfire, wrapped in a warrior's cloak. - Black Colossus The campfire is an adventurers best friend when the nights turn cold and the darkness presses in all around. Made from simple branches and twigs, the campfire is an excellent source of light and heat. Campfires can be used to cook meat which is important given the number of parasites that infect the wild animals of the Exiled Lands. Better to eat some burned meat, than be poisoned for days. With the light of a campfire, however, comes visibility. Wary travelers would do well to hide their fires, lest they be ambushed in the night by men with unsavory intentions.

80521
Candle Stub
Mod1:
Mod2:
Mod3:
Mod4:

Short: The melted, half-used stub of a candle

Long: Used primarily indoors, candles are the cheapest light source available. In royal castles, great candelabras with hundreds of candles light great ballrooms and throne rooms, while in the huts of peasants a single candle burns in the night to illuminate those simple tasks that are performed once the sun has dropped below the horizon. Made from beeswax shaped around a treated wick, this candle has been used extensively in the past.

80525
Candleholder
Mod1:
Mod2:
Mod3:
Mod4:

Short: A metal candleholder

Long: Mostly used for decoration and to prevent the ever-present danger of candlewax burns, this candleholder is nondescript and could be found in any Hyborian Kingdom.

18311
Canine Lure
Mod1: Mid Grade
Mod2:
Mod3: Lure
Mod4:

Short: A lure intended to draw canine creatures

Long: A bundle of urine-soaked hides and foul-smelling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to demons, they are nauseating to a human. This can be placed on the ground to attract the attention of nearby beasts.

51497
Carapace Shield
Mod1: Mid Grade
Mod2: Shield
Mod3: Shieldsmash
Mod4:

Short: A shield of hardened carapace

Long: These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block. This shield is crafted from the hardened carapace of one of the insectoid creatures that roams the Exiled Lands. It is strong and durable - but not as effective as a shield made of metal.

51825
Carnage
Mod1: Legendary
Mod2: Weapon
Mod3: Cripple
Mod4: Cursed

Short: A weapon infused by a sliver of the power of the Warmaker

Long: This weapon was forged ages ago by one of the Giant King's smiths. It vibrates in anticipation for the coming slaughter. The very act of holding it requires all the willpower you can muster and only the most steadfast warriors can resist to succumb to the dark powers infused into this blade. Unworthy wielders of this weapon will not be able to wield this weapon.

89401
Carpenter's Bench
Mod1:
Mod2:
Mod3:
Mod4:

Short: A bench covered in tools for carpentry

Long: 'Our merciful sovereign offers you one more chance, Countess,\" said the tallest of the three, and he spoke Aquilonian without an accent. \"He bids me say that if you soften your proud, rebellious spirit, he will still open his arms to you. If not-' he gestured toward a grim wooden block in the center of the cell. It was blackly stained, and showed many deep nicks as if a keen edge, cutting through some yielding substance, had sunk into the wood. - The Hour of the Dragon The ability to work wood is a useful skill for anybody interested in creating buildings and furniture. This bench is covered with all of the implements that one needs to create anything from houses to chairs.

51829
Carpentry Hammer
Mod1: Low Grade
Mod2: Tool
Mod3:
Mod4:

Short: A tool for carpentry

Long: A tool specifically designed to enhance the user-experience of slaving away as a thrall.

80601
Carpet
Mod1:
Mod2:
Mod3:
Mod4:

Short: A red, patterned, Stygian carpet

Long: Woven of coarse fibers, this carpet is decorated with common patterns that are found in taverns and temples the length of Stygia.

80992
Catfish
Mod1: Rare
Mod2: Consumable
Mod3:
Mod4:

Short: A rare fish

Long: Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride. This flesh is harvested from small fish not known for being good eating. It is not particularly filling or flavorful.

80997
Catfish Trophy
Mod1:
Mod2:
Mod3:
Mod4:

Short: A dried and stuffed fish mounted on a wooden plack

Long: Fishermen often keep their most memorable catch as a trophy. Some are kept for the memories, others to impress, and yet others are kept for the sole reason of having something on the wall. Looking at this piece, you cannot help but wonder what reason could possibly be behind this one.

80745
Cauldron
Mod1:
Mod2:
Mod3:
Mod4:

Short: A heavy iron cauldron

Long: On the ivory throne-seat Tascela lolled. Bronze bowls of incense rolled their spirals about her; the wisps of smoke curled about her naked limbs like caressing fingers. - Red Nails The humble cauldron is conventionally used by chefs to create meals. However, the versatility of the cauldron means that it is also sought after by alchemists and sorcerers who concoct strange experiments. This cauldron, however, has seen better days and now only serves a purpose as an ornamental piece.

18210
Century Egg
Mod1: Low Grade
Mod2: Consumable
Mod3:
Mod4:

Short: Dark green egg smelling of ammonia

Long: There is a method of preserving eggs, developed in faraway Khitai. The details vary among the people, but this method often involves clay or ash or salt or quicklime. The egg, so preserved, turns to a dark green. Those foreign to the practice often only eat such an egg out of desperation or a drunken dare. There is the chance that the one who preserved it did not use the ancient method precisely. An imperfectly preserved egg might bring terrible sickness to the eater.

80644
Ceramic Jar
Mod1:
Mod2:
Mod3:
Mod4:

Short: A small jar

Long: These jars are sought after by merchants for their light weight and compact size. They usually contain rare ingredients such as lotus honey.

