0 <NO TEXT> |
1 POUCH Weight: 0 A small bag made of some unidentifiable material. |
2 Morte's Bite (Sharpened) |
3 EMBALMING ROOM KEY Weight: 0 This long, thin key has a spiral head and smells faintly of embalming fluid. It looks extremely old, and numerous scratches cover its surface. ^NNOTE: When using keys in Torment, you only need to have them in your inventory to unlock a door. In some cases, the key will vanish after it is used... this is done when the key is no longer needed and frees up your inventory slots for other, more important items.^- |
4 Dak'kon's Zerth Armor |
5 You see a strikingly beautiful ghostly form before you; her arms are crossed, and her eyes are closed. She has long, flowing hair, and her gown seems stirred by some ethereal breeze. As you watch, she stirs slightly, and her eyes flicker. |
6 DAK'KON'S ZERTH ARMOR Armor Class: 5 Weight: 25 Usable only by Dak'kon Dak'kon's ceremonial *zerth* armor. It is fashioned of interlocking metal rings, formed of the same substance that Dak'kon's blade is made of. (Unlike the blade, however, it does not appear that the armor changes based on the mental state of the wielder.) The armor is worn over a padded red tunic, and spiked bracers and shoulder pads have been added to give greater protection to the arms and upper body. While Dak'kon's armor is similar to chain mail, it is lighter and more flexible, allowing him to wield his sword more effectively. Furthermore, it seems that when the sword and armor are used in tandem, the armor becomes even more fluid. Whether this is a unique property of *karach,* or whether this is some magical effect of the two items, is unknown. |
7 DAK'KON'S ZERTH ARMOR Armor Class: 5 Weight: 25 Usable only by Dak'kon Dak'kon's ceremonial *zerth* armor. It is fashioned of interlocking metal rings, formed of the same substance that Dak'kon's blade is made of. The armor is worn over a padded red tunic, and spiked bracers and shoulder pads have been added to give greater protection to the arms and upper body. |
8 Fall-from-Grace's Chastity Bodice |
9 Fall-from-Grace's Chastity Bodice |
10 FALL-FROM-GRACE'S CHASTITY BODICE Armor Class: 5 Weight: 5 Usable only by Fall-from-Grace Fall-from-Grace's bodice is made from the tanned hide of some creature. Despite its prim and proper appearance, it does little to detract from Grace's sensuality. It is not known what powers the bodice possesses. |
11 CRANIUM RAT TAIL Weight: 0 This is a tail from a cranium rat. |
12 FALL-FROM-GRACE'S CHASTITY BODICE Armor Class: 5 Weight: 5 Usable only by Fall-from-Grace Fall-from-Grace's bodice is made from the tanned hide of some creature. Despite its prim and proper appearance, it does little to detract from Grace's sensuality. The bodice possesses no known powers other than some minor enchantments that prevent it from becoming dirty and repairs minor tears in the fabric. |
13 Dustman Robes |
14 Dustman Robes |
15 DUSTMAN ROBES Special: Disguises user as a Dustman Weight: 5 Usable only in the Mortuary These frayed robes are commonly worn by members of the Dustmen faction. They have an old, musty smell about them, and they don't fit you very well. You doubt the Dustman disguise will hold up under scrutiny - and certainly not if the Dustmen are looking for an intruder. ^NNOTE: The Dustmen robes are a cosmetic disguise. Even though you appear to be armed with a dagger, you will do damage according to the weapon you had equipped when you put the disguise on. If you switch weapons while the disguise is on, the robe disguise will be nullified, and you must re-equip it for it to work. If you end up alerting the Mortuary to your presence or turning the Dustmen hostile, the disguise will NOT hide you from Dustmen who are looking for intruders. As a final note, the Dustman robes are useless outside the Mortuary. ^- |
16 DUSTMAN ROBES Special: Disguises user as a Dustman Weight: 5 Usable only in the Mortuary These frayed robes are commonly worn by members of the Dustmen faction. They have an old, musty smell about them, and they don't fit you very well. You doubt the Dustman disguise will hold up under scrutiny - and certainly not if the Dustmen are looking for an intruder. ^NNOTE: The Dustmen robes are a cosmetic disguise. Even though you appear to be armed with a dagger, you will do damage according to the weapon you had equipped when you put the disguise on. If you switch weapons while the disguise is on, the robe disguise will be nullified, and you must re-equip it for it to work. If you end up alerting the Mortuary to your presence or turning the Dustmen hostile, the disguise will NOT hide you from Dustmen who are looking for intruders. As a final note, the Dustman robes are useless outside the Mortuary.^- |
17 Vhailor's Mercykiller Armor |
18 Vhailor's Mercykiller Armor |
19 VHAILOR'S MERCYKILLER ARMOR Armor Class: 2 Weight: 75 Usable only by Vhailor This archaic suit of armor is animated by Vhailor's life force. It bears numerous minor dents and scratches, but otherwise, it seems to have withstood the test of time... at least better than Vhailor's physical body. Blades decorate the shoulders of this suit of armor, and the symbol of the Mercykiller faction (a red dragon with its wings outspread) is emblazoned on the chest piece. |
20 MORTUARY FRONT GATE KEY Weight: 0 This is a large, unimaginative iron key. For some reason, its somber appearance reminds you of the Mortuary. ^NNOTE: When using keys in Torment, you only need to have them in your inventory to unlock a door. In some cases, the key will vanish after it is used... this is done when the key is no longer needed and frees up your inventory slots for other, more important items.^- |
21 VHAILOR'S MERCYKILLER ARMOR Armor Class: 2 Weight: 75 Usable only by Vhailor This archaic suit of armor is animated by Vhailor's life force. It bears numerous minor dents and scratches, but otherwise, it seems to have withstood the test of time... at least better than Vhailor's physical body. Blades decorate the shoulders of this suit of armor, and the symbol of the Mercykiller faction (a red dragon with its wings outspread) is emblazoned on the chest piece. This suit of armor is part of Vhailor... destroying Vhailor (if such a thing were possible) would most likely result in the destruction of the armor. |
22 Vermin Armor |
23 Lower Plane Vermin Armor |
24 VERMIN ARMOR Armor Class: 5 Weight: 10 Usable only by Annah This armor seems to be stitched together out of rat hides and looks like it was fashioned for a woman. Nearly a thousand hides cover the surface of this vest, and it is several layers thick. The stitching has been done with a single thread that binds all the hides together. It is a tailoring marvel, though the armor itself makes you slightly uneasy. |
25 LOWER PLANES VERMIN ARMOR Armor Class: 5 Weight: 10 Usable only by Annah This armor has been woven from the hides of various Abyssal vermin. The stitching thread appears to be a single white hair (though the type of creature is unknown). There are no metal fixtures, studs, or buckles anywhere on the armor... it is composed solely from the remains of living creatures. |
26 Punch Daggers |
27 Punch Daggers |
28 PUNCH DAGGERS Damage: 1-4 Piercing Speed: 2 Weight: 2 Proficiency: Fists Usable only by Fighters and Thieves This weapon is a pair of jagged dagger blades mounted on iron knuckles. The blades have jagged edges to allow them to deal additional piercing damage when the wearer strikes an opponent. |
29 PUNCH DAGGERS Damage: 1-4 Piercing Speed: 2 Weight: 2 Proficiency: Fists Usable only by Fighters and Thieves This weapon is a pair of jagged dagger blades mounted on iron knuckles. The blades have jagged edges to allow them to deal additional piercing damage when the wearer strikes an opponent. |
30 Lockpicks |
31 CRANIUM RAT TAIL Weight: 0 This is a tail from a cranium rat. |
32 Blank Journal |
33 PREPARATION ROOM KEY Weight: 0 The head of this bronze key has been twisted around itself several times, so that it resembles a screw. If Morte is to be believed, it unlocks one of the doors in the Preparation Room. ^NNOTE: When using keys in Torment, you only need to have them in your inventory to unlock a door. In some cases, the key will vanish after it is used... this is done when the key is no longer needed and frees up your inventory slots for other, more important items.^- |
34 Iron Knuckles |
35 Iron Knuckles |
36 IRON KNUCKLES Damage: 1-3 Crushing Speed: 1 Weight: 1 Proficiency: Fists Not usable by Mages Iron knuckles that slip over the fingers, giving your fists the extra "oomph" they need to deliver bone-crushing punches. |
37 IRON KNUCKLES Damage: 1-3 Crushing Speed: 1 Weight: 1 Proficiency: Fists Not usable by Mages Iron knuckles that slip over the fingers, giving your fists the extra "oomph" they need to deliver bone-crushing punches. |
38 Spiked Gauntlets |
39 Spiked Gauntlets |
40 SPIKED GAUNTLETS Damage: 1-4 Piercing Speed: 1 Weight: 2 Proficiency: Fists Usable only by Fighters and Thieves A ridge of spikes bristle along the knuckles of these gauntlets, allowing the wearer to perforate any target they punch. |
41 SPIKED GAUNTLETS Damage: 1-4 Piercing Speed: 1 Weight: 2 Proficiency: Fists Usable only by Fighters and Thieves A ridge of spikes bristle along the knuckles of these gauntlets, allowing the wearer to perforate any target they punch. |
42 Spiked Gauntlets of Ogre Power |
43 SPIKED GAUNTLETS Damage: 4-6 Crushing Damage: 4-6 Piercing Speed: 1 Weight: 2 Proficiency: Fists Usable only by Fighters and Thieves A ridge of huge black spikes bristle along the knuckles of these metal gauntlets, allowing the wearer to perforate any target they punch. Clamps line the edges of the gauntlets to secure them in place once worn. |
44 SPIKED GAUNTLETS OF OGRE POWER Damage: 4-6 Crushing Damage: 4-6 Piercing Enchanted: +1 THAC0: +3 Speed: 1 Weight: 2 Proficiency: Fists Usable only by Fighters and Thieves A ridge of huge black spikes bristle along the knuckles of these metal gauntlets, allowing the wearer to perforate any target they punch. Clamps line the edges of the gauntlets to secure them in place once worn. This gauntlets bear an enchantment that allows the user to strike opponents with the strength of ten men. The spikes along the knuckles simply add insult to injury, as any victim whose bones are not shattered by the initial attack will slowly bleed to death from the jagged wounds the spikes inflict. |
45 Annah's Punch Daggers |
46 Annah's Punch Daggers |
47 ANNAH'S PUNCH DAGGERS Damage: 1-4 Piercing Speed: 2 Weight: 2 Proficiency: Fists Usable only by Annah Annah's common weapons are a pair of jagged dagger blades mounted on iron knuckles. The blades are well-oiled and razor-sharp; in addition, their relatively small size allows them to be concealed quickly when a guard patrol makes a sudden appearance. |
48 ANNAH'S PUNCH DAGGERS Damage: 1-4 Piercing Speed: 2 Weight: 2 Proficiency: Fists Usable only by Annah Annah's common weapons are a pair of jagged dagger blades mounted on iron knuckles. The blades are well-oiled and razor-sharp; in addition, their relatively small size allows them to be concealed quickly when a guard patrol makes a sudden appearance. |
49 Leather Gauntlets |
50 Gauntlets of Rending |
51 LEATHER GAUNTLETS Damage: 2-7 Slashing Speed: 1 Weight: 1 Proficiency: Fists Usable only by Fighters and Thieves These are a pair of stiff leather gloves. The leather around the edges of the fingers is scuffed and cracked. |
52 GAUNTLETS OF RENDING Damage: 2-7 Slashing Enchanted: +1 THAC0: +1 Speed: 1 Weight: 1 Proficiency: Fists Usable only by Fighters and Thieves These leather gloves give the user the ability to use his hands like claws. When the wearer attacks a foe with his hands, long black talons lance forth from the fingers of the gauntlets and allow the user to rake an opponent for additional slashing damage. When the wearer is not attacking, the talons recede back into the gauntlets... although they seem to do so reluctantly. When the talons are not extended, the gauntlets appear to be nothing more than stiff leather gloves. |
53 Bone Gauntlets |
54 Gauntlets of Teeth |
55 BONE GAUNTLETS Damage: 3-8 Slashing Speed: 1 Weight: 1 Proficiency: Fists Usable only by Fighters and Thieves These bone gauntlets look sturdier than leather, but they are uncomfortable to wear. The bone seems to bite into the skin when the gauntlets are worn, and the slight greenish shade of the bone makes it uncertain what kind of bones the gauntlets are fashioned from. |
56 GAUNTLETS OF TEETH (Cursed) Damage: 3-8 Slashing Damage: 1-2 Crushing Enchanted: +1 THAC0: +2 Speed: 1 Weight: 1 Proficiency: Fists Usable only by Fighters and Thieves These gauntlets have had many names over the centuries. Some have termed the gauntlets the "Gauntlets of Hunger." Other terms have ranged from "Gloves of Greed," or, among the stupidest, "the Gnashing Gloves." The githzerai called them "they-which-devour," and believed them to be an artifact fashioned by the slaadi, the intelligent carnivorous frog-like beings that inhabit the plane of Limbo. The most common name for this item is the "Gauntlets of Teeth." The exact creature from which the bones originate from is unknown. Nonetheless, when the nature of the gloves is revealed, their power awakens as soon as they are used in combat. When the user punches an enemy, the bone exteriors of the gloves peel back to reveal several rows of teeth. These teeth sink greedily into the foe's body. These teeth are not jagged - they are mostly wide and blunt, but they clamp onto a target with the strength of a giant, doing additional crushing damage when punching an opponent. |
57 Knife |
58 Knife |
59 KNIFE Damage: 1-3 Piercing Speed: 2 Weight: 1 Proficiency: Edged Not usable by Priests This knife has a four-inch blade, with a plain handle of bone. |
60 KNIFE Damage: 1-3 Piercing Speed: 2 Weight: 1 Proficiency: Edged Not usable by Priests This knife has a four-inch blade, with a plain handle of bone. |
61 Steak Knife |
62 Steak Knife |
63 STEAK KNIFE Damage: 1-3 Slashing Special: Fragile, Breakable Speed: 2 Weight: 0 Proficiency: Edged Not usable by Priests This is a common steak knife. You're sure if this dagger could talk, it would have many long-winded stories about cooking and carving large haunches of meat. |
64 STEAK KNIFE Damage: 1-3 Slashing Special: Fragile, Breakable Speed: 2 Weight: 0 Proficiency: Edged Not usable by Priests This is a common steak knife. You're sure if this dagger could talk, it would have many long-winded stories about cooking and carving large haunches of meat. |
65 Scalpel |
66 Scalpel |
67 SCALPEL Damage: 1-3 Piercing Speed: 1 Weight: 0 Proficiency: Edged Not usable by Priests This simple surgical cutting tool looks like it's seen a lot of use. ^NNOTE: <SCALPELTALK>^- |
68 SCALPEL Damage: 1-3 Piercing Speed: 1 Weight: 0 Proficiency: Edged Not usable by Priests This simple surgical cutting tool looks like it's seen a lot of use. ^NNOTE: <SCALPELTALK>^- |
69 Ravel's Fingernail |
70 Ravel's Fingernail |
71 RAVEL'S FINGERNAIL Damage: 2-7 Piercing Speed: 1 Weight: 1 Proficiency: Edged Not usable by Priests This twisted fingernail of extruded night hag skin has got to be one of the ugliest things you have ever seen. Its mottled green, red, and black surface is almost a foot long, and it seems like it was used alternately as a scratching aid, nose-picking tool, and gardening trowel. Looking at it makes you wish that Ravel did chew her nails. Or at least had a nail file with her in the maze. |
72 RAVEL'S FINGERNAIL (Unique, Artifact) Damage: 2-7 Piercing Enchanted: +2 Special: 2-12 Poison Damage THAC0: +2 Speed: 1 Weight: 1 Proficiency: Edged Not usable by Priests This twisted fingernail of extruded night hag skin has got to be one of the ugliest things you have ever seen. Its mottled green, red, and black surface is almost a foot long, and it seems like it was used alternately as a scratching aid, nose-picking tool, and gardening trowel. Looking at it makes you wish that Ravel did chew her nails. Or at least had a nail file with her in the maze. |
73 Stiletto |
74 High Quality Stiletto |
75 STILETTO Damage: 1-3 Piercing Speed: 2 Weight: 1 Proficiency: Edged Not usable by Priests This is a short dagger with a slender blade. |
76 STILETTO Damage: 1-3 Piercing Speed: 2 Weight: 1 Proficiency: Edged Not usable by Priests This is a short dagger with a slender blade. |
77 Iron Spike |
78 Iron Spike |
79 IRON SPIKE Damage: 1-3 Piercing Speed: 2 Weight: 2 Proficiency: Edged Not usable by Priests This is a crude iron spike, covered with rust. If necessary, you could use it as a dagger. |
80 IRON SPIKE Damage: 1-3 Piercing Speed: 2 Weight: 2 Proficiency: Edged Not usable by Priests This is a crude iron spike, covered with rust. If necessary, you could use it as a dagger. |
81 Fork |
82 Silver Fork |
83 FORK Damage: 1-2 Piercing Speed: 2 Weight: 0 Proficiency: Edged Not usable by Priests This is a silver dining fork. Its tines are especially sharp. For some inexplicable reason, you feel sorry for whatever meals it has been used on in the past. |
84 SILVER FORK Damage: 1-2 Piercing Speed: 2 Weight: 0 Proficiency: Edged Not usable by Priests This is a silver dining fork. Its tines are especially sharp. Upon further consideration, it might be able to be used as a dagger, though it most likely wouldn't do any more damage than a conventional dagger. It might prove useful against creatures damaged only by silver weapons. |
85 Hairpin |
86 Silver Hairpin |
87 HAIRPIN Damage: 1-2 Piercing Speed: 1 Weight: 0 Proficiency: Edged Not usable by Priests This is a hair pin. Normally used to keep hats and such items from blowing away in heavy wind. The tip is extremely sharp. |
88 SILVER HAIRPIN Damage: 1-2 Piercing Speed: 1 Weight: 0 Proficiency: Edged Not usable by Priests This is a thin silver hair pin. The tip is extremely sharp. |
89 Skull |
90 Skull |
91 SKULL Weight: 2 This is a generic human skull. It is not as talkative as Morte, but perhaps that's just as well. |
92 SKULL Weight: 2 This is a generic human skull. It is not as talkative as Morte, but perhaps that's just as well. |
93 Wererat Skull |
94 Wererat Skull |
95 WERERAT SKULL Weight: 2 This is a wererat skull. Man, are they ugly critters. |
96 WERERAT SKULL Weight: 2 This is a wererat skull. Man, are they ugly critters. |
97 Soego's Skull |
98 Soego's Skull |
99 SOEGO'S SKULL Weight: 2 This skull used to be attached to Soego's body before his unfortunate... "accident." |
100 SOEGO'S SKULL Weight: 2 This skull used to be attached to Soego's body before his unfortunate... "accident." |
101 Acaste's Skull |
102 Acaste's Skull |
103 ACASTE'S SKULL Weight: 2 This is Acaste's bloody skull. |
104 ACASTE'S SKULL Weight: 2 This is Acaste's bloody skull. |
105 Hargrimm's Skull |
106 Hargrimm's Skull |
107 HARGRIMM'S SKULL Weight: 2 Nothing remarkable about it, really. Without the headdress, it looks like just another skull. |
108 HARGRIMM'S SKULL Weight: 2 Nothing remarkable about it, really. Without the headdress, it looks like just another skull. |
109 Stale Mary's Skull |
110 Stale Mary's Skull |
111 STALE MARY'S SKULL Weight: 2 This is Stale Mary's head. The strong rotting smell coming from it makes you slightly nauseous. |
112 STALE MARY'S SKULL Weight: 2 This is Stale Mary's head. The strong rotting smell coming from it makes you slightly nauseous. |
113 Skull of the Silent King |
114 Skull of the Silent King |
115 SKULL OF THE SILENT KING Weight: 2 This is the head of the Silent King. |
116 SKULL OF THE SILENT KING Weight: 2 This is the head of the Silent King. |
117 Rusty Dagger |
118 Rusty Dagger |
119 RUSTY DAGGER Damage: 1-3 Piercing Special: Fragile, Breakable Speed: 2 Weight: 1 Proficiency: Edged Not usable by Priests This is a small rusty dagger. Its blade is chipped and the hilt is loose; it doesn't look like it will stand up to repeated use without breaking. |
120 This is a small rusty dagger. Its blade is chipped around the edges and the hilt is loose. |
121 Strange Feather |
122 Chaos Feather |
123 STRANGE FEATHER Damage: 2-5 Piercing Speed: 2 Weight: 1 Proficiency: Edged Not usable by Priests This feather is ash-gray, fading to black around the edges. It is much larger than a bird feather, and it creates an unpleasant tingling sensation when held for more than a minute. |
124 CHAOS FEATHER Damage: 2-5 Piercing Enchanted: +1 Special: Panics target Fragile, Breakable THAC0: +1 Speed: 2 Weight: 1 Proficiency: Edged Not usable by Priests This feather is ash-gray, fading to black around the edges. It is much larger than a bird feather, and it creates an unpleasant tingling sensation when held for more than a minute. Examination of the feather reveals that is the feather from a Vrock, one of the many races of tanar'ri that fill the Abyss. The Vrock resemble huge vultures, and they are often used as scouts for the tanar'ri forces in the Blood War. This particular feather is believed to have been taken from a Vrock shaman, who is reported to have died by simply disbelieving himself. Possessed of a certain mental imbalance and with an odious habit of devouring his followers to gain strength, this barmy Vrock was rumored to be capable of causing others of his flock to behave erratically - much more so than for a normal tanar'ri. He convinced many of his flock to tear off their wings and take up burrowing in the ground. Other times, he preached the virtues of honesty as being more evil and destructive than any lie. When he disintegrated, only the feather was left behind as testament to his fevered existence. Some of the shaman's residue is believed to reside in this "Chaos Feather." The Chaos Feather, when used in combat as a dagger, inflicts a minor amount of damage (about the same as a conventional dagger) and has the power to confuse any target it strikes. Creatures struck by the feather may be stunned, run away, or attack their allies. Most tanar'ri consider the feather to be a sacred object. Vrocks will kill anyone possessing it in order to retrieve it. |
125 Stone Splinter |
126 Mad Splinter |
127 STONE SPLINTER Damage: 2-5 Piercing Special: Fragile, Breakable Speed: 2 Weight: 1 Proficiency: Edged Not usable by Priests This is a dagger-shaped fragment of stone taken from the statue of Gangroighydon. |
128 MAD SPLINTER Damage: 2-5 Piercing Enchanted: +1 Special: Poisons Target Fragile, Breakable THAC0: +1 Speed: 2 Weight: 1 Proficiency: Edged Not usable by Priests This is a dagger-shaped fragment of stone taken from the statue of Gangroighydon. It bears a powerful enchantment - each time someone is stabbed by the splinter, they have a chance of being Cursed. It is most likely that the fell curse trapped upon Gangroighydon's lips has soaked into the very stone of his petrified form, and "poisons" those the splinter stabs with his malicious magic. |
129 Wicked Dagger |
130 "Last Resort" |
131 WICKED DAGGER Damage: 1-2 Slashing Speed: 10 Weight: 1 Proficiency: Edged Not usable by Priests This small dagger looks fragile, but a series of jagged teeth line the edge of the blade. The hilt itself is covered with dried blood. |
132 "LAST RESORT" (Cursed Artifact) Damage: 1-2 Slashing Enchanted: +3 Speed: 10 Weight: 1 Proficiency: Edged Not usable by Priests This small dagger looks fragile, but a series of jagged teeth line the edge of the blade. The hilt itself is covered with dried blood, most likely the blood of the users who held the weapon and were unable to release their grip. Research indicates that this cursed dagger has had many names, the most prominent of which was "Last Resort." When equipped, the user cannot release the grip until death, or until the curse is lifted by spell or divine intervention. Although the dagger is slower than most two-handed weapons and the damage it inflicts is comparable to a scratch, it is rumored to be able to hurt almost any creature it strikes, no matter what the creature's plane of origin or its defenses. One planewalker who had freed herself from its curse actually chose to travel with it, figuring that in any instance where she *had* to use it couldn't be worsened by having it in her possession. |
133 Battle Axe |
134 Hammer |
135 Hammer |
136 EMBALMING ROOM KEY Weight: 0 This long, thin key has a spiral head and smells faintly of embalming fluid. It looks extremely old, and numerous scratches cover its surface. ^NNOTE: When using keys in Torment, you only need to have them in your inventory to unlock a door. In some cases, the key will vanish after it is used... this is done when the key is no longer needed and frees up your inventory slots for other, more important items.^- |
137 LOCKPICKS +5% to Open Locks Weight: 0 Usable by Thieves only. These metal instruments are used to open stubborn locks. |
138 WAR HAMMER Damage: 1-6 Crushing Speed: 6 Weight: 7 Proficiency: Hammers Usable only by Fighters This is a heavy war hammer. It has a long handle and a metal head that looks like it could shape steel and crush skulls with ease. |
139 WAR HAMMER Damage: 1-6 Crushing Speed: 6 Weight: 7 Proficiency: Hammers Usable only by Fighters This is a heavy war hammer. It has a long handle and a metal head that looks like it could shape steel and crush skulls with ease. |
140 War Hammer |
141 War Hammer |
142 Sledgehammer |
143 Sledgehammer |
144 Primarily intended for heavy work, this huge two-handed hammer would make a formidable weapon. Its head is of black iron, and the haft is almost as long as a man's arm. Enchanted hammers aside, the sledgehammer is the most damaging of all hammers. |
145 SLEDGEHAMMER Damage: 1-8 Crushing Speed: 8 Weight: 10 Proficiency: Hammers Usable only by Fighters Primarily intended for heavy work, this huge hammer would make a formidable weapon. Its head is of black iron, and the haft is almost as long as a man's arm. Enchanted hammers aside, the sledgehammer is the most damaging of all hammers. |
146 Hammer of Quality |
147 Hammer of Quality |
148 HAMMER OF QUALITY Damage: 2-5 Crushing Speed: 6 Weight: 6 Proficiency: Hammers Usable only by Fighters This is a finely crafted war hammer. Godsman etchings and symbology decorate the head of the weapon and work their way down the shaft. Despite its heavy appearance, it feels much lighter than it looks. |
149 HAMMER OF QUALITY Damage: 2-5 Crushing THAC0: +1 Speed: 6 Weight: 6 Proficiency: Hammers Usable only by Fighters This is a finely crafted war hammer. Godsman etchings and symbology decorate the head of the weapon and work their way down the shaft. Despite its heavy appearance, it feels much lighter than it looks. |
150 Sledgehammer |
151 Enchanted Hammer |
152 SLEDGEHAMMER Damage: 2-9 Crushing Speed: 8 Weight: 10 Proficiency: Hammers Usable only by Fighters Primarily intended for heavy work, this huge hammer would make a formidable weapon. Its head is of black iron, and the haft is almost as long as a man's arm. Enchanted hammers aside, the sledgehammer is the most damaging of all hammers. |
153 ENCHANTED HAMMER Damage: 2-9 Crushing Enchanted: +1 THAC0: +1 Speed: 7 Weight: 5 Proficiency: Hammers Usable only by Fighters This hammer bears a wounding enchantment and is much lighter than a normal hammer, allowing it to be swung faster and do more damage in combat. Any history or legends concerning this hammer have been eclipsed by other, more famous weapons in the Encyclopedia Magica. Nonetheless, this sledgehammer carries itself with a quiet dignity. |
154 Heavy-Headed Hammer |
155 "Foolsmiter" |
156 HEAVY-HEADED HAMMER Damage: 4-14 Crushing Speed: 10 Weight: 15 Proficiency: Hammers Usable only by Fighters This war hammer has a huge stone head in the shape of a rectangular block. Faint traces of gore and blood are on all sides of the hammer's head. The shaft is of a thick wood that looks too weak to support the hammer head's weight. |
157 FOOLSMITER Damage: 4-14 Crushing Enchanted: +2 THAC0: +2 Speed: 10 Weight: 15 Proficiency: Hammers Usable only by Fighters This war hammer has a huge stone head in the shape of a rectangular block. Faint traces of gore and blood are on all sides of the hammer's head. The shaft is of a thick wood that looks too weak to support the hammer head's weight. This enchanted hammer was used as a tool by the Athar at one time during their religious persecution phase of their faction history. The magical war-hammer "Foolsmiter" was constructed so that it did additional damage against opponents who were particularly stupid. When it was crafted, however, the enchantment was twisted such that if the user was less intelligent than the target struck by the hammer, the wielder would take damage as well. For many years, the hammer became a test rite between rival members of the Athar as a primitive (and lethal) IQ test. It was stolen from their headquarters in the Shattered Temple many years ago and has resurfaced once or twice across the planes. It is believed that the Intelligence vs. Intelligence contest the hammer once inflicted on the wielder and his enemies has dissipated from the hammer over time, but no one has been confident enough to put it to the test. |
158 Sledgehammer |
159 Hammer of Comminution |
160 SLEDGEHAMMER Damage: 4-14 Crushing Speed: 10 Weight: 10 Proficiency: Hammers Usable only by Fighters Primarily intended for heavy work, this huge hammer would make a formidable weapon. Unlike some of the other sledgehammers you've seen, however, this one has a round head, and the metal surface looks brand new. Closer inspection of the head of the hammer reveals a tracery of cracks along its surface, but the head itself does not seem to be weak or fragile. Curious. |
161 HAMMER OF COMMINUTION Damage: 4-14 Crushing Enchanted: +1 Special: 1-6 Acid Damage THAC0: +2 Speed: 10 Weight: 10 Proficiency: Hammers Usable only by Fighters Research reveals that this is a formidable weapon indeed. Far superior to a normal sledgehammer, this war hammer (also called "The Hammer of Comminution") delivers a devastating strike that not only inflicts crushing damage, but also fractures any surface it contacts, whether bone, metal, or wood, inflicting extra damage... and if the victim survives, it also "softens" him up for the next attack. The Hammer of Comminution was used extensively by Enote, a Doomguard priest, in 14 E.U. A philosopher who was prone to violent mood swings while debating theology, he was known to espouse the virtues of the hammer as a means of furthering the decay of dead matter. Whether or not what he struck with the hammer was dead or alive before the blow is open to debate. |
162 Maul |
163 Maul |
164 MAUL Damage: 1-4 Crushing Speed: 6 Weight: 6 Proficiency: Hammers Usable only by Fighters Essentially a variation of the standard sledgehammer, the maul has a wedge-shaped head used for splitting wood. Although it can be used as a weapon, it is unwieldy and difficult to swing in combat. |
165 MAUL Damage: 1-4 Crushing Speed: 6 Weight: 6 Proficiency: Hammers Usable only by Fighters Essentially a variation of the standard sledgehammer, the maul has a wedge-shaped head used for splitting wood. Although it can be used as a weapon, it is unwieldy and difficult to swing in combat. |
166 Silver-Headed Hammer |
167 Silver-Headed Hammer |
168 SILVER-HEADED HAMMER Damage: 1-4 Crushing Speed: 6 Weight: 6 Proficiency: Hammers Usable only by Fighters This is a small war hammer. The head of the hammer is decorated with a thin layer of silver that is dented and scratched in many places. Perhaps the hammer was once used for ceremonial purposes. |
169 SILVER-HEADED HAMMER Damage: 1-4 Crushing Speed: 6 Weight: 6 Proficiency: Hammers Usable only by Fighters This is a small war hammer. The head of the hammer is decorated with a thin layer of silver that is dented and scratched in many places. Perhaps the hammer was once used for ceremonial purposes. |
170 Battle Axe |
171 LOCKPICKS +5% to Open Locks Weight: 0 Usable by Thieves only. These metal instruments are used to open stubborn locks. |
172 EMBALMING FLUID Special: +2-8 to Hit Points +1 to Armor Class Weight: 1 Usable only by the Nameless One and Morte This is a sealed jar of embalming fluid. It is used as a preservative for dead bodies. As an added benefit, the smell of the fluid is more than sufficient to mask the smell of any rotting bodies it is used on. Effects are temporary. |
173 BATTLE AXE Damage: 1-8 Slashing Speed: 7 Weight: 7 Proficiency: Axes Usable only by Fighters This huge axe is a double-bladed weapon topped with a spike. The edges are razor-sharp, and the long handle allows the wielder to put considerable force into the swing. |
174 BATTLE AXE Damage: 1-8 Slashing Speed: 7 Weight: 7 Proficiency: Axes Usable only by Fighters This huge axe is a double-bladed weapon topped with a spike. The edges are razor-sharp, and the long handle allows the wielder to put considerable force into the swing. |
175 Battle Axe of Quality |
176 Battle Axe of Quality |
177 BATTLE AXE OF QUALITY Damage: 2-9 Slashing Speed: 7 Weight: 8 Proficiency: Axes Usable only by Fighters Intricate runes are etched on the shaft and the blades of this axe. The edges of the axe are razor-sharp; it looks like it would be possible to shave with it, though that's not something that you would try until you had consumed several tankards of ale. The handle itself is made of ironwood, and leather is wrapped tightly around the handle to help secure the user's grip. |
178 BATTLE AXE OF QUALITY Damage: 2-9 Slashing THAC0: +1 Speed: 7 Weight: 8 Proficiency: Axes Usable only by Fighters Intricate runes are etched on the shaft and the blades of this axe. The edges of the axe are razor-sharp; it looks like it would be possible to shave with it, though that's not something that you would try until you had consumed several tankards of ale. The handle itself is made of ironwood, and leather is wrapped tightly around the handle to help secure the user's grip. |
179 Battle Axe |
180 Enchanted Battle Axe |
181 BATTLE AXE Damage: 1-8 Slashing Speed: 7 Weight: 4 Proficiency: Axes Usable only by Fighters This double-bladed axe feels especially light, though otherwise it appears unremarkable. It is possible that the blade is made of some light-weight metal. |
182 ENCHANTED BATTLE AXE Damage: 2-9 Slashing Enchanted: +1 THAC0: +1 Speed: 6 Weight: 4 Proficiency: Axes Usable only by Fighters Closer examination of the weapon reveals a strange symbol, very faint, on the surface of the axe head. Tracing it with your finger, there is a sudden charge, and the axe head changes before your eyes into a silvery-looking metal. The edge is incredibly sharp, so much so it looks like it could hack through stone if necessary. The symbol you traced on the weapon is now glowing brilliantly, and if anything, the axe has become even lighter than before, so much so that you can almost wield it one-handed. |
183 Bizarre Blood-Red Axe |
184 "Hatred's Gift" |
185 BIZARRE BLOOD-RED AXE Damage: 3-13 Slashing Speed: 7 Weight: 7 Proficiency: Axes Usable only by Fighters Not usable by Good characters This huge axe makes you uncomfortable. Bones have been embedded into its surface, and a light sheen of red, possibly blood seem to have mortared the skulls into the shaft of the axe. The blade itself looks to be a mish mash of sharpened teeth pried from the jaws of some huge creature. The mere presence of the axe sets you on edge... for some reason, simply having it in your possession makes you angry. |
186 HATRED'S GIFT (Cursed) Damage: 3-13 Slashing Enchanted: +1 Special: Berserk when used THAC0: +1 Speed: 7 Weight: 7 Proficiency: Axes Usable only by Fighters Not usable by Good characters It is not exactly clear in the annals of known planar history when "Hatred's Gift" was created, but by the bloody trail it has left across the planes seems to have finally reached you. The axe exists to inspire hatred in one's enemies and fill its wielder with a berserker rage. When entering combat, the skulls along the shaft come alive, chittering their teeth, and the teeth (remnants of fiendish victims absorbed into the axe blade) extend outwards, biting and tearing into opponents with each strike. Once equipped, "Hatred's Gift" cannot be dropped unless its curse is removed. |
187 Weak Battle Axe |
188 "Heartgrinder" |
189 WEAK BATTLE AXE Damage: 3-10 Slashing Speed: 6 Weight: 4 Proficiency: Axes Usable only by Fighters The edge of this axe is dull, and it looks as if it hasn't been sharpened in years. A light layer of rust has formed where the blade meets the axe handle. |
190 HEARTGRINDER Damage: 3-10 Slashing Enchanted: +3 Special: 1-6 Electrical Damage THAC0: +2 Speed: 6 Weight: 4 Proficiency: Axes Usable only by Fighters A single teardrop of the wielder's blood, applied at the border where the axe meets the handle, is sufficient to awaken "Heartgrinder." Once applied, the drop of blood freckles across the blade and handle, giving it a dull red radiance. The glow from Heartgrinder pulses, matching the heartbeat of its wielder. No matter what the target, Heartgrinder is a powerful weapon, capable of tearing through nearly any defenses. Against targets with blood running in their veins (whether their own or another's - vampires beware), Heartgrinder inflicts additional damage, as every stroke also smashes the target's heart, no matter what location the axe struck. |
191 Freezing Axe |
192 "Edge of Oblivion" |
193 FREEZING AXE Damage: 2-9 Slashing Speed: 8 Weight: 10 Proficiency: Axes Not usable by Good characters Usable only by Fighters The edge of this axe is night-black, and it reflects none of the light around it. The entire axe is made of metal, and it radiates a heavy chill that numbs your hands. |
194 EDGE OF OBLIVION Damage: 2-9 Slashing Enchanted: +2 Special: 1-6 Cold Damage to target +50% Resistance to Cold +25% Resistance to Magical Cold THAC0: +1 Speed: 8 Weight: 10 Proficiency: Axes Usable only by Fighters Not usable by Good characters When its powers are awakened and its name known, "Edge of Oblivion" becomes entirely black... where once just the edges were ebony, now the blackness has spread across the entire blade. The chill the blade radiates has increased ten-fold, so much so that it is painful to hold it for too long. "Edge of Oblivion" does disintegration damage every time it strikes an opponent... for every wound it causes, it also disintegrates the flesh around the target area, simultaneously cauterizing the wound as it strikes. There is some speculation that a Sphere of Annihilation has somehow been encaged within the axe itself, but again this is only speculation. Given that the planes are infinite, anything is possible. |
195 Executioner's Axe |
196 "Final Judgment" |
197 EXECUTIONER'S AXE Damage: 5-15 Slashing Speed: 10 Weight: 20 Proficiency: Axes Usable only by Vhailor This double-bladed battle-axe is reminiscent of an executioner's axe; the axe head has been forged into the symbol of the Mercykiller Faction (a red dragon with its wings outspread... the outstretched wings have been shaped into the blades of the axe). The axe itself is huge; even wielded two-handed, it would require tremendous strength to use effectively. For a spectral entity, Vhailor must be extremely strong. |
198 GIANT SKELETON SWORD Damage: 3-24 Slashing Weight: 0 Usable only by Giant Skeletons This is one of the giant skeleton's blades. |
199 RAGS Weight: 1 This thick mass of rags look as if they were torn from a tapestry or someone's robes. |
200 FINAL JUDGMENT (Cursed) Damage: 5-15 Slashing Enchanted: +2 Special: 1-6 Fire Damage to target THAC0: +3 Speed: 10 Weight: 20 Proficiency: Axes Usable only by Vhailor Usable only by Lawful characters This archaic double-bladed battle-axe is reminiscent of an executioner's axe; the axe head has been forged into the symbol of the Mercykiller Faction (a red dragon with its wings outspread... the outstretched wings have been shaped into the blades of the axe). The axe itself is huge; even wielded two-handed, it would require tremendous strength to use effectively. For a spectral entity, Vhailor must be extremely strong. This axe is as much a part of Vhailor as his armor, and the axe itself carries part of Vhailor's essence within it. As a result, it is utterly devoted to justice and will not allow the user to rest while "judgments" are left to be delivered. The considerable damage it causes to an opponent is doubled if the axe strikes a guilty or chaotic creature. Furthermore, the axe itself lends some of its strength to the wielder, giving him added protection from attacks. The origin of this axe is unknown. If you were to hazard a guess, the axe gained its powers simply from Vhailor's belief. If he were to die a second death, you don't know what would happen to it. |
201 JUNK Weight: 1 This is a collection of junk... small springs, broken bolts, and a cracked gear or two. It looks like someone felt these pieces might be useful one day, but they seem pretty useless to you. |
202 Wooden Club |
203 Wooden Club |
204 WOODEN CLUB Damage: 1-6 Crushing Speed: 4 Weight: 3 Proficiency: Clubs Not usable by Mages This crude wooden club has seen better days, but it still looks sturdy enough to be used as a weapon. |
205 WOODEN CLUB Damage: 1-6 Crushing Speed: 4 Weight: 3 Proficiency: Clubs Not usable by Mages This crude wooden club has seen better days, but it still looks sturdy enough to be used as a weapon. |
206 Leg Bone Club |
207 Leg Bone Club |
208 LEG BONE CLUB Damage: 1-6 Crushing Special: Fragile, Breakable Speed: 4 Weight: 2 Proficiency: Clubs Not usable by Mages This leg bone is heavy enough to be used as a club. It's not the height of fashion, but it sure makes a satisfying sound when you strike someone. Although an effective weapon, this leg bone is fragile and has a chance of breaking if used repeatedly. |
209 LEG BONE CLUB Damage: 1-6 Crushing Special: Fragile, Breakable Speed: 4 Weight: 2 Proficiency: Clubs Not usable by Mages This leg bone is heavy enough to be used as a club. It's not the height of fashion, but it sure makes a satisfying sound when you strike someone. Although an effective weapon, this leg bone is fragile and has a chance of breaking if used repeatedly. |
210 Corpse Limb Club |
211 Corpse Limb Club |
212 CORPSE LIMB CLUB Damage: 1-6 Crushing Speed: 4 Weight: 3 Proficiency: Clubs Not usable by Mages This rotted limb looks like it has suffered a great deal since it was torn from its owner. Nevertheless, rigor mortis has set in and made this limb almost as hard as wood. |
213 CORPSE LIMB CLUB Damage: 1-6 Crushing Speed: 4 Weight: 3 Proficiency: Clubs Not usable by Mages This rotted limb looks like it has suffered a great deal since it was torn from its owner. Nevertheless, rigor mortis has set in and made this limb almost as hard as wood. |
214 Iron Prybar |
215 Iron Prybar |
216 IRON PRYBAR Damage: 1-6 Crushing Speed: 4 Weight: 3 Proficiency: Clubs Usable only by Fighters and Thieves This iron prybar can be used to pry open doors, chests, and even the occasional reluctant rib cage. It also makes a good bludgeoning weapon when there's no time for subtlety. ^NNOTE: To use the prybar to force a locked door or chest, select it as a weapon then "attack" the container or door you wish to pry open. Although the prybar is specifically intended for such use, you can attempt to bash open a container or door with *any* weapon, including your fists.^- |
217 IRON PRYBAR Damage: 1-6 Crushing Speed: 4 Weight: 3 Proficiency: Clubs Usable only by Fighters and Thieves This iron prybar can be used to pry open doors, chests, and even the occasional reluctant rib cage. It also makes a good bludgeoning weapon when there's no time for subtlety. ^NNOTE: To use the prybar to force a locked door or chest, select it as a weapon then "attack" the container or door you wish to pry open. Although the prybar is specifically intended for such use, you can attempt to bash open a container or door with *any* weapon, including your fists.^- |
218 Fiend Bone Club |
219 Fiend Femur |
220 FIEND BONE CLUB Damage: 3-8 Crushing Speed: 4 Weight: 4 Proficiency: Clubs Not usable by Mages This strange leg bone looks faintly metallic. There is the slight smell of sulfur and acid about it, but it radiates a slight chill. |
221 FIEND FEMUR (Unique, Artifact) Damage: 3-8 Crushing Enchanted: +2 THAC0: +2 Speed: 4 Weight: 4 Proficiency: Club Not usable by Mages Not usable by Lawful or Good creatures This tanar'ri femur carries the last traces of a balor's essence within its marrow. Disgraced in battle and torn apart by its fellow fiends in a ceremonial execution, the bone has since carried with it a vengeful spite towards all of its kind. When the femur strikes any tanar'ri or baatezu, serrated teeth bristle up and down the length of the bone and cause tremendous damage to any tanar'ri or baatezu. |
222 Pharod's Crutch |
223 Pharod's Crutch |
224 ZOMBIE FIST (LUNGE) Weight: 0 This is a zombie's lunge attack. |
225 PHAROD'S CRUTCH Damage: 2-7 Crushing Speed: 4 Weight: 4 Proficiency: Clubs Not usable by Mages This rickety wooden staff has a crosspiece nailed across the top. The crosspiece is wrapped in rags, presumably to keep the damn thing from jamming too sharply into Pharod's armpit when he leans on it. The crutch, not surprisingly, smells terrible, and every inch of it is covered in dirt, sewage, and various unidentifiable stains. |
226 PHAROD'S CRUTCH Damage: 2-7 Crushing Enchanted: +1 THAC0: +1 Speed: 4 Weight: 4 Proficiency: Clubs Not usable by Mages This rickety wooden staff has a crosspiece nailed across the top. The crosspiece is wrapped in rags, presumably to keep the damn thing from jamming too sharply into Pharod's armpit when he leans on it. The crutch, not surprisingly, smells terrible, and every inch of it is covered in dirt, sewage and various unidentifiable stains. Something about this crutch makes you wonder - despite its fragile appearance, it has held up rather well; you even test it with your weight and it holds you up without so much as creaking. Considering Pharod's scavenging nature, the crutch may have had some value beyond its surface appearance for him. It might even be usable as a weapon. |
227 Skull-Tipped Mace |
228 "Devil's Due" |
229 SKULL-TIPPED MACE Damage: 3-8 Crushing Speed: 4 Weight: 4 Proficiency: Clubs Usable only by Fighters This weapon has a black metal handle that seems to have grown into the narrow skull that is affixed to its top. The metal looks as if it has grown out from the skull, and spikes pierce through the eye sockets, jaw, and from the skull cap itself. The skull is not human. For one thing, it has stubs where horns used to be (and looked as if they were gnawn off - teeth marks are visible around the edges) and second of all, the ridges of needle-like teeth that are part of the jaw don't belong to any human you have ever seen. If you were to hazard a guess, the entire skull looks faintly reptilian. |
230 DEVIL'S DUE Damage: 3-8 Crushing Enchanted: +1 Special: 1-6 Acid Damage to target 1-6 Acid Damage to self +2 to Armor Class vs. Piercing THAC0: +2 Speed: 4 Weight: 4 Proficiency: Clubs Usable only by Fighters This weapon has a black metal handle that seems to have grown into the narrow skull that is affixed to its top. The metal looks as if it has grown out from the skull, and spikes pierce through the eye sockets, jaw, and from the skull cap itself. The "metal" is not metal at all, but the remnants of a creature's forearm that punched through the base of the fiendish skull that now bedecks the head of this weapon. The spikes that have pierced through the skull actually appear to be some sort of quills from the creature's forearm. When this weapon is used in combat and the spikes of the club penetrate a creature's skin, acid oozes from the quills into the target, doing additional damage. This acid also burns the hands of the user, doing some damage to the wielder every time he strikes someone else. The common name of this weapon is "Devil's Due." To who or what event it refers to is unknown, but it was obviously a painful experience for the two parties involved. |
231 Nordom's Crossbows |
232 Nordom's Crossbows |
233 NORDOM'S CROSSBOWS Damage: Varies According to Ammo Speed: 10 Weight: 7 Proficiency: Missiles Usable only by Nordom These crossbows make about as much sense as Nordom does. Despite their apparent complexity, these crossbows don't seem to have any actual moving parts; it is as if the crossbows were carved from a single piece of metal... even the drawstring looks to be made of some metal wire that blends seamlessly into the crosspiece. The crossbows occasionally make small clicking and rattling noises, as if they are talking to each other. |
234 NORDOM'S CROSSBOWS Damage: Varies According to Ammo Enchanted: +1 THAC0: +1 Speed: 10 Weight: 7 Proficiency: Missiles Usable only by Nordom Nordom's home plane of Mechanus is driven by great clockwork gears. Tending these gears and making sure they run smoothly are given to creatures called "gear spirits." These gear spirits have the ability to turn themselves into almost any tool or common mechanical device... even crossbows. Nordom's crossbows are two such gear spirits, and they seem to have willingly fled with him from Mechanus. Their duties are so essential to the smooth functioning of Mechanus that the modrons have officially assigned these spirits to the various gears. While the gear spirits love the gears they tend so much, their servitude to the modrons rankles them, making them somewhat disgruntled. As a result, there are tales of gear spirits that leave the great gears of Mechanus, leaving their duties for a while to sample the planes beyond their own. Most likely, Nordom's two crossbows caught this wanderlust, and they now piggyback along with him, peppering any hostile creature they see with crossbow bolts. The gear spirits can make endless supplies of these bolts, so there is never any need for Nordom to reload unless he wishes to fire new crossbow bolts. The crossbows occasionally make small clicking and rattling noises. They seem to be talking to each other, but their conversation is indecipherable. They're most likely discussing the finer points of crossbow mechanics. |
235 Nordom's Crossbow Bolts |
236 Soego's Dustman Holy Symbol |
237 Nordom's Crossbow Bolts |
238 NORDOM'S CROSSBOW BOLTS Damage: 2-5 Piercing Speed: 10 Weight: 0 Proficiency: Missiles Usable only by Nordom Nordom's crossbow bolts seem to rise up from the centerpiece of the crossbow itself and automatically arm themselves. Where they come from is a mystery, but he seems to have an infinite supply of them. Where they go is also a curiosity... you can never find the crossbow bolts once Nordom has fired them. It's like they vanish after they hit a target. |
239 FIST (Default Weapon) Damage: 1-3 Crushing Speed: 1 Weight: 0 Proficiency: Fists ^NNOTE: Your fist is your default attack. Although the amount of damage you can do with your fists is relatively small, you can attack quickly and the damage you do *is* affected by your Strength. Your punches are lethal; you CAN kill with repeated blows. As long as you have not filled up all your quick weapon slots, you can always select "fist" as your current weapon.^- |
240 NORDOM'S CROSSBOW BOLTS Damage: 2-5 Piercing THAC0: +1 Speed: 10 Weight: 0 Proficiency: Missiles Usable only by Nordom Nordom's crossbow bolts are created by his gear spirit crossbows. The exact process they use to create them is unknown, but there does seem to be an infinite supply of them... the gear spirits seem to be able to make as many as needed on demand. Whenever the crossbow strings are pulled back, a new crossbow bolt is there and ready to be fired. The bolts vanish after they strike an object or once they reach their maximum range, then they disintegrate. If they should strike a creature with metal armor, then the crossbow bolts will actually chip away at the metal, reducing the target's armor class. This seems to be a natural ability of the gear spirits. |
241 The female corpse stares at you with vacant eyes. A number is carved into her forehead, and her lips have been stitched closed. The faint smell of formaldehyde emanates from her body. |
242 "So... doing anything later?" |
243 "So... doing anything later?" |
244 The corpse continues to stare at you. |
245 "Farewell then." |
246 Needle and Thread |
247 FIST (Default Weapon) Damage: 1-3 Crushing Speed: 1 Weight: 0 Proficiency: Fists ^NNOTE: Your fist is your default attack. Although the amount of damage you can do with your fists is relatively small, you can attack quickly and the damage you do *is* affected by your Strength.^- Your punches are lethal; you CAN kill with repeated blows. As long as you have not filled up all your quick weapon slots, you can always select "fist" as your current weapon. |
248 NEEDLE AND THREAD Special: Heals 6 Hit Points Weight: 0 This is a spool of thread and a small bone needle. They look like they're used for stitching up wounds... in living or dead bodies. When used on a creature, it heals 6 hit points of damage. |
249 NEEDLE AND THREAD Special: Heals 6 Hit Points Weight: 0 This is a spool of thread and a small bone needle. They look like they're used for stitching up wounds... in living or dead bodies. |
250 Jar of Embalming Fluid |
251 Jar of Embalming Fluid |
252 EMBALMING FLUID Special: +2-8 to Hit Points +1 to Armor Class Weight: 1 Usable only by the Nameless One and Morte This is a sealed jar of embalming fluid. It is used as a preservative for dead bodies. As an added benefit, the smell of the fluid is more than sufficient to mask the smell of any rotting bodies it is used on. Effects are temporary. |
253 Rat |
254 Nameless One |
255 Dustman |
256 Dustman |
257 Dustman Guard |
258 Dustman Guard |
259 Zombie Worker |
260 Zombie Worker |
261 Skeleton Worker |
262 Skeleton |
263 Deionarra |
264 Deionarra |
265 Zombie |
266 Zombie |
267 Vaxis |
268 Soego |
269 Dustman |
270 Dhall |
271 Dustman Scribe |
272 Giant Skeleton |
273 Giant Skeleton |
274 Morte |
275 Talking Skull |
276 Xachariah |
277 Cranium Rat |
278 The zombie gazes at you with vacant eyes. A number is carved into his forehead, and his lips have been stitched closed. The faint smell of formaldehyde emanates from the body. |
280 The shambling corpse gazes at you with vacant eyes. A number is carved into his forehead, and his lips have been stitched closed. The faint smell of formaldehyde emanates from the body. |
281 "So... seen anything interesting going on?" |
282 "So... seen anything interesting going on?" |
283 This corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
284 The corpse continues to stare at you. |
285 Leave the corpse in peace. |
286 The skeleton turns to face you. A number has been chiseled into its forehead, and a number of its bones, mostly the jaws and the joints, have been bound with leather straps. A black smock is draped over its body. |
287 "I have to ask: Why the smock? I mean, it's not like you have anything to be modest about." |
288 "Pardon me, have you seen any skeletons walking around here?" |
289 "Pardon me, have you seen any skeletons walking around here?" |
290 The skeleton makes no reply. |
291 "Great talking to you, Bones. Stay healthy." |
292 Before you is a giant skeleton in ornate bronze armor. The armor has been bolted onto the skeleton's frame, and a series of elaborate symbols have been carved across the breastplate. You wonder where the skeleton came from; you weren't aware they made humans in this size. The huge blade in its hands looks like it weighs as much as a wagon cart. |
293 "Mind if I hold that blade for a second? You must be getting tired of holding it." |
294 This pale-faced man is dressed in long dark robes. He has a slight musty smell about him. His expression is blank, and he seems absorbed in his duties. |
295 "Greetings." |
296 "Greetings." |
297 Leave him in peace. |
298 The Dustman does not appear to notice you. She must mistake you for one of the cadaverous workers. |
299 "Greetings." |
300 The Dustman does not appear to notice you. He must mistake you for one of the cadaverous workers. |
301 "Greetings." |
302 "Greetings." |
303 "Who are you?" |
304 "What is this place?" |
305 "I had some questions..." |
306 Leave him in peace. |
307 The Dustman jumps, then snaps his head around to stare at you. He looks shocked - your disguise must be quite good. |
308 "Greetings." |
309 The Dustman takes a step back, then claps his hands together sharply three times. In response, a great iron bell starts tolling throughout the Mortuary. |
310 Take advantage of his surprise and snap his neck before he can call out. |
311 Greater Gehreleth |
312 "I had some questions..." |
313 "All right then..." |
314 This pale-faced man is dressed in long dark robes. He has a slight musty smell about him. His expression is blank, and he seems absorbed in his duties. |
315 "Greetings." |
316 "Who are you?" |
317 "What is this place?" |
318 "Who are you?" |
319 "I had some questions..." |
320 Leave him in peace. |
321 The Dustman slowly lifts his head and turns toward you. "Are you lost?" |
322 "Yes." |
323 "No." |
324 "No, I'm not lost. I had some questions..." |
325 "Farewell." |
326 "I will summon a guard to direct you out. Hold a moment." |
327 Snap his neck before he can call out. |
328 Snap his neck before he can call out. |
329 Leave. Quickly. |
330 "If you are not lost, what is your business here?" |
331 "That is none of your concern." |
332 "I awoke on one of the slabs in your preparation room." |
333 "I'm here to see someone." |
334 "I was here for an interment, but there seems to have been a mistake." |
335 "I'm afraid that it is my concern. Mayhap the guards can loosen your tongue." The Dustman takes a step back; he looks like he is about to summon the guards. |
336 "Do you speak in jest? Perhaps you would like to share it with the guards." The Dustman takes a step back; he looks like he is about to summon the guards. |
337 Leave. Quickly. |
338 "Who are you here to see?" |
339 Leave. |
340 "Have ye run across any o' that Starved Dog lot lately? I'd avoid those howlin', caperin' sods if I was ye... bloody barmy, they are!" |
341 Leave. |
342 "I am here to see Dhall." |
343 "I am here to see Dhall." |
344 Snap his neck before he can call out. |
345 "Dhall is in the receiving room on this floor. I must warn you... Dhall is quite busy with his duties and is not in the best of health. Unless you have pressing business, I would not disturb him." |
346 "Dhall is most likely in the receiving room on the second floor. He is quite busy and not in the best of health. Unless you have pressing business, I would not disturb him." |
347 "Very well. Thanks for the information." |
348 "Very well. Thanks for the information." |
349 "Deionarra? I know there is a woman interred in the memorial hall on the first floor. Could that be she?" |
350 "Deionarra? I know there is a woman interred in the northwest memorial hall. Could that be she?" |
351 "I believe Soego is by the front gate on the first floor. He is acting as a guide during the anti-peak hours." |
352 "Most likely. Thank you." |
353 "Most likely. Thank you." |
354 "Very well. Thank you." |
355 "I believe Soego is by the front gate. He is acting as a guide during the anti-peak hours." |
356 "Very well. Thank you." |
357 "Who was being interred? Perhaps the services are taking place somewhere else in the Mortuary." |
358 Snap his neck before he can call out. |
359 "You misunderstand... the mistaken interment was ME." |
360 "That could be. Where are these other services taking place?" |
361 "Can you show me the way out?" |
362 "Several interment chambers line the perimeter of the Mortuary. They follow the curve of the wall on the first and second floors. Do you know the name of the deceased?" |
363 "No." |
364 "Yes." |
365 "Then you should check with one of the guides at the front gate. They can assist you." |
366 "Very well. Thank you." |
367 The Dustman waits. |
368 "That name is not familiar to me. Check with one of the guides at the front gate... they may be able to direct you better than I." |
369 "Pardon... I misspoke. I don't know the name of the deceased." |
370 "The name is Deionarra." |
371 Lie: "The name is... uh, Adahn." |
372 Lie: "The name is... uh, Adahn." |
373 Lean in as if to whisper something to him, then snap his neck. |
374 "I see. Now, what is your business here?" |
375 "None of your concern." |
376 "I woke up on one of the slabs in your preparation room." |
377 "I'm here to see someone." |
378 "I was here for an interment, but there seems to have been a mistake." |
379 Run for it. |
380 "Very well. I will do that. Farewell." |
381 He slowly turns, and his eyes flicker to your robes. "Greetings, fellow initiate." |
382 Leave him in peace. |
383 "Who are you?" |
384 "What is this place?" |
385 You see a stern-looking man in black robes. He is staring at you suspiciously. |
386 The Dustman frowns as you pass... it looks like he is about to call out to you, then stops himself. Your bearing may have made him hold his tongue. |
387 Continue on by. |
388 "Greetings." |
389 "Greetings." |
390 "Greetings." |
391 "I had some questions..." |
392 Leave him in peace. |
393 "That is as much my question as yours. Your face is unknown to me. Who are you?" |
394 "This is the Mortuary..." The Dustman looks at you for a moment, as if digesting what you've just said. "What did you say your name was again?" |
398 "A journal? I have not seen one." |
399 Lie: "The name is... uh, Adahn." |
400 The Dustman waits patiently for you to continue. |
401 "Can you direct me out of here?" |
402 "Do you know someone named Pharod?" |
403 "I'm missing a journal. Have you seen it?" |
404 "Never mind. Sorry to trouble you." |
405 16 |
405 "You may simply leave by the front gate. It is on the first floor." |
406 "I had some other questions..." |
407 "Thank you. Farewell." |
408 "That name..." The Dustman pauses for a moment. "That name *sounds* familiar... I seem to recall a Collector by that name. Dhall the Scrivener might know of him." |
409 "Collector?" |
410 "Dhall?" |
411 "I had some other questions..." |
412 "Collectors... they gather those who have died on the streets of Sigil and bring them to the Mortuary..." The Dustman pauses, then frowns. "You are not from around here. Who are you?" |
413 "I'm a recent initiate. Forgive my ignorance." |
414 "Dhall is one of the most revered of our faction. I can think of none who have meditated more on the nature of the True Death nor one more deserving of it than he. He has much wisdom to impart. If you do not know him, I suggest you speak to him at your earliest opportunity. He will not linger much longer in the shadow of this existence." |
415 "*He will not linger long in the shadow of this existence?*" |
416 "Where can I find Dhall?" |
417 "Where can I find Dhall?" |
418 "I had some other questions..." |
419 Nods. "Dhall is ill. He is old, even by githzerai standards. Death will no doubt follow the wasting sickness he has contracted. He is fortunate, indeed." |
420 "Githzerai standards?" |
421 "What is a *githzerai?*" |
422 "Fortunate?" |
423 "I see. I had some other questions..." |
424 "Thank you for your time. I must take my leave." |
425 "Thank you for your time. Farewell." |
426 "Dhall is most likely in the receiving room on the second floor. I would not take too much of his time, as he is quite busy... the time that is not consumed by his duties is taken in large measure by his wasting sickness." |
427 "Dhall is in the receiving room in the northwest corner of this floor. I must warn you... Dhall is quite busy... the time that is not consumed by his duties is taken in large measure by his wasting sickness." |
428 "Is Dhall ill?" |
429 "Thank you for your time. I must take my leave. Farewell." |
430 "Is Dhall ill?" |
431 "Thanks for your time. I must take my leave of you. Farewell." |
432 "Yes, the githzerai have a much longer lifespan than humans." |
433 "What is a *githzerai?*" |
435 "The githzerai are..." The Dustman pauses, then frowns, staring at you intently. "You are not from around here. Who are you?" |
436 "I'm a recent initiate. Forgive my ignorance." |
437 "How is Dhall's death fortunate? Is he not well-liked?" |
438 "Oh. I had some other questions..." |
439 "He is fortunate in that he will achieve the True Death. No longer must he dwell within the shadow of this existence." |
440 "Thank you for your time. Farewell." |
441 "And... that's a good thing?" |
442 "I see. Very fortunate, indeed. I had some other questions..." |
443 "I see. Well, I must take my leave of you. Farewell." |
444 The Dustman nods. "Yes." He frowns, then studies you intently. "You are not from around here. Who are you?" |
445 "I'm a recent initiate. Forgive my ignorance." |
446 "I'm... new here. I'm... trying to get my bearings." |
447 "You are not one of us, are you? What are you doing here? Are you a member of the Anarchists? Or a spy of another faction? Guards! Guards!" |
448 "Dammit!" |
449 "Shhhh! I can't answer you over all that shouting!" |
450 Lie: "The name is... uh, Adahn." |
451 "I had some other questions..." |
452 "I must take my leave. Farewell." |
453 The shambling corpse gazes at you with vacant eyes. The number "821" is carved into his forehead, and his lips have been stitched closed. The faint smell of formaldehyde emanates from the body. |
454 "So... seen anything interesting going on?" |
455 "So... seen anything interesting going on?" |
456 "I know you're not a zombie, you know. You're not fooling anyone." |
457 Use your Stories-Bones-Tell ability on the corpse. |
458 "It was great talking to you. Farewell." |
459 Leave the corpse in peace. |
460 Oddly enough, your ability does not seem to work on this corpse. |
461 Poke it in the eye. |
462 Leave the corpse in peace. |
463 The corpse gives a muffled yelp as you jab it in the eye, and its hands shoot up to cover its face. It begins mumbling what you take for obscenities under its breath. |
464 "You're not a zombie! Who are you?" |
465 "Why are you disguised as a corpse?" |
466 Leave. Quickly. |
467 As you turn to leave, the 'zombie' mumbles something... it looks like he's trying to say something, but it's difficult with his lips stitched closed. "Hoo YU? Wut yu wunt?" |
468 "I'm looking for a way out of here. Can you help me?" |
469 "Who are you?" |
470 "Tell me who you are, or I'll call the guards." |
471 As you are turning to leave, the zombie makes a low growl in his throat. "Yoo say nuthin to nuh-whun bout ME. Yoo bee kwi-it. Say NUTHIN t'Duhstees." He puts his finger across lips. "Shhhhhh." He then draws the finger across his throat. "Or I gut yuu in yer sleep. You HEER me?" |
472 Lie: "Why... I was looking for you." |
473 "I'm asking the questions here, *zombie.* Tell me who you are, or I'll make that disguise a reality." |
474 "Sorry to trouble you... whoever you are. Farewell." |
475 "Did you just THREATEN me? That does it... prepare to die." |
476 Lie: "I wouldn't even *think* of telling the Dustmen about you." |
477 Truth: "I promise I won't say anything to the Dustmen about you." |
478 "Whatever. You mind your affairs, and I'll mind mine." |
479 As you address the zombie, it blinks in surprise. "Eh? Wut?" |
480 "You're not a zombie! Who are you?" |
481 "Why are you disguised as a corpse?" |
482 Leave. Quickly. |
483 The 'zombie' is trying to respond behind stitched lips; he has a peculiar half-frightened, half-angry expression. "Hoo YU? Wut yu wunt?" |
484 "I'm looking for a way out of here. Can you help me?" |
485 "Who are you?" |
486 "Tell me who you are, or I'll call the guards." |
487 Lie: "Why... I was looking for you." |
488 "I'm asking the questions here, *zombie.* Tell me who you are, or I'll make that disguise a reality." |
489 "Sorry to trouble you... whoever you are. Farewell." |
490 The zombie doesn't seem to have heard you. He looks you up and down for a few moments, then frowns. "Wut yu do heer?" His eyes narrow suspiciously. "Yu spy on Duhstees?" |
491 "No. I'm trying to escape." |
492 "I'm not a spy. I got sealed in here by accident. Can you help me out?" |
493 Lie: "Yes, I'm spying on the... Dusties." |
494 Lie: "Yes, I'm spying on the... Dusties." |
495 "Why don't you tell me what YOU'RE doing here before I call the guards." |
496 "Why don't you tell me what YOU'RE doing here before I call the guards." |
497 Elysium's Fires |
498 INFERNAL ORB Range: 50 feet Duration: Special Speed: 1 Area of Effect: 1 creature Saving Throw: Neg. A sphere of fiery red is called upon to weaken and slow the enemy. Caster summons a large, magical orb of fire, which can then be hurled at a target using the caster's normal attack roll. The caster gains a +3 To Hit bonus to his attack roll. The orb does 1-6 points of damage, and inflicts a -1 penalty to the enemy's Strength and Dexterity for 10 seconds. |
499 LITANY OF CURSES Range: 50 feet Duration: 10 seconds per level Speed: 0 Area of Effect: 1 creature (non-undead) Saving Throw: Neg. Morte can draw upon his repertoire of insults to taunt an opponent into lowering his guard and attacking. The target suffers penalties to hit and damage when enraged. This spell cannot target undead creatures. Magic resistance does not affect this spell. The target does get a saving throw vs. Spells to resist the effect, however. While the target is "taunted," the target suffers a -2 to hit and a -2 to AC and a -2 to damage as long as the Litany of Curses is in effect. This special ability can only be used by Morte. |
500 You see a male corpse with the number "331" chiseled into his skull. His eyes and lips are stitched closed, and there is a gaping hole torn in his throat. He smells *foul.* |
501 The corpse stares ahead silently with its sightless eyes. |
502 "So... seen anything interesting going on?" |
503 "So... seen anything interesting going on?" |
504 "Wh-wh..." The zombie is awkwardly getting his voice back, and he sounds alarmed. "Who's there?! Answer me!" |
505 "Farewell, then." |
506 "Xachariah?" |
507 "Can you not see me?" |
508 Improvise: "It is I. Do you not recognize my voice?" |
509 "Blind I am, in death as I was in life... now answer me. Who are you?" |
510 Improvise: "It is I. Do you not recognize my voice?" |
511 "Who are you?" |
512 "Wha... you!" The zombie seems shocked, but gladdened. "By the Lady's Gaze..." His tone takes on a sense of wonder. "Aren't you *dead,* cutter?" |
513 "In the Mortuary, cutter. Did you not know that?" |
514 "So, it's hard to peel away this filthy shroudskin an' see ol' Xachariah the Fool beneath? It is I, cutter. Blessed be the powers, I thought never to see you again... but you've changed too, as far as my ears can tell... have you been making poor choices again?" Xachariah wheezes from his throat hole. "Be you dead, too?" |
515 "Who are you?" |
516 "What are you doing here?" |
517 "What is this place?" |
518 "I can't speak long. I must leave. Farewell." |
519 "Who are you?" |
520 "You shall have no answers this day, corpse. Farewell." |
521 "Xachariah?" |
522 "You shall have no answers this day, corpse. Farewell." |
523 "What led you to this state?" |
524 "What can you tell me about the Mortuary?" |
525 "What can you tell me about my previous life?" |
526 "What can you tell me about my previous companions?" |
527 "I must leave. Farewell." |
528 "Aye?" |
529 His voice drops, as if ashamed. "It's a hard path following in your footsteps, cutter, and many terrible things did I see. I took to drink, and became half-sodden with the stuff. Once, when I was sodding drunk, I signed my body off to the Dusties. Fate decided ta kick me when I was down, and I died shortly afterward." |
530 "Identified" |
531 "I had some other questions..." |
532 "Machine" |
533 "A place of the dead run by the Dead... there's some things not right here, though..." |
534 "Like what?" |
535 "I'll tell you the dark of it: There's a zombie that pretends to be a zombie, but isn't. I don't care much for knowing the reason why, but it's a strange thing." |
536 "I had some other questions for you..." |
537 "I have no more time to speak with you. Farewell." |
538 "Anything else?" |
539 "Which zombie is it?" |
540 "Interesting. I had some other questions..." |
541 "Another thing, that old githzerai... the one that keeps the preparation room... Dhall. He's saved you from cremation a score of times. You're lucky to have a friend in that one." |
542 "What did Dhall do to save me, exactly?" |
543 "I know. I had some other questions..." |
544 "I have no more time to speak with you. Farewell." |
545 "I've heard enough. Farewell." |
546 "I have no more time to speak with you. Farewell." |
547 "Even if my eyes allowed me to see 'em, I can't make sense of numbers. Here's how you'll know him, cutter: his voice is wrong for a zombie... he doesn't respond the same way as the others." |
548 "Anything else strange about the Mortuary you've noticed?" |
549 "I'll go look for this zombie. Farewell." |
550 "He just postponed your cremation until you popped up off the slab. Not certain why, really." |
551 "Clock" |
552 "Interesting. I had some other questions..." |
553 "I have to go. Farewell." |
554 "Hmmm. Interesting. I had some other questions..." |
555 "He thought it necessary to prevent... to... I... I can't quite remember why it was necessary." |
556 "I see. I wonder if it *was* necessary. Dhall and I should discuss this... farewell." |
557 "Hmmm. Suspicious... I had some other questions..." |
558 His voice drops, as if ashamed. "When we split paths, cutter, not much life was left in me. It's a hard path following in your footsteps, and many terrible things did I see. I took to drink, and became half-sodden with the stuff. When I was sodding drunk, I signed my body off to the Dusties. Fate decided ta kick me when I was down, and I died shortly afterward." |
559 "I had some other questions..." |
560 "I have to go. Farewell." |
561 "Why? Have you forgotten yourself?" |
562 "In a manner of speaking... yes." |
563 "No... I just wanted to see if you were really who you said you were." |
564 "Never mind. I had some other questions..." |
565 "I have to go. Farewell." |
566 "Well... you were a strange one, always suspicious and watching for something... reckon somebody like you had got enough enemies in yer lifetimes. And there was no denying that anybody who messed with you ended up in the black chapters of the dead-book." |
567 "You could be damnably ruthless, too... like when you made me sign that contract, or abandoned that one mewling chit on Avernus. We had a balor of a time, as well. None of us ever even entertained the notion to jump ship on your watch, son." |
568 "At your core, you looked at what happened to you like taking territory in a war; everything was like a battle to you, and you were the most ruthless bastard I ever near met. Naught else mattered except for solving that goal. Poor Deionarra with her sobbing and pleading with you didn't sway you none, the gith warning you about your strategies, and poor Xachariah just trying to hold on when we hit the planes. You were tough like you couldn't die, but we were only human. Now I guess we're all in the dead-book... or in and out of it, so to speak." |
569 "Anything else? Any specifics..." |
570 "I had some other questions..." |
571 "I must leave. Farewell." |
572 "I... see. What else? Anything you could tell me would help." |
573 "Never mind. I had some other questions..." |
574 "I must leave. Farewell." |
575 "Dreambuilder" |
576 "Deionarra?" |
577 "The 'gith'? Who do you mean?" |
578 "I had some other questions..." |
579 "I see... I have to go now. Farewell, Xachariah." |
580 "Well, what is it that I can say to you that'll prove myself... now, see, not all the memories are there, so: how about this... remember when we were carving that trek through Avernus and we ran across that crew of abishai in that maggot-ridden pit?" |
581 Lie: "Yes." |
582 "No." |
583 "Well, now, then I'm glad one of us remembers that, because I sure as Balor don't. Who are you, cutter, and what do you expect to find fishing in the memories of dead men?" |
584 "I expect to find myself. I truly have forgotten who I am, Xachariah, and I believe you did know me. What can you tell me of my previous life?" |
585 Dustman Gate Guard |
586 "Forget it. I had some questions." |
587 "Nothing... I have to leave. Farewell, Xachariah." |
588 "Hmmm. Well maybe that event didn't happen the way I 'member then. How's this: 'member when Deionarra nearly got herself penned in the dead-book trying to stop you from entering Curst?" |
589 "A motley crew we were... a half-dead man who couldn't get himself penned in the dead-book if he tried - so ugly all the powers of death wouldn't take 'em - a wailing advocate's daughter, a gith exile, a bobbing jackal-tongued skull, and a half-sodden blind archer like myself." |
590 "No, not really... but that's fine; I believe you did know me. So can you tell me of my previous life?" |
591 "Never mind... I had some other questions." |
592 "I must leave. Farewell, Xachariah." |
593 "Gith?" |
594 "Wailing advocate's daughter?" |
595 "A floating skull?" |
596 "You were a blind archer?" |
597 "Do you know what happened to my journal?" |
598 "Never mind. I had some other questions..." |
599 "I have to go. Farewell, Xachariah." |
600 "Grim-lookin' gith... unfriendly and silent, like all their kind. Didn't trust that gith a lick, I didn't. See, cutter, them spindly giths care only about two things: keeping out of slavery and killing them squid-headed illithids. Everything else is just lower down the slope, and he didn't give a damn about any of us other than you." |
601 "Why was that?" |
602 "About some of my other companions..." |
603 "I had some other questions..." |
604 "Hmmm. Interesting. Thank you, Xachariah." |
605 "One of the darks I never did bring to light, cutter. Perhaps you tell me?" |
606 "I don't know myself. I had some other questions..." |
607 "Maybe I better find out. Farewell, Xachariah." |
608 "That feisty chit-who-would-be-a-soldier swore she'd follow you to Baator and back, and by the powers, she was so addled by the thought of you without her she did just that. Cared little for me or the gith, and a bare little it was. She was wild with heart poison for you, she was, proof she was barmy. I don't understand what the womenfolk saw in yer scarred mug, but it set their blood a-boil. She was some rich scut from the Clerk's Ward, and you needed something from her, and the only price was that she came with you." |
609 "What did I want from her?" |
610 "About some of my other companions..." |
611 "I've heard enough. Farewell, Xachariah." |
612 "Aye, which one?" |
613 "The gith." |
614 "I had some other questions..." |
615 "The 'wailing advocate's daughter.'" |
616 "The floating skull." |
617 "You... you were a... blind archer?" |
618 "Never mind. I had some other questions..." |
619 "I've heard enough. Farewell, Xachariah." |
620 "That filthy-talking skull was hankering for a bruising, so it was! Always smarting off, it was, and making fun of my condition!" |
621 Drunken Mage |
622 "About some of my other companions..." |
623 "I had some other questions..." |
624 "I've heard enough. Farewell, Xachariah." |
625 "That scrapbook that you'd stitched together outta yer own flesh and had more pages than I had years in my life?! Good fortune indeed if you've lost that ghoulish book! Always scribbling in it, you were, and it smelled a fright. It was like you were afraid that at any moment someone would take it away... you wrote in it till skin tore from your fingers and I wondered if you were trying to spill out your brain-box through your pen. Sometimes we would hold up for days while you wrote. I hated that infernal book. It seemed to hold you by the heart, and not in a kind way. The last I saw of it, cutter, it was in your possession. If you don't carry it, I don't know where on the planes it could be." |
626 "About those companions of mine..." |
627 "I had some other questions..." |
628 "Thanks for the information. Farewell, Xachariah." |
629 "It sounds familiar... but if you are who I think you are, then... who..." The zombie becomes silent for a moment. "Who am I?" |
630 "I..." The zombie becomes silent. "...my name... has fled me. I... can no longer remember who I am." |
631 "Xachariah?" |
632 "Your name is not known to me. I may return if I can find it. Farewell." |
633 "Farewell then, Xachariah." |
634 "Xachariah?" |
635 "I do not know your name. I may return when I have found it. Farewell." |
636 "Farewell." |
637 "What led you to this state?" |
638 "What can you tell me about the Mortuary?" |
639 "What can you tell me about my previous life?" |
640 "What can you tell me about my previous companions?" |
641 "I must leave. Farewell, Xachariah." |
642 "You left something when you left us, cutter... you left Dak'kon without a master, and the skull without a friend. Me? You stabbed something so deep inside me, it never came out when I was alive. Caused my blood to run cold, it did, that thing sitting like a lump of lead in my chest." |
643 "I... I don't know. But it changed me, somehow. Changed my insides. I was already dying when you put it in me, so I wasn't too concerned about it at the time." |
644 "It's buried pretty deep, but I have an idea of where it is. Without a scalpel and some directions from me, you won't be able to get it out. You got a scalpel?" |
645 "What is it?" |
646 "I had some other questions..." |
647 "Yes." |
648 "I must leave. Farewell, Xachariah." |
649 "Can I have it back?" |
650 "About my other companions..." |
651 "I had some other questions..." |
652 "I must leave. Farewell, Xachariah." |
653 "No... but I ought to be able to just tear the stitches." |
654 "Well, return when you can snag one, and we can see about prying that pretty outta there." |
655 "I had some other questions..." |
656 "I'll go look for one. Farewell, Xachariah." |
657 "Then open me up half a hand's width below the sternum, and feel around for it." |
658 Do it. |
659 "Never mind, Xachariah... I had some questions to ask you, instead..." |
660 "I can't now, I must leave. Farewell, Xachariah." |
661 "A little more to the left... a little more..." Your hand closes on an object. |
662 You pull out a zombie liver. "By the Lady's gaze! Apologies, cutter... I thought them Dustmen took all those organs outta us before pulling us out of the dead-book. Give it another go. Maybe it's to the right." |
663 Pull it out. |
664 Do it again. |
665 "There ya go... now go a little to the right and back... a little more..." You feel something hard and cold, slightly larger than you expected. "I think that's it. Pull it out." |
666 Pull it out. |
667 You are holding a blackened, fist-sized object that is extremely heavy for its size. "That's it all right. Huh. Bigger than I thought it'd be. Is that... what is that? Looks like... a heart." |
668 "I think so, yes. Thanks, Xachariah. I had some other questions..." |
669 "Looks like it. I must go now. Farewell, Xachariah." |
670 "Before you go: I need you to do me a slight favor, cutter." |
671 "I already have enough favors and quests to last me... I have to go, Xachariah. Farewell." |
672 "What is it?" |
673 His voice drops, as if ashamed. "I made some mistakes, some damned bad ones to be sure, and one of my biggest was signing that Dustman contract. If I hadn't been so sodden with bub, I never woulda done it. I regret it, and I was hoping you could set it aright." |
674 Wernet |
675 "How?" |
676 "I already have enough favors and quests to last me... I have to go, Xachariah. Farewell." |
677 "Way I reckon, this body's gonna last a long time... and every day's too long to me. Couldja maybe gut me again, cutter... for old time's sake? The thought of spending another batch of years here in the Mortuary with these whitefaces is a mighty cold one. Can you see fit to put me back in the dead-book where I belong?" |
678 You gut him, and Xachariah falls to the floor with a heavy thud. There is a faint hiss from the body, and you see the chest heave once, then with a faint rattle, the corpse goes silent. |
679 "If that is your wish..." |
680 "Xachariah, I won't kill you. Again. Farewell." |
681 "Rest in peace, Xachariah." |
682 "Aye, well, never you mind then. No more use am I to you, I suppose." |
683 "Well, cutter, I suppose being dead's not something one would doubt, though how can you talk to me? Your voice is as clear as a knife..." |
684 Leave. |
685 "It's a long tale... but no, I'm not dead." |
686 "What are you doing here?" |
687 "What is this place?" |
688 "I have no more time to talk, Xachariah. Farewell." |
689 "What are you doing here?" |
690 "I had some questions..." |
691 "I must leave. Farewell, Xachariah." |
692 "I am a stable hand in the most lifeless place of all. Be it that I could pass beyond the Eternal Boundary and have a Plane to call my home, but much of my soul was squandered, and now I am here." |
693 "What's it like being a zombie?" |
694 "It's honest work..." The stitching comes undone from Xachariah's mouth and his lips peel back in what might be a smile. "...I care little for it." |
695 "I had some questions..." |
696 "I must leave. Farewell, Xachariah." |
697 "I had some other questions..." |
698 "Farewell then, Xachariah." |
699 Leave. |
700 "None. I lied." |
701 Leave. |
702 Lie: "Your name evokes passionate thoughts, though their content is unclear. Perhaps if you were to tell me more..." |
703 "Greetings...?" |
704 Wait. |
705 Leave before the spirit gets her bearings. |
706 Her eyes slowly open, and she blinks in confusion for a moment, as if uncertain where she is. She looks around slowly, then sees you. Her tranquil face suddenly twists into a snarl. "You! What is it that brings *you* here?! Have you come to see first-hand the misery you have wrought? Perhaps in death I still hold some shred of use for you...?" Her voice drops to a hiss. "...'my Love.'" |
707 "Who are you?" |
708 "'My Love'? Do I know you?" |
709 "'My Love'? Do I know you?" |
710 The spirit makes a begging motion with her hands. "How can it be that the thieves of the mind continue to steal my name from your memory? Do you not *remember* me, my Love?" The ghost stretches out her arms. "Think..." Her voice becomes desperate again. "...the name *Deionarra* must evoke some memory within you." |
711 "No, I'm sorry. My memories are lost to me." |
712 Lie: "Yes... yes, the name *does* sound familiar." |
713 "I *think* I feel the stirrings of memory... tell me more. Perhaps your words shall chase the shadows from my mind, Deionarra." |
714 "I *think* I feel the stirrings of memory... tell me more. Perhaps your words shall chase the shadows from my mind, Deionarra." |
715 Once again, Deionarra materializes... this time, her face is filled with desperation, and her arms are out-stretched as if she is reaching for something. As she fades in, the desperation in her face changes to fury. "Again you have come! Why is it you continue to torment me?" |
716 Once again, Deionarra materializes... this time, her face is filled with desperation, and her arms are out-stretched as if she is reaching for something. As she fades in, the desperation in her face changes to relief. "My Love... you have returned to me! Can it be that your memories have returned?" |
717 "Then it is as I feared. I am truly lost to you... and what was once an inconvenience for you, you now have the excuse to discard me as you have my memory!" |
718 "I *think* I feel the stirrings of memory... tell me more. Perhaps your words shall chase the shadows from my mind, Deionarra." |
719 "I *think* I feel the stirrings of memory... tell me more. Perhaps your words shall chase the shadows from my mind, Deionarra." |
720 "'Inconvenience'? 'Discard you'? I do not know you, spirit... my memories are no more. Tell me... who are you? What do you know of me?" |
721 "If discard you I have done, then it looks like I am forced to do so again. Farewell, spirit." |
722 "Yes..." She seems hopeful. "What memories does my name evoke?" |
723 "I am not certain... but I do feel the stirrings of memory as we speak. Tell me more. Perhaps your words shall chase the shadows from my mind, Deionarra." |
724 "I am not certain... but I do feel the stirrings of memory as we speak. Tell me more. Perhaps your words shall chase the shadows from my mind, Deionarra." |
725 Deionarra's face melts into a mask of fury. "You leprous dog! Traitor to my heart! I would wish you cursed, except that torment hounds you with every incarnation without need of my curses! Begone!" She crosses her arms and closes her eyes. |
726 "Oh, at last the fates show mercy! Even death cannot chase me from your mind, my Love! Do you not see? Your memories shall return! Tell me how I can help you, and I shall!" |
727 Nameless One |
728 Annah |
729 "Do you know who I am?" |
730 "Can you tell me where I am?" |
731 "I need to escape this place. Can you help me?" |
732 "I need to escape this place. Can you help me?" |
733 "What is it you wish to know?" |
734 "Who are you?" |
735 "Can you tell me who I am?" |
736 "Can you tell me where I am?" |
737 "I need to escape this place. Can you help me?" |
738 "I need to escape this place. Can you help me?" |
739 "You are one both blessed and cursed, my Love. And you are one who is never far from my thoughts and heart." |
740 "'Blessed and cursed'? What do you mean?" |
741 "I had some other questions for you..." |
742 "I must leave. Farewell, Deionarra." |
743 "Where are you? Why, you are here with me, my Love... as in the times when life was something both of us shared. Now it is the Eternal Boundary that separates us." |
744 "'Eternal Boundary'?" |
745 "I had some other questions for you..." |
746 "I must leave. Farewell, Deionarra." |
747 "Very well..." |
748 "The nature of your curse should be apparent, my Love. Look at you." She points at you. "Death rejects you. Your memories have abandoned you. Do you not pause and wonder why?" |
749 "I'm still trying to get my bearings, actually. What else can you tell me about myself?" |
750 "I had some other questions..." |
751 "Memories aside... and assuming death has rejected me... why is that a curse?" |
752 Deionarra sounds saddened. "It is a barrier I fear you shall never cross, my Love. It is the barrier between your life and what remains of mine..." |
753 "I... see. Perhaps you could answer some other questions..." |
754 "Store Test" |
755 "I must leave. Farewell, Deionarra." |
756 "Hold a moment... I learned much when I traveled with you, my Love, and what you have lost, I have retained. I have not divulged all that I know to you. My sight is clear... whilst you fumble in the darkness for a spark of thought." |
757 "Whatever you know can wait. Farewell." |
758 "What could you possibly say that would be of any interest to me?" |
759 "And what is it your sight sees that I do not?" |
761 "I must leave. Farewell, Deionarra." |
762 Deionarra looks taken aback, then her tone changes, her voice becoming almost pleading. "I... do not mean to extract a vow from you, my Love. It is just that I have waited so long for you to join me beyond th..." |
763 "If you do not mean to extract a vow from me, Deionarra, then do not do so. Now, tell your vision, and we will speak no more of vows and promises." |
764 "I must leave, Deionarra. Farewell." |
765 "There is much I need to know. I had some questions for you..." |
766 "I had some questions for you..." |
767 "Not yet. Farewell, Deionarra." |
768 "What was that vision you spoke of before?" |
769 "Time itself relaxes its hold as the chill of oblivion slowly claims us, my Love. Glimpses of things yet to come swarm across my vision. I see you, my Love. I see you as you are now, and..." Deionarra grows quiet. |
770 "Why are you suddenly silent? Has your ranting tired you?" |
771 "What is it? What do you see?" |
772 "I have no interest in visions of the future. Farewell." |
773 "I see what lies ahead for you. It ripples through the planes, stemming outward from this point. Shall I speak of what I see?" |
774 "Tell me." |
775 "I do not wish to know. The future shall reveal itself... in time." |
776 "You were always so, my Love. Already you refuse to heed death's call. Shall time be the next one you spurn?" She closes her eyes, and with an ethereal whisper, she fades away. |
777 "First, I require a promise. Promise you will return. That you will find some means to save me or join me." |
778 "I find it hard to believe that a woman I once loved would blackmail promises from me with the promise of revelations. Have you no faith in me, Deionarra?" |
779 "The price of such a promise is too high." |
780 Lie: "I swear I will find some means to save you or join you." |
781 "I will make no such promise, spectre! Tease me not with the future... speak your peace or begone!" |
782 "I... will do what I can." |
783 Deionarra folds her arms. "Indeed it is, my Love. The price of immortality was obviously not too high, however. Is integrity too much for one of your means?" |
784 "This is what my eyes see, my Love, unfettered by the shackles of time..." |
785 "You shall meet enemies three, but none more dangerous than yourself in your full glory. They are shades of evil, of good, and of neutrality given life and twisted by the laws of the planes." |
786 Wait for her to continue. |
787 Wait for her to continue. |
788 "You shall come to a prison built of regrets and sorrow, where the shadows themselves have gone mad. There you will be asked to make a terrible sacrifice, my Love. For the matter to be laid to rest, you must destroy that which keeps you alive and be immortal no longer." |
789 "'Destroy what keeps me alive'?" |
790 "I must leave. Farewell, Deionarra." |
791 "I do not doubt your ability to rise from the dead. I do believe that every incarnation weakens your thoughts and memories. You claim you have lost your memory. Perhaps it is a side effect of countless deaths? If so, what more will you lose in successive deaths? If you lose your mind, you will not even know enough to realize that you cannot die. You shall truly be doomed." |
792 "I must leave. Farewell, Deionarra." |
793 Deionarra looks furious. "Then leave, as you have a hundred thrice times before! Do you only come to torment me?! Leave and do not return!" She closes her eyes, and with an ethereal whisper, she fades away. |
794 Leave. |
795 "I know that you once claimed you loved me and that you would love me until death claimed us both. I believed that, never knowing the truth of who you were, what you were." |
796 "I had some other questions..." |
797 "And what am I?" |
798 "Farewell, Deionarra." |
799 "We have spoken on your nature before." Deionarra's face takes on a distant expression. "We shall not do so again." |
800 "All right... I had some other questions..." |
801 "You claim to know me, yet you seem to know very little about me that is of any substance. Farewell, Deionarra." |
802 "You claim to know me, yet you seem to know very little about me that is of any substance. Farewell, Deionarra." |
803 Leave. |
804 "I find it hard to believe that a woman I once loved would blackmail promises from me with the promise of revelations. Have you no faith in me, Deionarra?" |
805 Lie: "I swear I will find some means to save you or join you." |
806 "I will make no such promise, spectre! Tease me not with the future... speak your peace or begone!" |
807 "I... will do what I can." |
808 Make Vow: "I swear I will find some means to save you or join you." |
809 "I know that you must die... while you still can. The circle *must* come to a close, my Love. You were not meant for this life. You must find that which was taken from you and travel beyond, into the lands of the dead." |
810 "'Die while I still can'?" |
811 "I had some other questions..." |
812 "'Countless deaths'? How long has this been going on?" |
813 "Farewell, Deionarra." |
814 "I do not truly know. Except that it has gone on long enough." |
815 "I had some other questions..." |
816 "Farewell, Deionarra." |
817 "Portals are holes in existence, leading to destinations in the inner and outer planes... if you could find the proper key, you could escape through one of them." |
818 "I had some other questions..." |
819 "Key?" |
820 "Farewell, Deionarra." |
821 Deionarra pauses for a moment, as if attempting to remember. "Portals will reveal themselves when you have the proper 'key.' Unfortunately, these keys can be almost anything... an emotion, a piece of wood, a dagger of silvered glass, a scrap of cloth, a tune you hum to yourself... I fear that the Dustmen are the only ones who would know the keys you could use to leave their halls, my Love." |
822 Before Morte can finish his rant, the scribe begins coughing violently. After a moment or two, the coughing spell dies down, and the scribe's breathing resumes its ragged wheeze. |
823 "Then I shall ask one of them. Farewell, Deionarra." |
824 "I see. I had some other questions..." |
825 Kill Experience: |
826 Before Morte can finish, the scribe's gray eyes flicker to you. "The weight of years hangs heavy upon me, Restless One." He places down his quill. "...but I do not yet count deafness among my ailments." |
827 "'Restless One'? Do you know me?" |
828 A bloody cloth covers the remains of this corpse. The stench rising from the body is almost unbearable. |
829 "Do you not know the woman's corpse interred in the memorial hall below? I had thought that she had traveled with you in the past..." Dhall looks like he is about to start coughing again, then catches his breath. "Am I mistaken?" |
830 "Yes. It's a good disguise." |
831 "Yes. It's a good disguise." |
832 Dhall stares at you. "Are you certain?" |
833 "I..." Dhall breaks into another fit of coughing. After a minute or two, he catches his breath enough to speak. "I... shall inform the guards at once." |
834 "No, on second thought, perhaps I imagined it. Look, I had some other questions..." |
835 "Greetings." |
836 "Thank you. I had some other questions..." |
837 "Excellent. Farewell." |
838 This scribe looks very old... his skin is wrinkled and has a slight trace of yellow, like old parchment. Charcoal-gray eyes lie within an angular face, and a large white beard flows down the front of his robes like a waterfall. His breathing is ragged and irregular, but even his occasional coughing does not slow the scratching of his quill pen. |
839 "Greetings." |
840 "Know you? I..." There is a trace of bitterness in the scribe's voice as he speaks. "I have *never* known you, Restless One. No more than you have known yourself." He is silent for a moment. "For you have forgotten, have you not?" |
841 The figure's gray eyes flicker as he glances up from his book. "I suspected it might be you who was responsible for the attacks in the Mortuary. This..." He coughs slightly, then draws a ragged breath. "This is no way for you to enter the next life." |
842 "I was just defending myself. I had some questions for you before I make myself scarce..." |
843 "Sharing a little death with you corpse-worshippers isn't much of a crime as far as I'm concerned. Now I had some questions for you..." |
844 The scribe stops scratching in the book before him, then looks up. His eyes are like two nails driven into his skull. "So..." He sounds tired, as if he has repeated the same thing many times before. "You have awoken from your sleep and returned to your dream." He continues more respectfully. "Well met... again, Restless One." |
845 "'Restless One'? Do you know me?" |
846 "How did I get here?" |
847 "We Dustmen are a faction, a gathering of those of us that recognize the illusion of this life. We await the next life, and help others on their journey." |
848 "True Death is non-existence. A state devoid of reason, of sensation, of passion." Dhall coughs, then gives a ragged breath. "A state of purity." |
849 "Is it worse than remaining in this shadow of what life once was? I think not." |
850 "A journal? If it was of any value, then it is likely it lies in Pharod's hands." |
851 "You must understand. Your existence is a blasphemy to them. Many of our faction would order you cremated... if they were aware of your affliction." |
852 "Very well. What did you wish to know?" |
853 "What makes you think this life *is* real? Look inside yourself. Do you not feel something lacking?" Dhall shakes his head. "This is a purgatory. There is only sorrow here. Misery. Torment. These are not the elements that make up 'life.' They are part of the cage that traps us in this shadow." |
854 "Did you know there's someone disguised as a zombie in the eastern chambers?" |
855 "How did I get here?" |
856 Dried blood covers the slab's surface. |
857 "What is this place?" |
858 "Can you tell me how to get out of here?" |
859 "You are in the Mortuary, Restless One. Again you have... come..." Before he can finish, Dhall breaks into a fit of coughing. After a moment, he calms himself and his breathing resumes its ragged wheeze. "...this is the waiting room for those about to depart the shadow of this life." |
860 "*Restless One?*" |
861 "Tell me about the Mortuary." |
862 "Shadow of this life?" |
863 "Again...? I've been here more than once?" |
864 "How did I get here?" |
865 "I had some other questions..." |
866 "Farewell, Dhall." |
867 As you turn to leave, Dhall speaks. "Know this: I do not envy you, Restless One. To be reborn as you would be a curse that I could not bear. You must come to terms with it. At some point, your path will return you here..." Dhall coughs, the sound rattling in his throat. "It is the way of all things flesh and bone." |
868 "Doubtless there are, but I know not their names, nor where they lie. One such as you has left a path many have walked, and few have survived." Dhall gestures around you. "All dead come here. Some must have traveled with you once." |
869 The bandages covering this body are soaked with blood. Even though this corpse looks several days dead, blood still trickles from its wounds. |
870 "Where is this woman you mentioned?" |
871 "I find no fault with your reasoning. I had some other questions..." |
872 "I will look for them, then. Mayhap they can spark my memory. Farewell." |
873 "I am not certain that she has reached the True Death. Farewell, Dhall." |
874 "I see. Farewell, Dhall." |
875 "Hmmm... the front gate is the most obvious exit, but they will not let anyone other than Dustmen pass..." Dhall breaks into a ragged cough, then continues. "...one of the guides by the front gate has a key to it, but it is unlikely he will open it for you unless you are extremely persuasive." |
876 "I see. I had some other questions..." |
877 "Farewell then, Dhall." |
878 "Yes, *again.* You have been brought here many times before, Restless One. I had hoped that this time would be your last, considering the wounds you had sustained." He sighs. "When will you give up your passions and leave this shadow of life?" |
879 "Tell me more about the Mortuary." |
880 "*Restless One?*" |
881 "Wounds?" |
882 The stench coming from this corpse is truly nauseating. Someone split open this man's chest and has yet to remove the internal organs. |
883 "Shadow of life?" |
884 "You will do what you have always done, Restless One. Seek out that crusty jink-smacking fool, Wormhair, and ask him for your possessions back. Then you will resume your pointless quest, attempt to complete pointless tasks, gather pointless items and then you will be struck down and returned to us. Save yourself time and speak with me now so that we do not have to resume this conversation again when your memories are lost to you again." |
885 Dhall snorts in contempt, as if he finds the memory repugnant. "Your moldy chariot ferried you to the Mortuary, Restless One. You would think you were royalty based on the number of loyal subjects that lay stinking and festering upon the cart that carried you." |
886 "I arrived here on a cart?" |
887 "Tell me more about the Mortuary." |
888 "I had some other questions..." |
889 "Farewell, Dhall." |
890 "Yes... your body was somewhere in the middle of the heap, sharing its fluids with the rest of the mountain of corpses." Dhall breaks into another violent fit of coughing, finally catching his breath minutes later. "Your 'seneschal' Pharod was, as always, pleased to accept a few moldy coppers to dump the lot of you at the Mortuary gate." |
891 "Who is this Pharod?" |
892 "Doesn't sound like you like Pharod much." |
893 "Tell me more about the Mortuary." |
894 "I had some other questions..." |
895 "He is a... collector of the dead." Dhall draws a ragged breath, then continues. "We have such people in our city that scavenge the bodies of those that have walked the path of True Death and bring them to us so that they may be interred properly." |
897 "Where can I find this 'Pharod'?" |
898 "Doesn't sound like you like Pharod much." |
899 "Tell me more about the Mortuary." |
900 "If events persist as they have, Restless One, you have a much greater chance of Pharod finding you and bringing you to us again before you find whatever ooze puddle he wallows in this time." |
901 A slight warning creeps into Dhall's tone. "Do not seek out Pharod, Restless One. I am certain that it will simply come full circle again, with you none the wiser and Pharod a few coppers richer. Accept death, Restless One. Do not perpetuate your circle of misery." |
902 "Nevertheless, I must find him." |
903 "Tell me more about the Mortuary." |
904 "I see. I had some other questions..." |
905 "Tell me more about the Mortuary." |
906 "I *have* to find him. Do you know where he is?" |
907 "I had some other questions..." |
908 Dhall is silent for a moment. When he finally speaks, he seems to do so reluctantly. "I do not know under which gutterstone Pharod lairs at the moment, but I imagine that he can be found somewhere beyond the Mortuary gates, in the Hive. Perhaps someone there will know where you can find him." |
909 "Can you tell me more about the Mortuary?" |
910 "Doesn't sound like you like Pharod much." |
911 "Tell me more about the Mortuary." |
912 (Placeholder.) |
913 "I had some other questions..." |
914 "I know scant little of you, Restless One. I know little more of those that have journeyed with you and who now lie in our keeping." Dhall sighs. "I ask that you no longer ask others to join with you, Restless One - where you walk, so walks misery. Let your burden be your own." |
915 Dhall sighs. "It is said there are souls who can never attain the True Death. Death has forsaken them, and their names shall never be penned in the dead-book. To awake from death as you have done... suggests you are one of these souls. Your existence is unacceptable to our faction." |
916 "Never mind. I must take my leave. Farewell." |
917 "'Unacceptable'? That doesn't sound like it leaves me in a good position." |
918 "I see. Tell me more about the Mortuary." |
919 "I had some other questions..." |
920 "I think I've heard enough. Farewell, Dhall." |
921 "There are others who have journeyed with me? And they are here?" |
922 "I had some other questions..." |
923 "Farewell, Dhall." |
924 "Because forcing our beliefs upon you is not just. You must give up this shadow of life on your own, not because we force you to." Dhall looks about to break into another coughing jag, but he manages to hold it in with some effort. "As long as I remain at my post, I will protect your right to search for your own truth." |
925 "Very well. I had some other questions..." |
926 Judging from the stench, the entrails of these disemboweled corpses are dumped here. |
927 "What is your post?" |
928 "Tell me more about the Mortuary." |
929 "I am the one that catalogues the shells that come to our halls, Restless One." Dhall breaks into a fit of coughing, then steadies himself. "Only I see the faces of those that lie upon our slabs. The dark of your existence lies safe with me." |
930 "I am a scribe, a cataloger of all the shells that come to the Mortuary." Dhall coughs again, then takes a deep breath. "As long as the stream of corpses flows through the Mortuary, I shall remain at my post." |
931 "You say that I have been here more than once. How is it that the Dustmen do not recognize me?" |
932 "Tell me more about the Mortuary." |
933 "I see. I had some other questions..." |
934 "I am close now to the True Death, Restless One. It will not be long before I pass beyond the Eternal Boundary and find the peace I have been seeking. I tire of this mortal sphere..." Dhall gives a ragged sigh. "The planes hold no more wonders for one such as I." |
935 "The Eternal Boundary?" |
936 "Are you certain? There might be some way I could help you." |
937 "I had some other questions..." |
938 "I do not wish to live forever nor live again, Restless One. I could not bear it." |
939 "She *spoke* to you?" Dhall's voice drops to a whisper. "Are the *fevers* upon you, Restless One? She has reached the True Death and passed well beyond your reach." |
940 "You're a Dustman. But you don't seem to be in favor of killing me. Why not?" |
941 Dhall pauses, considering. "Most likely. Are you missing anything... especially anything of value?" His voice dips as he frowns. "Not that Pharod would take exception to anything that wasn't physically grafted to your body, and sometimes even that's not enough to give his greedy mind pause." |
942 "I am missing a journal." |
943 "Hmmm. Do you know where I can find Pharod?" |
944 "I had some other questions..." |
945 Dhall draws a semicircle in the air front of him with a finger. "This is an ill omen, Restless One. I pray you dreamed the conversation... yet I fear you did not." |
946 "Perhaps I imagined it. I had some other questions." |
947 "Perhaps we will speak more of it later. Farewell, Dhall." |
948 "Where can I find this Pharod?" |
949 "I see. I had some other questions..." |
950 "This is where the dead are brought to be interred or cremated. It is our responsibility as Dustmen to care for the dead, those who have left this shadow of life and walk the path to True Death." Dhall's voice drops in concern. "Your wounds must have exacted a heavy toll if you do not recognize this place. It is almost your home." |
951 "Shadow of life?" |
952 This chalk-white body has been drained of blood and treated with embalming fluid. A neatly-stitched seam runs down the corpse's chest. |
953 "True Death?" |
954 "Dustmen?" |
955 "Sigil?" |
956 "Wounds?" |
957 "Yes, a shadow. You see, Restless One, this life... it is not real. Your life, my life, they are shadows, flickerings of what life once was. This 'life' is where we end up *after* we die. And here we remain... trapped. Caged. Until we can achieve the True Death." |
958 "True Death?" |
959 "What makes you think this life isn't real?" |
960 "Farewell, Dhall." |
961 "Yes, the wounds that decorate your body... they look as if they would have sent a lesser man along the path of the True Death, yet it seems as if many of them have healed already." Dhall coughs violently for a moment, then steadies himself. "But those are only the surface wounds." |
962 "There are some I respect, Restless One." Dhall takes a ragged breath and steadies himself. "Pharod is not one of them. He wears his ill repute like a badge of honor and takes liberties with the possessions of the dead. He is a knight of the post, cross-trading filth of the lowest sort." |
963 "'Knight of the post'?" |
964 "Do you know where I can find Pharod?" |
965 "I see. I had some other questions..." |
966 "A knight of the post..." Dhall coughs. "...a thief. All Pharod brings to our walls come stripped of a little less of their dignity than they possessed in life. Pharod takes whatever he may pry from their stiffening fingers." |
967 "Did this Pharod take anything from *me?*" |
968 "Do you know where I can find Pharod?" |
969 "I see. I had some other questions..." |
970 "Sigil is our fair city, Restless One." |
971 "Tell me some more about the Mortuary." |
972 "I see. I had some other questions..." |
973 "Restless is as good a term as any..." Dhall draws a ragged breath. "Something keeps you here, does it not? Something that must be resolved, some passion that must be quenched before you can reach the True Death?" |
974 "True Death?" |
975 "Tell me some more about the Mortuary." |
976 "I had some other questions..." |
977 "Farewell, Dhall." |
978 Dhall glances up as you approach. "So. You have returned..." Dhall takes a rasping breath, then breaks into a violent coughing spell. After a moment, it subsides, and he returns to his raspy breathing. "... greetings again, Restless One." |
979 "I had some more questions for you, Dhall." |
980 "Never mind. Farewell." |
981 "She spoke to me, Dhall. Her spirit resides here." |
982 "Perhaps I imagined it, then. I had some other questions..." |
983 "The boundary between the shadow of this life and the True Death." |
984 "Shadow of this life?" |
985 "True Death?" |
986 "Hey, chief. You okay? You playing corpse or you putting the blinds on the Dusties? I thought you was a deader for sure." |
987 "Who are you?" |
988 Take a deep breath, shake your head and ignore the skull that is talking to you. |
989 Ignore the talking skull and explore the room. |
990 "Me?" The skull seems indignant. "How about *you* start, scabbie? Who are you?" |
991 Ignore the skull and explore the room. |
992 "I... don't know." |
993 "I asked you first, skull." |
994 Ignore the skull and explore the room. |
995 "I don't know... I can't seem to remember." |
996 "Oh, so *now* you want to talk to Morte again, huh?" |
997 "You don't know who you are, huh? You *could* have just said, 'pike it, berk.' Well, that's okay... pretend you're a Clueless. See if I give a fig. I'm Morte. Hail, well met and all that wash." |
998 "Where am I, Morte?" |
999 "You don't *remember?* Musta been some night you had. Better hope you didn't hurt anybody... the name's Morte. Hail, well met, and all that wash." He pauses for a moment. "Say, I *have* to ask: are you one of those Sensates into self-mutilation or did somebody give you those scars?" |
1000 "Sensates?" |
1001 "Scars?" |
1002 Ignore Morte and explore the room. |
1003 "Yeah, 'an I asked you second. What's your name?" |
1004 "I... don't know." |
1005 "I don't know... I can't remember." |
1006 "Do you know how I can get out of here?" |
1007 "You first, skull." |
1008 "Man, you're tighter than a wet rope. All right, all right... *I'll* be the nice guy here... me, I'm Morte. Morte Rictusgrin. Now what name is unfortunate enough to have you as its owner?" |
1009 "I... don't know." |
1010 "I don't know... I can't seem to remember anything." |
1011 Ignore Morte and explore the room. |
1012 "You're in this dump called the Mortuary... it's this big black structure with all the architectural charm of a pregnant spider." |
1013 "'The Mortuary'? Am I dead?" |
1014 "Well, now I don't know about that... but the Mortuary's the closest thing to a morgue you're gonna find in this berg. Berks haul dead bodies here, bury 'em, burn 'em, and if you're *really* lucky, you get brought back to life as a slave. Not the best spot on the planes to be. If I was you, I'd dig up the nearest exit and give this place the laugh." |
1015 "How do I get out of here?" |
1016 "I'm sorry... the 'Mortuary'? What is this place?" |
1017 "Back from the dead as a slave?" |
1018 "While I can still walk?" |
1019 "You say people haul dead bodies here? Is that how I got here?" |
1020 Ignore Morte and explore the room. |
1021 Pauses. "Yeah, I guess. Maybe some waster thought you was a deader and dropped you off. Yer corpse act sure had *me* fooled... maybe you should find the berk who dragged you here and put the questions to him, eh?" Morte nods. "Not bad thinking for a recently dead guy... good to see your brain-box is still in one piece." |
1022 "Yeah, it's a charmed life... except for the near-constant application of formaldehyde and stitching your limbs back when they fall off, it's paradise." |
1023 "Uh... like I said, the Mortuary. You okay, chief? You don't look too good." |
1024 "Chief, from where I'm sitting, you crawling off that slab was beating the odds. You look like you're about to settle your drinking tab, if you catch my meaning." |
1025 "Don't know what Sensates are? Oh, are *you* in for a treat! They're this group of bashers who're all about experiencing all the planes have to offer, right, including... well, forget it for now. What about those scars?" |
1026 "It's like some basher decided to paint you with a knife. You're scarred all over... even on your back, 'cept..." Pauses. "Say, you got a whole tattoo gallery on your back, berk. Spells out something..." |
1027 "Scars?" |
1028 "Never mind. I had some other questions..." |
1029 "Why would somebody bring me here?" |
1030 "I had some other questions..." |
1031 "Some people in this berg collect deaders off the street and sell 'em here for jink. Not a great way to make ends meet, but when ye're living in the chamber pot of the planes, yer options are pretty narrow." |
1032 "Jink? What's 'jink'?" |
1033 "Never mind. I had some other questions..." |
1034 "Eh... money. Jink is money. Didn't they have that where you came from?" |
1035 "I don't remember where I'm from." |
1036 "Forget it. I had some other questions..." |
1037 He pauses. "Don't know. You're *talking* to me... the walking dead around here don't usually do that. As I see it, the Dusties made a mistake and you weren't dead. Did you sign some sort of contract that you remember? I mean, they usually gotta fill out all sorts of legal paperwork before they can pull someone outta the dead-book." |
1038 "Uh... contract? No, I don't remember signing one. I... don't remember much of anything." |
1039 "Dead-book?" |
1040 "Legal?" |
1041 "Forget it. I had some other questions..." |
1042 "Yeah, the 'dead-book.' You know? Uh, maybe you don't. Look, forget the 'dead-book.' You're alive, so you ain't in it." |
1043 "Yeah, don't it make you want to split bricks? Law makes Sigil spin, and you can't even empty your bladder without filling out one contract or another." |
1044 "By every god and his mother, are *you* out of it. Do you have any idea where you came from? Somewhere, a nation of Clueless is missing their king. Did you bite your thumb at a god or were you always this ignorant?" |
1045 "Chief, I have no sodding idea. You sure got the knack for playing dead, though. While you was lying there, I never saw your chest move, your eyes blink... nothing. Were you drinking? Is that what happened?" |
1046 "Well, now that *is* a good question. Sand's running through the glass for you, chief. The Dustmen find you, they'll attempt to correct your resurrection 'problem' by tossing you in the crematorium. If you keep playing dead, you'll go to the crematorium anyway. A modron's choice, eh? What to do?" |
1047 "Dustmen?" |
1048 "I'll... escape." |
1049 "I'll explain the situation to these... Dustmen." |
1050 "What should I do?" |
1051 "Why don't you tell me? Sounds like you have an answer already." |
1052 "Oh, *good* idea, chief! Why didn't *I* think of that? How you gonna escape, huh? I'll give you a clue: It involves a little cooperation." |
1053 "I'm interested. Keep talking." |
1054 "Forget it. I had some other questions..." |
1055 "From where I'm sitting, it's obvious you need to get out of here. Me, I can afford to wait. The only danger *I'm* in is dying of boredom. We could lend each other a hand." |
1057 "It's a deal." |
1058 "Keep talking..." |
1059 "You don't have any hands. What could *you* do to help me?" |
1060 "Forget it. I had some other questions..." |
1061 "It may not look it, but I could help you outta here, and you could help me outta here. I haven't got hands, so I'm in a bit of a quandary. You're missing what's in your cranium, while I got plenty of experience and know-how to get you out of this dive. We cooperate, and we both come out a *head.* Deal, berk?" |
1062 "Deal. I have a bad feeling that fate has destined we travel together, Morte." |
1063 "Forget it. I had some other questions..." |
1064 "Oh, *good* idea, chief! Why didn't *I* think of that?" His tone becomes mocking. "By the way, Sir Dustman, I died and woke up on a slab in your little Mortuary. Can you please help me?" They'll 'help' you all right. They'll look at you for a few seconds, call the guards and pop you in your own private kiln." |
1065 "That sounds a little extreme... why would they do that?" |
1066 "Well, their guards better be pretty damn tough to take me down." |
1067 "Forget it. I had some other questions..." |
1068 "Just trust me... it doesn't matter how tough you think you are or what you say to them, they'll get you. You ain't strong enough to break out of a walled-in tomb or survive the heat of the Elemental Plane of Fire. Waking up from the dead is bad enough as far as the caretakers around here are concerned. Don't be an idiot." |
1069 "So your plan is...?" |
1070 "Never mind. I had some other questions..." |
1071 "Fate can go squat on a halberd for all I care. Listen, chief. Pay attention to how often 'bad' and 'fate' show up in the same sentence, and you'll catch on to one of life's little mysteries. Best thing to do is to tell fate to wrap itself in razorvine; there's *always* another option that fate never lets on." |
1072 "Awright then... now, c'mon, let's give this place the laugh. The doors outta here are locked, so we'll need the key. Chances are, one of the walking corpses in this room has it." |
1073 "I'll keep that in mind." |
1074 "Enough talk already. What's your big plan?" |
1075 "Who are you?" |
1076 "Where am I?" |
1077 "Do you know how I can get out of here?" |
1078 "How did I get here?" |
1079 "Walking corpses?" |
1080 "How did I get here?" |
1081 Ignore Morte and explore the room. |
1082 "The Dusties? They watch the place here. You can't miss them... they have an obsession with black and rigor mortis of the face. They call themselves 'the Dustmen' and pretend they're a faction, but they're just an addled bunch of ghoulish death-worshippers. Steer clear of them." |
1083 "So how do I get out of here?" |
1084 "Never mind. I had some other questions..." |
1085 Ignore Morte and explore the room. |
1086 Ignore Morte and explore the room. |
1087 Ignore Morte and explore the room. |
1088 "What does it say?" |
1089 "Never mind. I had some other questions..." |
1090 Ignore Morte and explore the room. |
1091 "Yeah? Like *what* questions?" |
1092 "Who are you?" |
1093 "Where am I?" |
1094 "How did I get here?" |
1095 "How do I get out of here?" |
1096 Ignore Morte and explore the room. |
1097 "I don't know... I can't remember anything." |
1098 "Never mind. I had some other questions..." |
1099 Ignore Morte and explore the room. |
1100 "You don't remember *anything?* C'mon, that's a load of tanar'ri dung. You serious?" |
1101 "Yes." |
1102 "Never mind. I had some other questions..." |
1103 Ignore Morte and explore the room. |
1104 "By every god and his mother... well, chief, more than likely your memories just took a dive into your brain-box. With any luck, they'll come up for air soon, trust me. Musta been some night you had. Better hope you didn't hurt anybody or mix it up with the law... say, speaking of which, are you one of those Sensates into self-mutilation or did somebody give you those scars?" |
1105 "Sensates?" |
1106 "Scars?" |
1107 "I had some other questions..." |
1108 Ignore Morte and explore the room. |
1109 "Am I supposed to be here? Am I dead?" |
1110 "How *do* I look? How badly scarred am I?" |
1111 "Never mind. I had some other questions..." |
1112 Ignore Morte and explore the room. |
1113 "Am I supposed to be here? Am I dead?" |
1114 "How do I look? Am I badly scarred?" |
1115 "Never mind. I had some other questions..." |
1116 Ignore Morte and explore the room. |
1117 "Looks like directions..." Morte clears his throat. "Let's see. It starts with..." NOTE: "I know you feel like you've been drinking a few kegs of Styx wash, but you need to center yourself. Among your possessions should be a JOURNAL that'll shed some light on the dark of the matter. PHAROD should be able to fill you in on the rest of the chant, if he's not in the dead-book already. Don't lose this scrap of flesh OR the journal or we'll be up the Styx again, right? And trust me, whatever you do, DO NOT tell anyone WHO you are, WHAT happens to you, or WHERE you came from or you'll find yourself on a short trip to the crematorium." |
1118 "No wonder my back hurts. Do you know someone named Pharod?" |
1119 "Did you see a journal with me when I was lying here?" |
1120 "Do you know how I can get out of here?" |
1121 "I had some other questions..." |
1122 Ignore Morte and explore the room. |
1123 "No... you were stripped to the skins when you arrived here. 'Sides, looks like you got enough of a journal written on your body." |
1124 "Do you know someone named Pharod?" |
1125 "How do I get out of here?" |
1126 "Never mind. I had some other questions..." |
1127 Ignore Morte and explore the room. |
1128 "Nobody I know. Then again, I don't know many people. Still, some berk's got to know where to find this guy... once we get out of here, that is." |
1129 "Did I have a journal with me when I was lying here?" |
1130 "How do I get out of here?" |
1131 "Never mind. I had some other questions..." |
1132 Ignore Morte and explore the room. |
1133 "Could it be that I am dead? And that's why I'm here?" |
1134 "How bad do I look?" |
1135 "Never mind. I had some other questions..." |
1136 Ignore Morte and explore the room. |
1137 Ignore Morte and explore the room. |
1138 Ignore Morte and explore the room. |
1139 "I don't know... I can't remember anything." |
1140 "Never mind. I had some other questions..." |
1141 Ignore Morte and explore the room. |
1142 Ignore Morte and explore the room. |
1143 Ignore Morte and explore the room. |
1144 Ignore Morte and explore the room. |
1145 Ignore Morte and explore the room. |
1146 Ignore Morte and explore the room. |
1147 "No thanks. Talking to you is painful enough. I'll look for a way out on my own." |
1148 Ignore Morte and explore the room. |
1149 Ignore Morte and explore the room. |
1150 Ignore Morte and explore the room. |
1151 "What was that legal... contract... stuff you mentioned?" |
1152 "I had some other questions..." |
1153 Ignore Morte and explore the room. |
1154 "What was that you were saying about the 'dead-book'?" |
1155 "Never mind. I had some other questions..." |
1156 Ignore Morte and explore the room. |
1157 "Farewell then." |
1158 "I know you're not a zombie, you know. You're not fooling anyone." |
1159 This corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
1160 "I know you're not a zombie, you know. You're not fooling anyone." |
1161 Leave the corpse in peace. |
1162 This skeleton makes no reply. It looks like it is too far gone to answer any of your questions. |
1163 Leave the skeleton in peace. |
1164 "I have to ask: Why the smock? I mean, it's not like you have anything to be modest about." |
1165 "So how long you been standing here? Long time?" |
1166 The skeleton looks too long dead to answer any of your questions. Either that, or its head is too high up for it to hear you. |
1167 Examine the giant skeleton... carefully. |
1168 "What is this place?" |
1169 "I had some questions..." |
1170 Leave her in peace. |
1171 The Dustman jumps, then snaps her head around to stare at you. She looks shocked - your disguise must be quite good. |
1172 Take advantage of her surprise and snap her neck before she can call out. |
1173 Greater Gehreleth |
1174 "I had some questions." |
1175 Leave. Quickly. |
1176 The Dustman takes a step back, then claps her hands together sharply three times. In response, a great iron bell starts tolling throughout the Mortuary. |
1177 This pale-faced woman is dressed in long dark robes. She has a slight musty smell about her. Her expression is blank, and she seems absorbed in her duties. |
1178 The Dustman slowly lifts her head and turns toward you. "Are you lost?" |
1179 "I will summon a guard to direct you out. Hold a moment." |
1180 "If you are not lost, what is your business here?" |
1181 "I'm afraid that it is my concern. Mayhap the guards can loosen your tongue." The Dustman takes a step back; she looks like she is about to summon the guards. |
1182 "Do you speak in jest? Perhaps you would like to share it with the guards." The Dustman takes a step back; she looks like she is about to summon the guards. |
1183 "Who are you here to see?" |
1184 "Dhall is in the receiving room on this floor. I must warn you... Dhall is quite busy with his duties and is not in the best of health. Unless you have pressing business, I would not disturb him." |
1185 "Dhall is most likely in the receiving room on the second floor. He is quite busy and not in the best of health. Unless you have pressing business, I would not disturb him." |
1186 "Deionarra? I know there is a woman interred in the memorial hall on the first floor. Could that be she?" |
1187 "Deionarra? I know there is a woman interred in the northwest memorial hall. Could that be she?" |
1188 "I believe Soego is by the front gate on the first floor. He is acting as a guide during the anti-peak hours." |
1189 "I believe Soego is by the front gate. He is acting as a guide during the anti-peak hours." |
1190 "Who was being interred? Perhaps the services are taking place somewhere else in the Mortuary." |
1191 "Several interment chambers line the perimeter of the Mortuary. They follow the curve of the wall on the first and second floors. Do you know the name of the deceased?" |
1192 "Then you should check with one of the guides at the front gate. They can assist you." |
1193 The Dustman waits. |
1194 "I see. Now, what is your business here?" |
1195 "That name is not familiar to me. Check with one of the guides at the front gate... they may be able to direct you better than I." |
1196 This pale-faced woman is dressed in long dark robes. She has a slight musty smell about her. Her expression is blank, and she seems absorbed in her duties. |
1197 She slowly turns, and her eyes flicker to your robes. "Greetings, fellow initiate." |
1198 "That is as much my question as yours. Your face is unknown to me. Who are you?" |
1199 "This is the Mortuary..." The Dustman looks at you for a moment, as if digesting what you've just said. "What did you say your name was again?" |
1200 The Dustman waits patiently for you to continue. |
1201 "You may simply leave by the front gate. It is on the first floor." |
1202 "That name..." The Dustman pauses for a moment. "That name *sounds* familiar... I seem to recall a Collector by that name. Dhall the Scrivener might know of him." |
1203 "Collectors... they gather those who have died on the streets of Sigil and bring them to the Mortuary..." The Dustman pauses, then frowns. "You are not from around here. Who are you?" |
1204 "Dhall is one of the most revered of our faction. I can think of none who have meditated more on the nature of the True Death nor one more deserving of it than he. He has much wisdom to impart. If you do not know him, I suggest you speak to him at your earliest opportunity. He will not linger much longer in the shadow of this existence." |
1205 The Dustman nods. "Dhall is ill. He is old, even by githzerai standards. Death will no doubt follow the wasting sickness he has contracted. He is fortunate, indeed." |
1206 "Dhall is in the receiving room in the northwest corner of this floor. I must warn you... Dhall is quite busy... the time that is not consumed by his duties is taken in large measure by his wasting sickness." |
1207 "Dhall is most likely in the receiving room on the second floor. I would not take too much of his time, as he is quite busy... the time that is not consumed by his duties is taken in large measure by his wasting sickness." |
1208 "Yes, the githzerai have a much longer lifespan than humans." |
1209 "The githzerai are..." The Dustman pauses, then stares at you intently. "You are not from around here. Who are you?" |
1210 "He is fortunate in that he will achieve the True Death. No longer must he dwell within the shadow of this existence." |
1211 The Dustman nods. "Yes." She frowns, then studies you intently. "You are not from around here. Who are you?" |
1212 "You are not one of us, are you? What are you doing here? Are you a member of the Anarchists? Or a spy of another faction?" The Dustman takes a step back. "Guards! Guards!" |
1213 "A journal? I have not seen one." |
1214 This pale-faced woman is dressed in long dark robes. She has a slight musty smell about her. Her expression is blank, and she seems absorbed in her duties. |
1215 Before the Dustman can utter a word, your hands clamp onto her temples, and you twist her head sharply to the left. |
1216 There is a *crack,* and the Dustman falls limp in your arms. |
1217 To your surprise, the act seemed instinctual, as if you had done it many times before... with this thought comes the stirring of a memory, but it is not strong enough to surface. |
1218 You are not fast enough, and the Dustman dodges as you lunge for her. Taking a step back, she claps her hands together sharply three times. In response, a great iron bell starts tolling throughout the Mortuary. |
1219 As you lean in to 'whisper' to her, the Dustman leans in as well. As she comes within arm's reach, your hands clamp onto her temples, and you twist her head sharply to the left. |
1220 The Dustman seems suspicious. She looks like she's about to say something, then shakes her head slightly and returns to her duties. |
1221 The Dustman studies you carefully. "You are not one of us. What are you doing here? Are you a member of the Anarchists? Or a spy of another faction? This seems to be a matter for the guards..." |
1222 The Dustman nods, then returns to her duties. |
1223 The Dustman frowns. "That name is unfamiliar to me." |
1224 The Dustman's frown remains, but she nods slightly. "Very well. How may I be of service to you, initiate?" |
1225 "All right then..." |
1226 "Greetings." |
1227 "Who are you?" |
1228 "What is this place?" |
1229 "I had some questions..." |
1230 Leave her in peace. |
1231 "Yes." |
1232 "No." |
1233 "No, I'm not lost. I had some questions..." |
1234 "Farewell." |
1235 Snap her neck before she can call out. |
1236 Snap her neck before she can call out. |
1237 Leave. Quickly. |
1238 Wait. |
1239 "That is none of your concern." |
1240 "I awoke on one of the slabs in your preparation room." |
1241 "I'm here to see someone." |
1242 "I was here for an interment, but there seems to have been a mistake." |
1243 Leave. Quickly. |
1244 Snap her neck before she can call out. |
1245 Snap her neck before she can call out. |
1246 "Summon them, then. I'd like to meet them." |
1247 Snap her neck before she can call out. |
1248 Snap her neck before she can call out. |
1249 "Summon them, then. I'd like to meet them." |
1250 It is none of your concern. |
1251 "It is none of your concern." |
1252 "Yes, he's called 'Death-of-Names.' Farewell." |
1253 "I am here to see Dhall." |
1254 Leave. |
1255 "I am here to see Dhall." |
1256 Memorial Hall |
1257 Great Hall |
1258 "I am here to see Deionarra." |
1259 "Very well. Thanks for the information." |
1260 "Very well. Thanks for the information." |
1261 "Most likely. Thank you." |
1262 "Most likely. Thank you." |
1263 "Very well. Thank you." |
1264 "Very well. Thank you." |
1265 "You misunderstand... the mistaken interment was ME." |
1266 "That could be. Where are these other services taking place?" |
1267 "Can you show me the way out?" |
1268 "No." |
1269 "Yes." |
1270 "Very well. Thank you." |
1271 "Pardon... I misspoke. I don't know the name of the deceased." |
1272 "The name is Deionarra." |
1273 Lie: "The name is... uh, Adahn." |
1274 Lie: "The name is... uh, Adahn." |
1275 Lean in as if to whisper something to her, then snap her neck. |
1276 Lean in as if to whisper something to her, then snap her neck. |
1277 Run for it. |
1278 "None of your concern." |
1279 "I woke up on one of the slabs in your preparation room." |
1280 "I'm here to see someone." |
1281 "I was here for an interment, but there seems to have been a mistake." |
1282 Run for it. |
1283 "Very well. I will do that. Farewell." |
1284 "Greetings." |
1285 Leave her in peace. |
1286 "Who are you?" |
1287 "What is this place?" |
1288 "I had some questions..." |
1289 Leave her in peace. |
1290 Lie: "The name is... uh, Adahn." |
1291 Lie: "The name is... uh, Adahn." |
1292 "My name is not your concern. I must take my leave. Farewell." |
1293 "My name is not your concern. I must take my leave. Farewell." |
1294 Lie: "The name is... uh, Adahn." |
1295 Lie: "The name is... uh, Adahn." |
1296 "My name is not your concern. I must take my leave. Farewell." |
1297 "My name is not your concern. I must take my leave. Farewell." |
1298 "Can you direct me out of here?" |
1299 "Do you know someone named Pharod?" |
1300 "I'm missing a journal. Have you seen it?" |
1301 "Only surface wounds? What do you mean?" |
1302 "Tell me more about the Mortuary." |
1303 "Very well. I had some other questions..." |
1304 "So be it. Farewell, Dhall." |
1305 "Tell me more about the Mortuary." |
1306 "Look, I'm the one asking the questions here, *zombie.* Tell me what you're doing here, or I'll make that disguise a reality." |
1307 "I shall torment you no more. Farewell." |
1308 "It does not. Farewell... Deionarra." |
1309 "Not yet. Farewell, Deionarra." |
1310 "I must leave, Deionarra. Farewell." |
1311 "If discard you I have done, then it looks like I am forced to do so again. Farewell, spirit." |
1312 "I must leave, Deionarra. Farewell." |
1313 "Very well..." |
1314 "Nothing now, Deionarra, though I shall return. Farewell." |
1315 "Can you remove the curse you placed upon me?" |
1316 "I must leave. Farewell, Deionarra." |
1317 "No! No...!" |
1318 "I must leave. Farewell, Deionarra." |
1319 "I must leave. Farewell, Deionarra." |
1320 "Farewell, Deionarra." |
1321 "Farewell, Deionarra." |
1322 "Farewell then, Deionarra." |
1323 "Farewell then, Deionarra." |
1324 "Farewell, Deionarra." |
1325 "Farewell, Deionarra." |
1326 "Then I shall ask one of them. Farewell, Deionarra." |
1327 "Who *are* you?" |
1328 "Never mind. Sorry to trouble you." |
1329 "I had some other questions..." |
1330 "Thank you. Farewell." |
1331 "Collector?" |
1332 Leave. Quickly. |
1333 Wait. |
1334 "Dhall?" |
1335 Lean in as if to whisper something to him, then snap his neck. |
1336 Run for it. |
1337 Lie: "The name is... uh, Adahn." |
1338 "I had some other questions..." |
1339 "Shhhh! I can't answer you over all that shouting!" |
1340 Use your Stories-Bones-Tell power on the skeleton. |
1341 Examine the skeleton carefully. |
1342 Use your Stories-Bones-Tell ability on the corpse. |
1343 "It was great talking to you. Farewell." |
1344 Leave the corpse in peace. |
1345 Use your Stories-Bones-Tell ability on the corpse. |
1346 "It was great talking to you. Farewell." |
1347 Leave the corpse in peace. |
1348 "Look, I'm the one asking the questions here, *zombie.* Tell me what you're doing here, or I'll make that disguise a reality." |
1349 "I must take my leave. Farewell." |
1350 He studies you more intently. "Yu spy? Yu wit cell?" |
1351 Huh? |
1352 "Cell?" |
1353 Tiefling Thug |
1354 "I know you're not a zombie, you know. You're not fooling anyone." |
1355 Use your Stories-Bones-Tell ability on the corpse. |
1356 Ghrist |
1357 "It was great talking to you. Farewell." |
1358 Leave the corpse in peace. |
1359 Lie: "Yes... I've been looking for you. I'm glad I finally found you." |
1360 Lie: "Yes... but I can't speak too much about it right now, if you catch my meaning. What's *your* mission here?" |
1361 Lie: "Yes... but I can't speak too much about it right now. What are you doing here?" |
1362 "Uh, I don't have time to talk right now... maybe some other time." |
1363 He studies you more intently. "Yu spy? Yu wit cell?" |
1364 "I must leave. Farewell, Xachariah." |
1365 "I must leave. Farewell, Xachariah." |
1366 "Looks like it. I must go now. Farewell, Xachariah." |
1367 "I can't now, I must leave. Farewell, Xachariah." |
1368 "I must leave. Farewell, Xachariah." |
1369 "I must leave. Farewell, Xachariah." |
1370 "Thanks for the information. Farewell, Xachariah." |
1371 "I've heard enough. Farewell, Xachariah." |
1372 "I've heard enough. Farewell, Xachariah." |
1373 "I've heard enough. Farewell, Xachariah." |
1374 "Maybe I better find out. Farewell, Xachariah." |
1375 "Hmmm. Interesting. Thank you, Xachariah." |
1376 "I have to go. Farewell, Xachariah." |
1377 "I must leave. Farewell, Xachariah." |
1378 "Nothing... I have to leave. Farewell, Xachariah." |
1379 "I see... I have to go now. Farewell, Xachariah." |
1380 "I must leave. Farewell." |
1381 "I must leave. Farewell." |
1382 "I have to go. Farewell." |
1383 "I have to go. Farewell." |
1384 "I see. I wonder if it *was* necessary. Dhall and I should discuss this... farewell." |
1385 "I have to go. Farewell." |
1386 "I'll go look for this zombie. Farewell." |
1387 "I have no more time to speak with you. Farewell." |
1388 "I have no more time to speak with you. Farewell." |
1389 "I have no more time to speak with you. Farewell." |
1390 "I've heard enough. Farewell." |
1391 "I must leave. Farewell, Xachariah." |
1392 "I must leave. Farewell." |
1393 "I have no more time to talk, Xachariah. Farewell." |
1394 "I can't speak long. I must leave. Farewell." |
1395 "Thank you for your time. Farewell." |
1396 "I'm a recent initiate. Forgive my ignorance." |
1397 "I'm... new here. I'm... trying to get my bearings." |
1398 "Yeah, well... what's in a name? Keep the faith, uh, fellow initiate." |
1399 "If you can't help me, then I will find someone else who can. Farewell." |
1400 Front Gate |
1401 You are low on disk space. Planescape: Torment is unable to continue. |
1402 PLAY TORMENT |
1403 Done |
1404 Lawful Good |
1405 Lawful Neutral |
1406 Lawful Evil |
1407 The Dustman frowns as you pass, then addresses you. "You there - state your business." |
1408 "My only business is that I am bound for the exit. I mean to cause no trouble." |
1409 "I seem to have gotten turned around in these halls. Are there any guides around who can direct visitors?" |
1410 "I... seem to be lost." |
1411 "My business is my own. You would do well to mind your OWN affairs, Dustman." |
1412 Lean in as if to whisper something to him, then snap his neck. |
1413 Lean in as if to whisper something to him, then snap his neck. |
1414 The Dustman frowns. He seems skeptical. "There are guides that can direct you in the antechamber. Do not wander the Mortuary unescorted." |
1415 "Thank you for your assistance. I will go speak to the guide." |
1416 "I'll wander wherever I want to... you would do well to mind your own affairs, Dustman." |
1417 "You do indeed look lost." The Dustman's eyes narrow to slits, and his hand falls to the dagger by his side. "Wait here while I summon the other guards to direct you out." He looks as if he is about to call out. |
1418 Snap his neck before he can call out. |
1419 This pale-faced man is dressed in long dark robes. He has a slight musty smell about him. His expression is blank, and he seems absorbed in his duties. |
1420 "Greetings." |
1421 "Greetings." |
1422 "Greetings." |
1423 "Greetings." |
1424 Leave him in peace. |
1425 Before the Dustman can utter a word, your hands clamp onto his temples, and you twist his head sharply to the left. |
1426 "Can't have you alerting your friends..." |
1427 There is a *crack,* and the Dustman falls limp in your arms. |
1428 "Better you than me, Dustie." |
1429 "Better you than me, Dustie." |
1430 To your surprise, the act seemed instinctual, as if you had done it many times before... with this thought comes the stirring of a memory, but it is not strong enough to surface. |
1431 You see a tired-looking man in a faded black robe. His narrow face is extremely pale, and he doesn't look as if he has been sleeping: his shoulders are slumped, and the flesh sags loosely beneath his bloodshot eyes. He doesn't appear to notice you... he must mistake you for one of the cadaverous workers. |
1432 "Greetings." |
1433 "Who are you?" |
1434 "What is this place?" |
1435 "I had some questions..." |
1436 Leave him in peace. |
1437 The Dustman's head snaps up as you address him. "Par... pardon? Did you just speak to me?" |
1438 "Yes, I did. I had some questions..." |
1439 "No. No, I didn't." |
1440 Become deathly silent. |
1441 Become deathly silent. |
1442 Leave. Quickly. |
1443 "By the powers!" The Dustman jumps, then stares intently at you. You notice his eyes aren't bloodshot as much as they have a red tinge to them. "Sirrah, you force an unflattering confession from me: you make a convincing zombie." He bows slightly. "I am Soego. May I ask your business here..." He glances at your scars. "...looking like that?" |
1444 "It's none of your concern." |
1445 "I'm not certain what I'm doing here. I woke up on one of the slabs upstairs, and my memory's... a little foggy." |
1446 "I got turned around in the halls here, and I can't seem to find the exit. Can you help me?" |
1447 "I'm trying to get out of here." |
1448 "I needed a change." |
1449 The Dustman studies you for a moment, then shakes his head. "More imaginings..." He sighs and rubs his eyes. "These fever spells are getting worse..." |
1450 "It's not your imagination. I had some questions..." |
1451 Snap his neck while he is distracted. |
1452 Snap his neck while he is distracted. |
1453 "I had some questions." |
1454 Leave quietly. |
1455 The Dustman looks carefully at you, then leans in... his lips peel back, revealing a row of dirty, sharp teeth, and he begins to sniff at you like a rat. |
1456 "Uh... why in hell's name are you sniffing me?" |
1457 "Look, I had some questions for you..." |
1458 Snap his neck when he leans in. |
1459 Snap his neck when he leans in. |
1460 Leave. Quickly. |
1461 As you are turning to leave, the Dustman gives a slight hiss, then leans in and sniffs at you. "By the powers!" The Dustman step back, his eyes widening. You notice his eyes aren't bloodshot so much as they have a red tinge to them. "Sirrah, you force an unflattering confession from me: you make a convincing zombie." He bows slightly. "I am Soego. May I ask your business here... looking like that?" |
1462 "It's none of your concern." |
1463 "I'm not certain what I'm doing here. I woke up on one of the slabs upstairs, and my memory's... a little foggy." |
1464 "I'm lost, and I'm looking for the exit. Can you help me?" |
1465 "I am trying to get out of here." |
1466 "I needed a change." |
1467 "I really don't have time for this. Farewell." |
1468 "Oh, but I'm afraid it *is* my concern." Soego's eyes gleam red, and the corners of his mouth twitch slightly, as if in anticipation. "Mayhap..." He sneers, displaying a row of sharp, dirty teeth. "Mayhap I should call the guards? Yes... yes, I think I will do that." |
1469 "Hold a moment! I was lost... I just got turned around in the halls here, and I can't seem to find the exit. Can you help me?" |
1470 "Stop! Don't call the guards! I just want to get out of here... can you help me?" |
1471 Snap his neck before he can call out. |
1472 Snap his neck before he can call out. |
1473 "Summon them, then. I'd like to meet them." |
1474 "Really?" The Dustman scrutinizes you. "You *do* look like you've been prepared. I don't know how you would have survived such pain... are you *in* pain? You look it." |
1475 "How would I have gotten here in the first place?" |
1476 "I don't have time for this. Farewell." |
1477 Soego nods, and the corner of his mouth twitches. "Why... of course. These halls *can* be confusing to visitors. No harm done, but you are not permitted here in the Mortuary after nine bells - let me open the front gate for you." |
1478 "Thank you." |
1479 "Thank you." |
1480 Soego reaches to his belt, fumbles at it for a moment, then hisses. "The key!" His eyes gleam a bright red, and his lips peel back in anger... his expression is almost animalistic. "Someone's stolen the key!" He turns to you and snarls. "You! You must have done this!" |
1481 Bluff him: "Uh...wait! Why would I ask you for it if I'd stolen it?" |
1482 Lie: "What are you talking about?! I had nothing to do with it!" |
1483 Snap his neck before he can call out. |
1484 Snap his neck before he can call out. |
1485 "So what if I did? What are you going to do about it?" |
1486 Soego takes a large key from his belt and walks to the front gate. You can't help but notice his peculiar walk... he hunches forward, as if to keep balance. |
1487 "Odd walk he's got." |
1488 Wait for him to open the gate. |
1489 Once he reaches the gate, Soego turns the key in the lock. A moment later, a grating sound comes from within the lock chamber... the sound carries throughout the main hall, echoing off the marble floors. |
1490 Wait for him to return. |
1491 "Very well. The front gate is now unlocked, but you cannot re-enter." |
1492 "Can I ask you some questions before I leave?" |
1493 "Thank you, Soego. I will leave now." |
1494 "Get out?" Soego frowns. "How did you get in?" |
1495 "I was here for an interment earlier, paying my respects. I'm ready to leave... but I seem to have gotten turned around. Can you help me find the exit?" |
1496 "I don't really know." |
1497 "I don't really know." |
1498 "I woke up on one of the slabs upstairs, and my memory's... a little foggy." |
1499 "I don't have time for this. Farewell." |
1500 Soego clicks his tongue. "Most curious." He studies you again. "Is it possible that you are one of the Contracted?" |
1501 "Uh, 'Contracted'?" |
1502 "I really don't have time for this. Farewell." |
1503 As you are turning to leave, the Dustman stops sniffing you and gives a slight hiss. "By the powers!" The Dustman draws back, his eyes widening. You notice his eyes aren't bloodshot so much as they have a red tinge to them. "Sirrah, you force an unflattering confession from me: you make a convincing zombie." He bows slightly. "I am Soego. May I ask your business here... looking like that?" |
1504 "It's none of your concern." |
1505 "I'm not certain what I'm doing here. I woke up on one of the slabs upstairs, and my memory's... a little foggy." |
1506 "I'm lost, and I'm looking for the exit. Can you help me?" |
1508 "I am trying to get out of here." |
1509 "I needed a change." |
1510 "I really don't have time for this. Farewell." |
1511 "I see..." Soego's eyes gleam red, and the corners of his mouth twitch slightly, as if in anticipation. "Mayhap..." He sneers, displaying a row of sharp, dirty teeth. "Mayhap I should call the guards? Yes... yes, I think I will do that." |
1512 "Hold a moment! I was lost... I just got turned around in the halls here, and I can't seem to find the exit. Can you help me?" |
1513 "Stop! Don't call the guards! I just want to get out of here... can you help me?" |
1514 Snap his neck before he can call out. |
1515 Snap his neck before he can call out. |
1516 "Summon them, then. I'd like to meet them." |
1517 As you turn to leave, Soego gives an angry hiss... then suddenly composes himself and raises his hand. "No, no, I'm afraid you can't leave. Something is amiss here. I think it is best we get this matter straightened out..." The corners of his lips twitch slightly, and his eyes gleam. "...mayhap the guards could help. Yes... mayhap I should call them." |
1518 "Hold a moment! I was lost... I just got turned around in the halls here, and I can't seem to find the exit. Can you help me?" |
1519 "You misunderstand... the mistaken interment was ME." |
1520 "Stop! Don't call the guards! I just want to get out of here... can you help me?" |
1521 Snap his neck before he can call out. |
1522 Snap his neck before he can call out. |
1523 "Summon them, then. I'd like to meet them." |
1524 Soego takes a step back, then claps his hands together sharply three times. In response, a great iron bell starts tolling throughout the Mortuary. |
1525 "All right then..." |
1526 Before he can utter a word, your hands clamp onto his temples, and you twist his head sharply to the left. |
1528 "Can't have you alerting your friends..." |
1529 There is a *crack* as his neck snaps... but instead of falling limp, the Dustman gives a strangled cry and rips himself from your grip! |
1530 "What...?!" |
1531 "What...?!" |
1532 The Dustman looks as shocked as you; his eyes are wild, and he is making a gurgling noise in his throat... you're certain you've snapped his neck, for his head is twisted at an unnatural angle, but he's still alive! As you watch, stunned, he claps his hands weakly three times. In response, a great iron bell begins tolling throughout the Mortuary. |
1533 "All right then..." |
1534 *Something* must have alerted the Dustman... before you can even lunge for him, he leaps back, his eyes gleaming red and his teeth bared. With a hiss, he claps his hands together sharply three times. In response, a great iron bell starts tolling throughout the Mortuary. |
1535 "All right then..." |
1536 You see one of Curst's guards. He is bloodied and panting. "Got no time to talk. You got a free hand, you can help with... the defense." He waves a hand at you, dismissing you. |
1537 Well, now that you mention it, I'm doing poorly. |
1538 "What happened was that some damn fool set something free and suddenly we're in Carceri fightin' for our lives. Now get out of here and do something useful." |
1539 "Didn't I tell you to get on about your business? I meant it! Go on!" |
1540 "What in the Nine Hells are you doing down here?" |
1541 "Stop right there!" The guard attacks! |
1542 You see a man in old and tattered clothes. As you approach him, he makes a detour to avoid you and keeps walking. |
1543 The man ignores you, begins to walk faster. |
1544 He turns, glancing briefly to the right and left of you as if looking to see if you have any friends with you. He draws a dagger. "Ye'd best leave me be, or you'll be wearing this steel 'tween yer ribs!" |
1545 You see a man in old and tattered clothes. As you approach him, he stops in his tracks and stares at you. |
1546 "Have a *problem,* berk...? Or are ye *lookin'* fer one?" Spits at your feet. "Get on wit' ye 'fore ye add to yer scars." |
1547 Scoffs. "I'm sure ye do, and I have no answers for the likes of you. Piss off!" |
1548 "Hey! Hold for a moment!" |
1549 "Greetings..." |
1550 Leave him in peace. |
1551 "Sir?" |
1552 "Hey! Hold for a moment!" |
1553 Leave him in peace. |
1554 "Calm down. I just had some questions..." |
1555 Attack him. |
1556 "Farewell, then." |
1557 He scoffs. "I'm sure ye do, and I have no answers for the likes of you. Piss off!" |
1558 Attack him. |
1559 "Farewell, then." |
1560 "Greetings." |
1561 Leave him in peace. |
1562 "Calm down. I just had some questions..." |
1563 Attack him. |
1564 "Farewell, then." |
1565 Attack him. |
1566 "Farewell, then." |
1567 You see a man in tattered clothing. As you approach him, he suddenly stops and begins to look around, frightened. |
1568 "You there! Hold a moment!" |
1569 "Greetings." |
1570 Leave him in peace. |
1571 The man looks startled, then takes a step back. "Eh? What ye be wantin', cutter?" His voice is shaky, and he seems taken aback by your scars. "I have nothing on me, so's I don't, and my rags are not worth the trouble." |
1572 "Calm yourself. I'm not here to rob you. I had some questions..." |
1573 "Run, and I promise you won't get far. I had some questions..." |
1574 "Nothing. Farewell." |
1575 "Eh?" He doesn't seem thrilled to see you. "What ye be wantin' *now,* cutter?" |
1576 "I had some questions..." |
1577 "Nothing. Farewell." |
1578 He keeps a safe distance, and his eyes dart from side to side, as if expecting something to step out of the shadows. "Questions ye said...? An'... eh... what might those questions be?" |
1579 "Can you tell me about Sigil?" |
1580 "Can you tell me about this... city?" |
1581 "Can you tell me about these slums?" |
1582 "Can you tell me about the Hive?" |
1583 "Can you tell me about the Lady of Pain?" |
1584 "Do you know someone named Pharod?" |
1585 "I'm missing a journal. Have you seen one?" |
1586 "Eh..." He looks at you warily, and his brow furrows in confusion. "What ye wanting ta know 'bout the Hive, cutter?" |
1587 "Why is it called the Hive?" |
1588 "What's around here of interest?" |
1589 "Never mind. I had some other questions..." |
1590 "Nothing. Farewell." |
1591 "Eh... what might those questions be?" |
1592 "Can you tell me about this... city?" |
1593 "Can you tell me about Sigil?" |
1594 "Can you tell me about these slums?" |
1595 "Can you tell me about the Hive?" |
1596 "Can you tell me about the Lady of Pain?" |
1597 "Do you know someone named Pharod?" |
1598 "I'm missing a journal. Have you seen one, or do you know where I might find one?" |
1599 He looks puzzled. "I... don't know." He looks frightened that he doesn't know the answer. "Mess o' streets, mess o' people, mayhap." |
1600 "What's around here of interest?" |
1601 "I see. I had some other questions..." |
1602 "Never mind then. Farewell." |
1603 "It... eh... depenz. Depenz on what ye find interesting, cutter." |
1604 "I'm looking for a good time." |
1605 "I'm looking for a good time." |
1606 "I'm looking for work." |
1607 "I'm looking for someone named Pharod." |
1608 "I'm looking for a missing journal. Do you happen to know where I might find one?" |
1609 "Forget it. I had some other questions..." |
1610 "Well..." He licks his lips. "There's the Smolderin' Corpse bar... n' the Dustie bar... though you don't look the cutter ta be drinkin' bub with the Dusties... any o' the other places 'round here is jest dangerous, so be on yer guard." |
1611 "Where are the places you mentioned?" |
1612 "What's dangerous around here?" |
1613 "'Dusties'?" |
1614 "I had some other questions..." |
1615 "I see. Thanks for the information. Farewell." |
1616 "Well, the Smolderin' Corpse is a few blocks spireward - uh, southward - of the Mortuary - and the Dustie bar is just a little to the south n' west of the Mortuary." |
1617 "Anywhere in the Hive, once dark falls. Then there's the Angled Alley... ye want ta be keepin' yerself outta there unless ye want ta be in the dead-book." |
1618 "Why is this 'Alley of Angles' so dangerous?" |
1619 "I had some other questions..." |
1620 "Thanks for the information. Farewell." |
1621 He thinks. "Precious little... eh, honest... work ta be found 'round here, cutter. Ye ken hunt some brain vermin fer some coppers, pass them off ta the Branch Office of Vermin fer some jink, ta hear tell, but messin' with the brain vermin's dangerous work, though. Ye ken also gather some deaders around the Hive, take it ta the Mortuary fer some jink." |
1622 "It's next to th' Hive market. Go spireward - that's south n' west of the Mortuary - three or four blocks, n' ye'll dead-end into it. The rat catchers mither out in front, can't miss it." |
1623 "Where's this branch office?" |
1624 "Brain vermin?" |
1625 "Gather bodies?" |
1626 "I had some other questions..." |
1627 "I see. Thanks for the information. Farewell." |
1628 "Aye, the Dusties will pay jink for any deaders ye bring ta their gates. Not much jink ta be made, but enough fer the Collectors t'keep makin' their rounds... an' there's always enough deaders ta be found 'round here." |
1629 "Where was that branch office you mentioned located?" |
1630 "What were you saying about 'brain vermin'?" |
1631 "'Dusties'?" |
1632 "What other work is there in the Hive?" |
1633 "Collectors?" |
1634 "Aye, nasty little critters." He bares his teeth like a rat. He looks pretty foolish. "Alone, they're barely nothing at all... it's jest when brain vermin get together, they get all smart the more of them are around each other. They start gettin' as smart as a human..." He shakes his head. "Nobody in their right mind wants that ta happen. Hazard ta everyone's health, it is." |
1635 "Aye... Dusties... Dustmen... the pale-faced Dead, they are, all grim and no humor to speak of. They keep the streets free o' the dead, stack 'em in the Mortuary. That's their job in Sigil, mostly cause no one else wants it." |
1636 "I had some other questions..." |
1637 "I see. Thanks for the information. Farewell." |
1638 "What other work is there in the Hive?" |
1639 "Which o' em?" |
1640 "How about the Dustmen..." |
1641 "The Chaosmen... they sound interesting." |
1642 "The Indeps?" |
1643 "Never mind. I had some other questions..." |
1644 "Forget the question. Farewell." |
1645 "What d'ye want t'know 'bout Sigil then?" |
1646 "What *is* this place?" |
1647 "*Where* is Sigil?" |
1648 "Actually, I had some other questions..." |
1649 "Never mind. Farewell." |
1650 "Th'city. City o' Doors, the Cage. Place where all doors lead to, n' from. Center of the planes, and gets most of the backwash from all places, too. Some say this is where everybody ends up at one point or another." |
1651 "I had some other questions..." |
1652 "'City of Doors'?" |
1653 "Thanks for the information. Farewell." |
1654 "Eh, aye... y'see, cutter, th' city is..." He frowns, as if struggling with the words. "The city's got a batch of doors scattered through it... n'... y'see, the doors..." He frowns again, then sighs. |
1655 "Let me rattle my bone-box with a lil' more sense: Y'see, there's 'doors' all over Sigil, but they don't always look like doors. They're more like portals, see? An' they ken be just about *anything*... a window frame... er, a picture frame, an archway... a barrel hoop, a space between a table's legs... or a statue's legs..." |
1656 "And... you're saying all of these things are doors?" |
1657 "The doors...?" |
1658 "I can see this is going to take a while. I had some other questions..." |
1659 "Never mind. Farewell." |
1660 He frowns again. "Doors... portals can be anything that's closed on all sides. It's hard ta tell where they are... unless ye got the key to the door. That how you get here, cutter? Through a door?" |
1661 "I... see. I had some other questions..." |
1662 "Thanks for the information. Farewell." |
1663 "What makes you say that?" |
1664 "Eh... well, ye don't act like ye're from 'round Sigil, see?" |
1665 "Never mind. Farewell." |
1666 "What are these 'Keys' you mentioned?" |
1667 "So there's all these doors in the city... where do they all go to?" |
1668 "Maybe... look, I had some other questions..." |
1669 "Never mind. Farewell." |
1670 "Each door's got a key, which makes it open, see? Mosttimes, ye won't even *know* a door's around ye, *unless* ye got the key. Then th' door opens, an' ye can step through an' take yer chances. Trick is, ye know how I was saying that doors ken be anything? Well, so ken keys. They could be a tune ye hum to yerself near the door, a thought ye be havin' about pastries, or a lil' jig you do, or maybe the key's an object, like a piece of glass, or a cobblestone, or a broken tooth... anythin'." |
1671 "Where do all these doors in the city go to?" |
1672 "Before, you asked if I came through one of these doors. What made you say that?" |
1673 "Sounds pretty confusing." |
1674 "Ye get used ta it, ye do." |
1675 "Before, you asked if I came through one of these doors. What made you say that?" |
1676 "Where do all these doors in the city go to?" |
1677 He shrugs. "Doors ken go *anywhere,* cutter. Some don't even lead ta the same place twice." He sighs. "Y'see, such is the way and number of the doors that they lead to almost anywhere in the planes... *anywhere.* It's jest that there are so damnable many o' em, it's hard finding one that takes ye right where ye want to go." |
1678 "You said these doors have 'keys'...?" |
1679 "Before, you asked if I came through one of these doors. What made you say that?" |
1680 "Center of the planes, ta here tell. Don't know from experience." He shrugs. "I imagine everyplace touches here... one way or another. Not all o' a Sigil as ugly as y'see here, neither." |
1681 "I had some other questions..." |
1682 "Never mind. Farewell." |
1683 "The mistress o' Sigil? Ye've not *heard* o' her? Ye must be blessed or more cluel... eh, know little about Sigil, indeed." He laughs weakly. "Lady's word's law here in Sigil." He thinks for a moment. "'Cept she don't say much. Dead silent she is, actually." |
1684 "Ye're missin' a what?" He looks confused. "No idea where ye'd find such a thing, cutter." |
1685 He looks at you warily. "Don't want ta be talkin' too much about her, cutter... ye don't want ta cross her shadow nor be singing her praises, all right? Now, let's say no more about it. Rattlin' yer bone-box about the lady is dim, dim indeed." |
1686 "Some law." |
1687 "What else can you tell me about this Lady?" |
1688 "I see. I had some other questions..." |
1689 "Never mind. Farewell." |
1690 "The Dusties' kip. Grim-lookin' place. Don't even want ta be seein' that place even when they pen me in the dead-book." |
1691 "Vultures. Lot of 'em have their kip in Ragpicker's Square. Gather th' deaders, scuttle everythin' worth jink from 'em, then sell the bodies back ta th' Dusties at the Mortuary." |
1692 "All right then, I had some other questions..." |
1693 "Never mind. Farewell." |
1694 "I had some other questions..." |
1695 "I see. Farewell." |
1696 "Why do they do that?" |
1697 "I had some other questions..." |
1698 "What other work is there in the Hive?" |
1699 "Dusties pay jink ta people fer bringin' 'em deaders off the streets and alleys, makes the Dusties' lives a lil' easier ta have a batch of Hivers collecting bodies for 'em. Lot of deaders in the Hive, every day." |
1700 "I had some other questions..." |
1701 "What other work is there in the Hive?" |
1702 "Name's not one I know, cutter. Who's he?" |
1703 "He's a Collector, I think." |
1704 "Got it, thanks. I had some other questions..." |
1705 "I'm trying to find that out myself. Look, I had some other questions..." |
1706 "Understood. Farewell." |
1707 He thinks. "Well, then he most likely has his kip in Ragpicker's Square, then. Ye might want ta look there... during the day, that is. Not a nice place at night." |
1708 "Where is this Ragpicker's Square located?" |
1709 "I had some other questions..." |
1710 "Thanks for the warning. Farewell." |
1711 "It's a few blocks from here - go west from the Mortuary as far as ye ken go, an' ye'll run right into it. Careful when ye're around there though, cutter... the Collectors there don't always wait fer a body ta die before collectin' on them, aye?" |
1712 "Place o' gangers and muggers, cutter. Don't be going there unless ye want yer next stop ta be the Mortuary. Th'alley's a big burnt wreck, used ta be a street 'fore some barmy mage burned it down one night. Hear tell, they caught th'fella, burned 'im in return, then put 'im on display at the Smolderin' Corpse bar. That's th'Hive fer ye." |
1713 "Eh..." He licks his lips as you turn to leave. "Cutter, ye might think ye..." He studies you for a moment. "Ye could spare a few coppers fer a blood who helped ye on yer way? Not many'd around here, do that fer a fella... enough fer a man ta wet his tongue after all that talkin'? Eh?" |
1714 "No." |
1715 "I'll spare your life. How's that?" |
1716 "Fair enough." Give him a copper piece. |
1717 Give five coppers. |
1718 Give ten coppers. |
1719 He seems disappointed. "Oh, well, aye... peace, then, cutter..." He grumbles under his breath as he walks off. |
1720 Leave. |
1721 Leave. |
1722 The man looks startled and raises his hands. "Nay, nay, nothin', cutter! I was marking the weather, so I was! Nothin' about ye!" He looks ready to run. |
1723 "*What* did you say?" |
1724 Attack him. |
1725 Let him run. |
1726 "Eh... that be sittin' well with me, cutter." He smiles uneasily. "Peace, then." He leaves quickly. |
1727 Attack him. |
1728 Let him run. |
1729 He glances around to see if anyone saw the exchange, then tucks the jink in the folds of his robe. "Thank ye kindly, cutter! May the Lady's shadow pass ye by!" |
1730 "Wait a minute... Lady? What do you mean?" |
1731 "I had some other questions..." |
1732 "Thanks. Farewell." |
1733 "I had some other questions..." |
1734 Kester's Legacy |
1735 Dabus |
1736 Harlot |
1737 Tiefling |
1738 Dabus |
1739 Githzerai Townsperson |
1740 Harlot |
1741 Githzerai |
1742 Drunk Harlot |
1743 Drunk Harlot |
1744 Curst Townie, Female |
1745 Damsel in Distress |
1746 Damsel in Distress |
1747 Krystall |
1748 Fleece |
1749 Hive Thug |
1750 Hive Townsperson |
1751 Frightened Hive Dweller |
1752 Angry Hive Dweller |
1753 Hive Thug |
1754 You see a man who is looking around at the buildings with some confusion. He looks lost and is mumbling to himself. |
1755 "Greetings." |
1756 Pass on by. |
1757 The man looks relieved. "At *last!* I beg your indulgence, good sir, I seem to have gotten turned around in this maze of streets..." He chuckles uncomfortably. "I'm afraid this area of the city is somewhat..." He glances around apprehensively. "...unknown to me. The residents seem most unwilling to extend aid to a visitor..." He looks at you hopefully. "Could I prevail upon you to help me, perchance?" |
1758 "Depends on the kind of help you need." |
1759 "Certainly. Where are you trying to go?" |
1760 "You're on your own. If I were you, I'd get out of this area as soon as you can." |
1761 "I don't have the time to help you right now... farewell." |
1762 "I seek the house of my Aunt Marguerite. She is reported to dwell in a house close to the Mortuary, but the street layout seems to have changed since my last visit... do you know of the house of which I speak?" |
1763 Lie: "I do. I can direct you there... for a price." |
1764 Truth: "I'm afraid that I have never heard of such a place." |
1765 "I cannot help you. Farewell." |
1766 "Ah, that is fair, indeed. To hear last tell, she had her home near the Mortuary." His eyes narrow, as if studying you. "Do you know exactly where her home is?" |
1767 Shadow |
1768 Greater Shadow |
1769 Shadow |
1770 Ash-Mantle |
1771 Greater Shadow |
1772 Quill Pen |
1773 Lockpicks |
1774 Preparation Room Key |
1775 Preparation Room Key |
1776 PREPARATION ROOM KEY Weight: 0 The head of this bronze key has been twisted around itself several times, so that it resembles a screw. If Morte is to be believed, it unlocks one of the doors in the Preparation Room. ^NNOTE: When using keys in Torment, you only need to have them in your inventory to unlock a door. In some cases, the key will vanish after it is used... this is done when the key is no longer needed and frees up your inventory slots for other, more important items.^- |
1777 Mortuary Key |
1778 Mortuary Key |
1779 MORTUARY FRONT GATE KEY Weight: 0 This is a large, unimaginative iron key. For some reason, its somber appearance reminds you of the Mortuary. ^NNOTE: When using keys in Torment, you only need to have them in your inventory to unlock a door. In some cases, the key will vanish after it is used... this is done when the key is no longer needed and frees up your inventory slots for other, more important items.^- |
1780 Embalming Room Key |
1781 Embalming Room Key |
1782 You see a tall creature with a shock of white hair. Its skin has a greenish cast, and a pair of goat horns protrudes from its forehead. It is dressed in long flowing robes and appears to be floating slightly above the ground. |
1783 "Greetings." |
1784 "Greetings." |
1785 "Greetings." |
1786 The creature turns to face you and a series of symbols appear around its head. The symbols have a slight glow about them, and they just... hover there. |
1787 The dabus waits patiently, its hands tucked into its sleeves. A series of symbols materialize above its head, then they vanish and a question mark appears. |
1788 Before you is a young Dustman with stubble on his chin and dark circles beneath his eyes. He is staring at the wall with a somber expression. |
1789 You see Awaiting-Death. He doesn't seem to be aware of you. |
1790 You see a heavy-set man with dark skin and grim features. He is dressed in Dustman robes and is regarding you with a stony gaze. |
1791 "Greetings." |
1792 ::Skritch Skritch:: |
1793 "I'll be back with your receipt!" |
1794 This tiny, wizened man is dwarfed by his huge Dustman robes; they look as if they were chosen to cloak his small stature. Although he looks to be in his late nineties, this man is extremely energetic... he fidgets continuously, and his eyes dart around the bar like a bird's. |
1795 The man's eyes gleam as he takes your measure, and he gives a slight nod in greeting. "Hail and well met, traveler. You look like one who is just getting their Sigil legs about them..." He trails off. "Pardon me, have we met before? Your face seems familiar somehow." |
1796 As you approach, the elderly woman turns and stares at you. "La, look who's come a-calling on Sere today... death's dearest son." She looks you up and down, then shakes her head in disbelief. "By every power and its mother, boy... what crypt did *you* crawl out of?" |
1797 "I didn't crawl out of any crypt." |
1798 This copper piece has been "clipped"... most of the copper has been shaved off, no doubt to still keep the appearance it is a coin and allowing the 'clipper' to use the shaved copper to make another coin. It is worthless. |
1799 Who are you? What are you doing on our territory? |
1800 You see a cool, collected woman. Her face is set in hard, determined lines. Her voice is low and firm. "I am Krystall, leader of these Razor Angels. You are in our home. What do you want of me?" |
1801 This squat old woman looks like she has had all the color bled out of her - everything from her hair, to her shawl, to her robe - all are shades of gray. The only splotches of color on her come from several strange herbs, which are tied to her belt by their stalks. The herbs make a strange *swsshhh* when she moves, like a broom. |
1802 "Greetings." |
1803 Old Mebbeth |
1804 Midwife |
1805 This man is draped in filthy, tattered brown robes, a long hood concealing most of his face from view. |
1806 All right then. I'll come back later. |
1807 Back to the Buried Village |
1808 Doorway to Ragpicker's Square |
1809 You see a tired-looking woman dressed in a tight leather bodice and leggings. The odor of cheap perfume surrounds her like a cloud, and her face is covered with a mask of crude make-up. She smiles as she sees you. "Why doncha stay and chat wit' me a bit, love?" |
1810 The woman looks coyly at you. "Now ye look ta be a blood who's *lost* something. Mayhap I can help ye find it, cutter?" She smiles slightly. |
1811 This monument looks similar to the one outside the Mortuary. There are no identifying marks on it either. |
1812 "Eh?" She seems confused. "What're ye about?" |
1813 Her tone becomes business-like. "Aye, love, now there's the matter of a finder's fee." |
1814 "Some coppers fer a *glance* at what ye're missing, and ten coppers ta actually find what ye're missing." |
1815 "I think ye've found what ye're lookin' fer. Come along then, love." |
1816 The woman smiles. "Not enough jink, eh? Not ta worry, love... y'come back when ye're heavier in the purse." |
1817 The woman breaks in. "It's twice the cost fer the mimir... or any other degenerate." |
1818 "What good fortune! We probably lost what we're looking for back at your kip, miss." |
1819 "Maybe you can help me find what I'm missing, miss." |
1820 "Actually, I'm missing a journal." |
1821 "I'm not missing anything, but I did have some questions..." |
1822 "I must take my leave. Farewell." |
1823 "May a pox shrivel yer innards! Ye have the stink and fashion sense of a goatherd, and ye're twice as ugly!" |
1824 The woman frowns. "I'm not a tout..." She frowns, then rubs two fingers together. "*Unless* ye've got some jink ta pay fer my time." |
1825 "Ten coppers. Other questions of a deeper chant'll cost ye more." |
1826 "Yer loss. When ye get tired o' losin' things and need ta find some things, love, y'come see me." |
1827 "Aye, then." She slips the jink into her palm, where it promptly vanishes. "Now..." |
1828 "Ask yer questions, love." |
1829 Her eyes narrow suspiciously. "The city? What about it?" |
1830 "What's Sigil, y'mean?" She shrugs, looks around. "It's the city beneath yer feet n' risin' t'either side of ye." She smiles. "Makes visitors' stomachs gallop, it does." |
1831 "Center o' the planes, t'hear it told." She snorts. "If ye believe that wash." |
1832 She smirks. "Well now, love, according ta the graybeards n' scholars n' Guvners and alla the rest o' them rattlin' their brain-boxes, they says the planes go on forever." She taps her head. "Who's ta say where the 'center' is?" |
1833 She puts her hands on her hips and pouts. "Depends on yer interest, cutter." |
1834 "I already made ye an offer, love, and it's not an unfair price. Don't know o' nowhere else ye might be enjoyin' the delights ye'd have with me." |
1835 She laughs. "Ye're asking *me?* What, ye thinkin' o' becoming one o' the Sisterhood are ye?" She nearly buckles over in laughter... the screeching is similar to a drunken harpy's. Eventually, the gales of laughter subside, and she takes a deep breath. "Ye're... ye're a rich man, ye are." |
1836 This ash covered tree looks like it has suffered greatly since being transplanted here. |
1837 She smiles knowingly. "I jest... 'serve'... the factions, love. I don't deal with them." |
1838 "The Dustmen don't behave like Dusties in my arms, love." She scoffs. "Those bashers speak so much 'bout death, yet they don't say much when they's with me, y'see?" |
1839 "No idea where ye'd find such a thing, love. Ye might look... elsewhere." She smiles suggestively. "I know some places ye might start." |
1840 "Pharod? Now *that's* one o' the greater darks, love. If ye be wantin' t'know about that blood, that'll be thrice the coppers of a normal asking." |
1841 She gives your coins a once over, then shrugs and pockets them. "What ye be wantin' t'know about ol' Pharod?" |
1842 She shrugs. "Chant is he's a Collector boss. Has a whole bunch o' bloods in his shadow." |
1843 "Now, no one knows fer dead sure, but if *I* were ta suggest a place, love, I'd say Ragpicker's Square." |
1844 "Chief, can you sport me some jink... it's... eh... been a long time, it has." |
1845 "Uh... well, I suppose it can't *hurt*..." |
1846 "I'm not even going to ask how you intend to accomplish this." |
1847 "Look... we really have to leave, Morte. Farewell, miss." |
1848 "Aye, a big ol' heap o' rags and trash three blocks due west o' the Mortuary... all the Collectors stake their kip there. Chances are, Pharod's got his kip there, too." |
1849 "Y'know... them sods that pick up deaders fer jink. A sorry lot." |
1850 "'Cause they don't got the looks ta do what I do." |
1851 She spits and makes a half-circle around her heart. "That bladed witch! All high and mighty, mistress of all this city, floating and silent, she kills anyone in her shadow. She tends the city, aye..." She hisses. "And leaves the living things in it ta *rot.*" |
1852 "That's it, then, cutter." |
1853 "Fer ye..." She studies you critically. "Seven coppers, no more, no less. Other questions of a deeper chant'll cost ye more." |
1854 "Fer a handsome basher like yerself..." She gives a wide smile, revealing a row of dirty teeth. "Three coppers'll be enough t'loosen me tongue." She licks her lips, then frowns. "Other questions of a deeper chant'll cost ye more, though." |
1855 Annah bristles as you are about to walk away with the woman. "Are yeh *daft*... or jest an eejt?!" Her tail lashes back and forth, then she whirls on the harlot. "Hsst!" She brandishes her punch daggers at the startled harlot. "Git, yeh Sig whore!" |
1856 She whirls on you. "An' yeh, yeh soddin' piker - yeh'd best stop messin' about else I'll be trimmin' yer stem, aye?" |
1857 The woman stumbles into you, then takes a step back, looking up at you with a half-smile. She smells like a distillery. |
1858 "Hell-*oooo*..." She waves at you, then breaks into a stream of giggles. "Hell-ooo, big cutter..." She starts laughing again. |
1859 She squints at you, puts her hands on her hips, and bends over enough to give you a bird's eye view of her bosom. "Don't I *look* okay to ya, cutter?! Well?" She shakes herself, causing numerous jiggles, then starts laughing again. "Ye're the one who looks ta be needing some love n' care!" She pokes you in the chest with her finger for emphasis. |
1860 She gives you a mock-stern gaze. "Ya I might be, iffen ye be makin' the right offer." She presses up against you. "What'll it be?" |
1861 She pouts. "Pox on ye, then! See if ye get any better than me, lookin' like you do." |
1862 "All right then." She stares you up and down, then seems to sober up a little. "Eh... nay, nay, I think ye'd be more than I could handle, ye would." |
1863 "Oh, so ye think *I* can help *you?!* Aye, aren't ya a demanding cutter! Well, sweep me off me feet with such flattery!" She smiles. |
1864 "Yes!" She gives a drunken laugh. |
1865 "Nooooo!" She seems quite amused by the word and taps you on the chest to emphasize it. "No! No!" |
1866 "Yesssssshhh?" She squints at you. "Whazzit?" |
1867 You are about to turn away when you stop in your tracks. You suddenly have a feeling that something is *wrong*... and with this feeling comes a realization that this woman's drunkenness is just an act. As you take a closer look at her, you see the harlot tucking something into her sleeve... it looks like something of yours. |
1868 Your hand snaps out and wraps around her wrist in a crushing grip. She immediately sobers up, desperately tries to yank her hand free and starts screaming at the top of her lungs. |
1869 She pulls her hand back before you can grab it. Her drunk expression vanishes, and she starts screaming at the top of her lungs. |
1870 The woman's drunk expression evaporates, and she starts screaming at the top of her lungs. |
1871 She continues to struggle in your grip, shouting for help. You can barely believe the lungpower this woman has... it's making your ears ring. |
1872 She continues to struggle in your grip, shouting for help. You can barely believe the lungpower this woman has... it's rattling your ears. |
1873 Maybe it is your own pick-pocketing skill that causes you to be on your guard, but as you turn to leave, you instinctively check your purse... and notice the harlot removing her hand from it. She doesn't seem to know you saw her, however. |
1874 You lean in close, laughing along with her, and you watch as her hand darts to your purse again... her technique seems to be distracting the mark with her drunken chatter (and her bosom) while she lifts the coins from his purse. The sleeves of her dress look to be long and baggy on purpose to hide any stolen items quickly. You make a mental note of her technique... even as her hands make another grab for your purse. |
1875 There must be *something* in your tone, because she stops cold and looks at you with large, frightened eyes. |
1876 She nods. She peels back her long, baggy sleeves to reveal a small, padded bag hanging from her wrist. It looks like she can palm coins and drop them into the bag; the padding muffles any clinking the coins would make. Without a word, she gives you the bag... it's filled with a few dozen copper commons. |
1877 She reaches into her garter strap and pulls forth another bag, which she hands to you. It's filled with copper commons, which you empty into your purse. |
1878 She reaches slowly down into her boot and pulls forth a strange, slender-looking dagger, which she hands to you hilt first. She then reaches into her other boot, pulls forth *another* dagger - more wicked than the first, with a wider blade - which she hands to you, hilt-first again. She then tosses her head, revealing a small earring that was hidden by her mass of hair. She snaps it off and passes it to you. |
1879 She nods. |
1880 Her eyes widen as your hand constricts around her neck, and she claws desperately at your fingers... before she can break free, there is a *snap* and her struggles stop. |
1881 You release her, and she slumps to the ground. She was far easier to kill than the Dustmen. You feel a strange shiver as you look at her body... you *know* you've killed others this way. You desperately try to cling to the memory, but it slips away, submerging into your unconscious. |
1882 You release her, and she slumps to the ground. You feel a strange shiver as you look at her broken body... you *know* you've killed others this way. With this thought comes the stirring of a memory, but it is not strong enough to surface. |
1883 The woman takes a step back, then suddenly starts screaming at the top of her lungs! |
1884 Annah suddenly gives a hiss as you turn away, and you see the drunk woman take a step back, frightened. |
1885 Annah nods at the woman, then punch daggers sprout from Annah's hands. "This witch's peeled yeh, she has." One of Annah's blades nestles itself under the woman's throat. "Yeh might be short of jink after this Sig whore was rubbin' herself on yeh." |
1886 The drunk woman looks at Annah, then at you, and shakes her head, frightened. "I didn't steal anything, cutter! She's wrong!" |
1887 "Eh?" Annah snarls, and her tail begins to lash. "Am I *sure?!*" Her blade pokes deeper into the woman's throat. "Aye... I'm sure." Her eyes narrow as she looks at you. "Yeh don't believe me?" She spits. "No matter. I'll gut her, take her jink meself." |
1888 "Eh?" Annah hisses like a cat. "Are yeh *daft?!* She's peeled yeh, she has." |
1889 The woman pauses for a moment, nods, then slowly reaches up and peels back her sleeve to reveal a small bag tied to her wrist. Annah slices it off and pockets it. "Yeh'd best git." She then pushes the woman away. "Hssst! Git!" |
1890 Annah is silent for a long time, then withdraws the blade and steps back. She then gives a hiss and spits at the woman's feet. "Hssst! Git!" |
1891 Annah snarls, then slashes her punch dagger up in an arc... cutting through the sleeves of the woman's dress and revealing a bag tied the woman's wrist. It looks like it is kept there to palm money quickly. |
1892 The woman nods, then slowly reaches up and unties the small bag from her wrist. Annah snatches it away and pockets it. |
1893 "Uh... Greetings." |
1894 "Watch where you're going, woman!" |
1895 "Farewell." |
1896 "Farewell." |
1897 "Farewell." |
1898 "Farewell." |
1899 NEW LIFE |
1900 SOEGO'S DUSTMAN HOLY SYMBOL Weight: 1 This holy symbol used to belong to the Dustman Soego. The symbol is of heavy iron, designed to be wrapped around the wearer's wrist with a series of small, tightly linked chains. The symbol itself reminds you of a screaming face. |
1901 Examination of the quill pen reveals that the feather is from a Vrock, one of the many races of tanar'ri that fill the Abyss. The Vrock resemble huge vultures, and they are often used as scouts for the tanar'ri forces in the Blood War. |
1902 DHALL'S QUILL PEN Special: Permanent +1 to Lore Skill Weight: 0 Usable only by Mages Examination of the quill pen reveals that the feather is from a Vrock, one of the many races of tanar'ri that fill the Abyss. The Vrock resemble huge vultures, and they are often used as scouts for the tanar'ri forces in the Blood War. Dhall used this quill pen all of his life, and as such, it carries some of his experiences and memories inside it. By snapping it, you will absorb a portion of his knowledge, giving you a permanent bonus to your Lore skill. |
1903 CHARISMA This ability score represents your persuasiveness, personal magnetism, and ability to lead. The higher your Charisma, the more favorably others will react toward you. |
1904 You see a heavy-set looking man. He has a stone-faced expression. |
1905 "Greetings." |
1906 Pass on by. |
1907 The man looks at you for a moment, grunts, then raises his hand, revealing a wicked dagger. He smiles evilly and begins twirling it in a menacing arc. |
1908 Attack him. |
1909 "Uh, farewell..." |
1910 The man looks up slowly as you approach. He takes a look at you and sneers in disgust. "What in the nine hells be ye?" He wrinkles his nose. "Mayhap the Dusties are missing one of their rotting dogs." He laughs. "Ha! *Never* have I seen anythin' so ugly." |
1911 "Except your reflection?" |
1912 "You'd better watch your tongue, or it'll be lying at your feet." |
1913 "Farewell." |
1914 The man seems taken aback for a moment, then sneers again, fingering the hilt of his blade. "Ye look due for a bleeding, guvner." |
1915 "Draw that blade and the only man you'll be killing is yourself." |
1916 "Settle down, I have no interest in fighting you." |
1917 Attack him. |
1918 "Farewell." |
1919 He reaches for his weapon. "We'll see, guvner, we'll see..." |
1920 "Oh, ye don't, do ye?" He spits at your feet. "What, does the thin, watery blood of cowards fill yer veins, berk? Or did it all seep out during yer last mangling?" |
1921 "As I recall, your mother is the one who has the thin, watery blood of cowards running in her veins... by my count, that means half the city's bastards carry the same bloodline as you." |
1922 "Let's stop this before there's any trouble." |
1923 Attack him. |
1924 "Farewell." |
1925 The man blinks for a moment, as if digesting what you said, then his face flushes with anger. He draws his blade and lunges at you. |
1926 "Nay, nay, berk, it's not that simple. Ye'll have to *pay* fer the privilege of not wearing me blade." |
1927 "All right then. How much?" |
1928 But your mother doesn't charge. Why do you? |
1929 "But your mother doesn't charge. Why do you?" |
1930 Attack him. |
1931 Just walk away. |
1932 "All ye're carrying should settle the matter by my reckoning." He laughs. "Come on now, hand it over." |
1933 "Maybe ye better decide fer sure next time if ye want ta talk to me, ye disease of yer mother's loins." |
1934 "Aye, be on yer way back to the butcher's shop then, coward." He laughs. |
1935 "Aw... my most sincerest apologies, cutter... are ye deaf?" He looks at you contemptuously. "Aw, now, didja take a few knocks on the head, is that it?" He taps his head for emphasis. "Do I haveta talk slow-like to ye, berk?" |
1936 Give him all your money. |
1937 Attack him. |
1938 Leave. |
1939 "*What* did you say?" |
1940 Let it go and leave. |
1941 Attack him. |
1942 "*What* did you say?" |
1943 Let it go and leave. |
1944 Attack him. |
1945 "I warned you..." |
1946 Defend yourself... |
1947 Attack him. |
1948 Leave. |
1949 He holds up his hands as you reach for your money. "No, coward, ye hold on to it for me for a moment... I think I'll be takin' it anyway, after I gut ye." He draws his blade and smiles. "Looks like I'll be making ye uglier than ye are." |
1950 Defend yourself... |
1951 "Eh?" He sneers. "Ye again, berk? Ye lookin' for handouts? Best beg somewhere else." He looks you up and down. "Never have I seen anything uglier." |
1952 Except your reflection? |
1953 "Except your reflection?" |
1954 "You'd better watch your tongue, or it'll be lying at your feet." |
1955 "Farewell." |
1956 As you approach, the man takes a step back; his eyes have a cowardly, predatory light, like a scavenger... just looking at him, you realize he's sizing you up to see if he can best you - but his voice quavers with uncertainty. "Leave me be, I d-d-done nothin' to you." |
1957 "Don't even think about attacking me, or my blade will have a new home." |
1958 "Are you *looking* for a fight?" |
1959 "I'm not lookin' for a fight..." Spittle flies from his mouth as he speaks. "...but ye're the one who should watch yerself if you think yeh can take me, you should!" |
1960 "Farewell." |
1961 "*No one* speaks to me that way, and *no one* threatens me. Take back what you have said, or you'll be too dead to have a second chance." |
1962 "Yeah, yeah. Just keep your distance, or you'll regret it." |
1963 Attack him. |
1964 "Farewell then." |
1965 He looks at you sullenly. |
1966 "You *understand* me? Take back what you said, or I'll gut you." |
1967 He looks at you sullenly. |
1968 "You *understand* me? Keep your distance, or I'll gut you." |
1969 Attack him. |
1970 Leave. |
1971 Attack him. |
1972 Leave. |
1973 His voice quavers. "I... swallow me words, then. I meant no offense." |
1974 "All right then. Get out of my sight." |
1975 "Leave my sight." |
1976 Attack him anyway. |
1977 "You and I shall not cross paths, then. No offense was meant by sharing the street wit ye." |
1978 "All right then. Get out of my sight now." |
1979 "Leave my sight." |
1980 Attack him anyway. |
1981 You see a striking red-haired girl dressed in leather armor. Her right arm is covered with a series of interlocking plates that look as if they were taken from the skin of some creature, and a horned shoulder piece protects her left arm. Oddly enough, she has a tail... that is flicking back and forth as you watch. "Pike off." |
1982 "Greetings." |
1983 Pass on by. |
1984 The girl ignores you. |
1985 "Who are you?" |
1986 "Can you tell me where I am?" |
1987 "I'm looking for someone named Pharod. Do you know where I can find him?" |
1988 "I'm missing a journal. Have you seen one?" |
1989 "Farewell, then." |
1990 The girl sneers, then makes an obscene gesture with her tail. "Pike off, yeh clueless sod." |
1991 "Aye, I might. I might say more if yeh sweeten th'question, aye?" She clicks her tongue and rubs two fingers together. "Jink-jink, aye?" |
1992 "'Jink-jink'?" |
1993 "'Jink-jink'?" |
1994 "All right... how much?" |
1995 "Never mind, then. Farewell." |
1996 The girl stares at you in disbelief and her tail stops moving for a moment. "What are you about? Jink - coin... copper, silver, gold... money, aye?" She raises an eyebrow. "Yeh have it, I might have something yeh want ta hear." |
1997 "All right. How much?" |
1998 "I doubt you have *anything* I want to hear, but try me. Then I'll decide whether it's worth it." |
1999 "Never mind. Farewell." |
2000 "She means money." |
2001 "Oh." |
2002 "Aye..." She glances at Morte, then shrugs. "What the skull said. Hard coin." |
2003 "All right. How much?" |
2004 "I doubt you have *anything* I want to hear, but try me. Then I'll decide whether it's worth it." |
2005 "Never mind. Farewell." |
2006 "How much is it ta yeh t'know, aye?" She studies you, then folds her arms. "C'mon, I haven't got all day, I haven't." |
2007 Turn on the Charm: "How about ten? If your information's good enough, it could be more." |
2008 "How about ten? That enough?" |
2009 "How about twenty?" |
2010 "I don't think I have enough to interest you." |
2011 "Never mind. Farewell." |
2012 "That lump a copper isn't enough ta whet a Fated's appetite. You'll be needing more if you want ta make friends here, 'tard." |
2013 "How about twenty, then?" |
2014 "I don't think I have enough to interest you, then." |
2015 "Never mind, then. Farewell." |
2016 "Aye, all right then..." She pockets the money. It's gone so quickly, you have no idea where it vanished to. "Look for him in the Alley spireward from the Mortuary... that's ta the south an' west of the Mortuary, aye?" |
2017 "Very well. I had some other questions..." |
2018 "Oddly enough... south and west of the Mortuary is an alley filled with heavily-armed thugs. Know anything about that?" |
2019 "Ye're lost, but ye're about ta find trouble. Make yerself lost somewhere else, bubber." |
2020 "I had some other questions I wanted to ask first..." |
2021 "Farewell then." |
2022 "Aye? And what is it yeh want?" |
2023 "You know you've got a tail?" |
2024 "I can't help but notice that you have a tail." |
2025 "Can you tell me where I am?" |
2026 "I'm looking for someone named Pharod. Do you know where I can find him?" |
2027 "You said Pharod was to the south and west of the Mortuary, correct?" |
2028 "Oddly enough... south and west of the Mortuary is an alley filled with heavily-armed thugs. Know anything about that?" |
2029 "I'm missing a journal. Have you seen one?" |
2030 "Nothing. Farewell." |
2031 The red-haired girl scowls as you approach, and her tail begins to lash back and forth. "Well? What is it?" |
2032 "You know you've got a tail?" |
2033 "I can't help but notice that you have a tail." |
2034 "Can you tell me where I am?" |
2035 "I'm looking for someone named Pharod. Do you know where I can find him?" |
2036 "You said Pharod was to the south and west of the Mortuary, correct?" |
2037 "Oddly enough... south and west of the Mortuary is an alley filled with heavily-armed thugs. Know anything about that?" |
2038 "I'm missing a journal. Have you seen one?" |
2039 "Nothing. Farewell." |
2040 "South and west of the Mortuary? Thanks. Farewell." |
2041 "*Do* I now?" The girl looks at her tail. "So I do! An' here I was thinking that it was a trick of me eye. My, aren't yeh a sharp cutter?" She bares her teeth. "Why don't yeh piss off ta whatever hole yeh crawled out of and leave me be?! Me nor me tail is for trade, jig?" |
2042 "All right... I was just cur-" |
2043 "Uh, okay... I had some other quest-" |
2044 "Never mind, then. Fare-" |
2045 "Yeah, but *why* do you have a tail?" |
2046 "Uh, okay... I had some other questions..." |
2047 "Never mind... Farewell." |
2048 "It's just as well neither you nor your tail are for sale. You couldn't squeak out a living with 'em, anyway." |
2049 "Uh..." |
2050 "What are yeh about, yeh blighter?! Say it again!" |
2051 "He didn't say anything... but I'm still curious... *why* do you have a tail?" |
2052 "Forget him... I had some other questions..." |
2053 "He said that you couldn't make a living selling yourself." |
2054 "He said, and I disagree, that you couldn't make a living selling yourself." |
2055 "He said, and I agree, that you couldn't make a living selling yourself." |
2056 "Nothing. We're going. Farewell." |
2057 "Aye, piss off then." |
2058 The girl's eyes narrow to slits. "Are yeh *daft?* Can it be that ye're dumber than stone, or mayhap ye're the power o' ignorance? May the dabus brick yeh over and make yeh a street!" |
2059 "Look..." |
2060 "Never mind, then. I had some other questions..." |
2061 "Farewell, then." |
2062 "Bar that! I have nothing more ta say t'yeh, berk! Get!" |
2063 "You better watch your tongue, girl, or it's coming off. You better remember that if we speak again." |
2064 Leave. |
2065 "I've had enough of your lip, girl... time for you to die." |
2066 Leave. |
2067 "She's a tiefling, chief. They got some demon's blood in 'em, and that makes 'em paranoid and defensive... nice tail, though. Shame it's plastered on such an ugly body." |
2068 "Whoa, now..." |
2069 "Hey, good one, Morte." |
2070 "Yeh better latch yer bone-box, yeh foul-mouthed mimir, 'fore I splits it from yer jaw, jig?" |
2071 "Farewell." |
2072 The fiend looks amused, and turns to you. "Have you not yet taught her manners, traveler?" |
2073 "Annah, still yourself." |
2074 "Why don't you *try* and split my jaw, chit?! All I'm hearing is a lotta chatter from some Hive trash! Throw a punch! I dare you! I'll bite your legs off!" |
2075 "Enough! We're leaving." |
2076 "Enough!" |
2077 "No. She's her own person, and speaks her own mind." |
2078 "Aye, that's right. Leash yer mimir, 'tard, or I'll bury him with his body, jig?" |
2079 "Mimir's a talking encyclopedia. That's me, chief." |
2080 "Got it." |
2081 "Aye, pike off ta wherever yeh came from, then." |
2082 "Farewell to you, too." |
2083 Leave. |
2084 "Aye, mimir! What, the gulf between yer ears so wide me words echo? Eejit!" |
2085 "You still haven't answered my question. What's a mimir?" |
2086 "Mimir? What are you talking about?" |
2087 "Fine. Look, I had some other questions..." |
2088 "Farewell." |
2089 She glances at Morte, then you, then sneers. "I guess I know which o' yeh has the brains, eh?" |
2090 "Yeah, yeah. Look, I had some other questions..." |
2091 "Farewell." |
2092 "Oh, aye? It's good I sell corpses then, aye? Yeh look ready for the Dustman's furnace, skull." |
2093 "What's all this now? Yeh be playing stern hardhead, friendly hardhead with me?" She sneers. "Pike off, yeh lecherous filth." |
2094 "Oh, aye? It's good I sell corpses then, aye? Yeh look ready for the Dustman's furnace, the both of yeh." Her tail begins to lash back and forth. "Don't make me put yeh in the dead-book." |
2095 "Sell corpses?" |
2096 "I had some other questions..." |
2097 "Farewell." |
2098 "Not yet... I had some other questions..." |
2099 "Farewell." |
2100 "Aye, the Dustman pay a lil' jink for anyone with a will ta scrape deaders off the street and bring 'em ta the Mortuary. This is me territory, though, so don't yeh even think about fishing for deaders here, right?" |
2101 "Sell corpses?" |
2102 "Calm down, girl. I had some other questions, then we'll leave you be..." |
2103 "This is going nowhere. Farewell." |
2104 Leave. |
2105 "What do the Dustmen want with the dead?" |
2106 "Your territory?" |
2107 "Fine." |
2108 "Farewell." |
2109 "Ta bury 'em proper like. Send them all ta their right Plane and make sure that everything in the multiverse be nice and tidy." |
2110 "Aye, *Plane!* Be the gulf between yer ears so wide me words echo? Pah! Yeh ask too many questions, scab. Pike off and nettle someone else wit' yer questions." |
2111 "'Plane'?" |
2112 "I see. Look, I had some other questions..." |
2113 "Farewell." |
2114 "I just had one more question..." |
2115 "All right then. Farewell." |
2116 "Aye, *my* territory! What, is the gulf between yer ears so wide that me words echo? Pah! Yeh ask too many questions, scab. Pike off and nettle someone else wit' yer questions." |
2117 "I just had one more question..." |
2118 "All right then. Farewell." |
2119 "Hey, easy, I just had some questions..." |
2120 "Watch your mouth, girl. I'm *not* in the mood. Now answer my question. Who are you?" |
2121 "Uh... Farewell, then." |
2122 She looks at you strangely. "Nay... I've seen nothing like that, I haven't." |
2123 "All right. I had some other questions..." |
2124 "Thanks anyway. Farewell." |
2125 "Oh, aye? Well, maybe yeh'd be best asking them where ol' stutter-crutch is." |
2126 Truth: "Enough of your lies. Tell me where Pharod is, girl, or you'll soon number amongst the city's dead." |
2127 Bluff: "Enough of your lies. Tell me where Pharod is, girl, or you'll soon number amongst the city's dead." |
2128 "Maybe I will. Look, I had some other questions..." |
2129 "Aye..." She studies you. "I did. Have yeh forgotten already?" |
2130 "No, but I did have some questions..." |
2131 "No, but I was wondering if *you* had... you see, south and west of the Mortuary is an alley filled with heavily-armed thugs. Know anything about that?" |
2132 "Not this time. Farewell." |
2133 You see a man in long black robes and a pale face. He looks to be one of the same people you saw in the Mortuary, but unlike them, this man looks confused and is glancing about. When he spots you, he raises his hand to attract your attention. |
2134 You see a Dustman in long black robes and a pale face. Unlike the Dustman you saw in the Mortuary, however, this man looks confused and is glancing about, as if looking for something. When he spots you, he raises his hand to attract your attention. |
2135 The man seems relieved that you are speaking to him. He bows slightly. "Thank you for hearing me, traveler. I am known as Ash-Mantle, one of the Dustmen sect. I was wondering if you could direct me... I don't know the area very well, and I'm looking for a certain establishment, a bar, that those of my sect frequent. Do you know of such a place?" |
2136 The Dustman nods. "Well, yes, *faction,* I meant faction... sect, faction, they are much the same thing, really... do you happen to know of this bar that my faction frequents?" |
2137 He sighs and holds up his hands. "I regret to say that I have no jink to spare." |
2138 The Dustman nods and gives a final bow. "Thank you for your time." |
2139 The Dustman smiles. "Thank you very much, traveler. I appreciate your kindness. The people of the Hive are... rarely helpful in such matters." |
2140 He nods. "Your request is reasonable. Tell me where I might find the Gathering Dust bar, and I will be happy to answer any of your questions." |
2141 "What questions do you have?" |
2142 "I'm sorry, but that name is not known to me." |
2143 "I do not know where you might find such a thing. I mourn its loss." |
2144 The man shrugs slightly. "I am not without sympathy for your loss. There are many things of value in one's life." |
2145 "This area... well, there is a market to the northwest, I believe. And some government office to the southwest..." He thinks for a moment. "The Vermin Control Office, I think." |
2146 He shrugs. "The Hive is a large place. I know some areas, but not others." |
2147 The man blinks. "Well... I am not a common Dustman." |
2148 He pauses for a moment... then nods. "It would be my pleasure. We... the Dustmen... recognize this life for what it is: an opportunity to experience our passions before the next life. We sift through the dust of our past lives for meaning before the next." |
2149 The man nods, a little uncomfortably. "Why, I am Ash-Mantle, one of the ninth circle." |
2150 He suddenly tenses up. "I don't have time to debate the practices and rankings of the Dustman sect with you. So if you'll excuse me..." |
2151 The man looks at you innocently, but you see him tense up. "I'm sorry?" |
2152 I do not know where it is. |
2153 He nods. "Agreed. We'll never cross paths again. I'll find another peel... er, job, elsewhere." |
2154 You are about to turn away, when you suddenly have a feeling that something is amiss. Suspicious, you glance at Ash-Mantle again, just in time to see him tucking something into his sleeves... it looks like something of yours. |
2155 You would have missed it if you were not suspicious already, but during one of his low bows, you see Ash-Mantle's hand dart out to your purse. |
2156 You would have missed it if you hadn't been warned about a Dustman pickpocket, but during one of his low bows, you see Ash-Mantle's hand dart out to your purse. |
2157 Maybe it is your own pick-pocketing skill that causes you to be on your guard, but as you turn to leave, you instinctively check your purse... and notice Ash-Mantle removing his hand from it. He doesn't seem to know you saw him, however. |
2158 Under the pretense of giving him additional directions to places in the Hive, you engage Ash-Mantle in light conversation and secretly study his movements. Ash-Mantle seems to rely primarily on his Dustman facade to disarm his victim and uses his frequent bowing motions to cover his pick-pocketing attempts. You make a mental note of his technique... just as he makes another attempt to reach into your purse. |
2159 Your hand snaps out and wraps around his wrist in a crushing grip. You see his Dustman facade crumple, and he snarls as he tries to tear away from your grip. "Unhand me, dog, or I'll call the guards!" |
2160 Your hand snaps out, but Ash-Mantle draws back suddenly and you miss grabbing his wrist. You see his Dustman facade crumple, and with a frightened look, he runs off! |
2161 Ash-mantle suddenly takes off running! |
2162 "Pah." He looks more irritated than anything else. "What gave me away?" |
2163 "What's your questions then?" |
2164 He shrugs. "Nobody suspects a Dustman." He gives a hollow chuckle. "Can make a nice bit of jink before anyone catches on to the peel." |
2165 The man's eyes narrow. "I have nothing on me. You were my first mark of the day." |
2166 He grunts, gauges you for his chances of taking you, thinks better of it, then touches the lining of his robe. With a sharp jerk, he tears a part of the robe and pulls forth a small bit of copper stashed there. He hands it over. You don't think you would have found it if he hadn't revealed it. |
2167 He bares his teeth. "I have nothing else." |
2168 As you are about to search him, a dagger suddenly slides from his sleeve into his free hand. With a snarl, he attacks you! |
2169 The man frowns. "So? You think I seen something like that? I only deal in jink, berk." |
2170 "What about him?" |
2171 "Will you let me go if I tell you?" |
2172 He spits on the ground. "Then I have little ta say on the matter." |
2173 "Pharod's a Collector boss. Has a lot of boys in his shadow and, chant is, they've got a tidy operation all set up. Don't know much else about it. I'd be careful if I was tangling with him." |
2174 "He's got his kip in Ragpicker's Square... it's this huge batch of rags and garbage north and west of here. Head through the north gate, then keep heading north until you hit it. The chant is that Pharod's hiding out in the trash mountains somewhere, maybe buried beneath 'em. Who knows? Now, you gonna let me go?" |
2175 He looks furious. "You *said* you'd let me go." |
2176 You see Ash-Mantle again... he still looks lost and is mumbling as he looks at the buildings. |
2177 "I'm afraid I've forgotten your directions, sir. Could I prevail upon you to direct me again?" |
2178 "I'm leaving! Now let me be!" |
2179 "I know you were not able to help me before, sir. Perhaps this time you might know where this bar my sect frequents is?" |
2180 "Greetings." |
2181 Ignore the man. |
2182 "Greetings." |
2183 Ignore the man. |
2184 "You know, there's been talk that there's a pickpocket masquerading as a Dustman around here. Maybe you know him?" |
2185 "'Sect'? Don't you mean 'faction'?" |
2186 "'Sect'? You're a Dustman: Don't you mean 'faction'?" |
2187 "Oh, the Dustman bar? It's by the Mortuary. Orient yourself by the Mortuary front gate, then walk directly southwest. You can't miss it." |
2188 "I've heard of it. I'd be willing to help you... for a price." |
2189 Lie: "Er... yeah, I've heard of it. I'd be willing to help you... for a price." |
2190 Lie: "Er... yeah, I've heard of it. I'd be willing to help you... if you'll answer some questions for me." |
2191 "No, I'm sorry, I don't know where that is." |
2192 Lie: "No, I'm sorry, I don't know where that is." |
2193 "I can't help you. Farewell." |
2194 "I can't help you. Farewell." |
2195 "You know, there's been talk that there's a pickpocket masquerading as a Dustman around here. Maybe you know him?" |
2196 "The bar you want is by the Mortuary. Orient yourself by the Mortuary front gate, then walk directly southwest. You can't miss it." |
2197 "I've heard of it. I'd be willing to help you... for a price." |
2198 "I've heard of it. I'd be willing to help you... if you'll answer some questions for me." |
2199 Lie: "Er... yeah, I've heard of it. I'd be willing to help you... for a price." |
2200 Lie: "Er... yeah, I've heard of it. I'd be willing to help you... if you'll answer some questions for me." |
2201 "No, I'm sorry, I don't know where that is." |
2202 Lie: "No, I'm sorry, I don't know where that is." |
2203 "I can't help you. Farewell." |
2204 "I can't help you. Farewell." |
2205 "Forget it, then. The bar you're looking for is by the Mortuary. Orient yourself by the Mortuary front gate, then walk directly southwest. You can't miss it." |
2206 "How about you answer some questions for me, and we'll call it even." |
2207 You see a pretty young woman. Her hair is in disarray and the bodice of her dress is torn. She looks about in desperation and then notices you. |
2208 "Greetings." |
2209 Ignore her. |
2210 Ancient Scroll |
2211 Vorten |
2212 Vorten |
2213 Greater Glabrezu |
2214 Greater Glabrezu |
2215 Kester |
2216 Kester |
2241 Enough of your lies! |
2246 Lie: "She is south and east of the Mortuary, near one of the mausoleums." |
2247 "I'm sorry, did you say 'Aunt Marguerite'? I misunderstood you, and was thinking of someone else." |
2248 "Oh, wait. I thought you were asking about one of the brothels around here. Never mind." |
2249 The man shakes his head. "Oh, nay, nay... she is not *that* close, surely. Perhaps you are thinking of someone else." The man looks about, then turns back to you. "I shall see if someone else knows. I thank you for your time, good sir." |
2250 "Farewell." |
2251 "Farewell." |
2252 "Farewell." |
2253 "Farewell." |
2254 "Farewell." |
2255 The man frowns in disappointment. "Ah, I suppose it would have been too much good fortune to hope that you would know of such a place." He nods slightly in thanks. "Well, I thank you for your time, good sir; it is most welcome on these streets." |
2256 "Farewell." |
2257 "Farewell." |
2258 "Farewell." |
2259 "Farewell." |
2260 "Farewell." |
2261 "An easy mistake, I'm sure, good sir. I thank you for your time, then." |
2262 "Farewell." |
2263 "Farewell." |
2264 "Farewell." |
2265 "Farewell." |
2266 "Farewell." |
2267 The man blinks in surprise. "Eh... nay, nay." He smiles uneasily. "My aunt does not engage in those sort of pursuits." |
2268 "That's not what *I* hear." |
2269 "Farewell." |
2270 "Farewell." |
2271 "Farewell." |
2272 "Farewell." |
2273 "Farewell." |
2274 The man seems confused. "I... will take my leave of you, good sir." |
2275 "Say hello to your Aunt for me. Tell her I'll come back soon." |
2276 This man slowly turns as you approach. His eyes are like two black stones; they briefly flicker over your frame, then he locks gazes with you. Although this man looks humanoid, he has a yellow cast to his skin and gaunt features. He has a thin, angular frame; his limbs look like they're made of nothing but strings of muscle knotted around bone. His clothing is a curious blend of sharp colors and dull, mud-stained browns. |
2277 He pauses for a moment, studying you, then replies in broken common. "You are *known* to me." His accent makes it difficult to understand him - it's like he takes every word, snaps it, then drags out every vowel for good measure. The emphasis he places on the word *known* strikes you as odd. "I will hear you." |
2278 "Your name is *known* to me. Your actions are *known* to me. Your nature is *known* through your actions. You are *known* to be a friend of the People." His eyes flicker over you again, as if re-appraising you. "I will hear you." |
2279 "Your name is *known* to me. You have let the ground drink githyanki blood. Your nature is *known* through your actions." His eyes flicker over you again, as if re-appraising you. "I will hear you." |
2280 "Your name is *known* to me. You gave aid to one of our People who was made ill by the poisons of this city. Your nature is *known* through this act. You are *known* to be a friend of the people." His eyes flicker over you again, as if re-appraising you. "I will hear you." |
2281 The man remains silent. He does not acknowledge your greeting, merely stares at you. |
2282 For a second, the gith doesn't seem to have heard you. Then there is the whisper of steel and a blade sprouts from the gith's hands. With a hiss, he lunges at you! |
2283 The gith remains silent, though his black eyes are still locked on you. |
2284 He pauses for a moment, studying you, then replies in broken common. "You are not *known* to me." His accent makes it difficult to understand him - it's like he takes every word, snaps it, then drags out every vowel for good measure. The emphasis he places on the word *known* strikes you as odd. "What do you want?" |
2285 "I will not hear you." He looks like he is about to walk past you. |
2286 He stops and locks gazes with you again. Before you can speak, there is the whisper of steel and a blade suddenly sprouts from his hand. "Stand aside." |
2287 His expression does not change. "Stand aside." |
2288 With a hiss, he attacks you! |
2289 Empty node. |
2290 "K'atzn'ii-at-the-Gate." |
2291 K'atzn'ii-at-the-Gate: "Ask and you will answer both our questions." *(K'atzn'ii was a githzerai pilgrim who wandered the githzerai's home plane of Limbo to 'test' her people's discipline. She would appear at the gate of each githzerai city and ask a series of questions. The answers the citizens gave allowed her to know the nature the githzerai that lived beyond its walls. Unknown to K'aztn'ii, however, the questions she asked allowed the githzerai to know her nature as well.)* |
2292 The gith pauses, then speaks again. "Ask your questions. I will hear you." |
2293 You see a woman dressed in faded, patched-up clothes. She glances at you as you approach, but turns away quickly, as if unwilling to make eye contact with you. |
2294 "Greetings." |
2295 Ignore her. |
2296 The woman glances at you again, gives you an ice-cold look, then turns away. |
2297 "Uh... miss?" |
2298 Ignore her. |
2299 She turns again... and this time, you see a dagger in her hand. "Leave me be, dog, or I'll be jabbin' this where they'll never be finding it!" |
2300 "Calm down... I just had some questions I wanted to ask you." |
2301 Leave her be. |
2302 She makes a semi-circle over her heart with her free hand, as if to ward off evil. "I have nothin' to say to ye! Be gone with ye!" |
2303 Attack her. |
2304 Leave. |
2305 You see a somber, pale-faced woman in black robes. She is staring into the distance and doesn't appear to notice you. |
2306 "Greetings." |
2307 Leave her in peace. |
2308 You see a somber, pale-faced Dustwoman in black robes. She is staring into the distance and doesn't appear to notice you. |
2309 She turns slowly to face you. "Yes?" |
2310 She folds her arms into her robes and waits. |
2311 She shakes her head. |
2312 She shakes her head. |
2313 "Greetings." |
2314 Leave her in peace. |
2315 "I had some questions..." |
2316 "Nothing, never mind." |
2317 "Do you know someone named Pharod?" |
2318 "I'm looking for a lost journal. Have you seen one?" |
2319 "Nothing, never mind." |
2320 "I'm looking for a lost journal. Have you seen one?" |
2321 "Thanks anyway. Farewell." |
2322 "Do you know where I can find someone named Pharod?" |
2323 "Thanks anyway. Farewell." |
2324 You see a somber, pale-faced man in black robes. He doesn't appear to notice you. |
2325 You see a somber, pale-faced Dustman in black robes. He doesn't appear to notice you. |
2326 He turns slowly to face you. "Yes?" |
2327 He folds his arms into his robes and waits. |
2328 He shakes his head. |
2329 He shakes his head. |
2330 "Greetings." |
2331 Leave him in peace. |
2332 "Greetings." |
2333 Leave him in peace. |
2334 "I had some questions..." |
2335 "Nothing, never mind." |
2336 "Do you know where I can find someone named Pharod?" |
2337 "I'm looking for a lost journal. Have you seen one?" |
2338 "Nothing, never mind." |
2339 "I'm looking for a lost journal. Have you seen one?" |
2340 "Thanks anyway. Farewell." |
2341 "Do you know where I can find someone named Pharod?" |
2342 "Thanks anyway. Farewell." |
2343 Hive Dweller |
2344 "That one is not *known* to me." |
2345 "That object is not *known* to me." |
2346 "Ach'ali-Drowning." |
2347 Ach'ali-Drowning: Essentially, "A question whose answer would serve no purpose." This is usually a request to the speaker to make a vague or 'useless' question more specific. *(The githzerai make their home on the Outer Plane of Limbo, a plane of chaos. Stability can only be achieved by shaping the chaotic matter of the plane with the mind; focus and discipline are necessary for this to occur. "Ach'ali" is a foolish githzerai of myth who was lost on Limbo, and she was barely able to form an island around herself. While adrift in the chaos matter, she met a planewalker who offered to help. Ach'ali asked so many useless and unfocused questions on how to return home, however, that the isle of matter dissolved around her, and she drowned in Limbo.)* |
2348 "Give it up, chief. Talking to a gith is like trying to make good with razorvine. Let's go." |
2349 "Yeah, a 'gith'..." Morte glances at the gith, who is still staring at you. "We'll talk about it some other time." |
2350 "Greetings." |
2351 "Greetings." |
2352 "Greetings." |
2353 Leave the man alone. |
2354 "I wouldn't bother trying to talk square to ol' Ignorance-is-Bliss here. Let's get outta here, chief." |
2355 "I'm... 'known' to you? Do you know who I am?" |
2356 "I'm... 'known' to you? Do you know who I am?" |
2357 "I'm... 'known' to you? Do you know who I am?" |
2358 "I... see. Look, I had some questions..." |
2359 "I'd leave be, cutter, no sense bandying words with a gith that don't want ta make talk, aye? Let's go." |
2360 "Aye, a gith." She doesn't seem to want to discuss it while the gith is staring at the both of you. "Let's give this place the laugh, aye?" |
2361 "There is nothing I wish to ask you. Farewell." |
2362 "Very well. I had some questions..." |
2363 Leave the gith alone. |
2364 "Very well. I had some questions..." |
2365 "Never yeh mind... let's just go, aye?" |
2366 Leave the gith alone. |
2367 "Very well. I had some questions..." |
2368 Leave the gith alone. |
2369 "You're a githyanki, aren't you? I had some questions for you..." |
2370 "Your question is a stab in the dark. An arrow without direction." His forehead wrinkles. "The answer to this question would fill the mind of an Anarch. There is no time for such an answer. Tell me plainly what you wish *known.*" |
2371 The gith pauses, then speaks again. "Ask your questions. I will hear you." |
2372 "It is said she is the queen of this city. Her mind is not *known* to me." |
2373 "They are they that divide this city amongst themselves." His tone changes as he says this; it rings faintly of disgust. |
2374 "There is no strength in division. A divided city falls." |
2375 "This city touches all places." |
2376 "This city is a cage with many doors. Each door touches another place." |
2377 "Any structure with locked doors is a cage." |
2378 "Every door in this cage is locked. Each door has its own key. Only then may you leave." |
2379 "Everywhere. They number as many as the places they touch." |
2380 "It is difficult to understand. It is not difficult to accept." |
2381 "The doors of this cage leads to everywhere. Every plane. Every world." |
2382 "You are not *known* to me. What is interesting to you may not interest me." |
2383 "There is little work here. You can hunt rats for bounties. You can gather the dead." |
2384 "The city pays for rat tails. Take them to one of their Vermin Control Offices." |
2385 "Many die every night in this city. Take the dead to the Men of Dust. They will buy the body." |
2386 "The Men of Dust care for the dead. They perform last rites on each corpse." |
2387 "Many die. The Men of Dust cannot gather them all themselves. They do not want the dead to remain in the streets. They pay others to bring them the dead." |
2388 "He walks with you." His forehead creases. "How is it he is not *known* to you?" |
2389 "He is not speechless. If you would *know* him, put the questions to him. Do not insult us both by treating one as a statue." |
2390 "The name is *known* to me. Dak'kon is a *zerth* who is not one of the People." |
2391 "One that *knows* the words of Zerthimon. In *knowing* his words, they *know* themselves." |
2392 "Zerthimon *knew* the githzerai before they knew themselves." The githzerai becomes silent for a moment, as if in reverence, then speaks again. "He defined our People. He gave them one mind. Those that *know* his words are called the *zerth.*" |
2393 "Dak'kon is a *zerth*..." For the first time, the githzerai seems at a loss. He pauses for a moment, as if trying to find the right words. |
2394 "Dak'kon is a *zerth* who is said not to *know* the words of Zerthimon. It is said his mind is divided. It is said he does not *know* himself. These things are poison to a githzerai. If these sayings have weight, then he is not one of the People." |
2395 Phineas T. Lort XXXIX |
2396 Sigil Official |
2397 You see a squat man with rash-covered skin and several pustules covering his face. His clothes *seem* to mark him as some sort of an official, but they are dirty, wrinkled and covered with rat hair. As you watch, he idly scratches himself with his stubby fingers. |
2398 "Greetings." |
2400 Leave the man alone, look around the shop. |
2401 "I had some questions..." |
2402 "Aiiiiigh!" The little man shrieks and jumps, startled. Clutching his heart, he takes a deep breath and pushes his spectacles up on his rash-ridden nose. "Yes, yes? And what is it that I can do for you..." He scratches his nose and looks you up and down, studying your scars. "I... eh... have little to nothing in the till, so if you have come to plunder the premises, this locale is ill-chosen." |
2403 "I'm not here to 'plunder the premises.' Who are you?" |
2404 "'Little to nothing in the till,' eh? Well, why don't you just give me what you *have,* and we'll part as friends." |
2405 "Farewell." |
2406 "Aiiiiigh! By the powers... stop *creeping* up on me like that!" He pushes his spectacles up on his nose and gives you a hard look. "And what is it I can do for you *this* time, hmnnnn?" |
2407 "I? I am the Respected Phineas T. Lort the Thirty-Ninth, in charge of this Hive Branch of the Office for Vermin and Disease Control. It is my distinguished privilege..." He scratches his chest and puffs up. "To inform you that we, in the bureaucratic sense of the word *we,* meaning, to encompass the Sigil bureaucracy as a whole, are accepting bounties on all manner of vermin and strays that infest the..." He scratches again. "...fair streets of Sigil, hub of the multiverse and the city which sits at the center of all things, the city by which *all* other cities are measured." |
2408 "Bounties?" |
2409 "I see. Well, I think I've heard enough. Farewell." |
2410 "Yes, yes... we, in the bureaucratic sense of the word *we,* meaning, to encompass the Sigil bureaucracy as a whole, are accepting tangible proof of the eradication of brain vermin, a.k.a. cranium rats, from the Hive area where they have clustered quite thickly for the past many years - as a recent census of the vermin population has shown. I am empowered by the Sigilian bureaucracy to pay a bounty of..." He puffs up dramatically. "...one copper common per cranium rat delivered to my branch office." |
2411 "'Cranium rat'?" |
2412 "I don't have any rats, but I have some rat tails." |
2413 "I see. Well, I better be going... farewell." |
2414 "Cranium rats are a species of vermin that become more intelligent the more of them are in close proximity to each other. One cranium rat alone is but a nuisance that chews at boards and burrows into food, but five, ten, or more, and their intelligence grows until it surpasses even the intelligence of ones such as myself." Scratches, then sniffs disdainfully. "I imagine that two or three cranium rats might be enough to outwit *you,* sir." |
2415 "Another comment like that, and you'll be wearing your ass as a hat." |
2416 "How many cranium rats are in Sigil?" |
2417 "Tell me more about the cranium rats." |
2418 "I don't have any rats, but I have some rat tails." |
2419 Phineas blinks; your appearance seems to sink in at last. "Hmmm. I withdraw my most inappropriate comment, especially in light of your recent assertion of dominance and physical superiority in this social situation." |
2420 "How many cranium rats are in Sigil?" |
2421 "Tell me more about the cranium rats." |
2422 "I don't have any rats, but I have some rat tails." |
2423 "I've heard enough. Farewell." |
2424 "I've heard enough. Farewell." |
2425 "Excellent! Most excellent!" Claps his hands delightedly. "Let me see..." |
2426 Cranium Rat Tail |
2427 Cranium Rat Tail |
2428 Cranium Rat Tails |
2429 Cranium Rat Tails |
2430 CRANIUM RAT TAILS Weight: 0 This is a collection of cranium rat tails. |
2431 CRANIUM RAT TAILS Weight: 0 This is a collection of cranium rat tails. |
2432 "More than enough to last a bounty hunter a lifetime... perhaps several." |
2433 "I had some other questions..." |
2434 "I see. Well, thanks for your time. Farewell." |
2435 "The more of them are in proximity, the more formidable they become... some gain the ability to cast magical spells, they can resist magic effects hurled at them, and they can employ some... cunning tactics." Pushes spectacles up on his nose. "As you can understand, we are anxious to reduce their numbers in Sigil." |
2436 "I had some other questions..." |
2437 "I see. Well, thanks for your time. Farewell." |
2438 "Well, it is quite an epic tale... you see, I was born here in Sigil..." |
2439 "Uh..." |
2440 "...and then I realized that I had somehow offended my colleagues, for I found myself 'promoted' to this branch office and have remained here for these past... *many*... years." He sighs, then idly scratches his nose. |
2441 "Uh... *yawn* ...I had some other questions..." |
2442 "I see... well, uh, thanks for your time. Farewell." |
2443 "My rash? Contagious? No, no... well, at least I don't think so. It's a symptom of the position, I'm afraid. The job literally grows on you." He scratches himself again. |
2444 "I had some other questions..." |
2445 "I see. Well, thanks for your time. Farewell." |
2446 "Eh... why most certainly..." He reaches into his cashbox beneath the counter, cracks the lid and fishes around inside. His hand emerges with a few coins, which he gives to you. "I hope you feel some small measure of guilt for this action. Without those meager funds, this branch office will be unable to cover its costs." |
2447 "My heart bleeds for you. Farewell." |
2448 "I can only speculate that robbing me of all that I have wasn't enough for you. Why have you returned?" |
2449 Weapons Worker |
2450 "I could use what you have in your cashbox, then I'll be going." |
2451 "Nothing today. Farewell." |
2452 Turn in a rat tail, collect the bounty. |
2453 "Actually, I'll hold on to them for a while. I had some other questions..." |
2454 "Maybe some other time. Farewell." |
2455 Phineas hums merrily as you complete the transaction. "Thank you, thank you, good sir. The city of Sigil, and I, appreciate your efforts on our behalf." |
2456 "I had some other questions..." |
2457 "Thanks. If I get any more rat tails, I'll be back." |
2458 "Hmnnnnn? And your questions would be...?" |
2459 "Who are you?" |
2460 "What are you doing here?" |
2461 "How did someone as... illustrious as you end up in such a place?" |
2462 "Tell me about these cranium rats." |
2463 "I have some rat tails. I'd like to collect the bounty on them." |
2464 "Is that rash of yours contagious?" |
2465 "No more questions. Farewell." |
2466 Awaiting-Death |
2467 Norochj |
2468 Mortai Gravesend |
2469 Old Copper-Eyes |
2470 Sere the Skeptic |
2471 Emoric |
2472 Wife-of-Angyar |
2473 Angyar |
2474 Before you is a tall, silent figure. He could easily pass for a statue - although the deep furrows in his face and brow make you wonder if the sculptor was a little too eager in defining the face with the chisel. He looks well over fifty years old... but exactly how much over fifty, it's hard to tell. As he slowly turns to look at you, you catch the dull sheen of copper in his eyes. |
2475 "Greetings." |
2476 Leave the man in peace. |
2477 Old Copper-Eyes stares at you. His eyes are difficult to make out past the black well of his eye sockets, but they look to have a coppery sheen about them. |
2478 "I'm looking to sign one of the Dead Contracts." |
2479 "I want to undo that Dead Contract I signed with you." |
2480 "Give me back that Dead Contract I signed, or I'll take it from you by force." |
2481 Copper-Eyes makes the barest of nods, and slowly reaches into his Dustman robes with both hands. With his left hand, he pulls forth a small bag of human skin. With his right hand, he draws forth a piece of parchment folded around a finger bone pen. The bag and the parchment are slowly laid on the table in front of you. |
2482 Pick up the parchment and examine it. |
2483 Sign the parchment. |
2484 Sign the parchment. |
2485 Examine the bag. |
2486 Take the bag. |
2487 It's a contract that entitles the Dustmen to take possession of the signer's body after he has passed beyond the Eternal Boundary. The signer, in exchange, receives a monetary sum from the Dustmen, agreed upon at the time of signing. You assume the sum in the bag is the amount you will receive for signing the contract. |
2488 Switch the parchment with the other contract, then sign it. |
2489 Switch the parchment with the other contract, then sign it. |
2490 Switch the parchment with the other contract, then sign it. |
2491 Examine the parchment. |
2492 Sign the parchment. |
2493 "I've changed my mind. Farewell." |
2494 Examine the bag. |
2495 Take the bag. |
2496 Copper-Eyes makes no indication that he has noticed the switch. As you finish signing, Copper-Eyes nods at the bag to his left. As you reach for the bag and count out the hundred coppers, the contract parchment vanishes from the table and into the folds of his robe. |
2497 Copper-Eyes makes no indication that he has noticed the switch. As you finish signing, Copper-Eyes nods at the bag to his left. He leaves the contract parchment on the table, as if asking you to examine it again... and you notice, to your horror, that your sleight-of-hand was unsuccessful. The Dustmen now own your body after death. |
2498 "I had some questions..." |
2499 "Farewell." |
2500 "Uh... wait a minute... could I see that contract again?" |
2501 Leave. |
2502 The parchment vanishes into the folds of Copper-Eyes' robe. He nods at the bag. |
2503 "Give me that contract or I'll kill you!" |
2504 Take the bag and leave. |
2505 Copper-Eyes does not react, but suddenly the room goes black... |
2506 "What th-?!" |
2507 The bag is full of coppers. There looks to be about a hundred in there. |
2508 Pick up the parchment and examine it. |
2509 Sign the parchment. |
2510 Examine the bag again. |
2511 Take the bag. |
2512 "I've changed my mind. Farewell." |
2513 As you reach for the bag, it vanishes from the table. When you blink again, it has returned. Copper-Eyes is still staring at you. |
2514 Pick up the parchment and examine it. |
2515 Sign the parchment. |
2516 Examine the bag. |
2517 Reach for the bag again. |
2518 "I've changed my mind. Farewell." |
2519 Copper-Eyes says nothing. |
2520 As you finish signing, Copper-Eyes nods at the bag to his left. As he does, the contract parchment vanishes from the table and into the folds of his robe. |
2521 "I had some questions I wanted to ask..." |
2522 "I've come to sign the Dead Contract." |
2523 "Uh... never mind. Farewell." |
2524 Copper-Eyes says nothing, simply reaches for the bag and the parchment and draws them into the folds of his robe. |
2525 Leave. |
2526 "Farewell." |
2527 "I see. I had some other questions..." |
2528 "What other work is there in the Hive?" |
2529 "Where's this Alley located?" |
2530 "I had some other questions..." |
2531 "Never mind then. I had some questions..." |
2532 "All right... farewell." |
2533 "Where's this Alley located?" |
2534 "I'm sorry, I don't have any money to spare." |
2535 Lie: "I'm sorry, I don't have any money to spare." |
2536 Snap his neck before he can call out. |
2537 Agrive (Alley/B) |
2538 Curst Townie |
2539 Tegar'in |
2540 Let him go... this time. |
2541 The man frowns in disappointment. "Ah... well, I thank you for your time, sir; good day." |
2542 "Farewell." |
2543 You see a somber, pale-faced woman in black robes. She is staring silently into her drink. |
2544 You see a somber, pale-faced Dustman in black robes. She is staring silently into her drink. |
2545 "Greetings." |
2546 Leave her in peace. |
2547 "Greetings." |
2548 Leave her in peace. |
2549 The Dustman looks up. "Yes?" |
2550 "Can I ask you some questions?" |
2551 "Never mind. Farewell." |
2552 "Not at this time." The Dustman becomes silent and turns back to her drink. |
2553 "Farewell then." |
2554 You see a somber, pale-faced man in black robes. He is staring silently into his drink. |
2555 You see a somber, pale-faced Dustman in black robes. He is staring silently into his drink. |
2556 "Greetings." |
2557 Leave him in peace. |
2558 "Greetings." |
2559 Leave him in peace. |
2560 The Dustman looks up. "Yes?" |
2561 "Can I ask you some questions?" |
2562 "Never mind. Farewell." |
2563 "Not at this time." The Dustman becomes silent and turns back to his drink. |
2564 "Farewell then." |
2565 The skeleton turns toward you, rattling as he does so. A number of his bones are held together with leather straps, and a wine-stained green tunic hangs from his shoulders. |
2566 Examine the skeleton. |
2567 "Nice tunic. I mean it." |
2568 Use your Stories-Bones-Tell ability on the corpse. |
2569 Examine the skeleton. |
2570 The skeleton makes no reply. |
2571 "Great talking to you, bones. Stay healthy." |
2572 This skeleton makes no reply. It looks like it is too far gone to answer any of your questions. |
2573 Leave the skeleton in peace. |
2574 This female corpse is dressed in a heavy burlap shirt covered with food and wine stains. Her lips have been stitched closed, and her arms and legs are wrapped in several layers of bandages. The bandages seem to have been soaked in preservatives to keep the corpse fresh... as a result, the corpse's rotting odor has been replaced with an equally repulsive vinegar smell. |
2575 "So... doing anything later?" |
2576 Use your Stories-Bones-Tell ability on the corpse. |
2577 "It was great talking to you. Farewell." |
2578 Leave the corpse in peace. |
2579 The zombie continues to stare at you. |
2580 "All right then. Great talking to you. Farewell." |
2581 This zombie makes no reply. It looks like it is too far gone to answer any of your questions. |
2582 Leave the corpse in peace. |
2583 The zombie gazes at you with vacant eyes. His lips have been stitched closed, and bandages are wrapped several places around his body. The faint smell of alcohol emanates from the corpse. |
2584 The zombie continues to stare at you. |
2585 This zombie makes no reply. It looks like it is too far gone to answer any of your questions. |
2586 "Farewell then." |
2587 "So... seen anything interesting around here?" |
2588 Use your Stories-Bones-Tell ability on the corpse. |
2589 "It was great talking to you. Farewell." |
2590 "All right then. Great talking to you. Farewell." |
2591 Leave the corpse in peace. |
2592 Load Game |
2593 Start a New Game |
2594 Replay Movies |
2595 Quit Game |
2596 LEVEL |
2597 "Farewell then." |
2598 "It was great talking to you. Farewell." |
2599 Leave the corpse in peace. |
2600 "Farewell then." |
2601 "Psssst. You see the way she was looking at me? Huh? You see that? The way she was following the curve of my occipital bone?" |
2602 "You mean that blank-eyed beyond-the-grave stare?" |
2603 "What are you *talking* about?" |
2604 "Wha- are you BLIND?! She was scouting me out! It was shameless the way she WANTED me." |
2605 "Wanted you to go *away,* maybe. She was obviously too distracted by ME to pay attention to some stupid bobbing head with a big mouth." |
2606 "I think you're imagining things. She's a zombie. A corpse. A dead person. You probably didn't even register to her senses." |
2607 "I think you and your imagination need some time away from each other." |
2608 "Whatever, Morte. Let's go." |
2609 "Yeah, yeah, whatever. When you've been dead as long as I have, you know the signals. They may be too SUBTLE for you to pick up on, but that's why I'll be spending MY nights with some luscious recently-dead chit while you're standing around goin' 'huh?' 'Whatzz goin' on?' 'Where's my muh-muh-memories?'" |
2610 "Whatever, Morte. Let's go." |
2611 "You? Yeah, right! Trust me, chits beyond the grave don't care about all that 'physicality' and 'I've got a body' and 'I'm all scarred and tough-looking.' They want guys with SPIRIT. That's me, chief. You? Corpses like YOU are as common as copper." |
2612 "Whatever, Morte. Let's go." |
2613 "Then I can't help you. Farewell." |
2614 "Certainly. Farewell." |
2615 "Certainly. Farewell." |
2616 "Certainly. Farewell." |
2617 "Certainly... Farewell." |
2618 "Certainly. Farewell." |
2619 Very well. I had some other questions... |
2620 "Tell me about it. Say, can I ask you some questions?" |
2621 "Not a problem. Farewell, Ash-Mantle." |
2622 "The bar you want is by the Mortuary. Orient yourself by the Mortuary front gate, then walk directly southwest. You can't miss it." |
2623 Rotten William |
2624 Alley Thug |
2625 Marrow-Friend |
2626 Mhult |
2627 Nodd |
2628 Collector |
2629 Gronk |
2630 Lesser Vargouille |
2631 Testocles |
2632 "I am a test character. What do you wish of me?" |
2633 I'd like to jump to a series of test fields for Jim. |
2634 I want to test and see if brackets work. |
2635 I want to see if you'll do a stand fidget when I choose this response. |
2636 I wanted to test some AI stuff. |
2637 "Oh, Jim Gardner? He's so dreamy. What does he want me to do?" |
2638 "Do a large BODY of text and a large series of responses, please." |
2639 "Do a small BODY of text and a small series of responses, please." |
2640 "Oh? Can you see this?" [If the brackets are working, then you should see this statement.] |
2641 Return to main menu. |
2642 Just checking, thanks. |
2643 "Did you see it?! Did you see it?!" |
2644 Silence! You'll never know. Now return me to the main menu. |
2645 Do it again. |
2646 Do a stance fidget. |
2647 Do your first stand anim, wait for 2 seconds, then do the stance fidget, wait for 2 seconds, then do the stand one again. Got that? |
2648 Testocles |
2649 Lie: "Yeah, center yourself on the Mortuary, then walk... three blocks west, I believe... and it's the first alleyway on the right." |
2650 "Actually, I can't seem to recall where it is right now. I'll return if I remember. Farewell." |
2651 "I'm looking for a man named Pharod. Do you know of him?" |
2652 "I'm looking for a missing journal. Do you know where I might find one?" |
2653 "Can you tell me a little about the area?" |
2654 "Can you tell me a little about the Dustmen?" |
2655 "Never mind. Farewell." |
2656 "Very well. I had some other questions..." |
2657 "Not a problem. Farewell, Ash-Mantle." |
2658 "Really? I thought Dustmen didn't value possessions." |
2659 "I had some other questions..." |
2660 "Thanks for the concern. Farewell." |
2661 Ninth Circle? There's no such thing. |
2662 "You have... *unusual* views for a Dustman." |
2663 "I see. I had some other questions..." |
2664 "Thanks for the information. Farewell." |
2665 "I thought you didn't know the area very well." |
2666 "You seem to know *this* area very well." |
2667 "You seem to know *this* area very well." |
2668 "I see. I had some other questions..." |
2669 "Thanks for the information. Farewell." |
2670 "It seems odd that a Dustman wouldn't know where the Gathering Dust bar is - it's right next to the Mortuary." |
2671 "I see. I had some other questions..." |
2672 "Thanks for the information. Farewell." |
2673 "I'm gathering that. Who are you?" |
2674 I wanted to test some dialogue stuff. |
2675 "Like...?" |
2676 Never mind. Let's go back to your main menu for a second. |
2677 Run away from me, if you can. Like you're scared. "RunAwayFrom ((PC), 2000)" |
2678 Run away from me, if you can. Like you're scared. "RunAwayFrom ((PC), 2000)" BUT THIS TIME, set an Enemy flag first and see what happens. |
2679 "Never mind. Farewell." |
2680 "I see. I had some other questions..." |
2681 "Thanks for the information. Farewell." |
2682 "Uh... that is an *unusual* view for a Dustman." |
2683 "That's no Dustman cant I've ever heard. Who are you?" |
2684 "I see. I had some other questions..." |
2685 "Thanks for the information. Farewell." |
2686 "Ninth Circle? There is no such thing." |
2687 "I... see. I had some other questions..." |
2688 "Very well, then. Farewell." |
2689 Grab his hand. |
2690 Grab his hand. |
2691 "Who are you really?" |
2692 "Never mind then. Sorry to give offense." |
2693 Grab his hand. |
2694 Grab his hand. |
2695 "You're no Dustman. You're a pickpocket." |
2696 "I'm sorry, too. Prepare to die." |
2697 "Nothing, never mind. Farewell." |
2698 "Very well. Now go." |
2699 Grab his hand. |
2700 Grab his hand. |
2702 Never mind. Go back to your normal animation cycle. |
2703 Rolls her eyes. "Like what dialogue stuff?" |
2704 Never mind. Let's go back to your main menu. |
2705 If I select this option that sends you to a node that says you attack me, what happens if my response nodes have no text? Does Click to Continue the only option that shows up? And will scripting actions set there (such as Enemy sets) actually take place? What about it, poo-face? |
2706 With a snarl, she attacks you! |
2707 If this response takes me to one of Morte's nodes, and there are no response nodes for Morte's nodes, what happens? |
2708 Never mind. Resume your normal animation state, Testocles. |
2709 "What? What is it? Is this chit bothering you?" |
2710 "No, I didn't do anything! He started it!" |
2711 "I believe it. Maybe he'd better return to your main menu and leave me out of it." |
2712 Just checking, thanks. |
2721 [no text] |
2723 "Hey! What do you think you're doing?!" |
2724 Bait Ash-Mantle into pick pocketing you again, and observe his technique. |
2725 Either it didn't hear you or was pretending not to; it seems as if the creature's going to move on. |
2726 Bait Ash-Mantle into pick pocketing you again, and observe his technique. |
2727 Bait Ash-Mantle into pick pocketing you again, and observe his technique. |
2728 Attack him. |
2729 Ignore the incident, leave. |
2730 Grab his hand. |
2731 Grab his hand. |
2732 "Hey! What do you think you're doing?!" |
2733 Allow Ash-Mantle to pick your pocket, and observe his technique. |
2734 It eyes you warily... the creature appears suspicious, but unafraid of you. |
2735 Allow Ash-Mantle to pick your pocket, and observe his technique. |
2736 Allow Ash-Mantle to pick your pocket, and observe his technique. |
2737 Attack him. |
2738 Ignore the incident, leave. |
2739 Grab his hand. |
2740 Grab his hand. |
2741 "Hey! What do you think you're doing?!" |
2742 Allow Ash-Mantle to pick your pocket, and observe his technique. |
2743 The creature's voice is deep and resonant: "In the streets of the Hive? Here is not the place for such things. Leave me to my own affairs; perhaps we shall meet again in a better place and speak, then." |
2744 Allow Ash-Mantle to pick your pocket, and observe his technique. |
2745 No. I had some other questions for you... |
2746 Allow Ash-Mantle to pick your pocket, and observe his technique. |
2747 Attack him. |
2748 Ignore the incident, leave. |
2749 Grab his hand. |
2750 Grab his hand. |
2751 "Hey! What do you think you're doing?!" |
2752 Bait Ash-Mantle into pick pocketing you again, and observe his technique. |
2753 "Another time, two-legs... another time." The creature begins to walk away. |
2754 Bait Ash-Mantle into pick pocketing you again, and observe his technique. |
2755 Bait Ash-Mantle into pick pocketing you again, and observe his technique. |
2756 Attack him. |
2757 This is Node 1 |
2758 This is Node 2. |
2759 This is Node 3. |
2760 Ignore the incident, leave. |
2761 Grab his hand. |
2762 Grab his hand. |
2763 This is Node 4. You must have had Morte. |
2764 TEST Computer |
2765 TEST P133 |
2766 TEST Win98 |
2767 TEST Win95 1.5 |
2768 TEST Newest OS |
2769 TEST just a bug fix |
2770 TEST Hello, big boy... |
2771 Lesser Vargouille |
2772 Gronk |
2773 Gronk Smash |
2774 Gronk Smash |
2775 Vargouille Bite |
2776 Vargouille Bite |
2777 "Hey! What do you think you're doing?!" |
2778 Attack him. |
2779 Ignore the incident, leave. |
2780 "*After* you answer some questions, 'Dustman.'" |
2781 The creature turns to face you and a series of symbols appear around its head. The symbols have a slight glow about them, and they just... hover there. |
2782 "Oh, for the powers' sake! Piking dabus." |
2783 "What's wrong?" |
2784 "I see." |
2785 Rob wants to test the store making command for interface purposes. |
2786 "Oh, really? Well, I'd do anything for that sexy Rob Holloway. Which store would you like to see?" |
2787 "Show me 'Store1,' please." |
2788 "He's a dabus. They 'speak' in rebuses, these annoying word puzzles. If *you* don't know what he's saying, then we better find a native or some other way to communicate with him... if we want to. An annoying bunch. My bet? They *can* speak, they just would rather piss everyone else off by trying to puzzle out what they're saying." |
2789 "Chant is they're janitors for the Lady of Pain. They float around breaking, fixing and patching up Sigil according to her whims. They're worse than corpse flies." Morte sighs. "You can't swat 'em though, or the Lady'll get... upset." |
2790 "Show me 'Inn1,' please." |
2791 "What's a 'dabus'?" |
2792 You can smell the reek of dung and rotting meat on this man, even from afar. Though obviously weak and decrepit, his long, thin fingers and sunken eyes give him a sinister look as he scuttles through the garbage around him. The way he drools and rolls his eyes makes you wonder if he's mad. |
2793 He tries to focus on you, but his gaze wanders. His eyes are set deeply into hollow sockets, and his skin is terribly pale and diseased, covered with rashes and yellowed patches that look ready to peel from his body at any moment. The stench emanating from him is terrible. As you open your mouth to speak, he licks his lips and swallows. "Yoooo ded-err?" |
2794 Twisted-Lip can't speak yet. His name pretty much says why. |
2795 Fine. Whatever. |
2796 Virago can't speak yet. She'll most likely be introduced in a scripted sequence. |
2797 All right, all right! Jeez. |
2798 Rogue Modron |
2799 Skeleton Merchant |
2800 Dead Body |
2801 Mar |
2802 This man appears less dour and wary of passersby than the people around him. He moves with an upbeat gait, casually scanning the ground to either side of him as he goes. As you approach him, he nods a friendly greeting. |
2803 "'Allo, cutter! Say... ye seen any deaders about?" |
2804 Collector |
2805 Sharegrave |
2806 Collector Thug |
2807 Twisted-Lip |
2808 Virago |
2809 Yellow-Fingers |
2810 As you approach the hooded, brown-robed man, you notice that he's mumbling to himself softly, and occasionally nodding. |
2811 Well, thanks for the heads up. |
2812 She shrugs. "I'm the leader of the Razor Angels. That's really all you need to know. I created them, they follow my commands. Now. What do you want of me?" |
2813 "We came here when bigger gangs took over the Trash Warrens near Ragpicker's Square. We got here right around the same time as the Darkalley Shivs, who've set up kip on the other side of the alley. They're a bunch of murderous thugs," and here she pauses. "We're thugs, but we don't kill if we can help it. We just need to make a living, and given our situation, charging a toll's the best way to do it." |
2814 "The place caught fire when a barmy spellslinger took it into his head that the place'd look better in ashes. It's been a revolving door of criminals and gangsters ever since." |
2815 She spits. "Wormhair? You can find him near Ragpicker's Square. Ask around there. You're bound to attract someone's notice." |
2816 {Leave} |
2817 "A journal? A book? Here? In the Alley? Ha! Sorry - anything flammable here gets burned for cooking fires." |
2818 "Before you go, I need a favor from you. This slice of Alley just isn't big enough for us and the Darkalley Shivs. We've got heart. They've got hate. Kill off their leader, Rotten William, and you'll get free passage through the Alley from us for the rest of your life. You come through here often enough, that'll save you a lotta jink." |
2819 "No. It's not. Only we've got nothing better going for us. We're Hive dwellers. Even the scant education I got won't get me out of here. No one wants a Hive dweller, so we make sure we're not entirely ignored." |
2820 "Aye. But I figure that if we can hold on to the Alley and get rid of the Shivs, we'll be set for a time." |
2821 "I look forward to hearing of your success. Come back and tell me when you're done, yes? Good luck." |
2822 "Maybe not. It's a choice between killing a mad dog and his curs, or paying every time you pass through the Alley. The choice is yours." |
2823 This man moves with a frightening speed, and he seems only half there. His eyes burn out of his haze, and their madness pierces your heart. "You." His voice is like a blast of cold air. "Declare your allegiance. Do you hold for good or evil?" |
2824 You see a hard-edged man. His face is sharp and confident, yet somehow seems diffused. His eyes are clear and cruel. He seems both indolent and poised, and he holds a knife in his callused hands. "So. Another visitor for Rotten William. Speak yer mind, traveler, make it good, and perhaps we'll let yeh go." |
2825 "What ho, traveler! You're in Razor Angel territory now... go talk to Krystall, our leader. She'll have something to say to you." |
2826 "Who in the Abyss are you? Go talk to Rotten William - he don't like your answers, you'll get cut. You don't talk to him, you'll get cut by the rest of us. Now go!" |
2827 Me Ojo. Me retarded pershun who talk to brain ratz in walls. Me no have full dialogue tree yet. |
2828 Me Ojo. Me stupid pershun in Buried Village who talk to brain ratz in wallz. Me no have finished dialogue tree yet. |
2829 "Big fur. Teeth. All friends bite. Some be food. Some be furry. They leave Ojo alone." |
2830 "What happened here?" |
2831 You see a blockish woman dressed in a heavy burlap robe. She lumbers about the room, her joints popping as she bends over to pick up objects from the various tables. Her hair is bound back from her head with a bone hairpin, and she has a sour, curd-faced expression. She is mumbling to herself in a sing-song voice. |
2832 You see Marta. She lumbers about the room, her joints popping as she bends over to pick up objects from the various tables. She is mumbling to herself in a strange sing-song voice. |
2833 "Heh. My thanks. You want what?" |
2834 "I want to talk trades." |
2835 The guard looks at you with mingled fear and loathing, but he hastens to open the gates for you. He doesn't meet your eye as you pass by. |
2836 "Top of the morning, lads!" |
2837 (Generic Collector Thug has not been implemented yet.) |
2838 All right. I'll be back when you have something to say... or something to loot. |
2839 We're's the brothers who stand guard overs the gates inta th' Trash Warrens and the Buried Village below. Ye either have to trick us or fight us inta lettin' you by. |
2840 Sounds fascinating. Can't wait to see it IMPLEMENTED by the DESIGNER. Sheesh. Good DAY, sirs. |
2841 Before you is an elderly man leaning heavily upon a crutch; his left leg is twisted, as if he tried to walk two directions at once and paid the price. His maggoty-colored skin is bunched heavily upon his skull and is flecked with liver spots. He is mumbling and smacking his lips as his eyes make a circuit of the room. |
2842 You see Pharod. He is making his rounds of the room with his eyes, mumbling to himself and licking his lips. His pasty skin stands out, even in the flickering torchlight. |
2843 "Ah, corpse..." Pharod turns as you approach, his crutch *clacking* on the cobbles of the Court. "Welcome, welcome..." |
2844 I'm Dak'kon. A githzerai. One of the party members. I don't have anything to say right now. You should check out my cool combat animations, though. Too bad there aren't any Chambara movie death animations for monsters I kill... Dak'kon: "Watch my sword: koroshicharu!" Hive Thug: "Gaaahh... munen nariiii..." *Sssssssss* <--- arterial blood spray *thud* Dak'kon: "Fmm." *sching* <-- *karach* blade being sheathed (Cherry blossoms fall from top of screen.) |
2845 Later, Dak'kon. Can't wait until you're a part of the group. |
2846 This crackling, billowing creature twists slowly above an iron grill upon the floor of the bar. It may have once been human, but now its skin is charred beyond recognition. Streams of fire form a wreath around the creature's body, and the flames lick at the few remaining pockets of flesh, causing them to bubble and run like wax down the creature's skeletal frame. |
2847 The thing makes no response. It writhes slowly within the flames - it lives, but it does not seem *aware* of anything other than the fire that surrounds it. Its skin is flame, its heart is flame, and you know, within some shadowed corner of your memory, that this thing is *dangerous.* |
2848 Vhailor stands silent and unmoving; were it not for the flickering red lights of his eyes, he would seem but a statue. |
2849 "I'll just come back later when this hulking suit of armor can actually say something, then." |
2850 "Greetings. I'm the local puritan succubus. I'm also one of your potential party members... IF you'll have me." |
2851 "Oh, I'll HAVE you, all right. Heh-heh. Later for you, tanar'ri." |
2852 You see a cube with four arms and two legs; despite its mechanical appearance, the front of the cube is a strange, organic green face, with two wide, elliptical eyes. The cube doesn't seem to notice you; it is staring intently at the two crossbows cradled in its hands. A multi-faceted lens dangles from the upper left corner of the cube; it looks like it's designed to pop down over one of the cube's eyes, like a scope. |
2853 "Uh... greetings...?" |
2854 Aethelgrin |
2855 Barr |
2856 Quint |
2857 Ojo |
2858 Lower Ward Townsperson |
2859 Merchant |
2860 Peddler |
2861 Villager |
2862 "Try it." |
2863 Ilquix |
2864 Giltspur |
2865 Hamrys |
2866 An'azi |
2867 Lazlo |
2868 Cinder-and-Ash |
2869 Collector Thug |
2870 Lower Ward Townsperson |
2871 Scofflaw Penn |
2872 Marta |
2873 This older man looks somewhat bookish. His clothing and accessories are extremely clean, neat and well cared for, and he often pauses to brush some fleck of dust or lint off of them. A symbol resembling a stylized dagger, piercing upwards through a flame, is embroidered upon his tunic. |
2874 "Greetings..." |
2875 The rot-stink of this ancient-looking ghoul-woman is nauseating, even from a distance. Her gray-green skin is infested with tomb rot and festering sores, and her fingers, each capped by a long, curved talon, are covered in dried blood and filth. Her hair, thick with scuttling insects and worms, hangs to her knees. It hides nearly all her face in shadow, save for a fanged, feral grin and a lolling gray tongue. |
2876 "Greetings..." |
2877 I AM THE ALLEY OF LINGERING SIGHS. I TALK IN ALL CAPS SINCE I AM SOOOOO BIG. |
2878 Thanks for sharing. I'll be back when you're finished. |
2879 As you make to search the armoire, its handles suddenly yank out of your grasp as the drawers slam themselves shut. A disdainful *hmph!* issues from the cabinet... |
2880 "Hello?" |
2881 Burt's corpse twitches as you speak to it. "What... what do ye want?" |
2882 "I wanted to ask you a few more questions..." |
2883 Lowden's mangled corpse stirs uneasily as you approach. "What you want, eh?" |
2884 "Just the answers to some questions, Lowden." |
2885 I am a merchant. I'm not exactly sure WHERE I am in the game, but I'm sure I'll find out. |
2886 Can't wait to see your inventory, either. Later. |
2887 This kindly looking older man turns as you approach and nods politely. "Greetings... something I might help you with?" |
2888 "Yes, I had some questions..." |
2889 This older, stern-looking woman is clearly on her way somewhere. When she notices your approach, she studies you with a disapproving, tight-lipped frown. |
2890 Only if you show me your boobies, honey-baby. |
2891 I'm a fat, puffing pickpocket from the upper class ward. Chances are, you will have already encountered others of my ilk in the lower class ward. |
2892 Yes, verily. Perhaps I will go seek them out now. Farewell. |
2893 This giant of a man wears an equally immense suit of ornate red armor. He regards you cautiously but without fear as you approach him. |
2894 A booming voice echoes from within his great helm: "Greetings, citizen. I am Matter-Of-Course... bodyguard to Diligence, Fourth Magistrate of the Ward. You must excuse me, for my duties lie at her side. Farewell." |
2895 "Greetings..." |
2896 Leave the man be. |
2897 "I had some questions..." |
2898 "Something troubling about my appearance?" |
2899 I am the evil, cliche-ridden construct boss that rules the modron cube. Bow down before me and weep, fleshy one. |
2900 Blow me, evil drone. Good day... and good riddance. |
2901 I am a high threat mechanical construct, made from the modron maze itself to challenge intruders. I am not certain if I have any dialogue, but here's the start of it if I need it. |
2902 Well, good talking to you. I'm sure you'll do fine... uh, once the designer gets you up and running. |
2903 I'm one of the low level mechanical constructs that fill the Modron Maze. It is my duty to challenge all intruders that enter the maze. Do you feel challenged? |
2904 Not yet, though I'm sure I will be. Farewell. |
2905 I am one of the moderate threat level constructs in the modron maze. I don't even know if I exist yet. Perhaps I am nothing more than a dialogue and that is all I shall ever be. |
2906 I could only hope for so much. Good day. |
2907 You see a tall, slender man, with a glassy eyed expression. He seems engrossed in some tale that the shopkeeper is relating. Occasionally he nods his head, but makes no comments of his own. |
2908 "Greetings." |
2909 The woman nods and smiles briefly. The scent of her hair, sweetly perfumed, fills your nostrils. |
2910 She nods. |
2911 The man looks your way. His eyes are dark slits, like narrow stab-wounds beneath his brow. His voice is low and gruff despite his slender build. "Pike off." |
2912 "In your case, Lothar will charge you only a skull, a single skull, from the catacombs below, for what you ask of me. There is a tomb locked away, past the Drowned Nations, where my minions have not yet been able to penetrate. Bring me the skull of the one who lies inside, and I shall give you all the answers you require. ALL of them, if I am able. You WILL get this skull." |
2913 "Thanks to you, all is lost to me! They shall keep coming and coming... oh, the torments I will inflict on you... ackkk... forgive me. My words were spoken in haste." |
2914 "Good. I need some of your supplies. What do you have?" |
2915 I'm a githyanki con artist who's trying to lead the player into a trap. |
2916 Well, I'll be sure to stay away from you, then. Farewell. |
2917 This man has pale yellow skin and ears that taper to points. His eyes are like small black stones, and he wears supple chain armor that is covered with elaborate enamel. He eyes you suspiciously as you approach, placing his hand upon his sword hilt. He says nothing. |
2918 "Greetings, sword-ringer." |
2919 This capable githzerai warrior has been watching you closely as you approach. As you draw near, he suddenly draws his sword and attacks! |
2920 Sounds great, but I don't think Dak'kon is even implemented yet. Farewell. |
2921 This hard-faced githzerai woman's eyes are full of hatred. "*Know* that you have stolen my kin from me. *Know* that you will *suffer.*" Her hands begin to weave a glowing tracery in the air. |
2922 "What do you mean?" |
2923 This short, heavy-set, middle-aged man is wearing clothes that seem to be spun of glittering gold. In his hands he holds a bolt of cloth strung taught across a wooden frame; he is currently embroidering some pattern into the fabric. |
2924 "Greetings..." |
2925 This is the corpse of a man with a surprised look on his beak-nosed face. It's hard to tell how he died: whether from the numerous horrific slashing wounds across his abdomen and throat, or from blood loss incurred when his right arm was nearly severed from his shoulder. |
2926 This is the corpse of a man with a surprised look on his beak-nosed face. It's hard to tell how he died: whether from the numerous horrific slashing wounds across his abdomen and throat, or from blood loss incurred when his right arm was nearly severed from his shoulder. |
2927 This skeleton wears what appear to be ancient priest's robes, heavy and ornate. It carries a large, impressive stave, which is capped with intricately carved horns, dangling pendants, and a gilded skull. |
2928 "Greetings..." |
2929 I'm a possible haunt that flits around Sigil and some of the other areas. I don't know whether I'll actually be implemented or not. |
2930 Life is full of uncertainty... and it doesn't seem to get any better after you're dead, either. |
2931 I'm Fane, the leader of the Starved Dogs Barking Clan in the tenement of thugs. I'm a MEAN person. MEAN! MEAN! |
2932 You Xaositects are all alike. Plenty of bark, no bite. |
2933 This wild-eyed man is hunched over, barking and howling at the top of his lungs. Beneath his thick, matted hair, you can make out a series of strange tattoos... they run the range from screaming faces, to bizarre geometric shapes, to what appear to be lines of verse. He is almost naked, but the dirt and filth covering him gives him the semblance of modesty. |
2934 The man whirls on you, and gives a low growl. He draws out the growl for a few seconds, then starts barking violently at you. In the distance, you can hear answering barks. |
2935 This man is dressed in soft blue robes covered with intricate designs; despite their opulence, however, the robes look wrinkled and worn. You place the man's age somewhere between middle-age and early sixties... the worry lines make an exact determination difficult. As you enter, the man turns slowly towards you; as he does, you are suddenly struck with the terrible sense that you *know* this man... or did at one time. |
2936 "Greetings..." |
2937 This short, balding man's orange tunic and rather sizeable gut give him the look of a walking pumpkin. He is absent-mindedly patting his large paunch with a slow rhythm, as if it were a drum. The man's odd, crooked smile and a strange gleam in his eyes make him look a bit mad. |
2938 "Greetings..." |
2939 This alarmingly voluptuous woman has a thick mane of wavy, raven-colored hair, bluish skin and shimmering, crimson eyes, like rubies which have fires lit behind them. Though she is not beautiful in the typical sense of the word, her features are exotic and not altogether unattractive. |
2940 "Greetings..." |
2941 The wild-looking tiefling girl meets your gaze with an angry scowl. Her tattooed body is practically naked, covered by only a narrow leather thong, a black cloth brassier and armored shoulder pads that appear to serve more as decoration rather than actual protection. Her spiked hair - as well as the thin fur that covers her goat-like legs - is brassy white, and numerous silver rings dangle from her ears, nostrils, lips and brow. She wears a leather collar around her throat with the inscription "Kimasxi Addertongue." |
2942 "Greetings..." |
2943 This comely, middle-aged woman is wandering about dreamily, absent-mindedly chewing on her thumbnail; her eyes seem focused on nothing in particular. She is dressed in elegant, yet disheveled finery, and her hair is slightly tussled. |
2944 "Gift?" |
2945 "Sigilians, welcome! Please, take your seats, and listen to the 'darks' of which I speak!" |
2946 Listen. |
2947 "Right! Now lissen up... this is th' seminar on th' *War.* If ye're 'ere ta lissen 'bout th' Blood War, take root. If ye're not, ye're in th' wrong 'all and ye'd best 'ump yer soft, comfort-lovin' Sigilian limberstembs outta 'ere." |
2948 Listen. |
2949 "I am *known* as Three-Planes-Aligned, a githzerai scholar. If you are here for my lecture, it begins in a few moments." |
2950 "I was chasing my old foe, the villainous life-shade Tir Tanelel..." He pauses, waiting for acknowledgment, and then continues. "He conjured his demonic magic and opened himself a doorway, and hurled himself through it. Before he could flee me entirely, I threw myself after him... and found myself here." |
2951 "You again? What do you want from old Lothar now? I have given you your skull friend and your answers. I warn you, I haven't all day to attend to you." His gaze falls on you with the force of a sledgehammer. |
2952 "I would like some more questions answered." |
2953 I am a wererat, the speaker and emissary of the cranium rat collective known as Many-as-One. |
2954 Pleasure to meet you, lycanthrope. I'm sure we'll be crossing words and swords soon enough. |
2955 You are staggered by the sound of hundreds of voices speaking as one into your mind- there is a depth and insistence to the communication that beggars speech. "SPEAK YOUR PURPOSE HERE, BIPED, AND SPEAK SWIFTLY AND TRUE. YOU ARE IN THE HALLS OF MANY-AS-ONE. YOU WILL NOT LEAVE BUT BY OUR GRACE. KNOW THAT WE CAN READ YOUR MIND AND SMELL YOUR LIES." |
2956 "Who are you?" |
2957 Squinting at the figure behind the partition, you can barely make out a shapely female form in the darkness. She turns to you, but you can see nothing of her face. |
2958 Leave her be. |
2959 "Greetings..." |
2960 It's clear there's something very *wrong* with this man... the way he lurches about, bumping into things, staring off blankly into space. As you approach him, you at last realize his plight... he's headless. The thing on his shoulders is merely a skillfully carved wooden prosthesis... a false head. |
2961 "Greetings...?" |
2962 "I've got a message for you to run. Here. Take it and these coins." |
2963 "Hmm. How... curious." |
2964 This petite, attractive young woman is smiling blissfully and humming to herself. Her wide, pale blue eyes seem to constantly drink in her surroundings as she looks about. |
2965 "Greetings..." |
2966 I am an evil book of spells you can carry around in your inventory. |
2967 Evil, you say? Spells, you say? I'm there! Then I'm gone. |
2968 You see a wall-eyed fellow whose skin seems to writhe and ripple across his entire body. He is smacking his chapped lips with a blotched tongue. As you watch, his right eye moves independently of the left, focusing on you. A second later, the left one flicks to look your way, then reverts to its original position. The right eye blinks. A strange gurgling comes from his throat. |
2969 "Greetings..." |
2970 "I've been to the tomb you speak of. It is empty." |
2971 "What assurance do I have that you will keep your word?" |
2972 I'm a drunk rake that likes to wander around the Clerk's Ward and pick fights. If I see you, you're bound to be a target, so watch yourself. |
2973 No, I think YOU'RE the one who better watch themselves. |
2974 This is a life-sized, granite statue of a gentlemen standing with his arms at his sides, eyes closed. It is of excellent craftsmanship, exquisitely detailed and incredibly lifelike... so much so, in fact, that you find yourself wondering if it's really a statue at all. |
2975 Oh, uh... what's a rock genasi? You know what, forget it. I don't want to know. |
2976 The plump, hook-nosed crone before you doesn't look much like a myth; she is outfitted in a simple (if dirty) brown shirt and leggings, with a number of pouches hanging from her frayed belt. She seems oblivious to your presence, more concerned with the tangled black roots woven together to form the floor of the maze than anything transpiring around her. |
2977 Study her for a moment. |
2978 I am a "generic" revolutionary league member, though all of us really are individuals. |
2979 Yes, aren't we all. Farewell. |
2980 You see a cube with two arms, two legs, and two small wings sprouting from its sides. On the front of the cube is an animated face. As you approach, the creature focuses its eyes upon you. |
2981 "Greetings." |
2982 This dark-haired young woman is staring listlessly off into space, sighing miserably and occasionally picking at the seams of her green velvet gown. It's difficult to discern whether she's depressed or simply bored. |
2983 Leave her be. |
2984 "Greetings..." |
2985 "I am one of the 'generic' Sensates in the Civic Festhall. Pleased to meet you." |
2986 "Pleased to leave you." |
2987 The woman before you is incredibly attractive; there's some intangible aura about her that makes you *want* to speak to her. As you step up to her, she glances at you coyly, then she gives a knowing smile. |
2988 "Greetings..." |
2989 This towering man's golden skin sparkles slightly, almost as if it were metallic - whether it's his actual flesh or merely painted on, you cannot tell. He regards you coolly as you approach, giving a respectful bow as you draw near. "Welcome to the Civic Festhall, traveler; We are Splinter, doorman to the Festhall and Priest-King of Ur. How may We help you?" Despite his humble offer of aid, his voice is powerful and commanding, a deep and rumbling sound that resonates throughout the chamber. |
2990 Well, if you destroyed a world, I don't particularly feel like talking to you unless you get another "whim" to destroy something. |
2991 This musty-smelling female zombie looks exceptionally old, almost mummified. Her skin has the appearance of moldering, gray-green leather, and one of her eyes has fallen out, leaving a dark pit in her face. Her voice is slow and thick: "Guh-guh-guhreeetingz." |
2992 "Greetings..." |
2993 SO YOU HAVE COME. |
2995 You see a being with skin of the purest ivory and hair of blinding white. His wings are charred, the feathers destroyed, yet he still radiates peace and love. He stands as if in meditation, taking no notice of your presence, holding his arms out to either side. Chains hold his forearms tightly, attached to the dais on which he stands. Though you do not recall having ever seen a deva, you know in your heart that is what this is. |
2996 "I've been looking for you, deva." |
2997 Negative Token |
2998 Tattoo of the Joining |
2999 This tall, elegant woman, with her sharp features and regal demeanor, is a striking example of aristocratic beauty. Her clothes appear to be spun of silver thread, and a small phial dangles from her necklace. She is perfumed with an exotic, erotic scent that seems to draw you towards her. |
3000 "Greetings..." |
3001 This sharp-featured woman's appearance is attractive though somewhat disturbing, with her blue-black skin and bright yellow eyes. As she examines you, a small pair of bat-like wings unfold from her back, then seem to settle back into her skin. |
3003 Before you is a well-dressed, elderly woman in a gown of peach-colored and golden thread. She stands quietly, her hands folded together primly, and nods in your direction. It is then that you notice that she has no pupils - her eyes are entirely white. "Greetings, sir. I am Yvana; welcome to my galleria. Feel free to look about, spending as much time here as you like; should you have questions regarding any of the pieces, do not hesitate to ask me of them." |
3004 "I had some questions, Yvana..." |
3005 This fetching young woman has a far-away look in her soft, sea-green eyes. |
3006 "Greetings..." |
3007 This man looks... haunted. His eyes are half-lidded, as if he has had trouble sleeping, and his hair is long and unkempt. His beard is flecked with bits of dead skin and old bits of food. He doesn't seem to notice you as you approach. |
3008 "Greetings..." |
3009 This woman looks to be in her middle years, and her hair has streaks of grey running through it. Lines of worry crisscross her face... as she sees you, she seems torn between asking you to leave and calling for the man at the table. |
3010 "Greetings." |
3011 You see a slightly stooped old man with a full grey beard and a lion's mane of grey hair. He wears a couple of shoulder guards as armor, and he keeps a helmet nearby. He smokes a pipe and carries a pouch of tobacco around his waist. He looks pretty strong, but he's a little plump and also appears to have some sort of breathing trouble. "Well, now, aren't *you* a sight, lad! Never have I seen so many scars blanketing a fella - like a scar cloak ye're wearing! Where you been - hanging out in a grain thresher?!" He laughs. "Oh, I'm just jesting with ye, lad, no offense meant and I hope no offense taken. I'm Ebb." He extends his hand. |
3012 "Greetings, Ebb." |
3013 Fell turns to face you as you approach. Next to you, Annah stiffens as she catches sight of Fell. |
3014 "What's the point of doing it every five days when they don't need... oh, never mind, just hand them over." |
3015 The man in front of you has large eyes and a thin frame. He seems confused and frightened by the rest of the bar patrons, but he looks incredibly relieved to see you. |
3016 "Greetings?" |
3017 You see an iron... creature. Its size is staggering; if it stood full height, it would shatter the roof of the siege tower. Thundering echoes rattle the walkway as the creature hammers away on its forge, and the smell of soot and ash fills the air. |
3018 Leave the golem alone. |
3019 "Greetings." |
3020 You see a rugged looking, square jawed man. He turns to you with a wide smile. "How are you, cutter, good day to you, good day indeed." He squints at you for a second, then juts his hand out to shake yours. |
3021 Shake his hand: "Greetings." |
3022 This older man is staring into his stein of ale, misery etched into his features. The battered pewter mug is an unusual one, lightly engraved with strange runes and bearded faces, and covered with a coat of thin frost. He looks up as you approach him. "Greetings... sir..." He seems slightly tipsy. |
3023 Tattoo of Spite |
3024 You see a sickly githzerai woman. She is hunched and bent, and her constant coughing is obviously a source of pain to her - she holds a handkerchief that is practically soaking with blood, tissue, and phlegm to her face. She spies you and hisses. |
3025 "Greetings." |
3026 You see a young boy with pale, yellow skin. His clothes are dirty and in need of mending. Currently he is tending a furnace. |
3027 "Greetings." |
3028 I am a merchant in the Lower Ward. I operate out of the open-air market right outside of the auction block. |
3029 I hope I can actually BUY something from you guys at some point. |
3030 I am a sick Lower Ward dweller. I have a fascinating life story to tell you, but I am too busy hacking and coughing to tell you about it. |
3031 Maybe it's for the best, then. |
3032 You see a thin, stooped man hunched over a desk, scribbling on a piece of paper. His hair is thinning and drab, drawn back into a ponytail, and thin spectacles adorn his hooked nose. His age could be anywhere from his early twenties to his late forties. He doesn't look up as he speaks to you. "What do you want? Make it quick." |
3033 "Who are you?" |
3034 I am an unfriendly Lower Ward dweller. Get out of my way. |
3035 Yeah, screw you, too, pal. |
3036 I am a secretive Lower Ward Dweller. Heaven forbid anyone steals my secrets! Gasp! |
3037 Fucking smartass... |
3038 I'm perhaps one of the only people in the Lower Ward who actually doesn't mind talking to a stranger. I, of all, am a rare exception. |
3039 Whatever. Maybe we'll talk again when you're implemented so I can if you're actually an exception or not. |
3040 Abishai |
3041 Bartender |
3042 Godsman Guard |
3043 Planewalker |
3044 Warehouse Worker |
3045 Godsman Youth |
3046 Curst Anarchist |
3047 Dump Caretaker |
3048 Brothel Patron |
3049 Bar Patron |
3050 Instructor |
3051 Vigilante |
3052 Prime Warrior |
3053 Auctioneer |
3054 Sick Githzerai |
3055 Mochai |
3056 Tegar'in |
3057 You see a scaled fiend who looks very similar to the one standing next to him - in addition to the pierced left ears, both are black-hued and reptilian, with bat wings tucked against themselves. This one is missing a tooth on its right side. It sees Annah and Fall-from-Grace standing near you, and rasps, hissing, "Take the Abyssal vermin away and we'll talk. Till then, we say nothing." It spits again for good measure. |
3058 You see a scaled fiend who looks very similar to the one standing next to him - in addition to the pierced left ears, both are black-hued and reptilian, with bat wings tucked against themselves. This one has a small scar under its left eye. It sees Annah and Fall-from-Grace standing near you, and rasps, hissing, "Take the Abyssal vermin away and we'll talk. Till then, we say nothing." It spits again for good measure. |
3059 "Farewell, then." |
3060 You see a scaled fiend who looks very similar to the one standing next to him - in addition to the pierced left ears, both are black-hued and reptilian, bat wings tucked against themselves. This one has a small scar under its left eye. It sees Annah standing near you, and rasps, hissing, "Take the little fiendling vermin away and we'll talk. Till then, we say nothing." It spits again for good measure. |
3061 You see a scaled fiend who looks very similar to the one standing next to him - in addition to the pierced left ears, both are black-hued and reptilian, bat wings tucked against themselves. This one is missing a tooth on its right side. It sees Annah standing near you, and rasps, hissing, "Take the little fiendling vermin away and we'll talk. Till then, we say nothing." It spits again for good measure. |
3062 SKULL PENDANT Weight: 1 This unusual, skull-shaped pendant is constructed of some silvery metal. Six crystals radiate from the skull in a circle, forming a crown of sorts. A leather lanyard is looped through an eyehole attached to the top of the skull. |
3063 SMALL SWORD Damage: 1-6 Weight: 3 Speed: 3 A generic small sword for models so armed (e.g., Upper Class Townie, Male) to be equipped with. |
3064 FINGER BONE Weight: 0 This is a decayed and nearly meatless finger bone from a humanoid of roughly your size. There is still some sort of odd ring on the finger. It is an intricate thing, formed of twisting, intertwining bands that resemble vines or tentacles. Oddly enough, it seems firmly rooted to the finger, and no amount of pulling or prying will budge the thing... almost as if the ring's bands have dug into the lifeless finger itself and refuse to release it. |
3065 This is a necklace of hollowed, pointed teeth. |
3066 "This is one of Fell's studios, is it not? I have long wanted to meet him." |
3067 The prime looks at you disgustedly. "What do YOU want?" The way he accents the pronoun is almost infuriating, and definitely insulting. |
3068 Candrian stands as you approach him. "The tooth woman wanted you to have these," he says, holding out his hand. "She wanted to express her thanks, even out the balance book as it were, and be done with the damned things." In the palm of his hand are Ingress' dancing teeth, and he smoothly deposits them into your hand. "Enjoy them, seeker." |
3069 You see a broad-shouldered, hulking, dog-headed thing with four arms. One set of its heavily-muscled arms terminate in horrific, jagged pincers that look as though they could tear the very spirit from an unwilling victim. It speaks in an unexpectedly gentle voice. "Ah, traveler! I see you bring companions of worth and," it pauses to sniff the air, "a *delectable* scent. Annah, I knew your father - he toils deep in the Abyss even now. And Mistress Grace, your mother Red Shroud will surely be glad for news of your well-being." |
3070 You see a man, standing stock still. He isn't moving a muscle. On closer examination, it appears that he isn't even breathing - just standing. His eye sockets are empty holes in his face. Contained within their bounds is a flat gray light that seems to dance with possibility. Looking into the sockets, the eerie, empty feeling of a limitless void shivers through you, as if you had gazed into a sliver of eternity. The head slowly swivels toward you (you notice that no muscles appeared to move under his skin as he turns), and he speaks in a pure, bell-like tone: "Well met, wanderer. You have forgotten again, haven't you?" |
3071 I'm Jarckel the three-faced. The theory is that you'll get three of me and have puzzles based on the drinks you give me. Maybe I'll give you something cool for it. |
3072 You see a scruffy, ill-kempt man. He smells strongly of alcohol. "Yeah? Whaddya want, eh?" He leans in close and looks you up and down. "Looks like you could use a HEALER!" He laughs loudly at his own poor humor, and the nauseating stench of liquor and poorly-chewed food washes over you. |
3073 As you approach the woman to talk to her, Ignus' eyes flare up, and before you can stop him, he embraces her. She returns his embrace, losing herself in his flames. She does not cry out. Your last glimpse of her is burned into your memory: Her eyes are full of fiery passion and all-engulfing love. Nothing is left of her - not even ashes. |
3074 I'm a bitch, I'm a liar, I'm a thief, I'm your mother, I'm an oozing sore that cannot be ignored... no, wait, that's Meredith Brooks. What I am is a salesman who lies and through my lies you can find the truth. Maybe. |
3075 Being in the Gray Waste is a cause for despair. Of course, after a while, you even lose that. Just wait until I get in the game for real Bleaker philosophy. |
3076 You see a leather-skinned man with just a hint of ashen color to his face. His teeth seem sharper than normal, and his eyes are filled with the boredom that comes with having seen too much. His voice is nasal and clipped. "You again, eh? Whaddya want this time?" |
3077 "'You again'? What do you mean?" |
3078 "I'm going, I'm going! You don't have to pester me!" |
3079 You seem like a real loser. I can't wait to kill you. |
3080 Saros |
3081 Godsman Guard |
3082 Godsman |
3083 Curst Guard |
3084 Warehouse Worker |
3085 Curst Anarchist |
3086 Crumplepunch |
3087 Able Ponder-Thought |
3088 Brothel Patron |
3089 Dimtree |
3090 Eli Havelock |
3091 Ghysis the Crooked |
3092 Hailcii'n |
3093 Hargrimm the Bleak |
3094 Goncalves |
3095 Githyanki Soldier |
3096 Yi'minn |
3097 Fhjull Forked-Tongue |
3098 Fane |
3099 Fall-from-Grace |
3100 Ecco |
3101 Diligence |
3102 Death's Advocate |
3103 Low Threat Construct |
3104 Moderate Threat Construct |
3105 High Threat Construct |
3106 Evil Wizard Construct |
3107 Coaxmetal |
3108 Clerk's Ward Citizen |
3109 Burt |
3110 Alais |
3111 Hapgood |
3112 Brokah |
3113 Luis L'Armoire |
3114 Alley of Lingering Sighs |
3115 Adahn the Imagined |
3116 Acaste |
3117 Dump Caretaker |
3118 Fell |
3119 Distiller |
3120 Ebb Creakknees |
3121 Adahn |
3122 Gray Waster |
3123 Jarckel |
3124 Dak'kon |
3125 O |
3126 Ignus |
3127 Blackrose |
3128 Townsperson |
3129 Candrian |
3130 Hensdale |
3131 Barkis |
3132 Elderly Woman |
3133 Advocate |
3134 Curst Townsman |
3135 Succubus |
3136 Skeleton Priest |
3137 Tailor |
3138 Githyanki |
3139 Crippled Cornugon |
3140 Prostitute |
3141 Starved Dog Leader |
3142 Lecturer |
3143 Low Threat Construct |
3144 Moderate Threat Construct |
3145 High Threat Construct |
3146 Evil Wizard Construct |
3147 Iron Golem |
3148 Clerk |
3149 Skeleton |
3150 Armoire |
3151 Alley of Lingering Sighs |
3152 Ancient Ghoul |
3153 Clerk's Ward Citizen |
3154 Crumplepunch |
3155 Curst Thug |
3156 Curst Guard |
3157 Distiller |
3158 Smoldering Corpse |
3159 Godsman |
3160 Hello. I work in the warehouse in Curst. If asked nicely, I might tell you that the Anarchists meet here, and that maybe you ought to think about meeting up with them. |
3161 Sure thing. And maybe I'll cut my dick off. |
3162 This person looks at you with a look of sheer distrust, and looks away quickly, ignoring you, returning to a task left undone. It looks like the entire crowd is preparing for some sort of armed revolt. |
3163 Leave. |
3164 You see a young man wearing ill-fitting clothes. He watches you approach with a bored look. |
3165 "Greetings." |
3166 You see an older man standing at the edge of a small crowd. They are gathered about what looks like a guillotine. |
3167 "Greetings." |
3168 This sour-looking, burly man glares at you as you interrupt his work. He seems a little slow, but earnest - not as poisonous as the others in this town. "Aye? What d'yeh want?" |
3169 "Who are you?" |
3170 This gate is held in place by massive locks and barbs. It looks like it would be impossible to open by any means you have at your disposal. |
3171 Speak the syllables Trias gave you. |
3172 You see a young man with a scowling face. He is mumbling to himself and appears to be preoccupied. |
3173 "Greetings." |
3174 "Please! Save me! They're trying to kill me just for doing my job! I didn't mean any harm! Can't they see they're the ones bringing this town to ruin?" He is sobbing. "Please... you have to do something!" |
3175 "I think what I'll do is watch you die." |
3176 Siabha spits at your feet. "Dog! You dare speak to me again when your false words imprisoned me here! Traitor! I hope the Styx swallows you and spits your bleached bones on the shore, that they might be whittled into flutes for an army of dung-eaters!" |
3178 This woman wears a haughty expression on her aquiline face, and her contempt for you is obvious as she speaks to you. "I am a busy woman. Do not detain me long." |
3179 Heard around town you were lookin for a way into the Prison. Soon as I get dialogue, I'll tell you how. |
3180 "I just had a few questions..." |
3181 And then I can go get that treacherous angel Trias! Oh boy! |
3182 Eek! I have been captured by slavers! I need to be rescued! |
3183 Just wait til I show up! |
3184 You see a mousy man, with darting frightened eyes. "Please don't hurt me!" he stage-whispers. "They'll kill me if they find me!" |
3185 "Who will kill you?" |
3186 I'm a patron of the Curst Bar. It'll have a name change later. |
3187 Good, good. |
3188 I'm also a patron of that fine establishment. |
3189 It must be a fine place indeed. |
3190 Like the previous 2, I patronize this place. Though maybe I should be female and matronize it. Ha ha! |
3191 You are a laff ry-ott. |
3192 Patron 4. Yay. |
3193 Yes. Yay. |
3194 I tell you about tunnels, maybe. Is good? |
3195 Yes. Is good. Unless is bad. |
3196 A scruffy old man who reeks of garbage hails you. "Stranger! Bide a moment! I must tell you what has happened to this place!" |
3197 "Who are you?" |
3198 I am one of the bodies hanging on Curst's gate. There are several of us for one dialogue. We tell you stuff that you don't want to hear. |
3199 I don't want to hear it. |
3200 This older-looking noblewoman greets you with an elegant curtsey. "Well met, sir. Might I be so bold as to say, before you ask anything of me, that I am a patron here, and not one of the students." |
3201 "You're a patron?" |
3202 This dashing nobleman eyes your advance with an air of contempt. "I am here to speak with the ladies, sir, and *not* to one such as yourself. I certainly hope you hadn't planned on pestering me with questions and the like." |
3203 "In fact, I did have some questions..." |
3204 This gentleman is unremarkable save in that he has a black eye, as if he'd been struck in the face. He bows slightly as you approach him. "Greetings, sir." |
3205 "Greetings. I had some questions..." |
3206 The man's brow is deeply furrowed in concentration. As you approach, he looks to you and nods curtly. "Yes?" |
3207 "I had some questions..." |
3208 This strange, cubic creature seems to be as much machine as it is organic. As you approach the thing, it silently stares at you with wide, unblinking eyes. Its face hasn't the slightest trace of emotion on it. |
3209 This door has been sealed. |
3210 Advocate |
3211 Lowden |
3212 Kesai-Serris |
3213 Vivian |
3214 Kii'na |
3215 Bellwether Haunt |
3216 Nenny Nine-Eyes |
3217 Juliette |
3218 Lady Thorncombe |
3219 Yves the Tale-Chaser |
3220 Lothar |
3221 Mantuok |
3222 Pestle Kilnn |
3223 Matter-Of-Course |
3224 Marissa |
3225 Many-as-One |
3226 Jumble Murdersense |
3227 Kimasxi Addertongue |
3228 Gris |
3229 Sensate |
3230 Elderly Man |
3231 Wererat |
3232 Cranium Rat Collective |
3233 Headless Man |
3234 Modron |
3235 Diseased Book |
3236 Sensate |
3237 Alchemist |
3238 Clerk's Ward Merchant |
3239 Collector Boss |
3240 Restless Spirit |
3241 Pestilential Tome |
3242 Modron |
3243 Quillion Reifeld |
3244 Starved Dog Barking Thug |
3245 Podge |
3246 Montague |
3247 Ravel |
3248 Qui-Sai |
3249 Splinter |
3250 Sensate |
3251 The Transcendent One |
3252 Stale Mary |
3253 Three-Planes-Aligned |
3254 Vhailor |
3255 Unfulfilled-Desire |
3256 Trias |
3257 Yvana |
3258 Virago |
3259 Black Abishai |
3260 Pharod |
3261 Vault of the Ninth World |
3262 Vrischika |
3263 Green Abishai |
3264 Quell |
3265 Ghoul |
3266 Nordom |
3267 Mertwyn the Headless |
3268 Metal Head |
3269 Night Hag |
3270 Curator |
3271 Sensate Guide |
3272 Wild-Eyed Thug |
3273 The Transcendent One |
3274 Deva |
3275 Mercykiller Armor |
3276 Importer |
3277 Rake |
3278 Ghoul |
3279 Black Abishai |
3280 Statue |
3281 Cornugon |
3282 Red Abishai |
3283 Glabrezu |
3284 Nupperibo |
3285 Lemure |
3286 Gehreleth |
3287 Cranium Rat |
3288 Lady of Pain |
3289 Wererat |
3290 Pox |
3291 Ghoul Stone Golem |
3292 Ei-Vene |
3293 Trocopotaca |
3294 Tuscampa |
3295 Thokola |
3296 Greater Shadow |
3297 Stone Statue |
3298 Cornugon |
3299 Red Abishai |
3300 Glabrezu |
3301 Gehreleth |
3302 Wererat |
3303 Cranium Rat |
3304 Lady of Pain |
3305 Thokola |
3306 Smoldering Corpse Patron |
3307 Grillig |
3308 Tricha |
3309 Lemure |
3310 Slumped Zombie |
3311 Haggard Woman |
3312 Larval Worm |
3313 Trelon |
3314 Trigit |
3315 Pillar of Skulls |
3316 Greater Shadow |
3317 Tuscampa |
3318 Mercykiller |
3319 Sohmien |
3320 Worm |
3321 Nupperibo |
3322 Lim-Lim |
3323 Trocopotaca |
3324 Green Abishai |
3325 This black-scaled reptile towers to a height of eight feet - its great height, however, is offset by its thin, snake-like frame. A long prehensile tail drags behind it, and its leathery wings are hooked behind its back. A strong vinegary smell emanates from the creature... as well as a certain amount of heat. It seems to be ignoring you. |
3326 "Greetings." |
3327 I am a RED Abishai, much different from the black ones. Really. Oh, I will also want to kill you as well. |
3328 Charmed. |
3329 I am a "green" abishai. I get nauseous just looking at myself. |
3330 Me, too. Myself, I mean. |
3331 Grrr. Me big Cornugon. Me hurt. Me do lot of hurt. |
3332 Me, too. Pleased to meet you. |
3333 It's possible that the cranium rats in the game may actually be able to speak with the character. If so, this template is here for it. |
3334 Convenient. |
3335 test/Chris/8.25 |
3336 test chris part 2 8.25 |
3337 Festhall Room Key |
3338 Fin Andlye's Notes |
3339 I am one of Mantuok's followers. Chitter-chitter. |
3340 Chitter-chitter, indeed. |
3341 I am one of the "rotting herd" of zombies that fill the catacombs. I shamble to and from work, just like Chris Avellone. |
3342 What are you doing later? |
3343 I am one of the "rotting herd" of zombies that fill the catacombs. I shamble to and from work, just like Chris Avellone. Blah, blah. Blah? |
3344 You smell like him, too. |
3345 I am one of Hargrimm's skeletal disciples. We pay tribute to the dead, and honor their sacrifice. |
3346 I'll leave you to it then, good skeletons. |
3347 "The Post" |
3348 Mercykiller Patron |
3349 Ingress |
3350 Sohmien |
3351 Strake |
3352 Stenchpot |
3353 Elderly Hive Dweller |
3354 Death-of-Names |
3355 Trigit |
3356 Trelon |
3357 Quentin |
3358 Giant Skeleton |
3359 Tricha |
3360 Larval Worm |
3361 Lim-Lim |
3362 Grillig |
3363 "There is a man named Rotten William. He is a dark and deceitful man. He is the leader of the Darkalley Shivs. Find him in this alley and slay him, and you will serve the cause of goodness. Fail, and evil shall rise. Refuse, and I shall slay you." |
3364 "I had some other questions..." |
3365 Leave. |
3366 I'll be interested to see if the designer can pull that off. Should be fun! |
3367 "My pleasure. I would ask some questions of you..." |
3368 Maybe? Maybe if you don't I'll punch you in your ratty, zombified, stupid human face. |
3369 "We're itinerants. We've been forced to move time and again. We settled here at the same time as Rotten William and the Darkalley Shivs, and now we're in a fight for our lives. We just charge a simple toll for passage here. They take lives. We're essentially good people. They're evil, led by an evil man." |
3370 "Do you know me, stranger?" |
3371 "I'm looking for Pharod." |
3372 "Who are you?" |
3373 You know, just listening to you makes me come in my pants. |
3374 [no text] |
3375 Pouch |
3376 Breastplate 2 |
3377 Crooked Finger Bone |
3378 Breastplate 3 |
3379 Rags |
3380 Bandages |
3381 Breastplate 4 |
3382 Cracked Bronze Breastplate |
3383 Fist |
3384 Giant Skeleton's Blade |
3385 Zombie Fist (Lunge) |
3386 Needle and Thread |
3387 Rune of Armor |
3388 Bodice of the Godless Priest |
3389 Zombie Fist (Lunge) |
3390 Fist |
3391 Leather Apron |
3392 Crooked Finger Bone |
3393 Rune of Lesser Warding |
3394 Giant Skeleton's Blade |
3395 Dhall's Quill Pen |
3396 I am one of the Collectors in the Buried Village. I wander around, gathering items and corpses for Pharod. |
3397 Sounds groovy. |
3398 I'm a male customer in the Lower Ward section. I wander around, examining merchandise, and generally serving as fluff. |
3399 Great. Thanks for your "time." |
3400 I am a Lower Ward Customer, Female. Like the male of my species, I wander around from shop to shop, looking at the merchandise and deciding what I want to buy. I could be regarded as a piece of fluff. |
3401 That's interesting... the fluff part, I mean. Thanks for your time, my sweet. |
3402 I am one of the lasses of the Buried Village. I wander about the village, looking for corpses and exciting trinkets for Pharod. |
3403 Good. Evil. I'm the one with the gun. |
3404 You see a slight young woman with pale features. The sunken flesh around her cheeks and neck makes her appear as if she is starving. She seems intent on dissecting the corpse in front of her, prodding the chest with a finger. |
3406 "Greetings." |
3407 Leave her alone. |
3408 You see a haggard woman wrapped in rags. Her hair is disheveled and dirty, and her complexion is extremely dark. Burns cover her arms, and her right hand is a fused lump of flesh... it looks melted, like wax exposed to a great heat. |
3409 "Greetings." |
3410 The woman does not respond... she seems too intent on the body in front of her. As you watch her work, you suddenly notice her hands... her fingers are talons. They are darting in and out of the corpse's chest cavity like knives, removing organs. |
3411 I said, Greetings. |
3412 "I said, Greetings." |
3413 "I said, Greetings." |
3414 "What's wrong with your hands?" |
3415 "What's wrong with your hands?" |
3416 Leave her alone. |
3417 The woman makes no response. |
3418 Tap the woman, get her attention. |
3419 Leave her alone. |
3420 The woman makes no response. |
3421 The woman jumps and whips around to face you... her eyes are a rotting yellow, with small orange dots for pupils. As she sees you, her expression changes from surprise to irritation, and she frowns at you. |
3422 "Uh... greetings." |
3423 She doesn't seem to have heard you. She leans forward, squinting, as if she can't quite make you out... whatever is wrong with her eyes must make her terribly near-sighted. "You -" She clacks her taloned fingers together, then makes a strange motion with her hands. "Find THREAD and EM-balming juice, bring HERE, to Ei-Vene. Go - Go - Go." ^NNOTE: You have been assigned a quest. Quests are displayed in your diary and in the "Quests" portion of your journal. To see all the quests you've been assigned (and their status), simply select "quests" from the journal menu.^- |
3424 Give her the thread and embalming fluid. |
3425 "I had some questions first..." |
3426 "I had some questions first..." |
3427 "What's wrong with your hands?" |
3428 "What's wrong with your hands?" |
3429 Leave. |
3430 She turns away... she makes no sign that she heard you. Her hearing must be as poor as her eyesight. |
3431 Tap her on the shoulder, get her attention. |
3432 Leave. |
3433 Without missing a beat, Ei-Vene snaps the thread from your hands and hooks it around one of her talons, then begins sewing up the corpse's chest. She then takes the embalming fluid, and begins to apply a layer to the corpse. |
3434 Wait. |
3435 Leave. |
3436 As you are about to leave, Ei-Vene speaks: "Stay. You - next." |
3437 Wait. |
3438 Leave. Quickly. |
3439 Within minutes, she is finished. She clicks her talons, then turns to face you. To your surprise, she extends her hand and drags her talons along your arms and chest. |
3440 "Uh, it's not that I'm not flattered, but..." |
3441 "Uh, it's not that I'm not flattered, but..." |
3442 Keep playing zombie. |
3443 Keep playing zombie. |
3444 Push her away, leave. |
3445 She looks shocked as you push her away. "Zomfie? You no zomfie!" She takes a step back, then before you can react, she claps her hands three times. In response, the tolling of a huge bell echoes throughout the Mortuary. |
3446 As she traces your arms and chest, you suddenly notice she seems to be examining your scars. She withdraws her talons, clicks them twice, then bends forward and examines some of the tattoos on your chest. "Hmmph. Who write on you? Hivers do that? No respect for zomfies. Zomfies, not paintings." She sniffs, then pokes one of your scars. "This one bad shape, many scars, no preserfs." |
3447 Wait. |
3448 Her talons suddenly hook into the thread you brought her, and lightning-like, she jabs another talon into the skin near one of your scars. It feels barely more than a pin-prick, but it looks like she's about to start stitching you up. |
3449 Let her work. |
3450 Push her away, leave. |
3451 The sensation is curiously painless as Ei-Vene begins to stitch up your scars. When she is done, she sniffs you, frowns, then stabs her fingers into the embalming fluid. Within minutes, she has dabbed your body with the fluid... and strangely enough, it makes you feel *better.* |
3452 Let her work. |
3453 Let her work. |
3454 Ei-Vene puts the last touches on your body, gives you another sniff, nods, then makes a shooing motion with her talons. "Done. Go - go." |
3455 Wait a minute. I need an embalming key. Do you have one? |
3456 "Wait a minute." (You make the motion of a key turning with your hand.) "I need an embalming key. Do you have one?" |
3457 "Wait a minute." (You make the motion of a key turning with your hand.) "I need an embalming key. Do you have one?" |
3458 You see Ei-Vene. She is still dissecting the corpse's chest with her talons. The rhythm of the talons reminds you of something, but you can't quite recall what. |
3459 Watch her, study the motions of her hands. |
3463 Tap her, get her attention. |
3464 As you study the motion of Ei-Vene's hands, you feel a prickling along your scalp, and then suddenly, you find your vision swimming, blurring, until... |
3468 She turns, sees you, then frowns. "Dum zomfies." She clacks her taloned fingers together impatiently, then makes a stitching motion with her fingers. "Find thread and embalming fluid, bring here, to Ei-Vene. Go - Go - Go." |
3469 Give her the thread and embalming fluid. |
3470 "Wait a minute." (You make the motion of a key turning with your hand.) "I need an embalming key. Do you have one?" |
3471 She leans forward, looks at your hand motions, then sniffs. Her hand darts into her robe, then emerges, a key hanging from her wickedly sharp index finger. She flicks it into your hand. "Bring back when done. Go - go." |
3472 The woman makes no response. |
3473 "I think the Dustie chit might be a bit short of hearing, chief. Let's lay off, shall we?" |
3474 "What's wrong with her hands?" |
3475 Tap the woman, get her attention. |
3476 Leave her alone. |
3477 "Eh... she's a *tiefling,* chief. They got fiend blood in their veins, usually 'cause some ancestor of theirs shared knickers with one demon or another. Makes some of 'em addled in the head... and addled-looking, too." |
3478 Tap the woman, get her attention. |
3479 Leave her alone. |
3480 "I think the Dustie chit might be a bit short of hearing, chief. Let's lay off, shall we?" |
3481 "Eh... she's a *tiefling,* chief. They got a dash of fiend blood running in their veins, usually 'cause some ancestor of theirs shared knickers with some demon or another. Makes some of 'em addled in the head... and usually addled-looking, too." |
3482 Leave. |
3483 "What's wrong with her hands?" |
3484 Leave. |
3485 She turns away... she makes no sign that she heard you. |
3486 She turns away... she makes no sign that she heard you. Her hearing must be as poor as her eyesight. |
3487 "Looks like you have a new friend, chief. You two need some time together, or...?" |
3488 "Stow it, Morte." |
3489 Keep playing zombie. |
3490 Push woman away. |
3491 "All right then..." |
3492 "This may be the second time in my life I'm thankful I don't have a nose." |
3493 She turns, sees you, then frowns. "Dum zomfies." She clacks her taloned fingers together impatiently, then makes a stitching motion with her fingers. "You done. All stich up. Go - Go - Go." |
3494 "What's wrong with your hands?" |
3495 "What's wrong with your hands?" |
3496 Leave. |
3497 "Wait a minute." (You make the motion of a key turning with your hand.) "I need an embalming key. Do you have one?" |
3498 She turns away... she makes no sign that she heard you. Her hearing must be as poor as her eyesight. |
3499 Leave. |
3500 I need a key. Do you have one? |
3501 "Wait a minute." (You make the motion of a key turning with your hand.) "I need an embalming key. Do you have one?" |
3502 "Wait a minute." (You make the motion of a key turning with your hand.) "I need an embalming key. Do you have one?" |
3503 RUNE OF LESSER WARDING Invokes: "Armor" Teaches user "Armor" Level: 1 / Wizard Range: 0 Duration: Until destroyed by damage Speed: 1 Area of Effect: 1 creature Saving Throw: None Weight: 5 Usable only by Mages Upon closer examination of the runes covering the surface of this breastplate, you think you might be able to unlock the rune's power and use it to invoke a primitive warding enchantment, similar to the one that protected the giant skeleton. Activating the rune will destroy the breastplate, however. |
3504 GODSMAN RECEIPT Weight: 0 A receipt stamped with the symbol of the Godsmen. Probably redeemable at the Great Foundry. |
3505 CROOKED FINGER BONE Weight: 0 This is a crooked skeletal finger bone. You're not certain what is holding it in its crescent shape; there doesn't appear to be anything holding the individual bones together. |
3506 LEATHER STRAP Weight: 1 This is a leather strap used to bind the skeleton worker's bones together. Although the strap is frayed along the edges, it still looks pretty strong. |
3507 JUNK Weight: 1 This is a collection of junk... small springs, broken bolts, and a cracked gear or two. It looks like someone felt these pieces might be useful one day, but they seem pretty useless to you. |
3508 RAGS Weight: 1 This thick mass of rags look as if they were torn from a tapestry or someone's robes. |
3509 ZOMBIE FIST (LUNGE) Weight: 0 This is a zombie's lunge attack. |
3510 This is one of the leather straps that were used to bind a skeleton's bones together. Although the strap is frayed and cracked along the edges, it still looks pretty strong. |
3511 CROOKED FINGER BONE Weight: 0 This is a crooked skeletal finger bone. You're not certain what is holding it in its crescent shape; there doesn't appear to be anything holding the individual bones together. |
3512 LEATHER APRON Weight: 5 This looks to be a heavy apron made from the hide of some creature. Aprons such as these are used to protect workers clothes from the heat of the forge. |
3513 A receipt stamped with a symbol of a sword radiating a sunburst. |
3514 PRACTICE MACE Damage: 1-2 Speed: 5 Weight: 4 Proficiency: Clubs Usable only by Fighters This mace has a soft almost spongy feel to it. More than likely this is used as a practice weapon. |
3515 CURIOUS IRONWORK Weight: 10 This is a shimmering piece of filigreed metalwork that you picked up in the Great Foundry. It looks almost gauzy. Sharp edges protrude from it. You have no idea what to do with it right now, but it must be important if you left it behind for yourself. |
3516 TONGS Weight: 5 Soot-covered tongs used to hold iron ore in the heat of a foundry fire |
3517 IRON ORE Weight: 5 A lump of iron ore. |
3518 CRACKED BRONZE BREASTPLATE Weight: 5 This cracked bronze breastplate has a number of runes engraved on its surface. You obtained it from the giant Mortuary skeleton when you dispelled the enchantment that animated it. |
3519 GIANT SKELETON SWORD Damage: 3-24 Slashing Weight: 0 Usable only by Giant Skeletons This is one of the giant skeleton's blades. |
3520 Aren't you supposed to be a lot smarter? I mean, you ARE a high-level fiend who's been honing his evil and intelligence for millennia, right? |
3521 Err, well, yes, but it's so much easier to just "grr" a lot... it impresses the rubes, you see. |
3522 The Henkelmonster is a tall German creature with long. flowing hair. |
3523 Aasimar, tieflings' opposite number, are the children of celestials - the inhabitants of the Upper Planes - and mortals. They carry a spark of goodness in their very flesh, yet some of them turn away from their heritage. Though they are generally paragons of virtue, one shouldn't trust them without reserve. |
3524 Forked-Tongue is a victim of Trias, whom he calls "the Betrayer." He signed a contract with the deva that consigned him to acts of charity until Trias is dead. He makes his home in the bones of Ul-Goris in the Outlands, hiding from mortal and immortal alike. He has knowledge and items that may prove useful. |
3525 The ghostly apparition, Deionarra, claims she knows you, that you are her "Love." Whatever keeps her on the physical plane must be powerful indeed, for her to stave off death so long. Dying does not seem to have improved her disposition. |
3526 Morte is a talking skull. His sole weapon seems to be his mouth, whether by taunting or biting. He seems to be along for the ride, whether you want him around or not. You are somewhat curious as to how he is able to float around. |
3527 The "Dustmen" are the caretakers of the Mortuary, a huge morgue filled with bodies. The faction seems to be a pretty somber bunch, rarely showing expression or interest in anything. They seem intent only upon taking care of all the dead bodies that come into the Mortuary, cataloguing them, preparing them, then burying them... somewhere. The Dustmen have suppressed most of their emotions, seeing them as distractions to reaching the "True Death." They perceive the 'life' that they lead as a temporary one, a shadow of the True Death that all living beings seek to reach. According to Dustman philosophy, one must divest themselves of all passions before they can pass beyond this existence and into the True Death. |
3528 Dhall is extremely old, and definitely not human. His skin has a trace of yellow, like old parchment. Dead charcoal gray eyes lie within an angular face... a non-human face, as the ears narrow to points. A large white beard flows down the front of his black robes like a waterfall. He coughs occasionally. The book he works in front of is huge, and seems to contain many names of corpses that have been brought to the Mortuary. Dhall is a member of the Dustman faction, a faction that believes in the "True Death," the ultimate state of non-existence that awaits beyond life. Dhall claims to know you and have met you many times, and he refers to you as the "Restless One." He claims to protect your secret of rising from the dead from the rest of the faction. He seems to want you to work out what is keeping you from the "True Death" on your own. |
3529 Zombies are mindless corpses animated by necromancy. Unlike skeletons, zombies still have a great deal of flesh attached to their frame, and this is both an advantage and disadvantage... it makes them tougher and stronger than skeletons, but at the same time, rigor mortis hinders their movement, making them much slower than a normal human being. Although zombies move and attack very slowly, their great strength becomes apparent when they catch a target. Their blows are capable of killing a normal human being with a single punch. |
3530 These skeletons have been given a semblance of life through necromancy. Although these skeletons have no ligaments or musculature, their joints are bound with thin metal bolts and their bones appear bound with leather straps and cords wound beneath their armor. Skeletons suffer less damage from any slashing or piercing weapons. Crushing weapons, such as clubs and hammers, inflict normal damage. |
3531 Unlike the other skulls you see in the room, this one seems to be awake and aware. This skull's eyes are still fresh and wet in its sockets, and they are following your movements. The skull seems to be trying to get your attention. |
3532 These skeletons are made from the bones of giants and given a semblance of life through necromancy. Although these skeletons have no ligaments or musculature, their joints are bound with iron bolts and their bones are reinforced with leather straps and cords wound beneath their armor. These skeletons' size belies their great speed and their skill with their great swords. The archaic armor and weapons these skeletons use do not look like they have suffered from age, and their blades are razor-sharp. It is possible that their armor is cleaned daily by one of the Mortuary workers. Skeletons suffer less damage from any slashing or piercing weapons. Crushing weapons, such as clubs and hammers, inflict normal damage. |
3533 The "Dustmen" are the caretakers of the Mortuary, a huge morgue filled with bodies. The faction seems to be a pretty somber bunch, rarely showing expression or interest in anything. They seem intent only upon taking care of all the dead bodies that come into the Mortuary, cataloguing them, preparing them, then burying them... somewhere. |
3534 This elderly scribe looks very old... his skin is wrinkled and has a slight trace of yellow, like old parchment. Dead charcoal gray eyes lie within an angular face... a non-human face, as the ears narrow to points. A large white beard flows down the front of his black robes like a waterfall. He coughs occasionally. The book he works in front of is huge, and seems to contain many names. |
3535 This ghostly apparition is a mystery to you. It is the spirit of an extremely beautiful young woman in a long white dress. She seems distressed, and there is a strange gleam in her eye that makes you uncomfortable. You cannot imagine what would possess such a creature to cling to unlife, but you wonder if it has any connection with your condition. |
3536 Zombie Male Battle Cry 1 (Approach 1) |
3537 Giant Armored Skeleton Battle Cry 2 (Approach 2) |
3538 Giant Armored Skeleton Damage 1 |
3539 Giant Armored Skeleton Damage 2 |
3540 Giant Armored Skeleton Death |
3541 Cornugon Battle Cry 1 (Approach 1) |
3542 Zombie Male Battle Cry 2 (Approach 2) |
3543 Zombie Female Battle Cry 1 (Approach 1) |
3544 Zombie Female Battle Cry 2 (Approach 2) |
3545 Cranium Rat Battle Cry 2 (Approach 2) |
3546 Cranium Rat Damage 1 |
3547 Zombie Female Damage 1 |
3548 Zombie Female Damage 2 |
3549 Zombie Female Death |
3550 Leave. |
3551 "Powers above! Didn't I tell you to talk to Rotten William? You stupid, stupid berk. DARKALLEY SHIVS! ATTACK!" |
3552 Run away. |
3553 Attack. |
3554 "You killed that vigilante? Good. He was really crimping our style. Talk to William - he'll get you something nice." |
3555 Leave. |
3556 "Stop talkin' to me and get rid of that stinkin' vigilante! Our lives are in danger, sod!" |
3557 Leave. |
3558 "I knew that self-righteous wench'd get herself knocked off sometime. Go talk to Rotten William. He's got something to say to you." |
3559 Leave. |
3560 "Don't you have a worthless waste of space to go kill?" |
3561 Leave. |
3562 "You! Die! DARKALLEY SHIVS! ATTACK!" |
3563 Attack. |
3564 Run away. |
3565 "Listen to what I'm saying: Don't talk to me. Talk to Krystall. Talk to Krystall. Talk to Krystall. Get the picture?" |
3566 Leave. |
3567 "Hey, pally... thanks for taking out that vigilante. I'm sure I speak for everyone when I say we appreciate it. Krystall surely does." |
3568 Leave. |
3569 "Sure appreciate the help with the vigilante. Good luck with it!" |
3570 Leave. |
3571 "That'll drive the Darkalley Shivs away! The Alley is ours now!" |
3572 Leave. |
3573 "Teach those Darkalley Shivs a lesson!" |
3574 Leave. |
3575 "You dare show your face around here? Die, evil one!" |
3576 Leave. |
3577 "Hey! Fresh meat! Tell you what, meat' give me your money or I'll take your soul." |
3578 "Here's all my money. Don't hurt me." |
3579 "You got more money? Let's have it." |
3580 "Not this time. You'll have to try to take it from my corpse." |
3581 "Here you go." |
3582 Fell is a fallen dabus, a former servant of the Lady of Pain and one of the few remaining priests of the dead god of portals, Aoskar. He has achieved some renown as a tattoo artist, somehow bringing his pictures to a kind of life. Simply return to Fell with tales of your exploits and he can sketch them on your skin, and allow you to draw strength from them. |
3583 Fall-from-Grace is a succubus, one of the tanar'ri, a creature literally formed of raw chaos and evil, her body and mind the perfect template to tempt a man of any species, any age. She is the proprietress of the Brothel of Slating Intellectual Lusts. |
3584 Somehow this drone achieved sentience and overthrew the modron in charge. Before it could lay any serious plans, though, the failsafe of the modron cube kicked in and placed the drone into stasis. Now you've activated it again. Good for you. |
3585 Ebb Creakknees is an old Harmonium member who seems to be content enough to sit in his chair at the Smoldering Corpse and run his mouth off to whomever will listen to him. He's a font of information, if you can get past all the long-winded explanations. |
3586 Dak'kon is a githzerai, one of the tight-lipped people of Limbo. His skin is yellow and lined; he appears to be old, and pain haunts his small black eyes. He carries a blade of strange metal. |
3587 The light drones don't present much of a threat - they've been built to establish a baseline for "wandering adventurers." Still, they're annoying and petty. |
3588 One of the highest-ranking levels of baatezu in all Baator, cornugons are those who have ascended through the ranks of their fellows by way of countless generations of betrayal, self-sacrifice, deception, and all manner of vices. Covered with tiny horns, wearing a huge pair of wings, and heavily-muscled, they look like stupid creatures and often play on that to their advantage - they are, in fact, deeply intelligent creatures, and there's no telling how deep their schemes might run. |
3589 Individually, cranium rats are little more than your ordinary garbage rats with the slight addition of pulsing, exposed brains on their skulls. Get them in a group, though, and they become much more dangerous - their proximity to other cranium rats creates a hive mind that grows more powerful with the addition of every rat. Their intelligence can rapidly increase to godlike levels, and they gain spells and other fearsome mental abilities - and it's only by slaying numerous individual rats that you can weaken the hive mind. Best to avoid them, if at all possible. |
3590 These constructs are the more powerful creatures inhabiting the modron maze. They come in two varieties, one more powerful than the other. They're both more powerful than the light drone, and they're both dangerous enough that you should keep an eye out for them. |
3591 The dabus are the servants of the Lady of Pain, the enigmatic ruler of Sigil. They float above the ground and speak in rebuses, symbols strung together to spell out words. They tear down walls and construct streets under the unspoken command of the Lady. There's something about them that strikes you as wrong. |
3592 These townspeople are angry and suspicious, wearing an outer shell of protective blades to reflect the barriers to their hearts. Their appearance reflects their reality. |
3593 The lawmen of Curst are brutal and often unfair. They're tools of the local strongman, Tovus Giljaf, in keeping the people of Curst miserable and plotting. |
3594 No Known Creatures |
3595 You have yet to meet any notable creatures in this category. |
3596 Collectors are the pathetic remnants of humanity, cast adrift in the Hive. They scrape together an imitation of life by collecting the dead who accumulate in the streets of the Hive Ward and dragging them to the Mortuary in exchange for money from the Dustmen. You know they've gathered your body from the streets on occasion... |
3597 These monsters seem to be native to the prison plane of Carceri. Their huge tusks deliver a painful ripping to those unfortunate enough to be in the way, and their natural armor plating seems to protect them from bludgeoning attacks. They don't seem to be very intelligent, but what they lack in wits they make up in brawn. More's the pity. |
3598 Annah is a tiefling, a brash girl on the brink of womanhood. Her tail lashes when she's angry. She's a canny guttersnipe, and the Hive seems to be a second skin for her. |
3599 An advocate is one who devotes him- or herself to the study of Sigil's laws, making sense of the labyrinthine structure of legalities that hold the city together. They can represent a person in a court of law, draw up legacies (also called "wills"), and perform other tasks that mark one's citizenship in a society. |
3600 An abishai is one of the least forms of the baatezu, a race of lawful fiends that seeks to impose cruel tyranny on the face of evil. A red abishai is the highest of the abishai, ranking above the green and the black forms. They are the infantrymen and skirmishers of the Blood War; they are malicious and compared to the rest of the baatezu race, not terribly clever. The red abishai is one step down from promotion to a higher form of baatezu. |
3601 An abishai is one of the least forms of the baatezu, a race of lawful fiends that seeks to impose cruel tyranny on the face of evil. A green abishai is the second rank of the abishai, ranking above the black and below the red. They are the infantrymen and skirmishers of the Blood War; they are malicious and compared to the rest of the baatezu race, not terribly clever. |
3602 An abishai is one of the least forms of the baatezu, a race of lawful fiends that seeks to impose cruel tyranny on the face of evil. A black abishai is the lowest of the abishai, ranking below the green and the red forms. They are the infantrymen and skirmishers of the Blood War; they are malicious and compared to the rest of the baatezu race, not terribly clever. |
3603 Pharod Wormhair is the Collector King of the Hive, a man crippled in body and spirit. His mind, however, seems to be as sharp as ever. He rules the Buried Village with an iron fist, keeping even that disorderly rabble in line. He is a sneak, a thief, and he seems to know far too much about you, though he does not reveal it without ... coaxing. |
3604 A bare step above the lemure in the baatezu food chain, the nupperibo is a practically mindless, blubbery lump of flesh that contains the pure essence of law and evil. Driven on by the cruel whips of their superiors, a group of them can form a battle wave that can wash effortlessly over an opponent. Apparently, the nupperibo can only be harmed by magical or holy weapons. |
3605 This modron seems to be subtly different from the others you have seen. It carries a pair of crossbows in its four arms, and it seems to be taking an active interest in your behavior. |
3606 The embodiments of perfect order, modrons hail from the Gear-Plane of Ultimate Law - Mechanus. They adhere to a strict caste system, a system so perfect that they cannot comprehend the castes not immediately adjacent to theirs. Their unified mind is so perfect that they have no sense of self or individuality. They have no ambition, no emotion, and exist only to carry out the orders of their superiors. Of course, in any system there are bound to be imperfections. It's possible for a modron to grow an identity and go rogue. You have no idea how this might happen. |
3607 One of the most frightening factions of Sigil, the Mercykillers - the Red Death - are relentless in their pursuit of justice. They believe that without justice, there can be no truth. They have appointed themselves the guardians and executioners of true justice across the multiverse. Their only redeeming grace is that they apply their justice to all things, including themselves, and do not enforce unjust laws. Their fanatic devotion is unnerving, but it can be used against them. |
3608 The master of the Bones of the Night, Lothar keeps shelves full of skulls in his salon. They speak long-forgotten secrets, their whispers filling *his* skull with arcane knowledge. He may well be one of the few in existence who can truly destroy you. The folk of Sigil speak his name in hushed, reverent tones, and seem eager to avoid offending him. |
3609 The least of the hordes of the lawful evil baatezu, lemures are the incarnate spirits of the truly evil. They are used as ballista-fodder for the Blood War, and are barely intelligent. You need magic weapons or holy items to hurt them, it seems, for their gelatinous flesh seals behind any wounds you might inflict. |
3610 The Lady is a mystery. She's widely regarded to be the de facto ruler of Sigil, its protector and its victim. She is said to guard the doors of the Cage against the myriad schemes of the gods, to be the ultimate expression of balance in the multiverse, to be the prisoner of the City of Doors. There are thousands of stories about her - one even tells that she's actually six giant squirrels with a headdress, robe, and ring of levitation and illusions - but none of them can be answered. She is a true enigma, a puzzle with no solution. If someone displeases her - by upsetting the balance of the city or worshipping her - the Lady may punish the offender. Her punishment ranges from the Mazes - a twisting, turning hell with a cleverly disguised exit - to the casting of her shadow across the transgressor, covering him with slashes and gouges from her sharp-edged shadow, leaving behind a pile of gore and viscera. Neither option is particularly attractive. |
3611 These innocuous insects appear to be little more than giant fleas. However, they can be trained, and seem loyal to their owners. How far that loyalty extends is worth investigating. |
3612 These bird-like creatures are docile things that flock together in the Outlands. They appear to be friendly, but what happens when they get riled is another question entirely. You wonder how they'd taste. |
3613 There is a burning man hovering in the air over a grille in the Smoldering Corpse Bar. His skin bubbles and chars, and flames pour from his tormented eyes, yet his expression is far away, almost as if he were reveling in the flames. |
3614 You were first alerted to the sohmien by the thundering of their hooves. Four-legged creatures of pure evil, the sohmien have the body of a horse and a head out of nightmare. Their spiked shoulders make them additionally threatening. They seem to travel in carnivorous herds. |
3615 The gronk is a stupid, burly creature, stupidly aggressive. They tend to be docile until their territory is invaded, and unfortunately, by the time you see one, you've probably invaded its territory. Best to avoid combat with these. They appear to be immune to crushing weapons. |
3616 These pack creatures are cowardly on their own, preferring to hunt only with their brethren nearby. They attack with their hind feet, slashing their enemies with razor-sharp claws. They appear to be immune to edged weapons... |
3617 The Godsmen guards are very devoted to their jobs. They're also very cagey about what's going on in the Foundry. |
3618 Yet another of the factions of Sigil, the Godsmen are also known as "The Believers of the Source." They believe that all creatures have the potential for godhood within them, that all of life is a test, and that every step is a lesson. Their relentless optimism makes them fairly popular. They make their home in the Great Foundry in the Lower Ward, crafting some of the finest metalwork in the planes. |
3619 Of all the tanar'ri - demonic fiends that inhabit the Abyss of chaos and evil - few are as cunning as the doglike glabrezu. These are the chosen tempters of mortal minds, offering power and knowledge beyond the ken of even the most knowledgeable. Of course, this knowledge comes with a price. They're also brutal warriors, among the most dangerous creatures you have encountered. Tread carefully, both in body and mind. |
3620 The githzerai are the long-separated kin of the githyanki, and where their former brethren are cruel and vicious, the githzerai are quiet and reserved, burning with a passion that drives them far beyond what most mortals are capable of. They dwell in Limbo, in the ever-shifting seas of Chaos, making their fortress homes impregnable against the attacks of the natives of that plane. They speak in metaphors and legends, and carry themselves with a quiet nobility. |
3621 Acaste is the ghoul-queen of the Dead Nations, a slavering flesh-eater who holds her pack together with fear of the Silent King and sheer bullying. She is tough, strong, and despite her appearance, clever. She is one to watch, to be sure. |
3622 Ghoul, Male, Stone Golem Description. |
3623 The walking dead come in many shapes and sizes. This particular shape and size is that of a carrion eater, a thing that survives by eating the flesh and bones of the living and dead alike. A ghoul is a savage creature, with few scruples and even less intelligence. Fortunately, they're easily disposed of. |
3624 Gehreleths are the outcast fiends of the planes, savage fighters who create themselves from the bodies of the dead that litter Carceri's spheres. They're universally feared and despised, and for good reason. Best to stay away from them - if you can't do that, make sure you've got a weapon that'll drive them off. |
3625 Iron Golem's Description. |
3626 These are not the pleasant earthworms that emerge from the ground after a heavy rain. They are slimy, massive creatures that feed on carrion, their mouths lined with sharp teeth that can tear the arm off a strong man or the head from a child. |
3627 Lycanthropy is a sickness passed on by the bite of an infected creature, turning the unfortunate victim into a 'were-beast,' a creature that is half-human, half-beast. There are a number of creatures that pass along this disease, some of them quite noble, others fearsome and awe-inspiring. The rat is neither of these, and its lycanthropic cousins are the skulkers of the were-world, the hiders in shadow, the despised. Their personalities all seem to reflect this. Mantuok, the voice of Many-as-One, the cranium rat collective, is an ingratiating little bastard whose best quality is that he is subservient to those with power. He's also a mage of some talent, and it seems he'll sell out his master to achieve an advantage for himself. He seems to hate you with a passion. Perhaps he's jealous of you. |
3628 Lycanthropy is a sickness passed on by the bite of an infected creature, turning the unfortunate victim into a 'were-beast,' a creature that is half-human, half-beast. There are a number of creatures that pass along this disease, some of them quite noble, others fearsome and awe-inspiring. The rat is neither of these, and its lycanthropic cousins are the skulkers of the were-world, the hiders in shadow, the despised. Their personalities all seem to reflect this. |
3629 This suit of Mercykiller armor apparently has been standing here in the prison under Curst for some years. It has not been disturbed, which is strange, considering how very quick the people of Curst are to seek a profit. |
3630 Horrid creatures from the Lower Planes, vargouilles are disembodied heads grown wings. Their bite is lethal, and worse, the victims of said bite are likely to become vargouilles upon their death. Though the vargouilles are not too dangerous in single combat, they flock to a fight and can prove deadly to an unprepared traveler. Those who would travel in dark places and catacombs should be wary. |
3631 Ravel's Black-barbed Maze is said to hold the legendary night hag herself - but in the centuries that she's been gone from Sigil, she's had the opportunity to alter her personal maze. Seeds fell from her hair as she traveled through the maze, and the peculiar energies of the maze spawned these creatures - the trigits. They're essentially sentient trees, and they seem to have a hunger for blood. |
3632 Trocopotacas are big, white crocodilian creatures that prefer the damp. They live in the catacombs under Sigil's streets, fighting the vargouilles and Collectors foolish enough to venture into their lairs. They are a legend among the mothers of the Hive, used to frighten children and criminals alike into submission. They exist. They're nasty. |
3633 Trias is a deva, a celestial being from the Upper Planes. You first encountered him in the prison of Curst, imprisoned in an obsidian bubble. His beauty is astonishing to behold; the aura of goodness rolls from him like a glorious wave of light. His wings are charred down to the bone, yet he seems to bear his suffering with pride. |
3634 Ordinarily, you'd think beetles would be small things you could crush with your boot. You wouldn't credit them with intelligence. You certainly wouldn't credit them with a sadistic streak. At least, you wouldn't until you saw the trelons. These hissing beetle things live in the dark, and they have a marked penchant for pain. They seem to be a breed of Lower Planar creature, because there's palpable evil in them. |
3635 Transcendent One Description. |
3636 Leader of the skeletons of the Dead Nations, Hargrimm is the skeleton priest who speaks the words of the Silent King to his followers. With Stale Mary the zombie and Acaste the Ghoul-Queen as the two other corners, he makes the third of the triumvirate that holds the Dead Nations in uneasy balance. Tipping the balance one way or another might incite chaos. |
3637 Skeleton, Armored Description. |
3638 These shadows are much like the other two kinds of shadows you have encountered, but they're armed with brutal claws and a fierce dedication to your death. Alone, they're dangerous - but they usually hunt in packs, and so become deadly. |
3639 The skeletal shadows that have taken the place of the first shadows you saw seem to be far more dangerous. Their elongated limbs end in vicious claws, and they swarm like insects. |
3640 These shadows are pale, effeminate wraiths who draw themselves up from the ground quietly. They strike without warning, and seem to be more bloodhound than warrior. |
3641 All the stories you heard about Ravel Puzzlewell prepared you for a loathsome monster who would devour your soul. If she intended that, though, she chose a strange way to go about it - she is undeniably insane, trapped in a black-barbed maze of thorns and evil. You can't help but pity her, despite her great power: She has lost everything and doesn't even know it. |
3642 A sad fact of life: Often, the only way a woman has to survive is by selling her body and mind to males desperate for companionship and release. It's an unfortunate commentary on the Hive that so many prostitutes litter its streets. |
3643 The child of a tanar'ri and a human father, the alu-fiend is akin to a succubus in appearance. Some of them try to repress the evil within them; far more attempt to outdo their fiendish forebears in sheer evil and cruelty. You should know better than to trust a tanar'ri. |
3644 Another of Sigil's factions, the Harmonium credo is "Live right." Unfortunately for others, this credo often translates to "Live like we do, or else." They believe firmly in the rule of law, and thus they serve as the enforcers of Sigil's streets. Their red armor helps them stand out on the city streets. |
3645 Medium Combat Drone Description. |
3646 Thokolas are dull and brutish humanoids. Their bodies are covered with a brown, almost-furry skin, and their jutting jaws do a poor job of hiding their misshapen teeth. They are warriors, and find no greater joy than in bloodshed. It is probably best to avoid angering them. |
3647 This disgusting mass of heads towers lonesome in the fiery wastes of Avernus, the first layer of Baator. Apparently, it is composed of the heads of liars and ill-meaning sages, a punishment for those who squandered the gift of knowledge. You have been told that the Pillar holds the answers to your mortality, the precious secret that has been driving you for these long years. |
3648 "I'm looking for a journal." |
3649 "I'm passing through." |
3650 "I don't want any trouble." |
3651 "Blackrose wants you dead." |
3652 "Krystall wants you dead." |
3653 "It's not any of your business." |
3654 "Yeh want Pharod, aye? Well, me pretty, for a price I can tell yeh where to find him." |
3655 "How much?" |
3656 "All right, here. Where is he?" |
3657 "I'm not interested." |
3658 "I don't have that much." |
3659 "People have already told me that!" |
3660 "Thanks. Farewell." |
3661 He sizes you up. "A mere five coppers. Fair enough for someone seems as desperate as yeh do." |
3662 "What's in it for me?" |
3663 "I'll do it." |
3664 "I won't do it. I'm no assassin." |
3665 "I'd like to think about it first." |
3666 "I'm looking for a journal." |
3667 "I'm passing through." |
3668 "Yeh can find him near Ragpicker's Square. Look for him and his Collectors and yeh should have no problem in dealin' with him." |
3669 "I don't want any trouble." |
3670 "Blackrose wants you dead." |
3671 "Krystall wants you dead." |
3672 "Aye, well then, mayhap there's something yeh will be interested in. There's a berk by the name of Krystall who runs those weak sisters called the Razor Angels. Off her and we'll talk about yer reward." |
3673 "It's not any of your business." |
3674 "I just want to know what's in it for me." |
3675 Karina needs a friend. |
3676 "Aye, well, yeh get what yeh pay for. So... what's yer business here?" |
3677 "Didn't I just tell yeh we'd talk about it when yeh were done with the slaughter? I meant what I said, berk. Now will yeh do it or won't yeh?" |
3678 "Brilliant! Come back when ye're done then, and be sure ye're done. I don't want no whining about how yeh couldn't. We've made a deal and we'll stick with it." |
3679 "I urge yeh to reconsider this position. Don't be hasty, aye? What d'yeh say to two hundred coins?" |
3680 "Yeh'll get what yeh deserve, berk. Let's call it two hundred coins, aye? D'we have a deal?" |
3681 "How about more than that?" |
3682 "Yes, we do." |
3683 "Three hundred, then. My final offer." |
3684 "If that's the way yeh want it. Pity yeh couldn't see it the right way 'round." He raises his voice. "Shivs! Get rid of this offal!" |
3685 "A journal, aye? Not a diary? Not a ledger? A journal specifically?" He pauses for a moment, and then as you are about to reply, he says, "Like as not it went to warm our fires if it came through here. Ain't seen it." |
3686 "Just passing through, aye? That's a pity. No one passes through here without paying a price of some sort." |
3687 He laughs and holds up a hand. "Not so fast, friend. That ain't the price I'm speaking of. This is something else entirely. See, there's a berk running a rival gang on the other side of this alley, and I'd like yeh to write her into the dead-book... in blood. Her name's Krystall." |
3688 "It's a small blood fee. Good thing for yeh is that it ain't yer blood. It's the blood of another - a berk by the name of Krystall who's got the temerity to try holding a piece of my territory from me. I want yeh to find her and make her lost - kill her." |
3689 I met a talkative young woman named Karina. She told me that people tend to avoid her and she is lonely. Maybe I can help her. |
3690 "No. I'm not an assassin." |
3691 I met a Harmonium guard named Corvus. He seemed to be infatuated with Karina so I told him she was looking for a friend. I think the two of them will be happy together. |
3692 "Sure. I'll do it." |
3693 "Don't worry about it." |
3694 "How about four hundred?" |
3695 "No. I won't do it." |
3696 "I'll do it." |
3697 "No. I won't do it." |
3698 "Aye, then it's a good thing for yeh that I mean yeh no harm. I just need a little favor done for me. Hear me out, will yeh?" |
3699 "No. I won't do it." |
3700 "It's a deal. Consider her dead." |
3701 Fight. |
3702 Flee. |
3703 "I'm looking for Pharod." |
3704 "I'm passing through." |
3705 "I don't want any trouble." |
3706 "Blackrose wants you dead." |
3707 "Krystall wants you dead." |
3708 "It's not any of your business." |
3709 "I already paid that price." |
3710 Bluff: "I already paid that fee." |
3711 "What price?" |
3712 "I'd like to see you exact it." |
3713 "What's in it for me?" |
3714 "I'll do it." |
3715 "I won't do it. I'm no assassin." |
3716 "I'd like to think about it first." |
3717 "What's in it for me?" |
3718 "How much?" |
3719 "I'm not interested, I'm afraid." |
3720 "I'll do it." |
3721 "I won't do it. I'm no assassin." |
3722 "I'd like to think about it first." |
3723 "What is it?" |
3724 "Yes." |
3725 "Aye, then. D'yeh mean to carry out yer commission?" |
3726 "I'm not sure." |
3727 Fight. |
3728 "I am Blackrose. I am a hunter and a hunger. I am a scourge. Now. Declare your allegiance." |
3729 I see. Well, thanks. |
3730 "I await you. Go. Now." |
3731 "There are no answers. There is only action. Go." |
3732 "There is a woman named Krystall. She is the leader of the Razor Angels. She seeks to 'brighten' this alley and turn it into a shining example of what goodness can accomplish. Slay her and you shall be rewarded. Fail, and you shall be hunted to your extinction." |
3733 His eyes blaze, and then soften. His voice sounds like an exhalation. "A neutral. An ally. You know balance. Give me your aid. I eliminate extremes." |
3734 "I am hunting the Razor Angels and the Darkalley Shivs. Choose the leader of one and eliminate them." |
3735 His fiery eyes slit, and he whispers, "Then you are an enemy." With a blur of motion, he attacks! |
3736 "We establish our philosophies now. A contest of arms. The winner is the true victor in our struggle for truth." |
3737 His eyes widen. "You are eternal. Your truth is eternal. I salute you. You honor me. Farewell." |
3738 "Have you slain Rotten William?" |
3739 This the first node. |
3740 Gosh, the first node. What can you tell me about this node? |
3741 Like I give a shit about this node. |
3742 The first node is a very exciting node, often the first in a dialogue. |
3743 How rude you are! |
3744 "This is one of Fell's studios, is it not? I have long wanted to meet him." |
3745 "Work *faster.* Go now. I await you." He crosses his arms. |
3746 "Your next task is to slay Krystall, leader of the Razor Angels. Balance requires her death." |
3747 "Have you slain Krystall?" |
3748 "Your next task is to slay Rotten William, leader of the Darkalley Shivs. The Balance demands this of you." |
3749 "I believe in aiding those less fortunate than myself. I choose good." |
3750 "The idea of good is for the weak. I choose evil." |
3751 "Neither. Extremes are dangerous." |
3752 "Who are you?" |
3753 "All right. I'll do it." |
3754 "I won't do it. I don't assassinate people." |
3755 Fight. |
3756 Flee. |
3757 "I believe in aiding those less fortunate than myself. I choose good." |
3758 "The idea of good is for the weak. I choose evil." |
3759 "Neither. Extremes are dangerous." |
3760 "I had some questions, first..." |
3761 Your Dexterity is below average. |
3762 "I'm gone." |
3763 "Fine." |
3764 "I'll do it." |
3765 "I don't think so." |
3766 Fight. |
3767 Flee. |
3768 "What can I do?" |
3769 "I don't think I want to help you." |
3770 "I'll take the Razor Angels." |
3771 "I'll take the Darkalley Shivs." |
3772 "Rotten William, the leader of the Darkalley Shivs, is already dead. I'll kill Krystall." |
3773 "Krystall, the leader of the Razor Angels, is already dead. I'll kill Rotten William." |
3774 "They are both already dead." |
3775 "I don't think I'm interested in helping you." |
3776 Fight. |
3777 Flee. |
3778 "I'll do it, but I cannot die. You will lose, eventually." |
3779 "You really are mad, aren't you?" |
3780 Fight. |
3781 "Farewell." |
3782 "Not yet. I'm not going to, either." |
3783 "No. I'm working on it." |
3784 "Yes." |
3785 "Yes." |
3786 "Fine, then." |
3787 "I won't do it." |
3788 "I'll be back." |
3789 Faction: Free League ("Indeps") Motto: Indeps are individualistic bloods who have banded together to protect themselves from the other factions. Truth? There is no "truth" - just live free or die. |
3790 "Not yet. I'm not going to, either." |
3791 "No. I'm working on it." |
3792 "Yes." |
3793 "Yes." |
3794 "I won't do it." |
3795 "I'll be back." |
3796 "So y'got rid o' that harridan Krystall, eh? Y'think that means you don't have to pay? It's too bad ye're right. Go on through." |
3797 "Thanks. Farewell." |
3798 "Greetings, stranger. Looks like you're in Darkalley Shiv territory now. Looks like you've got a purse that could use some lightening. You better pray it's got enough." |
3799 "I need to talk to your leader." |
3800 "How much do you need?" |
3801 "That won't stop me from asking every time you speak to me. This needs to be done." |
3802 "Have you made any gain in seeking to write Rotten William into the dead-book?" |
3803 "And I told you I'd keep asking until you agreed to do it." |
3804 "Then why are you talking to me? This is a job that needs doing!" She turns away from you. |
3805 "It's done? Rotten William is gone? You have my thanks, traveler, and you will never again pay a toll for passage through the Alley of Dangerous Angles. I have but one more request for you." |
3806 "There is a dangerous killer, a lone wolf, who goes by the name of 'Blackrose'. He is preying on my people. I ask that you stop him." |
3807 "Jink. Coin. Quite a bit of it. Are you interested?" |
3808 "Then find the barmy Blackrose in this alley and write him into the dead-book. When he's dead, return and I shall reward you." |
3809 She smiles. "You realize, of course, that I shall continue asking as if you had agreed. Until you return, then, farewell." |
3810 "Have you found Blackrose and eliminated him from the Alley?" |
3811 Find Trist's loan documents. |
3812 She hands you a large, patched purse. "You have my thanks, and the thanks of the Razor Angels. We part friends, and shall remember you." |
3813 Trist is to be sold into slavery because she cannot prove she paid a debt to Byron Pikit. I have agreed to try and find her loan documents in order to free her. |
3814 "Hail, friend. You have my thanks. Treat the Alley - humble as it may be - as your home. Farewell." |
3815 I recovered Trist's loan documents and she is now free. |
3816 "Please try. He is decimating my people." |
3818 "Tell me about yourself." |
3819 "Tell me about the Razor Angels." |
3820 "Tell me about the Alley." |
3821 "I'm looking for Pharod." |
3822 "I'm looking for a journal." |
3823 "Blackrose wants you dead. I'm here to kill you." |
3824 "Rotten William wants you dead. I'm here to kill you." |
3825 "Nothing." |
3826 "Tell me about yourself." |
3827 "Tell me about the Razor Angels." |
3828 "Tell me about the Alley." |
3829 "I'm looking for Pharod." |
3830 "I'm looking for a journal." |
3831 "Blackrose wants you dead. I'm here to kill you." |
3832 "Nothing." |
3833 "Sounds rewarding." |
3834 "Thanks for the information. Farewell." |
3835 "Including you?" |
3836 "I see. Well, I have to go now. Farewell." |
3837 "Have you seen a journal anywhere around here?" |
3838 Get evidence that Byron Pikit is a criminal. |
3839 "Thanks. Farewell." |
3840 Lenny the thief has proof that Byron Pikit is a criminal stored in the warehouse. I need to go there to recover it. |
3841 "Very well. Do you know where I can find a man named Pharod?" |
3842 I gave the evidence that Byron Pikit is a criminal to the Harmonium guard, Corvus. He arrested Byron and will see that he is brought to justice. |
3843 "My thanks, then. Farewell." |
3844 "Tell me about your gang." |
3845 "Sounds like a bargain. You've got it." |
3846 "I'm not a killer." |
3847 "Whatever. Farewell." |
3848 "That may be. Farewell." |
3849 Kill Grosuk the abishai for Sebastion. |
3850 Sebastion the mage wants me to kill an abishai named Grosuk. If I do this for him he will help me with my scars. |
3851 "Farewell." |
3852 I killed Grosuk the abishai for Sebastion. He was grateful and helped me with my scars. |
3853 I have agreed to kill Rotten William. |
3854 "Forget it. I won't do it." |
3855 "I'll do it, then." |
3856 "I'll kill him." |
3857 "He sounds like more my type. Farewell." |
3858 "I won't do it." |
3859 "Then I suppose I had better do it." |
3860 "I'm still not going to do it. Farewell." |
3861 Cornugon Damage 1 |
3862 Zombie Male Damage1 |
3863 Zombie Male Damage2 |
3864 Zombie Male Death |
3865 Skeleton Worker Battle Cry 2 (Approach 2) |
3866 Skeleton Worker Damage 1 |
3867 Skeleton Worker Damage 2 |
3868 Skeleton Worker Death |
3869 [no text] |
3870 "Hey! Hey! What are you doing?" |
3871 "I was *going* to talk to this guy. Problem?" |
3872 "Nothing, let's move on." |
3873 "If you're going to rattle your bone-box with Dusties, leave me outta it. Me and them aren't gonna be best bloods... and you shouldn't try and be family with them either. They'd sooner torch or bury you than bend an ear. Don't be barmy; let's just get out of here." |
3874 "Thanks for the advice, but I'm *still* going to talk to this guy." |
3875 "Agreed, let's move on." |
3876 "Hey! Are you deaf? What are you doing?" |
3877 "Look, I'm going to talk to this guy. Problem?" |
3878 "Nothing, let's move on." |
3879 "*Don't* listen to me then - it's your funeral." |
3880 "Yeah, and you can play the dirge. For now, be quiet." |
3881 "Nah, you're right. Forget it. Let's move on." |
3882 Leave the body, continue on. |
3883 You are not fast enough, and the Dustman dodges as you lunge for him. Taking a step back, he claps his hands together sharply three times. In response, a great iron bell starts tolling throughout the Mortuary. |
3884 "All right then..." |
3885 Snap his neck before he can call out. |
3886 "Summon them, then. I'd like to meet them." |
3887 Snap his neck before he can call out. |
3888 "Summon them, then. I'd like to meet them." |
3889 As you lean in to 'whisper' to him, the Dustman leans in as well. As he comes within arm's reach, your hands clamp onto his temples, and you twist his head sharply to the left. |
3890 "Can't have you alerting your friends..." |
3891 The Dustman seems suspicious. He looks like he's about to say something, then shakes his head slightly and returns to his duties. |
3892 Walk away. |
3893 The Dustman studies you carefully. "You are not one of us. What are you doing here? Are you a member of the Anarchists? Or a spy of another faction? This seems to be a matter for the guards..." |
3894 The Dustman nods, then returns to his duties. |
3895 Walk away. |
3896 The Dustman frowns. "That name is unfamiliar to me." |
3897 The Dustman's frown remains, but he nods slightly. "Very well. How may I be of service to you, initiate?" |
3898 "I'm a recent initiate. Forgive my ignorance." |
3899 "I'm... new here. I'm... trying to learn the routine." |
3900 "Yeah, well... what's in a name? Keep the faith, uh, fellow initiate." |
3901 "If you can't help me, then I will find someone else who can. Farewell." |
3902 "I had some questions..." |
3903 "Nothing this day. Farewell." |
3904 "My name is not your concern. I must take my leave. Farewell." |
3905 "My name is not your concern. I must take my leave. Farewell." |
3906 Lie: "The name is... uh, Adahn." |
3907 "My name is not your concern. I must take my leave. Farewell." |
3908 "My name is not your concern. I must take my leave. Farewell." |
3909 "I'm... new here. I'm... trying to get my bearings." |
3910 "Yeah, well... what's in a name? Keep the faith, uh, fellow initiate." |
3911 "If you can't help me, then I will find someone else who can. Farewell." |
3912 "Yeah, well... what's in a name? Keep the faith, uh, fellow initiate." |
3913 "If you can't help me, then I will find someone else who can. Farewell." |
3914 Snap his neck before he can call out. |
3915 Snap his neck before he can call out. |
3916 "No, no... it's not, uh... I mean, I'm not a spy... you see, I woke up on one of the slabs... and..." |
3917 Leave. Quickly. |
3918 "I'm... new here. I'm... trying to get my bearings." |
3919 "Yeah, well... what's in a name? Keep the faith, uh, fellow initiate." |
3920 "If you can't help me, then I will find someone else who can. Farewell." |
3921 "I done heard o' ye, berk... ye were askin' 'round about old Pharod, aye? If ye've yet ta find him, try lookin' north o' here, in Ragpicker's Square." |
3922 "It is none of your concern." |
3923 "It was great talking to you. Farewell." |
3924 Leave the corpse in peace. |
3925 "Farewell then." |
3926 "Farewell then." |
3927 Someone has taken care to bind the bones of this skeleton with leather straps, woven around the body in such a pattern that they resemble muscles and tendons. The straps are secured to metal bolts punched into the skeleton's joints. This skeleton looks like it has seen a great deal of service: many of its bones are chipped and its numerous fractures are bound with sealant and foul-smelling glues. |
3928 Try and pry out the skeleton's joint bolts. |
3929 Try and pry out the skeleton's joint bolts. |
3930 Try and pry out the skeleton's joint bolts. |
3931 Try and pry out the skeleton's joint bolts. |
3932 Try and pry out the skeleton's joint bolts. |
3933 Try and pry out the skeleton's joint bolts. |
3934 Try and pry out the skeleton's joint bolts. |
3935 Try and pry out the skeleton's joint bolts. |
3936 "How about this skeleton, Morte? Will it do as a body?" |
3937 Leave the skeleton in peace. |
3938 Leave the skeleton in peace. |
3939 Leave the skeleton in peace. |
3940 "Great talking to you, Bones. Stay healthy." |
3941 "Great talking to you, Bones. Stay healthy." |
3942 Leave the skeleton in peace. |
3943 Leave the skeleton in peace. |
3944 Try and pry out the skeleton's joint bolts. |
3945 Try and pry out the skeleton's joint bolts. |
3946 Try and pry out the skeleton's joint bolts. |
3947 "Mind if I borrow some of those straps and bolts?" |
3948 "Mind if I borrow some of those straps and bolts?" |
3949 "Mind if I borrow some of those straps and bolts?" |
3950 Leave the skeleton in peace. |
3951 Leave the skeleton in peace. |
3952 Leave the skeleton in peace. |
3953 You pull at the iron bolts, but you're not strong enough to pull them out. They've been hammered in pretty tight. |
3954 "Maybe if I had the right tool, I could get them out... hmmmm. I may be back, Bones." |
3955 "Maybe if I had the right tool, I could get them out... hmmmm. I may be back, Bones." |
3956 "Maybe if I had the right tool, I could get them out... hmmmm. I may be back, Bones." |
3957 Leave the skeleton in peace. |
3958 Leave the skeleton in peace. |
3959 Leave the skeleton in peace. |
3960 You pull at the iron bolts with all your strength, and after a few moments of tugging, you rip the bolts from the joints. The skeleton collapses, some of its bones still twitching. |
3961 Using your prybar, you rip the bolts from the skeleton's joints. The skeleton collapses, some of its bones still twitching. |
3962 "Sorry about that, Bones..." |
3963 "Sorry about that, Bones..." |
3964 "Whoa, chief. That's vandalism. Those bolts are probably the only thing holding that bag of bones together. Necromancy only goes so far with these old fellas, y'know?" |
3965 "So?" |
3966 "Oh... I didn't want to cause any permanent damage." |
3967 "All right then, never mind. Maybe some other time." |
3968 "Oh, it's not a problem." Morte does a strange bobbing motion that you think might be a shrug. "Just wasn't sure if you knew that or not. By all means, go ahead." |
3969 Try and pry out the skeleton's joint bolts. |
3970 Try and pry out the skeleton's joint bolts. |
3971 Try and pry out the skeleton's joint bolts. |
3972 "Never mind. Maybe some other time." |
3973 "Never mind. Maybe some other time." |
3974 "Hmmmm. Wonder if this graybeard would mind if *I* borrowed his body..." |
3975 "Graybeard?" |
3976 "I don't think he's in any position to object." |
3977 "Something tells me you would be twice as annoying if you had arms. Let's go." |
3978 "Graybeard... you know, geezer, old feller, yellow dog... old." |
3979 "Well, I don't think he's in any position to object. Why not take his body?" |
3980 "Something tells me you would be twice as annoying if you had arms. Let's go." |
3981 Morte studies the skeleton for a moment, then shakes his head. "Nah... I'd need a fresher one than this. And something with a little more dignity... this one's all creaky and fractured." |
3982 "And you're not?" |
3983 "All right then. Let's go." |
3984 "Oh, you're a sackfull of laughs." Morte glares at you. "Besides, YOU'RE one to talk, berk. Mirrors beg for mercy when you're around." |
3985 "Oh, yeah? At least *I* have all my parts." |
3986 "Let's go." |
3987 Morte snorts. You're not quite sure how he managed it without lungs. |
3988 "Let me tell you, Morte, there's nothing more satisfying than walking around, swinging your arms, breathing the crisp air through the lungs. It's GREAT to have a body." |
3989 "Let's go." |
3990 "Helping you escape the preparation room has now been added to my growing list of regrets." Morte snorts again. "I should have let you rot... more, that is." |
3991 "Glad you feel that way. Let's go." |
3992 "Greetings." |
3993 "Greetings." |
3994 "Greetings." |
3995 "Greetings." |
3996 Examine the giant skeleton... carefully. |
3997 See if you can dispel the enchantments woven into the skeleton's breastplate. |
3998 Try and pry the skeleton's blade from its hands. |
3999 Try and pry the skeleton's blade from its hands. |
4000 Try and pry out the bolts securing the skeleton's armor. |
4001 Try and pry out the bolts securing the skeleton's armor. |
4002 "Hey, how about THIS skeleton, Morte? Will it do as a body?" |
4003 Use your Stories-Bones-Tell ability on the skeleton. |
4004 Leave the skeleton alone. |
4005 As you touch the skeleton, an iron bell starts tolling throughout the Mortuary... and with lightning-like speed, the skeleton awakens, raising its blade to attack! |
4006 As you are about to do so, you suddenly stop... and your eyes are drawn to the skeleton's armor. Something about the symbols engraved on its breastplate makes you pause. If these skeletons are guardians, then disturbing them may... awaken them. |
4007 The skeleton's intricate bronze armor is riveted onto its rib cage and shoulder blades with a series of iron bolts. As you study the frame behind the armor, you notice the same iron bolts are set into the skeleton's shoulder, elbow, pelvic, and knee joints. A mass of thick leather cords and heavy knotted ropes run along the length of the skeleton's arms and legs, woven in such a pattern that they resemble muscles and tendons. |
4008 Despite the armor's obvious age, it looks well cared for. It shines brightly, and the symbols engraved on the breastplate seem to flow in the firelight, shifting slightly whenever you try to focus on them. |
4009 Almost unconsciously, you let your gaze relax as you look at the symbols. After a moment, the symbols cease shifting and resolve into a trail of runes that run up and down the breastplate. Strangely enough, the interlocking pattern of runes reminds you of chains... and with that thought, you suddenly recall that these runes are some sort of warding enchantment. |
4010 You study the runes for a while, but you can't decipher the enchantment. It looks pretty complicated, and you're having a hard time concentrating. |
4011 You study the pattern of runes as they weave their way across the breastplate. On its most basic level, the runes are a lesser armoring enchantment, but several skull-shaped runes and spherical tracings along the edges of the armor make you suspect several greater necromantic and warding enchantments are woven in as well. Touching the skeleton will most likely cause it to awaken... and defend itself. |
4012 You suspect that marring the rune pattern along the breastplate could unravel the enchantments, but it looks difficult... the pattern is complicated, and scratching out the wrong portion could cause the skeleton to animate. |
4013 As you begin to work on the runes decorating the breastplate, an iron bell starts tolling throughout the Mortuary... and with lightning-like speed, the skeleton awakens, raising its blade to attack! |
4014 The work is difficult and nerve-wracking at first, but slowly, your mind begins to focus, and the runes begin to unravel beneath your attack. Within minutes, the giant skeleton has been stripped of the enchantments binding it. It collapses, falling to the floor with a crash of bones and a heavy clanging noise! |
4015 You wait for a moment, but no one responds to the sound. Moving quickly, you sift through the skeleton's parts on the floor. Most of it is too heavy or too old to be useful, but you discover a piece of the skeleton's breastplate with a majority of one of the broken enchantments engraved on it. You have a feeling that it could prove useful. |
4016 Dispelling the enchantment is easier this time around, and the runes quickly unravel beneath your attack. Within minutes, the giant skeleton has been stripped of the enchantments binding it. Remembering what happened to the first, you catch the skeleton before it falls, and with a grunt, slowly lower it to the ground. |
4017 You quickly rummage through the skeleton's remains and, once again, uncover a piece of the skeleton's breastplate... like the first, this one also has a fragment of its broken enchantment engraved on it. It could prove useful. |
4018 Morte grins. |
4019 "Uh, is that a yes, or...?" |
4020 "Oh... sorry." Morte floats up to the head of the skeleton, stares at it, then floats back down, studying the armor and the blade as he descends. "Oh, yes. Yes, yes, I think this'll do." |
4021 "Then what in Baator did you ASK me if I wanted it for, then? Practicing your cruelty skills?" Morte bobs indignantly. "And after all I've done for you..." |
4022 Morte stares at you for a moment. "What, did we get MARRIED at some point? What's all this 'I don't want you to get hurt' wash?" Morte glares at you. "If you REALLY cared, you'd find a way to get my head on that giant skeleton's body." |
4023 "All right then... give me a second to pry the head off this thing." |
4024 "All right then... give me a second to pry the head off this thing." |
4025 "I don't know. This thing looks like more than you can handle." |
4026 "I think we better just leave it alone." |
4027 "All right then... give me a second to pry the head off this thing." |
4028 "All right then... give me a second to pry the head off this thing." |
4029 "I was thinking of your safety, Morte. I'm worried attaching your head to this thing would hurt you somehow." |
4030 "I still think we better just leave it alone. Let's get out of here." |
4031 "All right then... give me a second to pry the head off this thing." |
4032 "All right then... give me a second to pry the head off this thing." |
4033 "Sorry, I don't care about you that much. Let's go." |
4034 "I say just leave it alone. Now let's get out of here." |
4035 See if you can dispel the enchantments woven into the skeleton's breastplate. |
4036 Try and pry the skeleton's blade from its hands. |
4037 Try and pry the skeleton's blade from its hands. |
4038 Try and pry out the bolts securing the skeleton's armor. |
4039 Try and pry out the bolts securing the skeleton's armor. |
4040 "Hey, how about THIS skeleton, Morte? Will it do as a body?" |
4041 Leave the skeleton in peace. |
4042 "You'll wish you'd stayed dead, Bones..." |
4043 "That's a risk I'm willing to take..." |
4044 Examine the giant skeleton... carefully. |
4045 Examine the armor. |
4046 Leave the skeleton in peace. |
4048 Try and pry the skeleton's blade from its hands. |
4049 Try and pry the skeleton's blade from its hands. |
4050 Try and pry out the bolts securing the skeleton's armor. |
4051 Try and pry out the bolts securing the skeleton's armor. |
4052 "Hey, how about THIS skeleton, Morte? Will it do as a body?" |
4053 Leave the skeleton in peace. |
4054 Study the symbols. |
4055 Study the symbols. |
4056 Try and pry the skeleton's blade from its hands. |
4057 Try and pry the skeleton's blade from its hands. |
4058 Try and pry out the bolts securing the skeleton's armor. |
4059 Try and pry out the bolts securing the skeleton's armor. |
4060 "Hey, how about THIS skeleton, Morte? Will it do as a body?" |
4061 Leave the skeleton in peace. |
4062 Study the runes, try and recall the enchantment. |
4063 Study the runes, try and recall the enchantment. |
4064 Try and pry the skeleton's blade from its hands. |
4065 Try and pry the skeleton's blade from its hands. |
4066 Try and pry out the bolts securing the skeleton's armor. |
4067 Try and pry out the bolts securing the skeleton's armor. |
4068 "Hey, how about THIS skeleton, Morte? Will it do as a body?" |
4069 Leave the skeleton in peace. |
4070 Examine the skeleton again. |
4071 Examine the runes again. |
4072 Try and pry the skeleton's blade from its hands. |
4073 Try and pry the skeleton's blade from its hands. |
4074 Try and pry out the bolts securing the skeleton's armor. |
4075 Try and pry out the bolts securing the skeleton's armor. |
4076 "Hey, how about THIS skeleton, Morte? Will it do as a body?" |
4077 Leave the skeleton in peace. |
4078 Leave the skeleton in peace. |
4079 See if you can dispel the enchantments somehow. |
4080 See if you can dispel the enchantments somehow. |
4081 Try and pry the skeleton's blade from its hands. |
4082 Try and pry the skeleton's blade from its hands. |
4083 Try and pry out the bolts securing the skeleton's armor. |
4084 Try and pry out the bolts securing the skeleton's armor. |
4085 "Hey, how about THIS skeleton, Morte? Will it do as a body?" |
4086 Mar the runes maintaining the armoring enchantment first, then the necromantic, then the warding enchantment. |
4087 Mar the runes maintaining the warding enchantment first, then work backward through the rune pattern, canceling the necromantic, then the armoring enchantment. |
4088 Mar the runes maintaining the warding enchantment first, then work backward through the rune pattern, canceling the necromantic, then the armoring enchantment. |
4089 Try and pry the skeleton's blade from its hands. |
4090 Try and pry the skeleton's blade from its hands. |
4091 Try and pry out the bolts securing the skeleton's armor. |
4092 Try and pry out the bolts securing the skeleton's armor. |
4093 "Hey, how about THIS skeleton, Morte? Will it do as a body?" |
4094 Leave the skeleton in peace. |
4095 "You'll wish you'd stayed dead, Bones..." |
4096 "Damned pile of bones...!" |
4097 "I'll just take it then..." |
4098 "Let's see what we got this time..." |
4099 "I'll just take it then..." |
4100 "I'll just take it then..." |
4101 "I'll just take it then..." |
4102 Bandages |
4103 BANDAGES Heals 3 Hit Points. Weight: 0 This is a roll of bandages, useful for stanching minor wounds. When used, it will heal a character for 3 hit points of damage. |
4104 Breastplate 4 |
4105 Leather Strap |
4106 This is a roll of bandages, useful for stanching minor wounds. When used, it will heal a character for 3 hit points of damage. |
4107 Junk |
4108 Rags |
4109 Breastplate 3 |
4110 Morte's Bite (Sharpened) |
4111 Leather Apron |
4112 A receipt stamped with the symbol of the Godsmen. Probably redeemable at the Great Foundry. |
4113 Leather Strap |
4114 Morte's Bite |
4115 Curious Ironwork |
4116 Receipt |
4117 Tongs |
4118 Junk |
4119 "Greetings." |
4120 Act as if you belong here, ignoring him and passing on by. |
4121 The Dustman's eyes narrow to slits, and his hand falls to the dagger by his side. He looks as if he is about to summon the other guards. |
4122 As you lean in to 'whisper' to him, the Dustman leans in as well. As he comes within arm's reach, your hands clamp onto his temples, and you twist his head sharply to the left. |
4123 Before the Dustman can utter another word, your hands clamp onto his temples, and you twist his head sharply to the left. |
4124 There is a *crack,* and the Dustman falls limp in your arms. |
4125 To your surprise, the act seemed instinctual, as if you had done it many times before... with this thought comes the stirring of a memory, but it is not strong enough to surface. |
4126 You are not fast enough, and the Dustman dodges as you lunge for him. Taking a step back, he claps his hands together sharply three times. In response, a great iron bell starts tolling throughout the Mortuary. |
4127 The Dustman claps his hands together sharply three times. In response, an iron bell starts tolling throughout the Mortuary. |
4128 The Dustman frowns as you address him. "What is your business here?" |
4129 You see a stern-looking man in black robes. He is looking straight ahead. He doesn't even seem to be aware of you. |
4130 The Dustman guard jumps in surprise as you address him, then takes a step back. "You are no zombie... who are you... and how did you get in here?" |
4131 You see a stern-looking man in black robes. As he sees you, he nods. |
4132 "Greetings, fellow initiate." |
4133 "There are guides in the antechamber. They should be able to direct you, initiate." |
4134 "Hey! Hey! What are you doing?" |
4135 "If you're going to rattle your bone-box with Dusties, leave me outta it. Me and them aren't gonna be best bloods... and you shouldn't try and be family with them either. They'd sooner torch or bury you than bend an ear. Don't be barmy; let's just get out of here." |
4136 "Hey! Are you deaf? What are you doing?" |
4137 "*Don't* listen to me then - it's your funeral." |
4138 "Yeah, and you can play the dirge. For now, be quiet." |
4139 "Nah, you're right. Forget it. Let's move on." |
4140 "Look, I'm going to talk to this guy. Problem?" |
4141 "Nothing, let's move on." |
4142 "Thanks for the advice, but I'm *still* going to talk to this guy." |
4143 "Agreed, let's move on." |
4144 "I was *going* to talk to this guy. Problem?" |
4145 "Nothing, let's move on." |
4146 Try to ignore him, pass on by. |
4147 "Nothing. I was lost, but I am heading for the exit now." |
4148 "Call your friends, Dustie... I look forward to meeting them." |
4149 Run for it. |
4150 Wait. |
4151 Snap his neck before he can call out. |
4152 Snap his neck before he can call out. |
4153 "Call your friends, Dustie... I look forward to meeting them." |
4154 Run for it. |
4155 Wait. |
4156 "Can't have you alerting your friends..." |
4157 "Can't have you alerting your friends..." |
4158 "Better you than me, Dustie." |
4159 "Better you than me, Dustie." |
4160 Tuck the body into the shadows, then continue on. |
4161 "I hope you've made peace with your gods, Dustman..." |
4162 "I hope you've made peace with your gods, Dustman..." |
4163 "I seem to have gotten turned around in these halls. Are there any guides around who can direct visitors?" |
4164 "I... seem to be lost." |
4165 "My business is my own. You would do well to mind your OWN affairs, Dustman." |
4166 Lean in as if to whisper something to him, then snap his neck. |
4167 Lean in as if to whisper something to him, then snap his neck. |
4168 "My only business is that I am bound for the exit. I mean to cause no trouble." |
4169 "Nothing. I was lost, but I am heading for the exit now." |
4170 "Greetings." |
4171 Shamble by. |
4172 Snap his neck before he can call out. |
4173 Snap his neck before he can call out. |
4174 "I can explain... you see, it all started when I woke up from the dead on one of your slabs... there was this talking skull, and..." |
4175 Run for it. |
4176 "Greetings." |
4177 Return the nod, continue walking. |
4178 "Perhaps you can help me. I seem to be lost. Can you direct me?" |
4179 "I... seem to be lost." |
4180 "Carry on, fellow initiate." |
4181 "Thank you. I will seek them out." |
4182 Add Note |
4183 Poooooo |
4184 Neutral Good |
4185 Neutral |
4186 Neutral Evil |
4187 Chaotic Good |
4188 Chaotic Neutral |
4189 Chaotic Evil |
4190 Male |
4191 Female |
4192 Accept |
4193 Return to previous screen |
4194 This ability is currently at its maximum value. |
4195 This ability is currently at its minimum value. |
4196 Cancel |
4197 Armor Class |
4198 Current Hit Points |
4199 Maximum Hit Points |
4200 She leans forward, looks at your hand motions, then sniffs. Her hand darts into her robe, rummages around for a moment, then she shrugs. "No key." She makes a shooing motion. "Go - go - go." |
4201 Leave. |
4202 You have not spent all of your character points; however, you can spend them later on when your character levels up. Are you sure you want to accept this character? |
4203 MALE |
4204 FEMALE |
4205 OTHER |
4206 NEITHER |
4207 BOTH |
4208 THAC0 |
4209 Number of Attacks |
4210 Lore |
4211 Open Locks |
4212 Stealth |
4213 Find/Remove Traps |
4214 Pick Pockets |
4215 Tracking |
4216 Reputation |
4217 Turn Undead level |
4218 Lay on Hands Amount |
4219 Backstab Damage |
4220 Proficiencies |
4221 Saving Throws |
4222 Paralyze / Poison / Death |
4223 Rod/Staff/Wand |
4224 Petrify/Polymorph |
4225 Breath Weapon |
4226 Spells |
4227 Weapon Proficiencies |
4228 Ability Bonuses |
4229 To Hit |
4230 Damage |
4231 Open Doors |
4232 Weight Allowance |
4233 Armor Class Bonus |
4234 Missile Adjustment |
4235 Reaction Adjustment |
4236 CON HP Bonus/Level |
4237 Chance to learn spell |
4238 Magical Defense Adjustment |
4239 Bonus Priest Spells |
4240 Reaction |
4241 Are you sure you want to rest? |
4242 Rest |
4243 DONE |
4244 Reform Party |
4245 Information |
4246 Level Up |
4247 Biography |
4248 Character Points |
4249 You succeeded in learning this spell! |
4250 You failed to learn this spell! |
4251 Use |
4252 Copy Spell |
4253 eat berries |
4254 Talk to Item |
4255 Abilities |
4256 Identify |
4257 This item was removed from your inventory. |
4258 How would you like to Identify this item? |
4259 Spell |
4260 Scroll |
4261 Quick Weapon |
4262 Quiver |
4263 Armor |
4264 Gauntlets |
4265 Helmet |
4266 Amulet |
4267 Belt |
4268 Left Ring |
4269 Right Ring |
4270 Cloak |
4271 Boots |
4272 Shield |
4273 Ground Item |
4274 Quick Item |
4275 Personal Item |
4276 That character is too far away. |
4277 The game is no longer paused on this screen. |
4278 You cannot use items on this screen. To use an item, place it in a quick slot and use it on the world screen. |
4279 This item has not been identified. |
4280 "He will not linger long in the shadow of this existence?" |
4281 "Where can I find Dhall?" |
4282 "Where can I find Dhall?" |
4283 "I had some other questions..." |
4284 "Githzerai standards?" |
4285 "What is a *githzerai?*" |
4286 "Fortunate?" |
4287 "I see. I had some other questions..." |
4288 "Is Dhall ill?" |
4289 "Thank you for your time. I must take my leave. Farewell." |
4290 "Is Dhall ill?" |
4291 "Thank you for your time. I must take my leave. Farewell." |
4292 "What is a *githzerai?*" |
4293 "How is Dhall's death fortunate? Is he not well-liked?" |
4294 "Oh. I had some other questions..." |
4295 "Thank you for your time. Farewell." |
4296 "I'm a recent initiate. Forgive my ignorance." |
4297 "I'm... new here. I'm... trying to get my bearings." |
4298 "Yeah, well... what's in a name? Keep the faith, uh, fellow initiate." |
4299 "And... that's a good thing?" |
4300 "If you can't help me, then I will find someone else who can. Farewell." |
4301 "I see. Very fortunate, indeed. I had some other questions..." |
4302 "I see. Well, I must take my leave of you. Farewell." |
4303 "I'm a recent initiate. Forgive my ignorance." |
4304 "I'm... new here. I'm... trying to get my bearings." |
4305 "Yeah, well... what's in a name? Keep the faith, uh, fellow initiate." |
4306 "If you can't help me, then I will find someone else who can. Farewell." |
4307 "Dammit!" |
4308 "Shhhh! I can't answer you over all that shouting!" |
4309 "Shhhh! I can't answer you over all that shouting!" |
4310 "I had some other questions..." |
4311 "I must take my leave. Farewell." |
4312 "Greetings." |
4313 "Greetings." |
4314 "Greetings." |
4315 "Greetings." |
4316 Leave her in peace. |
4317 "Can't have you alerting your friends..." |
4318 "Better you than me, Dustie." |
4319 "Better you than me, Dustie." |
4320 Leave the body, continue on. |
4321 "All right then..." |
4322 "Can't have you alerting your friends..." |
4323 Walk away. |
4324 Snap her neck before she can call out. |
4325 Snap her neck before she can call out. |
4326 Leave. Quickly. |
4327 "No, no... it's not, uh... I mean, I'm not a spy... you see, I woke up on one of the slabs... and..." |
4328 Walk away. |
4329 "I'm a recent initiate. Forgive my ignorance." |
4330 I'm... new here. I'm... trying to learn the routine. |
4331 "I'm... new here. I'm... trying to learn the routine." |
4332 "Yeah, well... what's in a name? Keep the faith, uh, fellow initiate." |
4333 "If you can't help me, then I will find someone else who can. Farewell." |
4334 "I had some questions..." |
4335 "Nothing this day. Farewell." |
4336 "I am here to see Deionarra." |
4337 "Thank you for your time. I must take my leave." |
4338 "Hey! Hey! What are you doing?" |
4339 "I was *going* to talk to this lady. Problem?" |
4340 "Nothing, let's move on." |
4341 "If you're going to rattle your bone-box with Dusties, leave me outta it. Me and them aren't gonna be best bloods... and you shouldn't try and be family with them either. They'd sooner torch or bury you than bend an ear. Don't be barmy; let's just get out of here." |
4342 "Thanks for the advice, but I'm *still* going to talk to this lady." |
4343 "Agreed, let's move on." |
4344 "Hey! Are you deaf? What are you doing?" |
4345 "Look, I'm going to talk to this lady. Problem?" |
4346 "Nothing, let's move on." |
4347 "*Don't* listen to me then - it's your funeral." |
4348 "Yeah, and you can play the dirge. For now, be quiet." |
4349 "Nah, you're right. Forget it. Let's move on." |
4350 Leave. |
4351 Tap her, get her attention. |
4352 Leave. |
4353 You watch her for a while, and the rhythm of her hands causes two memories to surface - one of you playing some sort of stringed instrument, perhaps a harp. The other memory is that of stealing a purse... to your surprise, this last memory gives you a sudden temptation to pick Ei-Vene's pocket. ^NNOTE: You have regained a memory. Memories can give you additional experience points, skills, and may even lead to you gaining more memories later on.^- |
4354 Tap her, get her attention. |
4355 Tap her, get her attention. |
4356 Leave. |
4357 Leave. |
4358 Leave. |
4359 "Huh?" |
4360 "Cell?" |
4361 Frowns, then hisses at you. "Yu no spy!" He makes a shooing motion. "Git! Git!" |
4362 "First, you'll tell me what you're doing here, or I'll call the guards." |
4363 "First, you'll tell me what you're doing here, or I'll call the guards." |
4364 "Answer my damn questions, or I'll make that disguise a reality before you get three paces." |
4365 "Answer my damn questions, or I'll make that disguise a reality before you get three paces." |
4366 The zombie nods at this, and you think you detect him puffing up a little in pride behind his zombie disguise. |
4367 "All right, all right... I'm leaving." |
4368 "Can you help me escape?" |
4369 "So what are you doing here?" |
4370 Lie: "So you're a spy for the Anarchists? Well, I'm spying on the Dusties, too... but I can't speak too much about it right now, if you catch my meaning. What's *your* mission here?" |
4371 Lie: "So you're a spy for the Anarchists? I'm spying on the Dusties... but I can't speak too much about it right now. What are you doing here?" |
4372 "Uh, I don't have time to talk right now... maybe some other time." |
4373 The zombie seems interested. "Yu in trouble? Wutt yu do?" |
4374 "I woke up on one of the slabs upstairs." |
4375 "I got... trapped in here somehow. Can you help me out?" |
4376 "Maybe I'll speak of it another time." |
4377 The zombie's looking at you like you're crazy. "Yu barmee?" |
4378 "Yes, I am barmee. Very barmee." |
4379 "'Barmee'? What's that?" |
4380 "'Barmee'? What's that?" |
4381 "I know it's hard to believe, but I'm not going to lie to you: I woke up from the dead on one of the slabs upstairs." |
4382 "Uh, no... actually, I was trapped in here somehow. Can you help me out?" |
4383 "Forget we spoke. I must be taking my leave." |
4384 He looks at you, then hisses and makes a shooing motion. "Yu barmee! Git away frum me!" |
4385 "I'm not going anywhere. Tell me what you're doing here, or I'll call the guards." |
4386 "I'm not going anywhere. Tell me what you're doing here, or I'll call the guards." |
4387 "You'll answer my damn questions first, or I'll make that disguise a reality." |
4388 "You'll answer my damn questions first, or I'll make that disguise a reality." |
4389 "All right, all right... farewell." |
4390 The fake zombie is looking at you both suspiciously. |
4391 "It's the truth - I woke up on one of the slabs here." |
4392 "Uh, sorry. Actually, I was trapped in here somehow. Can you help me out?" |
4393 "Never mind. I must take my leave now." |
4394 He looks at you, then hisses and makes a shooing motion. "Addle-cuve! Idjit! Git awuh frum me, burk! Guh!" |
4395 "I'm not going anywhere. Tell me what you're doing here, or I'll call the guards." |
4396 "I'm not going anywhere. Tell me what you're doing here, or I'll call the guards." |
4397 "You'll answer my damn questions first, or I'll make that disguise a reality." |
4398 "You'll answer my damn questions first, or I'll make that disguise a reality." |
4399 "All right, all right... I'm going." |
4400 He seems frightened for a moment, then studies you and a sneer crawls across his face. "Yu spill th' dark on me, me spill dark on *yu.* I have friends hid heer, yu got *nubudy.* Yu not s'posd be heer. Duhstees kill yu. Me escape." |
4401 "You won't escape if I KILL you. Now answer my questions, or I'll make that disguise a reality." |
4402 "You won't escape if I KILL you. Now answer my questions, or I'll make that disguise a reality." |
4403 "Burn in hell, then. I'm leaving." |
4404 The zombie's eyes narrow, and he hisses at you. "Yu TRY n' put me in dead-book? I have frens hid heer, yu got *nubudy.* Yu tuch me, my frends kill YU." |
4405 "I'll risk it. Prepare to die." |
4406 "Burn in hell, then. I'm leaving. You better watch yourself... *zombie.*" |
4407 He seems frightened for a moment, then studies your build, and a sneer crawls across his face. "YOO try n' put ME in dead-book? I have frens hid heer, yu got *nubudy.* Yu tuch me, my frends kill YU." |
4408 "I'll risk it. Prepare to die." |
4409 "What if I expose your disguise to the guards?" |
4410 "What if I expose your disguise to the guards?" |
4411 "Burn in hell, then. I'm leaving. You better watch yourself... *zombie.*" |
4412 The zombie's eyes narrow, and he hisses at you. "Yu spill th' dark on me, me spill dark on *yu.* I have friends hid heer, yu got *nubudy.* Duhstees kill yu. Me escape." |
4413 "That was your last chance, corpse. Prepare to die." |
4414 "Burn in hell, then. I'm leaving. You better watch yourself *zombie.*" |
4415 There must be something in your eye that makes the zombie's expression crumble. "Nuh-nuh-no! Dun't cull th' gards!" He looks frightened. "Muh-muh-me spy un Duhstees, say wut I see. Nuh-Nuthin' more." |
4416 "Spy? For who?" |
4417 "What have you seen the Dustmen do?" |
4418 "I had some other questions..." |
4419 "That's all I wanted to know. Farewell, *zombie.*" |
4420 "Nuh-nuh-no! Dun't huurt me!" The fact you outweigh the zombie by several pounds of raw muscle seems to influence his decision, and his expression crumbles. "Dunht huurt me! Muh-muh-me spy un Duhstees, say wut I see. Nuh-Nuthin' more." |
4421 "Spy? For who?" |
4422 "What have you seen the Dustmen do?" |
4423 "I had some other questions..." |
4424 "That's all I wanted to know. Now stay out of my way, *zombie.*" |
4425 The zombie falls into a frightened silence. He seems unwilling to say any more. |
4426 "C'mon. Who are you watching this place for?" |
4427 "C'mon. Who are you watching this place for?" |
4428 "It'll be a LOT less painful for you if you tell me now who you're spying for." |
4429 "It'll be a LOT less painful for you if you tell me now who you're spying for." |
4430 "Never mind then. What have you seen the Dustmen do?" |
4431 "There was something else I wanted to know..." |
4432 "Forget it, then. Farewell, *zombie.*" |
4433 "Luukin' fur me? Why?" He squints at you. "Yu gut muhssage fur me?" |
4434 Lie: "Yes, I have a message for you." |
4435 "Message from who?" |
4436 "No, I don't have a message." |
4437 Hisses angrily. "Then wut yu *want,* burk?!" |
4438 "I'm looking for a way out of here. Can you help me?" |
4439 "I wanted some information..." |
4440 "Tell me what you're doing here, or I'll call the guards." |
4441 "Tell me what you're doing here, or I'll call the guards." |
4442 "I want you to answer my damn questions, or I'll make that disguise a reality before you get three paces." |
4443 "I want you to answer my damn questions, or I'll make that disguise a reality before you get three paces." |
4444 "Sorry to trouble you... whoever you are. Farewell." |
4445 "Wut muhssage?" |
4446 "You are to tell me your mission." |
4447 Lie: "I have your new orders." |
4448 Lie: "I... have your new orders." |
4449 "Sorry, I don't have a message." |
4450 "Never mind. Sorry to trouble you. Farewell." |
4451 His eyes narrow angrily. "Yu NO muhssagerr. Hoo yu?" |
4452 "I'm looking for a way out of here. Can you help me?" |
4453 "I wanted some information..." |
4454 "Tell me what you're doing here, or I'll call the guards." |
4455 "Tell me what you're doing here, or I'll call the guards." |
4456 "I'm asking the questions here, *zombie.* Tell me who you are, or I'll make that disguise a reality." |
4457 "I'm asking the questions here, *zombie.* Tell me who you are, or I'll make that disguise a reality." |
4458 "Sorry to trouble you... whoever you are. Farewell." |
4459 "Me spy on Duhstees. Say wut I see. Nuthin' more." |
4460 "What have you seen the Dustmen do?" |
4461 "I see. There was something else I wanted to ask you..." |
4462 "That's all I wanted to know. Farewell." |
4463 "Nuthin'. They do nuthin'. Can't find nuthin'. Dead, dead, juhst dead people, Duhstees do *nuthin'.*" Eyes narrow in conviction. "Still I watch." |
4464 "I see. There was something else I wanted to ask you..." |
4465 "That's all I wanted to know. Farewell." |
4466 He narrows his eyes, like he's trying to figure you out. "Wut ordrs?" |
4467 "Tell me your mission." |
4468 "I need to find an escape route where I may leave unobserved." |
4469 "I am here to relieve you. Give me all the information you've gathered, all your possessions, then leave." |
4470 "I am here to help you in any way you need." |
4471 "Your orders will have to wait for another time. I will be back." |
4472 He is silent for a moment, then nods slightly, as if in understanding. "Why shud I hulp yu?" |
4473 "Because I need your help." |
4474 "Maybe we could help each other out. What do you want in return?" |
4475 "Because I won't *expose* your little disguise... if you help me." |
4476 "Because I won't *expose* your little disguise... if you help me." |
4477 "You look like someone who'd much rather disguise themselves as a corpse than BE one. That reason enough?" |
4478 "You look like someone who'd much rather disguise themselves as a corpse than BE one. That reason enough?" |
4479 "Forget we met. I must take my leave. Farewell." |
4480 The zombie gives a half-sneer. "Everybodee *needs* sumthin', but nubudy *gives* anything. Yu *give* me sumfin', *maybee* I help." |
4481 "What is it you need?" |
4482 "How about you help me, and I won't call the guards?" |
4483 "How about you help me, and I won't call the guards?" |
4484 "You look like someone who'd much rather be breathing than saying no to me. Now... for the last time: How do I get out of this place?" |
4485 "You look like someone who'd much rather be breathing than saying no to me. Now... for the last time: How do I get out of this place?" |
4486 "Not interested. Farewell." |
4487 He looks you up and down as if wondering if he can take you, stares at your scars, then decides against it. "Hmmph. Yu kin escape through portalz." |
4488 Portals? |
4489 "You won't escape if I KILL you. Now start talking, or I'll make that disguise a reality." |
4490 "You won't escape if I KILL you. Now start talking, I'll make that disguise a reality." |
4491 He seems frightened for a moment, then studies you and a sneer crawls across his face. "Yu spill th' dark on me, me spill dark on *yu.* I have friends hid heer, yu got *nubudy.* Yu not s'posd be heer. Duhstees kill yu. Me escape." |
4492 "Burn in hell, then. I'm leaving." |
4493 "Uh need you t'git a *key* fur me. Wunt iron key tuh embulmuh's rum." |
4494 "You mean this key?" |
4495 "All right. Where is this key?" |
4496 "I don't have time for this. Help me escape, or I'll call the guards." |
4497 "I don't have time for this. Help me escape, or I'll call the guards." |
4498 "I'm not going to go fetch anything for you. Help me escape, or I'll snap your neck right here and now." |
4499 "I'm not going to go fetch anything for you. Help me escape, or I'll snap your neck right here and now." |
4500 "No thanks. Maybe some other time." |
4501 "A dusstie chit hazzit." He points at his eyes. "She haz yuhllo eyez..." He then makes a motion with his hands that reminds you of a pair of cutting shears. "Bladezz on fingerzz." |
4502 "We already crossed paths. Here's the key." |
4503 "A Dustman woman... with yellow eyes and blades on her fingers? All right then. I'll be back with the key." |
4504 "This Dustman woman sounds really attractive. Are you sure you don't want me to introduce the two of you?" |
4505 The zombie blinks. He doesn't seem to have understood you. |
4506 "That was a joke, see, you're sup... forget it, I'll go find your key." |
4507 The zombie squints at you. "If yu're cught, dun't say nothin' bout me, or me gut yu in yur sleep." |
4508 "I'll get your damned key... but you had best watch your threats, you hear me?" |
4509 "I'll be back." |
4510 "I'll get your damned key... but you had best watch your threats, you hear me?" |
4511 "I'll be back." |
4512 "Me gud at duh-guise. Me ulso gut scars. Me wuhr lots of embalming fluid. Me make GUD zumbie." The zombie giggles through stitched lips, then taps his head. "Duhstees stuh-pud." |
4513 This clean, well-dressed man is clearly on his way somewhere. |
4514 "I wait heer fur yu. Get key." The zombie gives you a stomach-churning smile. "Then I help yu." |
4515 "If I can find it, I'll bring it back." |
4516 "Forget it, then." |
4517 The zombie's eyes widen, then he holds his hand out and snaps his fingers. "Gife it t'me." |
4518 "Hold a moment. There's something I want first." |
4519 "Here you go." |
4520 The zombie's eyes widen, and he snatches the key from your hand. He turns it over, nodding all the while. "Gud... gud." |
4521 "Now... how do I get out of here?" |
4522 "Now... there was something I wanted to know..." |
4523 "Wut yu want tuh knuw?" |
4524 "How can I escape from here?" |
4525 "Where was that portal you mentioned again?" |
4526 "Can you disguise me as a zombie?" |
4527 "Can you disguise me as a zombie again?" |
4528 "What are you doing here?" |
4529 Do you know someone named Pharod? |
4530 "I'm missing a journal. Have you seen it?" |
4531 "Can you tell me anything about Dhall?" |
4532 "Can you tell me anything about Deionarra?" |
4533 "Can you tell me anything about Soego?" |
4534 "How did you get to look like that?" |
4535 "How did you get to look like that?" |
4536 "Never mind. I may have some questions later. Don't go anywhere." |
4537 "Fuh-AROD?" The zombie frowns briefly in thought. "Me... heer he live in Hive somewhere." He shakes his head. "Not know where." He frowns again. "Dushties vare-ee mad, thay not LIKE Fuh-arod." |
4538 "Hive?" |
4539 "Why don't the Dustmen like Pharod?" |
4540 "There was something else I wanted to know..." |
4541 "Never mind. I may have some questions later. Don't go anywhere." |
4542 "Slumz ousside this place." |
4543 "Why don't the Dustmen like Pharod?" |
4544 "There was something else I wanted to know..." |
4545 "Never mind. I may have some questions later. Don't go anywhere." |
4546 "He'z a Cullector. Bringz deaderz to Mortuaree, sellz 'em to Dustmen. Bringz LOT uf deaderz. Dushties not know where he getz deaderz. Think he'z puttin' berks in dead-book." |
4547 "Uh... what?" |
4548 "Uh... what?" |
4549 "Oh. There was something else I wanted to know..." |
4550 "Never mind. I may have some questions later. Don't go anywhere." |
4551 "Do' kno. Sum berk peel you?" |
4552 "Uh... what?" |
4553 "Uh... what?" |
4554 "Oh. There was something else I wanted to know..." |
4555 "Never mind. I may have some questions later. Don't go anywhere." |
4556 The zombie tries to speak, pauses, tries again, then shrugs. Apparently, he can't explain it any better. |
4557 "Oh. There was something else I wanted to know..." |
4558 "Never mind. I may have some questions later. Don't go anywhere." |
4559 The zombie grunts. "Yu kin escape through portalz." He waves his hands. "Phoof." |
4560 "Portals? What portals?" |
4563 "Portalz..." The zombie waves around the area. "Portalz evereewheer." |
4564 "Can you show me one of these portals?" |
4567 The zombie nods. "Yu wunt out, go tuh arch on firzzt fluur, nurthwezzt ruum... Yuh need fungur-bone, shape of crook..." He holds up his index finger and bends it into a crook. "When yuh have key, guh to arch, jump ta sucret cryp and ken escape frum here. Secret escape route." He nods eagerly. "Yuh can REST there." |
4568 "I had some other questions..." |
4569 "An arch on the first floor, northwest room? All right, I'll go check it out." |
4570 "Lissen! R'member!" The zombie sounds angry. "Arch, firzzzt fluur, nurthwezzt ruum..." He holds up his index finger and bends it. "Yuh need finger bone, bent. Yuh guh ta sucret cryp. Escape route. Yuh ken REST there." |
4571 "There was something else I wanted to know..." |
4572 "Arch, first floor, northwest room, opens with a crooked finger bone? All right, I got it this time." |
4573 "Scribe." Shrugs. "Old. Yellow." |
4574 "There's nothing more to be said, I suppose. I wanted to know something else..." |
4575 "Never mind. I may have some questions later. Don't go anywhere." |
4576 "Hunh?" Frowns. "Hoo shee?" |
4577 "Forget it. I wanted to know something else..." |
4578 "Never mind. I may have some questions later. Don't go anywhere." |
4579 "Guide. He at Mortuary frunt door. Wut yu wunt wi' him?" |
4580 "What do you know about him?" |
4581 "Never mind. I may have some questions later. Don't go anywhere." |
4582 "Actz strange, not Duhstie, not Anarchizt, eyez changed..." Shrugs. "Likez ratz. Strange." |
4583 "Good thing he's the only strange one around here. There's something else I wanted to know..." |
4584 "Never mind. I may have some questions later. Don't go anywhere." |
4585 You see the false zombie. You're amazed at the man's disguise... his breathing is so subdued, you can barely see it. |
4586 "Greetings." |
4587 "Greetings." |
4588 "Greetings." |
4589 "Greetings." |
4590 Leave him alone. |
4591 The zombie quickly glances around to see if anyone is watching, then turns to face you. "Wut?" |
4592 "Here's that embalming room key you wanted." |
4593 "Here's that embalming room key you wanted." |
4594 "Where is that key you mentioned again?" |
4595 "I had some questions for you..." |
4596 "Never mind." |
4597 The zombie glances around to see if anyone is watching, then makes a shooing motion and hisses at you. "Guh 'way! Git!" |
4598 "No. I had some questions for you, first..." |
4599 "Never mind then." |
4600 "Never mind then." |
4601 "Me gud at duh-guise. Me ulso gut scars. Me wuhr lots of embalming fluid. Me make GUD zumbie." The zombie giggles through stitched lips, then taps his head. "Duhstees stuh-pud." |
4602 "Yeah, they're the stupid ones all right." |
4603 "Doesn't that hurt?" |
4604 "That disguise is pretty good. Say... can you disguise me as a zombie, too?" |
4605 "There was something else I wanted to know..." |
4606 "I have to leave. Farewell." |
4607 The sarcasm is evidently lost on the zombie, who nods eagerly. "Stuh-pud Duhstees. Me make GUD zumbie." |
4608 "Doesn't that hurt?" |
4609 "That disguise is pretty good. Can you disguise me as a zombie?" |
4610 "There was something else I wanted to know..." |
4611 "I have to leave. Farewell." |
4612 "There was something else I wanted to know..." |
4613 "I have to leave. Farewell." |
4614 He looks at your scars. "I ask yu same question. Me, it not hurt much." Claps his chest. "Me TUFF." |
4615 "That disguise is pretty good. Can you disguise me as a zombie?" |
4616 "There was something else I wanted to know..." |
4617 "I have to leave. Farewell." |
4618 "There was something else I wanted to know..." |
4619 He looks you up and down for a few moments, mumbling to himself, then nods. "U-huh. Me need jar uf embalming flew-id." Points at the scars on your chest. "N' some needle and thread." |
4620 "Here you go." |
4621 "I'll think about it. I had some other questions..." |
4622 "No thanks. Maybe some other time... farewell." |
4623 "Some embalming fluid and some thread? I'll go see if I can find some." |
4624 He looks you up and down with a strange expression. "U be GUD zumbie. I cud make u a zumbie? GUD dis-gize." |
4625 "Thanks anyway. I had some other questions for you..." |
4626 "Sure. Can you do it?" |
4627 "Why not? I already feel like one of the walking dead." |
4628 "No... no... that's all right. Farewell." |
4629 The zombie takes the items from you, then sets to work... |
4630 Try to hold still. |
4631 Try to hold still. |
4632 Try to hold still. |
4633 The zombie liberally applies the embalming fluid to your body, then stitches up several of your scars. Working from your feet upwards, he stitches up your scars, then finishes off the disguise by stitching up your lips. |
4634 "Mmm-hmmph-mmm... Fanks." |
4635 "Mmm-hmmph-mmm... Fanks." |
4636 "Mmm-hmmph-mmm... Fanks." |
4637 The zombie holds up his hand. "Curful! Talk pulls stitches out, ruin diz-gize. Zumbie no talk. Yoo got to talk? Talk slow, curful." ^NNOTE: Take heed that no one expects zombies to talk. If you speak to someone as a zombie, you run the risk of exposing your disguise.^- |
4638 "Mmph... mmm. I... understand." |
4639 The zombie frowns. "Diz-gize wun't last long... um-balming fluid dry up, stitchez fall out." He shrugs. "Prob-lee not last ousside Mortuaree. Uhnd no running! Yoo run, yoo ruin whole diz-gize." ^NNOTE: Equipping weapons and/or running will instantly nullify your zombie disguise. If you find a new weapon, hold off on equipping it until you no longer wish to be disguised. If you have Always Run on, be sure to switch it off if you want to maintain the disguise when you finish speaking to Vaxis.^- |
4640 Nod again, leave. |
4641 The 'zombie' frowns. "Yu look familer. Me see yoo beefor?" |
4642 "Maybe. Where have you seen me?" |
4643 X. |
4644 To your surprise, the zombie turns away from you... he is starting to glance around fearfully. |
4645 "You won't talk? Then get ready to start screaming." |
4646 "Never mind then. What have you seen the Dustmen do?" |
4647 "There was something else I wanted to know..." |
4648 "Forget it, then. Farewell, *zombie.*" |
4649 The zombie is watching you both fearfully. He is still silent... but something in his expression tells you Morte's guess was right on the mark. |
4650 "The Anarchists, huh? That who you're watching this place for?" |
4651 "It'll be a LOT less painful for you if you tell me now why the Anarchists want you to spy on this place." |
4652 "Never mind then. What have you seen the Dustmen do?" |
4653 "There was something else I wanted to know..." |
4654 "Forget it, then. Farewell, *zombie.*" |
4655 The zombie looks disappointed, but he shrugs and begins to fish deeply into his stained tunic. "Beehn quiet, Duhsties beehn quiet, nuthin' new since lahst rehport." After a few moments, he hands you some items, then grunts. "Heer." Judging by the smell, they must have been hidden so as to avoid turning up if he was searched. "Me leeve in shurt while." |
4656 "Leave? How?" |
4658 The zombie grunts. "Portal's an arch - fizzzt floor, nurthwest ruhm, needs skel-tun finger bone tuh open." He nods. "Guud luhk." |
4659 "Uh... all right." |
4660 The zombie's eyes narrow, and he hisses at you. "Yu TRY n' put me in dead-book? I have frens hid heer, yu got *nubudy.* Yu tuch me, my frends kill YU." |
4661 "That was your last chance. Prepare to die." |
4662 "Burn in hell, then. I'm leaving. You better watch yourself... *zombie!*" |
4663 He seems frightened for a moment, then studies your build, and a sneer crawls across his face. "YOO try n' put ME in dead-book? I have frens hid heer, yu got *nubudy.* Yu tuch me, my frends kill YU." |
4664 "How about I expose your disguise to the guards?" |
4665 "How about I expose your disguise to the guards?" |
4666 "I'll risk it. Prepare to die." |
4667 "Burn in hell, then. I'm leaving. You better watch yourself... *zombie.*" |
4668 The zombie's eyes narrow, and he hisses at you. "Yu spill th' dark on me, me spill dark on *yu.* I have friends hid heer, yu got *nubudy.* Duhstees kill yu. Me escape." |
4669 "That was your last chance, corpse. Prepare to die." |
4670 "Burn in hell, then. I'm leaving. You better watch yourself... *zombie.*" |
4671 "Huh?" |
4672 "Portals?" |
4673 "Do you know someone named Pharod?" |
4674 "I have to leave. Farewell." |
4675 Morte breaks in, whispering. "By the powers... this berk's an *Anarchist.* Posing as a zombie's got to be a first for those addled sods." |
4676 "Anarchist?" |
4677 "Anarchists... they're a faction..." Morte looks like he's about to let loose a torrent of insults, then notices the zombie staring at you both, listening intently. "...they, uh, want to *liberate* everyone from the chains of government. Tear down the old, establish a new order with no order at all." |
4678 Truth: "That seems like a noble pursuit. Order could use a good tearing down every once in a while." |
4679 Lie: "That seems like a noble pursuit. Any Anarchist dedicated to such a lofty goal is *definitely* a friend of mine." |
4680 "That seems pretty... contradictory." |
4681 "That has to be one of the most stupid things I've ever heard." |
4682 Truth: "That doesn't seem constructive to anyone. Some order, some law is always necessary for progress to be made." |
4683 Whispers: "He's wondering if you're crazy, loco, a cackle, addled... and so am I. Now stow the 'I woke up from the dead' talk, willya?! Ye're embarrassing me." |
4684 "I'm embarrassing YOU?" |
4685 "I just wanted to know what this... corpse... was talking about. All right?" |
4686 "It's not my fault that no one in this crazy... "barmy"... place speaks like a normal person... or LOOKS like one." |
4687 "Look, I'm NOT going to lie to this guy. It's better we be up front with him." |
4688 Morte sighs. "Look, chief... you gotta get your wits about you. You can't go around telling everybody the TRUTH all the time. We can't have every cony-catcher we meet taking us for marks, right?" |
4689 "Cony-Catcher?" "Marks?" "What th- oh, never mind." |
4690 "Stow it, Morte." |
4691 "I'll... keep that in mind. I want to speak to this 'zombie' some more." |
4692 "Hold on..." Morte sounds surprised. "This berk must be an *Anarchist.* Heh. Posing as a zombie's got to be a first for those addled sods." |
4693 "Anarchist?" |
4694 "Anarchists... they're a faction that wastes their time peeping on authority figures and looking for ways to tear down anything that stinks of order or control." Morte snorts. "The Anarchists think every berk across the planes'll be free and happy to seek out their own 'truth' once the establishment is burned to the ground. They want to establish a new order - no order at all." |
4695 Truth: "That seems like a noble pursuit. Order could use a good tearing down every once in a while." |
4696 "That seems pretty... contradictory." |
4697 "That has to be one of the most stupid things I've ever heard." |
4698 "Whatever." |
4699 Truth: "That doesn't seem constructive to anyone. Some order, some law is always necessary for progress to be made." |
4700 "He's saying this Pharod berk has been selling a lot of deaders... corpses... to the Dustmen. That's what Collectors do: they gather dead bodies and sell them to the Dustmen. Sounds like this Pharod's been selling so many deaders that the Dusties think he's been putting Hivers in the dead-book before their hour's up... y'know, killing people." |
4701 "I see. There was something else I wanted to know..." |
4702 "This Pharod sounds like a saint. I may have some questions later. Don't go anywhere." |
4703 "He wants to know if somebody robbed you. Probably what happened." |
4704 "I see. There was something else I wanted to know..." |
4705 "Yeah, I'm looking forward to finding this thief. Look, I may have some questions later. Don't go anywhere." |
4706 "Yeah, *they're* the stupid ones all right." |
4707 Statistics Screen |
4708 "I can't believe you're going through with this. How barmy ARE you?" |
4709 Priest Scroll |
4710 "Can't you make the stitches on his lips any tighter?" |
4711 "Stuwh vit, Murte-" |
4712 "Mmm-HMMPH!" |
4713 Litany of Curses |
4714 Central Chamber |
4715 A preparation room. |
4716 A receiving room. |
4717 Crematorium |
4718 STR |
4719 Godsman Receipt |
4720 Receipt |
4721 Unfolding Portal |
4722 Tongs |
4723 Forge Hammer |
4724 Iron Ore |
4725 Antler Axe |
4726 Poor Quality Stiletto |
4727 High Quality Sledgehammer |
4728 Morte's Bite |
4729 "Aren't you supposed to be gone? Guards! Escort this berk out of here!" |
4730 Leave. |
4731 "Help! Guards! Guards!" |
4732 Attack. |
4733 Leave. |
4734 "Powers above! Our machinery is destroyed! Where'll the factol get the money to pay us now? It's a good thing we're devoted to the cause. Well, it's back to work for me... doubly hard, this time. Hell of a test, I say." |
4735 Leave. |
4736 "Hail, brother! I wish I could take the time to talk to you, but molten steel waits for no one. If you need something, speak to the supervisors over there... they have time." |
4737 "All right. Good luck." |
4738 "So you're investigating the murder, eh? I can't say I was too sorry to see that bastard taken down, but then, there wasn't anyone who didn't have it in for that bubber. Where should you look? I don't know." |
4739 "But you have more you'd like to tell me, don't you?" |
4740 "But you have more you'd like to tell me, don't you?" |
4741 "All right. Can you give me pointers on this forge again?" |
4742 "All right. Thanks for your time." |
4743 "Yeah, well..." The smith looks around furtively. "Your best bet might be to start with the supervisor. She looks a little piqued these days. I don't think she did it, but I think she might have an idea who did." |
4744 "The supervisor? Where could I find her?" |
4745 "Thanks for your time. Farewell." |
4746 "No, that's pretty much all I have to say to you." |
4747 "All right. Can you give me pointers on how to use the forge again?" |
4748 "All right. Thanks for your time." |
4749 "You want to work the forge. First you'll need a protective apron. Then you'll need to find some tongs, a hammer, and a free anvil. Then you get a lump of iron, place it in the fire until it gets hot enough to shape, and then pound the devil out of it on the anvil. When you've achieved the shape you need, dunk it in the water bucket nearby. That's the crash course, mind you... you need some skill to handle it." |
4750 "How hard can that be?" |
4751 "All right. I have some other questions." |
4752 "All right. Thanks." |
4753 "You can usually find her down by the clerk's office... watching us. Hells, I guess it's her job, but I can be trusted to do it." |
4754 "Thanks. I had some other questions." |
4755 "If you could be trusted to do it, you wouldn't need a supervisor. Farewell." |
4756 "I'd imagine. Farewell." |
4757 "You'd be surprised, berk. Get out of here. I'm busy." |
4758 Leave. |
4759 "You'd be surprised, berk. Get out of here. I'm busy." |
4760 "Yeah? What? Hurry it up. I'm busy here." |
4761 "Who are you?" |
4762 "Where can I find the clerk's office?" |
4763 "Where's your supervisor?" |
4764 "What do you do around here?" |
4765 "What can you tell me about the Godsmen?" |
4766 "What I am is too busy to stand around gabbing with folks. You got a purpose here?" |
4767 "Well, yes." |
4768 "No. Not really." |
4769 "Then stop wasting my time. I'm on a schedule. Good day." |
4770 Leave. |
4771 "You see that room down there with the desk in it and the old guy sitting behind it? That's the clerk's office, and the clerk sitting in there. You need anything else, or can I get back to work?" |
4772 "I have more questions." |
4773 "No, that's it. So long." |
4774 "Oh, I sit around with my feet up all day. Look, I don't mean to be rude, but it's fairly obvious what I'm doing here - I'm forging steelwork. And if I don't get back to it soon, I'll have to start over." |
4775 "All right, all right. I have a few more questions." |
4776 "Thanks for your time. So long." |
4777 "No need for that attitude, 'friend.' Good day." |
4778 The smith stops working and looks at you, as if measuring you. "A Godsman is a basher who believes that we can all be gods. Even you. Don't matter if it's for good or for ill - we all go through our existences learning how to evolve ourselves into ever-more perfect forms. Another definition of Godsman is someone who starts to get peery of people who ask him questions they really should know the answers to." |
4779 "So what you're saying is that we've got tests to overcome and we become greater because of it?" |
4780 "So what you're saying is that you're not the best person to talk to about this right now?" |
4781 "Thanks. I'll be off now." |
4782 "What I'm saying is that you should talk t' one of the factotums through that door over in the east wall - they've got nothing better to do with their time. I have. Good day." |
4783 "I have a few more questions." |
4784 Leave. |
4785 "Friend, I think you've managed to work that forge enough. Everyone believes you've got... errr... some skill at it. Stand aside and let someone who really needs to use it at it." |
4786 "All right, fine." |
4787 "Powers above! Our machinery is destroyed! Where'll the factol get the money to pay us now? It's a good thing we're devoted to the cause. Well, it's back to work for me... doubly hard, this time. Hell of a test, I say." |
4788 Leave. |
4789 "Powers above! Our machinery is destroyed! Where'll the factol get the money to pay us now? It's a good thing we're devoted to the cause. Well, it's back to work for me... doubly hard, this time. Hell of a test, I say." |
4790 Leave. |
4791 "Forget it." |
4792 "There are some that have signed a contract allowing the Dustmen to use their bodies once they have died. It is possible that you were caught in an... unusual mix-up. You seem much brighter than our regular zombies." |
4793 "People sell their bodies after death to you?" |
4794 "Oh. I had some other questions..." |
4795 "I don't have time for this. Farewell." |
4796 "Oh, yes. In exchange for a small sum of copper, many are willing to sell a body they will no longer need when they reach the True Death." |
4797 "What do you do with these bodies?" |
4798 "I... see. Do you mind if I ask you some other questions?" |
4799 "Thanks for the information. Farewell." |
4800 "The shells perform menial tasks around the Mortuary. They haul bodies, clean floors, assist us in preparing bodies for burial... relatively simple tasks. It is unfortunate, but they are not capable of following any complicated instructions." |
4801 "Well, 'Contracted' or not, how did I get here if I wasn't dead?" |
4802 "I... see. Do you mind if I ask you some other questions?" |
4803 "Thanks for the information. Farewell." |
4804 Soego nods. "You may ask your questions." |
4805 "I'd like to leave. Can you guide me to the exit?" |
4806 "Can you get me out of here?" |
4807 "Do you know there's a corpse up on the second level that's a human in disguise?" |
4808 "Pardon?" |
4809 "If I may ask... are you all right? You look tired." |
4810 "You're Soego, right? I heard you're a little odd for a Dustman. That you like rats." |
4811 "You're Soego, right? I heard you're a little odd for a Dustman. That you like rats." |
4812 Mirror of Quality |
4813 Iron Ore |
4814 P3 SFull |
4815 Silver Earring |
4816 Xachariah's Heart |
4817 Soul Exodus |
4818 Repel Undead |
4819 Xachariah's Liver |
4820 Cobblestone |
4821 Clipped Copper Piece |
4822 Angyar's Dead Contract |
4823 Copper-Eyes Dead Contract |
4824 Forged Dead Contract |
4825 Pole Arm |
4826 Skull Pendant |
4827 Small Sword |
4828 Adahn's Dagger |
4829 Adahn's Ring |
4830 Flat, Black Token |
4831 Rat Charm |
4832 "Do you know someone named Pharod?" |
4833 "I'm missing a journal. Have you seen one?" |
4834 "Never mind. I must take my leave. Farewell." |
4835 "Never mind. I must take my leave. Farewell." |
4836 "There's a man disguised as a corpse upstairs. I think he's spying on the Dustmen." |
4837 "There's a man disguised as a corpse upstairs. I think he's spying on the Dustmen." |
4838 "Forget it. I had some other questions..." |
4839 "Never mind. I must take my leave. Farewell." |
4840 "What? Why would anyone...?" Soego's voice suddenly drops to a hiss and his lips peel back to reveal a row of jagged teeth. "An *Anarchist.*" His eyes gleam a bright red. "An Anarchist. *Here.*" He suddenly seems to remember your presence, and he composes himself. "Thank you for informing me. I will see to it that the guards handle this matter." |
4841 UNFOLDING PORTAL Weight: 10 Usable only by Nameless One This is a shimmering piece of filigreed metalwork that you picked up in the Great Foundry. It looks almost gauzy. Sharp edges protrude from it. You have no idea where it goes right now, but it must be important if you commissioned it for yourself. All you need to do to activate it is find the proper key. |
4842 TONGS Weight: 5 Soot-covered tongs used to hold iron ore in the heat of a foundry fire. |
4843 FORGE HAMMER Weight: 4 A hammer used to beat heated iron ore into shape. It's very heavy. |
4844 IRON ORE Weight: 5 A lump of iron ore. |
4845 POOR QUALITY SLEDGEHAMMER Damage: 2-7 Crushing Speed: 8 Weight: 10 Proficiency: Clubs Usable only by Fighters This hammer is little more than a heavy lump of metal on the end of a stout stick. It's powerful, yes, but the balance is poor and it's entirely ungraceful. |
4846 HIGH QUALITY SLEDGEHAMMER Damage: 1-10 Crushing Speed: 8 Weight: 9 Proficiency: Hammers Usable only by Fighters This is a well-crafted hammer, well-balanced and pleasing to the eye. Don't be fooled by its appearance - this weapon is dangerous. It requires two hands and the desire to inflict crushing damage on your enemies. |
4847 HIGH QUALITY STILETTO Damage: 1-4 Piercing Speed: 1 Weight: 1 Proficiency: Edged Not usable by Priests This slim dagger is a beauty among its kind. It is a one-handed thrusting weapon. |
4848 POOR QUALITY STILETTO Damage: 1-2 Piercing Speed: 2 Weight: 1 Proficiency: Edged Not usable by Priests This squat dagger, while ideally a thrusting weapon, looks like it would be better used as a paperweight. It is not sharp or well-balanced, and might actually hinder you in combat. |
4849 ANTLER AXE Damage: 2-7 Slashing Speed: 8 Weight: 8 Proficiency: Axes Usable only by Fighters Primitive cultures often times used parts of animals as weapons. This appears to be the horns of some creature that have been made into a crude battle axe of sorts. |
4850 COBBLESTONE Weight: 3 This is a polished cobblestone that was lodged in the zombie's skull. It still has traces of brain matter dripping from it. |
4851 LEATHER APRON Weight: 5 This looks to be a heavy apron made from the hide of some creature. Aprons such as these are used to protect workers clothes from the heat of the forge. |
4852 "No problem. I had some other questions..." |
4853 "Never mind. I must take my leave. Farewell." |
4854 "Never mind. I must take my leave. Farewell." |
4855 You are about to mention it, when suddenly you stop. You feel a strange prickling sensation as you look at Soego... for some reason, you don't think you should say anything. |
4856 "I hear you're a strange one, Soego. That you like rats." |
4857 "Uh... say, I wanted to ask you something." |
4858 "Never mind. I must take my leave. Farewell." |
4859 "Never mind. I must take my leave. Farewell." |
4860 Soego falls silent for a moment, studying you. His eyes gleam a bright red, and he gives a soft hiss. "I think you have outstayed your welcome." To your surprise, he takes a step back and claps his hands sharply three times. In response, a great iron bell starts tolling throughout the Mortuary. |
4861 "What the...? What are you doing?" |
4862 "All right, then. Prepare to die, Soego." |
4863 Soego manages a weak smile, and the corners of his mouth twitch slightly. "I have recently taken ill... minor fevers, nothing more. Sometimes they make sleep... difficult." |
4864 "Anything I could do?" |
4865 "Oh. I had some other questions..." |
4866 "I see. Well, I must take my leave. Farewell." |
4867 "I see. Well, I must take my leave. Farewell." |
4868 Soego shakes his head. "No, no, thank you for your concern... I will endure." He frowns slightly. "Was there something else you wanted?" |
4869 "Yes. I had some other questions..." |
4870 "No, I won't trouble you anymore. Thanks for the information." |
4871 "No, I won't trouble you anymore. Thanks for the information." |
4872 "Pharod? Of course I know him." He frowns, and his eyes gleam red. "A ghoulish man. No respect for the dead, and even less for the living. He is a scavenger. A Collector." |
4873 "Collector?" |
4874 "Do you know where I could find him?" |
4875 "Oh. I had some other questions..." |
4876 "I see. Perhaps I should take my leave." |
4877 "I see. Perhaps I should take my leave." |
4878 "Collectors make their living gathering corpses and bringing them here to the Mortuary. We then make sure the bodies receive a proper burial." |
4879 "So if a Collector found a body... mine, for example... they might have brought it here and sold it to you?" |
4880 "So this Collector, Pharod... do you know where I could find him?" |
4881 "Oh. I had some other questions..." |
4882 "I see. Well, I must take my leave. Farewell." |
