SkillAcrobatics | Jump long distances and avoid damage when falling great distances. |
SkillAcrobatics-0 | After long, arduous hours of practicing jumping and controlling your falls, you have become an Apprentice of Acrobatics. You can now attack while jumping or falling. However, you cannot use power attacks while in mid-jump or mid-fall, only regular attacks. |
SkillAcrobatics-1 | After long, arduous hours of practicing jumping and controlling your falls, you have become an Expert of Acrobatics. Now it costs half as much fatigue to jump. |
SkillAlchemy | Create potions and gain benefits from alchemical ingredients more effectively. |
SkillAlchemy-0 | Your stained fingers attest to your diligence in mixing potions and learning their secrets. You are now an Apprentice of Alchemy. All potion ingredients have four potential effects. You can now automatically identify the first two effects. |
SkillAlchemy-1 | Your stained fingers attest to your diligence in mixing potions and learning their secrets. You are now an Expert of Alchemy. All potion ingredients have four potential effects. You can now automatically identify all the effects. |
SkillAlteration | Cast spells to breathe or walk on water, open locks, shield from physical and magical damage, and alter encumbrance. |
SkillAlteration-0 | You have unlocked more arcane secrets of Altering the fabric of reality. You can now cast Apprentice level Alteration spells. |
SkillAlteration-1 | You have unlocked more arcane secrets of Altering the fabric of reality. You can now cast Expert level Alteration spells. |
SkillArmorer | Maintain weapons and armor at top efficiency. Worn weapons and armor are less effective. |
SkillArmorer-0 | Long days and nights at the forge make you strong and tough. You are now an Apprentice Armorer. Your repair hammers now last twice as long. You cannot repair magical items yet. |
SkillArmorer-1 | Long days and nights at the forge make you strong and tough. You are now an Expert Armorer. Using repair hammers, you can repair items up to 125% of their normal health. Weapons with health above 100% do extra damage. Armor with health above 100% provides extra protection. |
SkillAthletics | Run and swim faster, and regenerate lost fatigue faster. |
SkillAthletics-0 | 'Why walk when you can run' has always been your motto. Now the miles of running and hours of swimming have paid off. You are an Apprentice of Athletics. Your rate of fatigue regeneration when running is increased by 25%. |
SkillAthletics-1 | 'Why walk when you can run' has always been your motto. Now the miles of running and hours of swimming have paid off. You are an Expert of Athletics. Your rate of fatigue regeneration when running is increased by 75%. |
SkillBlade | Deliver the slashing and thrusting attacks of dagger and sword weapons more effectively. |
SkillBlade-0 | The cuts and nicks from long practice sessions with all manner of blades has its benefits. You are now an Apprentice with Blade weapons. You have a new Standing power attack, which does extra damage. Press and hold Attack to use this power attack. |
SkillBlade-1 | The cuts and nicks from long practice sessions with all manner of blades has its benefits. You are now an Expert with Blade weapons. Your Sweeping power attack now has a chance to knock down your opponent. Press and hold Attack while moving backward to use this power attack. |
SkillBlock | Parry melee attacks with shields and weapons. Successful blocks reduce damage. |
SkillBlock-0 | The truly skillful fighter learns to block with shield and weapon. Diligent practice has made you an Apprentice at Blocking. Blocking with your shield or weapon no longer drains fatigue. |
SkillBlock-1 | The truly skillful fighter learns to block with shield and weapon. Diligent practice has made you an Expert at Blocking. Blocking with a shield can now be used like an attack to knock back and stagger your opponent. |
SkillBlunt | Deliver the crushing blows of mace and axe weapons more effectively. |
SkillBlunt-0 | You have lumps and bruises from long practice sessions with all kinds of maces and axes. You are now an Apprentice with Blunt weapons. You now have the Standing power attack, which does extra damage. Press and hold the attack button to use this power attack. |
SkillBlunt-1 | You have lumps and bruises from long practice sessions with all kinds of maces and axes. You are now an Expert with Blunt weapons. Your Sweeping power attack now has a chance to knock down your opponent. Press and hold Attack while moving backward to use this power attack. |
SkillConjuration | Cast spells to summon otherworldly creatures, summon magical weapons and armor, and turn the undead. |
SkillConjuration-0 | Through steady practice you have discovered more creatures to summon from the planes of Oblivion. You are now an Apprentice in Conjuration magic and can cast Apprentice level Conjuration spells. |
SkillConjuration-1 | Through steady practice you have discovered more creatures to summon from the planes of Oblivion. You are now an Expert in Conjuration magic and can cast Expert level Conjuration spells. |
SkillDestruction | Cast spells to inflict magical fire, frost, and shock damage, or reduces resistances to magic attacks. |
SkillDestruction-0 | Fire, frost and lightning have flowed from your fingertips. You are now an Apprentice in Destruction magic and can cast Apprentice level Destruction spells. |
SkillDestruction-1 | Fire, frost and lightning have flowed from your fingertips. You are now an Expert in Destruction magic and can cast Expert level Destruction spells. |
SkillHandToHand | Attack without weapons to damage and fatigue opponents. |
SkillHandToHand-0 | Thick calluses cover your knuckles and joints from long hours of punching and kicking. At long last you are an Apprentice in Hand to Hand combat. You have a new Standing power attack, which does extra damage. Press and hold the attack button to use this power attack. |