80643
Ceramic Jug
Mod1:
Mod2:
Mod3:
Mod4:

Short: A ceramic jug

Long: Shaped of clay and fired in a kiln, jugs are used to store liquids and perishable foodstuff.

51964
Chain Bindings
Mod1: High Grade
Mod2: Tool
Mod3: Binding
Mod4:

Short: Bindings strong enough to constrain a captive for a very long time

Long: In one of these chariots lay Conan, king of Aquilonia, weighted with chains, the tang of defeat in his mouth, the blind fury of a trapped tiger in his soul. - The Scarlet Citadel Created of intricate links of iron and steel, this chain is strong enough to drag many times the weight of a man. Chains have dozens of uses, but the most common in the Exiled Lands is the binding and capture of slaves. Once an enemy is rendered unconscious, their ankles are bound with chain and they are dragged into captivity. Chains are vulnerable in their links which chip on stones and break occasionally. The stronger the chain links, the further the captive can be dragged.

80261
Chair
Mod1:
Mod2:
Mod3:
Mod4:

Short: A wooden chair

Long: Commonly found only in the houses of the wealthy or noble, chairs with armrests and backs are considered a mark of refinement.

91314
Champion's Boots
Mod1: Legendary
Mod2: Armor
Mod3: Heavy
Mod4: Bonus Grit

Short: An armor of old Vanir design

Long: This armor is of Vanir design and thus, protects against colder climates. In addition, the armor scraps used to build this armor have been infused by the magic and craftsmanship of the Giant Kings which bestows additional properties. This piece of armor periodically removes crippling effects from the wearer and grants a bonus to Grit.

91311
Champion's Chestguard
Mod1: Legendary
Mod2: Armor
Mod3: Heavy
Mod4: Bonus Strength

Short: An armor of old Vanir design

Long: This armor is of Vanir design and thus, protects against colder climates. In addition, the armor scraps used to build this armor have been infused by the magic and craftsmanship of the Giant Kings which bestows additional properties. This piece of armor periodically removes poisons from the wearer and grants a bonus to Strength.

91312
Champion's Gauntlets
Mod1: Legendary
Mod2: Armor
Mod3: Heavy
Mod4: Bonus Grit

Short: An armor of old Vanir design

Long: This armor is of Vanir design and thus, protects against colder climates. In addition, the armor scraps used to build this armor have been infused by the magic and craftsmanship of the Giant Kings which bestows additional properties. This piece of armor grants an increase to Grit.

91310
Champion's Helmet
Mod1: Legendary
Mod2: Armor
Mod3: Heavy
Mod4: Bonus Grit

Short: An armor of old Vanir design

Long: This armor is of Vanir design and thus, protects against colder climates. In addition, the armor scraps used to build this armor have been infused by the magic and craftsmanship of the Giant Kings which bestows additional properties. This piece of armor periodically removes bleeding from the wearer and grants a bonus to Grit.

91313
Champion's Leggings
Mod1: Legendary
Mod2: Armor
Mod3: Heavy
Mod4: Bonus Strength

Short: An armor of old Vanir design

Long: This armor is of Vanir design and thus, protects against colder climates. In addition, the armor scraps used to build this armor have been infused by the magic and craftsmanship of the Giant Kings which bestows additional properties. This piece of armor periodically removes corruption from the wearer and grants a bonus to Strength.

92166
Chef's Trusted Cleaver
Mod1: High Grade
Mod2: Tool
Mod3: Butchering
Mod4:

Short: A well-used cleaver

Long: Razor Gord's favourite weapon as well as a useful tool, this cleaver has seen much use. It has been very well taken care of and has a reinforced core of steel. Razor Gord is rumored to have repeatedly demonstrated its use on his least favored sous-chefs.

52092
Chest Wrap
Mod1: Low Grade
Mod2: Clothing
Mod3: Light
Mod4:

Short: A simple cloth binding that protects the upper body

Long: A cloth binding that has been wound around the upper body to keep everything in its place.

92016
Chestguard of Asura
Mod1: High Grade Flawless
Mod2: Armor
Mod3: Light
Mod4: Bonus Survival

Short: A chestpiece worn by the Followers of Asura

Long: Prophets, Centors, Legates and Protectors of the faith of Asura, the Followers of Asura are known for their worldly knowledge as well as their helpfulness. These clothes do not protect against the weather but do grant attribute bonuses.

92012
Chestguard of Sobek
Mod1: Legendary
Mod2: Armor
Mod3: Medium
Mod4: Bonus Vitality

Short: A chestpiece made of thick reptile leather

Long: He plunged through the undergrowth, hip-deep in the marshes; dived headlong into the deep water, heedless of sharks or crocodiles, and swam to the galley and was clambering up the chain on to the deck, dripping and exultant, before the watch saw him. - The hour of the Dragon Only the chosen of Sobek are allowed to wear this armor. The scales themselves are thicker than regular crocodile scales, and it has been further reinforced by star metal plates. As a result, the armor is much heavier than normal medium armor but offers additional protection. This armor does not grant any bonus to heat or cold-protection.

18250
Chili Desert Style
Mod1: Mid Grade
Mod2: Consumable
Mod3:
Mod4: Warming Strong

Short: Meaty and eye-wateringly spiced

Long: A specialty of desert caravans. Whatever meat is available is mixed and stewed and livened with copious amounts of spice. This dish will heavily heat the pallet.