4883 "I see. Well, I must take my leave. Farewell." |
4884 "Yes." |
4885 "Hmmmm. Suddenly it's extremely important that I find this Pharod. Do you know where I could find him?" |
4886 "Oh. I had some other questions..." |
4887 "Thanks for the information. Farewell." |
4888 "Thanks for the information. Farewell." |
4889 "I know he resides in the Hive, the slums outside the Mortuary, but I do not know exactly where. Some of the other Collectors may know, if they'll talk to you." |
4890 "What do Collectors do again?" |
4891 "Oh. I had some other questions..." |
4892 "Thanks for the information. Farewell." |
4893 "Thanks for the information. Farewell." |
4894 "A journal?" Soego seems confused. "No, I have not seen one." |
4895 "Never mind then. I had some other questions..." |
4896 "Thanks anyway. Farewell." |
4897 "Thanks anyway. Farewell." |
4898 You see a tired-looking man in a black robe. His narrow face is extremely pale, and he doesn't look as if he has been sleeping: his shoulders are slumped, and the flesh sags loosely beneath his bloodshot eyes. He looks so lost in thought he doesn't even notice you. |
4899 "Greetings." |
4904 "Greetings..." The man turns to face you and makes a slight bow. You suddenly notice that his eyes aren't bloodshot so much as they have a red tinge to them. "I am Soego. How may I..." He suddenly seems to notice your scars, and the corner of his mouth twitches. "I'm sorry, sirrah, are you lost?" |
4905 "Yes." |
4906 "No." |
4907 "No, I'm not lost. I had some questions..." |
4908 "No. I was merely looking for the exit. Farewell." |
4909 "Well, then..." The corners of Soego's mouth twitch again, as if in anticipation. "Let me call the guards to lead you out. Stand for a moment." He looks like he is about to call the guards. |
4910 "Hold a moment! Please... there's no need to call the guards. I came in for an interment earlier, and I just got turned around in the halls... Can you please just lead me out?" |
4911 "No! I'm not lost - I misspoke." |
4912 Snap his neck before he can call out. |
4913 Snap his neck before he can call out. |
4914 Leave. Quickly. |
4915 Wait. |
4916 "I do not recall admitting you." Soego looks at you suspiciously, and his eyes gleam red in the light of the torches. "May I ask what you are doing here?" |
4917 "I was here for an interment earlier, paying my respects. I'm ready to leave... but I seem to have gotten turned around. Can you help me find the exit?" |
4918 "That is none of your concern." |
4919 "I awoke on one of the slabs in your preparation room." |
4920 "I'm here to see someone." |
4921 "I was here for an interment, but there seems to have been a mistake." |
4922 Lean in as if to whisper to him, then when he leans in, snap his neck. |
4923 Leave. Quickly. |
4924 He seems surprised. "You... woke up on one of the slabs upstairs?" |
4925 "Uh, no. I misspoke." |
4926 "Yes. I know this is hard to believe, but it's the truth: I woke up on one of your slabs upstairs." |
4927 Soego nods. "Who are you here to see? I would be more than happy to direct you." |
4928 "It is none of your concern." |
4929 "I am here to see Dhall." |
4930 "I am here to see Deionarra." |
4931 Lie: "Uh... Adahn. Does he still work here, or...?" |
4932 Lie: "Uh... Adahn. Does he still work here, or...?" |
4933 "Uh, no one. I misspoke." |
4934 "Dhall? Dhall the Scrivener can be found in the receiving room on the upper floor." The corner of Soego's mouth twitches briefly. "He is rather busy and his health is failing. Unless you have pressing business, I would not disturb him." |
4935 "What's wrong with Dhall?" |
4936 "The receiving room?" |
4937 "Very well. I will keep my visit with him brief. Farewell." |
4938 "Yes... the receiving room is where the bodies from the city are taken when they are brought here. They are recorded and then prepared for burial." |
4939 "What's wrong with Dhall?" |
4940 "Thank you for your directions. I will keep my visit with Dhall brief. Farewell." |
4941 "Oh, there is nothing wrong with him. Dhall is..." Soego clicks his teeth. "...*old.* His long devotion to cataloging the dead has nearly run its course. Death will no doubt soon follow the wasting sickness he has contracted." |
4942 "Very well. I will keep my visit with him brief. Farewell." |
4943 "Deionarra? There is a woman by that name interred in the northwest memorial hall. Is that who you are looking for?" |
4944 "Yes... can you tell me what happened to her?" |
4945 "Yes. I will go pay my respects now." |
4946 "I do not know, but she has been here for quite some time. Her father might know what befell her... he visits here from his offices in the Upper Ward frequently. It was his wish that she be placed in the memorial hall here." |
4947 "Thank you for the directions. I will go pay my respects." |
4948 "Adahn..." Soego's eyes narrow, and the red tinge you saw in them before seems more pronounced. "No one of that name resides within the Mortuary halls, living or dead." His mouth twitches, and to your surprise, he sniffs the air for a moment. |
4949 "Uh... then I must have misspoke." |
4950 The corners of Soego's mouth twitch again, and his eyes gleam. "Then what is your business here?" |
4951 "I was here for an interment earlier, paying my respects. I'm ready to leave... but I seem to have gotten turned around. Can you help me find the exit?" |
4952 "None of your concern." |
4953 "I woke up on one of the slabs in your preparation room." |
4954 "I'm here to see someone." |
4955 "I was here for an interment." |
4956 Lean in as if to whisper to him, then when he leans in, snap his neck. |
4957 Soego frowns as you lean in, and you notice he sniffs the air, as if testing it. His eyes suddenly narrow, and he looks like he is about to call for the guards. |
4958 Snap his neck before he can call out. |
4959 Snap his neck before he can call out. |
4960 As you lunge for him, Soego leaps back, his eyes gleaming red and his teeth bared. With a hiss, he claps his hands together sharply three times. In response, a great iron bell starts tolling throughout the Mortuary. |
4961 "All right then..." |
4962 "Who was being interred? Perhaps the services are taking place somewhere else in the Mortuary." |
4963 "You misunderstand... the interment was ME." |
4964 "Pardon... I misspoke. I don't know the name of the deceased." |
4965 "The name is Deionarra." |
4966 "Well..." Soego squints. He seems confused. "Obviously a mistake has been made. Either you were brought here by blood relatives, other Dustmen, or..." Soego suddenly hisses, as if an unpleasant thought had just occurred to him. "Or one of the *Collectors.*" |
4967 Lie: "The name is... uh, Adahn." |
4968 Lie: "The name is... uh, Adahn." |
4969 Lean in as if to whisper something to him, then snap his neck. |
4970 Run for it. |
4971 "Collectors?" |
4972 "Yes, Collectors... packs of scavengers that bring the bodies of the dead to us. They may have thought you dead..." Soego hisses, and his eyes gleam. "...and they are so copper-blind they wouldn't have cared to check before delivering you here." Soego studies you. "It is fortunate you awoke... or you may have reached the True Death before your time." |
4973 "Then there's been a mistake... and I'd like to leave. Now." |
4974 Soego nods, and the corner of his mouth twitches. "Why... of course, of course. Let me open the front gate for you." |
4975 "All right." |
4976 "All right." |
4977 "You?" |
4978 "Yes, *me.* I woke up on one of your slabs upstairs." |
4979 "Pardon... I misspoke." |
4980 As you approach, Soego sniffs the air, and he looks up. When he sees you, he frowns. "I unlocked the gate for you. Why are you still here?" |
4981 "I had some questions for you before I left." |
4982 "I am heading for the gate now. Farewell." |
4983 As you approach, Soego sniffs the air, and he looks up. When he sees you, he bows slightly. "Did you find what you were looking for?" |
4984 "Yes, thank you. Pardon me, I've gotten all turned around in these halls... can you help me find the exit?" |
4985 "Yes. I want to leave now. Can you take me to the exit?" |
4986 "Yes, and I am heading for the gate now. Farewell." |
4987 Soego nods, and the corner of his mouth twitches. "Why... of course. These halls *can* be confusing to visitors. Let me open the front gate for you." |
4988 "Thank you." |
4989 "Thank you." |
4990 "This is most odd." Soego's eyes gleam red, and the corners of his mouth twitch slightly, as if in anticipation. "Mayhap..." He sneers, displaying a row of sharp, dirty teeth. "Mayhap I should call the guards? Yes... yes, I think I will do that." |
4991 "Hold a moment! I was lost... I just got turned around in the halls here, and I can't seem to find the exit. Can you help me?" |
4992 "Stop! Don't call the guards! I just want to get out of here... can you help me?" |
4993 Snap his neck before he can call out. |
4994 Snap his neck before he can call out. |
4995 "Summon them, then. I'd like to meet them." |
4996 Soego nods... and his mouth twitches again. He doesn't even seem to be aware of it. "Return when you have paid your respects, and I will unlock the front gate for you. It is after nine bells, so you'll have to leave as soon as you conclude your business." |
4997 "You know, I could do this another time. Can you let me out now?" |
4998 "Thank you. I will return." |
4999 "I really don't have time for this. Farewell." |
5000 This huge axe is a double-bladed weapon topped with a spike. This weapon requires two hands to use, but the long handle allows the wielder to put considerable force into the swing. It looks like a lump of iron with sharpened edge, and the balance is way, way off. This is a weapon of last resort. |
5001 This hammer is little more than a heavy lump of metal on the end of a stout stick. It's powerful, yes, but the balance is poor and it's entirely ungraceful. This weapon requires two hands. |
5002 This is a well-crafted hammer, well-balanced and pleasing to the eye. Don't be fooled by its appearance - this weapon is dangerous. It requires two hands and the desire to inflict crushing damage on your enemies. |
5003 HIGH QUALITY STILETTO Damage: 1-4 Piercing Weight: 1 Speed: 1 Proficiency: Edged Not usable by Priests This slim dagger is a beauty among its kind. It is a one-handed thrusting weapon. |
5004 This squat dagger, while ideally a thrusting weapon, looks like it would be better used as a paperweight. It is not sharp or well-balanced, and might actually hinder you in combat. |
5005 This is a handful of Ingress' living teeth. Apparently, they didn't want to go with her back through the portal to her home plane. They rattle amongst themselves whenever they are held close together; they remind you of a bunch of creepy ivory hopping bugs. |
5006 COBBLESTONE Weight: 3 This is a polished cobblestone that was lodged in the zombie's skull. It still has traces of brain matter dripping from it. |
5007 XACHARIAH'S HEART Weight: 10 Usable only by Fighters This blackened, fist-sized object looks more like a lump of burned charcoal than Xachariah's heart. It is extremely heavy for its size, and cracks run across its surface... it looks like it might break in two at any moment. Handling it leaves strange rust-colored streaks on your hands that won't come off. |
5008 SILVER EARRING Weight: 0 This is a small silver earring you recovered from the drunken harlot outside the Smoldering Corpse Bar. |
5009 CLIPPED COPPER PIECE Weight: 0 This copper piece has been "clipped"... most of the copper has been shaved off, no doubt to still keep the appearance it is a coin and allowing the 'clipper' to use the shaved copper to make another coin. It is worthless. |
5010 SOUL EXODUS Weight: 1 |
5011 XACHARIAH'S LIVER Weight: 3 Xachariah's liver looks like a huge, dead slug - it has the texture of a wineskin that has been sitting in a mud puddle for a few years. Enough embalming fluid has been pumped into the organ to preserve it, but the smell of rot and the smell formaldehyde seem to be fighting for dominance. |
5012 ANGYAR'S DEAD CONTRACT Weight: 0 This crisp parchment has a musty smell about it, like it has been stored in an attic for too long. From what you can make out from the tiny, cramped writing, this document seems to be a contract between two parties: The Dustman faction and a man named "Angyar." In exchange for thirty copper pieces, Angyar has signed away the rights to his corpse to the Dustmen, presumably so that they can use him as a worker in the Mortuary. |
5013 DECANTER Weight: 2 This is a normal, stoppered flask. There's a small quantity of water inside. |
5014 ADAHN'S RING Weight: 0 This is a gift you received from Adahn when you bid him farewell in the Smoldering Corpse Bar. It's a featureless metal ring that looks extremely thick and heavy, but it is almost weightless. It seems to shift as you watch, changing from silver, to bronze, to gold. |
5015 ADAHN'S DAGGER Damage: 2-5 Piercing THAC0: +1 Speed: 1 Weight: 0 Proficiency: Edged Not usable by Priests This is a gift you received from Adahn when you bid him farewell in the Smoldering Corpse Bar. It's a featureless metal dagger with a solid silver hilt. It is difficult to get a feel for its balance, as it is almost weightless. The dagger blade itself is made of some strange metal that shifts as you watch it, changing from silver, to bronze, to gold. |
5016 Repel Undead |
5017 FORGED DEAD CONTRACT Weight: 0 This false 'Dead Contract' is similar to a standard Dustman Dead Contract, but the tiny cramped writing on it hides the fact that the signer in fact does not owe his corpse to the Dustman after death at all... essentially, any Dustman who signs the contract will essentially be paying the signer for doing nothing but putting his signature to paper. |
5018 COPPER-EYES DEAD CONTRACT Weight: 0 You obtained this blank contract from Copper-Eyes, and it has a faint metallic smell about it. From what you can make out from the tiny, cramped writing, this document seems to be a contract between two parties: The Dustman faction and an as-of-yet unnamed signer. In exchange for thirty copper pieces, the signer gives away the rights to his corpse to the Dustmen, presumably so that they can use him as a worker in the Mortuary. |
5019 SPIKED CLUB Damage: 1-6 Crushing Damage: 1-6 Piercing Speed: 7 Weight: 12 Proficiency: Clubs Not usable by Mages This is a heavy iron club that is covered with sharp spikes. |
5020 INT |
5021 WIS |
5022 DEX |
5023 CON |
5024 CHA |
5025 ARMOR CLASS |
5026 HIT POINTS |
5027 CHARACTER POINTS |
5028 Run for it. |
5029 "Hey! Hey! What are you doing?" |
5030 "I was *going* to talk to this guy. Problem?" |
5031 "Nothing, let's move on." |
5032 "If you're going to rattle your bone-box with Dusties, leave me outta it. Me and them aren't gonna be best bloods... and you shouldn't try and be family with them either. They'd sooner torch or bury you than bend an ear. Don't be barmy; let's just get out of here." |
5033 "Thanks for the advice, but I'm *still* going to talk to this guy." |
5034 "Agreed, let's move on." |
5035 "Hey! Are you deaf? What are you doing?" |
5036 "Look, I'm going to talk to this guy. Problem?" |
5037 "Nothing, let's move on." |
5038 "*Don't* listen to me then - it's your funeral." |
5039 "Yeah, and you can play the dirge. For now, be quiet." |
5040 "Nah, you're right. Forget it. Let's move on." |
5041 "What are you *doing?!* If you're gonna kill him, do it!" |
5042 "I *did!* I snapped his neck! He shouldn't even be moving!" |
5043 "At least he *can* walk." Morte snorts. "Floating around loses its thrill as soon as you want to kick somebody." |
5044 (Auto-Link.) |
5045 Looks like someone is in the middle of dissecting this corpse. |
5046 These barrels contain a murky liquid. It smells like a cross between vinegar and formaldehyde. |
5047 Test Drink for Tavern Test 1 |
5048 This desk is covered with spools of thread, strips of cloth, rusty instruments, stained vials and bloody sheets. |
5049 "Whoa, chief! What are you doing?!" |
5050 "I was going to speak with this scribe. He might know something about how I got here." |
5051 This corpse looks like someone turned it inside out. A machine at the head of the table has peeled the skin off the forehead to give direct access to the skull. |
5052 "Look, rattling your bone-box with Dusties should be the LAST thing-" |
5053 "And we *especially* shouldn't be swapping the chant with sick Dusties. C'mon, let's leave. The quicker we give this place the laugh, the bet-" |
5054 Like the other corpses in this room, this one is covered in blood and completely gutted. |
5055 This looks like a giant grinder. Fresh blood is trickling out from underneath it. |
5056 This body is completely covered by a rough dark cloth. |
5057 This corpse has been completely wrapped in bandages, like a mummy. |
5058 "Greetings." |
5059 This slab is covered with dried blood and other remains. |
5060 Leave the elderly scribe in peace. |
5061 This device looks like some sort of sewing machine... arms with hooks, tubes, and metallic thread hang from it. |
5062 "Do you know me?" |
5063 "Farewell." |
5064 A system of rails is running through the whole room. It looks like the slabs in the room can be moved around on these rails. |
5065 This rotting corpse is riddled with tubes. A yellow liquid is cycling through the tubes into a strange machine. The machine is making clicking noises, like an insect. |
5066 Someone has inserted a tube into this corpse's leg. The tube is attached to a strange clicking machine next to the slab. |
5067 Blood stains, rust, and other remains cover the surface of this metal slab. It is much larger than most of the other slabs and is sitting on a platform that allows it to be rotated. |
5068 This disemboweled corpse proves how far you can physically stretch flesh without tearing it. |
5069 "Do you know who I am?" |
5070 "Where is her body?" |
5071 "I know nothing about her." |
5072 "She claims to know me, but I can't recall her." |
5073 "You said there were others. Who else is here?" |
5074 "You said there were others. Who else is here?" |
5075 "The northwest memorial hall on the floor below us. Check the biers there... her name should be on one of the memorial plaques. Mayhap that will revive your memory." |
5076 "I don't know. I don't recall ever traveling with a woman." |
5077 "Well, she claims to know me, but I can't recall her." |
5078 "You said there were others. Who else is here?" |
5079 "You said there were others. Who else is here?" |
5080 Dhall makes no response to this. He simply stares at you in silence. |
5081 "Where can I find her?" |
5082 "Before, you said there were others interred here who journeyed with me. Where are they?" |
5083 "Before, you said there were others interred here who journeyed with me. Where are they?" |
5084 Another corpse on a stone slab... there is no indication what the body died of. |
5085 The blood on this table is still fresh. |
5086 You prepare to lift the hammer again... |
5087 "...what now?" |
5088 You step up to the forge. The heat is incredible. What do you do? |
5089 Use the forge. |
5090 Use the forge. |
5091 Use the forge. |
5092 Step back. |
5093 The heat of the flame is too hot, even for your flame-toughened skin. You begin to take damage from the fire. |
5094 Use the forge. |
5095 Step back. |
5096 The fire is throwing off an incredible amount of heat, but thanks to your protection, you are able to withstand it without any damage. Would you like to work the forge? |
5097 Yes. |
5098 No. |
5099 Again, the flame sears your skin. What would you like to do first? |
5100 Ready the tongs. |
5101 Hammer on the anvil. |
5102 Pick up the ore. |
5103 Pick up the ore with the tongs and hold it in the flame of the forge. |
5104 Place the ore on the anvil and hammer away. |
5105 Step back from the forge. |
5106 Die. The heat is too much. |
5107 You hold the tongs in a firm grip as the heat of the forge blisters your skin. What would you like to do now? |
5108 Hammer on the anvil. |
5109 Pick up the ore with the tongs and hold it in the flames. |
5110 Place the ore on the anvil and hammer away. |
5111 Step back from the forge. |
5112 Die. The heat is too much. |
5113 You pound the empty anvil for a few moments, sending the ringing of metal on metal to the uncaring heavens, and the heat of the forge continues to burn you. What now? |
5114 Ready the tongs. |
5115 Hammer on the anvil. |
5116 Pick up the ore. |
5117 Pick up the ore with the tongs and hold it in the flame of the forge. |
5118 Place the ore on the anvil and hammer away. |
5119 Step back from the forge. |
5120 Die. The heat is too much. |
5121 You hold the lump of ore in your hands. Where you're standing, the heat of the forge almost seems strong enough to melt the iron - it's certainly doing some painful things to your skin. Now what? |
5122 Hammer on the anvil. |
5123 Hold the ore in the flame of the forge with the tongs. |
5124 Place the ore on the anvil and hammer away. |
5125 Hold the ore in the fire with my bare hands. |
5126 Step back from the forge. |
5127 Clipped Copper Piece |
5128 Silver Earring |
5129 Cobblestone |
5130 Ingress' Teeth |
5131 Poor Quality Sledgehammer |
5132 "Tavern Test" |
5133 "Ommmmm." |
5134 "Cool yer heels here, cutter." |
5135 "Seekin' company, cutter?" |
5136 "Come chat wit' me a bit, love." |
5137 "Portals! Portals, everywhere...!" |
5138 *Cough* |
5139 *Cough* - *Cough* |
5140 Another rusty, blood-covered slab. |
5141 These metallic blue tapestries are made of thin chain links. |
5142 This is an assortment of knives, axes, and hammers. While eye-catching, these flimsy trophies don't look usable as weapons. |
5143 Some of these cups are filled with a dry, chalky substance. Others contain some unidentifiable oily fluids. |
5144 This shelf contains nothing but a few sheets of plain cloth. |
5145 This mummified corpse looks like it's bound for the crematorium. |
5146 Die. The heat is too much. |
5147 The ore softens rapidly, soon becoming soft enough to work. Your skin is swarming with heat blisters. |
5148 Place the softened ore on the forge and work it into shape. |
5149 My hammer! I forgot to get a hammer to work this stuff! I'll be back! |
5150 Step away from the forge. |
5151 Die. The heat is too much. |
5152 You place the cold ore on the anvil and smash at it with the hammer. You reduce it to smaller, unusable chunks. The flames from the nearby forge conduct a symphony of pain across your skin. |
5153 Step back from the forge. |
5154 Die. The heat is overwhelming. |
5155 The pain from the flame is astonishing. The ore softens like clay within your grasp, and the scent of burning flesh fills the air. The iron fuses to your hand and you pass out from the pain. |
5156 Done. |
5157 What would you like to forge? |
5158 Something small and dangerous: A stiletto! |
5159 A two-handed hammer. |
5160 A battle axe. |
5162 Nothing. The heat is overwhelming. |
5163 A stiletto... a quick, easy weapon - and one that will get you away from this inferno of pain much sooner. Are you sure you want a stiletto? |
5164 Yes. |
5165 Yes. |
5166 Yes. |
5167 No. I'd rather make something else. |
5168 No. I'm done with the forge for now. |
5169 A hammer - a fast piece of work, and one that will allow you escape the foundry's flames quickly. Are you sure you want a hammer? |
5170 Yes. |
5171 Yes. |
5172 Yes. |
5173 No. I'd rather make something else. |
5174 No. I'm done with the forge for now. |
5175 An axe will take a while - and all the while, the flames will consume your flesh. Are you sure? |
5176 Yes. |
5177 Yes. |
5178 Yes. |
5179 No. I'd rather make something else. |
5180 No. I'm done with the forge for now. |
5181 There is an odd symbol on this plaque. It looks like a screaming skull with sharp blades protruding from its sides. |
5182 This is a heavy barred gate of rusted steel. There doesn't appear to be any way of opening it. |
5183 Heavy metal pipes run from the floor into the wall. |
5184 These are heavy tapestries made of some shiny fabric. The symbol of a screaming skull with sharp blades protruding from its sides is woven on the tapestries. |
5185 The plaque on this bier says, "Here lies Deionarra." |
5186 This looks like a large tomb. The marble surface gives it a rather elegant look. |
5187 The plaque on this bier is blank. |
5188 NULL MODE |
5189 You look critically at your work - this is not a well-made weapon, but at least you've made something. |
5194 This will have to do for my test. |
5195 I suppose it's functional... |
5196 Small consolation. The heat is overwhelming. At least this Godsman test is done. |
5197 Small consolation. The heat is overwhelming. |
5198 You've created a stiletto. You step away from the flames to admire your work. |
5199 It's a stiletto. Good enough for the test. |
5200 It's a stiletto. How nice... and very functional-seeming, too. |
5201 The heat is too overwhelming. The test is complete, but a price has to be paid. |
5202 The heat is too overwhelming. A price must be paid. |
5203 Now that is a nice piece of work! Your stiletto is not only functional, it's perfectly balanced and deadly-looking. Nice work. |
5204 This thing will serve me well. Keldor will certainly be impressed by this! Time to get out of the flames. |
5205 This will serve me well in my upcoming trials. Now to get out of the flames. |
5206 The heat is too overwhelming. |
5207 The heat is too overpowering. Can't move... can't breathe... |
5208 The hammer you've shaped looks approximately like you just found a block of iron. It should work, barely. |
5209 Good enough for me. Back to show it to Keldor. |
5210 All that trouble for a hunk of metal? Powers above! I'll just get out of here. |
5211 The heat proves to be overwhelming. At least the test is complete. |
5212 The heat proves to be overwhelming. |
5213 Look! It's a sledgehammer... and it looks about like any other sledgehammer you've ever seen. |
5214 Great. That's good enough for Keldor. I'm done with the forge for now. |
5215 That's good enough for me. Time to crack some heads open. I'm done with the forge for now. |
5216 The foundry's heat and power is overwhelming. With the creation of the hammer, though, at least the test is over. |
5217 The foundry's heat and power is overwhelming. |
5218 Now this is a nice sledgehammer... well-shaped, well-balanced, and perfectly suited to your hands. |
5219 Good. I'll just show this to Keldor... and maybe I'll keep this hammer to crack some heads. |
5220 Good. This should come in handy. |
5221 The foundry's sheer power is overwhelming. At least the Godsman test is over, and passed with flying colors. |
5222 The foundry's sheer power is overpowering. |
5223 This is supposed to be an axe? It looks more like a hammer, but then, it does have sharp edges, so it's probably best to call it an axe and have done with it. |
5224 Hm. Well, it satisfies Keldor's requirements. |
5225 Hm. Maybe I can sell it for scrap. |
5226 The heat and force of the foundry's inferno proves to be unstoppable. At least the test is complete. |
5227 The heat and force of the foundry's inferno proves to be unstoppable. |
5228 This is a competent piece of work. It won't win you any awards, but it's functional and deadly. |
5229 Good enough. Keldor will admire it, I'm sure. |
5230 Competent will be good enough - competence still slices through skin and shatters bones. |
5231 The foundry's choking black smoke and raging heat is too much. At least the test is complete. |
5232 The foundry's choking black smoke and raging heat is too much. |
5233 With a little decoration, this axe could fit the hands of the finest warriors. It's that good. |
5234 I always knew I had it in me. Now to show Keldor... and maybe try this weapon out. |
5235 This axe and I are going to see a lot of good times together. I can just feel it. |
5236 It's a fine piece of work. Unfortunately, the heat of the foundry has proven too strong to withstand for any longer. |
5237 Unfortunately, the heat of the foundry has proven too strong to withstand for any longer. |
5238 What would you like to do first? |
5239 Ready the tongs. |
5240 Hammer on the anvil. |
5241 Pick up the ore. |
5242 Pick up the ore with the tongs and hold it in the flame of the forge. |
5243 Place the ore on the anvil and hammer away. |
5244 Step back from the forge. |
5245 This storage closet contains bottles, bandages, and torn strips of cloth. |
5246 Vials, bottles and other stuff is lying on top of this wooden chest. |
5247 Old parchments and bandages are neatly placed on this table. |
5248 This shelf contains clay jars, parchment, pieces of cloth and other utensils. |
5249 You hold the tongs in a firm grip as the sweat pours from you. What would you like to do now? |
5250 Hammer on the anvil. |
5251 Pick up the ore with the tongs and hold it in the flames. |
5252 Place the ore on the anvil and hammer away. |
5253 Step back from the forge. |
5254 You pound the empty anvil for a few moments, sending the ringing of metal on metal to the uncaring heavens. Hot, hard work - sweaty, too. What now? |
5255 Ready the tongs. |
5256 Hammer on the anvil. |
5257 Pick up the ore. |
5258 Pick up the ore with the tongs and hold it in the flame of the forge. |
5259 Place the ore on the anvil and hammer away. |
5260 Step back from the forge. |
5261 You hold the lump of ore in your hands. Where you're standing, the heat of the forge almost seems strong enough to melt the iron - it's practically searing your skin. Good thing you're protected against the flames. Now what? |
5262 Hammer on the anvil. |
5263 Hold the ore in the flame of the forge with the tongs. |
5264 Place the ore on the anvil and hammer away. |
5265 Hold the ore in the fire with my bare hands. |
5266 Hold the ore in the fire with my bare hands. |
5267 Step back from the forge. |
5268 The ore softens rapidly, soon becoming soft enough to work. Your hands grow slick with sweat. |
5269 Place the softened ore on the forge and work it into shape. |
5270 My hammer! I forgot to get a hammer to work this stuff! I'll be back! |
5271 Step away from the forge. |
5272 You place the cold ore on the anvil and smash at it with the hammer. You reduce it to smaller, unusable chunks. The flames from the nearby forge rage, sending the stink of burning metal to the skies. |
5273 Step back from the forge. |
5274 The pain from the flame is astonishing. The ore softens like clay within your grasp, and the scent of burning flesh fills the air. The iron fuses to your hand and you pass out from the pain. |
5275 What would you like to forge? |
5276 Pass out. |
5277 Something small and dangerous: A stiletto! |
5278 A two-handed hammer. |
5279 A battle axe. |
5281 A stiletto... a quick, easy weapon - and one that will get you away from this inferno much sooner. Are you sure you want a stiletto? |
5282 Yes. |
5283 Yes. |
5284 Yes. |
5285 No. I'd rather make something else. |
5286 No. I'm done with the forge for now. |
5287 A hammer - a fast piece of work, and one that will allow you get out of this sweatbox quickly. Are you sure you want a hammer? |
5288 Yes. |
5289 Yes. |
5290 Yes. |
5291 No. I'd rather make something else. |
5292 No. I'm done with the forge for now. |
5293 An axe will take some time - you're going to be damn uncomfortable for a while, but at least you're not burning to death. Are you sure you want an axe? |
5294 Yes. |
5295 Yes. |
5296 Yes. |
5297 No. I'd rather make something else. |
5298 No. I'm done with the forge for now. |
5302 You look critically at your work - this is not a well-made weapon, but at least you've made something. |
5303 This will have to do for my test. |
5304 I suppose it's functional... |
5305 You've created a stiletto. You step away from the flames to admire your work. |
5306 It's a stiletto. Good enough for the test. |
5307 It's a stiletto. How nice... and very functional-seeming, too. |
5308 Now that is a nice piece of work! Your stiletto is not only functional, it's perfectly balanced and deadly-looking. Nice work. |
5309 This thing will serve me well. Keldor will certainly be impressed by this! Time to get out of the flames. |
5310 This will serve me well in my upcoming trials. Now to get out of the flames. |
5311 The hammer you've shaped looks approximately like you just found a block of iron. It should work... barely. |
5312 All that trouble for a hunk of metal? Powers above! I'll just get out of here. |
5313 Good enough for me. Back to show it to Keldor. |
5314 Look! It's a sledgehammer... and it looks about like any other sledgehammer you've ever seen. |
5315 Great. That's good enough for Keldor. I'm done with the forge for now. |
5316 That's good enough for me. Time to crack some heads open. I'm done with the forge for now. |
5317 Now this is a nice sledgehammer... well-shaped, well-balanced, and perfectly suited to your hands. |
5318 Good. I'll just show this to Keldor... and maybe I'll keep this hammer to crack some heads. |
5319 Good. This should come in handy. |
5320 This is supposed to be an axe? It looks more like a hammer, but then, it does have sharp edges, so it's probably best to call it an axe and have done with it. |
5321 Hm. Well, it satisfies Keldor's requirements. |
5322 Hm. Maybe I can sell it for scrap. |
5323 This is a competent piece of work. It won't win you any awards, but it's functional and deadly. |
5324 Good enough. Keldor will admire it, I'm sure. |
5325 Competent will be good enough - competence still slices through skin and shatters bones. |
5326 With a little decoration, this axe could fit the hands of the finest warriors. It's that good. |
5327 I always knew I had it in me. Now to show Keldor... and maybe try this weapon out. |
5328 This axe and I are going to see a lot of good times together. I can just feel it. |
5329 Your innate fire resistance allows you hold the ore in the flame until it softens and runs between your fingers. The other smiths in the foundry watch you in awe as the molten ore drips through your fingers. Unfortunately, your ore is all gone now. |
5330 Leave. |
5331 You step up to the forge. The heat is incredible. What do you do? |
5332 Use the forge. |
5333 Use the forge. |
5334 Use the forge. |
5335 Step back. |
5336 "Guards! Guards! Stop this man! STOP HIM!" |
5337 Done. |
5338 "Leave, berk. Come back some other time and maybe we'll talk." |
5339 "I just had some questions..." |
5340 "I... said... LEAVE. Come back some other time when you've had a chance to think about following directions better." |
5341 Leave. |
5342 She smiles sarcastically at you. "Thank you ever so much for consenting to fix our machinery. Your concern for the Foundry's welfare is heartening and uplifting. Berk." She spits on the ground at your feet and turns away. |
5343 Attack her. |
5344 "I had some questions for you." |
5345 Leave. |
5346 "What? Make it quick, sod... I've got a short temper for the likes of you, and I've got a lot of work to do, thanks to you." |
5347 "I've reconsidered. I'll help fix the gears." |
5348 "Where's the clerk's office again?" |
5349 "How do I join the Godsmen?" |
5350 "How do I make this up to you?" |
5351 "Forget it. I was leaving anyway." |
5352 "Oh, so when you need something, suddenly you'll help? Your tests may be all about selfish behavior, berk, but it doesn't mean I have to like them. I don't. And I don't like you. We've already got someone else working on getting them working again. So pike it." She turns and walks away. |
5353 Leave. |
5354 "Ask just about anyone else, berk, or figure it out yourself." She turns and walks away. |
5355 Leave. |
5356 She looks torn for a moment, as if weighing the benefits between telling you to pike it and gaining a member for her faction. Grudgingly, she says, "Go through the door on the rightmost wall of the Foundry and in the meeting hall. Look for Keldor of Durian there. He can help you." |
5357 "Thanks. I had another question." |
5358 Leave. |
5359 "Is there any way you can make it up to me? Ha! I think not, sod. Get mazed." She turns and walks away. |
5360 Leave. |
5361 "Greetings, seeker. What can I help you with? Please keep it short... we do have a schedule to maintain." |
5362 "I need to pick up something from the clerk. Where is he?" |
5363 "I need to get in to that guarded room back there." |
5364 "I need to get in to that guarded room back there." |
5366 "I need to get in to that guarded room back there." |
5367 "I need to get in to that guarded room back there, and I lost my token." |
5368 "I need to get in to that guarded room back there, and I lost my token." |
5372 "I need to use the forge." |
5373 "I need to use the forge." |
5374 "Where can I get those items to work the forge?" |
5375 "I guess I don't need anything. Farewell." |
5376 "You see that room down there with the desk in it? He sits behind that desk. You should be able to get your item there." |
5377 "Thanks. I had other questions." |
5378 She looks around for a moment to make sure no one is watching her, and then slips a golden medallion from around her neck and passes it furtively to you. "Don't tell anyone where you got this," she hisses. |
5379 "Thanks. Bye." |
5380 "Thanks. I had other questions." |
5381 "Thanks. Farewell." |
5382 "I'd love to help you, but only the real high-ups can authorize that. You'd have to speak to Keldor about that." |
5383 "Fine. I had other questions." |
5384 "Thanks for nothing. Bye." |
5385 "Certainly. Just make sure you have the proper items for it: Protection from the flames, tongs, hammer, and, of course, your iron ore." |
5386 "Right. I had other questions." |
5387 "Where would I get those items?" |
5388 "Thanks. Farewell." |
5389 "I'm afraid we need to allow our other members a chance at the forge. You've already monopolized it long enough, friend." |
5390 "Fine. I had other questions, then." |
5391 "Fine. Farewell." |
5392 "I would love to help you, but I seem to have mislaid the token that would enable my entrance there. My apologies, seeker." |
5393 "That's all right. I had other questions." |
5394 "Oh well. So long." |
5395 "More questions? What are they?" |
5396 "I need to pick up something from the clerk. Where is he?" |
5397 "I need to get in to that guarded room back there." |
5398 "I need to get in to that guarded room back there." |
5399 "I need to get in to that guarded room back there." |
5400 "I need to get in to that guarded room back there." |
5401 "I need to get in to that guarded room back there, and I lost my token." |
5402 "I need to get in to that guarded room back there, and I lost my token." |
5403 "I need to get in to that guarded room back there." |
5404 "I need to get in to that guarded room back there, and I lost my token." |
5405 "I need to get in to that guarded room back there, and I lost my token." |
5406 "I need to use the forge." |
5407 "I need to use the forge." |
5408 "Under Keldor's authority, I'm investigating the murder that occurred here. What can you tell me about it?" |
5409 "I'm looking for the way out." |
5410 "I'm looking for the pickup office. I have an item waiting for me." |
5411 "I'd like a tour." |
5412 "Who are you?" |
5413 "What's going on here?" |
5414 "What exactly do the Godsmen stand for?" |
5415 "Where can I get those items to work the forge?" |
5416 "I guess I don't need anything. Farewell." |
5417 "Then it's a good thing I still have mine. Take it, but don't tell anyone I gave it to you, all right? Good luck." |
5418 "Thanks. I had other questions." |
5419 "Thank you. Farewell." |
5420 "I don't have one either, anymore. I'm sorry. You'll have to find another way in." |
5421 "Thanks. I had other questions." |
5422 "Thank you. Farewell." |
5423 "If you can't find them lying around somewhere, then you'll have to buy them from the clerk... for a nominal price, of course." |
5424 "I see. I had other questions." |
5425 "Thank you. Farewell." |
5426 "Well? What are you waiting for? Get to forging! We can't keep leaving forges stoked up while you dilly-dally." |
5427 "Well, I had some questions first..." |
5428 "Where can I find those items for the forge again?" |
5429 "All right, all right. I'm going." |
5430 "I've already told you everything I know! What more do you want from me?" |
5431 "I want you to go over your story again... slowly." |
5432 "I had other questions." |
5433 "Nothing. So long." |
5434 "You want to know what I saw the night of the murder? Well... I was working late, when I heard the sound of a scuffle. When I came out, I saw a shadowy figure slip out the door into the meeting hall, and I raised the alarm." |
5435 "Do you have any other details?" |
5436 "That's it?" |
5437 "How do I know you didn't do it?" |
5438 "Thanks. I had other questions." |
5439 "Thanks. Farewell." |
5440 "I only know three people who had access to the building that night. They were Thildon, Saros, and Bedai-Lihn. The three of them have dramatically different builds, but in the haze of the foundry, I couldn't see clearly." |
5441 "How do I know you didn't do it?" |
5442 "So they're the only three suspects? It seems too pat." |
5443 "All right. Where can I find Thildon?" |
5444 "I have an alibi. Not to mention that Keldor already ascertained the truth from me. I have nothing to hide. Apparently Thildon, Saros, and Bedai-Lihn do, though, because they wouldn't go under Keldor's spell." |
5445 "Fine. Where can I find Saros?" |
5446 "How convenient. Where can I find Bedai-Lihn?" |
5447 "Fine. I had other questions." |
5448 "I had other questions." |
5449 "All right. I have other questions." |
5450 "Where can I find Thildon?" |
5451 "Where can I find Saros?" |
5452 "Where can I find Bedai-Lihn?" |
5453 "Thanks. That should help. Farewell." |
5454 "He's usually in between the main foundry here and the experimental chamber in back. You shouldn't have trouble finding him." |
5455 "Where can I find Saros?" |
5456 "Where can I find Bedai-Lihn?" |
5457 "He usually remains in the main meeting hall. You shouldn't be able to miss him." |
5458 "Where can I find Thildon?" |
5459 "Where can I find Bedai-Lihn?" |
5460 "She can be found in any of the Foundry areas. She's one of our chief engineers, and so she has the run of the place. You'll know her when you see her." |
5461 "Where can I find Thildon?" |
5462 "Where can I find Saros?" |
5463 "Thank you for your work on the gears. We might have been able to fix it without you, but it would have taken far longer. You have our gratitude. What else can I do for you?" |
5464 "I had some questions." |
5465 "Well, not much, actually. Farewell." |
5466 "You again? What do you want now? My apologies for my impatience, but we are on a schedule here." |
5467 "I had some questions for you." |
5468 "Under Keldor's authority, I'm investigating the murder that occurred here. What can you tell me about it?" |
5469 "Nothing, right now. I'll be back." |
5470 You see a short woman with slight horns in her forehead and ears that curve sharply back on her skull. She smells faintly of sulfur, even over the reek of the Foundry's fires. "Greetings. What can I do for you?" |
5471 "Under Keldor's authority, I'm investigating the murder that occurred here. What can you tell me about it?" |
5472 "I'm looking for the way out." |
5473 "I'm looking for the pickup office. I have an item waiting for me." |
5474 "I'd like a tour." |
5475 "Who are you?" |
5476 "What's going on here?" |
5477 "What exactly do the Godsmen stand for?" |
5478 "Nothing, thanks. Farewell." |
5479 "Look back that way. You see the long tunnel there? Simply walk through it and you'll find yourself at the main gate." |
5480 "Thank you." |
5481 "It's that office with the desk. He should be sitting right behind it." |
5482 "Thanks. I had other questions." |
5483 "Thanks. Farewell." |
5484 "Ordinarily, there's nothing I'd like better. Sadly, right now we're a little busy. Come back in a year or so, and I'll be happy to provide one." |
5485 "What's going on?" |
5486 "All right. I had other questions." |
5487 "Fine. Farewell." |
5488 "I am Alissa Tield, supervisor for this area - this area being the main foundry area of the Great Foundry, where much of our current, public work takes place. The Foundry is larger than this, of course, but we have a large contract we're working on, and we've been sworn to secrecy, so most of the work area is off-limits. My apologies." |
5489 "I understand. I had some other questions." |
5490 "Off-limits? Ridiculous! Farewell!" |
5491 "I see. Thanks for your time." |
5492 "We've taken a huge - and very, very secret - contract, one that is taking up practically all our resources. We maintain a smaller operation for the day-to-day items for our other orders, but right now the Foundry is devoted to fulfilling our contract. Don't bother asking about it, because I won't tell you." |
5493 "You seem very firm about this. Very well. I had other questions." |
5494 "You seem firm about this. Farewell." |
5495 "This is both a communal and individual faction, and there are variations on the theme depending on whom one speaks with, but the basic gist of it is that life - nay, all existence itself - is a test of sorts. All things that arise test us, and how we react determines how we move closer to the true understanding of everything. We seek the truth behind the multiverse, and it's apparent to us that ours is the right way." |
5496 "I... see. I had other questions." |
5497 "How do I join?" |
5498 "Hm. Thank you for your time." |
5499 "Go speak to Keldor of Durian, in the meeting hall, through the door on the right wall." |
5500 "Thanks. I had other questions." |
5501 "Thanks. Farewell." |
5502 Leave. |
5503 The yard worker turns and flees from you. |
5504 Done. |
5505 This person studiously ignores you as the guards escort you toward the exit. |
5506 Done. |
5507 "I heard that they found a smith's awl near the body. But then, I guess you could find one of those just about anywhere here. My money's on Thildon as the culprit - never was a meaner man in the Foundry." |
5508 "Thanks for your help. But I need some questions answered." |
5509 "Right. That's all I needed to know." |
5510 "Ask away." |
5511 "Who are you?" |
5512 "What are you doing?" |
5513 "Who's your boss?" |
5514 "Forget it. Farewell." |
5515 "Why? You with the Takers? I already paid my taxes." |
5516 "The Takers? Who?" |
5517 "No, I was just curious. You know. Being friendly." |
5518 "Forget it. I wanted to know something else anyway." |
5519 "Forget it." |
5520 "Making my daily wage. Working to improve myself. Keeping this place clean. Making sure the material gets to the smiths when they need it. Making sure the finished product gets wherever it's supposed to go... in short, my job." |
5521 "So your job is basically clean-up and grunt work?" |
5522 "I see. Another question for you." |
5523 "I see. So long." |
5524 "Why? You work for him?" |
5525 "Um... yes." |
5526 "Are you kidding?" |
5527 "You know... the taxmen of the city? What are you, clueless? I have to get back to work." |
5528 Leave. |
5529 "Don't really have time to be friendly, especially with the yard boss lookin' over the shoulder. We're busy these days. How about if I just tell you I can be friendly when this project's done?" |
5530 "All right. Maybe you can answer another question." |
5531 "Sure. Farewell." |
5532 "If you want to look at it like that. Since I'm learning this Godsman screed, I figure it's a test of stubborns. I look at my whole life as a test of stubborns." |
5533 "Why not look at it as a test of smarts and just walk away?" |
5534 "Does that really help?" |
5535 "I see. Farewell." |
5536 "Then he's the salt of the earth. A real gentleman. Can't say enough good things about him, only I got to get back to work." The worker turns away and ignores further entreaties. |
5537 Leave. |
5538 "One of the most rotten bastards it's ever been my misfortune to run across... and I grew up in the Hive amidst some real winners. Hope he gets killed soon... painfully and horribly. But then, most of us yard workers do." |
5539 "I see. Answer me some other questions." |
5540 "Got it. So long." |
5541 "Walk away to what? Who's going to hire me? System's made sure I'm not fit for other kinds of labor except menial because I was born into the Hive. Hells, I'm happy to've made it this far. 'Less you can get me a better job than this, I'm happy where I am. Better than starvin' to death." |
5542 "Oh, please, you can do anything if you put your mind to it." |
5543 "That's convincing. But don't you think you could do it better?" |
5544 "Surprisingly, yes. Gives me hope that I'm going to end up better, either in this life or the next. I may be ignoring the obvious, but let me tell you that once you've eaten gutter swill like me, you get to appreciate the small kindnesses life throws your way. It ain't all primroses for the lower classes, berk." The worker turns away. "I got to get back to work." |
5545 Leave. |
5546 "What, and end up looking like a scarred zombie like you? No, thanks. I don't know what you've done, but I'm happy how I am, thanks. Slow progression through life is more suited to my beliefs. Now if you'll excuse me, I gotta get back to work." The worker turns and ignores you. |
5547 Leave. |
5548 "Tell you what... you live your life and I'll live mine. Right? I have to get back to work." The worker turns away and ignores you. |
5549 Leave. |
5550 "I tell you, with all the excitement happening around here these days, I hardly know what's happening. It's like I never left the Hive... how can I help you?" |
5551 "You can answer me some questions." |
5552 "You can't. Forget it." |
5553 You see a drab Hiver hauling crates around. You can't even tell this poor sod's sex. "What do you want from me?" |
5554 "Just a couple of answers." |
5555 "Nothing. Farewell." |
5556 "What do you want?" |
5557 "Just some answers." |
5558 "Nothing." |
5559 "GUARDS! GUARDS! The intruder is over here!" |
5560 Done. |
5561 "Sorry. I can't talk to you right now. Perhaps when you come back." |
5562 Leave. |
5563 "Can't thank you enough for scragging that crazy engineer. Who knew she was an Anarchist? We could all've been killed! What can I help you with?" |
5564 "You can tell me who this project is being built for." |
5565 "You mentioned something about a critical phase before?" |
5566 "What is this project?" |
5567 "What's this thing do?" |
5568 "Why the secrecy?" |
5569 "How long till it's done?" |
5570 "I'm curious if you can tell me anything about the murder in the main foundry area." |
5571 "What can you tell me about your boss?" |
5572 "What can you tell me about your boss?" |
5573 "Tell me about the engineers on this project." |
5574 "Can you tell me where to find the clerk's office?" |
5575 "No, I can't tell you that. For one thing, I don't know. For another, I signed a secrecy contract that binds my life to the integrity of the project. If the project fails, I could die - and so could all my friends here. I ain't taking that risk." |
5576 "Tell me about the Godsmen." |
5577 "Tell me about the engineers on this project." |
5578 "Tell me about the engineers on this project." |
5579 "Tell me about the engineers on this project." |
5580 "Nothing right now, thanks." |
5581 "Fair enough. Tell me something else, then." |
5582 "Fine. Farewell." |
5583 "A horrible thing. I hear the victim was a bit of a berk, but that don't mean he should be shoved in the gears like that. Since the Foundry's been closed for the main part of a year while we get this work out of the way, it had to've been someone from in here. All I can say is that I can vouch for the whereabouts of all of us workers - we haven't been out of each others' sight long enough to do that." |
5584 "I see. Then can you answer other questions for me?" |
5585 "Good enough. Farewell." |
5586 "You can usually find her in here somewhere. She's a githzerai who got exiled from her people. She's working here because she doesn't get seen much and so her shame is lessened. She's brilliant and hard-minded." |
5587 "I wonder if she'd talk to my friend Dak'kon here." |
5588 "Then perhaps I'll speak to her later. I have more questions for you." |
5589 "Thank you for your time. Good day." |
5590 "Our chief engineer, Nihl Xander, is a genius. He has created works I never dreamed possible. Word is he has even created a folding portal, and is working on a Dreambuilder in his spare time. It was said that, long ago, his family was contracted to create this machine for a man who could not dream himself. Our other engineer, Bedai-Lihn, is newer but equally bright. She's a little erratic, but her work shows great promise and skill." "You can usually find them in the main meeting hall." |
5591 "Great. In the meantime, I had more questions for you." |
5592 "A dreaming machine, eh? Perhaps I'll seek him out." |
5593 "You can find the clerk's office right off the main foundry." |
5594 "Thanks. Answer me something else." |
5595 "Thanks." |
5596 "What do I think about the Godsmen? One of the best things about this faction is that we genuinely care about people - not just faction members, but everyone. All of us can be gods and more than gods, someday, and that's why we help everyone. Otherwise, we're selfish and more than selfish - we're stupid. And we ain't stupid." |
5597 "Time will tell. Answer me another question." |
5598 "Right. Farewell." |
5599 "You already know Bedai-Lihn has been snatched for murder. She was good - but untrustworthy. How were we to know that she was a killer?" "Our chief engineer is Nihl Xander, a brilliant old man. Word is he has created a folding portal, and is working on a Dreambuilder in his spare time. It was said that, long ago, his family was contracted to create this machine for a man who could not dream himself. You can usually find him in the main meeting hall." |
5600 "Great. I've got another question." |
5601 "A Dreambuilder? I'll go find him." |
5602 "Thank the powers you stopped that bitch Bedai-Lihn from sabotaging us. It would have meant our lives." "As for our other engineer, Nihl Xander, you can usually find him in the main meeting hall. He's devised a host of ingenious devices in his lifetime, and chances are good he's not done." |
5603 "Thanks. Tell me something else." |
5604 "Chances are, huh? Farewell." |
5605 "Who knew that Bedai-Lihn would be attempting to overthrow the very structure of the Godsmen? We knew she was a capable magical engineer - we didn't know she was an anarchist." "As for Nihl Xander: you can usually find him in the main meeting hall. He's devised a host of ingenious devices in his lifetime, and chances are good he's not done." |
5606 "Indeed. Who knew? I had more questions." |
5607 "Maybe I'll go look for him, then. Good day." |
5608 He scrutinizes you, and then apparently decides to trust you. "Heh... right now, what aren't the weak points? The outer shell is still weak - we haven't hardened it yet. The firing ports have their weapons, but the weapons are dangerously unstable right now. And the steam boiler inside it could blow with all the strain we're putting on it. The thing's practically waiting to fall apart. I'd say the biggest vulnerability is the firing mechanism on the end there. And if it goes, all us workers go with it." |
5609 "Thanks. I had other questions." |
5610 "Thanks. Farewell." |
5611 "You want to know about Kel'lera? Some soddin' bastard killed her, and that's all I have to say about her. This conversation's over. Leave. Guards! Get this berk out of here!" |
5612 Leave. |
5613 "Yeah? What'd you want to know?" |
5614 "What are the weak points on this thing, anyway?" |
5615 "You mentioned something about a critical phase before?" |
5616 "What is this project?" |
5617 "What's this thing do?" |
5618 "Why the secrecy?" |
5619 "How long till it's done?" |
5620 "You can tell me who this project is being built for." |
5621 "I'm curious if you can tell me anything about the murder in the main foundry area." |
5622 "What can you tell me about your boss?" |
5623 "What can you tell me about your boss?" |
5624 "Tell me about the engineers on this project." |
5625 He looks at you suspiciously. "Why do you want to know?" |
5626 "Can you tell me where to find the clerk's office?" |
5627 "Tell me about the Godsmen." |
5628 "Tell me about the engineers on this project." |
5629 "Tell me about the engineers on this project." |
5630 "Tell me about the engineers on this project." |
5631 "Nothing right now, thanks." |
5632 "Because I do a little magical engineering myself and thought it might be possible to help optimize the work. If you pointed out the weak spots to me, I might be able to offer you some solutions." |
5633 "Because I do a little magical engineering myself and thought it might be possible to help optimize the work. If you pointed out the weak spots to me, I might be able to offer you some solutions." |
5634 "Because this whole thing looks really fragile." |
5635 "Because I've been granted authority to look at this project, and I would like to know its flaws." |
5636 "Because I've been granted authority to look at this project, and would like to know its flaws." |
5637 "I was just curious, that's all." |
5638 "Forget it. I had other questions." |
5639 "Forget I asked. Farewell." |
5640 He looks at you even more suspiciously. "I'm not going to answer that. You want to know something like that, you talk to Kel'lera, not me." |
5641 "Where is Kel'lera?" |
5642 "Where is Kel'lera?" |
5643 "No, forget I asked. Good day." |
5644 "It's a weapon, I think. We're not sure if it's for war or for hunting - and powers above, if it's for hunting I don't want to see the creature it's designed to kill - but when we're done, it's going to be on a par with that Chaos Ship the Doomguard built a few years back with the tanar'ri. At least, that's the theory." |
5645 "What does it do?" |
5646 "Why all the secrecy?" |
5647 "How long till it's done?" |
5648 "I have other questions." |
5649 "Farewell." |
5650 "You know, I'm not entirely sure. You'd have to speak to one of the engineers for that information. I know that it has a massive, focused beam of heat - we've perfected that part of it, at least. We've even mounted it permanently into the device. There are other aspects to the thing that we've not even begun work on yet. We're not allowed to see them until we're done with each portion." |
5651 "What is it, again?" |
5652 "Why all the secrecy?" |
5653 "How long till it's done?" |
5654 "Answer some other questions, if you would." |
5655 "Thanks. Bye." |
5656 "If you knew an enemy was creating a weapon to use against you, wouldn't you do everything in your power to destroy it? We've got no idea who it's for, even. We're just trusting the word of the high-ups that it won't be used in a way we'll disagree with. None of us know who's asking us to make it, so there's no chance we'll spill the dark of it to someone who wants to see it destroyed... especially because we've all sealed our lives on it." |
5657 "What do you mean by that?" |
5658 "What is it, again?" |
5659 "And what does it do?" |
5660 "How long till it's done?" |
5661 "Answer some other questions, if you would." |
5662 "Thanks. Bye." |
5663 "It probably won't be done for another decade - but the trickiest part of it will be done this year. There are some magical rituals that have to be done, and those take time. We'll all breathe easier knowing we're not sealed to a project that's going to detonate because it's unstable." |
5664 "Sealed? What do you mean by that?" |
5665 "What is it, again?" |
5666 "And what does it do?" |
5667 "Why all the secrecy?" |
5668 "I have other questions for you." |
5669 "Thanks. Farewell." |
5670 "Because of the nature of this project - with the secrecy and all that, not to mention the magicks that allow us to even work on the machine - we've had to seal a part of our lives into the machine. We get our lives back when the project's done - but if it malfunctions, or powers forbid, gets sabotaged, it takes our lives when it blows." |
5671 "That sounds bad. I have other questions for you, though." |
5672 "That sounds bad. Good luck with it. Farewell." |
5673 You see a tiefling clad in Godsmen clothing, carefully examining the thing in the center of the room. "I can't really talk right now. We're at a critical phase." |
5674 "A critical phase? Of what?" |
5675 "I was hoping you could answer me some questions." |
5676 "Sorry to disturb you, then. Farewell." |
5677 "You again? What do you need this time?" |
5678 "You mentioned something about a critical phase before?" |
5679 "I had some questions for you." |
5680 "Then in that case, I'll leave you alone. Farewell." |
5681 "Yes. This project we're working on is a weapon that could have massive peacetime applications as well. We're not close to the end, but we are at a delicate phase - delicate enough that it could put us all in the dead-book if some berk fails us now." |
5682 "What is it you're doing?" |
5683 "Oh. I had other questions." |
5684 "I see. Good luck." |
5685 "We're adjusting the variables in the device's lower magical resonances. One mistake could sink the whole project, and if the project goes under, it'll take us all out in the resulting magical wave." |
5686 "I see. Can you answer some other questions?" |
5687 "I see. Farewell." |
5688 "I would be honored to meet another outcast, another exile. Perhaps the sharing of our shame will lessen its sting for both of us." |
5689 "Good for you. I wasn't asking. I had more questions for this other sod here." |
5690 "We will speak to her soon enough, my friend. In the meantime, I had other questions for our friend here." |
5691 "Comrades! To me! The intruder's here! Over here!" |
5692 Fight. |
5693 "Sir, you've been asked to leave. Please do so. Now." |
5694 Done. |
5695 "Please keep the courtyard clear, sir. Either inside or outside." |
5701 NULL MODE |
5704 NULL MODE |
5708 NULL MODE |
5712 "Good day, sir. May I help you with something?" |
5713 "What's behind those guarded doors?" |
5714 "Well, yes. I didn't know who to talk to about this, but I guess you're the one. Bedai-Lihn asked me to kill Sandoz. How about that?" |
5715 "I'm looking for the murderer of the smith. Did you see anything that night?" |
5716 "Where's the clerk's office?" |
5717 "Where can I find a high-up here?" |
5718 "Where can I find a high-up here?" |
5719 "No, thank you. Farewell." |
5720 "I'm afraid that's a secret, sir. Even from our valued faction members. Unless you're involved in the project itself, or unless you receive authorization from one of the high-ups, we can't allow you in." |
5721 "Very well. Can you tell me where to find the clerk's office?" |
5722 "Fine. Where can I find the high-ups?" |
5723 "Fine. Where can I find the high-ups?" |
5724 "I'm looking for the murderer of the smith. Did you see anything that night?" |
5725 "Speaking of the high-ups, Bedai-Lihn asked me to kill Sandoz. How about that?" |
5726 "How about I beat it out of you?" |
5727 "I see. Farewell." |
5728 "As always, the question. And the wrong question, as always." He bows slightly, but the movement suddenly sends him into a bout of coughing. "I..." He pauses for a moment, catches his breath. "I... am Dhall." |
5729 "That question was but the first, Dhall. There is much I wish to know..." |
5730 "Very well, Restless One." Dhall nods. "But I fear time is not your enemy in this matter." He picks up his quill again. "When you wish to speak further, I will be here." |
5731 "Perhaps you can answer some questions for me, Dhall..." |
5732 "I don't have time for this. Farewell." |
5733 Dhall shakes his head. "Passions carry weight. They anchor many to this shadow of life. As long as one clings to emotion, they will be continually reborn into this 'life,' forever suffering, never knowing the purity of True Death." |
5734 "Kill your passions. Strip yourself of the need for sensation. When you are truly cleansed, then the cycle of rebirth will end, and you achieve peace." Dhall sighs... it sounds like a death rattle in his throat. "Past these shells of ours, past the Eternal Boundary, lies the peace that all souls seek." |
5735 "I had some other questions..." |
5736 "Tell me some more about the Mortuary." |
5737 "I see. I had some other questions..." |
5738 "Farewell, Dhall." |
5739 "Tell me more about the Mortuary." |
5740 "I see. I had some other questions..." |
5741 "Farewell, Dhall." |
5742 "I speak of the wounds of the mind. You have forgotten much, have you not? Mayhap your true wounds run much deeper than the scars that decorate your surface..." Dhall coughs again. "...but that is something that only you would know for certain." |
5743 "Tell me more about the Mortuary." |
5744 "I see. I had some other questions..." |
5745 "Farewell, Dhall." |
5746 "I had some other questions..." |
5747 "Farewell, Dhall." |
5748 "What do you do here?" |
5749 "I had some other questions..." |
5750 "Farewell, Dhall." |
5751 "I had some other questions..." |
5752 "Farewell, Dhall." |
5753 "Farewell, Dhall." |
5754 "I see. I had some other questions..." |
5755 "I have a feeling our paths will cross. Farewell, Dhall." |
5756 "I can speak with you no longer. Farewell, Dhall." |
5757 "Thank you. I had some other questions..." |
5758 "Farewell, Dhall." |
5759 "Just south of the main foundry, sir, you'll find an office with a desk in it. That's the clerk's office." |
5760 "Thank you. Where can I find the high-ups?" |
5761 "Thank you. Where can I find the high-ups?" |
5762 "I'm looking for the murderer of the smith. Did you see anything that night?" |
5763 "I didn't know who tell this to, but... Bedai-Lihn asked me to kill Sandoz." |
5764 "What's behind those guarded doors?" |
5765 "What with the death of Sandoz, Keldor's pretty much the only one who can give you any help. You can find him in the main meeting hall - out the door on the right side of the main foundry. You shouldn't be able to miss him." |
5766 "Fine. What's behind those guarded doors?" |
5767 "Can you tell me how to find the clerk's office?" |
5768 "I'm looking for the murderer of the smith. Did you see anything that night?" |
5769 Leave. |
5770 "Either Sandoz or Keldor should be able to aid you in this matter. Keldor's in the main meeting hall, just through the door on the right side of the main foundry. Sandoz can usually be found in the rooms to the rear of the Hall." |
5771 "Thanks. How do I find the clerk's office?" |
5772 "What's behind those guarded doors?" |
5773 "I'm looking for the murderer of the smith. Did you see anything that night?" |
5774 "Speaking of Sandoz, Bedai-Lihn asked me to kill him. How about that?" |
5775 "Thanks. Farewell." |
5776 "I would love to see you try it. Sir." |
5777 Attack. |
5778 Leave. |
5779 "No, sir. We had left the room for the night." |
5780 "Isn't that unusual?" |
5781 "Under whose orders?" |
5782 "I had other, non-murder-related questions for you." |
5783 "I see. Interesting. Thank you for your time." |
5784 "WHAT? Are you serious? Go talk to Keldor about this. In the meantime, we'll take care of the engineer. Thank you." |
5785 Leave. |
5786 "Yes, sir, it is unusual. Ordinarily, they keep us here day and night to make sure the project is kept safe." |
5787 "Who has the authority to dismiss you like that?" |
5788 "What can you tell me about the project?" |
5789 "So what you're saying is that you didn't see anything." |
5790 "Interesting. Thank you." |
5791 "The only people who have that authority are Thildon and Bedai-Lihn. I suppose the factors, or someone attached to them, could have given the order, but they aren't really likely to have done it. I don't know who the order came from, and I don't know why anyone would want to give it." |
5792 "That's less than helpful, but it's a start. Answer me some other questions, instead." |
5793 "And it's not unusual that you would have received this order?" |
5794 "And you didn't see anything?" |
5795 "That's... 'illuminating.' Good day." |
5796 "More questions?" |
5797 "What's behind those guarded doors?" |
5798 "Well, yes. I didn't know who to talk to about this, but I guess you're the one. Bedai-Lihn asked me to kill Sandoz. How about that?" |
5799 "I'm looking for the murderer of the smith. Did you see anything that night?" |
5800 "Where's the clerk's office?" |
5801 "Where can I find a high-up here?" |
5802 "Where can I find a high-up here?" |
5803 "Forget it. Farewell." |
5804 "That's exactly right, sir. I saw nothing." |
5805 "Hm. Answer me some other questions, then." |
5806 "You didn't think this order was unusual?" |
5807 "That's... 'illuminating.' Good day." |
5808 "I understand we're supposed to help you in any way we can regarding this murder, but I have to warn you that my help isn't going to be that valuable." |
5809 "Why not? Weren't you here?" |
5810 "Right. Well, I had other questions anyway." |
5811 "Oh. Forget it, then." |
5812 You see a competent, somewhat bored-looking guard. "Greeting, sir. May I be of assistance?" |
5813 "What's behind those guarded doors?" |
5814 "Well, yes. I didn't know who to talk to about this, but I guess you're the one. Bedai-Lihn asked me to kill Sandoz. How about that?" |
5815 "Where's the clerk's office?" |
5816 "Where can I find a high-up here?" |
5817 "Where can I find a high-up here?" |
5818 "Forget it. Farewell." |
5819 "Greeting, sir. May I be of assistance?" |
5820 "What's behind those guarded doors?" |
5821 "Well, yes. I didn't know who to talk to about this, but I guess you're the one. Bedai-Lihn asked me to kill Sandoz. How about that?" |
5822 "Where's the clerk's office?" |
5823 "Where can I find a high-up here?" |
5824 "Where can I find a high-up here?" |
5825 "Forget it. Farewell." |
5826 "You again? Guards! Guards!" |
5827 Fight. |
5828 Leave. |
5829 "You again? Guards! Guards!" |
5830 Fight. |
5831 Leave. |
5832 "All right, berk... move it along and no one gets hurt." |
5833 Leave. |
5834 "Welcome back to the Foundry, sir." |
5835 "Thanks. I had an item to be picked up." |
5836 "Thanks." |
5837 "Welcome back to the Foundry, sir." |
5838 "Thanks. I had an item to be picked up." |
5839 "Thanks." |
5840 You see a burly, bored-looking guard. "State your business, please." |
5841 "Just looking around." |
5842 "I'm here to pick up an order." |
5843 "I'm here to put in an order." |
5844 "Who are you?" |
5845 "What are you doing?" |
5846 "I'm helping Xander with the Dreambuilder." |
5847 "I'm here to use the Dreambuilder." |
5848 "Then I'm certain you won't mind just passing along." |
5849 "May I come in?" |
5850 "Not at all." |
5851 "Yes, sir. May we see your receipt?" |
5852 "Yes." |
5853 Lie: "Yes." |
5854 "No." |
5855 "I'm sure I had it on me..." |
5856 "I'm sorry, sir, but we are not currently accepting any new orders, due to a large project we have undertaken. Check back in about a year, sir. Thank you for your interest." |
5857 "Right. I had more questions." |
5858 "Thanks." |
5859 "I am a guard of the Believers of the Source, sir." |
5860 "Believers of the Source?" |
5861 "Oh. I see. I had more questions." |
5862 "Thanks." |
5863 "Guarding the gate, sir." |
5864 "Riiight. I had more questions." |
5865 "Thanks for your time." |
5866 "You are in front of the Great Foundry, home to the Believers of the Source." |
5867 "The who?" |
5868 "What is the Great Foundry?" |
5869 "Oh. Thanks. I had more questions." |
5870 Leave: "Oh." |
5871 "State the nature of your requirement, sir." |
5872 "Just looking around." |
5873 "I'm here to pick up an order." |
5874 "I'm here to put in an order." |
5875 "Who are you?" |
5876 "What are you doing?" |
5877 "What is this place?" |
5878 "No business. Sorry." |
5879 "Not until you can demonstrate that you have business here, sir." |
5880 "I see. I had more questions, then." |
5881 "I see. Farewell." |
5882 "Thank you, sir. The clerk you seek holds office on the southern wall of the Foundry. Thank you for your patronage." He opens the gate for you. |
5883 Leave. |
5884 "Sir, you do not appear to have a receipt." |
5885 "I'm sure I had it on me..." |
5886 "Hm. No. I do have other questions, though." |
5887 Leave. |
5888 "Then I'm afraid you'll have to leave, sir." |
5889 Leave. |
5890 "Yes, sir, I'm sure you did. However, until you can produce evidence that you have business here, I'm afraid we cannot offer admittance." |
5891 "I had other questions, then." |
5892 Leave. |
5893 "Yes, sir. Godsmen, we're called." |
5894 "Why?" |
5895 "Good for you. Farewell." |
5896 "Aside from being home to the Believers of the Source, it is also one of the largest foundries known to mortal existence. Much traffic passes through these gates; we take orders from all across the planes. Currently, we are not accepting any further orders as most of our craftsmen are either working on a new project or are commissioned for the next several months on smaller orders. What this means in practical terms is that you're not getting in unless you have a receipt for work to pick up or have urgent business inside." |
5897 "I do have urgent business!" |
5898 "I do have a receipt!" |
5899 Leave. |
5900 "We are one of the fifteen recognized factions of Sigil, sir. We believe that every being has within it the spark of divinity - neither good nor evil, necessarily, but potential to be divine. Beyond divinity, we believe there lies something greater. We believe all life has a purpose and a goal, and we are devoted to understanding what these goals are. We strive toward greatness with every step in our lives." |
5901 "Sounds important." |
5902 "Good for you. Are you going to let me in?" |
5903 "We believe it is, sir. Can I help you with anything else?" |
5904 "Yes. I had more questions." |
5905 "No." |
5906 "Thanks, no." |
5907 "Yes, sir. Go on in." |
5908 "Thanks." |
5909 "So you're the one they're making all the fuss about, eh? Can't say I blame 'em... you look a dangerous sort. Go on, git out of here." |
5910 Kill the old man. |
5911 Leave. |
5912 "I'd love to help ye, son, but it'd get me into more trouble than it's worth. Go on, come back some other time when the guards ain't breathing down y'neck." |
5913 Leave. |
5914 You see a wizened old man with trembling hands and a cunning face. He looks you over, carefully, and speaks: "Hel... uh... have I seen ye before? Ye seem familiar to me somehow." |
5915 "I suppose it's possible." |
5916 "No chance, old man." |
5917 "From where? Do you remember where?" |
5918 "I'm here to pick up an item." |
5919 "I needed some spare rags and forge gear." |
5920 "I'm looking for a disguise." |
5921 "Who are you?" |
5922 "I'd like to pick up some gear for the forge." |
5923 "Interesting. Farewell, old man." |
5924 "Was there something else y'wanted?" |
5925 "You mentioned having seen me before. Do you remember where?" |
5926 "No, I just wanted to see your smiling face." |
5927 "I'm here to pick up an item." |
5928 "I needed some spare rags and forge gear." |
5929 "I'm looking for a disguise." |
5930 "Who are you?" |
5931 "I'd like to pick up some gear for the forge." |
5932 "Interesting. Farewell, old man." |
5933 "I never forget a face... it'll come to me... aw, t'Baator with it." |
5934 "Do you remember where? It's important to me." |
5935 "I'm here to pick up an item." |
5936 "I needed some spare rags and forge gear." |
5937 "I'm looking for a disguise." |
5938 "Who are you?" |
5939 "I'd like to pick up some gear for the forge." |
5940 "Forget it, then. So long." |
5941 "I could swear I've seen ye before. Were y'ever a criminal?" The old man giggles quietly to himself. "Ah, forget it. It'll come to me." |
5942 "Right. Then answer me some questions." |
5943 "I hope not. Good day." |
5944 "Not so fast, lad. Takes a while for the mind to warm up to a task like this. I've lived a long time, and seen a lot more faces in that time, and it ain't so easy to remember. Memory's a fleeting thing, and that's some ye can bank on." Before replying, you mutter, "Tell me about it, 'lad'." |
5945 "Then forget it. I'm here to pick up an item." |
5946 "All right, then. I needed some spare rags and forge gear." |
5947 "Fine. I'm looking for a disguise." |
5948 "Then can you tell me who you are?" |
5949 "Then I'd like to pick up some gear for the forge." |
5950 "Fine. So long, 'lad'". |
5951 "Do y'have a receipt? You need a receipt or I can't give you anything." |
5952 "I have a pair of them right here." |
5953 "Sure do. Here you go." |
5954 "Sure do. Here you go." |
5955 "Yes, I do." |
5956 Lie: "Yes." |
5957 "Sure do. Here you go." |
5958 "No." |
5959 "Forget it. So long." |
5960 "Y'do, eh? Well, all right. That'll come to... let's see... call it sixty copper." |
5961 "Here you go." |
5962 "I don't have that much." |
5963 "Forget it. I had other questions." |
5964 "Forget it. So long." |
5965 "A disguise, eh? I can already guess what it might be for, and I'll give it to ye for the low price of sixty copper." |
5966 "Here you go." |
5967 "I don't have that much." |
5968 "Forget it. I had other questions." |
5969 "Forget it. So long." |
5970 "Me? I'm Nadilin, Godsman fighter extraordinaire!" He sighs. "At least, I used to be. Now I'm a clerk in the Foundry, breathin' in this sooty air and hastenin' my dyin' day along." |
5971 "That's a pity. I had other questions." |
5972 "Right. That's all I needed to know. Farewell." |
5973 "Ah, ye're wanting to be a smith now, eh, lad? Very well. Ye'll need an apron - ten copper - some tongs - another ten - and a hammer - which'll be twenty. That comes to, let me see, fifty copper. |
5974 "That comes to forty copper, old man." |
5975 Pay fifty copper. |
5976 Pay fifty copper. |
5977 "I'm sorry, but that sounds more like forty copper to me." |
5978 "Forget it. I had other questions." |
5979 "I don't think I need that right now. Farewell." |
5980 "Bless ye, son. And now if ye'll excuse me, I have some windows to look out." |
5981 "Err. Right." |
5982 "I'll be right back with these." Minutes pass. He comes scurrying back and presents you with a pair of items: a small, nearly gauzy piece of metalwork and a finely crafted mace. "That first piece of work, that's over a hundred years old! You've been waiting for this for a long time, friend. How'd you come by it?" |
5983 "I left it for myself, but I got busy." |
5984 "It was a hand-me-down." |
5985 "It was in a legacy." |
5986 The old man takes your receipt and compares it to his records. He scurries off for a minute or two and comes back with a fine mace in his hands. "Here you go, lad." |
5987 "Thanks. I had some questions." |
5988 "Thanks. So long." |
5989 The old man takes the receipt from you, and scrutinizes it carefully. "This thing's over a hundred years old! How'd you come by it?" |
5990 "I left it for myself, but I got busy." |
5991 "It was a hand-me-down." |
5992 He pauses for a moment. "If ye got a receipt, give it to me. Otherwise, I can't give you anything. Now, go on. I'm sure I can be a busy man without bein' played with by passersby." |
5993 Leave. |
5994 "Here you go, then. Smuggle that bitch out of here so we don't have to put up with her treachery no more." |
5995 Lie: "What? That's not what I need it for!" |
5996 "How do you know that?" |
5997 "Thanks a lot, old man. Farewell." |
5998 "Then I can't really give it to ye. Sorry." |
5999 "Fine. Then answer me some questions." |
6000 "Fine. Farewell." |
6001 He scrutinizes the receipt carefully, and looks back up at you. "Ain't this the same item I already gave to ye? I can't give it t'ye twice, y'know." He pockets the receipt. "Now go on. Git!" |
6002 Leave. |
6003 "What am I thinking? Of course it is. I tell you, memory's an insidious thing." |
6004 "That it is. Give me the stuff." |
6005 "That it is. Give me the stuff." |
6006 "Well, it's still too rich for my taste." |
6007 "Don't forget to pick up some ore from Thildon if ye're wanting to work the forge. He's a miserly bastard, but he's the only person to get ore from." |
6008 "Thanks. I had some other questions for you." |
6009 "Thanks. Farewell." |
6010 "If ye're wantin' to work the forge, ye'll need to be gettin' some ore. Try out Thildon's replacement. I forget her name, but she should give it to ye with a minimum of fuss." |
6011 "Thanks, old man. I had some questions for you." |
6012 "Thank you, and farewell." |
6013 "That's a good one, lad. I'll just bet ye were busy!" He laughs to himself. He passes over his armload. "Here you go. Treat this work with care, y'hear?" |
6014 "That I will. I had some more questions, though." |
6015 "I certainly will. Farewell." |
6016 "Passed down through the generations, eh? You're lucky we didn't throw it away - we do, sometimes, or sell it off, when we can prove the customer ain't comin' back for his stuff. Well, here you go. Treat it well, y'hear?" |
6017 "Will do. Answer me a few more questions, will you?" |
6018 "Will do. Farewell." |
6019 "I see. Quite a catch you've made. Here you go, lad. Treat this metal well, hear?" |
6020 "Sure thing. Answer me a question, will you?" |
6021 "Sure. Farewell." |
6022 He looks at you disgustedly. "Give me some credit, lad. You've got your stuff. Now get on out of here or I'll change my mind 'bout callin' the guards." |
6023 Leave. |
6024 "I might be old an' dotty, but that don't mean I can't see what's what. Bedai-Lihn ain't been happy for some time, and she's never liked workin' for the fiends. Now go on. I'm sure I have somethin' t'do." |
6025 Leave. |
6026 "Maybe I should speak to Pharod. Farewell, Dhall." |
6027 "Then I shall seek him out. Farewell, Dhall." |
6028 "Encouraging. Farewell, Dhall." |
6029 "Farewell, Dhall." |
6030 "I will go there and ask around then. Farewell." |
6031 "I will go seek out this Pharod then. Farewell, Dhall." |
6032 "Perhaps you can explain why the Dustmen want me dead." |
6033 "True Death?" |
6034 "Shadow that is this life?" |
6035 "Tell me more about the Mortuary." |
6036 "I had some other questions for you..." |
6037 "Farewell, then." |
6038 "I've heard enough. Farewell, Dhall." |
6039 "I've heard enough. Farewell, Dhall." |
6040 "Very well. Farewell, Dhall." |
6041 "I had some other questions..." |
6042 "It seems I owe you a favor. Farewell, Dhall." |
6043 "Sounds like oblivion. Why would anyone want that?" |
6044 "Oh. Can you tell me more about the Mortuary?" |
6045 "I... see. I had some other questions." |
6046 "I must take my leave. Farewell, Dhall." |
6047 "Shadow of life?" |
6048 "Tell me more about the Mortuary." |
6049 "I... see. I had some other questions." |
6050 "I must take my leave. Farewell, Dhall." |
6051 "I think your fatalism has gotten the better of you. Those elements are part of life, but not the whole of it." |
6052 "Cage us? How?" |
6053 "Enough of your philosophy. What does all this talk have to do with me waking up here?" |
6054 "I... see. How does one escape the cycle of rebirth and achieve this... True Death?" |
6055 "Tell me more about the Mortuary." |
6056 "I had some other questions..." |
6057 "Farewell, Dhall." |
6058 "The Eternal Boundary?" |
6059 "Tell me more about the Mortuary." |
6060 "I had some other questions..." |
6061 "Farewell, Dhall." |
6062 "Farewell, Dhall." |
6063 "Mayhap. I had some other questions for you..." |
6064 "I will go to the memorial hall below and see if I can find her body." |
6065 "You sound ill. Are you not well?" |
6066 "I see. Farewell, Dhall." |
6067 "Mayhap I will go find her. I had some other questions for you before I go..." |
6068 "I will go to the memorial hall below and see if I can find her body." |
6069 "I had some other questions for you..." |
6070 "Farewell, then." |
6071 "You back with me, chief? You kind of drifted out on me there." |
6072 "Eh? Spirit?" |
6073 "You were rattling your bone-box with some woman? Where?" Morte looks around, excited. "What did she look like?" |
6074 "Eh... no, you just kind of drifted out for a bit there, just stood there, statue-like. I was a little worried you'd gone addled on me again." |
6075 "No, I'm fine. Do you know who that spirit was?" |
6076 "I'm all right. Let's move on." |
6077 "That spectre I was talking to. The woman." |
6078 "She was right on top of the bier. Didn't you see her?" |
6079 "No, I'm fine... I think. Let's move on." |
6080 "It does not. Farewell... Deionarra." |
6081 Leave. |
6082 Leave. |
6083 "I have no answers for you! Your unfaithful heart has guided you this far, let it guide you the rest of the way! Now begone!" |
6084 "I must leave, Deionarra. Farewell." |
6085 Leave. |
6086 The furious expression on Deionarra's face melts like water... the speed of the change is as frightening as the desperate expression now on her face. "No! Wait, my Love." Her voice is pleading. "Please forgive me, I beg of you! Do not leave!" |
6087 The furious expression on Deionarra's face melts like water... the speed of the change is as frightening as the desperate expression now on her face. "No... no, no... I am still the Deionarra you remember, my Love. Please forgive me, I beg of you." |
6088 Her voice drops to the barest of whispers. "Yes... yes, please. Do not leave." Her pleading expression makes you shiver slightly... not out of fear, but out of pleasure. You have the feeling this is not the first time you have manipulated this woman. |
6089 "Spurn *you?!* You DARE to accuse me of spurning YOU?!" Deionarra flings her arms outward in an arc, then brings them in front of her, the index finger of each hand pointed at you. It looks like she is calling forth some sort of sorcery. "You DARE...!" |
6090 "Burn! May you burn as if the very fires of Baator were devouring you from within! Burn, and know it is but a *fraction* of my hatred for you! I curse you - I curse with all my heart and soul that you will never be free from the shackles of your wretched unlife. May you shrivel and die, your mind withering as it festers in your rotting body!" |
6091 "Once spoken, the curse cannot be undone." Deionarra's voice drops to a hiss. "Know this: I have all eternity, 'my Love.' I shall wait for you to come to death's halls." She smiles, but there is no joy in it. "We *shall* be together again." |
6092 Deionarra stiffens. She looks as if she is about to say something, then sighs in defeat. "Very well, my Love... as before, I shall have to place my trust in you." She closes her eyes. |
6093 Make Vow: "I swear I will find some means to save you or join you." |
6094 "Perhaps so. Farewell, Deionarra." |
6095 "Deionarra, my patience for your outbursts wears thin. If we are to continue speaking, you *will* control yourself, or we shall never speak again. You will be alone. Am I making myself plain?" |
6096 "I forgive you. Now, I need your help, Deionarra." |
6097 "Deionarra, my patience for your outbursts wears thin. If we are to continue speaking, you *will* control yourself, or we shall never speak again. You will be alone. Am I making myself plain?" |
6098 "I forgive you. Now, I need your help, Deionarra." |
6099 "Now listen, Deionarra. I had some questions for you..." |
6100 "Silence! Hear me, spirit! I am losing patience for your games-" |
6101 Prepare to defend yourself. |
6102 "Watch your curses, woman! I have no patience-" |
6103 "Deionarra! Wait, I have come to apologize..." |
6104 "Hold a moment! I would speak with -" |
6105 "Undo what you have done! I warn you-" |
6106 Wait... |
6107 "Nothing now, Deionarra, though I shall return. Farewell." |
6108 Deionarra shakes her head sadly. "Once uttered, the curse may not be undone. Forgive me, my Love." |
6109 "If so, they are not known to me." Deionarra looks hopeful. "But there are others who are more powerful than I that might be able to remove it. Again I ask your forgiveness, my Love. I know not what I did." |
6110 "Isn't there anyone who could remove it?" |
6111 "I... see. I had something else I wanted to ask you..." |
6112 "I think it's a little late to ask for forgiveness now. Farewell, Deionarra." |
6113 "Perhaps someone can help me. Farewell, Deionarra." |
6114 "I think it's a little late to ask for forgiveness now. Farewell, Deionarra." |
6115 "Perhaps someone can help me. Farewell, Deionarra." |
6116 "I had something else I wanted to ask you..." |
6117 "I think it's a little late to ask for forgiveness now. Farewell, Deionarra." |
6118 "Perhaps someone can help me. Farewell, Deionarra." |
6119 "I think it's a little late to ask for forgiveness now. Farewell, Deionarra." |
6120 "Perhaps someone can help me. Farewell, Deionarra." |
6121 "Leave...?" Deionarra's voice drops to a hiss, then rises again. "*Leave?!* You ask me, who am trapped here because of you, how to *leave* this place?!" |
6122 As you are about to ask Deionarra the question, it catches in your throat. It occurs to you that if you tell her you are looking for an escape route, she may feel you are abandoning her. If you are going to ask her how to leave, you'll need to be delicate about it. |
6123 "I sense that this place holds many doors shrouded from mortal eyes. Perhaps you could use one of these portals as a means of escape." |
6124 "Portals?" |
6125 "In danger?" Deionarra looks concerned. "Of course, my Love. I will aid you any way I can..." She closes her eyes for a moment, and you watch an ethereal zephyr pass through her body, stirring her hair. After a moment, the zephyr dies, and her eyes slowly open. "Perhaps there is a way." |
6126 "Yes?" |
6127 "Nothing now, Deionarra, though I shall return. Farewell." |
6128 "Nothing now, Deionarra, though I shall return. Farewell." |
6129 Lie: "This is not the Deionarra I remember. The Deionarra I loved was kind, gentle... and never abandoned a soul in need. Have you truly fallen so far?" |
6130 "I need your help, Deionarra. Will you spurn me when I need you the most?" |
6131 Bluff: "Very well. I shall respect your wishes, Deionarra... I will leave and never return." |
6132 Bluff: "Very well. I shall respect your wishes, Deionarra... I will leave and never return." |
6133 "I am sorry that I have hurt you, Deionarra. I will leave and torment you no more." |
6134 Leave quietly. |
6135 "You come to me in death, only to tell me that you need my aid so that you can abandon me *again?!*" Her face is a mask of fury. "I *died* for you, my Love. I *suffer* for it even now!" |
6136 Deionarra closes her eyes, and with an ethereal whisper, she fades away. |
6137 "Yes, I need to escape this place. Do you know of a way out?" |
6138 "I apologize for my request. I did not mean to offend. Please, I had some other questions..." |
6139 "Deionarra, I am in danger. Can you guide me to a place of safety? I shall return as soon as I can to speak to you again." |
6140 "I must leave. Farewell, Deionarra." |
6141 "I must leave. Farewell, Deionarra." |
6142 "Can you tell me how to leave this place?" |
6143 "Deionarra, I am in danger. Can you guide me to a place of safety? I shall return as soon as I can to speak to you again." |
6144 "I had some other questions for you..." |
6145 "I must leave. Farewell, Deionarra." |
6146 "I must leave. Farewell, Deionarra." |
6147 "Yes?" |
6148 "Yes?" |
6149 "Deionarra, please... I need your help. Will you spurn me in my hour of need?" |
6150 "Deionarra, I only ask because I am in danger. Can you guide me to a place of safety? I shall return as soon as I can to speak to you again." |
6151 "Nevermind. Look, I had some other questions..." |
6152 "I must leave. Farewell, Deionarra." |
6153 "I must leave. Farewell, Deionarra." |
6154 Leave. |
6155 Leave. |
6156 This is a heavy wooden box. It is nailed shut. |
6157 This box is made of worn wood. Strangely enough, it doesn't have a lid. |
6158 XACHARIAH'S HEART (Minor Artifact) Special: Permanent +1 to Dexterity when broken Permanent +1 to Armor Class vs. Missiles Weight: 10 Usable only by Fighters This blackened, fist-sized object looks more like a lump of burned charcoal than Xachariah's heart. It is extremely heavy for its size, and cracks run across its surface... it looks like it might break in two at any moment. Handling it leaves strange rust-colored streaks on your hands that won't come off. Something about the object's weight makes you curious enough to study it for a while; upon closer examination, what you at first took for Xachariah's heart is, in fact, a stone. As far as you can tell, there is no sign that this was ever living tissue. How Xachariah survived with -this- beating in his chest is unknown. Whatever blessing was laid upon Xachariah's eyes that allowed his arrows to fly true has left its mark upon his heart as well. When Xachariah's heart is broken in two, the breaker of his heart will gain a portion of Xachariah's sight, agility and perception. This gives the breaker a bonus to their dexterity and a chance of spotting and dodging any missiles aimed at them. |
6159 POLE ARM Damage: 1-10 Slashing Weight: 15 Speed: 9 Proficiency: Edged Usable by Fighters only A generic pole arm for character models so armed to be equipped with. |
6160 ANGYAR'S DEAD CONTRACT Weight: 0 This crisp parchment has a musty smell about it, like it has been stored in an attic for too long. From what you can make out from the tiny, cramped writing, this document seems to be a contract between two parties: The Dustman faction and a man named "Angyar." In exchange for thirty copper pieces, Angyar has signed away the rights to his corpse to the Dustmen, presumably so that they can use him as a worker in the Mortuary. |
6161 SILVER EARRING Weight: 0 This is a small silver earring you recovered from the drunken harlot outside the Smoldering Corpse Bar. |
6162 CLIPPED COPPER CHARM Special: Minor Copper Blessing +1 to Luck (temporary) Weight: 0 This copper piece has been "clipped"... most of the copper has been shaved off, no doubt to still keep the appearance it is a coin and allowing the 'clipper' to use the shaved copper to make another coin. Although many Hive dwellers practice this method of "making money," when the Fated faction practices it, they do so with a frightening sense of purpose, creating charms that reflect their own miserly natures. In order to create these charms, the Fated faction seek out failed business owners and other individuals who once possessed great wealth, then had a reversal of fortune and were left destitute. These individuals are then given enchanted carving blades and asked to "clip a copper" for the Fated in a tedious day-long ritual, which infuses the copper coin with the last traces of their former luck. The ritual and the nature of the individual clipping the copper allows a minor enchantment to seep into the coin and affect the fortune of whoever uses it. When the clipped copper charm is flipped into the air, it will spill into a rain of copper pieces, and bestow some luck upon the user. |
6163 XACHARIAH'S LIVER Weight: 3 Xachariah's liver looks like a huge, dead slug - it has the texture of a wineskin that has been sitting in a mud puddle for a few years. Enough embalming fluid has been pumped into the organ to preserve it, but the smell of rot and the smell of formaldehyde seem to be fighting for dominance. |
6164 Repel Undead |
6165 SOUL EXODUS Weight: 1 |
6166 INGRESS' TEETH Damage: 1-6 Crushing Speed: 4 Weight: 1 Proficiency: Fists Usable only by Morte This is a handful of Ingress' living teeth. Apparently, they didn't want to go with her back through the portal to her home plane. They rattle amongst themselves whenever they are held close together; they remind you of a bunch of creepy ivory hopping bugs. ^NNOTE: To change the teeth to a different type, select "Use." The teeth may gain new options and abilities as Morte goes up in levels.^- |
6167 Leave the woman in peace. |
6168 "What issit y'wanta me?" The woman's accent is thick, and you are having difficulty making out what she is saying. "Y'wanta me t'leave? NOT leaving this city, so I'm not. I can't, tried, it's not a city, it's a prison t'everywhere." |
6169 "Everywhere?" |
6170 "I'm sorry, I must go." |
6171 "There's Worlds, there's..." Her eyes gleam madly. "...planes that be sinking sands, fields thirsty nettles be, sightless worlds where y'limbs are given life and hate, cities of dust whose people are dust and whisper ash, the house without doors, the Twilit Lands, the singing winds, the singing winds..." She starts to sob quietly, but she seems all out of tears. "And shadows... the terrible shadows there be." |
6172 "Where are these places?" |
6173 "I'm sorry, I must go." |
6174 "Where'z? Where'z them places?" She flings the lump of her right hand in an arc, gesturing at the cityscape. "They'z all HERE be. Doors, doors, here to *everywhere.*" |
6175 "Doors?" |
6176 "I'm sorry, I must go." |
6177 "You! You're not knowing this?!" She squints at you, and her teeth start chattering. "Tell you, I will: Beware every space you walk through or touch in this thrice-cursed city... Doors, gates, arches, windows, picture frames, the open mouth of a statue, the spaces 'tween shelves... Beware ANY space bounded on all sides. ALL these're doors t'other places." |
6178 "What do you mean?" |
6179 "I'm sorry, I must go." |
6180 "Every door has a KEY it does, and with this key, they show their true nature... an arch becomes a portal, a picture frame becomes a portal, a window becomes a portal... all eager t'take y'someplace ELSE. They steal you away..." She raises the lump of her right hand. "And sometimes what's on th'other side takes part of you as a TITHE." |
6181 "What are these keys?" |
6182 "I'm sorry, I must go." |
6183 "The keys, the keys number as many as the doors of this city. Every door, a key, every key, a door." Her teeth start chattering again, as if she is cold. "And a key is...? A key is *anything.* It may be an emotion, an iron nail held 'tween y'second and fifth fingers, a thought thought three times, then thought once in reverse, or it may be a glass rose." |
6184 "And these are all keys that open these doors?" |
6185 "I'm sorry, I must go." |
6186 "Yes." Her teeth start chattering, and she clenches her mouth closed and squints her eyes. "Y-y-yes. Can't leave... can't leave..." |
6187 "How did you get here?" |
6188 "I'm sorry, I must go." |
6189 "From..." She seems to calm slightly, and her eyes take on a thousand-league stare. "Came from a place else from here, almost a life-ago, hummed a tune by a glade with two dead trees that had fallen together. A brilliant door opened in th'space 'tween the crossed trees, showed me this city on th' other side... I'z stepped through, ended here." |
6190 "Why can't you go back?" |
6191 "I'm sorry, I must go." |
6192 "Tried!" She tries to sob again, but no tears come. "Tried! ALL doors here lead to OTHER places." She shudders and grips her melted right hand. "Went through thrice-ten portals, some a-purpose, some a-accident, none a-them right. Can't find way back..." |
6193 "There must be a portal that can take you back." |
6194 "I'm sorry, I must go." |
6195 "Can't even leave here! This square! And there, th'place of death behind th' gate waits for me!" She points at the Mortuary behind the gate, then turns back to you, her face desperate. "Can't go anywhere in this city!" |
6196 "You can't go anywhere? What do you mean?" |
6197 "I'm sorry, I must go." |
6198 "Anythin' could be a door. Any arch there, any door here, could be a portal, don't know the key, could get a-sent t'another horrible place..." Her teeth start chattering again. "...got t'stay way from the closed spaces, all could be doors, could have a key on me, an' I not be knowing it..." |
6199 "You... you're afraid to go through ANY door or arch because it *might* be a portal?" |
6200 "I'm sorry, I must go." |
6201 She nods, her teeth chattering. |
6202 "How long have you been afraid of this?" |
6203 "I'm sorry, I must go." |
6204 She squints. "Since the last time I walked through th' last portal, th' place where m'hand..." She stops. "Since m'tenth Turning... I'm in me fourth tenth Turning that, now." Her teeth begin chattering again. |
6205 "Thirty years? You haven't walked through *any* *door* for thirty years?" |
6206 "I'm sorry, I must go." |
6207 Her vision seems to clear slightly. She looks up at you, her teeth still chattering. |
6208 "If you got here, there must be a portal that can take you back. It's only a matter of finding it-" |
6209 "To be too afraid to walk through *any* door, that's-" |
6210 "How *mad* are you, woman? You must be a fool to not walk through anything that might be a door-" |
6211 "I'm sorry, I must go." |
6212 She smiles. Her teeth aren't chattering because she is cold... they are moving around inside her mouth, her gums twisting as the teeth shift about. They rise and recede as you watch, chattering as they rattle against each other. |
6213 "What...?" |
6214 "Uh... I better take my leave... farewell." |
6215 She hisses at you. "Only takes ONE portal you steps through a-accident, t'drive th' FEAR into you. I went through thrice-ten, lost m'hand, burned m'flesh, and lost m'sense." She looks at her feet. "N'more, n'more." |
6216 "I'm sorry... if I can find some means to help you, I will. Farewell." |
6217 "Die in a city you're afraid to leave, then. Let your fear rule you. Farewell and good riddance." |
6218 "I'll take your warning to heart. Farewell." |
6219 You see Ingress. She is huddled inside her cloak of dirty rags, her teeth chattering. She is glancing furtively about her, as if expecting to be attacked at any moment. |
6220 "Greetings, Ingress." |
6221 Leave her alone. |
6222 "Eh? You!" She squints at you. "What issit y'wanta me now?! Y'wanta me t'leave? NOT leaving this city, so I'm not. I can't, tried, it's not a city, it's a prison t'everywhere." |
6223 "Prison to everywhere? What do you mean?" |
6224 "Tell me again about those places... those planes you've visited." |
6225 "What were these doors you were talking about?" |
6226 "What were those keys you were talking about?" |
6227 "How did you get here?" |
6228 "Ingress, I found someone who can take you back to your home plane." |
6229 This filthy-looking corpse is in sad shape; its shoulders are slumped, and one of its legs is broken, causing it to lean to one side. Stains cover it from head to toe... judging from the smell and the texture, the stains run from rotten fruit to mud and bird droppings. To add to the indignity, graffiti has been carved into its body, and several notices have been nailed into its chest, back, and head. |
6230 "I thought *I* was in bad shape. Don't all those nails hurt?" |
6231 Examine the corpse. |
6232 The corpse makes no response. |
6233 Examine the corpse. |
6234 Examine the graffiti and notices. |
6235 Use your Stories-Bones-Tell ability on the corpse. |
6236 "It was great talking to you. Farewell." |
6237 Leave the corpse in peace. |
6238 Examine the corpse. |
6239 Examine the corpse. |
6240 Examine the graffiti and notices. |
6241 Use your Stories-Bones-Tell ability on the corpse. |
6242 "It was great talking to you. Farewell." |
6243 Leave the corpse in peace. |
6244 This corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
6245 Examine the corpse. |
6246 Examine the corpse. |
6247 Examine the graffiti and notices. |
6248 Leave the corpse in peace. |
6249 Despite the many stitches, the corpse's rotting skin is peeling in several places, revealing long stretches of muscle and bone. You'd guess that this zombie is frequently used as target practice... the fruit and mud stains aside, some of the tears in the skin still have rocks and bits of glass lodged in them. One wicked-looking cobblestone is still embedded in the side of its head. |
6250 Examine the graffiti and notices. |
6251 Use your Stories-Bones-Tell power on the corpse. |
6252 Pry out the cobblestone. |
6253 Leave the corpse in peace. |
6254 Despite the many stitches, the corpse's rotting skin is peeling in several places, revealing long stretches of muscle and bone. You'd guess that this zombie is frequently used as target practice... the fruit and mud stains aside, some of the tears in the skin still have rocks and bits of glass lodged in them. |
6255 Examine the graffiti and notices. |
6256 Use your Stories-Bones-Tell power on the corpse. |
6257 Leave the corpse in peace. |
6258 A number of the leaflets have been ruined by rain, but some of them are still legible. One tacked to his back is from something called the 'Office of Vermin and Disease Control,' the one on his forehead looks like a bill of fare for a restaurant, one on his chest looks like an official notice, and another appears to be some sort of want ad. |
6259 Examine the corpse. |
6260 Examine the corpse. |
6261 Ignore the notices, examine the graffiti. |
6262 Look at the post for 'Office of Vermin and Disease Control.' |
6263 Examine the Bill of Fare. |
6264 Examine the Official Notice. |
6265 Tattoo of Trist's Savior |
6266 Tattoo of Justice's Eye |
6267 "To Those Hive Citizins Wishing Gainful Employ with the Most HONRIBLE and JENROUS Sigil Government: Inqwire Forthwith at Office of Vermin and Disease Control to help stem playge of brain ratz. BOUNTIEZ PAID! Copper Given for each rat tail brought. (Tails must be ginuine and from rat only. No cat, dog or fiend tail acceptd.) Office several streets SOUTH AND WEST of Mortuary Gate, in lower Hive. Ask for Official Inspecter-in-Charge, the RESPECTED PHINEAS T. LORT, XXXIX." |
6268 "'Office of Vermin and Disease Control'?" |
6269 Examine the corpse. |
6270 Examine the corpse. |
6271 Examine the other notices. |
6272 Use your Stories-Bones-Tell power on the corpse. |
6273 Leave the corpse in peace. |
6274 Someone has posted a bill of fare for the "Gathering Dust Bar," but the bill of fare cannot be read, as the words "SMOLDERING CORPSE BAR" have been scrawled in charcoal over the bill. |
6275 "'Smoldering Corpse Bar'?" |
6276 "'Smoldering Corpse Bar'?" |
6277 "'Smoldering Corpse Bar'?" |
6278 Examine the corpse. |
6279 Examine the corpse. |
6280 Examine the other notices... |
6281 Use your Stories-Bones-Tell power on the corpse. |
6282 Leave the corpse in peace. |
6283 "PUBLIC NOTICE: By the Order of the Judiciary Council and in Accordance with the Citizenry of Sigil, Let it be Known those Defacing a Registered Servant of the Dustmen, either by Graffiti, Malicious Attack, or by Posting Notices, will constitute FELONIUS ASSAULT and the Perpetrator will be Answerable for the Vandalism of Said Servant." - By Order of The Hall of Speakers - |
6284 Examine the corpse. |
6285 Examine the corpse. |
6286 Examine the other notices... |
6287 Use your Stories-Bones-Tell power on the corpse. |
6288 Leave the corpse in peace. |
6289 The graffiti runs from obscenities about the Dustmen to slogans glorifying what appear to be local gangs. One piece of graffiti catches your eye... someone has carved the name "Pharod" on the corpse's left arm, then slashed an "X" across it. |
6290 "Pharod?" |
6291 "Pharod?" |
6292 Examine the corpse. |
6293 Examine the corpse. |
6294 Examine the other notices... |
6295 Use your Stories-Bones-Tell power on the corpse. |
6296 Leave the corpse in peace. |
6297 The zombie immediately jerks its left arm upwards and points far to the south. A moment later, the arm falls back to its side with a THUMP. |
6298 Examine the corpse. |
6299 Examine the corpse. |
6300 "Hmmm. I wonder if this would work with the other notices..." |
6301 "Hmmmm. I wonder if this would work with the other notices..." |
6302 Examine the other notices. |
6303 Use your Stories-Bones-Tell power on the corpse. |
6304 "Uh... Thanks." |
6305 The zombie immediately jerks its left arm upwards and points far to the southwest. A moment later, the arm falls back to its side with a THUMP. |
6306 Examine the corpse. |
6307 Examine the corpse. |
6308 Examine the other notices. |
6309 Use your Stories-Bones-Tell power on the corpse. |
6310 "Uh... Thanks." |
6311 The zombie immediately jerks its left arm upwards and points far to the west... and downwards. A moment later, the arm falls back to its side with a THUMP. |
6312 Examine the corpse. |
6313 Examine the corpse. |
6314 Examine the other notices. |
6315 Use your Stories-Bones-Tell power on the corpse. |
6316 "Uh... thanks." |
6317 You grab a hold of the cobblestone and pull it out of the corpse's head. Traces of brain matter and rotting flesh slowly drip from it... it looks like whatever was in its head turned to ooze long ago. |
6318 Examine the corpse. |
6319 Examine the other notices. |
6320 Use your Stories-Bones-Tell power on the corpse. |
6321 Leave the corpse in peace. |
6322 The zombie immediately jerks its left arm upwards and points far to the southeast. A moment later, the arm falls back to its side with a THUMP. |
6323 Back to the Lower Ward |
6324 "Reminds me of a job I once had." He seems embarrassed. "Well, I mean... without the arms." |
6325 Examine the corpse. |
6326 Examine the corpse. |
6327 "Hmmm. I wonder if this would work with the other notices..." |
6328 "Hmmmm. I wonder if this would work with the other notices..." |
6329 Examine the other notices. |
6330 Use your Stories-Bones-Tell power on the corpse. |
6331 Leave the corpse in peace. |
6332 "Inn Test" |
6333 "Temple Test" |
6334 "That's three tails, at three coppers a rat..." |
6335 "Another rat-catcher dead... those vermin are getting smarter..." |
6336 "Inspector Phineas T. Lort XXXIX is at the helm, yessir..." |
6337 "It's a wonder the Hive isn't overrun with vermin!" |
6338 "We all seek solace in its embrace." |
6339 "The True Death Awaits." |
6342 "You will find that I am not defenseless, scarred one. Come no closer." |
6343 Done. |
6344 "Clearly, you do not belong here. Leave now, intruder, or the guards shall take harsher measures than a simple escort." |
6345 "I just had a quick question." |
6346 "I just had a quick question." |
6347 Leave. |
6348 "Leave. Now. Before this becomes a mistake we will all regret." |
6349 "Just answer a question!" |
6350 Leave. |
6351 You see a githzerai female with a scarred face. She might be beautiful by githzerai standards. "I cannot aid you in this. Leave before I have to call the guards. I surrender this gratitude only because of your companion." She bows to Dak'kon and says, "Honored one, forgive me." |
6352 "That's all well and good, but I need you to answer me some questions." |
6353 "Very well." Leave. |
6354 "You leave me no choice." She pauses, and then shouts, "GUARDS! TO ME!" |
6355 Done. |
6356 "I just want you to answer some questions for me!" |
6357 She turns to Dak'kon again. "My apologies." She turns back to you. "Allow me to make myself clear. Leave. Now. Or I shall be forced to call the guards to 'escort' you from this place. Our project cannot be compromised." |
6358 Leave. |
6359 "You leave me no choice." She pauses, and then shouts, "GUARDS! TO ME!" |
6360 Done. |
6361 She speaks to Dak'kon again. "Honored one... do not come here again. It is not my will to call the guards on you. Leave." |
6362 "Look, just answer a question or two." |
6363 Leave. |
6364 Her black eyes fall on Dak'kon. "Honored one... you leave me no choice. Forgive me before our ancestors." She turns and raises her voice. "Guards! Guards!" |
6365 Done. |
6366 You see a githzerai woman, bald, with scarred cheeks and a cat's grace in her walk. As she turns toward you, she spies Dak'kon. Her eyes widen. She addresses him, "You bring joy to my heart. My name is Kel'lera. May I aid you?" |
6367 "What does that mean?" |
6368 "Very well. Then answer me some other questions, if you would." |
6369 "Very well. Then I'm done here. Farewell." |
6370 "Then ask, and I will tell you if I may. Your companion carries the burden of your secrecy in this matter as a part of his own honor, and where I know not if I can trust you, I know I trust him." |
6371 "Tell me what this device does." |
6372 "What are the weak spots on this device?" |
6373 "Who has contracted for this device?" |
6374 "Who has contracted for this device?" |
6375 "What can you tell me about the murder?" |
6376 "What can you tell me of the engineers?" |
6377 Aside to Dak'kon: "Who is she, and why does she treat you with such respect?" |
6378 "Nothing for now. Farewell." |
6379 "Our device spouts forth a certain type of magical fire that harms even those resistant to ordinary fire. We are working on applications that might even get around a creature's magical resistance." |
6380 "What other applications might it have?" |
6381 "Very well. Answer me some other questions." |
6382 "That is all. Farewell." |
6383 She glances at Fall-from-Grace, and her mouth curves in a graceful moue. "I apologize, honored one, but I cannot speak of this. I am both contractually and magically bound not to speak of this in the hearing of certain... 'manifestations', shall we say... of belief." She turns to the succubus. "My apologies, Lady Grace." |
6384 Kel'lera bows. |
6385 "What does that mean?" |
6386 "Very well. Then answer me some other questions, if you would." |
6387 She glances uneasily at Dak'kon, who measures you for a moment with his eyes, and then turns back to nod reassurance at her. "Very well. The weakest spot is the firing mechanism at the rear of the device. Too much harm befalling that would be fatal for all of us. It would set off a chain reaction that would obliterate all those who are tied into the device. The saboteur would likely have time to flee; those of us attached to the device would not." |
6388 "Attached? How do you mean?" |
6389 "Right. Answer some other questions for me." |
6390 "My thanks." Leave. |
6391 Again, the supervisor turns uncomfortably toward Fall-from-Grace, and grits her teeth. "I may not speak of it." |
6392 "Fine, then. Answer some questions for me." |
6393 Leave. |
6394 "Aside from its weapon values? It could be used as an excellent mining device. If tuned properly, it could harvest whole swathes of forest or fields of grain. It could harden a shell of Limbo's material for a time - we have even tried lesser applications of the technology there - or even be used as propulsion across the spheres of Carceri. Its uses are limited by one's imagination. It is not purely a weapon of destruction." |
6395 "Interesting. Answer some other questions for me." |
6396 "Very well. Farewell." Leave. |
6397 She glances around, sighs, and replies: "Though I did not take part in the negotiations, I believe that it was the baatezu who have procured our services. The token you wear will grant you some measure of diplomatic immunity to baatezu you may meet." |
6398 "I'm sure that will be useful. Answer some other questions for me, if you would." |
6399 'Thanks for the information. Farewell." |
6400 "I can tell you little. My smiths and I have been here, nearly non-stop, for no small while. I would suggest speaking with someone who would be in the foundry after dark. Two names spring to mind for me: Thildon, the labor supervisor, and the lad Saros, who seems to have a thieving eye about him." |
6401 "Thildon and Saros, eh? Very well. Answer some other questions, if you would." |
6402 "Thildon and Saros, eh? I'll go check them out. Farewell." |
6403 She scowls, adding several creases to her scarred face. "Speak to one of my smiths if you would *know* of the engineers. No kind words for the engineers will you hear from me." |
6404 "Why not?" |
6405 "All right. Then answer some other questions." |
6406 "Very well." Leave. |
6407 "Why? Because they do not seem to share a love for this project as do their comrades. Because they are dreamers and do none of the action themselves. Because, ultimately, I do not trust that their intentions mean well for us, but instead benefit them and them alone." |
6408 "I see. Then tell me the answer to something else." |
6409 "I understand. Farewell." |
6410 "I mean that we have been bound to this machine by necessity of the magical rituals that will empower it. Should there be an error, or worse, deliberate sabotage, I and all these you see in the room would surely be incinerated. Worse yet, our spirits themselves would be destroyed, rent asunder, granted only the peace of cold, dark oblivion. Do you understand our secrecy?" |
6411 "I suppose so. If you could answer some other questions for me..." |
6412 "I suppose. Farewell." |
6413 "Ask, and I will tell you if I may. I trust your companion's discretion." |
6414 "Tell me what this device does." |
6415 "What are the weak spots on this device?" |
6416 "Who has contracted for this device?" |
6417 "Who has contracted for this device?" |
6418 "What can you tell me about the murder?" |
6419 "What can you tell me of the engineers?" |
6420 Aside to Dak'kon: "Who is she, and why does she treat you with such respect?" |
6421 "Nothing for now. Farewell." |
6422 A scarred, bald githzerai woman spins toward you with incredible grace. Her eyes flash across your body, measuring you, and she says, "Your token gives you access rights. What else would you have of me?" |
6423 "I just want the answers to some questions." |
6424 "Don't take that tone with me or I'll have you whipped." |
6425 "Nothing for now. Farewell." |
6426 "Ask your questions, and be done. Know that I have much work that waits for my hand." |
6427 "Tell me what this device does." |
6428 "What are the weak spots on this device?" |
6429 "Who has contracted for this device?" |
6430 "Who has contracted for this device?" |
6431 "What can you tell me about the murder?" |
6432 "What can you tell me of the engineers?" |
6433 "Nothing for now. Farewell." |
6434 Her narrow eyes become slits. "You dare threaten me, here? Get out now and allow me time to forget this insult, or I'll have the guards throw your bleeding carcass into the streets." |
6435 "I'd rather die." |
6436 "All right, then. Farewell." |
6437 "That can be arranged. GUARDS! Kill this intruder!" |
6438 Prepare for a fight. |
6439 "Our device spouts forth a certain type of magical fire that harms even those resistant to ordinary fire. We are working on applications that might even get around a creature's magical resistance." |
6440 "What other applications might it have?" |
6441 "Very well. Answer me some other questions." |
6442 "That is all. Farewell." |
6443 "Aside from its weapon values? It could be used as an excellent mining device. If tuned properly, it could harvest whole swathes of forest or fields of grain. It could harden a shell of Limbo's material for a time - we have even tried lesser applications of the technology there - or even be used as propulsion across the spheres of Carceri. Its uses are limited by one's imagination. It is not purely a weapon of destruction." |
6444 "Interesting. Answer some other questions for me." |
6445 "Very well. Farewell." Leave. |
6446 "I can see no reason that you should know this information, Godsman or no. I will not surrender it." |
6447 "What if I made you tell me?" |
6448 "Very well. Then can you answer some other questions?" |
6449 "Fair enough. Good day." |
6450 She glances around, sighs, and replies: "Though I did not take part in the negotiations, I believe that it was the baatezu who have procured our services. The token you wear will grant you some measure of diplomatic immunity to baatezu you may meet." |
6451 "I'm sure that will be useful. Answer some other questions for me, if you would." |
6452 'Thanks for the information. Farewell." |
6453 She glances at Fall-from-Grace, and her mouth curves in a graceful moue. "I apologize, honored one, but I cannot speak of this. I am both contractually and magically bound not to speak of this in the hearing of certain... 'manifestations,' shall we say... of belief." She turns to the succubus. "My apologies, Lady Grace." |
6454 "Very well. Then I'm done here. Farewell." |
6455 "Yes." |
6456 "Yes." |
6457 Again, the supervisor turns uncomfortably toward Fall-from-Grace, and grits, "I cannot say!" |
6458 "Fine, then. Answer some questions for me." |
6459 Leave. |
6460 "I can tell you little. My smiths and I have been here, nearly non-stop, for no small while. I would suggest speaking with someone who would be in the foundry after dark. Two names spring to mind for me: Thildon, the labor supervisor, and the lad Saros, who seems to have a thieving eye about him." |
6461 "Thildon and Saros, eh? Very well. Answer some other questions, if you would." |
6462 "Thildon and Saros, eh? I'll go check them out. Farewell." |
6463 She scowls, adding several creases to her scarred face. "Speak to one of my smiths if you would *know* of the engineers. No kind words for the engineers will you hear from me." |
6464 "Why not?" |
6465 "All right. Then answer some other questions." |
6466 "Very well." Leave. |
6467 "Why? Because they do not seem to share a love for this project as do their comrades. Because they are dreamers and do none of the action themselves. Because, ultimately, I do not trust that their intentions mean well for us, but instead benefit them and them alone." |
6468 "I see. Then tell me the answer to something else." |
6469 "I understand. Farewell." |
6470 She looks at you, and looks back at him quizzically. "Of course, esteemed one, if you speak for him, and accept responsibility for keeping what passes here secret." She turns her attention reluctantly to you. "You have questions for me?" |
6471 "My companion would like to speak with you concerning the workings of this device. May he speak for the two of us?" |
6472 Kel'lera bows. |
6473 "She is of the People. Her markings tell of one who has walked the path from Limbo and has been made to not *know* our ancestral home. Her markings tell all githzerai to render her assistance, and tell the githzerai that she is still of the People. Her reverence for me is the reverence shown to all *zerth.*" |
6474 "She can't speak about it in the presence of fiends. I would speculate that since she's been bound contractually, that means it's a project of Law. And since she's been bound to it magically, it is likely baatezu in origin." |
6475 Kel'lera bows. |
6476 "She can't speak about it in the presence of fiends. I would speculate that since she's been bound contractually, that means it's a project of Law. And since she's been bound to it magically, it is likely baatezu in origin." |
6477 "I understand." |
6478 "What is this place?" |
6479 "I have a message for Keldor from Giltspur the auctioneer." |
6480 "Yes, sir. We were told about you. Go on in." |
6481 "Thanks." |
6482 The guard looks at you with an unreadable expression for a moment. "Good luck with it. Go on in." |
6483 "Thanks." |
6484 The shambling corpse gazes at you with vacant eyes. The number "463" is carved into his forehead, and his lips have been stitched closed. The faint smell of formaldehyde emanates from the body. |
6485 "So... seen anything interesting going on?" |
6486 The corpse continues to stare at you. |
6487 The corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
6488 "So... seen anything interesting going on?" |
6489 "I know you're not a zombie, you know. You're not fooling anyone." |
6490 Use your Stories-Bones-Tell ability on the corpse. |
6491 "It was great talking to you. Farewell." |
6492 Leave the corpse in peace. |
6493 Leave the corpse in peace. |
6494 Leave the corpse in peace. |
6495 This reanimated corpse has had its lips sewn together and the numbers "310" carved into its brow; the smell of formaldehyde permeates the area around it. It turns its lifeless eyes upon you as you move to bar its path. |
6496 The corpse continues to stare at you. |
6497 The corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
6498 For a moment you think this corpse is simply too far gone to reply... but suddenly you recognize true misery etched into its features, and feel behind it a sense of despair so profound that the spirit must have returned to its shell of old. |
6499 "So... seen anything interesting going on?" |
6500 "So... seen anything interesting going on?" |
6501 "I know you're not a zombie, you know. You're not fooling anyone." |
6502 Use your Stories-Bones-Tell ability on the corpse. |
6503 "It was great talking to you. Farewell." |
6504 Leave the corpse in peace. |
6505 Leave the corpse in peace. |
6506 "I would ask you a question..." |
6507 The eyes of this corpse are set close together and the eyeballs themselves are slightly askew; one faces to the left and the other to the right. You can barely make out the number '257' traced into its bruised forehead - it looks like the corpse has taken several blows to the head, making the number difficult to read. |
6508 There is no flicker of understanding in the corpse's eyes; they stare silently off to the left and right. |
6509 The spirit blasts back into the body with such violence that, with a single great muscular contraction, the corpse is hurtled backwards! The body is on its feet again in an instant, dancing and thrashing about madly, waving its arms and popping its stitches, flaps of loosened flesh flopping about as it prances to and fro, eyes goggling and rolling about in its head, giggling madly all the while... |
6510 "Don't you get dizzy with your eyeballs facing like that?" |
6511 "Don't you get dizzy with your eyeballs facing like that?" |
6512 "I know you're not a zombie, you know. You're not fooling anyone." |
6513 Use your Stories-Bones-Tell ability on the corpse. |
6514 "It was great talking to you. Farewell." |
6515 Leave the corpse in peace. |
6516 Leave the corpse in peace. |
6517 "Er... I have a question for you, spirit..." |
6518 The number "1146" is carved into the forehead of this walking corpse, its lips are sewn together with coarse, black thread. The entire body is covered in horrible scars - worse, even, than your own - as if its owner had been burned to death. Its nose, ears, and several digits are missing, presumably charred away in some long-ago conflagration. As you block its path to get its 'attention,' it stops and gazes at you with vacant eyes. |
6519 The corpse continues to stare at you. |
6520 The odors of fuming sulfur, cooked hair and scorched blood assault your senses as the spirit returns to its one-time home. The corpse collapses to the floor almost immediately, shuddering violently as it clutches at itself and moans pitifully. You can almost see thin plumes of stinking smoke curling off its body and limbs. |
6521 "So... seen anything interesting going on?" |
6522 "So... seen anything interesting going on?" |
6523 "I know you're not a zombie, you know. You're not fooling anyone." |
6524 Use your Stories-Bones-Tell ability on the corpse. |
6525 "It was great talking to you. Farewell." |
6526 Leave the corpse in peace. |
6527 Leave the corpse in peace. |
6528 "Are you... all right?" |
6529 This doddering corpse has had its eyes sewn shut as well as its mouth, and the number "732" is carved into its brow. The threadwork that keeps its ocular cavities sealed looks extremely old... you wonder if the eyes were sewn shut before or after the man's death. |
6530 The corpse continues to stare at you. |
6531 The corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
6532 "Sorry about taking that book from you... it just looked too interesting to pass up." |
6533 "Sorry about taking that book from you... it just looked too interesting to pass up." |
6534 "I know you're not a zombie, you know. You're not fooling anyone." |
6535 Use your Stories-Bones-Tell ability on the corpse. |
6536 "It was great talking to you. Farewell." |
6537 Leave the corpse in peace. |
6538 Leave the corpse in peace. |
6539 Leave the corpse in peace. |
6540 The numbers "613" are cut deeply into this plodding corpse's forehead, but an inch of shredded, leathery skin separates the "1" and the "3." Looking closely, you can barely make out a "2" carved there. |
6541 The corpse continues to stare at you. |
6542 The corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
6543 "So... seen anything interesting going on?" |
6544 "So... seen anything interesting going on?" |
6545 "I know you're not a zombie, you know. You're not fooling anyone." |
6546 Use your Stories-Bones-Tell ability on the corpse. |
6547 "It was great talking to you. Farewell." |
6548 Leave the corpse in peace. |
6549 Leave the corpse in peace. |
6550 Leave the corpse in peace. |
6551 Tattoo of Grosuk's Demise |
6552 Magus Guard |
6553 Finam's Book |
6554 Dread Bond |
6562 This walking corpse has the numbers "1094" carved into its forehead. Its mouth has been sewn tightly shut, and the chemical reek of fresh formaldehyde hangs in an overpowering cloud around it. Despite the pallid, sunken features and lifeless, milky eyes, it is clear this was once a handsome young man. |
6563 The corpse continues to stare at you. |
6564 The corpse shudders for a moment, then stills, the spirit flowing into its abandoned mortal shell once more. Within seconds, a semblance of life seems to spring into the zombie's eyes, and it begins to gaze about with a look of curious puzzlement upon its face. The entire body now seems surrounded by a soft, golden aura. |
6565 "So... seen anything interesting going on?" |
6566 "So... seen anything interesting going on?" |
6567 "I know you're not a zombie, you know. You're not fooling anyone." |
6568 Use your Stories-Bones-Tell ability on the corpse. |
6569 "It was great talking to you. Farewell." |
6570 Leave the corpse in peace. |
6571 Leave the corpse in peace. |
6572 "I would ask you a question..." |
6573 This re-animated, male corpse has the numbers "1041" carved into its forehead. Despite its taut, desiccated flesh, it is apparent that its features once had a rather 'exotic' cast to them. The zombie's lips have been stitched closed - most likely to prevent it from moaning incessantly - and it smells strongly of formaldehyde. |
6574 The corpse continues to stare at you. |
6575 The corpse reels for a moment as the spirit revisits its one-time home. Its almond-shaped eyes become dark once more, a faint bronze cast creeping over the pale flesh. It straightens itself, brushing the dust off its clothes. At last noticing its caller, the ghost peers at you for a moment with curious eyes, then bows slightly. |
6576 "So... seen anything interesting going on?" |
6577 "So... seen anything interesting going on?" |
6578 "I know you're not a zombie, you know. You're not fooling anyone." |
6579 Use your Stories-Bones-Tell ability on the corpse. |
6580 Use your Stories-Bones-Tell ability on the corpse. |
6581 "It was great talking to you. Farewell." |
6582 Leave the corpse in peace. |
6583 Bow in return. |
6584 This corpse's slightly misshapen head appears to be held together by a number of narrow metal bands bolted directly onto the skull. A rusting iron plate over its left eye has the number "475" etched into it. Its mouth is bolted shut, and it reeks of embalming fluid. |
6585 The corpse continues to stare at you. |
6586 The corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
6587 "So... seen anything interesting going on?" |
6588 "So... seen anything interesting going on?" |
6589 "I know you're not a zombie, you know. You're not fooling anyone." |
6590 Use your Stories-Bones-Tell ability on the corpse. |
6591 "It was great talking to you. Farewell." |
6592 Leave the corpse in peace. |
6593 Leave the corpse in peace. |
6594 Leave the corpse in peace. |
6595 The skeleton turns to face you. "42" has been chiseled into its forehead, and a number of its bones, mostly the jaws and the joints, have been bound with leather straps. A black smock is draped over its body. |
6596 At the sound of your voice, the skeleton suddenly straightens up. It crosses its arms over its chest, and its fingers hook into its rib cage. |
6597 This skeleton makes no reply. It looks like it is too far gone to answer any of your questions. |
6598 You're amazed this rack of bones is still in one piece. Its yellowed bones are smeared with plaster and several layers of foul-smelling glues... what little you can see of the bones reveals hundreds of hairline fractures. Although someone has taken care to bind this skeleton with leather straps and bolt its joints together, the straps are frayed and the bolts look like they are about to fall out. |
6599 In response, the skeleton drops its arms to its sides. The leather cords securing the skeleton's torso snap, and the rib cage folds outward like a pair of double doors. |
6600 To your surprise, your hand vanishes as you reach inside the rib cage... you have a strange feeling it's somewhere *else.* As you reach inside the rib cage, your hand bumps against an invisible object. It's about the size of a fist and seems to be attached to the skeleton's spine. |
6601 The bolts slide easily out of the skeleton's joints. The skeleton collapses, some of its bones still twitching. |
6602 As you pull the item out, the skeleton suddenly disintegrates, and the iron bolts securing its joints clatter to the floor. Whatever this item was, it seems to have been the only thing holding it together. |
6603 It looks like an unremarkable lump of iron. You can't imagine why someone would hide it inside the rib cage of a skeleton. |
6604 In response, the skeleton drops its arms to its sides. The leather cords securing the skeleton's torso snap, and the rib cage folds outward like a pair of double doors. You can't explain why, but you have a sudden urge to reach inside the rib cage. |
6605 The skeleton's arms drop to its sides. |
6606 It looks like an unremarkable lump of iron. Your previous incarnation must have had a reason for hiding it here. |
6607 The skeleton crosses its arms across its chest again. |
6608 The skeleton crosses its arms across its chest again. |
6609 "Whoa, chief. That's vandalism. Those bolts are probably the only thing holding that bag of bones together. Necromancy only goes so far with these old fellas, y'know?" |
6610 "Hmmmm. Wonder if this graybeard would mind if *I* borrowed his body..." |
6611 "Would you cut that out? His arms are gonna snap off." |
6612 "I *think* this is the corpse I had that memory about..." |
6613 "Pardon me, have you seen any skeletons walking around here?" |
6614 "I have to ask: Why the smock? I mean, it's not like you have anything to be modest about." |
6615 "I have to ask: Why the smock? I mean, it's not like you have anything to be modest about." |
6616 Use your Stories-Bones-Tell ability on the corpse. |
6617 Examine the skeleton carefully. |
6618 Try and pry out the skeleton's joint bolts. |
6619 Try and pry out the skeleton's joint bolts. |
6620 Try and pry out the skeleton's joint bolts. |
6621 "How about this skeleton, Morte? Will it do as a body?" |
6622 Leave the skeleton in peace. |
6623 Leave the skeleton in peace. |
6624 Leave the skeleton in peace. |
6625 Cross your arms over your chest. |
6626 Mimic the gesture... see what happens. |
6627 "Uh..." |
6628 Leave the skeleton alone. |
6629 Leave the skeleton in peace. |
6630 Leave the skeleton in peace. |
6631 Leave the skeleton in peace. |
6632 Try and pry out the skeleton's joint bolts. |
6633 Try and pry out the skeleton's joint bolts. |
6634 "Mind if I borrow some of those straps and bolts?" |
6635 Leave the skeleton in peace. |
6636 Leave the skeleton in peace. |
6637 Leave the skeleton in peace. |
6638 Reach into the rib cage, feel around. |
6639 Leave the skeleton alone. |
6640 Take the item out. |
6641 Leave the skeleton alone. |
6642 "Sorry about that, Bones..." |
6643 Examine the item. |
6644 Examine the item. |
6645 Examine the piece of iron. |
6646 Reach into the rib cage, feel around. |
6647 Leave the skeleton alone. |
6648 "Uh... hello?" |
6649 "Uh... hello?" |
6650 Examine the skeleton carefully. |
6651 Leave the skeleton alone. |
6652 Examine the piece of iron carefully. |
6653 Cross your arms over your chest. |
6654 Mimic the gesture... see what happens. |
6655 "Uh..." |
6656 Leave the skeleton alone. |
6657 The old man gazes up at you without fear, and says, "So you're the one they're making all the fuss about, eh? Get along, then. I have nothing to say to you." |
6658 "So?" |
6659 "Oh... I didn't want to cause any permanent damage." |
6660 "All right then, never mind. Maybe some other time." |
6661 "'Graybeard'?" |
6662 "I don't think he's in any position to object." |
6663 "Something tells me you would be twice as annoying if you had arms. Let's go." |
6664 Cross your arms over your chest. |
6665 Mimic the skeleton's gesture... see what happens. |
6666 "Uh..." |
6667 Leave the skeleton alone. |
6668 Leave. |
6669 The old man blinks at you a time or two, and says, "I can't help you here. You'll have to go with the guards." He turns back to the device he holds in his hands. |
6670 Leave. |
6671 "And do you really think that I'm going to want to help you after you've threatened me? You're a bigger leatherhead than I thought. I want an apology. Now." |
6672 "To the Nine Hells with you, old man." |
6673 Lie: "I apologize. My temper got the better of me. It won't happen again." |
6674 "I apologize. My temper got the better of me. It won't happen again." |
6675 "No. Farewell." |
6676 "The gears are out of true, friend. I suppose since that Bedai-Lihn berk is dead that I'll have to give you the hints you need to fix it. Now, here's how you do it..." He begins to spill information. You're not sure if you caught it all. |
6677 "I think I got that. In other words, I just remove the primary cog, clean it with grease, sharpen the dull teeth, and replace it?" |
6678 "I think I got that... what was the part about the primary motivational unit's ...no, wait. I didn't get that at all." |
6679 "Sure enough. Now can I continue with my design, or are you going to pester me with other questions?" |
6680 "Well, actually, I'm going to ask you some more questions." |
6681 "No, that was all. Farewell." |
6682 "It's clear you're not going to be able to fix this thing. I suppose I'll have to go ahead and do it myself." He grunts and heaves himself to his feet. "Some berks make it too hard on us greybeards," he mutters. |
6683 "Before you go, I wanted to ask you some more questions." |
6684 "Yeah, well, some of us have other skills. Berk." |
6685 "Any time you're ready for the dream key, scarred man, give the word and I'll pass it to you." |
6686 "Give me the key." |
6687 "No. Not yet. Answer some other questions for me." |
6688 "Forget it." |
6689 He pauses, as if gathering errant thoughts. "Close your eyes and stretch out your hand," he says. "You have to feel this key before you see it or it won't function." |
6690 Do as he says. |
6691 Peek. |
6692 You feel a touch in the palm of your calloused hand. At first you can barely feel it, but it rapidly grows in solidity in moments, until you finally hear Xander's voice. "Open your eyes." When you do, you see a simple black feather in the palm of your hand. "My work is finished." Xander nods. "Use that key on the leftmost door of the Foundry and the Dreambuilder will open to you. I must go now... I have work to attend to." |
6693 "A feather? All that work for a feather?" |
6695 "My thanks, Xander. Farewell." |
6696 You peer through a slit in your eyes as Xander concentrates for a moment and holds his hand in the air above yours. Nothing happens. Xander opens his eyes, gazes upon your empty hand, and explodes. "I said to close your eyes, berk! This ain't a game! Do you think I've enjoyed wasting my life for your stupid contraption? Do you think I want to feel your doubt in my work? Close your eyes, berk, and keep them closed, or you'll not be getting the key!" |
6697 "Give me the key, old man. Now." |
6698 Do as he says. |
6699 "Forget it. I have better things to do than wait on a barmy's ravings." Leave. |
6700 "It's the final safeguard on the Dreambuilder, sod. D'ya think I'd want just anyone waltzing in? I ain't stupid. Do you want something else or can I get back to work now?" |
6702 "Go back to work." |
6703 "Go back to work, with my thanks." |
6704 He turns bright red as he contains a flood of expletives. He releases a breath and says, in a tone of controlled fury, "Berk, the key is locked away in belief. Either you trust me and close your eyes, or you don't, and never find your dreams. Your choice. Friend." |
6705 Do as he says. |
6706 "Forget it. I have better things to do than wait on a barmy's ravings." |
6707 "I need just one more item from you, and we can begin the final process of the Dreambuilder. I need a pillow that has lain inside a coffin - it will stimulate a sleep so profound that you may as well be dead. It opens your mind to the emanations of the Dreambuilder. It is, if I say so myself, a touch of inspiration on my part." |
6708 "A coffin pillow, eh? You'll have it. First, answer a few more questions for me." |
6709 "I don't think I really want to continue fetching these items for you." |
6710 "I have the pillow for you. Let's get on with it." |
6711 "I'll get it." |
6712 "You don't, eh? Then maybe you ought to remember that you're fetching these items for a design YOU funded, for a project YOU wanted created in the first place, for a device so impractical that the solution to it consumed the lives of four generations of my family, all for YOU. If you want to see this project complete, you'll finish the final stages and stop your endless whining." |
6713 "Old man, don't take that tone of voice with me or you'll find they're the last words you utter." |
6714 "Fine. All right. I'll do it. Just stop yelling at me." |
6715 "You'd throw away all that time and effort? You'd lose your dreams because you don't like it when someone calls you stupid? You're a leatherhead, all right, if you think you could finish this project without my knowledge. And you're an even bigger leatherhead to think that a pert tongue is worth a death sentence. Do you really think that you can solve your problems by threatening everything that gets in your way? The planes don't work that way, my scarrish friend." |
6716 "I've killed for less." |
6717 "I am going to leave now. Before I make a mistake we'll both regret." |
6718 "Pike it, sod. You will never recover your dreams. Your precious Dreambuilder is defunct." |
6719 Done. |
6720 "I'm sure you have, you brainless sod. Your stupid tough-basher pose is the final straw. You and your Dreambuilder both can go straight to the Abyss." He looks as though he is ready to summon the guards. |
6721 Snap his neck before he can finish. |
6722 Snap his neck before he can finish. |
6723 Flee. |
6724 Your hands blur as you wrap them around the old engineer's neck. You snap it like a twig, and he dies, gape-eyed, at your feet. You've certainly shown him. Unfortunately, you've also shown all the other people present in the Hall. The alarm is raised. |
6725 "All right, then." |
6726 He nimbly dodges your outstretched hands and bellows for the guards. |
6727 "Damn." |
6728 "The machine requires a birdcage, adorned with razors, fine-wrought, to mimic the destructive power of dreams, and their ability to capture our hearts and imaginations. Search in the Siege Tower for a cage I have commissioned." |
6729 "How do I get in there?" |
6730 You ask the dabus several questions, trying to get a feel for the rebuses that appear above its head. It is extremely patient throughout your 'discussion,' giving you easy sentences to translate. After a few minutes, you start to get the hang of it... it feels like you've done this before. |
6731 You ask the dabus several questions, trying to get a feel for the rebuses that appear above its head. Although it is extremely patient throughout your 'discussion,' you can't seem to get the hang of it. Eventually, the dabus stops floating symbols and simply waits. |
6732 The dabus bows slightly. Symbols swirl around its head, then it turns away. |
6733 A series of symbols appear above the dabus' head. It then bows and turns away. |
6734 The dabus waits. |
6735 The dabus inclines his head slightly, and a stream of symbols appears above his head. You think he's saying he's a dabus. |
6736 A batch of symbols appears above the dabus' head. You think he's saying he's attending to his duty... or duties. |
6737 The dabus inclines his head slightly, and a stream of symbols appears above his head. (I am a dabus.) |
6738 A batch of symbols appears above the dabus' head. (I attend to my duties.) |
6739 The dabus inclines his head slightly, and a stream of symbols appears above his head. |
6740 A batch of symbols appears above the dabus' head. |
6741 The dabus inclines his head slightly, and a stream of symbols appears above his head. You think he's saying he's a dabus. |
6742 A batch of symbols appears above the dabus' head. You think he's saying he's attending to his duty... or duties. |
6743 The dabus inclines his head slightly, and a stream of symbols appears above his head. (I am a dabus.) |
6744 A batch of symbols appears above the dabus' head: (I attend to my duties.) |
6745 A lone symbol appears above the dabus' head. This one shows a metallic female mask, with blades coming out of the sides. Just looking at the ghostly image makes you uncomfortable. |
6746 A lone symbol appears over the dabus' head. It is a white oval split by a black lightning bolt. The dabus floats the symbol for a few seconds, then turns away, ignoring you. |
6747 You see a dabus. It is dressed in long flowing robes and is floating slightly above the ground. |
6748 It turns to face you, and a series of symbols appear around its head. The symbols have a slight glow about them, and they just... hover there. |
6749 "I don't know that I want to fetch these items for you." |
6750 "I've got it right here. Now give me my dreams." |
6751 "You have proven yourself to be resourceful. Find a way." |
6752 "Fine. Then answer me some other questions." |
6753 "I will. You'll see me again." |
6754 "What I need to begin the final stages of the Dreambuilder is a piece of your skin immersed in your blood, so the machine can familiarize itself with your physical essence. It must be in a blue-green bottle, to symbolize the dream sea on which you will float." |
6755 "I've got it right here. Take it. Show me my dreams." |
6756 "I don't know that I want to fetch that for you." |
6757 "Flesh and blood, hm? I've given enough of that lately. Answer a question for me, first." |
6758 "Just answer me a question or two, will you? I'm not interested in your Dreambuilder." |
6759 "Flesh, blood, bottle. Right. I'll be back." |
6760 Xander looks as if you have struck him in the gut... hard. "You are not interested? But... it has taken four generations of my family... my great-grandfather said you seemed so anxious... he had this scroll..." |
6761 "Your great-grandfather? What? Tell me what you know about me." |
6762 "No. I'm not interested. Just answer some questions for me." |
6763 "You came to my great-grandfather Xero and told him that you could not dream. You said you wished to dream again. You offered him a tremendous sum of money to build a machine that'd recover the dreams you'd lost. You said you'd come back within a few years to speak to him again, but never did." You can feel a memory coming on. |
6764 Repress it. |
6765 Accept it. |
6766 Accept it. |
6767 By force of will, you keep the memory from filling your head. "The work on the machine continued when Xero died. My grandmother Nula took the studies in a more esoteric vein, using herbs and mosaic stones to create magical patterns that would summon fragments of dream from the Astral and Ethereal Planes. My uncle went a step further, obtaining both fiendish and celestial aid in constructing the device. As for me... I have created the rituals that will unlock its potential... and then you can have your dreams back." |
6768 "All right. You've convinced me. What do I need to do to regain my dreams?" |
6769 "It's not something I want now. Just answer some other questions for me." |
6770 "Interesting. Perhaps I'll speak to you about this again. Farewell." |
6771 "She runs this city. You'll know if you see her: She's got these blades around her face, she's about the size of a giant, and she floats off the ground, just like these guys." Morte nods at the dabus, who is looking at you both. "Nobody knows much about her... she doesn't speak much. All you need to know is that you don't want to make her angry. If you see her, my advice: run." |
6772 The memory of the young artificer Xeno Xander overwhelms the words of his descendant, and you recall the brash young wizard showing off a spell of his own creation. "I call it 'Pacify'." The young Xeno smiles as the two of you watch magical particles settle gently around you - and you feel a great peace in your heart. "Effective." You hear your voice in your mind. "Let's just hope you can work as well with this dream constructor." Nihl Xander pauses in his telling. "Are you listening to me?" |
6773 "What? Of course. Could you repeat that?" |
6774 "No, I'm not. Farewell." |
6775 He looks a little irritated, but swallows it. "The work on the machine continued when Xero died. My grandmother Nula took the studies in a more esoteric vein, using herbs and mosaic stones to create magical patterns that would summon fragments of dream from the Astral and Ethereal Planes. My uncle went a step further, obtaining both fiendish and celestial aid in constructing the device. As for me... I have created the rituals that will unlock its potential... and then you can have your dreams back." |
6776 "All right. You've convinced me. What do I need to do to regain my dreams?" |
6777 "It's not something I want now. Just answer some other questions for me." |
6778 "Interesting. Perhaps I'll speak to you about this again. Farewell." |
6779 A small frown of concentration creases his already-wrinkled forehead. "What would you like to know?" |
6780 "You mentioned a Dreambuilder before. Tell me more about that now." |
6781 "Tell me what you know about the murder of the smith." |
6782 "I've been asked to fix those gears in the Foundry. Can you tell me how?" |
6783 As he reaches for the coins, you try to grab his arm. He yanks his arm back inside the gate quickly, and roars, "You'll pay double for that, scum! Get out of my sight!" He turns away from you. |
6784 Morte scoffs. "I'd sooner be strained through a tanar'ri's bowels than unravel what these floating goat-heads are trying to say. You want a translator? Find a Sigil native." |
6785 "Who are you?" |
6786 "Oh, they *have* names. I'm sure of it." |
6787 "What can you tell me about the Godsmen?" |
6788 "Tell me about your coworkers." |
6789 "What do you do here?" |
6790 "So *you* say, fiendling." |
6791 "It is both machine and ritual. It is a state of mind and a construct of steam and blood. It grants dreams to those who enter its confines. It was built for you, and it's waiting for you. Are you ready to finish it off? It has been waiting for you for decades." |
6792 "How do you know it was built for me?" |
6793 "Yes." |
6794 Morte scoffs. "I'd sooner be strained through a tanar'ri's bowels than unravel what these floating goat-heads are trying to say. You want a translator? Get the fiendling chit here to do it." He nods at Annah. "She's a Hive native." |
6795 "No. Maybe I'll get back to it. Answer some other questions." |
6796 "No. Farewell." |
6797 Morte scoffs. "I'd sooner be strained through a tanar'ri's bowels than unravel what these floating goat-heads are trying to say. You want a translator?" He nods at Dak'kon. "Get holier-than-thou-and-twice-as-silent here to translate." |
6798 "Because my great-grandfather, Xeno Xander, set your face in stone so that we would know you when you returned for the work you commissioned. He always thought you'd return, but no one else truly believed you would. Our family completed it because we said we would... and now, here you are." |
6799 "Do you still have this stone?" |
6800 Morte scoffs. "I'd sooner be strained through a tanar'ri's bowels than unravel what these floating goat-heads are trying to say. You want a translator? Get the tanar'ri to do it." He nods at Fall-from-Grace. "She's probably had to trade the chant with these guys all the time." |
6801 "I must have had a reason for it, then. Let's finish it." |
6802 "I'm not interested. Answer me a different question." |
6803 "No. It was stolen from me a year ago. I saw only a shadow flitting away. It was the only item taken from my home. I have no idea who'd take it, but I'd memorized the features." |
6804 "All right. Let's finish the Dreambuilder." |
6805 "I'm not interested in this right now. I'd like to ask some other questions, though." |
6806 "I'm not interested in the Dreambuilder. Maybe later. Farewell." |
6807 "Eh..." Annah looks at you oddly. "He's a dabus, he is." |
6808 "Go talk to Bedai-Lihn. She'll know. She concerns herself with the trivialities of this place. She's not a real dreamer. She pays attention to what makes this place tick. She doesn't design." |
6809 "All right, I will. I had some more questions." |
6810 "All right, I'll do that right now." |
6811 Annah's voice drops. "Dabus is one o' *Her* kin - they take care o' the city, fixin' it and tearin' it down and buildin' it back up n' all. They talk in symbol-puzzles in the air - yeh gotta piece 'em together t'figure out the chant." Annah looks irritated. "Gives yer head pains, so it does." |
6812 "What I know is nothing. I've been here working on my construct and concentrating on my work. I haven't paid attention to what the workers do - they do their job and I do mine." |
6813 "The Lady of Pain." Annah makes a semicircle in the air in front of her. "They work for her, an' she protects them. Don't be mucking about wit' em, or yeh might draw her gaze." |
6814 "Hsssst!" Annah draws a finger across her throat. "Don't yeh be rattlin' yer bone-box 'bout her. She has ears *everywhere,* so she does, so don't be bandyin' her name 'bout, aye?" |
6815 She pauses for a moment. "Aye... I can." |
6816 "I... see. Answer some other questions, then." |
6817 "I see. Farewell." |
6818 Annah shakes her head. "Nay, I'm not about ta walk with yeh into the Lady's shadow, so's I'm not. Let's not linger, aye? Nothin' ta be gained except drawing the Lady's gaze by talking ta her kin." |
6819 "I am Nihl Xander, great-grandson of the artificer Xero Xander, engineer, dreamer, creator. And I have finished his work - the work that you commissioned - the Dreambuilder! Are you ready to claim the use of it now?" |
6820 "A Dreambuilder? What's that?" |
6821 "No. I have other questions for you." |
6822 Annah nods. The dabus continues to stare at the two of you, arms folded in its sleeves. |
6823 "No. I have other questions for you." |
6824 "No." |
6825 "He jest said he was one of the dabus." She shrugs. "They don't have names." |
6826 "He jest said he was one of the dabus." She shrugs. "They don't have names." |
6827 "Bah. They do not possess a true fire. They speak of creation, and they boast of their potentials, but they do not create anything beyond the mundane. Their imaginations are poor, limited, obsessed with the small details. A true dreamer, I say, creates a grand scheme and then concentrates on the details. Starting with details is for the ants of the imagination... the small insects who aspire only to be fed." |
6828 "Well, this one dinnae give 'is name, now *did* he, skull?!" |
6829 "That's very charitable of you. Answer some other questions for me, if you would." |
6830 "I see... With that insight, I must be off. Farewell." |
6831 He sighs, and collects himself. "That's a long subject. Let's get started on it. Now, all creatures want something, don't they? They create, they build, they tear down, they dream, they fight, they fornicate... they do all these things because they want something beyond what they have. Even on the basest level of existence, every iota strives to be something greater. Some achieve this. Some fall by the wayside." |
6832 "Go on." |
6833 "Forget it. I'd rather ask you some other questions." |
6834 "On the other hand, forget it. Farewell." |
6835 She shrugs. "He says he's doin' his work. Y'know - tendin' ta th' city an' all." |
6836 "Factor Keldor's right up there on the dais. Talk to him. Or else find that suicidal berk Sandoz and talk to him. Are you done pestering me yet?" |
6837 "Not yet." |
6838 "Yes. Farewell." |
6839 You see a bushy-haired man, clad in the height of fashion - if you consider fashion to have died fifty years ago. His clothing seems to consist of tattered street urchin rags, and he seem to affect a disdainful manner toward those around him - or that might be his actual manner. He doesn't even glance at you until you speak to him, and then his eyes begin searching your face carefully. "D'ya want something?" |
6840 Annah shakes her head. "Nay, I'm not about ta walk with yeh into the Lady's shadow, so's I'm not. Yeh'll only draw the Lady's gaze if yeh rattle yer trap about her ta her kin." |
6841 "Tell me what you know about the murder of the smith." |
6842 "I've been asked to fix those gears in the Foundry. Can you tell me how?" |
6843 "I've been asked to fix those gears in the Foundry. Can you tell me how?" |
6844 "Farewell, then..." |
6845 Annah shakes her head. "Nay, I won't." |
6846 "Who are you?" |
6847 "What can you tell me about the Godsmen?" |
6848 Annah crosses her arms, and her tail begins to lash back and forth. |
6849 "Tell me about your coworkers." |
6850 "What do you do here?" |
6851 "Nay, I won't be askin' Fell's ol' kin 'bout him, so I won't. It's bad blood, an' it don't do nobody no good ta bring up such things." |
6852 He explodes: "I can help her by steering her clear! Immortality is one of the greatest curses of the human imagination - every berk thinks they want it, and none of them bargain for what they get. It's a fool's gift, and only a fool'd take it!" He resumes in a calmer tone. "And besides, I still haven't found a way to do it with my machines yet." |
6853 "I see. Answer some other questions, then." |
6854 "I see. That's no help to me, however. Farewell." |
6855 Dak'kon nods. |
6856 "It says that it is a dabus." |
6857 "It says that it is attending to its duties." |
6858 Fall-from-Grace nods. "Yes, of course." |
6859 "It says that it is a 'dabus.'" Grace pauses. "I have rarely encountered a dabus who has ever given a name... at least, something we would recognize as names. They seem like they would be more prone to use symbols." |
6860 "It says that it is attending to its duties." She turns to you. "They spend most of their time repairing and dismantling portions of the city. In many ways, they are the city's caretakers." |
6861 "I suppose a definite answer would have been a little too much to hope for." |
6862 Grace frowns. "I'm not certain it would be wise to ask that question. It may offend the dabus as Fell is no longer a member of their community..." |
6863 Leave the creature in peace. |
6864 Try and strike up a conversation, see if you can translate what the dabus is saying. |
6865 "I've got it right here. Now give me my dreams." |
6866 "A cage. How prosaic. Very well. Answer me some questions, first." |
6867 Try and strike up a conversation, see if you can translate what the dabus is saying. |
6868 "A cage with razors. I'll be back." |
6869 Try and speak to the dabus, see if you can understand it. |
6870 "I had some questions for you..." |
6871 "Morte, can you translate what he's saying for me?" |
6872 "Morte, can you translate what he's saying for me?" |
6873 "Morte, can you translate what he's saying for me?" |
6874 "Morte, can you translate what he's saying for me?" |
6875 "Annah, can you translate what he's saying for me?" |
6876 "Dak'kon, can you translate what he's saying for me?" |
6877 "Fall-from-Grace, can you translate what he's saying for me?" |
6878 "I'm sorry, I don't understand you." |
6879 "Uh... farewell." |
6880 "Maybe you can help me..." |
6881 "Just wanted to brush up on my rebuses. Farewell." |
6882 "Morte, can you translate what he's saying for me?" |
6883 "Morte, can you translate what he's saying for me?" |
6884 "Morte, can you translate what he's saying for me?" |
6885 "Morte, can you translate what he's saying for me?" |
6886 "Annah, can you translate what he's saying for me?" |
6887 "Dak'kon, can you translate what he's saying for me?" |
6888 "Fall-from-Grace, can you translate what he's saying for me?" |
6889 "I'm sorry, I don't understand you." |
6890 "Uh... farewell." |
6891 Leave. |
6892 "Uh... farewell." |
6893 "Who are you?" |
6894 "What are you doing?" |
6895 "Who are you?" |
6896 "What are you doing?" |
6897 "Can you tell me about the Lady of Pain?" |
6898 "Can you tell me about Fell?" |
6899 "Farewell." |
6900 "I had another question for you." |
6901 "That is all I wished to know. Farewell." |
6902 "I had another question for you." |
6903 "That is all I wished to know. Farewell." |
6904 "I had another question for you..." |
6905 "Very descriptive. Thanks. Farewell." |
6906 "That is all I wished to know. Farewell." |
6907 "I had another question for you..." |
6908 "Very descriptive. Thanks. Farewell." |
6909 "That is all I wished to know. Farewell." |
6910 "What did he say, Annah?" |
6911 "What did he say, Annah?" |
6912 "What did he say, Dak'kon?" |
6913 "What did he say, Grace?" |
6914 "What did he say, Annah?" |
6915 "What did he say, Dak'kon?" |
6916 "What did he say, Grace?" |
6917 "What did he say, Annah?" |
6918 "What did he say, Annah?" |
6919 "What did he say, Dak'kon?" |
6920 "What did he say, Grace?" |
6921 "What did he say, Annah?" |
6922 "What did he say, Dak'kon?" |
6923 "What did he say, Grace?" |
6924 "What did he say, Annah?" |
6925 "What did he say, Annah?" |
6926 "What did he say, Dak'kon?" |
6927 "What did he say, Grace?" |
6928 "What did he say, Annah?" |
6929 "What did he say, Dak'kon?" |
6930 "What did he say, Grace?" |
6931 "Uh... not quite the answer I was expecting." |
6932 "Uh... I see. Dak'kon, can you ask it another question?" |
6933 "Uh... I had another question for you..." |
6934 "Uh... that's all I wanted to know. Farewell." |
6935 "Uh... farewell then." |
6936 "Greetings." |
6937 Leave the dabus in peace. |
6938 Leave the dabus in peace. |
6939 Try and strike up a conversation, see if you can translate what the creature is saying. |
6940 Try and strike up a conversation, see if you can translate what the creature is saying. |
6941 Try and speak to it, see if you can understand it. |
6942 "I had some questions for you..." |
6943 "I'm sorry... I can't understand you." |
6944 "Morte, can you translate what he's saying for me?" |
6945 "Morte, can you translate what he's saying for me?" |
6946 "Morte, can you translate what he's saying for me?" |
6947 "Morte, can you translate what he's saying for me?" |
6948 "Annah, can you translate what he's saying for me?" |
6949 "Dak'kon, can you translate what it's saying?" |
6950 "Fall-from-Grace, can you translate what he's saying?" |
6951 "Never mind. Sorry to disturb you. Farewell." |
6952 "'Lady of Pain'? Who's that?" |
6953 "What can you tell me about the Lady of Pain?" |
6954 "I see." |
6955 "I see." |
6956 "Stow it, Morte - can you ask him some other questions, Annah?" |
6957 "Forget it. Let's just go." |
6958 "Maybe I will..." |
6959 "Maybe I will..." |
6960 "Maybe I will..." |
6961 "What's a 'dabus'?" |
6962 "'Her' kin? Who?" |
6963 "I see." |
6964 "Can you tell me about the Lady of Pain?" |
6965 "I see." |
6966 "Oh." |
6967 "All right, all right." |
6968 "Will you?" |
6969 "Will you?" |
6970 "Will you?" |
6971 "Then do it." |
6972 "Then do it." |
6973 "Never mind. Let's just leave." |
6974 "Never mind. Let's just leave." |
6975 "I see." |
6976 "Ask him who he is." |
6977 "Ask him who he is." |
6978 "Ask him who he is." |
6979 "Ask him what he's doing." |
6980 "Ask him what he's doing." |
6981 "Ask him what he's doing." |
6982 "Ask him to tell us about the Lady of Pain." |
6983 "Ask him to tell us about Fell." |
6984 "Never mind. Let's just leave." |
6985 "Can you ask it another question?" |
6986 "That's all I wanted to know. Let's get out of here." |
6987 "Can you ask it another question?" |
6988 "That's all I wanted to know. Let's get out of here." |
6989 "Look, just ask it about the Lady, all right?" |
6990 "All right. Could you ask them another question for me?" |
6991 "Forget it, then. Let's just leave." |
6992 "Look, *do* it. I'm warning you." |
6993 "All right. Could you ask them another question for me?" |
6994 "Forget it, then. Let's just leave." |
6995 "Let me try then..." |
6996 "Forget it, then. Let's just leave." |
6997 "Look, just *ask* the damn question, all right?" |
6998 "Can you ask it another question for me?" |
6999 "Forget it, then. Let's just leave." |
7000 "Ask him who he is." |
7001 "Ask him who he is." |
7002 "Ask him who he is." |
7003 "Ask him what he's doing." |
7004 "Ask him what he's doing." |
7005 "Ask him what he's doing." |
7006 "Ask him to tell us about the Lady of Pain." |
7007 "Ask him to tell us about Fell." |
7008 "Never mind. Let's just leave." |
7009 "Can you ask it some more questions?" |
7010 "That's all I wanted to know. Farewell." |
7011 "Can you ask it some more questions?" |
7012 "That's all I wanted to know. Farewell." |
7013 "Ask him who he is." |
7014 "Ask him who he is." |
7015 "Ask him who he is." |
7016 "Ask him what he's doing." |
7017 "Ask him what he's doing." |
7018 "Ask him what he's doing." |
7019 "Ask him to tell us about the Lady of Pain." |
7020 "Ask him to tell us about Fell." |
7021 "Never mind. Let's just leave." |
7022 "Can you ask it some more questions?" |
7023 "That's all I wanted to know. Farewell." |
7024 "Can you ask it some more questions?" |
7025 "That's all I wanted to know. Farewell." |
7026 "Can you ask it some more questions?" |
7027 "That's all I wanted to know. Farewell." |
7028 "Can you ask it anyway?" |
7029 "Enough with the lecture, just ask him." |
7030 "Can you ask it some more questions?" |
7031 "Never mind, then. Let's leave." |
7032 "Show me 'Tavern1,' please." |
7033 An oil painting of a young woman. |
7034 Vines with black leaves... The stems look extremely sharp. |
7035 Mountains of trash are piled here... it looks like a big dumping ground for the city. |
7036 Test Drink for Inn 1 |
7037 "Show me 'Temple1,' please." |
7038 "Never mind. Take me back to the main menu." |
7039 "I want out of this dialogue." |
7040 As you turn away, you notice Morte staring at you. "Eh? Eh?" |
7041 "Did you *see* the way that cadaverous beauty was staring at me?" Morte's teeth chatter, as if in anticipation. "She was looking for some lucky cutter to thaw her coffin." |
7042 Morte ignores you and becomes thoughtful. "I don't really mind the attention, actually... it's just that I like to be seen as something more than just a skull, y'know? I have feelings that go beyond my base animal instincts. I want courtship, not some fortnight fling around the mausoleum." |
7043 "Whoa, chief..." Morte backs slightly out of arm's reach. "Women, they appreciate lovers, not fighters." |
7044 "Yeah, well, I may be just a skull, but I've got a big heart." |
7045 "What, were you dumped into my life to spit on my dreams and aspirations?! Fine, be that way, then. I don't have a heart, but I *do* have a soul." |
7046 "If you had half the sense you died with, you'd know better." Morte's voice rises to new heights of smugness. "When it comes to the annals of love, I wrote 'em all." |
7047 "It was great talking to you. Farewell." |
7048 Leave the corpse in peace. |
7049 "It was great talking with you. Farewell." |
7050 Leave the corpse in peace. |
7051 "All right then. Great talking to you. Farewell." |
7052 "All right then. Great talking to you. Farewell." |
7053 Leave the corpse in peace. |
7054 Leave the corpse in peace. |
7055 "What is it?" |
7056 "*Please* don't start this again." |
7057 "What are you *talking* about?" |
7058 "What, that blank-eyed beyond-the-grave stare?" |
7059 "Keep it up, and *I'm* going to fling you somewhere." |
7060 "Morte, you *are* a skull. Nobody can help but see you as a skull. Accept it." |
7061 "I understand. Now let's get out of here, all right?" |
7062 "You are perhaps the *last* person I would ever take romantic advice from." |
7063 "Whatever, Morte. Let's go." |
7064 "Actually, you *don't* have one of those." |
7065 "Whatever, Morte. Let's go." |
7066 "Well, actually, I'm betting you d... forget it. Let's go." |
7067 "Whatever, Morte. Let's go." |
7068 "Whatever, Morte. Let's go." |
7069 Someone has taken care to bind the bones of this skeleton with leather straps, woven around the body in such a pattern that they resemble muscles and tendons. The straps are secured to iron bolts punched into the skeleton's joints. This skeleton is in good condition; its bones, freshly coated in whitewash, have had all traces of its former body scrubbed off of them. |
7070 Much like the skeletons in the Mortuary, someone has taken care to bind the bones of this skeleton with leather straps, woven around the body in such a pattern that they resemble muscles and tendons. Unlike the Mortuary skeletons, however, there are no bolts in this skeleton's joints... you can't quite see how the joints are connected. Overall, this skeleton is in good condition; its bones, freshly coated in whitewash, have had all traces of its former body scrubbed off of them. |
7071 Morte studies the skeleton for a moment, then shakes his head. "Nah... this one's too clean... there's barely any meat left on him at all. Plus, I'd never be able to get all that whitewash off the bones." |
7072 "How about this skeleton, Morte? Will it do as a body?" |
7073 "Farewell." |
7074 Leave the skeleton in peace. |
7075 Leave the skeleton in peace. |
7076 "I don't know if it's 'too clean'... you could stand to learn a thing or two about cleanliness." |
7077 "All right then. Let's go." |
7078 This Dustman is dressed in long dark robes, and his hands are folded into his sleeves. His head is bowed, and he is chanting at a measured pace with the other Dustmen around him. |
7079 "Greetings." |
7080 This Dustman is dressed in long dark robes, and her hands are folded into her sleeves. Her head is bowed, and she is chanting at a measured pace with the other Dustmen around her. |
7081 "Greetings." |
7082 "I am one of the mourners that chant outside the Dustman kiosk in AR0200 (Hive B). We 'mourn the living' and the player can ask us to mourn for those who have lost loved ones." |
7083 "Thanks for the information." |
7084 "I am one of the mourners that chant outside the Dustman kiosk in AR0200 (Hive B). We 'mourn the living' and the player can ask us to mourn for those who have lost loved ones." |
7085 "Thanks for the information." |
7086 "Need to send another report to the Hall of Records..." |
7087 "Well, well, lessee if there's any over 'ere, eh?" |
7088 "Feh! Thrice-cursed foot rash..." |
7089 "Feh! Thrice-cursed bottle!" |
7090 "Hnnnh..." |
7091 "Distill, else a chamber pot you'll be! Feh!" |
7092 "Those little blighters have seen their last days...!" |
7093 You examine Ingress' teeth. You can't shake their resemblance to ivory bugs... You get the feeling that they are looking at you expectantly, awaiting some command. |
7094 "Hey, Morte. Come here for a minute." |
7095 "Aieee! Guards! The intruder be here!" |
7096 Done. |
7097 "Sahr, you'll have to be leavin'. If you're t'be escorted away, I don't want to be keepin' you here." |
7098 Leave. |
7099 "What can I do for ye, sahr?" |
7100 "I need to use the forge. Can you give me some ore?" |
7101 "I need to use the forge. Can you give me some ore?" |
7102 "Tell me about your predecessor." |
7103 "Tell me about your predecessor." |
7104 "Tell me about your predecessor." |
7105 "Nothing. Farewell." |
7106 "I'm sorry, sahr. The supervisor tells me that ye've spent too much time at th' forge. We need to allow some others at it. My apologies, sahr." |
7107 "Tell me about your predecessor." |
7108 "Tell me about your predecessor." |
7109 "Tell me about your predecessor." |
7110 "All right. Farewell." |
7111 "Ye want some ore? Very well. Use it well, sahr. It wants to be treated kind." |
7112 "I will. Farewell." |
7113 "Whatever. Farewell." |
7114 "It were the strangest thing! Once Saros got locked up, Thildon just disappeared. No note, no explanation... nothing. Just up and left. He was a right bastard, so no one were too sad he were gone." |
7115 "I need to use the forge. Can you give me some ore?" |
7116 "I need to use the forge. Can you give me some ore?" |
7117 "I see. Farewell." |
7118 "Well! Once he got arrested and locked up, we did our level best to make sure he got vanished from memory. We always hated that berk, we did, and it were a relief to have him gone." |
7119 "I need to use the forge. Can you give me some ore?" |
7120 "I need to use the forge. Can you give me some ore?" |
7121 "I see. Farewell." |
7122 "'T'were a damn shame to see Saros gone. As a trade-off for that leatherhead Thildon, though... that's a bargain with a fiend, that's for sure. Y'love Saros, but Thildon? He's gone. It's good enough." |
7123 "I need to use the forge. Can you give me some ore?" |
7124 "I need to use the forge. Can you give me some ore?" |
7125 "I see. Farewell." |
7126 "Nothing. Farewell." |
7127 "It's just south and west of the Mortuary, n' just south of the Gathering Dust, that Dustie bar." |
7128 "The mistress o' Sigil? Ye've not *heard* o' her? Ye must be blessed or more cluel... eh, know little about Sigil, indeed." He laughs weakly. "Lady's word's law here in Sigil." He thinks for a moment. "'Cept she don't say much. Dead silent she is, actually." |
7129 He looks at you warily. "Don't want ta be talkin' too much about her, cutter... ye don't want ta cross her shadow nor be singing her praises, all right? Now, let's say no more about it. Rattlin' yer bone-box about the lady is dim, dim indeed." |
7130 "Yeah!" |
7131 "Nothing. Farewell." |
7132 "Never mind. Farewell." |
7133 "Thanks. Farewell." |
7134 "I had some other questions..." |
7135 "I see. Thanks for the information. Farewell." |
7136 "I've heard enough. Farewell." |
7137 "What are those 'Keys' you mentioned?" |
7138 "Where do all these doors in the city go to?" |
7139 "I had some other questions for you..." |
7140 "That's all I wanted to know. Farewell." |
7141 "I had some other questions..." |
7142 "All right then... farewell." |
7143 "I had some other questions..." |
7144 "Never mind. Farewell." |
7145 "I see. I had some other questions..." |
7146 "Never mind. Farewell." |
7147 "Never mind. Farewell." |
7148 "I see. Farewell." |
7149 "Never mind. Farewell." |
7150 "Farewell." |
7151 "I had some other questions..." |
7152 "Thanks. Farewell." |
7153 "Some law." |
7154 "What else can you tell me about this Lady?" |
7155 "Never mind. Farewell." |
7156 "Farewell then." |
7157 This gate leads back to the Mortuary area. |
7158 Gathering Dust Bar |
7159 A huge monument... there is no name or plaque identifying what it is honoring. |
7160 This obsidian monument has names chiseled on it. |
7161 This obsidian wall has thousands of names carved into it. |
7162 The Mortuary window... It's so dirty and stained with soot that it lets no light through. |
7163 This looks like a mirror... but there is no reflection of the bar in it. |
7164 These gates are made of a featureless black metal. There doesn't appear to be any way to open them. |
7165 The bar is made from a green stone that seems to evaporate any liquid that touches it. |
7166 This appears to be the equivalent of an undead spittoon... body parts lie discarded in the sandy bottom. |
7167 This barrel is filled with a murky liquid that smells strongly of brine. |
7168 These bubbling tanks are dispensing their contents into wooden kegs. There is a faint smell of vinegar in the air. |
7169 This brazier has long since run dry of oil. Only ashes remain in the bottom. |
7170 This sarcophagus appears to have been here for centuries. There is no lid... the exterior seems to be made of solid stone. |
7171 A barred metal gate. It looks extremely old, but unlike other gates in the city it is free of rust. |
7172 This window... if that's what it is... seems to be made from a blue stone that shifts and bends as you look at it. It glows softly in the dim light of the city. |
7173 A crude wooden cart. It looks like it would fall apart if anyone tried to use it. |
7174 An old shopkeeper's cart. |
7175 The wooden slats of these boxes are warped allowing you to see inside. The boxes hold rotting sacks of grain. |
7176 This huge box appears to double as a podium. |
7177 These barrels are empty. The hoops binding the wood are almost completely rusted through. |
7178 This bench looks like it is ready to collapse. |
7179 This looks like an entrance but there is no handle or means of opening it. |
7180 The symbol above this door identifies this as 'The Office of Vermin and Disease Control.' |
7181 This gate looks like it leads to the Mortuary area. |
7182 Oddly enough, this grillwork appears to have been grown... not forged. |
7183 Annah simmers down slightly, but her tail is still lashing back and forth. "Yeh'd best watch yerself if yeh want ta stay breathin' an' in one piece." |
7184 Annah makes a gesture with her tail... evidently meant to be obscene. |
7185 Annah nicks the woman with the edge of her blades, drawing a thin line of blood. "Yeh're marked, yeh are," she hisses. The woman looks paralyzed with fear, unable to move. |
7186 Grace nods, as if to give you privacy. "I will return shortly." She then turns and leaves. |
7187 "Mimir's a talking encyclopedia. That's me, chief." |
7188 Morte stares, hypnotized, as the harlot lets loose a stream of obscenities. At the end of the verbal avalanche, Morte is silent for a moment, then turns to you. "Wow, chief. Got a few more taunts for the ol' arsenal." He turns back to the harlot, who is catching her breath. "I'm also in love." |
7189 A white oval with a black lightning bolt through it is inscribed on the keystone of the entrance to this building. |
7190 "Greetings." |
7191 Pass on by. |
7192 "Oh?" |
7193 "I'm missing a journal." |
7194 "Maybe you can help me find what I'm missing." |
7195 "Actually, I had some questions..." |
7196 "Not today, thanks." |
7197 "Forget the journal. Maybe you can help me find what I'm *really* missing." |
7198 "I'm not missing anything, but I did have some questions..." |
7199 "Never mind. Farewell." |
7200 "I see. How much?" |
7201 "Forget it, then. I had some questions..." |
7202 "Never mind. Farewell." |
7203 "Done." |
7204 "Forget it. I had some questions, instead..." |
7205 "Never mind. I'll find what I'm looking for on my own, thanks." |
7206 "Never mind. I'll find what I'm looking for on my own, thanks." |
7207 "Never mind. I'll find what I'm looking for on my own, thanks." |
7208 Follow her... |
7209 This appears to be a gutter of some sort. It looks as though it has seen little use. |
7210 Scratched above the doorway are the words 'Smoldering Corpse Bar.' |
7211 Follow her... |
7212 Follow her... |
7213 "Uh... farewell then." |
7214 "Uh... 'mimir'?" |
7215 "Don't sweat it, Morte. From the looks of her, I'm probably saving you from dying twice." |
7216 These furnace pipes are pumping hot air out of the building. |
7217 "Never mind then. Farewell." |
7218 "Uh..." |
7219 "I can pay you. How much?" |
7220 These barrels are probably here to catch rainwater. The only thing that fills them is dust. |
7221 The vines on this building have withered from the heat emanating from the walls. |
7222 This sagging platform looks as if it is about to collapse. |
7223 "I can pay you. How much?" |
7224 "I can pay you. How much?" |
7225 "Never mind then. Farewell." |
7226 "Sounds fair. Here's ten commons." |
7227 "Never mind." |
7228 "I'll keep that in mind. Farewell." |
7229 "I'll keep that in mind. Farewell." |
7230 "I'll keep that in mind. Farewell." |
7231 "There were some things I wanted to know..." |
7232 "Can you tell me about this city?" |
7233 "Can you tell me about Sigil?" |
7234 "Something wrong?" |
7235 "'Hello,' indeed." The armoire gives another *hmph!* "So, what have we here? A rogue after some lady's frilly undergarments, hmmmnn?" |
7236 "Can you tell me what's of interest around here?" |
7237 "Can you tell me about the factions?" |
7238 "What can you tell me about the Lady of Pain?" |
7239 "I'm looking for someone named Pharod." |
7240 "I'm looking for a journal." |
7241 "Actually, never mind. Farewell." |
7242 "What is it?" |
7243 "What is it?" |
7244 "Actually, I had some other questions..." |
7245 "Never mind. Farewell." |
7246 "Never mind. Farewell." |
7247 "Never mind. Farewell." |
7248 "Where exactly is Sigil?" |
7249 "Actually, I had some other questions..." |
7250 "Never mind. Farewell." |
7251 "Never mind. Farewell." |
7252 "Never mind. Farewell." |
7253 "Why is it 'wash'?" |
7254 "Actually, I had some other questions..." |
7255 "Never mind. Farewell." |
7256 "Never mind. Farewell." |
7257 "Never mind. Farewell." |
7258 "Hmmmm. I had some other questions..." |
7259 "Thanks for the information. Farewell." |
7260 "Thanks for the information. Farewell." |
7261 "Thanks for the information. Farewell." |
7262 "They gather bodies? Why?" |
7263 "What else is around here of interest?" |
7264 "Fine... I had some other questions..." |
7265 "Never mind. Farewell." |
7266 "Never mind. Farewell." |
7267 "Never mind. Farewell." |
7268 The subject of this portrait is only vaguely humanoid. |
7269 "What else is around here of interest?" |
7270 "Fine... I had some other questions..." |
7271 The underbelly of this platform is thick with razorvine. It looks like it is holding the platform together. |
7272 "Never mind. Farewell." |
7273 "Never mind. Farewell." |
7274 "Never mind. Farewell." |
7275 "Not even the Dustmen?" |
7276 "Fine... I had some other questions..." |
7277 "Never mind. Farewell." |
7278 "Never mind. Farewell." |
7279 "Never mind. Farewell." |
7280 "I see... I had some other questions..." |
7281 "Enlightening... farewell." |
7282 "Enlightening... farewell." |
7283 "Enlightening... farewell." |
7284 "I had some other questions..." |
7285 "Never mind. Farewell." |
7286 "Never mind. Farewell." |
7287 "Never mind. Farewell." |
7288 You see a Dustman with a crooked smile frozen on his face. Despite the smile, his eyes are as dull as stones. His right arm is shorter than the left, and he keeps it tucked to his side, as if cradling a small child. |
7289 "Greetings." |
7290 Leave the man alone. |
7291 The Dustman's eyes slide over you. "Name." The way he speaks the word, it sounds like the tolling of a bell. |
7292 "I... I don't know." |
7293 "Uh... sorry to disturb you." |
7294 "No name, no name, can't help you." The Dustman speaks in a curious sing-song voice. "Need to give a name if you want to see where it's died." |
7295 "What?" |
7296 "Given a name when you're born, give it back when you need it no more. Death-of-Names, Death-of-Names." His eyes swim across the monolith, then the walls of the area. "Buried many names here, Death-of-Names has. Tell me a name, I'll show its grave." |
7297 "Xachariah." |
7298 "Deionarra." |
7299 "Dhall." |
7300 "Dhall." |
7303 "Quentin." |
7304 "Uh... I don't know. Try 'Adahn.'" |
7305 He shakes his head. "Not dead yet, that name is. Not buried here. Not time, not time." |
7306 "Let me try another name..." |
7307 "Can you bury a name for me?" |
7308 "Very... well. Sorry to disturb you." |
7309 He nods, then unfolds his small hand from where it is cradled on his side. It looks atrophied... it is the size of a child's hand. "Costs jink to bury a name. Three coppers, three." |
7310 "Xachariah." |
7311 "Deionarra." |
7312 "Dhall." |
7313 "Dhall." |
7317 "Quentin." |
7318 "Fair enough. Here's thirty commons." |
7319 "Fair enough. Here's twenty-one commons." |
7320 "Fair enough. Here's nine commons." |
7321 "Hmmm. Don't have enough. I did have some other questions, though..." |
7322 "Hmmm. Don't have enough. I did have some other questions, though..." |
7323 "Hmmm. Don't have enough. I did have some other questions, though..." |
7324 "Forget it, then... I had some other questions..." |
7325 "Never mind. Farewell." |
7326 "Never mind. Farewell." |
7327 "Never mind. Farewell." |
7328 "At *that* price, anything you can tell me about him." |
7329 "What can you tell me about him?" |
7330 "Forget it, then... I had some other questions..." |
7331 "Never mind. Farewell." |
7332 "Never mind. Farewell." |
7333 "Never mind. Farewell." |
7334 "Where can I find him?" |
7335 "Where can I find him?" |
7336 "Never mind about Pharod... I had some other questions..." |
7337 "Never mind. Farewell." |
7338 "Never mind. Farewell." |
7339 "Never mind. Farewell." |
7340 "Ragpicker's Square?" |
7341 "I see... I had some other questions..." |
7342 "Thanks for the information. Farewell." |
7343 "Thanks for the information. Farewell." |
7344 "Thanks for the information. Farewell." |
7345 "What's a Collector?" |
7346 "I see... I had some other questions..." |
7347 "Thanks for the information. Farewell." |
7348 "Thanks for the information. Farewell." |
7349 "Thanks for the information. Farewell." |
7350 The coppers fall into Death-of-Name's hand, and he tucks his arm back to his side. His eyes, now suddenly alive, roll to the back of his head, then snap forward and begin scanning the monolith and walls of the memorial area. |
7351 Wait... |
7352 He catches sight of a spot on the wall, and he quickly scuttles over to it, hunches down, then begins to chip at the wall. He stops a few moments later, hops up, then returns to you. "Buried." The word has a finality about it that makes you uncomfortable. |
7353 "I'd like you to look for a name for me..." |
7354 "I'd like to bury another name." |
7355 "Thank you. Farewell." |
7356 You see Death-of-Names. He is standing at the monument with the same crooked smile, his arm cradled against his side. |
7357 "Greetings." |
7358 Leave him alone. |
7359 Once again, his eyes seem to slide over you. "Name." The way he speaks the word, it sounds like the tolling of a bell. |
7360 "I... I don't know." |
7361 "I'd like to bury a name." |
7362 "Xachariah." |
7363 "Deionarra." |
7364 "Dhall." |
7365 "Dhall." |
7366 "Xixi." |
7367 "Xixi." |
7368 "Quentin." |
7369 His eyes roll to the back of his head, then pop back. With a wild gleam, his eyes run across the walls of the monument, scanning the names at inhuman speed. He then points at a section of the wall. "Buried." |
7370 Examine the spot he is pointing at. |
7371 "I had another name..." |
7372 "I'd like to bury a name." |
7373 "Just checking. Farewell." |
7374 Chiseled into the black stone, in tiny cramped writing, is the name you requested. It is almost lost beneath the sea of names around it. |
7375 "I had another name..." |
7376 "I'd like to bury a name..." |
7377 "Just checking. Farewell." |
7378 He shakes his head. "Buried." |
7379 "I'm looking for a good time." |
7380 "I had another name..." |
7381 "I'm looking for work." |
7382 "I'd like to bury a name..." |
7383 "Just checking. Farewell." |
7384 His eyes roll to the back of his head, then pop back. With a wild gleam, his eyes run across the walls of the monument, scanning the names at inhuman speed. He then points to the base of the monument. "Buried." |
7385 "Never mind. Farewell." |
7386 Examine the spot he is pointing at. |
7387 "I had another name..." |
7388 "I'd like to bury a name." |
7389 "Never mind. Farewell." |
7390 "Just checking. Farewell." |
7391 Chiseled into the black stone, in tiny cramped writing, is Quentin's name. Unfortunately for Quentin, it doesn't look like his name was sufficient to split the monument as he had hoped. |
7392 "I had another name..." |
7393 "Never mind. Farewell." |
7394 "I'd like to bury a name..." |
7395 "I see... I had some other questions..." |
7396 "Thanks for the information. Farewell." |
7397 "Thanks for the information. Farewell." |
7398 "Thanks for the information. Farewell." |
7399 "I see... I had some other questions..." |
7400 "Thanks for the information. Farewell." |
7401 "Thanks for the information. Farewell." |
7402 "Thanks for the information. Farewell." |
7403 "Just checking. Farewell." |
7404 The coppers fall into Death-of-Name's hand, and he tucks his arm back to his side. His eyes, now suddenly alive, roll to the back of his head, then snap forward and begin scanning the monolith and walls of the memorial area. |
7405 Wait... |
7406 He turns to the base of the monolith, and he quickly scuttles over to it, hunches down, then begins to chip at the monument. Unfortunately for Quentin, the monument does not budge when his name is entered. Death-of-Names stops a few moments later, hops up, then returns to you. "Buried." The word has a finality about it that makes you uncomfortable. |
7407 "I'd like you to look for a name for me..." |
7408 "I'd like to bury another name." |
7409 "Thank you. Farewell." |
7410 The man before you looks to be middle of height and years. He is stout with a thick, bullish neck, and his shoulders are hunched, as if a great weight was pressing upon them. He wears an impatient look as he stares at the black monolith in front of him. |
7411 "Greetings." |
7412 Leave the man alone. |
7413 The man throws you a glance. "There's room, cutter. No need to ask my leave to stand here." |
7414 "Actually, I wanted to know what this monolith was." |
7415 "Very well. Sorry to disturb you." |
7416 "It's a tombstone for the planes." He scoffs. "Graveyards of names are scratched on that rock. Can only hope my name's the one that'll split this stone in 'twain." He points at the base of the monolith. "'Quentin,' right there, hammered in just hard enough to send the damned thing crashing down." |
7417 "'Tombstone for the planes'?" |
7418 "I see. Farewell." |
7419 "Aye." Quentin smiles ruefully. "The Dusties scratch the names of the dead on this monument here..." He gestures around him. "And on the walls of this place. Not enough space by my reckoning, but no matter... they do their best. Can barely read half the names." |
7420 "What are you doing here?" |
7421 "I see. Farewell." |
7422 "Reading the new arrivals. Try and find a new one every day, try and remember if I knew 'em, nothing more." |
7423 "The Dustmen record the names of all that have died on this monument?" |
7424 "I see. Farewell." |
7425 "Aye, they scratch 'em on this rock... and scratch 'em on the walls in this place, too." Quentin scoffs. "I don't know why they take the trouble to take a counting of the dead... the Dusties have more care for the living." |
7426 "The living?" |
7427 "The living?" |
7428 "I see. Farewell." |
7429 "Aye... y'know about the Dustmen mourners that come to this place? They aren't mourning the dead, see, they're mourning the living. You can barely get a word in them edgewise without 'em asking to mourn some poor *living* berk for ye." |
7430 "Why do they mourn the living?" |
7431 "I see. Farewell." |
7432 "You got me there, cutter." He shrugs. "Might want to put the question t'them. Seems to me the dead are thrice-worth the pity of any poor sod living in this pit." He nods at the monument. "Every name on there is blest in my book, it is." |
7433 "Ever know anybody who came back after their name was put on there?" |
7434 "Can you tell me who that crazy Dustman is on the other side of the monolith?" |
7435 "I see. Thanks for speaking with me. Farewell." |
7436 You see Quentin. He's still studying the rock, as if he could topple it with his gaze. |
7437 "Greetings, Quentin." |
7438 Leave him alone. |
7439 "Eh?" Quentin throws you a glance, then nods. "Well met again, cutter. You come to claim a slice of this rock fer yer name?" |
7440 "Not yet. I had some questions for you..." |
7441 "No, just passing through. Farewell, Quentin." |
7442 Quentin smirks. "Not the sanest bird in the cackle-house, is he? That barmy's 'Death-of-Names.'" Quentin scoffs. "Though 'Death-of-Sense' might fit him better." |
7443 "What does he do here?" |
7444 "I see. Thanks." |
7445 "He's the keeper of the memorial area. Knows where all the names are around here, and he can point one out if you need him to. He's a little addled to be sure, but he's helped me a few times." He shrugs. "He's also got the duty of carvin' new names in when their owners pass on." |
7446 "I had some other questions for you..." |
7447 "I see. Thanks." |
7448 "You mean come back from death?" Quentin shakes his head. "Not a one, cutter. Everything that lives dies, and that's the way of things." He shrugs. "Still, considering the planes go on forever n' all, I suppose anythin's possible." |
7449 "I suppose so. Say, I had some other questions for you..." |
7450 "I see. Thanks." |
7451 "No harm in asking, cutter." |
7452 "Can you tell me what this monument is again?" |
7453 "What are you doing here?" |
7454 "Ever know anybody who came back after their name was carved here?" |
7455 "Can you tell me who that crazy Dustman is on the other side of the monolith?" |
7456 "I see. Thanks." |
7457 "Fine... I had some other questions..." |
7458 "Never mind. Farewell." |
7459 "Never mind. Farewell." |
7460 "Never mind. Farewell." |
7461 "I had some questions for you. Well... now that I can concentrate." |
7462 "Thanks. Farewell." |
7463 "Thanks. Farewell." |
7464 "Thanks. Farewell." |
7465 "Sounds fair. Here's seven commons." |
7466 "Never mind." |
7467 "Sounds fair. Here's three commons." |
7468 "Never mind." |
7469 "Whoa! Calm down, Annah!" |
7470 "Put those damned blades away!" |
7471 Watch, see what happens. |
7472 "'Trimmin' my stem'? Do I have to pay for that?" |
7473 "Stop threatening the woman, or I'll trim *your* tail, understand?" |
7474 "I didn't ask for your views on the matter, Annah." |
7475 "All right, all right... calm down." |
7476 "Don't *threaten* me, Annah. You're the one with one life, understand?" |
7477 "I didn't ask for your views on the matter, Annah." |
7478 "All right, all right... just calm down. Your fiend blood's gonna boil over." |
7479 Cranium Rat Charm |
7480 "Heh. Nice work." |
7481 "Calm down, Annah..." |
7482 Follow the harlot... |
7483 "I see. Well, don't sweat it, Morte. From the looks of her, I'm probably saving you from dying twice." |
7484 "Let's just get out of here. Farewell, miss." |
7485 Leave. |
7486 "Are you okay?" |
7487 "Farewell." |
7488 "Farewell." |
7489 "Farewell." |
7490 "Farewell." |
7491 "You offering?" |
7492 "Yeah, anyway. Look, maybe you can help me. I had some questions..." |
7493 "Farewell." |
7494 "Farewell." |
7495 "Farewell." |
7496 "Farewell." |
7497 "No thanks. I had some questions, though..." |
7498 "No thanks." |
7499 "Sure." |
7500 "Farewell." |
7501 "Farewell." |
7502 "Farewell." |
7503 "Farewell." |
7504 "Farewell." |
7505 "Farewell." |
7506 "Farewell." |
7507 "Farewell." |
7508 "All right, then. I had some questions..." |
7509 "I see... Farewell, then." |
7510 "I see... Farewell, then." |
7511 "I see... Farewell, then." |
7512 "I see... Farewell, then." |
7513 "Can you tell me about this city?" |
7514 "Can you tell me about this area?" |
7515 "I'm looking for a journal. Have you seen it?" |
7516 "I'm looking for someone named Pharod. Do you know where I could find him?" |
7517 "Never mind. Farewell." |
7518 "Never mind. Farewell." |
7519 "Never mind. Farewell." |
7520 "Never mind. Farewell." |
7521 "Yes, what?" |
7522 "I had some other questions..." |
7523 "Never mind. Farewell." |
7524 "Never mind. Farewell." |
7525 "Never mind. Farewell." |
7526 "Never mind. Farewell." |
7527 "Uh... I had some other questions..." |
7528 "Never mind, then." |
7529 "Never mind, then." |
7530 "Never mind, then." |
7531 "Never mind, then." |
7532 "Can you tell me about this city?" |
7533 "Can you tell me about this area?" |
7534 "I'm looking for a journal. Have you seen it?" |
7535 "I'm looking for someone named Pharod. Do you know where I could find him?" |
7536 "Never mind. Farewell." |
7537 "Never mind. Farewell." |
7538 "Never mind. Farewell." |
7539 "Never mind. Farewell." |
7540 Grab her hand. |
7541 Grab her hand. |
7542 "Hey! What do you think you're doing?!" |
7543 Bait the woman into pick pocketing you again, and observe her technique. |
7544 "Greetings." |
7545 Bait the woman into pick pocketing you again, and observe her technique. |
7546 Bait the woman into pick pocketing you again, and observe her technique. |
7547 Attack her. |
7548 Ignore the incident, leave. |
7549 Quietly: "Stop screaming, or I'll remove your lungs." |
7550 "Be quiet! Dammit, woman, be silent!" |
7551 Snap her neck with your free hand. |
7552 Let her go. |
7553 "All right then..." |
7554 "All right then..." |
7555 Attack her. |
7556 Snap her neck with your free hand. |
7557 Let her go. |
7558 Attack her. |
7559 Snap her neck with your free hand. |
7560 Let her go. |
7561 Grab her hand. |
7562 Grab her hand. |
7563 "Hey! What do you think you're doing?!" |
7564 Bait the woman into pick pocketing you again, and observe her technique. |
7565 Leave him in peace. |
7566 Bait the woman into pick pocketing you again, and observe her technique. |
7567 Bait the woman into pick pocketing you again, and observe her technique. |
7568 Attack her. |
7569 Ignore the incident, leave. |
7570 Grab her hand. |
7571 Grab her hand. |
7572 Grab her hand. |
7573 "Hey! What do you think you're doing?!" |
7574 Attack her. |
7575 Ignore the incident, leave. |
7576 "Return what you stole from me. Now." |
7577 Snap her neck with your free hand. |
7578 Let her go, then leave. |
7579 "We're even. Now, I never want to see you again. Understand?" |
7580 Bluff: "Give me everything else you have, and I'll let you live." |
7581 Truth: "Give me everything else you have, and I'll let you live." |
7582 Nod your thanks, then snap her neck with your free hand. |
7583 Let her go, then leave. |
7584 "I meant *everything,* so give me *everything.*" |
7585 "I never want to see you again. Understand?" |
7586 Nod your thanks, then snap her neck with your free hand. |
7587 Let her go, then leave. |
7588 "Fair enough. Now, I never want to see you again. Understand?" |
7589 Nod your thanks, then snap her neck with your free hand. |
7590 Let her go, then leave. |
7591 Snap her neck with your free hand. |
7592 Let her go, then leave. |
7593 Drop her. |
7594 Drop her. |
7595 Leave. |
7596 Leave. |
7597 "Dammit..." |
7598 "What's the matter?" |
7599 "What do you-?" |
7600 "Uh... are you sure, Annah?" |
7601 "Put away those damned blades before *I* lose my temper, all right?" |
7602 "Sorry, woman, I'd believe the tiefling over you any day. Give the money back." |
7603 "Let her go, Annah. She's not worth it." |
7604 "Put away those damned blades before *I* lose my temper, all right?" |
7605 "Let her go, Annah. She's not worth it." |
7606 "I won't let you hurt her unless you can prove she's done something wrong." |
7607 "Last time. Put down the blades, let her go." |
7608 "So what if she has? She's not worth it." |
7609 "Get out of here, woman. We better not see you around here again." |
7610 "Woman, you'd better leave." |
7611 "Looks like you were right, Annah. All right, woman, return what you stole." |
7612 "Doesn't matter. Forget about it, Annah." |
7613 "Get out of here, woman. I don't want to see you again." |
7614 "Farewell." |
7615 "Farewell." |
7616 "Farewell." |
7617 "Farewell." |
7618 You are about to turn away, when you suddenly have a feeling that something is amiss. Suspicious, you glance at the man again, just in time to see him withdrawing his hand from your purse... you can't be sure, but you think he might have taken something from you. |
7619 Grab his hand. |
7620 Grab his hand. |
7621 "Hey! What do you think you're doing?!" |
7622 Bait the man into pick pocketing you again, and observe his technique. |
7623 "I said, 'Greetings.'" |
7624 Bait the man into pick pocketing you again, and observe his technique. |
7625 Bait the man into pick pocketing you again, and observe his technique. |
7626 Attack him. |
7627 Ignore the incident, leave. |
7628 Your hand snaps out and wraps around his wrist in a crushing grip. The man gives a yelp, and desperately tries to yank it free. |
7629 Quietly: "Stop struggling, or I'll keep your hand." |
7630 "Stop struggling, dammit!" |
7631 Attack him. |
7632 Let him go. |
7633 You are not fast enough; he yanks his hand back before you can grab it. With a yelp, he bolts, running down the street. |
7634 "All right then..." |
7635 The man jumps in surprise, then starts running. |
7636 "All right then..." |
7637 He continues to struggle in your grip. It's getting difficult to hold him. |
7638 Attack him. |
7639 Punch him with your free hand, get his attention. |
7640 Let him go. |
7641 Maybe it is your own pick-pocketing skill that causes you to be on your guard, but as you turn to leave, you instinctively check your purse... and notice the man removing his hand from it. He doesn't seem to know you saw him, however. |
7642 Grab his hand. |
7643 Grab his hand. |
7644 "Hey! What do you think you're doing?!" |
7645 Bait the man into pick pocketing you again, and observe his technique. |
7646 Let him pass. |
7647 Bait the man into pick pocketing you again, and observe his technique. |
7648 Bait the man into pick pocketing you again, and observe his technique. |
7649 Attack him. |
7650 Ignore the incident, leave. |
7651 You engage the man in light conversation and secretly study his movements. This man seems to rely on two things: one, pretending to be a high class citizen out of his element to lower the target's guard, and two, distracting the mark by having the victim point out directions... when the victim turns to point at a street or landmark, the man skims the mark's purse and tucks items into his (conveniently long) sleeves. You make a mental note of his technique... just as he makes another grab for your purse. |
7652 Grab his hand. |
7653 Grab his hand. |
7654 "Hey! What do you think you're doing?!" |
7655 Attack him. |
7656 Ignore the incident, leave. |
7657 There must be *something* in your tone, because he stops struggling instantly. He seems to wilt beneath your gaze. |
7658 "Return what you stole from me. Now." |
7659 Let him go, then leave. |
7660 He nods and begins to empty his pockets. He gives you a handful of coins, far more than he stole from you... the total must come to a few dozen copper commons. |
7661 "No, you keep the rest... I only want what you stole from me." |
7662 "We're even. Now, I never want to see you again. Understand?" |
7663 Bluff: "Give me everything else you have, and I won't kill you." |
7664 Truth: "Give me everything else you have, and I won't kill you." |
7665 Nod your thanks, then attack him. |
7666 Let him go, then leave. |
7667 He looks at you in surprise, as if you are tricking him. Then he shrugs, and he puts the excess back into his pockets. |
7668 "We're even. Now, I never want to see you again. Understand?" |
7669 Attack him. |
7670 "Eh..." He swallows. "Cutter, that's it. Nothing more." |
7671 Let him go, then leave. |
7672 "I meant *everything,* so give me *everything.*" |
7673 "Fine. I never want to see you again. Understand?" |
7674 "Then your life's run out. Prepare to die." |
7675 Let him go, then leave. |
7676 He nods. |
7677 Punch him, make sure he understands. |
7678 Attack him. |
7679 Let him go, then leave. |
7680 Your punch smashes into his jaw and sends him sprawling across the cobblestones. Cupping his jaw with his hand, he groans and staggers to his feet. It looks like you knocked some of his teeth out. |
7681 "Now get out of here." |
7682 The left hook snaps his neck to the side, and he yelps again. Slightly unsteady now, he turns around to look at you, holding the side of his face with his free hand. |
7683 "Have I got your attention?" |
7684 He nods, dumbly. |
7685 "Give me back everything you stole from me." |
7686 "I don't care that you stole from me... as long as I never see you again. Ever. Understand?" |
7687 He nods again. |
7688 Punch him, make sure he understands. |
7689 Attack him. |
7690 Let him go, then leave. |
7691 You see the same man as before... he still looks lost and is mumbling as he looks at the buildings. |
7692 "Greetings." |
7693 Pass him by. |
7694 He jumps as you speak to him; he looks nervous. "Eh... well met again, sir." He looks hopeful. "I don't suppose I could I prevail upon you to direct me?" |
7695 "Direct you where again?" |
7696 "No, not today." |
7697 "I mean it! I don't have anything more!" |
7698 "Fine. I never want to see you again. Understand?" |
7699 "Then your life's run out. Prepare to die." |
7700 Let him go, then leave. |
7701 As you turn away, Annah suddenly steps close to you and rubs up against you. |
7702 "What are you doing?" |
7703 Annah nods back at the man who is still standing around, staring at the buildings. "That Sig bastard peeled yeh, he did." Annah smiles. "Yeh'd best take care when rattlin' yeh bone-box or yeh might be short of jink at the end." |
7704 "What are you talking about?" |
7705 She holds out a handful of coins, which she hands to you. "All yeh jink, back ta its owner, aye?" She throws another glance back. "Ee's a piss-poor blighter, he is, cannae pick a berk's pocket without ringin' alla bells o' Sigil. Ee peeled yeh, I peeled it back." She smiles. "Aye?" |
7706 "Uh... are you sure he stole from me, Annah?" |
7707 "Hey... thanks." |
7708 "Eh?" Annah frowns, and her tail begins to lash. "Am I *sure?!*" She steps back from you. "Yeh don't believe me?" She spits. "No matter." |
7709 "It matters to me. If that money isn't ours..." |
7710 "Never mind, then." |
7711 "Eh?" Annah hisses like a cat. "Are yeh *daft?!* He peeled yeh, he did. If yeh were too blind ta see it, then yeh deserved it, yeh did!" |
7712 "Can you prove it?" |
7713 "Never mind, then." |
7714 Annah is silent for a time, then she snatches the money from your palm and hurls it. You watch the coins scatter into the street, some of them splashing into puddles, others falling into gutters and drains. "Let him have it, then!" Annah spits at your feet. "Yeh dinnae deserve ta keep yer jink *anyway!*" |
7715 "Keep your voice down. Let's go." |
7716 Annah nods and gives an evil smile. "Aye, it was my pleasure, so it was." |
7717 "All right. Let's go." |
7718 Leave the creature alone. |
7719 The creature slowly turns its head down to look at you. Its scaled forehead wrinkles into a frown, then it opens its mouth, giving a low, rasping hiss. You notice that the heat radiating from the creature begins to rise. |
7720 "I would speak with you for a moment." |
7721 "I would speak with you for a moment." |
7722 "I would speak with you for a moment." |
7723 Leave the creature alone. |
7724 The creature opens its mouth, displaying a row of blackened fangs. Fire begins to dance around the shoulders and arms of the creature as it gives a long, low hiss. |
7725 "Calm yourself! I just want to talk to you." |
7726 Hiss back. |
7727 Leave the creature alone. |
7728 The creature roars, then it launches itself at you! |
7729 "I told you I wasn't going to do it!" |
7730 Defend yourself... |
7731 The creature speaks in a rasping hiss; its voice sounds like two rough stones being scraped together. It hisses for a few moments, its gravelly voice rising and falling. |
7732 "Uh... what?" |
7733 Leave the creature alone. |
7734 The creature snarls. "NOTHING to sssay to you, do I." The fiend's eyes narrow to slits. "If ssstay, your warm blood will cover the ssstones." |
7735 "I just wanted to ask you some questions..." |
7736 "Just try it, and we'll see whose blood covers the street when we're done." |
7737 Back off and leave the creature alone. |
7738 The creature suddenly sniffs the air, then turns away from you with a strange hiss. It seems to have caught some unpleasant scent. |
7739 "I said, I would speak with you." |
7740 "I said, I would speak with you." |
7741 Leave the creature alone. |
7742 The creature's eyes focus on Annah, then narrow to slits. It opens its mouth, displaying a row of blackened fangs as fire begins to dance around the shoulders and arms of the creature. The heat emanating from it begins to rise. |
7743 "Hey! I'm talking to you!" |
7744 Leave the creature alone, take Annah and leave. |
7745 The creature's eyes focus on Fall-from-Grace, then narrow to slits. It opens its mouth, displaying a row of blackened fangs as fire begins to dance around the shoulders and arms of the creature. The heat emanating from it begins to rise. |
7746 "Hey! I'm talking to you!" |
7747 Back away, taking Fall-from-Grace with you and leave. |
7748 The creature roars, then it launches itself at Annah! |
7749 "Dammit...!" |
7750 The creature roars, then it launches itself at Fall-from-Grace! |
7751 "Dammit...!" |
7752 This black-scaled fiend towers to a height of eight feet - its great height, however, is offset by its thin, snake-like frame. A long prehensile tail drags behind it, and its leathery wings are hooked behind its back. A strong vinegary smell emanates from the fiend... as well as a certain amount of heat. It seems to be ignoring you. |
7753 "Greetings." |
7758 Leave the abishai alone. |
7759 The Dustman appears to have heard you, but he does not look up. |
7760 All the Dustmen carry the exact same tone and rhythm. The chant rises to a near shout every few minutes, then slowly fades in a way that reminds you of an echo. Once it fades completely, the Dustmen speak several lines praising the 'True Death,' then begin their chant again. |
7761 The Dustman lifts his head. He does not stop chanting, keeping the same pace and tone as the other Dustmen about him. |
7762 The Dustman ignores you, instead bowing his head and resuming chanting. |
7763 The mourner suddenly stops, and he studies you. "Do you feel anguish over the one that has died?" |
7764 "We will mourn your pain and that of her father, if it does not give offense." |
7765 "We will mourn your pain, if you so desire." |
7766 "We will mourn your pain, if you so desire." |
7767 "We will mourn her pain, if she will not take offense." |
7768 "We will mourn his pain, if he will not take offense." |
7769 The Dustman nods and resumes chanting. |
7770 The Dustman bows his head and resumes chanting. |
7771 "We are in mourning." |
7772 "We mourn not for the dead. We mourn the living." |
7773 "We mourn the living that feel loss for the departed." |
7774 "The passing of a soul into the True Death frequently leaves a troubled wake. When the departed is loved, anguish and a sense of loss often accompanies the passing." |
7775 "Whoa, chief." Morte cuts in before you can speak to the creature. "Bar that. You don't want to be rattling your bone-box with any fiend on the street. Leave be." |
7776 "I wanted to ask it some questions..." |
7777 Leave the creature alone. |
7778 "No you don't." Morte glances at the creature, then turns back to you and lowers his voice to a whisper. "They're touchy. Let's just go." |
7779 "I'll risk it." |
7780 Leave the creature alone. |
7781 "Anguish and loss are strong emotions. Such emotions anchor the living to this existence, preventing them from reaching the True Death when death comes for them. We mourn the living stricken with such emotions." |
7782 "It is sometimes called the final death. The True Death is the freedom from this shadowy, painful existence. It is freedom from emotion. Freedom from reason. Freedom from these shells." |
7783 The Dustman nods. "Some have called it that. It is not entirely accurate." |
7784 The Dustman waits. |
7785 All the Dustmen carry the exact same tone and rhythm. Unlike the chanting you heard when you first approached the memorial, however, this chant cycles, like the cresting and receding of waves on a shoreline. With this thought, your memories stir... |
7786 You remember vaguely standing on a distant shore... in someplace else, somewhere far from here. There is someone with you, a woman. She is standing to your left just past your peripheral vision, and you can't make her figure out. As you try to flesh out the memory, it fades... |
7787 ...and you are once again standing with the Dustmen mourners. Their chant has dropped to near-silence. They stop, speak several lines praising the 'True Death,' then begin their chant again. |
7788 All the Dustmen carry the exact same tone and rhythm. Unlike the chanting you heard when you first approached the memorial, however, this chant has a much higher pitch, like the whistling of an arrow, or a wind screaming through a canyon. This chant begins and ends quickly - when the Dustmen fall silent, they speak several lines praising the 'True Death,' then begin their chant again. |
7789 All the Dustmen carry the exact same tone and rhythm. Unlike the chanting you heard when you first approached the memorial, however, this chant has a certain energy and randomness about it - the chant is unpredictable, the tone seeming to change even as it passes their lips. No matter how much the chant changes from moment to moment, the Dustmen match each other perfectly. When the chanting finally drops to near-silence, the Dustmen speak several lines praising the 'True Death,' then begin their chant again. |
7790 Unlike the chanting you heard when you first approached the memorial, this chant is but a single note, drawn out for several minutes... it reminds you of the tolling of a great bell. The Dustmen remain silent for a moment after ending the note, speak several lines praising the 'True Death,' then begin the 'chant' again. |
7791 Unlike the chanting you heard when you first approached the memorial, this chant is more subtle; at times, the chant is so low it seems to blend in with the noise from the streets. The Dustmen fall completely silent after a minute or so, speak several lines praising the 'True Death,' then begin the 'chant' again. |
7792 The Dustman looks at you blankly. "Our chanting has not changed. We have carried the same chant since we began." |
7793 The Dustman shakes his head. "Perhaps it is you who has changed." |
7794 "I mourn Iannis. He has been wounded by the loss of his first and last daughter, Deionarra." |
7795 "We mourn your anguish over the departed." |
7796 "We mourn the Wife-of-Angyar, who feels anguish over the departed." |
7797 "We mourn Adahn, who feels anguish over the departed." |
7798 The Dustman nods, then bows his head and resumes chanting. |
7799 The mourner suddenly stops, and he studies you. "Does the one you speak of feel anguish over the one that has died?" |
7800 "We will mourn your pain, if you so desire." |
7801 "The events surrounding her death are not known to me." |
7802 "We will mourn their pain, if it will not give offense." |
7803 Unlike the chanting you heard when you first approached the memorial, the tone of this chant is harder to discern. As you listen, you realize it sounds strangely muted, as if the air itself was absorbing the chant. The Dustmen's chanting drops off after a minute or so, they speak several lines praising the 'True Death,' then they begin the chant again. |
7804 "We mourn the one you spoke of who feels anguish over the departed." |
7805 Morte sighs as you are about to speak to the creature. |
7806 "Yes?" |
7807 "Oh, nothing... life is the best teacher, you know." He nods at the creature. "Go ahead." |
7808 "I will." |
7809 "All right, never mind. Let's go." |
7810 Leave. |
7811 "I would speak with you for a moment." |
7812 Listen to their chanting. |
7813 Listen to their chanting. |
7814 Listen to their chanting. |
7815 Listen to their chanting. |
7816 Listen to their chanting. |
7817 Listen to their chanting. |
7818 Listen to their chanting. |
7819 Leave. |
7820 "Greetings." |
7821 Leave them to their chanting. |
7822 "Nay!" Annah looks terrified. "Nay, don't be rattlin' yer bone-box wit one o' 'em! Those fiends'll gut yeh alive!" |
7823 "What are you doing?" |
7824 "I mourn for one dead." |
7825 "I am here for one who has lost another." |
7826 "I wanted to ask it some questions..." |
7827 "All right, never mind, then. Let's move on." |
7828 "Sorry to trouble you. Farewell." |
7829 Annah shakes her head. "It'll gut yeh fer sure, it will." |
7830 "I'll risk it." |
7831 Leave the creature alone. |
7832 "Are yeh *daft?!*" Annah breaks in, her tail lashing back and forth. "Have yeh heard nothing I've said t'yeh?! Don't be rattlin' yer bone-box with fiends!" |
7833 "I'll risk it." |
7834 "All right, then. I'll leave it alone... let's go." |
7835 "Yeh're a right royal eejit, yeh are!" Annah spits. She looks furious. "Yeh'll run out of lives soon enough and then I'll take me leave of yeh, I will!" |
7836 "And I'll be the more blessed for it. Now let me talk." |
7837 "I'll just be a moment. Calm down." |
7838 "All right, then. I'll leave it alone... let's go." |
7839 "I would speak with you." |
7840 Listen to their chanting. |
7841 Listen to their chanting. |
7842 Listen to their chanting. |
7843 Listen to their chanting. |
7844 Listen to their chanting. |
7845 Listen to their chanting. |
7846 Listen to their chanting. |
7847 Leave him in peace. |
7848 "No. The death does not stir my emotions." |
7849 Truth: "Yes... I believe I am to blame for the death of an innocent woman, Deionarra. Not only am I troubled over this, but I feel guilt over the grief I have caused her father." |
7850 Truth: "Yes... I am to blame for the death of an innocent man, Xachariah. His passing has troubled me." |
7851 Truth: "Yes... I am to blame for the death of many innocents across the planes. The anguish caused by this revelation is almost more than I can bear." |
7852 "It is not I. There is a woman, Wife-of-Angyar, who has lost a son. Anguish hangs heavy upon her." |
7853 Lie: "No, uh, I'm speaking for a friend, uh... Adahn - he's the one who feels anguish over the person who died." |
7854 "Yes, this recent death brought me a great deal of anguish and pain." |
7855 "Well, uh, before I get into that, I had some questions for you..." |
7856 "If you could, it would ease her father's pain and my pain greatly." |
7857 "No, there is no need. Farewell." |
7858 "If you could, it would ease my pain greatly." |
7859 "No, there is no need. Farewell." |
7860 "If you could, it would ease my pain greatly." |
7861 "No, there is no need. Farewell." |
7862 "If you could, it would ease her pain greatly." |
7863 "No, there is no need. Farewell." |
7864 "If you could, it would ease his pain greatly." |
7865 "No, there is no need. Farewell." |
7866 Listen to their chanting. |
7867 Listen to their chanting. |
7868 Listen to their chanting. |
7869 Listen to their chanting. |
7870 Listen to their chanting. |
7871 Listen to their chanting. |
7872 Listen to their chanting. |
7873 Leave. |
7874 Leave. |
7875 "Who has died?" |
7876 "Who are you mourning in particular?" |
7877 "Who are you mourning in particular?" |
7878 "Who are you mourning in particular?" |
7879 "Who are you mourning in particular?" |
7880 "Who are you mourning in particular?" |
7881 "Who are you mourning in particular?" |
7882 "That is all I wished to know. Farewell." |
7883 "The living?" |
7884 "Who are you mourning in particular?" |
7885 "Who are you mourning in particular?" |
7886 "Who are you mourning in particular?" |
7887 "Who are you mourning in particular?" |
7888 "Who are you mourning in particular?" |
7889 "Who are you mourning in particular?" |
7890 "I... see. I had some other questions..." |
7891 "I think I've heard enough. Farewell." |
7892 "Why?" |
7893 "Who are you mourning in particular?" |
7894 "Who are you mourning in particular?" |
7895 "Who are you mourning in particular?" |
7896 "Who are you mourning in particular?" |
7897 "Who are you mourning in particular?" |
7898 "Who are you mourning in particular?" |
7899 "I... see. I had some other questions..." |
7900 "I think I've heard enough. Farewell." |
7901 "Which is natural..." |
7902 "So you mourn the living because..." |
7903 "True Death?" |
7904 "Who are you mourning in particular?" |
7905 "Who are you mourning in particular?" |
7906 "Who are you mourning in particular?" |
7907 "Who are you mourning in particular?" |
7908 "Who are you mourning in particular?" |
7909 "Who are you mourning in particular?" |
7910 "I... see. I had some other questions..." |
7911 "I think I've heard enough. Farewell." |
7912 "True Death?" |
7913 "Who are you mourning in particular?" |
7914 "Who are you mourning in particular?" |
7915 "Who are you mourning in particular?" |
7916 "Who are you mourning in particular?" |
7917 "Who are you mourning in particular?" |
7918 "Who are you mourning in particular?" |
7919 "I... see. I had some other questions..." |
7920 "I think I've heard enough. Farewell." |
7921 "Sounds like oblivion." |
7922 "Is that why you mourn the living?" |
7923 "Who are you mourning in particular?" |
7924 "Who are you mourning in particular?" |
7925 "Who are you mourning in particular?" |
7926 "Who are you mourning in particular?" |
7927 "Who are you mourning in particular?" |
7928 "Who are you mourning in particular?" |
7929 "I... see. I had some other questions..." |
7930 "I think I've heard enough. Farewell." |
7931 "Who are you mourning in particular?" |
7932 "Who are you mourning in particular?" |
7933 "Who are you mourning in particular?" |
7934 "Who are you mourning in particular?" |
7935 "Who are you mourning in particular?" |
7936 "Who are you mourning in particular?" |
7937 "No matter. I had some other questions..." |
7938 "I think I've heard enough. Farewell." |
7939 "What are you doing?" |
7940 "Why has your chanting changed?" |
7941 "I mourn for one dead." |
7942 "I petition for one who has lost another." |
7943 "I would listen to your chant." |
7944 "Sorry to trouble you. Farewell." |
7945 Try to remember... |
7946 Try to remember... |
7947 Try to remember... |
7948 Try to remember... |
7949 Shake off the memory. |
7950 Regain your bearings. |
7951 Regain your bearings. |
7952 Listen again. |
7953 Leave them to their chanting. |
7954 "I have some questions for you..." |
7955 Leave them to their chanting. |
7956 "I have some questions for you..." |
7957 Leave them to their chanting. |
7958 "I have some questions for you..." |
7959 Leave them to their chanting. |
7960 "I have some questions for you..." |
7961 Leave them to their chanting. |
7962 "Your chanting has changed... I can hear a difference in the tone and rhythm." |
7963 "Very well, never mind." |
7964 "I have other questions..." |
7965 "Perhaps so. Farewell." |
7966 "Deionarra? I have heard of her. Do you know how she died?" |
7967 "I had some other questions..." |
7968 "Thank you. That is all I wished to know." |
7969 "I have recovered. The one you mourned before we spoke is more in need than I." |
7970 "I had some other questions..." |
7971 "Thank you. That is all I wished to know." |
7972 "She has recovered. The one you mourned before we spoke is more in need than she." |
7973 "I had some other questions..." |
7974 "Thank you. That is all I wished to know." |
7975 "Uh... Adahn has recovered. The one you mourned before we spoke is more in need than he." |
7976 "I had some other questions..." |
7977 "Thank you. That is all I wished to know." |
7978 "I had some other questions..." |
7979 Listen. |
7980 Leave. |
7981 "No. It does not stir their emotions." |
7982 "Yes. A woman, the Wife-of-Angyar, has lost a son. Anguish hangs heavy upon her." |
7983 Lie: "Uh, yes... my friend, uh... Adahn... just lost someone close to him. He feels anguish over the person who died." |
7984 "Yes, this recent death brought them a great deal of anguish and pain." |
7985 "I apologize... I misspoke. Farewell." |
7986 "If you could, it would ease my pain greatly." |
7987 "No, there is no need. Farewell." |
7988 "I had some other questions..." |
7989 "Very well. That is all I wished to know." |
7990 "If you could, it would ease their pain greatly." |
7991 "No, there is no need. Farewell." |
7992 "I have some questions for you..." |
7993 Leave them to their chanting. |
7994 "The person has recovered. The one you mourned before is more in need than the one I spoke of." |
7995 "I had some other questions..." |
7996 "Thank you. That is all I wished to know." |
7997 "I understand." |
7998 "No. Forget it." |
7999 "Very well. Kel'lera, I had some questions for you..." |
8000 "That's quite a chain of speculation. Is she correct, Kel'lera?" |
8001 "Interesting. I'll keep that in mind. In the meantime, Kel'lera, answer some more questions for me." |
8002 "That's quite a chain of speculation. Is she correct, Kel'lera?" |
8003 "Interesting. I'll keep that in mind. In the meantime, Kel'lera, answer some more questions for me." |
8004 This cowled figure is hunched by the Mortuary gate. His face is obscured by the shadows of his hood... what little you can see is his chin, which is covered with stubble and what appears to be a foul green and purple rash. The rash seems heaviest around his neck, fading as it crawls up to his chin. |
8005 "Greetings." |
8006 The figure doesn't budge... there is a moment of silence, then he responds in a high-pitched voice that sounds more suited to a girl of ten years than a man. "Hai?" |
8007 "Hai?" |
8008 "Pox am I, hai." |
8009 "Wait for deaders, do I, hai." |
8010 "Find a deader, take him through the gate, get some jink, then again I wait, hai." |
8011 "A deader's to a Dust-man what copper's to a Collector, bring them the dead, they give you copper at the gate, they do, hai." |
8012 "Streets clean, deaders put in their place, streets don't stink, dead aren't lost, kept inside gate, all happy, hai." |
8013 "Haul deaders inside gate, put them on slabs, cut them up, bury them, or make them walk, hai." |
8014 "Hai, they make some get back up, if the deader gives the Dustmen leave to, and the deader become a skels or a zoms." |
8015 "Mother and father named me, wished a pox-on-first-born, a curse given, came true, it did, hai." Again your eyes are drawn to the purplish-green rash covering Pox's chin and neck. |
8016 You see Pox hunched by the Mortuary gate. He... she... doesn't seem to have moved since the last time you spoke. |
8017 "Let Pox see you play deader. You play deader good, Pox get you in, hai." |
8018 Pox watches your performance without a sound. When you get back up, he speaks. "Dustmen not believe you deader. Always check to see if deader is deader, and if deader breathing, they won't take. Bad dealings, hai." |
8019 Pox watches your performance without a sound. When you get back up, he speaks. "Hai, Pox sell you. You want to be sold now?" |
8020 The question doesn't seem to faze Pox. "Hai, I will, like last time, hai?" |
8021 "Hai. Many time you ask, Pox always do." |
8022 "Many time, hai." |
8023 "Hai." |
8024 "You a deader who don't stay deader for long, hai. Deal square with Pox, you do." |
8025 "You a deader who don't stay deader for long, hai. Deal square with Pox, you do." |
8026 Pox unpeels his arms from his robes, revealing a rusted dagger in each of his rash-splotched hands. With a blur, the blades cut two lines across your throat, and your vision fades to black... |
8027 "Hai, Collector. Gather deaders, bring them to Dustmen at the gate for jink." |
8028 "Hai, no jurn-el have I seen. Things get lost in the Hive, never found again, maybe jurn-el one of them, hai." |
8029 "Hai, Pharod. Collector, big, name has weight, casts long shadow, it does, hai." |
8030 "Hai, Collector. Gather deaders, bring them to Dustmen for jink." |
8031 "Hai, in the Hive here, he is. Someswheres, hai." |
8032 "Hai, someswheres in the Hive, he is. Pharod hide, he does. Very hard finding, he is. Not worth finding, he is." |
8033 "Hai, many hates him, other Collectors, even. Sharegrave hates him, not like Pharod at all, hai." |
8034 "Hai, Sharegrave big name, carry weight, casts long shadow, he does. Tell Pox what to do, he does." |
8035 "Hai, Sharegrave knows darks, he does. Know Pharod-a-hiding, he does. Sharegrave in Ragpicker Square, many blocks west-o-here, hai. Say Sharegrave that Pox send you, tell him, Sharegrave become Sharecopper-with-Pox he will, hai." |
8036 "Hai, only deader or Dustmen go in gate, they do. You want Pox make you deader again?" |
8037 Leave the figure alone. |
8038 "Who are you?" |
8039 Leave him alone. |
8040 "Who are you?" |
8041 "How did you get a name like Pox?" |
8042 "What are you doing?" |
8043 "Do you know someone named Pharod?" |
8044 "I've lost a journal... you wouldn't happen to have seen one, would you?" |
8045 "Can you smuggle me into the Mortuary?" |
8046 "If I pretend to be a deader, can you sneak me in?" |
8047 "Sorry to disturb you. Farewell." |
8048 "Uh... Pox?" |
8049 "What are you doing?" |
8050 "Do you know someone named Pharod?" |
8051 "I've lost a journal... you wouldn't happen to have seen one, would you?" |
8052 "Sorry to disturb you. Farewell." |
8053 "'Deaders'? Corpses? Why?" |
8054 "I see. Say, I had some other questions..." |
8055 "That was all I wanted to know, thanks. Farewell." |
8056 "Through the gate? Why?" |
8057 "Is the front gate the only way inside the Mortuary?" |
8058 "I see. Say, I had some other questions..." |
8059 "That was all I wanted to know, thanks. Farewell." |
8060 "Why do the Dustmen pay for the dead?" |
8061 "Collector? What's that?" |
8062 "Is the front gate the only way inside the Mortuary?" |
8063 "I see. Say, I had some other questions..." |
8064 "That was all I wanted to know, thanks. Farewell." |
8065 "What do the Dustmen *do* with these deaders they buy?" |
8066 "Is the front gate the only way inside the Mortuary?" |
8067 "I see. Say, I had some other questions..." |
8068 "That was all I wanted to know, thanks. Farewell." |
8069 "Make them walk?" |
8070 "Is the front gate the only way inside the Mortuary?" |
8071 "I see. Say, I had some other questions..." |
8072 "That was all I wanted to know, thanks. Farewell." |
8073 "Is the front gate the only way inside the Mortuary?" |
8074 "I see. Say, I had some other questions..." |
8075 "That was all I wanted to know, thanks. Farewell." |
8076 "Oh... I had some more questions for you..." |
8077 "That's all I wanted to know, thanks. Farewell." |
8078 "Pox, I had some more questions for you..." |
8079 Leave Pox alone. |
8080 Pretend to be dead... |
8081 Pretend to be dead... |
8082 Pretend to be dead... |
8083 Pretend to be dead... |
8084 Pretend to be dead... |
8085 "Not now. I had some other questions first..." |
8086 "Never mind, maybe some other time. Farewell." |
8087 "What if I was really dead? Can you gut me and sell my body?" |
8088 "That's a problem. Say, I had some other questions..." |
8089 "That was all I wanted to know, thanks. Farewell." |
8090 "Yes." |
8091 "Yes." |
8094 "No, not yet. I had some other questions, first." |
8095 "Maybe some other time, thanks. Farewell." |
8096 "Yes." |
8097 "Uh... 'last time'?" |
8098 "I see. Say, I had some other questions..." |
8099 "That was all I wanted to know, thanks. Farewell." |
8100 "Uh... how many times, exactly?" |
8101 "I see. Say, I had some other questions..." |
8102 "That was all I wanted to know, thanks. Farewell." |
8103 "So... we've met before?" |
8104 "I see. Say, I had some other questions..." |
8105 "That was all I wanted to know, thanks. Farewell." |
8106 "What do you know about me?" |
8107 "I see. Say, I had some other questions..." |
8108 "That was all I wanted to know, thanks. Farewell." |
8109 "Do you know anything else about me?" |
8110 "I see. Say, I had some other questions..." |
8111 "That was all I wanted to know, thanks. Farewell." |
8112 "Uh... do you know anything else besides that?" |
8113 "Kill me, then. I want to get inside the Mortuary." |
8114 "Uh, all right then. How about I just pretend to be dead and you sneak me in?" |
8115 "Hmmm. Say, I had some other questions..." |
8116 "That was all I wanted to know, thanks. Farewell." |
8117 Fall into darkness... |
8118 Fall into darkness... |
8119 "What do the Dustmen want with dead people... these deaders?" |
8120 "Is the front gate the only way inside the Mortuary?" |
8121 "I see. Say, I had some other questions..." |
8122 "That was all I wanted to know, thanks. Farewell." |
8123 "I see. Say, I had some other questions..." |
8124 "That was all I wanted to know, thanks. Farewell." |
8125 "Collector?" |
8126 "Do you know where I might find him?" |
8127 "I had some other questions..." |
8128 "That was all I wanted to know, thanks. Farewell." |
8129 "Do you know where I might find him?" |
8130 "Oh. I had some other questions..." |
8131 "That was all I wanted to know, thanks. Farewell." |
8132 "Can you be more specific?" |
8133 "I had some other questions..." |
8134 "I'll just try and track him down then. Farewell." |
8135 "'Not worth finding'? What do you mean?" |
8136 "I had some other questions..." |
8137 "I'll find him on my own then, thanks. Farewell." |
8138 "Sharegrave?" |
8139 "I had some other questions..." |
8140 "That was all I wanted to know, thanks. Farewell." |
8141 "Would your boss... this Sharegrave... know where Pharod is?" |
8142 "Would your boss... this Sharegrave... know where Pharod is?" |
8143 "Hmmm. I had some other questions..." |
8144 "That was all I wanted to know, thanks. Farewell." |
8145 "I had some other questions..." |
8146 "Ragpicker's Square, west of here? All right, I'll go look for this Sharegrave there, then." |
8147 "Uh... again?" |
8148 "Yes, make me a deader. I need to get in the Mortuary." |
8149 "How about I pretend to be dead instead? Could you smuggle me in like that?" |
8150 "No, no... I had some other questions..." |
8151 "Maybe some other time, thanks. Farewell." |
8152 "I'm going to go look for that berk again." |
8153 "Hmmph!" |
8154 "Where are ye all?" |
8155 "Maybe over 'ere?" |
8156 "Pah! Dry as a bone!" |
8157 "Pah! I'll haveta kill some berk meself, this keeps up!" |
8158 "Where's th'damned dead?!" |
8159 "Maybe some deaders down 'ere?" |
8160 "Don't anyone ever *die* in this city anymore?" |
8161 "Deaders?" |
8162 "Where are ye, ye damn deaders?!" |
8163 "Deaders? Where ye be?" |
8164 "Deaders? 'Ullo?" |
8165 "Deaders? Come out, come out!" |
8166 "Mary me sweet, seen any deaders about?" |
8167 "Maybe Mary'll have some clue, she will." |
8168 "Hmmph. Nothin' here." |
8169 "Shari? Darlin'? Y'seen any deaders about?" |
8170 "Ah! Maybe Shari'll know." |
8171 "All right then..." |
8172 "Seen any deaders abouts, Rosie me sweet?" |
8173 "Hey, Rose!" |
8174 "Ah! Rosie may know!" |
8175 "Where to... where to..." |
8176 "Hmmph! Saucy wench!" |
8177 "Nan, me luv, I'm looking for deaders... any deader." |
8178 "Ah! Maybe Nan'll know of a deader!" |
8179 "Where to now...?" |
8180 "Perhaps it was the *third* left?" |
8181 "No, no... this isn't right at all." |
8182 "Hmmmph. All right, lass." |
8183 "I don't pay ye in clipped copper, I don't." |
8184 "Clipped copper?! Me copper's good as this sod's!" |
8185 "I seem to have gotten quite turned around..." |
8186 "All of these streets look the same..." |
8187 Soul Exodus |
8188 Xachariah's Liver |
8189 Xachariah's Heart |
8190 Character Select |
8191 Dialogue |
8192 Select Weapon |
8193 Select Spell |
8194 Select Item |
8195 Select Special Ability |
8196 Action Button |
8197 Rotate Items Left |
8198 Rotate Items Right |
8199 Menu Anchor (click and hold down button to move) |
8200 Days |
8201 The Dustman appears to have heard you, but she does not look up. |
8202 All the Dustmen carry the exact same tone and rhythm. The chant rises to a near shout every few minutes, then slowly fades in a way that reminds you of an echo. Once it fades completely, the Dustmen speak several lines praising the 'True Death,' then begin their chant again. |
8203 The Dustman lifts her head. She does not stop chanting, keeping the same pace and tone as the other Dustmen about her. |
8204 The Dustman ignores you, instead bowing her head and resuming chanting. |
8205 The mourner suddenly stops, and she studies you. "Do you feel anguish over the one that has died?" |
8206 "We will mourn your pain and that of her father, if it does not give offense." |
8207 "We will mourn your pain, if you so desire." |
8208 "We will mourn your pain, if you so desire." |
8209 "We will mourn her pain, if she will not take offense." |
8210 "We will mourn his pain, if he will not take offense." |
8211 The Dustman nods and resumes chanting. |
8212 The Dustman bows her head and resumes chanting. |
8213 "We are in mourning." |
8214 "We mourn not for the dead. We mourn the living." |
8215 "We mourn the living that feel loss for the departed." |
8216 "The passing of a soul into the True Death frequently leaves a troubled wake. When the departed is loved, anguish and a sense of loss often accompanies the passing." |
8217 "Anguish and loss are strong emotions. Such emotions anchor the living to this existence, preventing them from reaching the True Death when death comes for them. We mourn the living stricken with such emotions." |
8218 "It is sometimes called the final death. The True Death is the freedom from this shadowy, painful existence. It is freedom from emotion. Freedom from reason. Freedom from these shells." |
8219 The Dustman nods. "Some have called it that. It is not entirely accurate." |
8220 The Dustman waits. |
8221 All the Dustmen carry the exact same tone and rhythm. Unlike the chanting you heard when you first approached the memorial, however, this chant cycles, like the cresting and receding of waves on a shoreline. With this thought, your memories stir... |
8222 You remember vaguely standing on a distant shore... in someplace else, somewhere far from here. There is someone with you, a woman. She is standing to your left just past your peripheral vision, and you can't make her figure out. As you try to flesh out the memory, it fades... |
8223 ...and you are once again standing with the Dustmen mourners. Their chant has dropped to near-silence. They stop, speak several lines praising the 'True Death,' then begin their chant again. |
8224 All the Dustmen carry the exact same tone and rhythm. Unlike the chanting you heard when you first approached the memorial, however, this chant has a much higher pitch, like the whistling of an arrow, or a wind screaming through a canyon. This chant begins and ends quickly - when the Dustmen fall silent, they speak several lines praising the 'True Death,' then begin their chant again. |
8225 All the Dustmen carry the exact same tone and rhythm. Unlike the chanting you heard when you first approached the memorial, however, this chant has a certain energy and randomness about it - the chant is unpredictable, the tone seeming to change even as it passes their lips. No matter how much the chant changes from moment to moment, the Dustmen match each other perfectly. When the chanting finally drops to near-silence, the Dustmen speak several lines praising the 'True Death,' then begin their chant again. |
8226 Unlike the chanting you heard when you first approached the memorial, this chant is but a single note, drawn out for several minutes... it reminds you of the tolling of a great bell. The Dustmen remain silent for a moment after ending the note, speak several lines praising the 'True Death,' then begin the 'chant' again. |
8227 Unlike the chanting you heard when you first approached the memorial, this chant is more subtle; at times, the chant is so low it seems to blend in with the noise from the streets. The Dustmen fall completely silent after a minute or so, speak several lines praising the 'True Death,' then begin the 'chant' again. |
8228 The Dustman looks at you blankly. "Our chanting has not changed. We have carried the same chant since we began." |
8229 The Dustman shakes her head. "Perhaps it is you who has changed." |
8230 "I mourn Iannis. He has been wounded by the loss of his first and last daughter, Deionarra." |
8231 "We mourn your anguish over the departed." |
8232 "We mourn the Wife-of-Angyar, who feels anguish over the departed." |
8233 "We mourn Adahn, who feels anguish over the departed." |
8234 The Dustman nods, then bows her head and resumes chanting. |
8235 The mourner suddenly stops, and she studies you. "Does the one you speak of feel anguish over the one that has died?" |
8236 "We will mourn your pain, if you so desire." |
8237 "The events surrounding her death are not known to me." |
8238 "We will mourn their pain, if it will not give offense." |
8239 Unlike the chanting you heard when you first approached the memorial, the tone of this chant is harder to discern. As you listen, you realize it sounds strangely muted, as if the air itself was absorbing the chant. The Dustmen's chanting drops off after a minute or so, they speak several lines praising the 'True Death,' then they begin the chant again. |
8240 "We mourn the one you spoke of who feels anguish over the departed." |
8241 Leave. |
8242 "I would speak with you for a moment." |
8243 Listen to their chanting. |
8244 Listen to their chanting. |
8245 Listen to their chanting. |
8246 Listen to their chanting. |
8247 Listen to their chanting. |
8248 Listen to their chanting. |
8249 Listen to their chanting. |
8250 Leave. |
8251 "Greetings." |
8252 Leave them to their chanting. |
8253 "What are you doing?" |
8254 "I mourn for one dead." |
8255 "I am here for one who has lost another." |
8256 "Sorry to trouble you. Farewell." |
8257 "I would speak with you." |
8258 Listen to their chanting. |
8259 Listen to their chanting. |
8260 Listen to their chanting. |
8261 Listen to their chanting. |
8262 Listen to their chanting. |
8263 Listen to their chanting. |
8264 Listen to their chanting. |
8265 Leave her in peace. |
8266 "No. The death does not stir my emotions." |
8267 Truth: "Yes... I believe I am to blame for the death of an innocent woman, Deionarra. Not only am I troubled over this, but I feel guilt over the grief I have caused her father." |
8268 Truth: "Yes... I am to blame for the death of an innocent man, Xachariah. His passing has troubled me." |
8269 Truth: "Yes... I am to blame for the death of many innocents across the planes. The anguish caused by this revelation is almost more than I can bear." |
8270 "It is not I. There is a woman, Wife-of-Angyar, who has lost a son. Anguish hangs heavy upon her." |
8271 Lie: "No, uh, I'm speaking for a friend, uh... Adahn - he's the one who feels anguish over the person who died." |
8272 "Yes, this recent death brought me a great deal of anguish and pain." |
8273 "I apologize... I misspoke. Farewell." |
8274 "If you could, it would ease her father's pain and my pain greatly." |
8275 "No, there is no need. Farewell." |
8276 "If you could, it would ease my pain greatly." |
8277 "No, there is no need. Farewell." |
8278 "If you could, it would ease my pain greatly." |
8279 "No, there is no need. Farewell." |
8280 "If you could, it would ease her pain greatly." |
8281 "No, there is no need. Farewell." |
8282 "If you could, it would ease his pain greatly." |
8283 "No, there is no need. Farewell." |
8284 Listen to their chanting. |
8285 Listen to their chanting. |
8286 Listen to their chanting. |
8287 Listen to their chanting. |
8288 Listen to their chanting. |
8289 Listen to their chanting. |
8290 Listen to their chanting. |
8291 Leave. |
8292 Leave. |
8293 "Who has died?" |
8294 "I thought you Dustmen were above mourning and emotion." |
8295 "Who are you mourning in particular?" |
8296 "Who are you mourning in particular?" |
8297 "Who are you mourning in particular?" |
8298 "Who are you mourning in particular?" |
8299 "Who are you mourning in particular?" |
8300 "Who are you mourning in particular?" |
8301 "That is all I wished to know. Farewell." |
8302 "The living?" |
8303 "Who are you mourning in particular?" |
8304 "Who are you mourning in particular?" |
8305 "Who are you mourning in particular?" |
8306 "Who are you mourning in particular?" |
8307 "Who are you mourning in particular?" |
8308 "Who are you mourning in particular?" |
8309 "I... see. I had some other questions..." |
8310 "I think I've heard enough. Farewell." |
8311 "Why?" |
8312 "Who are you mourning in particular?" |
8313 "Who are you mourning in particular?" |
8314 "Who are you mourning in particular?" |
8315 "Who are you mourning in particular?" |
8316 "Who are you mourning in particular?" |
8317 "Who are you mourning in particular?" |
8318 "I... see. I had some other questions..." |
8319 "I think I've heard enough. Farewell." |
8320 "Which is natural..." |
8321 "So you mourn the living because..." |
8322 "True Death?" |
8323 "Who are you mourning in particular?" |
8324 "Who are you mourning in particular?" |
8325 "Who are you mourning in particular?" |
8326 "Who are you mourning in particular?" |
8327 "Who are you mourning in particular?" |
8328 "Who are you mourning in particular?" |
8329 "I... see. I had some other questions..." |
8330 "I think I've heard enough. Farewell." |
8331 "True Death?" |
8332 "Who are you mourning in particular?" |
8333 "Who are you mourning in particular?" |
8334 "Who are you mourning in particular?" |
8335 "Who are you mourning in particular?" |
8336 "Who are you mourning in particular?" |
8337 "Who are you mourning in particular?" |
8338 "I... see. I had some other questions..." |
8339 "I think I've heard enough. Farewell." |
8340 "Sounds like oblivion." |
8341 "Is that why you mourn the living?" |
8342 "Who are you mourning in particular?" |
8343 "Who are you mourning in particular?" |
8344 "Who are you mourning in particular?" |
8345 "Who are you mourning in particular?" |
8346 "Who are you mourning in particular?" |
8347 "Who are you mourning in particular?" |
8348 "I... see. I had some other questions..." |
8349 "I think I've heard enough. Farewell." |
8350 "Who are you mourning in particular?" |
8351 "Who are you mourning in particular?" |
8352 "Who are you mourning in particular?" |
8353 "Who are you mourning in particular?" |
8354 "Who are you mourning in particular?" |
8355 "Who are you mourning in particular?" |
8356 "No matter. I had some other questions..." |
8357 "I think I've heard enough. Farewell." |
8358 "What are you doing?" |
8359 "Why has your chanting changed?" |
8360 "I mourn for one dead." |
8361 "I petition for one who has lost another." |
8362 "I would listen to your chant." |
8363 "Sorry to trouble you. Farewell." |
8364 Try to remember... |
8365 Try to remember... |
8366 Try to remember... |
8367 Try to remember... |
8368 Regain your bearings. |
8369 Regain your bearings. |
8370 Listen again. |
8371 Leave them to their chanting. |
8372 "I have some questions for you..." |
8373 Leave them to their chanting. |
8374 "I have some questions for you..." |
8375 Leave them to their chanting. |
8376 "I have some questions for you..." |
8377 Leave them to their chanting. |
8378 "I have some questions for you..." |
8379 Leave them to their chanting. |
8380 "Your chanting has changed... I can hear a difference in the tone and rhythm." |
8381 "Very well, never mind." |
8382 "I have other questions..." |
8383 "Perhaps so. Farewell." |
8384 "Deionarra? I have heard of her. Do you know how she died?" |
8385 "I had some other questions..." |
8386 "Thank you. That is all I wished to know." |
8387 "I have recovered. The one you mourned before we spoke is more in need than I." |
8388 "I had some other questions..." |
8389 "Thank you. That is all I wished to know." |
8390 "She has recovered. The one you mourned before we spoke is more in need than she." |
8391 "I had some other questions..." |
8392 "Thank you. That is all I wished to know." |
8393 "Uh... Adahn has recovered. The one you mourned before we spoke is more in need than he." |
8394 "I had some other questions..." |
8395 "Thank you. That is all I wished to know." |
8396 "I had some other questions..." |
8397 Listen. |
8398 Leave. |
8399 "No. It does not stir their emotions." |
8400 "Yes. A woman, the Wife-of-Angyar, has lost a son. Anguish hangs heavy upon her." |
8401 Lie: "Uh, yes... my friend, uh... Adahn... just lost someone close to him. He feels anguish over the person who died." |
8402 "Yes, this recent death brought them a great deal of anguish and pain." |
8403 "I apologize... I misspoke. Farewell." |
8404 "If you could, it would ease my pain greatly." |
8405 "No, there is no need. Farewell." |
8406 "I had some other questions..." |
8407 "Very well. That is all I wished to know." |
8408 "If you could, it would ease their pain greatly." |
8409 "No, there is no need. Farewell." |
8410 "I have some questions for you..." |
8411 Leave them to their chanting. |
8412 "The person has recovered. The one you mourned before is more in need than the one I spoke of." |
8413 "I had some other questions..." |
8414 "Thank you. That is all I wished to know." |
8415 "You think to threaten me without cost to yourself? Fool!" She speaks three arcane syllables, and you feel as if a piece of your heart has been torn from you. Then she calls out. "Guards! GUARDS!" |
8416 Attack her. |
8417 Leave. |
8418 "I advise you to leave. You can find no tests worthwhile in fighting our guards. Get thee gone." |
8419 "I'd like you to answer some questions for me." |
8420 "You will answer my questions or suffer the penalty." |
8421 "Very well. Farewell." |
8422 "I will not answer your questions while the guards require another task of you. That is all." |
8423 "You'll answer my questions or pay the price, girl." |
8424 "Very well. Farewell." |
8425 "So. Have you returned to beg my forgiveness, or have you decided to continue your ill-favored ways?" |
8426 "I've come to kill you." |
8427 "I have come to apologize to you, Sarossa." |
8428 "I have come to apologize to you, Sarossa." |
8429 "I have come to apologize to you, Sarossa." |
8430 "Neither. Farewell... for now." |
8431 "How dare you speak to me when you have sent my brother to await the executioner's blade? I should tear the will from your spirit for the pain you have brought our family." |
8432 "Saros was your brother?" |
8433 "I'm sorry, Sarossa. He was guilty, and no amount of blood-kinship can change that." |
8434 "Saros was your brother?" |
8435 "I'm sorry, Sarossa. He was guilty, and no amount of blood-kinship can change that." |
8436 "He was my brother. Would you have acted differently had you known he was related to me?" |
8437 "Both he and Thildon were guilty, though of different crimes. Both of them had to face the law." |
8438 "Forget it. Farewell." |
8439 Truth: "Yes." |
8440 Lie: "Yes." |
8441 "No." |
8442 "You really believe that, don't you? I love my brother, but you are true to yourself, and I cannot fault that." |
8443 "Good. Then answer some questions for me, would you?" |
8444 "Then will you restore the portion of me you stole?" |
8445 "Then will you restore the portion of me you stole?" |
8446 "Then will you restore the portion of me you stole?" |
8447 Truth: "I apologize for causing you and yours pain, lady." |
8448 Lie: "I apologize for causing you and yours pain." |
8449 "Then farewell." |
8450 "Do you honestly think to deceive one who can read the hearts of men? Fool." She speaks a single syllable that seems to distort the air around you, that wrenches a piece of you away and spins it into the ether. "Get gone, scarred flesh, and speak not to me again." |
8451 "I'll be back. You'll pay for that." |
8452 "Farewell, Sarossa. I will not forget this." |
8453 Her eyes grow distant, as if she is seeing something beyond your five senses. "You are forgiven, so long as you remember that all your actions have consequences, whether you see them or not, and that you can cause pain through your ignorance. Let these words serve you." |
8454 "Thank you. Could you answer some questions for me?" |
8455 "Thank you. Farewell." |
8456 "He was my brother, and now my father stands ready to die as well. I hope your heart can bear knowing that it brings so much pain to the world." |
8457 "I cannot set aside my belief in the law for the benefit of a single individual." |
8458 "It certainly can. I've done it before, and chances are good I'll do it again." |
8459 "If I had known he was your brother, I would not have implicated him." |
8460 "My heart is not warmed by the thought - but I believe that such pain is often the way to better things. Though we cannot see the benefit immediately, we learn to see the good when the pain has passed." |
8461 "Then apologize." |
8462 Truth: "I had no right to speak to you as I did. My words and my actions were hasty and ill-considered. I shall endeavor to constrain myself more carefully in the future." |
8463 Lie: "I had no right to speak to you as I did. My words and my actions were hasty and ill-considered. I shall endeavor to constrain myself more carefully in the future." |
8464 "No." |
8465 "Do not lie to me, half-man, or I shall tear your life from your flesh." She spits out another twisted syllable, and you jerk convulsively as another piece of your spirit is torn away. "Go now. I do not wish to speak to you." |
8466 Attack her. |
8467 "Farewell, then." |
8468 "If you have no sorrow in you, then I have no sorrow in me. Go. Now." |
8469 Attack her. |
8470 "Farewell." |
8471 "Then apologize." |
8472 Truth: "I had no right to speak to you as I did. My words and my actions were hasty and ill-considered. I shall endeavor to constrain myself more carefully in the future." |
8473 Lie: "I had no right to speak to you as I did. My words and my actions were hasty and ill-considered. I shall endeavor to constrain myself more carefully in the future." |
8474 "No." |
8475 "Then apologize." |
8476 Truth: "I had no right to speak to you as I did. My words and my actions were hasty and ill-considered. I shall endeavor to constrain myself more carefully in the future." |
8477 Lie: "I had no right to speak to you as I did. My words and my actions were hasty and ill-considered. I shall endeavor to constrain myself more carefully in the future." |
8478 "No." |
8479 Her mouth forms those syllables again, and you feel yourself turning whole - as if someone had added elements to your essential being. "You are free, half-man. What do you want?" |
8480 "Why do you keep calling me half-man?" |
8481 "I just want the answers to some questions." |
8482 "Tell me of your family." |
8483 "Tell me of your family." |
8484 "Tell me of your family." |
8485 "Tell me of your family." |
8486 "You respect no one but yourself, do you? I cannot abide that in anyone, no matter how gifted they may be. Farewell, half-man. GUARDS!" |
8487 "Your brother tells me you have a special talent." |
8488 "Nothing. Farewell." |
8489 Attack her. |
8490 Leave. |
8491 "I call you half-man because I cannot see your spirit. All other mortals who pass through my life show their spirits to me as a shining spark or a smoldering ember. You show nothing at all. I call you half-man because I cannot see your spirit as I see those of others. Whether this is because you have no soul, or because you have transcended, I cannot say. One way or another, you are but half a man. What the other half is, I cannot say." |
8492 "I see. Then answer some other questions for me." |
8493 "I see. Farewell." |
8494 "What answers do you seek, half-man?" |
8495 "Why do you call me half-man?" |
8496 "I need to speak to you about your father." |
8497 "Who are you?" |
8498 "Tell me of your family." |
8499 "Tell me of your family." |
8500 "Tell me of your family." |
8501 "Tell me of your family." |
8502 "Everyone seems to have a special talent. Tell me of yours." |
8503 "Nothing. Farewell." |
8504 "My brother Saros is a child of the Foundry, yet I fear he has never embraced the philosophy of the Believers of the Source. My father is a factor here - and his travels have led him far from the Foundry and into realms most mortals never even dream of achieving." |
8505 "Tell me more of your brother." |
8506 "Tell me more of your father." |
8507 "Tell me more of your father." |
8508 "Tell me more of your father." |
8509 "I see. Can you answer more questions?" |
8510 "Thank you. Farewell." |
8511 A note of bitterness creeps into her voice. "My brother - as you know - awaits the executioner's whim. My father, as you may or may not know, travels far and wide across the multiverse, seeking meanings that most mortals have yet to grasp." |
8512 "Tell me more of your brother." |
8513 "Tell me more of your father." |
8514 "Tell me more of your father." |
8515 "Tell me more of your father." |
8516 "I see. Can you answer more questions?" |
8517 "My brother Saros is, hopefully, a wiser lad for his experiences, while my father is a factor here, a man whose travels have led him far from the Great Foundry and into realms most mortals never even dream of achieving." |
8518 "Tell me more of your brother." |
8519 "Tell me more of your father." |
8520 "Tell me more of your father." |
8521 "Tell me more of your father." |
8522 "I see. Can you answer more questions?" |
8523 "Thank you. Farewell." |
8524 "I know not how I came by it. It seems something that has always been a part of me. I can only surmise that my past lives and my beliefs in this one have given me a special insight into mortal nature. I am gifted with the ability to see a piece of the potential within every being. By reading the true name graven on that mortal's very being, and by slightly mispronouncing that word, I am able to change the nature of that potential, thus changing the nature of its bearer." |
8525 "Can you teach me this skill?" |
8526 "Can you change me?" |
8527 "Interesting. Answer some other questions for me." |
8528 "The cosmos works in strange ways. Farewell." |
8529 "Saros is a brash, impulsive lad, easily given over to his manhood. He is eager to prove himself equal of anything on the planes, full of the aggression of youth. I believe he feels himself more Sensate than Godsman, further vindicating my belief that the Sensates are the most immature of all the factions of Sigil." |
8530 "Why are they the most immature?" |
8531 "Tell me of your father." |
8532 "Tell me of your father." |
8533 "Tell me of your father." |
8534 "Answer some other questions for me, will you?" |
8535 "Thank you... and farewell." |
8536 "My father is a factor of the Believers of the Source, and throughout his life, he has held tightly to his belief that we are here for a purpose. I can only hope that he still clings tightly to that belief, and the belief that his children love him." |
8537 "Then I will convey your hopes to him. Can you answer some other questions for me?" |
8538 "He sounds like a fine man. Answer some other questions for me, will you?" |
8539 "He sounds like a fine man. Farewell." |
8540 "Then I will convey your hopes to him. Farewell." |
8541 "Thanks to your words, my father Sandoz is alive and well. I can only hope that whatever force has scarred him this way - I cannot believe he came to this on his own - will pay for its misdeeds. What else can I do for you?" |
8542 "You can answer me some questions." |
8543 "Nothing. Farewell." |
8544 "My father is dead." |
8545 "I'm sorry. Can you answer some questions for me?" |
8546 "Err... right. Farewell." |
8547 "I will not. He was always impulsive, eager to prove his bravery against this cruel cosmos - and now he cannot. I will not cast blame here, but neither will I speak of it. If you wish to know more, speak to me later. Farewell." |
8548 "Farewell." |
8549 "I can change you, but I cannot teach you - it is like teaching color to a blind man, or sound to a deaf man. And I *will* change you, if the price be right." |
8550 "What is the price?" |
8551 "I don't think that's very fair." |
8552 "Forget it. Answer some other questions for me." |
8553 "What is the price?" |
8554 "Why are they the most immature? Because, like children, they do not understand that there is more beyond the world of the senses, beyond what one can see, hear, taste, touch, smell. Look around you. You are in the Outer Planes. This is belief made solid - but that does not mean this seemingly rough matter can be comprehended by the senses. This is belief - no mere physicality can match it." |
8555 "I see. Speak of other matters to me." |
8556 "I see. Farewell." |
8557 "Tell me. Do you subscribe to the philosophy of the Godsmen?" |
8558 Truth: "Yes." |
8559 Lie: "Yes." |
8560 "No." |
8561 "I don't know enough to tell you." |
8562 "No. It is not fair. But this is my gift, and these are my tests, and I choose to do with my gifts as I will. Now. How can I help you?" |
8563 "Answer some questions." |
8564 "You can't, at least not right now. Farewell." |
8565 "Then I feel no qualms in sharing my gift with you." She speaks an arcane syllable, one that shakes you to your very foundation, and somehow your flesh feels stronger. |
8566 "How did you do that?" |
8567 "My thanks! Answer some questions for me, will you?" |
8568 "My thanks. Farewell." |
8569 "You don't like the philosophy? Why not?" |
8570 "Because I have already joined with the Dustmen." |
8571 "Because I have already joined with the Sensates." |
8572 "Because I have already joined with the Anarchists." |
8573 "I think it's worse than that of the Dustmen. At least they do not preach - they accept, and move on." |
8574 "I'm still thinking about it. Convince me." |
8575 "Learn more of us. Join the faction fully. If you haven't already, go speak to Keldor of Durian. He is the factor in charge of recruiting. You can find him in the Great Hall here. Farewell." |
8576 "Farewell." |
8577 "Then I shan't try to disabuse you of your beliefs. What else can I do for you?" |
8578 "You can answer some questions." |
8579 "Nothing. Farewell." |
8580 You see a young woman. As you approach her, her eyes stare directly into yours. You get the uncomfortable feeling that she's not just examining your eye color - her gaze seems to penetrate far deeper than that. "Greetings, stranger. How goes your day?" |
8581 "Well enough. I would like you to answer some questions for me." |
8582 "Are you Sarossa? I need to speak to you about your father." |
8583 "Well enough. Farewell." |
8584 "Greetings, wounded man. What do you need of me?" |
8585 "Answers." |
8586 "I need to speak to you about your father." |
8587 "Nothing. Farewell." |
8588 "I am Sarossa, daughter of Sandoz, one of the factors of the Godsmen." |
8589 "Can you answer some questions for me?" |
8590 "I need to speak to you about your father." |
8591 "I see. Thank you. Farewell." |
8592 "What of him?" |
8593 "He has locked himself into his tower, and is threatening to kill himself. What can you tell me of him that will allow me to keep him from doing so?" |
8594 "You lie! My father is traveling! He is not expected back for days, at least!" |
8595 "Even so. Speak to Keldor if you don't believe me. I require your assistance if your father is to live." |
8596 "You don't believe me? Very well. On your head be it. Farewell." |
8597 "I will, you can be sure." She pauses and stares at you - hard. "You speak the truth, don't you? I see no deception in your heart on this matter. Very well. This is what I wish you to tell my father: All life is a test. One cannot expect to skip to the end directly. That is not the answer. Only the Doomguard and the Dustmen believe in utter decay - and you have always held them in contempt. Remember this." |
8598 "I will convey the message. But first I wish to ask you some questions." |
8599 "I will convey the message. Farewell." |
8600 "How dare you speak to me when you have sent my brother to await the executioner's blade? I should tear the will from your spirit for the pain you have brought our family." |
8601 "Saros was your brother?" |
8602 "I'm sorry, Sarossa. He was guilty, and no amount of blood-kinship can change that." |
8603 "Saros was your brother?" |
8604 "I'm sorry, Sarossa. He was guilty, and no amount of blood-kinship can change that." |
8605 "Both he and Thildon were guilty, though of different crimes. Both of them had to face the law." |
8606 "I can't. Farewell." |
8607 Skull Mob |
8608 Sensory Touch |
8609 Stories-Bones-Tell |
8610 Warp Sense |
8611 Chromatic Orb |
8612 Armor |
8613 Minor Embalming |
8614 Fist of Iron |
8615 Identify |
8616 Intimidate |
8617 Magic Missile |
8618 Pacify |
8619 Protection from Evil |
8620 Seizure |
8621 Shield |
8622 Stinging Touch |
8623 Missile of Patience |
8624 Adder's Kiss |
8625 Black-Barbed Curse |
8626 Black-Barbed Shield |
8627 Blood Bridge |
8628 Greater Embalming |
8629 Hammering Echoes |
8630 Ice Knife |
8631 Irritation |
8632 Pain Mirror |
8633 Ray of Enfeeblement |
8634 Strength |
8635 Swarm Curse |
8636 Ball Lightning |
8637 Bands of Sirellyn |
8638 Bewilder |
8639 Cloak of Warding |
8640 Elysium's Tears |
8641 Ghost Armor |
8642 Hold Undead |
8643 Tasha's Unbearable Derisive Laughter |
8644 Vampiric Touch |
8645 Ax of Torment |
8646 Blacksphere |
8647 Confusion |
8648 Despair |
8649 Flamestrike |
8650 Force Missiles |
8651 Improved Strength |
8652 Improved Vampiric Touch |
8653 Shroud of Shadows |
8654 Cloudkill |
8655 Cone of Cold |
8656 Fear Aura |
8657 Enoll Eva's Duplication |
8658 Antimagic Shell |
8659 Globe of Invulnerability |
8660 Howl of Pandemonium |
8661 Acid Storm |
8662 Blade Storm |
8663 Fire and Ice |
8664 Guardian Mantle |
8665 Wind Tempest |
8666 This gith turns to face you as you approach. His eyes are like two black stones; they briefly flicker over your frame, then he locks gazes with you. Although he looks humanoid, he has a yellow cast to his skin and gaunt features. He has a thin, angular frame; his limbs look like they're made of nothing but strings of muscle knotted around each other. His clothing is a curious blend of sharp colors and dull, mud-stained browns. |
8667 The gith's eyes lock with yours. He pauses for a moment, studying you, then replies in broken common. His accent makes it difficult to understand him - it's like he takes every word, snaps it, then drags out every vowel for good measure. If you understand him correctly, he just said, "And the traveler is welcomed." |
8668 The gith's eyes lock with yours. He pauses for a moment, studying you, then replies in broken common. His accent makes it difficult to understand him - it's like he takes every word, snaps it, then drags out every vowel for good measure. If you understand him correctly, he just said, "You are not one *known* to me." He placed a strange emphasis over the word *known.* |
8669 The gith's stone-faced expression cracks slightly, and his challenging stare breaks into one of curiosity. "You are not one *known* to me." His gaze flickers over you again, re-appraising you. "I will hear you." |
8670 This gith turns to face you as you approach. Like Dak'kon, he has a yellow cast to his skin and a gaunt frame. His clothing is a curious blend of sharp colors and dull, mud-stained browns. The gith's dead-black eyes flicker over Dak'kon, then you. |
8671 The man ignores you and turns to Dak'kon instead. He speaks several clipped words in a low tongue, which you can't understand. His expression doesn't change as he speaks, nor does he makes any hand motions, so you can't even hazard a guess at what he's saying. Dak'kon replies with an arrowflight of words in the same tongue, and the githzerai falls silent. |
8672 The githzerai turns to you as you speak, then turns back to Dak'kon and speaks again, this time at great length. Dak'kon replies - it sounds like the same arrowflight of words as before. The githzerai falls silent again. Dak'kon says something else, and the githzerai responds with another lengthy stream of words. |
8673 Empty node. |
8674 "Your words are *known* to me," the githzerai interrupts. "Face me and speak your mind. I will hear you." |
8675 The githzerai ignores you and turns to Dak'kon instead. He speaks several clipped words in a strange, low tongue - if you understand the inflections correctly, he just said: "All beholden, *zerth.*" |
8676 The githzerai turns to you as you speak, then turns back to Dak'kon and speaks again, this time at great length. |
8677 You have difficulty deciphering the sentence structure, but you think he said: "There is one by Dak'kon's name who is not one of the People. It is said that his mind is divided. It is said that he is a *zerth* that does not *know* the words of Zerthimon." |
8678 The gith's response is so quick it almost has the force of an attack behind it. You're not certain if you got the entire meaning, but it seems the gith just issued some sort of challenge to Dak'kon in the form of a question: "*Zerth,* do you *obey* the words of this human?" |
8679 The gith falls silent for a time. "This matter carries the stink of the illithid about it." His eyes flicker across Dak'kon's face. "I see no chains upon you. You speak your mind. How did this blasphemy come to be?" |
8680 The gith does not look at you. His attention is focused on Dak'kon. "He may speak. I will hear him." |
8681 The gith turns to you and locks gazes with you. Dak'kon keeps his gaze focused on the gith. |
8682 The gith's blade vanishes, and he steps back. Dak'kon's blade lowers. The gith hisses at Dak'kon. "Vilquar's eye was not as bright, nor Selqant's heart as black. This shall not be forgotten." He looks like he is about to leave. |
8683 The gith turns to Dak'kon. "The words of this human are poison to my ears. Must I hear him?" |
8684 For the barest of seconds, the gith doesn't seem to have heard you. Then there is the whisper of steel and a blade sprouts from the gith's hands. Instantly, Dak'kon's blade is at the ready: It looks like he intends to attack the gith if he makes a move toward you. |
8685 Despite Dak'kon's blade at the ready, the gith does not take his eyes off of you. His next question seems to be for Dak'kon. "Is your mind divided on this matter?" |
8686 "This matter has the echoes of illithids in it, *zerth.* You have drawn your blade against one of the People for his sake. In Zerthimon's name, I cannot permit this offense to your spirit nor allow his words to fall unanswered with anything less than his blood." |
8687 The gith faces you, but his attention still seems focused on Dak'kon. "How did this blasphemy come to be, *zerth?*" |
8688 The gith waits. He seems torn. |
8689 This gith turns to face you as you approach. His eyes are like two black stones; they briefly flicker over your frame, then he locks gazes with you. Although he looks humanoid, he has a yellow cast to his skin and gaunt features. He has a thin, angular frame; his limbs look like they're made of nothing but strings of muscle knotted around each other. His clothing is a curious blend of sharp colors and dull, mud-stained browns. |
8690 There is the whisper of steel, and a blade sprouts from the githzerai's hand. "You are *known* to me. You have attacked one of the People. I will allow the stones to drink deep of your blood." |
8691 The gith hesitates. "There is no mistake. The description - a scarred human male - is true." |
8692 The gith's forehead creases, then after a moment he lowers his blade. "Forgive me. I shall be more cautious with my words in the future." He still seems suspicious. |
8693 The gith hesitates. "There is no mistake. The description - a scarred human male - is true." He glances at Dak'kon. "Do you speak for this man, *zerth?*" |
8694 Dak'kon speaks slowly, as if to calm the gith. "His words are not the Gospel of Anarchs. His vulgarity is not with intent." |
8695 "He speaks with an Anarch's truth and an Anarch's authority to my ears. My mind is not... permitted to be divided on this matter." |
8696 "Do not attack. I am not permitted to disobey." |
8697 Dak'kon speaks slowly, again. "T'cha's Choice is mine." His skin seems to take on an ashen shade as he speaks... it sounds like every word is slowly killing him. "The chains are my own. Anarch of a hundred years, there is no hourglass that can measure the tale. The matter is as twisted as Fri'hi's roots. Its resolution is one of impossibility and may never come." Dak'kon frowns. "Do not attack, or a kin-slayer I will become." |
8698 Dak'kon replies in the same tongue. The sentence structure is odd; you think Dak'kon said, "This one is numbered among the faithful." |
8699 Dak'kon makes the same reply as before; the tone has changed slightly, but the meaning seems to be intact. "This one is numbered among the faithful." Dak'kon falls silent, as if to give the words time to sink in. "The one beside me speaks. Will you hear him?" |
8700 Dak'kon's reply is a short one, but his speech is slowed, as if he has to drag the words from his throat. "T'cha's Choice has become mine." |
8701 Dak'kon speaks slowly, again. "The chains are my own." His skin seems to take on an ashen shade as he speaks... it sounds like every word is slowly killing him. "Anarch of a hundred years, there is no hourglass that can measure the tale. The matter is as twisted as Fri'hi's roots. Its resolution is one of impossibility and may never come." Dak'kon frowns, then his voice strengthens. "The one beside me speaks. Will you hear him?" |
8702 Dak'kon turns to you. "He will hear you." |
8703 Dak'kon nods, but he does so slowly, as if it pains him. "You... are mistaken. This man has killed none of the People." |
8704 Dak'kon turns to the githzerai and speaks, this time at a slower, more measured pace than before. The githzerai's reply is a short one. |
8705 "I said, 'Greetings.'" |
8706 "I said, 'Greetings.'" |
8707 "I said, 'Greetings.'" |
8708 "I said, 'Greetings.'" |
8709 "I said, 'Greetings.'" |
8710 "I said, 'Greetings.'" |
8711 "I had some questions..." |
8712 "I had some questions..." |
8713 "I had some questions..." |
8714 "I had some questions..." |
8715 "I had some questions..." |
8716 "I had some questions..." |
8717 "Never mind. Sorry to trouble you." |
8718 "All right then..." |
8719 "You're a githyanki, aren't you? I had some questions for you..." |
8720 "I said, 'Greetings.'" |
8721 "Can you understand me?" |
8722 "I had some questions..." |
8723 "Never mind. Farewell." |
8724 "I had some questions for you..." |
8725 "Never mind. Farewell." |
8726 Block his path. |
8727 Let him leave. |
8728 "Could you answer some questions first?" |
8729 "No. Answer some questions first." |
8730 "I will not yield. I suggest you sheath that pig-sticker before I sheath it in your body." |
8731 Attack him first. |
8732 Stand aside and let him pass. |
8733 "I just had some questions." |
8734 "Answer some questions first, then." |
8735 "I will not yield. I suggest you sheath that pig-sticker before I sheath it in your body." |
8736 Attack him first. |
8737 "Prepare to die..." |
8738 No response. |
8739 Try and recall the translation... |
8740 Try and recall the translation... |
8741 "I'm sorry?" |
8742 "Nothing right now. Farewell." |
8743 "What do I do? I am the engineer of all engineers. I studied under the tanar'ri smith Kazan, who tempered words on a forge of hate, quenched them in a trough of despair, and sent them forth to slaughter stupidity. Elements of phrases, caustic words, were brought to him, and he created weapons of terrifying magnitudes - weapons that would lay an enemy low and destroy the malformed ideas of others. I'm sure you've seen his work." |
8744 "Uh... does that mean you will hear me?" |
8745 "Very well. Will you hear me?" |
8746 Leave the man alone. |
8747 "Not at all! My forge is not built on hate, but on understanding. I have also studied under the archon artisan Terasaphirea, who created the healing touch of a gentle thought, ideas that would still any fiendish, spitting heart. He worked his will with love and devotion. My work blends theirs, as all mortal psyches blend elements of the demonic and the sublime." |
8748 "Every decision, every action, every reaction, these all create a base on which something else builds. Seems obvious, then, that our current exalted state of being is building a base for ourselves for something greater. What is that, if not godhood? That's the way I've always justified it, and frankly, I ain't in the mood for philosophical discussion. You want that, find a factor or something." |
8749 "We shall see. Will you hear me?" |
8750 Leave the man alone. |
8751 "I seek someone named Pharod. Do you know of him?" |
8752 "I have lost a journal. Have you seen one?" |
8753 "Can you tell me about Dak'kon?" |
8754 "Do you know of a githzerai named Dak'kon?" |
8755 "Can you tell me about this city?" |
8756 "So you create evil weapons here?" |
8757 "Can you tell me about Sigil?" |
8758 "I'm sure I have. Answer some other questions for me." |
8759 "Yes, I must have. Farewell." |
8760 "I had some... specific... questions about this city." |
8761 "Are your co-workers as well trained as you?" |
8762 "Fascinating! Can I ask you some other questions?" |
8763 Leave the man alone. |
8764 "I'll have to think on this. Farewell." |
8765 "Where can I find a factor?" |
8766 "I see. Answer some other questions for me, will you?" |
8767 "I see. Farewell." |
8768 "I had some other questions..." |
8769 "I had some other... specific... questions..." |
8770 Leave the man alone. |
8771 "I had some other questions..." |
8772 "I had some other... specific... questions..." |
8773 Leave the man alone. |
8774 Try and recall the translation... |
8775 Try and recall the translation... |
8776 "I'm sorry?" |
8777 "Uh... does that mean you will answer the question, or...?" |
8778 "Let me be more specific, then: Can you tell me about the Lady of Pain?" |
8779 "Let me be more specific, then: Can you tell me about the factions?" |
8780 "Let me be more specific, then: Can you tell me where this City is located?" |
8781 "Let me be more specific, then: Can you tell me where I might find work?" |
8782 "Let me be more specific, then: Can you tell me what there is of interest around here?" |
8783 "Never mind. I am sorry to trouble you." |
8784 "Let me be more specific, then: Can you tell me about the Lady of Pain?" |
8785 "Let me be more specific, then: Can you tell me about the factions?" |
8786 "Let me be more specific, then: Can you tell me where this City is located?" |
8787 "Let me be more specific, then: Can you tell me where I might find work?" |
8788 "Let me be more specific, then: Can you tell me what there is of interest around here?" |
8789 "Never mind. I am sorry to trouble you." |
8790 "I seek someone named Pharod. Do you know of him?" |
8791 "I have lost a journal. Have you seen one?" |
8792 "Can you tell me about Dak'kon?" |
8793 "Do you know of a githzerai named Dak'kon?" |
8794 "Can you tell me about the Lady of Pain?" |
8795 "Can you tell me about the factions?" |
8796 "Can you tell me where this City is located?" |
8797 "Can you tell me where I might find work?" |
8798 "Can you tell me what there is of interest around here?" |
8799 "I have no questions. Farewell." |
8800 "I had some other... specific... questions about the city..." |
8801 "I had some other... specific... questions about the city..." |
8802 Meteor Storm Bombardment |
8803 Deathbolt |
8804 Ignus' Fury |
8805 Power Word, Blind |
8806 Wilting |
8807 Celestial Host |
8808 Conflagration |
8809 Desert Hell |
8810 Disruption |
8811 Immunity to Undeath |
8812 Maw of Chaos |
8813 Mechanus Cannon |
8814 Power Word, Kill |
8815 The Final Word |
8816 Stygian Ice Storm |
8817 Abyssal Fury |
8818 Chain Lightning Storm |
8819 Rune of Torment |
8820 Blessing |
8821 Cure Light Wounds |
8822 Curse |
8823 Detect Evil |
8824 Halo of Lesser Revelation |
8825 Aid |
8826 Cure Moderate Wounds |
8827 Hold Person |
8828 Spiritual Hammer |
8829 Call Lightning |
8830 Flamewalk |
8831 Prayer |
8832 Speak with Dead |
8833 Want-of-Sight |
8834 Cure Serious Wounds |
8835 Cure Critical Wounds |
8836 Heal |
8837 "Never mind. I am sorry to trouble you." |
8838 "You don't sound like you like these factions much." |
8839 "I had some other... specific... questions about the city..." |
8840 "Never mind. I am sorry to trouble you." |
8841 "I had some other... specific... questions about the city..." |
8842 "Thank you... that is all I wished to know. Farewell." |
8843 "What do you mean?" |
8844 "I had some other... specific... questions about the city..." |
8845 "Thank you... that is all I wished to know. Farewell." |
8846 "Why do you call the city a cage?" |
8847 "Places? Like where?" |
8848 "I had some other... specific... questions about the city..." |
8849 "Thank you... that is all I wished to know. Farewell." |
8850 "Locked doors?" |
8851 "I had some other... specific... questions about the city..." |
8852 "Thank you... that is all I wished to know. Farewell." |
8853 "Where are these doors located?" |
8854 "I had some other... specific... questions about the city..." |
8855 "Thank you... that is all I wished to know. Farewell." |
8856 "I don't understand." |
8857 "Places? Like where?" |
8858 "I had some other... specific... questions about the city..." |
8859 "Thank you... that is all I wished to know. Farewell." |
8860 "Where do these doors you speak of lead?" |
8861 "I had some other... specific... questions about the city..." |
8862 "Never mind then. I am sorry to trouble you." |
8863 "I don't understand." |
8864 "I had some other... specific... questions about the city..." |
8865 "Thank you... that is all I wished to know. Farewell." |
8866 "I'm interested in work." |
8867 "Never mind. I had some other... specific... questions about the city..." |
8868 "Never mind. I am sorry to trouble you." |
8869 "Bounties on rats?" |
8870 "Bounties on rats?" |
8871 "Gather the dead?" |
8872 "I see. I had some other... specific... questions about the city..." |
8873 "Thank you... that is all I wished to know. Farewell." |
8874 "What was that other job you mentioned? Gathering the dead?" |
8875 "What was that other job you mentioned? Gathering the dead?" |
8876 "I see. I had some other... specific... questions about the city..." |
8877 "Thank you... that is all I wished to know. Farewell." |
8878 "The Dustmen will pay for the dead? Why?" |
8879 "What was that other work you mentioned? The bounties on rats?" |
8880 "I see. I had some other... specific... questions about the city..." |
8881 "Thank you... that is all I wished to know. Farewell." |
8882 "All right... go on." |
8883 "I see. What was that other work you mentioned? The bounties on rats?" |
8884 "Never mind. I had some other... specific... questions about the city..." |
8885 "Thank you... that is all I wished to know. Farewell." |
8886 "What was that other work you mentioned? The bounties on rats?" |
8887 "I had some other... specific... questions..." |
8888 "Thank you... that is all I wished to know. Farewell." |
8889 "I was hoping you could tell me something about him." |
8890 "Never mind. I had some other questions..." |
8891 "Never mind. I had some other... specific... questions..." |
8892 "Never mind. I am sorry to trouble you." |
8893 "Never mind then. I had some other questions..." |
8894 "Never mind. I had some other... specific... questions..." |
8895 "Never mind. I am sorry to trouble you." |
8896 "A *zerth?*" |
8897 "I see. I had some other questions..." |
8898 "I see. I had some other... specific... questions..." |
8899 "Thank you... that is all I wished to know. Farewell." |
8900 "Zerthimon?" |
8901 "I see. I had some other questions..." |
8902 "I see. I had some other... specific... questions..." |
8903 "Thank you... that is all I wished to know. Farewell." |
8904 "And Dak'kon is a *zerth?*" |
8905 "I see. I had some other questions..." |
8906 "I see. I had some other... specific... questions..." |
8907 "Thank you... that is all I wished to know. Farewell." |
8908 "Yes?" |
8909 Wait for him to explain. |
8910 "Never mind. I had some other questions..." |
8911 "Never mind. I had some other... specific... questions..." |
8912 "Never mind. I am sorry to trouble you." |
8913 "I see. I had some other questions..." |
8914 "I see. I had some other... specific... questions..." |
8915 "Thank you... that is all I wished to know. Farewell." |
8916 "Zerchai's kin bow to you." |
8917 "Hail, sword-ringer." |
8918 "Greetings." |
8919 "Greetings." |
8920 "Greetings." |
8921 Leave the gith alone. |
8922 "And the traveler is pleased." |
8923 "I would know this city. Will you hear me?" |
8924 Leave the gith alone. |
8925 "I would know this city. Will you hear me?" |
8926 Leave the gith alone. |
8927 "Very well. I had some questions..." |
8928 Leave the man alone. |
8929 "Zerchai's kin bow to you." |
8930 "Hail, sword-ringer." |
8931 "Greetings." |
8932 "Greetings." |
8933 Leave the gith alone. |
8934 "Uh... what's he saying, Dak'kon?" |
8935 "Never mind, Dak'kon. Let's go." |
8936 "Dak'kon, can you ask him some questions for me?" |
8937 "Never mind, Dak'kon. Let's go." |
8938 No response. |
8939 "Very well. I had some questions..." |
8940 Leave the man alone. |
8941 Wait and listen to Dak'kon's reply. |
8942 "Dak'kon, never mind. Let's go." |
8943 Try and translate... |
8944 "Dak'kon, never mind. Let's go." |
8945 Wait and listen to Dak'kon's reply. |
8946 "Dak'kon, never mind. Let's go." |
8947 Interrupt: "Dak'kon obeys. He is my slave." |
8948 Interrupt: "Yes, Dak'kon takes orders from me. He is my servant." |
8949 Interrupt: "I am his superior. Dak'kon follows me on my journey." |
8950 Wait and see what Dak'kon says... |
8951 Wait and see what Dak'kon says... |
8952 "Dak'kon, never mind. Let's go." |
8953 Listen. |
8954 "Dak'kon, never mind. Let's go." |
8955 "That stare of yours is beginning to anger me. Now, speak to me, not my slave. Will you answer my questions or not?" |
8956 "I would prefer that you spoke to me, not my companion. Will you answer my questions or not?" |
8957 "Is there something wrong?" |
8958 "Forget this, Dak'kon. Let's leave." |
8959 "Afraid are you, githyanki dog? Attack me if you dare." |
8960 "Afraid are you, gith dog? Attack me if you dare." |
8961 Let him leave. |
8962 Attack the gith while he is about to leave. |
8963 "Speak to me, not to him, gith." |
8964 "Is there something wrong?" |
8965 Wait and see what Dak'kon says. |
8966 "Forget this, Dak'kon. Let's leave." |
8967 "Go on. Attack me, gith. See what happens." |
8968 "If he takes a step toward me, Dak'kon, I want you to kill him." |
8969 "Everybody calm down. I just want some questions answered." |
8970 Wait and see what Dak'kon says... |
8971 Wait and see what Dak'kon says... |
8972 Attack the gith while he is distracted. |
8973 "Go on, githyanki dog. Attack me if you dare." |
8974 "Go on, gith dog. Attack me if you dare." |
8975 Wait, see how this ends... |
8976 Wait, see how this ends... |
8977 Attack the gith while he is distracted. |
8978 "Zerchai's kin bow to you." |
8979 "Hail, sword-ringer." |
8980 "Greetings." |
8981 Leave the gith alone. |
8982 Lie: "You ask a man who travels with a githzerai *zerth* if he has killed a githzerai? You must have the wrong person." |
8983 Lie: "There must be a mistake. I have never attacked one of your people." |
8984 Lie: "I didn't attack anyone. You must have mistaken me for someone else." |
8985 Attack him first. |
8986 Ignore the gith and walk away. |
8987 Lie: "Look, this is a huge city. I am not the one you're looking for. I mean neither you nor your people any harm." |
8988 Attack him first. |
8989 "Actually, you were right the first time. I was just waiting for you to drop your guard..." |
8990 "Actually, you were right the first time. I was just waiting for you to drop your guard..." |
8991 "Please do. Farewell." |
8992 "Tell him he's mistaken, Dak'kon." |
8993 Attack him while he is looking at Dak'kon. |
8994 "Oh, yes it is. Don't forget your place, Dak'kon. You are my slave and you *will* obey me." |
8995 "Oh, yes it is. I couldn't stand here and listen to you gith dogs bark at each other for another moment." |
8996 "If I gave offense, I apologize. Do you forgive me?" |
8997 "Never mind, Dak'kon. Let's go." |
8998 Wait, see what the gith does. |
8999 "We stand together, gith. I suggest you yield." |
9000 "You make one step toward me, gith, and he attacks. You get through him, I swear I'll kill you. Now yield." |
9001 "Enough of this. It's time for you to die, gith." |
9002 Wait, see what the gith does. |
9003 "We stand together, gith. I suggest you yield. This is the last time I will ask you." |
9004 "You make one step toward me, gith, and he attacks. You get through him, I swear I'll kill you. Now yield." |
9005 "Enough of this. It's time for you to die, gith." |
9006 Wait... |
9007 "Your choice, gith. Do you wish blood spilled here today?" |
9008 "Enough of this. It's time for you to die, gith." |
9009 "What is he saying, Dak'kon?" |
9010 "Dak'kon, never mind. Let's go." |
9011 Listen. |
9012 "Dak'kon, never mind. Let's go." |
9013 Listen. |
9014 "Dak'kon, never mind. Let's go." |
9015 Wait. |
9016 "Dak'kon, never mind. Let's go." |
9017 "If you could ask him if..." |
9018 "Dak'kon, never mind. Let's go." |
9019 "See? Now will you put that blade down?" |
9020 Attack the gith while he is looking at Dak'kon. |
9021 "What did he say?" |
9022 "Never mind, Dak'kon. Let's go." |
9023 "Gith?" |
9024 "Gith?" |
9025 "I'm not ready to leave just yet. I'm going to ask him some questions first..." |
9026 Leave the gith alone. |
9027 "I'm not ready to leave just yet. I'm going to ask him some questions first..." |
9028 Leave the gith alone. |
9029 "Gith?" |
9030 "Gith?" |
9031 "I'm not ready to leave just yet. I'm going to ask him some questions first..." |
9032 Leave the gith alone. |
9033 "I'm not ready to leave just yet. I'm going to ask him some questions first..." |
9034 Leave the gith alone. |
9035 "I'm not ready to leave just yet. I'm going to ask him some questions first..." |
9036 Leave the gith alone. |
9037 Stand aside and let him pass. |
9038 Craddock |
9039 Drunk |
9040 Iron Nalls |
9041 Prophyra |
9042 Laborer |
9043 Creeden |
9044 Smoldering Corpse Patron |
9045 Bariaur |
9046 Gith Merchant |
9047 Foul-Smelling Hiver |
9048 Hive Merchant |
9049 Overseer |
9050 Weapons Worker |
9051 Hive Scavenger |
9052 Drunk |
9053 Soothsayer |
9054 Yard Supervisor |
9055 Witchy woman |
9056 Wild-Eyed Man |
9057 Godsman Factor |
9058 Laborer |
9059 Mercykiller Patron |
9060 The spirit smiles for a moment, as if pleased. He composes himself, standing with one hand behind him as he begins to speak in a soft, lilting tone: "Suiang jianne shyr nan bye yih nan; "Dong feng wu lih bay hua tsarn; "Chuen tsarn daw syy sy fang jinn; "Lah Jiuh cherng huei ley shyy gan." That being said, he appears content to stand and wait patiently for your reply. |
9061 You open your mouth to voice a question, but before you can begin the spirit begins to speak in a soft, lilting tone: "Suiang jianne shyr nan bye yih nan; "Dong feng wu lih bay hua tsarn; "Chuen tsarn daw syy sy fang jinn; "Lah Jiuh cherng huei ley shyy gan." That being said, he appears content to stand and wait patiently for your reply. |
9062 The spirit pauses for a moment, as if to think. He then begins to speak again in a thickly accented, yet deeply refined voice. "You must forgive me, honorable sir. It has been no small length of time since I have had to speak your language. No doubt my spirit has been summoned here to answer your questions; what is it you would know of me?" |
9063 "Who I am is a difficult question to answer... who I *was* is not. I was known as Zhuang Bei, tutor and bodyguard to Liu Xixi, daughter of Censor Chi'an. |
9064 "I was from a place called Shou Lung... a place I once regarded as the center of the Universe." He seems to find mild amusement at the thought. "So many places, so many worlds. I once considered myself a truly learned man, yet truly knew so little when I died..." |
9065 "I was murdered by one of the men I fell into this world with. I had been hunting him in this city for many, many weeks - it was during this time that I learned your language - but he found me first. A professional assassin, he caught me unawares and slew me as I slept." |
9066 "This building? Nothing at all; I had heard of it, knew my corpse was to serve here, but that is all." "I know almost as little about this great city, 'Sigil.' My weeks here were spent searching for the men I fell into this world with and learning the language; though it pained me, I had time for little else. I could have learned so much from the myriad wonders of such a place..." |
9067 "No, the name means nothing to me. I am sorry I could not aid you in this." |
9068 The spirit seems pained for a moment. "I... My spirit resides in the realm of the Illustrious Magistrate, Yen-Wang-Yeh: the Palace of Judgement." |
9069 "Yes; it is not so uncommon where I hail from. It was my duty to stay by Miss Liu at all times, not only to keep her from harm, but to educate her. I was regarded as a scholar of some repute as well as a swordsman, you see. Perhaps I would have served her better were I a better swordsman, though..." |
9070 "Impressive? Yes, perhaps too much so for me. I... I failed Miss Liu and the Censor in my task." |
9071 The spirit nods, an unexpectedly graceful movement for a wizened corpse to make. "Please, ask what you will." |
9072 "Well, you see..." The spirit stops for a moment to think, rubbing the corpse's withered hands together. "When I arrived, after a short period of waiting I was to be ushered to my final, *true* destination. However, there was some sort of commotion during my escort through the Palace, and I was left alone in a side room with the promise that I would be attended to in a moment." |
9073 "I will tell you the entire tale. As the tutor and bodyguard of Liu Xixi, I am of course charged with both her education and defense. One fair evening we were standing on a balcony over the Courtyard, where I was teaching her about the various constellations." |
9074 "Ah, that. I was approached one night by a young woman on the street; she was from an organization called the Dustmen, the same that oversees this complex." "She proposed to me that, in return for a small sum of money, that my corpse could be... used... here upon my demise." |
9075 "Linguistics, in fact, is an area of great interest to me. When I became a scholar I found I could learn new tongues with little trouble at all." |
9076 "Well, you see... no one ever returned for me. I waited quietly for what seemed like days, but it was to no avail. I eventually left the room to wander the Palace, hoping to find someone to direct me..." He sighs softly, the faint scent of embalming fluid carried with his exhalation. "There are 9,001 rooms here; in each one I have passed through I was merely directed to another. I seem to have fallen between the cracks, for the time being." |
9077 "I couldn't say. It is all so very frustrating!" He pauses for a moment to regain his composure, the stiffened joints and tendons of the cadaver creaking softly as they relax once more. |
9078 "Of course. As we stood there, two assassins suddenly burst down from the rooftop to the balcony, most likely there to slay or kidnap Miss Liu. Shouting for the guards, I drew my blade and leapt to her defense. In the ensuing battle, the balcony's railing was shattered and the four of us fell into the Jade Portal." |
9079 "Perhaps at first... the idea is a bit macabre after all. But after speaking with her for some time, I realized that they - the Dustmen - feel much the same way I do regarding death. My body? A vehicle only, nothing more. I believe their 'True Death' to be the exalted state that I, personally, seek to attain... total release and detachment from the material world. Should my corpse, having served its purpose as my mortal shell, manage to serve some small purpose here, so much the better." The spirit smiles at you politely. |
9080 "Oh! Pardon the assumption on my part... the Jade Portal is a circular pool that lies in the Courtyard. Paved with tiles of green and white soapstone, it is called the Portal because it is said, at times, glimpses of another place appear reflected in its shimmering waters." |
9081 "Your offer is too kind. I am afraid, however, that there is nothing you can do... I am sure that, in time, I will be sped on my way. Again, though, thank you." |
9082 The spirit stares at you coldly, ghost-lights burning deep within the corpse's eyes; you seem to have offended him. |
9083 "Oh, that... ah... it was a poem. Difficult to translate. Did you have another question, perhaps?" He smiles at you uneasily. |
9084 "As I was saying, we fell into the Jade Portal. I had never imagined it actually *was* a portal in any sense of the word, but surely enough it was! I suddenly found myself lying in an unfamiliar alleyway, my leg broken. I reoriented myself only in time to see the assassins fleeing, Liu Xixi tossed over one of their shoulders." |
9085 "Very well." He thinks for a moment, tapping the ends of the corpse's long, bony fingers together. Soon, he begins to speak once more in a steady, measured rhythm: "It is difficult to meet as it is difficult to part. "The north wind has weakened; hundreds of flowers fade away. "When the Spring worms die, the silk shall never come again. "When the candle wax becomes ash, tears shall stop." He smiles at you politely. |
9086 "Well, I am ashamed to say it was a subtle attempt at saying... well, saying that perhaps you'd best let the spirits of the dead alone. I no longer desire to have any part in this..." The spirit makes a sweeping gesture to indicate everything around him. "...world." |
9087 "Ah... well... no. I had hoped not to be so direct; avoid a confrontation, you see. It is only that I no longer desire to have any part in this..." The spirit makes a sweeping gesture to indicate everything around him. "...world." |
9088 "Well, that is mostly all. I limped about painfully until I found someone to heal my leg; they took what little coin I had as payment. From that healer and others I learned the tongue of the people here, all the while scouring the place for the two assassins and my charge." |
9089 "I hunted down one of them, but he would not speak. I executed him and kept his head in a silk bag, so that I could bring it back for the Censor when I returned his daughter to him." He frowns for a moment before he continues. "The other assassin... eluded me. He did more than that, in fact; he slew me before I could kill him and rescue my charge. Sad, but it is all behind me, now." |
9090 "No, but I am confident I would have found a way. A moot point now, really." |
9091 "Your offer marks you as a noble man... however, no less than seventy-five years have passed since I was slain. The man who assassinated me is long dead by now, and most likely Xixi as well." |
9092 "The assassin would have features similar to mine, and a Lotus Blossom tattooed upon his brow." Seeing your confusion, he adds "It's a sort of flower, with seven petals. Liu Xixi is a young girl; only fourteen years of age. Perhaps she or the assassin would know where the way back was, and how to activate it again." |
9093 "You are a kind and honorable man. Do not do it for me, however... it is the girl and the father you help most greatly." |
9094 "I certainly did not expect to see you again." The spirit bows politely, but his expression remains blank. "What is it you would have of me?" |
9095 Leave the corpse in peace. |
9096 "I had some questions..." |
9097 Leave the spirit. |
9098 "I... er..." |
9099 "I have no idea what you are saying... can you understand my words at all?" |
9100 "I cannot understand you. Farewell." |
9101 "I... er..." |
9102 "I have no idea what you are saying... can you understand my words at all?" |
9103 "I cannot understand you. Farewell." |
9104 "Who are you?" |
9105 "Where are you from?" |
9106 "How did you end up here? As a zombie, I mean?" |
9107 "Where are you... where your spirit resides... now?" |
9108 "What do you know of this place?" |
9109 "Do you know someone named Pharod?" |
9110 "Nothing, never mind." |
9111 "Tutor *and* bodyguard?" |
9112 "Hmm. Sounds impressive." |
9113 "I see. I had more questions..." |
9114 "That's all I wished to know. Farewell." |
9115 "How did you arrive from this 'Shou Lung'?" |
9116 "I see. I had more questions..." |
9117 "That's all I wished to know. Farewell." |
9118 "Fell into this world?" |
9119 "Hunting assassins?" |
9120 "I see, but do you know how your corpse come to be working here?" |
9121 "You speak well for one with so little time to learn a language." |
9122 "I see. I had more questions..." |
9123 "That's all I wished to know. Farewell." |
9124 "Your corpse was to serve here? How did that come about?" |
9125 "Fell into this world?" |
9126 "You speak well for one with so little time to learn a language." |
9127 "I see. I had more questions..." |
9128 "Very well. Perhaps we will speak again." |
9129 "I understand. I had more questions..." |
9130 "Very well. Perhaps we will speak again." |
9131 "Is something wrong? Is it such a bad place?" |
9132 "I understand. I had more questions..." |
9133 "That's all I wished to know. Farewell." |
9134 "Served her better? Did you fail her somehow?" |
9135 "Perhaps. I had more questions..." |
9136 "That's all I wished to know. Farewell." |
9137 "How so?" |
9138 "I had more questions..." |
9139 "I see. Perhaps we will speak again." |
9140 "Who are you?" |
9141 "Where are you from?" |
9142 "How did you end up here? As a zombie, I mean?" |
9143 "Where are you... where your spirit resides... now?" |
9144 "What do you know of this place?" |
9145 "Do you know someone named Pharod?" |
9146 "What was that you spoke when you first appeared?" |
9147 "Never mind. Farewell." |
9148 "And...?" |
9149 "Final destination? Where were you to be sent?" |
9150 "Wait... I had other questions, before you continue." |
9151 "Perhaps I'll hear the rest another time. Farewell." |
9152 "Please, go on." |
9153 "Tutor *and* bodyguard?" |
9154 "Perhaps I'll hear the rest another time. Farewell." |
9155 "And that didn't seem a bit odd to you?" |
9156 "I see. Another question, if I may..." |
9157 "That's all wished to know. Farewell." |
9158 "That would explain things. Another question..." |
9159 "I understand. Thank you for speaking with me. Farewell." |
9160 "I see. I had another question, though..." |
9161 "Anything I could do to help?" |
9162 "Poor fool... I wonder how long they'll let you wander!" |
9163 "I wish you good luck. Farewell." |
9164 "Please continue your tale." |
9165 "I can imagine... I had another question..." |
9166 "Perhaps I'll hear the rest another time. Farewell." |
9167 "The what? Jade Portal?" |
9168 "Wait... I had other questions, before you continue." |
9169 "Perhaps I'll hear the rest another time. Farewell." |
9170 "I see your reasoning. Another question..." |
9171 "Interesting. I had best be going now; farewell." |
9172 "I see. Please, continue your story." |
9173 "Before you go on, I had other questions..." |
9174 "That's all I wished to know for now. Farewell." |
9175 "Of course. Say, I had another question..." |
9176 "No worries. I had best leave, though. Farewell." |
9177 "My apologies. May I ask you something else?" |
9178 Walk off, leave the spirit floating there. |
9179 "Yes... yes, I did." |
9180 "No... but I think I'd like to know more about this poem." |
9181 "No. As a matter of fact, I think I'll be leaving. Farewell." |
9182 "Strange indeed. Go on, please." |
9183 "Oh. Before you go on, I had other questions..." |
9184 "I see. Thank you, but I'd best take my leave now." |
9185 "Ah... I had another question." |
9186 "Interesting. What does it mean?" |
9187 "So you're saying that I should have left your spirit alone? Have I offended you, calling you here?" |
9188 "Oh. I thank you for explaining that. Farewell." |
9189 "Hmm. I see. I had something else to ask of you." |
9190 "I understand. Farewell, then." |
9191 "Hmm. I see. I had something else to ask of you..." |
9192 "I understand. Farewell, then." |
9193 "You never found them, then?" |
9194 "Hmm. You know, it's odd how quickly you were able to pick up the language..." |
9195 "Oh. Before you go on, I had other questions..." |
9196 "I'll have to hear the rest another time; farewell." |
9197 "Would you have known how to return to your land, had you rescued this... 'Xi-xi'?" |
9198 "Interesting story. I had more questions, though..." |
9199 "Fascinating. I had best leave you be, now. Farewell." |
9200 "I wonder if they are still in the city. Perhaps I could find and help this girl." |
9201 "It certainly seems easy for you to just not care about your duties because you're dead. I don't know if I could just let something like that go." |
9202 "Interesting. Let me ask you something else..." |
9203 "Hmm. I'll leave you, now. Luck to you." |
9205 "Hmm. No matter, then. I had another question..." |
9206 "Never mind, then. Farewell." |
9207 "If I see her, I will do my best to aid her in your memory." |
9208 "Never mind. I don't have time for this." |
9209 "All right. I had another question..." |
9210 "That is all I need. Farewell." |
9211 "Very well. I had another question..." |
9212 "I understand. Farewell, spirit." |
9213 "A question..." |
9214 "Nothing; I shall leave you be." |
9215 Angyar's Dead Contract |
9216 Pole Arm |
9217 Pendant of Yemeth |
9218 Forged Dead Contract |
9219 Copper-Eyes Dead Contract |
9220 Repel Undead |
9221 Test Description |
9222 A place of misery |
9223 0100dab1 |
9224 The spirit suddenly seems to take notice of you. He flashes a disarmingly friendly grin, popping all the stitches around its mouth loose with the sudden movement. Momentarily surprised, he touches his hand to his lips, shrugs, and nods an informal greeting. "Where... where am I? Such an odd place. Do I know you?" He coughs gently, rubbing at his stiffened throat. |
9225 The spirit's friendly demeanor vanishes in an instant. He frowns at you for a moment, the broken stitches hanging in tatters from his gray and withered lips. "Very well, ask what you will." He looks away, apparently bored. |
9226 "My name was Asonje. May I leave?" |
9227 "I cannot remember. Anything else?" |
9228 The spirit shrugs and looks skyward. "I couldn't say. What does it matter, in any case?" He purses his lips unhappily and gives you a hard look, the ghost-light in his eyes flashing angrily. "Do you need anything more from me?" |
9229 "My spirit exists in Arborea..." He pauses for a moment, lost in fond recollection. "Even now I long to return to my home there, away from your selfish, inconsiderate, and rather boring prying. Am I free to return?" |
9230 The spirit gives you an exasperated look. "Nothing, of course!" He shakes his head, annoyed, the broken stitches swaying with his movement. |
9231 "No." The spirit seems to be paying little attention to you. |
9232 The spirit sighs loudly, filling the air with smell of formaldehyde from the corpse's lungs. "Yes, yes... ask away." |
9233 "Your guess is as good as mine, Homely One. I would take my leave now, should you permit." |
9234 He mulls it over for a moment, then laughs. "Yes! That would make sense, wouldn't it? Now, do I know you?" He cocks his head to one side, peering at you intently. He seems to regard discerning your identity as some sort of amusing game. |
9235 The spirit shrugs and smiles, chuckling softly. "Perhaps you're right! What is it you wished to ask me?" He begins absent-mindedly pulling the remaining stitches from his lips and dropping them to the floor, one by one. |
9236 "My name was Asonje. Might I know yours?" |
9237 "I am from many places! In truth, my birthplace is unknown to me. I did a good deal of travelling in my life, and called many places home. Now all Arborea is mine to explore..." The spirit seems well pleased. |
9238 The spirit's smile fades away and he looks troubled for a moment. "Strange... I don't know! I'm not sure how I died, really." He shrugs. "No matter!" His cheery grin returns, somehow bright despite being plastered across a corpse's withered face. |
9239 "Arborea! A more wondrous place I could not ask for. Nowhere in my mortal life did I find a place of such great passion... such splendour..." He pauses for a while, lost in pleasant recollection. "The beauty of the land, the people - magnificent. I tell you truly, I miss it even now!" |
9240 "Not so much. I signed a contract with a Dustman on a whim... she had pointed out the dreadful place to me, once, told me my corpse would be raised and used as a laborer. I thought: I'll have no need for it when I've passed into the next life - why not? Might as well take the silver and go spend it on some women and wine!" He chuckles at the idea, the ghost-lights in his eyes flashing merrily. |
9241 The spirit thinks for a moment. "No, I am afraid I have not heard of this man. A friend of yours?" |
9242 He looks surprised. "How odd! A shame, truly. I must have *something* to call you, no?" The spirit looks at you expectantly. |
9243 "Certainly. Ask away!" He smiles pleasantly, awaiting your query with interest. The last of the stitches now gone, his grin is not quite so eerie to look upon. |
9244 The spirit, sensing your frustration, laughs goodheartedly. "Poor sod! Then Adahn it is, friend. Now, did you have a question for me?" |
9245 "What, Sigil?" Seeing your nod, the corpse's smile stretches into a wide, wicked grin. "Oh, I'll not spoil that for you! Go and explore the place for yourself! Get lost in its streets, its taverns, its people... but take care! It can be a dangerous as well as wondrous place. But that's what makes it all so exciting, no?" |
9246 Leave the spirit. |
9247 "You are here to answer *my* questions, spirit." |
9248 "You... your remains, at least... are in a mortuary." |
9249 "No, I doubt you know me. Now, I had a question for you..." |
9250 "It is doubtful. Farewell." |
9251 "Who are you?" |
9252 "Where are you from?" |
9253 "How did you end up here? As a zombie, I mean?" |
9254 "Where are you... where your spirit resides... now?" |
9255 "What do you know of this place?" |
9256 "Do you know someone named Pharod?" |
9257 "Nothing, never mind." |
9258 "No, I had another question..." |
9259 "That is all I wished to know. Farewell." |
9260 "Yes, I had another question..." |
9261 "That is all I wished to know. Farewell." |
9262 "Yes, I had another question..." |
9263 "That is all I wished to know. Farewell." |
9264 "No, I had another question..." |
9265 "Yes, go. Farewell." |
9266 "Then how did your corpse come to be here, working these bleak halls?" |
9267 "I had another question..." |
9268 "That is all I wished to know. Farewell." |
9269 "Then I had another question..." |
9270 "That is all I wished to know. Farewell." |
9271 "Who are you?" |
9272 "Where are you from?" |
9273 "How did you end up here? As a zombie, I mean?" |
9274 "Where are you... where your spirit resides... now?" |
9275 "What do you know of this place?" |
9276 "Do you know someone named Pharod?" |
9277 "Nothing, never mind." |
9278 "No, I had another question..." |
9279 "That is all I wished to know. Farewell." |
9280 "No, I doubt you know me. Now, I had a question for you..." |
9281 "It is doubtful. Farewell." |
9282 "Who are you?" |
9283 "My name was Asonje." |
9284 "I had another question..." |
9285 "That is all I wished to know. Farewell." |
9286 "Who are you?" |
9287 "Where are you from?" |
9288 "How did you end up here? As a zombie, I mean?" |
9289 "I... I do not know." |
9290 "I shall tell you another time. I had a question..." |
9291 "Another time, perhaps. Farewell." |
9292 "I see. I had another question..." |
9293 "That is all I wished to know. Farewell." |
9294 "I had another question..." |
9295 "That is all I wished to know. Farewell." |
9296 "I see. I had another question..." |
9297 "That is all I wished to know. Farewell." |
9298 "Do you know anything of the city around the Mortuary?" |
9299 "I see. I had another question..." |
9300 "That is all I wished to know. Farewell." |
9301 "Perhaps. I had another question..." |
9302 "I do not know. Farewell." |
9303 "I am sure you can come up with something. I had a question..." |
9304 Make a name up: "I do not know... 'Adahn'?" |
9305 "No, it is not important. Farewell." |
9306 "Who are you?" |
9307 "Who are you?" |
9308 "Where are you from?" |
9309 "How did you end up here? As a zombie, I mean?" |
9310 "Where are you... where your spirit resides... now?" |
9311 "What do you know of this place?" |
9312 "Do you know someone named Pharod?" |
9313 "Yes, I did..." |
9314 "No, I did not. Farewell." |
9315 "I... suppose so. I have another question..." |
9316 "Perhaps. Farewell." |
9317 "Where are you... where your spirit resides... now?" |
9318 "What do you know of this place?" |
9319 "Do you know someone named Pharod?" |
9320 "Nothing, never mind." |
9321 "Nothing, never mind." |
9322 "Let us know if you find anything." |
9323 "No, thanks. I'd rather not." |
9324 "I feel like I keep doing this." |
9325 "You do." |
9326 "Will you just sit down and relax? He's bound to show up sooner or later." |
9327 "I know, I know. I don't want to miss him." |
9328 "You're too eager. He'll come. Be patient, little hunter." |
9329 "Ratsies! Fresh ratsies!" |
9330 "Did you think you'd find him here?" |
9331 "Louts..." |
9332 "Hurry wit them crates!" |
9333 "You, guvner... a story for jink? Eh?" |
9334 "Stories-for-coin... stories-for-coin...?" |
9335 "Have a drink and calm yourself, hunter." |
9336 "I didn't see him." |
9337 "Don't take too long." |
9338 This man is looking at you with a strange, bug-eyed stare. His eyes are *huge*... so huge they look ready to pop out of his sockets and roll across the cobblestones. He nods eagerly as you approach, bobbing his head like a bird... and as you near him, you suddenly notice the smell of urine and feces surrounding him. |
9339 "Greetings." |
9340 The man sniffles, wiping his nose on his sleeve, then opens his mouth to reveal blackened, rotted gums. "Stories-for-coin, sirrah?" His breath reeks; it smells like this man has been keeping rotten meat stored inside his mouth. "Stories-for-coin?" |
9341 "Who are you?" |
9342 This man affixes you with a sneer as you approach. "Ah'm Craddock, the here boss of this motely crew of halfwits. Now git lost. I've work to do with these laggards and none to waste with you." |
9343 "Very well... Crad-COCK." |
9344 "Ah, ye've got a keen eye there, cutter! All I sell is brain vermin, I do... I'm sure ye'll find they've got a much richer flavor than yer usual rat. Quite nice, really!" He proffers them to you once more, waving the pole before your face enticingly... the rats sway to and fro, hooked like tiny sides of beef. |
9345 "Not yet." |
9346 This broad-shouldered woman is shuffling about amongst the huge beams lying on the street. She kicks at the beams with iron-shod boots; every once in a while, she bends down and wrenches a nail from one of the boards with her bare hands. She holds each one up, appraising it, then drops it into a leather sling bag. |
9347 The eager look drops from his face like he's been slapped. "Both of us? What'd I do?" |
9348 You see a lean, tired-looking man. His clothes reek of dirt and sweat, and he looks out of breath. He ignores you as you approach... he looks like one of the common laborers in the marketplace. |
9349 Leave him alone. |
9350 This man looks absorbed in studying the goods on display in the stalls of the market. He pays no attention to you as you approach. |
9351 "Uh... sorry to trouble you." |
9352 This woman ignores you as you approach. She seems extremely interested in what the merchants have for sale. |
9353 Let her go about her shopping. |
9354 This grim-looking woman spares you only a brief glance before returning to her rant on top of the stage. She has a powerful voice that carries across the marketplace, even cutting through the noise made by the merchants and the surrounding foot traffic. |
9355 Leave her alone. |
9356 You see a thin, yellow-skinned humanoid covered with a variety of dazzling tattoos. His eyebrows have been accented with black charcoal lines, and his teeth are filed to points. He sees you and waves you over, rattling his dice in his hand. |
9357 "Greetings..." |
9358 This fellow seems mesmerized by what the woman has to say. He doesn't even acknowledge you as you speak to him. |
9359 "Nevermind, then." |
9360 This woman seems mesmerized by what the woman has to say. She doesn't even acknowledge you as you speak to her. |
9361 "Nevermind, then." |
9362 This Hive dweller is watching the dabus work. He scratches his head and turns to you. "For the life of the Lady, I can't figure out what they're doing to this building... them dabus are always tearing things down, building them back up... no rhyme or reason to it, I can see." |
9363 "Nevermind, then." |
9364 This red-faced old man is shouting out to the crowds around him. As you approach, his eyes light up hopefully. "A moment to spare... or a coin to spare... for some of the finest items this side of Sigil, sirrah?" |
9365 "Let me see what you have after I check with Rob Holloway about the merchant stores." |
9366 "Hmmmph. Check with him, then return." |
9367 "I will." |
9368 This prune-faced old woman is shouting out to the crowds around her. As you approach, she smiles and holds up handfuls of what appear to be dead rats and birds. "Are you hungry, sirrah?" |
9369 "Not today, thanks." |
9370 This man whirls as you approach and bows. "Sirrah... you no doubt seek to buy some of the finest wares in all of Sigil. You have come to the right place." |
9371 "Uh... I'll wait until you actually have a store inventory." |
9372 This woman studies you as you walk up, then puts her hand on her hip and scoffs. "Not a handsome one, are ye? Maybe you have some coin and are looking to buy somethin' from a travelling tinker, are you?" |
9373 "Not interested... gutter-slut." |
9374 Barking-Wilder |
9375 Adyzoel Eriane-Ard |
9376 Gaoha |
9377 Mourns-for-Trees |
9378 Hive Merchant |
9379 0200dab1 |
9380 "A great darkness shall fall upon this city!" |
9381 "I foresee the end!" |
9382 "Hamrys will like this one, he will..." |
9383 "Make sure them crates are secure, now!" |
9384 "Sigil don't sleep, so make haste, ye laggards!" |
9385 "This one will fetch a pretty bit of jink..." |
9386 "Tasty, tasty ratsies! Fresh from the cellar!" |
9387 "Ratsies? Anyone? Delicious ratsies here!" |
9388 "Get yer ratsies here!" |
9389 "Spiced ratsies! Boiled ratsies! Charred ratsies!" |
9390 "Minced ratsies! Two for three coppers!" |
9391 "Rat-bits! Skinned fresh, no tails, no feet!" |
9392 "Baked ratsies! Two for three coppers!" |
9393 "Ratsies! Fresh ratsies!" |
9394 "Here's a pretty one..." |
9395 "Nails, nails..." |
9396 "Here's a fine one..." |
9397 "Pretty nails..." |
9398 The spirit opens one eye, the orb's whiteness stark against the gray, puckered flesh that surrounds it. It slowly turns its head so as to peer up at you; the blasted and scarified flesh of its face and neck pulling taut over the bone. It finally croaks from its ruined throat: "No. No... I ain't, ya... pikin'... addle-cove." |
9399 "Heh, heh-HURG!" The spirit begins to laugh but stops abruptly, spasms wildly, and vomits up a stream of embalming fluid and black putrescence. Wracked with pain, the spirit begins to hack and cough, occasionally pausing to spit yellowish fluid and loose stitches from between its ruined lips. |
9400 The spirit's horrible coughing finally settles down. "No, berk... ya... can't. Unless... unless yer gonna dance on inta Baator and rescues me, I've hit da... da blinds. Time fer my... my penance." The spirit closes its eye and rests its head back on the floor. |
9401 The spirit makes a wet snarling noise, its cracked, blackened lips pulling away from crooked yellow teeth. "Jest... jest you waits till I... gets outta dis Pit... I'm... comin' fer you first, berk..." |
9402 The spirit manages a weak, guttural growl, and spits at you - the foul stuff lands several inches short of your feet. Exhausted, the thing slumps back to the floor and life begins to fade from the corpse once more. |
9403 You land a swift kick to the corpse's kidney, but to no avail; the spirit within seems unharmed. "Heh, heh-heh," the thing gurgles, before finally fading from the body entirely. You're left standing there with a vague feeling of dissatisfaction. |
9404 "What... what could ya *possibly* wants from me now, berk?" The spirit still occasionally writhes about, patting at itself as if trying to extinguish various small fires on its body. |
9405 "None a' yer business... leaves me... be..." |
9406 "Eh? Fer da love of da powers, who... cares? From Sigil, ya... ya piker." |
9407 "How do ya tinks, Clueless?" The spirit's outburst sends him into a short fit of jerking, painful coughs. "I signed da meat away fer... fer a bit a' jink. Pikin' Dusters... an' right den - RIGHT DEN, can ya believes it - some barmy wizard decides ta blast da Hive ta flamin' oblivion, wit' me stucks right in da middle!" The spirit mumbles evilly for a bit, steaming fluid bubbling out from the corners of his jagged slit of a mouth. |
9408 "Where do... do ya think, ya leather-headed basher? Baator, in dat stinkin' dung-hole dey call Phlegethos. Burn, burn... burn... dat's all I do. I burned ta death in life, an' now I's burnin' in death. Argh!" The corpse gnashes its teeth in fury. "Da irony's jest sickenin'! When I gets outta here, I's gonna toss so many sods inta dis damn hole. Heh, heh-heh... *gurgle*" |
9409 "Deserve? DIS? Nothin'! I... *gack*... didn't do nothin'. Jest tryin' ta get by... get by likes everybody else... den 'phoomph!' Dat goat's son of a mage starts burnin' up da Hive!" |
9410 "Nothin'. Nothin' I's tellin' *you,* berk. Jest... jest leaves me alone ta burns..." |
9411 "Who? What? No! What... what makes ya think I'd tells ya if I did, ya... ya soddin' berk? Hmph..." |
9412 "Revenge, ya addle-cove! I's gonna... gonna gets dem all, all dose dat crossed me. Especially dat wizard! I's gonna tear off his wee bits and shoves 'em down his troat! Den I'll trow him in dis stinkin' hole, wee bits an' all! Him an' a few more fer... fer good measure, too! Heh, heh-heh..." |
9413 "I had questions for you..." |
9414 Leave the burning spirit. |
9415 "Is there something I can do to aid you?" |
9416 "I had a question..." |
9417 "It is just as well, you stinking, smoldering husk; you probably deserve such a fate. Farewell." |
9418 Leave the tortured spirit. |
9419 Wait patiently for the fit to end. |
9420 "You are a vicious, petty little man. Your fate seems well-deserved." |
9421 "I had another question..." |
9422 Leave the tortured spirit to its suffering. |
9423 "I see. I had another question..." |
9424 "All right. Farewell." |
9425 "You do that. I'm not one to fear the likes of you." |
9426 Strike him. |
9427 Ignore the wretch, turn away and leave. |
9428 "Who are you?" |
9429 "Where are you from?" |
9430 "How did you end up here? As a zombie, I mean?" |
9431 "Where are you... where your spirit resides... now?" |
9432 "What did you do to deserve such torment?" |
9433 "What do you know of this place?" |
9434 "Do you know someone named Pharod?" |
9435 "Nothing, never mind." |
9436 "No. I had another question..." |
9437 "Farewell, then." |
9438 "I had another question..." |
9439 "That is all I wished to know. Farewell." |
9440 "A wizard burned down the Hive?" |
9441 "I had another question..." |
9442 "Why would you wish to inflict your fate upon others?" |
9443 "I had another question..." |
9444 "That is all wished to know. Farewell." |
9445 "A mage... burned up... the Hive?" |
9446 "I see. I had another question..." |
9447 "Very well. I had another question, then..." |
9448 "Farewell, then." |
9449 "Very well. I had another question..." |
9450 "That is all I wished to know. Farewell." |
9451 "I see. I had more questions for you..." |
9452 "That is all I wished to know. Farewell." |
9453 "Woe be to those who listen but do not heed!" |
9454 "To the mazes they shall go!" |
9455 "Where the Lady's shadow falls, so do men fall!" |
9456 "Five years hence! Damnation!" |
9457 "The factions shall be cast out!" |
9458 "Yeah, da Hive... da worstest part a' Sigil. I never seen so much fire in alls me life... I ran dis way an' dat, tryin' ta get aways, but everytin' was jest burstin' inta flame! Buildin's, streets, folks an' der kids... and dat trice-blasted wizard, jest laughin' all da time! I turned a corner and tought I gots away fer a bit, but da next ting I know, me pikin' head's on fire! It pretty much... went downhills from dere..." The spirit's opened eye shines with a malevolent light. |
9459 "Who was this wizard?" |
9460 0200dab3 |
9461 0200dab4 |
9462 0200dab2 |
9463 "Even the factols themselves shall not be spared!" |
9464 "I see. I had more questions for you..." |
9465 "That is all I wished to know. Farewell." |
9466 0200thg1 |
9467 0200thg2 |
9468 0200ingr |
9469 0200har1 |
9470 0200har2 |
9471 0200har3 |
9472 0200dab5 |
9473 0200har4 |
9474 0200har5 |
9475 0200har6 |
9476 0200har7 |
9477 0200twn1 |
9478 0200twn2 |
9479 0200twn3 |
9480 0200twn4 |
9481 0200twn5 |
9482 0200twn6 |
9483 0200strk |
9484 0200twn7 |
9485 0200twn8 |
9486 0200dm1 |
9487 0200dm2 |
9488 0200dm3 |
9489 0200dm4 |
9490 0200dm5 |
9491 0200dm8 |
9492 0200dm9 |
9493 0200df1 |
9494 0200df2 |
9495 0200df5 |
9496 0200mrn1 |
9497 "Welcome to the Smoldering Corpse!" |
9498 0200mrn2 |
9499 "That looks like it really hurts." |
9500 0200mrn3 |
9501 0200mrn4 |
9502 0200mid |
9503 0200thgv |
9504 "Buy a gal a drink, scarred man?" |
9505 "If you can get over the smell, this ain't a bad place to call kip." |
9506 "You clueless?" |
9507 "Did you come to watch him burn?" |
9508 "It's a little dead here tonight... not as dead as the Mortuary, though." |
9509 "Sigil's just a big rat-hive in the eyes of the planeborn." |
9510 "D'ya think any of the powers really finds this important?" |
9511 "What do you mean?" |
9512 "What has that got to do with Sigil?" |
9513 "This is a place humans feel important. We're insignificant in the grand scheme. We're rats." |
9514 "No. YOU are a rat. The planes let you be as big as you want. Obviously you don't want to be." |
9515 "I don't know why I bother talking to you." |
9516 "Neither do I." |
9517 "Damn. This part doesn't fit." |
9518 "Help! Please, someone help me!" |
9519 "Jump Lim-Lim, jump!" |
9520 "A well-armed basher is a *living* basher!" |
9521 "Cold, razor-edged steel! A few coppers, only!" |
9522 "Steel finer than a Godsman's blade!" |
9523 "The finest steel of all Sigil!" |
9524 "They can jump over fifteen feet when prodded with hot coals!" |
9525 "Watch these delightful creatures dance and caper!" |
9526 "Observe the frolicking Lim-Lim!" |
9527 "Pewter Tankards!" |
9528 "Brass plates! Tin cups!" |
9529 "Eat from the place settings of noblemen!" |
9530 "Drink from the goblets of the finest lords!" |
9531 "Plates! Jugs! Cups! Tankards!" |
9532 "Items at prices ya won't believe!" |
9533 "Fair bargains, square trades!" |
9534 "Don't waste yer time wit dese udder cheats an' liars!" |
9535 "Da finest goods in all a' Sigil!" |
9536 "Fresh fish-heads!" |
9537 "Freeesshhh fiiiiiish!" |
9538 "Fish-heads!" |
9539 0100dab4 |
9540 0100dab3 |
9541 0100dab2 |
9542 0100dab1 |
9543 "Giscorl sell cloth, buy cloth." |
9544 "Giscorl wash cloth, wear cloth." |
9545 "Giscorl sell cloth, buy cloth." |
9546 "I, Giscorl." |
9547 "Spend your copper for the sake of your senses!" |
9548 "For a mere pittance, feast like a king!" |
9549 "Sample herbs and spices that will dazzle the tongue!" |
9550 "Grain from Bytopia! Shiftspice from Limbo!" |
9551 "Arborean fireseeds! Fruits from Elysium!" |
9552 "For the finest herbs, spices, and fruits, travel no further!" |
9553 The possessed corpse sings as it leaps and whirls about, the volume and pitch of its voice rising and falling in random patterns. "YOU are the SPIRIT I, the LIVING, answer my questions YOU SHALL!" Your confused expression seems to please it; it hooks its bony fingers into its mouth and pulls it into a ghastly grin, laughing maniacally and waggling its pasty, white tongue. |
9554 The spirit seems to become calm for a moment before exploding into a stream of mind-numbingly loud, babbled nonsense. The cacophony is almost maddening; it threatens to drive you to your knees. And as abruptly as it began... it stops. The corpse stands there, twitching quietly. |
9555 Again the spirit sings: "Questions OF THE living shall the DEAD answer THE; SO it was, is IT so, shall so IT BE. You my ANSWER will questions!" The look on your face seems to please it wildly; it begins to cavort so madly that you wonder if the corpse can take the abuse. You can almost hear its bones creak and fracture, tendons snapping, as it spins and hurls itself about. |
9556 As the spirit fades away from the corpse, its jabbering mouth twists into a knowing smile. Its wild, flashing eyes bore into you with the piercing glare of a psychopath, and it whispers a single, carefully-formed word, drawn out like a string of precious pearls: "Limbo..." |
9557 ...and with that it is gone, leaving you no better off and feeling slightly unsettled. The zombie quietly resumes its work. |
9558 Leave the spirit alone. |
9559 "Very well... ask your questions." |
9560 "No. I would ask *you* a question..." |
9561 Leave the chaotic spirit. |
9562 "I didn't quite catch that. Could you repeat it for me?" |
9563 "I do not understand. I have a question, however..." |
9564 "I do not understand you. Farewell." |
9565 "All right... ask your questions." |
9566 "You do not understand. I had a question for *you*..." |
9567 Give up and leave the babbling spirit. |
9568 "What?" |
9569 Ignore it, turn away. |
9570 "*Sigh*..." |
9571 0100dab7 |
9572 0100dab6 |
9573 0100dab5 |
9574 0100dab4 |
9575 0100dab3 |
9576 0100dab2 |
9577 ::Mumbles:: |
9587 0100mhul |
9588 0100har5 |
9589 0100har4 |
9590 0100har3 |
9591 0100har2 |
9592 0100har1 |
9593 0100dab8 |
9594 0100dab7 |
9595 0100dab6 |
9596 0100dab5 |
9597 0100tm1 |
9598 0100thg4 |
9599 0100thg3 |
9600 0100thg2 |
9601 0100thg1 |
9602 0100dm1 |
9603 0100cl4 |
9604 0100cl3 |
9605 0100cl2 |
9606 0100cl1 |
9607 0100flee |
9608 0100ba2 |
9609 0100ba1 |
9610 0100tf2 |
9611 0100tf1 |
9612 0100thg5 |
9613 *Sigh*... |
9614 0100tm3 |
9615 0100tm2 |
9616 Leave. |
9617 "Please, someone! My sister..." |
9618 "I beg of you, help! Please!" |
9619 "Helllooooo, cutter..." |
9620 "Aooooooooooooooooo" |
9621 "Aw-oooooooooooo" |
9622 "A-ooooooooooo" |
9623 "Arowooooooo" |
9624 *Hic* |
9625 "Hee-hee-heeeeee..." |
9626 "Whyse thishh streeeth ahl blurreee...?" |
9627 "Whoa... th'grownds gehtttin' ahl shakeee..." |
9628 *Hic* |
9629 "Whyse thishh streeeth ahl blurreee...?" |
9630 "Whazzzat? Ehzzz... nothingzzz..." |
9631 "Nuhhhhh... gittin' dizzzeee..." |
9632 ::Mumbles:: |
9633 ::Grumbles:: |
9634 "Help!" |
9635 "Help, someone, help!" |
9636 "Should tear this thing down..." |
9637 "Yoo ded-er?" |
9638 "H-hungreeee." |
9639 "Wheeee..." |
9640 "Hee-Hee-Hee..." |
9641 *Hic* |
9642 It speaks in a slow monotone, the voice of one broken and without hope. Even now it is nearly indistinguishable from a soulless zombie. "What would ye know, m'lord?" |
9643 The spirit speaks so softly you must strain to hear it; the corpse's mouth barely moves to form each word. "I am no one, m'lord; a wretched insect clinging desperately to the Wasting Tower in Oinos. I was once called Arabhiem, though, m'lord... so long, so very long ago." |
9644 "I lived in Sigil, m'lord. In the Hive. T'was not so awful a place as I once thought, now that my home is... Oinos." The corpse blinks, so slowly that for a moment you thought it had simply shut its eyes. |
9645 "I was murdered, m'lord, by robbers. Filled with drink and stumbling through the alleyways of the Hive, I became lost and eventually fell prey to a band of thugs. 'Tis just as well; my life was probably worth less than the few coppers a Collector may have gotten for my corpse." |
9646 The spirit closes his eyes for a moment, the corpse shuddering slightly. "The horrid Oinos, m'lord. In the Grey Waste. It is there that my soul has been confined, in the shadow of Khin-Oin, the Wasting Tower." |
9647 "There is nothing else for me, m'lord. Trapped for eternity in the pestilent waste of Oinos, I am. There is no hope for one such as I." The spirit seems to descend into an even more pathetic state, the corpse's shoulders sagging beneath the weight of its sorrow. |
9648 "Very little, m'lord; only that the dead are brought here to be interred or cremated... or used as laborers, as my corpse has been." |
9649 The corpse shakes its head slowly, side to side. "No, m'lord. I knew no one by that name. I am sorry, m'lord." |
9650 "There is little to say, m'lord. 'Tis the land of my Master, the Lord of Khin-Oin... full of anguish and disease, a rot which decays both body and spirit. It is a place of utter hopelessness." |
9651 "Yes, m'lord. A wretched place, but not so dreadful as Oinos." |
9652 "Yes, m'lord. 'Tis a mighty tower, far greater than the highest of Sigil's. It has the appearance of bone, m'lord - like the spinal column of some gargantuan creature. It is there that I toil, repairing the damage done to it by the armies of my Master's foes, his rival princes." |
9653 "I know him only as the Master, m'lord; the Lord of Khin-Oin. He is a fiendish prince - an ultraloth of awesome power. It is he who owns my soul, and so shall forever own it, a petty thing doomed to languish beneath his foot until eternity grinds its way into Oblivion." |
9654 "Yes, m'lord, a Collector. Those who gather the dead of Sigil and haul them to the Mortuary - where we stand now - for a petty fee." The spirit takes a moment to look at his surroundings, then sighs softly. |
9655 "I would not speak of it, m'lord. 'Tis not worth discussing." The spirit seems immovable in this matter. |
9656 You do not realize the spirit has left the corpse until, with shuffling steps, the zombie returns to its labors. |
9657 Leave the spirit in peace. |
9658 "Who are you?" |
9659 "Where are you from?" |
9660 "How did you end up here? As a zombie, I mean?" |
9661 "Where are you... where your spirit resides... now?" |
9662 "Why are you wrought with such despair?" |
9663 "What do you know of this place?" |
9664 "Do you know someone named Pharod?" |
9665 "Nothing, never mind." |
9666 "The Wasting Tower?" |
9667 "Oinos?" |
9668 "I had another question..." |
9669 "There is nothing more I wished to know. Farewell." |
9670 "The Hive?" |
9671 "Oinos?" |
9672 "I had another question..." |
9673 "That is all I wished to know. Farewell." |
9674 "Why such a base opinion of your own life?" |
9675 "A Collector?" |
9676 "I had another question..." |
9677 "That is all I wished to know. Farewell." |
9678 "Tell me more of this... Oinos." |
9679 "Khin-Oin?" |
9680 "I had another question..." |
9681 "There is nothing more I wished to know. Farewell." |
9682 "Oinos?" |
9683 "I see. I had another question..." |
9684 "That is all I wished to know. Farewell." |
9685 "I see, now. Another question..." |
9686 "There is nothing more I wished to know. Farewell." |
9687 "No need to be. I had another question..." |
9688 "Farewell, then." |
9689 "Who is this... 'Master'?" |
9690 "Khin-Oin?" |
9691 "I had another question..." |
9692 "It certainly sounds so. Farewell, spirit." |
9693 "Oinos?" |
9694 "I had another question..." |
9695 "That is all I wished to know. Farewell." |
9696 "Who is this 'Master'?" |
9697 "I see. I had another question..." |
9698 "I see. I shall leave you now, spirit; farewell." |
9699 "Tell me of this 'Khin-Oin.'" |
9700 "I had another question..." |
9701 "There is nothing more I wished to know. Farewell." |
9702 "What do you know of this Mortuary?" |
9703 "I see. I had another question for you..." |
9704 "That is all I wished to know. Farewell." |
9705 "Very well. I had other questions, then..." |
9706 "Farewell, then." |
9707 You see a tired-looking, sorrowful old man who is gazing at the ash-dead tree in front of him. He is mumbling to himself and tapping his chin, as if trying to figure something out. Occasionally, he shakes his head sadly. |
9708 This creature has the body of a ram and the torso of a man. Curling horns sprout from its shaggy head, and its pelt is dyed and shaved with intricate patterns. Colored beads and simple jewelry are woven into its hair and dangle from its horns. It seems to take no notice of you. |
9709 This fellow ignores you; he is engaged in fierce negotiations with the harlot in front of him. |
9710 This man is drunk out of his gourd. He can barely stand, much less speak to you. He reeks of liquor, vomit, and stale urine. |
9711 This man sways unsteadily back and forth, catches his balance for a moment, then manages a sickly, twisted smile at something just past your right ear. |
9712 This wild-eyed man is hunched over, snarling and giving low growls. It looks like he hasn't trimmed his hair in years... it's so long it forms a veil over his eyes. He has a long, stringy moustache caked with grease and sweat, and the tips of the moustache droop so much that they have become tangled in his ragged beard. |
9713 Thildon |
9714 Sarossa |
9715 Reekwind |
9716 Zombie Bodyguard |
9717 Bariaur |
9718 "Linguistics, in fact, is an area of great interest to me. When I became a scholar I found I could learn new tongues with little trouble at all." |
9719 "That would explain things. So you never found the assassins?" |
9720 "I see. Let me ask you something else, now..." |
9721 "I understand. Thank you for speaking with me. Farewell." |
9722 *Hhhhhhhaawwwkkkkk* |
9723 *Ptooo* |
9724 "Here's... umm... some money. I'll bring in more... umm... later." |
9725 "You'd better. Or I'll send him after you again." |
9726 "Hmmph." |
9727 ::Sip:: |
9728 "You look lost, sir." |
9729 "What *use* is a body after death, though?" |
9730 "Perhaps another will be here soon..." |
9731 "Heard the Mortuary keeps misplacing bodies..." |
9732 "You, stranger... speak with me for a moment." |
9733 "Barmy nonsense..." |
9734 "Are none of you *men?!*" |
9735 "Wouldja all turn away from a woman in need?" |
9736 "Hmmm. Let's see if this part will work." |
9737 "Dammed razorvine..." |
9738 "Maybe o'er 'ere...?" |
9739 "Maybe o'er 'ere..." |
9740 "Wonder what that ol' ghoul is up to..." |
9741 "Hmmmm... maybe somethin' under 'ere...?" |
9742 "Stakin' my claim, are ye, ye bastard..." |
9743 "Nothin' 'ere..." |
9744 "Dunno. I was pretty well an' cooked before anyone stopped him, if someone ever did. I tink I remember some peoples chasin' after him at da start of it alls, shoutin' his name... er... oh! Ignis, I'm tinkin' it was. Ignis. Or sumtin' like dat. I sure hopes dat piker's in a worse hole dan me!" |
9745 "That is all I wished to know. Farewell." |
9746 "That is all I wished to know. Farewell." |
9747 "I see. I had more questions for you..." |
9748 "That is all I wished to know. Farewell." |
9749 The zombie stands motionless. You notice a clear spot on its shoulder where you could carve her name. |
9750 The zombie immediately jerks its arm (to point at wherever the hell Xixi will be). |
9751 The zombie remains motionless. |
9766 "Hmmm. Can you bury a name for me?" |
9767 "No names today. Sorry to disturb you." |
9768 "Quentin." |
9769 "Hmmmm... Es-Annon." |
9770 "I don't have any... jink. Perhaps another time." |
9771 "Es-Annon." |
9772 "Uh... 'Adahn'?" |
9773 This tower looks like it was built to hold rainwater. |
9774 This board has a number of rat tails pinned to it. |
9775 This pan stinks of blood and dead rat. |
9776 This rusty iron monstrosity looks like it is used to measure rat bodies. |
9777 This looks like a clock but there are no numbers or hands on it. |
9778 A pattern of barbed, black branches have been inscribed on this wall. |
9779 This tattoo is of a night black steed with dead white eyes and spines bristling from its shoulderblades. |
9780 This picture shows a blackened sphere with trails of black mist floating away from it. |
9781 This design shows a series of black rivers whose courses divide, cross each other, then flow together. |
9782 This design is a hollow beast with a tiny demon in its head. |
9783 Human skin has been stretched across these wooden frames. The skins are covered with tattoos. |
9784 A burning skull has been inscribed on this wall. Two symbols of duality flank it. |
9785 This design seems to be of a shadow casting a shadow. The silhouette of the shadow makes it unclear whether it is a man or a woman. |
9786 This strange looking chair seems to be where the patron sits. |
9787 An unusual work of... art. |
9788 A stove made out of some sort of petrified wood. |
9789 You see a handsome young man wearing fancy clothes. He seems to be quite excited. |
9790 "Greetings." |
9791 Leave him in peace. |
9792 The drunk seems only dimly aware of your speaking to him. He looks about, confused, trying to discover the source of your voice. You notice Annah creeping around behind him, most likely looking for a coin-purse. |
9793 The drunk seems only dimly aware of your speaking to him. He looks about, confused, trying to discover the source of your voice. |
9794 He turns to you and gives you an irritated look. "Lay off, berk. I've nothing to say to the likes of you." He looks away. |
9795 "Huh, huh? Whuh? G-guuuuurk!" He suddenly begins to retch copiously; you hop back to avoid being spattered. You won't be getting anything useful from this disheveled, stench-ridden waste of a life. |
9796 "Huh, huh? Whuh? G-guuuuurk!" He suddenly begins to retch copiously; you and Annah hop back to avoid being spattered. You won't be getting anything useful from this disheveled, stench-ridden waste of a life. |
9797 "Look, I just have a couple of questions for you." |
9798 "Sorry to bother you. Farewell." |
9799 He turns to you again and seems quite angry at your intrusion. "Bar that. I'm trying to watch the execution and you're rattling your bone-box at me. Now leave me be." He turns away again. |
9800 Tapping him on the shoulder: "I've had just about enough of your attitude. Answer some questions or I'll bust your pretty face." |
9801 She makes to say something, but you give her a hard look before she can protest. She sneers at you, arms crossed and tail lashing. |
9802 She simply pretends not to hear you, poking about the man's lice-ridden clothes as he stumbles about. Satisfied he's penniless, she gives him a little push and turns away. "Huh! He's got nothin' on him, anyway. Pikin' bubbers..." |
9803 Annah pokes about the man's lice-ridden clothes as he stumbles about. Satisfied he's penniless, she gives him a little push and turns away. "Huh! Nothin' on him, the pikin' bubber..." |
9804 "Very well. Farewell." |
9805 He turns to you, his face flushed with anger. "You wouldn't dare! I happen to be the nephew of..." |
9806 Interrupt him: "I don't care if you're related to the Lady herself. The next words out of your 'bone-box' had better be 'how may I help you.'" |
9807 "I have some questions for you..." |
9808 Interrupt him: "Never mind. You're hardly worth the effort." |
9809 "I have some questions for you..." |
9810 The young man looks as if he is about to explode. He quickly glances about but finds no sympathy in the crowd. "H-how may I help you?" |
9811 Ignore him. |
9812 "There... Now that wasn't all that hard, was it? I have some questions for you." |
9813 "Annah... don't." |
9814 Smile: "You already have. The look of humiliation on your face is enough. Good day." |
9815 "I'm listening." |
9816 "Annah... don't." |
9817 "What's going on?" |
9818 "Who's in charge around here." |
9819 Shake him to get his attention. |
9820 "I'm looking for a deva. Word is he's in town somewhere." |
9821 "Any local news?" |
9822 "Never mind. Good day." |
9823 "A simple execution. That's all." |
9824 Leave him be. |
9825 "What crime did he commit?" |
9826 "I see. My next question then." |
9827 "My thanks. Farewell." |
9828 Shake him to get his attention. |
9829 "I wouldn't know. You can ask at the administration office." |
9830 Leave him be. |
9831 "All right. I'll do that. Let me ask you something else." |
9832 Leave him be. |
9833 He smiles at you wickedly. "That would be my uncle, Tovus Giljaf." |
9834 Leave him be. |
9835 Shake him to get his attention. |
9836 "Wipe the smirk off your face or I'll do it for you." |
9837 Leave him be. |
9838 The smile quickly fades. He scowls at you and says nothing. |
9839 "That's better. I have more questions for you." |
9840 Shake him to get his attention. |
9841 "I think I've had enough of you. Farewell." |
9842 Leave him be. |
9843 "And a good day to you as well. I shall mention you to my uncle... scarred one." He returns his attention to the crowd. |
9844 Leave. |
9845 "You do that." |
9846 He looks at you with disdain. "Hmph. A deva in Curst. Now there's something you don't see everyday. I would say you're mistaken or addle-coved." |
9847 "Very well, next question." |
9848 "All right. Farewell." |
9849 He shrugs his shoulders. "None that I can think of." |
9850 "I see. Perhaps you can tell me something else." |
9851 "Farewell then." |
9852 You see a rough-looking man with weathered skin. He looks rather sullen and does not notice your approach. |
9853 "Greetings." |
9854 Ignore him. |
9855 He nods slowly, then manages a phlegm-filled gurgle, and a small green-colored trail of drool begins to drip from the side of his mouth, running down into his scruffy, dirt-caked beard. He looks like he's barely able to stand up, much less carry on a conversation. |
9857 He jumps at the sound of your voice and quickly turns to face you. His face is flushed and his breath comes quickly. |
9859 "We're a bit on the nervous side aren't we?" |
9860 "C'mon, chief... you'll kill the sod before you manage to wake him!" |
9861 "My apologies for surprising you. I wanted to ask you some questions." |
9862 "Sorry to have bothered you. Farewell." |
9863 He gives you an angry scowl and draws a dagger from behind his back. "Pike it, berk! Take a walk or it's the dead-book for ya." |
9864 "Greetings..." |
9865 "Calm down. I just need to ask you something." |
9866 Leave him be. |
9867 "Never mind... farewell." |
9868 "Put the blade away or I'll take it from you and kill you with it." |
9870 "As you wish. Farewell." |
9872 He adopts a defensive stance and threatens you with his blade. "I've no answers for ya. I've nothing to say to ya. Back off!" |
9873 "Put the blade away or I'll take it from you and kill you with it." |
9874 "Very well. Farewell." |
9875 He laughs at you and gestures with his blade. "Come to me then. I'll gut ya and laugh at ya the whole time it takes ya to die!" |
9876 Attack him. |
9878 "Never mind. Farewell." |
9880 You get the impression that he doesn't know what to say to you. Your comment seems to have taken him by surprise. "My, uh... My mind was elsewhere, cutter. What ya want?" He eyes you warily. |
9882 "You're right, Morte - let's go." |
9883 "Just some questions answered. All right?" |
9884 "Nothing actually. Farewell." |
9885 He stares at you for a moment then glances nervously about. "One question, then ye're outta here. I ain't got the time or the desire." |
9886 "I'm looking for a deva. I understand he's in Curst." |
9887 "Who's in charge around here?" |
9888 "What's the local news?" |
9889 "What are you doing?" |
9890 "If you needed some questions answered reliably who would you go to?" |
9891 "Never mind. Good day." |
9892 He gives you a quizzical look. "Yeah, sure. One of them 'holier than thou' sods is walking the streets of Curst. Ye're barmy, cutter. I gave ya yer answer, now git." He turns and walks away. |
9893 Leave. |
9894 "Tovus Giljaf. He's in the admin office in the town square. I gave ya yer answer, now git." He turns and walks away. |
9895 Leave. |
9896 He thinks for a moment. "I dunno... I'm not one fer gossip, cutter. Go to the Traitor's Gate. It's a local swill hole down that away." He gestures vaguely. "I gave ya yer answer, now git." He turns and walks away. |
9897 Leave. |
9898 He laughs at you. "That ain't something that you need to know, berk. I gave ya yer answer, now git." He turns and walks away. |
9899 Leave. |
9900 He laughs and smiles at you. "That's a good question. Ye're a smart cutter after all." He pauses to think then looks at you carefully. "If I were you, I'd talk to Shar. She walks the streets around here and shouldn't be too hard to find. If ye're nice to her she'll help ya. I gave ya yer answer, now git." He turns and walks away. |
9901 Leave. |
9902 You see a man dressed in armor with a sword slung at his side. He watches you warily as you approach. |
9903 "Greetings." |
9904 Leave him in peace. |
9905 He nods to you, then quickly glances about. "And to you. What do you want?" |
9906 "I wanted to ask you some questions." |
9907 "Never mind." |
9908 "I'm new to Curst, so I doubt I can answer your questions. I'll try though." |
9909 "Have you heard of a deva who may be in town?" |
9910 "If I may ask, why are you in Curst?" |
9911 "Never mind." |
9912 He looks at you in surprise. "A deva. No, I can't say that I have. Why would a deva be here? That makes little sense, if any." |
9913 "Yes, well... Why are you in Curst?" |
9914 "I have no idea. I must be going." |
9915 "Well, good luck to you. Farewell." |
9916 "And to you." |
9917 "I'm a mercenary by trade. I was told there was work to be had in Curst, so I came to sign up. Most of the damn city's sealed off because of the plague, though. I can't get to where I need to go." |
9918 "What do you know of this plague?" |
9919 "Where do you need to go?" |
9920 "I see. I must bid you farewell." |
9921 He shrugs his shoulders. "Nothing, really. I've been told it hit suddenly but was quickly controlled by sealing off the infected areas of the city." He sighs. "Damned inconvenient. I can't meet my contact now." |
9922 "Where do you need to go?" |
9923 "I thank you. I must go now." |
9924 "The Quartered Man. It's a gathering spot for mercenaries, but you can't get to that part of the city now." |
9925 "I see. I must take my leave now." |
9926 Leave him in peace. |
9927 He looks you up and down before answering your greeting. "Greetings to you as well, cutter. What can I do for you?" |
9928 "I wanted to ask you a couple of questions." |
9929 "Never mind. Farewell." |
9930 He stares at you for some time before he begins to chuckle. "I know nothing, I see nothing, and I hear nothing. So, I can answer nothing. Now run along before I have to hurt you." |
9931 "It won't hurt for you to try and answer a couple of simple questions. How bout it?" |
9932 "If I have to beat some answers out of you that's fine by me." |
9933 "Fine. Good day." |
9934 He frowns at you. "I have nothing to say to you, berk. This is your last chance to leave in one piece." |
9935 "If I have to beat some answers out of you that's fine by me." |
9936 "Fine, good day." |
9937 He looks you up and down, paying attention to your scars, then gives you a friendly smile. "All right, you don't scare easy. I can talk to someone like you. What do you want?" |
9938 "Just some answers." |
9939 "Never mind." |
9940 He shrugs his shoulders. "Sure. Ask away." |
9941 "I'm looking for a deva. I've been told he's in Curst." |
9942 "What can you tell me about Curst?" |
9943 "Who's in charge here?" |
9944 "What's going on in town lately?" |
9945 "Never mind. Farewell." |
9946 He chuckles. "Not very likely, cutter. I can't see a deva stepping one foot in this town unless he intends to wipe it from the mind of man. I think you're wasting your time." |
9947 "I see. Another question." |
9948 "What do you mean?" |
9949 "I thank you. Farewell." |
9950 He shrugs his shoulders. "I hear tell some berks call devas angels. Curst ain't the kind of town an 'angel' would be caught dead in. Wrong side of the Ring." |
9951 "What ring?" |
9952 "I see. Another question." |
9953 "The Ring of the Outer Planes. Law on one side, chaos on the other, good and evil between the two. You new here or something?" He looks at you quizzically. |
9954 "You could say that. I need to ask you something else." |
9955 "Never mind. Farewell." |
9956 He shrugs his shoulders and smiles slyly. "It's a nice place for the right kind of person. It all depends on you and who you know." |
9957 "And who, in your opinion, should I get to know?" |
9958 "All right, another question." |
9959 "I see. Well, I must be leaving." |
9960 He thinks for a moment. "A cutter like you would be interested in the Traitor's Gate. It's a bar run by a man named Tainted Barse." He smiles at you. "Don't tell him I sent you." |
9961 "How do I find this place?" |
9962 "I see. Another question." |
9963 "My thanks. Farewell." |
9964 He shrugs his shoulders. "I don't rightly know. I think it's over that away." He points off to your right. "Just look around, you'll find it." |
9965 "All right. Another question." |
9966 "Farewell." |
9967 "Tovus Giljaf. You can find him at the administration office in the town square." |
9968 "What can you tell me about Tovus?" |
9969 "Another question." |
9970 "I thank you, and good day." |
9971 "I've never had dealings with the man. If it weren't for the fact that he runs this burg, I wouldn't even know his name." He looks bored. |
9972 "Very well. Answer me something." |
9973 "Good day to you then." |
9974 He looks bored and glances around. "Nothing really. The place is pretty quiet right now." |
9975 "I see. I have another question for you." |
9976 "I must take my leave. Good day." |
9977 You see an older man dressed in shoddy clothes. He notices you looking at him and tries to steer away from you. You deftly alter your course to intercept him. |
9978 "Greetings." |
9979 Leave him in peace. |
9980 It looks as though he is going to try to run and then thinks better of the idea. His eyes dart about the area and never really focus on you. However, you get the impression that he is ready to flee at the drop of a hat. "I got nothin' ya want! I ain't done nothin' to ya neither! Leave me be... please!" |
9981 "Calm down. I just want to ask you some questions. All right?" |
9982 "Sorry to have bothered you. Go on your way." |
9983 His eyes focus on you for the first time. As he looks you up and down his look of worry deepens. "I... I'd help you if I could. I swear it, but I know nothin'... nothin' I swear! Please leave me be." |
9984 "How do you know you can't help me if you won't even listen to the question first?" |
9985 "Fine. Go." |
9986 His eyes begin to dart about again, as if he expects to be attacked from all sides. He begins to wring his hands together and glances at you nervously before returning his attention to the streets around him. "Uh... I don't want trouble, see? So I make it a point to know nothin', ok? That's how I know I can't help ya. Please! Leave me be!" You think he may begin to cry at any moment, he looks so distressed. |
9987 "Fine. Sorry to have bothered you." |
9988 "Hmph. Know nothing my arse. I need some answers and you're elected to give them. Your other option is that I bust your face." |
9989 "Look, I'm sorry to have caused you such distress. Is there something I could help you with? You seem troubled." |
9990 A look of relief momentarily flashes across his face as he backs away from you. His eyes dart warily about until finally he turns and flees. |
9991 "I think I'm beginning to understand the meaning of 'barmy.'" |
9992 His eyes dart about the area and a whimper escapes his lips. He puts his face in his hands and sinks to the ground sobbing. You don't think you're going to learn anything from him. |
9993 "I think I'm beginning to understand the meaning of 'barmy.'" |
9994 A look of relief momentarily flashes across his face as he backs away from you. His eyes dart warily about and then focus on you. "You... you'd be willing to help me out? Me, a stranger? What's the catch, berk!" |
9995 "Yes, I'd help you. No strings attached. Just tell me what you need." |
9996 He looks you up and down warily and then glances about. The look of being hunted leaves his eyes for a moment as he faces you once again. "I thank ya. No other here would offer help to the likes of me. I... I don't think there is any help for me. Not ever... I thank ya... I must go." |
9997 "I understand. Farewell." |
9998 You see a weary-looking, middle-aged man. When he notices your attention he gives you a slight bow. |
9999 "Greetings." |
10000 Leave him in peace. |
10001 He does not meet your gaze but instead focuses on the ground at your feet. "Good day to you, cutter. How may I help you?" |
10002 "You could look at me when I talk to you." |
10003 "I have some questions for you." |
10004 "Never mind." |
10005 He glances up at you momentarily and then returns his gaze to your feet. "It is not my place as a servant to meet your gaze, cutter." |
10006 "Good. You know your place and should maintain it." |
10007 "Well, you're not my servant so I would have you look at me as an equal." |
10008 "Whatever. I have some questions for you." |
10009 "Never mind. Farewell." |
10010 He nods his head but keeps his eyes averted. "Yes, cutter." |
10011 "I'm looking for a deva. I've been told he's in Curst. Have you seen him?" |
10012 "Tell me about Curst." |
10013 "What's the latest news?" |
10014 "Who's in charge around here?" |
10015 "Never mind." |
10016 "I know of no deva, cutter. I can't imagine one being even near Curst, let alone in the city itself." He pauses to think for a moment. "I would ask at the administration office in the town square. They would know of such a visitor." |
10017 "My thanks. Some more questions, though." |
10018 "You've been very helpful. Farewell." |
10019 "There is little to tell, cutter. Curst is a gate town at the edge of the Outlands. It holds the gate to Carceri, which can be found in the town square..." He wrinkles his brow in concentration. "I don't think the gate is open any longer, however. Something to do with preventing the spread of the plague..." |
10020 "Plague?" |
10021 The tone of your voice makes him explain himself hurriedly. "Yes, cutter, but you need not concern yourself. The afflicted areas of the city have been sealed off and everything is under control." |
10022 "Uh... Fine. Let me ask you something else, then." |
10023 "You've been very helpful. Farewell." |
10024 "News... Well, I hear there is to be an execution some time soon... other than that, I can't think of anything, cutter." |
10025 "Who's being executed and for what reason?" |
10026 "All right. I need to ask you something else." |
10027 "I see. Thanks for the information. Farewell." |
10028 He shrugs his shoulders. "I don't know, cutter. It isn't you or I... so does it really matter?" |
10029 "... I guess not. Let me ask you something else." |
10030 "I see. I must be going now. Farewell." |
10031 "That would be Burgher Tovus Giljaf. He can be found at the administration office in the town square." |
10032 "I see. What can you tell me about Tovus?" |
10033 "Many thanks. I need to ask you something else." |
10034 For the first time he actually looks up and makes eye contact with you. "Nothing, cutter. Nothing at all. If you have questions about his lordship you should take them to him." He lowers his gaze. |
10035 "All right, I just might do that. Let me ask you another question." |
10036 "I see. Well, I have to go now. Farewell." |
10037 You see a roguish-looking man. As you watch him, you begin to think he could be keeping an eye on a nearby building. |
10038 "Greetings." |
10039 Leave him be. |
10040 He seems friendly enough as he returns your greeting. "Good day to you as well." He turns and starts to walk away from you. |
10041 "Just a moment, please. I wanted to ask you a question." |
10042 Let him leave. |
10043 He stops and turns to you with a friendly smile. "Certainly, how can I help you?" You notice his arms hang a bit unnaturally at his side. To your practiced eye, it looks like he's ready to draw a concealed weapon. |
10044 "Were you just watching that building there?" |
10045 "I'm looking for a deva. I've been told he's in Curst." |
10046 "Never mind." |
10047 He looks at you with some surprise. "Why, no, as a matter of fact I wasn't. Why? Is there something of interest going on there?" He turns and begins to examine the building you indicated. |
10048 "Come on. I'm no fool. You're casing the joint!" |
10049 "Oh really." |
10050 "Never mind, my mistake. I do have a question for you though. I'm looking for a deva that may be in town." |
10051 "Sorry, my mistake. I've got to go." |
10052 He looks at you and seems to measure your worth. He then makes a deft gesture with his hands and looks at you innocently. Glancing down you notice the glint of coins in his sleeve. "I assure you that you are mistaken, friend. I'm just enjoying a walk on this fine day." |
10053 "Yes, I'm sure you're right. My apologies... friend." |
10054 "No, I'm almost positive that's what you were doing." |
10055 He steps forward and give you a friendly pat on the back. As he does, you feel the weight of your purse increase. "Then I bid you farewell, friend. Until next we meet." |
10056 "Farewell." |
10057 He frowns at you. "Then I should... double my efforts to convince you otherwise. Know, however, that I shall go no further in my efforts to sway you." Another deft move and you see the glint of coin in both his sleeves. |
10058 "Why, yes. I'm sure that you were just enjoying a walk as you said." |
10059 "No, I know what I saw." |
10060 He steps forward and gives you a friendly pat on the back. As he does, you feel the weight of your purse increase. "Then I bid you farewell, friend. Until next we meet." |
10061 "Farewell." |
10062 He frowns at you and makes a gesture with both arms. The glint of gold is replaced by the glint of steel. "I'm sorry we couldn't come to terms." |
10063 "Not as sorry as you'll be." |
10064 He looks at you in surprise. "Really... I find that quite remarkable. This isn't the type of place one would expect to find a deva. However, if that were the case you should inquire at the Traitor's Gate Inn. I understand they broker information such as you seek." |
10065 "Thanks, I'll do that." |
10066 "Where can I find this place?" |
10067 "Sorry friend, I haven't been there myself so I don't rightly know. But you're in the right area. Just look around." |
10068 "My thanks and farewell." |
10069 The rogue looks a little disturbed at seeing you again. "Well, if it isn't my old friend. Come to pay me a visit again? I appreciate the courtesy but I am trying to work here, you know." |
10070 "I'm here for money, not conversation." |
10071 He frowns at you and takes on a very serious tone. "Listen, friend. You found me out and, as one professional to another, I paid you to let me be. Let's leave it at that and stay friends." |
10072 "I'm looking for a deva. I've heard there's one here in Curst." |
10073 "Sorry to bother you, just thought I'd say hello." |
10074 "All right. I'll be leaving then." |
10075 "I don't think so. Hand over some gold or I take you down." |
10076 "I'm sorry we couldn't come to terms." |
10077 "Not as sorry as you'll be." |
10078 "Ha! Yeh're as obvious as teats on a donkey! Yeh breed amateurs in this town!" She turns to you. "Yeh're right ta watch this one. He's casin' the joint ta peel some sod." |
10079 "I do believe you're right, Annah. Maybe we should do something about this." |
10080 This foul-looking man is quick to notice he's caught your attention; in moments he's upon you, hawking his 'wares.' He carries a long wooden pole; dozens of skinned and cooked rats dangle from it. As he speaks, he gestures to them with a broad, filth-encrusted hand, smiling a yellowed, snaggle-toothed grin all the while. "Oye, cutter, 'ow ye doin' there? Wot sorta deeee-licious ratsies is ye interested in this fine day?" |
10081 PENDENT OF YEMETH Weight: 1 The Pendant of Yemeth is named for its creator, a sorcerer of a bygone age. Though Yemeth's power was great, time began to take its toll on him; he began to grow weak and sodded. The Pendant was commissioned by the dying wizard to serve as a vessel for souls - souls which Yemeth himself would draw from dying mortals, and later use to power his waning life-force. Yemeth was eventually slain in a battle, destroyed utterly, and the Pendant was lost. Sages said that, even if the Pendant were to be recovered, no mortal knows the secrets of its use. You're certain that you've seen this pendant before - or perhaps even worn it. |
10089 You see a young woman wearing cheap clothes, cheap perfume, and a painted-on smile. She notices your attention and smiles. |
10090 "Greetings." |
10091 Ignore her. |
10092 She steps closer to you, lays one hand on your shoulder and slips the other behind you to land on the small of your back. She smiles and moves the hand on your shoulder slowly down your arm. "Well now, ain't you the strong one, cutter. I like a strong man who can take what he wants." She suddenly pulls you up against her. "So tell me... what is it you want?" |
10093 "Uh... Just answers to some questions." |
10094 "Never mind. I must be going." |
10095 She looks you in the eyes and her smile seems to deepen. "I'm not here to talk. You sure that's what you want?" |
10096 This woman is a little too aggressive. Something is not right. |
10097 "Well... Maybe I could use some entertainment. |
10098 "Well... Maybe I could use some entertainment. |
10099 "Never mind. I must leave now." |
10100 You think that something with this woman just isn't right, so you push her away from you. As you do there is a tugging at your side. You look down in time to see her *empty* hand coming out of your purse. She seems in a hurry to leave now and steps away from you. |
10101 Grab her. |
10102 Grab her. |
10103 Let her go. |
10104 You deftly grab her by the wrist. She begins to struggle and desperately tries to pull away from you. "Let go of me, berk, or I'll scream for the guards!" |
10105 "Go ahead and scream. You'll be dead before anyone arrives." |
10106 "Go ahead and scream. I don't think anyone in this town will give a damn." |
10107 Let her go. |
10108 She looks at you intently for a moment and then stops struggling. "Please let me go. You caught me before I peeled you." |
10109 "Give me all your coin and you can leave." |
10110 "Fine, but don't let me catch you around here again. Understand?" |
10111 She nods her head and reaches into her purse. She pulls out a small hand full of coins and offers them to you. "Please, cutter. I won't be able to eat if you take my jink. Please just let me go." |
10112 Take the money and let her go. |
10113 Take the money and kill her. |
10114 Let her go. |
10115 You take the coins and pocket them. She continues to stare at you for a moment, then turns and slowly walks away. |
10116 Let her go. |
10117 You let go of her and wave her off. She stares at you for a moment then gives you a weak smile. "My thanks, cutter." She turns and slowly walks away. |
10118 Leave. |
10119 You try to grab her wrist but she deftly avoids you. She jumps away from you and turns to run. |
10120 Attack her. |
10121 Let her go. |
10122 She releases you from her clutches, steps away, and smiles at you. "Sorry, cutter. I changed my mind. Good day." She turns and leaves. |
10123 Let her go. |
10124 You see an aging woman in cheap clothes. She seems to have gone to great lengths to look younger and more attractive than she really is. As you near her you detect the smell of cheap wine in the air. |
10125 "Greetings." |
10126 Ignore her. |
10127 She turns to face you, her face flushed from too much drink. "Why, hellooooo there. Ya looking for some... company?" She smiles at you and then actually seems to see you for the first time. "Ooooh, a bit of a mess ya are. Wha... what happened t'ya?" |
10128 "I was hoping to ask you a few questions?" |
10129 "None of your business." |
10130 "Never mind. Farewell." |
10131 She leans in close to you and places her palms on your chest. "No... need fer questions. If'n you got the jink... then I got the talent. Me kip's right o'er there. Les go." |
10132 "That's not what I'm interested in. I need some information from you." |
10133 "How much?" |
10134 "Never mind. Farewell." |
10135 She puts her hands on her hips. "Lo... Look 'ere, berk. I gots ta make a livin' see? Now, ya may be a bit confused but... do I look like a sage to ya? The only answers I got fer ya are right 'ere." She opens her arms to you. |
10136 "Never mind. Farewell." |
10137 "How much?" |
10138 She smiles and giggles. "Ooooh, now ye're talkin'... five coins and I may yell but I won't tell..." She looks at you expectantly. |
10139 "Sorry, I just don't have the money." |
10140 "Let's go..." |
10141 "Never mind. Farewell." |
10142 She leads you to her kip. After an hour's time she returns you to the street. "Come again... I aims to please." She smiles and waves good day. |
10143 "Good day." |
10144 She frowns at you. "Hey now... no need ta be rude. If'n ya can't be friendly, I can't be spendin' the time wit' ya. Git!" She turns and walks away. |
10145 Leave her in peace. |
10146 You see a young woman wearing a cheap dress. Her bodice is definitely tighter than it has to be, causing her large bosom to overflow the garment. |
10147 "Greetings." |
10148 Ignore her. |
10149 She gives you the once over and adopts a bored expression. "You look a bit rough for my tastes. I think you should move on, cutter." |
10150 "What are you talking about?" |
10151 "I just want to ask you some questions." |
10152 "Uh... Yeah. Farewell." |
10153 She gives you a sly look and leans toward you. "Think about it, berk. Just what kind of business do you think I engage in?" She looks down at her bosom then winks at you. "See anything you like?" |
10154 "If you don't think I fit your tastes then why are you displaying your 'wares' so..." You can't seem to put your finger on the word you want to use. |
10155 "I just wanted to ask you a couple of questions." |
10156 "Yeah, what will it cost me?" |
10157 "Not really. I'll be leaving now." |
10158 She giggles, then straightens up. "Just having a little fun, that's all. You want something?" |
10159 "I just wanted to ask you a couple of questions." |
10160 "Yeah, what will it cost me?" |
10161 "Not really. I'll be leaving now." |
10162 She gives you an angry look. "Hey! Pike it, berk. I'm the best you'll ever find on the streets." |
10163 "Farewell." |
10164 She smiles at you. "Good day to you then." |
10165 She sighs and gives you a bored look. "What do you want to know?" |
10166 "Farewell." |
10167 "I'm looking for a deva. I've been told he's in Curst." |
10168 "What's the latest news?" |
10169 "Who's in charge around here?" |
10170 "What can you tell me about Curst?" |
10171 "What's your name?" |
10172 "Nothing. Farewell." |
10173 She pouts her lips and furrows her brow in thought. After a moment she smiles. "Yes, I remember. He's in prison." She frowns again. "Strange place for a deva to be, don't you think?" |
10174 "Prison? Are you sure about this?" |
10175 "I see. Can I ask you another question?" |
10176 "You've been most helpful. Farewell." |
10177 She frowns at you. "Of course I'm sure. I heard it from one of the guards. That deva's locked up real good. The diggers have been expanding the prison area. They opened up a stone bubble not long ago and there he was. He's well-bound indeed." |
10178 "Hmm. That will make it difficult to see him." |
10179 "Another question." |
10180 "Farewell." |
10181 She holds out her hand and smiles slyly at you. "Jink? Jink?" |
10182 Give her a couple of coins. |
10183 Lie: "I'm sorry, I have no money." |
10184 "Let me ask you another question." |
10185 "Never mind. Farewell." |
10186 She smiles sweetly then leans forward allowing you another view of her ample bosom. "Go to the Traitor's Gate bar and ask around. There's people there that can help you." She drops the coins into her bodice. |
10187 "Thank you, I shall. Let me ask you something else though." |
10188 She sighs and gives you a pouting look. "I must be barmy but I'll help you anyway. Go to the Traitor's Gate bar and ask around. There's people there that can help you." |
10189 "Thank you, I shall. Let me ask you something else though." |
10190 "Well... The plague is finally under control. Several areas of the city have been sealed off to prevent it from spreading. They even had to close the gate to Carceri in the town square." She pauses to think. |
10191 "Go on." |
10192 "Excuse me. Plague?" |
10193 "I am grateful for your help. Farewell." |
10194 "Tainted Barse's daughter turned up missing. He's out of sorts because of it and is looking for some basher willing to help him find her." |
10195 "Go on." |
10196 "Who is Tainted Barse and where can I find him?" |
10197 "You have my thanks. Farewell." |
10198 "Some poor sod's going to lose his head today. He's scheduled for the chopper in the town square. Disgusting, really." She frowns and looks away from you. |
10199 "Go on." |
10200 "What did he do?" |
10201 "I thank you, lady. Farewell." |
10202 She seems lost in thought for a moment. "I can't think of anything more." She shrugs her shoulders. |
10203 "You seem very well informed. I'm impressed." |
10204 "If I may, I would ask you something else." |
10205 "You have my gratitude. Farewell, lady." |
10206 She smiles, leans forward, and bats her eyes at you rather enticingly. "People just seem to open up to me. I don't understand why." She straightens up and giggles. |
10207 "Uh... Yes, I wonder why. Anyway, I wanted to ask you something else." |
10208 "Farewell." |
10209 "Yes, but don't worry. It's under control now that the infected areas have been sealed off." |
10210 "I see. Go on." |
10211 "Did this plague hit right around the time they dug open the deva's prison?" |
10212 "I must be going now. Farewell." |
10213 "He's the barkeep at the Traitor's Gate. It's off that way I think." She points down the street. |
10214 "Go on." |
10215 "I thank you for your help. Farewell." |
10216 She frowns for a moment and looks away from you. After a moment she shrugs her shoulders. "I can't rightly say. None of my... contacts have given me a reason." |
10217 "Go on." |
10218 "You have been a great help to me. Farewell." |
10219 She giggles. "That would be Tovus, Tovus Giljaf. He can be rather... intense at times, but he's always sweet to me and he pays well." She hesitates and seems to think better of what she is doing. "I shouldn't talk about Tovus though. You can find him at the administration office in the town square." |
10220 "Very well, another question." |
10221 "I must leave you now." |
10222 "Curst..." She sighs and looks a little forlorn. "The city's a cage for the lonely. The sods you see here got where they are through treachery and betrayal. Now they live day to day always looking over their shoulders, never knowing who they can trust and call a friend." |
10223 "Does that include you?" |
10224 "Interesting. I think I should go now." |
10225 She looks away wistfully. "I've done my share and I've come to regret it. Now..." She turns to face you once again. "If I could give you a free piece of advice it would be: Whatever you do in life, make sure you can forgive yourself." |
10226 "I'll keep that in mind. Can I ask you something else?" |
10227 "Farewell." |
10228 She looks you up and down again. "Well... if you promise to treat me right and not hurt me... ten coppers." |
10229 "I'm very tempted... but I can't right now. Can I ask you something else?" |
10230 "I'm sorry, but I have to pass. Farewell." |
10231 She wrinkles her brow in thought, then looks away into the distance for a while. Finally she returns her attention to you. "You know, I never thought about it before but I think you're right. It wasn't long after finding him that the plague hit." |
10232 "I see. Go on." |
10233 "You have been very helpful. Farewell." |
10234 She gives you a sweet smile. "I'm Sharlene, but all of my friends call me Shar." |
10235 "Shar's a nice name. Let me ask you something else." |
10236 "You have been very helpful. Farewell, Shar." |
10237 Dustmen Vault |
10238 "You've got my eye, right? I'd like to buy it back from you." |
10239 "Who are you?" |
10240 "What is this place?" |
10241 "What can you tell me of the patrons here?" |
10242 "I want something to drink." |
10243 "I'm looking for a journal." |
10244 "I'm looking for Pharod, the Collector." |
10245 "Back again? What now?" |
10246 "When I first spoke to you, you said 'you again?'. What did you mean by that?" |
10247 "You said you had my eye. I'd like it back now." |
10248 "Who are you?" |
10249 "What is this place?" |
10250 "What can you tell me of the patrons here?" |
10251 "I want something to drink." |
10252 "You won't be having trouble with Mochai again." |
10253 "I want something to drink." |
10254 "I'm looking for a journal." |
10255 "I'm looking for Pharod, the Collector." |
10256 "What can you tell me of the patrons here?" |
10257 "Hurry it up, will you? I got paying customers." |
10258 "When I first spoke to you, you said 'you again?'. What did you mean by that?" |
10259 "You said you had my eye. I'd like to buy it back." |
10260 "Who are you?" |
10261 "What is this place?" |
10262 "What can you tell me of the patrons here?" |
10263 "I want something to drink." |
10264 "I took care of the tab-dodger." |
10265 "I want something to drink." |
10266 "I'm looking for a journal." |
10267 "I'm looking for Pharod, the Collector." |
10268 "Giltspur the auctioneer wanted you to post this handbill." |
10269 "Yeah, 'you again'. You got a hearing problem or something now? You was in here 'bout fifteen years ago, got all bubbed up, smashed up the place, and left a pile o' coin that wasn't enough to pay for the damages. So you plucked out your own bleedin' eyeball and tells me you'll be back to reclaim it when you got two hundred coins together. With fifteen years of interest, you got about five hundred coins. You got the jink, pal, I got your eye." |
10270 "Five hundred? That's ridiculous!" |
10271 "Five hundred? That's ridiculous!" |
10272 "Five hundred? All right. Here." |
10273 "I don't have that much." |
10274 "Not interested right now. Answer some other questions for me instead." |
10275 "Forget it. Farewell." |
10276 He pauses for a moment, considering. "That it is. Tell you what. Give me three hundred, and the eye's yours." |
10277 "It's a deal. Here's your money." |
10278 "I still can't afford it." |
10279 "Forget it. Give me some answers to other questions, instead." |
10280 "Forget it. I'll be back later." |
10281 "That's the price. Take it or pike it." |
10282 "Fine, I'll take it. |
10283 "I don't have that much." |
10284 "Forget it. Answer some other questions for me instead." |
10285 "I'll pike it. Farewell." |
10286 "It's a deal." He produces a darkened, wax-stoppered, wide-mouth bottle from his pocket. You hear the sound of liquid sloshing around inside it, along with a heavier, squishier noise. Opening it, the stench of some sort of preservative agent nearly makes you gag. Floating in the viscid muck is an eyeball. "You'd better figure out what you want to do with that... now you've exposed it to the air, you might as well put a pickled egg in the jar for all the good it'll do you. Make up your mind, cutter... pickled egg or not?" |
10287 Tear out your eyeball and place this one in the socket. |
10288 Tear out your eyeball and place this one in the socket. |
10289 Tear out your eyeball and place this one in the socket. |
10290 Watch it rot. |
10291 "Then you're not getting your eye back. Make sense? Come talk to me when you've got the jink." |
10292 "Very well. Answer some other questions for me, then." |
10293 "All right. Farewell." |
10294 With a moment's hesitation, you reach into your socket and pop your eye into the palm of your hand. The bartender helpfully severs the optic nerve, and directs your hand to the jar of goo that sits on the bar. You deposit your eye in the preservative, wrap your fingers around the old one, and slide it into your empty socket. The pain of this entire operation is incredible. After a moment, though, you can feel the optic nerve reattaching itself to this new eye... and suddenly, you are hit by a flash of memory! |
10295 Absorb it. |
10296 Memory flash: A vast expanse of chaotic, ever-changing wasteland stretching before you, a group of humanoid vultures plummeting toward you, cruel weapons ready to strike, and your own shining blade clutched tight in your fist... Memory flash: Three toughs surround you, in the colors of an enemy you can't quite place. Long daggers glisten in their hands, and the light glints cruelly from their exposed teeth. You glance at your scarred hands, and know that soon they'll be covered in blood... Memory flash: An enormous frog-like creature comes bounding over/through/under chaos-stuff, headed for you with a mouth full of teeth. You hurl your javelin through the shifting matter and pin the creature to a sudden stone plinth... You have recalled some of your lost fighting skills. |
10297 Ask more questions of Barkis. |
10298 Leave. |
10299 You dig in your eye socket. The pain is intense, incredible, and you are suddenly overwhelmed by it. You fall to the ground, bleeding from your freshly opened socket. You have died. |
10300 Done. |
10301 "You want it back? Price is five hundreds coins. You don't got it, you don't get it." |
10302 "Five hundred? That's ridiculous!" |
10303 "Five hundred? That's ridiculous!" |
10304 "Five hundred? All right. Here." |
10305 "I don't have that much." |
10306 "Not interested right now. Answer some other questions for me instead." |
10307 "Forget it. Farewell." |
10308 "Me? I'm Barkis. Owner and keeper of this place." |
10309 "What is this place?" |
10310 "Then you're the person to ask questions of." |
10311 "Nice place. Farewell." |
10312 "Didn't you see the sign out front? Didn't you see the berk burning over the furnace when you came in? It's the Smoldering Corpse, cutter, best damn bub-house in Sigil. At least, it's the best damn bub-house in this part o' the Hive, which makes it one of the best in Sigil. Hell, they got fancy places with plants and such in the Lady's Ward, and they got fiendish taverns salted around the rest o' the Hive, but none of 'em got the character of the Smoldering Corpse." |
10313 "Who is the corpse, anyway?" |
10314 "I see. Tell me something else, will you?" |
10315 "True in more ways than one. Farewell." |
10316 "Him? Ignus. He used to be a flame-wizard, burned down pieces of the Hive, and got himself scragged by a bunch of other mages. You want to know more about him, go talk to Drusilla down there by the door." |
10317 "All right. I'd like to know more about something else, though." |
10318 "Very well, I will. Farewell." |
10319 "I don't make it a point to interfere with the lives of the people who give me their hard-earned jink unless they ask me to. So. Over there is Candrian. Planewalker. He's a good one to talk to about any planewalking questions you might have - he's been pretty much everywhere. Down there is Ebb Creakknees, an old Harmonium basher - don't hold that against him - and a tout. He's got a good heart in him, and he knows Sigil up and down. Them fiends over there are Aethelgrin and Tegar'in. Word of advice: Don't deal with 'em. They might be low-rankers in the fiend hierarchy, but they're still fiends. Then you got Ilquix over there - NOT trustworthy - and some Mercykillers looking for some poor sod. Dak'kon the githzerai is a mystery to me. Don't know much about him. He don't talk much. Finally - you interested in earning some free bub?" |
10320 "Yes." |
10321 "Not really. Answer some other questions for me, will you?" |
10322 "There's a bubber over against the far wall, hanging about in the shadows, who's been trying to work up her courage to slip out without covering her tab. I want you to make sure she don't do that. You do it, you got free bub here for life." |
10323 "No. I must be going. Farewell." |
10324 "I'll do it. Answer me some questions, first." |
10325 "I'd rather not. Answer some questions for me, instead." |
10326 "I'll do it. I'll let you know when I'm done." |
10327 "No, thanks. Farewell." |
10328 "Whaddya want? We got your basic beer for a copper, bitters for two, mead for four. We got water straight from the Elemental Plane for eight copper, we got Arborean firewine and fireseeds for ten, Curst heartwine for eight, and Baator's own whiskey for twenty. What'll you have?" |
10329 "Beer." |
10330 "Beer." |
10331 "Bitters." |
10332 "Bitters." |
10333 "Mead." |
10334 "Mead." |
10335 "Water." |
10336 "Water." |
10337 "Firewine and fireseeds." |
10338 "Firewine and fireseeds." |
10339 "You want a drink, you got a drink. This is what we got for you: Beer, bitters, mead, Elemental water, Arborean firewine and fireseeds, Curst heartwine, and Baatorian whiskey. What'll it be?" |
10340 "Heartwine." |
10341 "Heartwine." |
10342 "Whiskey." |
10343 "Whiskey." |
10344 "Information." |
10345 "Nothing. Farewell." |
10346 "Beer." |
10347 "Bitters." |
10348 "Mead." |
10349 "Water." |
10350 "Firewine and fireseeds." |
10351 "Heartwine." |
10352 "Whiskey." |
10353 "Information." |
10354 "Nothing. Farewell." |
10355 The barkeep scowls at you. "You ain't got the jink to pay for that. You don't get a tab, either. I been burned too many times recently. You want something else?" |
10356 "What do you have to drink?" |
10357 "Yes. Information." |
10358 "No, sorry." |
10359 You quaff the weak drink. The flavor isn't exactly bold, but it's filling, and it's alcoholic. It doesn't seem to do anything else for you. "What'll it be, cutter?" |
10360 "Give me another drink." |
10361 "Give me another drink." |
10362 "Answer some questions for me." |
10363 "Nothing." |
10364 He moves back to a keg on the wall and turns the spigot. The clearest water you have ever seen pours from the nozzle into the glass he holds underneath it. He sets it down in front of you, and you take a deep draught. It is the purest thing you have ever tasted, a coldness inherent to the water itself, a feeling of air that passes over your tongue and into your stomach, where its coolness calms even the raging of your passions for a moment. "From the heart of the Elemental Plane of Water." Barkis snorts. "Any other water you ever drink's going to taste dirty by comparison." |
10365 "Give me another drink!" |
10366 "That was great. Give me another drink." |
10367 "In that case, I'd just like to ask some questions." |
10368 "Quite an experience. My thanks. Farewell." |
10369 He passes you a glass of deepest red wine and a handful of brightly-colored seeds. "Stick the seeds in your mouth," he advises, "and take a swig of the wine. Don't be surprised when the seeds catch fire; they won't do you any harm. It's a taste like no other." He's right. When you pop a seed into your mouth, it mingles with your saliva and bursts into a tiny flame. You quench it with a swallow of firewine, and the taste is indescribable. Barkis smiles. "You want another?" |
10370 "Hells, yes. Give me another drink." |
10371 "Keep 'em coming." |
10372 "Not right now, thanks. I would like to ask some questions instead." |
10373 "Not right now. Farewell." |
10374 He passes you a glass of Curst's famous heartwine. The bouquet is breathtaking, and the wine itself is full-bodied and fruity. The aftertaste leaves nothing to be desired. "Made from real razorvine, that is. Wish I knew the secret." The barkeeper nods at the empty glass. "You want another?" |
10375 "I certainly do." |
10376 "I certainly do." |
10377 "No, but I would like some answers." |
10378 "No, thank you." |
10379 He places a shot of some steaming substance that looks like boiling urine in front of you. The fumes that waft your way, however, are exquisitely tempting. The taste, though nearly unbearably hot, is as smoky as the scent - the feel of the liquor burning its way to your gut is nearly painful, yet even this pain is sweet. The barkeep's eyes widen. "Still standing? Most folks can't even make it halfway through the first shot." |
10380 "I feel fine. I don't even feel anything." |
10381 "Give me another drink." |
10382 "Give me another drink." |
10383 "I've got a good tolerance. Answer a question for me, will you?" |
10384 "Most folks can't do what I can. Farewell." |
10385 The eye decomposes before your very eyes, leaking a viscous ooze that raises a stink filling your nostrils and fouling the air around you. The barkeep waves his hand in front of his face to dispel the fumes and says, "That was a waste of money. You want anything else?" |
10386 "My money back. Now." |
10387 "Just the answers to some questions." |
10388 "No. Farewell." |
10389 "Berk, just because you decided you didn't want to do anything with your purchase doesn't mean that it's my fault it's gone. You wanted to use the eye for something, you should've pulled that old eye trick like you did before. It ain't my problem." |
10390 "It will be if I kill you." |
10391 "No, I guess not. Answer some questions for me, then." |
10392 "Maybe it will be later. Good day." |
10393 "No, I suppose not. Farewell." |
10394 He smiles crookedly. "I dare you." |
10395 "Forget it. Answer some questions instead." |
10396 "Forget it." |
10397 Attack him. |
10398 The barkeep considers you carefully, resting his chin on his hand. "Y'know, cutter, there's some as have a natural immunity to poisons and such. Some folks call bub a poison. If that's the case, chances are good you got yourself a handy little defense against poisoners." |
10399 "Well, how about that... Give me another drink anyway." |
10400 "Well, how about that... Give me another drink anyway." |
10401 "That ought to come in handy. Answer a question for me, will you?" |
10402 "Good. My thanks, and farewell." |
10403 "A journal? Paper and words? Friend, that sort of thing don't get much stock down here in the Hive. Folks here can barely read the sign above the door, much less an entire journal. If you're looking for a journal, you'd do better to have a system, instead of asking folks willy-nilly." |
10404 "Thanks for the unasked-for advice. Answer a different question, then." |
10405 "Very well. Good day." |
10406 He turns and spits on the floor. "Pharod? Pah. You may as well just turn your back and let him sink a dagger in it. Though from the looks of you, you already have. If you're dead set on finding Pharod - pardon the pun - talk to Ebb Creakknees over there. He should know something of value." |
10407 "I'll do that, then, right after you answer some more questions for me." |
10408 "Ebb? The old man? My thanks." |
10409 "Then, friend, you have full bar privileges... for free. Anything you want, anytime." |
10410 "That must have been a pretty big tab she ran up." |
10411 "Thanks. A few more questions..." |
10412 "I'll take you up on that later. Farewell." |
10413 "You don't know the half of it. You want a drink now?" |
10414 "Set me up." |
10415 "Right now what I'm looking for is information." |
10416 "No. But I'll be back." |
10417 "Fireseeds, coming up!" |
10418 This fresh-faced, burly youth gives you a moment's glance, and suddenly blurts out: "You! I've heard about you! Oh! You're under arrest! No, wait... you're in line for execution!" He hauls up his weapon and prepares to swing it at you. |
10419 Attack him. |
10420 Flee. |
10421 You see a lad who barely looks a day over eighteen. His face seems to betray some tension. "Help you, cutter?" |
10422 "Who are you?" |
10423 "I'm looking for a journal. Have you happened to see one recently?" |
10424 "I'm looking for a Collector who goes by the name of Pharod. Would you happen to know where I can find him?" |
10425 "What can you tell me about Vhailor?" |
10427 "Who are your friends here?" |
10428 "What can you tell me about this place?" |
10429 "What are you doing?" |
10430 "No. Farewell." |
10431 "You again? What do you want?" He seems impatient and nervous. |
10432 "Has your killer shown up yet?" |
10433 "Who are you?" |
10434 "I'm looking for a journal. Have you happened to see one recently?" |
10435 "I'm looking for a Collector who goes by the name of Pharod. Would you happen to know where I can find him?" |
10436 "What can you tell me about Vhailor?" |
10437 "Who are your friends here?" |
10438 "What can you tell me about this place?" |
10439 "What are you doing?" |
10440 "No. Farewell." |
10441 "I'm Caleb. I'm a Mercykiller. I'm here with Tarner and Ilsidon to catch my first criminal." |
10442 "What can you tell me about the Mercykillers?" |
10443 "I see. I'd like to ask another question." |
10444 "Good luck. Farewell." |
10445 "A journal? No, sorry. I'm still new here, so I'm not all that connected yet. If I see one, I'll let you know." He looks around the bar. |
10446 "What are you doing?" |
10447 "Thanks. You can answer some questions for me in the meantime." |
10448 "Thanks. Farewell." |
10449 "They're the people who're here to make sure I don't foul up this assignment. Tarner's the older one. Ilsidon's the one who's here to make sure I do the job right, and to give me support, if I need it." He swallows noisily. "I hope I won't." |
10450 "You'll be fine, I'm sure. Answer a couple of questions for me, will you?" |
10451 "Best of luck to you. Farewell." |
10452 "This place? It's the Smoldering Corpse. I think they named it after the guy near the entry. It's a place where criminals and low-lifes hang out. Still... there are some cutters here who know what they're talking about. Some of 'em are those fiends, though, and I don't like to deal with them. I feel like they're staring right at my soul." |
10453 "I understand. Can you answer me some other questions?" |
10454 "They are. Farewell." |
10455 "Well, seeing as I'm a new Mercykiller, I'm supposed to bring a criminal to justice to show I can handle the field work. I decided I wanted to catch a killer, so we asked around, and got told he was going to be here. Still haven't seen him, though. I'm a little nervous, to tell the truth. If you'll excuse me, I really ought to get looking at the faces here again." He cranes his neck and looks around the bar. |
10456 "Just a few more questions, and then I'll let you go." |
10457 "Very well. Good day." |
10458 "No. Not yet. But Tarner says that this is where the criminal's supposed to come, eventually. So now we play the waiting game." |
10459 "Right. Answer some other questions for me." |
10460 "Good luck. Farewell." |
10461 "Well, they... sorry, *I* - I have to get used to saying that now! - believe that Justice is the most important thing in existence. I believe that without justice, there is no meaning, and without meaning, we might as well just go off and kill ourselves. I don't want to kill myself, so I decided justice is the meaning. If you want to know more, you ought to ask one of these other two or find one of our recruiters. They'll talk your ear off!" |
10462 "What can you tell me about Vhailor?" |
10463 "I might go do that. Answer some questions for me first, will you?" |
10464 "Will do. Thanks." |
10465 "What do you want to know?" |
10466 "Has your killer shown up yet?" |
10467 "Who are you?" |
10468 "I'm looking for a journal. Have you happened to see one recently?" |
10469 "I'm looking for a Collector who goes by the name of Pharod. Would you happen to know where I can find him?" |
10470 "What can you tell me about Vhailor?" |
10471 "Who are your friends here?" |
10472 "What can you tell me about this place?" |
10473 "What are you doing?" |
10474 "No. Farewell." |
10475 "Can't say I've heard of him. Is he a criminal? Maybe we'll pick him up later... my thanks for the tip-off, citizen." |
10476 "I just need to find him, not get him killed. Can you answer some other questions for me?" |
10477 "My pleasure. Let me know before you kill him if you catch him. Farewell." |
10478 "Vhailor? I think he was one of those old-time Mercykillers. I want to be like him someday, if I can. I hear the blood was practically godlike!" |
10479 "An inspiration to you, I'm sure. Can you answer more questions for me?" |
10480 "I see. My thanks." |
10481 Without a word, this heavily-armored man draws his weapon and swings it at you. |
10482 Attack him. |
10483 Flee. |
10484 An armored behemoth, this man is huge. He also seems to have a very keen eye - it misses nothing that transpires around him. It also seems that he has no interest in speaking to you. |
10485 "I'd like to ask you some questions." |
10486 "Hello?" |
10487 "What can you tell me about Vhailor?" |
10488 "Farewell, then." |
10489 The man stares at you as if you were some form of bug. He stares at you, blinking slowly. He turns his head, then, dismissing you without speaking a word. |
10490 "Talk to me or I'll have your heart, you lumbering tin heap." |
10491 "Hello?" |
10492 "What can you tell me about Vhailor?" |
10493 "Farewell, then. I'll find my answers someplace else." |
10494 You hear a subterranean rumble beginning deep in the man's chest. He lightly strokes his weapon, and stares at you with renewed interest. |
10495 "What can you tell me about Vhailor?" |
10496 "If that's the way you want to be, farewell." |
10497 Attack him. |
10498 To your surprise, the silent giant reacts. He leans forward and fixes you with bright, unblinking eyes. His profoundly deep voice rumbles forth from his immense chest. "Vhailor was the best of all of us. A true Mercykiller. Justice was his mistress and his lifeblood. Chant has it he could see the purity of your soul. He was so devoted that he would never surrender, even on death's door. He disappeared chasing a criminal through a portal years ago. We haven't seen him since. He is a true legend." He settles back into his chair and ceases responding to you. |
10499 "Can you answer some other questions for me?" |
10500 "Thank you. Farewell." |
10501 "No." The Mercykiller doesn't even look at you. |
10502 "I just want the answers to some questions." |
10503 "Farewell, then." |
10504 The grizzled Mercykiller turns toward you slowly, studies your face, and suddenly his hands blur into motion. They come up wielding a particularly nasty-looking weapon. "Boys! We got a murderer in our midst!" He attacks you. |
10505 Attack him. |
10506 Flee. |
10507 You see a grizzled, burly man in spiked armor. He eyes you coolly and slowly, up and down, evaluating you. He pauses for a time on your face, almost as if it jogs his memory somehow. He sighs, then, and says, "Can I help you with something, friend?" |
10508 "Who are you?" |
10509 "Did you recognize me?" |
10510 "Who are your friends here?" |
10511 "I'm looking for a journal. Have you seen one?" |
10512 "I'm looking for a Collector who goes by the name of Pharod. Would you happen to know where I can find him?" |
10513 "You want something from me?" |
10514 "What can you tell me about Vhailor?" |
10515 "Tell me about this place, if you would." |
10516 "No, not right now. Farewell." |
10517 "Who are you?" |
10518 "Did you recognize me?" |
10519 "Who are your friends here?" |
10520 "I'm looking for a journal. Have you seen one?" |
10521 "Do you know a Collector who goes by the name of Pharod? I'm looking for him." |
10522 "What can you tell me about Vhailor?" |
10523 "Tell me about this place, if you would." |
10524 "No, not right now. Farewell." |
10525 "Me? I'm Tarner." |
10526 "What's with the outfit?" |
10527 "Who are your friends?" |
10528 "Answer some other questions for me, will you?" |
10529 "Thanks. Good day." |
10530 "I thought I did, but those pictures are centuries out of date and the suspect'd be dead by now. 'Course, these are the planes, and stranger things've happened. Still, if you're the feller I'm thinking of, it looks like you've served your sentence by means of pain." |
10531 "What can you tell me about this person you're talking about?" |
10532 "Ha. Who knows? Answer some other questions for me, will you?" |
10533 "More than you could know. More than *I* know. Farewell." |
10534 "They're Caleb and Ilsidon. Caleb's the new meat - a new recruit. Ilsidon's the muscle. I'm the brains." |
10535 "What are you doing here?" |
10536 "A recruit? Is that why you're all dressed the same?" |
10537 "Got it. Answer some questions for me." |
10538 "I see. Farewell." |
10539 "I see far too much on the mean streets of Sigil, friend. 'Less this journal was something spectacular, chances are good I ain't seen it." |
10540 "Very well, then. Do you have answers to other questions?" |
10541 "I suppose it'd be hard to remember. Farewell, then." |
10542 "This? It's the Smoldering Corpse. Chant is this place is full of portals and such, but then, that's true of most anywhere in Sigil. Good, cheap drinks, and if you don't mind the company of bubbers and fiends, it ain't a bad place to be. You want to know more about the place, talk to the bartender or something." |
10543 "I understand. I'd like to know something else." |
10544 "Very well. Farewell." |
10545 "What'd you want to know?" |
10546 "Who are you?" |
10547 "Did you recognize me?" |
10548 "Who are your friends here?" |
10549 "I'm looking for a journal. Have you seen one?" |
10550 "Have you ever heard of a Collector by the name of Pharod? I'm looking for him." |
10551 "What can you tell me about Vhailor?" |
10552 "Tell me about this place, if you would." |
10553 "Nothing for now. Farewell." |
10554 "It's a uniform of a kind. We're the Red Death... Mercykillers. We're the justice folks. Someone commits a crime, we bring 'em to justice. We right wrongs, too. You want to know more, go talk to one of the recruiters." |
10555 "Fair enough. Answer some questions for me, will you?" |
10556 "Good day, then." |
10557 "'Twas a particularly brutal criminal, from what I understand. This was, of course, centuries ago. Immense strength, they said, and enough anger to tear the head from a bariaur. Not a sod to be messin' with. Word is, he got himself surrounded by a Red Death patrol, escaped through a portal, and hasn't been seen since." He frowns, studying you. "They have pictures of him. Take away some of the scars and you might be related to him. Probably not him, though." |
10558 "Sounds like a nasty fellow. I had some questions about something else." |
10559 "Sounds nasty. Farewell." |
10560 "Waiting for a criminal. This'll be eager Caleb's first arrest - if the berk we're waiting for ever shows up." |
10561 "What, are you some kind of police force? Is that what your armor is... a uniform?" |
10562 "I see. Answer some other questions for me." |
10563 "Good luck. Farewell." |
10564 "You're looking for him, eh? From the tone of your voice, I'm betting it won't be for a quick drink down at the local tavern, either. See, I know Pharod of old. He's a slippery one, he is, and it'll be a time before we can pin something on him. Problem is, only a fanatic like Vhailor'd scrag the guy without even a shred of proof. That's all a long way of saying I don't know where the sod is, but you ought to know he's a suspect, and it won't do you any good to be seen with him." |
10565 "Thanks for the advice. Can you answer something else for me?" |
10566 "Thanks for the dark, friend. Farewell." |
10567 "Vhailor? A fanatic is what he was. Never backed down from nothin' if he thought he was in the right, even if he thought it'd cost him his life. So devoted to the concept of justice, true justice, that I'm betting he'd kill Death itself to get to an informant who could lead him to a criminal. No regard for boundaries. He was an inspiration to all of us." |
10568 "That's devotion, all right. Answer another question for me, will you?" |
10569 "I'd wager he was. Farewell." |
10570 "You're in Shiv territory now, berk." |
10571 "I'm getting bored of waiting for him." |
10572 "Let's see here... no, nothin'." |
10573 "Blast! Empty again!" |
10574 "Nothin'! Where are ya?!" |
10575 "Thou art foolish!" |
10576 "Fools." |
10577 "Just making sure. Get moving." |
10578 You see someone dressed as a female Dustman with a half-empty glass in her right hand. As you near her, she calls out to you. "Um, you. Over here..." You notice that there's something wrong about her... and your exposure to the Dustmen leads you to believe that she's just too lively to be a real member of the faction. |
10579 Approach her. |
10580 Leave her alone. |
10581 Leave her alone. |
10582 You see a female Dustman. As you near her, she calls out to you. "Um, you. Over here..." |
10583 Approach her. |
10584 Leave her alone. |
10585 Leave her alone. |
10586 "Umm... what d'you want?" |
10587 "Barkis says it's time for you to settle your tab. Pay up." |
10588 "You're not really a Dustman, are you?" |
10589 "I want more money to keep your Dustman charade a secret." |
10590 "I want even more money to keep your Dustman charade a secret." |
10591 "I want the answers to some questions." |
10592 "Nothing." |
10593 "Too good to hang out with, um, the likes of a Dustman, aye? Buy me a drink and I'll leave you 'lone." |
10594 "Very well. Here are five coins. Now leave me alone." |
10595 "You're not really a Dustman, are you?" |
10596 "Barkis says it's time for you to settle your tab. Pay up." |
10597 "I don't think so. Good day." |
10598 "Hey, cutter... buy a lady a drink?" |
10599 "You're not really a Dustman, are you?" |
10600 "Barkis says it's time for you to settle your tab. Pay up." |
10601 "Who are you?" |
10602 "What is this place?" |
10603 "Tell me about the other patrons here." |
10604 "Who's the burning corpse?" |
10605 Poison her drink with the embalming fluid. |
10606 Poison her drink with the embalming fluid. |
10607 "Nothing. Farewell." |
10608 "My thanks, cutter... may you find the True Death." She pockets your money and looks nervously off toward the front of the bar. |
10609 "Give me some answers for my jink now." |
10610 "Good day." |
10611 "What, um, do you want to know?" |
10612 "You're not really a Dustman, are you?" |
10613 "Barkis says it's time for you to settle your tab. Pay up." |
10614 "Who are you?" |
10615 "What is this place?" |
10616 "Tell me about the other patrons here." |
10617 "Who's the burning corpse?" |
10618 Poison her drink with the embalming fluid. |
10619 Poison her drink with the embalming fluid. |
10620 "I want more money to keep your Dustman charade a secret." |
10621 "I want even more money to keep your Dustman charade a secret." |
10622 "Nothing. Farewell." |
10623 She looks around nervously, and seems to sober right up. "Why, um, why do you say that?" |
10624 "Because you don't act like a Dustie, and you're not offering contracts. In fact, you're taking money in instead of giving it out for that corpse labor they do at the Mortuary." |
10625 "Because I'm a Dustman myself." |
10626 She jumps a little, and her nervous tension becomes full-fledged anxiety. "What are you going to do?" |
10627 "Ask you to go pay up. Now." |
10628 "Ask you to go pay up. Now." |
10629 "Nothing, yet. Answer some questions for me." |
10630 She stifles a squeak of terror, and hastens to explain, "No, no, no no no. I'm not a Dustman. I just found these robes in the street and I didn't have enough money to get good clothes and I, uh, heard there was a Dustman thief around, but you could probably find him somewhere else in the southwest part of the Hive. I saw him, but I hid from him. Please don't hurt me." |
10631 "Give me some money and I'll let you go." |
10632 "I'm not planning on it. You ought to know that you're not pulling it off too well. Now answer some questions." |
10633 "I won't. Yet. Farewell." |
10634 "Umm... I can't afford it. Can you spot me just ten percent? I'll, um, give it to him and he knows I'll pay the rest." |
10635 "How much do you need?" |
10636 "I don't think so. I'm not a charity. Can you think of another way to pay him?" |
10637 "Spare a few coins for a drink, cutter?" |
10638 "Very well. Here are five coins." |
10639 "No. Answer some questions for me, instead." |
10640 "No. Farewell." |
10641 "Um, I think I need about a hundred coins to get started on that debt." |
10642 Poison her drink with the embalming fluid. |
10643 Poison her drink with the embalming fluid. |
10644 "I'll lend you the money. Here. Take it and pay up. Now." |
10645 "Can you think of another solution?" |
10646 "Another way to pay? Ha." She smiles sadly. "You could always, um, kill me." |
10647 Distract her: "I could, but... what's that over there?" |
10648 "I could, but I'd rather find another solution." |
10649 "I'll just lend you that money. Now go pay up." |
10650 Lie: "I'd lend you the money, but I don't have it. Answer some other questions, will you?" |
10651 Truth: "I'd lend you the money, but I don't have it. Answer some other questions, will you?" |
10652 "I'll be back with some money." |
10653 "I'll be back later." |
10654 "Over where?" She whips her head around to stare where you're pointing, and pauses for a moment as she focuses her drink-addled eyes. "I don't see anything." |
10655 Poison her drink with the embalming fluid. |
10656 "Never mind. Answer some questions for me, will you?" |
10657 "It must have been nothing. Forget it. Farewell." |
10658 You swiftly pour the embalming fluid into her half-empty glass in the moment she's looking away. The stench rises immediately, but she doesn't seem to notice. She turns back around and downs her poisoned beverage in one swallow. "Um, what was it? What was I s'posed to see?" Suddenly, she begins choking. |
10659 "Your death. Farewell, Mochai." |
10660 "Um... what are you doing?" She sees you readying your bottle of embalming fluid, and watches you suspiciously. |
10661 "Just putting my bottle on the table. I brought my own drink." |
10662 "Just putting my bottle on the table. I brought my own drink." |
10663 "Just putting my bottle on the table. I brought my own drink." |
10664 "Relax the peery attitude. I'm digging through my stuff and reminding myself what I'm carrying." |
10665 "Nothing that concerns you." |
10666 "Nothing. I have an engagement elsewhere. Farewell." |
10667 She looks at you for a moment longer, swaying where she stands, and then says, "Um, all right. Did you want something else?" |
10668 "Yes. Some answers." |
10669 "No. Farewell." |
10670 "I can give you fifty coins. Please... don't tell anyone." |
10671 "We'll see. Now answer some other questions for me." |
10672 "Fifty? I want more." |
10673 "We'll see. Farewell." |
10674 "Um, you want more? I can't, um, I can't afford as much as last time. I can, um, give you twenty-five coins, though." |
10675 "I want more." |
10676 "This will do... for now. Answer some more questions in the meantime." |
10677 "This will have to do... for now. I'll be back." |
10678 "Well, um, that's too bad. Because, um, I can't give you any more. I just don't have, um, any money." |
10679 "That's too bad. Answer some questions for me." |
10680 "That's too bad. We'll see what comes of this. Farewell." |
10681 She looks at you bitterly. "I can't. Some, um, berk took all my money. I'd need a loan or, um, something to pay him off now." |
10682 "How much do you need?" |
10683 "I don't think so. I'm not a charity. Can you think of another way to pay him?" |
10684 She pockets your jink, glances briefly toward the door, almost as if she's weighing her chances of dashing out, sighs heavily as she realizes there's no chance, and begins to walk glumly toward the bar. "Um, my thanks, I suppose." |
10685 "Don't mention it. And don't even think about heading for the door until you've paid up." |
10686 "Me? I'm Mochai. I just like to, um, drink here, and, umm..." She loses her train of thought momentarily. "I'm just a person, you know?" |
10687 "I see. Answer something else for me, then." |
10688 "I see. Farewell, then, Mochai." |
10689 "Smold'rin' Corpse Tavern. Can't ya read? You, um, more bubbed than I am?" |
10690 "Forget it. Tell me something else." |
10691 "Forget it. Farewell." |
10692 "Dunno. They're just, um, people. I don't deal much with people. 'Less they're buying me a drink..." She looks at you hopefully. |
10693 "I see. Give me some other answers." |
10694 "I can see why. Farewell." |
10695 "He's, um, not a corpse. He's, um, some crazy wizard. Ask around. They'll tell you the story." |
10696 "Very well. Then answer some other questions." |
10697 "Farewell." |
10698 "I don't have time for cryptic ramblings. I'm looking for a journal. It's urgent. Do you know where I might find it?" |
10699 "Are you Pharod? I am looking for Pharod, the Collector." |
10700 "Who are you?" |
10701 "Forget it. I have other tasks. Farewell." |
10702 "Hello again, traveler." O seems not to have moved from where he was standing when last you spoke to him. "What do you need from me?" |
10703 "Tell me of this divine alphabet you spoke of earlier." |
10704 "Tell me about yourself." |
10705 "I'm looking for a journal. It's urgent. Do you know where I might find it?" |
10706 "Have you seen or heard of Pharod, the Collector?" |
10707 "Tell me of the patrons of this tavern." |
10708 "Nothing. Farewell." |
10709 As he opens his mouth, you get that feeling of eternity again - inside his mouth, you see no tongue, no teeth. It's almost as if this man were a shell surrounding an illimitable expanse. "I have spoken with you before, and always you forget. Your endless quest to discover yourself ends always in your amnesia. You draw close to the truth and recoil. Let us hope that you have the strength to endure your existence." |
10710 "What do you know of me? How do you know this?" |
10711 "I have no time for this craziness. Farewell." |
10712 "I know that you, like a fly, rise up from the wreckage of your old shell, buzz about for a time, and curl up and die at the window of truth. You bumble about the pane, seeking the light without any plan to your actions, and fall exhausted when you fail. You alight on others to feed from them for a time, and move on with no regard to them. I have watched you come here and listened to your words, and watched you move away no wiser. Will you learn from your mistakes, seeker?" |
10713 "I don't think I like your tone." |
10714 "Who are you?" |
10715 "Not this time. Farewell." |
10716 Attack him. |
10717 Though his face does not smile, the humor is evident in his voice. "Is your answer to all your problems to fight blindly? Are you no more than a biting insect, or will you achieve a thought at some point in your pitiful existence?" |
10718 "I'm warning you..." |
10719 "Who are you to speak to me this way?" |
10720 "I don't need this. Farewell." |
10721 "You challenge me? I, who was spoken into existence, know words that will devastate you, blight what little is left of your soul, and leave you whimpering on the floor. Yet I find that I need not waste such secrets on one such as you when I can simply blind you to my presence." |
10722 Attack him. |
10723 "Who are you, anyway?" |
10724 "That's enough pomposity. Farewell." |
10725 "I am O." For some reason, when he speaks his name, it sounds like he's speaking of much more than a single letter - as if the speaking of his name contained untold possibilities and nuances. No human tongue could ever create such a sound. |
10726 "What sort of a name is that?" |
10727 "What are you?" |
10728 "Pleased to meet you, O. Farewell." |
10729 "It is my name. It is the name of a portion of eternity. I am a letter in the divine alphabet. Understanding me leads to understanding existence. I am writ in the true names of half of everything. My being encompasses truth. I am mathematic, organic, metaphysic." |
10730 "I think you're entirely crazed." |
10731 "So what does that mean?" |
10732 "...right. Answer some other questions for me, will you?" |
10733 "I see. Farewell." |
10734 "If that is what you wish to believe. Best of luck, traveler. Farewell." |
10735 "Answer some other questions for me, will you?" |
10736 "Farewell." |
10737 "The divine alphabet is writ in the name of everything that exists, from the seed at the hearts of the elemental planes to the core of the Great Beyond. My brothers/sisters" (a single word translates into the two in your mind) "and I reach across all that is, was, or ever shall be. We are thought, and reality, and concept, and the unimaginable." |
10738 "Tell me about the Great Beyond." |
10739 "So what are you doing here?" |
10740 "Then that means you know all the secrets of existence, doesn't it?" |
10741 "Then you should be able to answer some questions for me." |
10742 "I need some time to think about this. Farewell." |
10743 He ignores you. The certainty that he will continue to ignore you for a time settles on your shoulders, and you have no idea where it came from. |
10744 "Farewell, then." |
10745 "What is it you wish to know?" |
10746 "What was that you were saying about a divine alphabet?" |
10747 "I'm looking for a journal. It's urgent. Do you know where I might find it?" |
10748 "Have you seen or heard of Pharod, the Collector?" |
10749 "Tell me of the patrons of this tavern." |
10750 "Tell me about yourself." |
10751 "Come to think of it, nothing. Farewell." |
10752 "You would not understand. No mortal possibly could. It is beyond the powers of comprehension of all but the most powerful of powers, and once they understand, they move beyond the veil of mortal comprehension. I can explain it no more than that. Perhaps, sometime, you will understand." |
10753 "So what are you doing here?" |
10754 "Then answer some other questions for me." |
10755 "I see. Farewell, then." |
10756 "I know where you can find it, but it is not my place to reveal such information. Rest assured you WILL find it, as well as the man you seek." |
10757 "Do you know where Pharod is?" |
10758 "What do you know of that?" |
10759 "My thanks, I suppose. Perhaps you could answer a different question?" |
10760 "My thanks, I suppose. Farewell." |
10761 "I know where he is. I can give you only one word: nearby. You will find him in the Hive, under a veil of secrecy." |
10762 "That's what all your answers seem to be under, as well. Can you give me an answer to another question?" |
10763 "Then I'd best go look for him. Farewell." |
10764 "I know that your journey takes you far beyond your journal quest, to the very edges of existence. You will struggle for your life and your very spirit... and I do not tell you any more regarding this." |
10765 "Then tell me of something else." |
10766 "Very well, then. Farewell." |
10767 "Why, I am watching the ebb and flow of mortality." |
10768 "And what do you see?" |
10769 "You mortals are like wasps. You build your lives/nests from the slimmest of branches, and when the wind shakes your home/life free, you seek to sting the wind to death. Instead of realizing your foolish mistakes, attempting to repair the damage you have caused yourselves, and learning from your experience, you bring harm to any who have the misfortune to blunder near you in your time of pain and distress. My advice to you - and to all mortals: Stop acting like an insect and start acting sentient." |
10770 "I'll think about that. In the meantime, answer some more questions for me." |
10771 "My thanks for the advice. Farewell." |
10772 "I know parts of many of them. Without a connection to my brothers/sisters, I am but a letter. Alone, I am a symbol. Combined, we are language and power." |
10773 "So you don't know the secrets of existence?" |
10774 "Then you know nothing. Perhaps you know the answers to some of my questions?" |
10775 "A sound metaphor, on many levels. Farewell." |