SkillHandToHand-1 | You are now an Expert in Hand to Hand combat. You gain the Sweeping power attack, with a chance to knock down your opponent. Press and hold Attack while moving backwards to use this power attack. |
SkillHeavyArmor | Make more effective use of Iron, Steel, Dwarven, Orcish, Ebony, and Daedric armors. |
SkillHeavyArmor-0 | Days and weeks of constant use make wearing heavy armor tolerable, but not comfortable. You have learned to adapt to its weight and use it in combat. As an Apprentice of Heavy Armor, your plate mail is no longer damaged as swiftly from combat. |
SkillHeavyArmor-1 | Days and weeks of constant use make wearing heavy armor tolerable, but not comfortable. You have learned to adapt to its weight and use it in combat. As an Expert of Heavy Armor, your plate mail no longer encumbers you as much when you are running or swimming. |
SkillIllusion | Cast spells to charm, conceal, create light, silence, paralyze, command or affect morale or aggressiveness. |
SkillIllusion-0 | As a new Apprentice of Illusion, you know what is and isn't real, and how to fool the minds of your opponents. You can now cast Apprentice level Illusion spells. |
SkillIllusion-1 | As a new Expert of Illusion, you know what is and isn't real, and how to fool the minds of your opponents. You can now cast Expert level Illusion spells. |
SkillLightArmor | Make more effective use of Fur, Leather, Chainmail, Mithril, Elven, and Glass armors. |
SkillLightArmor-0 | Your light armor is like a second skin after all those days and weeks wearing it. You have learned to move easily with it in combat. As an Apprentice of Light Armor, your gear is no longer damaged as swiftly from combat. |
SkillLightArmor-1 | Your light armor is like a second skin after all those days and weeks wearing it. You have learned to move easily with it in combat. As an Expert of Light Armor, your gear no longer encumbers you. |
SkillMarksman | Deliver more deadly ranged attacks with bow and arrow weapons. |
SkillMarksman-0 | The twang of the bow and the scraping of arrow fletchings are quite familiar to you. As a new Apprentice Marksman, holding the bowstring with a knocked arrow no longer fatigues you. |
SkillMarksman-1 | The twang of the bow and the scraping of arrow fletchings are quite familiar to you. As a new Expert Marksman, your arrows now have a chance to knock down your opponent. |
SkillMercantile | Get better deals when buying or selling goods. |
SkillMercantile-0 | Negotiation, bargaining, dickering, haggling, they're all a means to an end... getting the best price for your goods. You are now an Apprentice of Mercantile. The damaged condition of an item is no longer a factor when you sell it. |
SkillMercantile-1 | Negotiation, bargaining, dickering, haggling, they're all a means to an end... getting the best price for your goods. You are now an Expert of Mercantile. You can now invest in a shop. Give the merchant money to permanently increase his shop's available gold by 500. |
SkillMysticism | Cast spells that absorb, reflect, and dispel magic, move objects, sense life, and bind souls. |
SkillMysticism-0 | The mysteries of magic are slowly revealing themselves to you. You are now an Apprentice of Mysticism and can cast Apprentice level Mysticism spells. |
SkillMysticism-1 | The mysteries of magic are slowly revealing themselves to you. You are now an Expert of Mysticism and can cast Expert level Mysticism spells. |
SkillRestoration | Cast spells to restore, fortify, or absorb physical and magical attributes, cure disease, and resist magical attacks. |
SkillRestoration-0 | The secret energies of the human body have not surrendered their mysteries easily to you. You are now an Apprentice of Restoration and can cast Apprentice level Restoration spells. |
SkillRestoration-1 | The secret energies of the human body have not surrendered their mysteries easily to you. You are now an Expert with Restoration and can cast Expert level Restoration spells. |
SkillSecurity | Use lockpicks to open locked doors and containers. |
SkillSecurity-0 | The subtle rattle of lockpicks and falling lock tumblers is music to your ears. Your increased skills have made you an Apprentice of Security. When you pick locks, only three tumblers will fall when you break a pick. |
SkillSecurity-1 | The subtle rattle of lockpicks and falling lock tumblers is music to your ears. Your increased skills have made you an Expert of Security. When you pick locks, only one tumbler will fall when you break a pick. |
SkillSneak | Pick pockets and move unseen and unheard by observers. |
SkillSneak-0 | Stepping softly, hiding in the shadows, you do everything in your power to remain undetected. You have become an Apprentice of Sneaking. When you are sneaking, you now do extra damage while attacking a character that does not detect you. |
SkillSneak-1 | Stepping softly, hiding in the shadows, you do everything in your power to remain undetected. You have become an Expert at Sneaking. You can now move silently. Running or walking no longer affects your ability to remain undetected. |
SkillSpeechcraft | Use speech to persuade listeners to like and trust you. |
SkillSpeechcraft-0 | Persuasion, wheedling, cajoling, and coercing are all tools of speechcraft. They are tools you seek to excel in. You are now an Apprentice of Speechcraft. When persuading a character, you now get one chance to rotate the response wedges without having to select an action. |
SkillSpeechcraft-1 | Persuasion, wheedling, cajoling, and coercing are all tools of speechcraft. They are tools you seek to excel in. You are now an Expert of Speechcraft. When trying to persuade a character, you suffer less disposition penalty from the most disliked action. |
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