91319
Chilled Godbreaker Boots
Mod1: Legendary
Mod2: Armor
Mod3: Heavy
Mod4: Bonus Encumbrance

Short: This is the true power of the Warmaker's Champion

Long: Crafted by infusing the rusty pieces of the Warmaker's armor with an assortment of magical ingredients, this armor is the pinnacle of heavy armors. It withstands an enormous amount of punishment. The magical energies that surge through these leggings grant additional Encumbrance and repairs the equipped weapon for a slight amount when the wearer takes damage.

91317
Chilled Godbreaker Grips
Mod1: Legendary
Mod2: Armor
Mod3: Heavy
Mod4: Bonus Strength

Short: This is the true power of the Warmaker's Champion

Long: Crafted by infusing the rusty pieces of the Warmaker's armor with an assortment of magical ingredients, this armor is the pinnacle of heavy armors. It withstands an enormous amount of punishment. The magical energies that surge through these gauntlets grant additional Strength.

91315
Chilled Godbreaker Helmet
Mod1: Legendary
Mod2: Armor
Mod3: Heavy
Mod4: Bonus Grit

Short: This is the true power of the Warmaker's Champion

Long: Crafted by infusing the rusty pieces of the Warmaker's armor with an assortment of magical ingredients, this armor is the pinnacle of heavy armors. It withstands an enormous amount of punishment. The magical energies that surge through this helmet grant additional Grit and also functions as a breathing mask.

91318
Chilled Godbreaker Leggings
Mod1: Legendary
Mod2: Armor
Mod3: Heavy
Mod4: Bonus Agility

Short: This is the true power of the Warmaker's Champion

Long: Crafted by infusing the rusty pieces of the Warmaker's armor with an assortment of magical ingredients, this armor is the pinnacle of heavy armors. It withstands an enormous amount of punishment. The magical energies that surge through these leggings grant additional Agility and Stamina regeneration.

91316
Chilled Godbreaker Plate
Mod1: Legendary
Mod2: Armor
Mod3: Heavy
Mod4: Bonus Armor

Short: This is the true power of the Warmaker's Champion

Long: Crafted by infusing the rusty pieces of the Warmaker's armor with an assortment of magical ingredients, this armor is the pinnacle of heavy armors. It withstands an enormous amount of punishment. The magical energies that surge through this chestpiece grant even further armor and healing.

11062
Chitin
Mod1: Mid Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: Pieces of exoskeleton

Long: Scorpions and insects are covered in a hardened outer shell that provides them with some protection against the elements. Due to the extremely large size of these creatures in the Exiled Lands, their chitin can be harvested and used to all manner of purposes. The harvesting is, of course, the difficult part. A man-sized scorpion is no laughing matter.

51851
Cimmerian Battle-axe
Mod1: High Grade
Mod2: Weapon
Mod3: Shieldsmash
Mod4:

Short: A vicious, double bladed steel axe

Long: He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter Shaped of steel and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds. Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes. Cimmerian clans often engage in violent local conflict and the battle-axe is a preferred weapon for breaching the wood-walled settlements and laying waste to the rival clansmen within.

17102
Cimmerian Blue Dye
Mod1:
Mod2:
Mod3: Ingredient
Mod4:

Short: A flask of Cimmerian blue dye

Long: This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

80509
Cimmerian Brazier
Mod1:
Mod2:
Mod3:
Mod4:

Short: An ornate brazier

Long: A brazier provides both light and protection from the cold climates of the frozen north.

52570
Cimmerian Fur Boots
Mod1: High Grade
Mod2: Armor
Mod3: Medium
Mod4: Bonus Vitality

Short: Reinforced and fur-lined boots

Long: Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter These reinforced boots of leather and fur keep one's feet both safe and warm. Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor. With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52568
Cimmerian Fur Gauntlets
Mod1: High Grade
Mod2: Armor
Mod3: Medium
Mod4: Bonus Vitality

Short: Furred gauntlets

Long: Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter These gauntlets of fur and mail furs keeps one's hands and forearms both safe and warm. Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor. With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52567
Cimmerian Fur Harness
Mod1: High Grade
Mod2: Armor
Mod3: Medium
Mod4: Bonus Vitality

Short: Reinforced and fur-lined chestpiece

Long: Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter This chest armor of mail and furs keeps one's vitals both safe and warm. Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor. With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52566
Cimmerian Fur Helmet
Mod1: High Grade
Mod2: Armor
Mod3: Medium
Mod4: Bonus Vitality

Short: A riveted fur cap

Long: Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter A medium cap of fur and rivets to keep one safe and warm. Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor. With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52569
Cimmerian Fur Tasset
Mod1: High Grade
Mod2: Armor
Mod3: Medium
Mod4: Bonus Vitality

Short: Furred leg armor

Long: Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter This leg armor of mail and furs keeps one's vitals both safe and warm. Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor. With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

18242
Cimmerian Meal
Mod1: High Grade
Mod2: Consumable
Mod3:
Mod4:

Short: It's hot, and its filling

Long: 'They have no hope here or hereafter,' answered Conan. 'Their gods are Crom and his dark race, who rule over a sunless place of everlasting mist, which is the world of the dead. Mitra! The ways of the Aesir were more to my liking.' - The Phoenix on the Sword The Cimmerians are a hearty people, and they make their meals equally hearty when they can afford to. But Cimmerians are also a grim people, and things such as spice and flavor rarely touch their tongues.