10776 "I did not say that. A letter is still a powerful force, even on its own. Allow me to show you." He opens his mouth wider, and wider still. The mask of his face tears around his eyes, mouth, and nose, revealing that hint of eternity you glimpsed earlier. You are lost in it, adrift in it... a part of it. You return to your mundane senses - and realize that O has vanished. Yet somehow, your horizons have expanded. Enlightenment has brushed you, however briefly, across the brow. |
10777 "That was... indescribable." |
10778 "The patrons of this place are varied, yet all mortal. Like all mortals, their concerns are limited, with the potential of blossoming into actual Truth. I can tell you this, though: You may find a companion dear to your heart here - at least as dear as your heart will allow." |
10779 "I think I should be insulted, but I'll let that slip. Answer another question, will you?" |
10780 "I don't think I like your tone." |
10781 "My thanks. Farewell." |
10782 "I'm looking for a journal. Have you seen one?" |
10783 "I'm looking for a Collector by the name of Pharod. Do you know anything about him?" |
10784 "What can you tell me about this place?" |
10785 "Who is that burning by the entryway?" |
10786 "Obviously, you can't help me. Good day." |
10787 "If it ain't my old friend, Sir Scar!" He chortles under his breath, or at least makes a valiant attempt. In his inebriated condition, he has trouble doing anything quietly. "What can ol' Slappy do for you, scarman?" |
10788 "Who are you?" |
10789 "I'm looking for a journal. I seem to have misplaced it." |
10790 "What can you tell me about this place?" |
10791 "Who is that burning by the entryway?" |
10792 "Nothing. Good day." |
10793 "Me? I'm ANDOR!" He weaves on his feet. "Usedta be a helluva fight man, too, but that'uz before the bub took a hold of me. Friends called me Slappy cause I was so good at doin' it to people, but now they call me Slappy cause so many women do it t'me when I talk to'm." |
10794 "That's great. Can you answer some questions for me?" |
10795 "That's great... umm... Andor. Farewell." |
10796 He pauses for a moment. "Well, if you lost it in the hive, issa good chance some Collector somewhere has it. Check out in the Hive s'more. They find all sorts of stuff out there. Maybe they can help you." |
10797 "All right. I require a few more answers, please." |
10798 "Thank you. Farewell." |
10799 "This place? Smold'ring Corpse. Best place in town for a drink. Leastways, long's you don't mind drinkin' near a fiend or two. Nor if you don't mind Red Death pokin' their heads in on occasion. Lots of people here. Lots of interesting things. Lots." |
10800 "I assume you're one of the attractions, then. Answer some more questions for me." |
10801 "I see. Farewell." |
10802 "That? That's Ignus. He's some crazy ol' coot mage who got the bright idea t'burn down the Hive. You see the Alley of Dangerous Angles? He done that. Group o' wizards got together'n did some magicks on him and now he's a tavern theme thing... umm... mascot. My cousin was one o' the wizards. No great shakes as a mage, but he sure got this berk!" |
10803 "That's great, Slappy. Answer some other questions for me." |
10804 "Thanks, Slappy. Farewell." |
10805 "Whaddya need to know?" |
10806 "Who are you?" |
10807 "I'm looking for a journal. Have you seen one recently?" |
10808 "I'm looking for a Collector by the name of Pharod. Do you know anything about him?" |
10809 "What can you tell me about this place?" |
10810 "Who is that burning by the entryway?" |
10811 "Nothing. Good day." |
10812 "Pharod? The name sounds familiar, but... ah, you know how it is when you done pickled your head wi' bub, I'm sure. I just can't remember. You got my apologies, scar." |
10813 "Very well. Then answer some other questions for me, will you?" |
10814 "Very well. Good day." |
10815 "That was thorough, Ignus, and hasty. I wanted to speak with her." |
10816 This is a woman with fading bruises on her face and arms and a look of despairing longing in her sunken eyes. She might have been pretty once, but those days were long ago. She turns slowly to face you. Life pours into her features, and the spark of sardonic light that dances in her eyes now makes you wonder if your eyes were deceiving you. "Welcome to the Smoldering Corpse, scarred man." |
10817 "Who are you?" |
10818 "I'm looking for a journal. Would you happen to have seen it?" |
10819 "What can you tell me about this place?" |
10820 "Who is that burning by the entryway?" |
10821 "I'm looking for a Collector by the name of Pharod. Have you seen or heard of him?" |
10822 "Nothing. Good day." |
10823 This time, Drusilla seems slightly more lively - at least, you don't catch a glimpse of the despair that you smelled on her the first time you spoke with her. "'Lo again, traveler." |
10824 "Hello, Drusilla. I'd like you to answer some questions for me." |
10825 "Hello, Drusilla, and farewell." |
10826 "I? I am Drusilla. And you must be clueless. Don't ask me how I know that. It just shines off you." |
10827 "Clueless? I think not." |
10828 "Shines. Right. Answer some questions for me." |
10829 "I don't want to hear it. Especially not from you. Good day." |
10830 "A journal? Oh, sure. I've kept an eye out for all stray journals. Just in case some scarred man walks into my favorite bar and starts asking about it. Do you ask that of everyone you meet? What a fascinating life." |
10831 "You have a smart mouth on you, don't you?" |
10832 "Just answer my questions and let's get through this." |
10833 "Far more so than yours, I'd wager." |
10834 "Here? This is the Smoldering Corpse, though the person smoldering ain't dead yet. He's just keepin' himself alive till someone comes along to help him out. Sods who like to see people in pain come here. Fiends like it. Folks who don't much care for bein' bothered come here too... the name alone keeps out most of the berks." |
10835 "Who is he, anyway?" |
10836 "I understand. Answer some more questions." |
10837 "Good name for it. Farewell." |
10838 That despair you saw on her face before flits across it again like a black-winged shadow before she masters herself. "That's Ignus, one of the greatest wizards ever to come out of this slummy excuse for a cesspool. They caught him and they opened a channel to the plane of Fire through him, and now he's just a doorway for it, keepin' himself alive by force o' will alone. If someone could douse him for a few moments, it'd give him his life back again - but they don't make enough water to do that." |
10839 "What about this decanter? Word has it it's endless." |
10840 "Someone should be able to find something. Ah, well. Can you answer some more questions for me?" |
10841 "What's your connection to him?" |
10842 "That's too bad. Farewell." |
10843 "Aye, traveler? What is it you seek?" |
10844 "Who are you?" |
10845 "I'm looking for a journal. Would you happen to have seen it?" |
10846 "What can you tell me about this place?" |
10847 "I'm looking for a Collector by the name of Pharod. Have you seen or heard of him?" |
10848 "Who is that burning by the entryway?" |
10849 "Nothing. Good day." |
10850 She smirks at you, and her bruises seem almost to fade. "Whatever you say, dearie." |
10851 "Whatever. Answer some questions for me." |
10852 "Whatever. Farewell." |
10853 "Aye, a smart mouth for a smart head. I ain't the addle-cove you might think, sod. I got a brain on me." |
10854 "If you're so smart, you should be able to answer my questions." |
10855 "Too bad it's not IN you. Farewell." |
10856 "Oh, is that so, aye? Have you ever been in love with a living flame? Have you ever wanted to vanish utterly in the arms of another, to lose yourself in the heat of passion? Your eyes tell me that you wish you had, but you've had no luck. Don't talk to me about fascinating. Scars ain't fascinating. Fights ain't fascinating. Tough ain't fascinating. YOU ain't fascinating." |
10857 "I don't really see that I need to justify myself to you." |
10858 "Where should I start? I'm immortal, I lose my memory every time I die, I have a floating skull for a sidekick, I'm having experiences that would make most mortals scream their souls out through their eyes, and you're telling me that being in love with a fire is fascinating? That's not fascinating - it's just crazy." |
10859 "Where should I start? I'm immortal, I lose my memory every time I die, I'm having experiences that would make most mortals scream their souls out through their eyes, and you're telling me that being in love with a fire is fascinating? That's not fascinating - it's just crazy." |
10860 "This conversation is over." |
10861 "No, that'd be too hard, wouldn't it? G'wan. I don't need to talk to you." She turns her back on you, dismissing you. |
10862 "You haven't seen the last of me." |
10863 "Farewell." |
10864 She recoils suddenly, and looks at you more closely. Excitement creeps into her voice. "You're him, aren't you? You're him!" |
10865 "What do you mean?" |
10866 "No, I'm not. Answer some more questions." |
10867 "No, I'm not. Farewell." |
10868 "He said you'd come! He said you're the one who'll set him free! He spoke to me in a dream and told me that you'd come with an ocean of water to balance him, so he could burn across the planes! Free him! Please, save him!" |
10869 "What's your connection to him?" |
10870 "I'll think about it. Answer some more questions for me, first." |
10871 "I'll think about it. Farewell." |
10872 "I was Ignus' lover. We both loved the flame, though he loved it more than I did. But now I watch his beauty as he writhes in the heart of the fire, and I, Drusilla, love them equally." |
10873 "You're barmy, aren't you? All right, answer some questions for me." |
10874 "You're totally over the edge. Farewell." |
10875 "When will you free Ignus?" |
10876 "As soon as I can get this to him. They say this decanter holds an endless supply of water." |
10877 "Who are you, exactly?" |
10878 "I'm looking for a journal. Would you happen to have seen it?" |
10879 "I'm looking for a Collector by the name of Pharod. Have you seen or heard of him?" |
10880 "What can you tell me about this tavern?" |
10881 "Where did you say your stash was again?" |
10882 "Yes! Use that on him and he'll be sure to come free! Oh, my Ignus, I await you!" She pauses for a moment, dread in her eyes. "Do you know the command word?" |
10883 "Not yet." |
10884 "Yes, I do." |
10885 "It is the prison for my love, the place where they have kept him cruelly bound over the centuries, the place I have come over the decades to commune with him in his fiery torment. It is the place that has driven me to live beyond my years and beyond my means. I hate this place." |
10886 "Very well. Answer some other questions." |
10887 "I understand. Farewell." |
10888 Her voice practically throbs with a deep ache. "I was Ignus' lover and he, my beloved. He loved the flame more than me and now he has become the flame - and because I love him, I love the flame... but that's all done with now. Now I wait for him to douse himself. I sell what little I have just so I can be near him." |
10889 "Very well. Answer some other questions." |
10890 "I understand. Farewell." |
10891 "Pharod?" she snickers. "The Collector King? You can probably find him and his stinking ilk in the trash warrens on the far side of the Hive. Good luck in getting any answers from him - he's a sly devil, he is." |
10892 "Very well. Answer some other questions." |
10893 "I understand. Farewell." |
10894 "Pharod?" she sneers. "The Collector King? You can probably find him and his stinking ilk in the trash warrens on the far side of the Hive. He's a sly devil, he is. Not near as sly as my Ignus, though." |
10895 "Very well. Answer some other questions." |
10896 "I understand. Farewell." |
10897 "I've seen no journal that I can recall. I don't know. Maybe ask some of the Collectors. I don't know!" |
10898 "That's no help. Give me some answers, Drusilla." |
10899 "I understand. Farewell." |
10900 This is a slightly balding man with a cynical cast to his face. He speaks in a staccato voice, rapping out each word distinctly and clearly. "What do you want, cutter?" |
10901 "Who are you?" |
10902 "I'm looking for a journal." |
10903 "I'm looking for a fellow named Pharod. He's a Collector. Have you seen or heard of him?" |
10904 "What can you tell me about this place?" |
10905 "Who is that burning by the entryway?" |
10906 "What was that you and your friend were saying about Sigil?" |
10907 "Nothing. Good day." |
10908 "Just when she and I were about to launch into another scintillating conversation." Sarcasm drips from his voice. "What can I do for you?" |
10909 "I wanted to ask you more questions." |
10910 "Nothing. Forget it." |
10911 "I am Cilaen Irontoes. Before you ask, I got the name because my idiot brother dropped a fifty-pound stone on my feet and crushed my toes. Now I have iron toes. All right?" |
10912 "All right. I suppose. Answer some other questions, will you?" |
10913 "It'll do. Farewell." |
10914 "I haven't seen one. At least, not one that stuck out in my mind. If it wasn't valuable, try the trash mounds out on the opposite side of the Hive. I sympathize with your plight. Journals are the very essence of identity. They keep us aware of our past and help us plot our future paths. I always keep a journal, myself, and I find I am a better person because of it." He says this last with self-satisfied relish. |
10915 "You're not kidding. Answer some other questions." |
10916 "The trash warrens? My thanks." |
10917 "This is the Smoldering Corpse. I have brought my greenhorn, clueless, prime cousin here to see some of the sights, smells, and sounds of Sigil's beauties. So far, she remains unimpressed." |
10918 "I can see why. Can you tell me something else?" |
10919 "Really? Odd. Good day, sir." |
10920 "Chant has it that the unfortunate fellow goes by the name of Ignus. Burned down a portion of the Hive before the folks here got together and took care of him. They made him a conduit to the Elemental Plane of Fire, and now he has to writhe there for folks' amusement. Not too amusing, but interesting, certainly." |
10921 "It certainly is. Can you tell me something else?" |
10922 "Yes, it is. Farewell." |
10923 "Ah. My *cousin*..." He stresses the word, as if to emphasize that he has no choice in his acquaintance. "...has recently come here from her backwater prime world. My uncle, a renowned wizard, brought her here to expand her horizons. She labors under the delusion that *this* is the center of the multiverse, and she thinks it's somehow important. Since I've lived here my whole life, I know otherwise - it's a place the powers and planeborn overlook, just as humans overlook the squirrels in their city parks. It's not important, and the sooner humans come to realize they're not important, the better off they'll be." |
10924 "Really? Hm. I'll have to hear her justification for this. In the meantime, can you answer some other questions for me?" |
10925 "Fascinating. Thank you, and good day." |
10926 "What would you like to know?" |
10927 "Who are you?" |
10928 "I'm looking for a journal." |
10929 "I'm looking for a Collector by the name of Pharod. Have you seen or heard of him?" |
10930 "What can you tell me about this place?" |
10931 "Who is that burning by the entryway?" |
10932 "What was that you and your friend were saying about Sigil?" |
10933 "Nothing. Good day." |
10934 "A Collector? Isn't that one of those nasty dead-haulers? I don't associate with that type. This isn't my Ward, really. So no, I've never heard of him." |
10935 "What IS your Ward?" |
10936 "That's not very helpful. Perhaps you can answer some questions for me." |
10937 "Then farewell." |
10938 "I live in the Lady's Ward, with my uncle. It's generally a better class of person there, if I may say so myself. None of the riff-raff that you see floating around here so much. No, I'd say that coming to this area is DEFINITELY slumming. I can't say that I enjoy it, but then, I'm told one should experience a wide variety of life's offerings. I'm just about done with this one." |
10939 "Lady's Ward, eh? Very well. Answer some questions." |
10940 "Very well. Farewell." |
10941 This is a woman with a far-off cast to her face. She is not exactly young, nor is she exactly old. Perhaps it's the expression of slight disbelief that's etched across her features. The expression says that she doesn't believe her senses. When she focuses on you, she speaks sharply, but not angrily. "Do you need something?" |
10942 "Who are you?" |
10943 "I'm looking for a journal." |
10944 "I'm looking for a Collector by the name of Pharod. Have you seen or heard of him?" |
10945 "What can you tell me about this place?" |
10946 "Who is that burning by the entryway?" |
10947 "What was that you and your friend were saying about Sigil?" |
10948 "Nothing. Good day." |
10949 "Do you need something?" |
10950 "The answers to some questions." |
10951 "No. Farewell." |
10952 "I'm Kiarus. Kiarus Thorntongue. I'm here with my cousin, because my uncle doesn't want me wandering the Hive on my own. He doesn't seem to think I'm competent on my own. He may be right. I don't know this city or this plane very well. I'm not from here. I'm from the Prime." |
10953 "The Prime? What's that?" |
10954 "You're from the Prime?" |
10955 "Well, you still might be able to answer my questions." |
10956 "Then you probably can't answer my questions. Farewell." |
10957 "Sorry. I'm new in town, and I can assure you I haven't seen anything that I'd recognize as a journal - though I am told that something that appears to be a person could in actuality be the journal for some other creature. I'm still trying to get my head around the philosophy here. It's a little overwhelming, but they say if you stick with it, it becomes much easier." |
10958 "That's a relief. I'd like to get some answers from you." |
10959 "I certainly hope so. Farewell." |
10960 "This is, I understand, the Smoldering Corpse Tavern, named after that fellow near the entrance. From what I can see, it's a dive where scum mixes with cream to create an entirely unappetizing new flavor. Of course, being from the Prime, my perceptions might be jaundiced." |
10961 "You're from the Prime? What does that mean?" |
10962 "You're from the Prime? What are you doing here?" |
10963 "That's possible. Things are not always as they seem here. Can you answer some questions for me?" |
10964 "That's possible. Farewell." |
10965 "That is Ignus. He attempted to burn down a portion of the city some time back - centuries? - and was punished by being turned into a living flame. A nasty fate, but fitting for a known pyromaniac and arsonist. From what I have read, it'd be best to leave him well alone." |
10966 "How do you know so much about the place? Aren't you a prime?" |
10967 "I'd like to ask you more questions." |
10968 "Thank you. Good day." |
10969 "He's not my friend, he's my cousin. He was just telling me that this isn't the center of the multiverse, despite it being located smack in the middle of the Outlands, despite it being the focal point of portals from all over the cosmos - there isn't a known place with more - despite all the quarreling the gods do over it, despite the sheer variety and concentration of power that accumulates here. There is no place like this in the cosmos, and he's telling me it's nothing special? Ha!" |
10970 "That's an interesting perspective. Perhaps you both have elements of truth?" |
10971 "Be that as it may, I'd like to ask more questions." |
10972 "Interesting. I must go now. Farewell." |
10973 "Ask away. I'll answer if I can." |
10974 "Who are you?" |
10975 "I'm looking for a journal." |
10976 "I'm looking for a Collector by the name of Pharod. Have you seen or heard of him?" |
10977 "What can you tell me about this place?" |
10978 "Who is that burning by the entryway?" |
10979 "What was that you and your friend were saying about Sigil?" |
10980 "Nothing. Good day." |
10981 "Perhaps you're correct, but I find that such relativism is often beyond me. Either the place is important, or it is not. Paradox may fuel the planes, but there must be sense to it somehow." |
10982 "Not necessarily... but I haven't time to argue this right now. Instead, I'd like to ask more questions." |
10983 "I hope so. I need answers. Farewell." |
10984 She cocks her head and looks at you oddly. "The Prime Material Plane? The place where the belief the Outer Planes are shaped of is born? The world? Stars, moons, and so forth? Belief and reality? I sure hope you know what the Prime is, because it's an essential part of planar knowledge." |
10985 "I knew that. I had other questions." |
10986 "Oh. Well, then. Farewell." |
10987 "Visiting. Expanding my horizons. The Prime is a fine place to live, but it's a little too... real, I suppose. My uncle gives each of his nieces and nephews a few years in the planes, and allows us to remain here if we so desire. I think I might so desire. I am fascinated and repelled. But then, I suppose that's the nature of the planes, isn't it?" |
10988 "As I understand it, yes. Do you have enough knowledge to give me some answers?" |
10989 "Yes, it is. Farewell, and good luck." |
10990 "Yes. Farewell." |
10991 "The uncle Cielan and I share is a wizard who makes his home here. He brings his relatives to the planes on occasion to show them the delights and horrors of the multiverse. I wanted to be sure I was ready for the trip, and so I prepared myself. Extensively. I probably know more about the city than my cousin who's lived here his entire life." She gestures disparagingly at the man nearby. |
10992 "That's quite an uncle. Can I ask some other questions?" |
10993 "That's quite a gift. Farewell." |
10994 "A Collector? I don't believe I've heard the term..." She pauses, thinking. "Is that one of those haulers of the dead? The poor folk who collect the Hive's innumerable victims for money?" |
10995 "Yes." |
10996 "It's apparent you don't know the man, so answer some other questions for me." |
10997 "Forget it. Farewell." |
10998 "From what I understand, they mostly congregate in the areas of the Hive that are farther from the Mortuary, where there is more life and more violence. Your best bet might be to concentrate your search away from the house of the dead." |
10999 "I might just do that, but first I'd like to ask another question of you." |
11000 "That's a good suggestion. Thank you, and farewell." |
11001 Refuse to shake. |
11002 His handshake is firm. "Now, I hereby tender my apologies for the unfair jesting, lad. Hope no hard feelings; can I buy you a tankard or two of something to smooth any ruffled feathers?" |
11003 "Why not?" |
11004 "No." |
11005 He withdraws his hand. "Fair enough, fair enough. I hereby tender my apologies for the unfair jesting, lad. Hope no hard feelings; can I buy you a tankard or two of something to smooth any ruffled feathers?" |
11006 "Why not?" |
11007 "No." |
11008 "That's the spirit, lad! Bide a moment." He rises to his feet and heads to the bar. After a moment, he returns to his seat with a pair of tankards. "Here you go, lad. Drink up!" He takes a massive swallow from his own tankard, puffs on his pipe, and says, "What can ol' Ebb do for you on this fine Sigil day?" |
11009 "I had some questions about this place." |
11010 "Nothing. Farewell." |
11011 "Fair enough, lad, fair enough." He puffs on his pipe, pauses a moment or two, and says, "So, what can ol' Ebb do for you on this fine Sigil day?" |
11012 "I had some questions about this place." |
11013 "Nothing. Farewell." |
11014 "Oh, well I gathered that, jest to look at you. I mean, you don't look like you're from around these parts, lad... you look a little too out of sorts to be a seasoned native!" Ebb chuckles, then takes another drink. "So what can I help you with, lad? You need to know the lay of the land?" Ebb winks. |
11015 "Who are you?" |
11016 "What are you doing?" |
11017 "What is this place?" |
11018 "Yes. Tell me how this city and its environs work." |
11019 "No. Farewell." |
11020 "Ebb Creakknees, Third Measure of the Harmonium, now retired and being a tout with one's voice since I don't step as lightly as I might these past two or three decades!" He chuckles. "Now, lad, who be you and what trouble might you be in?" |
11021 "Third Measure of the Harmonium?" |
11022 "What's a tout?" |
11023 "What makes you think I'm in trouble?" |
11024 "Forget it. Farewell." |
11025 Ebb puffs up slightly in pride and gets a semi-stern look on his face. "Aye, Third Measure of the Harmonium..." He relaxes a little. "Though I haven't served a tour of duty in many a decade. Pushing a quill wasn't quite up my alley after all the fights and skirmishes I been in, so I just bide my time keeping tabs on things down here in the Hive and helping out a little where I can. An' you look like someone who might need a hand... are you in some kind of trouble, lad?" |
11026 "What fights and skirmishes have you been in?" |
11027 "A few troubles." |
11028 "A few troubles: I woke up in the Mortuary and seem to have forgotten who I am." |
11029 "None of your business, really. I had some other questions..." |
11030 "Not as far as you're concerned. Farewell." |
11031 Ebb rolls his eyes. "More than I can remember, lad! Well... *almost* more than I can remember, leastwhys. I did an all too-long tour in the Blood War, that infernal muck-up War of Lies on Terras, far too many years in the Black Centuries War..." Ebb begins to tick off the wars on his fingers and counts silently to himself. "...eh, then there was the Three-Planes War, and many others, I even took part in the Harmonium War of Liberation. Oh, towards the end there, I was also in the Sigil City Watch... some could argue that was the most dangerous of them all!" He laughs loudly. The mention of the Blood War feels like a cold dagger slipping into your heart. |
11032 "Tell me more of the Blood War." |
11033 "I had some other questions..." |
11034 "Thanks, Ebb. Farewell." |
11035 Ebb sighs, oblivious to your reaction. "Aye... the Blood War: The most dangerous family feud this side of the primordial soup. A mean-spirited mob of fiends on one side, a batch of war-monger fiends on the other. It's the war that creation sparked, and they've been digging into each other ever since." |
11036 "Two sets of fiends warring against each other, eh?" |
11037 "I had some other questions..." |
11038 "Thanks. Farewell." |
11039 "Aye. The tanar'ri, vicious killers who care for none but themselves, and the baatezu war machine, all for law and order under their infernal rules. The whole mess spills out into other planes from time to time, and it's made the multiverse a less-pleasant place to live." |
11040 "I see. I had some other questions..." |
11041 "I see. Farewell, Ebb." |
11042 "Oh, now, well, I hope it wasn't nothing too serious, now... but I'll leave that for yourself to say if and when you feel like talking about it. Don't mean to press the point, no... that'll get you in more trouble around here than anything else." |
11043 "I had some other questions..." |
11044 "Thanks. Farewell." |
11045 "Eh?" Ebb blinks, then frowns. "What was that you said, lad? That you woke up in the Mortuary..." Ebb studies you closely. "Oh now, did they mistake you for dead under all them scars mayhap?" Ebb chuckles. "Can't say I would have been any smarter..." He puffs his pipe. "Them Dusties..." He catches himself. "I mean, them *Dustmen*... Dusties being a rude term to refer to them pale-faced fellas, and I don't mean them too much disrespect... they have all the perceptions and friendliness of a gravestone sometimes, eh? Can't say I couldn't see them screwing that up, no, lad." |
11046 "That's what I've heard. I had some other questions..." |
11047 "No. Farewell." |
11048 "Well, now, it's a good thing you asked that, because now you've told me that you're green and a tout about's the best person a Clueless could have run into on the streets of Sigil, and I'm jest the man someone like you is in need of." He takes a drink. "A tout's a friendly city guide, shows you what's what, gives you a little jaunt around town... a guide - aye, a guide is the best way to look at it. 'Cept I don't really leave this chair on account of my age, so mostly I suggest directions and places you might want to see in your travels in our fair city. Don't cost you a cent." |
11049 "Why is it free?" |
11050 "How old are you?" |
11051 "A tout who can't move can't command much of a price, lad. By the powers, 'twould be unfair ta charge for just a bag of words!" |
11052 "How old are you?" |
11053 "Then I had some other questions..." |
11054 "True enough. Farewell." |
11055 "Old enough to know better, lad, and too old to walk much!" He puffs on his pipe. "Let's just say my best years are behind me, and there's only a few irons that keep this heart beating." |
11056 "What irons?" |
11057 "Fair enough. I had some other questions..." |
11058 "Fair enough. Farewell." |
11059 "Well, lad, not ta bring down the conversation, but I'm hoping that one day a holy fella will be making his way to the ol' Smoldering Corpse Bar and hopefully he'll shrive me of some of my private sins so I can go on and step off this plane for good." |
11060 "I see. I had some other questions..." |
11061 "I see. Farewell." |
11062 "Lad, no one has as many scars as you have and isn't in some sort of trouble, either from himself or from others!" Ebb looks at you in mock reproach. "What do you take old Ebb for? Blind?! Ha! Look, I'm a little weathered around the edges but I've still got some sight and sense! Now, what's dogging your heels to be causing such trouble? Mayhap I can help you, eh?" |
11063 "I had some other questions..." |
11064 "A few troubles. That's all." |
11065 "A few troubles: I woke up in the Mortuary and seem to have forgotten who I am." |
11066 "Probably not. Farewell." |
11067 "'What am I doing?' Peculiar question, lad. What does it look like I'm doing... I'm whittling away my time among pleasant surroundings, nursing a tankard of ale, set with nice pouch of pipeweed, and interesting company. A perfect way to spend one's day, I think! Eh? Eh?" Ebb claps you on the shoulder and laughs. |
11068 "'Eh', indeed. I had some other questions..." |
11069 "Sure. Farewell." |
11070 "Ye're in the Smoldering Corpse Bar, lad. Not a pretty place as some, but it's got its own homespun kind of charm." |
11071 "Tell me about the patrons here." |
11072 "Who's the smoldering corpse there?" |
11073 "What's good to drink here?" |
11074 "I had some other questions..." |
11075 "Farewell." |
11076 "Well, you got O, who claims to be a letter 'stead of a person, some Mercykillers waitin' around for a criminal, pair o' abishai on furlough from the Blood War; a githzerai over there who's been watching you from afar - not too unusual, mind you, they're peery cutters; and Alais down there, a Clueless kid whose britches seem to be jest a bit too tight, if you get my meaning. If you're wanting information on the planes, talk to Candrian Illborne over there - he knows more'n most I know." |
11077 "Who's the smoldering corpse there?" |
11078 "What's good to drink here?" |
11079 "I had some other questions..." |
11080 "Farewell." |
11081 "Him? Oh, no corpse, lad - no deader him. Near as we can tell, ol' Ignus is still alive inside that little roastspit. Near as we can figure, anyway." Ebb wrinkles his nose. "He can smell damnably awful sometimes, too. Keeps me on the pipe to make sure it don't worm its way into my nose it does." He chuckles. |
11082 "How did he get there?" |
11083 "I had some other questions..." |
11084 "Well, not some say I've got Baator-all discrimination when it comes ta drink, but I've got drinks I'm partial to, and some vintages to which I'm not. Actually, one of my favorite little things ta get here is some Arborean fire seeds... you swill them in your mouth, add a little air and some spit and some alcohol, and you can breathe a little fire when you need to. Leastways, that's how it feels." |
11085 "Tell me about the patrons here." |
11086 "Who's the smoldering corpse there?" |
11087 "I had some other questions..." |
11088 "Farewell." |
11089 Ebb takes a smoke from his pipe for a moment, as if deciding how to phrase his comment. "Well, now lad, Ignus had a smattering of problems and some not-slight wizardly magicks ta boot, and seldom do the two mix well, if you understand me. He liked to..." Ebb puffs on his pipes, and smoke trails up. "...well, he liked ta burn things, and he started torching places and people, and generally making a bunch of trouble." |
11090 "And?" |
11091 "I had some other questions..." |
11092 "Too bad. Farewell." |
11093 "Well, now most of this was going on in the Hive, and I'll be the first to admit that the Hive is not the first place the Harmonium goes to keep Sigil's law..." Ebb looks a little shame-faced. "A failing on our part, since it may be the place where our presence is most needed. So, by the Lady's reckoning, there was a little streetside justice in the wizardly community... a bunch of tea leaf readers, hedge wizards, and midwife witches got together and managed to weave a spell that was kind of poetic justice." Ebb gestures with his pipe at the figure. "So now he sits there and burns. He's still alive, which I don't think they counted on." |
11094 "Hm. I had some other questions..." |
11095 "Interesting. Farewell." |
11096 "Aye, lad? What do you want to know?" |
11097 "Do you know someone named Pharod?" |
11098 "I am missing a journal." |
11099 "Who are you?" |
11100 "What is this place?" |
11101 "Tell me of Sigil and its environs." |
11102 "What other places can you recommend?" |
11103 "Nothing, I suppose. Farewell." |
11104 "Pharod?" Ebb frowns, takes the pipe from his mouth. "Now, lad, what you be wanting with a berk like Pharod?" |
11105 "I think I used to know him." |
11106 "I think he stole some of my belongings." |
11107 "None of your business. What do you know of him?" |
11108 "Nothing. I had some other questions..." |
11109 "Nothing. Farewell." |
11110 "Aye, well the more's your misfortune, then. Mayhap forgetting some things is better for you, then." Ebb puffs heavily on his pipe. |
11111 "What do you know of him?" |
11112 "Oh, no doubt, lad, no doubt." Ebb grumbles, chewing on his pipe. "You have to chain up everything around that grasping little spider. He should have been one of the Fated the way anything not chained down slips into his parlor. Don't give him a yard or he'll take a league, eh?" |
11113 "What do you know about him?" |
11114 "Well, now I don't know everything there is to know about ol' Pharod, but I know some of the dark surrounding him. If you're determined to track down that spider and nail him to a wall, then I suppose I could spill some of the chant so you know what you're tangling with." He pauses to tamp his pipe. "Pharod dug his nest deep into Ragpicker's Square not too long ago, got a bunch of Collectors and gangs together and started what one could almost consider a collecting faction... be that as it may be..." |
11115 "Where can I find him?" |
11116 "I see. I had some other questions..." |
11117 "I see. Farewell." |
11118 "Well, lad, if you're looking for Pharod, which I would say is pretty barmy of you, you're a little off the beaten path. You want to be finding Ragpicker's Square. Chant is that Pharod's set up his kip somewhere in the Square. Even an ol' fella like me who's been around the ring a few times don't know exactly where. I figure that Pharod wants to keep the dark on his location dark. If you're all bound and determined to find Pharod, go to Ragpicker's Square, and try and dig up Pharod's location from some of the locals. Try and be careful about it, since there's plenty in the Square that would make a gut-harp outta you as soon as look atcha." |
11120 "I had some other questions..." |
11121 "I see. Farewell." |
11122 NULL NODE |
11123 "Very well. I had some other questions..." |
11124 "Thanks. Farewell." |
11125 "You're missing a journal? Was there more to the journal than just pages and words? Otherwise, I can't imagine too many bloods who would bother themselves with letters unless it was really hot and spicy. Not much use for books of learning around here. I don't know where you might find such a thing..." Ebb puffs on his pipe, then he snaps his fingers. "But you know, lad, if Pharod is the one who scraped you off the Sigil street, then he might know the dark of where your stuff is... it's most likely in his larder, if you ask me. A dead man is usually in no position to keep his possessions when the Collectors tumble cross his body." |
11126 "Tell me about Pharod." |
11127 "I had some other questions..." |
11128 "Thanks. Farewell." |
11129 Ebb laughs loudly. "You don't think small, do ye? If you want to know what's outside the city, go talk to Candrian Illborne over there - he's the traveler of this place. As for the rest of it, well... I can tell you of the Lady, the dabus, keys and portals, the way we keep track of time, the way the city's laid out... What was it y'wanted to know?" |
11130 "Actually, just answer some other questions..." |
11131 "Tell me of the Lady." |
11132 "Tell me of the dabus." |
11133 "Tell me of Sigil's time." |
11134 "Tell me of the city's layout." |
11135 "Tell me of keys and portals." |
11136 "Nothing. Farewell." |
11137 "What else did you want to know of the Cage?" |
11138 "Well, now, not many know much about her, lad, and I'm figuring even those that know more than a little don't know too much more. She's a mystery, she is, and even should you run across her... powers forbid... she's silent and deadly. She's not evil, far's I can tell, but she keeps the dark about herself and Sigil pretty tight. None's been able to penetrate it, and if they have, they've been mazed." |
11139 "Go on." |
11140 "Mazed? What do you mean?" |
11141 "I had some other questions about Sigil." |
11142 "I had some other questions..." |
11143 "Thanks. Farewell." |
11144 "Chances are you won't meet her unless ya do something really bad... Hurting a lot of people, killing a dabus, challenging her rule, worshipping her... She hates that, we figure, or interfering with a dabus' work (which may as well be the Lady's work)... If you're lucky, just the Mercykillers will come for you, but if she comes, you'll be dead as soon as her shadow falls on you." |
11145 "What did you mean when you said 'mazed'?" |
11146 "Please continue." |
11147 "I had some other questions about Sigil." |
11148 "I had some other questions..." |
11149 "Thanks. Farewell." |
11150 "Now, the Lady can do almost anything in Sigil, lad, near as we can figure. Make it bigger or smaller, make new portals, seal off old ones, make sure the Blood War don't break out in the streets, keep folks from teleporting into the city, keeping the powers out." |
11151 "What did you mean when you said 'mazed'?" |
11152 "Who are the powers?" |
11153 "I had some other questions about Sigil." |
11154 "I had some other questions..." |
11155 "Thanks. Farewell." |
11156 "Aye. Sometimes bloods will be packed off to a place where they can't do no harm. The Lady, see, she'll take a bit of Sigil, and make a little dimensional pocket out of it, a maze. She places those that have crossed her in there and lets 'em rot." Ebb puffs his pipe. "Now... you can't escape getting mazed once the Lady sets her gaze on you, lad. She'll get you eventually, no matter how hard you try and dodge her. You'll be walking down an alley, or about to step through a portal, or take a left turn down a street you've gone manyfold times before, and suddenly you're someplace you don't recognize. Now, mazes aren't escape-proof. There's always a way out of each one... a portal the Lady places there. You just have ta figure out where it is and how to use it." |
11157 "I had some other questions about Sigil." |
11158 "I had some other questions..." |
11159 "Thanks. Farewell." |
11160 "Aye, those funny floating bloods that speak in symbols?" Ebb laughs. "Quite a piece of work, eh? The dabus are kind of the Lady's janitors and workmen, doing exactly what she wants, make sure Sigil's running up to snuff, patching walls, tearing down old buildings, building new ones, setting up portals, sealing off others, and on and on. They're a pretty neutral-faring bunch, and you don't want to interfere with one or kill one, or you'll bring the Lady's wrath down on you right quick." |
11161 "Tell me of the Lady." |
11162 "I had some other questions about Sigil." |
11163 "I had some other questions..." |
11164 "Thanks. Farewell." |
11165 "The way we measure time in Sigil's by the brightness of the sky. See, we haven't got a sun and moon like most worlds - we just got this everlasting haze that brightens and darkens at regular cycles. What most folks call midnight, we call anti-peak. What they call noon, we call peak. See, it's based on the peak and anti-peak of the brightness. So when someone says something about 'five hours past peak,' that's what they mean." |
11166 "I had some other questions about Sigil." |
11167 "I had some other questions..." |
11168 "Thanks. Farewell." |
11169 "Whew. Let me wet my tongue." He takes a pull from his tankard. "The city floats above an infinitely tall spire - the Spire. It lies on its side like a discarded wagon wheel, but there's no spokes that connect it to the Spire. It's divided into six wards, each of them with its own function. Right now, you're in the Hive. I think the purpose of the Hive is to be squalor to the rest of the city's grandeur!" He laughs. "Factions - philosophical clubs, or gangs if you prefer - divide up the running of the city between 'em." |
11170 "Were you in a faction?" |
11171 "Go on." |
11172 "I had some other questions about Sigil." |
11173 "I had some other questions..." |
11174 "Thanks. Farewell." |
11175 "The city's called the crossroads of the planes and the City of Doors and the Cage. It's got portals to all o' creation, they say, and all manner of beasties come through here to trade, call kip, or hop from one place to another. Now, that's just the quick version, lad; you'll have to experience the place for yourself." |
11176 "You mentioned something about portals?" |
11177 "I had some other questions about Sigil." |
11178 "I had some other questions..." |
11179 "Thanks. Farewell." |
11180 "Sigil's called the City of Doors for a reason, lad... there's portals everywhere. Portals are... well, like doors that lead across the multiverse, 'cept they don't look like doors... Instead they can be any bounded space... window, door, pothole, picture frame, barrel hoop, the spaces inside scaffolding, a wardrobe... each could be a portal, waiting for just the right key to open it and take you someplace in the multiverse. Now, keys..." |
11181 "Go on." |
11182 "Aye, each portal has a key you need to open it. Now, while portals can be any bounded space, keys have more variety... They can be anything from a little tune you hum when next to the portal, to dancing a jig, to being in the right mood, to having a piece of the place you want to go in your hand... and on an' on. In my youth, I once convinced a girl that kissing a man beside it... could open a portal to Arcadia. Turned out I was right, and many trips to Arcadia did we have. Many portals probably have never been found. There's some you can uncover just by asking people and getting the right key. Finding out the dark of a portal is the toughest part. But I warn you, lad. Portal-hoppin' shouldn't be a pasttime for a fella in your way... nor should you be wandering Sigil after dark, neither. You'd do best to stick to the main ways, in open peak and watch yourself." |
11183 "I had some other questions about Sigil." |
11184 "I had some other questions..." |
11185 "Thanks. Farewell." |
11186 Ebb raises his hand as if to stop you and laughs slightly. "Oh, now, hold on, lad - I'm no has-been faction member... they say, and they're right, that once ye're one of the Harmonium, ye're a Harmonium for life. We're the bloods that try and make sure Sigil stays outta trouble. No rocking the spire, no folks getting too over-enthusiastic about hurting each other, keeping the city down to a low roar. We try and keep the peace, lad, and mosttimes, we do a decent job." |
11187 "I had some other questions about Sigil." |
11188 "I had some other questions..." |
11189 "Thanks. Farewell." |
11190 "It's another way of saying gods, lad. And there's a great horde of them across the planes." Ebb takes a puff from his pipe. "They can't come to Sigil, though... the Lady has a way of keeping them out that she hasn't spilled the chant to yet. Be that as it may, it's kept Sigil from being seized by outside interests." |
11191 "What was that you said about being mazed?" |
11192 "I had some other questions about Sigil." |
11193 "I had some other questions..." |
11194 "Thanks. Farewell." |
11195 "Well..." Ebb puffs on his pipe and studies you. "This is perhaps the best kip you could have wandered into from the start... judging by your tattoos, you might be partial to having designs on yer body, in which case, there's a tattoo salon a little spireward from here. You want to stay away from the Alley of Dangerous Angles if ya can... Ignus torched that place not long ago, and ever since, a bunch of bad bloods have set up their kip in that stretch of desert." |
11196 "I had some other questions..." |
11197 "Thanks. Farewell, Ebb." |
11198 "Back for more, eh?" Ebb leans back in his chair. "Good t'see ye again, lad." |
11199 "Greetings, Ebb. I had some questions..." |
11200 "Farewell." |
11201 You see a broad-shouldered, hulking, dog-headed thing with four arms. One set of its heavily-muscled arms terminate in horrific, jagged pincers that look as though they could tear the very spirit from an unwilling victim. It speaks in an unexpectedly gentle voice. "Ah, traveler! I see you bring companions of worth and," it pauses to sniff the air, "a *delectable* scent. Annah, I knew your father - he toils deep in the Abyss even now." |
11202 "It was my pleasure. Farewell." |
11203 You see a broad-shouldered, hulking, dog-headed thing with four arms. One set of its heavily-muscled arms terminate in horrific, jagged pincers that look as though they could tear the very spirit from an unwilling victim. It speaks in an unexpectedly gentle voice. "Ah, traveler! I see you bring companions of worth and," it pauses to sniff the air, "a *delectable* scent. Mistress Grace, your mother Red Shroud will surely be glad for news of your well-being." |
11204 You see a broad-shouldered, hulking, dog-headed thing with four arms. One set of its heavily-muscled arms terminate in horrific, jagged pincers that look as though they could tear the very spirit from an unwilling victim. It speaks in an unexpectedly gentle voice. "To rend the names of those abishai into their component syllables was most, most satisfying. I thank you for the opportunity to do so." |
11205 The glabrezu turns to you eagerly, as if it were an old friend. "Ah, traveler! You have returned! May I aid you in any way?" It bows to Fall-from-Grace and Annah mockingly and incidentally. |
11206 "I would like to ask some more questions of you..." |
11207 "Not at the moment. Farewell." |
11208 "But of course! I am only too happy to aid someone who could be a most valuable friend and ally!" |
11209 "Tell me of yourself." |
11210 "Why were you in disguise before?" |
11211 "Tell of this tavern and its patrons." |
11212 "Barkis wants me to get a resolution for this bar tab from Mochai." |
11213 "I need nothing more. Farewell." |
11214 The glabrezu turns to you eagerly, as if it were an old friend. "Ah, traveler! You have returned! May I aid you in any way?" It bows to Annah mockingly and incidentally. |
11215 "I would like to ask some more questions of you..." |
11216 "Not at the moment. Farewell." |
11217 The glabrezu turns to you eagerly, as if it were an old friend. "Ah, traveler! You have returned! May I aid you in any way?" It bows to Fall-from-Grace mockingly and incidentally. |
11218 "I would like to ask some more questions of you..." |
11219 "Not at the moment. Farewell." |
11220 The glabrezu turns to you eagerly, as if it were an old friend. "Ah, traveler! You have returned! May I aid you in any way?" |
11221 "I would like to ask some more questions of you..." |
11222 "Not at the moment. Farewell." |
11223 "I? I am but a simple glabrezu, a tanar'ri - a 'demon' to the ignorant - here to walk among mortals and learn more of their ways. Some, those who I think deserving of such honor, I will offer more power for a mere pittance. For you, I would make such an offer, but the scent of order is upon your flesh, and your spirit is bound up in it. Its strength is beyond my breaking at the moment, but if you would care to assay its power at some later date," it smiles toothily, exposing a mouth of sharp, rending teeth, "perhaps we can come to some agreement." |
11224 "Perhaps we can. Tell me more of the tanar'ri." |
11225 "Perhaps we can. Tell me more of the tanar'ri." |
11226 "Perhaps. I had some other questions..." |
11227 "Perhaps. But not now. Farewell." |
11228 "I wore that disguise because it both allowed me to spy upon the abishai - who now lie dead - and because the more faint-hearted generally cower to see one of my power. Now, though, the time has come to stand forth in my true form." |
11229 "Why now?" |
11230 "I see. I had some other questions." |
11231 "Farewell, then." |
11232 "With the removal of those loathsome baatezu, this place has become even more agreeable. The scent of roasting flesh, the small power struggles, and the minor dramas combine to make this a most pleasant environment. I'd hear more screams, but then, this isn't the Abyss. The patrons here - in the main - are small thinkers and small dreamers. O is a mystery to me - I cannot understand its power, but I will. As for the others - they hold no real fascination for me. I have seen their like across countless millennia." |
11233 "Very well. Answer some other questions, then..." |
11234 "Farewell, then." |
11235 "A simple resolution is certainly in order. You could slaughter her, but that might draw unwanted attentions to you. I suggest poisoning." |
11236 "What if I just wanted to pay her tab and help her through this time?" |
11237 "I don't actually have any poison." |
11238 "Thanks for the suggestion. Answer some other questions..." |
11239 "Thanks for the suggestion. Farewell." |
11240 Ilquix nods toward Grace. "Your companion should be able to tell you much." It leers slightly, and continues, "We are proudly chaotic - we believe in the power of the individual. Of course I speak only for myself in this case." It smiles again at its irony. "Some call us evil, and perhaps we are. Yet I believe that the individual is responsible only to itself. Caring too much for others' needs is weakness. Finally, remember this: Each tanar'ri - or demon, as you mortals may call us from time to time - represents a way of thinking, a particular expression of the mind's will to power. Now count the limitless numbers of the Abyss. Truly, we demonstrate the strength of our cause in the minds of mortals." |
11241 "So you're not actually physical beings?" |
11242 "I see. I had some other questions..." |
11243 "I see. Farewell." |
11244 "We are proudly chaotic - we believe in the power of the individual. Of course I speak only for myself in this case." It smiles again at its irony. "Some call us evil, and perhaps we are. Yet I believe that the individual is responsible only to itself. Caring too much for others' needs is weakness. Finally, remember this: Each tanar'ri - or demon, as you mortals may call us from time to time - represents a way of thinking, a particular expression of the mind's will to power. Now count the limitless numbers of the Abyss. Truly, we demonstrate the strength of our cause in the minds of mortals." |
11245 "So you're not actually physical beings?" |
11246 "I see. I had some other questions..." |
11247 "I see. Farewell." |
11248 "Of course we are physical - as long as we remain here, in the Outer Planes. Yet this is the place where all thoughts are made corporeal. What we truly are is a representation. Our strength grows as the belief in our cause grows on the Prime Material. This is the reason we recruit among mortals who do not even suspect our presence in their hearts and minds." |
11249 "That's disgusting. They should be allowed their own free will and their own choices." |
11250 "If they're too weak to resist you, or if they invite you, then they deserve whatever they get." |
11251 "I see. I had some other questions..." |
11252 "I see. Farewell." |
11253 "They do have free will, scarred flesh. We could have no foothold if they would just resist us. It is their weakness that dooms them. If they would only strengthen themselves, we could achieve nothing. As it is, they do not, and so we grow stronger. It is the way of existence." It smiles. "And if it were not, we would make it our way." |
11254 "I had some other questions..." |
11255 "Thank you for the education. Farewell." |
11256 "Because now is the time I have chosen. I have my reasons, little immortal, and I shall not reveal them simply because of your curiosity. Unless, of course, you can *make* me..." |
11257 "I'd rather ask some other questions..." |
11258 "If you insist. Prepare to die." |
11259 "If you really wanted to do that, then why did you ask a fiend for advice? Come now. Surely poison is the best answer to this problem." |
11260 "No, I think I'll try some other method. Answer some other questions for me..." |
11261 "Part of the problem is that I don't actually have any poison." |
11262 "I'll think about it. Answer some other questions for me..." |
11263 "Perhaps. Farewell." |
11264 "You have no poison? Then allow me to provide you with some!" It concentrates for a moment, and a jar of fluid appears in its claw. "You may recognize this as the embalming fluid the Dustmen use," it purrs. "It should be a relatively painless death, should you have any qualms about that." The fiend thrusts the poison into your hands. |
11265 "My thanks. I had some other questions..." |
11266 "My thanks. Farewell." |
11267 Annah retorts angrily: "Aye, and the Abyss be the best place for him, but he toils by free will. He's got choice, demonling, which is more'n I can say fer a spirit construct like yerself!" |
11268 He chuckles lightly and rolls his eyes in a 'you wouldn't believe what happened to me' look that you find strangely familiar. "'Bout time, friend! I thought I might be here all day waiting for you." |
11269 "Why, yes." He gives you a peery eye. "At least, I think. I... uh... well... can't recall everything about you, but..." He frowns in thought, then shrugs. "...anyway, it's good to see you. I'm Adahn. We're friends, I take it. Excellent! I could use more friends like you, it seems..." He looks around in confusion. "Since I don't appear to know anyone in these parts, much less how I got here." |
11270 Every muscle in her face tightens, and she explodes: "D'yeh honestly mean t' tell me that yeh're going ta let this... this... this pitspawn tell yeh how t' live? Aye, I'll still meself, and I'll watch as it eats yer soul, yeh stupid berk!" |
11271 "Go ahead, then. Ilquix, I had some other questions..." |
11272 "Go ahead, then. Ilquix, I had some other questions..." |
11273 Fall-from-Grace speaks with equanimity. "Ilquix, I agree that my mother would love to hear that my health continues to be good, that my actions continue on the course I have chosen, and that my traveling companions are those I have chosen of my own accord. When you return to the Abyss, perhaps you would even be so kind as to carry that message for me? I'm certain she would reward anyone who brought such excellent news of me to her." She smiles gently. |
11274 "This is all very fascinating, but I had some other questions..." |
11275 "That's enough. Farewell, Ilquix." |
11276 The man snorts, thick with phlegm. "Names, names... who you are, who you are..." His head does a slight twitch every time he repeats himself. "Names... dangerous, dangerous." He glances at the ground and stirs the dirt with his foot. |
11277 "Knowing a name or bein' stuck with one, both's a mess of trouble." He looks back up at you. "My name's a given name, not one asked for. Reekwind." Once again you become conscious of his reeking breath and the smell of urine and feces that surrounds him. "A given name, a given name." |
11278 "Not my true name, true name." Reekwind mumbles on, his head twitching every time he says *name.* "A true name's a dangerous thing, gives others power." He stares at you with his huge eyes and wags his finger. "Keep your name secret, keep it close, never let it out." |
11279 "Names are like smells... things can track you with them." Reekwind coughs, his eyes almost popping out of his skull as he does so. His cough seems to loosen his bowels, for he breaks wind loudly, as if to accentuate his point. "If someone knows a true name, it gives them power." He licks his lips. "The power to *hurt.*" |
11280 Reekwind's eyes widen; seeing his eyeballs bulge even larger makes you uneasy. "Then you are blessed, blessed. Remain nameless, and you shall be as a spirit on the planes, untraceable, untrackable, unseen, undiscovered." He smacks his gums wetly. "A name chosen, a name given... it allows others to find you and hurt you." |
11281 Reekwind gives a twitching nod, then scratches himself. "Let my name slip once, once, only once, only once." His eyes film over as if the memory is painful, then glances at you uneasily. "Tell you the story I can, I will, but three coppers must I see." His face splits into a smile as he says the word *coppers,* and his reeking breath hits you like a hammer. |
11282 Reekwind gets into a stance, looks left, looks right, then faces you. His face clenches, then with a grunt, he breaks wind again. The smell nearly levels you, but he takes no notice. "Cursed, I! Walked the wards in splendor..." He stands up stiffly, nose high in the air. He saunters back and forth, nodding to invisible passersby. |
11283 Reekwind freezes, his arms akimbo. "Crossed paths with a crossed one. Had the looking of a pumpkin, his seeds, curses!" Reekwind then thrusts his belly out so as to appear fat, slicks back his hair with his filthy palm so he looks almost bald, and begins drumming his fingers on his 'fat' belly. He then walks about, circling the spot where his 'stuffy, upper class persona' used to be. "All-a-jumble with curses, this one was." With a sneer and a careless gesture, Reekwind tosses an invisible curse at the 'stuffy persona.' |
11284 "Knew my name, let it slip I had, I had, all it took, took it all!" He stiffens up again, inhaling deeply and resuming his 'upper class' persona. The persona suddenly crumples, and Reekwind breaks wind violently, then exhales, filling the air with his foul, reeking breath. "Cursed with stenches, smells, excrement! Came here to tell tales, all good for, all good for now. Now Reekwind is the name, given name, given name..." |
11285 At the sound of the name, Reekwind's cheeks swell, his eyes bulge, and he suddenly vomits onto the ground at his feet. His entire body shudders, his frame wracked with coughing and retching... at the end of several long minutes, he nods weakly, and makes a semi-circle over his heart. |
11286 Reekwind looks hopeful for a moment, then he looks sad. "Promises, promises..." He gives a stuttering sigh, each sigh punctuated by a foul-smelling hiccup. "Try if you wish, if you wish..." |
11287 Reekwind gives a stuttering sigh, each sigh punctuated by a foul-smelling hiccup. "No matter, then, no matter..." |
11288 Reekwind spots you as you approach, bobbing his head eagerly, and staring at you with his huge eyes. As you near him, you are again struck by the smell of urine and feces that surrounds him. |
11289 "Questions, questions..." Reekwind hunches over, regarding you warily with his huge eyes. "Answers, answers...?" |
11290 "Tell you a story I can, I will, but three coppers must I see." His face splits into a smile, and his reeking breath hits you like a hammer. |
11291 He takes the copper, gums it, then to your surprise, he swallows it. "Best purse, best purse there is, belly, belly." He gives a reeking wheeze. "A story, a story..." He smacks his lips, scratching his dirty rags. |
11292 "The Hive, the Hive... a tale I can tell, a tale I can tell, I will, but three coppers must I see." He smacks his gums together and snorts like a pig. |
11293 "Spireward, spireward..." He points to his left, at the charred alley in the distance. "An Alley of *Dangerous Angles.*" He bends his limbs in a twisted parody of one of the skeletal buildings. "Not always angled, not always burned and charred, once alive, no longer." |
11294 "Flames, fire!" He flings his hands up in the air, then waves them to simulate flames. "The alley burned, great smoke, ash everywhere... in the end, only *skeletons* of buildings left, bones of dead buildings, bones of dead buildings. Angles... everywhere, angles." |
11295 He hunches forward, his voice a whisper. Again, the stench from his body hits you like a wave. "Dangerous, now, bad men have set up their kip there, kip there." He bows, then breaks wind in quick spurts, like a bugle blowing. "That is the tale of how a street becomes an Alley of Dangerous Angles." |
11296 He makes a semi-circle over his heart. "A man made it so. A beast made it so. A man whom even *fiends* admire." |
11297 "A sorcerer's tale, filled with madness, sadness, burning, yearning... a tale I can tell, a tale I can tell, I will, but three coppers must I see." He hisses, then cackles in a way that reminds you of a fire burning. "A dangerous tale, a dangerous tale." |
11298 "A sorcerer there was, no simple hedge wizard this, but a mage of *power.*" Reekwind brings his hands together reverently, then smiles evilly. "He burned with the Art, and the Art burned him." |
11299 "The name given him was Ignus, a name respected, then feared, then hated, then punished." Reekwind gives a rattling wheeze, then claws the air and hisses, apparently imitating 'Ignus.' |
11300 "Taught by one of the last great magi Ignus was, and as an apprentice, Ignus learned much, much... and nothing at the same time." Reekwind shakes his head sadly. "In his heart, his coal-black heart, a fire blazed. It burned, it burned, and it *hungered.*" Reekwind claws at his chest, as if in pain. "As it hungered, Ignus hungered. It was his wish to see the planes *burn.*" |
11301 "In the night..." Reekwind hunches down and begins to slowly stalk in the direction of the alley, a mad grin on his face. "Ignus came to the Alley that was to be the Alley of Angles, and the fire in his eyes, the fire in his heart, both he let out." Reekwind points at the Alley, then flings his arms in the air, silently screaming and laughing at the same time. |
11302 "Flesh ran like wax, people like candles, and Ignus laughed, laughed..." Reekwind crumples to the ground, his body wracked with imagined pain. "An evil, an evil was done, and forgotten not, forgotten not." He stands up, then hunches over, looks left, looks right, then starts mumbling, as if secretly in a conference with someone. "Something was to be done, be done..." |
11303 He stands up, stiffly, his face resolute. "A punishment was decided, all the hedge wizards, midwives, rune-tellers, copper-pinching witches, all manner of magelings... they came, all, even those with the smallest trace of the Art, to punish Ignus. Separately, they were flies..." He makes a buzzing noise between his rotten gums. "Together, dangerous, dangerous." |
11304 He hums, then raises his hands... "Caught Ignus, granted his wish..." He swirls his hands, as if casting a spell. "He wished to burn, they granted it, using his own desire to fuel the casting. They made his body a door to the Plane of Fire - they intended to kill him, kill him..." |
11305 "Failed, failed..." Reekwind breaks wind again, as if to accentuate the failure of the wizards. "Ignus lived, Ignus lived, only slept, blanket of flames, flames, turned in his sleep as he burned, never happier, never happier..." He shuts his eyes, wraps his arms around himself and turns slowly. "Burning... ever-burning..." His eyes suddenly snap open. "One day he will wake, and then, then the planes shall *burn!*" |
11306 Reekwind breaks wind, then scratches his arms. He thinks for a moment, then shakes his head. "No journal, no journal have I seen." |
11307 Reekwind suddenly hunches over and leers at you. He walks around you for a moment, dragging his leg as if lame. "A king! A noble tale, a noble tale! A tale I can tell, but three coppers must I see..." |
11308 Reekwind remains hunched over, staring at you. "Once a man of respect, Pharod was, a man, a man of goals, and *position.* All became nothing, nothing, turned to air." Reekwind squints, then breaks wind, filling the air with a gut-churning smell. "Turned to air... and stink." |
11309 "A liar, a cheater, a man who twisted law, Pharod was." He hunches over, as if writing at a desk. He 'writes' for a moment, then suddenly stops, afraid. "Then one day, he found that he had twisted himself!" |
11310 "Such a liar he had become, that when he died, he was to go to a horrible place..." Reekwind shakes his head sadly, then hunches over again and looks wildly in all directions. "Pharod would not accept it, would not, would not! He had cheated others, he would cheat his fate, too!" |
11311 "He read, dug in books, and consulted seers..." Reekwind stalks back and forth, his hand over his eyes as if staring off into the distance. "...and they told him that only in trash could he find that which would let him cheat his fate." Reekwind breaks wind again, then gives a reeking cough. "Perhaps they lied..." |
11312 Reekwind stands up stiffly, then begins to fling off imaginary clothes. With every piece of 'clothing' he throws away, he becomes more hunched. "Pharod threw away his position, his goals, and took up a new title..." Reekwind stops, then leers at you. He claws at his rags, shaking them. "And became a King of Rags! He would rule the trash, have his subjects search it all, and find that which he needed." He shakes his head. "He looks even now, even now..." |
11313 Reekwind shakes his head. "He lives amongst rags and trash. There, you will find him, find him..." |
11314 Reekwind stops twitching and scratching for a moment, and stares at you. "That tale... that tale costs nothing, for it is worth nothing, and it is worth noting that it would be a sad tale indeed." |
11315 "Where would such a tale begin...?" Reekwind grunts, then gives a reeking wheeze that makes your eyes tear up. He seems to be thinking. |
11316 Reekwind nods, then studies you and starts scratching himself violently, as if to give himself scars. "Dead, but not dead... no memories, no memories, no name..." |
11317 Reekwind seems hypnotized by your words. "Yes, yes, much danger in naming... perhaps..." He pauses. "Perhaps the man to whom the nameless one speaks is a warning to the danger of names." He seems to chew this over. "Perhaps he who has forgotten his name is better off...?" |
11318 Reekwind gives a hacking cough, then spits, the spittle green and wet, then he turns back to you. "It is your question, your tale..." He speaks slowly. "It is *you* who must answer it." |
11319 Reekwind shakes his head. "My answer, my answer..." He coughs again, belching forth another wave of fumes. He smacks his lips, as if trying to drive the taste from his mouth. "My answer is this: They are both fools, but only one knows himself a fool." |
11320 Reekwind mulls this over, licking his lips. He begins to nod slowly, then mumbles under his breath, as if debating with himself. Eventually, he turns back to you. "That is a tale, a tale with a moral that tells the teller's morals..." He coughs and spits another phlegmy glob onto the cobblestones. "A tale that will answer itself, in time, in time...?" |
11321 Reekwind scratches himself for a moment, nodding, then reaches into the folds of his robe and flicks you a coin. "For such a tale: a clipped copper." He sneers. "No more, for the tale's not finished." |
11322 You see Reekwind... his eyes have reverted to their normal size, and he is no longer assailed by the twitching spasms that you noted before. He is smiling, and he looks considerably cleaner than before. |
11323 He looks at you, amazed. "It... stopped. It all stopped, just like that." He snaps his fingers, then looks down at himself. "Powers above, I..." He laughs. "I feel *clean* again." |
11324 "I thank you, sir. I..." He looks flustered. "I have nothing to pay you with, but you are in my good graces..." He shrugs. "For whatever that is worth." He frowns, then stands straight. "I will tell the story of your kindness to all who will listen." |
11325 "Of course, of course!" Reekwind looks around... "Though I've had enough of telling tales for a while... do you have something I could write them in?" |
11326 Reekwind takes the journal. "Ah..." He scribbles for a while, then hands it back to you. "There you are." |
11327 "Eh... if you would never use that name again, I... among others, would be thankful." |
11328 "My name is-" He suddenly catches himself and smiles. "No, perhaps I shall keep that to myself this time." He nods respectfully to you. "Thank you again, good sir." |
11329 Leave the ragged man in peace. |
11330 "Not today. Farewell." |
11331 "Dangerous?" |
11332 "Never mind. Farewell." |
11333 "An... appropriate name." |
11334 "Heh. The name fits you well." |
11335 "Is that your real name?" |
11336 "I... see. Farewell." |
11337 "What do you mean?" |
11338 "I... see. Farewell." |
11339 "I don't know my true name." |
11340 "I... see. Farewell." |
11341 "Have you been hurt?" |
11342 "I... see. Farewell." |
11343 "Very well. Here's three copper." |
11344 Lie: "I don't have that much with me. I had some questions, though..." |
11345 Truth: "I don't have that much with me. I had some questions, though..." |
11346 "Not today. Farewell." |
11347 Listen. |
11348 "Actually, I don't have time for a story right now. I had some other questions..." |
11349 "I think I've heard enough. Farewell." |
11350 You see a short, rotund man with a perplexed expression on his face. From the lines on his loose skin, it looks like it's not too uncommon. He carries a flagon of ale that looks like it's in the process of being emptied - rapidly. In between swallows, he speaks in a gentle voice, so quiet that you can barely hear his words. "Hello, traveler. My name is Ilquix. Can I be of some assistance to you?" |
11351 "Greetings. I would like to ask you some questions." |
11352 "No. Farewell." |
11353 The loose-skinned man turns and smiles at you. "Hello again, traveler. What can Ilquix do for you today?" |
11354 "Greetings, Ilquix. I had some questions for you." |
11355 "Nothing. Farewell." |
11356 "What did you want to know, my friend?" |
11357 "Who exactly are you?" |
11358 "Who exactly are you?" |
11359 "What can you tell me about this place?" |
11360 "What can you tell me of the patrons of this place?" |
11361 "Who is that burning man?" |
11362 "I'm trying to find a way to make this Mochai pay for her drinks. Any suggestions?" |
11363 "Nothing. Farewell." |
11364 Listen. |
11365 "I? I am but a humble man with a slight flowery, poetical bent and a tendency toward the supernatural. I regret that I have none of my supplies here, or I should be most, MOST eager to teach you of the ways of power." He pauses and looks admiringly at Grace. "And may I compliment you, sir, on your choice of traveling companions? You are obviously a man who understands his needs; just as obviously, you are a man with drive. One must be appreciative of all ambitious men." |
11366 "Hold a moment... I've *met* the person who cursed you. His name is Murdersense, isn't it?" |
11367 "I? I am but a humble man with a slight flowery, poetical bent and a tendency toward the supernatural. I regret that I have none of my supplies here, or I should be most, MOST eager to teach you of the ways of power. Perhaps some later time?" |
11368 "Actually, I don't have time for a story right now. I had some other questions..." |
11369 "Yes, I'd like that. For now, though, I have some other questions..." |
11370 "I've heard enough. Farewell." |
11371 "Perhaps. Farewell." |
11372 "I... see. I had some other questions..." |
11373 "This place? The Smoldering Corpse Tavern? A fine establishment, with a fine owner - Barkis is a true gentleman, and ambitious to increase his standing to boot. These, I feel, are the most useful qualities one can possess." |
11374 "They drive people. I had some more questions..." |
11375 "Hold a moment... I've *met* the person who cursed you. His name is Murdersense, isn't it?" |
11376 "Many would agree with you. Farewell." |
11377 "The patrons of this tavern are many and varied. I have spoken with most, and find them delightful - with the exception of those creatures of law." He gestures toward the pair of abishai sitting in the corner. "They taint the air with their presence, lending an unwholesome stench to an otherwise pleasant environment. I recommend speaking to Barkis - I understand he requires some aid with a trifling matter. Then we have that O character. I am still trying to understand him fully. It is *quite* an undertaking, if I say so myself. Those are the folk of interest here. The others... well, perhaps I am too discriminating." |
11378 "I've heard enough. Farewell." |
11379 "Why do you despise creatures of law?" |
11380 "What happened after you met... him?" |
11381 "Perhaps. I had some other questions." |
11382 "Unfortunate tale. I had some other questions for you..." |
11383 "Thank you for your time. Farewell." |
11384 "He's dead, you know." |
11385 "That? Ha. That is the last unfortunate who chose to exercise his individual will without the strength to back up his desires. His name is Ignus, and he is... was... a pyromaniac. He burned and burned, and didn't burn the right people, and wound up channeling more raw power than he could control. Now, well, you can see what became of him. If you wish to learn more of him, perhaps that poor creature Drusilla can help you." |
11386 "I could probably get him to remove the curse, you know." |
11387 "I see. I had some other questions..." |
11388 "I see. Farewell." |
11389 "Farewell." |
11390 He laughs, his jowls shaking loosely, almost seeming to fall from his face. "You could always poison her, friend! A dose of that was always effective in bringing resolution to nearly *any* conflict!" He laughs again. "Of course, I'm joking." He winks. |
11391 "What happened after you met... him?" |
11392 "Of course you are. I had some other questions..." |
11393 "Of course you are. Farewell." |
11394 "Ah, a fine question, my friend! My upbringing has been on the chaotic side of the Great Ring - you may speak to Candrian Illborne (a misnomer if ever I heard one) of the planes. He fancies himself a great planewalker. To return from my digression, I have lived my many years with Chaos, and find it pleasantly agreeable. To me, the taint of law, as in those creatures there, is reprehensible and tyrannical. If I am to be crushed underfoot, I'd rather it be by an individual than a machine that knows nothing of emotion." |
11395 Truth: "I very much agree." |
11396 Lie: "I very much agree." |
11397 Truth: "I disagree." |
11398 Lie: "I disagree." |
11399 "There are many who agree with you. I have some other questions..." |
11400 "There are many who agree with you. Farewell." |
11401 Ilquix smiles toothily, his fat cheeks barely moving. "To each his own, I say. Did you have more questions?" |
11402 "Yes." |
11403 "No. Farewell." |
11404 Grace responds with a small curtsy. "Your kind words would melt the hearts of any, I am certain, Ilquix. Yet we must always remember that so many people are both more and less than they seem. 'Twould be a shame indeed if all were revealed so quickly - anticlimactic, even." |
11405 "What exactly do you mean, Grace?" |
11406 "Enough. I need the answers to some questions, Ilquix." |
11407 "I mean only that words spoken in haste are often looked back upon with regret - and that many people possess attributes and even virtues which few others suspect. Too many leap to the ledge of conclusions, and too many never realize that ledge will crumble under them. Thus it is that we consider our words before they reveal more about us than we intend." |
11408 "I ... see. Ilquix, I had some more questions..." |
11409 "Well spoken, Grace. Farewell, Ilquix." |
11410 "This conversation is at an end. Farewell, Ilquix." |
11411 "I had some other questions for you..." |
11412 "I'll go see him about it right now. Farewell." |
11413 "I had some other questions for you..." |
11414 "Farewell." |
11415 "Greetings, Reekwind. I had some questions for you..." |
11416 Leave Reekwind in peace. |
11417 "Who are you again?" |
11418 "What happened to you?" |
11419 "I'd like to hear a story." |
11420 "Can you tell me about this area?" |
11421 "Can you tell me where I could find someone named Pharod?" |
11422 "Can you tell me about Pharod again?" |
11423 "I'm missing a journal. Have you seen one?" |
11424 "I found that man who cursed you in the Civic Festhall. His name is Murdersense." |
11425 "Farewell." |
11426 "Very well. Here's three copper." |
11427 Lie: "I don't have that much with me. I had some questions, though..." |
11428 Truth: "I don't have that much with me. I had some questions, though..." |
11429 "Not today. Farewell." |
11430 Wait for him to choose a story. |
11431 Wait for him to choose a story. |
11432 Wait for him to choose a story. |
11433 "I'd like to hear the story about how you were cursed." |
11434 "I'd like to hear about what happened to the Alley of Dangerous Angles." |
11435 "Relax. I just wanted to ask you some questions." |
11436 "From you? Nothing." |
11437 "From your attitude, it appears to me that you need nothing further from me, and it would please me greatly if you would not trouble my presence with yours. Good day." He turns stiffly away from you. |
11438 "Look, I apologize for what I said to you before. I just need some questions answered." |
11439 "Fine, then." |
11440 "You have said what you have said, and I have taken it to heart. Yet never let it be said that I am entirely rigid. What would you ask of me?" |
11441 "Who are you again?" |
11442 "Who are the patrons of this tavern?" |
11443 "What can you tell me about this place?" |
11444 "I'm looking for a journal. Have you seen one recently?" |
11445 "Have you heard of a Collector named Pharod?" |
11446 "I'd like to apologize to you." |
11447 "I'd like to apologize to you." |
11448 "Nothing. Forget it." |
11449 His eyes smolder. "You have insulted me enough, 'friend'. I will have no further discourse with you." He turns away entirely, flushing with stung pride, and no amount of cajoling on your part can induce him to turn back to you. |
11450 Attack him. |
11451 Leave him alone. |
11452 "The only person I know here is Ebb there. I am new to this place, and I do not make it my business to meddle in the affairs of others. Did you have any further questions for me, or may I continue to enjoy my solitude?" |
11453 "I'd like to hear Ignus' tale." |
11454 "Well, actually, I had a few more questions for you first." |
11455 "You can go back to whatever you were doing." |
11456 He sighs heavily, and eyes you with disdain. "Then be on with it, scarred one, ask and be done." |
11457 "I want to hear the story of the man who came to this city without name or memory and spoke with the cursed story-teller who warned him of the danger of names." |
11458 "Who are you again?" |
11459 "I want to hear the story of the man who came to this city without name or memory and spoke with the cursed story-teller who warned him of the danger of names." |
11460 "Who are the patrons of this tavern?" |
11461 "What can you tell me about this place?" |
11462 "I'm looking for a journal. Have you seen one recently?" |
11463 "Not today. Farewell." |
11464 "Have you heard of a Collector named Pharod?" |
11465 "I'd like to apologize to you." |
11466 "I'd like to apologize to you." |
11467 "Nothing. Forget it." |
11468 "Very well. Here's three copper." |
11469 "This is a tavern, one of the familiar sights of home. At least, it would be were it not for the fiendlings in the corner and the endless strangeness that parades before my eyes. I find that at least there is some humanity in this place, for which I am grateful." |
11470 "Oh, that's right. You're clueless, aren't you?" |
11471 "You're a prime, aren't you?" |
11472 "I'd imagine. More questions, if I may." |
11473 "I'd imagine. Farewell." |
11474 "A journal? Where would I have seen that? When I am new to this place, how would you expect me to remember a JOURNAL? Not only are you insulting and offensive, it appears you are stupid as well." |
11475 "Let's just call it even on the insults now, shall we?" |
11476 "Are you trying to provoke me?" |
11477 "This is pointless. Farewell." |
11478 Attack him. |
11479 Lie: "I don't have that much with me. I had some questions, though..." |
11480 Truth: "I don't have that much with me. I had some questions, though..." |
11481 "Not today. Farewell." |
11482 Listen. |
11483 "Actually, I don't have time for a story right now. I had some other questions..." |
11484 "I've heard enough. Farewell." |
11485 Listen. |
11486 "Actually, I don't have time for a story right now. I had some other questions..." |
11487 "I've heard enough. Farewell." |
11488 "How did the fire start?" |
11489 "I had some other questions..." |
11490 "I see... Farewell." |
11491 "Who?" |
11492 "I had some other questions..." |
11493 "That is all I wished to know. Farewell." |
11494 "Very well. Here's three copper." |
11495 Lie: "I don't have that much with me. I had some questions, though..." |
11496 Truth: "I don't have that much with me. I had some questions, though..." |
11497 "Not today. Farewell." |
11498 Listen. |
11499 "Actually, I don't have time for a story right now. I had some other questions..." |
11500 "I've heard enough. Farewell." |
11501 Listen. |
11502 "Actually, I don't have time for a story right now. I had some other questions..." |
11503 "I've heard enough. Farewell." |
11504 Listen. |
11505 "Actually, I don't have time for a story right now. I had some other questions..." |
11506 "I've heard enough. Farewell." |
11507 Listen. |
11508 "Actually, I don't have time for a story right now. I had some other questions..." |
11509 "I've heard enough. Farewell." |
11510 Listen. |
11511 "Actually, I don't have time for a story right now. I had some other questions..." |
11512 "I've heard enough. Farewell." |
11513 Listen. |
11514 "Actually, I don't have time for a story right now. I had some other questions..." |
11515 "I've heard enough. Farewell." |
11516 Listen. |
11517 "Actually, I don't have time for a story right now. I had some other questions..." |
11518 "I've heard enough. Farewell." |
11519 "An unfortunate tale. I had some other questions for you..." |
11520 "I've heard enough. Farewell." |
11521 "I had some other questions for you..." |
11522 "Never mind then. Farewell." |
11523 "Very well. Here's three copper." |
11524 "I have told you before that I am new here, for which you mocked me. Obviously, I know nothing of these 'Collectors'. Now will you leave me alone?" |
11525 "Not yet. I still need answers from you." |
11526 "I'd like to apologize to you." |
11527 "I'd like to make amends, somehow." |
11528 "Certainly. Good day." |
11529 He appears entirely shocked, as if the notion of apologies is alien to him. "You wish to... apologize?" |
11530 "That's what I said." |
11531 "No, come to think of it. I changed my mind. Farewell." |
11532 "Then... then... then I suppose, as a point of honor, I must accept your apology. Very well. In return, I offer my apology as well. Let us set the matter aside and speak no more of it." |
11533 "Very well. Could you answer some more questions for me?" |
11534 "Very well. Farewell." |
11535 "I may be a fool, but not such a fool I would take insult gladly from you and forgive it so easily. You may go impale yourself for all I care, sir. I can only hope that you'll earn yourself more scars and perhaps more honor. Good day, sir." He turns stiffly, and ignores you completely. |
11536 Attack him. |
11537 Leave. |
11538 "That is twice you have insulted me, sirrah, and I shall hear no more of it. Defend yourself!" |
11539 "We can work this out..." |
11540 "If you mean that I am from the true world by that, then yes, I am a prime. I am a warrior of some small renown there. And, while I may not know all the loopholes of this new land, neither would I call myself 'clueless', as some of the local varlets around here have done." |
11541 "No, all right. Let's just call off the insults, shall we?" |
11542 "Really? I would." |
11543 "Very well. Farewell." |
11544 Lie: "I don't have that much with me. I had some questions, though..." |
11545 "Call it even? Not until you apologize, villain." He looks like he's just spoiling for a fight. "Or shall I provoke you more?" |
11546 "Very well, then. I apologize." |
11547 "Apologize? To you? Never." |
11548 Truth: "I don't have that much with me. I had some questions, though..." |
11549 "You are a base knave, a weakling without honor, a piece of meat animated by no true spirit, an aging, scarred man without hope of redemption, doomed to wander through your life without any of the elements that make a man a man. I am finished with you, for I feel only pity for you. Good day, sir." He turns his back on you. |
11550 Attack him. |
11551 Leave. |
11552 "Not today. Farewell." |
11553 "What knowledge do you seek?" |
11554 Listen. |
11555 "Who are you?" |
11556 "Actually, I don't have time for a story right now. I had some other questions..." |
11557 "Who are the patrons of this tavern?" |
11558 "I've heard enough. Farewell." |
11559 "Who are the patrons of this tavern?" |
11560 Listen. |
11561 "What can you tell me about this place?" |
11562 "I'm looking for a journal. Have you seen one recently?" |
11563 "Actually, I don't have time for a story right now. I had some other questions..." |
11564 "I've heard enough. Farewell." |
11565 You see a trim, muscular man, dressed in clothing that is comparatively drab and mundane compared to most of the outfits you've seen in this city. He carries himself with an air of supercilious arrogance. He also looks dramatically out of place here. "What do you want?" he asks. |
11566 "Who are you?" |
11567 Listen. |
11568 "Who are the patrons of this tavern?" |
11569 "Actually, I don't have time for a story right now. I had some other questions..." |
11570 "What can you tell me about this place?" |
11571 "I'm looking for a journal. Have you seen one recently?" |
11572 "I've heard enough. Farewell." |
11573 "I'm looking for a journal. Have you seen one recently?" |
11574 "Have you heard of a Collector named Pharod?" |
11575 Listen. |
11576 "Actually, I don't have time for a story right now. I had some other questions..." |
11577 "I've heard enough. Farewell." |
11578 "Uh... do you know where I could find him?" |
11579 "I had some other questions..." |
11580 "Nothing. Forget it." |
11581 "I've heard enough. Farewell." |
11582 "I had some other questions..." |
11583 "Have you heard of a Collector named Pharod?" |
11584 "I've heard enough. Farewell." |
11585 "I am Alais, warrior of renown! Surely you have heard of me?" |
11586 "Nevertheless, I would hear it." |
11587 "Very well. I had some other questions..." |
11588 Lie: "Yes." |
11589 "I've heard enough. Farewell." |
11590 Truth: "No." |
11591 "It would begin with a man waking up in the Mortuary, believed dead, but in truth, only his memories are dead." |
11592 "At last! Not everyone here is entirely ignorant! I shall allow you buy me a drink, and then we can trade stories! I shall regale you with my latest adventures, including the tale of how I came to this most wondrous, dismaying city." |
11593 "Very well. I had some other questions..." |
11594 "I can hardly wait. First, could you answer some questions for me?" |
11595 "Where are you from? How DID you get here?" |
11596 "I've heard enough. Farewell." |
11597 "Perhaps later. Farewell." |
11598 "He escapes the Mortuary, enters the Hive, and speaks to a man who let his true name slip once and has regretted it." |
11599 "Very well. I had some other questions..." |
11600 "I've heard enough. Farewell." |
11601 "Is he? Is it better to suffer the truth with all its consequences or is it better to remain ignorant? Which of the two men is better off?" |
11602 "Very well. I had some other questions..." |
11603 "I've heard enough. Farewell." |
11604 "I want to hear your answer." |
11605 "The man who knows his true name is better off, for he knows himself and is stronger person for it." |
11606 "Can it truly be? Can it truly be that none in this town have heard of me or my exploits? Alas... I shall have to prove myself all over again. And here I had thought my fame had spread across the world." |
11607 "The man who has forgotten his true name is better off, for he is protected against those that would do him harm, including himself. Where a named man moves, he is followed. When a nameless one moves, his name leaves no trail." |
11608 "What world *are* you from?" |
11609 "I'm certain it has. Answer some questions for me, will you?" |
11610 "Never mind. I had some other questions..." |
11611 "I've heard enough. Farewell." |
11612 "We all face disappointments. Farewell." |
11613 "Very well. I had some other questions..." |
11614 "I've heard enough. Farewell." |
11615 Truth: "Perhaps. What happens will happen, and it may be that this tale has no answer." |
11616 Truth: "It must have an answer, and every tale has an ending. I will refuse to accept it any other way." |
11617 Truth: "I do not know. It is not for me to decide." |
11618 "A fair price. Very well, then, perhaps there are some questions you can answer for me..." |
11619 "Farewell." |
11620 "Greetings, Reekwind. I had some questions for you..." |
11621 Leave Reekwind in peace. |
11622 "Good to hear it. Jumble didn't want to remove the curse, but I got it out of him." |
11623 "Glad to hear you're doing well." |
11624 "Good to hear it. Jumble didn't want to remove the curse, but I got it out of him." |
11625 "Glad to hear you're doing well." |
11626 "Actually, do you have any stories you haven't told me already? That could be payment enough..." |
11627 "Thanks, Reekwind. I was happy to help." |
11628 "I have a journal here." |
11629 "I come from the city of Aliburn on the river Taime. Surely you have heard of its glories and wonders? No matter, no matter... this place is benighted and ignorant when it comes to the splendors of true cities. I am told that my land is what is called a 'prime' by the denizens of this city - though a prime of what, I don't know." |
11630 "Thanks, Reekwind." |
11632 "Very well. What should I call you?" |
11634 "Fair enough. Farewell." |
11636 "Farewell." |
11637 He bristles, reddening, and his hand clutches convulsively around the hilt of his sword. "Clueless, is it? I take offense to your words, sirrah, and bid you farewell in the hopes that we should never cross paths again." He turns away from you, still flushed with pride and rage. |
11638 "I just wanted to ask you some questions." |
11639 "Farewell, then." |
11640 "I have met only the elderly Ebb Creakknees, who has been instructing me in the ways of the city and the 'plains.' My foe's spell must have catapulted us far across the world, for I know of no plains near our former location." |
11641 "No, no... planes. As in planes of existence. They are planes of the imagination, of thought and belief. They are not physical prairies or grasslands, but other dimensions." |
11642 "No, no... planes. As in planes of existence. They are planes of the imagination, of thought and belief. They are not physical prairies or grasslands, but other dimensions." |
11643 "I get it. You're clueless." |
11644 "Um. Right. Listen, I had other questions." |
11645 "Right. You're a long way from home. Good luck, and farewell." |
11646 A look of confusion passes across his face. "I... I understand. What the old man said is starting to make sense... excuse me. I must think this over. Farewell." |
11647 "Farewell." |
11648 "I do not know. When I arrived here, I realized I needed a place to regain my bearings. Imagine my shock at discovering that even a simple tavern in this part of the world is populated by the eccentrics and crazies. I have truly been transported to a madhouse!" |
11649 "Where are you from?" |
11650 "It certainly seems that way sometimes. I'd like to ask a few more questions." |
11651 "Yes, you have. Farewell." |
11652 "I'm afraid that I have not been searching for such items. I am doing my best to reorient myself to this unfamiliar setting, and while I focus on small details in my attempt to do so, I must confess I have not been looking for journals of any sort." |
11653 "All right, then. Answer some other questions for me." |
11654 "Very well. Thank you for your time." |
11655 "Pharod? Collector? These are names and terms unfamiliar to me, but if I should hear them mentioned in any other context. I shall certainly remember your face. Indeed, I could not forget it." |
11656 "Thank you. Answer more questions for me, will you?" |
11657 "Thanks. Farewell." |
11658 "Nothing. Forget it." |
11660 "Actually, just answer some other questions..." |
11661 "Tell me of the Lady." |
11662 "Tell me of the dabus." |
11663 "Tell me of Sigil's time." |
11664 "Tell me of the city's layout." |
11665 "Tell me of keys and portals." |
11666 "Nothing. Farewell." |
11667 She smiles tightly. "Aye, fiend, yeh'll find that we believe in *true* freedom here. None'll keep from speakin' as I truly feel." Ilquix sneers for a moment, and then composes its face into an urbane mask once again. |
11668 "Go ahead, then. Ilquix, I had some other questions..." |
11669 "Go ahead, then. Ilquix, I had some other questions..." |
11670 Flee. |
11671 The man glances up at the sound of your voice, and his slack expression vanishes... it looks like someone has lit two fires in his eyes. "What be yer business bargin' inta me house?" His eyes narrow, and his teeth clench. "Get! Or I'll send ye back ta whatever grave ye crawled from!" |
11672 "What were ye doin' botherin' me wife?! This ain't no flophouse for whore-chasers... ye'd best leave her alone and leave me home 'fore the dead-book gets a new name innit!" |
11673 The man's face turns blood-red, and he begins shouting. "Are ye daft?!" With a snarl, he spits at your feet. "*Ye filthy, scar-ridden dog! Off with ye, or even the powers won't be able ta save yer hide!*" |
11674 The man throws a parting shot at your back. "Ye'd best never cross me door again, ye retch-stinkin' bastard." |
11675 You see Angyar - he doesn't look any better than before. As you approach him again, he turns slowly to face you. His face tightens. "Ye again! Didn't ye hear me the FIRST time, ye pox-ridden dog?! Get out of me house, or so help the powers, I'll carve ye where ye stand!" |
11676 As you pull out the contract, the blood drains out of Angyar's face. For a moment he seems at a loss for words, then his temper quickly resurfaces. "Where did ye get that?! By the powers, ye'd best tell me..." |
11677 Angyar sputters for a moment, then his rage seems to find a focus. "I... I'll *kill* her! I..." |
11678 "Ye *dare*... ye *dare* tell me how ta act... in me *own* home...?" He takes a deep breath, then he explodes. "Get out, damn ye! And take that devil paper with ye!" |
11679 "She went back on her word ta me, her *husband!*" Angyar's hand clenches into a fist, and he glares at you. "I told her ta speak of it ta no one, and here I find she tells the first stranger that comes into me house!" |
11680 Some of the fury seems to flow out of Angyar, and he grunts. "What's done is done..." He glances at you suspiciously, then nods at the contract. "What do ye plan on doin' with that paper, then?" |
11681 Angyar can't seem to take his eyes from the contract. "Why'd ye bring it ta me?" He looks suspicious. "Ta ransom it?" |
11682 You tear up the parchment, and Angyar's eyes follow the bits of paper as they float to the ground with a desperate look. He shudders slightly, then straightens, as if a great weight was lifted from him. "Ye..." He looks like he is about to thank you, then stops and stares at you suspiciously. "Nothin's free. Not in the Hive, cutter." |
11683 Angyar's angry expression crumbles; he looks tired of fighting his good fortune. "I... I... must have prayed ta the right powers this past half-month." He sighs. "Ye have me thanks, cutter... for whatever that's worth." |
11684 "I ransomed me life ta one man already, and I'm not about ta do it again, especially ta a walkin' dead man." He snarls. "Get out of me home, or I'll see ye dead twice!" |
11685 Angyar nods. "Ask yer questions." |
11686 Angyar nods. "Aye, that name be known t'me, and not a fond name it is, either." |
11687 He frowns. "He's one of them Collectors, and one with a long shadow - has quite a few boys at his beck n' call. He may not be lord of the realm, but he's not a smart one ta tangle with, lord or no." |
11688 "Human vultures, jackals, hyenas... filthy berks who ain't got a shred of dignity. Most of them have their kip in Ragpicker's Square. Gather the deaders, scuttle everythin' worth jink from the bodies, then sell them back ta the Dusties at the Mortuary." |
11689 "Dusties pay for bodies. Helps them keep the streets clean when the rains aren't enough." |
11690 "Aye, but I wouldn't be doin' ye a favor tellin' it ta ye..." His frown deepens. "One of me kin fell inta his lot a few months back, an spilled some of the dark of ol' Pharod. Ta hear tell, Pharod's actually got his kip buried somewhere *under* Ragpicker's Square. To get to it, there's some kind of portal ye need ta jump through while carryin' some junk in yer hand." |
11691 "It's a few blocks from here... go straight west from the Mortuary gate, keep goin' until ye start seein' trash and rags piled up everywhere. Ye'd do best ta walk careful there... the Collectors there don't always wait for a body ta die before collectin' on the corpse, ye hear?" |
11692 "Perhaps it's the sheer amount of riches and wealth that surrounds ye that distracted ye..." He snorts. "We have less than nothin', and I needed jink. Didn't seem ta matter too much at the time where it might come from, and sellin' me body ta the Dusties is a lot more honest than most work around here..." |
11693 "It's jest..." He sighs. "I saw one of them zombies on the streets a half-month ago... one of them zombies that work for the Dusties, and it stabbed me, in me heart. I knew I'd made a mistake... I didn't want ta be any part of that after death." |
11694 Angyar turns red. "I don't need any of yer preachings! Damn ye, ye *dare* ta speak ta me on yer high horse in me own home? I didn't ask ye ta get that devil-paper back for me - I owe ye *nothin',* so get! Get out! I don't want ta lay eyes on ye again!" |
11695 A prickling sensation crawls along the back of your skull as you are about to speak... you suddenly know for a fact that Angyar isn't likely to accept your preaching peacefully. |
11696 Angyar grunts. "I suppose so..." |
11697 You see Angyar - he looks much better than before; some color has returned to his face, and his eyes have lost their haunted look. As you approach him again, he turns slowly to face you, and he snorts. "Hmmmph... if it isn't the Hive's own saint of sods... sods like meself." He grunts. "What can I do for ye?" |
11698 Angyar nods. "That's the least I can do. I'll have me wife get some blankets out for ye..." |
11699 Angyar frowns, then shakes his head. "Haven't seen a thing such as that, cutter." |
11700 "I ransomed me life ta one man already, and I'm not about ta do it again." He shakes his head. "We'll settle the debt now." |
11701 Leave the man to his thoughts. |
11702 "I spoke to your wife. I think I can help you with..." |
11703 "I spoke to your wife. I think I can help you with..." |
11704 "Go ahead and try, if you think you have the strength..." |
11705 "*No one* speaks to me that way... take back your words, or this house will become a crypt." |
11706 Show him his Dustman Contract. |
11707 "Calm yourself. I had some questions..." |
11708 "Farewell, then." |
11709 "Go ahead and try, if you think you have the strength..." |
11710 "*No one* speaks to me that way... take back your words, or this house will become a crypt." |
11711 Show him his Dustman Contract. |
11712 "Calm yourself. I had some questions..." |
11713 "Farewell, then." |
11714 "Go ahead and try, if you think you have the strength..." |
11715 "Farewell, then." |
11716 "That's it. You've earned your place in a grave..." |
11717 Leave without another word. |
11718 "I spoke to your wife. I think I can help you with..." |
11719 "I spoke to your wife. I think I can help you with..." |
11720 "Go ahead and try, if you think you have the strength..." |
11721 "*No one* speaks to me that way... take back your words, or this house will become a crypt." |
11722 Show him his Dustman Contract. |
11723 "Calm yourself. I had some questions..." |
11724 "Farewell, then." |
11725 "Your wife told me where it was. She was worried about you." |
11726 "Your wife told me where it was. She was worried about you." |
11727 "I took it from a Dustman named Mortai. It has your name on it." |
11728 Tear up the contract. |
11729 "You won't *touch* her, if you know what's good for you." |
11730 "That's your own business, but let's settle matters between us first: What're you going to give me for this contract?" |
11731 "She told me because she was concerned about you... and your first reaction is to *punish* her for caring about you?" |
11732 Tear up the contract. |
11733 "Why don't you *make* me leave, if you think you have the strength..." |
11734 "Hold on! She told me because she was concerned about you... and your first reaction is to *punish* her for caring about you?" |
11735 "She broke her promise because she loved you. Laws and vows sometimes have to give way before more important matters." |
11736 "You have a reason to be angry. She should not have made the promise if she had no intention of keeping it. I cannot respect an oath-breaker, but such a thing is now in the past." |
11737 "You have a reason to be angry. She should not have made the promise if she had no intention of keeping it. I cannot respect an oath-breaker, but such a thing is now in the past." |
11738 "Well, she did, and you'll have to deal with it. There is nothing more to be said." |
11739 "I expect you to pay for it, just as you were paid for it." |
11740 Tear up the contract. |
11741 Tear up the contract. |
11742 "I expect you to pay for it, just as you were paid for it." |
11743 "Consider this free. And expect a lot of rules in the Hive to change while I'm around." |
11744 "I might need a favor in the future. Could you help me?" |
11745 "Well, if you feel the need to pay me, I had some questions..." |
11746 "Then think of a way to pay me... for now, farewell." |
11747 "Actually, perhaps you can help me... I have some questions..." |
11748 "Just don't make the same mistake again... I may not be around next time to help you." |
11749 "It's worth a great deal to me. Take care, Angyar." |
11750 Tear up the contract. |
11751 "You want to kill me? Go ahead and try..." |
11752 "Very well. I'll just keep this contract close to me... just so you know it's still out there and still due when you die. Farewell, Angyar." |
11753 "Can I ask why you signed the Dustman contract?" |
11754 "I'm looking for a man named Pharod. Do you know where I can find him?" |
11755 "I've lost a journal of mine. Have you seen one?" |
11756 "Do you mind if I rest here?" |
11757 "Never mind. Farewell." |
11758 "What can you tell me about him?" |
11759 "I had some other questions..." |
11760 "Never mind. Farewell." |
11761 "Collectors?" |
11762 "Do you know where I can find him?" |
11763 "Do you know where I can find him?" |
11764 "I have some other questions..." |
11765 "I see. Thanks for the information. Farewell." |
11766 "Why do they do that?" |
11767 "So Pharod is one of these Collectors? Do you know where I can find him?" |
11768 "Where can I find Pharod again?" |
11769 "I have some other questions..." |
11770 "I see. Farewell." |
11771 "So Pharod is one of these Collectors? Do you know where I can find him?" |
11772 "Where can I find Pharod again?" |
11773 "I have some other questions..." |
11774 "I see. Farewell." |
11775 "Where is Ragpicker's Square?" |
11776 "I have some other questions..." |
11777 "I see. Farewell." |
11778 "I have some other questions..." |
11779 "Thanks for the information. Farewell." |
11780 "What caused you to change your mind?" |
11781 "I see. I had some other questions..." |
11782 "I was just curious. Farewell, Angyar." |
11783 "Then you shouldn't have signed the contract." |
11784 "Then you shouldn't have signed the contract." |
11785 "We've all had our share of mistakes." |
11786 "I see. I had some other questions..." |
11787 "I was just curious. Farewell, Angyar." |
11788 "Why don't you make me leave, if you think you have the strength..." |
11789 "Farewell, then." |
11790 "Then you shouldn't have signed the contract, Angyar." |
11791 "We've all had our share of mistakes." |
11792 "I had some other questions..." |
11793 "I was just curious. Farewell, Angyar." |
11794 "I had some other questions..." |
11795 "Well, I was just curious. Farewell, Angyar." |
11796 "I had some questions..." |
11797 "I just wanted to see how you were doing, Angyar. Farewell." |
11798 "Thanks..." |
11799 "I didn't want to rest just yet. I had some questions..." |
11800 "I didn't want to sleep just yet. I may return when I'm ready to rest, though. Farewell." |
11801 "Maybe you can answer some other questions for me, then..." |
11802 "Thanks anyway. Farewell." |
11803 "Very well. If you feel the need to pay me, then I could use some questions answered..." |
11804 "I could use a place to rest." |
11805 "There's no debt, Angyar - consider this one free. Farewell." |
11806 "Ye'd... ye'd best leave, 'fore I call me husband. He won't take kindly to ye havin' barged yer way into our home." |
11807 She glances toward her husband, worry in her eyes. "I... I... have not the time, stranger. Do not be troublin' me with such things." |
11808 She turns pale, and her eyes widen in fear. Before you can ask her a question, however, she takes a deep breath and starts screaming! |
11809 "Me?" She seems surprised. "Oh... aye, aye." She lowers her voice. "Ye'd best leave. Me husband has not been himself of late... ye'd best not provoke him with yer presence." |
11810 "He's been out of sorts of late, a touch of the cough, maybe..." She gives an unconvincing half-shrug. |
11811 "I think... I think he's done somethin' he regrets." Her worried expression melts into despair. "I think he signed one of the Dead Contracts. I cannot imagine what possessed him ta do such a foolish thing!" |
11812 She stops you. "Please tell no one what I told ye, especially me husband..." She looks frightened. "Promise me." |
11813 She seems to relax... but only slightly. "Farewell, then." |
11814 Her expression crumbles even further into despair. "I... I never should have said *anythin'* to ye..." Her eyes tear up. "I am as big a fool as he!" |
11815 "Me husband has a frightful temper... and he made me promise ta tell no one what had happened ta him..." She looks at you again. "Ye *must* keep silent about it." |
11816 She sighs. "Still, I..." |
11817 "The Dead... the Dustmen... have contracts that give them the right ta someone's body after they die." |
11818 "Animate it with their black magicks, turn it into one of the walkin' dead, make it a worker till..." She looks at her husband helplessly. "...till it rots away." |
11819 "He may have been goat-eager ta bring home some more jink than custom. He's prideful... but I think he's hurt himself more by doin' so." |
11820 "The ghoulishness of the contract aside, it's his nature that's been changed... he's become sullen and dark since doin' the signin', and he can't seem ta rouse himself ta look for honest work. It's like the Lady's shadow hangs on him..." She sighs. |
11821 She glances toward her husband, worry in her eyes. "I... I... have not the time, stranger. I must be about my chores..." |
11822 She looks at you, surprised, then sighs. "I've *tried!* I've spoken ta the Dustman he did the signin' with, but he's cold and chill, like all the Dusties! He even lectured me on me husband, as if I had no right ta try and help him!" Her lips become a tight, thin line, as if picturing the Dustman's face. "He was cold cruel, he was." |
11823 "I won't turn away such a friendly gesture." She seems grateful, then her worried expression returns. "But I must ask ye not ta let on I asked ye ta do such a thing. Me husband has a terrible temper, and if he were ta find out..." She shudders. |
11824 "The Dustie calls himself Gravesend... I know not his first name. He has a table at the Dustman bar in the Hive... 'Gatherin' Dust,' I believe the place is named. Ye can most like find him there, tryin' ta get more people ta sign his contracts." |
11825 "Head out ta the street outside, go ta the memorial stone, then head south and west from there..." She taps her finger against her chin. "Ye should run right into it. There's one of them..." Her face wrinkles in disgust. "...walkin' corpses out front." |
11826 "Thank ye, stranger... I appreciate yer help." |
11827 "Then I ask that ye keep as quiet as ye can about the matter." |
11828 "Dead?!" She seems paralyzed. "But the Contract... there's no way ta..." |
11829 She has fallen silent. She glances at her husband, then turns to you. "Then there is nothin' ta be done." Her voice is like grinding stone. "Please leave." |
11830 Angyar's wife looks up fearfully as you approach. "I said ye're not welcome here... ye'd... ye'd best leave, 'fore I call me husband. He won't take kindly to ye havin' barged yer way into our home." |
11831 Angyar's wife looks up hopefully as you approach. "Were ye able...?" |
11832 Angyar's wife smiles as she sees you. "Well met, good sir. How can I help ye?" |
11833 She looks relieved, and her eyes become misty. "Oh, by the powers... ye must be a deva in disguise ta do such a thing for someone ye barely know..." |
11834 "Nay... nay, if ye could show me husband the contract, say that ye got it for him, but don't say how... I'd appreciate it." |
11835 She looks at you apprehensively. "I have some money, a few coppers... will ye accept that?" |
11836 She reaches into the folds of her robes and draws forth a handful of copper coins. She looks at them sadly for a moment, then hands them to you. "It is a small price ta pay for me husband's soul." |
11837 "Nay... nay, if ye could show me husband the contract, say that ye got it for him, but don't say how... I'd appreciate it." |
11838 "I... I have nothin' else." She seems frightened. "Truly, sir, nothin' else. Me husband would not have signed the Dead Contract in the first place if..." |
11839 She turns pale, and her eyes widen in fear. Before you can react, however, she takes a deep breath and starts screaming! |
11840 Angyar's wife turns to you as you approach and throws a worried glance at her husband. "I'm grateful to ye for gettin' that contract, but ye've angered me husband." She looks at Angyar with frightened eyes. "Ye'd best leave." |
11841 Angyar's wife looks up hopefully as you approach. "Did ye give it ta him...?" |
11842 "The Dustie calls himself Gravesend... I know not his first name. He has a table at the Dustman bar in the Hive... 'Gatherin' Dust,' I believe the place is named. Ye can most like find him there, tryin' ta get more people ta sign his contracts." |
11843 "Head out ta the street outside, go ta the memorial stone, then head south and west from there..." She taps her finger against her chin. "Ye should run right into it. There's one of them..." Her face wrinkles in disgust. "...walkin' corpses out front." |
11844 Leave the woman in peace. |
11845 "If you were going to call him, you would have done so already. I have some questions for you..." |
11846 "Call your husband, and you'll both die. Now answer my questions." |
11847 "Calm down. I just had some questions..." |
11848 "Farewell." |
11849 "Excuse me... are you all right?" |
11850 "You'll make the time. Now, I have the following questions..." |
11851 "Farewell, then. Sorry to trouble you." |
11852 "Dammit..." |
11853 "I spoke with him... he seems troubled. What's wrong with him?" |
11854 "What's wrong with him?" |
11855 "Well, he'd best not provoke me and neither should you. Now, I have the following questions..." |
11856 "Farewell, then. Sorry to trouble you." |
11857 "What's really wrong with him?" |
11858 "If you tell me what's wrong, I might be able to help." |
11859 "Farewell, then. Sorry to trouble you." |
11860 "Dead Contracts?" |
11861 "I... see. Sounds like you have your share of troubles. Farewell." |
11862 "Why?" |
11863 Lie: "I swear I will tell no one." |
11864 Vow: "I swear I will tell no one." |
11865 "I can make no such promise. Farewell." |
11866 "Farewell." |
11867 "Why must it be a secret?" |
11868 "You are correct. You should never have told me. Farewell." |
11869 Leave. |
11870 "You shouldn't have told me... promises are meant to be kept, or else there can be no trust between two people. It would have been better had you not made such a promise." |
11871 "A promise accompanied by a threat is no promise at all. I would not be troubled by breaking it." |
11872 "Promises were made to be broken. They're hardly as important as someone's well-being." |
11873 Lie: "I swear I will tell no one." |
11874 Vow: "I swear I will tell no one." |
11875 "I can make no such promise. Farewell." |
11876 "Look, perhaps there is something I can do to help... what were these Dead Contracts you were speaking about?" |
11877 Lie: "Never mind. I swear I will tell no one." |
11878 Vow: "Never mind. I swear I will tell no one." |
11879 "We have nothing more to say to one another. Farewell." |
11880 "What do the Dustmen do with the body after death?" |
11881 "I... see. Farewell." |
11882 "Why did your husband sign such a thing?" |
11883 "Your husband won't need his body after death. What's the problem?" |
11884 "Sounds like you have your own troubles. Farewell." |
11885 "That's unfortunate. I had some questions for you, though..." |
11886 "Can this contract be undone?" |
11887 "Your husband won't need his body after death. What's the problem?" |
11888 "Sounds like you have your own troubles. Farewell." |
11889 "That's unfortunate. I had some questions for you, though..." |
11890 "Can this contract be undone?" |
11891 "Why did your husband sign such a thing?" |
11892 "Sounds like you have your own troubles. Farewell." |
11893 "You'll make the time. Now, I have the following questions..." |
11894 "Farewell, then. Sorry to trouble you." |
11895 "Let me see what I can do. Who was this Dustman your husband signed the Contract with?" |
11896 "That's unfortunate. I had some questions for you, though..." |
11897 "Sounds like you have your own troubles. Farewell." |
11898 Lie: "I promise that your husband will not find out." |
11899 Vow: "I promise that your husband will not find out." |
11900 "I can't make any promises. We'll have to see what happens." |
11902 "Oh, Mortai? He's dead." |
11903 "I'll seek him out, then. Where is this Gathering Dust bar?" |
11904 "I already have your husband's contract right here." |
11905 "Very well. I'll go see what I can do." |
11906 "It's no trouble. I'll go see about undoing your husband's contract now." |
11907 "Very well. I'll go see about undoing your husband's contract now." |
11908 "That is a problem." |
11909 "Don't worry. I have the contract right here." |
11910 "I had some questions first..." |
11911 "Farewell." |
11912 "What was this Dead Contract your husband signed again?" |
11913 "If you were going to call him, you would have done so already. Now I have some questions." |
11914 "Call your husband, and you'll both die. Now answer my questions." |
11915 "Calm down. I just had some questions..." |
11916 "Yes, I was able to get the contract from Mortai. Here it is." |
11917 "Farewell." |
11918 "Not yet. Who was this man who your husband signed the contract with again?" |
11919 "I'm still looking into it. Farewell." |
11920 "I was wondering if I could rest here." |
11921 "I'm low on supplies... can you help me out?" |
11922 "I just wanted to come check and see how you were doing. Farewell." |
11923 Give her the contract. |
11924 "I didn't do this for free, you know. I expect something in return." |
11925 "Very well. I'll show it to him, then." |
11926 "I didn't do this for free, you know. I expect something in return." |
11927 "Yes." |
11928 "A few coppers is not enough. What else do you have?" |
11929 "That's enough for starters. What else do you have?" |
11930 "Fine. Here's the contract." |
11931 "Very well. I'll show it to him, then." |
11932 "Do not *lie* to me, woman. What else do you have?" |
11933 "Never mind. Here's the contract." |
11934 "Dammit..." |
11935 "Very well. Sorry to trouble you." |
11936 "Not yet. I will return when I have." |
11937 "Oh, Mortai? He's dead." |
11938 "I'll seek him out, then. Where is this Gathering Dust bar?" |
11939 "I already have your husband's contract right here." |
11940 "Very well. I'll go see what I can do." |
11946 Morte floats over. "What's the chant, chief?" |
11947 Morte glances at your palm. "Yechhhh." He seems morbidly fascinated. "Ugly little berks, aren't they?" |
11948 "Bar that." Morte shudders. "Would you want those things in *you?*" |
11949 "Those little pikers better not come anywhere near me, or I'll..." Morte pauses. "You know, I have no idea how to threaten teeth." |
11950 The struggle is brief. You catch Morte in a headlock - the only move you can really do - and as he attempts to bite his way free, the teeth hop out of your hand and swarm onto his jaw. Morte howls as Ingress' teeth promptly rip out his old teeth and then jump into the exposed cavities. |
11951 Morte continues howling. The teeth settle in, adjusting themselves and planting their roots with a horrid drilling noise. |
11952 Morte doesn't seem to hear you... he keeps howling and howling, then suddenly starts smashing his teeth together. He gets in three powerful bites before the upper and lower teeth lock together and prevent him from opening his mouth. |
11953 Morte mumbles something at you, his eyes wide. |
11954 The teeth suddenly unlock, and Morte takes a deep breath. "I will *kill* you for this," he says. "That was a dirty thing to do." |
11955 Morte moves his jaw around experimentally. "Odd. But not bad." Suddenly, the teeth extend into fangs. "Ooooooh! They change!" They shrink down to normal, then fangs again, then normal... "I think I'm going to like these." |
11956 "Oh, I'll still get you for this," Morte replies. He grins, his teeth turning into fangs again. "Just you wait." |
11957 "What's wrong?" Morte floats in closer and glances at your palm. "Hey... they look like they're planning something, don't they?" |
11958 What happens next is difficult to describe... and painful to watch. Faster than you can close your palm, the teeth hop out of your hand and swarm onto Morte's jaw. Morte howls as Ingress' teeth promptly rip out his old teeth and then jump into the exposed cavities. |
11959 The teeth suddenly unlock, and Morte takes a deep breath. "I will *kill* you for this! You planned that! I know it!" |
11974 "You see these teeth?" |
11975 "Nothing, never mind." |
11976 "Come on, Morte, they seem to like you. Look at the way they're staring at you." |
11977 Grab Morte, shove the teeth in his mouth. |
11978 "Never mind, then." |
11979 Examine the teeth. |
11980 Grab Morte, shove the teeth in his mouth. |
11981 "Never mind, then." |
11982 "There, Morte. That wasn't so bad, was it?" |
11983 "Morte? You okay?" |
11984 "Wow." |
11985 "So... you like them?" |
11986 "Morte, are you okay?" |
11987 "How do they feel?" |
11988 "I'm sorry, Morte. I didn't mean you any harm." |
11989 "See? Wasn't I right?" |
11990 "Uh... revenge never helped anyone, Morte... uh, let's go." |
11991 "You'll thank me later. You'll see." |
11992 "They sure do, don't th-" |
11993 "Morte!" |
11994 "Look, I didn't mean that to happen... I even warned you. Uh... how do they feel?" |
11995 ADAHN'S DAGGER Damage: 2-5 Piercing Enchanted: +1 THAC0: +1 Speed: 1 Weight: 0 Proficiency: Edged Not usable by Priests This is a gift you received from Adahn when you bid him farewell in the Smoldering Corpse Bar. It's a featureless metal dagger with a gold plated hilt. It is difficult to get a feel for its balance, as it is almost weightless. The dagger blade itself is made of some strange metal that shifts as you watch it, changing from silver, to bronze, to gold. |
11996 This is a "negative token" - a flat, black disk that appears to have no substance to it at all. Turning it over reveals that it has no third dimension - there is no thickness to this item at all. It protects you and your party from the depredations of creatures that are made of the essence of negativity - but it will not make you invulnerable to them. |
11997 TWISTED RING Special: +1 to Armor Class Weight: 0 This ring looks like three rings that have been wrapped around each other. Just looking at it makes you dizzy. |
11998 BAG OF TEETH Weight: 2 This small leather bag holds a number of teeth, ranging from human molars to fiendish-looking fangs. It rattles when shaken, like a maraca. |
11999 RAT CHARM Invokes: "Confusion" Special: +2 to Armor Class +1 to Strength +1 to Constitution -2 to Wisdom Weight: 0 Usable only by Chaosmen This strange charm of woven rat tails was made by Barking-Wilder, and it has been infused with some of his chaotic spirit. When worn, it helps the wearer shrug off physical attacks and gives him an insane rush of strength and energy (but reduces the wearer's wisdom accordingly). When held in the hand, it can also be used to confound others for a limited period of time. This item can be used only by Xaositects. |
12000 ADAHN'S RING Weight: 0 This is a gift you received from Adahn when you bid him farewell in the Smoldering Corpse Bar. It's a featureless metal ring that looks extremely thick and heavy, but it is almost weightless. It shifts as you watch, changing from silver, to bronze, to gold. |
12001 FORGED DEAD CONTRACT Weight: 0 This false 'Dead Contract' is similar to a standard Dustman Dead Contract, but the tiny cramped writing on it hides the fact that the signer in fact does not owe his corpse to the Dustman after death at all... essentially, any Dustman who signs the contract will essentially be paying the signer for doing nothing but putting his signature to paper. |
12002 COPPER-EYES DEAD CONTRACT Weight: 0 You obtained this blank contract from Copper-Eyes, and it has a faint metallic smell about it. From what you can make out from the tiny, cramped writing, this document seems to be a contract between two parties: The Dustman faction and an as-of-yet unnamed signer. In exchange for thirty copper pieces, the signer gives away the rights to his corpse to the Dustmen, presumably so that they can use him as a worker in the Mortuary. |
12003 "I have some questions..." |
12004 "My error... I thought you were someone else. Farewell." |
12005 Copper-Eyes says nothing. |
12006 "This is your last chance. Give the contract back to me, or you'll regret it." |
12007 "Uh... never mind. Farewell." |
12008 "I've changed my mind. Farewell." |
12009 "Farewell." |
12010 Once again, you are struck by the insubstantial nature of this man's existence, and once again, you are riveted as he turns his pale blue eyes on you. "Have your travels brought forth what you need?" |
12011 "Not yet. I had some questions for you." |
12012 "Not yet. Farewell." |
12013 You see a soft-looking man with gentle, far-staring eyes. He dresses in supple leather clothing, and carries various implements of use and destruction about his body, such as ropes, spikes, tinderboxes, and empty vials of air. He looks half-gone - literally. There's an insubstantiality to his existence, as if his essence had been partially leeched away. He focuses those eyes on you, and suddenly you find them gripping and determined. "Greetings to you, o seeker." |
12014 "Greetings." |
12015 "Farewell." |
12016 Once again, you are struck by the insubstantial nature of this man's existence, and once again, you are riveted as he turns his pale blue eyes on you. "Have your travels brought forth what you need?" |
12017 "Not yet. I had some questions for you." |
12018 "Not yet. Farewell." |
12019 He carefully sets down the mug he's holding, and gives you all his attention. "I have seen the far reaches of the multiverse and returned to tell the tale. I have walked upon the bodies of dead gods and spun moonbeams in the Astral ahead of a thousand shrieking githyanki knights. I have passed the edges of existence and watched my essence shiver away before me. What is it I can do for you?" |
12020 "I had some questions for you." |
12021 "Nothing. Farewell." |
12022 "Perhaps I have answers for you. Speak, and I shall tell you." |
12023 "I met a woman named Ingress with *very* bad teeth. She said she had come through a portal from some world that was opened by a tune hummed near two crossed trees. Can you get her home?" |
12024 "Who are you?" |
12025 "What are you doing?" |
12026 "What is this place?" |
12027 "I'm looking for a journal I lost." |
12028 "Do you know a Collector named Pharod?" |
12029 "Forget it. Farewell." |
12030 He pauses briefly, thinking. "I know the portal of which you speak, though I have not traveled it these thirty years gone. I will take her home, seeker. Go tell her to await my arrival, then meet me back here, and I will tell you if I was successful or not." |
12031 "Thanks. I had some other questions..." |
12032 "Thanks. Farewell." |
12033 "I am Candrian Illborne, traveler, dreamer, talespinner, and so forth." |
12034 "You are a traveler? Tell me of the planes." |
12035 "I had some other questions..." |
12036 "Thanks. Farewell." |
12037 "I am tired, seeker, so tired... I am fresh back from negation. I will answer what I can for you, but I cannot promise that you will find satisfaction in the answers I give. What would you know? Would you hear of the Outer Planes, the Prime Material, or the Inner Planes?" |
12038 "What's the difference?" |
12039 "Tell me of the Outer Planes." |
12040 "Tell me of the Inner Planes." |
12041 "Tell me of the Prime Material." |
12042 "Fresh back from negation? What do you mean?" |
12043 "None. But I had some other questions..." |
12044 "None. Farewell." |
12045 "You would know more of the planes? Ask, and I shall tell as best I can. Would you hear of the Outer Planes, the Prime Material, or the Inner Planes?" |
12046 "What's the difference?" |
12047 "Tell me of the Outer Planes." |
12048 "Tell me of the Inner Planes." |
12049 "Tell me of the Prime Material." |
12050 "What did you mean when you mentioned 'negation' before?" |
12051 "None. But I had some other questions..." |
12052 "None. Farewell." |
12053 "The difference is true essence, seeker. The Inner Planes are matter, substance, true physicality. They are the building blocks of the multiverse, for it is from them that all belief in the elements springs. The Inner Planes filter through the Ethereal Plane - the plane of potential, some say, which forms the elements into the worlds of mortals. Once past the Ethereal Plane, one reaches the Prime Material, where exist all manner of mortals and monsters and myths and machines. It is there that belief is born, and there that the spirits that create the Outer Planes are born. When mortals die, they pass through the Astral Plane, a no-place that is thought and mental energy itself. It is in all things, and in none. It is paradox, among other things, and it filters spirits into the Great Ring. Do you comprehend so far?" |
12054 "Yes. Go on." |
12055 "I'm not sure." |
12056 "Forget this line of questioning. I had some other questions..." |
12057 "Let's get into this later. Farewell." |
12058 "Now... the Outer Planes... Where should I start? Do you know the cardinal rules of the planes, on which all others are based? Do you know about the composition of the Outer Planes? Do you know of the Great Ring, and its divisions in our hearts? Do you know of the individual planes? Each of these leads to the next, and so it is best to start from the beginning." |
12059 "Tell me the cardinal rules." |
12060 "Tell me of the composition of the planes." |
12061 "Tell me of the Great Ring and its divisions." |
12062 "Tell me of the individual planes." |
12063 "Tell me of the Inner Planes instead." |
12064 "Tell me of the Prime Material Plane instead." |
12065 "Forget it. I had some other questions..." |
12066 "Perhaps we should do this later. Farewell." |
12067 "Give me everything you have, thief, and I'll let you go." |
12068 "Guards? Go ahead and call them. I'm sure there's *plenty* around here." |
12069 Attack him. |
12070 Let him go. |
12071 "Dammit..." |
12072 "Dammit..." |
12073 "I was warned someone like you was dressing up as a Dustman and picking pockets." |
12074 "Your ignorance on some of the common Dustman philosophies. You should do some research before trying to run a con on someone smarter than you. Now I had some questions for you..." |
12075 "Your skill in picking pockets needs work. Now, I had some questions for you..." |
12076 "I'll let you figure it out. Now, I had some questions for you..." |
12077 "You won't live long enough to find out. Prepare to die." |
12078 "What are you doing in that Dustman get-up?" |
12079 "I'm looking for someone named 'Pharod.' You know him?" |
12080 "I'm looking for a journal." |
12081 Truth: "Give me everything you have, or I'll kill you." |
12082 Bluff: "Give me everything you have, or I'll kill you." |
12083 Truth: "Now... give me *everything* you have, or I'll kill you." |
12084 Bluff: "Now... give me *everything* you have, or I'll kill you." |
12085 "My question is how many seconds it'll take for me to kill you... prepare to die." |
12086 "Get out of here. I see you around again, I'll gut you." |
12087 "Now leave. I don't want to ever even *hear* of you pulling this little con anywhere in Sigil again. Understand?" |
12088 "Interesting. I had some other questions..." |
12089 "That's all I wanted to know. Prepare to die." |
12090 "I see. Look, Ash-Mantle, here's how it's going to be - I don't want to ever see you around again, or I'll gut you. Now get." |
12091 "Yeah, pretty smart. Look, I don't want to ever see you pulling this little con anywhere in Sigil again. Understand?" |
12092 Bluff: "Now you're not just playing dumb, you're *being* dumb. Give me what you have, or the Collectors will be scraping a new body off the street." |
12093 Truth: "Now you're not just playing dumb, you're *being* dumb. Give me what you have, or the Collectors will be scraping a new body off the street." |
12094 "Wrong answer. Prepare to die." |
12095 "Oh, yeah? Well, let me shake you down and see if that's true." |
12096 "That it? You better have something else for me, Ash-Mantle, or you and death are going to be close friends in a moment." |
12097 "All right then. Now I had some questions for you..." |
12098 "That's all I wanted. Prepare to die." |
12099 "Get out of here. I see you around again, I'll gut you." |
12100 "Now leave. I don't want to ever even *hear* of you pulling this little con anywhere in Sigil again. Understand?" |
12101 "All right then. Now I had some questions for you..." |
12102 "Oh, yeah? Well, let me shake you down and see if that's true." |
12103 "Wrong answer. Prepare to die." |
12104 "Get out of here. I see you around again, I'll gut you." |
12105 "Now leave. I don't want to ever even *hear* of you pulling this little con anywhere in Sigil again. Understand?" |
12106 "All right then..." |
12107 "All right then, I have some other questions for you..." |
12108 "That's all I wanted to know. Prepare to die." |
12109 "Get out of here. I see you around again, I'll gut you." |
12110 "Now leave. I don't want to ever even *hear* of you pulling this little con anywhere in Sigil again. Understand?" |
12111 "Who is he?" |
12112 "Never mind. I had some other questions..." |
12113 "Forget it. Prepare to die." |
12114 "Get out of here. I see you around again, I'll gut you." |
12115 "Now leave. I don't want to ever even *hear* of you pulling this little con anywhere in Sigil again. Understand?" |
12116 "No." |
12117 Vow: "You have my word that I will let you go... if you answer my question." |
12118 Truth: "Yes." |
12119 Lie: "Yes." |
12120 Truth: "I'll let you *live* if you tell me." |
12121 Bluff: "I'll let you *live* if you tell me." |
12122 Vow: "Very well. You have my word that I will let you go... if you answer my question." |
12123 Truth: "Okay, I'll let you go." |
12124 Lie: "Okay, I'll let you go." |
12125 Truth: "I'll let you *live* if you tell me." |
12126 Bluff: "I'll let you *live* if you tell me." |
12127 "Wrong answer. Prepare to die." |
12128 "Where can I find him?" |
12129 "No. I had some other questions for you..." |
12130 "No. I had some other questions for you..." |
12131 "That was all I needed to know. Prepare to die." |
12132 "Get out of here. I see you around again, I'll gut you." |
12133 "Now leave. I don't want to ever even *hear* of you pulling this little con anywhere in Sigil again. Understand?" |
12134 "And *you* said you were a Dustman. Now for my questions..." |
12135 "Yes, I said a lot of things, and now I am tired of speaking to you. Prepare to die." |
12136 "Get out of here. I see you around again, I'll gut you." |
12137 "Now leave. I don't want to ever even *hear* of you pulling this little con anywhere in Sigil again. Understand?" |
12138 "Greetings." |
12139 "Greetings." |
12140 Pass him by. |
12141 "You know, there's been talk that there's a pickpocket masquerading as a Dustman around here. Maybe you know him?" |
12142 "Oh, the Dustman bar? It's by the Mortuary. Orient yourself by the Mortuary front gate, then walk directly southwest. You can't miss it." |
12143 "I've heard of it. I'd be willing to help you... for a price." |
12144 "I've heard of it. I'd be willing to help you... if you'll answer some questions for me." |
12145 Lie: "Er... yeah, I've heard of it. I'd be willing to help you... for a price." |
12146 Lie: "Er... yeah, I've heard of it. I'd be willing to help you... if you'll answer some questions for me." |
12147 "I can't help you. Farewell." |
12148 "I can't help you. Farewell." |
12149 "I suggest you make haste." |
12150 "You know, there's been talk that there's a pickpocket masquerading as a Dustman around here. Maybe you know him?" |
12151 "'Sect'? Don't you mean 'faction'?" |
12152 "'Sect'? You're a Dustman: Don't you mean 'faction'?" |
12153 "Oh, the Dustman bar? It's by the Mortuary. Orient yourself by the Mortuary front gate, then walk directly southwest. You can't miss it." |
12154 "I've heard of it. I'd be willing to help you... for a price." |
12155 "I've heard of it. I'd be willing to help you... if you'll answer some questions for me." |
12156 Lie: "Er... yeah, I've heard of it. I'd be willing to help you... for a price." |
12157 Lie: "Er... yeah, I've heard of it. I'd be willing to help you... if you'll answer some questions for me." |
12158 "I can't help you. Farewell." |
12159 "I can't help you. Farewell." |
12160 "The Inner Planes are substance. They create matter. They lead to the Prime Material Plane, which is life and death and the birth of thought. The Prime leads to the Outer Planes, which are belief made solid, where thoughts are given form. Is that easier for you?" |
12161 "I still don't understand." |
12162 "Yes. Go on." |
12163 "Just answer some other questions for me..." |
12164 "I had best be going. Farewell." |
12165 "Unfortunately, I have explained it as best I can. Remember this, though: The place you stand is not true matter, but is created by the force of beliefs all across the Prime and the Outer Planes. It can be changed by belief, and is subject to alteration. It is mutable and changeable with the power of mind alone." |
12166 "Very well. So tell me of the planes." |
12167 "I had some other questions..." |
12168 "I must be going. Farewell." |
12169 "There are three rules you must remember. The first is the Rule of Threes: If you see two things, look for a third. The second rule is called The Center of the Multiverse: The cosmos is so big, seeker, that anywhere you stand may as well be considered the center. Some would call Sigil the center, and they're right - but they would also be right to call it a spot in the endless voids of Gehenna. There is no edge to the multiverse, and so there is no center. The third rule is the Unity of Rings: All things come in rings - rings have no beginning and no end: The Great Ring of the Outer Planes, the ring of Sigil's form, the ring of the elemental planes - even the powers think in rings, circles upon circles upon circles." |
12170 "Now tell me of the composition of the planes." |
12171 "I had some other questions..." |
12172 "We'll get back to this later. Farewell." |
12173 "The Outer Planes are created of and by belief and thought and faith. They take their imagined form from the Prime Material Plane, shaped into forms that stagger the imagination, built by the accumulation of belief. Belief creates the planes. Belief is power here. Change belief, and you can change the nature of reality. The creatures that are born here - the planeborn, like the fiends and celestials - are truly borne of the thoughts and concepts of mortals. They each express some sort of ideal, and the more powerful the ideal, the more powerful the being - thus, the being that symbolizes love is one of the strongest of all." |
12174 "Go on." |
12175 "I had some other questions..." |
12176 "We'll take this up later. Farewell." |
12177 "That's why the powers - gods, some call them - live out here. This is where all the faith in them comes - this is where they are at their most pure and most strong. Their realms are extensions of their very beings, manifestations of their godly essence, all of it informed by belief." |
12178 "So the composition of the planes is belief? Tell me of the Great Ring now." |
12179 "Tell me of the Inner Planes." |
12180 "Tell me of the Prime Material Plane." |
12181 "I had some other questions..." |
12182 "That's enough for now. Farewell." |
12183 "Among the loose unity of planewalkers, we conceive of the infinite Outer Planes as a ring surrounding the plane of ultimate neutrality - the Outlands. The spire atop which Sigil sits is in the center of the Outlands. The further one travels away from the Spire, the less neutral the plane grows, until it spills into the neighboring planes. Each of these planes impinges on the Outlands, spinning themselves into law and chaos, good and evil. The Great Road marks the demarcation between the Outlands and the gate towns that spring up around the gates to these planes. Beyond the gate towns lie the Hinterlands, uncharted territory that is lost to history, that loses thought. Danger lies in the Hinterlands." |
12184 "Go on." |
12185 "Let's go back a few steps, to the overview. Tell me more of the planes in general." |
12186 "I had some other questions..." |
12187 "None. Farewell." |
12188 "Which set of planes do you want to hear of?" |
12189 "The Upper Planes." |
12190 "The Lower Planes." |
12191 "The Boundary Planes." |
12192 "The Outlands." |
12193 "Let's go back a few steps, to the overview. Tell me more of the planes in general." |
12194 "I had some other questions..." |
12195 "None. Farewell." |
12196 "Of the Upper Planes, there are the neutral planes, the lawful planes, and the chaotic planes. What would you know?" |
12197 "The neutral planes." |
12198 "The lawful planes." |
12199 "The chaotic planes." |
12200 "Let's go back a few steps, to the overview. Tell me more of the planes in general." |
12201 "Tell me more of the planes of the Great Ring." |
12202 "I had some other questions..." |
12203 "None. Farewell." |
12204 "The Outer Planes differ by morality, not substance. For you, we'll divide the planes into three sets: The Upper Planes of Good, the Lower Planes of Evil, and the Boundary Planes of Neutrality. These are then divided further by Law and Chaos, with the Outlands in the middle. Which of these interest you?" |
12205 "The Upper Planes." |
12206 "The Lower Planes." |
12207 "The Boundary Planes." |
12208 "The Outlands." |
12209 "Let's go back a few steps, to the overview. Tell me more of the planes in general." |
12210 "I had some other questions..." |
12211 "None. Farewell." |
12212 "The neutral upper planes contain the Beastlands, a place of neutrality and goodness, with a slight tinge of chaos, where the animals rule in the eternal noon and night. They hold Bytopia, twin paradise of industry and labor, where all work toward the good of all, and Elysium, the sweetest plane of goodness and calm I have ever come across. Alas, right now I am not well enough to enjoy any of their restorative effects. What would you hear of now?" |
12213 "Tell me of the rest of the Upper Planes." |
12214 "Tell me more of the planes of the Great Ring." |
12215 "I had some other questions." |
12216 "None of them. Farewell." |
12217 Candrian gives a small shudder. "I am not the best person to speak of the planes of law," he says, "for the innate structure and ultimate patterns they impose frighten me. I steer clear of them, because I value my individuality more than I value the knowledge they'll bring me. They include regimented Arcadia, nearest of the good planes to the unbending order of Mechanus, and Mount Celestia, home of the archons, an island in the Silver Sea." |
12218 "Tell me of the rest of the Upper Planes." |
12219 "Tell me more of the planes of the Great Ring." |
12220 "I had some other questions." |
12221 "Thanks. Farewell." |
12222 "These are where I feel at home, though I steer clear of Ysgard, for the most part - the endless battles and tests of mettle among the floating earthbergs of the plane don't do much for my disposition. Arborea, though..." He sighs. "The mountains are taller, the air clearer, the rivers purer, and the game larger than anywhere else. It is a true paradise, a place where passions run high and the wine never ceases to flow. When I have recovered enough of my wits and myself - when we have done with the Outer Planes, you should ask me of the Inner, and I will describe my journey to you - I will return to Arborea's bowers and glades and lose myself for a time." |
12223 "Tell me of the rest of the Upper Planes." |
12224 "Tell me more of the planes of the Great Ring." |
12225 "I had some other questions." |
12226 "None of them. Farewell." |
12227 "Like the Upper Planes, the Lower Planes are divided into lawful, chaotic, and neutral. Each of them varies in terms of horrors and what those horrors do to a traveler's spirit, and all of them are best avoided. Which of them would you like to hear of?" |
12228 "The neutral planes." |
12229 "The lawful planes." |
12230 "The lawful planes." |
12231 "The chaotic planes." |
12232 "The chaotic planes." |
12233 "Tell me more of the planes of the Great Ring." |
12234 "I had some other questions." |
12235 "None of them. Farewell." |
12236 "The neutral planes, eh? They're vile and barely understandable, and they're more insidious on their own than you could ever imagine. Take Gehenna, for example: Four volcanoes in stages of dormancy floating in an infinite void, each of them somehow *alive,* and each of them wanting your soul by whatever means they can get it. Populate it with yugoloths - the worst of the fiends, in my opinion, and you've got the place. The plane of ultimate evil - at least, that's what they call it - is the Gray Waste, a no-place that drains color from your body and spirit, stealing away even your apathy - and it's the site of the worst battlegrounds in the war down there. Don't get me started... Then you've got Carceri on the chaotic side..." |
12237 "Tell me about the war." |
12238 "Tell me about Carceri." |
12239 "Tell me of the rest of the Lower Planes." |
12240 "Tell me more of the planes of the Great Ring." |
12241 "I had some other questions." |
12242 "That was all I wanted to know. Farewell." |
12243 "Aye, the Blood War." At the name, your blood feels as if it freezes in your veins. Illborne doesn't seem to notice, wrapped up as he is in his memories. "Two armies of fiends smashing together pointlessly across the Lower Planes, slaughtering mindlessly in the name of law and chaos. They'll aggrandize it, of course, but in the end, it's about hate and stupid endeavor that aids none and harms far too many." |
12244 "Tell me about Carceri." |
12245 "Tell me of the rest of the Lower Planes." |
12246 "Tell me more of the planes of the Great Ring." |
12247 "I had some other questions." |
12248 "That was all I wanted to know. Farewell." |
12249 "Ah, Carceri and its poisonous jungles, acid swamps, destructive waters, strung like a string of rotten pearls nestled within one another..." He pauses and looks at you carefully, again fixing you in place with his eyes. "Remember this, seeker: Carceri is a prison, home to the gehreleths, one of the most dangerous types of fiends there is. The strength of the prison is the strength of the captor, as strong as the prisoner lets it be. Destroy the prisonkeeper, and a body can escape the Red Prison. There is almost no other way out, not when the gates close themselves against you and watch you spin off into the vast space surrounding the orbs. Be wary of Carceri, traveler, for its bonds can be greater than flesh." |
12250 "Tell me about the war." |
12251 "Tell me of the rest of the Lower Planes." |
12252 "Tell me more of the planes of the Great Ring." |
12253 "I had some other questions." |
12254 "That was all I wanted to know. Farewell." |
12255 "As much as I detest the order of the lawful Upper Planes, at least they present a modicum of goodness. Their lower planar counterparts, though... Acheron's a place of ricocheting cubes that never see an end to battle, swarming with the souls of dead humanoids. Baator..." he shivers involuntarily. "Baator is a place best avoided. Those fiends you slew over there were but the merest expression of the deviant corruption embodied in that soulless machine of order. All that is bad about bureaucracy and order originates from Baator, and it spreads like a stain across the hearts of mortals. Though there is some knowledge to be found there, it is rarely worth the spiritual rape the plane inflicts." |
12256 "Tell me of the rest of the Lower Planes." |
12257 "Tell me more of the planes of the Great Ring." |
12258 "I had some other questions." |
12259 "That was all I wanted to know. Farewell." |
12260 "As much as I detest the order of the lawful Upper Planes, at least they present a modicum of goodness. Their lower planar counterparts, though... Acheron's a place of ricocheting cubes that never see an end to battle, swarming with the souls of dead humanoids. Baator..." he shivers involuntarily. "Baator is a place best avoided. Those baatezu - the fiends in the corner there - are but the merest expression of the deviant corruption embodied in that soulless machine of order. If you want more, talk to them, but remember: All that is bad about bureaucracy and order originates from Baator, and it spreads like a stain across the hearts of mortals. Though there is some knowledge to be found there, it is rarely worth the spiritual rape the plane inflicts." |
12261 "Tell me of the rest of the Lower Planes." |
12262 "Tell me more of the planes of the Great Ring." |
12263 "I had some other questions." |
12264 "That was all I wanted to know. Farewell." |
12265 "With apologies to your companion," he gestures toward Fall-from-Grace, "the Abyss isn't someplace you should consider going. Where Baator's all orderly, the Abyss is full of chaos and change, and none of it's pleasant. When it becomes something that approximates normality, that's when you should be most wary of it. It's home to the tanar'ri, what most primes call 'demons', and they've got that name for a reason. They are, if you'll excuse me, my lady," and Grace nods her head, "unpredictable and murderous, and the few you can trust are few and far between. Again, my apologies, Lady Grace - you are, as far as I have been able to ascertain, one of those few." |
12266 "Tell me of the rest of the Lower Planes." |
12267 "Tell me more of the planes of the Great Ring." |
12268 "I had some other questions." |
12269 "That was all I wanted to know. Farewell." |
12270 "The Abyss isn't someplace you should consider going. Where Baator's all orderly, the Abyss is full of chaos and change, and none of it's pleasant. When it becomes something that approximates normality, that's when you should be most wary of it. It's home to the tanar'ri, what most primes call 'demons,' and they've got that name for a reason. They are unpredictable and murderous, and the few you can trust are few and far between. The few I have met who I'd trust, I still don't trust entirely - they are creatures of chaos and evil incarnate, and if they're putting on a friendly face, who's to say it's not part of a larger agenda?" |
12271 "Tell me of the rest of the Lower Planes." |
12272 "Tell me more of the planes of the Great Ring." |
12273 "I had some other questions." |
12274 "That was all I wanted to know. Farewell." |
12275 "There are two Boundary Planes to my mind, and they are diametrically opposed. One of them, Mechanus, is the very essence of law, a place where beliefs fit together, interlocking, turning, in a massive machine that is the entire plane. Some folks'd have it that the gears of Mechanus are the engine that drives the planes. The other plane is Limbo, a swirling morass of Chaos that follows no rules, none, and just when a body thinks he's classified its behavior, it goes and changes on him - or it doesn't. You just can't tell. I was in Limbo not too long ago..." |
12276 "Tell me of your journey..." |
12277 "Tell me of your journey..." |
12278 "Tell me more of the planes of the Great Ring." |
12279 "I had some other questions." |
12280 He closes his eyes, remembering: "I had a githzerai guide with me, an anarch who could shape the illogical matter of the plane into forms of his desire. We had fought off the harrying of the slaadi, the chaos-creatures who call that plane home. It seemed there were more than usual, but then, one can never tell what's 'usual' in Limbo... but I digress. In the midst of all this chaos, we came across a series of huge, metal, interlocking cubes, like some sort of puzzle box. It wasn't something we had shaped, consciously or not, and we couldn't find a way inside. It was like... like a bastion of order within the confines of disorder, a seed of law. That is the best I can explain it." |
12281 "Tell me more of the planes of the Great Ring." |
12282 "I had some other questions." |
12283 "That was all I wanted to know. Farewell." |
12284 "The Outlands are absolute neutrality. Probably the best place for a body to visit in the Outer Planes, outside of Sigil, if you don't want to have a plane's morality forced into your heart. Everything balances out in the Outlands - as it should be, for the plane that sits at the center of the Outer Planes. Powers' realms are scattered about here, and there are handfuls of 'gate towns' that open into the rest of the Outer Planes. The gate towns usually mirror the philosophy of the plane their gates open on to - and if the balance of belief isn't kept in the town, the town slips into the nearby plane. It's a bad situation for everyone, because few of the folks in the towns really *want* that change. But enough of the Outlands. What more would you know?" |
12285 "Let's go back a few steps, to the overview. Tell me more of the planes in general." |
12286 "Tell me more of the planes of the Great Ring." |
12287 "I had some other questions." |
12288 "That was all I wanted to know. Farewell." |
12289 He sighs, as if this reminded him of his bone-deep weariness. "Think of the Inner Planes as a globe. On the top pole, you have the Positive Material Plane. On the bottom, you have the Negative Material." He pauses. "Remind me to tell you of the Negative." His eyes turn inward, to some private horror. "From the interaction between the two springs all of the urge for existence and non-existence, death and life, actuality and nothing. From them spring the basic elemental planes - like Fire, Water, Air, and Earth - the para-elemental planes that lie between the four basic elements, and the quasi-elemental planes that come from the interaction of the four elements with the Positive and Negative." |
12290 "Tell me of the Negative Material Plane." |
12291 "Tell me of the rest of the planes." |
12292 "I had some other questions..." |
12293 "That's all I needed to know. Farewell." |
12294 His eyes cloud over. "I went to the Inner Planes to discover my true essence. I made the mistake of visiting the Negative Material Plane in order to understand my body's urge to decay and the cycle of death in life. I thought myself protected against the ill effects of the plane with my magic, but I was wrong. The blackness of infinite nothing pressed on my soul, and I was beset by shadows that sought to snuff out my very soul. I lost my way for a time - for an eternity - and nearly lost my existence. I could feel my essence falling away from me, and am even now half-gone. Never will I return." |
12295 "How did you survive?" |
12296 "How did you survive?" |
12297 "Tell me of the other planes, then." |
12298 "I had some other questions..." |
12299 "I see. Farewell." |
12300 "How did I survive?" He smiles tightly. "With a piece of nothing that held back the nothing. Nothing can stop nothing, you know, and so I carried nothing in my hand to protect me. Do you plan to journey to the ultimate negation yourself? You have the smell of desperation about you, and so I make you this gift. Hold it in your hand when the shadows press in, and it should protect you and your friends somewhat, should they remain close to you. Heh." He passes you a small, black token that looks as if it has no dimensionality to it at all. |
12301 "Thanks. Tell me more of the planes." |
12302 "I had more questions..." |
12303 "Thanks. Farewell." |
12304 "I used the token I gave you and barely held on to my life. Without it, I should have perished entirely." |
12305 "Tell me more of the planes." |
12306 "I had more questions..." |
12307 "Thanks. Farewell." |
12308 "You want to know of the Prime, visit it. The boundless worlds of that plane have an infinite variety, as do the planes, but I cannot encapsulate them as I have here. Suffice it to say they are the birth of the Outer Planes, the children of the Inner, and they hold limitless potential within their boundaries." |
12309 "Tell me more of the planes." |
12310 "I had more questions..." |
12311 "Thanks. Farewell." |
12312 "I? I am fresh back from negation, and am trying to restore my essence before it slips away from me altogether." |
12313 "Negation? What do you mean?" |
12314 "I see. I had some other questions..." |
12315 "I see. Farewell." |
12316 "Unless the cosmos has shifted or we have been spun into the Mazes, I would say that we're in the Smoldering Corpse tavern." |
12317 "What can you tell me of the patrons here?" |
12318 "Mazes? What do you mean?" |
12319 "I had some other questions..." |
12320 "Farewell." |
12321 "I mind my own business here, seeker, for I spend too much time away not minding it. Speak to the bartender, if you would learn more of his customers." |
12322 "I had some other questions..." |
12323 "Farewell." |
12324 "Aye, the Mazes, where the Lady dumps those who've displeased her." He makes a small semi-circle over his heart as he speaks the Lady's name. "If you'd know more of the Lady and the city, find a tout or some such guide." |
12325 "Very well. I had some other questions..." |
12326 "Very well. Farewell." |
12327 "I've seen no journals lately but for my own - and that has crumpled away into nothingness. My apologies." |
12328 "No matter. I had some other questions..." |
12329 "Farewell." |
12330 "Pharod grew up to be a Collector? How long ago was this? When I set out last, he was but an officious stripling in one of the upper wards. Heh. Time DOES change some people. No, seeker, I don't know Pharod any more, I'm willing to bet." |
12331 "Very well. I had some other questions..." |
12332 "Very well. Farewell." |
12333 "That was all I wanted to know. Farewell." |
12334 "I had some questions..." |
12335 "Never mind. Farewell." |
12336 "I'd only wanted to ask a few questions..." |
12337 "Farewell, then." |
12338 Attack him as he leaves. |
12339 Attack him as he leaves. |
12340 Let him go. |
12341 Much as this creature's body is a combination of man and ram, his head is a mix of sorts, with a broad flat nose, goat-ears, and a pair of curling horns. Intricate designs are shaved into his dirty pelt, and a massive, four-flanged pole-arm hangs from his belt-harness. He doesn't seem to notice you. |
12342 "Ve meet again, vanderer. Zhere is somezhing you vanted from me?" |
12343 "Farewell, then." |
12344 You see a scaled fiend who looks very similar to the one standing next to him - in addition to the pierced left ears, both are black-hued and reptilian, with bat wings tucked against themselves. This one is missing a tooth on its right side. It sees Fall-from-Grace standing near you, and rasps, hissing, "Take the Abyssal vermin away and we'll talk. Till then, we say nothing." It spits again for good measure. |
12345 "Farewell, then." |
12346 You see a scaled fiend who looks very similar to the one standing next to him - in addition to the pierced left ears, both are black-hued and reptilian, with bat wings tucked against themselves. This one is missing a tooth on its right side. "Ah, Tegar'in," it says, "our old friend has returned to pay us a visit." |
12347 The abishai rears back as you approach. "Take the little chaos rats," indicating Fall-from-Grace and Annah, "away from us and we shall bargain. Until then, we'll have no words with you." |
12348 "Farewell, then." |
12349 The abishai rears back as you approach. "Take the little chaos rat," indicating Annah, "away from us and we shall bargain. Until then, we'll have no words with you." |
12350 "Farewell, then." |
12351 The abishai rears back as you approach. "Take the little chaos rat," indicating Fall-from-Grace, "away from us and we shall bargain. Until then, we'll have no words with you." |
12352 "Farewell, then." |
12353 "The prodigal returns, eh?" The fiend hisses a smile at you, noxious vapors coiling from the corner of its mouth. "Have your memories returned to you, old friend?" |
12354 "What do you mean?" |
12355 "I had some questions..." |
12356 "Farewell." |
12357 "Some questions? Perhaps we have answers. We are certainly eager to aid you, old friend." |
12358 "Who are you?" |
12359 "What are you doing?" |
12360 "What is this place?" |
12361 "Tell me about fiends." |
12362 "Do you know a Collector named Pharod?" |
12363 "I'm looking for a journal." |
12364 "Would you know of a Collector who has dealings with fiends?" |
12365 "As am I, Tegar'in, truly aggrieved. Yet I rest easy. It has, after all, been many hundreds of years, and we know how the minds of mortals tend to dissipate with age." |
12366 Aethelgrin ignores you as it responds to its companion: "And once again, Tegar'in, you have cut straight to the truth of the matter. Though perhaps it is best not to have earned the sort of notice one bearing the name 'Thrice-Damned' must surely have incurred." |
12367 "I had some other questions..." |
12368 "I had some other questions..." |
12369 "Why, is that a little floating skull I see? There's a lovely sweet scent of Baatorian decay about you, my pretty. Perhaps we should discuss this... later." The abishai returns its attentions to you. "Now, then... you said you had some questions?" |
12370 "Who are you?" |
12371 "What are you doing?" |
12372 "What is this place?" |
12373 "Tell me about fiends." |
12374 "Do you know a Collector named Pharod?" |
12375 "I'm looking for a journal." |
12376 "Would you know of a Collector who has dealings with fiends?" |
12377 "What are we doing? Why, is it not perfectly clear, old friend? We are on leave from our beloved assignment, taking for ourselves some much-needed rest and perhaps inducing some additional recruitment for our glorious cause. Our superiors fully support our presence, to be sure." |
12378 "As we see it, there are two kinds of fiends: Those who are correct, and those who are not. Our side - that of the baatezu - is correct. The other side, that of the cursed, hated, chaotic tanar'ri, is incorrect and must be exterminated." |
12379 "I keep no journals, friend, and I counsel that you should not either. Ask my dear comrade Tegar'in why, and you shall receive enlightenment." |
12380 "Very well. Tegar'in, why should I not keep a journal?" |
12381 "Perhaps later. I had other questions..." |
12382 "Perhaps later. Farewell." |
12383 "You! I had said nevah, *nevah* cross my pass again! Steel yourself, two-legs..." |
12384 He turns to face you with startling speed, his eyes dark and suspicious of you. His voice is deep and rumbling, not quite human, and heavily accented. "Vhat do you vant, two-legs..." His hand is close to his pole-arm. |
12385 He seems to calm down; his hand drops away from his weapon. He still keeps a certain distance from you, however... |
12386 "Vhat do you vish to ask me?" |
12387 In an instant, his pole-arm is off his harness and poised to strike. "Before ve lock horns, I vould only know vhy you attack me, two-legs." His iron-shoed hooves strike bright sparks on the street as he shifts his weight back and forth. |
12388 His pole-arm lowers a bit; he gives an exasperated sigh. "Vell, zhen, perhaps ve shouldn't be so eager to spill our blood. Vhat did you vant from me?" |
12389 Morte whispers to you: "Boss, I don't like this. They're not supposed to be here. The Blood War hasn't kicked the celestials' asses bad enough that any fiend can go on furlough. They *want* something. Tread carefully." In the meantime, Tegar'in continues to respond to its companion... |
12390 "VHAT? No, two-legs, it vas *you* who approached *me.* I von't deny you a fight if zhat is vhat you vant, but zhere vill be no honor lost should you back down now..." |
12391 "VHAT?" He seems incredulous at your accusation. "No, two-legs, it vas *you* who approached *me.* I von't deny you a fight if zhat is vhat you vant, but zhere vill be no honor lost should you back down now..." |
12392 "Ah, you again, two-legs. Vhat now?" |
12393 "Very vell, you beady-haired, scar-ridden, dung-eating monkey! Should you survive zhis battle, you'd best *never* cross my pass again!" His hooves paw the cobbles as he prepares to charge. |
12394 He is silent for a moment, as if waiting for something more from you. "Ah... vhat about zha city?" |
12395 "Vhy, it is a crossroads, two-legs. Zurely you know zhat all pass run through Zigil?" |
12396 "Farewell, then." |
12397 "Farewell, then." |
12398 You see a scaled fiend who looks very similar to the one standing next to him - in addition to the pierced left ears, both are black-hued and reptilian, with bat wings tucked against themselves. This one has a small scar under its left eye. It sees Fall-from-Grace standing near you, and rasps, hissing, "Take the Abyssal vermin away and we'll talk. Till then, we say nothing." It spits again for good measure. |
12399 "Farewell, then." |
12400 You see a scaled fiend who looks very similar to the one standing next to him - in addition to the pierced left ears, both are black-hued and reptilian, with bat wings tucked against themselves. This one has a small scar under its left eye. "Greetings, old comrade. 'Tis truly a joy to see you again." |
12401 "Again?" |
12402 The abishai rears back as you approach. "Take the little chaos rats," indicating Fall-from-Grace and Annah, "away from us and we shall bargain with you. Until then, we'll have no words with you." |
12403 "Farewell, then." |
12404 The abishai rears back as you approach. "Take the little chaos rat," indicating Annah, "away from us and we shall bargain with you. Until then, we'll have no words with you." |
12405 "Farewell, then." |
12406 The abishai rears back as you approach. "Take the little chaos rat," indicating Fall-from-Grace, "away from us and we shall bargain with you. Until then, we'll have no words with you." |
12407 "Farewell, then." |
12408 "The prodigal returns, eh?" The fiend hisses a smile at you, noxious vapors coiling from the corner of its mouth. "Have your memories returned to you, old friend?" |
12409 "What do you mean?" |
12410 "So he has, Aethelgrin, so he has. Yet his eyes do not gleam as once they did. What do you suppose brings him back to us? What DOES bring you back to us, friend?" |
12411 "Who are you?" |
12412 "What are you doing?" |
12413 "What is this place?" |
12414 "Tell me about fiends." |
12415 "Do you know a Collector named Pharod?" |
12416 "I'm looking for a journal." |
12417 "Nothing. Farewell." |
12418 "Ah, Aethelgrin, time has robbed our companion's memory! You honestly do not recall us, do you? Truly, I am aggrieved." |
12419 "But..." |
12420 "What I mean, dear man, is that time, our old enemy, has performed a vicious disservice on you. It robs your memories and steals your recollections. If you do not recall us, why, it is because you have fallen prey to one of mortality's weaknesses. We are old friends of yours, old indeed. What can we do for you?" |
12421 "I had some questions..." |
12422 "Ahh, well spoken. Old friend, we are a pair of abishai on leave from our current assignments in Baator. I am Tegar'in the Thrice Damned, so named for my ability to find the best in every situation. This is Aethelgrin, who has earned himself no special name, though not for lack of trying." |
12423 "Nothing. Farewell." |
12424 "Lack of trying? What do you mean?" |
12425 In its turn, Tegar'in ignores you as it replies to its comrade. "Once again, I maintain that any notice is better than no notice at all." The abishai turns back to you. "Old friend, does this answer your question as to our identities?" |
12426 "I suppose it will have to. I had some other questions..." |
12427 "I suppose it will have to. Farewell." |
12428 "In a more immediate sense, we are taking our entertainment in this... delightful... establishment. And, of course, we are celebrating the return of our old friend. However, the stench of the breezes - which occasionally waft the scent of goodness in the door - debases us, somewhat, leaving us physically, mentally, and spiritually weaker. Fortunately, the air in this ward of the city carries a delicious tang of pain and supplication. Wouldn't you agree?" Again, the fiend smiles broadly at you. |
12429 "I had some other questions." |
12430 "Indeed. Farewell." |
12431 "This is the Smoldering Corpse tavern, one of the more entertaining taverns your kind has seen fit to erect in this city - the poetic justice of the burning fellow at the front of the establishment is really quite a fine touch. Was there something else you wished to ask?" |
12432 "Yes, I had some other questions..." |
12433 "No. Farewell." |
12434 "We hold the tanar'ri directly responsible for the Blood War! Were it not for them, we could have settled the Lower Planes in peace, and wouldn't have all the bother of fighting this wretched war, nor would the... unfortunate... spill-overs into other planes be such a cause for concern among the namby-pambying do-gooders. The tanar'ri are directly to blame for the multiverse's sad state of affairs." |
12435 "That's not really what I was asking. I wanted to know what differentiates you from them." |
12436 "I see. I had some other questions..." |
12437 "I see. Farewell." |
12438 The fiend pauses a moment, and then brightens. "Ah, yes. You see, we represent law and order. Those who break the law must be punished. If we have no law, we have only anarchy, and surely you can see what anarchy has done for the Abyss - it has spawned horrors beyond imagining. Any excesses the baatezu state may have indulged in are simply to counter the rising tide of chaos represented by the tanar'ri. We mean no harm to anyone - we just prefer to understand where the boundaries are." |
12439 "I see. I had some other questions..." |
12440 "I see. Farewell." |
12441 "Pharod? I have heard the name. Is he not a sage of some sort? A necromancer? Or is he a diviner of rubbish? I have heard of him, friend, but do not have the pleasure of his company. Perhaps one of the other... patrons... here can help you." |
12442 "Perhaps. I had some other questions." |
12443 "Perhaps. Farewell." |
12444 "Because, friend, it is easy to make the mistake of committing a true word to posterity, and easier still for someone you once trusted," and here he shoots a glance full of venom at Aethelgrin, "to find that word and use it against you. Indeed, it can even lead to actions tantamount to desertion... leaving or losing a journal can cost you your very existence." |
12445 "I see. I had some other questions..." |
12446 "I see. I had some questions..." |
12447 "I see. Farewell." |
12448 "I see. Farewell." |
12449 "Boss, I'm more sure than ever that these berks ain't on the up and up. Sounds to me like they deserted, like they're looking for some angle that'll elevate their status in Baator. You don't want to be talking to 'em, boss... you don't know what game they're playing, and you could get burned... literally." |
12450 "All right, Morte. Just a few more questions for these two..." |
12451 "All right, Morte. I'm done with them." |
12452 "Vhere? Hmm..." He looks up thoughtfully, tugging at his goat-beard. "...it is in zha Outlands - zha center of zha planes. But zince you can reach it from just about anywhere, Zigil's in more places zhan just zhat. You zee?" |
12453 He seems sad for a moment. "Zhis place... a wretched, unclean place... is full of unfriendly, zometimes desperate people. Not zha best place for a visiting bariaur, two-legs." He shrugs. "I have business here, zhough, and zo here I am." |
12454 The bariaur shakes his head, laughing. "No, no, two-legs... no bariaur could live like zhis." |
12455 "Anozher time, two-legs. If ve ever meet in a... happier place, I shall tell you all about it." |
12456 "From zha Plains of Ysgard, two-legs. Zhey are my home." He smiles in fond recollection, as if warmed by the memory. |
12457 He looks at you curiously. "Vhat it is you vish to know about zhem, exactly?" |
12458 "I don't zhink zhere's anyzhing to enjoy here, two-legs. Perhaps you should look elsewhere, in anozher vord." |
12459 He frowns. "I doubt zhere's any honest work around here... zha only zhing in ample supply in zha Hive is trouble." |
12460 "I know few people here, two-legs... zhis 'Pharod' is not vun of zhem. A friend of yours?" |
12461 He simply shakes his head. "No, two-legs - nozhing like zhat." |
12462 "Zha Lady?" He looks around, as if to see if anyone's overheard. "I only know zhat she rules zhis place - all of Zigil - and zhat zha locals feel it bad luck to speak of her." |
12463 He looks slightly annoyed. "Yah, zhat's vhat I said. 'Pass.'" |
12464 His dark eyes narrow; he begins to look suspicious as well as angry. "I zhaid vhat I zhaid. Perhaps *you* zhould try speaking *my* language, two-legs..." |
12465 He sneers in disgust, reaching for his weapon... then calms himself. "Never cross my... PASS... again, pig-dog, or I vill kill you." He turns away from you. |
12466 Morte floats close to whisper in your ear: "He *is* right, chief... I don't know what's got you all riled up." |
12467 "Yeah, yeah! The good stuff!" |
12468 *Sniff* - *Sniff* "Hmph! Nothin'!" |
12469 "Greetings..." |
12470 Leave him alone. |
12471 "I had some questions..." |
12472 "No, never mind. Farewell." |
12473 "But..." |
12474 Defend yourself. |
12475 "Only to speak with you. I had some questions..." |
12476 "If you're looking for a fight, then you've found it..." |
12477 "Nothing, never mind. Farewell." |
12478 "Why were you so wary of me?" |
12479 "Tell me about this city." |
12480 "Tell me about the slums around us." |
12481 "Can you tell me about the Lady of Pain?" |
12482 "Do you know someone named Pharod?" |
12483 "I'm missing a journal. Have you seen one, or do you know where I might find one?" |
12484 "Nothing, actually. Farewell." |
12485 "I did not mean to..." |
12486 "Me? It's *you* who threatened *me.*" |
12487 "Me? It's *you* who threatened *me.*" |
12488 "You insulted me, you four-legged, goat-arsed fool!" |
12489 "Because I *feel* like it..." |
12490 Turn and walk away. |
12491 Run away. |
12492 "I had wanted to ask some questions..." |
12493 "I changed my mind. I'd rather spill your blood..." |
12494 "Very well... I had only wanted to ask a question..." |
12495 "Oh, no... it was *you,* and you'll regret it!" |
12496 "Forget it, then. Farewell." |
12497 "I had some questions..." |
12498 "Nothing... farewell." |
12499 Defend yourself. |
12500 Run away. |
12501 "What is this place?" |
12502 "Where is it, exactly?" |
12503 "Never mind. Let me ask you something else." |
12504 "Forget I asked; it's nothing. Farewell." |
12505 "'Pass'...? Do you mean 'paths'?" |
12506 "Yes, I see... where is Sigil, exactly?" |
12507 "Let me ask you about something else." |
12508 "That's all I needed to know. Farewell." |
12509 "I think so, yes. What *is* this place, though?" |
12510 "I do. Let me ask you about something else." |
12511 "Yes, I do. That's all I needed; farewell." |
12512 "Visiting? You do not live here?" |
12513 "Business? What are you here for?" |
12514 "I see. I have another question for you." |
12515 "I'll let you return to your business, then; farewell." |
12516 "Where are you from?" |
12517 "What sort of business were you here for?" |
12518 "I see. I have another question for you." |
12519 "I'll let you return to your business, then; farewell." |
12520 "You had said you were visiting; you don't live here?" |
12521 "Let me ask you about something else, then..." |
12522 "Until another time, then. Farewell." |
12523 "What sort of business were you here for?" |
12524 "I have another question for you..." |
12525 "That is all I needed to know. Farewell." |
12526 "I am looking for a place to enjoy myself." |
12527 "I am looking for a place to enjoy myself." |
12528 "I am looking for work." |
12529 "Do you know someone named Pharod?" |
12530 "I'm missing a journal. Have you seen one, or do you know where I might find one?" |
12531 "Nothing, actually. I had some other questions..." |
12532 "Nothing, come to think of it. Farewell." |
12533 "What if I were looking for work?" |
12534 "I had some other questions..." |
12535 "What about someplace to enjoy myself?" |
12536 "What about someplace to enjoy myself?" |
12537 "I don't know, really. Let me ask you something else..." |
12538 "Perhaps; I'm not sure, myself. Farewell." |
12539 "Hmm. I have another question..." |
12540 "All right. Farewell, then." |
12541 "I see. Answer me something else..." |
12542 "Thank you. That is all I needed to know for now; farewell." |
12543 "No... you did it again. 'Paths,' not 'pass.'" |
12544 "I understand. Where is Sigil, exactly?" |
12545 "I see. Let me ask you about something else." |
12546 "All right. That's all I needed to know; farewell." |
12547 "Oh, I can; watch: Yah, yah, yah! Bork, bork, bork!" |
12548 "You are right; I apologize. Let me ask you something." |
12549 "Whatever you say, four-legs. Farewell." |
12550 "You're right; I apologize. Farewell." |
12551 Let him stomp off. |
12552 Attack him as he leaves. |
12553 "Very well... I had only wanted to ask a question..." |
12554 "Shut up, you yammering skull! And you, goat-thing: Die..." |
12555 "Oh, no... it was *you,* and you'll regret it..." |
12556 "Forget it, then. Farewell." |
12557 "Perhaps you can answer me with something else, then..." |
12558 "You may be right. Farewell." |
12559 "Another ward, you say? Perhaps. Farewell." |
12560 "Oye, there, cutter; well met again. 'Ungry for some a' Creeden's tasty ratsies, ey?" |
12561 Each rat has been skinned and gutted, their feet and tails removed; they dangle from the pole by hooks punched though their necks. As you examine the various manners in which they've been prepared, you realize their heads are slightly misshapen - a bulbous knot of bone protrudes from each cranium, covered in whorls that give it the appearance of brain tissue. |
12562 The man doesn't seem the least bit perturbed; in fact, he winks at you, smiling merrily. "Let me tell ye, cutter - ye don't know wot ye're missin'! I'll be 'ere if ye reconsider..." The man returns to hawking his rats to passersby. |
12563 "Good, cutter, good! Wot sort wouldst ye like?" He points to each in turn with a grimy fingernail. "I got them baked, spiced, boiled, an' charred! All fresh, all scrumptious... and only three coppers for two!" |
12564 You hand over your coppers and, in one swift motion, he runs a pair of baked rats through with a wooden skewer, unhooks them, and places them in your hand. He winks at you: "Enjoy, cutter!" |
12565 You hand over your coppers and, in one swift motion, he runs a pair of spiced rats through with a wooden skewer, unhooks them, and places them in your hand. He winks at you: "Enjoy, cutter!" |
12566 You hand over your coppers and, in one swift motion, he runs a pair of boiled rats through with a wooden skewer, unhooks them, and places them in your hand. He winks at you: "Enjoy, cutter!" |
12567 You hand over your coppers and, in one swift motion, he runs a pair of charred rats through with a wooden skewer, unhooks them, and places them in your hand. He winks at you: "Enjoy, cutter!" |
12568 The rat's flesh is tender and moist; it comes off the bone easily and melts in your mouth. It is slightly greasy and rather rich, tasting of some... other... sort of meat you're sure you've had before. The man looks at you expectantly. "Did ye like? Wouldst ye like another?" |
12569 The rat-meat is aromatic and quite spicy, apparently marinated in some sort of herbal mixture before being cooked. It is a bit greasy and rather rich, tasting of some... other... meat you're sure you've had before. The man looks at you expectantly. "Did ye like? Wouldst ye like another?" |
12570 The rat-meat, prepared this way, is rather bland and rubbery. It tastes faintly of some... other... meat you're sure you've had before. You're certain it would taste better prepared in a different manner; you can't imagine why *anyone* would boil meat to eat it. The man looks at you expectantly. "Did ye like? Wouldst ye like another?" |
12571 The rat is burnt and crispy outside, but tender and juicy within. It is a bit greasy and rather rich, tasting of some... other... meat you're sure you've had before. The man looks at you expectantly. "Did ye like? Wouldst ye like another?" |
12572 He looks genuinely surprised. "Pity to 'ear that, cutter. 'Ave a good day." He seems ready to turn away. |
12573 He shoulders his rat-pole casually. "Wot's yer question, cutter?" |
12574 "Wot? These?" He jiggles the pole, causing the skinned rats to bounce about in a macabre little jig. "I catch 'em myself, I do... in cellars an' alleyways about the 'Ive." |
12575 He tosses a glance over his shoulder. "That's the Office of Vermin an' Disease Control, cutter. I sell my rat-tails there fer jink, then cook the lil' blighters up an' sell 'em." |
12576 "That's right, cutter! There's a berk in the Office of Vermin an' Disease Control, name a' Lort, who pays a bounty on 'em. A copper a 'ead - er, tail - it is, ey. But they gotta be brain vermin, they do... not just ordinary rats." |
12577 "'Is name's Phineas. Phineas Lort. Think 'e was some sorta 'ighup, he was, put down by 'is rivals an' stuck 'ere in the arse-end a' Sigil. The berk sits in there alone all the night an' day, it seems, waitin' fer folk to bring in tails an' payin' them the bounty. Ye know the best part? Poor sod must be allergic to rats, 'cause he's always got a 'uge rash goin'! Ho ho! Powers be praised I ain't that fella." |
12578 "Well, 'e's right chatty, 'e is - 'e'll rattle 'is bone-box fer hours on just 'ow smart 'e is an' the like. Mayhap that's got somthin' to do with it." He shrugs. |
12579 "Wot, me? Why, I'm Creeden, sometimes called Creed - the Butcherer-of-Rats!" He smiles grandiosely, exposing ill-matched rows of yellowed, broken and crooked teeth. |
12580 "Aye, cutter, brain vermin. Foul creatures, they are. Now, yer normal rats, they just eat stored goods an' multiply, spread disease an' all that... a nuisance, really, no more. Yer *cranium* rat, though - brain vermin, wot *I* go after - they're just trouble. When ye get more than a 'andful a' the little pikers together, they start to get smart on ye... sometimes *real* smart." |
12581 He guffaws loudly; his breath is stale and reeks of onions. "Bit of an expert in that field, I am! Wot's yer question, cutter?" |
12582 "Sure as I'm standin' here before ye, they do! If I ran across any more than two score of 'em, I'd flee for me case like *that*..." He snaps, to emphasize the point. "...I would! Ye get that many of 'em in a pack, why... why, they gets smart as a man, they do!" |
12583 "Here's my best advice for ye, cutter... if ye're bent on catchin' brain vermin, stick to small packs. A dozen or so, at most. But I'll tell ye..." He steps close, his breath fetid in your face, and speaks in a hushed tone: "Ye run into more than that... more than a couple dozen... ye run like ye're in the shadow of the Lady!" He backs away from you again. |
12584 "Sorcery, cutter... sorcery! Ye gets enough of those lil' fiends in a space, they gain all sorts a' odd powers! Make a basher's brain pour out 'is ears, they will! Downright frightenin'... it's just wrong, I tell ye. That's why Sigil's so eager to be rid of 'em... the bounty, an' all." |
12585 "Sigil, ye mean? Wot wouldst ye be wantin' to know about the old Cage, cutter?" |
12586 "Aye, Sigil... the Cage... wot were ye lookin' to know, cutter?" |
12587 He shakes his head and laughs, causing the dead vermin on his rat-pole to wiggle about. "Ye see, cutter, it's on account a' all the doors. Some folk call Sigil the 'City of Doors'... magical doors, they are, an' everywhere, too... they lead to anywhere. An' I mean *anywhere!* But 'ere's the trick of it all... they're all locked! So it's more a Cage than anythin' else... ye can only come an' go if ye have the right key." |
12588 "Heh-hooo! Ye wants all sorts a' chant, ye do! Well, I'll give ye the short of it all: the Cage is full a' doors. These doors are everywhere, all throughout the city a' Sigil... but ye can't see 'em, not unless ye have the right key. Each door has its own key, an' each key is different. One key might be a real key, brass an' all, right? But another could be... say... a cooked rat! Or a lil' jig ye does in front a' the door. Once ye have the right key, ye step on through an' go to wherever the door takes ye." |
12589 The rat-catcher peers quizzically at Morte, who floats beside you. "A cutter'd think ye'd just ask yer mimir for dark like that, he would..." |
12590 The rat-catcher, staring at you both in confusion and scratching his head, suddenly realizes he's the focus of attention once more. He shakes off the puzzled expression and recomposes himself. |
12591 He frowns, mulling the answer over in his head. "Chances are, if ye knew the key, ye'd know where the door leads already. If ye opened one accidentally, say, ye'd just 'ave to be careful, ye would. Ye could try stickin' yer head in an' takin' a peek... but some doors'll just suck ye right in! Ye could end up an all manner a' foul places, cutter, mark my words." |
12592 He shrugs, bobbing the rat-pole and setting the cooked vermin jangling about once more. "Ye'd just 'ave to ask the right people. People who know the dark about that sort a' thing, I suppose. See, some doors stay still, an' some move... it'd drive a blood barmy tryin' to keep track of 'em all. I don't use the doors much, myself, so I won't be a' much help to ye." |
12593 He seems puzzled for a moment. "Wot, the Hive, 'ere? Wot were ye lookin' to find out, cutter?" |
12594 "My very own 'ome an' place a' business! Wot were ye lookin' to find out, cutter?" |
12595 "Hrm..." the rat-catcher scratches at his chin, his fingers leaving oily smudges behind. "Number a' stories about that, there are... as I understand it, there's a cluster a' buildin's somewhere, a tangled mess a' shacks an' ruins, that serves as a gatherin' ground a' sorts. It was called the 'Ive, an' so that's where these slums... this 'ole ward... takes their name from." |
12596 The man's friendly demeanor turns into a scowl: "Troublemakers, cutter. Even if ye could find the place, I'd recommend ye stay away from there, I would. That's all I'll say about it." He wipes his nose with a sense of finality, the scowl now gone. |
12597 "I'm not sure wot ye're interested in, cutter. Lemme know, an' mayhap old Creeden can point ye in the right direction." |
12598 "Couple a' the less dangerous places to get bubbed up... the Gathering Dust bar, an' the Smolderin' Corpse. Couldn't really recommend anywhere else to ye, cutter." |
12599 He thinks for a moment before giving his answer. "Well, cutter, ye see... things aren't so good 'ere. Life is 'ard, it is. It's a desperate place, full a' desperate people. I'll just say that some folk'll do wotever it takes to get by, they will, without much regard to the berks around 'em. Easy to get lost in the 'Ive, it is." |
12600 "Heh... where isn't it, cutter? Since Sigil touches everywhere... an' I mean that, I do... there's really no place it ain't. Not sure if it really does exist somewhere in the typical sense a' the word... in one place, I mean. Most bloods'll tell ye it lies in the Outlands, though." |
12601 "Aye, cutter, that's right. It's the so-called 'Center a' the Planes', where Sigil lies. 'Ere's my trouble with that, now: if ye're in Sigil, ye can't get out without usin' a magical door. There's no 'normal' way to get outta the place and into the Outlands." |
12602 "Right. An' if ye're outside a' Sigil... in the Outlands, now... ye can't walk into Sigil. There's just this endless spire a' rock, pokin' up through the clouds from the center a' the Outlands, that Sigil's supposed to spin around on top of!" |
12603 He nods. "Now tell me, cutter: if ye can't just walk outta Sigil into the Outlands, or outta the Outlands and into Sigil, who's to say it physically exists anywhere, really?" He nods sagely, pleased with his little quandary. "I think Sigil's spread out across all the planes, both everywhere an' nowhere at once." |
12604 "Aye, cutter, doors. I'll give ye the short of it: the Cage is full a' doors. These doors are everywhere, all throughout the city a' Sigil... but ye can't see 'em, not unless ye have the right key. Each door has its own key, an' each key is different. Once ye have the right key, ye step on through an' go to wherever the door takes ye." |
12605 "Not much work in the 'Ive, really... most folks just busy themselves with gettin' food an' stayin' alive. Ye could gather deaders, like the Collectors... or ye could 'unt brain vermin for a bounty." |
12606 He nods. "A berk can gather corpses an' haul 'em to the Mortuary; the Dustmen'll pay 'em a copper a deader, I believe. Collectors do this for a livin', usually lootin' the newly-dead as well as sellin' their corpses. I hear..." He lowers his voice, and scans his surroundings quickly. "...that some a' them 'elp a berk get lost, if ye know wot I means. Wicked folk, they are." |
12607 "Well, cutter, I try. Result a' my business, I thinks... most folks around 'ere are a peery an' downright unfriendly lot, but I want every cutter to know that Creeden's always got a warm smile an' a pipin' 'ot, fresh-cooked ratsie for 'em!" He winks at you. |
12608 "Aye, the Mistress a' Sigil. I don't talk about the Lady, cutter... an' ye shouldn't go askin' about 'er, neither. It'll bring ill luck on ye, it will." He makes a semi-circular sign over his chest. |
12609 He looks a bit surprised. "Pharod? Why'd a cutter be lookin' for a man like that?" |
12610 "He's the head of a pack a' Collectors, he is... moves about all the time, probably to avoid trouble. Calls someplace in Ragpicker's Square 'is case, most likely. 'E's a right crafty fellow, the Pharod. A cutter'd best watch 'imself around that fellow." |
12611 Creeden frowns. "Well then, cutter, it's no concern a' mine where a man like that'd be." |
12612 "Sorry, cutter - can't say that I've seen one a' those about." |
12613 "Surely, cutter. The Gatherin' Dust Bar is just across from the Mortuary, an' the Smolderin' Corpse is east a' here." |
12614 "Aye, cutter... lost. In the dead-book." |
12615 "That's right, cutter... lost. In the dead-book." |
12616 "I'll show ye, cutter - just 'and me yer map." The man points it out for you, leaving a large, greasy fingerprint in the process. |
12617 He touches your arm: "I see ye're leavin', cutter, but a'fore ye go, wouldst ye like a nice, deee-liscious ratsie? One for the road, ye might say?" |
12618 "Oye there, cutter; well met again. Have ye changed yer mind? Come back for one a' Creeden's deeee-liscious ratsies?" He jangles his rat-pole enticingly. |
12619 "Oye there, cutter; well met again. Could I get ye to consider tryin' one a' me deeee-liscious ratsies again? I know ye didn't enjoy a'fore, but mayhap Creeden's got another flavor more to yer likin'..." |
12620 "That's not as easy to answer as it once was, cutter... ye see, the buggers 'ave been gettin' scarce these days. I used to trap 'em easy in the darker streets an' cellars, but I may 'ave 'unted 'em a tad too much. Ye may wants to try Ragpicker's Square; all them trash piles make a good place for rats to run around." |
12621 Morte seems taken aback as all eyes fall on him. "What? What?" You get the impression that, had he lips, he'd be whistling innocently. |
12622 "Well, I say we hear this man out. Yeah?" Morte turns and stares hard at the rat-catcher. |
12623 Morte rolls his eyes, as if embarrassed. "It's a... talking encyclopedia. Not something I'm proud of. Now, let's hear this fellow out, all right?" |
12624 "Oh c'mon, chief... why would I hold out on you? I've told you everything useful *I* know. Let's just get this berk's take on the whole thing." |
12625 "Yeah, chief! That's the spirit!" |
12626 "Dead, chief... dead." |
12627 "Dead, chief... dead." |
12628 Examine the 'ratsies.' |
12629 "I'd rather eat offal." |
12630 "What sort of... 'ratsies' did you have for sale?" |
12631 "None, today... I did have a question for you, though..." |
12632 "None of them interest me, thanks. Farewell." |
12633 "Why not... what kinds do you have?" |
12634 "I'd sooner eat my own flesh than such filth!" |
12635 "No, not today. I had some questions, however..." |
12636 "No thanks. Farewell." |
12637 "Those are strange-looking rats." |
12638 "I'll take one." |
12639 "I'm not eating any of this garbage." |
12640 "Nothing for me, thanks. A question for you, though..." |
12641 "No rat for me, thanks. Farewell." |
12642 "Brain vermin?" |
12643 "I'll try one." |
12644 "Disgusting. I'd sooner eat offal than any of that filth." |
12645 "Interesting. I had a question for you..." |
12646 "That's all I needed to hear. Farewell." |
12647 "Baked." |
12648 "Spiced." |
12649 "Boiled." |
12650 "Charred." |
12651 "Scrumptious? Doubtful. Who'd eat such refuse?" |
12652 "I don't have enough... but I do have some questions..." |
12653 "I don't have enough... Farewell." |
12654 "On second thought, none for me. I had a question, though..." |
12655 "Come to think of it, I'm not all that hungry. Farewell." |
12656 Eat the 'ratsie.' |
12657 Toss it down in disgust. |
12658 Eat the 'ratsie.' |
12659 Toss it down in disgust. |
12660 Eat the 'ratsie.' |
12661 Toss it down in disgust. |
12662 Eat the 'ratsie.' |
12663 Toss it down in disgust. |
12664 "It was good, but I had a question for you..." |
12665 "All right, I'll have another." |
12666 "No, it was foul." |
12667 "No more for me. Farewell." |
12668 "It was good, but I had a question for you..." |
12669 "All right, I'll have another." |
12670 "No, it was foul." |
12671 "No more for me. Farewell." |
12672 "It was good, but I had a question for you..." |
12673 "All right, I'll have another." |
12674 "No, it was foul." |
12675 "No more for me. Farewell." |
12676 "It was good, but I had a question for you..." |
12677 "All right, I'll have another." |
12678 "No, it was foul." |
12679 "No more for me. Farewell." |
12680 "Wait - I had a question for you..." |
12681 Let him go. |
12682 "Who are you?" |
12683 "I wanted to speak with you about rats..." |
12684 "What is that building there, behind you?" |
12685 "Can you tell me about this... city?" |
12686 "Can you tell me about Sigil?" |
12687 "Can you tell me about these slums?" |
12688 "Can you tell me about the Hive?" |
12689 "Can you tell me about the Lady of Pain?" |
12690 "Do you know someone named Pharod?" |
12691 "I'm missing a journal. Have you seen one?" |
12692 "I would like one of those rats you have there." |
12693 "Nothing. Farewell." |
12694 "I see. Tell me about this 'Hive.'" |
12695 "I had another question for you." |
12696 "That is all I wished to know. Farewell." |
12697 "Someone pays for the tails of those rats?" |
12698 "I had another question..." |
12699 "That is all I wanted to know. Farewell." |
12700 "Tell me more about this Lort fellow." |
12701 "Brain vermin?" |
12702 "Interesting. Answer me something else..." |
12703 "I see. That is all for now - farewell." |
12704 "'Put down'? Any idea why that would happen?" |
12705 "Sigil?" |
12706 "All right. I had another question..." |
12707 "Perhaps I'll pay him a visit sometime. Farewell." |
12708 "I understand. Another question..." |
12709 "Perhaps I'll go speak with him. Farewell." |
12710 "You certainly seem... friendlier... than most around here." |
12711 "Well met, Creeden. I had another question for you..." |
12712 "Perhaps we'll speak again, Creeden. Farewell." |
12713 "They become more intelligent?" |
12714 "I see. I had some other questions..." |
12715 "That's all I needed to know. Farewell." |
12716 "Where do you get all those rats?" |
12717 "Where are the best places to catch rats?" |
12718 "Tell me about these rats you catch." |
12719 "Nothing. Let me ask you about nothing else..." |
12720 "Never mind. Farewell." |
12721 "Go on..." |
12722 "Interesting. Let me ask about something else..." |
12723 "I see... that's all I need right now. Farewell." |
12724 "Why? What is there to fear?" |
12725 "The Lady?" |
12726 "I'll be wary of them, then. I had another question..." |
12727 "I'll take that to mind. Farewell." |
12728 "Sigil?" |
12729 "Bounty? Someone pays for rat's tails?" |
12730 "I understand. Let me ask you something..." |
12731 "I see. That is all I wanted to know for now. Farewell." |
12732 "Why do you call it the Cage?" |
12733 "Where is this place, exactly?" |
12734 "Nothing, actually. But I had other questions..." |
12735 "Nothing... never mind. Farewell." |
12736 "Why do you call it the Cage?" |
12737 "Where is this place, exactly?" |
12738 "Nothing, actually. But I had other questions..." |
12739 "Nothing... never mind. Farewell." |
12740 "Tell me about these doors and keys." |
12741 "Tell me about these doors and keys." |
12742 "I see. Let me ask you another question..." |
12743 "That's all I wanted to know for now. Farewell." |
12744 "How would you know where a door leads?" |
12745 "How do you find out what key opens what door?" |
12746 "Interesting. I had some other questions..." |
12747 "Thanks for the information. Farewell." |
12748 Let him speak. |
12749 "How do you know what key opens what door?" |
12750 "Interesting. Let me ask you about something else..." |
12751 "I understand. Thanks for your answers - farewell." |
12752 "How would you know where a door leads?" |
12753 "Interesting. Let me ask you about something else..." |
12754 "I understand. Thanks for your answers - farewell." |
12755 "Do you know why it's called the Hive?" |
12756 "What is of interest here?" |
12757 "Nothing, never mind. I have something else to ask..." |
12758 "Never mind - that's all. Farewell." |
12759 "Do you know why it's called the Hive?" |
12760 "What's of interest here?" |
12761 "Nothing, never mind. I have something else to ask..." |
12762 "Never mind - that's all. Farewell." |
12763 "A gathering ground? For whom?" |
12764 "I see. What's of interest here?" |
12765 "Hmmm. I had some other questions..." |
12766 "Thanks for the information. Farewell." |
12767 "I understand. What's of interest around here?" |
12768 "I see. Let me ask you about something else, then..." |
12769 "Very well. Farewell, then." |
12770 "I'm looking for a good time." |
12771 "I'm looking for a good time." |
12772 "I'm looking for work." |
12773 "I'm searching for a man named Pharod." |
12774 "I am looking for a journal. Have you seen one?" |
12775 "Forget it. I had some other questions..." |
12776 "Never mind. Farewell." |
12777 "Could you show me where these places are?" |
12778 "Dangerous?" |
12779 "Thanks. I had another question." |
12780 "Perhaps I'll stop by one those places. Farewell." |
12781 "You seem friendly enough, though..." |
12782 "Lost?" |
12783 "Lost?" |
12784 "I had some other questions..." |
12785 "Thanks for the information. Farewell." |
12786 "The Outlands?" |
12787 "Strange. Let me ask you about something else..." |
12788 "I think I understand. Farewell." |
12789 "Go on..." |
12790 "Doors?" |
12791 "I had some other questions..." |
12792 "I'll hear the rest another time, perhaps. Farewell." |
12793 "Yes... continue..." |
12794 "I had some other questions..." |
12795 "I'll hear the rest another time, perhaps. Farewell." |
12796 "Perhaps. I had some other questions..." |
12797 "Interesting theory. I'll think about it. Farewell." |
12798 "All right, go on." |
12799 "Before you go on, let me ask you something else..." |
12800 "I'll hear the rest another time, perhaps. Farewell." |
12801 "Collectors?" |
12802 "People pay for dead rats?" |
12803 "Brain vermin?" |
12804 "I see. I had a question about something else..." |
12805 "Very well. Farewell." |
12806 "Lost?" |
12807 "Lost?" |
12808 "What did you say about people paying for dead rats?" |
12809 "Interesting. I had a question about something else..." |
12810 "Very well. Farewell." |
12811 "I had some other questions..." |
12812 "Understandable. Farewell, Creeden." |
12813 "Let me ask you about something else, then." |
12814 "I'll take my leave, then. Farewell." |
12815 "It's a long story - I just need to find him." |
12816 "It is no concern of yours, rat-catcher." |
12817 "Forget I asked. Answer me something else..." |
12818 "Forget it - never mind. Farewell." |
12819 "Collectors?" |
12820 "Where is this 'Ragpicker's Square'?" |
12821 "All right. I have more questions..." |
12822 "Thanks for the information. Farewell." |
12823 "It's important that I find him... I apologize for my harsh words. Could you help me?" |
12824 "Fine, then. Maybe you can answer me something else..." |
12825 "So be it. Farewell." |
12826 "I had some other questions..." |
12827 "I'll have to keep looking, then. Farewell." |
12828 "Thanks. You had said something about somewhere being dangerous?" |
12829 "My thanks. I had another question, though..." |
12830 "Perhaps I'll stop by one those places. Farewell." |
12831 "I see... but you seem friendly enough, though..." |
12832 "I understand. Another question..." |
12833 "I see. That's all I needed to know. Farewell." |
12834 "I see. What was it you were saying about people paying for dead rats?" |
12835 "I understand. I had a question about something else..." |
12836 "Very well. Farewell." |
12837 "Thanks. You had mentioned Collectors?" |
12838 "My thanks. I have more questions..." |
12839 "Thanks for the information. Farewell." |
12840 "Why not..." |
12841 "I'd sooner eat my own tongue." |
12842 "No thanks. Farewell." |
12843 "Why not... what kinds do you have?" |
12844 "I'd sooner eat my own tongue." |
12845 "No, not today. I had some questions, however..." |
12846 "No thanks. Farewell." |
12847 "Why not... what kinds do you have?" |
12848 "I just don't care for them, rat-catcher." |
12849 "No, not today. I had some questions, however..." |
12850 "No thanks. Farewell." |
12851 "Where is this 'Ragpicker's Square'?" |
12852 "Thanks. I had another question..." |
12853 "That is all I wished to know. Farewell." |
12854 "Do you have an explanation, Morte?" |
12855 "What is a 'mimir'?" |
12856 "Never mind him... could you answer me?" |
12857 "No... let's hear what you have to say, Morte." |
12858 "In a moment... what is a 'mimir'?" |
12859 Turn back to the rat-catcher. |
12860 "Very well." |
12861 "No, I've heard enough. Farewell, rat-catcher." |
12862 "Very well." |
12863 "Never mind. Let's go... farewell, rat-catcher." |
12864 "You seem friendly enough, though, rat-catcher..." |
12865 "I understand. Another question..." |
12866 "Thanks for the information. Farewell." |
12867 "Ah... What did you say about people paying for dead rats?" |
12868 "I see. I had a question about something else..." |
12869 "I understand. Farewell." |
12870 "Here now! Who's this? GUARDS! HE'S OVER HERE!" |
12871 Done. |
12872 "You'll not be sullyin' me with yer talk! Away with you!" |
12873 Leave. |
12874 "What'd Little Lickspittle tell y'now? I'm sure it were all lies." |
12875 "I haven't actually spoken to him yet. I had more questions that I wanted you to answer." |
12876 "He tells me that it's not a frame. In fact, he says that he personally witnessed you killing the poor sod." |
12877 "I'm still looking into this Anarchist angle." |
12878 "He says that he planted the awl on the body, but only because he wanted to make sure that you'd be implicated in the death. He says you're a murderer, and he wanted to make sure you got caught." |
12879 "He says that he planted the awl on the body, but only because he wanted to make sure that you'd be implicated in the death. He says you're a murderer, and he wanted to make sure you got caught." |
12880 "I've made my decision on who to accuse." |
12881 "That's not your business just yet. I need you to answer some questions." |
12882 "Nothing yet. Farewell." |
12883 "Shame about that poor smith Avildon, really it were. Still. He weren't one to keep himself to the grindstone. He weren't *dedicated.* 'Tis the way the planes turn, mark my words... every basher gets his due. Ah, well. What can ol' Thildon do for you?" |
12884 "Saros - you remember Saros, don't you? - gave me an awl found near the body. Oddly, this awl has your name etched into the handle. How do you explain that?" |
12885 "I'd like to ask you some questions." |
12886 "Nothing for now. Farewell." |
12887 "Don't just take my word for it, berk! You got a dangerous one on your hands there, you do, and you got to make sure he doesn't kill no one else. Get to work!" |
12888 "Thildon, I said I needed some questions answered. Now answer them." |
12889 "I'm on the case. Don't you worry. Farewell." |
12890 "He WHAT? I tell you that the boy's a thief and a murderer, and you don't believe me? What if I told you the lad's an Anarchist, too, a member of the Revolutionary League?" |
12891 "Why should I believe that?" |
12892 Lie: "If that were true, I'd see to it that he was brought to justice." |
12893 True: "If that were true, I'd see to it that he was brought to justice." |
12894 "Frankly, I don't really care. I think I've heard enough to convince me that you're the culprit." |
12895 A pious look creeps onto his face. "'Cos I say it's so. 'Cos I'm about to say something that'll make a criminal of me, but I'll say it to see justice done." He pauses. "I know he's an Anarchist because he tried to recruit me. Him and that engineer Bedai-Lihn. I told 'em I'd do it so's I could trap 'em, but then I realized I didn't have the stomach to harm poor Saros. I turned 'em down, and now they're trying to cover their tracks. That's why they want me gone. They're the killers. Not me." |
12896 "Assuming I believe this, why shouldn't I have you imprisoned too?" |
12897 "Says you. I'll check that out. Answer some other questions for me, first." |
12898 "Right. I'll check that right away. Don't go anywhere, Thildon. Farewell." |
12899 "Well, it's true! I swear it on the sainted eyes of me poor, dead mother. Him and that engineer, Bedai-Lihn, they wanted to recruit me. I told 'em I'd join 'em, 'cos I wanted to catch the turncoats. I do my duty by my faction. But then, well, then I decided it just weren't right for me to do that. That's when they decided they were going to see me swinging from the leafless tree." |
12900 "Interesting. Yet ultimately unbelievable. It just sounds too far-fetched. I think I'll have to just turn you in." |
12901 "I see. I'll check that out. Answer some other questions for me, Thildon." |
12902 "I'll look into that. Thanks for the hint." |
12903 "What? You're accusing ME? But I didn't do anything! Berk, you've got the wrong man! Please! I didn't do it!" |
12904 "I'm just having a little joke with you, Thildon. Relax. Answer some other questions for me." |
12905 "I'm joking with you, Thildon. Farewell." |
12906 "All the evidence points to you, Thildon. The next time I see you will be at your execution. Farewell." |
12907 "Still looking into it? Not much of an investigator, are you? I don't even know why I bother helping when you don't check out the information I give you..." |
12908 "Enough of the false piety, Thildon. Answer me some questions." |
12909 "I've heard all I want to hear from you. Farewell." |
12910 The supervisor's face drains of color. "He... what... he... I... he admitted he's an Anarchist?" |
12911 "Yes. He seems to believe you're dangerous to everyone around you, whether they be Anarchist or Godsmen, and that someone needs to stop you. He's willing to admit to his own crimes in order to ensure that you meet with justice." |
12912 "Yes. And you're a murderer. Your actions betray you." |
12913 "He... he did? Then you have to arrest him! Can't you see that he's a menace? How could you possibly trust the thieving, lying child when it's obvious he got no morals? Arrest him and have done with it!" |
12914 "Well, Thildon, the way I read it is that he's willing to take the fall if it means that you go with him. Everything I've heard about him tells me that he's not a bad child - and if he's willing to take punishment to make sure you receive your just reward, that means you must really deserve it." |
12915 "That seems wrong. Why would he do that?" |
12916 "You're not the one who gives the orders around here, Thildon. Remember that. Now answer some questions for me." |
12917 "Don't push it, Thildon. You're on dangerous ground as it is. Good day." |
12918 "To further the Anarchist agenda, berk!" He lowers his voice and stares at you with baleful intensity. "These Anarchists, see, they're all fanatics, they are, and they don't take so kind to people like me who're willing to expose 'em. They'll sacrifice anyone to further their schemes." He straightens up and proclaims, "It's up to honest people like me to keep them berks on the straight and narrow." |
12919 "Really, Thildon. Saros is a young man, and young men make mistakes. I very much doubt that he'd throw himself away to get to you, just in order to protect the people who got him into this mess in the first place. Loyalty is all fine and good, but he's smart enough to know when he's being set up. No, Thildon, I think you're to blame." |
12920 "It seems to me that there's something wrong here, but I don't know what it is." |
12921 "Honest? Right. Answer some other questions for me." |
12922 "Such a fine job you do. Farewell, Thildon." |
12923 "What's wrong is that your thick head can't understand the plots these berks weave! Pull your head from the darkness of your fundament, sod, and put the little bastard away!" He looks shocked for a moment as he realizes what he's said, and to whom, and he quickly adds: "'Ey. My apologies. It's the strain on me right now. It ain't easy bein' considered a murderer and Anarchist by everyone." |
12924 "I'm sure it's not. I'll have to consider this carefully. Answer some other questions for me." |
12925 "I'm sure it's not. Farewell." |
12926 His beefy face grows red with apoplexy. "You're accusing ME? But I ain't the murderer! I'm just trying to expose Anarchists, berk! Damn you, you can't do this to me! You can't trust anyone who says they saw me do it, so you can't say I did it!" |
12927 "Would you say the same thing under oath and under spell? I'm betting Saros would." |
12928 "Saros makes a better witness. He's more convincing, and he's not as hated around here as you. I'm betting that his story's the correct one, and that's what I'm going to tell Keldor." |
12929 "I'm turning you both in. How's that? Farewell, Thildon. We will not meet again." |
12930 "Actually, I can say that if I like. Farewell, Thildon." |
12931 "I'll think about this long and hard. In the meantime, enjoy your life, Thildon. Farewell." |
12932 "Bugger. Can I at least take my stuff and give this place the laugh? Ol' Thildon'll make sure you won't regret it." |
12933 "Sure. Get going." |
12934 "Only if you can beat it out of here before I make it to Keldor. I don't make much of your chances." |
12935 "No. Remain here or suffer even worse consequences. You can rest assured that I can make certain of that. Good day, Thildon." |
12936 "I'm gone, gone. You'll not hear hide nor hair of me again." |
12937 "Go before I change my mind." |
12938 "I changed my mind. You'll be seeing the headsman before too long. Farewell, Thildon." |
12939 "You want answers? Like what?" |
12940 "Who are you?" |
12941 "Tell me about the Godsmen." |
12942 "What were you doing the night of the murder?" |
12943 "I need to use the forge. Can you give me some ore?" |
12944 "I need to use the forge. Can you give me some ore?" |
12945 "I need to use the forge. Can you give me some ore?" |
12946 "I need to use the forge. Can you give me some ore?" |
12947 "I need to use the forge. Can you give me some ore?" |
12948 "I need to use the forge. Can you give me some ore?" |
12949 "Nothing. Farewell." |
12950 "Who'd you pick?" The man seems oddly eager. |
12951 "I'm going to pick Saros as the murderer." |
12952 "I'm accusing both you and Saros." |
12953 "I'm telling Keldor that you're the murderer." |
12954 "No one, yet. I have some other questions..." |
12955 "I'm not telling, yet. Farewell." |
12956 "Thildon the Grey, supervisor for this yard. My job it is to make sure my laborers get their jobs done - and to make sure people like you don't distract them. They work little enough as it is, the little sods, and they'd manage to lose the rest of the day in idleness if I weren't here. I'm tough... but I'm fair. Ask anyone." |
12957 "Why do they call you 'the Grey'?" |
12958 "Then you're the one I need to talk to about getting some iron ore for the forge..." |
12959 "Then you're the one I need to talk to about getting some iron ore for the forge..." |
12960 "Then you're the one I need to talk to about getting some iron ore for the forge..." |
12961 "Then you're the one I need to talk to about getting some iron ore for the forge..." |
12962 "Then you're the one I need to talk to about getting some iron ore for the forge..." |
12963 "Then you're the one I need to talk to about getting some iron ore for the forge..." |
12964 "Perhaps I will. I had some other questions..." |
12965 "Perhaps I will. Farewell." |
12966 "Because I'm covered in soot most of the time from those blasted furnaces. It's a nickname my laborers have given me... out of affection, no doubt." |
12967 "She's... dead." |
12968 Sarcastic: "No doubt. They really seem to respect your gentle soul." |
12969 Serious: "No doubt." |
12970 "Sure. That must be it." |
12971 "I see. I had some other questions..." |
12972 "I see. Farewell." |
12973 "Are you suggesting that I'm not entirely fair to my workers? Because I am! I'm like a father to them!" |
12974 "Unfortunately, most of them probably were beaten regularly as children..." |
12975 "I'm just suggesting that you might be a little TOO fair, if you know what I mean." |
12976 "All right, all right. I had some other questions..." |
12977 "I'm certain. Farewell." |
12978 His face purples with rage. When he finally gets himself under control, he sputters, "Get out of my sight, or I'll call the guards on you!" |
12979 "Not while I'm investigating this murder, you won't. Now answer me some other questions." |
12980 "Just answer some questions for me..." |
12981 "All right, I'm leaving. Farewell." |
12982 He bellows for the guards. "GUARDS! Get this sorry carcass out of my sight and make him STAY GONE!" |
12983 "You'll regret that. Prepare to die, pig." |
12984 "Very well, then. Farewell." |
12985 "You really think so? You saying I'd better think about how I treat them? Well, I will. Chances are good I'll keep doing it the way I have been, too! Now get out of here." |
12986 "You don't give the orders right now. Answer me some other questions." |
12987 "Just answer some questions for me..." |
12988 "All right, I'm leaving. Farewell." |
12989 "That's right. They do. They know if they don't they'll get what's coming to them." |
12990 "You mean like the smith got what was coming to him?" |
12991 "I see. I had some other questions..." |
12992 "I see. Farewell." |
12993 He pales for a moment. "It was just a figure of speech, it was. I didn't mean anything by it." |
12994 "Right. Answer some other questions for me." |
12995 "We'll see about that. Farewell." |
12996 "What's that supposed to mean?" |
12997 "It means that I'm agreeing with you." |
12998 "It means that I don't believe that they care for you at all." |
12999 "It means pike it, berk." |
13000 "Well, good. The multiverse would be a better place if everyone did. Now I have to get back to work." |
13001 "I just had a few more questions..." |
13002 "Farewell, then." |
13003 "You just believe what you want to believe, little man. I know my workers. They need a firm hand to guide them. They respect me for it. Now get out of my sight." |
13004 "You don't give the orders right now. Answer me some other questions." |
13005 "Just answer some questions for me..." |
13006 "Very well. Farewell." |
13007 "They took me in and trained me to be what I am today, and I got to thank them for that. They took my raw talent and shaped it into skill. I tell you, I'm a favorite of the factol's, and someday he'll show everyone just how important I am to this organization. They tell me that everyone has godliness in them. It's true for me. I think I'm closer than most folks, to tell the truth. That gives me the right to act like a god, and to expect total devotion from my inferiors. I'm learning t' take power and move mountains with belief in myself. When I rule the cosmos, you can bet I'll remember every one of the berks who stood in my way." |
13008 "That's... interesting. I had some other questions..." |
13009 "I see. Farewell." |
13010 "I suppose y'haven't forged enough for your tastes, eh? Fine, then, take it and be done with it." He rudely snatches a lump of iron from a nearby stack and thrusts it into your hands. "Did y'want anything else, or can I get back to work supervising these unfortunates?" |
13011 "I had a few more questions..." |
13012 "Get back to work. Farewell." |
13013 He squints at you. "You got no need for it, far as I can tell. Get mazed, berk." |
13014 "Why don't you give it to me and you can walk away a healthy man?" |
13015 "Why don't you give it to me and you can walk away a healthy man?" |
13016 "Fine, fine. I had some other questions, then..." |
13017 "If that's the way you want it. Farewell." |
13018 He looks you up and down carefully, considering, and says, "You want to be a smith, eh? Can't say the fire'd do much to skin like that. Take it, then, and don't get in the way of my workers. Good day, sir." |
13019 "Farewell, then." |
13020 "Seems like they'll let anyone be a Godsman these days," he grumbles. "Ain't like the old days, when you had to show real potential to be a member. You want this iron for your poncey test? Take it, then, and get mazed." He thrusts a lump of cold ore into your hands. |
13021 "Thanks. I had some other questions..." |
13022 "Thanks. Farewell." |
13023 He looks at the size of your arms, looks at your face, and decides you're serious. "Don't think I won't forget this, berk," he says as he hands over a hunk of iron ore - but he won't meet your eyes as he says it. |
13024 "Thanks. I had more questions..." |
13025 "Thanks. Farewell." |
13026 He looks at the size of your arms and sneers. "How d'you figure I'm going to be scared of you? Get lost, berk." He turns away from you. |
13027 Attack him. |
13028 Leave. |
13029 "What was I doing? Why, I was... I was sitting in my room, with a nice loaf of bread and jug of wine, staying in. Didn't go out that night. Didn't see no need." |
13030 "Do you know anyone who can swear otherwise?" |
13031 "I see. I have some other questions..." |
13032 "I see. Farewell." |
13033 "No. Never saw the need to make sure of it. One place you might ask, if you're really looking for leads, is Saros. That little thieving knight goes everywhere, what with his father being such a high-up here. He always was into new experiences - boy's practically a Sensate, if you ask me. Probably wanted to kill someone and see if he could get away with it." |
13034 "Saros, eh? I'll remember that. In the meantime, I had some more questions..." |
13035 "Saros, eh? I'll go check on that. Farewell." |
13036 He beams broadly, exposing several rotten teeth, and leans forward to shake your hand. "'Tis a good choice you've made, friend, a good choice. I look forward to seeing you again." |
13037 "I'll bet. Farewell." |
13038 Iron Nalls straightens up and puts her hands on her hips. "Back again, eh? What need ye this time?" |
13039 "It's my belief you murdered the smith, and my belief that you tried to get Saros to take the blame for your crime. It's also my belief that Saros tried to point a finger at you illegally, and that he's guilty of other crimes." |
13040 Iron Nalls straightens up and puts her hands on her hips. "Back again, eh? What need ye this-" She suddenly notices Annah beside you. "Well, cutter... who's yer new friend?" |
13041 "I'm just having a little joke with you, Thildon. Relax. Answer some other questions for me." |
13042 "I'm joking with you, Thildon. Farewell." |
13043 "Killed Avildon the smith and tried to lie your way out of it. Farewell." |
13044 "What, you again?" |
13045 "Answer some questions for me, Thildon." |
13046 "No. Farewell." |
13047 You see a slab-stomached man with thick arms and a scraggly beard. He smells as if he hasn't washed in ages, and his breath doesn't do much for your breakfast. He's in the process of ordering around subordinates as you approach him, and he deals a quick cuff to the ear of one of them. He turns to face you, hitching up his belt. "What d'you want?" |
13048 "I had some questions..." |
13049 "Nothing. Farewell." |
13050 Iron Nalls straightens up and puts her hands on her hips. "Back again, eh?" She looks past you, apparently confused. "Say, cutter... where's the pretty young chit that was walkin' with ye before?" |
13051 Iron Nalls straightens up and puts her hands on her hips. Seeing Annah, she smiles broadly. "Yer back, eh? Nice ta see yer lovely face again, lass." She turns to you. "What need ye, cutter?" |
13052 "Fare ye well too then, cutter." |
13053 She straightens up, hearing your approach. She's smiling politely, but from her stance and the way her hand rests close to the hilt of her weapon, you can tell she's ready for trouble. You notice one of her eyes has a milky film over it. "That's close enough there, cutter... what do ye need from me?" |
13054 She straightens up, hearing your approach. Her weapon is sheathed, but you can tell she's ready for trouble. You notice one of her eyes has a milky film over it. Noticing Annah, she smiles and nods a greeting at the tiefling before returning her gaze to you. "That's close enough there, cutter... what do ye need from me?" |
13055 She nods. "Ask away, then." |
13056 She pulls three nails from her sling bag, tossing them spinning into the air and catching them in her palm. "Iron Nalls, they call me." She drops them back into the bag with a muffled *clink.* |
13057 Nalls' face turns hard. "None a' yer business, berk. Why? Would ye like a matchin' wound for yer collection?" |
13058 She rolls her eyes. "What did it look I was doin', berk? Collectin' nails!" She laughs gently, shaking her head. |
13059 "I sell 'em to a man, name a' Hamrys, in the Lower Ward. Maker of coffins, he is." |
13060 She shrugs. "Here an' there, I suppose. Sometimes dabus drop the stuff off, an' I go through it before another pack comes to fetch it away. Probably rubble from buildin's or walls they're puttin' up or tearin' down." |
13061 "Aye, dabus - the Lady's servants." She looks at you, puzzled. "Ye must be new to Sigil." |
13062 "They work all over the city, doin' the Lady's will. Always buildin' an' rebuildin', they are, usin' what's fallen or torn down to make somethin' new." |
13063 Nalls frowns at you. "Oh, no ye don't! I won't be sayin' anythin' more about her than I already have..." She traces a semi-circle over her heart with a finger. "Take my advice, berk... don't go askin' around about the Lady." |
13064 "There's not much to say... he's a bit chatty - he'll rattle his bone-box till ye're barmy, if ye let him - but a fair bargainer. He needs the nails, I need the jink, an' that's about as far is it goes." |
13065 "Eh... I used to know the way, I did, but the dabus have changed the streets 'round again. Don't know how to get there, now - I'll need to chart a new path - but I figure the dabus'll straighten things out eventually." |
13066 She grins and shakes her head. "No one was clever enough or had the will to do it before me, an' I've shoved off anyone who's tried to jump me claim since." She pats the long-bladed dagger hanging at her side lovingly. |
13067 "Aye, that's what I call it! Honest labor's hard to come by in the Hive, an' I'm not about to let some soddin' piker peel me of me work. I've sent more than one berk runnin' an' howlin', holdin' their guts in... or off with the Collectors, if they were unlucky." Her dead eye gleams maliciously. "The Hive knows this spot is Iron Nalls', it does." |
13068 She laughs heartily. "Aye, an' I don't think ye have much room for another scar, besides!" |
13069 "Look, cutter, I've a lot of work to do - the nails aren't findin' their way into me bag while I'm spillin' chant with ye. Why don't ye pick another cutter's brain-box about that for a time?" |
13070 She nods. "Aye, heard the name, I have. Head of a pack of Collectors, or so I hear it. Not sure where a body'd find him, though. Ye may want to try Ragpicker's Square - it's north an' west a' here. A whole mess of Collectors call kip there..." |
13071 "Nay, I have not." She pauses for a moment. "Ye know, that's a good idea, it is... a journal. Mayhap I should start one of me own." |
13072 She mulls over what you've said. "Heh. Ye're right. Ye're right indeed, cutter! I'll do it. I thank ye for the idea." She smiles. |
13073 Nalls looks genuinely saddened. "Eh... ah... I see. 'Tis a sad thing, it is. All too common in the Hive, I say." She shakes her head briefly, as if to rid herself of the melancholy. "Well then, what was it ye needed?" |
13074 "Oh?" She finally turns her attention back to you, frowning. "That's too bad, it is. Now, what was it ye needed again?" |
13075 She pulls three nails from her sling bag, tossing them spinning into the air and catching them in her palm. "Iron Nalls, they call me." She drops them back into the bag with a muffled *clink.* She glances at Annah to see if she's caught her display and, seeing that the tiefling's already turned away, looks to you again. |
13076 Nalls is put off by the remark, but quickly regains her composure. She smiles a bit sadly at you: "Surely I can, cutter. What is it ye're lookin' for?" |
13077 Nalls scratches her head. "Really only two kinds a' work in the Hive... ye can catch brain vermin an' ye can go collectin' deaders. |
13078 "Aye. The city a' Sigil pays ye for bringin' in the little pikers' tails. The local office is south a' here - a man inside'll tell ye more." |
13079 "The Dustmen give a cutter jink if they bring 'em deaders... keeps the streets clean, an' such. The berks that do it for a livin' are known as Collectors... scavengers, like me - but nails don't stink like deaders." She smirks. |
13080 "Well, it depends on what ye find enjoyable, then. Couple a' the better pubs around here'd be the Gatherin' Dust an' the Smolderin' Corpse. Decent enough company there, but again - it all depends on what kind a' company ye're lookin' for." She glances over at Annah, but the tiefling pays her no notice. |
13081 "Pretty much everyone's trouble in the Hive... an' judgin' from the looks of ye, ye're included in the lot of 'em! Just watch who ye're talkin' to close, that's all." She appraises you once more. "I'm sure ye can handle yerself... yer lovely friend looks right hard too, she does." Nall looks at Annah expectantly, but the younger woman ignores the comment. |
13082 She nods at Annah. "Yer fair companion looks to be a Hiver herself, she does... have ye asked her about it much?" Nalls smiles at the tiefling, though her ruined eye somewhat dulls the effect. |
13083 Nalls thinks for a moment, scratching her chin. "The Gatherin' Dust Bar is near the Mortuary - head southwest from its front gate. The Smolderin' Corpse - me own pick a' the two - is east a' here. I'd walk there with ye to get meself a drink, but I've got too much work, I do." |
13084 "I can speak for meself, yeh know! I'm Annah, as if it's any business of yers." Annah crosses her arms with a *hmph.* Nalls only smiles and turns her good eye back to you. |
13085 "I can speak for meself, yeh know! I'm Annah, as if it's any business of yers. And as fer *this* lout," she throws you a fiery glance, "I'm not as yet sure if he's any friend o' mine!" Nalls smiles slightly before turning her good eye back to you. |
13086 Annah's tail suddenly stops lashing, and she turns her head to look at you - her eyes are wide with surprise. She seems as if she's going to speak... and then looks away, simply nodding. The back of her neck seems flushed - you wonder if she's blushing. |
13087 Annah's tail stops its lashing. She doesn't speak, but merely nods. |
13088 Annah's eyes flash like green flames, but she doesn't say a word - she merely scowls at you. |
13089 Annah's whole body tenses up for a moment - she doesn't speak, but her anger at your words seems to fill the air around her. You expect the worst - but she remains silent, giving you only a disgusted sneer. |
13090 Annah tilts her head and frowns at Nalls. "Why doncha' not concern yerself with me an' what I know, an' answer the man's questions?" She gives Nalls a smirk for good measure. |
13091 He looks momentarily flustered, and then: "Saros is a thief. Odds are he stole it from me. 'Fact, I been missing my awl for some time now - never mentioned it to anyone 'cause I figured I'd just lost it. Now I know that Saros stole it to frame me. Better go get him before he gives you the laugh." Seeing your expression, he says, "Before he escapes." |
13092 "That sounds a little too pat. I'll ask him about it as soon as I get some more answers from you..." |
13093 "I'll just go find him, then. Farewell." |
13094 "Greetings..." |
13095 "Greetings..." |
13096 Leave her to her work. |
13097 "I had some questions..." |
13098 "Nothing. Farewell." |
13100 (auto link) |
13101 Lie: "I'm not sure. I had some questions..." |
13102 "I'm not sure. I had some questions..." |
13103 Lie: "I'm not sure. Farewell." |
13104 "I'm not sure. Farewell." |
13105 "I had some questions..." |
13106 "Nothing. Farewell." |
13107 Leave. |
13108 Leave. |
13109 "I had some questions..." |
13110 "Nothing, never mind. Farewell." |
13111 "I had some questions..." |
13112 "Nothing, never mind. Farewell." |
13113 "Who are you?" |
13114 "Who are you?" |
13115 "Who are you again?" |
13116 "Who are you again?" |
13117 "What are you doing?" |
13118 "Can you tell me about this place?" |
13119 "Can you tell me about this place?" |
13120 "I'm looking for a man named Pharod." |
13121 "I'm looking for a journal I've lost. Have you seen one?" |
13122 "Never mind. Farewell." |
13123 "Why are you collecting the nails?" |
13124 "What happened to your eye?" |
13125 "Well met. I had other questions..." |
13126 "An appropriate name. Farewell, Nalls." |
13127 "No, not really. I had some other questions..." |
13128 "No, that particular one's not quite 'me.'" |
13129 "Are you threatening to add it? Because I'd love to see you try..." |
13130 "No, I wouldn't. Farewell." |
13131 "Why?" |
13132 "Where's all this wood come from?" |
13133 "I had other questions." |
13134 "That's all I wanted to know. Farewell." |
13135 "Tell me more of this Hamrys." |
13136 "Where's the Lower Ward?" |
13137 "Does anyone else here scavenge nails?" |
13138 "Where's all this wood come from?" |
13139 "That's all I needed to know. Farewell." |
13140 "Dabus?" |
13141 "I had other questions." |
13142 "That's all I needed to know. Farewell." |
13143 "Tell me more about these dabus." |
13144 "The Lady?" |
13145 "I had other questions..." |
13146 "That's all I wished to know. Farewell." |
13147 "The Lady?" |
13148 "I had other questions." |
13149 "That's all I wanted to know. Farewell." |
13150 "Very well. I had other questions..." |
13151 "Farewell, then." |
13152 "Where's the Lower Ward?" |
13153 "Does anyone else here scavenge nails?" |
13154 "I had other questions..." |
13155 "That's all I wished to know. Farewell." |
13156 "Dabus?" |
13157 "Tell me more about Hamrys." |
13158 "Does anyone else here scavenge nails?" |
13159 "Hmm. I had other questions..." |
13160 "Perhaps I'll get better directions somewhere else. Farewell." |
13161 "Your 'claim'?" |
13162 "Tell me more about Hamrys." |
13163 "Where's the Lower Ward?" |
13164 "I see. I had other questions..." |
13165 "That's good. Farewell, then." |
13166 "Is that how your eye was ruined?" |
13167 "Tell me more about Hamrys." |
13168 "Where's the Lower Ward?" |
13169 "I had other questions..." |
13170 "I see. Farewell, then." |
13171 "Heh... I had some other questions." |
13172 "You could be right. Farewell." |
13173 "I see. I have some other questions..." |
13174 "I'll look for him there, then. Farewell." |
13175 "Let me ask you about something else..." |
13176 "Perhaps I will. Farewell." |
13177 "Yes, it is. It's amazing how much one can forget... a journal can help you hold on to your memories." |
13178 "Perhaps... I had another question..." |
13179 "Maybe so. Farewell." |
13180 "Of course. I had some other questions..." |
13181 "It's nothing. Farewell." |
13182 "I said I had some questions..." |
13183 "Nothing, never mind. Farewell." |
13184 "I had said I had some questions..." |
13185 "Nothing, never mind. Farewell." |
13186 "Why are you collecting the nails?" |
13187 "How'd you lose your eye?" |
13188 "Well met. I had other questions..." |
13189 "An appropriate name. Farewell, Nalls." |
13190 "I'm looking for work." |
13191 "I'm looking to enjoy myself." |
13192 "Anything I should watch out for around here?" |
13193 "Anything I should watch out for around here?" |
13194 "I'm looking for a man named Pharod." |
13195 "Nothing, actually. Let me ask you something else..." |
13196 "Catch brain vermin?" |
13197 "Collecting... deaders?" |
13198 "What if I was looking to enjoy myself?" |
13199 "Anything I should watch out for around here?" |
13200 "Anything I should watch out for around here?" |
13201 "I'm also looking for a man named Pharod." |
13202 "Let me ask you something else..." |
13203 "What was it you said about collecting 'deaders'?" |
13204 "What if I was looking to enjoy myself?" |
13205 "Anything I should watch out for around here?" |
13206 "Anything I should watch out for around here?" |
13207 "I'm also looking for a man named Pharod." |
13208 "Let me ask you something else..." |
13209 "What was it you said about catching brain vermin?" |
13210 "What if I was looking to enjoy myself?" |
13211 "Anything I should watch out for around here?" |
13212 "Anything I should watch out for around here?" |
13213 "I'm also looking for a man named Pharod." |
13214 "True enough. Let me ask you something else..." |
13215 "How do I find these places?" |
13216 "What about work here?" |
13217 "Anything I should watch out for around here?" |
13218 "Anything I should watch out for around here?" |
13219 "I'm also looking for a man named Pharod." |
13220 "Let me ask you something else..." |
13221 "What about work here?" |
13222 "What if I was looking to enjoy myself?" |
13223 "I'm also looking for a man named Pharod." |
13224 "Let me ask you something else..." |
13225 "That's all I wanted to know. Farewell." |
13226 "What about work here?" |
13227 "Anything I should watch out for around here?" |
13228 "Anything I should watch out for around here?" |
13229 "I'm also looking for a man named Pharod." |
13230 "Let me ask you something else..." |
13231 "Watch that tongue of yours, Annah." |
13232 "Never mind her, Nalls. I had some questions..." |
13233 "I had some questions, Nalls..." |
13234 "Never mind. Farewell." |
13235 Truth: "Annah... my apologies if I've been less than a friend. I hope you can forgive me any offense I've given you so far." |
13236 Truth: "Annah... my apologies if I've been less than a friend. I hope you can forgive me any offense I've given you so far." |
13237 Lie: "Annah... my apologies if I've been less than a friend. I hope you can forgive me any offense I've given you so far." |
13238 Lie: "Annah... my apologies if I've been less than a friend. I hope you can forgive me any offense I've given you so far." |
13239 "Never mind her, Nalls. I had some questions..." |
13240 "I had some questions, Nalls..." |
13241 "Never mind. Farewell." |
13242 "Nalls... I had some questions..." |
13243 "Never mind me, Nalls. Farewell." |
13244 "Nalls... I had some questions." |
13245 "Never mind me, Nalls. Farewell." |
13246 "Er... Nalls, I had some questions..." |
13247 "Never mind me, Nalls. Farewell." |
13248 Truth: "Annah... my apologies if I've offended you. I misspoke, and hope you can forgive me... for friendship's sake, if nothing else." |
13249 Truth: "Annah... my apologies if I've offended you. I misspoke, and hope you can forgive me... for friendship's sake, if nothing else." |
13250 Lie: "Annah... my apologies if I've offended you. I misspoke, and hope you can forgive me... for friendship's sake, if nothing else." |
13251 Lie: "Annah... my apologies if I've offended you. I misspoke, and hope you can forgive me... for friendship's sake, if nothing else." |
13252 "Don't mind her, Nalls. I had some questions..." |
13253 "I had some questions, Nalls." |
13254 "Never mind, Nalls. Farewell." |
13255 Leave. |
13256 Leave. |
13257 Leave. |
13258 Leave. |
13259 "Pretty much everyone's trouble in the Hive... an' judgin' from the looks of ye, ye're included in the lot of 'em! I hear there's a real dangerous blood wanderin' about, though, lookin' to make trouble an' get his sword red. Noble, too, from his looks." She appraises you once more. "I'm sure ye can handle yerself... yer lovely friend looks right hard too, she does." Nall looks at Annah expectantly, but the younger woman ignores the comment. |
13260 "What about work here?" |
13261 "What if I was looking to enjoy myself?" |
13262 "I'm also looking for a man named Pharod." |
13263 "Let me ask you something else..." |
13264 "That's all I wanted to know. Farewell." |
13265 "Never mind. Farewell." |
13266 "That's all I wanted to know. Farewell." |
13267 "Maybe I'll go see him, then. Farewell." |
13268 "That's all I wanted to know. Farewell." |
13269 "That's all I wanted to know. Farewell." |
13270 "That's all I wanted to know. Farewell." |
13271 Small Sword |
13272 Adahn's Ring |
13273 Rat Charm |
13274 Decanter of Endless Water |
13275 Negative Token |
13276 Rod of Modron Might |
13277 Finger Bone |
13278 Severed Arm (Yours) |
13279 Adahn's Dagger |
13280 Gehraise's Ring |
13281 Quint's Poison Charm |
13282 Twisted Ring |
13283 Intestines |
13284 Bag of Teeth |
13285 Bronze Sphere |
13286 NEGATIVE TOKEN Special: Ward against Shadows Special: Holds Shadow Creatures Temporarily Weight: 0 This is a "negative token" - a flat, black disk that appears to have no substance to it at all. Turning it over reveals that it has no third dimension - there is no thickness to this item at all. It gives you some command over creatures of shadow - you can command them to stand still for a few precious seconds. The more powerful the shadow, the less likely it will obey your command. As an added benefit, as long as this token is carried by *any* of your party members, it acts as a ward against shadows. It will not prevent shadows from attacking your group, but the shadows will find it more difficult to harm you while the Token is carried. |
13287 RAT CHARM Invokes: "Confusion" Special: +2 to Armor Class +1 to Strength +1 to Constitution -2 to Wisdom Weight: 0 Usable only by Chaosmen This strange charm of woven rat tails was made by Barking-Wilder, and it has been infused with some of his chaotic spirit. When worn, it helps the wearer shrug off physical attacks and gives him an insane rush of strength and energy (but reduces the wearer's wisdom accordingly). When held in the hand, it can also be used to confound others for a limited period of time. This item can be used only by Xaositects. |
13288 "Perhaps not. Farewell." |
13289 Adahn seems surprised, and his confusion resurfaces. "I... hmmnnn." He frowns. "Well, not from around here, I don't believe... or do I? I think I would have recalled such a place. Don't really right recall where I'm from, or where I'm bound..." |
13290 "An... old friend?" He sounds like he's testing the water. "Aren't you?" |
13291 "Really?" He shrugs, as if it's not important. "Well, I don't believe I made you up, so there's no trouble here... or is there? I think, therefore I am. I think." He looks puzzled. "Don't you think so?" |
13292 Adahn looks surprised, is about to say something, then suddenly vanishes into thin air. |
13293 "Oh, and I had some for you, too..." He frowns. "Except I can't seem to get a handle on 'em." He shrugs. "Questions - who needs 'em? All that matters is the answers anyway. I think." |
13294 "Hey... uh..." He frowns. "Look, before you up and fly away to wherever abouts you're going, I've something for you... at least I think so..." |
13295 "I'm not sure." He digs in his pockets, and frowns. "Pockets too damned small to keep anything in..." He scratches his head. "Maybe..." He pulls back his sleeves, first the left one, then the right one, looks angry, then lets both sleeves fall back to full length. |
13296 "No, no, just give me a minute." He curses under his breath, then pulls back his sleeves again, first the right one, then the left one. As he pulls back the left sleeve, you see a package tied to his wrist. He smiles in relief, unties it from his arm, then hands it to you. "For you, friend. From me, for you... a thanks of sorts!" He nods as you take the item. You study it... it looks like a ring of some sort. |
13297 "Really?" He pulls back the left sleeve again, and this time, you see a package tied to his wrist. He smiles in relief, unties it from his arm, then hands it to you. "For you, friend. From me, for you... a thanks of sorts!" He nods as you take the item. You study it... it looks like a ring of some sort. |
13298 He snaps his fingers. "Yes, there was, yes there was." He looks down at his belt, where there is now a belt pouch. He unties it and passes it to you. "It's all there. All hundred coppers." You take the bag, and open it. It all looks to be there. |
13299 He looks puzzled for a moment, then smiles, as if remembering. "Why, yes, there was one, wasn't there?" He reaches into his right sleeve and pulls forth a long, slender dagger. "Here you are." |
13300 As you look up from your gift to thank Adahn, you suddenly notice he has vanished. You didn't even hear him leave. |
13301 Ignore the man, turn away. |
13302 "Uh... do I know you?" |
13303 "Where are you from?" |
13304 "Adahn was just somebody I made up. I didn't think there was anyone with that name." |
13305 "Well, I have to leave. Farewell... Adahn." |
13306 "Do you know who I am?" |
13307 "Well, I have to leave. Farewell... Adahn." |
13308 "Yes, yes, I am. Say, I had some questions for you..." |
13309 "Not really. Adahn was just somebody I made up. I didn't think there was anyone with that name, much less that he would be a friend of mine." |
13310 "Well, it's been interesting, Adahn, but I have to leave. Farewell." |
13311 "Sounds right. Say, I had some questions for you..." |
13312 "Actually, I don't think I intended to make you up at all. Is it possible you're nothing more than a figment of my imagination?" |
13313 "Well, it's been interesting, Adahn, but I have to leave. Farewell." |
13314 "Well, it's been interesting, Adahn, but I have to leave. Farewell." |
13315 "What is it?" |
13316 "Did you lose it?" |
13317 "Why don't you check the left sleeve again? I think it might be there." |
13318 "Why don't you check the left sleeve again? I think it might be there." |
13319 "Thanks, Adahn." |
13320 "Wasn't there some money to go along with this?" |
13321 "Wasn't there some money to go along with this?" |
13322 "Thanks, Adahn." |
13323 "What about that enchanted item you wanted to give me?" |
13324 "What about that enchanted item you wanted to give me?" |
13325 "Thanks, Adahn." |
13326 "Thanks, Adahn." |
13327 Sandoz |
13328 Kel'lera |
13329 Keldor |
13330 Alissa Tield |
13331 Nadilin |
13332 Nihl Xander |
13333 Dillon |
13334 Bedai-Lihn |
13335 Ratbone |
13336 Rake-Chaser |
13337 Hunan |
13338 Finger Bone |
13339 Foundry Worker |
13340 Supervisor |
13341 Foundry Supervisor |
13342 Orders Clerk |
13343 Engineer |
13344 Cursed Erinyes |
13345 Rat-Catcher |
13346 Collector Sub Boss |
13347 Buried Villager |
13348 Crying Monk |
13349 Foundry Worker |
13350 "Hmmmm... maybe I was mistaken." Mortai shakes his head. "Well, no matter, no matter. How is it that Mortai Gravesend may help you? Do you seek..." He clucks his tongue as he speaks. "...the *Contract* perhaps?" |
13351 "The Contract? Why, it is but a simple transaction." From the depths of his huge robe, Mortai pulls forth a dusty parchment and a quill pen. "I give you fifty commons. In return - after death - the Dustmen faction may claim your remains." He smiles, then clucks his tongue. "What use will you have for them at that point anyway?" |
13352 "The Contract? Why, it is but a simple transaction." From the depths of his huge robe, Mortai pulls forth a dusty parchment and a quill pen. "The usual sum paid is fifty... but for you, I will pay a hundred commons. In return - after death - the Dustmen faction may claim your remains." He smiles, then clucks his tongue. "What use will you have for them at that point anyway?" |
13353 Mortai holds up his hands, as if he doesn't know. "What does it matter? It is of no consequence when you pass on." |
13354 "Well, if you *must* know, oft times, *nothing* is done with the body, and it is we, the Dustmen, who have wasted all that money! More fools us!" Mortai gives a light smile, then looks apologetic. "But... *rarely,* there are times when the... workers in the Mortuary need to be replaced... and then, we may have a need for your body." |
13355 "Ah, but no harm is done, no pain..." Mortai raises a finger, as if to emphasize the point. "And there is no danger. In exchange for money you can spend in *this* life, you merely have to give us something you will have no need of anyway once you have died." Mortai taps his chest. "I signed the contract myself, if you must know... I shall have no need of *my* body when I pass on." |
13356 "But I can help you! I can!" Mortai calls out as you leave, his voice pleading. "Return should you be in need of funds, and Mortai can help... all in exchange for your signature." |
13357 "Of course, of course..." Mortai nods. "It would be my pleasure to answer any questions you may have..." |
13358 Mortai shakes his head. "I know nothing about a journal." He smiles. "I deal with documentation of a much *different* sort..." |
13359 Mortai frowns. "He's one of those Collectors, isn't he? I know little of him... I think Initiate Emoric mentioned him in passing." Mortai glances around. "Emoric should be around here in the bar somewhere... he can usually be found in the far corner at the head table, I believe." |
13360 "Excellent! Excellent!" Mortai looks overjoyed... with a thin smile, he places a dusty sheet of parchment and the quill pen in front of you. "You shall *not* regret it." He jabs his finger at three points on the page. "Sign here, here and here, and our transaction is concluded!" |
13361 Mortai's smile turns cold. "I trust you meant no offense, sir." |
13362 You take the quill in your hand, and you begin to scratch your signature into the parchment... the quill pen makes a strange *skritching* noise as it touches the parchment, like a dagger writing on steel. |
13363 As you try to sign the parchment, however, you notice that it seems to be shifting beneath your pen... no matter how hard you try, you can't seem to sign your name. The contract seems to twist from being a dusty piece of parchment to something... alive? |
13364 When you glance up to speak to Mortai, you see that his face has been replaced with that of a grinning skull. The rest of the bar seems to stop, the patrons falling silent, freezing like statues. Mortai opens his mouth, and a wisp of dust trails from inside the skull. |
13365 With a rasp, the death's head speaks, dust steaming from its teeth... *Sign* *But remember... everything has its price* *And what can change the nature of a man?* The words are a ragged, dead chorus, as if being spoken by five, ten, twenty, a hundred voices - old, young, female, male, desperate, calm, hysterical... |
13366 As you speak the words, suddenly you feel faint, and the next thing you hear is Mortai's voice, normal, and his hand upon your shoulder. "Sir, are you all right?" He laughs uneasily. "I thought I'd lost you for a moment..." |
13367 It is as if time has exhaled and resumed its natural breathing... the rest of the bar has returned to normal, and Mortai's face is no longer a death's head. You feel a strange pressure inside your skull, as if something desperately wishes to surface, but cannot. The experience with the death's head that spoke dust... it was as if you remembered a dozen splinters of memory at once, all stabbing into each other to create an image... and you know, somehow, that every voice the death's head spoke, belonged to *someone*... now long dead. |
13368 Mortai removes his hand from your shoulder... he looks uneasy, more at the prospect of losing a customer than any concern for your welfare. As you stare at the dusty parchment upon the table, you know for a fact that this is not the first time you have penned your name to a contract... and perhaps not the first time you have signed one such as this. |
13369 As you touch the quill to the parchment again, you feel a faint stirring, and a rush of thought and memory wells up within your skull... |
13370 You scratch a 'X' across the contract in the three places Mortai indicated. As you finish making the last mark, Mortai's hands lash out like two whips: The left hand sprinkles dust across the parchment to help the ink dry, and his right hand flicks a stream of coppers into your hands... fifty in all. |
13371 You scratch a 'X' across the contract in the three places Mortai indicated. As you finish making the last mark, Mortai's hands lash out like two whips: The left hand sprinkles dust across the parchment to help the ink dry, and his right hand flicks a stream of coppers into your hands... a hundred in all. |
13372 Mortai looks wary. "I'm afraid that cannot be done. The contract is signed, settled, and binding." |
13373 Mortai shakes his head. "It is now a matter of law." He taps his chin and clucks his tongue. "For another man, I would be willing to part with such a contract, but yours... from the look of you, it will come due soon." |
13374 Mortai freezes, his eyes gauging you. "If you draw weapons in here, you will not live to use them. There are guardians that you cannot even *see* hovering about this place. And even should you leave, the Dustmen shall see to it that you are punished. Do not make such foolish threats in my presence." |
13375 "Of course. Which of the patrons did you wish to know about?" |
13376 "A troubled, troubled initiate." Mortai clicks his tongue disapprovingly. "He seeks death with a passion that is *most* inappropriate for a Dustman." |
13377 "Oh my, yes." Mortai frowns. "Too much passion, too much emotion prevents one from reaching the True Death. To be passionate runs contrary to the philosophy of our faction." |
13378 "The True Death is the state of peaceful oblivion all Dustmen aspire to... and help all others reach." He clucks disapprovingly. "Anything that ties a soul to this life is shunned by our faction, whether these ties are possessions or emotions. You see... passions act as an anchor on the soul, preventing it from reaching the True Death..." He shakes his head. "Very bad, very bad." |
13379 "A troubled initiate. I heard she contracted a sickness not long ago, and it... changed her. Now she seems bitter and angry, and she does not speak the Dustman beliefs with the conviction she once did. I fear that bitterness is a passion that could jeopardize her position within the faction." |
13380 "A respected Initiate of the Fourth Circle. A *very* wise man." Mortai studies you, slightly worried. "What is your business with him, may I ask? Perhaps I can help you instead." |
13381 "A respected Initiate of the Fourth Circle. A *very* wise man. He has divested himself of attachments and passions for this life..." He nods in approval. |
13382 Mortai looks visibly distressed. "No, no, good sir! He will not offer half the price I will for such a contract, it would be a... a... mere *pittance* compared to what I could give you! Consider this before you make a hasty decision!" |
13383 "I..." Mortai clucks his tongue. "I will offer seventy-five... a hundred coppers, sir! Much, much more than any other Dustman will offer." |
13384 Mortai's eyes go cold. "The one with eyes of copper? *His* eyes speak enough about his purpose here." He makes a semi-circle over his heart. "A member of the Dustmen he may be, but I would *never* sign a Dead Contract with him. Copper is his soul, and to me, that speaks of an excess of passion for money. He is a Dustman in name only." |
13385 Mortai clucks disapprovingly. "Yes, but it is much better that you signed with me rather than that greedy monster. Greed is the passion that kills you know, and to a Dustman it is twice as deadly." |
13386 Mortai affixes you with a cold stare. "Then you would be committing a criminal offense. I would see you arrested and then, the law permitting, the Dustmen would collect on your Dead Contract much *earlier* than you had intended." |
13387 Mortai's face turns pale... you didn't think that was possible for a Dustman. He sputters for a moment, as if uncertain what to do. "You..." He suddenly turns and claps his hands three times, and a great roaring of wind passes through the bar... |
13388 "Yes, but it is much better that you sign with me rather than that greedy monster." Mortai clucks disapprovingly. "Greed is the passion that kills, you know, and to a Dustman it is twice as deadly. Do not trouble yourself speaking to Copper-Eyes, good sir... deal with me instead." |
13389 Mortai frowns, then looks into the folds of his robes. "I do not normally keep the documents with me, but it may be that..." Mortai pulls forth a sheaf of papers from within his robes and begins leafing through documents. "No, I don't have it on me. Would you like me to fetch it from one of the backrooms?" |
13390 Mortai frowns. He looks puzzled. "Mayhap..." He thinks for a moment. "I do not recall the name, however." |
13391 Mortai looks wary. "I'm afraid that is impossible. The contract is signed, settled, and binding." |
13392 Mortai shakes his head. "That is indeed unfortunate... but it is now a matter of law, not a matter of the heart." |
13393 Mortai chews it over for a moment - it looks like you've negotiated him into a corner. "I cannot. It is a matter of law, my friend... besides, the burden lies upon the signer to overcome his own feelings in order to reach the True Death. I cannot h-" |
13394 Mortai sighs and holds up his hands as if to placate you. "Look, it is *not* how you are making it out to be..." |
13395 Mortai glares at you for a moment, opens his mouth, closes it, then opens it. "By the nine hells... wait here." He drops his voice to a whisper. "And keep your bone-box latched." He gives an angry scowl and stomps off. |
13396 A few seconds later, he returns. He is holding a dusty piece of parchment, which he gives to you. "Here!" He sniffs disdainfully. "All for a man's peace of mind... now begone and nettle me with your preachings no longer!" |
13397 Mortai shakes his head. "It is now a matter of law, not a matter for discussion." |
13398 Mortai freezes, his eyes gauging you. "If you take that contract, you will not leave this place alive. There are guardians that you cannot even *see* hovering about this place. And even should you leave, the Dustmen shall see to it that you are punished. Do not make such foolish threats in my presence." |
13399 Mortai glares at you for a moment, opens his mouth, closes it, then opens it. "By the nine hells..." He reaches into his robes and throws the contract to you. "Here!" He sniffs disdainfully. "All for a man's peace of mind... now begone." |
13400 Mortai freezes, his eyes gauging you. "If you draw weapons in here, you will not live to use them. There are guardians that you cannot even *see* hovering about this place. And even should you leave, the Dustmen shall see to it that you are punished. Do not make such foolish threats in my presence." |
13401 (NULL NODE) |
13402 Mortai reaches into the folds of his robes and holds up the contract for you to look at. "There it is, sir... Angyar was made very rich with a simple signature." You glance at the contract. It looks genuine... and very official. |
13403 "Until they are shipped to the Mortuary, yes. I have signed many contracts in my life, many contracts... including my own. Such a trouble to haul them all to the Mortuary." |
13404 Mortai nods as you turn to leave. "Hmmmm..." He has a strange expression on his face. |
13405 Mortai frowns. "Forgive me, I *must* ask again... are you sure we haven't met before?" |
13406 "Hmmm." Mortai shakes his head. "Well, no matter." |
13407 "Yes, farewell, farewell..." Mortai studies you as you leave, and you hear him mutter under his breath. "Something about that one..." |
13408 "Ah..." Mortai frowns as you as you approach, clucking his tongue. "You again... have you come to make me surrender more contracts in the name of the Dustmen faction?" He frowns, then sighs. "Well, no matter, no matter, the past is past..." He regains his old smile and nods at you. "What is it I may do for you?" |
13409 "Ah, traveler!" Mortai smiles as he sees you. "We meet again... and how may I help you on this fine Sigilian day?" He looks hopeful. "Come to sign the Contract, perhaps?" |
13410 "Ah, traveler!" Mortai smiles as he sees you. "We meet again... and how may I help you on this fine Sigilian day?" |
13411 "Eager?! I..." Mortai's arches his eyebrows, then coughs politely. "Sir... do you wish to sign the Contract or not? If not..." |
13412 "Hold on a moment..." He steps up from the table and departs. |
13413 "There it is, sir... Angyar... very somber fellow, was quick to sign..." He clucks his tongue. "And now a *much* richer fellow." You glance over the Contract. It looks genuine... and very official. |
13414 Mortai puts the Contract away, and you notice he tucks it into his robes instead of putting it in the backroom. Mortai clucks his tongue. "Does that answer your questions about the Contract?" |
13415 While examining the document, you turn away from Mortai briefly... as you are about to switch the contracts, Mortai coughs. "Sir... I would be careful with that Contract. If I were to find it missing, I would be forced to take action." He clucks his tongue and snaps his fingers. "The Contract, if you please..." |
13416 While examining the document, you turn away from Mortai briefly and switch the contracts. He doesn't appear to have noticed. |
13417 "Greetings." |
13418 Ignore the man. |
13419 "Possibly. Are you certain it was me?" |
13420 "No, at least... I don't recall you." |
13421 "Never mind. I must be going." |
13422 "Contract?" |
13423 "Contract?" |
13424 "Mortai Gravesend? Are you the Dustman who signed the Contract with Angyar?" |
13425 "Not this day, thanks. Farewell." |
13426 "What do the Dustmen do with the body?" |
13427 "Fifty coppers for my corpse? Very well, I'll sign." |
13428 "Not interested, thanks. I did have some questions, though..." |
13429 "I don't think you can help me. Farewell." |
13430 "What do the Dustmen do with the body?" |
13431 "A hundred coppers for my corpse? Very well, I'll sign." |
13432 "Not interested, thanks. I did have some questions, though..." |
13433 "I don't think you can help me. Farewell." |
13434 "It matters to me." |
13435 "Very well, I'll sign." |
13436 "Not interested, thanks. I did have some questions, though..." |
13437 "I don't think you can help me. Farewell." |
13438 "You mean, I'll be animated as a corpse and put to work in the Mortuary? That doesn't sound good." |
13439 "Very well, I'll sign." |
13440 "Not interested, thanks. I did have some questions, though..." |
13441 "I don't think you can help me. Farewell." |
13442 "Hmmmm... true. Very well, I'll sign." |
13443 "I'll consider it. For now, I have some other questions..." |
13444 "Well, I'd prefer to rest in peace, for a number of reasons. I don't think you can help me. Farewell." |
13445 "Tell me about that Contract again." |
13446 "Tell me about that Contract again." |
13447 "I'd like to sign that Contract you mentioned." |
13448 "I'd like to cancel that Contract I signed with you." |
13449 "Are you the one who signed that Dead Contract with Angyar?" |
13450 "Can I see that Contract you signed with Angyar?" |
13451 "Can you tell me about some of the patrons here?" |
13452 "Have you seen a journal recently? I'm missing mine." |
13453 "I am searching for a man named Pharod. Have you seen him?" |
13454 "No questions today. Farewell." |
13455 "You mean that Contract you mentioned? What about it?" |
13456 "You mean that Contract you mentioned? What about it?" |
13457 "So you mentioned before. I had some other questions..." |
13458 "That's all I wished to know. Farewell." |
13459 "Initiate Emoric?" |
13460 "Initiate Emoric?" |
13461 "Oh. I had some other questions..." |
13462 "That's all I wished to know. Farewell." |
13463 Sign there, and there, and there. |
13464 Sign there, and there, and there. |
13465 "You know... you show more emotion than other Dustmen I've met." |
13466 "You know... you show more emotion than other Dustmen I've met." |
13467 "Forget it. I had some other questions..." |
13468 "Never mind. I don't think you can help me. Farewell." |
13469 "I did not. Let me sign the Contract." |
13470 "I did not. Let me sign the Contract." |
13471 "Is there a problem?" |
13472 "I meant no offense... but you seem awfully eager to sign this Contract with me. And for a Dustman, eagerness strikes me as odd." |
13473 "My apologies. I had some other questions..." |
13474 "No offense meant... but I don't think you can help me. Farewell." |
13475 Continue signing... |
13476 "Uh... Mortai? What's with this Contract?" |
13477 "Mortai...?" |
13478 "Nature of a man...?" |
13479 Try and get your bearings... |
13480 "Just give me a moment... I'll be fine." |
13481 Finish signing the contract. |
13482 Finish signing the contract. |
13483 "Actually, Mortai... I think I will hold off before signing this. I had some other questions first..." |
13484 "I don't think you can help me... farewell." |
13485 Suppress the memory, sign the contract... |
13486 Suppress the memory, sign the contract... |
13487 Surrender to the memory. |
13488 "Actually, Mortai... I think I will hold off before signing this. I had some other questions first..." |
13489 "I do not think you can help me... farewell." |
13490 "Now that that is out of the way, I had some other questions for you..." |
13491 "Our business is concluded... farewell." |
13492 "Now that that is out of the way, I had some other questions for you..." |
13493 "Our business is concluded... farewell." |
13494 "Is there any way I might be able to settle the contract with you?" |
13495 Bluff: "I suggest you hand over my contract right now, or I'll butcher you where you stand." |
13496 Truth: "I suggest you hand over my contract right now, or I'll butcher you where you stand." |
13497 "Never mind, then. I had some other questions..." |
13498 "I was just curious. Farewell." |
13499 Bluff: "How about this: Give me my contract right now, or I'll butcher you where you stand." |
13500 Truth: "How about this: Give me my contract right now, or I'll butcher you where you stand." |
13501 "Very well, then. I had some other questions..." |
13502 "Farewell, then." |
13503 "I'll risk it... prepare to die." |
13504 "Forget it, then. I had some other questions..." |
13505 "Never mind, then. Farewell." |
13506 "Can you tell me about Awaiting-Death?" |
13507 "Can you tell me about Sere?" |
13508 "Can you tell me about Initiate Emoric?" |
13509 "Can you tell me about Initiate Emoric?" |
13510 "Can you tell me about Old Copper-Eyes?" |
13511 "Actually, never mind - I don't know any of their names. I had some other questions instead..." |
13512 "Actually, never mind. I had some other questions instead..." |
13513 "Actually, never mind. I had some other questions instead..." |
13514 "Are Dustmen not allowed to feel passions?" |
13515 "I had some other questions..." |
13516 "Farewell." |
13517 "True Death?" |
13518 "True Death?" |
13519 "I had some other questions..." |
13520 "Farewell." |
13521 "I had some other questions..." |
13522 "I see. Very enlightening. Farewell." |
13523 "Are Dustmen not allowed to feel passions?" |
13524 "I had some other questions..." |
13525 "Farewell." |
13526 "Well, I was thinking about signing a contract with Emoric." |
13527 Lie: "Well, I was thinking about signing a contract with Emoric." |
13528 "I don't think so. I had some more questions, though..." |
13529 "No, I don't think you can help me. Farewell, Mortai." |
13530 "Are Dustmen not allowed to feel passions?" |
13531 "I see. I had some more questions..." |
13532 "Thanks for the information. Farewell, Mortai." |
13533 "How much more will you offer?" |
13534 "I'll think about it. I had some other questions..." |
13535 "I don't think you can help me. Farewell." |
13536 "Very well, I will sign with you." |
13537 "I'll think about it. I had some other questions..." |
13538 "I don't think you can help me. Farewell." |
13539 "Are Dustmen not allowed to feel passions?" |
13540 "Oh, he's offering contracts as well?" |
13541 "You mean I could sign a Dead Contract with him?" |
13542 "I see. I had some more questions..." |
13543 "Are Dustmen not allowed to feel passions?" |
13544 "Well, I already signed one with him. What are you going to do about it?" |
13545 "Thanks for the information. Farewell, Mortai." |
13546 "What would happen if I signed a contract with him?" |
13547 "I see. I had some more questions..." |
13548 "Thanks for the information. Farewell, Mortai." |
13549 "I see. I had some more questions..." |
13550 "Thanks for the information. Farewell, Mortai." |
13551 "All right, then. Prepare to die..." |
13552 "Are Dustmen not allowed to feel passions?" |
13553 "I see. I had some more questions, though..." |
13554 "I don't think you can help me. Farewell, Mortai." |
13555 "If you could, I would like to see it." |
13556 "Not exactly. I would like to cancel that contract." |
13557 "You keep contracts here in the establishment?" |
13558 "No, not at the moment. I had some questions instead..." |
13559 "Just checking to see if you were the one he signed with. Never mind." |
13560 "I would like to settle that contract." |
13561 "Do you have that contract with you?" |
13562 "Can I see Angyar's contract again?" |
13563 "Never mind, then. I had some other questions..." |
13564 "I was just curious. Farewell." |
13565 "The contract is tearing the man's life apart." |
13566 "The contract is tearing the man's life apart. It is causing him distress... it is possible that he may not even be able to approach the True Death with such emotions churning in his mind." |
13567 "Is there any way I might be able to settle the contract with you?" |
13568 Bluff: "I suggest you hand over the contract right now, or I'll butcher you where you stand." |
13569 Truth: "I suggest you hand over the contract right now, or I'll butcher you where you stand." |
13570 "Never mind, then. I had some other questions..." |
13571 "I was just curious. Farewell." |
13572 "The contract is causing the man distress... it is possible that he may not even be able to approach the True Death with such emotions churning in his mind." |
13573 "Is there *any* way I might be able to settle the contract with you?" |
13574 Bluff: "I suggest you hand over the contract right now, or I'll butcher you where you stand." |
13575 Truth: "I suggest you hand over the contract right now, or I'll butcher you where you stand." |
13576 "Never mind, then. I had some other questions..." |
13577 "I was just curious. Farewell." |
13578 "So what you're saying is that you'll deny him the True Death for the sake of a piece of parchment?" |
13579 "Is there any way I might be able to settle the contract with you?" |
13580 Bluff: "I suggest you hand over the contract right now, or I'll butcher you where you stand." |
13581 Truth: "I suggest you hand over the contract right now, or I'll butcher you where you stand." |
13582 "Never mind, then. I had some other questions..." |
13583 "I was just curious. Farewell." |
13584 "You obviously hold the philosophy of the Dustmen in contempt to damn a man's soul over a piece of paper. Do other members of your faction know of your conduct in this regard? If not, they soon will." |
13585 "You obviously hold the philosophy of the Dustmen in contempt to damn a man's soul over a piece of paper. Do other members of your faction know of your conduct in this regard? If not, they soon will." |
13586 "Is there any way I might be able to settle the contract with you?" |
13587 Bluff: "I suggest you hand over the contract right now, or I'll butcher you where you stand." |
13588 Truth: "I suggest you hand over the contract right now, or I'll butcher you where you stand." |
13589 "Never mind, then. I had some other questions..." |
13590 "I was just curious. Farewell." |
13591 Wait... |
13592 "I will leave... for now. Farewell, Mortai." |
13593 Bluff: "How about this: Give me Angyar's contract, or I'll kill you where you stand." |
13594 Truth: "How about this: Give me Angyar's contract, or I'll butcher you where you stand." |
13595 "But the contract is tearing the man's life apart." |
13596 "But the contract is tearing the man's life apart. It is causing him distress... it is possible that he may not even be able to approach the True Death with such emotions churning in his mind." |
13597 "Very well, then. I had some other questions..." |
13598 "Farewell, then." |
13599 "I'll risk it. Just try and stop me." |
13600 Hand the contract back to Mortai. |
13601 "I will leave... for now. Farewell, Mortai." |
13602 "I'll risk it... prepare to die." |
13603 "The contract is tearing the man's life apart." |
13604 "The contract is tearing the man's life apart. It is causing him distress... it is possible that he may not even be able to approach the True Death with such emotions churning in his mind." |
13605 "Is there any other way this contract might be settled?" |
13606 "Forget it, then. I had some other questions..." |
13607 "Never mind, then." |
13608 Pretend to examine it, switch the parchment with the false contract, then hand it back to Mortai. |
13609 Pretend to examine it, switch the parchment with the false contract, then hand it back to Mortai. |
13610 Pretend to examine it, switch the parchment with the false contract, then hand it back to Mortai. |
13611 "Very well... it all looks in order." |
13613 "I would like to settle that contract you made with Angyar." |
13614 "Do you have that contract you made with Angyar with you?" |
13615 "Can I see Angyar's contract again?" |
13616 "Never mind, then. I had some other questions..." |
13617 "I was just curious. Farewell." |
13618 "Is there something wrong?" |
13619 "Farewell, Mortai." |
13620 "Possibly. I do not recall you." |
13621 "No, I don't believe so." |
13622 "Farewell, Mortai." |
13623 "Farewell, Mortai." |
13624 Leave. |
13625 "I had some questions for you..." |
13626 "Never mind. I must be going." |
13627 "Contract?" |
13628 "Contract?" |
13629 "Are you the one who signed that Dead Contract with Angyar?" |
13630 "Can I see that contract you signed with Angyar?" |
13631 "No, I had some questions..." |
13632 "I don't think you can help me. I must be going." |
13633 "I had some questions for you..." |
13634 "Never mind. I must be going." |
13635 "I wish to sign the contract." |
13636 "I wish to sign the contract." |
13637 "Is there a problem with showing emotion?" |
13638 "My apologies, I do not wish to sign the contract. I had some other questions, though..." |
13639 "I meant no offense... but I don't think you can help me. Farewell." |
13640 Wait for him to return... |
13641 Pretend to examine it, switch the parchment with the false contract, then hand it back to Mortai. |
13642 Pretend to examine it, switch the parchment with the false contract, then hand it back to Mortai. |
13643 Pretend to examine it, switch the parchment with the false contract, then hand it back to Mortai. |
13644 "Very well... it all looks in order." |
13646 "I would like to settle that contract." |
13647 "Can I see Angyar's contract again?" |
13648 "Yes, but I had some other questions..." |
13649 "Yes, that is all I wished to know. Farewell." |
13650 Hand it back to him. |
13652 Hand the 'Angyar Contract' back to him. |
13653 "Actually, never mind. I had some other questions instead..." |
13654 "Actually, never mind. I had some other questions instead..." |
13655 "Farewell." |
13656 Leave him in peace. |
13657 He gives you a quick glance and starts to turn away. Changing his mind, he turns to face you. His eyes travel up and down your body examining you closely as he slowly he shakes his head. "You're a mess, cutter. I can't say I've ever seen anyone as scarred as you. What'd you do? Fight off the hordes of Baator by yourself?" |
13658 "I have some questions for you." |
13659 "None of your business, old man." |
13660 "I've seen a few battles and I've got the scars to prove it." |
13661 "What's going on here?" |
13662 "Never mind." |
13663 He frowns at you. "Do you see the word 'sage' tattooed on me anywhere?" He looks at you as if he really expects an answer to his question. |
13664 "I... Well, no. I just thought that a man of your years would have acquired great wisdom that he could pass on to those less fortunate than him..." |
13665 "Look, I just need some answers. Can you give them?" |
13666 "Oh, never mind. Farewell." |
13667 His frown changes to a smile as he begins to chuckle. "You're a funny one, cutter. 'Great wisdom' my arse." He pauses for a moment. "All right, you've bought yourself some answers. What can I help you with?" |
13668 "First of all, what's going on here?" |
13669 He gestures over his shoulder. "You see the chopper? Some sod's gonna lose his head. Not something you see every day." |
13670 "What crime did he commit?" |
13671 "Oh. I wanted to ask you something else." |
13672 "I see. Well, I thank you for your time. Farewell." |
13673 "I don't rightly know. Maybe he killed some sod, maybe someone turned stag on him and got him sent to the chopper. You just don't know in this burg." |
13674 "Turned stag?" |
13675 "I have other questions for you." |
13676 "Oh... I thank you. Good day." |
13677 He smiles at you and chuckles. "You're new here, aren't you? 'Turned stag.' Betrayed, set up, given the shiv in the back so to say. It happens in Curst." |
13678 "I see. Tell me something else..." |
13679 "Hmm. I must be going now. Farewell." |
13680 He scowls at you and then gives you a rude gesture. "Pike it, berk!" He turns his back to you. |
13681 Leave him in peace. |
13682 He nods in agreement. "I'll say you do... So what can I do for you?" |
13683 "I have some questions for you." |
13684 "You could tell me what's going on." |
13685 "Nothing actually. Farewell." |
13686 "Certainly." He waits for your questions. |
13687 "I'm looking for a deva. I've heard he's somewhere in Curst." |
13688 "What can you tell me about Curst?" |
13689 "Who's in charge here?" |
13690 "What's the local news?" |
13691 "Never mind. Farewell." |
13692 "The chant is there's a deva in town... I don't know where he could be, though. A deva in town would certainly attract a lot of attention." He pauses to think. "I don't have an answer for you. Keep asking around. Somebody's probably seen him." |
13693 "Another question." |
13694 "You've been very helpful. I must leave now." |
13695 He pauses to think then glances around him. "Curst is a dung heap, pure and simple. A cutter's got to watch his backside here... That's all I'm willing to say." |
13696 "All right. Let me ask you something else." |
13697 "I thank you for your help. Farewell." |
13698 "That would be Tovus Giljaf. You can find him at the administration office. A word of advice to you: Don't be sticking your nose into his business. It wouldn't be the smartest thing to do and you could lose your head." He gestures at the guillotine behind him. |
13699 "I'll keep that in mind. Another thing though..." |
13700 I see. I must leave now. Farewell." |
13701 He looks deep in thought for a moment. "Well... The chant is that Tainted Barse's daughter turned up missing. He's a bit on the barmy side because of it. Other than that I can't think of anything worth mentioning. |
13702 "Who is this Tainted Barse?" |
13703 "I have another question for you." |
13704 "I thank you for your help. Farewell." |
13705 "He's the barkeep at the Traitor's Gate. Local swill hole for the bubbers. It's down that way I think." He gestures in a vague direction. |
13706 "Tell me something else." |
13707 "I must leave you now. Farewell." |
13708 Ignore him. |
13709 At first you don't think he heard you, but then he turns his head and gives you a cursory glance. After a moment he turns away. "I don't know you, berk, and I don't want to know you. Go away and I won't have to hurt you." |
13710 "Look, I just need to ask you some questions." |
13711 "You're threatening the wrong person, fool. Just answer my questions and I won't have to teach you some manners." |
13712 Attack him. |
13713 "Fine. I'll be leaving then." |
13714 He turns his head to look at you, his face flushed with anger. He talks to you between clenched teeth. "Questions? Do I look like the local sage, berk? Get outta my face before I add a few scars to yours." |
13715 "You're threatening the wrong person, fool. Just answer my questions and I won't have to teach you some manners." |
13716 "Let's see you try." |
13717 "Fine, I'll be leaving then." |
13718 He spins around, his face flushed with anger. He seems about to say something to you when he stops and looks at you more closely. As his eyes travel along the many scars that cover your body, his anger seems to melt away and turn to fear. "Uh... Sorry, cutter. What's the dark you're looking to find?" |
13719 "I'm looking for a deva. I've heard he can be found here." |
13720 "What's the local news?" |
13721 "Tell me about Curst." |
13722 "Never mind." |
13723 He frowns in thought then looks away from you for a moment. "Wrong gate town, cutter. Devas don't come this way, at least not that I've heard." |
13724 "All right. Some other questions then." |
13725 "Thanks. I'll see you around." |
13726 "Couldn't tell ya. I try to keep my nose clean and stay outta everyone's business. A cutter lives longer and better that way." He pauses and looks a little nervous. "No offense intended... but you should do the same." |
13727 "I'll keep that in mind. Tell me something else though." |
13728 "Funny... I don't recall asking you for advice. Another slip like that could cost you." |
13729 "Thanks for the advice. I'll be seeing you." |
13730 He snorts and glances around for a moment before answering. "It's called Curst for a reason, cutter. Place is a prison for all the sods who've messed up in life. The sad dark of the matter is that most berks don't even know they're captive." |
13731 "A prison?" |
13732 "I see. Another question." |
13733 "Well, thanks for the information." |
13734 "Sure. What you want to know?" |
13735 "I'm looking for a deva. I've heard he can be found here." |
13736 "What's the local news?" |
13737 "Tell me about Curst." |
13738 "Never mind." |
13739 His face begins to flush again as he fights for control. "Sorry, won't happen again. You, uh, want something else?" |
13740 "Yeah, I have some questions for you." |
13741 "No, that will be all." |
13742 He glances about and leans in a little closer to you. "Yeah, you can't tell at first sight but Curst is definitely a prison. Just try to leave and you'll see what I mean. If you don't have a really good reason, and a way to do so, you don't get past the city gates." He pauses and looks around again. "I can't say anything more." |
13743 "Hmm. Let me ask you something else." |
13744 "Thanks. I'll be seeing you." |
13745 The man whirls on you as he hears your howl, then gives a lop-sided grin and he throws his head back, howling with you. He stops a few moments later, then resumes his loping about, snarling and barking like some feral dog. |
13746 The man's barking ends with a snarl, and he leaps at you! |
13747 This wild-eyed man is still loping about, barking and howling at the top of his lungs. |
13748 "Well, that's a tree with one snapped branch too many." Morte rolls his eyes. "No sense in chatting with Xaositects, chief. They're a barmy bunch." |
13749 "They're a 'faction' who don't have any rules... except don't keep one thought in their head for too long. They're sometimes called 'Chaosmen.' No need to explain why." |
13750 "They just seem to attract members like flies... well, members that are crazy or chaotic enough, I suppose. I don't think they have any recruiters... though you really can't say anything about them for sure." |
13751 As you are about to speak, Annah grabs you and hisses. "Are yeh *daft?!* 'Nare another word to that one! One of the Starved Dogs he is." She lowers her voice. "A Chaosmen, barmy, dangerous! Thick as flies, they are, and more's likely about." |
13752 "A Hiver gang they are, and Chaosmen ta boot!" She shakes her head, then pokes you in the back with her tail. "Steer clear and watch yer back with them, yeh should. I've tangled with them, and their bite is worse than their bark, it is." |
13753 "They're a faction they are, like the Dusties and the Guvners and the Sensates... 'cept they don't have any rules or beliefs..." Annah makes a corkscrew with her tail for emphasis. "They're just cackled, cracked, barmy, aye?" She chews it over for a moment. "Some call 'em Xaositects, but it's no matter to them, it isn't." |
13754 Annah shrugs. "I donnae. They jest do. Flies to piles, as I sees it." |
13755 "Greetings." |
13756 "Greetings." |
13757 Give a long, forlorn howl. |
13758 Give a long, forlorn howl. |
13759 Leave the man alone. |
13760 Leave the man alone. |
13761 "I *said,* 'Greetings.'" |
13762 Snarl back at him, baring your teeth. |
13763 "Uh... farewell, then." |
13764 "Uh... farewell, then." |
13765 "I said, 'Greetings.'" |
13766 Snarl back at him, baring your teeth. |
13767 "Uh... great talking to you, then." |
13768 "Uh... great talking to you, then." |
13769 "If this is how you want to die, wolf man..." |
13770 "Greetings." |
13771 Give a long, forlorn howl. |
13772 Leave the man alone. |
13773 Leave the man alone. |
13774 "Xaositects?" |
13775 "Who are the Xaositects again?" |
13776 "Thought I might be able to learn something from him. Never mind, let's go." |
13777 "How do they get members?" |
13778 "I see. Let's go." |
13779 "I see. Thanks for the information." |
13780 "Starved Dog? What are you talking about?" |
13781 "Starved Dogs? Who are they again?" |
13782 "I'm still going to speak to him anyway." |
13783 "Maybe you're right. Let's go." |
13784 "Chaosmen?" |
13785 "Who are the Chaosmen again?" |
13786 "I'm still going to speak to him anyway." |
13787 "Thought I might be able to learn something from him. Never mind, let's go." |
13788 "How do they get new members?" |
13789 "I'm still going to speak to him anyway." |
13790 "I see. Let's go." |
13791 "I think I'll speak to him anyway." |
13792 "I see. Thanks for the information." |
13793 The man stops in mid-snarl, and he reaches up to part the curtain of hair that cover his eyes. As his withered hand pulls away his dirty locks, several strange, puce-colored bugs fall from his hair and scatter across the cobbles. Behind the cloak of hair, the man's flesh is moon-pale and creased with wrinkles. His thick, bushy eyebrows form a 'V' as he stares at you. "Hand, my take th' moon fly, toooo?" |
13794 The man nods his head eagerly, then claps his hands like a child. "Answers split with half-blue's oil! KNOW! Self yer quest shun!" At the end of this, he gives a long, warbling howl, cut short with a sharp bark. |
13795 The man throws back his head and *howls.* It is such a terrible sound that you are forced to cover your ears. Even that isn't enough: As you cover your ears, the howl seems to grow into a shrieking, drilling into your head, slipping inside your ears, burrowing beneath the skin, then crawling along the inside of your skull and eating the shreds of your sanity. The sound is so unbearable, you can't even muster the strength to speak. |
13796 The man frowns, but his eyebrows tilt upwards in a reverse 'V,' creating a bizarre expression. You have no idea how he accomplished the facial expression, but it makes you uncomfortable watching the muscles beneath his face shift into the new pattern. You can't tell whether he's angry, curious, both or neither. "Singed kisssspeak a man, answersss pre-fur a wood woman heart." |
13797 The man seems mesmerized by your voice. With every word you speak, a light flickers in his eyes. "Barking Wilder Am-I, I-Am! A-Wanting, Asking-A, May-You, You-May?" |
13798 He claps his hands delightedly, like a child at a festival, then gives a howling shout: "Quest SHUN! Quest SHUN!" |
13799 He frowns, squints his eyes shut, then opens them back up. When he speaks again, his voice is level and straightforward... it's like a different, saner, person is speaking. The effect is eerie. "More than one lost, more than one must you find. Each part of you had one, so more than one must you find." He blinks and shakes his head for a moment, as if surprised at himself, then chuckles uneasily. |
13800 He looks like he is about to object, then suddenly his left fist comes up and smacks him in the temple. He howls in response, then suddenly stops, blinking. "One is in a cupboard in your guest room in the hall of the Sensates, and another is on the walls of a tomb sealed deep beneath the city where the stones weep. The others are..." Before he can finish, his right fist comes up and smashes him in the face, causing him to yowl again. He blinks and shakes his head for a moment, as if surprised at himself, then smiles uneasily. |
13801 Barking-Wilder holds up his hands... he doesn't seem to recall what he just said. |
13802 Barking-Wilder looks frightened for a moment, then points upwards with a hopeful expression. "Uh... there?" He gulps. He doesn't seem to know, and for some reason, you believe him. |
13803 Barking-Wilder shrugs, watching you warily. "Other places maybe?" He gulps. |
13804 Barking-Wilder shrugs, then responds in a sing-song voice. "Fair odd? Not fair, not odd, lost not, help not..." He growls to himself, as if to clear his throat. "Maybe you lose him first, then ask me, then fair odds it will be?" |
13805 "Kay-osh!" He stutters out the word, as if having difficulty getting his tongue around it. "Some say Xaositects, I say S-tect-I-soax. CHAOS-men. Men no. Nem no, men yes, three nose make a yes." He hunches down on his knees and begins to rock back and forth, singing in a child-like soprano. "Chaos-man, chaos-man, hop-a-long home, a faction-it-is, yet we-are-alone." |
13806 In response, he starts barking at the top of his lungs. You watch spittle fly from his mouth in streaming arcs, and you take a step back to avoid the spray. After a moment, he stops, and then gives a long, forlorn howl. |
13807 He looks at you askance, shrugs, then bends forward to sniff you. "Squat... stiff, lank... dank, damp... tramp, cod..." He snorts and growls to himself. "Sod!" |
13808 This is the first thing you have said to Barking-Wilder that seems to confuse him. He thinks for a moment, growls, then jabs his finger at you. "Are a man-of-chaos already you! All ready you are-are-are!" |
13809 It's like someone lit a torch in Wilder's skull, for his eyes pop open and he gives a wide smile. The smile breaks into a grin, then into a sneer. He begins to caper and dance before you. "Smart! Cart! Tart!" He claps you on the shoulder with both hands then howls at the sky. "Again you are Xaositect! Twice! Thrice! Lice!" |
13810 Wilder stops dancing enough to affix you with a stare. "A factol you will soon be with such a mind, a price your mind pays for such thoughts!" He chuckles and throws his hands up into the air. "The mad king comes, and the planes come a-tumbling up!" |
13811 Wilder makes an 'O' of surprise. "A factol you have become, the price your mind pays for such thoughts!" He points his finger at you like a scepter. "Bow, factol! King of Chaos-men! I pronounce you man of flesh and wife of chaos! You may now kiss the bridle!" |
13812 Wilder looks up as he hears you, and makes an 'O' of surprise. He leaps to his feet and points his finger at you like a scepter. "Bow, factol! King of ALL Chaos-men! I pronounce you man of flesh and wife of chaos! You may now kiss the bridle!" |
13813 Wilder folds his arms. "King of Chaos, you are, factol is but a name that you hang upon yourself like a dirty shirt." |
13814 Wilder shrugs, then grins wickedly. "Like life, no choice. Baddest of luck and a wealth of curses to you!" He narrows his eyes. "You want to change title, change your mind. One easier than other unless hardhead you are!" |
13815 Wilder does a low bow and presses his fingers together in a triangle shape. "Tricky, tricky! Now no factol are you! Fair and rules and laws and such stubborn things cannot be in a factol's mind..." He thinks about it for a moment. "Chains are off!" He frowns again, then shrugs. "And chains are on! But no factol now." |
13816 You and Wilder caper about madly for several minutes, howling at the sky. Several passersby give you strange looks, and someone in the distance starts shouting at you both to be quiet. Eventually, Wilder trips and the dance stops as he pulls himself to his feet. |
13817 As you speak the words, a spark of human light seems to spring forth in the man's eyes. He looks up to the sky for a moment, then lifts up his left foot and looks beneath it. He doesn't seem to find anything, so he stretches out his hands and turns one eye on each, causing his eyes to bend in opposite directions. He then shakes his head (re-adjusting his eyes in the process) and squints at your face. |
13818 Wilder shrugs. He doesn't seem to care overmuch. "No-kay, Kay-O, hey?" |
13819 He mumbles to himself for a moment, then shouts, "Matters Knot!" Before you can react, his hand swings through the air with a high-pitched whine and slaps you across the face. "Met well! Thrice wit kayos are you!" He giggles as the sting in your face subsides. You have a strange feeling you have just been initiated... and that the Wilder enjoyed it too much. |
13820 "Back going no..." Wilder mumbles, still squinting. "Old faction forgive-no..." |
13821 The man snarls, then smiles, putting two fingers to his head as mock horns. "None!" He sneers, and he takes away his mock horns and flaps his hands like wings. "All!" He gives a choked sob and wipes his eyes. "Searching leads to finding, finding leads to searching..." He claps his hands. "What matters it? Look not for an advance-age, advan-tage, and it will search for you..." |
13822 Wilder suddenly seems interested. "What got you for me, hmmmm?!" |
13823 He looks at your items with disinterest. "Nothing! A motley bunch of jack-a-napes! Worthless trinkets!" |
13824 He harumphs and crosses his arms. He looks like he is hiding behind his hair. "Nothing have!" |
13825 He yelps... "Everything! I have everything! And everything is nothing, so better off you are KNOT!" He blubbers like a child, clutching his shin. "Poor shin, poor shin, didn't mean to see you hurt..." |
13826 Wilder's eye is immediately consumed by one of your rat tails. He plucks the rat tail from your grasp and holds it between his fingers as if it were a wriggling worm. With lightning-like speed, he knits it into a strange shape and flicks it back to you. "Charm'd, ahhhm suuuure..." He slurs the words, then chuckles. |
13827 You see Barking-Wilder. He is still hunched beneath his long, dirty locks... he seems preoccupied with growling to himself. |
13828 "Well, that's a tree with one snapped branch too many." Morte rolls his eyes. "No sense in chatting with Xaositects, chief. They're a barmy bunch." |
13829 "They're a 'faction' who don't have any rules... except don't keep one thought in their head for too long. They're sometimes called 'Chaosmen.' No need to explain why." |
13830 "They just seem to attract members like flies... well, members that are crazy or chaotic enough, I suppose. I don't think they have any recruiters... though you really can't say anything about them for sure." |
13831 As you are about to speak, Annah grabs you and hisses. "Are yeh *daft?!* 'Nare another word to that one! One of the Starved Dogs he is." She lowers her voice. "A Chaosmen, barmy, dangerous! Thick as flies, they are, and more's likely about." |
13832 "A Hiver gang they are, and Chaosmen ta boot!" She shakes her head, then pokes you in the back with her tail. "Steer clear and watch yer back with them, yeh should. I've tangled with them, and their bite is worse than their bark, it is." |
13833 "They're a faction they are, like the Dusties and the Guvners and the Sensates... 'cept they don't have any rules or beliefs..." Annah makes a corkscrew with her tail for emphasis. "They're just cackled, cracked, barmy, aye?" She chews it over for a moment. "Some call 'em Xaositects, but it's no matter to them, it isn't." |
13834 Annah shrugs. "I donnae. They jest do. Flies to piles, as I sees it." |
13835 "Greetings." |
13836 "Greetings." |
13837 "Greetings." |
13838 Growl at him. |
13839 Growl at him. |
13840 Growl at him. |
13841 Leave the man alone. |
13842 Leave the man alone. |
13843 "Uh, not today. I had some questions..." |
13844 "'Take your hand and fly to the moon'? Not today, my friend." |
13845 "'Take your hand and fly to the moon'? Not today, my friend." |
13846 "Moon - moons - snoom - noom?" |
13847 Snarl at him, then start barking. |
13848 Tilt your head to one side, as if studying him. |
13849 "Uh... farewell, then." |
13850 "Uh... farewell, then." |
13851 "Look, calm down. I have some questions for you..." |
13852 "Uh... farewell, then." |
13853 "Uh... farewell, then." |
13854 Turn away, leave the man be. |
13855 Turn away, leave the man be. |
13856 "Uh, not today. I had some questions..." |
13857 "Hunh?" |
13858 Improvise Song: "Single man, shingle man, through the forest they go... a wood woman's heart never apart and laughing in the snow." |
13859 "'A single kiss speaks a woman's heart, but a man's answer is what you would prefer'? Very well, then, but know this: my answer is a question, and an answer from you is what I would prefer." |
13860 "'A single kiss speaks a woman's heart, but a man's answer is what you would prefer'? Very well, then, but know this: my answer is a question, and an answer from you is what I would prefer." |
13861 "Uh... farewell, then." |
13862 "Uh... farewell, then." |
13863 "You may, and I will: Who... or what... are you?" |
13864 "You may, and I will: Are you one of the Chaosmen?" |
13865 "My question is this: Are you one of the Starved Dogs Barking?" |
13866 "May I join the Chaosmen?" |
13867 "Join the can I the Chaosmen?" |
13868 "Join the can I the Chaosmen?" |
13869 "I'm looking for a man named Pharod. Do you know of him?" |
13870 "I'm looking for a lost journal. Do you know where I might find one?" |
13871 "What were you saying about my journals again?" |
13872 "What do I get for joining the Chaosmen? Any powers? Any special abilities?" |
13873 "Can I see what items the Chaosmen sell to their members?" |
13874 "Uh... no asking-a, today. Farewell." |
13875 "Uh... no asking-a, today. Farewell." |
13876 "Do not shun this question: Who... or what... are you?" |
13877 "Do not shun this question: Are you one of the Chaosmen?" |
13878 "My question is this: Are you one of the Starved Dogs Barking?" |
13879 "May I join the Chaosmen?" |
13880 "Join the can I the Chaosmen?" |
13881 "Join the can I the Chaosmen?" |
13882 "I'm looking for a man named Pharod. Do you know of him?" |
13883 "I'm looking for a lost journal. Do you know where I might find one?" |
13884 "What were you saying about my journals again?" |
13885 "What do I get for joining the Chaosmen? Any powers? Any special abilities?" |
13886 "Can I see what items the Chaosmen sell to their members?" |
13887 "Uh... no asking-a, today. Farewell." |
13888 "Uh... no asking-a, today. Farewell." |
13889 "Can you tell me where at least one of them is?" |
13890 "Hall of the Sensates? Where's that?" |
13891 "Tomb beneath the city? Where?" |
13892 "Where are these other journals?" |
13893 "I had some other questions..." |
13894 "Uh... farewell, then." |
13895 "Uh... farewell, then." |
13896 "You said one was in a sarcophagus beneath the city? Where?" |
13897 "Where are those other journals you mentioned?" |
13898 "I had some other questions..." |
13899 "Forget it, then. I'll try and find it on my own." |
13900 "Forget it, then. I'll try and find it on my own." |
13901 "You said one was in the Hall of the Sensates? Where's that?" |
13902 "Where are those other journals you mentioned?" |
13903 "I had some other questions..." |
13904 "Forget it, then. I'll try and find it on my own." |
13905 "Forget it, then. I'll try and find it on my own." |
13906 "You said one was in the Hall of the Sensates? Where's that?" |
13907 "You said one was in a sarcophagus beneath the city? Where?" |
13908 "I had some other questions..." |
13909 "Forget it, then. I'll try and find them on my own." |
13910 "Forget it, then. I'll try and find them on my own." |
13911 "To lose him, I'd have to find him first. I had some other questions..." |
13912 "Forget it, then. I'll try and find him on my own." |
13913 "Forget it, then. I'll try and find him on my own." |
13914 "So you are one of the Chaosmen. Very well. I had some other questions..." |
13915 "Uh... farewell, then." |
13916 "Uh... farewell, then." |
13917 "That would be a yes, I suppose. Very well. I had some other questions..." |
13918 "Uh... farewell, then." |
13919 "Uh... farewell, then." |
13920 "That would be a no, I suppose. Very well. I had some other questions..." |
13921 "Hmmmm. Join the can I the Chaosmen?" |
13922 "Uh... farewell, then." |
13923 "Uh... farewell, then." |
13924 Smile, narrow your eyes, and say: "Ex-act-ly." |
13925 "Oh, I forgot. Sorry. I have some other questions..." |
13926 "Worth a try. Farewell, then." |
13927 "Worth a try. Farewell, then." |
13928 "Lice-are-I, Xaositect-are-I!" |
13929 "Lice-am-I, Xaositect-are-I!" |
13930 "Perhaps, perhaps. But for you other questions have I..." |
13931 "Uh... factol?" |
13932 "Factol-am-I! Bridles for everynone!" |
13933 "Uh... factol?" |
13934 "Factol-am-I! Bridles for everynone!" |
13935 "I don't want to be factol." |
13936 "Factol-am-I! Dirty shirts forever none!" |
13937 "Well, I don't think it's fair that I've become a factol and no one even asked me. There should be some rule about this." |
13938 "Factol-am-I! Heads hard all round!" |
13939 "Now that we've got the de-throning out of the way, I have some questions for you..." |
13940 "Just wanted to clear that up. Farewell." |
13941 "I have questions!" |
13942 "I do not have questions! Fare-thee-well! Well-thee-fare!" |
13943 "I'm already a member of the Godsmen, but..." |
13944 "I'm already a member of the Dustmen, but..." |
13945 "I'm already a member of the Anarchists, but..." |
13946 "I'm already a member of the Sensates, but..." |
13947 "I'm already a member of the Godsmen. I've changed my mind... I won't turn stag on them." |
13948 "I'm already a member of the Dustmen. I've changed my mind... I won't turn stag on them." |
13949 "I'm already a member of the Anarchists. I've changed my mind... I won't turn stag on them." |
13950 "I'm already a member of the Sensates. I've changed my mind... I won't turn stag on them." |
13951 "So... what's the next step?" |
13952 "You know what, never mind. I had some questions instead..." |
13953 "Actually, forget it. I don't want to be a Chaosman. Farewell." |
13954 "I had some other questions, though..." |
13955 "Uh... farewell, then." |
13956 "Join ready the Xaositects am I. Loyalty none faction old I have Godsmen." |
13957 "Join ready the Xaositects am I. Loyalty none faction old I have Dustmen." |
13958 "Join ready the Xaositects am I. Loyalty none faction old I have Anarchists." |
13959 "Join ready the Xaositects am I. Loyalty none faction old I have Sensates." |
13960 Lie to infiltrate Chaosmen for Anarchists: "Join ready the Xaositects am I. Loyalty none faction old I have." |
13961 "Forget it. I had some other questions..." |
13962 "I don't think I'm ready to do that. Farewell." |
13963 Attack him for striking you. |
13964 "Then for you other questions have I..." |
13965 "Uh... farewell, then." |
13966 "I had other questions then..." |
13967 "Uh... farewell, then." |
13968 "No, no, I asked what you have for me." |
13969 Show him what you have. |
13970 Show him what you have. |
13971 Show him what you have. |
13972 "Never mind. Farewell." |
13973 "I had other questions, then..." |
13974 Let Wilder alone. |
13975 Kick him in the shins. Hard. |
13976 "I had other questions, then..." |
13977 Let Wilder alone. |
13978 "I had other questions, then..." |
13979 Let Wilder alone. |
13980 "I had some other questions for you..." |
13981 "Thanks, Wilder. Farewell." |
13982 "Quest SHUN, Wilder! Close your ears and here me!" |
13983 "Quest SHUN, Wilder! Close your ears and here me!" |
13984 "Quest SHUN, Wilder! Close your ears and hear me!" |
13985 "Listen not to my QUEST-SHUNS, Wilder, QUEST-SHUNS have I..." |
13986 "Xaositects?" |
13987 "Who are the Xaositects again?" |
13988 "Thought I might be able to learn something from him. Never mind, let's go." |
13989 "How do they get members?" |
13990 "I see. Let's go, then." |
13991 "I see. Thanks for the information." |
13992 "Starved Dog? What are you talking about?" |
13993 "Starved Dogs? Who are they again?" |
13994 "I'm still going to speak to him anyway." |
13995 "Maybe you're right. Let's go." |
13996 "Chaosmen?" |
13997 "Who are the Chaosmen again?" |
13998 "I'm still going to speak to him anyway." |
13999 "Thought I might be able to learn something from him. Never mind, let's go." |
14000 "How do they get new members?" |
14001 "I'm still going to speak to him anyway." |
14002 "I see. Let's go." |
14003 "I think I'll speak to him anyway." |
14004 "I see. Thanks for the information." |
14005 Let Wilder alone. |
14006 "Listen not to my QUEST-SHUNS, Wilder, QUEST-SHUNS have I..." |
14007 As you approach, Awaiting-Death turns to face you. "Greetings, again." His face breaks into a slight smile. "Thank you for your help." |
14008 The Dustman doesn't look up. He stares straight ahead, as if he is seeing something several leagues beyond the walls of the bar. |
14009 The Dustman doesn't respond. He keeps staring into the distance. |
14010 The Dustman doesn't respond. He keeps staring into the distance. |
14011 As you turn to leave, the Dustman suddenly speaks, his voice barely a murmur - you have to strain to hear the words. You *think* he said something about a contract. |
14012 The Dustman turns to you, his face like stone, his eyes dead. "Why did you sign that Dead Contract?" |
14013 He looks disgusted. "Jink. I should have expected as much." |
14014 "Stir your memory?" He frowns. "And remember nothing but this life that you have left behind?" |
14015 He looks at you with an odd expression. "What do you mean?" |
14016 The Dustman *harumphs.* "And you sold your body without a thought, without consideration... and that's all. You were looking for nothing else?" |
14017 "A release? A release from this existence. Look... surely you have seen the corpses that walk the streets of Sigil?" He sighs. "Mindless, incapable of feeling pain or anger or the weight of years... that is the True Death that walks there. That is perfection." |
14018 "I would - the release is what I crave. The emptiness. No more pain and suffering." |
14019 "*Is* it? You see only the surface, I see a release from pain and misery." |
14020 As you turn to leave, the Dustman suddenly speaks, his voice barely a murmur - you have to strain to hear the words. You *think* he said something about wanting to die. |
14021 The boy's expression does not flicker. "Do you want to die?" |
14022 He blinks. "Yes... yes, I am. Why, are you going to kill me?" He stiffens, as if making a resolution. "Go ahead, I care not." |
14023 "Yes..." He studies you. "Why do you want to die?" |
14024 "Yes..." He studies you. "Why do you want to live?" |
14025 The Dustman listens silently. After you speak, he does not respond, merely watches you. He looks like he is thinking. |
14026 The Dustman drops his gaze and goes silent. "Then we have nothing to discuss... now or ever. Farewell." |
14027 "Yes." |
14028 "This existence... this existence is a mockery of life. I do not wish to continue the charade any longer." His face wrinkles in disgust. "Why would anyone wish to remain in this foul city in the center of a multiverse that feeds on pain and hatred? Death... is silent... comforting." |
14029 "This is *living?*" He bares his teeth, and his hands clench. "This existence... this existence is a *mockery* of life. I do not wish to continue the charade any longer. Death is silent... comforting." |
14030 The boy seems irritated by the comment. "And how do you know?" |
14031 The boy stares at you. "You are speaking truthfully." He looks at you in amazement. "What is there? What did you see?" |
14032 "You *must* tell me! I must know!" |
14033 "You must tell me!" He clenches his fist. "What would you *ask* of me?!" |
14034 "You mock me, sir. You make a fool of my questions..." |
14035 "Speak what you saw! What is the True Death?! What did you see there?" His voice grows louder and more insistent, so much so that surrounding Dustmen turn their heads. |
14036 "There is no difference..." He looks down at the floor and chews his lips with a strange expression. "Beyond the shadow of this existence, more misery awaits. There is no oblivion, no cleansing... nothing changes. The planes rotate... and nothing ever changes." |
14037 He scoffs. "Nay, I have tried. Repeatedly." |
14038 "It is more than belief, it is reality." His gaze turns dark. "Have you seen this city? It rots, and everything within it rots with it... there is no hope, nothing to *strive* for. Everything is stained with darkness and shadow." |
14039 "As I suspected." He sighs. "Then it shall be a better place than here. And since I must die to reach it..." He looks at you. "Will you help me die?" |
14040 The Dustman smiles briefly, then gloom clouds his features. "Then I *must* die." He looks at you hopefully. "Will you help me?" |
14041 He stares at you for a moment, opens his mouth, then closes it. "Leave, then. We shall not speak again." |
14042 He nods. "The Dustman philosophy is a worthy goal. Else I would not have become a Dustman." |
14043 He snarls. "You sound like one of the factors... they never cease *lecturing* me..." |
14044 "But how..." He seems puzzled. "How should I deal with it?" |
14045 "Perhaps..." He considers what you have said. "Perhaps you are right. But... sometimes it is hard to ignore the pain of this life. How should I deal with it?" |
14046 The boy falls silent, thinking. Eventually, he turns back up to you. "Your words carry weight, sir... and a fresh perspective. I will do as you have said." |
14047 "I have been looking for a means to end my life. Will you kill me?" |
14048 "Very well. Leave me. We shall not speak again." |
14049 He sighs in relief, then pulls a bag out of his robe. It *clinks* as he places it in front of him. "Do it now. I cannot wait any longer." |
14050 He closes his eyes. |
14051 You gently pick up the bag from the ground and leave quietly - the sack appears to hold about fifty copper pieces. The Dustman remains still as you step away, his eyes closed, never moving. |
14052 You place your hands on his neck, and you begin slowly to constrict. He gives a choked gasp, and his eyes open wide - with a pleading expression, he begins to claw at your hands. |
14053 You mean to keep strangling him when suddenly, without you even meaning to, you pull your hands from his neck. Awaiting-Death takes a breath - and looks like he is about to thank you for stopping - when you lock your hands onto his temples and twist his head sharply to the left. There is a *crack,* and the boy falls limp in your arms. |
14054 To your surprise, the act seemed instinctual, as if you had done it many times before... with this thought comes the stirring of a memory, but it is not strong enough to surface. |
14055 As the body falls to the ground, there is suddenly a great roaring sound throughout the bar... |
14056 You release him... and to your discomfort, you find yourself doing so reluctantly. The boy gasps for breath, coughing violently. |
14057 The boy nods weakly. |
14058 The boy looks at you for a moment in silence, then he nods slowly, rubbing his neck. |
14059 The boys nods again, and finally catches his breath. "Very... well. Thank... you, sir. For giving me... a fresh perspective." |
14060 "It is not a matter of conviction..." |
14061 He tosses a small bag on to the table. "In this bag is all that I own. Fifty coppers. Kill me, and it is yours." |
14062 The Dustman scoffs. "Hardly convincing." |
14063 The Dustman blinks, then sneers. "The first death? What, were you resurrected?" |
14064 The Dustman blinks, then sneers. "You lie. No man can die more than once... not without being resurrected by mighty magics." |
14065 "Resurrected... brought back to life... the magic required is indeed powerful." |
14066 "A powerful sorcerer or priest... or one of the powers... but not anyone I know." He frowns. "And I don't believe you know of anyone of that sort, either." |
14067 He looks at you skeptically. "Nay, I think not, even if I felt the urge to do so." |
14068 "What... do you mean?" He looks like he wants to turn away but he cannot. "You can't seriously..." |
14069 Your vision slowly returns... your death felt different this time. You see Awaiting-Death standing above you... he looks horrified and fascinated. He has propped you into a chair, and is looking apprehensively at the other bar patrons... they don't appear to have noticed or have mistaken you for a drunk. |
14070 "You're barmy." He glances at your wounds. "You must not have died, merely been wounded." |
14071 "Are... are you one of the walking dead?" |
14072 "Then what are you?" |
14073 "Yet... you still think, you still feel?" |
14074 "To be dead... and *still* think and feel?! Will misery never leave a body be?" The thought seems to horrify him. "Even death is no release." |
14075 "All rightie then..." Morte hisses at you. "Let's go, chief. This Dustie might as well be fertilizer." |
14076 "Greetings." |
14077 Leave him be. |
14078 "Greetings." |
14079 Ignore him and pass on by. |
14080 "It was my pleasure. Farewell." |
14081 "Can I ask you some questions?" |
14082 "Can I ask you some questions?" |
14083 "Can I ask you some questions?" |
14084 "Farewell." |
14085 "Farewell." |
14086 "Farewell." |
14087 "Farewell." |
14088 "Farewell, then." |
14089 "Farewell, then." |
14090 "Farewell, then." |
14091 "Farewell, then." |
14092 "What did you say?" |
14093 Ignore him and leave. |
14094 Truth: "I needed the money." |
14095 Truth: "I wanted to see if it stirred my memory." |
14096 Truth: "Well, considering that death and I aren't on speaking terms anymore, I considered it a no-lose proposition." |
14097 Truth: "To be honest, I don't really know." |
14098 "What business is it of yours?" |
14099 "It's no business of yours. Farewell." |
14100 "What should I have done it for?" |
14101 "What should I have done it for?" |
14102 "I've seen what lies beyond death." |
14103 "I don't know. I've yet to see what lies beyond death and remember it. If I die again, perhaps then I could speak of it." |
14104 "I've died before. I don't remember much about it, though." |
14105 "I just do. Call it a hunch." |
14106 "Never mind. I must take my leave. Farewell." |
14107 "Such as...?" |
14108 "Why would anyone want such a thing?" |
14109 "'Perfection'? Bar that. That's nothing but rotting meat." |
14110 "You're not old, you're just ignorant. You've got your life ahead of you without looking for death. Death will come looking for you soon enough, so live while you can." |
14111 "Perhaps so - it is not for me to say. Farewell." |
14112 "You wish to die?" |
14113 "I must take my leave. Farewell." |
14114 "You wish to die?" |
14115 "I must take my leave. Farewell." |
14116 "What did you say?" |
14117 Ignore him and leave. |
14118 Truth: "No. Do you?" |
14120 Truth: "Yes. Do you?" |
14121 Lie: "Yes. Do you?" |
14122 "I really don't know. Do *you* want to die?" |
14123 "Are you *threatening* me, boy?" |
14124 "Farewell." |
14125 "If that's your wish, I'll honor it... prepare to die." |
14126 "You *want* to die?" |
14127 "I don't care either. Farewell." |
14128 Truth: "What is there to live for? I am trapped in this city filled with beasts and monsters, with no recollection of how I got here or why. I am a stranger both to this city and to myself. Life holds nothing of value for me." |
14129 Truth: "Because it is denied to me. That alone makes me desire it." |
14130 Truth: "There is something... missing inside me. I am here speaking with you, but still, somehow, I feel hollow inside. No matter what I do, I cannot shake the feeling. I think death may be preferable." |
14131 Truth: "I think it is possible that I may learn something about myself in death that I cannot in life." |
14132 Truth: "I was lying when I told you I wanted to die. Who does? Do you?" |
14133 Truth: "I was lying when I told you I wanted to die. Who does? Do you?" |
14134 Truth: "I just do." |
14135 Truth: "Survival instinct. I *want* to live." |
14136 Truth: "I don't want to join oblivion just yet. I like being alive a *lot* better." |
14137 Truth: "There are certain questions I need answered about my life before I am willing to surrender it. I want to find out who I am." |
14138 "I don't know." |
14139 "I do not want to discuss this with you. Farewell." |
14140 "Do you want to die? Is that why you asked?" |
14141 "I must take my leave. Farewell." |
14142 "Before I go... why is it you want to die?" |
14143 "Farewell, then." |
14144 "Why do you want to die?" |
14145 "Why don't you want to live?" |
14146 "Then why haven't you killed yourself already?" |
14147 "I must take my leave. Farewell." |
14148 "Surely living cannot be as bad as you make it out to be." |
14149 "That's a bleak outlook... there's a lot more to life than pain and hatred." |
14150 "Then why haven't you killed yourself already?" |
14151 "I must take my leave. Farewell." |
14152 "Trust me, it's not." |
14153 "Maybe after the first death." |
14154 "Then why haven't you killed yourself already?" |
14155 "If this life holds nothing for you, then you should die." |
14156 "I must take my leave. Farewell." |
14157 "I've seen what lies beyond death." |
14158 "I don't know. I've yet to see what lies beyond death and remember it. If I die again, perhaps then I could speak of it." |
14159 "I think I've died before. I don't remember much about it, though." |
14160 "I just do. Call it a hunch." |
14161 "Never mind. I must take my leave. Farewell." |
14162 Truth: "I lay on an island adrift upon an ocean of great darkness. The island was formed of shadowed stones... but the stones were *not* stones, for they murmured and whispered to me in a speech I could not understand. There is no silence there, no comfort, and the chill burrows beneath the flesh and sinks into the bone." |
14163 "I will not speak of that place to anyone. I have said too much already." |
14164 Truth: "I lay on an island adrift upon an ocean of great darkness. The island was formed of shadowed stones... but the stones were *not* stones, for they murmured and whispered to me in a speech I could not understand. There is no silence there, no comfort, and the chill burrows beneath the flesh and sinks into the bone." |
14165 "I will tell you nothing." |
14166 "I will not speak of it. Farewell." |
14167 "I would ask you to live." |
14168 "I give nothing, and I will ask nothing of you. Farewell." |
14169 "*You* are the fool to want to throw away your life so carelessly. It insults the dead, and it insults the living." |
14170 "We have nothing more to say. Farewell." |
14171 Truth: "I lay on an island adrift upon an ocean of great darkness. The island was formed of shadowed stones... but the stones were *not* stones, for they murmured and whispered to me in a speech I could not understand. There is no silence there, no comfort, and the chill burrows beneath the flesh and sinks into the bone." |
14172 Lie: "It is oblivion. There is nothing there. It is non-existence." |
14173 Lie: "It is a place of great joy, of celestial beauty. It is a place where a soul may be happy." |
14174 "I will not say. Farewell." |
14175 "Except you. You can still change." |
14176 "If you believe that, then it will be true." |
14177 "I will take my leave. Farewell." |
14178 "If you believe that, then it will be true." |
14179 "Then there is nothing more to say. I will leave now." |
14180 "What about your beliefs as a Dustman? Isn't that a worthy enough goal?" |
14181 "Then there is nothing more to say. I will leave now." |
14182 "No." |
14183 "Yes." |
14184 "It depends... how much?" |
14185 "If you lack the conviction to kill yourself, I'm not going to do it for you." |
14186 "No... farewell." |
14187 "No." |
14188 "Yes." |
14189 "It depends... how much?" |
14190 "If you lack the conviction to kill yourself, I'm not going to do it for you." |
14191 "No... farewell." |
14192 Leave. |
14193 "Then heed this: You are too eager to reach oblivion. According to the tenets of the Dustmen, that very eagerness to reach the True Death will keep you forever from it." |
14194 "Then why not make the beliefs of the Dustmen your focus? Perhaps this is a life of pain and misery, but if you focus on your beliefs and that which is of value to you, they shall help you work past it." |
14195 "Then there is nothing more to say. I will leave now." |
14196 "They are correct to do so - they have only your wish to die at heart. If you wish to reach the True Death, you must come to terms with this life first, no matter how painful it seems to you. It is an opportunity, and you are still young. Perhaps seeing more of this life will calm your eagerness for death." |
14197 "Then I shall lecture you no longer. Farewell." |
14198 "Simply try to live as best you can. Use this life, no matter how painful, as an opportunity. You are young. Perhaps seeing more of this life will kill your eagerness for death." |
14199 "You must endure this life. In enduring, you will learn to let the pain and misery wash over you. Soon, they will not affect you at all, and then you will begin to make progress toward the True Death and the oblivion you seek." |
14200 "That is up to you. Farewell." |
14201 "Simply try to live as best you can. Use this life, no matter how painful, as an opportunity. You are young. Perhaps seeing more of this life will kill your eagerness for death." |
14202 "You must endure this life. In enduring, you will learn to let the pain and misery wash over you. Soon, they will not affect you at all, and then you will begin to make progress for the True Death and the oblivion you seek." |
14203 "Our entire lives are spent learning how to die. Only you can answer the question you have asked." |
14204 "That is up to you. Farewell." |
14205 "That is all I ask... live, grow old, and learn. Farewell." |
14206 "No." |
14207 "Yes." |
14208 "It depends... how much?" |
14209 "If you lack the conviction to kill yourself, I'm not going to do it for you." |
14210 "Farewell." |
14211 "Farewell, then." |
14212 "All right... close your eyes." |
14213 "Hold on... I don't want your money. I want to know why you want to die." |
14214 "I will not do this. Farewell." |
14215 Reach your hands around his neck and strangle him. |
14216 Take the money and leave quietly. |
14217 "Keep your money. I want to know why you want to die." |
14218 "I will not do this. Farewell." |
14219 "The contents of this bag are the price for your foolishness. Farewell..." |
14220 Snap his neck. |
14221 Release him. |
14222 "See you on the other side, Dustie..." |
14223 "See you on the other side, Dustie..." |
14224 Let the body fall to the ground. |
14225 "Uh-oh..." |
14226 "Changed your mind?" |
14227 "Look... next time you want to 'die,' you better be damn sure, because the next fellow may not stop when you ask him to. Now stop moping around about life's misery when you obviously still want to be a part of it." |
14228 "I'm keeping the money, as the price for this lesson." |
14229 "I didn't fulfill my terms of the agreement, so keep your money." |
14230 "Don't thank me, just *live.* It insults the dead when you treat life carelessly. Farewell." |
14231 "Then it must be another matter, then. So I ask you: what is it about living that drives you to hate it?" |
14232 "It is. If you had truly wished to die, you would have found a means to do so already. Waste no more of our time with this idle chatter. Farewell." |
14233 "All right... close your eyes." |
14234 "Hold on... I don't want your money. I want to know why you want to die." |
14235 "I will not do this. Farewell." |
14236 "Try and kill me then. See what happens." |
14237 "I can prove it." |
14238 "I've seen what lies beyond death." |
14239 "I don't know. I've yet to see what lies beyond death and remember it. If I die again, perhaps then I could speak of it." |
14240 "I think the only one lying is you, and only to yourself. Farewell." |
14241 "Resurrected?" |
14242 "Try and kill me then. See what happens." |
14243 "Would you like to see?" |
14244 "I've seen what lies beyond death." |
14245 "I don't know. I've yet to see what lies beyond death and remember it. If I die again, perhaps then I could speak of it." |
14246 "If I ever die and remember, I will return and speak of it to you. Then you may gauge whether I lie or not. Farewell." |
14247 "I think the only one lying is you, and only to yourself. Farewell." |
14248 "Resurrected?" |
14249 "Try and kill me then. See what happens." |
14250 "Would you like to see?" |
14251 "If I ever die and remember, I will return and speak of it to you. Then you may gauge whether I lie or not. Farewell." |
14252 "I think the only one lying is you, and only to yourself. Farewell." |
14253 "Who would be capable of such power?" |
14254 "You don't believe I can't die? Try and kill me then. See what happens." |
14255 "You don't believe I can't die? I can prove it to you." |
14256 "If I ever die and remember, I will return and speak of it to you. Then you may gauge whether I lie or not. Farewell." |
14257 "I must take my leave. Farewell." |
14258 "You don't believe I can't die? Try and kill me then. See what happens." |
14259 "You don't believe I can't die? I can prove it to you." |
14260 "If I ever die and remember, I will return and speak of it to you. Then you may gauge whether I lie or not. Farewell." |
14261 "I think the only one lying is you, and only to yourself. Farewell." |
14262 "Then I shall force you to watch me: I'll show you what death holds." |
14263 "Never mind, then. What did you mean before, about being 'resurrected'?" |
14264 "If fear and hesitation govern all your actions, I doubt this existence holds much joy." |
14265 "Enough of this, then. Farewell." |
14266 Take your hands, twist your neck. |
14267 "Convinced now?" |
14268 "No." |
14269 "Yes." |
14270 "I don't know." |
14271 "I don't know. But I die and am reborn." |
14272 "Yes." |
14273 "Yes, but there... there is a hollowness. Something is missing, and it eats at you, never leaves you at peace." |
14274 "Indeed. Perhaps you should not be so quick to abandon this life before knowing what the next life holds for you." |
14275 "Fair enough. Let's get out of here." |
14276 "Fair enough. Let's get out of here." |
14277 "Fair enough. Let's get out of here." |
14278 "Fair enough. Let's get out of here." |
14280 "I had some questions..." |
14281 "Farewell." |
14282 "I do not want to discuss this with you. Farewell." |
14283 Finger Bone |
14284 Severed Arm |
14285 Simple Silver Ring |
14286 Bronze Sphere |
14287 Bag of Teeth |
14288 Intestines |
14289 Twisted Ring |
14290 Necklace of Hollow Teeth |
14291 Number Tattoo |
14292 Battered Tankard |
14293 Mebbeth's Wash |
14294 Black-Barbed Seed |
14295 Recipe: Chromatic Orb |
14296 Recipe: Blood Bridge |
14297 Recipe: Identify |
14298 Modron Cube |
14299 Lady of Pain Rag Doll |
14300 Uhir's Knife |
14301 Ink-Filled Tankard |
14302 Decanter |
14303 SEVERED ARM Damage: 1-8 Crushing Special: New Tattoos Speed: 4 Weight: 5 Proficiency: Clubs Usable only by Fighters and Thieves This severed arm is as hard as a wooden club. It looks like it was severed cleanly at the shoulder (most likely by a scythe blade), and even though it looks many decades old, it is more petrified than rotted. It has an unhealthy gray pallor and is covered with scars. Intricate tattoos decorate its surface, spiraling up from the wrist all the way to the remains of the shoulder. You can't explain why, but you feel like you should take this arm to a tattoo artist and have it examined... some of the tattoos on it are fascinating. |
14304 SIMPLE SILVER RING Weight: 0 This small silver ring looks like it belongs on a woman's finger. It feels slightly warm to the touch but seems to have no other special properties. |
14305 BAG OF TEETH Weight: 2 This small leather bag holds a number of teeth, ranging from human molars to fiendish-looking fangs. It rattles when shaken, like a maraca. |
14306 INTESTINES Weight: 2 This ropy mass of bloody intestines appears to be yours. You have to admit it makes you uncomfortable to see them outside of your body. |
14307 TWISTED RING Special: +1 to Armor Class Weight: 0 This ring looks like three rings that have been wrapped around each other. Just looking at it makes you dizzy. |
14308 BRONZE SPHERE Weight: 5 This simple bronze sphere is about a foot across, but it is surprisingly light, as if hollow inside. Although its basic appearance is normal enough, this sphere somehow manages to offend the rest of your senses. The texture of the sphere, just the 'feel' of it gives you the impression it's an egg that just about to burst open - just touching it makes your skin crawl. To make matters worse, the faint smell of rotten custard emanates from it, and it makes your eyes water. |
14309 NECKLACE OF HOLLOW TEETH Weight: 1 This is a necklace made of pointed teeth. Examining it more closely, you see that each of the teeth has been hollowed out, as if it could carry a small amount of liquid. |
14310 NUMBER TATTOO Weight: 0 This is a tattoo of a number, an intricate weaving of ink and flesh. It squirms when held, as if it sought out a host. |
14311 BATTERED TANKARD Weight: 3 This battered tankard is covered with dents, and its handle looks ready to fall off. Judging from the size of some of the dents, it looks like it was used to bash in someone's skull. |
14312 INK-FILLED TANKARD Weight: 4 This battered tankard is covered with dents, and its handle looks ready to fall off. Judging from the size of some of the dents, it looks like it was used to bash in someone's skull. This tankard is currently holding a mass of ink from a *brogota-fin* fish. Hopefully, this is the last damn thing Mebbeth needs from the marketplace. |
14313 MEBBETH'S WASH Weight: 15 This is a flattened mass of green rags, thin as paper, yet so stiff they look like they could double as wooden boards. The rags are so caked with a greenish-lime starch that they look like it would take years of soaking to relax them. Perhaps Mebbeth can find a way to salvage them, but you think that would be beyond anyone's abilities. |
14314 BLACK-BARBED SEED Weight: 0 This tiny black seed has a series of small barbs sprouting from its surface. |
14315 RECIPE: CHROMATIC ORB Allows user to copy "Chromatic Orb" into Spell Book Range: 50 feet Duration: Special Speed: 1 Area of Effect: 1 creature Saving Throw: Neg. Weight: 0 Usable only by Mages This tattered card has the recipe for the ingredients and the incantations necessary for the minor evocation, "Chromatic Orb." |
14316 RECIPE: BLOOD BRIDGE Allows user to copy "Blood Bridge" into Spell Book Range: 0 Duration: Instant Speed: 2 Area of Effect: 1 creature Saving Throw: None Weight: 0 Usable only by Mages This tattered card has the recipe for the ingredients and the incantations necessary for the necromantic spell, "Blood Bridge." This spell allows the caster to share a portion of his life with others, weakening himself but strengthening others. |
14317 RECIPE: IDENTIFY Allows user to copy "Identify" into Spell Book Range: 1 Item Duration: Instant Speed: 1 Area of Effect: Inventory usage only Saving Throw: None Weight: 0 Usable only by Mages This tattered card has the recipe for the ingredients and the incantations necessary for the minor divination spell, "Identify." This spell reveals the mysteries of an enchanted object, allowing you to know its exact abilities. |
14318 MODRON CUBE Weight: 1 This small metal toy is a replica of a cube-like creature with huge eyes on one of its faces. The toy has two legs, two arms, two folding wings, and at least eighteen points of articulation. Maybe it's a collector's item. |
14319 The years haven't been kind to this tiny rag doll. It is coming apart at the seams, and it looks like its threads are unraveling. It looks like some strange robed woman with a halo of spikes on her head. |
14320 LADY OF PAIN RAG DOLL Weight: 1 The years haven't been kind to this tiny rag doll. It is coming apart at the seams, and it looks like its threads are unraveling. It looks like some strange robed woman with a halo of spikes on her head. |
14321 MORTUARY SANCTUM KEY Weight: 1 This heavy key is a strange fusion of bone and an unidentifiable blood-red metal. Its jagged C-shaped head looks like it's ready to clamp down on whoever holds it. This key is used to open the inner gates in the Mortuary. ^NNOTE: When using keys in Torment, you only need to have them in your inventory to unlock a door. In some cases, the key will vanish after it is used... this is done when the key is no longer needed and frees up your inventory slots for other, more important items.^- |
14322 UHIR'S KNIFE Damage: 1-3 Piercing Speed: 1 Weight: 0 Proficiency: Edged Not usable by Priests This unremarkable, dirt-caked dagger has the letters 'UHIR' carved into its handle. Despite its shoddy appearance, the blade is well-balanced. |
14323 CHARCOAL CHARM Special: +50% Resistance to Fire +25% Resistance to Magical Fire Weight: 0 This piece of charcoal is a charred bone fragment of some creature, perhaps a finger bone or a talon. Various symbols have been scratched onto its surface... the scratchings are so faint you almost missed them. This charcoal charm temporarily protects the user against flames and extreme heat. To use the charm, the charred bone is snapped and both halves are ground to powder, then the charcoal dust is rubbed over the heart of the user. |
14324 DREAM PILLOW Weight: 1 This small embroidered pillow came from a coffin at the Coffin-Maker's establishment. |
14325 DREAM CAGE Weight: 0 This is a fine-wrought birdcage adorned with razors that you obtained from Coaxmetal the Golem. You are supposed to take it back to Nihl Xander for use in the Dreambuilder. |
14326 DREAM KEY Weight: 0 This is a simple, black feather, used to operate the Dreambuilder in the Great Foundry. |
14327 DREAM VIAL Weight: 0 This vial contains scrapings of skin and some of your blood, to be used in powering the Dreambuilder of Nihl Xander. |
14328 PRAYER BEADS Weight: 1 This is a necklace of red and black prayer beads. A web of black lines swirls around the edges of the prayer beads as you hold them, moving in some strange pattern you cannot decipher. |
14329 COPPER EARRING Weight: 0 This crude copper circlet looks like it was the victim of an eager lover... or something that enjoys eating metal... for it is bent on one side and bears teeth marks. |
14330 SILVER EARRING Weight: 0 This simple silver circlet earring has faint engravings on its surface, but you can't make out the designs. |
14331 GOLD EARRING Weight: 0 This simple gold pendant may have once hung from a nobleman's ear. |
14332 BRONZE RING Weight: 0 This crude bronze ring looks like it might have doubled as someone's nose ring in the past. Despite the dents and scratches, it might be worth a few coins to a local merchant. |
14333 GOLD RING Weight: 0 The exterior of this gold ring has a series of engravings on its surface, but you can't make out their significance. Whatever its past purpose, it might be worth quite a few coins to a local merchant. |
14334 BRONZE SPHERE Weight: 5 This simple bronze sphere is about a foot across, but it is surprisingly light, as if hollow inside. Although its basic appearance is normal enough, this sphere somehow manages to offend the rest of your senses. The texture of the sphere, just the 'feel' of it gives you the impression it's an egg that just about to burst open - just touching it makes your skin crawl. To make matters worse, the faint smell of rotten custard emanates from it, and it makes your eyes water. |
14335 GEHRAISE'S RING Special: +3 to Save vs. Poison Weight: 0 This small silver ring looks like it belongs on a woman's finger. It feels slightly warm to the touch and it has the power to offset poison that has entered the wearer's bloodstream. |
14336 SEVERED ARM Damage: 1-8 Crushing Enchanted: +1 Special: +2 Crushing Damage New Tattoos Speed: 4 Weight: 5 Proficiency: Clubs Usable only by Fighters and Thieves This severed arm is as hard as a wooden club. It looks like it was severed cleanly at the shoulder (most likely by a scythe blade), and even though it looks many decades old, it is more petrified than rotted. It has an unhealthy gray pallor and is covered with scars. Intricate tattoos decorate its surface, spiraling up from the wrist all the way to the remains of the shoulder. Upon closer inspection, you know for a fact that this arm is yours. How long it has been lying around waiting for you is anyone's guess. You can't explain why, but you feel like you should take this arm to a tattoo artist and have it examined... the tattoos might tell something of what happened to your previous incarnation when this arm was still attached to him. |
14337 DECANTER OF ENDLESS WATER Weight: 2 This is an ordinary-looking, stoppered flask that somehow holds an endless supply of water. It might be useful for putting out fires or some such task. |
14338 "I didn't crawl out of any crypt." |
14339 "I'm fresh from the Mortuary, actually." |
14340 Joke: "Well, the crypt was losing its charm, so now I'm looking around for the right place to die. Know of anywhere?" |
14341 "Sorry, I thought you were someone else. Farewell." |
14342 Sere smirks as she sees you. "La, now, if it isn't the cryptcrawler. What brings you to Sere's door this time, boy?" |
14343 "I *didn't* crawl out of any crypt." |
14344 "I *didn't* crawl out of any crypt." |
14345 Joke: "Well, the crypt was losing its charm, so now I'm looking around for the right place to die. Know of anywhere?" |
14346 "I had some questions..." |
14347 "Nothing, just stopped by to check on you. Farewell." |
14348 "Questions, eh? Well, you ken ask..." Sere looks at you with a steely eye, then smiles. "...Cryptcrawler." |
14349 "I *didn't* crawl out of any crypt." |
14350 "I *didn't* crawl out of any crypt." |
14351 "I wanted to ask you about some of the Dustmen in particular..." |
14352 "Are you a Dustman?" |
14353 "Can you tell me about Hamrys?" |
14354 "I wanted to talk to you about your beliefs. What happened that made you stop believing the Dustman philosophy?" |
14355 "Sere, you're not a Dustman any longer. Want an alternative?" |
14356 "Have you seen a journal recently? I'm missing mine." |
14357 "I am searching for a man named Pharod. Have you seen him?" |
14358 "I must take my leave. Farewell." |
14359 "That so?" Sere raises an eyebrow. "Warms my ears to hear you gave that place the laugh, boy. Not much of a watering hole for one who isn't relieving themselves." She sniffs. "Tchhhh. Too many cobwebs and dusty minds." |
14360 "You don't like the Mortuary? Aren't you a Dustman?" |
14361 "I had some questions..." |
14362 "I must take my leave, farewell." |
14363 She frowns, her face wrinkling like crumpled parchment. "Right, then. What *coffin* did you crawl out of?" She mumbles. "One of those shoddy-splint coffins at Hamrys', most like. Gives corpses splinters, I hear." She sniffs. "That boy's not been worth a clipped copper since his father died." |
14364 "I didn't crawl out of a *coffin,* either." |
14365 "Who is Hamrys?" |
14366 "I didn't crawl out of a coffin... I'm fresh from the Mortuary, actually." |
14367 Joke: "Well, the coffin he made was too drafty, so now I'm looking around for the right place to die. Know of anywhere?" |
14368 "I'm looking for some information. Can I ask you some questions?" |
14369 "Sorry to bother you. Farewell." |
14370 She smiles, revealing a row of uneven teeth. "All right, boy. What *sarcophagus* did you crawl out of?" She stops and chuckles to herself. "Just ribbing you, boy. No harm meant. You do look like death's own, though." |
14371 "Who is that Hamrys you mentioned?" |
14372 "I should... I'm fresh from the Mortuary." |
14373 Joke: "No harm done. To be honest, the sarcophagus was too roomy, so now I'm looking around for the right place to lie down and die. Know of anywhere?" |
14374 "Hamrys is a coffin-breaker... pardon, 'coffin-maker'... in the Lower Ward. Inherited the shop when his father died, much to the shame of every corpse needing a coffin, crypt, or tombstone in Sigil." |
14375 "I'm looking for some information. Can I ask you some questions?" |
14376 "Sorry to bother you. Farewell." |
14377 "What happened to his father?" |
14378 "I see. Can I ask you some questions?" |
14379 "Thanks for the information... Farewell." |
14380 "Those ears just for show, boy? He *died.*" She mumbles. "His son talked him to death, most likely. That boy's tongue doesn't stop rattling. I'm surprised he doesn't shake his head loose from his shoulders." |
14381 "You two sound like you have a lot in common, then." |
14382 Joke: "Well, it doesn't sound like I'd like to be buried in one of his coffins, then. Can you recommend anywhere else I could lie down and die?" |
14383 "I'm looking for some information. Can I ask you some questions?" |
14384 "I must take my leave. Farewell." |
14385 She narrows her eyes. "Do us both a favor and latch that bone-box of yours, boy. Don't be drawing commons between me and that yapping whelp." |
14386 "Very well. I had some other questions..." |
14387 "I must take my leave. Farewell." |
14388 She barks a laugh that rattles your ears. "Ha! Not here... unless you want to die of boredom." |
14389 "What's wrong with here?" |
14390 "I'll keep that in mind. I had some questions..." |
14391 "I must take my leave. Farewell, Sere." |
14392 "Tchhh. Someone pinch your sense *and* your sight, boy?" She waves her hand around the bar. "Look around. What do your eyes tell you?" |
14393 "Dustmen." |
14394 "A Dustman bar." |
14395 "A bunch of fun-loving Dustmen, drinking happily and conversing merrily, celebrating life to its fullest." |
14396 "I had some other questions..." |
14397 "I must take my leave. Farewell." |
14398 "*Very* good!" Sere chuckles dryly, though she doesn't seem to be laughing at you. "At the risk of explaining myself, Dustmen are the dullest breed of dullards ever to nest in Sigil... always speaking of death reverently, like it's some holy union that every creature in the multiverse should strive for. Tccchhhh." |
14399 "But you're a Dustman." |
14400 "I see. I had some other questions..." |
14401 "I must take my leave. Farewell." |
14402 "You've got a clever tongue there, boy... mayhap your tongue is cleverer than you are?" Sere squints at you, then snorts. "That'd explain the scars." |
14403 "But it doesn't explain why a Dustman is standing here ridiculing other Dustmen. Care to answer that one? *Are* you a Dustman?" |
14404 "Very clever. Look, I had some other questions..." |
14405 "I think I've heard enough. Farewell." |
14406 "A Dustman? I s'pose." Sere sniffs. "Tchhhh. I've seen enough sand pass through the hourglass while wearing these robes. This body's almost ready to pay the ferryman." She chuckles, but there's not much mirth in it. |
14407 "Are you afraid of dying?" |
14408 "I had some questions..." |
14409 "I must take my leave. Farewell." |
14410 "'Course I am, boy! Who isn't?" She frowns and glances around. "Well, except Dustmen. They're not afraid because they've been swallowing so much of their own bat droppings over the decades they've blinded themselves into thinking that death is some kind of 'release.' Tccchhh." |
14411 "It *is* a release of a sort." |
14412 "You don't sound much like a Dustman." |
14413 "So what sparked this crisis of faith?" |
14414 "So what sparked this crisis of faith?" |
14415 "I see. I had some other questions..." |
14416 "I must take my leave. Farewell." |
14417 "If you think this life is a burden, boy, then perhaps. I'm not convinced of that." |
14418 "So what sparked this crisis of faith?" |
14419 "So what sparked this crisis of faith?" |
14420 "So you don't believe in what the Dustmen say? Aren't you a Dustman?" |
14421 "I see. I had some other questions..." |
14422 "I must take my leave. Farewell." |
14423 She shrugs. "Life, I s'pose. It... eh..." She frowns. "Ha! Never you mind. I won't bore you with the niggling details." |
14424 "I'd like to know, actually." |
14425 "All right. I had some other questions..." |
14426 "Well, thank the powers for that. Farewell." |
14427 "I must take my leave. Farewell." |
14428 "Oh, *would* you?" She looks at you skeptically. "Tchhhh. How old you take me for, boy?" |
14429 Truth: "Old." |
14430 Let her down gently: "Not too old." |
14431 Lie out of kindness: "Rather youngish." |
14432 "I don't know, and I don't care." |
14433 "I had some questions..." |
14434 "I must take my leave. Farewell." |
14435 She snorts. "Well, you're wrong. I'm *really* old. Now, I've spent most of my long years teaching Dustmen. I've seen many Dustmen whelps grow within our order, taught them the ways of the faction, kept the faith, preached the tenets of the faction..." She frowns. "...and so on and so on. No questions. No doubt. This life was merely an antechamber that led to the True Death." |
14436 "What happened?" |
14437 "You know, this is starting to bore me. Farewell." |
14438 "I see. Look, I had some other questions..." |
14439 "I must take my leave. Farewell." |
14440 Sere blinks, then smiles. "Aren't *you* a dear?" She chuckles to herself, then coughs. "Well, I'm older than I look. Much older." She sighs. "I've spent most of my life teaching Dustmen. I've seen many Dustmen whelps grow within our order, taught them the ways of the faction, kept the faith, preached the tenants of the faction..." She frowns. "...and so on and so on. No questions. No doubt. This life was merely an antechamber that led to the True Death." |
14441 "What happened?" |
14442 "You know, this is starting to bore me. Farewell." |
14443 "I see. Look, I had some other questions..." |
14444 "I must take my leave. Farewell." |
14445 Sere frowns. "Tchhhh. *You* were the one who asked me to rattle my bone-box, boy. I'd be careful what you ask for in the future." |
14446 "I will. Farewell." |
14447 "Well... a half-month back, I went sick with the fever." She sighs. "I thought it was the end. It... eh, it rattled my cage." |
14448 "How?" |
14449 "You know, this is starting to bore me. Farewell." |
14450 "I see. Look, I had some other questions..." |
14451 "I must take my leave. Farewell." |
14452 Her face becomes as stone. "There's something about having your faction members circle around your deathbed like a pack of pale-faced ghouls, nodding and agreeing that your suffering and dying is all for the best. 'Oh, Sere is so fortunate! She shall soon be relieved of the burden of life!' *Burden of Life?* That's when it struck me..." |
14453 "That...?" |
14454 "You know, this is starting to bore me. Farewell." |
14455 "I see. Look, I had some other questions..." |
14456 "I must take my leave. Farewell." |
14457 "That there's something..." A queer expression comes over her features. "...addled about not appreciating your *life.* The Dustmen keep saying that life is misery and suffering... is it? That we should be happy to pass on into oblivion... should we?" She shakes her head. "Questions, questions... and precious few answers." |
14458 "It doesn't sound like you believe in the Dustmen philosophy anymore." |
14459 "What will you do?" |
14460 "I see. Look, I had some other questions..." |
14461 "I must take my leave. Farewell." |
14462 "I suppose I have got a swarm of doubts all buzzing in my skull." She rubs her temples. "Hard to get them all to be quiet sometimes. They need to be fed some answers, and I haven't got them all worked out yet." |
14463 "What will you do?" |
14464 "I see. Look, I had some other questions..." |
14465 "I must take my leave. Farewell." |
14466 "To be square, boy, I don't know." Sere sighs. "That's the problem with doubt. I can't even trust that what I'm feeling is true, or if I'm scared of death only because of my brush with the fever, or even what I should do. Is this a passing thing? I don't know." |
14467 "Sere, if you had truly believed in the Dustman philosophy then your brush with the fever would not have left you with such doubts." |
14468 "Sere, I would treat this as a test of your belief. It sounds like these feelings are only temporary. All those years of devotion to the Dustmen could not have been false." |
14469 "At the core of the Dustmen philosophy is that this life is one of pain. It is a weapon that life uses against a soul to keep it anchored to this existence. Do not let this brush with the fever break your Dustman beliefs so. Time will heal these doubts." |
14470 "It is a difficult thing to answer. Look, I had some other questions..." |
14471 "I must take my leave. Farewell." |
14472 Sere stares at you, then nods slowly. "Maybe so... maybe so." She frowns, her face wrinkling up in concentration. "I'll have to chew it over some more." |
14473 "You should. It's no small matter." |
14474 "That's all I ask. Look, I had some other questions..." |
14475 "I must take my leave. Farewell." |
14476 "La, now... enough of me rattling on about my woes!" Sere stares at your scars. "You look like you've shared a few handshakes with death yourself. Hasn't that changed your views somewhat? Doesn't it make you appreciate life a bit more?" |
14477 "Well, my condition is unique... I woke up in the Mortuary. I think they mistook me for a corpse and were prepared to bury me. The strange thing is, I think I actually had died... and got better." |
14478 "Well, my brushes with death are a lot closer than those of other people. I can't seem to die... at least, as far as I know." |
14479 Truth: "Yes." |
14480 Truth: "Not really." |
14481 "I don't really want to talk about it. I had some other questions, though..." |
14482 "I must take my leave. Farewell." |
14483 Sere blinks. "Ye're rattling my coffin." |
14484 "It's true." |
14485 "Yeah, I'm just joking." |
14486 "Not really." |
14487 "I don't really want to talk about it. I had some other questions, though..." |
14488 "I think I've said enough. Farewell." |
14489 "Strange are the ways of the planes, and I've seen too much to throw *any* tale out with the wash." She studies your face. "If it's true, why does this happen?" |
14490 "I don't know." |
14491 "All I know is I woke up in the Mortuary with no memory and covered with enough wounds to kill me three times over." |
14492 "I don't really know. Look, I had some other questions..." |
14493 "I think I've said enough. Farewell." |
14494 She seems to think for a moment, then shrugs. "Makes two of us, then. Most peculiar. Never heard of anything like that. Shame about the memories." |
14495 "Do you have any idea why this happens?" |
14496 "I had some other questions..." |
14497 "Farewell." |
14498 "Now don't be saying that too loud." She glances around. "Most peculiar. Never heard of anything like that. Shame about the memories." |
14499 "Do you have any idea why this happens?" |
14500 "I had some other questions..." |
14501 "Farewell." |
14502 "Nay, not a one. Never knew anyone who death wouldn't take... until now." |
14503 "Well, perhaps I could ask you some other questions..." |
14504 "Farewell." |
14505 She frowns. "I'd watch that wit of yours. It's sharp enough to kill you." She turns away, makes a dismissive gesture with her hand. "Leave me be." |
14506 "Farewell." |
14507 "Eh? Speak plainly, boy." |
14508 "I have some friends who believe that institutions such as the Dustmen should be laid low." |
14509 "Actually, I misspoke. There were some other questions I wanted to ask you..." |
14510 "Never mind. I must take my leave. Farewell." |
14511 "Oh?" She smirks. "Would you be referring to the *League?*" |
14512 "Yes." |
14513 "Maybe..." |
14514 "Actually, I misspoke. There were some other questions I wanted to ask you..." |
14515 "Never mind. I must take my leave. Farewell." |
14516 "Tccchhh! Those hot-collared rabble-rousers are barmier than the Dustmen, boy. They're not for an old woman like me." |
14517 "They aren't? I think you could be a valuable member." |
14518 "Before you say no, consider this: Your brush with death convinced you life may be worth living after all. The Dustmen corrupt new recruits, making them believe that death is preferable to life. Do you think that's right?" |
14519 "It seemed like you were in need of a change." |
14520 "Very well. I will take my leave... let me know if you change your mind." |
14521 "I think you're mistaken." Sere smiles slightly; she seems amused. "I may have my doubts, but they don't carry me *that* far afield." |
14522 "Then consider this: Your brush with death convinced you life may be worth living after all. The Dustmen recruit new members by making them believe that death is preferable to life. Do you think that's right?" |
14523 "Very well, one last question: What do you think of the Death Contract?" |
14524 "Forget it, then. I had some questions..." |
14525 "Very well. I will take my leave... let me know if you change your mind." |
14526 "The Dead Contract?" She seems surprised. "What about it?" |
14527 "Do you think buying a person's corpse as slave labor is a *good* thing? Taking advantage of momentary weakness in a person's spirit to enslave their bodies after they pass on? Is that something the Dustmen should be proud of?" |
14528 "Doubtful, boy." |
14529 "Can I ask you some other questions...?" |
14530 "Farewell, then." |
14531 "Well, no... but..." |
14532 "And what about the Dead Contract? Do you think buying a person's corpse as slave labor is a *good* thing? Taking advantage of momentary weakness in a person's spirit to enslave their bodies after they pass on? Is that something the Dustmen should be proud of?" |
14533 "Listen to yourself, Sere. Even your answer betrays your doubts. You don't believe the Dustmen philosophy. You know it's wrong." |
14534 "Eh... now..." Sere frowns. "Hmmmm. Now, I'm not saying I *agree* with all of the Dustman practices, but what would your friends do about it?" |
14535 "We would tear down the walls. We will start anew. And everyone will be free of these hypocrisies that they call philosophies." |
14536 "All right, I'll be an ear for your friends." Sere seems surprised at herself. "And maybe more." She laughs. "I feel more alive already... must be the intrigue of it all." |
14537 "You won't regret it. I had some other questions..." |
14538 "Thank you, Sere. Farewell." |
14539 "What does it look like?" |
14540 "No idea." |
14541 "Never mind. I had some other questions..." |
14542 "It is of no importance. I must take my leave. Farewell." |
14543 "If you don't know what it looks like, how do you expect to find it?" |
14544 "I'm beginning to wonder that myself. I had some other questions..." |
14545 "It is of no importance. I must take my leave. Farewell." |
14546 Sere's face crumples into a frown. "That *dog*... he's the worst of the Collector lot. I heard he has his kip set up somewhere in Ragpicker's Square, many streets west of the Mortuary gate. Dangerous place, though. Some of those Collectors aren't patient enough to wait for folks to die so they can sell them for jink." |
14547 "Collectors?" |
14548 "I see. I had some other questions..." |
14549 "Thanks for the warning. Farewell." |
14550 "They're vermin that scavenge the bowels of the Hive for bodies to sell to the Dustmen. Make a living off the dead. A motley breed. Makes you ashamed to share the same city with them." She sighs. "Tcchhh. At least they help keep the streets clean." |
14551 "Oh. I had some other questions..." |
14552 "I must take my leave. Farewell." |
14553 "No harm in it. Who's on your mind?" |
14554 "Can you tell me about Awaiting-Death?" |
14555 "Can you tell me about Mortai?" |
14556 "Can you tell me about Emoric?" |
14557 "Can you tell me about Old Copper-Eyes?" |
14558 "Actually, I met a scribe named Dhall at the Mortuary. Do you know him?" |
14559 "I met a guide at the Mortuary, Soego. Do you know him?" |
14560 "One of the embalmers in the Mortuary... Ei-Vene. Do you know her?" |
14561 "Actually, never mind - I don't know any of their names." |
14562 "Forget it. I had some other questions instead..." |
14563 "I must take my leave. Farewell." |
14564 "That boy used to be a regular around here. Don't know what happened to him. Could be, he was shaken up after his friend died." |
14565 "Explain." |
14566 "Explain." |
14567 "Has Soego always been a guide at the Mortuary?" |
14568 "Can I ask you about some other Dustmen?" |
14569 "I had some other questions..." |
14570 "I must take my leave. Farewell." |
14571 "One of his friends was killed in the Hive a few weeks ago, torn apart by rats." She shakes her head. "Messy business." |
14572 "Has Soego always been a guide at the Mortuary?" |
14573 "Can I ask you about some other Dustmen?" |
14574 "I see. I had some other questions..." |
14575 "I must take my leave. Farewell." |
14576 "No, only for the past few months... and last I heard, he was just sent off for some missionary duty, but I don't know where." |
14577 "Can I ask you about some other Dustmen?" |
14578 "I see. I had some other questions..." |
14579 "I must take my leave. Farewell." |
14580 "Tchhhh. Dhall? He was my instructor in the Philosophical Arts during my early training at the Mortuary and a crusty fool to boot. He's ill, so my ears tell me. I bet he'll even bore death with his presence." |
14581 "Is he dying?" |
14582 "Can I ask you about some other Dustmen?" |
14583 "I see. I had some other questions..." |
14584 "I must take my leave. Farewell." |
14585 "Tchhhh. Sicker than a spotted dog, he is. Not much sand left in the hourglass for him." |
14586 "Can I ask you about some other Dustmen?" |
14587 "I see. I had some other questions..." |
14588 "I must take my leave. Farewell." |
14589 You see Emoric. He is regarding you with a stony gaze. |
14590 Ignore the man. |
14591 "I had some questions for you." |
14592 "I had some questions for you." |
14593 "Awaiting-Death? Tchhh! That boy has *half* the sense of a jackass. He actually *wants* to die, and him so young, too. I wish death *would* rattle his cage. Teach him a few things..." |
14594 "Can I ask you about some other Dustmen?" |
14595 "I see. I had some other questions..." |
14596 "I must take my leave. Farewell." |
14597 "That stone-faced old fool. I taught him, you know, and I used to hold the man in high regard, then I woke up. He's a crusty old ghoul that sits here in his off hours to make sure the younger Dustmen have a symbol of authority here in this bar." She mumbles. "Old vulture." |
14598 "Can I ask you about some other Dustmen?" |
14599 "I see. I had some other questions..." |
14600 "I must take my leave. Farewell." |
14601 "Mortai? Ha! I thought you were going to ask about a Dustman." She spits. "There's no Dustman who's less a Dustman than that jink-smacking bone-box-rattling lackwit!" |
14602 "What do you mean?" |
14603 "Can I ask you about some other Dustmen?" |
14604 "I see. I had some other questions..." |
14605 "I must take my leave. Farewell." |
14606 "Mortai's so anxious to impress his betters by getting the most Dead Contracts signed that I wonder if he'll ever be a Dustman." |
14607 "I don't understand." |
14608 "Can I ask you about some other Dustmen?" |
14609 "I see. I had some other questions..." |
14610 "I must take my leave. Farewell." |
14611 "He's *eager* to get contracts signed, boy. He's concerned about his reputation. He's thinking of his *career* in the Dustmen. That alone says it all." |
14612 "I still don't understand." |
14613 "I still don't understand." |
14614 "Can I ask you about some other Dustmen?" |
14615 "I see. I had some other questions..." |
14616 "I must take my leave. Farewell." |
14617 "It's said that passions kill." Sere snorts. "Tchhh. For Dustmen, it's the opposite. Passions keep you alive. And if you can't strip yourself of passions, whether eagerness, greed or ambition, then you're doomed to never truly die, because life will always hold a piece of you." |
14618 "Can I ask you about some other Dustmen?" |
14619 "I see. I had some other questions..." |
14620 "I must take my leave. Farewell." |
14621 "Who?" |
14622 "A strange young woman... poor eyesight, near-deaf, talons for hands?" |
14623 "Never mind. Can I ask you about some other Dustmen?" |
14624 "No matter. I had some other questions..." |
14625 "Forget it. I must take my leave. Farewell." |
14626 Sere shakes her head. "Maybe she's a new initiate. I've never heard of her." |
14627 "Very well. Can I ask you about some other Dustmen?" |
14628 "No matter. I had some other questions..." |
14629 "I must take my leave. Farewell." |
14630 "Don't know much about that one... He's a strange blood. He never moves from that spot, never eats, never drinks, just waits." She shivers slightly. "Makes me uneasy." |
14631 "Can I ask you about some other Dustmen?" |
14632 "I see. I had some other questions..." |
14633 "That's all I wished to know. Farewell." |
14634 "And well it should. Nothing comforting about death." |
14635 "Well, my condition is unique... I woke up in the Mortuary. I think they mistook me for a corpse and were prepared to bury me. The strange thing is, I think I actually had died... and got better." |
14636 "Well, my brushes with death are a lot closer than those of other people. I can't seem to die... at least, as far as I know." |
14637 "I suppose not. I had some other questions, though..." |
14638 "I must take my leave. Farewell." |
14639 "La, well, that's a shame, boy." Sere harumphs. "If a death's head grin isn't enough to make you want to hold onto life, there's probably not a force on the planes that can make you see sense." |
14640 "Well, my condition is unique... I woke up in the Mortuary. I think they mistook me for a corpse and were prepared to bury me. The strange thing is, I think I actually had died... and got better." |
14641 "Well, my brushes with death are a lot more common than other people. You see, I can't seem to die... at least, as far as I know. It kind of deadens you to death." |
14642 "That's your opinion. I had some other questions..." |
14643 "I must take my leave. Farewell." |
14644 "La, well, I'll spare you the introductions." Sere sniffs. "They're a motley lot. If you want to know about one of them, find out their name first then make your way back to me." |
14645 "Very well. I had some other questions..." |
14646 "I think I'll go speak to some of them, then. Farewell." |
14647 She shrugs. "I guess the Dustman robes don't fit me as well as they used to." |
14648 "What happened?" |
14649 "So what sparked this crisis of faith?" |
14650 "So what sparked this crisis of faith?" |
14651 "I had some questions..." |
14652 "I must take my leave. Farewell." |
14653 Sere frowns when she sees you. "Better hop-a-long back to your crypt, boy. I don't have much time left in this life to banter words with you." |
14654 "Yes, yes, he does. Does he know?" |
14655 "Yes, of course, you're all too right." The fiend turns to you. "What do you know of this Collector, friend of long years?" |
14656 "I would tell you, companion, but alas, I've sworn not to speak of it!" |
14657 "Did you not swear, Tegar'in?" |
14658 "Lovely!" |
14659 The other fiend interrupts before Tegar'in can speak: "The pendant! Do not forget!" |
14660 "...perhaps you'd be willing to work out a deal with us? Like old times revisited..." |
14661 "We'll tell you everything we know of the 'Collector'..." |
14662 "...his weakness, and how to defeat him, thereby securing his pendant - which we could use to make you much stronger. In return..." |
14663 "Yes, the pendant. It is shaped like a human's skull, with six crystals radiating from its crown." |
14664 "We are forbidden to even approach the 'Collector,' let alone harass or harm him." |
14665 "Nothing, for you." |
14666 "It has no powers beyond that; it's quite a passive thing, in fact." |
14667 "Surely, though, one can see our use for such an item." |
14668 "Too bad, too bad." |
14669 "Excellent." |
14670 "She was cursed, you see, into the form you see her in. Much of her strength was wasted away, withered by the priest's holy power." |
14671 "Flitting, cooing things, they are." |
14672 "Simply remove the pendant from her corpse and return it to fulfill our bargain, friend. We shall use what power she's managed to capture within it to strengthen you, and then keep the emptied device for ourselves." |
14673 "How wonderful! Return here when the deed is done." |
14674 "How cruel!" |
14675 "*Much* stronger, yes!" |
14676 "Tegar'in! What has happened?" |
14677 "Shall we slay him now, drag him to Baator?" |
14678 "Ha! See how he whimpers, Tegar'in?" |
14679 "How excellent!" Aethelgrin snatches the Pendant of Yemeth away from you, tossing it to Tegar'in. |
14680 Aethelgrin looks away, his attention suddenly drawn to something on the bar beside him. |
14681 "Mmm? Oh, no, I did not." |
14682 "Not possible, I'm afraid. It's ours, now, and it means too much to us to lose it. Please, return when you've rid yourself of whatever magic prevents us from aiding you." |
14683 "What? No! You can't!" |
14684 "Kill him?" |
14685 "Indignant wretch! Off with you!" |
14686 "Look, he has returned, and with the pendant!" |
14687 "Ah, look who has returned. So sorry, friend, but we won't be speaking to you until you've got our pendant. Farewell." |
14688 "Look who it is, Tegar'in..." |
14689 "She should be hidden and alone in alley just north of this very establishment, between two buildings. Seek her out there, late in the evening." |
14690 "He refers to Rake-Chaser, does he not?" |
14691 "He asks of him... would our friend inquire of us, did he not know? Or was suspicious, at the very least." |
14692 "And yet you wonder, Aethelgrin, why your name has yet no appellation?" The fiend turns back to you. "I would be happy to enlighten you." |
14693 "Swear I did, but not as you! To no tanar'ri may I talk of the matter. But it seems to me that our friend, here, remains outside that particular group." |
14694 "And how so!" The fiend once more addresses you. "This collector, my friend, is a devil, though one cursed by a holy man. The handsome young gentleman you may have seen near him is in the Collector's thrall, though he does not realize it as such." |
14695 "Would I, Aethelgrin? I think not." |
14696 "The fiend has a pendant, a magical artifact, that we'd be most pleased to find ourselves in possession of. I can guarantee it's of little or no use to you, friend, so perhaps..." |
14697 "...*everything*..." |
14698 "...we ask only for the pendant. It is the pendant which will allow us to bestow the promised power upon you." |
14699 "Alas, even I could not avoid the ruling. Our hands are bound in this matter, friend." |
14700 "Nothing at all, friend." |
14701 "It catches souls as they leave their shells." |
14702 "What would you do with such a thing? Sell it for a modicum of wealth? Decorate a mantelpiece?" |
14703 "Yes, Aethelgrin, it is a shame. We shall remain here, old friend, should you wisely reconsider." |
14704 "The 'Collector' was an erinyes. She overstepped her bounds; overcome with ambition she tried to seduce one well beyond such things." |
14705 "Now, no erinyes is much a fighter, you see." |
14706 The fiend turns to his companion. "Yes, indeed." Looking back at you, he hisses: "As I was saying, without the magical rope that all her Sisters carry and usual fiendish resistances, she should be quite easily slain - without her dashing young rake nearby, of course." |
14707 "Ah, I was just getting to that, my old friend. You may find her hidden and alone in alley just north of this very establishment, between two buildings. Seek her out there, near anti-peak." |
14708 "Oh, but the deal's been made, friend. You've already agreed, remember? We've fulfilled our part of the bargain; would you be so callous and uncaring of our ancient friendship to default on yours?" |
14709 "Indeed, Aethelgrin." The devil turns to you, a look of great concern upon him. "And have you already forgotten the power we've promised? The talisman in our hands could make you stronger, friend..." |
14710 "Are you certain you would dismiss us so easily?" |
14711 "I was a fool, Aethelgrin. I should have drawn a contract, but I made the gross error of factoring our friendship into the bargain." He turns to you, sneering. "Curse you, wretched human... you'll regret this. Know that from this day forth that Tegar'in Thrice-Damned seeks not simply your doom, but your soul. You're to be a camp follower in the Blood War when I have my way, slave to to the whims of the basest of fiends!" |
14712 "No, not now. Let him be on his way. We've all eternity to plot against him, after all..." The two fiends smile wickedly at each other, then wave you away. |
14713 "Silence, Aethelgrin! We've all made mistakes." Tegar'in faces you, sneering disdainfully. "You know what we require of you, now. Most all wounds heal with time... perhaps once you've fulfilled your end of the bargain, our friendship will be as it once was. Farewell." |
14714 "We shall use what power it holds to invigorate you... you should find that it makes you both physically stronger and hardier. The effect should be permanent... until you die, of course, but let's not speak of such things, old friend." |
14715 "Wait... we require the pendant, first." |
14716 "Yes, Aethelgrin, it is. And now to bestow the pendant's stolen might upon you, companion of old..." The fiend clutches the pendant in his claws, and his eyes alight with a fiery glow. A nimbus of power surrounds the pendant for a moment - then nothing. |
14717 "I... I don't not know, old friend!" Tegar'in looks genuinely shocked, but beside him Aethelgrin smiles evilly. "It appears... it appears that some sort of strange magic has been worked upon you, sorcery that somehow prevents the pendant from empowering you." |
14718 "No, my old friend! I most certainly did not. Aethelgrin?" The fiend tosses the pendant back to his companion. |
14719 "I'm truly sorry, dearest friend, I am. Perhaps when you have this magic - removed - we may use the pendant to your benefit. You know where to find us, should you succeed in this." The devil smiles at you. |
14720 Tegar'in shakes his head sadly. |
14721 "It is ours, now, by right. Remember the bargain, friend of long years." |
14722 "Oh, so sad... would you truly throw our friendship away in such a thoughtless manner? Please, I beg of you... do not betray such an ancient camaraderie. Return the pendant." |
14723 "Yes, let's." |
14724 "Well..." The two fiends smile at one another, then nod. "In that case..." |
14725 "Look, he has returned, and with the pendant!" |
14726 "Ah, look who has returned. So sorry, friend, but we won't be speaking to you until you've got our pendant. Farewell." |
14727 "Well, well... Betrayer of Friends!" |
14728 The devils stare at you coldly during the long, uncomfortable silence that follows your words. Finally, Tegar'in speaks: "Very well. 'Tis a shame... friend." |
14729 "Where is this Collector hiding, again?" |
14730 "What sort of 'power' is it that the pendant will give me?" |
14731 "I failed to get the pendant from the erinyes, and now she's gone." |
14732 Lie: "I could not find the erinyes; she was not in the alley you told me about." |
14733 "Here is the pendant." |
14734 "Where is this Collector hiding, again?" |
14735 "What sort of 'power' is it that the pendant will give me?" |
14736 "I failed to get the pendant from the erinyes, and now she's gone." |
14737 Lie: "I could not find the erinyes; she was not in the alley you told me about." |
14738 "Here is the pendant." |
14739 "No. Farewell." |
14740 "Nothing, really. I was hoping you could enlighten me." |
14741 "Little, only that he has strange habits and has been seen conversing with fiends." |
14742 "Very little. I'll ask you about him another time, though. Farewell." |
14743 "No. No deal." |
14744 "What did you have in mind?" |
14745 "Why don't you seize it yourself?" |
14746 "What does this pendant do?" |
14747 "Agreed." |
14748 "No. No deal." |
14749 "Why don't you seize it yourself?" |
14750 "Agreed." |
14751 "No. No deal." |
14752 "Interesting..." |
14753 "I understand." |
14754 "I won't do this. No deal." |
14755 "Before I leave, I had some questions..." |
14756 "Farewell, then." |
14757 Attack the fiends. |
14758 "Hmph. Farewell." |
14759 "Wait... I have the pendant." |
14760 Leave. |
14761 "Wait - what sort of power will you be giving me?" |
14762 "Here is the pendant." |
14763 "I have decided to keep the pendant." |
14764 Leave. |
14765 "I had other questions..." |
14766 "That's all I wanted to know. Farewell." |
14767 "Go on..." |
14768 "What pendant?" |
14769 "I'll have to hear this another time. Farewell." |
14770 "What does the pendant do?" |
14771 "Agreed." |
14772 "No. No deal." |
14773 "Tell me, or there'll be no deal." |
14774 "Why don't you seize it yourself?" |
14775 "Agreed." |
14776 "No. No deal." |
14777 "I some other questions..." |
14778 "Farewell." |
14779 "How would I get her alone?" |
14780 "No, you're right." |
14781 "Yes." |
14782 "No, you're right." |
14783 "Yes, I just can't do this." |
14784 "Wait! Wait! I've reconsidered!" |
14785 Leave. |
14786 Leave. |
14787 "Here is the pendant, then." |
14788 "I had other questions..." |
14789 "I had other questions..." |
14790 "That's all I wished to know. Farewell." |
14791 "That's all I wished to know. Farewell." |
14792 "Here is the pendant, then." |
14793 "I have decided to keep the pendant." |
14794 "What happened?" |
14795 "What?! Did you know of this beforehand?" |
14796 "Give the pendant back, then. I'll return it when the magic has been removed." |
14797 Attack the fiends. |
14798 "Hmph. Farewell." |
14799 "Very well. Here is the pendant." |
14800 "No, I think I'll keep it for now." |
14801 "Very well. Here it is." |
14802 "No. Not going to happen." |
14803 Meet their attack. |
14804 Flee with the pendant. |
14805 "Wait - what sort of power will you be giving me?" |
14806 "Here is the pendant." |
14807 "I have decided to keep the pendant." |
14808 "Wait - what sort of power will you be giving me?" |
14809 "Here is the pendant." |
14810 "I have decided to keep the pendant." |
14811 Leave. |
14812 "I had some other questions..." |
14813 "That's all. Farewell." |
14814 "I'm considering the bargain you spoke of, earlier." |
14815 "Nothing. Farewell." |
14816 "I'm considering the bargain you spoke of, earlier." |
14817 "I apologize... I misspoke. Farewell." |
14818 "Ya little bastards! Can't hide from Ratbone forever!" |
14819 "Argh! Where are ya?" |
14820 "Another empty trap..." |
14821 "Hmm..." *Sniff* "Damn. Nothin' again!" |
14822 "Damned rats! Ta Baator with ya!" |
14823 Ignore Emoric, continue on. |
14824 "You have renounced us." Emoric falls silent; it feels like he is pronouncing judgment. "You are no longer a Dustman." |
14825 "I understand. There are still some things I would know, however..." |
14826 "Sorry to trouble you. Farewell." |
14827 "You have the look of one lost." The man's voice is like stone settling. "Did the wind send you, or are you here with purpose?" |
14828 "Who are you?" |
14829 "I am a visitor only. Farewell." |
14830 "I am Emoric, Factotum and Initiate of the Fourth Circle." |
14831 "Is this your bar?" |
14832 "Very well. That is all I wished to know. Farewell." |
14833 "If you measure ownership in copper, this is not my establishment. If you measure ownership in spirit, it is mine." He pauses, as if trying to emphasize a point. "The Dustmen here are my students. They are under my protection." |
14834 "Can I ask you some questions...?" |
14835 "I must take my leave. Farewell." |
14836 Emoric waits. |
14837 "Is this your bar?" |
14838 "Can you tell me about the Dustmen faction?" |
14839 "Can you tell me about the Dustmen faction?" |
14840 "I would like to join the Dustmen faction." |
14841 "I would like to join the Dustmen faction." |
14842 "I would like to join the Dustmen faction." |
14843 "I would like to join the Dustmen faction." |
14844 Infiltrate Dustmen for Anarchists: "I would like to join the Dustmen faction." |
14845 "Can you tell me about the Dead Contracts?" |
14846 "I have come here in search of a journal." |
14847 "I am searching for a man named Pharod. Have you seen him?" |
14848 "I spoke to Pharod and discovered where Pharod is getting the bodies he brings to you." |
14849 "About seeking out Pharod and asking him where the bodies are from... is the job still open?" |
14850 "I spoke with Norochj and did as he asked." |
14851 "I spoke with Awaiting-Death." |
14852 "I spoke with Sere." |
14854 "I found Soego." |
14855 "I found Soego." |
14856 "As a Dustman, I request your help." |
14857 "As a Dustman, I had some questions about our faction..." |
14858 "I must take my leave. Farewell." |
14859 "I would know why you seek the Collector Pharod." |
14860 "Collector?" |
14861 "He stole something from me." |
14862 "I wish to speak with him." |
14863 "Why? Is there something wrong?" |
14864 "Actually, I misspoke. I had some other questions instead..." |
14865 "Never mind. Farewell." |
14866 "Collectors gather the dead and bring them to us. I would know why you seek this Collector." |
14867 "Why do Collectors gather the dead?" |
14868 "He stole something from me." |
14869 "I wish to speak with him." |
14870 "Why? Is there something wrong?" |
14871 "Actually, I misspoke. I had some other questions instead..." |
14872 "Never mind. Farewell." |
14873 "They gather the dead for us for copper's sake." |
14874 "You pay them for the dead bodies? Why?" |
14875 "He stole something from me." |
14876 "I wish to speak with him." |
14877 "Why? Is there something wrong?" |
14878 "Actually, I misspoke. I had some other questions instead..." |
14879 "That's all I wished to know. Farewell." |
14880 "The streets are not a burial ground. The Mortuary is where the dead are to be interred. It is the duty of a Dustman." Emoric falls silent for a moment. For some reason, you feel he is trying to make a point. "I would know why you seek this Collector Pharod." |
14881 "I wish to speak with him." |
14882 "Why? Is there something wrong?" |
14883 "Actually, I misspoke. I had some other questions instead..." |
14884 "Never mind. Farewell." |
14885 "The Collector Pharod has brought many corpses to the Mortuary of late. One must ask where these bodies are from." |
14886 "I found out where they are from." |
14887 "Tell me more about the bodies." |
14888 "Look, whatever is between you two is your business. I just want to know where he is." |
14889 "Perhaps I could find out where these bodies are from." |
14890 "I really don't know. I had some other questions..." |
14891 "I don't think I can help you. Farewell." |
14892 "Some are recent-dead. They still have their last moments in their eyes. Many more bodies are centuries-dead. The dust of ages lies upon their bones. One must ask where these bodies are from." |
14893 "I found out where they are from." |
14894 "Look, whatever is between you two is your business. I just want to know where he is." |
14895 "Perhaps I could find out where these bodies are from." |
14896 "I really don't know. I had some other questions..." |
14897 "I don't think I can help you. Farewell." |
14898 Emoric remains silent. His gaze is unnerving... he doesn't seem to blink. |
14899 "Why do you want to know my business with Pharod?" |
14900 "I had some other questions..." |
14901 "I must take my leave. Farewell." |
14902 "As do I. He has made such a thing difficult. He speaks through other men." Emoric falls silent for a moment. "When two men speak through other men, little is said and much is lost." |
14903 "Why do you want to speak with Pharod?" |
14904 "Why does Pharod not want to talk to others?" |
14905 "Do you know where I can find him?" |
14906 "I had some other questions..." |
14907 "I must take my leave. Farewell." |
14908 "The why is unclear. He is a man who hides from others and hides his reasons." |
14909 "Why do you want to know my business with Pharod?" |
14910 "I had some other questions..." |
14911 "I must take my leave. Farewell." |
14912 "How would you do such a thing?" |
14913 "I would track down Pharod and ask him." |
14914 "I really don't know. I had some other questions..." |
14915 "I don't think I can help you. Farewell." |
14916 "If you spoke with the Collector Pharod and returned with his answers, you will have done a great service for the Dustmen. Find where the dead he brings to us are from, and you will be rewarded." |
14917 "Very well. I will find Pharod, speak to him, and find out where these dead bodies he brings you are from." |
14918 "No thanks. I don't want this job." |
14919 Emoric nods. "Your path is our path. Return here when you have the Collector Pharod's answers." |
14920 "Can you tell me where he is?" |
14921 "Very well. I had some other questions..." |
14922 "I'll see what I can do, then. Farewell." |
14923 Emoric nods. "Your path is your own." |
14924 "Can you tell me where he is?" |
14925 "I had some other questions..." |
14926 "I must take my leave. Farewell." |
14927 "It is not known to me where the Collector Pharod is. He hides from the eyes of the Dustmen. I would seek other Collectors and ask them your question." |
14928 "Very well. I had some other questions..." |
14929 "I'll see what I can do, then. Farewell." |
14930 "Where do the bodies he brings us come from?" |
14931 Truth: "They come from the catacombs beneath Sigil. He's taking the bodies you have buried and selling them back to you. When you bury them again, he just digs them up again." |
14932 Truth: "They come from the catacombs beneath Sigil. He's taking the bodies you have buried and selling them back to you. When you bury them again, he just digs them up again." |
14933 Lie: "A number of people in Ragpicker's Square have contracted a wasting sickness that causes their bodies to decay prematurely. Their bodies just *seem* to be older than they are." |
14934 "Actually, I misspoke - I haven't found that out yet. I had some other questions..." |
14935 "Actually, I'm still looking into it. Farewell." |
14936 Emoric falls silent. He is staring at you with his stony gaze - and you are suddenly struck with the feeling that his eyes are burrowing into your skull. |
14937 "Uh..." |
14938 Emoric nods. "You have done a service for the Dustmen." He removes his hands from his sleeves, then lets his long sleeves drape across the table like a curtain. When he pulls them back, a small lapis lazuli coffin lies upon the table. It is a tiny thing, barely two inches wide and three inches long. The Dustman symbol is engraved on the coffin lid. |
14939 Pick up the box. |
14940 As you pick up the coffin, it *chirrups,* unfolds, and dissolves into a stream of hundreds of copper pieces, which you (somehow) manage to keep from spilling across the floor of the bar. How all these coins fit into the tiny coffin is beyond you. |
14941 "Thanks. I had some other questions for you..." |
14942 "I must take my leave. Farewell." |
14943 "These eyes have seen no journal. Perhaps your search will take you elsewhere." |
14944 "Very well. I had some other questions for you..." |
14945 "I will look somewhere else, then. Farewell." |
14946 "Dustmen seek the True Death. Some call it 'oblivion,' but this is incorrect. To Dustmen, the True Death is freedom from the chains of this false life." |
14947 "False life?" |
14948 "I had some other questions..." |
14949 "That had slipped my mind. Farewell." |
14950 "This 'life' that many cling to with their emotions is a false existence. As long as one clings to it, they will continually be reborn into it. One must divest themselves of emotion to escape this cycle." |
14951 "I see. Can you tell me about how your faction is organized?" |
14952 "I see. Can you tell me about how your faction is organized?" |
14953 "I had some other questions..." |
14954 "That had slipped my mind. Farewell." |
14955 "Dustmen are organized into five circles. The Fifth Circle is made of the lowest rank of Dustmen, Initiates. The First Circle is comprised of the highest ranking Dustmen, the ruling body of our faction." |
14956 "I had some other questions..." |
14957 "That had slipped my mind. Farewell." |
14958 "Do you wish to sign the Dead Contract?" |
14959 "What is it, exactly?" |
14960 "Yes, I'll sign." |
14961 "No, I had some other questions I wanted to ask..." |
14962 "Perhaps some other time. Farewell." |
14963 "In exchange for fifty copper commons, the Dead Contract gives the Dustman faction the rights to your corpse after death. Do you wish to sign the Dead Contract?" |
14964 "I'll sign." |
14965 Even though signed Mortai's contract: "I'll sign." |
14966 Even though signed Copper-Eyes' contract: "I'll sign." |
14967 Even though signed both Mortai's and Copper-Eyes' contracts: I'll sign. |
14968 "No, I had some other questions I wanted to ask..." |
14969 "Perhaps some other time. Farewell." |
14970 Emoric pulls forth a dusty piece of parchment from his robe and a quill pen. He directs you to sign the parchment in three places. |
14971 Sign in the places indicated. |
14972 Sign in the places indicated. |
14973 "I've changed my mind. I had some other questions I wanted to ask..." |
14974 "Perhaps some other time. Farewell." |
14975 You take the quill in your hand, and you begin to scratch your signature into the parchment... the quill pen makes a strange *skritching* noise as it touches the parchment, like a chisel on stone. |
14976 Continue signing... |
14977 As you try to sign the parchment, however, you notice that it seems to be impervious to your pen... no matter how hard you try, you can't seem to pen your name. The ink doesn't seem to want to leave the pen. |
14978 "Uh... Emoric? What's with this contract?" |
14979 When you glance up to speak to Emoric, you see that his face has turned to stone... he has become a statue. The rest of the bar seems to have filled with gray haze, and you can no longer make out the rest of the patrons. A faint whisper comes from Emoric's mouth, as if his stone lungs were trying to force a breath from his chest. |
14980 The man before you is *old.* His dry, yellow skin has the scars of one who has traveled everywhere and never rested long in any one place. His pinched face is inhumanly angular, and his ears sweep out from his skull, tapering to points. He wears a loose-fitting orange tunic, and a strange, shimmering blade is strapped across his back. The blade looks to be a two-pronged glaive, made of some metal whose surface swirls like a film of oil on a pond. |
14981 "Emoric...?" |
14982 The man turns to you, his eyes like polished coal. He stares through you, and for a moment, you wonder if he might be blind. The weapon suddenly turns a dead, flat black, mirroring the man's eyes. |
14983 You can barely make out the whisper coming from Emoric's stone lips, when you realize that it is not one, but many whispers... *Sign* *But know that its price is set in soul and stone* *And what can change the nature of a man?* The whispering words rise to a ragged, dead chorus, as if being spoken by five, ten, twenty, a hundred voices - old, young, female, male, desperate, calm, hysterical... |
14984 He says nothing for a moment, merely searches your face with his eyes. "Hail... traveler." His voice is quiet and somber, like a wind whispering through the branches of a great tree. |
14985 The man meets your gaze, his eyes burrowing into yours. His weapon drains of its black color, resuming its shimmering you noticed before you spoke to him. "Your eyes have the weight of one who has traveled far to be in this place." |
14986 "Hold." The man's voice is quiet and somber, like a wind whispering through the branches of a great tree. For some reason, you find his voice comforting. As you turn, you see him searching your features with his eyes. "Your eyes have the weight of one who has traveled far to be in this place." |
14987 "You have not disturbed me. My thoughts will keep." The man's gaze does not waver, and you find it difficult to turn away as long as you have his attention. "I am *known* as Dak'kon." The emphasis he places on the word *known* strikes you as odd... yet familiar at the same time. "You... are not *known* to me." |
14988 "Nature of a man...?" |
14989 The man's gaze does not waver from yours. "I am *known* as Dak'kon." The emphasis he places on the word *known* strikes you as odd... yet familiar at the same time. "You... are not *known* to me." |
14990 "That is for the best. In *knowing* yourself, there would be little in the planes left worth *knowing.*" He falls silent for a moment, still studying you with his coal-black eyes. "I would *know* why you have come to this city." |
14991 Dak'kon is silent for a moment, still studying you with his coal-black eyes. "The planes number many infinities, yet you are here. I would *know* why you have come to this city." |
14992 As you speak the words, suddenly you feel faint, and the next thing you hear is Emoric's voice, normal. "Do you still wish to sign?" |
14993 "We are beneath the same sky in this matter, then." Dak'kon is silent for a moment, still studying you with his coal-black eyes. "The planes number many infinities, yet you are here. I would *know* why you have come to this city." |
14994 Try and get your bearings... |
14995 "Speak your questions. I will hear you." |
14996 It is as if time has exhaled and resumed its normal breathing... the haze filling the bar has vanished, and Emoric is no longer a statue. You feel a strange pressure inside your skull, as if something desperately wishes to surface, but cannot. It was as if you remembered a dozen splinters of memory at once, all stabbing into each other to create an image... and you know, somehow, that every whisper that came from Emoric's stone face belonged to *someone*... now long dead. |
14997 "A githzerai." |
14998 "A githzerai is one of the People." |
14999 "A githzerai." |
15000 Dak'kon is silent for a moment, then speaks. "Our history does not need to be made *known* to you. We would bleed to death on time's blade before I recited a fraction of the histories of our People." |
15001 Look at the parchment again. |
15002 Dak'kon is silent for a moment. *"Know* this and accept it as an answer: We are the People who make our home upon the shifting plane of Limbo." With a deft motion, Dak'kon slips the blade from his back and holds it before him. |
15003 As you stare at the dusty parchment upon the table, you know for a fact that this is not the first time you have penned your name to a contract... and perhaps not the first time you have signed one such as this. |
15004 "There, we mold the matter of Limbo with our minds. We forge cities with our thoughts." As you watch, a series of rippling waves of metal begin to roll forth from the center of the blade. The pitch and crest of the waves match the inflections in Dak'kon's voice. "In its chaos we dwell, with only our *knowing* to preserve us. We are the githzerai." |
15005 "It is *known* by the name 'Sigil.' Among the People, it is *known* as the city that does not *know* itself." |
15006 "The city exists, but it does not *know* itself. In not *knowing* itself, its existence is flawed." |
15007 "It may not be aware and *know* itself in the sense that you or I might *know* ourselves, but it lives. It grows, changes, and touches the minds of all that live here." |
15008 "The city exists in opposition to itself. It has set itself apart from the planes, yet it seeks to be everywhere at once. Its walls are doors, yet it keeps these doors locked. Such an existence tells of a thing that does not *know* itself. In not *knowing* itself, it is flawed." |
15009 Finish signing the contract. |
15010 "To your question, a question: What if the city is flawed, and you see its contradictions all around you?" |
15011 Even though you've signed Mortai's contract, finish signing Emoric's contract anyway. |
15012 Dak'kon falls silent. "There is no *knowing* the answer to the questions we have asked. Yet the city exists. That is all." |
15013 Even though you've signed Copper-Eyes' contract, finish signing Emoric's contract anyway. |
15014 "Then we will cease to *know* ourselves." Dak'kon's voice has changed slightly, become heavier. "Such words have been spoken before. I have heard them and *know* them." |
15015 Even though you've signed both Mortai's and Copper-Eyes' contracts, finish signing Emoric's contract anyway. |
15016 "The words are mine. Once, I *knew* them and *knew* their meaning. I had forgotten them until you spoke." Dak'kon's gaze travels through you, and his blade stops shimmering, bleeding of all color until it is translucent. There is a moment of silence, then Dak'kon looks up at you. "I would travel your path with you." |
15017 "Actually, I think I will hold off before signing this. I had some other questions first..." |
15018 "The city itself is built from doors. These doors lead everywhere." |
15019 "I do not wish to sign. Farewell." |
15020 "They are everywhere..." Dak'kon falls silent for a moment. "It is said that every bounded space within this city is a door that leads elsewhere." |
15021 "Imagine the door to the Smoldering Corpse bar. Remove the door. The frame remains. The space within the frame is still a door." |
15022 "Many are the doors you never see. You may pass through them as if air and not *know* them for what they are. They are closed to your sight and touch." |
15023 "It is said every bounded space in Sigil is a door. It is not *known* for certain. Doors move. Doors change. Doors disappear. All are locked." |
15024 "The doors remain as air until you have the key that opens them. When you have the key, the doors will make themselves *known* to you." |
15025 "Every door has a different key. Some keys are *known,* others are not *known.*" |
15026 "There are as many keys as there are doors. The keys are not always things of metal. The keys can be the clashing of two swords, a drop of blood drawn from the tongue of a dying man, the memory of a past love, or an angry curse hurled at the sky. When the key and door match, the door reveals itself." |
15027 "Such a task has been attempted but never finished. As the city changes, the doors change. Nothing *known* remains *known* for long." |
15028 "All things, whether structure or flesh - their existence is defined by their *knowing* of themselves." |
15029 As you touch the quill to the parchment again, you hear a whisper, and a rush of thought and memory wells up within your skull... |
15030 "When a mind does not *know* itself, it is flawed. When a mind is flawed, the man is flawed. When a man is flawed, that which he touches is flawed." Dak'kon pauses. "It is said that what a flawed man sees, his hands make broken." |
15031 Suppress the memory, sign the contract... |
15032 Dak'kon falls silent. His coal black eyes take on the same distance that you noticed when you first spoke. |
15033 Surrender to the memory. |
15034 When Dak'kon speaks again, his voice has changed; his words echo, like a great stone dropped into a chasm. It looks like he is forcing the words from his chest. "It is not my *will* that you *know* this." |
15035 "Actually, I think I'll hold off before signing this. I had some other questions first..." |
15036 The words come out of Dak'kon slowly, as if they are being carried one by one. "It... has come to pass that I do not *know* myself." |
15037 "I do not wish to sign. Farewell." |
15038 Dak'kon's voice drops to a whisper, like sand. "I do not *know* why. I *know* it has happened, but I *know* not the how, nor the when... nor how to *know* myself once more." |
15039 "It is a *karach* blade. It is an object that lets others *know* the rank of the wielder." |
15040 "The blade is a symbol carried by the *zerth.* A *zerth* is one who *knows* the words of Zerthimon. In *knowing* the words of Zerthimon, they *know* themselves." |
15041 "Zerthimon founded our race. He *knew* the githzerai before they *knew* themselves. He defined the People. He gave them one mind." |
15042 Dak'kon falls silent for a moment, as if searching for the correct words. "In your tongue, the closest translation is 'chaos matter.' The People may shape it with their thoughts." |
15043 "The githzerai." |
15044 *"Karach* is not shaped by heat, but by *knowing* oneself. It is a mirror that reflects the will of the wielder on its surface and in its edge. When one *knows* themselves, the blade is strong - harder and stronger than steel. When one does not *know* themselves, the blade is as water - formless and weak." |
15045 "It would become as nothing in the hands of another. The blade *knows* my mind, and I *know* its heart. We die the same death." |
15046 "That one is not *known* to me." |
15047 "The location of such a thing is not *known* to me." |
15048 As you turn to leave, the man speaks sharply, the first time you have heard his tone change since the conversation began. "Hold." The man's voice levels out. "This city is not *known* to you. I would travel your path with you." |
15049 "I would have you hear me." Before you can turn to leave, Dak'kon speaks again. You are finding it difficult to turn away as long as you hold his attention. "You are a stranger to this city. In not *knowing* it, the city is a danger to you. Two blades carry more weight than one, even when left in their scabbards." As he speaks, you notice his blade shifting to the same dead black as when he first saw you. |
15050 "I will be here when you return. Make yourself *known* to me, and your path will be mine." |
15051 Dak'kon's gaze changes. It looks as if he is looking past you, just as he did when you first spoke to him. "I am old, yet I have traveled far. The arts of war are *known* to me. The tides of this city are *known* to me." |
15052 "Where you stab in the dark, my blade strikes true. Doors locked to your hand are corridors to mine. In *knowing* these things through me, you will become strong. I would walk your path with you." |
15053 "Your path is mine." Strangely enough, his voice seems distant, and it echoes, as if he was speaking from across a great distance. |
15054 Dak'kon turns as you approach, his eyes like polished coal. He stares through you, and for a moment, you wonder if he might be blind. |
15055 "Greetings." |
15056 Ignore the man. |
15058 "Are you all right?" |
15060 "Hail." |
15061 "Sorry to trouble you. Farewell." |
15062 "You could say that." |
15063 "Sorry to trouble you. Farewell." |
15064 "You could say that." |
15065 "I did not mean to disturb you. Farewell." |
15066 "I do not know myself." |
15067 "I did not mean to disturb you. Farewell." |
15068 "I do not know myself." |
15069 "I am a visitor to this city." |
15070 "You are not known to me." |
15071 "I'm looking for answers... I have many questions." |
15072 "I'm looking for answers... I have many questions." |
15073 "I'm looking for answers... I have many questions." |
15074 "Your features are... unfamiliar to me. What are you?" |
15075 "Can you tell me of the githzerai people again?" |
15076 "Can you tell me about this city?" |
15077 "You seem to place a special emphasis on 'knowing.' What do you mean?" |
15078 "What is that blade you have?" |
15079 "Do you know of a man named Pharod? I am told he knows something about me." |
15080 "I've lost a journal. Do you know where it might be?" |
15081 "There is nothing to be said. Farewell." |
15082 "A githzerai?" |
15083 "I had some other questions..." |
15084 "I see. I must take my leave. Farewell." |
15085 You scratch a 'X' across the contract in the three places Emoric indicated. As you finish, Emoric takes the contract and hands you a bag of fifty coppers. |
15086 "Now that that is out of the way, I had some other questions for you..." |
15087 "Our business is concluded... farewell." |
15088 "Another faction already counts you among its ranks." |
15089 Lie: "You are mistaken. I belong to no other faction." |
15090 "I wish to forsake that faction and join the Dustmen." |
15091 "Never mind, then. I had some other questions..." |
15092 "That had slipped my mind. Farewell." |
15093 "I am not mistaken." Emoric's voice is like stone, but even so, you can detect faint cracks of doubt in his voice. |
15094 "You are in error. My mind is a Dustman's, and it belongs to no other faction. If you *doubt* me, then give me a test." |
15095 "Very well, I wish to forsake that faction and join the Dustmen." |
15096 "Never mind. I had some other questions..." |
15097 "We have nothing more to discuss, then. Farewell." |
15098 As you say the word *doubt,* Emoric flinches slightly; it is almost undetectable beneath his stone-faced facade, but you know what to look for. A Dustman Emoric may be, but it only takes the barest change in his expressions to betray his thoughts. |
15099 "Again - if you *doubt,* test me. You will find my mind clear of emotion and my path that of a Dustman." |
15100 "Never mind. I had some other questions..." |
15101 "I must take my leave. Farewell." |
15102 Emoric falls silent as he studies you. After a moment, he speaks. "I carry no doubts with me. Yet a test is required. If you desire to join the Dustman faction, I will hear your request." |
15103 "Yes, I desire to join the Dustman faction." |
15104 "Again you have misjudged me. I have no *desire* to join the Dustman faction. I merely believe what the Dustmen believe." |
15105 "Never mind. I had some other questions..." |
15106 "I must take my leave. Farewell." |
15107 "Is your desire to join the Dustmen faction stronger than your loyalty to this other faction?" |
15108 "Yes." |
15109 "You have mistaken my intentions. I have no *desire* to join the Dustman faction. I merely believe in what the Dustmen believe." |
15110 "I withdraw my request. I had some other questions..." |
15111 "Never mind; I must take my leave. Farewell." |
15112 "If you desire to join the Dustman faction, then passion rules your mind. Passion's path is not a Dustman's path." |
15113 "I misspoke. I have no *desire* to join the Dustman faction. I merely believe what the Dustmen believe." |
15114 "I misspoke. I have no *desire* to join the Dustman faction. I merely believe what the Dustmen believe." |
15115 "Can you tell me more about the path of a Dustman, then?" |
15116 "I withdraw my request. I had some other questions..." |
15117 "Never mind, then; I must take my leave. Farewell." |
15118 "There will be anger from your old faction. You will no longer be welcome in their halls and minds." |
15119 Renounce Faction: "If that is what must be, that is what must be. My mind must be true to itself, not to another. As of this moment, I forsake the beliefs of the Godsmen." |
15120 Renounce Faction: "If that is what must be, that is what must be. My mind must be true to itself, not to another. As of this moment, I forsake the... uh, 'beliefs' of the Chaosmen." |
15121 Renounce Faction: "If that is what must be, that is what must be. My mind must be true to itself, not to another. As of this moment, I forsake the beliefs of the Sensates." |
15122 Lie to infiltrate Dustmen for Anarchists: "If that is what must be, that is what must be. My mind must be true to itself, not to another. As of this moment, I forsake the beliefs of my old faction." |
15123 "Never mind, then. I had some other questions..." |
15124 "Then I am not ready. Farewell." |
15125 "One of the people?" |
15126 "I had some other questions..." |
15127 "I see. I must take my leave. Farewell." |
15128 "Yes, but what are the githzerai, exactly?" |
15129 "Thanks for the explanation. It clears up a lot. I had some other questions..." |
15130 "I see. I must take my leave. Farewell." |
15131 "I don't need to know your histories... but I would know of your people as they are now." |
15132 "I had some other questions..." |
15133 "I see. I must take my leave. Farewell." |
15134 Wait, see what happens. |
15135 "I had some other questions..." |
15136 "There is nothing to be said. Farewell." |
15137 "What is that blade you have... it moved, shifted in response to your voice." |
15138 "I had some other questions..." |
15139 "Very well. Farewell." |
15140 "It doesn't know itself? What do you mean?" |
15141 "I had some other questions..." |
15142 "There is nothing to be said. Farewell." |
15143 "How is it flawed?" |
15144 "You speak as if the city is alive." |
15145 "I had some other questions..." |
15146 "There is nothing to be said. Farewell." |
15147 "Why did you say the city does not know itself?" |
15148 "I see. I had some other questions..." |
15149 "Thanks for the information. Farewell." |
15150 "When you say this city is everywhere at once, what do you mean?" |
15151 "Its walls are doors?" |
15152 Truth: "What if the city is *not* flawed? A thing does not need to be ordered and have a purpose to know itself. What if these contradictions are strengths that you cannot see?" |
15153 Truth: "What if the city is *not* flawed? A thing does not need to be ordered and have a purpose to know itself. What if these contradictions are strengths that you cannot see?" |
15154 Truth: "What if the city is *not* flawed, and you just do not know the reasons for its contradictions? There is order in everything. Perhaps there is an underlying pattern that you cannot perceive." |
15155 Truth: "What if the city is *not* flawed, and you just do not know the reasons for its contradictions? There is order in everything. Perhaps there is an underlying pattern that you cannot perceive." |
15156 "You speak as if the city is alive." |
15157 "I had some other questions..." |
15158 "There is nothing to be said. Farewell." |
15159 Truth: "To *your* question, a question: You claim this city's existence is flawed. You have accepted this rather than explore the possibility that something greater may exist. That suggests you are flawed... and that you do not search for knowledge, but only for a convenient answer." |
15160 Truth: "To *your* question, a question: You claim this city's existence is flawed. You have accepted this rather than explore the possibility that something greater may exist. That suggests you are flawed... and that you do not search for knowledge, but only for a convenient answer." |
15161 "When you said the city was everywhere at once, what did you mean?" |
15162 "I had some other questions..." |
15163 "There is nothing to be said. Farewell." |
15164 "Yet I would maintain that we *know* ourselves by the questions we ask and the ones we do not. If we cease asking questions and accept only what we can perceive..." |
15165 "Yet I would maintain that we *know* ourselves by the questions we ask and the ones we do not. If we cease asking questions and accept only what we can perceive..." |
15166 "Never mind. I had some other questions..." |
15167 "I didn't mean to disturb you. Farewell." |
15168 "Where have you heard them?" |
15169 "Never mind. I had some other questions..." |
15170 "I didn't mean to disturb you. Farewell." |
15171 "I'll consider it. I had some other questions, first..." |
15172 "I accept. An extra blade would be welcome." |
15173 "You are old. Of what use could you be to me?" |
15174 "Where are these doors?" |
15175 "Not this day. Farewell." |
15176 "Why did you say the city is flawed again?" |
15177 "I see. I had some other questions..." |
15178 "Thanks for the information. Farewell." |
15179 "I don't understand." |
15180 "Why did you say the city is flawed again?" |
15181 "I see. I had some other questions..." |
15182 "Thanks for the information. Farewell." |
15183 "But I walked through that door to get in here. It's just... an open space." |
15184 "Why did you say the city is flawed again?" |
15185 "I see. I had some other questions..." |
15186 "Thanks for the information. Farewell." |
15187 "And these invisible doors are *everywhere* in Sigil?" |
15188 "Why did you say the city is flawed again?" |
15189 "I see. I had some other questions..." |
15190 "Thanks for the information. Farewell." |
15191 "Why did you say the city is flawed again?" |
15192 "Locked?" |
15193 "I see. I had some other questions..." |
15194 "Thanks for the information. Farewell." |
15195 "How do you know what the key is?" |
15196 "Why did you say the city is flawed again?" |
15197 "I see. I had some other questions..." |
15198 "Thanks for the information. Farewell." |
15199 "What are these keys?" |
15200 "Why did you say the city is flawed again?" |
15201 "I see. I had some other questions..." |
15202 "Thanks for the information. Farewell." |
15203 "Very well. Do you know our philosophy?" |
15204 "Sounds like finding all these keys and doors can be difficult." |
15205 "Yes." |
15206 "Not fully, no." |
15207 "I withdraw my request to join the Dustman faction. I had some other questions..." |
15208 "Why did you say the city is flawed again?" |
15209 "Never mind; I must take my leave. Farewell." |
15210 "Dustmen seek the True Death. Some call it 'oblivion,' but this is incorrect. To Dustmen, the True Death is freedom from the chains of this false life." |
15211 "False life?" |
15212 "I withdraw my request to join the Dustman. I had some other questions..." |
15213 "Never mind; I must take my leave. Farewell." |
15214 "This 'life' that many cling to with their emotions is a false existence. As long as one clings to it, they will continually be reborn to it. One must divest themselves of emotion to escape this cycle." |
15215 "I see. I had some other questions..." |
15216 "Very well. Now I understand your philosophy." |
15217 "I withdraw my request to join the Dustman. I had some other questions..." |
15218 "Thanks for the information. Farewell." |
15219 "Never mind; I must take my leave. Farewell." |
15220 "Why did you say the city is flawed again?" |
15221 "Recite it." |
15222 "I see. I had some other questions..." |
15223 "The goal of all Dustmen is to reach the True Death, oblivion. This 'life' that many cling to with their emotions and passions is a false one. As long as one clings to it, one will continually be reborn into it. One must divest themselves of emotion to escape this cycle." |
15224 "Thanks for the information. Farewell." |
15225 "I withdraw my request. I had some other questions..." |
15226 "And if a man does not know himself?" |
15227 "Never mind; I must take my leave. Farewell." |
15228 "I had some other questions..." |
15229 "Do you believe it?" |
15230 Truth: "Yes." |
15231 "There is nothing to be said. Farewell." |
15232 Lie: "Yes." |
15233 Truth: "Not entirely." |
15234 "Do you know yourself?" |
15235 "I withdraw my request to join the Dustmen. I had some other questions..." |
15236 "I had some other questions..." |
15237 "There is nothing to be said. Farewell." |
15238 "I ask again: Do you know yourself?" |
15239 "Never mind; I no longer wish to become a member of the Dustman faction. Farewell." |
15240 "Never mind. I had some other questions..." |
15241 "I didn't mean to disturb you. Farewell." |
15242 "Perhaps I was being too kind phrasing it as a question: Tell me." |
15243 "Never mind. I had some other questions..." |
15244 "Sorry. Never mind. Farewell." |
15245 "Why?" |
15246 "Never mind. I had some other questions..." |
15247 "Sorry. Never mind. Farewell." |
15248 "Never mind. I had some other questions..." |
15249 "Sorry. Never mind. Farewell." |
15250 *"Karach?* What does that mean?" |
15251 "It's made out of a strange metal... it's almost hypnotic the way it shifts back and forth." |
15252 "What rank does it signify?" |
15253 "I had some other questions..." |
15254 "I see. I must take my leave. Farewell." |
15255 "Zerthimon?" |
15256 "What is that blade made of again?" |
15257 "I had some other questions..." |
15258 "What is that blade made of again?" |
15259 "I see. I must take my leave. Farewell." |
15260 "I had some other questions..." |
15261 "I see. I must take my leave. Farewell." |
15262 "The people?" |
15263 "Shape it with their thoughts?" |
15264 "I had some other questions..." |
15265 "I see. I must take my leave. Farewell." |
15266 "What is a githzerai?" |
15267 "What are the githzerai again?" |
15268 "And you say the githzerai can shape this *karach*... with their thoughts?" |
15269 "I had some other questions..." |
15270 "I see. I must take my leave. Farewell." |
15271 "Are you willing to sell it?" |
15272 "What rank does the blade signify?" |
15273 "I had some other questions..." |
15274 "I see. I must take my leave. Farewell." |
15275 "I had some other questions..." |
15276 "I see. I must take my leave. Farewell." |
15277 "I had some other questions..." |
15278 "There is nothing to be said. Farewell." |
15279 "I had some other questions..." |
15280 "There is nothing to be said. Farewell." |
15281 "I accept. An extra blade would be welcome." |
15282 "You are old. Of what use could you be to me?" |
15283 "Not this day. Farewell." |
15284 "Very well. An extra blade would be welcome, Dak'kon." |
15285 "You would have me hear you, yet you do not hear me. I do not want you with me. Remain as you were when I entered. Now farewell." |
15286 "I will keep that in mind. Farewell." |
15287 "Nevertheless..." |
15288 "Not this day. Farewell." |
15289 "Very well, I accept." |
15290 "I don't think so. Farewell." |
15291 "Very well. Let's go." |
15292 "Greetings again, Dak'kon. I had some questions for you..." |
15293 "I would welcome your blade, Dak'kon." |
15294 Ignore him. |
15296 This slightly effeminate, well-groomed young man is watching passersby with a contemptuous sneer. His hand rests on the elaborately crafted, bejeweled hilt of a saber. With his silk garments and suede boots, he seems painfully out of place. |
15297 Though with his delicate features and bow lips he could pass for a comely woman, his voice, despite its softness, is without doubt a male's: "Mmm, a stranger. Another 'cutter'..." he spits the word out, as if its taste offended him, "...come to challenge my blade?" |
15298 "Away, then. I've no time for the likes of you." He waves you off. |
15299 The young man's eyes gleam like burning ice; a frigid half-smile creeps over his lips. "Come now? Repeat yourself, you hulking, brutish wreck. What did you say to me?" |
15300 You catch only a blur of motion before his saber is readied. He licks his lips and laughs softly: "Do your best not to bleed on my boots, will you?" Behind him, a filthy, robed figure is watching you with greedy eyes... |
15301 "No, no, no... it's not so easy." He closes his eyes and shakes his head in mock regret. "You're walking away a corpse or a coward; all that's left is for you to decide between the two." |
15302 You catch only a blur of motion before his saber is readied. "You merely see yourself in my eyes, beast. Do your best not to bleed on my boots, will you?" Behind him, a filthy, robed figure is watching you with greedy eyes... |
15303 As you go, he speaks: "Much as I thought. Coward." Though barely audible, you hear someone behind him give a disappointed sigh. |
15304 He appears surprised for a moment, then nods. "There *always* is, isn't there? Hmm... I suppose you could ask my forgiveness, and pray to some power that I'm in a generous mood." |
15305 He frowns, rolling his eyes. "Very well, I for -" He stops suddenly, confused, and puts his hand to his temple. |
15306 "I... er... no, there can be no forgiveness!" He shakes his head, and his expression changes from one of confusion to grim resolve. "Flee or die!" |
15307 He calls after you as you leave: "Get back here, you spineless wretch!" |
15308 As you turn to face him, his saber is readied in a blur of motion. "Ah, good; you'll fight, then! Do your best not to bleed on my boots, will you?" Behind him, a filthy, robed figure is watching you with greedy eyes... |
15309 He laughs bitterly. "You can't intimidate me, brute. I suggest you walk away before you find your life running off into Sigil's gutters." |
15310 "*Have* I, then? Hmm... your impudence is amusing, Hiver. What would you ask of me?" |
15311 "The names of the... 'people'... here don't interest me. I wouldn't have known this Pharod if I met him." |
15312 "Can you *read?*" He chuckles to himself. "So... you lost it here? Doubtless it's been stolen, probably used as bedding or kindling by the local degenerates. I'd forget you ever had it; I'm certain you wouldn't want the thing if you came across it, now." |
15313 "You may address me as Adyzoel, of the House Eriane-Ard." |
15314 He grins evilly; his teeth, perfect and white as freshly fallen snow, might as well be sharp as knives. "Oh, this and that. Testing my skills, looking for trouble. 'Hiving,' as it were." |
15315 The young man's eyes gleam like burning ice; a frigid half-smile creeps over his lips. "Excellent..." You catch only a blur of motion before his saber is readied. "Do your best not to bleed on my boots, will you?" Behind him, a filthy, robed figure is watching you with greedy eyes... |
15316 His eyes light up. "Why, yes, that's a splen-" He suddenly stops, confused, and puts his hand to his temple. |
15317 "I... er... no, no wagers! You win, you live; you lose, you die. It's that simple." |
15318 "Fine, fine. Go on." |
15319 Adyzoel nods his head when he sees you. "Ah, back again. Here to cross blades, this time, or bother me with questions?" |
15320 He speaks curtly: "'Farewell' to you. I'll have to ask that you don't trouble me again, unless you've come to challenge me." |
15321 Adyzoel speaks contemptuously as you turn to leave: "I told you the last time we spoke: don't trouble me again, unless you've come to challenge me. Should we meet again I'll take it as such; we'll cross blades on sight, whether you like it or not." |
15322 You recall Adyzoel asking you to not trouble him again, unless you were coming to challenge him. |
15323 You recall Adyzoel saying that he'd consider it a challenge and attack you on sight, should you approach him again. |
15324 "Huh! The craven brute has returned!" |
15325 He sneers, turning his head away. "I'll have no words with a spineless thing such as you. Fight me or leave." |
15326 "I'll not allow you to continue pestering me, coward. I don't want to see you again unless you've come to offer a challenge. Should we meet again I'll take it as such; we'll cross blades on sight, whether you like it or not." |
15327 Adyzoel looks genuinely surprised. "What, again? From where did you crawl, brute? I was certain I had finished you off." |
15328 The young man, taken aback, simply gapes at Morte for a moment. "And just who are *you?*" |
15329 All the man can manage is a half-formed growl, flecks of spittle flying from his lips: "Rargh!" His saber is out in a flash, his face livid with rage. "Enough! I *DEMAND* satisfaction!" |
15330 "Fine! Then you'll both die!" As he prepares to strike, you notice standing behind him a filthy, robed figure, watching you with greedy eyes... |
15331 "What?" The young man squints at Morte in disbelief. "That's an *odd* mimir, to say the least!" |
15332 "Silence, you blathering fool!" He calms himself, sheathing his saber. "Both of you: Fight or flee, I'll accept no less." Though he's reigned in his anger, the young man's eyes seem to shimmer with an icy hatred. |
15333 "You there; leave that wretch be. Is he not miserable enough that you must harangue him?" |
15334 "It's whatever I make of it. Now leave that pitiable creature alone or you'll have me to pay." |
15335 "Because... because..." He stops, confused, and puts his hand to his temple. He appears dazed. |
15336 He shakes off the confusion. "It's no concern of yours. The ultimatum's been placed before you; fight me now, or walk away." |
15337 Annah yanks at your shoulder before you can greet the man. "Hold, there... I done heard o' this blood. New ta the Hive, an' fancies himself a swordsman, he does. Slain every cutter's who's fought him, too. Yeh'd do well ta steer clear o' the likes o' him." |
15338 "Heh! Fine! See if I care! Just don't expect me ta be waitin' fer yeh when yeh come to, now!" |
15339 "Tear that candied fop in two, boss! Show him how it's done!" |
15340 "Yeah, answer the questions!" |
15341 "I'll put ten copper on the big, scarred guy!" Morte floats close and whispers: "Eh, that's you, chief. Don't let us down, here." |
15342 "All right, chief: you've got him this time! Fight dirty!" |
15343 "That's right, you pompous, perfumed, candied-arse elitist... you heard him!" |
15344 "Who am *I?* Hah! I could've been your father but that monkey beat me up the stairs!" |
15345 "What's wrong, princess? At a loss for words? You'd best lift that dropped jaw before something flies down your throat! That's right, you heard me! Pack up your frilly brassiere and go hide beneath your mother's filthy skirt, where you belong! And tell her I said hello while you're at it!" |
15346 "Huh? Oh... sorry, chief. This kind of guy just gets to me..." |
15347 "Why, if I didn't know any better, I'd say-" |
15348 "What? I'm just a mimir, chief! I can't 'duel!'" |
15349 "It's, uh... sort of a talking encyclopedia. I don't like to talk about it; sort of embarrassing, really." |
15350 "Come on, chief... you going to let him get away with that? Let's go trounce that prissy rake! I'll go for his eyes while you lay into him!" |
15351 "Greetings..." |
15352 "Greetings..." |
15353 Pass the man by. |
15354 "No, but I had some questions..." |
15355 "Why not? Yes." |
15356 "Why not? Yes." |
15357 "Yes, but would you care to make a wager on the outcome?" |
15358 "Yes, but would you care to make a wager on the outcome?" |
15359 "No. Farewell." |
15360 "You've underestimated me, then, 'sir.' Will you hear my questions or not?" |