52565
Cimmerian Steel Boots
Mod1: High Grade
Mod2: Armor
Mod3: Heavy
Mod4: Bonus Vitality

Short: Plated boots of hardened steel

Long: The firelight gleamed redly on his steel mail, on his baleful eyes. They burned in the firelight like the eyes of a wolf. - The Hour of the Dragon These plated boots are wrought from hardened steel, the work of an advanced smith. The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.

52563
Cimmerian Steel Gauntlets
Mod1: High Grade
Mod2: Armor
Mod3: Heavy
Mod4: Bonus Vitality

Short: Gauntlets of hardened steel

Long: But Conan's thews were iron too, and his mail saved him from the gnashing fangs and ripping claws long enough for him to drive home his dagger, again and again and again. - The Hour of the Dragon These heavy gauntlets are wrought from hardened steel, the work of an advanced smith. The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.

52561
Cimmerian Steel Helmet
Mod1: High Grade
Mod2: Armor
Mod3: Heavy
Mod4: Bonus Vitality

Short: A helmet of hardened steel

Long: The plain swam to Conan's gaze, the sunlight was a thick red haze and he reeled in his saddle, grasping the flowing mane with his hand. Blood rained on his mail, but grimly he urged the stallion on. - The Hour of the Dragon This heavy helmet is wrought from hardened steel, the work of an advanced smith. The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.

52562
Cimmerian Steel Pauldron
Mod1: High Grade
Mod2: Armor
Mod3: Heavy
Mod4: Bonus Vitality

Short: A chestpiece of hardened steel

Long: A gray sky arched overhead, and a moaning wind was chill with a promise of winter. Brown leaves fluttered slowly down from the bare branches, sifting upon his mailed shoulders. - The Hour of the Dragon This pauldron is wrought from hardened steel, the work of an advanced smith. The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.

52564
Cimmerian Steel Tasset
Mod1: High Grade
Mod2: Armor
Mod3: Heavy
Mod4: Bonus Vitality

Short: Heavy leg armor of hardened steel

Long: The great frame under the mail mesh was too hard and supple for a civilized man; the elemental fire of the primitive burned in those smoldering eyes. - The Hour of the Dragon This leg armor is wrought from hardened steel, the work of an advanced smith. The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.

11106
Circlet Mold
Mod1: Mid Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: A mold for casting circlets from precious metals

Long: Jewelry is considered a sign of status and wealth. This holds true from the most primitive tribes to the most civilized. One need only glance at a Shemite merchant, arms and legs covered in golden trinkets, to understand the power that jewelry conveys. This simple mold can be used to make circlets from precious metals.

11072
Claws
Mod1: Low Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: The claws of some unfortunate beast

Long: These claws were harvested from the limbs of some poor creature. Hopefully it was dead, otherwise, somewhere out there in the wilderness there is a panther struggling frantically to maintain its grip on a tree, a bear casually slapping a deer on the rump or a very confused pack of wolves sliding across an icy lake. Claws can be ground into bone meal in a Grinder.

51468
Claws of Jhebbal Sag
Mod1: High Grade
Mod2: Weapon
Mod3:
Mod4:

Short: Claws that unleash the rage of the beast

Long: A man from the Tauran couldn't mistake the mark of a panther's claws. No. It's a forest devil summoned by Zogar Sag to carry out his revenge. - Beyond the Black River With these equipped, the world takes on a red tinge. The power of Jhebbal Sag surges and the beast takes control. With these equipped, new combinations of moves unlock and a warrior becomes a feral beast in combat.

18226
Cleansing Brew
Mod1: Low Grade
Mod2: Consumable
Mod3:
Mod4:

Short: Smells sharp

Long: It is not against men I must shield you. There are dark worlds barely guessed by man, wherein formless monsters stalk - fiends which may be drawn from the Outer Voids to take material shape and rend and devour at the bidding of evil magicians. - The Phoenix on the Sword It is said that the long-dead sage Epemitreus devised a modest brew, by steeping a very particular mix of herbs and ingredients in boiling water, that could cleanse a small amount of the corrupting influence of the Outer Dark from one's mind and body.

52295
Climbing Boots
Mod1: High Grade
Mod2: Armor
Mod3: Light
Mod4: Climbing

Short: Studded boots for climbing

Long: As civilization sweeps across the barbaric nations of the world it brings comfort, security and occasionally, peace. But in such times, men forget the skills that they once had. The ability to climb, for example, to find purchase on the steepest slopes and cling by the fingernails to the smallest of outcrops. To traverse the world using no more than the power of muscle and grit. The barbaric Cimmerians and tribes of Afghul are known among the civilized nations for their near miraculous climbing ability. As any inhabitant of the Exiled Lands will tell you, there is no miracle here. Just the iron will to survive.

52293
Climbing Gloves
Mod1: High Grade
Mod2: Armor
Mod3: Light
Mod4: Climbing

Short: Rough gloves suited for climbing

Long: His groping hands and feet found niches and knobs, precarious holds at best, and sometimes he virtually hung by his finger nails. Yet upward he went, clawing, squirming, fighting for every foot. - Jewels of Gwahlur As civilization sweeps across the barbaric nations of the world it brings comfort, security and occasionally, peace. But in such times, men forget the skills that they once had. The ability to climb, for example, to find purchase on the steepest slopes and cling by the fingernails to the smallest of outcrops. To traverse the world using no more than the power of muscle and grit. The barbaric Cimmerians and tribes of Afghul are known among the civilized nations for their near miraculous climbing ability. As any inhabitant of the Exiled Lands will tell you, there is no miracle here. Just the iron will to survive.