15361 "Make the time. You'll answer my questions." |
15362 "Make the time. You'll answer my questions." |
15363 "I won't waste your time, then, low-bred cur." |
15364 Leave. |
15365 "You heard me, woman." |
15366 "You heard me, woman." |
15367 "Nothing. Farewell." |
15368 Meet his attack. |
15369 Flee. |
15370 "Sure there's no third choice?" |
15371 "I'm looking at the only corpse here." |
15372 Turn and leave. |
15373 Meet his attack. |
15374 Flee. |
15375 Turn and attack him. |
15376 Ignore the comment, leave. |
15377 Ignore the comment, leave. |
15378 "Never. We'll fight." |
15379 "Then I ask for your forgiveness. I misspoke." |
15380 "That I won't do. Farewell." |
15381 Wait and see what happens. |
15382 "Are you all right?" |
15383 Attack him while he's off guard. |
15384 Leave while he's distracted. |
15385 Attack him. |
15386 Leave. |
15387 Turn and face him. |
15388 Keep walking. |
15389 Meet his attack. |
15390 Flee. |
15391 Truth: "I'll give you one last chance to talk, before I break you and your pretty sword in half." |
15392 Bluff: "I'll give you one last chance to talk, before I break you and your pretty sword in half." |
15393 Leave. |
15394 "Who are you?" |
15395 "What are you doing here?" |
15396 "I want to fight a duel." |
15397 "I want to fight a duel." |
15398 "I'm looking for a man named Pharod." |
15399 "I'm looking for a journal I've lost." |
15400 "Nothing, never mind. Farewell." |
15401 "I had other questions..." |
15402 "Farewell, then." |
15403 "Farewell, then." |
15404 "Farewell, then." |
15405 "I had other questions..." |
15406 "Farewell, then." |
15407 "Farewell, then." |
15408 "Farewell, then." |
15409 "I had other questions..." |
15410 "We may speak again, Adyzoel. Farewell." |
15411 "We may speak again, Adyzoel. Farewell." |
15412 "We may speak again, Adyzoel. Farewell." |
15413 "I think I'd be a good test of your skills." |
15414 "I think I'd be a good test of your skills." |
15415 "I had other questions..." |
15416 "I hope you find your trouble, then. Farewell." |
15417 "I hope you find your trouble, then. Farewell." |
15418 "I hope you find your trouble, then. Farewell." |
15419 "Wait..." |
15420 Meet his attack. |
15421 Flee. |
15422 Wait and see what happens. |
15423 "Are you all right?" |
15424 Attack him while he's off guard. |
15425 Leave while he's distracted. |
15426 "Very well. Let's fight." |
15427 "Very well. Let's fight." |
15428 "Forget it, then. I had some questions..." |
15429 "Never mind, then. Farewell." |
15430 "Who are you?" |
15431 "What are you doing here?" |
15432 "I want to fight a duel." |
15433 "I want to fight a duel." |
15434 "I'm looking for a man named Pharod." |
15435 "I'm looking for a journal I've lost." |
15436 "Nothing, never mind. Farewell." |
15437 "Nothing, never mind. Farewell." |
15438 "I'm here to fight." |
15439 "I'm here to fight." |
15440 "I had some questions..." |
15441 "I had some questions..." |
15442 "Neither. Farewell." |
15443 "Neither. Farewell." |
15444 Leave. |
15445 Leave. |
15446 Speak to him anyway. |
15447 Leave him be. |
15448 Speak to him anyway. |
15449 Leave him be. |
15450 "I had some questions..." |
15451 "Do I hear a dog barking? I've come to fight, you pox-ridden cur." |
15452 "Do I hear a dog barking? I've come to fight, you pox-ridden cur." |
15453 Turn and leave. |
15454 "I'll fight you, then." |
15455 "I'll fight you, then." |
15456 "I'll leave. Farewell." |
15457 Leave. |
15458 "Not quite. I'm back for another fight." |
15459 "Not quite. I'm back for another fight." |
15460 "No, you didn't. I had some questions..." |
15461 "You were wrong. Farewell." |
15462 "Just ignore him; he's harmless." |
15463 Let Morte speak. |
15464 "I can only ask that you forgive my companion." |
15465 "Well, Morte? Going to duel him?" |
15466 "Very well... but you'll have to fight us both." |
15467 Meet his attack. |
15468 Flee. |
15469 "Mimir?" |
15470 "Can you forgive his offenses?" |
15471 "We'll fight... but you'll have to face us both." |
15472 Attack him. |
15473 Turn and leave. |
15474 "It's no concern of yours." |
15475 "Mind your mouth, or you're next." |
15476 "Very well. Farewell." |
15477 "First, tell me why it matters to you at all." |
15478 "You to pay? I dare you to try it." |
15479 "Fine. Farewell." |
15480 "Are you all right?" |
15481 Wait. |
15482 Leave while he's distracted. |
15483 "It's whatever I make of it. Now tell me." |
15484 "We'll fight." |
15485 "We'll fight." |
15486 "I'll speak to him just the same." |
15487 "I'll avoid him, then." |
15488 Speak to the man. |
15489 "Perhaps you're right, Annah. I'll avoid him." |
15490 "Morte, be quiet." |
15491 Let Morte continue. |
15492 "Morte: shut up, *now.*" |
15493 Let Morte continue. |
15494 "You're right... let's get him." |
15495 "Now's not the time, Morte. Let's go." |
15496 This filthy, robed man is meandering about, looking around warily. You notice he never seems to stray far from a young nobleman nearby. He sees you looking at him, and begins to move off hurriedly. |
15497 He spins to face you, eyes wide with fear. You notice his face is covered with weeping sores; fat, black flies flit lazily about his head. "Don't hurt me, m'lord... I don't know nothin', I don't got nothin'!" |
15498 He steps back a ways, stumbling, and sputters out: "But... but I told ya, m'lord... I don't know nothin'! I don't!" |
15499 "Aye... I'll... I'll talk to ya, m'lord..." He wrings his hands together nervously, stopping only to ward off any flies that land on his facial sores. |
15500 He nods fearfully. "Anythin', m'lord... just ask..." |
15501 "Nothin' like that, m'lord, nothin'. I swear it!" He proffers his empty hands for inspection. |
15502 He shakes his head. "Nay, don't know him, m'lord." |
15503 "Eh? Oh! I run on me own, m'lord, I do. No friends, no partners..." |
15504 "Me? Malric, m'lord. But, er... but I'm called Rake-Chaser." |
15505 "Huh? Oh... I follow this blood about." He nods towards the young nobleman standing nearby, who spots him and frowns contemptuously before looking away again. "Clean up his messes, if ya know what I mean. The bodies." |
15506 "I, eh, sell the deaders at the Mortuary, to the Dustmen. For jink, ya know. I sell what they got on 'em, too, if they died alone. Without friends." |
15507 "Who, him? I dunno, m'lord. Wandered in one day, started pickin' fights... 'duels,' he calls 'em. I don't speak to him, ya see... just drag off the deaders. Maybe you could go, eh, ask him..." |
15508 He nods. "Oh, aye... I'm no great judge, ya see, but he seems right deadly, he does. I wouldn't fight him, if that's what ye're thinkin'..." |
15509 "Eh... with a curved sword, m'lord, a sword. Right fancy thing it is, an' he's got some right fancy moves to go with it. He's fast, moves like he's dancin'." The man leaps into a poor imitation of a fencer's stance, sending off a cloud of annoyed flies. "Snick! Snack! Snicker-snak! An' like that, ye're dead!" He nods. |
15510 He suddenly looks worried. "Eh, no! That's not what I was sayin, m'lord! I haven't seen ya fight, though. Mayhap you could, eh, try him. Find out. But he'll kill ya if ye're not good enough, ya know. If ya want, I can give the Dustman yer last wishes. In case ya, er... lose." |
15511 "The Hive, m'lord?" He scratches through his hood, shrugging. "It's what it is... bleak slums from one end to the other. Couldn't tell ya more than that, really." |
15512 The man seems startled at your approach, but a look of recognition soon creeps over his sore-ridden features. "Greetings, m'lord." |
15513 This filthy, robed man is meandering about, glancing around warily. He sees you looking at him, and begins to move off hurriedly. |
15514 The man suddenly flees in a flurry of corpse-flies and dirty, brown robes! |
15515 The man sees your approach, and his sore-ridden face becomes wrought with worry. He begins to back away from you. |
15516 "Eh? What do ya mean, m'lord?" He seems genuinely confused. |
15517 "I... I don't know what ye're gettin' at, m'lord... I surely don't! Have ya mistaken me for someone else, mayhap?" |
15518 Horror creeps over the man's sore-ridden features as you approach him; the man yelps and begins to back away. |
15519 He stares at you in what can only be mute horror. |
15520 "Greetings..." |
15521 Leave him in peace. |
15522 "Don't bother with the facade. I know what you are, fiend." |
15523 "I've heard you're more than you appear to be." |
15524 "I had some questions..." |
15525 "Farewell, then." |
15526 "Don't bother with the facade. I know what you are, fiend." |
15527 "I've heard you're more than you appear to be." |
15528 "We'll see about that. Will you speak?" |
15529 "Fine, then, go. Farewell." |
15530 "Don't bother with the facade. I know what you are, fiend." |
15531 "I've heard you're more than you appear to be." |
15532 "Who are you?" |
15533 "What are you doing here?" |
15534 "Tell me about this area." |
15535 "I'm looking for someone named Pharod." |
15536 "I'm looking for a journal I lost. Seen one?" |
15537 "Don't bother with the facade. I know what you are, fiend." |
15538 "I've heard you're more than you appear to be." |
15539 "Who are you?" |
15540 "What are you doing here?" |
15541 "Tell me about this area." |
15542 "I'm looking for someone named Pharod." |
15543 "I'm looking for a journal I lost. Seen one?" |
15544 "Nothing, never mind. Farewell." |
15545 "I had other questions..." |
15546 "Farewell, then." |
15547 "Are you sure? I understand he's a Collector." |
15548 "I have some other questions..." |
15549 "Never mind, then. Farewell." |
15550 "I see. I had other questions..." |
15551 "Never mind, then. Farewell." |
15552 "Why's that?" |
15553 "I had other questions..." |
15554 "That's all I wanted to know. Farewell." |
15555 "Why do you do that?" |
15556 "Who is he?" |
15557 "I had other questions..." |
15558 "That's all I wished to know. Farewell." |
15559 "Who is the noble?" |
15560 "I had other questions." |
15561 "That's all I wanted to know. Farewell." |
15562 "He's a good fighter, then?" |
15563 "Why do you drag the bodies off?" |
15564 "I had other questions..." |
15565 "Perhaps I will. Farewell." |
15566 He nods. "Oh, aye... I'm no great judge, ya see, but he seems right deadly, he does. I wouldn't fight him, if that's what ye're thinkin'..." |
15567 "You think he's better than me?" |
15568 "How's he fight? With a sword? Magic?" |
15569 "I had other questions..." |
15570 "That's all I wanted to know. Farewell." |
15571 "You think he's better than me?" |
15572 "I had other questions..." |
15573 "That's all I wished to know. Farewell." |
15574 "How's he fight? With a sword? Magic?" |
15575 "Don't worry yourself with that. I had other questions..." |
15576 "No thanks. Farewell." |
15577 "I had other questions..." |
15578 "That's all I wanted to know. Farewell." |
15579 "Don't bother with the facade. I know what you are, fiend." |
15580 "Greetings, 'Rake-Chaser.' I've heard you're more than you appear to be." |
15581 "Greetings, Rake-Chaser. I had some questions..." |
15582 "Greetings, and farewell." |
15583 "Greetings..." |
15584 Leave him in peace. |
15585 "Damn..." |
15586 "Don't bother with the facade. I know what you are, fiend." |
15589 "I've heard you're more than you appear to be." |
15590 "I had some more questions..." |
15591 Leave him in peace. |
15592 "Why don't you tell me, 'Rake-Chaser.'" |
15593 "You know what I mean. Who are you, really?" |
15594 "Forget it. I had some other questions..." |
15595 "Never mind. Farewell." |
15596 "Fine. I had other questions, then..." |
15597 Truth: "Talk, or I'll beat the answer out of you, wretch!" |
15598 Bluff: "Talk, or I'll beat the answer out of you, wretch!" |
15599 "Farewell, then." |
15600 "Wait, I had some questions..." |
15601 Let him go. |
15602 "Well?" |
15603 "Don't be frightened, I'm not here to harm you." |
15604 "As I thought. Farewell." |
15605 "Then it shall be tested. Speak with Initiate Norochj. He is here in the bar. Return when you have done what he has asked of you." |
15606 This grubby-looking Collector is staring off into space, seemingly oblivious to his surroundings. |
15607 He flinches, startled out of his meditations. As he sees you, a look of panic begins to creep over his features. |
15608 "Ah... eh... of what did ya wish to speak, m'lord?" |
15609 "I will speak with him. I had some questions first, though..." |
15610 "Very well. I will go speak with him now." |
15611 "I don't think I want to do this, after all. Farewell." |
15612 "Belief may come with time's passing. Is your conviction so strong that our philosophy shall never have a home in your mind?" |
15613 "I would like to put my uncertainty to time's test. I will spend time among the Dustmen, then examine my beliefs." |
15614 "I don't think I will ever believe in your philosophy. I withdraw my request. I had some other questions..." |
15615 "I don't think I want to join the Dustmen faction. Farewell." |
15616 Emoric nods. "You have done as I asked. Do you wish to continue with your initiation?" |
15617 "What? No, m'lord! I know not of what ya... ya..." He becomes silent beneath your hard stare, then sighs. When he next speaks, his voice is calm and cultured: "Very well. And how didst thou come to learn my secret?" |
15618 "Yes. I would like to see more of the Dustmen faction." |
15619 "A rat-catcher? How odd." He scratches at his chin for a moment. "Hmm. Wouldst thou know this person's name?" |
15620 "Yes. I am still not certain my beliefs are those of a Dustman, but I would like to see more of the faction before making a final decision." |
15621 "I see; I thank thee." He pauses, perhaps to commit the name to memory. "Now, to what purpose hast thou come to see me?" |
15622 "No. I would like to withdraw my request to join the Dustmen faction." |
15623 He shakes his head sadly. "A shame, that. Now, to what purpose hast thou come to see me?" |
15624 He shakes his head sadly. "Understandable, that; after all, what hath I to offer thee in return for such information? Thou wouldst be a fool to betray their identity for nothing... unless thou wished harm upon them. Now, to what purpose hast thou come to see me?" |
15625 He looks incredulous. "What?! Such a thing is impossible! How did... how dare they!" His eyes become dark, and his lips peel back from his stained and crooked teeth in a snarl. "Who? What were their names? Know thee this?" |
15626 "Nothing further will be asked of you." |
15627 He sneers. "Thrice-damned, indeed! Oh, how they shall pay, shouldst it take me one thousand years to see them suffer!" He recomposes himself. "Now, to what purpose hast thou come to see me?" |
15628 "Very well. I had some more questions, though..." |
15629 He sneers, clenching his fists in frustration. "Argh! I'll find them out... oh, how they shall pay, shouldst it take me one thousand years to see them suffer!" He recomposes himself. "Now, to what purpose hast thou come to see me?" |
15630 "I will take my leave, then. Farewell." |
15631 "Is that so? Then, to what purpose hast thou come to see me?" |
15632 "Hmm?" He appears confused. "And what pendant wouldst that be?" |
15633 "Why, no... nothing like at, at all. From where didst thou get such an idea?" |
15634 "I have another test. Seek one of our Initiates, Awaiting-Death. He is here in the bar. He reaches for the True Death out of passion. If he persists, it shall remain forever out of reach. Speak with him and see if he can be helped." |
15635 He sighs. "Again, very well. And what is it about my pendant thou dost seek to know?" |
15636 "I already spoke to him about it." |
15637 "But..." he steps back from you. "I cannot lose it! Thou dost not understand... I may as well perish!" |
15638 "He will not speak to me." |
15639 "'Tis a vessel, no more. The pendant can ensnare a soul as it flees its dying shell, entrapping it before it moves on to its proper plane of existence." |
15640 "I will speak to Awaiting-Death and see what can be done." |
15641 "It was commissioned by a mortal sorcerer of no small power, Yemeth. He sought immortality, but the idea of lichdom repulsed him. According to his journals, his studies of necromancy's darkest lore inspired the device's construction. With it, he could capture souls and use their essences to prolong his own existence, fueling his life force even as it waned." |
15642 "I will speak with him. I had some other questions first, though..." |
15643 "Their identity hath been lost to time. Several artificers claimed credit for the device's design at one time or another, and there art even rumors that the thing was hatched from a fiend's mind." |
15644 "I withdraw my request to join the Dustmen." |
15645 "He would not hear my words as well. I would hear your thoughts on Awaiting-Death." |
15646 "Can a Dustman filled with so much passion truly be called a Dustman? I think not." |
15647 "He is not a Dustman. Perhaps in time." |
15648 "He is a Dustman." |
15649 "I have no thoughts on this. What is, is." |
15650 "He was destroyed utterly in a cataclysmic magical battle, most likely with a rival mage of power... supposedly, there was nothing left of him for the device's energies to power. The pendant itself changed hands time and again over the centuries, until I came to possess it." |
15651 "I would know what you spoke of." |
15652 "He will not speak to me. I tried, but he would not hear me." |
15653 "He has chosen life over death. For now." |
15654 "Conceivably, yes, but I wouldst not know how. Again, the pendant is a simple vessel - its various applications require rituals and spells which may be lost forever, having died with Yemeth himself." |
15655 "He has chosen to live for a while longer and attempt to dampen his passion for death." |
15656 "He has chosen to endure this life, and in enduring, dampen his passion for death." |
15657 He sighs softly. "The process by which a mortal mage or cleric becomes an Undead Being of great strength. The process is long and involved - years in the undertaking, requiring gross sums of arcane reagents and the like - and often fails. A Lich, then, is a sort of free-willed undead, like a vampire, that retains the mind and abilities the mortal had in life." |
15658 "He has chosen to live for a while longer and learn how to die." |
15659 "The story is long. Shouldst thou truly wish to know my reasons, I must start at the very beginning." |
15660 "I withdraw my request to join the Dustmen." |
15661 "As you hath noted, I am a baatezu - a fiend. I am of the sort called 'erinyes,' a devilish temptress. My true form is one of unimaginable beauty, the sort which makes weak men's blood boil with desire, and petty women grind their teeth in a jealous rage." |
15662 "I will explain all in good time. Willt thou listen, or no?" |
15663 "There art but five hundred of us in all the planes - didst thou know this? We art a rare and haughty breed, envious of those above us and scornful of those below. Beauty aside, each of my Sisters and I art as ambitious as any fiend, competing for advancement within our own exclusive ranks by tempting mortal souls into the fell pits of Baator." |
15664 "The 'greatest' of souls are those of mortals who thought themselves most pious and pure... those of the clergy, for instance. It was with this in mind that I so foolishly overreached, too tempted by the acclaim it wouldst win me shouldst I succeed in such a daunting task..." |
15665 "I tried to seduce a holy man of outstanding faith, a high cleric who wielded considerable spiritual might. So close I was to winning him over, too - or so I had thought - until the day he suddenly turned on me." |
15666 "I would know what you spoke of." |
15667 "He cursed me, the bastard, into this wretched thing thou dost see before thee. Normally such things are a trifling matter to devils, but such was this mortal's strength... surely, his power's eyes must hath been upon me, then!" |
15668 "He has chosen life over death. For now." |
15669 "As thou may hath guessed, there was no help to be found in my Sisters, eager as they were to see me demoted and a new, lowly Erinye installed into the five-hundredth rank - thereby increasing their own positions." |
15670 "He has chosen to live for a while longer and attempt to dampen his passion for death." |
15671 "He has chosen to endure this life, and in enduring, dampen his passion for death." |
15672 "The Dark Eight, those mighty devils to which all Erinye report, found the entire affair amusing but were not without compassion - or rather, they knew it would not benefit them to lose a seductress of such considerable experience. I was given an ultimatum..." |
15673 "He has chosen to live for a while longer and learn how to die." |
15674 "I withdraw my request to join the Dustmen." |
15675 "I hath a single year in which to bring ten souls to Baator... no more, no less. Shouldst I succeed, I am to be restored to my former glory. Shouldst I fail, I am to be demoted into a miserable kocrachon - or something worse, a barbazu or..." he shudders, "...a spinagon." |
15676 "Yes, 'tis my only hope. I hath gathered several souls into it, and will release them into Baator where they shall remain, trapped for all eternity. I hath little time left to garner but one more soul... one more soul with which I may redeem myself, and rejoin the ranks of my lovely, horrible Sisters." |
15677 He takes another step away from you: "Hold! Thou dost not understand! To die is merely an inconvenience; in time, I would simply reform in Baator. However, it will take longer than the year I hath been given... I would be demoted, cast from the ranks of the erinyes for centuries - perhaps forever. Dost thou see? Death is no worse than losing the pendant!" |
15678 "I would know your thoughts on Awaiting-Death's choice." |
15679 "For two reasons... one is that I am not wholly without power. Think for a moment... the young fighter who protected me by day is in my thrall; forever ensnared by my devilish powers. Do you envy his position?" |
15680 "He will never be a Dustman." |
15681 "He is not a Dustman. Perhaps in time." |
15682 "I am not, but listen to me!" |
15683 "He is a Dustman. He has learned his lesson." |
15684 He continues: "The second reason is that thou dost not stand to benefit significantly from the pendant, whereas I do. What wouldst thou do with the thing? Wouldst it better thee more than the favor of an Erinye? Think about that..." |
15685 "I have no thoughts on this. What is, is." |
15686 "Power?" he scoffs. "Who? What sort of power hast thou been promised? Surely nothing I cannot match." |
15687 He stares at you silently for a moment. "Not sure of the power's extent or function? Didst thou sign a contract?" |
15688 "Oh, 'tis of the utmost importance, believe me!" |
15689 "Without a contract, the fiends are under no obligation to deliver said power, whatever such power might be. And what if it were power not to thy liking?" |
15690 "What if, for instance, thou were to sprout antlers, thereby becoming endowed with 'uncanny antler powers'? Or perhaps the power to turn violet every fortnight? What makes thee think such power might be of any use to thee? If these fiends are worth their brimstone, they hath nothing for thee but tricks or empty promises." |
15691 "I do. Allow me to retain the pendant; with its aid I shall regain my brilliant splendor of old. I will have many obligations to see to, as well as bloody vengeance to exact... but, in three years' time, I pledge to serve you for no less than four whole months. I will sign to this - a valid contract - should you agree. Think, scarred one: a servile fiend, or a possibly useless trinket?" |
15692 "You spoke with the Initiate Awaiting-Death. Your thoughts on the Initiate Awaiting-Death are known to me. You have done as I asked." Emoric nods. "I have another test. There is another I wish you to speak to here at the bar. Her name is Sere. Sere is an Initiate of the Fifth Circle." Emoric falls silent for a moment. "She no longer holds Dustmen teachings as she once did. Her heart is bitter. One would know why." |
15693 "She will not speak to me." |
15694 He laughs softly, shaking his head. "Tut-tut! What wouldst thou hath given for an exquisitely beautiful and utterly shameless she-devil at thy beck and call, now? I can tell thou art of long years, scarred one - how long, I do not know, but long enough. Thou shouldst know better than to be so short-sighted. If thou must insist upon impatience, I may serve thee for two months in two years' time." |
15695 "I already spoke to her. The fever she was stricken with a half-month ago has made her afraid of death. She blames the Dustmen." |
15696 "I will serve thee six months in three years' time, but no more. Wilt thou agree to this?" |
15697 "I will go speak to her now." |
15698 He nods. "'Tis uncommon for me to deal in these, but I should still have the means to..." he pauses, frowning as he paws through the folds of his robes. Finally, his eyes light up - he reaches behind him and pulls a bound scroll from thin air. "Ah! Here thou art..." He hands you the contract and a red quill pen. |
15699 "I will speak with her. I had some other questions first, though..." |
15700 The contract appears to be written on flesh, rather than parchment; the writing, delicate lines of blood just beneath the skin's surface. Everything in the contract seems to be in order. |
15701 "I do not wish this test. I withdraw my request to join the Dustmen." |
15702 The contract appears to be written on flesh, rather than parchment; the writing, delicate lines of blood just beneath the skin's surface. As you suspected, there are some less-than-satisfying clauses hidden in the document. |
15703 The contract appears to be written on flesh, rather than parchment; the writing, delicate lines of blood just beneath the skin's surface. Just as you had logically assumed there might be, there are some less-than-satisfying clauses hidden in the document. |
15704 The contract appears to be written on flesh, rather than parchment; the writing, delicate lines of blood just beneath the skin's surface. Just as you had logically assumed there might be, there are some less-than-satisfying clauses hidden in the document. You also search for loopholes that might be used to your benefit, but can find none. |
15705 The contract appears to be written on flesh, rather than parchment; the writing, delicate lines of blood just beneath the skin's surface. You instantly spot some less-than-satisfying clauses in the document, some of them hidden quite insidiously. You also see a number of loopholes that might possibly be used to your benefit. |
15706 "Of course; I expected as much from thee." As you begin to go over the contract with the devil, arguing and prying, compromising and maneuvering, you begin to feel as if this is something you've done before... |
15707 As you finish signing the contract, both it and the quill pen dissipate into sweet-smelling curls of reddish smoke. "Farewell, wanderer... I shall see thee once more when the proper time has passed, whereupon I shall serve thee in the manner outlined for the agreed duration." He bows and turns to leave. |
15708 "What's that, m'lord? I wear no jewelry..." |
15709 "I shall answer thee as best I can." |
15710 "But why?" |
15711 "And what wouldst thou do with it, then? Prevent it from falling into the wrong hands? Sell it? Barter it away? Just what dost thou think the pendant's next owner shall do with the thing?" |
15712 "Only if thou couldst somehow manage to hide the pendant where no being would ever find it. Its very nature ensures no good can come of its use. There are reasons why it might be best to leave the thing in my hands, I assure thee." |
15713 He looks shocked. "How couldst thee say such a thing? Thou wouldst rob me like a common brigand, steal my one great and true chance, dash my hopes to pieces and then tell me your reasons are not mine to wonder about?" |
15714 "Thou art quite mistaken; it is my chief concern, at the moment. How wouldst I respond with an appropriate counter-offer, shouldst I not know thy current contract's terms?" |
15715 "Simply an arrogant young nobleman and impeccable swordsman. He is in my thrall, though he does not realize it as such, until I choose to release him or perish, myself." |
15716 "Simply an arrogant young nobleman and impeccable swordsman. He had been in my thrall though he had not realized it as such, and unwittingly served me as a protector of sorts." |
15717 You finish the contract negotiations at last. "Well? Art thou satisfied?" |
15718 Mulling it over, you realize you're certain you've done this before. Days spent among musty tomes and legal documents in preparation for intense negotiations to come, carefully-worded phrases with hidden double-meanings, loopholes upon loopholes, lies buried in truths, twisting laws and promises until they're hardly recognizable as such... recollections of all these things and more wash over you in a sudden rush. |
15719 "No questions. We shall have much time to speak when we next meet; ask me what thou will, then. Farewell." |
15720 Malric, the Rake-Chaser, is standing here staring off into space. 'He' seems oblivious to his surroundings. |
15721 "Greetings..." |
15722 Attack him. |
15723 Leave him in peace. |
15724 "We need to speak..." |
15725 Attack him. |
15726 "Just passing by. Farewell." |
15727 "You can drop the facade. I know what you are, fiend." |
15728 "How about that pendant you've got?" |
15729 "Your death..." |
15730 "Nothing, never mind. Farewell." |
15731 "A rat-catcher told me about you." |
15732 "A pair of fiends told me." |
15733 "That's no concern of yours. I have questions..." |
15734 "Yes. They were called Ratbone." |
15735 "I would know what she said to you." |
15736 Lie: "No, I would not." |
15737 "She will not speak to me." |
15738 "I can't say." |
15739 "The fever she was stricken with a half-month ago has made her afraid of death. She blames the Dustmen." |
15740 "Nothing of import yet. I will speak to her again." |
15741 "I withdraw my request to join the Dustmen." |
15742 "For your pendant." |
15743 "I have some questions..." |
15744 "I would know what you said to her." |
15745 "Your death..." |
15746 "I told her that her fear and doubt has defined her. She is not a Dustman." |
15747 "I told her that her fear is temporary. Time will prove her a Dustman." |
15748 "For nothing, really. Farewell." |
15749 "I told her that her fear is temporary. Time will prove her a Dustman." |
15750 "I found the source of her distress, but I was unable to solve it for her." |
15751 "She would not hear me, either." Emoric nods. "You have done as I asked. Do you wish to continue with your initiation?" |
15752 "I do not wish to say. I withdraw my request to join the Dustmen." |
15753 "Yes. There is more I would learn about the Dustman faction. I wish to continue with the tests." |
15754 "No. I withdraw my request to join the Dustmen." |
15755 "You have done as I asked." Emoric nods. "Do you wish to continue with your initiation?" |
15756 "Yes. There is more I would learn about the Dustman faction. I wish to continue with the tests." |
15757 "I don't think there is anything more I can learn. I withdraw my request to join the Dustmen." |
15758 "An Initiate of the Fifth Circle, Soego, has undertaken missionary service for the Dustmen." Emoric falls silent for a moment... you don't know whether he's trying to make a point or whether he's confused. "His path is not one known to me nor to the faction. I would know his whereabouts." |
15759 "Isn't Soego at the Mortuary?" |
15760 "I thought I had kil... er, last I heard, he had suffered an accident. Isn't he still in the Mortuary?" |
15761 "I already found him." |
15762 "I already found him." |
15763 "I'll go look for him, then. I had some questions, first, though..." |
15764 "I do not wish to do this. I withdraw my request to join the Dustmen." |
15765 "No longer. His departure was sudden." |
15766 "I'll go look for him, then. I had some questions, first, though..." |
15767 "I'll go look for him, then. Farewell." |
15768 "I withdraw my request to join the Dustmen." |
15769 "I would know his whereabouts." |
15770 "I found him in the catacombs beneath Sigil. He died there." |
15771 "I found him in the catacombs beneath Sigil." |
15772 "I do not wish to say. I withdraw my request to join the Dustmen." |
15773 "Why is he there?" |
15774 "I do not know." |
15776 "He has discovered a group of undead guardians who were protecting the catacombs. He is trying to convince them to join the True Death." |
15778 "He is infected with lycanthropy. His mind is no longer his own and his Dustman beliefs are lost." |
15779 "I do not wish to say. I withdraw my request to join the Dustmen." |
15780 "Why was he there?" |
15781 "I do not know." |
15783 "He discovered a group of undead guardians who were protecting the catacombs. He was trying to convince them to join the True Death." |
15785 "He was infected with lycanthropy, which drove him into the catacombs. His mind was no longer his own and his Dustman beliefs were lost." |
15786 "I do not wish to say. I withdraw my request to join the Dustmen." |
15787 "For your pendant." |
15788 "I have some questions..." |
15789 "Your death..." |
15790 "Very well. You found him." Emoric doesn't react to your answer other than give a slight nod. "You have done all the tasks that I have asked of you. I will make you a Dustman, an Initiate of the Fifth Circle. Do you still wish to be a member of the faction?" |
15791 "Yes." |
15792 "No. I have changed my mind." |
15793 "For nothing, really. Farewell." |
15794 "Your initiation requires a promise." |
15796 "For your pendant." |
15797 "A promise?" |
15798 "You must promise to serve the Dustmen. You must promise that you have left Life behind. You must promise that your goal is to reach the True Death." |
15799 "I have some questions..." |
15800 "Uh... no thanks." |
15801 "Your death..." |
15802 "Very well." |
15803 "For nothing, really. Farewell." |
15804 "Yes. Aethelgrin and Tegar'in Thrice-Damned." |
15805 Lie: "No, I don't." |
15806 "I can't say." |
15807 "For your pendant." |
15808 "I have some questions..." |
15809 "Your death..." |
15810 "For nothing, really. Farewell." |
15811 "For your pendant." |
15812 "I have some questions..." |
15813 "Your death..." |
15814 "For nothing, really. Farewell." |
15815 "For your pendant." |
15816 "I have some questions..." |
15817 "Your death..." |
15818 "For nothing, really. Farewell." |
15819 "Don't waste my time. You know what I'm speaking of." |
15820 "Don't you have a pendant? Shaped like a skull?" |
15821 "Never mind. I had some questions..." |
15822 "Forget I asked. Farewell." |
15823 "Don't waste my time. You know what I'm speaking of." |
15824 "You wouldn't mind if you searched you, then..." |
15825 "Never mind your pendant. I had some questions..." |
15826 "Forget I asked. Farewell." |
15827 "I seek only to have it." |
15828 "What is it, exactly?" |
15829 "Never mind your pendant. I had some questions..." |
15830 "Then you'll perish..." |
15831 "But why? What is it, exactly?" |
15832 "Never mind your pendant. I had some questions..." |
15833 "Why would someone make such a thing?" |
15834 "What do you need it for?" |
15835 Truth: "Enough. Give me the pendant or die." |
15836 Bluff: "Enough. Give me the pendant or die." |
15837 "I had some other questions..." |
15838 "That's all I wanted to know. Farewell." |
15839 "Lichdom?" |
15840 "Who actually made the pendant?" |
15841 "How did he lose the pendant, then?" |
15842 "Could it be used to increase one's power?" |
15843 "Again: Do you believe the tenets of the Dustmen?" |
15844 "Lie: Yes." |
15845 "Yes." |
15846 "No. I have changed my mind." |
15847 "What do you need it for?" |
15848 "I shall act as your witness. Make the promise." |
15849 Make Vow: "I promise to serve the Dustmen. I have left Life behind. I seek only the True Death." |
15850 Lie: "I promise to serve the Dustmen. I have left Life behind. I seek only the True Death." |
15851 "No. I have changed my mind." |
15852 Bluff: "Enough. Give me the pendant or die." |
15853 "You are now numbered among the Dead. There are things I must tell you." |
15854 Listen. |
15855 "The walking dead dwell among the Dustmen. Work with the Dustmen. Yet at other times, they have been the enemies of the living." |
15856 "That has not escaped my notice." |
15857 "The Dustmen have a truce with all the Dead. This truce is known as the *Dead Truce.* The dead shall never harm a Dustman as long as we uphold it." As Emoric intones these words, you suddenly feel a strange crawling sensation in the back of your skull... it has something to do with the Dead Truce, but you can't recall what it is. |
15858 "I see." |
15859 "I had some other questions..." |
15860 "Uh... yeah, I suppose they would never harm a true Dustman... anyone pretending to be a Dustman wouldn't have the same protection, I suppose." |
15861 "Uh... yeah, I suppose they would never harm a true Dustman... anyone pretending to be a Dustman wouldn't have the same protection, I suppose." |
15862 "Uh... yeah, I suppose they would never harm a true Dustman... anyone pretending to be a Dustman wouldn't have the same protection, I suppose." |
15863 "Uh... yeah, I suppose they would never harm a true Dustman... anyone pretending to be a Dustman wouldn't have the same protection, I suppose." |
15864 "That's all I wanted to know. Farewell." |
15865 "How did Yemeth lose the pendant?" |
15866 "Could it be used to increase one's power?" |
15867 "Furthermore, there exist magics that prolong life or interfere with death. Such magics are an anathema to our faction. They rarely work on members of our faction. Nothing must attempt to interfere with your passage to the True Death. Do you understand?" |
15868 "What do you need it for?" |
15870 Truth: "Enough. Give me the pendant or die." |
15871 Bluff: "Enough. Give me the pendant or die." |
15872 "I had some other questions..." |
15874 "That's all I wanted to know. Farewell." |
15875 "What if it's... difficult... for the person in question to die?" |
15876 "Does that include healing spells?" |
15877 "I had a question about this Dead Truce..." |
15878 "Uh... yeah, I suppose that anti-resurrection taboo would only apply to a true Dustman, huh? It doesn't prevent healing spells, does it?" |
15879 "Uh... yeah, I suppose that anti-resurrection taboo would only apply to a true Dustman, huh? It doesn't prevent healing spells, does it?" |
15880 "Uh... yeah, I suppose that anti-resurrection taboo would only apply to a true Dustman, huh? It doesn't prevent healing spells, does it?" |
15881 "Uh... yeah, I suppose that anti-resurrection taboo would only apply to a true Dustman, huh? It doesn't prevent healing spells, does it?" |
15882 "I understand. Now that I am a Dustman, I had some faction-related questions..." |
15883 "I had some non-faction-related questions..." |
15884 "I understand. Farewell." |
15885 Emoric waits. |
15886 "About that 'nothing should interfere with the True Death' philosophy. Uh, what if it's... difficult... for the person in question to die?" |
15887 "Does that 'non-resurrection' policy include healing spells?" |
15888 "I had a question about the Dead Truce." |
15889 "As a Dustman, what sort of assistance is available to me?" |
15890 "I need some assistance." |
15891 "I had some other, non-faction-related questions..." |
15892 "Never mind. Farewell." |
15893 "The nature of your question is unclear, Initiate." |
15894 Truth: "I think I'm immortal." |
15895 Truth: "I think I'm immortal." |
15896 "Well, I know someone who is immortal, and I'm asking on his behalf." |
15897 "What if the Dustman in question was immortal?" |
15898 "Never mind. I had some other faction-related questions..." |
15899 "Forget it. I had some other, non-faction-related questions..." |
15900 "Never mind. Farewell." |
15901 "What prompts you to say such a thing, Initiate?" |
15902 "I cannot seem to die. I can be wounded and recover quickly." |
15903 "Never mind. I had some other faction-related questions..." |
15904 "I had some other, non-faction-related questions..." |
15905 "Farewell." |
15906 Emoric stares at you. "Show me, Initiate." |
15907 Do it. |
15908 "Never mind. I had some other faction-related questions..." |
15909 "Forget it... I was being unclear. I had some other, non-faction-related questions..." |
15910 "I misspoke. Farewell." |
15911 You make a small cut, and the wound heals almost immediately. Emoric stares at the wound as it heals, is silent for a moment, then turns his gaze back to you. "Something about your nature resists the True Death. You are no longer a Dustman. You must leave." |
15912 "If I must... I renounce the Dustmen. Farewell." |
15913 Emoric is silent for a moment. "Then... this friend... suffers greatly. He has trapped himself in this false existence and can never reach the True Death." |
15914 "Trapped *himself?*" |
15915 "Why would someone remain trapped in this false existence?" |
15916 "I see. I had some other faction-related questions..." |
15917 "I had some other, non-faction-related questions..." |
15918 "Understood. Farewell." |
15919 "To reach the True Death, one must divest themselves of all passions and any ties to this false existence. These things act as an anchor on the spirit. Many creatures, such as ghosts or other restless spirits, are confined to this false existence because of unfulfilled passions." |
15920 "When you said before that this immortal person has trapped themselves in this life, what did you mean?" |
15921 "I see. I had some other faction-related questions..." |
15922 "I had some other, non-faction-related questions..." |
15923 "I see. Thanks for the information. Farewell." |
15924 "Then they would not be a Dustman. Their belief in immortality would trap the Initiate in this life, and they would never reach the True Death." Emoric falls silent for a moment. "What prompts such a question, Initiate?" |
15925 Truth: "I think I'm immortal." |
15926 Truth: "I think I'm immortal." |
15927 "I had this immortal friend, see. I was asking on his behalf." |
15928 "Their *belief* would trap them? How?" |
15929 "No reason. I had some other faction-related questions..." |
15930 "Never mind. I had some other, non-faction-related questions..." |
15931 "I was just asking. Farewell." |
15932 "Curative magics will work normally. Reincarnations and resurrection magics, however, should not be used on members of our orders. Such magics go against a believer's passage to True Death." |
15933 "I see. I had some other faction-related questions..." |
15934 "I had some other, non-faction-related questions..." |
15935 "Very well. I must take my leave. Farewell." |
15936 Emoric waits. |
15937 "What happens if I attack one of the walking dead?" |
15938 "What about self-defense?" |
15939 "I see. I had some other faction-related questions..." |
15940 "I had some other, non-faction-related questions..." |
15941 "Very well. I must take my leave. Farewell." |
15942 "Then you will have broken the Dead Truce." |
15943 "What about self-defense?" |
15944 "I see. I had some other faction-related questions..." |
15945 "I had some other, non-faction-related questions..." |
15946 "Very well. I must take my leave. Farewell." |
15947 "There will never be a situation where the Dead will attack you as long as the Truce is maintained." |
15948 "What happens if I attack one of them?" |
15949 "I see. I had some other faction-related questions..." |
15950 "I had some other, non-faction-related questions..." |
15951 "Very well. I must take my leave. Farewell." |
15952 "How may this one help you, Initiate?" |
15953 "I am in need of healing." |
15954 "I need a place to rest." |
15955 "Do you have any spells or items that could help me?" |
15956 "Nothing, never mind. I had some other faction-related questions..." |
15957 "I had some other, non-faction-related questions..." |
15958 "Nothing today, actually. Farewell." |
15959 Emoric bows his head slightly, and you feel a numbing chill pass through your body, as if your bones and muscles were turning to stone. As the chill winds its way through your body, the pain from your wounds subsides. Moments later, sensation returns... but the pain is now gone. |
15960 "Thank you. I had some other faction-related questions..." |
15961 "I feel whole again. I had some other, non-faction-related questions..." |
15962 "Thank you. Farewell." |
15963 "You may rest here, Initiate." |
15964 "Thank you..." |
15965 You awake some time later feeling refreshed, then make your way back to Emoric. |
15966 "I am rested, thank you. I had some other faction-related questions..." |
15967 "I feel whole again. I had some other, non-faction-related questions..." |
15968 "Thank you for letting me rest. Farewell." |
15969 "If you desire to join the Dustman faction, I will hear your request." |
15970 "Yes, I desire to join the Dustman faction." |
15971 "You have misjudged me. I have no *desire* to join the Dustman faction. I merely believe what the Dustmen believe." |
15972 "Never mind. I had some other questions..." |
15973 "Not today. I must take my leave. Farewell." |
15974 "As a Dustman Initiate, you will have access to our storehouse of knowledge and our storehouse of magic and items. You may also come to me if your body is in need of healing, or if your body is in need of rest." |
15975 "I am in need of healing." |
15976 "I need a place to rest." |
15977 "What do you have in your storehouse?" |
15978 "I see. I had some other faction-related questions..." |
15979 "Very well. I had some other, non-faction-related questions..." |
15980 "Thank you. Farewell." |
15981 As you are about to speak, you feel a prickling sensation along the back of your skull. You have a feeling that mentioning your 'condition' to Emoric might be a bad thing to do. He is still staring at you, waiting for you to speak. |
15982 Truth: "I think I'm immortal." |
15983 "Well, I know someone who is immortal, and I'm asking on his behalf." |
15984 "What if the Dustman in question was immortal?" |
15985 "Never mind. I had some other faction-related questions..." |
15986 "Forget it. I had some other, non-faction-related questions..." |
15987 "Never mind. Farewell." |
15988 "Did you require anything else, Initiate?" |
15989 "I am in need of healing." |
15990 "I need a place to rest." |
15991 "I would like to look in the store again." |
15992 "I had some faction-related questions for you..." |
15993 "Yes. I had some other, non-faction-related questions..." |
15994 "Nothing today, actually. Farewell." |
15995 "Immortality is a choice. Belief, whether one's own or another's, affects the flesh. One is immortal when one does not *want* to give up life." |
15996 "But then, by your argument, death is also a choice. Why do people die in the first place?" |
15997 "Why would someone remain trapped in this false existence?" |
15998 "I see. I had some other faction-related questions..." |
15999 "Hmmmm. I had some other, non-faction-related questions..." |
16000 "Interesting. Farewell." |
16001 "Death is also a choice. But unlike immortality, there are many that believe in death. Their belief permits us to die." Emoric falls silent for a moment. "We are not meant to live forever, Initiate. In our minds, we know this to be true." |
16002 "So... why would someone remain trapped in this false existence?" |
16003 "I see. I had some other faction-related questions..." |
16004 "Hmmmm. I had some other, non-faction-related questions..." |
16005 "Interesting. Farewell." |
16006 "Who actually made the pendant?" |
16007 "Could it be used to increase one's power?" |
16008 "What do you need it for?" |
16009 Truth: "Enough. Give me the pendant or die." |
16010 Bluff: "Enough. Give me the pendant or die." |
16011 "I had some other questions..." |
16012 "That's all I wanted to know. Farewell." |
16013 "Who actually made the pendant?" |
16014 "How did he lose the pendant, then?" |
16015 "What do you need it for?" |
16016 Truth: "Enough. Give me the pendant or die." |
16017 Bluff: "Enough. Give me the pendant or die." |
16018 "I had some other questions..." |
16019 "That's all I wanted to know. Farewell." |
16020 "Who actually made the pendant?" |
16021 "How did Yemeth lose the pendant?" |
16022 "Could the pendant be used to increase one's power?" |
16023 "What do you need the pendant for?" |
16024 Truth: "Enough. Give me the pendant or die." |
16025 Bluff: "Enough. Give me the pendant or die." |
16026 "I had some other questions..." |
16027 "That's all I wanted to know. Farewell." |
16028 "Very well. Go on..." |
16029 Truth: "Enough. Give me the pendant or die." |
16030 Bluff: "Enough. Give me the pendant or die." |
16031 "Another time, perhaps. I had some questions..." |
16032 "Maybe another time. Farewell." |
16033 "How am I to believe this?" |
16034 "I see. Go on..." |
16035 Truth: "Enough. Give me the pendant or die." |
16036 Bluff: "Enough. Give me the pendant or die." |
16037 "I'll hear the rest another time. I had some questions..." |
16038 "That's all I wished to hear for the moment. Farewell." |
16039 "Yes. Go on..." |
16040 Truth: "Enough. Give me the pendant or die." |
16041 Bluff: "Enough. Give me the pendant or die." |
16042 "I'll hear the rest another time. I had some questions..." |
16043 "That's all I wished to hear for the moment. Farewell." |
16044 "Go on..." |
16045 Truth: "Enough. Give me the pendant or die." |
16046 Bluff: "Enough. Give me the pendant or die." |
16047 "I'll hear the rest another time. I had some questions..." |
16048 "That's all I wished to hear for the moment. Farewell." |
16049 Keep listening. |
16050 Truth: "Enough. Give me the pendant or die." |
16051 Bluff: "Enough. Give me the pendant or die." |
16052 "I'll hear the rest another time. I had some questions..." |
16053 "That's all I wished to hear for the moment. Farewell." |
16054 "Continue..." |
16055 Truth: "Enough. Give me the pendant or die." |
16056 Bluff: "Enough. Give me the pendant or die." |
16057 "I'll hear the rest another time. I had some questions..." |
16058 "That's all I wished to hear for the moment. Farewell." |
16059 "Cursed into the form of a hideous male? Ironic. Go on..." |
16060 "I'll hear the rest another time. I had some questions..." |
16061 "That's all I wished to hear for the moment. Farewell." |
16062 "Go on..." |
16063 Truth: "Enough. Give me the pendant or die." |
16064 Bluff: "Enough. Give me the pendant or die." |
16065 "I'll hear the rest another time. I had some questions..." |
16066 "That's all I wished to hear for the moment. Farewell." |
16067 "Continue..." |
16068 Truth: "Enough. Give me the pendant or die." |
16069 Bluff: "Enough. Give me the pendant or die." |
16070 "I'll hear the rest another time. I had some questions..." |
16071 "That's all I wished to hear for the moment. Farewell." |
16072 "So, this pendant is..." |
16073 Truth: "Interesting tale. Now hand over the bauble or die." |
16074 Bluff: "Interesting tale. Now hand over the bauble or die." |
16075 "I see. I must take the pendant just the same, though." |
16076 "Never mind the pendant for now. I had some questions..." |
16077 "I'll let you keep the pendant, then. Farewell." |
16078 "Why should this matter to me?" |
16079 Attack him. |
16080 "Forget it - keep your pendant. Farewell." |
16081 "Are you threatening me?" |
16082 "No, but what is the second reason?" |
16083 "You're bluffing. I know the curse has made you weak." |
16084 Attack him before he says anything more. |
16085 "Forget it - keep your pendant. Farewell." |
16086 "It just might. I've been promised power for its delivery." |
16087 "Do you have an offer for me, then?" |
16088 "Enough talk - I'll just slay you and take the pendant." |
16089 "Forget it - keep your pendant. Farewell." |
16090 "By a pair of fiends, and I'm not sure what sort of power." |
16091 "That's no concern of yours." |
16092 "Enough talk - I'll just slay you and take the pendant." |
16093 "Forget it - keep your pendant. Farewell." |
16094 "No." |
16095 "What does it matter?" |
16096 "Enough talk - I'll just slay you and take the pendant." |
16097 "Forget it - keep your pendant. Farewell." |
16098 "What do you mean?" |
16099 "Enough talk - I'll just slay you and take the pendant." |
16100 "Forget it - keep your pendant. Farewell." |
16101 "Do you have an offer for me, then?" |
16102 "Enough talk - I'll just slay you and take the pendant." |
16103 "Forget it - keep your pendant. Farewell." |
16104 "I agree. Let me see this contract." |
16105 "Three years is too far off." |
16106 "I want eight months. Will you serve that long?" |
16107 "Enough talk - I'll just slay you and take the pendant." |
16108 "Forget it - keep your pendant. Farewell." |
16109 "I agree to two months service in two years." |
16110 "I will agree to four months service in three years." |
16111 "I want eight months. Will you serve that long?" |
16112 "Enough talk - I'll just slay you and take the pendant." |
16113 "Forget it - keep your pendant. Farewell." |
16114 "I agree. Let me see this contract." |
16115 "Three years is too far off." |
16116 "Enough talk - I'll just slay you and take the pendant." |
16117 "Forget it - keep your pendant. Farewell." |
16118 Sign the contract. |
16119 Read the contract. |
16120 Read the contract. |
16121 Read the contract. |
16122 Read the contract. |
16123 Read the contract. |
16124 "I've changed my mind - I'll just slay you for the pendant." |
16125 "Forget it - keep your pendant. Farewell." |
16126 Sign the contract. |
16127 "I've changed my mind - I'll just slay you for the pendant." |
16128 "Forget it - keep your pendant. Farewell." |
16129 "We need to renegotiate some of these fine points..." |
16130 Sign the contract as it is. |
16131 "I've changed my mind - I'll just slay you for the pendant." |
16132 "Forget it - keep your pendant. Farewell." |
16133 "We need to renegotiate some of these fine points..." |
16134 Sign the contract as it is. |
16135 "I've changed my mind - I'll just slay you for the pendant." |
16136 "Forget it - keep your pendant. Farewell." |
16137 "We need to renegotiate some of these fine points..." |
16138 Sign the contract as it is. |
16139 "I've changed my mind - I'll just slay you for the pendant." |
16140 "Forget it - keep your pendant. Farewell." |
16141 "We need to renegotiate some of these fine points..." |
16142 Sign the contract as it is. |
16143 "I've changed my mind - I'll just slay you for the pendant." |
16144 "Forget it - keep your pendant. Farewell." |
16145 Try to recall the memory. |
16146 Repress the memory. |
16147 "Wait; I had some questions..." |
16148 Let him go. |
16149 "You can drop the facade. I know what you are, fiend." |
16150 "No more talk... I'll just slay you and take it." |
16151 "Never mind. Farewell." |
16152 "Why are you here?" |
16153 "Tell me your tale again." |
16154 "Tell me about your pendant." |
16155 "Who is the rake that you stand nearby each day?" |
16156 "Who was the rake that you stood by each day?" |
16157 "Never mind; just give me the pendant." |
16158 "Never mind; just give me the pendant." |
16159 "Never mind. Farewell." |
16160 "Because I've been promised power for its delivery." |
16161 "Because what you're doing with it is wrong." |
16162 "It's no concern of yours." |
16163 "Enough talk - I'll just slay you and take the pendant." |
16164 "Never mind your pendant for now. I had some questions..." |
16165 "Forget it - keep your pendant. Farewell." |
16166 "Nothing worse than what you're doing." |
16167 "I'm trading it to two fiends for power." |
16168 "Enough talk - I'll just slay you and take the pendant." |
16169 "Never mind your pendant for now. I had some questions..." |
16170 "Forget it - keep your pendant. Farewell." |
16171 "Such as?" |
16172 "Enough talk - I'll just slay you and take the pendant." |
16173 "Never mind your pendant for now. I had some questions..." |
16174 "Forget it - keep your pendant. Farewell." |
16175 "Because I've been promised power for its delivery." |
16176 "Because what you're doing with it is wrong." |
16177 "Enough talk - I'll just slay you and take the pendant." |
16178 "Never mind your pendant for now. I had some questions..." |
16179 "Forget it - keep your pendant. Farewell." |
16180 "By a pair of fiends, then, and I'm not sure what sort of power." |
16181 "You have an offer for me, then?" |
16182 "Enough talk - I'll just slay you and take the pendant." |
16183 "Forget it - keep your pendant. Farewell." |
16184 "I had other questions..." |
16185 "That's all I wished to know. Farewell." |
16186 "I had other questions..." |
16187 "That's all I wished to know. Farewell." |
16188 "Yes; I'll sign it, now." |
16189 "No... I'll just slay you for the pendant." |
16190 "Never mind the contract - keep your pendant. Farewell." |
16191 Continue... |
16192 Continue... |
16193 Continue... |
16194 Continue... |
16195 "Greetings..." |
16196 Attack him. |
16197 Leave 'him' in peace. |
16198 "Greetings...?" |
16199 The heat surrounding this... creature... is incredible. To your surprise, the iron grill the creature floats above has sagged and bent from the heat. At first, you thought the heat came from the grill... but now you realize it emanates from the creature. As you watch, flecks of ash drift from the writhing corpse and float slowly to the ceiling. |
16200 Examine the smoldering corpse. |
16201 "Hmmm. I wonder if this Decanter of Endless Water will do something...?" |
16202 You tilt the decanter over the grill and begin to pour. A small stream of ice-blue water pours from the decanter, and touches the flames of the grill with a violent hissing and a rush of steam... as if in response to this challenge, the decanter seems to *lunge* forward, falling onto the grill and shattering! |
16203 Hissing billows of steam and a furious crackling noise rushes from the grill, spilling over you and forcing you to cover your ears and turn away... there is a scream, a cackling, a terrible sound like a hundred buildings burning, people screaming, their screams being cut short by the roar of flame and melting flesh... |
16204 As you put your hands over your ears to block out the sound, you feel a stickiness on your hands, like hot cheese or candle wax... your ears are bleeding from the sound! You draw your hands back, and see them covered with chunks of melted flesh filled with bloody swirls... |
16205 You are about to run from the bar, anything to get away from the sound, when suddenly all falls silent, except for a jagged crackling coming from the grill. You turn - on the grill lies the Decanter of Endless Water, now nothing but shards and steam. Above it is the creature, flames still trailing from its body, floating over the bar's floor. It is staring at you, its eyes flickering like two torches... |
16206 The creature's face splits, charred flesh peeling away from its jaw so that it might speak. *"Yessss..."* Its voice crackles, burns, roars through the creature's chest, and with every word, flakes of cinder and ash spit from its mouth and drift into the air. You can barely stand to look at the thing - the blazing radiance surrounding it is terrible to behold. |
16207 *"Yesssss..."* The creature floats towards you, the air bending from the thermals surrounding it. *"Long have I ssslept... dreamssss of flamesss..."* As if in response, flames curl within Ignus' throat, and a tongue of flame streams from behind his blackened teeth. *"I am yourssss... till death comessss for ussss both..."* |
16208 As you approach it, the creature hisses, the air bending from the thermals surrounding it. *"Long have I ssslept... dreamssss of flamesss..."* |
16209 As if in response, flames curl around Ignus' throat, and a tongue of flame streams from behind his blackened teeth. *"I am yourssss... till death comessss for ussss both..."* |
16210 Leave the thing alone. |
16212 Examine the creature. |
16213 "Hmmm. I wonder if this Decanter of Endless Water will do something...?" |
16214 Leave the thing alone. |
16215 "Greetings...?" |
16216 "Hmmm. I wonder if this Decanter of Endless Water will do something...?" |
16217 Leave the thing alone. |
16218 "By the hells...?!" |
16219 Cover your ears, block out the sound. |
16220 Try and get out of the bar. |
16221 "I *know* you..." |
16222 "Ignus..." |
16223 "Greetings, Ignus... will you travel with me?" |
16224 "What is this project?" |
16225 This tall, spindly man keeps his eyes on the ground at his feet; he occasionally pauses and kneels, as if searching for some object or clue hidden in the rubbish. Despite his odd, lanky proportions, he appears quite quick and lithe. |
16226 As you speak, he whirls and drops into a half-crouch... though whether he's ready to spring at you or in some other direction, you cannot tell. "What? Speak quick, now..." |
16227 "Well I don't got answers. Pike off!" You hadn't noticed it before, but he's got a long, curved dagger in his hand. |
16228 "That so?" He squints at you for a moment, then spits on the ground beside him. "How's I supposed ta know that, eh?" |
16229 "What part doncha' get, berk? Hmph! Pay close: how's I supposed ta know ye're here to just 'ask questions.' An' what if they're questions I don't wanna answer, eh? Ya gonna hold me down, torture me? Hmm?" |
16230 "Nay. Not a chance. Go pester someone else." |
16231 "Why? Does Ratbone scare ya? Ya feelin' threatened, berk?" |
16232 "Heh heh! Figures, lookin' the way ya do. All right, whatcha' want from me?" |
16233 "Well, it's yer own fault, then. Back off and leave me be." |
16234 He calls as you turn to leave: "Oye! Hold a moment, there..." |
16235 He straightens up and puts his weapon away. "Who sent ya? Why're ya here?" |
16236 He spits again. "Hmph. Off with ya, then." |
16237 "Hmm..." He squints at you, long and hard; after an awkward silence, he speaks: "Fine. What did ya want from me?" |
16238 "Go on, then. Ask yer questions." |
16239 "Ratbone, I am. Who are you?" |
16240 He frowns at you. "Aye, sure ya are." |
16241 Ratbone smirks. "Sure ya don't; I'd a' guessed as much. So why not, eh?" |
16242 Ratbone's eyebrows shoot up. "Really, now? That's odd enough ta be true... heh. What happened? Someone cuff ya on that scarred-up noggin a' yours?" |
16243 "Oh? Hmph. Talkin' to ya in the first place was a bad idea. Pike off; I'll have nothin' more ta do with ya." |
16244 He interrupts you mid-sentence: "Nay! I don't want ta hear it. Away with ya." He turns away from you and resumes his searching about. |
16245 "Heh! Did ya forget it already, berk? Ratbone!" |
16246 "Nothin' you'd care ta know about." |
16247 "Nay, I'm actually hunt-" he suddenly stops speaking, squinting at you suspiciously. "What do *you* care, eh?" |
16248 "Hmm. Well, I'm huntin' cranium rats." |
16249 "Not just rats, mind ya - cranium rats. There's a bounty on 'em. Didn't ya know? A copper for each tail ya bring in." |
16250 "Eh? 'Cause they're not like yer normal rat; they're far more dangerous to a berk. The more a' them that gather together, the smarter they get... smart enough ta cast spells, even, like a mage. The Hive - heh, all a' Sigil, really - is dangerous enough without packs a' brilliant, spell-castin' rats squeakin' about!" |
16251 "Why? Plannin' on doin' some rat-catchin' yerself?" |
16252 "Well don't be doin' it here, berk! They're rare enough lately without another sod comin' in and pickin' around my huntin' ground." |
16253 "Nay, I don't. Maybe they've been hunted too much; I'm not the only rat-catcher in Sigil, ya know. Just the only rat-catcher here in Ragpicker's Square." |
16254 "Hmm." He squints at you for a moment, then sighs. "Don't know why I'm givin' you the dark of it, but it's east, outta the Square, then south. Ye'll come across it south of the Marketplace. Just don't go huntin' rats around here; there ain't hardly enough of 'em for one rat-catcher!" |
16255 "Hmm. Well, I don't go about spillin' chant and gettin' none back. Tell me what ye're doin' here, first." |
16256 "Eh? Aw, c'mon now, berk, ya can do better than that. Lie, if ya have ta... and ye're not already!" He rolls his eyes, chuckling bitterly. |
16257 "Ya are, are ya? Hmm..." He leans in and lowers his voice. "He's close, ya know. Why ya lookin' for him, eh? He a friend? Enemy?" |
16258 "Does he? Well, you're in the right, place. What ye're gonna want ta do is keep lookin' around here. The man's pretty well hidden, but ye're definitely gonna find him here in Ragpicker's Square. You'll come across the man soon enough." |
16259 "Is he?" Ratbone looks at you carefully. "Hmm. Ya lookin' for work from him, then? Ya don't seem the sort. Well, never mind that... you're in the right place. What ye're gonna want ta do is keep lookin' around here. The man's pretty well hidden, but ye're definitely gonna find him here in Ragpicker's Square. You'll come across the man soon enough." |
16260 He winces, then shakes his head, chuckling. "Heh! Wouldn't want a cutter with yer looks ta come lookin' for me! I'm not sure old Pharod would appreciate me tellin' a basher like you where he's at. Could be trouble for Ratbone..." |
16261 "Damn it all! Heh... don't ask why, but I'll trust ya." He pauses to spit over his shoulder. "Don't make me regret it later, berk! What ye're gonna want ta do is keep lookin' around here. The man's pretty well hidden, but ye're definitely gonna find him here in Ragpicker's Square. You'll come across the man soon enough." |
16262 He shakes his head sadly. "Sorry, ain't gonna happen. He's close, though. You'll find him soon enough on yer own." |
16263 He sneers at you, and spits at your feet. "Hmph. And after givin' yer word not ta harm me, too. Talkin' to ya in the first place was a bad idea. Pike off; I'll have nothin' more ta do with ya." |
16264 He shakes his head, annoyed. "Didn't we go over this before? What ye're gonna want ta do is keep lookin' around here. The man's pretty well hidden, but yer definitely gonna find him here in Ragpicker's Square. Go find the sod, before ya forget again and have to bother me about it all over!" |
16265 Ratbone's face turns sour. "I said it before: I ain't tellin' ya. He's close enough. Find him yerself." |
16266 "If ya lost it here, good luck findin' it in all this mess. I certainly can't help ya." |
16267 "What're ya lookin' ta know? Ratbone might have an answer or two for ya." |
16268 "Work, eh? Not much a' that ta be found in the Hive. Not of the honest sort, anyway. If ya were desperate, ya could work as a Collector... I'd just look in another ward, personally. The Lower'd be the best bet." |
16269 "That's easy. Ya just... hmm, no. Tell ya the truth, the way I used ta go is all muddled up, now... those dabus went an' rearranged the whole lot of it. Not sure how a cutter'd get there, now." |
16270 "Aye. Collectors bring the deaders a' Sigil... mostly the Hive... ta the Mortuary. The Dead - the Dustmen - pay for the corpses. Keeps the place from gettin' any worse." |
16271 "Are ya really so clueless? Woo! Dabus are the servants a' the Lady a' Pain, the Mistress a' Sigil. Don't even think a' askin' me about her, 'cause it's ill luck just ta speak of her." |
16272 Ratbone holds up his hands, as if to stop you: "Oh, no! Don't ya even think about that... not here, at least! There's hardly enough left around for me; I think they're nearly hunted out. Now go somewhere else if ye're gonna be takin' up the trade." |
16273 "I don't know what ye're lookin' for, exactly, but I'd say anywhere but here. Even the 'ladies' can be trouble in this part a' Sigil, if ya know what I mean." |
16274 "Eh... never mind, then." |
16275 "Nothin' in particular... ya just never know what direction trouble's gonna hit ya from, here. Just watch yer back, and take care with what ya tell people. Rattlin' yer bone-box ta the wrong cutter could get a berk in the dead-book - or worse - fast." |
16276 He nods gravely. "Sure. Don't tell me ya can't think a' anythin' worse than death..." |
16277 "Plenty. I'll tell, though, one ya really ought ta watch out for... there's a rake wanderin' about the Hive. Doesn't look the basher, but the man's a born fighter sure as Sigil's round." |
16278 "Hold there, berk, I ain't done yet. I was gonna tell ya: it's not the rake so much as the grubby Collector that's always chasin' him about, see? I'm tellin' ya, that Collector's got more ta do with the rake's killin' than just draggin' the deaders off." |
16279 "Aye, those that bring the dead a' Sigil - the Hive, mostly - to the Mortuary, for jink." |
16280 "Hmm... look, I can see ye're interested, and this ain't yer normal chant, if ya get me - it's dead dark. I'll be askin' a favor of ya before I spill anythin' more." |
16281 "Good, good. I got a standin' bet with a friend a' mine... bit of a competition, really. All ya need ta know is I want rat tails, as many as I can get my hands on. Not yer normal rats, mind ya, but those off a' cranium rats... brain vermin. Get me five tails, an' I'll give ya the whole dark on that grubby Collector and the bloody rake." |
16282 "That's right. They're not like yer normal rat; they're far more dangerous to a berk. The more a' them that gather together, the smarter they get... smart enough lay ambushes an' cast spells, like a mage. Just watch yerself when ye're gettin' them tails!" |
16283 "Right. Anythin' else?" |
16284 "Suit yerself, then. You know what ya need ta bring me if ya ever want the dark a' that pair. Anythin' else from me?" |
16285 "I don't what ye're back for; I ain't sayin' another word to ya." |
16286 "Nay, berk; ya went too far. Ya lied an' ya threatened me on top of it all... pike off." |
16287 "Hmph." He thinks for a moment, then spits over his shoulder. "Can't say I don't wish I got more second chances; I won't deny ya yers. Just watch yer mouth this time, berk..." |
16288 "Nay, berk; I gave ya yer second chance. Pike off." |
16289 Ratbone looks up as you approach. "Hmm?" |
16290 Ratbone looks up as you approach. "Well met again. Got those tails for me, yet?" |
16291 He takes the tails and drops them into a leather pouch, chuckling to himself all the while. "These'll certainly do! Much obliged to ya." |
16292 "Of course, of course. I thought something odd was goin' on when I first laid eyes on that rake. It's one thing to duel in the Hive to avoid the attention, but he's been here for days... is even stayin' in the Hive, rather than takin' a carriage or what-not back to his case." |
16293 "Aye, of the law. Mercykillers an' the like. They patrol the streets a' Sigil - parts of it, at least - enforcing 'order.'" He grimaces. "They stay outta' the poorer sections a' the city, like the Hive." |
16294 "Well, I swore off thievin' long ago - don't ask why - but it was just too much, too easy. Late one night, 'round anti-peak, I snuck up ta the back a' the flea-pit inn he was callin' kip at, and guess who's at his room's window? That Collector!" |
16295 "So I'm doubly suspicious now. The ol' Ratbone curiosity took a hold a' me, an' I starts followin' that Collector around. He never sleeps, never eats... when the rake ain't out-an'-about, he just sits in the darkest alley he can find an' stares inta space." |
16296 "Here's the best part. One dark night, as I'm layin' on a roof over the alley the Collector's sittin' in, who shows up ta talk to him?" |
16297 "No! A *fiend!*" |
16298 "A fiend, sure enough. Lovely, she was, with wings like an angel, an' lips like... like... well, she was gorgeous. But a fiend she was, surely - a temptress, a baatezu, the kind we called erinyes, where I hail from." |
16299 "I'd a' given just about anythin' ta hear what they was speakin' about, but I've seen too much trouble ta go catchin' a fiend's attention. All I know is they talked for a bit, then the fiend laughed - a cruel, mockin' laugh, it was - and faded away, the Collector snarlin' an' hissin' at her as she went!" |
16300 "Heh! Just go watch 'em yerself if ya don't believe me! Don't press yer luck, though - that rake's a mean basher, an' anyone who duels him or pesters that Collector finds themselves in the dead-book, quick." |
16301 "Ya missed the whole point, ya addle-coved sod! He's not a Collector! Heh... if ya ever find yerself talkin' to a fiend... a baatezu, mind ya', an' not one a' them barmy tanar'ri... why doncha' ask about it? Ya never know whatcha' might find out." |
16302 "Ya missed the whole point, ya addle-coved sod! He's not a Collector! Heh... if ya ever find yerself talkin' to a fiend... a baatezu, mind ya', an' not one a' them barmy..." He stops, noticing Fall-from-Grace. "Eh, 'more free-willed,' I mean, tanar'ri... why doncha' ask about it? Ya never know whatcha' might find out." |
16303 "I told ya what I want for that dark, already: five rat tails. Not from yer normal rats, mind ya, but those off a' cranium rats... brain vermin. Get me five tails, an' I'll give ya the whole dark on that grubby Collector and the bloody rake." |
16304 Ratbone looks up as you approach. "Hmm?" |
16305 "Greetings..." |
16306 Leave him be. |
16307 "I had some questions..." |
16308 "Nothing, never mind. Farewell." |
16309 "It won't do you any harm to speak with me..." |
16310 "Are you threatening me?" |
16311 "Farewell." |
16312 "I don't understand." |
16313 "You'll just have to trust me." |
16314 "Never mind. Farewell." |
16315 "Just talk to me. I had only a few questions..." |
16316 Vow: "I won't try to harm you; you have my word." |
16317 Lie: "I won't try to harm you; you have my word." |
16318 "Forget I asked. Farewell." |
16319 Leave. |
16320 "No, I'm not." |
16321 "Yes, I do." |
16322 "Forget it. Farewell." |
16323 "Like I said, I had some questions..." |
16324 "Nothing, never mind. Farewell." |
16325 Leave. |
16326 "Yes?" |
16327 Ignore him, walk away. |
16328 "No one sent me. I'm here of my own accord." |
16329 "What makes you think someone sent me?" |
16330 "What are you *talking* about?" |
16331 "It's no concern of yours." |
16332 Leave. |
16333 "Like I said, I had some questions..." |
16334 "Nothing, never mind. Farewell." |
16335 "Who are you?" |
16336 "Who are you again?" |
16337 "What are you doing here?" |
16338 "Can you tell me about this area?" |
16339 "Tell me about the Collector and the rake again." |
16340 "I'm looking for someone named Pharod." |
16341 "I'm looking for someone named Pharod." |
16342 "I'm looking for someone named Pharod." |
16343 "I'm looking for a lost journal." |
16344 "Never mind. Farewell." |
16345 Lie: "I'm, uh... Adahn." |
16346 "I don't have a name." |
16347 "I... don't know." |
16348 "It's no concern of yours." |
16349 "I had some other questions..." |
16350 "Yes, that's me. Farewell." |
16351 Lie: "All right... I'm, uh, Adahn." |
16352 "Because I can't remember it." |
16353 "It's no concern of yours." |
16354 "Something like that. I had other questions..." |
16355 "It's a long story; maybe another time. Farewell." |
16356 "I had some other questions..." |
16357 "Farewell, then." |
16358 Leave. |
16359 "I had some other questions..." |
16360 "That's all I wanted to know. Farewell." |
16361 "It seems like you're searching for something." |
16362 "Let me ask you something else..." |
16363 "Farewell, then." |
16364 "I'm just curious." |
16365 Truth: "I'm wondering if I could help." |
16366 Lie: "I'm wondering if I could help." |
16367 "I don't. I had some other questions..." |
16368 "I don't, actually. Farewell." |
16369 "Why are you hunting rats?" |
16370 "I had some other questions..." |
16371 "That's all I wanted to know. Farewell." |
16372 "Why is there a bounty on them?" |
16373 "Where do you bring the tails?" |
16374 "Interesting. I had other questions..." |
16375 "That's all I wanted to know. Farewell." |
16376 "Where do you bring the tails?" |
16377 "I had other questions..." |
16378 "That's all I wanted to know. Farewell." |
16379 "Yes, I am." |
16380 "Perhaps." |
16381 "No, just curious." |
16382 "They've been rare lately? Do you know why?" |
16383 "I'd like to know, just the same." |
16384 "I had some other questions..." |
16385 "Farewell." |
16386 "Interesting. I had some other questions..." |
16387 "That's all I wanted to know. Farewell." |
16388 "There's not? Have any idea why?" |
16389 "Thanks. I had other questions..." |
16390 "Thanks, I'll stop by there sometime. Farewell." |
16391 "I'm looking for a man named Pharod." |
16392 "I'm looking for a journal I've lost." |
16393 "I don't know, myself. Just wandering." |
16394 "I don't think it's any concern of yours." |
16395 "Forget I asked. Farewell." |
16396 "I'm looking for a man named Pharod." |
16397 "I'm looking for a journal I've lost." |
16398 "I am just wandering, as I said." |
16399 Make something up. |
16400 "Forget I asked. Farewell." |
16401 "He's got some information for me." |
16402 Lie: "He's a friend of mine." |
16403 Lie: "An enemy." |
16404 "I don't think it's any concern of yours." |
16405 "Never mind. Farewell." |
16406 "Thanks. I had some other questions..." |
16407 "I'll go find him, then. Farewell." |
16408 "Thanks. I had some other questions..." |
16409 "I'll go find him, then. Farewell." |
16410 Vow: "I swear I won't mention your name." |
16411 Vow: "I swear I won't mention your name." |
16412 Lie: "I swear I won't mention your name." |
16413 True: "Tell me what you know, or you'll share his fate." |
16414 True: "Tell me what you know, or you'll share his fate." |
16415 Bluff: "Tell me what you know, or you'll share his fate." |
16416 Bluff: "Tell me what you know, or you'll share his fate." |
16417 "Never mind, then. Let me ask you about something else..." |
16418 "Forget I asked, then. Farewell." |
16419 "Thanks. I had some other questions..." |
16420 "I'll go find him, then. Farewell." |
16421 True: "Tell me what you know, or you'll share his fate." |
16422 True: "Tell me what you know, or you'll share his fate." |
16423 Bluff: "Tell me what you know, or you'll share his fate." |
16424 Bluff: "Tell me what you know, or you'll share his fate." |
16425 "I had some other questions, then..." |
16426 "Farewell, then." |
16427 "I had some other questions..." |
16428 "Farewell, then." |
16429 "Thanks. I had some other questions..." |
16430 "I'll go find him, then. Farewell." |
16431 True: "Tell me what you know, or you'll share his fate." |
16432 True: "Tell me what you know, or you'll share his fate." |
16433 Bluff: "Tell me what you know, or you'll share his fate." |
16434 Bluff: "Tell me what you know, or you'll share his fate." |
16435 "I had some other questions, then..." |
16436 "Farewell, then." |
16437 "I had some other questions, then..." |
16438 "Farewell, then." |
16439 "Where could I find work?" |
16440 "Where would I go to enjoy myself?" |
16441 "Anything to look out for here?" |
16442 "Anything to look out for here?" |
16443 "Never mind. I had other questions..." |
16444 "Nothing, never mind. Farewell." |
16445 "What about hunting rats?" |
16446 "A Collector?" |
16447 "How do I get to the Lower Ward?" |
16448 "I had some other questions..." |
16449 "Maybe I'll look there, then. Farewell." |
16450 "Dabus?" |
16451 "What did you say about being a Collector?" |
16452 "I had some other questions..." |
16453 "Thanks. Farewell." |
16454 "What about hunting rats?" |
16455 "How do I get to the Lower Ward?" |
16456 "I had some other questions..." |
16457 "That's all I needed to know. Farewell." |
16458 "What did you say about being a Collector?" |
16459 "I had some other questions..." |
16460 "That's all I needed to know. Farewell." |
16461 "What did you say about being a Collector?" |
16462 "How do I get to the Lower Ward?" |
16463 "I had some other questions..." |
16464 "We'll see. Farewell." |
16465 "No, I don't." |
16466 "Where could I find work here?" |
16467 "Anything to look out for here?" |
16468 "Anything to look out for here?" |
16469 "I had other questions..." |
16470 "That's all I needed to hear. Farewell." |
16471 "Where could I find work here?" |
16472 "Anything to look out for here?" |
16473 "Anything to look out for here?" |
16474 "I had other questions..." |
16475 "That's all I needed to hear. Farewell." |
16476 "Worse?" |
16477 "Where could I find work?" |
16478 "Where would I go to enjoy myself?" |
16479 "I had other questions..." |
16480 "That's all I wanted to know. Farewell." |
16481 "Where could I find work?" |
16482 "Where would I go to enjoy myself?" |
16483 "I had some other questions..." |
16484 "That's all I needed to hear. Farewell." |
16485 "Who is he?" |
16486 "Where could I find work?" |
16487 "Where would I go to enjoy myself?" |
16488 "I had some other questions..." |
16489 "I'll watch for him, then. Farewell." |
16490 "Collector?" |
16491 "What do you mean?" |
16492 "How do you know this?" |
16493 "What do you mean?" |
16494 "How do you know this?" |
16495 "What did you mean about 'more to do with'?" |
16496 "How do you know about this Collector?" |
16497 "What did you mean about 'more to do with'?" |
16498 "How do you know this Collector?" |
16499 "Ask your favor." |
16500 "Never mind, then. I had other questions." |
16501 "Forget I asked. Farewell." |
16502 "I've got your five rat tails right here." |
16503 "Cranium rats?" |
16504 "I understand." |
16505 "I don't think it's worth my time." |
16506 "I've got your five rat tails right here." |
16507 "I understand." |
16508 "I don't think it's worth my time." |
16509 "Yes. Where could I find work?" |
16510 "Yes. Where would I go to enjoy myself?" |
16511 "Yes, I had other questions..." |
16512 "No, nothing. Farewell." |
16513 "Yes. Where could I find work?" |
16514 "Yes. Where would I go to enjoy myself?" |
16515 "Yes, I had other questions..." |
16516 "No, nothing. Farewell." |
16517 "I had some questions..." |
16518 "I wanted to apologize." |
16519 "I wanted to apologize." |
16520 "I wanted to apologize." |
16521 Leave. |
16522 "Thanks. I had some questions..." |
16523 "I will. Farewell." |
16524 Leave. |
16525 "I had those rat tails for you." |
16526 "I had some questions..." |
16527 "Just passing by. Farewell." |
16528 "Yes." |
16529 "Not yet. I had some questions..." |
16530 "No, not yet. Farewell." |
16531 "I'll have that secret of yours, now." |
16532 "The attention?" |
16533 "Go on..." |
16534 "I'll have to hear the rest later. Farewell." |
16535 "I see. Go on, then..." |
16536 "I'll have to hear the rest later. Farewell." |
16537 "Please continue..." |
16538 "I'll have to hear the rest later. Farewell." |
16539 "Interesting. Go on..." |
16540 "I'll have to hear the rest later. Farewell." |
16541 "The rake?" |
16542 "Tell me." |
16543 "Tell me another time. Farewell." |
16544 "Continue, then..." |
16545 "I'll have to hear the rest later. Farewell." |
16546 "Are you certain of all this?" |
16547 "Why would a fiend talk to a Collector?" |
16548 "An interesting tale. Farewell." |
16549 "Why would a fiend talk to a Collector?" |
16550 "Why would a fiend talk to a Collector?" |
16551 "An interesting tale. Farewell." |
16552 "Thanks for the information. I had some other questions..." |
16553 "Perhaps I will, should I meet one. Farewell." |
16554 "Thanks for the information. I had some other questions..." |
16555 "Perhaps I will, should I meet one. Farewell." |
16556 "I understand." |
16557 "I don't think it's worth my time." |
16558 "I had some questions..." |
16559 "Just passing by. Farewell." |
16560 He seems momentarily startled as you interrupt his train of thought. He speaks in a calm, unhurried tone, but one full of sadness. "Oh... greetings to you too, friend. How's this day find you?" |
16561 He smiles, but sorrow still lies in his eyes. "That's good, friend. Hope your good fortune continues." He seems about to turn back to the tree. |
16562 He seems to become even more downhearted. "That's too bad, friend... sorry to hear that. Hope your fortune improves." He seems about to turn back to the tree. |
16563 The man is caught off-guard, but then nods assent confidently. "Yes, friend, it does. To me, at least... though that doesn't count for much, it seems." He seems about to turn back to the tree. |
16564 He shrugs slightly and proffers a bit of a smile. "Fortune finds me well, though I'm saddened just the same." |
16565 He pats the tree beside him. "It's the trees, here, in the Hive. They're dying, friend - and no one cares." Seeing the look on your face, he holds his hands up, as if to silence you for a moment. "It may not matter to some, but it's important to me. I feel it's a shame to see the last tatters of life and beauty in this ward left, uncared for, to die. Can you understand that, friend?" |
16566 "It's a long story... not something the casual passerby would want to stand around for, I'm sure. Let's just say that any efforts I've made to rouse the people here to action have been... ignored." |
16567 He sighs. "I expected that: no different from the others. Just leave me to my thoughts, will you?" He turns away from you. |
16568 "I wanted them to... to..." He seems exasperated, frustrated at his loss for words. "...to *care.* Is that so much, friend?" He looks at you in earnest. |
16569 He seems surprised, and blurts out: "Really? Oh! I mean, wonderful! Perhaps you would..." He pauses, and seems suddenly suspicious. He recomposes himself, speaking in his usual, slow manner. "In any case, that's good. I suppose you 'have some questions' for me, now..." |
16570 For the first time, the man seems genuinely happy. Beaming, he explains: "It's difficult for anything to survive here... just look around and you'll see what I mean, friend. I'm not sure if it's possible for the trees to thrive here, even if they somehow *were* to get enough light and clean water..." |
16571 He nods enthusiastically. "But if enough people *care*... really *want* them to live... I just know they'll survive! They'll turn green again, and flourish!" |
16572 He smiles knowingly, shaking his head. "You're new here, I can see that now. You don't understand how things *work* in Sigil, friend. Belief is everything here... everything!" |
16573 "I *am* right, I'm certain of it." A sense of conviction surrounds him like an aura; he seems so unlike the man you first spoke to. "That's all I'd ask of you, friend... just care for them, hope for their recovery. In time, should enough people want it, it will come to pass. Can you do that for me, friend?" |
16574 "Excellent, my friend, excellent! I thank you... you've given me back my confidence, my purpose. Perhaps I can find others like you, who'll listen... perhaps we'll make a difference. Now, what can I do for you, friend?" |
16575 "Excellent, my friend, excellent! I thank you... you've given me back my confidence, my purpose. Perhaps I can find others like you, who'll listen... perhaps we'll make a difference. What about your companions, friend? Would you speak to them on my behalf?" |
16576 "Wait, friend... hear me out." A sense of conviction surrounds him like an aura; he seems so unlike the man you first spoke to. "I'd only ask one thing of you... just care for them, hope for their recovery. In time, should enough people want it, it will come to pass. Can you do that for me, friend?" |
16577 "Just look at your surroundings, friend. Can you imagine *anything* having an easy life here? And besides the wretched conditions, the dabus rarely come to this part of Sigil." |
16578 "You know, dabus. Surely you've seen them... they're the Lady's servants - they care for the city. Some parts of it more than others, of course." He looks sadly at the tree beside him. |
16579 "The Lady of Pain, friend? The Mistress of Sigil?" He stops speaking suddenly. Making a semi-circular sign over his chest, he leans close to whisper: "It does no one good to speak of the Lady. Know only that she alone controls the city - whether it appears that way at times or not - and speak of her no more." |
16580 "The Hive's a dangerous place, but that's not it... the dabus have the Lady watching over them, and no one's foolish enough to tangle with her, friend. I suppose it's really all on account of Fell." |
16581 "Fell? He's... ah... well, friend, I'll just say he's the only dabus that doesn't serve the Lady. I don't know the whole 'dark' of it, as they say, but he's shunned by his fellows and lives here, alone, in the Hive. He runs a tattoo parlor, but most of Sigil is wary of the place." |
16582 "Fell's parlor is only a few buildings east of here; it is marked with his personal symbol, a white oval pierced by a lightning bolt. I've never been there myself, friend, but as I understand it, he's able to turn images from his speech - you know dabus speak in images, yes? Rebuses?" |
16583 He nods. "So he's somehow able to turn images from his speech into tattoos. And not just ordinary inkings, either - I'm told there's magic about them, and more than just in their making. I don't know much else about it, though." |
16584 "They do. You'll see what I mean if you ever try talking to one. They float streams of symbols over their heads," he waggles his fingers over his head to illustrate, "instead of speaking. It's up to a listener to puzzle out just what a dabus is saying, but I hear it's something you get better at with practice." He shrugs. |
16585 "Well, friend, since he turned from the Lady, many people think it's just a matter of time before her shadow falls on him. No one wants to be about when and if *that* happens, I'm sure." |
16586 "Like I said, friend, I'm not too sure. I've only heard vague rumors about him being on the wrong side of the issue when some power decided to butt heads with the Lady. You could always try and ask him, friend. I'm told he's friendly enough, if not a little odd." |
16587 He nods, awaiting your question. |
16588 "I am called 'Mourns-for-Trees' by the people here, friend." |
16589 "I'm wasting time, if anything, friend." He sighs miserably. |
16590 "It's the worst Sigil has to offer, friend. Not much else to say about it." He smiles sadly. |
16591 "In the Hive? Unless you're a thief, I doubt you'll find any. You could always gather corpses and haul them to the Mortuary gates, if you're that desperate. I hear the Dustmen pay a pittance for them, there, in an effort to keep the Hive's streets and alleyways from becoming even more foul." |
16592 "Well, friend... it takes a certain sort to find anything of amusement in a place like this. I'd look for entertainment in another ward, if I were you. Safer." |
16593 "Here? Everything, friend. Everything. Well, maybe not me. Heh." |
16594 "Sorry, friend. When I first came here, I spoke to many people... but I don't remember anyone by that name." |
16595 "I can't recall seeing one anywhere. Where do you last remember having it, friend?" |
16596 "Hello again, friend." |
16597 He looks at you for only a moment before averting his eyes. "Oh, it's you again... friend." |
16598 "I'm sorry... friend. I've got a lot on my mind. Maybe we can talk another time." |
16599 He simply looks back at you for a moment, quietly. "I'll accept your apology, friend. Did you have questions for me?" |
16600 "A deity, friend? A god? Normally the Lady has no problems with the likes of them, as she keeps their lot out of Sigil entirely. His name was Aoskar, but I don't know much else about the affair." |
16601 "The Lady of Pain, friend? The Mistress of Sigil?" He stops speaking suddenly. Making a semi-circular sign over his chest, he leans close to whisper: "It does no one good to speak of the Lady. Know only that she alone controls the city - whether it appears that way at times or not - and speak of her no more." |
16602 The man nods gravely. "As I understand it, the Lady destroyed him. I wouldn't forget that, if you were to ever consider messing about with her or her servants." |
16603 Mourns-for-Trees smiles widely upon seeing you. "Ah, my friend; you've returned! Something you wished of me?" |
16604 "No, not yet, friend. I still have hope, though - I speak to people every day." |
16605 "Yes, friend, there has been! It's so slight you can barely see it, but look: fresh sap, from the trunk, and a handful of new buds. It's only a matter of time, now. I thank you again for giving me hope once more." |
16606 Mourns looks troubled for a moment. "Is something wrong, friend? You seem upset, somehow..." |
16607 "Excellent, my friend, excellent! I thank you... you've given me back my confidence, my purpose. Perhaps I can find others like you, who'll listen... perhaps we'll make a difference. Now, what can I do for you, friend?" |
16608 "Excellent, my friend, excellent! I thank you... you've given me back my confidence, my purpose. Perhaps I can find others like you, who'll listen... perhaps we'll make a difference. What about your companions, friend? Would you speak to them on my behalf?" |
16609 Mourns-for-Trees smiles at you, but looks puzzled. "What is it you find so amusing, friend?" |
16610 Mourns-for-Trees smiles at you, but looks puzzled. "What is it you find so amusing, friend?" |
16611 Mourns-for-Trees stares on in horror as he realizes what is about to occur. Suddenly, he leaps into action, thrusting himself between Ignus and the trees: "No! Stop! You can't!" |
16612 Mourns-for-Trees smiles widely upon seeing you. "Ah, my friend; you've returned! The trees seem to improve each day. Something you wished of me?" |
16613 "Huh? Oh, yeah, chief, sure - whatever you say." |
16614 Morte looks at you for a while, silently, then nods. "Yeah, I can. If it's that important to you, I'll do it." |
16615 "You know, I *really* can't see this going anywhere. It's the old blood from a stone thing, chief - these little guys just don't work that way." |
16616 "Oh, boy; here we go. I can't *believe* you're wasting your time like this, boss!" |
16617 "You know, chief, I've seen some weird stuff... but it boggles my mind that that was even *possible.*" |
16618 "Oh! I can't watch!" |
16619 A number of herbs are hanging from this rack to dry. |
16620 This lantern sheds a soft yellow radiance... it doesn't flicker like a torch or candle flame. |
16621 "What? Yeh can't be serious, now!" |
16622 "Heh! Not likely! Get someone else ta mope about for yer pikin' trees. Yeh're daft ta be thinkin' I'd waste me time even thinkin' o' such things. Daft, I tell yeh!" |
16623 Her smirk at last gives way to a smile. "Ah, ta Baator with it! If yeh're so soddin' caught up in it all, why not? Sure, I'll 'care' about yer trees, cutter. But yeh owe me for me time, yeh do!" |
16624 Ignus slowly turns to meet your gaze. *"Yesss?"* |
16625 Ignus turns to the trees, the air around him becoming uncomfortably hot in seconds. *"Yesss... burnnnn..."* |
16626 Ignus laughs horribly; gouts of flame erupt from his throat. *"You ssstand between me and thing that burnsss? Youuu, tooo, will burnnnn..."* |
16627 Grace nods. "Certainly. I think that is an excellent idea." |
16628 "One finds your request most intriguing. Trees, in the Hive? Like cities, in Limbo. They would stand as a testament to the will of the people not to bow to that which would surround and devour them; to take what has been thrust upon them or left behind and make good of it. I, too, will care for these trees." |
16629 Dak'kon nods. "Of... course." |
16630 "Define: Aid, required." |
16631 "In what manner shall I tend to them." |
16632 "Request: Aid Mourns (AKA Mourns-for-Trees) (Hold trees dear). Invalid command/object name." |
16633 "The command is understood. The parameters are acceptable. What purpose will the said desire serve." |
16634 "Said desire will begin immediately." |
16635 Vhailor stands silent and unmoving; were it not for the flickering red lights of his eyes, he would seem but a statue. |
16636 Vhailor's voice finally echoes forth from his empty helm: *The state of the tree is irrelevant to me. Its death is neither just nor unjust - it simply is.* |
16637 These shelves contain books, books, and more books. They are all indexed and placed orderly among the shelves. |
16638 This looks like it was once a gallows pole. Now only a lantern hangs from it. |
16639 These beams look centuries old... and look hard as stone. |
16640 These rags look like they've been chewed on. |
16641 This wall looks like it is ready to collapse at any moment. The stones are loose, and it is riddled with holes. |
16642 The edges of these shelves used to be covered with symbols, but they have faded away. Perhaps this was once a library? |
16643 "Greetings..." |
16644 Leave the man be. |
16645 "It finds me well." |
16646 "It finds me miserable." |
16647 "Does it matter?" |
16648 "Never mind that for now - I had some questions..." |
16649 "Never mind... farewell." |
16650 "And how's this day find you?" |
16651 "Wait - I had some questions..." |
16652 "Farewell." |
16653 "And how's this day find you?" |
16654 "Wait - I had some questions..." |
16655 "Farewell." |
16656 "It finds me well, then." |
16657 "It finds me miserable, then." |
16658 "Doesn't count much? What do you mean?" |
16659 "Wait - I had some questions..." |
16660 "Farewell." |
16661 "Why's that?" |
16662 "That's too bad. I had some questions..." |
16663 "That's too bad. Farewell." |
16664 "Yes... you're right, it's a sad thing." |
16665 "No. All things die, in time; why concern yourself with the when and how of it?" |
16666 "No, I can't. Unless the trees are of use to someone, who would care?" |
16667 "Yes. I had some questions..." |
16668 "I understand. Farewell." |
16669 "What is it you had wanted the people to do?" |
16670 "I see. I had some other questions..." |
16671 "Farewell, then." |
16672 Leave. |
16673 "Care about what?" |
16674 "I suppose not. I had some questions..." |
16675 "Perhaps not. Farewell." |
16676 "Yes, I... er, had some questions..." |
16677 "No, not just yet. What is it you were going to ask?" |
16678 "No, I don't. Farewell." |
16679 "Go on..." |
16680 "I'll have to hear this another time. Farewell." |
16681 "What? That makes no sense." |
16682 "You could be right." |
16683 "Perhaps they would. I had some questions..." |
16684 "It could happen. Farewell." |
16685 "You could be right." |
16686 "Maybe so. I had some questions..." |
16687 "Perhaps. Farewell." |
16688 Truth: "Yes, I'll help." |
16689 Truth: "Yes, I'll help." |
16690 Lie: "Yes, I'll help you." |
16691 Lie: "Yes, I'll help you." |
16692 "No, but I had some questions..." |
16693 "No, I can't. Farewell." |
16694 "I had some questions..." |
16695 "Nothing, but thanks. Farewell." |
16696 These alcoves contain books, books, and more books. They are all indexed and placed in order among the shelves. |
16697 This tub is filled with a mess of rotting body parts. They all look picked clean. |
16698 "Morte? What do you think?" |
16699 "Annah? Could you?" |
16700 "Ignus?" |
16701 "Grace, would you consider it?" |
16702 "Dak'kon, could you help this man?" |
16703 "Dak'kon: help this man." |
16704 This sarcophagus support has been moved from its original location. |
16705 This small candle is giving off anemic light. |
16706 "Nordom, do you think you could help?" |
16707 "Vhailor, could you help?" |
16708 "Perhaps later. I had some questions..." |
16709 "Maybe another time. Farewell." |
16710 Truth: "Yes, I'll help." |
16711 Truth: "Yes, I'll help." |
16712 This is a pile of foul-smelling body parts... arms, legs, torsos, even the occasional head. They all look picked clean. |
16713 Lie: "Yes, I'll help you." |
16714 Lie: "Yes, I'll help you." |
16715 "No, but I had some questions..." |
16716 Looks like these piles of rags are used as beds. |
16717 "No, I can't. Farewell." |
16718 "Dabus?" |
16719 The walls of these trash warrens are made of junk, crushed together by the weight of the mountains of garbage above. |
16720 "Why is that?" |
16721 "I had some other questions..." |
16722 "That's all I wanted to know. Farewell." |
16723 "The Lady?" |
16724 "Why don't they come here often?" |
16725 This looks like it was part of some more permanent structure... perhaps buried in the surrounding trash. |
16726 "I had some other questions..." |
16727 "That's all I wished to know. Farewell." |
16728 This is a huge bronze bell. This room must be the top of a bell tower. |
16729 The trash in this room has piled up in such a way as to form a 'pocket' within the trash mountain. |
16730 This is the belltower that leads up to the trash warrens. |
16731 The walls in this area are a mixture of loose trash and the actual walls of great buildings... this area looks like it might have been a whole city block once. |
16732 It looks like someone parked this cart here long ago. |
16733 This looks like an old gatehouse wall. |
16734 This wrecked cart has seen better days. |
16735 "Very well. Why don't the dabus come here often?" |
16736 "I understand. I had other questions..." |
16737 "I won't mention her to you again. Farewell." |
16738 "Dabus?" |
16739 "The Lady?" |
16740 "Who is Fell?" |
16741 "I had other questions..." |
16742 "That's all I wanted to know. Farewell." |
16743 "Tell me about this tattoo parlor." |
16744 "What's there to be wary of?" |
16745 "You don't have any idea of how he came to be shunned?" |
16746 "I had other questions..." |
16747 "That's all I wished to know. Farewell." |
16748 "Yes, go on." |
16749 "They do?" |
16750 "So what about the place is there to be wary of?" |
16751 "You don't have any idea of how he came to be shunned?" |
16752 "I had other questions..." |
16753 "That's all I wished to know. Farewell." |
16754 "I see. Go on with what you were saying." |
16755 "Tell me about his tattoo parlor." |
16756 "You don't have any idea of how he came to be shunned?" |
16757 "I had other questions..." |
16758 "That's all I wished to know. Farewell." |
16759 "Some power?" |
16760 "The Lady?" |
16761 "Tell me about his tattoo parlor." |
16762 "What's to be wary of about his parlor?" |
16763 "I had other questions..." |
16764 "That's all I wished to know. Farewell." |
16765 "Any change in the trees, yet?" |
16766 "Any change in the trees, yet?" |
16767 "Who are you?" |
16768 "What are you doing here?" |
16769 "Why are all the trees dying?" |
16770 "What can you tell me about this place?" |
16771 "I'm looking for a man named Pharod." |
16772 "I'm looking for a journal I've lost." |
16773 "Never mind. Farewell." |
16774 "Why is that?" |
16775 "What are you doing here?" |
16776 "I had other questions..." |
16777 "Farewell, then, Mourns-for-Trees." |
16778 "What do you mean?" |
16779 "I see. I had other questions..." |
16780 "I'll leave you to it, then. Farewell." |
16781 "Why are you here, then?" |
16782 "What if I was looking for work?" |
16783 "Where could I go to enjoy myself?" |
16784 "I had other questions..." |
16785 "Farewell, then." |
16786 "Why are you here?" |
16787 "Where could I go to enjoy myself?" |
16788 "I had other questions..." |
16789 "Farewell, then." |
16790 "What's dangerous?" |
16791 "Where could I go to find work here?" |
16792 "I had other questions..." |
16793 "Farewell, then." |
16794 "Where could I go to find work here?" |
16795 "I had other questions..." |
16796 "That's all I needed to know. Farewell." |
16797 "I had other questions..." |
16798 "Farewell, then." |
16799 "I'm not sure. I had some other questions..." |
16800 "I couldn't say. Farewell." |
16801 "Greetings. I had questions..." |
16802 "Greetings... and farewell." |
16803 "I had some questions..." |
16804 "I wanted to apologize for my rudeness earlier." |
16805 Lie: "I regret my rudeness, earlier... I wanted to apologize." |
16806 "I wanted to apologize for my rudeness earlier." |
16807 "Farewell, then." |
16808 "Yes..." |
16809 "No, I said what I came to say. Farewell." |
16810 "The Lady?" |
16811 "His name 'was'?" |
16812 "Tell me about his tattoo parlor." |
16813 "What's to be wary of about his parlor?" |
16814 "I had other questions..." |
16815 "That's all I wished to know. Farewell." |
16816 "Very well. Tell me about Fell's tattoo parlor." |
16817 "What's to be wary of about Fell's parlor?" |
16818 "I understand. I had other questions..." |
16819 "I won't mention her to you again. Farewell." |
16820 "The Lady?" |
16821 "Tell me about Fell's tattoo parlor." |
16822 "What's to be wary of about Fell's parlor?" |
16823 "I had other questions..." |
16824 "That's all I wished to know. Farewell." |
16825 "Yes, I had some questions..." |
16826 "No, I wanted to ask Morte to help you." |
16827 "No, I wanted to Ask Annah to help you." |
16828 "No, I wanted to ask Ignus to help you." |
16829 "No, I wanted to ask Fall-from-Grace to help you." |
16830 "No, I wanted to ask Dak'kon to help you." |
16831 "No, but I found some help for you. Dak'kon: aid this man." |
16832 "No, I wanted to ask Nordom to help you." |
16833 "No, I wanted to ask Vhailor to help you." |
16834 "No, just passing by. Farewell." |
16835 "I wanted to ask Morte to help you." |
16836 "I wanted to ask Annah to help you." |
16837 "I wanted to ask Ignus to help you." |
16838 "I wanted to ask Fall-from-Grace to help you." |
16839 "I wanted to ask Dak'kon to help you." |
16840 "Good. I found some help for you. Dak'kon: aid this man." |
16841 "I wanted to ask Nordom to help you." |
16842 "I wanted to ask Vhailor to help you." |
16843 "That's good. I had some questions..." |
16844 "That's good. Farewell, Mourns-for-Trees." |
16845 "My pleasure. I had some questions..." |
16846 "You're welcome, Mourns-for-Trees. Farewell." |
16847 "My... pleasure. I had some questions..." |
16848 "You're... welcome, Mourns-for-Trees. Farewell." |
16849 "Ah... no. I just had some questions..." |
16850 "No, nothing's wrong at all. Farewell." |
16851 Look at the trees, imagine them dead. |
16852 "I had some questions..." |
16853 "Nothing, but thanks. Farewell." |
16854 Look at the trees, imagine them dead. |
16855 "Morte? What do you think?" |
16856 "Annah? Could you?" |
16857 "Ignus?" |
16858 "Grace, would you consider it?" |
16859 "Dak'kon, could you help this man?" |
16860 "Dak'kon: help this man." |
16861 "Nordom, do you think you could help?" |
16862 "Vhailor, could you help?" |
16863 "Perhaps later. I had some questions..." |
16864 "Maybe another time. Farewell." |
16865 "Eh... nothing at all, friend. I had some questions..." |
16866 "Oh, nothing at all. Farewell, Mourns." |
16867 "Nothing, really. Morte? What do you think?" |
16868 "It's nothing. Annah? Could you?" |
16869 "Was I smiling? Ignore it. Ignus?" |
16870 "It's nothing at all. Grace, would you consider it?" |
16871 "Nothing, nothing. Dak'kon, could you help this man?" |
16872 "It was nothing. Dak'kon: come and help this man." |
16873 "Oh, nothing. Nordom, do you think you could help?" |
16874 "Nothing, Mourns. Vhailor, could you help?" |
16875 "Eh... nothing at all. I had some questions..." |
16876 "Nothing at all. Farewell." |
16877 Continue... |
16878 Continue... |
16879 "Yes, I had some questions..." |
16880 "No, just passing by. Farewell, Mourns-for-Trees." |
16881 "Thanks. I had some questions, Mourns..." |
16882 "I'm serious, Morte. Can you make the effort?" |
16883 "Thanks, Morte. Farewell, Mourns-for-Trees." |
16884 "Thanks. Annah? Could you?" |
16885 "Thanks. Ignus?" |
16886 "Thanks. Grace, would you consider it?" |
16887 "Thanks. Dak'kon, could you help this man?" |
16888 "Thanks. Dak'kon: help this man." |
16889 "Thanks. Nordom, do you think you could help?" |
16890 "Thanks. Vhailor, could you help?" |
16891 "Thanks. I had some questions, Mourns..." |
16892 "Thanks, Morte. Farewell, Mourns-for-Trees." |
16893 "I thank you, Nordom. Morte? What do you think?" |
16894 "I thank you, Nordom. Annah? Could you?" |
16895 "I thank you, Nordom. Ignus?" |
16896 "I thank you, Nordom. Grace, would you consider it?" |
16897 "I thank you, Nordom. Dak'kon, could you help this man?" |
16898 "I thank you, Nordom. Dak'kon: help this man." |
16899 "I thank you, Nordom. Vhailor, could you help?" |
16900 "I thank you, Nordom. I had some questions, Mourns..." |
16901 "I am grateful to you, Nordom. Farewell, Mourns-for-Trees." |
16902 "Yes, I am. Can you help?" |
16903 "I am, Annah. I'd be grateful if you could just see to give them a fair thought or two... as a favor to me, if for no other reason." |
16904 "Morte? What do you think?" |
16905 "Ignus?" |
16906 "Grace, would you consider it?" |
16907 "Dak'kon, could you help this man?" |
16908 "Dak'kon: help this man." |
16909 "Nordom, do you think you could help?" |
16910 "Vhailor, could you help?" |
16911 "Fine. I had some questions, Mourns..." |
16912 "Never mind, then. Farewell, Mourns-for-Trees." |
16913 "Thanks. Morte? What do you think?" |
16914 "Thanks. Ignus?" |
16915 "Thanks. Grace, would you consider it?" |
16916 "Thanks. Dak'kon, could you help this man?" |
16917 "Thanks. Dak'kon: help this man." |
16918 "Thanks. Nordom, do you think you could help?" |
16919 "Thanks. Vhailor, could you help?" |
16920 "Thanks. I had some questions, Mourns..." |
16921 "Thanks, Annah. Farewell, Mourns-for-Trees." |
16922 "Never mind; it was a bad idea. I had some questions, Mourns..." |
16923 "See these trees, Ignus? Do you think you could find it in your heart to *care* for them?" |
16924 "Nothing; I don't know what I was thinking. Farewell, Mourns-for-Trees." |
16925 "Ignus, wait..." |
16926 Let him do as he pleases. |
16927 "Thanks. Morte? What do you think?" |
16928 "Thanks. Annah? Could you?" |
16929 "Thanks. Ignus?" |
16930 "Thanks. Dak'kon, could you help this man?" |
16931 "Thanks. Dak'kon: help this man." |
16932 "Thanks. Nordom, do you think you could help?" |
16933 "Thanks. Vhailor, could you help?" |
16934 "Thanks. I had some questions, Mourns..." |
16935 "Thanks, Grace. Farewell, Mourns-for-Trees." |
16936 "Thanks. Morte? What do you think?" |
16937 "Thanks. Annah? Could you?" |
16938 "Thanks. Ignus?" |
16939 "Thanks. Grace, would you consider it?" |
16940 "Thanks. Nordom, do you think you could help?" |
16941 "Thanks. Vhailor, could you help?" |
16942 "Thanks. I had some questions, Mourns..." |
16943 "Thanks, Dak'kon. Farewell, Mourns-for-Trees." |
16944 "Good. Morte? What do you think?" |
16945 "Good. Annah? Could you?" |
16946 "Good. Ignus?" |
16947 "Good. Grace, would you consider it?" |
16948 "Good. Nordom, do you think you could help?" |
16949 "Good. Vhailor, could you help?" |
16950 "There you are, Mourns. I had some questions..." |
16951 "That should help some, Mourns-for-Trees. Farewell." |
16952 "I'm asking you to help Mourns care for the trees here." |
16953 "I'm asking you to help Mourns care for the trees here." |
16954 "Nordom: Desire for all trees in the 'Hive' ward of Sigil to become healthy and grow." |
16955 "Uh... no, I meant 'care.' To hold dear." |
16956 "Uh... no, I meant 'care.' To hold dear." |
16957 "Never mind. I have some questions, Mourns..." |
16958 "Forget it. Farewell, Mourns-for-Trees." |
16959 "You look a little tired." |
16960 "Yes, mistress Kel'lera." |
16961 "That part may be coming loose, please check into it." |
16962 "It's going well." |
16963 "Progress report?" |
16964 "Hmmmm. This just might do it." |
16965 "Try using this tool instead." |
16966 "You're right. Thanks." |
16967 "You will need to replace that part with the new one." |
16968 "Thank you mistress Kel'lera." |
16969 "Keep up the good work." |
16970 "Never mind. Morte? What do you think?" |
16971 "Never mind. Annah? Could you?" |
16972 "Never mind. Ignus?" |
16973 "Never mind. Grace, would you consider it?" |
16974 "We've been guarding this for a while now." |
16975 "Who's got the hammer?" |
16976 "Who took the nails?" |
16977 "Now where did that tool go?" |
16978 "Yes, mistress." |
16979 "Keep at it." |
16980 ::Yawn:: "Yea, I've been trying to solve the problem with the part." |
16981 "Never mind. Dak'kon, could you help this man?" |
16982 "Never mind. Dak'kon: help this man." |
16983 "Never mind. Vhailor, could you help?" |
16984 "Never mind. I have some questions, Mourns..." |
16985 "Is the device ever going to get done?" |
16986 "WHAT DO YOU THINK YOU'RE DOING?" |
16987 "Is it almost break time?" |
16988 "Almost finished with this side." |
16989 "UNGH! A little more TORQUE!" |
16990 "Forget it. Farewell, Mourns-for-Trees." |
16991 "The Hive is a place of Chaos and decay. There is a good chance the presence of the invigorated trees will bring a sense of order to the place." |
16992 "Said desire will begin immediately." |
16993 "The Hive is a place of Chaos and decay. There is a good chance the presence of the invigorated trees will bring a sense of order to the place." |
16994 "I thank you, Nordom. Morte? What do you think?" |
16995 "I thank you, Nordom. Annah? Could you?" |
16996 "I thank you, Nordom. Ignus?" |
16997 "I thank you, Nordom. Grace, would you consider it?" |
16998 "I thank you, Nordom. Dak'kon, could you help this man?" |
16999 "I thank you, Nordom. Dak'kon: help this man." |
17000 "I thank you, Nordom. Vhailor, could you help?" |
17001 "I thank you, Nordom. I had some questions, Mourns..." |
17002 "I am grateful to you, Nordom. Farewell, Mourns-for-Trees." |
17003 "...Vhailor? Did you hear me?" |
17004 "All right. Morte? What do you think?" |
17005 "All right. Annah? Could you?" |
17006 "All right. Thanks. Ignus?" |
17007 "All right. Grace, would you consider it?" |
17008 "All right. Dak'kon, could you help this man?" |
17009 "All right. Dak'kon: help this man." |
17010 "All right. Nordom, do you think you could help?" |
17011 "All right. I had some questions, Mourns..." |
17012 "Very well, Vhailor. Farewell, Mourns-for-Trees." |
17013 ::Yawn:: |
17014 "I'm sorry mistress! I'll get it now." |
17015 "AM I SURE? YES!" |
17016 "Are you sure?" |
17017 "THAT PART DOESN'T GO THERE!" |
17018 "Huh?" |
17019 "I wonder what it does?" |
17020 "That thing will never work." |
17021 "Hi Bob!" |
17022 "No deaders today 'cept walking ones, looks like..." |
17023 "Looks like the Dusties lost one of their deaders..." |
17024 "Ach! Never have I seen something so ugly, I've not..." |
17025 "Are yeh *daft?!* We'll draw the Lady's gaze if we stay here, we will!" |
17026 "This is one of Fell's studios, is it not? I have long wanted to meet him." |
17027 "See that it doesn't happen again." |
17028 "If I can't find any deaders, maybe I can gut a Dustie..." |
17029 "Ol' stutter crutch be tallying his copper 'bout now..." |
17030 "Slow Sigil day, it is..." |
17062 I returned to Norochj and told him that I had solved the problem in the mausoleum. |
17063 I'd found and dealt with Ash-Mantle, so I collected the reward from Norochj. |
17064 I'd found and butchered Ash-Mantle, so I collected the reward from Norochj. |
17075 I did as Emoric bade and spoke with the Dustman, Norochj. He is having trouble tracking down a man, a thief, dressed as a Dustman. |
17089 A man in Ragpicker's Square told me that Pharod has somehow unearthed what seems to be a never-ending supply of corpses. He's upset, seeing as how collecting dead bodies is his business, as well, and wants to know just how Pharod's doing it. |
17090 Fortunately, I'd already butchered ol' Ash-Mantle, so I collected the reward. |
17091 I agreed to track down the 'false Dustman' and... deal with him. |
17106 This once functional door is now nailed shut and barred on the inside to protect against thieves. |
17109 This door leads to the storeroom. |
17134 Norochj, a Dustman I met in the Gathering Dust bar, told me of a mausoleum where the dead walk. He wanted me to look into the matter. He said the mausoleum entrance was north and west of the Dustman memorial outside of the Mortuary. He said I should go to the archway there, make a semicircle over my heart with my right index finger, then the entrance would open. If I can find the problem in the mausoleum and solve it, then I'll return to Norochj and let him know. |
17138 This bar has seen *a lot* of use - the scoring of weapons and talons does not mask the grimy buildup of years' worth of drinks that encrusts the surface of the bar. |
17139 These red hot pipes do nothing to alleviate the already warm air. |
17140 These vents blow incredibly hot air up from the furnaces below. |
17141 This metal table is scarred with talons, knives, teeth, and the marks of innumerable tavern brawls. Like the air around it, it is warm to the touch. |
17142 These red-hot pipes remind you of torture devices. Apparently they emit steam. |
17143 These sturdy pylons support the ramshackle roof. |
17144 This is a wooden structure made from burnt shingles and other cast-off roofing materials. |
17145 This is a smoldering ash-pit. It gutters briefly in the light breeze. |
17146 This is a crate of worthless perishables. |
17147 This is a burnt-out building. Its timbers creak and groan. It sounds very unstable. |
17148 This wooden shack is constructed of charred timbers and rotten, termite-infested wood. |
17149 This is all that remains of a sedan chair. There are still some bloodstains on it. |
17150 This is a very delicate-looking structure, ready to fall over with the first strong wind that comes its way. |
17151 This old, singed building looks as if it might have once been a temple. |
17152 This is a crude shelter constructed of makeshift materials. |
17153 This is a crate of stolen goods. It looks thoroughly plundered. |
17154 This is an echoing, partially collapsed cistern. |
17155 This seedy-looking fellow is quick to spot you looking at him. "'Ey, basha, get over 'ere! Come see wot I gots for ya!" He winks and waves you over. |
17156 The man's beady little eyes gleam like tiny black gems when he spots you. "'Ey, dere; back for more? C'mon over, see wot I gots for ya dis time!" |
17157 The man breaks in even before you can finish your sentence. "Ya won't believe da deals I gots for ya today! Ye're a smart basha ta come ta me, ya are; I won't cheat ya like dese pikin' bobbers." He motions to where the other merchants stand. |
17158 "What do you have to offer me?" |
17159 "I had some questions..." |
17160 "I was just passing by. Farewell." |
17161 [no text] |
17162 This should lead to Node 3. ACTION VARIABLES were removed from this response. The variable was entered as an Area when it was a Global in the DB. SetGlobal("FedEx", "Global", 10) SetGlobal("Aoskar", "AR3006D", 1) |
17163 This should lead to Node 3. |
17164 This should end the dialog. |
17165 No Morte? End the dialog, then. |
17166 Please? |
17167 End the dialog. |
17168 He nods, but it's clear he's not listening. "Yessir, dis is some damn good stuff I gots here! Just look at it all! An' can ya believe dese prices? Ye'd be practically *stealin'* from me, ya would!" |
17169 "Sure ya do! Like, 'Ow's 'e offer such stonkin' barmy deals?' Or, 'Ow's 'e get such a corkin' spread a' goods?' Well, don't ya worry about it, basha! All ya gotta know is dat I gots a little a' everyting! Well, except dose Lim-Lim tings... but who da Baator needs one a' dose? Ha! Eh? Ha ha ha!" |
17170 "Yoooo..." He licks his lips again, and his long, spindly fingers pick at his skin as he stares at you. "Yooo ded-rrr?" He glances to your left, then his eyes dart back to you. "Ded? Ded? Hhun-greee." He reaches out to touch you, licking his scabrous lips. |
17171 His fingers scrabble spider-like on your arm, as if looking for a piece to tear off. He licks his split lips again, and you watch yellowish drool drip from them. With a raspy moan, his fingers suddenly dig into the skin on your arm and pull off a bit. The wound is small, but in your present condition it proves fatal... you collapse, dead. |
17172 His fingers scrabble spider-like on your arm, as if looking for a piece to tear off. He licks his split lips again, and you watch yellowish drool drip from them. With a raspy moan, his fingers suddenly dig into the skin on your arm and pull off a bit. |
17173 His hands claw the empty air where you were, and he gives a low whine, like a pained dog. "H-hhunn-greee." |
17174 You watch, and feel your stomach churn as he takes the bit of flesh and shoves it into his mouth. He chews it slowly, then swallows. "Yooo ded?" |
17175 He calls to your back: "Wait, basha, where ya goin'? Don't ya wanna see all da great deals? Get back here! Ya don't know what ye're missin', ya don't!" |
17176 His hand suddenly shoots out to catch a fat, white grub that was squirming in a nearby heap of offal. You feel your stomach churn as he takes the maggot and shoves it into his mouth. He chews it slowly, then swallows. "Yooo ded?" |
17177 "Yooo taaaaste ded." He scratches himself beneath his robe, and you suddenly notice that he has a finger hanging from his neck on a cord. It looks like there is a ring on it. "Still h-hun-gree." |
17178 "Yooo looook ded." He scratches himself beneath his robe, and you suddenly notice that he has a finger hanging from his neck on a cord. It looks like there is a ring on it. "Still h-hun-gree." |
17179 He makes a snuffling noise, like a pig. "Ded." |
17180 He looks down, his plague-ridden features twisting into a ghastly, snaggle-toothed parody of a grin. "Snnnak." He looks ready to chew on it. |
17181 You grab his hand, and he starts flailing against you. As he does, he bites a large chunk out of your arm, and you are forced to let him go... the wound is not horrible, but in your present condition it's fatal. You collapse, dead. |
17182 You grab his hand, and he starts flailing against you. As he does, he bites a large chunk out of your arm, and you are forced to let him go... not because of the pain, but because you might snap him in two should you continue to wrestle. He chews on the chunk of your flesh for a moment, then looks back at the finger bone. |
17183 He smiles and reaches for your outstretched hand. |
17184 His teeth sink into the meat of your forearm and pull a chunk away with a single wrench of his neck. You realize too late that your body was in no condition to receive further punishment, and you collapse to the ground, dead. |
17185 His teeth sink into the meat of your forearm and pull a chunk away with a single wrench of his neck. The pain is excruciating, but Marrow-Friend sits on his haunches as if nothing had happened, chewing noisily at the mouthful of meat he pulled away. |
17186 He nods greedily and lets you take the finger bone. |
17187 As you step out of his reach he begins whines pitifully, like a dog kicked away by its master... |
17188 He clutches the finger bone to his chest, looking up at you pitifully and shaking his head. "N-nooo. Hun-greee!" |
17189 His eyes gleam, and he is distracted from the finger bone. "Uh-kay." |
17190 He whines miserably: "H-hun-greeee. Yooo ded-rrr?" He scuttles forward, staring at your arms. "Ded? Hhun-greee." He reaches out to touch you, yellowish spittle dribbling down his chin. |
17191 As you leave, he pulls the finger bone from the cord and swallows it whole, ring and all. |
17192 "What do you have to offer me?" |
17193 He whines miserably. "H-hun-greeee." |
17194 He scuttles up to you, whining miserably. "H-hun-greeee." |
17195 He points at your hands, drooling all the while. "Fing-errrr... hun-greeee!" |
17196 His teeth sink into the meat of your forearm and pull a chunk away with a single wrench of his neck. You realize too late that your body was in no condition to receive further punishment, and you collapse to the ground, dead. |
17197 His teeth sink into the meat of your forearm and pull a chunk away with a single wrench of his neck. The pain is excruciating, but Marrow-Friend sits on his haunches as if nothing had happened, chewing noisily at the mouthful of meat he pulled away. |
17198 He whines miserably: "H-hun-greeee." |
17199 "Mmm... mmmeat. No more h-hun-greee..?" The man reaches out for your arm, drool dribbling from the corners of a deranged smile... |
17200 He claps his clawed, grasping hands together gleefully. "Hun-greee! Yoooo bring mmmeat?" Yellow spittle drips from his cracked lips. |
17201 He nods greedily, then pauses, sniffing the air around you. "Yoooo no h-have mmmmeat! Yoooo lieee... liee!" |
17202 "Nooo? So... h-hungreee..." He looks down at the finger bone, licking his scab-covered lips with a yellow tongue. |
17203 "I had some questions..." |
17204 "I was just passing by. Farewell." |
17205 His teeth sink into the meat of your forearm and pull a chunk away with a single wrench of his neck. You realize too late that your body was in no condition to receive further punishment, and you collapse to the ground, dead. |
17206 His teeth sink into the meat of your forearm and pull a chunk away with a single wrench of his neck. The pain is excruciating, but Marrow-Friend sits on his haunches as if nothing had happened, chewing noisily at the mouthful of meat he pulled away. |
17207 Annah pokes you in the ribs before you can approach the man. "I wouldn't waste me time talkin' ta that old ghoul, if I was yeh." |
17208 "All right, what do you have to offer me?" |
17209 "Actually, I had some questions..." |
17210 Annah speaks as if recounting an old legend: "Ol' 'Marrow-Friend' is as barmy as they come, he is. He was one o' the oldest an' worst Collectors in the Square. Barely able to scrounge enough jink to eat from collectin' bodies, he went 'hungry-mad' some years past an' took ta eatin' corpses ta get by. Now the other Collectors shun an' ridicule him, throwin' dung at him whenever they get the chance. He just stares at 'em... imaginin' what a meal they'd make, if I had ta guess." |
17211 "I'm leaving. Farewell." |
17212 "All right, what do you have to offer me?" |
17213 Holes have been knocked in the wall here. An aromatic slime coats the outer edges of the jagged holes. |
17214 "Listen to me: I - HAVE - QUESTIONS." |
17215 "Tell me about this area." |
17216 These barrels are filled with grain that's slowly being eaten by rodents and insects. |
17217 "I'm looking for a journal I've lost." |
17218 "Forget it. Let me see your wares." |
17219 Turn and walk away. |
17220 "Nothing, never mind. Farewell." |
17221 "That wasn't much help..." |
17222 "Tell me about this area." |
17223 "I'm looking for a man named Pharod." |
17224 "Fine, fine... what do you have to offer me?" |
17225 Turn and walk away. |
17226 "Very well. What do you have to offer?" |
17227 Just keep on walking. |
17228 "Greetings..." |
17229 "Greetings..." |
17230 Leave him be. |
17231 "What did you say?" |
17232 "Are you all right?" |
17233 Leave him. |
17234 Let him touch you. |
17235 Let him touch you. |
17236 Don't let him touch you. |
17237 Done. |
17238 Attack him. |
17239 Step back. |
17240 This dour-faced old fellow appears to be selling various hand weapons. "Ah - c'mon over, then! Come ta see my blades, have yeh?" |
17241 Attack him. |
17242 Step back. |
17243 Leave him. |
17244 "Well met again, cutter. Come ta buy some a' the finest steel in Sigil, have yeh?" |
17245 "No, I'm not dead." |
17246 "I've got a job ta do, sir..." He suddenly turns his head and coughs into his hand. "Excuse me. As I was sayin', I can't well stop sellin' just ta speak with yeh." |
17247 Kill him. |
17248 Leave him. |
17249 "No, I'm not dead." |
17250 "No, but you'll be in moments..." |
17251 Leave him. |
17252 "What do you usually eat?" |
17253 "What is that finger bone?" |
17254 The old merchant takes a moment to look around. Once he's certain there aren't any potential customers in the immediate area, he holds his hand out to you. |
17255 Leave him. |
17256 He nods and tucks the three copper coins beneath his clothes. "What did yeh want ta ask then, cutter?" |
17257 "What do you usually eat?" |
17258 "What is that finger bone?" |
17259 Leave him. |
17260 "What is that finger bone?" |
17261 Leave him. |
17262 Stop him. |
17263 "This? Just another marketplace in the Hive, worst ward in our blessed city a' Sigil." He smiles bitterly, then shrugs. "As long as yeh watch yer back and get somewhere safe by dark, it's not too bad a place - as slums go." |
17264 Stop him. |
17265 "Hmm. Nay, don't know the name. Sorry, cutter." |
17266 "Don't eat that. Have a bite off me, instead. I'm more fresh." |
17267 "Haven't seen one lately, sorry. If yeh need a new journal, perhaps one a' the other merchants here has one for sale." He shrugs. |
17268 "Forget it. Let me see your wares." |
17269 Lie: "Don't eat that. I'll bring you a whole body to eat rather than that." |
17271 Leave him. |
17272 The old merchant chuckles lightly, then coughs into his hand. "Yeh were payin' me for me time, not me answers, cutter. I woulda' helped if I could have, truly. Would yeh like ta see me goods, now?" |
17273 Fall into darkness... |
17274 Stop him from eating the finger bone. |
17275 "Ho ho! Nay, cutter, just old. I thank yeh for the concern, though." He smiles at you. |
17276 Stop him from eating the finger bone. |
17277 "Don't eat that. Have a bite off me, instead. I'm more fresh." |
17278 Lie: "Don't eat that. I'll bring you a whole body to eat rather than that." |
17280 Leave him. |
17281 "Give me the finger bone first, 'marrow-friend.'" |
17282 Let him bite you. |
17283 Let him bite you. |
17285 Leave him. |
17286 Fall into darkness... |
17287 "Now... give me your finger." |
17288 "Eh... thanks. Farewell." |
17289 Leave him. |
17290 Leave him. |
17291 Let him bite you. |
17292 Let him bite you. |
17293 Don't let him bite you, leave. |
17294 Leave. |
17295 "I'll let you have another of mine, if you'll give me the finger bone." |
17297 Leave him. |
17298 "I'll go fetch some... meat... for you. *Don't* eat that finger bone, or no meat for you. Farewell." |
17299 Let him touch you. |
17300 Let him touch you. |
17301 Don't let him touch you. |
17302 "Yes, I have." |
17303 "No, but I had some questions." |
17304 "No, I was just passing by. Farewell." |
17305 "Yes, I have." |
17306 "No, but I had some questions." |
17307 Leave. |
17308 "Here... have a bite off of me." |
17309 "No, I was just passing by. Farewell." |
17310 "Nothing, never mind. Farewell." |
17311 "Are you sick?" |
17312 "That's too bad. Farewell." |
17313 "Why are you following me?" |
17314 Truth: "Stop following me, or I'll kill you. Farewell." |
17315 Bluff: "Stop following me, or I'll kill you. Farewell." |
17316 "Show me your wares, then." |
17317 "I'll pay you for your time, then." |
17318 "Never mind, then. Farewell." |
17319 Drop three coins into his hand. |
17321 "Stop following me. Farewell." |
17322 "Very well. Here, take a bite of my arm." |
17323 "Very well. Here, take a bite of my arm." |
17324 "Yes." |
17325 Truth: "Stop following me, or I'll kill you. Farewell." |
17326 Bluff: "Stop following me, or I'll kill you. Farewell." |
17328 "Stop following me. Farewell." |
17329 Fall into darkness... |
17330 "Don't follow me any longer. Farewell." |
17331 "Here... have a bite off of me." |
17332 "Not right now. Tell me about this area." |
17334 "That's too bad. Farewell." |
17335 Let him bite you. |
17336 Let him bite you. |
17337 Pull your arm away, leave him. |
17338 Lie: "Yes, but give me the finger bone, first." |
17339 "No, not yet." |
17340 Lie: "I... must have dropped it somewhere. I'll return soon." |
17341 "Here... bite off a piece of me, instead." |
17343 "Don't eat that... I'll return, shortly." |
17344 "Here... bite off a piece of me, instead." |
17346 Fall into darkness... |
17347 "I... hope that helps. Farewell." |
17348 "Well, you're not, and I'm speaking to him." |
17349 "I see. I'd best talk to him just the same, though." |
17350 "Why not? Who is he?" |
17351 "I'll stay away, then." |
17352 "Hmm. I'll speak with him, just in case." |
17353 "Never mind. Let me see your wares." |
17354 "I'll stay away, then." |
17355 "Forget it. Farewell." |
17356 "No, but I'm looking for a man named Pharod." |
17357 "Tell me about this area." |
17358 "No, not now. I'm looking for a journal I've lost." |
17359 "I'm looking for a man named Pharod." |
17360 "No thanks. Farewell." |
17361 "I'm looking for a journal I've lost." |
17362 "Forget it. Let me see your wares." |
17363 "Nothing, never mind. Farewell." |
17364 "I'm looking for a man named Pharod." |
17365 "I'm looking for a journal I've lost." |
17366 "Let me see your wares." |
17367 "That's all I wanted to know. Farewell." |
17368 "That wasn't much help..." |
17369 "Can you tell me about this area?" |
17370 "I'm looking for a man named Pharod." |
17371 "I'm looking for a journal I've lost." |
17372 "May I see your wares?" |
17373 "Take care. Farewell." |
17374 This furniture is evidence that someone used to make this crypt their home. |
17375 These bones look like they've been gnawed extensively. They are scattered randomly. |
17376 These supports used to hold a sarcophagus. They apparently used to have something in them. They don't anymore. |
17377 This alcove looks like it used to hold an urn. It's empty now. |
17378 This toothless old crone reeks of fish and brine. Spying your approach, she gives you a wide, pink smile. "Fish, my child? Fish-heads, mayhap?" |
17379 The old woman gives you a gummy smile. "Some fish, my child? Fish heads?" A cloying fish-smell surrounds her. |
17380 "Oh yes, yes! But a child ye are, to my years! Hee-hee, youngsters..." |
17381 She shuffles up to you; the fish-stink is nearly overpowering. The old woman squints at your face first, frowning, and then into your eyes. Only then does she recoil in surprise: "Oh, my! How many years *have* those eyes seen?" |
17382 "Don't know, don't know. Too many, I'd say. But no matter!" She leans close, to whisper in your ear. "It won't do to rattle the passersby; let's keep it our little secret." She resumes her normal tone of voice. "So: fish, my child? Hee-hee!" She pokes you in the belly. |
17383 She shakes her little, wrinkled head. "No answers, have I... only fish." |
17384 "Why, fish, my silly child! Fish of all sorts - and fish heads, for those too short of jink for the whole ones. Teeny-tiny fish-heads! Hee-hee!" |
17385 "They're brought to Sigil from all over the planes, my boy! Would ye like some? I sell only the heads, should ye be short on jink..." |
17386 "Child? Hardly." |
17387 "No fish for me, but I had some questions..." |
17388 "What are you offering, exactly?" |
17389 "No thanks. Farewell." |
17390 "No fish for me, but I had some questions..." |
17391 "No thanks, farewell." |
17392 "I believe you're mistaken. Take a closer look." |
17393 These caps are rusted to the ground and cannot be opened. It looks like they controlled airflow into the crypt. |
17394 "I do not know... how many do you think?" |
17395 "No fish for me, but I had some questions..." |
17396 "What are you offering, exactly?" |
17397 "No thanks. Farewell." |
17398 The names and warnings inscribed into the stone have been chipped away into illegibility. |
17399 The inlaid metal in the mosaic floor seems to be sitting in a slight depression. It looks like it has scraped the color from the tiles around it. |
17400 The bier looks like it was carefully constructed almost mechanical. |
17401 "Very well. What do you have to offer, exactly?" |
17402 "Farewell, then." |
17403 "Where do the fish come from?" |
17404 "I don't need fish, but I had some questions..." |
17405 "I've no need for fish - or their heads, for that matter. Farewell." |
17406 "I don't need fish, but I had some questions..." |
17407 "I've no need for fish - or their heads, for that matter. Farewell." |
17408 You can hear something faintly ratcheting in here. |
17409 This attractive young woman is smiling and beckoning to all passersby as she calls out the virtues of her goods. "Plates! Jugs! Cups! Tankards! Drink from the goblets of the finest lords!" Upon seeing you, she waves you over as if you were an acquaintance. |
17410 The woman smiles warmly at your approach. "Hello again, sir. And what would you like to purchase this day, mmm?" |
17411 These holes lead down into darkness. You can hear something moving down below. The stench of rotting meat rises from them. |
17412 "I sell plates, cups, jugs, tankards, cutlery and the like, sir. All of quality, sir, the finest." She steps back and lifts the lid of the crate on the wagon behind her. "Please, look over my goods... should you have any questions, feel free to ask." |
17413 These gratings are slightly crusted with old, dried blood. |
17414 You peer into the crate; it's full of... plates, cups, jugs, tankards, cutlery and the like. They look to be of varying degrees of quality, but some of it appears quite nice. As you're looking them over, she presses up against you: "See anything you like, sir? Mmm?" Her long, waving hair, brushing against your shoulder, smells faintly sweet, like vanilla. |
17415 She flashes a wicked grin. "My lovers are all burglars, sir - these goods are pilfered from the homes of Sigil's nobles." Upon seeing your expression, she laughs sweetly. "A jest, sir, merely! My father and brothers are tinkers; these are wares which are discarded from the nobles' manors and made good by them once more." |
17416 "Oh, sir, but wait!" She puts her hand on your forearm; her touch is light as a feather. "Are you *sure* there's nothing you need? Surely something for your own home, or a gift..." She bites her lip coyly, cocking her head slightly. |
17417 "Oh, sir, but wait!" She puts her hand on your forearm; her touch is light as a feather. "Are you *sure* there's nothing you need? Surely something for your own home, or a gift..." |
17418 "What, sir... this one, here?" |
17419 She looks so sad you're nearly stricken with guilt. Slowly, she lowers the lid of the crate. "Sorry, sir, I have no time for questions. I must sell what I can before the day is done, for my family is large and hungry." |
17420 She looks so hurt you're nearly stricken with guilt. Slowly, she lowers the lid of the crate. "Farewell then, sir. Should you need anything in the future, I beg you to return here. Nowhere else shall you find such fine goods at such wondrous prices." She waves sadly. |
17421 "Sorry, sir, I have no time for questions. I must sell what I can before the day is done, for my family is large and hungry." She holds open the lid of the crate behind her. "Are you *sure* you wouldn't like to see what I have to offer? Mmm?" |
17422 The merchant turns up her cute, button nose. "Hmph! Are you so jealous that you'd rob a poor merchant of her sale? The good sir is a customer, o Plane-Touched, not some piece of meat to be owned or fought over." With that, she nods at you. |
17423 For some reason, these give you a bad feeling. |
17424 Flakes of rust have been scraped off this - as if it had been recently moved. |
17425 This beetle-like coffin seems cunningly built - and potentially deadly. |
17426 "Aye, he's sure; didn't yeh hear the man?" Annah rolls her eyes. "Fer the love o' the powers, why don't yeh pry yerself off the sod fer a bit? Yeh're embarrasin' yerself, yeh are." |
17427 Let the merchant respond to Annah. |
17428 "Annah... be quiet." |
17429 Annah looks horrified, then furious: "*Jealous?!* Bar that! Watch yer tongue, woman, or I'll split it from yer bone-box an' bury it an' yer corpse on opposite ends o' Sigil, I will!" The merchant, clearly frightened, steps back a ways. "And yeh!" she turns to you, eyes flashing with rage, and makes a disgusted sneer. "Not a *word!* Don't go gettin' any ideas from this addle-coved chit's blatherin', or yeh'll be good an' sorry!" |
17430 "Ha! Not likely! I'll speak when I want, I will, an' don't yeh *ever* forget it! An' don't think I'll be forgettin' *this,* either, yeh mussed-up leather-head." |
17431 This is some of the (now malfunctioning) machinery that powers the devices above. |
17432 This is a sickening pool of dried and drying blood and gore. It looks like there may be something of interest on some of the body parts in there... |
17433 "May I see what you're selling here?" |
17434 "I had some questions..." |
17435 Pretend not to see her waving, walk away. |
17436 "What are you selling right now?" |
17437 "Nothing, but I had some questions..." |
17438 "Nothing; I was just passing by. Farewell." |
17439 Step closer, examine the contents of the crate. |
17440 "Not right now. I had some questions..." |
17441 "Maybe another time. Farewell." |
17442 "Where does this all come from?" |
17443 Despite the age of this crypt, these coffins appear to be in near-perfect condition. |
17444 "No, there's nothing I need there. But I had some questions..." |
17445 "No, none of it's any use to me. Farewell." |
17446 "No, there's nothing I need there. But I had some questions..." |
17447 Something leads you to believe that this coffin is being used as a larder... |
17448 "No, none of it's any use to me. Farewell." |
17449 "I see. I had some questions..." |
17450 "That's all I wished to know. Farewell." |
17451 "I see. I had some questions..." |
17452 The script on the wall is in a long-dead language. It appears to show the life progress of the inhabitant of this tomb. |
17453 "That's all I wished to know. Farewell." |
17454 "Well... that is a nice plate right there..." |
17455 "Eh... no, nothing I need. My questions..." |
17456 "Sorry... nothing I need. Farewell." |
17457 "Let me try something else." |
17458 Blood smears leading to the largest coffin. |
17459 "No, uh, that - wait. This is ridiculous; I need no plates. I had questions..." |
17460 "Look, my apologies. I really don't need any plates. Farewell." |
17461 "I understand. Farewell." |
17462 Leave. |
17463 "Very well. I'll look." |
17464 "Maybe another time. Farewell." |
17465 Wait for it... |
17466 "She's right; there's nothing I need. My questions..." |
17467 "She's right; there's nothing I need. Farewell." |
17468 "Annah... be quiet." |
17469 "She's right; there's nothing I need. My questions..." |
17470 "She's right; there's nothing I need. Farewell." |
17471 "Fine, Annah. She's right, merchant; there's nothing I need. My questions..." |
17472 "Fine, Annah. She's right, merchant; there's nothing I need. Farewell." |
17473 The man breaks in even before you can finish your sentence. "Ya won't believe da deals I gots for ya today! Ye're a smart basha ta come ta me, ya are; I won't cheat ya like dese pikin' bobbers." He motions to where the other merchants stand. |
17474 He nods, but it's clear he's not listening. "Yessir, dis is some damn good stuff I gots here! Just look at it all! An' can ya believe dese prices? Ye'd be practically *stealin'* from me, ya would!" |
17475 "All right, what do you have to offer me?" |
17476 "I'm leaving. Farewell." |
17477 "All right, what do you have to offer me?" |
17478 Turn and walk away. |
17479 This is a well-decayed and nearly meatless finger bone from a humanoid of roughly your size. There is still some sort of odd ring on the finger. It is an intricate thing, sculpted with dozens of tiny, ornate flanges and decorative protrusions. |
17480 You pull out the old finger bone to examine it once more. It is a decayed and nearly meatless finger bone from a humanoid of roughly your size. There is still some sort of odd ring on the finger. It is an intricate thing, sculpted with dozens of tiny, ornate flanges and decorative protrusions. |
17481 Try as you might, you cannot remove the ring. It's almost as if the ring's sharp edges have dug into the lifeless finger itself and refuse to release it. You have an odd feeling about it, however... |
17482 You place the ring finger of your left hand into your mouth, close your eyes, take a deep breath, and bite down as hard as you can. There is a sickening *crunch* and you are overcome with the taste and smell of blood. Unfortunately, your body was in no condition to receive further punishment and you collapse to the ground, dying. |
17483 You place the ring finger of your left hand into your mouth, close your eyes, take a deep breath, and bite down as hard as you can. There is a sickening *crunch* and you are overcome with the taste and smell of blood. You spit the bloody finger out and place the rotted, ring-laden finger bone against the gushing stump... |
17484 At first, nothing happens, and you are horrified at the thought of what you've just done. Suddenly, though, you feel a strange tingling sensation as bones fuse and tendons re-knit. In moments, the rotting finger bone has become a living part of your body, though it still throbs painfully. The jagged ring suddenly loosens and slips off into the palm of your hand... |
17485 Pull the ring from the finger. |
17486 Put the finger bone away. |
17487 Pull the ring from the finger. |
17488 Put the finger bone away. |
17489 Remove your own finger, replace it with the finger bone. |
17490 Remove your own finger, replace it with the finger bone. |
17491 Put the finger bone away. |
17492 Done. |
17493 Continue... |
17494 Done. |
17495 This grave has been thoroughly desecrated. |
17496 This body appear freshly-slain. Horrific claw marks scar the flesh and tiny bites cover the body. |
17497 These skeletons don't appear to have been hurled from sarcophagi... they look as though they were fighting and had been cut down. |
17498 Despite the peaceful appearance of the skeletons atop these biers, it is apparent the graves have been professionally looted. |
17499 This grave has been completely looted. |
17500 This pile of junk appears to be a barricade of some sort. |
17501 These cracked jars might have held something valuable once. |
17502 This carved face drips with humidity. It appears to be weeping. |
17503 You can see deep gouges, as of large, sharp teeth, scarring these bones. |
17504 These shelves once held families. With the depredations of the Collectors, they now hold broken bones and dust. |
17505 This body is freshly dead, but already it has been looted. |
17506 This body appears to have been equipped and outfitted *after* the flesh decayed from its bones. |
17507 This body looks like it's been lying here a *long* time. |
17508 This face, like the passage beyond it, appears to have been defaced in some sort of earthquake or explosion. |
17509 This body must have been undead - the wounds that killed it came a long time after the flesh disappeared from these bones. |
17510 This man was cut down with a blunted blade. He bled copiously before he died. |
17511 This face, unlike the others you've seen in the catacombs, appears to be smiling. |
17512 "Jump, Lim-Lim, jump!" The merchant seems to suddenly notice you. "Oh, greetings! Would ye like ta purchase one a' these playful, gamboling Lim-Lims, m'lord?" |
17513 "See how they... oh, back again, m'lord? Here to purchase a Lim-Lim?" |
17514 This carven face sweats with the damp air, with tracks cut into its face from the dripping water. |
17515 "The only questions I'll answer, I'm afraid, are about the Lim-Lims, m'lord." |
17516 "They are from the Outlands, m'lord, neither wholly insect nor animal. They are friendly, playful, and quite loyal." He takes a sidelong glance at the Lim-Lims, then leans close to whisper: "Pretty tasty too, in a pinch." |
17517 "A Lim-Lim will provide its own food, eating insects, tiny rodents and the like. They will follow you everywhere you go, are easy to clean up after, are quiet, exercise themselves with their constant flipping about, and, best of all - they leap over fifteen feet when prodded with hot coals! One'll only cost ye but forty coppers, m'lord, a mere pittance for such an entertaining pet and friend!" |
17518 "How nice, m'lord! Here ye are..." |
17519 "See how they... oh, back again, m'lord? Where is your Lim-Lim?" |
17520 "Really? How strange!" |
17521 "But m'lord... it's not my responsibility! An untrained Lim-Lim, perhaps it was stolen..." |
17522 "See how they... oh, back again, m'lord?" |
17523 This body is twisted and bent, as if it died in incredible pain. |
17524 These bodies lie as undisturbed as they did when they were first buried. |
17525 Unlike most of the barrels and urns in the catacombs, these appear to have been relatively unmolested. |
17526 (Null Node) |
17527 "Bu-bu-but you can't! Ye can't hold me responsible, ye simply can't!" |
17528 "Very well, I - oye! What's that over yonder?" He suddenly bolts! |
17529 "Jump, Lim-Lim, ju-gaah!" The merchant spots you and begins to flee. |
17530 The pulpit is made of old wood, slowly falling apart in the damp air of the catacombs. |
17531 The iron pew looks exceptionally uncomfortable. |
17532 The bookshelf is full of moldering books. None of them are legible any longer. |
17533 "Why not, boss? It'll be fun to kick around when we're down, right? Hmm... Well, I can kick it vicariously through you, at least. I wanna see that fifteen-foot hot coal jump, too!" |
17534 "Huh!" Annah shakes her head, rolling her eyes at you. "I think yeh're an idjit fer even considerin' it! But they *are* kind a' cute... it's yer jink, berk. Yeh got ta decide fer yerself, yeh do." |
17535 These new-looking boxes hold bales of cloth. |
17536 These barrels hold relatively fresh water. |
17537 "No, but I had some questions..." |
17538 This metal slab is apparently used as a bed. |
17539 "Not yet. Just what are these 'Lim-Lims'?" |
17540 "Yes." |
17541 "No thanks. Farewell." |
17542 "No, but I had some questions..." |
17543 "Not yet. Just what are these 'Lim-Lims'?" |
17544 "Yes." |
17545 "No thanks. Farewell." |
17546 "Then maybe you can tell me why mine ran off." |
17547 "Just what are they?" |
17548 "I'd like to purchase one." |
17549 "Farewell, then." |
17550 "Interesting. I had some other questions..." |
17551 "I'd like to purchase one." |
17552 The small brazier barely gives off light, much less heat. |
17553 "Morte? What do you think?" |
17554 The chest appears to be relatively new. |
17555 "What do you think, Annah?" |
17556 "I'll take one, then." |
17557 "I'd best not spend the copper. I had some questions, though..." |
17558 These books have not fared well in the climate of the Dead Nations. |
17559 "I'll keep my copper, actually. Farewell." |
17560 "I don't have enough, but I have some questions..." |
17561 This barrel is full of decaying meat. |
17562 "Never mind; I don't have the coin for one. Farewell." |
17563 "My own Lim-Lim..." |
17564 This foreboding entrance emits a slight wind, groaning through the tunnels. |
17565 "It ran off at some point. You'd said it would follow me everywhere." |
17566 This is an iron-hinged lid that opens into a small coffin area. |
17567 "I don't want to talk about it. I had some questions..." |
17568 "Don't ask. Farewell." |
17569 "I expect compensation." |
17570 "Never mind that. I had some questions..." |
17571 These boxes hold old, rusted spikes, swords, and daggers. |
17572 "Don't trouble yourself over it. Farewell." |
17573 "Just return my forty copper coins." |
17574 "Return my forty coins, and twenty more for the wrongdoing." |
17575 "Return my forty coins, and forty more for the trouble." |
17576 "I can and I will; it's only just. You had told me it would follow me everywhere." |
17577 Truth: "It's either me or the hells to pay; make your choice." |
17578 These barrels are filled with rotting meat. |
17579 Bluff: "It's either me or the hells to pay; make your choice." |
17580 "Forget it, then. Farewell." |
17581 "What the..." |
17582 "Damn..." |
17583 "What do you think, Annah?" |
17584 "I'll take one, merchant." |
17585 "I'd best not spend the copper. I had some questions, merchant..." |
17586 "I'll keep my copper, merchant. Farewell." |
17587 "I don't have enough, merchant, but I have some questions..." |
17588 "Never mind, merchant; I don't have the coin for one. Farewell." |
17589 "Morte? What do you think?" |
17590 "I'll take one, merchant." |
17591 "I'd best not spend the copper. I had some questions, merchant..." |
17592 "I'll keep my copper, actually. Farewell." |
17593 "I don't have enough, merchant, but I have some questions..." |
17594 "Never mind, merchant; I don't have the coin for one. Farewell." |
17595 This iron trapdoor is rusted shut. There's no way it'll open. |
17596 This darkened creche is only a few feet deep, and smells like decaying flesh. |
17597 These holes are covered over by a glassy, unbreakable substance. Looking through them, you see shattered bones and grinning skulls. |
17598 The throne looks like it was built from the skeleton of a beast forgotten by the powers. It is jagged and sharp, menacing even to the casual viewer. |
17599 These casks contain moldy grain. |
17600 These barrels hold some meat that is beginning to spoil. |
17601 The rat-like skull on this body has exploded from the inside. |
17602 This set of sturdy doors looks like it could resist an army. |
17603 These boxes fairly rattle with the scuttling of rats inside them. |
17604 This older merchant has a worldly look to him. His deep voice is gentle but confident. "Ah, hello there. Are you ready to sample some of the most delectable treats from across the planes, my good man?" |
17605 "We meet again. Some sea-plums, today? Arborean fireseed?" |
17606 He shakes his head. "Then I advise you to seek answers elsewhere, sir. I deal only in exotic foodstuffs, spices, and herbs, and have time nor care for little else." |
17607 "All manner of delicacies to delight your palate, my good man. Arborean fireseeds, Gar-Bar root, Elysian pears, crimson lotus petals, Bytopian shepherd's bread, shiftspice from the chaos of Limbo, and sea-plums are what I have at the moment. Merely five coppers for a taste of anything you'd like." |
17608 "Hmm?" |
17609 "I can only suggest that you try it, my good man, and see for yourself." |
17610 "Hmm?" |
17611 "Don't swallow them; simply spit them out when they've finished tingling." He smiles and offers you a handful of small, red seeds. |
17612 He offers a small brown cube of what looks to be rubbery vegetable matter. "It is quite chewy... do not swallow it, but spit it out when it no longer has taste." |
17613 He proffers you the largest, juiciest-looking pear you've ever laid eyes on. "These are my favorites," the old merchant chuckles. "So sweet! Reminds me of my youth." |
17614 The old man offers what looks like small, brownish-red flakes. Upon closer inspection, they are revealed to be dried flower-petals. "These may make you a bit dizzy, my good man, so take care once you've eaten them." |
17615 He offers you two thick slices of spiced nut-bread. They are very aromatic, smelling of carrots and almond. |
17616 He dangles a tiny paper packet before you. "Wet your fingertip and place it into the spice, then simply lick it from your finger. Each dip should taste slightly different." |
17617 He hands you a small plum of an odd, blue-green color. "Don't worry, they're pitless. Eat the whole of it." |
17618 He dangles a tiny paper packet before you. "Wet your fingertip and place it into the spice, then simply lick it from your finger. Each dip should taste slightly different." |
17619 The seeds, sweet and tasting faintly of cinnamon, become warm and tingle in your mouth... it takes a moment for you to realize that they've actually burst into flame. Soon, however, the sensation dies out, and you spit them into the gutter. |
17620 The root, initially quite hard and difficult to chew, has a sweet, syrupy taste. Soon it becomes soft and gummy, and you find yourself merrily smacking away. Eventually, though, the flavor dies off, and you spit the gooey, brown wad into the gutter. |
17621 There is nothing supernatural about this pear's flavor, but it may well be the best you've ever had. |
17622 The petals melt quickly on your tongue, leaving behind an odd, but not quite unpleasant, aftertaste that you can't place. Despite the old merchant's warning, however, you don't feel the slightest bit disoriented. He seems slightly disappointed to see it has no effect on you. |
17623 The bread tastes, much as you had expected, of carrots and almonds. It is slightly sweet and light, leaving you hungry for more of the stuff. |
17624 You finish off the entire packet in a matter or nine or ten 'licks.' As promised, each taste provided you a different flavor. |
17625 The plum's rind is slightly bitter and extremely sour - enough to make one grimace and shudder - but the fruit's meat is remarkably sweet. Eaten together, they complement each other well. |
17626 "The spice may taste of whatever one would like. It is little more than a matter of concentration and willpower to bend its flavor to one's whim." |
17627 "What do you have?" |
17628 "No, but I had some questions..." |
17629 "No, I was just passing by. Farewell." |
17630 "What do you have?" |
17631 "No, but I had some questions..." |
17632 "No, I was just passing by. Farewell." |
17633 "In that case, what do you have?" |
17634 "Farewell, then." |
17635 Ask about something's taste. |
17636 Purchase something. |
17637 "What do the fireseeds taste like?" |
17638 "What does Gar-Bar root taste like?" |
17639 "What do the pears taste like?" |
17640 "What do the petals taste like?" |
17641 "What does the bread taste like?" |
17642 "What does the shiftspice taste like?" |
17643 "What do the sea-plums taste like?" |
17644 Purchase something. |
17645 "Actually, I had some questions..." |
17646 "Never mind, then. Farewell." |
17647 "I'll try some fireseeds." |
17648 The hooks on this device have been used recently - they're still bloody. |
17649 "I'll try a Gar-Bar root." |
17650 "I'll try a pear." |
17651 "I'll try some petals." |
17652 "I'll try some bread." |
17653 "I'll try the shiftspice." |
17654 "I'll try the shiftspice." |
17655 "I'll try a sea-plum." |
17656 "Nothing for me, actually. I had some questions..." |
17657 "On second thought, nothing for me. Farewell." |
17658 "I don't have enough for anything. I had some questions, though." |
17659 "I don't have enough for anything. Farewell." |
17660 These casks contain fairly fresh water. |
17661 Pop them into your mouth. |
17662 Like most everything else down here, this war machine is non-functional. |
17663 This looks like a piece of old siege equipment. |
17664 "I don't think that I'd like that. Let me try something else." |
17665 Though this old drilling device appears partially functional, closer inspection reveals its innards have been cannibalized for parts. |
17666 "I've changed my mind. I had questions, though..." |
17667 "I don't think I want that, actually. Farewell." |
17668 Pop it into your mouth. |
17669 This dark corner looks like the kind of place rats would favor. |
17670 "I don't think that I'd like that. Let me try something else." |
17671 For some reason, this set-up just seems like satire. Why would the rats do this? |
17672 "I've changed my mind. I had questions, though..." |
17673 This is a stout door, bound with iron. There's no opening it from this side. |
17674 "I don't think I want that, actually. Farewell." |
17675 Eat the pear. |
17676 The deformity of the bones suggests that this was a wererat who displeased its masters. |
17677 This device appears to be a broken siege machine. |
17678 This body is fresh, despite the rat-bites covering the flesh. It appears to be one of Pharod's Collectors. |
17679 This infernal device has been used quite recently. |
17680 At a guess, this is a torture device - you draw this inference from the pieces of flesh that hang from its hooks. Its use, however, is a mystery to you. |
17681 "I don't think that I'd like that. Let me try something else." |
17682 "I've changed my mind. I had questions, though..." |
17683 "I don't think I want that, actually. Farewell." |
17684 Pop them into your mouth. |
17685 The dislocated joints on this body suggest that its owner did not die well. |
17686 "I don't think that I'd like that. Let me try something else." |
17687 "I've changed my mind. I had questions, though..." |
17688 "I don't think I want that, actually. Farewell." |
17689 Eat the bread. |
17690 "I don't think that I'd like that. Let me try something else." |
17691 These racks were used to pin a victim down and then slowly pull him apart. |
17692 "I've changed my mind. I had questions, though..." |
17693 "I don't think I want that, actually. Farewell." |
17694 Try some. |
17695 This is a dead Collector. The progress of decay suggests it has been here for some time. |
17696 "I don't think that I'd like that. Let me try something else." |
17697 "I've changed my mind. I had questions, though..." |
17698 "I don't think I want that, actually. Farewell." |
17699 Eat the sea-plum. |
17700 These stretchers were used to carry dead bodies. The bloodstains on them suggest they've been carrying *fresh* bodies recently. |
17701 "I don't think that I'd like that. Let me try something else." |
17702 "I've changed my mind. I had questions, though..." |
17703 "I don't think I want that, actually. Farewell." |
17704 "That's all, for now. I had some questions." |
17705 The tables in this room have seen some hard use. |
17706 "I don't need anything more. Farewell." |
17707 "Let me try something else." |
17708 "That's all, for now. I had some questions." |
17709 "I don't need anything more. Farewell." |
17710 "Let me try something else." |
17711 "That's all, for now. I had some questions." |
17712 "I don't need anything more. Farewell." |
17713 "Let me try something else." |
17714 "That's all, for now. I had some questions." |
17715 "I don't need anything more. Farewell." |
17716 "Let me try something else." |
17717 "That's all, for now. I had some questions." |
17718 "I don't need anything more. Farewell." |
17719 "Let me try something else." |
17720 "That's all, for now. I had some questions." |
17721 "I don't need anything more. Farewell." |
17722 "Let me try something else." |
17723 "That's all, for now. I had some questions." |
17724 "I don't need anything more. Farewell." |
17725 Try some. |
17726 "I don't think that I'd like that. Let me try something else." |
17727 "I've changed my mind. I had questions, though..." |
17728 "I don't think I want that, actually. Farewell." |
17729 This structure, glowing from within with a sickly green light, appears to be a focus of some sort - but for what, you cannot tell. It emanates a mental hum. |
17730 "Yes. I had some questions..." |
17731 "Just passing by. Farewell." |
17732 For some reason, this tiled niche seems to beckon you. |
17733 This blue-lit niche repels you. |
17734 This thin young man - a cloth merchant - is calling out to passersby, a nervous smile on his face. He doesn't seem to notice you standing there. |
17735 This blue-lit niche repels you. |
17736 "Welcome, again. May I, uh, show ye somethin'?" |
17737 "Well met, uh... well met! What can I show ye today? Furs? Silks? Cotton?" |
17738 "Of course, please ask. Any question ye'd like." He smiles apprehensively, an awkward attempt to make a good impression. |
17739 "Oh!" He seems suddenly disappointed. "I... uh... well, I thought ye were goin' ta ask about... cloth." |
17740 This red-lit niche makes you feel angry. |
17741 The merchant's eyes light up. "Aye, cloth! I have all sorts, my friend... any kind ye'd like! Did ye want to see somethin' in particular?" |
17742 He frowns, shaking his head. "Uh... no." Suddenly, he seems struck by a bright idea, and gestures to his rolls of textiles: "Cloth?" |
17743 These totems appear to mark zones the ghoul patrols consider safe for their kind. |
17744 "Greetings..." |
17745 Leave the merchant be. |
17746 "No, I have no need of cloth. I had questions, though..." |
17747 "No, I was simply passing by. Farewell." |
17748 "Nothing; I have no need of cloth. I had some questions..." |
17749 "Nothing, farewell." |
17750 "Tell me about this area." |
17751 "I'm looking for a man named Pharod." |
17752 "I'm looking for a journal that I've lost." |
17753 "Never mind. Farewell." |
17754 "Cloth?" |
17755 "No. Can you answer my question?" |
17756 "Forget I asked, then. Farewell." |
17757 "No, but can you answer my question?" |
17758 "No. Farewell." |
17759 "No. Farewell." |
17760 The ghouls have apparently been eating from this table. From the smell of it, they've been eating zombie. |
17761 The face doesn't look carved so much as *calcified.* |
17762 The totems are clearly outdated - this is definitely a dangerous area to ghouls. |
17763 A slight murmur and susurrus emanates from these openings, as if there were something dwelling within. |
17764 This area is littered with bones and droppings. A dank, animal stench fills the air. |
17765 Something has staved in this body's chest cavity. |
17766 Something has been gnawing at this body. |
17767 Some large creature passed this way in a hurry, as evidenced by these scattered pieces. |
17768 The boxes here have been empty a long, long time. There's nothing in them. |
17769 The broken pillar under the creaking ceiling can't stand much longer. |
17770 The barrels are filled with a black, viscous fluid. |
17771 This appears to be a dead body. |
17772 This old woman stands silently by the wall, staring off into the distance. She seems to be unconcerned with the flow of traffic around her, and clutches a wooden pole from which dozens of small fish are dangling. |
17773 "'Lo, sir, care to purchase some..." She suddenly recognizes you. "Oh, ye have returned." |
17774 "Oh... 'lo, sir." She squints at you for a moment, trying to discern your identity. "Oh my! 'Ere I was, thinkin' ye one o' me regular customers." She proffers her fish-pole. "Tuna, sir? Mackerel? Sea cucumber?" |
17775 "Hrmm..." Her mouth presses down into a tight-lipped frown, and she stares off over your shoulder. |
17776 You can see nothing of interest behind you. As you turn back to her, you catch her looking at you... she looks away quickly, resuming her staring off into the distance once more. |
17777 "Goodness, no!" She pauses for a moment. "Aye, ye do." |
17778 "I think... ye, or a man with yer very likeness, sir. T'was so long ago." |
17779 "Well, sir, ye see... me sight's not so good now, t'wasn't back then, neither. But I thought I saw ye walkin' past with a small group trailin' along behind ye." |
17780 "It's hard to say, sir... t'was so long ago, and ye walked by so quick-like. But I remember, now, the way ye held yer head up... there was a woman followin' ya, tryin' to stop ye. To get ye to turn around, speak to her... but ye pushed her away." |
17781 "Beautiful woman, she was... looked so sad, so angry, all at once. She stood there for a moment, then followed along behind ye just the same, hustlin' to catch up." |
17782 She shrugs. "There was at least two other gentlemen with ye, sir... the only one I remember too clearly, though, was tall, thin. Reeked of bub, he did; I smelled him from across the way. Looked like he hadn't bathed in ages, too. He followed ye close, he did, an' never said a word. Acted like the woman wasn't even there, even when she bumped against him, tryin' to stop ye. That's all I remember, sir." |
17783 How much do you give the fishwife? |
17784 She smiles and nods at you. "Thank you, sir." |
17785 "Oh, my! Why, thank ye, sir, most kindly. May the Lady's shadow pass ye over." |
17786 She stares at the heaping handful of coins for a moment, as if unsure what to do. You hold them a bit closer and she finally takes them, laughing uneasily. "Oh... oh! Oh my! Why, thank ye, sir! May the Lady's shadow pass ye over, and fortune always find ye! Please come and visit me, any time." |
17787 She shakes her head, mouth closed tightly, and continues to look over your shoulder. Each time you try to catch a glance of what she might be looking at, you turn back to find her staring at you for the briefest of moments. |
17788 "Well met again, sir! What can I do for ye?" |
17789 "Oh, surely, sir!" |
17790 "Greetings..." |
17791 Leave her be. |
17792 "Yes, I had some questions..." |
17793 "I was just passing by. Farewell." |
17794 "No fish, thanks. I had some questions..." |
17795 "No, thanks. Farewell." |
17796 Look behind you, see what she's staring at. |
17797 "Uh... can you tell me about this area?" |
17798 "Do you know of a man named Pharod?" |
17799 "I've lost a journal, somewhere. Have you come across one?" |
17800 "Never mind... farewell." |
17801 "What? Do I look familiar to you?" |
17802 "Can you tell me about this area?" |
17803 "Do you know of a man named Pharod?" |
17804 "I've lost a journal, somewhere. Have you come across one?" |
17805 "Er... farewell." |
17806 "Have you seen me before, then?" |
17807 "Interesting. Farewell, fishwife." |
17808 "Tell me..." |
17809 "Interesting. Farewell, fishwife." |
17810 "What did these people look like?" |
17811 "Interesting. Farewell, fishwife." |
17812 "What happened then?" |
17813 "Interesting. Farewell, fishwife." |
17814 "You had said there was a group? Who else was there?" |
17815 "Interesting. Farewell, fishwife." |
17816 Give her some copper for her time. |
17817 "Interesting. Thanks, and farewell." |
17818 One copper common. |
17819 Five copper coins. |
17820 Ten copper coins. |
17821 Twenty copper coins. |
17822 Nothing: "Interesting. Thanks, and farewell." |
17823 "Of course. Farewell." |
17824 "Thanks. Farewell." |
17825 "Thanks. Farewell." |
17826 "What? Do I look familiar to you?" |
17827 "Can you tell me about this area?" |
17828 "Do you know of a man named Pharod?" |
17829 "I've lost a journal, somewhere. Have you come across one?" |
17830 "Er... farewell." |
17831 "Could you tell me of when you saw me before, again?" |
17832 "Nothing, just passing by. Farewell." |
17833 "I'm sure you have a thousand clever things to say, Morte, but I need you to shut up, set your flags, and join me NOW." |
17834 "Aha!" The man's eyes light up as he hears your voice. "Tisn't my steady crop of jink come to Pharod's waiting arms again! Greetings, corpse." He smiles a wicked grin. "Have you come to ask Pharod for another jaunt into the Mortuary walls?" |
17835 "Know somethin' 'bout you...?" The light in Pharod's eyes dims. He studies you, mumbling slightly as his eyes flicker up and down your frame. "Corpse...? No? Yes?" His eyes meet yours. "Ah! No..." |
17836 Something in your tone, perhaps the slightest uncertain vocalized pause, betrays you... whatever it is makes Pharod pause, for the light in his eyes dims, and he studies you. "Corpse...? No? Yes?" His eyes meet yours. "Ah! No..." |
17837 He studies you, mumbling slightly as his eyes flicker up and down your frame. "Tisn't a mummer's fair, corpse. No time for games, no time for Pharod to play the wheel... who are you? What are you asking such questions for?" |
17838 Pharod's studying you with a dead-even gaze. "Tisn't a mummer's fair, corpse. No time for games, no time for Pharod to play the wheel... what are you asking such questions for?" |
17839 "Eh..." Pharod licks his lips; they make a rasping sound, like dry parchment on sand. "Now who told you such a thing, corpse?" |
17840 "Sound as stone, they are... my Collectors've done as you asked, to the word." He leans heavily against the crutch, causing it to creak dangerously. "Eh... not so much luck to be had with the bauble, however. Did you perchance know *where* it is below? Would be such a help, it would..." |
17841 "The *sphere,* corpse, the sphere! Have you..." Pharod's voice is desperate, pleading, like a beggar - then he stops and composes himself. "No matter, I'll find it... no matter." |
17842 Pharod raps his crutch against the flagstones, and he rocks back on his heels. "Just what you said-" He licks his lips. "Be sure to keep you safe if they find you, make sure you get shipped to the Mortuary, all that rot." He looks at you - almost worried. "Why? Someone turn stag on my word? Dump you somewhere you not meaning to be?" |
17843 "Ah... yes?" Pharod nods. "The Mortuary. Dusties n' all." His voice drops, and his fingers twitch nervously on his crutch. "Are we square, corpse? Something the matter?" |
17844 Pharod chuckles softly, then scratches himself. "Ah, corpse, you said naught about getting you *out* of that hole... you were so pig-eager to get in, it seemed to me you'd made arrangements for giving the Dusties the laugh once we slipped you in. Hope we were square on that score." |
17845 "Ah... so little said, so much told..." Pharod falls silent, and suddenly, you have a feeling that Pharod is dissecting you, like a corpse on a Mortuary slab. "I know much you would know. Much, yes. Much, indeed..." Pharod smiles slowly, the folds of flesh on his face peeling back like a curtain. |
17846 Pharod licks his lips, then settles himself upon his crutch like a vulture. "No, no... not free, the question you ask." His pasty-white hands tap the edge of his crutch. "Much I can tell you, but the telling has a cost." |
17847 "Ah, corpse..." Pharod turns as you approach, his crutch *clacking* on the cobbles of the Court. He licks his lips and smiles expectantly. "Have you brought me what I asked for?" |
17848 "Then ask!" Pharod smacks his crutch on the cobbles, as if passing sentence. "Come, come, corpse, time's short and so's my patience." |
17849 "You tell me, corpse - perhaps the Dusties that live there are more to yer likin' than some sweet-bosomed wench?" Pharod taps his crutch on the floor, the clacking echoing throughout the court. "Most forgiving of the Dusties, to let you stride in and outta there as you please, considerin' you don't have the decency to stay in the dead-book." |
17850 Pharod scoffs. "Corpse, you were so bent to git in there, now you spill that you don't even know why's you wanted in there in the first place? Sometimes it's a wonder why the planes turn..." |
17851 Pharod's eyes roll in his sockets, scanning across the ceiling, walls and then the floor. "This here's Ill-Wind Court - not a name of my choosing, thank you kindly - and the kip outside this Court is the Buried Village, corpse." |
17852 "Well, now, there's a story..." Pharod licks his lips again, then shrugs. "But to tell true, the story bores me. The short of it? It's a piece of the Hive that got bricked over one day, a piece-o-Sigil got penned in the dead-book." |
17853 "Y'know them floating goat-heads that serve the Lady, them dabuses? Well, no matter if you do or not - they go all 'round fixing, breaking, burying, building all the time. D'you follow?" |
17854 "Them goat-heads? C'mon, have yer senses left you?! Them floaters with the hammers and yammer on in symbols? The ones that do the Lady's will?" Pharod taps his crutch on the flagstones, making a sharp rapping noise. "Come now, don't play the jester with Pharod now, time's short, and so's my patience." |
17855 "Well, as the chant goes... and a dusty chant it is too, being so old... them dabuses just damn well bricked over a section of the Hive one day and all bodies just forgot 'bout it. Dump a lot a trash onnit, and soon, nobody even knows it's here." Pharod smiles. "Wicked, no? A piece of Sigil all-forgotten?" |
17856 Pharod *tsks.* "I still have my eyes, corpse, and I still have my ears, and when you have enough sense to tie the two together, then finding the dark of any matter is not as hard as some make it out to be." Pharod rubs his filthy cloak. "Now, was there somethin' else you wanted to pick my brain-box 'bout? You didn't come just to hear 'bout this raghole, did you?" |
17857 Pharod's left eye widens, though you can't tell whether he's doing it, or whether the folds of skin are just peeling back. "That so? Sigil be a berg of tales, it is, but any tale involving Pharod can't be one these ears wouldn't want to hear." He looks at you with mock suspicion, then grins. "Become a tale-teller have you, corpse?" |
17858 Pharod's grin freezes on his face, and his eyes take on a strange, fiery gleam. "Are you certain you wish to tell this tale, corpse? May be you won't like how it ends, eh?" |
17859 Pharod's grin dies, and he licks his lips. He looks... frightened. |
17860 Pharod's face twists, as if he had swallowed something unpleasant. |
17861 Pharod stares at you, his fingers tapping on his crutch. "We'll see, the two of us, won't we, corpse?" He sneers. "And what will let *you* give fate the laugh, eh? No bauble, no trinket for you, such a shame." |
17862 Pharod hisses at you. "Finding it is enough, corpse. The rest will come with the having." |
17863 Pharod's face breaks into a snarl. "It has NO ending! Not for I!" You watch as blood fills his features. "Now a tale do I have for YOU, corpse!" |
17864 Pharod's finger lashes out at you, bent like a herder's crook. "A corpse comes to Pharod's Court, ripe with stench and promises, claiming he would FIND that which Pharod needed, but what does he bring? *Nothing!* Promises broken, corpse! Do you deny it?! Say that you do, for it means that you've lied to me, and I will *die* because of it!" |
17865 Pharod taps the flagstones with his crutch and sneers. "This village is not all that lies buried beneath Ragpicker's Square." |
17866 "Chambers, vaults, corridors... filled with the dead, all a-sleep in their coffins. Somewhere in those halls, somewhere there, lies something miss-placed. Something mine." |
17867 "A small thing, a trinket, such a trifle..." As Pharod speaks, his words start echoing, as if two people were speaking... you know you've heard them before... from your own lips. |
17868 "A small thing, a trinket, such a trifle..." Pharod turns away, as if embarrassed, but his voice sharpens, like a knife. "A sphere. Bronze. Ugly. Feels like an egg but tisn't, has the stink of custard 'bout it. Fetch it for me - such a small favor - then a favor will I do for you, corpse." |
17869 Pharod falls deathly silent for a moment, then nods. "Yes... how much do you hide from me, corpse?" He chuckles. "Did you return to see if I remember what it is I want?" |
17870 "Because the corridors need no more dead from this village." Pharod *tsks.* "Strong, fast, clever... these are qualities my villagers do not have. They go below - they do not return." Pharod glances at you. "Perhaps the dead will welcome their own, hmmm? That is what *I* think, corpse." |
17871 "Ah..." Pharod's sigh is like shifting sand. "And why do you suppose I ask you to look for it, corpse? I do not know *where* it is. I know it is buried deep, far deeper than any villager has ever gone." Pharod *tsks.* "It may be in the catacombs where the waters run deep, deep..." |
17872 "There's a lot of knowing rattlin' around in my brain-box, corpse." He holds up a withered finger. "One of them is this bit of wisdom: everyone *wants* something, whether they know it or not. There is much I know about you... much that you would *want* to know..." |
17873 Pharod's next words are delivered as if he has had a chance to memorize them. "Then what I know will die with me, corpse... it'll become as ash should I die. Nothing, nothing for you..." |
17874 "I've learned another priceless bit of wisdom... for you, I give it for free: A man is often *wrong* about a great many things, and a dead man is one who has been wrong one too many times." Pharod licks his lips. "Much do I have to tell you that one would consider of value." |
17875 "Very well, a deal struck, a deal made..." Pharod *cracks* his crutch sharply against the flagstones. "A sphere for a peek inside my brain-box. Now, corpse - there is no time to waste. Go to the gate at the south and east and tell those slumbering fools to open it for you - make haste, make haste." |
17876 "Does a mage tell the secrets of his craft? So it is with the Collector..." Pharod frowns, studying you. "Perhaps I will tell you... but you must promise that it is for your ears only." |
17877 Pharod flushes, and he taps his crutch against the ground. "Collecting is as much a skill as any petty mageling can hold a copper to." |
17878 "Was it not skill that found this place?!" Pharod's voice rises to a bellow, and his fingers tighten around his crutch. "It took sense to find this place, it did, and it took sense to make the most of it!" |
17879 "Very well..." Pharod taps the flagstones with his crutch and sneers. "This village is not all that lies buried beneath Ragpicker's Square." |
17880 "Chambers, vaults, corridors..." Pharod gives the faintest of smiles, and his eyes gleam like gold. "Places, black as pitch, filled with weeping stones and the precious dead, all a-sleep in their coffins. Sleeping..." |
17881 Pharod affixes you with a lopsided stare. "Corpse, corpse... everything dies. Life is so short, but death lasts for so very, very long. Many people, many deaths..." His stare travels past you. "Such a waste for their deaths to be useless in a Dustie's arms, eh?" |
17882 Pharod smiles, greedily. "Not all the dead that goes to the Mortuary gate is fed to the furnace, corpse. The Dusties bury some of the dead in the city's bowels. Under the village... so near, so close... is such a place. I would have been a fool not to see opportunities..." |
17883 Pharod nods, then chuckles lightly - the sound is like shifting sand. "These catacombs are as deep as a Dustie's pockets." |
17884 "Oh, yes..." Pharod sneers. "And the greed of man is something that shall always be counted upon when naught else is left, eh?" |
17885 Pharod's eyes gleam as you hand him the bronze sphere - he touches it gingerly, almost reverently. "You..." He chuckles. "Ah, corpse, such a gamble you were, and paid off handsomely, you have..." Pharod studies his reflection in the sphere and *tsks.* "The years have been cruel to me, I see..." |
17886 Pharod doesn't even look at you as you speak... his attention is swallowed by the sphere he holds. "Yes, yes, ask your questions..." Pharod turns the sphere in his hands. "Very important, your questions..." |
17887 Pharod studies you with a critical eye. "Stay your weapons for what I'm about to say, corpse, for it could be your ears'll take offense..." Pharod smiles wickedly. "My ears no longer care, but yours are still fresh for the burning, it seems." |
17888 "The truth..." Pharod's tone softens, as if cajoling. "The truth was stretched a bit from my mind to my tongue when we first spoke, corpse - in all terrible honesty, I know little about you." He raises a withered finger. "Yet, hear me out..." |
17889 "You're a cutter who plays at being dead, as I see." Pharod squints at you. "Some time ago, you came to me, like you are now, but not, just strolled right into Ill-Wind Court and said you wanted an 'audience' with me." |
17890 "Aye, an 'audience.'" Pharod chuckles, like whispering sand. "Like I was royalty..." He seems amused, but there's an edge in his voice. "You knew the right things to say, you did, oh yes. You spoke the chant like a Guvner, born and true. And I listened." |
17891 "Once." Pharod hisses. "*Once.* Titles, only words, NOTHING in the end..." He lapses into silence, then *tsks.* "Knew that, too, my history, I think you did..." |
17892 Pharod gives a mock bow, his crutch creaking as he leans against it. "'Oh, Pharod, great Collector King,' you says. 'I have come before you to request a boon.' 'A boon?' I says. 'What could I offer a man of such obvious strength?'" |
17893 Pharod wags his crooked finger. "And you asked for a strange thing: You says, 'Lord Pharod, I ask for *courtesy.* Your Collectors roam throughout the Hive. If they should find my body, I want it kept safe. That is all I ask.'" Pharod shrugs. "A simple boon." |
17894 Before you can speak, you suddenly feel a prickling in your skull as Pharod speaks the word 'boon' and the smell of blood and fear rushes through your nostrils... Pharod is hiding something, something that happened in the past, involving you - and it scares him. The boon he granted you was no simple matter. |
17895 Pharod falls silent for a moment. "A dead man can keep no promises, and promises to a dead man are easy enough to make, corpse." |
17896 "Aye..." Pharod's face suddenly peels back in fury, his skin flushing red. "After you'd strung up a score of my blood on the Hive walls t'DIE, I had *enough* reason to promise you the PLANES themselves. Then your butchering self comes to my HOME, my KIP, to DEMAND a 'boon' of me..." Pharod calms himself, though his face is still flushed. "Aye, I agreed..." |
17897 Pharod *tsks.* "No matter, them bodies served me well enough. The Dusties pay the same for fresh deaders as for old..." |
17898 "You knew things about me... things only I knew. You knew I was greedy for somethin' beneath Sigil, and you put a name and picture to it: the bronze sphere, you said. I didn't think you would fetch it for me..." He chuckles. "Yet did you? Aye. The planes turn in strange ways..." |
17899 "All I know? Nay... but it's all I know about you, corpse." |
17900 "I?" Pharod licks his lips. "Why, *I* took nothing, corpse." His face splits in a grin. "Then, I wasn't the one that found your body..." |
17901 Pharod's smile widens, pulling the pasty folds of flesh back from his face like a curtain. "My daughter, the rose of my eye, the sweetest of my family, and the sharpest wit of them all..." He licks his dry lips and sighs in mock sadness. "Such a cruel tongue on her..." |
17902 "My darlin' girl, Annah. She found you, dead as deader can be, in a place where most Collectors wouldn't go for a *mountain* of coppers. Could be she plucked something off you, could be not...?" He leans in, shaking his head. "You'll have t'ask her, for it's not her Da's place to say." |
17903 "My darlin' girl, Annah. She found you, dead as deader can be, in a place where most Collectors wouldn't go for a *mountain* of coppers. Maybe if you were to go there, you might find these precious bits you're a-missing..." |
17904 "Where's Annah?" Pharod shrugs. "She's hiding in the shadows here, I expect, listening to us trade the chant. I called for her after you went below... had to ask her if you were *really* in the dead-book when she found you or not..." He chuckles dryly, then takes a deep breath and calls out to the darkness. "Annah! Stop mithering in those shadows and come greet our guest!" |
17905 "She says she found you in the Hive, she did. In a haunted Alley, north and east of the Smoldering Corpse..." Pharod thinks, tapping his fingers against his crutch. "O' course, you'll need to get past those Chaosmen Hivers, first..." |
17906 "Ah... yes... my tribute..." Pharod folds his withered hands over his crutch, almost protectively. "There's no telling what was from *you* or not, corpse. Most like, there was nothing." |
17907 Pharod is silent for a moment. He taps his fingers against his crutch... slowly. |
17908 "Where has the decency of man gone..." Pharod grumbles, shaking his head. "A courtesy I am doing for you, corpse... such a courtesy. Pharod *parting* with anything... it'd be the dead-book for me if anyone heard... wait here, move not a yard. I shall return." |
17909 After a long while, Pharod returns, his crutch *clacking* against the flagstones. In his hands, he holds a number of items, which he passes off to you. "You will be *silent* on this and accept the *blessing* that I even remembered..." |
17910 Pharod squints at you, the folds of flesh coming down almost over his eyes. "A journal you had when we spoke last... has it lost itself?" Pharod chuckles dryly. "These eyes have not seen it... but keep them peeled, I will. I would love to read such a *magnificent* work..." |
17911 "Lies that lead to the death of another are the blackest thing..." Pharod taps his crutch, wheezing slightly. "You'd best keep your word, corpse, else the planes will grind you like a miller's wheel." |
17912 "Greetings." |
17913 Ignore the man, explore the room. |
17915 I *finally* found Pharod in a buried village beneath Ragpicker's Square. Unfortunately, the place doesn't smell any better than the Hive... at least Pharod might have some information for me. |
17916 "Greetings." |
17917 Ignore Pharod, explore the room. |
17918 "I had some questions for you, Pharod." |
17919 "I don't have time to talk, Pharod. Farewell." |
17920 "Pharod, I've come for information. I've been told that you know something about me." |
17921 "No, I'm here to ask you some questions that only you can answer." |
17922 "Yes, Pharod, I've returned. Are the arrangements all in order?" |
17923 "I don't have time to talk with you, Pharod. Farewell." |
17924 "Pharod? What is it?" |
17925 "Look closely... do you know who I am?" |
17926 "I don't have time to talk with you, Pharod. Farewell." |
17927 "Pharod...?" |
17928 Truth: "I have forgotten myself, and I was told to seek you out. That you would know something of me." |
17929 "I need answers, Pharod. I was told you could provide them." |
17930 Truth: "I have forgotten myself, and I was told to seek you out. That you would know something of me." |
17931 "I need answers, Pharod. I was told you could provide them." |
17932 Truth: "Well, no one *told* me, exactly. There were these tattoos on my back... they told me to seek you out, if I ever forgot myself." |
17933 "Who needed to tell me such a thing? Are you not Pharod?" |
17934 "Indulge me, Pharod... what did I ask your Collectors to do again?" |
17935 "Indulge me, Pharod... what did I ask your Collectors to do again?" |
17936 "No... tell me, what were you saying about a 'jaunt to the Mortuary'?" |
17937 "No... tell me, what were you saying about a 'jaunt to the Mortuary'?" |
17938 "Bauble?" |
17939 "Bauble?" |
17940 "Never mind, Pharod. I must take my leave." |
17941 "Indulge me, Pharod... what did I ask your Collectors to do again?" |
17942 "What were you saying before about a 'jaunt to the Mortuary'?" |
17943 "Never mind, Pharod. I must take my leave." |
17944 "No, but answer me this: How was I to get out of the Mortuary once I was left there?" |
17945 "No... what was that bauble you mentioned?" |
17946 "Never mind, Pharod. I must take my leave." |
17947 "Indulge me, Pharod... what did I ask your Collectors to do again?" |
17948 "What was that bauble you mentioned?" |
17949 "Never mind, Pharod. I must take my leave." |
17950 "Indulge me, Pharod... what did I ask your Collectors to do again?" |
17951 "What was that bauble you mentioned?" |
17952 "Never mind, Pharod. I must take my leave." |
17953 "What do you know of me?" |
17954 "Go on, Pharod..." |
17955 "The bronze sphere? Here it is." |
17956 "I had some questions first..." |
17957 "Not yet. I will return when I have it." |
17958 "I'm... still searching for it. I'll return when I have it." |
17959 "When you greeted me, you said something about taking me 'on a jaunt to the Mortuary.' What did you mean?" |
17960 "What is this place?" |
17961 "When I awoke in the Mortuary, I was missing a journal. Do you know where it is?" |
17962 "I once heard a tale of a man named Pharod. A king of rags." |
17963 "I heard you have found a wealth of bodies, Pharod. Where do they come from?" |
17964 "I'll ask again since I brought you what you asked for: What do you know about me?" |
17965 "One more time: Did you take anything from my body when you found it?" |
17966 "Where did Annah find my body again?" |
17967 "No questions - farewell, Pharod." |
17968 "I wanted to get into the Mortuary? But why?" |
17969 "I had some other questions..." |
17970 "I must take my leave. Farewell." |
17971 Pharod said that I wanted to get *back* in the Mortuary for some reason... why? Was I looking for something there? |
17972 "Never mind. I had some other questions..." |
17973 "I've heard enough. Farewell." |
17974 "What is the Buried Village?" |
17975 "Never mind. I had some other questions..." |
17976 "I've heard enough. Farewell." |
17977 "What do you mean?" |
17978 "Never mind. I had some other questions for you..." |
17979 "That's all I wanted to know. Farewell." |
17980 "Dabuses?" |
17981 "Dabuses?" |
17982 "Yes, go on." |
17983 "Forget it. I had some other questions for you..." |
17984 "Never mind. I must take my leave. Farewell." |
17985 "All right, go on." |
17986 "Forget it. I had some other questions for you..." |
17987 "Never mind. I must take my leave. Farewell." |
17988 "How did you find it?" |
17989 "I see. I had some other questions for you..." |
17990 "That is all I wished to know. Farewell." |
17991 "I did have some other questions for you..." |
17992 "No, that is all I wished to know. Farewell." |
17993 "The tale is a strange one. It tells of a man of position and wealth who had everything, then discovered he had nothing." |
17994 "No, I have not. I did have some other questions for you." |
17995 "No, that is all I wished to know. Farewell." |
17996 "The man was such a liar, a cheat, that he twisted himself into a corner. He discovered that when death would come for him, it would take him to a terrible place." |
17997 "Then I have questions for you instead..." |
17998 "Then I shall say no more. Farewell." |
17999 "He was determined to avoid such a fate, so he desperately looked for a way out of it. He would cheat fate as he had cheated others." |
18000 "The tale ends there. I have some questions for you, instead..." |
18001 "I have said enough. Farewell." |
18002 "He found an answer... or he found a place to look for the answer. He was told to search the trash of Sigil for that which would let him escape his fate. Now, Pharod... perhaps you can tell me how the story ends." |
18003 "He found an answer... or he found a place to look for the answer. He was told to search the trash of Sigil for that which would let him escape his fate. Is that what the sphere is, Pharod? Something that'll let you give fate the laugh?" |
18004 "The tale ends there. I have some questions for you, instead..." |
18005 "I have said enough. Farewell." |
18006 "You don't know what the sphere is, do you?" |
18007 "I'll find out. I have some other questions for you..." |
18008 "We'll see, Pharod. Farewell." |
18009 "Very well. I have some other questions for you..." |
18010 "We'll see, Pharod. Farewell." |
18011 "Very w-" |
18012 "I don't w-" |
18013 "I am searching for it, Pharod. When I find it, I will bring it. No promises have been broken." |
18014 "Do you mean the bronze sphere? Calm yourself... here it is." |
18015 "An' farewell to ye too, cutter!" He waves and walks off. |
18016 "Too bad, too bad." He shrugs. "Had some questions, did ye? Ask away, then!" |
18017 "Deaders, a' course! Don't ye recognize the robes of a Collector?" He grabs a hold of the cloth and holds it up for your inspection. |
18018 "Aye, Collectors!" He indicates his ragged brown robes. "These here are a Collector's robes, cutter. Any poor sod ye see wearin' these... me, for instance, ha! ...is most likely lookin' for deaders. Bodies, ta sell at the Mortuary." He shrugs. "Whatever it takes ta get by in the Hive, right? Ha ha!" |
18019 He laughs heartily. "Hells, no! We all dress the same, but there's only so many deaders ta go around. We band up, usually... an' competin' bands, packs, gangs... whatever ya like ta call 'em... aren't none too friendly with one another." |
18020 He nods. "Sure as Sigil's round! Most Collectors in the Hive call kip in Ragpicker's Square, a dump just north a' here through the large gate. It's mostly run by Sharegrave's laddos, now, since we fought most a' Pharod's boys off." |
18021 "Sharegrave? He's my boss. I never speak with him, though... never even seen him too close-like. Keeps ta himself, mostly, an' runs things through a few underlin's. Ye can find him in his case at Ragpicker's Square, but I'd stay away unless ye got good reason ta talk ta him. He's a bit peery a' strangers, he is." |
18022 "Don't know much about the man, myself. We spent a lot a' time fightin' his boys, but they've all suddenly disappeared... along with Pharod. We still catch the occasional straggler in Ragpicker's Square, but we've no idea where the rest are hidin' at." |
18023 "He must, cause we hear his lot's been real successful of late. Findin' lots a' deaders, makin' lots a' jink off the Dusties at the Mortuary. Don't know how, either, as we've been havin' trouble findin' corpses of late." He shrugs. |
18024 "Keeps the streets a' the Hive a bit cleaner, I guess. Keeps plague from spreadin' an' the like. Though the Dusties like ta keep the dead in their place, too... seein' to it they all get properly buried, melted down, or what not. Part a' their beliefs an' such." |
18025 "Ask away, cutter! Mayhap I'll get lucky an' someone'll keel over an' die while we're chattin'. Ha ha!" |
18026 "This is the Hive, cutter - what we Hivers like ta call the arse-end a' Sigil. Not that Sigil's got an end, bein' round an' all, but ye know what I mean. Ha! Anyway, north an' west a' here, through the big gate, is Ragpicker's Square, where Collectors like me call kip. Don't know much about the rest a' Sigil, I'm afraid." |
18027 "The Collector boss? Don't know much about the man, myself. We spent a lot a' time fightin' his boys, but they've all suddenly disappeared... along with Pharod. We still catch the occasional straggler in Ragpicker's Square, but we've no idea where the rest are hidin' at." |
18028 "Hmm... no, haven't run across one. Tell ye what, though - if I do, I hold on to it for ye." |
18029 "'Allo, there, cutter. Say, I've seen ye afore, no? Sure, I have! Now I remember. Say... seen any deaders about?" |
18030 "Greetings..." |
18031 Nod in return, pass him by. |
18032 Pass him by. |
18033 "None nearby, no. I had some questions..." |
18034 "No, not nearby. Farewell." |
18035 Leave. |
18036 "What are you looking for?" |
18037 "Can you tell me about this area?" |
18038 "I'm looking for a man named Pharod." |
18039 "I'm searching for a journal I've lost." |
18040 "Never mind. Farewell." |
18041 "Yes...?" |
18042 "What is it?" |
18043 "What is it?" |
18044 "...it's a sphere. Made of bronze. Ugly. Feels like an egg to the touch, and it smells of rotten custard. Am I right?" |
18045 Remain silent and listen. |
18046 "Do you know where this sphere is?" |
18047 "Why don't you get one of your Collectors to search for it?" |
18048 "Do you know where this sphere is?" |
18049 "Why don't you get one of your Collectors to search for it?" |
18050 "Do you know where this sphere is?" |
18051 "Very well... I'll do it. But I want to know what I'm buying with this trinket." |
18052 "Why don't you get one of your Collectors to search for it?" |
18053 "Very well... I'll do it. But I want to know what I'm buying with this trinket." |
18054 "I doubt you can tell me anything of value, Pharod." |
18055 "Very well, I will see about finding this sphere for you... in exchange for what you know." |
18056 Truth: "Maybe you should tell me what you know, Pharod, or I'll pen your name in the dead-book with your blood." |
18057 Bluff: "Maybe you should tell me what you know, Pharod, or I'll pen your name in the dead-book with your blood." |
18058 "I doubt you can tell me anything of value, Pharod." |
18059 "Very well, I will see about finding this sphere for you... in exchange for what you know." |
18060 Truth: "Maybe you should tell me what you know, Pharod, or I'll pen your name in the dead-book with your blood." |
18061 Bluff: "Maybe you should tell me what you know, Pharod, or I'll pen your name in the dead-book with your blood." |
18062 "Very well, I will see about finding this sphere for you... in exchange for what you know." |
18063 "Hold a moment... I had some other questions for you before I leave..." |
18064 "Very well. I will go to the gate now and enter the catacombs." |
18065 I agreed to descend into the catacombs for Pharod and bring him back a bronze sphere. He thinks the sphere is located in the deepest part of the catacombs... where the water has drowned out the passageways. The entrance to the first part of the catacombs is in the southeast portion of the village, past the gate... Pharod said to mention my task to the guards, who will open the gates and allow me by. |
18066 "Are you comparing yourself to a *mage,* Pharod? I think you're insulting the craft." |
18067 Vow: "What I hear is for my ears only." |
18068 Lie: "What I hear is for my ears only." |
18069 "I don't care to know that much. I had some other questions..." |
18070 "Forget it. I must take my leave. Farewell." |
18071 I promised Pharod I wouldn't say where he was getting the bodies from. |
18072 I lied and 'swore' I wouldn't tell anyone where Pharod was getting the bodies from. The old ghoul actually believed me... I think he was dying to tell someone how clever he was. |
18073 "Pharod, finding a bunch of dead bodies and selling them can hardly compare to the study of magic." |
18074 "Like I said before, Pharod: Finding a bunch of dead bodies and selling them can hardly compare to the study of magic." |
18075 "I don't want to argue this with you. I had some other questions..." |
18076 "I must take my leave. Farewell." |
18077 "The Buried Village? Come on, what's the secret of that?" |
18078 "I don't want to argue this with you. I had some other questions..." |
18079 "I must take my leave. Farewell." |
18080 I tricked Pharod into telling me where he gets his bodies without having to give my word not to say anything. I don't think he even noticed... more fool him. |
18081 "Go on..." |
18082 "I don't care to know that much. I had some other questions..." |
18083 "I've heard enough... I must take my leave. Farewell." |
18084 "Where do all these dead come from?" |
18085 "Never mind. I had some other questions..." |
18086 "I've heard enough... I must take my leave. Farewell." |
18087 "What do you mean?" |
18088 "Never mind. I had some other questions..." |
18089 "I've heard enough... I must take my leave. Farewell." |
18090 Found out where that old ghoul Pharod is getting his wealth of dead bodies from: he has found a stretch of catacombs, buried beneath the Buried Village. The Dustmen have interred a number of bodies there, so Pharod digs them up, sells them back to the Dustmen, waits for the Dustmen to bury them again, then digs them up again. A non-stop source of jink... ghoulish, but effective. |
18091 "So you rob the catacombs of the dead the Dustmen placed there, sell them back to the Dustmen and they bury them again?" |
18092 "Never mind. I had some other questions..." |
18093 "I've heard enough... I must take my leave. Farewell." |
18094 "And as deep as the greed of man." |
18095 "Very clever, Pharod. I had some other questions..." |
18096 "I've heard enough... I must take my leave. Farewell." |
18097 "Very clever, Pharod. I had some other questions..." |
18098 "I've heard enough... I must take my leave. Farewell." |
18099 "I did what you asked, Pharod. Now I want some answers." |
18100 "Never mind. I had some other questions for you..." |
18101 "That's all I wished to know. Farewell." |
18102 "What do you know about me? Why was I told to seek you out?" |
18103 "Never mind. I had some other questions for you..." |
18104 "That's all I wished to know. Farewell." |
18105 "Tell me, Pharod. I'm losing patience." |
18106 Vow: "You have my word that I'll stay my hand, Pharod. But I need to know what you know." |
18107 Lie: "You have my word that I'll stay my hand, Pharod. But I need to know what you know." |
18108 "Never mind. I had some other questions for you..." |
18109 "That's all I wished to know. Farewell." |
18110 "Yes...?" |
18111 "Pharod, this better be *worth* hearing." |
18112 "Never mind. I had some other questions for you..." |
18113 "That's all I wished to know. Farewell." |
18114 "An audience with you?" |
18115 "Never mind. I had some other questions for you..." |
18116 "That's all I wished to know. Farewell." |
18117 "But you were royalty... at least a man of position, once, were you not?" |
18118 "What did he... I... want from you?" |
18119 "Never mind. I had some other questions for you..." |
18120 "That's all I wished to know. Farewell." |
18121 "What did he... I... want from you?" |
18122 "Never mind. I had some other questions for you..." |
18123 "That's all I wished to know. Farewell." |
18124 "Go on..." |
18125 "Enough with the false pleasantries, Pharod. What did I want?" |
18126 "Never mind. I had some other questions for you..." |
18127 "That's all I wished to know. Farewell." |
18128 "I see. And is that all you know?" |
18129 "I see. And is that all you know?" |
18130 "Except... there's nothing to be gained from it, for you. Why did you even agree to do it?" |
18131 "Except... there's nothing to be gained from it, for you. Why did you even agree to do it?" |
18132 "Never mind. I had some other questions for you..." |
18133 "That's all I wished to know. Farewell." |
18134 "So you granted my boon just like that? There's nothing to be gained from it, for you. Why did you even agree to do it?" |
18135 "Uh... I see. And is that all you know?" |
18136 "Never mind. I had some other questions for you..." |
18137 "That's all I wished to know. Farewell." |
18138 "You're a merchant, Pharod, not a Samaritan. There must have been another reason..." |
18139 "All right, then. Is that all you know?" |
18140 "Never mind. I had some other questions for you..." |
18141 "That's all I wished to know. Farewell." |
18142 Truth: "I'm sorry about your people, Pharod. That wasn't me... but if I can make up the loss to you, I will." |
18143 Truth: "I'm sorry about your people, Pharod, for what that's worth." |
18144 "Go on... what else?" |
18145 "Never mind. I had some other questions for you..." |
18146 "That's all I wished to know. Farewell." |
18147 "Was that the only reason you agreed to my request?" |
18148 "Never mind. I had some other questions for you..." |
18149 "That's all I wished to know. Farewell." |
18150 "And that's *all* you know?" |
18151 "Never mind. I had some other questions for you..." |
18152 "That's all I wished to know. Farewell." |
18153 "Fine. Next question... what did you take off my body after I died?" |
18154 "Never mind. I had some other questions for you..." |
18155 "That's all I wished to know. Farewell." |
18156 "Who did?" |
18157 "Never mind. I had some other questions for you..." |
18158 "That's all I wished to know. Farewell." |
18159 "Your *daughter?* Who?" |
18160 "Your *daughter?* Who?" |
18161 I brought the bronze sphere to Pharod. There was little of use he could tell me: he said that I had come to him and asked for his 'assistance' in making sure the members of his Collector gang brought my body, safe and sound, to the Mortuary when I died. He told me that my body had been found by his daughter, Annah. |
18162 I brought the bronze sphere to Pharod. There was little of use he could tell me: he said that I had come to him and asked for his 'assistance' in making sure the members of his Collector gang brought my body, safe and sound, to the Mortuary when I died. He told me that my body had been found by his daughter, Annah... I think that may have been the name of one of the tieflings I killed in the Hive. No matter, as long as Pharod knows where my body was found... |
18163 "Don't lie to me, Pharod. You're a merchant, and you always take a cut from your workers. What did Annah give *you* from my body?" |
18164 "Annah? All right, I'll ask her. Where is she?" |
18166 "I had some other questions for you..." |
18167 "Very well, that's all I wished to know." |
18168 "Where did she find me?" |
18169 "She's here...?" |
18170 "I had some other questions for you..." |
18171 "Very well, that's all I wished to know. I'll go find her." |
18172 "What do you mean?" |
18173 "I had some other questions for you..." |
18174 Pharod told me where my body was found... in a 'haunted alley' south and east of the Smoldering Corpse bar in the Hive. Maybe I can find some information there about how I died. |
18175 Truth: "Pharod, my patience is at an end. There will be nothing left of you or this village if you don't hand over the 'tribute.'" |
18176 Bluff: "Pharod, my patience is at an end. There will be nothing left of you or this village if you don't hand over the 'tribute.'" |
18177 Truth: "Pharod, my patience is at an end. If you don't hand over what was stolen from me, I will see to it the Dustmen know where to find you." |
18178 Truth: "Pharod, my patience is at an end. If you don't hand over what was stolen from me, I will see to it the Dustmen know where to find you." |
18179 "Very well... now who found me again?" |
18180 "Well?" |
18181 "Never mind. I had some other questions for you..." |
18182 "That's all I wished to know. Farewell." |
18183 Wait... |
18184 "Hmmm. Wonder where he's going..." |
18185 Pharod fetched the tribute that his daughter had given to him from my body. With the tribute was a strange scrap of paper... which I have a strange feeling I may have written to myself. |
18186 Pharod fetched the tribute that his daughter had given to him from my body. With the tribute was a strange scrap of paper... which I have a strange feeling I may have written to myself. Even more curious, I wonder where Pharod went to get the tribute... he didn't leave by the main door, but I don't think there are any other exits from Ill-Wind Court. |
18187 "A few hundred coppers, and a scrap of paper? Great. Now who was it who found me again?" |
18188 "A few hundred coppers, a scrap of paper, and a ring? Very well... now who was it who found me again?" |
18189 "A few hundred coppers, a scrap of paper, bandages, and a ring? Very well... now who was it who found me again?" |
18190 "I had some other questions for you..." |
18191 "I must take my leave. Farewell." |
18192 "I'll keep that in mind. I have some other questions for you..." |
18193 "We'll see, Pharod. Farewell." |
18194 Tall and lanky, this pale, grim-looking man exudes authority despite his gangly and somewhat awkward frame. A good portion of his left ear is missing; what little that's left is a ragged mess of scar tissue, as if the ear was bitten off, rather than cut. His narrow, shifting eyes - almost mere slits - look clever... and dangerous. |
18195 "Greetings..." |
18196 Leave the man be. |
18197 He spits out a reply: "I don't know you, berk." He glares at you. "What do you want? Answer quick, before I call in some men to make quick work of you." |
18198 "Who are you?" |
18199 "I had some questions..." |
18200 "Nothing. Farewell." |
18201 "Nothing. My apologies for the intrusion... farewell." |
18202 "Then pike off, berk. You get the urge to stop by again, you just keep walking, hear? Else I'll have some of my bloods see to it that you're not walking much longer." |
18203 Leave. |
18204 He scoffs, and looks at you incredulously. "Berk, who I am is the *second* thing you should have known before you stomped your shivved-up, corpse-looking self in here." |
18205 "What's the first thing?" |
18206 "Calm down. I don't mean any harm." |
18207 "I'd ease up on your tone if you want to stay standing." |
18208 "I had some questions..." |
18209 "Forget it, then. Farewell." |
18210 "My apologies, then. Farewell." |
18211 "That I hate visitors, and I loathe strangers. You're both." He sneers and taps his finger to his temple. "Figure the rest out on your own." |
18212 "Calm down. I don't mean any harm." |
18213 "I'd ease up on your tone if you want to stay standing." |
18214 "I had some questions..." |
18215 "Farewell, then." |
18216 "My apologies, then. Farewell." |
18217 "Oh, you *don't* say! Well, that makes it all *piking* better then, don't it? Now, I'm going ask you one more time before your arse hits the street - possibly in several pieces - what do you *want?*" |
18218 "I'd ease up on your tone if you want to stay standing." |
18219 "I had some questions..." |
18220 "Nothing. Farewell." |
18221 "Nothing. My apologies for the intrusion. Farewell." |
18222 "Huh. Well, that's about enough of you." He looks you straight in the eye, the slightest of smiles upon his face, and yells: "Bloods! Come kill this man!" |
18223 Meet their attack |
18224 Flee. |
18225 He's quiet for a moment, then nods. "That so? Like what?" |
18226 "Tell me about Sigil." |
18227 "I'm looking for a man named Pharod." |
18228 "I'm looking for a journal that I lost." |
18229 "Never mind. Farewell." |
18230 "Never mind. My apologies for the intrusion... farewell." |
18231 He rolls his eyes, then holds up his hands as if confronted with an image of splendor. "The city of doors, where the streets are paved with gold and..." He resumes his serious manner. "...the dead. You don't look addled enough to come down here to ask me about Sigil... so what's this really all about? And no games, berk - I'm short on patience." |
18232 "I'm actually looking for a man named Pharod." |
18233 "I'm actually looking for a journal that I lost." |
18234 "Nothing else. Farewell." |
18235 "Nothing else. My apologies for the intrusion... farewell." |
18236 "I don't know anything about that." He frowns, then looks hard at you. "Should I?" |
18237 "No. Tell me about Sigil." |
18238 "No. I'm also looking for a man named Pharod." |
18239 "No. Farewell." |
18240 "No. My apologies for the intrusion... farewell." |
18241 The tension in the room suddenly rises. "Now, what a funny thing to be asking about. What do you want to know about old blood Pharod for?" |
18242 "He stole something from me, and I want it back." |
18243 "He has some things of mine, and I want them back." |
18244 "He knows something I need to know." |
18245 "I just want to meet him." |
18246 "He's a friend of mine." |
18247 "He's a friend of mine." |
18248 "Forget I asked. Farewell." |
18249 "Nothing, really. My apologies for the intrusion... farewell." |
18250 "Bah! Pile of stenchkow dung if I ever heard one!" He narrows his eyes at you. "Why?" |
18251 "He stole something from me, and I want it back." |
18252 "He has some things of mine, and I want them back." |
18253 "He knows something I need to know." |
18254 "He's a friend of mine." |
18255 "He's a friend of mine." |
18256 "Just forget I asked. Farewell." |
18257 "Nothing, really. My apologies for the intrusion... farewell." |
18258 "That so? Like what, eh?" |
18259 "Like who I am." |
18260 "It's nothing. Farewell." |
18261 "It's nothing. My apologies for the intrusion... farewell." |
18262 QUINT'S POISON CHARM Special: Cures Poison Weight: 1 This is a necklace made of pointed teeth. Examining it more closely, you see that each of the teeth has been hollowed out, as if it could carry a small amount of liquid. It is Quint's poison charm. When used it has the ability to cure various types of poisons. |
18263 THE NUMBER OF KU'U YIN Special: Protection from Chaotic creatures Weight: 0 Not usable by Chaotic characters This is a tattoo of a number, an intricate weaving of ink and flesh. It squirms when held, as if it sought out a host. It is the number of Ku'u Yin, a personal identifier that radiates Law. When applied, the tattoo works itself into the skin of its owner, protecting it against the depredations of strongly chaotic creatures. It cannot be used by someone of chaotic alignment. |
18264 MEBBETH'S WASH Weight: 15 This is a flattened mass of green rags, thin as paper, yet so stiff they look like they could double as wooden boards. The rags are so caked with a greenish-lime starch that they look like it would take years of soaking to relax them. Perhaps Mebbeth can find a way to salvage them, but you think that would be beyond anyone's abilities. |
18265 INK-FILLED TANKARD Weight: 4 This battered tankard is covered with dents, and its handle looks ready to fall off. Judging from the size of some of the dents, it looks like it was used to bash in someone's skull. This tankard is currently holding a mass of ink from a *brogota-fin* fish. Hopefully, this is the last damn thing Mebbeth needs from the marketplace. |
18266 DECANTER OF ENDLESS WATER Weight: 2 This is an ordinary-looking, stoppered flask that somehow holds an endless supply of water. You know the command word for this item - "Nildenosaj" - and you're confident you can put out most any fire, no matter how intense. ^NNOTE: This item can only be used through dialogue with an object or creature.^- |
18267 BATTERED TANKARD Weight: 3 This battered tankard is covered with dents, and its handle looks ready to fall off. Judging from the size of some of the dents, it looks like it was used to bash in someone's skull. |
18268 INTESTINES Weight: 2 This ropy mass of bloody intestines appears to be yours. You have to admit it makes you uncomfortable to see them outside of your body. |
18269 "Oh?" He smirks, then smiles wickedly. "Then you can deliver this message to him for me..." Suddenly, he shouts: "Bloods! Come kill this man!" |
18270 Meet their attack |
18271 Flee. |
18272 As you are about to speak, a strange feeling wells up in the back of your skull, and you hold your tongue. There is something in Sharegrave's eyes that makes you suspect that Pharod and he are not the best of friends... not in the slightest. |
18273 "He stole something from me, and I want it back." |
18274 "He has some things of mine, and I want them back." |
18275 "He knows something I need to know." |
18276 "He's a friend of mine." |
18277 "Forget I asked. Farewell." |
18278 "Nothing, really. My apologies for the intrusion... farewell." |
18279 After an awkward silence, he speaks: "You're barmy, berk, and not safe to have around, from the looks of you. Get lost, and be quick about it." |
18280 "But I had some more questions..." |
18281 Leave. |
18282 "That so? Hmm. How interesting." He suddenly calls out: "Bloods! Kill this man!" |
18283 Meet their attack. |
18284 Flee. |
18285 The man is silent for a moment, then cracks a smile. "He steals from us all, doesn't he, whether we're living or dead?" He chuckles. |
18286 "What do you mean?" |
18287 "Maybe so. Farewell." |
18288 "Perhaps. My apologies for the intrusion... farewell." |
18289 "Our main source of... living... around here is the dead. You follow?" |
18290 "Not exactly." |
18291 "You're a Collector." |
18292 "My bloods and I make a bit of jink gathering the bodies of the dead in the Hive and selling them to the Dusties. You understand, now?" |
18293 "You're a Collector." |
18294 "Yes. Farewell." |
18295 "I do. My apologies for the intrusion... farewell." |
18296 "Aye, that's right." He looks at you as if he's considering something. "Now, there's only so many deaders at any one time. My bloods and I can only gather so many. If somebody else is gathering deaders, that's that much less jink that goes into our pockets." |
18297 "Pharod is taking bodies, too?" |
18298 "So..." |
18299 "That's all I wanted to hear. Farewell." |
18300 "I see. My apologies for the intrusion... farewell." |
18301 "Aye." |
18302 "So..." |
18303 "Interesting. Farewell." |
18304 "I see. My apologies for the intrusion... farewell." |
18305 "The rub is that he's found a *mother-lode* of them. Now, I haven't heard of any massacres in Sigil." He frowns, tapping at his chin. "So I'm quite interested in knowing where all the deaders are coming from." |
18306 "I already know, actually." |
18307 "I could find out for you, if you'd like." |
18308 "I could find out for you... for a price." |
18309 "Odd. Never mind that, though. I had some other questions..." |
18310 "Maybe you'll find out one day. Farewell." |
18311 "Good luck finding answers. My apologies for the intrusion... farewell." |
18312 He sneers, suddenly angered at your response. "That's enough of you, then. Out with you, before I call my bloods to show you the way." |
18313 "But I had some more questions..." |
18314 Leave. |
18315 "Oh, aye? And how would you do that?" |
18316 "All I need to do is find him. Let me worry about the rest." |
18317 He looks at you for a moment, tugging on the remains of his left earlobe. "All right... name your price, and we'll deal." |
18318 "Three hundred copper coins." |
18319 "Two hundred copper coins." |
18320 "One hundred copper coins." |
18321 "Never mind. Farewell." |
18322 "We'll do this another time. My apologies for the intrusion... farewell." |
18323 He scoffs. "I don't needs to know that bad." "Get out of here, before I call my bloods to show you the way." |
18324 "Wait! One hundred coppers coins, then." |
18325 "But I had some more questions..." |
18326 Leave. |
18327 He thinks for a moment before finally nodding. "All right. Deal. Come back here with the dark of it, and jink will change hands. You need to know where old Pharod is?" |
18328 "Yes." |
18329 "No." |
18330 "Done. Do you need to know where old Pharod is?" |
18331 "Yes." |
18332 "No." |
18333 "Go up on the platforms, follow them to the North and West, and you'll come to a gate that leads to Pharod's bolt-hole. Getting in and getting the information is your deal. And if anyone asks, you don't know me, and we never had this talk, hear?" |
18334 "Who *are* you?" |
18335 "Of course. Farewell." |
18336 "All right, then. If anyone asks, you don't know me, and we never had this talk, hear?" |
18337 "Who *are* you?" |
18338 "Of course. Farewell." |
18339 "For a smart cutter, you don't listen too well." |
18340 "Uh..." |
18341 Leave. |
18342 The man does not seem amused to see you again. "I don't want a single word from you, berk, not a one. Out, now, before I call my bloods to show you the way." |
18343 "But I had some questions..." |
18344 Leave. |
18345 The man nods the slightest greeting. "Have you done what I asked of you? Found out what he's up to?" |
18346 "Yes. Pharod's supply of dead bodies is coming from the catacombs beneath Sigil. He makes a lot of jink selling corpses the Dustmen already buried back to them." |
18347 "Yes. Pharod's supply of dead bodies is coming from the catacombs beneath Sigil. He makes a lot of jink selling corpses the Dustmen already buried back to them." |
18348 Lie: "Pharod's simply lucky in finding dead bodies. That's it." |
18349 "Not yet." |
18350 "Go find out what I need to know... and I don't want to see you back here until you do. Go, before I call my bloods to show you the way." |
18351 "But I had some questions..." |
18352 Leave. |
18353 His eyes widen in surprise, and he begins to shout: "How in Baator did he get down there?! That piking bastard!" |
18354 "His 'bolt-hole' is actually a cavern complex that leads to a small city block buried beneath Ragpicker's Square. From there, there is a gate that leads down into the catacombs." |
18355 "If you want to know how, that'll be extra." |
18356 "If you want to know how, that'll be extra." |
18357 "I can't believe that bastard's luck." |
18358 "Actually, I think his luck ran out. He's dead." |
18359 "Now that his secret's out, how much longer can it last?" |
18360 "What?!" The news slowly sinks in. "Oh, the Lady has blessed me today! Aye, she has! Here's your jink, cutter. Enjoy it." |
18361 "Thanks. I had some questions..." |
18362 "Thanks. Farewell." |
18363 "Eh? What? Sorry, cutter - no time for you, now. Mayhap another time. Please be on your way, if you would; I've got plans to make." |
18364 Leave. |
18365 "All right, half what I'm paying you on top of what I'm giving you already: three hundred coppers in all. Deal?" |
18366 "Deal. His 'bolt-hole' is actually a cavern complex that leads to a small city block buried beneath Ragpicker's Square. From there, there is a gate that leads down into the catacombs." |
18367 "Double it and it's a deal." |
18368 "No deal. Forget it." |
18369 "All right, half what I'm paying you on top of what I'm giving you already: one hundred and fifty coppers in all. Deal?" |
18370 "Deal. His 'bolt-hole' is actually a cavern complex that leads to a small city block buried beneath Ragpicker's Square. From there, there is a gate that leads down into the catacombs." |
18371 "Double it and it's a deal." |
18372 "No deal. Forget it." |
18373 "Half's what I'll pay, no more. I want you to think *very* carefully about your next words, berk." |
18374 "Deal. His 'bolt-hole' is actually a cavern complex that leads to a small city block buried beneath Ragpicker's Square. From there, there is a gate that leads down into the catacombs." |
18375 "No deal. Forget it." |
18376 "Half's what I'll pay, no more. I want you to think *very* carefully about your next words, berk." |
18377 "Deal. His 'bolt-hole' is actually a cavern complex that leads to a small city block buried beneath Ragpicker's Square. From there, there is a gate that leads down into the catacombs." |
18378 "No deal. Forget it." |
18379 "That's it; I've had enough of you." He suddenly calls out: "Bloods! Get in here and kill this man!" |
18380 Meet their attack |
18381 Flee. |
18382 "Hmm. Heh! Heh-heh, heh!" Soon, the man is laughing merrily. "You're right, you are! Here's your jink, cutter. Enjoy it." |
18383 "Thanks. I had some questions..." |
18384 "Thanks. Farewell." |
18385 "I don't believe you. Where would they all come from?" |
18386 "I don't know." |
18387 "From another plane?" |
18388 "Get out of here, Useless, and don't come back. You and I are done dealing. Pike off before I call my bloods in to throw down on you." |
18389 "But I had some questions..." |
18390 Leave. |
18391 He thinks about it, tugging at what's left of his earlobe. "Mayhap... but how? What plane?" |
18392 "I don't know." |
18393 "From the killing fields of the Gray Waste, perhaps?" |
18394 "From the killing fields of the Gray Waste, perhaps?" |
18395 "Hmm." He looks at you doubtfully. "Here's your jink, berk. Now get out of here before I get bothered and send my bloods after you." |
18396 "But I had some questions..." |
18397 Leave. |
18398 "Hmm. Heh. You got it; I'll even give you one hundred copper commons for your trouble. Go up on the platforms, follow them to the North and West, and you'll come to a gate that leads to Pharod's bolt-hole. Getting in and getting the information is your deal. And if anyone asks, you don't know me, and we never had this talk, hear?" |
18399 "Who *are* you?" |
18400 "Of course. I had some questions..." |
18401 "Of course. Farewell." |
18402 He seems moderately surprised at your arrival. "Huh! Didn't expect to see you again, berk. What do you want of me?" |
18403 "I had some questions..." |
18404 "Nothing. Farewell." |
18405 "Nothing. My apologies for the intrusion... farewell." |
18406 He seems moderately surprised to see you again. "Sorry, cutter - no time for you, now. Mayhap another time. Please be on your way, if you would; I've got plans to make." |
18407 Leave. |
18408 "One hundred coins for the chant, then. Deal?" |
18409 "Triple it and it's a deal." |
18410 "Double it and it's a deal." |
18411 "Deal." |
18412 "Done; two hundred copper commons. Well?" |
18413 "Pharod's supply of dead bodies is coming from the catacombs beneath Sigil. He makes a lot of jink selling corpses the Dustmen already buried back to them." |
18414 He scoffs. "I don't need to know that bad. Get out of here, before I call my bloods to show you the way." |
18415 "Wait! One hundred coppers coins, then." |
18416 "But I had some more questions..." |
18417 Leave. |
18418 "All right; one hundred coppers it is. Well?" |
18419 "Pharod's supply of dead bodies is coming from the catacombs beneath Sigil. He makes a lot of jink selling corpses the Dustmen already buried back to them." |
18420 Tall and lanky, this pale, grim-looking man exudes authority despite his gangly and somewhat awkward frame. A good portion of his left ear is missing; what little that's left is a ragged mess of scar tissue, as if the ear was bitten, rather than cut, off. His narrow, shifting eyes - almost mere slits - look clever... and dangerous. |
18421 "Would you be Sharegrave?" |
18422 Leave the man be. |
18423 He spits out a reply: "I don't know you, berk." He glares at you. "Who are you to be asking about some 'Sharegrave' cutter?" |
18424 "A man called Pox referred me to Sharegrave. I was told he might know the location of someone named Pharod." |
18425 "Forget I asked. Farewell." |
18426 "No one. My apologies for the intrusion; farewell." |
18427 "No..." |
18428 "Collectors?" |
18429 "I had some other questions..." |
18430 "That's all I wished to know. Farewell." |
18431 "Do the Collectors work together?" |
18432 "Why does the Mortuary pay for corpses?" |
18433 "I had some other questions..." |
18434 "That's all I wished to know. Farewell." |
18435 "Are there rival packs of Collectors near here?" |
18436 "Why does the Mortuary pay for corpses?" |
18437 "I had some other questions..." |
18438 "That's all I wished to know. Farewell." |
18439 "Tell me about Sharegrave." |
18440 "Tell me about Pharod." |
18441 "Why does the Mortuary pay for corpses?" |
18442 "I had some other questions..." |
18443 "That's all I wished to know. Farewell." |
18444 "Tell me about Pharod." |
18445 "Why does the Mortuary pay for corpses?" |
18446 "I had some other questions..." |
18447 "That's all I wished to know. Farewell." |
18448 "Does he have many men left?" |
18449 I have agreed to help a man in Ragpicker's Square find out more about Pharod's seemingly endless supply of corpses; he has offered to pay me for the information. He also told me that, to find Pharod, I would need to follow the platforms over the square north and west to a gate. The gate should lead to his 'bolt-hole.' |
18450 I met a man in Ragpicker's Square who, for discovering how and from where Pharod is collecting so many corpses, will pay me a reward. |
18451 A man in Ragpicker's Square told me that, to find Pharod, I would need to follow the platforms over the square north and west to a gate. The gate should lead to his 'bolt-hole.' |
18452 "Tell me about Sharegrave." |
18453 "Why does the Mortuary pay for corpses?" |
18454 "I had some other questions..." |
18455 I told the man who I had agreed to uncover Pharod's operation for what he needed to know, and was paid accordingly. |
18456 "That's all I wished to know. Farewell." |
18457 "Tell me about Sharegrave." |
18458 In telling him how to reach the catacombs beneath Sigil, I managed to wheedle another fifty percent out of the man who paid me for information on Pharod's supply of corpses. |
18459 "Why does the Mortuary pay for corpses?" |
18460 "I had some other questions..." |
18461 "That's all I wished to know. Farewell." |
18462 I tried to lie to the man who paid me for information on Pharod's supply of corpses. He was furious, and will no longer speak with me. |
18463 "I had some other questions..." |
18464 "That's all I wished to know. Farewell." |
18465 I lied to the man who paid me for information on Pharod's supply of corpses. He was suspicious, but paid me just the same... I have a feeling I'm no longer welcome in his presence, however. |
18466 "Tell me about Collectors." |
18467 "Can you tell me about this area?" |
18468 A man in Ragpicker's square paid me for information on Pharod's seemingly endless supply of corpses. |
18469 "I'm looking for a man named Pharod." |
18470 I met an addled seamstress in the Buried Village by the name of Marta. She keeps talking to herself as if there are two of her... for all I know, there may be. |
18471 "I'm searching for a journal I've lost." |
18472 "Never mind. Farewell." |
18473 "Can you tell me about Collectors?" |
18474 "I'm looking for a man named Pharod." |
18475 "I'm searching for a journal I've lost." |
18476 "That's all I wished to know. Farewell." |
18477 "Can you tell me about Collectors?" |
18478 "Can you tell me about this area?" |
18479 "I'm also searching for a journal I've lost." |
18480 "That's all I wished to know. Farewell." |
18481 "Thanks. Can you tell me about Collectors?" |
18482 "Thanks. Can you tell me about this area?" |
18483 "I'm also looking for a man named Pharod." |
18484 "Thanks, I'd appreciate that. Farewell." |
18485 "None nearby, no. I had some questions..." |
18486 "No, not nearby. Farewell." |
18487 DEXTERITY This ability score represents your agility, reflexes and hand-eye coordination. A high Dexterity makes you harder to hit and aids your thief skills. |
18488 INTELLIGENCE This ability score represents your memory, reasoning, and deductive skills. A high Intelligence helps you regain memories faster, gives you more dialogue options, and aids your mage skills. |
18489 STRENGTH This ability score represents your raw strength. A high Strength allows you to carry more weight and makes your melee attacks more accurate and damaging. |
18490 WISDOM This ability score represents your intuition, common sense, and will power. A high Wisdom helps you recall memories and gives you a bonus to experience points. |
18491 CONSTITUTION This ability score represents your physique, hardiness and state of health. A high Constitution gives you more hit points, and in the Nameless One's case, a faster regeneration rate as well. |
18492 CHARACTER POINTS This value is the number of points you have left to add to your statistics. |
18493 ARMOR CLASS This number represents your overall defense. The lower the number, the harder it is for your enemies to hit you. |
18494 HIT POINTS This number represents your health. Whenever you take damage, your hit points will drop. When it reaches zero, you are dead. |
18495 CHARACTER GENERATION This is the Character Generation Screen. Modify your statistics by clicking on the '+' and '-' buttons for each statistic. Move the cursor over each statistic for a description of its purpose. |
18496 "Strangers aren't welcome here." |
18497 "GET HIM!" |
18498 "You've entered the WRONG part of town, berk!" |
18499 "How'd you get down here?" |
18500 "Hmm. Where'd you come from?" |
18501 "Don't see many strangers around these parts." |
18502 "Nice weather we're having eh?" |
18503 "Someone's attacking us, let's get them!" |
18504 "Hey stranger, nice clothes. I think we'll TAKE THEM!" |
18505 This weaselly-looking fellow is skulking about the garbage like a tattered shadow. He feigns not to notice you, but you can feel him stealing glances at you from the corners of his eyes. Suddenly, he beckons to you: "Hssst. You. Hsssst! Ey!" |
18506 Approach him. |
18507 Ignore the man, continue on your way. |
18508 This weaselly-looking fellow is skulking about the garbage like a tattered shadow. Seeing you and Morte, he beckons to you: "Hsssssst... ey! Th'skull. Where ye get the skull, ey? Me skull, it is! Give it backta me." |
18509 This weaselly-looking fellow is skulking about the garbage like a tattered shadow. Seeing Annah, his eyes widen; he sucks phlegm between his yellowed teeth, as if in anticipation of a meal. "Hsssst...ey! Jink-jink fer the slip, ey? Pretty, pretty." He licks his cracked, scabby lips. |
18510 "Eh. Whatta want?!" |
18511 "I'm looking for some information..." |
18512 "Eh, now how's me skull?" He laughs, a wheezing, horrible sound. |
18513 "I'm looking for some information..." |
18514 "Thief! Ye vulture, scabby gull, stealin', pickin' at other's things, takin' thems! Give me the skull! Mine! It's mine!" |
18515 "This is not your skull." |
18516 Truth: "Go on, take the skull." |
18517 Attack him as soon as he's off-guard: "Go on, take the skull." |
18518 "What proof do you have that this is your skull?" |
18519 Truth: "If you can prove to me the skull's yours, then I'll give it to you. It's only fair." |
18520 "I'll buy the skull from you. Fair?" |
18521 "Who are you?" |
18522 "Just forget you ever saw it. Farewell." |
18523 "Just forget you ever saw it. Farewell." |
18524 "Ye callin' me a *liar,* ey? Skull's *mine!* Mine!" He mumbles for a moment, eyes rolling and darting. "Ye the thief, spittin' lies... I'll gut ye." |
18525 "Touch me, and you'll be regretting it the short few moments before you die." |
18526 "I wouldn't try it." |
18527 "Go on, try it. See what happens." |
18528 "Just forget you ever saw it. Farewell." |
18529 "Just forget you ever saw it. Farewell." |
18530 "Touch me, and you'll be regretting it the short few moments before you die." |
18531 "I wouldn't try it." |
18532 "Go on, try it. See what happens." |
18533 "Just forget you ever saw it. Farewell." |
18534 "Just forget you ever saw it. Farewell." |
18546 The man glances at you, eyes narrow. He doesn't look too sure of his chances - he mumbles a bit, but doesn't do anything. "Me skull. Ye're a thief. A thief. Stealin'..." |
18547 "Get lost, mongrel." |
18548 "Get lost, mongrel." |
18549 Truth: "Go on, then. Take the skull." |
18550 Attack him as soon as he's off-guard: "Go on, then. Take the skull." |
18551 "What proof do you have that this is your skull?" |
18552 Truth: "If you can prove to me the skull's yours, then I'll give it to you. It's only fair." |
18553 "I'll buy the skull from you. Fair?" |
18554 "Who are you?" |
18555 "Just forget you ever saw it. Farewell." |
18556 "Just forget you ever saw it. Farewell." |
18557 The man glances at you, eyes narrow. Suddenly, he attacks! |
18558 Meet his attack. |
18559 Flee. |
18560 He chuckles dryly and smiles. As he reaches for Morte, there is a *snap!* and the man's hand whips back. The man begins screaming: "Aiggghhhh! AIGHHH! I'll *kill* ye! *Kill* ye!" |
18561 He chuckles dryly and smiles. He reaches for Morte, but before you can move to attack him, there is a *snap!* and the man's hand whips back. The man begins screaming: "Aiggghhhh! AIGHHH! I'll *kill* ye! *Kill* ye!" |
18562 The man, biting his lip from the pain, glares at you. Suddenly, he attacks! |
18563 Meet his attack. |
18564 Flee. |
18565 He stares at you for a moment, like you're addled. "It's pikin' mine, talkin' proof, don't-know-nothin'! Gives me the skull back, nows!" |
18566 "This is not your skull." |
18567 Truth: "Go on, then. Take the skull." |
18568 Attack him as soon as he's off-guard: "Go on, then. Take the skull." |
18569 "I'll buy the skull from you. Fair?" |
18570 "Who are you?" |
18571 "Just forget you ever saw it. Farewell." |
18572 "Just forget you ever saw it. Farewell." |
18573 "Skull's mine, mine, ey! Give it ta me, I'll forgit ye stole it." He mumbles, his narrowed eyes darting. |
18574 "This is not your skull." |
18575 Truth: "Go on, take the skull." |
18576 Attack him as soon as he's off-guard: "Go on, take the skull." |
18577 "What proof do you have that this is your skull?" |
18578 Truth: "If you can prove to me the skull's yours, then I'll give it to you. It's only fair." |
18579 "I'll buy the skull from you. Fair?" |
18580 "Just forget you ever saw it. Farewell." |
18581 "Just forget you ever saw it. Farewell." |
18582 His eyes narrow, his lips pulling away from crooked, stained teeth in a twisted sneer. "Skull's... skull a *lotta* jink. You ken pay? Means a lot ta me, that skull." |
18583 The man hisses angrily at Morte: "Is that any way ta talk ta me, yer owner?" |
18584 The man turns to you, teeth bared and angrier than ever. "Oh, it's gonna cost... gonna cost to settle the matter." |
18585 Give him one copper coin. |
18586 Give him five coppers. |
18587 Give him fifty coppers. |
18588 Give him one hundred coppers. |
18589 Give him five hundred coppers. |
18590 "I don't have any copper to give you." |
18591 "Forget the offer. This isn't your skull, and you're not getting it." |
18592 "It's a start... now cough up the rest, an' I'll be on my way." |
18593 "Ey... that'll settle it between us." He sneers horribly. "Steal from me again, though..." |
18594 "Then return me skull, thief! Give it back! Give it, give it to me!" |
18595 Truth: "Very well. Take it." |
18596 Attack him as soon as he's off-guard: "Very well. Take it." |
18597 "No. It's not yours to take." |
18598 Attack him. |
18599 "Never ya mind... there'll be trouble, ye ken be sure. Trouble!" |
18600 "Don't make the mistake of presuming I paid you out of fear or weakness... you could end up dead." |
18601 "Don't make the mistake of presuming I paid you out of fear or weakness... you could end up dead." |
18602 "Don't make the mistake of presuming I paid you out of fear or weakness... you could end up dead." |
18603 "Don't make the mistake of presuming I paid you out of fear or weakness... you could end up dead." |
18604 "I see. I had some questions..." |
18605 "Ah, 'trouble.' Farewell." |
18606 "Ah, 'trouble.' Farewell." |
18607 "Hmph." He narrows his eyes, but says nothing more. He looks uneasy. |
18608 "I had some questions..." |
18609 "Farewell." |
18610 "Farewell." |
18611 "Pah! Rattle yer bone-box somewheres else. Away with ye. Dirty thief. Stealin' thief..." He starts to walk past you. |
18612 Leave. |
18613 Leave. |
18614 He sneers. "Chant's not cheap." He rubs two yellowed fingers together. "Jink-jink?" His eyes, constantly rolling and darting as he speaks to you, seem to fall on your coin-purse frequently. |
18615 Hand him a couple coins. |
18616 Throw him five coppers. |
18617 Dump ten coppers into his palms. |
18618 "You'll get nothing. Spill the chant." |
18619 "Uh... why are your fingers yellow?" |
18620 "Forget I asked. Farewell." |
18621 "Forget I asked. Farewell." |
18622 He scoffs. "Chant's not *cheap.* You deaf? *Lissen* when I talks to you." |
18623 Throw him five coppers. |
18624 Dump ten coppers into his palms. |
18625 "You'll get nothing. Spill the chant." |
18626 "Uh... why are your fingers yellow?" |
18627 "Forget I asked. Farewell." |
18628 "Forget I asked. Farewell." |
18629 He studies the coins for a moment, then squints at you. "I knows some. Whatcha' want ta know?" |
18630 "Tell me about Sigil." |
18631 "Tell me about Collectors." |
18632 "I'm looking for a man named Pharod." |
18633 "I'm looking for a journal that I've lost." |
18634 "Tell me about Mebbeth." |
18635 "Nothing, never mind. Farewell." |
18636 "Nothing, never mind. Farewell." |
18637 "Talk. I lissen, mebbe I have some things to say..." |
18638 "Tell me about Sigil." |
18639 "Tell me about Collectors." |
18640 "I'm looking for a man named Pharod." |
18641 "I'm looking for a journal that I've lost." |
18642 "Tell me about Mebbeth." |
18643 "Nothing, never mind. Farewell." |
18644 "Nothing, never mind. Farewell." |
18645 "I'll spill nothin'." He sneers at you, then points at himself. "I know the chant, you *don't.* You got jink, you know the chant, too - see?" |
18646 Grab him, shake him up a bit. |
18647 Hand him a couple coins. |
18648 Throw him five coppers. |
18649 Dump ten coppers into his palms. |
18650 "Uh... why are your fingers yellow?" |
18651 "Forget I asked, then. Farewell." |
18652 "Forget I asked, then. Farewell." |
18653 "Eh? Come again?" His eyes narrow to slits; he peers at you sideways though them. |
18654 "On second thought, I don't want to know. Never mind." |
18655 "Your fingers: they're yellow. Why?" |
18656 "Never mind. Farewell." |
18657 "Never mind. Farewell." |
18658 "A little somethin' I picked up from a corpse... a lil' corpse-rot, ta hear tells." |
18659 "Don't mind it... jink for chant, 'member? Jink-jink?" He holds out his palms, thrusting them towards you. |
18660 Hand him a couple coins. |
18661 Throw him five coppers. |
18662 Dump ten coppers into his palms. |
18663 "You'll get nothing. Spill the chant." |
18664 "Forget I asked. Farewell." |
18665 "Forget I asked. Farewell." |
18666 "This pikin' city, ye sod... the lil' ring, lil' ring, city in a ring. Center of the big rings." |
18667 "Tell me more about the city." |
18668 "What about this area?" |
18669 "Tell me about Collectors." |
18670 "I'm looking for a man named Pharod." |
18671 "I'm looking for a journal that I've lost." |
18672 "Tell me about Mebbeth." |
18673 "That's all I wished to know. Farewell." |
18674 "That's all I wished to know. Farewell." |
18675 "Wastin' me time an' yer jink, ye are. Throwin' it aways... find a tout fer such questions." |
18676 "Tell me about Collectors." |
18677 "I'm looking for a man named Pharod." |
18678 "I'm looking for a journal that I've lost." |
18679 "Tell me about Mebbeth." |
18680 "I'll find one, then. Farewell." |
18681 "I'll find one, then. Farewell." |
18682 "Aye?" Looks confused. "What about 'em?" |
18683 "What do they do?" |
18684 "Are you one?" |
18685 "Tell me about Sigil." |
18686 "I'm looking for a man named Pharod." |
18687 "I'm looking for a journal that I've lost." |
18688 "Tell me about Mebbeth." |
18689 "That's all I wished to know. Farewell." |
18690 "That's all I wished to know. Farewell." |
18691 He looks at you like you're addled. "Scrape up the deaders. Drop 'em off at the Dusties' place, get some jink fer the journey. So?" |
18692 "Are you one?" |
18693 "Tell me about Sigil." |
18694 "I'm looking for a man named Pharod." |
18695 "I'm looking for a journal that I've lost." |
18696 "Tell me about Mebbeth." |
18697 "That's all I wished to know. Farewell." |
18698 "That's all I wished to know. Farewell." |
18699 "Mebbe. On occasion. What's that matter?" |
18700 "What do they do?" |
18701 "Tell me about Sigil." |
18702 "I'm looking for a man named Pharod." |
18703 "I'm looking for a journal that I've lost." |
18704 "Tell me about Mebbeth." |
18705 "It doesn't. Farewell." |
18706 "It doesn't. Farewell." |
18707 He narrows his eyes suddenly. "Eh..." He cocks his head, studying you. "Pharod... knowin' about him n' jawbonin' about him... *not* cheap. Get ye put in the dead-book, no, no, *not* cheap." |
18708 "Do you know where he is?" |
18709 Offer him five more coins. |
18710 "Forget I asked, then. Farewell." |
18711 "Forget I asked, then. Farewell." |
18712 He nods, then looks around. "That chant... *not* cheap." |
18713 Offer him five more coins. |
18714 He looks around, then leans close to hiss into your ear: "Go to the east part of the square an' wait - I'll meet ye there in an hour's time. Don't wanna be seen with ye any longer. No more questions now... get-get!" He makes to move past you. |
18715 "Wait-" |
18716 Let him go. |
18717 "Filthy, sore-ridden *witch!*" He spits, and makes a half-circle over his heart. "Pox be on that mongrel crone! May a *hunderd-hunderd* diseases rot her innards. Ya want ta spit at her, she's got her ratnest in a hut off a' the Square, along the boards runnin' across the trash. Seek her if ye want, but don't be talkin' ta me again afters!" |
18718 "Tell me about Sigil." |
18719 "Tell me about Collectors." |
18720 "I'm looking for a man named Pharod." |
18721 "I'm looking for a journal that I've lost." |
18722 "That's all I wished to know. Farewell." |
18723 "That's all I wished to know. Farewell." |
18724 "Eh... maybe... maybe... no. Haven't seen it, haven't seen any books." |
18725 "Tell me about Sigil." |
18726 "Tell me about Collectors." |
18727 "I'm looking for a man named Pharod." |
18728 "Tell me about Mebbeth." |
18729 "That's all I wished to know. Farewell." |
18730 "That's all I wished to know. Farewell." |
18731 You suddenly notice that Yellow-Fingers is standing too close to you and that his hand darts out, as if trying to pluck your purse. |
18732 Grab his hand. |
18733 Grab his hand. |
18734 Observe the attempt carefully. |
18735 "What are you doing?" |
18736 Attack him. |
18737 He leaps backwards and begins to flee! |
18738 "Damn..." |
18739 You grab his hand. Yellow-Fingers looks startled. "Ey! Ey! What ye doin'! Let go!" He struggles, but can't break your grip. |
18740 Truth: "You were robbing me. I'm going to kill you." |
18741 Bluff: "You were robbing me. I'm going to kill you." |
18742 "Ey! Ey! Now 'old on! Mistake, mistake! We ken settle this without bringin' the dead-book inta it!" |
18743 "I'll spare your life for some information." |
18744 "Give me everything you've got and I'll let you live." |
18745 "Just get out of here, and don't ever let me see you again." |
18746 He nods vigorously. "Yes, yes, ask! Questions, go!" |
18747 "Tell me where the man named Pharod is." |
18748 "Ey..." He looks uncomfortable. "That's dangerous chant, Pharod is. A little jink goes a long way... ey?" |
18749 "You seem to forget your circumstances. Tell me... now." |
18750 Give him three coppers. |
18751 "Eh... well, I know his case ain't here, up top... but it's close, close-by, just hid. He's here an' there, always movin' about... must have a somewheres he comes and goes through. Gots to be a body 'round here who knows where the hole is... but it ain't me." |
18752 Truth: "I think you're lying. Spill the chant, or I'll kill you." |
18753 Bluff: "I think you're lying. Spill the chant, or I'll kill you." |
18754 "Ey..." He licks his lips and looks around. "Now, now... ey... there's a gate, ey? Look toward the northwest corner of the Square... I'm bettin' that's where that ol' serpent is holed up. Don't know how ta get past the gate, though." |
18755 "Now give me everything you've got." |
18756 "Get out of here... and never let me see you again." |
18757 He nods. Fear and loathing in his eyes, Yellow-Fingers passes you a few handfuls of copper. |
18758 "Get out of here... and never let me see you again." |
18759 He frowns, and squints at you like you're addled. "Ey? What?" |
18760 "Why are you robbing me? I'll give you what you need." |
18761 "Why are you robbing me? I'll give you what you need." |
18762 Truth: "You were robbing me. I'm going to kill you." |
18763 Bluff: "You were robbing me. I'm going to kill you." |
18764 "Forget it. Farewell." |
18765 "You were robbing me. Leave, and don't let me see you again." |
18766 Yellow-fingers looks at you incredulously. "I could use a lotta jink. I'm nearly starving, so I am... life on the streets of the Hive is none too pretty." |
18767 Give him five coppers. |
18768 Give him ten coppers. |
18769 Give him fifty coppers. |
18770 Give him one hundred coppers. |
18771 "I take it back. Leave, and don't let me see you again." |
18772 Yellow-fingers looks at you incredulously. "I could use a lotta jink. I'm nearly starving, so I am... life on the streets of the Hive is none too pretty." |
18773 "Ey... thank ye kindly. Generous of you. May the Lady's shadow pass ye by." |
18774 "Just don't try and rob me again. Farewell." |
18775 Your hands dart out and grab his soiled robes - he's thin, light enough for you to lift him off the ground a ways and shake him. "Gaaah! I'll gives the chant, I will! Just let me down!" |
18776 Toss him down in a heap. |
18777 Set him down, but don't let go. |
18778 You send him hurtling backwards, but as he crashes into the ground he comes out of the tumble into a blind sprint! |
18779 "Damn..." |
18780 As you're lowering Yellow-Fingers, he gives you a swift kick to the shin; you drop him, and in the half-second it takes you to recover he's already off and running. |
18781 "Damn..." |
18782 You watch closely as Yellow-Fingers' deft fingers slide into your coin purse... and out again, probably with several coins in their grasp. Despite the quickness of it all, there was a certain familiarity to it, and you're certain you could do the same with a bit of practice. |
18783 Grab his hand. |
18784 Grab his hand. |
18785 "What are you doing?" |
18786 Attack him. |
18787 "I ken see ye were lookin' at me... whatta want? Eh?" |
18788 "I had some questions..." |
18789 "Nothing. Farewell." |
18790 "Nothing. Farewell." |
18791 "Ey, now. Simmer down, tail slip." He turns to you. "I ken see ye were lookin' at me... whatta want? Eh?" |
18792 "I had some questions..." |
18793 "Nothing. Farewell." |
18794 "Nothing. Farewell." |
18795 "Ey, now. Simmer down, tail slip." He turns to you, and suddenly notices Morte. "Ey! Th'skull. Where ye get the skull, ey? Me skull, it is! Give it backta me." |
18796 Annah pulls out her knives in a flash. "Touch me, an' yeh'll be too dead ta walk, yeh will." |
18797 "Annah: Calm yourself." |
18798 Let Annah work. |
18799 "Annah: Calm yourself." |
18800 Let Annah work. |
18801 Morte turns to the Hiver. "Pike off." |
18802 "You're not getting this skull." |
18803 "This is not your skull." |
18804 Truth: "Go on, take the skull." |
18805 Attack him as soon as he's off-guard: "Go on, take the skull." |
18806 "What proof do you have that this is your skull?" |
18807 "Who are you?" |
18808 "I'll buy the skull from you. Fair?" |
18809 Morte is holding one of the man's fingers between his teeth like some macabre cigar. He speaks around the finger: "Touch me again, and yer hand's gonna join yer finger, berk." |
18810 "Morte! Give the man back his finger." |
18811 "Tough luck. Get lost, mongrel." |
18812 "That's a hard lesson learned. Farewell." |
18813 Morte spits the finger at the man. It bounces off the man's chest and falls to the ground. |
18814 "Tough luck. Get lost, mongrel." |
18815 "That's a hard lesson learned. Farewell." |
18816 Morte spins to face you: "Chief, don't give this trash anything." |
18817 "I..." |
18818 Morte turns on the man. "I *wasn't* talking to you, arse-for-brains. When I talk to you, you'll know, 'cause I'll be grunting and snorting so you can understand what I'm saying." |
18819 "Chief, *don't.*" |
18820 Give him five coppers. |
18821 Give him fifty coppers. |
18822 Give him one hundred coppers. |
18823 Give him five hundred coppers. |
18824 "I don't have enough copper to give you." |
18825 "Forget the offer. This isn't your skull, and you're not getting it." |
18826 "I'm floating with the biggest idiot in the multiverse." |
18827 "...and what, Yellow-Fingers? Steal from you and you'll do *what?*" |
18828 "Now that that's out of the way, Yellow-Fingers, I had some questions..." |
18829 "Farewell, Yellow-Fingers." |
18830 "Farewell, Yellow-Fingers." |
18831 "Chief! C'mon!" |
18832 "None too pretty from where I'm floating, either." |
18833 Give him five coppers. |
18834 Give him ten coppers. |
18835 Give him fifty coppers. |
18836 Give him one hundred coppers. |
18837 "I take it back. Leave, and don't let me see you again." |
18838 The large man hulks more than ever, a thin layer of patchy brown fur covering him from head to tail. "Ojo like man in wall now," he says sadly. |
18839 "Where did everyone go?" |
18840 "You're a wererat now?" |
18841 "Your speech has improved, Ojo. What happened?" |
18842 "Then I'd better kill you." |
18843 "That's too bad. Farewell." |
18844 "So where did everyone go?" |
18845 "The rats came and invaded? Thanks, Ojo. Farewell." |
18846 "Rats and fur-men come. Everyone hitting. They go away to crying place. Ojo not follow. They come back. They furry and mean." |
18847 "I see. Was there anything else I should know about this?" |
18848 "I see. Thanks, Ojo. Farewell." |
18849 As you turn, you notice the large man crouching to spring. His eyes have gone feral, and a thin trail of drool depends from his open mouth. His teeth look very, very sharp. |
18850 "Don't do it, Ojo. I don't want to have to hurt you." |
18851 "Don't do it, Ojo. I don't want to have to hurt you." |
18852 Attack him. |
18853 He looks sadly down at his hands, and then up at you. A small gleam catches his teeth as he says, "Ratsy." An evil smile starts to dance around his mouth. |
18854 "Is there anything else I should know?" |
18855 "Well, that's too bad. Farewell, Ojo." |
18856 "Then I had better make sure you infect no others. Prepare to die." |
18857 He shrugs. |
18858 "Is there anything else I should know?" |
18859 "Farewell, then." |
18860 "Leave. Ratsies bite. Then I bite you." |
18861 "Very well. Farewell, then." |
18862 He pauses, his muscles slowly relaxing. "Leave. Or bite you." |
18863 Leave. |
18864 Attack him. |
18865 He ignores your words and leaps at you! |
18866 "Ojo, wait!" |
18867 "If that's the way it has to be..." |
18868 The large man turns to you, crouches, and springs! |
18869 "Ojo, wait!" |
18870 "If that's the way you want to be..." |
18871 Ojo turns away from the wall and looks at you dully. |
18872 Ojo turns away from the wall and stares at Morte, a slow smolder in his eyes. |
18873 "All right, Morte, that's enough." |
18874 "Ojo, I had some questions." |
18875 "Let's get out of here. Farewell, Ojo." |
18876 Ojo just stares. |
18877 "Can you tell me about the man in the wall again?" |
18878 "Tell me about yourself again." |
18879 "What are you doing?" |
18880 "Tell me about the people of this village." |
18881 "Tell me about the catacombs." |
18882 "Tell me about the Buried Village." |
18883 "Forget it. Farewell." |
18884 He blinks at you. |
18885 Point at him: "Who are you?" |
18886 "Forget it. I had other questions..." |
18887 "Forget it. Farewell." |
18888 You see a burly man with a slack jaw. The spark of intelligence is, in his eyes, little more than a brief flare. |
18889 "Who are you?" |
18890 "What are you doing?" |
18891 "Tell me about the people of this village." |
18892 "Tell me about the catacombs." |
18893 "Tell me about the Buried Village." |
18894 "Forget it. Farewell." |
18895 The man blinks at you. |
18896 "Tell me about yourself." |
18897 "What are you doing?" |
18898 "Tell me about the people of this village." |
18899 "Tell me about the catacombs." |
18900 "Tell me about the Buried Village." |
18901 "Forget it. Farewell." |
18902 "Ojo." |
18903 "Okay, Ojo. I had some questions for you..." |
18904 "Thanks, Ojo. Farewell." |
18905 He shrugs. |
18906 "All right... then answer some other questions for me." |
18907 "All right. Farewell." |
18908 "Ojo talk..." He stops abruptly and begins massaging his hand. |
18909 Examine his hand. |
18910 "Who are you talking to?" |
18911 "Who are you talking to?" |
18912 "What?" |
18913 "All right. I had some other questions for you." |
18914 "Farewell, then." |
18915 There is a small, inflamed scab on his skin. As you watch, he peels the scab away again. |
18916 "What happened to your hand?" |
18917 "I had some other questions for you, Ojo." |
18918 "Farewell." |
18919 "Bit." |
18920 "Who bit you, Ojo?" |
18921 "Who bit you, Ojo?" |
18922 "All right. I had some other questions..." |
18923 "Farewell, Ojo." |
18924 "Not talk strangers." He looks away from you, rubbing his hand. |
18925 "All right. Tell me about yourself." |
18926 "All right. Farewell." |
18927 "Ojo talk." He turns away from you. |
18928 "Who are you talking to?" |
18929 "Who are you talking to?" |
18930 "All right. I had some other questions for you." |
18931 "Farewell, then." |
18932 He looks at the wall, and looks back at you. "Man in wall." |
18933 "There's a man in the wall?" |
18934 "Uh, okay. I had some other questions..." |
18935 "I see. Farewell." |
18936 Ojo looks toward one of the walls, and then turns back to you, eyes narrowed and the corner of his mouth twitching. "Who you? You leave." |
18937 "I just wanted to ask you some more questions, Ojo." |
18938 "All right. Farewell." |
18939 "No! You leave!" He is becoming agitated. |
18940 "Just a few more questions." |
18941 "All right, then. Farewell." |
18942 He stumbles over to the corner and sinks into it, turning himself away from you. No amount of cajoling will convince him to look at you or respond to you. |
18943 "Farewell, then." |
18944 He looks at the wall, and then looks back at you. |
18945 "What does the man in the wall say?" |
18946 "What does the man in the wall look like?" |
18947 "What wall is he in?" |
18948 "All right. I had some other questions for you." |
18949 "Forget it. Farewell." |
18950 "Tells about crying stone place. Tells stories. I tell stories too." |
18951 "Stories about what?" |
18952 "I had some other questions about the man in the wall..." |
18953 "I had some other questions..." |
18954 "Farewell." |
18955 He looks at the wall and falls silent. |
18956 "All right, then. Tell me about the man in the wall again." |
18957 "I had some other questions..." |
18958 "Farewell, then." |
18959 "Small. Red eyes. Hairy." |
18960 "He sounds like a rat." |
18961 "All right. I had some other questions about the man in the wall..." |
18962 "I had some other questions..." |
18963 "Thanks. Farewell." |
18964 He nods. |
18965 "All right. I had some other questions about the man in the wall..." |
18966 "I had some other questions..." |
18967 "Thanks, Ojo. Farewell." |
18968 He points at a wall. You notice a small hole in it. Upon closer examination, you see that the hole is ragged, as if it had been chewed out by a rat. |
18969 "This looks like it was chewed by a rat." |
18970 "Is the man in the wall a rat?" |
18971 "I see... Ojo, I had some other questions about the man in the wall..." |
18972 "I had some other questions..." |
18973 "Farewell." |
18974 "Who?" |
18975 "Annah." |
18976 "Annah." |
18977 "Marta." |
18978 "Pharod." |
18979 "Gris." |
18980 "Quint." |
18981 "I had some other questions, instead." |
18982 "Forget it. Farewell." |
18983 He looks fearfully at Annah. |
18984 "Mean girl." |
18985 "All right. Tell me about some of the others." |
18986 "All right. I had some other questions." |
18987 "Farewell, then." |
18988 "Scary witch." |
18989 "All right. Tell me about some of the others." |
18990 "All right. I had some other questions." |
18991 "Farewell, then." |
18992 "Fair-odd." |
18993 "All right. Tell me about some of the others." |
18994 "All right. I had some other questions." |
18995 "Farewell, then." |
18996 His eyes narrow suddenly. "Dead." |
18997 "How do you know he's dead?" |
18998 "All right. Tell me about some of the others." |
18999 "All right. I had some other questions." |
19000 "Farewell, then." |
19001 "Kwint." |
19002 "All right. Tell me about some of the others." |
19003 "All right. I had some other questions." |
19004 "Farewell, then." |
19005 "Man in wall told me." |
19006 "Tell me about the man in the wall." |
19007 "Tell me about the man in the wall." |
19008 "What did he tell you?" |
19009 "Tell me about some of the other villagers." |
19010 "I had some other questions..." |
19011 "Farewell." |
19012 "Gris dead." |
19013 "Where is Gris?" |
19014 "Tell me about the man in the wall." |
19015 "Tell me about the man in the wall." |
19016 "Tell me about some of the other villagers." |
19017 "I had some other questions..." |
19018 "In crying place." |
19019 "You mean the Weeping Stone Catacombs?" |
19020 "Tell me about the man in the wall." |
19021 "Tell me about the man in the wall." |
19022 "Tell me about some of the other villagers." |
19023 "I had some other questions..." |
19024 "Farewell." |
19025 He nods. |
19026 "Tell me about the man in the wall." |
19027 "Tell me about the man in the wall." |
19028 "Tell me about some of the other villagers." |
19029 "I had some other questions..." |
19030 "Farewell." |
19031 "Hey there, big hitter! How's your friend in the wall?" |
19032 Morte ducks his head. "Whatever you say, boss." |
19033 "All right. Ojo, I had some questions." |
19034 "That's all right. Let's go." |
19035 Annah looks disgusted. "Let's go." |
19036 "I had some other questions for him, first." |
19037 "All right." |
19038 "Farewell." |
19039 "I had some questions for you." |
19040 "Nothing. Farewell, Quint." |
19041 "What you want to know?" |
19042 "Tell me about yourself again." |
19043 "Tell me about some of the other people here." |
19044 "Tell me about this place." |
19045 "Nothing. Forget it. Farewell." |
19046 "Quint. Sell and buy. Get it all. You want?" |
19047 "Let's talk trades." |
19048 "Not yet. Answer some other questions for me." |
19049 "No. Farewell." |
19050 "Like who?" |
19051 "Pharod." |
19052 "Annah." |
19053 "Annah." |
19054 "Marta." |
19055 "Ojo." |
19056 "Forget it. I had some other questions..." |
19057 "Forget it. Farewell." |
19058 "Old Stutter-crutch, heh? He set up this place, he lord of the lane, he set me up, we deal, heh?" |
19059 "All right. Tell me about some of the others here." |
19060 "I had some other questions..." |
19061 "Thanks. Farewell." |
19062 His jowls quiver a little as he glances at Annah. "Pretty girl, nice girl, sharp girl, heh? She a tough one." He holds up his hands to show he means no offense. |
19063 "Pharod's prize; she does dangerous jobs, heh? Clever one. Sharp tongue." He rubs his head as if remembering some previous wound. "Stay away, heh?" |
19064 "All right. Tell me about some of the others here." |
19065 "I had some other questions..." |
19066 "Thanks. Farewell." |
19067 "Heh. Marta one to steer clear of. Barmy seamstress. She picks all the teeth and corpse thread and bits outta the bodies, gives it to me, I peddle the crap up above for other stuff." |
19068 "All right. Tell me about some of the others here." |
19069 "I had some other questions..." |
19070 "Thanks. Farewell." |
19071 "Touched. Good for not much, heh?" |
19072 "All right. Tell me about some of the others here." |
19073 "I had some other questions..." |
19074 "Thanks. Farewell." |
19075 "This, heh? The village. The dabus pave it over one day, long ago, forget about it. Collectors dig it out while looking for jink in the rag mountains... me, I stumble across while dealing with the Collectors." He wiggles his eyebrows. "Good place to make some jink, heh? Dead's good for business." |
19076 "I see. I had some other questions for you..." |
19077 "Yes. Farewell." |
19078 "You, heh? You have what I need?" |
19079 "What was it you were looking for again?" |
19080 "Yes. Here it is." |
19081 Lie: "No, not yet. I'm still looking." |
19082 "No, not yet. I'm still looking." |
19083 "A charm, heh? A necklace with hollow teeth strung around it. Find it and it be worth your while, heh? Go on, now." He busies himself with his supplies, obviously ignoring you. |
19084 "All right. I'm on it." |
19085 You pass the object to him, and he caresses it, looking it over carefully for nicks and scratches. "Done your part, heh? I do mine." He passes you a bag that jingles heavily with coin. "We be quits, now. You need anything, talk to Quint, heh?" He turns away from you, rapt in his acquisition. |
19086 "Let's trade." |
19087 His porcine face sags. "Ah, old Quint's heart breaks. Come back when you found it, heh?" He turns away from you and busies himself among his items. |
19088 "Answer some other questions for me." |
19089 Quint looks you over. "What you want, heh?" |
19090 "Tell me about yourself again." |
19091 "What are you doing?" |
19092 "Tell me about some of the other people here." |
19093 "Tell me about this place." |
19094 "Let's trade." |
19095 "Quint. Sell and buy. Get it all. You want? Or you want maybe a job for me, heh?" |
19096 "What sort of job?" |
19097 "Let's talk trades." |
19098 "Not yet. Answer some other questions for me." |
19099 "Let's trade." |
19100 "Like who?" |
19101 "Pharod." |
19102 "Annah." |
19103 "Annah." |
19104 "Marta." |
19105 "Ojo." |
19106 "Forget it. I had some other questions..." |
19107 "Forget it. Farewell." |
19108 "Old Stutter-crutch, heh? He set up this place, he lord of the lane, he set me up, we deal, heh?" |
19109 "All right. Tell me about some of the others here." |
19110 "I had some other questions..." |
19111 "Thanks. Farewell." |
19112 His jowls quiver a little as he glances at Annah. "Pretty girl, nice girl, sharp girl, heh? She a tough one." He holds up his hands to show he means no offense. |
19113 "Pharod's prize; she does dangerous jobs, heh? Clever one. Sharp tongue." He rubs his head as if remembering some previous wound. "Stay away, heh?" |
19114 "All right. Tell me about some of the others here." |
19115 "I had some other questions..." |
19116 "Thanks. Farewell." |
19117 "Heh. Marta one to steer clear of. Barmy seamstress. She picks all the teeth and corpse thread and bits outta the bodies, gives it to me, I peddle the crap up above for other stuff." |
19118 "All right. Tell me about some of the others here." |
19119 "I had some other questions..." |
19120 "Thanks. Farewell." |
19121 "Touched. Good for not much, heh?" |
19122 "All right. Tell me about some of the others here." |
19123 "I had some other questions..." |
19124 "Thanks. Farewell." |
19125 "This, heh? The village. The dabus pave it over one day, long ago, forget about it. Collectors dig it out while looking for jink in the rag mountains... me, I stumble across while dealing with the Collectors." He wiggles his eyebrows. "Good place to make some jink, heh? Dead's good for business." |
19126 "I see. I had some other questions for you..." |
19127 "Yes. Farewell." |
19128 "Gris? Heh... Gris the Vulture, called him. Left a fortnight ago this past few peaks. Nobody seen him or hear him since. Catacombs probably got him, lots of things in dark places down there, heh... not fortunate that Gris be in the dead-book... good Collector, heh. Black heart. Got sharp nose for new crypts. Also got something of mine. Find him and get it back and you get paid, heh? Give you jink and deal on junk, heh?" |
19129 "It's a deal." |
19130 Show him the charm you found by Marta's house: "Oh, this thing?" |
19131 "I'll think about it. Answer me some other questions..." |
19132 He snorts, appearing almost happy. "It's a poison charm, necklace of hollow teeth. Probably find it wherever Gris is. Let me know, heh?" |
19133 "Sure thing. I've got a few more questions..." |
19134 Show him the charm you found by Marta's house: "Oh, this thing?" |
19135 You see a short, fat-faced man who is covered in filth and grime. He smells bad and his teeth are rotten. He wheezes as he looks you up and down, and says, "I'm Quint. You new?" |
19136 "Who wants to know?" |
19137 "Yes." |
19138 "No, I've been here a while." |
19139 "Me, heh? You new?" |
19140 "Yes." |
19141 "No." |
19142 "None of your concern." |
19143 "My concern. You new?" |
19144 "Yes." |
19145 "No." |
19146 "Piss off, will you?" |
19147 "Heh, and same to you! Get out!" |
19148 "Whatever." |
19149 He looks at you suspiciously. "You selling or trading? Heh?" |
19150 "Yes." |
19151 "Selling." |
19152 "Trading." |
19153 His eyes narrow even further. "Dealing, heh? With me? Or everybody, berk? Which? Heh?" |
19154 "With you." |
19155 "With everyone." |
19156 "With anyone I want to, berk." |
19157 "Jest me? Me? Heh?" |
19158 "Yes, just with you." |
19159 "No, with everyone." |
19160 "That so, heh? Let's deal, heh?" |
19161 "All right." |
19162 "Anything you're interested in?" |
19163 "What do you usually trade for?" |
19164 "Actually, I'm not interested. Farewell." |
19165 "Anything interesting, heh?" He smiles. "You were looking for something?" |
19166 "Let's see what you've got." |
19167 "A journal." |
19168 "No. Forget it. Farewell." |
19169 "Journal, heh? Gold leaf, maybe?" |
19170 "I don't know." |
19171 "Let's just talk other trades." |
19172 "Nor me." He shrugs. |
19173 "Let's talk trades, then." |
19174 "All right. Then answer some questions for me." |
19175 "Farewell, then." |
19176 "Stitch-thread, teeth, parts here and there from the dearly departed, heh? Lots of corpse fishing to be done in the catacombs below, bring back a few pieces from the deaders, urns, some jink, some lil' knick-knacks... that's my deal, berk. Them living here - they go down dere, those Collectors, get some stuff, get some bodies, bring 'em back to Pharod, show him, he takes his cut, then he deals with me." |
19177 "What does Pharod do with the bodies?" |
19178 "What if I dealt directly with you?" |
19179 "I want to trade with you." |
19180 "I see. Farewell." |
19181 "His deal." He smiles. "Sells the deaders back to the Dusties, heh? Dusties bury them again, we dig 'em up again, heh? Heh!" He gives a roaring snort that might be a laugh. |
19182 "I see. I might be interested in trades." |
19183 "I see. Farewell." |
19184 "Now I couldn't have no part of that, heh? May be that ol' Quint's a little tired of gettin' Pharod's leavings and dealing in corpse bits when I could have few urns and deader treasures direct, heh? If you were to tell me it came from Pharod, though, I couldn't know no better, could I, heh? I'd jest presume that it was all above the board, heh?" |
19185 "Let's trade, then." |
19186 "I see. Farewell." |
19187 His face turns bright red. "Pike off, berk! Get! Get! This kip's mine! I got first-claims. You got no claim! I'll have Pharod gut you like a fish!" |
19188 Lie: "Pharod said I could trade here." |
19189 "Simmer down. I'll just trade with you." |
19190 "I'll murder 'im! He says, 'Quint, you my blood, you got run of the place,' and he goes off and gives a piece to a scabby sod like yerself. Lame-legged bastard! Heh!" |
19191 "Those are the breaks, huh? I have some questions for you..." |
19192 "So you want to trade or not?" |
19193 "He's a real cross-trader. Farewell." |
19194 Some of the color leaves his face. "All right. Heh." He wipes sweat from his brow. "You want to trade, heh?" |
19195 "Yes. Let's trade." |
19196 "Actually, I had some questions..." |
19197 "Not yet. Farewell." |
19198 "Yeah? First time I sees you, berk." He snorts. "I been here a while. First claim rights, you know? Heh?" |
19199 "Yeah, well, I've been here a long time. You must not have been looking hard enough then." |
19200 "What?" |
19201 "You looking for trouble, berk, I got Pharod's word on my side... you? You got nothing but scars." |
19202 "You want to fight, or you want to trade?" |
19203 "Whatever. Just answer some questions for me, big man." |
19204 "I've got nothing to say to you." |
19205 "You ear-blind or jest stupid? I said first-claim rights here, berk. I deal, you don't... or you deal with me only. Heh?" |
19206 "You want to fight, or you want to trade?" |
19207 "Whatever. Just answer some questions for me, big man." |
19208 "I've got nothing to say to you." |
19209 "I'll trade, heh? I'm a trader, not a fighter." He snorts. |
19210 "Then let's trade." |
19211 "Answer me some questions, first..." |
19212 "Waiting for Marta and Pharod to give me the goods." |
19213 "Marta?" |
19214 "Pharod?" |
19215 "What goods?" |
19216 "I had some other questions..." |
19217 "Thanks. Farewell." |
19218 "The leftovers from the gravediggin' in the catacombs." |
19219 "What leftovers?" |
19220 "The catacombs?" |
19221 "I had some other questions..." |
19222 "Thanks. Farewell." |
19223 "Teeth, corpse thread, bits they dig outta the body, some coin they find in the bandages, heh. Folks pay more'n you'd think, heh?" |
19224 "I see. I had some other questions for you..." |
19225 "I see. Farewell." |
19226 "Under village. Lots of new bodies and old crypts in this area, 'cause nobody could get to them before, heh? This village, this village... not many know about this village. Fewer know about the easy hop to catacombs and all them deaders below..." He smacks his lips greedily. "Virgin territory, heh?" |
19227 "Sure. Tell me about the leftovers..." |
19228 "Sure. I had some other questions..." |
19229 "Sure. Farewell." |
19230 Annah snorts. "Still smarting, are yeh, Quint? Be off wit' yeh." |
19231 "I had some other questions for him first, Annah..." |
19232 "Farewell, Quint." |
19233 CHARACTER GENERATION |
19234 Marta the Seamstress |
19235 "Gotta get more bodies from the catacombs." |
19236 "The Dusties be paying a pretty piece of jink for this delivery." |
19237 "Aye... what am I gonna do with Annah?" |
19238 Old Mebbeth |
19239 Vermin Control Office |
19240 Wife-of-Angyar |
19241 "Stop! Thou have come too far, traveler, and trespassed into the Dead Nations, realm of the Silent King! Will thou submit peacefully?" |
19242 Fell's Studio |
19243 "Submit to what?" |
19244 "'Tis the will of the Silent King that all who pass the gates into our Nation become prisoners of his lands. Will thou submit?" |
19245 (There are dozens of ghouls here. I'd hate to be 'slain' and my remains devoured before I awoke. I'd best submit... for now.) |
19246 "Very well, I will submit." |
19247 "Come, then... we shall show thee to the Chapel. Know this: thou shall be free to wander these halls, but never to leave these catacombs. Praise the Silent King; his will be done." |
19248 "Soego, what is this I hear of thee being in league with Many-as-One?" |
19249 "What?! It is untrue! A cruel rumor! A lie!" |
19250 Dustman Vault |
19251 "Dare thou lie to the high priest of the Silent King?" |
19252 Gained Gold |
19253 Lost Gold |
19254 Gained Experience |
19255 Lost Experience |
19256 Gained Item |
19257 Inventory Full |
19258 Lost Item |
19259 Gained Reputation |
19260 Lost Reputation |
19261 The journey took |
19262 You rested for <HOUR> <DURATION> |
19263 Journal has been updated [Blank Line Placeholder] |
19264 World Map has been updated |
19265 Back Stab! 2x [Nameless One] |
19266 Back Stab! 3x [Nameless One] |
19267 Back Stab! 4x [Nameless One] |
19268 Back Stab! 5x [Nameless One] |
19269 Back Stab! 6x [Nameless One] |
19270 Immune to Weapon |
19271 Not a Backstab Weapon |
19272 Critical Hit! |
19273 Critical Hit Avoided! |
19274 Critical Miss! |
19275 Attack Roll: |
19276 Hit |
19277 Miss |
19278 Spell Cast: |
19279 Feedback ON |
19280 Feedback OFF |
19281 Lockpick Succeeded |
19282 Lockpick Failed |
19283 Bash Door Succeeded |
19284 Bash Door Failed |
19285 Bash Chest Succeeded |
19286 Bash Chest Failed |
19287 Trap Disarm Succeeded |
19288 Trap Disarm Failed |
19289 Trap Detected |
19290 Hide Failed |
19291 Hide Succeeded |
19292 Leaving Shadows |
19293 High Encumbrance: Movement Slowed |
19294 Morale Failed: Panic |
19295 Morale Failed: Run |
19296 Morale Failed: Berserk |
19297 High Encumbrance: Movement Stopped |
19298 Lost Class |
19299 Level Gained! |
19300 Spell Not Castable Indoors |
19301 Pickpocket Failed: Wearing Armor |
19302 Pickpocket Failed: Target Hostile |
19303 Pickpocket Failed: Roll Unsuccessful |
19304 Pickpocket Failed: No Items |
19305 Pickpocket Failed: Inventory Full |
19306 Pickpocket Succeeded [Nameless One] |
19307 Gained Special Ability |
19308 Server Seized Character |
19309 This door is locked. You will need a key. |
19310 Day |
19311 and |
19312 Hour |
19313 Hours |
19314 Later |
19315 CHARACTER POINT ALLOCATION |
19316 Buried Villager |
19317 Skeleton |
19318 Zombie |
19319 Giscorl |
19320 Kossah-Jai |
19321 Meir'am |
19322 Jhelai |
19323 Jhelai |
19324 Baen the Sender |
19325 Rag Doll |
19326 Shaddeus |
19327 Raimon |
19328 Porphiron |
19329 Modron Cube |
19332 "No! No, Hargrimm, I would never presume..." |
19333 "Where is thy journal? Let me see it. Prove thy innocence before the eyes of the Silent King." |
19334 "I... I..." |
19335 "I beg for your mercy, Hargrimm..." |
19336 "The Dead Truce shall protect thee here, Soego, but thou shall never leave these catacombs. Thou shall continue thy pursuit of thy precious 'True Death' here, alone... for the rest of thy days. Farewell." |
19337 "Ghouls... see that this man never leaves. Allow him to speak with no one. Bring him food and water as necessary." |
19338 Giscorl |
19339 Quint the Corpse-Peddler |
19340 Brokah and Miccah's Pawnshop |
19341 Wife-of-Angyar |
19342 Vermin Control Office |
19343 Old Mebbeth |
19344 Marta the Seamstress |
19345 Fell's Studio |
19346 Now |
19347 Dual Class |
19348 Customize |
19349 This rotting, male corpse at first seems completely unaware of you. As you approach, however, it turns and nods slowly, as if greeting you. |
19350 The zombie moans softly in reply: "Ggnhuuu... fnnnnuuugh..." With each exhalation, the stench of rotting meat fills the air. |
19351 "Stuuuhhh... mmmaaa-uuhrrr." The zombie makes a series of unintelligible moans... you can't make out anything he's saying. |
19352 The zombie moans softly in reply. Only your skills in conversing with the dead allow you to understand it: "Greeeet-ings." |
19353 The corpse stands there a moment, shifting his weight from one foot to the other, before replying. "Quest-shun?" |
19354 CLASS |
19355 SKILLS |
19356 CP ALLOCATION |
19357 The corpse's head nods sleepily. "Quest... shuns." |
19358 There is a long pause. "Uuuuhhh?" The zombie shrugs, one of his shoulders not quite rising as high as the other. "Assssk Mmmary, Ssstale Mssaaaary." |
19359 "Hhhome. Mmmy home." What's left of his facial muscles pull his mouth into what might be construed as a smile. "Lllaaand of the Sssilent Kiiing, Deeead Nay-shhhuns." |
19360 NEW LIFE |
19361 GENERALIST |
19362 ABJURER |
19363 CONJURER |
19364 DIVINER |
19365 ENCHANTER |
19366 ILLUSIONIST |
19367 INVOKER |
19368 NECROMANCER |
19369 TRANSMUTER |
19370 Generalist |
19371 Abjurer |
19372 Conjurer |
19373 Diviner |
19374 Enchanter |
19375 The zombie stares at you for a moment. "Mmmy duuu-ty. Mmmy laaabor, fffor the SSSilent King. I ssserve mmmy hhhooome welll." |
19376 Illusionist |
19377 "Mmmany. Wwweee, ssskeletonsss, ghoooouls." His arm slowly raises, pointing off to the east. "Rrratsss." His arm swings ponderously around to point at you. "Llliving." |
19378 Invoker |
19379 Necromancer |
19380 "Mmmany. Wwweee, bonesss, ghooouls." His arm slowly raises, pointing off to the east. "Rrratsss." |
19381 Transmuter |
19382 The corpse's head rocks back and forth, back and forth. "Sssoooegoooo..." |
19383 "Duuuhst-mmman. Assssk Mmmary, Ssstale Mmmaaaary." |
19384 The zombie lays his rotting hands across a chest scarred with decay. "Ssstrong!" He points to his feet with one hand, then to his temple, where a chunk of flesh has sloughed off, revealing bare skull beneath. "Sssloooow. Hhhehhh..." The corpse makes a disturbing gurgling noise which somehow reminds you of chuckling. "Llled by Ssstale Mmmary..." |
19385 "Whhooo? Booones? Ghooouls?" |
19386 "Booones!" He sounds somehow admiring. "Lllead usss, guiiide usss. Togeeether we buillld the Deeead Nay-shhhuns." |
19387 "Hhhargrimmm llleads the booones. SssPeaksss to the Sssilent King, then ssspeaks to Ssstale Mmmary. Mmmary ssspeaks to usss, givesss us our lllabor." He nods. |
19388 Again, his arms slowly rises and swings back to point eastwards. "Rrratsss..." The wet tatters of his upper lip pull back in a sneer; a black, gummy fluid runs down the brownish-yellow teeth. "Eatsss the dead... eatsss... baaad. Afraaaid, nnnow, of the ghooouls. Theeey stay awaaay." |
19389 "Uuuhn... asssk Mmmary. Ssstaaale Mmmary." |
19390 The zombie points at his abdomen, where rotting holes in his flesh expose various internal organs. "Aaalwaaays hhhungryyy. Sssilent King's lllaws keeepsss them frommm eeeating the dead, hhhere. Ghooouls ssserve to pro-tect usss, guarrrd thessse halllsss." |
19391 "Rrratsss. And..." He raises an arm, pointing straight upwards. "...the liiiving, from abooove. They cooome to sssteal the dead, dissstuuurb themmm." |
19392 "Ssshhhee leeeads usss. Wwwaaatches uuusss. Passes to usss the wwwooord of the Sssilent King." |
19393 "Lllooord of the Deeead Nay-shhhuns. Asssk Mmmary. Ssstaaale Mmmary." |
19394 The corpse stands motionless, staring at you. At last, he speaks. "Nnno. Asssk Mmmary. Ssstaaale Mmmary." |
19395 As the zombie faces you, a glint of recognition seems to flash in its dead eyes. "Uuuhhhn." |
19396 The corpse shakes its head. "Asssk Mmmary. Ssstaaale Mmmary." |
19397 "Greetings..." |
19398 "Greetings..." |
19399 Leave the zombie alone. |
19400 "I had some questions..." |
19401 "I must take my leave, now. Farewell." |
19402 "I can't understand you. Farewell." |
19403 "I had some questions..." |
19404 "I must take my leave, now. Farewell." |
19405 "Why have I been made a prisoner?" |
19406 Are you sure you want to cancel your changes? |
19407 "Where am I?" |
19408 "What are you doing here?" |
19409 Cancel Changes |
19410 "Who inhabits this place?" |
19411 "Let me ask you about someone in particular..." |
19412 Keep changes |
19413 "Have you seen a small, bronze sphere anywhere here?" |
19414 Multi-Class |
19415 "Never mind. Farewell." |
19416 Dual-Class |
19417 "Why have I been made a prisoner?" |
19418 "Where am I?" |
19419 "What are you doing here?" |
19420 "Who inhabits this place?" |
19421 "Who inhabits this place?" |
19422 "Let me ask you about someone in particular..." |
19423 "Have you seen a small, bronze sphere anywhere here?" |
19424 "Never mind. Farewell." |
19425 "Tell me about... Stale Mary." |
19426 "I had some other questions..." |
19427 "That is all I wished to know. Farewell." |
19428 "Tell me about the Silent King." |
19429 "I had some other questions..." |
19430 "That is all I wished to know. Farewell." |
19431 "Tell me about the Silent King." |
19432 "I had some other questions..." |
19433 "That is all I wished to know. Farewell." |
19434 "Are more of the living here, besides myself?" |
19435 "Tell me about your own kind." |
19436 "Tell me about the other undead." |
19437 "Tell me about the rats." |
19438 "I had some other questions..." |
19439 "That is all I wished to know. Farewell." |
19440 "Tell me about your own kind." |
19441 "Tell me about the other undead." |
19442 "Tell me about the rats." |
19443 "I had some other questions..." |
19444 "That is all I wished to know. Farewell." |
19445 "Who is Soego?" |
19446 "Who else inhabits this place?" |
19447 "Who else inhabits this place?" |
19448 "I had some other questions..." |
19449 "That is all I wished to know. Farewell." |
19450 "Tell me about... Stale Mary." |
19451 "Who else inhabits this place?" |
19452 "Who else inhabits this place?" |
19453 "I had some other questions..." |
19454 "That is all I wished to know. Farewell." |
19455 "Tell me about... Stale Mary." |
19456 "Who else inhabits this place?" |
19457 "Who else inhabits this place?" |
19458 "I had some other questions..." |
19459 "That is all I wished to know. Farewell." |
19460 "Bones... skeletons?" |
19461 "The ghouls." |
19462 "Never mind. Who else inhabits this place?" |
19463 "Never mind. Who else inhabits this place?" |
19464 "Never mind. I had some other questions..." |
19465 "Never mind. Farewell." |
19466 "The skeletons lead you?" |
19467 "Who else inhabits this place?" |
19468 "Who else inhabits this place?" |
19469 "I had some other questions..." |
19470 "That is all I wished to know. Farewell." |
19471 "Tell me about the Silent King." |
19472 "Tell me about... Stale Mary." |
19473 "Who else inhabits this place?" |
19474 "Who else inhabits this place?" |
19475 "I had some other questions..." |
19476 "That is all I wished to know. Farewell." |
19477 "The rats eat the corpses here?" |
19478 "You have a truce with the rats?" |
19479 "Who else inhabits this place?" |
19480 "Who else inhabits this place?" |
19481 "I had some other questions..." |
19482 "That is all I wished to know. Farewell." |
19483 "Tell me about... Stale Mary." |
19484 "Who else inhabits this place?" |
19485 "Who else inhabits this place?" |
19486 "I had some other questions..." |
19487 "That is all I wished to know. Farewell." |
19488 "Tell me about the Silent King." |
19489 "Who do they guard these halls from?" |
19490 "Who else inhabits this place?" |
19491 "Who else inhabits this place?" |
19492 "I had some other questions..." |
19493 "That is all I wished to know. Farewell." |
19494 "Who else inhabits this place?" |
19495 "Who else inhabits this place?" |
19496 "I had some other questions..." |
19497 "That is all I wished to know. Farewell." |
19498 "Tell me about the Silent King." |
19499 "I had some other questions..." |
19500 "That is all I wished to know. Farewell." |
19501 "Tell me about Stale Mary." |
19502 "I had some other questions..." |
19503 "That is all I wished to know. Farewell." |
19504 "Tell me about Stale Mary." |
19505 "I had some other questions..." |
19506 "That is all I wished to know. Farewell." |
19507 "Greetings..." |
19508 "Greetings..." |
19509 Leave the zombie alone. |
19510 "Tell me about Stale Mary." |
19511 "I had some other questions..." |
19512 "That is all I wished to know. Farewell." |
19513 Battered Tankard |
19514 Dead Lim-Lim |
19515 Ink-Filled Tankard |
19516 The Number of Ku'u Yin |
19517 [no text] |
19518 [no text] |
19519 CHEESE Weight: 0 This is a piece of cheese. |
19520 <<BAD TEXT -- OVERWRITE>> |
19521 This |
19522 [no text] |
19523 "Who inhabits this place?" |
19524 This rotting, female corpse at first seems completely unaware of you. As you approach, however, it turns and nods slowly, as if greeting you. |
19525 The zombie moans softly in reply: "Ggnhuuu... fnnnnuuugh..." With each exhalation, the stench of rotting meat fills the air. |
19526 "Stuuuhhh... mmmaaa-uuhrrr." The zombie makes a series of unintelligible moans... you can't make out anything she's saying. |
19527 The zombie moans softly in reply. Only your skills in conversing with the dead allow you to understand it: "Greeeet-ings." |
19528 The corpse stands there a moment, shifting her weight from one foot to the other, before replying. "Quest-shun?" |
19529 The corpse's head nods sleepily. "Quest... shuns." |
19530 There is a long pause. "Uuuuhhh?" The zombie shrugs, one of her shoulders not quite rising as high as the other. "Assssk Mmmary, Ssstale Mssaaaary." |
19531 "Hhhome. Mmmy home." What's left of her facial muscles pull her mouth into what might be construed as a smile. "Lllaaand of the Sssilent Kiiing, Deeead Nay-shhhuns." |
19532 The zombie stares at you for a moment. "Mmmy duuu-ty. Mmmy laaabor, fffor the SSSilent King. I ssserve mmmy hhhooome welll." |
19533 "Mmmany. Wwweee, ssskeletonsss, ghoooouls." Her arm slowly raises, pointing off to the east. "Rrratsss." Her arm swings ponderously around to point at you. "Llliving." |
19534 "Mmmany. Wwweee, bonesss, ghooouls." Her arm slowly raises, pointing off to the east. "Rrratsss." |
19535 The corpse's head rocks back and forth, back and forth. "Sssoooegoooo..." |
19536 "Duuuhst-mmman. Assssk Mmmary, Ssstale Mmmaaaary." |
19537 The zombie lays her rotting hands across a chest scarred with decay. "Ssstrong!" She points to her feet with one hand, then to her temple. "Sssloooow. Hhhehhh..." The corpse makes a disturbing gurgling noise which somehow reminds you of chuckling. "Llled by Ssstale Mmmary..." |
19538 "Whhooo? Booones? Ghooouls?" |
19539 "Booones!" She sounds somehow admiring. "Lllead usss, guiiide usss. Togeeether we buillld the Deeead Nay-shhhuns." |
19540 "Hhhargrimmm llleads the booones. SssPeaksss to the Sssilent King, then ssspeaks to Ssstale Mmmary. Mmmary ssspeaks to usss, givesss us our lllabor." She nods. |
19541 Again, her arm slowly rises and swings back to point eastwards. "Rrratsss..." The wet tatters of her upper lip pull back in a sneer; a black, gummy fluid runs down the brownish-yellow teeth. "Eatsss the dead... eatsss... baaad. Afraaaid, nnnow, of the ghooouls. Theeey stay awaaay." |
19542 "Uuuhn... asssk Mmmary. Ssstaaale Mmmary." |
19543 The zombie points at her abdomen, where rotting holes in her flesh expose various internal organs. "Aaalwaaays hhhungryyy. Sssilent King's lllaws keeepsss them frommm eeeating the dead, hhhere. Ghooouls ssserve to pro-tect usss, guarrrd thessse halllsss." |
19544 "Rrratsss. And..." She raises an arm, pointing straight upwards. "...the liiiving, from abooove. They cooome to sssteal the dead, dissstuuurb themmm." |
19545 "Ssshhhee leeeads usss. Wwwaaatches uuusss. Passes to usss the wwwooord of the Sssilent King." |
19546 "Lllooord of the Deeead Nay-shhhuns. Asssk Mmmary. Ssstaaale Mmmary." |
19547 The corpse stands motionless, staring at you. At last, she speaks. "Nnno. Asssk Mmmary. Ssstaaale Mmmary." |
19548 As the zombie faces you, a glint of recognition seems to flash in its dead eyes. "Uuuhhhn." |
19549 This rotting, female corpse at first seems completely unaware of you. As you approach, however, it turns and nods slowly, as if greeting you. |
19550 The corpse shakes its head. "Asssk Mmmary. Ssstaaale Mmmary." |
19551 "Wow, chief... what a beauty, eh? Not everywhere you can meet a sweet little chit like that, ya know." |
19552 Morte's eyes roll in his skull. "Huh! One day, you'll see what I mean." |
19553 "Yeah, see, that's what I'm... hey!" Morte spins to face you. "Are you getting sarcastic on me?" |
19554 "Greetings..." |
19555 "Greetings..." |
19556 Leave the zombie alone. |
19557 "I had some questions..." |
19558 "I must take my leave, now. Farewell." |
19559 "I can't understand you. Farewell." |
19560 "I had some questions..." |
19561 "I must take my leave, now. Farewell." |
19562 "Why have I been made a prisoner?" |
19563 "Where am I?" |
19564 "What are you doing here?" |
19565 "Who inhabits this place?" |
19566 "Who inhabits this place?" |
19567 "Let me ask you about someone in particular..." |
19568 "Have you seen a small, bronze sphere anywhere here?" |
19569 "Never mind. Farewell." |
19570 "Why have I been made a prisoner?" |
19571 "Where am I?" |
19572 "What are you doing here?" |
19573 "Who inhabits this place?" |
19574 "Who inhabits this place?" |
19575 "Let me ask you about someone in particular..." |
19576 "Have you seen a small, bronze sphere anywhere here?" |
19577 "Never mind. Farewell." |
19578 "Tell me about... Stale Mary." |
19579 "I had some other questions..." |
19580 "That is all I wished to know. Farewell." |
19581 "Tell me about the Silent King." |
19582 "I had some other questions..." |
19583 "That is all I wished to know. Farewell." |
19584 "Tell me about the Silent King." |
19585 "I had some other questions..." |
19586 "That is all I wished to know. Farewell." |
19587 "Are more of the living here, besides myself?" |
19588 "Tell me about your own kind." |
19589 "Tell me about the other undead." |
19590 "Tell me about the rats." |
19591 "I had some other questions..." |
19592 "That is all I wished to know. Farewell." |
19593 "Tell me about your own kind." |
19594 "Tell me about the other undead." |
19595 "Tell me about the rats." |
19596 "I had some other questions..." |
19597 "That is all I wished to know. Farewell." |
19598 "Who is Soego?" |
19599 "Who else inhabits this place?" |
19600 "Who else inhabits this place?" |
19601 "I had some other questions..." |
19602 "That is all I wished to know. Farewell." |
19603 "Tell me about... Stale Mary." |
19604 "Who else inhabits this place?" |
19605 "Who else inhabits this place?" |
19606 "I had some other questions..." |
19607 "That is all I wished to know. Farewell." |
19608 "Tell me about... Stale Mary." |
19609 "Who else inhabits this place?" |
19610 "Who else inhabits this place?" |
19611 "I had some other questions..." |
19612 "That is all I wished to know. Farewell." |
19613 "Bones... skeletons?" |
19614 "The ghouls." |
19615 "Never mind. Who else inhabits this place?" |
19616 "Never mind. Who else inhabits this place?" |
19617 "Never mind. I had some other questions..." |
19618 "Never mind. Farewell." |
19619 "The skeletons lead you?" |
19620 "Who else inhabits this place?" |
19621 "Who else inhabits this place?" |
19622 "I had some other questions..." |
19623 "That is all I wished to know. Farewell." |
19624 "Tell me about the Silent King." |
19625 "Tell me about... Stale Mary." |
19626 "Who else inhabits this place?" |
19627 "Who else inhabits this place?" |
19628 "I had some other questions..." |
19629 "That is all I wished to know. Farewell." |
19630 "The rats eat the corpses here?" |
19631 "You have a truce with the rats?" |
19632 "Who else inhabits this place?" |
19633 "Who else inhabits this place?" |
19634 "I had some other questions..." |
19635 "That is all I wished to know. Farewell." |
19636 "Tell me about... Stale Mary." |
19637 "Who else inhabits this place?" |
19638 "Who else inhabits this place?" |
19639 "I had some other questions..." |
19640 "That is all I wished to know. Farewell." |
19641 "Tell me about the Silent King." |
19642 "Who do they guard these halls from?" |
19643 "Who else inhabits this place?" |
19644 "Who else inhabits this place?" |
19645 "I had some other questions..." |
19646 "That is all I wished to know. Farewell." |
19647 "Who else inhabits this place?" |
19648 "Who else inhabits this place?" |
19649 "I had some other questions..." |
19650 "That is all I wished to know. Farewell." |
19651 "Tell me about the Silent King." |
19652 "I had some other questions..." |
19653 "That is all I wished to know. Farewell." |
19654 "Tell me about Stale Mary." |
19655 "I had some other questions..." |
19656 "That is all I wished to know. Farewell." |
19657 "Tell me about Stale Mary." |
19658 "I had some other questions..." |
19659 "That is all I wished to know. Farewell." |
19660 "Greetings..." |
19661 "Greetings..." |
19662 Leave the zombie alone. |
19663 "Tell me about Stale Mary." |
19664 "I had some other questions..." |
19665 "That is all I wished to know. Farewell." |
19666 "I find little attractive about rotting corpses, Morte, female or no." |
19667 "Well, perhaps if you can get past the entire 'stench-ridden, maggot-laden, rotting carcass' thing..." |
19668 Ignore him, greet the zombie. |
19669 Ignore him, greet the zombie. |
19670 Ignore him, greet the zombie. |
19671 Ignore him, greet the zombie. |
19672 Level <LEVEL> Spells |
19673 Experience |
19674 Next Level |
19675 This drooling, yellow-eyed ghoul reeks of blood and carrion. It picks at its crooked fangs with long, filthy talons, constantly snuffling the air around it. His flesh has turned a sickly green color, and is covered in rot and weeping sores. |
19676 The ghoul narrows his eyes and snarls at you. Its tongue - no less than two hands long - curls out to lick at its scabby lips. |
19677 The ghoul continues to eye you hungrily. He clenches and unclenches his clawed fists, as if fighting the urge to leap upon you and feed. |
19678 The ghoul hisses at you: "Silence, meat! No talk! I no lissen to meat-thing! I hear only your heart, blood in meat's veins, sweet, delicious blood... tasty, rich, heart-meat..." Drool pours from its mouth, spattering the dusty tiles. "NO TALK!" |
19679 The ghoul hisses at you as you approach: "Away! Go away! I no *talk* to meat thing, I no *listen,* meat! GO!" |
19680 This drooling, yellow-eyed ghoul reeks of blood and carrion. It picks at its crooked fangs with long, filthy talons, constantly snuffling the air around it. His flesh has turned a sickly green color, and is covered in rot and weeping sores. |
19681 "Eh... don't know if you want to be talking to that... thing." |
19682 "They were once humans... they, or their ancestors, feasted on corpses, and this is what they've become. Pretty nasty stuff, chief... they're little more than animals, really. *Dangerous* animals." |
19683 "Greetings..." |
19684 Leave the ghoul be. |
19685 "I had some questions..." |
19686 "I must be taking my leave, now. Farewell." |
19687 "Calm yourself, and answer my questions." |
19688 "Farewell, then." |
19689 "Farewell, then." |
19690 Leave. |
19691 "Why not, Morte?" |
19692 "All right, then. Let's go." |
19693 Ignore Morte, greet the ghoul. |
19694 "All right, then. Let's go." |
19695 "I'll talk to him just the same." |
19696 This female ghoul reeks of blood and carrion. Beetles and worms crawl through her long, stringy hair, which she sweeps from her yellow eyes with cruel-looking talons. Her flesh has turned a sickly green color, and is covered in rot and weeping sores. |
19697 The ghoul narrows her eyes and snarls at you. Her tongue - no less than two hands long - curls out to lick at her scabby lips. |
19698 The ghoul continues to eye you hungrily. She clenches and unclenches her clawed fists, as if fighting the urge to leap upon you and feed. |
19699 The ghoul screeches at you: "Silence, meat! No talk! I no lissen to meat-thing! I hear only your heart, blood in meat's veins, sweet, delicious blood... tasty, rich, heart-meat..." Drool pours from its mouth, spattering the dusty tiles. "NO TALK!" |
19700 The ghoul screeches at you as you approach: "Away! Go away! I no *talk* to meat thing, I no *listen,* meat! GO!" |
19701 This female ghoul reeks of blood and carrion. Beetles and worms crawl through her long, stringy hair, which she sweeps from her yellow eyes with cruel-looking talons. Her flesh has turned a sickly green color, and is covered in rot and weeping sores. |
19702 "Eh... don't know if you want to be talking to that... thing." |
19703 "They were once humans... they, or their ancestors, feasted on corpses, and this is what they've become. Pretty nasty stuff, chief... they're little more than animals, really. *Dangerous* animals." |
19704 "It's not quite the same thing, chief..." |
19705 "Greetings..." |
19706 Leave the ghoul be. |
19707 "I had some questions..." |
19708 "I must be taking my leave, now. Farewell." |
19709 "Calm yourself, and answer my questions." |
19710 "Farewell, then." |
19711 "Farewell, then." |
19712 Leave. |
19713 "I'm surprised Morte... it's undead, it's female. That's all it usually takes, for you." |
19714 "Why not, Morte?" |
19715 "All right, then. Let's go." |
19716 Ignore Morte, greet the ghoul. |
19717 "All right, then. Let's go." |
19718 "I'll talk to her just the same." |
19719 There is no meat left on the bones of this ancient, animated corpse... only a few colored rags, which seem to serve more as decoration than clothing. |
19720 "And greetings to thee." The thing's calm, far-away voice echoes from within its skull, expelled with a cloud of dust. |
19721 "I shall answer what I can." Dust falls from the joints of the skeleton's jaws as it speaks. "Ask what thou will; I've more than enough time to speak with thee." |
19722 "Thou art in what we call the Dead Nations... our land and home, beneath the city of Sigil. This is but a small part of our civilization, a borderland... the Dead Nations extend for many, many leagues into the darkness." |
19723 "This place is a place of the Undead, ruled by our Silent King. There are zombies here, as well as ghouls. Farther away, in catacombs to the east, live cranium rats. Also, on occasion, one of the Living - one such as thyself, or Soego - ventures down here." |
19724 The skeleton nods slowly, the bones of its neck creaking softly. "Please, ask." |
19725 The skeleton nods. "We are the oldest of the undead here, the most free of flesh. We make an effort to serve as guides and mentors to the others, maintaining a healthy community here." |
19726 "Strong, but slow of mind and body, they have retained more of their humanity - their emotions - than we. They serve our community as workers, laborers, under the guidance of Stale Mary, the most caring and intelligent of them." |
19727 "The ghouls are strong, violent, and ravenous creatures led by their ghastly matriarch, Acaste. They serve the community - the Dead Nations - as guards... but are an unstable element. Fear of the other undead's numbers, and of the Silent King, keeps them in check. Without our great lord to command them, we... as well as our charges... might fall prey to them, one day." |
19728 "Of whom do thou ask?" |
19729 "Our lord and master. He is called the Silent King because he speaks only in times of dire need." The skeleton gesticulates as it speaks, old joints creaking and popping as it does so. "Ask Hargrimm, our high priest, of him. He can tell thee more." |
19730 "Vermin, whose intelligence increases according to their proximity with others of their own kind. A serious threat, at one time... they raided our charges, disturbing the bones of the silent ones. Now, they keep to the easternmost portions of the catacombs. The ghouls caught and ate enough of them to put an end to their pillaging, if only temporarily." |
19731 "He was a missionary of sorts, a Dustman who hoped to persuade us to surrender ourselves to the True Death. Now, as I understand it, he is one of our charges." |
19732 "He is a missionary of sorts, a Dustman who hopes to persuade us to surrender ourselves to the True Death. He can be found wandering the Chapel in the northern reaches of these cold, dusty halls; thou may wish to speak with him thyself." |
19733 "What do the living do, in the world above? We go about our lives here, in the quiet darkness. We work to protect our charges, the silent ones, from the depredations of others." |
19734 "The silent ones... the dead who do naught but sleep. We protect them, watch over them as they rest." |
19735 The skeleton shrugs, its shoulder blades scraping along the back of its rib cage. "No, I have not. Perhaps thou should speak to Hargrimm, our high priest. He knows much." |
19736 The skeleton touches its chin, tilting its skull slightly upwards. "The ghouls are permitted to feast upon all those found robbing the catacombs. The Silent King felt it would be best to let other intruders - those caught wandering and made prisoners, such as thyself - languish here to lapse into our care, rather than be devoured by the ghouls. Thou may wish to ask Hargrimm, our high priest - it is he who speaks to the Silent King." |
19737 The skeleton nods. "To become one of our charges. To number amongst the silent ones." |
19738 "Greetings, once more. Accustomed to thy new home, yet?" |
19739 "Many." He ticks them off on yellowed, dust-covered finger bones as he speaks. "Hungry, uncontrolled ghouls, rats, and most of all... the living. Those from the buried village - servants of a man named Pharod - often descend into the vaults of the Dead Nations, disturbing the silent ones. I do not know why, nor do I care... my only concern is that we stop their foul laboring." |
19740 The skeleton nods gracefully. "Who?" |
19741 "Our high priest. It is he who speaks to the Silent King, giving us our lord's word and law. He is here, in the antechamber of the Silent King's throne room." |
19742 "She is slow, but caring, and wise. She acts as a mother of sorts to the other zombies. She may be found in a chamber west of where thou first entered the Dead Nations." |
19743 "She is the ghastly matriarch of a pack of ghouls which calls themselves the Blighted Ones. They serve the Dead Nations as guardians and protectors... for now. She watches over the chamber where thou first entered the Dead Nations." |
19744 "Greetings..." |
19745 HUMAN |
19746 Human |
19747 FIGHTER |
19748 Fighter |
19749 THIEF |
19750 MAGE |
19751 Leave the skeleton alone. |
19752 PRIEST |
19753 "I had some questions..." |
19754 FIGHTER/THIEF |
19755 "I must take my leave, now. Farewell." |
19756 FIGHTER/MAGE |
19757 "Why have I been made a prisoner?" |
19758 Thief |
19759 "Where am I?" |
19760 "What are you doing here?" |
19761 "Who inhabits this place?" |
19762 Mage |
19763 "Let me ask you of someone in particular..." |
19764 Priest |
19765 "Have you seen a small, bronze sphere anywhere here?" |
19766 Fighter/Thief |
19767 Fighter/Mage |
19768 "Never mind. Farewell." |
19769 "I had some other questions..." |
19770 "That is all I wished to know. Farewell." |
19771 "Who is this Silent King?" |
19772 "Tell me of your own kind." |
19773 "Tell me of the other undead." |
19774 "Tell me of the cranium rats." |
19775 "Tell me of Soego." |
19776 "Tell me of Soego." |
19777 "I had some other questions..." |
19778 "That is all I wished to know. Farewell." |
19779 "Why have I been made a prisoner?" |
19780 "Where am I?" |
19781 "What are you doing here?" |
19782 "Who inhabits this place?" |
19783 "Let me ask you of someone in particular..." |
19784 "Have you seen a small, bronze sphere anywhere here?" |
19785 "Never mind. Farewell." |
19786 "Who else inhabits this place?" |
19787 "I had some other questions..." |
19788 "That is all I wished to know. Farewell." |
19789 "Tell me of Stale Mary." |
19790 "Who else inhabits this place?" |
19791 "I had some other questions..." |
19792 "That is all I wished to know. Farewell." |
19793 "Tell me of Acaste." |
19794 "Who is this Silent King?" |
19795 "Your charges?" |
19796 "Who else inhabits this place?" |
19797 "I had some other questions..." |
19798 "That is all I wished to know. Farewell." |
19799 "The zombies." |
19800 "The ghouls." |
19801 "Never mind. I had some other questions." |
19802 "Never mind. Farewell." |
19803 "Tell me of Hargrimm." |
19804 "Who else inhabits this place?" |
19805 "I had some other questions..." |
19806 "That is all I wished to know. Farewell." |
19807 SPECIALIST MAGE |
19808 "Your charges?" |
19809 Specialist Mage |
19810 "Tell me of the ghouls." |
19811 "Who else inhabits this place?" |
19812 "I had some other questions..." |
19813 "That is all I wished to know. Farewell." |
19814 "Your charges?" |
19815 "Who else inhabits this place?" |
19816 "I had some other questions..." |
19817 "That is all I wished to know. Farewell." |
19818 "Who else inhabits this place?" |
19819 "I had some other questions..." |
19820 "That is all I wished to know. Farewell." |
19821 "Your charges?" |
19822 "I had some other questions..." |
19823 "That is all I wished to know. Farewell." |
19824 "Who would disturb them?" |
19825 "I had some other questions..." |
19826 "That is all I wished to know. Farewell." |
19827 "Tell me of Hargrimm." |
19828 "I had some other questions..." |
19829 "That is all I wished to know. Farewell." |
19830 "Tell me of Hargrimm." |
19831 "Silent King?" |
19832 "'Lapse into your care'?" |
19833 "I had some other questions..." |
19834 "That is all I wished to know. Farewell." |
19835 "Your... charges?" |
19836 "Who is this Silent King?" |
19837 "I had some other questions..." |
19838 "That is all I wished to know. Farewell." |
19839 "Hardly. I had some questions." |
19840 "Not just yet. Farewell." |
19841 "I had some other questions..." |
19842 "That is all I wished to know. Farewell." |
19843 "The Silent King." |
19844 "Hargrimm." |
19845 "Stale Mary." |
19846 "Acaste." |
19847 "Soego." |
19848 "Never mind. I had some other questions." |
19849 "No one, never mind. Farewell." |
19850 "Tell me of the Silent King." |
19851 "Let me ask about someone else..." |
19852 "I had some other questions..." |
19853 "That's all I wished to know. Farewell." |
19854 "Tell me about the zombies." |
19855 "Let me ask about someone else..." |
19856 "I had some other questions..." |
19857 "That's all I wished to know. Farewell." |
19858 "Tell me of the Blighted Ones." |
19859 "Let me ask about someone else..." |
19860 "I had some other questions..." |
19861 "That's all I wished to know. Farewell." |
19862 Other |
19863 Neither |
19864 Both |
19865 The guard straightens up. "You gots what Pharod wanting, berk?" |
19866 "Yes." |
19867 "Not yet." |
19868 "Show it to me, berk, and I'll raise the gate. But not until, right?" |
19869 Show it to him. |
19870 "All right, I don't have it. But I do have something you might be interested in." |
19871 "I don't think so. I'll be back." |
19872 "If y'don't have it, why are you wasting my time?" The guard chortles to himself. |
19873 "I don't have it, but I do have something you might be interested in..." |
19874 "All right. Farewell for now." |
19875 "Awright. Come on back in." |
19876 "Thanks." |
19877 "Yeah? What might that be?" |
19878 "Jink. How's one coin sound?" |
19879 "Jink. How'd you like ten coins?" |
19880 "Jink. How's twenty-five coppers sound?" |
19881 "Jink. How's fifty coppers sound?" |
19882 "Jink. How's fifty coppers sound?" |
19883 "Jink. How's one hundred coins sound?" |
19884 "Come to think of it, nothing." |
19885 "Forget it." |
19886 "Then you ain't getting back in, berk." He spits at your feet. |
19887 "Farewell, then." |
19888 He smiles crookedly. "Ye're practically insulting me, berk. Try again." |
19889 "All right. How'd you like ten coins?" |
19890 "All right. How's twenty-five coins?" |
19891 Small Sword |
19892 "All right. How's fifty sound?" |
19893 "All right. How's fifty sound?" |
19894 Blunt Weapons |
19895 "All right. How's one hundred sound?" |
19896 "Forget it." |
19897 Axe |
19898 Missile Weapons |
19899 "Don't think so..." |
19900 "All right. How's twenty-five coins sound?" |
19901 "All right. How's fifty sound?" |
19902 "All right. How's fifty sound?" |
19903 "All right. How's one hundred sound?" |
19904 "Forget it." |
19905 "You're getting warm, berk, but you ain't there yet." |
19906 "All right. How's fifty sound?" |
19907 "All right. How's fifty sound?" |
19908 "All right. How's one hundred sound?" |
19909 "Forget it." |
19910 A smile wreathes his ugly face. "That's good enough. Pass it through, and I'll open the gate." |
19911 "I don't seem to have enough." |
19912 Give fifty coins. "Here you go. You'll find it's all there." |
19913 Give forty coins: "Here you go. You'll find it's all there." |
19914 Have him reach for it: "Grab it and it's yours." |
19915 "Forget it. I'm headed back to the catacombs." |
19916 He calculates, and then replies, "No. You want in, you got to come up with more than that." |
19917 "All right, then. How's one hundred sound?" |
19918 "Forget it." |
19919 "That'll do. That'll do nicely. Pass it through and I'll open the gate." |
19920 "I don't seem to have enough." |
19921 Give one hundred coins. "Here you go. You'll find it's all there." |
19922 Give ninety coins. "Here you go. You'll find it's all there." |
19923 Have him reach for it: "Grab it and it's yours." |
19924 "Forget it. I'm headed back to the catacombs." |
19925 He hefts it, coins spilling through his fingers, and says, "Feels like enough." He opens the gate. |
19926 "Farewell, for now." |
19927 "That's too bad. I'll see you when you do. You ain't getting through till then, though." He turns away. |
19928 "All right, then..." |
19929 He reaches through the gate for the coins you hold out. |
19930 Grab his arm and pin it. |
19931 Grab his arm and pin it. |
19932 Grab his arm and pin it. |
19933 Grab his arm and pin it. |
19934 Give fifty coins. "Here you go. You'll find it's all there." |
19935 Give forty coins. "Here you go. You'll find it's all there." |
19936 "I don't seem to have enough." |
19937 "Forget it. I'm going back down." |
19938 He reaches through the gate for the coins you hold out. |
19939 Grab his arm and pin it. |
19940 Grab his arm and pin it. |
19941 Grab his arm and pin it. |
19942 Grab his arm and pin it. |
19943 "I don't seem to have enough." |
19944 Give one hundred coins. "Here you go. You'll find it's all there." |
19945 Give ninety coins. "Here you go. You'll find it's all there." |
19946 "Forget it. I'm headed back to the catacombs." |
19947 You deftly pin his arm back against the gate and wrench it. The guard screams in agony as his arm creaks in its socket. |
19948 "Let me in or I'll break it off!" |
19949 Let him go. "Now let me in or I'll tear you to pieces. We'll have no more of your games." |
19950 As he reaches for the coins, you grab his arm. He tries to struggle out of your grasp, but you finally manage to pin it up against the gate and wrench it around. He gasps in pain. |
19951 "Let me in or I'll break it off!" |
19952 Let him go. "Now let me in or I'll tear you to pieces. We'll have no more of your games." |
19953 He hastens to open the gate before you make good on your threat, and stands far out of your reach as you pass through the gate. |
19954 "You ever cross me again, and they'll be picking your limbs out of three different crypts. Understood? Good." |
19955 "Learned our lesson, have we? Let's see a little more respect next time. Farewell." |
19956 The guard stares at you menacingly. "It'll cost you two hundred to get through here, berk. And no funny business, either!" |
19957 "I don't have that much." |
19958 "All right. Here you go." |
19959 "Forget it, then." |
19960 He takes the money and counts it carefully. When he's finally satisfied that you haven't cheated him of even one coin, he opens the gate for you. "Don't forget, berk... it'll cost the same to come back through!" |
19961 "Yeah, whatever." |
19962 "I'll have more than I need, I'm sure." |
19963 The guard straightens slightly. "You got the money to pay the toll?" |
19964 "Lots of folks don't. But there is." |
19965 "Toll? How much?" |
19966 "I didn't know there was a toll." |
19967 "No. Farewell." |
19968 "How much is it?" |
19969 "How much is it?" |
19970 "Forget it, then. Farewell." |
19971 "For you? Fifty coins." |
19972 "Fifty? I don't know if I feel like paying that much." |
19973 "I suppose I can do that." |
19974 "Forget it, then." |
19975 "For you? A hundred coins." |
19976 "A hundred? I don't know if I feel like paying that much." |
19977 "I suppose I can do that." |
19978 "Forget it, then." |
19979 "What d'ya want this time?" |
19980 "Pharod gave me his leave to go down to the catacombs. I need you to open the gate." |
19981 "What lies beyond the gate?" |
19982 "What lies beyond the gate?" |
19983 "Can you open the gate for me again?" |
19984 "What can you tell me of the area beyond?" |
19985 "I'd like to go down there." |
19986 "Who are you?" |
19987 "What are you doing?" |
19988 "Nothing. Farewell." |
19989 You see a massive human, dressed in castoff, patchwork clothing and reeking of old ale. He is truly huge - it's obvious he was chosen for this job for his brawn, not his brains. "What d'ya want?" |
19990 "Pharod gave me his leave to go down to the catacombs. I need you to open the gate." |
19991 "What lies beyond the gate?" |
19992 "What lies beyond the gate?" |
19993 "What can you tell me of the area beyond?" |
19994 "I'd like to go down there." |
19995 "Who are you?" |
19996 "What are you doing?" |
19997 "Nothing. Farewell." |
19998 He swings open the gates. "Then get goin', berk, and don't waste our time." |
19999 "Farewell." |
20000 "The Weeping Stone Catacombs. Lotsa deaders, lot of crypts to loot." |
20001 "Why do they call it the Weeping Stone Catacombs?" |
20002 "Can you give me any specifics?" |
20003 "Thanks. I had some other questions..." |
20004 "Thanks. Farewell." |
20005 "Lot of water drips down from above, make it look like the walls are crying. Name follows." |
20006 "Got it. Can you answer some more questions for me?" |
20007 "Thanks." |
20008 "Not much. Went down there myself only once or twice... mostly it's others that go trolling for corpses down there. Gris is the one who did most of the looting, and we figure he's been caught by something down there and penned in the dead-book." |
20009 "Gris?" |
20010 "I see. I had some other questions..." |
20011 "I see. Farewell." |
20012 "Yeah, 'Gris the Vulture.' He and two of the boys went down there a few peaks ago, not been seen since. If you find his body, bring it on back." He smiles at you like a jackal. "We can sell it to the Dusties for some jink." |
20013 "Ha. I had some other questions..." |
20014 "Right. Farewell." |
20015 The guard looks at you for a moment, and sneers. "Yer mother's bedchambers. We gots to keep the gate down cause the traffic was getting to be too much, y'know?" He roars with laughter. "Pike off before you join the deaders down below." |
20016 "Just answer some more questions for me..." |
20017 "All right." |
20018 The guard glances at you, then shakes his head. "Yeah, yeah... we're all just begging to go down there. Look. You definitely ain't from around here. Pike off." |
20019 "Then just answer some questions for me..." |
20020 "Fine." |
20021 He looks at you and swings the gates open without a word. |
20022 "Farewell." |
20023 "None of your damned business, frankly. Pike off." |
20024 "Answer a question or two, first..." |
20025 "Thanks... friend." |
20026 "What does it look like I'm doing, washing your underclothes? Get out of here, y'stupid berk!" |
20027 "Just one more question..." |
20028 "Whatever." |
20029 The haggard woman glances at you with terror in her features, and before you can speak to her, she flees. |
20030 "So long, then..." |
20031 The woman looks at you with fear, her eyes wide. "Stay away from me, berk, and ye'll not be harmed!" |
20032 "Calm down. I just wanted to know who you are." |
20033 "Hey, relax. What are you doing?" |
20034 "What are you so afraid of?" |
20035 "Very well. Farewell." |
20036 "Who I am?" She laughs bitterly. "Might as well ask for a grain of sand's name, cutter, because that's about as important as I am." |
20037 "That's an uplifting viewpoint. I had some questions..." |
20038 "I see. Farewell." |
20039 "Go on... what did ye want to know?" |
20040 "Who are you?" |
20041 "What are you doing?" |
20042 "What are you afraid of?" |
20043 "Never mind. Farewell." |
20044 "What am I doing? Why, just tryin' to eke out a hard-scrabble life under Ragpicker's Square and steering clear of those who put me here in the first place. That's what I'm doing." |
20045 "Very well. I had some other questions..." |
20046 "Thanks. Farewell." |
20047 "I'm just makin' sure ye're not one o' them creatures what tore Pharod apart." |
20048 "Creatures? What creatures?" |
20049 "Pharod's dead?" |
20050 "I had some other questions, then..." |
20051 "I see. Farewell." |
20052 "Aye, they was creatures of night and darkness, creatures of non-light, that swept their cold way through here and disappeared into Pharod's court. The echoes o' the scream still linger, seems like..." |
20053 "All right. Tell me something else, then..." |
20054 "That's all I wanted to know. Farewell." |
20055 She wipes her running nose on her sleeve. "What d'ya want this time?" |
20056 "I wanted some answers." |
20057 "Nothing. Farewell." |
20058 You see a haggard woman, her care-lined face showing every scar the years have left upon her. Her eyes are knowing and tired, and she sniffles as she speaks: "What is it ye're wanting from me?" |
20059 "Just the answers to some questions..." |
20060 "Nothing. Farewell." |
20061 "Back again, hmm?" He smiles broadly. |
20062 "Oh, you... again." He frowns, looking away. |
20063 "I had some questions..." |
20064 "I was only passing by. Farewell." |
20065 "I had some questions..." |
20066 "I was only passing by. Farewell." |
20067 The ragged man flees as you approach him, fear etched across his features. |
20068 "Maybe next time..." |
20069 The ragged man looks at you with fear, and then realizes you mean him no immediate harm, and he straightens. "Whaddya want, berk?" |
20070 "Who are you?" |
20071 "What are you doing?" |
20072 "What are you afraid of?" |
20073 "Nothing. Farewell." |
20074 "Ain't important, cutter. Slipped 'twixt the cracks too long ago - or maybe that was me da. One way or another, m'just another one tryin' to make a living any way I can." |
20075 "All right. I had some other questions for you." |
20076 "I see. Farewell." |
20077 "Make it fast, cutter. I got mouths t' feed." |
20078 "Who are you?" |
20079 "What are you doing?" |
20080 "What are you afraid of?" |
20081 "Forget it, then. Farewell." |
20082 "Tryin' to make a living. What's it look like? Only I keep gettin' asked questions, and it's stoppin' me from that. You done yet?" |
20083 "No. I had some other questions..." |
20084 "For now." |
20085 "You mean aside from the dabus bricking this place over, or the Hardheads cleanin' us out, or the deaders comin' out of the catacombs below, or the cranium rats tryin' to take us over, or each other's knives at our throats, or starvin'? Aside from the everyday, it's gotta be those creatures what done Pharod in." |
20086 "Creatures? What creatures?" |
20087 "Pharod's dead?" |
20088 "I had some other questions, then..." |
20089 "I see. Farewell." |
20090 "Creatures straight outta Baator's maw is what they was... things of blackest nightmare and fear, made of pure shadow. They took him and tore him apart. Weren't really nothin' left of him. Buried what we could find." |
20091 "All right. Tell me something else, then..." |
20092 "That's all I wanted to know. Farewell." |
20093 He coughs noisily into his hand. "What d'ya want this time?" |
20094 "I wanted some answers." |
20095 "Nothing. Farewell." |
20096 You see a ragged man, clad in patchwork clothes. He reeks of smoke and trash, and has a yellowish cast to his skin. He looks askew at you. "What d'ya want from me, cutter?" |
20097 "Just the answers to some questions..." |
20098 "Nothing. Farewell." |
20099 "Again?!" |
20100 "I had some questions..." |
20101 "Nothing, I was just passing by. Farewell." |
20102 The corpse seems to shrink in size, hunching over beneath the weight of the spirit's despair. |
20103 "I had some questions..." |
20104 "Just passing by. Farewell." |
20105 ALIGNMENT This represents your disposition toward good or evil, law or chaos. |
20106 FACTION A group of individuals who hold similar beliefs about the nature of the multiverse. Belief is power on the planes; if enough people believe in an idea, that idea may become reality. |
20107 There is no response. |
20108 Leave. |
20109 The despondent man looks up to you, a glimmer of hope in his eyes, yet he speaks as emotionlessly as ever. "Has she given you my name and number? She has offered money, has she not? I cannot live. Money means nothing without a name. Get me my name. Has she given it?" His eyes crawl across your face, watching intently. |
20110 "Yes. She has." |
20111 Lie: "No. Not yet." |
20112 "No. Not yet." |
20113 "No. Not yet. I'm still working on it. Farewell." |
20114 A flurry of muscle spasms rock his face. "Forgive me," he says, "for I have wronged you in my mind. I see in your face the knowledge that you have my name and number, yet I hear your voice tell me you do not. I ask again. Do you have my name and number?" |
20115 Lie: "No, I don't." |
20116 "Yes. I do." |
20117 "Answer some questions for me first, will you?" |
20118 "Three times must I ask before I can ask no longer. That is the law. Do you have my name and number?" |
20119 Lie: "No." |
20120 "Yes. I do." |
20121 "Answer some questions for me first, will you?" |
20122 "There is no justice here. I have been wronged, and cannot speak of it. I am nothing, and remain nothing forever. I will see you no more." |
20123 "Wait, I have your name and number after all..." |
20124 "Answer a few more questions for me, will you?" |
20125 "All right. If that's the way you want it." |
20126 He shakes his head, and turns to walk away. |
20127 "Farewell, then." |
20128 "May I have them?" |
20129 "What will you give me for them?" |
20130 "Yes. Your name is Ku'u Yin. Take your number." |
20131 "No." |
20132 "I can give you nothing for I have nothing. Will you give me my name and number?" |
20133 "Yes. Your name is Ku'u Yin. Take your number." |
20134 "No." |
20135 "I thank you for my name and number. Yes. Ku'u Yin. Yes. But no. I now realize I no longer require a number here. I will find myself a new number, if necessary. I give you my old number. It can help you. It is a mantle of law. It is protection. Do you accept it?" |
20136 "Yes." |
20137 "No." |
20138 He accepts them gravely. "I thank you for my name and number. Yes. Ku'u Yin. Yes. You have my gratitude. I will remember you." He throws the number around his throat like a scarf, and it sinks into his skin. He begins to walk away from you. |
20139 "Wait. I had a few more questions..." |
20140 "Farewell." |
20141 "Let it warm you. Trust in it. It will protect you. Farewell." He turns and begins to walk away from you. |
20142 "Wait. I had a few more questions..." |
20143 "Farewell." |
20144 "What were they?" |
20145 "Tell me about yourself." |
20146 "Tell me about this place." |
20147 "What are you doing?" |
20148 "Nothing. Forget it. Farewell." |
20149 "I am Ku'u Yin. I came here by accident. Now that I am here, I intend to learn more. I must know more." |
20150 "I had other questions..." |
20151 "Good luck. Farewell." |
20152 "I intend to discover that myself. With my name, I am again a person. I can learn. I will do so." |
20153 "I had other questions..." |
20154 "Good luck. Farewell." |
20155 "Preparing to face this new world with my old identity. Now that I know there are hidden pitfalls, I intend to discover what I can. I am ready now." |
20156 "I had other questions..." |
20157 "Good luck. Farewell." |
20158 He throws the number around his throat like a scarf, and it sinks into his skin. "Then I will wear my old number. You have my gratitude. Farewell." He turns and begins to walk toward the exit. |
20159 "I had other questions..." |
20160 "Good luck. Farewell." |
20161 He speaks flatly as you approach. "I implore you to continue your bargaining with the thief. Without my name and number, I am nothing." |
20162 "I'm on my way. Answer a few questions first, will you?" |
20163 "Very well. Farewell." |
20164 "What do you wish to know?" |
20165 "Tell me of yourself." |
20166 "Tell me of yourself." |
20167 "Tell me of this place." |
20168 "Tell me of Sigil." |
20169 "Nothing. Farewell." |
20170 "Nothing. Farewell." |
20171 "Have you located the woman with my name and number? She will tell you she won the name from me, but she did not. She stole it. I require my name and number. She is in the Village, somewhere." |
20172 Lie: "No, not yet." |
20173 "I have your name and number." |
20174 "I have. She doesn't want to give it up." |
20175 "I haven't got it yet." |
20176 He pales for a moment. "She must. They are mine. She stole them from me. I request your assistance." |
20177 "You're getting it." |
20178 "Perhaps if you answered some other questions for me..." |
20179 "Forget it." |
20180 "I require assistance. Any assistance you give me will be remembered with gratitude. Please help." |
20181 "We can start with you answering some other questions for me..." |
20182 "Farewell." |
20183 "I once lived in a land of metal machines and doors that opened at a word. I dream of the pristine metal cities and the empty shells that are our people. I had a number and a name there, and now I have neither. Like all my kind, they are all I have. They are all I have had of my own all my life. They were stolen from me. Without them I am nothing. I request your aid." |
20184 "I'll see what I can do. Answer some other questions for me..." |
20185 "Who has your name and number?" |
20186 "What can you give me?" |
20187 "We'll see. Answer some other questions for me." |
20188 "We'll see. Farewell." |
20189 "I'll try. Farewell." |
20190 "I know nothing of it. I do not know this place. I have no name. I have no number. I have no memory of this place. I am cold. I am scared. This is strange, to be so naked. I fear I will die." |
20191 "What do you mean?" |
20192 "What do you mean?" |
20193 "I had some other questions..." |
20194 "Hm. Interesting. Farewell." |
20195 "Hm. Interesting. Farewell." |
20196 "I have nothing. I request your aid." |
20197 "I'll see what I can do. Answer some other questions for me..." |
20198 "We'll see. Answer some other questions for me." |
20199 "Forget it, then. Farewell." |
20200 "I'll try. Farewell." |
20201 "The one who used to be Radine. She stole them from me. I offered her the shelter of my name and number, and she stole them from me. They are mine lawfully and by right. Find her. She is in this Village." |
20202 "I'll see what I can do. Answer some other questions for me..." |
20203 "Tough. Answer some other questions for me..." |
20204 "I'll see what I can do." |
20205 "Tough for you. Farewell." |
20206 You see a drab man with a perfectly moon-shaped face. He looks at you without expression, and does not speak. He looks as though his voice would be as flat as a meadow. |
20207 "Greetings. I was hoping you could answer a few questions for me..." |
20208 Leave him in peace. |
20209 The woman shrieks at the sight of you. She turns to flee, the tattoo around her neck seeming to writhe slightly as she bustles away. |
20210 "Hold it right there..." |
20211 Let her go. |
20212 Her face crumples as she sees you again. "He has refused again, hasn't he? And sure you've come to take back what's rightfully mine." |
20213 "Rightfully yours? You have no right to that name and number. You stole it." |
20214 "You don't need a number to live. He does. Even if it hurts you, you have to give it up. It will be better for both of you in the long run." |
20215 "Give it back or I'll take it back for him." |
20216 "You don't need his kind of number to live. Make your own number, if you need one to keep you warm." |
20217 "Forget it. It's not worth my bother." |
20218 "I suppose you're right. I've been a bad person, sure I have, and I can't keep this. Here." She peels the rippling tattoo from around her neck and hands it to you. She shivers as she does so. "And you can tell him his name now. He was and will be Ku'u Yin. Now let me go." |
20219 "Here's some jink for your trouble. Buy something to keep you warm." |
20220 "Thanks. I had a few more questions..." |
20221 "Thanks. Farewell." |
20222 She shrinks under your threat. "And here he told me the number'd protect me from evil men. Take the bedamned thing, then, and have done with it!" She tears the writhing tattoo from her throat, taking a good bit of skin with it, hurls it at you, and flees. |
20223 Chase her. |
20224 Let her go. |
20225 "My thanks, cutter." She pockets the money, looking more drab by the moment as the magic of the tattoo leaves her. "'Twould be best for me to be leaving here, then... and with the aid o' the jink you gave me, mayhap we'll meet again under happier circumstances for the both of us." |
20226 "Aye. Farewell, Radine." |
20227 "Don't steal any more names, Radine. Farewell." |
20228 She turns her head and shuffles away, seeming lifeless without the number tattoo to lend her that air of mystery. It is the last you see of her. |
20229 "Farewell." |
20230 She looks blankly as you return, and then shakes herself out of her daze. As she does, the tattoo around her neck squirms. "You again, eh, cutter? I tell you I won't give the name and number back. Tell you what - using this name and number's increased me fortunes. I'll pay good money for it, and he can buy hisself a nice new one, how's that?" |
20231 "How much are you willing to give?" |
20232 "I don't think that'll cut it. Give me the name and number." |
20233 "How about a nice twenty coins? That should tide the wee dear over till he can get a new set, eh? Be a dear and go ask him if that's what he wants for it." |
20234 "Just give me the name and number or I'll have to rip them out of you. Trust me, you don't want that." |
20235 "Fine. I'll go check with him. Answer some questions for me first." |
20236 "Fine. I'll go check with him." |
20237 "Mayhap I got answers for you, and mayhap I don't." |
20238 "Tell me about yourself." |
20239 "Tell me about this place." |
20240 "Tell me about that tattoo." |
20241 "What was the price you mentioned again?" |
20242 "Forget it, then." |
20243 "Me? I got two names now, and I'll show you only one - don't want you stealin' the new one, hee hee! You can call me Radine, pet, and I'll hold this other name tight to myself, I will." |
20244 "The man who that name used to belong to wants his name and number back. He's dying without them." |
20245 "I know it'll be a burden on you, and I know it'll be tough to give up what you've got now, but... would you be so kind as to give the name and number back to him?" |
20246 "Two names, eh? Must be nice to have them." |
20247 "I'll bet. I had some other questions..." |
20248 "All right. Farewell." |
20249 "This squirmy thing? It's an identifyin' number. It's my number, gave to me by a kind man who saw me cold without the protection of numbers to back me up. Now I got it and I'm happier'n I ever been before." |
20250 "That man wants it back now." |
20251 "Interesting. How does it work?" |
20252 "I see. I had some other questions..." |
20253 "I see. Farewell." |
20254 "The Buried Village? Nice enough place, I suppose, if you don't mind the stench of corpses being torn open, garbage heaped on the roof, and the constant scurrying of rats 'round here. Much colder with only a name and no number to protect you, that's for sure." |
20255 "Tell me about your name." |
20256 "Tell me about the number." |
20257 "I had some other questions..." |
20258 "I see. Farewell." |
20259 Her voice grows shrill. "Well, he can't have 'em! He offered 'em to me, and I kept 'em. He never said nothing about no *loan* of 'em, and he never said he needed 'em back! He ain't gettin' em! You can go tell him so! He really needs a name, you tell him he can have mine... the name 'Radine' should be good enough for anyone!" |
20260 "It wasn't good enough for you... why should it suffice for him?" |
20261 "I'll let him know. Give me some other answers..." |
20262 "I'll let him know. Farewell." |
20263 "Aye, poppet, it is." |
20264 "The man who that name used to belong to wants his name and number back. He's dying without them." |
20265 "I know it'll be a burden on you, and I know it'll be tough to give up what you've got now, but... would you be so kind as to give the name and number back to him?" |
20266 "Can you give me some other answers?" |
20267 "Thanks. Farewell." |
20268 "Safety in numbers, and with safety comes warmth, and with warmth comes comfort. Numbers can do it all for you, dearie, as long as you respect their power." |
20269 "The man who gave you the number wants it back now..." |
20270 "I see. I had some other questions..." |
20271 "I see. Farewell." |
20272 "It's a world of difference between growing up in a name and having someone else's, dearie. A new attitude behind an old name can change it all. See what I've done with this one?" |
20273 "I'll talk to him about it. First, answer some other questions for me." |
20274 "Very well. I'll talk to him about it. Farewell." |
20275 This woman has returned to her faraway stare, but her mind has not wandered as far this time - she is not nearly as startled by you. "You again, eh?" |
20276 "Are you Radine? The man whose name you took wants it back now." |
20277 "I had some more questions for you..." |
20278 "No, sorry. Farewell." |
20279 You see a woman with a lined face in drab clothing. Her eyes are faraway, and there seems to be a new vitality rising up under her skin, as if she'd been given a new life. There is a patterned tattoo around her neck. She starts when you speak to her. "Eh? What do you want?" |
20280 "I just wanted to ask you some questions..." |
20281 "Nothing. Farewell." |
20282 This skeleton is muttering to itself, occasionally pausing to scratch its skull. It is old enough so that no meat is left on its bones... only a few colored rags. |
20283 It nods a greeting in return, but does not reply to you. |
20284 The skeleton looks up at you and grunts in frustration. "Not now! Forgive me, but I've the most *horrid* riddle on my mind and I can't puzzle it out!" |
20285 It seems surprised. "Oh? Going to give it a try, art thou?" |
20286 "Very well. This is from a chortling buffoon of a bone-bag thou may well find nearby. It refuses to give me the answer, and it's *killing* me!" |
20287 It nods. "Think of words which end in '-GRY.' Angry and hungry are two of them. There are but three words in the Common Tongue... what is the third word? The word is something that one uses every day. If thou hast listened carefully, I have already told thee what it is." |
20288 It seems incredulous. "'Tis *what?* But..." |
20289 [no text] |
20290 "That's... that's... ooh! A devious trick! Why, I have no tongue, either!" It stops, then laughs, dust billowing from its creaking jaws. "That's good, all right. I thank thee!" |
20291 "Stumped as well, eh? Let me know if thou should find the answer... and best of luck should thou try and get it from the chattering fool which gave it to me!" |
20292 The skeleton looks up. "Solve that dastardly riddle, yet?" |
20293 "I thank thee again for solving that riddle! I imagine my 'friend' would be quite upset over it!" It chortles heartily. |
20294 "But... but why? Come, now! Thou *must* tell me!" |
20295 It gnashes its teeth together in frustration. "Bah! Just like that... that... incessantly rattling dust-for-brains! And *thee!* I thank thee for *nothing!*" |
20296 "Greetings..." |
20297 Leave the skeleton alone. |
20298 "I had some questions..." |
20299 "I'll take my leave, now. Farewell." |
20300 "What's the riddle?" |
20301 "Farewell, then." |
20302 "Yes, go ahead." |
20303 "No, never mind. Farewell." |
20304 "Go on, then..." |
20305 "Of course you have. It's 'tongue.'" |
20306 "It's... uh... hmm." |
20307 "I'll think about it. Farewell." |
20308 "The first two sentences are unrelated, only there to trick you. Remember: there are three words in 'the - Common - Tongue.' The third word is 'tongue.'" |
20309 Laugh and walk away. |
20310 "Of course. Farewell." |
20311 "Farewell." |
20312 "Yes. It's 'tongue.'" |
20313 "Yes, but I won't give you the answer." |
20314 Lie: "Eh... no. Farewell." |
20315 "No. Tell me the riddle again." |
20316 "No, not yet. Farewell." |
20317 "Of course. Farewell." |
20318 "Very well. It's 'tongue.'" |
20319 "Very well. It's 'tongue.'" |
20320 "I promised I wouldn't." |
20321 "Must I? Farewell." |
20322 "All right, all right. It's 'tongue.'" |
20323 "My apologies. Farewell." |
20324 This skeleton is shaking its head and giggling to itself. It guffaws and snorts occasionally, biting down on its bony hand to stop itself. It is old enough so that no meat is left on its bones... only a few colored rags. |
20325 "Greetings, yes!" It sniggers, puffs of dust flying forth with each breath. |
20326 "T'would do thee well to seek answers from another, for I've no interest in hearing thy questions." It covers its mouth, giggling and snorting. "I know, terribly rude, but thou shall have to forgive me this." |
20327 It titters mockingly. "Not likely!" Seeing your expression only causes it to laugh harder, chattering its teeth at you. |
20328 The laughter stops abruptly. "Hmph!" The skeleton turns its head away from you. |
20329 It nods, giggling. "Dost thou want to hear it?" |
20330 "Ahem! Now, think of words which end in '-GRY.' Angry and hungry are two of them. There are but three words in the Common Tongue... what is the third word? The word is something that one uses every day. If thou hast listened carefully, I have already told thee what it is." |
20331 "Gaaaah! How did thou know?!" |
20332 [no text] |
20333 "Aw, troll's leavings! Oh, well. Just don't tell anyone else the answer. Will thou promise me that, at least?" |
20334 "Because I enjoy the idea of them standing about, trying to puzzle it out for all eternity." It giggles evilly, holding a skeletal hand over its mouth. "Well? Will thou promise?" |
20335 "Remember..." It pauses to snigger. "Don't tell anyone the answer!" |
20336 "Villain! Ruining my fun, damn thee to Baator! I would spit at thee, had I any! Hmph!" The skeleton turns its head away from you. |
20337 "Wait, wait! Don't tell anyone the answer. Will thou promise me that, at least?" |
20338 The skeleton bursts into a fit of mocking, derisive laughter. It points at you with a skeletal finger, chortling and chattering as it clutches some imaginary gut. |
20339 "Not a chance! Not a *chance!*" Seeing your expression only causes it to laugh more, chattering its teeth at you. |
20340 The laughter stops abruptly. "What's this?" It cups a bony hand to the side of its skull. "Do I hear... a challenge? Yes... yes... go ahead! But should thou lose, or leave half-way through, I shan't speak to thee again!" |
20341 It nods eagerly. |
20342 "Easy, too easy! One pound of gold is *always* worth more than one half pound! Foolish, foolish!" It giggles. |
20343 The skeleton crouches down and draws a simple face in the dust. Pointing to it, it speaks: "Uncles and brothers have I none, but that man's father is my father's son. Who is he, eh?" |
20344 "Bah! Your turn." |
20345 The skeleton titters childishly. "Not true, not true! The answer is 'coffin,' and I certainly see mine!" |
20346 "What five letter word does even the greatest of mortal sages pronounce wrong?" |
20347 It shakes its fist at you. "Oooo, curses! Go." |
20348 "Eh... hmm. Ah... stars! Stars, hee-hee!" |
20349 The skeleton cracks its knuckles. "I never was, am always to be, no one ever saw me, nor will ever see. And yet I am the confidence of all, to live and breathe in this hallowed hall." |
20350 "Waaah! Yes, tomorrow, indeed. Go, then." |
20351 The skeleton begins to giggle derisively, but suddenly stops. "Ah... er. Oh, dear." |
20352 The skeleton hangs its head. "I... don't know." |
20353 It nods. "It is 'tongue.' The first two sentences are unrelated, only there to trick thee. Remember: there are three words in 'the - Common - Tongue.' The third word is 'tongue.'" It sighs loudly. "Thy answer?" |
20354 "Heh... amusing. So, what is the answer? Ah... wait! Where are thou going?" |
20355 The skeleton convulses with loud laughter. Its cackling and hooting echo from the catacomb walls, and it spins its skull about gleefully, chattering its teeth at you all the while. |
20356 "Greetings..." |
20357 Ignore it and pass by. |
20358 "I understand you've got a difficult riddle." |
20359 "I'd like the answer to one of your riddles." |
20360 "I had some questions..." |
20361 "I'll take my leave, now. Farewell." |
20362 "I understand you've got a difficult riddle." |
20363 "I'd like the answer to one of your riddles." |
20364 "Very well, I'll find someone else. Farewell." |
20365 "What is the riddle, then?" |
20366 Truth: "Tell me, or I'll break you into tiny, giggling bits." |
20367 Bluff: "Tell me, or I'll break you into tiny, giggling bits." |
20368 "Farewell, then." |
20370 Leave. |
20371 "Yes." |
20372 "No, farewell." |
20373 "Of course you have. It's 'tongue.'" |
20374 "It's... uh... hmm." |
20375 "I'll think about it. Farewell." |
20376 "The first two sentences are unrelated, only there to trick you. There are three words in 'the - Common - Tongue.' The third word is 'tongue.'" |
20377 Walk away, laughing. |
20378 "Why shouldn't I?" |
20379 "Sure. I promise not to tell. Farewell." |
20380 "I won't promise anything. Farewell." |
20381 "Sure. I promise not to tell. Farewell." |
20382 "I won't promise anything. Farewell." |
20383 "Right, right. Farewell." |
20384 Leave. |
20385 "Why shouldn't I?" |
20386 "Sure. I promise not to tell. Farewell." |
20387 "I won't promise anything. Farewell." |
20388 "All right, what's the answer?" |
20389 "Heh. Farewell." |
20390 "What if I stump *you?* Will you tell me, then?" |
20391 Truth: "Tell me, or I'll break you into tiny, giggling bits." |
20392 Bluff: "Tell me, or I'll break you into tiny, giggling bits." |
20393 "Farewell, then." |
20394 "Very well. Let's begin." |
20395 "Never mind this. Farewell." |
20396 "Hmm. What is worth more? A pound of one-hundred-common, pure gold coins, or half a pound of two-hundred-common, pure gold coins?" |
20397 "Never mind this. Farewell." |
20398 "Very well. Your turn." |
20399 "Never mind this. Farewell." |
20400 "He is your son." |
20401 "I... don't know." |
20402 "Never mind this. Farewell." |
20403 "The maker doesn't want it, the buyer does not use it, the user does not see it. What is it?" |
20404 "Never mind this. Farewell." |
20405 "Very well. Your turn again." |
20406 "Never mind this. Farewell." |
20407 "Hmm. 'Wrong.'" |
20408 "I... don't know." |
20409 "Never mind this. Farewell." |
20410 "At night they come without being fetched, and by day they are lost without being stolen." |
20411 "Never mind this. Farewell." |
20412 "Yes, of course. Ask away." |
20413 "Never mind this. Farewell." |
20414 "The answer is... is... ah! 'Tomorrow.'" |
20415 "I... don't know." |
20416 "Never mind this. Farewell." |
20417 "I shall. What is the beginning of eternity, the end of time and space, the beginning of every end, and the end of every place?" |
20418 "Never mind this. Farewell." |
20419 "Well? Your answer... let's have it." |
20420 Give him some mocking laughter of your own. |
20421 Wait patiently. |
20422 "Give me your first riddle's answer, and I'll give you mine." |
20423 "The letter 'E.'" |
20424 "Not a chance, not a chance. Farewell." |
20425 "Very well. The letter 'E.'" |
20426 Laugh and walk away. |
20428 Leave. |
20429 World Map |
20430 Quests |
20431 Lie: "I regret my rudeness, earlier... I wanted to apologize." |
20432 The woman doesn't appear to hear you - instead, she stumbles back to one of the long tables and begins picking at one of the corpses. "C'mon, now..." She clicks her teeth. "Don't be all-difficult on Marta... he's bein' difficult isn't he, Marta...? Yes, yes he is..." |
20433 From what you can see, it looks like she's digging teeth out of the corpse's mouth... with only her hands and fingernails. When that doesn't work, she pulls out a splintered wooden chisel and a mallet and *thwacks* at the gums until the tooth snaps free, then puts it into a bag at her waist. |
20434 Marta leaps away from the corpse, startled, and gives a piercing shriek. "Aighh!" She catches her breath, then hisses angrily - at the corpse on the table. "If dead you were not, ye mights have said somethin' earlier, false corpse, nasty corpse, yes! Haves you no *shame?*" |
20435 "Hah!" Marta puts her hands on her hips and puffs up indignantly. "Likes you *cared* for yer teeth! All rotted and scored and syrup brown - wonder theys hadn't plopped out of your bone-box!" She scratches her head. "Isn't that right, Marta? Aye, all rot and gone they are..." |
20436 "Hah! Yous hear this, Marta? Do yous?" Marta's face scrunches up like a wrung rag. "I hears it, Marta! I hears it!" With a grunt, she starts pounding the corpse with her fists, making meaty *thwacks* with every hit. "Haunt *me,* will you! Take this! And this!" |
20437 "Dammable deaders..." Marta takes a deep breath and lets the chisel fall to her side. "That's more likes it, eh, Marta? Yes, yes... corpse quiet... yes." |
20438 Marta squints and turns. "Eh? How's you get over there so fastus?" She mumbles to herself. "Marta, how dids he do that? No glimmer, no glimmer." |
20439 Marta is still mumbling to herself, something about *corpses* and *gratitude,* which you don't quite catch. |
20440 Marta squints and turns. "Eh? How's you get over there so fastus?" She mumbles to herself. "Marta, how dids he do that? No glimmer, no glimmer." |
20441 "Marta, dids this one asks whose I was? Aye, he did, he did..." She starts humming. "Nobody but mine, I am Marta, Marta the Seamstress... hmnnnn... Mar-ta - the - Seam - Stress... Mar-ta - the - Seam - Stress..." She turns away, back to the corpse, singing her name to herself. |
20442 Marta turns back to the corpse with a huff. "I'm trying ta gets this berk to give up his stitchies and his teethies, and he isn't recoop-erating, no, no..." She wags her finger, as if lecturing a small child. "Stubborn as stone, isn't he, Marta?" She pouts. "Yes, yes, he is..." |
20443 "Did the one say questions, Marta...?" Marta blinks, then frowns. "Aye, Marta, he said such, for he wears the 'asking' look on him, he does..." |
20444 "Gotta pulls the stitchies out, the teethies... eh, Marta, perhaps you could gives me a hand... I *have* beens giving you a hand, old battie... no needs to take that tone with me... pulling out the stitchies and teethies, yes. And the thingies inside." |
20445 "Thingies." |
20446 "Put 'em aside, Marta, that's what I does here." She scratches her head. "Aye, Marta, we do... stitchy-thread and teethies are precious, can be turned into jink-jink. 'Strip the corpses we bring ya,' they tell Marta: 'Pull out teethies, stitchies, thingies inside the corpse, strip 'em cold and then we'll sell 'em to the Dusties." |
20447 Marta frowns. "Dids we not say we'd be selling them, Marta?" Her frown deepens, and she shakes her head. "Aye, Marta we did. Dusties buy bodies, but we takes all we can at first." |
20448 "Thingies, thingies..." She gives a lop-sided shrug. "The others takes them." |
20449 "Fat-faced gimme-pig Quint, n' the other crutch-hobble, hobble-crutch Fair-odd Pharod, innit that right, Marta?" She gives a queer smile, and nods. "Aye, it is, Marta..." |
20450 Marta shrugs. "Where's Pharod, this one asks? He's heres, Marta, isn't he...?" She nods. "Aye, Pharod is heres, Marta. One of the buildings here, he is..." |
20451 "Sell. Sell for shinies." |
20452 Marta squints at you. "Hmnnn." Then nods. "Marta can do that, cancha Marta? Yes, you can." |
20453 Marta squints at you. "Hmnnn." Then nods. "Marta can do that, cancha Marta? Yes, you can..." She pulls forth a splintered chisel. "Where? Where..." Marta is studying you, as if looking for the best place to crack you open. |
20454 "Where? Where..." Marta is studying you, as if looking for the best place to crack you open. |
20455 Your vision slowly returns... to see Marta standing over you, shaking her head. "Nothing, nothing, found, eh, Marta?" She shakes her head. "No, nothing, Marta, no luck... should we try again?" |
20456 She seems confused. "Buy? Jink-jink? Ain't you here to pick some up... that's what ye're here for, aincha? Ta pick up the thread, bones, rattling teethies?" |
20457 "Here's whatcha came for..." She passes the items over to you. "All I have, all I have..." |
20458 She stares at the coins in your hand, as if not sure what to make of them. "Shiny-shinies. Shine..." She frowns. "What did they wants again, Marta?" She mumbles. "Marta... Marta, what did they want?" |
20459 Marta nods. "Marta home, Marta sleep here; you can sleep if'n you wants, yes. I don't thinks Marta have a problem... does you, Marta?" She shakes her head. "No, no, Marta, I doesn't if you doesn't..." |
20460 Marta glances up as you speak. "Did the one say questions, Marta...?" Marta blinks, then frowns. "Aye, Marta, he said such, for he wears the 'asking' look on him, he does..." |
20461 "Thingies inside, thingies inside... yes, Marta?" She nods, then shakes her head. "When they haves them, Marta, when they haves them..." |
20462 You lie upon the table, and the last thing you see is Marta standing over you, chisel and mallet at the ready. There is a sharp *crack,* and you scream as everything goes black. |
20463 You lie upon the table, and Marta stands over you, a chisel and mallet at the ready. There is a sharp *crack,* as she splits your rib cage open, and you choke back your screams as she begins to fish in your lungs... as you try and gasp for air, you go numb, then black out from the pain. |
20464 You lie upon the table, and Marta stands over you, a rusty knife at the ready. There is a stabbing pain as she slices into your abdomen, then cuts brutally downwards in a saw-like motion, exposing your innards. Despite the pain, you watch in silent, morbid fascination as she plunders your organs, humming to herself... |
20465 "Ah!" There is a wrenching pain as Marta lifts up the ropy mass of your intestines, blood and other fluids streaming from it. "Look at this, Marta... look at this... I see, I see, cut there, cut there..." Marta makes a small, deft incision in the side of one of the intestines, and you hear a *tnnng* as something small and metallic strikes the floor. |
20466 Marta then dumps the soupy mass back into your torso, then reaches down, picks up the object... a ring, it appears, and she flicks it to you. "Pretty, pretty, eh, Marta?" She nods. "Yes, Marta, one shouldn't swallow such a thing, no, no..." |
20467 "Nothing more do I have, do I, Marta?" She nods. "Takes it all last time, this one did, no more, no more..." |
20468 You lie upon the table, and Marta stands over you, a rusty knife at the ready. There is a stabbing pain as she slices into your abdomen, then cuts brutally downwards in a saw-like motion, exposing your innards. Despite the pain, you watch in morbid fascination as she lifts up your stomach... |
20469 "This gravebait's blind and near-deaf." |
20470 "I think she means organs. I hope she means organs." |
20471 Morte turns to Marta. "Yes, 'thingies.'" He then turns to you. "It's all semantics." |
20472 "I am *not* going to watch this." |
20473 "Greetings." |
20474 Leave. |
20475 "Greetings, Marta." |
20476 "I had some questions for you, Marta..." |
20477 Ignore Marta. |
20478 "Uh... greetings?" |
20479 Watch what she's doing. |
20480 Watch what she's doing. |
20481 Ignore Marta. |
20482 "Uh... what are you doing?" |
20483 Ignore Marta, explore the room. |
20484 Throw Voice: "*You* are the one who should be shamed. Knocking out my teeth like that... have you no respect for the dead?" |
20485 Throw Voice: "*You* are the one who should be shamed. Pulling out my stitches and teeth... have you no respect for the dead?" |
20486 "I am the one who spoke, not the corpse." |
20487 "I am the one who spoke, not the corpse." |
20488 Ignore Marta. |
20489 Throw Voice: "Ooooooh... you will be *punished* for your evil teeth-taking, Marta. I shall *haunt* you until the end of your days..." |
20490 "I am the one who spoke, not the corpse." |
20491 "I am the one who spoke, not the corpse." |
20492 Ignore Marta. |
20493 Throw Voice: "Ooooooh... stop... stop... I will haunt you no longer... forgive me..." |
20494 "I am the one who spoke, not the corpse." |
20495 "I am the one who spoke, not the corpse." |
20496 Ignore Marta. |
20497 "I am the one who spoke, not the corpse." |
20498 "I am the one who spoke, not the corpse." |
20499 Ignore Marta. |
20500 "Who are you?" |
20501 "Uh... very well. I must take my leave. Farewell." |
20502 "Who are you?" |
20503 "Uh... very well. I must take my leave. Farewell." |
20504 "What are you doing?" |
20505 "What are you doing?" |
20506 "Uh... very well. I must take my leave. Farewell." |
20507 "Stitchies... and teethies? What are you talking about?" |
20508 "I... see. Can I ask you some other questions?" |
20509 "Uh... very well. I must take my leave. Farewell." |
20510 "Who are you?" |
20511 "What are you doing?" |
20512 "Why are you pulling out the corpse's teeth and stitches?" |
20513 "Why are you pulling out the corpse's teeth and stitches?" |
20514 "Can you dig in my body to find anything?" |
20515 "Can you dig in my body to find anything?" |
20516 "Can I rest here?" |
20517 "You pull stitches out of corpses... can I buy some needle and thread from you?" |
20518 "Have you got anything else you've pulled from corpses that I can have?" |
20519 "Can I see what you've pulled from corpses recently?" |
20520 "No questions. I must take my leave. Farewell." |
20521 "Thingies inside?" |
20522 "Thingies inside?" |
20523 "Why are you pulling out the corpse's teeth and stitches?" |
20524 "Why are you pulling out the corpse's teeth and stitches?" |
20525 "I... see. Can I ask you some other questions?" |
20526 "Uh... very well. I must take my leave. Farewell." |
20527 "Sell the corpses to the Dusties...?" |
20528 "Who tells you to do this?" |
20529 "What do you find in the bodies?" |
20530 "You look for things inside the corpse? Can you dig around in my body for anything?" |
20531 "You look for things inside the corpse? Can you dig around in my body for anything?" |
20532 "You pull stitches out of corpses... can I buy some needle and thread from you?" |
20533 "Have you got anything else you've pulled from corpses that I can have?" |
20534 "Can I see what you've pulled from corpses recently?" |
20535 "Do you mind if I rest here?" |
20536 "I... see. Can I ask you some other questions?" |
20537 "Uh... very well. Farewell, then." |
20538 Marta the Seamstress seems to have the job of taking corpses given to her, ripping out their teeth, undoing their stitches, looking for any valuables she can find on or in the body, then stitching them back up again. |
20539 "Who tells you to strip the corpses?" |
20540 "I... see. Can I ask you some other questions?" |
20541 "That's all I wished to know. Farewell." |
20542 "Who?" |
20543 "I... see. Can I ask you some other questions?" |
20544 "That's all I wished to know. Farewell." |
20545 "Pharod? Where is he?" |
20546 "What do they do with the things you dig out of the corpses?" |
20547 "I... see. Can I ask you some other questions?" |
20548 "That's all I wished to know. Farewell." |
20549 "What do they do with the things you dig out of the corpses?" |
20550 "I... see. Can I ask you some other questions?" |
20551 "That's all I wished to know. Farewell." |
20552 "I... see. Can I ask you some other questions?" |
20553 "That's all I wished to know. Farewell." |
20554 "Let's try the stomach, shall we..." |
20555 "How about my rib cage...?" |
20556 "Check the intestines... anything could be lodged in there." |
20557 "Crack open my skull, if you would." |
20558 "Never mind. I had some other questions..." |
20559 "Uh... never mind. Farewell." |
20560 "Let's try the stomach, shall we..." |
20561 "How about my rib cage...?" |
20562 "Check the intestines... anything could be lodged in there." |
20563 "Crack open my skull, if you would." |
20564 "Never mind. I had some other questions..." |
20565 "Uh... never mind. Farewell." |
20566 "L... L... Let's try the stomach, shall we..." |
20567 "Huh... huh... How about my rib cage...?" |
20568 "Chu... chu... check the intestines... anything could be lodged in there." |
20569 "Cr... cr... Crack open my skull, if you would." |
20570 "Nuh - nuh - no, I had some other questions..." |
20571 "Nuh... nuh... yet. Farewell." |
20572 Lie: "Yeah, I'm here to pick them up." |
20573 "No, I'm not here to pick them up, but I'll buy some from you." |
20574 "No, I'm not here to pick them up, but I'll buy some from you... when I have some money to spend. For now, I had some questions..." |
20575 "Never mind. I had some other questions..." |
20576 "Uh... never mind. Farewell." |
20577 "Thanks. I had some other questions..." |
20578 "Thanks... these should be helpful. Farewell." |
20579 "Can I see what you have?" |
20580 "Never mind. I had some other questions..." |
20581 "Uh... never mind. Farewell." |
20582 Are you sure you want to quit the game? |
20583 "Very well..." |
20584 "I don't want to rest just yet. I had some other questions first..." |
20585 "Maybe I'll return when I need to sleep. Farewell." |
20586 "Who are you?" |
20587 "What are you doing?" |
20588 "Why are you pulling out the corpse's teeth and stitches?" |
20589 "Why are you pulling out the corpse's teeth and stitches?" |
20590 "Can you dig in my body to find anything?" |
20591 "Can you dig in my body to find anything?" |
20592 "Can I rest here?" |
20593 "You pull stitches out of corpses... can I buy some needle and thread from you?" |
20594 "Have you got anything else you've pulled from corpses that I can have?" |
20595 "Can I see what you've pulled from corpses recently?" |
20596 "No questions. I must take my leave. Farewell." |
20597 "Why are you pulling out the corpse's teeth and stitches?" |
20598 "Why are you pulling out the corpse's teeth and stitches?" |
20599 "I... see. Can I ask you some other questions?" |
20600 "Uh... very well. I must take my leave. Farewell." |
20601 Fall into darkness... |
20602 I asked Marta... the addled Seamstress in the Buried Village... to look in my skull to see if anything was there. There wasn't. |
20603 Fall into darkness... |
20604 Watch... |
20605 Fall into darkness... |
20606 "Urhhhkk..." |
20607 I asked Marta... the addled Seamstress in the Buried Village... to search my intestines to see if she could find anything lodged there. She found a ring... and left me an extra set of my intestines as well. |
20608 "Th- thanks... was... there... anything... else...?" |
20609 "Very well. I had some other questions..." |
20610 "Never mind then. Farewell." |
20611 Watch... |
20612 "Marta, why are you pulling out the corpse's teeth and stitches?" |
20613 "Marta, why are you pulling out the corpse's teeth and stitches?" |
20614 "Uh... very well. I must take my leave, Marta. Farewell." |
20615 The corpse lies motionless. No amount of prodding or poking induces it to say or do anything. |
20616 "I guess it's not a zombie, then..." |
20617 The corpse jerks visibly, as if electric current ran through it, and a gassy sigh escapes its mouth. |
20618 "Greetings." |
20619 "Who are you?" |
20620 "I need to ask you some questions." |
20621 "Greetings." |
20622 "Nnnngh! Aghhhh..." The corpse babbles with its liquefied tongue, and you cannot understand a single word. |
20623 "Forget this, then..." |
20624 "Forget this, then..." |
20625 Annah shuffles her feet nervously. "'Tis best not ta muck wi' the dead. Brings bad luck, so it does." |
20626 "That's okay. This body isn't saying anything anyway. Let's go." |
20627 Annah shuffles her feet nervously. "'Tis best not ta muck wi' the dead. Brings bad luck, so it does." |
20628 "Perhaps it will have some answers for us." |
20629 "Sure an' there's nothin' here for us. Let's go, aye? Nothin' t'be gained by havin' truck wi' corpses." |
20630 "Let's go." |
20631 "Who are you?" |
20632 "I need to ask you some questions." |
20633 "Forget it." |
20634 Beasts |
20635 Journal |
20636 Done |
20637 PC |
20638 NPC |
20639 Save Game |
20640 Decanter of Endless Water with Command Word |
20641 Recipe: Chromatic Orb |
20642 Recipe: Identify |
20643 Recipe: Blood Bridge |
20644 Modron Cube |
20645 Mebbeth's Wash |
20646 Lady of Pain Rag Doll |
20647 Uhir's Knife |
20648 RECIPE: CHROMATIC ORB Allows user to copy "Chromatic Orb" into Spell Book Range: 50 feet Duration: Special Speed: 1 Area of Effect: 1 creature Saving Throw: Neg. Weight: 0 Usable only by Mages This tattered card has the recipe for the ingredients and the incantations necessary for the minor evocation, "Chromatic Orb." |
20649 RECIPE: BLOOD BRIDGE Allows user to copy "Blood Bridge" into Spell Book Range: 0 Duration: Instant Speed: 2 Area of Effect: 1 creature Saving Throw: None Weight: 0 Usable only by Mages This tattered card has the recipe for the ingredients and the incantations necessary for the necromantic spell, "Blood Bridge." This spell allows the caster to share a portion of his life with others, weakening himself but strengthening others. |
20650 RECIPE: IDENTIFY Allows user to copy "Identify" into Spell Book Range: 1 Item Duration: Instant Speed: 1 Area of Effect: Inventory usage only Saving Throw: None Weight: 0 Usable only by Mages This tattered card has the recipe for the ingredients and the incantations necessary for the minor divination spell, "Identify." This spell reveals the mysteries of an enchanted object, allowing you to know its exact abilities. |
20651 MODRON CUBE Weight: 1 This small metal toy is a replica of a cube-like mechanical creature with huge eyes on one of its faces. The toy has two legs, two arms, two folding wings, and at least eighteen points of articulation. Maybe it's a collector's item. The intricacy of this toy is incredible; its joints are composed of tiny gears, cogs, pulleys, and swivel joints, and there are even tiny springs on the legs that help support the feet. There is a little switch on the back that moves the eyes back and forth, and the wings are made of some tissue-like metal that folds up neatly when the wings are flush with the body. Despite the toy's awkward shape, it rests easily on any surface, no matter how uneven. |
20652 The years haven't been kind to this tiny rag doll; it is coming apart at the seams, and it looks like its threads are unraveling. It is obviously intended to be a replica of the Lady of Pain, but the button eyes and its plush softness don't strike much fear into your heart. |
20653 The years haven't been kind to this tiny rag doll; it is coming apart at the seams, and it looks like its threads are unraveling. It is obviously intended to be a replica of the Lady of Pain, but the button eyes and its plush softness don't strike much fear into your heart. |
20654 BLACK-BARBED SEED Weight: 0 This tiny black seed has a series of small barbs sprouting from its surface. |
20655 You see a spindly-looking merchant with a brush of gray and red stubble across his chin. He wears several layers of brightly colored robes, so much so that he looks like a flag with arms and legs. He is shaking slightly as you watch. |
20656 "Greetings." |
20657 "That's a bad way to go. If I could talk to him, he'd surely have a hell of a tale..." |
20658 The beak-nosed body twitches slightly, and the phlegmy voice of Gris spills out. "Didja find it? Gave ye clear directions, I did, and now ye're gallivanting about while I lie here rotting. Ah, well. What can old, dead Gris do for ye now?" |
20659 "Where did you say Quint's charm was?" |
20660 "Where did you say your stash was again?" |
20661 "What happened to you, anyway?" |
20662 "What can you tell me about the catacombs?" |
20663 "Tell me about yourself." |
20664 "Tell me about yourself." |
20665 "Tell me about yourself." |
20666 "Nothing. Farewell." |
20667 The beak-nosed body twitches slightly, and the phlegmy voice of Gris spills out. "Didja find it? Gave ye clear directions, I did, and now ye're gallivanting about while I lie here rotting. Ah, well. What can old, dead Gris do for ye now?" |
20668 "Where did you say Quint's charm was?" |
20669 "Where did you say your stash was again?" |
20670 "What happened to you, anyway?" |
20671 "What can you tell me about the catacombs?" |
20672 "Tell me about yourself." |
20673 "Tell me about yourself." |
20674 "Tell me about yourself." |
20675 "Nothing. Farewell." |
20676 "Told ye. It's on the left side of Marta's home - the crazy corpse-witch? - hidden in a pile o' refuse. Look long enough and ye'll find it." |
20677 "I had some other questions for you..." |
20678 "Thanks, Gris. Farewell." |
20679 "I hid it near Ojo - he's the retard, aye? - I hid it near his place. Figure none other'll raise the jink t' raise me, and since ye're the last one I'll be talking to, no doubt, ye can have it. It's off on the right side of his house as you face his door." |
20680 "All right. I have some other questions for you." |
20681 "All right. I have some other questions for you." |
20682 "We and me boys had just popped this crypt... and it was harder than picking a chastity belt, I'm tellin' ye. After tearing and prying at the door for a little past eternity, got in here, and were looking at opening the main crypt when me bloods start shouting, and this... this *thing*... slashes me and dumps me into this crypt... I'm fightin' it, and I hear them start runnin'... me bloods... what happened to them, eh? Where be Burt? Lowden? They make it or are they in the dead-book?" |
20683 Truth: "They're dead." |
20684 Lie: "They made it." |
20685 Lie: "I don't know." |
20686 Lie: "They're dead." |
20687 Lie: "They made it." |
20688 Truth: "I don't know." |
20689 "These're me stomping grounds. Lots of ripe crypts down here, near untouched by anyone in over a..." He pauses. "Well, a lot of years, by my reckoning. Me and the boys have cracked a lot of crypts down here... we'd just gotten to this one when the problem happened." |
20690 "What happened?" |
20691 "What crypts can you tell me about?" |
20692 "Answer some other questions for me, will you?" |
20693 "Thanks. Farewell." |
20694 "Gris. Gris the Vulture. They called me that on account of bein' able to smell out crypts and snatch the best loot 'fore anyone else knew it was there. Spent most of my time pickin' at dead bodies. Why d'ye ask?" |
20695 "Quint was looking for you, Gris. He said you had something of his." |
20696 "You're Gris, eh? I'll let the other villagers know you're dead." |
20697 "You're Gris, eh? I'll let the other villagers know you're dead." |
20698 "No reason." |
20699 "What about this decanter of water? Word has it it's endless." |
20700 "As soon as I can get this to him. They say this decanter holds an endless supply of water." |
20701 The corpse lets loose a gusty sigh. "What did ye want to know, berk?" |
20702 "Where did you say Quint's charm was?" |
20703 "What happened to you, anyway?" |
20704 "Gris, I need you to tell me where Quint's charm is. He said you would know." |
20705 "What can you tell me about the catacombs?" |
20706 "Tell me about yourself." |
20707 "Tell me about yourself." |
20708 "Tell me about yourself." |
20709 "Nothing. Farewell." |
20710 "When I get around to it. Farewell." |
20711 Her eyes brighten even further, if that's possible. "Then use it! Use it on him now!" |
20712 "In a minute. I need some more answers from you." |
20713 "That's what I'm about to do." |
20714 "Then go find it, I implore you!" She tugs on your arm. Her eyes have taken a frantic sheen of madness. |
20715 "I will, I will. I need more answers first..." |
20716 "I will. Farewell." |
20717 "Quint's charm?" The corpse laughs. "If that stuffing-filled, pox-ridden whoreson sent you down here for that, you're in the wrong place, berk. That thing's back in the Buried Village." |
20718 "But where is it?" |
20719 "I see. I'll go look. Farewell." |
20720 "Gris. Gris the Vulture. They called me that on account of bein' able to smell out crypts and snatch the best loot 'fore anyone else knew it was there. Spent most of my time pickin' at dead bodies." |
20721 You see a young woman dressed in a tight leather bodice and leggings. She smells faintly of cheap perfume and her face, though pretty, is painted with garish make-up. She smiles coyly as she sees you. "Seeking some company, love?" |
20722 "Sorry, love, I don't stand here ta answer th' questions a' passersby. Sure ye wouldn't like a lil' company, hmm?" |
20723 This odd-looking little creature appears both insect and animal in origin. Its legs are oversized, but its arms are small, nearly vestigial, and a brightly speckled half-shell runs down its back. It sports twin pairs of insect-like wings, and has tiny black eyes and a mouth that always appears to be smiling gleefully. |
20724 "How 'bout I just step on you and be done with it?" |
20725 There is no meat left on the bones of this ancient, animated corpse... only a few colored rags, which seem to serve more as decoration than clothing. It is staring at the floor, shaking its head and tapping its chin thoughtfully. |
20726 "Aye, good. Hate t' think they'd got away clean wi' me left down here for dead." |
20727 "Shut up and die, already. Yeesh." |
20728 "I had some other questions..." |
20729 "Yeah. Farewell." |
20730 "Filthy blighters! Probably sold me out to fortune's whore, they did, leavin' me to that *thing* while they ran on back ta safety..." |
20731 "I had some other questions..." |
20732 "Yeah. Farewell." |
20733 "Aye, well, and let's hope they didn't. Filthy running pikers." |
20734 "I had some other questions..." |
20735 "Yeah. Farewell." |
20736 "Y'already asked me about that, berk. Gris, Vulture, crypts, catacombs, bein' a Collector... what else did you need to know?" |
20737 "Just the answers to some questions..." |
20738 "Nothing. Farewell." |
20739 "There's one to the left of the entrance with a bunch of them vargie ghoul heads flying about... don't want to be messing there without a lot of torches and some crossbows. There's a crypt of pretty tiles to the right of the entrance and down a ways... then there's the one I was exploring before the unfortunate circumstance... I figure that the crypt with the pretty tiles has got some secret about it... it smells different. An' there's a secret chamber somewhere abouts, but I can't figure a way into it." |
20740 "Where is it?" |
20741 "I had some other questions..." |
20742 "Farewell, Gris." |
20743 "Down through the Drowned Nations a ways... don't remember exactly where, though." |
20744 "All right. I had some other questions, then..." |
20745 "Thanks, Gris. Farewell." |
20746 "Heh. Berk, if I wasn't dead, ye can bet ye'd never be draggin' that chant from me. But..." he pauses philosophically, "but, since I'm a deader now, I'll tell ye. It's buried in the refuse on the left side of Marta the corpse-ripper's house. Y'aint averse to diggin' in refuse, I hope." |
20747 "I'll find it. I had some other questions, first..." |
20748 "Thanks, Gris. Farewell." |
20749 "Well, I'm friggin' dead, it looks like. Give 'em my worst regards, then. The blighters are probably already picking through me stash and scrounging my corpse." |
20750 "Your stash?" |
20751 "Probably. I had some other questions..." |
20752 "Probably. Farewell." |
20753 "Aye... I had a little bit tucked away near me kip... a little bit that that wheezing crusty blighter Pharod didn't know nothing about. It's to the right of that retard Ojo's place, if I remember correctly." |
20754 "I had some other questions..." |
20755 "Farewell." |
20756 "Aye, well, that's different for you, I'm sure." |
20757 "Yeah, well... answer some other questions..." |
20758 "Err... yeah. Farewell." |
20759 This is the corpse of a man with a surprised look on his beak-nosed face. It's hard to tell how he died: whether from the numerous horrific slashing wounds across his abdomen and throat, or from blood loss incurred when his right arm was nearly severed from his shoulder. As the corpse replies to you, its voice rattles in its throat. "Eh... no... no, beast, must... run! Why do I feel so numb... am I drunk? Can't I feel me hands... and me legs? What - last thing I remember is being pushed in here, the boys being slashed by some big pikin' thing..." |
20760 "Who are you?" |
20761 "What are you talking about?" |
20762 "Eh? Who in the Nine Hells are you? Show yerself... aww, by the hairy arse of Pan himself... I'm dead, ain't I?" |
20763 "I'm afraid so. Can you answer me some questions?" |
20764 "Well..." |
20765 "Always knew it'd come down to this... tell me, cutter... am I still in the catacombs?" |
20766 "Yes." |
20767 Lie: "No." |
20768 The corpse's voice is bitter. "Figures, aye, it does. Do them a good turn and they'll do nothing for ye." |
20769 "Right. I just wanted to ask some questions..." |
20770 "Forget this. Farewell." |
20771 The corpse seems surprised. "Someone fetched me out? Can't say I expected it of 'em... probably did it for me stash..." |
20772 "Your stash?" |
20773 "Right. I just wanted to ask some questions..." |
20774 "Forget this. Farewell." |
20775 "Gris, yeh half-witted vulture, yeh had none o' the sense that the powers gave yeh an' ye're dead, so yeh are, rot an' gone. May no power o' death take pity on yer flyblown carcass. Twice glad I am an' thrice-glad be yer mum that yeh rots down here. 'Tis a pity yeh cannot speak t' tell o' yer demise." |
20776 "That's Gris?" |
20777 "That's a fine sentiment, Annah. Let's go." |
20778 "Aye, Gris the Vulture, with a beak like an ill-tempered carrion bird. He was all hands an' leers, an' more's the pity I never slit his throat when he got too fresh." |
20779 "Right, Annah. Thanks. Let's get out of here." |
20780 Annah nudges the corpse with her toe, and turns to you. "Yeh know why they called him Gris the Vulture, don't yeh? It was 'cause the idjit's got such a large beak on him. His nose always was walkin' a few feet ahead of him." |
20781 "Quint was looking for you, Gris. He said you had something of his." |
20782 "Gris, eh? I'll let the other villagers know he's dead." |
20783 "Thanks for your input, Annah. I had more questions for Gris." |
20784 "Thanks, Annah. Let's go." |
20785 "Dinna yeh mention it." She smiles sweetly. "An' a farewell ta yeh, too, Gris! Tell the rats not ta gnaw too hard on yer bones!" She spits on the body. |
20786 "Let's go, Annah." |
20787 "Nothing. Farewell." |
20788 "What... what did ye want to know... know?" |
20789 "Who are you?" |
20790 "Tell me about yourself again." |
20791 "What happened to Gris?" |
20792 "How did you die?" |
20793 "Tell me about the catacombs." |
20794 "Nothing. Farewell." |
20795 "I... I was Burt. Me an' Lowden, me best mate, we's dead now." |
20796 "Where's Lowden now?" |
20797 "Answer some other questions for me..." |
20798 "I see. Farewell." |
20799 "Caught in some horrible trap crypt. We bolted from Gris and the *thing* that got him. Lowden headed fer a... a crypt we knew was bad, but... but he was so scairt that he didn't care. I heard 'im die." His voice sounds disappointed for a moment. "He had all the swag from this run, too... and it were a good run..." |
20800 "Trap crypt?" |
20801 "I'm sure. I had some more questions..." |
20802 "Really. Farewell." |
20803 "Aye. Spikes, blades, blood, grates in the ground. If Lowden's still in one piece, he'll be there. Y'go lookin' fer him, watch yer... yer step..." |
20804 "I'm sure. I had some more questions..." |
20805 "I will. Farewell." |
20806 "Sommat horrible... opened a crypt, and *she* were there. Lowden 'n me, we shoved Gris inside and bolted. Heard him... him screamin'." |
20807 "I... see. I had some other questions..." |
20808 "I see. Farewell." |
20809 "I... I'm dead? Must be... fled the crypt's queen and ran through the 'combs. Lowden, he went into a bad place... me... me, I kept runnin'. Ran right into the wall... bled for a while... woke to rats chewin' me... they ate me to death..." |
20810 "Where's Lowden?" |
20811 "I had some other questions..." |
20812 "I see. Farewell." |
20813 "Used to... used to be... stomping grounds... wealth grounds... was going to make it out of here on bones alone... too dangerous... Gris? Gris?" The corpse falls silent. |
20814 "Answer some questions for me." |
20815 Leave it. |
20816 The corpse is fairly fresh - within the last couple of weeks or so, anyway - and large parts of it have been gnawed away by rat teeth. The forehead skin on the corpse looks like someone really brained this poor sod. At your questioning, it stirs. "Wh... who disturbs me?" |
20817 "I had some questions for you, corpse..." |
20818 "No one. Farewell." |
20819 The corpse is fairly fresh - within the last couple of weeks or so, anyway - and large parts of it have been gnawed away by rat teeth. The forehead skin on the corpse looks like someone really brained this poor sod. You nudge it with your toe, and it flops around bonelessly. |
20820 "Nothing useful here..." |
20821 "Nothing. Forget it." |
20822 "Mayhap I'll tell... mayhap I won't... Ask yer questions..." |
20823 "Who are you?" |
20824 "Tell me about yourself again." |
20825 "What happened to Gris?" |
20826 "How did you die?" |
20827 "Tell me about the catacombs." |
20828 "Nothing. Farewell." |
20829 "Lowden, eh? Me and Burt - and sometimes Gris, though he were nothin' but a bossy piker, and he was with us this last time - we was kings o' the catacombs. Dunno where Burt is. Probably dead." |
20830 "What happened to you?" |
20831 "What happened to Gris?" |
20832 "Too bad. I had more questions..." |
20833 "Probably. Farewell." |
20834 "Made a wrong turn when we was runnin' away from where we dumped Gris, bolted in here, and 'fore I realized my mistake, got diced up and sliced up twenty ways to peak. Got my pieces shoved down the grate, and now... heh... now not even th' Dusties'll pay for this lot." He lets out a wet chuckle that smells like swamp gas. |
20835 "What happened to Gris?" |
20836 "Ah, irony. I had more questions..." |
20837 "That's pretty funny, all right. Farewell." |
20838 "Heh. Story of its own. Mostly my idea it was, and it came off all right at first - Burt didn't have no clue what I was doing. Did some lookin' around, found out where a ghoul'd made its home, and thought we'd take ol' Gris down there. Turns out that ghoul'd made more ghouls, and they nearly had us. Shoved Gris inside and took off like the Lady herself was after us. Betting Gris is dead." |
20839 "He is." |
20840 "Probably. I had some other questions for you." |
20841 "Sounds like you were thorough. Farewell." |
20842 "I'd say it's a pity but I don't think it is. Man had the heart of a worm and the soul of a serpent, and there's a reason we called him the Vulture. Figure if I'm dead, I'm just as happy he is too." |
20843 "Nice. I had some other questions for you..." |
20844 "Nice. Farewell." |
20845 "Weepin' Stone is what we calls 'em on account of the water off'n the ceiling and the cryin' faces on the walls. Plenty o' crypts down here, and plenty more we've plundered. More's the pity that we fell afoul of 'em, but it was bound t' happen. I knew this place like the back o' my hand, but ... it's all going dark on me now..." |
20846 "Answer a few more questions for me..." |
20847 "Then go dark. Farewell." |
20848 This body has been horribly mangled. It looks like it's been burned, stabbed, sliced, bludgeoned, and forced through a grate. It's in two halves, lying in a crusted pool of old blood. The voice that emerges from it, though, is practically jovial, and there's a tinge of maddened glee to it. "Aye, berk, what're ye wanting?" |
20849 "The answers to some questions..." |
20850 "Nothing." |
20851 This body has been horribly mangled. It looks like it's been burned, stabbed, sliced, bludgeoned, and forced through a grate. It's in two halves, lying in a crusted pool of old blood. |
20852 "Nothing, eh? Ah, well." |
20853 Leave the ghoul-woman be. |
20854 "Hsssst. What have we here? Some pretty meat, aye, a little tough gristle? Sharpen me teeth on yer bone and grow fat on yer marrow, hmmm? Hsssst." |
20855 "You must be Acaste." |
20856 "I had some questions..." |
20857 "I must take my leave, now. Farewell." |
20858 "I don't *have* to be anything to ye, meat and bones. Ye watch yer tone with me, or no one will find ye in one piece again." |
20859 "I'll use whatever tone I like with you, ghoul." |
20860 "I had some questions..." |
20861 "I must take my leave, now. Farewell." |
20862 She begins to laugh before you've finished speaking, a terrible, shrill, mocking sound. "Foolish meat! Don't know, do ye! I am Acaste, ghoul-queen! My precious Blighted Ones'll feast upon you, devour every last bit, even yer marrow'll fill our bellies! Dare ye speak to me so?" |
20863 "Your pack of sorry scavengers doesn't frighten me." |
20864 "Never mind. I had some questions..." |
20865 "Never mind. Farewell." |
20866 She sneers at you. "Lucky, ye are, lucky meat, lucky! Lucky for the Silent King's word! Else ye'd be food for our bellies, wet and delicious!" She spits at your feet. "No more, no more speaking with the meat! Hssst!" |
20867 Leave. |
20868 "Who are ye to come before me like a feast? Answer Acaste." |
20869 "I have no name." |
20870 Lie: "I am... Adahn." |
20871 "Answer my questions, first..." |
20872 "Then neither does Acaste. I call ye blooded one. Pray ye still have a name and a will before I tear ye apart." |
20873 "Blooded one?" |
20874 "My questions..." |
20875 "I must take my leave, now. Farewell." |
20876 "Aaaadahn..." She draws her long, gray tongue slowly across her lips, yellowish drool trickling from the corners of her mouth. "Yes..." |
20877 "My questions..." |
20878 "I must take my leave, now. Farewell." |
20879 "No. You will answer me now, before I flay the skin from yer bones and eat it! Ye'll make a fine feast for my Blighted Ones, yes..." |
20880 "Watch your tongue, ghoul, or you'll find it ripped from your rotted head." |
20881 "I have no name." |
20882 Lie: "I am... Adahn." |
20883 "Go! Pester Acaste while ye still live, meat! Ask!" |
20884 "Did you know the Silent King is nothing but a skeleton?" |
20885 "Why have I been made a prisoner?" |
20886 "Where am I?" |
20887 "What are you doing here?" |
20888 "Who inhabits this place?" |
20889 "Let me ask you of someone in particular..." |
20890 "Have you seen a small, bronze sphere anywhere here?" |
20891 "Never mind. Farewell." |
20892 Acaste grimaces. "Hssst! Because we didn't catch ye in the dark halls, where ye'd have been a meal to us!" She shakes her head, snarling. "Damn the Silent King, damn his old bones! Meat caught here, by the others, stays here until it *joins* the others." |
20893 "Tell me about the Silent King." |
20894 "Others? Who else inhabits this place?" |
20895 "I had other questions..." |
20896 "That's all I wished to know. Farewell." |
20897 "Silent King's lands, Dead Nations... place of marrow-filled bones and herd of dead-flesh..." She licks her lips hungrily, clutching at her belly. |
20898 "Who else inhabits this place?" |
20899 "I had other questions..." |
20900 "That's all I wished to know. Farewell." |
20901 "We fight, win and feed. Blooded ones such as ye become our food in the end. Ravenous hungers we have, burn the stomach, never full. We hunger all the time... and here ye are... hurry up, die and be still!" |
20902 "Blooded ones?" |
20903 "How did you come to be here?" |
20904 "I had other questions..." |
20905 "That's all I wished to know. Farewell." |
20906 "Wander catacombs, hunt and kill, crack open crypt and coffin, *eat* bones and dead-flesh. Come here..." Acaste blinks. "Here... strange place... Acaste stay among the weak, marrow-filled bones and herd of dead-flesh... can make noise, talk to them and they talk back." |
20907 "So why have you not killed and eaten these undead, then?" |
20908 "I had other questions..." |
20909 "That's all I wished to know. Farewell." |
20910 "Meat people to eat..." Her yellow eyes peer intently at you through her ragged, white hair. "...ye." |
20911 "I had other questions..." |
20912 "That's all I wished to know. Farewell." |
20913 Acaste frowns. "Not easy prey. They are not still like other bones and dead-flesh are... they fight as pack and are many of them. Difficult to beat both, weaker separate, together strong, almost strong as Acaste. So we wait." |
20914 "What is it you wait for?" |
20915 "What do you do while you wait, then?" |
20916 "I had other questions..." |
20917 "That's all I wished to know. Farewell." |
20918 "We say we fight for them, kill blooded ones when they come to take from us, hunt blooded rat things, kill them, eat them, leave bits of bodies we not eat as warning, say 'no come here or we eat you.' They make us protect here only. Hargrumm and Stale Maree say we not allowed to go kill blooded ones." |
20919 "Who-" |
20920 "I had-" |
20921 "That's all I-" |
20922 Acaste no longer seems aware of you. She hisses, baring sharp, bloody teeth. "Hate them! Want to eat blooded ones! Hungry, we are... kill all blooded ones, tear flesh with teeth and crack bone, suck sweet marrow out of their warmth!" |
20923 "What is it you wait for?" |
20924 "Who is Hargrimm?" |
20925 "Who is Stale Mary?" |
20926 "Blooded ones?" |
20927 "Blooded rats?" |
20928 "I had other questions..." |
20929 "That's all I wished to know. Farewell." |
20930 "Go *squeak squeak,* run into dark small tunnels when chased, hard to catch. Snacks, hard to get. Warm flesh, easy crunch in teeth. Many of them elsewhere, we go kill them and eat them all. Hunger go away with so many in belly. Always watching us, with red juicy eyes in dark want to eat them." |
20931 "I had other questions..." |
20932 "That's all I wished to know. Farewell." |
20933 "Wait for weakness, yes... wait to see how strong Silent King is, if he stronger than Acaste. Wait for herd of dead-flesh to stop following marrow-filled bones..." |
20934 "What will you do, then?" |
20935 "I had other questions..." |
20936 "That's all I wished to know. Farewell." |
20937 "Would *eat* all. Hungry. Kill all small blood fur-things, *eat* all rag blooded beings in village, eat. Catacombs are full of feast. Hungry are we! *Hunt* and *eat!*" As she talks, she becomes more agitated, gnashing her teeth and spraying spittle... |
20938 Acaste, the leader of a pack of ghouls, is very eager to see the Dead Nations become her feeding ground. She is only waiting for a weakness to show itself before she and her ghouls begin to run rampant throughout the catacombs, killing and devouring all they run across. |
20939 Let her rant. |
20940 Leave her to her screaming. |
20941 "HSSSSST! Kill them ALL, Acaste would! Tear and rend, shred the herd of dead-flesh stupid, stupid cattle! Slow and weak, fit only to eat and rend and tear! Break and snap the weak bones! Suck the marrow from their brittle bones! KILL and EAT them ALL!" |
20942 Let her keep ranting. |
20943 Leave her to her screaming. |
20944 "Acaste want them to be quiet, still, dead-dead not talk and walk! DIE and be STILL so that it can be eaten, caught between the teeth, crack their skulls to suck forth their brain-meat, then pull open their rib cage and devour the soft parts past the skin!" Acaste smashes a clawed fist into the ground, shattering the tiles in her rage. |
20945 Let her keep ranting. |
20946 Leave her to her screaming. |
20947 "HATE them. Tell Acaste, NO, do not hunt the blooded men who scavenge and creep in the tombs! Do not kill blooded rats! Leave them be, do not hunt, do not EAT! KILL THEM ALL and SILENCE them!" She suddenly falls silent, her rage finally spent, the last echoes of her screaming dying away in the darkness. |
20948 "Give me things of value, and I will help you." |
20949 "Did you know the Silent King is nothing but a skeleton?" |
20950 "I had other questions..." |
20951 "That's all I wished to know. Farewell." |
20952 "Hssssst?" Acaste's eyes narrow. "What ye say about the King, blooded thing?" |
20953 "The Silent King is a dead thing. He isn't alive." |
20954 "Nothing. I had some questions..." |
20955 "Nothing, never mind. Farewell." |
20956 "Certain of this, ye are? He is still and silent and food?" |
20957 "I'm certain. He's definitely just a corpse." |
20959 I told Acaste that the Silent King was dead, and she and her pack of ghouls began to terrorize the catacombs of the Dead Nations. |
20960 I told Acaste that the Silent King was dead, lying that I had slain him. It is only a matter of time, most likely, before she and her ghouls begin to terrorize the catacombs of the Dead Nations. |
20961 Acaste face splits into a gruesome, toothy grin; she exhales a long, slow hiss, then screams: "*KILL THEM ALL, NOW! FEED!*" |
20962 Meet her attack. |
20963 Flee. |
20964 Acaste snarls. "Ye... silence the Silent One, make him still... Hssssst." Acaste eyes you warily, and circles you slightly. "Strong... strong... blooded one. Acaste will let ye leave this place now..." |
20965 "No, not just yet." |
20966 "All right. Farewell." |
20967 Acaste's eyes narrow again. "Ye leave. Ye leave *now.*" |
20968 "I'll leave when I like, ghoul." |
20969 "All right. Farewell." |
20970 "Many wander these halls, yes... marrow-filled bones, herd of dead-flesh, we, the Blighted Ones. All ruled by the Silent King..." She spits in disgust. "...who tells us what to do, what not to do. Also, the little tasties, blooded rats..." Acaste rubs her clawed hands together greedily. |
20971 "Tell me of your own kind." |
20972 "Tell me about the bones." |
20973 "Tell me about the herd of dead-flesh." |
20974 "Tell me about the Silent King." |
20975 "Blooded rats?" |
20976 "I had other questions..." |
20977 "That's all I wished to know. Farewell." |
20978 "The bones, the skeletons. Weak. Tired, too many centuries, too *brittle.*" She snatches a bone off the floor, snapping it for emphasis. "*Weak.* Dead don't fear, but the bones *do.* *Afraid* to die and be fed upon by Acaste and Blighted Ones. Afraid to *die?* *We dead NOW.* *Fear* is something blooded ones stink of! *NOT DEAD ONES.*" |
20979 "Blighted Ones?" |
20980 "Who else inhabits this place?" |
20981 "I had other questions..." |
20982 "That's all I wished to know. Farewell." |
20983 "Hssst. Make noises like blooded cattle and stink of rot and sweet, stale juice." Acaste licks her lips, sucking spittle between her teeth. She frowns, then raises her arms and starts shambling about. "Go *unnnnnh unnnnh* most time, stumble-shamble and work. *Stupid* food! *Stupid* half-brain meat being!" |
20984 "Who else inhabits this place?" |
20985 "I had other questions..." |
20986 "That's all I wished to know. Farewell." |
20987 "*Unssseen* King, not Silent. He say - we do. Marrow-stuffed bones and herd of dead-flesh obey him, no question. Acaste not see, Acaste only *hear.* One day I shall meet this one... meat this one. Yessss. Acaste strong and Silent one weak. We shall see who master, yesss." |
20988 "Who else inhabits this place?" |
20989 "Let me ask of someone else in particular..." |
20990 "I had other questions..." |
20991 "That's all I wished to know. Farewell." |
20992 "We are the Blighted Ones, yesss, Acaste and her lovely ghouls, her children, always hungry..." |
20993 "What are you doing here?" |
20994 "Who else inhabits this place?" |
20995 "I had other questions..." |
20996 "That's all I wished to know. Farewell." |
20997 Acaste narrows her eyes and cocks her head. "Who does the meat ask about?" |
20998 "You, yourself." |
20999 "The Silent King." |
21000 "Hargrimm." |
21001 "Stale Mary." |
21002 "Soego." |
21003 "Never mind. I had other questions..." |
21004 "Never mind. Farewell." |
21005 "Marrow." Acaste licks her cracked lips and gives a feral grin. "Old marrow... but is marrow." Acaste snarls, eyes burn. "Kill him, kill all the bones if not for the weak bones *and* herd of dead-flesh." |
21006 "Bones?" |
21007 "Herd of dead-flesh?" |
21008 "Let me ask of someone else..." |
21009 "I had other questions..." |
21010 "That's all I wished to know. Farewell." |
21011 "Fleshy *food.* Not strong, like Acaste. Weak dead-flesh woman." |
21012 "Let me ask of someone else..." |
21013 "I had other questions..." |
21014 "That's all I wished to know. Farewell." |
21015 "Acaste, I am! Ghoul-mother and queen of the Blighted Ones, yesss! Strong, fast, we hunt and *eat* in these halls..." |
21016 "Blighted Ones?" |
21017 "Let me ask of someone else..." |
21018 "I had other questions..." |
21019 "That's all I wished to know. Farewell." |
21020 Acaste shakes her head, lice dropping from her long, white hair as it sways about. "Acaste opens many coffins, many tombs, never seen such a thing." |
21021 "I had other questions..." |
21022 "That's all I wished to know. Farewell." |
21023 "Hssst! Meat thing comes once more, pestering Acaste, always!" |
21024 "I had some questions..." |
21025 "Farewell, Acaste." |
21026 "Pale blooded one who sleeps in dust and smells like blooded rat? He first I eat." |
21027 "He smells of blooded rat?" |
21028 "Let me ask of someone else..." |
21029 "Hsssst. But good eat him anyway. He stink of dust but ripe blood and meat beneath his pale skin. Good to eat." |
21030 "I had other questions..." |
21031 "That's all I wished to know. Farewell." |
21032 "What's a blooded rat?" |
21033 "Let me ask of someone else..." |
21034 "I had other questions..." |
21035 "That's all I wished to know. Farewell." |
21036 "Acaste have nothing to give ye except yer life not eat." |
21037 "Did you know the Silent King is nothing but a skeleton?" |
21038 "I had other questions..." |
21039 "That's all I wished to know. Farewell." |
21040 Leave the 'skeleton priest' alone. |
21041 The skeleton, its eyes aglow like two burning embers, looks you over... but makes no reply. |
21042 "Are you the Silent King?" |
21043 "Are you Hargrimm?" |
21044 "I had some questions..." |
21045 "I'll take my leave, now. Farewell." |
21046 It nods solemnly, the pendants suspended from its stave tinkling softly. There is something disquieting about its silent, piercing gaze. |
21047 "I had some questions..." |
21048 "I'll take my leave, now. Farewell." |
21049 It motions for you to proceed. |
21050 "Did you know Soego's a cranium rat spy?" |
21051 "I found and killed a group of cranium rats in the rubble of an old passageway." |
21052 "May I speak with the Silent King?" |
21053 "Why have I been made a prisoner?" |
21054 "Where am I?" |
21055 [no text] |
21056 "I, Giscorl." He bows and spreads his trembling hands. As he does, you notice his hands and forearms are a twisted mass of black scar tissue... as if they were once badly burned. |
21057 Giscorl turns to you. "I, Giscorl." He bows and spreads his trembling, scarred hands. "I, Giscorl." |
21058 "Giscorl buy cloth." Giscorl voice ticks like a clock, flat and measured. "Giscorl sell cloth, wash cloth, mend cloth and..." He gestures at his layers of clothing with his shaking hands. "...wear cloth." |
21059 Giscorl doesn't seem to have heard you; he answers only with his spiel, delivered in the same flat monotone: "Giscorl buy cloth, sell cloth, wash cloth, mend cloth and..." He gestures at his layers of clothing with his shaking hands. "...wear cloth." |
21060 Giscorl's monotone breaks. "Giscorl b-buy cloth, s-sell cloth, w-wash cloth, m-mend cloth, and..." He gestures at himself again, but his hands are shaking so badly that he cannot even finish. |
21061 Giscorl blinks. "Wash cloth?" |
21062 "Eh... rag? Picker?" He taps his fingers, as if counting something. "I know. I remember." He holds up a trembling finger, as if telling you to wait. |
21063 He comes back with a flattened mass of green rags, thin as paper, yet so stiff they look like they could double as wooden boards. The rags are so caked with a greenish-lime starch that they look like it would take years of soaking to relax them. |
21064 "Giscorl wash cloth, starch cloth every fifth-day, wash cloth, starch cloth every fifth-day." His eyes flicker. "Giscorl wash many years. Always starch cloth on fifth-day. Giscorl's ritual." |
21065 "Wash cloth. Is Giscorl's ritual." His voice is flat, almost zombie-like. *Must* starch cloth every fifth-day." |
21066 "Give cloth." He nods, then hands you the rags. They're heavy... it's like carrying an armload of bricks. |
21067 You finish perusing Giscorl's selection, and he nods. "I, Giscorl." |
21068 "Are you Giscorl?" |
21069 Ignore the merchant, walk around the rest of the market. |
21070 "Uh, what are you selling?" |
21071 "Uh... how did you hurt your hands?" |
21072 "I'm here to pick up someone's wash... Mebbeth... the midwife... Ragpicker's Square?" |
21073 "Sorry to disturb you. Farewell." |
21074 "Can I see what you have?" |
21075 "Uh, what do you do?" |
21076 "Uh... how did you hurt your hands?" |
21077 "I'm here to pick up someone's wash... Mebbeth... the midwife... Ragpicker's Square?" |
21078 "Nothing today. Farewell." |
21079 "Can I see what you have?" |
21080 "Uh... how did you hurt your hands?" |
21081 "I see. Look, I'm here to pick up someone's wash... Mebbeth... the midwife... Ragpicker's Square?" |
21082 "Nothing today. Farewell." |
21083 "Can I see what you have?" |
21084 "I asked: how did you hurt your hands?" |
21085 "I see. Look, I'm here to pick up someone's wash... Mebbeth... the midwife... Ragpicker's Square?" |
21086 "Nothing today. Farewell." |
21087 "Never mind. Can I see what you have?" |
21088 "Uh... never mind. Look, I'm here to pick up someone's wash... Mebbeth... the midwife... Ragpicker's Square?" |
21089 "Sorry to disturb you. Farewell." |
21090 "Yes, Mebbeth... Ragpicker's Square?" |
21091 Wait for him to fetch the wash. |
21092 "Uh... how many times did you clean these?" |
21093 "But they're ruined." |
21094 You see a dabus... but something about it strikes you as odd. It has the same shock of white hair, the same greenish cast to its skin, the same pair of goat horns... then you suddenly realize this one is walking on the ground, not floating. For some reason, that makes you uneasy... and apparently it makes Annah uneasy as well, for she gives a sharp intake of breath as she catches sight of the dabus. |
21095 "I'll take them back to Mebbeth now. Farewell." |
21096 Fell turns to face you as you approach. He folds his arms into his sleeves and waits. |
21097 "Actually, I'd like to take another look at what you're selling..." |
21098 "Uh... how did you hurt your hands?" |
21099 "I see. Look, I'm here to pick up someone's wash... Mebbeth... the midwife... Ragpicker's Square?" |
21100 "Nothing more today. Farewell." |
21101 You see a dabus... but something about it strikes you as odd. It has the same shock of white hair, the same greenish cast to its skin, the same pair of goat horns... then you suddenly realize this one is walking on the ground, not floating. For some reason, that makes you uneasy. |
21102 "What are you doing here?" |
21103 "Who inhabits this place?" |
21104 "Let me ask you of someone in particular..." |
21105 "Have you seen a small, bronze sphere anywhere here?" |
21106 "Never mind. Farewell." |
21107 I told Hargrimm how I found several cranium rats within the Dead Nations, and killed them. He gave me his thanks, but nothing more. |
21108 It shakes its head, turning with an eerie grace and pointing eastwards. It then turns to you once more. |
21109 "Are you Hargrimm?" |
21110 "May I speak with him?" |
21111 "I had some questions..." |
21112 "I'll take my leave, now. Farewell." |
21113 It holds up a bony palm. With a creaking groan and a puff of dust, its jaws open to speak: "No." Its voice, deep and resonant, echoes for a long while in the vaulted chamber. |
21114 "But why not?" |
21115 "But I need his permission to leave." |
21116 "But I need his permission to leave." |
21117 Truth: "Let me see him, or I'll shatter the lot of you into dusty shards." |
21118 Bluff: "Let me see him, or I'll shatter the lot of you into dusty shards." |
21119 "I had some questions, then..." |
21120 "I'll take my leave, then. Farewell." |
21121 Its voice booms throughout the chamber: "No living creature may pass the doors that lead to his throne room; nor would I allow thee an audience even if such a thing were possible. Thou shall *not* see him." |
21122 "But I need his permission to leave." |
21123 "But I need his permission to leave." |
21124 Truth: "Let me see him, or I'll shatter the lot of you into dusty shards." |
21125 Bluff: "Let me see him, or I'll shatter the lot of you into dusty shards." |
21126 "I had some questions, then..." |
21127 "I'll take my leave, then. Farewell." |
21128 "I shall carry thy request to the Silent King." |
21129 "Thanks..." |
21130 "The Silent King has spoken. Thou are free to go. Thy way shall no longer be barred." |
21131 "Thanks. Farewell." |
21132 Hargrimm spoke to the Silent King on my behalf, and I have been released from my imprisonment within the Dead Nations. |
21133 Hargrimm acknowledges your presence by nodding quietly in your direction. |
21134 "I had some questions..." |
21135 "Just passing by. Farewell." |
21136 It holds up its palm. "No. By the power of the Silent King, thou shall not leave this place." |
21137 "What can I do to convince you?" |
21138 "What can I do to convince you?" |
21139 Truth: "Let me see him, or I'll shatter the lot of you into dusty shards." |
21140 Bluff: "Let me see him, or I'll shatter the lot of you into dusty shards." |
21141 "I had some questions, then..." |
21142 "I'll take my leave, then. Farewell." |
21143 Its voice booms throughout the chamber: "THOU SHALL DO *NOTHING* OF THE SORT." Dust falls from the ceiling, and your ears buzz from the sound. Even as you recover, a nimbus of power begins to form around it. It makes no move to attack, however. |
21144 Attack him. |
21145 "I had some questions, then..." |
21146 "I'll take my leave, then. Farewell." |
21147 "'Tis the will of the Silent King. The Living who are caught here are made to languish in his halls until they join the quiet ones." |
21148 "Tell me of the Silent King." |
21149 "Quiet ones?" |
21150 "Could he be convinced to allow otherwise?" |
21151 "I had some other questions..." |
21152 "That's all I wished to know. Farewell." |
21153 Hargrimm told me that there was a chance the Silent King could be persuaded to release me. If I could only meet with him, somehow... |
21154 "The true dead. Those who have no voice, and do naught but sleep eternally. May the Silent King watch over them!" |
21155 "Tell me of the Silent King." |
21156 "Could the Silent King be convinced to free me?" |
21157 "I had some other questions..." |
21158 "That's all I wished to know. Farewell." |
21159 After a short silence, its jaws creak open: "'Tis doubtful, but perhaps. Mysterious are the ways of Silent King." |
21160 "May I speak with him?" |
21161 "I had some other questions..." |
21162 "That's all I wished to know. Farewell." |
21163 It gestures all around itself. "Within the borders of the Dead Nations, the halls of the Silent King." |
21164 "Tell me of the Silent King." |
21165 "I had some other questions..." |
21166 "That's all I wished to know. Farewell." |
21167 It indicates its stave and robes. "I am called Hargrimm. I am the high priest of the citizens here. I spread the word of the Silent King to his followers." |
21168 "How did you come to be here?" |
21169 "His followers? Who else is here?" |
21170 "Tell me about the Silent King." |
21171 "I had some other questions..." |
21172 "We, the skeletons. Other undead - zombies, and ghouls. There were once shadows, but they have long since fled. Sometimes, one of Living spends the last of its days here. Also, far to the east live many cranium rats." |
21173 "That's all I wished to know. Farewell." |
21174 "Tell me of your kind." |
21175 "Tell me of the other undead." |
21176 "Tell me of the rats." |
21177 "I had some other questions..." |
21178 "That's all I wished to know. Farewell." |
21179 "We tend to the quiet ones, the true dead, and obey the word of the Silent King. Our work here has gone on for centuries." |
21180 "Tell me about the Silent King." |
21181 "Who else inhabits this place?" |
21182 "I had some other questions..." |
21183 "That's all I wished to know. Farewell." |
21184 It breathes out its reply in a cloud of stale dust: "Who?" |
21185 "The zombies." |
21186 "The ghouls." |
21187 "What of the shadows?" |
21188 "Never mind. Who else inhabits this place?" |
21189 "Never mind. I had some other questions..." |
21190 "Never mind. Farewell." |
21191 "They serve the Silent King and the Dead Nations as laborers. They work beneath the guidance of Stale Mary, the most intelligent and wisest amongst them." |
21192 "Tell me about Stale Mary." |
21193 "Who else inhabits this place?" |
21194 "I had some other questions..." |
21195 "That's all I wished to know. Farewell." |
21196 "I do not trust them or their matriarch, Acaste. They watch us with hungry eyes, and would doubtless devour us all if our numbers and the word of the Silent King were not a shield against them." It pauses, as if thinking. |
21197 "Go on..." |
21198 "Tell me about Acaste." |
21199 "Who else inhabits this place?" |
21200 "I had some other questions..." |
21201 "That's all I wished to know. Farewell." |
21202 Hargrimm told me he is concerned about Acaste. He feels that it is only the combined numbers of the skeletons and zombies, as well as fear of the Silent King, that keeps Acaste and her ghouls from slaying and eating everything in the catacombs. |
21203 "They are hive-brained vermin who once came here in great numbers, feeding upon the corpses in our care. The ghouls have, for the most part, driven them back - they no longer leave their warrens to the east of here." |
21204 "Do they have any weaknesses?" |
21205 "Tell me about the ghouls." |
21206 "Who else inhabits this place?" |
21207 "I had some other questions..." |
21208 "That's all I wished to know. Farewell." |
21209 Hargrimm told me that, in order to better fight the cranium rats, I should seek out and destroy as many smaller concentrations of them as possible. That way, the larger groups would have less rats - and thus, less power - to call upon in battle. |
21210 It breathes out its reply in a cloud of stale dust: "Who?" |
21211 "Tell me of yourself." |
21212 "Tell me about the Silent King." |
21213 "Tell me about Stale Mary." |
21214 "Tell me about Soego." |
21215 "Tell me about Soego." |
21216 "Tell me about Acaste." |
21217 "Never mind. I had some other questions..." |
21218 "Never mind. Farewell." |
21219 "Our lord and vision, he who makes the law and protects us. Thou would do well to start no trouble here, stranger, for the Silent King's eye is everywhere and his justice, swift." |
21220 "Why is he called the Silent King?" |
21221 "Let me ask of someone else..." |
21222 "I had other questions..." |
21223 "That's all I wished to know. Farewell." |
21224 "He speaks no more than necessary to guide us. Praise to the Silent King." |
21225 "May I speak with him?" |
21226 "Let me ask of someone else..." |
21227 "I had other questions..." |
21228 "That's all I wished to know. Farewell." |
21229 "She is the most intelligent of what some call the 'rotting herd,' those zombies which populate the Dead Nations. Unlike many of us, her heart did not depart at the moment of death. That is as much as can be said." |
21230 "How do you understand her?" |
21231 "Tell me of the... 'rotting herd.'" |
21232 "Let me ask of someone else..." |
21233 "I had other questions..." |
21234 "That's all I wished to know. Farewell." |
21235 When I spoke to Hargrimm about not understanding Stale Mary, he told me I needed to *learn* to speak with her. Perhaps she will know just what he meant by that. |
21236 There is a long pause before the skeleton makes its reply. "Thou must *learn* to listen, that is all." |
21237 "Let me ask of someone else..." |
21238 "I had other questions..." |
21239 "That's all I wished to know. Farewell." |
21240 Its voice becomes even more grim: "I shall speak no more of him. May the Silent King damn his wretched soul!" |
21241 "Let me ask of someone else..." |
21242 "I had other questions..." |
21243 "That's all I wished to know. Farewell." |
21244 "He tries to convince us to give up this 'pretense of life,' as he calls it, and pass into the True Death. He claims that it is our passions that anchor us to this life, and we must let go of them and our duty. He wants us to die..." |
21245 "Go on..." |
21249 Hargrimm is unhappy with Soego, because the Dustman is constantly trying to convince the citizens of the Dead Nations to die. Should that happen and their numbers dwindle too severely, he feels their entire civilization will be endangered, unable to protect themselves from threats such as the cranium rats or Acaste's ghouls. |
21250 "Some listen to his words, but none have chosen to surrender themselves to his beliefs. Those that did would be forever silenced. Our numbers would dwindle, and all that we have here would be destroyed by what surrounds us. Soego may believe he is doing right, but is, in truth, causing great harm." |
21251 "Why do you allow him to stay?" |
21252 "Let me ask of someone else..." |
21253 "I had other questions..." |
21254 "That's all I wished to know. Farewell." |
21255 "We cannot force him to leave. He knows we cannot harm him. The Dead Truce... no undead may injure a Dustman unless first attacked. Also, the Silent King wishes no slaughter in his halls." |
21256 "Did you know he's a cranium rat spy?" |
21257 "Tell me of the Silent King." |
21258 "Let me ask of someone else..." |
21259 "I had other questions..." |
21260 "That's all I wished to know. Farewell." |
21261 "She is the matriarch of the ghoul pack that has come to our halls. She is strong and extremely cunning." |
21262 "Tell me about the ghouls." |
21263 "Let me ask of someone else..." |
21264 "I had other questions..." |
21265 "That's all I wished to know. Farewell." |
21266 It shakes its head. "I have seen no such thing. Why dost thou seek this object?" |
21267 "For a man named Pharod." |
21268 "Never mind. I had other questions." |
21269 "Never mind. Farewell." |
21270 The skeleton draws back. It looks up and away, as if peering at the surface. "Blood still beats in his black, worm-ridden heart? That wheezing sack of flesh still sends his pack into our homes to raid and pillage." It faces you once more. "Thou were wrong to come here... we tolerate no such desecrators within our borders." |
21271 "But I'm not of his pack..." |
21272 "Just what do you intend to do, then?" |
21273 "Just what do you intend to do, then?" |
21274 It glares at you silently. "Nothing... the Dead Truce protects thee. Thou shall remain here, though, until thy death." |
21275 "But I cannot die." |
21276 "I'm actually not one of Pharod's men, however." |
21277 "I had other questions..." |
21278 "That's all I wished to know. Farewell." |
21279 "We shall execute thee, as per the law of the Silent King. No tomb-raider is to be allowed to live, here." |
21280 "But I cannot die." |
21281 "I'm actually not one of Pharod's men, however." |
21282 "I had other questions..." |
21283 "That's all I wished to know. Farewell." |
21284 It stares into your eyes for a time before replying. "This presents no problem. Thou shall remain here, beneath the Silent King's gaze, for all eternity. Perhaps one day thou shall see the folly of thy ways, and make an effort to be of use to our fair civilization." |
21285 "I'm actually not one of Pharod's men, however." |
21286 "I had other questions..." |
21287 "I'll take my leave, now. Farewell." |
21288 "Why, then, are thou here, invading our homes on a fetch-and-carry for that miserable soul?" |
21289 "I'm finding the sphere for him in return for information I need. There is no other loyalty between us." |
21290 "It's strictly mercenary, a one-time arrangement. He's compensating me for the return of the sphere." |
21291 It looks you over carefully, tapping its chin with a bony finger - *click, click, click.* "Thou do not seem the sort to follow such a man. Perhaps you speak the truth. Perhaps... your presence here is tolerable." |
21292 "Good. I had other questions..." |
21293 "Good. Farewell." |
21294 It draws close to you, smelling of dust and moldering cloth. "What is this thou speak of? What proof have thee that Soego runs with the brain vermin?" |
21295 "I spoke to them, and they told me so." |
21296 "There's proof in his quarters, his journal." |
21297 "There's proof in his quarters, his journal. I spoke with him about it, and he turned into a man-rat and attacked me." |
21299 "Never mind. I had other questions." |
21300 "Never mind. Farewell." |
21301 I told Hargrimm about Soego's involvement with the cranium rats, but could not prove it to the skeleton's satisfaction. Perhaps I can find more convincing evidence on or around Soego, himself. |
21302 I told Hargrimm about Soego's involvement with the cranium rats. Hargrimm confronted him on the issue and, finding him guilty, made to confine Soego to his chambers until his death. Soego then turned into a wererat, attacked Hargrimm, and was quickly slain. |
21303 I told Hargrimm about Soego's involvement with the cranium rats. He said he'd look into the matter, later. |
21304 "They may have been lying to thee so that thou might kill Soego. Did thou consider such a thing?" |
21305 "There's proof in his quarters, his journal." |
21306 "I'll find some other proof, then. I had other questions." |
21307 "Never mind, I'll go find some other proof. Farewell." |
21308 I told Hargrimm about Soego's involvement with the cranium rats. Hargrimm confronted him on the issue and, finding him guilty, left Soego to rot in his chambers - guarded by ghouls - until he dies. |
21309 "We shall see; I shall gather Soego and speak to him of this matter within his chambers. Should this be true, I shall owe thee thanks." |
21310 Wait. |
21311 It considers you for a moment before speaking. "Prove to the Dead Nations that thou mean it no harm. Acts of goodwill. Perhaps then I shall take thy petition to the Silent King." |
21312 "Did you know Soego's a cranium rat spy?" |
21313 "I could tell the Dustmen that Pharod is selling them corpses he stole here. I'm certain they'd stop Pharod." |
21314 "I could tell the Dustmen that Pharod is selling them corpses he stole here. I'm certain they'd stop Pharod." |
21315 "Is there someone you need slain?" |
21316 "I had other questions..." |
21317 "I'll find something to do, then. Farewell." |
21318 Hargrimm told me to look around the Dead Nations and slay any cranium rats I might happen upon. |
21319 "I am sure thou can see the problems inherent in thy offer. We cannot allow thee to leave simply in the hopes that thou would do such a thing." |
21320 "Did you know Soego's a cranium rat spy?" |
21321 "Is there someone you need slain?" |
21322 "I had other questions..." |
21323 "I'll find something else to do, then. Farewell." |
21324 Hargrimm told me to look about the Dead Nations and slay any cranium rats I might happen upon. |
21325 "Yes, perhaps. Occasionally the ghouls will miss small packs of well-hidden cranium rats that have come to spy here. Shouldst thou come across any, be sure to slay them." |
21326 "Tell me about the cranium rats." |
21327 "I'll keep that in mind. I had other questions." |
21328 "I might do that. Farewell." |
21329 "Their strength is in gathered numbers. If one were to find and slay small, separated groups, the stronger packs would slowly lose power. In the rat-warrens to the east, for instance, they are very powerful. Brain vermin killed in the Hive, above, might weaken them here, though." |
21330 "I had some other questions..." |
21331 "That's all I wished to know. Farewell." |
21332 It nods, obviously pleased. "Thou have our thanks. May the Silent King watch over thee." |
21333 "I had some other questions..." |
21334 "I'll take my leave, now. Farewell." |
21335 Hargrimm nods solemnly to you. |
21336 "Have you seen a small, bronze sphere anywhere here?" |
21337 "Farewell, Hargrimm." |
21338 It shakes its head. "I have seen no such thing, here. Perhaps deeper beneath Sigil... search the drowned catacombs. Thou shall find the entrance to that place west of where thou first came here. Take care not to disturb the resting dead, or thou shall incur the wrath of the Silent King!" |
21339 "Thanks. Farewell, Hargrimm." |
21340 Hargrimm told me to search the drowned catacombs past the Dead Nations for the bronze sphere I seek. |