11011
Coal
Mod1: Mid Grade
Mod2: Combustible
Mod3: Ingredient
Mod4:

Short: The glowing heart of the forge

Long: Coal is a versatile, long lasting fuel. Serious smithing requires a supply of coal to reach the high temperatures for smelting workable metals. Coal is required for the process of transforming iron into the steel. Harlots and nobles often use charcoal to whiten their teeth and healers often keep a small supply handy as a simple remedy for stomach ailments.

52205
Coarse Footwraps
Mod1: Low Grade
Mod2: Clothing
Mod3: Light
Mod4:

Short: Footwraps woven from fibrous plants

Long: The soles of these footwraps offer very poor protection from the sharp-edged stones that litter the ground of the Exiled Lands.

52203
Coarse Handwraps
Mod1: Low Grade
Mod2: Clothing
Mod3: Light
Mod4:

Short: Handwraps woven from fibrous plants

Long: Digging in the gritty soil of the Exiled Lands and tearing up plants by their roots without protection is dirty, infection-prone work. These handwraps provide some protection from the elements and physical attacks.

52204
Coarse Leggings
Mod1: Low Grade
Mod2: Clothing
Mod3: Light
Mod4:

Short: Leggings woven from fibrous plants

Long: In the Hyborian age, nudity is a part of life. In warm climates, men and women go bare chested and wear flimsy clothing, slaves are clothed in whatever tatters they can find and children run naked in the streets. Clothing, however, is a practical bulwark against the elements. And these leggings, coarse as they may be, can protect some very sensitive areas from the elements.

52202
Coarse Tunic
Mod1: Low Grade
Mod2: Clothing
Mod3: Light
Mod4:

Short: A tunic woven from fibrous plants

Long: When the sand whips and swirls in the wind, abrading everything in its path, even the smallest amount of protection is appreciated. This tunic provides little protection from sword or fang, but it does provide slight relief from cold, heat and stinging sand.

14193
Cochineal
Mod1: Low Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: A small insect with brightly colored innards

Long: These small insects live and feed on cacti. They can be prepared into a bright red dye for use in coloring textiles.

11075
Coin Mold
Mod1: Mid Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: A mold for minting perfectly rounded coins

Long: Minting a currency is a crime punishable by death in almost all of the kingdoms of the Hyborian age. Kings are loathe to give up the power to regulate the currency of the kingdoms. There was one attempt, years past, to make an independent currency built around the principles of free exchange and free markets. Unfortunately, the necromancer who invented the idea was executed before it could take root and his crypt-o-currency was forgotten.

80263
Comfortable Chair
Mod1:
Mod2:
Mod3:
Mod4:

Short: Wooden chair with backrest and armrests

Long: Commonly found only in the houses of the wealthy or noble, chairs with armrests and backs are considered a mark of refinement.

92111
Commander's Chestplate
Mod1: Legendary
Mod2: Armor
Mod3: Medium
Mod4: Bonus Vitality

Short: A leather vest and pauldron in Aquilonian style

Long: Magnificent in its make and a sight feared by anyone that opposes the glory of the Aquilonian legions.

92110
Commander's Helmet
Mod1: Legendary
Mod2: Armor
Mod3: Medium
Mod4: Gas Protection

Short: A plumed helmet favoured by the guardsmen of Aquilonia

Long: This helmet protects against gas and sandstorms alike.

14152
Composite Obsidian
Mod1:
Mod2:
Mod3: Ingredient
Mod4:

Short: A composite of obsidian and steel

Long: Obsidian and steel that has been melded together by an expert blacksmith. Such a material retains the sharpness of the obsidian and the strength of the steel.

11076
Compost
Mod1: Mid Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: A handful of decomposed organic matter

Long: Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness? Carrying around piles of stinking decomposing matter, however, is probably not the most exciting part of farming. This compost can be used in planters to encourage planted seeds to grow strong and healthy.

18519
Compost Heap
Mod1:
Mod2:
Mod3:
Mod4:

Short: A smelly pile of rotting matter

Long: Ask not a man what goes into his compost heap. That is his business alone. It is what a man removes from his compost heap that matters.

13600
Cooked Abysmal Meat
Mod1: High Grade
Mod2: Consumable
Mod3:
Mod4:

Short: The cooked flesh of the abysmal remnant

Long: This foul-smelling, acidic meat does not look or smell appetizing even after being cooked. Considering the creature that it came from, and the environment where it was found, consuming this would be a foolhardy endeavor.

80986
Cooked Anglerfish
Mod1: High Grade
Mod2: Consumable
Mod3:
Mod4:

Short: A cooked, rare fish

Long: It takes an Argossean merchant to wring wealth out of a little waterfront shop that stank of rotten fish and cheap wine. - The Hour of the Dragon The bounty of the rivers and seas are a major food source for many peoples in Hyboria. Such fare may be prepared by roasting, boiling, and many other methods besides.

80987
Cooked Catfish
Mod1: High Grade
Mod2: Consumable
Mod3:
Mod4:

Short: A cooked, rare fish

Long: It takes an Argossean merchant to wring wealth out of a little waterfront shop that stank of rotten fish and cheap wine. - The Hour of the Dragon The bounty of the rivers and seas are a major food source for many peoples in Hyboria. Such fare may be prepared by roasting, boiling, and many other methods besides.

80988
Cooked Dogfish
Mod1: High Grade
Mod2: Consumable
Mod3:
Mod4:

Short: A cooked, rare fish

Long: It takes an Argossean merchant to wring wealth out of a little waterfront shop that stank of rotten fish and cheap wine. - The Hour of the Dragon The bounty of the rivers and seas are a major food source for many peoples in Hyboria. Such fare may be prepared by roasting, boiling, and many other methods besides.

18257
Cooked Eggs
Mod1: Low Grade
Mod2: Consumable
Mod3:
Mod4:

Short: Eggs sizzling hot

Long: Eggs make for a fine, storable food, given by nature in their own containers. Cracked open, eggs cook quickly.

18202
Cooked Exotic Fish
Mod1: High Grade
Mod2: Consumable
Mod3: Ingredient
Mod4:

Short: Steaming bowl of fish

Long: It takes an Argossean merchant to wring wealth out of a little waterfront shop that stank of rotten fish and cheap wine. - The Hour of the Dragon The bounty of the rivers and seas are a major food source for many peoples in Hyboria. Such fare may be prepared by roasting, boiling, and many other methods besides.

18205
Cooked Exotic Shellfish
Mod1: High Grade
Mod2: Consumable
Mod3: Ingredient
Mod4:

Short: An assortment of shellfish, hot and prepared

Long: Shellfish comprise a large category of varied and tasty fare. Such meaty bounty can be plucked right from the waters, but cooking reduces the risk of sickness.

18285
Cooked Exquisite Meat
Mod1: Mid Grade
Mod2: Consumable
Mod3:
Mod4:

Short: A cooked haunch of exquisite meat

Long: A cooked haunch of the best meat these lands have to offer.

18200
Cooked Fish
Mod1: Low Grade
Mod2: Consumable
Mod3: Ingredient
Mod4:

Short: Steaming bowl of fish

Long: It takes an Argossean merchant to wring wealth out of a little waterfront shop that stank of rotten fish and cheap wine. - The Hour of the Dragon The bounty of the rivers and seas are a major food source for many peoples in Hyboria. Such fare may be prepared by roasting, boiling, and many other methods besides.

80989
Cooked Grouper
Mod1: High Grade
Mod2: Consumable
Mod3:
Mod4:

Short: A cooked, rare fish

Long: It takes an Argossean merchant to wring wealth out of a little waterfront shop that stank of rotten fish and cheap wine. - The Hour of the Dragon The bounty of the rivers and seas are a major food source for many peoples in Hyboria. Such fare may be prepared by roasting, boiling, and many other methods besides.

13053
Cooked Human Flesh
Mod1: Low Grade
Mod2: Consumable
Mod3:
Mod4:

Short: Flesh torn from other humans

Long: Consuming the flesh of men is a mark of savagery and desperation. Various demonic religious practices encourage ritual consumption while some tribes in the Black Kingdoms devour pieces of their fallen enemies in order to absorb their prowess and courage. The desert men of Darfar are well known for their cannibalism. With their teeth filed to points and bizarre hairstyles of mud and twigs they are an intimidating sight - more so with the blood of a fresh kill drying on their chins.

80990
Cooked Moray Eel
Mod1: High Grade
Mod2: Consumable
Mod3:
Mod4:

Short: A cooked, rare fish

Long: It takes an Argossean merchant to wring wealth out of a little waterfront shop that stank of rotten fish and cheap wine. - The Hour of the Dragon The bounty of the rivers and seas are a major food source for many peoples in Hyboria. Such fare may be prepared by roasting, boiling, and many other methods besides.

18220
Cooked Oyster
Mod1: Low Grade
Mod2: Consumable
Mod3:
Mod4:

Short: Oysters served hot

Long: The fruit of the shell, the bounty of the sea, cooked and safe for consumption. Oysters have a way of becoming a delicacy to most any culture that rests on the water's edge.

18280
Cooked Pork Dinner
Mod1: Mid Grade
Mod2: Consumable
Mod3:
Mod4:

Short: A calorie-filled dinner

Long: Only the heartiest meals can prepare one for the savage world.

18277
Cooked Pork Rinds
Mod1: Mid Grade
Mod2: Consumable
Mod3:
Mod4:

Short: Delicious!

Long: A meal heavy with fat will stay in one's stomach, and keep them well fed for some time.

18278
Cooked Pork Strips
Mod1: Mid Grade
Mod2: Consumable
Mod3:
Mod4:

Short: Scraps of wild boar flesh

Long: A meal heavy with fat will stay in one's stomach, and keep them well fed for some time.

18201
Cooked Savory Fish
Mod1: Low Grade
Mod2: Consumable
Mod3: Ingredient
Mod4:

Short: Steaming bowl of fish

Long: It takes an Argossean merchant to wring wealth out of a little waterfront shop that stank of rotten fish and cheap wine. - The Hour of the Dragon The bounty of the rivers and seas are a major food source for many peoples in Hyboria. Such fare may be prepared by roasting, boiling, and many other methods besides.