21341 "We know not. It may be that they wander elsewhere. We rarely leave this place." It pauses, as if unsure whether to go on. "Once, many shadows dwelled among us, but they come to our halls no more. They left long ago - and we know not where they went. Some say they wander the planes." |
21342 "They wander the planes?" |
21343 "Who else inhabits this place?" |
21344 "I had some other questions..." |
21345 "That's all I wished to know. Farewell." |
21346 Hargrimm told me that many shadows once dwelled in the Dead Nations. According to a vision of Stale Mary's, they were all drawn away to a fortress on the Negative Material Plane long ago. |
21347 "I asked about it once. Mary says that she has seen their fate in visions. She claims they have all been drawn to a wrecked fortress that drifts within the Negative Material Plane, a graveyard of regrets from where they cannot escape." |
21348 "Who is Mary?" |
21349 "Mary... Stale Mary?" |
21350 "A fortress on the Negative Material Plane?" |
21351 "Why do you stay here?" |
21352 "Who else inhabits this place?" |
21353 "I had some other questions..." |
21354 "That's all I wished to know. Farewell." |
21355 It nods. "Yes, Stale Mary, may the Silent King watch over her. She was a seer in life, ages past, and still receives visions, at times." |
21356 "Tell me about her." |
21357 "You mentioned a fortress?" |
21358 "Why do you stay here?" |
21359 "Who else inhabits this place?" |
21360 "I had some other questions..." |
21361 "That's all I wished to know. Farewell." |
21362 "Yes." The skeleton priest shakes its head. "Sheer foolishness." |
21363 "Why?" |
21364 "Who is Mary?" |
21365 "You mentioned Mary... Stale Mary?" |
21366 "Why do you stay here?" |
21367 "Who else inhabits this place?" |
21368 "I had some other questions..." |
21369 "That's all I wished to know. Farewell." |
21370 "That Plane is a place from where all the energies that fill the hollows of the undead have their source. When life leaves us, there is a chance, through magic and passion... and perhaps other things... that this energy may fill the hollow space, giving us an empty life. I fail to see how anything could *exist* there, however." |
21371 "Who is Mary?" |
21372 "You mentioned Mary... Stale Mary?" |
21373 "Why do you stay here?" |
21374 "Who else inhabits this place?" |
21375 "I had some other questions..." |
21376 "That's all I wished to know. Farewell." |
21377 "This nation is under our care. The quiet ones - the true dead - need to be protected and tended... else, the horrors of the catacombs would set upon them, disrupting their sleep. It is our sacred duty to care for them." |
21378 "Horrors of the catacombs?" |
21379 "Who is Mary?" |
21380 "You mentioned Mary... Stale Mary?" |
21381 "You mentioned a fortress?" |
21382 "Who else inhabits this place?" |
21383 "I had some other questions..." |
21384 "That's all I wished to know. Farewell." |
21385 "The Living... human scavengers, the vermin scavengers... all who defy our sworn duty to interment. May the Silent King protect us." |
21386 "Who is Mary?" |
21387 "You mentioned Mary... Stale Mary?" |
21388 "You mentioned a fortress?" |
21389 "Who else inhabits this place?" |
21390 "I had some other questions..." |
21391 "That's all I wished to know. Farewell." |
21392 "I passed away long ago, and found that beyond death lies only oblivion... fortunately, I was able to step back at the last moment from the brink." |
21393 "Step back?" |
21394 "You mentioned followers. Who else is here?" |
21395 "Tell me about the Silent King." |
21396 "I had some other questions..." |
21397 "That's all I wished to know. Farewell." |
21398 "Yes, I awoke here. I wandered the catacombs for untold days before stumbling into the throne of my lord, the Silent King. He spoke to me, and from that fated meeting the Dead Nations was born." |
21399 "You mentioned followers. Who else is here?" |
21400 "Tell me about the Silent King." |
21401 "I had some other questions..." |
21402 "That's all I wished to know. Farewell." |
21403 "Firstly, I would know why thou are here." |
21404 "I'm looking for something. A small bronze sphere." |
21405 "The cranium rat collective, Many-as-One, sent me." |
21406 "I was looking for Soego." |
21407 "No reason." |
21408 Lie: "No reason." |
21409 Lie: "No reason." |
21410 Lie: "No reason." |
21411 "It's no concern of yours." |
21412 "Never mind. I had some other questions..." |
21413 "Never mind. Farewell." |
21414 The skeleton shrugs, then waves you away. "So be it. Enjoy thy time here." |
21415 "I'm looking for something. A small bronze sphere." |
21416 "The cranium rat collective, Many-as-One, sent me." |
21417 "I was looking for Soego." |
21418 "No reason." |
21419 Lie: "No reason." |
21420 Lie: "No reason." |
21421 Lie: "No reason." |
21422 "Wait. I had some other questions..." |
21423 "Farewell." |
21424 "How many more humans will that pale-faced death worshipper bring to our halls?! An army? A legion?! Perhaps all of Sigil?!" The skeleton returns its attention to you. "Are thou in league with the Dustmen? Do thou wear their shackles of belief and bow thy knee to that ridiculous concept of True Death?" |
21425 "No." |
21426 "Yes." |
21427 Lie: "No." |
21428 "Fmm!" The skeleton looks away from you, shaking its head. |
21429 "Well...?" |
21430 "Indeed? I find that hard to believe." |
21431 "I'm looking for something. A small bronze sphere." |
21432 "The cranium rat collective, Many-as-One, sent me." |
21433 "I was looking for Soego." |
21434 "It's true." |
21435 Lie: "It's true." |
21436 Lie: "It's true." |
21437 Lie: "It's true." |
21438 "Never mind. I had some other questions..." |
21439 "Never mind. Farewell." |
21440 "By the Silent King! Thou are in league with the *vermin?!*" It becomes furious. "Thou hold counsel with those hive-brained scavengers that desecrate the tombs of our charges and feed upon their remains?!" |
21441 "I apologize..." |
21442 "Yes. So what?" |
21443 "Yes. So what?" |
21444 "As well thou should! What did they send thee here for?" |
21445 "To kill the Silent King." |
21446 Lie: "To negotiate a truce." |
21447 Lie: "For no reason." |
21448 The flickering crimson lights of its eyes narrow. "I find that difficult to believe. Perhaps thou have another answer that would be closer to the truth?" |
21449 "To kill the Silent King." |
21450 Lie: "To negotiate a truce." |
21451 "There is nothing to be negotiated. A truce is in effect. They have learned to respect our borders, and we respect theirs." |
21452 "In any case, that is my reason for being here." |
21453 "How dare thee enter our halls and threaten our lord?! And at the command of the brain vermin, no less. Thou shall suffer for thy audacity!" |
21454 "I only spoke the truth. I have no wish to kill him, now." |
21455 "Make me suffer, then." |
21456 "Make me suffer, then." |
21457 "Thou shall leave these catacombs only in the dung of ghouls! May the Silent King favor us in battle!" |
21458 Meet their attack. |
21459 Flee. |
21460 It raises its staff, then suddenly stops. "Alas! 'Tis only thy luck and by the Silent King's grace that we honor the Dead Contract. Rest assured, though, that thou shall *never* leave these catacombs. Farewell." |
21461 Leave. |
21462 It raises its staff, then suddenly stops. "Alas! 'Tis only thy luck and by the Silent King's grace that we honor the Dead Contract. Rest assured, though, that thou shall *never* leave these catacombs. Farewell." |
21463 "I shall look into the matter. Should this be true, I shall owe thee thanks." |
21464 "I had some other questions..." |
21465 "I'll take my leave, now. Farewell." |
21466 "They are forever ravenous; without us holding them in check, they would run rampant in the Buried Village and the warrens of the cranium rats, killing all, then return to devour all that is here." |
21467 "Tell me about Acaste." |
21468 "Who else inhabits this place?" |
21469 "I had some other questions..." |
21470 "That's all I wished to know. Farewell." |
21471 "He might have fled for another reason. Did thou consider such a thing?" |
21472 "There's proof in his quarters, his journal." |
21473 "I'll find some other proof, then. I had other questions." |
21474 "Never mind, I'll go find some other proof. Farewell." |
21475 "Stop! Thou have come too far, traveler, and trespassed into the Dead Nations, realm of the Silent King! Will thou submit peacefully?" |
21476 "Submit to what?" |
21477 "'Tis the will of the Silent King that all who pass the gates into our Nation become prisoners of his lands. Will thou submit?" |
21478 "Very well, I will submit." |
21479 "No, I will not." |
21480 "Come, then... we shall show thee to the Chapel. Know this: thou shall be free to wander these halls, but not to leave the catacombs. Thou shall be a prisoner here until thy death; should thou later arise as we have, thou shall be free. Praise the Silent King; his will be done." |
21481 Follow them. |
21482 "Then thou shall die here, in the Silent King's halls." |
21483 "Very well, I will submit." |
21484 "So be it." |
21485 You see a heavy-set man with sharp features and a pained expression. Despite his huge frame, however, he has an effeminate look about him, and unlike the other residents you've seen, he looks to have bathed recently. As you approach, he looks up hopefully and calls out in a high voice: "Craddock... good sir?" |
21486 "What?" |
21487 You see a thin man with stained clothes, a hooked nose, and two stubby horns jutting from his forehead. He is stumbling about, and muttering to himself... he stinks of brine, vomit, and cheap wine. |
21488 "Greetings." |
21489 Tiefling |
21490 Strange Monk |
21491 Elderly Poet |
21492 Harmonium Officer |
21493 Hive Messenger |
21494 This small metal toy is a replica of a cube-like creature with huge eyes on one of its faces. The toy has two legs, two arms, two folding wings, and at least eighteen points of articulation. Maybe it's a collector's item. |
21495 Move the arms and make sword-fighting noises. |
21496 This tiny rag doll is a vessel for the Lady of Pain's displeasure. |
21497 "I'll just give you to Morte, then." |
21498 You see a tall creature with a shock of white hair. Its skin has a greenish cast, and a pair of goat horns protrudes from its forehead. It is dressed in long flowing robes. |
21499 A series of symbols materializes above the creature's head. The symbols have a slight glow about them, and they just... hover there. |
21500 A series of symbols materializes above the creature's head. The symbols have a slight glow about them, and they just... hover there. |
21501 In response, 'Fell' bows. A lone symbol appears above his head. It is blurry at first, then resolves into a white oval with a black lightning bolt through it. For some reason, you have a feeling you *know* this creature. |
21502 The dabus waits patiently, its hands tucked into its sleeves. A series of symbols materialize above its head, then dissipate and a question mark appears. |
21503 You ask the dabus several questions, trying to get a feel for the rebuses that appear above its head. It is extremely patient throughout your 'discussion,' giving you easy sentences to translate. After a few minutes, you start to get the hang of it... it feels like you've done this before. |
21504 You ask the dabus several questions, trying to get a feel for the rebuses that appear above its head. Although it is extremely patient throughout your 'discussion,' you can't seem to get the hang of it. Eventually, the dabus stops floating symbols and simply waits. |
21505 The dabus bows slightly. Symbols swirl around its head, then it turns away. |
21506 A series of symbols appear above the dabus' head. It then bows and turns away. |
21507 The dabus waits. |
21508 The dabus inclines his head slightly, and a lone symbol appears above his head. It is blurry at first, then resolves into a white oval with a black lightning bolt through it. |
21509 The dabus inclines his head slightly, and a lone symbol appears above his head. It is blurry at first, then resolves into a white oval with a black lightning bolt through it. For some reason, you know the dabus has a name... its name is 'Fell.' |
21510 As you are about to ask, you suddenly realize you already know the dabus' name - his name is 'Fell.' As if in response, the dabus inclines his head slightly, and a lone symbol appears above its head. It is blurry at first, then resolves into a white oval with a black lightning bolt through it. |
21511 A slow train of symbols materialize around Fell's head... the symbols take several moments to resolve, starting with simple lines, then fleshing themselves out into breath-taking colors. |
21512 A slow train of symbols materialize around Fell's head... the symbols take several moments to resolve, starting with simple lines, then fleshing themselves out into breath-taking colors. You're guessing at some of the symbols, but you think he's an artist... and this is a tattoo parlor. |
21513 A slow train of symbols materialize around Fell's head... the symbols take several moments to resolve, starting with simple lines, then fleshing themselves out into breath-taking colors. (This is where I tattoo color and life upon flesh and bone.) |
21514 Fell bows reverently, and a stream of symbols swirl about his head, rotating clockwise, then counterclockwise. |
21515 Fell bows reverently, and a stream of symbols swirl about his head, rotating clockwise, then counterclockwise. You have to guess at some of the symbols, but you think he said something about this not being the first time you have come to this place. |
21516 Fell bows reverently, and a stream of symbols swirl about his head, rotating clockwise, then counterclockwise. It takes you a moment to translate: (This is the first time and not the first time you have come to this place.) |
21517 Another series of symbols materialize quickly and sharply into focus above Fell's head. |
21518 Another series of symbols materialize quickly and sharply into focus above Fell's head. These symbols are not as difficult as the others. You think he said he knows you, but he cannot say anymore than that. |
21519 Another series of symbols materialize quickly and sharply into focus above Fell's head. The translation comes to you just as quickly and sharply as the symbols themselves... and as if you have translated the exact same string many times before. (Yes. But I am not permitted to tell your story.) |
21520 For a moment, there is no response from Fell, then a stream of rebuses appear, as if trickling out of Fell's mind. |
21521 For a moment, there is no response from Fell, then a stream of rebuses appear, as if trickling out of Fell's mind. You think he's saying he's sorry... but you can't translate the rest. |
21522 For a moment, there is no response from Fell, then a stream of rebuses appear, as if trickling out of Fell's mind. (My apologies, I cannot. I cannot change the nature of a man.) You can't explain why, but the last sentence sends a crawling sensation through your skull. |
21523 A brief series of paper thin rebuses appear in an orderly row next to Fell, then vanish into glowing motes. |
21524 The symbols that appear above Fell almost mirror the previous stream. (My apologies. I cannot say.) |
21525 There is a long moment of visual silence... it drags out so long that at first, you wonder if Fell heard you. Then a few symbols, strangely gray-colored, appear sluggishly above his head. |
21526 There is a long moment of visual silence... it drags out so long that at first, you wonder if Fell heard you. Then a few symbols, strangely gray-colored, appear sluggishly above his head. He is saying that he has... and that she is not a 'myth.' |
21527 There is a long moment of visual silence... it drags out so long that at first, you wonder if Fell heard you. Then a few symbols, strangely gray-colored, appear sluggishly above his head. (She is not a myth.) |
21528 A series of gray symbols swirl about Fell's head like a slow-moving whirlpool, then flatten themselves out into a bizarre, twisting pattern. |
21529 A series of gray symbols swirl about Fell's head like a slow-moving whirlpool, then flatten themselves out into a bizarre, twisting pattern. You think he is saying something about a maze... but he is using the word *maze* as if it was a verb. |
21530 A series of gray symbols swirl about Fell's head like a slow-moving whirlpool, then flatten themselves out into a bizarre, twisting pattern. (She is in one of the Lady's mazes.) |
21531 The next series of symbols march out like a train of slaves carrying a heavy load. |
21532 The next series of symbols march out like a train of slaves carrying a heavy load. You think he's saying something about 'imprisonment' or 'punishment.' |
21533 The next series of symbols march out like a train of slaves carrying a heavy load. (Her will was not the will of the Lady. Ravel was punished. Ravel was imprisoned in a maze.) |
21534 A white oval appears beside Fell, then a sharp crack appears in it. |
21535 A white oval appears beside Fell, then a sharp crack appears in it. You think he's saying something about 'cracking the cage/city...' but you're not certain. Maybe Ravel tried to crack this city open? |
21536 A white oval appears beside Fell, then a sharp crack appears in it - instinctively, you recognize the oval as a symbol for this city, Sigil itself. (She sought to open the Cage.) |
21537 Another stream of rebuses trail out from Fell, but these float lower, as if they are carrying a heavy weight. |
21538 Another stream of rebuses trail out from Fell, but these float lower, as if they are carrying a heavy weight. From what you can understand, Fell doesn't seem to know how to reach her... and that one shouldn't try to find her. |
21539 Another stream of rebuses trail out from Fell, but these float lower, as if they are carrying a heavy weight. (I do not know how she might be found. She should not be found. She is in the Lady's keeping.) There is a hard edge to the texture of the symbols in the last sentence, reminding you of dagger blades. |
21540 Before you can change the subject, a new series of symbols appear around Fell - the structure is that of an 'X' and they pulse like a weak heartbeat. |
21541 Before you can change the subject, a new series of symbols appear around Fell - the structure is that of an 'X' and they pulse like a weak heartbeat. You think he is warning you to leave Ravel alone. |
21542 Before you can change the subject, a new series of symbols appear around Fell - the structure is that of an 'X' and they pulse like a weak heartbeat. (Do not seek her out. Within her beats an evil heart. She will do everything in her power to hurt you.) |
21543 Before you can leave, a new series of symbols appear around Fell - the structure is that of an 'X' and they pulse like a weak heartbeat. |
21544 Before you can leave, a new series of symbols appear around Fell - the structure is that of an 'X' and they pulse like a weak heartbeat. You think he is warning you to leave Ravel alone. |
21545 Before you can leave, a new series of symbols appear around Fell - the structure is that of an 'X' and they pulse like a weak heartbeat. (Do not seek her out. Within her beats an evil heart. She will do everything in her power to hurt you.) |
21546 Fell examines it for a moment, tracing the patterns with his finger. He then looks up, and a series of rebuses form, hazy at first, then come sharply into focus. |
21547 Fell examines it for a moment, tracing the patterns with his finger. He then looks up, and a series of rebuses form, hazy at first, then come sharply into focus. You think he said the arm is yours, that the tattoos speak of you and four 'others.' |
21548 Fell examines it for a moment, tracing the patterns with his finger. He then looks up, and a series of rebuses form, hazy at first, then come sharply into focus. (The arm is yours. The tattoos are mine. One tattoo speaks of a time when your path was shared by four others.) |
21549 Four strings of symbols swirl from Fell's head, matching the pattern upon the dismembered arm. The four strings float independently for a moment, then form themselves into links, then merge into a chain. |
21550 Four strings of symbols swirl from Fell's head, matching the pattern upon the dismembered arm. The symbols are hard to translate, and at the end you're not certain if you've translated them correctly. You think he said, 'an unloved one that loves,' a 'one that sees,' someone 'familiar' and the last, a 'chained one.' As you finish translating, the four strings seem to form themselves into links, and they merge into a chain. |
21551 Four strings of symbols swirl from Fell's head, matching the pattern upon the dismembered arm. (They speak of four. Shall I tell you their hearts?) |
21552 Fell nods, symbols appearing around him like fireflies. From what you can make out, he says the ones on your back were done carefully by hand, and were directions. The one on your shoulder is 'torture' or 'torment.' |
21553 The symbols swirl before you, and you piece them together: (One unloved who loves one who does not love.) (One who does not see what others see and sees what others do not.) (One who is familiar and bound with duty.) (One who is a slave and his chains are words.) As you finish translating, the four strings seem to form themselves into links, and they merge into a chain... the chain bends until it is a symbol you feel you recognize. |
21554 The symbol sharpens, gaining edges that are almost painful to your eyes. As it floats there, Fell nods at your left arm, at your shoulder. |
21555 The symbol sharpens, gaining edges that are almost painful to your eyes. (It is torment. It is that which draws all tormented souls to you.) Fell nods at your left arm, at your shoulder. (The flesh knows it suffers even when the mind has forgotten. And so you wear the rune always.) |
21556 Fell examines the arm again, tracing the other faded tattoos upon its surface. As he does, they each appear as a symbol above his head, hazy at first, then coming into focus sharply. He faces you, then waits. |
21557 Fell examines the arm again, tracing the other faded tattoos upon its surface. As he does, they each appear as a symbol above his head, hazy at first, then coming into focus sharply. He turns to face you. (Ones forgotten, now remembered. You may wear them again if you wish.) |
21558 Fell studies your body for a moment, walking around you. He mirrors each symbol as he examines it, then walks back to face you. |
21559 Fell studies your body for a moment, walking around you. He mirrors each symbol as he examines it, then returns to face you. From what you can make of his floating symbols, he's saying the tattoos are not his. |
21560 Fell studies your body for a moment, walking around you. He mirrors each symbol as he examines it, then returns to face you. (I know them. None are by my hand.) |
21561 Fell nods, symbols appearing around him like fireflies. |
21562 Fell nods, symbols appearing around him like fireflies. (The ones upon your back were scribed with a careful hand and are directions for a mind that forgets itself. The symbol that lies upon your left shoulder is the mark of torment.) |
21563 The symbol sharpens, gaining edges that are almost painful to your eyes. Fell nods at your left arm, at your shoulder. |
21564 The symbol sharpens, gaining edges that are almost painful to your eyes. (It is *torment.* It is that which draws all tormented souls to you.) Fell nods at your left arm, at your shoulder. (The flesh knows it suffers even when the mind has forgotten. And so you wear the rune always.) |
21565 Fell does not respond for a moment... then slowly, menacingly, three symbols materialize above his head, each of them casting a long shadow. |
21566 Fell does not respond for a moment... then slowly, menacingly, three symbols materialize above his head, each of them casting a long shadow. You think he's saying something about... shadows. |
21567 Fell does not respond for a moment... then slowly, menacingly, three symbols materialize above his head, each of them casting a long shadow. (Shadows.) |
21568 The three symbols swirl about each other, each leaving a faint black misty trail about them. They take on a ragged edge, like teeth and talons and *multiply.* Three split into three, then into three again, until the entire room seems covered by a swarm of shadows. |
21569 The three symbols swirl about each other, each leaving a faint black misty trail about them. They take on a ragged edge, like teeth and talons and *multiply.* Three split into three, then into three again, until the entire room seems covered by a swarm of shadows. He seems to be saying that you were killed by many... 'shadows.' |
21570 The three symbols swirl about each other, each leaving a faint black misty trail about them. They take on a ragged edge, like teeth and talons and *multiply*... where there were three, there is nine, nine becomes twenty-seven, until the room is a swarm of shadows. (Many shadows. They streamed from the darkness, swarmed you, then left you to die.) |
21571 Fell examines the arm again, tracing the other faded tattoos upon its surface. As he does, they each appear as a symbol above his head, hazy at first, then coming into focus sharply. He turns to face you. If you're translating the symbol correctly, he's saying that he forgot these tattoos, but he remembers them now. |
21572 The shadowed symbols swirl into one, then dissolve, to be replaced with a simple symbol. Fell doesn't seem to know why. |
21573 The shadowed symbols swirl into one, then dissolve, to be replaced with a simple symbol. (I do not know.) |
21574 A caravan train of symbols slowly materialize around Fell, one by one. |
21575 A caravan train of symbols slowly materialize around Fell, one by one. You think he is saying it is a gallery of some sort... a gallery of 'you.' The next part is difficult to translate, but you think that Fell is saying he is... sad for you. |
21576 A caravan train of symbols slowly materialize around Fell, one by one. (It is my gallery. Your discarded skins are my canvas. I admire you. I am saddened for you.) |
21577 Another caravan of symbols forms around Fell, this time forming a circle. |
21578 Another caravan of symbols forms around Fell, this time forming a circle. He says something about you being 'marked' and tormented. There's another section you cannot translate, then the last portion seems to be something about you enduring pain. |
21579 Another caravan of symbols forms around Fell, this time forming a circle. (The mark of torment lies upon your flesh. Tragedies and loss have built themselves upon it, like stones upon a foundation. You have endured great pain.) |
21580 A long string of rebuses appears above Fell's head, then surrounds his arms like manacles. |
21581 A long string of rebuses appears above Fell's head, then surrounds his arms like manacles. He seems to be saying he admires you for enduring 'losses.' |
21582 A long string of rebuses appears above Fell's head, then surrounds his arms like manacles. (I admire you because you have never surrendered to the weight of these losses, despite the fact their chains hang on you still.) |
21583 A long string of rebuses appears above Fell's head, then falls, covering him like a cloak. |
21584 A long string of rebuses appears above Fell's head, then falls, covering him like a cloak. He seems to be saying these 'losses' cover your life... and your 'other lives.' You're not certain what the other symbols surrounding this message mean, however. |
21585 A long string of rebuses appears above Fell's head, then falls, covering him like a cloak. (These losses blanket this life and all of your past ones. You shed lives like a molting serpent. You are exploring the infinite paths of life.) |
21586 A long string of rebuses appears above Fell's head, then falls suddenly to the floor, streaming out behind him like a shadow. |
21587 A long string of rebuses appears above Fell's head, then falls suddenly to the floor, streaming out behind him like a shadow. (Take with you this warning: each of your lives casts a shadow on existence. You must travel to a place where these shadows have gone mad and regrets have scarred the earth.) |
21588 A brief series of paper thin rebuses appear in an orderly row next to Fell, then vanish into glowing motes. You think he just warned you not to 'sign' anything during your travels. |
21589 A brief series of paper thin rebuses appear in an orderly row next to Fell, then vanish into glowing motes. (Do not sign anything.) |
21590 Another series of rebuses appear, forming a spiral - they have the texture of a question about them. |
21591 Another series of rebuses appear, forming a spiral - they have the texture of a question about them. You think he just asked you if you feel... 'whole.' |
21592 Another series of rebuses appear, forming a spiral - they have the texture of a question about them. (Do you feel complete?) |
21593 Fell nods, and a series of symbols materialize in a halo around him. |
21594 Fell nods, and a series of symbols materialize in a halo around him. You think he is telling you to 'be strong.' To 'keep faith.' |
21595 Fell nods, and a series of symbols materialize in a halo around him. (You are strong. Keep faith, and you shall become whole again.) |
21596 Fell makes no response. |
21597 Suddenly, Fell turns to Annah, and a small string of rebuses materialize above his left shoulder. |
21598 Suddenly, Fell turns to Annah, and a small string of rebuses materialize above his left shoulder. You can barely make them out... you think he saying something about the heart and Annah, but you're not sure what... they float there only briefly, then vanish. |
21599 Suddenly, Fell turns to Annah, and a small string of rebuses materialize above his left shoulder. You can barely make them out: (Do not surrender your heart.) |
21600 A long string of rebuses appear above Fell's head, then fall suddenly to the floor, streaming out behind him like a shadow. You think he's warning you of... shadows. There's something about a place of regrets, but the meaning of the symbols are unclear. |
21601 The symbol sharpens, gaining edges that are almost painful to your eyes. Fell nods at your left arm, at your shoulder. From what you can make up, he is saying the mark on your shoulder is "torment." The next series of symbols seem to hint at suffering, even when forgotten. |
21602 "Oh, for the powers' sake...! Piking dabus." |
21603 "He's a dabus. They 'speak' in rebuses, these annoying word puzzles. If *you* don't know what he's saying, then we better find a native or some other way to communicate with him... if we want to. An annoying bunch. My bet? They *can* speak, they just would rather piss everyone else off by trying to puzzle out what they're saying." |
21604 "Chant is they're janitors for the Lady of Pain. They float around breaking, fixing and patching up Sigil according to her whims. They're worse than corpse flies." Morte sighs. "You can't swat 'em though, or the Lady'll get... upset." |
21605 "She runs this city. You'll know if you see her: She's got these blades around her face, she's about the size of a giant, and she floats off the ground, just like these guys." Morte nods at the dabus, who is looking at you both. "Nobody knows much about her... she doesn't speak much. All you need to know is that you don't want to make her angry. If you see her, my advice: run." |
21606 Morte glances at the dabus, and his eyes widen. "Ah-ha! I knew you goat-heads could walk! I knew it!" Morte turns gleefully back to you. "Ha! This one must not be aloof enough to get off the ground." |
21607 Morte scoffs. "I'd sooner be strained through a tanar'ri's bowels than unravel what this goat-head's trying to say. You want a translator? Find a Sigil native." |
21608 Morte scoffs. "I'd sooner be strained through a tanar'ri's bowels than unravel what these floating goat-heads are trying to say. You want a translator? Get the fiendling chit to do it." He nods at Annah. "She's a Hive native." |
21609 Morte scoffs. "I'd sooner be strained through a tanar'ri's bowels than unravel what these floating goat-heads are trying to say. You want a translator?" He nods at Dak'kon. "Get holier-than-thou-and-twice-as-silent to translate." |
21610 Morte scoffs. "I'd sooner be strained through a tanar'ri's bowels than unravel what these floating goat-heads are trying to say. You want a translator? Get the tanar'ri to do it." He nods at Fall-from-Grace. "She's probably had to trade the chant with these guys all the time." |
21611 "Hssssst!" Annah gives a warning hiss, and as you turn to face her, you notice she is staring wide-eyed at the creature. She makes a semi-circle over her heart. |
21612 "Are yeh daft?!" Annah turns to you... and you suddenly realize she's *frightened.* "Are yeh so pig-eager to dance in the Lady's shadow yeh'll bandy words with this one?! Let's give this place the laugh before we get penned in the dead-book!" |
21613 "It's *Fell.*" Annah throws a fearful glance at the creature... presumably Fell. "Let's be away, aye? No good'll come of being here, so it won't!" |
21614 "He's a dabus who's not a dabus, aye? He walks on the ground..." Annah's voice drops to a whisper, and she starts trembling. "No more questions, let's give this place the laugh, aye?" |
21615 "Dabus are *Her* kin - they take care o' the city, fixin' it an' tearin' it down an' buildin' it back up n' all. They talk in symbol-puzzles in the air - yeh gotta piece 'em together t'figure out the chant." |
21616 Annah throws a frightened glance at Fell. "Fell's a dabus who angered *Her.* It's said he's a dabus who isn't a dabus, and the time's close when the Lady's gaze'll fall on him, so it will." |
21617 "The Lady of Pain." Annah makes another semicircle in the air in front of her. "The dabus work for her, an' she protects them... 'cept Fell." She shudders. "Let's be away, aye?" |
21618 "Aye... and heed yer tongue." Annah makes another semicircle in the air in front of her as you mention the Lady's name. "The dabus work for the Lady, an' she protects them... 'cept Fell." She shudders. "Let's be away, aye?" |
21619 Annah grabs your arm. "Please, nay, nay! No good'll come of it - anyone speakin' ta Fell could draw the Lady's gaze. I donnae want t'die, I don't!" To your surprise, Annah looks close to tears. |
21620 Annah flushes, as if slapped. She snarls, her tail lashing and her familiar anger re-surfacing. "I donnae why I bother... go on, talk ta him till yer tongue slits yer own throat!" |
21621 For a minute, Annah just looks at you. Then, something in your gaze seems to calm her, for she steels herself. "I donnae why I..." She shakes her head. "Go on, then, talk ta him! I donnae care!" There is an undercurrent of fear in her voice. |
21622 Annah pauses for a moment. She looks torn. "Aye... I can." |
21623 Annah shakes her head. "Nay, I'm not about ta walk with yeh inta the Lady's shadow, so's I'm not." |
21624 Annah nods. The dabus continues to stare at the two of you, arms folded in its sleeves. |
21625 Annah shrugs, her tail lashing slowly back and forth. "Says his name's 'Fell.'" |
21626 Annah frowns, studying the symbols. "Don't know all the symbols he's spitting out..." She glances around the walls of the building. "Still... if my eyes see true, this looks like a tattoo parlor." |
21627 Annah squints at the symbols. "First, he says... no, wait." She frowns. "He says it's the *first* time yeh've come here... but at the same time, it's not." Annah hisses in irritation, and her tail lashes back and forth like a snake. "Hssst! He's as barmy as *yeh* are - there's no sense in what he says." |
21628 Annah blinks. "Oh, this is grand. He says he knows yeh, right enough... but then he says he can't tell yer story." |
21629 "He says he can't. He says he's sorry and all... then..." Annah frowns. "He says 'he can't change man's nature.'" She skims the symbols again, then shrugs. "Don't know what he's on about with that last bit." |
21630 Annah chews her lower lip. "Says the hag's no fairy's tale. She's real, she is." |
21631 "He..." Annah makes a semi-circle over her heart. "He says she's been mazed, so she has..." Her voice drops to a whisper. "She's in one o' the Lady's cages." |
21632 "She..." Annah squints at the symbols. "Something about the two of them not gettin' along, and the Lady punishing Ravel. Put her in a maze, the Lady did." Annah turns to you. "Mazes are like the cackle-house for berks who think they can pull one over on the Lady... never works. Only makes more mazes." |
21633 Annah seems nervous the more she translates, and you see her shudder. "'Ee says she tried ta crack Sigil like an egg." |
21634 Annah frowns. "He says don't go lookin' for her..." She scratches herself uncomfortably. "He says she's in the Lady's keepin'." She turns to you. "He's speakin' sense... one doesn't cross Her, so best leave well enough alone, aye?" |
21635 "He says not to go lookin' for her, 'cause..." She squints at the symbols. "Cause she has an evil heart." She pauses. "He says she will do anythin' ta hurt yeh an' those that walk with yeh." Annah sighs, then throws an uneasy glance at you. "He's right, y'know. If she lives, she's misery only, trouble o' the blackest kind, she is." |
21636 Annah's tail lashes back and forth. "'Ee says the arm's yours, but the tattoos are his." She frowns as she studies the symbols that float in the air. "...Can't make out the last part." |
21637 "'Ee says that they're his, but he'd forgotten about them. He says he can carve them on yeh again, if yeh want." |
21638 "'Ee says that they're not his." |
21639 "He says... the ones on yer back, they're directions. The other, the one on yer shoulder..." Suddenly, one of the symbols around Fell brightens, and the rest vanish. The symbol becomes larger and more focused. |
21640 "Shadows." Annah's tail begins lashing back and forth... strangely enough, she seems nervous. "He says yeh were killed by shadows." |
21641 "He says..." Annah's tail stops lashing back and forth and begins moving slower, like a snake about to strike. "He says yeh were killed by many shadows. He doesn't know why." |
21642 "He says... it's his temple... his gallery. He says, uh... that yeh are his *canvas.* He both admires yeh... an' is saddened for yeh." |
21643 Annah seems to be struggling. "He says... torture's, nay... *torment's* mark floats over, above yeh. That tragedy... tragedies... an' losses have all been... uh, chipped inta yer flesh. He says yeh've survived great pain." |
21644 Annah frowns. "Can't quite get it all, but..." She squints at the symbols. "He... feels admiration... *admires* yeh, because yeh have surrendered... nay, nay... because yeh've *not* surrendered ta the weight o' loss... losses... chains..." Annah snarls, then spits on the floor. "Dammit! A-cursed rebuses! Don't make a lick a sense!" |
21645 "All right, 'oul on." Annah takes a breath, then squints at the rebuses again. "He says he admires yeh because yeh've not surrendered ta the weight o' these losses... even though the chains still hang above yeh... eh, on yeh." |
21646 Annah frowns. "He says... these losses cover over this life an' all the ones since. That yeh split skins... eh... *shed* skins... like a snake. Yeh're walkin' the paths o' life, the many..." She pauses. "Uh, the infinite paths o' life." |
21647 "Eh... he says ta warn yeh of something... each of your, eh, lives, past life, lives..." She squints, then continues. "Carnations... *incarnations* casts a shadow. An' that yeh need travel... ta a place where there's mad shadows, where mad shadows live, an' the earth is cut from regrets." |
21648 "He also says not t'sign anythin'." |
21649 "Fell says... uh, no, he *asks* if yeh feel 'un-whole.'" Annah frowns. "I *think* he asked yeh if yeh feel complete." |
21650 "Fell says... that yeh're strong. An' yeh should keep faith. Then yeh shall become whole again." |
21651 Annah blinks. "He... told me not ta surrender my heart." |
21652 "He says it's torture..." She frowns. "Nay, he means 'torment,' I think. Somethin' about the skin an' the mind I cannae make out." She shakes her head. "Gives my head the pains, it does." |
21653 "Ah, another member of the living. Most are slain by the ghouls, this far into the catacombs; you are fortunate." |
21655 "You're Soego, from the Mortuary. What are you doing here?" |
21656 "Who are you?" |
21657 "Where am I?" |
21658 "Why have I been made a prisoner here?" |
21660 "Perhaps. Farewell." |
21661 "I am Soego, factotum of the Dustmen. I am a missionary in these parts." He gives a half-bow. |
21662 "Missionary?" |
21663 "What are the Dustmen doing here?" |
21665 "Greetings, and farewell." |
21666 "Yes, I came to these catacombs after hearing rumors of undead that were *aware* in these parts. I hope to save them." |
21667 "Save them?" |
21669 "That's all I wished to know. Farewell." |
21670 "I am the only one. I came to these catacombs after hearing rumors of undead that were *aware* in these parts. I hope to save them." |
21671 "Save them?" |
21673 "That's all I wished to know. Farewell." |
21674 "Yes, passion ties them to this false life. I hope I can teach them to forsake these passions and leave this false life behind and reach the True Death." |
21675 "False life?" |
21676 "True Death?" |
21677 You see his eyes narrow beneath his hood, and he takes a step back. "What do ye want?" |
21678 "I'm lookin' for some damned bodies is what I'm tryin' ta do, but ye'd think the dead powers had packed up their kip an' left the planes, the way people are stayin' healthy an' all." There is a sudden gleam in his eye: "We had a pox last month, an' it was a glorious time, it was... bodies stinkin' ta the high heavens, an' plenty of jink ta be had, too." |
21679 He looks surprised. "Well, y'haul the blighters ta the Mortuary. There, ya talk ta the Dusties, haggle a little, an' get a few bits of jink." |
21680 "They gather the dead... it's their job. They pay us ta cover more area an' bring any bodies we find ta 'em. Then they make sure that the blighter's body goes ta its proper place or gets cremated. They're all serious about it, their barmy philosophy, but it just means more jink for me." He winks. |
21681 He frowns at you. "Ye're in Ragpicker's Square, a' course. Where ye from, cutter? Ye from the Prime, or somethin'?" |
21682 He raises an eyebrow. "I've some for ye, then, like what did ye want ta know, an' how badly did ye want ta know it?" |
21683 "Look around ye, cutter... I don't make enough jink ta go lightin' up the dark for nothin'. It'll take a bit a' coin, it will, if ya wants the chant." |
21684 He scoffs. "Even Dusties'd pay more than that, cutter. Ye must not need ta know much a' anythin'." |
21685 He studies the coins for a moment as they lay in his hands. "Eh." He pockets then swiftly. "Ask." |
21686 "Ask yer questions. I can't says I can help, but I might." |
21687 "Well, keep yerself safe, cutter. If I find ye on the streets, I'll be kind ta yer corpse." |
21688 "I... we... make our livin' by draggin' deaders off Sigil's fair streets an' haulin' their lead-bottomed arses ta the Mortuary. Not the best way ta earn a livin', but it's a start. Is that all ye wanted ta know, cutter?" He looks at you oddly. |
21689 He narrows his eyes suddenly. "Pharod... what about 'im?" |
21690 "I know where the rat-bastard isn't... he ain't in any case here *in* the Square, but that he's close by somewhere's the chant." |
21691 "The midwife? A kind enough woman ta be sure, helps out when ye're sick an' such. She lives in a hut up along the platforms, if ye need ta see her." |
21692 He just shakes his head, puzzled. |
21693 "I don't know nothin', basher, an' I suggest ye look for answers somewhere else... you lay a finger on me, an' you'll be messin' with half the bloods in the Square, ye will." |
21694 The man takes a step back, peering suspiciously at you from beneath his hood. "Again, eh? What do ye want?" |
21695 "Pharod, hmph!" He spits, sneering contemptuously. "Ragpicker's Square is Sharegrave's - me boss' - territory, ye see. Pharod an' his dogs came in a whiles back an' tried ta oust us. We fought 'em off, we did, so's they're all in hidin' somewhere, now. We still catch one a' his lads now an' then 'round here. Usually we turn 'em inta a quick spot a' jink at the Mortuary, the pikin' sods." |
21696 "He's me boss... casts his shadow o'er a whole mess a' Collectors, he does. I'd stay away from him unless ye gots *right* good cause ta talk ta the man... I've never spoken with him personally, meself." |
21697 "Greetings..." |
21698 Leave him be. |
21699 "What are you doing?" |
21700 "What is this place?" |
21701 "I had some questions..." |
21702 "Nothing. Farewell." |
21703 "Why are you looking for bodies?" |
21704 "What is this place?" |
21705 "I had some questions..." |
21706 "That's all I wished to know. Farewell." |
21707 "Why do the Dustmen buy the bodies?" |
21708 "What is this place?" |
21709 "I had some questions..." |
21710 "That's all I wished to know. Farewell." |
21711 "What is this place?" |
21712 "I had some questions..." |
21713 "That's all I wished to know. Farewell." |
21714 "No. Why are you looking for bodies?" |
21715 "No. I had some questions..." |
21716 Null node. |
21717 "What do you mean?" |
21718 "Tell me about Collectors." |
21719 "I'm looking for a man named Pharod." |
21720 "I'm looking for a journal I've lost." |
21721 "What do you know of Mebbeth?" |
21722 "Never mind. Farewell." |
21723 Hand him a couple coins. |
21724 Throw him five coppers. |
21725 Dump ten coppers into his palms. |
21726 "You'll get nothing, and you'll answer my questions." |
21727 "Never mind, then. Farewell." |
21728 Throw him five coppers. |
21729 Dump ten coppers into his palms. |
21730 "You'll get nothing, and you'll answer my questions." |
21731 "Never mind, then. Farewell." |
21732 "Tell me about Collectors." |
21733 "I'm looking for a man named Pharod." |
21734 "I'm looking for a journal I've lost." |
21735 "What do you know of Mebbeth?" |
21736 "Never mind. Farewell." |
21737 "Tell me about Collectors." |
21738 "I'm looking for a man named Pharod." |
21739 "I'm looking for a journal I've lost." |
21740 "What do you know of Mebbeth?" |
21741 "Never mind. Farewell." |
21742 Leave. |
21743 "I'm looking for a man named Pharod." |
21744 "I'm looking for a journal I've lost." |
21745 "What do you know of Mebbeth?" |
21746 "That's all I wished to know. Farewell." |
21747 "You seem suddenly wary... why?" |
21748 "Do you know where he is?" |
21749 "Tell me about Collectors." |
21750 "I'm also looking for a journal I've lost." |
21751 "What do you know of Mebbeth?" |
21752 "That's all I wished to know. Farewell." |
21753 "Do all Collectors share your opinion of Pharod?" |
21754 "Tell me about Collectors." |
21755 "I'm also looking for a journal I've lost." |
21756 "What do you know of Mebbeth?" |
21757 "That's all I wished to know. Farewell." |
21758 "Tell me about Collectors." |
21759 "I'm looking for a man named Pharod." |
21760 "I'm looking for a journal I've lost." |
21761 "That's all I wished to know. Farewell." |
21762 "Tell me about Collectors." |
21763 "I'm also looking for a man named Pharod." |
21764 "What do you know of Mebbeth?" |
21765 "Farewell, then." |
21766 Grab him, shake him up a bit. |
21767 "You want them to die?" |
21768 Hand him a couple coins. |
21770 "That's all I wished to know. Farewell." |
21771 "These... dead ones... are so close to the True Death... yet they cling to this life. This false life is the lie of existence on this plane." |
21772 "True Death?" |
21773 Throw him five coppers. |
21774 "You want them to die?" |
21776 "That's all I wished to know. Farewell." |
21777 "A complete absence of passion, the True Death is the true life beyond this shadow of existence. It is to this place that these dead must reach to free themselves." |
21778 Dump ten coppers into his palms. |
21779 "What was that 'false life' you mentioned?" |
21780 "You want them to die?" |
21781 "Never mind, then. Farewell." |
21783 "What are you doing?" |
21784 "That's all I wished to know. Farewell." |
21785 "What is this place?" |
21786 "I wish them to transcend this plane of existence, divorce themselves from passion. It can save them." |
21787 "I had some questions..." |
21788 "What was that 'false life' you mentioned?" |
21789 "Nothing. Farewell." |
21790 "You had mentioned the 'True Death'?" |
21791 "Tell me about Sharegrave." |
21793 "Do you know where Pharod is?" |
21794 "That's all I wished to know. Farewell." |
21795 "Tell me about Collectors." |
21796 "I'm also looking for a journal I've lost." |
21797 "What do you know of Mebbeth?" |
21798 "That's all I wished to know. Farewell." |
21799 "A moment of your time before you go. Do not attack any of the undead here in the catacombs; they will not harm you so long as you remain peaceful. Should you prove hostile they will defend themselves, and there are... many of them. Lastly, you may return here if you need to rest." |
21800 "Wait... can I rest now?" |
21802 "Do you know where Pharod is?" |
21803 "Tell me about Collectors." |
21804 "I'm also looking for a journal I've lost." |
21805 Soego told me not to attack any undead in the Dead Nations, for they shall not harm me so long as I remain peaceful. |
21806 "Your memory serves you well. I am no longer stationed in the Mortuary... instead, I have become a missionary in these parts." |
21807 "What do you know of Mebbeth?" |
21808 "But I thought I'd *killed* you..." |
21809 "Missionary?" |
21810 "That's all I wished to know. Farewell." |
21811 "What are the Dustmen doing here?" |
21813 "That's all I wished to know. Farewell." |
21814 "The wound you struck was not a mortal one. I recovered quickly... and found that I would like to distance myself from the Mortuary." |
21815 "Soego, I snapped your neck... not a mortal blow?" |
21816 "Aren't you angry?" |
21817 "Hmmm. So... you'd said you're a missionary?" |
21818 "Fine, then. What are the Dustmen doing here?" |
21820 "Forget it; that's all I wished to know. Farewell." |
21821 "No... should I be? I am somewhat disappointed that it was not my time to leave this place. Nonetheless, you should not return to the Mortuary, for many of my fellow factotums would not be pleased to see you." |
21822 "You'd said you're a missionary?" |
21823 "What are the Dustmen doing here?" |
21825 "That's all I wished to know. Farewell." |
21826 "No. That's all I wished to know. Farewell." |
21832 Null node. |
21837 "You are in the catacombs of the Dead Nations. The guards brought you here." |
21840 "And who were you?" |
21841 "Why have I been made a prisoner here?" |
21843 "That's all I wished to know. Farewell." |
21844 "I do not know. Ask some of the 'citizens,' here." |
21847 "And who were you?" |
21848 "Where am I?" |
21850 "Perhaps. Farewell." |
21851 "Ah, someone to aid our cause! I, as an agent of Many-as-One, was told of your coming. We need you to try and find a way into the throne room of the Silent King and kill him. Do this, and Many-as-One will reward you." |
21852 "Wait: are you Soego? Emoric wanted to know where you were." |
21853 "How do I get to the Silent King?" |
21854 "I see. Farewell, then." |
21856 I found Soego. He was infected with lycanthropy, which drove him into the catacombs. His mind was no longer his own and his Dustman beliefs were lost. |
21857 Soego told me that he does not know how to enter the Silent King's throne room, which I will have to do if I am to kill the Silent King. |
21858 "I do not know... I have been here for some time, and I still cannot find a way inside his throne room. Perhaps you will have better luck, unburdened by the hatred and bigotry that is directed toward me." |
21860 "Hatred and bigotry?" |
21862 "I see. Farewell, then." |
21863 I found a dabus in a strange parlor, but I couldn't understand what he was saying. I'll have to find a native to translate for me. |
21864 "My faction views are popular with some, but not all. The most important figureheads of this civilization do not hold them dear." |
21865 This panic-stricken young woman runs up to you, breathless, tears streaming down her face. "Please, sir! Ye've got ta help me stop them! They'll *kill* each other, they will!" |
21867 "Piyo! Piyo!" The Lim-Lim bounces about merrily, its wings buzzing. It seems to enjoy the affection immensely. |
21869 You attempt to land a swift kick to the Lim-Lim, but it hops nimbly out of the way. "Piyo!" It turns and flees, wings buzzing. |
21870 "I see. Farewell, then." |
21871 The Lim-Lim looks up at you. "Piyo! Piyo!" Its wings buzz happily when it realizes you're paying attention to it. "Piyo!" |
21872 Pet the Lim-Lim. |
21873 Kick the Lim-Lim. |
21874 Leave the Lim-Lim alone. |
21875 Pet the Lim-Lim some more. |
21876 Kick the Lim-Lim. |
21877 Leave the Lim-Lim alone. |
21878 Let it go. |
21879 Chase after it, try and kick it again. |
21880 Pet the Lim-Lim. |
21881 Kick the Lim-Lim. |
21882 Leave the Lim-Lim alone. |
21883 It makes no response, apparently lost in thought. |
21884 It looks up and, seeing you, sighs with a small puff of dust. "I've much on my mind, and would prefer to be left alone." |
21885 "You'll have no luck here, then, for I have no answers for thee. Leave me be." |
21886 "No. I've a difficult decision to make, 'tis all." |
21887 "To continue my... 'life'... here, or to die. To finally pass into the True Death I have been told of." |
21888 "A complete absence of passion, the True Death is the true life beyond this shadow of existence. It is said that we must reach this place to free ourselves." |
21889 "I shall take thy words into consideration. Now, I ask thee to leave me to my thoughts. Farewell." |
21890 This skeleton looks troubled, shaking its head and mumbling to itself. |
21891 "Greetings..." |
21892 Leave the skeleton alone. |
21893 "I said, 'Greetings.'" |
21894 Leave the skeleton alone. |
21895 "Is there something I could help you with?" |
21896 "Just the same, I have some questions I'd like answered." |
21897 "All right. Farewell." |
21898 "Wait... is there something I could help you with?" |
21899 Leave. |
21900 "What decision is that?" |
21901 "I see. I'll leave you to your thoughts, then... farewell." |
21902 I spoke to a skeleton who is contemplating giving up his undead status and dying forever. I imagine Soego would be very interested in speaking with him. |
21903 Kossah-Jai, one of the fishwives in the market, told me that the only place she knew of to get Mebbeth's ink was from a *brogota-fin,* but she didn't sell it. She said I should try Meir'am, a fishwife who sold her wares on a street just south of the market. |
21904 Meir'am has the fish, but as *usual,* it's not that easy. I need something to carry the ink in, like a cup, or a tankard. Maybe one of the merchants in the square is selling one I can use. |
21905 I finally got the ink, a whole tankard full. Now I can take this foul mess back to Mebbeth... who knows, maybe I can get her to drink it. |
21906 The merchant at the market said I would need to find a gardener to help cultivate the seed - there must be one *somewhere* in the Hive. I've seen trees on some of the streets, so someone must take care of them. |
21907 The merchant at the market said I would need to find a gardener to help cultivate the seed - perhaps I could ask Mourns-for-Trees for help. |
21908 The merchant at the market said I would need to find a gardener to help cultivate the seed. Still, since killing Mourns-for-Trees, I bet he's the only one who could've helped me. I better just head back to Mebbeth and salvage the situation. |
21909 I got a battered tankard from one of the merchants. I'm ready to take it to Meir'am and show it to her. |
21910 Just *willing* the seed to grow caused it to blossom... now the damn thing is wrapped around my wrist and won't let go. At least it doesn't take up any room in my pack... still, I better return the thing to Mebbeth and see if it's what she wanted. |
21911 Stale Mary shared with me the knowledge of how to speak with the dead. I can now converse with corpses that haven't been too long dead for their previous occupants to speak through them. |
21912 Uhir lost his 'lucky knife' down in the catacombs, below - he stabbed a ghoul in the eyes with it and fled. If I happen across it I just might bring it back to him. |
21913 "Ah, well met again." |
21914 "Are you Soego? Emoric wanted to know where you were." |
21915 "The Silent King is dead, and has been for some time. There *is* no Silent King." |
21916 "I was in your chamber, and saw your journal." |
21917 "I met a skeleton - in one of the hallways here - that seems on the brink of seeking the True Death." |
21920 "I need to rest." |
21922 "We need to rest." |
21924 "I had some questions..." |
21925 "Just passing by. Farewell." |
21926 I confronted Soego with contents of his journal, and he transformed into a wererat and attacked me. |
21927 "True Death?" |
21928 "It may be for the best, you know. All creatures should seek the True Death." |
21929 "I see no reason why you should give up your life." |
21930 "I think it may be time for you to release your hold on life." |
21931 "I'll leave you to your thoughts. Farewell." |
21932 "I see no reason why you should give up your life." |
21933 "I think it may be time for you to release your hold on life." |
21934 "I'll leave you to your thoughts. Farewell." |
21935 Leave. |
21936 "Greetings..." |
21937 Leave the skeleton alone. |
21938 "Someone comes ta speaks ta Nodd, speaks ta Nodd, aye..." He suddenly breaks into a fit of hacking coughs, then nods to himself. |
21939 "Nothin'. 'Cept lookin' fer deaders. Nothin' else." He sniffs, then gives another hacking cough. He mumbles for a moment, then speaks again. "Nothin' else. Need th' jink. Jink-jink." |
21940 The man nods. "Dead-ers. Ken sell 'em ta th' Dusties." |
21941 He starts nodding without really looking at you. "Haul 'em ta th' black place, th' Mort-u-ary." He tilts his head back and forth, then nods again. "There, th' Dusties, they haggles and gives jink - they takes th' deader in, they do, aye, an' Nodd don't talks ta 'em till th' next body." He sniffs, wiping at his nose with the back of his hand. |
21942 He shrugs. "No matterr, no matterr." He smiles, then nods sagely. "Jink fer me, jink-jink." |
21943 "I will answer what I can." |
21944 "Tell me about Hargrimm." |
21945 "Tell me about Acaste." |
21946 "Tell me about Stale Mary." |
21947 "Tell me about the Silent King." |
21948 "What do you know of this 'civilization'?" |
21949 "What do you know of this 'civilization'?" |
21950 He frowns and licks his lips. "Ragpicker's Square, th' square, trash everywhere, aye, everywhere." He coughs. |
21951 "Never mind. Farewell." |
21952 He nods. "What?" He sniffs, then squints at you. "Jink." He taps his head, points at you, then points at his hand. "Ye wants t'know sumfin - jink. Aye, jink-jink." |
21953 "Jink fer Nodd, jink-jink." He mumbles for a moment, hiding the copper coins away in the folds of his robes. "Ask, Nodd tries ta answer, aye." He coughs for a bit, spitting something off to the side. |
21954 "Of course. You shall be safe in this chamber while you rest." |
21955 "Me. Me?" He seems unsure for a moment, then nods assent. "Me. Scoops up dead-errrs, take ta Dusties... Dusties pay, jink fer dead, dead ta their right place. Dead happy. Dusties happy. Nodd happy, aye, with Nodd's shiny jink." |
21956 "Thanks..." |
21957 He points to ground, nodding. "Th' square, Ragpicker's Square, trash everywhere, aye, Sharegrave's square." He mumbles to himself for a moment. |
21958 Null Node. |
21961 [no text] |
21963 Null Node. |
21969 Null Node. |
21975 "A stubborn one, but admirable in his piety and devotion to duty. He is my strongest rival here, and he has kept this civilization together for many years. His passions stem from his piety and devotion to duty... admirable qualities, but misplaced." |
21976 "I had other questions..." |
21977 "That's all I wished to know. Farewell." |
21978 "Acaste is a brute. Only the Silent King keeps her in check, I fear. Should his presence be removed, the ghouls would run rampant through the catacombs." |
21979 "Tell me about the Silent King." |
21980 "I had other questions..." |
21981 "That's all I wished to know. Farewell." |
21982 "Stale Mary is a good-hearted soul, if slow. I cannot understand much of what she says, but she and the zombies are not prone to violence." |
21983 "I had other questions..." |
21984 "That's all I wished to know. Farewell." |
21985 "I have never seen the Silent King. I wish I could tell you something about him, but I have never seen him. Presumably, his throne room lies beyond the crimson doors, but I cannot gain entrance... Hargrimm, the skeleton priest, will not let me." |
21986 "Tell me of Hargrimm." |
21987 "I had other questions..." |
21988 "That's all I wished to know. Farewell." |
21989 "They have been here many centuries, I think, taking care of those that have passed away in their halls. Such devotion to duty is no longer necessary... it is almost a crime." |
21990 "I had other questions..." |
21991 "That's all I wished to know. Farewell." |
21992 "They have been here many centuries, I think, taking care of those that have passed away in their halls. Such devotion to duty is no longer necessary... it is almost a crime." |
21993 "What? Is this true? Ah, Many-as-One would surely reward you for such information..." |
21994 "Good. I had some questions..." |
21995 "I will tell him myself, then. Farewell." |
21996 I told Soego that the Silent King was nothing more than a wizened corpse. I will have to inform Many-as-One myself as soon as the opportunity arises. |
21997 "You... bastard!" |
21998 "Wha-" |
21999 The years haven't been kind to this tiny rag doll; it is coming apart at the seams, and it looks like its threads are unraveling. It looks like some strange robed woman with a halo of spikes on her head. |
22000 MORTUARY SANCTUM KEY Weight: 1 This heavy key is a strange fusion of bone and an unidentifiable blood-red metal. Its jagged C-shaped head looks like it's ready to clamp down on whoever holds it. This key is used to open the inner gates in the Mortuary. ^NNOTE: When using keys in Torment, you only need to have them in your inventory to unlock a door. In some cases, the key will vanish after it is used... this is done when the key is no longer needed and frees up your inventory slots for other, more important items.^- |
22001 UHIR'S KNIFE Damage: 1-3 Piercing Special +1 to Luck Speed: 1 Weight: 0 Proficiency: Edged Not usable by Priests This unremarkable, dirt-caked dagger has the letters 'UHIR' carved into its handle. Despite its shoddy appearance, the blade is well-balanced. |
22002 LADY OF PAIN RAG DOLL Weight: 1 The years haven't been kind to this tiny rag doll; it is coming apart at the seams, and it looks like its threads are unraveling. It is obviously intended to be a replica of the Lady of Pain, but the button eyes and its plush softness don't strike much fear into your heart. |
22003 "Eh... that door leads to my private chambers. Please do not enter the chambers." |
22004 Leave. |
22005 "Oh! I will go speak with him, now!" |
22006 "Farewell." |
22007 "No, I am on my way." |
22008 "Farewell." |
22009 "Sadly, no. It may come around, however." |
22010 "I see. Farewell." |
22011 Soego pauses for a moment. "I see." He suddenly begins a startling transformation... |
22012 "What the...?" |
22014 "Er... your memory does you a disservice. My neck was hurt, surely... sprained. But broken? Hardly." |
22015 "I beg to differ. What are you, Soego?" |
22016 "I beg to differ. What are you, Soego?" |
22018 "Aren't you angry?" |
22019 "You'd said you're a missionary?" |
22020 "What are the Dustmen doing here?" |
22022 "That's all I wished to know. Farewell." |
22023 He darts out of your grasp with preternatural speed. Sneering and spitting, he hisses "A foolish thing, to attack an agent of the cranium rat hive mind!" He suddenly begins a startling transformation... |
22024 "What the...?" |
22025 I returned Uhir's 'lucky' knife to him. Perhaps it'll work a bit better for him in the future... though it *did* keep him from getting eaten by a ghoul, once. |
22026 "A ridiculous question! You woke on a preparation slab, in the Mortuary... you told me so, yourself. Certainly my wound could not have been worse than those which led Collectors to mistake you for a corpse, no?" |
22027 "True enough, but... never mind." |
22028 "My condition is... unique." |
22029 "No. Something is wrong here, and I'll find out what it is soon enough." |
22031 This container is locked. |
22032 He shrugs. "Very well." |
22033 "Aren't you angry about what happened?" |
22034 "You'd said you're a missionary?" |
22035 "So what are the Dustmen doing here?" |
22036 Damage: |
22038 "I'll take my leave, now. Farewell." |
22039 He smiles. "Everyone's unique. Everyone. Surely you won't deny that?" |
22040 "True enough, but... never mind." |
22041 "No. Something is wrong here, and I'll find out what it is soon enough." |
22043 "What am-? What sort of question is that?" |
22044 "You heard me. You're no ordinary Dustman... what *are* you, Soego?" |
22045 "Forget it. Never mind." |
22047 Soego scowls at you. "I don't know *what* you speak of." |
22048 "Something is wrong here, and I'll find out what it is soon enough." |
22050 "Ah, another member of the living. Most are slain by the ghouls, this far into the catacombs; you are fortunate." |
22051 "Are you Soego? Emoric wanted to know where you were." |
22052 I found Soego. He has discovered a group of undead guardians who were protecting the catacombs. He is trying to convince them to join the True Death. |
22053 "Yes, I am he. I am doing missionary work for the Dustmen, here." |
22054 "Are there other Dustmen here?" |
22056 "I'll take my leave, now. Farewell." |
22057 "Yes, I am he." |
22058 "Good. Now, how do I get to the Silent King?" |
22060 "Good. Farewell." |
22061 "You just want to kill them. Sentience threatens the Dustmen." |
22062 "I had other questions..." |
22063 "That's all I wished to know. Farewell." |
22064 "Mebbeth said you sell ink. She sent me to purchase some." |
22065 "Ink?" She chuckles. "Nay, sir, I sells no ink, I sells just fish..." |
22066 "Heh! Well, Kossah-Jai was me Dam's name, and me Grandam's name, so could be any of us... yet they're both in the dead-book, so only *this* Kossah-Jai matters. No idea what's she on about... a midwife in the Picker's Square, ye say?" She thinks for a moment. "Don't know her, I don't." |
22067 "Now hol' on... yer midwife friend's not all wrong. I know how ye can get ink... but it may not be the ink ye're lookin' for... the ink I'm thinkin' of bleeds from the gills of a *brogota-fin,* it does." |
22068 She frowns. "Aye... thing is, that fish's not for *eating,* it's gots a horrible taste, scalds the tongue... you can asks Meir'am, she pitches her fish-sell down the street a southerly way." She cackles. "She mights have one o' them fish ye needs on *her* pole..." |
22069 "Mebbeth said you sell ink. She sent me to purchase some." |
22070 "Are you sure? Mebbeth... the midwife in Ragpicker's Square... mentioned you specifically." |
22071 "So... you don't have any ink? Well, I can't say that's much of a SURPRISE. I swear Mebbeth is having me run in circles-" |
22072 "Well, then. She said you would be able to help me, but if that's not the case, never mind." |
22073 "This *brogota-fin*... it bleeds ink?" |
22074 "But you don't have this *brogota-fin,* right?" |
22075 "I'll go seek her out, then. Farewell." |
22076 "Mebbeth said you sell ink. She sent me to purchase some." |
22077 "Mebbeth said you sell ink. She sent me to purchase some." |
22078 "Mebbeth said you sell ink. She sent me to purchase some." |
22079 The Hive |
22080 Ragpicker's Square |
22081 Midwife's Hut |
22082 Small Dwelling |
22083 Pharod's Vault |
22084 Ojo's House |
22085 Seamstress' House |
22086 Trash Warrens |
22087 Buried Village |
22088 Pharod's Court |
22089 Mortuary - 1st Floor |
22090 Mortuary - 2nd Floor |
22091 Mortuary - 3rd Floor |
22092 The Gathering Dust Bar |
22093 Tomb |
22094 Mausoleum |
22095 Alley of Dangerous Angles |
22096 House of Vermin and Disease Control |
22097 House of Vermin and Disease Control Cellar |
22098 Small Dwelling |
22099 Alley of Lingering Sighs |
22100 Smoldering Corpse Bar |
22101 Tenement of Thugs |
22102 Fell's Tattoo Parlor |
22103 Lower Ward |
22104 Inside the Siege Tower |
22105 She blinks, then nods. "Aye, that fish... that fish is a strange one, it is. Not many have heard of it and less'd want to eat it... difficult to kill, and even in death, it still seems to live. Not many want to latch their teeth around somethin' that still writhes." |
22106 "Aye... but the ink, ye'll need somethin' to carry it in. Have ye a bowl or cup, perchance?" |
22107 She nods and plucks a fish from her pole... it twitches as she grabs it, then starts lashing about as she begins to twist it like a rag. She wrings it until bluish-black ichor begins to trickle from the fish's gills. When your tankard is almost full, she relaxes her grip and throws the twitching fish into a sack at her side. |
22108 "Have you heard of a *brogota-fin?* I was told it bleeds ink from its gills." |
22109 "Have you heard of a *brogota-fin?* I was told it bleeds ink from its gills." |
22110 Foundry |
22111 Godsman Hall |
22112 "Have you heard of a *brogota-fin?* I was told it bleeds ink from its gills." |
22113 Marketplace |
22114 Pawn Shop |
22115 Coffin Maker's Shop |
22116 "Have you heard of a *brogota-fin?* I was told it bleeds ink from its gills." |
22117 Wrecked House |
22118 Bones of the Night |
22119 Printing Shop |
22120 "Do you have one?" |
22121 Warehouse |
22122 Godsman Quarters |
22123 Foundry Armory |
22124 "Great... I'll go look for one, then I'll be back." |
22125 Clerk's Ward |
22126 "Great... I'll go look for one, then I'll be back." |
22127 "Hmmm. Or a tankard... maybe one of the merchants is selling one. Farewell." |
22128 Civic Festhall |
22129 "Thanks, and farewell." |
22130 Public Sensorium |
22131 Private Sensorium |
22132 Brothel |
22133 Brothel Cellar |
22134 Advocate's House |
22135 Art Store |
22136 "Yes, I had some questions..." |
22137 Curiosity Shop |
22138 Ravel's Maze |
22139 Tailor |
22140 Apothecary |
22141 Curst |
22142 Prison |
22143 "I brought a tankard. Can I get the ink from the fish in it?" |
22144 Traitor's Gate Tavern |
22145 Grain Silo |
22146 Curst Underground |
22147 Curst Gone |
22148 Carceri |
22149 "I brought a tankard. Can I get the ink from the fish in it?" |
22150 Curst Administration |
22151 Curst Warehouse |
22152 Baator |
22153 "I brought a tankard. Can I get the ink from the fish in it?" |
22154 Pillar of Skulls |
22155 Outlands |
22156 House of Fhjull |
22157 "I brought a tankard. Can I get the ink from the fish in it?" |
22158 Fortress Entrance |
22159 Fortress Interior |
22160 Trial of Impulse |
22161 Maze of Reflections |
22162 Fortress Roof |
22163 Engineering Room |
22164 Nordom's Room |
22165 Modron Foyer |
22166 Modron Maze |
22167 Wizard's Lair |
22168 Weeping Stone |
22169 Shattered Crypt |
22170 Mosaic Crypt |
22171 Dismembered Crypt |
22172 Underchamber |
22173 Crypt of the Embraced |
22174 Dead Nations |
22175 Throne Room |
22176 Warrens of Thought |
22177 Cranium Rat Collective |
22178 Drowned Nations |
22179 Tomb |
22180 "Mebbeth, the midwife of the Square, needs some herbs sprung from this seed, here. Can you help me?" |
22181 Player's Maze |
22182 Catacombs |
22183 Portal back to Pharod's Court. |
22184 The man takes the seed, looks at it critically... as he presses it between his thumb and forefinger, he winces, and a small drop of blood appears on his thumb. "Ah! This seed's got a bite on it..." |
22185 "Greetings, and farewell." |
22186 He can't seem to take his eye off the seed. "Lad, I don't know if there's *anyone* who has what your friend seeks... to be square, I've never seen such a seed before. You would need someone who cultivates seeds such as this, for I have none." |
22187 "Don't know the dark of that, friend." He hands the seed back to you. "You'd be hard-pressed to find a gardener in the Hive..." |
22188 "Mebbeth, the midwife of the Square, needs some herbs sprung from this seed, here. Can you help me?" |
22189 She indicates herself and speaks again. "Suh-suh-stuhl Muhhhry." It sounds as if her vocal cords are festering away in some soupy mess at the base of her throat. |
22191 "Stale Mary? I had some questions..." |
22192 "Stale Mary? I had some questions..." |
22193 "I must take my leave now, Mary. Farewell." |
22194 "Mebbeth, the midwife of the Square, needs some herbs sprung from this seed, here. Can you help me?" |
22195 The corpse nods slowly in reply. |
22196 "I had some questions..." |
22197 "I had some questions..." |
22198 "I must take my leave, now. Farewell." |
22199 "I noticed that. Do you have the herbs she's talking about?" |
22200 She nods her head, awaiting your question. |
22201 "Hargrimm said that I needed to *learn* to listen to you... do you know what he meant by that?" |
22202 "Mary, I need to speak with the Silent King. Can you help me?" |
22203 "Why have I been made a prisoner?" |
22204 "Very well, then... where would I find such a person?" |
22205 "Where am I?" |
22206 "Very well, then... where would I find such a person?" |
22207 "What are you doing here?" |
22208 "Very well, then... where would I find such a person?" |
22209 "Who inhabits this place?" |
22210 "Let me ask you of someone in particular..." |
22211 "Have you seen a small, bronze sphere anywhere here?" |
22212 "Never mind. Farewell." |
22213 "I see. Can I see what else you have?" |
22214 She mumbles and groans a stuttering, completely incomprehensible phrase. |
22215 "My apologies, but I can't understand you. Would there be a better way for us to communicate?" |
22216 "I can't understand you. Can't you speak any more clearly?" |
22217 "Er... I had some other questions..." |
22218 "Never mind... farewell." |
22219 She shakes her head sadly, her shoulders rising up in a painfully slow shrug. |
22220 "Looks like I'll have to. Thanks for your help. Farewell." |
22221 "Farewell, then." |
22222 "Hmmm. Maybe Mourns-for-Trees could help... farewell." |
22223 The corpse takes a step towards you, reaching her arm out to touch you. |
22224 Take a step back. |
22225 "The only one I've I seen... died. Never mind, then. Farewell." |
22226 Take a step back. |
22227 Let her touch you. |
22228 "What are you doing?" |
22229 "What are you doing?" |
22230 She nods. "Oh, yes... many kinds. They range in price from a few coppers to several hundred..." |
22231 She raises an eyebrow. She reaches into a crate at her side, then throws a battered-looking tankard to you. It is covered in dents, and its handle looks like it is about to fall off. |
22232 She smiles slightly. |
22233 "I need something to hold ink in... do you have a tankard or a goblet for sale?" |
22234 "I need something to hold ink in... do you have a tankard or a goblet for sale?" |
22235 "I need something to hold ink in... do you have a tankard or a goblet for sale?" |
22236 "Actually, I'm looking for the cheapest one you have." |
22237 "Uh... this one looks like it was used on someone's skull." |
22238 "It'll do. Thanks, and farewell." |
22239 "Greetings... and farewell." |
22240 Mourns-for-Trees takes the seed from you and holds it up to his eye. "What an odd seed... are those teeth along the edge? Barbs, perhaps... where did you come by it, friend?" |
22241 "No..." Mourns-for-Trees continues to stare at the seed in his hand. "This is the only seed of its kind I've ever seen... I... ah!" He winces, and a spot of blood glistens on his thumb. "The barbs on it are sharp, indeed. Perhaps you should hold it." |
22242 "Unless you can make that one grow, I cannot... again, I've never seen a seed of its like before, friend." |
22243 Mourns-for-Trees shakes his head. "I do not know. Perhaps many seasons." |
22244 Mourns-for-Trees looks at the seed. "Perhaps... if you *cared* enough to see it grow..." |
22245 "This is Sigil, friend. Belief is everything. Everything... from the spire on which Sigil rests, to even that tiny seed you hold there. If you *believe* enough, anything is possible..." |
22246 To your surprise, there is a *crack* and the seed splits, twigs splitting from its surface like fingers. Instinctively, you drop the seed, but the talon-like twigs wrap around your wrist and will not let go. |
22247 Mourns-for-Trees stares at the barbed branches wrapped around your wrist, stunned. "I... think the barbs on those new branches would be more than enough for what your friend needs." |
22248 "I need some herbs sprung from this seed. Can you help me?" |
22249 "Old Mebbeth, the midwife of the Square, needs some herbs sprung from that seed. Do you know where I could get some?" |
22250 "So you can't help me, either?" |
22251 "If we wanted it to grow enough, is it possible to make it grow?" |
22252 "Is there any way to make it grow faster?" |
22253 "I am not going to wait for this damn thing to grow. I need those herbs, and I need them now." |
22254 "I am not going to wait for this damn thing to grow. I need those herbs, and I need them now." |
22255 "I suppose I could wait for it to grow... how long would it take?" |
22256 "If we wanted it to grow enough, is it possible to make it grow?" |
22257 "Is there any way to make it grow faster?" |
22258 "I am not going to wait for this damn thing to grow. I need those herbs, and I need them now." |
22259 "I *really* need those herbs. Is there anything that can be done?" |
22260 "What do you mean?" |
22261 Focus on the seed, *will* it to grow. |
22262 "Well, I guess it's worth a try..." |
22263 Focus on the seed, *will* it to grow. |
22264 "Well, I guess it's worth a try..." |
22265 "What the hells?" |
22266 "I hope she can get this damn thing off of me. Look, before I go, I had some questions..." |
22267 "I will return it to her, then... thank you for your help. Farewell." |
22268 She only moans softly in reply, reaching out once more to touch your arm. |
22269 Allow her to touch you. |
22270 "I must take my leave, now. Farewell." |
22271 She only moans softly in reply, reaching out once more to touch your arm. Despite the ravages of time, there is still some vestige of humanity left in her gaze. You can see she means you no harm. |
22272 Allow her to touch you. |
22273 "I must take my leave, now. Farewell." |
22274 Her nearly fleshless hand brushes gently against your forearm, and she speaks: "Luhhhssnnn." (Listen.) |
22275 "How did you do that?" |
22276 "How is it that I can understand you?" |
22277 She touches you once more. "Spuhhhkkk tuuuh uhhh yuhhhh kuhnn. Buhuuhhh mhuuusssst duhh uhhht puhhhpuhhleee." (Speak to us you can. But you must do it properly.) |
22278 "Can you teach me?" |
22279 She smiles, the hardened skin of her face creaking like thick leather. "Yuhhh." (Yes.) |
22280 "Please do, then..." |
22281 A Collector named Nodd asked me to find his sister, Amarysse, and speak to her for him. He describes her as an attractive young woman living somewhere in the Hive. |
22282 She finishes teaching you the skills required to speak with the dead, a process she calls 'Stories-Bones-Tell.' |
22283 "Can I talk to any dead body?" |
22284 "Suhmmm. Uhhhhers tuh duhhhud. Muhhht yuhhhh skuhhhh." (Some. Others too dead. Must use skill.) |
22285 "Thanks. I had some questions..." |
22286 "Thanks. Farewell." |
22287 She nods her head, awaiting your question. |
22288 "Mary, I need to speak with the Silent King. Can you help me?" |
22289 "Mary, I need to speak with the Silent King. Can you help me?" |
22290 "Mary, I need to speak with the Silent King. Can you help me?" |
22291 "Why have I been made a prisoner?" |
22292 "Where am I?" |
22293 "What are you doing here?" |
22294 "Who inhabits this place?" |
22295 "Let me ask you of someone in particular..." |
22296 "Have you seen a small, bronze sphere anywhere here?" |
22297 "Never mind. Farewell." |
22298 "Huhhhllls uffff Suhhlnnn Kuhnnng." (Halls of Silent King.) |
22299 "Tell me about the Silent King." |
22300 "I had some other questions..." |
22301 "That's all I wished to know. Farewell." |
22302 "Guuhhhd uuuhd zzzohhhhmmmb. Cuhrrr fuhhrrr kuh-kuwht whunnns." (Guide other zombies. Care for quiet ones.) |
22303 "Tell me about the other zombies." |
22304 "Quiet ones?" |
22305 "I had some other questions..." |
22306 "That's all I wished to know. Farewell." |
22307 "Zzzohhhmmmb. Ssskeeelllt. Guh-guh-gooooolll. Rrrrahhhhts." (Zombies. Skeletons. Ghouls. Rats.) |
22308 "Tell me about the zombies." |
22309 "Tell me about the skeletons." |
22310 "Tell me about the ghouls." |
22311 "Tell me about the rats." |
22312 "I had some other questions..." |
22313 "That's all I wished to know. Farewell." |
22314 "Duhhh whu-whu-whuuuk uhhhh Suhhlnnn Kuhnnng." (Do work of Silent King.) |
22315 "What sort of work?" |
22316 "Tell me about the Silent King." |
22317 "Who else inhabits this place?" |
22318 "I had some other questions..." |
22319 "That's all I wished to know. Farewell." |
22320 "Rhuuuuhhhb thhhht whuuuchhh huhhh b-b-bhhooork. Cuhrrr fuhhrrr thuh truh duhhhd." (Rebuild that which has been broken. Care for the true dead.) |
22321 "Tell me about the Silent King." |
22322 "Who else inhabits this place?" |
22323 "I had some other questions..." |
22324 "That's all I wished to know. Farewell." |
22325 "Hhhhuhhhg-rrrrm, thhhhur lllehhhd, ghuuuvsss usss thwuhhhd uhhhh Suhhlnnn Kuhnnng. Ssskeeelllts ghuuudsss uunnn uurh whuuhk." (Hargrimm, their leader, gives us the word of Silent King. Skeletons guide us in our work.) |
22326 "Tell me about Hargrimm." |
22327 "Tell me about the Silent King." |
22328 "Who else inhabits this place?" |
22329 "I had some other questions..." |
22330 "That's all I wished to know. Farewell." |
22331 "Hunnnguhhh... uuhhhlwuhh hunnnguhhh." (Hungry... always hungry.) |
22332 "Who else inhabits this place?" |
22333 "I had some other questions..." |
22334 "That's all I wished to know. Farewell." |
22335 "Ghuuuhhhn. Gooools shhhaaayyy uhhhh." (Gone. Ghouls chase away.) |
22336 "Tell me about the ghouls." |
22337 "Who else inhabits this place?" |
22338 "I had some other questions..." |
22339 "That's all I wished to know. Farewell." |
22340 "Uuuhhnn?" (Yes?) |
22341 "Tell me of yourself." |
22342 "Tell me about the Silent King." |
22343 "Tell me about Hargrimm." |
22344 "Tell me about Soego." |
22345 "Tell me about Acaste." |
22346 "Never mind. I had some other questions..." |
22347 "Never mind. Farewell." |
22348 "Suhhhhhlunnnh Kuh-kuknnng." (Silent King.) |
22349 "Yes, what can you tell me of him?" |
22350 "Never mind. Tell me of someone else." |
22351 "Never mind. I had some other questions..." |
22352 "Never mind. Farewell." |
22353 "Suhhhhhlunnnh Kuh-kuknnng." (Silent King.) |
22354 "What do you know of him?" |
22355 "Never mind. Tell me of someone else." |
22356 "Never mind. I had some other questions..." |
22357 "Never mind. Farewell." |
22358 "Suhhhhhlunnnh Kuh-kuknnng." (Silent King.) |
22359 "Never mind, then... tell me of someone else." |
22360 "Never mind, then... I had some other questions..." |
22361 "Never mind, then. Farewell." |
22362 "Hhhhuhhhg-rrrrm, ssskeeelllts lllehhhd, ghuuuvsss usss thwuhhhd uhhhh Suhhlnnn Kuhnnng. Cuh-cuhnnnshurnd. Wuhhhhrhhd." (Hargrimm, skeletons' leader, gives us the word of Silent King. Concerned. Worried.) |
22363 "Why is he concerned?" |
22364 "Tell me of someone else." |
22365 "I had some other questions..." |
22366 "That's all I wished to know. Farewell." |
22367 "Suhhhguh. Uhhhcuhhhstuh." (Soego. Acaste.) |
22368 "Why is he worried about Soego?" |
22369 "Why is he worried about Acaste?" |
22370 "Tell me of someone else." |
22371 "I had some other questions..." |
22372 "That's all I wished to know. Farewell." |
22373 "Suhhguh puhhhrrrkuuuh duhthuh." (Soego preaches death.) |
22374 "Preaches death?" |
22375 "Tell me of someone else." |
22376 "I had some other questions..." |
22377 "That's all I wished to know. Farewell." |
22378 "Wuhhhnnnzzz uhsss tuh-tuh-tuh duhhh." (Wants us to die.) |
22379 "Why does he want you to die?" |
22380 "Tell me of someone else." |
22381 He looks frightened and starts to shake his head. "Pharod, Pharod, Pharod..." He scratches at his head. "What? What 'bout him?" He frowns, then shakes his head, as if he is not sure he should be speaking to you. |
22382 "I had some other questions..." |
22383 "That's all I wished to know. Farewell." |
22384 He shakes his head, then mumbles. He glances quickly at you, then begins to murmur again to himself. It sounds like he's uttering a prayer against evil. "Nuh-nuh-not *here.* In Square..." He frowns, as if unsure how to explain it. "...but not in th' Square." He shakes his head again, then coughs. |
22385 Stale Mary told me that Hargrimm, the Silent King's high priest, is worried about the Dustman, Soego. Soego has been trying to get the other undead of the Dead Nations to give up their 'un-life' and accept the True Death. |
22386 "Huh-hhhhh Duzzzzmunn." (He Dustman.) |
22387 "No, no, no." He shakes his head vigorously. "No jur-nell." He sniffs, wiping his nose with his sleeve. |
22388 "Why is Hargrimm worried about Acaste?" |
22389 "Mid-wife... cures n' charms, she... help with th' wee ones, nice." He wrinkles his nose. "Her place - up on th' plat-forms - smell bad." |
22390 "Tell me of someone else." |
22391 "I had some other questions..." |
22392 He starts shaking his head, then mumbles to himself. He appears frightened, unsure of what to do. |
22393 "That's all I wished to know. Farewell." |
22394 "Sharegrave's shadow long, falls over Nodd, it does, aye. Nodd gives some a' his jink ta Sharegrave, Sharegrave tell others in his shadow: 'watches out fer Nodd,' aye." He sniffs, nodding slowly. |
22395 "Uhhhcuhhhstuhhh... unnhguh." (Acaste... anger.) |
22396 "Eh... eh..." He shakes his head, coughs, then resumes his nodding. "Ye'd ask a' Nodd, aye, Nodd'd ask a' ye... question fer ye, aye..." |
22397 "Anger?" |
22398 "Nodd has a sister, aye, Amarysse. Ah-mahr-eece... lives in th' Hive, away from here, away from th' Square. So long, long ago Nodd was separated from his sister, taken away..." |
22399 "Tell me of someone else." |
22400 "I had some other questions..." |
22401 "That's all I wished to know. Farewell." |
22402 "Uhhhcuhhhstuhhh wunnnn kuh-kuhllll uhh-uhhhvuhhhunnn." (Acaste want kill everyone.) |
22403 "Why does she want to kill everyone?" |
22404 "Tell me of someone else." |
22405 "I had some other questions..." |
22406 "That's all I wished to know. Farewell." |
22407 "Hunnnguhhh... unnnhgrrruhhh." (Hungry. Angry.) |
22408 "Hunnnguhhh... unnnhgrrruhhh." (Hungry. Angry.) |
22409 "Why is Hargrimm worried about Soego?" |
22410 "Tell me of someone else." |
22411 "I had some other questions..." |
22412 "That's all I wished to know. Farewell." |
22413 Stale Mary told me that Hargrimm, the Silent King's high priest, is worried about Acaste. She is a ghoul who seems intent on killing and eating everything in the Dead Nations. |
22414 "Tell me of someone else." |
22415 "Ye don't know her?" He shakes his head sadly for a moment, chewing his lower lip. "If ye sees her, if ye does, tell her Nodd, her brother, worries about her, aye, he does, he worries." |
22416 "I had some other questions..." |
22417 "NO!" Nodd covers his head with his arms, mumbling to himself. "Nodd... Nodd can't speaks right no more, he can't, nay, an' he smells a' corpses an' th' dirt a' the Square, Ragpicker's Square... NO!" The outburst sends him into a fit of hacking coughs. |
22418 "That's all I wished to know. Farewell." |
22419 "Huh-hhhhh Duzzzzmunn." (He Dustman.) |
22420 "Tell me of someone else." |
22421 Nodd sniffs, looking at the ground quietly. Finally, he begins nodding to himself, speaking softly: "Nodd was young, aye, he was, an' started hearin' voices, tellin' Nodd 'do this! do that!' Bad things, bad, like chewin' on Nodd's fingers..." He holds his hands to his face, and you can see old bite-scars beneath the caked-on filth. |
22422 "I had some other questions..." |
22423 "That's all I wished to know. Farewell." |
22424 "Stuh-stuh-*stuhhh* Muhreee." (Stale Mary.) |
22425 "Dunno, dunno. Bad place, bad!" He shakes his head violently, clutching at his temples, before resuming his usual nodding. |
22426 "What do you do, here?" |
22427 "So Nodd's parents takes him aways, they does, puts him in a dark place, a Winged Tower, where they pokes needles an' hooks in Nodd's head... voices stop, aye, they do, but Nodd can't think right, can't talks right. Nodd escapes the place, he does, wakes up in th' Hive, aye." |
22428 "How did you come to be here?" |
22429 "I had some other questions..." |
22430 "Tell me of someone else." |
22431 "Nodd wakes up, there's Collectors, aye, Collectors pokin' at Nodd, sayin' 'Look! Not a deader, deader he's not! Takes him back, takes him!' An' they takes Nodds back, they does, back ta th' Square. So long... years, long years ago." |
22432 "That's all I wished to know. Farewell." |
22433 "Nodd thanks ye, he does, Nodd thanks ye. Amarysse was pretty, so pretty, lives in th' Hive, now. Fair skinned, she was, hair like jet, an' always in blue, blue... she was always in blue..." |
22434 "Thuh truh duhhhd." (The true dead.) |
22435 He shakes his head, coughing. "Nodd has nothing, nothing, so little ta gives..." |
22436 "Tell me about the other zombies." |
22437 Nodd looks up at you, sadly. "Nodd'll give ye whatever he's got, he will, aye. Whatever Nodd's got, when ye talks ta her. Proves ta Nodd ye talked ta Amarysse, Nodd's sister, aye." He sniffs, then coughs. "Fair skinned, she was, hair like jet, an' always in blue, blue... she was always in blue..." |
22438 "I had some other questions..." |
22439 "That's all I wished to know. Farewell." |
22440 "Nuuhhhh, sssuuhhh." (No, sorry.) |
22441 "Ye did? Nodd's so happy, he is! How's Nodd's sister? Tell him of Amarysse, tell Nodd, please!" His excitement sets off a long series of hacking coughs. When he can finally speak again, he asks: "Is Nodd's sister still pretty, so pretty?" |
22442 "I had some other questions..." |
22443 "That's all I wished to know. Farewell." |
22444 "Proof! Proof! Proves ta Nodd..." |
22445 She shrugs. "Uuhhhsssk Hhhhuhhhg-rrrrm." (Ask Hargrimm.) |
22446 "Aiiieee!" He leaps to attack you. |
22447 "Tell me about Hargrimm." |
22448 "Nodd's so pleased ta know, ta know his sister is all right!" He looks as if he's going to cry for a moment, then swallows hard. "Anythin' more, anythin' more she said fer Nodd ta hears?" |
22449 "I had some other questions..." |
22450 "Ye did? Nodd's so happy, he is!" He reaches beneath his robes and pulls out a greasy wad of rags. He unwraps them and hands their contents - eleven copper commons - to you. "All Nodd has, that is. How's Nodd's sister? Tell him of Amarysse, tell Nodd, please!" His excitement sets off a long series of hacking coughs. When he can finally speak again, he asks: "Is Nodd's sister still pretty, so pretty?" |
22451 "That's all I wished to know. Farewell." |
22452 He nods vigorously. "Aye, aye, all Nodd's got! Looks where he lives, poor Nodd... looks..." He gestures helplessly around him, mumbling to himself. |
22453 "Duhhhhd luhhhnnn tuhhhmmm. Muhhhhmuhrrr guhhhnnn." (Dead long time. Memory gone.) |
22454 "What do you do, here?" |
22455 "Tell me of someone else." |
22456 He stops nodding for a moment, surprised, and takes the coins back. "Nodd thanks ye, he does. Aye, thanks ye..." |
22457 "I had some other questions..." |
22458 Beneath the dirt-brown hood, Nodd's eyes gleam with joy. "Such wonderful news, it is, good, wonderful news, aye! Nodd thanks ye, and thanks ye again, and thanks ye a thousand times more, aye!" |
22459 "That's all I wished to know. Farewell." |
22460 "Whuh?" (Why?) |
22461 Nodd's head stops nodding abruptly and his jaw drops as you hand him the one hundred coins. Beneath the dirt-brown hood, his eyes gleam with joy. "Such wonderful news, it is, good, wonderful news, aye! Nodd thanks ye, and thanks ye again, and thanks ye a thousand times more, aye!" |
22462 "I need to leave this place, Mary. I've so much to do... and to be imprisoned here, simply for stumbling upon the Dead Nations... it isn't right. Please... I ask only for a modicum of compassion. Can you help me?" |
22463 For a moment, Nodd hangs his head, mumbling softly. Finally, he looks you in the eye: "Nodd forgives, he does, aye, it's good that ye told Nodd about it, it is, shows Nodd ye tries ta be a good person, but can't, like Nodd... like Nodd. Nodd thanks ye fer the good news just the same, aye." |
22464 "Never mind. I had some other questions..." |
22465 "Never mind, for now. Farewell." |
22466 You see Nodd walking about, nodding and mumbling away to himself. |
22467 "Whuh?" (Why?) |
22468 "I need to leave this place." |
22470 "Aye, there's the man who helped Nodd find his sister, aye, pretty Amarysse. Nodd thanks ye, once more." |
22471 "Never mind. I had some other questions..." |
22472 "Never mind, for now. Farewell." |
22473 "Greetings..." |
22474 "Nuhhh." (No.) |
22475 Leave him be. |
22477 "I spoke to your sister, Amarysse..." |
22478 "Then I had some other questions..." |
22479 "Farewell, then." |
22480 You see Stale Mary. When she finally notices you, she groans softly: "Guh-guhruuuhhh..." |
22481 "I had some questions..." |
22482 "I had some questions..." |
22483 You see Stale Mary. When she finally notices you, she groans softly: "Guh-guhruuuhhh..." (Greetings.) |
22484 "I had some questions..." |
22485 "Just passing by. Farewell." |
22486 Stale Mary is quiet for a time, then nods. She points to the first of the three portals along the northern wall. "C-c-cluuhh ayyysss. Thuuuh uh Suhhhlunnh Kuh-kuknnng. Wwhhhuuuhbh uuhhhnd nuuuheehhh ahhhlllk-ku-kuuuhh. Bhu-bhu-buhhh uhn suuuhhh lhuuung ayyye lhhhuuuv." (Close eyes. Think of Silent King. Walk through northwest alcove. But only so long as I live.) |
22487 "Thanks, Mary. Farewell." |
22488 Stale Mary told me that, in order to reach the Silent King's throne room, I could use a portal in her chambers. I must close my eyes and think of the Silent King before stepping into the alcove in the northwest corner. The portal should work as long as Stale Mary is still alive. |
22489 "I spoke to your sister, Amarysse..." |
22490 "I spoke to your sister, Amarysse..." |
22491 "I spoke to your sister, Amarysse..." |
22492 "What are you doing?" |
22493 "What is this place?" |
22494 "I had some questions..." |
22495 "Farewell." |
22496 "Deaders?" |
22497 "Why are you looking for corpses?" |
22498 "What is this place?" |
22499 "I had some questions..." |
22500 "That's all I wished to know. Farewell." |
22501 "That's all I wished to know. Farewell." |
22502 "You can sell the corpses?" |
22503 "What is this place?" |
22504 "I had some questions..." |
22505 "That's all I wished to know. Farewell." |
22506 "That's all I wished to know. Farewell." |
22507 "Why do they pay for the corpses?" |
22508 "What is this place?" |
22509 "I had some questions..." |
22510 "That's all I wished to know. Farewell." |
22511 "That's all I wished to know. Farewell." |
22512 "What is this place?" |
22513 Empty Map |
22514 "I had some questions..." |
22515 "That's all I wished to know. Farewell." |
22516 "That's all I wished to know. Farewell." |
22517 "What are you doing?" |
22518 "I had some questions..." |
22519 "That's all I wished to know. Farewell." |
22520 "That's all I wished to know. Farewell." |
22521 Hand him a couple coins. |
22522 Throw him five coppers. |
22523 Dump ten coppers into his palms. |
22524 "You'll get nothing, and you'll answer my questions." |
22525 "Never mind, then. Farewell." |
22526 "Tell me about Collectors." |
22527 "Tell me about this area." |
22528 "Do you know of a man named Pharod?" |
22529 "I'm looking for a journal that I've lost." |
22530 "Tell me about Mebbeth." |
22531 "Never mind. Farewell." |
22532 "Never mind. Farewell." |
22533 "Tell me about this area." |
22534 "Do you know of a man named Pharod?" |
22535 "I'm looking for a journal that I've lost." |
22536 "Tell me about Mebbeth." |
22537 "That's all I wished to know. Farewell." |
22538 "That's all I wished to know. Farewell." |
22539 "Tell me about Sharegrave." |
22540 "Tell me about Collectors." |
22541 Dak'kon nods. |
22542 "He is *known* as Fell." |
22543 "He places pictures on flesh here. 'Tattoos.'" |
22544 "He has split his speech with a contradiction." Dak'kon pauses for a moment, his black eyes swimming across the symbols. "He says it is the first time you have come to him. He says this is not the first time you have come to him." |
22545 "You are *known* to him. But he cannot tell you what you want to *know.*" |
22546 "In place of an answer, he surrenders an apology for his silence." Dak'kon pauses for a moment, and when he speaks again, his words are like ice. "He says that he cannot change the *nature of a man.*" As Dak'kon repeats these words, you feel a terrible pressure in your head... that fades with the last word. |
22547 "She is real." |
22548 "She has been imprisoned in one of the Lady's mazes." |
22549 "Ravel's will was not the Lady's will. The Lady punished her." |
22550 "She tried to shatter Sigil's walls." |
22551 "The way to reach her is not *known* to him." |
22552 "He warns us not to seek the night hag. He says that her heart is black and she will seek to hurt us." |
22553 Dak'kon studies the symbols, but he remains silent. |
22554 "The arm is yours. The tattoos are his." |
22555 Dak'kon is silent for a moment... and suddenly, instinctively, you know Dak'kon is *lying* to you. He continues on with dead-level tone. "The rest of the symbols are not *known* to me." |
22556 Dak'kon is silent for a moment. "The rest of the symbols are not *known* to me." |
22557 Dak'kon falls silent again; he does not turn to look at you - he seems to be staring at something leagues away. "The symbols... there is no good in *knowing* the answer to what you ask." |
22558 "There is truth in your words. That truth... should be *known* to me." Dak'kon is silent for a moment, then he turns to you, his eyes hardened. "The symbols speak of four you have traveled with in the past." |
22559 Dak'kon turns to you, his eyes hardened. "Yes." |
22560 Dak'kon turns to you, his eyes hardened. "The symbols speak of four you have traveled with in the past." |
22561 Dak'kon isn't even looking at the symbols. "The tattoo speaks of four minds. One was a woman, who loved a man who *knew* her and *knew* not love. The other was a blind man, who saw things no mortal eye could see. Another was a familiar, a mage's pet, bought and bound. And the last was a slave." |
22562 "The four are bound with a symbol that is *known* to me." |
22563 "The symbol is torment. He says that you have always worn it, for the flesh *knows* that it suffers, even when the mind does not." |
22564 Dak'kon is silent again. "I will not speak of it here. Ask when what we speak of will only be for the ears of those that walk with you." |
22565 "He says that the arm wears forgotten tattoos. He has remembered them now. They are yours if you want them." |
22566 "He says the tattoos are not his." |
22567 "The symbols upon your back are directions left to yourself. The mark upon your shoulder is the mark of torment. He says the mark lies upon you because the flesh *knows* that it suffers, even when the mind does not." |
22568 "Shadows." |
22569 "He says many shadows came for you. Their reason for taking your life is not *known* to him." |
22570 "This is his gallery. He says that he *knows* you as his canvas. He shows respect to your strength with his admiration." Dak'kon is silent for a moment. "Then he insults you by giving you his pity." |
22571 "He pities you for the scars torment has left upon you. He says you have endured. In enduring, you have grown strong." |
22572 "He says his admiration is *known* through your enduring of loss. He says loss hangs upon you like chains, yet you stand and walk." |
22573 "He says loss covers this life and all the ones that have come before. He says you molt like a serpent, leaving these lives behind you as you walk all of lives' paths." |
22574 "He would have you *know* this warning: Each of your lives casts a shadow on existence. Your path will take you to a place where the shadows do not *know* themselves, and the walls are made of regrets." |
22575 "He says do not sign anything." |
22576 "He asks if you *know* yourself to be complete." |
22577 "He pays respect to your strength. He tells you to keep faith, then you shall *know* yourself again." |
22578 Fall-from-Grace nods. "Yes, of course." |
22579 "Do you know of a man named Pharod?" |
22580 "His name is Fell." Grace barely glances at the symbol before she turns to you. "That symbol... the white oval bisected by the black lightning bolt... it is inscribed outside this establishment as well. I think the white oval symbolizes Sigil, and the black lightning bolt..." Grace falls silent. "I do not know for sure." |
22581 "I'm looking for a journal that I've lost." |
22582 "Tell me about Mebbeth." |
22583 Grace waits patiently for the symbols to resolve. "This is his studio. He inscribes tattoos upon the skin of others here." Grace turns to you and smiles; she seems to be feeding off of Fell's presence. "Fell is known throughout Sigil as a talented artist. The flesh of others is his canvas." |
22584 "That's all I wished to know. Farewell." |
22585 Grace studies the symbols intently, then turns to you, giving you a strange look. "Fell says this is the first time you have come to him, but it is not the first time." Grace gives you an appraising look. "Perhaps he remembers you before you were you..." She suddenly realizes what she said, and she laughs lightly. "My apologies... I never thought I would have to use multiple 'you's when addressing anyone." |
22586 "That's all I wished to know. Farewell." |
22587 Grace frowns, and she puts her hand to her chin in thought. "Fell says he knows you... then he says, and this is odd: he is not *permitted* to tell your story." |
22588 "Do you know where I can find him?" |
22589 "Tell me about Collectors." |
22590 "Tell me about this area." |
22591 "He apologizes, but he cannot say." Grace turns to you, meeting your gaze. "What he says next is strange: He says that he *'cannot change the nature of a man.'*" As Grace repeats these words, you feel a terrible pressure inside your skull... it builds like pounding hammers until you think your skull will burst... then dissipates into echoes as she speaks the last word. |
22592 "I'm looking for a journal that I've lost." |
22593 "Tell me about Mebbeth." |
22594 "That's all I wished to know. Farewell." |
22595 "That's all I wished to know. Farewell." |
22596 "Tell me about Collectors." |
22597 "Tell me about this area." |
22598 "I'm looking for a journal that I've lost." |
22599 "Tell me about Mebbeth." |
22600 "That's all I wished to know. Farewell." |
22601 "That's all I wished to know. Farewell." |
22602 "Tell me about Collectors." |
22603 "Tell me about this area." |
22604 "Do you know of a man named Pharod?" |
22605 "Tell me about Mebbeth." |
22606 "That's all I wished to know. Farewell." |
22607 "That's all I wished to know. Farewell." |
22608 "Tell me about Collectors." |
22609 "Tell me about this area." |
22610 "Do you know of a man named Pharod?" |
22611 "I'm looking for a journal that I've lost." |
22612 "That's all I wished to know. Farewell." |
22613 "That's all I wished to know. Farewell." |
22614 "Tell me about Collectors." |
22615 "Tell me about this area." |
22616 "Do you know of a man named Pharod?" |
22617 "I'm looking for a journal that I've lost." |
22618 "Tell me about Mebbeth." |
22619 "That's all I wished to know. Farewell." |
22620 "That's all I wished to know. Farewell." |
22621 "Tell me about Collectors." |
22622 "Do you know of a man named Pharod?" |
22623 "I'm looking for a journal that I've lost." |
22624 "Tell me about Mebbeth." |
22625 "That's all I wished to know. Farewell." |
22626 "That's all I wished to know. Farewell." |
22627 "Go ahead, ask your question." |
22628 Ignore him, turn and leave. |
22629 "You've been separated from her and you'd like me to find her?" |
22630 "So your question is...?" |
22631 "Interesting. Farewell." |
22632 Amarysse told me Nodd's name as a child was 'Thodus.' |
22633 I swore to Amarysse that I would deliver her copper to her brother, Nodd, in Ragpicker's Square. |
22634 I lied to Nodd that his sister was a foul whore, and he went mad and attacked me. |
22635 I've agreed to help Nodd find his sister, Amarysse... for a price. He said she was fair-skinned with black hair, and always wore blue. |
22636 I've agreed to help Nodd find his sister, Amarysse. He said she was fair-skinned with black hair, and always wore blue. |
22637 "Why don't you go find her?" |
22638 "All right. I'll do that for you." |
22639 "I'll find her... for a price." |
22640 "I'll consider it. Farewell." |
22641 "What happened to you, Nodd?" |
22642 "All right. I'll find her for you." |
22643 "I'll find her... for a price." |
22644 "I'll consider it. Farewell." |
22645 "Go on..." |
22646 Jhelai grunts. "Wot a fool I was... I jest popped out fer a quick bite o' bub, an' the next moment..." He grinds his teeth. "Thank ye fer the good word... I appreciate it, I do." |
22647 "All right. I'll find your sister for you." |
22648 "I'll find your sister... for a price." |
22649 "Interesting. Farewell." |
22650 "Go on with your story..." |
22651 This man looks up as you approach... it's one of the men you worked with when you were filling in for Jhelai. "Aye, welcome... good t'see ye' 'gin." He lowers his voice. "Stay outta trouble n' watch Craddock... 'ee's quick t'anger, so he is." |
22652 "Thanks for the warning. Farewell." |
22653 "Are you Jhelai? If so, Craddock needs you back at the marketplace." |
22654 Pass on by. |
22655 "Eh?" The man squints blearily at you. "Wahizzit? Wot?" |
22656 "Are you Jhelai? If so, Craddock needs you back at the marketplace." |
22657 "Never mind. Sorry to bother you." |
22658 "Crad-ok?" The man's eyes widen. "Ah, Craddock, me gen-rez bosss... well, ye ken tell 'im this: 'Ee can PIKE off... and that ee's a filthy dog, a cur of the lowest sort, and Jhelai's not a-working for 'im any-MORE!" He jabs you with his finger. "Tell 'im that!" |
22659 "I'll tell him... from a distance. Farewell." |
22660 "Uh... I'll tell him... farewell, Jhelai." |
22661 You see Jhelai. He is still stumbling about, and muttering to himself... he stinks of brine, vomit and cheap wine. |
22662 Leave him to his stupor. |
22663 You see Jhelai. He looks like he's sobered up since you spoke to him last. |
22664 "Jhelai... look. I'd watch out. Craddock's angry, and he threatened to kill you if he sees you again." |
22665 Jhelai grunts. "Wot a fool I was... I jest popped out fer a quick bite o' bub, an' the next moment..." He grinds his teeth. "Thank ye fer the warning..." |
22666 "Just be careful. Farewell." |
22667 "Jhelai... look. I told Craddock that I was filling in for you... you still have your job, just watch yourself." |
22668 Pass on by. |
22669 "All right. I'll find your sister for you." |
22670 "Just be careful next time. Farewell." |
22671 "I'll find your sister... for a price." |
22672 I went back and warned Jhelai about Craddock; it was the least I could do. Jhelai looked sorry he'd ever said anything, but he thanked me for the warning, the poor sod. |
22673 I went back and told Jhelai that I filled in for him, and that he still had his job. He looked sorry he'd ever said anything, and he thanked me for saving his job. |
22674 "Interesting. Farewell." |
22675 "Where is this winged tower?" |
22676 "Go on with your story..." |
22677 "All right. I'll find your sister for you." |
22678 "I'll find your sister... for a price." |
22679 "Interesting. Farewell." |
22680 "All right. I'll find your sister for you." |
22681 "I'll find your sister... for a price." |
22682 "Interesting. Farewell." |
22683 "Farewell, Nodd." |
22684 "Anything will suffice." |
22685 "I'll do it for nothing, then." |
22686 "Forget it, then. Farewell." |
22687 "It's a deal. I'll return once I've spoken to her. Farewell." |
22688 "Forget it. Farewell." |
22689 "Yes, she is. She's a... prostitute... now, in the Hive. She is doing well, and is worried for you." |
22690 Lie: "Yes, she is. She's a... servant... now, at a tavern in the Hive. She is doing well, and is worried for you." |
22691 Lie: "Yes, I did. She's a whore, and one so foul I doubt I'd be with her even free of charge." |
22692 "She told me you were once called Thodus." |
22693 "Whoops..." |
22695 "Only that she said she would visit you, as soon as she found the time." |
22696 "Yes, she wanted you to have these copper commons. She will also visit you, as soon as she can find the time." |
22697 Lie: "Only that she said she would visit you, as soon as she found the time." |
22698 "Yes. She gave me some money to give you but... it is gone. My apologies. She will visit you, as soon as she can find the time." |
22699 I passed along Jhelai's message to Craddock, word for word... Craddock wasn't too happy with the message. Jhelai may regret his words when he sobers up. |
22700 Mebbeth told me to take a strange black seed to one of the fruit merchants at the Hive market and get some herbs from him. She said the market is a few blocks south and east of her hut. |
22701 I passed along Jhelai's message to Craddock, word for word... Craddock wasn't too happy with the message - he was so unhappy, in effect, that Morte seems to have gained a whole new set of insults for his repertoire. |
22702 I found Jhelai, then told Craddock that I would fill in for him... Craddock seemed skeptical at first, but then he agreed. |
22703 I met an old woman, Mebbeth, a midwife in Ragpicker's Square. She seems a little addled... but so does everyone else in this berg. |
22704 Mebbeth offered to cure my wounds for free... it might be a good idea to return to her every once in a while if I need healing. |
22705 Mebbeth told me there's a gate that leads to Pharod's kip somewhere in the Square. She said I should ask one of the other Collectors how I could find it. |
22706 Mebbeth told me Ravel's tale... she said she was a night hag on the Gray Waste, but the dreariness of the place sowed discontent in Ravel's mind. Ravel packed up her kip and came to Sigil in search of knowledge - but what she learned she used against the city and the inhabitants themselves, acts of such evil that Mebbeth could not describe them. Ravel was punished by the Lady and sentenced to a maze, where the silence and quiet of the place may have calmed her greedy heart. |
22707 I spoke to Nodd's sister, Amarysse, and returned to tell him. He was overjoyed to hear of her, but I didn't have the copper I had sworn to deliver to him. He forgave me, however, and I feel better having told him about it. |
22708 I spoke to Nodd's sister, Amarysse, and returned to tell him. He was overjoyed to hear of her, but I broke my vow to Amarysse and lied about the copper I had sworn to deliver to him. |
22709 I spoke to Nodd's sister, Amarysse, and returned to tell him. He was overjoyed to hear of her, and also to receive the copper she requested I deliver to him. |
22710 I spoke to Nodd's sister, Amarysse, and returned to tell him. He was overjoyed to hear of her. |
22711 "Are you *sure* that's all you've got, Nodd?" |
22712 "I can't take this money, Nodd - here. Have it back." |
22713 "Yes, she is. She's a... prostitute... now, in the Hive. She is doing well, and is worried for you." |
22714 Lie: "Yes, she is. She's a... servant... now, at a tavern in the Hive. She is doing well, and is worried for you." |
22715 Lie: "Yes, I did. She's a whore, and one so foul I doubt I'd be with her even free of charge." |
22716 "Very well. She's still pretty, and she's a... prostitute... now, in the Hive. She is doing well, and is worried for you." |
22717 Lie: "Very well. She's still pretty, and she's a... servant... now, at a tavern in the Hive. She is doing well, and is worried for you." |
22718 Lie: "Very well. She's a whore, and one so foul I doubt I'd be with her even free of charge." |
22719 "Of course. Your sister's still pretty, and she's a... prostitute... now, in the Hive. She is doing well, and is worried for you." |
22720 Lie: "Of course. Your sister's still pretty, and she's a... servant... now, at a tavern in the Hive. She is doing well, and is worried for you." |
22721 Lie: "Of course. Your sister's a whore, and one so foul I doubt I'd be with her even free of charge." |
22722 "Glad I could help. Farewell, Nodd." |
22723 "Don't bother thanking me - it was a paid job, even if poorly so, and not a favor. Farewell." |
22724 "Don't bother thanking me - it was a paid job, even if poorly so, and not a favor. Farewell." |
22725 "Glad I could help. Farewell, Nodd." |
22726 "Don't bother thanking me - it was a paid job, even if poorly so, and not a favor. Farewell." |
22727 "Don't bother thanking me - it was a paid job, even if poorly so, and not a favor. Farewell." |
22728 "Farewell, Nodd." |
22729 "Greetings, Nodd." |
22730 Leave him be. |
22731 "Farewell, Nodd." |
22732 Ignore the man, pass on by. |
22733 "Eh..." His hopeful expression dies as he studies your face. "A thousand apologies, good sir, if I have given offense." He gives a slight bow. "I am called Baen the Sender, third child of Dai'Baen the Sender. I am one of the many runners in the employ of the House of Senders." |
22734 "No apologies necessary, Baen. What do you want?" |
22735 "You haven't offended me... yet. What do you want?" |
22736 "Look, I must take my leave, Baen..." |
22737 As you are about to pass on by, the man calls out, stronger this time. His voice almost squeaks with the effort. "Craddock?! Good sir, I bear a message for you!" |
22738 "What are you talking about?" |
22739 "But a moment of your time, good sir. I am in search of an overseer, Craddock, who is said to be found in the Hive, but alas... he eludes me. Have you heard of such a man?" |
22740 "No." |
22741 "I'm sorry..." |
22742 "A thousand apologies for troubling you with such a trivial matter, but I seek Craddock, an overseer in the Hive..." Baen looks like he is in pain. "But alas, he eludes me." He looks at you hopefully again. "Could it be you have you heard of such a man?" |
22743 "No." |
22744 "I'm sorry, I haven't." |
22745 Baen gives a deep sigh. "I am bound to deliver a message to him, and as yet, fortune has chosen not to favor me..." |
22746 "I could help you... if I come across the man, I could pass along your message." |
22747 "I might be able to find him and deliver your message... for a price." |
22748 "I can't help you... look, I must take my leave." |
22749 "Of course, good sir, a thousand apologies for keeping you." Baen nods. "Thank you for your time." |
22750 "Farewell." |
22751 Baen face lights up like a lantern. "Oh, fortunate day for Baen and the House of Senders! Any assistance you could provide would be most welcome! If you can find this Craddock and pass along the message, I shall see to it you are paid for your troubles." |
22752 "All right... what's the message?" |
22753 Baen face lights up like a lantern. "Of course, good sir. If you can find this Craddock and pass along the message, I shall pay you for your troubles." |
22754 "All right... what's the message?" |
22755 Baen recites the message almost like a mantra: *"The shipment must be in Curst by the third-day or there will be a penalty."* Baen frowns. "I am told that Craddock will know of the 'shipment' to which the message pertains." |
22756 "If I see Craddock, I will pass along the message. Is there anything you can tell me about him before I go that might help me find him?" |
22757 "He is said to be a *giant* of a man, stern of features. That he is an overseer in one of the Hive marketplaces. Alas, I know little else than that, good sir." |
22758 "I see. That's enough to go on for now." |
22759 Baen bows. "Thank you, sir. Should fortune favor you and you are able to bear the message to Craddock, be so kind as to return and tell me of it. I will see to it your efforts are rewarded." |
22760 "Very well. Farewell, Baen." |
22761 I agreed to deliver the message to Craddock if I should see him. Baen said he was an overseer in a marketplace somewhere in the Hive. I'll keep my eye out for it. |
22762 You see Baen the Sender. As you approach, he looks at you hopefully... but he does not address you. |
22763 "Look, if you still need help finding... Craddock, right? If you need help finding him, I'll help you." |
22764 "I changed my mind. I'll help you find this Craddock... for a price." |
22765 Ignore him. |
22766 You see Baen the Sender. As you approach, he looks at you hopefully. "Were you successful in finding Craddock, good sir?" |
22767 "Yes, and I passed along your message, although it didn't seem to please him any." |
22768 "Not yet, Baen. What can you tell me about him again?" |
22769 "No... I'm still looking for him. I'll return if I find him." |
22770 I returned and told Baen I had delivered the message to Craddock. He was pleased and rewarded me with a sum of copper. Not bad pay for just relaying a message to someone. |
22771 Baen doesn't seem to have heard any word after *yes,* for he smiles and heaves a sigh of relief. "Good fortune indeed! Thank you, good sir, thank you." He reaches into his robe and pulls forth a handful of coppers, which he counts out, then hands to you. |
22772 "Fifteen commons for delivering a message, eh? Fair enough." |
22773 "Thirty commons for delivering a message, eh? Fair enough." |
22774 "Forty-five commons for delivering a message, eh? Fair enough." |
22775 "Oh, *more* than fair, good sir, more than fair! I can say without hesitation that there is no finer profession in all Sigil than that of a runner for the House of Senders!" |
22776 "I'll keep that in mind. Farewell, Baen." |
22777 You see Baen the Sender. As you approach, he nods respectfully to you. "Well met, good sir. A thousand thanks for helping me find Craddock and delivering the message to him." |
22778 "No trouble. Farewell, Baen." |
22779 "Are you, by any chance, Amarysse?" |
22780 "No, but I had some questions..." |
22781 "No. Farewell." |
22782 "No, but are you Amarysse, by any chance?" |
22783 "No. Farewell." |
22784 She stares at you silently for a time, then speaks: "I was called that, once, long ago. Who are ye?" |
22785 "I was sent to find you by Nodd, your brother. He's worried about you, and hoped I could tell him how you were." |
22786 "N... Nodd? He's alive? Where? Why didn't he come ta seek me out himself?" |
22787 "I think he's ashamed. He's a Collector, now, living in poverty in Ragpicker's Square. He doesn't seem quite... right. In the head, I mean." |
22788 "Aye, he was a bit touched, even as a child, when his name was Thodus. Oh, I've missed him so! Ashamed, though? Ha! Me own work's no more proud! Ah, well, at least I'm doin' well fer meself - fer a Hiver, at any rate, eh? I must visit him, soon." She looks at you closely for the first time since you've spoken. "Are ye a friend a' Nodd's, or...?" |
22789 "Of a sort, yes. Why?" |
22790 "Not really. I'm being paid for the trouble." |
22791 Lie: "Yes, yes I am. Why?" |
22792 "Could ye..." She frowns, biting her lip, as if considering something. "Could ye give this to him?" She steps close to you and offers a pouch of what looks to be about one hundred copper commons. |
22793 "Yes, I swear I'll get it to him." |
22794 "Yes, I swear I'll get it to him." |
22795 "Yes, I'll get it to him." |
22796 "No, I'd best not. I'll tell him you'll visit soon, though. Farewell." |
22797 "No, I'd best not. I'll tell him you'll visit soon, though. Farewell." |
22798 She hands you the pouch. "I thank ye. Go speak ta Nodd fer me, an' tell him how I worry about him so!" |
22799 "I will. Farewell." |
22800 "I'm sorry, cutter, but could I get ye ta swear it ta me? A lot a' copper, it is... fer me, at least." |
22801 "Yes, I swear I'll get it to him." |
22802 "Yes, I swear I'll get it to him." |
22803 "No, I'd best not. I'll tell him you'll visit soon, though. Farewell." |
22804 "No, I'd best not. I'll tell him you'll visit soon, though. Farewell." |
22805 "Hmm. Well, I thank ye all the same. Please, go speak ta Nodd fer me, an' tell him how I worry about him so!" |
22806 "I will. Farewell." |
22807 Amarysse has a hopeful look upon her face. "Did ye speak ta Nodd, yet?" |
22808 "No, not yet." |
22809 "Not yet. Farewell." |
22810 "Please, then, go speak ta Nodd fer me, an' tell him how I worry about him so!" |
22811 "I will. Farewell." |
22812 "I hear ye spoke ta Nodd fer me... I thank ye, cutter." |
22813 "Of course... but how did you know?" |
22814 "Of course. Farewell." |
22815 "I've many a friend in th' Hive, I do." She winks at you. "Again, I thank ye." |
22816 "Of course. Farewell." |
22817 You see Amarysse. She hasn't noticed you, yet. |
22818 Speak to her. |
22819 Speak to her. |
22820 Leave her alone. |
22821 Her eyes flare with rage the moment she sees you; she is screaming and upon you, blade in hand, before you can even open your mouth to speak. "Ye bastard! Don't think I haven't heard about me poor brother... I'll kill ye!" |
22822 Meet her attack. |
22823 Flee. |
22824 Her eyes flare with rage the moment she sees you; she is screaming and upon you, blade in hand, before you can even open your mouth to speak. "Ye thievin' bastard! I've heard about what ye did! Takin' a poor workin' lass' jink an' stealin' from her brother... I'll kill ye!" |
22825 Meet her attack. |
22826 Flee. |
22827 Bend the left knee until the leg forms a fifteen-degree angle, unfold both wings to maximum extension, then rotate the right arm 180 degrees in its socket. |
22828 Bend the left knee until the leg forms a fifteen-degree angle, unfold both wings to maximum extension, then rotate the right arm 180 degrees in its socket. |
22829 Put the cube away. |
22831 The toy *clicks* and *whirrs* as you move its clockwork joints. Within moments, the tiny cube has vanquished every imaginary opponent you have sent against it, and settled back to its normal position. |
22832 Wave its arms and make cheering noises. |
22833 Wave its arms and make cheering noises. |
22834 Wave its arms and make cheering noises. |
22835 Wave its arms and make cheering noises. |
22836 Bend the left knee until the leg forms a fifteen-degree angle, unfold both wings to maximum extension, then rotate the right arm 180 degrees in its socket. |
22837 Bend the left knee until the leg forms a fifteen-degree angle, unfold both wings to maximum extension, then rotate the right arm 180 degrees in its socket. |
22838 Put the cube away. |
22839 Hordes of imaginary creatures cheer the cube's victory. You can almost see a tiny oily tear brimming on one of its eyes... it is a hero, the greatest cube ever to roam the planes, and everyone loves it. |
22840 Bend the left knee until the leg forms a fifteen-degree angle, unfold both wings to maximum extension, then rotate the right arm 180 degrees in its socket. |
22841 Bend the left knee until the leg forms a fifteen-degree angle, unfold both wings to maximum extension, then rotate the right arm 180 degrees in its socket. |
22842 Put the cube away for future battles against the multiverse. |
22843 Put the cube away for future battles against the multiverse. |
22844 Hordes of imaginary creatures from across the planes cheer the cube's victory. You can almost see a tiny oily tear brimming on one of its eyes... it is a hero, the greatest cube ever to roam the planes, and everyone loves it. In your mind, Fall-from-Grace and Annah hug it and shower it with kisses. |
22845 Bend the left knee until the leg forms a fifteen-degree angle, unfold both wings to maximum extension, then rotate the right arm 180 degrees in its socket. |
22846 There is a *whirrrr,* a *click,* then a blinding white light suddenly explodes in your hands... |
22847 "Wh...!" |
22848 "Well that didn't work. I'll put you away and try again in a new location." |
22849 Morte stares at you and shakes his head. |
22850 "What's that, cube hero? 'Morte's a stupid skull'? Why, yes he is, isn't he, cube hero?" |
22851 Put the cube away. |
22852 "Hey! It didn't say that!" |
22853 "Yes, it did! It said it just now!" |
22854 Put the cube away. |
22855 "Wh-?! Gimme that thing!" |
22856 "No, it's mine. He only wants to hang out with me anyway. Don't you, cube hero? Yes, you do!" |
22857 Put the cube away. |
22858 "I. Just. Want. To. Hold. It. For. A. Second." |
22859 "But you don't have any hands." |
22860 Put the cube away. |
22861 "I'll hold it in my TEETH." |
22862 "No, I think I'll just put it away for now." |
22863 "I'm gonna smash that modron cube to bits." |
22864 "Did you hear anything, cube hero? Neither did I!" |
22865 Bend the left knee until the leg forms a fifteen-degree angle, unfold both wings to maximum extension, then rotate the right arm 180 degrees in its socket. |
22866 Sigh, put the cube away for future battles against the multiverse. |
22867 Sigh, put the cube away for future battles against the multiverse. |
22868 There is a *whirrrr,* a *click,* then a *click-click-click,* then a low *whirrr.* Nothing happens. |
22869 Console yourself by moving the arms and making sword-fighting noises. |
22870 You see a huge man, watching the area with a tight-lipped frown and narrowed eyes. He is hunched slightly, as if bearing a heavy load on his shoulders. The unpleasant smell of sweat and dirt wafts from his clothes. |
22871 The man glances down at you, and his frown deepens. "Aye? What're ye sniffin' round 'ere for?" |
22872 He grunts. "I've no time for the likes of beggars and dogs. Now push off!" |
22873 "Mayhap..." He studies your face, as if trying to recall you. "If I am, what be it to ye?" |
22874 "By the *hells!* Can they be such *fools* that they think we can miracle it there?! All right then - yer message has found its way to the right ears, for all the good it will do!" |
22875 "Look around ye!" Craddock nods at the laborers in the marketplace, then scowls. "These laggards and halfwits can barely keep up with the load as it stands, and now it needs doing in half the time!" |
22876 "I'll tell ye what I need - all my men to show up for work! Jhelai's gone missing since this morn, and I need him back now." |
22877 "That Hive-bred goat is probably passed out on the street somewhere by the Smolderin' Corpse when he should be here helpin' us. Worthless sod..." |
22878 "Oh, ye could, could ye?" Craddock squints at you. "An' now why would ye do that?" |
22879 Craddock is silent for a moment, then nods. "Aye... ye find Jhelai, ye tell him to drag his worthless, bub-ridden hide here. I'll pay ye fer yer trouble..." He frowns. "...*when* ye've found him. Now get!" |
22880 It's south n' east of here - head through the southeast gate, then head east fer about a block. It's got a mess o' drunks outside, can't miss it. Jhelai's most like somewhere around there." |
22881 You see Craddock. His scowl has deepened since when you first saw him... it looks like it's about to crack his face in two. |
22882 "Is that right?" Craddock glances around. "Where *is* he, then?" |
22883 Craddock's face turns a bright red, and his face cracks into a snarl. "Damned be his name! May all the evils of the planes hound his footsteps..." A blistering stream of insults, threats, and speculation about Jhelai's family roots issues from Craddock's mouth... it's awe-inspiring. |
22884 Craddock's face turns a bright red, and his face cracks into a snarl. "Damned be his name! May all the evils of the planes hound his footsteps..." A blistering stream of insults, threats, and speculation about Jhelai's family roots issues from Craddock's mouth... |
22885 Craddock finishes his tirade with a grunt. "Damn... that Jhelai..." |
22886 Craddock studies you for a moment. "Ye? Ha! Ye couldn't..." He suddenly falls silent. "Well... mayhap ye can. It's hard work, and there's no drinkin' on my watch..." |
22887 The work is long, but at the end of the shift, you are not the least bit tired. Craddock grunts as you return. "Ye did well enough... here's yer pay." He tosses you a handful of coins. "Now get. We've no more use for ye." |
22888 The work is long, but at the end of the shift, you are not the least bit tired... the other laborers are amazed at how quickly you are able to work and the amount of weight you can carry. Craddock grunts as you return. "Ye've a bariaur's shoulders, ye do; ye're worth twice what Jhelai was... here's yer pay." He tosses you a handful of coins; twenty coppers in all. "Now get. We've no more use for ye." |
22889 The work is long, but at the end of the shift, you are not the least bit tired... the other laborers are amazed at how quickly you work and the amount of weight you can carry. Craddock grunts as you return. "Ye've a thokola's shoulders, ye do; ye're worth three times what Jhelai was... here's yer pay." He tosses you a handful of coins; thirty coppers in all. "Now get. We've no more use for ye." |
22890 Craddock grunts, then reaches into his purse and throws a handful of coins to you. "Now get! An' if ye see Jhelai again, tell him he's a dead man!" |
22891 Craddock grunts, then reaches into his purse and counts off ten commons, which he tosses to you. "There's yer pay! Now get!" |
22892 "Oooooh!" Morte clicks his teeth together as Craddock builds up steam... you can almost hear him taking notes inside his skull. |
22893 "Greetings." |
22894 Ignore the man, roam the marketplace. |
22895 "I had some questions..." |
22896 "You Craddock?" |
22897 "Never mind. Sorry to bother you." |
22898 "You Craddock?" |
22899 Made Save: Resist Magic |
22900 "Never mind, then. Farewell." |
22901 "I come with a message from Baen the Sender. The message states: 'The shipment must be in Curst by the third-day or there will be a penalty.'" |
22902 "Never mind. I mistook you for someone else. Farewell." |
22903 "What's the problem?" |
22906 "Do you need any help?" |
22907 "I'm sorry to hear that. Farewell." |
22908 "Jhelai? Where did he go?" |
22909 "I'm sorry to hear that. Farewell." |
22910 "I could go find him for you." |
22911 "I could go find him for you... for a price." |
22912 "I'm sorry to hear that. Farewell." |
22913 [no text] |
22914 "You need the help don't you? It doesn't sound like you can spare the time to go looking for him, and there's work to be done." |
22915 "Never mind, then. Farewell." |
22916 "Well, I could find him, but I wouldn't do it for free." |
22917 "You said he's likely by the Smoldering Corpse? Where's that?" |
22918 "All right, I'll go look for him. Farewell." |
22919 "All right, I'll go look for him. Farewell." |
22920 "You seemed upset by Baen's message. Was there a problem with it?" |
22921 "I found Jhelai." |
22922 "I could help you if you're short-handed, now that Jhelai's gone." |
22923 Leave Craddock in peace. |
22924 Truth: "He said to 'pike off,' that you were a 'cur of the lowest sort,' and that 'he wasn't going to work for you any longer.'" |
22925 Charcoal Charm |
22926 Dream Pillow |
22927 Dream Key |
22928 Dream Vial |
22929 Prayer Beads |
22930 Gold Earring |
22931 Bronze Ring |
22932 Silver Ring |
22933 Dream Cage |
22934 Mortuary Sanctum Key |
22935 Charcoal Charm |
22936 Dream Pillow |
22937 Dream Cage |
22938 Dream Key |
22939 Dream Vial |
22940 Prayer Beads |
22941 Copper Earring |
22942 Gold Earring |
22943 Bronze Ring |
22944 Gold Ring |
22945 Mortuary Sanctum Key |
22946 Truth: "He said to 'pike off,' that you were a 'cur of the lowest sort,' and that 'he wasn't going to work for you any longer.'" |
22947 Lie: "He said... uh, that I should fill in for him." |
22948 "Well, that was the message. If there's nothing more, then I'll take my copper now..." |
22950 "You know, I could fill in for him, if you need help." |
22951 "I'm in need of a day's work. I'll take Jhelai's duties for a time, in exchange for his pay." |
22952 "Uh... don't worry about paying me for finding him. I'll just leave now. Farewell." |
22953 "I'll take my leave, now. Farewell." |
22954 "You know, I could fill in for him, if you need help." |
22955 "I'm in need of a day's work. I'll take Jhelai's duties for a time, in exchange for his pay." |
22956 "Well, that was the message. If there's nothing more, then I'll take my copper now..." |
22957 "Maybe next time..." |
22958 "Uh... don't worry about paying me for finding him. I'll just leave now. Farewell." |
22959 Placeholder for the No-name zombie woman. |
22960 "I'll take my leave, now. Farewell." |
22961 Placeholder for the Knifed Ghoul. |
22962 "Understood... let's get started." |
22963 "Understood... let's get started." |
22964 "Understood... let's get started." |
22965 "What about the payment for delivering Jhelai's message to you?" |
22966 "Farewell, then." |
22967 "What about the payment for delivering Jhelai's message to you?" |
22968 "Farewell, then." |
22969 "What about the payment for delivering Jhelai's message to you?" |
22970 "Farewell, then." |
22971 "You know, I could fill in for him, if you need help." |
22972 "I'm in need of a day's work. I'll take Jhelai's duties for a time, in exchange for his pay." |
22973 "I'll remember that. Farewell." |
22974 "Farewell, then." |
22975 The years have not been kind to this tiny rag doll; it is coming apart at the seams, and it looks like its threads are unraveling. It looks like some strange robed woman with a halo of spikes on her head. |
22976 The doll does not respond to your coaxing, merely stares at you with its button eyes. |
22977 The years haven't been kind to this tiny rag doll; it is coming apart at the seams, and it looks like its threads are unraveling. It is obviously intended to be a replica of the Lady of Pain, but the button eyes and its plush softness don't strike much fear into your heart. |
22978 As you are about to say the words, you suddenly feel a strange crawling sensation in the back of your skull. With it comes a premonition that saying those words will place you in terrible danger... even *feeling* as you do could prove dangerous. |
22979 The doll does not respond to your coaxing, merely stares at you with its button eyes. |
22980 As you say the words, you suddenly feel an icy chill come over you... accompanied by a feeling of dread. Something is wrong, and the rag doll doesn't seem as harmless as it once did. For a moment, just a moment, you thought the blades surrounding the doll's head took on a metallic sheen. |
22981 "Awwww... you're just a cute little dolly, aren't you? Aren't you? Yes, you are!" |
22982 Put the doll away. |
22983 "All right, all right... I was just trying to have a little fun... sheesh." |
22984 "Awwww... you're just a cute little Lady of Pain, aren't you? Aren't you? Yes, you are!" |
22985 Truth: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
22986 Truth: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
22987 Truth: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
22988 Joke: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
22989 Truth: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
22990 Truth: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
22991 Truth: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
22992 Joke: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
22993 Put the doll away. |
22994 Truth: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
22995 Truth: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
22996 Put the doll away. |
22997 "Awwww... you're just a cute little Lady of Pain, aren't you? Aren't you? Yes, you are!" |
22998 Truth: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
22999 Truth: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
23000 Truth: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
23001 Joke: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
23002 Truth: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
23003 Truth: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
23004 Truth: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
23005 Joke: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
23006 Put the doll away. |
23007 "Awwww... you're just a cute little Lady of Pain, aren't you? Aren't you? Yes, you are!" |
23008 Truth: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
23009 Joke: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
23010 Put the doll away. |
23011 "Fell says she is no myth." |
23012 Grace's voice becomes somber as she reads the symbols. "Fell says Ravel lies within one of the Lady's mazes." |
23013 Grace's voice becomes somber as she reads the symbols. "Fell says Ravel's will was not the Lady's will, so she was punished. Ravel was placed in one of the Lady's mazes." Grace turns to you. "Are you familiar with mazes?" |
23014 Grace places her hands together, thumbs and fingers touching, forming a rough circle. "The Lady is said to have the power to take pieces of Sigil..." You watch in surprise as a ghostly image of Grace's little finger pulls itself from the hand and floats into the air, curling into a small circle. "...and make a maze." |
23015 The small ghostly circle floats in the air, then begins slowly rotating. "The piece of Sigil she takes holds the prisoner; there is no escaping being mazed. It can happen at any time, while walking down the street, through a door..." She claps her hands. "...and then, you are somewhere else." Inside the ghostly circle, you can suddenly see a flicker of movement, like someone walking inside. |
23016 Grace continues, the tiny ghost maze reflected in her eyes. "It is said there is a portal that leads out of each maze, but they are difficult to find. Perhaps they are left in to give the prisoner hope. Perhaps they are left in to torture the prisoner." The ghostly maze dissolves. "Perhaps it is both." |
23017 Grace studies the symbols carefully. "Fell says that Ravel attempted to 'open the Cage.'" Grace turns to you. "'The Cage' is another name for Sigil." Grace frowns in thought. "I have no idea why she would try to do such a thing... it could be that Ravel tried to breach Sigil's walls." |
23018 "Fell doesn't know how she could be found. He warns us not to look for her because..." Grace studies the last section of symbols. "Fell says Ravel is in the 'Lady's keeping.'" |
23019 Grace studies the symbols, and she frowns slightly in concern. "Fell warns us not to look for Ravel. He says she has a black heart, and that if she lives, she will seek to hurt you... and us." |
23020 Grace reads the symbols as they materialize. "Fell says the arm is indeed yours. The tattoos are his work." She pauses as she studies the last section. "He says that one tattoo tells of a time when you shared your path with four others." |
23021 Grace reads the swirling symbols, and her face becomes grave. "The minds of the four are written upon the tattoo... one who loved unrequited love, one who is blind but sees still, one... familiar, I think, and the last... a slave whose chains are his word..." Grace falls silent as the four symbols form themselves into links, then into a chain... |
23022 Grace says softly: "Torment." She studies it, then turns away, as if it is painful. "Fell says..." She takes a breath. "That the flesh knows it suffers, even when the mind forgets." She looks up and meets your gaze, and her eyes are a strange shade of azure, a shade that speaks of sadness and tears. "Fell says that the rune acts like a lodestone, drawing other tormented souls to you." |
23023 "The arm has old tattoos that Fell had forgotten. He says that he can put them back on you, if you wish." |
23024 "Fell says he did not inscribe those tattoos." Grace thinks for a moment. "He might be able to tell you about some of them, if you wish." |
23025 "Fell says the ones along your back are directions for a mind that forgets itself, inscribed with a careful hand. The symbol on your shoulder is..." Suddenly, the symbols around Fell dissipate except for one. |
23026 Grace frowns. "Fell says 'shadows.'" |
23027 Grace frowns. "Fell says that many shadows came for you, ambushed you, and left your body in their wake." She glances at the symbols again. "He doesn't know why they attacked you." |
23028 Grace seems mesmerized by the skin-stretched frames around you, but she manages to turn away to translate the symbols. "This is his gallery." Her voice is reverent, respectful. "He says that you are his canvas, that he both admires you and is saddened for you." |
23029 "He says that the mark of torment is upon your flesh." Grace's voice drops. "That tragedies and losses have been built upon it, like stones upon a foundation. He says you have endured much pain." |
23030 Grace nods slightly, almost unconsciously, as she continues to translate. "Fell says he admires you because you have not surrendered to loss, despite the fact that the chains of loss still hang upon you." Grace turns to you. "He admires your strength." |
23031 "Fell says these losses you have endured cover this life and all your past lives." Grace's voice drops, and her eyes gleam, as if fascinated. "He says you shed lives like a molting serpent, and that you are experiencing all the lives that are possible for a man." |
23032 "Fell wishes to warn you that..." Grace studies the next series of symbols. "He wishes to warn you that each of your lives 'casts a shadow on existence.'" She seems to chew this over for a moment, then continues. "He says you will travel to a place where these shadows have gone mad, and regrets have scarred the earth." |
23033 "Fell says that you should not 'sign anything.'" Grace raises an eyebrow. "He does not say why." |
23034 "Fell asks if you feel whole. If you feel... incomplete, somehow." |
23035 "Fell says you are strong man to have endured so much." Grace turns to you. "His next words are mine as well: Keep faith; in so doing, you shall become complete again." |
23036 Grace says softly: "Torment." She studies the symbol, then turns away, as if looking at it is painful. "Fell says..." She takes a breath. "That the flesh knows it suffers, even when the mind forgets." She looks up and meets your gaze, and her eyes are a strange shade of azure, a shade that speaks of sadness and tears. "Fell says that the rune acts like a lodestone, drawing other tormented souls to you." |
23037 "Greetings, Fell." |
23038 "Annah... what's wrong?" |
23039 "Sorry to disturb you. Farewell." |
23040 "Uh... greetings." |
23041 "Annah... what's wrong?" |
23042 "Sorry to disturb you. Farewell." |
23043 Try and strike up a conversation, see if you can translate what Fell is saying. |
23044 Try and strike up a conversation, see if you can translate what Fell is saying. |
23045 Try and speak to Fell, see if you can understand him. |
23046 "Can I see what tattoos you have, Fell?" |
23047 "I had some questions for you..." |
23048 "I had some questions for you..." |
23049 "Morte, can you translate for me?" |
23050 "Morte, can you translate for me?" |
23051 "Morte, can you translate for me?" |
23052 "Morte, can you translate for me?" |
23053 "Annah, can you translate for me?" |
23054 "Dak'kon, can you translate for me?" |
23055 "Fall-from-Grace, can you translate for me?" |
23056 "Never mind. Sorry to disturb you. Farewell." |
23057 Try and strike up a conversation, see if you can translate what the creature is saying. |
23058 Try and strike up a conversation, see if you can translate what the creature is saying. |
23059 Try and speak to it, see if you can understand it. |
23060 "I had some questions for you..." |
23061 "I had some questions for you..." |
23062 "Morte, can you translate for me?" |
23063 "Morte, can you translate for me?" |
23064 "Morte, can you translate for me?" |
23065 "Morte, can you translate for me?" |
23066 "Annah, can you translate for me?" |
23067 "Dak'kon, can you translate for me?" |
23068 "Fall-from-Grace, can you translate for me?" |
23069 Ignore the dabus and explore the studio. |
23070 "Greetings." |
23071 "Greetings." |
23072 "Greetings." |
23073 "Greetings." |
23074 Ignore the creature and explore the studio. |
23075 Try and strike up a conversation, see if you can translate what the dabus is saying. |
23076 Try and strike up a conversation, see if you can translate what the dabus is saying. |
23077 Try and speak to the dabus, see if you can understand it. |
23078 "I had some questions for you..." |
23079 "Morte, can you translate for me?" |
23080 "Morte, can you translate for me?" |
23081 "Morte, can you translate for me?" |
23082 "Morte, can you translate for me?" |
23083 "Annah, can you translate for me?" |
23084 "Dak'kon, can you translate for me?" |
23085 "Fall-from-Grace, can you translate for me?" |
23086 "I'm sorry, I don't understand you." |
23087 "Uh... farewell." |
23088 "Maybe you can help me..." |
23089 "Just wanted to brush up on my rebuses. Farewell." |
23090 "Morte, can you translate what he's saying for me?" |
23091 "Morte, can you translate what he's saying for me?" |
23092 "Morte, can you translate what he's saying for me?" |
23093 "Morte, can you translate what he's saying for me?" |
23094 "Annah, can you translate what he's saying for me?" |
23095 "Dak'kon, can you translate what he's saying for me?" |
23096 "Fall-from-Grace, can you translate what he's saying for me?" |
23097 "I'm sorry, I don't understand you." |
23098 "Uh... farewell." |
23099 Leave. |
23100 "Uh... farewell." |
23101 "Who are you?" |
23102 "Who are you?" |
23103 "What is this place?" |
23104 "What is this place?" |
23105 "I feel like I know you, Fell." |
23106 "I feel like I know you, Fell." |
23107 "I feel like I know you, Fell." |
23108 "I feel like I know you, Fell." |
23109 "You say you've met me before, Fell... do you know how I died?" |
23110 "You say you've met me before, Fell... do you know how I died?" |
23111 "Fell, do you know of Ravel?" |
23112 "Fell, do you know of Ravel?" |
23113 "Did you do the tattoos on this dismembered arm I found, Fell?" |
23114 "Did you do the tattoos on this dismembered arm I found, Fell?" |
23115 "Can you tell me anything about these tattoos on my body?" |
23116 "Can you tell me anything about these tattoos on my body?" |
23117 "Can I see what tattoos you have?" |
23118 "Can I see what tattoos you have?" |
23119 "Never mind. Farewell." |
23120 "What did he say, Annah?" |
23121 "What did he say, Dak'kon?" |
23122 "What did he say, Grace?" |
23123 "What did he say, Annah?" |
23124 "What did he say, Dak'kon?" |
23125 "What did he say, Grace?" |
23126 "I feel like I know you, Fell." |
23127 "I had another question for you, Fell." |
23128 "That is all I wished to know. Farewell." |
23129 "What did he say, Annah?" |
23130 "What did he say, Dak'kon?" |
23131 "What did he say, Grace?" |
23132 "I feel like I know you, Fell." |
23133 "I had another question for you, Fell." |
23134 "That is all I wished to know. Farewell." |
23135 "What did he say, Annah?" |
23136 "What did he say, Dak'kon?" |
23137 "What did he say, Grace?" |
23138 "What did he say, Annah?" |
23139 "What did he say, Dak'kon?" |
23140 "What did he say, Grace?" |
23141 "Can I see what tattoos you have?" |
23142 "I had another question for you, Fell." |
23143 "That is all I wished to know. Farewell." |
23144 "What did he say, Annah?" |
23145 "What did he say, Dak'kon?" |
23146 "What did he say, Grace?" |
23147 "Can I see what tattoos you have?" |
23148 "I had another question for you, Fell." |
23149 "That is all I wished to know. Farewell." |
23150 "What did he say, Annah?" |
23151 "What did he say, Dak'kon?" |
23152 "What did he say, Grace?" |
23153 "What did he say, Annah?" |
23154 "What did he say, Dak'kon?" |
23155 "What did he say, Grace?" |
23156 "Do you know who I am?" |
23157 "I see. I had another question for you, Fell." |
23158 "I don't want to hear any more. Farewell." |
23159 Ignore the woman, explore the room. |
23160 The elderly woman turns and stares at you... and you notice the gray shades blanketing her body extend to her features as well. Her hair is a wispy gray, and her eyes are like chips of granite. She frowns when she sees you. "And who might ye be, hmmmn?" |
23161 "I am a traveler." |
23162 "I don't really know who I am." |
23163 Lie: "The name's Adahn. Who are you?" |
23164 Lie: "The name's Adahn. Who are you?" |
23165 "Sorry to disturb you. Farewell." |
23166 Mebbeth turns as you enter and gives you a skeptical eye. "Yer path brings ye back here, does it, child...?" |
23167 "I found the fruit merchant in the market." |
23168 "I returned with those herbs you wanted... now maybe you can get this damned bramble-patch off my wrist." |
23169 "I brought your wash... I think Giscorl was a little heavy on the cleaning ritual, though." |
23170 "Yes, I had some questions for you..." |
23171 "Yes, I am in need of healing." |
23172 "I came to purchase some cures and charms from you..." |
23173 "Could I rest here?" |
23174 "No, I just came back to check on you. Farewell." |
23175 "Is that so? An' where have ye traveled *from* then?" |
23176 "To death's kingdom and back, I think." |
23177 "From the Mortuary through the Hive to here." |
23178 "Here and about... a number of places, really." |
23179 "It is of no importance. Farewell." |
23180 The woman spits once... twice... three times, then makes a semi-circle over her heart. "'Ware what ye say, child - and pray one of the dead powers don't take offense at yer words." |
23181 "I... see. Who are you?" |
23182 "I'll keep that in mind. Farewell." |
23183 "Hah! Mortuary pale-faces, all concerned with makin' sure th' deaders are all in the jest the right places! Pah! Dusties n' fools - two words, same meaning." The woman's features suddenly go blank, and her eyes roll to the back of her head. |
23184 "Are you all right?" |
23185 "Uh... sorry to disturb you. Farewell." |
23186 The woman starts mumbling, her tone mocking. "Me am Dustie. Me want ta Die cause this life fake." Her eyes snap back to front, and she snorts. "Dusties! No sense know-nothings!" She points her finger at you. "Ye run outta this life, child, there's little or no place ta go." |
23187 "I... see. Who are you?" |
23188 "Sorry to disturb you. Farewell." |
23189 "Ahhh..." She nods to herself. "Yet in all yer wandering, ye've decided to come to my door, have ye?" She snorts. "Blessed, am I." |
23190 "Who are you?" |
23191 "Sorry to disturb you. Farewell." |
23192 "So ye not know yerself, child?" She squints, then points at your chest. "Hard ta piece together the man beneath all that tracery and scrawling scars, is it?" |
23193 "Maybe... who are you?" |
23194 "I must take my leave. Farewell." |
23195 With a sly cackle, she wags her eyebrows. "Have ye not heard of Ol' Mebbeth then, the midwife of the Square? Have ye not now?" She narrows her eyes, and her voice drops. "Well, now ye have, fer *I* be Mebbeth." |
23196 "You're a midwife? What do you do?" |
23197 "I set bones right, drive the cough outta the sick, yank out squealing, stubborn babes, mend cloaks or a rag or two, make cures and herbs and other such." She squints at you, studying your scars. "Be needin' a cure or three, do ye then?" |
23198 "Cures?" |
23199 "No thanks. I must take my leave. Farewell." |
23200 "Aye, ye be needin' some cures ta lookatcha. D'ye want ta buy some, do ye...?" She glances at the scars covering your body again, then shrugs. "Too late ta be askin' for them, I think." |
23201 "Actually, I *could* use some healing..." |
23202 "Actually, we *could* use some healing..." |
23203 "I don't need any cures now, but they might be useful later. Could I see what you have?" |
23204 "Actually, I could just use a place to rest. Would you mind if I slept here?" |
23205 "Not at the moment. I had a question for you..." |
23206 "I see. I must take my leave. Farewell." |
23207 Mebbeth nods. "Very well, then." She reaches for one of the dried herbs at her belt, snaps it off at the stalk, then grinds it in her callused palms. Small wisps of dust and pollen rise from her hands. She then mumbles to herself, then blows the dust into the air... |
23208 Take a deep breath. |
23209 Take a deep breath. |
23210 The gray pollen swirls around the room, and you breathe deeply... and less than a moment later, you feel strangely refreshed. |
23211 "Thanks, Mebbeth. Before I go, I had some other questions for you..." |
23212 "Thank you, Mebbeth... I feel well again. Farewell." |
23213 The gray pollen swirls around the room, blanketing you and your companions. You breathe deeply... and less than a moment later, you feel strangely refreshed. |
23214 "Thanks, Mebbeth. Before I go, I had some other questions for you..." |
23215 "Thank you, Mebbeth... I feel well again. Farewell." |
23216 "Ye be wantin' anythin' else, child?" |
23217 "Actually, yes... could I take another look at what you have?" |
23218 "No, but I had some other questions for you..." |
23219 "Not this day, Mebbeth... thanks. Farewell." |
23220 "I sell rags n' herbs n' cures n' charms n' mixes n' poultices n' all that wash..." She shrugs. "Also, if ye find a queer item ye can't figure out, bring it to Mebbeth... no promises, child, but mayhap I ken riddle out what it is." |
23221 "I see. Can I see what you have to sell, then?" |
23222 "Very well. I had some other questions for you..." |
23223 "That is all I wished to know. Farewell." |
23224 "Go on n' ask, then." |
23225 "Do you know someone named Pharod?" |
23226 "I'm missing a journal. Do you know where one could be found?" |
23227 "Have you ever heard of someone named 'Ravel,' Mebbeth?" |
23228 "I could use some healing..." |
23229 "What do you sell here, Mebbeth?" |
23230 "Could I buy some cures from you?" |
23231 "Could I rest here?" |
23232 "I found the fruit merchant in the market." |
23233 "I returned with those herbs you wanted... now maybe you can get this damned bramble-patch off my wrist." |
23234 "I brought your wash... I think Giscorl was a little heavy on the cleaning ritual, though." |
23235 "I found Kossah-Jai. She doesn't have any ink, but another fishwife does... thing is, I need something to hold the ink in." |
23236 "Here's that ink you wanted." |
23237 "Are you a witch, Mebbeth?" |
23238 "I want to learn the Art, Mebbeth." |
23239 "I'd like to switch my profession and concentrate on my mage studies, Mebbeth." |
23242 "No questions today. Farewell." |
23243 "Pharod?! That - that - pah!" You watch as Mebbeth spits once... twice... three times, then follows it by making a semi-circle over her heart. "That gull tird! Whatcha be wantin' with the likes of him?" |
23244 "I need to find him. Do you know where he is?" |
23245 "Never mind. I had some other questions..." |
23246 "Nothing, never mind. I must take my leave. Farewell." |
23247 "He's not *in* Ragpicker's Square, that much I ken tell ye... ye need ta find a way *under* the Square ta get ta that tird spider's kip." She spits again. "Even talkin' 'bout him leaves a foul taste, it does." |
23248 "He's under the Square?" |
23249 "I see. I had some other questions..." |
23250 "That is all I wished to know. Farewell." |
23251 She jabs her finger at the floor. "Aye, he's buried beneath these piles of trash, him and his boys, and a tough time ye'd have diggin' him out of his nest." She shakes her head. "Let be, let be, child." |
23252 "I need to find him. How do I get down there?" |
23253 "I see. I had some other questions..." |
23254 "That is all I wished to know. Farewell." |
23255 I decided to keep Uhir's 'lucky' knife for myself. He didn't seem too happy about it. |
23256 Mebbeth frowns, then sighs. "Hear tell, Pharod's got a gate that leads to his nest somewhere here in the Square... it's jist a matter of findin' it. Ye might want to ask some of the others, some who travel a bit more than Ol' Mebbeth." |
23257 "I see. I had some other questions..." |
23258 "That is all I wished to know. Farewell." |
23259 Mebbeth thinks. "Haven't seen one. If it's in the Square - which I doubt, since folks don't traffic much with books and the like - it's most likely been sold or stolen. Was it somethin' important ta ye, then? A magic thingee, all glowing and sparkling with magicks, eh? If so, ye might never see it again." |
23260 "Maybe not. I had some other questions..." |
23261 "I'm beginning to think I'll never see it again, either. Farewell." |
23262 "Pah!" Mebbeth hisses and makes a semi-circle over her heart. "What no-sense-nothing ye goin' on about! Sayin' such a name in *me* presence!" She wags her finger at you. "Evil, evil, sayin' such a thing brings evil to one's door." |
23263 "What do you know about her?" |
23264 "Never mind, then. I had some other questions..." |
23265 "Sorry, I didn't mean to offend you. Farewell." |
23266 "Ravel? Pah! Myths and scaredy-tales told ta childrens." Her voice drops, as if warning you. "Listen, child: NO Ravel was there, not at ALL... and iffen there *was,* ye got no needin' to be rattlin' that Cage." |
23267 "I need to know all you can tell me about her, Mebbeth. It's important." |
23268 "Never mind, then. I had some other questions..." |
23269 "Sorry, I didn't mean to offend you. Farewell." |
23270 Mebbeth frowns... she doesn't seem to want to meet your gaze. "Bad things... bad things in a name..." She looks back at you. "In Ravel's queer hagheart, many shades of evil and badness, all a-crossin' and a-twistin' like snakes. No more need be said, let be, let be!" |
23271 "Do you know where she is, Mebbeth? I have to find her." |
23272 "Never mind, then. I had some other questions..." |
23273 "Sorry, I didn't mean to offend you. Farewell." |
23274 "Where does one find a fairy's tale?! Mebbeth doesn't know!" She hisses. "And *iffen* I did know the knowin', would I tell ye? Nay, ye'd try and dig her up, and I can't have that on me mind, I can't..." She seems heartbroken. "But, child... if ye need to know, if ye're dead certain that it's near to eatin' ye up inside, then... aye, then, I'll tell ye." |
23275 "Please... I have to find her, Mebbeth." |
23276 "Never mind, then. I had some other questions..." |
23277 "I don't need to know that badly. Farewell." |
23278 Mebbeth suggested I go speak to one of the sages in the Civic Festhall in the Clerk's Ward about how I might go about finding the entrance to Ravel's maze. |
23279 "Ravel..." Mebbeth sighs. "Ravel, cruel Ravel, lies in the Lady's keepin', she does, in a prison, a maze... it's said she was put there so long ago, so very long ago... but findin' it? Mebbeth knows not the way." She sighs. "Ask in the Festhall, mayhap, in the Clerk's Ward. One of the graybeards there may have the dark of it..." |
23280 "Do you know anything else about Ravel... something you can tell me before I seek her out?" |
23281 "Thanks... I'll go see what I can find out. I had some other questions, first..." |
23282 "I go speak to one of them then. Farewell." |
23283 "Child..." Mebbeth speaks, but her voice sounds tired and broken. "...if ye seek evil in the planes... ye need not travel far." She coughs. "Witch knows witch, power knows power, yet there is *none* who knows all Ravel's branchings and twistings. Learn yer skills well, and keep yer lids open when new sights don't be seeming right. Trust yerself, and do not be a-trustin' her, hear?" |
23284 "What did he say, Annah?" |
23285 "I will. Thanks, Mebbeth." |
23286 Mebbeth sighs. "I wish no ills upon others 'cept that one. Glad she's gone, I am, and the Cage is better for it. Again, will I say this, child... let the past rot where it lays. Let lie, let lie." |
23287 "I will take your warning to heart. I had some other questions for you..." |
23288 "What did he say, Dak'kon?" |
23289 "I'm sorry, Mebbeth. I have to find Ravel. Farewell." |
23290 "Mayhap, if I were to begin a tale..." Mebbeth speaks slowly, choosing her words carefully. "Mayhap the tale would begin with a gray *sister* who lived upon the planes, upon the fields of the Gray Wastes. The wastes were such a quiet place, all quiet, and it was the silence that planted the seeds of discontent in Ravel's heart." |
23291 "Yes...?" |
23292 "I think I've heard enough. I had some other questions..." |
23293 "I must take my leave. Farewell." |
23294 "Always needin' the *why* and *how* and *what might be* of things, always needin' to take one foot farther down the paths one should not travel." Mebbeth sighs. "And mayhap..." |
23295 "And mayhap...?" |
23296 "I think I've heard enough. I had some other questions..." |
23297 "I must take my leave. Farewell." |
23298 "And mayhap, Ravel, beautiful in her power and her cunning and her cruelty, mayhap she traveled to this city, this Cage, that burns with too much bustle and thought, because that was where people sought things just for the *knowing* of them." |
23299 Listen. |
23300 "I think I've heard enough. I had some other questions..." |
23301 "I must take my leave. Farewell." |
23302 "Yet knowin' was not *enough* for one of Ravel's power, so many... many were hurt, and the Cage, this city, it rattled with her needs and wants. Such evils..." She makes a semi-circle over her heart. "Such were Ravel's evils... it steals my words to think of them. She was cast out, into a maze..." |
23303 Listen. |
23304 "I think I've heard enough. I had some other questions..." |
23305 "I must take my leave. Farewell." |
23306 "And mayhap that maze was quiet, too, like her small hut on the Gray Wastes, and mayhap the silence and quiet had a chance to creep in to Ravel's mind, now that they were not unwelcome, and cruel Ravel, for all her branchings and twistings, was content again." Mebbeth sighs. "And mayhap that is how Ravel's tale ends. Who knows?" |
23307 "Indeed. I had some other questions..." |
23308 "Thank you for the tale, Mebbeth. I must take my leave. Farewell." |
23309 "I said don't talk to me." The wererat still won't look at you. |
23310 "Don't you have someplace else to go? Like, not here?" The wererat's voice is languid and unworried. |
23311 "Oh, come back to th' fold, have ye?" Mebbeth chuckles dryly. "Very well, let's see what ye've forgotten and what ye've 'membered..." |
23312 "Very well..." |
23313 I'm Shaddeus' partner in crime, as it were. We're locking you up! We're kinda stupid, tho. |
23314 Mebbeth taught me the Art, so I'm now focused on learning magic... I'll need to find a thief or combat tutor if I want to switch back to one of the other professions. |
23315 Please let me out or I'll never finish this game! |
23316 Mebbeth frowns, then nods. "Ye've minded the teachings of the Art well enough, ye have. Ye're focused on the wizardly arts now, ye are - no more fightin' and thiefin' for ye unless ye talk to another who ken teach ye such a thing." |
23317 "Thanks, Mebbeth. I had some questions for you..." |
23318 "I'll keep that in mind. Farewell, Mebbeth." |
23319 Mebbeth shakes her head... a little sadly, it seems. "I've taught ye all I ken teach, child... the precious little I've left would not be of interest to one such as ye. I'm proud of ye, I am. Ye've got the makings of a mighty sorcerer, ye do." |
23320 "Thanks, Mebbeth. I had some other questions for you..." |
23321 "I've had a good teacher. Farewell, Mebbeth." |
23322 It looks like there's nothing more that Mebbeth can teach me in the Art. I'll have to find some other tutors who have a wider range of magic. |
23323 Mebbeth scrutinizes you. "Ye want to see what else I have to teach? Let's see if ye've learned what I've already taught ye... and if ye have any room in yer brain-box first, child..." |
23324 "Very well..." |
23325 "Very well..." |
23326 Mebbeth said I need to gain a little more experience before she can teach me anything more about the Art. |
23327 Mebbeth shakes her head. "Ye need more time on th' forge, ye do, child. Come back to me when ye've a little more o' the experience o' world in ye, then we'll see about learnin' ye somethin' new." |
23328 "All right then. I had some questions for you before I go..." |
23329 You have just enough time to see a look of panic cross the ragged Collector's face before he turns and flees. |
23330 "I'll come back when I have more experience. Farewell, Mebbeth." |
23331 "Uhir, wait... damn." |
23332 Mebbeth nods her head. "Aye, ye've grown, ye've learned, seems to me. There's a bit more I ken teach ye, I can... another one o' me recipes..." |
23333 Spell 1: Intimidate |
23334 Spell 2: Friends |
23335 "Eh... well, I got bit up a bit by a ghoul, down below, while I was lookin' about for stuff to sell off." |
23336 Spell 3: Pacify |
23337 "Down below?" |
23338 Spell 4: Seizure |
23339 Spell 5: Blood Bridge |
23340 "I had some other questions for you." |
23341 Spell 6: Irritation |
23342 "I see. Farewell." |
23343 She nods. "Of course, child. I have a mess of blankets in the corner that would serve..." |
23344 "Name's Uhir, so it is." He spits. "As if it mattered down here." |
23345 "Is this your knife, here, with 'UHIR' carved on it?" |
23346 "That would be fine. Thank you." |
23347 "All right. I had some other questions for you." |
23348 "I see. Farewell." |
23349 He nods, but says nothing. |
23350 "Who are you?" |
23351 "What are you doing?" |
23352 "You're covered in bandages. What happened to you?" |
23353 "Forget it. Farewell." |
23354 "Waitin' for my wounds to heal up, so's I can make another run down below. I sells the stuff I find down there." |
23355 "Down below?" |
23356 "That would be fine. Thank you." |
23357 "I had some other questions..." |
23358 "That would be fine. Thank you." |
23359 "That's all I wanted to know. Farewell." |
23360 You awake, feeling refreshed. Mebbeth is puttering around the hut, but she turns when she hears you stir. "Awake, are ye? Ye slept like the dead..." She smiles. "Do no dreams stir ye head?" |
23361 "Uh... you know, I didn't have any dreams at all." |
23362 Mebbeth shrugs. "Nothin' odd 'bout that. Most dreams are shy; they fly when the sleeper's lids open." |
23363 "No, but it doesn't feel like I forgot them... I don't think I dreamed *anything.* It feels... wrong." |
23364 Mebbeth chews that over, then shrugs. "Dreams ken make men great, but they have laid low just as many. Mayhap ye're better off without them nettlin' ye." |
23365 "Mayhap... but I don't think so." |
23366 He nods his head. "Down in the catacombs, where all the deaders is. Say... you goin' down there, anytime?" |
23367 When I was at Mebbeth's hut, I suddenly realized that I don't dream. It doesn't feel like I'm forgetting my dreams... I don't think I'm dreaming at *all.* It feels... wrong. I better look into it when I get the chance. |
23368 "Perhaps. Why?" |
23369 Mebbeth snorts. "Well, dreams or no, I'm not one to change the nature of a man. Have ye slept enough?" |
23370 "Never mind that. I had another question..." |
23371 "I might. Farewell." |
23372 Uhir nods at you. "Thanks again for helpin' get me lucky knife back, cutter." |
23373 "Of course. Farewell." |
23374 Uhir eyes you warily, like a dog who fears you might steal his food. "Eh? Again? Whatcha want?" |
23375 "I wanted some answers." |
23376 "Nothing. Farewell." |
23377 This sour-faced, middle-aged man starts when you approach him, and reaches for his belt... finding no weapon there, he simply backs away from you. You can see that, beneath his Collector's robes, his lower legs and forearms are swathed in filth-encrusted bandages. "Whatcha want?" |
23378 "Just the answers to some questions..." |
23379 "Nothing. Farewell." |
23380 "'Cause I lost my lucky knife!" He grunts angrily, stomping his foot. "He's been with me for years, right here..." He points to an empty sheath on his belt. |
23381 "So what happened to it?" |
23382 "That's too bad. I had other questions..." |
23383 "Hope you find it. Farewell." |
23384 "I was pokin' about in the catacombs below and ran smack into a ghoul! Must a' been a straggler, 'cause there's usually more than one. He bit at me face, so's I covered up with my arms an' stabbed it in the eyes. It dropped and bit at me leg for a while afore I shaked the piker off and made it back up here." |
23385 "Is it this knife, here, with 'UHIR' carved on it?" |
23386 "Quite a story. I'll bring back your knife if I see it down there." |
23387 "I hope you find the knife. I had other questions." |
23388 "Like I said, I'll bring it back if I see it. I had other questions..." |
23389 "I'll wager the ghoul's as upset as you. Farewell." |
23390 "Would ya? I'd be grateful, so I would. It's got me name carved into the handle..." |
23391 "I'm glad to help. Before I go, let me ask some questions..." |
23392 "I'll expect payment, you realize." |
23393 "I'll take my leave, now. Farewell." |
23394 Uhir frowns. "I'll give ya what I can, but it won't be much. Look around, cutter... I won't be showerin' ya with wealth, now." |
23395 "That'll have to do, then. I had questions..." |
23396 "We'll talk more when I've got your knife. Farewell." |
23397 Uhir squints at you. "Find me knife, perchance?" |
23398 "Yes, I have... here it is." |
23399 "Yes, I have." |
23400 Lie: "No... I haven't. Farewell." |
23401 "No, not yet. Where'd you lose it, again?" |
23402 "Not yet. Farewell." |
23403 Uhir takes the knife and holds it lovingly. "Ah, you're back! Me lucky knife... thanks, cutter. And *you!*" He lectures his knife, shaking it: "Don't you go runnin' off again!" He slides the blade into its sheath with a smile. |
23404 "Farewell, Uhir." |
23405 "Alls I got is this handful of copper, cutter..." He offers you the dozen or so coins. "That enough?" |
23406 "Yes, that'll do. Here's your knife." |
23407 "Keep your money, Uhir... here's your knife." |
23408 "Hmm. I'll just keep this, then. Farewell." |
23409 Uhir's eyes widen in surprise. "It's me lucky knife!" |
23410 "Here, take it. It's rightfully yours." |
23411 "If you'd like it back, I'd consider selling it." |
23412 "It's a nice knife... I'll be keeping it, Uhir. Farewell." |
23413 "Yes, thanks... I had some other questions for you..." |
23414 "I think so. I better be on my way. Farewell." |
23415 You awake, feeling refreshed. Mebbeth is puttering around the hut, but she turns when she hears you stir. "Awake, are ye? Did ye sleep well?" |
23416 "Yes, thanks... I had some other questions for you..." |
23417 "I think so. I better be on my way. Farewell." |
23418 Mebbeth scrutinizes you. "I say naught as to what I am and isn't, but whatcha be wantin' ta know so fool bad for that ye hound an' ol' woman, barkin' and sniffin' fer a juicy bit of gossip?" |
23419 "I want to learn about magic. Could you teach me?" |
23420 "No matter. I had some other questions..." |
23421 "Never mind. I must take my leave. Farewell." |
23422 Mebbeth laughs. "Pah! I'm no teacher, no school-mistress all set up ta teach like them in the big Festhall! There's others somewhere I'm sure that'd spill the dark of it... ye'd be wastin' yer time with ol' Mebbeth, so ye would." |
23423 "I don't agree. I think you'd have a lot to teach." |
23424 "No matter, then. I had some other questions..." |
23425 "I must take my leave. Farewell." |
23426 Mebbeth looks at you intently. "Oh, aye? *Why* do ye want to learn such things?" |
23427 Truth: "Because I just want to know." |
23428 Truth: "Because I may need it to solve the mystery of who I am." |
23429 Truth: "Because I need power." |
23430 Mebbeth scoffs. "Not a child's grammar book this is, not a Guvner's set of laws... it's the *Art,* child. I'll teach ye, but ye've got ta keep a clear head about ye." |
23431 "My reasons are my own." |
23432 "No matter. I had some other questions..." |
23433 "Never mind... I must take my leave. Farewell." |
23434 "We will. Thanks." |
23435 "I understand. Will you teach me?" |
23438 After a moment, Mebbeth nods. "The Art may help, it may not, and ye must not rely on it ta solve all o' yer problems." She sighs. "Child, it's most like only going to add another chip to yer pile o' questions..." |
23439 "I understand. Will you teach me?" |
23442 "Pah! An ill-desire, fer the ladder of the Art will always remind ye that there's another rung jist above ye, and there's a bunch of people and things that'll be on it, too. There'll always be someone better, and they'll learn *ye* if ye crave too much." |
23443 "I understand. Will you teach me anyway?" |
23446 "That so? Well, iffen yer reasons are yer own, then my *knowledge* is my own. I won't teach one who hides hisself from the teacher... only evil comes from such a path." |
23447 Truth: "Very well, I want to learn the Art for the sake of knowing it." |
23448 Truth: "I want to learn the Art because I may need it to solve the mystery of who I am." |
23449 Truth: "I want to learn the Art because I need power." |
23450 "No matter. I had some other questions..." |
23451 "Never mind then. Farewell." |
23452 "Aye, well..." She sniffs. "If ye still want to learn, then I'll need another task from ye. I forgot to tell ye to fetch one thing when ye left last time, and it'll take ye back to the merchant square... look for the cloth-seller, Giscorl. He has some rags of mine he was supposed to wash, and long has it been since I first asked him to do it." |
23453 "I... see. Look, I had some questions for you..." |
23454 "You could have *mentioned* that before I left... all right, I'll be back." |
23455 "I'll go get it. Farewell." |
23456 "Pah!" Mebbeth shakes her head. "One should make songs rather than make magick. Songs have more beauty. Magick's been made dull, common-place, soiled by the mob of people that have tromped through it... hmpppph." She squints at you. "I'll teach ye... but first ye'll need to do some things for *me,* ye hear?" |
23457 "Like what?" |
23458 "My legs aren't good fer walkin' about Sigil, and there's errands I'd have ye *run.* I need ye to fetch me some herbs from the market... it's spireward - easterly and southerly from here - in the Hive market. Here's a sample..." She takes a black seed from her coat and flicks it to you. |
23459 Examine the seed. |
23460 You twist the black seed in your hand... as you do, you feel a small bite, then a small drop of blood oozes from your thumb... there are tiny barbs on the seed, like teeth. Mebbeth snorts. "Careful with it... show it to one of the fruit merchants at the market, they will know what herbs ye seek." |
23461 "All right. But I had some questions before I leave..." |
23462 "Very well, then. I'll return when I have the herbs." |
23463 "Aye? Have ye gotten the herbs I wanted?" |
23464 "Not yet, Mebbeth. He said he couldn't help me... that I'd have to find a gardener." |
23465 "Not yet, Mebbeth. He said he couldn't help me... that I'd have to find a gardener." |
23466 "No, I had some other questions, actually..." |
23467 "I'm still working on it. Farewell." |
23468 Mebbeth sighs. "Nothin' to be done, I s'pose." She grunts. "Well, no matter, child, no matter. I'll see if I ken coax one of me old seeds to grow, though it'll take time. I think I still have one or two left..." |
23469 "All right then..." |
23470 This rotting, female corpse is shaking her head and moaning sadly. As you approach, however, she turns and holds her hands out to you, as if asking for aid. |
23471 Mebbeth wants me to fetch her wash from the cloth-seller in the market, a fellow named Giscorl. I wish she'd remembered it before I went looking for those herbs of hers... |
23472 Mebbeth grunts. "Lay-abouts... in the olden days, people gave ingredients, not excuses..." |
23473 "So what should be done?" |
23474 "I suppose so. Anyway, I had some questions..." |
23475 "Well, I'll hunt around some more. Farewell." |
23476 Mebbeth sighs. "Look for a gardener, I s'pose." She chews her lip. |
23477 "Where?" |
23478 "Very well then. Look, I had some questions..." |
23479 "I'll hunt around some more, then. Farewell." |
23480 Mebbeth frowns. "I haven't been out of this hut in many cycles, child. I don't know where one might find a gardener... but if ye want to learn the Art, ye'll have to learn to be persistent, so *look.* There must be one somewhere in the Hive." |
23481 "Very well... but before I go, I had some questions for you." |
23482 "I'll go look for one, then." |
23483 "Maybe Mourns-for-Trees can help me... Farewell." |
23484 "Is that so?" Mebbeth glances at the barbs that surround your wrist. "If so, *think* it off, then." |
23485 Do so. |
23486 Creaking and snapping, the black-barbed branches unravel themselves from your wrist and form into a tangled ball of brush and twigs; it looks like a nest of dead black snakes. Mebbeth snorts. "Think it into a picture frame or somesuch, somethin' with more structure and less angles." |
23487 Mebbeth wants me to fetch her wash from the cloth-seller in the market, a fellow named Giscorl. I wish she'd remembered it before I went looking for those herbs of hers... |
23488 Try and imagine the barbed-ball into a picture frame. |
23489 Imagine the barbed-ball into a picture frame. |
23490 Concentrate on the barbed-ball, then imagine it as a picture frame. |
23491 The zombie moans softly in reply: "Ggnhuuu... fnnnnuuugh?" With each exhalation, the stench of rotting meat fills the air. |
23492 "Stuuuhhh... mmmaaa-uuhrrr?" You can't make out the zombie's moans, but it seems like she's asking you something. |
23493 The zombie moans softly in reply. Only your skills in conversing with the dead allow you to understand her: "Naaame? Mmmyyy nnnaaame?" |
23494 "Fffooorgot mmmyyy nnnaaame... mmmyyy nnnaaame!" Her milky eyes well with a black, rheumy substance - a corpse's only tears. |
23495 The corpse nods slowly. "Mmmyyy toomb..." She points southwards. "Waaatttery catacooombsss..." |
23496 "Chessst... ssspiiiked chessst, booolllted dooowwwn... nnnear mmmyyy tooomb..." |
23497 She holds up her decaying hands for you to examine. Even as you do so, a fingernail drops off, hitting the tiles with a soft *click.* "Rrrotting awaaay... sssooon, nooothing left... nooothing but booones and a naaame..." |
23498 She stands there, watching you silently. |
23499 She shakes her head, backing away as if frightened. "But... nnnooo..." |
23500 She pauses, putting her hands to her cheeks. The corpse bites her lower lip. |
23501 "But... whhhooo? Whhhaaat naaame?" She appears confused, overwhelmed. |
23502 She stands quietly for a time, staring at the floor. Suddenly, she raises her head. "Yoouuu... naaame? Naaammme mmmeee?" |
23503 Imagine the barbed-ball into a picture frame. |
23504 You think of a name but, before you can speak it, the zombie hushes you, drawing close and cupping a hand over her ear. You whisper the name to her... the corpse nods, then smiles. "Yeeesss... thhhaaank yooouuu..." |
23505 Concentrate on the barbed-ball, then imagine it as a picture frame. |
23506 "Hhhooow caaan yooouuu feeelll... whooole?" |
23507 The zombie simply shakes her head quietly. |
23508 There is a long pause. "Uuuuhhh?" The zombie shrugs, one of her shoulders not quite rising as high as the other. "Assssk Mmmary, Ssstale Mssaaaary." |
23509 "Ssshhhee leeeads usss. Wwwaaatches uuusss." |
23510 As the zombie faces you, a glint of recognition flashes in her dead eyes. "Uuuhhhn." She holds her rotting hands out to you, as if asking for aid. |
23511 As the zombie faces you, a glint of recognition flashes in her dead eyes. "Mmyyy nnnaaame... yooouuu fffiiind mmmyyy naaame?" |
23512 The corpse beckons to you eagerly when she notices you. "Nnnaaame! I chossse aaa nnnaaame..." |
23513 "Llleeeiiichaaa..." |
23514 The corpse shuffles towards you, smiling. "Thhhaaank yooouuu... hhheeelping mmmeee with mmmyyy naaame..." |
23515 "N...n...nooo..." The zombie holds her shaking head in her hands. "Caaannn nnnot beee..." |
23516 This female zombie is staring off into the distance, slack-jawed. |
23517 The corpse is utterly silent... she does not acknowledge you. |
23518 "Greetings..." |
23519 "Greetings..." |
23520 Leave the zombie alone. |
23521 "I had some questions..." |
23522 "I must take my leave, now. Farewell." |
23523 "I can't understand you. Farewell." |
23524 "No... is that why you're so distressed?" |
23525 "No, I don't. Should I?" |
23526 "No. I had some questions..." |
23527 "No. I must take my leave, now. Farewell." |
23528 "Can I help you find your name again?" |
23529 "Why don't you just choose a new name?" |
23530 "Why is it so important to you?" |
23531 "Too bad. I still had questions..." |
23532 "Hope you find it. Farewell." |
23533 "But how will I know it?" |
23534 "I'll go find it, then. Farewell." |
23535 You focus for a moment, and try to picture a frame in your mind... there is a creaking and snapping from the ball, and you open your eyes: it has warped itself into a bizarre cube with its barbs all facing outwards. Anyone who picked it up would slice their hands to ribbons. |
23536 "Uh..." |
23537 "Perhaps I'll seek it out. Farewell." |
23538 Mebbeth snorts. "Maybe ye'd better try again." |
23539 "Why don't you just choose a new name?" |
23540 Take a breath, focus, then try again. |
23541 The branched ball creaks, the twigs bending and twisting until the branches have bent themselves into a crude picture frame, two handspans on a side. |
23542 "How's that?" |
23543 "Why is it so important to you?" |
23544 Mebbeth stares at the frame critically for a moment, then nods. "Square enough." She picks up the frame and scrutinizes it. "It'll do... it'll do." |
23545 "I'll go find it, then. Farewell." |
23546 "Is that all you wanted it for?" |
23547 "Perhaps I'll seek it out. Farewell." |
23548 The branched ball creaks, the twigs bending and twisting until the branches have bent themselves into a small picture frame, two handspans on a side. Almost unconsciously, you imagine-shape the barbs to the back of the frame so it can be hung from the wall easily. |
23549 "How's that?" |
23550 The branched ball creaks, the twigs bending and twisting until the branches have bent themselves into a small picture frame, two handspans on a side. Almost unconsciously, you imagine-shape the barbs to the back of the frame so it can be hung from the wall easily... and, as an afterthought, you move the remaining barbs to the inside of the frame so it can be picked up by the edges. |
23551 "How's that?" |
23552 Mebbeth stares at the frame for a moment, then cackles. "Ha! Square enough, it is! Good work, child, good work." She picks up the frame and scrutinizes it. "This'll do nicely." |
23553 "Is that all you wanted it for?" |
23554 "Aye, well, this is enough..." She sniffs. "Aye, but there was one thing I forgot to tell ye to fetch when ye left last time, and it'll take ye back to the merchant square it will... look for the cloth-seller, Giscorl. He has some rags of mine that he was supposed to wash, and long has it been since I first asked him to do it." |
23555 "Perhaps I'll seek it out. Farewell." |
23556 "I... see. Look, I had some questions for you..." |
23557 "I've no name, myself. I'm certain you can get by without, as well." |
23558 "You could have *mentioned* that before I left... all right, I'll be back." |
23559 "I'll go get it. Farewell." |
23560 "Can I help you find your name, then?" |
23561 She takes the stacks of starched-green rags from you, and she examines them critically. "At least they won't tear." She sighs. "Or bend." |
23562 "What was with that cloth-merchant, Giscorl? His hands were all scarred. And he seemed... slow." |
23563 Mebbeth is still turning the cloth over in her hands, tapping it with her finger. "Well, child, sometimes one burns with the Art, and other times, the Art burns ye." |
23564 "Is that what happened to him?" |
23565 Mebbeth clicks her tongue. "Mayhap. There's somes for who usin' the Art is like breathing. They strolls about with pointy hats and stinkweed pipes... then there's hedge-wizards n' plane-touched gypsies n' fortune-casters n' half-seers n' midwives who flicker with the Art... them have a harder time of it." |
23566 A zombie asked me to find her name. She said it should be inscribed upon her tomb - one next to a 'spiked chest' bolted to the floor - in the Drowned Nations catacombs, south and west of the Dead Nations where I met her. |
23567 "And Giscorl was one of them?" |
23568 Mebbeth nods. "Aye... so to speak. In some ways, he's no different now than he was. Addicted to habit and ritual, he was." She sets down the stiff rags; they *clunk* as she places them on the floor. "Aye, now, there's one last thing I need from ye, child..." |
23569 "This better not involve me going back to the market, Mebbeth." |
23570 "Of course. What do you need?" |
23571 "Oh? And iffen it does, child?!" Mebbeth draws herself up, and she glares at you. Even at full height, her head barely crests your shoulders. |
23572 "Mebbeth, it's a waste of time to keep traveling to the market for all these things, especially when you could have taken a moment and thought about everything you needed instead of sending me on the same errand *three* times." |
23573 "Why don't you just choose a new name?" |
23574 "All's I'm saying is that if you can't keep your head straight about what you need from the market, I doubt you can teach me much about magic." |
23575 "Never mind. What do you need?" |
23576 "I see. I had some questions..." |
23577 Mebbeth puffs up, her face turning turnip-red. "Oh, aye? Is that yer feelin's on the matter, is it? If so, then leave! I'll tell ye, I won't be a-wastin' my time tryin' to shine light in that mule-head o' yers!" |
23578 "No, I'll do the errands... just tell me: is there anything else you need me to pick up while I'm there?" |
23579 "Hope you find it. Farewell." |
23580 "All right, all right. I spoke in haste. What do you need?" |
23581 "Fine, I'm leaving. Farewell." |
23582 "I'll keep looking, then. Farewell." |
23583 "Only this: I need some inks fer scribin' some ingredients in one of me cookery books. I'll need ye to fetch some from one of the merchants - Kossah-Jai, be her name." |
23584 "Very well. I'll go see if I can find her, but I had some questions first..." |
23585 "All right, then... I'm off. Farewell." |
23586 "Did you understand? You can choose a new name." |
23587 Mebbeth needs me to run yet *another* damnable errand for her... it's back to the market again to fetch some ink. She said to speak to a woman named Kossah-Jai in the market square. She's probably the only merchant I *haven't* spoken to yet. |
23588 "Can't you see how you've changed? Would your true name fit you any longer?" |
23589 "Can't ye get a cup, or a bowl, or a tankard or something from one of the other merchants?" |
23590 "I could. I'll ask one of the other merchants, but I had some other questions for you first..." |
23591 "Yes, see? You can let your old name go, now. Become something new." |
23592 "I suppose I could... oh, well, I'm off. Farewell." |
23593 "Anything you like. Anything." |
23594 "You'll think of one. Farewell." |
23595 Mebbeth takes the tankard of ink from you, then sniffs it. "Prime ink, fresh it is, aye..." She nods at you. "Ye've done well, child. All I've asked. Now, I ask ye again: after all ye've seen, do ye still want to learn the Art?" |
23596 "After all I've seen? What do you mean?" |
23597 "Yes, I do." |
23598 "Yes. After all, the guiding goal of your errands was to test my persistence, was it not?" |
23599 Think of a name for her. |
23600 "Yes. After all, the guiding goal of your errands was to test my persistence, was it not?" |
23601 "No, I don't think the Art is for me. Farewell, Mebbeth." |
23602 "I think it would be best were you to choose your own. Farewell." |
23603 "Of course. I still had some questions..." |
23604 Mebbeth smiles, then nods. "Yes... mayhap, child, mayhap." |
23605 "And that's not all; you knew who I had to see to accomplish each errand, didn't you?" |
23606 "Of course. Farewell." |
23607 "Very well. I still want to learn the Art." |
23608 Truth: "Perhaps you're right, but I think it's more than my name I'm missing." |
23609 Mebbeth nods again, slower this time. "Mayhap, child, mayhap... iffen so, what did yer senses tell ye about them?" |
23610 Lie: "I do feel whole, name or no." |
23611 "Mourns-for-Trees showed me that my beliefs affect the world around me, Giscorl taught me that ritual is a wasted effort if the purpose of the ritual is ignored, Meir'am taught me that no matter how much I think I know, there is still much I can learn from another's eyes." |
23612 Mebbeth is silent for a moment, then she walks slowly over to you and touches you on the cheek. "Oh, child..." She sighs. "Ye will be a master sorcerer one day, ye will. Ye have the knowin' of it, yet... ye've come to Ol' Mebbeth for help, ye have. What could a midwife teach such a one?" |
23613 "Much, Mebbeth. I want to learn all you have to teach." |
23614 "From all ye've seen... have ye learned anythin'?" |
23615 "I learned I must be willing to put up with a lot of running around if I want to get anything out of you." |
23616 "Well, some things. Not anything I could really comment on... except that I want to learn the Art." |
23617 "Can I help you find your name, then?" |
23618 "Why don't you just choose a new name?" |
23619 Mebbeth laughs. "And so it is with the Art, child, so it is with the Art. Many errands will ye run in its name, some seemin' to have no sense about them. Knowin' that, do ye still want to learn?" |
23620 "I had some other questions..." |
23621 "Yes." |
23622 "Hope you find it, then. Farewell." |
23623 Mebbeth seems lost in twisting the black-branched picture frame you made for her... she is squaring the edges and snapping off some of the barbed seeds on the branches. She suddenly notices you and sets down the frame. "Aye, child?" |
23624 "I brought your wash... I think Giscorl was a little heavy on the cleaning ritual, though." |
23625 "I'll keep looking. Farewell." |
23626 "I had some questions for you..." |
23627 "I could use some healing..." |
23628 "Could I buy some cures from you?" |
23629 "Could I rest here?" |
23630 "No questions today. Farewell." |
23631 "Tell me about... Stale Mary." |
23632 Mebbeth is tugging at the mass of greenish-lime starched rags you brought from Giscorl... she seems to be purposely fraying the edges, as if to peel them apart somehow. When she hears you approach, she turns. "Aye, child?" |
23633 "I found Kossah-Jai. She doesn't have any ink, but another fishwife does... thing is, I need something to hold the ink in." |
23634 "Perhaps I will. Farewell." |
23635 "Here's that ink you wanted." |
23636 "I had some questions for you..." |
23637 "That's all I wished to know. Farewell." |
23638 "I could use some healing..." |
23639 "What do you sell here, Mebbeth?" |
23640 "Greetings..." |
23641 "Could I buy some cures from you?" |
23642 "Could I rest here?" |
23643 "Nothing. Just checking up on you." |
23644 "So ye'll walk the path then..." Mebbeth pauses. "Well, first things firstly: jest havin' the knack for the Art isn't enough. Ye need some means of givin' it focus: usually 'spells.' The spells are usually in a book. So the Art demands ye have a spell book or its like a-fore ye ken cast spells. Ken ye read?" |
23645 "Greetings..." |
23646 Leave the zombie alone. |
23647 "I don't know." |
23648 "Yes." |
23649 "Then let's test it, ken ye read this?" Mebbeth draws forth a small tattered card... it looks like a recipe. |
23650 Truth: "I found the tomb, but the name was... ruined. Illegible." |
23651 Examine the recipe. |
23652 Examine the recipe. |
23653 Lie: "Yes, your name is... uh..." |
23654 The writing on the recipe swims before your eyes, each symbol twisting out of focus whenever you try and read it. Almost instinctively, you relax your eyes, allowing them to take in the page all at once... and the symbols suddenly bleed together: the recipe lists measurements, ingredients... it appears to be some minor divination. |
23655 "No... but why don't you just choose a new name?" |
23656 "Not yet. Why is it so important to you?" |
23657 "Not yet, but I had some questions..." |
23658 "No, but I'll keep looking." |
23659 I told the nameless zombie that the name on her tomb was illegible... she became distraught. |
23660 I lied and told the nameless zombie that the name on her tomb was legible, giving her one I made up. She was pleased with it. |
23661 "Is that so? What did you choose?" |
23662 "Good, I'm glad for you. I had some questions..." |
23663 "That's good. I'll take my leave, now... farewell." |
23664 The nameless zombie finally took my advice and chose a name for herself, 'Leicha.' |
23665 "Interesting... it fits, somehow. I had some questions..." |
23666 "That's good. Farewell, Leicha." |
23667 "Of course. I had some questions..." |
23668 "Of course. Farewell." |
23669 "Why don't you just choose a new name?" |
23670 "My apologies... farewell." |
23671 "I had some questions..." |
23672 Leave her alone. |
23673 Leave her alone. |
23674 "This is a minor divination, isn't it? It looks like it's a spell that allows the user to see the 'nature' of an item... to see whether it's enchanted or not." |
23675 "Here, ken ye read this?" Mebbeth draws forth a small tattered card... it looks like a recipe. Strangely enough, the writing on the recipe swims before your eyes, each symbol twisting out of focus whenever you try and read it. |
23676 Study the symbols, see if you can decipher them. |
23677 "I give up, Mebbeth... what does this writing mean?" |
23678 You study the symbols intently. No matter how hard you concentrate, however, the writing on the recipe seems to flow out of focus, bending and twisting like a nest of snakes. It makes your eyes hurt just trying to follow their movements. |
23679 Keep studying the symbols, try and puzzle out their meaning. |
23680 "I give up, Mebbeth... what does this writing mean?" |
23681 You keep studying the symbols for a few more minutes, Mebbeth silently watching you. |
23682 Keep studying the symbols, try and puzzle out their meaning. |
23683 "I give up, Mebbeth... what does this writing mean?" |
23684 As you are about to give up and turn away, you relax your eyes and take in the page all at once... as you do, the symbols suddenly bleed together: the recipe lists measurements, ingredients: it appears to be some sort of minor divination. |
23685 "This is a minor divination, isn't it? It looks like it's a spell that allows the user to see the 'nature' of an item... to see whether it's enchanted or not." |
23686 Mebbeth's eyes widen. "Who are ye to test ol' Mebbeth so?! Are ye some fiend?" |
23687 "What's wrong?" |
23688 "No... well, not to my knowledge. What's wrong?" |
23689 "Some have called me so, but not in my presence. Is there something wrong?" |
23690 Mebbeth gave me a test... a small recipe, a minor illusion, written in the language of the Art. I was able to decipher its meaning with no training. I must have learned how to read magic at some point in the past. |
23691 "Well... not expectin' it, was I..." She nods at the recipe, then plucks it out of your hand. "What ye see, it's written in the language of the *Art.* If ye're not a mageling yet, it should be all-a-swirl-jumble of mish-mash." She snaps her finger. "Yet, clear as crystal, ye pluck the sense of it right up. Mayhap ye tell Ol' Mebbeth why that is?" |
23692 "I don't really know... I just *knew* what it said." |
23693 "I think I may have known once, but forgot... seeing the symbols just jarred my memory." |
23694 "Or else a natural gift, ye may have... no matter, no matter, ye've just shaved seasons off of yer learning, ye have." Mebbeth *harumphs.* "An' I'd been lookin' fer someone to handle the chores around here, I had..." |
23695 "Maybe it's just as well, then." |
23696 "If you need help with anything around here, you can still ask... it's the least I can do in exchange for you teaching me." |
23697 "Pah! And to think I took ye in..." She frowns. "Well, ye ken read spells well enough, but spells are no good to ye without a book to put them in..." |
23698 "Do you have one?" |
23699 "Do you have one?" |
23700 "No, no, don't worry yerself about that..." She frowns. "Well, ye ken read spells well enough, but spells are no good to ye without a book to put them in..." |
23701 "Do you have one?" |
23702 "Do you have one?" |
23703 Mebbeth glances around the hut, and then she catches sight of the black-barbed picture frame you made. She picks it up carefully and studies it. "This'll do." |
23704 "That thing? It's just a frame." |
23705 Mebbeth glances around the hut, and then she catches sight of a black-barbed picture frame on one of the walls. She pulls it off the wall carefully and studies it. "This'll do." |
23706 "That thing? It's just a frame." |
23707 "Ah, but so are ye, child..." Still holding the frame, she picks up one of the starched rags you got from Giscorl. With a yank, she pulls off the greenish starched-surface film; it flutters in the air like a wispy bit of cloth. "Whatever Giscorl uses in the wash, it works better than curing, stretchin' and stonin' does on a normal rag. Can't afford parchment, I can't..." |
23708 "Parchment...?" |
23709 She takes the starchy film and pulls it over the black-barbed frame, latching the rag's edges onto the hooks around the frame until it looks like a small greenish-black painter's canvas. "It's missin' something..." |
23710 "Well, it needs something painted on it." |
23711 She nods. "Aye, or written on it..." She takes the tankard of ink you've given her and sets it down next to her. She dips one of her fingernails into the tankard, then draws it out, mumbling to herself. She begins to scratch symbols onto the frame, one by one, still mumbling to herself. |
23712 Wait... |
23713 "All's done." Mebbeth stands, drying her ink-stained fingernail on her robe. She tilts her head, regarding the strange, framed page in front of her. "A page fer yer spell book, it is." She indicates you should pick it up. |
23714 Take it... |
23715 "Inside yer spell book are yer recipes... yer 'spells'... if you will. As long as they sit in the book, though, they're jist words." She taps her head. "The Art demands ye pluck the magick out of the book and put them in yer attic... yer head, a-fore ye ken tap their power." |
23716 "Go on..." |
23717 "I think I understand the basics, Mebbeth. Farewell." |
23718 "Ye put them in yer attic by studyin' 'em, *memorizing* them. Ye usually need ta rest first a-fore ye ken do this, though. Any questions?" |
23719 "No, Mebbeth." |
23720 "Yes... explain that again." |
23721 "I think I understand the basics, Mebbeth. Farewell." |
23722 "Oh, no questions, eh? Well now, ye *should* have questions! Ye know all's about how to memorize spells do ye? Ye're a sharp one! Ye sure don't need any more of Mebbeth's words all-a-gobblin' up yer precious time... ye're a master sorcerer already!" |
23723 "Forgive me, Mebbeth. I *meant* no questions on what you'd said. Please explain how to memorize spells." |
23724 "Your attitude is trying my patience, Mebbeth..." |
23725 "I think I understand the basics, Mebbeth. Farewell." |
23726 "Hmmph. All right then. Here's the dark of how ye memorize the spells: Pick the spells ye want to stick in yer head from yer spell book *a-fore* ye goes to sleep. When ye wake in the morn, they'll be buzzin' in yer head like flies, ready ta be let out." |
23727 "How many spells can I cast?" |
23728 "I think I understand the basics, Mebbeth. Farewell." |
23729 "Aye, I'll be any way I like with ye, child, so's I will, and ye'll pay attention right quick if ye wish to know the dark of the Art!" |
23730 "Forgive me, Mebbeth. Please explain how to memorize spells." |
23731 "If you're *done* with the lecture, then continue." |
23732 "Ye ken cast only one, mayhap two spells a-fore needin' to rest again... as a tiny flitting mageling, there isn't much room in yer attic. So's use yer spells wisely until ye get wiser in the Art. As yer power increases, ye'll get more room in yer attic for spells." |
23733 "All right... go on..." |
23734 "I think I understand the basics, Mebbeth. Farewell." |
23735 "Ye ken only cast spells ye've memorized. So if ye want to use the Art to say, Mend somethin' twice, ye need to memorize the spell... how many times?" |
23736 "Once." |
23737 "Twice." |
23738 "Uh..." |
23739 "I think I understand the basics, Mebbeth. Farewell." |
23740 "Twice! To cast a spell *twice,* ye need to memorize the spell *twice.*" |
23741 "Got it. How can I get more spells?" |
23742 "I think I understand the basics, Mebbeth. Farewell." |
23743 Mebbeth nods. "Aye, twice, right enough." |
23744 "How can I get more spells?" |
23745 "I think I understand the basics, Mebbeth. Farewell." |
23746 Mebbeth taught me the fundamentals of the Art. She says that before I rest, I'll need to pick what spells I want to memorize by going to my spell book and choosing them. If I want to be able to cast a spell multiple times, I'll have to memorize the spell multiple times. Whenever I rest, I'll awake the next morning with the spells in my memory, ready to be cast. She said I'll only be able to cast a small number of spells each day until I become more proficient in their use. I might be able to find other teachers around Sigil who can teach me to cast spells as well. |
23747 Mebbeth shrugs. "Keep yer eyes and ears out for learnin' - even common folks might have some minor magicks to teach. There's also scrolls, recipes, books and even some stranger items that have spells inscribed on 'em. If ye find one, just examine it close and copy it into yer book if ye want it." |
23748 "Got it." |
23749 "I think I understand the basics, Mebbeth. Farewell." |
23750 "I ken also show ye more spells if ye return, especially when ye've a little more o' the planes in ye." |
23751 "I'd appreciate it. Thanks." |
23752 "I think I understand the basics, Mebbeth. Farewell." |
23753 "A-fore ye go, child, ye'll need some magicks for ye to whet yer appetite..." Mebbeth rummages in her robe, then pulls forth three small recipes, which she passes to you. "Ye should copy these into yer book, so they ken go into yer attic as soon as possible..." |
23754 "Thanks, Mebbeth." |
23755 "All right child - don't tarry here any longer. One such as ye has other ways to spend one's time rather than hang around Ol' Mebbeth." |
23756 "Now, come on, Mebbeth, you're not old." |
23757 "You're not so old." |
23758 "Aye, that be the truth. I've spent too much time here already." |
23759 Mebbeth gave me three 'recipes' which she said I should copy into my spell book. She told me I should examine them in my inventory, then 'copy' them into my spell book. |
23760 "Pah, ye flatterer! Yer tongue is so lined with silver it'd shame a baatezu! Get ye hence!" |
23761 "Thanks for everything, Mebbeth." |
23762 "Farewell, Mebbeth." |
23763 "Ye've got the temperment ta be one of those high-saddled sorcerers." Mebbeth snorts. "Still... I wish ye well, child. I wish ye well." |
23764 "Farewell." |
23765 "Pah! Ye ken thank me by not playin' the addle-cove with what ye've learned. The Art's damned many a fool who sought to bend it in ways the Art weren't meant to bend. Now get along with ye!" |
23766 "Farewell." |
23767 As you enter, Mebbeth looks up, her face ashen... she looks ill. As you watch, creases spread across the folds of her face like cracks, and her gray eyes flicker, as if having trouble focusing on you. |
23768 "I thought you might still be here, Mebbeth." |
23769 "You aren't dead, yet, 'Mebbeth'?" |
23770 "Mebbeth... did you *know* you were Ravel?" |
23771 "Aye..." She smiles weakly, and her voice is scratchy, as if trying to force its way past layers of dust. When she speaks, it is like an echo. "I have... a little longer..." |
23772 "Mebbeth... did you *know* you were Ravel?" |
23773 "Nay..." She smiles weakly. "I have... a little longer..." |
23774 "Mebbeth... did you *know* you were Ravel?" |
23775 She takes a deep breath... her words come slowly, her voice rattling in her throat. "Mayhap... Mebbeth has forgotten herself many times over... I have dreamed that I was someone else..." Each word is heavier than the last, as if centuries of weight are pressing down on them. Her body seems to shift slightly, as if wanting to *relax,* let go. |
23776 "How could you not know who you are?" |
23777 "How is it *ye* do not know yerself?" Mebbeth licks her lips. "Many things... even bits of the self... they fall through memory's cracks, shadows of things forgotten, these memory thing-pieces, maybe bad... maybe good." |
23778 "But why Mebbeth? Why the disguise when you could have been Ravel again?" |
23779 "Here, in this place, all I did was the mendin' of things and bodies, settin' bones, deliverin' babes... in all these things, I was content." She sighs. "As for being that *other,* that Ravel..." She licks her lips again. "I think... ye take for granted what a comfort it would be, oft times, to misplace a memory or two." |
23780 "I wasn't sure if you would be here, Mebbeth, after what happened..." |
23781 Mebbeth nods - every movement is pained. "Aye, my precious one..." She winces as she takes a breath. "Seeing ye here... it is like an echo. Little time remains... the threads, these Ravels... they are unraveling as we speak." |
23782 "Are you in pain?" |
23783 She nods. "Yes... yet it is the irony which hurts the most..." She gives a sickly smile. "An act of kindness, thrice repaid... it is the way of the planes that my few acts of kindness should be the death of me." She laughs softly. "Yet I have no regrets..." |
23784 "I have questions, Mebbeth. I need to know who *did* this to you. Can you t-" |
23785 She holds up her hand to silence you. "Precious man... I would have ye hear me, this last time..." |
23786 "Mebbeth, there's not much *time*..." |
23787 Yes |
23788 "Very well..." |
23789 No |
23790 This ghoul's face has a great gash across it, and one of its eyes has been destroyed entirely. Despite the relative freshness of the wound, it seems to cause the foul-smelling creature no pain or discomfort. You notice a grimy knife tucked into its waistband... the letters 'UHIR' are carved into its handle. |
23791 "Greetings..." |
23792 "Precious man..." She sighs. "All's I wished to do was set the Lady free of her Cage... for ye, all's I wished for ye was to *live*... and for me daughter, I..." She sighs. "There is a saying on the planes... that a hag's kindness is crueler... than her hate, and poisons all it touches..." |
23793 "I think we've seen the truth of that." |
23794 "I'm sorry things turned out as it did. If I could have saved you, I-" |
23795 "I think we've seen the truth of that." |
23796 "I'm sorry things turned out as it did. If I could have saved you, I-" |
23797 She smiles slightly. "I do not regret what has happened, my precious..." Her smile fades. "Nor should ye." Her eyes film over, and her gaze loses focus. "Ah... I... ken stay here... no longer." |
23798 "Good riddance, Ravel. May a darker place than this be your home." |
23799 "Farewell, Ravel." |
23800 "I am dying now..." She blinks her rheumy eyes. "My end... it's traveling from all of time's directions, all of Ravel's threads are unraveling..." She coughs. "Yet..." Her gray eyes lock upon you. "Mayhap not all is lost... one of my black-barbed seeds from the maze... did ye bring one with ye?" |
23801 "Yes. Here." |
23802 "I have it, but I will not give it to you." |
23803 "Ah..." She takes the seed gingerly, and she slips it into her graying locks. "So the Unity of Rings is served..." With a flickering glance, she raises her hand and beckons you to come closer. |
23804 Step close to her, kneel down. |
23805 "No... no matter what guise you wear, you are Ravel, and I do not trust you. Mebbeth I mourn. You I do not." |
23806 She nods, looks like she is about to say something, then smiles and closes her eyes. |
23807 "Farewell." |
23808 "Uh... could I have that knife you've got tucked in your belt?" |
23809 She whispers something softly under her breath, then clasps your head in her hands and places a paper-thin kiss upon your forehead. You close your eyes as her lips touch your skin... |
23810 "May the planes receive you kindly, Mebbeth." |
23811 Leave the ghoul be. |
23812 The ghoul narrows his eyes and snarls at you. Its tongue - no less than two hands long - curls out to lick at its scabby lips. |
23813 "Uh... could I have that knife you've got tucked in your belt?" |
23814 "Are you... Uhir?" |
23815 "I had some questions..." |
23816 "I must be taking my leave, now. Farewell." |
23817 The ghoul continues to eye you hungrily. He clenches and unclenches his clawed fists, as if fighting the urge to leap upon you and feed. |
23818 "Uh... could I have that knife you've got tucked in your belt?" |
23819 "Calm yourself, and answer my questions." |
23820 "Farewell, then." |
23821 The ghoul hisses at you: "Silence, meat! No talk! I no lissen to meat-thing! I hear only your heart, blood in meat's veins, sweet, delicious blood... tasty, rich, heart-meat..." Drool pours from its mouth, spattering the dusty tiles. "NO TALK!" |
23822 "Uh... could I have that knife you've got tucked in your belt?" |
23823 "Farewell, then." |
23824 This ghoul's face has a great gash across it, and one of its eyes has been destroyed entirely. You notice a grimy knife tucked into its waistband. It hisses at you as you approach: "Away! Go away! I no *talk* to meat thing, I no *listen,* meat! GO!" |
23825 "Uh... could I have that knife you've got tucked in your belt?" |
23826 Leave. |
23827 The ghoul looks down at the knife, scratching its head as if wondering how it got there. Finally, it looks up and gives you a sly, toothy grin... "Meat want knife? Meat make trade, yes..." |
23828 "How about these rat tails?" |
23829 "How about these rat tails?" |
23830 "I could give you copper..." |
23831 "But I've no copper to give you." |
23832 "Hand it over, ghoul... before I have to take it from you." |
23833 "Never mind, then. Farewell." |
23834 The ghoul shakes its head, then points to its mouth. "No, no... food, meat, yes..." Its long, gray tongue lolls out as it slavers messily. |
23835 "I'll be back if I find you something to eat, then." |
23836 I found the ghoul who has Uhir's knife. It wants food in exchange for the blade... perhaps I can find or kill something down here, like rats, for it to eat. |
23837 The ghoul regards them critically. "Tasty yes, but small. More, meat... more! Hungrier!" |
23838 "I'll be back with more, then." |
23839 "Yes, yes!" The ghoul snatches them away greedily and devours them. After licking his clawed fingers clean, he tosses you Uhir's knife. |
23840 "Uh... thanks. Farewell." |
23841 "Hssst! You meat, delicious, red, wet meat - not threat! Meat wants knife? Meat make trade!" |
23842 "How about these rat tails?" |
23843 "How about these rat tails?" |
23845 "I could give you copper..." |
23846 "But I've no copper to give you." |
23847 "Never mind, then. Farewell." |
23848 This ghoul's face has a great gash across it, and one of its eyes has been destroyed entirely. Despite the relative freshness of the wound, it seems to cause the foul-smelling creature no pain or discomfort. |
23849 "Greetings..." |
23850 Leave the ghoul be. |
23851 This ghoul's face has a great gash across it, and one of its eyes has been destroyed entirely. It hisses at you as you approach: "Away! Go away! I no *talk* to meat thing, I no *listen,* meat! GO!" |
23852 Leave. |
23853 "What did he say, Grace?" |
23854 "Do you know who I am?" |
23855 "I see. I had another question for you, Fell." |
23856 "I don't want to hear any more. Farewell." |
23857 "Don't you find it difficult to understand her?" |
23858 "Hargrimm said that I needed to *learn* to listen to you... do you know what he meant by that?" |
23859 This bored-looking wererat seems glad of any excuse to alleviate the tedium. "What ye want, meat?" |
23860 "I'd like to get out." |
23861 "I just want to talk to you." |
23862 "Nothing. Forget it." |
23863 "Ye would, eh? What might make it worth our while t' disobey Mantuok and risk the wrath o' the rats, hm?" |
23864 "Your lives. If you let me out of here now, I'll let you live." |
23865 "Your lives. If you let me out of here now, I'll let you live." |
23866 "The promise that none will ever know what I have done... and perhaps a promise of some coin later." |
23867 "How would they ever know?" |
23868 "How about some jink?" |
23869 "Think about it: I am clearly a danger to you, and yet I'm speaking to you as an equal. Do you really think these walls can hold me if I put my mind to it? I suggest, without threatening you, that it's in your best interests to let me go." |
23870 "Because I'm going to get out of here sometime, and when I do, it's going to be messy." |
23871 "Come to think of it, I can't think of anything." |
23872 Raimon looks you up and down carefully. Noting the violence in your eyes and size of your muscles, he very carefully unlocks and opens the door for you. He steps aside and keeps his eyes averted from yours. |
23873 "Thanks, pal." |
23874 "So long." |
23875 He keeps his eyes averted from yours. "Please don't hurt me, blood... I was just doin' my job." |
23876 "I'll think about it. Farewell." |
23877 He looks you over and sneers. "Ye think ye could hurt me, eh? Ye'll have to find a way out, first!" |
23878 "What if I promise that none will ever know what I have done... and perhaps a promise of some coin later." |
23879 "Why don't you just let me out?" |
23880 "What if I gave you some coin?" |
23881 "Think about it: I am clearly a danger to you, and yet I'm speaking to you as an equal. Do you really think these walls can hold me if I put my mind to it? I suggest, without threatening you, that it's in your best interests to let me go." |
23882 "Because I'm going to get out of here sometime, and when I do, it's going to be messy." |
23883 "I'll try to think of one, then. Farewell." |
23884 "That sounds like a good way t'do it. I never much cared for Mantuok's bossery anyways." He unlocks the door, opens it, and steps aside. "Now get out o' here before I can't pretend I don't see you no longer." |
23885 "You got it. Farewell." |
23886 "Tell ye what... yer purse jingled prettily when ye came in. One hundred pieces of coin from it - and I'm sure ye can spare it - and ye can leave." |
23887 "It's a deal." |
23888 "Forget it." |
23889 "Throw it through the bars here, then, and I'll let ye go. And before ye ask, ye'll just have to trust me to do it, eh, Shaddeus?" He smirks at his partner. |
23890 "All right. Here you go." |
23891 "I don't have that much..." |
23892 "Forget it." |
23893 He counts the coins carefully. When he's finally convinced they're all there, he unlocks the door for you. "Now get out o' here!" |
23894 "All right, all right." |
23895 "Then y'ain't gettin' out, are ye?" His laugh is like a chitter. He turns away. |
23896 "Dammit..." |
23897 "Ye just want to talk, eh? Well, ye'll get no conversation from ol' Raimon, that's for sure!" He turns away from you. |
23898 "Then I'd like to discuss getting me out of here." |
23899 "Fine, then." |
23900 He sneers at you. "Like I'd trust you?" His whiskers twitch. "Try again." |
23901 "If you let me out of here now, I'll let you live." |
23902 "If you let me out of here now, I'll let you live." |
23903 "How about some jink?" |
23904 "Think about it: I am clearly a danger to you, and yet I'm speaking to you as an equal. Do you really think these walls can hold me if I put my mind to it? I suggest, without threatening you, that it's in your best interests to let me go." |
23905 "Because I'm going to get out of here sometime, and when I do, it's going to be messy." |
23906 "Forget it." |
23907 "What do ye want now, ye addle-cove?" |
23908 "I want to talk to you." |
23909 "I want to talk about my options in leaving." |
23910 "Nothing. Forget it." |
23911 "What're ye still doin' around here, berk? Get goin'!" He ducks his head and avoids looking at you. |
23912 "Very well." |
23913 "What the... SHADDEUS! GET 'IM!" The two wererats attack you. |
23914 Fight. |
23915 "Don't talk to me. Talk to Raimon." The wererat avoids your gaze. |
23916 "Big man, eh? Get goin' before Raimon gets up his courage and calls for reinforcements." This wererat seems strangely unconcerned. |
23917 He shrugs. |
23918 "Aw, for the love of... I guess you gotta die, berk..." |
23919 After having slain his fellow wererat, this fellow looks square at Annah. "Annah, it's Shaddeus. I'm lettin' you out. I can't stand to see you caged like this. Put in a kind word for me should you make it back to the Village, and let 'em know that somethin' bad's coming that way. Can't say what, yet, but... just so you know." |
23920 "Aye, then." He takes the keys from Raimon's body, unlocks the door, and opens it for you. "Get going, now." He gives a quick bow and scampers away. |
23921 "You're wondering why I did that, aren't you? I used to be a Buried Villager. Shaddeus was my name. I don't want to be a wererat, and I don't figure that it makes me any less loyal to humanity to have this disease. Get out. Now." He unlocks the door, opens it for you, and scampers away. |
23922 DREAM PILLOW Weight: 1 This small embroidered pillow came from a coffin at the Coffin-Maker's establishment. |
23923 DREAM CAGE Weight: 0 This is a fine-wrought birdcage adorned with razors that you obtained from Coaxmetal the Golem. You are supposed to take it back to Nihl Xander for use in the Dreambuilder. |
23924 DREAM KEY Weight: 0 This is a simple, black feather, used to operate the Dreambuilder in the Great Foundry. |
23925 DREAM VIAL Weight: 0 This vial contains scrapings of skin and some of your blood, to be used in powering the Dreambuilder of Nihl Xander. |
23926 PRAYER BEADS Weight: 1 This is a necklace of red and black prayer beads. A web of black lines swirls around the edges of the prayer beads as you hold them, moving in some strange pattern you cannot decipher. |
23927 CHARCOAL CHARM Special: +50% Resistance to Fire +25% Resistance to Magical Fire Weight: 0 This piece of charcoal is a charred bone fragment of some creature, perhaps a finger bone or a talon. Various symbols have been scratched onto its surface... the scratchings are so faint you almost missed them. This charcoal charm temporarily protects the user against flames and extreme heat. To use the charm, the charred bone is snapped and both halves are ground to powder, then the charcoal dust is rubbed over the heart of the user. |
23928 "Aw, Shad, now yeh know we were all worried fer yeh, aye? 'Tis a pity yeh're here." She looks at him with more affection than you've ever seen in her eyes. "Go on and let us out an' then get out o' here. Oul' Bumpy here's goin' to get some revenge on the rats, I reckon." |
23929 "You've got that right." |
23930 "Please, Shad." |
23931 "Very well." |
23932 "Fine." |
23933 "Fine." |
23934 "I suppose I do. Farewell." |
23935 "What if I threatened YOU?" |
23936 "I'm gone, then." |
23937 Attack him. |
23938 "Farewell, then." |
23939 "I guess you can try." |
23940 "Thanks, Shaddeus. Farewell." |
23941 The wererat hisses at you. "Huuuuuman! Dieeee!" It leaps to the attack. |
23942 The wererat hisses at you. "Huuuuuman! Dieeee!" It leaps to the attack. |
23943 The wererat hisses at you, but stays its hand from its obvious desire to attack. Instead, it slinks backward, keeping an eye on you. |
23944 The humanoid rat chitters at you, and shakes its head as you try to communicate with it. It has apparently lost its desire to speak with humans. |
23945 The wererat hisses at you. "Huuuuuman! Dieeee!" It leaps to the attack. |
23946 Fight. |
23947 Flee. |
23948 Fight. |
23949 Flee. |
23950 "Farewell, then." |
23951 "Farewell, then." |
23952 Fight. |
23953 Flee. |
23954 This sandy-haired Collector's corpse is covered with nasty bites. The dead man's neck still writhes, as if it were trying to twist itself off his body. |
23955 "So, thou have come." The skeleton turns to gaze upon the massive throne. "What thou see here is the end of our culture." |
23956 "Yes." |
23957 "None must know that the King speaks only silence." |
23958 Hargrimm stares off into the shadows. "He stopped speaking to us long ago - he himself has left for the thrice-damned True Death." A trace of rage and despair trickles into its voice. "He has abandoned us here to suffer amongst the Living! We have become... the prey... of all that lives." |
23959 "He is silent because he has left this place. He abandoned us for the True Death... and left only this husk in his place." |
23960 "He rules because he must." |
23961 "We interpret the wishes of the Silent King based on what he said many long years ago. It has not been easy..." Hargrimm sounds tired; he sags beneath the weight of an invisible burden. "Many questions, many questions do I have for him." |
23962 "Mary and I speak to the Silent King. We rule in his stead." |
23963 "I wish to preserve what we have created. I do not wish to die." |
23964 "If our own people were to learn of this... or Acaste were to discover this deception... or Many-as-One, the hive mind of the cranium rats... all that we have created here would be destroyed. This husk is all that keeps the inner and outer enemies at bay. If the truth were spoken, our small civilization would become dust." |
23965 "I cannot force thee to be silent. But I would ask thee to look beyond thyself, to consider what would happen if thou spoke of what thou have seen here." |
23966 Hargrimm is silent for a moment. "Thou may leave this place. Go, now... and I beg of thee: honor thy word." |
23967 "That's... interesting." |
23968 Chad's corpse speaks in its gravel-like voice: "What ya want, friend?" |
23969 "Where did you say that decanter was, again?" |
23970 "I'd like to know where that item you were talking about is." |
23971 "Tell me about yourself." |
23972 "Tell me about the other Collectors." |
23973 "What can you tell me about the catacombs?" |
23974 "Nothing, for now. Farewell." |
23975 "Aww, come ON." He pauses. "What do ya want?" |
23976 "Where did you say that decanter was, again?" |
23977 "I'd like to know where that item you were talking about is." |
23978 "Tell me about yourself." |
23979 "Tell me about the other Collectors." |
23980 "What can you tell me about the catacombs?" |
23981 "Nothing, for now. Farewell." |
23982 "You sneak past either the deaders or the rats into the Drowned Nations. Once you've made it there, you head down the main passageway past three doors on your left. You'll pass under an arch, and then you take the first door on your left. It's in the arch closest to the back wall. I don't know the command word... but it'll still trickle some drops for you. You got all that, friend?" |
23983 "I think so. I had some other questions, though..." |
23984 "I think so. Farewell." |
23985 "All right, here's what it is: There's a reason the Drowned Nations are called that. There's a magic bottle that never stops its flow, a decanter, hidden in the Drowned Nations catacombs. You get that, and you got all the fresh water you'll ever need." |
23986 "All right. Where is it?" |
23987 "I had some other questions for you..." |
23988 "Thanks. Farewell." |
23989 "Me? I'm Chad. Used to be an artist. Money, fame, respect, women... and then it all fell apart. Joined up with Pharod and his crew, and became one of the best catacomb-prowlers in the bunch - I could lift something from under the nose of the ghoul queen herself. Then... then I got cocky, and I got designs on one of the stone keeps, too - that's what I call the *serious* catacombs down here - and I turned into vargouille food. Nearly became a vargouille myself. Held onto my own head here by force of will alone. Good thing you came along." |
23990 "I see. I had some other questions for you..." |
23991 "Good thing, indeed. Farewell." |
23992 "Heh... there's a good many of us. Gris was best though, behind me of course." |
23993 "Gris is dead too." |
23994 "I had some other questions, then." |
23995 "Of course. Farewell." |
23996 "He is?" His voice brightens considerably. "At least he won't be crowing about how he's so much better'n me, then." |
23997 "No, probably not. Answer some other questions, will you?" |
23998 "I wouldn't imagine so. Farewell." |
23999 "What can I tell you about the catacombs? Lots of monsters, and if you're smart, you won't waste your time down here. Come get what you need to get, and get out. Too many of these places have traps, and too many've become home to things you'd rather not see. My advice is to get out while you can." |
24000 "Just answer some questions for me..." |
24001 "I'll consider it." |
24002 The corpse's neck is still writhing as you approach. "Still haven't found the one that did me in, have you?" asks the corpse. |
24003 "Not yet. I'm working on it. I needed some answers, first." |
24004 "Not yet. I'm working on it." |
24005 "Make it quick, berk! Don't know how much longer my neck can stand this strain..." |
24006 "Tell me what you're going to give me for doing this." |
24007 "Tell me about yourself." |
24008 "Tell me about these catacombs." |
24009 "What did you want me to do again?" |
24010 "All right, all right. No need to get yourself worked up." |
24011 "I promised to tell you... how to find... erph... a magic item that I think'll come in handy..." |
24012 "Good, good. Some more answers, please..." |
24013 "I'm on it. Farewell." |
24014 "Look... my head is about to snap off... I don't really have *time* to talk right now... ask me... later." |
24015 "What did you want me to do again?" |
24016 "What do you need from me?" |
24017 "What is it you want, anyway?" |
24018 "See... this... neck?" It's stretching like taffy and contracting. "Damn vargouille bit me. I'm dead, and... I need to hold my head on if I don't want to be... one of those damnable... things." He's speaking with an effort. "You gotta kill the vargouilles down this passage... all of 'em... t'save me from that." |
24019 "What will you give me for that?" |
24020 "You got it." |
24021 You notice Chad's neck is better now... it is no longer bulging out as if it wanted to separate from the torso. "Thanks, friend... at least now I know I ain't going to be a vargouille for eternity... You want your reward now?" |
24022 "Tell me." |
24023 "No. Answer some other questions for me." |
24024 "In return... I'll give you... directions to... a powerful magic item... deadsight tells me... you might need it..." |
24025 "What is it?" |
24026 "I'm on my way." |
24027 "I'll think about it. Farewell." |
24028 "Find it and... then I tell you. Not before." |
24029 "Fine. I'm gone." |
24030 "I'll think about it. Farewell." |
24031 This sandy-haired Collector's corpse is covered with nasty bites. The dead man's neck still writhes, as if it were trying to twist itself off his body. He speaks with an effort: "Hey... I'm Chad... need your help..." |
24032 "What's wrong with you?" |
24033 "What can you tell me about these catacombs?" |
24034 "Tell me about yourself." |
24035 "Where are we?" |
24036 "No. Farewell." |
24037 The stone face is silent. A trickle of clear water runs from the corner of its eye, and the grimace carved into the face has loosened. |
24038 "Glyve, I need more answers from you..." |
24039 "Very well, then." |
24040 "Very well, then." |
24041 The face remains impassive and silent. |
24042 "Very well, then." |
24043 "Very well, then." |
24044 Glyve's immobile eyes seem to strain toward you as you approach him. "Have... you decided if ... you want your... answer yet?" |
24045 "Yes, give it to me." |
24046 "No, not yet. Answer some other questions for me first." |
24047 "No, not yet. Farewell, Glyve." |
24048 "Seek out... the woman called... 'Nemelle.' She resides in ... the Clerk's Ward... in Upper Sigil. I know not... where exactly... Best of luck ... in *your* quest... immortal." The voice seems to fade as it speaks to you. |
24049 "Thanks, Glyve. I had a few more questions." |
24050 "Thanks, Glyve. Farewell." |
24051 "What... did you want... to know?" |
24052 "Tell me of yourself. How did you come to be in this situation?" |
24053 "What can you tell me of the catacombs around us?" |
24054 "Come to think of it, give me the answer you promised me." |
24055 "What did you want me to do for you again?" |
24056 "I have the flask for you." |
24057 "Nothing. Farewell." |
24058 "I was once... a respected leader... of my community... in the Lower Ward. A petty lord... sought to increase his power... at the expense of my people... my friends... my relatives... and friends and I spoke... against him." |
24059 "And then what?" |
24060 "You know something? Never mind. Answer some other questions for me." |
24061 "Forget it. Farewell." |
24062 "And then... he captured us... one by one... and bound our spirits and senses... into these screaming faces... under the Ditch... where all filth in Sigil... comes eventually. And then... he let the polluted waters above... flow through our mouths... and noses... and eyes." |
24063 "Is there anything I can do to help?" |
24064 "I see. I had some other questions..." |
24065 "Hm. Interesting. Farewell." |
24066 "Horrible. Farewell." |
24067 "I am cursed to... remain here until... fresh water passes my lips... There is a ... magical flask of water... in the ... Drowned Nations. Bring it to me... and give me a taste of it... and I shall tell you... of someone... who can help you unlock... its full potential... and you shall never... lack for water... again." |
24068 "Where is this flask?" |
24069 "Interesting. Answer some other questions for me." |
24070 "I see. Farewell." |
24071 "I do not... know. There was ... an artist named... Chad who frequented... these tunnels. He knew. Find him... and he may tell you." |
24072 "And how do I get there?" |
24073 "All right. Answer some other questions for me." |
24074 "I'll find him. Farewell." |
24075 "I'll find him. Farewell." |
24076 "I'll see what I can do. Farewell." |
24077 "Water... fresh water... from a magical flask... in the Drowned Nations..." |
24078 "And how do I get there?" |
24079 "Got it. Answer some other questions for me." |
24080 "Got it. Farewell." |
24081 "Through the Dead Nations... where the dead walk ... and rule... or through the Warrens of Thought... where Many-as-One holds sway... Neither is without... its risks." |
24082 "Dead Nations?" |
24083 "Many-as-One?" |
24084 "Got it. I had more questions for you..." |
24085 "Got it. Farewell." |
24086 "The dead... have achieved life... in their own way. They rule... a portion of these... catacombs. They struggle with... Many-as-One... for the heart of these... tunnels." |
24087 "Tell me more of the catacombs." |
24088 "Tell me about Many-as-One." |
24089 "Give me some other answers..." |
24090 "Thanks, Glyve. Farewell." |
24091 "You have heard... of cranium rats? When they gather... they become more powerful... a shared mind. They and their servants... wererats... seek mastery... of these undertunnels. They war with ... the Dead Nations." |
24092 Hargrimm is silent for a moment. "Again, I cannot force thee to remain silent. But I must know whether thou will tell them, or no." |
24093 "I extend to thee my gratitude. Thou may leave this place, now, should thou like. Use the doors at the southern end of the throne room." |
24094 Null node. |
24095 "The king must be alive when he sits upon the throne. It will accept no other. Once a person sits upon the throne..." Hargrimm's tone becomes even more ominous: "...he may not leave it." |
24096 "Soego would not make a good king. He is too much in love with his own voice to remain silent. Such a position on the throne would also rob him of the True Death. That would be as blasphemous as attempting to rob us of the life that we possess." |
24097 "Once one sits upon the throne, they may never leave it. Death... True Death... is the only release from the Silent King's throne." |
24098 "Much as I thought." Hargrimm sighs, a cloud of dust welling out with the exhalation. "So... I would still know whether thou will speak of the Silent King's true nature, or no." |
24099 Hargrimm nods, and gestures to the throne. "Then take thy throne, O Silent King..." |
24100 The skeleton priest shakes its head sadly. "I am afraid we cannot allow that, Living. May the Silent King favor me in battle..." |
24101 "Tell me of the Dead Nations." |
24102 "Tell me more of the catacombs." |
24103 "I had some other questions..." |
24104 "Luhnnngg." (Long.) |
24105 "Thanks, Glyve. Farewell." |
24106 Stale Mary speaks, her voice ponderous: "Nuh-nuh-nor I." (Nor I.) |
24107 "Yuhhh." (Yes.) |
24108 "The catacombs were carved... eons ago... to house the dead of the city... who did not wish ... the tender ministrations of the Dustmen. They have become... the refuse ground of the city... where dwell monsters barely seen... where humans prowl like... scavengers among the scavengers. Many-as-One patrols these tunnels... and has turned many against ... their natures. The Dead Nations... prowl as well... guarding against... the depredations of ... the humans ... who come among them." |
24109 Stale Mary makes a faint gurgling sound. |
24110 "What do you mean?" |
24111 "Tell me of the Dead Nations." |
24112 "Is that the Silent King?" |
24113 "Tell me of Many-as-One." |
24114 Wait silently for him to continue. |
24115 "I had some other questions." |
24116 "Thanks, Glyve. Farewell." |
24117 "How long has this gone on?" |
24118 A note of eagerness creeps into Glyve's dead voice: "You have it? Pour some of ... its water across ... my lips... and I shall tell you... what I promised ... to tell you." |
24119 "Why does he not speak?" |
24120 "Here you go." |
24121 "Then why does he rule?" |
24122 "Wait. I had some other questions for you." |
24123 The clear water from the flask trickles across the stone lips, diluting the filthy flow that spews from the holes. As you watch, the Ditch's water slowly dissipates entirely, the dirty taint of it replaced by clear, fresh water. Glyve groans in ecstasy. After a moment, he says, "Do you wish your answer now or later?" |
24124 "If that's so... how does he rule?" |
24125 "Give it to me now." |
24126 "Then who really rules?" |
24127 "Later. I had some questions for you." |
24128 "Later. Farewell, Glyve." |
24129 "How long has this gone on?" |
24130 "I shall... keep myself... conscious... until you return... for your answer..." |
24131 "Then why does he rule?" |
24132 "Good. Now answer some questions for me." |
24133 "If that's so... how does he rule?" |
24134 "Who's truly been ruling the Dead Nations, then?" |
24135 "But if he's dead... how?" |
24136 "Who's truly been ruling the Dead Nations, then?" |
24137 "Good. Farewell." |
24138 "Have you found... the flask of which... I spoke?" |
24139 "Why does he still rule?" |
24140 "Not yet." |
24141 "So who really rules here?" |
24142 "Yes." |
24143 "Why don't you tell your people the truth?" |
24144 "I beg of you... please find it... and ease my torment." |
24145 "I'll do my best. In the meantime, I had some questions..." |
24146 "We'll see. Answer some questions for me..." |
24147 "I'm trying. Farewell." |
24148 "Perhaps. Farewell." |
24149 "You have returned... to what do I owe ... this honor?" |
24150 "Go on..." |
24151 "I needed some questions answered." |
24152 Offer a vow: "I only wish to leave, Hargrimm. Grant me this, and you shall have my silence." |
24153 "Good question. Farewell." |
24154 Offer a false promise: "I only wish to leave, Hargrimm. Grant me this, and you shall have my silence." |
24155 As you pass one of the twisted stone faces on the walls, it calls out to you in a creaking voice that sounds like the shifting of boulders. "Immortal... regard me. I am... Glyve. I would have... words with you." |
24156 "Your people should be told. If your civilization is destroyed, so be it." |
24157 "How did you know I'm immortal?" |
24158 "What did you want to say?" |
24159 "Why don't you place a new king upon the throne?" |
24160 "I don't think so." |
24161 "I see... a burning purpose... within your shell. I see... many things in the falling... dust of these... tunnels. You lack... something essential... and that keeps you... from death's sweet embrace." |
24162 "What did you want to say to me?" |
24163 "That's all fine and good, but..." |
24164 "Thanks. Farewell." |
24165 "Listen: This place holds... much danger for you. Treachery awaits you... on the surface... and your way is... long and winding. At the end... you will find... what you have sought... but you may not ... want it then." |
24166 "I will tell them." |
24167 "Are you some sort of oracle?" |
24168 "Maybe you'll have some answers for me..." |
24169 "I see. Perhaps I'll be back." |
24170 "Oracle? No... I observe. That is all." |
24171 "In that case, perhaps you can answer some questions I had..." |
24172 "That's all? Forget it, then. Farewell." |
24174 "You know, boss, I was getting really sick of his... constant... pauses... anyway... it's a ... good thing... he's shut up... now." |
24175 "Very funny, Morte. Let's go." |
24176 "Boss, what do we need with an endless supply of water? Where's the fire, huh?" |
24177 "It might be useful later, Morte. Let's go." |
24178 "It's the right thing to do, Morte." |
24179 "The right thing to do? In case you've forgotten, boss, you've got a quest of your own to take care of! But hey, whatever you want to do, you're in charge here. Sheesh..." |
24180 "Thanks for your approval, Morte. Let's go." |
24181 Truth: "I will not tell them." |
24182 Lie: "I will not tell them." |
24183 "Thanks. Farewell." |
24185 "What about Soego?" |
24186 "I will become your king, if you will have me." |
24187 Offer a vow: "I only wish to leave, Hargrimm. Grant me this, and you shall have my silence." |
24188 Offer a false promise: "I only wish to leave, Hargrimm. Grant me this, and you shall have my silence." |
24189 "Your people should be told. If your civilization is destroyed, so be it." |
24190 "I will become your king, then, if you will have me." |
24191 Offer a vow: "I only wish to leave, Hargrimm. Grant me this, and you shall have my silence." |
24192 Offer a false promise: "I only wish to leave, Hargrimm. Grant me this, and you shall have my silence." |
24193 "Your people should be told. If your civilization is destroyed, so be it." |
24194 "Yes. I will do it..." |
24195 "In that case, no." |
24196 Offer a vow: "I only wish to leave, Hargrimm. Grant me this, and you shall have my silence." |
24197 Offer a false promise: "I only wish to leave, Hargrimm. Grant me this, and you shall have my silence." |
24198 "Your people should be told. If your civilization is destroyed, so be it." |
24199 "Wait... I'd best not." |
24200 Take the throne. |
24201 Fight. |
24202 Flee. |
24203 "Did you know the Silent King is nothing but a skeleton?" |
24204 "Did you know the Silent King is nothing but a skeleton?" |
24205 "Did you know the Silent King is nothing but a skeleton?" |
24206 "The Silent King is dead, and has been for some time. There *is* no Silent King." |
24207 "Do a small BODY of text, and a small series of responses, please." |
24208 "Actually, nothing right now. Return me to the main menu." |
24209 "Actually, I was just checking to see how you were doing. Farewell." |
24210 LARGE BODY, RESPONSES: "All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim A DULL - this is as big as one dialog text window is in the editor BTW, Chris - boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. All work and no play makes Jim a dull boy. |
24211 "Show me large body and large responses again." |
24212 "Show me small body and small responses." |
24213 "Show me small body and large responses." |
24214 "Return me to the main menu, please." |
24215 "That's all I wished to see. Farewell." |
24216 "Show me large body and large responses again." |
24217 "Show me large body and large responses again." |
24218 "Show me large body and large responses again." |
24219 "Show me large body and large responses again." |
24220 "Show me large body and large responses again." |
24221 "Show me large body and large responses again." |
24222 "Show me large body and large responses again." |
24223 "Show me large body and large responses again." |
24224 "Show me large body and large responses again." |
24225 "Show me large body and large responses again." |
24226 "Show me large body and large responses again." |
24227 "Show me large body and large responses again." |
24228 "Show me large body and large responses again." |
24229 "Show me large body and large responses again." |
24230 "Show me large body and large responses again." |
24231 SMALL BODY, SMALL RESPONSES. "Here it is." |
24232 "Show me small body, small responses again." |
24233 "Return me to the Gardner menu, please." |
24234 SMALL BODY, LARGE RESPONSES. "Here it is." |
24235 "Show me small body, large responses again." |
24236 "Show me large body, large responses." |
24237 "Show me small body, small responses, please." |
24238 "Return me to your main menu, please." |
24239 "That's all I wanted to see, thanks. Farewell." |
24240 "Show me small body, large responses again." |
24241 "Show me small body, large responses again." |
24242 "Show me small body, large responses again." |
24243 "Show me small body, large responses again." |
24244 "Show me small body, large responses again." |
24245 "Show me small body, large responses again." |
24246 "Show me small body, large responses again." |
24247 "Show me small body, large responses again." |
24248 "Show me small body, large responses again." |
24249 "Show me small body, large responses again." |
24250 "Show me small body, large responses again." |
24251 "Show me small body, large responses again." |
24252 "Show me small body, large responses again." |
24253 "Show me small body, large responses again." |
24254 "Show me small body, large responses again." |
24255 "What did he say, Annah?" |
24256 "What did he say, Dak'kon?" |
24257 "What did he say, Grace?" |
24258 "What did he say, Annah?" |
24259 "What did he say, Dak'kon?" |
24260 "What did he say, Grace?" |
24261 "Why not?" |
24262 "I see. I had another question for you, Fell." |
24263 "Never mind then - I may return when I get a better translator. Farewell." |
24264 "What did he say, Annah?" |
24265 "What did he say, Dak'kon?" |
24266 "What did he say, Grace?" |
24267 "Why not?" |
24268 "Perhaps you can answer another question for me then..." |
24269 "Then there is nothing more to be said. Farewell." |
24270 Fell said he knew me, but that he couldn't tell me my 'story.' But the strangest thing was the reason. He said he cannot because 'he cannot change the nature of a man.' |
24271 "What did he say, Annah?" |
24272 "What did he say, Dak'kon?" |
24273 "What did he say, Grace?" |
24274 Fell translated the rune on my old arm for me... he said it spoke of four who once walked my path with me. The four were 'One unloved who loves one who does not love.' 'One who does not see what others see and sees what others do not.' 'One who is familiar and bound with duty.' 'One who is a slave and his chains are words.' He said they were all tormented as I am, and in my suffering, I draw others that suffer as well. |
24275 "What did he say, Annah?" |
24276 "What did he say, Dak'kon?" |
24277 "What did he say, Grace?" |
24278 "I see. I had another question for you, Fell." |
24279 "Never mind then - I may return when I get a better translator. Farewell." |
24280 "What did he say, Annah?" |
24281 "What did he say, Dak'kon?" |
24282 "What did he say, Grace?" |
24283 "'Nature of a man'? What does that mean?" |
24284 "I see. I had another question for you, Fell." |
24285 "I don't want to hear any more. Farewell." |
24286 "What did he say, Annah?" |
24287 "What did he say, Dak'kon?" |
24288 "What did he say, Grace?" |
24289 "I see. I had another question for you, Fell." |
24290 "I must take my leave. Farewell." |
24291 "What did he say, Annah?" |
24292 "What did he say, Dak'kon?" |
24293 "What did he say, Grace?" |
24294 "What did he say, Annah?" |
24295 "What did he say, Dak'kon?" |
24296 "What did he say, Grace?" |
24297 "Where is she?" |
24298 "What can you tell me about her?" |
24299 "I see. I had some other questions..." |
24300 "That is all I wished to know. Farewell." |
24301 "I see. I had some other questions..." |
24302 "That is all I wished to know. Farewell." |
24303 "What did he say, Annah?" |
24304 "What did he say, Dak'kon?" |
24305 "What did he say, Grace?" |
24306 "Where is she?" |
24307 "What can you tell me about her?" |
24308 "I see. I had some other questions..." |
24309 "That is all I wished to know. Farewell." |
24310 "I see. I had some other questions..." |
24311 "That is all I wished to know. Farewell." |
24312 "What did he say, Annah?" |
24313 "What did he say, Dak'kon?" |
24314 "What did he say, Grace?" |
24315 "What did he say, Annah?" |
24316 "What did he say, Dak'kon?" |
24317 "What did he say, Grace?" |
24318 "Mazed?" |
24319 "What can you tell me about her?" |
24320 "I see. I had some other questions..." |
24321 "That is all I wished to know. Farewell." |
24322 "I see. I had some other questions..." |
24323 "That is all I wished to know. Farewell." |
24324 "What did he say, Annah?" |
24325 "What did he say, Dak'kon?" |
24326 "What did he say, Grace?" |
24327 "Mazes?" |
24328 "What can you tell me about her?" |
24329 "I see. I had some other questions..." |
24330 "That is all I wished to know. Farewell." |
24331 "I see. I had some other questions..." |
24332 "That is all I wished to know. Farewell." |
24333 "What did he say, Annah?" |
24334 "What did he say, Dak'kon?" |
24335 "What did he say, Grace?" |
24336 "What did he say, Annah?" |
24337 "What did he say, Dak'kon?" |
24338 "What did he say, Grace?" |
24339 "She's imprisoned? Do you know how I can reach her?" |
24340 "What can you tell me about her?" |
24341 "I think I understand enough. I had some other questions..." |
24342 "I'll have to come back when I can find a better translator. Farewell." |
24343 "I think I understand enough. I had some other questions..." |
24344 "I'll have to come back when I can find a better translator. Farewell." |
24345 "What did he say, Annah?" |
24346 "What did he say, Dak'kon?" |
24347 "What did he say, Grace?" |
24348 "What did Ravel do?" |
24349 "Do you know how I can reach this maze?" |
24350 "I see. I had some other questions..." |
24351 "That is all I wished to know. Farewell." |
24352 "I see. I had some other questions..." |
24353 "That is all I wished to know. Farewell." |
24354 "What did he say, Annah?" |
24355 "What did he say, Dak'kon?" |
24356 "What did he say, Grace?" |
24357 "What did he say, Annah?" |
24358 "What did he say, Dak'kon?" |
24359 "What did he say, Grace?" |
24360 "Do you know where she is?" |
24361 "I think I understand enough. I had some other questions..." |
24362 "I'll have to come back when I can find a better translator. Farewell." |
24363 "I think I understand enough. I had some other questions..." |
24364 "I'll have to come back when I can find a better translator. Farewell." |
24365 "What did he say, Annah?" |
24366 "What did he say, Dak'kon?" |
24367 "What did he say, Grace?" |
24368 "Do you know where she is?" |
24369 "I see. I had some other questions..." |
24370 "That is all I wished to know. Farewell." |
24371 "I see. I had some other questions..." |
24372 "That is all I wished to know. Farewell." |
24373 "What did he say, Annah?" |
24374 "What did he say, Dak'kon?" |
24375 "What did he say, Grace?" |
24376 "What did he say, Annah?" |
24377 "What did he say, Dak'kon?" |
24378 "What did he say, Grace?" |
24379 "What can you tell me about her?" |
24380 "I think I understand enough. I had some other questions..." |
24381 "I'll have to come back when I can find a better translator. Farewell." |
24382 "I think I understand enough. I had some other questions..." |
24383 "I'll have to come back when I can find a better translator. Farewell." |
24384 "What did he say, Annah?" |
24385 "What did he say, Dak'kon?" |
24386 "What did he say, Grace?" |
24387 "What can you tell me about her?" |
24388 "I see. I had some other questions..." |
24389 "That is all I wished to know. Farewell." |
24390 "I see. I had some other questions..." |
24391 "That is all I wished to know. Farewell." |
24392 "What did he say, Annah?" |
24393 "What did he say, Dak'kon?" |
24394 "What did he say, Grace?" |
24395 "What did he say, Annah?" |
24396 "What did he say, Dak'kon?" |
24397 "What did he say, Grace?" |
24398 "I'll keep that in mind. I had some other questions..." |
24399 "I may have to find her anyway, Fell. Farewell." |
24400 "What did he say, Annah?" |
24401 "What did he say, Dak'kon?" |
24402 "What did he say, Grace?" |
24403 "I'll keep that in mind. I had some other questions..." |
24404 "I may have to find her anyway, Fell. Farewell." |
24405 "What did he say, Annah?" |
24406 "What did he say, Dak'kon?" |
24407 "What did he say, Grace?" |
24408 "What did he say, Annah?" |
24409 "What did he say, Dak'kon?" |
24410 "What did he say, Grace?" |
24411 "I'll keep that in mind. I had some other questions..." |
24412 "I may have to find her anyway, Fell. Farewell." |
24413 "What did he say, Annah?" |
24414 "What did he say, Dak'kon?" |
24415 "What did he say, Grace?" |
24416 "I'll keep that in mind. I had some other questions..." |
24417 "I may have to find her anyway, Fell. Farewell." |
24418 "What did he say, Annah?" |
24419 "What did he say, Dak'kon?" |
24420 "What did he say, Grace?" |
24421 "What did he say, Annah?" |
24422 "What did he say, Dak'kon?" |
24423 "What did he say, Grace?" |
24424 "What four others?" |
24425 "I see. I had some other questions..." |
24426 "That's all I wanted to know. Farewell." |
24427 "What did he say, Annah?" |
24428 "What did he say, Dak'kon?" |
24429 "What did he say, Grace?" |
24430 "What four others?" |
24431 "The tattoos are yours? Have we met before?" |
24432 "I see. I had some other questions..." |
24433 "That's all I wanted to know. Farewell." |
24434 "What did he say, Dak'kon?" |
24435 "What did he say, Grace?" |
24436 "What did he say, Dak'kon?" |
24437 "What did he say, Grace?" |
24438 "I... see. I had some other questions..." |
24439 "I'll have to come back when I can find a better translator. Farewell." |
24440 "Yes." |
24441 "Never mind. I had some other questions..." |
24442 "I don't want to know anymore. Farewell." |
24443 Porphiron said he could teach me nothing more about fist-fighting. He said I would have to find a weapons master in order to become specialized in fist-fighting. |
24444 "What did he say, Annah?" |
24445 "What did he say, Dak'kon?" |
24446 "What did he say, Grace?" |
24447 "What did he say, Dak'kon?" |
24448 "What did he say, Grace?" |
24449 "That symbol... what is it?" |
24450 "What did he say, Dak'kon?" |
24451 "What did he say, Grace?" |
24452 "What did he say, Dak'kon?" |
24453 "What did he say, Grace?" |
24454 "You mentioned that there were other tattoos on the arm? What others?" |
24455 "I see. I had some other questions..." |
24456 "That's all I wanted to know. Farewell." |
24457 "What did he say, Annah?" |
24458 "What did he say, Dak'kon?" |
24459 "What did he say, Grace?" |
24460 "What did he say, Annah?" |
24461 "What did he say, Dak'kon?" |
24462 "What did he say, Grace?" |
24463 "I would like to see what these tattoos are... can I see what tattoos you now have to share?" |
24464 "I see. I had some other questions..." |
24465 "That's all I wanted to know. Farewell." |
24466 "What did he say, Annah?" |
24467 "What did he say, Dak'kon?" |
24468 "What did he say, Grace?" |
24469 "What did he say, Annah?" |
24470 "What did he say, Dak'kon?" |
24471 "What did he say, Grace?" |
24472 "I'll keep that in mind. I had some other questions..." |
24473 "That's all I wanted to know. Farewell." |
24474 "What did he say, Annah?" |
24475 "What did he say, Dak'kon?" |
24476 "What did he say, Grace?" |
24477 "Can you tell me about some of them?" |
24478 "I'll keep that in mind. I had some other questions..." |
24479 "That's all I wanted to know. Farewell." |
24480 "What did he say, Annah?" |
24481 "What did he say, Dak'kon?" |
24482 "What did he say, Grace?" |
24483 "What did he say, Annah?" |
24484 "What did he say, Dak'kon?" |
24485 "What did he say, Grace?" |
24486 "Torment?" |
24487 "I'll keep that in mind. I had some other questions..." |
24488 "That's all I wanted to know. Farewell." |
24489 "What did he say, Annah?" |
24490 "What did he say, Dak'kon?" |
24491 "What did he say, Grace?" |
24492 "What did he say, Annah?" |
24493 "What did he say, Dak'kon?" |
24494 "What did he say, Grace?" |
24495 "I'll keep that in mind. I had some other questions..." |
24496 "That's all I wanted to know. Farewell." |
24497 "What did he say, Annah?" |
24498 "What did he say, Dak'kon?" |
24499 "What did he say, Grace?" |
24500 "What did he say, Annah?" |
24501 "What did he say, Dak'kon?" |
24502 "What did he say, Grace?" |
24503 "Shadows?" |
24504 "I... see. I had some other questions..." |
24505 "I'll have to come back when I can find a better translator. Farewell." |
24506 "What did he say, Annah?" |
24507 "What did he say, Dak'kon?" |
24508 "What did he say, Grace?" |
24509 "Shadows?" |
24510 "I see. I had some other questions..." |
24511 "I've heard enough. Farewell." |
24512 "What did he say, Annah?" |
24513 "What did he say, Dak'kon?" |
24514 "What did he say, Grace?" |
24515 "What did he say, Annah?" |
24516 "What did he say, Dak'kon?" |
24517 "What did he say, Grace?" |
24518 "Why?" |
24519 "I... see. I had some other questions..." |
24520 "I'll have to come back when I can find a better translator. Farewell." |
24521 "What did he say, Annah?" |
24522 "What did he say, Dak'kon?" |
24523 "What did he say, Grace?" |
24524 "Why?" |
24525 "I see. I had some other questions..." |
24526 "I've heard enough. Farewell." |
24527 "What did he say, Annah?" |
24528 "What did he say, Dak'kon?" |
24529 "What did he say, Grace?" |
24530 "I... see. I had some other questions..." |
24531 "I'll have to come back when I can find a better translator. Farewell." |
24532 "I see. I had some other questions..." |
24533 "I've heard enough. Farewell." |
24534 "What did he say, Annah?" |
24535 "What did he say, Dak'kon?" |
24536 "What did he say, Grace?" |
24537 "What did he say, Annah?" |
24538 "What did he say, Dak'kon?" |
24539 "What did he say, Grace?" |
24540 "Sad? Why?" |
24541 "I... see. I had some other questions..." |
24542 "I'll have to come back when I can find a better translator. Farewell." |
24543 "What did he say, Annah?" |
24544 "What did he say, Dak'kon?" |
24545 "What did he say, Grace?" |
24546 "Saddened for me? Why?" |
24547 "I see. I had some other questions..." |
24548 "I've heard enough. Farewell." |
24549 "What did he say, Annah?" |
24550 "What did he say, Dak'kon?" |
24551 "What did he say, Grace?" |
24552 "What did he say, Annah?" |
24553 "What did he say, Dak'kon?" |
24554 "What did he say, Grace?" |
24555 "What do you mean?" |
24556 "I... see. I had some other questions..." |
24557 "I'll have to come back when I can find a better translator. Farewell." |
24558 "What did he say, Annah?" |
24559 "What did he say, Dak'kon?" |
24560 "What did he say, Grace?" |
24561 "What do you mean?" |
24562 "I see. I had some other questions..." |
24563 "I've heard enough. Farewell." |
24564 This corpse's head lolls back and forth on its shoulders... judging from the angle of the neck, it looks like this man may have been hanged. The number "825" has been painted on the side of his head. |
24565 "I'm looking for a key... do you happen to have one?" |
24566 The corpse stares at the ground and does not answer. |
24567 "Never mind, then. Farewell." |
24568 "I'm looking for a key... do you happen to have one?" |
24569 "So... seen anything interesting going on?" |
24570 "I know you're not a zombie, you know. You're not fooling anyone." |
24571 The corpse does not stir. It looks like it is too far gone to answer any of your questions. |
24572 Leave the corpse in peace. |
24573 Use Stories-Bones-Tell on the corpse. |
24574 Examine the corpse, see if it's carrying a key. |
24575 This shambling corpse looks like it has been dead for several years. The skin along its forehead has peeled back, revealing its chalk-white skull. Someone has chiseled the number "569" into the exposed bone. |
24576 "I'm looking for a key... do you happen to have one?" |
24577 The corpse stares at you in silence. |
24578 "Never mind, then. Farewell." |
24579 "I'm looking for a key... do you happen to have one?" |
24580 "So... seen anything interesting going on?" |
24581 "I know you're not a zombie, you know. You're not fooling anyone." |
24582 The corpse does not stir. It looks like it is too far gone to answer any of your questions. |
24583 Leave the corpse in peace. |
24584 Use Stories-Bones-Tell on the corpse. |
24585 Examine the corpse, see if it's carrying a key. |
24586 "What did he say, Annah?" |
24587 "What did he say, Dak'kon?" |
24588 "What did he say, Grace?" |
24589 "What did he say, Annah?" |
24590 "What did he say, Dak'kon?" |
24591 "What did he say, Grace?" |
24592 "Go on..." |
24593 "I... see. I had some other questions..." |
24594 "I'll have to come back when I can find a better translator. Farewell." |
24595 "What did he say, Annah?" |
24596 "What did he say, Dak'kon?" |
24597 "What did he say, Grace?" |
24598 "Go on..." |
24599 "I see. I had some other questions..." |
24600 "I've heard enough. Farewell." |
24601 "What did he say, Annah?" |
24602 "What did he say, Dak'kon?" |
24603 "What did he say, Grace?" |
24604 "What did he say, Annah?" |
24605 "What did he say, Dak'kon?" |
24606 "What did he say, Grace?" |
24607 "Uh... is there anything else you can tell me?" |
24608 "I... see. I had some other questions..." |
24609 "I'll have to come back when I can find a better translator. Farewell." |
24610 "What did he say, Annah?" |
24611 "What did he say, Dak'kon?" |
24612 "What did he say, Grace?" |
24613 "Tell me more." |
24614 "I see. I had some other questions..." |
24615 "I've heard enough. Farewell." |
24616 "What did he say, Annah?" |
24617 "What did he say, Dak'kon?" |
24618 "What did he say, Grace?" |
24619 "What did he say, Annah?" |
24620 "What did he say, Dak'kon?" |
24621 "What did he say, Grace?" |
24622 "Is there anything else you can tell me?" |
24623 "I see. I had some other questions..." |
24624 "I've heard enough. Farewell." |
24625 "What did he say, Annah?" |
24626 "What did he say, Dak'kon?" |
24627 "What did he say, Grace?" |
24628 "Very well." |
24629 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
24630 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
24631 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
24632 "I... see. I had some other questions..." |
24633 "I'll have to come back when I can find a better translator. Farewell." |
24634 "What did he say, Annah?" |
24635 "What did he say, Dak'kon?" |
24636 "What did he say, Grace?" |
24637 "Very well." |
24638 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
24639 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
24640 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
24641 "I see. I had some other questions..." |
24642 "I've heard enough. Farewell." |
24643 "What did he say, Annah?" |
24644 "What did he say, Dak'kon?" |
24645 "What did he say, Grace?" |
24646 "What did he say, Annah?" |
24647 "What did he say, Dak'kon?" |
24648 "What did he say, Grace?" |
24649 Truth: "I... don't. In fact, ever since I woke up in the Mortuary, I feel like something's... missing. Something inside." |
24650 "That is none of your concern." |
24651 Lie: "I feel complete, yes. Why?" |
24652 "I'll have to come back when I can find a better translator. Farewell." |
24653 "What did he say, Annah?" |
24654 "What did he say, Dak'kon?" |
24655 "What did he say, Grace?" |
24656 Truth: "I... don't. In fact, ever since I woke up in the Mortuary, I feel like something's... missing. Something inside." |
24657 "That is none of your concern." |
24658 Lie: "I feel complete, yes. Why?" |
24659 "I do not wish to discuss this any longer. Farewell." |
24660 "What did he say, Annah?" |
24661 "What did he say, Dak'kon?" |
24662 "What did he say, Grace?" |
24663 "What did he say, Annah?" |
24664 "What did he say, Dak'kon?" |
24665 "What did he say, Grace?" |
24666 "I'll try. I had some other questions..." |
24667 "I'll have to come back when I can find a better translator. Farewell." |
24668 "What did he say, Annah?" |
24669 "What did he say, Dak'kon?" |
24670 "What did he say, Grace?" |
24671 "I'll try. I had some other questions..." |
24672 "Thanks, Fell. I may return later when I have some other questions. Farewell." |
24673 "Fine, never mind then. I had some other questions..." |
24674 "Fine, never mind then. I had some other questions..." |
24675 "Fine, never mind then. I had some other questions..." |
24676 "Fine, never mind then. I had some other questions..." |
24677 "I must take my leave. Farewell." |
24678 "I must take my leave. Farewell." |
24679 "I must take my leave. Farewell." |
24680 "I must take my leave. Farewell." |
24681 "What did he say, Annah?" |
24682 "What did he say, Annah?" |
24683 "What did he say, Annah?" |
24684 "What did he say, Annah?" |
24685 "What did he say, Dak'kon?" |
24686 "What did he say, Grace?" |
24687 "Is there anything else you can tell me?" |
24688 "I... see. I had some other questions..." |
24689 "I'll have to come back when I can find a better translator. Farewell." |
24690 "What did he say, Annah?" |
24691 "What did he say, Dak'kon?" |
24692 "What did he say, Grace?" |
24693 "I... see. I had some other questions..." |
24694 "I'll have to come back when I can find a better translator. Farewell." |
24695 "What's wrong?" |
24696 "What's a 'dabus'?" |
24697 "'Lady of Pain'? Who's that?" |
24698 "What can you tell me about the Lady of Pain?" |
24699 "I see." |
24700 "Uh... hold a moment. You said dabus float, right? This one's walking on the ground." |
24701 "Uh... hold a moment. You said dabus float, right? This one's walking on the ground." |
24702 "I see." |
24703 "Maybe so..." |
24704 "I see." |
24705 "Maybe I will..." |
24706 "Maybe I will..." |
24707 "Maybe I will..." |
24708 This corpse stops and stares blankly at you as you approach. The number "782" is carved into his forehead, and his lips have been stitched closed. The faint smell of formaldehyde emanates from the body. |
24709 "I'm looking for a key... do you happen to have one?" |
24710 The corpse makes no response. |
24711 "Never mind, then. Farewell." |
24712 "I'm looking for a key... do you happen to have one?" |
24713 Examine the corpse, see if it's carrying a key. |
24714 "It was great talking to you. Farewell." |
24715 This corpse looks like the one with the key. It is holding it tightly in its left hand, its thumb and forefinger locked around it in a death grip. It looks like you'll need to hack the corpse's hand off to free the key. |
24716 "I need that key, corpse... looks like you're not long for this world." |
24717 Leave the corpse in peace. |
24718 "I wanted to talk to you about the merchant Zac." |
24719 The female corpse stares at you with vacant eyes. The number "916" is carved into her forehead, and her lips have been stitched closed. The faint smell of formaldehyde emanates from her body. |
24720 "So... doing anything later?" |
24721 The corpse continues to stare at you. |
24722 "Farewell then." |
24723 "What's wrong, Annah?" |
24724 "What's the problem?" |
24725 "We'll go, then." |
24726 "I'll ask again... what's the problem?" |
24727 "Fell?" |
24728 "We'll go, then." |
24729 "Annah, no harm will come to you while I'm here. Tell me, what's a 'dabus'?" |
24730 "What's a 'dabus'?" |
24731 "Annah, no harm will come to you while I'm here. Now tell me what's wrong." |
24732 "I think it'd be better if we cleared this matter up now." |
24733 "We'll go, then." |
24734 "All right... but Fell's a dabus, too. What's wrong?" |
24735 "Farewell then." |
24736 "Farewell then." |
24737 "So... doing anything later?" |
24738 "I know you're not a zombie, you know. You're not fooling anyone." |
24739 Use your Stories-Bones-Tell ability on the corpse. |
24740 This corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
24741 "Farewell then." |
24742 "Farewell then." |
24743 "Farewell then." |
24744 "It was great talking to you. Farewell." |
24745 Leave the corpse in peace. |
24746 "It was great talking to you. Farewell." |
24747 Leave the corpse in peace. |
24748 "It was great talking to you. Farewell." |
24749 Leave the corpse in peace. |
24750 This corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
24751 "Annah, I just want to ask Fell a few questions. We'll be gone in no time." |
24752 "I see. Very well, we'll go." |
24753 "'Her'?" |
24754 "'Her'? You mean the Lady of Pain?" |
24755 "Annah, I just want to ask Fell a few questions. We'll be gone in no time." |
24756 "I see. Very well, we'll go." |
24757 "I'd like to speak to Fell, first." |
24758 "Very well, we'll go." |
24759 "I'd like to speak to Fell, first." |
24760 "I see. Very well, we'll go." |
24761 "Be *quiet*... nothing will happen. Now I'm going to speak to Fell, and I want you to be silent." |
24762 Promise: "Annah, no harm will come to you while I'm here - I promise. I just want to speak to him for a moment." |
24763 Lie to silence her crying: "Annah, no harm will come to you while I'm here - I promise. I just want to speak to him for a moment." |
24764 "All right, all right. We'll leave." |
24765 "Very well." |
24766 "Very well." |
24767 "Will you?" |
24768 "Will you?" |
24769 "Then do it." |
24770 "Then do it." |
24771 "Never mind. Let's just leave." |
24772 "I see. I'll just try and speak with him myself..." |
24773 "Very well. Let's leave." |
24774 "Ask him who he is." |
24775 "Ask him who he is." |
24776 "Ask him who he is." |
24777 "Ask him what this place is." |
24778 "Ask him what this place is." |
24779 "Ask him what this place is." |
24780 "I feel like I know you, Fell." |
24781 "I feel like I know you, Fell." |
24782 "I feel like I know you, Fell." |
24783 "I feel like I know you, Fell." |
24784 "I feel like I know you, Fell." |
24785 "I feel like I know you, Fell." |
24786 "He mentioned that he'd met me before... does he know how I died?" |
24787 "He mentioned that he'd met me before... does he know how I died?" |
24788 "He mentioned that he'd met me before... does he know how I died?" |
24789 "Ask him if he's heard of Ravel." |
24790 "Ask him if he's heard of Ravel." |
24791 "Ask him if he's heard of Ravel." |
24792 "Ask him if he did the tattoos on this dismembered arm I found." |
24793 "Ask him if he did the tattoos on this dismembered arm I found." |
24794 "Ask him if he did the tattoos on this dismembered arm I found." |
24795 "Can he tell me anything about these tattoos on my body?" |
24796 "Can he tell me anything about these tattoos on my body?" |
24797 "Can he tell me anything about these tattoos on my body?" |
24798 "Can I see what tattoos he has available?" |
24799 "Can I see what tattoos he has available?" |
24800 "Can I see what tattoos he has available?" |
24801 "Never mind. Farewell." |
24802 "I had another question I wanted to ask him..." |
24803 "That is all I wished to know. Farewell." |
24804 "Can I see what tattoos he has available?" |
24805 "I had another question I wanted to ask him..." |
24806 "That is all I wished to know. Farewell." |
24807 "Does he know who I am?" |
24808 "Does he know who I am?" |
24809 "Does he know who I am?" |
24810 "I had another question I wanted to ask him..." |
24811 "That is all I wished to know. Farewell." |
24812 "Why not?" |
24813 "Why not?" |
24814 "Why not?" |
24815 "I had another question I wanted to ask him..." |
24816 "That is all I wished to know. Farewell." |
24817 "I had another question I wanted to ask him..." |
24818 "That is all I wished to know. Farewell." |
24819 "Does he know where she is?" |
24820 "Does he know where she is?" |
24821 "Does he know where she is?" |
24822 "Can he tell us anything about her?" |
24823 "Can he tell us anything about her?" |
24824 "Can he tell us anything about her?" |
24825 "I had another question I wanted to ask him..." |
24826 "I had another question I wanted to ask him..." |
24827 "I had another question I wanted to ask him..." |
24828 "That is all I wished to know. Farewell." |
24829 "That is all I wished to know. Farewell." |
24830 "That is all I wished to know. Farewell." |
24831 "I had another question I wanted to ask him..." |
24832 "That is all I wished to know. Farewell." |
24833 "Mazed?" |
24834 "Mazed?" |
24835 "Mazed?" |
24836 "Can he tell us anything about her?" |
24837 "Can he tell us anything about her?" |
24838 "Can he tell us anything about her?" |
24839 "I had another question I wanted to ask him..." |
24840 "I had another question I wanted to ask him..." |
24841 "I had another question I wanted to ask him..." |
24842 "That is all I wished to know. Farewell." |
24843 "That is all I wished to know. Farewell." |
24844 "That is all I wished to know. Farewell." |
24845 "I had another question I wanted to ask him..." |
24846 "That is all I wished to know. Farewell." |
24847 "Why did Ravel get placed in a maze?" |
24848 "Why did Ravel get placed in a maze?" |
24849 "Why did Ravel get placed in a maze?" |
24850 "Does he know how to reach Ravel's maze?" |
24851 "Does he know how to reach Ravel's maze?" |
24852 "Does he know how to reach Ravel's maze?" |
24853 "I had another question I wanted to ask him..." |
24854 "I had another question I wanted to ask him..." |
24855 "I had another question I wanted to ask him..." |
24856 "That is all I wished to know. Farewell." |
24857 "That is all I wished to know. Farewell." |
24858 "That is all I wished to know. Farewell." |
24859 "I had another question I wanted to ask him..." |
24860 "That is all I wished to know. Farewell." |
24861 "Does he know how to reach Ravel?" |
24862 "Does he know how to reach Ravel?" |
24863 "Does he know how to reach Ravel?" |
24864 "I had another question I wanted to ask him..." |
24865 "I had another question I wanted to ask him..." |
24866 "I had another question I wanted to ask him..." |
24867 "That is all I wished to know. Farewell." |
24868 "That is all I wished to know. Farewell." |
24869 "That is all I wished to know. Farewell." |
24870 "I had another question I wanted to ask him..." |
24871 "That is all I wished to know. Farewell." |
24872 "What else does he know about Ravel?" |
24873 "What else does he know about Ravel?" |
24874 "What else does he know about Ravel?" |
24875 "I had another question I wanted to ask him..." |
24876 "I had another question I wanted to ask him..." |
24877 "I had another question I wanted to ask him..." |
24878 "That is all I wished to know. Farewell." |
24879 "That is all I wished to know. Farewell." |
24880 "That is all I wished to know. Farewell." |
24881 "I had another question I wanted to ask him..." |
24882 "That is all I wished to know. Farewell." |
24883 "I'll keep that in mind. I had another question I wanted to ask him..." |
24884 "I think our paths are destined to cross. Farewell." |
24885 "What tattoos?" |
24886 "What tattoos?" |
24887 "What tattoos?" |
24888 "I had another question I wanted to ask him..." |
24889 "That is all I wished to know. Farewell." |
24890 "Okay... I'd like to see all the tattoos he has available." |
24891 "I had another question I wanted to ask him..." |
24892 "That is all I wished to know. Farewell." |
24893 "Can he tell me anything about them?" |
24894 "Can he tell me anything about them?" |
24895 "Can he tell me anything about them?" |
24896 "I had another question I wanted to ask him..." |
24897 "That is all I wished to know. Farewell." |
24898 "What's that symbol on my shoulder?" |
24899 "What's that symbol on my shoulder?" |
24900 "What's that symbol on my shoulder?" |
24901 "I had another question I wanted to ask him..." |
24902 "That is all I wished to know. Farewell." |
24903 "Hey... are you all right? I thought you were a deader for sure." |
24904 "Wh...? Who are you?" |
24905 "I'm sure you have a thousand clever things to say, Morte, but I need you to shut the hell up and join me NOW." |
24906 "Uh... who am I? How about *you* start? Who're you?" |
24907 "I... don't know. I can't remember." |
24908 "I asked *you* first, skull." |
24909 "You can't remember your *name?* Heh. Well, next time you spend a night on the town, go easy on the bub. Name's Morte. I'm trapped in here, too." |
24910 "Trapped?" |
24911 "Yeah, 'an I asked you *second.* What's your name?" |
24912 "I... don't know. I can't remember." |
24913 "You first, skull. It's the last time I'll ask." |
24914 "Tchhhh... you're tighter than a wet rope. All right, *I'll* be the nice guy here. Name's Morte. Who're you?" |
24915 "I... don't know. I can't remember." |
24916 "Yeah, since you haven't had time to get your legs yet, here's the chant: I've tried all the doors, and this room is locked tighter than a chastity belt." |
24917 "We're locked in... where? What is this place?" |
24918 "It's called the 'Mortuary'... it's a big black structure with all the architectural charm of a pregnant spider." |
24919 "'The Mortuary'? What... am I dead?" |
24920 "Not from where I'm standing. You got scars a-plenty, though... looks like some berk painted you with a knife. All the more reason to give this place the laugh before whoever carved you up comes back to finish the job." |
24921 "How do we get out of here?" |
24922 "Well, all the doors are locked, so we'll need the key. Chances are, one of the walking corpses in this room have it." |
24923 "Walking corpses?" |
24924 "Yeah, the Mortuary keepers use dead bodies as cheap labor. The corpses are dumb as stones, but they're harmless, and won't attack you unless you attack first." |
24925 "Is there some other way? I don't want to kill them just for a key." |
24926 "So I should attack one of these corpses and loot it for the key?" |
24927 "What, you think it's going to hurt their feelings? They're DEAD. But if you want a bright side to this: if you kill them, at least they'll have a rest before their keepers raise them up to work again." |
24928 "Well, all right... I'll take one of them down and get the key." |
24929 "Well, before you do that, arm yourself first. I think there's a scalpel on one of the shelves around here." ^NNOTE: Search the shelves in this room for a weapon to attack the zombies with.^- |
24930 "All right, I'll look for one." |
24931 "One last thing: Those corpses are as slow as molasses, but getting punched by one of them is like being kissed by a battering ram. If they start getting an edge on you, remember you can RUN, and they can't. Use it to keep some distance if you need to recover." ^NNOTE: <RUNAWAY> If you are in danger of dying, use running to keep your distance from the zombies while you recover.^- |
24932 "All right. Thanks for the advice." |
24933 I've started writing down my experiences to keep a clear head, and in the hopes I can make some sense of what's going on. I woke up in some place called the "Mortuary"... it looks like a morgue of some sort. I don't know who I am, what I'm doing here, or how I got here. The first thing I found when I woke up was some chattering skull called Morte. He said we were locked in, and that one of the shambling corpses in the room probably has the key. He suggested I hunt around the shelves of the room for a scalpel, then go plunge it into one of the corpses until it "dies." |
24934 "Shadows?" |
24935 "Shadows?" |
24936 "Shadows?" |
24937 "I had another question I wanted to ask him..." |
24938 "That is all I wished to know. Farewell." |
24939 "I had another question I wanted to ask him..." |
24940 "That is all I wished to know. Farewell." |
24941 "Saddened for me?" |
24942 "Saddened for me?" |
24943 "Saddened for me?" |
24944 "I had another question I wanted to ask him..." |
24945 "That is all I wished to know. Farewell." |
24946 "What does he mean?" |
24947 "What does he mean?" |
24948 "What does he mean?" |
24949 "I had another question I wanted to ask him..." |
24950 "That is all I wished to know. Farewell." |
24951 "Take a deep breath, try again." |
24952 "Forget it, then. I had another question I wanted to ask him..." |
24953 "That is all I wished to know. Farewell." |
24954 "Ask him to go on." |
24955 "Ask him to go on." |
24956 "Ask him to go on." |
24957 "Forget it, then. I had another question I wanted to ask him..." |
24958 "That is all I wished to know. Farewell." |
24959 "Does he say anything else?" |
24960 "Does he say anything else?" |
24961 "Does he say anything else?" |
24962 "Forget it, then. I had another question I wanted to ask him..." |
24963 "That is all I wished to know. Farewell." |
24964 "I... see. Does he say anything else?" |
24965 "I... see. Does he say anything else?" |
24966 "I... see. Does he say anything else?" |
24967 "Forget it, then. I had another question I wanted to ask him..." |
24968 "That is all I wished to know. Farewell." |
24969 "Very well." |
24970 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
24971 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
24972 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
24973 "Very well." |
24974 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
24975 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
24976 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
24977 "Very well." |
24978 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
24979 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
24980 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
24981 "I had another question I wanted to ask him..." |
24982 "That is all I wished to know. Farewell." |
24983 Truth: "I... don't. In fact, ever since I woke up in the Mortuary, I feel like something's... missing. Something inside." |
24984 Truth: "I... don't. In fact, ever since I woke up in the Mortuary, I feel like something's... missing. Something inside." |
24985 Truth: "I... don't. In fact, ever since I woke up in the Mortuary, I feel like something's... missing. Something inside." |
24986 "That is none of your concern." |
24987 Lie: "I feel complete, yes. Why?" |
24988 "I had another question I wanted to ask him..." |
24989 "That is all I wished to know. Farewell." |
24991 "I'll try." |
24992 "I'll try." |
24993 "I'll try." |
24994 "I had another question I wanted to ask him..." |
24995 "That is all I wished to know. Farewell." |
24996 "I had another question I wanted to ask him..." |
24997 "That is all I wished to know. Farewell." |
24998 "C'mon, Grace. I don't have time to chit-chat with you, so hurry up and hop on the conga line." |
24999 Gaerien |
25000 Conall the Anarchist |
25001 Pestle and Kilnn's Apothecary |
25002 Quell's Spells |
25003 Siege Tower |
25004 "Ask him who he is." |
25005 "Ask him who he is." |
25006 "Ask him who he is." |
25007 "Ask him what this place is." |
25008 "Ask him what this place is." |
25009 "Ask him what this place is." |
25010 "I feel like I know you, Fell." |
25011 "I feel like I know you, Fell." |
25012 "I feel like I know you, Fell." |
25013 "I feel like I know you, Fell." |
25014 "I feel like I know you, Fell." |
25015 "I feel like I know you, Fell." |
25016 "He mentioned that he'd met me before... does he know how I died?" |
25017 "He mentioned that he'd met me before... does he know how I died?" |
25018 "He mentioned that he'd met me before... does he know how I died?" |
25019 "Ask him if he's heard of Ravel." |
25020 "Ask him if he's heard of Ravel." |
25021 "Ask him if he's heard of Ravel." |
25022 "Ask him if he did the tattoos on this dismembered arm I found." |
25023 "Ask him if he did the tattoos on this dismembered arm I found." |
25024 "Ask him if he did the tattoos on this dismembered arm I found." |
25025 "Can he tell me anything about these tattoos on my body?" |
25026 "Can he tell me anything about these tattoos on my body?" |
25027 "Can he tell me anything about these tattoos on my body?" |
25028 "Can I see what tattoos he has available?" |
25029 "Can I see what tattoos he has available?" |
25030 "Can I see what tattoos he has available?" |
25031 "Never mind. Farewell." |
25032 "I had another question I wanted to ask him..." |
25033 "I see. That is all I wished to know. Farewell." |
25034 "Can I see what tattoos he has available?" |
25035 "I had another question I wanted to ask him..." |
25036 "That is all I wished to know. Farewell." |
25037 "Does he know who I am?" |
25038 "Does he know who I am?" |
25039 "Does he know who I am?" |
25040 "I had another question I wanted to ask him..." |
25041 "That is all I wished to know. Farewell." |
25042 "Why not?" |
25043 "Why not?" |
25044 "Why not?" |
25045 "I had another question I wanted to ask him..." |
25046 "That is all I wished to know. Farewell." |
25047 "I had another question I wanted to ask him..." |
25048 "That is all I wished to know. Farewell." |
25049 "Does he know where she is?" |
25050 "Does he know where she is?" |
25051 "Does he know where she is?" |
25052 "Can he tell us anything about her?" |
25053 "Can he tell us anything about her?" |
25054 "Can he tell us anything about her?" |
25055 "I had another question I wanted to ask him..." |
25056 "I had another question I wanted to ask him..." |
25057 "I had another question I wanted to ask him..." |
25058 "That is all I wished to know. Farewell." |
25059 "That is all I wished to know. Farewell." |
25060 "That is all I wished to know. Farewell." |
25061 "I had another question I wanted to ask him..." |
25062 "That is all I wished to know. Farewell." |
25063 "Mazes?" |
25064 "Mazes?" |
25065 "Mazes?" |
25066 "Can he tell us anything about her?" |
25067 "Can he tell us anything about her?" |
25068 "Can he tell us anything about her?" |
25069 "I had another question I wanted to ask him..." |
25070 "I had another question I wanted to ask him..." |
25071 "I had another question I wanted to ask him..." |
25072 "That is all I wished to know. Farewell." |
25073 "That is all I wished to know. Farewell." |
25074 "That is all I wished to know. Farewell." |
25075 "I had another question I wanted to ask him..." |
25076 "That is all I wished to know. Farewell." |
25077 "Why did Ravel get placed in a maze?" |
25078 "Why did Ravel get placed in a maze?" |
25079 "Why did Ravel get placed in a maze?" |
25080 "Does he know how to reach Ravel's maze?" |
25081 "Does he know how to reach Ravel's maze?" |
25082 "Does he know how to reach Ravel's maze?" |
25083 "I had another question I wanted to ask him..." |
25084 "I had another question I wanted to ask him..." |
25085 "I had another question I wanted to ask him..." |
25086 "That is all I wished to know. Farewell." |
25087 "That is all I wished to know. Farewell." |
25088 "That is all I wished to know. Farewell." |
25089 "I had another question I wanted to ask him..." |
25090 "That is all I wished to know. Farewell." |
25091 "Does he know how to reach Ravel?" |
25092 "Does he know how to reach Ravel?" |
25093 "Does he know how to reach Ravel?" |
25094 "I had another question I wanted to ask him..." |
25095 "I had another question I wanted to ask him..." |
25096 "I had another question I wanted to ask him..." |
25097 "That is all I wished to know. Farewell." |
25098 "That is all I wished to know. Farewell." |
25099 "That is all I wished to know. Farewell." |
25100 "I had another question I wanted to ask him..." |
25101 "That is all I wished to know. Farewell." |
25102 "What else does he know about Ravel?" |
25103 "What else does he know about Ravel?" |
25104 "What else does he know about Ravel?" |
25105 "I had another question I wanted to ask him..." |
25106 "I had another question I wanted to ask him..." |
25107 "I had another question I wanted to ask him..." |
25108 "That is all I wished to know. Farewell." |
25109 "That is all I wished to know. Farewell." |
25110 "That is all I wished to know. Farewell." |
25111 "I had another question I wanted to ask him..." |
25112 "That is all I wished to know. Farewell." |
25113 "I'll keep that in mind. I had another question I wanted to ask him..." |
25114 "I think our paths are destined to cross. Farewell." |
25115 "Dak'kon? What is he saying?" |
25116 "Dak'kon?" |
25117 "I had another question I wanted to ask him..." |
25118 "That is all I wished to know. Farewell." |
25119 "Did he say anything more than that?" |
25120 "Did he say anything more than that?" |
25121 "What can he tell me about the tattoos?" |
25122 "What can he tell me about the tattoos?" |
25123 "What can he tell me about the tattoos?" |
25124 "I had another question I wanted to ask him..." |
25125 "That is all I wished to know. Farewell." |
25126 I asked Dak'kon to translate what Fell was saying about the tattooed arm I found, and he lied and said he did not know. For some reason, he didn't want to explain what the tattoo on the severed arm meant. |
25127 "Why are you lying to me?" |
25128 "I think what he said IS *known* to you. Translate. Now." |
25129 "Uh... all right. What can he tell me about the tattoos on the arm?" |
25130 "Uh... all right. What can he tell me about the tattoos on the arm?" |
25131 "Uh... all right. What can he tell me about the tattoos on the arm?" |
25132 "Very well. I had another question I wanted to ask him..." |
25133 "That is all I wished to know. Farewell." |
25134 "Are you certain?" |
25135 "Uh... all right. What can he tell me about the tattoos on the arm?" |
25136 "Uh... all right. What can he tell me about the tattoos on the arm?" |
25137 "Uh... all right. What can he tell me about the tattoos on the arm?" |
25138 "Very well. I had another question I wanted to ask him..." |
25139 "That is all I wished to know. Farewell." |
25140 "I'm losing patience. I need answers, and you better tell me all you know before I lose my temper." |
25141 "Since when has not knowing the truth of something ever really helped anyone, Dak'kon? The counselor who councils ignorance betrays his station." |
25142 "Since when has not knowing the truth of something ever really helped anyone, Dak'kon? The counselor who councils ignorance betrays his station." |
25143 "Since when has *not* knowing the truth of something ever really helped anyone, Dak'kon? The counselor who councils ignorance betrays his station." |
25144 "Go on, Dak'kon. You spoke of them before." |
25145 "Never mind, then. What does Fell have to say about the tattoos on the arm?" |
25146 "Never mind, then. What does Fell have to say about the tattoos on the arm?" |
25147 "Never mind, then. What does Fell have to say about the tattoos on the arm?" |
25148 "Forget it, then. I had another question I wanted to ask him..." |
25149 "Very well, then, keep your own counsel, Dak'kon. Farewell." |
25150 I convinced Dak'kon to tell me what the tattoo on my severed arm meant, though he was reluctant to do so. He said the tattoo spoke of "four that I had traveled with in the past." |
25151 "Go on... what four are these?" |
25152 "Go on... what four are these?" |
25153 "Go on... what four are these?" |
25154 "Very well. I had another question I wanted to ask him..." |
25155 "That is all I wished to know. Farewell." |
25156 "Never mind, then. What does Fell have to say about the tattoos on the arm?" |
25157 "Never mind, then. What does Fell have to say about the tattoos on the arm?" |
25158 "Never mind, then. What does Fell have to say about the tattoos on the arm?" |
25159 "Very well. I had another question I wanted to ask him..." |
25160 "That is all I wished to know. Farewell." |
25161 "Go on... what four are these?" |
25162 "Go on... what four are these?" |
25163 "Go on... what four are these?" |
25164 "Very well. I had another question I wanted to ask him..." |
25165 "That is all I wished to know. Farewell." |
25166 "Why did you not want to tell me this?" |
25167 "Very well. I had another question I wanted to ask him..." |
25168 "That is all I wished to know. Farewell." |
25169 "What symbol?" |
25170 "What symbol?" |
25171 "What symbol?" |
25172 "Very well. I had another question I wanted to ask him..." |
25173 "That is all I wished to know. Farewell." |
25174 "Enough about the symbol. Tell me everything you know about those four that are on the tattoo." |
25175 "I see. Can you tell me anything more about the four on the tattoo?" |
25176 "Does Fell say anything about the other tattoos on the arm?" |
25177 "Does Fell say anything about the other tattoos on the arm?" |
25178 "Does Fell say anything about the other tattoos on the arm?" |
25179 "I had another question I wanted to ask him..." |
25180 "That is all I wished to know. Farewell." |
25181 "Very well. Does Fell say anything about the other tattoos on the arm?" |
25182 "Very well. Does Fell say anything about the other tattoos on the arm?" |
25183 "Very well. Does Fell say anything about the other tattoos on the arm?" |
25184 "All right... but first, I had another question I wanted to ask Fell..." |
25185 "Very well, Dak'kon. We'll leave." |
25186 "Okay... I'd like to see all the tattoos he has available." |
25187 "I had another question I wanted to ask him..." |
25188 "That is all I wished to know. Farewell." |
25189 "I see. I had another question I wanted to ask him..." |
25190 "That is all I wished to know. Farewell." |
25191 "I had another question I wanted to ask him..." |
25192 "That is all I wished to know. Farewell." |
25193 "Shadows?" |
25194 "Shadows?" |
25195 "Shadows?" |
25196 "I had another question I wanted to ask him..." |
25197 "That is all I wished to know. Farewell." |
25198 "I had another question I wanted to ask him..." |
25199 "That is all I wished to know. Farewell." |
25200 "His pity?" |
25201 "His pity?" |
25202 "His pity?" |
25203 "I had another question I wanted to ask him..." |
25204 "That is all I wished to know. Farewell." |
25205 "What does he mean?" |
25206 "What does he mean?" |
25207 "What does he mean?" |
25208 "I had another question I wanted to ask him..." |
25209 "That is all I wished to know. Farewell." |
25210 "Ask him to go on." |
25211 "Ask him to go on." |
25212 "Ask him to go on." |
25213 "I had another question I wanted to ask him..." |
25214 "That is all I wished to know. Farewell." |
25215 "Does he say anything else?" |
25216 "Does he say anything else?" |
25217 "Does he say anything else?" |
25218 "I had another question I wanted to ask him..." |
25219 "That is all I wished to know. Farewell." |
25220 "I... see. Does he say anything else?" |
25221 "I... see. Does he say anything else?" |
25222 "I... see. Does he say anything else?" |
25223 "I had another question I wanted to ask him..." |
25224 "That is all I wished to know. Farewell." |
25225 "Very well." |
25226 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
25227 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
25228 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
25229 "Very well." |
25230 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
25231 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
25232 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
25233 "Very well." |
25234 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
25235 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
25236 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
25237 "I had another question I wanted to ask him..." |
25238 "That is all I wished to know. Farewell." |
25239 Truth: "I... don't. In fact, ever since I woke up in the Mortuary, I feel like something's... missing. Something inside." |
25240 Truth: "I... don't. In fact, ever since I woke up in the Mortuary, I feel like something's... missing. Something inside." |
25241 Truth: "I... don't. In fact, ever since I woke up in the Mortuary, I feel like something's... missing. Something inside." |
25242 "That is none of your concern." |
25243 Lie: "I feel complete, yes. Why?" |
25244 "I had another question I wanted to ask him..." |
25245 "That is all I wished to know. Farewell." |
25246 "I'll try. I had another question I wanted to ask him..." |
25247 "That is all I wished to know. Farewell." |
25248 "Many-as-One?" |
25249 "Yes, the hive mind of the cranium rats. Go to the catacombs east of Weeping Stone. You shall find the way, there. |
25250 "Interesting. I had some questions..." |
25251 "Perhaps. Farewell." |
25252 "Interesting. I had some questions..." |
25253 "Perhaps. Farewell." |
25254 I told Soego that the Silent King was nothing more than a wizened corpse. He said I should inform Many-as-One, and would be rewarded for doing so. Many-as-One is the hive mind of the cranium rats in the Warrens of Thought, east of the Weeping Stone catacombs. |
25255 "Stop this heresy! Do not approach the Silent King!" |
25256 "Ask him who he is." |
25257 "Ask him who he is." |
25258 "Ask him who he is." |
25259 "Ask him what this place is." |
25260 "Ask him what this place is." |
25261 "Ask him what this place is." |
25262 "I feel like I know you, Fell." |
25263 "I feel like I know you, Fell." |
25264 "I feel like I know you, Fell." |
25265 "I feel like I know you, Fell." |
25266 "I feel like I know you, Fell." |
25267 "I feel like I know you, Fell." |
25268 "He mentioned that he'd met me before... does he know how I died?" |
25269 "He mentioned that he'd met me before... does he know how I died?" |
25270 "He mentioned that he'd met me before... does he know how I died?" |
25271 "Ask him if he's heard of Ravel." |
25272 "Ask him if he's heard of Ravel." |
25273 "Ask him if he's heard of Ravel." |
25274 "Ask him if he did the tattoos on this dismembered arm I found." |
25275 "Ask him if he did the tattoos on this dismembered arm I found." |
25276 "Ask him if he did the tattoos on this dismembered arm I found." |
25277 "Can he tell me anything about these tattoos on my body?" |
25278 "Can he tell me anything about these tattoos on my body?" |
25279 "Can he tell me anything about these tattoos on my body?" |
25280 "Can I see what tattoos he has available?" |
25281 "Can I see what tattoos he has available?" |
25282 "Can I see what tattoos he has available?" |
25283 "Never mind. Farewell." |
25284 "Hmmmm. I had another question I wanted to ask him..." |
25285 "I see. That is all I wished to know. Farewell." |
25286 "Can I see what tattoos he has available?" |
25287 "Hmmm. I had another question I wanted to ask him..." |
25288 "Well, I'll keep that in mind. Farewell." |
25289 "Does he know who I am?" |
25290 "Does he know who I am?" |
25291 "Does he know who I am?" |
25292 "I had another question I wanted to ask him..." |
25293 "That is all I wished to know. Farewell." |
25294 "Not 'permitted'? Why not?" |
25295 "Not 'permitted'? Why not?" |
25296 "Not 'permitted'? Why not?" |
25297 "I had another question I wanted to ask him..." |
25298 "That is all I wished to know. Farewell." |
25299 "I had another question I wanted to ask him..." |
25300 "That is all I wished to know. Farewell." |
25301 "Does he know where she is?" |
25302 "Does he know where she is?" |
25303 "Does he know where she is?" |
25304 "Can he tell us anything about her?" |
25305 "Can he tell us anything about her?" |
25306 "Can he tell us anything about her?" |
25307 "I had another question I wanted to ask him..." |
25308 "I had another question I wanted to ask him..." |
25309 "I had another question I wanted to ask him..." |
25310 "That is all I wished to know. Farewell." |
25311 "That is all I wished to know. Farewell." |
25312 "That is all I wished to know. Farewell." |
25313 "I had another question I wanted to ask him..." |
25314 "That is all I wished to know. Farewell." |
25315 "Mazes?" |
25316 "Mazes?" |
25317 "Mazes?" |
25318 "Can he tell us anything about her?" |
25319 "Can he tell us anything about her?" |
25320 "Can he tell us anything about her?" |
25321 "I had another question I wanted to ask him..." |
25322 "I had another question I wanted to ask him..." |
25323 "I had another question I wanted to ask him..." |
25324 "That is all I wished to know. Farewell." |
25325 "That is all I wished to know. Farewell." |
25326 "That is all I wished to know. Farewell." |
25327 "I had another question I wanted to ask him..." |
25328 "That is all I wished to know. Farewell." |
25329 "Not really. If you could explain..." |
25330 "Yes. Why did Ravel get placed in a maze?" |
25331 "Yes. Why did Ravel get placed in a maze?" |
25332 "Yes. Why did Ravel get placed in a maze?" |
25333 "I'm familiar with them. Does he know how to reach Ravel's maze?" |
25334 "I'm familiar with them. Does he know how to reach Ravel's maze?" |
25335 "I'm familiar with them. Does he know how to reach Ravel's maze?" |
25336 "Yes. I had another question I wanted to ask him..." |
25337 "Yes. I had another question I wanted to ask him..." |
25338 "Yes. I had another question I wanted to ask him..." |
25339 "Yes. That is all I wished to know. Farewell." |
25340 "Yes. That is all I wished to know. Farewell." |
25341 "Yes. That is all I wished to know. Farewell." |
25342 "Yes. I had another question I wanted to ask him..." |
25343 "Yes. That is all I wished to know. Farewell." |
25344 "Go on..." |
25345 "I think I understand. Why did Ravel get placed in a maze?" |
25346 "I think I understand. Why did Ravel get placed in a maze?" |
25347 "I think I understand. Why did Ravel get placed in a maze?" |
25348 "I've heard enough. Does he know how to reach Ravel's maze?" |
25349 "I've heard enough. Does he know how to reach Ravel's maze?" |
25350 "I've heard enough. Does he know how to reach Ravel's maze?" |
25351 "I understand. I had another question I wanted to ask him..." |
25352 "I understand. I had another question I wanted to ask him..." |
25353 "I understand. I had another question I wanted to ask him..." |
25354 "I see. That is all I wished to know. Farewell." |
25355 "I see. That is all I wished to know. Farewell." |
25356 "I see. That is all I wished to know. Farewell." |
25357 "I understand. I had another question I wanted to ask him..." |
25358 "I see. That is all I wished to know. Farewell." |
25359 "Go on..." |
25360 "I think I understand. Why did Ravel get placed in a maze?" |
25361 "I think I understand. Why did Ravel get placed in a maze?" |
25362 "I think I understand. Why did Ravel get placed in a maze?" |
25363 "I've heard enough. Does he know how to reach Ravel's maze?" |
25364 "I've heard enough. Does he know how to reach Ravel's maze?" |
25365 "I've heard enough. Does he know how to reach Ravel's maze?" |
25366 "I understand. I had another question I wanted to ask him..." |
25367 "I understand. I had another question I wanted to ask him..." |
25368 "I understand. I had another question I wanted to ask him..." |
25369 "I see. That is all I wished to know. Farewell." |
25370 "I see. That is all I wished to know. Farewell." |
25371 "I see. That is all I wished to know. Farewell." |
25372 "I understand. I had another question I wanted to ask him..." |
25373 "I see. That is all I wished to know. Farewell." |
25374 "Why did Ravel get placed in a maze?" |
25375 "Why did Ravel get placed in a maze?" |
25376 "Why did Ravel get placed in a maze?" |
25377 "Does he know how to reach Ravel's maze?" |
25378 "Does he know how to reach Ravel's maze?" |
25379 "Does he know how to reach Ravel's maze?" |
25380 "I had another question I wanted to ask him..." |
25381 "I had another question I wanted to ask him..." |
25382 "I had another question I wanted to ask him..." |
25383 "I see. That is all I wished to know. Farewell." |
25384 "I see. That is all I wished to know. Farewell." |
25385 "I see. That is all I wished to know. Farewell." |
25386 "I had another question I wanted to ask him..." |
25387 "I see. That is all I wished to know. Farewell." |
25388 "Does he know how to reach her?" |
25389 "Does he know how to reach her?" |
25390 "Does he know how to reach her?" |
25391 "I had another question I wanted to ask him..." |
25392 "I had another question I wanted to ask him..." |
25393 "I had another question I wanted to ask him..." |
25394 "That is all I wished to know. Farewell." |
25395 "That is all I wished to know. Farewell." |
25396 "That is all I wished to know. Farewell." |
25397 "I had another question I wanted to ask him..." |
25398 "That is all I wished to know. Farewell." |
25399 "What else does he know about Ravel?" |
25400 "What else does he know about Ravel?" |
25401 "What else does he know about Ravel?" |
25402 "I had another question I wanted to ask him..." |
25403 "I had another question I wanted to ask him..." |
25404 "I had another question I wanted to ask him..." |
25405 "That is all I wished to know. Farewell." |
25406 "That is all I wished to know. Farewell." |
25407 "That is all I wished to know. Farewell." |
25408 "I had another question I wanted to ask him..." |
25409 "That is all I wished to know. Farewell." |
25410 "I'll keep that in mind. I had another question I wanted to ask him..." |
25411 "I think our paths are destined to cross. Farewell." |
25412 "Four others?" |
25413 "Four others?" |
25414 "Four others?" |
25415 "I had another question I wanted to ask him..." |
25416 "That is all I wished to know. Farewell." |
25417 "What is that symbol..." |
25418 "What is that symbol..." |
25419 "What is that symbol..." |
25420 "I had another question I wanted to ask him..." |
25421 "That is all I wished to know. Farewell." |
25422 "I had another question I wanted to ask him..." |
25423 "That is all I wished to know. Farewell." |
25424 "Okay... I'd like to see all the tattoos he has available." |
25425 "I had another question I wanted to ask him..." |
25426 "That is all I wished to know. Farewell." |
25427 "Very well. What can he tell me about them?" |
25428 "Very well. What can he tell me about them?" |
25429 "Very well. What can he tell me about them?" |
25430 "I had another question I wanted to ask him..." |
25431 "That is all I wished to know. Farewell." |
25432 "What symbol is that?" |
25433 "Never mind. I had another question I wanted to ask him..." |
25434 "No matter. That is all I wished to know. Farewell." |
25435 "Shadows?" |
25436 "Shadows?" |
25437 "Shadows?" |
25438 "I had another question I wanted to ask him..." |
25439 "That is all I wished to know. Farewell." |
25440 "I had another question I wanted to ask him..." |
25441 "That is all I wished to know. Farewell." |
25442 "Saddened for me?" |
25443 "Saddened for me?" |
25444 "Saddened for me?" |
25445 "I had another question I wanted to ask him..." |
25446 "That is all I wished to know. Farewell." |
25447 "What does he mean?" |
25448 "What does he mean?" |
25449 "What does he mean?" |
25450 "I had another question I wanted to ask him..." |
25451 "That is all I wished to know. Farewell." |
25452 "Ask him to go on." |
25453 "Ask him to go on." |
25454 "Ask him to go on." |
25455 "I had another question I wanted to ask him..." |
25456 "That is all I wished to know. Farewell." |
25457 "Does he say anything else?" |
25458 "Does he say anything else?" |
25459 "Does he say anything else?" |
25460 "I had another question I wanted to ask him..." |
25461 "That is all I wished to know. Farewell." |
25462 "I... see. Does he say anything else?" |
25463 "I... see. Does he say anything else?" |
25464 "I... see. Does he say anything else?" |
25465 "I had another question I wanted to ask him..." |
25466 "That is all I wished to know. Farewell." |
25467 "Very well." |
25468 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
25469 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
25470 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
25471 "Very well." |
25472 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
25473 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
25474 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
25475 "Very well." |
25476 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
25477 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
25478 "Very well. I mean... uh... I'll try not to sign anything more than I already have." |
25479 "I had another question I wanted to ask him..." |
25480 "That is all I wished to know. Farewell." |
25481 Truth: "I... don't. In fact, ever since I woke up in the Mortuary, I feel like something's... missing. Something inside." |
25482 Truth: "I... don't. In fact, ever since I woke up in the Mortuary, I feel like something's... missing. Something inside." |
25483 Truth: "I... don't. In fact, ever since I woke up in the Mortuary, I feel like something's... missing. Something inside." |
25484 "That is none of your concern." |
25485 Lie: "I feel complete, yes. Why?" |
25486 "I had another question I wanted to ask him..." |
25487 "That is all I wished to know. Farewell." |
25488 "I'll try. I had another question I wanted to ask him..." |
25489 "That is all I wished to know. Farewell." |
25490 "I had another question I wanted to ask him..." |
25491 "That is all I wished to know. Farewell." |
25492 This man is draped in filthy, tattered brown robes, a long hood concealing most of his face from view. |
25493 "Greetings..." |
25494 You see his eyes narrow beneath his hood, and he takes a step back. "What do ye want?" |
25495 "What are you doing?" |
25496 "I'm lookin' for some damned bodies is what I'm tryin' ta do, but ye'd think the dead powers had packed up their kip an' left the planes, the way people are stayin' healthy an' all." There is a sudden gleam in his eye: "We had a pox last month, an' it was a glorious time, it was... bodies stinkin' ta the high heavens, an' plenty of jink ta be had, too." |
25497 "Why are you looking for bodies?" |
25498 He looks surprised. "Well, y'haul the blighters ta the Mortuary. There, ya talk ta the Dusties, haggle a little, an' get a few bits of jink." |
25499 "Why do the Dustmen buy the bodies?" |
25500 "They gather the dead... it's their job. They pay us ta cover more area an' bring any bodies we find ta 'em. Then they make sure that the blighter's body goes ta its proper place or gets cremated. They're all serious about it, their barmy philosophy, but it just means more jink for me." He winks. |
25501 "What is this place?" |
25502 He frowns at you. "Ye're in the Hive, a' course. Dirtiest bit in all a' Sigil. Where ye from, cutter? Ye from the Prime, or somethin'?" |
25503 "No. Why are you looking for bodies?" |
25504 "No. I had some questions..." |
25505 He raises an eyebrow. "I've some for ye, then, like what did ye want ta know, an' how badly did ye want ta know it?" |
25506 "What do you mean?" |
25507 "Look around ye, cutter... I don't make enough jink ta go lightin' up the dark for nothin'. It'll take a bit a' coin, it will, if ya wants the chant." |
25508 Hand him a couple coins. |
25509 He scoffs. "Even Dusties'd pay more than that, cutter. Ye must not need ta know much a' anythin'." |
25510 Throw him five coppers. |
25511 He studies the coins for a moment as they lay in his hands. "Eh." He pockets them swiftly. "Ask." |
25512 "Tell me about Collectors." |
25513 "I... we... make our livin' by draggin' deaders off Sigil's fair streets an' haulin' their lead-bottomed arses ta the Mortuary. Not the best way ta earn a livin', but it's a start. Is that all ye wanted ta know, cutter?" He looks at you oddly. |
25514 "I'm looking for a man named Pharod." |
25515 He narrows his eyes suddenly. "Pharod... what about 'im?" |
25516 "You seem suddenly wary... why?" |
25517 "Pharod, hmph!" He spits, sneering contemptuously. "Ragpicker's Square is Sharegrave's - me boss' - territory, ye see. Pharod an' his dogs came in a whiles back an' tried ta oust us. We fought 'em off, we did, so's they're all in hidin' somewhere, now. We still catch one a' his lads now an' then 'round the Square. Usually we turn 'em inta a quick spot a' jink at the Mortuary, the pikin' sods." |
25518 "Tell me about Sharegrave." |
25519 "He's me boss... casts his shadow o'er a whole mess a' Collectors, he does. I'd stay away from him unless ye gots *right* good cause ta talk ta the man... I've never spoken with him personally, meself." |
25520 "Do you know where Pharod is?" |
25521 "I know where the rat-bastard isn't... he ain't where most a' the Collectors call kip, in Ragpicker's Square, but that he's close by there somewhere's the chant." |
25522 "Do all Collectors share your opinion of Pharod?" |
25523 "Tell me about Collectors." |
25524 "I'm also looking for a journal I've lost." |
25525 He just shakes his head, puzzled. |
25526 "Tell me about Collectors." |
25527 "I'm also looking for a man named Pharod." |
25528 "What do you know of Mebbeth?" |
25529 "The midwife? A kind enough woman ta be sure, helps out when ye're sick an' such. She lives in a hut up along the platforms in Ragpicker's Square, if ye need ta see her." |
25530 "Tell me about Collectors." |
25531 "I'm looking for a man named Pharod." |
25532 "I'm looking for a journal I've lost." |
25533 "That's all I wished to know. Farewell." |
25534 "Well, keep yerself safe, cutter. If I find ye on the streets, I'll be kind ta yer corpse." |
25535 Leave. |
25536 "Farewell, then." |
25537 "What do you know of Mebbeth?" |
25538 "That's all I wished to know. Farewell." |
25539 "Tell me about Collectors." |
25540 "I'm also looking for a journal I've lost." |
25541 "What do you know of Mebbeth?" |
25542 "That's all I wished to know. Farewell." |
25543 "Do you know where Pharod is?" |
25544 "Tell me about Collectors." |
25545 "I'm also looking for a journal I've lost." |
25546 "What do you know of Mebbeth?" |
25547 "That's all I wished to know. Farewell." |
25548 "Do you know where he is?" |
25549 "Tell me about Collectors." |
25550 "I'm also looking for a journal I've lost." |
25551 "What do you know of Mebbeth?" |
25552 "That's all I wished to know. Farewell." |
25553 "I'm looking for a journal I've lost." |
25554 "What do you know of Mebbeth?" |
25555 "That's all I wished to know. Farewell." |
25556 "I'm looking for a man named Pharod." |
25557 "I'm looking for a journal I've lost." |
25558 "What do you know of Mebbeth?" |
25559 "Never mind. Farewell." |
25560 Dump ten coppers into his palms. |
25561 "Ask yer questions. I can't says I can help, but I might." |
25562 "Tell me about Collectors." |
25563 "I'm looking for a man named Pharod." |
25564 "I'm looking for a journal I've lost." |
25565 "What do you know of Mebbeth?" |
25566 "Never mind. Farewell." |
25567 "You'll get nothing, and you'll answer my questions." |
25568 "I don't know nothin', basher, an' I suggest ye look for answers somewhere else." |
25569 Grab him, shake him up a bit. |
25570 Hand him a couple coins. |
25571 Throw him five coppers. |
25572 Dump ten coppers into his palms. |
25573 "Never mind, then. Farewell." |
25574 "Never mind, then. Farewell." |
25575 Throw him five coppers. |
25576 Dump ten coppers into his palms. |
25577 "You'll get nothing, and you'll answer my questions." |
25578 "Never mind, then. Farewell." |
25579 "Tell me about Collectors." |
25580 "I'm looking for a man named Pharod." |
25581 "I'm looking for a journal I've lost." |
25582 "What do you know of Mebbeth?" |
25583 "Never mind. Farewell." |
25584 "No. That's all I wished to know. Farewell." |
25585 "I had some questions..." |
25586 "That's all I wished to know. Farewell." |
25587 "What is this place?" |
25588 "I had some questions..." |
25589 "That's all I wished to know. Farewell." |
25590 "What is this place?" |
25591 "I had some questions..." |
25592 "That's all I wished to know. Farewell." |
25593 "What is this place?" |
25594 "I had some questions..." |
25595 "Nothing. Farewell." |
25596 Leave him be. |
25597 The man takes a step back, peering suspiciously at you from beneath his hood. "Again, eh? What do ye want?" |
25598 "What are you doing?" |
25599 "What is this place?" |
25600 "I had some questions..." |
25601 "Nothing. Farewell." |
25602 Trapdoor leading down into the Buried Village |
25603 Stairs leading up to the Trash Warrens |
25604 Marta the Seamstress' home |
25605 Gateway to the Weeping Stone Catacombs |
25606 Ojo the Leatherhead's home |
25607 Entrance to Pharod's Court |
25608 Portal to Pharod's Vault |
25609 To the Crypt of the Embraced |
25610 To the Shattered Crypt |
25611 To the Warrens of Thought |
25612 To the Dead Nations Catacombs |
25613 To the Mosaic Crypt |
25614 To the Crypt of Dismemberment |
25615 Back to the Weeping Stone Catacombs |
25616 Trapdoor leading down to the Under-Chamber |
25617 Ladder leading up to the Dismembered Crypt's upper level |
25618 To the Drowned Nations Catacombs |
25619 Stale Mary's chambers |
25620 A shadowy alcove |
25621 The Chapel |
25622 Soego's chambers |
25623 Antechamber of the Silent King's throne room |
25624 To the Cranium Rat Collective |
25625 Back to the Warrens of Thought |
25626 Back to the Dead Nations Catacombs |
25627 Sealed passageway |
25628 "GET HIM!" |
25629 The Tailor |
25630 The Brothel of Slating Intellectual Lusts |
25631 To UnderSigil |
25632 You see a half-man/half-rat hybrid. Its red eyes gleam with a certain cunning, and the voice that issues from its mouth is oily and insinuating. "So a biped comes, willing, to the halls of Many-as-One. What do you want, man, and where do you intend to go? Step lightly, intruder, and speak the truth to Mantuok." |
25633 The Advocate's home |
25634 "No, biped, you were not. Now answer my question: What do you want, biped, and where are you going?" |
25635 Art and Curio Galleria |
25636 The Curiosity Shoppe |
25637 "Ah, the village. Refresh my mind... the scavengers, yes? Have you come to scavenge?" |
25638 "Nothing worthwhile, biped? The only excrement I see in our fair home is YOU. Yet I fear we must learn to live with the stench - you will never see the light of day again." |
25639 "Then your answer forces Mantuok to inquire: why are you here? A wrong turn, a bad step, a succession of mistakes, yes? Have you come seeking me or Many-as-One? Or perhaps you simply do not know why you are here? You will explain this to me now." |
25640 "A succession of mistakes it is, yes? It would have been much better for you to have made one less mistake and not have found your way here." |
25641 The Apothecary |
25642 "Speak it to me, biped, and I shall convey your message to the many." |
25643 The Civic Festhall |
25644 The Festhall's foyer |
25645 Mantuok leans forward, turning his ear toward you. |
25646 He sneers. "So you say. You shall have time to reconsider that answer - a long time." He raises his hands, and smoke pours from his fingers. |
25647 "You are truly ignorant, yes? Clear it is that you have come here in error. You shall not leave." He raises his hands, and smoke pours from his fingers. |
25648 Combat training chamber |
25649 Thievery training chamber |
25650 He pauses. His tail lashes. He gazes at you for a moment. "Did my ears hear you tell me the Silent King is but a bluff of the deaders? Aye, they did." He glances away for a moment, and turns back, his eyes blazing victory. "The corpses shall truly lie still soon, and we shall gnaw their flesh for sustenance..." He suddenly looks suspiciously at you, "...if this is not a trick. You shall speak with Many-as-One, yes?" |
25651 Magecraft training chamber |
25652 "Aye. Remember: They know your words already. Farewell. We shall meet again." |
25653 Hallway leading to the dormitories |
25654 Mantuok hisses. "Too strong, is he? You have seen a demonstration of his might? Bah! Many-as-One shall hear of this, then - as you tell the Many. You will speak this ill news yourself! Come with me." |
25655 "It was not a request." He raises his hands, and smoke pours from his fingers. Everything goes black for a moment. |
25656 "Came to see *me?* And who has sent you on this fool's errand?" |
25657 He pauses, as if evaluating you. "And why did the priest of dust and ash not use the usual methods? Why did Soego Rat-kin not use the couriers? Bah. No matter. Speak the message and have done with it." |
25658 The wererat's tail lashes furiously. "Very well. Speak to Many-as-One you shall. Speak no lies, biped, for the Many can read your thoughts as easily as it hears your voice." |
25659 "Your tongue suffers imbalances with lies and praise, the mark of a deceiver. Speak plainly, yes, or suffer. What is your business here, and what do you seek? A succession of mistakes, perhaps, has led you to my door? What is your business here?" |
25660 "And why? What business do you have with Many-as-One?" |
25661 He opens his mouth to unleash a stream of invective, but then his eyes go far-away and his head tilts to the side, as if he were listening to a message. When his eyes focus again on you, he spits: "Your news had better be worth hearing, biped, or your torment will be legendary." |
25662 "I am the voice of Many-as-One! You will tell me your business!" His voice drops, becoming oily. "You shall tell me, or you shall have... difficulties, yessss?" |
25663 Mantuok jumps at this, then gives a hiss. "Nasty, nasty, human. Threatens Mantuok. Disrespects Mantuok. Spits upon his duty. Speaks barbed threats to Mantuok's ears. No friends have you made today, human. Go to Many-as-One, and speak your piece." |
25665 "I was just leaving." |
25666 "I come from the Buried Village, and was exploring." |
25667 "I came to see you." |
25668 "Where I come from and where I go are my business alone." |
25669 "What *are* you?" |
25670 "I come from the Buried Village, and was exploring here." |
25671 "Where I come from and where I go are my business alone." |
25672 "What *are* you?" |
25673 "I said I was leaving. Farewell." |
25674 "Yes, but there's nothing in this chamber pot worth scavenging." |
25675 "No, I have not." |
25676 "What do you mean by that?" |
25677 "Are you threatening me?" |
25678 "I think I will." |
25679 "It was a succession of mistakes." |
25680 "I seek Many-as-One." |
25681 "Who is Many-as-One?" |
25682 "I came to see you." |
25683 "I don't think I have any business here." |
25684 "What do you mean?" |
25685 "I'll rectify that by leaving..." |
25686 "Very well." |
25687 "I don't think so." |
25688 Attack him. |
25689 "I have no business to speak of." |
25690 "The Silent King is merely a dead skeleton. He has no power." |
25691 "The Silent King is merely a dead skeleton. He has no power." |
25692 "The Silent King is too strong to attack. Stay away from the Dead Nations or the corpses will destroy you." |
25693 "What the...?" |
25694 "You are truly ignorant, yes? Clear it is that you have come here in error. You shall not leave." He raises his hands and electricity dances between his fingers. |
25695 "We can talk this out..." |
25696 "What are you doing?" |
25697 "Oh, now I can talk to Many-as-One?" |
25698 "Farewell, then." |
25699 "I don't think so." |
25700 "Let's go." |
25701 "What the...?" |
25702 "Soego." |
25703 "No one." |
25704 "No one. I simply assumed you were the one of status." |
25705 "The Silent King is merely a dead skeleton. He has no power." |
25706 "The Silent King is merely a dead skeleton. He has no power." |
25707 "The Silent King is too strong to attack. Stay away from the Dead Nations or the corpses will destroy you." |
25708 "He told me I should speak it only to Many-as-One." |
25709 "I actually had no message." |
25710 "I'll keep that in mind." |
25711 "It was a succession of mistakes." |
25712 "I seek Many-as-One." |
25713 "Who is Many-as-One?" |
25714 "I don't think I have any business here." |
25715 "I have news." |
25716 "My business is no concern of yours." |
25717 "None in particular." |
25718 "Spare me the threats. Let's go." |
25719 "Many-as-One will make you suffer if you try to harm me, Mantuok." |
25720 "I don't actually have any business." |
25721 "The Silent King is merely a dead skeleton. He has no power." |
25722 "The Silent King is merely a dead skeleton. He has no power." |
25723 "The Silent King is too strong to attack. Stay away from the Dead Nations or the corpses will destroy you." |
25724 "Thanks. You've been a real help." |
25725 The Western Lecture Hall |
25726 The Eastern Lecture Hall |
25727 Back towards the Festhall's foyer |
25728 The front desk |
25729 Your old chamber |
25730 Back to the Clerk's Ward |
25731 A dressing area |
25732 The Apothecary's back room |
25733 "Greetings..." |
25734 Let him be on his way. |
25735 He stops and glances over you. The man seems slightly taken aback at your appearance. "Do I... ah... know you, sir?" |
25736 "No, but I had some questions..." |
25737 "Something troubling about my appearance?" |
25738 "No. Farewell." |
25739 "I really haven't the time, sir - I've somewhere to go. So if you wouldn't mind..." |
25740 "Just a single question, then?" |
25741 "Just a single question, then?" |
25742 "I *would* mind. Now answer my questions..." |
25743 "Farewell, then." |
25744 He bites his lip, then nods. "I won't deny you that. But ask with speed, I beg of you!" |
25745 "What is this place?" |
25746 "What is of interest here?" |
25747 "Where could I find work, here?" |
25748 "I just needed directions..." |
25749 "What do you know of Ravel Puzzlewell?" |
25750 "Nothing, never mind. Farewell." |
25751 He looks at you oddly for a moment. "Why, 'tis the Clerk's Ward. Are you... lost, perhaps? Oh, never mind that. I must be off! Farewell..." |
25752 "Wait... I had more questions..." |
25753 "Farewell." |
25754 "I had but time for one question, sir. Perhaps you shall find someone with more time at one of the street-side cafes. Now, farewell..." |
25755 "Stop. You'll stand here and answer my questions." |
25756 "Farewell, then." |
25757 "Sir! I have neither the time nor the inclination to be harassed at this moment! Leave me be, lest I be forced to call for aid!" |
25758 "I doubt anyone will make it in time to save you." |
25759 "You'll not call for anyone if you know what's good for you." |
25760 "My apologies. Farewell." |
25761 "Farewell, then." |
25762 He begins to back away, calling for aid as he does so. "Guards! Guards!" |
25763 Attack him. |
25764 Try and leave before anyone arrives. |
25765 "There is much to see in the Clerk's Ward, sir... and more so in this section of it than any other! The Civic Festhall, of course, the Art and Curio Galleria, and the Brothel of Slating Intellectual Lusts..." He sighs pleasantly, becoming lost in thought. |
25766 "Anything else?" |
25767 He thinks for a moment. "Hmm. Well, there's the tailor, the apothecary, the advocate's home. Oh, and the catacombs beneath the Ward. And that strange little curiosity shop, as well." He shrugs. "More than enough to keep anyone busy, I should think. Enjoy, and farewell!" |
25768 "I had a question about one of those places you mentioned..." |
25769 "Let me ask you about something else..." |
25770 "Thanks for your time. Farewell." |
25771 He thinks for a moment. "You might try the apothecary. Or the advocate. And of course, you might try the Festhall... they may have some odd jobs that need doing. Best of luck, sir... farewell." |
25772 "I had a question about one of those places you mentioned..." |
25773 "Let me ask you about something else..." |
25774 "Thanks for your time. Farewell." |
25775 "And what place are you are seeking out?" |
25776 "The advocate's home." |
25777 "The apothecary." |
25778 "The art store." |
25779 "The Brothel." |
25780 "The catacombs beneath the Ward." |
25781 "The Civic Festhall." |
25782 "The curiosity shop." |
25783 "The tailor." |
25784 "Nothing, never mind. Farewell." |
25785 "Iannis' home is south of the gate to the Lower Ward - where you first entered this place, most likely. It will be on the eastern side of the road." |
25786 "Thanks. Let me ask you about something else..." |
25787 "I see. Thanks for your time. Farewell." |
25788 "Follow the road that leads east from the gate to the Lower Ward - where you first entered this place, most likely. When the road forks northeast and southeast, go southwards... you will find it, there, east of the road. It faces southwards and has three windows of stained glass." |
25789 "Thanks. Let me ask you about something else..." |
25790 "I see. Thanks for your time. Farewell." |
25791 "Follow the road that leads east from the gate to the Lower Ward - where you first entered this place, most likely. When the road forks northeast and southeast, go southwards... you will find it, there, west of the road. It faces southwards and has a roof whose tiles are held down by large stones." |
25792 "Thanks. Let me ask you about something else..." |
25793 "I see. Thanks for your time. Farewell." |
25794 "The Brothel of Slating Intellectual Lusts, eh?" He smiles knowingly. "'Tis just east of the gate to the Lower Ward - where you first entered this place, most likely. It is a large, round building, whose entrance faces southwards." |
25795 "Thanks. Let me ask you about something else..." |
25796 "I see. Thanks for your time. Farewell." |
25797 He frowns. "Hrm. There is more than one entrance here, I know that much... but little more. I would warn you, though, that nothing comes up from those catacombs... including those who enter them." |
25798 "Thanks. Let me ask you about something else..." |
25799 "I see. Thanks for your time. Farewell." |
25800 "The Festhall is most easy to find, sir. 'Tis a massive structure in the northeastern portion of this area." |
25801 "Thanks. Let me ask you about something else..." |
25802 "I see. Thanks for your time. Farewell." |
25803 "I've never been there, but I've had it pointed out to me - 'tis in the southeast section of this area. An unusual building, set atop a wide flight of stairs. Difficult to miss, really." |
25804 "Thanks. Let me ask you about something else..." |
25805 "I see. Thanks for your time. Farewell." |
25806 "You will find Goncalves the Tailor's shop just to the north and east of the gate to the Lower Ward - where you first entered this place, most likely. 'Tis a wide building, whose entrance faces southwards." |
25807 "Thanks. Let me ask you about something else..." |
25808 "I see. Thanks for your time. Farewell." |
25809 He shakes his head. "Perhaps you shall find someone with more time at one of the street-side cafes. Now, farewell..." |
25810 "Stop. You'll stand here and answer my questions." |
25811 "Farewell, then." |
25812 "Eh?" He seems confused for a moment... then his eyes light up, as if he's suddenly remembered something. "Ah! The night hag, yes? I remember tales I heard of her, as a child..." |
25813 "Child's tales?" |
25814 "I see. Let me ask you about something else..." |
25815 "Thanks, that's all I wished to know. Farewell." |
25816 He nods. "Yes. She's a myth, no? The hag who tried to break Sigil?" He suddenly frowns. "I'd really best be going, sir... farewell." |
25817 "Wait. I had another question..." |
25818 "Thanks for your time. Farewell." |
25819 "No, sir, not at all!" The man laughs nervously. "Well... eh..." He gestures to your scarred, naked torso. "You are, perhaps, a bit more... shall we say, 'fierce-looking,' than the Ward's typical inhabitants, no? No offense, sir." |
25820 "None taken. I had some questions..." |
25821 "I don't need anything else. Farewell." |
25822 "Well met again, sir. If you'll excuse me, I'm in a bit of a rush. Farewell..." |
25823 "Wait. I had some questions..." |
25824 "Farewell." |
25825 "As I said, sir, I am in a terrible rush. Perhaps you shall find someone with more time at one of the street-side cafes. Now, farewell..." |
25826 "Stop. You'll stand here and answer my questions." |
25827 "Farewell, then." |
25828 "Ssss... boredom setss in..." |
25829 "New homesss, new lairs... new flesssh..." |
25830 "Keep your eyesss... open." |
25831 "Remain watchful, ghoulsss..." |
25832 ::Growl:: |
25833 "What doesss thisss creature guard? Invesstigate it." |
25834 Somebody died |
25835 This is a test |
25836 "Yesss..." |
25837 "Are you... ssscared of thiss creature? Ha ha!" |
25838 "Go! Get passst the beasst!" |
25839 "I will try. It is ... fassst." |
25840 "Ha ha! Coward!" |
25841 "Sssstupid beast." |
25842 This clean, well-dressed woman is clearly on her way somewhere. |
25843 "Greetings..." |
25844 She pauses to look at you, her eyes momentarily widening. She looks around her to see if you were calling to someone else, then smiles uneasily. "Pardon me, but... do I know you?" |
25845 "No, but I had some questions..." |
25846 "I'm on my way somewhere, sir - with little time left to reach my destination." She takes a step backwards. "So if you wouldn't mind..." |
25847 "Just a single question, then?" |
25848 She bites her lip, then nods. "Very well, sir. But ask with haste... time is of the essence!" |
25849 "What is this place?" |
25850 Her eyebrows arch in surprise. "'Tis the Clerk's Ward, sir. Have you lost your way? Oh, never mind that. I've to be going! Farewell..." |
25851 "Wait... I had more questions..." |
25852 "One question was what I agreed to, sir - you'll be kind enough to honor that and let me be on my way, won't you? Perhaps you shall find someone with more time at one of the street-side cafes." |
25853 "Stop. You'll stand here and answer my questions." |
25854 Her eyes narrow. "Your rude manners and frightening visage might get you by wherever you came lumbering here from, but we've the law in this part of fair Sigil. Now leave me be, 'sir,' lest I be forced to cry for help!" |
25855 "I doubt anyone will make it in time to save you." |
25856 She begins to back away, calling for aid as she does so: "Guards! Guards!" |
25857 Attack her. |
25858 Try and leave before anyone arrives. |
25859 "You'll not call for anyone if you know what's good for you." |
25860 "My apologies. Farewell." |
25861 "Farewell, then." |
25862 "Farewell, then." |
25863 "Farewell." |
25864 "What is of interest here?" |
25865 "So much, sir! And especially here, in this part of the Clerk's Ward, where the Civic Festhall is located. The Art and Curio Galleria, too." |
25866 "Anything else?" |
25867 She thinks for a moment. "Hmm. Well, there is Goncalves the tailor, the apothecary, the advocate's home, and that Brothel of 'Slating Intellectual Lusts.' Oh, and the catacombs beneath the Ward. And that odd little curiosity shop, too." |
25868 "I had a question about one of those places you mentioned..." |
25869 "Let me ask you about something else..." |
25870 "Thanks for your time. Farewell." |
25871 "Where could I find work, here?" |
25872 She thinks for a moment. "You might try the Festhall... they may have something to offer you. You may wish to try the advocate, too, or perhaps the apothecary. I'd best be going, though... farewell." |
25873 "I had a question about one of those places you mentioned..." |
25874 "Let me ask you about something else..." |
25875 "Thanks for your time. Farewell." |
25876 "I just needed directions..." |
25877 "What are you trying to find, sir?" |
25878 "The advocate's home." |
25879 "Iannis' home is south of the gate to the Lower Ward - where you first entered this place, most likely. It will be on the eastern side of the road." |
25880 "Thanks. Let me ask you about something else..." |
25881 "I see. Thanks for your time. Farewell." |
25882 "The apothecary." |
25883 "Follow the road that leads east from the gate to the Lower Ward - where you first entered this place, most likely. When the road forks northeast and southeast, go southwards... you will find it, there, east of the road. It faces southwards and has three windows of stained glass." |
25884 "Thanks. Let me ask you about something else..." |
25885 "I see. Thanks for your time. Farewell." |
25886 "The art store." |
25887 "Follow the road that leads east from the gate to the Lower Ward - where you first entered this place, most likely. When the road forks northeast and southeast, go southwards... you will find it, there, west of the road. It faces southwards and has a roof whose tiles are held down by large stones." |
25888 "Thanks. Let me ask you about something else..." |
25889 "I see. Thanks for your time. Farewell." |
25890 "The Brothel." |
25891 She frowns pointedly, shaking her head. "'Tis just east of the gate to the Lower Ward - where you first entered this place, most likely. It is a large, round building, whose entrance faces southwards." |
25892 "Thanks. Let me ask you about something else..." |
25893 "I see. Thanks for your time. Farewell." |
25894 "The catacombs beneath the Ward." |
25895 She frowns. "Are those entrances still open? If they are, they're certainly guarded... those catacombs are said to be quite dangerous. I am unsure as to exactly how to reach them, sir." |
25896 "Thanks. Let me ask you about something else..." |
25897 "I see. Thanks for your time. Farewell." |
25898 "The Civic Festhall." |
25899 "The Festhall is most easy to find, sir. 'Tis a massive structure in the northeastern portion of this area." |
25900 "Thanks. Let me ask you about something else..." |
25901 "I see. Thanks for your time. Farewell." |
25902 "The curiosity shop." |
25903 "'Tis in the southeast section of this area. An unusual building, set atop a wide flight of stairs. I've never entered the place, myself... I've an odd feeling about it." |
25904 "Thanks. Let me ask you about something else..." |
25905 "I see. Thanks for your time. Farewell." |
25906 "The tailor." |
25907 "You will find the tailor's shop just to the north and east of the gate to the Lower Ward - where you first entered this place, most likely. 'Tis a wide building, whose entrance faces southwards." |
25908 "Thanks. Let me ask you about something else..." |
25909 "I see. Thanks for your time. Farewell." |
25910 "Nothing, never mind. Farewell." |
25911 "What do you know of Ravel Puzzlewell?" |
25912 She shakes her head. "So sorry... perhaps you shall find someone with more time at one of the street-side cafes, sir. Now, farewell..." |
25913 "Stop. You'll stand here and answer my questions." |
25914 "Ravel the Night Hag? My parents told me tales of her when I was but a child... frightening stories." |
25915 "Child's tales?" |
25916 "I see. Let me ask you about something else..." |
25917 "Farewell, then." |
25918 "Thanks, that's all I wished to know. Farewell." |
25919 "Nothing, never mind. Farewell." |
25920 "Just a single question, then?" |
25921 She nods. "Yes. About the black-hearted hag who tried to break Sigil. They said she'd come for me if I cried too loudly, take me away to whatever horrid place she was banished to." She suddenly frowns. "I'd really best be going, sir... farewell." |
25922 "Wait. I had another question..." |
25923 "Thanks for your time. Farewell." |
25924 "I *would* mind. Now answer my questions..." |
25925 "Farewell, then." |
25926 "Something troubling about my appearance?" |
25927 "No, no... not in the least!" The woman laughs nervously. "Well, perhaps..." She gestures to your scarred, naked torso. "You *are* a bit more... ah... 'fierce-looking,' than the Ward's typical inhabitants, no? Please take no offense at my words, sir." |
25928 "None taken. I had some questions..." |
25929 "I don't need anything else. Farewell." |
25930 "No. Farewell." |
25931 Let him be on his way. |
25932 The woman nods a polite greeting. "Greetings, and farewell... if you'll excuse me, sir, I'm in a bit of a rush." |
25933 "Wait. I had some questions..." |
25934 "As I said, sir, I am in a great hurry. Perhaps you shall find someone with more time at one of the street-side cafes. Now, farewell..." |
25935 "Stop. You'll stand here and answer my questions." |
25936 "Farewell, then." |
25937 "Farewell." |
25938 "Greetings..." |
25939 "Greetings..." |
25940 Let her be on her way. |
25941 She pauses to look at you, her eyes momentarily widening. She looks around her to see if you were calling to someone else, then smiles uneasily. "Pardon me, but do I know-" Suddenly, her eyes alight on Morte. "Oh! What a cute little mimir!" |
25942 "Mimir?" |
25943 "Isn't he? He likes to have the top of his skull scratched." |
25944 "I wouldn't touch him - he bites." |
25945 "Yes, yes. I had some questions..." |
25946 "Something troubling about my appearance?" |
25947 "No. Farewell." |
25948 The woman smiles. "How darling! It talks on its own!" |
25950 She shakes her head. "No, none that I've seen. They're merely objects, aren't-" |
25952 The woman shrugs. "That could certainly be." |
25953 "I had some questions..." |
25954 "I'll take my leave, now. Farewell." |
25955 "Truly?" She remains smiling, but looks suspicious. "Surely you jest, sir! 'Tis only a mimir..." |
25956 "What do you mean? Don't they all enjoy that?" |
25957 "No, I speak the truth. Go ahead." |
25958 "Never mind him. I had some questions..." |
25959 She reaches out and gingerly pats Morte... who promptly nuzzles up against her hand, grinning wildly and winking at you all the while. She laughs uneasily. "How strange!" |
25960 "Yes... well, I had some questions..." |
25961 "Isn't it all? Farewell." |
25962 "Sort of a talking encyclopedia, chief. I don't like to talk about it, really." |
25964 Morte waggles his eyebrows and begins to float towards the woman. "That's not all I-" |
25965 "That's enough, Morte." |
25966 "Yeah, yeah. Fine." Morte rolls his eyes and starts to mumble. "Sheesh, I might as well be *dead*..." |
25967 "Say... did you say 'on its own'? They usually don't?" |
25968 "I had some questions for this woman..." |
25969 Leave the woman in peace. |
25970 Morte interrupts her: "Well, you see, chief, it's all about differences in the *quality* of your mimir. Some - like me - are more enchanted than others, that's all. More... uh... 'self-aware,' is the term." |
25971 "Hmm." |
25972 "I see." |
25973 "Hey! I'm just trying to have some fun here, chief!" |
25975 "What... what did that thing do to us?" |
25976 "Have you been in the armory lately?" |
25977 "I know. I wonder what he's doing?" |
25978 "He's been in there for a long time!" |
25979 "Heard it's going to rain tonight." |
25980 "You there! Hold!" |
25981 "I can't wait until my shift is done." |
25982 "I wonder what he's worried about?" |
25983 "No, but I've heard they're working on a machine in there." |
25984 ::Yawn:: "Maybe I should take a nap." |
25985 "Don't let the factor see you doing it." |
25986 "Sandoz seemed very preoccupied when he arrived." |
25987 Old Poet |
25988 "The Justifier" |
25989 Wounded Trocopotaca |
25990 Sev'Tai |
25991 Crier of Es-Annon |
25992 Every inch of this man's skin is covered in a web of black lines; it's as if some artist chose to accentuate every crease in his flesh with a quill pen. The overall effect is such that even when his face shows no expression, he appears to be frowning. |
25993 "Greetings." |
25994 Leave the illustrated man alone. |
25995 This woman's face looks broken, and she is covered in scars - they look like bite marks and fingernail cuts. She is cradling the shreds of several rags in her hands and is staring emptily at the wall of the monument, at the names there. |
25996 "Greetings." |
25997 Leave the woman alone. |
25998 This small, wiry thug is swathed in rags, dyed red and black. He glances at you as you approach. |
25999 The man does not speak; he only glares at you. It doesn't look like he is the leader of this small band. |
26000 "Farewell, then." |
26001 "Greetings." |
26002 Leave the thug alone. |
26003 This heavy-set thug is swathed in rags, dyed red and black. He looks like he is made almost purely of muscle. He glowers at you as you approach. |
26004 "Greetings." |
26005 Leave the thug alone. |
26006 Streams of tears have carved channels down this man's dust-covered face. He looks to be a monk or a holy man of some sort, but the dirt covering his body makes it nearly impossible to see the man beneath. He is chanting and rolling his head back and forth - it looks like some sort of ritual. |
26007 "Greetings." |
26008 Leave the holy man alone. |
26009 Gold Ring |
26010 Bronze Bracelet |
26011 Tarnished Silver Bracelet |
26012 Silver Bracelet |
26013 Gold Bracelet |
26014 Blade of the Immortal |
26015 Entropic Blade |
26016 Godsman Disguise |
26017 Dustman Costume |
26018 Godsman Costume |
26019 Mace |
26020 Cheese |
26021 Ravel's Gray Hair |
26022 Black-Barbed Seed |
26023 One-Ear's Earring |
26024 Copper Earring |
26025 SILVER EARRING Weight: 0 This simple silver circlet earring has faint engravings on its surface, but you can't make out the designs. |
26026 GOLD EARRING Weight: 0 This simple gold pendant may have once hung from a nobleman's ear. |
26027 BRONZE RING Weight: 0 This crude bronze ring looks like it might have doubled as someone's nose ring in the past. Despite the dents and scratches, it might be worth a few coins to a local merchant. |
26028 SILVER RING Weight: 0 This simple band of silver has no ornamentation; it may have once been a wedding ring. Whatever its past purpose, it may be worth a few coins to a local merchant. |
26029 GOLD RING Weight: 0 The exterior of this gold ring has a series of engravings on its surface, but you can't make out their significance. Whatever its past purpose, it might be worth quite a few coins to a local merchant. |
26030 BRONZE BRACELET Weight: 0 This thick bronze bracelet is heavy, simple, and uninteresting. You could probably sell it to a local merchant for a bit of coin. |
26031 TARNISHED SILVER BRACELET Weight: 1 This tarnished silver bracelet has a number of dents and scratches on it. It doesn't look old, but it looks as if it has seen a lot of use. Despite its appearance, it might be worth a few coins to a local merchant. |
26032 SILVER BRACELET Weight: 1 This thin circlet is of fine silver, with a series of beautiful engravings surrounding its exterior. It is bound to be worth something to a local merchant. |
26033 GOLD BRACELET Weight: 0 Although this bracelet is of fine gold, it bears no ornamentation or engravings. Despite its simplicity, it is bound to be worth something to a local merchant. |
26034 BLADE OF THE IMMORTAL (Unique, Artifact) Damage: 2-3 Piercing Enchanted: +1 THAC0: +1 Speed: 1 Weight: 0 Proficiency: Edged Not usable by Priests This is the strange blade that the iron golem forged using a drop of your blood. It is an ugly looking weapon, shaped so it resembles one of the symbols on your left arm. Black veins worm their way across the surface of the metal, and the edge looks so dull that it couldn't even cut warm butter. It pulses slightly as you hold it, like a heart. The golem claimed this "blade" could slay even you - provided it was used in a place that was cut off from the rest of the planes. |
26035 ENTROPIC BLADE Damage: 3-23 Piercing Enchanted: +2 THAC0: +2 Speed: 7 Weight: 7 Proficiency: Edged Not usable by Priests This strange item was in your possession after you gave the Modron Cube to the iron golem in the Siege Tower. It looks to be a small dagger, but its surface twists and bends as you watch, as if struggling to break free from its shape. It looks to be made of iron, silver, and any of a number of different metals. Sometimes they blend together, other times, they submerge into the core of the blade, only to resurface again minutes later. |
26036 GODSMAN DISGUISE Weight: 5 This set of plain, sturdy clothes and work-boots makes up the typical working garb of a member of the Godsmen faction. |
26037 DUSTMAN COSTUME Weight: 5 This is a well-crafted replica of the dull black robes commonly worn by members of the Dustmen faction. Unlike a true Dustman's robes, however, it is made of fine materials and lined with silken padding. |
26038 GODSMAN COSTUME Weight: 5 These are well-crafted replicas of the plain, sturdy clothes and work-boots that make up the typical Godsman's working garb. Unlike a true Godsman's clothes, however, these are made of fine materials and lined with silken padding. |
26039 THE JUSTIFIER Damage: 3-12 Crushing Enchanted: +2 Special: Increases Regeneration THAC0: +2 Speed: 2 Weight: 2 Proficiency: Club Usable only by Fighters This mace looks much like any other mace - a spiked ball atop a wooden shaft, leather handgrip with a thong to prevent losing it in the heat of battle. Where it differs is in the Eye etched in acid on the head of the weapon, a stylized sigil of the god Horus. This weapon is The Justifier, a mace created in the city of Heliopolis on the plane of Arcadia, designed to aid the followers of good and maim the followers of evil. It can heal its owner, if asked, and will offer its opinions on various matters. |
26040 CHEESE Weight: 0 This is a piece of cheese. |
26041 POISON CHEESE Weight: 0 This cheese has been laced with a powerful poison. |
26042 BLACK-BARBED SEED Invokes: "Black-Barbed Curse" Allows user to copy "Black-Barbed Curse" into Spell Book Range: 30 feet Duration: Instant Speed: 2 Area of Effect: 1 creature Saving Throw: None Weight: 0 These malevolent seeds contain a portion of the black-barbed maze within themselves. Their power is activated when the seed is hurled at the ground in front of an opponent - when the seed strikes the ground, it sprouts into black-barbed black branches that tear hungrily into the victim's body. Each seed contains only one such curse. |
26043 OBSIDIAN EARRING Special: +10% Stealth Skill Bonus Weight: 0 Usable only by Thieves This small earring is made from polished obsidian. Despite the smoothness of its surface, it reflects no light whatsoever. Commonly referred to as "a rogue's best friend," the black gem this earring is made from possesses magical properties that absorb light, making it easier for its wearer to move undetected in the shadows. |
26044 RAVEL'S GRAY HAIR Weight: 0 This is one of Ravel's long gray hairs; it's so old, it looks like her normally gray hair is turning an even whiter shade of gray. It must be a few feet long... and it looks pretty tough, to boot. |
26045 COPPER EARRING Weight: 0 This crude copper circlet looks like it was the victim of an eager lover... or something that enjoys eating metal... for it is bent on one side and bears teeth marks. |
26046 Bronze Bracelet |
26047 Tarnished Silver Bracelet |
26048 Silver Bracelet |
26049 Gold Bracelet |
26050 Blade of the Immortal |
26051 Entropic Blade |
26052 Godsman Disguise |
26053 Dustman Costume |
26054 Godsman Costume |
26055 Dak'kon Zerth Armor |
26056 "The Justifier" |
26057 Cheese |
26058 Black-Barbed Seed |
26059 Obsidian Earring |
26060 Ravel's Gray Hair |
26061 Silver Ring |
26062 BRONZE BRACELET Weight: 0 This thick bronze bracelet is heavy, simple, and uninteresting. You could probably sell it to a local merchant for a bit of coin. |
26063 TARNISHED SILVER BRACELET Weight: 1 This tarnished silver bracelet has a number of dents and scratches on it. It doesn't look old, but it looks as if it has seen a lot of use. Despite its appearance, it might be worth a few coins to a local merchant. |
26064 SILVER BRACELET Weight: 1 This thin circlet is of fine silver, with a series of beautiful engravings surrounding its exterior. It is bound to be worth something to a local merchant. |
26065 GOLD BRACELET Weight: 0 Although this bracelet is of fine gold, it bears no ornamentation or engravings. Despite its simplicity, it is bound to be worth something to a local merchant. |
26066 BLADE OF THE IMMORTAL (Unique, Artifact) Damage: 2-3 Piercing Speed: 1 Weight: 0 Proficiency: Edged Not usable by Priests This is the strange blade that the iron golem forged using a drop of your blood. It is an ugly looking weapon, shaped so it resembles one of the symbols on your left arm. Black veins worm their way across the surface of the metal, and the edge looks so dull that it couldn't even cut warm butter. It pulses slightly as you hold it, like a heart. The golem claimed this "blade" could slay even you - provided it was used in a place that was cut off from the rest of the planes. |
26067 ENTROPIC BLADE Damage: 3-23 Piercing Enchanted: +2 THAC0: +2 Speed: 1 Weight: 1 Proficiency: Edged Not usable by Priests This strange item was in your possession after you gave the Modron Cube to the iron golem in the Siege Tower. It looks to be a small dagger, but its surface twists and bends as you watch, as if struggling to break free from its shape. It looks to be made of iron, silver, and any of a number of different metals. Sometimes they blend together, other times, they submerge into the core of the blade, only to resurface again minutes later. |
26068 This is a roll of bandages, useful for stanching minor wounds. When used, it will heal a character for 3 hit points of damage. |
26069 GODSMAN DISGUISE Weight: 5 This set of plain, sturdy clothes and work-boots makes up the typical working garb of a member of the Godsmen faction. |
26070 DUSTMAN COSTUME Weight: 5 This is a well-crafted replica of the dull black robes commonly worn by members of the Dustmen faction. Unlike a true Dustman's robes, however, it is made of fine materials and lined with silken padding. |
26071 GODSMAN COSTUME Weight: 5 These are well-crafted replicas of the plain, sturdy clothes and work-boots that make up the typical Godsman's working garb. Unlike a true Godsman's clothes, however, these are made of fine materials and lined with silken padding. |
26072 MACE Damage: 3-12 Crushing Speed: 2 Weight: 2 Proficiency: Club Usable only by Fighters This mace looks much like any other mace - a spiked ball atop a wooden shaft, leather handgrip with a thong to prevent losing it in the heat of battle. Where it differs is in the Eye etched in acid on the head of the weapon, a stylized sigil of the god Horus. |
26073 CHEESE Weight: 0 This is a piece of cheese. |
26074 RAVEL'S GRAY HAIR Weight: 0 This is one of Ravel's long gray hairs; it's so old, it looks like her normally gray hair is turning an even whiter shade of gray. It must be a few feet long... and it looks pretty tough, to boot. |
26075 This tiny black seed has a series of small barbs sprouting from its surface. |
26076 ONE-EAR'S EARRING Weight: 0 Usable only by Thieves This small earring is made from polished obsidian. Despite the smoothness of its surface, it reflects no light whatsoever. |
26077 SMALL STEEL FORK Damage: 1-2 Piercing Speed: 2 Weight: 1 Proficiency: Edged Not usable by Priests This fork is definitely no prize piece of cutlery. Its steel finish is scratched and slightly bent and its tines are crusted with dirt. |
26078 BLACK-BARBED BRANCH Weight: 1 This twisted branch is actually composed of three black branches that have grown tightly around each other. The branches look much like the ones in Ravel's maze, but the branches have none of the black barbs that covered the trees in her maze. |
26079 BLACK-BARBED NECKLACE Weight: 0 This is a string of black barbed seeds linked together by one of Ravel's long gray hairs. It looks to be a charm of some sort, but you're not sure what it does or how it functions. |
26080 IANNIS'S VAULT KEY Weight: 0 This thick metal key looks like it may unlock the vaults in the advocate's office. |
26081 GOLD INGOT Weight: 15 This is a gold ingot. It weighs a ton, but if it's worth its weight in gold... |
26082 STONE PYRAMID Weight: 7 This tiny stone pyramid is extremely heavy. It looks like it is made from granite. |
26083 HEALING SCROLL Special: Heals 33 Hit Points Weight: 0 This tissue-thin vellum scroll was part of Deionarra's legacy. The scroll is neatly rolled up and wrapped with a red ribbon. When the ribbon is opened, the healing magic contained within the scroll is released. The scroll will heal even the most critical of wounds. It disintegrates into powder when used. |
26084 TRIGIT'S SMASH Damage: 2-16 Crushing Weight: 0 Speed: 5 Proficiency: Usable by Trigit only This is the Trigit's main crushing attack. It's of average speed, and it hits for a lot of damage. |
26085 SILVER RING Weight: 0 This simple band of silver has no ornamentation; it may have once been a wedding ring. Whatever its past purpose, it may be worth a few coins to a local merchant. |
26086 "No name today. Farewell." |
26087 I encountered the ghost of a woman named Deionarra, who prophesied that I would meet three enemies, but 'no more dangerous than myself in my full glory.' They are shades of evil, of good, and of neutrality given life and twisted by the laws of the planes. She said that I would come to a prison built of 'regrets and sorrow,' where 'the shadows themselves have gone mad.' Here, I will be asked to make a terrible sacrifice... for the matter to be laid to rest, I must 'destroy that which keeps me alive, and be immortal no longer.' |
26088 The iron golem forged a weapon that he said could kill me... but that it had to be used in the proper place, within a shell where I was cut off from the planes. I asked him where I could find such a place, and he said he did not know. |
26089 As I left the siege tower for the Fortress, the golem asked that I help him break free of his prison and continue his entropic crusade across the planes. I said I would not; his purpose was to serve ME, not go warring across the planes on some foolish ideal. He has cast me from the siege tower, and I am never allowed to set foot in it again. |
26090 As I left the siege tower for the Fortress, the golem asked that I help him break free of his prison and continue his entropic crusade across the planes. I said I would not. He has cast me from the siege tower, and I am never allowed to set foot in it again. It was a small price to pay so that the planes would not suffer. |
26091 I surrendered the Modron Cube to the golem, then there was darkness. I don't know what happened, but the siege tower is still there. I have a strange feeling that I will never be able to enter it again. Yet he seems to have left me with a strange weapon... |
26092 As I left the siege tower for the Fortress, the golem asked that I help him break free of his prison and continue his entropic crusade across the planes. I said I would not; his purpose was to serve ME, not go warring across the planes on some foolish ideal. He has cast me from the siege tower, and I am never allowed to set foot in it again. |
26093 As I left the siege tower for the Fortress, the golem asked that I help him break free of his prison and continue his entropic crusade across the planes. I said I would not. He has cast me from the siege tower, and I am never allowed to set foot in it again. It was a small price to pay so that the planes would not suffer. |
26094 I surrendered the Modron Cube to the golem, then there was darkness. I don't know what happened, but the siege tower is still there. I have a strange feeling that I will never be able to enter it again. Yet he seems to have left me with a strange weapon... |
26095 The golem gave me advice on an enemy that strikes from the shadows... he said that the fact the enemy does not engage me directly or cannot engage me directly is a weakness that I should exploit. He suggested that I do not fight the enemy on its terms, but instead, take the battle to the enemy. If there is some reason my enemy cannot fight me directly, he said I should find the reason and exploit it. |
26096 The golem knew of the Fortress of Regrets... he said it had walls that not even the siege tower could breach. He said it was a memorial that had forgotten itself and now slowly dies on the 'Negative Material Plane.' |
26097 The golem asked me to bring to him a planar cube to help him escape the siege tower. He refused to listen to any more of my questions and requests until I bring it to him. |
26098 I ran into a strange woman, Sev'Tai, by the Dustman memorial outside the Mortuary. She was mourning the death of her three sisters, who had been attacked by a group of 'Chaosmen' called the Starved Dogs Barking. She asked me to kill three of their number, and I agreed. She said they could be found in the Hive block south of the memorial, past the south gate. |
26099 I ran into a strange woman, Sev'Tai, by the Dustman memorial outside the Mortuary. She was mourning the death of her three sisters, who had been attacked by a group of 'Chaosmen' called the Starved Dogs Barking. She asked me to kill three of their number, and I agreed. She said they could be found in the Hive block south of the memorial, the one with all the harlots and drunks. |
26100 I returned to Sev'Tai and claimed I'd killed the Starved Dogs. The fanged wench was so distraught and so desperate to believe them dead that she actually thought I had done as she asked. Foolish woman... at least she was good for a few coppers. |
26101 I ran into a strange woman, Sev'Tai, by the Dustman memorial outside the Mortuary. She was mourning the death of her three sisters, who had been attacked by a group of 'Chaosmen' called the Starved Dogs Barking. She asked me to kill three of their number, and I agreed... thing is, I had already encountered the Hivers she had mentioned before I spoke with her, so I'd fulfilled her request before she had even asked. |
26102 The golem gave me advice on an enemy that strikes from the shadows... he said that the fact the enemy does not engage me directly is a weakness that I should exploit. He suggested that I do not fight the enemy on its terms, but instead, take the battle to the enemy. |
26103 I obtained the dreamcage from the golem. I'll take it back to Xander and see if he can make use of it. |
26104 The golem said that Ravel sought to sunder Sigil, and that 'order' punished her by placing her in a cage. He doesn't know where this cage is, though. |
26105 Apparently, the Siege Tower has the power to breach the walls between planes, acting as a real siege tower would, only in an extra-dimensional sense. An invading legion readies itself on one side of the planar wall, waits for the siege tower to lower its bridge and pierce a hole in the target plane, then they stream into the new plane through the siege tower itself. The siege tower becomes a crude door by which a plane may be victimized by an invading army. I wonder what damage the tower is doing to the planes themselves by punching all these holes in the multiverse... |
26106 Apparently, the Siege Tower has the power to breach the walls between planes, acting as a real siege tower would, only in an extra-dimensional sense. An invading legion readies itself on one side of the planar wall, waits for the siege tower to lower its bridge and pierce a hole in the target plane, then they stream into the new plane through the siege tower itself. The siege tower becomes a crude door by which a plane may be victimized by an invading army. I wonder what damage the tower is doing to the planes themselves by punching all these holes in the multiverse... |
26107 The golem within the siege tower claims that the multiverse itself is his enemy... and that is why he labors on the forge. He seeks to make weapons by which the multiverse may be unmade. |
26108 I had the name of the City of Es-Annon carved upon the Dustman memorial outside the Mortuary. I should return and tell the Crier of Es-Annon that he is relieved of his duty of remembrance. |
26109 "Sorry to disturb you. Farewell." |
26110 This older, well-dressed gentleman is clearly on his way somewhere. |
26111 "Greetings..." |
26112 He stops briefly to look your way, frowning and raising an eyebrow as he takes your appearance in. Finally, he looks you in the eyes. "Mmm?" |
26113 "I had some questions..." |
26114 He speaks in a bitter, somewhat condescending tone: "A shame... truly. I've no time for your questions. Farewell." |
26115 "Just a single question, then?" |
26116 He sneers slightly. "Huh! If I must. Go... ask your 'question.' And be quick about it!" |
26117 "What is this place?" |
26118 "I should have known you were lost. You stand in the Clerk's Ward, 'sir.' Should you wish to return to the Lower Ward - or wherever it is you came from - the gate is in the northwestern portion of this area. Farewell." |
26119 "Wait... I had more questions..." |
26120 "No more questions. Find someone else to pester, if you must. Farewell." |
26121 "Stop. You'll stand here and answer my questions." |
26122 He puffs up, stares you in the eye and bellows "I shall *not* answer more questions! Away with you, churl, before I call a brace of Harmonium officers to hurl your scarred arse from the Ward!" |
26123 "I doubt anyone will make it in time to save you." |
26124 "Guards! Guards!" The man begins to back away. |
26125 Attack him. |
26126 Try and leave before anyone arrives. |
26127 "You'll not call for anyone if you know what's good for you." |
26128 "My apologies. Farewell." |
26129 "Farewell, then." |
26130 "Farewell, then." |
26131 "Farewell." |
26132 "What is of interest here?" |
26133 He rolls his eyes. "Do I look the tout to you, sir? I've business to attend to!" He mumbles for a bit, then speaks again: "Go find the Civic Festhall. There may be something of interest to you there." |
26134 "Anything else?" |
26135 "No." He looks to be considering something. "Well... perhaps. I'm unsure as to whether you could appreciate the place or not, but you might visit the Brothel... of Slating Intellectual Lusts." |
26136 "Tell me about this Brothel." |
26137 "Let me ask you about something else..." |
26138 "Thanks for your time. Farewell." |
26139 "Where could I find work, here?" |
26140 He seems surprised. "You seek honest work? That is good. Try the apothecary. Or the advocate. Everyone should be employed, you know - find some task that makes them useful to society." |
26141 "I had a question about one of those places you mentioned..." |
26142 "Let me ask you about something else..." |
26143 "Thanks for your time. Farewell." |
26144 "I just needed directions..." |
26145 "To where? Out with it, man!" |
26146 "The advocate's home." |
26147 "You seek the advocate? Hmm. Go south of the gate to the Lower Ward. It will be on the eastern side of the road." |
26148 "Thanks. Let me ask you about something else..." |
26149 "I see. Thanks for your time. Farewell." |
26150 "The apothecary." |
26151 "Follow the road that leads east from the gate to the Lower Ward. When the road forks northeast and southeast, go southwards... you will find it, there, east of the road. It faces southwards and has three windows of stained glass." |
26152 "Thanks. Let me ask you about something else..." |
26153 "I see. Thanks for your time. Farewell." |
26154 "The art store." |
26155 "Follow the road that leads east from the gate to the Lower Ward. When the road forks northeast and southeast, go southwards... you will find it, there, west of the road. It faces southwards and has a roof whose tiles are held down by large stones." |
26156 "Thanks. Let me ask you about something else..." |
26157 "I see. Thanks for your time. Farewell." |
26158 "The Brothel." |
26159 "'Tis just east of the gate to the Lower Ward. It is a large, round building, whose entrance faces southwards." |
26160 "Thanks. Let me ask you about something else..." |
26161 "I see. Thanks for your time. Farewell." |
26162 "The catacombs beneath the Ward." |
26163 "There are two entrances - one between the tailor and the Festhall, east of the gate to the Lower Ward, and the other due south of the same gate." |
26164 "Thanks. Let me ask you about something else..." |
26165 "I see. Thanks for your time. Farewell." |
26166 "The Civic Festhall." |
26167 "The Festhall is a massive structure in the northeastern portion of this area. You'd have to be blind as well as a fool to miss the thing." |
26168 "Thanks. Let me ask you about something else..." |
26169 "I see. Thanks for your time. Farewell." |
26170 "The curiosity shop." |
26171 "Hmm. I am told there is a woman, an importer of sorts, who sells things from other planes... mostly the Lower Planes. If that's the sort of thing you're seeking, her shop is the southwestern portion of this area, atop a wide flight of stairs." |
26172 "Thanks. Let me ask you about something else..." |
26173 "I see. Thanks for your time. Farewell." |
26174 "The tailor." |
26175 "Go to the north and east of the gate to the Lower Ward. 'Tis a wide building, whose entrance faces southwards." |
26176 "Thanks. Let me ask you about something else..." |
26177 "I see. Thanks for your time. Farewell." |
26178 "Nothing, never mind. Farewell." |
26179 "What do you know of Ravel Puzzlewell?" |
26180 He shakes his head, waving you away. "Find someone else to pester, if you must. Farewell." |
26181 "Stop. You'll stand here and answer my questions." |
26182 The man is quiet for a moment. "I know little. Only what I have read in books that mentioned her in passing." |
26183 "What was written of her in these books?" |
26184 "I see. Let me ask you about something else..." |
26185 "Farewell, then." |
26186 "Thanks, that's all I wished to know. Farewell." |
26187 "Nothing, never mind. Farewell." |
26188 "Just a single question, then?" |
26189 "Only that she was a creature of utter evil. Many folk think her a myth, but her existence was a documented fact. Sparsely so, but documented nonetheless. Of her fate following her attempt to ruin Sigil... I believe she was banished to one of the Lady of Pain's mazes." |
26190 "Tell me about the Lady of Pain." |
26191 "Can anyone reach these mazes?" |
26192 "You'll *make* time, then. Now answer my questions..." |
26193 "Farewell, then." |
26194 "I had another question..." |
26195 "Look at yourself, man! You're... you're... practically naked, covered in scars, wandering about the streets of Sigil accosting the citizens... why, I've seen fiends with better manners and more kept appearances. I do not seek to offend you, but I won't deny a man an honest answer." |
26196 "I did ask, I suppose. I had some questions..." |
26197 "I don't need anything else. Farewell." |
26198 "Something troubling about my appearance?" |
26199 Let him be on his way. |
26200 "You again! I have no time for any of your questions, today. Farewell!" |
26201 "Wait. I had some questions..." |
26202 "No. No questions. I've somewhere to go, and won't be kept by another's curiosity. Find someone else to pester, if you must. Farewell." |
26203 "Stop. You'll stand here and answer my questions." |
26204 "Farewell, then." |
26205 "Farewell." |
26206 "No. Farewell." |
26207 "Thanks for your time. Farewell." |
26208 A small, enclosed courtyard lies outside this window. |
26209 Peering through the cracks in the shutters, you see what appears to be a tailor's shop. |
26210 The gigantic iron golem is still working at its forge. Sparks, ash and hissing clouds of steam rise up from beneath the walkway. |
26211 ASK. |
26212 There is the screaming of metal on metal as the giant turns to face you. You suddenly realize the golem is built into the siege tower itself; girders, pipes, and huge bracers run through its lower torso and into the walls, and the bottom portion of its body makes up the forge itself. |
26213 I AM IRON GIVEN PURPOSE. |
26214 I FORGE THE IMPLEMENTS BY WHICH THE MULTIVERSE WILL BE UNMADE. |
26215 METAL IS LIKE FLESH. BOTH CARRY POTENTIAL IN THEIR VEINS. WHEN TEMPERED WITH HEAT AND PRESSURE, THE POTENTIAL SURFACES. MY PURPOSE IS TO BRING FORTH THIS POTENTIAL. ALLOW IT EXPRESSION. |
26216 THE IRON OF MY BODY ONCE EXISTED ONLY AS MINOR EXPRESSIONS OF PAIN. BLADES. SPEARS. AXES. ARROWHEADS. RIVETS IN CATAPULTS. FROM THESE IMPLEMENTS OF WAR WAS I WROUGHT. |
26217 THESE MINOR EXPRESSIONS OF PAIN WERE MELTED TO FORGE THIS BODY. MY POTENTIAL WAS ALLOWED TO SURFACE. NOW MY PURPOSE IS TO BRING OUT THE POTENTIAL IN OTHER METALS. |
26218 ENTROPY RAISED ME FROM THE PLANAR BATTLEFIELDS. |
26219 I FORGE THEM FOR THE SAKE OF ENTROPY. THEY ARE PAIN SEEKING EXPRESSION. |
26220 BEYOND THIS TOWER, ORDER RALLIES ITS LEGIONS. THE MULTIVERSE HEALS ITS WOUNDS. IN TIME, ITS STRENGTH MAY EQUAL ENTROPY. |
26221 This ominous-looking archway leads underground. |
26222 THE MULTIVERSE BREATHES. IT GROWS. IT STAGNATES. IT FORGES ITS CHAINS AROUND THE PLANES LINK BY LINK. IN TIME, EVEN ENTROPY MAY BE CHAINED. |
26223 WHEN A THING SEALS ITSELF AGAINST ITS OWN DESTRUCTION, IT MERELY DIES A DIFFERENT DEATH. |
26224 ALL THINGS HAVE A COMMON GROUND IN DECAY. WAR IS NECESSARY. DEATH IS NECESSARY. DECAY IS NECESSARY. |
26225 THERE ARE NO LIMITS. LIMITS ARE ONE OF THE LINKS IN THE CHAIN OF ORDER. LIMITS MUST BE SHATTERED. |
26226 ALL MUST FALL UPON ENTROPY'S BLADE. THE TIME NEARS WHEN IT WILL BE NECESSARY TO BREACH THE WALLS OF CREATION. ORDER WILL BE PUT TO THE SWORD. ITS CHAINS WILL BE BROKEN. THE MULTIVERSE WILL BE UNMADE. |
26227 THIS TOWER IS A SIEGE ENGINE. IT EXISTS TO BREACH THE WALLS BETWEEN PLANES. |
26228 THE TOWER IS TRAPPED IN THIS CITY. THIS CITY IS A CAGE THAT IT CANNOT BREACH. |
26229 AT ONE TIME THE TOWER LAID SIEGE TO THE PLANES. HOW I WAS BROUGHT HERE IS NOT KNOWN TO ME. HOW I MAY ESCAPE IS NOT KNOWN TO ME. |
26230 THE TOWER ANCHORS ITSELF UPON A PLANE. A WOUND IS TORN IN THE MULTIVERSE WHEN THE BRIDGE OF THE TOWER OPENS. LEGIONS MAY PASS FROM ONE PLANE TO THE OTHER THROUGH THE TOWER. WHEN THE PLANE HAS SERVED ENTROPY'S PURPOSE, THE TOWER ANCHORS ITSELF AGAIN. |
26231 ENTROPY HAS UNMADE THEM. |
26232 ENTROPY HAS UNMADE THEM. |
26233 IT IS THE WAR BY WHICH THE PLANES WILL BE UNMADE. |
26234 THE LIFETIMES OF MANY METALS. |
26235 YES. IT WAS ON THIS FORGE THAT THE SCREAMING PROJECTILES THAT TORE THE SMOKING SKIES OF AVERNUS WERE MADE. WEAPONS SO SHARP THE WIND ITSELF KNEW AGONY. |
26236 THE NIGHT HAG SOUGHT TO SUNDER THIS CITY. HER GREATEST WORKS WERE THOSE OF UNMAKING. SHE WALKED THE PATH OF ENTROPY. |
26237 ORDER SET CHAINS ABOUT HER. SHE WAS CAST WITHIN A CAGE. |
26238 HER PRISON IS UNKNOWN TO ME. |
26239 IT IS A PLACE OF SHADOWS. A FORTRESS NOT EVEN THIS TOWER CAN BREACH. |
26240 IT IS A MEMORIAL THAT HAS FORGOTTEN ITSELF. IT NOW DECAYS IN DARKNESS, SLOWLY DYING AMONG THE SKIES OF THE NEGATIVE MATERIAL PLANE. |
26241 NO. |
26242 I HAVE SUCH AN ITEM. THE DREAMBUILDER CAME TO ME AN AGE AGO. HE PROMISED ME THAT MY DURANCE IN THE PRISON OF THIS CITY WOULD BE NEAR AN END WHEN THE CAGE LEFT MY POSSESSION. |
26243 YES. TAKE THIS CAGE AND LAY WASTE TO THOSE WHO CREATE SUCH CONFINES. |
26244 IMMORTALITY IS ONLY A WORD. ALL THAT EXISTS CAN DIE. |
26245 EVERY LIVING THING HAS A WEAPON AGAINST WHICH IT HAS NO DEFENSE. TIME. DISEASE. IRON. GUILT. |
26246 ONE MUST KNOW THE ENEMY TO FORGE SUCH A WEAPON. |
26247 START WITH A FRAGMENT OF THE ENEMY. A DROP OF BLOOD. A CRYSTALLIZED THOUGHT. ONE OF ITS HOPES. ALL OF THESE THINGS TELL THE WAY IT CAN DIE. |
26248 THEN THAT IS THE FRAGMENT OF THE ENEMY YOU MUST USE. |
26249 THE ACTIONS OF YOUR ENEMY HAVE TOLD YOU MUCH. YOUR ENEMY DOES NOT WISH TO ENGAGE YOU DIRECTLY. THAT IS A WEAKNESS. |
26250 THAT IS AN EQUAL POSSIBILITY. EITHER POSSIBILITY REVEALS WEAKNESS. |
26251 THE ACTIONS OF YOUR ENEMY HAVE TOLD YOU IT DOES NOT WISH TO ENGAGE YOU DIRECTLY. THAT IS A WEAKNESS. |
26252 CONFRONT YOUR ENEMY DIRECTLY. TAKE THE BATTLE TO THE ENEMY. |
26253 IF THE ENEMY DOES NOT WISH TO CONFRONT YOU DIRECTLY, DENY ITS WISH. TAKE THE BATTLE TO THE ENEMY. |
26254 IF IT IS NOT ALLOWED TO CONFRONT YOU DIRECTLY, FIND THE REASON. THE REASON WILL REVEAL A WEAKNESS. |
26255 YES. |
26256 I WOULD NEED A DROP OF YOUR BLOOD. THAT IS ALL. |
26257 THE TOOL OF YOUR DESTRUCTION HAS BEEN FORGED AND EDUCATED. IT IS NOT ENOUGH. |
26258 THE MAGICKS THAT KEEP YOUR HEART BEATING AND MEND YOUR FLESH ARE STRONG. YOU MUST SINK THE BLADE INTO YOUR BODY ONLY WITHIN A SHELL WHERE YOU ARE CUT OFF FROM THE PLANES. |
26259 THE REASON IS NOT KNOWN TO ME. YET BOTH THE WEAPON AND THE PLACE ARE NECESSARY FOR YOUR DESTRUCTION. |
26260 THAT IS NOT KNOWN TO ME. |
26261 HOLD. BEFORE YOU DEPART, THERE IS SOMETHING YOU MUST DO. |
26262 SUNDER THIS PRISON. FREE ME. MY PURPOSE CANNOT BE FULFILLED IN THIS CAGE. |
26263 EXPLAIN. |
26264 THAT IS WHY I MUST BE FREED. THE MULTIVERSE IS RALLYING ITS LEGIONS. IT IS HEALING ITS WOUNDS. IN TIME, IT MAY GROW TO BE THE EQUAL OF ENTROPY. THIS MUST NOT BE ALLOWED TO COME TO PASS. |
26265 LISTEN. DO YOU HEAR IT? |
26266 THE SOUND OF NEGLECTED METAL. RUST. WEAPONS WITHOUT EXPRESSION. UNBLOODED ON PLANAR BATTLEGROUNDS. THEY SUFFER. FREE ME. FREE THEM. |
26267 ORDER HAS SET ITS CHAINS AROUND YOU. YOU ARE MY ENEMY AND THE ENEMY OF ALL THAT DIES. YOU SHALL BE BARRED FROM THIS TOWER UNTIL ETERNITY ENDS. |
26268 GIVE ME THE PLANAR CUBE YOU CARRY. IT CAN FREE ME FROM THIS PLACE. |
26269 IT IS THE DOOR THAT WILL ALLOW THIS TOWER TO LEAVE THIS PLACE. GIVE TO ME THE PLANAR CUBE. |
26270 THERE IS A PLANAR CUBE. IT CAN FREE ME FROM THIS PLACE. |
26271 THEN YOU WILL FIND THE CUBE. YOU WILL BRING IT TO ME. |
26272 ITS LOCATION IS NOT KNOWN TO ME. FIND IT. BRING IT TO ME. |
26273 WHERE IS THE PLANAR CUBE? |
26274 SHOW ME WHAT YOU HAVE BROUGHT. I WILL STUDY ITS POTENTIAL AND SEE IF ITS PAIN CAN BE GIVEN EXPRESSION. |
26275 "Hssst! Get you back!" The woman's teeth peel back, displaying a row of black canines. "What you want of Sev'Tai?!" |
26276 IT IS DONE. |
26277 "I had some questions for you..." |
26278 This massive, ancient-looking structure is somehow less foreboding than others of its size. |
26279 "I had some questions for you..." |
26280 "I had some questions for you..." |
26281 Leave the golem alone. |
26282 There is nothing of interest in this tent. |
26283 "What are you?" |
26284 "What is this place?" |
26285 "What are you doing?" |
26286 "Why do you make weapons?" |
26287 "Can you tell me more of what you do with weapons?" |
26288 "Can you do anything with my weapons?" |
26289 This looks like a place where drinks might be served. |
26290 "What do you know of the Blood War?" |
26291 "Have you heard of a night hag named Ravel?" |
26292 "Do you know of a citadel called the Fortress of Regrets?" |
26293 You can't determine what this odd device is. |
26294 "I need a heavy, decorated, wrought-iron birdcage. Do you have one?" |
26295 "Perhaps another day. Farewell." |
26296 "Perhaps another day. Farewell." |
26297 "What *are* you?" |
26298 "Never mind... I'm definitely in the wrong place. Sorry to disturb you." |
26299 "What purpose?" |
26300 "What was your purpose again?" |
26301 "Yes, you'd mentioned that before. I had some other questions..." |
26302 "I... see. That is all I wished to know. Farewell." |
26303 "You mean forging weapons? That's your purpose?" |
26304 "And you said before that your purpose is to forge weapons... right?" |
26305 "I see. I had some other questions..." |
26306 "I'll let you carry on with your work, then. Farewell." |
26307 "Who do you make these weapons for?" |
26308 "Why do you do this?" |
26309 "Can you do anything with my weapons?" |
26310 "Can you do anything with my weapons?" |
26311 "I had another question..." |
26312 "I'll let you carry on with your work, then. Farewell." |
26313 "What happened?" |
26314 "I had another question..." |
26315 "I see. That is all I wished to know. Farewell." |
26316 "You said that someone melted those weapons and forged your body. Who?" |
26317 "I had another question..." |
26318 "I see. That is all I wished to know. Farewell." |
26319 "And you said your purpose now is to forge weapons?" |
26320 "I see... I had another question..." |
26321 "Well, remind me to thank, uh, entropy when I see him again. Farewell." |
26322 "What does entropy need weapons for?" |
26323 "I see. I had some other questions..." |
26324 "Very interesting... that is all I wished to know. Farewell." |
26325 "The multiverse is your enemy? Why?" |
26326 "I see. I had some other questions..." |
26327 "Very interesting... that is all I wished to know. Farewell." |
26328 "And you're opposed to chaining entropy?" |
26329 "I see. I had some other questions..." |
26330 "Very interesting... that is all I wished to know. Farewell." |
26331 "So you're saying immortality is just a different kind of death?" |
26332 "What makes that death any worse than another?" |
26333 Truth: "Except the death you seem to offer is violent and senseless - without meaning." |
26334 Truth: "True enough; so what made you take up entropy's cause?" |
26335 "I see. I had some other questions..." |
26336 "Very interesting that is all I wished to know. Farewell." |
26337 "And how much of this is too much?" |
26338 "These things may be necessary... within limits." |
26339 "These things are *never* necessary. To promote them and glorify the destruction they cause is wrong." |
26340 The colored glass of this window is cut to resemble large gems. |
26341 "Agreed. Without these things, there is stagnation." |
26342 "I see. I had some other questions..." |
26343 "Very interesting... that is all I wished to know. Farewell." |
26344 "Even if death is the result?" |
26345 "I see. I had some other questions..." |
26346 "Very interesting... that is all I wished to know. Farewell." |
26347 "I... see. I had some other questions..." |
26348 "Sounds like it'll be a hell of a battle... perhaps I'll see you there. Farewell." |
26349 "Breach planes? How?" |
26350 "If this siege tower can travel the planes, why do you remain here?" |
26351 "I see. I had some other questions..." |
26352 A curious-looking building to say the least. |
26353 "Very interesting... that is all I wished to know. Farewell." |
26354 "How did the siege tower get in the city in the first place?" |
26355 "I see. I had some other questions..." |
26356 "Very interesting... that is all I wished to know. Farewell." |
26357 "You said the tower can breach planes? How?" |
26358 "I see. I had some other questions..." |
26359 "I'm sorry to hear that; I don't think I can help you. Farewell." |
26360 These wrought-iron bars seem to serve as decoration rather than security measures. |
26361 "I guard, therefore, I am." |
26362 "We need more guards protecting the foundry." |
26363 This tunnel slopes sharply beneath the surface of the city. |
26364 This archway leads to the Lower Ward of Sigil. |
26365 You can't make anything out through the tinted glass. |
26366 "What happened to the legions that have used the tower?" |
26367 "I see. I had some other questions..." |
26368 "Very interesting... that is all I wished to know. Farewell." |
26369 "And what happened to the planes the siege tower invaded?" |
26370 "I see. I had some other questions..." |
26371 "Very interesting... that is all I wished to know. Farewell." |
26372 "I... see. I had some other questions..." |
26373 "Very interesting... that is all I wished to know. Farewell." |
26374 "How long has it gone on?" |
26375 "I had another question..." |
26376 "I see. That is all I wished to know. Farewell." |
26377 "Did you ever serve in it?" |
26378 "I had another question..." |
26379 "I see. That is all I wished to know. Farewell." |
26380 "Oh... uh, I had another question..." |
26381 "I see. That is all I wished to know. Farewell." |
26382 "Do you know what happened to her?" |
26383 "I had another question..." |
26384 "I see. That is all I wished to know. Farewell." |
26385 "Do you know where this cage is?" |
26386 "I had another question..." |
26387 "I see. That is all I wished to know. Farewell." |
26388 "I had another question..." |
26389 "That is all I wished to know. Farewell." |
26390 "Do you know anything more about it?" |
26391 "I had another question..." |
26392 "I see. That is all I wished to know. Farewell." |
26393 "Do you know how to reach it?" |
26394 "I had another question..." |
26395 "I see. That is all I wished to know. Farewell." |
26396 "I had another question..." |
26397 "I see. That is all I wished to know. Farewell." |
26398 "I... see. Can I have it?" |
26399 "Before I go, I had other questions..." |
26400 "Thank you. Farewell." |
26401 "You're saying you could forge a weapon to kill an immortal?" |
26402 "I had another question..." |
26403 "I... see. That is all I wished to know. Farewell." |
26404 "How do you know what weapon to use?" |
26405 "I had another question..." |
26406 "I see. That is all I wished to know. Farewell." |
26407 "And how do I do that?" |
26408 "I had another question..." |
26409 "I see. That is all I wished to know. Farewell." |
26410 "What if your enemy strikes from a distance, from shadows, and never shows himself?" |
26411 "Hmmmm. Could you forge a weapon that would kill me?" |
26412 "Hmmmm. Could you forge a weapon that would kill me?" |
26413 "I had another question..." |
26414 "I see. That is all I wished to know. Farewell." |
26415 There is nothing hidden behind the bars which adorn the face of this pillar. |
26416 "How?" |
26417 "I had another question..." |
26418 "I see. That is all I wished to know. Farewell." |
26419 "Or... for some reason, it *cannot* engage me directly." |
26420 "How do I exploit that?" |
26421 "I had another question..." |
26422 "I see. That is all I wished to know. Farewell." |
26423 "How do I exploit that?" |
26424 "I had another question..." |
26425 "I had another question..." |
26426 "I see. That is all I wished to know. Farewell." |
26427 "How do I exploit that?" |
26428 This throne appears as old as the building itself. It looks unused; more a piece of artwork than a ruler's seat. |
26429 "I had another question..." |
26430 "I see. That is all I wished to know. Farewell." |
26431 "You said that immortality was just a word... that all that lives can die. Could you make a weapon that could kill me?" |
26432 "Very well. I had another question..." |
26433 "I see. That is all I wished to know. Farewell." |
26434 This rack of wooden sparring weapons holds nothing of interest to you. |
26435 "And if the reason it can't attack me directly is because it has no choice?" |
26436 "I had another question..." |
26437 "I see. That is all I wished to know. Farewell." |
26438 "You said immortality was just a word... that all that lives can die. Could you make a weapon that could kill me?" |
26439 "I had another question..." |
26440 "I see. That is all I wished to know. Farewell." |
26441 "Really? How?" |
26442 "I had another question..." |
26443 "I see. That is all I wished to know. Farewell." |
26444 "Very well..." |
26445 "Perhaps another time. I had some other questions..." |
26446 "I see. That is all I wished to know. Farewell." |
26447 "What do you mean?" |
26448 "Why?" |
26449 This sparring dummy has suffered much abuse at the hands of warriors-in-training. |
26450 "Where would I find such a shell that separated me from the planes?" |
26451 This rusted iron plate, bolted to the wall, is pitted, corroded, cracked, melted and scorched in various places. |
26452 This dim corner is swathed in dark shadows. |
26453 This dummy is adorned with pockets, purses, pouches, and dozens of tiny bells |
26454 "I had another question..." |
26455 "I'll have to go find such a place on my own, then. Farewell." |
26456 "What?" |
26457 "How could *I* free you?" |
26458 "If you escaped this city, you would only bring war and destruction to the rest of the planes. Countless planars would die. I could not allow such a thing." |
26459 "I cannot do that." |
26460 "How could *I* free you?" |
26461 "Your purpose is here, golem. Your purpose is to serve me. Provide me with weapons and speak to me no more of your 'freedom.'" |
26462 "I disagree." |
26463 "Hmmm. I see your point... how can I free you?" |
26464 "Hmmm. I see your point... how can I free you?" |
26465 "What?" |
26466 "There is nothing more to be said. I will not free you; the planes do not need the chaos and suffering you will bring. Farewell." |
26467 "There is nothing more to be said. Your purpose is here, golem, and you will continue to serve me. Farewell." |
26468 "I cannot allow you to be free. The planes do not need any more chaos and bloodletting." |
26469 "There is nothing more to be said. Your purpose is here, golem, and you will continue to serve me." |
26470 "How could I free them?" |
26471 "How could I free them?" |
26472 "If that is what must be, then that is what must be. Farewell." |
26473 "All right, here you are." |
26474 "I can't give that up." |
26475 "All right, here you are." |
26476 "Be that as it may, I can't give the cube up. It's too precious to me." |
26477 "I wouldn't give up such an item to you. It sounds too powerful to be made a gift... if I find it, I'll keep it for myself." |
26478 "I'm not giving it to you. I cannot allow you to be free. The planes do not need any more chaos and bloodletting." |
26479 "But... I do not have such a cube." |
26480 "I know of such a cube. But I will not give it to you." |
26481 "Where would I find such a thing?" |
26482 "Where would I find such a thing?" |
26483 "I know of such a cube. But I will not give it to you." |
26484 "Very well... I will find the cube and bring it to you." |
26485 "I know of such a cube. But I will not give it to you." |
26486 "I do not have it. If I had it, I would not give it to you." |
26487 "I don't have the cube yet, but I wanted to ask you some questions-" |
26488 "I haven't found it yet. I'll return when I have." |
26489 "Very well..." |
26490 "Can I take a look at what other weapons you have?" |
26491 "All right. I had another question..." |
26492 "I see. That is all I wanted. Farewell." |
26493 "I see. That is all I wanted. Farewell." |
26494 "What's the matter?" |
26495 "Sorry to disturb you. Farewell." |
26496 "What wrong?! Those Cos... Ca-ows... CHAOS-men wrecked my cart, attacked me, and killed three of my sisters who tried to stop them! Not sisters anymore - now they's nothing but names on this memorial wall!" |
26497 "Chaosmen?" |
26498 "I mourn your loss. Farewell." |
26499 "Chaosmen, a faction they says. What they ARE is an addled bunch that runs wild through the Hive and does whatevers they please! We never did no harm to them! Then they lope in like dogs and tear apart anything within their reach." |
26500 "Who are these Chaosmen who attacked you?" |
26501 "I mourn your loss. Farewell." |
26502 "They're a Hiver gang, a bunch of addled sods that call themselves the... the... 'Starved Dogs Barking' or some such barmy nonsense!" |
26503 "You know, I wouldn't mind penning some men in the dead-book for some coin. You got the copper, we'll talk terms." |
26504 "Their actions were unjust. If you wish, I can see that the matter is rectified. If three deaths they caused, then three deaths shall these 'Starved Dogs' suffer." |
26505 "I'll keep an eye out for them... I mourn your loss. Farewell." |
26506 "A copper earring in your purse if you pen three o' those murdering sods in the dead-book, jig?" |
26507 "Very well, but the mission is already done. I already killed three of them in the Hive not too long ago. They may have been the ones that killed your sisters." |
26508 "I'll see to it that they're put in the dead-book. Can you tell me where they might be found?" |
26509 "I don't think I can help you, Sev'Tai. Farewell." |
26510 "The powers be not blind in their justice this day!" The woman reaches into her spider-like hair and draws forth a copper earring. "Here you are. A pretty bit it should fetch. Tis worth thirty-three coppers at least, I'm sure. It belonged to one of me sisters... but she won't be needing it anymore." |
26511 "Very well. Farewell, Sev'Tai." |
26512 "Very well. Farewell, Sev'Tai." |
26513 "Go out the south gate, spireward from here... then walk around the block until you comes to a place where men run in circles, howling at the Sig sky. There's the Starved Dogs, they are." |
26514 "Yeah, I've been to that block. It's the one with all the harlots and drunks south of here. I'll go there and return shortly." |
26515 "I'll go look for them, then." |
26516 "You again..." The woman turns to face you, her lips peeling back in a snarl. "You have news for Sev'Tai?" |
26517 "I found the Starved Dogs Barking and penned three of them in the dead-book." |
26518 Lie: "I found three of the Starved Dogs Barking and penned three of them in the dead-book." |
26519 "No good news yet. I'm still hunting down those Chaosmen." |
26520 I returned to Sev'Tai after killing three of the Starved Dogs. In exchange, she gave me a copper earring for my services and thanked me for avenging her sisters. |
26521 The fanged woman nods as she sees you. "Sev'Tai and her sisters give thanks to you for your justice." |
26522 "Very well, Sev'Tai. Farewell." |
26523 You see the Crier of Es-Annon. He still emits choked sobs as he chants the dead city's name, and tears roll down his cheeks. |
26524 "I must ask: Why do you mourn a city?" |
26525 You see the Crier of Es-Annon. He looks relaxed, and his gaze speaks of a peace that was not there when you first spoke to him. "Thank you, my friend. Soon, I will go in search of my brothers and tell them our mourning is done." |
26526 "I have not yet found a tombstone on which to carve Es-Annon's name." |
26527 "I have seen to it that Es-Annon's name has been remembered. It lies carved upon the black stone monument outside of the Mortuary." |
26528 Leave the Crier alone. |
26529 The Crier shakes his head. "It is as I feared. The Criers of Es-Annon are the only ones who can bear the burden. You need not search any more, friend..." |
26530 I saw to it that the name of Es-Annon was carved upon the Dustman memorial. I returned and told the Crier, and his stream of tears ended. He seems at peace now, and he was grateful for my efforts. |
26531 "Very well. I wish you good fortune on your journey. Farewell." |
26532 "No. I'll continue to look for a tombstone, and I'll return when Es-Annon's name is upon it." |
26533 The man stops his frenzied chanting and glares at you with his tear-rimmed eyes. He opens his parched mouth to speak, but all he can manage is a withered croak. |
26534 "What's wrong? Why are you crying?" |
26535 "Sorry to disturb you. Farewell." |
26536 "I..." His voice is so hoarse that it sounds like he has been without water for days. As you watch, a tear trickles down his face. "I... am a Crier of Es-Annon." |
26537 "Es-Annon? Who is that?" |
26538 A large, ornate bathing tub. |
26539 I agreed to go find a tombstone on which to carve the name of Es-Annon for the Crier. |
26540 I met a "Crier of Es-Annon" on the streets of the Hive. According to him, Es-Annon was a city that had been destroyed long ago, and he (and the remaining survivors) now travel the planes, crying of the city to all who would listen. It is their wish that Es-Annon be remembered. |
26541 "Wh... *Who* is Es-Annon?!" The man throws back his head and gives a rasping laugh; it sounds brutal and defeated. "Es-Annon... it is not a man, but a city!" |
26542 "Why do you cry for a city?" |
26543 "I fear I have upset you. Farewell." |
26544 "We cry its name because Es-Annon must not be forgotten. All the Criers of Es-Annon carry this burden." |
26545 "You mourn a *city?* Why do you do such a thing?" |
26546 "I see; I will leave you to your thoughts. Farewell." |
26547 "Because its name is all that remains. Its avenues of light, its great spiraling parks... when it was laid waste and reduced to memory, only three-score of its people survived. It was our duty to see that its name was remembered across the planes. Many Criers of Es-Annon have died for the sake of remembering... many..." |
26548 This luxurious drapery conceals nothing but the wall behind it. |
26549 "If it places you and the others at risk, why don't you stop?" |
26550 "I mourn the loss of your city and your citizens. Farewell." |
26551 "The tears I shed, the dust that cloaks me... these things are as nothing compared to what awaits should I give up my sacred burden. We MUST see to it that its name is remembered. We are living memorials to its passage." |
26552 "If that's so, then what happens if you all die?" |
26553 "I mourn the loss of your city and your citizens. Farewell." |
26554 This work area is littered with sundry records and logs, none of which are of any interest to you. |
26555 A fresh tear springs to the Crier's eye. Even his dust-caked face cannot disguise his look of despair. "I do not KNOW. We Criers of Es-Annon cannot mourn it forever... even now, the dust clings to our robes, the spit dries in our mouths, our bodies wither and die." |
26556 "Is there any way I could help you?" |
26557 "I mourn the loss of your city and your citizens. Farewell." |
26558 "You are kind to ask..." The Crier shakes his head. "Unless you can immortalize Es-Annon, there is no help to be had." |
26559 You can see a small, enclosed patio through these glass doors. |
26560 "Does it have to be you that cries Es-Annon's name?" |
26561 "Must it be immortalized by a man? Would a tombstone serve?" |
26562 "Must it be immortalized by a man? Would a tombstone serve?" |
26563 "I mourn the loss of your city and your citizens. Farewell." |
26564 "Does it matter? Another man might cry the name, but then he, too, would die." A tear slowly forms in the corner of his eye, then begins to trickle down his cheek. "There is nothing to be done. When the Criers of Es-Annon die, so dies Es-Annon." |
26565 "And perhaps that is as it should be. If the city is gone, as you say, then it was meant to be forgotten." |
26566 Your scarred reflection stares back at you from the mirror. |
26567 "It sounds as if the act of remembering Es-Annon places what remains of its people at risk. Is it worth so much?" |
26568 "What about a tombstone?" |
26569 "I mourn the loss of your city and your citizens. Farewell." |
26570 The dirt caking the man's face cracks, and he snarls. "You know nothing! You saw naught its beauty! Naught of its splendor! Would you discard such a memory, such a perfect memory, if you possessed it?" |
26571 "Things are meant to die. They are meant to be forgotten. This is my advice to you, Crier of Es-Annon... if you carry the city to your grave, who have you served?" |
26572 A front desk, like a fine inn might have. |
26573 "Things are meant to die. They are meant to be forgotten. This is my advice to you, Crier of Es-Annon... if you carry the city to your grave, who have you served?" |
26574 "Things are meant to die. They are meant to be forgotten. This is my advice to you, Crier of Es-Annon... if you carry the city to your grave, who have you served?" |
26575 "I would not foolishly let such a memory die by placing the last keepers of that memory in jeopardy. It would be better if you spent the rest of your days remembering Es-Annon with your brothers." |
26576 "I would not foolishly let such a memory die by placing the last keepers of that memory in jeopardy. It would be better if you spent the rest of your days remembering Es-Annon with your brothers." |
26577 "I would not foolishly let such a memory die by placing the last keepers of that memory in jeopardy. It would be better if you spent the rest of your days remembering Es-Annon with your brothers." |
26578 "What about a tombstone then?" |
26579 "Never mind, then. I will leave you to your thoughts. Farewell." |
26580 The Crier lapses into silence, and you watch as a lone tear builds at the corner of his eye. After a moment, he speaks, and his voice is like gravel, thick with emotion. "There... is truth in what you say." |
26581 "It is a difficult truth, both to hear and to accept." |
26582 The tear at the corner of his eyes suddenly vanishes - it happens so quickly you're not certain it was there. "Nonetheless, I shall accept it. And I shall see to it my brothers accept it as well." |
26583 "Very well. Farewell, then." |
26584 "Very well. Farewell, then." |
26585 I convinced the Crier of Es-Annon to give up his pilgrimage. There was no longer any need for him to roam the planes in an effort to prolong the memory of something that would be forgotten in any event. He agreed, and he will soon go to tell his brothers. |
26586 I convinced the Crier of Es-Annon to give up his pilgrimage. I convinced him that he and the rest of the Criers should not place the memory of Es-Annon at risk by traveling the planes. He agreed, and he will soon go to tell his brothers. |
26587 The Crier blinks. "Tomb... stone?" |
26588 "It's a stone that records a man's name, his life, and a eulogy. If it serves a man, could it not also serve a city that has died?" |
26589 "It is no matter. Forget I spoke. Farewell." |
26590 "Stones may do such things?" |
26591 "Yes. And their lifetime is much longer than a man's. If its name was carved on stone, would Es-Annon's memory be served?" |
26592 "It is no matter. Forget I spoke. Farewell." |
26593 The man pauses. "Would others see this name?" |
26594 "Yes. It would be there for all to see, long after you have died." |
26595 "It is no matter. Forget I spoke. Farewell." |
26596 The man nods. "If such a thing were possible..." He turns to you. "Where would one find such a stone?" |
26597 "I could go look for one. If I find one, I could see to it that Es-Annon's name is carved upon it." |
26598 "In exchange for some coppers, I could go seek a tombstone and have Es-Annon's name carved upon it." |
26599 "It is no matter. Forget I spoke. Farewell." |
26600 "You... you... would do this? I..." The man's eyes water up again. "You would be setting all the Criers of Es-Annon free. But a score of us remain... the burden of remembering would be over after so MANY years..." |
26601 "I would do so. I will return when the name is carved." |
26602 "You... you... would do this? I..." The man's eyes water up again. "You would be setting all the Criers of Es-Annon free. But three-score of us remain... the burden of remembering would be over after so MANY years... and all you would ask is some copper in return?" |
26603 "Yes." |
26604 "Never mind, I'll do it for free. I will return when the name is carved." |
26605 "Then you shall have it." The Crier reaches into his robe and draws forth five copper coins, which he counts off to you. "That is all I have. I hope it is enough." |
26606 "It'll have to do. All right, I'll return when I have placed Es-Annon's name upon stone." |
26607 "The copper is all I wished for - there will be no tombstone for Es-Annon. Farewell." |
26608 In exchange for a small sum of copper, I agreed to go find a tombstone on which to carve the name of Es-Annon for the Crier. |
26609 I agreed to go find a tombstone on which to carve the name of Es-Annon for the Crier for a sum of copper... but when the fool passed over his last remaining coins, I laughed at his foolishness and told him I would go on no such fool's errand. He should know better than to trust anyone in the Hive. |
26610 These sacks contain various grains and other foodstuffs. |
26611 Suddenly, there is a brief whisper in the air, and the man's eyes dry. One of the tears that ran on his cheek simply vanishes. "Then Es-Annon is served. I will tell my fellow Criers of the stone you have described. You have my gratitude." |
26612 "Um... it did cost me some copper to see that the name of the city was carved on the stone. Do you think you could spare some to repay me?" |
26613 "It was nothing. Farewell... I hope you and your brothers spend the rest of your days peacefully." |
26614 Although they are sealed, you can tell from the smell that these crates contain fruits and vegetables. |
26615 He nods and reaches into his robe. "All I have is yours." He counts off five coppers and hands them to you. "Take this hand-in-hand with my gratitude." |
26616 "It was nothing... literally, it seems. Farewell." |
26617 "You're welcome. Farewell." |
26618 These crates are made of very sturdy stock. They must contain heavy items. |
26619 "Es-Annon... I mourn thee..." |
26620 "Your towering spires..." |
26621 "Your bridges of light..." |
26622 "Me poor sisters..." |
26623 This appears to be some sort of furnace. You have no idea what it is used for. |
26624 These appear to be some sort of controls for the furnace. They make little sense to you. |
26625 Several *very* large teeth. A dozen smaller ones lie stacked on a shelf above them. |
26626 These crates contain various foodstuffs. |
26627 Three orbs which resemble nothing so much as large, colored pearls. They tremble slightly at your touch and give off a faint warmth. |
26628 An "empty" bookholder, holding a set of invisible books. |
26629 A set of unusual forge tools. Though their handles look to be made of carved bone, they are heavier than iron. |
26630 Shelves full of mugs, plates, books, decanters, candle-holders, and other bric-a-brac. Most are of strange metals or minerals, and many of the books appear to be bound in flesh. |
26631 These swords are beautiful, worked with delicate engravings and inscriptions. They are merely decorative, however, unsuitable for use in combat. |
26632 A massive battle-standard. It looks to be made of some scaled creature's hide. Its sight stirs up faint memories... you may not have seen this particular one before, but others like it, perhaps. |
26633 You see Porphiron; he is still standing grimly on the street, paying no heed to the passersby. The web of lines on his face are staggered into a series of right angles. |
26634 As you speak, the angles in Porphiron's face relax into a series of strange curves. "This one would ask: Do you have the neck rope of beads that was stolen?" |
26635 "This one awaits: What question will you ask?" |
26636 "This one has a name: This one is called Porphiron." The man's voice is like a gong; as he speaks, the lines on his face bend and settle into a series of spherical patterns. "This one would know: why do you address this one?" |
26637 "This one would have you know: This one cannot answer your questions." The lines on his face twist into angles, then split into a mess of scribbles. "This one has only recently stepped foot in this place of walls." |
26638 "The lines show anger: Do you take offense?" The lines slowly straighten, forming into gentle curves. "No offense was meant: Will you accept the many apologies of this one?" |
26639 "This one tells of event recent: Did you know this one was beset by three? The three demanded an item of this one. This one feared an attack: What does this one do? This one surrendered the item." |
26640 "This one has been misunderstood." The lines on his face become angled, then smooth into curves again. "This one did not fear being killed: This one feared killing the three." |
26641 "This one walks the path of a warrior: Many weapons have walked with this one. The fist, the blade, the stave, the hatchet, the smiter: These tools are all known to this one." |
26642 "This one is forbidden to attack." The lines ripple across his face as he speaks. "If this one had struck at the three in anger: The vow of non-violence would be unmade." |
26643 "This one is unfamiliar with your speech: What is this 'pas-ivisst'?" |
26644 "This one is of the *Order of Erit-Agge:* We await the Final Days where all will be called to battle. The training and skills of this one: They are to be kept silent until then." |
26645 "This one will clarify: The item is of value. The discipline of the *Erit-Agge* is of greater value." |
26646 "This one addresses the three thieves: What happens? The requests of this one are met with scorn: The three will not return the item." |
26647 "This one apologizes: Nothing more does this one have that was not already taken." |
26648 "This one apologizes twice: Would you consent to be trained?" |
26649 "Many weapons have walked with this one: The fist, the blade, the stave, the hatchet, the smiter. These tools are all known to this one: Do you wish them known to you?" |
26650 "This one speaks the cost: The item stolen returned only, nothing more." |
26651 "This one must ask: Would you bring violence to the three that have robbed this one?" |
26652 The lines on the man's face form into a series of overlapping ellipses. "If that is the message they understand: Then that is how the message may be conveyed." |
26653 "This one fears: A message absent of violence will not be understood." The lines on the man's face form into a series of ellipses. "This one is not opposed to you trying." |
26654 "The item is this: A rope of black and red prayer beads worn around the neck. The worth of these beads is not measured in copper: The worth of these beads is measured in faith." |
26655 "This one knows where the angry words were traded and the item lost: By the bar that burns inside? The three were outside the place: Dressed in black and red." |
26656 "This one sees what you hold: Those are the beads once missing." He takes them from you... you notice his hands have the same tracery of lines upon them as his face. "This one has a question: How did you get the beads from the three?" |
26657 "This one is content: The message of violence has been conveyed. This one bestows: Several welcome thanks, yes?" |
26658 "This one would know: One who fights with deception carries a name in the Order of *Erit-Agge.*" Porphiron's face breaks into angles again. "Those ones are called deceivers: It is a path without discipline and without honor." |
26659 "This one would know: One who fights with words carries a name in the Order of *Erit-Agge.*" Porphiron's face breaks into angles again. "Those ones are called diplomats: It is a path without discipline and without honor." |
26660 "This one would know: One who fights with coin carries a name in the Order of *Erit-Agge.*" Porphiron's face breaks into angles again. "Those ones are called merchants: It is a path without discipline and without honor." |
26661 "This one bestows apologies: This one meant no offense." The angles on Porphiron's face sharpen acutely, then slowly curve into ripples. "This one bestows: Several welcome thanks for your service, yes?" |
26662 "This one clarifies: The *Erit-Agge* may train with one when there is no anger between them." |
26663 "This one could instruct you, yes. But this one warns you: With knowledge of violence comes temptation to use it." |
26664 "This one speaks: Is it your will to leave behind your previous profession? The path of the warrior cannot be walked with an unfocused mind." |
26665 "This one has heard you: You are ready to walk the path. This one bids you listen..." |
26666 "You now follow the path of the warrior. Do you wish to learn more of its ways?" |
26667 "This one will instruct." The lines on his face fold into triangles. "These things comprise the angles of your training: focus, experience, proficiency." |
26668 "This one will speak of focus first: For teaching to take root, you must have focus. You must be committed to the path of the warrior. The warrior is your profession, no other." |
26669 "This one will speak of experience second: True knowledge of combat comes only with experience. There is limit to how much weapon instruction one may absorb. When you reach new level in art of warrior: It may be you are ready for new instruction?" |
26670 "This one will speak of proficiency third: There is only so much one may learn about any weapon. This one would add: There is only so much that this one can teach. Knowledge of the weapon comes at three levels: The ignorant, the proficient, and the specialized. There are levels between each of these, in which the student has surpassed previous learning, but has not yet truly reached the plateau of the next skill." |
26671 "This level of the ignorant is this: When one does not know the weapon they use. The attack is clumsy: The damage much less than its potential." |
26672 "The level of the proficient is this: When one has learned a weapon, he is said to be *proficient* in its use. His attacks are no longer clumsy: They come swiftly and surely." |
26673 "The level of the specialist is this: When one goes beyond proficiency, he becomes *specialized* in use of the weapon. The weapon is no longer tool, but extension of will." |
26674 "This one was trained in the hand, the blade, the stave, the hatchet, and the smiter: Of which would you know?" |
26675 "One who would use the fist: It strikes swiftly, the damage it does crushes the bones of an opponent. There will be weapons you may find: heavy gauntlets, punch daggers, or even the cestus. These do crushing, piercing or slashing damage. Your knowledge is limited: Do you wish to use a portion of your talent to attain the level of the proficient in this weapon?" |
26676 "One who would use the dagger: It strikes swiftly. The damage it does is the slash of a claw or the piercing like a needle. The damage is determined by the type of dagger. Do you wish to use a portion of your talent to attain the level of the proficient in this weapon?" |
26677 "One who would use the club: Its speed is not that of the fist or dagger, but its damage is greater. It crushes the body of an opponent like a falling rock. Do you wish to use a portion of your talent to attain the level of the proficient in this weapon?" |
26678 "One who would use the axe: Its speed is not that of the club, but its damage is greater. It slashes like a great claw at the body of an opponent. Do you wish to use a portion of your talent to attain the level of the proficient in this weapon?" |
26679 "One who would use the hammer: Its speed is not that of the club, but its damage is greater. The damage is like the falling of a great rock, crushing the body of an opponent. Do you wish to use a portion of your talent to attain the level of the proficient in this weapon?" |
26680 "This one will instruct you: First, stand like so -" |
26681 "This one compliments you: The knowledge comes to you swiftly. You take instruction well." |
26682 "This one can teach you no more: Do you know you have already achieved the level of the proficient in the use of such a weapon? This one can only instruct you in a final lesson: Find a master to learn more, if indeed it is possible for you to learn more. Remain devoted to the path of the warrior, and it shall not be long before you reach the limits of knowledge." |
26683 "This one sees your mind is already filled to the limit with knowledge of weapons: Will you come to me again when you have attained a new level? Then this one will teach you of weapons." |
26684 "This one can only instruct you in a final lesson: Find a master to learn more." |
26685 "This one sees your mind is ready for more learning: what weapons would you wish to become proficient in?" |
26686 "Greetings, Porphiron. Can I ask you some questions?" |
26687 "Greetings, Porphiron." |
26688 "Greetings, Porphiron. Can I ask you some questions?" |
26689 "This one addresses you, Porphiron: May I ask you some questions?" |
26690 "This one addresses you, Porphiron." |
26691 "This one addresses you, Porphiron: May I ask you some questions?" |
26692 Leave Porphiron alone. |
26693 Racks of clothing, most of it very fine quality. |
26694 "I think so. Is this it?" |
26695 "Not yet... where did you say it was stolen from you again?" |
26696 "Not as yet. I will keep looking, then return." |
26697 After recovering the necklace from the thugs outside the Smoldering Corpse, I returned Porphiron's necklace to him. |
26698 "Can you teach me of the path of the warrior?" |
26699 "I wish to leave my current profession and take up the mantle of a warrior again." |
26700 "Can you tell me if I am ready for more instruction?" |
26701 "Can you tell me if I am ready for more instruction?" |
26702 "I have achieved the level of the proficient in all weapons, Porphiron. Is there anything more you can teach?" |
26703 "I would learn more of weapons." |
26704 "No questions right now. I may return later." |
26705 Rolls of high-quality textiles. |
26706 "I wanted to ask you some questions about the city." |
26707 "Never mind. I'm sorry to disturb you." |
26708 "All right, then. Uh, but I have to ask you this: why do those lines upon your face... move?" |
26709 "Very well, then. Sorry to disturb you. Farewell." |
26710 "No offense taken... why are you angry?" |
26711 Stacks of fine cloth. |
26712 "Very well. Thank you for your time. Farewell." |
26713 "Well, you were right to be afraid. If there were three, then they might have killed you had you not given up the item." |
26714 "I see. I mourn your loss. Farewell." |
26715 "Well... if you could have killed them, why did you let them rob you?" |
26716 "No, no. Hold your weapon... like so..." |
26717 "Uh, that was very brave of you. And considerate. Farewell." |
26718 "That's not much of an explanation... again, if you're a warrior with that much training, why let them rob you?" |
26719 "I see. I mourn your loss. Farewell." |
26720 "Vow of non-violence? You're a warrior and a *pacifist?*" |
26721 "I see. I mourn your loss. Farewell." |
26722 "Never mind. Why did you train so much if you are not permitted to attack another?" |
26723 "It doesn't matter. I mourn your loss. Farewell." |
26724 "In the meantime, you will let yourself be robbed in the street, without defending yourself?" |
26725 "If that is your belief, then you have upheld it. I mourn your loss. Farewell." |
26726 These shelves are littered with containers holding various powders, liquids, shavings, and the like. Most are unlabeled. |
26727 "Since you won't fight, any chance you could talk these thieves into returning your item?" |
26728 "I see. I mourn your loss. Farewell." |
26729 "I could go see if I could get the item back for you." |
26730 "I could go beat them like dogs and take back what they stole." |
26731 "I could go get that item back for you, if you could pay me for my services." |
26732 "I see. I mourn your loss. Farewell." |
26733 "All right, then. I'll just go kill them anyway." |
26734 "You don't have *anything?*" |
26735 "Then I can't help you. Farewell." |
26736 "Trained? In what?" |
26737 This cabinet's shelves are littered with containers holding various powders, liquids, shavings, and the like. |
26738 "Not interested. Farewell." |
26739 "Hmmmm. Weapon training? If it's for free..." |
26740 "Not interested. Farewell." |
26741 "All right, I'll do it. What's this stolen item look like?" |
26742 "Not interested. Farewell." |
26743 "Well, if they aren't smart enough to hand it over when I ask, things could get ugly." |
26744 "Not if I can help it." |
26745 "You know, I don't think I can help you. Farewell." |
26746 This low table is littered with containers holding various powders, liquids, shavings, and the like. They are unlabeled, and you don't recognize any of the substances immediately. |
26747 "All right then. What is this item you've lost?" |
26748 "You know, I don't think I can help you. Farewell." |
26749 "All right then. What is this item you've lost?" |
26750 "You must strike... harder. You do not... attack with a warrior's... ferocity. Now *strike!*" |
26751 "You know, I don't think I can help you. Farewell." |
26752 "Wait a minute. I already have the necklace you're looking for. Is this it?" |
26753 Scattered across the counter are myriad alchemist flasks, jugs, and beakers, most of them currently empty. |
26754 "All right then. I'll see if I can find this necklace. Do you know where these three thugs might be?" |
26755 "Very good... continue your... efforts." |
26756 While wandering the Hive, I came across a man with a series of shifting lines covering his skin. He claims that a necklace of his "order"... Erit-Agge, I believe... was stolen by three thugs dressed in black and red, who he says are near "a bar that is on fire on the inside." Turns out I'd already snagged the necklace from those three thugs, so I was able to return it immediately. |
26757 "Three robbers, dressed in red and black, outside a bar that burns on the inside? That can't be too hard to find. Farewell." |
26758 "Three robbers, dressed in red and black, outside the Smoldering Corpse Bar? I'll go find them. Farewell." |
26759 While wandering the Hive, I came across a man with a series of shifting lines covering his skin. He claims that a necklace of his "order"... Erit-Agge, I believe... was stolen by three thugs dressed in black and red, outside the Smoldering Corpse Bar. I'll go see if I can get the item back. |
26760 While wandering the Hive, I came across a man with a series of shifting lines covering his skin. He claims that a necklace of his "order"... Erit-Agge, I believe... was stolen by three thugs dressed in black and red, by a bar that burns inside. I'll go see if I can find the place and see if I can get the item back. |
26761 "I killed them and took the beads." |
26762 "I stole them." |
26763 "I purchased them." |
26764 "I told a few harmless lies, then they were happy to give me the beads." |
26765 "I convinced them it was in their best interest to return the necklace." |
26766 Lie: "Uh... I talked them out of it. They were happy to give me the beads back." |
26767 Lie: "Uh... I bought it from them. They were happy to negotiate for the beads." |
26768 "The pleasure was mine. I have a question for you, though: if you cannot enter combat, how did you get your warrior training?" |
26769 "What about the weapons training you promised?" |
26770 "If you were a true warrior, you would learn to use EVERY weapon at your disposal." |
26771 Truth: "Oh, I still killed the thieves." |
26772 Lie: "Oh, I still killed the thieves." |
26773 "If you were a true warrior, you would learn to use EVERY weapon at your disposal." |
26774 Truth: "Oh, I still killed the thieves." |
26775 Lie: "Oh, I still killed the thieves." |
26776 "If you were a true warrior, you would learn to use EVERY weapon at your disposal." |
26777 Truth: "Oh, I still killed the thieves." |
26778 Lie: "Oh, I still killed the thieves." |
26779 "You're welcome... I think. I have a question for you, though: if you cannot enter combat, how did you get your warrior training?" |
26780 "Hmmm. What about the weapons training you promised?" |
26781 "I see. Could you teach me how to use those weapons?" |
26782 "Just curious. Farewell." |
26783 "I sure hope so." |
26784 "Never mind, then. Farewell." |
26785 "I have no profession other than fighting at this moment. I would walk the path of the warrior." |
26786 "Yes. I wish to abandon the mage's Art and take up weapons." |
26787 "I no longer wish to be a thief... I wish to be of the warrior profession." |
26788 "No, not at this time. Farewell." |
26789 "Remember, a mark is most vulnerable when distracted." |
26790 "Very well..." |
26791 "Yes." |
26792 "I am already familiar with them. What can you teach me about the weapons?" |
26793 "Your hands must move faster. In and out of the pockets quickly... or you're sure to get scragged." |
26794 "Not at the moment... I merely wished to re-orient myself. Thanks, Porphiron." |
26795 "I don't understand. Can you explain?" |
26796 "I am already familiar with these concepts. What can you tell me of weapons?" |
26797 "Actually, I may return later when I am ready for instruction. Farewell." |
26798 Porphiron spoke of training in the art of the warrior. He said that, in order to learn more about combat, I must be committed to the profession of the warrior and no other. If I were a mage, thief, or other profession, I would have to abandon it to learn more about weapons and combat. |
26799 "Understood: I can only be the fighter class if I want to learn about weapons. What is the next angle of training?" |