18204
Cooked Savory Shellfish
Mod1: Mid Grade
Mod2: Consumable
Mod3: Ingredient
Mod4:

Short: An assortment of shellfish, hot and prepared

Long: Shellfish comprise a large category of varied and tasty fare. Such meaty bounty can be plucked right from the waters, but cooking reduces the risk of sickness.

18203
Cooked Shellfish
Mod1: Mid Grade
Mod2: Consumable
Mod3: Ingredient
Mod4:

Short: An assortment of shellfish, hot and prepared

Long: Shellfish comprise a large category of varied and tasty fare. Such meaty bounty can be plucked right from the waters, but cooking reduces the risk of sickness.

50507
Corrupted Axe
Mod1: Legendary
Mod2: Weapon
Mod3: Shieldsmash
Mod4: Corrupted

Short: An ancient weapon found in the Unnamed City

Long: Kill! Maim! Burn! Destroy!

10010
Corrupted Bone
Mod1: Low Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: Bones infused by foul Darfari alchemy

Long: These bones can be infused with life using Darfari black arts. The result is often unstable but the use of a Fragment of Power reduces this risk.

11500
Corrupted Stone
Mod1: Mid Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: A chunk of stone pulsing with corruption

Long: Thousands of years of sorcerous rituals have left their essence embedded deeply in this stone. It seethes with dark intent - but perhaps that can be useful.

18215
Corrupting Brew
Mod1: Low Grade
Mod2: Consumable
Mod3:
Mod4:

Short: A foreboding liquid of acrid yet sweet aroma

Long: Even the arts you call sorcery are governed by cosmic laws. - The People of the Black Circle Foul ingredients are brewed together to make this forbidden drink which corrupts body and soul. Sorcerers covet this libation, for they know that it nourishes a certain, long atrophied organ of the human soul, stimulating it to open like a nocturnal flower and become sensitive to the vibrations and blasphemies of the Outer Dark.

11124
Crimson Lotus Flower
Mod1: High Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: A blossom plucked from the crimson lotus

Long: There are many varieties of lotus in the world, but the Exiled Lands seems to bring forth a few unique varieties. The Crimson Lotus grows on the site of ancient battlefields - it seems to thrive in soil that has been soaked in blood. What special properties does it have? It will take an avid (or foolhardy) alchemist to find out.

11125
Crimson Lotus Powder
Mod1: High Grade
Mod2: Consumable
Mod3: Ingredient
Mod4:

Short: A small bag of crimson lotus powder

Long: There are many varieties of lotus in the world, but the Exiled Lands seems to bring forth a few unique varieties. The Crimson Lotus grows on the site of ancient battlefields - it seems to thrive in soil that has been soaked in blood. What effect the dried powder of the flower will have, is unknown.

11126
Crimson Lotus Seeds
Mod1: High Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: Seeds of the crimson lotus

Long: There are many varieties of lotus in the world, but the Exiled Lands seems to bring forth a few unique varieties. The Crimson Lotus grows on the site of ancient battlefields - it seems to thrive in soil that has been soaked in blood. These seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration.

19103
Crocodile
Mod1: Pet
Mod2:
Mod3:
Mod4:

Short: A tame crocodile

Long: The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19153
Crocodile Carcass
Mod1: Pet
Mod2: Dead
Mod3:
Mod4:

Short: The carcass of a crocodile

Long: Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.

19025
Crocodile Egg
Mod1: Pet
Mod2: Egg
Mod3:
Mod4:

Short: An egg containing a baby about to hatch

Long: Given enough time, this egg will hatch into a baby animal.

19013
Crocodile Hatchling
Mod1: Pet
Mod2: Cute
Mod3:
Mod4:

Short: A baby animal captured in the wild

Long: Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian. Or a quick meal. If worst comes to worst.

82011
Crocodile Head
Mod1:
Mod2:
Mod3: Ingredient
Mod4:

Short: The head of a Crocodile

Long: The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed.

81012
Crocodile Head Trophy
Mod1:
Mod2:
Mod3:
Mod4:

Short: A stuffed, mounted Crocodile head

Long: The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed.

51392
Crom's Hammer
Mod1: Legendary
Mod2: Weapon
Mod3: Sunder
Mod4: Bonus Strength and Grit

Short: A hammer from the collection of the Priest King

Long: A religious item inscribed with holy runes, this relic was wrested from the undead hands of the Priest King's shade. As befitting of any weapon dedicated to Crom, this hammer bestows the wielder with enormous strength and grit.

51451
Crossbow
Mod1: Mid Grade
Mod2: Weapon
Mod3:
Mod4:

Short: A mechanical bow with a slow rate of fire

Long: Arus felt his skin crawl, and he fingered his crossbow tensely, of half a mind to drive a bolt through the stranger's body without parley, yet fearful of what might happen if he failed to inflict death at the first shot. - The God in the Bowl Until the invention of the crossbow, those kingdoms who had no cultural relationship with archery were at a disadvantage in battle. However, the creation of this mechanically loaded bow erased that advantage. Using a bolt locking mechanism, this crossbow can be used by even the most unskilled peasants to make a decisive difference in battle. When loaded with the correct type of bolts, it has a long and accurate range. However, a skilled archer will always be able to fire arrows faster with a longbow.

80763
Crossed Weapons Display Rack
Mod1:
Mod2:
Mod3:
Mod4:

Short: A rack for displaying crossed weapons

Long: Boastful warriors and craftsman alike enjoy adorning their strongholds with the weapons of their conquered foes. Humbler heroes still find such display racks useful, not least for being able to store weapons in places where they would otherwise seem out of place.

90289
Crude Hatch Door
Mod1:
Mod2:
Mod3:
Mod4:

Short: A door made to fit a hatch frame

Long: Created from the most basic materials available in the Exiled Lands, this simple wooden door offers access to friends and denies it to foes. The wood has aged in the desert sun and will not be strong enough to hold out determined foes, but it will keep the weather outside.

18520
Crude Planter
Mod1:
Mod2:
Mod3:
Mod4:

Short: A crude planter for slowly growing plants

Long: When man discovered the secrets of agriculture, the world changed. No longer roving bands of battling tribes, the first villages and cities formed around the idea that going out hunting food was a lot harder than just growing it safely behind walls. This planter is very crude, and seeds sown in it will grow slowly.

80645
Crude Wooden Bowl
Mod1:
Mod2:
Mod3:
Mod4:

Short: A roughly shaped wooden bowl

Long: This crude bowl could have been made in any land, by any maker. It bears no distinguishing markers beyond its ability to hold liquid.

11051
Crystal
Mod1: High Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: Transparent, shimmering stone

Long: Brittle, impossible to work with conventional tools, crystal is mostly used for focusing light and creating rudimentary lenses. The Black Seers of Mount Yimsha craft great lenses to aid in their astrological divinations. Black sorceries gain potency when the heavens are in certain configurations.

80743
Cupboard
Mod1:
Mod2:
Mod3:
Mod4:

Short: A shelved piece of furniture

Long: Often made of wood and featuring shelves and doors, cupboards are places to stow dishware or even display certain ornaments or property.

18068
Curative Mixture
Mod1: Mid Grade
Mod2: Consumable
Mod3:
Mod4:

Short: Cures hangovers

Long: Cures hangovers but also causes a small amount of corruption. Out of the ashes?

17114
Cursed Green Dye
Mod1:
Mod2:
Mod3: Ingredient
Mod4:

Short: A flask of cursed green dye

Long: This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

51822
Cutlass
Mod1: Mid Grade
Mod2: Weapon
Mod3: Cripple
Mod4:

Short: A slashing weapon favoured by pirates

Long: At this kind of fighting the freebooters of the sea were at their stoutest; their arrows and bolts tore holes in the charging horde, their cutlasses hewed the wild men from the palisades they strove to scale. - The Black Stranger Favoured by sailors from the Western ocean to the Vilayet, the cutlass is a short, curved sword capable of hacking through ropes, canvas, wood, and flesh. Forged of cheap iron, cutlasses are usually splotched with rust due to their time spent near salt water. This cutlass does not bear any markers of origin.

17030
Cyan Dye
Mod1:
Mod2:
Mod3: Ingredient
Mod4:

Short: A flask of cyan dye

Long: This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

11118
Dagger Handle
Mod1: High Grade
Mod2:
Mod3: Ingredient
Mod4:

Short: A handle required for crafting high end weapons

Long: As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains. This handle is functional and will prevent weapons from breaking immediately upon entering battle.

51450
Daggers of a Thousand Bites
Mod1: Legendary
Mod2: Weapon
Mod3: Bleed
Mod4:

Short: A pair of dual-bladed daggers

Long: What is time to us? We stand outside. All things have happened. All things are happening. - Unknown These ceremonial daggers were taken from the corpse of Hoshun the Fang. The inscription on the daggers tell the story of his life - from growing up as a frail child in the streets of Sepermeru to growing up to become a family man, only to lose his children to the Reaping Storm, sacrificing his very soul to Set in order to keep his true love alive but ultimately losing her to a sandstorm. Hoshun was a good man. Was. Now, he is a pile of bones and dead flesh. All that is left are these daggers. Congratulations. Light attacks with these daggers seem to take no effort, but heavy attacks seem to weary the wielder even more.

19616
Daggers of Dagon
Mod1: Legendary
Mod2: Weapon
Mod3: Bleed
Mod4: Cripple

Short: A dagger of ancient design

Long: This dagger was made to function similar to how a shark's bite works - it rips and shreds rather than cuts the flesh and causes tremendous wounds when doing so.

51539
Daggers of Nameless Days
Mod1: Legendary
Mod2: Weapon
Mod3: Bleed
Mod4:

Short: A pair of inscribed stone daggers

Long: What is time to us? We stand outside. All things have happened. All things are happening. - Unknown These daggers appear to have been created by a madman and inscribed a language unknown to men. Only an oracle, high on the fumes of yellow lotus, claims to have been able to read the text inscribed on them. It reads: 'In the cradle of the Nameless Days, the leopard of the smoking mirror shall eat the moon and sun. There is no beginning. There is no end. Invisible mouths devoured them, from either side, as a prelude to a hideous kiss. You will see them in time.' Light attacks with these daggers seem to take no effort, but heavy attacks seem to weary the wielder even more.

51833
Darfari Axe
Mod1: Low Grade
Mod2: Weapon
Mod3: Shieldsmash
Mod4:

Short: A primitive axe, shaped by crude materials and bone

Long: With an awful shriek the witch sank down, writhing in convulsions, grasping at the naked blade as it was withdrawn, smoking and dripping. - A Witch Shall Be Born Bone is a brittle substance that breaks easily under even a small amount of force. Anything made of bone will fall apart quickly.



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