26800 "I am already familiar with these concepts. What can you tell me of weapons?" |
26801 "Actually, I may return later when I am ready for instruction. Farewell." |
26802 "Slice through the purse strings gently. Softly, but swiftly." |
26803 Porphiron said there is a limit to how much a warrior can learn at first, based on the warrior's level in his craft. He urged me to return for more instruction when I attain more experience. |
26804 "Understood: There is a limit to how much I can learn at first, but this limit may increase when I reach a new level. What is the next angle of training?" |
26805 "Understood: There is a limit to how much I can learn at first, but this limit may increase when I reach a new level. What is the next angle of training?" |
26806 "I am already familiar with these concepts. What can you tell me of weapons?" |
26807 "Actually, I may return later when I am ready for instruction. Farewell." |
26808 "What are these levels?" |
26809 "I understand the basics already. What can you teach me about the weapons?" |
26810 "I've heard enough for now... I'll return later if I need instruction." |
26811 "That sounds like me when I awoke on the Mortuary slab... go on. What is the level of the proficient?" |
26812 "I understand the basics already. What can you teach me about the weapons?" |
26813 "I've heard enough for now... I'll return later if I need instruction." |
26814 "And the level of the specialist?" |
26815 "I understand the basics already. What can you teach me about the weapons?" |
26816 "I've heard enough for now... I'll return later if I need instruction." |
26817 Porphiron said there are three levels of skill with any weapon. There is the level of the ignorant, where the attacker uses the weapon at a disadvantage. His attacks are clumsy, unfocused, and do less damage than they would in the hands of a learned warrior. This is the level at which I began when I awoke in the Mortuary, it seems. I will need to train in order to become better with the weapons of this world. Beyond the level of the ignorant is the level of the proficient, which occurs after the warrior has studied with a weapon. His attacks are no longer hampered by his ignorance of the weapon, and his attacks come more swiftly and surely. Beyond the level of the learned is the level of the specialist. At this level, the attacker is not only skilled with the weapon, but he has made it an extension of his will. His attacks with the skilled weapon are faster, and the damage he inflicts greater. |
26818 "All right I understand. What can you teach me of weapons?" |
26819 "I've heard enough. I may return. Farewell." |
26820 "I wish to know about fists." |
26821 "I wish to know about fists." |
26822 "I wish to know about daggers." |
26823 "I wish to know about daggers." |
26824 "I wish to know about clubs." |
26825 "I wish to know about clubs." |
26826 "I wish to know about axes." |
26827 "I wish to know about axes." |
26828 "I wish to know about hammers." |
26829 "I wish to know about hammers." |
26830 "Can you tell me more about the ways of the warrior again?" |
26831 "No instruction today. I may return when I wish to learn more." |
26832 "Yes, I wish to learn to use this weapon." |
26833 "Yes, I wish to learn to use this weapon." |
26834 "No... what other weapons can you train me in?" |
26835 "No, I do not think I wish to train today. Farewell." |
26836 With Porphiron's help... and many bruises later... I have achieved the level of the proficient in fist-fighting. |
26837 "Yes, I wish to learn to use this weapon." |
26838 "Yes, I wish to learn to use this weapon." |
26839 "No... what other weapons can you train me in?" |
26840 "No, I do not think I wish to train today. Farewell." |
26841 With Porphiron's help... and many scars later... I have achieved the level of the proficient in the dagger. Once Porphiron found that I recovered quickly from cuts, he wasted no time using me as a cutting board. |
26842 Porphiron said he could teach me nothing more about daggers. He said I would have to find a weapons master in order to become specialized in daggers. |
26843 "Yes, I wish to learn to use this weapon." |
26844 "Concentrate! Focus your power." |
26845 "You have improved, I see. Do not give up!" |
26846 "Excellent... continue." |
26847 "Yes, I wish to learn to use this weapon." |
26848 "No... what other weapons can you train me in?" |
26849 "No, I do not think I wish to train today. Farewell." |
26850 With Porphiron's help... and many bruises later... I have achieved the level of the proficient in clubs. |
26851 Porphiron said he could teach me nothing more about clubs. He said I would have to find a weapons master in order to become specialized in clubs. |
26852 "Yes, I wish to learn to use this weapon." |
26853 "Yes, I wish to learn to use this weapon." |
26854 "No... what other weapons can you train me in?" |
26855 "No, I do not think I wish to train today. Farewell." |
26856 With Porphiron's help... and many scars later... I have achieved the level of the proficient in the axe. Once Porphiron found that I recovered quickly from even the most vicious slashes, he wasted no time trying to turn me into firewood. |
26857 Porphiron said he could teach me nothing more about axes. He said I would have to find a weapons master in order to become specialized in axes. |
26858 "Yes, I wish to learn to use this weapon." |
26859 "Yes, I wish to learn to use this weapon." |
26860 "No... what other weapons can you train me in?" |
26861 "No, I do not think I wish to train today. Farewell." |
26862 With Porphiron's help... and many bruises later... I have achieved the level of the proficient in the hammer. I think it's going to take a while before the ringing in my head dies down |
26863 Porphiron said he could teach me nothing more about hammers. He said I would have to find a weapons master in order to become specialized in hammers. |
26864 "Yes..." |
26865 "Thank you. I would learn other weapons, if you would teach me." |
26866 "Thank you. I would learn other weapons, if you would teach me." |
26867 "Thank you. That is all I wished to know today." |
26868 "All right. What other weapons can you teach me?" |
26869 "I'll see if I can find one, then. Farewell." |
26870 "If you cannot teach me anything more with weapons, can you tell me of the ways of the warrior?" |
26871 "All right then. I will return when I have reached a new level in the Craft." |
26872 Porphiron said he could teach me nothing more about weapons; that I had already reached the limit for weapon knowledge for my level. He said should return when I had achieved a new level in the Craft, and he might be able to teach me more. |
26873 "I'll see if I can find one, then. Farewell." |
26874 "It was in a legacy." |
26875 Porphiron said he could teach me nothing more about weapons. He said I would have to find a weapons master in order to become specialized in a weapon. |
26876 "What ones can you teach me?" |
26877 "None today, thanks. Maybe later." |
26878 "An' how ken I help you then, guvner?" This man's face breaks into a sneer. "Looks t'me ye needs a healer." |
26879 "You one of the ones who robbed a monk in the Hive? Took his prayer bead necklace?" |
26880 "I had some questions for you..." |
26881 "Wipe that sneer off your face or you'll be the one needing a healer, 'guvner.'" |
26882 "Never mind, then. Farewell." |
26883 "Bar that! No time for askin' n' answerin', guvner." He spits at your feet. "Now PIKE OFF, ye clueless sod!" |
26884 "You one of the ones who robbed a monk in the Hive? Took his prayer bead necklace?" |
26885 "Looks to me the one needing a pike is you." |
26886 "Never mind, then. Farewell." |
26887 "I'd be watchin' where ye be lettin' those threats fly, guvner. Ye let another one slip yer tongue, and I'll give ye a second smile, jig?" |
26888 "If you think you can take me, come on." |
26889 "Never mind, then. Farewell." |
26890 "Some sod wit lines scrawled all over 'is face? Claimed he coulda put us all in the dead-book, yet lets us bob 'im blind?" The man gives a slow, toothless smile. "Never even heard of such a sod, I haven't." |
26891 "Maybe you'd better give me back his necklace before *I* put you all in the dead-book." |
26892 Lie: "That *is* interesting. The rest of his order is looking for you; the brothers of *Erit-Agge* seem to know you quite well." |
26893 "Perhaps we can come to an agreement. The necklace is of no value to anyone not of his order. Perhaps I could buy it from you." |
26894 "Never mind, then. Farewell." |
26895 The man frowns. "No, I'm attached to it, I am. Can't let it go... 'cept for a hefty bit a coin. Say, fifteen copper?" |
26896 "Done." |
26897 "How about ten?" |
26898 Bluff: "No, not worth it. I'll let the rest of his order look for you - I think the brothers of *Erit-Agge* will be able to make an arrangement with you, but it won't be to your liking." |
26899 "I can't meet your price. Perhaps another time." |
26900 "Never mind. Farewell." |
26901 "Right then, it's a deal. Here you go..." |
26902 "Thanks." |
26903 "Eh, well... all right. It's an ugly thing anyways. Here you go..." |
26904 "Thanks." |
26905 "Eh?" The man's sneer fades. "What're ye on about? Wot brothers? The sod was alone, he was." |
26906 Lie: "He's a member of a religious order, you fool. That 'necklace' you stole is their most holy relic. If it isn't returned, the REST of his order'll come looking for you... and they don't have any reservations about killing thieves." |
26907 "Never mind. Farewell." |
26908 The man's eyes widen. "Eh... now... we was just keepin' the relic for 'im." He reaches into the fold of his robe and pulls forth the necklace, which he hands carefully to you. "Here it is, no harm done, eh?" |
26909 Lie: "I hope this is enough to call off the rest of his Order. Perhaps a donation to their cause is in order as well. It might help smooth things over and ward off any curses that might come your way." |
26910 "Your wisdom could move mountains. Farewell." |
26911 I talked to one of the thugs about Porphiron's necklace and convinced him through a series of... harmless... lies that if he didn't return the necklace, the more 'militant' brothers in Porphiron's order would be coming for him. As a crowning move, I asked him for a donation to ward off any curses the Order might see to place on him, and made off with a tidy sum of copper. |
26912 I talked to one of the thugs about Porphiron's necklace and convinced him through a series of... harmless... lies that if he didn't return the necklace, the more 'militant' brothers in Porphiron's order would be coming for him. |
26913 "Curses?!" The man makes a semi-circle over his heart. "Eh, well, now, wouldn't want any o' that..." He reaches into a purse at his belt, and hands over several copper coins. "Take it wit me blessing, guvner. Tell 'im no harm was meant." |
26914 "Your donation is appreciated. Farewell." |
26915 This heavy-set thug is swathed in rags, dyed red and black. He looks like he is made almost purely of muscle. He glowers at you as you approach and bites his thumb. "Pike off, guvner. I got nothing more to say to ye!" |
26916 "Looks to me the one needing a pike is you." |
26917 "Very well. Farewell." |
26918 "I am a lesser tanar'ri, more specifically, a succubus." She gives a soft sigh. "I'm afraid we're a little too common in the Lower Planes and elsewhere for our own good. Most of my race spend their time seducing mortals with various pleasures of the flesh." |
26919 "And you...?" |
26920 "I see. Can I ask you some other questions?" |
26921 "I must take my leave. Farewell." |
26922 "I'd like to think that I have distanced myself from that... it is ultimately a trivial and non-productive way for one to spend one's time here in the multiverse. There is much more to life, wouldn't you agree?" |
26923 "Perhaps so. Can I ask you some other questions?" |
26924 As you touch this book, you hear a voice: "I greet thee, master. How may this humble tome serve you?" |
26925 "You can talk?" |
26926 "You can talk?" |
26927 "You can't. Stop talking to me." |
26928 "As you wish, master. Merely speak the word to me and I shall assist you in any way possible." |
26929 "Actually, tell me what you can do." |
26930 "Fine. Now quiet yourself." |
26931 "That I can, master, in many different languages. Only you should take care that none see us conversing, for they cannot hear me. And, master, speech is but one of my powers." |
26932 "What can you do? What are your powers?" |
26933 "How did Mantuok come to possess you?" |
26934 "Tell me about yourself." |
26935 "That's enough for now." |
26936 "I can grant you abilities that will allow you greater latitude in life's vicissitudes, master, and I can offer advice to you." |
26937 "What abilities do you mean?" |
26938 "Give me some advice." |
26939 "Give me some advice." |
26940 "Give me some advice." |
26941 "Give me some advice." |
26942 "Give me some advice." |
26943 "Give me some advice." |
26944 "Give me some advice." |
26945 "Give me some advice." |
26946 "Give me some advice." |
26947 "Give me some advice." |
26948 "Give me some advice." |
26949 "Give me some advice." |
26950 "Give me some advice." |
26951 "Give me some advice." |
26952 "Give me some advice." |
26953 "Give me some advice." |
26954 "Forget it. Answer some other questions for me." |
26955 "What do you wish to know, master?" |
26956 "What can you do? What are your powers?" |
26957 "How did Mantuok come to possess you?" |
26958 "Tell me about yourself." |
26959 "Give me some advice." |
26960 "Give me some advice." |
26961 "Give me some advice." |
26962 "Give me some advice." |
26963 "Give me some advice." |
26964 "Give me some advice." |
26965 "Give me some advice." |
26966 "Give me some advice." |
26967 "Give me some advice." |
26968 "Give me some advice." |
26969 "Give me some advice." |
26970 "Give me some advice." |
26971 "Give me some advice." |
26972 "Give me some advice." |
26973 "Give me some advice." |
26974 "Give me some advice." |
26975 "That's enough for now." |
26976 "The diseased rat-mage unearthed me in the catacombs, my master. He pried me from the grip of my former master, now long since dead. He brought me to his nest so that he might learn from me. His power was limited, however... it was difficult to speak to him, and he understood little of my teachings." |
26977 "Tell me of your powers." |
26978 "I see. Answer some other questions for me." |
26979 "True. Farewell." |
26980 "The question you ask is not a simple one, my master, but your servant shall seek to answer it as best it can. I am a codex of moments-now-forgotten, ideas-now-lost, and thoughts of other times and other worlds. Within my pages lies the lore of forgotten civilizations. In essence, my master, and this is the only thing of import: within my pages lie POWER. This power can be yours... my master." |
26981 "Tell me of your powers." |
26982 "Not interested right now. Answer some other questions for me, instead." |
26983 "Not interested. Farewell, book." |
26984 "I bestow this advice, my master: Be wary of those you keep close to you. Never take them fully into your confidence, and never dilute your strength by sharing it. Many emperors I have known have done such, and I do not wish you to suffer the same fate." |
26985 "Give me some more advice." |
26986 "Very well. I had some other questions." |
26987 "That's enough." |
26988 "Then I bestow this advice, my master. If they claim friendship, then let them prove themselves. Words carry little weight compared to action. If friends they be, then they should be willing to die for you." |
26989 "Give me some more advice." |
26990 "Very well. I had some other questions." |
26991 "That's enough." |
26992 You feel a slight tightening in your chest as the book speaks: "Then I bestow this advice, my master. Show no weakness, do not admit error, do not show hesitation. These things tell others that you are uncertain, a stone that is unbalanced and may be toppled." |
26993 "Give me some more advice." |
26994 "Very well. I had some other questions." |
26995 "That's enough." |
26996 "Then I bestow this advice, my master. Beware mercy. A turned back is no defense against an assassin's knife." |
26997 "Give me some more advice." |
26998 "Very well. I had some other questions." |
26999 "That's enough." |
27000 "Then I bestow this advice, my master. Beware the common view of love. Love must often be cruel in order so that it may rise above the merely sentimental." |
27001 "Give me some more advice." |
27002 "Very well. I had some other questions." |
27003 "That's enough." |
27004 You feel a faint sneer curl up the corner of your mouth. You quickly repress it. "Then I bestow this advice, my master: Separate yourself from small-minded fools and the weak by recognizing that you have a destiny. This alone gives you authority to tread where others would fear to go." |
27005 "Give me some more advice." |
27006 "Very well. I had some other questions." |
27007 "That's enough." |
27008 "Then I bestow this advice, my master. There are two secrets to becoming great. One is never to reveal all that you know." |
27009 "Give me some more advice." |
27010 "Very well. I had some other questions." |
27011 "That's enough." |
27012 "Then I bestow this advice, my master. To become powerful, you must be willing to sacrifice: whether it is parts of yourself or things precious to you. Power is a bargain: One must give in order to receive." |
27013 "Give me some more advice." |
27014 "Very well. I had some other questions." |
27015 "That's enough." |
27016 The book advised me: 'Be wary of those you keep close to you. Never take them fully into your confidence, and never dilute your strength by sharing it. Many emperors I have known have done such, and I do not wish you to suffer the same fate.' |
27017 The book advised me: 'If they claim friendship, then let them prove themselves. Words carry little weight compared to action. If friends they be, then they should be willing to die for you.' |
27018 The book advised me: 'Show no weakness, do not admit error, do not show hesitation. These things tell others that you are uncertain, a stone that is unbalanced and may be toppled.' |
27019 The book advised me: 'Beware mercy. A turned back is no defense against an assassin's knife.' |
27020 The book advised me: 'Beware the common view of love. Love must often be cruel in order so that it may rise above the merely sentimental.' |
27021 The book advised me: 'Separate yourself from small-minded fools and the weak by recognizing that you have a destiny. This alone gives you authority to tread where others would fear to go.' |
27022 The book advised me: 'There are two secrets to becoming great. One is never to reveal all that you know.' |
27023 The book advised me: 'To become powerful, you must be willing to sacrifice: whether it is parts of yourself or things precious to you. Power is a bargain: One must give in order to receive.' |
27024 Your blood seems to move more sluggishly within your veins as the book speaks. "Then I bestow this advice, my master. Honor and virtue are concepts that kill men and kill the spirit. They are only abstracts that drive men to strangeness and death. Be true to yourself and obey only your own will." |
27025 "Give me some more advice." |
27026 "Very well. I had some other questions." |
27027 "That's enough." |
27028 The book advised me: 'Honor and virtue are concepts that kill men and kill the spirit. They are only abstracts that drive men to strangeness and death. Be true to yourself and obey only your own will.' |
27029 "Then I bestow this advice, my master. Do not suffer one who has hurt you to live. To do so is an open admission of weakness." |
27030 "Give me some more advice." |
27031 "Very well. I had some other questions." |
27032 "That's enough." |
27033 The book advised me: 'Do not suffer one who has hurt you to live. To do so is an open admission of weakness.' |
27034 "Then I bestow this advice, my master. The soul of man is a sea of emotions. Often man struggles to bring order to these emotions, but it is a false order. Man's natural state is chaos, and it is a state that should be surrendered to." |
27035 "Give me some more advice." |
27036 "Very well. I had some other questions." |
27037 "That's enough." |
27038 The book advised me: 'The soul of man is a sea of emotions. Often man struggles to bring order to these emotions, but it is a false order. Man's natural state is chaos, and it is a state that should be surrendered to.' |
27039 "Then I bestow this advice, my master. Know the meaning of mercy, use it to your advantage... but do not practice it." |
27040 "Give me some more advice." |
27041 "Very well. I had some other questions." |
27042 "That's enough." |
27043 The book advised me: 'Know the meaning of mercy, use it to your advantage... but do not practice it.' |
27044 "Then I bestow this advice, my master. Nurture fear in others, for only fear rules men. Nothing else leaves deeper scars." |
27045 "Give me some more advice." |
27046 "Very well. I had some other questions." |
27047 "That's enough." |
27048 The book advised me: 'Nurture fear in others, for only fear rules men. Nothing else leaves deeper scars.' |
27049 "Then I bestow this advice, my master. Extend a smile and the hand of friendship to your enemies. When they clasp your hand, strike them with the dagger in your other hand, else they will surely do the same to you." |
27050 "Give me some more advice." |
27051 "Very well. I had some other questions." |
27052 "That's enough." |
27053 The book advised me: 'Extend a smile and the hand of friendship to your enemies. When they clasp your hand, strike them with the dagger in your other hand, else they will surely do the same to you.' |
27054 As the book speaks these words, you feel a chill weight settle on your heart. You feel somehow tainted: "These are my last words of advice, my master. Weigh them carefully. Remember that you can expunge anything you find undesirable. You need only have the will." |
27055 "Give me some more advice." |
27056 "Very well. I had some other questions." |
27057 "That's enough." |
27058 The book advised me: 'Remember that you can expunge anything you find undesirable. You need only have the will.' |
27059 "I regret, master, that I can speak no more words of wisdom to you. You have received an education in the phrases I have given you; reflect on them." |
27060 "Very well. I had some other questions." |
27061 "That's enough." |
27062 "These are powers, my master, that can improve your life immeasurably. Unfortunately, the laws that bind me... they demand a small service in recompense for these powers." |
27063 "A small service? Like what?" |
27064 "Then I wish nothing." |
27065 "The service required is a trifling one, my master. I would barely mention it if it were not for the sake of the laws that bind me to these pages..." The book pauses. "To unlock my power, you must sacrifice but a small bit of yourself, my master. You must spill blood upon the first of my pages. This act will serve to strengthen the chain between us and allow me to help you reach your full potential. It is a small price to pay for the spells that will come to be at your disposal." |
27066 "All right. Here." |
27067 "No." |
27068 This strange book I have picked up has asked me to spill some of my blood onto its pages. I have done so, and gained a spell. It has promised me more power, as well. |
27069 You cut yourself and allow a few drops of blood to drip upon the page. A strange chill settles in your bones, and you feel empty and hurt. At the same time, there is a feeling of triumph: You have learned a new spell: Blindness. "This is your power now... master. Know that this is but the first power that lies in my pages." |
27070 "Tell me of these other powers." |
27071 "Answer some more questions for me." |
27072 "I want some advice from you." |
27073 "I need nothing more right now." |
27074 "Master, how may I serve your needs? Do you need your curiosity assuaged?" |
27075 "Yes. Answer some questions for me." |
27076 "No." |
27077 "It is but a small sacrifice, master, for a great gain... but it is your choice. The offer remains open, master." |
27078 "Good. Answer some other questions for me." |
27079 "Good. Farewell." |
27080 This strange book I have found has asked me to give up a small piece of myself in exchange for power. I declined. The option is still open, however. |
27081 "Then remember that you may find yourself wishing greater power later, and that I will be waiting for you... master." |
27082 "I'll do that. Farewell." |
27083 The voice of the Book seems saddened. "Unfortunately, master, the laws that bind me demand a greater sacrifice in return for greater power. I would grant these powers to you freely, but as you can see, I am bound." |
27084 "What is the sacrifice?" |
27085 "Forget it, then." |
27086 "The second sacrifice is that you sell one of your companions into durance, bondage, slavery. This will signify the binding between you and the power - your companion represents the power placed at your disposal. There are those in the Clerk's Ward, I am given to understand, who will aid you in this quest. Seek out Vrischika the importer." |
27087 "I'll think about it. Give me some advice, will you?" |
27088 "I'll do it. Give me some advice, will you?" |
27089 "I'll think about it. I need some more answers from you." |
27090 "I'll do it. But I need some more answers from you first." |
27091 "I'll think about it. Farewell." |
27092 The book has offered me another spell in exchange for selling one of my companions into slavery. I am to seek out *Vrischika the Importer,* in the Clerk's Ward, if I wish to see this power. |
27093 The book has offered me another spell in exchange for selling one of my companions into slavery. I am to seek out Vrischika the Importer, if I wish to see this power. I have agreed to do it. |
27094 "I am saddened that you do not think my powers worth such a small price. Do not let doubt and confusion shackle you, master... but I speak out of turn. Remember that the offer remains open to you." |
27095 "I'll do it. Give me some advice, will you?" |
27096 "I'll think about it. I need some more answers from you." |
27097 "I'll think about it. Farewell." |
27098 "Master. Have you decided that perhaps you wish to continue your education? The offer of greater insight and ability remains open to you." |
27099 "Tell me what I have to do." |
27100 "Not yet. Answer some other questions for me." |
27101 "Not yet. I want some advice from you." |
27102 "No. Farewell." |
27103 "Master. Have you decided that perhaps you wish to continue your education? The offer of greater insight and ability remains open to you if you will but complete the second sacrifice." |
27104 "All right, I'll do it. Now answer some questions for me." |
27105 "Sounds fair. I'll do it. I need some more advice from you." |
27106 "I'll think about it. Give me some advice." |
27107 "I had some questions I needed answered first." |
27108 "Not right now. Farewell." |
27109 "Master, have you completed the second sacrifice? There is an air about you that says you have. You have done well; you are a swift learner. Listen to these words and learn still more." The Book speaks some unintelligible syllables and you feel a burning sensation within your chest. You now know the spell Adder's Kiss. |
27110 "Do you have more to teach me, Book?" |
27111 "My thanks. Farewell." |
27112 The book has given me the spell Adder's Kiss, in exchange for selling one of my companions into slavery. |
27113 "You require answers?" |
27114 "How did Mantuok come to possess you?" |
27115 "Tell me about yourself." |
27116 "Can you give me advice?" |
27117 "Do you have more powers for me?" |
27118 "What was the sacrifice I had to make for the new power?" |
27119 "No more. Farewell." |
27120 "You wish my knowledge... master?" |
27121 "Yes." |
27122 "Yes." |
27123 "Yes." |
27124 "Yes." |
27125 "Yes." |
27126 "Yes." |
27127 "Yes." |
27128 "Yes." |
27129 "Yes." |
27130 "Yes." |
27131 "Yes." |
27132 "Yes." |
27133 "Yes." |
27134 "Yes." |
27135 "Yes." |
27136 "Yes." |
27137 "Answer some questions for me instead." |
27138 "That's enough for now." |
27139 "I bestow this advice: Be wary of those you keep close to you. Never take them fully into your confidence, and never dilute your strength by sharing it. Many emperors I have known have done such, and I do not wish you to suffer the same fate." |
27140 "Give me some more advice." |
27141 "Very well. I had some other questions." |
27142 "That's enough." |
27143 "Then I bestow this advice. If they claim friendship, then let them prove themselves. Words carry little weight compared to action. If friends they be, then they should be willing to die for you." |
27144 "Give me some more advice." |
27145 "Very well. I had some other questions." |
27146 "That's enough." |
27147 You feel a slight tightening in your chest as the book speaks: "Then I bestow this advice. Show no weakness, do not admit error, do not show hesitation. These things tell others that you are uncertain, a stone that is unbalanced and may be toppled." |
27148 "Give me some more advice." |
27149 "Very well. I had some other questions." |
27150 "That's enough." |
27151 "Then I bestow this advice. Beware mercy. A turned back is no defense against an assassin's knife." |
27152 "Give me some more advice." |
27153 "Very well. I had some other questions." |
27154 "That's enough." |
27155 "Then I bestow this advice. Beware the common view of love. Love must often be cruel in order so that it may rise above the merely sentimental." |
27156 "Give me some more advice." |
27157 "Give me some more advice." |
27158 "Very well. I had some other questions." |
27159 "That's enough." |
27160 You feel a faint sneer curl up the corner of your mouth. You quickly repress it. "Then I bestow this advice: Separate yourself from small-minded fools and the weak by recognizing that you have a destiny. This alone gives you authority to tread where others would fear to go." |
27161 "Give me some more advice." |
27162 "Very well. I had some other questions." |
27163 "That's enough." |
27164 "Then I bestow this advice. There are two secrets to becoming great. One is never to reveal all that you know." |
27165 "Give me some more advice." |
27166 "Very well. I had some other questions." |
27167 "That's enough." |
27168 "Then I bestow this advice. To become powerful, you must be willing to sacrifice: whether it is parts of yourself or things precious to you. Power is a bargain: One must give in order to receive." |
27169 "Give me some more advice." |
27170 "Very well. I had some other questions." |
27171 "That's enough." |
27172 Your blood seems to move more sluggishly within your veins as the book speaks. "Then I bestow this advice. Honor and virtue are concepts that kill men and kill the spirit. They are only abstracts that drive men to strangeness and death. Be true to yourself and obey only your own will." |
27173 "Give me some more advice." |
27174 "Very well. I had some other questions." |
27175 "That's enough." |
27176 "Then I bestow this advice. Do not suffer one who has hurt you to live. To do so is an open admission of weakness." |
27177 "Give me some more advice." |
27178 "Very well. I had some other questions." |
27179 "That's enough." |
27180 "Then I bestow this advice. The soul of man is a sea of emotions. Often man struggles to bring order to these emotions, but it is a false order. Man's natural state is chaos, and it is a state that should be surrendered to." |
27181 "Give me some more advice." |
27182 "Very well. I had some other questions." |
27183 "That's enough." |
27184 "Then I bestow this advice. Know the meaning of mercy, use it to your advantage... but do not practice it." |
27185 "Give me some more advice." |
27186 "Very well. I had some other questions." |
27187 "That's enough." |
27188 "Then I bestow this advice. Nurture fear in others, for only fear rules men. Nothing else leaves deeper scars." |
27189 "Give me some more advice." |
27190 "Very well. I had some other questions." |
27191 "That's enough." |
27192 "Then I bestow this advice. Extend a smile and the hand of friendship to your enemies. When they clasp your hand, strike them with the dagger in your other hand, else they will surely do the same to you." |
27193 "Give me some more advice." |
27194 "Very well. I had some other questions." |
27195 "That's enough." |
27196 As the book speaks these words, you feel a chill weight settle on your heart. You feel somehow tainted: "These are my last words of advice. Weigh them carefully. Remember that you can expunge anything you find undesirable. You need only have the will." |
27197 "Give me some more advice." |
27198 "Very well. I had some other questions." |
27199 "That's enough." |
27200 "I regret that I can speak no more words of wisdom to you. You have received an education in the phrases I have given you; reflect on them." |
27201 "Very well. I had some other questions." |
27202 "That's enough." |
27203 The book sighs: "The diseased rat-mage unearthed me in the catacombs. He pried me from the grip of my former master. He brought me to his nest, but his power was limited, and he understood little of my teachings." |
27204 "Tell me of your powers." |
27205 "Tell me of your powers." |
27206 "I see. Answer some other questions for me." |
27207 "True. Farewell." |
27208 "I am power, master, and I can teach you more." |
27209 "How?" |
27210 "Refresh my memory." |
27211 "Not interested right now. Answer some other questions for me, instead." |
27212 "Not interested. Farewell, book." |
27213 "In time, in time! You must have patience! You have already shown yourself willing to do what it takes to achieve this power, and you must realize that you WILL pay for this power." |
27214 "What do I have to do?" |
27215 "I've paid enough. Forget it." |
27216 The book speaks scornfully. "To have come so far, only to back out now. Shameful. You are not as strong as I had thought." |
27217 "Be that as it may. Answer some questions for me." |
27218 "Fine. What do I have to do?" |
27219 "Be that as it may. Farewell." |
27220 "No. I will not until you show yourself willing to achieve your potential." |
27221 "What do I have to do?" |
27222 "Forget it, then." |
27223 "Be that as it may. One route leads to failure, one to success." |
27224 "Fine." |
27225 "Do you have companions you are willing to betray?" |
27226 "How about Morte?" |
27227 "How about Annah?" |
27228 "How about Dak'kon?" |
27229 "How about Fall-from-Grace?" |
27230 "How about Nordom?" |
27231 "How about Vhailor?" |
27232 "How about Ignus?" |
27233 "None I am willing to betray." |
27234 "I have no companions." |
27235 The book has offered me still more power in exchange for killing one of my companions. It is tempting, to be sure... |
27236 "I can grant you one more power. You have shown yourself willing to do what it takes to finish a job. Your final task is to slay one of your companions, by yourself, without spells." |
27237 "How about Morte?" |
27238 "How about Annah?" |
27239 "How about Dak'kon?" |
27240 "How about Fall-from-Grace?" |
27241 "How about Nordom?" |
27242 "How about Vhailor?" |
27243 "How about Ignus?" |
27244 "I don't think so." |
27245 "I have no companions." |
27246 "Bah. Then I shall waste no more time in trying to educate you. Have you no ambition? Have you no desire? You weak fool." |
27247 "Fine. How about Morte?" |
27248 "Fine. How about Annah?" |
27249 "Fine. How about Dak'kon?" |
27250 "Fine. How about Fall-from-Grace?" |
27251 "Fine. How about Nordom?" |
27252 "Fine. How about Vhailor?" |
27253 "Fine. How about Ignus?" |
27254 "As I said: None that I am willing to sacrifice. No power is worth that." |
27255 You never knew a book could sneer until now. "Then suffer in darkness, fool." |
27256 "I changed my mind. I'll kill Morte." |
27257 "I changed my mind. I'll kill Annah." |
27258 "I changed my mind. I'll kill Dak'kon." |
27259 "I changed my mind. I'll kill Fall-from-Grace." |
27260 "I changed my mind. I'll kill Nordom." |
27261 "I changed my mind. I'll kill Vhailor." |
27262 "I changed my mind. I'll kill Ignus." |
27263 "I have no companions." |
27264 "I will. Farewell." |
27265 "Then find one! Earn someone's trust and betray it, and you will have proven yourself worthy of the third power! Do not speak to me again until you have achieved this." |
27266 "No." |
27267 "Fine, fine." |
27268 "Well? Have you achieved your goal? Have you slain a companion, by yourself, without spells?" |
27269 "Yes, I have." |
27270 "Not yet." |
27271 "No. And I'm not going to." |
27272 The book falls abruptly silent, and no amount of coaxing can induce it to answer you again. |
27273 "Fine." |
27274 "I care not who, as long as you show yourself willing. Go now and do it." |
27275 "Very well." |
27276 I have just agreed to slay one of my companions in exchange for power from the book. |
27277 "Excellent. You have proven yourself a worthy student. This, then, is the final spell I can teach you." It mutters some strange syllables, and you hear a strange howl in your heart. You know the spell Power Word, Kill. |
27278 "Thanks, book. What now?" |
27279 "Farewell, book." |
27280 The book has given me yet another, more powerful spell in exchange for the death of one of my companions - a worthy trade. |
27281 The book has given me yet another, more powerful spell in exchange for the death of one of my companions - a worthy trade. |
27282 The book is silent and does not answer you. It appears to have run out of words. |
27283 "Very well." |
27284 The book speaks to me no longer. |
27285 "Some advice, chief: I'd keep it quiet from here on - no need to put any more corpses in the dead-book than necessary... especially the femmes. Plus, killing them might draw the caretakers here." |
27286 "They call themselves the 'Dustmen.' You can't miss 'em: They have an obsession with black and rigor mortis of the face. They're an addled bunch of ghoulish death-worshippers; they believe everybody should die... sooner better than later." |
27287 "Weren't you listening?! I said the Dusties believe EVERYBODY'S got to die, sooner better than later. You think the corpses you've seen are happier in the dead-book than out of it?" |
27288 "Death visits the planes every day, chief. These lummoxes are all that's left of the poor sods who sold their bodies to the caretakers after death." |
27289 "Wh- are you *serious?* Look, chief, these dead chits are the last chance for a couple of hardy bashers like us. We need to be *chivalrous*... no hacking them up for keys, no lopping their limbs off, things like that." |
27290 "Chief, THEY'RE dead, WE'RE dead... see where I'm going? Eh? Eh?" |
27291 "Chief, we already got an opening line with these limping ladies. We've *all* died at least once: we'll have something to talk about. They'll appreciate men with our kind of death experience." |
27292 "Well... all right, *you* might not be dead, but *I* am. And from where I'm standing, I wouldn't mind sharing a coffin with some of these fine, sinewy cadavers I see here." Morte starts clacking his teeth, as if in anticipation. "'Course, the caretakers would have to part with them first, and that's not likely..." |
27293 "Look, chief. You're still a little addled after your kiss with death. So two bits of advice for you: one, if you got questions, *ask* me, all right?" ^NNOTE: <SPEAKTO>^- |
27294 "Second, if you're *half* as forgetful as you seem to be, start writing stuff down - whenever you come across something that might be important, jot it down so you don't forget." |
27295 "Yeah, like a journal. If you ever start to get cloudy on important things, like where you are, flip to it and refresh your memory. Got it?" ^NNOTE: To access your journal, select the journal button on the quick menu. Your journal will automatically be updated throughout the game.^- |
27296 "There should be a scalpel on one of the shelves around here. I'd find it before locking horns with any of the corpses around here." |
27297 "All right, you found the scalpel! Now, go get those corpses... and don't worry, I'll stay back and provide valuable tactical advice." |
27298 "I WILL be helping you. Good advice is hard to come by." |
27299 "Me? I'm a romantic, not a soldier. I'd just get in the way." |
27300 "Eh... all right. I'll help you." ^NNOTE: If you wish Morte to help you attack, simply make sure the both of you are selected when you attack the corpse. Morte will join in the attack.^- |
27301 "All right, you took care of the right corpse, it looks like. Now you gotta find the key. It should have been on its body. Once we have it, we can get out of here." |
27302 "All right, that's the key. It must fit the lock of one of the doors in the room." |
27303 "I don't think you mentioned it before... *who* are these caretakers?" |
27304 "The corpses here... where did they all come from?" |
27305 "Why do you care about the female corpses?" |
27306 "All right... I'll... try to remember that." |
27307 "I'm confused... why do these Dustmen care if I escape?" |
27308 "The corpses I've seen here... where did they all come from?" |
27309 "Before you said something about making sure I didn't kill any *female* corpses. Why?" |
27310 "All right... I'll... try to remember that." |
27311 "Enlighten me... *who* are these caretakers?" |
27312 "Before you said something about making sure I didn't kill any *female* corpses. Why?" |
27313 "All right... I'll... try to remember that." |
27314 "Last chance? What... what *are* you talking about?" |
27315 "No... no, I don't, actually." |
27316 "You can't be serious." |
27317 "But... wait... didn't you say before that I'm *not* dead?" |
27318 "Who are these caretakers again?" |
27319 "But where did all these corpses come from?" |
27320 "All right... I'll try and remember that." |
27321 "All right... if I have any questions, I'll ask you." |
27322 "Like in a journal?" |
27323 "All right... I got it. Let's go." |
27324 "All right... I'll keep searching." |
27325 "Maybe you could *help* me, Morte." |
27326 "All right." |
27327 "I meant help in attacking the *corpse.*" |
27328 "All right, then." |
27329 "When I attack this corpse, you better be right there with me or you'll be next thing that I plunge this scalpel in." |
27330 "All right, then." |
27331 "I'm glad we understand each other. Now let's do it." |
27332 "All right." |
27333 "I'll try all the doors, then." |
27334 This finely dressed, well-groomed man is relaxing here, enjoying the outside air while sipping at a beverage purchased from the nearby cafe. |
27335 "Greetings to-" he pauses when he finally takes a good look at you. "Ah... to you as well, sir." He smiles uneasily. |
27336 "No, sir, the trouble is mine. I'm merely unaccustomed to the sight of such a... worldly... looking fellow such as yourself, here." He closes his eyes briefly, holding his hand to his chest apologetically. "I pray you'll pardon my blanching when I first saw you, sir." |
27337 "'Well-traveled,' if you like. That is to say, sir, your appearance - well, it's slightly disheveled, rough about the edges. You may find you, ah, stand out a bit, here. But Sigil is full of oddities, no? Methinks the Clerk's Ward just sees less of them than the rest of the city, 'tis all. Save for the Festhall, of course." |
27338 "Ask what you will... I'll answer what I can." |
27339 He seems amused. "Why, 'tis the Clerk's Ward! New to Sigil, sir? Wait - you look to be a man who seeks answers, not questions... keeps to his own self. Pay my question no heed." He smiles. |
27340 "Well, the greater part of the Ward - where I'm forever doomed spend the majority of my time, it seems - is dominated by record halls and administrative buildings... not this section, though." |
27341 "The Civic Festhall, first off. The Brothel of Slating Intellectual Lusts, as well... not a typical brothel, you know... it caters to more cerebral appetites. Tantalizing nonetheless!" He smiles slyly. |
27342 "Other places I might mention..." He ticks them off on his fingers as he names them. "...the advocate's home, the apothecary, the Art and Curio Galleria, the catacombs beneath the Ward, and the tailor. Oh! I nearly forgot... there is a 'curiosity shop' of sorts, as well." |
27343 The man *hrmmms,* wrinkling his brow. "I shall take the liberty, sir, of assuming you're not seeking permanent employment. You might seek temporary work at the advocate's home, or the apothecary. And the Festhall is host to all sorts of goings-on. You may find something, there." |
27344 He shrugs, looking away with a pained expression. "My duties lie there, sir. My means of living. 'Tis my place of employment." |
27345 He raises his hands, shaking his head. "Oh, no, sir, I shan't discuss that now. No talk of policies and paperwork whilst I'm away from there, and that's final." He smiles politely. |
27346 "Oh? Where?" |
27347 "Advocates help argue cases, draft legal documents and act as legal representatives for their clients. The one close by, Iannis, is well-respected and quite dependable. He has resided and worked within the Ward a long, long while." |
27348 "Advocates help argue cases, draft legal documents and act as legal representatives for their clients." |
27349 "The one close by, Iannis, is well-respected and quite dependable. He has resided and worked within the Ward a long, long while." |
27350 "The apothecary sells various salves, potions, herbs, and the like." He frowns momentarily. "The place's proprietors are a bit barmy, constantly sampling the store's stock. Good men, though." |
27351 "Yvanna's Art and Curio Galleria is a most intriguing place. She has a collection of artwork, antiques, and artifacts from all across the planes." |
27352 "A Sensate establishment that pleasures one's mind and senses." He shuts his eyes for a moment, smiling happily. "'Tis run by a most charming woman, Fall-from-Grace. I highly recommend it if this is your first time in the Ward, sir." |
27353 "A Sensate establishment that pleasures one's mind and senses. Run by a most charming woman, Fall-from-Grace." He pauses to bow deeply to Grace. |
27354 "Oh, but you are most deserving of praise, Lady Grace. It is my great honor to deliver such a compliment in person." He turns to you once more. |
27355 "It's a mystery to me as to why the dabus haven't closed them off, yet. They're full of monsters, or so it's said, horrible things that gibber and drool in the darkness." |
27356 "One of Sigil's most wondrous establishments... it is the headquarters of the Sensate faction, known throughout the multiverse for its concerts, art exhibitions, and lectures. But its most fascinating feature is its sensoriums." |
27357 "I won't profess to have been there myself, but I understand it's run by an importer of sorts... a half-fiend, in fact, whose goods come from the Lower Planes." |
27358 "Goncalves is an excellent tailor, but he is short of temper and easily offended. I must warn you, sir: he will likely judge you by your appearance, and thus you might have a difficult time making a friend of him." |
27359 "To where, sir?" |
27360 "Iannis' home is south of the gate to the Lower Ward - where you first entered this place, most likely. It will be on the eastern side of the road." |
27361 "Follow the road that leads east from the gate to the Lower Ward - where you first entered this place, most likely. When the road forks northeast and southeast, go southwards... you will find it, there, east of the road. It faces southwards and has three windows of stained glass." |
27362 "Follow the road that leads east from the gate to the Lower Ward - where you first entered this place, most likely. When the road forks northeast and southeast, go southwards... you will find it, there, west of the road. It faces southwards and has a roof whose tiles are held down by large stones." |
27363 "The Brothel of Slating Intellectual Lusts, eh?" He smiles knowingly. "'Tis just east of the gate to the Lower Ward - where you first entered this place, most likely. It is a large, round building, whose entrance faces southwards." |
27364 He frowns. "Hrm. There is more than one entrance here, I know that much... but little more. I would warn you, though, that nothing comes up from those catacombs... including those who enter them." |
27365 "The Festhall is most easy to find, sir. 'Tis a massive structure in the northeastern portion of this area." |
27366 "I've never been there, but I've had it pointed out to me - 'tis in the southeast section of this area. An unusual building, set atop a wide flight of stairs. Difficult to miss, really." |
27367 "You will find Goncalves the Tailor's shop just to the north and east of the gate to the Lower Ward - where you first entered this place, most likely. 'Tis a wide building, whose entrance faces southwards." |
27368 He nods, lowering his voice to a whisper. "You know, sir... Baator, the Abyss, and the like. Terrible places." |
27369 "Not a tiefling, mind you, but a proper half-fiend. Daughter of an incubus and a mortal woman, I am told. I care not for gossip, however, so let's speak of her no more." |
27370 "Yes. Their proper name is the 'Society of Sensation.' They believe that the true nature of the multiverse can only be discovered through direct experience..." |
27371 "They actually have found a means of sharing their experiences with others, with the sensoriums." |
27372 "The Sensates have created a means by which they may take experiences, capture them in stones, and allow *others* to experience them. The Sensates roam the planes and search their inner selves for experiences to share with others... virtually everything they have felt or sensed lies in their sensoriums." |
27373 "Within the Civic Festhall. There are sensoriums that are open to the public, and those open only to Sensates. There is a slight fee for using them, but it is a modest price to pay for the experience." |
27374 "In a *way,* yes, but very intense... and not memories that you have had, but another has had, captured within the stone." |
27375 "No..." He frowns. "Or at least, I think not. I believe the stone *copies* the sensory experience. You might ask a Sensate about it to make sure, but that is my understanding." |
27376 "The name sounds familiar... is she some sort of figurehead? Or character in a book...? I cannot recall." |
27377 "Ah, once more the Wanderer crosses my path." The man smiles at you over his cup. "More questions, no?" |
27378 The man raises an eyebrow. "Pardon, sir?" |
27379 The man's expression becomes wary. "Ah, yes... aren't we all. I must take my leave, sir. I sense I have pressing business elsewhere." |
27380 He takes a step back. "I must profess no interest in the matter, sir." |
27381 "Guards!" |
27382 "They dedicate their lives to experiencing as much of the multiverse as they can; they travel extensively, both across the planes, and into the depths of their own minds and emotions. But they take it a step further, you know..." |
27383 "I'll take my leave, now. Farewell." |
27384 "Worldly?" |
27385 "I had some questions..." |
27386 "Don't worry. I'll take my leave, now. Farewell." |
27387 "The Clerk's Ward?" |
27388 "The Festhall?" |
27389 "You mean I look dead, right? Well I am, you know. Dead!" |
27390 "Hmm. I had some questions..." |
27391 "Understandable, I suppose. Farewell." |
27392 "What is this place?" |
27393 "What is of interest here?" |
27394 "Where could I find work, here?" |
27395 "I wanted to ask about a specific place..." |
27396 "I just needed directions..." |
27397 "What do you know of Ravel Puzzlewell?" |
27398 "Never mind, actually. Farewell." |
27399 "What can you tell me about the Ward?" |
27400 "True. I had other questions, in fact..." |
27401 "That's all I wished to know. Farewell." |
27402 "Why are you 'doomed' to remain there?" |
27403 "What makes this section different?" |
27404 "I had some other questions..." |
27405 "That's all I wished to know. Farewell." |
27406 "Go on..." |
27407 "I had some other questions..." |
27408 "That's all I wished to know. Farewell." |
27409 "I had some other questions..." |
27410 "That's all I wished to know. Farewell." |
27411 "I had some other questions..." |
27412 "That's all I wished to know. Farewell." |
27413 Harmonium Sergeant |
27414 "What do you do?" |
27415 "So what makes this section different from the rest of the Ward?" |
27416 "I had some other questions..." |
27417 "That's all I wished to know. Farewell." |
27418 "So what makes this section different from the rest of the Ward?" |
27419 "I had some other questions..." |
27420 "That's all I wished to know. Farewell." |
27421 "The advocate's home." |
27423 "The apothecary." |
27424 "Ummm...I...well...errr double or nothing!" |
27425 "I have enough jink to take all of yours!" |
27426 "Still have enough copper on ya?" |
27427 "An unbelievable roll! I think our friend might have something else involved here..." |
27428 "I'd stay out of there, citizen. It's dangerous Down Below." |
27429 "See? Now THAT'S a roll my friend!" |
27430 "What incredible luck!" |
27431 "I DON'T KNOW BUT I'VE BEEN TOLD..." |
27432 "Help! Guards! I'm being attacked!" |
27433 "Aelwyn became angered, and they fled in terror at the sound of her voice." |
27434 "Nemelle became angered, and they fled in terror at the sound of her voice." |
27435 "Naw... I do just fine with three. Har har har!" |
27436 "Must be right handy havin' four legs." |
27437 "Shut yer traps and roll the bleedin' dice!" |
27438 "Yeah... it ain't right." |
27439 ::Sigh:: "No fatter than the others you've tried on today." |
27440 "It looks... well... a bit like the last one you tried on." |
27441 "Does this dress make me look a bit fat?" |
27442 "Amazing." |
27443 "How does *this* outfit look?" |
27444 "HELP! GUARDS!" |
27445 "Pass that bottle around." |
27446 "Luck is merely ONE of my skills!" |
27447 "Maybe I'll find a job tomorrow." |
27448 "Are you inferring that I cheat? You're just jealous because of your continued bad luck!" |
27449 "Will ya just roll the damn dice?!" |
27450 The Dustman mourners said they were mourning a man named Iannis, who is apparently father of that spirit I met in the Mortuary. Perhaps Iannis might know something more about Deionarra and myself... |
27451 The Dustman mourners said they were mourning a man named Iannis, who had lost his only daughter, Deionarra. For some reason, those names sound vaguely familiar, but I cannot place them. |
27452 I agreed to fetch Malmaner's masquerade costume from Goncalves the tailor. |
27453 I got Malmaner's masquerade costume from Goncalves the tailor, and returned it to him. |
27454 I agreed to get a second costume for Malmaner from Goncalves the tailor. |
27455 I got a second costume for Malmaner from Goncalves the tailor, and gave it to him. |
27456 Fall-from-Grace said someone in the Civic Festhall might know more about Ravel. |
27457 Fall-from-Grace said Ravel was imprisoned in one of the Lady of Pain's mazes. |
27458 Fall-from-Grace said Ravel is a night hag, one of the gray sisters that roam the Gray Waste. She possesses powers far beyond those of her sisters, and she came to Sigil long ago. During her stay, she upset the Lady of Pain and was punished. |
27459 Fall-from-Grace warned me about Ravel... she said if even a few of the stories about the night hag are true, then she is perhaps one of the evilest and most powerful night hags ever to walk the planes. |
27460 Fall-from-Grace told me that her own mother sold her into slavery... to the tanar'ri's hated enemies, the baatezu, no less. Apparently, Fall-from-Grace won her freedom is a contest of improvisation with her baatezu master. She didn't elaborate on the details. |
27461 Fall-from-Grace suggested I speak with the students in the Brothel, that interacting with some of them might spark my memory of who I am. |
27462 I convinced Fall-from-Grace to become a companion on one condition: I have to speak to all ten of her students in the brothel, then return to her with my thoughts. |
27463 I convinced Fall-from-Grace to become a companion on one condition: that I speak to all ten of her students in the brothel, then return to her with my thoughts. I had already spoken to nine of them, but the tenth eludes me. |
27464 Fall-from-Grace suggested I try the Civic Festhall if I wanted to join the Society of Sensation. She said someone there should be able to help me. |
27465 Fall-from-Grace said she was a succubus, a "lesser tanar'ri," one of the fiends that roam the Lower Planes. Apparently, her race seeks out mortals and seduces them, taking their souls to the Abyss. Charming. |
27466 Fall-from-Grace said she was a succubus, a "lesser tanar'ri," one of the fiends that roam the Lower Planes. Apparently, her race seeks out mortals and seduces them, taking their souls to the Abyss. Charming. |
27467 I met a woman named Fall-from-Grace in the Clerk's Ward. She is easily one of the most beautiful women I've ever seen... she's not human, though; she has a pair of wings folded across her back. |
27468 "The art store." |
27469 "The Brothel." |
27470 "The Brothel." |
27471 "The catacombs beneath the Ward." |
27472 "The Civic Festhall." |
27473 "The curiosity shop." |
27474 "The tailor." |
27475 "Never mind. Let me ask about something else..." |
27476 "Nowhere, never mind. Farewell." |
27477 "How do I reach Iannis' home?" |
27478 "I wanted to ask about somewhere else..." |
27479 "I had other questions..." |
27480 "That's all I wished to know. Farewell." |
27481 "How do I reach Iannis' home?" |
27482 "I wanted to ask about somewhere else..." |
27483 "I had other questions..." |
27484 "That's all I wished to know. Farewell." |
27485 "How do I reach the apothecary?" |
27486 "I wanted to ask about somewhere else..." |
27487 "That's all I wished to know. Farewell." |
27488 "How do I reach the art store?" |
27489 "I wanted to ask about somewhere else..." |
27490 "I had other questions..." |
27491 "That's all I wished to know. Farewell." |
27492 "Sensate?" |
27493 "How do I reach the Brothel?" |
27494 "I wanted to ask about somewhere else..." |
27495 "I had other questions..." |
27496 "That's all I wished to know. Farewell." |
27497 "I've forgotten... how do I reach the Brothel?" |
27498 "I wanted to ask about somewhere else..." |
27499 "I had other questions..." |
27500 "That's all I wished to know. Farewell." |
27501 "How would I find my way into them?" |
27502 "I wanted to ask about somewhere else..." |
27503 "I had other questions..." |
27504 "That's all I wished to know. Farewell." |
27505 "Sensates?" |
27506 "Sensoriums?" |
27507 "Where is the Festhall?" |
27508 "I wanted to ask about somewhere else..." |
27509 "I had other questions..." |
27510 "That's all I wished to know. Farewell." |
27511 "A half-fiend?" |
27512 "The Lower Planes?" |
27513 "Where can I find this place?" |
27514 "I wanted to ask about somewhere else..." |
27515 "I had other questions..." |
27516 "That's all I wished to know. Farewell." |
27517 "Where is Goncalves' shop?" |
27518 "I wanted to ask about somewhere else..." |
27519 "I had other questions..." |
27520 "That's all I wished to know. Farewell." |
27521 "The advocate's home." |
27522 "The apothecary." |
27523 "The art store." |
27524 "The Brothel." |
27525 "The catacombs beneath the Ward." |
27526 "The Civic Festhall." |
27527 "The curiosity shop." |
27528 "The tailor." |
27529 "Never mind. Let me ask about something else..." |
27530 "Nowhere, never mind. Farewell." |
27531 "What can you tell me about the advocate?" |
27533 "Thanks. Let me ask you about something else..." |
27534 "I see. Thanks for your time. Farewell." |
27535 "What can you tell me about the place?" |
27536 "Thanks. Let me ask you about something else..." |
27537 "I see. Thanks for your time. Farewell." |
27538 "What do you know about the place?" |
27539 Barkeeper |
27540 Clerk's Ward Thug |
27541 Wounded Trocopotaca |
27542 "Thanks. Let me ask you about something else..." |
27543 "I see. Thanks for your time. Farewell." |
27544 "What can you tell me of the Brothel?" |
27545 "What can you tell me of the Brothel?" |
27546 "Thanks. Let me ask you about something else..." |
27547 "I see. Thanks for your time. Farewell." |
27548 "What else can you tell me about them?" |
27549 "Thanks. Let me ask you about something else..." |
27550 "I see. Thanks for your time. Farewell." |
27551 "What can you tell of the Festhall?" |
27552 "Thanks. Let me ask you about something else..." |
27553 "What can you tell of the Festhall?" |
27554 "Thanks. Let me ask you about something else..." |
27555 "I see. Thanks for your time. Farewell." |
27556 "What do you know of the place?" |
27557 "Thanks. Let me ask you about something else..." |
27558 "I see. Thanks for your time. Farewell." |
27559 "What can you tell me of the place?" |
27560 "Thanks. Let me ask you about something else..." |
27561 "I see. Thanks for your time. Farewell." |
27562 "You said she was a half-fiend?" |
27563 "Where can I find this curiosity shop?" |
27564 "I wanted to ask about somewhere else..." |
27565 "I had other questions..." |
27566 "That's all I wished to know. Farewell." |
27567 "You said her goods were from the Lower Planes?" |
27568 "Where can I find this curiosity shop?" |
27569 "I wanted to ask about somewhere else..." |
27570 "I had other questions..." |
27571 "That's all I wished to know. Farewell." |
27572 "I see. Go on." |
27573 "I had other questions..." |
27574 "That's all I wished to know. Farewell." |
27575 "Sensoriums?" |
27576 "I had other questions..." |
27577 "That's all I wished to know. Farewell." |
27578 "Where are these sensoriums located?" |
27579 "These experiences... are they like memories?" |
27580 "I had other questions..." |
27581 "That's all I wished to know. Farewell." |
27582 "Where is the Festhall?" |
27583 "These experiences... are they like memories?" |
27584 "I had other questions..." |
27585 "That's all I wished to know. Farewell." |
27586 "Captured? Does one lose their memory or experience when it's put into the stone?" |
27587 "Where are these sensoriums located?" |
27588 "I had other questions..." |
27589 "That's all I wished to know. Farewell." |
27590 "I had other questions..." |
27591 "That's all I wished to know. Farewell." |
27592 "Never mind. I had other questions..." |
27593 "Never mind, then. Farewell." |
27594 "That's right." |
27595 "Actually, no... just passing by. Farewell." |
27596 "I said, 'I'm dead!' Dead, dead, la-la! Dead, dead, la-la..." |
27597 "Never mind. I had some questions..." |
27598 "Never mind. Farewell." |
27599 "Wait! I haven't told you *why* I'm dead..." |
27600 "Hold a moment. I had some questions..." |
27601 "Farewell, then." |
27602 "Because I killed too many people in my previous lives." |
27603 "Never mind, then. I had some questions..." |
27604 "Farewell, then." |
27605 Attack him. |
27606 Try and leave before anyone arrives. |
27607 "How so?" |
27608 "I had other questions..." |
27609 "That's all I wished to know. Farewell." |
27610 "I can't seem to find any work." |
27611 "Oh come on now! I could have rolled that nine times in my sleep!" |
27612 "There's a lot of trash around here." |
27613 "Wish I had something to drink." |
27614 "Wish I had something to eat." |
27615 *Wheeze* |
27616 *Cough* |
27617 "It's going to be a cold night." |
27618 "Well now! Are you sure that YOU have enough copper? Hahaha!" |
27619 This large, red-armored figure is standing in place, carefully watching passersby. You dimly recall that his ornate armor marks him as an officer of the Harmonium, one who provides law enforcement for the city. |
27620 Leave him alone. |
27621 The man's eyes rove over the Ward's inhabitants rather than you when he speaks: "Move along." |
27622 Though most of his attention is still directed at passersby, he takes a moment to look you in the eyes. "Nothing for you, here. Move along." |
27623 He shakes his head. "Speak to a citizen, then. I've a job to do here... and I won't neglect it to speak with you or anyone else. Now move along." |
27624 He hefts his weapon. "You need help? Has a crime been committed?" |
27625 He sighs. "I understand you've got questions, and in another time, in another place, I'd be inclined to help. But-" He pauses to peer suspiciously at someone walking past, then returns his attention to you. "But this is neither, so... just move along, sir. Now." |
27626 "Look, berk, I've a-" He pauses to peer suspiciously at someone walking past, then returns his attention to you. "I've certain tasks set to me, and I'm not getting them done while I talk with some addle-coved sod who's looking for so-and-so or wants directions to who-knows-where. Move along." |
27627 He shrugs, his armor clanking with the movement. "You're free to stand here, but not to pester the law. I'd suggest you leave, before there's any... trouble. Farewell." |
27628 This Harmonium officer is watching the streets and people around him, wary of any sign of trouble. You think you may have encountered this particular man before, but with the great helms and identical Harmonium armor it's difficult to tell one from another. |
27629 You recognize this man as a member of the Harmonium, a faction that's been out for you lately. He doesn't seem to have noticed you, yet. |
27630 You see the man's eyes widen through the slits in his helm. "It's him!" He prepares to charge you, bellowing: "Get this man, alive or dead!" |
27631 "Greetings..." |
27632 "Greetings..." |
27633 "I had some questions..." |
27634 Leave. |
27635 "I just need a few answers..." |
27636 "I need your help..." |
27637 "And what if I feel like staying right here?" |
27638 Leave. |
27639 "But I need your help..." |
27640 "And what if I feel like staying right here?" |
27641 Leave. |
27642 "Well... no. I just had some questions." |
27643 "Well... no. I just had some questions." |
27644 "No, never mind. Farewell." |
27645 "And what if I feel like staying right here?" |
27646 Leave. |
27647 "And what if I feel like staying right here?" |
27648 Leave. |
27649 Leave. |
27650 "Greetings..." |
27651 Leave the officer alone. |
27652 Leave before he sees you. |
27653 Defend yourself. |
27654 This finely attired woman is relaxing here, enjoying the outside air while sipping at a beverage purchased from the nearby cafe. |
27655 "Greetings..." |
27656 "Greetings..." |
27657 "Greetings..." |
27658 Leave the woman be. |
27659 Her eyes widen slightly as she takes your appearance in. "Ah... greetings to you as well, sir." She smiles uneasily. |
27660 "I had some questions..." |
27661 "Something troubling about my appearance?" |
27662 "I'll take my leave, now. Farewell." |
27663 "I... I am ashamed to admit that I was momentarily startled by your appearance. 'Tis not often I converse with men of such... worldly... appearance." She bows her head apologetically. "I pray that I have not caused offence, sir." |
27664 "Worldly?" |
27665 "I had some questions..." |
27666 "Don't worry. I'll take my leave, now. Farewell." |
27667 "Perhaps 'well-traveled' would be more fitting? Your appearance, sir... it's slightly, ah, disheveled. It might make you stand out a bit, 'tis all. But Sigil is full of oddities, no? The Clerk's Ward just sees less of them than the rest of Sigil, 'tis all. Save for the Festhall, of course." |
27668 "The Clerk's Ward?" |
27669 "The Festhall?" |
27670 "You mean I look dead, right? Well I am, you know. Dead!" |
27671 "Hmm. I had some question..." |
27672 "Understandable, I suppose. Farewell." |
27673 She nods. "Please, ask." |
27674 "What is this place?" |
27675 "What is of interest here?" |
27676 "Where could I find work, here?" |
27677 "I wanted to ask about a specific place..." |
27678 "I just needed directions..." |
27679 "What do you know of Ravel Puzzlewell?" |
27680 "Never mind, actually. Farewell." |
27681 She looks at you as if you were joking and, realizing you're not, gives an embarrassed laugh. "'Tis the Clerk's Ward you are in, sir." |
27682 "What can you tell me about the Ward?" |
27683 "True. I had other questions, in fact..." |
27684 "That's all I wished to know. Farewell." |
27685 "Well, the vast majority of the Ward - where my duties keep me most often - is filled with record halls and administrative buildings... not here, though." |
27686 "Your duties?" |
27687 "What makes this section different?" |
27688 "I had some other questions..." |
27689 "That's all I wished to know. Farewell." |
27690 "The Civic Festhall, of course. The Art and Curio Galleria, as well..." |
27691 "Go on..." |
27692 "I had some other questions..." |
27693 "That's all I wished to know. Farewell." |
27694 "Other places of interest might be the advocate's home, the apothecary, the Brothel of Slating Intellectual Lusts, the catacombs beneath the Ward, and the tailor. And that odd little curiosity shop, too." |
27695 "I had some other questions..." |
27696 "That's all I wished to know. Farewell." |
27697 "You seek only temporary work, correct? You don't seem the sort to be settling here, no..." She pauses for a second, looking you over. "So: I would seek work at the advocate's home, the apothecary, or the Civic Festhall. There are doubtless some odd tasks that need handling, there." |
27698 "I had some other questions..." |
27699 "That's all I wished to know. Farewell." |
27700 She nods and rolls her eyes. "My duties, sir. To my employer. I work in one of the many, many administration buildings here in the Ward." |
27701 "What do you do there?" |
27702 "So what makes this section different from the rest of the Ward?" |
27703 "I had some other questions..." |
27704 "That's all I wished to know. Farewell." |
27705 She shakes her head, smiling. "Please, sir, do me the favor of not bringing up that subject, would you? Not here, while I am trying to relax for but a moment." |
27706 "So what makes this section different from the rest of the Ward?" |
27707 "I had some other questions..." |
27708 "That's all I wished to know. Farewell." |
27709 "I will tell you what little I can..." |
27710 "The advocate's home." |
27711 "The advocate's home." |
27712 "The apothecary." |
27713 "The art store." |
27714 "The Brothel." |
27715 "The Brothel." |
27716 "UnderSigil, the Realm Below." |
27717 "The Civic Festhall." |
27718 "The curiosity shop." |
27719 "The tailor." |
27720 "Never mind. Let me ask about something else..." |
27721 "Nowhere, never mind. Farewell." |
27722 "Advocates help argue cases, draft legal documents and act as legal representatives for their clients. The one close by, Iannis, is well-respected and quite dependable. He has resided and worked within the Ward a long, long while." |
27723 "How do I reach Iannis' home?" |
27724 "I wanted to ask about somewhere else..." |
27725 "I had other questions..." |
27726 "That's all I wished to know. Farewell." |
27727 "Advocates help argue cases, draft legal documents and act as legal representatives for their clients." |
27728 This large, red-armored figure is standing in place, apparently guarding the stairs beside him. You dimly recall that his ornate armor marks him as an officer of the Harmonium, one who provides law enforcement for the city. |
27729 "The one close by, Iannis, is well-respected and quite dependable. He has resided and worked within the Ward a long, long while." |
27730 "How do I reach Iannis' home?" |
27731 "I wanted to ask about somewhere else..." |
27732 "I had other questions..." |
27733 "That's all I wished to know. Farewell." |
27734 "The apothecary sells various salves, potions, herbs, and the like." She frowns momentarily. "The place's proprietors are a bit barmy, constantly sampling the store's stock. Good men, though." |
27735 "How do I reach the apothecary?" |
27736 "I wanted to ask about somewhere else..." |
27737 "I had other questions..." |
27738 "That's all I wished to know. Farewell." |
27739 "Yvanna's Art and Curio Galleria is a most intriguing place. She has a collection of artwork, antiques, and artifacts from all across the planes." |
27740 "How do I reach the art store?" |
27741 "I wanted to ask about somewhere else..." |
27742 "I had other questions..." |
27743 "That's all I wished to know. Farewell." |
27744 "A Sensate establishment that exists to pleasure a man's mind and senses. It is run by a succubus, appropriately enough, called Fall-from-Grace." |
27745 "Sensate?" |
27746 "How do I reach the Brothel?" |
27747 "I wanted to ask about somewhere else..." |
27748 "I had other questions..." |
27749 "That's all I wished to know. Farewell." |
27750 "A Sensate establishment that exists to pleasure a man's mind and senses. It is run by a succubus, appropriately enough." She nods politely to Fall-from-Grace. |
27751 "Sensate?" |
27752 "How do I reach the Brothel?" |
27753 "I wanted to ask about somewhere else..." |
27754 "I had other questions..." |
27755 "That's all I wished to know. Farewell." |
27756 [no text] |
27757 [no text] |
27758 A look of concern crosses the woman's brow. "I find it so strange that any entrances to that place here haven't been closed off. As I understand it, the Realm Below is full of nothing but trouble, dangerous to all those who find their way there." |
27759 "How would I find my way down there?" |
27760 "I wanted to ask about somewhere else..." |
27761 "I had other questions..." |
27762 "That's all I wished to know. Farewell." |
27763 "One of Sigil's most wondrous establishments... it is the headquarters of the Sensate faction, known throughout the multiverse for its concerts, art exhibitions, and lectures. But its most fascinating feature is its sensoriums." |
27764 "Sensates?" |
27765 "Sensoriums?" |
27766 "Where is the Festhall?" |
27767 "I wanted to ask about somewhere else..." |
27768 "I had other questions..." |
27769 "That's all I wished to know. Farewell." |
27770 "I won't profess to have been there myself, but I understand it's run by an importer of sorts... a half-fiend, in fact, whose goods come from the Lower Planes." |
27771 "A half-fiend?" |
27772 "The Lower Planes?" |
27773 "Where can I find this place?" |
27774 "I wanted to ask about somewhere else..." |
27775 "I had other questions..." |
27776 "That's all I wished to know. Farewell." |
27777 "Goncalves is an excellent tailor, but he is short of temper and easily offended. I must warn you, sir: he will likely judge you by your appearance, and thus you might have a difficult time making a friend of him." |
27778 "Where is Goncalves' shop?" |
27779 "I wanted to ask about somewhere else..." |
27780 "I had other questions..." |
27781 "That's all I wished to know. Farewell." |
27782 "Oh? To where?" |
27783 "The advocate's home." |
27784 "The apothecary." |
27785 "The art store." |
27786 "The Brothel." |
27787 "UnderSigil, the Realm Below." |
27788 "The Civic Festhall." |
27789 "The curiosity shop." |
27790 "The tailor." |
27791 "Never mind. Let me ask about something else..." |
27792 "Nowhere, never mind. Farewell." |
27793 "Iannis' home is south of the gate to the Lower Ward - where you first entered this place, most likely. It will be on the eastern side of the road." |
27794 "What can you tell me about the advocate?" |
27795 "What can you tell me about the advocate?" |
27796 "Thanks. Let me ask you about something else..." |
27797 "I see. Thanks for your time. Farewell." |
27798 "Follow the road that leads east from the gate to the Lower Ward - where you first entered this place, most likely. When the road forks northeast and southeast, go southwards... you will find it, there, east of the road. It faces southwards and has three windows of stained glass." |
27799 "What can you tell me about the place?" |
27800 "Thanks. Let me ask you about something else..." |
27801 "I see. Thanks for your time. Farewell." |
27802 "Follow the road that leads east from the gate to the Lower Ward - where you first entered this place, most likely. When the road forks northeast and southeast, go southwards... you will find it, there, west of the road. It faces southwards and has a roof whose tiles are held down by large stones." |
27803 "What do you know about the place?" |
27804 "Thanks. Let me ask you about something else..." |
27805 "I see. Thanks for your time. Farewell." |
27806 She frowns pointedly, shaking her head. "'Tis just east of the gate to the Lower Ward - where you first entered this place, most likely. It is a large, round building, whose entrance faces southwards." |
27807 "What can you tell me of the Brothel?" |
27808 "What can you tell me of the Brothel?" |
27809 "Thanks. Let me ask you about something else..." |
27810 "I see. Thanks for your time. Farewell." |
27811 She shrugs. "I do not know. I would be most careful were I to find it, though. It is said that nothing comes up from the Realm Below... including those who enter it." |
27812 "What else can you tell me about it?" |
27813 "Thanks. Let me ask you about something else..." |
27814 "I see. Thanks for your time. Farewell." |
27815 "The Festhall is most easy to find, sir. 'Tis a massive structure in the northeastern portion of this area." |
27816 "What can you tell of the Festhall?" |
27817 "Thanks. Let me ask you about something else..." |
27818 "I see. Thanks for your time. Farewell." |
27819 "'Tis in the southeast section of this area. An unusual building, set atop a wide flight of stairs. I've never entered the place, myself... I've an odd feeling about it." |
27820 "What do you know of the place?" |
27821 "Thanks. Let me ask you about something else..." |
27822 "I see. Thanks for your time. Farewell." |
27823 "You will find the tailor's shop just to the north and east of the gate to the Lower Ward - where you first entered this place, most likely. 'Tis a wide building, whose entrance faces southwards." |
27824 "What can you tell me of the place?" |
27825 "Thanks. Let me ask you about something else..." |
27826 "I see. Thanks for your time. Farewell." |
27827 She nods, lowering her voice to a whisper. "You know, sir... Baator, the Abyss, and the like. Terrible places." |
27828 "You said she was a half-fiend?" |
27829 "Where can I find this curiosity shop?" |
27830 "I wanted to ask about somewhere else..." |
27831 "I had other questions..." |
27832 "That's all I wished to know. Farewell." |
27833 "Not a tiefling, mind you, but a proper half-fiend. Daughter of an incubus and a mortal woman, I am told. I care not for gossip, however, so let's speak of her no more." |
27834 "You said her goods were from the Lower Planes?" |
27835 "Where can I find this curiosity shop?" |
27836 "I wanted to ask about somewhere else..." |
27837 "I had other questions..." |
27838 "That's all I wished to know. Farewell." |
27839 "Yes. Their proper name is the 'Society of Sensation.' They believe that the true nature of the multiverse can only be discovered through direct experience..." |
27840 "I see. Go on." |
27841 "I had other questions..." |
27842 "That's all I wished to know. Farewell." |
27843 "They actually have found a means of sharing their experiences with others, with the sensoriums." |
27844 "Sensoriums?" |
27845 "I had other questions..." |
27846 "That's all I wished to know. Farewell." |
27847 "The Sensates have created a means by which they may take experiences, capture them in stones, and allow *others* to experience them. The Sensates roam the planes and search their inner selves for experiences to share with others... virtually everything they have felt or sensed lies in their sensoriums." |
27848 "Where are these sensoriums located?" |
27849 "These experiences... are they like memories?" |
27850 "I had other questions..." |
27851 "That's all I wished to know. Farewell." |
27852 "Within the Civic Festhall. There are sensoriums that are open to the public, and those open only to Sensates. There is a slight fee for using them, but it is a modest price to pay for the experience." |
27853 "Where is the Festhall?" |
27854 "These experiences... are they like memories?" |
27855 "I had other questions..." |
27856 "That's all I wished to know. Farewell." |
27857 "In a *way,* yes, but very intense... and not memories that you have had, but another has had, captured within the stone." |
27858 "Captured? Does one lose their memory or experience when it's put into the stone?" |
27859 "Where are these sensoriums located?" |
27860 "I had other questions..." |
27861 "That's all I wished to know. Farewell." |
27862 "No..." She frowns. "Or at least, I think not. I believe the stone *copies* the sensory experience. You might ask a Sensate about it to make sure, but that is my understanding." |
27863 "I had other questions..." |
27864 "That's all I wished to know. Farewell." |
27865 "The name sounds familiar... is she a character in a book? The villain in a novel, no? I cannot recall." |
27866 "Never mind. I had other questions..." |
27867 "Never mind, then. Farewell." |
27868 "A fancy to meet you again, sir." She smiles at you over her cup. "More questions, I am certain?" |
27869 "That's right." |
27870 "Actually, no... just passing by. Farewell." |
27871 She looks puzzled. "Say again, sir?" |
27872 "I said, 'I'm dead!' Dead, dead, la-la! Dead, dead, la-la..." |
27873 "Never mind. I had some questions..." |
27874 "Never mind. Farewell." |
27875 The woman's expression becomes wary. "Ah, yes... aren't we all. I must take my leave, sir. I sense I have pressing business elsewhere." |
27876 "Wait! I haven't told you *why* I'm dead..." |
27877 "Hold a moment. I had some questions..." |
27878 "Farewell, then." |
27879 She takes a step back. "I must profess no interest in the matter, sir." She begins looking around, as if seeking someone who might come to her aid. |
27880 "Because I killed too many people in my previous lives." |
27881 "Never mind, then. I had some questions..." |
27882 "Farewell, then." |
27883 She drops her cup, shouting: "Guards! Guards!" |
27884 Attack her. |
27885 Try and leave before anyone arrives. |
27886 "They dedicate their lives to experiencing as much of the multiverse as they can; they travel extensively, both across the planes, and into the depths of their own minds and emotions. But they take it a step further, you know..." |
27887 "How so?" |
27888 "I had other questions..." |
27889 "That's all I wished to know. Farewell." |
27890 Her eyes widen slightly as she takes your appearance in. She smiles uneasily. "Ah... greetings to-" Suddenly, her eyes alight on Morte. "Oh! What a cute little mimir!" |
27891 "Mimir?" |
27892 "Isn't he? He likes to have the top of his skull scratched." |
27893 "I wouldn't touch him - he bites." |
27894 "Yes, yes. I had some questions..." |
27895 "Something troubling about my appearance?" |
27896 "No. Farewell." |
27897 The woman smiles. "How darling! It talks on its own!" |
27898 "Greetings..." |
27899 She shakes her head. "No, none that I've seen. They're merely objects, aren't-" |
27900 Leave him alone. |
27901 The woman shrugs. "That could certainly be." |
27902 "I had some questions..." |
27903 "I'll take my leave, now. Farewell." |
27904 "Truly?" She remains smiling, but looks suspicious. "Surely you jest, sir! 'Tis only a mimir..." |
27905 "What do you mean? Don't they all enjoy that?" |
27906 "No, I speak the truth. Go ahead." |
27907 "Never mind him. I had some questions..." |
27908 She reaches out and gingerly pats Morte... who promptly nuzzles up against her hand, grinning wildly and winking at you all the while. She laughs uneasily: "How strange!" |
27909 "Yes... well, I had some questions..." |
27910 "Isn't it all? Farewell." |
27911 Morte hisses into your ear: "Lawyer." |
27912 "Sort of a talking encyclopedia, chief. I don't like to talk about it, really." |
27913 Morte waggles his eyebrows and begins to float towards the woman. "That's not all I-" |
27914 "That's enough, Morte." |
27915 "Yeah, yeah. Fine." Morte rolls his eyes and starts to mumble. "Sheesh, I might as well be *dead*..." |
27916 "Say... did you say 'on its own'? They usually don't?" |
27917 "I had some questions for this woman..." |
27918 Leave the woman in peace. |
27919 Morte interrupts her: "Well, you see, chief, it's all about differences in the *quality* of your mimir. Some - like me - are more enchanted than others, that's all. More... uh... 'self-aware,' is the term." |
27920 "Hmm." |
27921 "I see." |
27922 "Hey! I'm just trying to have some fun here, chief!" |
27923 The man casually motions back towards the street. "Move along, sir." |
27924 "What are you doing here?" |
27925 "I had some questions..." |
27926 Leave. |
27927 "No use asking here, sir. Move along." |
27928 "What are you doing here?" |
27929 "I just need a few answers..." |
27930 "I need your help..." |
27931 "And what if I feel like staying right here?" |
27932 Leave. |
27933 He shakes his head. "Speak to a citizen, then. I've a job to do here... and I won't neglect it to speak with you or anyone else, sir. Now move along." |
27934 "Can you tell me what you're doing here, at least?" |
27935 "But I need your help..." |
27936 "And what if I feel like staying right here?" |
27937 Leave. |
27938 He hefts his weapon. "You need help? Has a crime been committed?" |
27939 "Well... no. I just had some questions." |
27940 "Well... no. I just had some questions." |
27941 "No, never mind. Farewell." |
27942 He sighs. "I understand you've got questions, and in another time, in another place, I'd be inclined to help. But-" He pauses to peer suspiciously down the stairway. "But this is neither, so... just move along, sir. Now." |
27943 "Can you tell me what you're doing here, at least?" |
27944 "And what if I feel like staying right here?" |
27945 Leave. |
27946 "Look, berk, I've a-" He pauses to peer suspiciously down the stairway, then returns his attention to you. "I've certain tasks set to me, and I'm not getting them done while I talk with some addle-coved sod who's looking for so-and-so or wants directions to who-knows-where. Move along." |
27947 "Can you tell me what you're doing here, at least?" |
27948 "And what if I feel like staying right here?" |
27949 Leave. |
27950 He shrugs, his armor clanking with the movement. "You're free to stand here, but not to pester the law. I'd suggest you leave, before there's any... trouble. Farewell." |
27951 "Can you tell me what you're doing here, at least?" |
27952 Leave. |
27953 This Harmonium officer looks to be guarding the stairs beside him. You think you may have encountered this particular man before, but with the great helms and identical Harmonium armor it's difficult to tell one from another. |
27954 "Greetings..." |
27955 Leave the officer alone. |
27956 You recognize this man as a member of the Harmonium, a faction that's been out for you lately. He doesn't seem to have noticed you, yet. |
27957 "Greetings..." |
27958 Leave before he sees you. |
27959 You see the man's eyes widen through the slits in his helm. "It's him!" He prepares to charge you, bellowing: "Get this man, alive or dead!" |
27960 Defend yourself. |
27961 He points towards the stairs beside him, which look to descend straight beneath the city. "Guarding this stairway, sir." |
27962 "Why? Where's it lead?" |
27963 "I had some other questions..." |
27964 "That's all I wished to know. Farewell." |
27965 "To the Realm Below." Seeing your expression, he continues. "UnderSigil, you may have heard it called." |
27966 "Any reason you're keeping people from entering the place?" |
27967 "I had some other questions..." |
27968 "That's all I wished to know. Farewell." |
27969 He chuckles softly, the plates of his armor rattling with the movement. "I'm watching for anything that comes *out,* sir. Things that don't *belong* in Sigil proper." |
27970 "What sort of things are down there?" |
27971 "I had some other questions..." |
27972 "That's all I wished to know. Farewell." |
27973 "Don't concern yourself with it." He regards you curiously for a moment. "You're considering going down there, aren't you? Well, be most cautious. Rumors abound of the worst sorts of creatures living Down Below." |
27974 "Thanks. I had some other questions..." |
27975 "Thanks for the warning. Farewell." |
27976 This thin, sharp-faced man rushes towards you, calling for your attention. "Ah, sir, sir! But a moment of your time! Were you, perchance, here to visit the tailor?" |
27977 The man breaks in: "I ask, sir, because I seem to have, ah, offended the man. I had commissioned the hot-blooded fool to make me a costume, but he's thrown me out of his shop and will not speak with me now." |
27978 The man suddenly balls his fists and shakes them at the sky. "What have I done to deserve such treatment? Nothing, I say! I was a *patron!* It is his duty to *serve* me, that churlish buffoon!" |
27979 "Could I beg of you to enter the place and fetch my costume for me, sir? I've a masquerade to go to, and have not the time to commission another tailor." |
27980 "Eh?" He focuses on you again. "Oh! Yes, you..." |
27981 "Wait, wait, please!" |
27982 "Oh, most excellent, sir! 'Tis this very building, right here..." He points to the long, low structure just north of him. "I thank you, sir!" |
27983 He sneers, rolling his eyes. "That porcine lout! I somehow 'offended' the puffy, pomp-filled jackanapes! He's forbidden me to enter his store, and refuses to have words with me. Imagine!" |
27984 "You'll *what?* For the powers' sake, man, you're just fetching a *costume!* It won't take but a moment of your time! I certainly don't think such a meager act is worth a wage, sir!" |
27985 "Wait..." He sighs loudly. "Ten copper commons, then, for an errand that will take mere minutes, if that. Will that suit you... 'sir'?" |
27986 He hands you the coins, muttering all the while. "'Tis the long building, just there..." He points to a long, low structure. "...north and east of the gate to the Lower Ward. Please make haste." |
27987 He calls after you: "You... you scar-ridden waste of flesh! You puckered, mangy-haired sack of filth! Get back here, you wretched breeder of disease! No one does this to Malmaner! Get back this instant before I call the guard!" |
27988 He calls after you: "You... you scar-ridden waste of flesh! You puckered, mangy-haired sack of filth! Get back here, you wretched breeder of disease! No one does this to Malmaner! Get back this instant before I call the guard!" |
27989 "Hmph!" He snatches the coins from your hand and, shoving them into his purse, stomps off. |
27990 The man stares at you in shock. "You... impudent..." |
27991 "I'll show you! Guards! Guards!" |
27992 "Well, well, Sigil's kindest citizen..." The man's voice is rife with bitter sarcasm. "I thank you *so* much for your aid, sir. Oh... wait... you didn't help me at all, did you? Hmph." |
27993 The man looks at you expectantly. "Well? Well? Did you get the costume from Goncalves?" |
27994 "Well then get to it, man! I've a masquerade to go to!" |
27995 The man looks at you expectantly. "Well? Well? Did you get the costume from Goncalves?" |
27996 "*WHAT?!* Hmph! Fine, fine... take this money and get me that damnable costume already!" He tosses you thirty copper commons. |
27997 He calls after you: "You... you scar-ridden waste of flesh! You puckered, mangy-haired sack of filth! Get back here, you filthy breeder of disease! No one does this to Malmaner! Get back this instant before I call the guard!" |
27998 He calls after you: "You... you scar-ridden waste of flesh! You puckered, mangy-haired sack of filth! Get back here, you wretched breeder of disease! No one does this to Malmaner! Get back this instant before I call the guard!" |
27999 The man looks flabbergasted. "Impossible! Ridiculous! We had agreed to a price of thirty coppers when I had it commissioned!" |
28000 He peers suspiciously at you, then relents: "Fine! Take it, here. Just get me that damnable costume already!" He tosses you fifty copper commons. |
28001 The man looks at you expectantly. "Well? Well? Did you get the costume from Goncalves?" |
28002 "Fine, fine! Take it, here." He tosses you thirty copper commons. "Now I've to be off..." |
28003 He peers suspiciously at you, lips pursed. |
28004 The man looks flabbergasted. "Impossible! Ridiculous! We had agreed to a price of thirty coppers when I had it commissioned!" |
28005 He peers suspiciously at you, then relents: "Fine! Take it, here!" He tosses you fifty copper commons. "Now I've to be off..." |
28006 He peers suspiciously at you, lips pursed. |
28007 "Did he? Blast! I would hate to arrive in such a *common* costume... hmmm..." |
28008 "At last!" He snatches the costume from your grasp. "Now, I've to be off..." |
28009 He draws back in disgust. "Ugh! How foul... look at them! Filthy, moth-eaten things... and such coarse material! I'd never suffer myself to wear such rubbish." |
28010 He draws back in disgust. "Ugh! How foul... look at them! Filthy, moth-eaten things... and such coarse material! I'd never suffer myself to wear such rubbish." He looks at you suspiciously. "Just what *are* these, sir?" |
28011 "Hmph!" He stomps off, mumbling sourly. |
28012 "Not a bad idea, not bad at all! Quickly, see if that portly nincompoop has another, would you?" |
28013 He rolls his eyes, sneering at you. "I should have figured! Here, you *mercenary.* This will be enough, I trust?" He hands you twenty copper commons. |
28014 The man looks at you expectantly. "Well? Well? Did you get another costume from him?" |
28015 The man looks at you expectantly. "Well? Well? Did you get another costume from him?" |
28016 He pulls at his hair, crying out: "Oh, how the powers so love to abuse poor, noble Malmaner! Damn this masquerade, and damn that loathsome tailor thrice-over!" He tosses you fifty copper commons. "Go!" |
28017 "That's... that's... inconceivable! Wholly preposterous! Who does he think he is?!" He suddenly frowns. "Come to think of it, that *does* sound a bit steep, even for Goncalves." He eyes you suspiciously. |
28018 He peers suspiciously at you, then relents: "Very well! Take it, take it. Just get me that other costume, and quickly!" He tosses you eighty copper commons. |
28019 He peers suspiciously at you, lips pursed. You're certain he doesn't believe a word you're saying. |
28020 Null node. |
28021 The man looks at you expectantly. "Well? Well? Did you get the costume from Goncalves?" |
28022 He makes a disgusted noise, snatches the costume from you, and shoves fifty coins into your hands. "Now I've to be off..." |
28023 "'Tis about time!" He snatches the costume from your grasp. "Now, I've to be off..." |
28024 "That's... that's... inconceivable! Wholly preposterous! Who does he think he is?!" He suddenly frowns. "Come to think of it, that *does* sound a bit steep, even for Goncalves." He eyes you suspiciously. |
28025 He peers suspiciously at you, lips pursed. |
28026 He peers suspiciously at you, then relents. He makes a disgusted noise, snatches the costume from you, and shoves eighty coins into your hands. "Now I've to be off..." |
28027 "I wa-" |
28028 Ignore him, keep on walking. |
28029 "So, wha-" |
28030 "What did you want from me?" |
28031 "I don't have time for this. Farewell." |
28032 "Yes. I'll go get it now." |
28033 "I'll do it, but not for free." |
28034 "Why don't you just fetch it yourself?" |
28035 "No, I don't have time for this. Farewell." |
28036 Morte nods appreciatively. "Hey, this guy's not bad." |
28037 Morte nods appreciatively. "Hey, this guy's not bad." |
28038 "Fine, here... take your money back, Malmaner." |
28039 Throw the thirty copper coins at Malmaner. |
28040 "Fine, here... take your money back, Malmaner." |
28041 "Fine, here... take your money back, Malmaner." |
28042 Throw the ten copper coins at Malmaner. |
28043 "Really? I didn't hear a thing, Morte. Let's go." |
28044 Throw the fifty copper coins at Malmaner. |
28045 "Fine, here... take your money back, Malmaner." |
28046 Throw the fifty copper coins at Malmaner. |
28047 "Fine, here... take your money back, Malmaner." |
28048 Throw the eighty copper coins at Malmaner. |
28049 "Really? I didn't hear a thing, Morte. Let's go." |
28050 Hear him out. |
28051 Leave. |
28052 "Farewell." |
28053 "I'll go get it now." |
28054 "I'll get your costume, but not for free." |
28055 "I don't have time for this. Farewell." |
28056 "Fine. I'll go get it, then." |
28057 "Then it's not worth my time. Farewell." |
28058 "Yes. Give me the money and I'll fetch you the costume." |
28059 "I don't like your tone, 'sir.' I'm beginning to see why the tailor found you so distasteful. Farewell." |
28060 "Forget it. Farewell." |
28061 "I'll go get it. Farewell." |
28062 "Make haste? Where to? Oh, and thanks for the free coin. Farewell... 'sir.'" |
28063 "Make haste? Where to? Oh, and thanks for the free coin. Farewell... 'sir.'" |
28064 "Fine, here... take your money back." |
28065 Throw the ten copper coins at him. |
28066 Ignore him, walk away. |
28067 Leave. |
28068 "Silence yourself, before your tongue gets you killed." |
28069 Ignore him, walk away. |
28070 Attack him. |
28071 Are you sure you want to remove this character from your party? |
28072 Try and leave before anyone arrives. |
28073 "I've changed my mind. I'll go get your costume." |
28074 "Strange how them horse folk sleep standin' up, eh?" |
28075 "Look... I'll get your costume, but not for free." |
28076 "Farewell." |
28077 "No, not yet." |
28078 "I'll return when I have it. Farewell." |
28079 "No, not yet. He says you owe him thirty copper for the work." |
28080 You cannot change the Nameless One's party order. |
28081 Confusion |
28082 CLICK TO CLOSE |
28083 Lie: "No, not yet. He says you owe him, uh, fifty copper for the work." |
28084 "No, not yet... but how about these actual Dustman's robes?" |
28085 Lie: "Uh... yes. Here's the Dustman robe. I mean costume." |
28086 "No, not yet." |
28087 "I'll return when I have it. Farewell." |
28088 "Hmmm... what costume? Oh, and thanks for the copper... farewell." |
28089 "Hmmm... what costume? Oh, and thanks for the copper... farewell." |
28090 "Fine, here... take your money back." |
28091 Throw the thirty copper coins at him. |
28092 "Fine, here... take your money back." |
28093 Throw the fifty copper coins at him. |
28094 "Fine, here... take your money back." |
28095 Throw the fifty copper coins at him. |
28096 "Fine, here... take your money back." |
28097 Throw the eighty copper coins at him. |
28098 Ignore him, walk away. |
28099 Lie: "He was upset, Malmaner. You had offended him, and so he raised the price." |
28100 Lie: "Well, uh, he was upset, and raised the price." |
28101 "Pardon, I misspoke. It was only thirty coppers." |
28102 "I'll return when I have it. Farewell." |
28103 "Hmmm... what costume? Oh, and thanks for the copper... farewell." |
28104 "Hmmm... what costume? Oh, and thanks for the copper... farewell." |
28105 "Yes, here it is. It cost me thirty commons." |
28106 Lie: "Yes, here it is. It cost me fifty commons." |
28107 "Yes, here it is." |
28108 "Wait... Goncalves said many people were already going to this masquerade as Dustmen." |
28109 "Farewell." |
28110 "Pardon, I misspoke. It was only thirty coppers." |
28111 Lie: "He was upset, Malmaner. You had offended him, and so he raised the price." |
28112 Lie: "Well, uh, he was upset, and raised the price." |
28113 "Pardon, I misspoke. It was only thirty coppers." |
28114 "Wait... Goncalves said many people were already going to this masquerade as Dustmen." |
28115 "Farewell." |
28116 "Pardon, I misspoke. It was only thirty coppers." |
28117 "Wait... Goncalves said many people were already going to this masquerade as Dustmen." |
28118 "Farewell." |
28119 "Well, he says you owe him thirty copper for the real costume." |
28120 Lie: "Well, he says you owe him, uh, fifty copper for the real costume." |
28121 "Well, I haven't gotten the actual costume yet." |
28122 "Nothing, never mind. He says you owe him thirty copper for the real costume." |
28123 Lie: "Nothing, never mind. He says you owe him, uh, fifty copper for the real costume." |
28124 "Never mind. I haven't gotten the actual costume yet." |
28125 "I could go see if he has another ready." |
28126 "I could try and get another one for you... but it'll cost you." |
28127 "Too bad. Farewell." |
28128 Leave. |
28129 "I'll return with another costume." |
28130 "I will... but it will cost you." |
28131 "Never mind, forget I offered. Farewell." |
28132 "That'll do. I'll return with another costume." |
28133 "Actually, forget I offered. Farewell." |
28134 "No, not yet." |
28135 "No, not yet. He has another, but wants fifty coppers for it." |
28136 Lie: "No, not yet. He has another, but wants, uh, eighty coppers for it." |
28137 "No, not yet." |
28138 "I'll return when I have it. Farewell." |
28139 "Hmmm... what costume? Oh, and thanks for the copper... farewell." |
28140 "Hmmm... what costume? Oh, and thanks for the copper... farewell." |
28141 Lie: "You're not well-liked by the man, Malmaner. You're paying for your harsh words to him, earlier." |
28142 Lie: "Well, uh, you did really upset him." |
28143 "Pardon, I misspoke. It was only fifty coppers." |
28144 "I'll return when I have it. Farewell." |
28145 "Hmmm... what costume? Oh, and thanks for the copper... farewell." |
28146 "Hmmm... what costume? Oh, and thanks for the copper... farewell." |
28147 "Pardon, I misspoke. It was only fifty coppers." |
28148 "Yes, here it is. It cost me fifty commons." |
28149 Lie: "Yes, here it is. It cost me eighty commons." |
28150 "Yes, here it is." |
28151 "Farewell." |
28152 "Farewell." |
28153 Lie: "You're not well-liked by the man, Malmaner. You're paying for your harsh words to him, earlier." |
28154 Lie: "Well, uh, you did really upset him." |
28155 "Pardon, I misspoke. It was only fifty coppers." |
28156 "Pardon, I misspoke. It was only fifty coppers." |
28157 "Farewell." |
28158 This attractive young woman is closely watching a pair of performing actors. |
28159 The woman turns to you, but the actors still hold most of her attention. She speaks in a hushed voice: "Well met, sir. Have you been watching long? The one on the left is not bad, but his partner could use some more training, no?" |
28160 The woman only nods in reply, and returns to watching the actors intently. |
28161 She frowns at you, speaking in a low voice: "Please, sir, be more courteous: I'm enjoying the performance. Farewell." |
28162 She still keeps her voice down, but uses a more threatening tone: "I ask that you silence yourself, sir, or leave this place, lest you force me to call the guards." |
28163 The woman nods a greeting, but indicates for you to be silent. |
28164 "Greetings..." |
28165 Leave the woman alone. |
28166 "I'm not sure, really." |
28167 "Yes, he's a poor actor." |
28168 "No, I think he's a good actor, actually." |
28169 "Never mind that... I have some questions..." |
28170 "I had some questions..." |
28171 Leave. |
28172 "Just a few questions..." |
28173 Leave. |
28174 "Fine, call them." |
28175 Leave. |
28176 "I had some questions..." |
28177 This gentleman is closely watching a pair of performing actors. |
28178 "Greetings..." |
28179 The man turns to you, but the actors still hold most of his attention. He speaks in a hushed voice: "Yes, greetings. So, what do you think? The one on the right is not bad, but his partner could use some more training, no?" |
28180 "I'm not sure, really." |
28181 "Hmmm." The man returns to watching the actors intently. |
28182 "I had some questions..." |
28183 He frowns at you, speaking in a low voice: "Not now; I'm watching their performance. Farewell, sir." |
28184 "Just a few questions..." |
28185 He still keeps his voice down, but uses a more threatening tone: "No. Leave me be, sir, lest you force me to have you taken away by the guards." |
28186 "Fine, call them." |
28187 Leave. |
28188 Leave. |
28189 Leave. |
28190 "Yes, he's a poor actor." |
28191 "No, I think he's a good actor, actually." |
28192 "Never mind that... I have some questions..." |
28193 Leave the man alone. |
28194 The man nods a greeting, but indicates for you to be silent. |
28195 "I had some questions..." |
28196 This attractive young woman is closely watching an elderly poet giving a reading. |
28197 "Greetings..." |
28198 The woman turns to you, but the poet still holds most of her attention. She speaks in a hushed voice: "I'll trust you to keep your voice down, sir." She nods towards the poet. "Not a classic, certainly, but the old fellow *does* have potential." |
28199 "I'm not sure, really." |
28200 The woman nods slowly, her eyes still on the poet. |
28201 "I had some questions..." |
28202 She frowns at you, speaking in a low voice: "Now is not the time, sir. Please respect the poet and keep silent... farewell." |
28203 "Just a few questions..." |
28204 She still keeps her voice down, but uses a more threatening tone: "This is neither a time nor place for questions, sir. Leave me be or I'll call the guard." |
28205 "Fine, call them." |
28206 Leave. |
28207 Leave. |
28208 Leave. |
28209 "Yes, he's a poor poet." |
28210 This gentleman is closely watching an elderly poet giving a reading. |
28211 "Greetings..." |
28212 Leave the man alone. |
28213 The man turns to you, but the poet still holds most of his attention. He speaks in a hushed voice: "And greetings to you." He pauses for a moment, then whispers: "Not the greatest poetry I've ever heard, but certainly not awful, eh?" |
28214 "I'm not sure, really." |
28215 "Yes, he's a poor poet." |
28216 "No, I think he's a good poet, actually." |
28217 "Never mind that... I have some questions..." |
28218 "Hmmm." The man nods and continues to watch the old poet. |
28219 "I had some questions..." |
28220 Leave. |
28221 He frowns at you, speaking in a low voice: "No, sir, not now. I'm listening to the man's poetry. Farewell, sir." |
28222 "Just a few questions..." |
28223 Leave. |
28224 He still keeps his voice down, but uses a more threatening tone: "Be silent or leave, sir, before I am forced to summon the guards." |
28225 "Fine, call them." |
28226 Leave. |
28227 The man nods a greeting, but indicates for you to be silent. |
28228 "I had some questions..." |
28229 Before you is a stunning golden-haired woman, dressed in an azure and violet dress, with two long, elegant wings draped across her shoulders. She is surveying the room with a slight smile... she is easily the most beautiful woman you have ever seen. |
28230 "Greetings..." |
28231 Ignore the winged woman, explore the building. |
28233 Fall-from-Grace turns as you approach and smiles slightly. "How may I help you?" |
28234 "I had some other questions I wanted to ask you..." |
28235 "Sorry to disturb you. Farewell." |
28236 "Yes?" |
28237 "Who are you again?" |
28238 "Those wings on your back... what are you?" |
28239 "Those wings on your back... what are you?" |
28240 "Those wings on your back... what are you?" |
28241 "If I may ask, Lady Grace, the wings on your back... you are not human, I take it?" |
28242 "If I may ask, Lady Grace, the wings on your back... you are not human, I take it?" |
28243 "If I may ask, Lady Grace, the wings on your back... you are not human, I take it?" |
28244 "What is this place?" |
28245 "I came here looking for help. Perhaps you can help me." |
28246 "Can you tell me about the girls here?" |
28247 "Can you tell me about the Sensates?" |
28248 "Have you ever heard of a night hag named Ravel?" |
28249 "Can you tell me what you know of Ravel again?" |
28250 "Do you know about the Blood War?" |
28251 "I spoke to nine of the students, as you asked... but I could not find the tenth." |
28252 "Would you like to join me on my travels?" |
28253 "Would you like to join me on my travels?" |
28254 "Would you like to join me on my travels?" |
28255 "Would you like to join me on my travels?" |
28256 The woman turns as you address her. She takes your measure, then nods slightly... you notice her eyes are azure, the exact same color as her dress. "Well met, traveler." She reaches up to brush back a stray lock of golden hair. "How may I help you?" |
28257 "Who are you?" |
28258 "Nothing today, thanks. Farewell." |
28259 "I am called Fall-from-Grace." She studies you for a moment. "You are new to Sigil, are you not?" |
28260 "Yes, I am. Does it show?" |
28261 "No, I suspect I have been here for quite some time, actually." |
28262 "Fall-from-Grace... that's an interesting name." |
28263 "That is not a matter I wish to discuss at the moment. Farewell." |
28264 "I am Fall-from-Grace." She smiles slightly. "Can it be you have forgotten me already?" |
28265 "Lady Grace, I assure you, you have no fear of being forgotten by me. You are *quite* memorable." |
28266 "Lady Grace, I assure you, you have no fear of being forgotten by me. You are *quite* memorable." |
28267 "No, not at all." |
28268 "Fall-from-Grace... that's an interesting name." |
28269 "No, I hadn't. Can I ask you some other questions?" |
28270 "Perhaps so. Farewell." |
28271 Fall-from-Grace becomes somber as she glances back and forth between the two of you. "No offense was meant. Forgive my teasing." |
28272 "No harm was done and no apologies are necessary, my Lady. Can I ask you some other questions?" |
28273 "Nevertheless, perhaps it is best we take our leave. Farewell, Lady Grace." |
28274 She laughs lightly, then relaxes into a smile. "Very well, then I will forgive you." |
28275 "Fall-from-Grace... that's an interesting name." |
28276 "Can I ask you some other questions?" |
28277 "I must take my leave. Farewell." |
28278 She smiles slightly. "Not as much as you might think. You carry yourself quite well." |
28279 "What is this place?" |
28280 "I must take my leave. Farewell." |
28281 She nods. "I am pleased that you like it. But I am sure that you did not come all this way to flatter me. What is it I can help you with?" |
28282 "What is this place?" |
28283 "Nothing this day. Farewell." |
28284 "This is the *Brothel of Slating Intellectual Lusts.*" She studies you for a moment. "I take it by your question that you did not intend to partake of this establishment?" |
28285 "'Brothel of Slating Intellectual Lusts'? What kind of brothel is this?" |
28286 "'Brothel of Slating Intellectual Lusts'? What kind of brothel is this?" |
28287 "No, I don't think so. Farewell." |
28288 "This is the Brothel of Slating Intellectual Lusts." |
28289 "'Brothel of Slating Intellectual Lusts'? What kind of brothel is this?" |
28290 "'Brothel of Slating Intellectual Lusts'? What kind of brothel is this?" |
28291 "Oh. I see. Can I ask you some other questions?" |
28292 "Oh. I see. Can I ask you some other questions?" |
28293 "Just curious. Thanks for the information. Farewell." |
28294 "I established this brothel to give those lustful fevers that strike the mind more avenues of expression rather than the simply carnal. Much pleasure can be had in conversation and engaging in the verbal arts with others." |
28295 "I assure you, it is not. Tour the brothel, see for yourselves." |
28296 "So this is a brothel... where there's no intercourse?" |
28297 "I have to ask: Why did you establish such a place?" |
28298 "I may do that. Can I ask you some other questions first?" |
28299 "Very well. We'll do that. Farewell." |
28300 "I established this brothel to give those lustful fevers that strike the mind more avenues of expression rather than the simply carnal. Much pleasure can be had in conversation and engaging in the verbal arts with others." |
28301 "So this is a brothel... where there's no intercourse?" |
28302 "I have to ask: Why did you establish such a place?" |
28303 "I see. Can I ask you some other questions?" |
28304 "Thanks for the explanation... I must take my leave. Farewell." |
28305 "Only of a psychological nature. Rest assured, it is still quite stimulating." |
28306 "I have to ask: Why did you establish such a place?" |
28307 "Can I ask you some other questions?" |
28308 "Perhaps I will tour the brothel, then. Farewell." |
28309 Fall-from-Grace raises an eyebrow. "That is an odd question." She frowns. "I don't think anyone has ever asked me that. At least, directly." |
28310 "My apologies, Lady Grace. I didn't mean to be so direct. I was merely curious." |
28311 "So... why did you?" |
28312 "Well, it seems odd that a succubus would establish such a place... the goal of the place seems to run contrary to your nature." |
28313 "Can I ask you some other questions?" |
28314 "Perhaps I will tour the brothel, then. Farewell." |
28315 "Oh, no apologies are necessary. I am more than happy to discuss the reasons with you, if you wish." |
28316 "I would like to hear them, yes." |
28317 "It just seems odd that a succubus would establish such a place... the goal of the place seems to run contrary to your nature." |
28318 "Not at the moment. Can I ask you some other questions?" |
28319 "Perhaps another time. I must take my leave. Farewell." |
28320 "Part of the answer to your question requires that you know that I am a member of the Society of Sensation. Our faction believes that one should experience as much of the multiverse as possible." |
28321 "And that is why you established this place?" |
28322 "I see; no need to explain any more. Can I ask you some other questions?" |
28323 "Perhaps I will tour the brothel, then. Farewell." |
28324 "This brothel is intended to slate the lusts of even the hardened intellectual. It is designed to stimulate the mind, to heighten one's awareness of themselves and others, to create new ways of *experiencing* another person. It is for those who seek something more than the shallow physical pleasures that fill the Hive and Lower Wards." |
28325 "Well, I wouldn't call them shall... er, I mean, I can understand that. The women here must be special, indeed." |
28326 "I see. So this establishment just encourages intellectual fencing rather than, uh, well the *other* kind of fencing. The women here must be special, indeed." |
28327 "Can I ask you some other questions?" |
28328 "Perhaps I will tour the brothel, then. Farewell." |
28329 "The women here are aspiring Sensates. They have come to me in search of instruction, to prepare themselves to enter the faction. Also, many of them have a natural grasp of language that can shatter the crust of the most hardened individual." |
28330 "Sensates?" |
28332 "I see. So the ladies here are ladies-in-training, so to speak?" |
28333 "Can I ask you some other questions?" |
28334 "Perhaps I will tour the brothel, then. Farewell." |
28335 She bows slightly. "Yes, I am a member of the Society of Sensation. Our faction believes that one should experience as much of the multiverse as possible." |
28336 "And the girls here are in training to be Sensates?" |
28337 "I see; no need to explain any more. Can I ask you some other questions?" |
28338 "Perhaps I will tour the brothel, then. Farewell." |
28339 "Not all of them will make it, most likely. Nonetheless, they are welcome to try, and I would not deny them the opportunity to join the faction if that is their wish. They may learn something along the way." |
28340 "I see. So this is something of a preparatory school?" |
28341 "Can I ask you some other questions?" |
28342 "Perhaps I will tour the brothel and see for myself. Farewell." |
28343 "Yes. I hope that by learning the art of language and its subtleties that the patrons and the students here may learn more about themselves. One is only as limited as their command of the language. To be able to employ language to evoke emotions in others is a tremendous skill." |
28344 "I see. Can I ask you some other questions?" |
28345 "Perhaps I will tour the brothel and see for myself. Farewell." |
28346 [no text] |
28347 "Your companion is correct. I am a lesser tanar'ri, more specifically, a succubus." She gives a soft sigh. "I'm afraid we're a little too common in the Lower Planes and elsewhere for our own good. Most of my race spend their time seducing mortals with various pleasures of the flesh." |
28348 "And you...?" |
28349 "I see. Can I ask you some other questions?" |
28350 "I must take my leave. Farewell." |
28351 "Yes. I must take my leave. Farewell." |
28352 "The Sensates are the faction of Sigil that is devoted to experience. Without experience, without sensation, we are blinded to much of the multiverse. Thus, Sensates seek to experience as much as possible - when all is experienced, then the truth of the multiverse shall reveal itself." |
28353 "Interesting philosophy. Could I join the Sensates?" |
28354 "I see. Can I ask you some other questions?" |
28355 "Perhaps that is so. In any event, I must take my leave. Farewell." |
28356 She smiles. "To join the Sensates, one needs only be a student of life." |
28357 "I meant I was interested in joining their faction." |
28358 "I see. Can I ask you some other questions?" |
28359 "Very well. I must take my leave. Farewell." |
28360 "Of course... forgive my teasing." Grace nods. "If you wish to join the Sensates, I would inquire at the Civic Festhall. Someone there should be able to help you." |
28361 "I see. Can I ask you some other questions?" |
28362 "Thank you. I will go there then. Farewell." |
28363 "Well..." She smiles slightly. "That's rather forward of you." |
28364 "I'd rather be honest with my intentions. You seem extremely pleasant and well-versed in the ways of the planes. A companion with that kind of knowledge would be welcome." |
28365 "I'd rather be honest with my intentions. You seem extremely pleasant and well-versed in the ways of the planes. A companion with that kind of knowledge would be welcome." |
28366 "That's the way I am." |
28367 "I mean, how exciting can this place be?" |
28368 "You're a Sensate. Surely there must be a limit to how much you can learn here." |
28369 "Then I withdraw the request. Can I ask you some questions instead?" |
28370 "Then you have my apologies. I must take my leave. Farewell." |
28371 "I appreciate your candor. I shall counter with some of my own: Why should I travel with you?" |
28372 "You mean you wouldn't be interested in traveling with an immortal amnesiac who is searching the planes for himself?" |
28373 "Lady Grace, I intend to travel to places perhaps no one else has ever been to... or could reach. Would that interest you?" |
28374 "How exciting can this place be?" |
28375 "You're a Sensate. Surely there must be a limit to how much you can learn here." |
28376 "I withdraw the request. Can I ask you some questions instead?" |
28377 "I withdraw the request. I must take my leave. Farewell." |
28378 "Oh, I *would* be extremely interested." She smiles slightly. "Such a suggestion is intriguing, make no mistake about that." |
28379 "Then you *would* like to travel with me, then?" |
28380 "If you wish me to, then there is something you must do for me. There are ten students in this establishment. I would like you to speak to all of them, then return to me with your thoughts. Then we shall see if we shall travel together or not." |
28381 "I have already spoken to them... but there are only nine students here. I could not find a tenth." |
28382 "Very well. Can I ask you some other questions before I go?" |
28383 "I will go speak to them, then. I will return when I have spoken to all of them." |
28384 "That would, indeed." She cups her chin in her hand and thinks for a moment. "Yet..." |
28385 "You mean you wouldn't be interested in traveling with an immortal amnesiac who is searching the planes for himself?" |
28386 "How exciting can this place be?" |
28387 "You're a Sensate. Surely there must be a limit to how much you can learn here." |
28388 "Never mind. Can I ask you some questions instead?" |
28389 "Think about it, and I shall return at some other time. Farewell." |
28390 "I think you would be surprised. If you want me to accompany you on your travels, I need a far more compelling reason than that." |
28391 "You mean you wouldn't be interested in traveling with an immortal amnesiac who is searching the planes for himself?" |
28392 "Never mind. Can I ask you some questions instead?" |
28393 "Well, I'll see if I can find a more compelling reason. Farewell." |
28394 [no text] |
28395 "Help? What kind of help were you looking for?" |
28396 "I seem to have lost my memories... in so doing, I've lost myself." |
28397 "Never mind. Can I ask you some questions?" |
28398 "Perhaps we will speak about this another time. Farewell." |
28399 "You have been stricken with amnesia?" Fall-from-Grace looks pained. "How terrible! Do you have any idea how it happened?" |
28400 "Not really... at least not that I can remember. I woke up on a slab in the Mortuary, and everything before that is black." |
28401 "Never mind. Can I ask you some questions?" |
28402 "Perhaps we will speak about this another time. Farewell." |
28403 "You awoke in the Mortuary?" |
28404 "I think the Dustmen mistook me for being dead... or I was dead... or something. All I know is that I regenerate wounds quickly. I could be immortal, but I don't even know that for sure." |
28405 "I think the Dustmen mistook me for being dead... or I was dead... or something. All I know is that I regenerate wounds quickly. I could be immortal, but I don't even know that for sure." |
28406 "Never mind. Can I ask you some questions?" |
28407 "Perhaps we will speak about this another time. Farewell." |
28408 Fall-from-Grace seems to be appraising you with renewed interest. "Those scars on your body." She reaches out a hand, as if to touch you. "May I?" |
28409 "Uh... sure." |
28410 "Yes." |
28411 "Actually, I'd prefer not to discuss this anymore. Can I ask you some questions?" |
28412 "Perhaps we will speak about this another time. Farewell." |
28413 Fall-from-Grace drags her finger across your chest lightly, tracing the edges of your scars and following the curves where they blend into some of your tattoos. She seems fascinated. "These scars do look as if they would have taken several lifetimes to accumulate." |
28414 "They certainly do... though some are more recent." |
28415 "I'd prefer not to discuss this anymore. Can I ask you some questions?" |
28416 "Perhaps we will speak about this another time. Farewell." |
28417 Fall-from-Grace steps back. "Some of those wounds would have been fatal. To a normal man." She taps her chin, thinking. "What do you intend to do now?" |
28418 "I need to get my memories back, and my life back. I intend to scour the planes and search inside myself until I can piece together who I am and what brought me to this state." |
28419 "I need to get my memories back, and my life back. I intend to scour the planes and search inside myself until I can piece together who I am and what brought me to this state." |
28420 "I don't really know. For the moment, I'm just searching for clues to who I am and what happened to me." |
28421 "I don't intend to do anything. If there are answers, they will come to me... in time." |
28422 "I'd prefer not to discuss this anymore. Can I ask you some questions?" |
28423 "Perhaps we will speak about this another time. Farewell." |
28424 Fall-from-Grace is still thinking, her finger tapping on her chin. "I must say, I've never met a man who had lost himself in the literal sense." She raises an eyebrow. "Forgive me, but your condition is intriguing." |
28425 "Well, I'm glad *you* think so." |
28426 "It is that." |
28427 "'Intriguing'? Frightening is more like it. I don't like not knowing who I am, what I may have done, who my enemies are, and who are my friends." |
28428 "I'd prefer not to discuss this anymore. Can I ask you some questions?" |
28429 "Perhaps we will speak about this another time. Farewell." |
28430 "I have offended you with my words." Fall-from-Grace bows her head. "I give my apology, if you will have it." |
28431 "Apology accepted." |
28432 "Never mind, no harm done." |
28433 "I'd prefer not to discuss this anymore. Can I ask you some questions?" |
28434 "Perhaps we will speak about this another time. Farewell." |
28435 Fall-from-Grace nods. "If it will help, you are welcome to tour the Brothel. Several of our students are well-versed in the verbal arts. Perhaps some of them will be able to re-kindle your memories." |
28436 "I may do that. Can I ask you some questions first?" |
28437 "I'm grateful. I may go speak to them. Farewell." |
28438 "The Blood War is the conflict that rages across the Lower Planes between the baatezu and the tanar'ri. They fight over whether evil should be lawful or chaotic." Fall-from-Grace pauses. "It is a war best avoided at all costs. Let the tanar'ri and baatezu butt heads and leave the rest of the planes in peace... or at least in relative peace." |
28439 "Relative peace?" |
28440 "Do they use human troops?" |
28441 "How long has it been going on?" |
28442 "Did you serve in it?" |
28443 "I had some other questions, not related to the Blood War." |
28444 "I see. Thanks for the information. Farewell." |
28445 "Well, the War is so large that most races get caught up in it against their wishes. Ignoring it often proves just as dangerous as participating in it." |
28446 "Do they use human troops?" |
28447 "How long has it been going on?" |
28448 "Did you serve in it?" |
28449 "I had some other questions, not related to the Blood War." |
28450 "I see. Thanks for the information. Farewell." |
28451 "On occasion, yes. There are a number of human mercenaries that participate in the Blood War. They serve either as soldiers, fodder for cannons, or food for the fiends." |
28452 "You said that as long as the war goes on, the rest of the planes are allowed 'relative peace'?" |
28453 "How long has it been going on?" |
28454 "How long has it been going on?" |
28455 "I had some other questions, not related to the Blood War." |
28456 "I see. Thanks for the information. Farewell." |
28457 "According to the chronicles, the Blood War has been fought ever since the baatezu met the tanar'ri... a *very* long time ago. I am not certain there is a human term that encompasses the time between then and now." Fall-from-Grace shakes her head. "I'm afraid that neither the baatezu nor the tanar'ri have ever really taken to the other." |
28458 "You said that as long as the war goes on, the rest of the planes are allowed 'relative peace'?" |
28459 "Do they use human troops?" |
28460 "Did you serve in it?" |
28461 "I had some other questions, not related to the Blood War." |
28462 "I see. Thanks for the information. Farewell." |
28463 "No. My mother did. Succubi generally tempt mortals to bring their spirits to the Abyss to create more tanar'ri to die in the Blood War." |
28464 "Your mother? She served in the Blood War?" |
28465 "You said that as long as the war goes on, the rest of the planes are allowed 'relative peace'?" |
28466 "Do they use human troops?" |
28467 "How long has it been going on?" |
28468 "I had some other questions, not related to the Blood War." |
28469 "I see. Thanks for the information. Farewell." |
28470 "Yes. She was among the finest, seducing countless mortal men. She now dwells in the Abyss, selling her children into slavery." |
28471 "You... were sold into slavery by your mother?" |
28472 "You said that as long as the war goes on, the rest of the planes are allowed 'relative peace'?" |
28473 "Do they use human troops?" |
28474 "How long has it been going on?" |
28475 "Are these questions bothering you?" |
28476 "I had some other questions, not related to the Blood War." |
28477 "I see. Thanks for the information. Farewell." |
28478 "For a time. I won my freedom in a contest of improvisation. It was a very long time ago." |
28479 "Who did she sell you to?" |
28480 "You said that as long as the war goes on, the rest of the planes are allowed 'relative peace'?" |
28481 "Do they use human troops?" |
28482 "How long has it been going on?" |
28483 "Are these questions bothering you?" |
28484 "I had some other questions, not related to the Blood War." |
28485 "I see. Thanks for the information. Farewell." |
28486 "She sold me to the baatezu. I think she rather expected that they would kill me. Despite her knowledge of other subjects, she knows little of their culture." |
28487 "She sold you to the tanar'ri's sworn enemies?" |
28488 "You said that as long as the war goes on, the rest of the planes are allowed 'relative peace'?" |
28489 "Do they use human troops?" |
28490 "How long has it been going on?" |
28491 "Are these questions bothering you?" |
28492 "I had some other questions, not related to the Blood War." |
28493 "I see. Thanks for the information. Farewell." |
28494 "Yes." Fall-from-Grace draws herself up. "Was there anything else you wished to know?" |
28495 "You said that as long as the war goes on, the rest of the planes are allowed 'relative peace'?" |
28496 "Do they use human troops?" |
28497 "How long has it been going on?" |
28498 "Are these questions bothering you?" |
28499 "I had some other questions, not related to the Blood War." |
28500 "I see. Thanks for the information. Farewell." |
28501 "Oh, no, not at all. It's best you know this - the Blood War underlies most events on the planes; it's important to understand what it is and why it is taking place." |
28502 "You said that as long as the war goes on, the rest of the planes are allowed 'relative peace'?" |
28503 "Do they use human troops?" |
28504 "How long has it been going on?" |
28505 "Did you serve in it?" |
28506 "I had some other questions, not related to the Blood War." |
28507 "I see. Thanks for the information. Farewell." |
28508 "I am familiar with the name." Fall-from-Grace pauses and thinks for a moment. "Rumors cluster thickly about that name, and most tend to discount her as myth, but I suspect that she did exist and that she made quite an impression in the Cage during her stay here." She looks puzzled. "Why do you ask?" |
28509 "I intend to seek her out." |
28510 "What else do you know about her?" |
28511 "Never mind. I had some other questions..." |
28512 "No reason. Thanks for the information. Farewell." |
28513 Grace raises an eyebrow. "Truly? I find myself compelled to ask why." |
28514 "I need information that she has." |
28515 "Never mind. I had some other questions..." |
28516 "No reason. Thanks for the information. Farewell." |
28517 "Is this information available from no one else?" |
28518 "I suspect that only Ravel possesses the knowledge I need." |
28519 "Never mind. I had some other questions..." |
28520 "I don't know, but I intend to find out. Farewell." |
28521 Grace rests her hand lightly on your arm. "Consider this - if Ravel does indeed exist, then she is extremely powerful and cunning. If a fraction of the stories of her activities are true, then she is a creature that has discovered new meanings of evil. To search for her is not a quest to be undertaken lightly." |
28522 "I realize that." |
28523 "I realize that. Do you know anything else about Ravel?" |
28524 "I see. Can I ask you some other questions?" |
28525 "I know. Nevertheless, I must find her. Thanks for the information. Farewell." |
28526 "Well, I have never met a myth. This should be quite the outing." She smiles. "Don't you ever try doing anything boring?" |
28527 "I try not to... do you know anything else about Ravel?" |
28528 "Not if I can help it. Can I ask you some other questions?" |
28529 "I might do that in some other incarnation, but not know. Let's go." |
28530 "She was said to be one of the hags of the Gray Waste, and that she was believed to possess powers and a cunning far beyond those of her sisters. She came to Sigil long ago, and in addition to the evils she committed during her stay, rumor has it that her actions threatened the Cage itself. Now she primarily exists only as fiction, a figure in children's stories." Grace pauses. "I imagine the Lady of Pain dealt with her as all threats to Sigil are dealt with." |
28531 "How?" |
28532 "What is the Gray Waste?" |
28533 "Is there anyone else who might know about her?" |
28534 "Can I ask you some other questions?" |
28535 "I see. Thanks for the information. Farewell." |
28536 "Ravel was most likely sent to a maze. One of the Lady's prisons." |
28537 "Mazes? What are those?" |
28538 "What is the Gray Waste?" |
28539 "Is there anyone else who might know about her?" |
28540 "Can I ask you some other questions?" |
28541 "I see. Thanks for the information. Farewell." |
28542 "A blighted plane that lies effectively 'between' Baator and the Abyss. It is frequently a battleground in the Blood War." |
28543 "Do you know what happened to Ravel?" |
28544 "Is there anyone else who might know about her?" |
28545 "Can I ask you some other questions?" |
28546 "I see. Thanks for the information. Farewell." |
28547 "Someone in the Festhall may know more of her." |
28548 "Do you know what happened to Ravel?" |
28549 "What is the Gray Waste?" |
28550 "Can I ask you some other questions?" |
28551 "I see. Thanks for the information. Farewell." |
28552 Fall-from-Grace raises an eyebrow. "Indeed?" |
28553 "Yes... but that is a long tale, perhaps longer than I know. I'm more interested in what this place is." |
28554 "Yes, but that is a tale for another time. I must take my leave. Farewell." |
28555 She nods. "I am pleased that you like it. I am fond of it myself." |
28556 "What does it mean exactly?" |
28557 "Can I ask you some other questions?" |
28558 "Nothing this day. Farewell." |
28559 "The meaning of names is a complicated subject. There is much to be said, and a great deal that is better left unsaid. It is a tale for another time, I think." |
28560 "Is Fall-from-Grace your real name?" |
28561 "Very well, then. Can I ask you some other questions?" |
28562 "Sorry for disturbing you, then. Farewell." |
28563 "Perhaps." She smiles slightly. "Perhaps not. There are names which are given and names which are earned. Who is to say which is the real one? Not I." |
28564 "Very well, then. Can I ask you some other questions?" |
28565 "Sorry for disturbing you, then. Farewell." |
28566 "Travel with you?" Fall-from-Grace smiles slightly. She seems to be ignoring your companions. "That's rather forward of you." |
28567 "I'd rather be honest with my intentions. You seem extremely pleasant and well-versed in the ways of the planes. A companion with that kind of knowledge would be welcome." |
28568 "That's the way I am." |
28569 "I mean, how exciting can this place be?" |
28570 "You're a Sensate. Surely there must be a limit to how much you can learn here." |
28571 "Then I withdraw the request. Can I ask you some questions instead?" |
28572 "Then you have my apologies. I must take my leave. Farewell." |
28573 "Travel with you?" Fall-from-Grace smiles slightly. She seems to be ignoring Annah. "That's rather forward of you." |
28574 "I'd rather be honest with my intentions. You seem extremely pleasant and well-versed in the ways of the planes. A companion with that kind of knowledge would be welcome." |
28575 "I'd rather be honest with my intentions. You seem extremely pleasant and well-versed in the ways of the planes. A companion with that kind of knowledge would be welcome." |
28576 "That's the way I am." |
28577 "I mean, how exciting can this place be?" |
28578 "You're a Sensate. Surely there must be a limit to how much you can learn here." |
28579 "Then I withdraw the request. Can I ask you some questions instead?" |
28580 "Then you have my apologies. I must take my leave. Farewell." |
28581 "Travel with you?" Fall-from-Grace smiles slightly. She seems to be ignoring Morte. "That's rather forward of you." |
28582 "I'd rather be honest with my intentions. You seem extremely pleasant and well-versed in the ways of the planes. A companion with that kind of knowledge would be welcome." |
28583 "That's the way I am." |
28584 "I mean, how exciting can this place be?" |
28585 "You're a Sensate. Surely there must be a limit to how much you can learn here." |
28586 "Then I withdraw the request. Can I ask you some questions instead?" |
28587 "Then you have my apologies. I must take my leave. Farewell." |
28588 "And you could not find the tenth student? How curious." |
28589 "I'm thinking the tenth student is me. In which case, I have spoken to all of them." |
28590 "I'm thinking the tenth student is me. In which case, I have spoken to all of them." |
28591 "I saw ten stones beneath the Brothel, and one was blank... so I'm thinking there's only nine prostitutes here. The tenth *student,* then, is me. In which case, I have spoken to all of them." |
28592 "I think Luis is the tenth student... in his own way." |
28593 "Can you tell me where the tenth student might be found?" |
28594 "Perhaps I overlooked one. Can I ask you some questions instead?" |
28595 "I will look harder and see if I can find the tenth student. Farewell." |
28596 She nods. "Very well. And your thoughts?" |
28597 "You and I should leave this place and explore the planes. There is nothing more for either one of us to experience here." |
28598 "The student is around... perhaps you should look harder." |
28599 "I'm thinking the tenth student is me. In which case, I have spoken to all of them." |
28600 "I'm thinking the tenth student is me. In which case, I have spoken to all of them." |
28601 "I'm thinking the tenth student is me. In which case, I have spoken to all of them." |
28602 "I think Luis is the tenth student... in his own way." |
28603 "Perhaps I overlooked one. Can I ask you some questions instead?" |
28604 "I will look harder and see if I can find the tenth student. Farewell." |
28605 Grace places her hands together, thumbs and fingers touching, forming a rough circle. "The Lady is said to have the power to take pieces of Sigil..." You watch in surprise as a ghostly image of Grace's little finger pulls itself from the hand and floats into the air, curling into a small circle. "...And make a maze." |
28606 "Go on..." |
28607 "I see. Can you tell me more about this plane that Ravel is from... the Gray Waste?" |
28608 "I think I understand. Is there anyone else who might know more about Ravel?" |
28609 "Never mind. Can I ask you some other questions?" |
28610 "I see. That is all I wished to know. Farewell." |
28611 The small ghostly circle floats in the air, then begins slowly rotating. "The piece of Sigil she takes holds the prisoner; there is no escaping being mazed. It can happen at any time, while walking down the street, through a door..." She claps her hands. "...And then, you are somewhere else." Inside the ghostly circle, you can suddenly see a flicker of movement, like someone walking inside. |
28612 "Go on..." |
28613 "I see. Can you tell me more about this plane that Ravel is from... the Gray Waste?" |
28614 "I think I understand. Is there anyone else who might know more about Ravel?" |
28615 "Never mind. Can I ask you some other questions?" |
28616 "I see. That is all I wished to know. Farewell." |
28617 Grace continues, the tiny ghost maze reflected in her eyes. "It is said there is a portal that leads out of each maze, but they are difficult to find. Perhaps they are left in to give the prisoner hope. Perhaps they are left in to torture the prisoner." The ghostly maze dissolves. "Perhaps it is both." |
28618 "I see. Can you tell me more about this plane that Ravel is from... the Gray Waste?" |
28619 "I think I understand. Is there anyone else who might know more about Ravel?" |
28620 "Never mind. Can I ask you some other questions?" |
28621 "I see. That is all I wished to know. Farewell." |
28622 Next to you, Annah hisses. "Hssst! What are yeh on about, bandyin' them fancy words around? Has yer sense left yeh?" |
28623 "Annah, calm down and be silent... I'm speaking to someone here, all right?" |
28624 "I was just complimenting her so she would pardon my rudeness, Annah, all right?" |
28625 Annah spits. "Ye're playing the dandy, so's yeh are, and more fool yeh are fer doin' it with a fiend! Are yeh bound fer the cackle-house next?" |
28626 "She's one o' the fiends, one o' the succubi, she is. She'll take yer measure, then she'll take yer soul to the Lower Planes, so's she will." |
28627 Annah stiffens, then starts muttering under her breath. "Who's ta say she'll be comin' with us? We donnae need the likes o' her, so's we don't." |
28628 Annah stiffens, then starts muttering under her breath. "Who's to say she'll be comin' with us? We donnae need the likes o' her, so's we don't." |
28629 "Ye'd best latch yer bone-box, skull, or I'll rattle yeh so hard they'll be pickin' yer teeth off the spire-!" |
28630 "Sounds dull." |
28631 "She's a tanar'ri... a succubus, chief." |
28632 "Bar that, fiendling!" Morte clicks his teeth together. "I'm ALL for the succubus coming with us... the powers know *you're* about as fun as passing a caltrop through your bowels." |
28633 "Hey, wait just a minute! *I'm* the one well-versed in the planes! That's my job, chief!" |
28634 "Having two people knowledgeable about the planes in our band seems pretty smart to me. Besides, I said, 'pleasant,' too, Morte." |
28635 "Pleasant on the eyes, maybe! Looks to ME like all some chit has to do is show a little skin, and you'll sign her right up!" Morte falls silent. "Not that I mind that really, I just thought I'd mention it." |
28636 "Noted, Morte. Look... Lady Grace, excuse me if I'm being too forward, but would you care to travel with us?" |
28637 "What my scarred companion meant to say is, the TWO of us... I'm Morte, by the way: my apologies for my companion's rudeness in not introducing us... think it would be an EXCELLENT idea if you came on board. We have plenty of room for a succubus. PLENTY of room." |
28638 Return to Game |
28639 Are you sure you want to delete this saved game? |
28640 Delete |
28641 Done |
28642 The save name has invalid characters in it. Please remove any of the following characters: . , ? : < > | * / \ " |
28643 The save name is invalid. Please use a different name. |
28644 Overwrite |
28645 Save |
28646 The game was successfully saved. |
28647 Empty |
28648 Load |
28649 SAVE GAME |
28650 The woman nods a greeting, but indicates for you to be silent. |
28651 Please Enter a Save Game Title: |
28652 LOAD GAME |
28653 Leave the woman alone. |
28654 "No, I think he's a good poet, actually." |
28655 "Never mind that... I have some questions..." |
28656 "I had some questions..." |
28657 "Keep it quick, scarred one. I cannot tarry all day." |
28658 He stares at you coolly, makes a small motion, and you find yourself gone. |
28659 "Have you come to reclaim the chatterbox yet? Its endless yammerings weary me." |
28660 Lothar's eyes grow steely. "You will take him regardless." With a wave of his hand, Lothar frees Morte, who vanishes from the shelf. "You shall find him outside, upstairs, near where you entered my domain." He turns away. "Farewell." |
28661 With a wave of his hand, Lothar frees Morte, who vanishes from the shelf. "You shall find him outside, upstairs, near where you entered my domain." He turns away. "Farewell." |
28662 "You have returned, I see. And do you have a skull for me?" |
28663 "Then I suggest you find one, if you ever hope to learn what you need to know - and if you ever require the presence of your chattering pseudo-mimir." |
28664 "Well? Have you brought me the skull I require in exchange for yours?" Lothar smiles wryly. |
28665 "Then go. I suggest you do not return until you have found it." |
28666 "What is the meaning of this? The tomb was so well trapped, so well defended from scrying magicks, that it was a challenge even for me! There must be some explanation for this, and," he draws out his words angrily and slowly, "YOU will provide it to me. Go through the portal in the chambers below and seek the answer." |
28667 "You again?" The old man totters slightly as he gazes at you. "What do you want from old Lothar now? I have given you your answers. I warn you, I haven't all day to attend to you." His gaze falls on you with the force of a sledgehammer. |
28668 "You have returned, I see. And do you have a skull for me?" |
28669 "Then I suggest you return to the catacombs and find yourself a new one, hmm?" |
28670 "Well? Have you found the skull that will buy your answers?" |
28671 "Ah! A visitor. What brings you to my humble salon uninvited, without leave?" |
28672 "But you perceive that you cannot enter the Bones of the Night uninvited and expect to walk away so quickly. I sell answers here, boy, and by all the powers, I'll have one from you or I'll have your head decorating my shelf as well." |
28673 "You have exactly one chance left to answer me before I wrest the answer from your grinning skull." |
28674 The old man's eyes gleam and he chants out a twisted phrase of arcane syllables. Pain wracks your body. Darkness closes in... |
28675 A flash of light and smoke blinds you for a moment, and a withered old man stands before you. "Have we visitors, skull?" |
28676 "For all answers, for all spells, there is a price. In your case..." the old man pauses. "Skulls are my currency. I ask them questions, and the dead respond. Much have the dead accumulated in their lifetimes. The more valuable the skull, the greater the number of questions you may ask, the greater the spell I shall cast for you." |
28677 Lothar's eyes glint dangerously. "It was not a request." |
28678 "One more chance, scarred flesh, shall you have before I decide to take your skull instead." |
28679 The old man ignores Morte. "Greetings, traveler. Who might you be to enter Lothar's humble salon without invitation?" |
28680 "Kidnapped? Your friend? I have done no such thing. Where is this friend?" |
28681 "Kidnapped? Your friend? I have done no such thing. Where is this friend?" |
28682 "You must pass through either the Warrens of Thought, controlled by the cranium rats, or through the Dead Nations, controlled by the walking dead, pass through the watery realm of the Drowned Nations, and find the catacomb of this nameless lord. A seasoned... adventurer... such as yourself should have no difficulty here. Move aside the divan here, pass through the portal on the eastern wall in the chambers below. The portal will remain active for your return. I will have your answers when you have that skull." |
28683 "Ah, yes? What might that be?" |
28684 "You want the chattering skull with half the grace and manners of any ordinary creature? Give me a greater skull in return if you wish it back," Lothar replies. "I do not need to bargain for something that is already mine." |
28685 EMPTY NODE REPORT THIS TO COLIN IF YOU HIT IT |
28686 "Move aside the divan in the center of the room, and pass through the portal on the eastern wall in the chambers below to the catacombs. The portal will remain active for your return. In the catacombs, many skulls. One of great value lies within the interred crypts of the Dustmen, beyond the Drowned Nations. Bring that skull to me - as my wererat minions have failed to do - and I will see to it that your friend is returned to you. Perhaps I shall even answer some questions for you." |
28687 "You have my word. That will be enough for you. Unless, of course, you would rather not see your friend again..." |
28688 "Your ignorance is astonishing. You truly know very little about very little. Now: Fetch me another skull to replace him or say farewell to your friend." |
28689 Lothar's hands tighten on his staff. "The skull is MINE. If you press the issue, I will take yours as well." |
28690 "The skull speaks wisely. Heed it." |
28691 Lothar holds up the skull and examines it carefully. "Bah. This is worth nothing. It can tell me nothing. I require a skull of value if I am to waste my time with you. Begone!" |
28692 Lothar's eyes flash angrily. "Slay my servants, will you? Hand me his skull." He examines the skull carefully, and pronounces: "I can smell his treachery through his bone. A careful skulker, he was, but not careful enough, eh? I shall have his secrets from him, never fear, and I shall know his duplicity." His fingers twist through an arcane gesture. "Your friend will be waiting for you above ground, where you came in. Have your answers from me." |
28693 Lothar takes the skull from you and examines it critically. "Hargrimm, you say? Leader of the Dead Nations? Much information he'll have for me. A satisfactory bargain." His fingers twist through an arcane gesture. "Your friend will be waiting for you above ground, where you came in. Have your answers from me." |
28694 Lothar takes the head of Stale Mary from you, brushes off some of the excess flesh, and examines it carefully. "Zombie leader of the Dead Nations, you say? This will be satisfactory." His fingers twist through an arcane gesture. "Your friend will be waiting for you above ground, where you came in. Have your answers from me." |
28695 Lothar takes the head of Acaste from you, brushes off some of the excess flesh, and examines it carefully. "The ghoul queen? This will be satisfactory." His fingers twist through an arcane gesture. "Your friend will be waiting for you above ground, where you came in. Have your answers from me." |
28696 Lothar takes the head of Soego from you and examines it carefully, checking the teeth. "A Dustman missionary and spy, eh? This will be satisfactory." His fingers twist through an arcane gesture. "Your friend will be waiting for you above ground, where you came in. Have your answers from me." |
28697 Lothar takes the skull of the Silent King from you and gently cradles it. "The Silent King, yes? This will be satisfactory indeed!" He whispers to the skull: "You shall reveal all your secrets to me, my newest friend." His fingers twist through an arcane gesture. "Your friend will be waiting for you above ground, where you came in. Have your answers from me." |
28698 Lothar takes the skull from you and examines it critically. "Hargrimm, you say? Leader of the Dead Nations? Much information he'll have for me. A satisfactory bargain. You may have your answers from me." |
28699 Lothar takes the head of Stale Mary from you, brushes off some of the excess flesh, and examines it carefully. "Zombie leader of the Dead Nations, you say? This will be satisfactory. You may have your answers from me." |
28700 Lothar takes the head of Acaste from you, brushes off some of the excess flesh, and examines it carefully. "The ghoul queen? This will be satisfactory. You may have your answers from me." |
28701 Lothar takes the head of Soego from you and examines it carefully, checking the teeth. "A Dustman missionary and spy, eh? This will be satisfactory, and amusing if nothing else. You may have your answers from me." |
28702 Lothar takes the skull of the Silent King from you and gently cradles it. "The Silent King, yes? This will be satisfactory indeed! You may have your answers from me." He whispers to the skull: "You shall reveal all your secrets to me, my newest friend." |
28703 "Your mortality - your soul, if you will, that which allows you to live and die - is gone from you. It was stripped from you by magical means, by the night hag Ravel Puzzlewell. Your mortality is the key to your existence - when you find it, you will find your answers." |
28704 "It is a side effect of losing your mortality." |
28705 "Ravel Puzzlewell is an enigma, even among the night hags. Some would call her barmy; others say she plays a deeper game than any can see through. She is evil, through and through, making the fiends you'll see in the area seem positively divine when compared to her. She is out of the reach of men now, thank the powers, for she was mazed by the Lady of Pain." |
28706 "Mazes are like pocket dimensions... small places between places. To reach one, you need to find a portal and a key. I do not know where the door or the key are. Perhaps you should seek some of your old acquaintances - you have certainly left a trail of them behind. They will find you, no doubt - pray they mean you well. Perhaps you should visit the Civic Festhall - they have many answers there." |
28707 "I did not give you permission to speak, skull!" Morte quails under Lothar's grim voice. "Scarred one, if you wish the skull back, you must fetch me a skull of greater value from the catacombs below. I will not bargain for something that is already mine. Accept or not." |
28708 "She was a maker of toys and puzzles, a solver of problems that didn't need solving. She decided that Sigil, the Cage, was the largest puzzlebox of all, and set herself to undo it - to let in the armies of fiends at her disposal, no doubt, to upset the balance of the city and turn the entire burg into a charnel house. Pray to any power you hold dear with thanks she did not succeed." |
28709 "Thank the powers you're here, chief. Get me outta here." |
28710 "Those wererat vermin nicked me and brought me here! Come on, boss... we got to get out of here! This place is bad news!" |
28711 "I can't! I've tried! Come on, get me down before..." |
28712 "Stop joking around, boss... we have to get out of here before..." |
28713 "Oh... no." Morte whispers furiously to you. "Do NOT offend this blood, boss... he'll dead-book you faster than you can spit." |
28714 Morte speaks up. His voice sounds miserable, scared, and deferential. It's obvious that, in Morte's opinion, this Lothar character is no one to cross. "He means me. Look, sir, just let me go and we'll let this go. Water under the Ditch, hey?" |
28715 Morte speaks up. "He means me. Look, sir, just let me go and we'll let this go. Water under the Ditch, hey?" |
28716 "It's good enough for me, boss, and I'm the one stuck here. Let it go, all right? Just go get the skull and come back for me." |
28717 "Boss, no! He'll wipe you up!" Morte sounds absolutely terrified. "He's one of the highest high-ups in the whole damned Cage!" |
28718 "Boss, don't push it! Let it go!" |
28719 "What are you doing up there?" |
28720 "Why?" |
28721 "I'm working on it, Morte. I'm working on it." |
28722 "Why don't you just float down?" |
28723 "I don't know, you look cozy up there with all the other skulls..." |
28724 "Fine. Lothar, I'll be back for him. Farewell." |
28725 "Not good enough for ME, Morte. I'll fight you for him, Lothar." |
28726 "Too bad. Give him back, Lothar." |
28727 "Fine. I'll be back for him, Lothar." |
28728 "I just wanted to talk to you some more." |
28730 "Tell me about Ravel Puzzlewell." |
28731 "Why am I immortal?" |
28732 "Why am I immortal?" |
28733 "Why have I lost my memory?" |
28735 "Wait a minute..." |
28736 "No, you can keep him." |
28737 "Yes. Please give him to me." |
28738 "Thanks, chief. I can't tell you how glad I am to be back with you." His voice drips with sarcasm. "And here I learned a new trick while I was there and everything." |
28739 "Really? That's kind of you, boss. Good thinking. You're provisionally forgiven. Just don't do it again." |
28740 "Somehow, I don't believe you for a second. Let's just forget this ever happened. Let's go." |
28741 "Thanks, boss. Let's get out of here!" Morte pauses. "Oh, by the way, boss... those guys really had their heads together. They taught me something sharp." |
28743 "Yeah. Right. It's a real pleasure to have you back." |
28744 "Sorry, friend. I wanted to bluff him." |
28745 "Sorry, friend, I wanted to bluff him." |
28746 "Sure, Morte. Let's go." |
28747 "Fine." |
28748 "Morte, I was bluffing him. You'll see." |
28749 "Let's go." |
28750 Candrian told me of the plane of Carceri, the Great Prison of the planes. He says that the only way to escape the prison is to be stronger than the prison keeper. He said that the bonds of the plane are greater than flesh. |
28751 Candrian told me of a puzzle box in the heart of Limbo, something that seemed to be a seed of law in the churning sea of chaos. |
28752 Candrian told me of his trip into the Negative Material Plane, a place where existence falls away into nothing. |
28753 On returning to Candrian after he freed Ingress from Sigil, he presented me with a gift from her: her dancing teeth. Delightful. |
28754 I spoke with Candrian about Ingress and he said he would guide her home. He told me to go tell her to await him, then meet him back at the Smoldering Corpse. |
28755 "Tell me the cardinal rules." |
28756 Qui-Sai, the combat instructor in the Civic Festhall, refused to train me, saying I was too weak. Perhaps if I ever grow stronger I shall return. |
28757 "I have a human skull." |
28758 "I have the skull of a wererat..." |
28759 "I have the skull of Hargrimm, skeleton priest of the Dead Nations." |
28760 "I have the skull of Stale Mary, zombie leader of the Dead Nations." |
28761 "I have the skull of Acaste, leader of the rebel ghouls." |
28762 "I have the skull of Soego, the wererat Dustman missionary." |
28763 "I have the skull of the Silent King, ruler of the Dead Nations." |
28764 "I have the skull of Mantuok." |
28765 "Fine. I'll be back." |
28766 "There is no skull in that casket, Lothar." |
28767 "Not yet." |
28768 "Fine." |
28769 "I have no answer. How could I know?" |
28770 "I would like some more questions answered." |
28771 "I just wanted to talk to you some more." |
28772 "Nothing, thanks. Farewell." |
28773 "I have a human skull." |
28774 "I have the skull of Mantuok." |
28775 "I have the skull of Hargrimm, skeleton priest of the Dead Nations." |
28776 "I have the skull of Stale Mary, zombie leader of the Dead Nations." |
28777 "I have the skull of Acaste, leader of the rebel ghouls." |
28778 "I have the skull of Soego, the wererat Dustman missionary." |
28779 "I have the skull of the Silent King, ruler of the Dead Nations." |
28780 "I have the skull of a wererat." |
28781 Video Options |
28782 "Fine, fine." |
28783 "There is no skull in that casket, Lothar." |
28784 "Not yet." |
28785 "Who are you?" |
28786 "What is this place?" |
28787 "Who are you?" |
28788 "I'd like to see you try it, old man." |
28789 "You sell answers? Then tell me: Who am I? Why am I immortal?" |
28790 VIDEO OPTIONS |
28791 "I don't think so. Farewell." |
28792 "Then I'm here to buy some answers." |
28793 "And you have exactly one chance to pike yourself before I kill you." |
28794 "Ack..." |
28795 "And?" |
28796 His lip curls up in a disgusted sneer. "*Thieves* and *thievery* it always is! Five tours I spent as a reconnaissance operative in the War of Lies. Scout is my title... *scout.* I teach the ways of stealth and spy-craft, not common thievery." |
28797 "Forget it, I said." |
28798 "Fine, fine. I'll get your skull." |
28799 "Take your shot, Lothar." |
28800 "No need to get angry. I'll get the skull." |
28801 "You've kidnapped my friend. Give him back. Now." |
28802 "You've kidnapped my friend. Give him back. Now." |
28803 "My pardon, sir, but you seem to have something that belongs to me." |
28804 "I have been there, and there is no body in that crypt." |
28805 "I'll be back." |
28806 "A skull that belongs to me is on that shelf." |
28807 "My friend Morte wound up on your shelf." |
28809 "He was never yours... or anyone's... to begin with." |
28810 "He's mine." |
28811 "Where can I find a greater skull?" |
28812 "Very well. Where can I find a greater skull?" |
28813 "He's mine." |
28814 "He was never yours to begin with." |
28815 Ingress falls silent. "I wanta go. Wanta LEAVE this place." |
28816 Ingress says nothing, merely nods quietly, her teeth chattering inside her mouth. |
28817 Ingress watches you warily as you approach. "Cun - dri- unh?" |
28818 Qui-Sai, the combat instructor in the Civic Festhall, taught me mastery of the Hammer. I am now specialized in this particular weapon. |
28819 Qui-Sai, the combat instructor in the Civic Festhall, instructed me in the 'Way of Stone.' While much of its philosophy is of little use or even applies to me, being a creature of flesh, I can use some of its tenets to make myself more difficult to wound in combat. |
28820 Qui-Sai, the combat instructor in the Civic Festhall, tried to instruct me in the 'Way of Stone.' Its philosophy was simply too complex and alien for me to grasp, however. |
28821 Iannis irritated me for the last time, so I strangled him until he was silent. |
28822 Iannis irritated me for the last time, so I strangled him until he was silent. With the murder came the stirring of a memory... but it wasn't strong enough to surface. One thing is certain, I've strangled others before. |
28823 I managed to trick the one-ear tiefling thug into giving me Nestor's fork. He said he was being haunted and that he heard voices in his head. He's probably just as crazy as the old man is. |
28824 I encountered a one-eared tiefling lurking in the shadows near the great archway, in the northern section of the Hive. Something in his eyes told me he was not one to be trifled with. |
28825 I have returned Nestor's fork. The fork turned out to be a portal key of some kind. Once back in his possession, Nestor was able to return to wherever it is he's originally from. I wonder how long the poor sod had been stranded in Sigil without the means to get home? |
28826 I collected Deionarra's legacy from that irritating father of hers. I don't like his tone when he speaks to me - he'd best watch himself, or he'll end up like his daughter. |
28827 I collected Deionarra's legacy from her father. |
28828 I collected my legacy from Iannis the Advocate in the Clerk's Ward. Among the possessions in the legacy was a strange receipt... it looks very old. Iannis says that it is a "Great Foundry receipt," and that it means I commissioned something from the Godsmen. Iannis says that the receipt should allow me access to the Great Foundry in the Lower Ward. |
28829 Iannis said the only way to invalidate a Dustman contract is to destroy it. |
28830 Iannis is apparently an "advocate," one who provides legal counsel, arranges legacies, and argues cases in court. |
28831 I met a man named Iannis who works in the Clerk's Ward. I have a feeling I know this man from somewhere, but I know not where. |
28832 A mage named Quell told me the key to the portal which would lead to Ravel's maze was, oddly enough, a piece of Ravel. |
28833 I met a mage by the name of Quell, in the Private Sensorium of the Civic Festhall. He sells a variety of magical chocolates, all of which are imbued with various magics that take effect as soon as they are eaten. |
28834 I told Ingress that Candrian would come to help guide her back to her home. I'll meet Candrian back at the Smoldering Corpse Bar to make sure that everything turned out all right. |
28835 That mad-woman Ingress is so frightened of her shadow and anything that MIGHT be a portal that she lives like a dog on the streets of the city. I have little or no sympathy for her... still, if I can find an experienced planewalker who knows of the portal she traveled through to get here, I may come back and tell her. |
28836 Ingress is trapped by her fear of portals... her experiences in plane-walking have left her so frightened that she won't step through *anything* that might be a portal. If I could find an experienced plane-walker somewhere in the city, perhaps I could find a way to get her back home. |
28837 Ingress was transported to the city through one of these doors on her home plane... she hummed a tune in a glade by two dead trees that had fallen together, and she opened a portal to this city. She stepped through, and ever since, has not been able to find her way back. |
28838 Ingress warned me about "doors" within the city... she claimed that any bounded space - a picture frame, an arch, a window - any of these things might become a portal to someplace else if you walked close to them with the proper key. These keys could be almost anything... physical or non-physical: iron nails, a thought thought three times, a glass rose, an emotion... any of these might open a door to someplace else. |
28839 I met a disfigured woman named Ingress in the city outside the Mortuary. She was horribly scarred - no doubt the wounds she suffered affected her mind. |
28840 "Sorry to bother you, Ingress. Take care." |
28841 "His name is Candrian. He should be along shortly to help you... trust him, all right?" |
28842 "I'll go back and meet Candrian at the Smoldering Corpse Bar and make sure everything turned out all right. Be strong, Ingress." |
28843 "No, I'm not Candrian... he should be along to help you any time now. I'll meet him back at the Smoldering Corpse Bar and see how things turned out. Be strong, Ingress." |
28844 "No, I'm not Candrian... Candrian met an unfortunate end and died. Fortunately, it means you and Candrian will meet one day. Farewell." |
28845 *Sigh* |
28846 "Why am I guarding a broken machine?" |
28847 "Hmmm, such a waste." |
28848 "Hmmm, such a waste." |
28849 "So much for the weapon." |
28850 "GODSMEN KNOW WHAT IT'S ABOUT" |
28851 "DUSTMEN THINK THAT LIFE'S A JOKE..." |
28852 "THEY JUST FILL WITH LOTS OF DOUBT" |
28853 "Very well. I shall return and you will give me Morte. Farewell." |
28854 "Fine, then. How do I get another skull that's worth what he's worth?" |
28855 "Just give him back. He's mine." |
28856 "Very well, then. How do I find a greater skull?" |
28857 "I don't think so. Give him back or suffer the consequences." |
28858 "Fine, fine." |
28859 "I have many questions." |
28860 "I have many questions." |
28861 "I have many questions." |
28862 "I have many questions." |
28863 "I have many questions." |
28864 "I have many questions." |
28865 "I have many questions." |
28866 "I have many questions." |
28867 "I have many questions." |
28868 "I have many questions." |
28869 "I have many questions." |
28870 "Tell me about this Ravel." |
28871 "Who?" |
28872 "I have lost my mortality? What do you mean?" |
28873 "I have lost my mortality? What do you mean?" |
28874 "Mazed? How do I find her?" |
28875 "What did she do?" |
28876 "I see. My thanks. Farewell, Lothar." |
28877 "What did Ravel do?" |
28878 "My thanks, Lothar. Farewell." |
28880 "He was never yours... or anyone's... to begin with." |
28881 "He's mine." |
28882 "Where can I find a greater skull?" |
28883 "I will find her, then, and force her to return my mortality. Farewell." |
28884 Made Save: Resist Death |
28885 Made Save: Resist Wands |
28886 Made Save: Resist Polymorph |
28887 Made Save: Resist Breath |
28888 Made Save: Resist Spell |
28889 Failed Save: Resist Wands |
28890 Failed Save: Resist Magic |
28891 Failed Save: Resist Polymorph |
28892 Failed Save: Resist Breath |
28893 Failed Save: Resist Spell |
28894 Failed Save: Resist Death |
28895 Heal: |
28896 Grace acknowledges the man with a nod and a smile. "You are too kind, sir." |
28897 The statue makes no response. |
28898 The statue makes no response. |
28899 You touch the statue and find that, while the clothes that adorn it are of gray cloth rather than rock, the 'skin' is as cool and hard as granite. |
28900 The statue remains as impassive as ever to your query. |
28901 The 'statue' moves... barely, almost imperceptibly, but it definitely nodded. |
28902 The 'statue' remains as silent as ever. |
28903 There is still no response. |
28904 The statue's eyes open; he gazes at you with cold, gray eyes. He speaks ponderously, with a voice like two boulders grinding together. "Your patience... is noted. Qui-Sai would... speak... with you, now." |
28905 The statue's eyes open; he gazes at you with cold, gray eyes. He speaks ponderously, with a voice like two boulders grinding together. "Your patience... is noted. Qui-Sai would... speak... with you, now." |
28906 Just when you think he hasn't heard you, he replies. "Ask." |
28907 After a period of silence, he speaks: "Ask." |
28908 "I am called... Qui-Sai." |
28909 "Qui-Sai... meditates. Qui-Sai... also trains... others, in the arts... of combat." |
28910 He looks you up and down, making a deep rumbling noise. Slowly, he holds up his hands and breaks off one of his fingernails with a sharp *crack.* "Qui-Sai would see you... break this stone." He hands you the shard of living rock. |
28911 Try as you might, you cannot snap the stone. "Qui-Sai finds you... unsuitable... too weak... for training in the arts of combat." He takes the stone from you and places it in his mouth, chewing it to dust with a harsh crackling sound. |
28912 With some effort, you snap the shard of rock in two. He takes the stones from you and places them in his mouth, chewing them to dust with a harsh crackling sound. "Qui-Sai finds you... physically suitable. Qui-Sai would now ask... why... do you seek training?" |
28913 "Qui-Sai finds... no need for... melee, then." |
28914 "Qui-Sai means to say that... there are many ways... to do these things. One may... steal an opponent's weapon... leaving him... defenseless." |
28915 "Qui-Sai sees... no need. You have failed to convince Qui-Sai... otherwise. Perhaps you should... speak to the thief tutor here. If you do not wish to train beneath him... he might provide a counterpoint to my argument." |
28916 After a time, he nods. "One may... hide. If one cannot be seen... one cannot be attacked. One is... invulnerable." |
28917 After short wait, he nods. "Mighty spells... can smite many foes... more quickly... than any blade." |
28918 He smiles slightly, making a deep rumbling sound in his throat. "Qui-Sai finds you... fit to teach. Meet Qui-Sai... in the training chamber." |
28919 As you make to strike the statue, its eyes flash open and it catches your fist in an iron-hard grip. Narrowing its cold, gray eyes, it speaks with a voice like two boulders grinding together: "Why... would you... strike Qui-Sai?" |
28920 He nods slowly, frowning. "You are... forgiven. However... one feels you are lacking... patience." |
28921 "Qui-Sai meant... to fool no one. Qui-Sai... finds you... rash... and impertinent." |
28922 He shuts his eyes and becomes silent once more. |
28923 "One is... of the race called... stone princes. Qui-Sai is... genasi-of-earth." |
28924 He nods proudly. "Qui-Sai's father... an elemental creature of earth... a Dao. Qui-Sai's mother... a human woman... of noble heritage. Such is what it is to be... genasi-of-earth." |
28925 "Nothing." |
28926 "This is... the Civic Festhall. Need you know more... find another... to ask." |
28927 The statue still stands here, immobile and silent as usual. |
28928 The 'statue' still stands here, immobile and silent as usual. |
28929 "Qui-Sai greets you." |
28930 "Do not... speak. Go... to the training chamber." |
28931 He regards you coolly with his eyes of granite. "You are here... to train under Qui-Sai?" |
28932 "Are you... a warrior by trade?" |
28933 "Qui-Sai is proficient... in all weapons, specializing in ... none... master of many. What would you learn... of Qui-Sai?" |
28934 "You can learn... no more... at this time. Return to... Qui-Sai... when you become... more experienced." |
28935 "Qui-Sai shall... teach you, then." |
28936 "Qui-Sai is... pleased... with you as a... student. You learn... quickly." |
28937 After evaluating what skill you have, Qui-Sai shakes his head. "Qui-Sai finds you... already proficient in this... form of combat. Qui-Sai can... teach you no more. If you wish... to learn more of this weapon... seek Korur, in the Lower Ward." |
28938 "Qui-Sai shall teach you... the art of fighting with... one's fists. Is this... what you wish?" |
28939 "Qui-Sai shall teach you... the art of fighting with... blades. Is this... what you wish?" |
28940 "Qui-Sai shall teach you... the art of fighting with... clubs. Is this... what you wish?" |
28941 "Qui-Sai shall teach you... the art of fighting with... axes. Is this... what you wish?" |
28942 "Qui-Sai shall teach you... the art of fighting with... the mighty hammer. Is this... what you wish?" |
28943 After evaluating what skill you have, Qui-Sai nods and makes a deep, rumbling sound. "Qui-Sai finds you... ready for... more instruction with... the mighty hammer." |
28944 "Qui-Sai would have you know... this: once you begin to master... the hammer... you may master... no other weapons. Is this... what you wish?" |
28945 Qui-Sai's mouth slowly curls down into a deep frown. "Then Qui-Sai can... teach you nothing." |
28946 Qui-Sai's left eyebrow creeps oh-so-slowly up his forehead. "Would you... forsake your current trade, to walk the... path of the warrior?" |
28947 "Qui-Sai meditates upon... the Way of Stone." |
28948 Qui-Sai nods. "A... philosophy. A... method of combat. With it... Qui-Sai seeks to achieve... invulnerability." |
28949 "Yes. Now... the Way is not yet... perfect. Qui-Sai will... make it so, one day. Qui-Sai... knows this." |
28950 Qui-Sai nods. "No one has asked... Qui-Sai to share his knowledge of... the Way. Qui-Sai shall... do this, now." He begins to speak at length, slowly and carefully... |
28951 After hours of listening and many, many questions, you come to understand what little of Qui-Sai's Way of Stone he can teach you. In combat, you will use it to resist and deflect your enemy's blows, improving your Armor Class. |
28952 After hours of listening and many, many questions, you still cannot understand Qui-Sai's Way of Stone. The concepts are simply too complex and alien for you to wholly grasp. |
28953 "Greetings...?" |
28954 "Greetings...?" |
28955 "I met a mage named Salabesh who spoke of a stone man, here. Are you he?" |
28956 "Greetings... are you Qui-Sai?" |
28957 Touch the statue. |
28958 Leave. |
28959 "I met a mage named Salabesh who spoke of a stone man, here. Are you he?" |
28960 Touch the statue. |
28961 Leave. |
28962 "Uh... chief? You've seen statues before, right? Know that they don't talk or anything?" |
28963 "Well... uh... hmm. Got me there, boss." |
28964 "Maybe it's a little too anatomically correct, chief?" |
28965 "Sure, boss. I knew that." |
28966 Morte rolls his eyes and makes a gagging noise. "Powers, no, not another berk that talks... like... this!" |
28967 "Consider this, Morte: you're a floating, talking skull who's denying the possibility of a living statue." |
28968 "I met a mage named Salabesh who spoke of a stone man, here. Are you he?" |
28969 "Perhaps, Morte. I'll just touch him..." |
28970 Leave. |
28971 "I met a mage named Salabesh who spoke of a stone man, here. Are you he?" |
28972 "That I do, Morte. I'll just touch him..." |
28973 Leave. |
28974 "It was a rhetorical question, Morte." |
28975 "I met a mage named Salabesh who spoke of a stone man, here. Are you he?" |
28976 Strike the statue. |
28977 Leave. |
28978 "I have questions about you..." |
28979 "I have questions about this place." |
28980 "What do you know of Ravel Puzzlewell?" |
28981 "I'll take you up on that later. Farewell." |
28982 "Hmm. Why would someone clothe a statue?" |
28983 "Hmm. Why would someone clothe a statue?" |
28984 "I met a mage named Salabesh who spoke of a stone man, here. Are you he?" |
28985 Strike the statue. |
28986 Leave. |
28987 "I met a mage named Salabesh who spoke of a stone man, here. Are you he?" |
28988 Strike the statue. |
28989 Leave. |
28990 "Good. I had some questions..." |
28991 "I thought so. Farewell." |
28992 "Hello? My questions?" |
28993 "Hmm. Farewell, then." |
28994 Wait for a response. |
28995 Keep on waiting. |
28996 Give up and leave. |
28998 Give up and leave. |
28999 "I have questions about you..." |
29000 "I have questions about this place." |
29001 "What do you know of Ravel Puzzlewell?" |
29002 "I'll take you up on that later. Farewell." |
29003 "I have questions about you..." |
29004 "I have questions about this place." |
29005 "What do you know of Ravel Puzzlewell?" |
29006 "Never mind. Farewell." |
29007 "What is it that you were meditating upon when I first found you?" |
29008 "Who are you?" |
29009 "What do you do here?" |
29010 "I have other questions, actually..." |
29011 "Never mind. Farewell." |
29012 "What are you, exactly?" |
29013 "What do you do here?" |
29014 "I had other questions..." |
29015 "That's all I wanted to know. Farewell." |
29016 "What is it that you meditate upon?" |
29017 "Can you train me?" |
29018 "Who are you?" |
29019 "I had other questions..." |
29020 "That's all I wanted to know. Farewell." |
29021 Break the stone. |
29022 Break the stone. |
29023 "Never mind, actually. I had other questions..." |
29024 "I have to leave, now; here is the stone. Farewell." |
29025 "I had some questions, then..." |
29026 "In that case, farewell." |
29027 "To defend myself." |
29028 "To crush my enemies." |
29029 "To crush my enemies." |
29030 "Never mind. Let me ask you about something else..." |
29031 "I don't, right now. Farewell." |
29032 "What do you mean?" |
29033 "Forget it. Let me ask you something else..." |
29034 "In that case, farewell." |
29035 "But the battle must still be fought. To rely on theft is a mistake." |
29036 "But the battle must still be fought. To rely on theft is a mistake." |
29038 "You won't train me, then?" |
29041 "Let me ask you about something else, then..." |
29042 "In that case, farewell." |
29043 "But no thief has mastered stealth to such a degree. And some foes can't be hidden from; your scent or very thoughts will give you away." |
29044 "But no thief, even Eli, has mastered stealth to such a degree. And some foes can't be hidden from; your scent or very thoughts will give you away." |
29045 "You won't train me, then?" |
29048 "Mages are like a flask of flaming oil... powerful, but once spent, nothing. They are physically deficient, their spells merely crutches against this deficiency. When one's sorcery is spent, the core of combat still remains." |
29050 "You won't train me, then?" |
29053 "I'll be there shortly." |
29054 "I've things to see to, now. I'll go there later." |
29055 "Forgive me, I only meant to see if you were truly a statue." |
29056 "Serves you right for trying to fool me." |
29057 "Forget it happened. Farewell." |
29058 "Perhaps. I had some questions..." |
29059 "Maybe so. Farewell." |
29060 "Forgive me, I only meant to see if you were truly a statue." |
29061 "Too bad. I had some questions..." |
29062 "Farewell, then." |
29063 "Genasi?" |
29064 "What do you do here?" |
29065 "I had other questions..." |
29066 "That's all I wanted to know. Farewell." |
29067 "What do you do here?" |
29068 "I had other questions..." |
29069 "That's all I wanted to know. Farewell." |
29070 "I had other questions..." |
29071 "That's all I wished to know. Farewell." |
29072 "Hmm. I had other questions..." |
29073 "I'll go find someone else, then. Farewell." |
29074 "Greetings..." |
29075 "I met a mage named Salabesh who spoke of a stone man, here. Are you he?" |
29076 "Greetings... are you Qui-Sai?" |
29077 Touch the statue. |
29078 Leave. |
29079 "Greetings, again. I had questions..." |
29080 Leave. |
29081 "I have questions about you..." |
29082 "I have questions about this place." |
29083 "What do you know of Ravel Puzzlewell?" |
29084 "Just passing by. Farewell." |
29085 "I'll be there shortly." |
29086 "I've things to see to, now. I'll go there later." |
29087 "No, I had some questions..." |
29088 "Yes, train me." |
29089 "Yes." |
29090 "Uh... no." |
29091 "Teach me how to fight with my fists." |
29092 "Teach me how to fight with my fists." |
29093 "Teach me how to fight with blades." |
29094 "Teach me how to fight with blades." |
29095 "Teach me how to fight with clubs." |
29096 "Teach me how to fight with clubs." |
29097 "Teach me how to fight with axes." |
29098 "Teach me how to fight with axes." |
29099 "Teach me how to fight with hammers." |
29100 "Teach me how to fight with hammers." |
29101 "Actually, I had some questions..." |
29102 "Nothing, right now. Farewell." |
29103 "I have some questions, then..." |
29104 "I'll do that. Farewell." |
29105 Train with him. |
29106 "Thanks. Is there more you can teach me?" |
29107 "Thanks. Is there more you can teach me?" |
29108 "Thanks. Farewell, Qui-Sai." |
29109 "Is there anything else you could teach me?" |
29110 "I have some questions, then..." |
29111 "Farewell, then." |
29112 "Yes, teach me." |
29113 "Yes, teach me." |
29114 "No... what else can you teach me?" |
29115 "No, I don't wish to train today. Farewell." |
29116 "Yes, teach me." |
29117 "Yes, teach me." |
29118 "No... what else can you teach me?" |
29119 "No, I don't wish to train today. Farewell." |
29120 "Yes, teach me." |
29121 "Yes, teach me." |
29122 "No... what else can you teach me?" |
29123 "No, I don't wish to train today. Farewell." |
29124 "Yes, teach me." |
29125 "Yes, teach me." |
29126 "No... what else can you teach me?" |
29127 "No, I don't wish to train today. Farewell." |
29128 "Yes, teach me." |
29129 "Yes, teach me." |
29131 "No... what else can you teach me?" |
29132 "No, I don't wish to train today. Farewell." |
29133 "Teach me, then." |
29134 "Yes, I wish to specialize in the hammer." |
29135 "No. What else can you teach me?" |
29136 "Could you make me a warrior?" |
29137 "I have some questions, then..." |
29138 "In that case, farewell." |
29139 "Yes. I no longer wish to study the Art. Make me a warrior." |
29140 "Yes. I no longer wish to be a thief. Make me a warrior." |
29141 "Actually, no. I have some questions, though..." |
29142 "Not right now. Farewell." |
29143 "The 'Way of Stone'?" |
29144 "I had other questions..." |
29145 "That's all I wished to know. Farewell." |
29146 "Invulnerability? You'd be unbeatable in combat..." |
29147 "That's all I wished to know. Farewell." |
29148 "Can you tell me what you've discovered so far?" |
29149 "I see. I had other questions..." |
29150 "That's all I wished to know. Farewell." |
29151 Listen and learn the Way of Stone. |
29152 Listen, try to understand the Way of Stone. |
29153 "Thanks, Qui-Sai. I had other questions..." |
29154 "Thanks, Qui-Sai. Farewell." |
29155 "Thanks anyway, Qui-Sai. I had other questions..." |
29156 "Thanks anyway, Qui-Sai. Farewell." |
29157 Friends |
29158 Blindness |
29159 [no text] |
29160 Remove Curse |
29161 Raise Dead |
29162 Horror |
29163 Luck |
29164 Zerthimon's Focus |
29165 Knock |
29166 Blur |
29167 The woman nods curtly, speaking in a tone cold as ice: "Yes? What is it? And watch your words, for I am Diligence, Fourth Magistrate of the Ward." |
29168 "I should most certainly think so! Should the Apparel Regulation Act be passed, people of your sort won't be permitted to traipse about in such a manner, half-naked and filthy as you are..." |
29169 She examines you skeptically for a moment, then nods. "Your point is well-taken... sir. Still, though, you cannot deny you are a rather rough-looking sort of fellow." |
29170 "Oh, but you should! How easy it is for one to blame one's life, one's surroundings for their every failing! I can see by your manner you are well-educated, sir, yet you appear to insist upon a lifestyle of wandering and senseless violence. Why not settle in Sigil, become a contributing citizen, rather than some bloody-handed nomad in its streets?" |
29171 "Oh? How so?" Her coldness melts away into a look of curiosity. |
29172 "Nonetheless, I would bid you to do so, sir." |
29173 You finish telling her your story. Diligence looks shocked. "That... that is quite a tale, sir." |
29174 "Yes, yes... quite so." She smiles slightly... you had begun to wonder if she was even capable of such a thing. "I wish you luck, sir, in your undertakings. May you find yourself once more." |
29175 "You would tell me, then, that you are *not* a wanderer, meandering about the city asking questions of all those you come across, engaging in more than the occasional combat to the death with those who cross you?" |
29176 Diligence stares at you coldly. "You are lying to me. I will waste no more time with you, sir. Should you say another word, or so much as approach me again, I shall call the guard. Now, away with you." |
29177 "Guards!" |
29178 The faintest hint of sneer appears on her lip. "I am quick to judge, sir, because I am a magistrate by trade. I will waste no more time with you. Should you say another word, or so much as approach me again, I shall call the guard. Now, away with you." |
29179 Her eyes narrow even further. "Do not jest with me, sir; I have no patience for it. Now what is it you want of me?" |
29180 Diligence simply stares at you, a faintly disgusted look upon her face. |
29181 Diligence smirks. "I am no tout, sir, who entertains the questions of passersby for a handful of coins. Find someone else to answer your questions; I have important government business to attend to." |
29182 "Not a one. Now leave me be! Dare you say another word, or so much as approach me again, I shall call the guard." |
29183 "Just the same, sir, I have no time for your questions." |
29184 "Wait a moment... I can see by your manner you are well-educated, sir, yet you appear to insist upon a lifestyle of wandering and senseless violence. Why not settle in Sigil, become a contributing citizen, rather than some bloody-handed nomad in its streets?" |
29185 "Do not be so quick... hold!" She narrows her eyes at you. "Who are you?" |
29186 "Hmm. Very well, 'Adahn.' Farewell." |
29187 "You have accosted me on the street for no reason, forced me to suffer your presence, and now you have the *audacity* to say that it is not my concern? I think that it is!" |
29188 "Come now, you don't expect to get off that easily, do you? Your name: let's have it!" |
29189 She peers at you quietly, a sour look upon her face. Finally, she speaks: "Very well. Leave my presence, and take care to avoid trouble." |
29190 "Your words are carefully chosen, but they are madness." She frowns. "But is it true that you have forgotten yourself? Now speak plainly, and mark your next words carefully." |
29191 After a moment, she gives an exasperated sigh. "I can see by your manner you are well-educated, sir, yet you appear to insist upon a lifestyle of wandering and senseless violence. Why not settle in Sigil, become a contributing citizen, rather than some bloody-handed nomad in its streets?" |
29192 She shakes her head. "I'm afraid I am a busy woman, sir; my position as Fourth Magistrate leaves me little time with which to answer your questions. I am sure another citizen could help you, however." |
29193 She gives you a curious look, but says nothing. |
29194 She finishes your sentence for you: "Thus attracting the attention of the Harmonium, I assume? And you are worried they've an eye for you, now?" |
29195 She shakes her head, tutting at you as if you were a naughty child. "I shall do what I can, sir, but you must take care not to cause such strife in the future." |
29196 Diligence frowns as you approach her. "You seem familiar..." Her face then becomes even more sour, wrinkling like a prune. "Ah, yes... now I remember you." |
29197 Diligence gives you a look of utter revulsion. "Did I not demand that you stay clear of me? I warned you that I would summon the guard..." |
29198 Diligence nods at your approach. "Greetings again, sir." |
29199 The woman recoils in surprise at the sight of you. "Are you *mad,* approaching the Fourth Magistrate of the Ward with a reputation such as yours? Guards! Guards!" |
29200 "Greetings..." |
29201 Leave her be. |
29202 "You're *who?*" |
29203 "I had some questions..." |
29204 "Something troubling about my appearance?" |
29205 "Nothing. Farewell." |
29206 "I'm quite clean, begging your pardon, and... meaning no disrespect, madam... some cultures might find *your* clothes offensive." |
29207 "You're quick to judge one by their appearance, aren't you?" |
29208 "This look is all the rage in the Hive, you know. Perhaps you should try it; it just might suit you." |
29209 "I see. I had some questions..." |
29210 "Hmm. I'll take my leave, now. Farewell." |
29211 "My appearance is merely a product of my environment, madam, and a difficult life. I shouldn't be held accountable for that." |
29212 "That I can't. In any case, farewell." |
29213 "The choice is out of my hands, I assure you." |
29214 "I'll consider it. Farewell." |
29215 "It is difficult to explain..." |
29216 Tell her your story... or what you know of it. |
29217 "Never mind. Farewell." |
29218 Tell her your story... or what you know of it. |
29219 "I'd best not; it's a personal matter. Farewell." |
29220 "Were it only a tale, madam. It is my life, and I've the scars to prove it - as you noted when we first met, I believe." |
29221 "Isn't it? Farewell." |
29222 "Thanks. I did have some questions..." |
29223 "My thanks. Farewell, Lady Diligence." |
29224 "All that aside, madam, I'm quite clean, and... meaning no disrespect... some cultures might find *your* clothes offensive." |
29225 "Eh... well..." |
29226 Lie: "That is untrue." |
29227 "But..." |
29228 Leave. |
29229 Attack her. |
29230 Try and leave before anyone arrives. |
29231 "But..." |
29232 Leave. |
29233 "Forgive me my folly, madam. To tell the truth, though, I'm quite clean, and... meaning no disrespect... some cultures might find *your* clothes offensive." |
29234 "You're quick to judge one by their appearance, aren't you?" |
29235 "I had some questions..." |
29236 "Hmm. I'll take my leave, now. Farewell." |
29237 "I had some questions..." |
29238 "Something troubling about my appearance?" |
29239 "I'll take my leave, now. Farewell." |
29240 "I didn't think you a... tout, madam. Rather you appeared most knowledgeable, and I was hoping you could aid me." |
29241 "Just a single question, then?" |
29242 "Farewell, then." |
29243 "But..." |
29244 Leave. |
29245 "Then I apologize, madam, and thank you for the time you've given me. Farewell." |
29246 "Fine, farewell." |
29247 "Hmmm. Let's see if this part will work." |
29248 "Stupid wrench doesn't fit!" |
29249 "That one didn't work? ::Sigh:: I'll get you another one." |
29250 "A couple more twists..." |
29251 "Maybe this will fit..." |
29252 "Hurry and get me those parts!" |
29253 "Hmm... This looks like it might work." |
29254 "Maybe this one..." |
29255 "Nah, this part won't work." |
29256 "Try using this part." |
29257 "That one didn't work? ::Sigh:: I'll get you another one." |
29258 "Use this tool." |
29259 "I think you put that part in wrong." |
29260 "This abysmally boring job better be my ticket to ascension." |
29261 "Those Doomguard berks need to figure out that life isn't about crumbling away!" |
29262 "Despite my mistakes, Ombidias has been kind enough to guide me through them." |
29263 "It's not how long you live, but how you live that determines your next step towards enlightenment." |
29264 "Beware. Word is that the Dustmen have freed Fosnatu'u from his prison." |
29265 *BONK* |
29266 "The choice is out of my hands, I assure you." |
29267 "I'll consider it. Farewell." |
29268 "I... do not know." |
29269 Lie: "My name is Adahn." |
29270 Lie: "My name is Adahn." |
29271 "It's no concern of yours." |
29272 Leave. |
29273 "I... do not know." |
29274 Lie: "My name is Adahn." |
29275 Lie: "My name is Adahn." |
29276 "This is something of a confusing situation, and I would ask your patience in this matter: I honestly do not know my name. I have forgotten myself." |
29277 "I really don't know. I've lost my memories." |
29278 Leave. |
29279 "I swear to you, madam, it is true." |
29280 "The choice is out of my hands, I assure you." |
29281 "I'll consider it. Farewell." |
29282 "Before you go, madam, might I be so bold as to ask a favor?" |
29283 "Farewell, then, Lady Diligence." |
29284 "In my wandering, I seem to have offended some of the local citizens..." |
29285 "Yes, madam." |
29286 "I'm most grateful, Lady Diligence. Farewell." |
29287 "Madam... I fear I did not show the proper respect for you when we last met. I hope you'll accept my apologies." |
29288 "I had some questions..." |
29289 "I'll take my leave, now. Farewell." |
29290 "Lady Diligence... wait, I beg of you. I fear I did not show the proper respect for you when we last met. I hope you'll accept my apologies." |
29291 "But I had some questions..." |
29292 "I'll leave, then. Farewell." |
29293 "Well met, Lady Diligence. I had some questions..." |
29294 "Well met, my lady. Might I be so bold as to ask a favor?" |
29295 "I was just passing by. Farewell, Lady Diligence." |
29296 Attack her. |
29297 Try and leave before anyone arrives. |
29298 "Huuuuman scum! DIEEEEEEE!" The wererat flings itself at you. |
29299 The ill-favored rat-man hisses at you: "What do you want, human?" |
29300 The wererat looks you up and down scornfully. "None of your businesssss, human." It chitters its laughter. |
29301 "The Master ... should be here. No doubt... he is watching you." Its whiskers twitch at you. "Begone now! I wish to speak no more to you!" |
29302 "This is our nest. You will not be back here often, will you, human? We do not need your kind." |
29303 "Mantuok? What do you want with Mantuok? Mantuok will find you if you need Mantuok." It chitters and backs away from you. |
29304 "Dammit, I just wanted to talk!" |
29305 "Who are you?" |
29306 "Where's Lothar?" |
29307 "What is this place?" |
29308 "Do you know Mantuok?" |
29309 "Nothing. Farewell." |
29310 "Fine, then. Where's Lothar?" |
29311 "What is this place?" |
29312 "Where's Mantuok?" |
29313 "Forget it." |
29314 "All right, then." |
29315 "You don't have to worry about that. I think the smell would overpower me anyway. Farewell." |
29316 "Probably not. It's not exactly a pleasure spot. Farewell." |
29317 "Then tell me where I can find Lothar." |
29318 "Then tell me about this place." |
29319 "Fine. Farewell." |
29320 You see a half-man/half-rat hybrid. Its red eyes gleam with a certain cunning, and the voice that issues from its mouth is oily and insinuating. "So... a biped comes slinking into the nest of Lothar's servants. What do you want, man, and where do you intend to go? Step lightly, intruder, and speak the truth to Mantuok." |
29321 The rat-man ducks his head at the mention of Lothar, and hisses at you. "Send a hairless one to do the job of the Kin? Impossible!" |
29322 Mantuok hisses at you again. "Begone, then, and return when the skull is in your hands." He pauses and looks at you suspiciously. "Have you a skull yet?" |
29323 The rat-man snatches the poisoned cheese from your outstretched hand and sniffs it carefully, eyeing you suspiciously. He devours it, and spasms shake his body. He falls to the ground twitching, and a thin stream of bloody spittle drools from his mouth. "Ack..." |
29324 Mantuok snatches the cheese from your outstretched hand and sniffs it suspiciously. He hunches over it and says, "Go, outlander. We will speak more when you return." He falls to nibbling the cheese. |
29325 "I am Mantuok. I am the voice of Many-as-One and the emissary of Lothar, Master of the Bones. I speak here and you answer. What do you want here?" |
29326 "All that transpires here is my business. Speak or my rat-kin shall feast on your flesh for eternity." |
29327 Mantuok's mouth tightens and he chitters to himself. "Well, then. I will taste your blood and learn the secrets of your flesh. Rats! To me!" He strikes. |
29328 "In this place, flesh, I ask the questions. I do not answer them. What... do... you... want?" |
29329 "You seek Lothar? Yet you have come from his sanctum. Go now, and I shall forget I have seen you." |
29330 "The chattering skull? Bah. A worthless waste of time. I should hope you made arrangements with the master to retrieve your friend, for there is no other way to gain him." |
29331 "That is unacceptable. You must have a purpose in the Kin's nest." |
29332 "Yes. You will. Return not or you shall suffer." |
29333 Mantuok eyes you carefully and considers his words. "Do not think I will forget your words, human. Step in and see the master, if you will, and remember that there will be eyes on you until the end of your days." He steps aside. |
29334 "And have you retrieved the particular skull the master wants?" |
29335 "And why should it, hm? The Master knows the secrets of power, and the Many know the secrets of the city. Perhaps someday I shall play them against each other and become the greater for it. Many-as-One sees many advantages in such an arrangement... and the conversion of the Buried Village dwellers can help to extend the reach of Lothar and Many-as-One. All benefit, yes? Now... what is your purpose here?" |
29336 He snatches the cheese from your hand and devours it in a single bite. "About that skull, human: Do you have it?" |
29337 "Is it the one the master requested from you?" |
29338 Mantuok's lip curls. "Then by all means present it to the master. He will be most pleased to see you have returned." |
29339 "Give it to me, and I shall take it to the master. Your services are no longer required." |
29340 "You misunderstand..." Mantuok's claws clench and unclench, and his tail begins to sway. "It was not a request. Give me the skull. We do not wish trouble... here of all places, biped. Such troubles even one such as you would be hard-pressed to deal with." |
29341 "Then *fetch* it, biped, and do not return until you have it. Do not keep the master waiting." |
29342 "No, man-thing, I think I will not be the one dying today. I shall pry the skull the master desires from your cold, dead fingers." |
29343 "Then I shall kill you and bury your skull and corpse in a place where they will never be found." |
29344 Mantuok takes the skull and sniffs at it critically. "Many, many places in catacombs, biped, no? Many places where one may be walled in for all eternity and screams are never heard. To one of those places shall you be taken and left to suffer." He turns to his fellow wererats. "Stab the biped until he falls. Take his corpse to the catacombs and bury him alive." |
29345 "Then you leave me no choice." He turns to his fellow wererats. "Stab him until he falls. Take his body to the catacombs and wall him up someplace. Let him live forever entombed." |
29346 "It is no disease! It is a blessing! I am far greater than you, a thing more a corpse than a man." |
29347 As you speak, Mantuok's eyes glaze over in rage. Wordlessly, he hurls himself at you. |
29348 "No, we are your superiors. We are predators. We hunt bipeds. You are food for us." |
29349 He turns to his fellow wererats. "Stab the biped until he falls. Take his body to the catacombs and wall him up. Let him live his eternity forever entombed." |
29350 "You return, man-thing. What do you want?" |
29351 "I'm on a quest for Lothar. I'm looking to retrieve a skull." |
29352 "Who are you?" |
29353 "I'm looking for the person in charge here." |
29354 "I'm looking for my friend Morte." |
29355 "I'm just looking around." |
29356 "He said you were worthless and he needed someone he could trust. That was me." |
29357 "Nonetheless." |
29358 "Would you like some cheese, Mantuok?" Hand him the poisoned cheese. |
29359 Harmonium Officer |
29360 Barkeeper |
29361 Cafe Patron |
29362 Drusilla |
29363 "Would you like some cheese, Mantuok?" |
29364 Hand him the poisoned cheese. "Would you like some cheese, Mantuok?" |
29365 Hand him the cheese. "Would you like some cheese, Mantuok?" |
29366 "In fact, I do." |
29367 "Not yet. But I'll be back with it." |
29368 "Farewell, rat-man." |
29369 "Rot in hell, Mantuok." |
29370 "Enjoy, Mantuok." |
29371 "Who is Many-as-One?" |
29372 "Who is Lothar?" |
29373 "You work for both of them? Doesn't that test your loyalty?" |
29374 "I'm just looking around." |
29375 "I seek the master of this place." |
29376 "I'm looking for my friend Morte." |
29377 "None of your business." |
29378 "I'm just looking around." |
29379 "I seek the master of this place." |
29380 "I'm looking for my friend Morte." |
29381 "And I said it was none of your business." |
29382 "Come on, Mantuok." |
29383 "I'm just looking around." |
29384 "I seek the master of this place." |
29385 "I seek the master of this place." |
29386 "I'm looking for my friend Morte." |
29387 "None of your business." |
29388 "Very well." |
29389 "I'll keep that in mind. Farewell." |
29390 "Then I'll leave." |
29391 "Whatever. Farewell." |
29392 "I'll keep that in mind." |
29393 "I have a skull." |
29394 "Yes, from a skeleton." |
29395 "Yes, from a zombie." |
29396 "Yes, from a ghoul." |
29397 "Yes, from a wererat." |
29398 "Yes, from a long-dead skeleton." |
29399 "Not yet." |
29400 "Get out of my way, Mantuok, or I'll kill you where you stand." |
29401 "Would you like some cheese, Mantuok?" Hand him the poisoned cheese. |
29402 "Would you like some cheese, Mantuok?" |
29403 "I'm just looking around." |
29404 "I seek the master of this place." |
29405 "I'm looking for my friend Morte." |
29406 "None of your business." |
29407 "I have a skull." |
29408 "Yes, from a skeleton." |
29409 "Yes, from a zombie." |
29410 "Yes, from a ghoul." |
29411 "Yes, from a wererat." |
29412 "Yes, from a long-dead skeleton." |
29413 "Not yet." |
29414 "Get out of my way, Mantuok, or I'll kill you where you stand." |
29415 "Would you like some more cheese, Mantuok?" Hand him the poisoned cheese. |
29416 "Yes." |
29417 "No." |
29418 "Thanks, Mantuok." |
29419 "No, I think I'll take it to him myself." |
29420 "Would you like some cheese, Mantuok?" Hand him the poisoned cheese. |
29421 "Would you like some cheese, Mantuok?" |
29422 Hand him the nameless skull: "Here, then. Take this skull." |
29423 Hand him Hargrimm's skull: "Here, then. Take this skull." |
29424 Hand him Stale Mary's skull: "Here, then. Take this skull." |
29425 Hand him Acaste's skull: "Here, then. Take this skull." |
29426 Hand him Soego's skull: "Here, then. Take this skull." |
29427 Hand him the Silent King's skull: "Here, then. Take this skull." |
29428 "Perhaps your pathetic disease has affected your hearing. I said I will give Lothar the skull." |
29429 "I said I will give Lothar the skull." |
29430 "Let me by or I will kill you where you stand." |
29431 "Would you like some cheese, Mantuok?" Hand him the poisoned cheese. |
29432 "Would you like some cheese, Mantuok?" |
29433 "Lothar promised me safe passage. If you stand in my way, he shall hear of it - either from me, or from my skull, should you somehow succeed in killing me." |
29434 Hand him the nameless skull: "Here, then. Take this skull." |
29435 Hand him Hargrimm's skull: "Here, then. Take this skull." |
29436 Hand him Stale Mary's skull: "Here, then. Take this skull." |
29437 Hand him Acaste's skull: "Here, then. Take this skull." |
29438 Hand him Soego's skull: "Here, then. Take this skull." |
29439 Hand him the Silent King's skull: "Here, then. Take this skull." |
29440 "I won't keep him waiting much longer." |
29441 "Try it." |
29442 "Try it, Mantuok." |
29443 "You son-of-a..." |
29444 "You son-of-a..." |
29445 "As my betters, I suppose it is your privilege to squat in sewers, feast on filth and the occasional deader to stay alive, and dress in resplendent rags with your naked scaly tails dragging in the muck behind you? You're vermin, shadows of people, desperately wishing to be human. Pathetic." |
29446 "You are not my equal." |
29447 "Better you alone than you and your friends..." |
29448 "You're target practice for me." |
29449 "I'd like to see you try..." |
29450 "I'm on a quest for Lothar. I'm looking to retrieve a skull." |
29451 "I'm looking for the person in charge here." |
29452 "I'm looking for my friend Morte." |
29453 "I'm just looking around." |
29454 Alignment Changed [Nameless One] |
29455 This older man is chewing on something, muttering softly to himself... after a moment, there is a *CRACK* as he crunches down on the object in his mouth, then swallows it. His bushy, brassy white eyebrows furrow for a moment, rise, and then furrow again. "Hmmm..." |
29456 "Greetings..." |
29457 Leave the man be. |
29458 Without so much as looking at you, the man reaches into his tunic, pulls out a puce-colored ball, regards it curiously for a moment, then pops it into his mouth. |
29459 "I said, 'greetings...'" |
29460 Leave the man be. |
29461 The man frowns and waves you away, then nods to himself thoughtfully as he savors the flavor of whatever he's put into his mouth. |
29462 "I've... got some questions..." |
29463 Leave the man be. |
29464 The man smirks, bites his thumb at you, then abruptly pauses... his cheeks swell and, with a violent gag, he spits up a large black fly which begins to buzz around the chamber. "Minaurosian candies be *damned!*" he cries, shaking his fist at the insect. He whirls on you. "What?!" |
29465 "I had questions about you..." |
29466 "I had questions about this place..." |
29467 "What do you know of Ravel Puzzlewell?" |
29468 "Nothing, farewell." |
29469 He pops a small red candy into his mouth. "Do you always traipse about molesting puissant mages with your ignorant prattle?! Babbling, blathering, chittering, CHATTERING!" The candy shoots from his mouth on 'chattering,' flying in a high arc to land on the floor with a wet *plip.* He stares at it sadly. |
29470 "I'm, uh, sorry about your candy." |
29471 Pick it up and eat it. |
29473 He groans incredulously, slapping his forehead. "Nothing? *FAREWELL?*" |
29474 "It was so *tasty,* too..." he mewls. He suddenly looks up, snarling. "SORRY?! As you *should* be, you piking dung-beetle! Mages deserve respect, and bashers like you should know their proper place!" He begins to jump up and down. "Proper place! Proper place!" |
29475 "Calm down, I only mean to ask you some questions..." |
29476 Snatch up the mage's candy and eat it. |
29478 You snatch up the candy and pop it in your mouth; its taste is sweet and tangy. The mage's jaw drops. "My... my delectably scrumptious Bytopian Fruit candy!" |
29479 "That was good. Can I have another?" |
29480 "Calm down, I only mean to ask you some questions..." |
29483 "Another one?! *Another* one?! Of all the raw, blistering nerve! What makes you think you *deserve* another candy, you unmannerly, churlish dullard?!" |
29484 "I don't *deserve* one, I *want* one. Now let's have it." |
29485 "Come on... just give me one." |
29486 "Forget it." |
29487 "I'll give you nothing! And you'll *like* it." He plops a candy in his mouth for emphasis. "Mmmmmm. *Soooo* good." He swirls it in his mouth, his eyes closed as if he were rapt with ecstasy. "*Soooooo* delicious." |
29488 "I *want* one, and you'll *give* it to me. Now let's have it." |
29489 "Fine, then... forget it." |
29490 "I shall! Forgotten! Forgotten it is, you scabrous, rot-brained clatter-trap! Now farewell." |
29491 "But... I had some questions..." |
29493 "I care *NOT,* you yeasty, beef-witted pig-nut!" His eyes bulge out he jabs his finger at you: "Now off with you! OFF! WITH! YOU! And do not return without being prepared to show the proper respect... come bearing tribute - a gift!" He suddenly draws close and whispers from the side of his mouth: "Candies or chocolate would be nice. But nothing common, mind you - bring something *exotic.* Now begone!" |
29494 "Wait... I've got this imported chocolate. I could give it to you, as a gift..." |
29495 "How *dare* you so ungraciously *demand* candy of me, as if it were some divine right, granted to you by the greatest of powers! Shall I just *kneel* to this whim of yours, o Great One? Pass my treasured candies on to your stigmata'd sacredness? Why don't I anoint them with precious oils, have them blessed, first?" He stomps his foot with each word: "No! No! No! I think not!" |
29496 "Come on... just give me one." |
29497 "Fine, then. Forget it." |
29498 The mage's expression curdles as he spies your approach. "Unbelievable! You've chosen to curse me with your detestable presence once more, you ill-conceived, reeky sod?" He pauses his haranguing to eat a small peppermint. "I pray you've learned yourself some *manners!*" |
29499 "I've brought you some imported chocolate, as a gift." |
29500 "I had some questions, actually..." |
29501 "I'll take my leave, now. Farewell." |
29502 "Oh?" His demeanor changes in an instant. "Very kind of you, very gentlemanly! May I see?" |
29503 Show him the chocolate quasit. |
29504 "Actually, no." |
29505 "It'll have to wait. Farewell." |
29506 He rears back, totally flabbergasted. "WHAT?!" |
29507 "I was only jesting. Here it is..." |
29508 "I really don't think you deserve it. You've been so rude." |
29509 "I'll bring it by later. Farewell." |
29510 "You... you *what?*" He begins hopping about. "Preposterous! Farcical! Ludicrous! *RUDE* would be polymorphing you into a bowl of Baatorian spice-beans, eating you, and then spreading you about Sigil in foul-smelling little puffs from my bum! *THAT* would be most rude, I assure you, and I have been *nothing* of the sort!" |
29511 "In any case, you're not getting it until you've apologized." |
29512 "I was only jesting. Here it is..." |
29513 "Perhaps I'll bring it by later. Farewell." |
29514 He immediately becomes quiet, eyes narrowed suspiciously. "You would let me *see* this gift, first, at least?" |
29515 Give him a just a peek at the chocolate quasit. |
29516 "I was really only jesting. Here, have it..." |
29517 "Perhaps I'll bring it by later. Farewell." |
29518 The man's skullcap shoots into the air with a resounding *pop,* landing straight back on his head. "Oh... oh my. Is that... is that a...?" He licks his lips, reaching gingerly for the chocolate quasit. |
29519 "Oh, no. Apology. Now." |
29520 "Oh, no. Apology. Now." |
29521 Let him take it. |
29522 "Perhaps I'll bring it by later. Farewell." |
29523 He scrunches his face up, biting his lip as he shakes his fists silently. Finally, he stops, brushes off his clothes, and exhales slowly. "Very well, sir. I apologize." You notice he has one of his hands behind his back. |
29524 "Hmm. All right, here: a chocolate quasit." |
29525 "Perhaps I'll bring it by later. Farewell." |
29526 He scrunches his face up, biting his lip as he shakes his fists silently. Finally, he stops, brushes off his clothes, and exhales slowly. "Very well, sir. I apologize." You notice he has one of his hands behind his back. |
29527 "Silence, you gibbering... oh! I mean, why, I'm doing nothing of the sort!" The mage smiles innocently at you, presenting his hands for your inspection. |
29528 "Hmm. All right, here: a chocolate quasit." |
29529 "Perhaps I'll bring it by later. Farewell." |
29530 He takes it from your hands. "Oh... quite rare, these are, and most delectable." He bites off a large piece and tucks what's left into his tunic. |
29531 "I had some questions..." |
29532 "All right. Farewell." |
29533 He frowns at you, licking the last of the chocolate off his fingers. "Who told you to bother me with inane questions?!" He stares at you accusingly. "Come now... what is it that you wish to bother me with, or begone!" He fishes a malt-ball from his sleeve and eats it. |
29534 "Who are you?" |
29535 "I'd like to purchase some spells." |
29537 "May I have some candy?" |
29538 He rolls his eyes, indicating for you to continue with a wave of his hand. |
29539 "I'd like to buy some candy." |
29540 "What can you tell me about this place?" |
29541 "What do you know of Ravel Puzzlewell?" |
29542 "Nothing. Farewell." |
29543 "Who are you?" |
29544 "I'd like to purchase some spells." |
29546 "May I have some candy?" |
29547 "I'd like to buy some candy." |
29548 "What can you tell me about this place?" |
29549 "What do you know of Ravel Puzzlewell?" |
29550 "Nothing. Farewell." |
29551 "I... am Quell." He holds up his hand imperiously, as if to stop you from introducing yourself. "...and don't bother to introduce yourself: you must be the most insolent, annoying pest this side of Sigil that I've heard so much about!" |
29552 "A true *pleasure* to meet you, and thank the powers it couldn't have waited until you had curled up and died, thereby sparing me the pain of being forced to banter words with you! I would gladly trade my formidable sorcerous powers for but a minor enchantment that would pierce your thick skull and introduce at least the idea of 'manners!'" |
29553 "Manners? What about that chocolate I brought you?" |
29554 "Formidable sorcerous powers? Could you teach me?" |
29555 "I had other questions..." |
29556 "That's all I wished to know. Farewell." |
29557 He opens his mouth to speak, finger raised, then stops. "Hmm. You have me there, sir." He shrugs and eats another candy. |
29558 "As I thought. I had other questions..." |
29559 "That I do. Farewell." |
29560 He looks perplexed. "Me? A hat? You befuddle me... I wear no hat!" He purses his lips and gives you a suspicious, sidelong glance through narrowed eyes. |
29561 "If it's not a hat, what's that glowing thing on your head?" |
29562 "No, but I have other questions..." |
29563 "All right... never mind. Farewell." |
29564 "Absolute madness! I've nothing on my head... nothing, I say! And I'll speak no more on the matter, thank you." |
29565 "Hmm. I have other questions..." |
29566 "All right... never mind. Farewell." |
29567 "A candy?! And once more, for good measure: A *candy?!* What, pray tell, makes you think I'd *give* a candy to a shirtless, impertinent pumpion such as yourself, hmm?" He taps his foot, arms crossed, awaiting your answer. |
29568 "Would you *sell* some, then?" |
29569 "Nothing. I have another question..." |
29570 "Nothing. Farewell." |
29571 "Now that... that I *might.* But I would warn you! I sell no ordinary candies, but chocolates... of *power!*" He draws this last word out, rubbing his hands together greedily... |
29572 "Chocolates... of power?" |
29573 He nods. "Indeed. They are not *cheap,* mind you, so should you find yourself short of jink, I suggest you drop the subject *immediately.* Would you like to see what I have to offer, hmmm?" He cocks his head, looking at you slyly. |
29574 "Yes." |
29575 "No, but I have some questions..." |
29576 "No thanks. Farewell." |
29577 "You stand within the Civic Festhall, in the exclusive... so *very* exclusive until *you* shambled in... Private Sensorium. Speak to the man at the Festhall's foyer, Splinter, should you have any more fatuous questions about the place." |
29578 "Let me ask about something else..." |
29579 "That's all I wished to know. Farewell." |
29580 At the mention of her name, he swallows the candy he's sucking on with a loud *gulp,* wincing in pain. "What to tell?! Why tell at all? Such things, such tales are best left in dusty books and in the attics of old men's minds! Evil, evil! Such a name, such a name... and such dark tales swarm about it, like flies on a corpse." |
29581 "Just the same, I need you to tell me." |
29582 "Never mind; I had other questions..." |
29583 "Forget I asked. Farewell." |
29584 He rolls his eyes, plopping another candy into his mouth. "She's a night hag, my boy, who came to Sigil... all evil and cackles, she was, alive with her shadow-magic, ready to butt heads with the Lady of Pain. Barmy, barmy barmy old hag... only succeeding in getting herself mazed. She's likely dead, by now." |
29585 "Shadow-magic?" |
29586 "How might I find her?" |
29587 "How might I find her?" |
29588 "Mazed?" |
29589 "The Lady of Pain?" |
29590 "I had other questions..." |
29591 "That's all I wished to know, farewell." |
29592 "Yes, yes, yes..." He seems uneasy about speaking of her. "Ravel dabbled... no, not dabbled, but *excelled* in all schools of magic. She knew shadow magics, magics of illusion and shadow substance, shadows, residues of dead things." |
29593 "How might I find her?" |
29594 "How might I find her?" |
29595 "I had other questions..." |
29596 "That's all I wished to know, farewell." |
29597 "How might you WHAT?!" His candy rolls right out of his mouth and onto the tiles. Before you can so much as look at it, he snatches it up and pops it back into his mouth, giving you a dirty look. |
29598 "Why... why would you *ask* such a thing? Are you *MAD?* What could you possibly want with such an evil creature?" |
29599 "She knows something about my past." |
29600 "Never mind that - what did you say about 'shadow magic'?" |
29601 "Forget it. I had other questions..." |
29602 "Forget I asked. Farewell." |
29603 "Doubtful... she was mazed many centuries ago. Gone - penned in the dead-book, she is. And even if she were somewhy, *somehow* still clutching to life with her blackened, bloody talons, what could she *possibly* know about *you?* If she wasn't the spitting image of cackling evil, that is, and was even *willing* to help you..." |
29604 "I'll just have to hope she's alive and will help me." |
29605 "Forget it. I had other questions..." |
29606 "Forget I asked. Farewell." |
29607 "By Leshe's six teats and her swollen tummy, what a flickering candle of hope hurled into the howling winds of Pandemonium that is! *Flicker-flicker-whooosh!* Don't be any more the fool than you need be!" |
29608 "I must still seek her out, whether she's dead or alive." |
29609 "Forget it. I had other questions..." |
29610 "Forget I asked. Farewell." |
29611 "So if she's dead - as she most likely is - then what is your plan, may I ask? You have everything all figured out, do you? Quell is just blowing words out of his pits, nonsense, nothing! What *do* you plan to do if she's in the dead-book, eh?" |
29612 "I don't know. I'll figure something out." |
29613 "What do you think I should do?" |
29614 "Forget it. I had other questions..." |
29615 "Forget I asked. Farewell." |
29616 "My, my, my, that's the best plan I've ever heard! Pure, blinding white genius of an idea! No idea how to get into the maze, no idea how to get out, no idea what to do if she's dead, certainly no idea what to do if she's alive. I might as well be talking to a lemure for all the barmy foolishness you're spouting out!" |
29617 "Can you tell me how to get to her maze?" |
29618 "Forget it. I had other questions..." |
29619 "Forget I asked. Farewell." |
29620 "Lunatic! Madman! Addle-cove! Have you not listened to a word I've said?! She's imprisoned in an inter-dimensional *maze* for trying to best the *LADY OF PAIN!* That means she's at least ten times as barmy as you, and at least a hundred times more powerful! She's also most likely dead, dead, dead, thrice-dead and... if by some happenstance she isn't... she'll make *you* dead!" |
29621 "I understand, but I really need your help. Can you tell me how to reach her or not?" |
29622 "Forget it. I had other questions..." |
29623 "Forget I asked. Farewell." |
29624 Quell goes quiet, chewing on his lip. After a moment, he fishes around in his tunic for a mint, then plops it into his mouth. "You're serious? Serious now? Why so serious, so Baator-bent, so mule-stubborn?" He sighs. "Well, born Clueless, die Clueless." |
29625 "Yes...?" |
29626 "All mazes have portals; this much I *know* to be true. A way in, a way out... this is how the Lady fashions them. I do not know the portal - its location, or even its form - but I am told its key... is a piece of Ravel." |
29627 "A piece of Ravel? But if Ravel is MAZED, then how am I supposed to..." |
29628 "Then you'll have to make do. Find something that has Ravel's taint in it, mayhap... that is all I know! All! Bother me no more about it! If you want to go pestering someone about something like that, go to the Brothel of Slating Intellectual Lust - one of the ladies there is bound to have met someone or know something that'll help." |
29629 "Thanks. I had other questions..." |
29630 "My thanks for your help. Farewell." |
29631 "The first brilliant question you've asked! Me? *I* think you should give up this clueless idea of entering mazes and chatting with night hags and lope back into whatever crypt you crawled out of! Makes far more sense than fishing for the Lady's anger, it does." |
29632 "Can you tell me how to get to her maze?" |
29633 "Forget it. I had other questions..." |
29634 "Forget I asked. Farewell." |
29635 "*Teach* you?! Hah! Are you even a *mage?*" |
29636 "Yes, I am." |
29637 "No, but I was hoping you could make me one." |
29638 "Forget it. I had some other questions..." |
29639 "Forget I asked. Farewell." |
29640 He sneers at you. "Oooo, if only I had Bigby's Boot of Righteous Rump-Kicking to throw down upon you! NO! I will most certainly *not* make you a mage, you boil-brained puttock! To do so would be to demean the Art!" |
29641 "I had some other questions, then..." |
29642 "Never mind, then. Farewell." |
29643 "Oh! What wonders the multiverse holds for Quell today! Come, let me see your spell-book." |
29644 Let him look at it. |
29645 "I think not. Let me ask you something else..." |
29646 "Perhaps another time. Farewell." |
29647 He tears it from your grasp and glares at it furiously. "What is this trash?! I'll tell you: dung! Dung, dung, dung! How do you even pluck the spells from these stained pages... have you been using this book as a bar towel, so soaked in spirits, glue and blood it is! Do you not care for your spell book?! How can I teach someone who does not respect the Art?!" |
29648 "Why does its appearance matter?" |
29649 "It holds my spells. Its appearance is unimportant." |
29650 "Forget it. I had some other questions..." |
29651 "Forget I asked. Farewell." |
29652 "Your spell-book's appearance should reflect your respect for the power it holds. That trashy little book of yours is suitable for only the basest of words! *True* spells should be recorded in rare, precious inks, on sheets of vellum edged with gold leaf! Everything in its proper place, or not at all!" He begins to hop about madly. "Proper place! Proper place!" |
29653 "I... see. Can you teach me or not?" |
29654 "Forget it. I had some other questions..." |
29655 "Forget I ever asked. Farewell." |
29656 "Ridiculous! Preposterous! A most laughable notion, if I ever heard one! Whoever *taught* you the Art?" |
29657 "A midwife in Ragpicker's Square, Mebbeth." |
29658 "Forget it. I had some other questions..." |
29659 "Forget I ever asked. Farewell." |
29660 "Then shamed be their name to be spreading such ineffable twaddle! And look at these spells! What is this addled crap that they have been spilling out, sullying magicks with hoodoo names and mumbo-jumbo wash! Trivial, tiny, flickering candle-like magicks with grandiose names!" |
29661 "So why does its appearance matter?" |
29662 "Forget it. I had some other questions..." |
29663 "Forget I ever asked. Farewell." |
29664 He shuts his eyes and massages his temples for a moment. Finally, he speaks in a cold, level tone: "It is obvious I can teach you nothing. I may, however, have some spells you might wish to *purchase* from me. Would you care to see them? Hmmm?" |
29665 "Yes, I would." |
29666 "Not now. I had some other questions..." |
29667 "No thanks. Farewell." |
29668 Quell glances around him as you approach. "Blast! Nowhere to hide!" He sighs loudly. "Well, out with it! What do you wish of me *now,* hmm?" He plops a candy into his mouth and looks at you expectantly. |
29669 "I had some questions..." |
29670 "Nothing, I was only passing by. Farewell." |
29671 He nods grimly. "The Lady of Pain, she... 'rules' the city of Sigil; keeps the powers out and such. One of the punishments she reserves for those who cross her is mazing... she breaks off a piece of Sigil, twisting it about and banishing it to who-knows-where, the offender trapped inside. Gone, gone, gone they are to the planes, then!" |
29672 "You had mentioned 'shadow-magic'?" |
29673 "How might I find her?" |
29674 "How might I find her?" |
29675 "I had other questions..." |
29676 "That's all I wished to know, farewell." |
29677 "Hey, chief - he's got his fingers crossed!" |
29678 Salabesh the Onyx |
29679 Thug Boss |
29680 Clerk's Ward Thug |
29681 Nemelle |
29682 Aelwyn |
29683 Messenger |
29684 Jolmi's Messenger |
29685 Performance Artist |
29686 Performance Artist |
29687 Malmaner |
29688 Fortune-Teller |
29689 Elobrande |
29690 Old Poet |
29691 Drunken Rake |
29692 Sarhava Vjhul |
29693 Sarhava's Toady |
29694 Mage-in-Training |
29695 Civic Festhall Doorman |
29696 Mage-in-Training |
29697 Thief-in-Training |
29698 Thief-in-Training |
29699 Warrior-in-Training |
29700 Warrior-in-Training |
29701 Sensate Guide |
29702 Art Galleria Curator |
29703 Ignore the man, explore the office. |
29704 "Very well. What is it I can help you with?" |
29705 "Excuse me for asking, but are you all right?" |
29706 "Excuse me for asking, but are you all right?" |
29707 "Are you all right?" |
29708 "Are you all right?" |
29709 "Have we met before?" |
29710 "Who are you again?" |
29711 "What is this place again?" |
29712 "What is an advocate again?" |
29713 Vrischika's Manservant |
29714 "Can you tell me about legacies?" |
29715 "Here's Deionarra's legacy, as I promised." |
29716 Pestle |
29717 "Can you tell me about the fire?" |
29718 Kilnn |
29719 "Can you tell me about your daughter?" |
29720 Audio Options |
29721 "Iannis, I discovered what happened to Deionarra." |
29722 Gameplay Options |
29723 Assign Keys |
29724 "Nothing today. I must take my leave... Farewell." |
29725 You see Iannis... he turns as you enter and affixes you with a tired gaze. There are dark sacks beneath his eyes, and he looks as if he has not been sleeping. |
29726 Full Screen |
29727 "Greetings, Iannis." |
29728 Ignore Iannis. |
29729 "You again." Iannis frowns slightly as he stares at you. "What is it you want this time?" |
29730 "I had some questions for you..." |
29731 "Nothing today, thanks." |
29732 You see Iannis... he turns as you enter and his eyes light up hopefully. "Ah! At last! Were you able to convince them to grant me access to their sensorium?" |
29733 "Yes. They agreed to give you access to your daughter's sensory stone." |
29734 "I had some questions that needed to be answered first." |
29735 "Not as of yet. I hope to have news for you soon. Farewell." |
29736 The man squints, as if trying to place you. "Yes? Is there something that I can help you with?" |
29737 "Who are you?" |
29738 "I'm sorry; I think I entered the wrong shop. Farewell." |
29739 "I am Iannis." He studies you and frowns. "Were you looking for me?" |
29740 "I don't know... what is this place?" |
29741 "My apologies... you'd mentioned that before. Perhaps you can help me with something else..." |
29742 "I'm sorry; I think I entered the wrong shop. Farewell." |
29743 "As I mentioned before, I am Iannis. Was there something you needed?" |
29744 "I'm not sure... what is this place?" |
29745 "My apologies... you'd mentioned that before. Perhaps you can help me with something else..." |
29746 "I'm sorry; I think I entered the wrong shop. Farewell." |
29747 "I am an advocate. These are my offices." Iannis' voice takes on an irritated edge. "Do you seek counsel? If not, perhaps you had best test your curiosity elsewhere." |
29748 "An advocate? What's that?" |
29749 "An advocate? What's that?" |
29750 "An advocate? What's that?" |
29751 "I'm sorry to have disturbed you. Farewell." |
29752 "I am an advocate. These are my offices. Those seeking counsel come to me." |
29753 "What kind of counsel?" |
29754 "What kind of counsel?" |
29755 "I see. Perhaps there is something you can help me with, then..." |
29756 "I'm sorry to have disturbed you, then. Farewell." |
29757 Iannis' frown deepens. "An advocate provides counsel, helps others navigate the labyrinths of Sigil's legal system, arranges legacies for citizens to insure that their property is divided as they choose upon death, defends those in Sigil's courts who have been wrongly accused..." He pauses. "Did you need help in any of these areas?" |
29758 "Legacies?" |
29759 "Actually, I believe you have a legacy for me." |
29760 "Actually, I have come to collect the legacy of a young woman..." |
29761 "I could use some counsel, actually." |
29762 "No, not this day. Farewell." |
29763 "An advocate helps others navigate the labyrinths of Sigil's legal system, arranges legacies for citizens to insure that their property is divided as they choose upon death, defends those in Sigil's courts who have been wrongly accused..." He pauses. "Did you need help in any of these areas?" |
29764 "Legacies?" |
29765 "Actually, I believe you have a legacy for me." |
29766 "Actually, I have come to collect the legacy of a young woman..." |
29767 "I could use some counsel, actually." |
29768 "No, not this day. Farewell." |
29769 "They are contracts that are deliverable at the death of the client. They provide specifics on how a person's possessions are to be divided upon the event of their demise. I have also heard them called *wills.*" |
29770 "Are they anything like Dustman contracts?" |
29771 "Actually, I believe you have a legacy for me." |
29772 "Actually, I have come to collect the legacy of a young woman..." |
29773 "I see. Perhaps there is something else you can help me with..." |
29774 "That is all I wished to know. Farewell." |
29775 "Oh my, no! The Dustman contracts, while they are deliverable at the time of the client's death, bequeath the client's body to the Dustmen; not a pleasant business at all, but some who are poor of means find the Dustman contract to be a means of support..." |
29776 "How would one go about invalidating a Dustman contract?" |
29777 "I'm sorry... can you explain what a legacy is again?" |
29778 "I see. Perhaps there is something else you can help me with..." |
29779 "Thanks. That is all I wished to know. Farewell." |
29780 He frowns slightly. "One that is already signed? Little or nothing can be done once the signature is in place. The Dustman contract is quite specific on the destination of the corpse after death. Without the destruction of the contract, there is really nothing that could be done." |
29781 "I see. Do I owe you anything for this information?" |
29782 "I'm sorry... can you explain what a legacy is again?" |
29783 "I see. Perhaps there is something else you can help me with..." |
29784 "Thanks. That is all I wished to know. Farewell." |
29785 "Indeed? Very well... do you remember the legacy in question?" |
29786 "The legacy is number '51-AA,' I believe." |
29787 "The young woman's legacy is '687-KS.'" |
29788 "The young woman's legacy is '687-KS.'" |
29789 "Actually, not at the moment, no. Perhaps there is something else you can help me with..." |
29790 "No, I think I was mistaken. Never mind." |
29791 He looks at you in surprise as you name the legacy. "That is extremely old... are you certain..." A shocked look comes upon his face. "I hope that wasn't one of the ones that was burned..." |
29792 "How old is it?" |
29793 "Burned?" |
29794 "Can you check and see if the legacy still exists?" |
29795 "Actually, never mind. Perhaps there is something else you can help me with..." |
29796 "I think I was mistaken about the legacy. Never mind." |
29797 "Well..." Iannis ponders it for a moment. "Several decades at least." |
29798 "You said it might have been burned? What do you mean?" |
29799 "Can you check and see if the legacy still exists?" |
29800 "Actually, never mind. Perhaps there is something else you can help me with..." |
29801 "I think I was mistaken about the legacy. Never mind." |
29802 Iannis looks saddened. "Yes, this office was the target of a senseless act of vandalism. A year ago we had a break-in here at the office. The vandal's sole desire seemed to be to burn my legal documentation. Much was lost. A shame, really. Sigil can be quite... wearing on a person's faith..." He seems to lose an inch as he mentions Sigil. "The vandal only damaged certain documents. Irreplaceable." |
29803 "How old is the legacy?" |
29804 "Can you check and see if the legacy still exists?" |
29805 "Can you tell me anything else about the fire?" |
29806 "Actually, never mind. Perhaps there is something else you can help me with..." |
29807 "I think I was mistaken about the legacy. Never mind." |
29808 He nods quickly. "Oh, yes, of course... It will take a moment." |
29809 "Very well, I will wait." |
29810 "Actually, never mind. Perhaps there is something else you can help me with..." |
29811 "No, I think I was mistaken about the legacy. Never mind." |
29812 Iannis returns, nodding. "Yes, fortunately, it was unharmed by the fire. All the articles are safe." |
29813 "Could I collect on it? I am the beneficiary." |
29814 "Actually, never mind. Perhaps there is something else you can help me with..." |
29815 "Thank you. I just wanted to check and see if it was safe. Farewell." |
29816 "Of course... sign here and here... on the dotted line..." |
29817 "There? And there? All right..." |
29818 "There we are; that should be the last of the paperwork. Here are all the items that were in the Vault... one looks like a Foundry receipt, though quite an old one, to be sure. Did the deceased have something commissioned at the Foundry?" |
29819 "I don't really know. Perhaps... I'm beginning to think just about anything is possible. Where is the Foundry?" |
29820 "It is located in the Lower Ward. It is past the great gate - look for a number of Godsmen guards at a gate, and you should be in the right place." |
29821 "Very well. Perhaps there is something else you can help me with..." |
29822 "Thank you for the directions. I will go there now." |
29823 "I am not the sort to charge others for giving them aid of this sort." He smiles slightly. "I am an advocate, not a rug merchant, and greed is not permitted to step into my office." |
29824 "Thank you... I'm grateful. Perhaps there is something else you can help me with..." |
29825 "You have my gratitude, then. Farewell." |
29826 "That..." His eyes widen as you name the legacy. "My *daughter's* legacy...?!" He looks shocked. "How do you know my daughter?!" |
29827 "I don't know. I'm hoping the legacy can answer that." |
29828 "Actually, it is a legal matter and no concern of yours." |
29829 "That is not your concern. Can you check and see if the legacy still exists?" |
29830 "I think I was mistaken about the legacy. Perhaps there is something else you can help me with..." |
29831 "I'm sorry, that was the wrong legacy. Sorry to have troubled you... farewell." |
29832 "Why would..." Iannis seems at a loss for words. "Who are you, sir, that my daughter would have left a legacy for you?" |
29833 "It is possible that I knew her once... and have forgotten her." |
29834 "As I said before, I don't know. I'm hoping the legacy can answer that." |
29835 "Actually, it is a legal matter and no concern of yours." |
29836 "That is not your concern. Can you check and see if the legacy still exists?" |
29837 "I think I was mistaken about the legacy. Perhaps there is something else you can help me with..." |
29838 "I'm sorry, that was the wrong legacy. Sorry to have troubled you... farewell." |
29839 Iannis is studying your features intently. "You *do* seem familiar, somehow..." |
29840 "Do you know who I am?" |
29841 "Perhaps if you got the legacy, it might answer some questions for us both." |
29842 "Can you retrieve her legacy for me, please? This is a legal matter, not a matter for discussion." |
29843 "I think I was mistaken about the legacy. Perhaps there is something else you can help me with..." |
29844 "I'm sorry, I must take my leave... farewell." |
29845 "I must confess, I do not." Iannis sighs. |
29846 "Perhaps if you got the legacy, it might answer some questions for us both." |
29847 "Can you retrieve her legacy for me, please? This is a legal matter, not a matter for discussion." |
29848 "I think I was mistaken about the legacy. Perhaps there is something else you can help me with..." |
29849 "I'm sorry, I must take my leave... farewell." |
29850 "Of course, of course... hold a moment, and I shall return presently." |
29851 "Very well. I will wait." |
29852 Iannis stares at you for a moment, then his eyes narrow. "Of course." His voice is like ice. "If you would be so kind to wait, I shall return presently with her legacy." |
29853 "Very well." |
29854 "All the articles are accounted for..." Iannis is holding three scrolls in his hands. "I had no idea she had established a legacy here..." He is staring at the items, almost hypnotized. "Here you are. If I may... may I read them, sir?" |
29855 "It is a *private* matter. As an advocate, you must understand this." |
29856 "Let me read them first, then I shall decide." |
29857 "Of course. Here you are." |
29858 "Of course..." Iannis seems broken. "But please, I beg you, I have very little left to remember my daughter by..." |
29859 Lie: "I will see that you get a chance to read them. In the meantime, perhaps there is something else you can help me with..." |
29860 Vow: "I promise you shall have a chance to look at them. For now, however, perhaps there is something else you can help me with..." |
29861 "I understand. Perhaps there is something else you can help me with at the moment..." |
29862 Lie: "I shall not forget. I will return after I have read them." |
29863 Vow: "I shall not forget. I will return after I have read them." |
29864 "I understand. Farewell." |
29865 Iannis takes the scroll and studies it. There is a long silence, then he slowly looks up at you. "You... meant very much to my daughter. She was willing to give up her life for you." |
29866 "I fear that is the case." |
29867 "I believe that is the case." |
29868 I've agreed to help the Flophouse loon, Nestor, find his fork. The poor sod seemed quite deranged, carrying around a severed ear in his pocket and talking to it like it could hear him, but I don't suppose it could do any harm to look for a fork for him. |
29869 By returning Nestor's fork and helping him get home, I've completed my end of the bargain with Arlo. He informed me that I'm welcome to rest at the Flophouse free of charge. |
29870 I did as Arlo asked and got rid of Nestor. The slumlord seemed shocked by the manner of which I disposed of the old loon, but nonetheless, agreed to let me rest in the Flophouse free of charge. |
29871 I let Iannis read Deionarra's legacy. Her last words seemed to give him some comfort. |
29872 I've agreed to help the slumlord, Arlo, get rid of a crazy old man named Nestor. It seems the fellow has taken up permanent residence in the Flophouse, and no one can make him leave. |
29873 Iannis hands the scroll back to you. "Thank you, sir. I appreciate your kindness." |
29874 "It is the least I can do. Perhaps there is something else you can help me with..." |
29875 "I mourn the loss of your daughter. I hope her words gave you some comfort. Farewell." |
29876 The man studies you for a moment, frowning in thought. The wrinkles on his face become more pronounced as he does so, and you are again struck by the toll that age seems to have placed on him. "No... yet you seem familiar..." |
29877 "Yet..." |
29878 "Never mind. Perhaps you can help me with something else..." |
29879 "No matter, I must take my leave." |
29880 He continues to study your features, then shakes his head. "I will concede that there is something familiar about you, sir, and I apologize for any insult my failing memory may be giving you at this moment... I have been preoccupied for some time now. *Have* we met before?" |
29881 Truth: "I think so. I can't really remember myself." |
29882 Lie: "No; I was mistaken. I don't believe we've ever met." |
29883 "Preoccupied?" |
29884 "Preoccupied?" |
29885 "Preoccupied?" |
29886 "Never mind. Perhaps you can help me with something else..." |
29887 "No matter, I must take my leave." |
29888 "Hmmm. Frustrating for us both, it would seem." |
29889 "Never mind. Perhaps you can help me with something else..." |
29890 "No matter, I must take my leave." |
29891 "Hmmm. Very well, then." |
29892 "Perhaps you can help me with something else..." |
29893 "I must take my leave. Farewell." |
29894 "There is nothing much to say about the matter... it was a strange, localized fire. I cannot imagine what would have been precious in the documents that were burned, but someone must have wanted them destroyed." |
29895 "I may have been responsible for the fire." |
29896 "I may have been responsible for the fire." |
29897 "Uh... any luck in locating the person responsible?" |
29898 "Any luck in locating the person responsible?" |
29899 "Can you tell me what was burned?" |
29900 "I see. Tell me about your daughter." |
29901 "Perhaps there is something else you can help me with..." |
29902 "I mourn your loss. I will take my leave. Farewell." |
29903 "You? What do you mean?" |
29904 Truth: "I... may have done it at some point in the past. When I was not in my right mind. I regret my actions and ask your forgiveness." |
29905 Lie: "It was a magical compulsion that forced me to behave as I did. I have no knowledge of what transpired." |
29906 "I'm sorry, I misspoke. Tell me about your daughter." |
29907 "Forgive me, I did not mean anything by what I said. Perhaps there is something else you can help me with..." |
29908 "It is no matter. Farewell." |
29909 "No..." Iannis' face is like stone. "I heard you clearly. You claimed responsibility for the fire. Why would you claim to have done such a thing? Are you mad?!" |
29910 Truth: "I... may have done it at some point in the past. When I was not in my right mind. I regret my actions and ask your forgiveness." |
29911 Lie: "It was a magical compulsion that forced me to behave as I did. I have no knowledge of what transpired." |
29912 "Do not raise your voice at me again, or the next fire that strikes this place will prove fatal." |
29913 Iannis' face clenches in anger. "You... Sigilian *cur!* I was hoping you'd show your face again after your cowardly act! You damaged my home and several mementos precious to me, now you dare come back here like a vampire-in-the-night and DARE to threaten me again?!" |
29914 Truth: "I... may have done it at some point in the past. When I was not in my right mind. I regret my actions and ask your forgiveness." |
29915 Lie: "It was a magical compulsion that forced me to behave as I did. I have no knowledge of what transpired." |
29916 Snap his neck. |
29917 Snap his neck. |
29918 Snap his neck. |
29919 "I dare. What do you intend to do about it, old man?" |
29920 Iannis dodges back as you lunge for him, then begins shouting. "Guards! Help! I am being attacked!" |
29921 "Dammit..." |
29922 Your hands clamp easily onto Iannis' temples, and you give his head a sharp twist to the left. |
29923 "Don't have time for your lectures, old man..." |
29924 There is a *crack,* and Iannis falls limp in your hands. |
29925 "You rest easy now..." |
29926 "You rest easy now..." |
29927 To your surprise, the act seemed instinctual, as if you had done it many times before... with this thought comes the stirring of a memory, but it is not strong enough to surface. |
29928 Leave the body, continue on. |
29929 Iannis begins shouting. "Guards! Help! Intruder! Help!" |
29930 "Dammit..." |
29931 "Dammit..." |
29932 "But..." Iannis looks almost at a loss for words. "But... why? Some of the things that were burned... they were precious only to me... irreplaceable!" |
29933 "It is likely that one of those mementos or documents was threatening to this other self of mine... I do not believe I will ever know." |
29934 "To tell the truth, I do not know." |
29935 "Your other self? What are you speaking of?" |
29936 "I have a peculiar condition... I lose myself on occasion and become someone else for a time. During that time, my actions are not my own." |
29937 "To tell the truth, I do not know." |
29938 Lie: "It was a magical compulsion that forced me to behave as I did. I have no knowledge of what transpired." |
29939 "You don't know?! What, am I speaking to a child?! How can it be you don't know the reasons for your actions!" |
29940 "I have a peculiar condition... I lose myself on occasion and become someone else for a time. During that time, my actions are not my own." |
29941 Lie: "It was a magical compulsion that forced me to behave as I did. I have no knowledge of what transpired." |
29942 Iannis frowns... he seems to be thinking the matter over. "I have heard of such magical *geases* being laid upon a man." He falls silent for a moment. "And you *have* chosen to come and take responsibility for the crime..." |
29943 "I merely came to ask your forgiveness for the crime." |
29944 "I came to ask your forgiveness and make amends for your loss, if it is within my power." |
29945 "Well... not responsibility for the crime. After all, my actions were not my own." |
29946 I lied to Iannis and told him that I had been under a magical compulsion to start the fire in his shop, and I asked his forgiveness. He accepted the lie and forgave me easily. He assured me no lasting harm had been done. |
29947 Iannis frowns... he seems to be thinking the matter over. "I have heard of such symptoms of the mind... temporary amnesia and the emergence of another personality... then there is the fact you have chosen to claim responsibility for the crime..." |
29948 "That is... similar to my condition. I came to ask your forgiveness for the crime." |
29949 "I came to ask your forgiveness and make amends for your loss, if it is within my power." |
29950 "Well... not responsibility for the crime. After all, my actions were not my own." |
29951 I told Iannis I was responsible for the fire in his shop, and I asked his forgiveness. He forgave me easily and assured me no lasting harm had been done. |
29952 "I..." Iannis frowns, then his expression relaxes. "There is nothing to forgive... I have come to terms with the loss, and no lasting harm has been done. I do not know why the target was chosen, however. There was nothing of value among the documents burned." |
29953 "What were the documents?" |
29954 "Legacies, mostly. Some very old ones." |
29955 "Legacies?" |
29956 "No, neither the Harmonium nor the Mercykillers have had any fortune in locating the person responsible." |
29957 "I may have been responsible for the fire." |
29958 "I may have been responsible for the fire." |
29959 "Can you tell me what was burned?" |
29960 "I see. Tell me about your daughter." |
29961 "That is unfortunate. Perhaps there is something else you can help me with..." |
29962 "I mourn your loss. I will take my leave. Farewell." |
29963 "A number of old legacies were burned, and some mementos and other keepsakes of value only to me." |
29964 "I may have been responsible for the fire." |
29965 "I may have been responsible for the fire." |
29966 "Legacies?" |
29967 "I see. Tell me about your daughter." |
29968 "Perhaps there is something else you can help me with..." |
29969 "I mourn your loss. I will take my leave. Farewell." |
29970 "You must excuse me. As of late, I have been beset by troubles... I'm afraid it has been a rather trying time these past few years." |
29971 "Anything I could help with?" |
29972 "What troubles?" |
29973 "I see. Perhaps there is something else you can help me with..." |
29974 "I'm sorry to have disturbed you... I hope your situation improves. Farewell." |
29975 "No, no... there is little that can be done." He nods at you. "Nevertheless, I appreciate your offer. Thank you." |
29976 "Perhaps talking about your troubles will help ease your mind." |
29977 "Perhaps talking about your troubles will help ease your mind." |
29978 "Perhaps talking about your troubles will help ease your mind." |
29979 "What troubles have you had?" |
29980 "What troubles have you had?" |
29981 "What troubles have you had?" |
29982 "Very well. Perhaps there is something else you can help me with..." |
29983 "I hope your situation improves. Farewell." |
29984 Iannis sighs. "I do not wish to burden you... I lost my daughter not long ago. There was also the fire... but that is another matter." |
29985 "Tell me about your daughter." |
29986 "Tell me about your daughter." |
29987 "A fire?" |
29988 "I see. Perhaps there is something else you can help me with..." |
29989 "I mourn your loss. I will take my leave. Farewell." |
29990 Iannis sighs. "I do not wish to burden you any further... as I mentioned to you before, I lost my daughter not long ago. There was also the fire... but that is another matter." |
29991 "Tell me more about your daughter." |
29992 "Tell me more about your daughter." |
29993 "A fire?" |
29994 "Perhaps there is something else you can help me with..." |
29995 "I mourn your loss. I will take my leave. Farewell." |
29996 Black-Barbed Branch |
29997 Black-Barbed Necklace |
29998 Trigit's Smash |
29999 This is the Trigit's main crushing attack. It's of average speed, and it hits for a lot of damage. |
30000 Small Steel Fork |
30001 Small Steel Fork |
30002 SMALL STEEL FORK Damage: 1-2 Piercing Speed: 2 Weight: 1 Proficiency: Edged Not usable by Priests This fork is definitely no prize piece of cutlery. Its steel finish is scratched and slightly bent and its tines are crusted with dirt. |
30003 Black-Barbed Branch Wand |
30004 Black-Barbed Charm |
30005 Trigit's Smash |
30006 Iannis' Vault Key |
30007 Gold Ingot |
30008 Maslow's Pyramid |
30009 Deionarra's Legacy |
30010 Healing Scroll |
30011 Whispering Flask |
30012 Dak'kon's Chained Blade |
30013 BLACK-BARBED CHARM Invokes: "Black-Barbed Shield" Weight: 0 This is a string of black barbed seeds linked together by one of Ravel's long gray hairs. This is one of Ravel's improvised charms; when the string of seeds is sliced in the right spot, the necklace unravels around the caster, surrounding the user with a black-barbed shield that will help protect them from attacks and will also damage anyone attempting to harm the caster. |
30014 TRIGIT'S SMASH Damage: 2-16 Crushing Weight: 0 Speed: 5 Proficiency: Usable by Trigit only This is the Trigit's main crushing attack. It's of average speed, and it hits for a lot of damage. |
30015 IANNIS'S VAULT KEY Weight: 0 This thick metal key looks like it may unlock the vaults in the advocate's office. |
30016 GOLD INGOT Weight: 15 This is a gold ingot. It weighs a ton, but if it's worth its weight in gold... |
30017 MASLOW'S PYRAMID Special: Reduces Fatigue Reduces Intoxication Heals 9 Hit Points Weight: 7 Maslow's Pyramid removes the need for food and drink, and also deadens the user's feelings toward pain. It initially holds thirty-three charges, which can remove fatigue and intoxication effects, and heal a character for nine points of damage per charge. |
30018 DEIONARRA'S LEGACY Weight: 0 My Love, If you are reading this, then the tragedy I have Seen has come to pass. I have died, and you have remained to suffer the loss. Know this, my Love... I know why you were forced to shield your feelings from me. You sought to protect me from the terrible burden you carry with you. The distance you kept between us was your way of protecting me, and the brief moments when we were alone and you let your feelings be known, *that* was when I knew you cared for me. Carry no regrets with you, carry no guilt, for I came with you on your haunted journey of my own accord, and no matter how death came for me, I know that you did everything in your power to save me. Our lives are intertwined my Love, and death shall not be a wall between us. For my Sight has seen what is to come, only in staccato segments, but it is enough for me to know that we will be separated for a time, but we shall be reconciled again. Thus, do not see my death as a farewell, but only as an interval before we meet again. Carry my ring with you, and these other pieces of me, and think of me. Keep me in your mind and heart, and that will be the beacon that brings us together. Forever, Deionarra. |
30019 HEALING SCROLL Special: Heals 33 Hit Points Weight: 0 This tissue-thin vellum scroll was part of Deionarra's legacy. The scroll is neatly rolled up and wrapped with a red ribbon. When the ribbon is opened, the healing magic contained within the scroll is released. The scroll will heal even the most critical of wounds. It disintegrates into powder when used. |
30020 DAK'KON'S ZERTH BLADE ("CHAINED BLADE") Damage: 2-9 Slashing Enchanted: +1 Special: +1 to Armor Class Memorize 1 Additional 1st Level Mage Spell THAC0: +1 Speed: 7 Weight: 5 Proficiency: Edged Usable only by Dak'kon On the githzerai's home plane of Limbo, solid matter is something of a rarity. Limbo itself is a soupy mass of elements, and only through force of will can the githzerai shape these elements into stable matter. A substance called "karach" is a material that can be shaped with the mind. Dak'kon's blade is composed of this substance; through mental discipline alone, Dak'kon maintains the integrity of the blade. He can shape it slightly depending on his skill, adjusting its length, sharpness of the edge. Presumably as he gains levels, he may be able to manipulate the blade in new ways. It is not known whether all githzerai *zerth* carry such weapons. Certainly a weapon that depends on the integrity of the wielder would be entrusted only to those who had learned to discipline themselves. This blade appears to have special religious significance for Dak'kon. Dak'kon has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon. |
30021 DAK'KON'S ZERTH BLADE ("KINSTEALER") Damage: 4-16 Slashing Enchanted: +2 Special: Memorize 2 Additional 1st Level Mage Spells +1 to Armor Class THAC0: +2 Speed: 6 Weight: 5 Proficiency: Edged Usable only by Dak'kon On the githzerai's home plane of Limbo, solid matter is something of a rarity. Limbo itself is a soupy mass of elements, and only through force of will can the githzerai shape these elements into stable matter. A substance called *karach* is a material that can be shaped with the mind. Dak'kon's blade is composed of this substance; through mental discipline alone, Dak'kon maintains the integrity of the blade. When the spirit and discipline of the user begin to falter, the blade itself will react, mirroring the wielder's thoughts. Dak'kon must be suffering indeed, for his *karach* blade has become a dead flat black, mirroring Dak'kon's eyes. It has become longer, sharper, and a series of subtle jags, like teeth, now line the edge of the blade. This blade appears to have special religious significance for Dak'kon. Dak'kon has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon. |
30022 DAK'KON'S ZERTH BLADE ("STREAMING BLADE") Damage: 2-9 Slashing Enchanted: +1 Special: +2 to Armor Class Memorize 2 Additional 1st Level Spells THAC0: +1 Speed: 7 Weight: 5 Proficiency: Edged Usable only by Dak'kon On the githzerai's home plane of Limbo, solid matter is something of a rarity. Limbo itself is a soupy mass of elements, and only through force of will can the githzerai shape these elements into stable matter. A substance called *karach* is a material that can be shaped with the mind. Dak'kon's blade is composed of this substance; through mental discipline alone, Dak'kon maintains the integrity of the blade. When the user's spirit is focused, his mind clear of doubts and devoted to a single purpose, the blade itself will react, mirroring the wielder's thoughts. If so, Dak'kon's mind must be clear, indeed, for his blade has become a brilliant silver. It seems as if the blade has become longer than when you first saw it, and there is no trace of the strange shimmering surface it once had. The edge of the blade tapers almost to a paper-thin line - despite its flimsy appearance, it looks like it could cut through chain armor with ease. This blade appears to have special religious significance for Dak'kon. Dak'kon has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon. |
30023 FALL-FROM-GRACE'S DIARY Weight: 1 This book looks like it is made from paper-thin silver sheets. The engraving of a woman is on the cover of the text, and there is a small lock on the side of the book. No matter how you try, the lock resists your attempts to open it. |
30024 ADDER'S TEAR Invokes: "Adder's Kiss" Weight: 0 This glistening green tear is as hard and smooth as a pearl. When placed on the tongue, it dissolves instantly and gives the user the ability to spit forth spiraling bolts of acidic green energy at an opponent. |
30025 THE UNBROKEN CIRCLE OF ZERTHIMON Weight: 2 Usable only by Dak'kon This small round stone is the "Unbroken Circle of Zerthimon." The Unbroken Circle is a *zerth* religious text, containing teachings of Zerthimon, the founder of the githzerai people. The Circle is made up of a series of interlocking circles that fold out from one another, depending on which branch the reader wishes to follow in the path of teachings... it is said that some *zerths* spend years poring over the combinations of the plates, looking for new significance in the teachings. Dak'kon seems to use the text as a means of focusing his spell casting abilities, for he pores over the tablet occasionally, memorizing the words. |
30026 BLACK-BARBED WAND Invokes: "Black-Barbed Shield" Invokes: "Black-Barbed Curse" Weight: 1 Usable only by Mages This twisted branch is actually composed of three black branches that have grown tightly around each other. The branches look much like the ones in Ravel's maze, but the branches have none of the black barbs that covered the trees in her maze. This black-barbed branch is a wand forged from the trees in Ravel's maze and endowed with a fraction of her magical power. By calling on the power within the wand, the wielder may summon forth a shield of black brambles to protect the caster from harm or cause a series of black brambles to rip from the earth around a target and enfold them in their constricting embrace. The wand itself only holds a certain amount of Ravel inside it, and once expended, it becomes useless. ^NNOTE: To change which spell is cast from this item, first place the wand into your quick item slot. <SHOWDESCRIPTION> By selecting the abilities button you will be able to change which spell you may cast.^- |
30027 Gold Ingot |
30028 Stone Pyramid |
30029 Deionarra's Legacy |
30030 Healing Scroll |
30031 Whispering Flask |
30032 Dak'kon's Zerth Blade |
30033 Dak'kon's Zerth Blade ("Kinstealer") |
30034 Dak'kon's Zerth Blade ("Streaming Blade") |
30035 Circle of Zerthimon |
30036 Fall-from-Grace's Diary |
30037 Iannis' Vault Key |
30038 WHISPERING FLASK Weight: 1 Usable only by Githzerai This thick wooden cylinder has a small stopper on one end. It 'whispers' when it is tilted, as if sand is moving around inside it. |
30039 DAK'KON'S ZERTH BLADE Damage: 3-10 Slashing Speed: 7 Weight: 5 Proficiency: Edged Usable only by Dak'kon This strange blade is a dead flat black, mirroring Dak'kon's eyes. It seems as if the blade has become longer than when you first saw it, and it no longer has the same strange shimmering surface it once did. A series of subtle jags, like teeth, now line the edge of the blade. This blade appears to have special religious significance for Dak'kon. He has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon. |
30040 DAK'KON'S ZERTH BLADE Damage: 4-16 Slashing Speed: 6 Weight: 5 Proficiency: Edged Usable only by Dak'kon This strange blade is a dead flat black, mirroring Dak'kon's eyes. It seems as if the blade has become longer than when you first saw it, and it no longer has the same strange shimmering surface it once did. A series of subtle jags, like teeth, now line the edge of the blade. This blade appears to have special religious significance for Dak'kon. He has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon. |
30041 DAK'KON'S ZERTH BLADE Damage: 2-9 Slashing Speed: 7 Weight: 5 Proficiency: Edged Usable only by Dak'kon This strange blade has become a brilliant silver. It seems as if the blade has become longer than when you first saw it, and it no longer has the same strange shimmering surface it once did. The edge of the blade tapers almost to a paper-thin line - despite its flimsy appearance, it looks like it could cut through chain armor with ease. In addition, the blade itself seems much faster... it seems to *flow* as Dak'kon swings it through the air. This blade appears to have special religious significance for Dak'kon. He has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon. |
30042 CIRCLE OF ZERTHIMON Weight: 2 Usable only by Dak'kon This small round stone appears to be a religious "text" that Dak'kon carries. It is made up of a series of interlocking circles that fold out from one another; the complexity of the plates and the intricacy of their links prove the text was constructed by a master artisan. Dak'kon pores over the words on the stone occasionally, memorizing them. |
30043 FALL-FROM-GRACE'S DIARY Weight: 1 This book looks like it is made from paper-thin silver sheets. The engraving of a woman is on the cover of the text, and there is a small lock on the side of the book. No matter how you try, the lock resists your attempts to open it. |
30044 KASSEG, CEREBRAL PARASITE Special: +3 to Intelligence +1 to Wisdom Immunity to Panic Weight: 1 The *kasseg* are a species of mental parasite that feeds on the nervous energy of sentient creatures. Believed to be a deviant branch of the dreaded intellect devourers, the *kasseg* is different in that it soothes the mind and bolster its host's higher mental processes, taking over certain mundane thinking tasks in exchange for feeding on his nervous energy for a time. To "use" the *kasseg,* the user simply attaches it to his bare skin. The *kasseg* then excretes a mucus-like resin that acts as a means of communication between the victim and itself. Once "attached," the *kasseg* lifespan drops to only a few hours. |
30045 ADDER'S TEAR Invokes: "Adder's Kiss" Weight: 0 This glistening green tear is as hard and smooth as a pearl. When placed on the tongue, it dissolves instantly and gives the user the ability to spit forth spiraling bolts of acidic green energy at an opponent. |
30046 Blood flies are used by some healers to draw forth diseased blood from an individual. On occasion, swarms of blood flies are used to siphon off rare types of blood and are then paralyzed with powders or spells and kept in storage for future use. This particular blood fly charm seems to hold troll's blood within its food sac. When this paralyzed fly is consumed, the user heals a small amount of damage immediately and also gains the ability to regenerate for a certain period of time. If the character is already able to regenerate, then the regeneration rate is increased. |
30047 BLOOD FLY CHARM (ABISHAI) Special: Heals 3 Hit Points Increases Regeneration Weight: 0 Blood flies are pests believed to have originated from one of the Lower Planes. In many ways, they resemble mosquitoes with an insatiable appetite - a cloud of blood flies can suck all the blood from a human body within minutes. Their stingers are capable of penetrating even the skin of fiends. Despite their vicious appetite and temperament, blood flies are used by healers to draw forth diseased blood from an individual or even drain blood from a dead body. On occasion, blood flies are used to siphon off rare types of blood and are then paralyzed with powders or spells and kept in storage for future use. This particular blood fly charm seems to hold the blood of a lesser fiend, an abishai, in its food sac. When this paralyzed fly is consumed, the user heals a small amount of damage immediately and also gains the ability to regenerate for a certain period of time. If the character is already able to regenerate, then the regeneration rate is increased. |
30048 DEIONARRA'S LEGACY Weight: 0 My Love, If you are reading this, then the tragedy I have Seen has come to pass. I have died, and you have remained to suffer the loss. Know this, my Love... I know why you were forced to shield your feelings from me. You sought to protect me from the terrible burden you carry with you. The distance you kept between us was your way of protecting me, and the brief moments when we were alone and you let your feelings be known, *that* was when I knew you cared for me. Carry no regrets with you, carry no guilt, for I came with you on your haunted journey of my own accord, and no matter how death came for me, I know that you did everything in your power to save me. Our lives are intertwined my Love, and death shall not be a wall between us. For my Sight has seen what is to come, only in staccato segments, but it is enough for me to know that we will be separated for a time, but we shall be reconciled again. Thus, do not see my death as a farewell, but only as an interval before we meet again. Carry my ring with you, and these other pieces of me, and think of me. Keep me in your mind and heart, and that will be the beacon that brings us together. Forever, Deionarra. |
30049 You see a short, balding man standing in what serves as the foyer to this ramshackle flophouse. His bushy brows are furrowed in concentration as he picks at what appear to be scabs on his large, bulbous nose. |
30050 The man doesn't bother to look up. Instead, he continues to stare cross-eyed down at his nose. "Yeah? What da yeh want?" |
30051 "Sure yeh can, berk... if yeh got the jink for it. No body puts up here for free, cept ol' Nestor over there - an' that's only cause no one's addle-coved enough ta mess with 'im." |
30052 "Well ain't that nice?" He flashes you a sarcastic, yellow-toothed smile. "An' I'm sure yeh'll find yer answers someday. But I've gots me a business ta run. So if yeh don't wanna bed, then I suggest yeh pike off!" |
30053 "It'll cost yeh five coppers." He wipes his dirty hand on the front of his even dirtier shirt, then thrusts it towards you, palm up. |
30054 "Nestor's that barmy ol' sod in the corner there." He hikes a thumb over his shoulder, toward the back of the room. "Watch yer step around 'im, berk. He's not right in the head. Always rattlin' his bone-box 'bout his fork an' all. I wish someone'd do us all a favor an' gets rid of 'im." |
30055 "Yeh don't think I've tried? I have! An' look what I gets for me effort..." He leans his face forward and points at the bleeding scabs on his nose. "The barmy sod nearly bit me nose off!" |
30056 "I'll tell yeh what, cutter. If yeh can gets rid of 'im for me, yeh can stay 'ere for free as often as yeh like. Deal?" |
30057 Dak'kon's Zerth Blade ("Kinstealer") |
30058 Dak'kon's Zerth Blade ("Streaming Blade") |
30059 The Unbroken Circle of Zerthimon |
30060 Fall-from-Grace's Diary |
30061 Kasseg, Cerebral Parasite |
30062 Adder's Tear |
30063 Blood Fly Charm |
30064 Stinger Earring |
30065 Crimson Sphere Earring |
30066 Dustman Earring |
30067 Indep Earring |
30068 Cockroach Charm |
30069 Corpse Fly Charm |
30070 Thrice-Blind Charm |
30071 Clot Charm |
30072 Dak'kon's Zerth Blade |
30073 "Well then don't just stand around gawkin', gets to it!" He immediately returns to his scab picking. "Can't yeh see I'm a busy man?" |
30074 Arlo is enthusiastically engaged in his favorite pastime of plucking scabs from his nose. As you approach, he glances at you out of the corner of his eye. "What da yeh want now?" |
30075 "By all the powers and their mothers, berk! When I said gets rid of the ol' sod, I didn't mean put 'im in the dead-book!" Arlo stares at you incredulously. "Oh well... a deal's a deal. I s'pose yeh can stay here for free - though I'd hardly say ye're welcome." |
30076 "So, Nestor's gone home, eh? Maybe the ol' sod wasn't so barmy after all." He gives you a hearty slap on the back. "Now maybe we can all gets some rest round here. Feel free ta set up kip here anytime, cutter." |
30077 "Greetings." |
30078 Leave the man to his hygiene and explore the room. |
30079 "Could I rest here?" |
30080 "Could I rest here?" |
30081 "Could I rest here?" |
30082 "Could I rest here?" |
30083 "I had some questions..." |
30084 "Sorry to disturb you. Farewell." |
30085 "Very well. How much for a bed?" |
30086 "Tell me about this... Nestor." |
30087 "Never mind. Farewell." |
30088 "I see. Can I have a bed then?" |
30089 "I see. Can I have a bed then?" |
30090 "I see. Can I have a bed then?" |
30091 "I see. Can I have a bed then?" |
30092 "I see. I think I'll rest for a while then." |
30093 "Never mind then. Farewell." |
30094 Give him five coppers. Rest. |
30095 "Sorry, I don't have five coppers right now. Maybe some other time. Farewell." |
30096 "Never mind. Farewell." |
30097 "Why don't you get rid of him yourself?" |
30098 "Never mind. How much for a bed?" |
30099 "Never mind. Farewell." |
30100 "I could get rid of him for you." |
30101 "I could get rid of him for you... for a price." |
30102 "Never mind. How much for a bed?" |
30103 "Never mind. Farewell." |
30104 This book looks like it is made from paper-thin silver sheets. The engraving of a woman is on the cover of the text, and there is a small lock on the side of the book. No matter how you try, the lock resists your attempts to open it. |
30105 "Fair enough. I'll do it." |
30106 This small round stone appears to be a religious "text" that Dak'kon carries. It is made up of a series of interlocking circles that fold out from one another; the complexity of the plates and the intricacy of their links prove the text was constructed by a master artisan. You can't figure out how to unlock the plates, however. |
30107 "Never mind. How much for a bed?" |
30108 "Never mind. I have more important things to do." Leave. |
30109 Leave. |
30110 "Could I rest here?" |
30111 "Could I rest here?" |
30112 "Could I rest here?" |
30113 "Could I rest here?" |
30114 "I'd like to rest for a while." |
30115 "I have some questions..." |
30116 "Sorry to disturb you. Farewell." |
30117 Leave. |
30118 Leave. |
30119 You see an aging man in soiled and tattered clothes frantically pacing in the corner. His shock of filthy, white hair sticks out in every direction and his face, encrusted with dirt and streaks of dried blood, is covered with gray stubble. Every few seconds, he stops pacing and flails about suddenly, muttering and cursing as if assaulted by some unseen foe. He does not seem to notice your approach. |
30120 The old man stops his frantic pacing and glances at you nervously. "Fork? Fork? Fork? Can't go home without my fork." |
30121 At the sound of your voice, the old loon whirls about to face you, his wide, staring eyes bulging in their sockets. He regards you for a brief moment, then returns to his raving. "No! No! Nooooooooo! It's not you... hoo hoo! But soon... yes, soon." |
30122 The old man seems oblivious to your presence. "Hoo hoo hoo! You'll come. Yes... you'll come. And ol' Nestor'll be waiting!" |
30123 "Waiting, yes..." He suddenly plops down on the floor, as if overcome by exhaustion. "Long have I waited... waiting." He takes a deep breath and springs back to his feet. "Wait forever if I have to! Do you hear me?" |
30124 "Nooooooo!" Nestor's face turns beet-red and his whole body shakes in protest. "My fork! Can't leave without my fork! Hoo hoo! Fork, fork, fork!" |
30125 "Fork? Fork! Fork! Can't go home without my fork!" Nestor's frenzy reaches a violent crescendo. He begins hopping up and down maniacally, then suddenly stops, lowers his head, and runs headlong into a large, wooden cupboard that stands against the back wall of the flophouse. The force of the impact knocks the old man flat on his back. After a few seconds he stands back up, a dazed expression on his face. "Gone. Stolen. Can't go home without my fork." |
30126 Nestor stares at you for a long moment, then begins rummaging through the pockets of his filthy tunic. After a few seconds he produces what appears to be a dismembered ear. Judging by the stench and color of the ear, you'd wager that the old loon has been toting it around in his pocket for some time. "You have my fork, don't you? Don't you! Hoo hoo!" He holds the ear close as if speaking to it. "Bring back my fork!" |
30127 "Wait! Wait! Waiting! Hoo hoo!" He shakes the ear violently as he shouts into it. "Until you bring it back! Then I can go home!" |
30128 "Nooooo! Can't go home without my fork!" He backs away from you, snarling and baring his teeth like a cornered animal. |
30129 You reach out to grab him, but the old man is surprisingly fast for his age. Before you can get a grip on him, he twists out of your grasp and sinks his teeth into your outstretched hand. Recoiling in pain, you quickly withdraw your hand. |
30130 Nestor calms down slightly, his bulging eyes seem on the verge of tears. "Can't go home. Can't. Can't. Can't. Not without fork." |
30131 Nestor hastily snatches up the fork. "My fork? My fork! Fork! Fork! Fork! Hoo hoo!" He hops up and down excitedly, waving the fork back and forth in an elaborate pattern above his head as if he were performing some sort of ritual. "Now I can go home! Farewell! Hoo hoo!" |
30132 Nestor turns to leave, then, as if struck with some afterthought, he turns back around and hands you a scrap of something soft and rubbery: the severed ear. Upon closer examination, you notice that there is an earring still dangling from it. |
30133 "Greetings." |
30134 Leave the man alone. |
30135 "Look... Arlo asked me to get rid of you, so you're going to have to leave." |
30136 "Your... fork?" |
30137 "Is this the fork you speak of?" |
30138 "Never mind. Farewell." |
30139 "Are you the one they call Nestor?" |
30140 "Uh... who are you talking to?" |
30141 Leave him be. |
30142 "Are you all right?" |
30143 "Waiting? Who are you waiting for?" |
30144 "Look... Arlo asked me to get rid of you, so you're going to have to leave." |
30145 "Never mind. Farewell." |
30146 "Look... Arlo asked me to get rid of you, so you're going to have to leave." |
30147 "Are you all right?" |
30148 "Uh... I'll leave you to it then. Farewell." |
30149 "Your... fork?" |
30150 "Enough of your ramblings, old man. It's time for you to leave... one way or another." |
30151 "I can see this is getting me nowhere. Farewell." |
30152 "Stolen, you say? Who took your fork?" |
30153 "I can see this is getting me nowhere. Farewell." |
30154 "If I can find you a fork, then will you leave?" |
30155 "Maybe I can help you." |
30156 "Uh... Never mind. Farewell." |
30157 "Is this the fork you speak of?" |
30158 "Right. I'll try to find your fork, then. Farewell." |
30159 "Never mind. I've got better things to do than hunt down silverware for a madman. Farewell." |
30160 Grab a hold of him. |
30161 "Look, I don't want to hurt you... but you *have* to leave." |
30162 "Have it your way, then. Farewell." |
30163 "Alright. We do this the hard way then..." |
30164 "Look, I don't want to hurt you... but you *have* to leave." |
30165 "Have it your way, then. Farewell." |
30166 "Your... fork?" |
30167 "I can see this is getting me nowhere. Farewell." |
30168 "Farewell, Nestor." |
30169 Pocket the earring and discard the rotting piece of flesh. |
30170 You see a shady looking fellow standing before you, picking his teeth with what appears to be a tiny metal fork. His chest is covered by patchwork armor adorned with large spikes, and a long knife hangs at his side. You notice he is missing his right ear. |
30171 He regards you coolly from the shadows, as if sizing you up. |
30172 The one-eared tiefling scowls at you threateningly. "Pike off, berk... or I'll have your guts for garters." |
30173 "What did yeh just say?" His right hand drifts to the hilt of his knife. |
30174 "I donnae know what ye're talkin' about, berk." He glares at you angrily. "Now, I suggest yeh get yer mangled carcass out of my sight before I carve my name into yeh!" |
30175 With a flash of movement too quick to follow, he whips his knife from its sheath and begins waving it menacingly before you. "Why don't yeh come an' take it from me, berk?" |
30176 "Aye, it do look as though yeh seen yer share of slashin'." He manages a small chuckle, then runs his fingers across the scars on the side of his head. "At least yeh still have both ears." |
30177 "A while back, I bobbed an ol' petitioner sod..." His face takes on a sullen expression as he begins to relate the tale. "The silly blighter wouldn't go along wit' it..." |
30178 "So I has t'get rough wit' the ol' sod... an' while we was scrappin', he gets a hold of my ear an' bites it clean off!" |
30179 "What do yeh think happened? The barmy sod bit my ear off, so I thumped his skull and put him in the dead-book! I'm right sorry I did, too..." He glances around nervously before continuing. "I think his spirit's hauntin' me." |
30180 He nods and quickly traces a semicircle over his heart. "Aye, 'tis true. Sometimes I hear his voice in my head, cursin' an' tellin' me how he's waiting for me. Scares the pants off me, it does." |
30181 He takes a step back from you and cocks his head slightly. "Yeh can do that? How?" |
30182 He eyes you suspiciously for a moment, then shrugs his shoulders in resignation. "Alright, cutter... here yeh go. Don't s'pose it's worth much anyhow." He hands you a small, steel fork. "Just get rid of the spirit, will yeh?" |
30183 "Yeh sure do have a sharp tongue, berk. I think I'll cut it out an' feed it to you!" He lunges at you, his knife leading the way. |
30184 "Greetings." |
30185 Pass on by. |
30186 "I said *G-R-E-E-T-I-N-G-S.* What's the matter... your other ear not working?" |
30187 "I had some questions for you..." |
30188 Leave him alone. |
30189 "If it's garters you're after... I just happen to have a pair. Your mother left them in my bed last night." |
30190 "How did you lose that ear?" |
30191 "You wouldn't have happened to have lost that ear while robbing an old man here in the Hive?" |
30192 Ignore his threats and walk away. |
30193 "Just curious. Behind every scar is a good tale... as you can see, I speak from experience." |
30194 "I think you lost it while robbing an old man here in the Hive." |
30195 "Never mind. Farewell." |
30196 "Certainly. Just give me the fork you stole from him and I'll be on my way." |
30197 "I doubt you could even *spell* your name, you clueless sod." |
30198 "Look... why don't you come clean while you still have one good ear left?" |
30199 "Never mind. Farewell." |
30200 "If that's the way you want to play it... let's dance." |
30201 "Why don't you put that blade away before you get hurt?" |
30202 "Never mind. Farewell." |
30203 "What happened?" |
30204 "That's because I don't go around mugging old men with sharp teeth." |
30205 "That I do. Farewell, then." |
30206 "Go on..." |
30207 "Let me guess... he bit your ear off, so you clubbed him senseless and peeled his fork. Am I right?" |
30208 "Interesting... farewell." |
30209 "Then what happened?" |
30210 "So *you're* the one who stole Nestor's fork." |
30211 "Interesting... farewell." |
30212 "Haunting you?" |
30213 "The old man's not dead, you fool. I spoke with him over at the flophouse and he says he wants his fork back." |
30214 "Interesting... farewell." |
30215 "Maybe I can help you lay his spirit to rest... stop him from 'haunting' you." |
30216 "The old man's not dead, you fool. I spoke with him over at the flophouse and he says he wants his fork back." |
30217 "Interesting... farewell." |
30218 "By putting *YOU* in the dead-book, you cross-trading piece of filth." |
30219 Lie: "I have powers over the dead. All I need to quiet the spirit is an item that belonged to it in life." |
30220 "Give me what you stole from him, and I'll see to it that he goes away." |
30221 "Never mind. Farewell." |
30222 "Have no fear... the spirit shall trouble you no more. Farewell." |
30223 Defend yourself. |
30224 Instantly, Iannis seems to collapse into himself. "Yes..." His businesslike facade drains from his face, to be replaced with cold despair. "My daughter, Deionarra, passed away some time ago..." You receive a cold shock at the name. You *knew* this woman. |
30225 "Tell me about her. What was she like?" |
30226 "How did she die?" |
30227 "I saw a woman by that name interred in the Mortuary memorial hall." |
30228 "I saw a woman by that name interred in the Mortuary memorial hall. She had become a ghost and claimed that she knew me." |
30229 "Actually, tell me more about this fire." |
30230 "Perhaps there is something else you can help me with..." |
30231 "I mourn your loss. I will take my leave. Farewell." |
30232 Instantly, Iannis seems to collapse into himself. "Yes..." His businesslike facade drains from his face, to be replaced with cold despair. "My daughter, Deionarra, passed away some time ago..." |
30233 "Tell me about her. What was she like?" |
30234 "How did she die?" |
30235 "I saw a woman by that name interred in the Mortuary memorial hall." |
30236 "I saw a woman by that name interred in the Mortuary memorial hall. She had become a ghost and claimed she knew me." |
30237 "Actually, tell me more about this fire." |
30238 "Perhaps there is something else you can help me with..." |
30239 "I mourn your loss. I will take my leave. Farewell." |
30240 "Deionarra? She was... young. She had recently joined the Society of Sensation, the Sensates... not an unpleasant faction, but she had also met someone there... she followed him on a journey and there, she died. Her bod..." He looks pained. "I was not even able to recover her body..." |
30241 "Iannis, I discovered what happened to Deionarra." |
30242 "You say she was a Sensate?" |
30243 "Do you know anything about this man she journeyed with?" |
30244 "Do you know where she went on this journey?" |
30245 "Do you know how she died?" |
30246 "Forgive me for asking, but if you were not able to recover her body, how did you know she had died?" |
30247 "I see. Tell me about this fire." |
30248 "Perhaps there is something else you can help me with..." |
30249 "I mourn your loss. I will take my leave. Farewell." |
30250 "Yes..." He becomes slightly more animated, as if warming himself on a precious memory. "She had joined them because of her gift... and the fact there was so *much* about the multiverse that she wanted to experience. The Sensates lend themselves readily to the sharing of experience and sensation." |
30251 Deionarra's father, Iannis, told me that she was a member of the Sensates. He said that she was very young when she died, and that she had died while following a man she had met on a journey. Her body was never recovered. |
30252 "Iannis, I discovered what happened to Deionarra." |
30253 "I noticed that. I encountered a sensory stone in the sensorium that contained a fragment of her experiences." |
30254 "Do you know anything about this man she journeyed with?" |
30255 "Do you know where she went on this journey?" |
30256 "Do you know how she died?" |
30257 "I see. Tell me about this fire." |
30258 "Perhaps there is something else you can help me with..." |
30259 "I mourn your loss. I will take my leave. Farewell." |
30260 Iannis told me Deionarra had the blood of an oracle running through her veins. It gave her the gift of 'Sight,' allowing her to see events before they happen. |
30261 His eyes blaze with hope. "There is? But in which one...? You must tell me!" |
30262 "It is one of the Sensate sensory stones... if you are not a Sensate, you could not gain access." |
30263 He thinks for a moment. "I must find a way... perhaps they would make an exception for her father..." |
30264 "If you wanted, I could speak to someone. I'm certain they would make an exception in your case." |
30265 "I do not wish to break the Sensates' laws. Nevertheless, I could speak to someone and see if something else might be done." |
30266 "I could help you, for a price. My word may carry some weight at the Festhall." |
30267 "That is a matter between you and them. Tell me more about Deionarra..." |
30268 "It is possible. You should speak to them. In any event, I had some other questions for you..." |
30269 "They might. I must take my leave. Farewell." |
30270 I told Iannis I could make inquiries at the Festhall and see if I could get him in to see his daughter's sensory stone. I don't know what I will be able to do, but I'll try. |
30271 I told Iannis I could make inquiries at the Festhall and see if I could get him in to see his daughter's sensory stone... for a price. He told me he would pay me after I had obtained permission from the Sensates. |
30272 Iannis looks relieved. "If you could, I would be most grateful." |
30273 "I will see what can be done. I would know more about Deionarra, though. What was she like?" |
30274 "I will try... before I go, perhaps there is something else you can help me with..." |
30275 "I will see what I can do. Farewell." |
30276 Iannis looks relieved. "When you have obtained permission for me to see the stone, please return, and I will see to it that you are well-compensated for your trouble." |
30277 "I will see what can be done; it may not be a small matter. I would know more about Deionarra, though, before I make inquiries at the Festhall. What was she like?" |
30278 "I will try... before I go, perhaps there is something else you can help me with..." |
30279 "I will see what I can do... it may be *very* expensive, indeed. Farewell." |
30280 "You... I... thank you, good sir, thank you! I am in your debt!" |
30281 "Actually, you are... I do believe you mentioned something about compensation before..." |
30282 "It was no trouble, Iannis. Please, go see the experiences of your daughter. I think they might ease your troubles." |
30283 "Of course, of course... hold a moment, I will return shortly." |
30284 I returned to Iannis and told him that the Sensates agreed to allow him access to his daughter's sensory stone. He was extremely grateful... so much so that he was willing to pay me a great deal in coin and minor magic items he had stored away. I suppose there is a price to be placed on a father's love for his daughter... |
30285 I returned to Iannis and told him that the Sensates agreed to allow him access to his daughter's sensory stone. He was extremely grateful; just mentioning that I had succeeded in getting him permission to see his Deionarra's sensory stone caused his depression to lift measurably. |
30286 "Very well. I will wait." |
30287 After a moment, Iannis returns. In his hands he holds a large bag of coins, and what appear to be some strange-looking charms. "Here you are, sir... and again, you have my gratitude for your efforts." |
30288 "Yes, yes... look, perhaps there is something else you can help me with..." |
30289 "Of course, of course... no trouble at all... certainly for this amount of coin. Farewell." |
30290 "Little. I barely even knew of his existence until she had departed. By then, it was too late to have known him." |
30291 "Iannis, I discovered what happened to Deionarra." |
30292 "I believe the man was me. But I have forgotten much." |
30293 "You say she was a Sensate?" |
30294 AUDIO OPTIONS |
30295 "Do you know where she went on this journey?" |
30296 GAMEPLAY OPTIONS |
30297 "How did she die?" |
30298 ASSIGN KEYS |
30299 MOVIES |
30300 "How do you know she died?" |
30301 "I see. Tell me about this fire." |
30302 "I see. Perhaps there is something else you can help me with..." |
30303 "I mourn your loss. I will take my leave. Farewell." |
30304 "She never said. I am not certain she was capable of saying where they had gone. It must have been a... terrible place." |
30305 "Iannis, I discovered what happened to Deionarra." |
30306 "You say she was a Sensate?" |
30307 "Do you know anything about this man she journeyed with?" |
30308 "How did she die?" |
30309 "How do you know she died?" |
30310 "I see. Tell me about this fire." |
30311 "I see. Perhaps there is something else you can help me with..." |
30312 "I mourn your loss. I will take my leave. Farewell." |
30313 "It is most curious... I went to the Dustmen to see if they had found her body, and they directed me to one of their faction outside the Dustman monument... a Dustman named 'Death-of-Names,' I believe. He is said to be an oracle of sorts, concerning those who have died. He told me my daughter had died." |
30314 "Iannis, I discovered what happened to Deionarra." |
30315 "You say she was a Sensate?" |
30316 "Do you know anything about this man she journeyed with?" |
30317 "Do you know where she went on this journey?" |
30318 "I see. Tell me about this fire." |
30319 "Perhaps there is something else you can help me with..." |
30320 "I mourn your loss. I will take my leave. Farewell." |
30321 Iannis doesn't seem to have heard you for a moment. When he speaks again, his words come slowly. "Tell me. I must know." |
30322 Truth: "I am responsible for your daughter's death. I murdered her on the Negative Material Plane in the hopes that her love for me would tie her to that place." |
30323 Truth: "I am responsible for your daughter's death. I murdered her on the Negative Material Plane in the hopes that her love for me would tie her to that place." |
30324 Half-Truth: "She perished on the Negative Material Plane from an act of betrayal." |
30325 Half-Truth: "She perished on the Negative Material Plane from an act of betrayal." |
30326 Lie: "She took ill upon the journey... apparently, the amount of time in Sigil did not prepare her for the environment of other planes." |
30327 "Never mind. I misspoke. Perhaps there is something else you can help me with..." |
30328 "It is of no matter. Farewell." |
30329 I confessed to Deionarra's father, Iannis, and told him what happened to his daughter. Despite the magnitude of the crime, I hope that knowing her fate will ease his mind somewhat. |
30330 I made a partial confession to Deionarra's father, Iannis, and told him some of what had happened to his daughter. I hope that knowing her fate will ease the old man's mind somewhat. He probably couldn't handle the truth, anyway, and I don't need yet another person blaming me for *every* trouble across the planes. |
30331 I told Deionarra's father, Iannis, a lie about what happened to his daughter. I hope that the lie will ease the old man's mind somewhat. He probably couldn't handle the truth, anyway, and I don't need yet another person blaming me for *every* trouble across the planes. |
30332 Iannis stares at you in silence for a moment, then his voice breaks. "Why... *why* did you do such a terrible act?" |
30333 "It was not I... it was another part of me. He did it in the hopes that she could serve as a tie to that plane for his own purposes. I am sorry, Iannis." |
30334 "I believe I may be responsible for many terrible things, many of which I cannot remember. I did it in the hopes that she could serve as a tie to that plane. I am sorry, Iannis." |
30335 "It was not a 'terrible' act, it was a *necessary* act, Iannis. Your daughter was willing to give up her life for me, and her life was what I needed in order to save mine." |
30336 Iannis stares at you in silence. "Who?" |
30337 Truth: "I am responsible." |
30338 Lie: "I do not know. It would be best not to investigate such matters." |
30339 Iannis looks broken. "I must find out..." He looks up at you. "Thank you for telling me. I needed to know what happened to her..." |
30340 "I understand. Perhaps there's something you can help me with before I go..." |
30341 "I mourn the loss of your daughter, Iannis. Farewell." |
30342 "You..." Iannis seems to be trying to make sense of your words. "Wait... you said it was intended to tie her to that plane? What do you mean?" |
30343 "As I understand it, it was hoped that the combination of her love for me and her death on the Negative Material Plane would cause her to live on as a spirit." |
30344 "She *lives?*" |
30345 "In a sense... yes." |
30346 "Well, I wouldn't say she *lives.* Her spirit still exists..." |
30347 "That..." He looks horrified. "She must be set free!" |
30348 "If I could find a way to do that, I would." |
30349 "I have already sworn that I would try to set her free... or join her there." |
30350 "If you have any decency at all, spare my daughter. There is nothing that can be done to change what has happened, so I ask that you allow her soul to rest in peace. I will find some way to forgive what you have done if you do this for me." |
30351 Vow: "I promise I shall allow your daughter to rest peacefully." |
30352 "I will see what I can do." |
30353 "I cannot..." |
30354 "Very well, then. Now leave. I wish to be alone with my thoughts." |
30355 "Farewell, then." |
30356 "Then may the planes work their justice upon you, sir!" Iannis' teeth clench. "May my daughter's suffering be reflected back upon you a hundred fold!" |
30357 "Watch your words, Iannis, or you shall meet your daughter sooner than you think." |
30358 "I see there is nothing more to discuss. Farewell." |
30359 "I do not know... her body was never recovered." Iannis' face turns blood-red and his hands clench into fists. "And that is perhaps the most *maddening* part of this misery... I will never know what possessed her to run off like that, what happened to her, nor where her body lies now!" |
30360 "Iannis, I discovered what happened to Deionarra." |
30361 "You say she was a Sensate?" |
30362 "Do you know where Deionarra and this man went on their journey?" |
30363 "Forgive me for asking, but how do you know she's dead if you never saw the body?" |
30364 "I see. Tell me about this fire." |
30365 "I see. Perhaps there is something else you can help me with..." |
30366 "I mourn your loss. I will take my leave. Farewell." |
30367 "Yes, I arranged for a bier to be placed in the memorial hall. There is no body there, of course, but I hoped the bier would serve as a marker by which she may find her way home." |
30368 "Iannis, I discovered what happened to Deionarra." |
30369 "It worked... her spirit resides there now." |
30370 "You say she was a Sensate?" |
30371 "Do you know where Deionarra and this man went on their journey?" |
30372 "Do you know how she died?" |
30373 "If there's no body, how do you know she's dead?" |
30374 "I see. Tell me about this fire." |
30375 "I see. Perhaps there is something else you can help me with..." |
30376 "I mourn your loss. I will take my leave. Farewell." |
30377 "Wh... what?!" Iannis looks flustered. "Wh... what did you just say?!" |
30378 "Her spirit now resides in the memorial hall." |
30379 "Her spirit now resides in the memorial hall. I spoke with her for a time, and she seems to be in distress." |
30380 "I said nothing... tell me again of Deionarra." |
30381 "Nothing... I misspoke. Perhaps there is something else you can help me with..." |
30382 "I said that I mourn your loss. I will take my leave. Farewell." |
30383 "You?!" Iannis looks you up and down. "You are the one... and you say you have *forgotten?!*" Iannis draws himself up; he looks like he is squaring himself for a battle. "You have *forgotten*... but the incident was not so long ago. How can this be?" |
30384 "I have a strange condition... I lose myself... for a time. Anything you can tell me about myself or your daughter would be invaluable." |
30385 "I misspoke. I doubt that I am that man. I am certain I would have remembered your daughter if I traveled with her." |
30386 "I tire of these questions. Farewell." |
30387 "I feared as much." Iannis sighs. "Your story rings true... she led a sheltered life her in the city, and even in the best of times, her health was poor." He looks up hopefully. "Do you know where might her body be? I would see that is interred properly." |
30388 "There is nothing left of her body... it was a wasting sickness, and it left little of her remains." |
30389 "No, sir, I heard you clearly. You said you knew what had befallen my daughter. You will tell me. Now." Iannis' frown deepens. "Or I will summon a Harmonium patrol to pry the answers from you." |
30390 Truth: "I am responsible for your daughter's death. I murdered her on the Negative Material Plane in the hopes that her love for me would tie her to that place." |
30391 Half-Truth: "She perished on the Negative Material Plane from an act of betrayal." |
30392 Lie: "She took ill upon the journey... apparently, the amount of time in Sigil did not prepare her for the environment of other planes." |
30393 Snap his neck. |
30394 Snap his neck. |
30395 Snap his neck. |
30396 "You want to summon the guards? Go ahead. The dead-book's not half full by my count." |
30397 "Why did you do such a thing?! That was my daughter's LIFE, not-" |
30398 "It was your daughter's life to do with as I pleased. She was the one who gave me permission by placing her life in my hands." |
30399 "I tire of bandying words with you. Be silent, or you shall join your daughter in death." |
30400 Iannis' face clenches in anger. "You... Sigilian *cur!* You murdered my daughter without a shred of remorse, now you dare come back here like a vampire-in-the-night and DARE to threaten me?!" |
30401 "I spoke in haste... I apologize for my words." |
30402 Snap his neck. |
30403 Snap his neck. |
30404 Snap his neck. |
30405 "I dare, and I don't mind adding more corpses to my list. What do you intend to do about it, old man?" |
30406 Unbroken Circle of Zerthimon |
30407 Book |
30408 Razor Angel |
30409 Darkalley Shiv |
30410 Hive Tout |
30411 Nestor |
30412 One-Ear |
30413 Arlo |
30414 Fall-from-Grace's Diary |
30415 Kasseg, Cerebral Parasite |
30416 Adder's Tear |
30417 Blood Fly Charm |
30418 Segmented Earring |
30419 Crimson Sphere Earring |
30420 Dustman Earring |
30421 Dustman Earring |
30422 Indep Earring |
30423 Cockroach Charm |
30424 Charcoal Charm |
30425 Corpse Fly Charm |
30426 Thrice-Blind Charm |
30427 Dirty Rat Charm |
30428 Cranium Rat Charm |
30429 Clot Charm |
30430 Clot Charm |
30431 Blood Charm |
30432 Heart Charm |
30433 Bloody Teardrop |
30434 Bone Charm |
30435 Knot Charm |
30436 Intricate Knot |
30437 Strange Chunk of Rock |
30438 Deionarra's Ring |
30439 Tattoo of Might |
30440 Tattoo of Greater Might |
30441 Tattoo of Insight |
30442 Tattoo of Revelation |
30443 STINGER EARRING Special: +2 to Armor Class +2 to Armor Class vs. Piercing Attacks Weight: 0 This earring has been made from the hardened shell of a segmented, larva-like creature. Its shell has been treated with some sort of glazed finish that makes it look disturbingly alive. The wire that hooks to the ear looks like it is part of the larva itself, perhaps its stinger or antenna. To activate the earring's power, the wearer must prick his thumb with the stinger, allowing it to bond with its new owner. When "awakened," this earring helps protect the wearer from attacks, giving the wearer's skin the same strength and durability of the larva's shell. |
30444 CRIMSON SPHERE EARRING Special: +10% Resistance Fire +5% Resistance to Magical Fire Weight: 0 Not usable by Ignus This small red gem set into this earring acts like a heat sponge, protecting the wearer from heat or flame attacks. Whenever the wearer is exposed to fire, the gem draws some of the heat into itself, shielding its wearer from part of the damage. It is rumored that each of these earrings holds a tiny fire mephit inside, and that they are so starved for heat that they will drink deep of any fire in the vicinity. This has never been proven, mostly because no one really cares to investigate the matter. |
30445 DUSTMAN EARRING Special: +30% Resistance to Cold +30% Resistance to Magical Cold +30% Resistance to Fire +30% Resistance to Magical Fire +2 Saving Throw vs. Death Magic Weight: 0 Usable only by Dustmen This earring has the smell of ash and dust about it and is icy cold to the touch. When worn, the earring shields the wearer from temperature extremes, granting the wearer partial resistance to heat and cold. Furthermore, the earring also protects the wearer from mind-influencing magics and magics that attack the body, including paralyzation and death magic. The earring signifies the wearer's allegiance to the Dustmen and can only be worn by a member of the Dustman faction. According to rumor, this earring helps dull the Dustmen to the effects of the outside world. |
30446 INDEP EARRING Special: +1 to Armor Class +1 to All Saving Throws +1 to Save vs. Spells Immunity to Confusion Weight: 0 Usable only by Indeps This barbed earring marks the wearer as a member of the Indep faction. This earring is the home of an independent spirit which accompanies the wearer and does its best to protect him from harm. Whenever possible, the spirit gives its wearer a mental nudge to get them out of harm's way... the tiny counseling spirit provides the user with +1 to all Saving Throws, and its mere presence gives the wearer an additional bonus to avoid spells and confusion effects. Many of these enchanted items were made in the bazaars of Sigil by a silversmith from Oerth, who had found a way of shaping metal in such a way that it attracted "free spirits" to the metal and caused them to take up residence there. The spirit is not bound to the earring by any means; from what scholars have determined, there is something about the earring that the spirits find "cozy." |
30447 COCKROACH CHARM Special: +4 to Armor Class +2 to Armor Class vs. Crushing Attacks +10% Resistance vs. Crushing Attacks Weight: 0 Cockroaches are as common on the planes as other scavengers. The shell of this particular dead cockroach has been dotted with paints and faint arcane symbols. The magic contained within the charm is activated when the roach is consumed. When swallowed, the recipient temporarily gains the protection of the cockroach. Their skin hardens, taking on the strength of a suit of chain mail armor, and the charmed individual becomes difficult to squash, giving them added protection vs. crushing attacks. |
30448 CORPSE FLY CHARM Invokes: "Swarm Curse" Weight: 0 This corpse fly looks like it was frozen; it appears to be dead, but you can't be sure. The magic contained within the charm is activated when the insect is consumed. When swallowed, the recipient suddenly becomes extremely nauseous... a few seconds later, the charmed individual expels a stream of insects from their nose and mouth. Provided the charmed individual can keep their wits about them after the casting, the caster can send this cloud to attack a target. |
30449 THRICE-BLIND CHARM Invokes "Blindness" Weight: 0 These three cranium rat tails have been woven into a small charm. Despite the separation from their owners, however, they still twitch occasionally, as if irritated. To use this charm, the caster must select a target within his line of sight, then, while remaining focused on the target, untie the charm. The target's vision will turn black for several minutes, rendering them helpless and reducing their combat ability drastically. |
30450 RAT TAIL CHARM Special: +10% Stealth Skill Bonus +5% Pickpocket Skill Bonus -1 to Charisma Weight: 0 Usable only by Thieves This cranium rat tail charm is particularly filthy and smells faintly of vomit. The tail is stiff, like a wire, and it can be bent into different shapes... it would almost make a great lockpick, except it is too thick. When this rank charm is consumed, the user temporarily becomes much stealthier and shiftier, giving them a greater chance of success with hiding in shadows and picking pockets. People viewing the charmed individual will detect something unsavory about him, however, reducing first impressions accordingly. This unsavoriness will last only as long as the charm is in effect, however. |
30451 CRANIUM RAT CHARM Special: +5% Detect Traps Skill Bonus +5 to Lore Skill +1 to Intelligence Weight: 0 The body of this cranium rat has been specially prepared: its insides have been hollowed out and stuffed with various herbs and shreds of papyrus containing arcane symbols. When the charm is consumed, the user gains a temporary increase to their reasoning and perception abilities; it feels as if the player is looking through several pairs of eyes and sifting through several minds at once... the sensation is somewhat dizzying for a minute or two, but there are no harmful side effects. |
30452 CLOT CHARM Special: Heals 9 Hit Points +5% Resistance to Slashing Attacks +10% Resistance to Piercing Attacks Weight: 0 This glistening blood drop is as hard and smooth as a pearl. When placed on the tongue, it dissolves instantly and spreads through the user's bloodstream. The charm stimulates the user's blood into clotting and scabbing over existing wounds, healing any minor damage the user may have suffered before consuming the charm. Furthermore, as long as the charm is in effect, the player's blood becomes more "aware" of new wounds that occur, especially any attacks that draw blood. The charmed individual becomes more resistant to slashing and piercing attacks, as their blood clots and scabs over the wound as soon as the flesh is torn. |
30453 BLOOD CHARM Special: Heals 18 Hit Points Weight: 0 This glistening drop of blood is as hard and smooth as a pearl. When placed on the tongue, it dissolves instantly and spreads through the user's veins and heart. Like its younger cousin, the clot charm, the blood charm stimulates the user's blood into clotting and scabbing over existing wounds, healing damage the user may have suffered before consuming the charm. However, while the blood charm's initial healing effect is more powerful than the clot charm, it has no other lasting effects. |
30454 HEART CHARM Special: Heal 27 Hit Points Reduces Fatigue +10% Resistance to Slashing Attacks +20% Resistance to Piercing Attacks Weight: 0 This glistening drop of blood is as hard and smooth as a pearl. When placed on the tongue, it dissolves instantly and spreads through the user's veins and heart. The heart charm is more powerful than the blood and clot charms, and it heals a number of wounds instantly, even serious or critical injuries. Furthermore, the user will also gain a rush of energy, removing any fatigue they may be otherwise feeling. |
30455 TEAR OF SALIERU-DEI (Artifact) Special: Permanent +1 Constitution Weight: 0 Usable only by Lawful Good Characters This glistening red tear was shed by the martyred Harmonium officer Salieru-Dei when he was put to death on the Harmonium's home plane of Ortho. Mistaken as a member of the hated Revolutionary League, Salieru-Dei's obedience and loyalty was such he could not bring himself to challenge the allegations of his superiors. At the moment of his execution, three tears fell from his right eye and turned to stone as they fell upon the flagstones of the square. Ironically enough, an anarchist subsequently revealed the Harmonium's mistake to the public, discrediting them. Ever since, the tears of Salieru-Dei have been considered relics of the Harmonium... and used as a lesson to the evils of unquestioning obedience by the Revolutionary League. |
30456 BONE CHARM Special: +2 to Armor Class +2 to Armor Class vs. Crushing Attacks +15% Resistance to Crushing Attacks Weight: 0 This old finger bone charm has been hollowed out and tiny symbols have been scratched on its surface. A user must snap it in two to activate it. When snapped, the bone charm temporarily strengthens the user's skeleton and acts as a ward against breaks and fractures. The charm gives the user an overall bonus to their armor class and additional resistance against crushing attacks. |
30457 KNOT CHARM Invokes: "Strength" Weight: 0 This charm is made from a small piece of hemp knotted into a loop. No matter how much you study it, however, you cannot seem to figure out how the knot was tied... it looks like it has been wrapped around, inside and even *through* itself several times. Ironically, despite the knot's complexity, it comes undone easily when pulled. The person undoing the knot charm temporarily gains a rush of strength, allowing them to do more damage with melee attacks and carry more weight. |
30458 GORDIAN KNOT (Unique, Artifact) Special: Permanent +2 to Charisma Permanent -1 to Wisdom Weight: 0 Usable only by Fighters The knot binding the two ends of this rope together holds a powerful magic. When this knot is severed by a fighter with an edged weapon, the warrior gains a rush of confidence and arrogance, reducing their Wisdom but raising their Charisma. The user is also beset with the urge to gather an army and rush out and conquer the planes, but this urge does not rule the user's actions. It is said that this is a knotted piece of rope that was cut in two by a conqueror on a distant prime material world. Every time the knot is severed, it disappears, showing up years later in the hands of another who can make use of its power. |
30459 CHARCOAL CHARM Special: +50% Resistance to Fire +25% Resistance to Magical Fire Weight: 0 This piece of charcoal is a charred bone fragment of some creature, perhaps a finger bone or a talon. Various symbols have been scratched onto its surface... the scratchings are so faint you almost missed them. This charcoal charm temporarily protects the user against flames and extreme heat. To use the charm, the charred bone is snapped and both halves are ground to powder, then the charcoal dust is rubbed over the heart of the user. |
30460 KASSEG, CEREBRAL PARASITE Special: +3 to Intelligence +1 to Wisdom Immunity to Panic Weight: 1 The *kasseg* are a species of mental parasite that feeds on the nervous energy of sentient creatures. Believed to be a deviant branch of the dreaded intellect devourers, the *kasseg* is different in that it soothes the mind and bolster its host's higher mental processes, taking over certain mundane thinking tasks in exchange for feeding on his nervous energy for a time. To "use" the *kasseg,* the user simply attaches it to his bare skin. The *kasseg* then excretes a mucus-like resin that acts as a means of communication between the victim and itself. Once "attached," the *kasseg* lifespan drops to only a few hours. |
30461 "You had best be speaking figuratively!" Iannis looks furious. "If so, then I have no time for your wordplay..." |
30462 "No, my words are literal. Her spirit resides in the memorial hall." |
30463 "No, my words are literal. Her spirit now resides in the memorial hall. I spoke with her for a time, and she seems to be in distress." |
30464 "Then you have my apologies... tell me again of Deionarra." |
30465 "I misspoke. Perhaps there is something else you can help me with..." |
30466 "My words were poorly chosen. I mourn your loss. I will take my leave. Farewell." |
30467 "She has become a... spirit?" |
30468 "Yes." |
30469 "Yes, I spoke with her for a time, and she seems to be in distress." |
30470 "No, I was mistaken... tell me again of Deionarra." |
30471 "I misspoke. Perhaps there is something else you can help me with..." |
30472 "My words were poorly chosen. I mourn your loss. I will take my leave. Farewell." |
30473 SEGMENTED EARRING Weight: 0 This earring has been made from the hardened shell of a segmented, larva-like creature. Its shell has been treated with some sort of glazed finish that makes it look disturbingly alive. The wire that hooks to the ear looks like it is part of the larva itself, perhaps its stinger or antenna. |
30474 CRIMSON SPHERE EARRING Weight: 0 This thin earring has a small red gem set into its end. It glows slightly, as if a small fire burns inside it, but it is otherwise cold to the touch. |
30475 DUSTMAN EARRING Special: +30% Resistance to Cold +30% Resistance to Magical Cold +30% Resistance to Fire +30% Resistance to Magical Fire +2 Saving Throw vs. Death Magic Weight: 0 Usable only by Dustmen This earring has the smell of ash and dust about it and is icy cold to the touch. When worn, the earring shields the wearer from temperature extremes, granting the wearer partial resistance to heat and cold. Furthermore, the earring also protects the wearer from mind-influencing magics and magics that attack the body, including paralyzation and death magic. The earring signifies the wearer's allegiance to the Dustmen and can only be worn by a member of the Dustman faction. According to rumor, this earring helps dull the Dustmen to the effects of the outside world. |
30476 INDEP EARRING Special: +1 to Armor Class +1 to All Saving Throws +1 to Save vs. Spells Immunity to Confusion Weight: 0 Usable only by Indeps This barbed earring marks the wearer as a member of the Indep faction. This earring is the home of an independent spirit which accompanies the wearer and does its best to protect him from harm. Whenever possible, the spirit gives its wearer a mental nudge to get them out of harm's way... the tiny counseling spirit provides the user with +1 to all Saving Throws, and its mere presence gives the wearer an additional bonus to avoid spells and confusion effects. Many of these enchanted items were made in the bazaars of Sigil by a silversmith from Oerth, who had found a way of shaping metal in such a way that it attracted "free spirits" to the metal and caused them to take up residence there. The spirit is not bound to the earring by any means; from what scholars have determined, there is something about the earring that the spirits find "cozy." |
30477 CORPSE FLY CHARM Invokes: "Swarm Curse" Weight: 0 This corpse fly looks like it was frozen; it appears to be dead, but you can't be sure. The magic contained within the charm is activated when the insect is consumed. When swallowed, the recipient suddenly becomes extremely nauseous... a few seconds later, the charmed individual expels a stream of insects from their nose and mouth. Provided the charmed individual can keep their wits about them after the casting, the caster can send this cloud to attack a target. |
30478 COCKROACH CHARM Special: +4 to Armor Class +2 to Armor Class vs. Crushing Attacks +10% Resistance vs. Crushing Attacks Weight: 0 Cockroaches are as common on the planes as other scavengers. The shell of this particular dead cockroach has been dotted with paints and faint arcane symbols. The magic contained within the charm is activated when the roach is consumed. When swallowed, the recipient temporarily gains the protection of the cockroach. Their skin hardens, taking on the strength of a suit of chain mail armor, and the charmed individual becomes difficult to squash, giving them added protection vs. crushing attacks. |
30479 THRICE-BLIND CHARM Invokes: "Blindness" Weight: 0 These three cranium rat tails have been woven into a small charm. Despite the separation from their owners, however, they still twitch occasionally, as if irritated. To use this charm, the caster must select a target within his line of sight, then, while remaining focused on the target, untie the charm. The target's vision will turn black for several minutes, rendering them helpless and reducing their combat ability drastically. |
30480 RAT TAIL CHARM Special: +10% Stealth Skill Bonus +5% Pickpocket Skill Bonus -1 to Charisma Weight: 0 Usable only by Thieves This cranium rat tail charm is particularly filthy and smells faintly of vomit. The tail is stiff, like a wire, and it can be bent into different shapes... it would almost make a great lockpick, except it is too thick. When this rank charm is consumed, the user temporarily becomes much stealthier and shiftier, giving them a greater chance of success with hiding in shadows and picking pockets. People viewing the charmed individual will detect something unsavory about him, however, reducing first impressions accordingly. This unsavoriness will last only as long as the charm is in effect, however. |
30481 CRANIUM RAT CHARM Special: +5% Detect Traps Skill Bonus +5 to Lore Skill +1 to Intelligence Weight: 0 The body of this cranium rat has been specially prepared: its insides have been hollowed out and stuffed with various herbs and shreds of papyrus containing arcane symbols. When the charm is consumed, the user gains a temporary increase to their reasoning and perception abilities; it feels as if the player is looking through several pairs of eyes and sifting through several minds at once... the sensation is somewhat dizzying for a minute or two, but there are no harmful side effects. |
30482 BLOOD CHARM Special: Heals 18 Hit Points Weight: 0 This glistening drop of blood is as hard and smooth as a pearl. When placed on the tongue, it dissolves instantly and spreads through the user's veins and heart. Like its younger cousin, the clot charm, the blood charm stimulates the user's blood into clotting and scabbing over existing wounds, healing damage the user may have suffered before consuming the charm. However, while the blood charm's initial healing effect is more powerful than the clot charm, it has no other lasting effects. |
30483 BLOOD FLY CHARM (TROLL) Heals 3 hit points. Grants/Bolsters Regeneration Blood flies are used by some healers to draw forth diseased blood from an individual. On occasion, swarms of blood flies are used to siphon off rare types of blood and are then paralyzed with powders or spells and kept in storage for future use. This particular blood fly charm seems to hold troll's blood within its food sac. When this paralyzed fly is consumed, the user heals a small amount of damage immediately and also gains the ability to regenerate for a certain period of time. If the character is already able to regenerate, then the regeneration rate is increased. |
30484 "I... I... will have to seek her out, see if I can communicate with her, see what has kept her here... her state... how do you know she has become a spirit?" |
30485 "I caught a glimpse of a spectral form by her bier in the Mortuary. I assumed it was her." |
30486 "I spoke with her for a time, and she seems to be in distress." |
30487 "No, I was mistaken... tell me again of Deionarra." |
30488 "I misspoke. Perhaps there is something else you can help me with..." |
30489 "My words were poorly chosen. I mourn your loss. I will take my leave. Farewell." |
30490 "I will travel there as soon as I am able and investigate the matter for myself." He nods at you. "If your words carry truth, sir, then I am indebted to you..." |
30491 "It is no matter... tell me again of Deionarra." |
30492 "Very well, then. Perhaps there is something else you can help me with..." |
30493 "Perhaps I shall collect on that debt another time. Farewell." |
30494 "You... spoke to her?!" Iannis seems to become more confused by the moment. "What distresses her?" |
30495 "I'm... not certain. I wasn't able to make out what she was saying." |
30496 "Me, apparently. She said that she loved me and that I had loved her... and that I had forsaken her." |
30497 "I see. Perhaps..." Iannis frowns and studies you... his face has become like stone. "Are you the one she left Sigil with? The one who led her on the journey that killed her?" |
30498 "I'm... not certain. I think I may be that man, but I have forgotten much." |
30499 "I don't think so. She seemed hysterical and knew little of her surroundings. You might want to go seek her out." |
30500 "Countless liars have I known in my tenure in this city." Iannis studies you intently. "You do not strike me as one of them... at least on this matter." He sighs. "If you truly do not remember, then whatever befell you and my daughter on your journey must have left deep scars." |
30501 "I am inclined to agree." |
30502 "Then I ask your word on this: If your memory returns, and you discover what has happened to my daughter, return to me so that my mind may at last be at rest on this matter." |
30503 Vow: "I will do that." |
30504 Lie: "I will do that." |
30505 "If I find out what happened to her, I will return... if I can." |
30506 "I... see." Iannis frowns. "Thank you for easing my mind, sir. I can only hope she did not suffer long in death, and that it claimed her quickly." |
30507 "No doubt it did... I am sure her end was quick and final. The sickness struck her like a dagger, without warning. *Most* unfortunate." |
30508 "Oh, yes..." Iannis nods. "My daughter had the blood of an oracle running in her veins, but it was an unreliable talent. At times, she could predict events before they took place... she had 'Sight;' she could see through time itself, sift through the threads of fate..." |
30509 "Iannis, I discovered what happened to Deionarra." |
30510 "You say she was a Sensate?" |
30511 "Do you know anything about this man she journeyed with?" |
30512 "Do you know where she went on this journey?" |
30513 "Do you know how she died?" |
30514 "Forgive me for asking, but if you were not able to recover her body, how did you know she had died?" |
30515 "I see. Tell me about this fire." |
30516 "Perhaps there is something else you can help me with..." |
30517 "Hmmm. That must have been a very useful talent indeed... especially for anyone she traveled with. Farewell." |
30518 "No, sir, I heard you clearly. You will tell me all of you know. Now." Iannis' frown deepens. "Or I will summon a Harmonium patrol to get the answers from you." |
30519 "I have a strange condition... I lose myself... for a time. I did not lie to you about your daughter. It is just that I have forgotten a great deal of my life and myself." |
30520 Snap his neck. |
30521 Snap his neck. |
30522 Snap his neck. |
30523 "You want to summon the guards? Go ahead. They'll die just as easily as you." |
30524 "Ah!" Iannis nods. "It seems you spoke true... my daughter was known to you, then." He sighs. "Hold a moment, and I will see what was left to you." |
30525 "I will wait." |
30526 I collected Deionarra's legacy from her father. |
30527 Morte breaks in with a whisper. "He's saying he's a lawyer. A counselor. One of those berks who rattle their bone-boxes at the courts." |
30528 Grace breaks in, with a soft whisper. "An advocate is one who argues cases before the Sigil courts. They also provide counsel and legal advice to those who request it." |
30529 As you make a grab for Iannis' throat, there is the rattle of plate armor and Vhailor steps forward, his axe raised to strike. *INJUSTICE.* |
30530 "Dammit...!" |
30531 Vhailor stirs as you confess, and he raises his axe. He does not attack, however, merely *waits.* |
30532 Vhailor stirs to life as Iannis shouts for the guards. He advances on you, his axe raised. *INJUSTICE.* |
30533 "Dammit...!" |
30534 Vhailor stirs as you confess, and he raises his axe. He does not attack, however, merely *waits.* |
30535 Vhailor stirs as you confess, and he raises his axe. He does not attack, however, merely *waits.* |
30536 The harlot takes the opportunity to flee the scene. |
30537 "Dammit, Annah..." |
30538 Blood Charm |
30539 Heart Charm |
30540 Tear of Salieru-Dei |
30541 Bone Charm |
30542 Knot Charm |
30543 Gordian Knot |
30544 Stone Gullet of L'Phahl the Gross |
30545 Charcoal Charm |
30546 Deionarra's Wedding Ring |
30547 Tattoo of Might |
30548 Tattoo of Greater Might |
30549 Tattoo of Insight |
30550 Tattoo of Revelation |
30551 Tattoo of the Spirit |
30552 Tattoo of the Soul |
30553 Tattoo of Action |
30554 Tattoo of Greater Action |
30555 Dirty Rat Charm |
30556 HEART CHARM Special: Heals 27 Hit Points Reduces Fatigue +10% Resistance to Slashing Attacks +20% Resistance to Piercing Attacks Weight: 0 This glistening drop of blood is as hard and smooth as a pearl. When placed on the tongue, it dissolves instantly and spreads through the user's veins and heart. The heart charm is more powerful than the blood and clot charms, and it heals a number of wounds instantly, even serious or critical injuries. Furthermore, the user will also gain a rush of energy, removing any fatigue they may be otherwise feeling. |
30557 BLOODY TEARDROP Weight: 0 This glistening drop of blood is as hard and smooth as a pearl. It pulses slightly, as if being driven by an invisible heart. |
30558 BONE CHARM Special: +2 to Armor Class +2 to Armor Class vs. Crushing Attacks +15% Resistance to Crushing Attacks Weight: 0 This old finger bone charm has been hollowed out and tiny symbols have been scratched on its surface. A user must snap it in two to activate it. When snapped, the bone charm strengthens the user's skeleton and acts as a ward against breaks and fractures. The charm gives the user an overall bonus to their armor class and additional resistance against crushing attacks. |
30559 KNOT CHARM Invokes: "Strength" Weight: 0 This charm is made from a small piece of hemp knotted into a loop. No matter how much you study it, however, you cannot seem to figure out how the knot was tied... it looks like it has been wrapped around, inside and even *through* itself several times. Ironically, despite the knot's complexity, it comes undone easily when pulled. The person undoing the knot charm temporarily gains a rush of strength, allowing them to do more damage with melee attacks and carry more weight. |
30560 INTRICATE KNOT Weight: 0 Someone has tied this small piece of rope into a peculiar knot. You cannot seem to figure out how to untie it... the ends look twisted around and folded up inside the knot itself. |
30561 STRANGE CHUNK OF ROCK Weight: 3 This lump of stone is much lighter than it looks; it might be the petrified organ of some creature. Although this lump has a stone texture, it is extremely pliant, like a sponge. For some reason, just looking at it makes you hungry. A disturbing gurgling sound occasionally comes from the stone. |
30562 CHARCOAL CHARM Special: +50% Resistance to Fire +25% Resistance to Magical Fire Weight: 0 This piece of charcoal is a charred bone fragment of some creature, perhaps a finger bone or a talon. Various symbols have been scratched onto its surface... the scratchings are so faint you almost missed them. This charcoal charm temporarily protects the user against flames and extreme heat. To use the charm, the charred bone is snapped and both halves are ground to powder, then the charcoal dust is rubbed over the heart of the user. |
30563 DEIONARRA'S RING Weight: 0 This ivory ring was part of Deionarra's legacy. It radiates a slight glow, and though it is cold to the touch, the chill is strangely comforting. The ivory band stretches to fit the width of any finger. |
30564 TATTOO OF MIGHT Special: +1 to Strength Weight: 0 This tattoo adds a slight bonus to the user's strength, making his physical attacks more damaging and allowing him to carry more weight. |
30565 TATTOO OF INSIGHT Special: +1 to Intelligence Weight: 0 This tattoo adds a slight bonus to the user's intelligence, allowing him a greater chance of gaining memories and aiding his mage skills. |
30566 TATTOO OF GREATER MIGHT Special: +2 to Strength Weight: 0 Usable only by Fighters This tattoo increases the user's strength, making his physical attacks more damaging and allowing him to carry more weight. |
30567 TATTOO OF REVELATION Special: +2 to Intelligence Weight: 0 Usable only by Mages This tattoo bolster's the user's intelligence, allowing him a greater chance of gaining memories and aiding his mage skills. |
30568 TATTOO OF THE SPIRIT Special: +1 to Wisdom Weight: 0 This tattoo adds a slight bonus to the user's wisdom, allowing him a greater chance of gaining memories and giving him a greater percentage of experience points earned. |
30569 TATTOO OF THE SOUL Special: +2 to Wisdom Weight: 0 This tattoo bolsters the user's wisdom, allowing him a greater chance of gaining memories and giving him a greater percentage of experience points earned. |
30570 TATTOO OF ACTION Special: +1 to Dexterity Weight: 0 This tattoo gives the wearer's reflexes an additional edge, making him more difficult to hit. |
30571 TATTOO OF GREATER ACTION Special: +2 to Dexterity Weight: 0 Usable only by Thieves This tattoo bolsters the wearer's reflexes, making him more difficult to hit and adding to his thief skills. |
30572 TATTOO OF HEALTH Special: +1 to Constitution Weight: 0 This tattoo gives a minor gain to the wearer's endurance and pain threshold, making him more difficult to take down in combat. |
30573 TATTOO OF GREATER HEALTH Special: +2 to Constitution Weight: 0 Usable only by Fighters This tattoo bolsters the wearer's endurance and pain threshold, making him more difficult to take down in combat. |
30574 TATTOO OF PRESENCE Special: +1 to Charisma Weight: 0 This tattoo gives the wearer an edge when interacting with others, giving them a higher presence and leadership ability. |
30575 TATTOO OF GREATER PRESENCE Special: +2 to Charisma Weight: 0 This tattoo makes the wearer more impressive and commanding, giving them a higher presence and leadership ability. |
30576 TATTOO OF ENDURING Special: +3 to Base Hit Points Weight: 0 This tattoo grants the wearer a slight bonus to health, making them more difficult to knock unconscious. |
30577 TATTOO OF GREATER ENDURING Special: +9 to Base Hit Points Weight: 0 Usable only by Fighters This tattoo grants the wearer a bonus to health, making them more difficult to take down in combat. |
30578 TATTOO OF WARDING Special: +1 to Armor Class Weight: 0 This tattoo is a minor ward against physical attacks. It hardens the wearer's skin, making them more difficult to hurt in combat. |
30579 TATTOO OF GREATER WARDING Special: +2 to Armor Class Weight: 0 Usable only by Fighters This tattoo is a minor ward against physical attacks. It hardens the wearer's skin, making them more difficult to hurt in combat. |
30580 TATTOO OF THE WARRIOR Special: +1 to Armor Class +1 to Strength +3 to Base Hit Points Weight: 0 Usable only by Fighters This tattoo enhances your natural talent for combat, making you more difficult to hit and raising your damage with every strike. |
30581 TATTOO OF THE SUPREME WARRIOR Special: +3 to Armor Class +3 to Strength +9 to Base Hit Points Weight: 0 Usable only by Fighters This tattoo represents the fact you have achieved the pinnacle of your skills in the warrior arts. This tattoo enhances your natural combat skills, making you more difficult to hit and raising your damage with every strike. |
30582 CLOT CHARM Special: Heals 9 Hit Points +5% Resistance to Slashing Attacks +10% Resistance to Piercing Attacks Weight: 0 This glistening blood drop is as hard and smooth as a pearl. When placed on the tongue, it dissolves instantly and spreads through the user's bloodstream. The charm stimulates the user's blood into clotting and scabbing over existing wounds, healing any minor damage the user may have suffered before consuming the charm. Furthermore, as long as the charm is in effect, the player's blood becomes more "aware" of new wounds that occur, especially any attacks that draw blood. The charmed individual becomes more resistant to slashing and piercing attacks, as their blood clots and scabs over the wound as soon as the flesh is torn. |
30583 DEIONARRA'S WEDDING RING Special: +1 to All Saving Throws +1 to Armor Class +3 to Armor Class vs. Piercing Weight: 0 Usable only by Nameless One This ivory ring was part of Deionarra's legacy. It radiates a slight glow, and though it is cold to the touch, the chill is strangely comforting. The ivory band stretches to fit the width of any finger. Among the many secrets of the Society of Sensation is the ability to shape a peculiar stone from Elysium, dubbed "soulstone." While this stone is not as powerful as the sensory stones, the soul stone is said to carry an imprint of the shaper's feelings. These rings are often used in Sensate marriage ceremonies, each ring inscribed with the feelings of the other. This ring was obviously intended for you. When wearing Deionarra's ring, you gain added protection from all attacks, and additional protection from any piercing attacks... presumably, the ring's purpose is to shield the heart from shock and trauma, and this extends to any physical pain the wearer suffers as well. |
30584 TATTOO OF MIGHT Special: +1 to Strength Weight: 0 This tattoo adds a slight bonus to the user's strength, making his physical attacks more damaging and allowing him to carry more weight. |
30585 TATTOO OF GREATER MIGHT Special: +2 to Strength Weight: 0 Usable only by Fighters This tattoo increases the user's strength, making his physical attacks more damaging and allowing him to carry more weight. |
30586 TATTOO OF INSIGHT Special: +1 to Intelligence Weight: 0 This tattoo adds a slight bonus to the user's intelligence, allowing him a greater chance of gaining memories and aiding his mage skills. |
30587 TATTOO OF REVELATION Special: +2 to Intelligence Weight: 0 Usable only by Mages This tattoo bolster's the user's intelligence, allowing him a greater chance of gaining memories and aiding his mage skills. |
30588 TATTOO OF THE SPIRIT Special: +1 to Wisdom Weight: 0 This tattoo adds a slight bonus to the user's wisdom, allowing him a greater chance of gaining memories and giving him a greater percentage of experience points earned. |
30589 TATTOO OF THE SOUL Special: +2 to Wisdom Weight: 0 This tattoo bolsters the user's wisdom, allowing him a greater chance of gaining memories and giving him a greater percentage of experience points earned. |
30590 TATTOO OF ACTION Special: +1 to Dexterity Weight: 0 This tattoo gives the wearer's reflexes an additional edge, making him more difficult to hit. |
30591 TATTOO OF GREATER ACTION Special: +2 to Dexterity Weight: 0 Usable only by Thieves This tattoo bolsters the wearer's reflexes, making him more difficult to hit and adding to his thief skills. |
30592 TATTOO OF HEALTH Special: +1 to Constitution Weight: 0 This tattoo gives a minor gain to the wearer's endurance and pain threshold, making him more difficult to take down in combat. |
30593 TATTOO OF GREATER HEALTH Special: +2 Constitution Weight: 0 Usable only by Fighters This tattoo bolsters the wearer's endurance and pain threshold, making him more difficult to take down in combat. |
30594 TATTOO OF PRESENCE Special: +1 Charisma Weight: 0 This tattoo gives the wearer an edge when interacting with others, giving them a higher presence and leadership ability. |
30595 TATTOO OF GREATER PRESENCE Special: +2 to Charisma Weight: 0 This tattoo makes the wearer more impressive and commanding, giving them a higher presence and leadership ability. |
30596 TATTOO OF ENDURING Special: +3 to Base Hit Points Weight: 0 This tattoo grants the wearer a slight bonus to health, making them more difficult to knock unconscious. |
30597 TATTOO OF GREATER ENDURING Special: +9 to Base Hit Points Weight: 0 Usable only by Fighters This tattoo grants the wearer a bonus to health, making them more difficult to take down in combat. |
30598 TATTOO OF WARDING Special: +1 to Armor Class Weight: 0 This tattoo is a minor ward against physical attacks. It hardens the wearer's skin, making them more difficult to hurt in combat. |
30599 TATTOO OF GREATER WARDING Special: +2 to Armor Class Weight: 0 Usable only by Fighters This tattoo is a minor ward against physical attacks. It hardens the wearer's skin, making them more difficult to hurt in combat. |
30600 TATTOO OF THE WARRIOR Special: +1 to Armor Class +1 to Strength +3 to Base Hit Points Weight: 0 Usable only by Fighters This tattoo enhances your natural talent for combat, making you more difficult to hit and raising your damage with every strike. |
30601 STONE GULLET OF L'PHAHL THE GROSS (Unique, Artifact) Special: Permanent +1 to Save vs. Poison Permanent +15% Resistance to Acid Weight: 3 The Gurgling Stone Gullet of L'Phahl the Gross is not as well-known as most artifacts tend to be; no wars have been waged over it, no betrayals, no epic journeys into the underworld... only a few moralizing sorcerers, a fat man, and his stomach. As the "legend" goes, L'Phahl the Gross was said to have been a promising practitioner of the Art, a sorcerer's apprentice to one of the Last Seers of Es-Annon. Despite his skill at the Art, however, his gluttony was the subject of much ridicule among his peers. During the last great Massing of Es-Annon, L'Phahl was invited to dine at the center table, but unknown to him, his peers had filled his wine goblet with an elixir of turning flesh to stone to teach the rotund student a "lesson." L'Phahl consumed such great amounts of food and drink during the Mass, however, that it diluted the potion's effects. Complaining of a stomach ache hours after the feast, the local healers discovered that L'Phahl's stomach had turned into stone, yet was still capable of digesting food. L'Phahl lived the rest of his days happily eating, though his gullet was a few pounds heavier than before. When he finally died, his stomach was removed as an oddity... and since then, it has 'wandered' the planes in search of new stomachs. To use the artifact, one must consume it (it has the consistency of stale bread)... so doing will turn the eater's stomach into the stone gullet. Devouring the stone gullet of L'Phahl will grant the user the blessing of stone and rock and slight resistance to (stomach) acid. |
30602 Tattoo of the Soul |
30603 Tattoo of Action |
30604 Tattoo of Greater Action |
30605 Tattoo of Health |
30606 Tattoo of Greater Health |
30607 Tattoo of Presence |
30608 Tattoo of Greater Presence |
30609 Tattoo of Enduring |
30610 Tattoo of Greater Enduring |
30611 Tattoo of Warding |
30612 Tattoo of Greater Warding |
30613 Tattoo of the Warrior |
30614 Tattoo of the Supreme Warrior |
30615 Tattoo of the Art |
30616 Tattoo of the Magi |
30617 Tattoo of the Thief |
30618 Tattoo of the Master Thief |
30619 Mantuok's book |
30620 Fall-from-Grace's Touch |
30621 Fall-from-Grace's Kiss |
30622 Ignus' Fireball |
30623 Random Book |
30624 Cleaning Rags |
30625 Jagged Knife |
30626 Crescent Hatchet |
30627 Fist Irons |
30628 Copper Commons |
30629 Loan Document |
30630 Scroll of Evidence |
30631 Loan Document |
30632 Tropotoca Bite |
30633 Tomb Key Three |
30634 Zombie Fist, Weak (Lunge) |
30635 +1 Immunity Item |
30636 Anarchist Earring |
30637 Dustman Request |
30638 Strahan's Diary |
30639 Tenement Key |
30640 Tattoo of the Spirit |
30641 Tattoo of Greater Health |
30642 Tattoo of Presence |
30643 Tattoo of Greater Presence |
30644 Tattoo of Enduring |
30645 Tattoo of Greater Enduring |
30646 Tattoo of Warding |
30647 Tattoo of Greater Warding |
30648 Tattoo of the Warrior |
30649 Tattoo of the Supreme Warrior |
30650 Tattoo of the Art |
30651 Tattoo of the Magi |
30652 Tattoo of the Thief |
30653 Tattoo of the Master Thief |
30654 The Grimoire of Pestilential Thought |
30655 Fall-from-Grace's Touch |
30656 Fall-from-Grace's Kiss |
30657 Ignus' Fireball |
30658 Cleaning Rags |
30659 Jagged Knife |
30660 Tattoo of Health |
30661 TATTOO OF THE ART Special: +1 to Intelligence Memorize 1 Additional 1st Level Mage Spell Memorize 1 Additional 2nd Level Mage Spell Weight: 0 Usable only by Mages This tattoo enhances your natural talent for the Art, heightening your reasoning and deductive abilities, and increasing your spell memorization capacity. |
30662 TATTOO OF THE MAGI Special: +3 to Intelligence Doubles all 1st Level Mage Spells Doubles all 2nd Level Mage Spells Weight: 0 Usable only by Mages This tattoo represents the fact you have achieved the pinnacle of your skills in the arts of magic. This tattoo enhances your natural talent for the Art considerably, heightening your reasoning and deductive abilities, and doubling your spell memorization capacity for minor spells. |
30663 TATTOO OF THE THIEF Special: +1 to Dexterity +5% Open Locks Skill Bonus +5% Pick Pockets Skill Bonus Weight: 0 Usable only by Thieves This tattoo heightens your reflexes and thief skills, giving you a greater percentage chance of success. |
30664 TATTOO OF THE MASTER THIEF Special: +3 to Dexterity +1 to Luck +5% Open Locks Skill Bonus +5% Pick Pockets Skill Bonus +5% Detect Traps Skill Bonus +5% Hide in Shadows Skill Bonus Weight: 0 Usable only by Thieves This tattoo represents the fact you have achieved the pinnacle of your skills in the stealthy arts. This tattoo gives you good fortune, heightens your reflexes, and enhances your thief skills, giving you a greater percentage chance of success. |
30665 THE GRIMOIRE OF PESTILENTIAL THOUGHT Weight: 2 This black-bound tome seems to radiate a slight rotting smell, and the covers are unpleasant to the touch - like uncured human flesh left out in the sun. Rusted buckles on the cover seal it against the elements. It is the Grimoire of Pestilential Thought, an arcane tome created ages ago for purposes unknown, the purpose of which is to teach mortals the nature of evil. Some sages warn against its use, while others urge it. It is said to grant mighty magical powers when services are performed for it. |
30666 FALL-FROM-GRACE'S TOUCH (Default Weapon) Damage: 1-3 Slashing Speed: 1 Weight: 0 Proficiency: Fists Usable only by Fall-from-Grace This is Grace's basic attack. It does slight slashing damage (1-3). |
30667 FALL-FROM-GRACE'S KISS Drains Hit Points, Gives Hit Points to Grace Speed: 1 Weight: 0 Proficiency: Fists Usable only by Fall-from-Grace This is Grace's secondary (special) power. It drains six points of health and gives them to Grace. |
30668 IGNUS' FIREBALL Damage: 1-3 Missile Damage: 2-8 Fire Speed: 5 Weight: 0 Proficiency: Fists Usable only by Ignus This is Ignus' main attack. It is a series of fireballs he fires at an opponent. |
30669 CLEANING RAGS Weight: 1 This damp mass of rags look like it's been used to mop up blood and other less savory bodily fluids. |
30670 JAGGED KNIFE Damage: 1-3 Slashing Speed: 2 Weight: 1 Proficiency: Edged Not usable by Priests This hooked knife has a thick double-edged blade and a curved wooden handle. Judging from the shape of the blade, it looks like this knife is used primarily as a surgical tool. |
30671 BANDAGES Special: Heals 3 Hit Points Weight: 0 This is a roll of bandages, useful for stanching minor wounds. ^NNOTE: When used, bandages will heal a character for 3 hit points of damage. To use them, either select the 'Use' button below or place them in one of your quick slots and use them on the quick action menu on the world screen. NOTE: Bandages are "stackable" items. When you pick them up, they automatically stack on top of one another in your inventory, freeing up slots for other items. <UNSTACK> You will then be given an option to divide the stack.^- |
30672 RUNE OF ARMOR Invokes: "Armor" Teaches user "Armor" Level: 1 / Wizard Range: 0 Duration: Until destroyed by damage Speed: 1 Area of Effect: 1 creature Saving Throw: None Weight: 5 Usable only by Mages Upon closer examination of this breastplate, you realize you didn't mar the warding rune beyond recognition. In fact, unlike the other breastplates, the spell that maintained the integrity of the giant skeleton is mostly intact, so much so you could either cast the runes as a spell or copy them into a spell book and keep it as part of your arsenal. Either casting or copying the spell will destroy the breastplate, however. ^NNOTE: To cast the rune as a spell, simply use it as an item. <ARMORSPELL>^- |
30673 BLOOD FLY CHARM (ABISHAI) Special: Heals 3 Hit Points Increases Regeneration Weight: 0 Blood flies are pests believed to have originated from one of the Lower Planes. In many ways, they resemble mosquitoes with an insatiable appetite - a cloud of blood flies can suck all the blood from a human body within minutes. Their stingers are capable of penetrating even the skin of fiends. Despite their vicious appetite and temperament, blood flies are used by healers to draw forth diseased blood from an individual or even drain blood from a dead body. On occasion, blood flies are used to siphon off rare types of blood and are then paralyzed with powders or spells and kept in storage for future use. This particular blood fly charm seems to hold the blood of a lesser fiend, an abishai, in its food sac. When this paralyzed fly is consumed, the user heals a small amount of damage immediately and also gains the ability to regenerate for a certain period of time. If the character is already able to regenerate, then the regeneration rate is increased. |
30674 CRESCENT HATCHET Damage: 2-7 Slashing THAC0: -1 Speed: 10 Weight: 10 Proficiency: Axes Usable by Fighters Only This huge hatchet has a crescent-shaped head. Although an intimidating weapon, it looks more decorative than functional: not only is it extremely heavy, but the balance is poor and the edge is dull and pitted. Despite the difficulty in using the hatchet in combat, the long handle allows the wielder to put considerable force into the swing. |
30675 FIST IRONS Damage: 2-4 Crushing Speed: 1 Weight: 1 Proficiency: Fists Not usable by Mages This crude iron bar is designed to slip over the fist, with the thick portion resting in the palm and the iron ring facing outwards, over the knuckles. While wearing these fist irons, a single punch can shatter someone's jaw. ^NNOTE: Many weapons in Torment do similar amounts of damage... but the *type* of damage each weapon does varies. Some creatures are more vulnerable to certain types of damage than others; if your current weapon isn't doing much damage against a creature, chances are it is resistant to it. Switch off weapons and see which one works best.^- |
30676 COPPER COMMONS Weight: 0 This is a handful of copper commons. |
30677 TATTOO OF THE SUPREME WARRIOR Special: +3 to Armor Class +3 to Strength +9 to Base Hit Points Weight: 0 Usable only by Fighters This tattoo represents the fact you have achieved the pinnacle of your skills in the warrior arts. This tattoo enhances your natural combat skills, making you more difficult to hit and raising your damage with every strike. |
30678 TATTOO OF THE MAGI Special: +3 to Intelligence Doubles all 1st Level Mage Spells Doubles all 2nd Level Mage Spells Weight: 0 Usable only by Mages This tattoo represents the fact you have achieved the pinnacle of your skills in the arts of magic. This tattoo enhances your natural talent for the Art considerably, heightening your reasoning and deductive abilities, and doubling your spell memorization capacity for minor spells. |
30679 TATTOO OF THE THIEF Special: +1 to Dexterity +5% Open Locks Skill Bonus +5% Pick Pockets Skill Bonus Weight: 0 Usable only by Thieves This tattoo heightens your reflexes and thief skills, giving you a greater percentage chance of success. |
30680 TATTOO OF THE MASTER THIEF Special: +3 to Dexterity +1 to Luck +5% Open Locks Skill Bonus +5% Pick Pockets Skill Bonus +5% Detect Traps Skill Bonus +5% Hide in Shadows Skill Bonus Weight: 0 Usable only by Thieves This tattoo represents the fact you have achieved the pinnacle of your skills in the stealthy arts. This tattoo gives you good fortune, heightens your reflexes, and enhances your thief skills, giving you a greater percentage chance of success. |
30681 MANTUOK'S BOOK Weight: 2 This black-bound tome seems to radiate a slight rotting smell, and the covers are unpleasant to the touch - like uncured human flesh left out in the sun. Rusted buckles on the cover seal it against the elements. |
30682 FALL-FROM-GRACE'S TOUCH (Default Weapon) Damage: 1-3 Slashing Speed: 1 Weight: 0 Proficiency: Fists Usable only by Fall-from-Grace This is Grace's basic attack. It does slight slashing damage (1-3). |
30683 FALL-FROM-GRACE'S KISS Drains Hit Points, Gives Hit Points to Grace Speed: 1 Weight: 0 Proficiency: Fists Usable only by Fall-from-Grace This is Grace's secondary (special) power. It drains six points of health and gives them to Grace. |
30684 IGNUS' FIREBALL Damage: 1-3 Missile Damage: 2-8 Fire Speed: 5 Weight: 0 Proficiency: Fists Usable only by Ignus This is Ignus' main attack. It is a series of fireballs he fires at an opponent. |
30685 CLEANING RAGS Weight: 1 This damp mass of rags look like it's been used to mop up blood and other less savory bodily fluids. |
30686 JAGGED KNIFE Damage: 1-3 Slashing Speed: 2 Weight: 1 Proficiency: Edged Not usable by Priests This hooked knife has a thick double-edged blade and a curved wooden handle. Judging from the shape of the blade, it looks like this knife is used primarily as a surgical tool. |
30687 LEATHER STRAP Weight: 1 This is a leather strap used to bind the skeleton worker's bones together. Although the strap is frayed along the edges, it still looks pretty strong. |
30688 BANDAGES Special: Heals 3 Hit Points Weight: 0 This is a roll of bandages, useful for stanching minor wounds. ^NNOTE: When used, bandages will heal a character for 3 hit points of damage. To use them, either select the 'Use' button below or place them in one of your quick slots and use them on the quick action menu on the world screen. NOTE: Bandages are "stackable" items. When you pick them up, they automatically stack on top of one another in your inventory, freeing up slots for other items. <UNSTACK> You will then be given an option to divide the stack.^- |
30689 QUILL PEN Weight: 0 Usable only by Mages This quill pen looks as if it is made from the feather of some great bird. It has a faint ashen smell about it. |
30690 CRESCENT HATCHET Damage: 2-7 Slashing THAC0: -1 Speed: 10 Weight: 10 Proficiency: Axes Usable only by Fighters This huge hatchet has a crescent-shaped head. Although an intimidating weapon, it looks more decorative than functional: not only is it extremely heavy, but the balance is poor and the edge is dull and pitted. Despite the difficulty in using the hatchet in combat, the long handle allows the wielder to put considerable force into the swing. |
30691 FIST IRONS Damage: 2-4 Crushing Speed: 1 Weight: 1 Proficiency: Fists Not usable by Mages This crude iron bar is designed to slip over the fist, with the thick portion resting in the palm and the iron ring facing outwards, over the knuckles. While wearing these fist irons, a single punch can shatter someone's jaw. ^NNOTE: Many weapons in Torment do similar amounts of damage... but the *type* of damage each weapon does varies. Some creatures are more vulnerable to certain types of damage than others; if your current weapon isn't doing much damage against a creature, chances are it is resistant to it. Switch off weapons and see which one works best.^- |
30692 COPPER COMMONS Weight: 0 This is a handful of copper commons. |
30693 SCROLL OF EVIDENCE Weight: 0 This is a scroll listing the criminal activities of Byron Pikit. |
30694 LOAN DOCUMENT Weight: 0 This document shows that Trist's loan from Byron Pikit was paid in full. |
30695 This is an invisible weapon that the Tropotoca uses. It does 2-16 hit points of slashing damage. |
30696 TOMB KEY THREE Weight: 0 This is a portal key. |
30697 TENEMENT KEY Weight: 0 This small, plain key is fashioned of wrought iron and appears to be of no particular value. |
30698 TATTOO OF THE ART Special: +1 to Intelligence Memorize 1 Additional 1st Level Mage Spell Memorize 1 Additional 2nd Level Mage Spell Weight: 0 Usable only by Mages This tattoo enhances your natural talent for the Art, heightening your reasoning and deductive abilities, and increasing your spell memorization capacity. |
30699 Harmonium |
30700 The Revolutionary League |
30701 Xaositects |
30702 Alu-fiend |
30703 Shilandra |
30704 Bariaur Male |
30705 Old Loon |
30706 One-Eared Tiefling |
30707 Flophouse Slumlord |
30708 The man's eyes pass over you, gleaming as they fix on Morte. "Oh, I say! Would you look at that! A floating skull!" |
30709 The man gasps. "By the unjust laws of Tuerny the Merciless!" |
30710 He suddenly covers his mouth and looks around apologetically. "Sorry, sorry... the man was a horrible tyrant, now long dead. His name should never be spoken so; 'tis rather vulgar." |
30711 He suddenly covers his mouth and looks at Fall-from-Grace apologetically. "Sorry, sorry... the man was a horrible tyrant, now long dead. His name should never be spoken so; 'tis rather vulgar. My deepest apologies, Lady Grace. I did not mean to offend." |
30712 "Yes, yes, you are probably right." |
30713 He suddenly covers his mouth and looks at Annah apologetically. "Sorry, sorry... the man was a horrible tyrant, now long dead. His name should never be spoken so; 'tis rather vulgar. My deepest apologies, m'lady. I did not mean to offend." |
30714 He turns back to Morte. "But behold! A skull, buoyant, levitating off the ground, cognitive of its environment, and possessing hearing, speaking, and seeing capabilities." |
30715 He turns to you, as if you are suddenly a confidant. "This is truly one of the reasons that the planes shall never become dull to me, sir - just when you think you have seen everything, the planes show you yet another corner to peer around, and..." He raises his hands gloriously. "...suddenly whole new, wondrous vistas are open to you." |
30716 The man ignores you, looking to Morte instead. "I say, skull..." he begins. |
30717 The man seems to have forgotten you entirely, instead turning in shock to look for this 'other' floating skull. "No! Where? Where!" |
30718 "Where? I cannot see it!" |
30719 He turns and harrumphs. "I sense you also possess a peculiar degree of mockery." |
30720 He suddenly seems to see you for the first time... |
30721 The man's eyes widen. "By the unjust laws of Tuerny the...!" He catches himself, looking apologetic. "I say, are you all right? You look..." He fumbles for the words. "...hurt." |
30722 This older man looks somewhat bookish. His clothing and accessories are extremely clean, neat and well cared for, and he often pauses to brush some fleck of dust or lint off of them. A symbol resembling a stylized dagger, piercing upwards through a flame, is embroidered upon his tunic. |
30723 The man nods... eagerly. "Of course, of course! I am always most happy to answer what questions I can, young sir." |
30724 This older man looks somewhat bookish. His clothing and accessories are extremely clean, neat and well cared for, and he often pauses to brush some fleck of dust or lint off of them. A symbol resembling a stylized dagger, piercing upwards through a flame, is embroidered upon his tunic. |
30725 The man's eyes pass over you, gleaming as they fix on Nordom. "A quadrone is he?" He looks puzzled. "However... oh, my! A rogue modron! Oh, dear!" He looks quite distressed. |
30726 "Well, he's a rogue. He is a contaminated modron, and such modrons only drain power from their home plane, Mechanus. You see, all modrons hold some of the Source of Mechanus with them... when one is not working properly or leaves the other modrons, it weakens all of Mechanus." |
30727 "When the others - other modrons - find him, they will take him back to Mechanus to be punished. He will be destroyed. The broken modron must return to the Source." |
30728 "Because he is not a modron, yet he drains them with his presence. He weakens Mechanus without cause or right. He must become part of Mechanus to be corrected." |
30729 "He is terribly misguided, then! There are people I can contact..." |
30730 You've met this older, bookish-looking man before. He seems lost in thought, and hasn't noticed you yet. |
30731 You've met this older, bookish-looking man before. He seems lost in thought, and hasn't noticed you yet. |
30732 "Me? Certainly..." |
30733 "Why, my name is Able Ponder-Thought." |
30734 "I passed my Administrator exam just recently, and have achieved the status of an 'A9,' a research consultant in the Hall of Records, one of the many aides specializing in Sigil's physical laws and history. I research topics and laws of interest to others. It is quite fascinating, really..." |
30735 "Why, 'tis the symbol of the Fraternity of Order. We are responsible for much of the law-making and running the courts here in Sigil. Many judges, advocates and clerks are members of our Order, and we are pleased to be able to help enforce Sigil's laws and keep things orderly. We make a strident effort to learn all laws, whether they pertain to Sigil, the planes, or the multiverse itself." |
30736 "The Fraternity of Order believes that the multiverse is governed by laws. When one knows all the laws, one will understand the multiverse. That is our goal. By understanding the laws, their limits, we learn to avoid certain laws." |
30737 "Well, our fraternity allows us to read languages quite easily. And we may use some rules of the multiverse on occasion to suit our benefits." |
30738 He glances over it, eyebrows raised. "Odd! No, I cannot. Is it a language?" |
30739 "I'll admit I know little of this part of the Clerk's Ward, sir, but please... ask." |
30740 "It is the seat of much of Sigil's record halls and administration. The staff at these places give the Ward its name. Many clerks, scribes, priests, bureaucrats and administration officials live in this Ward." |
30741 "There is one of the finest advocates in Sigil located here. The Civic Festhall, home of the Society of Sensation, is also located nearby." He lowers his voice. "And the Brothel, sir, of Slating Intellectual Lusts..." |
30742 "He is also one of the Fraternity of Order, though his time there has ebbed somewhat since the unfortunate troubles he has experienced... I am not one to speak of them. His residence is just across the way, south and east of here." |
30743 "'Tis a beautiful structure that is both the headquarters of the Society of Sensation and acts as a hall for the arts here in Sigil and the planes. It is an opera house, museum, art gallery, wine shop, tavern, training hall, theater, sensoriums... many things can be found there." |
30744 "Yes, the Sensates possess sensory stones, minerals that can store a person's experiences within them. Once recorded, anyone may touch the stone and relive the experience stored in the sensory stone. Quite intriguing, really!" |
30745 He nods, looking somewhat embarrassed. "Yes, well, I am known to go there... for the conversation. 'Tis a large, round building, in the center of this part of the Ward." |
30746 He nods, looking somewhat embarrassed. "Yes, well, I am known to go there... for the conversation." He turns to Fall-from-Grace. "It is a noble pursuit you are engaged in, Lady Grace. I wish you would instruct your students in a more formal regimen, perhaps give them more an overview in the city's laws and policies; then they..." |
30747 He digests that for a moment, then nods, beaming. "Thank you, Lady Grace." He turns to you once more. |
30748 He nods, looking somewhat embarrassed. "Yes, well, I am known to go there... for the conversation." He glances at Annah, then flushes an even deeper red. "'Tis a large, round building, in the center of this part of the Ward." |
30749 "None of the temporary sort, no." |
30750 "Questions about Sigil? Please, sir... ask whatever you like!" |
30751 "No one knows, and it is not from want of trying. At the places where no true wall exists are solid walls of buildings, with no windows that look beyond. Some claim to have climbed roofs and seen the outside of Sigil, but they can only describe the outside as *nothing*..." |
30752 He continues: "That is an unacceptable explanation, but it still remains a mystery. It is rumored, without fact, that to step beyond Sigil's walls takes the traveler to a random plane, but this has not been confirmed. The Fraternity of Order has mounted many expeditions, and we have yet to retrieve concrete information." |
30753 "The haze can make it difficult to determine for certain, so I understand your difficulty. The light comes not from a sun, but from a gradual luminescence that fills the sky..." |
30754 He continues: "It reaches a peak, called *peak,* then fades until the Sigil is completely dark, called *anti-peak.* The source of luminescence is unknown, but it is most likely the Lady's will." |
30755 "Yes, there are fifteen factions in Sigil. Once, there were forty-nine factions. Then, about six hundred years ago, the Lady of Pain let it be known that only fifteen would remain. That was known as the Great Upheaval..." |
30756 He continues: "And sure enough, in a fortnight thirty-four of them perished or faded. Many thousands died by sword or by other means... many were simply found dead. I, myself, am a member of the Fraternity of Order. Others include the Believers of the Source, the Dustmen, the Harmonium, the Mercykillers, the Revolutionary League, the Society of Sensation, and the Xaositects." |
30757 "Oh? Which, sir?" |
30758 "The Believers of the Source, or Godsmen, believe that every living thing in the multiverse has the potential to become a power..." |
30759 He continues: "The Godsmen have their headquarters in the Great Foundry, and they have helped to keep peace in Sigil in a number of matters... they have no desire to see any creature placed in the dead-book before it has a chance to reach its potential." |
30760 "The Dustmen believe we are already dead, that Sigil and the planes are where we all end up after we die. According to their beliefs, everything is dead and this existence is a false one. To keep any ties or feelings for this existence only prevents a soul from truly dying." |
30761 He continues: "You see, the Dustmen believe that death in this 'existence' is a matter of degree and only those who are 'truly dead' and have divested themselves of all ties to this existence can hope to be at peace. A philosophy that has some basis in fact, but much of it bears further examination." |
30762 "The Harmonium is devoted to peace and harmony throughout the planes... thus their name. They believe that the end justifies the means, however, and so are willing to do just about anything to get a fellow to see things 'their way.' Regardless of one's personal opinion of them, they do a fine job of policing Sigil's streets." |
30763 "The Mercykillers believe that justice is everything. Mallin, their last factol, once said that when properly applied, punishment leads to perfection..." |
30764 He continues: "Those new to Sigil oft-times commit the error of thinking their name implies that they kill out of mercy - rather, though, it is that they seek to kill Mercy itself. The faction members take it upon themselves to punish the guilty of Sigil, whatever the cost." |
30765 "They are also called the Anarchists. Not many know this, but the Revolutionary League is actually quite widespread in Sigil... and a shame that is, too. They hold the misguided belief that all institutions have been established to block their access to the truth of the multiverse." |
30766 "The only way they see to discover the truth is to tear down all organization. They claim that the truth can only be discovered when people are completely 'free.'" He shakes his head. "I often wish that they would open their eyes to the truth *around* them. They do nothing but blind themselves and block everyone's access to the truth." |
30767 He gives a long sigh, then wags his finger disapprovingly, as if talking to some imaginary bad child. "It is interesting to note that they have no real plans for seeking the truth past tearing down everything that they can see. Very interesting, indeed." |
30768 He frowns. "It is also of interest that while the Revolutionary League has a large number of members, the very nature of their faction causes these members to work counter to each other's interests. Often, cells fight amongst each other, each one claiming to know the 'proper' way to go about tearing everything down." |
30769 "Ah, the Society of Sensation! They are one of the most prominent of Sigil's fifteen factions. They hold the belief that the true dark of the multiverse can be known only by directly experiencing as much of the universe as possible; tasting every substance, feeling every range of emotion, and visiting every place in the multiverse." |
30770 He continues: "Their faction headquarters is at the Civic Festhall, where they seek to bring experiences to all of Sigil. At the moment, they are the most numerous faction in all Sigil... and the most powerful. If I am not mistaken, the most recent census of their members is over twenty times thousand members." |
30771 He harrumphs. "Rabble-rousers! Not a proper faction at all, that raggedy bunch. Why, even the Revolutionary League is more organized! The Xaositects think that, by embracing chaos, they'll somehow discover the secrets of the multiverse. Ridiculous notion." |
30772 The man stares at you for a moment. "Pardon... did you... cheese? I... ah, had best be going, sir..." |
30773 "I find their philosophy respectable... good for Sigil and its people in every way... but it's far too simple. How do you expect to discover the secrets of the multiverse by merely 'living well'? Will such knowledge appear spontaneously one fateful day, at last enlightening one of your myriad incarnations? If such things even exists! But I see, sir, that you have little time for debate. I will drop the matter." |
30774 "Simply because the lynchpin of their system of beliefs revolves around a matter of *faith.* I would require hard facts - and nothing less, my good man - to give up my love for this life so easily. But I see, sir, that you have little time for debate. I will drop the matter." |
30775 "The method *itself* is falsity! How can-" He pauses, narrowing his eyes suspiciously. "One moment, sir... you're not... not..." |
30776 He backs away, calling for the guards. "Guards! An Anarchist! GUARDS!" |
30777 "Hmmm..." |
30778 "The Lady of Pain, yes, yes... she is the force behind Sigil, you know. Very impressive figure, but little is known about her." |
30779 He begins ticking off the points on his fingers: "One: She is not just a symbol of Sigil, as some claim. She is very real and very dangerous. Two: She is believed to be the one that keeps the powers... deities... out of Sigil. As long as she is present, the powers cannot enter Sigil..." |
30780 "Three: She also prevents unauthorized teleporting and gating into and out of Sigil. It prevents the outer planes creatures from bringing even more of their kind to Sigil outside of the conventional routes. Four: She has never spoken. To anyone. Five: She usurped control of Sigil from Aoskar, a power now believed dead." |
30781 "Six: Anyone who threatens Sigil... or her... is punished, either by falling beneath her shadow, which results in a series of invisible stab wounds that can kill even greater baatezu, or by being sent to the mazes, from whence few ever escape. Seven: She does not like to be worshipped. Those that do are often found with their skin missing." |
30782 "And lastly: The sight of her is believed to drive others mad." |
30783 "'Tis the belief of my order." |
30784 "Yes." He ponders it for a moment. "But I must add the caveat that I have never seen her, you understand." |
30785 "Ravel... *if* she truly existed, and there is little to prove that she did... was a night hag, one of the inhabitants of the Gray Waste, one of the Lower Planes, and believed by some to be the worst of the Lower Planes..." |
30786 He continues: "As the legend goes, Ravel was mazed several centuries ago. She was believed of being a mistress of many strange magicks, and apparently her presence in Sigil constituted a threat to the Lady. I'm afraid that I know little about her." |
30787 "The mazes! These are creations by the Lady... you see, she takes a small piece of Sigil, copies it, then uses a portal to place the copied bit into the Deep Ethereal. Once there, the piece of Sigil then becomes a demiplane, an endless maze that curls and twists about itself..." |
30788 He continues: "The Lady uses these mazes to imprison anyone who threatens her power. Once she has determined that you are to be imprisoned, there is no escaping them. There is believed to be a way out of each maze, but it is most likely extremely difficult." |
30789 "The long-standing war between the chaotic tanar'ri and the lawful baatezu. It is a war of ideology that has raged ever since the two races crossed paths in the Lower Planes, and the multiverse has been in its shadow ever since. My Blood War history is somewhat rusty, I'm afraid, as there have been numerous clashes over the millennia." |
30790 "I can most certainly try, sir... what is it you seek to know of?" |
30791 "Yes; I shall look into it. I should have the information in less than a day from now." |
30792 He seems puzzled. "An... odd request, sir. Such a man or men would have to have been noteworthy figures for my work to turn up anything of interest. Are you investigating an ancestor of yours, or...?" |
30793 "Only that the language is a dead one. There was a professor of languages at the Civic Festhall, Finam, whom you may wish to seek out. He might know of this language, should he still be there." |
30794 "Yes, apparently she disappeared from the Festhall one night and was believed to have been mazed, to many people's relief. Records indicate that something of hers was needed to open a portal to her maze, but none knew what this might be nor wanted to find out. You may want to ask people within the Festhall of her." |
30795 "Why, yes, actually. Most curious! I found mention of two different men who matched your description... both of the most despicable sort, I'm afraid. The first man was an utter madman... a berserk, bloodthirsty mercenary and duelist who killed all those who crossed him." |
30796 You slip your hand into the man's purse and snatch a few coins. |
30797 You slip your hand into the man's purse and snatch a few coins. |
30798 You slip your hand into the man's purse and snatch a few coins. |
30799 You slip your hand into the man's purse and snatch a few coins. |
30800 You slip your hand into the man's purse and snatch a few coins. |
30801 You slip your hand into the man's purse and snatch a few coins. |
30802 You slip your hand into the man's purse and snatch a few coins. |
30803 You slip your hand into the man's purse and snatch a few coins. |
30804 You slip your hand into the man's purse and snatch a few coins. |
30805 You slip your hand into the man's purse and snatch a few coins. |
30806 You slip your hand into the man's purse and snatch a few coins. |
30807 He nods. "He was finally captured - and subsequently drawn and quartered - by two dozen Mercykillers after a murderous rampage in a Lower Ward pub. His remains were cast beyond the walls of Sigil. This was all some three centuries past." |
30808 "Little is known of him. My research showed that he was a Sensate who, shortly before his death, destroyed all the dozens of sensory stones that he had recorded experiences into. It was noted as a great loss to the faction, for the man - though he had few friends, lashing out at anyone who approached him too closely - was said to have collected a great many wondrous sensations." |
30809 He shrugs. "I do not know; the records do not say." |
30810 Able smiles at your approach. "Ah, good sir, we meet again! You know, I was thinking..." He begins talking at length of policies in procedures in the Sigilian courts and how processes might be made more efficient. |
30811 Able smiles at your approach. "Ah, good sir, we meet again! You know, I was thinking..." He begins talking at length of the structure of the administration complex he works in, and how various improvements in workflow could be facilitated through the use of rotating schedules. |
30812 Able smiles at your approach. "Ah, good sir, we meet again! You know, I was thinking..." He begins talking at length of how the Great Foundry spews various toxic gasses into the atmosphere of Sigil and of the ill effects they have on the various humors within one's body. |
30813 Able smiles at your approach. "Ah, good sir, we meet again! You know, I was thinking..." He begins talking at length of the way in which the Fraternity of Order, the Harmonium, and the Mercykillers work together to promote peace and stability in Sigil. |
30814 Able smiles at your approach. "Ah, good sir, we meet again! You know, I was thinking..." He begins talking at length about the different styles of grooming and clothes which have waxed and waned in popularity throughout the decades he's lived in Sigil. |
30815 Able smiles at your approach. "Ah, good sir, we meet again! You know, I was thinking..." He begins talking at length of his work as a research consultant in the Hall of Records, giving you sentence-by-sentence descriptions of various 'interesting' conversations he's had with co-workers that week. |
30816 Morte turns and looks behind him. "Where?! Where?!" |
30817 Morte gasps. "Look, behind you - another floating skull!" |
30818 "Right where I'm pointing! There!" |
30819 Morte speaks with mock exasperation: "You just missed it! A whole *parade* of them! Probably never happen again in a million revolutions of the Great Ring!" |
30820 Morte bobs slightly, as if shrugging. "I prefer to refer to it as keen insights into human nature." |
30821 "You know, chief, that JUST MIGHT BE CRAZY ENOUGH TO WORK!" |
30822 Look for the skull yourself. |
30823 Let Morte have his fun. |
30824 "Come on, Morte. I have questions for him..." |
30825 "I had some questions..." |
30826 Get the man's attention again. |
30827 She smiles slightly. "It is no matter, Able. I am certain only Tuerny would have been offended by the comment, and as you know, his subjects buried him alive more than three centuries ago." |
30828 Grace smiles, managing to politely interject: "And why do you think you are always welcome, my good Able?" |
30829 Annah shrugs, rolling her eyes. "Talk as yeh like, cutter; I care not a whit fer what yeh say... unless ye're rattlin' yer bone-box about *me,* that is." |
30830 "Aye, it hurts ta look at 'im, it does." |
30831 Annah bares her teeth, tail lashing. "Is that *so,* yeh pikin' leatherhead? If yeh *wants,* me an' me tail can just walk right out a' yer sight fer good! Would *that* make yeh happy, eh?" |
30832 "Hmph." She smirks at you, but makes no move to leave. |
30833 Annah becomes quiet for a time. She opens her mouth to speak, then stops herself... |
30834 Annah stares at you for a time, shocked, before becoming livid with rage. "*FINE!*" she screams. "Powers tell me *why* I wasted so much time walkin' about with yeh!" She begins to stomp away, loudly cursing you, your ancestors, and anyone who's ever crossed your path. |
30835 As you grab her arm, she rips out of your grip and hisses. "Don't yeh *ever* so much as look at me again, yeh soddin' idjit!" She raises her punch daggers. "An' any part o' yeh which *touches* me'll end up layin' in the gutters o' Sigil, so's I swear it!" |
30836 Try and get his attention. |
30837 "Very amusing, Annah. I had some questions, sir..." |
30838 "An odd comment from someone with what looks to be a giant rat's tail sprouting from her bottom..." |
30839 "No, Annah; stay. I was only teasing... an eye for an eye." |
30840 "Annah, no... I'd hate to see you leave. My apologies for the comment - please remain with me." |
30841 "Whatever suits you, Annah." |
30842 "Thanks, Annah. And you, sir... I had some questions." |
30843 "Annah, wait... my apologies, please return." |
30844 Grab her as she walks off. |
30845 Let her go. |
30846 "Annah, wait... I just wanted to apologize. I never meant to get you so upset. Please don't leave." |
30847 "I dare you to try and make good on that threat, you foul-mouthed tiefling trash." |
30848 "Farewell for good, Annah." |
30849 Leave the man be. |
30850 "Who?" |
30851 "Who?" |
30852 "Who?" |
30853 "Watch your tongue more closely, then." |
30854 "Speak however you like; I don't offend easily." |
30855 Shrug it off. |
30856 Try and get his attention. |
30857 "He act-" |
30858 "I had-" |
30859 "Actually, the talking, floating skull thing is quite common - right up there with self-resurrecting amnesiacs scouring Sigil for their lost identities." |
30860 "I'm not sure if Morte qualifies as a 'wondrous vista.'" |
30861 "Yes, yes... I had some questions..." |
30862 "I'm all right. I had some questions..." |
30863 "I'm all right." |
30864 "Greetings..." |
30865 "Find out anything about the writing in that 'journal' I showed you?" |
30866 "Find out anything more about Ravel Puzzlewell?" |
30867 The purpose of this device is unknown. It appears to be some sort of drawbridge like contraption. |
30868 "Find out anything interesting about dead men fitting my description?" |
30869 "Could I ask you to research something for me?" |
30870 "I had questions about you..." |
30871 "I had questions about this place..." |
30872 This appears to be a siege tower. The walls are scarred and pitted; it has seen many a battle in its lifetime. |
30873 "I had questions about this city..." |
30874 "What do you know of Ravel Puzzlewell?" |
30875 In its lowered position, this drawbridge would give attackers access from the siege tower to the walls of a city or keep. |
30876 "What do you know of the Blood War?" |
30877 "I've nothing to ask now, actually. Farewell." |
30878 Able Ponder-Thought told me that the language on the strange journal I found was a dead one. He mentioned that he had heard of a scholar of language at the Civic Festhall, Finam, who may be able to help me translate the writing. |
30879 Barely legible script above this entry proclaims this building to be the Vault of the Ninth World. |
30880 Able Ponder-Thought told me that Ravel had been cast into one of the Lady of Pain's mazes, and that the key to her maze's portal was rumored to be something of hers. Not very helpful. |
30881 Able Ponder-Thought told me of what I believe to be two prior 'incarnations' of myself... a bloodthirsty murderer and a suspicious recluse... and a Sensate, strangely enough... who destroyed all records of himself before disappearing. |
30882 "Greetings..." |
30883 Leave the man be. |
30884 This ruined wagon is quite useless. |
30885 Stylish script around the door frame proclaims this building as a print shop. |
30886 These crates are beginning to show signs of age. Soon they will crumple to a pile of refuse. |
30887 "What's wrong?" |
30888 "Don't trouble yourself over it. I had some questions..." |
30889 "Don't trouble yourself over it. I had some questions..." |
30890 "Go on..." |
30891 "I've no time for this. I had some questions..." |
30892 "I've no time for this. I had some questions..." |
30893 "But why?" |
30894 "I see. I had some questions..." |
30895 "I see. I had some questions..." |
30896 Software Mirroring |
30897 Software Transparency |
30898 Software Blitting |
30899 "I don't *want* him corrected. Nordom likes being what he is." |
30900 Creative EAX |
30901 "I see. I had some questions..." |
30902 "I see. I had some questions..." |
30903 "Don't. I had some questions..." |
30904 "Don't. I had some questions..." |
30905 "Greetings..." |
30906 Leave him be. |
30907 "Greetings..." |
30908 Leave him be. |
30909 "Who are you?" |
30910 "What do you do here?" |
30911 "What's that symbol embroidered on your tunic mean?" |
30912 "Actually, I had other questions..." |
30913 "Never mind. Farewell." |
30914 "I had other questions about you..." |
30915 "I had some other questions..." |
30916 "That's all I wished to know. Farewell." |
30917 "Research? Could you look something up for me?" |
30918 "I had other questions about you..." |
30919 "I had some other questions..." |
30920 "That's all I wished to know. Farewell." |
30921 I met a man in the Clerk's Ward, Able Ponder-Thought, who works as a research consultant and would be willing to look a few things up for me. |
30922 "What does the Fraternity of Order believe?" |
30923 "I had other questions about you..." |
30924 "I had some other questions..." |
30925 "That's all I wished to know. Farewell." |
30926 Able Ponder-Thought explained to me that the Fraternity of Order believes that the multiverse is governed by laws. When one knows all the laws, one will understand the multiverse. Also, by understanding the laws and their limits, they learn to avoid certain laws. |
30927 "If you don't mind me asking, what sort of benefits are in the position?" |
30928 This wrecked building looks a little out of place here. |
30929 "I had other questions about you..." |
30930 "I had some other questions..." |
30931 "That's all I wished to know. Farewell." |
30932 This strange building appears to be a coffin makers shop. The sign about the door has the slogan Engineered For Eternity clearly written upon it. |
30933 "Languages? Can you read this? I think it's a journal of some sort." |
30934 "I had other questions about you..." |
30935 "I had some other questions..." |
30936 "That's all I wished to know. Farewell." |
30937 "I believe so. Can you research it?" |
30938 "I'm not sure. I had other questions about you..." |
30939 "I don't know, really. I had some other questions..." |
30940 "I'm not clear on that, myself. Farewell." |
30941 I met a man in the Clerk's Ward, Able Ponder-Thought, who works as a research consultant and would be willing to look a few things up for me. |
30942 "Why's it called the Clerk's Ward?" |
30943 "What's of interest around here?" |
30944 "Know of any work available locally?" |
30945 "Let me ask about something else, actually..." |
30946 "Never mind. Farewell." |
30947 "I had other questions about the Ward..." |
30948 "I had questions about something else..." |
30949 "That's all I wished to know. Farewell." |
30950 "Tell me of the Advocate." |
30951 "Tell me of the Festhall." |
30952 "Tell me of the Brothel." |
30953 "Tell me of the Brothel." |
30954 "Tell me of the Brothel." |
30955 "I had other questions about the Ward..." |
30956 "I had questions about something else..." |
30957 "That's all I wished to know. Farewell." |
30958 "I had other questions about the Ward..." |
30959 "I had questions about something else..." |
30960 "That's all I wished to know. Farewell." |
30961 "Tell me about the Society of Sensation." |
30962 "Sensoriums?" |
30963 "I had other questions about the Ward..." |
30964 "I had questions about something else..." |
30965 "That's all I wished to know. Farewell." |
30966 Able Ponder-Thought explained to me that the Society of Sensation is one of the most prominent of Sigil's fifteen factions. They hold the belief that the true secrets of the multiverse can be known only by directly experiencing as much of the universe as possible; tasting every substance, feeling every range of emotion, and visiting every place in the multiverse. |
30967 "I had other questions about the Ward..." |
30968 "I had questions about something else..." |
30969 "That's all I wished to know. Farewell." |
30970 "I had other questions about the Ward..." |
30971 "I had questions about something else..." |
30972 "That's all I wished to know. Farewell." |
30973 This board contains various tools used in the art of coffin making. |
30974 These shelves hold many bottles and vials. Most are filled with unidentifiable liquids and powders. |
30975 "I had other questions about the Ward..." |
30976 "I had questions about something else..." |
30977 A coffin is currently under construction on this table. |
30978 "That's all I wished to know. Farewell." |
30979 "I had other questions about the Ward..." |
30980 A completed coffin. The workmanship is not of the highest quality. |
30981 "I had questions about something else..." |
30982 It's not clear if this is a tombstone - or a headboard. |
30983 "That's all I wished to know. Farewell." |
30984 "I had other questions about the Ward..." |
30985 "I had questions about something else..." |
30986 "That's all I wished to know. Farewell." |
30987 "I'm curious about the factions." |
30988 "I'm curious about the Lady of Pain." |
30989 "What's outside of Sigil?" |
30990 A potted plant... It's in pretty good shape but could use some water and just a bit of a trim. |
30991 "Where's daylight here come from? I don't see a sun." |
30992 "Actually, let me ask about something else..." |
30993 "Never mind. Farewell." |
30994 Continue to listen. |
30995 Attempt to interrupt him. |
30996 Pick his pockets while he lectures away. |
30997 "The Fraternity of Order?" |
30998 "I have other questions about Sigil..." |
30999 "Let me ask about something else..." |
31000 "That's all I wished to know. Farewell." |
31001 Able Ponder-Thought explained to me that the Fraternity of Order believes that the multiverse is governed by laws. When one knows all the laws, one will understand the multiverse. Also, by understanding the laws and their limits, they learn to avoid certain laws. |
31002 Continue to listen. |
31003 This appears to be a ladder constructed from the bones of many creatures. |
31004 Attempt to interrupt him. |
31005 This unusual window allows some light to filter into the room. It casts strange colored shadows across the walls and floor. |
31006 Pick his pockets while he lectures away. |
31007 "The Lady?" |
31008 Whatever purpose these barrels once served, they are now just flotsam strewn around the room. |
31009 "I have other questions about Sigil..." |
31010 "Let me ask about something else..." |
31011 "That's all I wished to know. Farewell." |
31012 Continue to listen. |
31013 Attempt to interrupt him. |
31014 Pick his pockets while he lectures away. |
31015 "Tell me of the Fraternity of Order." |
31016 "Tell me of the Believers of the Source." |
31017 "Tell me of the Dustmen." |
31018 "Tell me of the Dustmen." |
31019 "Tell me of the Harmonium." |
31020 "Tell me of the Mercykillers." |
31021 "Tell me of the Revolutionary League." |
31022 "Tell me of the Society of Sensation." |
31023 "Tell me of the Xaositects." |
31024 "I have other questions about Sigil..." |
31025 "Let me ask about something else..." |
31026 "That's all I wished to know. Farewell." |
31027 Able Ponder-Thought explained to me that the Fraternity of Order believes that the multiverse is governed by laws. When one knows all the laws, one will understand the multiverse. Also, by understanding the laws and their limits, they learn to avoid certain laws. |
31028 Able Ponder-Thought explained to me that the Believers of the Source, or Godsmen, believe that every living thing in the multiverse has the potential to become a deity. |
31029 Able Ponder-Thought explained to me that the Dustmen believe we are already dead, that Sigil and the planes are where we all end up after we die. According to their beliefs, everything is dead and this existence is a false one. To keep any ties or feelings for this existence only prevents a soul from truly dying. |
31030 I met Lady Thorncombe, the mages' tutor of the Clerk's Ward, in one of the Festhall's many sensoriums. She refuses to train me... although I'm not sure why. |
31031 Able Ponder-Thought explained to me that the Harmonium is devoted to peace and harmony throughout the planes... thus their name. They believe that the end justifies the means, however, and so are willing to do just about anything to get a fellow to see things 'their way.' |
31032 Able Ponder-Thought explained to me that the Mercykillers believe that justice is everything. Mallin, their last factol, once said that when properly applied, punishment leads to perfection. |
31033 Able Ponder-Thought explained to me that the Revolutionary League is widespread in Sigil. They hold the belief that all institutions have been established to block their access to the truth of the multiverse. The only way they see to discover the truth is to tear down all organization. They claim that the truth can only be discovered when people are completely 'free.' |
31034 Able Ponder-Thought explained to me that the Society of Sensation is one of the most prominent of Sigil's fifteen factions. They hold the belief that the true secrets of the multiverse can be known only by directly experiencing as much of the universe as possible; tasting every substance, feeling every range of emotion, and visiting every place in the multiverse. |
31035 Able Ponder-Thought explained to me that the Society of Sensation is one of the most prominent of Sigil's fifteen factions. They hold the belief that the true secrets of the multiverse can be known only by directly experiencing as much of the universe as possible; tasting every substance, feeling every range of emotion, and visiting every place in the multiverse. |
31036 Able Ponder-Thought explained to me that the Xaositects believe that only by embracing the random chaos of the multiverse may one learn its secrets. |
31037 "Tell me of the Fraternity of Order." |
31038 "Tell me of the Believers of the Source." |
31039 "Tell me of the Dustmen." |
31040 "Tell me of the Dustmen." |
31041 "Tell me of the Harmonium." |
31042 "Tell me of the Mercykillers." |
31043 "Tell me of the Revolutionary League." |
31044 "Tell me of the Society of Sensation." |
31045 "Tell me of the Xaositects." |
31046 "Actually, let me ask about something else..." |
31047 "Never mind. Farewell." |
31048 Able Ponder-Thought explained to me that the Fraternity of Order believes that the multiverse is governed by laws. When one knows all the laws, one will understand the multiverse. Also, by understanding the laws and their limits, they learn to avoid certain laws. |
31049 Able Ponder-Thought explained to me that the Believers of the Source, or Godsmen, believe that every living thing in the multiverse has the potential to become a deity. |
31050 Able Ponder-Thought explained to me that the Dustmen believe we are already dead, that Sigil and the planes are where we all end up after we die. According to their beliefs, everything is dead and this existence is a false one. To keep any ties or feelings for this existence only prevents a soul from truly dying. |
31051 Able Ponder-Thought explained to me that the Harmonium is devoted to peace and harmony throughout the planes... thus their name. They believe that the end justifies the means, however, and so are willing to do just about anything to get a fellow to see things 'their way.' |
31052 This screen contains options to control the graphical look of the game. Select a control to see a description of what it does. |
31053 Continue to listen. |
31054 Attempt to interrupt him. |
31055 Pick his pockets while he lectures away. |
31056 "I myself uphold their beliefs. You sound as if you disagree with them..." |
31057 "I'd like to hear more of the other factions..." |
31058 "I have other questions about Sigil..." |
31059 "Let me ask about something else..." |
31060 "That's all I wished to know. Farewell." |
31061 Continue to listen. |
31062 Attempt to interrupt him. |
31063 Pick his pockets while he lectures away. |
31064 "I myself uphold their beliefs. You sound as if you disagree with them..." |
31065 "I'd like to hear more of the other factions..." |
31066 "I have other questions about Sigil..." |
31067 "Let me ask about something else..." |
31068 "That's all I wished to know. Farewell." |
31069 "I'd like to hear more of the other factions..." |
31070 "I have other questions about Sigil..." |
31071 "Let me ask about something else..." |
31072 "That's all I wished to know. Farewell." |
31073 Continue to listen. |
31074 Attempt to interrupt him. |
31075 Pick his pockets while he lectures away. |
31076 "I'd like to hear more of the other factions..." |
31077 "I have other questions about Sigil..." |
31078 "Let me ask about something else..." |
31079 "That's all I wished to know. Farewell." |
31080 Continue to listen. |
31081 Attempt to interrupt him. |
31082 Pick his pockets while he lectures away. |
31083 Continue to listen. |
31084 Attempt to interrupt him. |
31085 Continue to listen. |
31086 Attempt to interrupt him. |
31087 "Does the method really matter, so long as what's false is torn down?" |
31088 "I'd like to hear more of the other factions..." |
31089 "I have other questions about Sigil..." |
31090 "Let me ask about something else..." |
31091 "That's all I wished to know. Farewell." |
31092 Continue to listen. |
31093 Attempt to interrupt him. |
31094 Pick his pockets while he lectures away. |
31095 "I'd like to hear more of the other factions..." |
31096 This crate bears the symbol of a skull and has the slogan Engineered For Eternity engraved on it. |
31097 "I have other questions about Sigil..." |
31098 "Let me ask about something else..." |
31099 Although these crates are stacked in a haphazard fashion, they all appear to be sequentially numbered. |
31100 "That's all I wished to know. Farewell." |
31101 "Well I, for one, plan on discovering the secrets of the multiverse by rubbing cottage cheese on my belly and eating vast quantities of fresh-water fish. Mmm... cheese." |
31102 "Well I, for one, plan on discovering the secrets of the multiverse by rubbing cottage cheese on my belly and eating vast quantities of fresh-water fish. Mmm... cheese." |
31103 "I'd like to hear more of the other factions..." |
31104 "I have other questions about Sigil..." |
31105 "Let me ask about something else..." |
31106 "That's all I wished to know. Farewell." |
31107 "Wait... I'd like to hear more of the other factions..." |
31108 A strangely shaped container with secure bindings sealing it. What could be in it? |
31109 "Hold on. I have other questions about Sigil..." |
31110 "Hold it... let me ask about something else..." |
31111 "Farewell." |
31112 "I'd like to hear more of the other factions..." |
31113 "I have other questions about Sigil..." |
31114 "Let me ask about something else..." |
31115 "That's all I wished to know. Farewell." |
31116 "I'd like to hear more of the other factions..." |
31117 "I have other questions about Sigil..." |
31118 "Let me ask about something else..." |
31119 "That's all I wished to know. Farewell." |
31120 "Yes, I am. Go ahead, say it: an Anarchist." |
31121 Lie: "Not a... what? I don't know what you're talking about." |
31122 Attack him. |
31123 Try and leave before anyone arrives. |
31124 "I'd, uh, like to hear more of the other factions..." |
31125 "I have other questions about Sigil..." |
31126 "Let me ask about something else..." |
31127 "I'd best be leaving, now. Farewell." |
31128 "What *is* known about her?" |
31129 "I have other questions about Sigil..." |
31130 "Let me ask about something else..." |
31131 "That's all I wished to know. Farewell." |
31132 Continue to listen. |
31133 Attempt to interrupt him. |
31134 Pick his pockets while he lectures away. |
31135 Continue to listen. |
31136 Attempt to interrupt him. |
31137 Continue to listen. |
31138 Attempt to interrupt him. |
31139 "She stole control of Sigil from a power? How do you know this?" |
31140 "The sight of her drives people mad?" |
31141 "I have other questions about Sigil..." |
31142 "Let me ask about something else..." |
31143 "That's all I wished to know. Farewell." |
31144 "You'd said the sight of her drives people mad?" |
31145 "I have other questions about Sigil..." |
31146 "Let me ask about something else..." |
31147 "That's all I wished to know. Farewell." |
31148 "So how is it that you know she created Sigil?" |
31149 "I have other questions about Sigil..." |
31150 "Let me ask about something else..." |
31151 "That's all I wished to know. Farewell." |
31152 Continue to listen. |
31153 Attempt to interrupt him. |
31154 Pick his pockets while he lectures away. |
31155 "So can you research her, then?" |
31156 "Mazed?" |
31157 "I had some other questions..." |
31158 "That's all I wished to know. Farewell." |
31159 "So can you research her, then?" |
31160 Continue to listen. |
31161 Attempt to interrupt him. |
31162 Pick his pockets while he lectures away. |
31163 "So can you research her, then?" |
31164 "I had some other questions..." |
31165 "That's all I wished to know. Farewell." |
31166 "I had some other questions..." |
31167 "That's all I wished to know. Farewell." |
31168 Unfold the dodecahedron to a page with 'writing' on it and ask if he can research it. |
31169 "I'm looking for information about a night hag named Ravel Puzzlewell." |
31170 "I'm looking for information on any deceased person who matches my description." |
31171 "Actually, let me ask you about something else." |
31172 "Nothing, come to think of it. Farewell." |
31173 "Thanks. Can I ask you to look into something else?" |
31174 "My thanks. I had other questions..." |
31175 "It's well appreciated. Farewell." |
31176 "Something like that. Can you check?" |
31177 "You have my thanks. I had other questions..." |
31178 "It's well appreciated. Farewell." |
31179 "She was 'mazed'?" |
31180 "Interesting. I had other questions..." |
31181 "That's all I wished to know. Farewell." |
31182 "Go on..." |
31183 Pocket the coins and continue to listen. |
31184 Pocket the coins and continue to listen. |
31185 Pocket the coins and continue to listen. |
31186 Pocket the coins and continue to listen. |
31187 Pocket the coins and continue to listen. |
31188 Pocket the coins and continue to listen. |
31189 Pocket the coins and continue to listen. |
31190 Pocket the coins and continue to listen. |
31191 Pocket the coins and continue to listen. |
31192 Pocket the coins and continue to listen. |
31193 Pocket the coins and continue to listen. |
31194 "And the other man?" |
31195 "How did he die?" |
31196 "You have my thanks. I had other questions..." |
31197 "It's well appreciated. Farewell." |
31198 "Wait... I had some questions..." |
31199 "Yes... very interesting... but I must be going. Farewell." |
31200 "Wait... I had some questions..." |
31201 "Yes... very interesting... but I must be going. Farewell." |
31202 "Wait... I had some questions..." |
31203 "Yes... very interesting... but I must be going. Farewell." |
31204 "Wait... I had some questions..." |
31205 "Yes... very interesting... but I must be going. Farewell." |
31206 "Wait... I had some questions..." |
31207 "Yes... very interesting... but I must be going. Farewell." |
31208 "Wait... I had some questions..." |
31209 "Yes... very interesting... but I must be going. Farewell." |
31210 This screen contains options to control the sound properties of the game. Select a control to see a description of what it does. |
31211 STRREF_OPTIONS_HELP_GAMEPLAY |
31212 This screen contains options to modify how the game plays. Select a control to see a description of what it does. |
31213 This screen contains options to control the amount of feedback in the game. Move your mouse over a control to see a description of what it does. |
31214 This screen contains options to specify when the game will automatically pause itself. Move your mouse over a control to see a description of what it does. |
31215 When this option is activated, the game will run full screen. When deactivated, the game will run in a window on the desktop. |
31216 When this option is activated, the game will do all sprite mirroring in software rather than through hardware acceleration. Only activate this option if your graphics card drivers do not properly mirror sprites. |
31217 Dither Always |
31218 Gore |
31219 <WEAPONNAME> |
31220 When this option is activated, the game will do all transparent blitting of sprites in software rather than with hardware acceleration. Only use this option if your video card drivers do not properly render transparent sprites. |
31221 When this option is activated, the game will perform all non-transparent blitting in software rather than with hardware acceleration. Only activate this option if your video card drivers do not properly do normal blitting. |
31222 When activated, this option will cause sprites that are covered by clipping polygons to appear in a checkered, or "dithered", pattern. This improves visibility of characters. |
31223 When this option is activated, the game will allow all violent content to be viewed. When deactivated, violent content will not be displayed. |
31224 When this option is activated, the game will take advantage of Creative Labs' Environmental Audio Extensions. This control is inactive if your system does not have a sound card with EAX support. |
31225 This controls the volume of the music in the game. |
31226 This controls the volume of any spoken voice effects in the game. |
31227 This controls the volume of environmental sound effects in the game. |
31228 This controls the volume of action sound effects in the game. |
31229 This controls the volume of movies in the game. |
31230 This controls the speed at which the main game viewport will scroll when using the mouse. |
31231 This controls the speed at which the main game viewport will scroll when using the keyboard arrow keys. |
31232 This controls the delay before tooltips will appear when the mouse is held over a control. Setting this slider to the far left will cause instantaneous tooltips, while the far right will prevent tooltips from displaying at all. |
31233 This control determines the difficulty of Gameplay. Moving the slider to the left will cause enemies to deal less damage, making the game easier. Moving the slider right will increase the damage caused by enemies, making the game harder. |
31234 Brightness |
31235 He simply turns and begins to walk away. |
31236 This giant of a man wears an equally immense suit of ornate red armor. Even through the slits of his helm you can see him peering suspiciously at you as you approach. |
31237 He suddenly raises his weapon. "It's as I thought: you're him!" He rushes to attack you as he shouts for more guards. |
31238 "Greetings." |
31239 Leave him be. |
31240 "One moment... I had some questions..." |
31241 "Farewell." |
31242 Leave. |
31243 "Greetings..." |
31244 Leave him be. |
31245 Defend yourself. |
31246 Run away. |
31247 There is still no response. You get the sense that Qui-Sai might be testing your patience. |
31251 A few minutes pass, and Qui-Sai has still failed to respond. |
31257 Wait quietly for a few more moments... |
31258 Wait quietly for a few more moments... |
31259 Wait quietly for a few more moments... |
31260 Give up and leave. |
31261 "Hm?" She takes her thumb from her mouth, smoothing back a strand of hair that had fallen in front of her eyes. |
31262 "Greetings..." |
31263 Leave the woman alone. |
31264 "Are you, by chance, Lady Thorncombe?" |
31265 "I had some questions..." |
31266 "Don't mind me. Farewell." |
31267 Her eyes widen momentarily. She looks away from you. "No. No, I am not, sir." |
31268 "But I think that you are, madam. I was told you are the mages' tutor of the Civic Festhall." |
31269 "You're a terrible liar, you know." |
31270 "Who are you, then, if I may ask?" |
31271 "Just the same, I had some questions..." |
31272 "I'll take my leave, then. Farewell." |
31273 Lady Thorncombe puts on a sullen look. "And if I was this woman? What of it?" |
31274 "I had hoped to receive training in the magical arts." |
31275 "Then I had some questions for you..." |
31276 "Nothing, never mind. Farewell." |
31277 "I shall dash your hopes to pieces, then. I no longer wish to teach magic... now go, leave me in peace." |
31278 "But why not?" |
31279 "Before I leave you, I had some questions..." |
31280 "Farewell." |
31281 "As if it were any concern of yours!" |
31282 "But it is... I seek to learn, and you can teach. I would know what I might do to convince you to train me." |
31283 "Fine, then. Farewell." |
31284 She shakes her head. "'Tis not always so... mages are physically deficient, our spells merely crutches against this deficiency. When one's sorcery is spent, the core of combat still remains." |
31285 "I see. I had other questions..." |
31286 "I understand. Thanks, and farewell." |
31287 "Very well, ask what you wish." She sounds apathetic. |
31288 "Are you, by chance, Lady Thorncombe?" |
31289 "Qui-Sai won't train me... he says spells are more effective than melee in combat. What do you think?" |
31290 "I had questions about you..." |
31291 "I had questions about this place..." |
31292 "Never mind, actually. Farewell." |
31293 She sighs loudly and resumes chewing on her thumbnail. "I doubt there's much you can offer me which I cannot find on my own. The sensory stones provide me with all things that my considerable wealth cannot buy." |
31294 "The sensory stones?" |
31295 "Fine, then. Farewell." |
31296 "Mmm, yes... each stone has recorded within it one experience or another. When I first came to these halls, I spent little time with them. Only now do I realize what I had been missing..." |
31297 "What had you been missing?" |
31298 "Fine, then. Farewell." |
31299 Lady Thorncombe seems to be addicted to sensory stones, preferring to spend her days sampling other's experiences rather than resuming her duties as an instructor of magic. I wonder what I could do to convince her to teach once more... |
31300 She nods, smiling. Her eyes take on a glassy sheen, and she holds herself tightly. "One could spend lifetimes, here, among the stones... experience after wondrous experience... mere words cannot express their magnificence. I can only suggest you see for yourself, sir." |
31301 "You sound... addicted." |
31302 "Perhaps I will. Farewell." |
31303 She snarls at you: "Nonsense! I could stop anytime I wished! I merely *choose* to bask in their wonder. Why waste time teaching dawdling, ungrateful magelings, when I could remain here among these precious stones, living one hundred new lives each day?" |
31304 "I don't think the stones are there for that. Shouldn't you seek sensations of your own to share?" |
31305 "Never mind, then. Farewell." |
31306 "Hpmh! What *you* think matters little to me. Farewell." |
31307 Leave. |
31308 As you begin to ask your question, you realize she's not looking at you... let alone paying you any attention. |
31309 "Hello? I had a question..." |
31310 "Lady Thorncombe? My question..." |
31311 Leave her. |
31312 Lady Thorncombe sneers. "And you're a horribly scarred ruin of a man, more a corpse given some sad semblance of life than anything else. Now go away." |
31313 "Speak to me that way and *you'll* end up the corpse." |
31314 "Wait... I had hoped to receive training in the magical arts." |
31315 "Not yet. I had some questions for you..." |
31316 "Nothing, never mind. Farewell." |
31317 She barks a mocking laugh at you. "Go beat your chest at one who might find you a bit intimidating. I myself shall begin to find it insulting - rather than amusing - soon... and I'm certain you won't wish to be around, then." |
31318 "On the contrary: let's just cut to the chase and have it out, you haughty witch." |
31319 "I... hadn't meant for things to go this way. Allow me to apologize..." |
31320 "I leave because I tire of you, and for no other reason. Farewell." |
31321 Just walk away. |
31322 She shakes her head, sighing loudly. "I would gladly accept your apology, if only you'd leave me be." |
31323 "But I had hoped to receive training in the magical arts." |
31324 "In a moment; I had some questions for you..." |
31325 "I will, then. Farewell." |
31326 I met Lady Thorncombe, the mages' tutor of the Clerk's Ward, in one of the Festhall's many sensoriums. She refuses to train me... although I'm not sure why. |
31327 She smiles nervously. "No one of consequence, I assure you." |
31328 "But I think that you are, madam. You are Lady Thorncombe, mages' tutor of the Civic Festhall." |
31329 "You're a terrible liar, you know." |
31330 "Might I have your name?" |
31331 "Just the same, I had some questions..." |
31332 "I'll take my leave, then. Farewell." |
31333 "Oh... I'm, eh... Adhana?" |
31334 "All right, that's enough of this. I think we *both* know who you are, Lady Thorncombe." |
31335 "You are actually Lady Thorncombe, mages' tutor of the Civic Festhall. Am I correct?" |
31336 "You're a terrible liar, you know." |
31337 This woman is still meandering about the sensorium, travelling from stone to stone. She looks you over as you approach, but does not seem to recognize you. |
31338 "Are you, by chance, Lady Thorncombe?" |
31339 "I had some questions..." |
31340 "Don't mind me. Farewell." |
31341 Lady Thorncombe squints at you, as if trying to remember who you were. Suddenly, she frowns pointedly. "You! I hope you have not come here in an ill-fated attempt to drag me back to the training chamber... because I most certainly shall not go." |
31342 "I just wondered if you knew that Salabesh was happy to hear of your decision, and is requesting to be made the new mages' tutor." |
31343 "I just had some questions, actually..." |
31344 "No, I didn't. Farewell." |
31345 "Salabesh?! That portly little oaf... the man couldn't magic his way out of a mildewed sack! Now what is this *decision* you speak of?" |
31346 "Why, your decision to remain in the sensoriums, and to no longer train less experienced mages." |
31347 "Nothing; forget I mentioned it. Farewell." |
31348 Ocean-before-the-Storm, the Sensate skull in Lothar's library of skulls, told me a tale of Ravel Puzzlewell and the night hag's infamous scheme. |
31349 I told Lady Thorncombe of Salabesh's intent to assume her position as the Civic Festhall's mages' tutor... apparently the two share little love for one another, and she was quick to return to the mages' training chamber so as to foil his plans. |
31350 "What?! But... I..." |
31351 "Yes, Lady Thorncombe?" |
31352 She glares at you. "Asinine. Wholly asinine. Should you see Salabesh again, tell him not to bother. I shall return to the training chambers at once." |
31353 "Perhaps I'll see you there, Lady Thorncombe. Farewell." |
31354 Lady Thorncombe frowns at you. "I've no time to talk, now... you may meet me in the mages' training chamber later, if you wish. Farewell." |
31355 Leave. |
31356 Lady Thorncombe nods at you, but you're not clear as to whether she recognizes you or not. She's straightened her clothes and hair, and looks quite the aging but attractive noblewoman... but still seems far away and easily distracted. "Greetings... are you here to train in the magical arts?" |
31357 "Yes... show me what spells you have to teach." |
31358 "Yes, I am." |
31359 "No, but I had some questions..." |
31360 "No, not now. Farewell." |
31361 "My time and attention is reserved for my students, sir. I suggest you speak to one of them... or better yet, someone less occupied." |
31362 "Wait: Qui-Sai won't train me... he says spells are more effective than melee in combat. What do you think?" |
31363 "Farewell, then." |
31364 "My time and attention is reserved for my students, sir. I suggest you speak to one of them... or better yet, someone less occupied." |
31365 She shakes her head. "'Tis not always so... mages are physically deficient, our spells merely crutches against this deficiency. When one's sorcery is spent, the core of combat still remains." |
31366 "I understand. Thanks, and farewell." |
31367 You answer the last of her questions, and she nods, pleased. "You are a mage by trade then, I take it?" |
31368 "That I am." |
31369 "That I am." |
31370 "No... I am not." |
31371 "Not currently, no... though I've been trained." |
31372 "Never mind, actually. Farewell." |
31373 She shuts her eyes and lets out a long, low sigh. "What do you expect me to teach you, then? Waste no more of my time, nor my students'! Farewell." |
31374 "Wait... could you *make* me a mage?" |
31375 "Wait... I wish to walk the path of the mage once more. Can you show me the way?" |
31376 "Farewell, Lady Thorncombe." |
31377 "Very well. Answer me these questions, if you would..." She proceeds to test your intelligence and reasoning ability with a long series of logic and word puzzles... |
31378 Answer her questions as best you can. |
31379 Answer her questions as best you can. |
31380 "I am sorry, but you simply do not possess the intellect to grasp the fundamental concepts of magery. I wish you well, though, on whatever other path you choose to take through life; farewell." |
31381 "Uh... all right. Farewell." |
31382 "I could *try,* that much is certain. Would you truly give up your current profession?" |
31383 "Yes, I wish to give up the sword in exchange for sorcery, taking up the Art once more." |
31384 "Yes, I wish to leave thievery behind me and take up the Art once more." |
31385 "Yes, I wish to give up the sword in exchange for sorcery. Teach me the ways of the Art." |
31386 "Yes, I wish to leave thievery behind me and take up the ways of the Art." |
31387 "No, I had best not. Farewell." |
31388 "Very well. Together we shall review what you know of the Art... we shall soon set you on its path once more." |
31389 Listen and learn. |
31390 "I am most impressed! Had not the sensory stones already revealed to me the impossible so many times before, I would not have believed how quickly you recalled the ways of the Art. Are you ready to see what spells I can teach you, then?" |
31391 "Yes, please show me." |
31392 "Not right now, but I'll return later. Farewell." |
31393 "Are you ready to see what spells I can teach you, then?" |
31394 "Yes, please show me." |
31395 "Not right now, but I'll return later. Farewell." |
31396 "Very well. I will teach you what I can." She pauses for a moment, lost in thought. "A talent for the Art alone is not enough. You require a means of giving it focus: spells. One's spells are, most often, stored in a book, though I've come across mages who kept theirs in papyrus scrolls, stone tablets... embroidered silk... animal hides..." Her eyes seem to glaze over, and she begins to chew her thumbnail. |
31397 "Lady Thorncombe? You were saying?" |
31398 "Hmm? Oh! Forgive me... as I was saying, the Art demands a book - or its like - before you cast spells. You can read, yes?" |
31399 "I don't know." |
31400 "Yes." |
31401 "We shall test you once more, then." She draws a scroll from a leather case hung at her side. "Might you read this for me?" |
31402 Examine the scroll. |
31403 Examine the scroll. |
31404 The writing upon the scroll swims before your eyes, each symbol twisting out of focus whenever you try and read it. Almost instinctively, you relax your eyes, allowing them to take in the page all at once... and the symbols suddenly bleed together: the scroll lists arcane syllables, magical components and mystical hand motions used to control the flow of mana... it appears to be a minor charm spell. |
31405 "This is a minor charm, isn't it? It looks like it's a spell to make yourself more appealing to others, more charismatic." |
31406 The writing upon the scroll swims before your eyes, each symbol twisting out of focus whenever you try and read it. |
31407 Study the symbols, see if you can decipher them. |
31408 "I give up, Lady Thorncombe... what does this writing mean?" |
31409 You study the symbols intently. No matter how hard you concentrate, however, the writing on the scroll seems to flow out of focus, bending and twisting like a nest of snakes. It makes your eyes hurt just trying to follow their movements. |
31410 Keep studying the symbols, try and puzzle out their meaning. |
31411 "I give up, Lady Thorncombe... what does this writing mean?" |
31412 You keep studying the symbols for a few more minutes, Lady Thorncombe silently watching you. Eventually, she loses interest and her eyes begin to wander around the chamber. |
31413 Keep studying the symbols, try and puzzle out their meaning. |
31414 "I give up, Lady Thorncombe... what does this writing mean?" |
31415 As you are about to give up and turn away, you relax your eyes and take in the page all at once... as you do, the symbols suddenly bleed together. The scroll lists arcane syllables, magical components and mystical hand motions used to control the flow of mana ... it appears to be a minor charm spell. |
31416 "This is a minor charm, isn't it? It looks like it's a spell to make yourself more appealing to others, more charismatic." |
31417 Lady Thorncombe's eyes widen. "Who are you to fool me so?!" She snatches the scroll from your grasp. "Did you lie to me? You are a mage after all? Or a fiend, perhaps? Answer me!" |
31418 "What's wrong?" |
31419 "No, not to my knowledge. What's wrong?" |
31420 Lady Thorncombe gave me a test... a minor charm spell, written upon a scroll in the language of the Art. I was able to decipher its meaning with no training. I must have learned how to read magic at some point in the past. |
31421 "I had not expected... hmm..." She gives you a long, careful look. "What you read, 'tis written in the language of the *Art.* Were you not a mage, it should have been nothing by garbled symbols, utterly meaningless to you. Yet, as if it were clear as the Amorian sky, you made sense of it. How is this?" |
31422 "I don't really know... I just *knew* what it said." |
31423 "I think I may have known once, but forgot... seeing the symbols just jarred my memory." |
31424 "Or perhaps a natural gift... no matter, though." She smiles at you. "You have just shaved seasons, perhaps *years* of study off your training. Now... you can read spells well enough, but do you have a book for them?" |
31425 "A spell book? No..." |
31426 "What is that, then?" She points to your journal. |
31427 "This is my journal. I've been recording things of interest... people I've met and the like... within it." |
31428 "You shall record your spells within it, then, as well." She frowns at the journal. "A tattered thing... but it will do." She stands silently for a time, regarding your journal. She appears to be lost in thought, and begins to chew on her thumbnail. |
31429 Contrast |
31430 "Lady Thorncombe...?" |
31431 This controls the brightness of the graphics in the game. |
31432 She focuses on you again: "Mm? Oh... yes. Now: so long as your spells sit in this book, they are without power - only words. The Art demands you study the spells - *memorize* them - before you can tap their power. This requires a clear mind, so it is best advised that you rest before doing so. Do you understand?" |
31433 "Yes, go on." |
31434 "I think I understand these basics, Lady Thorncombe." |
31435 "Excellent. Now: choose the spells you wish to memorize *before* you sleep; this is of the utmost importance. When you arise, they shall be fresh in your mind, rich with mana and ready to be cast." |
31436 "How many spells can I cast?" |
31437 "I think I understand these basics, Lady Thorncombe." |
31438 "Only one, perhaps two spells before you'll need to rest once more... as a fledgling mage, there is little room in mind for more power than that. Use your spells wisely until you become more proficient in the Art... but I would advise you to use them wisely even then. As your experience grows, you'll find your ability to memorize spells grows, as well." |
31439 "All right... go on..." |
31440 "I think I understand these basics, Lady Thorncombe." |
31441 "You may only cast those spells you have memorized. So, if you wished to use the Art to say, identify two different enchanted objects, you would need to memorize the Identify spell... how many times?" |
31442 "Once." |
31443 "Twice." |
31444 "Uh..." |
31445 "I think I understand these basics, Lady Thorncombe." |
31446 "Twice! To cast a spell *twice,* you would need to memorize the spell *twice.*" |
31447 "I understand. How do I get more spells?" |
31448 "I think I understand these basics, Lady Thorncombe." |
31449 Lady Thorncombe taught me the fundamentals of the Art. She says that before I rest, I'll need to pick what spells I want to memorize by going to my spell book and choosing them. If I want to be able to cast a spell multiple times, I'll have to memorize the spell multiple times. Whenever I rest, I'll awake the next morning with the spells in my memory, ready to be cast. She said I'll only be able to cast a small number of spells each day until I become more proficient in their use. I might be able to find other teachers around this city who can teach me to cast spells, as well. |
31450 Lady Thorncombe nods, smiling. "Yes, twice, correct." |
31451 "How do I get more spells?" |
31452 "I think I understand these basics, Lady Thorncombe." |
31453 "Always look for a chance to learn more - even common folk might have some minor magicks to teach. There are also recipes, books, and even stranger items that have spells inscribed upon them. Should you find one, simply examine it closely and copy the spell into your book if you desire it." |
31454 "Got it." |
31455 "I think I understand these basics, Lady Thorncombe." |
31456 "Take these scrolls, then... minor magicks, to whet your appetite for the Art." She smiles slyly. "Return here when you are more wise in the ways of the multiverse... no longer may you train here without cost, but I shall be able to sell you more powerful spells as you gain the ability to use them." |
31457 "Thank you, Lady Thorncombe. Farewell." |
31458 "I'll be back later, then. Farewell." |
31459 This controls the contrast of the graphics in the game. |
31460 Ambient |
31461 This book is huge... it must contain thousands of names. |
31462 Don't bother translating |
31463 This is a beautiful silver mirror. |
31464 This gate looks sealed shut. There is no lock or other means of opening it. |
31465 Human Male Townie Damage 1 |
31466 Sound FX |
31467 Voice |
31468 Music |
31469 Movie |
31470 Autopause Options |
31471 Gaerien |
31472 Sybil |
31473 Tiefling Painter |
31474 Tiresias |
31475 Anamoli |
31476 Buried Village Guard |
31477 Bariaur |
31478 Feedback Options |
31479 Difficulty |
31480 Keyboard Scrolling Speed |
31481 Tooltip Delay |
31482 Mouse Scrolling Speed |
31483 Please place Planescape: Torment disc number |
31484 "Stand away from me, Morte." |
31485 "It couldn't hurt you to say a few words to me, fiendling." |
31486 This is a placeholder file for interaction text involving Dak'kon. |
31487 "Morte, I'm curious... what happened to your body?" |
31488 "I must ask again: have we met before, Nameless One?" |
31489 This is a placeholder file for interaction text involving Ignus. |
31490 "Attention: Morte. Did you know I have six sides?" |
31491 "This is a test floater. Don't bother translating." |
31492 "Too much jink in yer pocket?" |
31493 Several shards of black crystal - or ice - swirl within the freezing wind that this ornate pedestal gives forth. Each shard looks razor sharp; touching or grabbing one could be perilous. A placard on the pedestal reads 'Dark Birds of Ocanthus.' |
31494 Leave them be. |
31495 Touch one. |
31496 Grab one. |
31497 Catch one in your Frost-Ale Mug. |
31498 As you reach out to touch one of the whirling shards, your finger enters the icy wind that rises from the pedestal. Instantly, a coat of numbing frost forms around your finger, causing you to momentarily draw back. |
31499 Leave them be. |
31500 Place your finger back in and touch one. |
31501 Place your finger back in and touch one. |
31502 Grab one. |
31503 Catch one in your Frost-Ale Mug. |
31504 You thrust your finger into the frigid wind. Though you haven't realized it yet, your forefinger freezes solid. As one of the black shards spins into it, your fingertip breaks off with a sharp *crack* and goes skittering across the galleria floor. A normally trivial wound, in your battered condition it leads to your death. |
31505 Fall into darkness... |
31506 You thrust your finger into the frigid, numbing wind. Unbeknownst to you, your forefinger freezes solid. As one of the black shards spins into it, your fingertip breaks off with a sharp *crack* and goes skittering across the galleria floor. The icy Dark Birds remain in their whirling orbit as you wait for your fingertip to grow back. |
31507 Catch one in your Frost-Ale Mug. |
31508 Leave, hope no one saw any of that. |
31509 As you reach out to grab one of the whirling shards, your fingers enter the icy wind that rises from the pedestal. Instantly, a coat of numbing frost forms around them, causing you to momentarily draw back. |
31510 Leave them be. |
31511 Just touch one. |
31512 Place your hand back in and grab one. |
31513 Place your hand back in and grab one. |
31514 Catch one in your Frost-Ale Mug. |
31515 You thrust your hand into the frigid, numbing wind. Unbeknownst to you, your entire hand freezes solid as you wrap it around one of the Dark Birds. As another of the black shards spins into your fist, your hand breaks off at the wrist with a sharp *crack* and goes clattering across the galleria floor. Already beaten and battered, you collapse, dying. |
31516 Fall into darkness... |
31517 You thrust your hand into the frigid, numbing wind. Unbeknownst to you, your entire hand freezes solid as you wrap it around one of the Dark Birds. As another of the black shards spins into your fist, your hand breaks off at the wrist with a sharp *crack* and goes clattering across the galleria floor. |
31518 Pick your hand up and stick it back on, quick! |
31519 You pick up the frost-covered fist and thrust it onto your bleeding stump, noticing that the Dark Bird you grabbed - a razor-sharp shard of black ice - has already melted away to nothing. It looks like you'll have to catch it in something that will keep it cold. Eventually, warmth and feeling returns to your hand as your tissues thaw and regenerate. |
31520 Catch one in your Frost-Ale Mug. |
31521 Leave, hope no one saw any of that. |
31522 You 'dip' the mug into the icy wind rising from the pedestal, catching a small shard with a slight *clang.* Peering into the mug, you can see that the Dark Bird is a razor-sharp sliver of black ice. Only the mug's magical properties prevent the shard from melting away to nothing. |
31523 Leave. |
31524 The statue looks like it is about to make some angry proclamation. The sculptor has captured the essence of fury magnificently; the chiseled tension lines around the neck and forehead alone must have taken many long months to get correct. Fine cracks run over the entire statue, and there is a plaque attached to its base. |
31525 The Lower Planes spits evil across the cosmos, infecting everything it touches. Sometimes it swallows people. When they come back, they come back with the Lower Planes stamped across their faces and their souls, and sometimes they come back bearing children. A child who has been touched by the Lower Planes is called a tiefling, and it's scarred from birth. Being born with a soul that's unquestionably tainted with evil will do that. The reaction a tiefling earns while growing up scars it still further. Tieflings tend to be loners, steering clear of trust and friends, living their own lives. When they do trust, they do it sparingly and only over a long period of time - and it's rare that they'll ever show it. |
31526 The members of this faction, also called the Revolutionary League, work toward bringing the factions of Sigil to their knees. They oppose the dictates of order of any kind, and make a concerted effort to tear down any artificial constructs of law they can find. They're made up of all manner of people, but their hatred for the trappings of organized order of any kind unites them. They tend to congregate in small cells, often working against each other, for all the factions of Sigil despise them. |
31527 It's hard to justify calling the Xaositects a faction, for a faction implies organization and order. The Xaositects oppose all that. They believe that the only answer is chaos, that nothing signifies anything, that any blue fish harmonizes with trees. They seek to express themselves spontaneously and as individually as possible - which, ironically, often leads to remarkably similar means of expression. |
31528 One of Sigil's many factions, the Sensates - or Society of Sensation - believe that the only way to discover the truth of the multiverse is to experience as much as they possibly can through their senses. They believe that there is no other way to understand existence. They make their headquarters in the Civic Festhall, in the Clerk's Ward, and offer a wide variety of experiences there for the curious. |
31529 In any society, there are going to be people who can't live by the laws society lays down. Maybe they feel downtrodden and oppressed. Maybe they're driven to the streets because they have no other options. Maybe they're just resentful. Whatever the cause, quite a large number of them choose to slip into a life of crime, living by preying off others. You've done it yourself. It doesn't mean you like it any better when they're trying to prey on *you.* |
31530 Apply the Gorgon Salve to the statue. |
31531 Read the plaque. |
31532 Examine the cracks. |
31533 Leave the statue. |
31534 The plaque reads: 'This statue is believed to be the final fate of the Etherserian sorcerer Gangroighydon. Attacked by a conclave of rival sorcerers at the height of his dream madness, he was imprisoned with a spell that turned his flesh into stone. Gangroighydon is said to have been frozen with a final, awful curse still upon his lips, a curse so terrible that it was *never* meant to be spoken by the lips of a living man.' |
31535 Apply the Gorgon Salve to the statue. |
31536 Examine the statue. |
31537 Leave the statue. |
31538 You carefully examine the cracks that run, like a network of fine, black veins, along the statue's surface. At one point, near its inner arm, is a section where an entire splinter of stone looks ready to come off. |
31539 Break the piece off. |
31540 Break the piece off. |
31541 Read the plaque. |
31542 Leave the statue. |
31543 You reach for the section of the forearm where the cracks have formed, grip it firmly, and strike it with your forge-hammer. There is the barest sound of metal striking on stone, and a splinter the size of a dagger snaps off the statue. |
31544 "Got it..." |
31545 As it comes free, you feel water begin to trickle on the back of your hand... you watch a tear well up in the eyes of the statue as a splinter of the arm comes off in your hands. You quickly - and quietly - tuck away the splinter and turn away from the crying statue. |
31546 Apply the Gorgon Salve to the statue. |
31547 Examine the statue. |
31548 Read the plaque. |
31549 Leave the statue. |
31550 You reach for the section of the forearm where the cracks have formed, grip it firmly, and yank - to no avail. You'll need a hammer to break the stone, and a small one: the limited space between the statue's arm and body means a large one... one suitable for combat, for instance... won't work. |
31551 Apply the Gorgon Salve to the statue. |
31552 Examine the statue. |
31553 Society of Sensation |
31554 Bariaur |
31555 Lower Class Townsperson |
31556 Read the plaque. |
31557 Leave the statue. |
31558 You smear the foul-smelling ointment over the statue. There is a strange shimmering around the statue, and you watch as the statue takes an intake of breath and the eyes of Gangroighydon fill with a blazing, vengeful madness. |
31559 "Greetings..." |
31560 Cover your ears. |
31561 Run like mad. |
31562 Before you can do a thing, a blazing torrent of words flies from the sorcerer's lips. As he speaks, you feel an agonizing sensation, like a sudden wave of raging heat, pour over you and settle into your skin like a blistering wound. Blindness strikes you as your eyes burst, running from their sockets like shattered eggs... you hear someone screaming, and realize it is you... |
31563 Wait for the horror to end. |
31564 Fall into darkness, a victim of Gangroighydon's Awful Curse. |
31565 The last things you hear, even over your own cries, is Morte shouting... |
31566 "By the Lady's bladed teats, what a-" Everything suddenly falls silent as the last of your senses flicker and fade away to nothing. |
31567 Die horribly, a victim of Gangroighydon's Awful Curse. |
31568 Please place the Planescape: Torment DVD |
31569 in drive |
31570 The wrong disc is in drive |
31571 There is no disc in drive |
31572 Planescape: Torment |
31573 Planescape: Torment cannot run at your current desktop color depth. Your desktop must be at 16, 24, or 32 bit color depth. |
31574 Planescape: Torment is unable to set fullscreen exclusive mode under DirectDraw. |
31575 Are you sure you want to quit Planescape: Torment? |
31576 There is not enough hard disk space to save your game. |
31577 There is not enough disk space to save your game. Do you wish to continue? |
31578 No disc could be found in the drive. Please place Disc 1 in the drive. |
31579 The skull exhales languorously and speaks in a sultry voice, "Why do you disturb my rest? There has been so much happening of late, and while I welcome the sensation, I must confess to desiring the sense of quiet." |
31580 Left Earring |
31581 "Tell me about yourself." |
31582 "What are you doing here?" |
31583 "What can you tell me about Lothar?" |
31584 "What about all these other skulls on the shelf?" |
31585 "Get back to it then. Farewell." |
31586 "I am... I was... Ocean-before-the-Storm, a Sensate. Now, alas, I am merely decoration." |
31587 "A Sensate? What's that?" |
31588 "That must be rough... not too much sensation here, eh?" |
31589 "What can you tell me about Lothar?" |
31590 "What brought you here?" |
31591 "What do you know about these other skulls?" |
31592 "What can you tell me about all these other skulls on the shelf?" |
31593 "I see. I'll leave you to it. Farewell." |
31594 "Why, I sit on the shelf and gather dust until one of Lothar's rat minions takes it into his head that I need brushing. I answer questions for Lothar, and... that is the extent of this miserable existence." |
31595 "No, I meant, 'How did you get here?'" |
31596 "No, I meant, 'How did you get here?'" |
31597 "What sort of questions?" |
31598 "Tell me about yourself." |
31599 "What can you tell me about Lothar?" |
31600 "What about all these other skulls on the shelf?" |
31601 "What can you tell me about all these other skulls on the shelf?" |
31602 "Then I won't disturb you. Farewell." |
31603 "Nothing that he's not willing to tell you himself. Since I don't trust these other skulls not to inform on me should I say something out of line, I simply won't say anything. Before you ask, yes, I'm that scared of him." |
31604 "What can he possibly do to you?" |
31605 "Tell me about yourself." |
31606 "What are you doing here?" |
31607 "What about all these other skulls on the shelf?" |
31608 "What can you tell me about all these other skulls on the shelf?" |
31609 "Get back to it then. Farewell." |
31610 "Oh, they're nothing to relieve the tedium. You have Goatscomb the wererat, Grimscalp the anarchist, Stern the old wizardly assassin. I don't know what Stern does, but he's basically evil." |
31611 "Pragmatist? Is that why stabbing something in the back so often seems to be the answer you present to problems?" |
31612 Ocean-before-the-Storm turns her attention back to you. "You see? Basically evil." |
31613 "Tell me about yourself." |
31614 "What are you doing here?" |
31615 "What can you tell me about Lothar?" |
31616 "Yes, I see. Farewell." |
31617 "A Sensate is a member of the Society of Sensation - one of the factions of Sigil, located in the Civic Festhall in the Clerk's Ward - which holds that the universe can be understood and manipulated only through the senses, and therefore we should accumulate as many varied experiences as possible. I believe I've reached the quota on sitting on a dusty shelf - my boredom threshold is low." |
31618 "Can I do anything for you?" |
31619 "What are you doing here?" |
31620 "What can you tell me about Lothar?" |
31621 "What about all these other skulls on the shelf?" |
31622 "What can you tell me about all these other skulls on the shelf?" |
31623 "Sorry to hear that. Farewell." |
31624 "No, but you're kind to ask. Once I threw myself off the shelf and shattered. Next thing I knew, I was back on the shelf and we were all glued here. When Lothar tires of me, he'll dispose of me." |
31625 "What are you doing here?" |
31626 "What can you tell me about Lothar?" |
31627 "What about all these other skulls on the shelf?" |
31628 "What can you tell me about all these other skulls on the shelf?" |
31629 "Good luck, then. Farewell." |
31630 The skull stares at you. "That's right. Rub it in." It pauses a little longer. "Go away." |
31631 "Hey, now, I was just kidding..." |
31632 "All right. Farewell." |
31633 "It's a long story, and I'm not supposed to say anything to you about it until you've completed a task for Lothar." |
31634 "What could he possibly do to you?" |
31635 "You can tell me." |
31636 "Tell me about yourself, then." |
31637 "What can you tell me about Lothar?" |
31638 "All right, then. What can you tell me about all these other skulls on the shelf?" |
31639 "All right, then. What can you tell me about all these other skulls on the shelf?" |
31640 "Then I won't disturb you. Farewell." |
31641 "It's a long story that has to do with Ravel Puzzlewell, the night hag. Would you like to hear the whole story?" |
31642 "Yes." |
31643 "Not particularly." |
31644 If skulls could shrug, this one would: "Nothing I haven't told you before." |
31645 "Tell me about yourself, then." |
31646 "What can you tell me about Lothar?" |
31647 "Very well. Farewell." |
31648 Guardian Spirit |
31649 The skull stares at you, and you get the impression it's shivering. "There's a remarkable amount of pain one can feel without nerve endings. Not all pain is physical, and not all emotions mental. Those are sensations I do not care to duplicate." It pauses. "This interview is at an end. Farewell." |
31650 "Answer a few more questions for me..." |
31651 Nameless One |
31652 Small Thug |
31653 Huge Thug |
31654 Upper Class Townie, Female |
31655 Upper Class Townie, Male |
31656 Merchant |
31657 Guard |
31658 Necromancer |
31659 Guardian Spirit |
31660 "Farewell." |
31661 "Oh, all sorts of things... experiences I've had, the politics of the Sensates - sadly out of date by now! - impressions of people who pass through here, and words words words. The questions vary, which I appreciate more than you know. If you don't have anything else to ask me, then I believe I'll resume my quiet. Farewell." |
31662 "No, wait, a few more questions..." |
31663 "Farewell." |
31664 The skull stares blankly and says nothing. |
31665 "Very well then. Farewell." |
31666 "Then I shall return to my quiet. Farewell." |
31667 "No, wait, answer some more questions..." |
31668 "Farewell." |
31669 "Shall I get no rest from you?" |
31670 "Tell me about yourself." |
31671 "What are you doing here?" |
31672 "What can you tell me about Lothar?" |
31673 "What about all these other skulls on the shelf?" |
31674 "What can you tell me about all these other skulls on the shelf?" |
31675 "I suppose you may. Farewell." |
31676 "Very well. I was working in the Civic Festhall - the headquarters of the Sensates - in the sensoriums. Ravel Puzzlewell, may the powers curse her black soul, had been coming there to find answers to riddles she had encountered. She was a masterful solver of puzzles - those that left our best minds baffled were but gauze to the force of her reason - yet she had found difficulties that required outside answers. I heard that she was there to unlock the secrets of Sigil itself." |
31677 "Go on." |
31678 "I tire of this already. Farewell." |
31679 "Horribly ugly, she was, taking no pains to use her magic to disguise her form - as I've heard she does, or rather DID, from time to time - and that fiendish exterior frightened off many a potential factioneer. Still, I had to ask her what she was about, and whether she could teach me what she knew." |
31680 "That sounds like it could have been a mistake." |
31681 "I think I get the picture. Farewell." |
31682 "It was. She offered me a bargain, for she dwelt and dealt in riddles. If she were to answer my question, I must agree to answer one of hers. If I missed the answer, my life was hers. I agreed. She told me she intended to unlock the puzzle of the Cage, to open it to all who wished to enter - powers, fiends, celestials, modrons, and slaadi, not to mention any inner-planar beings who chose to come along. The most important part to her was that all should know that the mystery that had baffled them for so long was unraveled by Ravel." |
31683 "What happened next?" |
31684 "I see. Farewell." |
31685 "She asked her question. I could not answer it, though she assured me the answer was plain as the nose on her face. My fellow Sensates found me screaming in the sensorium when they arrived the next morning. I begged them to kill me, and they complied. None even suggested that I relish the new experience, so horrible was it. And... here I am. Now I must rest." |
31686 "What was the question?" |
31687 "Answer just a few more questions for me?" |
31688 "Very well. My thanks for the story. Farewell." |
31689 "It was: How does one change the nature of a man? I thought hard on her answer, and said, 'With love.' She said all people love themselves too much to be changed by something as simple as love. And then she... she... I must rest now." In the back of your mind, you seem to see a hook-nosed figure with ebon skin asking you a similar question... but you cannot remember your answer. |
31690 "Answer just a few more questions for me?" |
31691 "You have my sympathy. Farewell." |
31692 "Evil? Bah! I'm merely a pragmatist." |
31693 "Is it not a fine solution? It always worked for me. Poison and magic work equally as well, I've found." |
31694 This skull speaks with a deep voice and a jocular tone. "Have you come to learn of truth? I have truth a-plenty." |
31695 "Tell me of yourself." |
31696 "How did you come to be here?" |
31697 "What can you tell me of Lothar?" |
31698 "What can you tell me of the other skulls here?" |
31699 "Forget it. Sorry to waste your time. Farewell." |
31700 "Come for a little more tutoring in the true ways of the world, eh? I'm your man!" |
31701 "Tell me of yourself." |
31702 "How did you come to be here?" |
31703 "What can you tell me of Lothar?" |
31704 "What can you tell me of the other skulls here?" |
31705 "Forget it. Sorry to waste your time. Farewell." |
31706 "I? I am Stern, one of the great practitioners of personal peace through intensive redirection of hostilities." |
31707 "Funny you should mention that. I had a black book given to me in order that I might puzzle out its secrets. I unlocked its powers for a terrible price - one I would gladly pay again! - and sharpened my edge considerably. Little did I realize that the book would betray me to another - a mewling rat-thing that overwhelmed me in a wave of rodents and tore the flesh from my living bones. The rat went through a series of disciples, each of them betrayed by the book, until it wound up in the possession of the rat-man Mantuok. If you find this book, accept its powers and be rid of it before you suffer the same fate." |
31708 "I'll keep an eye out. Tell me of yourself." |
31709 "My thanks. What can you tell me of Lothar?" |
31710 "Well, then... what can you tell me of the other skulls here?" |
31711 "A tragic tale. Farewell." |
31712 Stern, the assassin's skull in Lothar's library of skulls, has told me of a book that Mantuok the wererat carries. He has warned me to beware the powers offered by the book. |
31713 "What can I tell you of Lothar? I will tell you nothing. Even this bare existence is better than the oblivion he promises should I speak his secrets." |
31714 "You can tell me..." |
31715 "Very well, then. Tell me of yourself." |
31716 "All right. Then how did you come to be here?" |
31717 "So what can you tell me of the other skulls here?" |
31718 "Forget it, then. Farewell." |
31719 "Of the skulls that will speak to you, I can offer no good words. Their experiences have not been shared with me; indeed, we have spoken precious little until your arrival. Perhaps," it says, a smirk in its voice, "there's something special about your very presence." |
31720 "Possibly. Tell me of yourself." |
31721 "No doubt. How did you get here?" |
31722 "That's right. Enough for you to tell me of Lothar." |
31723 "Quite right, and you're about to be deprived of it. Farewell." |
31724 "However you choose to define it, Grimscalp." Stern turns his attention back to you. "I was the best of the lot, so it's said." |
31725 "Then how did you wind up here?" |
31726 "What happened to you?" |
31727 You get the distinct impression Stern's skull is sneering at you. "And gain merely your friendship? Bah. There is nothing you can offer me, no service nor item, that will impel me to betray Lothar to you. Begone!" |
31728 "Just answer a few more questions, then..." |
31729 "Farewell, then." |
31730 "I will not." The skull turns its attention inward; you can feel the force of its personality vanish. |
31731 "Fine, then." |
31732 A hiss escapes this skull's teeth: "You mean you're a wizard, an assassin, and a poisoner." |
31733 This skull's voice is low and raspy, the sound of flint and steel. "I... I think I've seen you before, stranger." |
31734 "Where have you seen me?" |
31735 Some folks are just born large. Some of them use their abnormal physique to intimidate others and travel through life terrorizing those who are smaller. They tend to favor brawn over brains, and sadly, too often they get away with it. |
31736 Power and wealth create privilege, a private law, for those who know how to use them properly. When used correctly, they can create more wealth and power, and keep a perpetuating cycle that shuts out the less fortunate and sometimes victimizes them. In Sigil, what this means is that you'll run into a supercilious breed of human whose experience tends to be limited by what is 'right' and 'proper'. This woman is a fine example of that. |
31737 Power and wealth create privilege, a private law, for those who know how to use them properly. When used correctly, they can create more wealth and power, and keep a perpetuating cycle that shuts out the less fortunate and sometimes victimizes them. In Sigil, what this means is that you'll run into a supercilious breed of human whose experience tends to be limited by what is 'right' and 'proper'. This man is a fine example of that. |
31738 You are nameless. You awoke on a slab in the Mortuary in Sigil, covered in scars and tattoos, your memory gone. Who has done this to you, and why? You don't know... yet. But you're going to find out. |
31739 The most miserable of all the miserable folk of Sigil, they have sunk as far as they can. Death would be a solace to most of them. They do what they must to survive, no matter how base that existence might be. |
31740 The most miserable of all the miserable folk of Sigil, they have sunk as far as they can. Death would be a solace to most of them. They do what they must to survive, no matter how base that existence might be. |
31741 In Sigil, midwives fill many roles. They act as repositories of knowledge, whether the subject be birthing a baby or the proper herbs to cure a fever. Some of them know even more, hiding magical knowledge behind a facade of grandmotherly wisdom. All of them should prove to be useful. |
31742 Half-man, half-goat, all attitude. The bariaur are rough-and-tumble warriors of a nomadic race, a straightforward people with a zest for life. From what you've seen, they tend to keep to themselves. |
31743 "Quite possibly, but I don't have time for that." |
31744 "You again, eh? What do you want of me now?" |
31745 "You said you'd seen me before. Where?" |
31746 "Tell me of yourself." |
31747 "How did you get here?" |
31748 "Tell me about Lothar." |
31749 "Tell me about the other skulls here." |
31750 "Nothing. Farewell." |
31751 "Curst. Gate town to Carceri." |
31752 "Curst? Gate town? Carceri?" |
31753 "What was I doing there?" |
31754 "Me? I'm Grimscalp. Used to be an Anarchist - one of the Revolutionary League. We had secrets and cells; we were going to topple the nature of the planes so everyone could live in freedom. We had the dark on some of the factols and were ready to make a move. But then we were betrayed by another faction. I wound up dead, and Lothar wound up collecting me for my secrets. Good thing most of them are out of date by now - there ain't no resisting Lothar's charms." |
31755 "What can you tell me of the Anarchists?" |
31756 "Tell me about Lothar." |
31757 "Tell me about the other skulls here." |
31758 "Thanks. Farewell." |
31759 "Betrayal. I should have expected it, given who I am - or rather, who I was." |
31760 "Who were you?" |
31761 "Probably. Farewell." |
31762 "I've spilled the dark of many secrets, but that's not one I'm willing to sacrifice. I've seen horrors in Lothar's hand that would put the Harmonium's rigid rules to shame. He knows my secrets far better than I know his, and I'll be damned if I'm giving them up for anyone. Even you. Especially you." |
31763 "Why? What do you know about me?" |
31764 "Why? What do you know about me?" |
31765 "Then tell me of yourself." |
31766 "How did you get here, then?" |
31767 "What can you tell me of the other skulls?" |
31768 "Fair enough. Farewell." |
31769 "Them? They are all tools, though they do not know it. Their dreams are small and personal. They do not see a larger picture in their schemings. They do not see beyond themselves. They are worthless. I do not speak to them." |
31770 "I see. Tell me of yourself, then." |
31771 "So then how did you come here?" |
31772 "What of Lothar, then?" |
31773 "That's all I needed to know. Farewell." |
31774 "What are you, clueless? It's a gate town, on the rim of the Outlands, the doorway to the prison plane of Carceri. It's a place of backstabbers and traitors, and it's full of schemes as a baatezu's undergarments. Being right next door to Carceri's apt to change a burg's nature; I wouldn't be surprised if the town were about to slide over." |
31775 "Slide over? What do you mean?" |
31776 "What was I doing there?" |
31777 "Thanks. Farewell." |
31778 "What were you doing there? You were babbling something about some berk trying to kill you and wandering into all the wrong places. Well, you were obviously barmy and all, so me and some of my friends rolled you. Stuck a shiv in you and divvied up your stuff. It was right after that that I was betrayed, but not before I hid some of that stuff." |
31779 "What can you tell me of Curst?" |
31780 "Where is it?" |
31781 "Where is it?" |
31782 "Where is it?" |
31783 "Oh. Well, thanks. Farewell." |
31784 "I know you're important to Lothar somehow, and there's something about you that he wants to understand. You're like some puzzle. He's interested in you, boyo, and he wants his questions answered. He'll be keeping an eye on you. And I know that you're a far traveler - you've been seen before." |
31785 "What do you know of me?" |
31786 Some people devote themselves to a life of the blade, thinking with their thews. Others pursue a more larcenous career, letting their fingers do their talking. Still more pursue no special vocation, plodding dully through the tedium of their daily lives. That's not the wizard. The wizard seeks to understand and funnel the energies of the multiverse through his body, learning the secrets of existence and twisting them to achieve his own ends. They are dangerous foes, for they understand much and seek to comprehend still more. Some of them are mere hedge-wizards. Some achieve true greatness. All of them are potential threats. |
31787 This arrogant spectral entity claims to be my *mortality.* It has hunted me across my many lifetimes, sending shadows to kill me, making me forget, *tormenting* me. It wants nothing more than to see me suffer, broken and forgotten, while it remains secluded and at peace within the Fortress of Regrets. I will not allow it another chance to harm me. |
31788 This mysterious spectral entity is responsible for delivering the killing blow on Ravel during her last moments in the Black-Barbed Maze. Who this adversary is is unknown. |
31789 This arrogant spectral entity claims to be my *mortality.* It has hunted me across my many lifetimes, sending shadows to kill me, making me forget, *tormenting* me. It wants nothing more than to see me suffer, broken and forgotten, while it remains secluded and at peace within the Fortress of Regrets. I will not allow it another chance to harm me. |
31790 A huge iron golem laboring away in the mysterious siege tower in the middle of Sigil, Coaxmetal is metal given life with an urge toward destruction. It is immense in size, and its goal seems to be the creation of weaponry. |
31793 In all places, in all times, there seem to be merchants. Their desperate grubbing for money and material gain is pathetic, yet their greed mirrors the commerce of the human soul. In Sigil, as in other places, they sell whatever anyone else is willing to buy. |
31794 "I'll keep that in mind. Farewell." |
31795 "I've already told your friend there most of it. You're important to Lothar somehow, and there's something about you that he wants to understand. You're like some puzzle. He's interested in you, boyo, and he wants his questions answered. He'll be keeping an eye on you. I also know you're a far traveler - you've been seen before." |
31796 "What do you know of me?" |
31797 "I'll keep that in mind. Farewell." |
31798 "We are a secret society, cells of members who work alone or through directives passed through the network of informants and leaders-who-remain-hidden. Our goal is to tear down the power structure, to free people from the lies of politicians and powers, to let all lead their own lives of their own volition. We work in secrecy - worked in secrecy - and changed our routines constantly to avoid infiltration. My time was decades ago, and so all the secrets I knew are no longer valid, except for the faces I can remember - and even those must have been changed by now." |
31799 "You sound like a paranoid bunch." |
31800 "That's all I needed to know. Farewell." |
31801 "If a society you belonged to thrived on intrigue, infiltration, and the hatred of the established power-mongers, you'd be careful too. It's not paranoia when they really are out to get you. In our line of belief, someone involved in a triple-cross is an amateur." The skull regards you evenly for a moment. "I think I'm done speaking with you. Farewell." |
31802 "Farewell." |
31803 "I ain't telling. Maybe someday I'll get a body back and go for it myself, and maybe I won't, but right now it gives me great joy to see you wondering. Good luck finding it." The skull falls silent, and no amount of cajoling can convince it to speak again. |
31804 "Bastard." |
31805 You get the feeling the skull is measuring you carefully. "You're one of the brethren, ain't you? I've got a nose for these things - at least, I used to - and I think you're one of us. All right, then. It's in the warehouse. Talk to the owner of the place and tell him I sent you. Don't tell him I'm dead and he should surrender it to you willingly enough." |
31806 "I'll remember that. Thanks, though I'm not too happy about having been killed by you then. Farewell." |
31807 "When a gate town's beliefs get too much like the plane it borders, the force of that belief is enough to make its bordering plane swallow it whole. Happens all the time - at least when the Anarchists are involved." He speaks this last with a kind of grim pride. |
31808 "Tell me about the Anarchists." |
31809 "Thanks. Farewell." |
31810 This strangely-shaped skull emits a high-pitched chitter before it speaks to you. "C-c-c-can I h-help you?" |
31811 "Who are you?" |
31812 "How did you get here?" |
31813 "What can you tell me of Lothar?" |
31814 "What can you tell me of the other skulls on this shelf?" |
31815 "No. Farewell." |
31816 "Y-y-y-y-you again?" |
31817 "Who are you?" |
31818 "How did you get here?" |
31819 "What can you tell me of Lothar?" |
31820 "What can you tell me of the other skulls on this shelf?" |
31821 "Not for long. Farewell." |
31822 "I'm G-g-g-g-goatscomb. I was a wererat." |
31823 "Were-RAT? How many were-beasts are there, anyway?" |
31824 "It's e-e-e-embarrassing. I was in rat-form looking for some f-f-f-food at the Smoldering Corpse, when... let's j-j-j-just say I never expected a serving wench to have a s-s-s-silver fork. Mantuok f-f-found me twitching, and I w-w-w-wound up here." |
31825 "What can you tell me of Mantuok?" |
31826 "What can you tell me of the other skulls here?" |
31827 "What can you tell me of Lothar?" |
31828 "I see. Well, farewell." |
31829 Goatscomb's skull falls entirely silent. If it had eyes, you're sure they'd be rolling around in terror. "Go... away..." the skull whispers. It refuses to speak to you. |
31830 "Farewell, then." |
31831 "They're all m-m-most judgmental. J-j-just because they were m-m-mostly human skulls, they th-th-think they're somehow b-b-b-better than me. I h-h-HATE them." |
31832 "That's a healthy attitude. Tell me about yourself, why don't you?" |
31833 "That's nice. How did you come to be here?" |
31834 "You must like Lothar then, right?" |
31835 "Good for you. Farewell." |
31836 "Oh, a g-g-g-great number. R-r-ravens, w-wolves, b-b-bears, badgers... even c-c-crocodiles! It's like all the animals in the B-b-beastlands have a lycanthropic c-c-c-counterpart. I-I-I-it's quite interesting, really." |
31837 "What wererats are around here?" |
31838 "How do you kill a werebeast?" |
31839 "I'll say. Farewell." |
31840 "That s-s-s-sodding hedge-wizard! That b-b-b-bubber! I made him what he is today. Y-y-y-years ago, when he was just a stinking b-b-b-biped, I found him and m-made his leg a sn-sn-snack. Tasted like pickled m-m-m-meat. I was dr-drunk for d-d-d-d-days. Then he shows up. Then he g-g-gets some fancy b-b-book, and I'm y-y-y-yesterday's trash and a decoration on a sh-sh-shelf. Bastard." |
31841 "Do you know any of his secrets?" |
31842 "How can I kill him?" |
31843 "Tough life. Farewell." |
31844 "There's M-m-m-mantuok and his band. I made him, and w-w-w-what does he do? Goes and sells me to L-l-lothar! That's okay, though... I sp-sp-spilled all his secrets to the boss. Mantuok may think h-he's safe, but Lothar kn-n-n-nows everything." |
31845 "What can you tell me about Mantuok?" |
31846 "Like what?" |
31847 "How can I kill him?" |
31848 "Good. Farewell." |
31849 "K-k-killing a lycanthrope is easy. Just f-f-find a silver or m-m-magic weapon, and stick 'em! Normal weapons d-d-d-don't work so well, though... was a t-t-t-time I got folks to shoot me fulla arrows. D-d-d-d-didn't do nothing but sting. I looked like a p-p-p-porcupine!" |
31850 "Thanks. Farewell." |
31851 "His s-s-s-secret is that he works for b-b-b-both Lothar and M-m-m-many-as-One, the cranium rat hive mind. I don't know w-w-w-what he's planning, b-b-but ... it doesn't m-m-m-m-matter, because I t-t-t-told Lothar all of it anyway." |
31852 "I see. Thanks, and farewell." |
31853 Female Shopper |
31854 Male Shopper |
31855 Market Worker |
31856 Anze |
31857 Aalek |
31858 Cinder |
31859 Drixel |
31860 Corvus |
31861 Lazlo |
31862 Karina |
31863 Strahan Runeshadow |
31864 Lothar's eyes flash angrily. "Slay my servants, will you? Hand me his skull." He examines the skull carefully, and pronounces: "I can smell his treachery through his bone. A careful skulker, he was, but not careful enough, eh? I shall have his secrets from him, never fear, and I shall know his duplicity." |
31865 "I have many questions." |
31866 This narrow-eyed, sharp-faced man is scanning his surroundings with a look of vague disinterest, pausing occasionally to look down and pick at his fingernails. Despite being clothed in silk and velvet finery, he manages to look unsavory and more than a little dangerous. |
31867 "No way." |
31868 "You think I wander the Ward looking for strangers to spill dark for? Now pike off." |
31869 "You've got a deal." |
31870 He makes a point of ignoring you. |
31871 "Heh." He stands quietly for a moment, then breaks a crooked smile. "That's good, that." He considers you for a moment. "I'm a tutor at the Civic Festhall. Name's Havelock - Eli Havelock. As a veteran scout, I teach the art of subterfuge." |
31872 Eli frowns sourly. "I don't know. I've had enough of teaching petty pick-pockets and curious Sensates for the time being." Almost to himself, he mumbles: "Not sure why I agreed to do it in the first place." |
31873 "Hmm..." |
31874 Lothar has assigned me to find another skull to replace the one that could not have been in my trapped tomb. |
31875 Lothar has told me to collect another skull to replace the one I could not find in the trapped tomb. |
31876 Rotten William has offered 200 coins to dispose of Krystall, a rival gang leader in the Alley of Dangerous Angles. I have accepted. |
31877 Rotten William has offered 300 coins to dispose of Krystall, a rival gang leader in the Alley of Dangerous Angles. I have accepted. |
31878 Rotten William has asked me to kill the killer Blackrose, who is apparently stalking around the Alley of Dangerous Angles. |
31879 I have been asked by Krystall, the leader of the Razor Angels in the Alley of Dangerous Angles, to eliminate her main rival, a man named Rotten William. In exchange for this, I will receive free passage through the Alley in the future. |
31880 Someone named Byron Pikit may be doing some shady business dealings. It looks like he may have killed a merchant named Zac and then stole some documents from his widow, Trist. Without these documents Trist cannot prove she paid off some loans and she is to be sold into slavery to cover the debt. Maybe I'll look into this. |
31881 I have pledged to help the spirit that guards the Mausoleum. It seems an intruding Necromancer has sealed himself in an inner chamber with powerful wards that protect him from the spirit. He must be the one responsible for the "walking dead" Norochj is so concerned about. |
31882 Lothar has suggested that I visit the Civic Festhall in search of answers to my questions about Ravel Puzzlewell. |
31883 Eli nods, mulling over what you've said. "Aye... there's no denying it. It's sort of sorry, though, when you look at it that way." |
31884 His eyebrows shoot up in surprise for a brief moment, then furrow angrily. "Looking for trouble, eh? Go play in the Lady's shadow, berk - pike off!" |
31885 "Heh! Right again, you are." He gives you a friendly punch to your shoulder. "Thanks, blood." He suddenly looks off into the distance. "Well... enough wasting time out here. I'm heading back to the Festhall. If you still want to train, that's where you'll find me." |
31886 "Nay... I've had enough of teaching petty pick-pockets and would-be robbers for the time being." |
31887 He purses his lips and looks skywards. "Hrmm... many things, I suppose." He looks you straight in the eye. "I'll keep it simple for you, though: jink. You want the training, it'll cost you. I'll pinch the Lady's bottom before I train another berk for free!" |
31888 Eli shrugs. "Hells, I don't know. Five hundred commons ought to be reasonable... I *am* a veteran scout, you know... five tours in the War of Lies, I served! That's a lot of experience to share..." |
31889 He shakes his head. "No. Five's what I want, five's what you'll pay." |
31890 He rolls his eyes. "You barmy, berk? Hells no! Five's my price; no more, no less." |
31891 "If you return, you know the price: five hundred copper commons. Farewell, cutter." |
31892 "A done deal, then." The two of you shake hands. "Do you have it now?" |
31893 He takes the rolls of copper coins you hand him and hides them away in his tunic. "I'll meet you in the Civic Festhall, where I'll train you. Farewell until then, cutter." |
31894 "If you return, you know the price: three hundred copper commons. Farewell, cutter." |
31895 He smirks. "Yes, that's me..." |
31896 This narrow-eyed, sharp-faced man is scanning his surroundings with a look of vague disinterest. He spots your approach and turns to you. "Still poking around here?" He frowns. "What do you want?" |
31897 "I believe it was a trap to discourage the graverobbers who prey on such crypts." |
31898 "It was my own tomb." |
31899 Eli sees your approach, but his expression is impossible to read. You wonder if he can even really see you through his narrow black eyes. "Hmm?" |
31900 "There is some merit in what you say, yet... there is something about that crypt that spoke of much promise. I will think on this, and I encourage you to do the same." He turns away, and turns back to you almost immediately. "Bring me another skull, then, and our agreement shall be as before. Do not try to deceive me with just any skull, either - I am something of a connoisseur. Return when you have something of value to me." |
31901 "Very well. Farewell." |
31902 "Your tomb? YOUR tomb?" He eyes you carefully. "We shall investigate this more carefully. Fetch me another skull, then, as you seem attached to yours, and we shall see what answers I can provide. Our agreement shall be as before. Do not try to deceive me with just any bone, either - I am something of a connoisseur. Return when you have something of value to me." |
31903 "Do you have the jink?" |
31904 "I'm off to the scout's training chamber in the Civic Festhall, cutter. If you want to chat or train, you'll meet me there. Farewell." |
31905 "Very well. Farewell." |
31906 "Huzzah, look who's arrived!" Eli shoots you a wicked smile. "Welcome to my stomping grounds, cutter. Ready to train?" |
31907 "Right, right. Here... let's see you take this from my hand, cutter." He extends his arm; a single copper coin lies in his palm. |
31908 Your hand lashes out, snatching the coin from his palm with such speed that you're as shocked as Eli. "Powers that be! You're faster than you look to be, cutter..." |
31909 You flick your hand out... but Eli's too fast. "Good enough though, cutter. We'll continue." |
31910 You make a laughable attempt at grabbing Eli's coin. He frowns, shaking his head sadly. |
31911 "Sorry cutter... I hate to tell you this, but you're just too slow to make it in this line of work. Best of luck with whatever else you try and do, though... farewell." |
31912 "Sorry cutter... I hate to tell you this, but you're just too slow to make it in this line of work. Look - I wouldn't feel right taking your jink, so here... take it back. Best of luck with whatever else you try and do... farewell." |
31913 "We're ready to begin, cutter. I'll be teaching you the six basic arts of subterfuge: how to move stealthily, using shadows to conceal yourself, the picking of locks and pockets, the detection and removal of traps, and how to ambush a foe, striking at their back from within hiding." |
31914 "The ability to move silently, hidden within shadows, is of great value. Many foes can be avoided altogether simply by remaining out of their sight. Also, attacking a foe from hiding gives a scout a great advantage, as I will speak of later. But remember, cutter: a scout cannot go into hiding if a foe already has them in their eyes." |
31915 "Often a scout will find that a locked portal bars their way, or items or documents vital to their mission have been hidden away in locked containers. The ability to pick locks comes in handy at such times. It is always advised to check such locks for traps, however, which I will speak of later." |
31916 "Sometimes, a foe will have some item or document on their person that's vital to a scout's mission. It's times like this that a scout must resort to picking their pockets, creeping up close and stealing the item right off of them. A scout must always be ready to fight or flee, though, should they fail in their attempt." |
31917 "Often times a scout will find their foes have trapped areas or containers which need to be crossed or opened. Such traps are invariable well hidden; a scout must approach the area or item cautiously and use their skills to search for anything suspicious. Be patient... sometimes it will take a few moments to spot a trap." |
31918 "Should a scout *find* such a trap, they must choose to either circumvent or attempt to disarm it. They must utmost care when trying to dismantle a trap, however, as there is always a chance it'll be set off by their meddling." |
31919 "The last thing I shall teach you is the scout's final gambit... the strike from behind. Should a scout encounter and attack a foe while still in hiding, their first blow will be more accurate and can strike *hard.* As a scout becomes more experienced, they become increasingly deadly when striking from the shadows. Remember, though... once a scout attacks from hiding, they are revealed to their foes." |
31920 Eli nods. "All right, cutter... first off, you've got to relax. You're too tense. You're going to have to let your instinct take over at times, trust your hunches..." And so your training as a thief begins. |
31921 Eli nods. "Now, you understand that you've got to drop your current profession, right? Are you prepared to do this?" |
31922 After a long period of training, Eli nods at you in satisfaction. "I must say, cutter - never have I run across a faster learner. I'd almost say you've done this all before!" |
31923 After a long period of training, Eli nods at you in satisfaction. "I must say, cutter - never have I run across a faster learner. I'd almost say you've done this all before!" As Eli speaks, you come to realize that you *have* done this before... that at one time you possessed all these skills, and the training has reawakened them. |
31924 After a long period of training, Eli nods at you in satisfaction. "I must say, cutter - never have I run across a faster learner. I'd almost say you've done this all before!" As Eli speaks, you come to realize that you *have* done this before... that at one time you possessed all these skills. |
31925 As faded memories of lurking in darkened hallways and avoiding deadly traps drift into focus, you manage to recall enough to 'learn' more than Eli has taught you. |
31926 "I've little to teach if you've already been trained, cutter. If you've strayed from the scout's path, though, I can always show you the way again." |
31927 "Now, you understand that you've got to drop your current profession, right? Are you prepared to do this?" |
31928 "Good, good! Let's get to training, then... bring your neglected skills back up to snuff!" |
31929 "You're a fast learner, cutter, that I must say." He peers at you curiously through the dark slits of his eyes, then shakes his head. "Well, that's it, then - you're all set." |
31930 Eli pauses to nod at you. "'Lo there, cutter. Something you needed?" |
31931 The man thrusts his finger at you. "Watch yourself, berk... most bloods would kill you or call the hardheads for that. Now pike off before I reconsider and draw steel." |
31932 Eli laughs bitterly, shaking his head. "Not a bad try, cutter... not bad at all." |
31933 Eli laughs bitterly, shaking his head. "Not a bad try, cutter... not bad at all." |
31934 "Yes, yes... now lay off, before your poking and prodding starts to annoy me." |
31935 He shakes his head. "Not true, cutter. Even I'd have to admit that the battle must still be fought. To rely on theft alone is a mistake." |
31936 He shakes his head. "No scout, not even myself, has mastered stealth to such a degree. And some foes can't be hidden from; your scent or very thoughts will give you away." |
31937 "Greetings..." |
31938 Leave the man be. |
31939 "Not just yet. Are you Eli Havelock?" |
31940 "Not yet. I had some questions..." |
31941 "I'd watch that mouth of yours, if I were you." |
31942 Leave. |
31943 "Why *are* you here, then? To be surly with passersby?" |
31944 "Why *are* you here, then? To be surly with passersby?" |
31945 "I'd watch that mouth of yours, if I were you." |
31946 Leave. |
31947 Grab him, shake him up a bit for some answers. |
31948 Leave. |
31949 "You mean thievery?" |
31950 "Could you train me?" |
31951 "I do. Farewell, Eli." |
31952 "My apologies; I meant no offense. Could you train me?" |
31953 "Could you train me anyway?" |
31954 "I see. Farewell, Eli." |
31955 "Perhaps because by teaching others you make them aware of your own skill." |
31956 "What could I do to convince you otherwise?" |
31957 "Farewell, then." |
31958 "At the same time, you defend the nobility of your skills by assuring them that you're no common thief, but a scout and spy, a master of subterfuge." |
31959 "I don't think so. Those of your trade are often misunderstood, thrust unfairly into the same category as footpads and brigands. There's nothing wrong with dispelling false notions." |
31960 "You're right; it's pathetic." |
31961 Leave. |
31962 "Perhaps I'll see you there, Eli. Farewell." |
31963 "What could I do to convince you otherwise?" |
31964 "Farewell, then." |
31965 "How much?" |
31966 "Forget it. Farewell." |
31967 "Let me help ya solve that problem!" |
31968 "I be havin' some of the best prices to be found in the wards!" |
31969 "You'd be clueless to go elsewhere, berk!" |
31970 "Ya be lookin' like you could use a better weapon there, cutter!" |
31971 "Deal." |
31972 "How about three hundred?" |
31973 "How about three hundred?" |
31974 "C'mon over 'ere and put some of ya copper to good use!" |
31975 "How about two hundred?" |
31976 "Arms for sale! Arms for sale!" |
31977 "By every power and its mother, what in the hells be *that?*" |
31978 "Forget it. Farewell." |
31979 "Deal, then." |
31980 "Forget it, then. Farewell." |
31981 "All right, how about three hundred?" |
31982 "All right, how about three hundred?" |
31983 "Forget it, then. Farewell." |
31984 Leave. |
31985 "Yes... here it is." |
31986 "No... not right now." |
31987 "Yes... here it is." |
31988 "No... not right now." |
31989 "I actually don't want to train just yet. Farewell." |
31990 "I'll see you there, Eli. Farewell." |
31991 "Farewell, Eli." |
31992 "Qui-Sai won't train me as a warrior... he says I could just steal an opponent's weapon, leaving them defenseless. What do you think?" |
31993 "Qui-Sai still won't train me as a warrior... he says I could hide from enemies, thereby becoming invulnerable. What do you think?" |
31994 "Could you train me as a thief?" |
31995 "That's all I wished to know. Farewell." |
31996 "I'm wondering if you're Eli Havelock." |
31997 "I had some questions..." |
31998 "Nothing. Farewell." |
31999 "Qui-Sai won't train me as a warrior... he says I could just steal an opponent's weapon, leaving them defenseless. What do you think?" |
32000 "Qui-Sai still won't train me as a warrior... he says I could hide from enemies, thereby becoming invulnerable. What do you think?" |
32001 "Eli... could you train me?" |
32002 "Just passing by. Farewell, Eli." |
32003 "All five hundred commons... here it is." |
32004 "No... not right now." |
32005 "All three hundred commons... here it is." |
32006 "No... not right now." |
32007 "I actually don't want to train just yet. Farewell." |
32008 "Farewell, Eli." |
32009 "Not now. Qui-Sai won't train me as a warrior... he says I could just steal an opponent's weapon, leaving them defenseless. What do you think?" |
32010 "Not now. Qui-Sai still won't train me as a warrior... he says I could hide from enemies, thereby becoming invulnerable. What do you think?" |
32011 "Yes, I am." |
32012 "Yes, I am." |
32013 "No, not right now, Eli. Farewell." |
32014 Snatch the coin. |
32015 Grab the coin. |
32016 Grab at the coin. |
32017 "Thanks." |
32018 "All right..." |
32019 "What?" |
32020 "What?" |
32021 "I... see. Farewell then, Eli." |
32022 "I... see. Farewell then, Eli." |
32023 "I... see. Farewell then, Eli." |
32024 "Go on..." |
32025 "I think I understand the basics, Eli. Let's get to training." |
32026 "Go on..." |
32027 "I think I understand the basics, Eli. Let's get to training." |
32028 "Go on..." |
32029 "Go on..." |
32030 "I think I understand the basics, Eli. Let's get to training." |
32031 "Go on..." |
32032 "I think I understand the basics, Eli. Let's get to training." |
32033 "Go on..." |
32034 "All right, Eli. Let's get to training." |
32035 Learn all you can. |
32036 Learn all you can. |
32037 Learn all you can. |
32038 Learn all you can. |
32039 "Yes, I am." |
32040 "No, I'd best not. Perhaps another time... farewell, Eli." |
32041 "Perhaps I have, Eli, and simply forgot. Thanks, and farewell." |
32042 "Perhaps I have, Eli, and simply forgot. Thanks, and farewell." |
32043 "Perhaps I have, Eli, and simply forgot. Thanks, and farewell." |
32044 Leave. |
32045 "I'd like to take up the ways of subterfuge again, Eli." |
32046 "I understand. Farewell, Eli." |
32047 "Yes; I no longer wish to be a warrior." |
32048 "Yes; I no longer wish to be a mage." |
32049 "Actually, not just now. Farewell, Eli." |
32050 Train to become a Thief once more. |
32051 "Thanks, Eli. Farewell." |
32052 "Qui-Sai won't train me as a warrior... he says I could just steal an opponent's weapon, leaving them defenseless. What do you think?" |
32053 "Qui-Sai still won't train me as a warrior... he says I could hide from enemies, thereby becoming invulnerable. What do you think?" |
32054 "No... just passing by. Farewell, Eli." |
32055 "Go ahead, draw your sword: I'll sheathe it in your skull." |
32056 Leave. |
32057 "Uh... thanks." |
32058 "Uh... thanks." |
32059 "Uh... thanks." |
32060 "Thanks, Eli. Farewell." |
32061 "Farewell, Eli." |
32062 "Thanks, Eli. Farewell." |
32063 "Thanks, Eli. Farewell." |
32064 The smell of alcohol wafts heavily from this young woman and, despite her dark skin, you can see that her face - beautiful, but cruel-looking - is flushed. She is slender but well-muscled, adorned in exotic jewelry and translucent silk clothing. Numerous scars crisscross her thighs and forearms; they look to be from battle-wounds. |
32065 "Greetings..." |
32066 The young nobleman sneers as you approach him, but says nothing. |
32067 "Greetings..." |
32068 Hi Dr. Nick! |
32069 He makes a point of ignoring you. |
32070 The young nobleman avoids making eye contact as you approach him, but snickers into his hand, shaking his head. |
32071 He rolls his eyes and waves you away, unwilling to acknowledge your greeting with even a single word. |
32072 The young nobleman nods politely in greetings, but refuses to engage you in conversation. |
32073 Leave him be. |
32074 Leave. |
32075 "Greetings..." |
32076 Leave him be. |
32077 Leave. |
32078 Leave. |
32079 Human Male Thug Damage 1 |
32080 ::Drunken Laughter:: |
32081 Human Female Townie Damage 1 |
32082 "You, *sirrah*... I would speak with you." |
32083 "*Sirrah,* a moment of your time!" |
32084 Human Male Townie Death |
32085 "Lady blind me, do corpses now walk Sigil's streets?" |
32086 Human Female Townie Death |
32087 "What *is* that carrion stench?!" |
32088 "Lo! What a beast!" |
32089 Dustmen Male Damage 1 |
32090 Dustmen Male Death |
32091 Dustmen Female Damage 1 |
32092 Dustmen Female Death |
32093 Abishai Damage 1 |
32094 Abishai Battle Cry 1 (Approach 1) |
32095 Cranium Rat Death |
32096 Drone Heavy Battle Cry 1 (Approach 1) |
32097 Drone Heavy Battle Cry 2 (Approach 2) |
32098 Cranium Rat Damage 2 |
32099 Skeleton Worker Battle Cry 1 (Approach 1) |
32100 Cornugon Death |
32101 Cranium Rat Battle Cry 1 (Approach 1) |
32102 Giant Armored Skeleton Battle Cry 1 (Approach 1) |
32103 Cornugon Battle Cry 2 (Approach 2) |
32104 Cornugon Damage 2 |
32105 Abishai Battle Cry 2 (Approach 2) |
32106 Stop listening, leave. |
32107 He begins speaking with a somber tone: "Death. It is what awaits you at the end of life's journey." He coughs slightly, then raises his eyebrows dramatically, waving his hands at the same time: "Death is *not* an end! But a beginning!" |
32108 Keep listening. |
32109 Leave the lecture hall. |
32110 "For when you die, you shall not cease to exist, no! Far from it! The Outer Planes shall welcome you to their breasts! There, a new life... one such as you have *never* known, awaits you there!" |
32111 Keep listening. |
32112 Stop listening, leave. |
32113 "You shall cast away the tattered cloak of this life and become one of the faithful, a petitioner! As a *petitioner* on this Outer Plane, your life's journey shall *truly* begin!" |
32114 Stop listening, leave. |
32115 Keep listening. |
32116 "If you have been a goodly sort of gentleman, steadfast in charity and goodwill toward your fellow bloods, perhaps the light-blanketed slopes of Mount Celestia shall house you when you die. Your spirit shall pass on to this place, dwelling as a petitioner in the beauty of golden mornings, soft sunlight that caresses..." He sighs dreamily. |
32117 Keep listening. |
32118 Stop listening, leave. |
32119 "Perhaps you lived your life to betray others and get ahead, giving lies instead of truths, back-stabbing others, all to accomplish your own goals. Cold, Blood-Red Carceri, the plane where all turncoats fall when they pass on, shall be the cage that imprisons you. As a petitioner on this plane, you shall live a life of treachery and treacheries, of lies and lying, knowing a life without trust." |
32120 Keep listening. |
32121 Stop listening, leave. |
32122 He hunches over; his eyes dart back and forth. "And *perhaps* you have lived a life of bloodthirsty evil, contemptuous of your fellow man, laying others low and doing as you pleased without a care for who or what you hurt..." |
32123 Keep listening. |
32124 Stop listening, leave. |
32125 "...then it is perhaps one of the Lower Planes - Baator, or the chaotic swirling layers of the Abyss - that shall welcome you! Evil to the *core* are the spirits that come to this plane, and most are doomed to mindless cruelty and suffering or servitude in the dreaded..." He whispers dramatically "...Blood War." |
32126 Keep listening. |
32127 Stop listening, leave. |
32128 "No matter where you go, know this: You shall be embarking on a *new* life. A new life, my Sigilians!" |
32129 Keep listening. |
32130 Stop listening, leave. |
32131 "You shall be able to start anew without the burden of memory or your past life. Your 'soul' goal, if you will..." He smiles at his own humor. "Is to *merge* with this new plane that you are on, becoming *one* with the ideals and the very substance of the plane itself!" |
32132 Keep listening. |
32133 Stop listening, leave. |
32134 "You shall be one of the inhabitants, the petitioners, on this plane or, ideally, one of the building blocks upon which the plane is built! It is the goal of *all* petitioners! To accomplish this goal, you..." He claps his hands together for emphasis: "...MUST *clap!* HOLD *clap!* TO *clap!* YOUR * clap!* IDEALS!" |
32135 Keep listening. |
32136 Stop listening, leave. |
32137 "Your ideals! Good or evil, law or chaos, or somewhere in between! As you approach the alignment of the plane, your journey will end as you become part... of... the... plane... *itself!* 'Tis a glorious existence, my Sigilians!" |
32138 Keep listening. |
32139 Stop listening, leave. |
32140 "And that is what awaits you *after* 'death,' my audience! Have a care as to how you live your life, but know that it is *not* oblivion that awaits you after this life!" |
32141 Keep listening. |
32142 Stop listening, leave. |
32143 "Now, I shall field any questions you may have for me. Anyone?" |
32144 "I had a question..." |
32145 Wait silently. |
32146 "If there are no questions, then I shall end this session... for now. I shall continue to lecture here at the Hall, and perhaps in years hence... I shall meet *you* as a petitioner beyond Death's Door!" |
32147 Stop listening, leave. |
32148 The speaker's head turns to face Morte, frowning slightly. He leans out, trying to see who spoke. "A question? A question from one of the living, perhaps?" |
32149 He nods, as if he has put you in your place. "Very well. Now, I shall field any questions you may have for me. Anyone?" |
32150 "I had a question..." |
32151 Wait silently. |
32152 He indicates for you to continue. |
32153 "What determines which plane you go to when you die?" |
32157 "What if someone can't die?" |
32158 "Explain 'alignment' to me." |
32159 "The Dustmen say that *this* life is where we end up when we die." |
32160 "Prove what you say is true." |
32161 "Tell me about the Blood War." |
32162 "I wanted to ask about one of the planes you mentioned." |
32163 "Never mind, actually. No question." |
32164 "If there are no more questions...?" |
32165 Get ready to leave. |
32166 Get ready to leave. |
32167 Get ready to leave. |
32168 "Your alignment, of course! Good people are destined for the Upper Planes, and *bad* people are cast into the Lower Planes..." He rolls his eyes, clasping his hand to his heart dramatically. "...may the powers have mercy on their souls." |
32169 "Where do neutral people go?" |
32170 "I had another question..." |
32171 "That's all I wished to know." |
32172 He raises an eyebrow. "An excellent question, excellent!" Heurns to the audience, raising a finger. "The answer is this: a spirit that has lived a life of complete neutrality, with no leanings toward good or evil, becomes a petitioner on the *Outlands,* the lands that encircle Sigil. They are destined for no plane except the land that lies right outside our sky, and of which the Spire is a part." |
32173 "I had another question..." |
32174 "That's all I wished to know." |
32175 "A petitioner is what you become when you arrive on this new plane after you have died. As a petitioner, you forsake memory and past life, focusing solely on your new one. And the goal of this new one is...?" He waits for a response from you with a smile. |
32176 "To merge with the plane." |
32177 "Answer your own question. Don't presume to test me." |
32178 "Don't patronize me, you sod." |
32179 "Very good! It looks as if some of my words actually have sunk into that skull of yours!" The audience chuckles. |
32180 "I had another question..." |
32181 "Did you hear about Gris?" |
32182 "That's all I wished to know." |
32183 "Hmph. Remain in ignorance, then." |
32184 "Had a bad go of it, didn't he?" |
32185 "I had another question..." |
32186 "That's all I wished to know." |
32187 "Well, he didn't come back last time 'round." |
32188 He looks slightly uncomfortable at this. "Well... yes." |
32189 "Sounds like a deader." |
32190 "How?" |
32191 "Yeah, too bad, isn't it?" |
32192 "What happens when they die?" |
32193 "I had another question..." |
32194 "That's all I wished to know." |
32195 "'Course..." |
32196 "What are you still doing here?" |
32197 He looks a little more uncomfortable. "Well... through any of the normal means, really." |
32198 "What happens when they die?" |
32199 "I had another question..." |
32200 "Hmmm?" |
32201 "That's all I wished to know." |
32202 "...somebody comes by and finds that berk lyin' down there, we could be fetchin' some mighty fine jink." |
32203 He looks a little more uncomfortable. "Well... you merge with the plane." |
32204 "What if the petitioner dies on a plane other than their home plane?" |
32205 "And how can they die?" |
32206 "Hahaha! My pockets ARE a little lighter than usual." |
32207 "I had another question..." |
32208 "That's all I wished to know." |
32209 He looks very uncomfortable. "Eh... well, then *that* is the end of life, there... um, but no petitioner wants to leave their home plane, friend!" He looks around, realizing he is in a trap. "To do so would, uh, be oblivion should they die, really." |
32210 "Hmm. I had another question..." |
32211 "Ahhh, well, he was a good man, that Gris. Good for so many things." |
32212 "I see. Well, that's all I wished to know." |
32213 He raises an eyebrow. "Many pardons? What?" |
32214 "I *said,* why do petitioners lose their memories when they die?" |
32215 "Especially for more copper in me pockets!" |
32216 "Forget it. I had another question..." |
32217 "Never mind. I have no question." |
32218 "Would the two of ya be considerin' making your love eternal? I could be of assistance, yes..." |
32219 He looks uncomfortable. "Eh... well, you know, who wishes to be burdened with such things as memories?" The audience murmurs. |
32220 "I do." |
32221 "But *why* do they lose their memories?" |
32222 "Hmm. I had another question..." |
32223 "I see. Well, that's all I wished to know." |
32224 The speaker smirks. "Looking at you, sir, I cannot begin to wonder why!" The audience chuckles. |
32225 "So *why* do they lose their memories?" |
32226 "Hmm. I had another question..." |
32227 "I see. Well, that's all I wished to know." |
32228 "I..." He frowns, begins to say something, then stops. After a moment, he continues, choosing his words carefully. "I imagine that it is because you must start afresh, your petitioner soul pure when you arrive on your new plane." |
32229 "And why should you have to do that, when all your life experiences have determined what plane you end up on?" |
32230 "Any of you wish to wager your shells?" |
32231 "That's no answer." |
32232 "That's... awful. Like a sick joke." |
32233 "Hmm. I had another question..." |
32234 "Oh go on, Collector. Back to the catacombs with you." |
32235 "I see. Well, that's all I wished to know." |
32236 He looks very uncomfortable. "Well... I..." He pauses. "Hmm. I don't know." |
32237 "That's no answer." |
32238 "All right... I had another question..." |
32239 "I see. Well, that's all I wished to know." |
32240 He becomes slightly angry. "Do you have a *better* answer, my friend? Perhaps one you can share?" The audience turns to face you. |
32241 "I don't remember where or when, but I seem to recall having heard that memories drift on the Astral Plane, as 'memory cores.'" |
32242 "No... I don't." |
32243 An audience member shouts out: "He's right!" The speaker turns to face the audience member. "Eh, well, perhaps he is. Well then, the question becomes: Is a lifetime of memories more important than living life again?" |
32244 Truth: "Yes, it is." |
32245 Truth: "No." |
32246 "I don't know." |
32247 He says angrily: "Then it's simple enough: don't die, friend." The audience chuckles. |
32248 "Hmm. I had another question..." |
32249 "I see. Well, that's all I wished to know." |
32250 He gives an exaggerated half-bow: "There you have it, then!" |
32251 "Hmm. I had another question..." |
32252 "I suppose so. Well, that's all I wished to know." |
32253 He sneers. "Yes, that's what I *thought* your answer might be." |
32254 "Hmm. I had another question..." |
32255 "I've no more questions." |
32256 "But compared to the life that awaits you on the new plane, it is trivial!" |
32257 "But why should you have to do that, when all your life experiences have determined what plane you end up on?" |
32258 "That's no answer." |
32259 "Hmm. I had another question..." |
32260 "I see. Well, that's all I wished to know." |
32261 He laughs. "Nonsense! Everyone *dies,* friend. Even gods die." |
32262 "I can't die." |
32263 "But *suppose* that someone can't die." |
32264 "Hmm. I had another question..." |
32265 "I see. Well, that's all I wished to know." |
32266 "Oh, truly! Look, everyone, a rare treat: one of the great immortals has graced us with his presence! Greetings, o immortal!" The audience laughs. |
32267 "I can prove it." |
32268 "Forget it. I had another question..." |
32269 "Never mind. I've no more questions." |
32270 "Oh do! Do!" There is more laughter from the audience. "What sport! Take heed, my audience. I think we shall have a rare display of my lecture today! Come up here, o immortal, and we shall see who is right and who is dead!" |
32271 Kill yourself, then get back up. |
32272 "Actually, forget it." |
32273 "Well then, based on what I've *said,* he would never reach the Outer Planes and never become a petitioner." |
32274 "I can't die." |
32275 "Hmm. I had another question..." |
32276 "I see. Well, that's all I wished to know." |
32277 "Forgive me if I did not explain myself for all my listeners: 'Alignment' is your spiritual leanings: good or evil, law or chaos. Alignment is the way you *behave.* And it is of consequence! The way you approach life decides your destination when you die." |
32278 "I had another question..." |
32279 "That's all I wished to know." |
32280 The speaker chuckles derisively... some members of the audience chuckle, as well. "There are countless petitioners, my friend, *Dustmen* among them, who would disagree with Dustman... 'philosophy.'" |
32281 "I had another question..." |
32282 "That's all I wished to know." |
32283 "Eh?" The lecturer looks taken aback. "And how might I do that?" |
32284 "Die. Here. Now." |
32285 "Forget it. I had another question..." |
32286 "Never mind. I've no more questions." |
32287 The audience becomes silent. Feeling the pressure, the speaker swallows slightly. "Well now..." He smirks suddenly. "If you go first, I shall do so." The audience chuckles. |
32288 "Agreed." |
32289 "Forget it. I had another question..." |
32290 "Never mind. I've no more questions." |
32291 "Very well!" The speaker's face is stone for a moment, then it brightens. "Come up to the stage, my friend!" He turns to the audience, smiling. "A rare treat, Sigilians! Today - and today only - we shall have a live demonstration of how to become a petitioner." |
32292 Kill yourself, then get back up. |
32293 "Actually, forget it." |
32294 The speaker turns white at this, taking a step back. "By the powers...!" |
32295 "I think it's only fair that you prove *your* point, now..." |
32296 "Your turn." |
32297 Just smile at him. |
32298 "Eh..." The audience watches in morbid fascination. "Well now..." |
32299 "Go on, die. Here. Now. Prove your words to be true. Embrace your life as a petitioner." |
32300 Bluff: "Kill yourself, or I'll do it." |
32301 Truth: "Kill yourself, or I'll do it." |
32302 He gulps. "Now... eh... hmmmn." He offers weakly: "Heh. I must confess that I'm not *quite* ready to depart this life just yet." |
32303 Kill him. |
32304 Make a motion to kill him, stopping *just* short of his neck. |
32305 "So, this great new life on the Outer Planes may not be all it's supposed to be?" |
32306 "That's what I *thought,* you pompous, blustery charlatan." |
32307 The speaker flinches, clasping his eyes shut and screeching... you hear a drizzling sound as he soils himself. |
32308 "So, this great new life on the Outer Planes may not be all it's supposed to be?" |
32309 "That's what I *thought,* you pompous, blustery charlatan." |
32310 The speaker is aware of his hypocrisy, but is afraid of the alternative. "Perhaps not. Heh." He glances quickly at the audience. "Eh... well. Certainly not *now.*" |
32311 "As I thought. I had another question..." |
32312 "That's what I thought. I've no more questions." |
32313 "Eh... yes." The speaker looks cowed, and his voice drops in defeat. "Hmmmn. Yes." |
32314 "I had another question..." |
32315 "I've no more questions." |
32316 "Have you not heard of this, o clueless one? The war between the baatezu and tanar'ri? I do not have the centuries it would take to describe this conflict. Seek out another, for that is not what this lecture is about." |
32317 "I had another question..." |
32318 "I've no more questions." |
32319 "Oh? Which?" |
32320 "The Abyss..." |
32321 "Baator..." |
32322 "Carceri..." |
32323 "Mount Celestia..." |
32324 "Never mind. I had another question..." |
32325 "Actually, forget it. I've no more questions." |
32326 "A plane of over six hundred layers of festering chaos and evil. Home to the fiendish tanar'ri!" He gestures dramatically. "But you should seek out someone more knowledgeable on the planes than I." |
32327 "I had another question..." |
32328 "I've no more questions." |
32329 "Nine regimented plane of lawful evil." He chuckles and gestures dramatically. "Home to the fiendish baatezu! Sign a contract with them and you'll be wrapped in their chains of intrigue for life!" He smiles. "But you should seek out someone more knowledgeable on the planes than I." |
32330 "I had another question..." |
32331 "I've no more questions." |
32332 "The prison plane, cold, brutal and washed with red. Betrayers and liars make their home there... it is said that the Titans are imprisoned here when they were hurled from Olympus!" He gestures dramatically. "But you should seek out someone more knowledgeable on the planes than I." |
32333 "I had another question..." |
32334 "I've no more questions." |
32335 "Mount Celestia, a plane of eternal good and faith." He clasps his hands together in prayer. "Where devas fly the skies, archons rule with honor and nobility... the very model of goodness!" He smiles. "But you should seek out someone more knowledgeable on the planes than I." |
32336 "I had another question..." |
32337 "I've no more questions." |
32338 "...then I shall take my leave - for now. I shall continue to lecture here at the Hall, and perhaps in years hence... I shall meet *you* as a petitioner beyond Death's Door!" |
32339 Stop listening, leave. |
32340 He looks eager to wrap things up. "...then I shall end this session... um, I shall continue to lecture here at the Hall, so... eh... tell all your friends." |
32341 Stop listening, leave. |
32342 He looks eager to wrap things up. "...then I shall end this session... um, I shall continue to lecture here at the Hall, so... eh... tell all your friends." |
32343 Stop listening, leave. |
32344 Someone in the audience shouts: "Sure! So they can come see you mess your tunic again!" The room fills with laughter... |
32345 "Eh... hmm." |
32346 Leave. |
32367 "'Darks?!' Gimme a break! We're really not going to *listen* to this rattletrap, are we? C'mon... let's go find some Sensate chits that have never had the pleasurous sensation of tasting the fiery passion of a skull's lips." He waggles eyebrows in anticipation. |
32368 "Quiet down, Morte. We're staying... for a while, at least." |
32369 Ignore Morte, keep listening. |
32370 "You're right, Morte - let's leave." |
32371 Morte whispers: "Beginning of more suffering." |
32372 Nod to Morte quietly. |
32373 "Morte - quiet down." |
32374 Ignore Morte, keep listening, |
32375 "No kidding. Let's leave, Morte." |
32376 Morte whispers: "That's for sure." |
32377 Nod to Morte quietly. |
32378 "Morte - be quiet." |
32379 Ignore Morte, keep listening, |
32380 "No kidding. Let's leave, Morte." |
32381 Morte whispers: "And eternal boredom." |
32382 Nod to Morte quietly. |
32383 "Please, Morte: quiet." |
32384 Ignore Morte, keep listening, |
32385 "No kidding. Let's leave, Morte." |
32386 Morte whispers: "Looks like we know where we both are going to end up when we die." |
32387 Nod to Morte quietly. |
32388 "Morte: stop talking." |
32389 Ignore Morte, keep listening, |
32390 "No kidding. Let's leave, Morte." |
32391 Morte whispers: "And that's if you're lucky." |
32392 Nod to Morte quietly. |
32393 "That's enough, Morte." |
32394 Ignore Morte, keep listening, |
32395 "No kidding. Let's leave, Morte." |
32396 Morte whispers: "And that's supposed to be an incentive? We get to do this all *again?* Gee, I can't wait to be a floating skull all over again. Whee! Pike him. What a tard. Spoken just like someone who hasn't died before, huh?" |
32397 Nod to Morte quietly. |
32398 "Come on, Morte. Quiet." |
32399 Ignore Morte, keep listening, |
32400 "No kidding. Let's leave, Morte." |
32401 Morte whispers: "Oh, this is one, big steaming load." |
32402 Nod to Morte quietly. |
32403 "Morte - quiet down." |
32404 Ignore Morte, keep listening, |
32405 "No kidding. Let's leave, Morte." |
32406 Morte says aloud: "What wash!" |
32407 Morte ducks below the lecturer's field of view, then turns to you and whispers: "Go ahead, chief. Tell him the dark of it." |
32408 "Yes, I have a question..." |
32409 "No questions. My friend misspoke." |
32410 "Great! Another death! Sign me up!" There is laughter from the audience. The speaker looks angry. |
32411 "What happens when they die?" |
32412 "I had another question..." |
32413 "That's all I wished to know." |
32414 "Lookin' for a job are ya? I've a task you could perform... provided you don't mind dealing with deaders." |
32415 "How much longer before you're done?" |
32416 "I'll not being going in there without any jink..." |
32417 "Hmmm... make sure there isn't too much pressure." |
32418 "Don't burn yourself!" |
32419 "Making progress?" |
32420 "Looks good." |
32421 "Careful." |
32422 "Make sure you're doing this right." |
32423 "How's that coming?" |
32424 "Tout here! Tout!" |
32425 "Tout! I'll get ye where ye're goin', only one copper!" |
32426 "What's on tomorrow's agenda?" |
32427 "Cross that off my list." |
32428 "What's next on my list?" |
32429 "I have to make sure we have enough materials." |
32430 "I need to find out when the next shift is coming." |
32431 Guard |
32432 Village Thug |
32433 Village Thug |
32434 This spectral figure materializes from the gloom of the passageway ahead and quickly moves to block your path. It floats before you, its once human features twisted in a mask of rage. "Defilers! Leave this place at once!" |
32435 The air around you suddenly feels icy cold as the Guardian Spirit manifests itself. Once again, it floats towards you, its spectral robes fluttering as if blown by some ethereal breeze. |
32436 "Leave now!" Its booming voice echoes down the halls. "This place is forbidden to the living. Leave while you still can." |
32437 "Impudence!" The sheer volume of the spirit's roar forces you to cover your ears. "You have been warned... I cannot permit this sacred resting place to be disturbed any further." |
32438 "Seek your answers elsewhere. This place is a sanctuary for the dead. I shall not permit their slumber to be disturbed by the intrusion of yet another insolent mortal!" |
32439 "If you must know... yes, there is another intruder who, even now, continues to violate the sanctity of these hallowed halls." The anger in the spirit's voice fades. He seems somewhat saddened by the admission. "The souls of my brothers and sisters cry out for peace." |
32440 "He is an evil coward who wields great power over the dead. He seeks something within these halls... what it might be or what his purpose is in seeking it, I cannot say." |
32441 "I cannot. The coward has sealed himself within the inner chamber of the Mausoleum. He has erected powerful wards that bar my entrance into the chamber. It is from there that he calls upon his dark arts to awaken my brethren and bends them to his evil will." |
32442 The spirit remains silent for several long moments. You can almost feel the weight of his lifeless gaze upon you. "Yes... you might prevail where I have failed. If you will pledge to rid me of this blackguard, I shall grant you passage. What say you?" |
32443 "So be it." The spirit slowly begins to fade, until only the echoing of its disembodied voice remains. "But take heed... tread lightly in these halls, lest you join the others in eternal rest." |
32444 "Greetings." |
32445 Leave quickly. |
32446 "Hold, spirit. I have some questions..." |
32447 "Hold, spirit. I wish to help rid you of this intruder you spoke of." |
32448 "Never mind. Farewell." |
32449 "I have some questions first..." |
32450 "I go where I please... stand aside, spirit." |
32451 "As you wish. Farewell." |
32452 "Any further? Has someone else been here?" |
32453 "Yeah, yeah. Why don't you go find some children to frighten." |
32454 "On second thought... I think I'll leave now. Farewell." |
32455 "Another? Has someone else been here?" |
32456 "I go where I please... stand aside, spirit." |
32457 "As you wish. Farewell." |
32458 "Who is this other intruder?" |
32459 "Why don't you drive this intruder away?" |
32460 "On second thought... I think I'll leave now. Farewell." |
32461 "Why don't you drive this intruder away?" |
32462 "On second thought... I think I'll leave now. Farewell." |
32463 "Perhaps I may be of assistance to you..." |
32464 "Sounds to me like you need the help of one intruder to get rid of another." |
32465 "On second thought... I think I'll leave now. Farewell." |
32466 "I'll do it." |
32467 "On second thought... I think I'll leave now. Farewell." |
32468 As you step into the corridor, the guardian spirit materializes before you. Its ghostly countenance regards you benevolently. "I thank you. You have done me a great service. The spirits of my charges sleep quietly once again. Go in peace... friend." The apparition fades away, leaving you alone in the deserted halls of the Mausoleum. |
32469 Leave. |
32470 You see a mid-sized man in long robes of deep black. His hair is neatly coifed and an impeccably trimmed goatee compliments his handsome features. Noticing your arrival, he puts down the book he was writing in and strides confidently over to you, smiling. "Impressive... I must admit, I never thought you would make it this far." |
32471 "Who I am is of no consequence to you. What I want is the question that should concern you most." As he speaks, he looks you up and down, as if somehow fascinated by you. |
32472 He takes a step back and cocks an eyebrow. "I want... your blood." |
32473 The man starts to answer, but stops himself abruptly. An evil smile spreads across his face and he begins to laugh. "Yes... I suppose it is." He continues to laugh even harder at his own, private joke. You notice that his hands have begun to move at his sides. Slowly, they flit back and forth, tracing intricate patterns in the air. |
32474 "Really? Well, by all means, give it your best effort." He smiles smugly and raises his hands before him. Slowly, they flit back and forth, tracing intricate patterns in the air. |
32475 "I'm afraid you won't be going anywhere." He smiles smugly and raises his hands before him. Slowly, they flit back and forth, tracing intricate patterns in the air. |
32476 "I'm glad to have disappointed you... are you the one responsible for all the walking dead?" |
32477 "Foul Necromancer! I've come to put an end to your desecration of this place." |
32478 "Sorry to have to disturbed you. Farewell." |
32479 "Very well... what do you want?" |
32480 "You're wrong. What you want *doesn't* interest me... I'm here to kill you." |
32481 "Never mind. I must be going." |
32482 "Is that some kind of threat?" |
32483 "What a coincidence... I've come for your blood as well. Prepare to die!" |
32484 "Uh... I'm not interested. Farewell." |
32485 Attack. |
32486 True Shadow |
32487 Ku'u Yin |
32488 Radine |
32489 Uhir |
32490 Trash Warrens Thug |
32491 "What foul thing gave birth to *you,* sirrah?" She grimaces in disgust, then laughs harshly. "And such a stench! Be you one of death's bastards?" You notice a curved long-knife hanging at her hip; her hand rests loosely upon its pommel. |
32492 "What foul thing gave birth to *you,* sirrah?" She grimaces in disgust, then laughs harshly. "And such a stench! Be you one of death's bastards?" You notice a curved long-knife hanging at her hip; her hand rests loosely upon its pommel. |
32493 "Oh, *this* I've to see. So tell me, 'sirrah' - is it that you stink like the Hive's gutters? Or that its gutters stink like *you?*" |
32494 The woman blinks at you in surprise. |
32495 She eyes you warily for a moment, then smiles. "Your deep wounds must have confused you, sirrah." The woman chuckles. "I am not your friend, nor would I ever associate myself with one such as you." |
32496 She listens to you for a moment, confused, then snarls and makes to draw her weapon. |
32497 She gasps in shock. "You fool... are you mad? The guards would never take your word over mine!" |
32498 She stares hard at you, grinding her teeth. "You had best hope we do not meet again in another place, *dog!*" She turns to storm off. |
32499 She stares hard at you, grinding her teeth. "Let us drop the whole matter, then, and be on our separate ways." |
32500 "Oh, certainly. But first..." She pauses, her lips curling up into a wicked smile. "...one question: Can anyone truly become as ugly as you in one lifetime?" |
32501 She stares at you a moment, surprised, before snarling and reaching for her dagger... |
32502 "Do not turn your back on me, dog. Your presence here, on this street, offends me deeply. You must make amends." She puts one foot forward. "Lick my boot, remove yourself from my presence, and all shall be forgiven." |
32503 As you turn to go, she snarls and reaches for her dagger... |
32504 Her high-pitched laughter, gloating and derisive, echoes through the streets. "Now leave here, coward. Dare to speak to me again, and my blade shall pluck your heart out before your words reach my ears." |
32505 "Pigs!" she screeches. "I shall kill the both of you!" |
32506 As you kneel before the woman, she puts her hands on her hips and throws back her head. Her high-pitched laughter, gloating and derisive, echoes through the streets. |
32507 You make your move... but she steps deftly out of your grasp. "You shall pay for that with your *life,* you dog!" She begins to draw her dagger... |
32508 You grasp her lower leg and sink your teeth into the flesh of her calf. She screeches in pain, pulling away from you and drawing her dagger - your bite seems to have sobered her up quickly. "Powers that be, are you *MAD?!*" |
32509 She shudders visibly, a mixture of disbelief and revulsion creeping over her face. "Ugh! May I never run across your like again! Beast..." She turns to walk away. |
32510 You grasp her ankles and pull her legs out from under her. For a moment she appears suspended in the air, her mouth a wide 'O' of surprise - then she comes crashing down onto the street with a painful *thud.* She springs to her feet, eyes wild with rage. "I'll *kill* you!" She draws her dagger... |
32511 "The matter is a most *ugly* one, sirrah." She sneers distastefully. "Simply looking at you raises the bile in my throat." |
32512 "Oh, nay, nay... I could never be quite like you, sirrah. So *few* people dine on their own excrement." |
32513 "I think the proper question, sirrah, is what is that *smell?*" She sniffs the air, then wrinkles her nose in disgust. "Why, I think 'tis you! 'Tis you indeed, you flyblown carcass of a man!" |
32514 "What foul thing gave birth to *you,* sirrah?" She grimaces in disgust, then laughs harshly. "And such a stench! Be you one of death's bastards?" You notice a curved long-knife hanging at her hip; her hand rests loosely upon its pommel... |
32515 The young woman appears confused for a moment, then recognizes Fall-from-Grace. She seems startled and abashed. "Mistress Grace! I had not noticed you... only shamefully do I admit this, for your noble appearance would be obvious to even a dullard." |
32516 She seems shamed. "Yes, Mistress... I regret that such words were spoken in your presence." |
32517 "Eh..." She frowns, then regains her composure. "In any event, Mistress, what brings you out of the establishment? Some errand?" |
32518 Sarhava bows low. "Then allow me to excuse myself with an apology, Mistress Grace, to you and your companions. My words were ill-chosen. 'Tis the drink that caused me to speak such rubbish, and I am filled with shame for having belittled myself so before my teacher of old." She bows, turns, and leaves. |
32519 "Well, well... what have we here? A little tiefling gutter-queen, come crawling out of the Hive?" The woman pouts, talking as one would to a small child. "Are you lost, little tiefling? Oh, look! It has a tail! How... cute!" |
32520 "Now, fiend-kin, don't do that." The woman seems unconcerned as Annah draws her weapons, and clucks disapprovingly with her tongue. "Careful now, or I'll remove that tail of yours and feed it to my dogs." |
32521 "You filthy spawn of the Lower Planes, a bitch-bastard that not even a tanar'ri would keep in its pen!" She draws her blade. |
32522 "And what is *this?!* A gith? So *far* from the swirling cesspit of Limbo, privy of the planes?" She narrows her eyes, awaiting Dak'kon's response. |
32523 She frowns. "I thought your kind would be more at home amongst the carnivorous frogs that frolic in Limbo's soups, gith." |
32524 She waits a moment for a response, then continues to harangue Dak'kon: "Why do you not return to Limbo, gith?" She thinks a moment, stroking her chin. "Or is it the Astral Plane that your kind live on? I get your people so confused - githyanki, githzerai, who can tell the difference..." |
32525 Suddenly, the woman smiles. "Oh! Tell me a joke, gith!" She claps her hands in delight. "Enlighten me with the famous humor of your race, *githyanki!*" |
32526 She sneers at Dak'kon. "And when I came upon you in Sigil's streets, gith, young Sarhava looked upon the gith filth and said, 'there is little there that is even worthy to be spat upon.' You are but a godless *githyanki* dog, who must incestuously worship bastards of your own race and spawn with frogs." She grasps the hilt of her dagger. "Draw your frail piece of steel, gith filth." |
32527 She waits, but Dak'kon still makes no response. "I wish the mind flayers still held you in thrall, gith, so that the multiverse might be spared from the danger of your race breeding." |
32528 Dak'kon stands as silent as stone. The woman snarls and prepares to lunge at him. "To Baator with you, then, coward!" |
32529 The woman, caught off guard, does not reply. |
32530 "What... who... how dare-" |
32531 "I... I..." |
32532 The woman draws her blade and, snarling like an enraged animal, lunges at Morte. |
32533 The young woman refuses to say another word to you. |
32534 The young woman sneers cruelly and proffers the toe of her boot. "Back for another taste of my boot, dog? Well you shan't have it! Did I not tell you to never speak with me again? Away with you, before I draw my blade." |
32535 Sarhava acknowledges you with a nod of her head, but will have no words with you. |
32536 "Greetings..." |
32537 "Greetings..." |
32538 "Greetings..." |
32539 "Greetings..." |
32540 Stay away from the woman. |
32541 "*What* did you say, girl?" |
32542 Bluff: "Adhana? Is that you?" |
32543 "What's the matter with you?" |
32544 "I've no quarrel with you. Leave be and go your way." |
32545 Attack her. |
32546 Ignore her and walk away. |
32547 "*What* did you say, girl?" |
32548 Bluff: "Adhana? Is that you?" |
32549 "What's the matter with you?" |
32550 "I've no quarrel with you. Leave be and go your way." |
32551 Attack her. |
32552 Ignore her and walk away. |
32553 "Adhana? Do you not remember me?" |
32554 "I've told you, Adhana: I never loved you and I never shall. What little pleasure you might have given me wasn't worth the agony of your presence. Now leave me be." |
32555 "Oh... my apologies. I had thought you to be Adhana, but you're twice as ugly and smell twice as bad as she." |
32556 "Never mind. Farewell." |
32557 "Oh... my apologies. I had thought you to be Adhana, but you're twice as ugly and smell twice as bad as she." |
32558 "Never mind. Farewell." |
32559 Fight her. |
32560 Call for the guards. |
32561 "You're obviously drunk, and those scars of yours mark you as the fighting sort... you probably have a reputation for this sort of thing already. I think they just might." |
32562 "You're obviously drunk, and those scars of yours mark you as the fighting sort. I think they just might." |
32563 "Oh, I'm hoping we *do*..." |
32564 Yawn like you're bored as she walks away. |
32565 "Farewell." |
32566 "Agreed - you've already wasted enough of my time. Farewell." |
32567 "Agreed. Farewell." |
32568 "Yes... look to yourself for the proof." |
32569 Attack her. |
32570 Leave. |
32571 Fight her. |
32572 Call for the guards. |
32573 Bend down and lick her boot. |
32574 Bend down and lick her boot. |
32575 Bend down and lick her boot. |
32576 Bend down to her boot, wait for an opportunity to hurt her. |
32577 Attack her. |
32578 Ignore her threats and leave. |
32579 Fight her. |
32580 Call for the guards. |
32581 "All right, that's enough of this. Let's see you use this little knife of yours, girl." |
32582 Leave. |
32583 Bite a chunk out of her bare leg. |
32584 Bite a chunk out of her bare leg. |
32585 Pull her legs out from under her. |
32586 Pull her legs out from under her. |
32587 Just lick her boot. |
32588 Fight her. |
32589 Call for the guards. |
32590 Smile at her, lick the blood off your lips. |
32591 "I'll be licking no boots this day, girl. Now go, before I start biting off bigger chunks." |
32592 Just walk away. |
32593 Make biting noises at her as she walks away. |
32594 Make biting noises at her as she walks away. |
32595 "Farewell." |
32596 "Farewell." |
32597 Let her leave quietly. |
32598 Let her leave quietly. |
32599 Fight her. |
32600 Call for the guards. |
32601 "Wasn't that what your mother said when you were birthed?" |
32602 "I'd leave, girl, before you end up like me." |
32603 Attack her. |
32604 Ignore her and walk away. |
32605 "Open your mouth again, girl, and I'll make sure you develop a taste for it." |
32606 "If I wanted excrement, I'd squeeze your head, girl." |
32607 Attack her. |
32608 Ignore her and walk away. |
32609 Bluff: "Wait... I recognize you. Adhana!" |
32610 Bluff: "Wait... I recognize you. Adhana!" |
32611 "What's the matter with you?" |
32612 "I've no quarrel with you. Leave be and go your way." |
32613 Attack her. |
32614 Ignore her and walk away. |
32615 "Obviously you rank less than a dullard, girl." |
32616 Let Grace continue to speak. |
32617 Leave. |
32618 "Enough, girl. Apologize to her, or I'll be cutting bits of *you* off." |
32619 "Enough, girl. Apologize to her, or I'll be cutting bits of *you* off." |
32620 Let Annah handle it. |
32621 "Let it go, Annah. She isn't worth the trouble." |
32622 "Sheathe that blade, girl, or I'll sheathe it in your body." |
32623 "Sheathe that blade, girl, or I'll sheathe it in your body." |
32624 Call for the guards. |
32625 Let things happen as they will. |
32626 "Perhaps *you'd* be more at home in the Mortuary, girl." |
32627 "Perhaps *you'd* be more at home in the Mortuary, girl." |
32628 Let Dak'kon handle it. |
32629 Continue. |
32630 "That's more than enough, girl. Silence yourself." |
32631 "That's more than enough, girl. Silence yourself." |
32632 Attack her yourself. |
32633 "Attack her, Dak'kon." |
32634 Await Dak'kon's reaction. |
32635 "That's more than enough, girl. Silence yourself." |
32636 "That's more than enough, girl. Silence yourself." |
32637 Attack her yourself. |
32638 "Attack her, Dak'kon." |
32639 Await Dak'kon's reaction. |
32640 Help Dak'kon fight her. |
32641 Call for the guards. |
32642 Let things happen as they will. |
32643 Help Morte fight her. |
32644 Call for the guards. |
32645 Let things happen as they will. |
32646 Leave. |
32647 "I've had enough of you, girl... draw your blade." |
32648 Stay and fight her. |
32649 Leave. |
32650 Leave. |
32651 "Want me to slap this barmy chit down, chief?" |
32652 "I love your addled ways, chief." |
32653 As you kneel before the woman, Morte cries out: "Chief! You're kidding me! I mean, unless, you're *into* that or something..." |
32654 "Well, you've a point there... but still..." |
32655 Morte chuckles and clicks his teeth together. "Just a regular lady's man, eh, chief?" |
32656 "Uh-oh..." |
32657 Morte winks at you and calls to the woman: "Hey, you! That's right, you there, you saucy little tart... look at me when I talk to you! What's got you so bitter, hmm?" |
32658 "Aw, does the little Desert Princess have her britches in a bunch because the Sultan wanted another son? Tell me, 'Desert Princess,' do you spend most of your nights drunken and belligerent, followed about by a handful of leering sycophants, looking in your own pathetic way to justify your existence to a disapproving father?" |
32659 "Do you really think your petty brawling will finally make you feel better about yourself? Feel like you're *worth* something? Because IT WON'T! If this is your sad little path to feeling better about who you *are,* I suggest you just give up, go home, and marry off into some courtier's harem!" |
32660 Morte turns to you. "See, chief, I *know* what's going to happen here. We *all* know Morte's right on the ball with this one. But oh, no, proud little Desert Princess, cut down in public, humiliat-" |
32661 "Show no mercy, Morte." |
32662 "No, Morte... I'll handle this." |
32663 Ignore Morte, lick the woman's boot. |
32664 "I just don't want to make any trouble, Morte. If I'm not careful I could get the guard summoned." |
32665 "You're right, Morte. Let's go." |
32666 "Forget it, Morte. Look, madam... let's just end this before I call the guards myself." |
32667 "You're right, Morte. Let's just go." |
32668 As you kneel before the woman, Annah sputters with rage. "Yeh *can't* be serious now! Just bleed the prissy whore, yeh sod! Here... I'll do it for yeh..." |
32669 You move to defend the woman; Annah merely stares at you, shocked. "What... are... are yeh *daft?*" |
32670 Annah makes a sour face and spits at the woman's feet. Surprisingly enough, the woman makes no move to attack. "Sickenin', is what it is... sickenin'." She falls to muttering to herself; you catch the words "wilted" and "stem." |
32671 Annah glares at Grace and Sarhava furiously. |
32672 Annah flushes, and with a snarl, blades sprout from her fists. |
32673 "Yeh have a sharp tongue on yeh, wee lass." Annah spits and sharpens her blades against each other. "I wonder how sweet yer tacky jewels an' harlot's clothes'll look on yeh when ye're dead in the street!" |
32674 "Annah, wait!" |
32675 "One copper gets ye yer directions! Tout!" |
32676 "*Noooo!*" |
32677 "I'll kill ye, I swears it!" |
32678 "I'll gut ye, so I will!" |
32679 "I'll have yer heart on me blade, ye piker!" |
32680 "I'll bleed ye dead, ye sod!" |
32681 "Hrmmm..." |
32682 "Pssst... over here." |
32683 "Speak the walls silently the chaos of prophecies." |
32684 "Written are the prophets of the halls on the words." |
32685 "Me? How do I know YOU didn't do it, you four-legged dung heap!" |
32686 "Well, well, well..." |
32687 "Get any copper off that berk?" |
32688 "Who are you?" |
32689 "Annah, wait!" |
32690 Step between Annah and the woman. |
32691 Join Annah's attack on the woman. |
32692 Let Annah work. |
32693 "This isn't the Hive, Annah... we can't just fight as we please. If we're not careful the guard will be summoned." |
32694 "Come on, Annah; let's just go." |
32695 "Look, madam... we don't want any trouble. Let's end this before I call the guards myself." |
32696 "Come on, Annah; let's just go." |
32697 "Young Sarhava? Sarhava Vhjul, could it be you?" |
32698 Fall-from-Grace gives the barest of nods. "Your words are most skillfully chosen, unlike those heard so recently." |
32699 "I regret they were spoken at all." Her tone barely changes, but the subtle reprimand seems to crack the young woman's face like a whip. "It pains to see an old student of mine behaving so..." |
32700 "These are my companions that I am traveling with. I would expect the same courtesy given to them as you have given to me. Such is a hallmark and the responsibility of those... noble-born." |
32701 Continue. |
32702 Continue. |
32703 Dak'kon does not even seem to register the young woman's presence; he simply stares straight ahead. |
32704 There is still no response from Dak'kon - it is as if the woman doesn't even exist to him. |
32705 Dak'kon speaks suddenly in a deep baritone, as if lecturing a small child. "When Zerthimon came upon the Plain of Shale and the githzerai crossed the path of man, he said that there was much to be admired in their ways, but that they had a hard road to travel to dispel their own ignorance..." |
32706 Dak'kon continues his 'joke:' "As with many humans, Zerthimon said, they speak of great things, yet they act little, and therein is the danger in their patterns. Humanity is the nightmare made flesh, the danger of a people without true history and the ability to learn from what has transpired." |
32707 Stop listening, leave. |
32708 The man suddenly throws a dark eye over the audience, as if looking for something. "An' further, if ye're tanar'ri or baatezu, 'ump yer scaly 'ides out th' door. I's not lettin' ye ornery bastards bend an ear ta this an' then lissen ta yer barmy arguments..." |
32709 Keep listening. |
32710 Stop listening, leave. |
32711 "...'cause this is no discussion on who's right." Behind you, you hear the sounds of something large leaving the lecture hall. "It just tells the Blood War from the 'uman point o' view. I's not promotin' one side or another, 'cause they *both* stink in different ways." |
32712 Keep listening. |
32713 Stop listening, leave. |
32714 The speaker becomes somber. "So... what's left o' ye're wantin' ta lissen ta some Blood War stories... tales about th' *War.* 'Ere ta 'ear the *'orror* of it all, no doubt. Th' floatin' fortresses wove and weaved o' 'uman skin! Th' planes-wide battlegrounds th' Blood War be fought on!" |
32715 Keep listening. |
32716 Keep listening. |
32717 Stop listening, leave. |
32718 He bares his yellowed teeth: "Tales o' fiends lockin' fangs with other fiends! Grar! Snrarrrr!" His snarl fades, and he looks suddenly bored. |
32719 Keep listening. |
32720 Stop listening, leave. |
32721 "Well, lemme peel back yer lids an' crack yer bone-boxes: 'tis all a steamin' 'eap o' barmy nonsense ta be dwellin' on that forge-dung." He spits in derision, rolling his eyes wildly. |
32722 Keep listening. |
32723 Stop listening, leave. |
32724 "I'll tell ye *this,* though: Ye can't *imagine* th' scale th' Blood War is fought on. Nothin' ye've seen, 'eard, or participated in - *nothin'* compares: time, numbers of 'legions,' sheer bloodshed... nothin' compares, berks. Ta try an' imagine it - forget it. My advice? Simple: Stay away from th' big bloody mess all together." |
32725 Keep listening. |
32726 Stop listening, leave. |
32727 "Th' only thing ye needs ta know is this: fiends are killin' fiends. Baatezu are slaughterin' tanar'ri, tanar'ri are butcherin' baatezu. Right now." He spits again. "Neither's winnin'. Don't think either *can* win. Biggest stalemate this side o' eternity... thank the powers." |
32728 Keep listening. |
32729 Stop listening, leave. |
32730 "That's it." He shrugs. "That's it. I'll be answerin' any questions ye gots fer me, now..." |
32731 Ask a question. |
32732 Remain silent. |
32733 "Right... this is th' last bit, then. Some o' ye are Sensates, so's I got one thing ta say ta ye: don't sign up ta see 'what th' pikin' Blood War is about.' Don't be a barmy idiot. Use a sensory stone if ye gots ta know, but stay the 'ells away from anythin' ta do with th' Blood War fer real." |
32734 Keep listening. |
32735 Stop listening, leave. |
32736 "'Tis just not worth it. 'Tis..." For a moment, a look a great pain crosses the man's face; it looks as if he is going to weep. "...not worth it, at all. That's the end o' this session, so farewell." |
32737 Leave. |
32738 "What's yer question, cutter?" |
32739 "Can't you give me a little more on the Blood War itself?" |
32740 "What started the Blood War?" |
32741 "How does one get hired into the Blood War?" |
32742 "Where is the Blood War fought?" |
32743 "How does one survive the Blood War?" |
32744 "Describe the tanar'ri." |
32745 "Describe the baatezu." |
32746 "So you'll tell us no tales of the Blood War?" |
32747 "Ye wanna know 'ow ta survive th' Blood War? Three things, cutter:" He holds up a maimed hand with only two fingers. |
32748 "Go on..." |
32749 "Wait... let me ask you about something else..." |
32750 "Actually, never mind. No more questions." |
32751 "First off, ye stay th' pike out o' it. Secondly, keep yerself th' pikin' 'ells out o' it. An' lastly... ye stay the bloody, pikin' sod-pike out o' it." |
32752 "Go on..." |
32753 "Wait... let me ask you about something else..." |
32754 "Actually, never mind. No more questions." |
32755 "If any part o' th' War rolls yer way, let yer imagination give yer bum a kick an' run as far an' fast as ye can. If ye can't run, then lies *really* still an' pray it passes ye by." He pauses for a moment. "'Cept, there's no place it don't touch an' there's almost nowheres ye can run ta get away from it." |
32756 "If there's nowhere to run, why aren't there fiends fighting in Sigil?" |
32757 "Anything else?" |
32758 "Let me ask you about something else..." |
32759 "I've no more questions." |
32760 "Aye: whatever ye does, don't *talk* about th' Blood War with *any* fiend... or any deva or archon fer that matter. Just don't talk about it, period, 'cause ye never know who in the 'ells ye're really chattin' with. And all o' them get mighty touchy when ye bring up th' War. It's their reason fer livin'." |
32761 "Anything else?" |
32762 "Let me ask you about something else..." |
32763 "I've no more questions." |
32764 He nods. "Don't go through any portal unless ye're pikin' sure ye know where it goes. Maybe ye 'aven't 'eard tales o' clueless planewalkers steppin' through a portal an' endin' up smack-dab in the middle o' a Blood War skirmish. Know why ye 'aven't 'eard o' them? 'Cause those sods are dead, dead, *dead.*" |
32765 "Anything else?" |
32766 Drop her. |
32767 "Let me ask you about something else..." |
32768 "I've no more questions." |
32769 "An' whatever ye does, never sign on fer a tour o' duty, no matter 'ow much jink they flash in yer mug. Certain death an' signin' on fer a tour in th' Blood War are th' same thing, cutter." |
32770 "Why's that?" |
32771 "Let me ask you about something else..." |
32772 "I've no more questions." |
32773 "Chances are when ye sign up, they peel ye so yer tour o' duty is till time itself grinds ta a 'alt. Even death wouldn't be a release, 'cause then ye sink inta th' Lower Planes an' get dredged back up as somethin' worse'n ye were before. Then they got their talons on ye fer all eternity." |
32774 "How would you get *out* of a tour contract?" |
32775 "So dying in the Blood War would be an especially bad thing?" |
32776 "Let me ask you about something else..." |
32777 "I've no more questions." |
32778 "If ye were evil, sure. If ye're good, ye'd go ta another plane ta spend yer afterlife. But ye'd still be a deader. Now fer me, I still got a lot o' evil ta wash from me soul, so if I'd died in th' Lower Planes, they would've had me lock, stock an' barrel." |
32779 "You go to another plane when you die? Can you explain that?" |
32780 "How would you get *out* of a tour contract?" |
32781 "Let me ask you about something else..." |
32782 "I've no more questions." |
32783 "Go talk ta that other death lecturer if ye want th' dark on that. I can't explain it as well as 'e, though 'e's twice th' fool an' might scald ye with th' hot air roarin' from 'is mouth." |
32784 "How would you get *out* of a tour contract?" |
32785 "Let me ask you about something else..." |
32786 "I've no more questions." |
32787 Eyeball |
32788 "Aw, now, cutter, look: they 'ave fought here... a few times. Sometimes we get a lil' spillover from the Blood War. Our Lady of Pain, bless 'er steel-ridden heart, puts out th' fires..." |
32789 "Go on..." |
32790 "Wait... let me ask you about something else..." |
32791 "Never mind, actually. No more questions." |
32792 "...*some* o' th' time." He sneers. "There's been times, some horrifyin' drizzle-on-yerself-ye're-so-sodddin'-scared-times, when they've smashed an' burnt an' clawed their way through whole soddin' city blocks in Sigil afore she decides ta clean house." He clucks his tongue and winks cynically. "So she ain't always as keen on stoppin' the Blood War as it might seem, see?" |
32793 "Why don't the fiends just take Sigil?" |
32794 "Let me ask you about something else..." |
32795 Magnifying Lens |
32796 Helm |
32797 Tattoo |
32798 Chest |
32799 Teeth |
32800 Finger |
32801 Hand |
32802 Wrist |
32803 Crossbow |
32804 Quarrel |
32805 "I've no more questions." |
32806 He laughs, but it turns into a sputtering cough. "Don't get me wrong now: both th' tanar'ri an' th' baatezu want Sigil fierce. 'Tis th' most precious stagin' ground in th' pikin' multiverse - th' Cage is th' City o' Doors an' connects *everywhere.* Ye can't ignore it, an' if ye're servin' in th' Blood War an' wanna win, ye *gotta* have it." |
32807 "Go on..." |
32808 "Wait... let me ask you about something else..." |
32809 "Never mind, actually. No more questions." |
32810 The man coughs again. "'Tis just th' fiends aren't goin' ta *get* it while th' Lady's in charge, 'tis all. She's tough as nails, 'er blades'll cut ye deeper than any fiend's fang. An' that knots th' fiends' stems like ye wouldn't believe. One quiet Lady, 'er 'ands tucked in 'er sleeves, 'oldin' back th' Blood War all by 'erself." He laughs bitterly. |
32811 "But fiends are still allowed in Sigil?" |
32812 "Let me ask you about something else..." |
32813 "I've no more questions." |
32814 "Oh, damnably certain. They can't brawl in th' streets... too much. So as neutral ground, Sigil allows them ta rattle their bone-boxes without tryin' ta murder each other. Sometimes they'll chat it up with each other 'ere. The peace don't stay that way fer long, though..." |
32815 "Go on..." |
32816 "Wait... let me ask you about something else..." |
32817 "Never mind, actually. No more questions." |
32818 "Also, just 'cause they can't butcher each other in th' streets don't means spies, recruitment an' back-stabbin' don't still go on 'ere. They fight battles with lies an' words, berk. Sometimes 'tis all in th' bluster an' blather. An' there's safe houses about, too. Places where they can cool their talons afore th' next skirmish..." |
32819 "Go on..." |
32820 "Wait... let me ask you about something else..." |
32821 "Never mind, actually. No more questions." |
32822 "An' they like ta recruit 'ere, too. Lookin' fer boys fresh off th' planes with a little greed in their 'earts that they can make part o' their glorious army." He stops speaking to peer closely at you. "Mayhap they recruited ye once, eh, cutter? Ye look like ye've tasted th' War." |
32823 "I doubt it." |
32824 "Perhaps." |
32825 "I doubt it." |
32826 Mortuary Front Gate |
32827 Great Hall |
32828 Stairs Up to Second Level |
32829 Northwest Memorial Hall |
32830 Central Chamber |
32831 Stairs Up to Second Level |
32832 Southeast Memorial Hall |
32833 Southwest Preparation Room |
32834 Mausoleum Entrance |
32835 Stairs Up/Down |
32836 Receiving Room |
32837 Northeast Preparation Room |
32838 Stairs Up/Down |
32839 Southeast Preparation Room |
32840 Southern Storage Room |
32841 Stairs Down to Second Level |
32842 Northern Storage Room |
32843 Crematorium |
32844 Stairs Down to Second Level |
32845 Downstairs to the Brothel's cellar |
32846 Yves' chambers |
32847 Kimasxi's chambers |
32848 Dolora's chambers |
32849 Kesai-Serris' chambers |
32850 Marissa's chambers |
32851 To the Inner Chamber |
32852 Vivian's chambers |
32853 Ecco's chambers |
32854 Trash Warrens Thug |
32855 This is a solid crystal tank, with several fish frozen inside. |
32856 The air roaring from the mouth of this immense furnace is incredibly hot. Walking even a few steps past the archway would certainly cause your hair and flesh to burst into flame. |
32857 Right Earring |
32858 Fist Irons |
32859 Copper Commons |
32860 Loan Document |
32861 Tropotoca Bite |
32862 Zombie Fist, Weak (Lunge) |
32863 +1 Immunity Item |
32864 Anarchist Earring #1 |
32865 Anarchist Earring #2 |
32866 Anarchist Earring #3 |
32867 Strahan's Diary |
32868 Tenement Key |
32869 Crescent Hatchet |
32870 This is an invisible weapon that the Tropotoca uses. It does 2-16 hit points of slashing damage. |
32871 TENEMENT KEY Weight: 0 This small, plain key is fashioned of wrought iron and appears to be of no particular value. |
32872 This is an invisible crushing weapon for a tough level 4-6 creature. |
32873 This is an invisible crushing weapon for a medium level 1-3 creature. |
32874 This is an invisible crushing weapon for a medium level 7-9 creature. |
32875 This is an invisible crushing weapon for a medium level 10-13 creature. |
32876 This is an invisible piercing weapon for a medium level 1-3 creature. |
32877 This is an invisible piercing weapon for a medium level 4-6 creature. |
32878 This is an invisible piercing weapon for a medium level 7-9 creature. |
32879 This is an invisible piercing weapon for a medium level 10-13 creature. |
32880 This is an invisible slashing weapon for a medium level 1-3 creature. |
32881 This is an invisible slashing weapon for a medium level 4-6 creature. |
32882 STRAHAN'S DIARY Weight: 1 This leather-bound tome is cracked and worn with age. Some sort of crest has been burned into the cover. You can make out a series of interlocking triangles centered about the initials SR. The writing upon its pages has faded considerably, but the last few entries seem to have been penned recently. Day 2 of the 127th Year of Factol Hashkar's reign: At last, I have found it! The missing page of the Ap'Tarj Grimoire is now in my possession. As I had guessed, the page detailed the necessary components for the casting of the final transformation spell. I have all but one of the components. A drop of an immortal's blood is all that stands between me and the eternal power of lichdom. But where can I find such a rarity? Perhaps I should seek the answer through divination. Day 14 of the 127th Year of Factol Hashkar's reign: After days of taxing divination spells, I finally have my answers. The divination revealed the location of an immortal to be somewhere within an ancient Mausoleum located in the Hive section of Sigil. I must make haste. I must find this creature and draw its blood before it moves on. Day 15 of the 127th Year of Factol Hashkar's reign: I have arrived at the Mausoleum. Immediately, I was set upon by a shade that guards the remains of those interred within this place. I managed to elude the spirit and found my way into what appears to have been some sort of inner sanctum. Protected by some minor wards to prevent any further interruptions by that supernatural twit, I have set about raising some of the locals to conduct a search for the immortal. If the divination was accurate and the immortal is here, then likely it is interred within one of the many crypts that line these halls. It is only a matter of time now. Day 17 of the 127th Year of Factol Hashkar's reign: I am not alone. Someone has entered the Mausoleum and is interfering with my servants. Could this be the one I seek? The divination revealed only that I would find the immortal here. Could it be that MY presence in this place has prompted that which I seek to seek ME out? What a delightful twist, I shall have to The ink of this last entry is still wet. |
32883 RUSTY DAGGER Damage: 1-3 Piercing Special: Fragile, Breakable Speed: 2 Weight: 1 Proficiency: Edged Not usable by Priests This is a small rusty dagger. Its blade is chipped and the hilt is loose; it doesn't look like it will stand up to repeated use without breaking. |
32884 "Perhaps." |
32885 "Maybe. Let me ask you about something else..." |
32886 "Perhaps. In any case, I've no more questions." |
32887 "The War leaves a scar on ye, cutter. Ye'd *know.* And ye'd know ye *never* want ta go back." |
32888 "Do they recruit often?" |
32889 "Wait... let me ask you about something else..." |
32890 "Never mind, actually. No more questions." |
32891 He nods grimly. "Ye can be sure o' that. Sigil's th' best source o' fodder on th' planes. Beats milkin' planets o' all their prime inhabitants... too much work." |
32892 "So, any more advice on surviving the War?" |
32893 "Let me ask you about something else..." |
32894 "I've no more questions." |
32895 "Unless they don't want ye, ye don't 'ave much chance. I never heard o' it bein' done with mean-spirited recruits, or somebody they really wanted ta keep their talons on. Outwittin' a tanar'ri is risky but can be done... the baatezu are much more dangerous with their contracts. Ye sign one o' those, ye're dammed fer life..." |
32896 "Go on..." |
32897 "Wait... let me ask you about something else..." |
32898 "Never mind, actually. No more questions." |
32899 "Ye might try a little garnish, try an' dawb them, an' they might let ye make a run for it... but where would ye go? There are so many 'ells..." |
32900 "And dying in the Blood War would be an *especially* bad thing?" |
32901 "So, how'd you escape the Blood War?" |
32902 "Let me ask you about something else..." |
32903 "I've no more questions." |
32904 "If I were ta boil it down, it'd be this: th' Blood War's been goin' on damn-near-forever, an' will keep goin' on until damn-near-forever itself gets penned in th' dead-book. Th' tanar'ri, th' champions o' *chaos* an' evil are tryin' ta stomp th' green-colored dung out o' th' baatezu, the champions o' *law* an' evil. They butcher each other over 'ow each o' them thinks evil *should* be, if ye can believe that. Hah!" |
32905 "What do you think would happen if someone stopped the Blood War?" |
32906 "Let me ask you about something else..." |
32907 "I've no more questions." |
32908 "Ye can't make any pikin' difference in the War! It's too soddin' *big.* Ye're a stone, a pebble in an ocean that's a pebble in another ocean which is a pebble in another ocean an' so on and so forth till th' stenchkows come 'ome. As a pebble, yer goal is ta be not noticed an' sink ta th' bottom with th' rest o' the dregs..." |
32909 "Go on..." |
32910 "Wait... let me ask you about something else..." |
32911 "Never mind, actually. No more questions." |
32912 "If ye could make a difference - which ye *can't* - ye shouldn't *try,* 'cause then th' planes would tumble on down." |
32913 "The planes would tumble down? Why?" |
32914 "Let me ask you about something else..." |
32915 "I've no more questions." |
32916 He holds up his hands like pillars. "Th' Blood War's like a big, bloody support beam proppin' up th' planes... kick it down, an' a lot o' th' planes'd come tumblin' down with it. Lot o' baggage rests on th' back o' th' War." He suddenly brays like a donkey, laughing bitterly. "Th' biggest, nastiest pack animal on th' planes..." |
32917 "Go on..." |
32918 "Wait... let me ask you about something else..." |
32919 "Never mind, actually. No more questions." |
32920 He grins cynically. "Besides, as some say, war's *great* fer business." He laughs hollowly, then looks as if he could suddenly cry. "Eh... never ye mind that... another question?" |
32921 "Are you all right? You seem pained..." |
32922 "Yes, I had another question..." |
32923 "No, no more questions." |
32924 The man smiles sadly. "Aye, aye... listen, cutter: I'm no priest, nor would I want ta be one, but 'ear this: keep evil out o' yer heart. When ye die with evil in yer heart, yer spirit falls inta th' Lower Planes, where ye become a petitioner..." |
32925 "Go on..." |
32926 "Wait... let me ask you about something else..." |
32927 "Never mind, actually. No more questions." |
32928 "Any guesses as ta what 'appens then? Petitioners in th' Abyss an' Baator get twisted inta footsoldiers... an' get ta fight in th' Blood War fer all eternity." He chuckles, shaking his head. "So that's th' dark as ta why th' baatezu an' tanar'ri try an' corrupt all they touch; 'cause they need more troops. 'Eed this: keep evil far from yer 'eart, berk." |
32929 "Let me ask you about something else..." |
32930 "I've no more questions." |
32931 "All right, one: let me give ye an example of what 'meat' means ta them. They'll get some mean-spirited mortal mercenaries together, maybe a drop o' a few million strong an' let them slaughter each other for no real reason at all - a pointless battle over some powers-forsaken piece o' land. Guess where *all* those souls go?" |
32932 "Where?" |
32933 "Wait... let me ask you about something else..." |
32934 "Never mind, actually. No more questions." |
32935 "Their souls sink inta th' planes o' evil they fight on, where they can be ripped from th' soup o' th' plane an' set ta fight again as lemures or manes or whatever the pikin' sod those little fiendish dung-heaps become. The more of those soddin' petitioners they get, the more troops they 'ave." |
32936 "Let me ask you about something else..." |
32937 "I've no more questions." |
32938 "Ye got a right ta be curious what started this big ol' soddin' soupy mess in th' first place: what set th' fiends ta lockin' 'orns in the first place, bitin' an' clawin' at each other until that was the only reason they were alive..." |
32939 "Go on..." |
32940 "Wait... let me ask you about something else..." |
32941 "Never mind, actually. No more questions." |
32942 "Simple: they met." He sighs. "Tanar'ri an' baatezu crossed each other one day an' like two drunken bigots, they set ta fightin'. That simple." He frowns. "Well..." |
32943 "Go on..." |
32944 "Wait... let me ask you about something else..." |
32945 "Never mind, actually. No more questions." |
32946 "Naw, pike that: imagine two drunken *priests* who believe each knows th' *only* way ta live. Now make those priests ripped with scales an' fangs an' horns an' a cruel streak seven leagues wide an' put them in an itty-bitty soddin' cell... an' ye 'ave a good idea o' th' love that can spring forth. An' there ye 'ave it! The origin o' th' Blood War." |
32947 "Why are two *evil* races fighting?" |
32948 "Let me ask you about something else..." |
32949 "I've no more questions." |
32950 "One believes evil should be nice an' orderly. One believes evil should be chaos, runnin' rampant across th' planes. Both evil, but doesn't mean they can agree on anythin'. Bad blood, bad blood... each wants ta exterminate th' other so only their 'brand' o' evil remains. They hate each other, like... like..." |
32951 "Go on..." |
32952 "Wait... let me ask you about something else..." |
32953 "Never mind, actually. No more questions." |
32954 The man nods. "They don't usually pay as much as th' tanar'ri, but they don't break their written word. They're smart, though - several hundred, hundred, *hundred* fold smarter an' they been makin' contracts since time began. They know 'ow ta peel someone with words, they do. Sign, an' most likely ye'll be peeled an' hung ta dry in their legions..." |
32955 "Go on..." |
32956 "Wait... let me ask you about something else..." |
32957 "Never mind, actually. No more questions." |
32958 "They plan like bastards. They put more thought an' preparation into a single, strategic skirmish than most 'uman armies devote to an entire campaign." He sniffs, and scratches at his chin. "They usually assemble their forces on Avernus, the first layer of Baator." |
32959 "What's Avernus like?" |
32960 "What's Avernus like?" |
32961 "What sort of forces serve in the Blood War?" |
32962 "Let me ask you about something else..." |
32963 "I've no more questions." |
32964 "Avernus? Hrm..." The man grimaces, as if recalling the place caused physical anguish. "'Tis inhabited by th' damned an' those that prey on th' damned. Th' red-flecked lands, of noxious sands and blisterin' fires that scream across the landscape. That was my taste o' Baator, th' layer o' Avernus. Terrible place." |
32965 "What sort of forces serve in the Blood War?" |
32966 "Let me ask you about something else..." |
32967 "I've no more questions." |
32968 "All sorts, aside from various mortal berks from across th' planes. Abishai an' cornugons, lemures an' nupperibo, succubi... th' list goes on an' on." |
32969 "Tell me about abishai." |
32970 "Tell me about cornugons." |
32971 "Tell me about lemures." |
32972 "Tell me about nupperibo." |
32973 "Tell me about succubi." |
32974 "Tell me about succubi." |
32975 "Let me ask you about something else..." |
32976 "I've no more questions." |
32977 "They're th' grunts in most baatezu armies. There's different sorts, black-scaled ones bein' the weakest an' most common." |
32978 "What other sorts of forces serve in the Blood War?" |
32979 "Let me ask you about something else..." |
32980 "I've no more questions." |
32981 "Cornugons are *dead* 'ard, cutter. It's rare ta see more than a few o' them together, though sometimes they form bands o' elite troops. Usually they lead lesser forces, like abishai an' mortal mercenaries, inta battle." |
32982 "What other sorts of forces serve in the Blood War?" |
32983 "Let me ask you about something else..." |
32984 "I've no more questions." |
32985 "Lemures are these... things... that look like melted people. Annoyin' lil' sods that regenerate, even as ye're killin' them. They're oblivious ta danger or pain, an' so'll never run away from a fight. Mostly good fer dyin' on the front lines an' not much else." |
32986 "What other sorts of forces serve in the Blood War?" |
32987 "Let me ask you about something else..." |
32988 "I've no more questions." |
32989 "Fat lil' pikers that have these tiny, tiny 'eads. Deaf, dumb an' blind, they exist ta die on th' front line. Hard ta kill, too... even th' most wee bit o' them'll grow back ta a whole one if ye let it." |
32990 "What other sorts of forces serve in the Blood War?" |
32991 "Let me ask you about something else..." |
32992 "I've no more questions." |
32993 "Tanar'ri - lovely but dead evil, they are. They seduce mortals ta try an' drag them inta th' Abyss." He nods to Fall-from-Grace. "No offense, m'lady." |
32994 Ignore the Collector and continue on. |
32995 "I don't think so..." |
32996 Suppress the memory. |
32997 "Tanar'ri - lovely but dead evil, they are. They seduce mortals ta try an' drag them inta th' Abyss... more petitioners, more fodder for the War." |
32998 "What other sorts of forces serve in the Blood War?" |
32999 "Let me ask you about something else..." |
33000 "I've no more questions." |
33001 "Plenty o' places... *usually* th' Lower Planes. Anywhere along th' River Styx... the nine layers o' Baator, th' four furnaces o' Gehenna, the Gray Waste, cold, red Carceri - the prison plane - an' the pikin' near-endless well o' evil that's th' Abyss." Somehow, the Gray Waste sounds familiar to you... |
33002 "Tell me about the Gray Waste." |
33003 "Let me ask you about something else..." |
33004 "I've no more questions." |
33005 "Also called th' 'Glooms.'" He shrugs, then shivers, as if by reflex. "Gray in every sense o' th' word. Colors burn yer eyes there; they shout, are too loud, and yer dreams are pulled ta th' surface an' poured on th' ground, lost forever. Only th' night hags rule there... the Gray Ladies o' th' Waste." |
33006 "Let me ask you about something else..." |
33007 "I've no more questions." |
33008 The man nods. "The tanar'ri pay better than baatezu, but ye need ta be two or three-faced an' have a bunch o' eyes sprinkled all over yer body, 'cause ye can't ever turn yer back on them: they're chaos, the ones with whim an' whimsy in their hearts. Trust, or upholdin' their word, aren't high on their list..." |
33009 "Go on..." |
33010 "Wait... let me ask you about something else..." |
33011 "Never mind, actually. No more questions." |
33012 He sniffs, then shrugs. "They don't care what happens, so long as *somethin'* happens an' 'tis evil. Mostly they attack th' baatezu ta keep from killin' each other." |
33013 "Let me ask you about something else..." |
33014 "I've no more questions." |
33015 "Ye know, every once-a-when some leather-headed berk comes 'round askin' about a job in th' Blood War. They want some jink, they want a quick stint an' then ta get along with their lives. Mayhap I was one o' these leatherheads. Mayhap I was a sellsword, an' 'eard there was a little jink ta be made in th' War. Got me interested..." |
33016 "Go on..." |
33017 "Wait... let me ask you about something else..." |
33018 "Never mind, actually. No more questions." |
33019 "Taught me a lesson, it did: we're like ants runnin' around th' heels of dancin', sod-pike gods. I saw big men, who claimed ta be big soldiers..." He shakes his head. "*Paper* soldiers. War's a *furnace* fer them. Makes them wake up or *burn.*" |
33020 "So, how'd you survive the Blood War?" |
33021 "Let me ask you about something else..." |
33022 "I've no more questions." |
33023 He wrings his hands together, trying to find the right words. "Ye see, they don't hate like *we* hate. We don't even know what hate *is.* We have one, *one* word fer 'hate.' They 'ave..." His voice drops. "...thousands, upon thousands, their meanin's twisted an' piled like... bodies. *That's* why they fight." |
33024 "Let me ask you about something else..." |
33025 "I've no more questions." |
33026 The man's face darkens. "I... well, that's th' one thing I won't speak of, cutter. Suffice ta say a man does what 'e 'as ta do ta escape the War." |
33027 "Let me ask you about something else, then..." |
33028 "I've no more questions, then." |
33029 "The War leaves a scar on ye, cutter. Ye'd *know.* And ye'd know ye *never* want ta go back." Your temples begin to throb painfully as you consider the man's words... a memory begins to surface... |
33030 Try and recall the memory. |
33031 Try and recall the memory. |
33032 Try and recall the memory. |
33033 Current Alignment: |
33034 Play Movie |
33035 "Cutter? Ye feelin' all right, there?" |
33036 The lecture hall begins to fade from view as terrible visions begin to seep up from the base of your mind... visions of a place where seasons are like nothing you've ever felt, or heard, or tried to shut out. A place where prayers go unheard, falling like stones to the earth... vein-colored lightning flashes across things that were once sky, but now boil beneath your feet and scream when you brush against them... |
33037 You run at the head of a large band of men, passing through dark canyons where the walls quiver moistly and beat like a heart, wearing only your own blood as clothing. At last you stand in a place where the ashen gray terrain slithers like a mass of snakes, coiling around your ankles and whispering your evil to the earth. You march endlessly, silently, through this colorless land, where fatigue seems to *live* and hunt you like a shade over the wastes, whipping you with despair... |
33038 [no text] |
33039 In time, you and the ragged men who follow you come upon a hag sitting upon a mound of gigantic, writhing larvae, poking at one of the slime-covered things with a broken talon. You indicate for one of the men to run forward and speak with her; the hag's grating voice carries to your ears... |
33040 Starved Dog Veteran |
33042 A ragged, middle-aged Collector approaches as you enter the area. "I..." He quickly looks you over and then sneers. "...don't know you." |
33043 The Collector continues to glare at you. |
33044 "Greetings." |
33045 "What ye're lookin' for is no concern of mine, berk." He spits. "What is concern'n me is that ye're still breathin' in my presence." |
33046 As you approach the Collector, he gives you a look of disgust. "No more words, cutter. You'll find them hard to barter with in these parts." The Collector draws a knife from his pocket. "I'm afraid yer corpse is yer only hard currency." |
33047 "The problem as I be seein' it, berk... is that ya continue to breathe in my presence." He spits. |
33048 As you turn to leave, you notice the Collector drawing a knife from one of his pockets. "Don't know what ya was thinking about by coming down 'ere, but the only place you'll be going is the Mortuary, cutter." |
33049 "I don't believe I've made your acquaintance, either." |
33050 "Just passing through." |
33051 Ignore the Collector and continue on. |
33052 "Have you seen a journal lying around here?" |
33053 "I'm looking for a man named Pharod." |
33054 "Is there a problem?" |
33055 Ignore the Collector and continue on. |
33056 "I would speak with him," she said, then cackled. Her eyes gleam as she points you out to the man. "The handsome one that leads your ragged column. I would speak with him." ...and that is all you can recall. |
33057 This squat, hunched old man still has the broad shoulders and scarred, callused hands of a worker or warrior. An aura of weary despair seems to hang about him. He appears to be giving a lecture at the moment. |
33058 "If you don't let me pass, Collector, one of us is going to the Mortuary and it won't be me." |
33059 Ghysis' face darkens. "Pike off! I'll be 'avin' no more words with ye on that!" |
33060 [no text] |
33061 [no text] |
33062 [no text] |
33063 The man's face becomes red with anger. "Watch yer mouth, cutter! That's a lie! Foul, foul lie! Are ye *barmy,* jawin' with a fiend over th' War and believin' 'er every word o' it?!" |
33064 "I'll tell ye what happened, berk!" He sighs and calms down slightly. "I was part of th' Company o' the Blazin' Effigy... a part of its original number was fifty-three mortal mercenaries, though only nine o' us remained. Camped somewhere in Avernus, we were, awaitin' reinforcements fer th' next battle..." |
33065 "Well, my tour was nearly done, then... in fact, I was ta leave after that battle. Th' trouble was, had I died there, I would 'ave been theirs forever - too much blackness, too much evil in my 'eart. I would 'ave ended up a petitioner in Baator, an eternal soldier in th' War." He shudders at the thought. |
33066 "Me an' two other lads fled like dogs, that's what 'appened. We scurried across the plane fer a handful o' days afore we came to this great pillar o' livin' 'eads... an awful sight, it was... they jabbered an' hissed at us, callin' fer us ta come closer. That night I stole away from the others an' went ta talk ta th' pillar." |
33067 Ghysis shuts his eyes and rubs at his temples. "I... I asked this pillar 'ow I might be freed, 'ow I might escape Baator... an' it told me in exchange fer th' two o' my brothers." He is quiet for a moment, biting on his knuckles as if fighting back tears. "Ta me... at th' time... t'was just math." |
33068 He nods. "Not sure if I'll forgive m'self. Now I'm just a soldier who's lookin' fer a place ta die. Tryin' ta erase th' stain o' evil, cleanse my inner Ghysis afore I die an' return ta th' Blood War. I lecture 'ere ta keep people away from it all, ta prevent them from ever havin' ta make a choice like that." |
33069 He nods. "Not sure if I'll forgive m'self. Now I'm just a soldier who's lookin' fer a place ta die. Tryin' ta erase th' stain o' evil, cleanse my inner Ghysis afore I die an' return ta th' Blood War. I lecture 'ere ta keep people away from it all, ta prevent them from ever havin' ta make a choice like that." |
33070 "I won't say t'was right, berk, but ye can't deny 'tis what just about any man would've done. I call it *survival,* not murder... now leave me be. Ol' Ghysis won't be sharin' words with *ye* no longer." |
33071 Ghysis grimaces, shaking his head. "Ye... ye're disgustin', berk. 'Ere, take what I got, 'tis all yers... just keep yer yap shut. I've a feelin', though, should I end up back in th' Blood War, I know who's gonna be there right along 'side me..." He hands over a sum of coin and handful of other objects. |
33073 "The Blood War? More boring than listening to a Guvner recite laws. Let's find some young Sensates who need to be indoctrinated in the ways of passion!" He waggles eyebrows in anticipation. |
33074 "No, Morte... I want to hear this." |
33075 Ignore Morte, keep listening, |
33076 "All right, Morte - we'll go." |
33077 FEEDBACK OPTIONS |
33078 Credits |
33079 Your Strength is average. |
33080 "I don't find it hard to believe that a woman can stop the Blood War." |
33081 "None taken. You are quite correct." |
33082 "But fiends are still allowed in Sigil?" |
33083 "Let me ask you about something else..." |
33084 "I've no more questions." |
33085 "What other sorts of forces serve in the Blood War?" |
33086 "Let me ask you about something else..." |
33087 "I've no more questions." |
33088 "No questions, actually." |
33089 "Why don't the fiends just take Sigil?" |
33090 Your threat appears to soften his demeanor. "Get out of 'ere, cutter!" He hisses. "And I'd be watchin' ya back if I were ya." |
33091 The Collector responds to your threat by pulling out a knife from one of his pockets. "I be disagreein' with ya, berk. It's YOU who'll soon be jink in me pockets!" |
33092 You seem to talk some sense into the Collector, as he turns away from you. "Watch yer back, cutter. Most 'ere will talk to ya with their blade before their bone-box, and if ya stay much longer, I be doin' the same." |
33093 "If you don't let me pass, Collector, one of us is going to the Mortuary and it won't be me." |
33094 "Collecting bodies before they're dead sounds like a really good way to meet the Lady." |
33095 "Then I'll leave your presence, berk." |
33096 Attack the Collector. |
33097 "If you don't let me pass, Collector, one of us is going to the Mortuary and it won't be me." |
33098 "Yes... I'm fine. So, do the fiends recruit often?" |
33099 "I'm alright. Let me ask you about something else..." |
33100 "I'm fine. I've no more questions for you." |
33101 "If you don't let me pass, Collector, one of us is going to the Mortuary and it won't be me." |
33102 Continue the memory... |
33103 "Collecting bodies before they're dead sounds like a good way to meet the Lady." |
33104 "Then I'll leave your presence, berk." |
33105 Attack the Collector. |
33106 Ignore the Collector and continue on. |
33107 "I don't think so..." |
33108 "Likewise..." |
33109 "I dare you..." |
33110 "Whatever..." |
33112 Continue the memory... |
33113 Continue the memory... |
33114 Stay for the lecture. |
33115 Stay for the lecture. |
33124 "That's what she told me. I didn't say I took it as the truth." |
33125 "What happened, then?" |
33126 "Forget I mentioned it. I had other questions..." |
33127 "Go on..." |
33128 "Actually, I'll have to hear the rest another time." |
33129 "What happened?" |
33130 "Actually, I'll have to hear the rest another time." |
33131 "And...?" |
33132 "Actually, I'll have to hear the rest another time." |
33133 "Still sounds like you murdered them, to me." |
33134 "That's a terrible choice to be forced to make." |
33135 "I see... but it still sounds like you murdered those two, to me." |
33136 "I see... but it still sounds like you murdered those two, to me." |
33137 "I understand, Ghysis." |
33138 "Perhaps I should spread the word around, Ghysis - I'm sure people would love to know *exactly* how you made it through the War." |
33139 "That's fine." |
33140 "Shall I spell it out, old man? It's blackmail. I'll take something of value in exchange for my silence." |
33141 "Nothing... forget I said anything." |
33142 "Won't happen anytime soon, Ghysis. Now finish this lecture up." |
33144 Shopper |
33145 Foundry Smith |
33146 Painted Thug |
33147 Starved Dog Mage |
33148 Blind Thug |
33149 Starved Dog Barking Thug |
33150 Starved Dog Veteran |
33151 Wizard |
33152 The man steps back, a mixture of fear and revulsion upon his face. "Get... get back! Leave me be!" |
33153 Let him go. |
33154 The man's eyes widen as you approach him, and he draws away from you. "I've nothin' of use to ye, cutter, I swears it - now leave a man alone!" |
33155 Let him go. |
33156 "Pike off! I don't want nothin' ta do with ye!" |
33157 Leave. |
33158 The man takes great pains to ignore you. The more you try and get his attention, the more obvious he makes it that he won't speak with you. |
33159 Leave. |
33160 "Looks like ye've lived in the Hive - or worse - all yer life, cutter. Now sod off an' leaves me alone!" |
33161 Leave. |
33162 "Ye look a wreck, berk. Call kip in the Flophouse if ye needs to rest... 'tis right in the center o' this area. Now leave me be! I'll not have ye wastin' me time with yer questions." |
33163 Leave. |
33164 "Have ye been ta the Gatherin' Dust bar yet, berk? Ye sort o' remind me o' one of the workers, there..." He laughs bitterly. |
33165 Leave. |
33166 The man is chewing on what looks to be a rat on a stick. "What, berk? Ain't ye ever seen cooked rat before? Good fer ye and quite tasty, it is! Talk ta Creeden if ye're hungry... he stands right outside the Office fer Vermin an' Disease Control." |
33167 Leave. |
33168 "Have ye run across any o' that Starved Dog lot lately? I'd avoid those howlin', caperin' sods if I was ye... bloody barmy, they are!" |
33169 Leave. |
33170 "Don't know nothin' o' use to ye, berk... leave me be." |
33171 Leave. |
33172 The man looks you over and draws a semi-circle over his heart. "I tend to me own affairs, blood, an' only ask that ye do the same. Farewell." |
33173 Let him go. |
33174 The man frowns as you approach. "I've no time ta be rattlin' me bone-box with strangers, cutter. 'Sides, not generally safe ta do so in the Hive. Fare ye well." |
33175 "Farewell, then." |
33176 "Life in the Hive is a wretched mess, I tell ye." |
33177 Leave. |
33178 "Ye look a wreck, berk. Call kip in the Flophouse if ye needs to rest... 'tis right in the center o' this area. Now leave me be! I'll not have ye wastin' me time with yer questions." |
33179 Leave. |
33180 "Have ye been ta the Gatherin' Dust bar yet, berk? Ye sort o' remind me o' one of the workers, there..." He laughs bitterly. |
33181 Leave. |
33182 The man is chewing on what looks to be a rat on a stick. "What, berk? Ain't ye ever seen cooked rat before? Good fer ye and quite tasty, it is! Talk ta Creeden if ye're hungry... he stands right outside the Office fer Vermin an' Disease Control." |
33183 "I am here to see Deionarra." |
33184 "I'll try there, then. Farewell." |
33185 "I am here to see Deionarra." |
33186 "I am here to see Soego." |
33187 "I am here to see Soego." |
33188 "I found him already, but thanks. Farewell." |
33189 Lie: "Uh... Adahn. Does he still work here, or...?" |
33190 Lie: "Uh... Adahn. Does he still work here, or...?" |
33191 "Uh, no one. I misspoke." |
33192 "Hear o' the Alley o' Dangerous Angles? Whole neighborhood once stood there, but got burned ta the ground. Nothin' but packs o' rovin' thugs there, now." |
33193 "Yes, I've been there." |
33194 Leave. |
33195 "If ye can stand the bugger's stench, there's a fellow named Reekwind 'round here who ought ta have some interestin' tales ta tell ye." |
33196 "Maybe I'll go find him. Farewell." |
33197 "Yes, I've met him. Farewell." |
33198 "The Smolderin' Corpse is me favorite tavern in the Hive... gets pikin' hot in there at times, though, what with the smolderin' corpse an' all." |
33199 "There's no corpse there, now. Farewell." |
33200 "Yes, I've been there myself. Farewell." |
33201 Leave. |
33202 The man nods to you. "Greetin's, cutter. I'd help ye if I could... but I just don't know nothin' o' use to ye." |
33203 "Thanks anyway. Farewell." |
33204 "Thank you for the information. I will speak to him." |
33205 "I hates it here... wish I made enough jink ta leave the Hive fer good. Take me advice, cutter, an' get out when an' if ye can." |
33206 Leave. |
33207 "Watch yerself 'round here, berk... violence is a way o' life in the Hive." |
33208 Leave. |
33209 "Ye look a wreck, berk. Call kip in the Flophouse if ye needs to rest... 'tis right in the center o' this area. Now leave me be! I'll not have ye wastin' me time with yer questions." |
33210 Leave. |
33211 "I done heard o' ye, berk... ye were askin' 'round about old Pharod, aye? If ye've yet ta find him, try lookin' north o' here, in Ragpicker's Square." |
33212 "I'll try there, then. Farewell." |
33213 "I found him already, but thanks. Farewell." |
33214 "There's a blood I met near here, once; Porphiron... could teach a man ta fight, he could." |
33215 "Perhaps I'll go find him, then. Farewell." |
33216 "Yes, I've met him. Farewell." |
33217 "Go see the Post if ye're tryin' ta find yer way around. It's standing outside the Gatherin' Dust bar." |
33218 Leave. |
33219 "Hear o' the Alley o' Dangerous Angles? Whole neighborhood once stood there, but got burned ta the ground. Nothin' but packs o' rovin' thugs there, now." |
33220 "Yes, I've been there. Farewell." |
33221 Leave. |
33222 "Lot o' people come 'round here ta mourn their dead... there's a right-strange Dustman at the Dustman Memorial who can tell ye if someone ye're lookin' for has died, or bury their name for 'em if ye'd like 'em remembered." |
33223 "Practically every Dustman in Sigil passes some o' their time at the Gatherin' Dust bar. If ye're ever lookin' fer one o' 'em in particular, it's as good a place as any ta start." |
33224 "I am here to see Soego." |
33225 Leave. |
33226 "I am here to see Soego." |
33227 Lie: "Uh... Adahn. Does he still work here, or...?" |
33228 The man is chewing on what looks to be a rat on a stick. "What, berk? Ain't ye ever seen cooked rat before? Good fer ye and quite tasty, it is! Talk ta Creeden if ye're hungry... he stands right outside the Office fer Vermin an' Disease Control." |
33229 Lie: "Uh... Adahn. Does he still work here, or...?" |
33230 Leave. |
33231 "Uh, no one. I misspoke." |
33232 "If ye can stand the bugger's stench, there's a fellow named Reekwind 'round here who ought ta have some interestin' tales ta tell ye." |
33233 "Maybe I'll go find him. Farewell." |
33234 "Yes, I've met him. Farewell." |
33235 "Ye ought ta be able ta find just about anythin' ye needs at the Market here." |
33236 Leave. |
33237 "Ever stop an' listen ta Prophyra at the Market? Goin' ta be a whole mess o' chaos in Sigil if she's right - an' not just barmy, like most folk say." |
33238 Leave. |
33239 "Hear o' the Alley o' Dangerous Angles? Whole neighborhood once stood there, but got burned ta the ground. Nothin' but packs o' rovin' thugs there, now." |
33240 "Yes, I've been there." |
33241 Leave. |
33242 "Have ye run across any o' that Starved Dog lot lately? I'd avoid those howlin', caperin' sods if I was ye... bloody barmy, they are!" |
33243 Leave. |
33244 "The Smolderin' Corpse is me favorite tavern in the Hive... gets pikin' hot in there at times, though, what with the smolderin' corpse an' all." |
33245 "Thank you for the information. I will speak to him." |
33246 "There's no corpse there, now. Farewell." |
33247 "Yes, I've been there myself. Farewell." |
33248 Leave. |
33249 "Met that addle-coved 'Mourns' sod? What an arse... like anyone gives a pikin' folly 'bout the trees, here. What sort o' leatherhead brought 'em here in the first place, is what I'd like ta know!" |
33250 Leave. |
33251 "I can only say ta watch yer purse 'round here, cutter... there oft-times pickpockets in this area, methinks." |
33252 "Thanks. Farewell." |
33253 "There's a mad-woman runnin' 'round here at times... heard she's a Clueless who went barmy tryin' ta find her way home." |
33254 "Yes... she should be home or on her way there, shortly. Farewell." |
33255 "I've met her; her name is Ingress. Farewell." |
33256 Leave. |
33257 "If ye've got some time on yer hands an' bit o' jink besides, go talk ta Gaoha at the Market." |
33258 Leave. |
33259 "Some interesting tattoos ye gots there, cutter. There's a parlor 'round here, ye know... run by a dabus o' all things!" |
33260 "I know; his name is Fell. Farewell." |
33261 "Yes, I've been there. Farewell." |
33262 "Perhaps I'll go there, then. Farewell." |
33263 "Thlium! I thought I'd never see ye again. It's been, wot? Four years? Ye looks... well, no matter. Say, 'ere's that hundred copper I owed ye. I woulda' returned it to ye sooner, but it was as if ye'd disappeared off the face o' Sigil! I gots to be 'eadin' away now, Thlium... fare ye well!" |
33264 "Uh..." |
33265 Let him go. |
33266 The man's eyes go wide and the blood drains from his face. "P-p-powers above an' below... they said ye'd come back, b-b-but I didn't believes 'em!" He suddenly turns to flee. |
33267 Try and grab him. |
33268 Let him go. |
33269 The man squints at you. "Morric? Is that ye?" |
33270 Lie: "Yes... I'm Morric." |
33271 "Perhaps..." |
33272 "No, sorry." |
33273 "Me apologies then, cutter. Fare ye well." |
33274 "Farewell." |
33275 "I thought ye said ye'd never return ta Sigil...? If Amatael finds out ye've returned, ye're a dead man! In any case, I still have that scroll ye lent me. Here... take it, an' leave me before we're seen together." |
33276 "But..." |
33277 "Thanks... farewell." |
33278 The man gasps and points at Morte. "Oye, look! A floatin' skull!" |
33279 "Wot?! Lookin' ta get a few teeth knocked out, ye jabberin' bone-box?" The man steps towards Morte menacingly. |
33280 Stop the man. |
33281 Let Morte handle it. |
33282 You move between Morte and the man; he scowls at you, then backs away. "Waste o' me time!" He turns to walk away. |
33283 Let him go. |
33284 The man scowls at Morte, then you, then shakes his head. "Waste o' me time!" He turns to walk away. |
33285 Let him go. |
33286 "Annah! Wot're ye doin' with *this* steamin' pile o' sod? I thought ye was gonna be *my* girl..." The man guffaws loudly, slapping his thigh. |
33287 "Ah, ye're all talk, Annah... *all* talk... ye'd *never* gut the one man who could *truly* satisfy ye! C'mere and gives me long wet kiss, me dirty lil' tiefling princess!" He reaches out to grope at Annah. |
33288 This person has nothing more to tell you. |
33289 Leave. |
33290 This person has nothing of import to say to you. |
33291 Leave. |
33292 This person has nothing more of interest to say. |
33293 Leave. |
33294 This person has nothing more to say to you. |
33295 Leave. |
33296 "Shut yer yap, yeh loathsome tard! Didn't I tell yeh last time never ta speak ta me again? Lady knows how yeh ever got me name in the first place!" |
33297 "Don't say I didnae warn yeh, deader!" Annah's blades lash out at the man's outstretched hands... |
33298 Attack the man yourself. |
33299 Let Annah work. |
33300 Morte rolls his eyes and cries "Oye! Look! A talkin' turd!" |
33301 Morte bobs in your direction, speaking to the man: "I was referring to this big scarred-up berk here, blood... not you! No harm done, eh?" |
33302 "Watch it, Morte..." |
33303 Ignore Morte. |
33304 The woman's eyes go wide with fear as you approach her. "Go away! Go! Leave me be or I'll start screamin', I swears it!" |
33305 Let her go. |
33306 As you approach the woman, she looks side to side as if trying to find someone to duck behind. "I... I don't know nothin', cutter - please just leave me alone!" |
33307 Leave. |
33308 "Go pester someone else, ye sod! I've no time fer the like o' ye..." |
33309 Leave. |
33310 The woman steadfastly refuses to say even a single word to you. |
33311 Leave. |
33312 The woman blanches and begins fumbling for her dagger as she realizes you're approaching her. "I'll have nothin' ta do with ye, I won't! Go away!" |
33313 Leave. |
33314 "Ye're the berk that was lookin' fer Pharod! Have ye found him, yet? If not, ye might try lookin' north o' here, in Ragpicker's Square." |
33315 "I'll try there, then. Farewell." |
33316 "If ye're ever in th' Gatherin' Dust bar, berk, don't be surprised if someone expects ye ta wait on 'em!" The woman snorts and begins to snicker. |
33317 Leave. |
33318 The woman is taking small bites out of what looks to be a rat on a stick. Seeing you watching her, she narrows her eyes suspiciously. "Talk ta Creeden if ye'd like one, an' stop eyein' mine! He stands outside the Office fer Vermin an' Disease Control." |
33319 Leave. |
33320 "If ye see any howlin' madmen runnin' about, stay away! That Starved Dog bunch scares me, they do..." |
33321 Leave. |
33322 "I've nothin' ta say that'd be o' help to ye... so just leaves me alone." |
33323 Leave. |
33324 The woman raises her eyebrows as you approach her. "I keep to meself, berk... an' it looks like ye ought a be doin' the same - keep out o' trouble fer a bit, aye? Fare ye well." |
33325 "Farewell." |
33326 The woman scowls as you draw near her. "I've neither the time nor the want ta speak ta strangers in the Hive, berk... 'tis not safe, in any case. Farewell." |
33327 "Farewell, then." |
33328 The woman sighs miserably. "Not much worse than livin' in th' Hive. Ye can get penned in th' dead-book just fer lookin' at a berk sideways." |
33329 Leave. |
33330 "Looks like ye could use a bit o' rest at the Flophouse, cutter. If ye're interested, 'tis in the middle o' this part o' the Hive." |
33331 Leave. |
33332 "If ye're ever in th' Gatherin' Dust bar, berk, don't be surprised if someone expects ye ta wait on 'em!" The woman snorts and begins to snicker. |
33333 Leave. |
33334 The woman is taking small bites out of what looks to be a rat on a stick. Seeing you watching her, she narrows her eyes suspiciously. "Talk ta Creeden if ye'd like one, an' stop eyein' mine! He stands outside the Office fer Vermin an' Disease Control." |
33335 Leave. |
33336 "If ye see any howlin' madmen runnin' about, stay away! That Starved Dog bunch scares me, they do..." |
33337 Leave. |
33338 "Ye're the berk that was lookin' fer Pharod! Have ye found him, yet? If not, ye might try lookin' north o' here, in Ragpicker's Square." |
33339 "I'll try there, then. Farewell." |
33340 "I found him already, but thanks. Farewell." |
33341 "Stay away from that burnt-out alley southwest o' here, if ye're not spoilin' fer trouble." |
33342 "Yes, I've already been there. Farewell." |
33343 Leave. |
33344 "Stay away from that burnt-out alley southwest o' here, if ye're not spoilin' fer trouble." |
33345 "Yes, I've already been there. Farewell." |
33346 Leave. |
33347 "There's a poor soul name o' Reekwind 'round here... so long as ye hold yer breath an' have a copper or three fer him, he's spin ye some fine tales." |
33348 "Maybe I'll go find him. Farewell." |
33349 "Yes, I've met him. Farewell." |
33350 Leave. |
33351 "Been ta th' Smolderin' Corpse, yet? Nice enough tavern, but th' burnin' man unnerves me a tad." |
33352 "He's gone from there, now. Farewell." |
33353 "Greetin's, blood." The woman gives you a coy half-smile. "Say... I was considerin' goin' fer some bub, later... fancy comin' along?" |
33354 "Perhaps another time... but I've too much to do now. Sorry." |
33355 "I can't stand the thought o' raisin' me child 'ere. Maybe one day me family can leave this awful place." |
33356 Leave. |
33357 The woman smiles at you. "No, I can't help ye... wish I could, though, I do." |
33358 "Thanks anyway. Farewell." |
33359 "Looks like ye could use a bit o' rest at the Flophouse, cutter. If ye're interested, 'tis in the middle o' this part o' the Hive." |
33360 Leave. |
33361 "Yes, I've met him. Farewell." |
33362 "Ye're the berk that was lookin' fer Pharod! Have ye found him, yet? If not, ye might try lookin' north o' here, in Ragpicker's Square." |
33363 "I'll try there, then. Farewell." |
33364 "I found him already, but thanks. Farewell." |
33365 "I met a tattooed man named Porphiron here, th' other day. He's said ta be a monk o' some sort, an' a warrior... but he won't fight." |
33366 "Perhaps I'll go find him, then. Farewell." |
33367 "If ye're lookin' ta find yer way around, cutter, there's a Post outside th' Gatherin Dust bar." |
33368 Leave. |
33369 Leave. |
33370 "Stay away from that burnt-out alley southwest o' here, if ye're not spoilin' fer trouble." |
33371 "Yes, I've already been there. Farewell." |
33372 Leave. |
33373 "Many folk come ta remember their dead at th' Dustman Memorial... there's a Dustman there who can put someone's name on th' Memorial for ye, or tell ye if someone ye're lookin' for has died." |
33374 "Yes, he's called 'Death-of-Names.' Farewell." |
33375 "Dustmen stay out o' most o' the taverns in the Hive... except fer the Gatherin' Dust. There's hardly anyone *but* the Dead in there." |
33376 Leave. |
33377 The woman is taking small bites out of what looks to be a rat on a stick. Seeing you watching her, she narrows her eyes suspiciously. "Talk ta Creeden if ye'd like one, an' stop eyein' mine! He stands outside the Office fer Vermin an' Disease Control." |
33378 Leave. |
33379 "Yes, I've met him. Farewell." |
33380 "There's a poor soul name o' Reekwind 'round here... so long as ye hold yer breath an' have a copper or three fer him, he's spin ye some fine tales." |
33381 "Maybe I'll go find him. Farewell." |
33382 "Have ye spent much time at the market, cutter? They've got just about anythin' a body needs, there." |
33383 Leave. |
33384 "I hope Prophyra's wrong, I do... if ye haven't heard the woman's prophecies, she's usually cryin' 'em out in the Market..." |
33385 Leave. |
33386 Leave. |
33387 "Stay away from that burnt-out alley northeast o' here, if ye're not spoilin' fer trouble." |
33388 "Yes, I've already been there. Farewell." |
33389 "If ye see any howlin' madmen runnin' about, stay away! That Starved Dog bunch scares me, they do..." |
33390 "Yes, I've been there myself. Farewell." |
33391 Leave. |
33392 Leave. |
33393 "Been ta th' Smolderin' Corpse, yet? Nice enough tavern, but th' burnin' man unnerves me a tad." |
33394 "He's gone from there, now. Farewell." |
33395 "I met a man called 'Mourns-for-Trees' the other day... he seemed hells-bent on findin' folk ta help care for the trees, here. Mayhap he'd be better off spendin' time tryin' ta help the people here, instead." |
33396 Leave. |
33397 "All the help I can give is ta warn ye 'bout the thieves here, cutter... lots o' pickpockets in this part o' the Hive, I hear." |
33398 "Thanks. Farewell." |
33399 "I've met her; her name is Ingress. Farewell." |
33400 Leave. |
33401 "I saw some poor, barmy chit rantin' and scamperin' about the other day. It's wonder she hasn't starved or gotten herself killed, addled as she is." |
33402 "Yes... she should be home or on her way there, shortly. Farewell." |
33403 "Stay away from Gaoha at th' Market! Me husband loses jink every time he makes bets with that thrice-blasted gith!" |
33404 Leave. |
33405 "No, I've never been there." |
33406 "Perhaps so. Farewell." |
33407 "What strange tattoos! Some look a bit like the ones done at the parlor 'ere in the Hive. The one run by a dabus, ye know?" |
33408 "Yes, I know; his name's Fell." |
33409 "I know the place, yes." |
33410 "Lady strike me blind! I've seen ye before, cutter, but I never thought I'd see ye again! Sigil's smaller than ye thinks, I suppose." |
33411 "You know me?" |
33412 Wait patiently. |
33413 She smiles nervously. "Know ye? Nay, but like I said, I've seen ye. T'was last year... late at night, near anti-peak... lookin' fer me sister, I was, when ye came tearin' past like mad. Stumbled an' dropped this, ye did, right at my feet, afore runnin' off. I kept it fer good luck, seein' as how fate saw fit ta drop it right in front o' me there." She holds up a wicked-looking dagger. "Here... seein' as I've run inta ye again, takes it back, cutter. Farewell." |
33414 "Thanks... farewell." |
33415 The woman seems to recognize you instantly; she steps back in horror. "After all this time... ye *bastard!* May all th' fiends in Baator take ye! One day ye'll be sorry fer what ye did ta Aerin... by all the powers I *swears* it!" She turns to flee. |
33416 "Wait..." |
33417 Let her go. |
33418 Let her go. |
33419 "But..." |
33420 "Well, if it ain't me very own dark savior. Took yer time in comin' around, ye did... I was startin' ta think ye wouldn't be comin' by at all, blood." She starts to rummage around in her belt pouch. |
33421 "Wait... I think you're mistaken..." |
33422 "No, cutter... it's been a good long time, it has, but I'd still best not be seen talkin' to ye. He had friends, ye know, an' I think they've a feelin' about what happened. We won't speak again." |
33423 Morte rolls his eyes and cries "Oye! Look! A talkin' turd!" |
33424 "Good an' dead, just like ye said he'd be... an' that's how I like him. Here's yer blood money, cutter... that ring I promised ye. Fare ye well." |
33425 "Wait one moment... I had some questions..." |
33426 "No, cutter... it's been a good long time, it has, but I'd still best not be seen talkin' to ye. He had friends, ye know, an' I think they've a feelin' about what happened. We won't speak again." |
33427 "But..." |
33428 Leave. |
33429 Morte bobs in your direction, speaking to the man: "I was referring to this big scarred-up berk here, blood... not you! No harm done, eh?" |
33430 "Watch it, Morte..." |
33431 She gives you an odd look, then squints at the tattoos wrapped around your upper arm. Finally, she shrugs. "Suit yerself, cutter. Fare ye well..." |
33432 Let her go. |
33433 Ignore Morte. |
33434 This person has nothing more to tell you. |
33435 "Shut yer yap, yeh loathsome tard! Didn't I tell yeh last time never ta speak ta me again? Lady knows how yeh ever got me name in the first place!" |
33436 This person has nothing of importance to say to you. |
33437 "Don't say I didnae warn yeh, deader!" Annah's blades lash out at the man's outstretched hands... |
33438 Attack the man yourself. |
33439 Let Annah work. |
33440 Your Strength is above average. |
33441 Your Strength is well above average. You gain +<STAT_STRVAL1> to all melee damage. |
33442 Your exceptional Strength gives you +<STAT_STRVAL1> to hit and +<STAT_STRVAL2> to damage with all melee attacks. |
33443 Your heroic Strength gives you +<STAT_STRVAL1> to hit and +<STAT_STRVAL2> to damage with all melee attacks. |
33444 Your Intelligence is average. |
33445 Your Intelligence is above average. |
33446 Your Intelligence is exceptional. |
33447 You possess genius-level Intelligence. |
33448 "I found him already, but thanks. Farewell." |
33449 "Yes, I've been there myself. Farewell." |
33450 "Farewell, then." |
33451 Leave. |
33452 Your Wisdom is average. |
33453 Your Wisdom is above average. |
33454 You possess exceptional Wisdom and willpower. |
33455 Your Wisdom is of heroic proportions. |
33456 Your Dexterity is average. |
33457 Your Dexterity is above average. |
33458 Your exceptional Dexterity gives you +<STAT_DEXVAL1> bonus to your Armor Class. |
33459 Your Dexterity is of heroic proportions, giving you +<STAT_DEXVAL1> bonus to your Armor Class. |
33460 Your Constitution is average. |
33461 Your Constitution is above average. |
33462 Your exceptional Constitution gives you +<STAT_CONVAL1> hit points per level. |
33463 Your Constitution is of heroic proportions, giving you +<STAT_CONVAL1> hit points per level. |
33464 Your Charisma is below average. |
33465 Your Charisma is average. |
33466 Your Charisma is above average. |
33467 Your Charisma is exceptional. |
33468 Your Charisma is of heroic proportions. |
33469 This person has nothing more of interest to say. |
33470 This person has nothing more to say to you. |
33471 Leave. |
33472 "No. Farewell." |
33473 Dolora |
33474 Maeth |
33475 Tarin |
33476 Bish |
33477 Painted Thug |
33478 Starved Dog Mage |
33479 "Farewell, then." |
33480 Leave. |
33481 "Eye! 'Nuff for me new blade, ya!" |
33482 "Heard ya ran into a Shiv the other night." |
33483 "Yea, I cut 'em good n' proper, I did!" |
33484 "Rotten's got 'imself a good name, eh?" |
33485 "Yea, he smells as rotten as a Collector, he does! Har! Har! Har!" |
33486 "Ya still rompin' about with that Tiefling gal?" |
33487 "Eh, mind yer business now, ya 'ear?" |
33488 "Not enough clueless berks comin' about these days." |
33489 "Yea. I've been thinkin' we might hafta start headin' outta the Alley for jink." |
33490 "Ya look like ya been rollin' around in Ragpicker's dump!" |
33491 "To hell with ya!" |
33492 "Eeech! Ya sleepin' with a Collector now, berk?" |
33493 "Ya smellin' yer own hole, ya bastard!" |
33494 "Ya got less life in ya than a Dustman, cutter!" |
33495 "Piss off ya bleedin' sod!" |
33496 "I hear Krystall's got a thing for arses like yaself!" |
33497 "That so? Well I'll be sure and ask her before I bring 'er head back for ya!" |
33498 "You there!" |
33499 "'Tis me brother and me lover... they're fightin'! 'Tis just harsh words, now, but I just know they'll be bleedin' each other in a moment! Help me stop them, I beg of ye!" |
33500 "One thousand thanks, blood! They're right over there!" |
33501 "I can give ye jink, blood... at least a hundred common's worth... just stop them!" |
33502 "I thank ye, cutter, fer stoppin' that fight. I was so afraid one o' them'd kill the other, and I'd hate to lose either me brother or me dear Maeth." |
33503 The woman's expression darkens in an instant. "Where do ye think ye are, cutter, the Lady's Ward? Had I any jink I'd be spendin' it on food fer me family! So sorry I can't *reward* ye... my gratitude'll have to do." The woman scowls and looks away from you. |
33504 "Please, cutter! Stop them!" |
33505 "I thank ye, cutter, fer stoppin' that fight. I was so afraid one o' them'd kill the other, and I'd hate to lose either me brother or me dear Maeth." |
33506 She nods, and removes a tarnished silver bracelet from the folds of her clothing. "Here ye are, cutter... me only treasure. Either's life was worth it to me, though..." The woman sighs sadly. |
33507 The woman's eyes light up. "I thank ye, cutter! May the Lady's shadows pass ye over!" |
33508 "Thank ye again, cutter, fer stoppin' that fight." |
33509 "What's going on?" |
33510 "Sorry, not my problem. Farewell." |
33511 "I'll speak to them right now..." |
33512 "I can stop them, but I don't work for nothing..." |
33513 "Sorry, not my problem. Farewell." |
33514 "I'll return when I've spoken to them." |
33515 "I'll return when I've spoken to them." |
33516 "On second thought, it's not really my concern. Farewell." |
33517 "It was no problem. Farewell." |
33518 "A show of gratitude would be appreciated, then..." |
33519 Leave. |
33520 "I'll try..." |
33521 "Actually, I've decided it's not really my concern. Farewell." |
33522 "It was my pleasure to help. Farewell." |
33523 "A show of gratitude would be appreciated, then..." |
33524 "Of course. I'll take my reward, now..." |
33525 "Wait... here, take it back. Keep your bracelet." |
33526 "Farewell." |
33527 "Sure... farewell." |
33528 "Not a problem. Farewell." |
33529 This seedy-looking thug reeks of trouble. |
33530 The man looks you over and spits at your feet. "Wot? Lookin' fer a fight, are ye?" |
33531 "Too bad, sod... 'cause ye gots a fight!" The man draws a long-bladed knife... |
33532 "Greetings..." |
33533 "Stop!" |
33534 Leave him alone. |
33535 "Yes, I am... you ready?" |
33536 "Why hello again, berk!" |
33537 "No... I just had some questions..." |
33538 "No; farewell." |
33539 "This'll teach you not to go around painting people in their sleep!" |
33540 Fight. |
33541 Flee. |
33542 This thug wears a dark scowl like some grotesque mask. He narrows his eyes as you approach him. |
33543 "Shut yer pikin' hole, ye ugly bastard! No one said ye could talks ta me! Now sod off, afore I tires of yer face an' bleeds ye!" |
33544 "Try it, and you'll get a few new holes of your own." |
33545 "Greetings..." |
33546 Leave him alone. |
33547 Leave. |
33548 "Shiva's garters! What be *this* foul-smellin' thing?" |
33549 "Mayhap we ought ta roll th' sorry corpse an' drag it back in fer a reward, eh?" He looks to his friend and waggles his eyebrows. |
33550 The man raises his eyebrows. "Heh! 'Get out of my way,' 'e says..." |
33551 The man raises his hands. "Whoa now, cutter! We was just funnin' with ye! Go on yer way, now..." |
33552 The man's expression suddenly darkens; his lips curls up in a sneer. "Let's see ye back that up, corpse!" |
33553 "Aw, enough rattlin' yer bone-box, laddo. Let's let the berk be. C'mon." |
33554 Both men draw their knives... |
33555 "Naw, ye leatherhead! 'E's just... just..." |
33556 "Oye! Look at *dat!*" |
33557 "Hrm... looks like one o' da Dusties corpses done ran off!" The man chortles evilly. |
33558 "An' why *should* we, eh?" |
33559 "Aye, cutter... jestin', just jestin'." |
33560 Both men draw their knives... |
33561 "No trouble?! Well that's too bad, 'cause-" |
33562 "No trouble?! Well that's too bad, 'cause ye just ran right smack inta some!" |
33563 "Eh..." The man looks to his friend. "Oye, laddo, ye don't think 'e's actually..." |
33564 The man takes a step backwards. "Ill luck ta mess with a Dustie's deader, laddo... let's go..." Both men turn to hurry off. |
33565 "Very amusing... now get out of my way." |
33566 "Move out of my way or I'll kill the both of you." |
33567 "Move out of my way or I'll kill the both of you." |
33568 "I don't want any trouble... just let me pass." |
33569 "I don't want any trouble... just let me pass." |
33570 Moan like an undead creature: "Uhhhnnn..." |
33571 Let them leave. |
33572 Fight them. |
33573 Flee. |
33574 Drool, eye them hungrily. |
33575 "Just move out of my way or I'll kill the both of you." |
33576 "Just move out of my way or I'll kill the both of you." |
33577 "Just let me pass. I don't want any trouble." |
33578 "Just let me pass. I don't want any trouble." |
33579 "Because if you don't, I'll kill the both of you." |
33580 "Because if you don't, I'll kill the both of you." |
33581 "Because I don't want any trouble... just let me pass." |
33582 "Because I don't want any trouble... just let me pass." |
33583 "Well... I'll kill you both just the same." |
33584 Let them leave. |
33585 Fight them. |
33586 Flee. |
33587 This is one of two men shouting and waving their weapons at one another. It seems as if at any moment they'll leap at each other's throats... |
33588 The man, face reddened from the exertion of hurling curses at his foe, whirls to face you. "What do ye want?! Can't ye see I'm *busy,* ye sod!" |
33589 "None a' yer business, berk. Pike off!" |
33590 "No, ye can't! This son-of-a-whore keeps stickin' his nose inta me life with Elyce, an' now he's gonna get it cut right off his ugly face! It's no concern a' yers, so stays outta it!" |
33591 The man suddenly becomes silent. "Elyce called fer ye, eh? I dunno who ye are, berk, but I don't see how ye' plans on stoppin' us!" |
33592 "What, are ye *barmy,* cutter? Look at yerself... ye may be good an' scarred, but ye don't worries me! Stop rattlin' yer bone-box an' *pike off!*" |
33593 "Can't ye mind yer own business?! Go stuff yer head in a dung-heap, berk!" |
33594 The man takes a moment to look you over. "Eh... well... I'm sure there's a better way fer me an' this sod ta work things out. That'd make Elyce happier, besides..." |
33595 The man furrows his brow for a moment, then nods his head. "Ye're right, cutter... here I was fightin' ta give her the chance ta get out o' her brother's shadow, an' then I go an' ignore her pleadin' an' do things my way meself." He sighs. "Guess I'll work things out with this sod some other way..." |
33596 Elyce's lover nods at you and smiles. "Me thanks fer breakin' up that fight... ye're a decent enough cutter, ta be sure." |
33597 "Thanks. Farewell." |
33598 "Greetings..." |
33599 Keep clear of them. |
33600 "Your lover wanted me to stop the two of you from fighting." |
33601 "I'm wondering why you two are fighting." |
33602 "Farewell, then." |
33603 "Your lover wanted me to stop the two of you from fighting." |
33604 "Any way I can help resolve the dispute?" |
33605 "Farewell, then." |
33606 "Your lover wanted me to stop the two of you from fighting." |
33607 "Farewell, then." |
33608 "By beating you both bloody, if I have to." |
33609 "By beating you both bloody, if I have to." |
33610 "By beating you both bloody, if I have to." |
33611 "By beating you both bloody, if I have to." |
33612 "Look, Elyce doesn't want to see either of you hurt... can't you take care of whatever the problem is without scaring the wits out of her?" |
33613 "Look, Elyce doesn't want to see either of you hurt... can't you take care of whatever the problem is without scaring the wits out of her?" |
33614 "Neither do I. Farewell." |
33615 "Look, Elyce doesn't want to see either of you hurt... can't you take care of whatever the problem is without scaring the wits out of her?" |
33616 "Look, Elyce doesn't want to see either of you hurt... can't you take care of whatever the problem is without scaring the wits out of her?" |
33617 "Fine... farewell." |
33618 "Stop fighting, or I'll beat you both bloody." |
33619 "Stop fighting, or I'll beat you both bloody." |
33620 "Stop fighting, or I'll beat you both bloody." |
33621 "Stop fighting, or I'll beat you both bloody." |
33622 "Fine... farewell." |
33623 "Glad you see things that way. Farewell." |
33624 "Glad you see things that way. Farewell." |
33625 This is one of two men shouting and waving their weapons at one another. It seems as if at any moment they'll leap at each other's throats... |
33626 The man, face reddened from the exertion of hurling curses at his foe, whirls to face you. "What do ye want?! Can't ye see I'm *busy,* ye sod!" |
33627 "None a' yer business, berk. Pike off!" |
33628 "No, ye can't! This son-of-a-whore treats me sis like *dirt,* so he does, an' he's gonna pay fer it... it's no concern a' yers, so stays outta it!" |
33629 The man suddenly becomes silent. "Elyce called fer ye, eh? I dunno who ye are, berk, but I don't see how ye' plans on stoppin' us!" |
33630 "What, are ye *barmy,* cutter? Look at yerself... ye may be good an' scarred, but ye don't worries me! Stop rattlin' yer bone-box an' *pike off!*" |
33631 "Can't ye mind yer own business?! Go stuff yer head in a dung-heap, berk!" |
33632 The man takes a moment to look you over. "Eh... well... I'm sure there's a better way fer me an' this sod ta work things out. That'd make Elyce happier, besides..." |
33633 The man furrows his brow for a moment, then nods his head. "Ye're right, cutter... here I was tryin' ta protect her interests, an' then I go an' ignore her pleadin'." He sighs. "Guess I'll work things out with this sod some other way..." |
33634 Elyce's brother nods approvingly at you. "Thanks fer helpin' us work things out... ye're an alright cutter, so's ye are." |
33635 "Greetings..." |
33636 "Greetings..." |
33637 Keep clear of them. |
33638 "Your sister wanted me to stop the two of you from fighting." |
33639 "I'm wondering why you two are fighting." |
33640 "Farewell, then." |
33641 "Your sister wanted me to stop the two of you from fighting." |
33642 Fist |
33643 "Any way I can help resolve the dispute?" |
33644 "Farewell, then." |
33645 "Your sister wanted me to stop the two of you from fighting." |
33646 "Farewell, then." |
33647 "By beating you both bloody, if I have to." |
33648 "By beating you both bloody, if I have to." |
33649 Edged Weapon |
33650 "By beating you both bloody, if I have to." |
33651 Hammer |
33652 "By beating you both bloody, if I have to." |
33653 Club |
33654 "Look, Elyce doesn't want to see either of you hurt... can't you take care of whatever the problem is without scaring the wits out of her?" |
33655 Bow |
33656 "Look, Elyce doesn't want to see either of you hurt... can't you take care of whatever the problem is without scaring the wits out of her?" |
33657 Lawful Good. Lawful Good characters strongly believe in order and the betterment of life for others. Their definition of "betterment of life" for others can vary, however. |
33658 "Neither do I. Farewell." |
33659 "Look, Elyce doesn't want to see either of you hurt... can't you take care of whatever the problem is without scaring the wits out of her?" |
33660 "Look, Elyce doesn't want to see either of you hurt... can't you take care of whatever the problem is without scaring the wits out of her?" |
33661 "Fine... farewell." |
33662 "Stop fighting, or I'll beat you both bloody." |
33663 "Stop fighting, or I'll beat you both bloody." |
33664 "Stop fighting, or I'll beat you both bloody." |
33665 "Stop fighting, or I'll beat you both bloody." |
33666 "Fine... farewell." |
33667 "Glad you see things that way. Farewell." |
33668 "Glad you see things that way. Farewell." |
33669 "Thanks. Farewell." |
33670 This loud, grimy fellow saunters up to you and gives a quick bow. "Greetin's, cutter! Only a single copper fer me services as a tout! Wot can I leads ye ta?" |
33671 This loud, grimy fellow is quick to notice he's got your attention. "Well met, cutter! Only a single copper fer me services as a tout! Wot can I leads ye ta?" |
33672 The man raises an eyebrow, then shrugs. "A guide, cutter... I points out what ye needs ta find 'round this part o' the Hive." |
33673 The man palms the coin and bows. "This part o' the Hive has gates leadin' east, north an' southwest; locations o' note include the Flophouse, where a weary blood can get some rest." |
33674 "Right in the middle o' this part o' the Hive, cutter... a long, narrow buildin' whose door faces southeast. Good place ta call kip fer a night if ye're feelin' beat." |
33675 "It leads ta' Ragpicker's Square, cutter... where all the Collectors call kip." |
33676 "To another part o' the Hive, cutter. The Mortuary's there, an' the Gatherin' Dust bar, too, where the Dustmen like ta drink. There's a mausoleum an' the big Dustman Memorial there, as well." |
33677 "Just another part o' the Hive, cutter. The Office fer Vermin an' Disease Control is there, an' a large Market." |
33678 "What's a tout?" |
33679 "Sure... here's a copper piece." |
33680 "Nothing, right now. Farewell." |
33681 "What's a tout?" |
33682 "Sure... here's a copper piece." |
33683 "Nothing, right now. Farewell." |
33684 "All right... here's a copper piece." |
33685 "No directions right now, thanks. Farewell." |
33686 "Where's the Flophouse?" |
33687 "Where's the north gate lead?" |
33688 "Where's the east gate lead?" |
33689 "Where's the southwest gate lead?" |
33690 "That's all I wished to know; farewell." |
33691 "Where's the north gate lead?" |
33692 "Where's the east gate lead?" |
33693 "Where's the southwest gate lead?" |
33694 "That's all I wished to know; farewell." |
33695 "Where's the Flophouse?" |
33696 "Where's the east gate lead?" |
33697 "Where's the southwest gate lead?" |
33698 "That's all I wished to know; farewell." |
33699 "Where's the Flophouse?" |
33700 "Where's the north gate lead?" |
33701 "Where's the southwest gate lead?" |
33702 "That's all I wished to know; farewell." |
33703 "Where's the Flophouse?" |
33704 "Where's the north gate lead?" |
33705 "Where's the east gate lead?" |
33706 "That's all I wished to know; farewell." |
33707 This smiling, middle-aged woman trots up to you and curtseys. "'Lo, sir, an' well-met! Fer merely a single copper common I can offer me services as a tout. Somewheres I can point out fer ye?" |
33708 This smiling, middle-aged woman waves cheerfully when she notices your approach. "Greetin's, sir! Fer merely a single copper common I can offer me services as a tout. Somewheres I can point out fer ye?" |
33709 The woman looks at you skeptically, then shrugs. "A tout's a guide o' sorts, sir. I can helps ye 'round this part o' the Hive, I can." |
33710 The woman palms the coin and curtseys. "This part o' the Hive has gates leadin' west an' south; locations o' note include the Mortuary, the Gatherin' Dust bar, the Dustman Memorial an' a mausoleum. I'd also recommend ye stay away from a particular alley that leads southwest; 'tis full o' dangerous thugs." |
33711 "The Mortuary's that enormous, dome-shaped compound over in the northeast part o' the area. The Dustmen won't let ye inside, though, unless ye've got business there. Or if ye're dead, I suppose." She smiles at you. |
33712 "'Tis in the southwest corner o' this area... a dome-shaped buildin' whose door faces southeast. The Gatherin' Dust's one o' the safer, more quiet taverns in the Hive." |
33713 "Towards the middle o' the nortern half o' this area... 'tis a walled courtyard o' sorts, with an open archway in each wall. There's usually a gaggle o' Dustmen mournin' near the southeast entrance ta the place." |
33714 "The mausoleum's in the northwest corner o' this area. Big ol' square tower-lookin' buildin', it is." |
33715 "More o' the Hive, sir. There's a flophouse there, if ye're tired an' lookin' ta rest." |
33716 "Just more o' the Hive, sir. There's a tattoo parlor that-away, an' the Smolderin' Corpse bar. Mess o' toughs there, too... there's a whole buildin' full o' them." |
33717 "What's a tout?" |
33718 "Sure... here's a copper piece." |
33719 "Nothing, right now. Farewell." |
33720 "What's a tout?" |
33721 "Sure... here's a copper piece." |
33722 "Nothing, right now. Farewell." |
33723 "All right... here's a copper piece." |
33724 "No directions right now, thanks. Farewell." |
33725 "Where's the Mortuary?" |
33726 "Where's the Gathering Dust bar?" |
33727 "Where's the Memorial?" |
33728 "Where's the mausoleum?" |
33729 "Where's the west gate lead?" |
33730 "Where's the south gate lead?" |
33731 "That's all I wished to know; farewell." |
33732 "Where's the Gathering Dust bar?" |
33733 "Where's the Memorial?" |
33734 "Where's the mausoleum?" |
33735 "Where's the west gate lead?" |
33736 "Where's the south gate lead?" |
33737 "That's all I wished to know; farewell." |
33738 "Where's the Mortuary?" |
33739 "Where's the Memorial?" |
33740 "Where's the mausoleum?" |
33741 "Where's the west gate lead?" |
33742 "Where's the south gate lead?" |
33743 "That's all I wished to know; farewell." |
33744 "Where's the Mortuary?" |
33745 "Where's the Gathering Dust bar?" |
33746 "Where's the mausoleum?" |
33747 "Where's the west gate lead?" |
33748 "Where's the south gate lead?" |
33749 "That's all I wished to know; farewell." |
33750 "Where's the Mortuary?" |
33751 "Where's the Gathering Dust bar?" |
33752 "Where's the Memorial?" |
33753 "Where's the west gate lead?" |
33754 "Where's the south gate lead?" |
33755 "That's all I wished to know; farewell." |
33756 "Where's the Mortuary?" |
33757 "Where's the Gathering Dust bar?" |
33758 "Where's the Memorial?" |
33759 "Where's the mausoleum?" |
33760 "Where's the south gate lead?" |
33761 "That's all I wished to know; farewell." |
33762 "Where's the Mortuary?" |
33763 "Where's the Memorial?" |
33764 "Where's the mausoleum?" |
33765 "Where's the west gate lead?" |
33766 "That's all I wished to know; farewell." |
33767 This thuggish-looking man approaches you with a wry smile. "Oye there, blood... 'ow ye doin? I's the local tout, I am, so if ye've got a copper ta spare, I'm yer man fer directions an' the like." |
33768 "Oye there, blood... 'ow ye doin? I's the local tout, I am, so if ye've got a copper ta spare, I'm yer man fer directions an' the like." |
33769 "Hooo, by the powers' bottoms... ye must be newer ta Sigil than ye looks! A tout's a guide, blood." |
33770 The man snatches the coin from your grasp and winks. "Right! This here part o' the Hive's got two gates leadin' out o' it - one in the north, an' one in the southeast. Oh, an' if ye're lookin' fer a good fight, there's an alley leadin' northeast ye might want to swing by. We've also got the Office fer Vermin an' Disease Control an' a good-sized Market here." |
33771 "In the middle southern half o' this area... its door faces southwards, so just walk along the southernmost east-west road till ye sees it." |
33772 "In the southern crook of an 'L' shaped buildin' in the northern middle half o' this area. If ye walks along the northernmost east-west road here, ye'll sees it. Lotta people, lotta merchants an' the like." |
33773 "Leads ta more o' the Hive, blood. There's a flophouse up there, if ye're tired... or just plain hurtin'... an' need ta catch a few winks." |
33774 "Just another bit o' the Hive, blood. Ye can get some tattoos, there, and there's a great lil' pub, name o' the Smolderin' Corpse." |
33775 The man shrugs. "Just a place ta go if ye're lookin' fer a little rough an' tumble, that's all... ye looks a bit the fightin' type, so's I brought it up. Like I said, it's to the northeast... so stays away if ye're not lookin' for trouble." |
33776 "What's a tout?" |
33777 "Sure... here's a copper piece." |
33778 "Nothing, right now. Farewell." |
33779 "What's a tout?" |
33780 "Sure... here's a copper piece." |
33781 "Nothing, right now. Farewell." |
33782 "All right... here's a copper piece." |
33783 "No directions right now, thanks. Farewell." |
33784 "Where's the Office for Vermin and Disease Control?" |
33785 "Where the Market?" |
33786 "Where's the north gate lead?" |
33787 "Where's the southeast gate lead?" |
33788 "What about this alleyway you mentioned?" |
33789 "That's all I wished to know; farewell." |
33790 "Where the Market?" |
33791 "Where's the north gate lead?" |
33792 "Where's the southeast gate lead?" |
33793 "What about this alleyway you mentioned?" |
33794 "That's all I wished to know; farewell." |
33795 "Where's the Office for Vermin and Disease Control?" |
33796 "Where's the north gate lead?" |
33797 "Where's the southeast gate lead?" |
33798 "What about this alleyway you mentioned?" |
33799 "That's all I wished to know; farewell." |
33800 "Where's the Office for Vermin and Disease Control?" |
33801 "Where's the Market?" |
33802 "Where's the southeast gate lead?" |
33803 "What about this alleyway you mentioned?" |
33804 "That's all I wished to know; farewell." |
33805 "Where's the Office for Vermin and Disease Control?" |
33806 "Where the Market?" |
33807 "Where's the north gate lead?" |
33808 "What about this alleyway you mentioned?" |
33809 "That's all I wished to know; farewell." |
33810 "Where's the Office for Vermin and Disease Control?" |
33811 "Where the Market?" |
33812 "Where's the north gate lead?" |
33813 "Where's the southeast gate lead?" |
33814 "That's all I wished to know; farewell." |
33815 This attractive, scantily-clad woman calls out to you as she makes her approach. "Pardon me, good sir! Pardon! Ye seem a bit lost, if I may be so bold... would ye require the services of a tout, perchance? Only a single copper, sir..." |
33816 "Do ye require the services of a tout, good sir? T'would cost ye but a single copper..." |
33817 "A guide, sir, to see you 'round this part of the Hive." |
33818 "I thank ye, sir... 'tis jink well-spent." She pockets the copper coin. "There's two gates leadin' from here - both are on the westernmost side of the area, one in the north, and one in the south. Two places ye may wish to visit are the Smolderin' Corpse bar and a tattoo parlor. Lastly, there's a set of buildings oft-times called the Tenement of Thugs... a dangerous, dangerous place, sir." |
33819 "'Tis in the very middle of the area, sir... a square buildin' with a domed roof. Walk along the southernmost east-west road; ye'll see its entrance facing to the south." |
33820 "The parlor's at the eastern end of this area, sir... a dome building with wrought iron mesh atop it... its entrance faces southwest." |
33821 "To the part of the Hive where the Mortuary lies, sir. The Gathering Dust bar, the Dustman Memorial, and a mausoleum are there as well." |
33822 "The gate leads to the part of the Hive which holds the Office for Vermin and Disease Control, as well as a decent-sized market." |
33823 She nods. "'Tis a cluster of buildings along the northern side of this area, sir... ye'll want to avoid the place. Unless, of course, ye're spoilin' for a fight, sir." |
33824 "What's a tout?" |
33825 "Sure... here's a copper piece." |
33826 "Nothing, right now. Farewell." |
33827 "What's a tout?" |
33828 "Sure... here's a copper piece." |
33829 "Nothing, right now. Farewell." |
33830 "All right... here's a copper piece." |
33831 "No directions right now, thanks. Farewell." |
33832 "Where's the Smoldering Corpse bar?" |
33833 "Where's the tattoo parlor?" |
33834 "Where's the northwest gate lead?" |
33835 "Where's this Tenement of Thugs?" |
33836 "That's all I wished to know; farewell." |
33837 "Where's the tattoo parlor?" |
33838 "Where's the northwest gate lead?" |
33839 "Where's the southwest gate lead?" |
33840 "Where's this Tenement of Thugs?" |
33841 "That's all I wished to know; farewell." |
33842 "Where's the Smoldering Corpse bar?" |
33843 "Where's the northwest gate lead?" |
33844 "Where's the southwest gate lead?" |
33845 "Where's this Tenement of Thugs?" |
33846 "That's all I wished to know; farewell." |
33847 "Where's the Smoldering Corpse bar?" |
33848 "Where's the tattoo parlor?" |
33849 "Where's the southwest gate lead?" |
33850 "Where's this Tenement of Thugs?" |
33851 "That's all I wished to know; farewell." |
33852 "Where's the Smoldering Corpse bar?" |
33853 "Where's the tattoo parlor?" |
33854 "Where's the northwest gate lead?" |
33855 "Where's this Tenement of Thugs?" |
33856 "That's all I wished to know; farewell." |
33857 "Where's the Smoldering Corpse bar?" |
33858 "Where's the tattoo parlor?" |
33859 "Where's the northwest gate lead?" |
33860 "Where's the southwest gate lead?" |
33861 "That's all I wished to know; farewell." |
33862 You see an older man with long, white hair and weathered yellow skin. He stands tall despite his obvious age. He smiles and gives you a slight bow. |
33863 "Greetings." |
33864 Ignore him. |
33865 "And to you as well, cutter. How may I serve you?" He raises his eyebrows as he awaits your answer. |
33866 "I have some questions..." |
33867 "I'm interested in some spells." |
33868 "I'm interested in what you have for sale." |
33869 "Never mind. Farewell." |
33870 He frowns. "Forgive me, cutter, but I sell items of a magical nature, not information. If it is information you need, then you must acquire it elsewhere." |
33871 "I'm interested in some spells." |
33872 "Show me what you have for sale." |
33873 "I see. Farewell." |
33874 Null node |
33877 You see Aalek, the merchant of magic. "Good day, cutter. It is nice to see you again. How may I serve you?" |
33878 "Let me see your wares again." |
33879 "Never mind. Farewell." |
33880 He nods and glances about the market. "Forgive me, cutter, I only sell magical items. You should talk to Cinder. His stall is over by the furnace, toward the exit." |
33881 "Show me what you have for sale." |
33882 "Thank you, farewell." |
33883 You see an older, stern looking man. His face is a mixture of wrinkles and frown lines. |
33884 "Greetings." |
33885 Ignore the man. |
33886 He gives you a quick, stiff bow. "Aye, greetin' to ye as well. Anze is me name. Whatcha' be needin?" |
33887 "I have some questions..." |
33888 "Never mind. Farewell." |
33889 He gives you a toothless grin. "I reckon I gots the time ta give ye the chant. Whatcha be needin' ta know?" |
33890 "I'm looking for someone named Lothar, or the Master of the Bones..." |
33891 "I had a skull and it's been stolen from me. Do you know anyone who would do such a thing?" |
33892 "What's that furnace used for?" |
33893 "I need to buy some weapons." |
33894 "I need to buy some magic items." |
33895 "I must be going. Farewell." |
33896 "Can't say I ever heard of Lothar..." He squints his eyes as he thinks. "But this *bones* fella, yeah, I heard of 'em. Chant is ya don't mess with 'em. Po'erful cutter, consorts with the dead an' such." |
33897 "Where can I find him?" |
33898 "What can you tell me about him?" |
33899 "I must be going. Farewell." |
33900 He shrugs. "I dunno. Cutter like that can set his kip where 'e pleases. No berks gonna deny 'em, that's fer certain." |
33901 "What can you tell me about him?" |
33902 "I see. I have some other questions..." |
33903 "I must be going. Farewell." |
33904 He barks out a short laugh. "Ye heard it all, cutter. Don't know anythin' else 'bout 'em." |
33905 "Where can I find him?" |
33906 "I see. I have some other questions..." |
33907 "I must be going. Farewell." |
33908 He tries to look concerned but fails miserably. "Sorry ta hear that, cutter. If'n ye think it were stolen, ye should tell the Harmonium." |
33909 "The Harmonium?" |
33910 "Thank you, I have some other questions..." |
33911 "I must be going. Farewell." |
33912 He smiles. "The law, cutter. Harmonium bashers are the law 'ere in Sigil. If'n yer property is missin' then ye should tell 'em." |
33913 "Do you think the Harmonium can recover the skull?" |
33914 "I see. I have some other questions..." |
33915 He starts to say something, then stops to think. After a moment he chuckles. "Nay, cutter. I'd be guessin' not. Ne'er mind." |
33916 "I must be going. Farewell." |
33917 "Ye can talk to Aalek next door. He may have what ye need." He gestures at the counter to his left. |
33918 "I have some more questions..." |
33919 "Thank you. Farewell." |
33920 He glances at the furnace and then lowers his voice. "The furnace does nothin' other than teach me lazy boy spons'bility. That boy is always yappin' and talkin' and such. Reckon's 'emself a scholar an' don't know the value o' real work. If'n ye have serious questions... well, he may be better ta ask than me." |
33921 "I have some more questions..." |
33922 "I see. Farewell." |
33923 Null node |
33927 Neutral Good. Neutral Good characters believe in the balance between law and chaos, but they lean towards performing good actions. |
33928 Chaotic Good. Chaotic Good characters aren't concerned with structure or order. They are individualists who tend toward performing acts of kindness. |
33929 Lawful Neutral. Lawful Neutral characters believe in order over all other concerns. |
33930 Your Charisma is the stuff of myth. Your leadership, presence, and ability to command could lead the planes to war. |
33931 Your Charisma is legendary. You were born to lead; armies would lay down their lives for you. |
33932 Your Charisma surpasses that of mortal men. Your presence is such that many would lay down their lives for you. |
33933 Your Constitution marks you as one of the toughest individuals in the multiverse. You gain +<STAT_CONVAL1> hit points per level. |
33934 Your Constitution is legendary. You gain +<STAT_CONVAL1> hit points per level. |
33935 Your Constitution surpasses that of mortal men. You gain +<STAT_CONVAL1> hit points per level. |
33936 Your Dexterity would allow you to dodge an attack from death itself. You gain a +<STAT_DEXVAL1> bonus to your Armor Class. |
33937 Your Dexterity is legendary. You gain a +<STAT_DEXVAL1> bonus to your Armor Class. |
33938 Your Dexterity surpasses that of mortal men. You gain a +<STAT_DEXVAL1> bonus to your Armor Class. |
33939 Your Wisdom marks you as one of the wisest individuals in the multiverse. You gain a tremendous bonus to all earned experience points. |
33940 Your Wisdom is legendary. You gain a substantial bonus to all earned experience points. |
33941 Your Wisdom surpasses that of mortal men. You gain a substantial bonus to all earned experience points. |
33942 Your Intelligence marks you as one of the brilliant minds in the multiverse. |
33943 Your Intelligence is legendary. There is no limit to the amount of spells you can put in your spell book. |
33944 Your Intelligence surpasses that of mortal men. There is no limit to the amount of spells you can put in your spell book. |
33945 Your Strength marks you as one of the strongest men in the multiverse. You have +<STAT_STRVAL1> to hit and +<STAT_STRVAL2> to damage with all melee attacks. |
33946 Your Strength is legendary. You have +<STAT_STRVAL1> to hit and +<STAT_STRVAL2> to damage with all melee attacks. |
33947 Your Strength surpasses that of mortal men. You have +<STAT_STRVAL1> to hit and +<STAT_STRVAL2> to damage with all melee attacks. |
33948 True Neutral. True Neutral characters believe in maintaining the balance of law and chaos. They don't tip the scales between the two and tend to oppose anyone who does. |
33949 Chaotic Neutral Chaotic Neutral characters do not believe in order. This is the alignment of lunatics, madmen and impulsive characters. |
33950 Lawful Evil. Lawful Evil characters believe in "organized evil" and prefer to further the causes of evil and villainy in an orderly, hierarchal manner. |
33951 Neutral Evil. Neutral Evil characters believe in the balance between law and chaos, but they lean toward performing evil actions. |
33952 Chaotic Evil Chaotic Evil characters are the epitome of villainy. They care nothing about order, truth and justice and serve their own selfish desires at every opportunity. |
33953 Flame Transition |
33954 Your Strength is that of an infant. You have -%d to hit and -%d to damage with all melee attacks. |
33955 Your Strength is pitiable. You have -%d to hit and -%d to damage with all melee attacks. |
33956 Your Strength is below average. You have -%d to hit with all melee attacks. |
33957 Shake off the memory. |
33958 "I knew you'd be back, chief! Finally realized you needed me, huh?" |
33959 "Yeah... let's go." |
33960 "Not right now, Morte." |
33961 "Hmmmph. Well, I don't know how long I'm going to wait here, so I'm going to give you one LAST chance. You sure you don't want my sage advice and quick wit?" |
33962 "Morte, you don't have EITHER of those things." |
33963 "All right, I changed my mind. Come on, let's go." |
33964 "Not at the moment, Morte. Maybe later." |
33965 "Are you trying to hurt my feelings, chief? What, was it something I said? The fact I don't have arms? What?" |
33966 "All right, I changed my mind. Come on, let's go." |
33967 "Nothing like that. It's just I don't need your company right now. Farewell, Morte." |
33968 "Well, I'm not going to wait FOREVER, so you better come back as soon as you change your mind." |
33969 "I will. Farewell, Morte." |
33970 "What's eating you, chief?" |
33972 Dak'kon turns as you approach, his eyes like polished coal. "It was *known* to me you would return. Is it your will that our two paths become one?" |
33973 "Yes. I need your aid, Dak'kon." |
33974 "Not at the moment, Dak'kon, no." |
33975 "Your path is mine." |
33976 "Let's go, then." |
33977 "Then our paths shall be divided." |
33978 "Farewell, Dak'kon." |
33979 "What is your will?" |
33980 "Nothing at the moment. I was just checking to see if you were still with me." |
33981 Annah watches you as you approach, her tail lashing back and forth. "So, uh... ya need my help yet?" |
33982 "I wanted us to travel together again." |
33983 "Nothing, sorry to disturb you." |
33984 "Oh, are yeh SURE now? Yeh left me here once, and I dinnae care for it. I've no time for yer mitherings, so I haven't. If you're not dead-sure this time, then ye'd better leave." |
33985 "I'm certain. I need your help, Annah." |
33986 "I'd best go, then. Farewell." |
33987 "Tchhh. There's no sense in it, but I'll come with yeh. Yeh need all the help yeh can get, yeh do." |
33988 "All right, let's go." |
33989 "Aye? What is it yeh want then?" |
33990 "Nothing, Annah. Just checking to see if you were still with me." |
33991 As you approach him, Ignus hisses, the air bending from the thermals surrounding him. *"Assss I remained here... thoughtssss filled with flamesss..."* |
33992 "Ignus, I need your help." |
33994 *"I am yourssss... till death comessss for ussss both..."* |
33995 "Very well. Let's go." |
33996 Flames curl around Ignus' throat, and a tongue of flame streams from behind his blackened teeth. *"Yessssss...?"* |
33997 "Ignus, what happened to you to make you this way?" |
33998 "Vhailor... yo, c'mon. Shake the dust outta those greaves and let's hustle. There's some injustices to correct." |
33999 Vhailor stands silent and unmoving; were it not for the flickering red lights of his eyes, he would seem but a statue. |
34000 "Vhailor, I need your aid. Will you travel with me?" |
34001 "Vhailor, I need your aid. Will you travel with me?" |
34002 *I WILL.* |
34003 "Let's go, then." |
34004 Vhailor stands silent and unmoving; were it not for the flickering red lights of his eyes, he would seem but a statue. |
34005 "I wanted to ask you some questions, Vhailor..." |
34006 Nordom looks lost in thought. Literally. He is *kliking* and *whrrring* to himself like an adding machine. |
34007 "Nordom, I need your help. Will you travel with me?" |
34008 Leave Nordom to his "thoughts." |
34009 Nordom's 'mouth' forms a bizarre sideways semi-circle. "Affirmatory! Admission granted, permissions exchanged." His two crossbows begin *kliking* and *twanging* violently, almost vibrating out of his hands. "Status: All ready and Waiting." |
34010 "Let's go, then." |
34011 Nordom is staring at his crossbows intently. They are making a variety of clicking noises, first one, then the other, as if conversing. |
34013 Ignore the... cube. |
34014 Fall-from-Grace looks up as you approach. "Would you like me to travel with you again?" |
34015 "Yes. If you're up for it." |
34016 "Not right now... I was just stopping by to check on you." |
34017 She nods. "It would be my pleasure." |
34018 "Let's go." |
34019 She nods. "Thank you. That was a kind gesture." She smiles slightly. "If you should need my aid in the future, you can find me here." |
34020 "Thanks, Grace. I may take you up on that." |
34021 "Yes?" |
34022 "Can you tell me about the tanar'ri?" |
34023 "Greetings..." |
34024 Ignore him. |
34025 He displays a feral, shark-toothed grin; his eyes are like shiny black orbs. His voice is low and raspy: "Gaoha greets you, as well... you have come to play a game, yes?" |
34026 "No, but I had some questions..." |
34027 "Yes, I'll play." |
34028 "No... farewell." |
34029 He is about to speak when his eyes - shiny and black, like orbs of jet - fall upon Dak'kon. The two of them stare silently at one another for a moment before the tattooed githzerai's gaze returns to you. His voice is low and raspy: "Gaoha greets you. You have... come to play a game? Yes?" |
34030 "No, but I had some questions..." |
34031 "Yes, I'll play." |
34032 "No... farewell." |
34033 Gaoha's smiles fades in an instant; he shakes his head. "No interest in questions, have I. Only the game... the turning of the die, the glint of coin won or lost, yes?" He shakes the bone dice in his palm. "You... have no interest in these things?" |
34034 "All right... I'll play." |
34035 "All right... I'll play." |
34036 "No. Farewell." |
34037 Gaoha reaches into his tunic and pulls out a coin. "This coin? Your coin." He places it at your feet, and pulls out another. "This coin? Gaoha's." He places it at his own feet, then holds up two dice between his thumb and index finger. "The dice... we both roll one, yes?" |
34038 "Go on..." |
34039 "You roll higher, both coins..." He snatches the coins up from the ground and proffers them to you. "...yours. Gaoha roll higher?" He quickly tucks the coppers back into his tunic. "Mine. Neither rolls higher? The coin stays for another roll. So: How much coin will lie at your feet?" |
34040 "One copper common." |
34081 A sense of great loss hangs over this elderly woman like a dark cloak. As you watch her, a long, sad sigh escapes her lips. |
34082 "Greetings..." |
34083 Leave the woman be. |
34084 She looks up at your face, cloudy eyes squinting and straining to see you clearly. "Forgive me, young cutter, but I'm an old woman and don't see so well... do I know ye?" |
34085 "No." |
34086 "Perhaps, but I don't know you." |
34087 "We've run across one another before, that's all." |
34088 She mulls your answer over for a moment, nodding. "What was it ye wanted, then?" |
34089 "I had some questions..." |
34090 "Nothing, actually. Farewell." |
34091 "Questions?" Her expression curdles. "Oh, no... ye're an 'adventurer,' aren't ye? Name, job, and all that rot, eh? Well I won't have it! Off with ye!" |
34092 "I'm not an adventurer." |
34093 "No, I'm not... not really, at least..." |
34094 "Farewell, then." |
34095 "Bar that!" The woman jabs her finger at you. "I've watched the Dustmen put the name o' me husband, damn his soul, me son and both me daughters on their Memorial, 'adventurers' all o' them! Why, I swung quite a sword *meself* in the day, so's I knows one when I meets one!" The old woman seems to be working herself into a fit; her face has become flushed and flecks of spittle fly from her lips as she howls at you. |
34096 Let her continue her tirade. |
34097 Leave. |
34098 "I'll bet ye've got all *sorts* o' barmy questions!" She mimics your heroic stance: "Greetin's, I have some questions... can ye tell me about this place? Who's the Lady o' Pain? I'm lookin' fer the magic Girdle o' Swank Iron, have ye seen it? Do ye know where a portal ta the 2,817th Plane o' the Abyss might be? Do ye know where the Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum is?" She spits. "Dung, all o' it! Only gets ye in the dead-book! I ought ta kick ye in the shins fer even pesterin' a poor ol' woman about it all! Now go away an' leaves me in peace!" |
34099 Leave. |
34100 As the old woman squints at your face, her expression becomes sour. "Nay, nay, nay! Not ye again! I won't have another word with ye, so git! *GIT!*" |
34101 Leave. |
34102 This heavy door is not only locked, it seems to be fortified. You won't be getting in this way. |
34103 You are too far away to examine this. |
34104 These runes hum with mystical power. |
34105 Occasional gusts of hot, foul-smelling air issue from the mouth of this massive tube. A heavy iron grate blocks passage beyond the tube's lip. |
34106 This person appears to have died from some horrible wasting disease. |
34107 As you enter the room, a large, heavy-set man gets up from his chair and approaches you. "'LO there! Name's Bish. Who might ya be?" |
34108 "Wha' ya mean you don't have a name? Ya just come back from Styx-swimmin' ya clueless sod?!" You notice Bish slowly moving his hand towards his weapon. "Or are ya jus' not tellin' me? Hiding something, methinks." |
34109 "Adh-what?" Bish stares blankly at you, then shakes his head violently. "I never seen ya before and Pharod didn't tell me about no 'Adahn' comin' around." You notice his hand moving slowly towards his weapon. "Ya best be tellin' me what ye're doin' here, berk." |
34110 Bish suddenly draws his weapon. "Fine. Ye're not willin' to be straight with me, I'll just beat it outta ya." |
34111 As you turn to walk away, Bish moves to block your path. "I ask ya one more time, berk! What's yer NAME?!" |
34112 "If Pharod was wantin' to see ya, I'd know about it." Bish suddenly draws his weapon. "I'm tired of playin' guessin' games with ya, berk. I'll just loot ya dead body for answers." |
34113 "Are ya sayin' ya been 'ere before? Journal or no journal, I never seen ya in my life. Says to me that ya been snoopin' around under my nose, it does." Bish suddenly draws his weapon. "Hope it was worth ya life, berk." |
34114 Bish throws his hands up in the air in frustration. "Forget it, berk! Not important anymore, anyhow." He shakes his head back and forth. "More important is what ya doin' down here?" |
34115 Bish frowns at you. "Alright. Ya can go on." As you start to make your way past Bish, he leans over and quietly warns you. "But know this, berk. Ya go causing trouble down there, I go crushin' yer skull if I see ya again." |
34116 Bish shakes his head. "We all want a lot of things, cutter." He bellows with laughter. "I don't know ya, I don't like ya, so I make a deal. Yer money or yer head." |
34117 "Ye're more clueless than I thought, cutter!" Bish shrugs. "Alright then ya scrawny boy, lesss have at ya!" |
34118 Bish snarls. "Ya look like a proper basha, ya do." He nods at you before producing his weapon. "But ya not be bashin' yer way out of this one." |
34119 Bish conducts a thorough search of your belongings. "I should still be takin' yer head since it seems to be all ye're worth! Now get on with ya. I'm warnin' ya too, ya make any trouble down there, I'll hunt ya down and beat what's left of ya!" |
34120 You see Bish tending to his post. As you approach, he glances your way and nods. "'Lo. Be on your way and quickly." |
34121 Bish searches through your belongings for copper... only to come up empty. "Did ya mean to waste my time or were ya thinkin yer lint was worth somethin'?" Bish brandishes his weapon. "Be lookin' like I'll have to trade ya dead body instead!" |
34122 Bish flips around to meet your greeting with his weapon drawn! "Wha did I tell ya, berk? Ya go bashin' down there, now I go bashin' on ya skull!" |
34123 "I have no name." |
34124 Lie: "My name is 'Adahn.'" |
34125 "None of your business." |
34126 Ignore the man and continue on. |
34127 "Look, I'm telling you the truth. I don't know my name." |
34128 "I've got nothing to hide, and I don't want to cause any trouble. I just want to pass through." |
34129 Lie: "Okay, okay... my name is 'Adahn.'" |
34130 "I just want to pass through." |
34131 "If you don't stand aside right now, there'll be hell to pay." |
34132 "If you don't stand aside right now, there'll be hell to pay." |
34133 "I'm looking for a man named Pharod." |
34134 "I'm looking for a journal." |
34135 "I was told I could locate Pharod around these parts." |
34136 "None of your business." |
34137 Attack Bish. |
34138 "I'm looking for a man named Pharod." |
34139 "I'm looking for a journal." |
34140 "None of your business." |
34141 "I've got nothing to hide, and I don't want to cause any trouble. I just want to pass through." |
34142 "I just want to pass through." |
34143 "If you don't stand aside right now, there'll be hell to pay." |
34144 "If you don't stand aside right now, there'll be hell to pay." |
34145 Attack Bish. |
34146 Ignore Bish and continue on. |
34147 "Just try it..." |
34148 "I don't know what my name is." |
34149 Lie: "My name is 'Adahn.'" |
34150 "None of your business!" |
34151 Attack Bish. |
34152 Continue to ignore Bish and try and move around him. |
34153 "I don't think so..." |
34154 "Whatever..." |
34155 "I'm looking for a man named Pharod." |
34156 "I'm looking for a journal." |
34157 "None of your business." |
34158 "I don't want to cause any trouble. I just want to pass through." |
34159 "I just want to pass through." |
34160 "If you don't stand aside right now, there will be hell to pay." |
34161 "If you don't stand aside right now, there will be hell to pay." |
34162 Attack Bish. |
34163 Ignore Bish and continue on. |
34164 "Farewell..." |
34165 "I'll do what I want..." |
34166 "My money then." |
34167 "My money then." |
34168 "I'll give you neither!" |
34169 "I'll show you clueless..." |
34170 "I beg to differ..." |
34171 "I'm on my way." |
34172 "Bastard..." |
34173 "Will do." |
34174 "I dare you..." |
34175 "Whatever..." |
34176 This brackish, rust-colored water is ice cold. |
34177 This appears to be the head of a massive drilling device that imbedded itself into the rock and snapped off its shaft. |
34178 You can't tell what exactly this machinery is, but it's most likely for mining or drilling into stone. |
34179 [no text] |
34180 [no text] |
34181 [no text] |
34182 [no text] |
34183 [no text] |
34184 Nenny's chambers |
34185 Juliette's chambers |
34186 Back upstairs to the Brothel |
34187 The hundreds of chips of translucent green glass which make up this stained-glass window don't appear to be held together by anything, but rather remain free-floating and mysteriously suspended within the iron frame's boundaries. The shards ripple and move in slow waves, causing bizarre patterns to fluctuate across the window's surface as various portions of it refract the galleria's light in different directions. A small placard beside the window reads 'Arcadian Stained-Glass Window.' |
34188 A massive horn of beaten lead, wound with brazen chains. The horn is horribly mangled, as if some tremendous force had crushed it. Jagged blades protrude along its length, almost as if it were meant to be used as club by some gigantic creature, as well as a battle-horn. A placard mounted beneath the horn reads 'Cleansing Horn of Acheron.' |
34189 Put your head against the wall; try and blow the horn. |
34190 A brilliant ruby statuette stands on this pedestal, carved into the image of a winged humanoid. The figure is either demonic or angelic in nature... but it is difficult to tell which, because it refracts the light in the galleria strangely. There is no placard indicating what, exactly, the statuette is. |
34191 This clear stone - held in a mesh of engraved silver bands - pulses with a brilliant inner light. Inscribed into its base is the word 'YVES.' |
34192 An animated, bloody iron chain, coiling and uncoiling upon itself. The chain itself seems to bend and weave like the spine of a snake. A small placard reads: 'A kyton's animate chain, from Jangling Hiter.' |
34193 This painting, an abstract work of greens and purples, writhes and ripples as it's watched. Closer examination reveals that the actual painted image is changing, rather than the canvas itself. A placard states 'Moment's Glance from the Walls of Moch'chma.' |
34194 This amber-colored stone - held in a mesh of engraved silver bands - pulses with soft yellow light. Inscribed into its base are the words 'KIMASXI ADDERTONGUE.' |
34195 This reddish-orange stone - held in a mesh of engraved silver bands - pulses with warm orange light. Inscribed into its base is the word 'DOLORA.' |
34196 The surface of this painting... a wild collage of vivid colors... ripples constantly, as if it were the surface of a pond during a light rain. A placard reads "Wave Motion Study #7." |
34197 This transparent, bluish-white stone - held in a mesh of engraved silver bands - pulses with soft blue light. Inscribed into its base is the word 'KESSAI-SERRIS.' |
34198 A set of four paintings which portray an empty beach in the dead of night. The air around the painting smells faintly of brine, and the painted sea seems to ebb and flow across the darkened shore. A placard reads 'Karasuthran Shoreline.' |
34199 This violet stone - held in a mesh of engraved silver bands - pulses with deep purple light. Inscribed into its base is the word 'MARISSA.' |
34200 A painting of tall, black cliffs against a blood-red sky. There looks to be figures hiding amongst the crags of the cliffs but, whenever you squint at the painting to try and make them out, the images fade into nothing. A placard reads 'Outland Raiders.' |
34201 This painting shows what looks to be an infinitely long stream of bilious green gas, stretching off into darkness. The horizon of a blasted, rocky plain can be seen in the lower right-hand corner of the painting... one is given the impression that the 'head' of the green cloud is rearing to strike down upon it. A placard reads 'Hazazoth at the Consumption of N'gar.' |
34202 This painting depicts a shore-scene, with a wide, reddish-orange sun setting behind a peninsula or large jetty. The scene, though unoriginal, is breathtaking - the play of the fading daylight across the water is captured perfectly - but staring at the painted sun for any length of time makes your eyes ache. A placard reads 'Surface of Thalasia.' |
34203 This painting shows an enormous granite keep - a hideous thing, long and low, covered in leering gargoyles - suspended in what looks to be the night sky. A cloud of crimson and violet vapor whirls in the background along the right side of the painting. A placard reads simply 'The Library.' |
34204 This painting is a dark cityscape, a far-away view of some giant center of civilization being burned to the ground. The streets of the place are empty, however, absent of soldiers, refugees, and even corpses. A placard reads 'The Folly of Udo.' |
34205 This looks to be a subterranean landscape... a massive cavern interior filled with colorful, faintly luminescent, gigantic fungi. A placard reads 'Vale Beneath Clangeddin.' |
34206 This is a portrait of a grotesque, hook-nosed old crone. The hag's flesh is a sickly blue-gray color; her eyes glow red like the embers of a dying fire. Her chin, long and sharp, juts forward in an extreme under-bite; two yellowed canines protrude upwards from her lower jaw, like small tusks. The smile upon her withered, purplish lips speaks of a horrible secret. A placard reads 'Gray Hag of Oinos.' |
34207 This bluish-purple stone - held in a mesh of engraved silver bands - pulses with soft, lavender light. Inscribed into its base is the word 'VIVIAN.' |
34208 This translucent green stone - held in a mesh of engraved silver bands - pulses with bright green light. Inscribed into its base is the word 'ECCO.' |
34209 This brilliant red stone - held in a mesh of engraved silver bands - pulses with fiery crimson light. Inscribed into its base is the word 'NENNY.' |
34210 This translucent indigo stone - held in a mesh of engraved silver bands - pulses with deep blue light. Inscribed into its base is the word 'JULIETTE.' |
34211 This grayish-white stone - held in a mesh of engraved silver bands - pulses with light. Something was once inscribed into its base, but the writing has been scoured away. |
34212 "I'm Civic Festhall Public Sensorium Sensory Stone #1." |
34213 "I'm Civic Festhall Public Sensorium Sensory Stone #2." |
34214 This is an unusual, violet stone. It is securely fastened to the pedestal that it rests upon. |
34215 This is an unusual, greenish-yellow stone. It is securely fastened to the pedestal that it rests upon. |
34216 This is an unusual, reddish-orange stone. It is securely fastened to the pedestal that it rests upon. |
34217 This is an unusual, violet stone. It is securely fastened to the pedestal that it rests upon. |
34218 This is an unusual, light blue stone. It is securely fastened to the pedestal that it rests upon. |
34219 This is an unusual, reddish-orange stone. It is securely fastened to the pedestal that it rests upon. |
34220 This is an unusual, violet stone. It is securely fastened to the pedestal that it rests upon. |
34221 This is an unusual, bluish-purple stone. It is securely fastened to the pedestal that it rests upon. |
34222 Fetch Embalming Fluid and Needle for Ei-Vene. |
34223 A strange woman with taloned hands and tallow-colored flesh on the second floor Mortuary Embalming room mistook me for a zombie and asked me to fetch some Embalming Fluid and Needle and Thread for her. There must be some around the Mortuary. |
34224 A strange woman with taloned hands and tallow-colored flesh on the second floor Mortuary Embalming room mistook me for a zombie and asked me to fetch some Embalming Fluid and Needle and Thread for her. It took a little while, but I was finally able to find some and deliver them to her. |
34225 Fetch Embalming Key for Vaxis. |
34226 I met a spy disguised as a zombie in the eastern-most Mortuary room, south of the Embalming Room. He asked me to fetch an embalming key for him - in return, he said he would help me escape. |
34227 I met a spy disguised as a zombie in the eastern-most Mortuary room, south of the Embalming Room. He asked me to fetch an embalming key for him - in return, he said he would help me escape. I retrieved the key from Ei-Vene and gave it to Vaxis. |
34228 Release Dimtree from his zombie condition. |
34229 Dimtree the zombie wants to be released from his condition so that he may rest in peace. I must find his creator, Sebastion, and ask him how to do this. |
34230 I learned the proper incantation to release Dimtree from Sebastion. Dimtree is finally at rest. |
34231 Get a coffin pillow from the warehouse. |
34232 I need to get a coffin pillow from the warehouse. There may be some sort of situation there that I will have to deal with first. |
34233 I successfully solved the problems at the warehouse and I now have the coffin pillow. |
34234 Get the tomb plans from the warehouse. |
34235 Max HP: |
34236 Strength: |
34237 Intelligence: |
34238 Wisdom: |
34239 Dexterity: |
34240 Constitution: |
34241 Charisma: |
34242 Armor Class: |
34243 Alignment Changed [Morte] |
34244 Anze gives you his usual toothless grin. "Welcome back, cutter. Whatcha be needin' this day?" |
34245 "I'd like to see your wares." |
34246 "I have some questions..." |
34247 "Nothing. Farewell." |
34248 "I be mournin' for the loss of me boy, Lazlo. I'll not open shop fer... I dunno how long..." |
34249 Leave. |
34250 Your Dexterity is that of a bumbling fool. You earn a penalty of -%d to your Armor Class. |
34251 Your Dexterity demonstrates your poor reflexes. You earn a penalty of -%d to your Armor Class. |
34252 Your low Dexterity earns you a penalty of -%d to your Armor Class. |
34253 Your sickly Constitution costs you a penalty of -%d hit points per level. |
34254 Your poor Constitution costs you a penalty of -%d hit points per level. |
34255 Your Intelligence marks you as a drooling idiot. |
34256 Your Intelligence is far below average. |
34257 Your Intelligence is below average. |
34258 Your Wisdom marks you as one of the most foolish of all men. |
34259 Your Wisdom is far below average. |
34260 Your Wisdom is below average. |
34261 Your Constitution is below average. |
34262 Your Charisma is repulsive. |
34263 Your Charisma is far below average. |
34264 You see a large, blustery merchant. He looks to be totally hairless, and his pale yellow skin is scarred as if from burns. He looks at you intently as you approach. |
34265 "Greetings." |
34266 Ignore the man. |
34267 He smiles at you. "Greetin's, I'm Cinder. I heard aboutcha'. Ye be the scarred clueless fella that be goin' around the Wards askin' questions. What can I be helpin' you with?" |
34268 "I have some questions..." |
34269 "You look like you have a few scars yourself." |
34270 "Nothing, farewell." |
34271 "I'd be pleased t'answer yer questions..." He narrows his eyes and gives you a sly smile. "About the shop an' the wares y'see here, that is. I'm not no tout, I'm not." |
34272 "I'm looking for someone named Lothar, or the Master of the Bones..." |
34273 "I had a skull and it's been stolen from me. Do you know anyone who would do such a thing?" |
34274 "I need to buy some weapons." |
34275 "I need to buy some magic items." |
34276 "I'm interested in spells." |
34277 "What is this place?" |
34278 "I must be going. Farewell." |
34279 He frowns in thought. "Lothar... Master of the... nay, can't say it rings a bell." |
34280 "I see. I have some more questions..." |
34281 "Thank you, farewell." |
34282 He frowns. "A skull? Ye mean a... skull?" |
34283 "Yes, a skull." |
34284 "No, I'm joking with you." |
34285 "Never mind. Farewell." |
34286 He gives you a confused look. "I can't see any reason fer ye to have a skull, let alone why some berk would steal it from ye." |
34287 "I see. I have some more questions..." |
34288 "Thank you, farewell." |
34289 He gives you an annoyed look. "It's plain that we're about two different sorts of business, cutter. Come back when ye need ta do some serious business." |
34290 "I have some more questions for you..." |
34291 "I must be going. Farewell." |
34292 He looks angry. "I care not fer questions. Will ye be lookin' to *buy* somethin'? I'm a man without as long a life, as I'd like to be standin' answerin' yer questions. If ye need chatter, talk ta that shiftless boy, Lazlo. That boy will talk circles around the Great Rings themselves, given a half-chance." |
34293 "Lazlo?" |
34294 "Thank you, farewell." |
34295 He nods. "He usually tends the furnace." |
34296 "Thank you, farewell." |
34297 He gestures across the market. "Ye be wantin' Anze then. His kip's over by the furnace." |
34298 "I have some other questions..." |
34299 "Thank you, farewell." |
34300 He gestures across the market. "Ye be wantin' Aalek then. He sets his kip up on the far end over by the furnace." |
34301 "I have some other questions..." |
34302 "Thank you, farewell." |
34303 He smiles. "I think I can help ye. Let me show ye my wares." |
34304 "All right." |
34305 "Never mind, farewell." |
34306 Null node |
34310 He frowns then begins to laugh. "Aye, that I do. Few years' back I had me a kip set up in the Hive. Some barmy mage decided ta burn the ward right out o' Sigil. Almost took me with it. Sick fer a month, I was." |
34311 "A month? That's not all that long." |
34312 "I see. I have some questions for you..." |
34313 "I must be going. Farewell." |
34314 He nods and gets a far away look for a moment. "Aye, it coulda' been worse. Local mage healed me, fixed the scars'n all. Coulda grown my hair back but I kinda like the look." |
34315 "Do you think this mage could help me with my scars?" |
34316 "I see. I have some questions for you..." |
34317 "I must be going. Farewell." |
34318 He looks you over, then shrugs. "I don't see why not. Yer scars don't look that bad..." He looks at you closely. "Aye, now who's ta say. Ye should talk to 'em yerself. Names Sebastion, an' he sets his kip up over by the Foundry." |
34319 "I may do that. I have some questions for you..." |
34320 "I must be going. Farewell." |
34321 Cinder smiles at you. "Come again, have ye? What can I be showin' you this time?" |
34322 "I have some questions..." |
34323 "I'm in need of some spells." |
34324 "Nothing, farewell." |
34325 He proudly gestures around him. "It's the open-air market, one of the best shops that be in Sigil. Fortune smiles on ye to have entered it, cutter. We have an empty stall." He points to the stall next to his. "If ye be a merchant yerself, ye can just set up yer kip an' barter with the rest of us as long as ye isn't too loud or too much of a bother..." |
34326 "Why is that stall empty?" |
34327 "I'll keep that in mind. I have some other questions..." |
34328 "Thank you, I must be going. Farewell." |
34329 He glances at the empty stall. "Merchant by the name of Zac had his kip there. Got himself a page in the dead-book recently." He frowns. "Strange story, that." |
34330 "Strange in what way?" |
34331 "The dead-book?" |
34332 "I have some other questions..." |
34333 "Thank you, I must be going. Farewell." |
34334 He thinks for a moment. "Well... I don't know the dark of it all, but Zac had a bit of business trouble an' needed some coin. He got himself a loan from Byron Pikit the moneylender. After that, Pikit started tryin' ta take the business from him but Zac refused." He pauses. |
34335 "Go on." |
34336 He sighs and shakes his head. "Not long after that, Zac was a deader. Pikit took his widow, Trist, ta court ta get the jink Zac owed. She claimed the debt was paid an' said she had the papers ta prove it... but they turned up missin'." |
34337 "So what happened?" |
34338 "I have some other questions..." |
34339 "Thank you, I must be going. Farewell." |
34340 He shrugs. "With no proof of the debt bein' paid, the business was sold an' the widow Trist held responsible fer the remainin' debt. She couldn't pay so it's the block fer her." |
34341 "The block?" |
34342 "You said something about missing papers." |
34343 "I have some other questions..." |
34344 "Thank you, I must be going. Farewell." |
34345 "Aye, the auction block. If ye can't pay yer debts, ye get sold into service fer a few years as punishment." He shakes his head sadly. |
34346 "Where can I find the block?" |
34347 "You said something about missing papers." |
34348 "I have some other questions..." |
34349 "Thank you, I must be going. Farewell." |
34350 "Head north from the market. Ye can't miss it 'cause of the crowd." |
34351 "You said something about missing papers." |
34352 "I have some other questions..." |
34353 "Thank you, I must be going. Farewell." |
34354 "Aye. Trist be sayin that her husband Zac paid the loan in full an' that she had the papers ta prove it. When she went ta get em, they was gone." He snorts and looks angry. "I'd be layin' jink down that Pikit be behind it." |
34355 "Where can I find this Pikit?" |
34356 "Is anyone looking into this matter?" |
34357 "I see. I have some other questions..." |
34358 He gives you a strange look. "Aye, be ye clueless? He got himself killed an' written into the dead-book." |
34359 "I see. So, you were telling me about the empty stall." |
34360 "I see. I have some other questions..." |
34361 "Thank you. I must be going now. Farewell." |
34362 "Sets his kip up right outside the market, cutter. Ye can't miss em." |
34363 "I see. I have some other questions..." |
34364 "Thank you. I must be going now. Farewell." |
34365 This dark-haired, pale-skinned woman has a cultured, refined look about her. As she turns to you, you note that her eyes - which you had previously thought to be gray - are the color of brushed steel. |
34366 "Greetings..." |
34367 "Then let's not waste time, aye? My Shivs'll defend me." |
34368 "Yeh should always be sure, lad. I'm sure ye're about to die." He makes a small motion with his hand. |
34369 "Be that as yeh may think, all that happens here is my business. I ask again... what do yeh want here?" |
34370 "A pity yeh should say that. Pity more that yeh'll be dead." He waves his arm as a signal and draws his knife. |
34371 "Have yeh found the vigilante Blackrose yet? Have yeh put him down like we agreed?" |
34372 "Not yet? What are yeh, incompetent? Go find him and come back when yeh've finally done the job!" He turns away in exasperation. |
34373 Rotten William's eyes light up. "Yeh got 'em all, aye? I got yer reward then. Let me just dig it out..." His hand whips out his dagger and he thrusts toward your belly. |
34374 His eyes glare daggers at you. "Did yeh kill the miserable bitch like yeh were told to do, or have yeh come to brag further of yer failure?" |
34375 He shakes his head. "Even these sods who call themselves my mates can do something they say they're going to do. Ye're just worthless, is what it is. We'll be doing the city a favor by getting rid of yeh." He draws his knife. |
34376 "Aye, yeh've done yer job, yeh have. I just need yeh to get rid of this blasted killer who keeps getting my men lost. I'll even double yer fee. Sound good to yeh? Yeh don't want to turn this offer down, yeh don't." |
34377 I need to get the tomb plans from the warehouse. There may be some sort of trouble there that I will have to deal with first. |
34378 I successfully solved the problems at the warehouse and I now have the tomb plans. |
34379 "Ye're sure about this? Yeh don't want the job?" |
34380 "That's a pity, that is. Ah, well. Lads, it's time to burn this garbage." He draws his knife slowly, and walks toward you... |
34381 "Good. Good. Yeh'll find him wandering around the alley. I think he sticks to the shadows." |
34382 "Have yeh gotten rid of that miserable bitch Krystall yet?" |
34383 He speaks through gritted teeth, enunciating each word clearly. "Don't... come... back... until... she... is... dead. Do... yeh... understand?" He turns away. "I don't want to see neither hide nor hair of yeh until she's gone." |
34384 "What do you mean?" |
34385 "I'm looking for Pharod." |
34386 "I'm looking for a journal." |
34387 "I'm passing through." |
34388 "I don't want any trouble." |
34389 "Blackrose wants you dead." |
34390 "Krystall wants you dead." |
34391 "I said it's not any of your business." |
34392 Fight. |
34393 Flee. |
34394 "Not yet." |
34395 "I've found him, but he convinced me to kill you instead." |
34396 "He's dead. I'd like my reward now." |
34397 "I had some questions, first..." |
34398 "All right, then." |
34399 Fight. |
34400 Flee. |
34401 "Not yet." |
34402 "She's dead." |
34403 Fight. |
34404 Flee. |
34405 "I'm afraid I'm going to have to turn it down." |
34406 "I'll do it." |
34407 "No, I don't." |
34408 "Come to think of it, double the money sounds nice. I'll do it." |
34409 Fight. |
34410 Flee. |
34411 "I'll find him." |
34412 "Not yet." |
34413 "She's dead." |
34414 "Very well, then. Farewell." |
34415 "Yes. He's dead. You won't need to worry about him or his gang anymore." |
34416 "If it will make you stop pestering me, I'll do it." |
34417 "I'm still not going to. Farewell." |
34418 "Farewell, then." |
34419 "Forget it." |
34420 "What is it?" |
34421 "What's in it for me?" |
34422 "I'll do it." |
34423 "What's in it for me?" |
34424 "Not interested. Farewell." |
34425 "Yes." |
34426 "No." |
34427 "You've got a deal. Farewell." |
34428 Is there anyone Krystall doesn't want dead? Now I'm to look for a vigilante named Blackrose and eliminate him as well. She has promised me coin and friendship for this task. |
34429 "Great. Farewell." |
34430 "Not yet." |
34431 "Yes. You need not worry about him any longer." |
34432 "Sure. Farewell." |
34433 I received a pouch of coin for my efforts in eliminating Blackrose. Quite a hefty sum, too. |
34434 "Farewell." |
34435 "I'll keep looking. Farewell." |
34436 "I'd like to see you try taking it with holes in your skin." |
34437 "I already paid this time through." |
34438 Bluff: "I already paid this time through." |
34439 Flee. |
34440 "Rotten William? Aye, I'll let you in to talk to him as soon as you let me take a look inside that purse." |
34441 "No way. You'll bleed first." |
34442 "How much do you need?" |
34443 "No. It's not that important." |
34444 "It ain't much," he says magnanimously. "A mere ten pieces of jink will get you through." |
34445 "It's a deal." |
34446 "No way." |
34447 "Then you'll find it ain't that important when you start bleeding." |
34448 Fight. |
34449 Flee. |
34450 He takes your money, pockets it, and says, "Get outta here now." |
34451 Leave. |
34452 "Then you won't make it out of here alive." He draws his knife and attacks! |
34453 Fight. |
34454 Flee. |
34455 He looks off into the shadows, makes a hand motion, and looks back at you. "Fine. Go on through. Berk." |
34456 "Thanks. Farewell." |
34457 He looks off into the shadows, makes a hand motion, and looks back at you. "No, you didn't. You're gonna die." |
34458 Fight. |
34459 Flee. |
34460 "What, you again? Don't you ever get tired of payin' us that jink? Guess not, since you're here. Ten pieces and you can come back another day." |
34461 "I need to talk to your leader." |
34462 "How much do you need?" |
34463 "I'd like to see you try taking it with holes in your skin." |
34464 "I already paid this time through." |
34465 Bluff: "I already paid this time through." |
34466 Flee. |
34467 "I heard Rotten William's sent you out killin', eh? Till you get it done, there's a price on that. Ten pieces o' jink." |
34468 "All right. Here you go." |
34469 "I don't have that much." |
34470 "But I'm working for Rotten William!" |
34471 "You don't really need to collect that." |
34472 "You'll take it if you can pry from my dead body." |
34473 "I already paid this time through." |
34474 Bluff: "I already paid this time through." |
34475 "Ain't you done killin' for Rotten William yet? You'll have to pay for that sort o' delay. Ten pieces o' jink and you can go on your merry way." |
34476 "All right. Here you go." |
34477 "I don't have that much." |
34478 "But I'm working for Rotten William!" |
34479 "You don't really need to collect that." |
34480 "You'll take it if you can pry from my dead body." |
34481 "I already paid this time through." |
34482 Bluff: "I already paid this time through." |
34483 "A pleasure. See me personally when you come back, aye?" He tips a wink at you. |
34484 "Funny. Farewell." |
34485 "That's a pity. Rotten William'll be real unhappy to hear that you slipped on a knife." He draws his weapon and moves in to attack. |
34486 Fight. |
34487 Flee. |
34488 "So'm I. What do you say? Pay and stay, or bleed?" |
34489 "I'll pay." |
34490 "I don't have that much." |
34491 Fight. |
34492 Flee. |
34493 "I already paid this time through." |
34494 Bluff: "I already paid this time through." |
34495 "You don't really need to collect that." |
34496 "You'll take it if you can pry from my dead body." |
34497 He looks you over carefully and considers your words. "This time," he says, "I'll let it ride. Get out of here." |
34498 "Thanks. Farewell." |
34499 "You have no idea how much I wanted to hear that." He draws his knife and attacks. |
34500 Fight. |
34501 Flee. |
34502 "Y'wrote Rotten William's name in the dead-book in red, cutter. That means you get through Razor Angel territory free o' charge." |
34503 "Thanks. Farewell." |
34504 This alley-dweller greets you with exaggerated politeness and a deep bow. "Greetings, stranger. Ye've chosen a, uh, auspicious day to pass through our lands. The toll be a mere ten coins." |
34505 "Ten coins? That's outrageous!" |
34506 "I just paid that to those berks over there!" |
34507 "Ten? All right. Here you go." |
34508 "I've already paid." |
34509 Bluff: "I've already paid that." |
34510 "You'll have to fight me for it." |
34511 "You'll have to catch me first." |
34512 "It's a mere ten coppers. It's our territory. I'm sure ye knew this was no place for weaklings. Ye walked into it of your own free will. Now ye pay the price, one way or another: copper or blood. What'll it be?" |
34513 "Coin. Here." |
34514 "Blood." |
34515 "Why not try to catch me?" |
34516 "Aye, and those berks ain't our allies. The Shivs be our mortal enemies. Now ye even the score with us or we'll lay y'body on the ground." |
34517 "Here, then. Take the money." |
34518 "You'll die first, friend." |
34519 "Why not try to catch me?" |
34520 "Y'have the thanks of the Razor Angels. Go in peace, traveler." |
34521 "Thanks - berk. Farewell." |
34522 The Razor Angel looks off into the shadows for a moment, makes a hand sign, and nods. "That ye have. Move along, then. We'll get y'toll next time ye come through." |
34523 "I'm sure you will. Farewell." |
34524 The Razor Angel looks off into the shadows for a moment, makes a hand sign, and shakes his head at you. "No, ye haven't. This is the last warning ye'll get. Ten coins or the cold earth." |
34525 "Here, then. Take the money." |
34526 "Try to take them from me, berk." |
34527 "You'll have to catch me first." |
34528 "Ye've returned, I see. The price be the same as before if y'be wantin' to pass. Ten coins, my friend, and ye'll get past with all y'lovely scars." |
34529 "Ten coins? That's outrageous!" |
34530 "I just paid that to those berks over there!" |
34531 "Ten? All right. Here you go." |
34532 "I've already paid." |
34533 Bluff: "I've already paid that." |
34534 "You'll have to fight me for it." |
34535 "You'll have to catch me first." |
34536 "Hear that ye're doin' some work for Krystall. Good. Get it done quick, y'hear? Oh... before I go forgettin', you'll have t' pay the toll. Since ye're with us, it be half price: a mere five coins." |
34537 "But I'm working for Krystall!" |
34538 "Here." |
34539 "I just paid that to those berks over there!" |
34540 "I've already paid." |
34541 Bluff: "I've already paid that." |
34542 "You'll die first, friend." |
34543 "You'll have to catch me first." |
34544 "Ye haven't killed Rotten William yet, have ye? Ye pay the five coins till Krystall says otherwise." |
34545 "But I'm working for Krystall!" |
34546 "Here." |
34547 "I just paid that to those berks over there!" |
34548 "I've already paid." |
34549 Bluff: "I've already paid that." |
34550 "You'll die first, friend." |
34551 "You'll have to catch me first." |
34552 "That y'are. So'm I. We all got mouths t'feed, so ye'll be feedin' ours. Five coins or I stretch y'out." |
34553 "Here." |
34554 "You'll die first, friend." |
34555 "You'll have to catch me first." |
34556 "Been a pleasure. Good luck with that bastard Rotten William." |
34557 "Yeah, thanks." |
34558 "Aye, and ye'll have to kill 'em to get it back. But that be them and this be us. Pay up, friend." |
34559 "Here." |
34560 "Why not try to take it from me? I'm ready for you." |
34561 "No way. I'm gone." |
34562 The Razor Angel looks to the shadows for confirmation. He turns back. "Aye, my apologies. Go on, then." |
34563 "Thanks." |
34564 The Razor Angel looks to the shadows for confirmation. He turns back. "No, ye haven't. Pay, friend, or ye'll not be gettin' a chance at Rotten William." |
34565 "Here." |
34566 "I'll kill him as soon as I'm done with you." |
34567 "I don't think you can catch me." |
34568 "Y'paid by killing that bitch Krystall. Good enough for the boss. I still think we oughta shiv ye. G'wan... get out of here." |
34569 "Touching. Farewell." |
34570 "We'll be wanting some coin from ye soon enough. Coin or blood. Go talk t' the tolltaker - and don't you be tryin' t' skip out on it. Fair enough?" |
34571 "I don't think so." |
34572 "Very well." |
34573 Flee. |
34574 "Ye've paid, so why don't ye pike off? Don't need ye around no more." |
34575 "Whatever. Farewell." |
34576 "They tell me y'get free passage through Razor Angel territory now, berk. Don't abuse it." |
34577 "Thanks. Farewell." |
34578 "Stand right here. Someone'll be comin' to talk t'you." |
34579 "Don't count on it. I'll be long gone before he shows up." |
34580 "Why not greet him with your blood? I'll spill some first." |
34581 "Fine. I'll wait here." |
34582 "Y'paid, y'get to go free. Enjoy it while it lasts." |
34583 "Thanks, I will. Farewell." |
34584 Faction: Non-Aligned No faction allegiance. |
34585 Faction: Believers of the Source ("Godsmen") Motto: All life springs from the same divine source, ascending and descending in form as the cosmos tests it. |
34586 Faction: Mercykillers ("Red Death") Motto: Justice is everything. When properly applied, punishment leads to perfection. |
34587 Faction: Society of Sensation ("Sensates") Motto: Know the universe by experiencing it fully. The senses form the path to truth, for the multiverse doesn't exist beyond what can be sensed. |
34588 Faction: Dustmen ("The Dead") Motto: Everyone is dead. Purge your passions, and in so doing, ascend toward the purity of True Death. |
34589 Faction: Revolutionary League ("Anarchists") Motto: Destroy the factions; they're built on lies and greed. Break them all down and rebuild with what's left; that's the way to the real truth. |
34590 Faction: Xaositects ("Chaosmen") Motto: Truth chaos is. By randomness embracing the of the multiverse, secrets its one learns. |
34591 Factol of Xaositects ("Chaosmen") Motto?! FACTOL of the Chaosmen R U current-lee! Xaos iz truth. Randomly M-bracing multiverse, learns one secrets its? |
34592 The game cannot be saved in this area. |
34593 The game cannot be saved while in dialogue mode. |
34594 The game cannot be saved while resting or during a movie. |
34595 The game cannot be saved during an in-game cutscene. |
34596 The game cannot be saved while the store interface is open. |
34597 The game cannot be saved at this time. |
34598 The game cannot be saved while hostile creatures are nearby. |
34599 You cannot rest right now. |
34600 You cannot rest while hostile creatures are nearby. |
34601 You cannot rest in this area. |
34602 Click to End |
34603 Click for More |
34604 "Little birdy lost his way, eh? Little birdy wants to pass today, little birdy gots to pay." |
34605 "How much?" |
34606 "You want my money, you'll have to take it from me." |
34607 "You'll have to catch me first." |
34608 "Ten pieces o' jink, my fine friend!" |
34609 "Here you go." |
34610 "I don't have that much." |
34611 "Forget it. You'll have to take it off my body if you want it." |
34612 "You'll have to catch me first!" |
34613 The thug bows low, mockingly. "I do hope we'll be doin' business again soon." |
34614 "Yeah, whatever. Farewell." |
34615 The thug affects a shocked expression. "In that case, I'll have to take it out of ye in blood. Farewell, mate." |
34616 "Hey, wait..." |
34617 "Let's have it." |
34618 "The little birdy's returned home, aye? Come to feed the rest of the nest?" |
34619 "What are you talking about?" |
34620 "Yes. Here's your fee." |
34621 "No. I've come to kill you." |
34622 His face contorts into a parody of anguish. "D'ye mean to tell me you've already forgotten? Ah, dear. It's the ten jink payment ye owe me for passin' along my street. Come on... pony up now." |
34623 "Here, then." |
34624 "You'll have to fight me for it this time." |
34625 "Can't we come to some sort of agreement on this?" |
34626 "Sorry, berk. We all got rules to play by and ye got blood to pay by. Give your power my regards." |
34627 Fight him. |
34628 Flee. |
34629 You see a well-dressed, middle-aged man. He seems to be scanning the crowd with a practiced eye. He notices you approach and gives you a quick once-over. |
34630 He smiles at you and gives a barely perceptible nod. "I am Byron Pikit, moneylender. May I help you?" |
34631 He nods again. "Yes, I cater to the needs of merchants. Want to start a business? Keep one afloat that's down on its luck? Or perhaps expand a business? In either case, you come to me for the funds." He looks you up and down. "I doubt that you are a merchant, sir, so what can I do for you?" |
34632 He smiles and looks away for a moment. "A merchant of death, maybe, but not the kind I do business with." He frowns. "If you insist on monopolizing my time, please come to the point of this visit." |
34633 He frowns and shakes his head. "No, I see no reason to..." He looks you up and down. "You are obviously not someone I conduct business with. I think you should leave." He looks away. |
34634 He sighs. "Very well, make it quick." |
34635 "If you mean the ward in general, it is called the Lower Ward. If you mean this particular locale, it's the open-air market." |
34636 He looks bored. "It is the home of the common people." He gestures around him. "Look about you and you will see all that there is to see... Nothing. Nothing of any interest." |
34637 He smiles. "The one thing these mindless sods are good for is spending their money. It gives them the feeling that they are actually accomplishing something with their otherwise meaningless lives." He pauses and looks about with disdain. |
34638 He shrugs. "Where there is money, you will also find merchants and thieves. I help provide the merchants needed to relieve them..." He gestures about. "...of their hard earned coin." He smiles at you. |
34639 "Not I..." He gives you a calculating look and smiles. "Why do you ask?" |
34640 He laughs. "Such curiosity can be dangerous... even fatal if one isn't careful." He pauses to consider his next words as he examines you closely. "You might want to talk to Lenny. He can usually be found south and east of the market." He pauses a moment. "Tell him I sent you." |
34641 He gestures at the building behind him. "An excellent market that caters to just about every need." He pauses to think for a moment before continuing. "Nothing exotic is available; these sods cannot afford such items, but a good market nonetheless." |
34642 He shrugs. "I am not a tour guide. If you want to know Sigil, then you must explore her. I suggest you do so. I must warn you though, if you look too deeply you will die." |
34643 He thinks for a moment, trying to judge exactly what to say to you. "Sigil holds many secrets, both good and bad. Discover too many of the bad and your life could be forfeit." |
34644 He looks at you in surprise, then barks out a laugh. "They would not be secrets if I told you, would they?" |
34645 "Ah, Trist..." He frowns and looks away. After a moment he looks at you and raises his eyebrows. "What about her?" |
34646 He sighs and shakes his head. "There is no *missing* document. That was a ruse instigated by Trist to cast doubt on her debt. This matter has been thoroughly investigated by the Mercykillers, and they found no evidence of any such document." |
34647 "Yes, a faction of fanatics dedicated to uncovering the *truth* in criminal cases and handing out justice. They are often used as investigators by the courts of Sigil. They are quite thorough, and they found nothing..." He glares at you. |
34648 "That is a possibility, but not very likely. You obviously are not familiar with the Mercykillers or their methods for you to make such a statement. If they could not find the document, then it does not exist." He looks at you angrily. |
34649 For a moment he looks as if he is about to be furious with you, then a gloating smile crosses his face. "What a terrible thought... pity there is no proof of any such activity..." He continues to smile at you. |
34650 "Yes she could, and I did make that offer to her." He looks at you sternly. "However, she turned me down. I don't allow second chances. No one turns me down without suffering the consequences. No one..." |
34651 He laughs at you. "Well good luck to you then. If the Mercykillers couldn't help poor Trist, I don't think you have a chance in the nine hells of doing so. Now, pike it sod." He turns away from you. |
34652 "No, I have had enough of you to last a lifetime. I will answer no more of your questions. Now, pike it sod." He turns away from you. |
34653 He gives you a quizzical look. "Really? Why in the name of the nine hells would you want to find him?" |
34654 He pauses for a moment. "I have reasons, quite good ones I can assure you, not to point anyone toward Lothar. Now pike it, sod." He turns away. |
34655 "So? What do you think you are going to do, just march in and demand it back?" He looks you up and down. "I admit that you appear more than capable of handling yourself in a fight, but against Lothar?" He snorts. "Your skull will decorate his walls." |
34656 He laughs uproariously and gives you an incredulous look. "Lothar is above the law, berk. He is that powerful, that tough..." |
34657 He shakes his head. "Really..." He sighs and looks away for a moment. "I can assure you that your skull is beyond recovery. Forget it, find a replacement." |
34658 "Because it is likely that your skull is in the possession of the Master of the Bones, Lothar. If that is indeed the case, then it is gone." He shrugs. |
34659 You see Byron Pikit, the moneylender. "Back again?" |
34660 He laughs and looks around. "Really now? Well, that's not the kind of thing you should admit to just anyone." He studies you while he thinks. "As I said, I have nothing to do with thieves... Perhaps you should talk to Lenny. He can usually be found south and east of the market." He pauses a moment. "Tell him I sent you." |
34661 "Greetings." |
34662 Ignore the man. |
34663 "Moneylender?" |
34664 "I have some questions..." |
34665 "Never mind. Farewell." |
34666 "I'm a merchant." |
34667 "I have some questions..." |
34668 "Nothing, farewell." |
34669 "Can you tell me about your business?" |
34670 "I have some questions..." |
34672 "I have some questions..." |
34673 "Very well, farewell." |
34674 "What is this place?" |
34675 "I want to talk to you about Trist." |
34676 "I'm looking for someone named Lothar, or the Master of the Bones..." |
34677 "I'm missing a skull... know anyone who'd want something like that?" |
34678 "I must be going now. Farewell." |
34679 "Tell me about the Lower Ward." |
34680 "Tell me about the open-air market." |
34681 "I have other questions..." |
34682 "I must be going. Farewell." |
34683 "Then why are you here?" |
34684 "Tell me about the open-air market?" |
34685 "I have other questions..." |
34686 "I must be going. Farewell." |
34687 "Go on." |
34688 "I have some other questions..." |
34689 "I must be going. Farewell." |
34690 "You mentioned thieves. Who helps *provide* them?" |
34691 "I see... I have some other questions..." |
34692 "I must be going. Farewell." |
34693 "Call it curiosity..." |
34694 "I'm looking for some training..." |
34695 "Call it Curiosity..." |
34696 There is a thief named Lenny who can be found somewhere south and east of the market. Maybe I can learn some things from him. |
34697 "Tell me about the open-air market." |
34698 "I have some other questions..." |
34699 "True Death...?" |
34700 "You and I shall meet again." |
34701 "Hmm... 'Aggry'? 'Puggry'? Nay..." |
34702 "'Mawgry'? Nay... 'anhungry'? Nay..." |
34703 "Perhaps 'meagry'... nay..." |
34704 ::Snickers:: |
34705 Abishai Damage 2 |
34706 Abishai Death |
34707 Drone Heavy Damage 1 |
34708 Drone Heavy Death |
34709 Drone Light Battle Cry 1 (Approach 1) |
34710 Drone Light Battle Cry 2 (Approach 2) |
34711 Drone Light Damage 1 |
34712 Drone Light Damage 2 |
34713 Drone Light Death |
34714 Drone Wizard Battle Cry 1 (Approach 1) |
34715 Drone Wizard Battle Cry 2 (Approach 2) |
34716 Drone Wizard Damage 1 |
34717 Drone Wizard Damage 2 |
34718 Drone Wizard Death |
34719 E_Glabrezu Death |
34720 E_Campatuskanella Battle Cry 1 (Approach 1) |
34721 E_Campatuskanella Battle Cry 2 (Approach 2) |
34722 E_Campatuskanella Damage 1 |
34723 E_Campatuskanella Damage 2 |
34724 E_Campatuskanella Death |
34725 E_Glabrezu Battle Cry 1 (Approach 1) |
34726 E_Glabrezu Battle Cry 2 (Approach 2) |
34727 E_Glabrezu Damage 1 |
34728 E_Glabrezu Damage 2 |
34729 E_Grillig Battle Cry 2 (Approach 2) |
34730 E_Grillig Battle Cry 1 (Approach 1) |
34731 E_Hors (Somien) Battle Cry 1 (Approach 1) |
34732 E_Grillig Damage 1 |
34733 E_Grillig Damage 2 |
34734 E_Grillig Death |
34735 E_Gronk Battle Cry 1 (Approach 1) |
34736 E_Gronk Battle Cry 2 (Approach 2) |
34737 E_Gronk Damage 1 |
34738 E_Gronk Damage 2 |
34739 E_Gronk Death |
34740 Ghoul Female Damage 2 |
34741 E_Hors (Somien) Battle Cry 2 (Approach 2) |
34742 E_Hors (Somien) Damage 1 |
34743 E_Hors (Somien) Damage 2 |
34744 E_Hors (Somien) Death |
34745 E_Thokala Battle Cry 1 (Approach 1) |
34746 E_Thokala Battle Cry 2 (Approach 2) |
34747 E_Thokala Damage 1 |
34748 E_Thokala Damage 2 |
34749 E_Thokala Death |
34750 E_Trigit Battle Cry 1 (Approach 1) |
34751 E_Trigit Battle Cry 2 (Approach 2) |
34752 E_Trigit Damage 1 |
34753 E_Trigit Damage 2 |
34754 E_Trigit Death |
34755 E_Trelon Battle Cry 1 (Approach 1) |
34756 E_Trelon Battle Cry 2 (Approach 2) |
34757 E_Trelon Damage 1 |
34758 E_Trelon Damage 2 |
34759 E_Trelon Death |
34760 E_Trocopotaca Battle Cry 1 (Approach 1) |
34761 E_Trocopotaca Battle Cry 2 (Approach 2) |
34762 E_Trocopotaca Damage 1 |
34763 E_Trocopotaca Damage 2 |
34764 E_Trocopotaca Death |
34765 Fhjull Damage 1 |
34766 Fhjull Damage 2 |
34767 Fhjull Death |
34768 Gehreleth Battle Cry 1 (Approach 1) |
34769 Gehreleth Battle Cry 2 (Approach 2) |
34770 Gehreleth Damage 1 |
34771 Gehreleth Damage 2 |
34772 Gehreleth Death |
34773 Ghoul Female Battle Cry 1 (Approach 1) |
34774 Ghoul Female Battle Cry 2 (Approach 2) |
34775 Ghoul Female Damage 1 |
34776 Ghoul Male Battle Cry 2 (Approach 2) |
34777 Ghoul Female Death |
34778 Ghoul Male Battle Cry 1 (Approach 1) |
34779 Ghoul Queen Acaste Battle Cry 1 (Approach 1) |
34780 Ghoul Male Damage 1 |
34781 Ghoul Male Damage 2 |
34782 Ghoul Male Death |
34783 Ghoul Male Golem Battle Cry 1 (Approach 1) |
34784 Ghoul Male Golem Battle Cry 2 (Approach 2) |
34785 Ghoul Male Golem Damage 1 |
34786 Ghoul Male Golem Damage 2 |
34787 Ghoul Male Golem Death 1 |
34788 Ghoul Queen Acaste Battle Cry 2 (Approach 2) |
34789 Ghoul Queen Acaste Damage 2 |
34790 Ghoul Queen Acaste Damage 1 |
34791 Ghoul Queen Acaste Death |
34792 J_Bird (Tricha) Battle Cry 1 (Approach 1) |
34793 J_Bird (Tricha) Battle Cry 2 (Approach 2) |
34794 J_Bird (Tricha) Damage 1 |
34795 J_Bird (Tricha) Damage 2 |
34796 J_Bird (Tricha) Death |
34797 J_Flea (Limlim) Battle Cry 1 (Approach 1) |
34798 J_Flea (Limlim) Battle Cry 2 (Approach 2) |
34799 J_Flea (Limlim) Damage 1 |
34800 J_Flea (Limlim) Damage 2 |
34801 J_Flea (Limlim) Death |
34802 Lemure Battle Cry 1 (Approach 1) |
34803 Lemure Battle Cry 2 (Approach 2) |
34804 Lemure Damage 1 |
34805 Lemure Damage 2 |
34806 Lemure Death |
34807 Modron Battle Cry 1 (Approach 1) |
34808 Modron Battle Cry 2 (Approach 2) |
34809 Modron Damage 1 |
34810 Modron Damage 2 |
34811 Modron Death |
34812 Shadow Mark 1 Battle Cry 1 (Approach 1) |
34813 Shadow Mark 1 Battle Cry 2 (Approach 2) |
34814 Shadow Mark 1 Damage 1 |
34815 Shadow Mark 1 Damage 2 |
34816 Shadow Mark 1 Death |
34817 Shadow Mark 2 Battle Cry 1 (Approach 1) |
34818 Shadow Mark 2 Battle Cry 2 (Approach 2) |
34819 Shadow Mark 2 Damage 1 |
34820 Shadow Mark 2 Damage 2 |
34821 Shadow Mark 2 Death |
34822 Shadow Mark 3 Battle Cry 1 (Approach 1) |
34823 Shadow Mark 3 Battle Cry 2 (Approach 2) |
34824 Shadow Mark 3 Damage 1 |
34825 Shadow Mark 3 Damage 2 |
34826 Shadow Mark 3 Death |
34827 Skeleton Priest Battle Cry 1 (Approach 1) |
34828 Skeleton Priest Battle Cry 2 (Approach 2) |
34829 Skeleton Priest Damage 1 |
34830 Skeleton Priest Damage 2 |
34831 Skeleton Priest Death |
34832 Vargouille Battle Cry 1 (Approach 1) |
34833 Vargouille Battle Cry 2 (Approach 2) |
34834 Vargouille Damage 1 |
34835 Vargouille Damage 2 |
34836 Vargouille Death |
34837 Wererat Battle Cry 1 (Approach 1) |
34838 Wererat Battle Cry 2 (Approach 2) |
34839 Wererat Damage 1 |
34840 Wererat Damage 2 |
34841 Wererat Death |
34842 Strahan Dying 1 |
34843 Alignment Changed [Annah] |
34844 Alignment Changed [Dak'kon] |
34845 Alignment Changed [Fall-From-Grace] |
34846 Alignment Changed [Nordom] |
34847 Alignment Changed [Ignus] |
34848 Alignment Changed [Vhailor] |
34849 Strength increased permanently [Nameless One] |
34850 Strength increased permanently [Morte] |
34851 Strength increased permanently [Annah] |
34852 Strength increased permanently [Dak'kon] |
34853 Strength increased permanently [Fall-From-Grace] |
34854 Strength increased permanently [Nordom] |
34855 Strength increased permanently [Ignus] |
34856 Strength increased permanently [Vhailor] |
34857 Intelligence increased permanently [Nameless One] |
34858 Intelligence increased permanently [Morte] |
34859 Intelligence increased permanently [Annah] |
34860 Intelligence increased permanently [Dak'kon] |
34861 Intelligence increased permanently [Fall-From-Grace] |
34862 Intelligence increased permanently [Nordom] |
34863 Intelligence increased permanently [Ignus] |
34864 Intelligence increased permanently [Vhailor] |
34865 Wisdom increased permanently [Nameless One] |
34866 Wisdom increased permanently [Morte] |
34867 Wisdom increased permanently [Annah] |
34868 Wisdom increased permanently [Dak'kon] |
34869 Wisdom increased permanently [Fall-From-Grace] |
34870 Wisdom increased permanently [Nordom] |
34871 Wisdom increased permanently [Ignus] |
34872 Wisdom increased permanently [Vhailor] |
34873 Dexterity increased permanently [Nameless One] |
34874 Dexterity increased permanently [Morte] |
34875 Dexterity increased permanently [Annah] |
34876 Dexterity increased permanently [Dak'kon] |
34877 Dexterity increased permanently [Fall-From-Grace] |
34878 Dexterity increased permanently [Nordom] |
34879 Dexterity increased permanently [Ignus] |
34880 Dexterity increased permanently [Vhailor] |
34881 Constitution increased permanently [Nameless One] |
34882 Constitution increased permanently [Morte] |
34883 Constitution increased permanently [Annah] |
34884 Constitution increased permanently [Dak'kon] |
34885 Constitution increased permanently [Fall-From-Grace] |
34886 Constitution increased permanently [Nordom] |
34887 Constitution increased permanently [Ignus] |
34888 Constitution increased permanently [Vhailor] |
34889 Charisma increased permanently [Nameless One] |
34890 Charisma increased permanently [Morte] |
34891 Charisma increased permanently [Annah] |
34892 Charisma increased permanently [Dak'kon] |
34893 Charisma increased permanently [Fall-From-Grace] |
34894 Charisma increased permanently [Nordom] |
34895 Charisma increased permanently [Ignus] |
34896 Charisma increased permanently [Vhailor] |
34897 MaxHP increased permanently [Nameless One] |
34898 MaxHP increased permanently [Morte] |
34899 MaxHP increased permanently [Annah] |
34900 MaxHP increased permanently [Dak'kon] |
34901 MaxHP increased permanently [Fall-From-Grace] |
34902 MaxHP increased permanently [Nordom] |
34903 MaxHP increased permanently [Ignus] |
34904 MaxHP increased permanently [Vhailor] |
34905 Armor Class increased permanently [Nameless One] |
34906 Armor Class increased permanently [Morte] |
34907 Armor Class increased permanently [Annah] |
34908 Armor Class increased permanently [Dak'kon] |
34909 Armor Class increased permanently [Fall-From-Grace] |
34910 Armor Class increased permanently [Nordom] |
34911 Armor Class increased permanently [Ignus] |
34912 Armor Class increased permanently [Vhailor] |
34913 Proficiency Points increased permanently [Nameless One] |
34914 *Snort* |
34915 ::Giggle:: |
34916 "Fffooorgot mmmyyy nnnaaame..." |
34917 "Mmmyyy nnnaaame...?" |
34918 ::Moan:: |
34919 "I'm looking forward to it." |
34920 This corpse is lumbering along a triangular path. Once it reaches one of the corners of the triangle, it pauses, then turns and staggers towards the next corner. It has "965" tattooed on the side of its skull. As you approach, it halts and stares at you. |
34922 This corpse is lumbering along a triangular path. Once it reaches one of the corners of the triangle, it pauses, then turns and staggers towards the next corner. It has "965" tattooed on the side of its skull. As you approach, it halts and stares at you. |
34923 "So... why are you walking in a triangle?" |
34927 The corpse stares at you blankly. |
34928 Leave the corpse in peace. |
34931 This corpse is shuffling from slab to slab, bandaging the corpses lying there. The number "396" is carved into his left temple, and his lips are stitched closed. You notice the corpse is carrying a roll of bandages in its hand... the bandages look usable. |
34932 "Mind if I borrow those bandages?" |
34933 The corpse continues to stare at you. |
34934 Try and take the bandages from the zombie. |
34935 "Mind if I borrow those bandages?" |
34936 Try and take the bandages from the zombie. |
34937 "I know you're not a zombie, you know. You're not fooling anyone." |
34938 The corpse does not stir. It looks like it is too far gone to answer any of your questions. |
34939 Leave the corpse in peace. |
34940 Use Stories-Bones-Tell on the corpse. |
34941 "It was great talking to you. Farewell." |
34942 The corpse's meaty head was clearly severed at some point and hastily sewn back on. Several different sets of stitching - all in various states of unraveling - seem to indicate that the head is constantly being knocked back off and reattached during the course of its work. A number - "79" - has been cut into its temple, circumscribed by a fanged circle that appears to have been branded on its forehead. |
34943 "So... seen anything interesting going on?" |
34944 The corpse continues to stare at you. |
34945 Leave the corpse in peace. |
34946 Examine the fanged circle. |
34947 "I know you're not a zombie, you know. You're not fooling anyone." |
34948 Use your Stories-Bones-Tell ability on the corpse. |
34949 The corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
34950 Leave the corpse in peace. |
34951 "It was great talking to you. Farewell." |
34952 Leave the corpse in peace. |
34953 The number "1201" has been inked on the forehead of this corpse, and the ink has run down its eyes, cheeks and jaw. As you follow the ink tears down the corpse's face, you notice it has run into the stitching sealing the corpse's lips and has caught on what looks like the corner of a note stuck in the corpse's mouth. |
34954 Try and pull the note out. |
34955 The note has mingled with the ichor in the zombie's mouth. If you tried to pull the paper out through the cross-stitches, it would tear the paper to shreds. Hacking up the corpse to get at it looks like it will destroy the note - you'll need to find a delicate way to remove the stitches before removing the note. |
34956 Use the scalpel to cut through the stitches. |
34957 "I know you're not a zombie, you know. You're not fooling anyone." |
34958 Use Stories-Bones-Tell on the corpse. |
34959 "It was great talking to you. Farewell." |
34960 You deftly slice through the stitches sealing the corpse's mouth, and the jaw sags open. You carefully pull the note from the corpse's mouth... despite the condition of the paper, the writing on it still appears legible. ^NNOTE: <READSTUFF>^- |
34961 Examine the corpse again. |
34962 Leave the corpse in peace. |
34975 This reanimated corpse carries with it the stench of charred meat and burning textiles. Fairly fresh scorch marks run the length of its right side; perhaps it stood too close to a fire and began to smolder. The number "199" has been etched onto its forehead and its lips are stitched together. |
34976 "So... seen anything interesting going on?" |
34977 The corpse continues to stare at you. |
34978 Leave the corpse in peace. |
34979 "So... seen anything interesting going on?" |
34980 "I know you're not a zombie, you know. You're not fooling anyone." |
34981 Use your Stories-Bones-Tell ability on the corpse. |
34982 The corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
34983 Leave the corpse in peace. |
34984 "It was great talking to you. Farewell." |
34985 Leave the corpse in peace. |
34986 This woman's corpse pauses in its trudging about as you approach. You notice the number "114" is carved into her forehead. Her mouth has been sewn shut, but the threading is slowly coming loose and faint moans issue from between her lips. |
34987 "So... doing anything later?" |
34988 The corpse continues to stare at you. |
34989 "Farewell then." |
34990 "Psssst. You see the way she was looking at me? Huh? You see that? The way she was following the curve of my occipital bone?" |
34991 "What are you *talking* about?" |
34992 "Wha- are you BLIND?! She was scouting me out! It was shameless the way she WANTED me." |
34993 "Wanted you to go *away,* maybe. She was obviously too distracted by ME to pay attention to some stupid bobbing head with a big mouth." |
34994 "You? Yeah, right! Trust me, chits beyond the grave don't care about all that 'physicality' and 'I've got a body' and 'I'm all scarred and tough-looking.' They want guys with SPIRIT. That's me, chief. You? Corpses like YOU are as common as copper." |
34995 "Whatever, Morte. Let's go." |
34996 "I think you're imagining things. She's a zombie. A corpse. A dead person. You probably didn't even register to her senses." |
34997 "Yeah, yeah, whatever. When you've been dead as long as I have, you know the signals. They may be too SUBTLE for you to pick up on, but that's why I'll be spending MY nights with some luscious recently-dead chit while you're standing around goin' 'huh?' 'Whatzz goin' on?' 'Where's my muh-muh-memories?'" |
34998 "Whatever, Morte. Let's go." |
34999 "I think you and your imagination need some time away from each other." |
35000 "Whatever, Morte. Let's go." |
35001 "You mean that blank-eyed beyond-the-grave stare?" |
35002 "Farewell then." |
35003 "Farewell then." |
35004 "So... doing anything later?" |
35005 "I know you're not a zombie, you know. You're not fooling anyone." |
35006 Use your Stories-Bones-Tell ability on the corpse. |
35007 This corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
35008 "Farewell then." |
35009 "Farewell then." |
35010 "Farewell then." |
35011 "It was great talking to you. Farewell." |
35012 Leave the corpse in peace. |
35013 "It was great talking to you. Farewell." |
35014 Leave the corpse in peace. |
35015 "It was great talking to you. Farewell." |
35016 Leave the corpse in peace. |
35017 This corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
35018 The shambling corpse gazes at you with vacant eyes. Her skin is paper-thin, almost wispy... it's like someone draped a sheet of cobwebs across her frame. The number "594" has been scratched onto her forehead with a charcoal pencil. |
35019 "So... doing anything later?" |
35020 The corpse continues to stare at you. |
35021 "Farewell then." |
35022 "Psssst. You see the way she was looking at me? Huh? You see that? The way she was following the curve of my occipital bone?" |
35023 "What are you *talking* about?" |
35024 "Wha- are you BLIND?! She was scouting me out! It was shameless the way she WANTED me." |
35025 "Wanted you to go *away,* maybe. She was obviously too distracted by ME to pay attention to some stupid bobbing head with a big mouth." |
35026 "You? Yeah, right! Trust me, chits beyond the grave don't care about all that 'physicality' and 'I've got a body' and 'I'm all scarred and tough-looking.' They want guys with SPIRIT. That's me, chief. You? Corpses like YOU are as common as copper." |
35027 "Whatever, Morte. Let's go." |
35028 "I think you're imagining things. She's a zombie. A corpse. A dead person. You probably didn't even register to her senses." |
35029 "Yeah, yeah, whatever. When you've been dead as long as I have, you know the signals. They may be too SUBTLE for you to pick up on, but that's why I'll be spending MY nights with some luscious recently-dead chit while you're standing around goin' 'huh?' 'Whatzz goin' on?' 'Where's my muh-muh-memories?'" |
35030 "Whatever, Morte. Let's go." |
35031 "I think you and your imagination need some time away from each other." |
35032 "Whatever, Morte. Let's go." |
35033 "You mean that blank-eyed beyond-the-grave stare?" |
35034 "Farewell then." |
35035 "Farewell then." |
35036 "So... doing anything later?" |
35037 "I know you're not a zombie, you know. You're not fooling anyone." |
35038 Use your Stories-Bones-Tell ability on the corpse. |
35039 This corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
35040 "Farewell then." |
35041 "Farewell then." |
35042 "Farewell then." |
35043 "It was great talking to you. Farewell." |
35044 Leave the corpse in peace. |
35045 "It was great talking to you. Farewell." |
35046 Leave the corpse in peace. |
35047 "It was great talking to you. Farewell." |
35048 Leave the corpse in peace. |
35049 This corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
35050 The left side of this woman's face looks as if it was caved in with a club, and her flesh sags in bruised, swollen clumps over her ruined skull. The number "626" has been stitched onto the corpse's right cheek, just below the eye. |
35051 "Uh... nasty wound you've got there." |
35052 The corpse continues to stare at you with its one good eye. |
35053 "Farewell then." |
35054 "Psssst. You see the way she was looking at me? Huh? You see that? The way she was following the curve of my occipital bone?" |
35055 "What are you *talking* about?" |
35056 "Wha - are you BLIND?! She was scouting me out! It was shameless the way she WANTED me." |
35057 "Wanted you to go *away,* maybe. She was obviously too distracted by ME to pay attention to some stupid bobbing head with a big mouth." |
35058 "You? Yeah, right! Trust me, chits beyond the grave don't care about all that 'physicality' and 'I've got a body' and 'I'm all scarred and tough-looking.' They want guys with SPIRIT. That's me, chief. You? Corpses like YOU are as common as copper." |
35059 "Whatever, Morte. Let's go." |
35060 "I think you're imagining things. She's a zombie. A corpse. A dead person. You probably didn't even register to her senses." |
35061 "Yeah, yeah, whatever. When you've been dead as long as I have, you know the signals. They may be too SUBTLE for you to pick up on, but that's why I'll be spending MY nights with some luscious recently-dead chit while you're standing around goin' 'huh?' 'Whatzz goin' on?' 'Where's my muh-muh-memories?'" |
35062 "Whatever, Morte. Let's go." |
35063 "I think you and your imagination need some time away from each other." |
35064 "Whatever, Morte. Let's go." |
35065 "You mean that blank-eyed beyond-the-grave stare?" |
35066 "Farewell then." |
35067 "Farewell then." |
35068 "Uh... nasty wound you've got there." |
35069 "I know you're not a zombie, you know. You're not fooling anyone." |
35070 Use your Stories-Bones-Tell ability on the corpse. |
35071 This corpse does not stir. It looks like it is too far gone to answer any of your questions. |
35072 "Farewell then." |
35073 "Farewell then." |
35074 "Farewell then." |
35075 "It was great talking to you. Farewell." |
35076 Leave the corpse in peace. |
35077 "It was great talking to you. Farewell." |
35078 Leave the corpse in peace. |
35079 "It was great talking to you. Farewell." |
35080 Leave the corpse in peace. |
35081 This corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
35082 This female corpse is making the rounds from slab to slab in the room. Her hair is knotted into a long braid and looped around her neck like a noose. Someone has stenciled the number "1096" onto her forehead, and her lips have been stitched closed. |
35083 "Uh... nice braid." |
35084 The corpse does not respond. You doubt it even knows you're there. |
35085 "Farewell then." |
35086 "Psssst. You see the way she was looking at me? Huh? You see that? The way she was following the curve of my occipital bone?" |
35087 "What are you *talking* about?" |
35088 "Wha- are you BLIND?! She was scouting me out! It was shameless the way she WANTED me." |
35089 "Wanted you to go *away,* maybe. She was obviously too distracted by ME to pay attention to some stupid bobbing head with a big mouth." |
35090 "You? Yeah, right! Trust me, chits beyond the grave don't care about all that 'physicality' and 'I've got a body' and 'I'm all scarred and tough-looking.' They want guys with SPIRIT. That's me, chief. You? Corpses like YOU are as common as copper." |
35091 "Whatever, Morte. Let's go." |
35092 "I think you're imagining things. She's a zombie. A corpse. A dead person. You probably didn't even register to her senses." |
35093 "Yeah, yeah, whatever. When you've been dead as long as I have, you know the signals. They may be too SUBTLE for you to pick up on, but that's why I'll be spending MY nights with some luscious recently-dead chit while you're standing around goin' 'huh?' 'Whatzz goin' on?' 'Where's my muh-muh-memories?'" |
35094 "Whatever, Morte. Let's go." |
35095 "I think you and your imagination need some time away from each other." |
35096 "Whatever, Morte. Let's go." |
35097 "You mean that blank-eyed beyond-the-grave stare?" |
35098 "Farewell then." |
35099 "Farewell then." |
35100 "Uh... nice braid." |
35101 "I know you're not a zombie, you know. You're not fooling anyone." |
35102 Use your Stories-Bones-Tell ability on the corpse. |
35103 The corpse does not stir. It looks like it is too far gone to answer any of your questions. |
35104 "Farewell then." |
35105 "Farewell then." |
35106 "Farewell then." |
35107 "It was great talking to you. Farewell." |
35108 Leave the corpse in peace. |
35109 "It was great talking to you. Farewell." |
35110 Leave the corpse in peace. |
35111 "It was great talking to you. Farewell." |
35112 Leave the corpse in peace. |
35113 The corpse does not stir. It looks like it is too far gone to answer any of your questions. |
35114 The smell of formaldehyde emanating from this corpse is particularly strong... it smells like it was applied recently, and with good reason: this corpse appears to be in an advanced stage of decay. Her jaw is missing, and some of the flesh has slid off her skull, revealing the number "1072" chiseled into the bone. |
35115 "I think this one's seen better days..." |
35116 The corpse does not respond to your voice - the fact it has no jaw may have something to do with it. Either that, or it simply has nothing to say. |
35117 "Farewell then." |
35118 "Psssst. You see the way she was looking at me? Huh? You see that? The way she was following the curve of my occipital bone?" |
35119 "What are you *talking* about?" |
35120 "Wha- are you BLIND?! She was scouting me out! It was shameless the way she WANTED me." |
35121 "Wanted you to go *away,* maybe. She was obviously too distracted by ME to pay attention to some stupid bobbing head with a big mouth." |
35122 "You? Yeah, right! Trust me, chits beyond the grave don't care about all that 'physicality' and 'I've got a body' and 'I'm all scarred and tough-looking.' They want guys with SPIRIT. That's me, chief. You? Corpses like YOU are as common as copper." |
35123 "Whatever, Morte. Let's go." |
35124 "I think you're imagining things. She's a zombie. A corpse. A dead person. You probably didn't even register to her senses." |
35125 "Yeah, yeah, whatever. When you've been dead as long as I have, you know the signals. They may be too SUBTLE for you to pick up on, but that's why I'll be spending MY nights with some luscious recently-dead chit while you're standing around goin' 'huh?' 'Whatzz goin' on?' 'Where's my muh-muh-memories?'" |
35126 "Whatever, Morte. Let's go." |
35127 "I think you and your imagination need some time away from each other." |
35128 "Whatever, Morte. Let's go." |
35129 "You mean that blank-eyed beyond-the-grave stare?" |
35130 "Farewell then." |
35131 "Farewell then." |
35132 "I think this one's seen better days..." |
35133 "I know you're not a zombie, you know. You're not fooling anyone." |
35134 Use your Stories-Bones-Tell ability on the corpse. |
35135 The corpse does not stir. It looks like it is too far gone to answer any of your questions. |
35136 "Farewell then." |
35137 "Farewell then." |
35138 "Farewell then." |
35139 "It was great talking to you. Farewell." |
35140 Leave the corpse in peace. |
35141 "It was great talking to you. Farewell." |
35142 Leave the corpse in peace. |
35143 "It was great talking to you. Farewell." |
35144 Leave the corpse in peace. |
35145 The corpse does not stir. It looks like it is too far gone to answer any of your questions. |
35146 Despite this corpse's dry, leathery skin, it's clear this was once a beautiful woman of middle years. Whomever prepared the corpse seemed to take pity on her, sewing her bow lips shut with small, neat stitches and tattooing the number "832" upon her forehead in elegant script. |
35147 "So... doing anything later?" |
35148 The corpse continues to stare at you. |
35149 "Farewell then." |
35150 "Psssst. You see the way she was looking at me? Huh? You see that? The way she was following the curve of my occipital bone?" |
35151 "What are you *talking* about?" |
35152 "Wha- are you BLIND?! She was scouting me out! It was shameless the way she WANTED me." |
35153 "Wanted you to go *away,* maybe. She was obviously too distracted by ME to pay attention to some stupid bobbing head with a big mouth." |
35154 "You? Yeah, right! Trust me, chits beyond the grave don't care about all that 'physicality' and 'I've got a body' and 'I'm all scarred and tough-looking.' They want guys with SPIRIT. That's me, chief. You? Corpses like YOU are as common as copper." |
35155 "Whatever, Morte. Let's go." |
35156 "I think you're imagining things. She's a zombie. A corpse. A dead person. You probably didn't even register to her senses." |
35157 "Yeah, yeah, whatever. When you've been dead as long as I have, you know the signals. They may be too SUBTLE for you to pick up on, but that's why I'll be spending MY nights with some luscious recently-dead chit while you're standing around goin' 'huh?' 'Whatzz goin' on?' 'Where's my muh-muh-memories?'" |
35158 "Whatever, Morte. Let's go." |
35159 "I think you and your imagination need some time away from each other." |
35160 "Whatever, Morte. Let's go." |
35161 "You mean that blank-eyed beyond-the-grave stare?" |
35162 "Farewell then." |
35163 "Farewell then." |
35164 "So... doing anything later?" |
35165 "I know you're not a zombie, you know. You're not fooling anyone." |
35166 Use your Stories-Bones-Tell ability on the corpse. |
35167 This corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
35168 "Farewell then." |
35169 "Farewell then." |
35170 "Farewell then." |
35171 "It was great talking to you. Farewell." |
35172 Leave the corpse in peace. |
35173 "It was great talking to you. Farewell." |
35174 Leave the corpse in peace. |
35175 "It was great talking to you. Farewell." |
35176 Leave the corpse in peace. |
35177 This corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
35178 This looks to be the corpse of a well-aged, even ancient woman. Aside from the embalming fluid stink, the stitches sealing her mouth, and the number "679" stitched onto her right cheek, it's likely she looks only slightly different now than she did in her final years. |
35179 "So... doing anything later?" |
35180 The corpse continues to stare at you. |
35181 "Farewell then." |
35182 "Psssst. You see the way she was looking at me? Huh? You see that? The way she was following the curve of my occipital bone?" |
35183 "What are you *talking* about?" |
35184 "Wha- are you BLIND?! She was scouting me out! It was shameless the way she WANTED me." |
35185 "Wanted you to go *away,* maybe. She was obviously too distracted by ME to pay attention to some stupid bobbing head with a big mouth." |
35186 "You? Yeah, right! Trust me, chits beyond the grave don't care about all that 'physicality' and 'I've got a body' and 'I'm all scarred and tough-looking.' They want guys with SPIRIT. That's me, chief. You? Corpses like YOU are as common as copper." |
35187 "Whatever, Morte. Let's go." |
35188 "I think you're imagining things. She's a zombie. A corpse. A dead person. You probably didn't even register to her senses." |
35189 "Yeah, yeah, whatever. When you've been dead as long as I have, you know the signals. They may be too SUBTLE for you to pick up on, but that's why I'll be spending MY nights with some luscious recently-dead chit while you're standing around goin' 'huh?' 'Whatzz goin' on?' 'Where's my muh-muh-memories?'" |
35190 "Whatever, Morte. Let's go." |
35191 "I think you and your imagination need some time away from each other." |
35192 "Whatever, Morte. Let's go." |
35193 "You mean that blank-eyed beyond-the-grave stare?" |
35194 "Farewell then." |
35195 "Farewell then." |
35196 "So... doing anything later?" |
35197 "I know you're not a zombie, you know. You're not fooling anyone." |
35198 Use your Stories-Bones-Tell ability on the corpse. |
35199 This corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
35200 "Farewell then." |
35201 "Farewell then." |
35202 "Farewell then." |
35203 "It was great talking to you. Farewell." |
35204 Leave the corpse in peace. |
35205 "It was great talking to you. Farewell." |
35206 Leave the corpse in peace. |
35207 "It was great talking to you. Farewell." |
35208 Leave the corpse in peace. |
35209 This corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
35210 This female corpse is in terrible shape. What seem to be hundreds of tiny bites - from rats, perhaps - pock the tough, preservative-treated skin of the body. Judging from the puckered flesh around the wounds, they were most likely inflicted before the corpse was prepared. Her lips are sewn together, and the number "444" has been stained onto her face with dark blue ink. |
35211 "So... doing anything later?" |
35212 The corpse continues to stare at you. |
35213 "Farewell then." |
35214 "Psssst. You see the way she was looking at me? Huh? You see that? The way she was following the curve of my occipital bone?" |
35215 "What are you *talking* about?" |
35216 "Wha- are you BLIND?! She was scouting me out! It was shameless the way she WANTED me." |
35217 "Wanted you to go *away,* maybe. She was obviously too distracted by ME to pay attention to some stupid bobbing head with a big mouth." |
35218 "You? Yeah, right! Trust me, chits beyond the grave don't care about all that 'physicality' and 'I've got a body' and 'I'm all scarred and tough-looking.' They want guys with SPIRIT. That's me, chief. You? Corpses like YOU are as common as copper." |
35219 "Whatever, Morte. Let's go." |
35220 "I think you're imagining things. She's a zombie. A corpse. A dead person. You probably didn't even register to her senses." |
35221 "Yeah, yeah, whatever. When you've been dead as long as I have, you know the signals. They may be too SUBTLE for you to pick up on, but that's why I'll be spending MY nights with some luscious recently-dead chit while you're standing around goin' 'huh?' 'Whatzz goin' on?' 'Where's my muh-muh-memories?'" |
35222 "Whatever, Morte. Let's go." |
35223 "I think you and your imagination need some time away from each other." |
35224 "Whatever, Morte. Let's go." |
35225 "You mean that blank-eyed beyond-the-grave stare?" |
35226 "Farewell then." |
35227 "Farewell then." |
35228 "So... doing anything later?" |
35229 "I know you're not a zombie, you know. You're not fooling anyone." |
35230 Use your Stories-Bones-Tell ability on the corpse. |
35231 This corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
35232 "Farewell then." |
35233 "Farewell then." |
35234 "Farewell then." |
35235 "It was great talking to you. Farewell." |
35236 Leave the corpse in peace. |
35237 "It was great talking to you. Farewell." |
35238 Leave the corpse in peace. |
35239 "It was great talking to you. Farewell." |
35240 Leave the corpse in peace. |
35241 This corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
35242 The skin of this female corpse is heavily tattooed with intricate patterns. The skin of her brow has been peeled back so that the number "1148" could be chiseled into the skull beneath. Her mouth has been sealed shut with thick, rough stitching. |
35243 "So... doing anything later?" |
35244 The corpse continues to stare at you. |
35245 "Farewell then." |
35246 "Psssst. You see the way she was looking at me? Huh? You see that? The way she was following the curve of my occipital bone?" |
35247 "What are you *talking* about?" |
35248 "Wha - are you BLIND?! She was scouting me out! It was shameless the way she WANTED me." |
35249 "Wanted you to go *away,* maybe. She was obviously too distracted by ME to pay attention to some stupid bobbing head with a big mouth." |
35250 "You? Yeah, right! Trust me, chits beyond the grave don't care about all that 'physicality' and 'I've got a body' and 'I'm all scarred and tough-looking.' They want guys with SPIRIT. That's me, chief. You? Corpses like YOU are as common as copper." |
35251 "Whatever, Morte. Let's go." |
35252 "I think you're imagining things. She's a zombie. A corpse. A dead person. You probably didn't even register to her senses." |
35253 "Yeah, yeah, whatever. When you've been dead as long as I have, you know the signals. They may be too SUBTLE for you to pick up on, but that's why I'll be spending MY nights with some luscious recently-dead chit while you're standing around goin' 'huh?' 'Whatzz goin' on?' 'Where's my muh-muh-memories?'" |
35254 "Whatever, Morte. Let's go." |
35255 "I think you and your imagination need some time away from each other." |
35256 "Whatever, Morte. Let's go." |
35257 "You mean that blank-eyed beyond-the-grave stare?" |
35258 "Farewell then." |
35259 "Farewell then." |
35260 "So... doing anything later?" |
35261 "I know you're not a zombie, you know. You're not fooling anyone." |
35262 Use your Stories-Bones-Tell ability on the corpse. |
35263 This corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
35264 "Farewell then." |
35265 "Farewell then." |
35266 "Farewell then." |
35267 "It was great talking to you. Farewell." |
35268 Leave the corpse in peace. |
35269 "It was great talking to you. Farewell." |
35270 Leave the corpse in peace. |
35271 "It was great talking to you. Farewell." |
35272 Leave the corpse in peace. |
35273 This corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
35274 The especially ghastly-looking female corpse is missing its ears, nose and lips. In order to sew her jaw closed, whoever prepared her had to draw the skin especially tight around her mouth; you can still see a line of crooked, yellowed teeth through the open slit that remains. The number "891" has been carved into the flesh of her brow. |
35275 "So... doing anything later?" |
35276 The corpse continues to stare at you. |
35277 "Farewell then." |
35278 "Psssst. You see the way she was looking at me? Huh? You see that? The way she was following the curve of my occipital bone?" |
35279 "What are you *talking* about?" |
35280 "Wha- are you BLIND?! She was scouting me out! It was shameless the way she WANTED me." |
35281 "Wanted you to go *away,* maybe. She was obviously too distracted by ME to pay attention to some stupid bobbing head with a big mouth." |
35282 "You? Yeah, right! Trust me, chits beyond the grave don't care about all that 'physicality' and 'I've got a body' and 'I'm all scarred and tough-looking.' They want guys with SPIRIT. That's me, chief. You? Corpses like YOU are as common as copper." |
35283 "Whatever, Morte. Let's go." |
35284 "I think you're imagining things. She's a zombie. A corpse. A dead person. You probably didn't even register to her senses." |
35285 "Yeah, yeah, whatever. When you've been dead as long as I have, you know the signals. They may be too SUBTLE for you to pick up on, but that's why I'll be spending MY nights with some luscious recently-dead chit while you're standing around goin' 'huh?' 'Whatzz goin' on?' 'Where's my muh-muh-memories?'" |
35286 "Whatever, Morte. Let's go." |
35287 "I think you and your imagination need some time away from each other." |
35288 "Whatever, Morte. Let's go." |
35289 "You mean that blank-eyed beyond-the-grave stare?" |
35290 "Farewell then." |
35291 "Farewell then." |
35292 "So... doing anything later?" |
35293 "I know you're not a zombie, you know. You're not fooling anyone." |
35294 Use your Stories-Bones-Tell ability on the corpse. |
35295 This corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
35296 "Farewell then." |
35297 "Farewell then." |
35298 "Farewell then." |
35299 "It was great talking to you. Farewell." |
35300 Leave the corpse in peace. |
35301 "It was great talking to you. Farewell." |
35302 Leave the corpse in peace. |
35303 "It was great talking to you. Farewell." |
35304 Leave the corpse in peace. |
35305 This corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
35306 This animated skeleton smells horrible, as if it had been only freshly stripped and prepared. Its jaw and major joints are tightly bound with leather straps, and a rough smock has been thrown over it. The number "1221" has been chiseled into its forehead. |
35307 "Pardon me, have you seen any skeletons walking around here?" |
35308 The skeleton makes no reply. |
35309 "Great talking to you, Bones. Stay healthy." |
35310 "Hmmmm. Wonder if this graybeard would mind if *I* borrowed his body..." |
35311 "Graybeard?" |
35312 "Graybeard... you know, geezer, old feller, yellow dog... old." |
35313 "Well, I don't think he's in any position to object. Why not take his body?" |
35314 Morte studies the skeleton for a moment, then shakes his head. "Nah... I'd need a fresher one than this. And something with a little more dignity... this one's all creaky and fractured." |
35315 "And you're not?" |
35316 "Oh, you're a sackfull of laughs." Morte glares at you. "Besides, YOU'RE one to talk, berk. Mirrors beg for mercy when you're around." |
35317 "Oh, yeah? At least *I* have all my parts." |
35318 Morte snorts. You're not quite sure how he managed it without lungs. |
35319 "Let me tell you, Morte, there's nothing more satisfying than walking around, swinging your arms, breathing the crisp air through the lungs. It's GREAT to have a body." |
35320 "I'll have you know that helping you escape the preparation room has now been added to my growing list of regrets." Morte snorts again. "I should have let you rot... some more, that is." |
35321 "Glad you feel that way. Let's go." |
35322 "Let's go." |
35323 "Let's go." |
35324 "All right then. Let's go." |
35325 "Something tells me you would be twice as annoying if you had arms. Let's go." |
35326 "I don't think he's in any position to object." |
35327 "Something tells me you would be twice as annoying if you had arms. Let's go." |
35328 "Great talking to you, Bones. Stay healthy." |
35329 "Great talking to you, Bones. Stay healthy." |
35330 "Pardon me, have you seen any skeletons walking around here?" |
35331 "I have to ask: Why the smock? I mean, it's not like you have anything to be modest about." |
35332 "I have to ask: Why the smock? I mean, it's not like you have anything to be modest about." |
35333 Use your Stories-Bones-Tell power on the skeleton. |
35334 This skeleton makes no reply. It looks like it is too far gone to answer any of your questions. |
35335 Leave the skeleton in peace. |
35336 Leave the skeleton in peace. |
35337 Leave the skeleton in peace. |
35338 Examine the skeleton carefully. |
35339 Someone has taken care to bind the bones of this skeleton with leather straps, woven around the body in such a pattern that they resemble muscles and tendons. The straps are secured to metal bolts punched into the skeleton's joints. This skeleton looks like it has seen a great deal of service: many of its bones are chipped and its numerous fractures are bound with sealant and foul-smelling glues. |
35340 Try and pry out the skeleton's joint bolts. |
35341 "Whoa, chief. That's vandalism. Those bolts are probably the only thing holding that bag of bones together. Necromancy only goes so far with these old fellas, y'know?" |
35342 "So?" |
35343 "Oh, it's not a problem." Morte does a strange bobbing motion that you think might be a shrug. "Just wasn't sure if you knew that or not. By all means, go ahead." |
35344 Try and pry out the skeleton's joint bolts. |
35345 You pull at the iron bolts, but you're not strong enough to pull them out. They've been hammered in pretty tight. |
35346 "Maybe if I had the right tool, I could get them out... hmmmm. I may be back, Bones." |
35347 "Maybe if I had the right tool, I could get them out... hmmmm. I may be back, Bones." |
35348 "Maybe if I had the right tool, I could get them out... hmmmm. I may be back, Bones." |
35349 Leave the skeleton in peace. |
35350 Leave the skeleton in peace. |
35351 Leave the skeleton in peace. |
35352 Try and pry out the skeleton's joint bolts. |
35353 You pull at the iron bolts with all your strength, and after a few moments of tugging, you rip the bolts from the joints. The skeleton collapses, some of its bones still twitching. |
35354 "Sorry about that, Bones..." |
35355 Try and pry out the skeleton's joint bolts. |
35356 Using your prybar, you rip the bolts from the skeleton's joints. The skeleton collapses, some of its bones still twitching. |
35357 "Sorry about that, Bones..." |
35358 "Never mind. Maybe some other time." |
35359 "Never mind. Maybe some other time." |
35360 "Oh... I didn't want to cause any permanent damage." |
35361 "All right then, never mind. Maybe some other time." |
35362 Try and pry out the skeleton's joint bolts. |
35363 Try and pry out the skeleton's joint bolts. |
35364 Try and pry out the skeleton's joint bolts. |
35365 "Mind if I borrow some of those straps and bolts?" |
35366 "Mind if I borrow some of those straps and bolts?" |
35367 "Mind if I borrow some of those straps and bolts?" |
35368 Leave the skeleton in peace. |
35369 Leave the skeleton in peace. |
35370 Leave the skeleton in peace. |
35371 Try and pry out the skeleton's joint bolts. |
35372 Try and pry out the skeleton's joint bolts. |
35373 Try and pry out the skeleton's joint bolts. |
35374 Try and pry out the skeleton's joint bolts. |
35375 Try and pry out the skeleton's joint bolts. |
35376 Try and pry out the skeleton's joint bolts. |
35377 Try and pry out the skeleton's joint bolts. |
35378 "How about this skeleton, Morte? Will it do as a body?" |
35379 Leave the skeleton in peace. |
35380 Leave the skeleton in peace. |
35381 Leave the skeleton in peace. |
35382 This skeleton makes no reply. It looks like it is too far gone to answer any of your questions. |
35383 This skeleton - number "748," according to the number chiseled above its brow - is odd only in that some of its teeth appear to be false ones made of reddish-brown stone. They're clearly not valuable, however, as its caretakers would have otherwise removed them. |
35384 "Pardon me, have you seen any skeletons walking around here?" |
35385 The skeleton makes no reply. |
35386 "Great talking to you, Bones. Stay healthy." |
35387 "Hmmmm. Wonder if this graybeard would mind if *I* borrowed his body..." |
35388 "Graybeard?" |
35389 "Graybeard... you know, geezer, old feller, yellow dog... old." |
35390 "Well, I don't think he's in any position to object. Why not take his body?" |
35391 Morte studies the skeleton for a moment, then shakes his head. "Nah... I'd need a fresher one than this. And something with a little more dignity... this one's all creaky and fractured." |
35392 "And you're not?" |
35393 "Oh, you're a sackfull of laughs." Morte glares at you. "Besides, YOU'RE one to talk, berk. Mirrors beg for mercy when you're around." |
35394 "Oh, yeah? At least *I* have all my parts." |
35395 Morte snorts. You're not quite sure how he managed it without lungs. |
35396 "Let me tell you, Morte, there's nothing more satisfying than walking around, swinging your arms, breathing the crisp air through the lungs. It's GREAT to have a body." |
35397 "I'll have you know that helping you escape the preparation room has now been added to my growing list of regrets." Morte snorts again. "I should have let you rot... some more, that is." |
35398 "Glad you feel that way. Let's go." |
35399 "Let's go." |
35400 "Let's go." |
35401 "All right then. Let's go." |
35402 "Something tells me you would be twice as annoying if you had arms. Let's go." |
35403 "I don't think he's in any position to object." |
35404 "Something tells me you would be twice as annoying if you had arms. Let's go." |
35405 "Great talking to you, Bones. Stay healthy." |
35406 "Great talking to you, Bones. Stay healthy." |
35407 "Pardon me, have you seen any skeletons walking around here?" |
35408 "I have to ask: Why the smock? I mean, it's not like you have anything to be modest about." |
35409 "I have to ask: Why the smock? I mean, it's not like you have anything to be modest about." |
35410 Use your Stories-Bones-Tell power on the skeleton. |
35411 This skeleton makes no reply. It looks like it is too far gone to answer any of your questions. |
35412 Leave the skeleton in peace. |
35413 Leave the skeleton in peace. |
35414 Leave the skeleton in peace. |
35415 Examine the skeleton carefully. |
35416 Someone has taken care to bind the bones of this skeleton with leather straps, woven around the body in such a pattern that they resemble muscles and tendons. The straps are secured to metal bolts punched into the skeleton's joints. This skeleton looks like it has seen a great deal of service: many of its bones are chipped and its numerous fractures are bound with sealant and foul-smelling glues. |
35417 Try and pry out the skeleton's joint bolts. |
35418 "Whoa, chief. That's vandalism. Those bolts are probably the only thing holding that bag of bones together. Necromancy only goes so far with these old fellas, y'know?" |
35419 "So?" |
35420 "Oh, it's not a problem." Morte does a strange bobbing motion that you think might be a shrug. "Just wasn't sure if you knew that or not. By all means, go ahead." |
35421 Try and pry out the skeleton's joint bolts. |
35422 You pull at the iron bolts, but you're not strong enough to pull them out. They've been hammered in pretty tight. |
35423 "Maybe if I had the right tool, I could get them out... hmmmm. I may be back, Bones." |
35424 "Maybe if I had the right tool, I could get them out... hmmmm. I may be back, Bones." |
35425 "Maybe if I had the right tool, I could get them out... hmmmm. I may be back, Bones." |
35426 Leave the skeleton in peace. |
35427 Leave the skeleton in peace. |
35428 Leave the skeleton in peace. |
35429 Try and pry out the skeleton's joint bolts. |
35430 You pull at the iron bolts with all your strength, and after a few moments of tugging, you rip the bolts from the joints. The skeleton collapses, some of its bones still twitching. |
35431 "Sorry about that, Bones..." |
35432 Try and pry out the skeleton's joint bolts. |
35433 Using your prybar, you rip the bolts from the skeleton's joints. The skeleton collapses, some of its bones still twitching. |
35434 "Sorry about that, Bones..." |
35435 "Never mind. Maybe some other time." |
35436 "Never mind. Maybe some other time." |
35437 "Oh... I didn't want to cause any permanent damage." |
35438 "All right then, never mind. Maybe some other time." |
35439 Try and pry out the skeleton's joint bolts. |
35440 Try and pry out the skeleton's joint bolts. |
35441 Try and pry out the skeleton's joint bolts. |
35442 "Mind if I borrow some of those straps and bolts?" |
35443 "Mind if I borrow some of those straps and bolts?" |
35444 "Mind if I borrow some of those straps and bolts?" |
35445 Leave the skeleton in peace. |
35446 Leave the skeleton in peace. |
35447 Leave the skeleton in peace. |
35448 Try and pry out the skeleton's joint bolts. |
35449 Try and pry out the skeleton's joint bolts. |
35450 Try and pry out the skeleton's joint bolts. |
35451 Try and pry out the skeleton's joint bolts. |
35452 Try and pry out the skeleton's joint bolts. |
35453 Try and pry out the skeleton's joint bolts. |
35454 Try and pry out the skeleton's joint bolts. |
35455 "How about this skeleton, Morte? Will it do as a body?" |
35456 Leave the skeleton in peace. |
35457 Leave the skeleton in peace. |
35458 Leave the skeleton in peace. |
35459 This skeleton makes no reply. It looks like it is too far gone to answer any of your questions. |
35460 This skeleton seems particularly old, the leather straps binding it together cracked and worn. The word "REPENT" has been carefully engraved into its forehead with some amount of skill; a rougher hand later chiseled "996" onto both its temples. |
35461 "Pardon me, have you seen any skeletons walking around here?" |
35462 The skeleton makes no reply. |
35463 "Great talking to you, Bones. Stay healthy." |
35464 "Hmmmm. Wonder if this graybeard would mind if *I* borrowed his body..." |
35465 "Graybeard?" |
35466 "Graybeard... you know, geezer, old feller, yellow dog... old." |
35467 "Well, I don't think he's in any position to object. Why not take his body?" |
35468 Morte studies the skeleton for a moment, then shakes his head. "Nah... I'd need a fresher one than this. And something with a little more dignity... this one's all creaky and fractured." |
35469 "And you're not?" |
35470 "Oh, you're a sackfull of laughs." Morte glares at you. "Besides, YOU'RE one to talk, berk. Mirrors beg for mercy when you're around." |
35471 "Oh, yeah? At least *I* have all my parts." |
35472 Morte snorts. You're not quite sure how he managed it without lungs. |
35473 "Let me tell you, Morte, there's nothing more satisfying than walking around, swinging your arms, breathing the crisp air through the lungs. It's GREAT to have a body." |
35474 "I'll have you know that helping you escape the preparation room has now been added to my growing list of regrets." Morte snorts again. "I should have let you rot... some more, that is." |
35475 "Glad you feel that way. Let's go." |
35476 "Let's go." |
35477 "Let's go." |
35478 "All right then. Let's go." |
35479 "Something tells me you would be twice as annoying if you had arms. Let's go." |
35480 "I don't think he's in any position to object." |
35481 "Something tells me you would be twice as annoying if you had arms. Let's go." |
35482 "Great talking to you, Bones. Stay healthy." |
35483 "Great talking to you, Bones. Stay healthy." |
35484 "Pardon me, have you seen any skeletons walking around here?" |
35485 "I have to ask: Why the smock? I mean, it's not like you have anything to be modest about." |
35486 "I have to ask: Why the smock? I mean, it's not like you have anything to be modest about." |
35487 Use your Stories-Bones-Tell power on the skeleton. |
35488 This skeleton makes no reply. It looks like it is too far gone to answer any of your questions. |
35489 Leave the skeleton in peace. |
35490 Leave the skeleton in peace. |
35491 Leave the skeleton in peace. |
35492 Examine the skeleton carefully. |
35493 Someone has taken care to bind the bones of this skeleton with leather straps, woven around the body in such a pattern that they resemble muscles and tendons. The straps are secured to metal bolts punched into the skeleton's joints. This skeleton looks like it has seen a great deal of service: many of its bones are chipped and its numerous fractures are bound with sealant and foul-smelling glues. |
35494 Try and pry out the skeleton's joint bolts. |
35495 "Whoa, chief. That's vandalism. Those bolts are probably the only thing holding that bag of bones together. Necromancy only goes so far with these old fellas, y'know?" |
35496 "So?" |
35497 "Oh, it's not a problem." Morte does a strange bobbing motion that you think might be a shrug. "Just wasn't sure if you knew that or not. By all means, go ahead." |
35498 Try and pry out the skeleton's joint bolts. |
35499 You pull at the iron bolts, but you're not strong enough to pull them out. They've been hammered in pretty tight. |
35500 "Maybe if I had the right tool, I could get them out... hmmmm. I may be back, Bones." |
35501 "Maybe if I had the right tool, I could get them out... hmmmm. I may be back, Bones." |
35502 "Maybe if I had the right tool, I could get them out... hmmmm. I may be back, Bones." |
35503 Leave the skeleton in peace. |
35504 Leave the skeleton in peace. |
35505 Leave the skeleton in peace. |
35506 Try and pry out the skeleton's joint bolts. |
35507 You pull at the iron bolts with all your strength, and after a few moments of tugging, you rip the bolts from the joints. The skeleton collapses, some of its bones still twitching. |
35508 "Sorry about that, Bones..." |
35509 Try and pry out the skeleton's joint bolts. |
35510 Using your prybar, you rip the bolts from the skeleton's joints. The skeleton collapses, some of its bones still twitching. |
35511 "Sorry about that, Bones..." |
35512 "Never mind. Maybe some other time." |
35513 "Never mind. Maybe some other time." |
35514 "Oh... I didn't want to cause any permanent damage." |
35515 "All right then, never mind. Maybe some other time." |
35516 Try and pry out the skeleton's joint bolts. |
35517 Try and pry out the skeleton's joint bolts. |
35518 Try and pry out the skeleton's joint bolts. |
35519 "Mind if I borrow some of those straps and bolts?" |
35520 "Mind if I borrow some of those straps and bolts?" |
35521 "Mind if I borrow some of those straps and bolts?" |
35522 Leave the skeleton in peace. |
35523 Leave the skeleton in peace. |
35524 Leave the skeleton in peace. |
35525 Try and pry out the skeleton's joint bolts. |
35526 Try and pry out the skeleton's joint bolts. |
35527 Try and pry out the skeleton's joint bolts. |
35528 Try and pry out the skeleton's joint bolts. |
35529 Try and pry out the skeleton's joint bolts. |
35530 Try and pry out the skeleton's joint bolts. |
35531 Try and pry out the skeleton's joint bolts. |
35532 "How about this skeleton, Morte? Will it do as a body?" |
35533 Leave the skeleton in peace. |
35534 Leave the skeleton in peace. |
35535 Leave the skeleton in peace. |
35536 This skeleton makes no reply. It looks like it is too far gone to answer any of your questions. |
35537 This skeleton looks like it has seen a great deal of action, either because of combat or by falling down one too many staircases; both its arms and legs have been broken and rebuilt with the aid of leather straps and thin iron rods. The front of its skull bears the number "863"... but the back of the skull has caved in, forming an empty cavity. |
35538 "Sorry about taking that parchment, but I doubt you would have delivered it any time soon." |
35539 The skeleton makes no reply. |
35540 "Great talking to you, Bones. Stay healthy." |
35541 "Hmmmm. Wonder if this graybeard would mind if *I* borrowed his body..." |
35542 "Graybeard?" |
35543 "Graybeard... you know, geezer, old feller, yellow dog... old." |
35544 "Well, I don't think he's in any position to object. Why not take his body?" |
35545 Morte studies the skeleton for a moment, then shakes his head. "Nah... I'd need a fresher one than this. And something with a little more dignity... this one's all creaky and fractured." |
35546 "And you're not?" |
35547 "Oh, you're a sackfull of laughs." Morte glares at you. "Besides, YOU'RE one to talk, berk. Mirrors beg for mercy when you're around." |
35548 "Oh, yeah? At least *I* have all my parts." |
35549 Morte snorts. You're not quite sure how he managed it without lungs. |
35550 "Let me tell you, Morte, there's nothing more satisfying than walking around, swinging your arms, breathing the crisp air through the lungs. It's GREAT to have a body." |
35551 "I'll have you know that helping you escape the preparation room has now been added to my growing list of regrets." Morte snorts again. "I should have let you rot... some more, that is." |
35552 "Glad you feel that way. Let's go." |
35553 "Let's go." |
35554 "Let's go." |
35555 "All right then. Let's go." |
35556 "Something tells me you would be twice as annoying if you had arms. Let's go." |
35557 "I don't think he's in any position to object." |
35558 "Something tells me you would be twice as annoying if you had arms. Let's go." |
35559 "Great talking to you, Bones. Stay healthy." |
35560 "Great talking to you, Bones. Stay healthy." |
35561 "Sorry about taking that parchment, but I doubt you would have delivered it any time soon." |
35562 "I have to ask: Are those broken bones from combat or from falling down?" |
35563 "I have to ask: Are those broken bones from combat or from falling down?" |
35564 Use your Stories-Bones-Tell power on the skeleton. |
35565 This skeleton makes no reply. It looks like it is too far gone to answer any of your questions. |
35566 Leave the skeleton in peace. |
35567 Leave the skeleton in peace. |
35568 Leave the skeleton in peace. |
35569 Examine the skeleton carefully. |
35570 Someone has taken care to bind the bones of this skeleton with leather straps, woven around the body in such a pattern that they resemble muscles and tendons. The straps are secured to metal bolts punched into the skeleton's joints. This skeleton looks like it has seen a great deal of service: many of its bones are chipped and its numerous fractures are bound with sealant and foul-smelling glues. |
35571 Try and pry out the skeleton's joint bolts. |
35572 "Whoa, chief. That's vandalism. Those bolts are probably the only thing holding that bag of bones together. Necromancy only goes so far with these old fellas, y'know?" |
35573 "So?" |
35574 "Oh, it's not a problem." Morte does a strange bobbing motion that you think might be a shrug. "Just wasn't sure if you knew that or not. By all means, go ahead." |
35575 Try and pry out the skeleton's joint bolts. |
35576 You pull at the iron bolts, but you're not strong enough to pull them out. They've been hammered in pretty tight. |
35577 "Maybe if I had the right tool, I could get them out... hmmmm. I may be back, Bones." |
35578 "Maybe if I had the right tool, I could get them out... hmmmm. I may be back, Bones." |
35579 "Maybe if I had the right tool, I could get them out... hmmmm. I may be back, Bones." |
35580 Leave the skeleton in peace. |
35581 Leave the skeleton in peace. |
35582 Leave the skeleton in peace. |
35583 Try and pry out the skeleton's joint bolts. |
35584 You pull at the iron bolts with all your strength, and after a few moments of tugging, you rip the bolts from the joints. The skeleton collapses, some of its bones still twitching. |
35585 "Sorry about that, Bones..." |
35586 Try and pry out the skeleton's joint bolts. |
35587 Using your prybar, you rip the bolts from the skeleton's joints. The skeleton collapses, some of its bones still twitching. |
35588 "Sorry about that, Bones..." |
35589 "Never mind. Maybe some other time." |
35590 "Never mind. Maybe some other time." |
35591 "Oh... I didn't want to cause any permanent damage." |
35592 "All right then, never mind. Maybe some other time." |
35593 Try and pry out the skeleton's joint bolts. |
35594 Try and pry out the skeleton's joint bolts. |
35595 Try and pry out the skeleton's joint bolts. |
35596 "Mind if I borrow some of those straps and bolts?" |
35597 "Mind if I borrow some of those straps and bolts?" |
35598 "Mind if I borrow some of those straps and bolts?" |
35599 Leave the skeleton in peace. |
35600 Leave the skeleton in peace. |
35601 Leave the skeleton in peace. |
35602 Try and pry out the skeleton's joint bolts. |
35603 Try and pry out the skeleton's joint bolts. |
35604 Try and pry out the skeleton's joint bolts. |
35605 Try and pry out the skeleton's joint bolts. |
35606 Try and pry out the skeleton's joint bolts. |
35607 Try and pry out the skeleton's joint bolts. |
35608 Try and pry out the skeleton's joint bolts. |
35609 "How about this skeleton, Morte? Will it do as a body?" |
35610 Leave the skeleton in peace. |
35611 Leave the skeleton in peace. |
35612 Leave the skeleton in peace. |
35613 This skeleton makes no reply. It looks like it is too far gone to answer any of your questions. |
35614 Proficiency Points increased permanently [Morte] |
35615 Proficiency Points increased permanently [Annah] |
35616 Proficiency Points increased permanently [Dak'kon] |
35617 Proficiency Points increased permanently [Fall-From-Grace] |
35618 Proficiency Points increased permanently [Nordom] |
35619 Proficiency Points increased permanently [Ignus] |
35620 Proficiency Points increased permanently [Vhailor] |
35621 Characteristic Points increased permanently [Nameless One] |
35622 Characteristic Points increased permanently [Morte] |
35623 Characteristic Points increased permanently [Annah] |
35624 Characteristic Points increased permanently [Dak'kon] |
35625 Characteristic Points increased permanently [Fall-From-Grace] |
35626 Characteristic Points increased permanently [Nordom] |
35627 Characteristic Points increased permanently [Ignus] |
35628 Characteristic Points increased permanently [Vhailor] |
35629 Spell has failed to have been copied [Nameless One] |
35630 Spell has failed to have been copied [Morte] |
35631 Spell has failed to have been copied [Annah] |
35632 Spell has failed to have been copied [Dak'kon] |
35633 Spell has failed to have been copied [Fall-From-Grace] |
35634 Spell has failed to have been copied [Nordom] |
35635 Spell has failed to have been copied [Ignus] |
35636 Spell has failed to have been copied [Vhailor] |
35637 Spell has been gained [Nameless One] |
35638 Spell has been gained [Morte] |
35639 Spell has been gained [Annah] |
35640 Spell has been gained [Dak'kon] |
35641 Spell has been gained [Fall-From-Grace] |
35642 Spell has been gained [Nordom] |
35643 Spell has been gained [Ignus] |
35644 Spell has been gained [Vhailor] |
35645 Spell has been copied [Nameless One] |
35646 Spell has been copied [Morte] |
35647 Spell has been copied [Annah] |
35648 Spell has been copied [Dak'kon] |
35649 Spell has been copied [Fall-From-Grace] |
35650 Spell has been copied [Nordom] |
35651 Spell has been copied [Ignus] |
35652 Spell has been copied [Vhailor] |
35653 Item cannot be equipped [Nameless One] |
35654 Item cannot be equipped [Morte] |
35655 Item cannot be equipped [Annah] |
35656 Item cannot be equipped [Dak'kon] |
35657 Item cannot be equipped [Fall-From-Grace] |
35658 Item cannot be equipped [Nordom] |
35659 Item cannot be equipped [Ignus] |
35660 Item cannot be equipped [Vhailor] |
35661 Item cannot be unequipped [Nameless One] |
35662 Item cannot be unequipped [Morte] |
35663 Item cannot be unequipped [Annah] |
35664 Item cannot be unequipped [Dak'kon] |
35665 Item cannot be unequipped [Fall-From-Grace] |
35666 Item cannot be unequipped [Nordom] |
35667 Item cannot be unequipped [Ignus] |
35668 Item cannot be unequipped [Vhailor] |
35669 Character does not want that item [Nameless One] |
35670 Character does not want that item [Morte] |
35671 Character does not want that item [Annah] |
35672 Character does not want that item [Dak'kon] |
35673 Character does not want that item [Fall-From-Grace] |
35674 Character does not want that item [Nordom] |
35675 Character does not want that item [Ignus] |
35676 Character does not want that item [Vhailor] |
35677 Character does not want that cursed item [Nameless One] |
35678 Character does not want that cursed item [Morte] |
35679 Character does not want that cursed item [Annah] |
35680 Character does not want that cursed item [Dak'kon] |
35681 Character does not want that cursed item [Fall-From-Grace] |
35682 Character does not want that cursed item [Nordom] |
35683 Character does not want that cursed item [Ignus] |
35684 Character does not want that cursed item [Vhailor] |
35685 Item is identified [Nameless One] |
35686 Item is identified [Morte] |
35687 Item is identified [Annah] |
35688 Item is identified [Dak'kon] |
35689 Item is identified [Fall-From-Grace] |
35690 Item is identified [Nordom] |
35691 Item is identified [Ignus] |
35692 Item is identified [Vhailor] |
35693 Locked [Nameless One] |
35694 Locked [Morte] |
35695 Locked [Annah] |
35696 Locked [Dak'kon] |
35697 Locked [Fall-From-Grace] |
35698 Locked [Nordom] |
35699 Locked [Ignus] |
35700 Locked [Vhailor] |
35701 [NPC Morte wants to talk to player] |
35702 [NPC Annah wants to talk to player] |
35703 [NPC Dak'kon wants to talk to player] |
35704 [NPC Fall-From-Grace wants to talk to player] |
35705 [NPC Nordom wants to talk to player] |
35706 [NPC Ignus wants to talk to player] |
35707 [NPC Vhailor wants to talk to player] |
35708 [NPC item wants to talk to player] |
35709 Critical Hit [Nameless One] |
35710 Critical Hit [Morte] |
35711 Critical Hit [Annah] |
35712 Critical Hit [Dak'kon] |
35713 Critical Hit [Fall-From-Grace] |
35714 Critical Hit [Nordom] |
35715 Critical Hit [Ignus] |
35716 Critical Hit [Vhailor] |
35717 Critical Hit [General, other NPC] |
35718 Critical miss [Nameless One] |
35719 Critical miss [Morte] |
35720 Critical miss [Annah] |
35721 Critical miss [Dak'kon] |
35722 Critical miss [Fall-From-Grace] |
35723 Critical miss [Nordom] |
35724 Critical miss [Ignus] |
35725 Critical miss [Vhailor] |
35726 Critical miss [General, other NPC] |
35727 Spell cannot be cast [Nameless One] |
35728 Spell cannot be cast [Morte] |
35729 Spell cannot be cast [Annah] |
35730 Elyce |
35731 Spell cannot be cast [Dak'kon] |
35732 Spell cannot be cast [Fall-From-Grace] |
35733 Spell cannot be cast [Nordom] |
35734 Loan Document |
35735 Spell cannot be cast [Ignus] |
35736 Spell cannot be cast [Vhailor] |
35737 Spell cannot be cast [General, other NPC] |
35738 "Thank you, farewell." |
35739 "I have some questions..." |
35740 "Thank you, farewell." |
35741 "Oh? Why is that?" |
35742 "I have some questions..." |
35743 "I see. I must be going now. Farewell." |
35744 "What kind of secrets?" |
35745 "I have some questions..." |
35746 "I see. I must be going now. Farewell." |
35747 "I have some other questions..." |
35748 "I guess not. Farewell." |
35749 "I'm trying to find a missing document for her." |
35750 "Never mind, I have other questions for you." |
35751 "Nothing. Farewell." |
35752 "The Mercykillers?" |
35753 "They could have missed something." |
35754 "I have some other questions..." |
35755 "I must be going. Farewell." |
35756 "They could have missed something." |
35757 "I see. I have some other questions..." |
35758 "Someone could have stolen the document and then destroyed it. That way the loan would be paid twice..." |
35759 "Someone could have stolen the document... Maybe even destroyed it." |
35762 I think Byron Pikit stole some documents from a woman named Trist. Without them she cannot prove that she has paid off a loan and she is to be sold into slavery to cover the debt. |
35763 "Yes... a pity. So tell me, why have Trist sold into slavery? Couldn't she pay you your money in the form of a loan?" |
35764 "Well, if any proof does exist, I intend to find it." |
35765 "I have some other questions..." |
35766 "I think I've had enough of this. Farewell." |
35767 I told Byron Pikit that I intend to find Trist's missing documents. |
35768 "I have some other questions..." |
35769 "I see. I'll be going now. Farewell." |
35770 Leave. |
35771 Leave. |
35772 "I have my reasons." |
35773 "He stole a skull of mine." |
35774 "Never mind, farewell." |
35775 Leave. |
35776 "I still need to find him." |
35777 "Just how tough can one man be?" |
35778 "I see. I must be going now. Farewell." |
35779 "I still need to find him." |
35780 "I see. I must be going now. Farewell." |
35781 "Why?" |
35782 "Thank you, I must be going. Farewell." |
35783 "Where can I find this Lothar?" |
35784 "Thank you, farewell." |
35785 "I have some questions..." |
35786 "I have some questions..." |
35787 "I want to talk to you about Trist." |
35788 "Never mind, farewell." |
35789 "Tell me about the open-air market." |
35790 "I have some other questions..." |
35791 "Thank you, farewell." |
35792 You see a boisterous auctioneer. He is very animated and does a lot of shouting, yelling, and stomping. He seems to have a tendency toward melodrama and makes a lot of strange facial expressions as he waves his arms... |
35793 He glances at you and motions to the crowd that he's taking a break. "Well, a thousand greetings do I bestow on you, sir!" He does a double take when he notices your scars. "You know, I take one look at you with my discerning eye, and I see a man in the market for some healing charms." |
35794 He gives you a shocked look and gestures grandly at himself. "Do I, Deran, have any charms?" He pauses for effect. "No, sir, I do not... however, don't let that fact discourage you. I have plenty of other items for sale." He points to the rear of the auction block where a group of people stands in chains. |
35795 He shakes his head. "No, sir! These are indentured servants, not slaves. For the most part they are guilty of minor crimes. The proceeds from their sale go toward paying their debt to the city. After their term of servitude, they will be free citizens once again." |
35796 He gives you a bright smile. "I don't concern myself with such thoughts. My task is to sell their contracts as given by the courts of Sigil." He lowers his voice as he leans in closer. "And collect a percentage for my efforts, you understand." He straightens. |
35797 He shakes his head. "Then you are wasting your time and mine with this conversation." |
35798 He smiles broadly, then laughs. "Very well, show me this evidence." He holds his hand out to you. |
35799 He opens the document and quickly scans its contents. After a moment he sighs, then folds the document and puts it inside his shirt. "It seems the courts owe Lady Trist an apology, sir. From this moment she is free and I will make all the arrangements to have her status and property returned to her." |
35800 "No, thank you. It's a rare individual who will do what you have done." He bows to you. "Excuse me, I must speak with Lady Trist. Farewell." He begins walking toward Trist. |
35801 He shrugs his shoulders in an exaggerated way. "I don't know for certain, but I would guess theft, assault or not being able to pay their debts. Those are the most common transgressions." |
35802 He shakes his head. "Little time for such wig-wag, friend. There's dealing to be done! Speak quick!" |
35803 Null node. |
35804 He gives you a look of mock concern. "It would be a dangerous thing I be saying if I told you, friend... I have no wish to put you in jeopardy." |
35805 He lets out a boisterous laugh. "Very well, friend. Lothar is the Master, the lord, of the famous Bones of the Night. The library where the dead themselves act as his repositories of arcane lore. All the dead of Sigil and the planes whisper secrets to him within his Salon of Skulls." |
35806 "Try south and east of the market section of the ward... ye might come across a wrecked building, and ye might find a ladder of bones that leads down, and it could be that that ladder will lead ye to the Salon of Skulls." |
35807 He smiles. "Nay, friend, I have no more answers for you. I have spoken more than I should and of matters I should not. I must return to the needs of my customers." He turns away from you. |
35808 "A skull?" He seems confused. "Not much market for those, at least those separated from the body..." He frowns, then turns to you, his voice drops dramatically. "Unless of course..." |
35809 "Well, a matter of missing skulls can be a right serious business, a right dangerous business. You see, if one is looking to trade skulls it can only be for a select few people in Sigil..." He pauses. "It's almost a sure bet, friend, that one of those is certain to be..." He glances to the right and left, then back to you in a conspiratorial whisper. "... Lothar, the Master of Bones himself!" |
35810 He gestures grandly about him. "This, sir, is the Lower Ward. Home of the common people and little else of interest. The only items worth mentioning would be the Foundry, the open-air market, and the siege tower." |
35811 He opens his arms and looks toward the sky. "The workshop of all creation, where steel and a person's soul is shaped into works of art, and creation itself can be changed within its walls..." He returns his gaze to you. "So say the Godsmen." |
35812 He smiles. "A noble faction - all can become Gods, if they simply learn enough during their lifetimes, that they grow, develop and become better spirits! Can you think of a nobler faction?" |
35813 "A true mystery, even to me. It simply appeared one day. None can gain entry and nothing has ever left it." |
35814 "The market lies south of here and caters to nearly every need. I recommend you visit it." |
35815 He laughs and spreads his arms as if to take in the entire city. "The glorious city of gold, city from which all doors leave..." He smiles and wags his eyebrows. "...and all doors lead to! You cannot be told about Sigil, you must experience her!" |
35816 You see Deran the auctioneer. He smiles at your approach. "Well met, again! What can I do for you on this glorious smog-ridden day?" |
35817 He gives you a sad smile. "I will answer no more of your questions, sir. I have already placed the both of us in danger, I see no reason to continue in that vein..." |
35818 "Deran's the name, friend! Can it be you have not heard of me? I'm wounded, verily I am!" He smiles wider at the feigned wound. "No one finer or more well-known for bringing people who want people a little closer together." He points to the rear of the auction block where a group of people stands in chains. "Do you be wanting someone, friend?" |
35819 He frowns for a moment then shrugs. "Very well, sir. What about Trist?" |
35820 He frowns. "Certainly sir... If you meet the requirements as governed by the courts of Sigil and can afford the contract." He smiles at you. |
35821 He begins to count off points on the fingers of one hand. "First, you must be a citizen of Sigil. Second, you must show proof of permanent residence here and that you can provide accommodations and support for the servant. Lastly, you cannot have a criminal record yourself." |
35822 He gives you a broad smile then gestures at the nearby crowd. "I will start the bidding at five hundred copper, sir." |
35823 He gives you a look of mock sadness and shakes his head. "She is to be auctioned to the highest bidder, sir. That is the law." |
35824 He laughs and looks at you mockingly. "As an agent of the courts, I could go before them with new evidence and have all judgements against Trist reversed. Do you have such evidence?" |
35825 He nods his head. "Do you intend to seek such evidence on behalf of miss Trist?" |
35826 He stares at you for a moment, trying to gauge your seriousness. "Very well. I will not auction Trist for now, sir. Good luck in your endeavor. Now leave me be and get to it." |
35827 He sighs, then frowns at you. "Would you say otherwise if you were in her shoes?" He shakes his head. "I have heard her story, sir. Although I sympathize with the lady, there is nothing I can do without evidence to back her up." |
35828 Stairs Up to Third Floor |
35829 Stairs Down to Second Floor |
35830 Stairs Down to First Floor |
35831 Stairs Up to Second Floor |
35832 To the Alley of Lingering Sighs |
35833 Back to the Hive |
35834 "Greetings." |
35835 Ignore the man. |
35836 "Do you have any charms?" |
35837 "I have some questions..." |
35838 "Never mind. Farewell." |
35839 "You sell slaves?" |
35840 "I have some questions for you..." |
35841 "I must be going. Farewell." |
35842 Truth: "It still sounds like slavery to me." |
35843 Truth: "It sounds like a good way to pay their debt to society." |
35844 Truth: "Whatever, I don't really care." |
35845 "You said they were guilty of crimes, what crimes did they commit?" |
35846 "I have some questions for you..." |
35847 "I must be going. Farewell." |
35848 "I see... I have some questions for you..." |
35849 "I must be going. Farewell." |
35850 "I'm looking for someone named Lothar, or the Master of the Bones..." |
35851 "I had a skull and it's been stolen from me. Do you know anyone who would do such a thing?" |
35852 "I want to ask you about Trist." |
35853 "Who are you?" |
35854 "Can you tell me about this ward?" |
35855 "Can you tell me about Sigil?" |
35856 "I must be going, farewell." |
35857 "I happen to like danger. Imperil me." |
35858 "I see. I have some other questions..." |
35859 "I must take my leave. Farewell." |
35860 "Where can I find this place?" |
35861 "Thank you. I have some other questions..." |
35862 "I must be going now. Farewell." |
35863 "I see. Farewell." |
35864 "Go on..." |
35865 "Tell me about the Foundry." |
35866 "Tell me about the siege tower." |
35867 "Tell me about the open-air market." |
35868 "I have some more questions..." |
35869 "Thank you, farewell." |
35870 "The Godsmen?" |
35871 "Tell me about the siege tower." |
35872 "Tell me about the open-air market." |
35873 "I have some more questions..." |
35874 "Thank you, farewell." |
35875 "Tell me about the siege tower." |
35876 "Tell me about the open-air market." |
35877 "I have some more questions..." |
35878 "Thank you, farewell." |
35879 "Tell me about the Foundry." |
35880 "Tell me about the open-air market." |
35881 "I have some more questions..." |
35882 "Thank you, farewell." |
35883 "Tell me about the Foundry." |
35884 "Tell me about the siege tower." |
35885 "I have some more questions..." |
35886 "Thank you, farewell." |
35887 "I have some more questions..." |
35888 "Thank you, farewell." |
35889 "I have some questions..." |
35890 "I have some questions..." |
35891 "I want to ask you about Trist." |
35892 "Nothing, farewell." |
35893 Leave. |
35894 "You sell slaves?" |
35895 "I have some other questions..." |
35896 "No thank you, farewell." |
35897 "Can I buy her contract?" |
35898 "She says that she doesn't belong on the block." |
35899 "I have proof that she is innocent of any crime." |
35900 "Never mind. Farewell." |
35901 "What are the requirements?" |
35902 "Never mind. Farewell." |
35903 "I see... How much is her contract?" |
35904 "What if I can prove she is innocent of the charges against her?" |
35905 "Never mind. Farewell." |
35906 "What if I want to purchase her contract outright?" |
35907 "I see... What are the requirements to purchase a servant?" |
35908 "What if I can prove she is innocent of the charges against her?" |
35909 "Never mind. Farewell." |
35910 "Not at this time." |
35911 "Yes I do." |
35912 "Yes, I do." |
35913 "I don't know..." |
35914 "Thank you, farewell." |
35915 "What if I can prove she is innocent?" |
35916 "All right, I intend to help her." |
35917 "You're right, farewell." |
35918 Give him the document. |
35919 "Never mind. Farewell." |
35920 "Thank you, Deran." |
35921 "Farewell." |
35922 The man turns slightly at your greeting, just enough to acknowledge your presence. You notice that he is a little pale of complexion and rather gaunt looking. He is giving you a blank stare. The shopkeeper does not seem to notice any of this and continues with his stream of useless prattle. |
35923 Ignore the man. |
35924 "I have some questions..." |
35925 "Are you... all right?" |
35926 "Farewell." |
35927 The man slowly turns his attention back to the shopkeeper and nods at some point being made. The nod seems to come too late in the conversation to you, but the shopkeeper is oblivious to this fact. Slowly the man returns his attention to you, staring at you blankly. |
35928 "Are you... all right?" |
35929 "Never mind. Farewell." |
35930 The man continues to stare at you and slowly nods. You wait for any further response but he says nothing, only stares. You are about to turn away in frustration when you think you notice a strange musty odor about the man. |
35931 Step closer and sniff. |
35932 Ignore the man and leave. |
35933 You lean in and sniff at the man, unsure what you'll find. As you do, a musty odor fills your senses, an odor you recognize from your time in the mortuary. It is the smell of dead flesh preserved by magic. |
35934 "You're a zombie, aren't you?" |
35935 "You're a zombie, aren't you?" |
35936 The man slowly nods his head to you again, then returns his attention to the shopkeeper. He ignores any further attempts to communicate. |
35937 "Farewell." |
35938 The creature continues to stare at you blankly. Slowly, as if with great effort, he begins to reply to you. Only your speak with dead power makes him understandable. "Yes... I am... Dimtree." |
35939 "Why are you here, Dimtree?" |
35940 "I have some questions..." |
35941 "Farewell." |
35942 Dimtree slowly glances at the shopkeeper and makes a feeble gesture toward him. Seeing this as a sign of interest, the shopkeeper redoubles his efforts in telling whatever tale he is relating to the poor creature. Dimtree looks at you again. "Hamrys... He talks... Hamrys never stops... Wanders town... annoys Master, annoys everyone... Master create Dimtree... Tells Dimtree talk Hamrys... Now Hamrys stay in shop... Master happy... town happy. Dimtree sad..." |
35943 "Is there anything I can do to help you, Dimtree?" |
35944 "I have some questions for you..." |
35945 "Farewell, Dimtree." |
35946 The creature pauses, then resumes his slow speech with you. You can almost detect a pleading tone in his voice. "Yes... Find master... Sebastion... Ask him release me... Please..." He turns his attention to Hamrys momentarily. "Please..." |
35947 "Why don't I just put you out of your misery?" |
35948 "I don't know... I'll think about it. I have some questions..." |
35949 "Farewell." |
35950 Dimtree barely shakes his head at you. "No... Master revive... Must ask master... Sebastion... please." He awaits your answer. |
35951 "Sure, Dimtree. I'll see what I can do for you." |
35952 "Sorry, Dimtree. Not my job, you know?" |
35953 "I don't know... I'll think about it. I have some questions..." |
35954 "Farewell." |
35955 I have agreed to help Dimtree the zombie. I must find someone named Sebastion and ask him to free Dimtree from his current condition. |
35956 You can almost sense a feeling of relief emanating from the zombie. "Dimtree... thank you friend..." |
35957 "You're welcome. I have some questions..." |
35958 "Farewell, Dimtree." |
35959 You can feel a sense of disappointment in the air as Dimtree turns away from you. He begins nodding once more to the shopkeeper who has not once slowed his rain of words during your entire conversation. |
35960 Leave. |
35961 The creature gives you a barely perceptible shrug of the shoulders. "Know... nothing... Dimtree summoned... by master... Know darkness... peace... rest... Then Hamrys... Sorry... help you... if could..." |
35962 "Do you know where I can find Sebastion?" |
35963 "I see... Farewell then." |
35964 The tall, gaunt man is still locked in conversation with the shopkeeper. The shopkeeper is doing all the talking, however. |
35965 "Greetings." |
35966 "Just thought I'd pay my respects... farewell." |
35967 "I have some questions..." |
35968 Ignore him. |
35969 Dimtree turns to face you slightly as you approach. You can feel a sense of expectation in the air about him. "You... find master? Dimtree release?" |
35970 "Do you know where I can find Sebastion?" |
35971 "Not yet, Dimtree. I'll keep working on it. Farewell." |
35972 The creature pauses. "Not know... Remember voice... give order be here... Walking... Hamrys... Nothing more... Sorry." |
35973 "I see, farewell then." |
35974 Dimtree turns to face you slightly as you approach. You can feel a sense of expectation in the air about him. "You... find master? Dimtree release?" |
35975 "Yes, Dimtree. I know how to release you now." |
35976 "Not right now, I must be going. Farewell." |
35977 Dimtree turns to face you and gestures toward you. "Please friend..." |
35978 Speak the words Sebastion taught you. |
35979 "Not right now. Farewell." |
35980 You pause to gather your thoughts and then carefully speak the words Sebastion taught you. You then reach out and touch Dimtree lightly on the forehead. |
35981 "Rest well, Dimtree." |
35982 With a sigh the zombie collapses at your feet. You think you hear a fleeting *thank you, friend* as he falls to the ground. |
35983 Leave. |
35984 Dimtree turns to face you. "You... help please? You... find Sebastion... release me..." |
35985 "Yes, I'll help you." |
35986 "No, it's not my problem." |
35987 "I don't know, I'll think about it. Farewell." |
35988 I met a young woman named Karina. She talks a bit too much and tends to ramble on, but she seems nice. She told me she is lonely. |
35989 You can almost sense a feeling of relief emanating from the zombie. "Dimtree... thank you friend..." |
35990 "Where can I find Sebastion?" |
35991 "You're welcome. Farewell." |
35992 Dimtree turns to face you. "Why you here... You refuse help... You change mind... find Sebastion... release me... please?" |
35993 "Yes, I'll help you." |
35994 "No, it's not my problem." |
35995 "I don't know, I'll think about it. Farewell." |
35996 This tall, slender woman, sipping wine from a small ceramic cup, appears to be looking for someone. Her facial features are elegantly exotic and the woman's ears, though partially covered by her long hair, can be seen to come to sharp points. |
35998 "Greetings." |
36001 You see a young woman. She has a scowl on her face and looks upset. She sneers at you as you approach. "An' what might ye be wantin'?" |
36002 "Greetings." |
36003 Ignore her. |
36004 She frowns at you and puts her hands on her hips. "Pike it, berk! Take a long walk down a short road." |
36005 "What does that mean?" |
36006 "I have some questions..." |
36007 "You have an attitude problem." |
36008 "Fine, I think I'll be going. Farewell." |
36009 She bares her teeth at you and makes a rude gesture. "It means get lost, bubber! I gots nothin ta say to ye." She looks at you defiantly. |
36010 "I have some questions..." |
36011 "Fine, I think I'll be going. Farewell." |
36012 She gives you an evil smile. "An' I've got the answer for ye... Take a short stick an' pike it!" She gives you another rude gesture. |
36013 "You have an attitude problem." |
36014 "Fine, I think I'll be going. Farewell." |
36015 She laughs. "Aye, an' I haven't even warmed up to ye yet. Now, stick it where the light o' day ne'er shines!" |
36016 "Fine, I think I'll be going. Farewell." |
36017 You see a young woman. She has a scowl on her face and looks upset. She sneers at you as you approach. "Now what ye be wantin'?" |
36018 "I have some questions..." |
36019 "Nothing, farewell." |
36020 The boy, Lazlo, says that he knows of a portal near the siege tower. It's located on a drawbridge or a device resembling one, he wasn't too clear in his description. I wonder where the portal leads? |
36021 Lenny is keeping Trist's loan documents in the warehouse. I can get them from the clerk. |
36022 Lenny is keeping evidence of Byron Pikit's illegal activities in the warehouse. He suggested I take the evidence to someone in the Harmonium that I can trust. I can get the evidence if I talk to the clerk. |
36023 Corvus says that Byron Pikit is a suspected criminal. He is believed to be behind most of the crime in the open-air market of the Lower Ward. |
36024 Corvus told me he trusts Lenny enough to turn his back to him. |
36025 Corvus says that Lenny is a master thief who has avoided capture on several occasions. He also says that Lenny seems to be a moral person who would not harm anyone. |
36026 Corvus seemed infatuated with a young woman named Karina. I told him that she was lonely and in need of a friend. |
36027 The Harmonium guard, Corvus, seemed infatuated with a young woman named Karina. I told him that she was lonely and in need of a friend. |
36028 It seems there's some sort of trouble at the warehouse. If I want the tomb plans I'm going to have to find out what it is and take care of it. |
36029 I think I hired Hamrys' father to build a tomb for me and then killed him. I don't know why I would have done that... |
36030 Craddock's missing one of his workers, a drunkard by the name of Jhelai. He said he's most likely wandering around on the street outside the Smoldering Corpse Bar. |
36031 It seems there's some sort of trouble at the warehouse. If I want a coffin pillow I'm going to have to find out what it is and take care of it. |
36032 My efforts made it possible for Sybil to safely escape from the Tenement of Thugs. Somehow I can't help thinking that it won't be long before she winds up in trouble again. |
36033 I ran into a girl named Sybil in the Tenement of Thugs. Apparently she had become trapped inside the Tenement by a gang of Xaositects that is holding some sort of gathering in the room that contains the exit to the Alley of Lingering Sighs. She told me of another door to the room that may provide a means to slip past the thugs without a fight. I have agreed to find the key to this door, which is supposedly carried by one of the thugs on the upper floors of the Tenement. |
36034 You see a woman leisurely examining the wares. |
36035 "Greetings." |
36036 Ignore the woman. |
36037 She glances at you. "Yes, cutter?" |
36038 "I have some questions..." |
36039 "Never mind. Farewell." |
36040 She waves you away. "I have no time for this, cutter. Leave me be." She turns away from you. |
36041 Leave. |
36042 The shopper notices your approach and turns her back to you. She ignores your attempts to talk to her. |
36043 Leave. |
36044 You see a man leisurely examining the wares. |
36045 "Greetings." |
36046 Ignore the man. |
36047 He glances at you. "Yes, cutter?" |
36048 "I have some questions..." |
36049 "Never mind. Farewell." |
36050 He frowns and waves you away. "I have no time for this, cutter. Leave me be." He turns away from you. |
36051 Leave. |
36052 The shopper turns to look at you then immediately turn his back to you. He ignores your attempts to talk to him. |
36053 Leave. |
36054 You see a reptilian creature with a snake like-body, four clawed feet, leathery wings, and a draconian head. The scales covering its body are a vile shade of green. The creature stands upright on its hind legs, balancing with its prehensile tale. As you approach, its eyes narrow to slits and it begins to hiss. |
36055 "Greetings." |
36056 Ignore the creature. |
36057 The air around the creature begins to radiate heat and its scales take on a pale sheen. It gives you a hungry look and appears ready to strike. Suddenly it releases a flurry of hisses and relaxes its stance a bit. "Sssssss! Go. Grossssuk no talk, told wait... Ssssssss..." It glares at you as its tail lashes back and forth. |
36058 "Sebastion sent me." |
36059 "What kind of creature are you?" |
36060 "Farewell." |
36061 The creature relaxes quite a bit and the air grows cooler. It holds out a clawed hand to you. "Ssssss. Give Grosssuk information." He looks at you expectantly. |
36062 "What information?" |
36063 "No, Sebastion sent me to kill you." |
36064 "I don't have it with me, I'll go get it. Farewell." |
36065 It's hard to read facial expressions on a reptile, but you are certain that Grosuk is rather annoyed with you. His tail begins to lash furiously and the air grows warm again. "No quessssstion. Give Grosssuk information or die. Grosssuk then take information from body." |
36066 "I need to know which piece of information is for you. I run errands intended for several people, you understand." |
36067 "Actually, Sebastion sent me to kill you." |
36068 "I don't have it with me, I'll go get it. Farewell." |
36069 He glares at you for a moment while he thinks. Finally he gestures at a nearby tower. "Sssiege tower. Ssssss. How get inssside. Sssebastion say he divine way..." Grosuk takes a step toward you and holds out his hand. "Now give!" |
36070 "Oh, that information. I'm sorry, Sebastion wanted to deliver that one in person. He'll be along soon." |
36072 The air around Grosuk begins to radiate heat and his scales take on a pale sheen. He gives you a hungry look and appears ready to strike. He opens his mouth to reveal several rows of razor sharp teeth. "No... Grosssuk think you lie! Give information now Grosssuk kill quick, not ssssslow. Not give, Grosssuk take time. Remove you insssidesss. Let you watch!" |
36073 "Wait, I don't have the information you want, but I know something that I think is worth my life." |
36074 "Fine, Sebastion sent me to kill you anyway." |
36075 Grosuk cocks his head to one side and glares at you. He seems lost in thought for a moment. "Grosssuk lisssten. Information good, you live." He gives you a toothy grin. "Not good, you die. Grosssuk give word." |
36076 "Sebastion can't fulfill your contract. He sent me here to kill you." |
36077 "How do I know you'll keep your word?" |
36078 "Forget it, Sebastion sent me here to kill you anyway." |
36079 Grosuk stares at you for some time then releases a stream of frustrated hisses. He begins to flex his claws and his tail lashes back and forth. You notice a barbed stinger appear from the tip of his tail occasionally. "Yesss. Information good. Grosssuk give word, you live. Grosssuk thank. Grosssuk go now, need talk Sssssebassstion." |
36080 "Farewell." |
36081 The creature glares at you. "This pact, you and Grosssuk. Grosssuk live by word of pact. Now, you tell." |
36082 "Sebastion can't fulfill your contract. He sent me here to kill you." |
36083 "Forget it, Sebastion sent me here to kill you anyway." |
36084 Without a moment's hesitation the creature lunges at you. |
36085 Defend yourself. |
36086 Every muscle on the creature seems to tense as it releases a storm of hisses. It starts to reach for you, then stops. Hate drips from its eyes when it speaks to you. "Grosssuk no talk. Sssssssssss. You lucky human. You go while ssstill lucky. You ssstay, Grosssuk ssshred!" |
36087 Taunt: "Grossssssuk no talk? Grosssssuk ssssure ssssays a lot for sssssomeone who doesssssn't talk." |
36088 "Sebastion sent me." |
36089 "Farewell then." |
36090 The creature cocks its head to one side and stares at you, eyes wide with surprise. After a moment its eyes narrow to slits of hatred and its body begins to shake as its muscles tense to chords of steel. You hear a cracking sound and, glancing down, notice its claws have sunk into the stone beneath its feet. The air around the creature is heavy with heat and almost seems to glow. "Go... now. Ssssssssssssss!" |
36091 Attack it. |
36092 Leave. |
36093 You see Grosuk, the abishai. He looks annoyed at your presence. "Ssssssss... You, come again. Go. Grosssuk kill." |
36094 "You're not the friendliest of creatures, are you?" |
36095 "Sebastion sent me." |
36096 "Fine, farewell." |
36097 Grosuk stares at you, flexing his claws. His eyes narrow to slits as he bends down to look you in the eye. "No, Grosssuk not friend. Now go!" |
36098 "Fine, farewell." |
36099 You see a pretty young woman wearing simple clothes. She wanders about the market and examines everything, but does not make any purchases. You notice that people seem to be avoiding her, but they try not to make it obvious. She flashes you a warm smile as you approach. |
36100 "Greetings." |
36101 Ignore her. |
36102 Her smile broadens. "Hello, I'm Karina. It's a pleasure to meet you, cutter." She continues to smile and waits for your response. |
36103 "I have some questions..." |
36104 She nods her head. "All right. What do you want to know?" |
36105 "I'm looking for someone named Lothar, or the Master of the Bones..." |
36106 "I had a skull and it's been stolen from me. Do you know anyone who would do such a thing?" |
36107 "Where can I buy some weapons?" |
36108 "Where can I buy some magic?" |
36109 "You, uh... really like to talk, don't you?" |
36110 "Never mind. Farewell." |
36111 She frowns. "Lothar... I don't know anyone named Lothar. I can't recall ever hearing that name either." She gives you a concerned look. "Did you say Master of the Bones? That sounds ominous doesn't it? Why would anyone want to be known by that name?" |
36113 "Well... it sounds rather impressive..." |
36114 "Well... to frighten people, I guess." |
36116 "A skull? Why do you want such a thing? That's rather morbid, isn't it? Oh well, if you want a skull I guess you could get one from the Mortuary... well, maybe not. They don't like to give those things out now that I think about it... anyway, I don't know who would take your skull. Why do you want a skull?" |
36118 "He's a friend of mine." |
36119 "He's a valuable piece of property." |
36121 She smiles and points to one of the counters. "Anze over there sells weapons. All kinds of weapons. Are you a warrior? How silly of me, of course you are. I mean, how could you not be with all those scars... oh, I'm sorry, I shouldn't mention those. You're not sensitive about them, are you?" |
36123 "No, I've gotten used to them." |
36124 "Yes, so don't bring them up again." |
36126 She smiles and points to one of the counters. "Aalek over there sells magic things. Are you a mage? You don't look like one, but I guess looks can be rather deceiving. I don't know what a mage really looks like, now that I think about it. Do you?" |
36128 "Yes. They wear robes with funny symbols and a pointy hat." |
36129 "No, not really." |
36131 She nods her head. "Yes... I think I see what you mean. It does have a certain something about it. Hmmm. Kind of catchy, if you think about it long enough." She looks lost in thought. |
36132 "I have some questions..." |
36133 She gives you a quizzical look. "Really? A skull? That sounds weird, you know. I've never heard of anyone having a skull for a friend. I've seen people with pets and all, but never a skull. But then, you didn't say it was a pet, you said friend so that just makes it weirder." She pauses to think. |
36134 "I have some questions..." |
36135 She looks relieved. "Oh good... I didn't mean to hurt your feelings, or anyone else's for that matter. You just have to be careful what you say to someone, you know? I mean, people are different and you never know. What may offend one person may not offend another. So... anyway." She pauses for a breath and smiles at you. |
36136 "I have some questions..." |
36137 "Really? That's good to know. I mean, mages scare me so I want to know what they look like. I guess it's all that power they have, and they can do really incredible things and all, but you don't know what they look like. Warriors and priests and... and... you know, other powerful people just look powerful with all that stuff they carry around that says they are powerful people. But not mages." She pauses. |
36138 "I have some other questions..." |
36139 She looks lost in thought as she taps her chin with a finger. Finally she nods her head. "Yes... I think you're right. It gives me the chills just thinking about it. 'Master of the Bones' is a rather scary title. I don't think I'd mess with anyone who had a title like that." She thinks some more. |
36140 "I have some questions..." |
36141 She shrugs. "Oh, well... all right, so you want to own a skull, which is fine. People collect the strangest things. I don't collect things but I know a lot of people who do. You're the only one I know who collects skulls, though. Maybe I should collect things..." |
36142 "I have some questions..." |
36143 She looks sad and gives you a concerned look. "I'm sorry. I hope you'll forgive me, I don't mean to insult people or hurt their feelings and all. I mean, I don't like it when someone hurts me, so why should I hurt someone else? They probably don't like it either... unless they're weird... or something." She looks at you innocently. |
36144 "I have some other questions..." |
36145 She gets excited and points a finger at you. "See! That's just what I mean. They have all this awesome power and can do really incredible things but you can't tell just by looking at them. They can sneak up on you that way. I mean priests and warriors and what not, they have all this obvious stuff that they run around with and you can just tell what they are so you know to be careful. But not mages." She gives you a matter-of-fact look. |
36146 "I have some questions..." |
36147 She shuffles her feet and looks embarrassed. "I, uh... Well... I've been told that I probably talk a bit too much and, well... People tend to avoid me... and I don't really have any friends or male friends courting me... sometimes I get lonely..." Her voice gets lower and lower until she is finally silent. She stares at the ground at her feet. |
36148 "Well, I can understand why." |
36149 "I don't think you're a bad person, Karina. I happen to like you." |
36150 "Farewell." |
36151 At first she just stands there and continues to stare at the ground. After a moment you notice that she is sobbing silently. She turns away from you and wanders off. |
36152 Leave. |
36153 She gives you a hopeful look. "Really? Thank you so much... I don't know your name." |
36154 Lie: "I'm Adahn." |
36155 "I don't remember my name." |
36156 "Farewell, Karina." |
36157 She smiles. "Thank you, Adahn. It's nice to know I have a friend." |
36158 "Farewell, Karina." |
36159 She frowns, starts to say something, and then thinks better of it. She shrugs her shoulders. "What's in a name? It's just nice to know I have a friend." She smiles. |
36160 "Farewell, Karina." |
36161 You see Karina. She smiles at your approach. "Hello, again. How are you this fine day?" |
36162 "I have some questions..." |
36163 "Never mind. Farewell." |
36164 Karina smiles and looks bubbly. "Hello, friend. It's so good to see you again. |
36165 "Just wanted to say hello, Karina. Good day to you." |
36166 Karina notices your approach and beams you a happy smile. "Hello again." She looks like she is about to burst with excitement. "Thank you so much, cutter! I am so grateful for what you did." |
36167 "What did I do, Karina?" |
36168 She laughs. "You sent Corvus my way, I know because he told me so. He was afraid to approach me, thought I had a list of suitors... well, what I mean to say is, thank you." She gives you a hug. |
36169 "You're welcome, Karina. I wish the two of you happiness." |
36170 "Thank you, cutter. I hope you find happiness in your life as well." |
36171 "Farewell." |
36172 You see a figure hidden amid the shadows in the corner of the room. As you draw near, a young woman steps out to reveal herself. She is dressed in a loose-fitting tunic, which, together with her short-cropped hair and slender frame, gives her a rather boyish appearance. "I wouldn't go in there if I were you." She nods in the direction of the door on the south wall. |
36173 She winces at the sound of your voice, putting a finger to her lips to indicate silence. She pauses for a moment, then answers in a hushed voice. "A whole mess of them howling lunatics, that's what. Looks like they're having some sort of gathering. Won't be able to get through to the alley until they clear out." |
36174 "My name's Sybil." She whispers quietly, then spits into her palm and reaches out to clasp your hand. |
36175 "Is there an echo in here? Yes, howling lunatics. They belong to the Starved Dog Barking gang, a band of barmy Xaositect thugs that plague this part of the Hive." |
36176 "You don't get it, do you? The Dogs are even crazier than your average Chaosman. Faction member or not, you go in there and you're a deader for sure." |
36177 "I counted about a dozen of them. Of course, I was peeking through a crack in the door, so I could be off by a handful or so." |
36178 "Look, you can play hero if you want, but leave me out of it. I'm staying right here. If by some miracle you don't get your innards stomped out by those animals in there, maybe I'll see you around." She turns and slips back into the shadows of the corner. |
36179 "There may be another way to get past those animals without a fight. There is another door that leads in there. From what I was able to see, there are stacks of wooden crates along the same wall as the other door. It may be possible to sneak from *that* door to the exit on the other side of the room. There's only one problem..." |
36180 "The door's locked... I tried it. My guess is that the key is on one of the thugs upstairs. I'm not addle-coved enough to go up there looking for it, though." She folds her arms across her chest and stares at you expectantly. |
36181 "What does it look like I'm doing? I'm hiding. I came in here looking for... food." You notice that as she speaks, her right hand moves instinctively to the pouch at her waist. "Only the barking idiots in the next room showed up and decided to throw a party on the front doorstep. Now I'm trapped in here and can't get out." |
36182 "Is there an echo in here? Yes, barking idiots. They belong to the Starved Dog Barking gang, a band of barmy Xaositect thugs that plague the Hive." |
36183 "You don't get it, do you? The Dogs are even crazier than your average Chaosman. Faction member or not, you go in there and you're a deader for sure." |
36184 She seems about to respond, but stops herself short. She eyes you for a moment, then shrugs her shoulders. "Alright, alright... so I'm a thief. A girl's got to earn a living somehow. What's it to you anyway? You're obviously not Harmonium, and you're definitely not with the savages in there." |
36185 "Ha! You wouldn't do that. Those brutes would just as soon bash your skull than look at you. Besides... I can help you." |
36186 "You again?" Sybil seems irritated, yet somewhat relieved to see you. "Blistering Baator, cutter! Do you think you could make any more noise? I heard you coming all the way down the hall." |
36187 "How should I know? Why don't you go around the corner and try to unlock the door with it? I'll watch from the crack in this door here. If you make it out to the Alley in one piece, I'll be right behind you." |
36188 "I must say, cutter... I'm impressed. I thought for sure those animals would chew you up good. Well, I guess I should thank you." She pauses for a moment, then reaches into her pouch and pulls forth a small, green gemstone. "Here... this one's on the Dogs. See you around, cutter." |
36189 "Why? What is beyond the door?" |
36190 "Who are you?" |
36191 Ignore the girl, move on. |
36192 "Howling lunatics?" |
36193 "Who are you?" |
36194 "Thanks for the warning. Farewell." |
36195 "What are you doing in here?" |
36196 "Thanks for the warning, Sybil. Farewell." |
36197 "Xaositects? I am a member of their faction... they'll let me pass." |
36198 "How many of them are in there?" |
36199 "Thanks for the warning. Farewell." |
36200 "Who are you?" |
36201 "How many of them are in there?" |
36202 "Thanks for the warning. Farewell." |
36203 "A dozen or so? That's hardly a challenge." |
36204 "Looks like we'll have to fight our way through." |
36205 "Is there another way to get through to the alley?" |
36206 "Thanks for the warning. Farewell." |
36207 "On second thought... maybe I shouldn't go in there." |
36208 "Farewell, then." |
36209 "What would that be?" |
36210 "There's always a problem... wouldn't be much fun otherwise." |
36211 "Never mind. I have enough problems of my own." |
36212 "If the key is up there... I'll find it. Farewell." |
36213 "Never mind. I'll take my chances with the lunatics." |
36214 "Barking idiots?" |
36215 "You're looking for food, eh? What's in the pouch?" |
36216 "You're lying. You're a thief." |
36217 "Thanks for the warning. Farewell." |
36218 "Xaositects? I am a member of their faction... they'll let me pass." |
36219 "How many of them are in there?" |
36220 "Thanks for the warning. Farewell." |
36221 "How many of them are in there?" |
36222 "Thanks for the warning. Farewell." |
36223 "You're right... I don't belong here either. Do you know of another way to get through to the alley?" |
36224 "I could always hand you over to the thugs... maybe they'd return the favor and let me pass." |
36225 "How many of them are in there?" |
36226 "Never mind. Farewell." |
36227 "Help me? How?" |
36228 "I'm not interested in help from any pilfering little piece of gutter trash. I'm going to give you up to the thugs." |
36229 "Never mind. I'll take my chances with the lunatics." |
36230 "What is beyond the door?" |
36231 "Who are you?" |
36232 "Is this the key you spoke of?" |
36233 "I've taken care of the thugs blocking the exit. You should be able to leave now." |
36234 "Never mind. Farewell." |
36235 "Farewell, then." |
36236 "Farewell, Sybil." |
36237 "Tell me about this Lothar." |
36238 You see a middle-aged man wearing dusty clothes. He does not appear to be in the best of health. His skin is pale yellow and you see an occasional pustule along his arms. |
36239 He turns and glances at you from behind hollow eyes. His eyes narrow in suspicion as he continues to glance around. "What d'ye want?" His voice is raspy. |
36240 He turns his attention to you. "Why ye botherin' me for? I look the part of a tout?" |
36241 He looks at you and snorts. "Lucky me... now get. I don't gots the time fer this." He turns away. |
36242 He sighs. "What ye be wantin' to know?" |
36243 "Nothin' a few years o' death won't cure." He coughs and looks up. "Air's been getting worse in th' Ward o' late. By my reckon, it should level out once th' Great Foundry settles... or a wind blows through from the Spire." |
36244 "It's mostly 'cause of all the portals." He has a coughing fit and then returns his attention to you. |
36245 "Lots of doors to the Lower Planes here let'n in bad air an' fumes an' such from who knows what layer of the Abyss. That's why this here's the *Lower* Ward." He laughs. "A jaunt through this area is like breathin' in a meal. Salt, smoke, pipeweed... it's all yellow-blankets of smoke and stinging sulfurous gas that this Ward spits out." He gives you a gap-toothed smile. "Pretty-pretty, hey?" |
36246 "Centa o' the Ward, pretty much. Look for the stacks. Them Godsmen make a buncha' things out o' iron; nothing fancy, but they work. Add to the bad air, too." |
36247 "The Believers. Have their kip in the Great Foundry, banging and singing and chantin' their barmy silliness on being powers in the next ten upon ten and a buncha other ten lifetimes." He rolls his eyes, then spits a brown mass from his mouth. "All's they do is suffer and slave and work... I slave twice as hard, and no way am I going to be any sort of power, you understand me, berk?" He laughs hollowly. |
36248 "At times winds blow in from Sigil's spire, drive the smog out..." He glances up and coughs. "...fer a while." |
36249 "Eh..." He looks at you like you're crazy. "You Clueless? Craftsmen, shops, warehouses, all have their kip here." He squints at you, his eyes somewhat bleary. "Ye lookin' for something in particular?" |
36250 He studies you for a moment, then looks at you knowingly. "Ye lookin' ta get yer iron tempered, maybe?" He laughs, which breaks into coughing. "None o' them places near; might try some o' the kips in the other Wards. If'n that's what ye be after." |
36251 He laughs again, which breaks into an even greater fit of coughing. "Sorry, cutter. Never ye mind. Ye lookin' for something in particular?" |
36252 "If ye be looking for work then ye luck's run dry. Little enough ta go around fer those who live here." |
36253 "If you're looking to buy an item or two, or peddle some higher merchandise, then I would make one's way to the open-air market." He starts coughing again. |
36254 He gives you a wicked smile. "Ye can buy an' sell there, berk. It be a market - what else is there ta say about it?" |
36255 "Eh..." He concentrates for a moment. "Well, there's the tower. It seems ta come up in the chant a lot." |
36256 "Ha!" He laughs, but it soon breaks into coughing. "One of the more damnable mysteries of this Ward... hear tell it simply dumped itself in Sigil one day many, many years ago, no idea where it came from, how it got there, or how to get in the damned thing. Takes up space, and looks like a sight... all them acid burns, weapon scars... looks like it's seen a few hundred wars, it does." |
36257 He thinks for a moment then shrugs. "Can't think of anything of interest." |
36258 He looks nervous and glances about. "Ya... I've heard of 'em. Ya don't mess 'em, let me tell ya. His kip is a place what's called *Bones of the Night* or some such nonsense." |
36259 He frowns. "Now, that's dangerous wig-wag... if I *were* ta say anything, which I'm not, I would say ta keep an eye out fer a gutted building here in the Ward. Mayhap ye would find something there, eh?" He glares at you. "But you never heard such from me, eh?" |
36260 He looks a little uncomfortable. "Missing a skull, are ye? Well, now, ye never heard such from me, but there's people in these parts that..." He glances around. "Make a living by collectin' heads of the dead. Work for a basher named Lothar. They call 'em the *Master of the Bones.*" |
36261 He frowns at you. "Someone ya go to fer askin' a bunch of damn fool questions..." He stares at you. |
36262 You see a middle-aged man wearing dusty clothes. "Back again, huh?" He frowns at you. "What now?" |
36263 He gives you a slight bow. "Name's Korur. In ma day I was a purty good warrior..." He pauses and sighs. "Well, them days is o'er but I still know a trick or two." |
36264 "Well... why not. Ya sure ye want ta give up ye current profession?" |
36265 "Greetings." |
36266 Ignore the man. |
36267 "I have some questions..." |
36268 "Never mind, farewell." |
36269 "You're available." |
36270 "You seem to be a knowledgeable individual that I can learn from." |
36271 "What's a tout?" |
36272 "Never mind, farewell." |
36273 Leave. |
36274 "Who are you?" |
36275 "Are you feeling all right?" |
36276 "What can you tell me about this ward?" |
36277 "Is there anything interesting to see around here?" |
36278 "I'm looking for someone named Lothar, or the Master of the Bones..." |
36279 "I had a skull and it's been stolen from me. Do you know anyone who would do such a thing?" |
36281 "What is with the air here?" |
36282 "Tell me about the Foundry." |
36283 "What was that about the winds?" |
36284 "I see. I have some questions..." |
36285 "I must be going. Farewell." |
36286 "What do you mean?" |
36287 "I see. I have some questions..." |
36288 "I must be going. Farewell." |
36289 "Uh, yes... you mentioned the Foundry." |
36290 "What was that you said about the winds?" |
36291 "I have some other questions..." |
36292 "I must be going. Farewell." |
36293 "Godsmen?" |
36294 "What is with the air here?" |
36295 "You said something about the winds earlier." |
36296 "I have some questions..." |
36297 "I must be going. Farewell." |
36298 "What is with the air here?" |
36299 "You said something about the winds earlier." |
36300 "I have some questions..." |
36301 "I must be going. Farewell." |
36302 "What is with the air here?" |
36303 "Tell me about this Foundry." |
36304 "I have some other questions..." |
36305 "I must be going. Farewell." |
36306 "What's there to do around here?" |
36307 "I have some other questions..." |
36308 "I must be going. Farewell." |
36309 "Excuse me?" |
36310 "I could use some jink." |
36311 "I'd like to buy some things." |
36312 "I have some more questions." |
36313 "I must be going. Farewell." |
36314 "I could use some jink." |
36315 "I'd like to buy some things." |
36316 "I have some more questions." |
36317 "I must be going. Farewell." |
36318 "I'd like to buy some things." |
36319 "I have some other questions..." |
36320 "I must be going. Farewell." |
36321 "What can you tell me about the market?" |
36322 "I have some other questions..." |
36323 "I have some other questions..." |
36324 "I must be going. Farewell." |
36325 "I have some other questions..." |
36326 "I must be going. Farewell." |
36327 "Tell me about the tower." |
36328 "Anything else come to mind?" |
36329 "I have some other questions for you..." |
36330 "I must be going. Farewell." |
36331 "Anything else come to mind?" |
36332 "I have some other questions for you..." |
36333 "I must be going. Farewell." |
36334 "I have some other questions for you..." |
36335 "I must be going. Farewell." |
36336 "Where can I find this place?" |
36337 "Thank you. I have some other questions..." |
36338 "I must be going. Farewell." |
36339 "Where can I find this Lothar?" |
36340 "Thank you, farewell." |
36341 "I have some questions..." |
36342 "I must be going. Farewell." |
36343 "I have some questions..." |
36344 "Can you teach me the warrior's way?" |
36345 "Can you teach me the warrior's way?" |
36346 "I see. I have some questions..." |
36347 "Yes, I'm sure." |
36348 He turns and gives a half-smile as he sets down his work. "Hail... do ya need some help?" |
36349 "Aye, aye, I'd be pleased ta help ya if I could..." The boy looks grateful not to be toiling over the furnace. "What is it I can answer fer ye?" |
36350 "This place?" He glances around. "It's the Open-Air Market. Lotta buyers and sellers come here ta set up their kip fer the day. I been here fer a good time, I been workin' here fer a while under the eye of me Da." He looks a little distant. "One day I could be runnin' his stall, I could." |
36351 He points proudly at the furnace. "The furnace, it's used ta..." He shrugs his shoulders. "I dunno what it's used fer, but my Da says it's important ta keep it stoked and burnin' right." He wipes sweat from his brow and glances about. |
36352 He nods. "Anze is his name, that's my Da's stall over there." He gestures at a stall to the right of the furnace. "If he don't have what ya need, he may be able ta point ya to it." |
36353 He thinks for a bit. "There's many things ta be had, food, drink, magic, weapons... are ya lookin' ta buy some supplies maybe?" |
36354 "Aye, magic can be had." He looks around the area, then points toward the far counter. "That's Aalek's stall o'er there an he might have some things." |
36355 "My Da can help ya, tha's his stall over there." He points to a stall just to the right of the furnace. "His name's Anze." |
36356 He gives you a strange look and then shrugs. "Ya be wantin' ta go ta Hamrys then. I think his shop is south an east of here." |
36357 He nods. "Oh, aye, this here's the Lower Ward. Common folk live here, like me an me Da." His eyes widen a bit and he looks excited. "Do ya know why it's called the Lower Ward?" |
36358 "Well, as it's reckoned, the ward's got a mess of portals ta the Lower Planes all riddled through it like cheese, so it does, so I s'pose that that's why the name stuck." He smiles proudly. |
36359 He shrugs. "It's a mystery ta me as it is ta you, cutter. Not sure if there is a reason fer the Portals as much as just circumstances. Could be the Lady's will, could just be chance, s'pose." He shrugs again. |
36360 His eyes grow a little wider. "Aye, they do. Most of 'em jest stoppin' through..." He swallows nervously and looks worried. |
36361 "Aye, I've seen it..." He pauses and swallows again. "T'was just last week or so, I saw a couple abishai come through a portal. They talked a good bit an' then one of em went back through. The one tha' stayed is still there..." He frowns. |
36362 "I dunno for sure, ta me it was just hissin' an' such, but I think they was talkin' about the Tower." He shrugs. |
36363 "Aye, tha's one of the strangest sights ta be in the Ward. No one really knows how long that scarred old tower has been around... ye can't get into it, y'know. Bolted up tighter than a chastity belt. I'd be curious ta know what's in there..." He thinks for a moment. "The abishai was gesturin' at the Tower an' the portal. They was lookin' for the key, I bet." |
36364 "The key ta the portal tha' leads ta the Tower. Every portal has a key tha opens it ta somewhere. The key can be a gesture, an item, or even a thought... many 'ave tried hard ta get inta the Tower. No matter how hard ya try, ya fail." |
36365 He shrugs. "I dunno, cutter. May be..." |
36366 He stops to think for a moment. "There's a drawbridge like contraption back o' the Tower, east o' the market. Tha's where it is..." He gets a far away look. |
36367 "The center of the planes, the city where almost everythin' intersects. Never borin', really. The Lady of Pain is the law, and the rest of us mostly try and bang out a livin' under her shadow." He barks a laugh, then coughs. |
36368 "Don't know much about her... she keeps the powers out of Sigil, keeps the fiends out, and talks and deals with nobody... 'cept maybe the dabus. She'll pen ya in the dead-book damned quick if ye worship her or try and hurt Sigil. Her face n' the blades surroundin' it would be the last ye'd see..." |
36369 At the mention of a face surrounded by blades a memory forces itself into your consciousness. For a moment you are standing in a darkened alley, breathing heavily. Approaching you in the darkness is an uncannily beautiful woman, her face shrouded in blades and with cold eyes... suddenly, the memory fades and you are talking to the lad once more. |
36370 "It's the sickness, it is. Caused by the bad air. What with the smoke an' all the fact'ry smogs, it can get pretty hard ta breathe easily 'round here." He shrugs. "Somedays, it's not good ta be out when the smogs linger too long... they can scald your eyes right out of the skull, so it's said." |
36371 "I dunno. At times, winds come from the Spire and blow the city clear o' smog, but that's not as often as would be liked." He blinks, glances around, then shrugs. "Lady's will, I guess. Don't make much sense, but then little does if ya look at it long enough." |
36372 "Not much ta see... the Great Foundry's impressive, though, ya might check that out... home of the Believers, ya know." He stops to think. "Most of the more amazin' sights are in some of the Upper Wards. It might be better ta look around there... I hear there's a brothel there, the Festhall, and some other places that are more interestin'. I don't know fer sure, I been here all my life." |
36373 "Centa o' the Ward, pretty much. An impressive structure, ta be sure. Ya can't miss it, just head north. You'll know it by the big gates." He marks it on your map. |
36374 "They've got a bunch of names: Believers, Godsmen, Believers of the Source... we mostly just call them Godsmen. They have their kip in the Great Foundry, and they seem ta get by pretty well. They're a pleasant bunch. They believe that everybody can be great, as great as the powers even, if ye just strive ta reach it. It might mean ya have ta start life over a bunch of times, but ye'll eventually get there after a time." |
36375 He smiles. "Oh, me... and me Da... are Indeps... we're a faction that's not really a faction... we're a faction that believes that people are free ta do as they will. We're a pretty loose bunch, and we don't take too kindly ta makin' or obeyin' other factions." |
36376 He glances at you. "The factions are them's that govern most of Sigil and the day ta day business. There's a bunch: there's the Dead, the Dustmen, that take care of all the dead bodies on the streets, and then there's the Guvners that make the laws, and the Sensates... there's a number of factions. Here in the Lower Ward, we mostly deal with the Believers, the Godsmen." He nods in the distance. "They have their kip in the Great Foundry, and they're a pleasant enough bunch." |
36377 He shrugs. "Nothin' really. I never cared, bein' an Indep an' all. The faction houses have plenty of people who'll give ya the chant. Go ask em." |
36378 He becomes rather excited. "Missin' a skull, are ye! I'll bet I know what happened ta it... in the Ward is a fella, a mage or priest ta hear tell, who collects heads and puts them on his shelves like books. They're dead, but his magicks are such he can make them answer questions fer him, even though they're in the dead-book." |
36379 He frowns. "Not sure, really. I heard tell he's got his kip in one of the ruined buildin's around here, but I've never been there." He snaps his fingers. "Others might know, though... might ask Sebastion 'bout it." |
36380 He points vaguely toward the west. "Go back ta the square and head a little north an' west. Sebastion sets his kip up at a drawbridge-like contraption." |
36381 "Well met, again. Do ya have some questions I could mayhap be helpin' ya with?" |
36382 There is something about the arch in front of you... something hauntingly familiar. A bone-numbing chill blankets the air between these two black pillars, as if the arch itself bordered on some other, colder space. For some reason, you KNOW this is the portal to the Fortress of Regrets... now all you need to do is open it. |
36383 Grit your teeth and peel the skin from your left forearm... |
36384 Leave the portal alone... for now. |
36385 Ignore him. |
36386 "Yes, I have some questions..." |
36387 "No, farewell." |
36388 "What is this place?" |
36389 "Can you tell me about this ward?" |
36391 "What can you tell me about the city of Sigil?" |
36392 "Why does everyone seem to have yellow skin around here?" |
36393 "Is there anything worth seeing around here?" |
36394 "I'm missing a skull... know anyone who'd want something like that?" |
36395 "I must be going now. Farewell." |
36396 "What is it that you do here?" |
36398 "I have some questions..." |
36399 "Is your father one of the merchants here?" |
36400 "I see. I have some more questions..." |
36401 "I must be going, farewell." |
36402 "What kinds of goods are available?" |
36403 You see a slender tiefling girl standing with her back to you. You notice that both her hands and the upended table in front of her are smeared with a fresh coat of what appears to be pink paint. She seems oblivious to your approach. |
36404 At the sound of your voice, the girl turns her head to regard you. Her face, though somewhat dirty and spattered with drops of pink, is strikingly beautiful. She flashes you a wide, mischievous smile, then returns her attention to the makeshift canvas. |
36405 The tiefling girl seems totally immersed in her artwork. She ignores you entirely. |
36406 "Greetings." |
36407 Ignore the girl and move on. |
36408 "I had some questions..." |
36409 Leave the girl to her painting. |
36410 Leave the girl to her painting. |
36411 "Where can I buy some magic items?" |
36412 "Where can I buy some weapons?" |
36413 "Where can I buy a coffin pillow?" |
36414 "I have some other questions for you..." |
36415 "I must be going, farewell." |
36416 "Where can I buy some weapons?" |
36417 "Where can I buy a coffin pillow?" |
36418 "I have some other questions for you..." |
36419 "I must be going, farewell." |
36420 "Where can I buy some magic items?" |
36421 "Where can I buy a coffin pillow?" |
36422 "I have some other questions for you..." |
36423 "I must be going, farewell." |
36424 "Where can I buy magic items?" |
36425 "Where can I buy weapons?" |
36426 "I have some other questions for you..." |
36427 "I must be going, farewell." |
36428 "No, why is it called the Lower Ward?" |
36429 "I don't care why. I have some other questions..." |
36430 "I must be going, farewell." |
36431 "Why are there so many Lower Plane portals here?" |
36432 "Do any creatures come out of these portals?" |
36433 "I have some more questions..." |
36434 "Any creatures come out of these portals?" |
36435 "You look nervous, you've seen this yourself?" |
36436 "The Tower?" |
36437 "I have some more questions..." |
36438 "Where exactly is this portal?" |
36439 "What did the abishai talk about?" |
36440 "I have some other questions..." |
36441 "I must be going, farewell." |
36442 "Tell me about this Tower you mentioned." |
36443 "Yes, a little." |
36444 "I have some other questions..." |
36445 "I must be going, farewell." |
36446 "I have some questions..." |
36447 "I must be going, farewell." |
36448 "What can you tell me about the Lady of Pain?" |
36449 "I must be going, farewell." |
36450 "Interesting..." |
36451 "I have some other questions..." |
36452 "I must be going, farewell." |
36453 "Can't something be done about it?" |
36454 "I have some other questions..." |
36455 "I must be going, farewell." |
36456 "Tell me about the Foundry." |
36457 "Tell me about the Believers." |
36458 "I have other questions..." |
36459 "I must be going, farewell." |
36460 "Tell me about the Believers." |
36461 "I see. I have other questions." |
36462 "I must be going, farewell." |
36463 "Tell me about the Foundry." |
36464 "So they're another faction here. What faction are you?" |
36465 "Interesting. I have other questions..." |
36466 "I must be going, farewell." |
36467 "What is the purpose of all these factions?" |
36468 "I have some questions..." |
36469 "I must be going, farewell." |
36470 "What can you tell me about these other factions?" |
36471 "I have some questions..." |
36472 "I must be going, farewell." |
36473 "What can you tell me about this Foundry?" |
36474 "I see. I have other questions for you..." |
36475 "I must be going, farewell." |
36476 "Where can I find this person?" |
36477 "Where can I find Sebastion?" |
36478 "I see. I have other questions..." |
36479 "I must be going, farewell." |
36480 "Thank you. I have other questions..." |
36481 "I must be going, farewell." |
36482 "Yes..." |
36483 "No, farewell." |
36484 You see a feral-looking young man in shoddy clothes. His eyes dart about as he scans his surroundings. He notices your approach and begins eyeing you warily. |
36485 He looks you up and down, then glances about. Returning his attention to you, he gives you a wicked grin. "You'd best have a good reason for disturbing Lenny, berk." |
36486 He laughs at you. "I ain't no tout. If you've got questions, go find one." His smile broadens. "You'd best push off before I have to bleed you." |
36487 He stops smiling and frowns at you. "No, I don't answer questions, berk. I told you to go find a tout, now get." He glares at you. |
36488 He stops smiling and examines you for a while. His eyes linger on your scars, and he swallows slightly. After a moment, a frown settles on his face and he appears to be nervous. "Pikit... sent you? Why?" |
36489 He frowns. "What questions..." You notice he looks rather tense. |
36490 He hesitates for a moment and then relaxes slightly. You get the impression that he expected you to ask about something else. He smiles at you. "Stolen skull, huh? Well that'd be the work of Lothar's boys, not me." |
36491 He smiles evilly. "Master of the Bones is what they call him, and that's what he is. He is the highest of the high priests of some major power, I don't know who." He laughs. "He sets his kip up in a place called the Bones of the Night." |
36492 He frowns. "Now I don't know that I want to be the one to answer that question..." He glares at you for a while, then shrugs. "Ruined building just south of the siege tower, you can't miss it." He smiles evilly again. |
36493 He swallows hard and stares at you. You notice his muscles tense and it looks like he is ready to run. He puts one hand on his hip in a nonchalant manner but you can tell he is wound tight as a spring. "I don't know what you're talking about, berk. You'd best be off." |
36494 He swallows hard and the corner of one eye starts to twitch. He glances at the scars that cover your body, then tries to meet your gaze - but cannot. "Collect them... I... I destroyed the papers after I nicked them, just like Byron told me to." He finally meets your gaze. |
36495 He stares at you for just a moment, then suddenly turns to run. |
36496 Just as he starts to run you leap forward and grab him by the arm. He struggles for a moment but cannot match your strength. Finally he goes limp in your grasp. "All right, I didn't destroy them! I'll give them to you, just let me go." You loosen your grip. |
36497 Just as he starts to run you leap forward to grab him. He deftly steps out of your reach and begins to side step you. Seeing your quarry about to escape you make another, more desperate lunge at him. You fail to grab him but you do manage to bump into him hard, knocking him off balance. Your efforts foil his escape. "All right, I didn't destroy them! I'll give them to you, just let me go." |
36498 He sighs. "I... I don't have them with me." You frown at him and see fear grow on his face. "I swear it! I don't have them! I put them in storage!" He continues to stare at you, breathing hard. |
36499 He shakes his head sadly. "We can't, they're in the warehouse and they're not open for business right now. Rumor has it there's some sort of management change going on... but I don't know if that's true. In any case, I can't get the papers." He looks at you sheepishly. |
36500 He shrugs. "Fine. I guess that snake Pikit wins again..." He looks at you defiantly. |
36501 "Go to the warehouse and tell the clerk *I'm here for a loan* and he'll give you the papers. Later, berk." He suddenly bolts and runs away. |
36502 He snorts and gives you a defiant look. "I kept them so I could turn stag on your boss Pikit and keep Trist off the block!" He shakes his head. "Blackmail my arse..." |
36503 "Yes, turn stag." He looks at you for a moment until he realizes you don't know what he means. "It means I was going to turn him in, betray him to the Harmonium." |
36504 He snorts and gives you a defiant look. "I kept them so I could turn stag on your boss Pikit and keep Trist off the block!" |
36505 He looks at you with some pride. "I may be a thief, but I do have some standards. I won't kill some poor sod, and I won't do what Pikit did to Trist and her husband." He shakes his head and looks away. "I told your boss that what he was doing was wrong, and he laughed at me." |
36506 He stares at you in disbelief. "You serious? I thought... but you said..." He watches you closely for a moment and then laughs. "You gave me the peel so I'd spill the chant to you!" He shakes his head and looks at you with respect. "Good job, cutter." |
36507 He shakes his head sadly. "We can't, they're in the warehouse and they're not open for business right now. Rumor has it there's some sort of management change going on... but I don't know if that's true. In any case, I can't get the papers." He looks at you sheepishly. "That's why I haven't helped Trist myself, cutter. I can't get the sodding papers." |
36508 He smiles at you. "Go to the warehouse and tell the clerk *I'm here for a loan* and he'll give you Trist's papers. If you then tell him *I gave Pikit the laugh* he'll give you a bonus..." |
36509 He laughs. "Evidence, cutter. It'll take Pikit off the streets for a long, long time if you give it to the right person..." He thinks for a moment. "If there's someone in the Harmonium you think you can trust, give it to them." |
36510 He frowns. "What do you mean?" |
36511 "You sure you want to give up your current profession and become a thief?" |
36512 He looks around then shrugs. "This is the Lower Ward, home of the common people. Life here isn't as desperate as it is in the Hive, but not as good as it is in the Clerk's Ward." He looks around again. "Other than that, there's not much to be said." |
36513 He shakes his head and smiles. "I guess you would call it the slums of Sigil. Lots of poor sods there with no place to go other than the dead-book." He pauses. "Nothing else to say about it." |
36514 He smiles. "The name says it all, berk. Clerks, clerks, and more clerks. If you want to push some papers around, or have papers pushed at you, it's the place to go." He shrugs. "Nothing else to say about it." |
36515 He smiles then barks out a laugh. "Most folks believe Sigil to be the center of the multiverse. Personally, I think it's the arse-end and the sods that live here are the dung it excretes." He continues to smile at you. |
36516 You see Lenny. He gives you a mock smile at your approach. "Well hello again, berk. To what do I owe this pleasure?" |
36517 You see Lenny. He looks less than happy at seeing you. "What do you want, berk?" |
36518 He frowns. "No more questions, no more answers. Go back to your boss, Pikit, and tell him to leave me be." He glares at you. |
36519 He stares at you in disbelief. "You serious? I thought... but earlier you said..." He watches you closely for a moment and then laughs. "You gave me the peel so I'd spill the chant to you!" He shakes his head and looks at you with respect. "Good job, cutter." He pauses. "How would you like to give Pikit the laugh?" |
36520 He smiles. "Yes, give him the laugh... Take him off the streets, put him away, that sort of thing." |
36521 He shrugs. "Well, that says it all then. Farewell, berk." |
36522 You see Lenny. He smiles at your approach. "Hello, cutter. What can I do for you?" |
36523 "I've told you everything I know, cutter. I don't have any more answers for you." |
36524 You see Lenny. He smiles at your approach. "Hello, cutter. I heard about Byron and I couldn't be happier." He grins. "What can I do for you?" |
36525 "Greetings." |
36526 Ignore the man. |
36527 "I have some questions..." |
36528 "Never mind, farewell." |
36529 "I just need to ask you a few questions..." |
36530 "What if I told you Byron Pikit sent me?" |
36531 "Never mind, farewell." |
36532 "Fine, farewell." |
36533 "He said you could answer some questions..." |
36534 "Never mind, it's not important. Farewell." |
36535 "I've had a skull stolen from me and I want it back. Do you know who would do such a thing?" |
36536 "I want to ask you about the papers you stole from Trist." |
36537 "I'm interested in learning the thieving art. Can you teach me?" |
36538 "What can you tell me about this ward?" |
36539 "Never mind. Farewell." |
36540 "Who is Lothar?" |
36541 "I've heard of Lothar, I just need to find him." |
36542 "I have some other questions..." |
36543 "Thank you, farewell." |
36544 "Where is this place?" |
36545 "I see. I have other questions..." |
36546 "Thank you, farewell." |
36547 "I have some more questions..." |
36548 "All right, farewell." |
36549 Smile wickedly: "You know what I'm talking about, Lenny. Byron had you steal some papers from Trist. I'm here to collect them." |
36550 Truth: "Give me the papers you stole from Trist or I'll kill you." |
36551 Bluff: "Give me the papers you stole from Trist or I'll kill you." |
36552 "I've had enough of this. Farewell." |
36553 "Really? Then why are you so nervous, Lenny? Let me guess: Byron thinks you destroyed the papers but maybe you didn't. Maybe you kept them. A little blackmail material, perhaps?" |
36554 "Then why are you so nervous, Lenny? I think you're lying." |
36555 "I see. I must be going then. Farewell." |
36556 Grab him before he gets away. |
36557 Grab him before he gets away. |
36558 Let him go. |
36559 "Hand them over, Lenny." |
36560 "Why did you keep them, Lenny? Blackmail, I assume." |
36561 "So you did keep them. Why?" |
36562 "Hand them over, Lenny." |
36563 "Why did you keep them, Lenny? Blackmail, I assume." |
36564 "So you did keep them. Why?" |
36565 "Then let's go get them." |
36566 "I've taken care of that little matter, we can get the papers." |
36567 "I'll look into this and get the papers myself then." |
36568 "I've had enough of this. Farewell." |
36569 "Let's just go get the papers, Lenny." |
36570 "Actually, Trist wins this one, Lenny." |
36571 Leave. |
36572 "Turn stag?" |
36573 "Why turn stag on him?" |
36574 "By the way, Pikit is not my boss." |
36575 "Why turn stag on him?" |
36576 "By the way, Pikit is not my boss." |
36577 "Turn stag?" |
36578 "Why turn stag on him?" |
36579 "By the way, Pikit is not my boss." |
36580 "By the way, Pikit is not my boss." |
36581 "Let's go get the papers, Lenny." |
36582 "Let's go get the papers, Lenny." |
36583 "I've taken care of that little matter, we can get the papers." |
36584 "I'll look into this and get the papers myself then." |
36585 "I've had enough of this. Farewell." |
36586 "What bonus?" |
36587 "He's off the streets, Lenny. Byron is dead." |
36588 "None of your business." |
36589 "I'm not working for Pikit, Lenny." |
36590 "Yes..." |
36591 "What can you tell me about the Hive?" |
36592 "What can you tell me about the Clerk's Ward?" |
36593 "I have some other questions..." |
36594 "Thank you, I must be going now. Farewell." |
36595 "What can you tell me about the Clerk's Ward?" |
36596 "I have some other questions..." |
36597 "Thank you, I must be going now. Farewell." |
36598 "What can you tell me about the Hive?" |
36599 "I have some other questions..." |
36600 "Thank you, I must be going now. Farewell." |
36601 "I have some other questions..." |
36602 "Thank you, I must be going now. Farewell." |
36603 "I have some questions..." |
36604 "I must be going now. Farewell." |
36605 "I have some questions..." |
36606 "I would like to learn the thieving art. Can you teach me?" |
36607 "Nothing, farewell." |
36608 "Pikit is not my boss." |
36609 "I'm interested in learning the thieving art. Can you teach me?" |
36610 "Fine, farewell." |
36611 "Give him the laugh?" |
36612 "Yes, I would like that." |
36613 "No, I don't really care now that I've got what I came for." |
36614 "I don't think so, farewell." |
36615 "Yes, I would like that." |
36616 "No, I don't really care now that I've got what I came for." |
36617 "I don't think so, farewell." |
36618 "Farewell." |
36619 "I have some questions..." |
36620 "I'm interested in learning the thieving art. Can you teach me?" |
36621 "Nothing, farewell." |
36622 "Fine, farewell." |
36623 "I have some questions..." |
36624 "I'm interested in learning the thieving art. Can you teach me?" |
36625 "Nothing, farewell." |
36626 Spell has been warped by Plane [Nameless One] |
36627 Spell has been warped by Plane [Morte] |
36628 Spell has been warped by Plane [Annah] |
36629 Spell has been warped by Plane [Dak'kon] |
36630 Spell has been warped by Plane [Fall-From-Grace] |
36631 Spell has been warped by Plane [Nordom] |
36632 Spell has been warped by Plane [Ignus] |
36633 Spell has been warped by Plane [Vhailor] |
36634 Spell has been warped by Plane [General, other NPC] |
36635 Spell has been disrupted [Nameless One] |
36636 Spell has been disrupted [Morte] |
36637 Spell has been disrupted [Annah] |
36638 Spell has been disrupted [Dak'kon] |
36639 Spell has been disrupted [Fall-From-Grace] |
36640 Spell has been disrupted [Nordom] |
36641 Spell has been disrupted [Ignus] |
36642 Spell has been disrupted [Vhailor] |
36643 Spell has been disrupted [General, other NPC] |
36644 Back Stab! 2x [Annah] |
36645 Ignore the man. |
36646 "Hamrys at your service, member of the Harmonium and the fashioner of fine coffins for the recently departed. I think I know you, do I not...? Let me see if I can place it..." He pauses to think a moment. "Sharp with names I was in the Harmonium, let me tell you. Knew everyone on the entire Ward..." |
36647 Lie: "My name is Adahn." |
36648 "I have some questions..." |
36649 "I must be going, farewell." |
36650 He nods at you. "Ask away." He gives you a broad smile. |
36651 "I need to buy a coffin pillow." |
36652 "I'm looking for someone named Lothar, or the Master of the Bones..." |
36653 "I had a skull and it's been stolen from me. Do you know anyone who would do such a thing?" |
36654 "I'm missing a journal. Have you seen one?" |
36655 "I hear your father died. Can you tell me what happened?" |
36656 "Who's your friend here?" |
36657 "Can you tell me about this ward?" |
36658 "What can you tell me about the city of Sigil?" |
36659 "I must be going now, farewell." |
36660 He nods at you. "Ah! You are here to purchase then. I assure you, what I do is a labor of love. The real value of my profession is in the building of the coffin... in doing it and doing it well. It is an act of perfectly ordered creation, every piece must fit just so for the betterment of the whole. It is much like a metaphor for the Harmonium philosophy... we create order, and it is beauty..." |
36661 "I just need a pillow..." |
36662 He nods at you again. "I need fifty coppers for the basic boards used in construction, though the expense doesn't cover the time. Usually, it's either whitewashed or painted some color of the person's choosing. The boards themselves are usually a sixteenth handspan thick, maybe even thicker depending on the nature of the corpse, whether it's a human being buried or not. Or whether they're worried that the person might get back up again." He laughs. |
36663 "I just need a pillow..." |
36664 He nods at you again. "Some prefer Bytopian pine, which is fine and traditional, but I prefer the heavy Arborean oak materials, simply because they have a good weight about them. Even a twentieth inch of the oak is stronger than a sixteenth of a handspan of pine..." He pauses for a moment. |
36665 "I said, I just need a pillow..." |
36666 "I've had enough. Farewell." |
36667 He nods at you. "From there, I might need about a score multiplied by a score of steel wood-screws, gauge about eight by one and a quarter inch, or so. Lots of shops around here carry them, not a big deal to acquire them. I'll also need some sort of metal pins for securing the interior lining, best to pick them up with the bunch. Then there's the matter of the battens and corner blocks, depending on how you wish to do it." |
36668 "Are you listening to me? I said I just need a pillow!" |
36669 "I've had enough. Farewell." |
36670 He places his hand on his chin. "And although I usually let the natural wood speak the color of the coffin for itself, sometimes the person commissioning it wants it painted special or engraved... I don't usually do the finer work for that, though I am skilled, but contract it out..." He pauses for a breath. "And the handles alone are another matter entirely..." He nods knowingly. |
36671 Sigh: "What about the handles?" |
36672 "If you don't shut up and give me a pillow I'm going to hit you... hard." |
36673 "I've had enough. Farewell." |
36674 "Big thing handles: everything about handles depends on how the coffin is to be carried: you got skilled men carrying the coffin at shoulder height, don't even need to worry about handles, professional pallbearers never use them, see. If you got your family and friends carrying the coffin, then the handles are necessary. You'll need some rope handles or even metal handles..." He gives you a satisfied look. |
36675 "That's fine and all, but I came in here for a pillow... Do you have any?" |
36676 "Let me give you an example: I think the most beautiful coffin I'd ever seen was this one of clear pine. I don't know where they managed to get it, whether from a place in Bytopia or elsewhere... Anyway, it was pegged together carefully and trimmed with this beautiful run of redwood. The effect was somewhat ruined by the crude amounts of thick hemp rope that surrounded the affair. Surely, something was needed for the pallbearers to hold on to, but to ruin the entire beauty of the coffin with such badly-woven rope..." Hamrys shakes his head. |
36677 "I'm sure this is fascinating and all, but I just want a pillow..." |
36678 "I've had enough. Farewell." |
36679 "Then there's the matter of measurements. They can be tricky, and I try and do it myself, since occasionally a client will neglect to inform me as to the race of the deceased or forget something like the hip width... very important indeed. Also, if the client is still alive, I try and make precautions should the client 'fill out' before they die, you know?" He pauses. "Then there's the construction itself..." |
36680 "Hamrys..." |
36681 "There's many different ways of attaching the sides and ends to the floor of the coffin, and to each other. Some use internal battens or corner-blocks, with plenty of wood screws to secure it in place. You can also do the fiend's tooth method, and just cut alternating tongues and recesses all along the edges to be joined, so that they fit together, like a fiend's jaw. Requires a little more work and precision, but the result is neat and very strong." He pauses to breathe once again. |
36682 "Hamrys..." |
36683 "Then there's the lid. The lid's gonna need a rim or lip all round its edge, made from a strip of wood pinned to the box or carved around the edge itself. Once you have some pilot holes drilled into the main box, then drill in the screws in the top of the lid maybe half a handspan apart..." You get the impression that he is not going to stop talking now that he is on a roll. |
36684 "If you don't shut up and give me a pillow I'm going to hit you... Hard." |
36685 "I've had enough. Farewell." |
36686 You think you finally got his attention. He frowns at you with a confused look on his face. "Pardon?" |
36687 "I said, I need a coffin pillow. That's all, just a pillow. Do you have any?" |
36688 He looks relieved and smiles. "A pillow? Ah, I thought you might need the entire coffin." He puts his hand on his chin again. "I'm so sorry, but I'm out of stock on pillows right now. I don't know when I'll have them again, what with the warehouse being closed and all..." |
36689 "The warehouse?" |
36690 "Yes, you mentioned a problem. What was that about again?" |
36691 "I have other questions..." |
36692 "I've had enough. Farewell." |
36693 "Yes... The warehouse where I store my goods is having internal problems of some sort. New management or some such nonsense. I haven't been able to replenish my stock of late." He frowns. "The Harmonium would never let things get so out of hand as to cause distress to its customers..." His voice fades away as he thinks and then he looks at you. "Perhaps you would look into the matter for me?" |
36694 "I've dealt with the warehouse, I'll just go there and get a pillow." |
36695 "I guess I don't have a choice if I want a pillow. I'll do it." |
36696 "It's not my problem... why don't you handle it?" |
36697 "I'll think about it. I have some questions." |
36698 "I've got to go, farewell." |
36699 He smiles broadly. "Excellent. If you deal with this issue satisfactorily you may have your pillow for free..." He gets that *lecture* look on his face again. "That may not seem like sufficient payment, but let me tell you about the construction of those pillows..." |
36700 "No thank you! I'll just get started on this right away. Farewell." |
36701 "Another time, I have some questions..." |
36702 He frowns. "I've tried but had little success. I've taken the matter before the Harmonium but they are unable to assist me at this time." He gives you an innocent look and holds up his hands in surrender. "If you truly need the pillow..." He looks at you expectantly. |
36703 "All right. I'll look into the matter." |
36704 "I'll think about it. I have some questions..." |
36705 "Forget it. Farewell." |
36706 He snaps his fingers. "Of course! Adahn! I knew I recognized you. Anyway, you require my services?" He studies you, then smiles, seeing the opportunity for a joke at your expense. "It seems to me, sir, that you are one in desperate need of a coffin, and soon." He seems pleased with his wit. |
36707 "I have some questions..." |
36708 "I must be going, farewell." |
36709 He frowns deeply in thought. "Can't say as I've ever heard of the fellow. Master of the Bones you said? Catchy title that." He smiles. "In a way, I guess you could say that's my title as well, dealing with corpses as much as I do. Now, I know that most of them are covered in flesh but there have been plenty of times when I've had to make a coffin just for bones. There was this one fellow that had his bones picked clean by something, never did find out by what..." |
36710 Interrupt: "I have some more questions..." |
36711 "I must be going now. Farewell." |
36712 He raises his eyebrows, then shrugs. "I've no idea who would do such a thing. I've buried quite a few skulls in my day, though. See, most people couldn't think of who would bury a skull alone in a coffin, but I've got plenty of tales involving some peculiar requests for coffin construction. Among them were a number of people who simply wanted skulls buried, since the remainder of the dead person's body parts could not usually be found. There was one man whose body had been ravaged by a group of Xaositects, so much so that..." |
36713 Interrupt: "What is a Xaositect?" |
36714 Interrupt: "I have some more questions..." |
36715 "I must be going now. Farewell." |
36716 He pauses for some time before answering. "There is no way to answer that question, friend. They are one of the factions of Sigil who believes in chaos." He thinks some more then shrugs. "You can't even talk to them half the time, they just babble incomplete sentences and jump from one subject to the next. Their minds, if they have one, must be a mass of confusion. Now, as I was saying..." |
36717 Interrupt: "I have some more questions..." |
36718 "I must be going now. Farewell." |
36719 He shrugs. "Can't say I've seen one... except my own journal, that is. I like to keep notes and reflections on record, and it makes fascinating reading, looking back on one's thoughts a month to a half-month later." He nods at you, as if you understand exactly what he is talking about. |
36720 "That's fine but..." |
36721 He continues droning on. "I've talked to several of the printers in the Clerk's Ward about possibly getting them printed. I've been told that they are quite insightful about various aspects of city life that I have observed in my tour of duty with the Harmonium. Even with no formal training, many have agreed that my writing style is quite striking... but enough about that. It would be far easier to let you listen for yourself: I could read for you some of my more insightful passages..." |
36722 "All right, go ahead." |
36723 "Not right now, I have some questions." |
36724 "I've had enough for today, farewell." |
36725 Hamrys reads several passages in his monotonous journals to you, all of them boring to some degree. You are about to find some way to escape, when he mentions something about the disappearance of his father that you don't quite catch. For some reason, it tugs at you. |
36726 "Wait, you said your father disappeared?" |
36727 "This is all fine, but I have other questions..." |
36728 "I've had enough for today, farewell." |
36729 Hamrys holds up his hand to stop your interruption until he finishes the next paragraph in one of his dull journals. "So what do you think so far? Surprisingly more insightful than one might expect from a simple member of the Harmonium, no?" He smiles. He seems to have ignored your interruption. |
36730 "Yes, very insightful. Did you say your father disappeared?" |
36731 "Actually, your journals are... more than I can handle in one sitting. I have some questions..." |
36732 "I've heard enough of your voice to last me a lifetime. Farewell." |
36733 He nods. "Oh, yes. Many, many years ago. My father was a talented stonemason, and he did not only construct sarcophagi, but he was also quite skilled in tomb design. People from across Sigil..." The room begins to fade around you as a memory tugs at your consciousness... |
36734 Relax and try to remember. |
36735 Force it away and continue with Hamrys. |
36736 You find yourself standing in this very shop, talking with an older man while a child sits in the corner and plays. On the counter between you and the shopkeeper is a set of plans. He seems to be explaining some intricacies with the construction of a tomb. Your vision fades as you try to examine the details of the plans. |
36737 Continue. |
36738 When your sight returns you are standing in a cavern in front of a tomb. Above the entry you see the slogan: Engineered for Eternity, clearly carved in the stone. The shopkeeper is standing next to you, a broad smile on his face. He gestures to you and begins to walk into the tomb. You quickly match his pace from behind and draw your blade... |
36739 Continue. |
36740 You find yourself back in Hamrys' shop. He is looking at you with some concern. "Are you well, sir?" |
36741 "Tell me what happened to your father." |
36742 "I'm fine, I have some questions..." |
36743 "No, I must take my leave. Farewell." |
36744 "He simply vanished one day, leaving most of his commissions unfinished. Most embarrassing; took a long while to get out of the debt caused by his disappearance, and to an extent, I am still settling various accounts. Still, I have a certain aptitude for the work, and..." He sighs lightly and gets a far-away look in his eyes. |
36745 "Go on." |
36746 He shrugs. "Sorry, I was just thinking... My father's disappearance was the reason I joined the Harmonium, and left it later on. At first I had a burning desire to find out what happened to him, later I felt a certain obligation to continue his life's work." He sighs. "I never found the answers I sought. It was quite the mystery as to what happened..." His voice fades to silence. |
36747 "Did your father keep any of the plans for the tombs he built?" |
36748 "I have some questions..." |
36749 "I will leave you now, farewell." |
36750 He thinks for a moment. "Yes he did. After I came of age and inherited the business I went through all of his records. They were quite extensive. Why do you ask?" |
36751 "If I describe a tomb to you, could you tell me if it was your father's work?" |
36752 "No reason, I have some other questions..." |
36753 "Never mind. Farewell." |
36754 He frowns in thought then shrugs. "I can but try. My Harmonium training has blessed me with a sharp memory, I should be able to recognize my father's work if you give me enough details." He looks at you expectantly. |
36755 Describe the tomb from your memory. |
36756 "I have other questions..." |
36757 "Never mind, I must be going. Farewell." |
36758 He thinks for some time. "There is little doubt that the tomb you describe is my father's work, the slogan you mentioned has been the family trademark for several generations." He pauses and gives you a strange look. "This tomb, where is it located?" |
36759 Describe the location. |
36760 "I have other questions..." |
36761 "Never mind, I must be going. Farewell." |
36762 You describe the location in detail, surprising yourself with the knowledge you have of the area. Hamrys watches you with a concerned look. "Odd, I don't recall anything in the family records that would even have permitted him to construct a tomb there. The Dustmen are very careful about building rights and real estate, especially beneath the streets of Sigil..." |
36763 "Then you recognize the location?" |
36764 "I have other questions..." |
36765 "Never mind, I must be going. Farewell." |
36766 He nods enthusiastically. "Oh, yes. Sounds like the Drowned Nations Catacombs to me." He pauses. "I've never been there myself, but I've heard the area described many a time in my years in the Harmonium." |
36767 "I need to know if your father kept the plans for that tomb." |
36768 "I have other questions..." |
36769 "Never mind, I must be going. Farewell." |
36770 "Yes... the warehouse where I store my goods handles my business documents as well. Anyway, they are having internal problems of some sort. New management or some such nonsense. I haven't been able to replenish my stock of late and I doubt I could retrieve any paperwork from them either." He frowns. "The Harmonium would never let things get so out of hand as to cause distress to its customers..." His voice fades away as he thinks and then he looks at you. "Perhaps you would look into the matter for me?" |
36771 "The warehouse?" |
36772 "Yes, you mentioned a problem. What was that about again?" |
36773 "I have other questions..." |
36774 "Never mind, I must be going. Farewell." |
36775 "Yes... The warehouse is having some *internal problems* of some sort, whatever that means. I can't get any stock from them until the matter is cleared up." He frowns. "The Harmonium would never let things get so out of hand as to cause distress to its customers..." His voice fades away as he thinks and then he looks at you. "Perhaps you would look into the matter for me?" |
36776 "I've dealt with the warehouse, I'll just go there and get the plans." |
36777 "I guess I don't have a choice if I want the plans. I'll do it." |
36778 "It's not my problem... why don't you handle it?" |
36779 "I'll think about it. I have some questions." |
36780 "I've got to go, farewell." |
36781 He smiles broadly. "Excellent. If you deal with this issue satisfactorily you may have your plans for free..." He gets that *lecture* look on his face again. "That may not seem like sufficient payment, but let me tell you about the difficulty involved in creating those plans..." |
36782 "No thank you! I'll just get started on this right away. Farewell." |
36783 "Another time, I have some questions..." |
36784 He frowns. "I've tried but had little success. I've taken the matter before the Harmonium but they are unable to assist me at this time." He gives you an innocent look and holds up his hands in surrender. "If you truly need the plans..." He looks at you expectantly. |
36785 "All right. I'll look into the matter." |
36786 "I'll think about it. I have some questions..." |
36787 "Forget it. Farewell." |
36788 He frowns at you. "Well, he disappeared some time ago so I can only assume that he is dead. Where did you hear this?" |
36789 "I don't recall. You say he disappeared?" |
36790 "Never mind, I have some other questions..." |
36791 "I must be going, farewell." |
36792 He glances at the customer. "Dimtree?" He shrugs, like he hadn't considered the fellow before. "Quiet, doesn't say much - do you, Dimtree?" Dimtree doesn't respond, but simply gives the same blank expression. A few seconds later, he nods. Hamrys shrugs, turns back to you. "Wandered in one day a few weeks back, been a regular ever since. He hasn't bought anything, but he doesn't cause any trouble, so I let him stay. Seems harmless enough. You see, when I was serving the Harmonium, part of our work was to take people under our wing, give them a little shelter from the chaos of the streets, get 'em spruced up..." |
36793 "You do know that he's a zombie, don't you?" |
36794 "I see, I have some questions..." |
36795 "I must be going, farewell." |
36796 He frowns, glances at Dimtree, then back at you. "What nonsense are you rattling on about? Dimtree's no zombie. Sure, he may be quiet and doesn't move much, but it's just because he is a good listener-" |
36797 Punch Dimtree: "Look, Dimtree is a zombie." |
36798 "Never mind. I have some questions..." |
36799 "I must be going, farewell." |
36800 Hamrys looks at you in shock. "What in the Harmonium's name are you-?!" You cuff Dimtree on the skull. Hard. He doesn't even blink. Hamrys turns red and starts bellowing. "You've gone too far! I won't have you striking my customers! I'm placing you under arrest by the authority of the Harmonium-" He stops and stares in wonder as Dimtree still fails to react. |
36801 "He's a zombie, Hamrys..." |
36802 Hamrys stares at Dimtree in confusion. "I wonder how he died." You get the feeling that Hamrys just isn't getting it. "Just the other day, he seemed quite lively." He harrumphs, for once at a loss for words. "Well, it looks like old Dimtree will need a coffin. Good thing he ended up here. Thing is, what kind of coffin should..." He looks like he is going to begin a lecture. |
36803 "I have some questions..." |
36804 "I'll be leaving now. Farewell." |
36805 "Yes, the Lower Ward..." He leans forward, as if explaining something to a small child. "...you know, it's little known to most newcomers and even people in the Ward: most people think that this Ward gets its name simply because it's not as prestigious as some of the other wards, but that's not it at all. Not at all. Do you know where the name comes from? Hmmm?" He looks at you expectantly. |
36806 "From all the Lower Plane portals?" |
36807 "No, I don't know where it gets its name." |
36808 "I don't care where it gets the name from, can you tell me what there is to see in the ward?" |
36809 He nods, though he seems a little disappointed that you know. "Yes, indeed. These portals to the Lower Planes are actually the reason for the smog in the skies here..." He glances upwards, as if imagining a sky above your heads. "...but I'm sure you are already aware of the conditions that plague this Ward." |
36810 "Yes, I have some other questions..." |
36811 "No, tell me about it." |
36812 "It's because of the portals to the Lower Planes! They are the reason behind all the smog that fills the area, belching out noxious gasses and all. Fortunately, winds from the Spire help to blow away the worst of the mists, but it can bring others in the Ward with much weaker constitutions down and fill them full of sickness." Shakes his head sadly. "Fortunately, my Harmonium training has prepared me for all sorts of hazardous conditions, and after my travels to the Lower Planes, the smog of this Ward is little to bear, indeed..." |
36813 "What is there to see in the Ward?" |
36814 "I see. I have some questions..." |
36815 "I must be going. Farewell." |
36816 He smiles broadly. "A great deal, a great deal. Where to start... If we were to step past all the kilns, forges, breweries, and distilleries scattered amongst the many garbage fires, not to mention the alchemists' dens, the crematoriums, meat curing houses, and the charcoal burners, and examine the Ward itself as a whole, one could say... Well, there's the Foundry, the siege tower, and..." He begins to falter and stops to think. |
36817 "Tell me about the Foundry." |
36818 "Tell me about the siege tower." |
36819 "I have some questions..." |
36820 "I must be going, farewell." |
36821 "The Great Foundry is the headquarters for the Believers of the Source, also known to some of the laymen as 'Godsmen,' because of their belief that everyone can achieve divinity." He shakes his head. "The Great Foundry is much like their philosophy: a large sprawling structure that seems to produce nothing but smoke." He laughs. "I mean, when was the last time you saw one of the Believers of the Source suddenly become a power? Not any time in the faction's history." |
36822 "Tell me about the Godsmen." |
36823 "Tell me about the siege tower." |
36824 "I have some questions..." |
36825 "I must be going, farewell." |
36826 "That scarred iron wreck? A Ward mystery it is, but I have some thoughts on it. First off, it wasn't always here, as I understand it. It simply arrived one night, and no one saw how it got here. Now you've seen the outside of it? It's seen battle, and it looks like battles that most people could not imagine. Me, however, I've seen the edges of the Blood War, even tackled a tanar'ri fiend or two when things were desperate with only my Harmonium fellows beside me... and those scars on the tower look like they were gathered over several centuries at least." He pauses for a moment. |
36827 "Go on." |
36828 "Now, listen close: My experience allows me to recognize some of those scars that decorate the sides of the tower: some are acidic blasts, surely enough from some major sorceries, some are tanar'ric teething blades, others look like detonations from 'loth globes or scars from baatezu cornugon whips. However, a lot of the weapons embedded in the sides are weapons like none I've ever seen, and I'm well-versed in a variety of weapons on many different worlds and on many different planes. Makes you wonder what's held in the inside of the tower. Basher who cracks that tower might have a museum in their hands. Makes you curious doesn't it?" He stares at you. |
36829 "Tell me about the Foundry." |
36830 "I have some questions..." |
36831 "I must be going, farewell." |
36832 "Actually, friend, 'Godsmen' is the layman's term for their faction; the real name of their organization is, in actuality, the Believers of the Source. They hold to an interesting, if ultimately flawed, philosophy: they believe that everyone has the capability of aspiring to divine status simply by applying themselves..." He shakes his head indulgently as he pauses to think. |
36833 "Go on." |
36834 "As my tour of duty with the Harmonium quickly proved, there are many who could never aspire to divinity, no matter how long they sought it or applied themselves..." He scoffs. "Nonetheless, the Believers of the Source work quite hard..." He shrugs. "...and their little faction is pleasant enough." |
36835 "Tell me about the siege tower." |
36836 "Can you tell me about some of the other factions?" |
36837 "I have some questions..." |
36838 "I must be going, farewell." |
36839 "Sigil..." He lets out a long breath. "Sigil is the city at the center of all things, or so many believe. It is the city of doors; there are literally thousands of portals here. It is home to the Lady of Pain herself." He shrugs. "Sigil... is a topic that can fill volumes, and volumes of volumes..." |
36840 "Tell me about the Lady of Pain." |
36841 "You mentioned portals. Do you know of any?" |
36842 "I have some questions..." |
36843 "I must be going, farewell." |
36844 "The Lady of Pain..." Hamrys leans in, and drops his voice slightly. "One of the multiverse's greatest mysteries, everyone will agree. I think she's proved beyond doubt's shadow that females are the most dangerous creatures in the multiverse..." He sighs. |
36845 "Go on." |
36846 "Some say she's a goddess, a power that's made Sigil her home. Truth is, she breaks the laws of every power I've encountered. Powers need worshippers - gives them their power - but the Lady doesn't like to be worshipped. People who do end up in her shadow, their flesh torn apart by invisible blades. Now, I've seen some horrible things in my life, things that would make another man's knees go weak and make him lose control of his vitals. Doesn't even compare to seeing one of the Lady's victims." |
36847 "Interesting, what else can you tell me?" |
36848 "I have some questions..." |
36849 "I must be going, farewell." |
36850 "Next is, she don't take to people who try and play god in Sigil. See, you may not know this, but first off, no powers can enter Sigil, not Zeus, not Ra, no one. Word is that the Lady's presence somehow keeps them out. Can't get in, not a one, and that twists their stems like you wouldn't believe. Sigil's such a sweet fruit that anyone would want to pluck, that the other powers are always looking for some way into Sigil. They haven't succeeded." |
36851 "Go on." |
36852 "Well, it goes beyond that. Not only does the Lady keep them out, she keeps anybody inside the city from harming it. Certainly she has help from our faction, the Harmonium, since we like order. But every once in a while, a foolish basher takes it into their head to start fighting on the streets of the city, maybe decide to kill a few dabus, brew up some chaos, or start casting mass destruction spells. Not a good thing. Makes the Lady upset. Doesn't like to see her city hurt. She'll kill you... or maze you... for doing such." |
36853 "Maze you?" |
36854 "I have some questions..." |
36855 "I must be going, farewell." |
36856 "You haven't heard of the mazes?" He looks at you condescendingly. "You are green. The Lady's got extra-dimensional prisons she can place special offenders in. You see, she takes little bits of Sigil, shapes them into mazes, then cuts them off from Sigil. You'll be walking home one night, or be stepping through an archway near your home, then suddenly everything changes. You won't be in the place you remember. You'll be trapped. Chant is that there is one way to get out of each maze, but you'll be dead and gone before you tumble onto the dark of how to escape." |
36857 "I have some questions..." |
36858 "I must be going, farewell." |
36859 He smiles at you, eager to talk. "Why certainly, friend. I can tell you a little about the Harmonium, the Mercykillers, or the Guvners. Which should I start with?" |
36860 "The Guvners." |
36861 "The Harmonium." |
36862 "The Mercykillers." |
36863 "I have some questions..." |
36864 "I must be going, farewell." |
36865 He nods knowingly. "The Fraternity of Order is their proper faction name. They are dedicated to law and knowledge; they spend most of their time simply researching every aspect of law. Now, I'm not talking just man-made laws. No, their search goes much deeper. They want to know the how and why behind everything. Because of their devotion to law, they also run the courts of Sigil and act as lawyers, judges, advocates and such." |
36866 "Tell me about another faction..." |
36867 "I have some questions..." |
36868 "I must be going, farewell." |
36869 He stands proudly. "The primary faction of Sigil is, of course, the Harmonium. We are the faction dedicated to preserving law and order in Sigil, and there is no other more important function. Progress can only be achieved in a state of peace and harmony. There are those that think otherwise, but they don't have our resolve, and thus, they shall fail." |
36870 "Tell me about another faction..." |
36871 "I have some questions..." |
36872 "I must be going, farewell." |
36873 He smiles. "The Mercykillers stand for justice. To them justice is everything. It is absolute and perfect. They dedicate their lives to dispensing justice, but it must be done correctly, according to the law. They firmly believe that by imposing justice on the multiverse it can be cleansed of evil and made perfect." |
36874 "Tell me about another faction..." |
36875 "I have some questions..." |
36876 "I must be going, farewell." |
36877 He laughs. "Portals? Do I know about portals?" He pauses. "Well, none personally, except some of the more common ones. I imagine they can be found in practically every Ward... portals are funny things, sometimes they shift around, at other times, they simply seem to vanish... They are hard to keep track of." He shrugs. |
36878 "I have some questions..." |
36879 "I must be going, farewell." |
36880 "Well, hello there. In the market for a coffin yet?" He smiles amiably. |
36881 "I have some questions..." |
36882 "I must be going, farewell." |
36883 Hamrys smiles at you. "Good day again, sir. Have you given any thought to helping me deal with the warehouse situation?" |
36884 "Yes, I'll help you." |
36885 "No, I'm still thinking about it. Farewell." |
36886 "I have some questions..." |
36887 Hamrys smiles at you. "Good day again, sir. Have you changed your mind about helping me deal with the warehouse situation?" |
36888 "Yes, I'll help you." |
36889 "No, I haven't. Farewell." |
36890 "I have some questions..." |
36891 Hamrys smiles at you. "Good day again, sir. Have you dealt with the situation at the warehouse yet?" |
36892 "No, I'm still working on it. Farewell." |
36893 "No, but I have some questions for you..." |
36894 Hamrys smiles at you. "Good day again, cutter. Did you get the pillow you were looking for?" |
36895 "I have some questions..." |
36897 Hamrys smiles at you. "Good day again, sir. Have you given any thought to helping me deal with the warehouse situation?" |
36898 "GO. DO NOT TEST OUR PATIENCE." |
36899 "Go? But..." |
36900 "WE KNOW. GO NOW." |
36901 "Many-voiced master, this interloper has much to tell you." |
36902 "Be not deceived by the false memories of life." |
36903 "We have cast off the skein of life that bound us. For the first time, we are free." |
36904 "We are free to make mistakes. We are free NOT to make mistakes." |
36905 "Our lives now have as great a meaning as they ever did." |
36906 "Give not into the temptation to do evil. This existence is a gift for us - let us not be ruled by our old passions." |
36907 "Keep the peace of the Silent King in your spirit. He is well pleased with you." |
36908 "Return to your work." |
36909 "Don't ... don't know... it burnssss..." |
36910 "Help these people pay their debt to society. Bid!" |
36911 "Saros! Good to see you!" |
36912 "Yes, I'll help you." |
36913 "No, I'm still thinking about it. Farewell." |
36914 "I have some questions..." |
36915 Hamrys smiles at you. "Good day again, sir. Have you changed your mind about helping me deal with the warehouse situation?" |
36916 "Yes, I'll help you." |
36917 "No, I'm still thinking about it. Farewell." |
36918 "I have some questions..." |
36919 He smiles broadly. "Excellent. Is there something else I can help you with then?" |
36920 "I have some questions..." |
36921 "No, farewell." |
36922 "Uh... farewell, then." |
36923 "Uh... farewell, then." |
36924 Back Stab! 3x [Annah] |
36925 Back Stab! 4x [Annah] |
36926 Back Stab! 5x [Annah] |
36927 Back Stab! 6x [Annah] |
36928 Back Stab! 2x [General, other NPC] |
36929 Back Stab! 3x [General, other NPC] |
36930 Back Stab! 4x [General, other NPC] |
36931 Back Stab! 5x [General, other NPC] |
36932 Back Stab! 6x [General, other NPC] |
36933 Lockpick Succeeded [Nameless One] |
36934 Lockpick Succeeded [Morte] |
36935 Lockpick Succeeded [Annah] |
36936 Lockpick Succeeded [Dak'kon] |
36937 Lockpick Succeeded [Fall-From-Grace] |
36938 Lockpick Succeeded [Nordom] |
36939 Lockpick Succeeded [Ignus] |
36940 Lockpick Succeeded [Vhailor] |
36941 Lockpick Failed [Nameless One] |
36942 Lockpick Failed [Morte] |
36943 Lockpick Failed [Annah] |
36944 Lockpick Failed [Dak'kon] |
36945 Lockpick Failed [Fall-From-Grace] |
36946 Lockpick Failed [Nordom] |
36947 Lockpick Failed [Ignus] |
36948 Lockpick Failed [Vhailor] |
36949 Trap Disarmed [Nameless One] |
36950 Trap Disarmed [Morte] |
36951 Trap Disarmed [Annah] |
36952 Trap Disarmed [Dak'kon] |
36953 Trap Disarmed [Fall-From-Grace] |
36954 Trap Disarmed [Nordom] |
36955 Trap Disarmed [Ignus] |
36956 Trap Disarmed [Vhailor] |
36957 Trap Disarm Failed [Nameless One] |
36958 Trap Disarm Failed [Morte] |
36959 Trap Disarm Failed [Annah] |
36960 Trap Disarm Failed [Dak'kon] |
36961 Trap Disarm Failed [Fall-From-Grace] |
36962 Trap Disarm Failed [Nordom] |
36963 Trap Disarm Failed [Ignus] |
36964 Trap Disarm Failed [Vhailor] |
36965 Trap Detected [Nameless One] |
36966 Trap Detected [Morte] |
36967 Trap Detected [Annah] |
36968 Trap Detected [Dak'kon] |
36969 Trap Detected [Fall-From-Grace] |
36970 Trap Detected [Nordom] |
36971 Trap Detected [Ignus] |
36972 Trap Detected [Vhailor] |
36973 Hide Failed [Nameless One] |
36974 Hide Failed [Morte] |
36975 Hide Failed [Annah] |
36976 Hide Failed [Dak'kon] |
36977 Hide Failed [Fall-From-Grace] |
36978 Hide Failed [Nordom] |
36979 Hide Failed [Ignus] |
36980 Hide Failed [Vhailor] |
36981 Hide Failed [General, other NPC] |
36982 Hide Succeeded [Nameless One] |
36983 Hide Succeeded [Morte] |
36984 Hide Succeeded [Annah] |
36985 Hide Succeeded [Dak'kon] |
36986 Hide Succeeded [Fall-From-Grace] |
36987 Hide Succeeded [Nordom] |
36988 Hide Succeeded [Ignus] |
36989 Hide Succeeded [Vhailor] |
36990 Hide Succeeded [General, other NPC] |
36991 Level Up [Nameless One] |
36992 Level Up [Morte] |
36993 Level Up [Annah] |
36994 Level Up [Dak'kon] |
36995 Level Up [Fall-From-Grace] |
36996 Level Up [Nordom] |
36997 Level Up [Ignus] |
36998 Level Up [Vhailor] |
36999 Encumbered: Cannot Run [Nameless One] |
37000 Encumbered: Cannot Run [Morte] |
37001 Encumbered: Cannot Run [Annah] |
37002 Encumbered: Cannot Run [Dak'kon] |
37003 Encumbered: Cannot Run [Fall-From-Grace] |
37004 Encumbered: Cannot Run [Nordom] |
37005 Encumbered: Cannot Run [Ignus] |
37006 Encumbered: Cannot Run [Vhailor] |
37007 Encumbered: Cannot Move [Nameless One] |
37008 Encumbered: Cannot Move [Morte] |
37009 Encumbered: Cannot Move [Annah] |
37010 Encumbered: Cannot Move [Dak'kon] |
37011 Encumbered: Cannot Move [Fall-From-Grace] |
37012 Encumbered: Cannot Move [Nordom] |
37013 Encumbered: Cannot Move [Ignus] |
37014 Encumbered: Cannot Move [Vhailor] |
37015 Morale Failure: Panic [Nameless One] |
37016 Morale Failure: Panic [Morte] |
37017 Morale Failure: Panic [Annah] |
37018 Morale Failure: Panic [Dak'kon] |
37019 Morale Failure: Panic [Fall-From-Grace] |
37020 Morale Failure: Panic [Nordom] |
37021 Morale Failure: Panic [Ignus] |
37022 Morale Failure: Panic [Vhailor] |
37023 Morale Failure: Panic [General, other NPC] |
37024 Morale Failure: Run [Nameless One] |
37025 Morale Failure: Run [Morte] |
37026 Morale Failure: Run [Annah] |
37027 Morale Failure: Run [Dak'kon] |
37028 Morale Failure: Run [Fall-From-Grace] |
37029 Morale Failure: Run [Nordom] |
37030 Morale Failure: Run [Ignus] |
37031 Morale Failure: Run [Vhailor] |
37032 Morale Failure: Run [General, other NPC] |
37033 Morale Failure: Berserk [Nameless One] |
37034 Morale Failure: Berserk [Morte] |
37035 Morale Failure: Berserk [Annah] |
37036 Morale Failure: Berserk [Dak'kon] |
37037 Morale Failure: Berserk [Fall-From-Grace] |
37038 Morale Failure: Berserk [Nordom] |
37039 Morale Failure: Berserk [Ignus] |
37040 Morale Failure: Berserk [Vhailor] |
37041 Morale Failure: Berserk [General, other NPC] |
37042 Leaving Shadows [Nameless One] |
37043 Leaving Shadows [Morte] |
37044 Leaving Shadows [Annah] |
37045 Leaving Shadows [Dak'kon] |
37046 Leaving Shadows [Fall-From-Grace] |
37047 Leaving Shadows [Nordom] |
37048 Leaving Shadows [Ignus] |
37049 Leaving Shadows [Vhailor] |
37050 Leaving Shadows [General, other NPC] |
37051 Bash Succeeded [Nameless One] |
37052 Bash Succeeded [Morte] |
37053 Bash Succeeded [Annah] |
37054 Bash Succeeded [Dak'kon] |
37055 Bash Succeeded [Fall-From-Grace] |
37056 Bash Succeeded [Nordom] |
37057 Bash Succeeded [Ignus] |
37058 Bash Succeeded [Vhailor] |
37059 Bash Failed [Nameless One] |
37060 Bash Failed [Morte] |
37061 Bash Failed [Annah] |
37062 Bash Failed [Dak'kon] |
37063 Bash Failed [Fall-From-Grace] |
37064 Bash Failed [Nordom] |
37065 Bash Failed [Ignus] |
37066 Bash Failed [Vhailor] |
37067 Can't back stab with weapon [Nameless One] |
37068 Can't back stab with weapon [Annah] |
37069 Pick Pocket failed, target is Hostile [Nameless One] |
37070 Pick Pocket failed, target is Hostile [Annah] |
37071 Pick Pocket Failed [Nameless One] |
37072 Pick Pocket Failed [Annah] |
37073 Pick Pocket Failed [General, other NPC] |
37074 Pick Pocket failed, target has no items [Nameless One] |
37075 Pick Pocket failed, target has no items [Annah] |
37076 Pick Pocket failed, your inventory is full [Nameless One] |
37077 Pick Pocket failed, your inventory is full [Annah] |
37078 Special Ability gained [Nameless One] |
37079 Inventory Full, Item Dropped [Nameless One] |
37080 Inventory Full, Item Dropped [Morte] |
37081 Inventory Full, Item Dropped [Annah] |
37082 Inventory Full, Item Dropped [Dak'kon] |
37083 Inventory Full, Item Dropped [Fall-From-Grace] |
37084 Inventory Full, Item Dropped [Nordom] |
37085 Inventory Full, Item Dropped [Ignus] |
37086 Inventory Full, Item Dropped [Vhailor] |
37087 Target is immune to weapon [Nameless One] |
37088 Target is immune to weapon [Morte] |
37089 Target is immune to weapon [Annah] |
37090 Target is immune to weapon [Dak'kon] |
37091 Target is immune to weapon [Fall-From-Grace] |
37092 Target is immune to weapon [Nordom] |
37093 Target is immune to weapon [Ignus] |
37094 Target is immune to weapon [Vhailor] |
37095 Memory gained [Nameless One only] |
37096 Journal Updated [Nameless One only] |
37097 Disguise Removed |
37098 An inscription: At last I have you. Never again will you torment me, for no mortal man can escape these walls. Seek the keys and embrace death with each that you find. Only then shall you be free. |
37099 Armoire |
37100 You see a young woman with pale, yellow skin. She seems to be busy examining some wares in a crate. |
37101 She glances over her shoulder at you, then turns to face you. "Aye, and to ye. What ye be wantin'?" |
37102 She looks somewhat irritated but gives you a friendly smile. "I'll help ye if I can. What ye be needin' to know?" |
37103 Her eyes grow wide and she quickly draws a half circle over her heart. "I canna' help ye. The chant is tha' he's in the ward, but I know not where." |
37104 She looks worried. "Nay, cutter. Most people avoid trouble, not go lookin' for it." |
37105 She frowns for a moment, then gives you a concerned look. "Aye, I've heard there are those who like such, but I canna' help ye." |
37106 She thinks for a moment then shrugs. "Ask the lad by the furnace. He likes to talk to most people. Mayhap he's heard somethin'." |
37107 She gestures toward the stalls. "Anze sells em. He'll be the one ye want to talk to." |
37108 She gestures toward the stalls. "Aalek deals in the Art. Ye should talk to em." |
37109 She frowns. "I don't mean to be rude, but I dunna have time for such talk. Ask the lad by the furnace. Always talkin to strangers he is." |
37110 She turns to look at you and smiles. "G'day again, cutter. What ye be needin'?" |
37111 "Greetings." |
37112 Ignore her. |
37113 "I have some questions..." |
37114 "Never mind, farewell." |
37115 "I'm looking for someone named Lothar, or the Master of the Bones..." |
37116 "I had a skull and it's been stolen from me. Do you know anyone who would do such a thing?" |
37117 "Where can I buy some weapons?" |
37118 "Where can I buy some magic?" |
37119 "Never mind. Farewell." |
37120 "Do you know who would know?" |
37121 "All right. I have some more questions..." |
37122 "Farewell." |
37123 "I have some other questions..." |
37124 "Farewell." |
37125 "Do you know anyone who could?" |
37126 "I have some other questions..." |
37127 "Farewell." |
37128 "I have some other questions..." |
37129 "Farewell." |
37130 "I have some other questions..." |
37131 "Farewell." |
37132 "I have some other questions..." |
37133 "Farewell." |
37134 "Very well. Farewell." |
37135 "I have some questions..." |
37136 "Farewell." |
37137 You see an older woman dressed in simple clothes. Her pale, yellow skin is weathered with age. She gives you a bored look as you approach. |
37138 "Hello to you as well, youngster. What you be needing from old Belle?" |
37139 She frowns and her face almost disappears into her wrinkles. "I got time for a couple, but make it quick." |
37140 "Lothar... don't reckon with that name. Can't help you." |
37141 She shakes her head. "Nay." She gives you a bored expression. |
37142 "Missing skull..." She barks out a laugh. "Well now, can't say I've heard that one before. Don't know what to tell you." |
37143 She sighs. "Listen, youngster. I'm here to shop, and you ain't a merchant. Get my drift?" |
37144 "Well, I ain't got any answers. G'day to you." She turns away. |
37145 You see an older woman dressed in simple clothes. Her pale, yellow skin is weathered with age. She gives you a bored look as you approach. "Why d'ye insist on botherin' me? Go away!" She turns away. |
37146 "Greetings." |
37147 Ignore her. |
37148 "I have some questions..." |
37149 "Nothing. Farewell." |
37150 "I'm looking for someone named Lothar, or the Master of the Bones..." |
37151 "I had a skull and it's been stolen from me. Do you know anyone who would do such a thing?" |
37152 "Can you tell me about this ward?" |
37153 "Never mind. Farewell." |
37154 "I see. Do you know who can help me?" |
37155 "Farewell." |
37156 "I have some other questions..." |
37157 "Farewell." |
37158 "I see. Do you know who can help me?" |
37159 "Farewell." |
37160 "I have some other questions..." |
37161 "I see. Farewell." |
37162 "Farewell." |
37163 Leave. |
37164 You see an attractive young woman wearing fine clothes. She seems to be wandering aimlessly, just looking at the many goods for sale. |
37165 She looks you up and down, then frowns. "I don't associate with unsavory individuals. From the look of you, you fit that category quite well. Off with you, berk." |
37166 Her frown deepens and she puts her hands on her hips. "I don't care, berk. Leave me be or I'll call the guard!" |
37167 She throws you a rude gesture. "So be it... Guards! Guards!" |
37168 The woman turns to face you and immediately recognizes you. She scowls at you. "What does it take to get you to leave me be, berk?" |
37169 She throws you a rude gesture. "I don't want to answer your barmy questions. Find yourself a sage." She waves you off. "Now leave me be or I'll call the guard!" |
37170 The woman turns to face you and immediately recognizes you. She scowls at you. "What does it take to get you to leave me be, berk?" She sighs and throws up her arms in disgust. "I called the guards on you once, I can always do it again... for all the good it seems to do." |
37171 "Greetings." |
37172 Ignore her. |
37173 "I have some questions..." |
37174 "Very well, farewell." |
37178 Leave before they arrive. |
37179 "If you would answer some questions..." |
37180 "Sorry, I'll leave. Farewell." |
37181 "Bring them on..." |
37182 "Very well, farewell." |
37183 "Bring them on..." |
37184 "Very well, farewell." |
37185 You see an unremarkable woman. She appears to be nothing more than another customer at the market. |
37186 She turns at your greeting. "Yes..." |
37187 She gives you a bored look. "All right..." |
37188 "Never heard of him. I'd remember that *Master of the Bones* title. You can't miss something like that." She continues to look bored. |
37189 She stares at you for a few moments. "Missing a skull... well now, you don't hear that one everyday. I wouldn't know what to tell you." She shrugs. |
37190 She gives you a bored look, then glances about the market. "Right here, cutter. Just take the time to ask the merchants. I'm sure you'll find what you need." |
37191 She sighs. "It ain't much... but it's the only home I, or any of us here, will ever know. Learn to love it, cause you ain't leaving." |
37192 She turns at your approach and frowns. "I've given you some of my time already. I've got no more to give, cutter." She turns away from you. |
37193 "Greetings." |
37194 Ignore her. |
37195 "I have some questions..." |
37196 "Never mind." |
37197 "I'm looking for someone named Lothar, or the Master of the Bones..." |
37198 "I had a skull and it's been stolen from me. Do you know anyone who would do such a thing?" |
37199 "Where can I buy some weapons?" |
37200 "Where can I buy some magic?" |
37201 "What can you tell me about this ward?" |
37202 "Never mind. Farewell." |
37203 "I have some more questions..." |
37204 "Farewell." |
37205 "I have some more questions..." |
37206 "Farewell." |
37207 "I have some more questions..." |
37208 "Farewell." |
37209 "I have some more questions..." |
37210 "Farewell." |
37211 Leave. |
37212 You see a young man with pale, yellow skin. He seems to be busy examining some wares in a crate. |
37213 He glances over his shoulder at you, then turns to face you. "Aye, and to ye. What ye be wantin'?" |
37214 He looks irritated but gives you a friendly smile. "I'll help ye if I can. What ye be needin' to know?" |
37215 His eyes grow wide and he quickly draws a half circle over his heart. "I canna' help ye. The chant is tha' he's in the ward, but I know not where." |
37216 He looks worried. "Nay, cutter. Most people avoid trouble, not go lookin' for it." |
37217 He frowns for a moment, then gives you a concerned look. "Aye, I've heard there are those who like such, but I canna' help ye. |
37218 He thinks for a moment then shrugs. "Ask the lad Lazlo, by the furnace. He likes to talk to most people. Mayhap he's heard somethin'." |
37219 He gestures toward the stalls. "Anze sells em. He'll be the one ye want to talk to." |
37220 He gestures toward the stalls. "Aalek deals in the art. Ye should talk to 'em." |
37221 He frowns. "Look, cutter, I don't mean to be rude, but I dunna have time for such talk. Ask the lad Lazlo, by the furnace. Always talkin' to strangers, he is." |
37222 He turns to look at you and smiles. "G'day again, cutter. What ye be needin'?" |
37223 "I have some questions..." |
37224 "I have some questions..." |
37225 "I have some questions..." |
37226 "Greetings." |
37227 Ignore him. |
37228 "Never mind, farewell." |
37229 "I'm looking for someone named Lothar, or the Master of the Bones..." |
37230 "I had a skull and it's been stolen from me. Do you know anyone who would do such a thing?" |
37231 "Where can I buy some weapons?" |
37232 "Where can I buy some magic?" |
37233 "What can you tell me about this ward?" |
37234 "Never mind. Farewell." |
37235 "Do you know who would know?" |
37236 "All right. I have some more questions..." |
37237 "I have some other questions..." |
37238 "Farewell." |
37239 "Do you know anyone who could?" |
37240 "I have some other questions..." |
37241 "I have some other questions..." |
37242 "Farewell." |
37244 "I have some other questions..." |
37245 "I have some other questions..." |
37246 "Farewell." |
37247 "Very well. Farewell." |
37248 "Farewell." |
37249 You see an older man dressed in simple clothes. His pale, yellow skin is weathered with age. He gives you a bored look as you approach. |
37250 "Hello to you as well, youngster. What you be needing from me?" |
37251 He frowns and his face almost disappears into the many wrinkles. "I got time for a couple, but make it quick." |
37252 "Lothar... Don't reckon with that name. Can't help you. Ask around though, someone's bound to know." |
37253 He shakes his head. "Nay. We be simple folk who don't go pokin' our noses into things." He gives you a bored expression. |
37254 "Missing a skull..." He barks out a laugh. "Well now, can't say I've heard that one before. Don't know what to tell you." |
37255 He sighs and gives you a tired look. "Listen, youngster. I'm here to shop, and you ain't a merchant. Get my drift? If not, go away!" |
37256 "Well, I ain't got any answers. G'day to you." He turns away. |
37257 You see an older man dressed in simple clothes. His pale, yellow skin is weathered with age. He gives you a bored look as you approach. "You again? Go away!" He turns away. |
37258 Leave. |
37259 You are too far away to see this object clearly. |
37260 "Greetings." |
37261 Ignore him. |
37262 "I have some questions..." |
37263 "Nothing. Farewell." |
37264 "I'm looking for someone named Lothar, or the Master of the Bones..." |
37265 "I had a skull and it's been stolen from me. Do you know anyone who would do such a thing?" |
37266 "Can you tell me about this ward?" |
37267 "Never mind. Farewell." |
37268 "I see. Do you know who can help me?" |
37269 "Farewell." |
37270 "I have some other questions..." |
37271 "Farewell." |
37272 "Farewell." |
37273 "I see. Do you know who can help me?" |
37274 "I have some other questions..." |
37275 "I see. Farewell." |
37276 "Farewell." |
37277 DUSTMAN REQUEST Weight: 0 A note written on a scrap of dry parchment: "Contact the necromancer responsible for Raising contractual worker 42. I know he's examined the skeleton before, but I am certain the initial Raising of the body was warped. The worker still responds to commands, but when it has completed a task, it resumes pacing in the same circular pattern as it did before. "Dhall recently informed me that worker 42 exhibited that same walking pattern when it was a zombie decades ago. There may be a soul echo in the marrow or the skeleton's age may have caused the magic animating him to decay. One of the Initiates suggested it may be following an order issued by a higher-ranking Dustman in the past, but I have found no records of such an order. "Whatever the reason for its behavior, the matter is to be resolved or the worker replaced." |
37278 This is an invisible slashing weapon for a medium level 1-3 creature. |
37279 This is an invisible slashing weapon for a medium level 1-3 creature. |
37280 This is an invisible crushing weapon for a medium level 1-3 creature. |
37281 STRAHAN'S DIARY Weight: 1 This leather-bound tome is cracked and worn with age. Some sort of crest has been burned into the cover. You can make out a series of interlocking triangles centered about the initials SR. The writing upon its pages has faded considerably, but the last few entries seem to have been penned recently. Day 2 of the 127th Year of Factol Hashkar's reign: At last, I have found it! The missing page of the Ap'Tarj Grimoire is now in my possession. As I had guessed, the page detailed the necessary components for the casting of the final transformation spell. I have all but one of the components. A drop of an immortal's blood is all that stands between me and the eternal power of lichdom. But where can I find such a rarity? Perhaps I should seek the answer through divination. Day 14 of the 127th Year of Factol Hashkar's reign: After days of taxing divination spells, I finally have my answers. The divination revealed the location of an immortal to be somewhere within an ancient Mausoleum located in the Hive section of Sigil. I must make haste. I must find this creature and draw its blood before it moves on. Day 15 of the 127th Year of Factol Hashkar's reign: I have arrived at the Mausoleum. Immediately, I was set upon by a shade that guards the remains of those interred within this place. I managed to elude the spirit and found my way into what appears to have been some sort of inner sanctum. Protected by some minor wards to prevent any further interruptions by that supernatural twit, I have set about raising some of the locals to conduct a search for the immortal. If the divination was accurate and the immortal is here, then likely it is interred within one of the many crypts that line these halls. It is only a matter of time now. Day 17 of the 127th Year of Factol Hashkar's reign: I am not alone. Someone has entered the Mausoleum and is interfering with my servants. Could this be the one I seek? The divination revealed only that I would find the immortal here. Could it be that MY presence in this place has prompted that which I seek to seek ME out? What a delightful twist, I shall have to The ink of this last entry is still wet. |
37282 You see a tall man in plate armor. The armor is of unusual construction with spikes flaring from the shoulders, elbows, and forearms. He nods at your approach, but then his eyes wander about the market. "Good day, citizen. I am guard Corvus." |
37283 "Greetings." |
37284 Ignore him. |
37285 "How may I help you, citizen?" He gives you a friendly look, but glances over your shoulder. |
37286 "I have some questions..." |
37287 "I don't think you can. Farewell." |
37288 He nods to you. "I will help you if I can, citizen." He looks about the market expectantly. |
37289 "Who are you?" |
37290 "I'm looking for someone named Lothar, or the Master of the Bones..." |
37291 "I had a skull and it's been stolen from me. Do you know anyone who would do such a thing?" |
37292 "Do you know someone named Lenny?" |
37293 "Do you know someone named Byron Pikit?" |
37294 "Do you know that there are some anarchists over at the warehouse?" |
37295 "I need to buy some weapons." |
37296 "I need to buy some magic items." |
37297 Try to see what he is looking at. |
37298 Try to see what he is looking at. |
37299 He gives you a slight bow. "I am Harmonium guard Corvus, citizen. I help keep the peace here at the market." He glances about for a moment, then looks at you. |
37300 "Tell me about the Harmonium." |
37301 "I have other questions..." |
37302 "Our belief is simple: We are the light. We are the Way. We are Order. We are Truth. We maintain and enforce order here in Sigil. We police the city." He looks about again. |
37303 "What can you tell me of the other factions?" |
37304 "I see. I have some other questions..." |
37305 "I know little about them, citizen. I'm sorry, but you will have to take your questions to a representative of their order for answers." He smiles, then looks about. |
37306 "I have other questions..." |
37307 He turns his gaze on you and frowns. "I would counsel you against disturbing Lothar, citizen. I doubt you really want to find him." |
37308 "Why?" |
37309 "I still need to find him." |
37310 "I see... I have some other questions..." |
37311 "Farewell then." |
37312 He frowns as he looks off into the distance. "I'm a realist, citizen, as well as a Harmonium officer. As a realist I know that there are those who are above the law. It is a fact of life." He pauses. |
37313 "Go on." |
37314 "Some people don't fear the law because of their connections in the city, others due to their sheer power and the fear they instill in people. Lothar is a power to be reckoned with, citizen. He is untouchable, if you understand my meaning." |
37315 "I still need to find him." |
37316 "I see... I have some other questions..." |
37317 "Farewell then." |
37318 He sighs as he looks about the market. "Very well, citizen. His kip is somewhere south of here in a wrecked house. Good luck to you." |
37319 "I have some more questions..." |
37320 "Thank you. Farewell." |
37321 He stares at you for some time before answering. "That sounds like something that Lothar, the Master of the Bones, would do." |
37322 "Where can I find this 'Lothar'?" |
37323 "You need to talk to Anze, citizen. He can help you. He is over by the furnace." |
37324 "I have some questions..." |
37325 "Thank you. Farewell." |
37326 "You need to talk to Aalek, citizen. He can help you. He is over on the other side of the market." |
37327 "I have some questions..." |
37328 "Thank you. Farewell." |
37329 You glance over your shoulder and see Karina wandering nearby. Corvus seems to have his eyes locked on her as she wanders about. |
37330 "Her name is Karina." |
37331 Ignore the situation. |
37332 He snaps his attention back to you. "I beg your pardon, you know her, citizen?" He looks at Karina again. "Voice of an angel and such a pretty young thing..." |
37333 "Yes, and she's also lonely... I'm certain she would welcome the company of a gentleman..." |
37334 "Certainly. I'm sure that all her suitors say the same thing about her..." |
37335 "I have some more questions for you..." |
37336 He glances at you, then back at Karina. "Excuse me a moment, citizen." He steps around you and heads toward Karina. |
37337 "Remember that life's suffering is but another test." |
37338 "The cosmos is our classroom." |
37339 "The spark of divinity is within us all." |
37340 "Speak well to your fellows - they may be gods someday." |
37341 "What am I bid for this fine servant?" |
37342 "All right." |
37343 Corvus returns to you and is smiling brightly. "Thank you, friend. A wonderful young lady..." He looks a little glassy-eyed. |
37344 "My pleasure, I have some questions..." |
37345 "Farewell, Corvus." |
37346 He sighs and returns his attention to you. He does not appear to be very happy at the moment. "You were saying, citizen?" |
37347 "I have some questions for you..." |
37348 You see Corvus, the Harmonium guard. "Hello again, citizen. How may I serve you." He glances over your shoulder and seems to be looking for someone. |
37349 "I have some questions..." |
37350 Try to see what he is looking at. |
37351 Try to see what he is looking at. |
37352 "I found out that Karina isn't seeing anyone. I think she would enjoy the company of a gentleman..." |
37353 "I don't think you can. Farewell." |
37354 You glance over your shoulder and notice a young lady wandering about the market. Corvus seems to have his eyes locked on her. |
37355 "I have some questions..." |
37356 "You seem preoccupied. What are you looking at?" |
37357 You see a Harmonium guard. He looks very distraught and barely in control of himself. "Forgive me, citizen. I cannot speak with you at this time... I've suffered a great loss and want to be left to myself." |
37358 Leave. |
37359 You see Corvus, the Harmonium guard. He looks very distraught and barely in control of himself. "Forgive me, citizen. I cannot speak with you at this time... I've suffered a great loss and want to be left to myself." |
37360 Leave. |
37361 You see Corvus the Harmonium guard. He smiles at your approach and gives you a slight bow. "Hello, friend. I hope you are doing well." |
37362 "I have some questions..." |
37363 "How are you and Karina doing?" |
37364 "I must be going now, farewell." |
37365 He smiles broadly. "We are doing well, thank you. I owe you for your kindness, friend." |
37366 "I have some questions..." |
37367 "It was my pleasure. Farewell." |
37368 He frowns in thought. "Lenny... yes, I know a thief who goes by that name. He can usually be found over by the siege tower." |
37369 "What can you tell me about him?" |
37370 "What can you tell me about him?" |
37371 "Thank you. I must be going now, farewell." |
37372 An inscription: What little life there is in the world is draining out this hole in my body. The world can burn, the planes can burn, just give me life! I will destroy this life so badly, break it, smash it, stain it in blood and feces, so you cannot live it either! Let all creation burn for I cannot die! |
37373 "Officially, nothing." He pauses for a moment before answering. "Unofficially, he is a thief, and a good one - a master, I would say. Although he is a thief he seems to have some ethics, he has never been suspected of assault or murder. He has managed to avoid the law on numerous occasions..." He pauses. |
37374 "Anything else?" |
37375 "I have some questions..." |
37376 "Thank you. I must be going now, farewell." |
37377 "Yes... I would not be afraid to turn my back to Lenny. There are few people I can say that about, but Lenny is one of them." He shrugs. "That is all, friend." |
37378 "I have some questions..." |
37379 "Thank you. I must be going now, farewell." |
37380 He frowns and nods his head. "Yes, I am familiar with Byron." |
37381 "What can you tell me about him?" |
37382 "What can you tell me about him?" |
37383 "I have evidence that proves he is involved in criminal acts here in Sigil." |
37384 "Thank you. I must be going now, farewell." |
37385 "Officially, nothing." He pauses for a moment before answering. "Unofficially, he is suspected of being behind most of the criminal activity here at the market. We believe him to be responsible for the murder of a merchant named Zac. His list of suspected crimes is quite long." He pauses. |
37386 "Anything else?" |
37387 "I have evidence that proves he is involved in criminal acts here in Sigil." |
37388 "I have some questions..." |
37389 "Thank you. I must be going now, farewell." |
37390 AUTOPAUSE OPTIONS |
37391 Corvus says he would never turn his back on Byron Pikit or be anywhere alone with him. |
37392 "Yes... I would not turn my back to him and I would think twice about being anywhere alone with him." He shrugs. "That is all, friend." |
37393 "I have evidence that proves he is involved in criminal acts here in Sigil." |
37394 "I have some questions..." |
37395 "Thank you. I must be going now, farewell." |
37396 He gives you a stern look. "Anything I know about that individual is Harmonium business, citizen. I cannot discuss such matters with strangers. Perhaps after I get to know you better..." |
37397 "I have some questions..." |
37398 "Thank you. I must be going now, farewell." |
37399 He looks at you with interest. "Oh? May I see this evidence?" |
37400 Give him the papers. |
37401 Give him the papers. |
37402 "Let me think about this. I have some questions..." |
37403 I gave Corvus, the Harmonium guard, evidence that proved Byron Pikit to be a criminal. He has arrested Byron and will see that he is properly tried in court. |
37404 He examines the papers thoroughly then folds them and puts them away. He nods to you and smiles. "Excellent work, citizen. These documents are quite detailed in their content. I personally will see to it that Byron Pikit is taken before the courts." He salutes you then turns to leave. "I shall return shortly." |
37405 "All right." |
37406 He soon returns and smiles at you. "The deed is done. Pikit has been removed from the streets, the evidence has been presented to the courts, and soon he will stand trial." He gives you a slight bow. "Once again I thank you." |
37407 "My pleasure. I have some questions..." |
37408 "Thank you. I must be going now, farewell." |
37409 An inscription: I know you feel like you've been drinking a few kegs of Styx wash, but I need you to center yourself. Someone is trying to put you in the dead-book permanently. It's important that you find out why - if you're reading this, I must have failed. Now it's your turn. Some of what you're reading here is going to be hard to swallow, but no matter how addle-coved it seems, you need to do what I tell you. Among your possessions is a journal that'll shed some light on the dark of the matter. Pharod should be able to fill you in on the rest of the chant, if he's not an entry in the dead-book already. Don't lose the journal or we'll be up the Styx again, right? And trust me, whatever you do, do not tell anyone who you are, what happens to you, or where you came from or you'll find yourself on a short trip to the crematorium on the Elemental Plane of Fire. |
37410 This screen contains options to control the feedback you will receive during the game. Select a control to see a description of what it does. |
37411 This controls the amount of character marker feedback you will receive. The marker is the colored circle at the feet of each character in the game. |
37412 You see a tall man in plate armor. The armor is of unusual construction with spikes flaring from the shoulders, elbows, and forearms. He nods at your approach. "Good day, citizen." |
37413 "Greetings." |
37414 Ignore him. |
37415 "How may I help you, citizen?" He gives you a friendly look. |
37416 "I have some questions..." |
37417 "I don't think you can. Farewell." |
37418 He smiles. "Certainly, citizen." |
37419 "Who are you?" |
37420 "I'm looking for someone named Lothar, or the Master of the Bones..." |
37421 "I had a skull and it's been stolen from me. Do you know anyone who would do such a thing?" |
37422 "I need to buy some weapons." |
37423 "I need to buy some magic items." |
37424 He gives you a slight bow. "I am Harmonium guard Drixel, citizen. I keep the peace here at the market." |
37425 "Tell me about the Harmonium." |
37426 "I have other questions..." |
37427 He snaps to attention. "Our belief is simple: We are the light. We are the Way. We are Order. We are Truth." He steels his expression. "There wasn't even a question of me joining them. You see, some berks talk about doing battle with chaos to restore order and harmony, but they haven't got the stones to do anything about it. The Harmonium, we take action. We keep order on Sigil's streets and on the planes." He nods at you matter-of-factly. |
37428 "Go on." |
37429 "I see. I have some other questions..." |
37430 He looks even bolder as he speaks. "And we don't keep order with words. We fight, and fight hard to maintain and enforce order. Cross-traders, knights-of-the-post, Indeps, Anarchists, Xaositects, tanar'ri fiends... all had best beware the Harmonium's shadow. Chaos can only exist in an air of tolerance!" |
37431 "What can you tell me of the other factions?" |
37432 "I see. I have some other questions..." |
37433 He looks rather bored, then shrugs his shoulders. "Nothing. They are not a part of the Truth that is the Harmonium. I have not studied them." |
37434 "I have other questions..." |
37435 He gives you a dumbfounded look, starts to say something, stops, and then starts again. "Ah, well... no one knows for certain where Lothar is, citizen. He hasn't broken any laws that we know of so we at the Harmonium leave him be. Uh... I'd suggest you do the same." |
37436 "Why?" |
37437 "I still need to find him." |
37438 "I see... I have some other questions..." |
37439 "Farewell then." |
37440 He gives you an annoyed look. "Because, berk. You don't mess with someone as powerful as Lothar without an extremely good reason and lots of friends backing you up! That's why." |
37441 "I still need to find him." |
37442 "I see... I have some other questions..." |
37443 "Farewell, then." |
37444 He stares at you for some time before answering. "Very well. You can find the entrance to his kip in a wrecked building here in the Ward." He begins to look through you, rather than at you. |
37445 "Thank you. I have some other questions..." |
37446 He stares at you for some time before answering. "That sounds like something that Lothar, the Master of the Bones, would do." He glances around nervously and then talks softly to you. "Well, not Lothar himself, but one of his henchmen. Lothar keeps his nose clean." |
37447 This controls the amount of locator arrow feedback you will receive. The locator arrow is displayed at the edge of the viewport if one of your party members is taking damage or has their portrait highlighted while they are off screen. |
37448 "Where can I find this 'Lothar'?" |
37449 He gestures at the market. "Plenty of merchants here, citizen. You can find what you need with them." |
37450 "I have some other questions..." |
37451 An inscription: It is extremely important to record your journeys so that you might learn from them. The greater need, however, is that the sources of information you use to uncover this mystery need to be protected when they are found. If key figures, documents or oracles are somehow removed, either by death or destruction, then you will never know who or what you are or how you came to be this way. |
37452 "Thank you, farewell." |
37453 This controls whether or not you will receive text feedback displaying a character's To Hit rolls during combat. |
37454 Drixel bows slightly to you. "Good day to you again, citizen. How may I serve you?" |
37455 "I have some questions..." |
37456 "Never mind. Farewell." |
37457 This controls whether or not other messages such as Backstab Modifiers, Weapon Immunities, and Critical Hits will be displayed during combat. |
37458 This controls whether or not a text message is displayed when a character casts a spell. |
37459 "Thank you. Farewell." |
37460 This controls whether or not other text messages regarding character status are displayed such as Damage and Alignment Detection. |
37461 An inscription: I suspect that we will continue to die and be reborn until we finally get our life *right.* I do not know what we have to do do bring that about, though. And therein lies the frustration. Is it some sort of karmic cycle? As I gather, some incarnations have committed terrible crimes but also there have been a number of incarnations where we have labored to do nothing but good. Are these incarnations intended as punishment? I don't know. And that is the only real truth I can offer in these carvings: I do not know. At what point does the *I* get separated from the *we?* At what point am I freed of the shackles of the actions of these other incarnations? At what point am I allowed to be *me,* without the weight of these past lives? |
37462 This controls whether or not to display text messages for all manner of game situations such as Lockpick Failed, Item Lost, Experience Gained, and Journal Updated. |
37463 Marker Feedback |
37464 An inscription: I have lost lifetimes because of my killer. I cannot deceive him, so I must kill him. I tried to throw him off the scent. I left false bodies, tailored in such a way to placate him. I hid. I roamed the most outer planes, hoping to use distance as a shield. I built this tomb filled with traps to try and kill the killer. All I bought was time. The attacks inevitably begin again, with more fury than before. Deceptions are useless. Somehow, the killer always knows that I live. And no matter where on the planes I hide. He finds me. Eventually. |
37465 You see an older man in elegant robes. He has bright eyes and a warm smile. He gives you a slight bow as you approach. "Good day, cutter. I am Sebastion, how may I serve you?" |
37466 "Greetings." |
37467 Ignore the man. |
37468 "Greetings to you as well, cutter..." He stops in mid-sentence as he notices your scars. You see his eyes travel along them and his eyebrows arch in surprise. He returns his gaze to you. "I was about to ask what I could do for you, but there is no need. I think I see why you came to see me, cutter." |
37469 "I have some questions..." |
37470 "Actually, I want to talk to you about Dimtree." |
37471 "What... are you trying to say you can help me with these scars?" |
37472 "Never mind. Farewell." |
37473 His smile broadens as he gives you a slight bow. "Ask away, cutter." |
37474 "Who are you?" |
37475 "What is this place?" |
37476 "What's going on around here?" |
37477 "I had a talking skull and he was kidnapped. Can you help me?" |
37478 "Actually, I want to talk to you about Dimtree." |
37479 "I got the impression that you can help me with my scars." |
37480 "I must go now. Farewell." |
37481 "I am Sebastion, a... mage of sorts. I do contract work for those who can meet my price." |
37482 "What kind of work?" |
37483 "You hesitate to use the word *mage.* Why?" |
37484 "I have more questions..." |
37485 "I must go now. Farewell." |
37486 He gives you a slight smile and then shrugs his shoulders. "Confidential work, cutter. I am known for my discretion and getting deeds done. People come to me with quests. If I can perform them, I do so. If I cannot, I don't. In either case, I keep silent." |
37487 "You hesitate to use the word *mage.* Why?" |
37488 "I have more questions..." |
37489 "I must go now. Farewell." |
37490 He nods his head. "Yes... I am not a mage, cutter, but I can perform the Art in my own way. I have forsaken the normal studies of magic and followed my own path." He pauses and shrugs his shoulders. "It is easier to call me a mage than to argue the point." |
37491 "What kind of work do you do?" |
37492 "I have more questions..." |
37493 "I must go now. Farewell." |
37494 He gives you a quizzical look. "Do you mean this market, or this ward of Sigil?" |
37495 "The market." |
37496 "This ward." |
37497 "Never mind. I have other questions..." |
37498 "I must go now. Farewell." |
37499 "This is a common market, cutter. There are many things for sale here. Spells, potions, information, women, men... Just about anything, if you can afford the price." |
37500 "Tell me about this ward." |
37501 "I have more questions..." |
37502 "I must go now. Farewell." |
37503 "This is the Lower Ward, cutter, home of the common people and the industrial side of Sigil. It's not the slums of the Hive, yet it holds no splendor such as the Lady's Ward." |
37504 "Tell me about the market." |
37505 "Why is it called the Lower Ward?" |
37506 "Why is it called the Lower Ward?" |
37507 "I have more questions..." |
37508 "I must go now. Farewell." |
37509 He lets out a short laugh and shrugs his shoulders. "That depends on your point of view, cutter. The rich say it's because this is the home of the common or *lower* classes. If you ask those who live here it's because of the portals... and the incident." |
37510 "The incident?" |
37511 "I have some questions..." |
37512 "I must go now. Farewell." |
37513 "Yes..." He frowns as he pauses to think. "A long time ago this was known as the Prime Ward. People new to the city were placed here and not allowed access to all of Sigil. There were many other restrictions placed upon them as well... Some berk took offense to that and decided to form a rebellion. It went nowhere, of course, until he made a fascinating discovery..." |
37514 "Go on." |
37515 "You see, there are a lot of portals in this area of the city and most of them open onto the Lower Planes. Well, that barmy berk found a way to open them all at once. He allowed *anything* that wanted to come through the portals into the city. It became quite bloody; a terrible war ensued. Anyway, that's why this is known as the *Lower* Ward. Because of the portals." |
37516 "Sebastion, how did this person open all the gates?" |
37517 "I see. I have some other questions..." |
37518 "I must go now. Farewell." |
37519 "He used an item that he either had commissioned or made himself. What was it called..." He pauses to think for a moment. "Ah, I remember, the Shadow-Sorcelled Key..." At the mention of the key you begin to feel dizzy, the world around you freezes, and everything turns gray. You sense a past memory trying to force its way into your consciousness. |
37520 Relax and let it come. |
37521 Relax and let it come. |
37522 I remember something about a rebellion in the Lower Ward. I either caused it or played a significant role in it. I don't know which. |
37523 He shrugs his shoulders. "No one knows. The key has been lost for some time now. Many believe the Lady of Pain took the key to prevent it ever being used again." |
37524 "So, what was the outcome of the rebellion?" |
37525 He thinks for a moment. "Well... Everyone, except the leader, was given pages in the dead-book. The leader and the creatures just up and vanished one day, surely the Lady's work. The survivors fled the ward. The fumes of the Lower Planes had polluted the air, you see. Anyway, the ward remained deserted until the Foundry was eventually built." |
37526 "What can you tell me about the Foundry?" |
37527 "I have some other questions..." |
37528 "I must go now. Farewell." |
37529 He frowns. "It is the home of the Godsmen, cutter. If you have any questions regarding them, I suggest you go to the Foundry to ask them." |
37530 "I see. I have some other questions..." |
37531 "I must go now. Farewell." |
37532 He looks at you suspiciously. "What do you mean, cutter?" He looks around and spreads his arms as if to encompass the whole ward. "Life, cutter. Life as usual, nothing more." |
37533 "All right, I have other questions..." |
37534 "I must go now. Farewell." |
37535 He stares at you for some time before answering. "A skull... well, if I were to hazard a guess, I would say that your skull is now in the possession of the Master of the Bones. Which means you should get yourself another skull, cutter." |
37536 "What can you tell me about the Master of the Bones?" |
37537 "Where can I find this Master of the Bones?" |
37538 "I see. Farewell." |
37539 He frowns and glances about for a moment. "His name is Lothar, and he does not appreciate the attention of others. I know nothing of him and can answer no questions about him." You can actually see a hint of fear in his eyes. "Let us speak of another subject, cutter." |
37540 "Where can I find this Master of the Bones?" |
37541 "Very well, I have other questions..." |
37542 "Farewell." |
37543 He glances about nervously. "A ruined house somewhere in this ward leads to his demesne. I know nothing more." You can actually see a hint of fear in his eyes. "Let us speak of another subject, cutter." |
37544 "What can you tell me about the Master of the Bones?" |
37545 "Very well, I have other questions..." |
37546 "Farewell." |
37547 He stares at you for a moment and then sighs. "What about Dimtree, cutter?" |
37548 "He wants to be released from his curse." |
37549 "I just wanted to compliment you on a job well done." |
37550 "Never mind. Farewell." |
37551 He gives you a surprised look and then waves you off. "I find that hard to believe, cutter. Dimtree doesn't have the mental power to desire anything." He frowns for a moment. "Did that idiot Hamrys put you up to this?" |
37552 "No." |
37553 An inscription: There is nothing that can be done. Memories are gone, never to return. With every death I lose a part of me. How can one be immortal and still die? I have been told that my mind is weakening with every death. I ask him how this can be, but he could not answer. He was of no use. I butchered him so that no other incarnation will ever benefit from his uselessness. |
37554 "Think about it, Sebastion. Hamrys doesn't know Dimtree is a zombie, let alone who created him. Right?" |
37555 "What difference does it make?" |
37556 He glares at you in thought. "Hmmm. Hamrys is a lackwit. I doubt he could figure out who could have done this." He sighs and shrugs his shoulders in exasperation. "Which means that poor Dimtree is more aware than I thought." He looks away from you and seems to be deep in thought. |
37557 "So, will you release him?" |
37558 He sighs and seems to be deep in thought. "Yes... you're right, of course. Hamrys could not have sent you. I guess poor Dimtree is more aware than I intended. A pox on me for my stupidity!" |
37559 "So, will you release him?" |
37560 He looks at you for a moment with conflicting emotions crossing his face. He sighs and throws his arms up in exasperation. "I cannot, sorry." He gives you a pleading look. "I want to, mind you, but I cannot. I fulfilled a contract by creating Dimtree and I cannot break it, right or wrong. I am a man of my word, my reputation demands it." |
37561 Truth: "I understand your dilemma and agree with you. Could I release him instead?" |
37562 Truth: "I really don't give a rat's arse about contracts. What you did is wrong and he needs to be freed." |
37563 "Who contracted you? Maybe I can get them to agree to his release." |
37564 "Yeah, well I really don't care one way or another. I just agreed to try and help him. Farewell." |
37565 "That would be difficult..." He turns and begins to look through a nearby box. After a moment he removes a book which he sets down in front of you. "First, you'd have to have some magical aptitude. Second, you'd have to be able to properly speak the words you find on page twenty-three of this book." |
37566 "Go on." |
37567 "Last, you'd have to touch Dimtree just as you feel the power of the words culminate within you." He turns his back on you and rummages through another box. "I couldn't allow you to read that book, however. It'd be tantamount to my breaking my word through the actions of another." He continues poking through the box, ignoring you. |
37568 An inscription: So they said - You have been divided. You are one of many men. You bear many names, and each has left their scars on your flesh: Lost One Immortal One Incarnations End Man of a Thousand Deaths The One Doomed To Life Restless One One Of Many The One Whom Life Holds Prisoner The Bringer of Shadows The Wounded One Misery Bringer Bigby Hero I grow weary. |
37569 Read the book and leave. |
37570 Ignore the book and leave. |
37571 I learned the incantation I need to free Dimtree the zombie. Sebastion allowed me to learn it from his book, although he pretended not to notice what I was doing. |
37572 He smiles at you. "I am magically bound not to reveal such information, cutter. That is why people come to me. They know that if I accept a contract, it will be handled with discretion." |
37573 Truth: "I understand, that's the way business should be conducted. Could I release him instead?" |
37574 Truth: "I really don't give a rat's arse about contracts. What you did is wrong and he needs to be freed." |
37575 "Never mind. I don't really want to deal with this. Farewell." |
37576 He smiles at you and shrugs his shoulders. "Perhaps, cutter, perhaps." He leans forward and begins to examine your scars carefully. He runs a finger along several of them, mumbling to himself. Finally he looks up at you. "Yes, cutter, I can help you. I cannot cure you, but I can alleviate the worst of your... condition." |
37577 "And your price?" |
37578 "Yeah, right. I have some questions for you..." |
37579 An inscription: Fear names. Names have power in identity. Names can be used as weapons by others. They are a hook that can be used to track you across the planes. Remain nameless, and you shall be safe. I am the Nameless One. |
37580 "Ah, yes... the price." He begins stroking his chin and stares at you. You get the impression you are being weighed somehow. He seems to come to some sort of a decision. "I have a job that I think you could perform." |
37581 "Go on." |
37582 "Forget it. I have other questions for you..." |
37583 "I'm not interested in any jobs. Farewell." |
37584 "I have signed a contract with a certain creature. I am no longer able to fulfill the contract; it is... beyond my abilities. However, the creature will not release me from the contract. Instead it has threatened me with death unless I fulfill the contract." |
37585 "Let me guess: You want me to solve this problem for you." |
37586 Locator Feedback |
37587 "I'm not interested. I have some questions for you..." |
37588 To Hit Rolls |
37589 "I don't like the way this is going. Farewell." |
37590 Combat Info |
37591 He sighs. "Yes. I cannot do it myself. My reputation demands that I fulfill the contract or face the consequences. I am at your mercy in this regard. Will you help me?" |
37592 Spell Casting |
37593 "What kind of creature are we talking about?" |
37594 Character States |
37595 "What were you contracted to do?" |
37596 Miscellaneous Messages |
37597 "An abishai named Grosuk, cutter." He pauses to gauge your reaction. "I know this is a difficult task, but one I think you can handle. Also, the reward I offer you is great." He gestures at your scars. |
37598 Character Hit |
37599 "What were you contracted to do?" |
37600 "I see, an interesting proposal." |
37601 He shakes his head. "I cannot reveal that information, cutter. I am magically bound not to. That is why people come to me. They know that if I accept a contract, it will be handled with discretion." |
37602 "What kind of creature are we talking about?" |
37603 "I see, an interesting proposal." |
37604 He looks at you hopefully. "Will you do it, cutter?" |
37605 "I've already killed him. |
37606 "Yes, give me the details." |
37607 "No, I don't want to get involved." |
37608 "I don't know, I'll take it under consideration." |
37609 A mage named Sebastion wanted me to kill an abishai for him. In return he was willing to help me with my scars. Fortunately I had already done this and out of gratitude Sebastion helped anyway. |
37610 A mage named Sebastion wants me to kill an abishai for him. In return he will help me with my scars. I've agreed to do this. |
37611 He smiles at you and gives a sigh of relief. "Thank you, cutter. The creature is an abishai named Grosuk. You will need a magic weapon to cause it any harm, so check with some of the shops if you do not own one. A spell caster can harm it as well. Grosuk can be found to the east, beyond the siege tower." |
37612 "Siege tower?" |
37613 "All right, but I have some other questions..." |
37614 "Fine. Farewell." |
37615 He tries to hide his disappointment from you with a smile. "I understand, cutter. Is there anything else I can help you with?" |
37616 "Yes, I have some more questions..." |
37617 "No, farewell." |
37618 Sebastion smiles at your approach. "Good day, cutter. Have you considered my proposal and decided to accept?" |
37619 "Actually, I want to talk to you about Dimtree." |
37620 "Yes, give me the details." |
37621 "I'm still thinking about it. Farewell." |
37622 Sebastion smiles at your approach. "Good day, cutter. Please tell me that you've changed your mind and will help me with my problem." |
37623 "Actually, I want to talk to you about Dimtree." |
37624 "Yes, give me the details." |
37625 "No. Farewell." |
37626 Sebastion smiles at your approach. "Good day, cutter. Have you completed your quest?" |
37627 "Actually, I want to talk to you about Dimtree." |
37628 "No, I'm working on it." |
37629 Sebastion smiles at your approach. "Good day, cutter. Have you completed your quest?" |
37630 "Yes, and I've come for what is due me." |
37631 "One moment please, cutter." Sebastion reaches into his robe and removes a small crystal ball. He gazes into it for a moment before returning his attention to you. "I cannot thank you enough, cutter. I shall live up to my part of the bargain. Are you ready?" |
37632 "Yes." |
37633 "It is done, cutter. Once again I thank you." Sebastion bows deeply to you. |
37634 "Thank you and farewell, Sebastion." |
37635 Sebastion smiles at you. "Good day, cutter. How may I help you?" |
37636 "Actually, I want to talk to you about Dimtree." |
37637 "Never mind, Sebastion. Farewell." |
37638 He smiles at you and gives a sigh of relief. "Thank you, cutter. The creature is an abishai named Grosuk. It can be found to the east, beyond the siege tower." |
37639 "All right. Farewell." |
37640 Sebastion smiles at your approach. "Good day, cutter. It's good to see you again." |
37641 "I have some questions..." |
37642 "Can you train me in the Art, Sebastion?" |
37643 "Never mind. Farewell." |
37644 The world around you fades and you find yourself in the darkened streets of Sigil. Your heart is pounding, trying to break free from your chest; your breath comes in ragged gasps. You've been running for hours it seems, and yet you cannot stop... |
37645 Continue. |
37646 You turn a corner and enter an alley, finally slowing your flight. You feel your strength fade as you lean against a nearby wall and try to catch your breath. You become aware of something hard pressed into the palm of your hand. Glancing down you open your clenched fist to stare at the gem embedded in the flesh. |
37647 Continue. |
37648 Your body sags toward the wall until your forehead touches its cold, damp surface. Your eyes close and you force yourself to take slow deep breaths. Just as you feel your strength returning you hear a faint noise and instantly snap to full awareness. You turn to look toward the alley mouth. |
37649 Continue. |
37650 At first you see nothing, just ghost visions caused by the shadows of the night. You are about to turn away when a slight movement catches your eye. Slowly, a female form glides around the corner, pauses, and then turns to face you. Your eyes travel from her slender waist toward her full bosom, and then her blade-enshrouded face. Even in the darkness you can see her cold, emotionless eyes... |
37651 Continue. |
37652 The memory fades and your normal vision returns. You are standing before Sebastion in the market. He is looking at you with some concern, but this passes when he sees that you are all right. "Thought I lost you for a moment there, cutter." |
37653 "What became of this Shadow-Sorcelled Key?" |
37654 "Interesting, I have some other questions for you..." |
37655 He beams at you. "Why thank you, cutter. It's always nice to find someone who can appreciate the humor of such a situation." |
37656 "Tell me, why did you do it in the first place?" |
37657 "Yes... I have some questions for you..." |
37658 "Well, I must be going. Farewell." |
37659 "Oh..." He laughs, shakes his head, and then tries to adopt a more serious composure. "Hamrys loves the sound of his own voice, cutter. He would wander the market for hours, bending people's ears to his endless prattle. Businesses were failing. Dimtree provides him a willing companion to listen to his many tales and, more importantly, keep him in his shop." |
37660 "I see. I have some questions for you..." |
37661 "Oh..." He laughs, shakes his head, and then tries to adopt a more serious composure. "Hamrys loves the sound of his own voice, cutter. He would wander the market for hours, bending people's ears to his endless prattle. Businesses were failing as customers fled him! Dimtree provides him a willing companion to listen to his many tales and, more importantly, keep him in his shop." |
37662 "I see. Well, never mind then. I have some questions for you..." |
37663 "Be that as it may, what you did is still wrong. You need to release Dimtree." |
37664 He sighs and seems to be deep in thought. "Yes... you are correct, of course. A pox on me for my stupidity!" |
37665 "Then you'll release him?" |
37666 "Yes, over beyond the market. Damned thing just appeared one day, several years back. No one knows why and no one seems able to get inside it to find out." |
37667 "I see. I have some other questions..." |
37668 "Fine. Farewell." |
37669 You focus your thoughts and concentrate. Slowly the world regains its color and becomes animate again. The memory fades... |
37670 "What became of this Shadow-Sorcelled Key?" |
37671 "Interesting, I have some other questions for you..." |
37672 "One moment please, cutter." Sebastion reaches into his robe and removes a small crystal ball. He gazes into it for a moment before returning his attention to you. "I cannot thank you enough, cutter. Even though we have not entered into an agreement, I will help you with your scars. Are you ready?" |
37673 "Yes. Thank you." |
37674 He smiles at you. "It is done, cutter. Once again, I thank you." |
37675 "I have some questions..." |
37676 "I have some questions..." |
37677 "I must be going, farewell." |
37678 "Are you sure you want to give up your current profession and take up the Art as a mage?" |
37679 "Thank you. I must be going now. Farewell." |
37680 THIEF SKILLS |
37681 Character Injured |
37682 Character Dead |
37683 Character Attacked |
37684 Weapon Unusable |
37685 Target Gone |
37686 End of Round |
37687 This screen contains options to control the automatic pausing of the game timer. Select a control to see a description of what it does. |
37688 This option will pause the game if any character is successfully hit by another in combat. |
37689 This option will pause the game if any character's current Hit Points decrease to less than 30% of their maximum Hit Points. |
37690 This option will pause the game if any character dies. |
37691 This option will pause the game when any character is chosen as an attack target by any other character. |
37692 This option will pause the game if any character's weapon becomes useless for combat. This can happen if a weapon breaks or runs out of charges, for instance. |
37693 This option will pause the game if any character's attack target becomes invalid. This can happen if a target becomes invisible to the attacker or if it otherwise disappears. |
37694 This option will pause the game if any character has reached the end of their combat round. |
37695 Your desktop is not set to 16-bit color depth. As a result, movies will not play in windowed mode. In addition, many spell effects and other special graphical features may not work properly. It is suggested that you run in fullscreen mode or switch your desktop to 16-bit color depth before running in windowed mode. Continue at current color depth? |
37696 Find "Pharod." |
37697 Find Nestor's fork. |
37698 Get rid of Nestor for Arlo, the Flophouse Slumlord. |
37699 Defeat the intruder in the Mausoleum for the Guardian Spirit. |
37700 Lothar gave Morte back to me, despite my telling the Master of the Bones that I didn't want the chatterbox. I am to retrieve him upstairs, near where I entered Lothar's domain. |
37701 I met a Dustwoman embalmer named Ei-Vene in the Mortuary. In addition to her taloned hands and tallow-colored flesh, she was near-sighted and deaf, and mistook me for a zombie. She ordered me to go find her a jar of embalming fluid and some needle and thread, presumably for stitching up the corpse on the table in front of her. It turns out I'd already found both, so I gave them to her. |
37702 I met a Dustwoman embalmer named Ei-Vene in the Mortuary. In addition to her taloned hands and tallow-colored flesh, she was near-sighted and deaf, and mistook me for a zombie. She ordered me to go find her a jar of embalming fluid and some needle and thread, presumably for stitching up the corpse on the table in front of her. There must be some around the Mortuary somewhere, perhaps in one of the adjoining rooms. |
37703 I met a blind, old Xaositect in the Tenement of Thugs. He told me of a secret door that would allow me to pass through to the Alley of Lingering Sighs without encountering the Starved Dogs Barking gathered in the main hall of the Tenement. The door is supposedly in a southwestern chamber, adjacent to the main hall. |
37704 A woman named Trist is to be sold into slavery unless a missing loan document can be found. I have agreed to help her. |
37705 I have slain the intruding necromancer the Guardian Spirit spoke of. With his power broken, the dead no longer walk the halls of the Mausoleum. Norochj will be pleased. |
37706 He looks you up and down, then gives you a disdainful look. "I don't associate with unsavory individuals. From the look of you, you fit that category quite well. Off with you, berk." |
37707 You see a handsome young man wearing fine clothes. He seems to be wandering aimlessly, just looking at the many goods for sale. He notices your approach but pays you no heed. |
37708 He frowns and points a finger at you as if he is scolding a child. "I don't care, berk. Leave me be or I'll call the guard!" |
37709 He throws you a rude gesture. "So be it... Guards! Guards!" |
37710 The man turns to face you and immediately recognizes you. He scowls at you. "What does it take to get you to leave me be, berk?" |
37711 He throws you a rude gesture. "I don't want to answer your barmy questions. Find yourself a sage." He waves you off. "Now leave me be or I'll call the guard!" |
37712 The man turns to face you and immediately recognizes you. He scowls at you. "What does it take to get you to leave me be, berk?" He sighs and throws up his arms in disgust. "I called the guards on you once, I can always do it again... for all the good it seems to do." |
37713 "Greetings." |
37714 Ignore him. |
37715 "I have some questions..." |
37716 "Very well, farewell." |
37717 "Bring them on..." |
37718 "Very well, farewell." |
37719 Prepare to defend yourself... |
37720 Leave before they arrive. |
37721 "If you would answer some questions..." |
37722 "Sorry, I'll leave. Farewell." |
37723 "Bring them on..." |
37724 "Very well, farewell." |
37725 "Bring them on..." |
37726 "Very well, farewell." |
37727 You see an unremarkable man. He appears to be nothing more than another customer at the market. He wanders among the other shoppers with a bored expression. |
37728 He turns at your greeting and his look of boredom increases. "Yes..." |
37729 He gives you a mildly irritated look. "All right..." |
37730 "Never heard of him. I'd remember that *Master of the Bones* title. You can't miss something like that." He continues to look irritated. |
37731 He stares at you for a few moments. "Missing a skull... well now, that's a new one. I would think that the thieves of Sigil could find more valuable things to abscond with. I wouldn't know what to tell you." He shrugs. |
37732 He gives you a bored look, then glances about the market. "Right here, cutter." He gestures vaguely. "Just take the time to ask the merchants. I'm sure you'll find what you need." |
37733 He sighs. "It's not much... but it's the only home I will ever know. I guess I should learn to love it, cause I'm not leaving." |
37734 He turns at your approach and frowns. "I've given you some of my time already. I've got no more to give, cutter." He turns away from you. |
37735 Leave. |
37736 You see a Harmonium guard. He is watching his surroundings carefully as he walks his patrol area. He seems uninterested in talking to you. |
37737 "Greetings." |
37738 Ignore him. |
37739 "I have some questions..." |
37740 "Never mind." |
37741 "I'm looking for someone named Lothar, or the Master of the Bones..." |
37742 "I had a skull and it's been stolen from me. Do you know anyone who would do such a thing?" |
37743 "Where can I buy some weapons?" |
37744 "Where can I buy some magic?" |
37745 "What can you tell me about this ward?" |
37746 "Never mind. Farewell." |
37747 "I have some more questions..." |
37748 "Farewell." |
37749 "I have some more questions..." |
37750 "Farewell." |
37751 "I have some more questions..." |
37752 "Farewell." |
37753 "I have some more questions..." |
37754 "Farewell." |
37755 Leave him be. |
37756 You see a Harmonium guard. She is watching her surroundings carefully as she walks her patrol area. She seems uninterested in talking to you. |
37757 Leave her be. |
37758 You see a man with a sad face. He gives you a hopeless look as you approach. |
37759 He glances at his surroundings then looks at you. "Want something, berk?" |
37760 He shakes his head. "Look, berk, I ain't exactly in a position to be answering your stupid questions. Pike off!" |
37761 He glares at you. "This is the auction block, Clueless. I'm being sold as a slave! Now go get yourself hipped." |
37762 He gives you a frustrated look. "I've got such a wonderful personality that I figured I could make some jink by selling myself. Now, how about making that your last question you barmy sod!" |
37763 He starts to look angry then seems to give up. "I bled some sod, all right? I got drunk, we had a fight, and I put a shiv into him." He sighs. "I thank the powers he didn't die. It'd be the prison for me if he had." |
37764 He frowns at you. "You are one clueless sod, aren't you? A shiv is a knife, you idiot." He looks away from you. "I ain't answering any more of your questions. Go away." |
37765 He frowns at you. "Yes, the prison. If you get sent there, it's for a good portion of your life and it's not pleasant. As a slave I won't have it so bad and it won't be that long a sentence." He looks away from you. "I ain't answering any more of your questions. Go away." |
37766 He frowns at you. "Yes... The sod I bled was a friend so he didn't press charges. I still had to deal with the courts though and they sentenced me to the block." He looks away from you. "I ain't answering any more of your questions. Go away." |
37767 He smiles at you. "It means, go take a long walk through a one-way portal and don't come back!" |
37768 You see a man with a sad face. He gives you a hopeless look as you approach. "Not you again. What does it take for you to leave me be?" |
37769 He gives you an angry look. "Well, I don't have any answers for you. Pike it, bubber!" |
37770 "Greetings." |
37771 Ignore the man. |
37772 "I have some questions..." |
37773 "Never mind. Farewell." |
37774 "Why, what's going on here?" |
37775 "Fine, farewell." |
37776 "Why are you being sold?" |
37777 "What does get hipped mean?" |
37778 "Fine, farewell." |
37779 "I want to know the real reason you're being sold." |
37780 "Fine by me. Farewell." |
37781 "What's a shiv?" |
37782 "The prison?" |
37783 "I see. So you're being sold into slavery because of a fight?" |
37784 "I see. Farewell." |
37785 "I see. Farewell." |
37786 "I see. Farewell." |
37787 "I see. So why are you being sold?" |
37788 "Fine, farewell." |
37789 "I have some questions..." |
37790 "Never mind. Farewell." |
37791 "Fine, farewell." |
37792 You see a slightly overweight, older man wearing shoddy clothes. He has a worried look and keeps glancing about. You notice he is breathing heavily and sweating a lot. |
37793 He jumps at your greeting and gives you a worried look. "Yes cutter?" He cringes a bit, as if he is afraid you will strike him. "What can I do for you?" |
37794 "Questions?" He begins to shake his head. "You... aren't here to inspect the merchandise?" Sweat trickles down his brow. |
37795 He gives you a frightened look. "Myself... aren't you here to buy a servant?" His breathing becomes a little more labored. |
37796 He gets a worried look and eyes you warily. You see his eyes travel along your scars and he begins to sweat more profusely. "I... I am certain that I am not the servant for one such as yourself, cutter." He meets your gaze. |
37797 He swallows hard and his hands begin to shake. "I have lived a sedentary life, cutter. You, however, appear to be a man of... action. I doubt I would be able to suit your needs..." He looks very worried and is breathing harder. |
37798 He looks relieved and smiles at you. "Good day to you then, cutter." He turns away from you. |
37799 He stares at you for a moment and then his hands begin to shake violently. He opens his mouth to say something but the words will not come out. His eyes grow wide with surprise as he clutches his chest and silently slumps to the ground. |
37800 He stares at you for a moment and then his hands begin to shake violently. He opens his mouth to say something but the words will not come out. His eyes grow wide with surprise as he clutches his chest and silently slumps to the ground. |
37801 He nods his head. "Yes, cutter. Those of us you see here are guilty of minor crimes. Our punishment is indentured servitude for a period of years dependent upon the crime committed. Are you here to purchase?" |
37802 He shakes his head and gives you a sad look. "I have no answers for you, cutter. I would ask that you leave me be." He turns away from you. |
37803 You see the same slightly overweight older man. He has a worried look and keeps glancing about. You notice he is breathing heavily and sweating a lot. He gives you a weak smile. "Back I see, cutter. What can I help you with?" |
37804 "Greetings." |
37805 Ignore the man. |
37806 "I have some questions..." |
37807 "Never mind. Farewell." |
37808 Sensory Stone |
37809 "What merchandise?" |
37810 "I just want some questions answered..." |
37811 "He's already dead." |
37812 "Never mind. Farewell." |
37813 "Yes, I am." |
37814 "He's dead, too." |
37815 "No, I'm not." |
37816 "You're for sale?" |
37817 "Never mind." |
37818 "Oh, and why is that?" |
37819 "Yes, I think you're right." |
37820 "Yes, I think you're right." |
37821 "No, I think you'll do just fine." |
37822 "I have some questions..." |
37823 "Farewell." |
37824 Leave before anyone notices. |
37825 "Yes, I am." |
37826 "No, I'm not." |
37827 Leave. |
37828 "I have some questions..." |
37829 "Never mind. Farewell." |
37830 Stained Glass |
37831 "She's already dead." |
37832 "She's already dead." |
37833 "She's already dead." |
37834 "She's already dead." |
37835 "She's already dead." |
37836 "He's already dead. I'd like my reward now." |
37837 Battle Horn |
37838 "Rotten William is already dead. I have killed both him and Krystall." |
37839 "Rotten William is already dead." |
37840 Ruby Statue |
37841 "She and Rotten William are already dead." |
37842 Animated Chain |
37843 "She is already dead." |
37844 Painting |
37845 You see a thin young man with rat like features. He seems to be carefully gauging the people around him. He notices you and gives you a blank stare. |
37846 He continues to stare at you for a moment as his eyes travel up and down your body. Finally he meets your gaze. "Yes, greetings." |
37847 He gives you an emotionless smile. "Yes?" |
37848 He stares at you blankly for a moment. "This is the auction block. Slaves are sold here." |
37849 Foundry Smith |
37850 Warrior |
37851 Birds |
37852 He gazes at you steadily with no emotion on his face. "I owe money that I cannot pay. I am to be sold to cover my debt." |
37853 He hesitates before answering. "There is slavery everywhere, most people just don't realize it. We are slaves to our emotions, the need to eat and breathe, the need to excrete, even the laws by which we govern ourselves..." He shrugs. "We are slaves." |
37854 Statue |
37855 He nods. "By recognizing your slavery to an uncaring multiverse, you can take steps to free yourself." |
37856 He shakes his head. "Only you can answer that question. You must look within yourself..." He falls silent and continues to stare at you blankly. |
37857 He shrugs. "Then you are a slave to your own ignorance. Once you realize this you can take steps to free yourself." |
37858 He gazes at you steadily. "This is the Lower Ward. It is the home of the fortunate; those who do not live in the slums of the Hive. It is the home of the unlucky; those who cannot afford the grandeur of the Lady's Ward. It is the home of the hopeful; those who envision more for themselves. It is the home of the hopeless; those who cannot see beyond their own despair..." He shrugs. |
37859 He shrugs. "The wards are much like a play and the actors within it. The background changes from scene to scene, but the people upon the stage remain the same. You can travel the length and breadth of Sigil and you will find this to be true." He gives you a blank gaze. |
37860 He gazes at his surrounds with a calculating eye and a dispassionate stare. "Sigil is as you perceive it to be. For some it is the center of everything and for others it is the hub of nothing. For some it is the beginning of all journeys, and for others the end." He turns a cold stare on you. "What is it to you?" |
37861 This door seems to be barred from the inside. |
37862 He opens his arms as if to embrace the world and looks at you with empty eyes. "All things have worth; all things are worthless. All things are worth seeing." He lowers his arms. "We look at the world as individuals and as individuals we assign worth. What has value to me may be worthless to you. All things are therefore worth seeing so that we can build the universe in which we decide to live." |
37863 He cocks his head to one side and hesitates before answering. "The Master of the Bones does not like visitors. If he desired your presence, he would send for you." |
37864 "He is a High Priest of death and as such is deathless himself. He has the power of life and death and wields it with conviction." He thinks for a moment. "He is an ultimate power within Sigil and is not to be trifled with." |
37865 He turns away from you and looks off into the distance. "He can be found in his home, the Bones of the Night. It is near, but I know not where." He regards you with lifeless eyes. "Continue your search. You will find him or he will find you. Two paths to the same destination." |
37866 He shakes his head. "Possessions come and go. Be thankful for what you still have." |
37867 He nods his head slowly. "Yes. I would think it to be the work of Lothar, the Master of the Bones." |
37868 You see the thin young man with rat like features. He notices you and gives you a blank stare. "Our paths cross again." |
37869 "Greetings." |
37870 Ignore the man. |
37871 "I have some questions..." |
37872 "Never mind. Farewell." |
37873 "What is this place?" |
37874 "Can you tell me about this ward?" |
37875 "Can you tell me about the other wards?" |
37876 "What can you tell me about the city of Sigil?" |
37877 "Is there anything worth seeing around here?" |
37878 "I'm looking for someone named Lothar, or the Master of the Bones..." |
37879 "I'm missing a skull... know anyone who'd want something like that?" |
37880 "I must be going now. Farewell." |
37881 "Why are you being sold?" |
37882 "I didn't know that there was slavery in Sigil." |
37883 "I have some other questions..." |
37884 "I must be going. Farewell." |
37885 "I didn't know that there was slavery in Sigil." |
37886 "I have some other questions..." |
37887 "I must be going. Farewell." |
37888 "I see your point." |
37889 "I disagree with you." |
37890 "I see. I have some questions..." |
37891 "What steps?" |
37892 "I see. I have some questions..." |
37893 "I must be going, farewell." |
37894 "I see. I have some questions..." |
37895 "I must be going, farewell." |
37896 "What steps?" |
37897 "I see. I have some questions..." |
37898 "I must be going, farewell." |
37899 "Uh... I see. I have some questions..." |
37900 "I must be going. Farewell." |
37901 "Yes... Well... I have some questions..." |
37902 "I think I should be going, farewell." |
37903 "I'm not sure... I have some questions..." |
37904 "Farewell." |
37905 "Uh... I have some questions..." |
37906 "I really must be going now. Farewell." |
37907 "What can you tell me about him?" |
37908 "Do you know where I can find him?" |
37909 "He did send for me, he stole something that belongs to me." |
37910 "Farewell." |
37911 "Do you know where I can find him?" |
37912 "Farewell." |
37913 "I have some questions..." |
37914 "Farewell." |
37915 "Do you know where I can find him?" |
37916 "What can you tell me about him?" |
37917 "I have some questions..." |
37918 "Farewell." |
37919 "What can you tell me about him?" |
37920 "Where can I find him?" |
37921 "I have some questions..." |
37922 "Farewell." |
37923 "I have some questions..." |
37924 "Never mind. Farewell." |
37925 You see a Harmonium guard. He watches you warily as you approach. |
37926 He nods at you. "Good day, citizen." |
37927 He shakes his head. "I am on duty, citizen. I do not have time for questions. Please take them elsewhere." |
37928 He frowns at you. "I do not have time for questions, citizen. Move along." |
37929 You see a Harmonium guard. He frowns at your approach. "Good day again, citizen." |
37930 "Greetings." |
37931 Ignore the man. |
37932 "I have some questions..." |
37933 "Farewell." |
37934 "It would only take a moment of your time." |
37935 "Fine. Farewell." |
37936 "Fine. Farewell." |
37937 "I have some questions..." |
37938 "Farewell." |
37939 You see a Harmonium guard. He waves you away as you approach. "Move along, citizen. Nothing to see here." |
37940 He frowns at you. "Which part of *move along* did you not understand?" He glares at you. "Nothing to see here, be gone." |
37941 He looks at you mockingly. "Oh, you have questions. Well, that makes all the difference in the world..." He glares at you. "Look, I don't have time for any questions. Move along." |
37942 "I don't have a moment to give you, citizen. Move along." He waves you away. |
37943 You see a Harmonium guard. He frowns at your approach. "I don't have time for socializing, citizen. Move along." |
37944 "Greetings." |
37945 Ignore the man. |
37946 "I have some questions..." |
37947 "Fine, farewell." |
37948 "It would only take a moment of your time." |
37949 "Fine. Farewell." |
37950 "Fine. Farewell." |
37951 "I have some questions..." |
37952 "Farewell." |
37953 You see a Harmonium guard. He watches you approach with a bored look. |
37954 He nods to you. "And to you as well, citizen." |
37955 "I am new to the Harmonium and to this ward, citizen. I cannot help you with your questions." He gives you an apologetic smile. |
37956 He nods. "These people have been found guilty of minor crimes. They have been sentenced to a few years of indentured servitude and are being sold." He pauses. "That is all I can say, citizen." |
37957 He shakes his head. "I must be vigilant in my duty, citizen. I must ask you to move on now." |
37958 You see a Harmonium guard. He nods at your approach. "Hello again, citizen. May I help you?" |
37959 "Greetings." |
37960 "Never mind. Farewell." |
37961 "Greetings." |
37962 Ignore the man. |
37963 "I have some questions..." |
37964 "Farewell." |
37965 "Can you at least tell me what's going on here?" |
37966 "Fine, farewell." |
37967 "I see. Can I ask you something else?" |
37968 "Thank you. Farewell." |
37969 "Fine, farewell." |
37970 "I have some questions..." |
37972 You see a young woman who is trying to get your attention. She is wearing shoddy clothes but her demeanor is one of elegance, unlike that of the people who surround her. Upon closer inspection, you notice that her skin is clean and smooth, lacking the yellow tint of the inhabitants of this ward. She notices your approach and smiles at you. |
37973 "Greetings." |
37974 Ignore her. |
37975 "I thank the powers that you noticed me. I am in need of the services of a mercenary..." She pauses and examines you more carefully. "If appearances are any indication, you would seem to be such an individual." |
37976 "Appearances can be deceptive." |
37977 "What exactly is it that you want of me?" |
37978 "I don't like the sound of this. Farewell." |
37979 A look of concern crosses her face. "Yes, cutter. Forgive me, I did not mean to offend you. I am in a situation of... well, desperation. I have exhausted all resources available to me in order to remedy my situation but..." |
37980 "What exactly is it that you want of me?" |
37981 "I don't like the sound of this. Farewell." |
37982 She nods to you. "The heart of the matter is that I am to be sold into slavery for a crime I did not commit. I am in need of a champion, someone who will help me prove my innocence and free me from this fate..." She pauses and looks at you expectantly. |
37983 "Tell me exactly what's going on." |
37984 "I don't like the sound of this. Farewell." |
37985 She thinks for a moment. "This is long in the telling, cutter, please bear with me." |
37986 "Go on." |
37987 "I don't have time for this. Farewell." |
37988 She sighs as she begins her tale. "My husband died recently and left me his business. I am not business-oriented so I decided to sell. Not long afterward I was contacted by a lender saying a loan on the business had not been paid..." She pauses to gather her thoughts. |
37989 "Go on." |
37990 "I examined all the documents my husband kept and found that there had indeed been a loan taken, but it had just recently been paid in full. I explained this to the lender and, a few days later, he asked for a copy of the document... It was nowhere to be found." She looks concerned and pauses to think. |
37991 "Go on." |
37992 "Well, when I could not prove that the loan was paid, the lender took me before the court. My monies were taken and applied to the balance owed. Since it did not pay off the loan, I am to be sold on the block to try and recover the remaining amount due." She gives you a forlorn look. |
37993 "I don't understand, why sell you into slavery?" |
37994 "I think I've heard enough. Get to the point." |
37995 She shrugs. "It serves many purposes. First, it keeps the prisons relatively clear of all but the vilest criminals. Second, the sale of the convicted is used to pay for any damages, costs, or fees involved in the case. Finally, the convicted still serves a sentence from which they are eventually released... supposedly as better citizens." |
37996 "This is all fascinating, but I don't see how I can help you." |
37998 "I... I need someone to find the missing document, the one that proves the loan was paid. Or if you could purchase my contract, I could pay you back..." She gives you a pleading look. "I can't spend the next five years of my life in this ward, cutter. It will kill me! Surely you've noticed the illness shared by all who live here?" |
37999 "No, what illness are you talking about?" |
38000 "Yes, the yellow skin and coughing..." |
38001 "None of this is my concern. Farewell." |
38002 She gestures at the people around her. "Look at them, cutter. Notice the yellow skin? The persistent cough? Now look above you, at the billowing clouds of smoke that pass for air here..." She points over her head. "It kills you unless you can afford a healer. As a slave, I doubt I will be able to afford one." |
38003 "So that's why everyone has the yellow skin..." |
38004 "None of this is my concern. Farewell." |
38005 She nods her head. "Yes, cutter. Please, can you find it in your heart to help me..." She looks at you nervously. "Please..." |
38006 "What's in it for me if I help you?" |
38007 Truth: "You've been found guilty in a court of law and only the law can help you." |
38008 "Yes, I'll help you. I have some questions though..." |
38009 "No, I don't want to get involved." |
38010 "I need some time to think about this. Farewell." |
38011 She nods her head eagerly. "Ask anything, cutter." |
38012 "What's the lender's name?" |
38013 "Who do I talk to about your contract?" |
38014 "Could you have misplaced the loan document?" |
38015 "Do you think the loan document could have been stolen?" |
38016 "Have you explained any of this to these courts you spoke of?" |
38017 "I think I must be going now. Farewell." |
38018 "I know his name well, cutter. After all I have been through, I will not likely forget it..." She gets a far-away look and then shudders for a moment. "Byron Pikit is his name." She pauses for a moment. "And his associate may be someone named Lenny." |
38019 "Who is this Lenny?" |
38020 "Where can I find Byron?" |
38021 "I have some more questions..." |
38022 "I must be going now. Farewell." |
38023 She thinks for a moment. "I think he can be found in or around the open-air market. Forgive me, but I am not certain." |
38024 "You mentioned Lenny. Who is he?" |
38025 "I have some more questions..." |
38026 "I must be going now. Farewell." |
38027 "That would be Deran the auctioneer. He's usually over there, on the block." She points to the front of the platform. |
38028 "I have some more questions..." |
38029 "I must be going now. Farewell." |
38030 She shakes her head. "No, cutter. I am a very meticulous person. I kept the document in a lock-box in my husband's study. It never left that room..." |
38031 "I have some more questions..." |
38032 "I must be going now. Farewell." |
38033 She shrugs. "I don't know. Why would anyone steal that, yet leave other valuables be? It makes little sense to me." |
38034 "Well... maybe the lender stole the document so that you'd pay for the loan twice..." |
38035 "Well... it was just a thought..." |
38036 "I have some more questions..." |
38037 "I must be going now. Farewell." |
38038 She looks at you in shock. "That... that is a terrible thought!" She hesitates and then begins to tap her chin with a finger as she thinks. "But also a most ingenious one, cutter. This Byron Pikit does strike me as a knight of the post." |
38039 "A what?" |
38040 "I have some more questions..." |
38041 "I must be going now. Farewell." |
38042 She gives you a quizzical look. "A thief or a cheat, cutter. Such are called knights of the post, or of the cross-trade." |
38043 "I have some more questions..." |
38044 "I must be going now. Farewell." |
38045 She nods her head. "Oh yes, cutter. I've explained my situation to many. You are the first to be willing to help me." She smiles warmly at you. |
38046 "I have some more questions..." |
38047 "I must be going now. Farewell." |
38048 She shrugs. "A worthy thought, cutter. It bears merit." |
38049 "I have some more questions..." |
38050 "I have some more questions..." |
38051 She stares at you blankly for some time then a look of concern crosses her face. "I... I have nothing to give you, cutter. I have lost everything." She appears desperate now. "Please don't leave me to this fate..." |
38052 "Yes, I'll help you. I have some questions though..." |
38053 "No, I don't want to get involved." |
38054 "I need some time to think about this. Farewell." |
38055 You see Trist. She looks at you with desperation in her eyes. "Hello again, cutter. May I speak with you about a matter of some concern?" |
38056 "All right." |
38057 "I don't have time right now. Farewell." |
38058 You see Trist. She looks at you with desperation in her eyes. "Hello again, cutter. Have you come to help me, perhaps?" |
38059 "You're still looking for someone to help with your problem?" |
38060 "Tell me your story again." |
38061 "I'm not interested. Farewell." |
38062 You see Trist. She looks at you with desperation in her eyes. "Hello again, cutter. Have you come to help me perhaps? Have you changed your mind?" |
38063 "You're still looking for someone to help with your problem?" |
38064 "Tell me your story again." |
38065 "No, I'm not interested. Farewell." |
38066 You see Trist. She smiles at your approach and looks hopeful. "Have you found the document, cutter? Can you free me?" |
38067 "Yes, I will give it to Deran and he will free you." |
38068 "I need to ask you some questions again..." |
38069 A look of relief washes over her face. You think she is about to faint but she quickly recovers. "I thank you, cutter. Please return to me after you speak with Deran." |
38070 "I will. Farewell." |
38071 Trist smiles at you warmly. "You are my savior, cutter. I will forever be in your debt." |
38072 "I was happy to help you, Trist." |
38073 "Don't come to me again with your problems. This was a pain in the arse." |
38074 "Thank you, cutter." She glances about and then pauses to think for a moment. "You have saved me from certain death, cutter. A slow, painful death..." She frowns as she thinks. "Please wait here, I shall return shortly." She turns and walks away. |
38075 "All right, Trist." |
38077 You see Trist approaching, she smiles and waves at you. "Hello again, cutter. Thank you for waiting." She looks about for a moment, then removes a purse from the folds of her dress. "With the document you have provided, the courts will restore my status and finances. This is not much, but it is a well-deserved reward for what you have done." She hands you a purse. |
38078 "Thank you, Trist." |
38079 She smiles. "No, I thank you. Farewell, cutter." |
38080 "Farewell." |
38081 She frowns at you, then nods. "Yes, cutter, I can well imagine. Thank you again and farewell." |
38082 "Farewell." |
38083 She thinks for a moment. "There was a small, feral-looking man who came to court a few times. He would sit behind Pikit and whisper to him occasionally." She pauses and looks lost in thought. |
38084 "Go on." |
38085 She frowns. "I remember him because he always seemed to be uncomfortable in his clothes. He would pick at them as if they were new, as if he were not used to wearing them." She pauses again. "On one such occasion Pikit told him to sit still and stop fidgeting. He called him Lenny." |
38086 "Where can I find Lenny?" |
38087 "I have some more questions..." |
38088 "I must be going now. Farewell." |
38089 She thinks for a moment and then shrugs. "I am not sure actually... My husband told me that some ruffians could be found southeast of the market, near the siege tower I believe." |
38090 "Where can I find Byron?" |
38091 "I have some more questions..." |
38092 "I must be going now. Farewell." |
38093 A look of concern crosses her face. "Surely you realize that even the law can err at times, cutter? If an innocent were to suffer due to such an error... It would be a terrible miscarriage of justice." She appears desperate now. "Please don't leave me to this fate..." |
38094 "Yes, I'll help you. I have some questions though..." |
38095 "No, I don't want to get involved." |
38096 "I need some time to think about this. Farewell." |
38097 What little life there is in the world is draining out this hole in my body. The world can burn, the planes can burn, just give me life! I will destroy this life so badly, break it, smash it, and stain it in blood and feces, so you cannot live it either! Let all creation burn for I cannot die! |
38098 Turn away from the inscription. |
38099 This inscription looks like the directions on your back that Morte read to you in the Mortuary: I know you feel like you've been drinking a few kegs of Styx wash, but you need to CENTER yourself. Among your possessions is a JOURNAL that'll shed some light on the dark of the matter. PHAROD can fill you in on the rest of the chant, if he's not in the dead-book already. |
38100 Done. |
38101 It is extremely important to record your journeys so that you might learn from them. The greater need, however, is that the sources of information you use to uncover this mystery need to be protected when they are found. If key figures, documents or oracles are somehow removed, either by death or destruction, then you will never know who or what you are or how you came to be this way. |
38102 Done |
38103 I suspect that we will continue to die and be reborn until we finally get our life *right.* I do not know what we have to do to bring that about, though. And therein lies the frustration. |
38104 Done. |
38105 I have lost lifetimes because of my killer. I cannot deceive him, so I must kill him. I tried to throw him off the scent. I left false bodies, tailored in such a way to placate him. I roamed the most outer planes, hoping to use distance as a shield. I built this tomb filled with traps to try and kill the killer. I hid. |
38106 Done. |
38107 There is nothing that can be done. Memories are gone, perhaps never to return. With every death I lose a part of me. |
38108 Done. |
38109 So they said - You have been divided. You are one of many men. You bear many names, and each has left their scars on your flesh. |
38110 Done. |
38111 Fear names. Names have power in identity. Others can use names as weapons. Names are a hook that can be used to track you across the planes. Remain nameless, and you shall be safe. |
38112 Done. |
38113 "I must be going now. Farewell." |
38114 "She's already dead." |
38115 Beer |
38116 You see an aging man dressed in tattered rags. As you draw nearer, you discover that he is missing both of his eyes. The scarred tissue of his eyelids has receded into his empty sockets, giving his features the macabre appearance of a decaying skull. |
38117 The old man turns in your general direction, his arms outstretched as if feeling for you. "Darkness who be in voice? The friend words I'll speak of you and call chaos." |
38118 "Ah... chaos you be, as I and me." The blind man smiles and takes a careful step toward you. As he moves, you notice that he seems to be favoring one leg. |
38119 "No, fine I'll be. Just a bit of slashin' is all." As he speaks, he reaches down and lifts away the ragged cloth covering his upper leg, revealing a nasty gash that runs from his kneecap to his thigh. |
38120 "Tasted a blade from one of the Starved Dogs. Gathered in the main hall across the way, they are. Howling - growling - prowling." |
38122 "They be of vicious chaos. Brothers as one, but brothers to none." |
38123 Tomb Key Two |
38124 TOMB KEY TWO Weight: 0 This is a portal key. |
38125 Tomb Key One |
38126 TOMB KEY ONE Weight: 0 This key seems vaguely familiar somehow... as you hold it, you suddenly know its purpose. It's supposed to allow you to teleport to one of the inner chambers of the Weeping Stone Catacombs tomb - but only if you use it in the entrance corridor; once inside the chamber, it's useless. If you could somehow get back to the entrance chamber, you might be able to use it to use the key to jump somewhere else... |
38127 The old man shakes his head. "Matters not. Attack anyone, anything, they will. That is how chaos speaks to them. You too will they slash, if you go in there." |
38128 Movies will not play unless the desktop is set to 16-bit color depth. Please switch to 16-bit color depth if you want movies to play. |
38129 The old Chaosman pauses for a moment, his sightless gaze fixed on empty space. "Many, they are... strong and vicious. But another way, there is. A secret way known only to I and me. A safe way through to the Alley beyond." |
38130 "Dark is not light and light is not dark. Bright, shiny coins may yet illuminate." The old man rubs his fingers together for emphasis. |
38131 You deposit ten coins in the old man's hand. He waits for a moment, then jostles the handful of coins as if to judge their weight. After a moment of consideration, he returns the coins to you. "Not enough. Is not life worth more than ten coins?" |
38132 You hand the old man the coins and he quickly deposits them in his pocket. "Find you the door which is hidden in the southwestern chamber. Opens does it on the far side of the main hall, near the exit to the Alley." |
38133 The old man seems outraged by your threat. "No friend you be and no friends have you here! Friends I have and friends I call!" He takes a deep breath as if he is about to begin shouting. |
38134 You quickly set upon the blind man. Cupping one hand over his mouth to prevent him from screaming, you grab the back of his head with your free hand and twist his neck until you hear a sharp crack. |
38135 "Thief? Here? Someone *has* stolen from Tiresias... maybe it be the one speak you of." The old man reaches up to stroke his chin, as if considering your offer. "Agreed... dark for dark. Tell first you will." |
38136 Tiresias nods in appreciation. "Young girl-thief, say you? See to her, I shall." |
38137 "Yes, Tiresias knows the way. The exit to the Alley is through the main hall to the south, but get through you cannot. Starved Dogs gather there and block the way." |
38138 The old man cocks his head to one side, his sightless gaze fixed on empty space. "Chaos of you are not. Not! Pot! Snot!" |
38139 "Walk, not talk. Talk is complete. Completed to completion!" He turns his back to you, apparently done with the conversation. |
38140 "In a southwest chamber lies the hidden door. Not through door across, lead that one does to the Dogs." |
38141 "Greetings." |
38142 Leave the old man alone. |
38143 "Words do speak the chaos of I. Fear not, I *am* a fellow member of the Xaositect faction." |
38144 "Voice... speak - sneak - beak." |
38145 "Speak the words of chaos and you'll call me friend? Is this jumbled up scramblespeak really necessary?" |
38146 "Hunh?" |
38147 "Uh... never mind. Farewell." |
38148 "What's wrong with your leg... are you injured?" |
38149 "Can you tell me how to get through to the Alley of Lingering Sighs?" |
38150 "You said you know of a way to get past the Starved Dogs and through to the Alley?" |
38151 "Where was that secret door again?" |
38152 "Yes... well, I must be off now. Farewell." |
38153 "What happened?" |
38154 "Can you tell me how to get through to the Alley of Lingering Sighs?" |
38155 "Yes... well, I must be off now. Farewell." |
38156 Movies |
38157 "Tell me about these Starved Dogs." |
38158 "The Starved Dogs Barking? How many of them are in there?" |
38159 "I see. Farewell, then." |
38160 "If they are Xaositects, why did they attack you?" |
38161 "How many of them are there?" |
38162 "I see. Farewell, then." |
38163 "How many of them are there?" |
38164 "Never mind. I'll find my own way." |
38165 "I see. Farewell, then." |
38166 "What is this secret way?" |
38167 "Never mind. I'll find my own way." |
38168 Give the blind man ten coppers. |
38169 Give the blind man twenty coppers. |
38170 "I'll not pay you a single coin. You'll tell me what I want to know... or I'll show you the true meaning of darkness." |
38171 "How about dark for dark. I can tell you the whereabouts of a certain thief hiding here in the Tenement." |
38172 "Never mind. I'll find my own way." |
38173 Give him twenty coppers. |
38174 "You wish to haggle? Very well... how about you tell me what I want to know and I'll let you live." |
38175 "How about dark for dark. I can tell you the whereabouts of a certain thief hiding here in the Tenement." |
38176 "Never mind. I'll find my own way." |
38177 "Thank you for your help. Farewell." |
38178 Reach out and snap his neck before he can call out. |
38179 Attack him. |
38180 Leave quickly. |
38181 "All too easy." |
38182 "Your thief is nothing but a young whelp. She is hiding in the antechamber across the way, near the door to the main hall." |
38183 "On second thought, here's twenty coins. Tell me what you know." |
38184 "On second thought, why don't you tell me what I want to know... and I'll let you live." |
38185 "Never mind. Farewell." |
38186 "Right. Now, tell me about this secret way." |
38187 "Find you the door which is hidden in the southwestern chamber. Opens does it on the far side of the main hall, near the exit to the Alley." |
38188 "Somehow I doubt that. Now, tell me what you know old man." |
38189 "Tell me about these Starved Dogs." |
38190 "The Starved Dogs Barking? How many of them are in there?" |
38191 "I see. Farewell, then." |
38192 "Uh... you're not making any sense." |
38193 "Has everyone here lost their minds?" |
38194 Ignore his ramblings, leave. |
38195 "Look, old man, you better give me some straight answers or you'll soon be missing more than just your eyes." |
38196 "It's obvious this is getting me nowhere. Farewell." |
38197 "Thank you for your help. Farewell." |
38198 "Thank you for your help. Farewell." |
38199 After I delivered the embalming fluid and thread to Ei-Vene, she stitched up my scars and applied the embalming fluid on my body. Strangely enough, it made me feel... healthier. |
38200 Watching Ei-Vene stitch up the corpse with her talons triggered two memories... one was of me playing a tune on some sort of stringed instrument, and the second was of stealing someone's purse. Perhaps I was once a musician or a pickpocket...? I cannot recall. Nevertheless, it seems even the barest memory of picking someone's pocket has caused me to remember some of the skill. |
38201 Watching Ei-Vene stitch up the corpse with her talons triggered two memories... one was of me playing a tune on some sort of stringed instrument, and the second was of stealing someone's purse. Perhaps I was once a musician or a pickpocket...? I cannot recall. |
38202 I delivered the embalming fluid and thread to Ei-Vene. She didn't seem terribly grateful. |
38203 I convinced Ei-Vene to give me the embalming key. |
38204 Lothar gave Morte back to me. I am to retrieve him upstairs, near where I entered Lothar's domain. |
38205 Apparently, the Dustwoman embalmer I encountered is a "tiefling," someone with fiendish blood in their veins. Apparently, the fiendish blood warps their bodies and in some cases, their minds as well. From what Morte said, it sounds like there are a number of tieflings about... which would imply a fair number of fiends as well. |
38206 I have told Many-as-One that the Silent King is too powerful for him to approach. The cranium rat hive-mind did not see falsehood in my words, but it forbade me from returning to the Warrens of Thought on pain of death. We'll see about that. |
38207 The ghouls have swept across the Dead Nations, and that makes it difficult for the cranium rats to establish a foothold there. They have banished me from their presence, warning of dire consequences should I return. |
38208 I have informed Many-as-One that the Silent King is merely a dead skeleton without power. The rats have promised to take over the catacombs under Sigil now. |
38209 This striking young woman has skin the color of burnished copper. A translucent white dress, held precariously by golden clasps, is draped carefully over her shapely form. |
38210 She smiles and curtseys, but offers no response. |
38211 She shakes her head and smiles sadly at you. |
38212 She looks at you, then raises an eyebrow. |
38213 She nods, smiling pleasantly. |
38214 She pouts, shaking her head. |
38215 Her eyes flash and she smiles. She nods at you. |
38216 She simply looks at you. |
38217 She sighs softly and nods. |
38218 She smiles pleasantly, then shakes her head. |
38219 Her eyes widen in surprise... then she gives you a beaming smile, rolling her eyes and shaking her head. |
38220 She looks at you strangely and shakes her head slowly... |
38221 She pauses at this, opens her mouth, then frowns. After a moment, she shakes her head. |
38222 She scowls and shakes her head. |
38223 She nods vigorously, clasping her hands together and smiling at you. |
38224 Null node. |
38225 Null node. |
38226 Null node. |
38227 Null node. |
38228 She shakes her head, her face wrought with frustration. She suddenly looks at you pleadingly, as if expecting an answer. |
38229 She shrugs, frowning. |
38230 Ecco nods to you slowly, smiling at you with eyes full of gratitude. |
38231 Ecco frowns, narrowing her eyes at you. She looks away for a moment, sighs, and then nods to you. |
38232 Ecco curtseys as you approach, her carefully painted lips forming the slightest of smiles. |
38233 Ecco looks at you hopefully as you approach her, biting her lower lip. |
38234 Null node. |
38235 Null node. |
38236 She shakes her head, shrugging, and gives you an apologetic look. |
38237 Ecco shakes her head. "No, I've no idea. Have you spoken to Nenny? She's always wandering about, taking in everything with those wide eyes of hers." |
38238 She raises her eyebrow and gives you a skeptical look. |
38239 She nods and takes the bottle from you. She gingerly picks out the severed tongue from the briny solution and, after staring at it for a moment in disgust, places it into her mouth... suddenly, her eyes widen, and there is a burst of reddish light from between her lips! |
38240 Ecco opens her mouth, closes it, then open it once more... and speaks! "I... I can speak again! Oh, joy! I than-DAMN THEE TO THE DARKEST OF PITS, THOU STENCH-RIDDEN WORM! KNEEL BEFORE ME IN SUPPLICATION, INSECT!" |
38241 Ecco yelps and covers her mouth with both hands... her eyes are wide with panic. |
38242 She slowly takes her hands away from her mouth, nodding. "It seems I must DEVOUR THY FRAIL SHELL AND CONSIGN THY SOUL TO THE ABYSS FOR ALL ETERNITY! THOU SHALT SERVE IN MY BATTLE-THRALL TILL THE PLANES GRIND TO A HALT! THOU ART MINE, MINE, MI-" Ecco shuts her mouth again, and begins to softly, quietly weep. |
38243 Ecco glares daggers at you, lips curling into a sneer. |
38244 Ecco nods as you approach her, a hopeful look in her eyes. |
38245 She nods, smiling, and takes the vial from you. Ecco places a few of the sparkling blue drops onto her tongue: "I... I believe the Tears are working. Yes... they are! I can speak in my own voice once more - oh, how I thank you!" Ecco squeezes your hand and bows her head gratefully, her eyes welling with tears of joy. |
38246 Ecco nods and produces a slip of paper from her clothes... it appears to be a promissory note in the amount of one thousand commons, which the possessor can collect upon from the Brothel. She gives you a questioning glance. |
38247 "Oh... I hadn't thought of that! Yes, yes... here..." Ecco pulls several parchment-wrapped rolls of copper coins from her purse. "This should be more than enough. And again, I thank you!" She smiles warmly at you. |
38248 Ecco beams with happiness: "Again, I thank you!" She stands close to whisper in your ear, the smell of her perfumed hair intoxicating... "Your appearance belies your great kindness, sir." She kisses you on the cheek and steps away from you, reaching into her purse. "Here, my friend... this should more than pay for whatever the Tears cost you. I insist you take it." |
38249 Ecco beams with happiness: "Again, I thank you!" She stands close to whisper in your ear, the smell of her perfumed hair intoxicating... "Your appearance belies your great kindness, sir." She kisses you on the cheek and steps away from you, smiling. |
38250 Ecco nods, wiping the last of her tears away. She reaches into her purse and presents several rolls of parchment-wrapped copper coins to you. "Your reward, sir... and justly deserved." |
38251 She nods. "Of course." Her voice is entirely flat. "Here you are." She hands you several more rolls of coin. |
38252 Ecco waves pleasantly to you as you approach her. "Greetings, sir, and well met once more!" |
38253 Ecco nods coolly to you as you approach. |
38254 "The Brothel is a school of sorts, where young women... the 'prostitutes'..." She gives a wry smile. "...study the art of language and its subtleties, as our Mistress Grace might say, generally en route to becoming Sensates. The Brothel runs on the donations of its many patrons, who come here seeking something more than base, physical pleasure in the company of a woman." |
38255 Ecco nods, and lowers her voice: "In fact, I do... not only does she exist, she has *children!*" |
38256 "One of them is here, at times... Kesai-Serris. She is a child of Ravel's, though she is loathe to accept the fact. Who could blame her?" She pauses for a moment, thinking. "I have never gotten her to admit it, though I am sure 'tis true." |
38257 Null node. |
38258 "I am a student, here, as are all the 'prostitutes.' We seek to better learn the art of language in order to stimulate the minds... to heighten our awareness of ourselves and others, and to create new ways of experiencing another person." She pauses, lost in thought. |
38259 "Well... I've been without the ability to speak for so *long.* Most patrons came to me seeking someone to listen, someone attentive and capable of understanding them that they could speak to, free of interruption and the like. Now that I can speak once more, I wonder if the time has come for me to move on... leave the Brothel, and become a Sensate." |
38260 She looks at you, puzzled, before shaking her head. |
38261 Ecco looks puzzled. "I... know of no tenth student. Perhaps she is new? If there is another, I have not met her." |
38262 "A member of the Society of Sensation. Ask Fall-from-Grace, or someone at the Civic Festhall, if you would know more of them." |
38265 "I love this chit already!" |
38266 "Yikes!" |
38267 "Can you write, then, or pantomime?" |
38268 "Eh?" |
38269 "Greetings..." |
38270 "Greetings, again..." |
38271 Leave her be. |
38272 "I had some questions..." |
38273 "I'll take my leave, now. Farewell." |
38274 "Is your name 'Ecco'?" |
38275 That's enough bub for you, berk; I'm cutting you off. Go back to yer kip and sleep it off. |
38276 "May I ask why you can't communicate?" |
38278 "Do you know of *any* way to return your voice?" |
38279 "Who are you?" |
38280 "Is your name 'Ecco'?" |
38281 "Hmm. I had some other questions..." |
38283 "What are you doing here?" |
38284 "Can you tell me about this place?" |
38285 "Can you tell me about this place?" |
38286 "Do you know anything about Ravel Puzzlewell?" |
38287 "Do you know anything about Ravel Puzzlewell?" |
38290 "I'm trying to find Vivian's scent... do you know where it might be?" |
38291 "I'm trying to find Vivian's scent... do you know where it might be?" |
38292 "I'm trying to find Marissa's Crimson Veil... do you know where it might be?" |
38293 "I'm trying to find Marissa's Crimson Veil... do you know where it might be?" |
38294 "I've spoken to nine prostitutes altogether... do you know who or where the tenth student is?" |
38295 "I've spoken to nine prostitutes altogether... do you know who or where the tenth student is?" |
38296 "Never mind, actually. Farewell." |
38297 "Can you speak?" |
38298 "Never mind. Farewell." |
38299 "Can you write, then, or pantomime?" |
38300 "Can you speak?" |
38301 "I had some other questions..." |
38302 "Never mind. Farewell." |
38303 Vow: "I swear I'll look for a way to return your voice." |
38304 "I'll try to find a way to return your voice." |
38305 "I can try to return your voice... for a price." |
38306 "Can you speak?" |
38307 "I had some other questions..." |
38308 "May I ask why you can't communicate?" |
38309 "Just the same, I had some other questions..." |
38310 "Farewell, then." |
38311 "What? What do you know of her?" |
38312 "Can you speak?" |
38313 "May I ask why you can't communicate?" |
38314 "Farewell, then." |
38315 "Are you silent because of a broken heart?" |
38316 "Do you know the word that will undo the multiverse if it's spoken?" |
38317 "Are you emotionally wounded? Is that why you can't speak?" |
38318 "Did your voice cause someone's death or some other tragedy?" |
38319 "Have you sworn never to speak for one reason or another?" |
38320 "Was your voice stolen?" |
38321 "Actually, let me ask you about something else..." |
38322 "Never mind; farewell." |
38323 "May I ask if it was something else, then?" |
38324 "I had other questions..." |
38325 "That's all I wished to know. Farewell." |
38326 "May I ask if it was something else, then?" |
38327 "I had other questions..." |
38328 "That's all I wished to know. Farewell." |
38329 "May I ask if it was something else, then?" |
38330 "I had other questions..." |
38331 "That's all I wished to know. Farewell." |
38332 "May I ask if it was something else, then?" |
38333 "I had other questions..." |
38334 "That's all I wished to know. Farewell." |
38335 "May I ask if it was something else, then?" |
38336 "I had other questions..." |
38337 "That's all I wished to know. Farewell." |
38338 "Do you know of *any* way to get your voice back?" |
38339 "I had other questions..." |
38340 "That's all I wished to know. Farewell." |
38349 "I'll need to know your name to ask about your voice..." |
38350 "I'll need to know your name to ask about your voice. Is it 'Ecco'?" |
38351 Vow: "I swear I'll look for a way to return your voice." |
38352 "I'll try to find a way to return your voice." |
38353 "I can try to return your voice... for a price." |
38354 "I'd... best be going. Farewell." |
38355 Tomb Key Four |
38356 TOMB KEY FOUR Weight: 0 This is a portal key. |
38357 "I'd best ask someone else, then. Farewell." |
38358 "I'll look for something that would give you a voice, then. Farewell, Ecco." |
38359 "It's a deal, then - I'll look for something that would give you a voice. Farewell." |
38360 "I had some questions..." |
38361 "Just passing by, Ecco. Farewell." |
38362 "I've gotten this Fiend's Tongue for you..." |
38364 "I still haven't found a way to give you a voice again. I'll return when I do." |
38368 "Let me ask about something else, then..." |
38369 "That's all I wanted to know. Farewell." |
38370 "I had other questions..." |
38371 "I'll take my leave, now; farewell." |
38372 "I'm told that, should you place it in your mouth, you'll regain the ability to communicate." |
38373 "Are you all right?" |
38374 Wait for her response. |
38375 "Eh?" |
38376 "It must be... the Fiend's Tongue..." |
38377 "I'll try and find a way to make things right - perhaps Vrischika will have something else than can help you. Farewell." |
38378 "Well, you can speak again... sort of... so where's my reward?" |
38379 "I imagine I won't get my reward until I make this right. I'll be back... perhaps Vrischika will have something else than can help you. Farewell." |
38380 "I imagine I won't be getting my reward until I make this right. I'll be back... perhaps Vrischika will have something else than can help you. Farewell." |
38381 "I've brought you these Deva's Tears... they should soothe the tongue's cursing." |
38382 "Ecco... I've found a way to help you... Deva's Tears, at Vrischika's curiosity shop. They're expensive, though..." |
38383 "I haven't found a way to help you, yet... I'll return when I do." |
38384 "It was my pleasure to help. Farewell, Ecco." |
38385 "It was my pleasure to help. Farewell, Ecco." |
38386 "I'm happy to help... but the Deva's Tears cost me quite a bit..." |
38387 "My pleasure... and forget about the reward, Ecco. I'm glad I could help." |
38388 "My pleasure... and forget about the reward, Ecco. I'm glad I could help." |
38389 "Yes, you're welcome... now about my reward..." |
38390 "Yes... this will be enough. I'll be back when I have the Tears, Ecco." |
38391 "Farewell, Ecco." |
38392 "Thanks, Ecco. Farewell." |
38393 "Thanks, Ecco. Farewell." |
38394 "Wait... the reward's fine, but what about the cost of the Deva's Tears? I paid nine hundred and ninety-nine coins for them, you know." |
38395 "Thanks. Farewell." |
38396 "Thanks. Farewell." |
38397 "Hello, Ecco... I had some questions..." |
38398 "Well met, Ecco. I was just passing by; farewell." |
38399 "I had some questions..." |
38400 "Just passing by. Farewell, Ecco." |
38401 "Sensates?" |
38402 "I had another question..." |
38403 "That's all I wished to know. Farewell." |
38404 "She *what?*" |
38405 "Where would I find them?" |
38406 "Interesting. I had another question..." |
38407 "Fascinating. Thanks, Ecco; farewell." |
38411 "Go on..." |
38412 "I had another question..." |
38413 "That's all I wished to know; farewell." |
38414 "A Sensate?" |
38415 "Interesting. Let me ask you something else..." |
38416 "Perhaps. Farewell, Ecco." |
38417 "I wish you the best in whatever path you choose, Ecco. Farewell." |
38418 "Can you speak?" |
38419 "I had some other questions..." |
38420 "Never mind. Farewell." |
38421 "I had some other questions..." |
38422 "That's all I wished to know; farewell." |
38423 "I had some other questions..." |
38424 "That's all I wished to know; farewell." |
38430 Leave her be. |
38431 This tall, elegant woman, with her sharp features and regal demeanor, is a striking example of aristocratic beauty. Her clothes appear to be spun of silver thread, and a small phial dangles from her necklace. She is perfumed with an exotic, erotic scent that seems to draw you towards her. |
38434 She looks you over, arching an eyebrow with what you sense to be disdain. "Greetings. My name is Vivian; am I to presume I am being summoned?" |
38435 "No, I just had some questions..." |
38436 "No. Farewell." |
38437 This female ghoul carries herself with greater authority than those around her. Her eyes seem clearer and less feral, too. "Can I... help you, meat?" |
38438 "Who are you? What are you doing here?" |
38439 "What is this place?" |
38440 "No, thanks. Farewell." |
38441 "I? I am... Alaina. These are my ghoulss. We are sscoutss and hunterss. We sseek more territory... we sseek more *food.* And now that I have ansswered your questionss... what are YOU doing here?" |
38442 "I am looking for a bronze sphere." |
38443 "I am looking for a decanter of water." |
38444 "I am looking for a crypt rife with traps." |
38445 "I'm just wandering." |
38446 "I don't know." |
38447 "Thiss iss the Drowned Nationss. Thiss iss a hunting ground for uss. Thiss... iss where we, the hunterss, rule. What do you want here?" |
38448 "I am looking for a bronze sphere." |
38449 "I am looking for a decanter of water." |
38450 "I am looking for a crypt rife with traps." |
38451 "I'm just wandering." |
38452 "I don't know." |
38453 "A bronze... ssphere? We have found... no ssuch thing. Search the far reachess of this place and you may find what you sseek." |
38454 "I had a few more questions..." |
38455 "Thanks. Farewell." |
38456 "We have not found the ssource of the water here, but it seems most damp to the easst. Search there, and you may find it." |
38457 "I had a few more questions..." |
38458 "Thanks. Farewell." |
38459 "There are cryptss all around uss, and we protect their inhabitantss... I will not tell you." |
38460 "It is very important to me that I find it." |
38461 "It is very important that I find it." |
38462 "Very well. Then answer some other questions for me..." |
38463 "All right. Farewell, then." |
38464 "Thiss... iss not a good place to wander. Much danger there is. We have marked out the boundariess of safety with totemss... sstray not beyond them and you sshould remain ssafe. Watch for the denizenss here - they are deadly, and sswarm in increassing numberss." |
38465 "What denizens would those be?" |
38466 "Thanks. I had a few more questions..." |
38467 "Thanks. Farewell." |
38468 "Don't know? Don't know? Perhapss... you ought to leave. This place iss... dangerouss... to meat creaturess." |
38469 "Dangerous? Dangerous how?" |
38470 "I just had a few questions..." |
38471 "Thanks. Farewell." |
38472 "I will ... ansswer what I can." |
38473 "Who are you? What are you doing here?" |
38474 "What can you tell me of this place?" |
38475 "I am looking for a bronze sphere." |
38476 "I am looking for a decanter of water." |
38477 "I am looking for a crypt rife with traps." |
38478 "Forget it. Farewell." |
38479 The ghoul captain eyes you coolly, evaluating you. "Ssseek it to the sssouth and easst. Do not disturb the other inhabitantsss of thesse cryptss or you shall *ssuffer.*" |
38480 "My thanks. I had a few more questions..." |
38481 "Thanks. Farewell." |
38482 The ghoul captain eyes you, heat growing in her eyes. "I care *NOT* how much it meanss to you, meat creature. I will tell you *NOT.*" |
38483 "Fine, fine. Just answer some other questions for me, then." |
38484 "Tell me or you die." |
38485 "Thanks for your time, anyway. Farewell." |
38486 "This place hass been overrun... with trocopotacas, white, horned creaturesss with boundlessss appetitess and cruel disspositionss. Many vargouilless make their homess here ass well, their number ever growing from foolsss who venture thisss far into the catacombsss." |
38487 "I see... can you answer some other questions for me?" |
38488 "Thanks for the tips. Farewell." |
38489 "You have returned, yess? What is it you want?" |
38490 "I wanted the answers to some questions..." |
38491 "Nothing. Farewell." |
38492 "Sssss... Meat creature, no place for you thisss isss." |
38493 "What are you doing here?" |
38494 "What is this place?" |
38495 "Who are you?" |
38496 "Then I'll go. Farewell." |
38497 "We look to exsssspand our home. Eliminate enemiessss... find food to keep from chewing on walking meat, yessss? The Silent King tellsss usss... no walking meat." |
38498 "Who is the Silent King?" |
38499 "What is this place?" |
38500 "Who are you?" |
38501 "Thanks. Farewell." |
38502 "Thiss? Thisss iss the Drowned Nationsss. Thisss iss our new hunting lair. Thisss... thissss is our larder." |
38503 "I see. Farewell." |
38504 "Scoutsss we are, scoutsss for the Dead Nationsss." |
38505 "What are you scouting?" |
38506 "I see. Farewell, then." |
38507 "Ssss!" The ghoul hisses its frustration. "The Silent King isss our ruler. Acaste is our leader! Ssssoon will we find the balance between the two!" |
38508 "Who are you, anyway?" |
38509 "I see. Farewell." |
38510 "Ssss... the meat returnsss..." |
38511 "What are you doing here?" |
38512 "What is this place?" |
38513 "Who are you?" |
38514 "Then I'll go. Farewell." |
38515 This female ghoul carries herself with greater authority than those around her. Her eyes seem clearer and less feral, too. "Can I... help you, meat?" |
38516 "Who are you? What are you doing here?" |
38517 "I? I am... Alaina. These are my ghoulss. We are sscoutss and hunterss. We sseek more territory... we sseek more *food.* And now that I have ansswered your questionss... what are YOU doing here?" |
38518 "I am looking for a bronze sphere." |
38519 "A bronze... ssphere? We have found... no ssuch thing. Search the far reachess of this place and you may find what you sseek." |
38520 "I had a few more questions..." |
38521 "I will ... ansswer what I can." |
38522 "Who are you? What are you doing here?" |
38523 "What can you tell me of this place?" |
38524 "Thiss iss the Drowned Nationss. Thiss iss a hunting ground for uss. Thiss... iss where we, the hunterss, rule. What do you want here?" |
38525 "I am looking for a bronze sphere." |
38526 "I am looking for a decanter of water." |
38527 "We have not found the ssource of the water here, but it seems most damp to the easst. Search there, and you may find it." |
38528 "I had a few more questions..." |
38529 "Thanks. Farewell." |
38530 "I am looking for a crypt rife with traps." |
38531 "There are cryptss all around uss, and we protect their inhabitantss... I will not tell you." |
38532 "It is very important to me that I find it." |
38533 The ghoul captain eyes you coolly, evaluating you. "Ssseek it to the sssouth and easst. Do not disturb the other inhabitantsss of thesse cryptss or you shall *ssuffer.*" |
38534 "My thanks. I had a few more questions..." |
38535 "Thanks. Farewell." |
38536 "It is very important that I find it." |
38537 The ghoul captain eyes you, heat growing in her eyes. "I care *NOT* how much it meanss to you, meat creature. I will tell you *NOT.*" |
38538 "Fine, fine. Just answer some other questions for me, then." |
38539 "Tell me or you die." |
38540 "Thanks for your time, anyway. Farewell." |
38541 "Very well. Then answer some other questions for me..." |
38542 "All right. Farewell, then." |
38543 "I'm just wandering." |
38544 "Thiss... iss not a good place to wander. Much danger there is. We have marked out the boundariess of safety with totemss... sstray not beyond them and you sshould remain ssafe. Watch for the denizenss here - they are deadly, and sswarm in increassing numberss." |
38545 "What denizens would those be?" |
38546 "This place hass been overrun... with trocopotacas, white, horned creaturesss with boundlessss appetitess and cruel disspositionss. Many vargouilless make their homess here ass well, their number ever growing from foolsss who venture thisss far into the catacombsss." |
38547 "I see... can you answer some other questions for me?" |
38548 "Thanks for the tips. Farewell." |
38549 "Thanks. I had a few more questions..." |
38550 "Thanks. Farewell." |
38551 "I don't know." |
38552 "Don't know? Don't know? Perhapss... you ought to leave. This place iss... dangerouss... to meat creaturess." |
38553 "Dangerous? Dangerous how?" |
38554 "I just had a few questions..." |
38555 "Thanks. Farewell." |
38556 "I am looking for a bronze sphere." |
38557 "I am looking for a decanter of water." |
38558 "I am looking for a crypt rife with traps." |
38559 "Forget it. Farewell." |
38560 "Thanks. Farewell." |
38561 "I am looking for a decanter of water." |
38562 "I am looking for a crypt rife with traps." |
38563 "I'm just wandering." |
38564 "I don't know." |
38565 "What is this place?" |
38566 "No, thanks. Farewell." |
38567 "You have returned, yess? What is it you want?" |
38568 "I wanted the answers to some questions..." |
38569 "Nothing. Farewell." |
38570 Points Left: |
38571 Stealth: |
38572 Detect Traps: |
38573 "Ssss... meat creature... trocopotaca keeps us from treasure, yes? The troco must die. You keep treasure. We get body. Yesss?" |
38574 Pick Pockets: |
38575 Open Doors: |
38576 SAVING THROWS |
38577 Save Vs. Death: |
38578 Save Vs. Wands: |
38579 Save Vs. Polymorph: |
38580 Save Vs. Breath: |
38581 Save Vs. Spell: |
38582 Armor Class: |
38583 Current Hit Points: |
38584 Max Hit Points: |
38585 Assigned Quests |
38586 It is too dangerous to rest here. |
38587 You must obtain permission to rest here. |
38588 "What is that creature?" |
38589 "Sure." |
38590 "I don't think so." |
38591 "What's with your friend?" |
38592 "It'sss a trocopotaca. White. Hornssss. Nasssty. Trocosss eat flessssh. Our enemiesss. Kill it, yesss?" |
38593 "What's with your friend?" |
38594 "I'll kill it." |
38595 "I'll let you do it." |
38596 "Yessss... good. You get treasure on body. We get meat. Go now! Kill!" |
38597 "I'm going." |
38598 "Sssss... uselessss meat creature. Go away!" |
38599 "Very well." |
38600 "Ha ha... coward, he isss. Afraid of troco. Ha ha. Kill it for us, yesss?" |
38601 "What is it, anyway?" |
38602 "Fine. I'll kill it." |
38603 "No, I don't think so." |
38604 "Ha ha... coward, he isss. Afraid of troco. Ha ha. Kill it for us, yesss?" |
38605 "I'm going, then." |
38606 "He isss dead... it is your fault! He isss dead! Die, flesssh!" The ghoul attacks you! |
38607 Fight. |
38608 Flee. |
38609 "He isss dead... it is your fault! He isss dead! Die, flesssh!" The ghoul attacks you! |
38610 Fight. |
38611 Flee. |
38612 "Ssss... troco is dead... you take treasure, we take meat, yessss?" |
38613 "What is that thing?" |
38614 "It's a deal." |
38615 "Not if you die first." |
38616 "It'sss a trocopotaca. White. Hornssss. Nasssty. Trocosss eat flessssh. Our enemiesss. Tassste bad. Dead now. Our thanksss, meat creature." |
38617 "You're welcome. Farewell." |
38618 "Take it and go, then... we mussst eat." |
38619 "Farewell." |
38620 "Back again, meat creature? Take your coinsss and go." |
38621 "Very well. Farewell." |
38622 "Kill the troco for usss, yesss, and you take itsss money. We take itsss food. You like, yesss?" |
38623 "What is that creature?" |
38624 "Trocopotaca. You like? We not like, no... sssscary and mean monssster. They not like usss. Thissss one... it guard body we want. You kill it?" |
38625 "What's with your friend?" |
38626 "Not friend! Braggart! Big ghoul! Afraid of nothing, he saysss! You see him getting clossse to troco? No! He coward! You kill it and show him who brave isss!" |
38627 "What is it, anyway?" |
38628 "Fine. I'll kill it." |
38629 "Sssss... worthlesssss flessh! Go!" |
38630 "Very well." |
38631 "No, I don't think so." |
38632 "I'll kill it." |
38633 "My thanksss... you take money when it diessss." |
38634 "That's the plan." |
38635 "I'll let you do it." |
38636 "Sure." |
38637 "I don't think so." |
38638 "What's with your friend?" |
38639 "Why you not kill troco? Troco needssss to die! Kill it!" |
38640 "I'm going, then." |
38641 "What... what bringsss you back here, foolish meat? Dieee!" The ghastly creature leaps at you! |
38642 Fight. |
38643 Flee. |
38644 "What... what bringsss you back here, foolish meat? Dieee!" The ghastly creature leaps at you! |
38645 Fight. |
38646 Flee. |
38647 "You take your treasssure, yesss? Take it and go, meat thing." |
38648 "What is that thing?" |
38649 "Trocopotaca, yesss? You like? We not like, no... sssscary and mean monssster. They not like usss. Dead now, yesss?" |
38650 "You're welcome. Farewell." |
38651 "It's a deal." |
38652 "Not if you die first." |
38653 "Take it and go, then... we mussst eat." |
38654 "Farewell." |
38655 "Who are you?" |
38656 "Who are you?" |
38657 "Who are you?" |
38658 "What is this place?" |
38659 "What is this place?" |
38660 "What is this place?" |
38661 "What is this place?" |
38662 "I thought you might like to know this: The Silent King is merely a dead skeleton. He has no power." |
38663 "I thought you might like to know this: The Silent King is merely a dead skeleton. He has no power." |
38664 Bluff: "I thought you might like to know this: The Silent King is too strong to attack. Stay away from the Dead Nations or the corpses will destroy you." |
38665 "I came to see you, Many-as-One." |
38666 "I came here by accident." |
38667 "If you can read my mind, why do I have to speak my purpose?" |
38668 "WE ARE THE EYES IN THE DARK PLACES. WE ARE THE MANY WHO THINK AS ONE. WE DO NOT ANSWER YOUR QUESTIONS. YOU WILL ANSWER OURS. WHAT ARE YOU DOING IN THIS PLACE, SO FAR FROM THE LIGHTED CORRIDORS OF HUMANKIND?" |
38669 "WE ARE THE EYES IN THE DARK PLACES. WE ARE THE MANY WHO THINK AS ONE. WE DO NOT ANSWER YOUR QUESTIONS. YOU WILL ANSWER OURS. WHAT ARE YOU DOING IN THIS PLACE, SO FAR FROM THE LIGHTED CORRIDORS OF HUMANKIND?" |
38670 "WE ARE THE EYES IN THE DARK PLACES. WE ARE THE MANY WHO THINK AS ONE. WE DO NOT ANSWER YOUR QUESTIONS. YOU WILL ANSWER OURS. WHAT ARE YOU DOING IN THIS PLACE, SO FAR FROM THE LIGHTED CORRIDORS OF HUMANKIND?" |
38671 "WE ARE THE EYES IN THE DARK PLACES. WE ARE THE MANY WHO THINK AS ONE. WE DO NOT ANSWER YOUR QUESTIONS. YOU WILL ANSWER OURS. SPEAK YOUR MIND AND REMEMBER THAT WE CAN HEAR YOUR LIES. WHAT ARE YOU DOING IN THIS PLACE, SO FAR FROM THE LIGHTED CORRIDORS OF HUMANKIND?" |
38672 "I thought you might like to know this: The Silent King is merely a dead skeleton. He has no power." |
38673 "I thought you might like to know this: The Silent King is merely a dead skeleton. He has no power." |
38674 Bluff: "I thought you might like to know that the Silent King is too strong to attack. Stay away from the Dead Nations or the corpses will destroy you." |
38675 "I came to see you, Many-as-One." |
38676 "I came here by accident." |
38677 "If you can read my mind, why do I have to speak my purpose?" |
38678 The voices in your head, though they possess no sound, are nearly deafening. "WE COMMAND THOSE WITH YOU TO SILENCE. YOU ARE IN THE WARRENS OF THOUGHT. MANY-AS-ONE REIGNS SUPREME. SPEAK YOUR MIND AND REMEMBER THAT WE CAN HEAR YOUR LIES. WHAT DO YOU WANT IN THE LIGHTLESS TUNNELS?" |
38679 "I thought you might like to know that the Silent King is merely a dead skeleton. He has no power." |
38680 "I thought you might like to know this: The Silent King is merely a dead skeleton. He has no power." |
38681 Bluff: "I thought you might like to know that the Silent King is too strong to attack. Stay away from the Dead Nations or the corpses will destroy you." |
38682 "I came to see you, Many-as-One." |
38683 "I came here by accident." |
38684 "If you can read my mind, why do I have to speak my purpose?" |
38685 "CONSIDER THE DEAD TO BE DEAD. THEIR IMPOTENT KING CAN NO LONGER STAND IN OUR WAY. YOU HAVE SHOWN YOURSELF USEFUL. FOR THIS INFORMATION, WE BREAK DOWN THE BARRIER OF YOUR MIND AND REVEAL YOU TO YOURSELF. PREPARE YOURSELF FOR REVELATION." |
38686 "Wait! Not yet!" |
38687 "I'm ready." |
38690 "YOU DARE SHOW YOUR FACE HERE AGAIN? BIPED, YOU ARE RASH. PREPARE YOURSELF." |
38691 Fight. |
38692 "TELL US WHAT YOU KNOW, BIPED." |
38693 "The Silent King is merely a dead skeleton. He has no power." |
38694 "The Silent King is merely a dead skeleton. He has no power." |
38695 Bluff: "The Silent King is too strong to attack. Stay away from the Dead Nations or the corpses will destroy you." |
38696 "I have nothing yet." |
38697 "THE GHOULS ARE TOO POWERFUL EVEN FOR MY WERERAT MINIONS. YOUR MISSION HAS FAILED. WE NEED YOUR SERVICES NO LONGER. LEAVE NOW, OR SUFFER THE CONSEQUENCES." |
38698 "What, you're just going to discard me like that?" |
38699 "Farewell, then." |
38700 You see a thin man with stained clothes, a hooked nose, and two stubby horns jutting from his forehead. He is stumbling about, and muttering to himself... he stinks of brine, vomit, and cheap wine.[Be sure to put in placeholder 2] |
38701 "Greetings." |
38702 "Are you Jhelai? If so, Craddock needs you back at the marketplace." |
38703 Pass on by. |
38704 "Eh?" The man squints blearily at you. "Wahizzit? Wot?" |
38705 "Are you Jhelai? If so, Craddock needs you back at the marketplace." |
38706 "Never mind. Sorry to bother you." |
38707 This is an invisible crushing weapon for a medium level 7-9 creature. |
38708 This is an invisible crushing weapon for a medium level 10-13 creature. |
38709 This is an invisible piercing weapon for a medium level 1-3 creature. |
38710 This is an invisible piercing weapon for a medium level 4-6 creature. |
38711 This is an invisible piercing weapon for a medium level 7-9 creature. |
38712 This is an invisible crushing weapon for a medium level 4-6 creature. |
38713 Hit Points gained. |
38714 Characteristic Points gained. |
38715 Weapon Proficiency slots gained. |
38716 Thief Skill points gained. |
38717 Spell Memorization Abilities have increased. |
38718 Fighting Skills have improved. |
38719 Saving Throws have improved. |
38720 Priest Abilities have increased. |
38721 This is an invisible piercing weapon for a medium level 12-13 creature. |
38722 This is an invisible piercing weapon for a medium level 10-13 creature. |
38723 This is an invisible slashing weapon for a medium level 4-6 creature. |
38724 This is an invisible slashing weapon for a medium level 7-9 creature. |
38725 Sebastion |
38726 Grosuk |
38727 Hit Points gained from CON bonus. |
38728 This is an invisible slashing weapon for a medium level 7-9 creature. |
38729 This is an invisible slashing weapon for a medium level 10-13 creature. |
38730 This is an invisible crushing weapon for a tough level 1-3 creature. |
38731 This is an invisible crushing weapon for a tough level 4-6 creature. |
38732 This is an invisible crushing weapon for a tough level 7-9 creature. |
38733 This is an invisible crushing weapon for a tough level 10-13 creature. |
38734 This is an invisible crushing weapon for a tough level 14-17 creature. |
38735 This is an invisible crushing weapon for a tough level 18+ creature. |
38736 This is an invisible piercing weapon for a tough level 1-3 creature. |
38737 This is an invisible piercing weapon for a tough level 4-6 creature. |
38738 This is an invisible piercing weapon for a tough level 7-9 creature. |
38739 This is an invisible slashing weapon for a medium level 10-13 creature. |
38740 This is an invisible crushing weapon for a tough level 1-3 creature. |
38741 This is an invisible crushing weapon for a tough level 10-13 creature. |
38742 This is an invisible crushing weapon for a tough level 14-17 creature. |
38743 This is an invisible crushing weapon for a tough level 18+ creature. |
38744 This is an invisible piercing weapon for a tough level 1-3 creature. |
38745 This is an invisible piercing weapon for a tough level 4-6 creature. |
38746 This is an invisible piercing weapon for a tough level 7-9 creature. |
38747 This is an invisible piercing weapon for a tough level 10-13 creature. |
38748 This is an invisible piercing weapon for a tough level 14-17 creature. |
38749 This is an invisible piercing weapon for a tough level 18+ creature. |
38750 Lenny |
38751 Thug |
38752 Byron Pikit |
38753 Korur |
38754 Female Slave |
38755 Male Slave |
38756 This is an invisible piercing weapon for a tough level 10-13 creature. |
38757 This is an invisible piercing weapon for a tough level 14-17 creature. |
38758 This is an invisible piercing weapon for a tough level 18+ creature. |
38759 This is an invisible slashing weapon for a tough level 1-3 creature. |
38760 This is an invisible slashing weapon for a tough level 4-6 creature. |
38761 This is an invisible slashing weapon for a tough level 7-9 creature. |
38762 This is an invisible slashing weapon for a tough level 10-13 creature. |
38763 This is an invisible slashing weapon for a tough level 14-17 creature. |
38764 This is an invisible slashing weapon for a tough level 18+ creature. |
38765 This is an invisible crushing weapon for a wimpy level 1-3 creature. |
38766 This is an invisible slashing weapon for a tough level 1-3 creature. |
38767 This is an invisible slashing weapon for a tough level 4-6 creature. |
38768 This is an invisible slashing weapon for a tough level 7-9 creature. |
38769 This is an invisible slashing weapon for a tough level 10-13 creature. |
38770 This is an invisible slashing weapon for a tough level 14-17 creature. |
38771 This is an invisible slashing weapon for a tough level 18+ creature. |
38772 This is an invisible crushing weapon for a wimpy level 1-3 creature. |
38773 This is an invisible crushing weapon for a wimpy level 4-6 creature. |
38774 This is an invisible piercing weapon for a wimpy level 1-3 creature. |
38775 This is an invisible piercing weapon for a wimpy level 4-6 creature. |
38776 This is an invisible crushing weapon for a wimpy level 4-6 creature. |
38777 This is an invisible piercing weapon for a wimpy level 1-3 creature. |
38778 This is an invisible piercing weapon for a wimpy level 4-6 creature. |
38779 This is an invisible slashing weapon for a wimpy level 1-3 creature. |
38780 This is an invisible slashing weapon for a wimpy level 4-6 creature. |
38781 ZOMBIE FIST, WEAK (LUNGE) Invisible Weapon Weight: 0 Damage: 1-6 -1 THACO: -1 This is a weaker version of the zombie's lunge attack, and it is generally used only by the zombies in the Mortuary. |
38782 MORTE'S BITE (Default Weapon) Damage: 1-3 Piercing Speed: 1 Weight: 0 Proficiency: "Fists" (Don't ask.) Morte's bite is lethal, and he CAN masticate someone to death. As long as his quick weapon slots are not all filled, Morte can always select bite as his current weapon. ^NNOTE: Morte's bite is his default attack. Although the amount of damage he can do with his bite is relatively small, it allows him to attack quickly, which can infuriate any mage who's trying to cast a spell.^- |
38783 This is an invisible slashing weapon for a wimpy level 1-3 creature. |
38784 This is an invisible slashing weapon for a wimpy level 4-6 creature. |
38785 ZOMBIE FIST, WEAK (LUNGE) Invisible Weapon Weight: 0 Damage: 1-6 -1 THAC0: -1 This is a weaker version of the zombie's lunge attack, and it is generally used only by the zombies in the Mortuary. |
38786 This is an invisible crushing weapon for a medium level 4-6 creature. |
38787 [Nameless Bio]I feel like I've woken up inside someone's dream. I don't know who I am... I don't know how I got here... and I don't know how to get out. First thing I remember is crawling off a metal slab in some vaulted monstrosity called the Mortuary, and some floating skull asking me a bunch of damned questions. I've lost my memory, I've lost my possessions, and the only thing I really seem to know is that I can get stabbed, beaten, burned... and I get better. This regeneration of mine hasn't done much for my looks, but no one seems to notice. I need to figure out who I am and how I got this way... I feel like something's missing, something inside, but I don't know what. |
38788 Deran |
38789 "YES. IF WE DO NOT HAVE TO EXPEND OUR MIGHT ON THE SILENT KING, WE HAVE MORE THAN ENOUGH TO SPARE TO CRUSH YOUR FRAGILE EGO. GO. DO NOT RETURN." |
38790 "YOU HAVE BEEN WARNED, BIPED. PREPARE YOUR MIND FOR THE ETERNAL BOUNDARY." |
38791 "THE VOICE OF MANY HAS GIVEN WORDS TO YOUR ERRAND. THE SILENT KING IS TOO POWERFUL, YOU SAY. WE SEE NO LIE IN YOUR HEART. LEAVE THE WARRENS OF THOUGHT WITH YOUR LIFE AS A GIFT FROM US. YOU HAVE SERVED YOUR PURPOSE." |
38792 "YOU HAVE BEEN WARNED, BIPED. PREPARE YOUR MIND FOR THE ETERNAL BOUNDARY." |
38793 "THE MIND OF VOICE-OF-MANY REVEALS YOUR SECRETS. WE KNOW THE TRUTH OF THE SILENT KING NOW. WE ARE GRATEFUL FOR THIS INFORMATION..." The voice in your head becomes more ominous, and continues, "... AND SO WE SHALL NOT AVENGE THOSE OF US YOU HAVE SLAIN. YOU WILL LEAVE NOW, AND NEVER RETURN TO THE WARRENS OF THOUGHT. GO, BIPED. YOUR USEFULNESS IS AT AN END." |
38794 "THE MIND OF VOICE-OF-MANY REVEALS YOUR SECRETS. WE KNOW THE TRUTH OF THE SILENT KING NOW. YOU HAVE PROVEN YOURSELF USEFUL. WE SHALL BREAK THE BARRIERS OF YOUR MIND AND REVEAL YOU TO YOURSELF." |
38795 You feel a pressure building in your head, as if thousands of tiny, squirming bodies were pushing against a wall in your mind. Instinctively you resist, but after an eternity, the pressure grows too great and a wave of black memory crashes through your defenses. |
38796 You are sprinting through a city made entirely of chains - buildings, streets, sewers and plumbing are all linked metal strands. The blood-dark sky above you shimmers evilly as you jingle your way across a tightly-woven web of blackened silver. You glance over your shoulder, hoping you've thrown off your pursuit, and spy nothing. You face forward... |
38797 ...and standing silently in front of you is a creature wrapped in chains from head to toe, grinning maniacally under its mask. A chain snakes out from its outstretched hand and wraps around your ankle. Another bursts from the wall to your left, scarring your wrist. You snatch it from the air, and with a practiced loop, throw it around the neck of your enemy. You yank the chain tight and hear the sharp snap of the creature's spine... moments before a cackling horde of similar monsters pour a jangling web of chains over your body. You jerk yourself free of the memory. |
38798 "YOU HAVE HAD YOUR ANSWERS." The massive voice seems oddly strained from its effort. "OUR BUSINESS HAS CONCLUDED. WE NEED HAVE NO FURTHER CONTACT. IF YOU RETURN HERE, WE WILL DESTROY YOU." |
38799 ...and standing silently in front of you is a creature wrapped in chains from head to toe, grinning maniacally under its mask. A chain snakes out from its outstretched hand and wraps around your ankle. Another bursts from the wall to your left, scarring your wrist. You twist yourself free of the chain around your leg, and duck another, your movement seemingly without pattern but avoiding a host of chains the creature sends at you. In less time than it takes to recall it, you have twisted your way to the monster and driven your thumbs into its eyes, piercing its brain. The body hangs from your hands... and a cackling horde of its fellows pour a jangling web of chains over your body. You jerk yourself free of the memory. |
38800 ...and standing silently in front of you is a creature wrapped in chains from head to toe, grinning maniacally under its mask. A chain dances from its outstretched hand, coming for your throat - you stop it in its tracks with a wave of fire that turns it to slag and sends its owner melting, screaming, and burning into the night. You stare after it for a moment, and then hear a crowd of its fellows tittering behind you. They cast a jangling web of chains across your body, and all goes black. You tear yourself out of the memory. |
38801 A voice that sounds like thousands speaking at once, like squirming and scales, resounds in your head. Incredible anger - and a sense of bare restraint - throbs under the surface, a current of rage. "MURDERER. SPEAK YOUR PURPOSE HERE." |
38802 A voice that sounds like the anguished pain of thousands echoes through your skull. The voice sounds curiously subdued with an undercurrent of incredible anger. "MURDERER... WE ASK THAT YOU LEAVE OUR HALLS. WE DO NOT WISH MORE BATTLE WITH YOU. IF YOU WILL PERFORM A FAVOR FOR US, WE CAN PERFORM A SERVICE FOR YOU, AND WE CAN GO OUR WAYS IN PEACE." |
38803 "TELL US WHAT YOU KNOW, MURDERER." |
38804 "TELL US WHAT YOU KNOW, GENOCIDE." |
38805 "THE DEAD KING STANDS READY TO OPPOSE US?" The rats' mind-voice pauses for a moment. "WE SEE NO LIE IN YOUR MIND. OUR GRATITUDE IS THIS: WE SHALL NOT CONSIGN YOUR LIVING CORPSE TO THE FLOORS BELOW OUR WARREN, TO BE AN ENDLESS REPAST FOR OUR YOUNG. LEAVE OUR TUNNELS AND DO NOT RETURN." |
38806 "YOU LIE, BIPED. WE HAVE NO TRAFFIC WITH YOUR KIND. NO NEED. NO DESIRE. YOU WERE SEEN IN THE SCAVENGER VILLAGE, TALKING TO THE CRIPPLE KING. YOU ARE A SPY. YOU ARE AN ASSASSIN." |
38807 "THIS IS THE DOMAIN OF MANY-AS-ONE. YOU ARE AN INTRUDER. OUR KINGDOM IS SECRET. YOUR VOICE MUST BE SILENCED." |
38808 "WE CAN READ YOUR MIND, BIPED. DO NOT TEST US." |
38809 "THEN BEGONE. WE HAVE NO USE FOR YOU - NOR ANSWERS - UNTIL YOU HAVE BROUGHT US THE ANSWERS WE SEEK." |
38810 "YES. YOU WILL." |
38811 There is a pause as the mind digests this information. "EXPLAIN." |
38812 "SUCH BARGAINS HAVE A PRICE. SUCH BARGAINS REQUIRE TRUST. WE DO NOT TRUST YOU. CONVINCE US, BIPED." |
38813 "WE, LET YOU LEAVE? WE THINK NOT." |
38814 "PROVE YOURSELF WORTHY OF TRUST. GO TO THE HALLS OF THE WALKING DEAD. KILL THE SILENT KING. KILL HIM." |
38815 "THE WALKING DEAD ARE RULED BY A KING WHO DWELLS IN A PLACE WE CANNOT SEE. WE MUST DESTROY HIM TO DESTROY THEM. HE IS A MYSTERY TO US. WE HAVE NEVER SEEN HIM. HE MUST DIE." |
38816 "WE HAVE MUCH TO OFFER. SAFE PASSAGE. THE LIVES OF YOUR FRIENDS." |
38817 "YOU CANNOT BE TRUSTED. IF YOUR WORDS ARE TRUE, THEN YOU BETRAY THOSE WHO EMPLOY YOU." |
38818 "WE CAN OFFER SAFE PASSAGE. FREEDOM. PERHAPS MORE." |
38819 "YOU ARE WISE TO ACCEPT OUR DICTATES. JOURNEY TO THE HALLS OF THE DEAD. STRIKE DOWN THEIR SILENT RULER. RETURN HERE, AND WE SHALL DISCUSS REWARD." |
38820 "WE HAVE MUCH ELSE TO OFFER. SECRETS. WEALTH. MAGIC. THE DEAD WITHIN THESE TOMBS HAD MUCH WITH THEM WHEN THEY DIED." |
38821 "YOU ARE WRONG. YOU LIVE AT OUR INDULGENCE. PERHAPS WE CANNOT KILL YOU OUTRIGHT. WE CAN MAKE YOU SCREAM FOR DEATH'S RELEASE. WE CAN BURY YOU IN ENDLESS EARTH. WE CAN BANISH YOU TO ETERNAL FIRE. WE CAN DESTROY ALL YOU CARE ABOUT. WE ARE EVERYWHERE. YOU CANNOT STOP US ALL." |
38822 "YOU WILL JOURNEY TO THE HALLS OF THE DEAD. YOU WILL STRIKE DOWN THEIR SILENT RULER. YOU WILL RETURN HERE WHEN YOU HAVE COMPLETED YOUR MISSION." |
38823 "THEN, BIPED, YOU WILL DIE." |
38824 "YOU LIE!" |
38825 "YOU ARE. YOU CANNOT HIDE FROM ME. I KNOW WHY YOU ARE HERE. DEFEND YOURSELF, BIPED, BECAUSE YOU ARE ABOUT TO DIE." |
38826 There is a pause, and then: "THE SILENT KING SENT YOU." |
38827 "IT IS AS WE SAID, BIPED. THE WALLS OF YOUR MIND MAY BE HIGH, BUT WE CAN SCALE ANY BARRIER. NOW: WE HAVE A USE FOR YOU." |
38828 "YOU PRETEND YOU KNOW NOTHING OF YOUR MASTER? YOU SHALL DIE, BIPED." |
38829 The voices sound scared: "YOUR MIND MAY BE WALLED TO US, BUT YOU CAN DIE LIKE ANY OTHER CREATURE." |
38830 "WE DO NOT KNOW. THIS MAKES YOU DANGEROUS TO US. THREAT/DANGER/ASSASSIN... INVISIBLE." |
38831 "THE DEAD... ENTRENCHED ARE THEY. DIFFICULT TO HARM. THEIR SILENT KING: A MYSTERY HE IS. WE DO NOT LIKE SUCH MYSTERIES. WE STRIKE WHEN WE CAN SUCCEED WITHOUT DOUBT. THE SILENT KING MAKES US DOUBT." |
38832 "WE HAVE ALREADY MET IN THE DARK HALLS. WE HAVE SEEN YOUR FACE AS YOU SHED OUR BLOOD. SPEAK YOUR PURPOSE HERE, MURDERER. IF YOU HAVE COME TO KILL US ALL, YOU CANNOT SUCCEED." |
38833 "WE HAVE ALREADY MET IN THE DARK HALLS. WE HAVE SEEN YOUR FACE AS YOU SHED OUR BLOOD. SPEAK YOUR PURPOSE HERE, MURDERER. IF YOU HAVE COME TO KILL US ALL, YOU CANNOT SUCCEED." |
38834 "WE HAVE ALREADY MET IN THE DARK HALLS. WE HAVE SEEN YOUR FACE AS YOU SHED OUR BLOOD. SPEAK YOUR PURPOSE HERE, MURDERER. IF YOU HAVE COME TO KILL US ALL, YOU CANNOT SUCCEED." |
38835 "WE HAVE ALREADY MET IN THE DARK HALLS. WE HAVE SEEN YOUR FACE AS YOU SHED OUR BLOOD. SPEAK YOUR PURPOSE HERE, MURDERER. IF YOU HAVE COME TO KILL US ALL, YOU CANNOT SUCCEED." |
38836 "YOU ARE IN THE WARRENS OF THOUGHT. YOU ARE IN THE HOME OF MANY-AS-ONE. YOU ARE ABOUT TO DIE, MURDERER." |
38837 "SILENCE! WE SPEAK TO THE SCARRED ONE. WE *WILL* ELIMINATE YOU IF YOU UTTER ONE MORE WORD. KNOW YOU THAT YOU ARE IN THE WARRENS OF THOUGHT... AND KNOW THAT YOU HAVE INCURRED OUR DISPLEASURE. SPEAK YOUR PURPOSE, MURDERER." |
38838 "THE SILENT KING LIES QUIETLY? YOU HAVE PERFORMED WELL, MURDERER." The voices pause for a moment. "LET IT NOT BE SAID THAT MANY-AS-ONE IS WITHOUT GRATITUDE." |
38839 "THE STENCH OF LIES CLUSTERS THICKLY AROUND YOU. KNOW THAT WE HAVE SEEN YOUR FACE AS YOU HAVE SLAUGHTERED US. KNOW THAT WE HAVE FELT THE PAIN OF OUR MIND BEING EXTINGUISHED. KNOW THAT THE PASSING OF EACH SPARK DIMINISHES THE GLORY OF THE BLAZE. YOU HAVE MURDERED MANY OF US. DO YOU DENY THIS?" |
38840 "SO BE IT. YOU ADMIT YOUR CRIME. YOU SHALL SUFFER AS WE HAVE SUFFERED." |
38841 "LIES! KNOW THAT YOU SHALL SUFFER AS WE HAVE SUFFERED." |
38842 "YOU SHALL FIND NO MERCY, MURDERER. YOU MUST PAY FOR YOUR CRIME." |
38843 "WHAT USE ARE YOU?" |
38844 "WE CARE NOT ABOUT SPELLS. MAGERY IS NOT UNCOMMON... YET..." |
38845 "THIS MAY PROVE TO BE OF USE... YES..." |
38846 "THESE SKILLS MAY PROVE TO BE OF USE... YES..." |
38847 "THESE SKILLS MAY PROVE TO BE OF USE... YES..." |
38848 "THE SILENT KING POSES NO THREAT TO US? ARE YOU CERTAIN OF THIS? HAVE YOU SEEN ITS CORPSE?" |
38849 "WE HAVE ALREADY MET IN THE DARK HALLS. WE HAVE SEEN YOUR FACE AS YOU SHED OUR BLOOD. SPEAK YOUR PURPOSE HERE, MURDERER. IF YOU HAVE COME TO KILL US ALL, YOU CANNOT SUCCEED. WE HAVE NO WISH TO FIGHT, BUT IF YOU INSIST, FIGHT WE WILL." |
38850 "WE HAVE ALREADY MET IN THE DARK HALLS. WE HAVE SEEN YOUR FACE AS YOU SHED OUR BLOOD. SPEAK YOUR PURPOSE HERE, MURDERER. IF YOU HAVE COME TO KILL US ALL, YOU CANNOT SUCCEED. WE HAVE NO WISH TO FIGHT, BUT IF YOU INSIST, FIGHT WE WILL." |
38851 "WE HAVE ALREADY MET IN THE DARK HALLS. WE HAVE SEEN YOUR FACE AS YOU SHED OUR BLOOD. SPEAK YOUR PURPOSE HERE, MURDERER. IF YOU HAVE COME TO KILL US ALL, YOU CANNOT SUCCEED. WE HAVE NO WISH TO FIGHT, BUT IF YOU INSIST, FIGHT WE WILL." |
38852 "WE HAVE ALREADY MET IN THE DARK HALLS. WE HAVE SEEN YOUR FACE AS YOU SHED OUR BLOOD. SPEAK YOUR PURPOSE HERE, MURDERER. IF YOU HAVE COME TO KILL US ALL, YOU CANNOT SUCCEED. WE HAVE NO WISH TO FIGHT, BUT IF YOU INSIST, FIGHT WE WILL." |
38853 "BIPED, YOU HAVE SLAUGHTERED MANY OF OUR KIND. WE HAVE FELT THE LIGHTS OF OURSELVES DISAPPEAR IN A FLASH OF PAIN. YOU HAVE BROUGHT SUFFERING TO THE WARRENS OF THOUGHT, AND FOR THIS YOU MUST MAKE AMENDS. YOU WILL MAKE AMENDS OR WE SHALL ELIMINATE YOU." |
38854 "HAVE YOU NOT STRUCK AT US ENOUGH, PRIMATE? HAVE NOT YOUR KILLINGS SATED YOU? WE SEE NO ASSENT IN YOUR MIND. WE SHALL KILL YOU FIRST, BIPED." |
38855 "YOU SHALL DO THIS FOR US OR WE SHALL EXPEND OUR LAST LIFE, DEVOTING OURSELF TO EXPUNGING YOU FROM THE MULTIVERSE. YOU *OWE* US FOR THE PAIN YOU HAVE WROUGHT." |
38856 "WE ASK THAT YOUR COMPANIONS REMAIN SILENT. YOU HAVE BROUGHT PAIN TO US, MUCH PAIN, AND WE DEMAND AMENDS FROM YOU." |
38857 "THEN OUR USE FOR YOU HAS ENDED. IT IS TIME NOW FOR YOU TO SUFFER AS YOU HAVE CAUSED US TO SUFFER. IT IS TIME TO SNUFF OUT YOUR BRIEF SPARK. YOU WILL DIE, HUMANOID. YOU WILL DIE *PAINFULLY.*" |
38858 "THE HARM HAS BEEN DONE. THE PAST WILL NOT BE ALTERED BY YOUR MERE APOLOGIES. PERFORM THIS SERVICE FOR US OR WE SHALL ELIMINATE YOU." |
38859 "No." |
38860 "Farewell, then." |
38861 "We can work this out!" |
38862 Fight. |
38863 "Are you just going to discard me like that?" |
38864 "Very well. Farewell." |
38865 "We can work this out!" |
38866 Fight. |
38867 "You're just going to discard me like that? After all I've done for you?" |
38868 "Very well. Farewell." |
38869 I have told Many-as-One that the Silent King is not a threat, and because I have killed a cranium rat or two, was rewarded with my life and no more. Rats. I hate rats. |
38870 I have told Many-as-One that the Silent King is too powerful for him to approach. The cranium rat hive-mind did not see falsehood in my words, but it forbade me from returning to the Warrens of Thought on pain of death. We'll see about that. |
38871 Many-as-One, the hive mind of the cranium rats, has asked me to kill the Silent King in the Dead Nations. I have agreed. I am to report back to Many-as-One when the deed is done. |
38872 Many-as-One, the hive mind of the cranium rats, has asked me to kill the Silent King in the Dead Nations. I have agreed. I am to report back to Many-as-One when the deed is done. |
38873 Many-as-One, the hive mind of the cranium rats, has asked me to kill the Silent King in the Dead Nations. I have agreed. I am to report back to Many-as-One when the deed is done. |
38874 Many-as-One, the hive mind of the cranium rats, has asked me to kill the Silent King in the Dead Nations. I have agreed. I am to report back to Many-as-One when the deed is done. |
38875 "Wait! Not yet!" |
38876 "I'm ready." |
38879 (continue) |
38880 (continue) |
38881 (continue) |
38882 (continue) |
38883 (continue) |
38884 "Farewell, then." |
38885 This is a test |
38886 (continue) |
38887 (continue) |
38890 "Who are you?" |
38891 "Who are you?" |
38892 "Who are you?" |
38893 "Who are you?" |
38894 "What is this place?" |
38895 "What is this place?" |
38896 "What is this place?" |
38897 "What is this place?" |
38898 "I thought you might like to know this: The Silent King is merely a dead skeleton. He has no power." |
38899 "I thought you might like to know this: The Silent King is merely a dead skeleton. He has no power." |
38900 "Why do you call me 'murderer'?" |
38901 "I have no purpose here. I was just leaving." |
38902 "Who are you?" |
38903 "Who are you?" |
38904 "Who are you?" |
38905 "Who are you?" |
38906 "Why do you call me 'murderer'?" |
38907 "What do you want me to do?" |
38908 "Actually, I'm here to wipe you out." |
38909 "I'll think about it." |
38910 "The Silent King is merely a dead skeleton. He has no power." |
38911 "The Silent King is merely a dead skeleton. He has no power." |
38912 Bluff: "The Silent King is too strong to attack. Stay away from the Dead Nations or the corpses will destroy you." |
38913 "Nothing, yet." |
38914 "The Silent King is merely a dead skeleton. He has no power." |
38915 "The Silent King is merely a dead skeleton. He has no power." |
38916 Bluff: "The Silent King is too strong to attack. Stay away from the Dead Nations or the corpses will destroy you." |
38917 "Nothing, yet." |
38918 "Are you just going to discard me like that?" |
38919 "Very well. Farewell." |
38920 "Well, yes. And I'm open to the highest bidder." |
38921 "No, I am not." |
38922 "I will keep it secret." |
38923 "I'd like to see you try it." |
38924 "No. I'm thinking a name. Tell me what it is." Think: Pharod |
38925 "No. I'm thinking a name. Tell me what it is." Think: House of Vermin and Disease Control |
38926 "No. I'm thinking a name. Tell me what it is." Think: Silent King |
38927 "No. I'm thinking a name. Tell me what it is." Think: Walking Dead |
38928 "Very well. Farewell." |
38929 "What's that supposed to mean?" |
38930 "Only if you make me..." |
38931 "What I mean is that we could help each other." |
38932 "You know what I mean. I have skills you can use. You have powers that can help me." |
38933 "How can I convince you?" |
38934 "Convince you? I don't need to convince you. Either you trust me, or you don't." |
38935 "What could you possibly offer me?" |
38936 "What could you possibly offer me?" |
38937 "Forget I offered. I'm leaving." |
38938 "I could kill all of you right now, and you couldn't stop me. I cannot die." |
38939 "Try to stop me." |
38940 As you open the gate, a cold wind rushes forth. You begin to shiver as you hear the sound of a voice whispering, although you cannot make out what it says. In a second, it is gone and all is silent... You realize that you have been here before, and you have a strong feeling that your companions must not follow you in. |
38941 Bluff: "Who?" |
38942 "Who?" |
38943 "What could you possibly offer me?" |
38944 "What could you possibly offer me?" |
38945 "I don't think so. I'm leaving." |
38946 "Why don't you do it?" |
38947 "Very well. I'll do it." |
38948 "What could you possibly offer me?" |
38949 "What could you possibly offer me?" |
38950 "I don't think so. I'm leaving." |
38951 "I'm going in alone. Wait out here for me." |
38953 "Why don't you do it?" |
38954 "Very well. I'll do it." |
38955 "That's motivation? You'll have to offer something more." |
38956 "Very well. If that is what you can give me, that is what I will take. What do I have to do?" |
38957 "That would work... if I cared about these people." |
38958 "I'm afraid I can't accept. I'm leaving." |
38959 "All right. What do I have to do?" |
38960 "That may be. Yet you still have not told me what you could offer me for my services." |
38961 "That may be. Yet you still have not told me what you could offer me for my services." |
38962 "Yes, perhaps more. Keep talking." |
38963 "I'm afraid I can't accept. I'm leaving." |
38964 "Why don't you do it?" |
38965 "All right. What do I have to do?" |
38966 "I have already been there." |
38967 "I don't think so. I'm leaving." |
38968 "Why don't you do it?" |
38969 "Very well. What do I have to do?" |
38970 Many-as-One, the hive mind of the cranium rats, has asked me to kill the Silent King in the Dead Nations. I have agreed. I am to report back to Many-as-One when the deed is done. |
38971 "Then perhaps we can come to some sort of deal." |
38972 "I'm willing to give it a try. Die, vermin!" |
38973 "I accept." |
38974 "Why don't you do it?" |
38975 "I will not." |
38976 I have discovered a rivalry between the githyanki and the githzerai. Apparently, they used to be the same race, but split millennia ago, and now their hatred for each other knows no bounds. |
38977 Many-as-One, the hive mind of the cranium rats, has asked me to kill the Silent King in the Dead Nations. I have agreed. I am to report back to Many-as-One when the deed is done. |
38978 "Try to kill me." |
38979 "Look into my mind and tell me that I'm lying. Or can't you look into my mind?" |
38980 "How can I prove that I'm not lying?" |
38981 "No, I'm not." |
38982 "Wait! We can work this out!" |
38983 "I'm ready whenever you are..." |
38984 "Look into my mind and tell me that I'm lying. Or can't you look into my mind?" |
38985 "You are correct. I see I cannot hide from you." |
38986 "You're wrong." |
38987 "You can't read my mind. Why not?" |
38988 "The Silent King? Who?" |
38989 Bluff: "The Silent King? Who?" |
38990 "What is it?" |
38991 "I will not." |
38992 "You can't read my mind, can you?" |
38993 "Bring it on." |
38994 "No, I cannot. I could kill you all and you can't stop me." |
38995 "Why can't you read my mind?" |
38996 "Then perhaps we can come to some sort of arrangement." |
38997 "Let me go and I shall trouble you no more." |
38998 "I accept." |
38999 "I will not." |
39000 Morte whispers, "This ain't good, chief. Watch your step, or they'll wipe your mind clean out of existence... they're more powerful in bigger groups - each of them adds to a group brain. They're *deadly.*" |
39001 Morte whispers, "This ain't good, chief. Watch your step, or they'll wipe your mind clean out of existence... they're more powerful in bigger groups - each of them adds to a group brain. They're *deadly.*" |
39002 Morte whispers, "I don't know what they're up to, chief, but watch your thoughts. They're a group mind, and each rat adds more to the mind, and they fight like - pardon the expression - cornered rats. We're in their home now, boss, and they've got nowhere to go. Don't mess this up." |
39003 "Ach, 'tis a collection o' brain vermin! We'd best be gone as soon as possible - they'll crush yeh mind! I've seen ten ta twenty o' them lay ambushes fer drunks, sabotage buildin's, an' I even heard rumor that they ken cast spells when there's lots o' them. I cannae imagine what a hundred or more o' the pests might be able ta do together..." |
39004 "Ach, 'tis a collection o' brain vermin! We'd best be gone as soon as possible - they'll crush yeh mind! I've seen ten ta twenty o' them lay ambushes fer drunks, sabotage buildin's, an' I even heard rumor that they ken cast spells when there's lots o' them. I cannae imagine what a hundred or more o' the pests might be able ta do together..." |
39005 Annah whispers to you: "Yeh've managed ta get the brain vermin mad at yeh, aye? Let me tell yeh this, then: We'd best be gone as soon as possible before they crush us all. They're smarter in groups, they are - I've seen 'em lay ambushes fer drunkards, sabotage buildin's, an' I hear tell they cast spells when they gather. I cannae imagine how powerful this collection is - and yeh've managed ta pike 'em off. Tread carefully here, aye?" |
39006 Annah whispers to you: "Yeh've managed ta get the brain vermin mad at yeh, aye? Let me tell you this, then: We'd best be gone as soon as possible before they crush us all. They're smarter in groups, they are - I've seen 'em lay ambushes fer drunkards, sabotage buildin's, an' I hear tell they cast spells when they gather. I cannae imagine how powerful this collection is - and yeh've managed ta pike 'em off. Tread carefully here, aye?" |
39007 "I don't ken what sort o' game the brain vermin are playin' with yeh, but if they're offerin' peace, yeh'd be best off acceptin' it. They get smarter in groups, they do, and even though yeh've hurt 'em, a band this size can still send yeh ta the dead-book." |
39008 "I don't ken what sort o' game the brain vermin are playin' with yeh, but if they're offerin' peace, yeh'd be best off acceptin' it. They get smarter in groups, they do, and even though yeh've hurt 'em, a band this size can still send yeh ta the dead-book." |
39009 "I have come to tell you that the Silent King is merely a dead skeleton. He has no power." |
39010 "I have come to tell you that the Silent King is merely a dead skeleton. He has no power." |
39011 "Why do you call me 'murderer'?" |
39012 "I have no purpose here. I was just leaving." |
39013 "But I have come to tell you that the Silent King is merely a dead skeleton. He has no power." |
39014 "But I have come to tell you that the Silent King is merely a dead skeleton. He has no power." |
39015 "Why? And why do you call me 'murderer'?" |
39017 "But I came by accident." |
39018 "I came to tell you that the Silent King is merely a dead skeleton. He has no power." |
39019 "I came to tell you that the Silent King is merely a dead skeleton. He has no power." |
39020 "Why do you call me 'murderer'?" |
39021 "I have no purpose here. I entered by accident." |
39022 "What do you mean?" |
39024 "I certainly do." |
39025 "Not at all." |
39026 "I didn't know they were part of you." |
39027 "They attacked me first." |
39028 "Why don't you *make* me suffer, you flea-bitten carpet of shared stupidity?" |
39029 "Why don't you *make* me suffer, you flea-bitten carpet of shared stupidity?" |
39030 "I ask for mercy." |
39031 "Is there any way I can make it up to you?" |
39032 "Why don't you *make* me suffer, you flea-bitten carpet of shared stupidity?" |
39033 "How can I make it up to you?" |
39034 "I am hard to kill and I know spells." |
39035 "I am hard to kill." |
39036 "I am stealthy and hard to spot." |
39037 "I am hard to kill and a fierce warrior." |
39038 "Yet?" |
39039 "Yes?" |
39040 "Yes?" |
39041 "Yes?" |
39042 "Yes." |
39043 "I have come to tell you that the Silent King is merely a dead skeleton. He has no power." |
39044 "I have come to tell you that the Silent King is merely a dead skeleton. He has no power." |
39045 "Why do you call me 'murderer'?" |
39046 "Actually, I'm here to wipe you out." |
39047 "I have no purpose here. I was just leaving." |
39048 "I will not." |
39049 "What do I have to do?" |
39050 "I did not know they were of your kind." |
39051 "I'm ready for you..." |
39052 "What do you want me to do?" |
39053 "I would like to see you try it." |
39054 "Is this the thanks I get?" |
39055 "I dare you to try." |
39056 "I'm here to wipe you out." |
39057 "What do you want me to do?" |
39058 "I won't give you the satisfaction." |
39059 She nods imperiously. "Go on, then." |
39060 "What are you doing here?" |
39061 This was a new node, but by the time you see it it will be an old node. Da Node grew Ode! Text Text Text Words Words Words. One of these nodes is not like the other, one of these nodes is not the same... |
39067 "What are you doing here?" |
39068 "What's that incredible smell?" |
39069 "What's that phial you've got on your necklace?" |
39070 "Can you tell me about this place?" |
39071 "What can you tell me about the silent prostitute?" |
39072 "I heard that Kesai-Serris is Ravel's daughter. Is that true?" |
39073 "I'm trying to find Marissa's Crimson Veil... do you know where it might be?" |
39074 "Do you know anything about Ravel Puzzlewell?" |
39075 "I've spoken to nine prostitutes altogether... do you know who or where the tenth student is?" |
39076 "Never mind. Farewell." |
39077 "Aside from my work as a student here? I am looking for something, actually. You would not happen to have smelled it, would you?" |
39078 "A student?" |
39079 "Smelled it?" |
39080 "No, I don't think so..." |
39081 "Actually, I'd best be taking my leave. Farewell." |
39082 Vivian nods, looking vaguely bored. "That is correct. Mistress Grace tutors us in the art of language and conversation - the ability to affect another with one's words, and to gain new insights into both them and ourselves. All the prostitutes here are such students." |
39083 "You... asked if I had smelled something?" |
39084 "Let me ask you about something else..." |
39085 "That's all I wished to know. Farewell." |
39086 "Yes, I have a particular scent that seems to have gone... *wandering.* 'Tis somewhat... difficult to keep in one place. I hope that someone did not take it by accident... though you never know, with the 'ladies' around here." She frowns. "So... by any chance have you smelled it somewhere?" |
39087 "You smell quite nice right now, you know..." |
39088 "How can a scent go wandering?" |
39089 "I don't think I've smelled it..." |
39090 "Unfortunate. I fear that I may never find it." |
39091 "How would you know it if you found it?" |
39092 "I can help..." |
39093 "Let me ask you about something else..." |
39094 "Good luck finding it. Farewell." |
39095 She scowls for a moment, then smiles at you. "Yes, yes, and I thank you for your compliment... but I assure you, this particular aroma is *nothing* to my personal scent." She sighs. |
39096 "How can a scent go wandering?" |
39097 "I don't think I've smelled it..." |
39098 Vivian shakes her head. "I had meant to infer that it had been *taken.* The 'ladies' here are a bit jealous at times, and have been known to take my various perfumes for themselves. This time, though, someone has absconded with my own, personal, scent... I worked on that scent, perfected it, and now *poof!* 'Tis gone! I need not bear such annoyances!" Vivian stomps her feet: "I want that scent back, and I want it now!" |
39099 "How would you know it if you found it?" |
39100 "I can help..." |
39101 "Let me ask you about something else..." |
39102 "Good luck finding it. Farewell." |
39103 "You would know it by smell, I assure you. 'Tis quite striking, especially to men." |
39104 "I can help you..." |
39105 "Let me ask you about something else..." |
39106 "Good luck finding it. Farewell." |
39107 Vivian seems dubious. "Are you certain? I do not wish to impose." |
39108 "No imposition. I am pleased to help such a lovely woman as yourself." |
39109 "No imposition. I am pleased to help such a lovely woman as yourself." |
39110 "Oh, no imposition - I expect a reward." |
39111 "If you doubt, then perhaps I can't help you." |
39112 Vivian smiles and nods to you. "You are too kind. Very well... if you run across it, please let me know. I am somewhat anxious to get it back. A one-of-a-kind scent, really." |
39113 "Let me ask you about something else..." |
39114 "I'll take my leave, now. Farewell." |
39115 Vivian rolls her eyes. "As I should have expected from your brutish, mercenary appearance. Very well... recover my scent, and I shall aid you with yours." |
39116 "Mine?" |
39117 She smirks, then points at you: "Yes, *yours.* That foul, vinegary smell." She sniffs, then wrinkles her nose. "'Tis in your *skin,* too... no bathing will remove that stink." |
39118 "How would you do this, and how could it benefit me?" |
39119 "Forget it. Waste of my time." |
39120 "To answer your first question, I possess certain skills - magical in nature, which I shan't elaborate upon further - which allow me to create and change one's scent." |
39121 "And the benefits...?" |
39122 "Forget it. Waste of my time." |
39123 "You simply cannot deny the fact that the smell of a man or woman plays an important part in how well one is received. Whether you've been told so or not, I am quite certain people are at least a tad put off by that deathly aroma of yours. It might increase your charisma considerably to smell a bit better, you know." |
39124 "Very well... I'll find your scent for you." |
39125 "Forget it. Waste of my time." |
39126 "The deal is done, then. Should you run across it, let me know. I am somewhat anxious to get it back. A one-of-a-kind scent, really." |
39127 "Let me ask you about something else..." |
39128 "I'll take my leave, now. Farewell." |
39129 "Very well. 'Tis of no matter - I am certain I shall find it in time, with your help or not." |
39130 "Let me ask you about something else..." |
39131 "I'll take my leave, now. Farewell." |
39132 She smiles at you. "I thank you for your compliment... but I assure you, this particular aroma is a bland and paltry odor in comparison to my personal scent." She sighs. |
39133 "Your... 'personal' scent?" |
39134 "Let me ask you about something else..." |
39135 "That's all I wished to know. Farewell." |
39136 Vivian looks down at the phial dangling from her throat. "Oh... that. 'Tis a phial of perfume, merely. I assure you, though, this particular aroma in no way compares to my personal scent." She sighs. |
39137 "Your... 'personal' scent?" |
39138 "Let me ask you about something else..." |
39139 "That's all I wished to know. Farewell." |
39140 "Isn't she some historical figure? I can't quite recall. Who is she?" |
39141 "A night hag from Sigil's past, I think." |
39142 "Never mind... let me ask you something else..." |
39143 "Forget it. Farewell." |
39144 "I hope she stays in the past, then. Night hags are foul creatures, besmirching all femininity everywhere in the planes." She suddenly pauses. "You may wish to ask Yves. She knows all sorts of peculiar little tales." |
39146 "I had another question..." |
39147 "That's all I wished to know. Farewell." |
39148 "Were I to know its location, I'd set it alight and cast its remains into the deepest of pits! May that wretched thing *never* find her precious veil, and be confined to that chamber for the rest of her days!" Vivian 'harumphs.' |
39149 "I had another question..." |
39150 "Farewell, then." |
39151 "Mistress Grace's brothel? 'Tis a school, where she tutors us in the art of language and conversation - the ability to affect another with one's words, and to gain new insights into both them and ourselves. For many, 'tis in preparation to become a member of the Society of Sensation." |
39152 "The Society of Sensation?" |
39153 "I had another question..." |
39154 "That's all I wished to know. Farewell." |
39155 Vivian sighs. "You may wish to ask Fall-from-Grace - or better yet, someone at the Civic Festhall - about the Sensates. They would be happy to speak with you, I am certain." |
39156 "I had another question..." |
39157 "That's all I wished to know. Farewell." |
39158 Vivian nods, lowering her voice. "I, too, have heard such a rumor. T'would explain the red eyes, the... unusual tone of her skin. I know not if such gossip is true, however. Inquire of Juliette - she was once Kesai-Serris' best friend, until Juliette fell in love with Montague." |
39159 "I had other questions, then..." |
39160 "Farewell, then." |
39161 "Tenth student?" She studies you as if not sure she heard you correctly. "Perhaps you have taken one too many blows to the head. Or perhaps one of the girls has been playing games with you. There is no tenth prostitute that I know of." |
39162 "I had other questions, then..." |
39163 "Farewell, then." |
39164 Vivian acknowledges your presence with a regal nod. She is still surrounded by the scent of her exotic, erotic perfume, which seems to irresistibly draw you towards her. |
39165 "I had some questions..." |
39166 "Just passing by. Farewell." |
39167 Vivian greets you with a polite half-smile. "Had you any luck in finding my scent, perchance?" |
39168 "Yes... I found it in this red veil..." |
39169 "In a way... I believe it was on Marissa's lost veil, which I returned to her. She has your scent." |
39170 "No, but I had some questions..." |
39171 "No, but I'll keep looking. Farewell." |
39172 "I am one of Mistress Grace's prostitutes - one of her students - here in the Brothel. I am working to get myself into the Sensate faction, and my family recommended this establishment as one means by which I could examine my inner self to see if I wished to join." |
39173 "The Sensate faction?" |
39174 "I had another question..." |
39175 "That's all I wished to know. Farewell." |
39176 Vivian's eyes light up. "Oh, how simply wonderful!" She takes the veil from your hands, mutters a few words over it, and returns it to you. She shakes out her crimson hair and, in moments, you are surrounded by the most intensely exotic and arousing scent you have ever had the pleasure of smelling. |
39177 "That smells... great..." |
39178 "That smells... great..." |
39179 "It does, does it not?" She smiles at you. "And as you have done a favor for me, so I wish to perform one for you. Stand close to me, scarred one..." |
39180 Approach her. |
39181 "No thanks; I'm all right. Farewell." |
39184 You step closer to Vivian; she takes your hand and, turning it over, takes a single cautious sniff of your wrist. "Phew!" She wrinkles her nose. "Vinegar! Or... embalming fluid? Here, I will remove this smell from you..." She mutters a few strange syllables, and a light tingling sensation spreads over your skin. In moments, your chemical reek lessens substantially. "There - how is that? People should be less eager to avoid conversation with you, now." |
39185 "Thanks, Vivian. Farewell." |
39186 "It does, does it not?" Vivian's smile suddenly disappears. "Well, I suppose you shall be wanting your reward, now. Stand closer to me, scarred one..." |
39187 Approach her. |
39188 "No thanks; I'm all right. Farewell." |
39189 For the briefest of moments, Vivian's eyes smolder with rage. "She *does,* does she? We shall see about that. Do not move; I shall return shortly." |
39190 Wait. |
39191 "There! That solves that! That hideous witch... always stealing my perfumes, but never did I think she would have the audacity to steal my own personal scent. Hmph!" She suddenly shakes out her crimson hair and, in moments, you are surrounded by the most intensely exotic and arousing scent you have ever had the pleasure of smelling. |
39192 "That smells... great..." |
39193 "That smells... great..." |
39194 Vivian turns to greet you. Even her regal beauty is eclipsed by the splendor of the wondrously erotic scent that surrounds her... her exotic 'personal smell,' which you recovered for her. |
39195 "I had a question for you, Vivian..." |
39196 "Just passing by. Farewell, Vivian." |
39197 "You mean Ecco? She's a dear. Quiet." Vivian frowns. "That may be part of the charm. There is all manner of speculation as to why she is silent, but I think t'was that her heart was most horribly broken. Dolora might know best. She has been known to speak to a man Ecco once loved, before she lost her voice." |
39198 "I have another question..." |
39199 "I have another question..." |
39200 Annah mumbles something angrily; you catch the words "piking" and "idjit-stick." |
39201 "Greetings..." |
39202 Leave her be. |
39203 "Greetings. I am Yves, the Tale-Chaser." |
39204 Yves continues, unperturbed. "Have you come to trade tales?" |
39205 "I'd like to trade tales." |
39206 "I had some questions..." |
39207 "I was just passing by. Farewell." |
39208 "Greetings. I am Yves, the Tale-Chaser. Have you come to trade tales?" |
39209 "I'd like to trade tales." |
39210 "I had some questions..." |
39211 "I was just passing by. Farewell." |
39212 Yves nods quietly. |
39213 "Why are you called the 'Tale-Chaser'?" |
39214 "What are you doing here?" |
39215 "Can you tell me about this place?" |
39216 "Yves... you look familiar. Is your mother named Yvana?" |
39217 "Have you spoken to your mother lately, Yves?" |
39218 "May we trade tales?" |
39219 "Can you tell me one of the stories you've already shared again?" |
39220 "What can you tell me about the silent prostitute?" |
39221 "I heard that Kesai-Serris is Ravel's daughter. Is that true?" |
39222 "I'm trying to find Vivian's scent... do you know where it might be?" |
39223 "I'm trying to find Marissa's Crimson Veil... do you know where it might be?" |
39224 "Do you know anything about Ravel Puzzlewell?" |
39225 "I've spoken to nine prostitutes altogether... do you know who or where the tenth student is?" |
39226 "Never mind, actually. Farewell." |
39227 Yves shakes her head. "But Marissa's is an interesting tale. Would you hear it?" |
39228 "Yes, go ahead." |
39229 "Not right now. I have another question..." |
39230 "Not now. Farewell, Yves." |
39231 Yves shakes her head. "Speak with Nenny... she is forever pacing about, observing everything intently." |
39232 "I have another question..." |
39233 "Farewell, Yves." |
39234 "The tale of Ravel Puzzlewell, frightener of children, begins and ends with a question: 'What can change the nature of a man?'" |
39235 "Go on..." |
39236 "Wait... I had a question..." |
39240 zzzzzzzzzzzzzzzzzzz zzzzzzzz z z zzzzzzzzzzzzz zzzzzzzzz |
39241 "I'll hear the rest another time, Yves. Farewell." |
39242 "Once upon a time, an elderly man from the Clerk's Ward vanished, and his body could not be found. To conceal it, the murderer buried him beneath another body in the cemetery. A diviner told of where the body could be found, and so they dug, and uncovered a body, but not that of the elderly man. They were confounded. They were forced to release the man, and it was not until they continued to dig to re-bury the older man's body that they found the second body." "Sometimes one must dig deeply to find the truth." |
39243 "I... see. I have another question..." |
39244 "I understand... I'll keep asking around. Farewell, Yves." |
39245 "Once upon a time, a girl came to an oracle who was rumored to know many things and asked of it a boon. Her life was in need of direction, so she asked this oracle as to what would give her purpose..." |
39246 "Go on..." |
39247 "Wait... I had a question..." |
39248 "I'll hear the rest another time, Yves. Farewell." |
39249 "Now, the oracle was not evil, but it was vague and tended towards drink, which caused it to be obscure in many matters of judgment and focus. Its only answer to the girl's question was that within one story that she would hear in her lifetime was the truth that she sought. The girl went off and collected stories, which she chases to this day, not knowing which of the thousands hold the truth." "Such is the danger of a foolish question and the wisdom of an unspoken one." |
39250 "I had another question..." |
39251 "That's all I wished to know, Yves. Farewell." |
39252 "Once upon a time in a world of heroes and a time of petty, childish gods, there were three sisters. Cursed with a hideous appearance, they were considered demons by the people of the land and forever shunned. One missed her sisters terribly, yet left that world with its shame behind... but exchanged the pettiness of a pantheon for the pettiness of self." |
39253 "I had another question..." |
39254 "That's all I wished to know, Yves. Farewell." |
39255 "I collect tales, and trade them with others who've tales of their own." |
39256 "May we trade tales?" |
39257 "I had another question..." |
39258 "That's all I wished to know, Yves. Farewell." |
39259 "That is part of Mistress Grace's story, which is not mine to tell. She has said that when she nears the end of her years, she shall tell me... and only if I pledge never to share it with another." |
39260 "She hopes that she will never need to tell me her tale, for she hopes I will find my own story before that time and leave this place. I think she fears my life will be squandered in searching for this tale, and not acting upon what I already know." Yves sighs softly. "But it cannot be helped." |
39261 "Your own story?" |
39262 "I had another question..." |
39263 "That's all I wished to know, Yves. Farewell." |
39264 "Many were the times she posed this riddle to those who approached her, those who sought to glean from her the strange magics that she alone seemed to possess. All attempted to answer her query, but to no avail... and they found the price of their wrong answer to be some horrible fate, always more terrible than the last victim's. To recount their various torments would be to speak of things that nightmares are woven from." |
39265 "Go on..." |
39266 "Wait... I had a question..." |
39267 "I'll hear the rest another time, Yves. Farewell." |
39268 "The tale strikes me in this way: Ravel herself knew not the answer to this question, but she lusted for such an answer. Only the *why* of the matter remained in question. Why did the nature of a man matter to one of the Gray Sisters, especially to one of such power as Ravel?" |
39269 "Go on..." |
39270 "Wait... I had a question..." |
39271 "I'll hear the rest another time, Yves. Farewell." |
39272 "It is said that she put the question to the Lady of Pain; not directly, but shouted it to Sigil itself, daring for the Lady to answer. When no reply was forthcoming, she wove terrible magics that threatened to open the Cage and let the fury of the planes roll in like a wave." |
39273 "Go on..." |
39274 "Wait... I had a question..." |
39275 "I'll hear the rest another time, Yves. Farewell." |
39276 "She received no answer other than banishment. To this day, no one knows the answer to Ravel's question... and now there is no one to petition, for Ravel herself is gone, lost to the planes." |
39277 "I had another question..." |
39278 "That's all I wished to know, Yves. Farewell." |
39279 Yves nods. "I would like that very much, yes." |
39280 Tell her the story of your waking up in the Mortuary. |
39281 Tell her the story of the Alley of Lingering Sighs. |
39282 Tell her the story of the Silent King. |
39283 Tell her the story of the Silent King. |
39284 Tell her the story of the Dreambuilder. |
39285 Tell her the story of Reekwind's curse. |
39286 Tell her the story of the Alley of Dangerous Angles. |
39287 Tell her the story of Pharod. |
39288 Tell her the story of Ignus. |
39289 Ask one of your companions if they have a story to tell. |
39290 "Actually, let me ask you a question..." |
39291 "We'll do it another time, then. Farewell, Yves." |
39292 Yves awaits your story patiently. |
39293 "Morte... do you have a story to trade?" |
39294 "Annah... do you have a story to trade?" |
39295 "Dak'kon... do you have a story to trade?" |
39296 "Fall-from-Grace... do you have a story to trade?" |
39297 "Nordom: if you have a story to trade, please share it with Yves." |
39298 "Actually, Yves, let me ask you a question..." |
39299 "We'll do it another time. Farewell, Yves." |
39300 Yves leans forward as you tell the tale of your wakening in the Dustmen's Mortuary... she seems to devour your every word. As you finish, she smiles at you. "I shall remember this tale. I, too, will tell a tell of the Dustmen - 'Chapters of Dust.'" |
39301 "Go on..." |
39302 "Wait... I had a question..." |
39303 "I'll hear the rest another time, Yves. Farewell." |
39304 "There are chapters in the dead-book, the massive tome which the Dustmen keep that records the passing of all that lives into the Eternal Boundary. In this book, there are chapters that are naught but dust, and it is believed that the names therein are lost souls who cannot die, but must suffer life eternally until history itself dies and grants them release." |
39305 "I've another tale to share with you." |
39306 "I had a question for you, Yves..." |
39307 "I'll take my leave, now. Farewell, Yves." |
39308 Yves leans forward as you tell the tale of the Alley giving birth... she seems to devour your every word. As you finish, she smiles at you. "I shall remember this tale. And now, I have one for you. Before I begin I must ask: do you know what a modron is?" |
39309 "Yes." |
39310 "No..." |
39311 "Then I shall tell you the tale of 'The Clock and the Quadrone.'" |
39312 "Go on..." |
39313 "Wait... I had a question..." |
39314 "I'll hear the rest another time, Yves. Farewell." |
39315 "Once upon a time, there existed a modron. It was newly-created, its logic fresh and untested, and it had come to Sigil, following the commands of its modron superiors." |
39316 "Go on..." |
39317 "Wait... I had a question..." |
39318 "I'll hear the rest another time, Yves. Farewell." |
39319 "It knew of nothing but commands and dictates, of obedience and passing along the orders of its superiors. For you see, modrons are only aware of the commands of their immediate superiors - they have no grasp of a higher authority. Until this one." |
39320 "Go on..." |
39321 "Wait... I had a question..." |
39322 "I'll hear the rest another time, Yves. Farewell." |
39323 "WE ASK THAT YOUR COMPANIONS REMAIN SILENT. YOU HAVE BROUGHT PAIN TO US, MUCH PAIN, AND WE DEMAND AMENDS FROM YOU." |
39325 djhfkashdfkhaskdf |
39328 "One day it came upon a small shop, within which there was a small clock that could no longer tell time. It was cracked along the edges, the wheels of its hands broken. The modron immediately set itself to work at getting the parts to fix the broken clock." |
39329 "Go on..." |
39330 "Wait... I had a question..." |
39331 "I'll hear the rest another time, Yves. Farewell." |
39332 "It made a new wooden housing for the clock's parts, replaced the bent springs, carefully filed and oiled the clockwork machinery, and carved new hands from the sparse metal available to it. The newly-repaired clock's precise ticking reminded it of the great gears of Mechanus, and it comforted it as much as any thing may comfort a modron." |
39333 "Go on..." |
39334 "Wait... I had a question..." |
39335 "I'll hear the rest another time, Yves. Farewell." |
39336 "And what the modron never came to understand was that it truly *loved* this clock that it had worked on, and for reasons it could not explain, elected to remain in Sigil and be with the clock for the rest of its years." |
39337 "I've another tale to share with you." |
39338 "I had a question for you, Yves..." |
39339 "I'll take my leave, now. Farewell, Yves." |
39340 "Modrons are creatures of total law, almost more machinery than living things. There are many different sorts of modron, but all have their place in a very rigid, carefully organized hierarchy. So dedicated are they to this system that they cannot communicate with or even consider the existence of modrons who are not their immediate superiors or inferiors." |
39341 "I understand, now." |
39342 "Wait... I had a question..." |
39343 "I'll the tale another time, Yves. Farewell." |
39344 Yves leans forward as you tell the tale of a hidden nation of undead, ruled by a corpse who hasn't spoken in a thousand years... she seems to devour your every word. As you finish, she smiles at you. "I shall remember this tale. And now, I have one for you - 'The Petitioner at the Gate.'" |
39345 "Go on..." |
39346 "Wait... I had a question..." |
39347 "I'll hear the rest another time, Yves. Farewell." |
39348 "It was far after peak when the distant pounding was heard at the gates of the Prison." |
39349 "Go on..." |
39350 "Wait... I had a question..." |
39351 "I'll hear the rest another time, Yves. Farewell." |
39352 "Carus - the oldest Mercykiller known to the faction - dragged himself from his post, making his way down the hall to the great gates that separated the punished from the outside world. The pounding did not fade as he reached the gate and spoke to it." |
39353 "Go on..." |
39354 "Wait... I had a question..." |
39355 "I'll hear the rest another time, Yves. Farewell." |
39356 "He called out and received no answer. He opened the gate, far from feeling caution, but a strange, compelling sensation." |
39357 "Go on..." |
39358 "Wait... I had a question..." |
39359 "I'll hear the rest another time, Yves. Farewell." |
39360 "A haggard figure was on bent knees just beyond the door. Her hands were bloody from where they had been pounding against the gate, and her breath came in labored gasps. As the flickering light from the interior prison chamber poured across the cobbles, she glanced up at the Mercykiller who stood framed in the doorway, and began to sob with relief." |
39361 "Go on..." |
39362 "Wait... I had a question..." |
39363 "I'll hear the rest another time, Yves. Farewell." |
39364 "He felt himself mirrored in all but his gender as he stared at the woman, and he was stirred by her presence. Carus found himself unsure of what to say, so he simply waited for the woman to provide an explanation." |
39365 "Go on..." |
39366 "Wait... I had a question..." |
39367 "I'll hear the rest another time, Yves. Farewell." |
39368 "She did. It was a simple statement, but of utmost importance, and it made Carus... whose knees ached painfully with every movement... bend down and help the woman to her feet. He brought her in from the outside, guiding her gently into the passage beyond." |
39369 "Go on..." |
39370 "Wait... I had a question..." |
39371 "I'll hear the rest another time, Yves. Farewell." |
39372 "She had said that an injustice had been done. And that was all that Carus needed to hear." |
39373 "Go on..." |
39374 "Wait... I had a question..." |
39375 "I'll hear the rest another time, Yves. Farewell." |
39376 "In the end, it came to pass that she could not fulfill her duty as a Fury, for a man guilty of a blood crime had died unpunished. She begged Carus and the Mercykillers for aid... and so they executed her. She had failed in her charge." |
39377 "I've another tale to share with you." |
39378 "I had a question for you, Yves..." |
39379 "I'll take my leave, now. Farewell, Yves." |
39380 Yves leans forward as you tell the tale of a man who lost his ability to dream, and commissioned the construction of a device that would allow him to dream once more... she seems to devour your every word. As you finish, she smiles at you. "I shall remember this tale. And now, I have one for you - 'The Beekeeper's Tale.'" |
39381 "No, just passing by. Farewell." |
39382 The old man turns and smiles. "Greetings, again. Something I might do for you?" |
39383 "Yes, I had some questions..." |
39384 "No, just passing by. Farewell." |
39385 "Certainly; go ahead, young man." |
39386 "What are you doing here?" |
39387 "What can you tell me about this place?" |
39388 "What can you tell me about the silent prostitute?" |
39389 "I heard that Kesai-Serris is Ravel's daughter. Is that true?" |
39390 "I'm trying to find Vivian's scent... do you know where it might be?" |
39391 "I'm trying to find Marissa's Crimson Veil... do you know where it might be?" |
39392 "Do you know anything about Ravel Puzzlewell?" |
39393 "I've spoken to nine prostitutes altogether... do you know who or where the tenth student is?" |
39394 "Never mind, actually. Farewell." |
39395 The old man chuckles pleasantly. "What most men do here, young fellow... chatting with the fair ladies of the Brothel." |
39396 "Any one of them in particular you'd recommend?" |
39397 "I had another question..." |
39398 "That's all I wished to know. Farewell." |
39399 He strokes his beard, frowning in thought. "I would have to say... no, strike that. Well, young man, I am unsure of what you are after. Were I certain of what sort of conversation you would find enjoyable, perhaps I would be more qualified to make a suggestion." |
39400 "That's all right. I had another question..." |
39401 "I suppose I'd best go talk to them myself, then. Farewell." |
39402 The old man smiles; his eyes twinkle. "I can tell you that it is a most *wondrous* establishment! The ladies here are oh-so-enchanting... even that deliciously mouthy Kimasxi, in her own, special way. But please, young sir, speak to Fall-from-Grace of the Brothel... as the Brothel's proprietor, she may share with you much greater insights into the place than I have to offer." |
39403 "I had another question..." |
39404 "That's all I wished to know. Farewell." |
39405 "Ah, yes... that lovely creature would be Ecco. A sweet young girl... so easy to talk to. Not just because she's silent, mind you, but there's simply something *about* her." He sighs happily. "I'm unsure of *why* she won't speak, however." |
39406 "I had another question..." |
39407 "That's all I wished to know. Farewell." |
39408 "Ravel?" The old man raises an eyebrow. "Ravel Puzzlewell, the night hag? How alarming! No, I had heard no such thing. Quite a rumor, though, true or no." |
39409 "I had another question..." |
39410 "That's all I wished to know. Farewell." |
39411 "No, I do not. And I fear that were it right beneath my own nose I would not realize it... I have nearly no sense of smell remaining, you see." He taps his nose. "Sad, I know, but we all age. I am told Vivian always gives off the most beautiful fragrance..." |
39412 "I had another question..." |
39413 "That's all I wished to know. Farewell." |
39414 He shakes his head. "I know the veil of which you speak... once or twice have I seen Marissa outside the Brothel, wearing her veil... but I do not know where it is, now." |
39415 "I had another question..." |
39416 "That's all I wished to know. Farewell." |
39417 "I know little save for legends that most every child has heard - that she is a night hag, but one especially evil, and that she was banished from Sigil long, long ago." |
39418 "I had another question..." |
39419 "That's all I wished to know. Farewell." |
39420 The old man frowns and scratches at his beard. "If there *is* a tenth student, my young friend, I would be most eager to meet her! But as far as I know, there is none." |
39421 "I had another question..." |
39422 "That's all I wished to know. Farewell." |
39423 Of course you got questions about me - you probably have questions about ALL sorts of things. Let me boil it down for you: when you've been as dead as long as I have... without arms, legs, or anything else, you spend a lot of time thinking, y'know? I figure it's been a few hundred years since I got penned in the dead-book, but time doesn't really tally up the way it used to... without that mortality thing pressing down on you, all the days and nights kind of blend together. So you think about this, and you think about that... and the most important piece of wisdom I've learned over the past hundred or so years is this: There's a LOT more obscene gestures you can make with your eyes and your jaw than most people think. Without even resorting to insults or taunting, you can really light a bonfire under someone just with the right combination of eye movements and jaw clicking. Drives them barmy! If you ever get beheaded and your skin flayed from your skull, I'll show you how it's done. I got some real gems, chief - they'd drive a deva to murder, they would. I know what you're thinking: I'm dead. I've lost so much. It should have sobered me up to all that joy I missed, all those loves I've lost. Some people get all depressed about death - they haven't TRIED it, of course - but one thing they never seem to realize is how it changes your perspective on things; it really makes you take a second look at life, broaden your horizons. For me, it's pretty much made me realize how many dead chits are in this berg and how few sharp-tongued men like myself there are to go around - you spin the wheel right, and your years of spending nights alone are over! Shallow? I'm not shallow. I just don't get caught up in all that philosophy and faith and belief wash that every berk from Arborea to the Gray Waste rattle their jaws about. Who cares? The planes are what they are, you're what you are, and if it changes, fine, but things aren't bad the way they are - and I should know. Go on, ask me some questions about the planes, or the chant, or the people, or the cultures - when you end up like me - without eyelids, that is - you end up seeing a lot of things, and I can tell you almost everything you need to know. It's like this: We're in this together, chief. Until this is over, I stick like your leg. |
39424 [Annah Bio]Aye, now what yeh be wanting to know about me for? Are yeh jest bored? It's not some grand tale, it isn't, so if yeh're expecting some epic, yeh'd best go rattle yer bone-box at someone else, jig? I seen the way yeh look at me tail - if it'll keep yer eyes to yerself, then I'll tell yeh where it came from: it's a blessing from me Grand Da... or me Grand Ma, whichever o' them was the fiend. I'm a tiefling, so I am, with just enough of the demon blood in me to sprout this tail outta me back. That blood trickled its way from me Grand Ma n' Grand Da to me... after passing through me own Ma an Da, whoever they were. Pharod? Me Da? Ha! Ol' stutter-crutch isn't me Da - not me real one, anyway. He just fostered me, he did, dragged me outta the Hive and brought me inta his stable. Don't get him wrong by thinkin' he had a kind bone in his body... he wasn't shedding no tear for me bein' an orphan - he just needed someone to help him scarp deaders off the streets of the Hive, an' I'm small enough so I can get inta places his other boys can't. Plus, most of the gullies in his pack are wee boys with the fear in 'em, so I end up finding most of the deaders in places they're too a-scared to look. The Dusties pay a nice bit of copper for the deaders I bring 'em, and Pharod don't take so much off the top that it leaves me a beggar, so he's not so bad, I s'pose. Enough of yer questions. Now I got some things to say ta YEH, I do. I seen the way yeh act, an' yeh need to be told some things if we're going to be travelin' together... first - don't go flapping yer bone-box and locking eyes with everyone yeh meet. That's a sure street to trouble, it is. An' don't be takin' no one's name in vain or yeh'll be attracting the worst sort of attention, and right quick, too. An' one last thing. Don't be thinkin' yeh can treat me like a cobblestone, neither - yeh start doin' that, an' I'll take these blades an' carve yeh, I will. Me blades? Aye, these dags are mine. I like these punch dags, I do - yeh can keep yer axes n' hammers n' clubs - these dags are more me style. Yeh jest behave yerself, an' yeh won't be wearing 'em, aye? |
39425 My past is not known to you. It is not my will that you should know it. Know that I bear the scars of one who has traveled the planes. Know that I have never rested long in any one place. Know that I bear the weight of one who has traveled far to be in this place. Know that I am a githzerai. Know that I am of the people of Zerthimon. It was Zerthimon who knew the githzerai before we knew ourselves. He knew what had to be done to free us. From his knowing, came action. From his knowing, freedom was born. The githzerai ceased to be slaves and became a people. Know that I follow the Unbroken Circle of Zerthimon. His words are known to me. His heart is known to me. All that remains is that I know myself. |
39426 [Grace Bio]My past is not a long one, at least by tanar'ri standards. I do not know if you are familiar with the tanar'ri, but we are a race of the Abyss, a staggered series of planes filled with chaos and evil hearts. I am a tanar'ri, a fiend, a succubus... I grew up upon the first plane of the Abyss. My mother was a succubus herself - as I'm sure you are aware, succubi tempt mortals to bring their souls to the Abyss. My mother was among the finest, seducing countless mortal men to their eternal damnation. She now dwells in the Abyss, selling her children into slavery. She sold me to the baatezu, the blood enemies of the tanar'ri. I think she rather expected that they would kill me - despite her knowledge of other subjects, she knows little of their culture and the delight they take in tormenting others. Fortunately, the baatezu are a proud species. The thought a tanar'ri could best them at anything was something intolerable to them. So I challenged one of the proudest of the pit fiends to a contest of improvisation, and it was here that my tanar'ri heart allowed me to win the day. The tanar'ri are chaotic creatures, wild and unpredictable. The baatezu are more cunning fiends, with orderly hearts. They understand improvisation, but they are not among its best practitioners. And thus, I won my freedom. That was a very long time ago. I left the Lower Planes for Sigil. I encountered the Society of Sensation, and my experiences upon the baatezu instilled in me a desire to learn more of the multiverse. Why? I believe there is a truth to the multiverse... even if that truth is that there is no truth at all. I believe that the planes are meant to be experienced, and the more one experiences, in traveling, in joy, in pain, in merriment or in suffering, the more the multiverse reveals itself to you... And the more you are revealed to yourself. |
39427 [Ignus bio]No more talk and wander... Ignusss wishesss to BURNNN... Ignusss burnsssss... sssooo long ago... yet... Once... Once... Ignussss knew NOTHING of flamessss... he ssset ssssmall firesss, tiny flamesss, tiny flickeringssss... The firessss grew... Ignussss ssset firessss in their streetssss... and lit the firessss of anger in their heartssss... They sssought to punisssh Ignus, the ssmall fliesss from the Hive. They wissshed to sssee Ignusss BURNNN after Ignusss ssset fire to their ssstreets... ...tiny magelingsss, hedge wizzardsss, runecasterssss... tiny sparks of magic came to PUNISSSSH Ignusss for hurting their loved onessss... they sssentenced Ignusssss to BURNNNN, made Ignussss a TORCH, a sssspitting FLAME, burning, burning... It wassss JUSSSTICE, they sssaid... ...but it was not a sssentence... ...there is ssoooo much flamessss and painnn that there issss NO pain... there issss LIGHT, and HEAT, and the flesssh runsss as TALLOW acrossss my bonessss... ...and for the firssst time... ...Ignussss wasss PLEASSSSED... When the planessss burnnnn and all life is torchesss, then Ignusss ssshall at lassst... be at peace... |
39428 [Nordom Bio]Backwards modron = Nordom. Queries? Chronology: Modron March. Destination: Limbo. (Original Destination: Mechanus -> reason for destination shift unknown. Reason: Lost?) New parameters dictated by superior: Shaped matter of plane (Limbo) to test hypothesis. Rubikon dungeon constructed. Superior lost in field test. Superior = Nordom? After exposure to plane, perspective has deviated from norm. Perceptions have become smaller and louder. Wings have been replaced with arms: reason unknown. Suspicion/hypothesis: not liked wings? Speculation. Nordom was once "one" but am now smaller, louder "one." Processing information difficulties. Two spirits of Rubikon gears assist Nordom. Transformed these-selves into weapons to defend against Rubikon errors. Their query: leave this place and shoot other hostile sentients (goal: adventure?). Reason for Nordom deviation unknown. Primary function terminated when Rubikon disintegration reached three cubits inwards and increasing. Processing functions... functions re-defined upon arrival of new sentients. Nordom now gear in new hierarchy. Designated leader: Addressee. Attention: Nordom follows. |
39429 [Vhailor Bio]I am Vhailor. I am a Mercykiller. I am justice. It is my past. It is my present. It is my future. All who are guilty shall be punished. I shall not rest until the sentences of the condemned have been carried out. Mercy is for the weak. Punishment breaks souls and makes them worthy of service to their superiors. When the number of martyrs is great enough, rebellion crumbles. Know this, and know my heart: There is only one truth in the multiverse. The multiverse shall be sharpened upon the blade of justice. With justice as its whetstone, the multiverse shall achieve perfection. |
39430 The game has not been saved. Quitting will destroy all current game information. Would you like to save your game now? |
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39433 Assigned |
39434 Completed |
39435 You may not enter more than 256 notes on a single area map. |
39436 Game Paused |
39437 Dak'kon's weapon has changed. |
39438 Hit Points gained from specialization bonus. |
39439 Lore gained from specialization bonus. |
39440 Intelligence gained from specialization bonus. |
39441 "I think I should be going. Farewell." |
39442 He examines the papers thoroughly then folds them and puts them away. He nods to you and smiles. "Excellent work, citizen. I will see that these documents are set before the courts so that all may know of Byron's infamy." He frowns. "However, Byron Pikit is dead and now faces a higher judgement." |
39443 "I see. I have some questions..." |
39444 "I must be going now, farewell." |
39445 "All right. Farewell." |
39446 He hesitates then smiles wickedly. "Really? How wonderful... it couldn't have happened to a nicer person." |
39447 "Farewell, Lenny." |
39448 This is your pet Lim-Lim. Noticing it has your attention, it chirps up at you lovingly. "Piyo!" |
39449 Examine your Lim-Lim. |
39450 This is your pet Lim-Lim. Noticing it has your attention, it chirps up at you lovingly. "Piyo!" |
39451 "That's great. Farewell." |
39452 I have just made a bargain with Yi'minn, the githyanki angler, to retrieve memories for me from the Astral Plane. He said I should meet him again in the Lower Ward in a week's time. |
39453 Dak'kon has explained to me the difference between githyanki and githzerai. The two were once of one race, enslaved under the rule of the cruel mind flayers - or illithids, as he calls them - but when they broke free from the cruel yoke of their captors, the two camps chose to follow different leaders. There has been bad blood between them ever since. |
39454 I have agreed to pretend to be a jealous suitor of Juliette, one of the prostitutes at the Brothel of Slating Intellectual Lusts. I am to find her lover, Montague, in the Civic Festhall, and demand that he relinquish her to me. |
39455 I have agreed to pretend to be a jealous suitor of Juliette, one of the prostitutes at the Brothel of Slating Intellectual Lusts. I am to find her lover, Montague, in the Civic Festhall, and demand that he relinquish her to me. |
39456 I have agreed to deliver some 'false' love-letters to a man named Montague for her lover, Juliette, in order to make him think she's having an affair - apparently, she's not satisfied with the level of excitement in their relationship. As soon as I can find some letters, I'm to take them to him at the Civic Festhall as 'proof' of her affair. Juliette suggested I speak to Scofflaw Penn, who I should be able to find in his print shop in the Lower Ward. |
39457 Juliette told me that Kimasxi Addertongue, one of the prostitutes in the Brothel of Slating Intellectual Lusts, is the half-sister of Kesai-Serris, who I've been told is Ravel Puzzlewell's daughter. |
39458 I told Juliette what transpired with Montague, and she was reduced to a sobbing wreck. |
39459 I met a sickly scribe named Dhall in the Mortuary... he knew I had forgotten myself before I even spoke to him. Did I know him before I lost my memories? I was hoping to get some answers, but this place seems to breed more and more questions. |
39460 I asked Dhall if he knew me, and he responded that he knew little about me - and even less about the companions that had traveled with me in the past. Apparently, their bodies lie in the Mortuary... perhaps seeing them will cause my memories to resurface. |
39461 Dhall told me that one of the women who journeyed with me is interred in the memorial hall on the first floor of the Mortuary. |
39462 Dhall told me he is the one responsible for keeping my return visits to the Mortuary a secret from the rest of the Dustmen. Since he is the scribe in the receiving room, he is one of the only ones who sees my body when it arrives here. |
39463 Apparently, Pharod delivered my body here in a cart, along with a heap of other corpses. Was I actually *dead* when he did this? |
39464 Dhall told me that Pharod can be found beyond the Mortuary, in some place called the "Hive." He didn't seem to want me to go hunting for Pharod, but then again, he's not the one who's lost his memories and woken up from the dead, so he can keep his opinions to himself. Dhall suggested I ask some of the people in the Hive where I can find Pharod. |
39465 I agreed to seek out a man named Merriman, Dolora's first love, and speak to him on her behalf. She told me he was a member of the Society of Sensation, and so should ask for him at the Civic Festhall. |
39466 In return for a reward, I agreed to seek out a man named Merriman, Dolora's first love, and speak to him on her behalf. She told me he was a member of the Society of Sensation, and so should ask for him at the Civic Festhall. |
39467 I told Juliette what transpired with Montague. She was less than pleased with the news, but agreed to answer my questions nonetheless. |
39468 I told that scribe, Dhall, about Vaxis and his disguise. Dhall should be sending the rest of the Dustmen out to round up Vaxis shortly. |
39469 I promised Vaxis I wouldn't betray him to the Dustmen, but so what? I told that scribe, Dhall, about him and his disguise. Dhall should be sending the rest of the Dustmen out to round up Vaxis shortly. |
39470 Dhall suggested that the wounds I have suffered are minor in comparison to the wounds in my mind... he even went so far as to suggest that the wounds I've suffered may be responsible for my loss of memory, and the mental damage may be much greater than amnesia. The thought makes me uneasy - I wouldn't mind hearing some *good* news every once in a while. |
39471 I returned to Dolora after finding Merriman, and returned to her the keys to her heart. |
39472 A woman named Iron Nalls told me that the trash-filled archway in Ragpicker's Square is actually a portal that she accidentally discovered. Its 'key' is merely a handful of junk that the first person in the archway - myself, in this case - has to have on them. Nalls said it led to a small, open space with a gate leading below ground, but that she left well enough alone and didn't press on any further. |
39473 I trained to become a thief under a man named Eli Havelock, the thieves' - or 'scouts',' as he prefers - tutor in the Civic Festhall. |
39474 I trained to become a mage under a woman named Lady Thorncombe, the mages' tutor in the Civic Festhall. |
39475 Kimasxi Addertongue, Kesai-Serris' half-sister, told me that I should ask Kesai to look to her father for proof that she's Ravel Puzzlewell's daughter. |
39476 I have heard the githyanki planning an assault on another githzerai fortress, the fortress of Vristigor. |
39477 Morte mentioned something about the 'Rule of Threes.' Apparently, some people believe everything tends to happen in three, and they attach great meaning to the number. |
39478 I spoke to the linguist, Finam, about the strange writing on the unfolding dodecahedron I found. He says his father knew the dead language it was written in, but was strangled long ago by an unknown assailant. The father's ashes now reside in an urn within Finam's home. Perhaps there is a way to somehow communicate with the spirit of Finam's father through the ashes, as finding another who understands the long-dead language isn't likely. |
39479 I spoke to the spirit of the linguist, Fin Andlye, and found that I already knew the language in which the dodecahedral puzzle-box's writings were penned. Now, at last, I'll be able to read the thing. |
39480 While I spoke to the linguist, Fin Andlye, I recalled that I had actually murdered the man. I can only presume that it was in order to prevent him from teaching the tongue of the Uyo to anyone else, thereby keeping what I had written in the dodecahedral puzzle-box a secret. |
39481 I have accepted the task of delivering a strange box to a person named Ku'atraa. Mar says this fellow can usually be found down in the southeastern section of the Hive. |
39482 Apparently, by leaving the Hive, I have released the creature that was entrapped in the box. I'm not sure why, but I fear whatever it was will come seeking the last owner of the box. Just to be safe, I best watch my back. |
39483 The heads on the gate to Carceri have told me that the town has been lost to evil and was sucked through the gate into Carceri. They tell me my destiny lies on the other side of the gate. |
39484 Although it goes against my better judgement, I have decided to forgive Mar for what he has done. Even though I seek to regain my lost memories, this is one adventure I wish to forget. |
39485 I have discovered that the rivalry between the githzerai and the githyanki stems from an ancient common heritage - both hate what the other has become. Odd how often two things that sprang from the same source can become so diametrically opposed. |
39486 I have discovered that the rivalry between the githzerai and the githyanki stems from an ancient common heritage - both hate what the other has become. Odd how often two things that sprang from the same source can become so diametrically opposed. |
39487 I have been given a message that a woman called Jolmi of the House Syrma wishes to make a proposal to me. I am to seek her out in the Civic Festhall - she wears green silks trimmed with gold, and has hair the color of blue steel. |
39488 I had a strange encounter with Ku'atraa, who I was entrusted by Mar to deliver this strange box to. Ku'atraa seemed to be afraid of whatever lies within it. When I showed it to him he became so frightened that he began to babble and then took flight. From what I could make out from the man's ramblings, he wanted me to take the box to someone named Brasken, who lives somewhere in the southwestern section of the Hive. I can only hope that this Brasken fellow will clear things up and take this box off my hands. I can't but feel a little bit uneasy every time I look at it. |
39489 I told one of the githzerai I met about the planned githyanki attack on the fortress Vristigor. She left in a hurry. |
39490 I told Nemelle her friend, Aelwyn, was looking for her. She rewarded me with a magical kiss, which increased my maximum hit points by three. |
39491 I offered to find someone named Aelwyn for a mysterious woman I met, Nemelle. I understand Aelwyn to be a tall, beautiful woman with golden eyes and crimson hair. |
39492 A mysterious woman named Nemelle gave me the command word for the magical decanter I had found: 'Nildennosaj.' |
39493 I offered to find a woman for a mysterious woman I met, Nemelle. As it turns out, I already knew where this woman, Aelwyn, was. Nemelle rewarded me with a magical kiss, which increased my maximum hit points by three. |
39494 I told Nemelle I found her friend, Aelwyn, for her. She rewarded me with a magical kiss, which increased my maximum hit points by three. |
39495 I have accused both Thildon and Saros of the murder of the smith Avildon. They have been arrested. |
39496 I reported my success in killing the Harmonium officer to Leena. |
39497 Leena, in the warehouse in the Lower Ward, has told me to prove loyalty to the Anarchists by killing the Harmonium officer Vorten. |
39498 I have accused Saros of the murder of the smith Avildon. He has been arrested. |
39499 My final test for Godsmen membership is to talk down a suicidal member. His name is Sandoz, and he is the father of Saros and Sarossa. |
39500 I have accused Thildon of the murder of the smith Avildon. He has been arrested. |
39501 I have completed my first Godsman quest, and I am embarking on the second test for the Godsmen - the investigation of a murder. I am to speak to the supervisor in the Foundry, and report back to Keldor when I have gathered my evidence. |
39502 I'm on my way to becoming a Godsman. I am to find a smith in the Great Foundry and he'll tell me how to work the forge so that I can create an item. I am to do this to prove that I can see potential even in a cold lump of rock. Shouldn't be hard. I am to return to him when I'm done. |
39503 Fortunately, I'd already taken care of Ash-Mantle, so I collected the reward. |
39504 I told Mar that I killed the fiend I released when I left the Hive. Although impressed with my ability to kill the fiend, Mar refuses to pay me for my services. I can hardly argue the point with him, since I failed to heed his warnings and did not deliver the box as instructed. |
39505 I told Mar I had opened the box after coming to my wits end about who to deliver it to. He now refuses to pay me for my troubles. My morality is in turmoil, for I believe I should have been compensated in some small way. After all, I did try to deliver the box... it was just that no one would accept it from me. Then again, I did open the box despite Mar's warnings not to. Confused, I left Mar without payment or comment, I am just glad to be finally done with this business of the box and the fiend contained therein. |
39506 I confessed to Fin Andlye that I had murdered him, and explained to him why. He forgave me, for which I am glad... and somehow, I feel as if some small burden - but a burden, nonetheless - has been lifted off of me. |
39507 I told Mar I had opened the box and killed the fiend within. At first I was angry at Mar for not telling me what was contained in the box, but then again it was my own fault for not heeding his warnings. In the future I must learn to keep my curiosity in check. |
39508 Once I delivered the message to Keldor, Giltspur the auctioneer asked me to deliver a handbill to Barkis at the Smoldering Corpse bar for the sum of two hundred coins. |
39509 Once I finished the delivery to Scofflaw Penn, Giltspur the auctioneer asked me to deliver a message to Keldor of Durian at the Great Foundry, in exchange for one hundred coins. |
39510 Giltspur the auctioneer has asked me to deliver a handbill to Scofflaw Penn, the printer, in exchange for fifty coins. |
39511 I have made two mistakes. The first mistake was to ignore Mar's warnings about opening the box. The second mistake was to run away from the fiend once it appeared. I cannot undo the first mistake, but I can correct the second. I must kill the fiend. |
39512 Saros gave me an awl with Thildon's name engraved on it. He told me that he found it the night of the murder, near the body. |
39513 Saros admitted that he planted the awl at the scene of the murder, and he's open about it. He claims that he did it to make sure people would investigate Thildon's involvement. |
39514 Saros denies framing Thildon. He says Thildon should be arrested for murder. As if I didn't already know SOMEONE should be. |
39515 I told Saros how to be an Anarchist. |
39516 My original journal's gone missing, so I've started a new one. I woke up in a place called the "Mortuary." I don't know who I am, what I'm doing here, or even how I got here. The only person I encountered was a chattering skull called Morte... while he was checking my wounds, he discovered a set of 'directions' tattooed on my back: "I know you feel like you've been drinking a few kegs of Styx wash, but you need to CENTER yourself. Among your possessions is a JOURNAL that'll shed some light on the dark of the matter. PHAROD can fill you in on the rest of the chant, if he's not in the dead-book already." "Don't lose the journal or we'll be up the Styx again. And whatever you do, DO NOT tell anyone WHO you are or WHAT happens to you, or they'll put you on a quick pilgrimage to the crematorium. Do what I tell you: READ the journal, then FIND Pharod." Did I leave this message for myself? Looks like I'll need to find this 'Pharod' AND my journal. |
39517 I got a few drops of Kesai-Serris' blood on a handkerchief. Seeing as how she's a child of Ravel, that should satisfy the requirements for the portal key to Ravel's maze: a 'piece of Ravel.' |
39518 Kesai-Serris finally realized that she was Ravel's daughter. She somehow spoke to her half-fiendish father, as Kimasxi suggested, and learned the truth. |
39519 I asked Kesai-Serris if she was Ravel's daughter and she became quite upset... she doesn't want to believe it. If what I've been told of her is indeed true, I'll just have to find a way to prove it to her. |
39520 I returned Marissa's Crimson Veil to her, but only after requesting that I be rewarded for doing so. |
39521 I returned Marissa's Crimson Veil to her, for all the good it did me. |
39522 Marissa, one of the prostitutes in the Brothel of Slating Intellectual Lusts, has lost her Crimson Veil. She didn't ask me to find it, but perhaps I'll ask around for it and see if turns up somewhere. |
39523 I asked Marissa about her being seen sneaking out of Vivian's chamber, but she wouldn't tell me anything. |
39524 Nenny told me that she saw Kimasxi Addertongue sneaking out of Marissa's chambers... perhaps she took Marissa's Crimson Veil, or at least has some clue as to where it might be found. |
39525 Nenny told me that she saw Marissa sneaking out of Vivian's chambers... perhaps she took Vivian's scent, or at least has some clue as to where it might be found. |
39526 Nenny told me that she saw a man sneaking out of Kimasxi Addertongue's room, but never saw the man leave the Brothel. If he was the thief, could he somehow still be here? |
39527 Completed Quests |
39528 Quest Description |
39529 "Once upon a time, a man came onto a field of hives. Upon this field he heard thousands of bees, but there was not a single bee to be seen. Amongst the hives walked a beekeeper, who was extracting the honeycomb from the apparently empty hives. Yet despite the lack of insects, the drone continued; the man was mystified." |
39530 "He made to speak with the beekeeper, who lifted his hood to reveal a creature made entirely of bees. A mouth-shaped depression formed in the mass of insects which made up the thing's face; the depression moved as the creature spoke, but the drone was such that its words could not be understood. The man died at that moment, trying to understand what it was that the beekeeper said." |
39531 Yves leans forward as you tell the tale of Reekwind's odiferous curse... she seems to devour your every word. As you finish, she smiles at you. "I shall remember this tale. And now, I have one for you - 'The Gilded Tale.'" |
39532 "Upon the Plane of Ysgard is the Gilded Hall, where those Sensates that seek the pleasure of gullet and loin can be found. They indulge these passions in earnest, never realizing that the doors of the hall never open and that there is no clear path back to the Civic Festhall. They are the unwanted Sensates, the ones that do not truly believe in the faction, but instead seek only pleasure for pleasure's sake. Are prisoners who do not realize they are such truly prisoners?" |
39533 Yves leans forward as you tell the tale of the Alley of Dangerous Angles and how it came to be... she seems to devour your every word. As you finish, she smiles at you. "I shall remember this tale. And now, I have one for you - 'The Lady's Suitor.'" |
39534 "The tale concerns a suitor of the Lady of Pain, one of many over the years. He was a young man who was obsessed with the Mistress of Sigil. He saw her everywhere, in every corner of her city. He would hear the rustling of her robes, the scrape of her blades, and grew infatuated beyond all reason. He hoped that if he worshipped her, that he would at last be able to see her... and so worship her he did." |
39535 "He was found dead on the blood-soaked steps of his own home, grievous stab wounds covering the whole of his body... but his eyes were open wide, and upon his lips was a triumphant smile." |
39536 Yves leans forward as you tell the tale of the fall of Pharod... she seems to devour your every word. As you finish, she smiles at you. "I shall remember this tale. And now, I have one for you..." |
39537 "Once came a man who had experienced the most beautiful thing in the multiverse. It was his intention to place the experience within one of the Civic Festhall's sensory stones - magical devices which held feelings and memories for an eternity, leaving them for others to partake of." |
39538 "But he thought about it: wouldn't its being shared dilute the experience? So he held it to himself, precious thing that it was, and aged with the memory. But as he aged, the memory became tarnished and beaten, and he could no longer recall the glory of the experience." |
39539 Yves leans forward as you tell the tale of Ignus and the Art that burned within him... she seems to devour your every word. As you finish, she smiles at you. "I shall remember this tale. And now, I have one for you - 'The Execution.'" |
39540 "Once, a murderer roamed Sigil's streets, a black-hearted man by the name of Kossacs. He had been blessed by his Abyssal mother so that no one could strike him with an intent to harm or they themselves would die. He reveled in his blessing, using it to start fights and murder anyone who crossed his path." |
39541 "During one of his murderous rages, he was captured by the Harmonium with nets and brought before the Guvners. The trial was short, final, yet Kossacs laughed at the proceedings, knowing that no one among them could harm him without dying horribly. At the final day of his trial, he was proclaimed guilty and sentenced to death." |
39542 "'Then I spit on your cowardice!' Kossacs laughed, feeling for the chalice in the darkness, then hurling it at the wall and shattering it. Its poison dripped from the walls and dried, until it was no more. 'Come then - you will have to try and kill me now.'" |
39543 Yves smiles. "An interesting tale, Morte. And now I've one for you and your companion...'The Fiend's Game.'" |
39544 "A fiend sometimes wandered the wilderness of a certain Prime world in the guise of a friendly old man. One day, he came upon some hunters in the wood." "'What are you doing?' The fiend asked. The hunters told him, and the fiend nodded. 'I have never been on a hunt before.'" |
39545 "The hunters invited the old man to come along, and the group eventually came upon a glade where several deer were grazing. The hunters carried crossbows, but did not fire, and the fiend asked them why." |
39546 "'They are unarmed,' the hunters chuckled, patting their crossbows. 'We hunt nothing that does not have the ability to defend itself. After all, where is the sport in that?'" "The fiend nodded at this, and promptly gated in three of his fellows. The hunters led them on a merry chase, but eventually they were caught and eaten." |
39547 Yves smiles. "A fine tale, Nordom. And now I've one for you and your companion... 'Flowers and Sensates.'" |
39548 "There was a man who read much of flowers - essays, treatises, biological texts, poetry - and as such considered himself well-learned in the way of flowers. One day, he came across a half-blind gardener who tended the Sensate gardens. Who was blind in the way of flowers?" |
39549 Yves smiles. "Fascinating, Dak'kon. Let me share with you and your companion another version of your tale that I have heard..." |
39550 Yves goes on to tell a different version of Dak'kon's tale, in which Ach'ali was driven from the githzerai city of Shra'kt'lor for her constant, useless prattling... "One day, she encountered a slaadi on his way to the spawning stone. She hastily erected a wall of chaos matter, which even the ravenous slaadi found difficult to break down. Hungrily, it waited, and spoke to her through the wall. She asked it questions, and as she became more absorbed in her pointless queries and the slaadi's answers, her own wall decayed and collapsed upon her... and thus she drowned in the matter of Limbo." |
39551 Yves smiles at Annah. "But I would very much like to hear your story..." |
39552 Yves smiles. "That was a wonderful, tale Annah; you should never hesitate to share it. Now I've one for you and your companion - 'The Parched Land.'" |
39553 "Once, a large village was struck by a terrible drought. A farmer journeyed to the Worshipping Stone, and again implored it as to the cause of the drought. He asked the Stone why it did nothing when the fields were parched and dying, why the animals and the people suffered while the Stone did not a thing. 'Have we not given enough offerings?' the farmer asked, begging almost upon his hands and knees. But the Stone did not respond; it merely sat, and cast its shadow." |
39554 Yves nods. "Which?" |
39555 Yves smiles pleasantly at you. "Greetings, again. Have you come to trade tales?" |
39556 Yves nods. "Yes, but she and I no longer speak, just as I shall speak no more of her." |
39557 Yves nods, smiling. "I have, thank you." |
39558 "Ecco?" Yves frowns, thinking. "I once heard a tale of a girl who knew the word that, if spoken, would undo the multiverse. Perhaps this is Ecco. Ask Dolora, though... I understand that she sometimes meets with one who knew Ecco before she stopped speaking." |
39559 Yves smiles pleasantly at you. "Greetings, again. I have come across a tale you might wish to hear. Shall I share it with you?" |
39560 "There was a man, a prestigious man, that for all his wealth and status was terribly unhappy. His daughter had perished, and what little was left of his life was shadowed by the gloom of her passing." |
39561 "So it happened that a former lover of the daughter came to him and spoke of her with meaning and feeling, restoring the light to his heart. And in so doing, both found two wholly different things, each of which would prove precious to them in separate ways." |
39562 "One found the spark of life returned to him, the gloom chased from his eyes and the corners of his mind." "And the man, the lover, the petitioner found something else that was to prove more precious to him on his journey - regret." |
39563 "For it is regret that can change the nature of a man, it is said, though perhaps only the Gray Sisters know it for certain." Yves nods at you, smiling. "I know not the meaning of this tale, but perhaps it will be of some use to you, in the future." |
39564 "What a coincidence! I, too, chase tails." |
39565 "Me? Why do *I* have to tell a story?" |
39566 "No, no, I'll do it... I just thought I'd complain a little out of convention. 'Sides, I love the attention." |
39567 "Please! Come on? Pleeeease? It's a great story! Lots of characters, action, foreshadowing and a startling *denouement!*" |
39568 "It is! It is! Come *on!*" |
39569 "Beats me! But it sure *sounds* impressive!" |
39570 "Fine, fine..." |
39571 "An elderly man was sitting alone on a dark path, right? He wasn't certain of which direction to go, and he'd forgotten both where he was traveling to and who he was. He'd sat down for a moment to rest his weary legs, and suddenly looked up to see an elderly woman before him. She grinned toothlessly and with a cackle, spoke: 'Now your *third* wish. What will it be?'" |
39572 "'Third wish?' The man was baffled. 'How can it be a third wish if I haven't had a first and second wish?'" |
39573 "'You've had two wishes already,' the hag said, 'but your second wish was for me to return everything to the way it was before you had made your first wish. That's why you remember nothing; because everything is the way it was before you made any wishes.' She cackled at the poor berk. 'So it is that you have one wish left.'" |
39574 "'All right,' said the man, 'I don't believe this, but there's no harm in wishing. I wish to know who I am.'" "'Funny,' said the old woman as she granted his wish and disappeared forever. 'That was your first wish.'" |
39575 "What in the hells was that, you stupid polygon?! That's the most boring story I ever heard!" |
39576 "Embellishments?" |
39577 "*C'mon* already, fiendling. You already have one tail you won't part with." |
39578 Grace turns to Yves. "I have no story that I wish to share with you today, Tale-Chaser. I cannot let you exhaust my library before I can find more stories." |
39579 "In the 13.7th Revolution, we were required to fix gear and cog sub-set thirty-one in the fifth ring of Mechanus. We removed the obstruction and the gear turned as per its normal speed. Upon completing our task, we were then returned to the Source." |
39580 "It was what took place. With embellishments, of course." |
39582 "I thought the return to Source was a particularly fitting image to close the tale." |
39583 Dak'kon nods solemnly. "I shall impart the tale of 'Ach'ali Drowning.'" Dak'kon tells the story of Ach'ali, a foolish githzerai of myth who had become lost in the chaos of limbo. Normally, a single githzerai may use their focus and mental discipline to form the chaos around them into a small, habitable environment. Ach'ali, however, asked so many useless and unfocused questions in her quest to return home that her isle of matter dissolved around her, and she drowned. |
39584 Dak'kon looks attentive, and perhaps a little surprised. |
39585 "Aye, I'm a no good at telling such things, I'm not." She frowns, and waves her hands as if trying to shoo away the idea. "Donnae be asking me fer such nonsense, now." |
39586 Annah looks uncomfortable, her tail lashing slowly back and forth. "Well, I know one story..." She suddenly becomes angry, glaring at Yves. "...but yeh might not like it, yeh won't, so don't be blamin' *me* fer yer chokin' it outta me!" |
39587 Annah scowls, then finally relents with an exasperated sigh. "I heard a story when I was a wee lass." "This berk's walkin' home real late, near anti-peak, an' passes an old toothless crone in a dark an' otherwise empty street. 'Where yeh goin'?' she asks him." |
39588 "'Home, to me wife an' kip,' he says." "'Near the Slags?' she asks him." "'Sure enough,' he says." |
39589 "So she asks him a favor... ta take a box she's got ta Deader's Pit an' give it ta the woman there. Now this berk's a real sap, too nice ta say no despite the fact he's sure somethin's not quite *right* about this old crone, and agrees. 'But what's the woman's name?' he asks. 'Where does she live? Where should I look fer her if she's not by Deader's Pit?'" |
39590 "The woman hands him the box - a wooden thing, wrapped in colored cloth - an' tells him ta just go, an' she'll be there. Finally, she warns him: 'An' whatever yeh does, do *NOT* open the box!'" |
39591 "So he takes it home with him an' hides it in the rafters, thinkin' he'll bring it by Deader's Pit when it's light out. His wife, though, seein' him hidin' the box, gets right jealous thinkin' it's a gift fer a lover or somethin', an' opens it up as soon as he's not lookin'." |
39592 "Well, turns out the box was full o' gouged-out eyes an' severed male members with the hair still on 'em. Her scream brought the berk runnin'... he remembered what the crone said, got right scared and wrapped the box back up." |
39593 "He went out straight away ta Deader's Pit, an' sure enough there was another old hag waitin' there for him. He hands her the box, an' she says ta him: 'This box has been opened and looked into.'" |
39594 "The poor berk tries ta deny it, but she gets this dreadful look on her face. 'Ye've done somethin' horrible!' she tells him, then disappears. That done, he hurries back ta his kip." |
39595 "He's feelin' ill when he gets back, an' takes ta bed. His wife bitterly regretted openin' the box an' all, but it was too late... the next day he died of a rottin' disease, an' the first things ta go was his eyes an' stem." Annah nods grimly, her tale complete. |
39596 Strongest Creature Killed: |
39597 "Go on..." |
39598 "Wait... I had a question..." |
39599 "I'll hear the rest another time, Yves. Farewell." |
39600 "Go on..." |
39601 "Wait... I had a question..." |
39602 "I'll hear the rest another time, Yves. Farewell." |
39603 "I've another tale to share with you." |
39604 "I had a question for you, Yves..." |
39605 "I'll take my leave, now. Farewell, Yves." |
39606 "Go on..." |
39607 "Wait... I had a question..." |
39608 "I'll hear the rest another time, Yves. Farewell." |
39609 "I've another tale to share with you." |
39610 "I had a question for you, Yves..." |
39611 "I'll take my leave, now. Farewell, Yves." |
39612 "Go on..." |
39613 "Wait... I had a question..." |
39614 "I'll hear the rest another time, Yves. Farewell." |
39615 "Go on..." |
39616 "Wait... I had a question..." |
39617 "I'll hear the rest another time, Yves. Farewell." |
39618 "I've another tale to share with you." |
39619 "I had a question for you, Yves..." |
39620 "I'll take my leave, now. Farewell, Yves." |
39621 "Go on..." |
39622 "Wait... I had a question..." |
39623 "I'll hear the rest another time, Yves. Farewell." |
39624 "Go on..." |
39625 "Wait... I had a question..." |
39626 "I'll hear the rest another time, Yves. Farewell." |
39627 "I've another tale to share with you." |
39628 "I had a question for you, Yves..." |
39629 "I'll take my leave, now. Farewell, Yves." |
39630 "Go on..." |
39631 "Wait... I had a question..." |
39632 "I'll hear the rest another time, Yves. Farewell." |
39633 "Go on..." |
39634 "Wait... I had a question..." |
39635 "I'll hear the rest another time, Yves. Farewell." |
39636 "Go on..." |
39637 "Wait... I had a question..." |
39638 "I'll hear the rest another time, Yves. Farewell." |
39639 "Go on..." |
39640 "I had a question for you, Yves..." |
39641 "I'll take my leave, now. Farewell, Yves." |
39642 "Go on..." |
39643 "Wait... I had a question..." |
39644 "I'll hear the rest another time, Yves. Farewell." |
39645 "Go on..." |
39646 "Wait... I had a question..." |
39647 "I'll hear the rest another time, Yves. Farewell." |
39648 "Go on..." |
39649 "Wait... I had a question..." |
39650 "I'll hear the rest another time, Yves. Farewell." |
39651 "I've another tale to share with you." |
39652 "I had a question for you, Yves..." |
39653 "I'll take my leave, now. Farewell, Yves." |
39654 "Go on..." |
39655 "Wait... I had a question..." |
39656 "I'll hear the rest another time, Yves. Farewell." |
39657 "I've another tale to share with you." |
39658 "I had a question for you, Yves..." |
39659 "I'll take my leave, now. Farewell, Yves." |
39660 "I've another tale to share with you." |
39661 "I had a question for you, Yves..." |
39662 "I'll take my leave, now. Farewell, Yves." |
39663 "Just tell the story already, Annah." |
39664 "Please share your story, Annah..." |
39665 "Just tell the story already, Annah." |
39666 "Please share your story, Annah..." |
39667 "I've another tale to share with you, Yves." |
39668 "I had a question for you, Yves..." |
39669 "Maybe another time, Yves. Farewell." |
39670 "Go on..." |
39671 "Wait... I had a question..." |
39672 "I'll hear the rest another time, Yves. Farewell." |
39673 "I've another tale to share with you." |
39674 "I had a question for you, Yves..." |
39675 "I'll take my leave, now. Farewell, Yves." |
39676 "The Chapters of Dust." |
39677 "The Clock and the Quadrone." |
39678 "The Petitioner at the Gate." |
39679 "The Beekeeper's Tale." |
39680 "The Gilded Tale." |
39681 "The Lady's Suitor." |
39682 "The tale about the man who refused to share his experience." |
39683 "The Execution." |
39684 "The Parched Land." |
39685 "Your version of 'Ach'ali Drowning.'" |
39686 "Flowers and Sensates." |
39687 "The tale of the father, the daughter, and her lover." |
39688 "Actually, I had a question..." |
39689 "Never mind, Yves. Farewell." |
39690 "Yes, I have." |
39691 "No, but I had some questions..." |
39692 "Actually, I was just passing by. Farewell, Yves." |
39693 "I had another question..." |
39694 "Farewell then, Yves." |
39695 "My pleasure. I had another question..." |
39696 "Of course. Farewell, Yves." |
39697 "I had another question..." |
39698 "That's all I wished to know, Yves. Farewell." |
39699 "Yes, please." |
39700 "Not just now. I had some questions..." |
39701 "I was only passing by, Yves; I'll hear it later. Farewell." |
39702 "Go on..." |
39703 "Wait... I had a question..." |
39704 "I'll hear the rest another time, Yves. Farewell." |
39705 "Go on..." |
39706 "Wait... I had a question..." |
39707 "I'll hear the rest another time, Yves. Farewell." |
39708 "Go on..." |
39709 "Wait... I had a question..." |
39710 "I'll hear the rest another time, Yves. Farewell." |
39711 "Thanks. I had a question for you, Yves..." |
39712 "Thanks, Yves. I'll take my leave, now; farewell." |
39713 "Forget it, then." |
39714 "Just tell a story, Morte." |
39715 "No way, Morte. I don't want to hear it." |
39716 "Fine... go ahead, then." |
39717 "It can't be that great." |
39718 "What's a denouement?" |
39719 "Fine... go ahead." |
39720 "Wait... what's a denouement?" |
39721 "Fine, go ahead." |
39722 "Fine, go ahead." |
39724 "Go on, Morte..." |
39725 "Wait... I had a question for Yves..." |
39726 "We'll hear it another time, Morte. Farewell, Yves." |
39727 "Go on, Morte..." |
39728 "Wait... I had a question for Yves..." |
39729 "We'll hear it another time, Morte. Farewell, Yves." |
39730 This is an invisible crushing weapon for a tough level 7-9 creature. |
39731 MORTE'S BITE (Default Weapon) Damage: 1-3 Piercing Speed: 1 Weight: 0 Proficiency: "Fists" (Don't ask.) Morte's bite is lethal, and he CAN masticate someone to death. As long as his quick weapon slots are not all filled, Morte can always select bite as his current weapon. ^NNOTE: Morte's bite is his default attack. Although the amount of damage he can do with his bite is relatively small, it allows him to attack quickly, which can infuriate any mage who's trying to cast a spell.^- |
39732 From what Morte read from the directions tattooed on my back, I need to find someone named 'Pharod.' I'm not certain where to start looking... hopefully, asking some of the locals in this strange place will allow me to track him down. |
39733 I found Pharod... the meeting was something of an anti-climax. He's a decrepit body thief, and he seems more interested in what he can squeeze out of me than providing me with any useful information. |
39734 Find your missing journal. |
39735 From what Morte read from the directions tattooed on my back, I was supposed to have a journal with me when I woke up in the Mortuary. I better find it - hopefully, it can help me figure out what's going on. |
39736 I found ONE of my journals... apparently there are *several* of them lying around. I'll have to make sure I keep an eye out for more of them. |
39737 Rotten William is dead. Now I have to kill Blackrose for Krystall. |
39738 Blackrose is dead. |
39739 Rotten William wants Krystall dead in exchange for free passage through the Alley of Dangerous Angles. |
39740 Krystall is dead. Now I have to kill Blackrose for Rotten William. |
39741 Blackrose is dead and Rotten William tried to betray me. |
39742 Blackrose wants Krystall dead. |
39743 Krystall is dead. |
39744 Blackrose wants Rotten William dead. |
39745 Rotten William is dead. |
39746 Krystall wants Rotten William dead. |
39747 Krystall wants Rotten William dead in exchange for free passage through the Alley of Dangerous Angles. |
39748 Krystall wants Blackrose dead. |
39749 Rotten William wants Krystall dead. |
39750 Rotten William wants Blackrose dead. |
39751 Blackrose wants Krystall dead. |
39752 "Go on, Morte..." |
39753 "Wait... I had a question for Yves..." |
39754 "We'll hear it another time, Morte. Farewell, Yves." |
39755 Ask another companion. |
39756 "I've a tale to share with you, Yves." |
39757 "I had a question for Yves, then..." |
39758 "We'll go, then. Farewell, Yves." |
39759 "That was an... interesting story, Nordom." |
39760 "Embellishments?" |
39761 "Go on, Yves..." |
39762 "Wait, Yves... I had a question..." |
39763 "I'll hear the rest another time, Yves. Farewell." |
39764 "Go ahead, Annah..." |
39765 "Wait... I've a tale to share with you, Yves." |
39766 "Forget it, Annah. I had a question Yves..." |
39767 "Don't worry about it, Annah. Farewell, Yves." |
39768 "Go on, Annah..." |
39769 "Wait... I had a question for Yves..." |
39770 "We'll hear it another time, Annah. Farewell, Yves." |
39771 "Go on, Annah..." |
39772 "Wait... I had a question for Yves..." |
39773 "We'll hear it another time, Annah. Farewell, Yves." |
39774 "Go on, Annah..." |
39775 "Wait... I had a question for Yves..." |
39776 "We'll hear it another time, Annah. Farewell, Yves." |
39777 "Go on, Annah..." |
39778 "Wait... I had a question for Yves..." |
39779 "We'll hear it another time, Annah. Farewell, Yves." |
39780 "Go on, Annah..." |
39781 "Wait... I had a question for Yves..." |
39782 "We'll hear it another time, Annah. Farewell, Yves." |
39783 "Go on, Annah..." |
39784 "Wait... I had a question for Yves..." |
39785 "We'll hear it another time, Annah. Farewell, Yves." |
39786 "Go on, Annah..." |
39787 "Wait... I had a question for Yves..." |
39788 "We'll hear it another time, Annah. Farewell, Yves." |
39789 "Go on, Annah..." |
39790 "Wait... I had a question for Yves..." |
39791 "We'll hear it another time, Annah. Farewell, Yves." |
39792 "Hey, chief. You okay? You playing corpse or you putting the blinds on the Dusties? I thought you were a deader for sure." |
39793 "Wh...? Who are you?" |
39795 "Uh... who am *I?* How about *you* start? Who're you?" |
39796 "I... don't know. I can't remember." |
39797 "I asked *you* first, skull." |
39798 "You can't remember your *name?* Heh. Well, NEXT time you spend a night in this berg, go easy on the bub. Name's Morte. I'm trapped in here, too." |
39799 "Trapped?" |
39800 "Yeah, 'an I asked you *second.* What's your name?" |
39801 "I... don't know. I can't remember." |
39802 "You first, skull. It's the last time I'll ask." |
39803 "Tchhhh... you're tighter than a wet rope. All right, *I'll* be the nice guy here. Name's Morte. Who're you?" |
39804 "I... don't know. I can't remember." |
39805 "Yeah, since you haven't had time to get your legs yet, here's the chant: I've tried all the doors, and this room is locked tighter than a chastity belt." |
39806 "We're locked in... where? What is this place?" |
39807 "It's called the 'Mortuary'... it's a big black structure with all the architectural charm of a pregnant spider." |
39808 "'The Mortuary'? What... am I dead?" |
39809 "Not from where I'm standing. You got scars a-plenty, though... looks like some berk painted you with a knife. All the more reason to give this place the laugh before whoever carved you up comes back to finish the job." |
39810 "Scars? How bad are they?" |
39811 "Well... the carvings on your chest aren't TOO bad... but the ones on your back..." Morte pauses. "Say, looks like you got a whole tattoo gallery on your back, chief. Spells out something..." |
39812 "Tattoos on my back? What do they say?" |
39813 "Heh! Looks like you come with directions..." Morte clears his throat. "Let's see... it starts with..." "'I know you feel like you've been drinking a few kegs of Styx wash, but you need to CENTER yourself. Among your possessions is a JOURNAL that'll shed some light on the dark of the matter. PHAROD can fill you in on the rest of the chant, if he's not in the dead-book already.'" |
39814 "Pharod...? Does it say anything else?" |
39815 "Yeah, there's a bit more..." Morte pauses. "Let's see... it goes on..." 'Don't lose the journal or we'll be up the Styx again. And whatever you do, DO NOT tell anyone WHO you are or WHAT happens to you, or they'll put you on a quick pilgrimage to the crematorium. Do what I tell you: READ the journal, then FIND Pharod.' |
39816 "No wonder my back hurts; there's a damn novel written there. As for that journal I'm supposed to have with me... was there one with me while I was lying here?" |
39817 "No... you were stripped to the skins when you arrived here. 'Sides, looks like you got enough of a journal penned on your body." |
39818 "What about Pharod? Do you know him?" |
39819 "Nobody I know... but then again, I don't know many people. Still, SOME berk's got to know where to find Pharod... uh, once we get out of here, that is." |
39820 "How *do* we get out of here?" |
39821 "Well, all the doors are locked, so we'll need the key. Chances are, one of the walking corpses in this room has it." |
39822 "Walking corpses?" |
39823 "Yeah, the Mortuary keepers use dead bodies as cheap labor. The corpses are dumb as stones, but they're harmless, and won't attack you unless you attack first." |
39824 "Is there some other way? I don't want to kill them just for a key." |
39825 "So I should attack one of these corpses and loot it for the key?" |
39826 "What, you think it's going to hurt their feelings? They're DEAD. But if you want a bright side to this: if you kill them, at least they'll have a rest before their keepers raise them up to work again." |
39827 "Well, all right... I'll take one of them down and get the key." |
39828 "Well, before you do that, arm yourself first. I think there's a scalpel on one of the shelves around here." ^NNOTE: Search the shelves in the room for a weapon to attack the zombies with. <SEARCH_WEAPON>^- |
39829 "All right, I'll look for one." |
39830 "One last thing: Those corpses are as slow as molasses, but getting punched by one of them is like being kissed by a battering ram. If they start getting an edge on you, remember you can RUN, and they can't. Use it to keep some distance if you need to recover." ^NNOTE: <RUNAWAY> If you are in danger of dying, use running to keep your distance from the zombies while you recover.^- |
39831 "All right. Thanks for the advice." |
39832 "There should be a scalpel on one of the shelves around here. I'd find it before locking horns with any of the corpses around here." ^NNOTE: Search the shelves in the room for a weapon to attack the zombies with. <SEARCH_WEAPON>^- |
39833 "All right... I'll keep searching." |
39834 "All right, you found the scalpel! Now, go get those corpses... and don't worry, I'll stay back and provide valuable tactical advice." |
39835 "Maybe you could *help* me, Morte." |
39836 "All right." |
39837 "I WILL be helping you. Good advice is hard to come by." |
39838 "I meant help in attacking the *corpse.*" |
39839 "All right, then." |
39840 "Me? I'm a romantic, not a soldier. I'd just get in the way." |
39841 "When I attack this corpse, you better be right there with me or you'll be the next thing that I plunge this scalpel in." |
39842 "All right, then." |
39843 "Eh... all right. I'll help you." ^NNOTE: If you wish Morte to help you attack, simply make sure the both of you are selected when you attack the corpse. Morte will join in the attack.^- |
39844 "I'm glad we understand each other." |
39845 "Time to introduce these corpses to the second death, then..." ^NNOTE: <ATTACKNOTE>^- |
39846 "Let's go." |
39847 "All right, you took care of the right corpse, looks like. Now you gotta find the key. It should have been on its body. Once we have it, we can get out of here." ^NNOTE: <DEADPILE>^- |
39848 "All right." |
39849 "All right, that's the key. It must fit the lock of one of the doors in the room." |
39850 "I'll try all the doors, then." |
39851 "I knew you'd be back, chief! Finally realized you needed me, huh?" |
39852 "Yeah... let's go." |
39853 "Not right now, Morte." |
39854 "Hmmmph. Well, I don't know how long I'm going to wait here, so I'm going to give you one LAST chance. You sure you don't want my sage advice and quick wit?" |
39855 "Morte, you don't have EITHER of those things." |
39856 "All right, I changed my mind. Come on, let's go." |
39857 "Not at the moment, Morte. Maybe later." |
39858 "Are you trying to hurt my feelings, chief? What, was it something I said? The fact I don't have arms? What?" |
39859 "All right, I changed my mind. Come on, let's go." |
39860 "Nothing like that. It's just I don't need your company right now. Farewell, Morte." |
39861 "Well, I'm not going to wait FOREVER, so you better come back as soon as you change your mind." |
39862 "I will. Farewell, Morte." |
39863 "What's eating you, chief?" |
39864 "Nothing at the moment, Morte. Just checking to see if you were still with me." |
39865 Leave her be. |
39866 The smiling young woman curtseys gracefully and looks up to you, smiling. "Well *met,* good sir! I'm Nenny! And how are *you* this fine d-?" She suddenly notices your scars and places a gloved hand over her mouth. "Oh my! You're hurt!" She blinks. "All over!" |
39867 "They're all old scars. I'm fine." |
39868 "Only slightly; I'll be all right in moments." |
39869 "Yes, but the wounds will heal in little time." |
39870 "Pay it no mind. I had some questions..." |
39871 "Don't worry about it. Farewell." |
39872 She nods quietly, lowering her hand. |
39873 "I had some questions..." |
39874 "I'll take my leave, now. Farewell." |
39875 "Please, ask!" She smiles giddily. |
39876 "What are you doing here?" |
39877 "Can you tell me about this place?" |
39878 "What can you tell me about the silent prostitute?" |
39879 "I heard that Kesai-Serris is Ravel's daughter. Is that true?" |
39880 "Kimasxi said someone's been taking things from her room, too. Have you seen anything odd?" |
39881 "I'm trying to find Vivian's scent... do you know where it might be?" |
39882 "I'm trying to find Vivian's scent... do you know where it might be?" |
39883 "I'm trying to find Marissa's Crimson Veil... do you know where it might be?" |
39884 "I'm trying to find Marissa's Crimson Veil... do you know where it might be?" |
39885 "Do you know anything about Ravel Puzzlewell?" |
39886 "Never mind. Farewell." |
39887 "No, sorry. That's a *great* name, though, huh? I'll bet she's a really interesting person! Hey... you should ask Yves about her. Yves collects all *kinds* of stories!" |
39888 "I'll say. I had another question..." |
39889 "That's all I wished to know. Farewell, Nenny." |
39890 "Huh?" She can't seem to tear her eyes from your scars. "Oh, how shameful of me! Don't mind my rude staring! I am named Nenny." She makes a little curtsy. "And it is my great pleasure to welcome you to our Brothel for the Slating of Intellectual Lusts." She returns to staring at your body. "You have tattoos under those scars, too! What's that one?" She points to one of your tattoos. |
39891 "That one's-" |
39892 "Never mind it, I-" |
39893 "Looks fascinating! Look at the way the lines of ink... I think that's ink..." She squints at the tattoo, then reaches out to touch it. |
39894 Allow her to touch you. |
39895 Don't let her touch you. |
39896 "I *think* that's ink." She traces a finger around the edge of the tattoo. "Is it ink? And what a pattern! Look at the way the lines intersect here." She touches the center of the tattoo. "That's simply amazing..." She purses her lips and frowns in disappointment. "I could make it out better if there weren't so many scars..." |
39897 "There's nothing to be done about the scars; they're permanent." |
39898 "I had some questions..." |
39899 "I'll be taking my leave, now. Farewell." |
39900 Nenny looks up at you as you prevent her from touching your skin. "Sorry, sorry, good sir! No harm meant by it, I just wanted to trace the tattoo and get a feel for its pattern. It's most fascinating!" She pouts for a moment, then slaps her head lightly. "Too forward! I'm too forward! My many apologies, good sir! Please don't be upset!" |
39901 "No problem." |
39902 "See that it doesn't happen again." |
39903 Nenny nods, then smiles sweetly at you. "I'm sorry, I'm sorry... but I *have* to know... are you absolutely *sure* you're all right? I'm looking at you, and I can't help but believe that you're not in *some* pain." |
39904 "None of the physical variety, really." |
39905 "I have amnesia, but that is all." |
39906 "Forget it. I had some questions..." |
39907 "Don't worry about it. Farewell." |
39908 "Oh, I'm sorry, I'm sorry... pox on me for even mentioning them!" She cringes. "But I *have* to know... are you absolutely *sure* you're all right? I'm looking at you, and I can't help but believe that you're not in *some* pain." |
39909 "None of the physical variety, really." |
39910 "I have amnesia, but that is all." |
39911 "Forget it. I had some questions..." |
39912 "Don't worry about it. Farewell." |
39913 "Oh! Are you hurt inside? In the head?" She clasps her hands eagerly. "Mayhap I can help! In fact, I know I can! Part of a Sensate's training is to learn how to draw hurt from others... my mistress says a Sensate may draw pain from a wound and bring it into one's self... but nonetheless, I *can* help! May I try?! Please say yes!" |
39914 "Sensate?" |
39915 "Yes, please do." |
39916 "Your mistress?" |
39917 "No. I had some questions..." |
39918 "No, I'm in no pain. Farewell." |
39919 "Oh, yes," Nenny says brightly. "Mistress Grace. She's the most wonderful person I've ever known!" |
39920 "Tell me about Mistress Grace." |
39921 "I understand. Go ahead; try and help me." |
39922 "I really don't need your help, but I had questions..." |
39923 "I see. I don't really your help, though. Farewell." |
39924 "She's so beautiful, isn't she? It's hard to believe she's from the Lower Planes, she's so nice and smart!" |
39925 "What do the Lower Planes have to do with anything?" |
39926 "I understand. Go ahead; try and help me." |
39927 "I really don't need your help, but I had questions..." |
39928 "I see. I don't really your help, though. Farewell." |
39929 Nenny suddenly notices Fall-from-Grace beside you. "Oh! Mistress Grace!" She curtseys; Grace nods, smiling, in response. |
39930 "What do the Lower Planes have to do with anything?" |
39931 "I understand. Go ahead; try and help me." |
39932 "I really don't need your help, but I had questions..." |
39933 "I see. I don't really your help, though. Farewell." |
39934 "Well, they're all so *evil* down there. Who would have thought Mistress Grace could come from such a place?" |
39935 "I understand. Go ahead; try and help me." |
39936 "I really don't need your help, but I had questions..." |
39937 "I see. I don't really your help, though. Farewell." |
39938 Nenny clasps her hands and makes to rest them lightly on your forehead. |
39939 Allow her to touch you. |
39940 Allow her to touch you. |
39941 Don't let her touch you. |
39942 As she draws near, you notice Nenny's skin is lightly perfumed with the scent of lilacs. She rests her gloved hands gently upon your forehead and closes her eyes. She hums lightly to herself, and you feel a faint warmth spreading throughout your body. |
39943 "Uh... thanks. That felt nice." |
39944 "Sure! So glad I could help!" Nenny beams at you; she seems ready to burst with joy. |
39945 "I had a question..." |
39946 "I'll take my leave, now. Farewell." |
39947 Nenny freezes, looking surprised, then a little hurt. "I'm sorry! Sorry! Do you not like to be touched? I should have told you! That's how the Sensory Touch works... I place my hands on your body - usually near the wound, to help focus the power - and then draw the pain out." |
39948 "Sensory Touch...?" |
39949 "It's fine. Go ahead, then." |
39950 "I had a question..." |
39951 "I'll take my leave, now. Farewell." |
39952 "Amnesia?" Nenny blinks, then brightens. "Loss of memory! You are *so* lucky," she chimes perkily. "Everything must be so *new* to you." |
39953 "There is truth in that, but the newness is... unwelcome." |
39954 "I care little for it." |
39955 "That's... an angle I hadn't considered." |
39956 "I'd prefer for a number of things to be much more familiar." |
39957 She blinks. "That sounds so *sad.*" |
39958 "Yes, it is... but I had some questions..." |
39959 "Not really. I had some questions..." |
39960 "Perhaps... in any case, farewell." |
39961 "Really? Why?" |
39962 "Because I don't. How can one explain a feeling?" |
39963 "I don't like losing memories, and death is not a pleasant experience." |
39964 "Without a foundation to build upon - some sense of who I am - I can't progress." |
39965 "Just... never mind. I had a question..." |
39966 "I don't wish to speak of it any longer. Farewell." |
39967 Nenny claps her hands delightedly. "I'm so pleased I could open your mind to that idea! I've heard that's what being a Sensate is all about... bringing new experiences to others." |
39968 "Sensate?" |
39969 "I had some questions..." |
39970 "I'll take my leave, now. Farewell." |
39971 "Like who?" She smiles, then giggles at herself. "I mean, like what?" |
39972 "My murderer, for one." |
39973 "Not Morte. He's too familiar." |
39974 "I'd like to know if I knew any of my companions before." |
39975 "Just... never mind. I had a question..." |
39976 "I don't wish to speak of it any longer. Farewell." |
39977 "Oh, one can try!" Nenny says brightly. "Try! Go on, I know you can." |
39978 "I don't like losing memories, and death is not a pleasant experience." |
39979 "Without a foundation to build upon - some sense of who I am - I can't progress." |
39980 "Just... never mind. I had a question..." |
39981 "I don't wish to speak of it any longer. Farewell." |
39982 "Sensates! Oh, they're so *dreamy.* They believe that you achieve understanding only through experiencing as much of the multiverse as possible! Taste this, listen to that, feel this, look at that... and there's *so* much out there, it's *such* a big place, that it's difficult to take it all in sometimes." |
39983 "I had some other questions..." |
39984 "That's all I wished to know. Farewell." |
39985 Nenny giggles. |
39986 "I had some questions..." |
39987 "Farewell, Nenny." |
39988 "Huh." Nenny furrows her brow, thinking hard. "I guess that makes sense. I sure wish I could help!" |
39989 "Well, you *could* answer a question for me..." |
39990 "So do I. Farewell, Nenny..." |
39991 "Yes! All Sensates can do it, but I'm not quite a Sensate yet, so I'm not very good at it. When I get it right, I'll be able to take the hurt out from other people into myself - to help them out and everything!" |
39992 "Go ahead, then." |
39993 "I had a question..." |
39994 "I'll take my leave, now. Farewell." |
39995 "Beats me! Sorry. Hmmm. Maybe you could ask Juliette. She and Kesai used to be really good friends. Then Juliette met Montague, and now they don't talk so much." |
39996 "I had another question, Nenny..." |
39997 "That's all I wished to know. Farewell." |
39998 "Oh, Ecco! Yes, she's a mysterious one, *isn't* she?! Do you know that she never speaks? Truly!" Nenny leans in and lowers her voice. "I think she was emotionally wounded, so badly that she may never speak again! I bet Dolora knows, because she sometimes talks to the last lover Ecco had when she still spoke!" |
39999 "I had another question, Nenny..." |
40000 "That's all I wished to know. Farewell." |
40001 "I'm talking to *you,* silly!" She giggles and pokes you in the belly. "Just like I talk to *all* the patrons here. All the prostitutes do; that's what the Brothel's about! Learning new ways to talk and share experiences and understand other people." |
40002 "I had another question, Nenny..." |
40003 "That's all I wished to know. Farewell." |
40004 "Um... sure I can! The Brothel of Slating Intellectual Lusts is a school that was started by Mistress Fall-from-Grace. The prostitutes here - like me! - are taught the ins and outs of talking to people, all to help us learn more about ourselves and others. I love it here... it's a non-stop wave of experiences, crashing into me, filling my head with fresh new ideas!" |
40005 "I may return. Farewell." |
40006 "I had another question, Nenny..." |
40007 "That's all I wished to know. Farewell." |
40008 "Hmm." Nenny frowns deeply. "I... uh..." |
40009 "What?" |
40010 "Oh, I just can't! I can't say anything bad about anyone! I'm just no good at it!" |
40011 "It's not bad to point out a thief, Nenny." |
40012 "Forget it... I have another question." |
40013 "Never mind, Nenny. Farewell." |
40014 "Oh, but I don't know if she's a thief..." Nenny bites her lip and looks at you with pleading eyes, as if she just wishes you'd leave the topic alone. |
40015 "Look, why don't you *try* and say something not nice about her." |
40016 "Forget it... I have another question." |
40017 "Never mind, Nenny. Farewell." |
40018 "Oh, all right." Nenny puts her hands on her hips and frowns deeply, almost exaggeratedly. You resist the temptation to laugh. "Ooooooh, I dislike her very, *very* much." She pauses for a moment, then looks at you out of the corner of her eye, as if gauging your reaction. "Was that convincing?" |
40019 "No, not really..." |
40020 "No. Just forget it... I have another question." |
40021 "Never mind, Nenny. Farewell." |
40022 Nenny frowns. "I knew I wouldn't be any good at this!" She looks up at you, depressed. "Do you know how *hard* it is to say bad things about someone?! It feels so wrong." |
40023 "Why don't you practice on me, Nenny?" |
40024 "Forget it... I have another question." |
40025 "Never mind, Nenny. Farewell." |
40026 "I suppose I could try..." She looks dubious. "You big mean nasty brute!" She puts her hands on her hips. "Meanie!" She looks at you. "How was that?" |
40027 "Put more accent on 'brute.'" |
40028 "Try hitting me." |
40029 "You big mean nasty *brute!*" |
40030 "Better. Now hit me." |
40031 Nenny clamps her hands over her mouth, looking shocked. "Oh, I couldn't! I musn't!" She blinks. "How does one hit somebody, anyway?" |
40032 "Go ahead. Do it lightly, if you have to. Remember: I'm a mean, nasty brute. I deserve it." |
40033 Nenny slaps you; you barely feel it. She still looks shocked and frightened she hurt you. "Oh, I'm sorry! Did that hurt? Tell me you're okay!" |
40034 "Don't break character, Nenny. Come on; show me what you've got. You can say something bad... just let it all out." |
40035 "Ow! Damn, never have I been hit so hard!" |
40036 "Oh... I mean, oh!" Nenny draws her tiny frame to its full height, balls her hands into fists, puts them on her hips, and scrunches up her face in a cute scowl. "Oh, damned be you! You deserved that for all the indignities you put me through! Going out late at night..." Her eyes roam up and down your body. "Getting into fights and getting all scarred up! What are the kids going to think, hmm?!" |
40037 "Excellent." |
40038 "Uh... kids?" |
40039 "Oh, don't you 'excellent' me, like I'm some backlicker looking for your approval! I am my own woman, and this woman is about to walk out of your life unless I get some solid commitment!" |
40040 "All right... that's enough out of you, Nenny." |
40041 "Eh... calm down. Time to let go of the anger." |
40042 Nenny punches you. You barely feel it. "Take this." She punches you again. "And this!" She punches you again, promptly turning into a little fist-flailing whirlwind. |
40043 "Okay, okay... time to let go of the anger." |
40044 Nenny sighs tiredly. "Whew. That was easier than I thought!" |
40045 "No kidding." |
40046 "And I'm sure I'll do better next time! I'm so excited to have learned something new... thank you!" |
40047 "Sure. I have a question, now..." |
40048 "What?!" Nenny's fury rises another notch. "Have you forgotten our children?! Are you so sodden with drink that you can't even remember that we have *children?!*" Nenny throws up her hands in exasperation. "You're hopeless, clueless, and a lot of other 'lesses' I won't mention right now." |
40049 "Eh... calm down. Time to let go of the anger." |
40050 Nenny's eyes widen further as you wince in mock pain. "Oh, my! Oh, I didn't mean to hit you so hard! I'm sorry! Sorry!" |
40051 "Don't ever say sorry. Say 'Better get used to it.'" |
40052 Nenny looks up at you. "Oh... uh, better get used to it." |
40053 "Frown when you say it. Say it sternly, with conviction." |
40054 Nenny draws her tiny frame to its full height, balls her hands into fists, puts them on her hips, and scrunches up her face in a cute scowl. "Better get used to it!" |
40055 "Excellent." |
40056 "Maybe... I saw that mean, mean Marissa sneaking out of Vivian's room one night. Now I'm not saying she took it, but I know Marissa's not a very nice person, and that sure sounds suspicious, huh? I'd go ask her about it." Nenny nods at you. |
40057 "Thanks, Nenny. I had another question..." |
40058 "That's all I wished to know. Farewell, Nenny." |
40059 "I'll bet I do! I saw that nasty Kimasxi Addertongue sneaking out of Marissa's room one night. They're both meanies, you know, but Kimasxi's really awful! Anyway, I'd talk to her, first." |
40060 "Thanks, Nenny. I had another question..." |
40061 "That's all I wished to know. Farewell, Nenny." |
40062 Nenny's eyes suddenly go wide. "Oh! That's right! You know, once I saw a man sneaking out of Kimasxi's room while she was out talking to a patron... I watched the front doors all that day, but he never, ever left! Isn't that odd? I don't think he could have made it out a window, and so I never figured out where he went. And then I totally forgot about it! Weird, huh?" |
40063 "Yes, it is... I had another question..." |
40064 "That it is. Farewell, Nenny." |
40065 "Well *met,* good sir! I'm Nenny! And how are *you* this fine d-? Oh! We've met before!" Nenny giggles and smiles gleefully at you. "I'm sorry! I *knew* you looked familiar, though..." |
40066 "That's all right, Nenny. I had some questions..." |
40067 "I was just passing by. Farewell, Nenny." |
40068 Morte spins around you, mocking the girl's obviousness. "Powers above, chief... she's right! I never noticed before... you're covered in *scars!*" |
40069 "They're all old scars. I'm fine." |
40070 "Only slightly; I'll be all right." |
40071 "Yes, I am. And badly." |
40072 "Pay it no mind. I had some questions..." |
40073 "Don't worry about it. Farewell." |
40074 Morte waggles his eyebrows. "You're too 'forward,' all right... may have something to do with those swaying, pendulous br-" |
40075 "Morte, that's enough." |
40076 Morte shuts up. |
40077 "It's not a problem, Nenny." |
40078 "See that it doesn't happen again, Nenny." |
40079 "It's not a problem, miss." |
40080 "See that it doesn't happen again, girl." |
40081 "Hey!" |
40082 Morte mutters to himself. "I guess it's good that there's *something* in there." |
40083 "I had another question, Nenny..." |
40084 "That's all I wished to know, Nenny. Farewell." |
40085 "I see. I had some questions..." |
40086 "I was only passing by, actually. Farewell." |
40087 The noblewoman curtseys gracefully as you approach her. "Well met once more, sir." |
40088 "Yes, greetings. I had some questions..." |
40089 "Well met. I was just passing by. Farewell." |
40090 The woman nods. "Of course." |
40091 "You had said you're a patron, here?" |
40092 "What are you doing here?" |
40093 "What can you tell me about this place?" |
40094 "What can you tell me about the silent prostitute?" |
40095 "I heard that Kesai-Serris is Ravel's daughter. Is that true?" |
40096 "I'm trying to find Vivian's scent... do you know where it might be?" |
40097 "I'm trying to find Marissa's Crimson Veil... do you know where it might be?" |
40098 "Do you know anything about Ravel Puzzlewell?" |
40099 "I've spoken to nine prostitutes altogether... do you know who or where the tenth student is?" |
40100 "Never mind, actually. Farewell." |
40101 She nods. "That is correct, young sir. I came here one evening to see for myself why my husband was constantly paying visits to the place... I became fast friends with a number of the prostitutes, and so here I am! It's not only for men to enjoy a good conversation, you know." |
40102 "True enough. I had another question..." |
40103 "I suppose so. In any case, farewell." |
40104 "The Brothel is a school established by Fall-from-Grace... she tutors aspiring members of the Society of Sensation the delicate art of language and communication. If what I have been told is correct, the Brothel supports itself with donations from its wealthier patrons." |
40105 "Fall-from-Grace?" |
40106 "Tell me about the Society of Sensation." |
40107 "I had another question..." |
40108 "That's all I wished to know. Farewell." |
40109 The woman gives you an odd look, but only briefly. "Certainly you've heard of them before, yes? Sensates? They are a faction that believes that experience is the key to understanding the multiverse. Their faction headquarters, the Civic Festhall, is nearby... leave this place, turn left, then turn left again. You'll find many willing to speak of the Society of Sensation, there." |
40110 "I had another question..." |
40111 "That's all I wished to know. Farewell." |
40112 "I do not know her... and I cannot recall her name. I have been told that she cannot communicate, and so I have never take it upon myself to try and speak with her." |
40113 "I had another question..." |
40114 "That's all I wished to know. Farewell." |
40115 "Ravel? I know no one named Ravel, much less if they might be Kesai's mother. Kesai herself told me she was an orphan, though; that her father, a half-fiend, left her to be raised here, in Sigil." |
40116 "I had another question..." |
40117 "That's all I wished to know. Farewell." |
40118 "No, I do not. Vivian has been on about that for some time, though - she is most upset! I would be most pleased to see it returned to her, for she speaks of little else these days." |
40119 "I had another question..." |
40120 "That's all I wished to know. Farewell." |
40121 The woman frowns sharply. "Oh, I care not for that Marissa... a most unpleasant disposition, has she! As for that veil of hers, no... I know nothing of it." |
40122 "I had another question..." |
40123 "That's all I wished to know. Farewell." |
40124 "Ravel... Puzzlewell..." She says the name slowly, as if never having spoken it before. "I must confess I do not." |
40125 "I had another question..." |
40126 "That's all I wished to know. Farewell." |
40127 "There are only nine prostitutes that I know of... and I'm quite certain I've spoken to them all. Perhaps there is a new girl, who I have not met, yet...?" |
40128 "I had another question..." |
40129 "That's all I wished to know. Farewell." |
40130 "Stopping by to speak with some friends here, is all. I am one of the few female patrons of the Brothel of Slating Intellectual Lusts." |
40131 "You're a patron?" |
40132 "Anyone you'd recommend I speak to?" |
40133 "I had another question..." |
40134 "That's all I wished to know. Farewell." |
40135 "It depends upon what sort of person you would fancy speaking with, sir. Myself - well, I am friends with Vivian and Kesai-Serris, and occasionally chat a bit with that dear little sunfly, Nenny." |
40136 "I heard that Kesai-Serris is Ravel's daughter. Is that true?" |
40137 "I had another question..." |
40138 "That's all I wished to know. Farewell." |
40139 "Yes... the prostitutes call her Mistress Grace. She generally greets patrons in the Brothel's foyer... you might seek her out there, should you wish to speak with her." |
40140 "I had another question..." |
40141 "That's all I wished to know. Farewell." |
40142 "I'll advise you to show some respect." |
40143 "I had, but I won't waste my time. Farewell." |
40144 "No, I hadn't. Farewell." |
40145 "Again you annoy me with your presence. Had I wanted to speak to *your* particular sort of person, why, there's a whole ward of them east of here. Now leave me be." |
40146 "I'll advise you to show some respect." |
40147 Leave. |
40148 The nobleman narrows his eyes at you. "I do not care... not a whit! Now, away with you. Go on - leave me be." |
40149 "I'll advise you to show some respect." |
40150 Leave. |
40151 He closes his eyes and exhales slowly, as if to calm himself. "If such an act is required to rid myself of you, then so be it: if you would be so *kind,* sir, I would most humbly ask that you leave my side and seek conversation *elsewhere.*" |
40152 "Fine... farewell." |
40153 Leave. |
40154 "Greetings, and farewell." |
40155 "Greetings once more, sir." |
40156 "Greetings. I had some questions..." |
40157 "Greetings, and farewell." |
40158 He nods. "Yes, go on..." |
40159 "How'd you get the black eye?" |
40160 "What are you doing here?" |
40161 "What can you tell me about this place?" |
40162 "What can you tell me about the silent prostitute?" |
40163 "I heard that Kesai-Serris is Ravel's daughter. Is that true?" |
40164 "I'm trying to find Vivian's scent... do you know where it might be?" |
40165 "I'm trying to find Marissa's Crimson Veil... do you know where it might be?" |
40166 "Do you know anything about Ravel Puzzlewell?" |
40167 "I've spoken to nine prostitutes altogether... do you know who or where the tenth student is?" |
40168 "Never mind, actually. Farewell." |
40169 He smirks. "Oh, this? A long story, sir. One you would not be interested in." |
40170 "But I would... please, do tell." |
40171 "Very well. I had another question..." |
40172 "Farewell, then." |
40173 The man sighs, rolling his eyes. "Very well... but I shan't be made to divulge the details. Despite my earlier remark upon the tale's length, I might sum it up in two words: Kimasxi Addertongue." |
40174 "Who?" |
40175 "Oh... yes, I know her." |
40176 "I see. I had another question..." |
40177 "That's all I wished to know. Farewell." |
40178 "Ah, you have not yet spoken to her, I see. I will tell you no more of the most delightful treat that is Kimasxi, good sir... instead, I would insist that you speak to her yourself. She is one of the prostitutes here, and Lady Grace's most fascinating student." He smiles at you. |
40179 "Lady Grace?" |
40180 "I had another question..." |
40181 "Perhaps I'll go find her, then. Farewell." |
40182 The man sighs dreamily. "Wonderful, is she not?" He suddenly snaps to attention. "But wait! Do not take my utterance for affection, good sir... I am engaged to be wed, after all, to a woman I well and truly love. But Kimasxi... she's so... *different* to speak with." He smiles at you. |
40183 "Different... yes. I had another question..." |
40184 "I'll be taking my leave, now. Farewell." |
40185 "Why, I am enjoying the pleasures of the Brothel! Aren't you?" |
40186 "The pleasures?" |
40187 "I had another question..." |
40188 "That's all I wished to know. Farewell." |
40189 "Yes, that is correct... are you not here to speak to the ladies, sir? That is, after all, the purpose of the establishment as far as patrons are concerned. To converse with the lovely students of Lady Grace!" |
40190 "Lady Grace?" |
40191 "I had another question..." |
40192 "That's all I wished to know. Farewell." |
40193 The man nods. "Yes, and what a vision she is. Why, I could listen to her voice for hours! I find only Kimasxi more entertaining..." His mind seems to wander momentarily. "Oh! But as I was saying, Lady Grace is the proprietress of the Brothel. Doubtless she's here, somewhere... go speak to her yourself. You won't be disappointed, I assure you." |
40194 "I had another question..." |
40195 "That's all I wished to know. Farewell." |
40196 "What citizen of Sigil knows not of the Brothel of Slating Intellectual Lusts? You must be new here indeed, sir." He sighs. "Walk about... converse with the ladies... that is all there is to the Brothel. If you're interested in the history of it all and somesuch, I'd advise you to speak with Lady Grace about it." |
40197 "Lady Grace?" |
40198 "I had another question..." |
40199 "That's all I wished to know. Farewell." |
40200 The man pauses to think. "Never have I traded words with her, but I believe her name is 'Ecco.'" |
40201 "I had another question..." |
40202 "That's all I wished to know. Farewell." |
40203 "Ravel... Ravel... you mean the legendary night hag? I'd find it hard to believe that monstrous creature was *anything's* mother, let alone good Kesai's." |
40204 "I had another question..." |
40205 "That's all I wished to know. Farewell." |
40206 "She lost her scent? How odd... I passed her only hours ago, and she smelled quite nice. As she usually does, of course. In fact, I'm unsure if I have ever been around a woman with a more enticing fragrance." |
40207 "Actually, it's her *personal* scent that's been lost." |
40208 "I had another question..." |
40209 "That's all I wished to know. Farewell." |
40210 "Is it indeed? I had no idea such a thing was possible. Well, I certainly hope she gets it back!" |
40211 "I had another question..." |
40212 "I'll take my leave, now. Farewell." |
40213 "No, I do not. I must confess, though, that Marissa frightens me somewhat. I fear that something terrible waits within her chambers, and that she is merely humoring me until she tears me apart. I, for one, will be glad when she has her veil and will meet patrons outside of her darkened room once more." |
40214 "I had another question..." |
40215 "I'll take my leave, now. Farewell." |
40216 "All I know of Ravel are the common children's tales... that she's incredibly evil, and that she brought the wrath of the Lady of Pain down upon herself and was banished forever." |
40217 "I had another question..." |
40218 "I'll take my leave, now. Farewell." |
40219 "A tenth? A tenth student... a tenth prostitute... hmmm. No, I cannot say that I even know of one, let alone who she might be." |
40220 "I had another question..." |
40221 "I'll take my leave, now. Farewell." |
40222 "Oooh, no... you've *got* to tell us, now." |
40223 "Yes... please, sir: do tell." |
40224 "Let's drop it, Morte. I had another question for him..." |
40225 "Forget about it, Morte; let's go." |
40226 She gives you only the briefest of glances before staring off into the distance once more. "Greetings, yes... I am named Juliette. How may I... oh, never thou mind. Leave me be, please." She gives an exasperated sigh. |
40227 "Oh, nothing at all. Only that I spend my days gazing into the face of mediocrity, seeing if anything can erase its dreadful, tedious passage." |
40228 "Alas, it is." She sighs, closing her eyes and massaging her temples. "Dreadfully boring!" |
40229 "No, no... 'tis kind of thee to offer, though. I am already with a man, sir, and I do love him dearly. 'Tis just that I wish..." She taps her finger against her chin. "...something *more* of our liaison." |
40230 She frowns at you and rolls her eyes. "Doubtful, at best. I am already with a man, sir, and I do love him dearly. 'Tis just that I wish..." She taps her finger against her chin. "...something *more* of our liaison." |
40231 Null node. |
40232 "The only thing it *lacks* is excitement, sir. Our families took the news of our courtship splendidly, his siblings love my siblings, and our friends think our union to be blessed by the powers themselves. All fine and good, but things are going..." She frowns. "...so *smoothly.* 'Tis not right to have such a trouble-free courtship." |
40233 "Yes, there is a problem..." She huffs. "...in that there are no problems to speak of! Our families took the news of our courtship splendidly, his siblings love my siblings, and our friends think our union to be blessed by the powers themselves. All fine and good, but things are going..." She frowns. "...so *smoothly.* 'Tis not right to have such a trouble-free courtship." |
40234 Null node. |
40235 "Dost thou not? Hast thou ever had such a courtship?" She glances briefly at you. "T'would seem that thy life is filled with a variety of problems, judging by the pallor of thy skin." |
40236 "'Tis just that all my friends have such interesting relationships... ones fraught with turmoil, feuding families, daggers at one another's backs, poison, mad siblings, and irate fathers with large swords. I have a lover whose family loves me and whom the world loves." She sighs again. "A great source of annoyance. How I wish I could formulate some way to spice things up..." |
40237 "I wish to experience troubles, though. I wish to experience the up and downs of courtship... but with him, no other." She sighs. "Ah, such a thing is love. It can be as dull as a club, and is of no use to an aspiring Sensate." |
40238 "I am not sure. Some element of danger. Or jealousy. Something *intense.*" |
40239 She chews her lip. "Never could I have a *true* affair, for I love him too much! But perhaps... I could have a false one?" She looks you up and down critically. "Thou dost appear to be no stranger to dangerous behavior. Art thou interested in becoming a suitor?" |
40240 Juliette frowns. "My company and my gratitude will be enough." |
40241 Her frown deepens at this complication. "What didst thou have in mind... that does *not* involve touching me?" |
40242 Juliette mulls it over, the nods. "Very well. I shall deliver once *thou* dost deliver. Dost thou understand?" |
40243 "Then we have reached an impasse. Art thou certain thou dost not wish to reconsider?" |
40244 Juliette's eyes brighten. "Excellent notion! Most excellent!" She suddenly frowns. "But he knows my handwriting... wilt thou write some for me?" |
40245 "Oh, wouldst thou? Excellent! When thou dost find some, please give them to my love, Montague... he may be found within the Civic Festhall. As for the letters... please try Scofflaw Penn. He runs a print shop in the Lower Ward. I thank thee!" |
40246 Juliette glances at you, then scoffs. "Oh, I highly doubt th- hmm. Actually, that idea 'tis not half as addled as I had first thought. Thou dost certainly look *dangerous* enough." She looks you in the eye, as if appraising a horse. "Art thou as rugged and tough as thy appearance would indicate?" |
40247 "Thou shalt do this for me, then?" |
40248 "Excellent! My love, Montague, may be found within the Civic Festhall. I thank thee!" |
40249 Juliette rolls her eyes, "Oh, go on, if thou must." |
40250 Juliette exhales a long and forlorn sigh. You realize she's not even really looking at you. |
40251 "Hmm? Oh, I was not truly listening - my apologies. But certainly thou hast not come simply to deliver a litany of questions on my life of tedium and my tedious doings...?" |
40252 "I am here in preparation to become a Sensate. Mistress Grace is our teacher. All the prostitutes here are her students." |
40253 Juliette nods. "A member of the Society of Sensation, a faction devoted to sensation and experience. Mistress Grace would be better suited to answer thy questions regarding the Sensates than I." |
40254 Juliette smirks. "The Brothel... 'tis a school for aspiring Sensates. Mistress Grace is our teacher and, by the way, more qualified to answer such questions than myself. Mayhap thou wouldst rather speak with her?" |
40255 Juliette shakes her head sadly. "Such a pity, too! Poor woman. I will admit I have crept into her chambers at times to apply a drop or two of her perfumes... but for one to be so bold as to make off with Vivian's own, personal scent? Unbearably rude! In any case, ask young Nenny of it. She's always flitting about, watching everyone." |
40256 "Oh, who would ever wish to *find* the thing? I, for one, hope that unmannerly and utterly disagreeable woman is confined to her chambers until I am well and gone from this place! But to answer thy question, no; I have not seen it, nor do I know where it might be. Nenny might, though - she's forever wandering about, watching everything." |
40257 "Ravel Puzzle-what? Who?" Juliette appears perplexed. "Is that truly someone's name? If it is, Yves might know of her. She knows myriad tales, and can likely tell thee one of this 'Ravel.'" |
40258 "Whatever art thou *speaking* of?" |
40259 "I have no idea of whom thou art speaking." |
40260 You see sad Juliette, looking as miserable as ever. She barely acknowledges your presence, looking your way only briefly before staring off into space once more. |
40261 Juliette looks to you hopefully. "Well? Anything, yet?" |
40262 Juliette looks shocked and, seconds later, begins to whimper and cry pitifully. |
40263 She manages to rein in her sobbing and, wiping her eyes, looks to you again. |
40264 "Thou told him...? Blast! Now what shall I do?!" |
40265 Juliette nods. "'Tis true enough, yes. I thank thee." |
40266 Null node. |
40267 Juliette looks shocked. "He... he said *what?!* How could I have been so... oh! It would appear as if my relationship had the troubles I so desired, and I merely missed them in all my melancholy!" |
40268 Juliette grits her teeth in frustration. "Oooo! How enormously frustrating! I shall have to try something else, then." |
40269 Juliette looks to you hopefully. "Well? Anything, yet?" |
40270 "Is he not going to fight for me, then?" |
40271 Juliette looks the worst you've ever seen her. Her face is haggard and pale, with black rings beneath her bloodshot eyes. She offers you a faltering smile, as if trying to present a pleasant front. |
40272 "Greetings. Come to ask thy questions of me, I take it?" |
40273 "Ravel... hmm... ah! I thought I might have heard that name before. I know not the truth of it, but I *have* heard such a rumor. Thou may wish to ask Kimasxi Addertongue that very same question... they are half-sisters, thou see." |
40274 "Oh, 'tis Ecco thou speak of. They say she is sworn never to speak again, for one reason or another. I cannot imagine why anyone would do such a thing." |
40275 Morte floats close to you, whispering: "I feel sorry for her lover. He doesn't know how bad he has it. A chit like this is nothing but trouble." |
40276 "That doesn't sound wise, Juliette. Relish what you have." |
40277 "What did you have in mind, Juliette?" |
40278 "I had some questions, Juliette..." |
40279 "That's all I wished to know, Juliette. Farewell." |
40280 "What's wrong?" |
40281 "I had some questions, first..." |
40282 "All right; farewell." |
40283 "Is your life so tedious?" |
40284 "I see. I had some questions..." |
40285 "That's all I wished to know. Farewell." |
40286 "Perhaps I could make it less boring for you, my lady." |
40287 "I'm certain I could add some excitement to your life..." |
40288 "I'm certain I could add some excitement to your life..." |
40289 "I see. I had some questions..." |
40290 "That's all I wished to know. Farewell." |
40298 "I can't remember any courtships I have had, really." |
40299 "I can't remember any courtships I have had. The remnants of the ones I have encountered suggest that I may have had some problems." |
40300 "I see. I had some questions..." |
40301 "That's all I wished to know. Farewell." |
40302 "That doesn't sound wise. Relish what you have." |
40303 "What did you have in mind?" |
40304 "I see. I had some questions..." |
40305 "That's all I wished to know. Farewell." |
40306 "Agh... ssssick... vargouille bite... sssso ssssick..." |
40307 "What did you have in mind to spice things up?" |
40308 "An aspiring Sensate?" |
40309 "I see. I had some questions..." |
40310 "That's all I wished to know. Farewell." |
40311 "Why don't you have an affair?" |
40312 "Why don't you make up some fake love letters from a hidden affair?" |
40313 "I can pretend to be a jealous suitor, if you want." |
40314 "I see. I had some questions..." |
40315 "Good luck. Farewell." |
40316 "Yes; I'll do it." |
40317 "What's in it for me?" |
40318 "No... but I have some questions..." |
40319 "No thanks. Farewell." |
40320 "All right; I'll do it, then." |
40321 "No, it won't." |
40322 "Forget it. I have some questions..." |
40323 "No thanks. Farewell." |
40324 "Don't flatter yourself any more than it takes to make me angry. I want some information." |
40325 "I want some information." |
40326 "Agreed." |
40327 "No; that won't do it." |
40328 "All right... I'll do it." |
40329 "No, sorry. I had some questions..." |
40330 "No. Farewell, Juliette." |
40331 "Not my sort of thing. I can find you some, though." |
40332 "Actually, forget it. I had some questions..." |
40333 "I'd rather not. Farewell, Juliette." |
40334 "Of course. Farewell." |
40335 "They don't make them any tougher than me, I assure you." |
40336 "Yes, I am." |
40337 "Yes, I'll do it." |
40338 "Well, what's in it for me?" |
40339 "Actually... no. But I have some questions..." |
40340 "Uh-oh... that doesn't sound good..." |
40341 "Of course. I'll go speak to him... farewell." |
40342 "What are you doing here?" |
40343 "Can you tell me about this place?" |
40344 "What can you tell me about the silent prostitute?" |
40345 "I heard that Kesai-Serris is Ravel's daughter. Is that true?" |
40346 "I'm trying to find Vivian's scent... do you know where it might be?" |
40347 "I'm trying to find Marissa's Crimson Veil... do you know where it might be?" |
40348 "Do you know anything about Ravel Puzzlewell?" |
40349 "I've spoken to nine prostitutes altogether... do you know who or where the tenth student is?" |
40350 "What are you doing here?" |
40351 "Can you tell me about this place?" |
40352 "I heard that Kesai-Serris is Ravel's daughter. Is that true?" |
40353 "I'm trying to find Vivian's scent... do you know where it might be?" |
40354 "I'm trying to find Marissa's Crimson Veil... do you know where it might be?" |
40355 "Do you know anything about Ravel Puzzlewell?" |
40356 "I've spoken to nine prostitutes altogether... do you know who or where the tenth student is?" |
40357 "Never mind, actually. Farewell." |
40358 "Juliette? Did you hear me?" |
40359 "Never mind. Farewell." |
40360 "Is your life so tedious?" |
40361 "Actually, yes, I did have questions..." |
40362 "That's all I wished to know. Farewell." |
40363 "A Sensate?" |
40364 "I had another question..." |
40365 "That's all I wished to know. Farewell." |
40366 "I had another question..." |
40367 "That's all I wished to know. Farewell." |
40368 Anarchist Tattoo |
40369 Thildon's Awl |
40370 Receiving Room Log Book |
40371 Receiving Log Page |
40372 Note from Corpse #1201 |
40373 Scrawled Note |
40374 Triangle Earring |
40375 Rule of Threes Earring |
40376 +6 Immunity Item |
40377 +5 Immunity Item |
40378 +4 Immunity Item |
40379 +3 Immunity Item |
40380 +2 Immunity Item |
40381 Anarchist Tattoo |
40382 Thildon's Awl |
40383 +6 Immunity Item |
40384 +5 Immunity Item |
40385 +4 Immunity Item |
40386 +3 Immunity Item |
40387 +2 Immunity Item |
40388 Disguise Dropped |
40389 "You're aspiring to be a... Sensate?" |
40390 "Not right now. I had another question..." |
40391 "Perhaps so. Farewell." |
40392 "I had another question..." |
40393 "That's all I wished to know. Farewell." |
40394 "I had another question..." |
40395 "That's all I wished to know. Farewell." |
40396 "Never mind. I had another question..." |
40397 "Forget it, Juliette. Farewell." |
40398 "The tenth prostitute - who is she?" |
40399 "Never mind. I had another question..." |
40400 "Forget it, Juliette. Farewell." |
40401 "I had another question, then..." |
40402 "In that case, farewell." |
40403 "What's wrong, Juliette?" |
40404 "I had some questions..." |
40405 "I was just passing by, Juliette. Farewell." |
40406 "No, not yet. Farewell." |
40407 "Yes, in fact. He was heartbroken, and has decided to leave you to your 'new love.'" |
40408 "Montague intended to leave you to your 'new love,' and so I told him it was all a ruse. I'm not sure what he'll do, now." |
40409 "Montague seemed disinterested... I recall him saying he was 'bored with things, in any case.'" |
40410 "I gave him the letters, but... could gauge no reaction. I suggest you speak with him yourself some time." |
40411 "Montague seemed disinterested... I recall him saying something about another lover of his own, too." |
40412 "I gave him the letters, but... could gauge no reaction. I suggest you speak with him yourself some time." |
40413 "Enough of the crying... I want my questions answered, and now - we had a deal." |
40414 "It's a shame it turned out this way. I'll come back another time, Juliette; farewell." |
40415 Leave quietly. |
40418 "Since he knows everything now, you may as well discuss your feelings about the relationship openly." |
40419 "That's your decision - I did my part. I want my questions answered, now..." |
40420 "I'm not sure. I had some questions, though..." |
40421 "I don't know. Farewell." |
40422 "Of course. Now I want my questions answered..." |
40423 "Of course. I had some questions, now..." |
40424 "My pleasure. Farewell." |
40426 "Perhaps. In any case, I've done my part... I'd like my questions answered, now." |
40427 "Perhaps. I've some questions, now..." |
40428 "Maybe so. Farewell, Juliette." |
40429 "Why don't you just *talk* to him about it? You ought to try discussing the relationship openly before concocting any more of your schemes." |
40430 "Perhaps. In any case, I've done my part... I'd like my questions answered, now." |
40431 "Perhaps. I've some questions, now..." |
40432 "Maybe so. Farewell, Juliette." |
40433 "No, not yet. Farewell." |
40434 "Yes, in fact. He was heartbroken, and has decided to leave you to me." |
40435 "Montague intended to leave you to me, and so I told him it was all a ruse. I'm not sure what he'll do, now." |
40436 "Montague seemed disinterested..." |
40437 "I made my demands, but... could gauge no reaction. He didn't want to fight me, though. I suggest you speak with him yourself some time." |
40438 "Montague seemed disinterested..." |
40439 "I made my demands, but... could gauge no reaction. I suggest you speak with him yourself some time." |
40440 "No, he won't." |
40441 "No, he won't. I recall him saying he was 'bored with things, in any case.'" |
40442 "No, he won't. I recall him saying something about another lover of his own, too." |
40443 "I've some questions, Juliette." |
40444 "Just passing by. Farewell, Juliette." |
40445 "Yes, I have..." |
40446 "No, just passing by. Farewell, Juliette." |
40447 "Are they? Interesting. I had another question..." |
40448 "I see... that's all I wished to know. Farewell, Juliette." |
40449 "I had another question..." |
40450 "That's all I wished to know. Farewell." |
40451 The figure answers in a voice that is slow and deadly, like a steel dagger drawn across stone: "Yes? Come to speak with Marissa, have you? Quite rude of you to enter a darkened room, storming behind my partition like so... rude, and foolhardy." You can hear a faint whispering sound, like a slight breeze... or the hissing of serpents. |
40452 "My apologies... I wasn't sure if someone was here." |
40453 "I had some questions..." |
40454 "Farewell, then." |
40455 The woman give a slight *hmph.* "But it would seem there *is* someone in this room, wouldn't it? Shall you be on your way, then?" |
40456 "Not just yet... I had some questions." |
40457 "Yes... farewell." |
40458 "*Do* you, then?" There is a faint hissing sound; when the woman next speaks her voice drips with sarcasm. "Ooo, I cannot wait..." |
40459 "Ask." |
40460 "I found your Crimson Veil..." |
40461 "I found your Crimson Veil..." |
40462 "Why do you remain behind this screen?" |
40463 "Why do you remain behind this screen?" |
40464 "Why is it so dark in here?" |
40465 "Why is it so dark in here?" |
40466 "What are you doing here?" |
40467 "Can you tell me about this place?" |
40468 You hear a faint hissing sound. "Because something of mine is missing, and something unwanted has arrived on my doorstep in its place." |
40469 "Could you turn, say, a Lim-Lim into a statue?" |
40470 "Could you turn, say, a Lim-Lim into a statue?" |
40471 "Could you turn, say, a Lim-Lim into a statue?" |
40472 "What can you tell me about the silent prostitute?" |
40473 "I heard that Kesai-Serris is Ravel's daughter. Is that true?" |
40474 "I was told you were seen sneaking away from Vivian's chambers, recently... is that connected with her missing scent, somehow?" |
40475 "I was told you were seen sneaking away from Vivian's chambers, recently... is that connected with her missing scent, somehow?" |
40476 "I'm trying to find Vivian's scent... do you know where it might be?" |
40477 "Do you know anything about Ravel Puzzlewell?" |
40478 "I've spoken to nine prostitutes altogether... do you know who or where the tenth student is?" |
40479 "Never mind, actually. Farewell." |
40480 "What's gone missing?" |
40481 "I had another question..." |
40482 "I'll leave, then. Farewell." |
40483 "My veil... my Crimson Veil. Have you seen it, perchance?" |
40484 "No... what's it for? Is it just a normal veil?" |
40485 "No. I've got some questions..." |
40486 "I haven't. Farewell." |
40487 Marissa sighs quietly. "Not, not quite. It aids me in communication... face to face communication, that is." |
40488 "Why do you need to hide your face?" |
40489 "I have another question..." |
40490 "That's all I wished to know. Farewell." |
40491 "Enough with these asinine questions! How tiresomely annoying you are! Now what do you *want?*" |
40492 "Just some questions answered..." |
40493 "Nothing. Farewell." |
40494 "To prevent any unwanted... and embarrassing... casualties. Now what is it that you want?" |
40495 "I want you to come into the light." |
40496 "Just some questions answered..." |
40497 "Nothing. Farewell." |
40498 "Sitting here with my thoughts. Listening to you voice yours. The silence of both of them - literal, then figurative - is deafening." |
40499 "Why do you have such a terrible disposition?" |
40500 "I'm curious to hear your thoughts..." |
40501 "I have another question..." |
40502 "That's all I wished to know. Farewell." |
40503 "Oh, I think not. You would find them most unflattering at this moment. What is it you *want?*" |
40504 "Why do you have such a terrible disposition?" |
40505 "Just some questions answered..." |
40506 "Nothing. Farewell." |
40507 "Is it your wish that I step away from this partition, into some patch of light, and speak to you face to face?" Marissa laughs, and there is the sound of scales sliding on scales. "Nay, I think not. The darkness suits me, and doubtless suits you as well." |
40508 "Why is it so dark in here?" |
40509 "Please come into the light..." |
40510 "I have another question, then..." |
40511 "In that case, farewell." |
40512 "Nay, and the addition of 'please' will not serve to persuade me. Now what do you *want?* Surely you did not come all this way to *see* me." |
40513 "I *do* want to see what you look like..." |
40514 "I have another question, then..." |
40515 "In that case, farewell." |
40516 "You have no such want." |
40517 "Oh, I do." |
40518 "I have another question, then..." |
40519 "In that case, farewell." |
40520 "What do *you* look like? The darkness hides us both. Let's make it a game? I'm frightfully bored. Let me guess... are you a human male?" |
40521 "Yes." |
40522 "I think so..." |
40523 "No games. I had a question..." |
40524 "I don't feel like a game, now. Farewell." |
40525 "Are you... wounded in the throat?" |
40526 "Yes." |
40527 "I can't see but I believe so, yes." |
40528 "No more games. I had a question..." |
40529 "I don't feel like a game, now. Farewell." |
40530 "You 'think so'? How could it not know?" |
40531 "It's kind of complicated." |
40532 "I really have no sure idea of what I am." |
40533 "Forget it. I had a question..." |
40534 "Never mind. Farewell, Marissa." |
40535 "Indeed? It must be too great for a mere mind such as mine to grasp." |
40536 "I really have no sure idea of what I am." |
40537 "Forget it. I had a question..." |
40538 "Never mind. Farewell, Marissa." |
40539 "Truly? That's almost... interesting..." There is the sound of hissing in the darkness. |
40540 "Hmm... describe yourself for me." |
40541 Truth: "I'm tall, muscular, and horribly scarred." |
40542 Lie: "I'm tall, with an athletic build... very handsome..." |
40543 "You first, Marissa." |
40544 "No thanks. I had a question..." |
40545 "Not in the mood. Farewell." |
40546 "Indeed? Hmmm..." She pauses for a moment. "How were you so horribly scarred? Wait... never mind. I do not wish to know." |
40547 "Now describe yourself, for me." |
40548 "Very well. I had a question..." |
40549 "Fine. Farewell, Marissa." |
40550 "Oh, really? Come forward - *very* close to me, so that we can see one another..." The sound of faint hissing seems to issue from her... |
40551 Move closer to her. |
40552 Hold back. |
40553 You step forward so that your face nearly touches Marissa's, squinting so that you can make out her face. Her features are beautiful, her skin pale and unblemished, but her hair is a mass of writhing, hissing asps. Marissa's eyes - a brilliant shade of blue - seem somehow odd to you, until you realize they're actually tattoos upon her closed eyelids. "Are you ready for a surprise?" Her lips curl into a wicked smile... |
40554 Turn away. |
40555 "Sure, surprise me." |
40556 "Shall we trade adjective for adjective? Then, I start with 'shapely.' You must surrender the next adjective." |
40557 "Tall." |
40558 "Well-muscled." |
40559 "Scarred." |
40560 "No... no games. I had a question..." |
40561 "I don't feel like a game, now. Farewell." |
40562 "Mmm-hmm. I shall say... pale-skinned." The two of you banter adjectives back and forth in this manner until she's finally described herself as a shapely, pale-skinned, beautiful woman with a forked tongue, hair made up of writhing asps, and glowing eyes... which you assume she must be keeping shut. |
40563 "Are you a fiend?" |
40564 "You sound... very exotic-looking, Marissa." |
40565 Marissa laughs lightly, the sound accompanied by a slight hissing. "No, hardly... though I've powers some might *call* fiendish. My glance turns living things to stone, for instance. From beings of flesh to statuary with the bat of an eyelash..." |
40566 "Living things to stone? Could you turn, say, a Lim-Lim into a statue?" |
40567 "Living things to stone? Could you turn, say, a Lim-Lim into a statue?" |
40568 "Living things to stone? Could you turn, say, a Lim-Lim into a statue?" |
40569 "That must be inconvenient at times." |
40570 "That must be inconvenient at times." |
40571 "That must be inconvenient at times." |
40572 "Interesting. I had a question..." |
40573 "I see. I'll take my leave, now. Farewell, Marissa." |
40574 "You think so? That must be why I sit here alone, in the dark, hiding behind a partition." Though you can't see Marissa, you're certain she's sneering. She suddenly sighs. "If only I knew where my Crimson Veil had gone. Have you seen it, perchance?" |
40575 "No... what's it for? Is it just a normal veil?" |
40576 "No. I've got some questions..." |
40577 "I haven't. Farewell." |
40578 "You think so? That must be why I sit here alone, in the dark, hiding behind a partition." Though you can't see Marissa, you're certain she's sneering. She suddenly sighs. "If only I knew where my Crimson Veil had gone." |
40579 "I have your veil right here, Marissa..." |
40580 "I have your veil right here, Marissa..." |
40581 "I have a question..." |
40582 "Farewell, Marissa." |
40583 "My Crimson Veil allows me to travel with little risk of that happening, so it's not so terrible." |
40584 "I have a question..." |
40585 "Farewell, Marissa." |
40586 "Then would you please hand it over?" |
40587 "Of course. Here you are..." |
40588 "I'll need something in return, first..." |
40589 You hold the Crimson Veil before you, and feel her take it from your hands. "Ah. Yes, much better." Two shining points of red light appear before you as she opens her eyes. "So that's what you look like... perhaps I would have been better off with my eyes shut." |
40590 "Watch that forked tongue of yours, Marissa." |
40591 "I have a question..." |
40592 "Farewell, Marissa." |
40593 "Do not get me even started." |
40594 "I have a question..." |
40595 "Farewell, Marissa." |
40596 "Of course... how perfectly *mercenary* of you. Here... reach out, grasp my wrist... you'll find a golden bracelet, there. Take it, it's yours. It's of more use to you than my Veil is, I assure you." |
40597 "Actually... never mind. Here, just take your Veil." |
40598 Take the bracelet. |
40599 You remove the bracelet from Marissa's delicate wrist... |
40600 Marissa laughs lightly, the sound accompanied by a slight hissing. "Oh, I am, I am. And my merest glance turns living things to stone... from beings of flesh to statuary, with only the bat of an eyelash." |
40601 "Living things to stone? Could you turn, say, a Lim-Lim into a statue?" |
40602 "Living things to stone? Could you turn, say, a Lim-Lim into a statue?" |
40603 "Living things to stone? Could you turn, say, a Lim-Lim into a statue?" |
40604 "That must be inconvenient at times." |
40605 "That must be inconvenient at times." |
40606 "That must be inconvenient at times." |
40607 "Interesting. I had a question..." |
40608 "I see. I'll take my leave, now. Farewell, Marissa." |
40609 Marissa describes herself as a shapely, pale-skinned, beautiful woman with a forked tongue, hair made up of writhing asps, and glowing eyes... which you assume she must be keeping shut. |
40610 "Are you a fiend?" |
40611 "You sound... very exotic-looking, Marissa." |
40612 "Do you doubt my appraisal of you? Could it be that you are not what you seem?" |
40613 Move closer to her. |
40614 "Very well... I'm tall, muscular, and horribly scarred." |
40615 "Just forget it. I had a question..." |
40616 "Never mind that, now. Farewell." |
40617 "No, I'm not in the mood. I'm sure one of the girls here would be happy to tell you all about Mistress Grace's little school for aspiring Sensates... go find one of them." |
40618 "Sensates?" |
40619 "Not just yet - I had another question..." |
40620 "Maybe I will. Farewell." |
40621 "Yes, yes... a silly little group devoted to experience and the like. I certainly need not be a Sensate to *be* a Sensate... and once I've gotten access to the Festhall and grown tired of its sensoriums, I'll simply move on." |
40622 "Tell me about the sensoriums." |
40623 "I had another question..." |
40624 "That's all I wished to know. Farewell." |
40625 "They are halls where sensations are stored in objects called sensory stones. There are two: a public sensorium in the Civic Festhall open to everyone, and a Sensate sensorium open only to members of the Society of Sensation - Sensates." |
40626 "I had another question..." |
40627 "That's all I wished to know. Farewell." |
40628 "I do not know... but I, for one, would not be surprised. For Hera's sake, *look* at the girl! Ask Juliette, though - the two of of them were once friends... before Montague came along." |
40629 "I had another question..." |
40630 "That's all I wished to know. Farewell." |
40631 "I spend much time here in my chambers, but I think that even *I* would know had a tenth student arrived. There is none, currently." |
40632 "I had another question..." |
40633 "That's all I wished to know. Farewell." |
40634 "No. Do you?" You hear an annoyed sigh from out of the darkness. "Go ask Yves. She collects many tales, and can probably tell you something of use." |
40635 "Never mind. I had another question..." |
40636 "Forget I asked. Farewell." |
40637 "No, I've not a clue." |
40638 "I had another question..." |
40639 "I'll take my leave, now. Farewell." |
40640 Marissa says nothing, though an angry hissing issue from the darkness around her. "Yes, I've been known to creep into Vivian's chamber for some of her perfumes... though I doubt you'll meet another here who hasn't. If you're implying that I've got her *personal* scent, well... feel free to sniff around. You'll not find it on me or in my chambers, I assure you." |
40641 "I had another question..." |
40642 "That's all I wished to know. Farewell." |
40643 Marissa's cold, cruel voice hisses from out of the darkness. "It returns! You have a reason for coming this time, I trust? Or just more of your pointless questions?" |
40644 "Actually, I've brought your Crimson Veil..." |
40645 "Actually, I've brought your Crimson Veil..." |
40646 "More 'pointless' questions, Marissa." |
40647 "Just passing by. Farewell." |
40648 Marissa's red eyes gleam at you from the blackness. "Yes?" A faint hissing accompanies her query. |
40649 "I had some questions, Marissa..." |
40650 "Nothing, just passing by. Farewell." |
40651 You avert your eyes just as Marissa opens hers; you're aware of the cold, red light they shed in the corner of your vision. "Oh..." She sighs, disappointed. "You turned away! And you really look *nothing* like you said you would... such a shame. Go ahead, face me; I've shut my eyes again." |
40652 "I had a question..." |
40653 "That's all right... I'll just leave. Farewell." |
40654 Marissa's eyes suddenly spring open, bathing you in their cold, red light... it's the last thing your eyes ever take in as they - and the rest of you - turns forever to stone. |
40655 "Gaaah..." |
40656 Marissa is silent for a time before answering. "At first it was because I had lost my Crimson Veil... but now... I do not know. Perhaps I have grown accustomed to dealing with my patrons in this manner, and have grown to enjoy it. In time I imagine I will tire of it and venture out into Sigil once more, but for now... I am comfortable, here." |
40657 "I had another question..." |
40658 "That's all I wished to know. Farewell, Marissa." |
40659 Marissa says nothing, though an angry hissing issue from the darkness around her. "Yes, I've been known to creep into Vivian's chamber for some of her perfumes... though I doubt you'll meet another here who hasn't. If you're implying that I've got her *personal* scent, well... feel free to sniff around. You'll not find it on me or in my chambers, I assure you. Perhaps whoever took my Crimson Veil took Vivian's scent, as well." |
40660 "Your veil has been stolen?" |
40661 "I had another question..." |
40662 "That's all I wished to know. Farewell." |
40663 "Yes... 'Ecco.' I knew another Ecco, once, though her name was written differently. I know nothing of this girl, though. Ask Dolora of her. She made friends of an old lover of Ecco's, I have heard." |
40664 "I had another question..." |
40665 "That's all I wished to know. Farewell." |
40666 "I suppose I could... had you a Lim-Lim, and were I inclined to do so. And I *might* be so inclined, had I my Crimson veil... but I do not know where it has gone. Have you seen it, perchance?" |
40667 "No... what's it for? Is it just a normal veil?" |
40668 "No. I've got some questions..." |
40669 "I haven't. Farewell." |
40670 "I suppose I could... had you a Lim-Lim, and were I inclined to do so. And I *might* be so inclined, had I my Crimson veil." |
40671 "I had another question..." |
40672 "That's all I wished to know. Farewell." |
40673 "I suppose I could... why? Do you happen to be carrying a Lim-Lim?" |
40674 "Yes, I am." |
40675 "No, not at the moment." |
40676 "Never mind, actually. I had a question." |
40677 "Forget I asked, Marissa... farewell." |
40678 "Hand it here, then..." Marissa takes the happy little creature from your hands... it chirps happily - 'Piyo! Piyo!' - unaware of its impending fate. |
40679 With an eerie flash of sickly red light, the gleeful Lim-Lim's chirping come to an abrupt and disquieting stop. Marissa places the Lim-Lim - now a thing of cold and heavy stone - into your hands. |
40680 "Thanks, Marissa. I had a question..." |
40681 "My thanks, Marissa. Farewell." |
40682 "Well, then, it's a moot point in any case." She sighs loudly. "I'm not quite sure why you even bothered me about it." |
40683 "I had another question..." |
40684 "That's all I wished to know. Farewell." |
40685 Morte whispers quietly: "Whoah... creepy chit." |
40686 "My apologies, my lady... I wasn't sure if someone was here." |
40687 "I had some questions, my lady..." |
40688 "Farewell, then, my lady." |
40689 "Nothing; I was just passing by. Farewell." |
40690 This serious-looking man still appears to be trying to puzzle something out. As you draw near him, he pauses his train of thought and looks to you. "Yes?" |
40691 "I had some questions..." |
40692 "Nothing; I was just passing by. Farewell." |
40693 He looks slightly annoyed, but says nothing. |
40694 "You seem troubled..." |
40695 "What are you doing here?" |
40696 "What can you tell me about this place?" |
40697 "What can you tell me about the silent prostitute?" |
40698 "I heard that Kesai-Serris is Ravel's daughter. Is that true?" |
40699 "I'm trying to find Vivian's scent... do you know where it might be?" |
40700 "I'm trying to find Marissa's Crimson Veil... do you know where it might be?" |
40701 "Do you know anything about Ravel Puzzlewell?" |
40702 "I've spoken to nine prostitutes altogether... do you know who or where the tenth student is?" |
40703 "Never mind, actually. Farewell." |
40704 The man frowns. "No, not quite 'troubled'... I'm merely trying to puzzle out a way to win against Dolora." |
40705 "Who?" |
40706 "Yes, she's quite an opponent." |
40707 "I've yet to play against her, myself." |
40708 "I had another question..." |
40709 "That's all I wished to know. Farewell." |
40710 "Dolora is one of the prostitutes, here. Reserved, well educated, most intelligent... a mind like a razor, truly. If you fancy a challenge, try and best her in a game of strategy." |
40711 "You've never beaten her, then?" |
40712 "I had another question..." |
40713 "That's all I wished to know. Farewell." |
40714 He shakes his head, frowning. "I used to play against a woman here named Vivian, and came to think of myself as quite skilled... but then I met Dolora. I've a strong suspicion that Vivian was allowing me to win those games, but I've never asked her." |
40715 "I had another question..." |
40716 "That's all I wished to know. Farewell." |
40717 "I'm resting after a resounding loss at the hands of Dolora. I feel I almost bested her this last time, though, so I'm trying to think of what I can do to win the next time we play." |
40718 "Who is Dolora?" |
40719 "I've yet to play against her, myself." |
40720 "I had another question..." |
40721 "That's all I wished to know. Farewell." |
40722 He nods. "Was there anything else, or...?" |
40723 "Yes; I had another question..." |
40724 "No, that's all. Farewell." |
40725 "Look, I've things to think about. So if you wouldn't mind..." |
40726 "Wait - let me ask you something else..." |
40727 "Sorry to disturb you, then. Farewell." |
40728 "Fine; farewell." |
40729 "Nothing, really." |
40730 "I had another question..." |
40731 "Farewell, then." |
40732 "Ravel, you say? I've never asked her about it. Perhaps you should." |
40733 "I had another question..." |
40734 "Farewell, then." |
40735 "Perhaps I will. Farewell." |
40736 "No. I haven't spoken to Vivian in some time; I was unaware that she had even lost it. A pity - she *did* always have the most astoundingly erotic fragrance about her..." |
40737 "I had another question..." |
40738 "That's all I wished to know. Farewell." |
40739 "No, I do not. Anything else?" |
40740 "I had another question..." |
40741 "Farewell, then." |
40742 "No." The man smirks, then sighs. "Well, yes. She is a night hag, she was cast into one of the Lady's mazes, she's the object of over one hundred frightening children's tales... but I'll wager that's not the sort of information you're after." |
40743 "I had another question..." |
40744 "Thanks just the same. Farewell." |
40745 He shakes his head. "No; I had understood there to be only nine." |
40746 "I had another question..." |
40747 "Farewell, then." |
40748 This strange, cubic creature seems to be as much machine as it is organic. As you approach the thing, it silently stares at you with wide, unblinking eyes. Its face hasn't the slightest trace of emotion on it. |
40749 "Greetings..." |
40750 Leave it alone. |
40751 The modron stares at you quietly. |
40752 "I had some questions..." |
40753 "I had some questions..." |
40754 Leave it alone. |
40755 Its voice has a metallic, reverberating quality to it, as if it were more a sound played out on some warped musical instrument than true speech: "Your greeting is returned." There is a soft *click* as the creature blinks. An awkward silence hangs in the air between the two of you. |
40756 "I had some questions..." |
40757 "I had some questions..." |
40758 "Identify yourself to us." |
40759 "But... my questions..." |
40760 "It's not important who I am." |
40761 Lie: "I'm... Adahn." |
40762 "I'm not sure who I am." |
40763 "Forget it... farewell." |
40764 "To learn the identity of the subject is of a high priority. To answer various questions that might be posed by the subject is of a low priority. Identify yourself to us." |
40765 "It's not important who I am." |
40766 Lie: "I'm... Adahn." |
40767 "I'm not sure who I am." |
40768 "Forget it... farewell." |
40769 "The opinion of the subject as to importance of its identity is irrelevant. We consider the identity of the subject to be important; thus, for all intents and purposes, it is important." |
40770 Lie: "I'm... Adahn." |
40771 "I'm not sure who I am." |
40772 "Forget it... farewell." |
40773 The creature tilts slightly forward, then back, on its metallic legs - whether the movement is meant to indicate a bow or a nod, you are unsure. "We would identity ourselves as modrons, quadrone type, winged variant, to the subject, Adahn." |
40774 "I had some questions, now..." |
40775 "I'll be taking my leave, now. Farewell." |
40776 "We would know why this is so." |
40777 "It's not important, really..." |
40778 "I don't know, myself. I just can't remember." |
40779 Lie: "I'm... Adahn." |
40780 "Forget it... farewell." |
40781 "All things should have a name; all things should be identified. We find your answer unsatisfactory, but it shall have to suffice for the present." The creature pauses and blinks at you. "We would identity ourselves as modrons, quadrone type, winged variant, to the subject." |
40782 "I had some questions, now..." |
40783 "I'll be taking my leave, now. Farewell." |
40784 "The subject is free to ask a question." |
40785 "Do you know what this little cube-like toy creature is?" |
40786 "What are you doing here?" |
40787 "What can you tell me about this place?" |
40788 "What can you tell me about the silent prostitute?" |
40789 "I heard that Kesai-Serris is Ravel's daughter. Is that true?" |
40790 "I'm trying to find Vivian's scent... do you know where it might be?" |
40791 "I'm trying to find Marissa's Crimson Veil... do you know where it might be?" |
40792 "Do you know anything about Ravel Puzzlewell?" |
40793 "I've spoken to nine prostitutes altogether... do you know who or where the tenth student is?" |
40794 "Never mind, actually. Farewell." |
40795 "Our purpose here is observation." |
40796 "What are you observing?" |
40797 "I had another question..." |
40798 "That's all I wished to know. Farewell." |
40799 "We are observing one of the establishment's staff." |
40800 "Who are you observing?" |
40801 "I had another question..." |
40802 "That's all I wished to know. Farewell." |
40803 "As previously stated, we are observing one of the establishment's staff." |
40804 "Yes, but who *exactly* are you observing?" |
40805 "I had another question..." |
40806 "That's all I wished to know. Farewell." |
40807 "The object of our scrutiny is named 'Dolora.'" |
40808 "Why are you watching her?" |
40809 "I had another question..." |
40810 "That's all I wished to know. Farewell." |
40811 "We have not been informed as to the specific purpose or purposes which resulted in our being given our present task. The command of our superior pentadrone is sufficient reason to perform said task; as such, the purpose or purposes are irrelevant to us." |
40812 "I had another question..." |
40813 "That's all I wished to know. Farewell." |
40814 "A building located in the section of Sigil commonly known as the Clerk's Ward. We cannot give exact coordinates as the surface of Sigil changes at intervals we have not determined as of the present. The building itself is known as the Brothel of Slating Intellectual Lusts. It serves as what may be broadly defined as a language school. The students of the school are primarily females who intend to, at some point we have not determined and which varies from student to student, become a factotum of the Society of Sensation." |
40815 "The Society of Sensation?" |
40816 "I had another question..." |
40817 "That's all I wished to know. Farewell." |
40818 "We will provide a brief summary as to what the Society of Sensation is defined as: a faction whose core belief is that with experience comes true understanding of the multiverse and its secrets." |
40819 "I had another question..." |
40820 "That's all I wished to know. Farewell." |
40821 "The subject referred to is named 'Ecco.' We have gathered no more information regarding said subject." |
40822 "I had another question..." |
40823 "That's all I wished to know. Farewell." |
40824 "Were we to hypothesize certainty regarding which Ravel was being referred to, we would still possess no means of determining whether or not Ravel was the mother of Kesai." |
40825 "Which Ravel? There's more than one?" |
40826 "I had another question..." |
40827 "That's all I wished to know. Farewell." |
40828 "We cannot state such as fact, but we must consider that no less than 11,032 planes are infinite in scope, of which no less than 3,701 are populated with sentient beings which use individual names. It therefore stands to reason that, at any one moment in time, there would be an infinite number of beings so named." |
40829 "I had another question..." |
40830 "That's all I wished to know. Farewell." |
40831 "We do not. If you are not currently in the process of doing so, we would suggest the methodical approach and questioning of each of the inhabitants of this building." |
40832 "I had another question..." |
40833 "I'll keep asking around, then. Farewell." |
40834 "We know nothing of any being or object possessing such an appellation." |
40835 "I had another question..." |
40836 "Farewell, then." |
40837 "We do not. We have not as yet made an effort to catalog each of the inhabitants of this building, and do not intend to do so at any time." |
40838 "I had another question..." |
40839 "Farewell, then." |
40840 The modron - its appearance identical in every aspect but size to the object in your hands - blinks once, twice, then speaks: "The object is a portal cube. The user is to position the appendages of the portal cube in such a manner that it will activate. Once activated, the portal cube will transport the user to whatever destination it was tuned to during its creation." |
40841 "What's the proper position to activate this one?" |
40842 "Where will this cube take its user?" |
40843 "We do not have that information. Over ninety-seven percent of all portal cubes function in a slightly different manner. We were not present at the construction of the subject's portal cube, nor have we ever been given instructions as to its use. Should the subject desire to utilize the portal cube, they will have to determine its method of operation and destination via experimentation." |
40844 "I had another question..." |
40845 "Farewell, then." |
40846 "C'mon, chief! We're in a building full of some of the sexiest chits this side of the multiverse and you're stopping to talk to *modrons?*" |
40847 "What can you tell me about them, Morte?" |
40848 Ignore Morte, greet the modron. |
40849 "My apologies, Morte, but I'm talking to the modron." |
40850 "All right; let's go, Morte." |
40851 Morte makes a noise of utter disgust. "What's there to say? Annoying little clock-work pests... they're always working to impose law and order upon the multiverse. Not *good,* mind you... just *law.* Let's just forget about 'em and go chat up the ladies, eh?" |
40852 Ignore Morte, greet the modron. |
40853 "My apologies, Morte, but I'm talking to the modron." |
40854 "All right; let's go, Morte." |
40855 Morte sighs loudly. "Fine, whatever - but don't say I didn't warn you. You probably won't get anywhere with 'em though, chief... they're an odd lot to talk to." |
40856 "Greetings..." |
40857 Leave her be. |
40858 The woman's voice is deep and sensuous: "And my greetings to *you,* sir." Her burning eyes roam over you. "I'm Kesai-Serris. So tell me: what might I do for you, hmmm?" |
40859 "Kesai? Are you Ravel's daughter?" |
40860 "Well, what do you usually do for patrons?" |
40861 "I had some questions..." |
40862 "Nothing, thanks. Farewell." |
40863 Kesai laughs heartily, revealing canines long enough to be considered fangs. She shakes her head and smiles at Morte. "Truly, though, please... what can I do for you?" |
40864 "Kesai? Are you Ravel's daughter?" |
40865 "Well, what do you usually do for patrons?" |
40866 "I had some questions..." |
40867 "Nothing, thanks. Farewell." |
40868 She arches her eyebrows: "A tease, eh? Hmph!" Kesai smiles at you, narrowing her flashing red eyes. "Come back when you'd like to talk, hmmm?" |
40869 Leave. |
40870 "Talk, of course! Usually about dreams, often those erotic in nature... but not always!" Kesai winks at you, smiling. "So! Would you like to tell me yours? Don't be shy; I've heard everything, you know. Nothing will shock or surprise me, and I so love to hear people's dreams. We can trade if you'd like, too - but you must go first." |
40871 "My dreams were recently revised when I saw you..." |
40872 "My dreams were recently revised when I saw you, my lady..." |
40873 "I don't have many dreams, really. For a long time, I had none at all." |
40874 "I... don't have dreams, actually." |
40875 "No... I'd rather not." |
40876 "I'd like to, but I've too little time." |
40877 Kesai pouts for a moment, then shrugs. "As you like! I'll be waiting if you ever change your mind..." |
40878 "Wait... I had some questions..." |
40879 "All right. Farewell." |
40880 "Were they, now?" Kesai smiles and shakes her head. "Come, come... let's hear the real thing! What do you dream about, hmm?" |
40881 "I don't have many dreams, really. For a long time, I had none at all." |
40882 "I... don't have dreams, actually." |
40883 "I'd rather not talk about it." |
40884 "I'd like to tell you, but I've too little time." |
40885 "*Were* they, now?" Kesai smiles, her gleaming red eyes looking you over once more. "You look very savage, you know? Tell me: are you rough with your lovers? In the *act,* I mean... very physical?" |
40886 "Do you mean 'abusive'?" |
40887 "Why would you ask such a thing?" |
40888 "No, I'm quite gentle, actually." |
40889 "Yes, I suppose I am." |
40890 "Only if it pleases them." |
40891 "It depends on the mood I'm in, really." |
40892 "I... don't know, really." |
40893 "The many heavens forbid, no!" Kesai gives an exasperated sigh. "Some people have a very *slow* and *sensuous* way of doing things... while others are more forward about it, all rough and tumble and rolling about, you know? I merely wondered where *you* fell in, is all." |
40894 "Why would you ask about such a thing?" |
40895 "I'm quite gentle, actually." |
40896 "I suppose I am a bit rough, then." |
40899 "I'm only rough if it pleases them." |
40900 "It depends on the mood I'm in, really." |
40901 "I... don't know, really." |
40902 Kesai shrugs. "I was curious... and enjoy talking about the act of love. Many people are uncomfortable speaking of it, but it's important to be able to, especially with one's partner - it's good for the both of them! It's my hope that my clients will find the voice to talk to their own lovers about such things, if they don't already. So: you never gave me an answer..." |
40903 "I'm quite gentle, actually." |
40904 "I suppose I am a bit rough." |
40905 "I'm only rough if it pleases them." |
40906 "It depends on the mood I'm in, really." |
40907 "I... don't know, really." |
40908 Kesai nods, smiling. "I thought you'd say as much. I'm quite rough, myself... I like to be carried around, and I particularly enjoy biting! I've sharp teeth, though, so I've to take care. Sometimes I get carried away and draw a little blood, you know?" |
40909 "You have sharp teeth?" |
40910 "I wouldn't mind that..." |
40911 "That would *not* go over well with me..." |
40912 "Yes... well, I had some questions..." |
40913 "I see. I'd best take my leave, now. Farewell." |
40914 "Roaming the Outlands, most likely. But that was a rhetorical question, wasn't it?" She winks at Morte, then turns to you again. |
40915 "You have sharp teeth?" |
40916 "I don't think I'd mind the biting..." |
40917 "Biting would *not* go over well with me..." |
40918 "I had some questions, Kesai..." |
40919 "I'd best take my leave, now. Farewell." |
40920 Kesai nods. "Mmm-hmm, I certainly do. Would you like to see? Here..." She opens her mouth slightly, running her violet tongue over her bottom teeth; her canines are just long enough to be considered fangs. |
40921 "I don't think I'd mind the biting..." |
40922 "Bites from those would *not* go over well with me..." |
40923 "I see. I had some questions, Kesai..." |
40924 "I'd best take my leave, now. Farewell." |
40925 Kesai laughs. "I doubt I'd get through that thick hide of yours, anyway. Do you have much sensation left in your skin?" |
40926 "No, sadly; not really. The scars are very thick." |
40927 "I don't really want to talk about it." |
40928 "Oh, that's a shame. You *do* have a lot scars..." Kesai looks closely at your face. "Even your lips, the lids of your eyes... tell me: are you scarred everywhere? You know... *everywhere?*" |
40929 "No, not really. Parts of me have somehow managed to stay out of harm's way." |
40930 "I don't really want to talk about it." |
40931 "That's good, then!" Kesai laughs cheerfully, then puts on a mock serious look, placing her hands on her hips. "You never *did* tell me about your dreams, you know. Come on, let's have them!" |
40932 "I don't have many dreams, really. For a long time, I had none at all." |
40933 "I... don't have dreams, actually." |
40934 "I'd rather not talk about it." |
40935 "I'd like to tell you, but I've too little time." |
40936 "Oh, see? That's why it's so important to talk about such things, especially with one's lover. A couple's first time together could be much improved if they discussed the act, beforehand... besides, it's such fun to talk about, hmmm?" Kesai smiles widely at you, her eyes glinting like two red jewels. |
40937 "Yes, I'd say it is." |
40938 "No, I think it's a more private matter, not to be taken so lightly." |
40939 "I'd really rather not discuss this." |
40940 Kesai nods, looking lost in thought for a moment. "Say... you never *did* tell me about your dreams, you know. Come on, let's have them!" |
40941 "I don't have many dreams, really. For a long time, I had none at all." |
40942 "I... don't have dreams, actually." |
40943 "I'd rather not talk about it." |
40944 "I'd like to tell you, but I've too little time." |
40945 Kesai pouts for a moment, then shrugs. "If you're uncomfortable speaking about it, that's all right. I will say, though, that you shouldn't have any such reservations with a lover. These things are important to discuss, especially before the act, you know? It'll be best for the both of you." |
40946 "I'll keep that in mind." |
40947 "I think you'd best mind you own business." |
40948 She simply smiles in response. "Say... you never *did* tell me about your dreams, you know. Come on, let's have them!" |
40949 "I don't have many dreams, really. For a long time, I had none at all." |
40950 "I... don't have dreams, actually." |
40951 "I'd rather not talk about it." |
40952 "I'd like to tell you, but I've too little time." |
40953 Kesai smirks, rolling her fiery, red eyes. "*You* approached *me,* you know. If such things rankle you, you're certainly free to leave me and speak with one of the other women, instead." |
40954 "No, not yet - I had some questions..." |
40955 "I'll do that, then. Farewell." |
40956 Kesai arches her eyebrows in surprise. "Truly? How sad! Even fiends and devas dream, you know. Are you *certain* you don't?" |
40957 "Quite certain. No dreams, at all." |
40958 "Hmm. Too peculiar! I'm at a loss as to what to say..." |
40959 "Well, I did have some questions..." |
40960 "That's all right. Farewell, Kesai." |
40961 "None at all, really? Too peculiar! Even fiends and devas dream, you know. So what are these few dreams about, hmm?" Kesai leans towards you, eager for a response. |
40962 "They're more nightmares than dreams. Visions of a black-barbed maze... a night hag, named Ravel..." |
40963 "I'd rather not discuss them, actually." |
40964 Kesai remains silent for some time. "Oh? Oh... nightmares. I see... that's a pity, it really is..." |
40965 "Are you all right? You seem suddenly distraught..." |
40966 "Yes, perhaps. I had some questions..." |
40967 "That's all right. Farewell, Kesai." |
40968 "I'm fine, just fine. Thank you, though." Kesai smiles at you. |
40969 "In that case, I had some questions..." |
40970 "I'll take my leave, then. Farewell, Kesai." |
40971 Kesai blinks her crimson eyes at you, awaiting your question. |
40972 "Kesai, I talked to Kimasxi. She told me she's your half-sister, and that Ravel's your mother." |
40973 "Are you Ravel's daughter, by any chance?" |
40974 "What are you?" |
40975 "If you don't mind my asking, what are you?" |
40976 "What are you?" |
40977 "If you don't mind my asking, what are you?" |
40978 "What are you doing here?" |
40979 "Can you tell me about this place?" |
40980 "What can you tell me about the silent prostitute?" |
40981 "I'm trying to find Vivian's scent... do you know where it might be?" |
40982 "I'm trying to find Marissa's Crimson Veil... do you know where it might be?" |
40983 "Do you know anything about Ravel Puzzlewell?" |
40984 "I've spoken to nine prostitutes altogether... do you know who or where the tenth student is?" |
40985 "Never mind, actually. Farewell." |
40986 Kesai shakes her head. "What, can't you tell?" She draws herself up, thrusting her ample bosom towards you. "A woman!" She raises an eyebrow. "I can see my answer doesn't please you... I'm plane-touched, actually. That's all you need to know." |
40987 "Kesai, I talked to Kimasxi. She told me she's your half-sister, and that Ravel's your mother." |
40988 "Are you Ravel's daughter?" |
40989 "I had another question..." |
40990 "That's all I wished to know. Farewell." |
40991 Kesai shakes her head. "What, can't you tell?" She draws herself up, thrusting her ample bosom towards you. "A woman!" She raises an eyebrow. "I can see my answer doesn't please you... I'm plane-touched, actually, like your friend here." Kesai indicates Annah. "That's all you need to know." |
40992 "Kesai, I talked to Kimasxi. She told me she's your half-sister, and that Ravel's your mother." |
40993 "Are you Ravel's daughter?" |
40994 "I had another question..." |
40995 "That's all I wished to know. Farewell." |
40996 "Entertaining your questions, it seems." She winks at you. "Really, though, I'm a student of Mistress Grace's. All the prostitutes in the Brothel are." |
40997 "A student?" |
40998 "I had another question..." |
40999 "That's all I wished to know. Farewell." |
41000 "That's right. The Brothel is actually a school for women who are thinking of becoming Sensates. Mistress Grace teaches us the ways of language so that we can better identify with ourselves and those around us. It lets us experience the planes more fully, you know?" |
41001 "Tell me about the Sensates." |
41002 "I had another question..." |
41003 "That's all I wished to know. Farewell." |
41004 "The Society of Sensation believes that the multiverse can only be understood by experiencing it... the more you experience, the closer you are to understanding the dark of the multiverse. Intriguing, huh? I think I was born to be one - I just want to *know* things." |
41005 "I had another question..." |
41006 "That's all I wished to know. Farewell." |
41007 "Certainly: the Brothel of Slating Intellectual Lusts is actually a school for women who are thinking of becoming Sensates. Mistress Grace teaches us the ways of language so that we can better identify with ourselves and those around us. It lets us experience the planes more fully, you know?" |
41008 "Tell me about the Sensates." |
41009 "I had another question..." |
41010 "That's all I wished to know. Farewell." |
41011 "No, I don't." Kesai frowns. "Most of the women will say she's prissy, but she's always been nice enough to me... complimenting me on my eyes... and she smells so good! I hope she finds her own scent again, soon. Try asking Nenny about it; she's everywhere at once and might have seen something." |
41012 "You do have very lovely eyes, you know." |
41013 "You do have very lovely eyes, you know." |
41014 "I had another question..." |
41015 "That's all I wished to know. Farewell." |
41016 "Why, thank you! You can see them glowing in the dark, you know... bizarre, no?" She pauses to look at you. "You've some nice eyes, too... so dark, and mysterious! So full of character." |
41017 "Thanks, Kesai. I had another question..." |
41018 "Thanks. Farewell, Kesai." |
41019 Kesai-Serris shrugs and looks back to you. |
41020 "Hmm. No, I haven't seen it since the last time she wore it out... but Nenny might have seen something, so try asking her. I'll admit it's been nice... Marissa won't leave her chamber without the veil, and so we've all been spared her foul tongue... leaving us only Kimasxi to deal with." Kesai smirks. "That Kimasxi's the worst of the two, though." |
41021 "How so?" |
41022 "I had another question..." |
41023 "That's all I wished to know. Farewell." |
41024 "Marissa's haughty and mean, but Kimasxi... she's a bitter, spiteful monster of a woman, with a venomous tongue and the demeanor of a balor. I can't see *why* anyone would like to speak with her - I sincerely doubt her appearance makes up for that flaying, poisonous mouth of hers - but she receives patrons nonetheless." |
41025 "I had another question..." |
41026 "That's all I wished to know. Farewell." |
41027 "No. Nothing." |
41028 "Are you sure? You seem suddenly upset..." |
41029 "I had another question..." |
41030 "That's all I wished to know. Farewell." |
41031 She narrows her red eyes at you. "Of course I'm sure! Don't ask me of her again." |
41032 "Very well. I had another question..." |
41033 "Farewell, then." |
41034 "The tenth?" Kesai purses her lips, tapping her foot as she thinks. "No... there's only nine of us. There's always nine prostitutes, unless Mistress Grace has made some recent changes I don't know about." |
41035 "I had another question..." |
41036 "That's all I wished to know. Farewell." |
41037 Kesai suddenly bares her teeth, her eyes narrowing to slits of blazing crimson. "What?! Where'd you hear such a thing?" |
41038 "Ecco told me." |
41039 "Just a rumor, that's all." |
41040 "Ridiculous! I think I'd *know* if that wicked hag was my own mother! Now stop bothering me about it." |
41041 "Who is your mother, then?" |
41042 "Very well. I had another question..." |
41043 "Farewell, then." |
41044 "I don't know, all right? My father raised me; I never knew her. But do I *look* like a night hag, to you?!" |
41045 "Well... there is the skin... and the eyes... and maybe the teeth, too..." |
41046 "No, no - of course not." |
41047 Kesai-Serris glares at you, her eyes blazing. "Perhaps we'll speak *later,* but I'm no longer in the mood. Farewell." |
41048 "Farewell." |
41049 Kesai snarls, her eyes blazing with malice. "That... that... hells, how I loathe that woman! Why would you even *believe* that sort of tripe?" |
41050 "She says that you deny it, and in fact may not know it, but that it's true. She said you could ask your father... that he would tell you." |
41051 Kesai stares at you silently for a time. "Give me a moment." She turns from you, and begins to mutter softly... the air seems to shimmer around her slightly, and fills with a coppery smell, like warm blood... |
41052 Wait patiently. |
41053 Strain your ears, try to overhear what she's saying. |
41054 You lean towards Kesai, attempting to hear what she's muttering. "Haughazanenel, Banished Prince of Ithag, Marquis of the Bloody Shadow, my father, hear me, for I call upon you..." |
41055 Keep listening. |
41056 Stop listening in. |
41057 "Yes, beloved father, it is I, Kesai-Serris. I would bid you answer me one question, a question I've asked you time and again..." |
41058 Keep listening. |
41059 Stop listening in. |
41060 "Yes, beloved father. I cannot bear to have another ask me and not know myself. You *must* tell me... I have asked for nothing save this. Tell me, I beg of you..." |
41061 Keep listening. |
41062 Stop listening in. |
41063 "Y-yes... yes, beloved father, I understand. I thank you... farewell..." |
41064 "Well? What did he have to say?" |
41065 Lean back, pretend you heard nothing. |
41066 Kesai remains turned away from you for a moment before finally coming to face you. "I did not want to believe that wicked hag may have been my mother. I have lived long, I do not appear to age, and have... disturbing dreams, sometimes." She shudders. "But still... I do not wish to be the inheritor of the evil she caused, nor draw the Lady's gaze as my mother did. Such evil things she did!" |
41067 "Tell me what you know of her, will you?" |
41068 "I need you to give me a piece of yourself, Kesai." |
41069 "I wouldn't worry about it, Kesai; you're nothing like Ravel. Farewell." |
41070 "I heard she would pose impossible riddles to people, riddles she could answer but no one else could. She would devour the person if they answered incorrectly, or leave them dangling in her horrifying gardens as examples to all. Those few who somehow escaped she tormented in their dreams, riding them like steeds, breaking their wills and hurling their souls into the colorless oblivion of the Gray Waste..." |
41071 "Go on..." |
41072 "I need you to give me a piece of yourself, Kesai." |
41073 "That's all right... you don't need to tell me any more. Farewell, Kesai." |
41074 "Her magic was said to be beyond anything most had ever seen; it was imagination woven from nightmare and given substance. Stone and solid shapes bent to her will like soft clay; the laws of the planes would bend beneath her feet and from nothing she could weave illusion... and from illusion, weave realities that could horrify and kill and confound." |
41075 "Go on..." |
41076 "I need you to give me a piece of yourself, Kesai." |
41077 "That's all right... you don't need to tell me any more. Farewell, Kesai." |
41078 "She was a mistress of all the Dark Arts, mistress and master of them all. She hounded a Guvner that dared quote Sigil law to her with shadows that devoured him; all but his tongue, his fingers, and the flesh of his face. She turned Mercykillers inside out, and shattered buildings of those who displeased her. Terrible, terrible powers were at her command." |
41079 "Go on..." |
41080 "I need you to give me a piece of yourself, Kesai." |
41081 "That's all right... you don't need to tell me any more. Farewell, Kesai." |
41082 "She changed her shape like water, and would use it to destroy some for amusement, and to steal knowledge from others. She was a monster, like all that has been spawned from the Gray Waste." |
41083 "Go on..." |
41084 "I need you to give me a piece of yourself, Kesai." |
41085 "That's all right... you don't need to tell me any more. Farewell, Kesai." |
41086 "In the end, she threatened to open the Cage and let the fury of the planes come rolling in, like a wave. Fortunately, she did not succeed. She existed solely to cause malice..." |
41087 "Go on..." |
41088 "I need you to give me a piece of yourself, Kesai." |
41089 "That's all right... you don't need to tell me any more. Farewell, Kesai." |
41090 "I do not know if she is dead... but I know, now, that she was my mother." Kesai's shoulders slump, and her head hangs down. "Oh, that I had tears, so that I could weep with sorrow!" |
41091 Try and comfort her. |
41092 Try and comfort her. |
41093 Try and comfort her. |
41094 "I need you to give me a piece of yourself, Kesai." |
41095 "I wouldn't worry about it, Kesai; you're nothing like Ravel. Farewell." |
41096 She looks alarmed. "Pardon?" |
41097 "The portal key to Ravel's maze is a piece of her, and you are of her blood. It is close enough." |
41098 "Never mind. Farewell." |
41099 "Just... just leave me be. I'll be fine. I just need some time to think about it, that's all." |
41100 "All right, but... I need you to give me a piece of yourself." |
41101 "I wouldn't worry about it, Kesai; you're nothing like Ravel. Farewell." |
41102 "Thanks... thanks for your efforts... but I'll be fine. I just need some time to think about it, that's all." |
41103 "I hate to ask this now... but I need you to give me a piece of yourself, Kesai." |
41104 "I wouldn't worry about it, Kesai; you're nothing like Ravel. Farewell." |
41105 She suddenly falls into your arms, shuddering as if she were wracked with sobs. For a time Kesai simply stands there, clinging to you... but then she pushes away. "Thank you, but... I'll be fine. I just need some time to think about it, that's all." |
41106 "I hate to ask this now... but I need you to give me a piece of yourself, Kesai." |
41107 "I wouldn't worry about it, Kesai; you're nothing like Ravel. Farewell." |
41108 Kesai gasps. "You intend to seek her out?" Her surprise quickly changes to an expression of wariness. "What... what would you need of me?" |
41109 "Your blood, most likely. Only a drop or two, I'm sure." |
41110 She nods. "But... do you have some way to carry it? A piece of cloth, like a handkerchief or something, you know?" |
41111 "Yes... here..." |
41112 "No, I don't." |
41113 Kesai takes the handkerchief and gingerly pricks the tip of her finger on one of her fangs. After letting several drops of blood soak into the cloth, she returns it to you. "You're placing yourself in grave danger, you know. Even if the stories of my mother are greatly exaggerated, she's horribly powerful and completely evil. Good luck." |
41114 "Yes, so I've heard. Thanks, and farewell." |
41115 Kesai sighs, looking around. "I'm sure there's one in the Brothel, somewhere. Bring it here when you find it, all right? I'll give you the blood, then." |
41116 "I'll return when I have a handkerchief, then. Farewell." |
41117 Kesai-Serris smiles warmly as you draw near her, pushing a wavy lock of hair away from her bright, crimson eyes. "Well, greetings once again... something I can do for you, hmmm?" |
41118 "Kesai? Are you Ravel's daughter?" |
41119 "It depends... what sort of things do you do?" |
41120 "I had some questions..." |
41121 "Nothing, thanks. Farewell." |
41122 Kesai-Serris smiles warmly as you draw near her, pushing a wavy lock of hair away from her bright, crimson eyes. "Don't worry; I don't stay upset long. Something I can do for you, hmmm?" |
41123 "Kesai? Are you Ravel's daughter?" |
41124 "It depends... what sort of things do you do?" |
41125 "I had some questions..." |
41126 "Nothing, thanks. Farewell." |
41127 Kesai-Serris smiles warmly as you draw near her, pushing a wavy lock of hair away from her bright, crimson eyes. "Well, greetings once again... something I can do for you, hmmm?" |
41128 "Yes... I have that handkerchief..." |
41129 "It depends... what sort of things do you do?" |
41130 "I had some questions..." |
41131 "Nothing, thanks. Farewell." |
41132 "Yes, that's Ecco. She's very sweet, but so quiet. I understand that she said something, once, which caused some great tragedy... and because of that, she'll never speak again." Kesai shrugs, smiling. "An interesting enough story, but I don't know if it's true. Try asking Dolora... I've seen her talking to an ex-lover of Ecco, back from a time when Ecco was speaking." |
41133 "I have another question..." |
41134 "That's all I wished to know. Farewell." |
41135 "Anything!" Morte cries. "Do anything you want to me!" |
41136 "It's enough to make me weep... where was this chit when I had a *body?!*" |
41137 "Tch." Annah sneers, rolling her eyes. "Idjit." |
41138 Ignore Annah's comment. |
41139 "Just ignore her, Kesai." |
41140 "Annah, please... it's only a compliment." |
41141 "Don't be upset, Annah... you're just as lovely." |
41142 Annah stares at you coldly, but says nothing. |
41143 "An' what's *that* supposed ta mean, yeh pikin' tard?! Didja think me *jealous* o' this chatty tart? Yeh sod!" Annah spits and looks away from you. |
41144 "Pssst... Some advice, chief: I'd keep it quiet from here on - no need to put any more corpses in the dead-book than necessary... especially the femmes. Plus, killing them might draw the caretakers here." |
41145 "I don't think you mentioned it before... *who* are these caretakers?" |
41146 "The corpses here... where did they all come from?" |
41147 "Why do you care about the female corpses?" |
41148 "All right... I'll... try to remember that." |
41149 "They call themselves the 'Dustmen.' You can't miss 'em: They have an obsession with black and rigor mortis of the face. They're an addled bunch of ghoulish death-worshippers; they believe everybody should die... sooner better than later." |
41150 "I'm confused... why do these Dustmen care if I escape?" |
41151 "Weren't you listening?! I said the Dusties believe EVERYBODY'S got to die, sooner better than later. You think the corpses you've seen are happier in the dead-book than out of it?" |
41152 "The corpses I've seen here... where did they all come from?" |
41153 "Before you said something about making sure I didn't kill any *female* corpses. Why?" |
41154 "All right... I'll... try to remember that." |
41155 "Death visits the planes every day, chief. These shamblers are all that's left of the poor sods who sold their bodies to the caretakers after death." |
41156 "Enlighten me... *who* are these caretakers?" |
41157 "Before you said something about making sure I didn't kill any *female* corpses. Why?" |
41158 "All right... I'll... try to remember that." |
41159 "Wh- are you *serious?* Look, chief, these dead chits are the last chance for a couple of hardy bashers like us. We need to be *chivalrous*... no hacking them up for keys, no lopping their limbs off, things like that." |
41160 "Last chance? What are you *talking* about?" |
41161 "Chief, THEY'RE dead, WE'RE dead... see where I'm going? Eh? Eh?" |
41162 "No... no, I don't, actually." |
41163 "You *can't* be serious." |
41164 "Chief, we already got an opening line with these limping ladies. We've *all* died at least once: we'll have something to talk about. They'll appreciate men with our kind of death experience." |
41165 "Wait... didn't you say before that I'm *not* dead?" |
41166 "Well... all right, *you* might not be dead, but *I* am. And from where I'm standing, I wouldn't mind sharing a coffin with some of these fine, sinewy cadavers I see here." Morte starts clacking his teeth, as if in anticipation. "'Course, the caretakers would have to part with them first, and that's not likely..." |
41167 "Who are these caretakers again?" |
41168 "But where did all these corpses come from?" |
41169 "All right... I'll try and remember that." |
41170 "Look, chief. It's obvious you're still a little addled after your kiss with death, so I got two bits of advice for you: one, if you got questions, *ask* me, all right?" ^NNOTE: <SPEAKTO>^- |
41171 "All right... if I have any questions, I'll ask you." |
41172 "Second, if you're *half* as forgetful as you seem to be, start writing stuff down - whenever you come across something that *might* be important, jot it down so you don't forget." |
41173 "If I had that journal I was *supposed* to have with me, I'd do that." |
41174 "Start a new one, then, chief. No loss. There's plenty of parchment and ink around here to last you." |
41175 "Hmmmm. All right. It couldn't hurt... I'll make a new one, then." |
41176 "Use it to keep track of your movements. If you ever start to get cloudy on important things, like who you are... or more importantly, who *I* am... use it to refresh your memory." ^NNOTE: To access your journal, select the journal button on the quick menu. Your journal will automatically be updated throughout the game.^- |
41177 "All right... I got it. Let's go." |
41178 "What's eating you, chief?" |
41179 "Can you read to me what's tattooed on my back again?" |
41180 "What is this place again?" |
41181 "This place is huge... who takes care of it?" |
41182 "Who are the caretakers of this place again?" |
41183 "The corpses here... where did they all come from?" |
41184 "Before you said something about making sure I didn't kill any *female* corpses. Why?" |
41185 "How do I use these bandages?" |
41186 "Nothing at the moment, Morte. Just checking to see if you were still with me." |
41187 "Nothing at the moment, Morte. Just checking to see if you were still with me." |
41188 "Aw, *c'mon,* chief. Don't tell me you forgot already." |
41189 "I just need to refresh my memory, is all." |
41190 "Never mind, then. I had some other questions..." |
41191 "Forget it, then. Let's go." |
41192 "Forget it, then. Let's go." |
41193 "Bet I'm going to be hearing THAT a lot." Morte clears his throat. "Let's see..." 'I know you feel like you've been drinking a few kegs of Styx wash, but you need to CENTER yourself. Among your possessions is a JOURNAL that'll shed some light on the dark of the matter. PHAROD can fill you in on the rest of the chant, if he's not in the dead-book already.' |
41194 "Pharod... hmmm. Keep going." |
41195 "Never mind. I had some other questions..." |
41196 "Forget it. I've heard enough. Let's go." |
41197 "Forget it. I've heard enough. Let's go." |
41198 "I will, I will, hold on." Morte pauses for a moment. "All right, here's the last bit..." 'Don't lose the journal or we'll be up the Styx again. And whatever you do, DO NOT tell anyone WHO you are or WHAT happens to you, or they'll put you on a quick pilgrimage to the crematorium. Do what I tell you: READ the journal, then FIND Pharod.' |
41199 "And there wasn't a journal with me when I woke up?" |
41200 "Never mind. I had some other questions..." |
41201 "Forget it. I've heard enough. Let's go." |
41202 "No... you were stripped to the skins. Like I said before, looks like you got enough of a journal penned on your body." |
41203 "Forget it. I've heard enough. Let's go." |
41204 "And you're sure you don't know anyone named Pharod?" |
41205 "True enough. I had some other questions..." |
41206 "All right, then. Let's go." |
41207 "All right, then. Let's go." |
41208 "Nope. Still, some berk's got to know where to find him. Let's ask around... AFTER we get out of here." |
41209 "Before we go, I had some other questions..." |
41210 "All right, then. Let's go." |
41211 "All right, then. Let's go." |
41212 "It's called the 'Mortuary'... it's a big black structure with all the architectural charm of a pregnant spider." |
41213 "Got it. I had some other questions for you..." |
41214 "That's all I wanted to know. Thanks." |
41215 "That's all I wanted to know. Thanks." |
41216 "They call themselves the 'Dustmen.' You can't miss 'em: They have an obsession with black and rigor mortis of the face. They're an addled bunch of ghoulish death-worshippers; they believe everybody should die... sooner better than later." |
41217 "I'm confused... why do these Dustmen care if I escape?" |
41218 "Got it. I had some other questions for you..." |
41219 "Understood. I'll be careful, then." |
41220 "Understood. I'll be careful, then." |
41221 "Weren't you listening?! I said the Dusties believe EVERYBODY'S got to die, sooner better than later. You think the corpses you've seen are happier in the dead-book than out of it?" |
41222 "Got it. I had some other questions for you..." |
41223 "All right... I'll... try to remember that." |
41224 "All right... I'll... try to remember that." |
41225 "You, well... you *use* them. Staunch bleeding, and all that." ^NNOTE: <BANDAGES2>^- |
41226 "Got it. I had some other questions for you..." |
41227 "Thanks. I think I can handle it." |
41228 "Thanks. I think I can handle it." |
41229 "Death visits the planes every day, chief. These shamblers are all that's left of the poor sods who sold their bodies to the caretakers after death." |
41230 "Got it. I had some other questions for you..." |
41231 "All right... I'll... try to remember that." |
41232 "All right... I'll... try to remember that." |
41233 "Wh- are you *serious?* Look, chief, these dead chits are the last chance for a couple of hardy bashers like us. We need to be *chivalrous*... no hacking them up for keys, no lopping their limbs off, things like that." |
41234 "Last chance? What are you *talking* about?" |
41235 "Never mind. I had some other questions for you..." |
41236 "All right... I'll... try to remember that." |
41237 "Chief, THEY'RE dead, WE'RE dead... see where I'm going? Eh? Eh?" |
41238 "No... no, I don't, actually." |
41239 "You *can't* be serious." |
41240 "Never mind. I had some other questions for you..." |
41241 "I've heard enough. Let's go." |
41242 "Chief, we already got an opening line with these limping ladies. We've *all* died at least once: we'll have something to talk about. They'll appreciate men with our kind of death experience." |
41243 "Wait... didn't you say before that I'm *not* dead?" |
41244 "Never mind. I had some other questions for you..." |
41245 "I've heard enough. Let's go." |
41246 "Well... all right, *you* might not be dead, but *I* am. And from where I'm standing, I wouldn't mind sharing a coffin with some of these fine, sinewy cadavers I see here." Morte starts clacking his teeth, as if in anticipation. "'Course, the caretakers would have to part with them first, and that's not likely..." |
41247 "I had some other questions for you, Morte..." |
41248 "I've heard enough. Let's go." |
41249 "Dimtree, ya hear me talkin' at ya?" |
41250 "I knew you'd be back, chief! Finally realized you needed me, huh?" |
41251 "Yeah... let's go." |
41252 "Not right now, Morte." |
41253 "Hmmmph. Well, I don't know how long I'm going to wait here, so I'm going to give you one LAST chance. You sure you don't want my sage advice and quick wit?" |
41254 "Morte, you don't have EITHER of those things." |
41255 "All right, I changed my mind. Come on, let's go." |
41256 "Not at the moment, Morte. Maybe later." |
41257 "Are you trying to hurt my feelings, chief? What, was it something I said? The fact I don't have arms? What?" |
41258 "All right, I changed my mind. Come on, let's go." |
41259 "Nothing like that. It's just I don't need your company right now. Farewell, Morte." |
41260 "Well, I'm not going to wait FOREVER, so you better come back as soon as you change your mind." |
41261 "I will. Farewell, Morte." |
41262 "Powers above. That's one HELL of a book." |
41263 "What is it?" |
41264 "If I were to guess, I'd say that's the book where they scratch the name of every poor sod that's unfortunate enough to get dumped off here." |
41265 "Could my name be in there?" |
41266 "Eh... well... I *guess.* To find out, you'd need to rattle your bone-box with that floating Dustie over there. I'm not sure that's a good idea." |
41267 "Well, I need answers. I'm going to go speak with him." |
41268 "Ya sure are a quiet one today, Dimtree!" |
41269 "That has to be one of the finest coffins I've ever put together, eh Dimtree?" |
41270 "You're the best friend a man could ever have, Dimtree." |
41271 Wisdom gained from specialization bonus. |
41272 Luck gained from specialization bonus. |
41273 Constitution gained from specialization bonus. |
41274 Strength gained from specialization bonus. |
41275 None |
41276 Dexterity gained from specialization bonus. |
41277 <GAMEDAYS> day(s) and <HOUR> hour(s). |
41278 Time With Party: |
41279 Favorite Spell: |
41280 Favorite Weapon: |
41281 Number of Kills: |
41282 The woman's voice is soft, calm, and without inflection - it has a certain 'far-away' quality, as if somehow not attached to her. "Greetings... I am called Dolora. May I serve you, somehow?" |
41283 She blinks her eyes, then touches her hand to her heart, bowing her head slightly. "I am able to debate any scholarly or academic matter quite proficiently, if that is your wish. I am also well-versed in various games of strategy, should you wish to play something - though I have the materials for few such games, here." |
41284 Dolora seems neither intrigued nor repulsed, but answers in the same, flat tone: "Then you are mistaken as to the purpose of this establishment; the Brothel caters to lusts of the cerebral sort, and not those of the loins. In any case, I can assure you I would make a most unsatisfactory partner." |
41285 "That is simply my nature. Allow me to show you." She reaches out to touch your arm... |
41286 Dolora runs the back of her hand along your forearm; her skin is smooth and dry, but cold, like chilled iron. The touch sends a shiver down your spine and sets the hairs of your arm on end. "Do not trouble yourself to ask who or what I am, for I will only tell you that this is simply my nature." |
41287 You pull your arm away before she can touch you. "So be it. I had merely intended to illustrate my statement; I would not have harmed you." |
41288 Dolora nods. "That is correct. I am neither a tome nor a tutor; I have no desire to educate my patrons. Should you have a matter to discuss, however... the fifteen factions and their effect on Sigilian politics, the most effective battle stratagems for warring in Acheron, the meaning of existence itself... I would be most pleased to choose a counter-point and engage you in debate." |
41289 After only a few minutes of talking, Dolora crushes each of your arguments with casual ease; her counter-points to your feeble attempts at debate make your position seem pathetic and childish. She seems to take no joy in her victory, however, and merely offers: "If you would like, we can debate once more upon the same topic... I could argue your position this time, should you desire it." |
41290 Dolora nods. "Mistress Grace instructed me to show no mercy, for another of her students always allows a patron to win after a lengthy debate. It was Mistress Grace's desire that I provide a different sort of experience for the clientele." |
41291 You make a serious effort, but it's to no avail; Dolora easily and unhesitatingly crushes each of your arguments with her infallible sense of logic. She seems to take no joy in her victory, however, and merely offers: "If you would like, we can debate once more upon the same topic... I could argue your position this time, should you desire it." |
41292 You choose a topic and begin. At first, you seem to be holding up fine... but in time, your position crumbles as Dolora crushes one of your arguments after another with her infallible sense of logic. She seems to take no joy in her victory, however, and merely offers: "If you would like, we can debate once more upon the same topic... I could argue your position this time, should you desire it." |
41293 You choose a topic and begin... the debate lasts a long time as the two of you exchange points and counter-points, each attempting to methodically undermine the other's position. As you speak, a strange feeling begins to come over you... a memory, trying to surface... |
41294 Though Dolora is extremely hard-pressed to beat you, she eventually prevails... her infallible sense of logic at last wins out over even your most brilliant arguments. She seems to take no joy in her victory, however, merely nodding in approval. "You are a most skilled debater; this there is no denying. I feel that, had you time to perform some research, I might not have bested you." |
41295 Dolora nods. "If you would like, we can debate once more upon the same topic... I could argue your position this time, should you desire it." |
41296 You choose a topic and begin... the debate lasts a long time as the two of you exchange points and counter-points, each attempting to methodically undermine the other's position. Though Dolora is extremely hard-pressed to beat you, she eventually prevails... her infallible sense of logic at last wins out over even your most brilliant arguments. She seems to take no joy in her victory, however, merely nodding in approval. "You are a most skilled debater; this there is no denying. I feel that, had you time to perform some research, I might not have bested you." |
41297 You choose a topic and begin... the debate lasts a long time as the two of you exchange points and counter-points, each attempting to methodically undermine the other's position. As you speak, a strange feeling begins to come over you... a memory, trying to surface... |
41298 As hard-pressed as you are to beat Dolora's infallible sense of logic, you eventually win out. She merely nods in approval. "You are a most skilled debater; this there is no denying. I do feel, though, that had I time to perform some research, you might not have bested me." |
41299 You choose a topic and begin... the debate lasts a long time as the two of you exchange points and counter-points, each attempting to methodically undermine the other's position. As hard-pressed as you are to beat her infallible sense of logic, however, you eventually win out. Dolora merely nods in approval. "You are a most skilled debater; this there is no denying. I do feel, though, that had I time to perform some research, you might not have bested me." |
41300 "Of course. Is there anything in particular you wish to play?" |
41301 "Here, then - allow me to show you one." Dolora brings out a thin, lacquered box, which unfolds into a small board marked with a grid. The contents of the box prove to be a number of polished stone chips... half of them black, half of them white. "This game goes by many names. Shall I explain the rules to you?" |
41302 Dolora explains to you the rules of the game - how the chips are moved, how one bests one's opponent. It seems, somehow, faintly familiar to you. "The rules are simple, yes? But a great deal of complexity lies within the game, itself. It takes a great deal of time to master. Shall we play?" |
41303 Despite your being certain you've played before, you perform miserably... Dolora defeats you rapidly and with such ease that it's almost laughable. She does not smile or gloat, however, but quietly begins to put the game away. "I fear that time and practice would do you little good - it seems you simply cannot grasp such games." |
41304 Dolora nods. "Mistress Grace instructed me to hold nothing back, for another of her students plays so that her opponent will always just manage a win. It was Mistress Grace's desire that I provide a different sort of experience - a true challenge, rather than something that might be more pleasing to one's ego." |
41305 Despite your being certain you've played before, Dolora defeats you easily. She does not smile or gloat, however, but quietly begins to put the game away. "You seem to possess a decent understanding of the game. In time, you could become quite proficient." |
41306 As you play, you come to realize that you've done so before. Even your best tricks, though, are nothing to Dolora's well-calculating strategies... the game runs steadily downhill for you until you are, at last, beaten entirely. She does not smile or gloat, however, but quietly begins to put the game away. "You seem to possess a good understanding of the game. In time, you could become quite good." |
41307 Party Kills: |
41308 Party Experience: |
41310 As you play, you come to realize that you've done so before. You recall various ploys and strategies that have won you previous games, trying every trick you know to beat her. Suddenly, a strange feeling comes over you... a memory, trying to surface... |
41311 Throughout the game, Dolora seems to counter-act all but your most crafty moves one after another. Despite your best efforts, you at last fall beneath her well-calculated strategies. She does not smile or gloat, however, but quietly begins to put the game away. "You are a fine player. In time, I am certain you could become a master of the game." |
41312 As you play, you come to realize that you've done so before. You recall various ploys and strategies that have won you previous games, trying every trick you know to beat her. Still, Dolora seems to counter-act all but your most crafty moves one after another. Despite your best efforts, you at last fall beneath her well-calculated strategies. She does not smile or gloat, however, but quietly begins to put the game away. "You are a fine player. In time, I am certain you could become a master of the game." |
41313 As you play, you come to realize that you've done so before. You recall various ploys and strategies that have won you previous games, and employ every trick you know to beat her. Suddenly, a strange feeling comes over you... a memory, trying to surface... |
41314 Dolora plays excellently, counter-acting all but your most crafty moves, but eventually your feints and calculating maneuvers win over her well-crafted strategies. She nods approvingly as she begins to put the game away. "You are a fine player, perhaps a master. I commend you for your skill." |
41315 As you play, you come to realize that you've done so before. You recall various ploys and strategies that have won you previous games, and employ every trick you know to beat her. Dolora plays excellently, counter-acting all but your most crafty moves, but eventually your feints and calculating maneuvers win over her well-crafted strategies. She nods approvingly as she begins to put the game away. "You are a fine player, perhaps a master. I commend you for your skill." |
41316 Dolora casts her eyes to the floor with a sound that might be a sad sigh. "I am willing to serve you as a patron, but have no wish to answer other questions at this time... my apologies, but I fear you shall simply have to bear with that for the time being." |
41317 She looks up from the floor and into your eyes. Once more you're struck by the pale smoothness of skin, the cold depths of her silvery eyes. "No... no, I fear not. My troubles are a matter of the heart. In time, I think, all things shall be resolved." |
41318 "Certain?" Dolora pauses, as if thinking. "No, I am not. My first love, Merriman, possesses still the keys to my heart. So long as he has them, I shan't be free to love another. This is the cause of my melancholy." |
41319 Dolora shakes her head. "I may not leave this place. The reasons why are deeply personal, and not to be shared with strangers - even ones who might bestow a kindness upon me - but suffice to say that I cannot seek out Merriman myself." |
41320 Dolora nods, the slightest hint of a smile appearing on her lips. She bows her head. "Were you to find and speak with Merriman, I would be most grateful. He is a member of the Society of Sensation, so you may wish to ask for him at the Civic Festhall." |
41321 "I possess little save for a few pieces of jewelry I once received as gifts. Should those suffice, I would be willing to reward you with them. Merriman is a member of the Society of Sensation, so you may wish to ask for him at the Civic Festhall." |
41322 Dolora's cold, steely eyes flicker over you briefly as you approach her. "Greetings. In what manner may I serve you?" |
41323 Dolora's eyes flash as she sees you. "Did you find him? Has he agreed to return the keys to my heart?" |
41324 Dolora stares at you silently for a moment. "Where are they?" |
41325 "At last..." As she takes the keys from your grasp, her hand brushes against yours - her skin is dry, but icy to the touch, like cold metal. "These will be of great use to me. I thank you." |
41326 Dolora nods and removes a pair of bracelets from a pouch at her side. "These are yours, now; you have earned them." |
41327 Dolora's eyes flash as she sees you. "The keys to my heart... have you found what you have lost?" |
41328 "Of course. I will answer what I can." |
41329 Dolora blinks. "Merriman never told me much regarding my construction. I know little of the inner workings of my body, much as you likely know little of yours. Outwardly, though, I am a human woman in all respects... save for the texture and temperature of my flesh. Does that satisfy your curiosity?" |
41330 "Its functions are as much a mystery to me as any human's. When I first came to this place, I did not understand emotions, nor have any of my own. I have... feelings... now, though I am only beginning to understand them." |
41331 "I can only assume that Merriman made the keys so that there would be no risk of me drawing away from him before he had tired of his experiment. Now that they are in my possession, I am free to develop and possess my own emotions." |
41332 "I, like the other women here, am a student of Mistress Grace. She tutors us in the ways of dialogue and verbal intercourse. Most of the students will go on to become members of the Society of Sensation, having come to study beneath the mistress in preparation for the faction's initiation rites." |
41333 "I am learning much. This pleases me, yes." She smiles for a moment; the expression seems awkward on her pale face, as if it was somehow foreign to her. |
41334 "You would do well to seek the answers to such questions from Mistress Grace. She would explain them better than I might." |
41335 "Yes, I can. The Brothel of Slating Intellectual Lusts is a school; its prostitutes are tutored in the ways of dialogue and verbal intercourse. I would recommend you speak to the establishment's proprietor, Mistress Grace, should you require a more enumerated explanation." |
41336 "I will assume you mean her personal scent, which she alleges has been stolen from her by one of the prostitutes, here. I do not know with whom it now rests. You may wish to ask Nenny, however, as she sees much of what occurs here." |
41337 "Vivian utilizes an aspect of the Art to create, change and enhance the olfactory aspects of an object, living or dead. Perhaps the thief knows some of these skills, as well. Her scent would have to rest in an object, however, and not on the thief, were that the case - else Vivian would know them by their smell." |
41338 Dolora shakes her head. "I have not seen Marissa's veil since she last wore it outside her chambers. That was some time ago." She shuts her eyes for a moment, then speaks again: "Nenny sees much of what goes on, here. You might do well to ask her if she has seen anything that might help you." |
41339 "I know that she was - or is, should she still be numbered among the living - a night hag of great power and inestimable evil. The Lady of Pain banished her to an extra-dimensional prison for crimes against the city of Sigil. You would do well to speak to Yves of her; she knows a great many tales, and can likely tell you Ravel's." |
41340 Memories of a great hall begin to form in your mind... a vast place, full of well-dressed elites... a formal ball was taking place. Before you was a small, impeccably dressed fellow who wore a golden medallion; it was emblazoned with a symbol you dimly recall as the "Sign of One." The two of you stood in a circle of onlookers who've gathered to listen to your debate. |
41341 "But... but that's impossible!" the man was saying, looking perplexed. "Oh, but it is." You recall yourself replying. "I've made several inarguable points and given you a number of examples. You simply don't exist." "But... you can't! Were I to accept that, I'd... I'd..." |
41342 "Yes. You'd cease to exist." And without a flash of light or puff of smoke - with no fanfare of any sort - the man was simply gone. |
41343 The onlookers *oohed* and *aahed,* some clapped... you remember giving a flourishing bow and walking away, a small, satisfied smile upon your lips. You suddenly realize Dolora is watching you closely. "Are you feeling well? We might finish our discussion at another time, should you like..." |
41344 Memories of a smoke-filled field of battle begin to fill your mind... atop a great hill overlooking the fighting you sat, mounted upon a massive, four-legged beast. The braying of horns carried your orders to the troops below. |
41345 Even as you watched, your forces divided, fleeing left and right as the foreign army fought its way up the hill to slay the enemy lord - you. |
41346 "The fools," you had thought, lips curling into a wicked smile. "My knights shall charge down the hillside and stop their advance in an instant... and at that very moment my 'retreating' footmen will fall in to crush their flanks! Ah, yet another victory soon to be mine..." You suddenly realize Dolora is watching you intently. "Are you feeling well? We might take up the game another day, if you so wish..." |
41347 She shakes her head. "I fear you are mistaken. Unless this is a most recent development, there is no tenth student." |
41348 Dolora's face seems to brighten when she sees you. "Greetings, again. How may I serve you?" |
41349 "I, too, have heard such a rumor, but I do not know. Perhaps another of the women here can give you the answer, if not Kesai herself. Ask Juliette... she and Kesai were once goods friends, before Juliette met Montague." |
41350 "Yes. Her name is Ecco. Her voice - and in fact her every means of communication - was stolen and destroyed. Ecco's words once wooed away the paramour of the godling Paramisha. Paramisha, in a jealous rage, tore away Ecco's voice, sealed it within a crystal vial, and hurled it into a megogalamdraga's maw. Ecco's voice is forever lost to her; only another, new voice could return to her the ability to communicate once more. I know this because I spoke to Paramisha's paramour myself, once." |
41351 You finish the game with much the same result as before. "A most enjoyable game. Again?" |
41352 Leave her be. |
41353 "In what ways can you serve me, Dolora?" |
41354 "Not really, but I had some questions..." |
41355 "No, I just wished to meet you. Farewell." |
41356 "I was hoping for something of a more 'physical' nature..." |
41357 "Debate, you say?" |
41358 "Could we play a game, then?" |
41359 "Actually, could I just ask you a few questions?" |
41360 "Actually, could I just ask you a few questions?" |
41361 "On second thought, I'll just take my leave. Farewell." |
41362 "Oh? Why would you say that?" |
41363 "You had mentioned debating?" |
41364 "Could we play a game, then?" |
41365 "In that case, I had some questions..." |
41366 "In that case, I had some questions..." |
41367 "Farewell, then." |
41368 Allow her to touch you. |
41369 Draw away from her. |
41370 "Very well. You had mentioned debating?" |
41371 "All right. Could we play a game, then?" |
41372 "In that case, I had some questions..." |
41373 "In that case, I had some questions..." |
41374 "Farewell, then." |
41375 "Very well... show me, then." |
41376 "Forget it. You had mentioned debating?" |
41377 "Could we play a game, then?" |
41378 "In that case, I had some questions..." |
41379 "In that case, I had some questions..." |
41380 "Farewell, then." |
41381 Choose a topic, see if you can 'best' her. |
41382 Choose a topic, see if you can 'best' her. |
41383 Choose a topic, see if you can 'best' her. |
41384 Choose a topic, see if you can 'best' her. |
41385 Choose a topic, see if you can 'best' her. |
41386 Choose a topic, see if you can 'best' her. |
41387 "Hmm. Could we play a game, then?" |
41388 "Actually, let me just ask you some questions..." |
41389 "Actually, let me just ask you some questions..." |
41390 "No, not right now. Farewell." |
41391 "Wait... are you always so ruthless in a debate?" |
41392 "No thanks. Could we play a game?" |
41393 "That's all right. I had some questions, though..." |
41394 "That's all right. I had some questions, though..." |
41395 "That's enough, for now. Farewell, Dolora." |
41396 "I see. Could we play a game, now?" |
41397 "I understand. I had some questions for you..." |
41398 "I understand. I had some questions for you..." |
41399 "That makes sense. Farewell, Dolora." |
41400 "Wait... are you always so ruthless in a debate?" |
41401 "No thanks. Could we play a game?" |
41402 "That's all right. I had some questions, though..." |
41403 "That's all right. I had some questions, though..." |
41404 "That's enough, for now. Farewell, Dolora." |
41405 "Wait... are you always so ruthless in a debate?" |
41406 "No thanks. Could we play a game?" |
41407 "That's all right. I had some questions, though..." |
41408 "That's all right. I had some questions, though..." |
41409 "That's enough, for now. Farewell, Dolora." |
41410 Allow the memory to surface. |
41411 Repress the memory. |
41412 "Thanks..." |
41413 "I don't know... you're quite an opponent." |
41414 "Wait... are you always so ruthless in a debate?" |
41415 "Not right now, thanks. Could we play a game, though?" |
41416 "That's all right. I had some questions, though..." |
41417 "That's all right. I had some questions, though..." |
41418 "That's enough, for now. Farewell, Dolora." |
41419 "Thanks..." |
41420 "I don't know... you're quite an opponent." |
41421 Allow the memory to surface. |
41422 Repress the memory. |
41423 "Thanks..." |
41424 "Perhaps, perhaps not. I'd consider that an unfair advantage, though." |
41425 "Thanks..." |
41426 "Perhaps, perhaps not. I'd consider that an unfair advantage, though." |
41427 "The one we played before would be fine." |
41428 "No... I don't really remember any games..." |
41429 "Actually, let me ask you some questions, instead..." |
41430 "Actually, let me ask you some questions, instead..." |
41431 "No, not right now. Farewell." |
41432 "Yes, please." |
41433 "Actually, let me ask you some questions, instead..." |
41434 "Actually, let me ask you some questions, instead..." |
41435 "No, not right now. Farewell." |
41436 "Yes, let's." |
41437 "Yes, let's." |
41438 "Yes, let's." |
41439 "Yes, let's." |
41440 "Yes, let's." |
41441 "Yes, let's." |
41442 "Yes, let's." |
41443 "Actually, let me ask you some questions, instead..." |
41444 "Actually, let me ask you some questions, instead..." |
41445 "No, not right now. Farewell." |
41446 "Do you always play so mercilessly?" |
41447 "Maybe not. You mentioned debating, before?" |
41448 "Hmm. I had some questions..." |
41449 "Hmm. I had some questions..." |
41450 "I didn't find it very entertaining, anyway. Farewell." |
41451 "I see. You mentioned debating, before?" |
41452 "I understand. I had some questions for you..." |
41453 "I understand. I had some questions for you..." |
41454 "That makes sense. Farewell, Dolora." |
41455 "Do you always play so mercilessly?" |
41456 "Perhaps. You mentioned debating, before?" |
41457 "Thanks. I had some questions..." |
41458 "Thanks. I had some questions..." |
41459 "Maybe if I had more time, I'd practice. Farewell." |
41460 "Do you always play so mercilessly?" |
41461 "Perhaps. You mentioned debating, before?" |
41462 "Thanks. I had some questions..." |
41463 "Thanks. I had some questions..." |
41464 "Maybe if I had more time, I'd practice. Farewell." |
41465 Allow the memory to surface. |
41466 Repress the memory. |
41467 "Thanks... but do you always play so mercilessly?" |
41468 "Perhaps. You mentioned debating, before?" |
41469 "My thanks. I had some questions..." |
41470 "My thanks. I had some questions..." |
41471 "Thanks... but do you always play so mercilessly?" |
41472 "Perhaps. You mentioned debating, before?" |
41473 "My thanks. I had some questions..." |
41474 "My thanks. I had some questions..." |
41475 "Maybe if I had more time, I'd practice. Farewell." |
41476 Allow the memory to surface. |
41477 Repress the memory. |
41478 "Thanks... but do you always play so mercilessly?" |
41479 "Thanks. You mentioned debating, before?" |
41480 "My thanks. I had some questions..." |
41481 "My thanks. I had some questions..." |
41482 "Yes, it seems I've played before after all. Farewell." |
41483 "Thanks... but do you always play so mercilessly?" |
41484 "Thanks. You mentioned debating, before?" |
41485 "My thanks. I had some questions..." |
41486 "My thanks. I had some questions..." |
41487 "Yes, it seems I've played before after all. Farewell." |
41488 "What's wrong? Anything I can help you with?" |
41489 "I'll speak with you another time, then. Farewell." |
41490 "Are you certain there's nothing I could do?" |
41491 "I'll speak with you another time, then. Farewell." |
41492 "Why don't you seek him out, speak with him?" |
41493 "Then I'll find this Merriman, and speak to him on your behalf." |
41494 "You're in luck. I can find Merriman... for a price." |
41495 "I see. Farewell, Dolora." |
41496 "Then I'll find this Merriman, and speak to him on your behalf." |
41497 "You're in luck. I can find Merriman... for a price." |
41498 "I see. Farewell, Dolora." |
41499 "I'll return when I find him. Farewell." |
41500 "It'll have to do. I'll be back if I find him. Farewell." |
41501 "Just how might serve me, Dolora?" |
41502 "Actually, I just had some questions..." |
41503 "None; I was just passing by. Farewell." |
41504 "No, not yet. Farewell." |
41506 "Yes... I have the keys to your heart. Here they are." |
41507 "Eh... I'll return when I have them." |
41508 "Of course, Dolora. I had some questions..." |
41509 "Glad to help. Farewell, Dolora." |
41510 "Of course. And my reward...?" |
41511 "I had some questions, now..." |
41512 "Right. Farewell, Dolora." |
41513 "Yes... here they are." |
41514 "No... I'll return when I do, though." |
41515 "I was hoping to learn more about your nature." |
41516 "What are you doing here?" |
41517 "Can you tell me about this place?" |
41518 "What can you tell me about the silent prostitute?" |
41519 "I heard that Kesai-Serris is Ravel's daughter. Is that true?" |
41520 "I'm trying to find Vivian's scent... do you know where it might be?" |
41521 "I'm trying to find Marissa's Crimson Veil... do you know where it might be?" |
41522 "Do you know anything about Ravel Puzzlewell?" |
41523 "I've spoken to nine prostitutes altogether... do you know who or where the tenth student is?" |
41524 "Never mind, actually. Farewell." |
41525 "What about your mind, your emotions?" |
41526 "What do the keys do, exactly?" |
41527 "I had another question..." |
41528 "That's all I wished to know. Farewell." |
41529 "What do the keys do, exactly?" |
41530 "I had another question..." |
41531 "That's all I wished to know. Farewell." |
41532 "How does your mind work? You do have emotions, then?" |
41533 "I had another question..." |
41534 "That's all I wished to know. Farewell." |
41535 "Do you enjoy it here?" |
41536 "Tell me about this Society of Sensation." |
41537 "Initiation rites?" |
41538 "I had another question..." |
41539 "That's all I wished to know. Farewell." |
41540 "You mentioned the Society of Sensation...?" |
41541 "You had said something about initiation rites?" |
41542 "I had another question..." |
41543 "That's all I wished to know. Farewell." |
41544 "I had another question..." |
41545 "Farewell, then." |
41546 "I had another question..." |
41547 "That's all I wished to know. Farewell." |
41548 "How could someone's scent be *stolen?*" |
41549 "I had another question..." |
41550 "That's all I wished to know. Farewell." |
41551 "I had another question..." |
41552 "That's all I wished to know. Farewell." |
41553 "I had another question..." |
41554 "That's all I wished to know. Farewell." |
41555 "I had another question..." |
41556 "That's all I wished to know. Farewell." |
41557 Continue the memory. |
41558 Continue the memory. |
41559 Continue the memory. |
41560 "No... let's continue the debate..." |
41561 "No... let's continue the debate..." |
41562 Continue the memory. |
41563 Continue the memory. |
41564 "Then perhaps we will meet again, Dhall." |
41565 "No... let's continue the game..." |
41566 "No... let's continue the game..." |
41567 "I had another question, then..." |
41568 "Never mind, then. Farewell." |
41569 "And just how might you serve me, Dolora?" |
41570 "Actually, I had some questions..." |
41571 "I was just passing by, Dolora. Farewell." |
41572 "I had another question..." |
41573 "That's all I wished to know. Farewell." |
41574 "I had another question..." |
41575 "That's all I wished to know. Farewell." |
41576 "Not just now. I had some questions..." |
41577 "Not just now. I had some questions..." |
41578 "Perhaps another time, Dolora. Farewell." |
41579 Kimasxi bares her teeth at you. "And just what are *you* looking at, you banged-up sod?" |
41580 She sneers at Morte, then looks below him, where a body would normally be. "Sharp tongue... for a stemless deader." |
41581 "Ticks?! The only annoying insect around here is *you!*" She suddenly turns to you. "Hey! You here to talk to me, or what?" |
41582 She rolls her eyes. "Pike off, then!" |
41583 "What did you have in mind, you sodding jawbox? Go ahead; give me a reason to say 'no' to you." |
41584 "I'm a practitioner of abuse." |
41585 "I'll show you." Her hand lashes out to slap your face, but you manage to barely dodge the blow. Kimasxi pouts visibly, then scowls. "Oh, well." |
41586 She gives you a skeptical look. "You can *think?* Huh. You know, *I* would've thought something half-zombie would have *slower* reflexes." |
41587 "You must *imagine* a lot: imagine you're not so thrice-damned hideous, imagine women take you seriously... and stop staring at my breasts!" Her last words come as a surprise - because you weren't. |
41588 "Oh, sure; you weren't looking, huh? You hulking, lecherous corpse... what's the matter with you? Haven't you even seen a pair of teats before?" |
41589 Kimasxi rolls her eyes before crossing her arms and pursing her lips. "You're about as fun to talk to as a modron. Pike off, boring-boy; you're better off with one of the more *common* chits around here." |
41590 She raises an eyebrow. "Look, if you can't identify a pair of breasts as nice as mine, you *obviously* haven't spent much time in the company of women..." |
41591 Kimasxi looks at a loss for something to say. For an instant, a smile threatens to crack the grimacing mask of her face - then she becomes more of a basilisk than ever. "All right, what do you want of me?" |
41592 The tiefling rolls her eyes. "And what makes you think I *care?* Why don't you lick my backside?" |
41593 "Well, you seem to like the taste of offal in your mouth, you dung-breathed cretin." |
41594 "Kiss *me?*" She makes a retching sound. "I'd rather kiss a bloody mass of phlegm than lay my lips on you. No thanks!" |
41595 She raises her eyebrows. "Now *that's* an unusual request. I don't know, it seems pretty foul-mouthed already..." |
41596 "You *wish* you had legs like mine, you pitiful wretch of a bone-box! I can walk, run, dance... what do you do? Bob around wishing you *had* a pair, goat's or otherwise!" The two of them lay into one another, exchanging barbed, blistering insults and clashing with razor-edged tongues... |
41597 At last the two stop their bickering, and eerie silence settles over them as they eye one another hatefully. Finally, the tiefling makes a grudging admission to Morte: "You're not bad, really. Not bad at all." |
41598 Kimasxi narrows her eyes at Morte. "Don't push it, *skull.*" |
41599 Kimasxi turns to you. "So was that all you wanted? I'm not spending any more time near you than I have to." |
41600 She looks annoyed. "Fine, whatever... ask." |
41601 Inventory Screen |
41602 She smirks. "Tch. Up your arse, perhaps? Hells, I don't know." Kimasxi smooths back her hair, which instantly springs back up into a spiky mess. |
41603 "What would *I* know about her? I look like a scholar or something to you? Go ask someone more 'learned'... or Yves; she'll probably have at least *one* story about her in that pile of tales she carries about in her bone-box. Oh, and squat on a halberd, while you're at it." |
41604 She shrugs. "Far as I know, yes." She looks suddenly suspicious. "Why?" |
41605 "So? Not as if it's any of your business in the first place." |
41606 "Yes, I'm related to that chubby, mewling, hook-nosed day-dreamer. Same father, different mothers. So?" |
41607 Kimasxi frowns at you. "Normally I'd loathe to help you like this, but I've a feeling it'd upset that flirting, preening doxy good and well. Tell her to ask our father... he's a powerful cambion, so she ought to be able to call to him right then and there. That'll get you your answer." |
41608 "Yes, *cambion.*" Kimasxi rolls her eyes. "Didn't hear me the first time? Ears all stopped up with the last of your brains running out of them?" |
41609 "My, you're Clueless." She shakes her head sadly, tutting all the while. "A half-fiend, berk; sort of like you... but you're half *dung,* I think. You smell it, at any rate." |
41610 "You *wish* you were half-Kimasxi, sod... even if you ended up with a goat's bum on your shoulders it'd be better than that scarred-up face of yours." |
41611 "Try a Hive gutter... or perhaps that's just a similar aroma. To be serious, though... Marissa stole it." |
41612 "No, but I'm hoping you'll go stomping into her room and upset her enough to do something awful to you." |
41613 "Yes, she's hiding under my bed. Go ahead... get down on all fours and check. I shan't kick you... really." |
41614 As you look beneath Kimasxi's bed - nothing's there, of course - you become aware of her standing behind you. "I couldn't... it's just too easy. Get up, you poor, stupid deader. There *is* no tenth student." |
41615 "My name? Uninterested. I can guess yours, though: 'Scarbunch get-outta-here-before-I-put-a-fire-under-your-arse.'" |
41616 "Not you, that's for certain." She smirks at you. "I'm contemplating the best way to tell you to pike off, next." |
41617 "Certainly. Fall-from-Grace gathers poor orphan girls off the streets of the Hive, raising us to perform coital acts with hideous men like you while she beats us, dresses us in rags and drinks our blood. It's horrible, really." |
41618 Kimasxi flies into a rage: "WHO TOLD YOU THA-" She suddenly falls silent, glaring at you through narrowed eyes. "If I *was* there, berk, I didn't take her filthy veil... search my room, if you'd like. I catch you sniffing at my britches, though, I'll see to it you're never allowed in here again." |
41619 "Beats me. Someone's nicked more than a few pair of them, though. My favorite leather brassier, too, with the iron studs." She *hmphs* angrily. |
41620 "Well here you are, looking ugly as ever. Back for some more Kimasxi abuse, eh?" |
41621 "Oh, it's *you* again. Just can't get enough of me, huh?" |
41622 "What, that 'Ecco' chit? Don't know anything about her. Don't talk to the girl... I mean, why? Not like she can talk back. Ask Frigid Dolora about her... I think I saw her playing Go with an old crush of Ecco's, back from when she could talk." |
41623 Journal Screen |
41624 Mage Spell Book |
41625 Map Screen |
41626 Options Screen |
41627 Return to the Game World |
41628 Rest |
41629 I've agreed to return the head of Mertwyn to his body in the Civic Festhall. |
41630 Leave her be. |
41631 Deactivate Party AI |
41632 "My friend thought you were attractive, but *whoah!* Was he ever horribly mistaken!" |
41633 "Sure, chief, whatever. What a witch, huh?" Morte *hmphs,* then waggles his eyebrows. "I *like* that!" |
41634 "I'm sure you do, Morte, but I need to talk to her." |
41635 "All right... let's just go, Morte." |
41636 "Like I'd let mine anywhere near if I had one! What, did you hear the word 'brothel' and think you could make some jink here, you flea-bitten gutter-whore? Hah! Can't believe they even let you in the door, what with all those ticks hopping off your shaggy legs!" |
41637 "That's enough, you two." |
41638 Let them keep at it. |
41639 "*He!* That's '*HE* seems pretty foul-mouthed,' Kimasxi 'Bladderdung'... you scruffy, goat-gammed harlot!" |
41640 "Better than you, perhaps?" Morte waggles his eyebrows at her. "Eh? Eh?" |
41641 "I won't, *tiefling.* I will admit I might have learned a thing or two, though... good thinking, chief!" |
41642 "Sure thing, Morte." |
41643 "You. I had some questions..." |
41644 "You - and I'm not too impressed. Farewell." |
41645 "Nothing. Farewell." |
41646 Activate Party AI |
41647 Lock view on character |
41648 Unlock view on character |
41649 Detect Traps |
41650 Use Thieving Skills |
41651 Enter Stealth Mode |
41652 Guard |
41653 Initiate Dialogue |
41654 Attack |
41655 Abort Current Action |
41656 As the only release from the Silent King's throne is death, you are bound to it for all eternity. |
41657 Special Ability |
41658 Quick Spell |
41659 Select All Characters |
41660 Open Dialogue Window |
41661 Close Dialogue Window |
41662 Center On Leader Toggle |
41663 "Nothing... farewell, Dhall." |
41664 Rule of Threes Earring |
41665 Left Arm #985 |
41666 Hollow Axe |
41667 Ornate Box |
41668 Moridor's Ruby |
41669 Vlask's Portal Key |
41670 Fiend's Blood Dagger |
41671 Fanged Mirror of Yehcir-Eya |
41672 Tattoo of the Betrayer |
41673 Tattoo of the Redeemer |
41674 Lens of Confounding |
41675 Lens of Seeing Double |
41676 Anarchist Earring #4 |
41677 Lens of the Bat |
41678 Lens of Perspicacity |
41679 ANARCHIST EARRING Weight: 0 This earring is fashioned to resemble one of the many symbols of the Revolutionary League. It is not the height of subtlety. |
41680 ANARCHIST TATTOO Invokes: "Haste" Weight: 0 This tattoo is created from the four symbols of the Revolutionary League. Wearing this openly is not a good idea. The Revolutionary League believes that all power structures should be overthrown, and they have devoted themselves to seeing that this occurs. They are the natural enemies of nearly all the other factions, and so they must move quickly when identified. The problem with this tattoo, of course, is that it immediately identifies its wearer as an Anarchist. Authority figures have a problem with this. |
41681 THILDON'S AWL Weight: 1 This is a well-fashioned awl, with the name "Thildon" burnt expertly into the wood handle. |
41682 RECEIVING ROOM LOG BOOK Weight: 2 This huge log book lists Mortuary procedures in a tight, crabbed script: - All shells entering the Mortuary are to be delivered to the Receiving Room and logged with the scribe on duty before being embalmed or cremated. - The records are to be checked to determine if the shell is one of the Contracted, and if so, do not prepare the shell. Move the shell to one of the Preparation Rooms, contact the scribe on duty, and notify him that a Contracted shell is to be Raised. - Be certain that a shell is thoroughly stripped of its possessions before being sent to the Preparation Rooms. The Contracted workers are intended for simple manual labor and do not have the capacity to search and strip a shell. - The faction is not responsible for any possessions lost or items stolen by Collectors who have brought the shells to the Mortuary. - The shell's possessions are to be stored in the Receiving Room until an Initiate can be sent to claim them. Please catalogue all possessions in the log book. Following this list is thousands of entries of bodies that have been sent to the Receiving Room. As you flip through the rest of the book, however, you notice the last page has been cut out. |
41683 RECEIVING LOG PAGE Weight: 0 This ragged page looks like it was cut neatly out of a book. It is written in a tight, crabbed script: 16537, 5th Night: Drunk - Chest Wound - Cause of Death: Mauling/Abishai? - Collector: Pox - 3 Commons Paid - No possessions. 16538: 5th Night: Desiccated Corpse - Cause of Death: Indeterminable - Age of Shell prevents identification* - Collector: Pharod - 3 Commons Paid - No possessions (Stripped? Knife marks evident from dissection.) 16539: 5th Night: Scarred Shell - Cause of Death: Indeterminable (scars do not appear to be cause of death - shock trauma?) - Collector: Pharod - 3 Commons Paid - Possessions Logged: - Fist Irons - Thirteen Commons - Middle Table, Receiving Room. 16540: 5th Night: Desiccated Corpse #2 - Cause of Death: Indeterminable - Age of Shell prevents identification* - Collector: Pharod - 3 Commons Paid - Possessions Logged: Knife marks evident from dissection, but the dissection was not thorough enough - Copper earring found lodged in abdomen; earring has been locked in Southeast Preparation Room. Have an Initiate from the Third Circle examine it; it has strange markings, like those on Contracted Worker #79. 16541: 5th Night: Skeleton - Cause of Death: Indeterminable - Age of Shell prevents identification* - Collector: Pharod - 3 Commons Paid - No possessions (Stripped? Knife marks evident from dissection.) * As with the previous entries, these shells Pharod has brought also shows signs of having been prepared. I have asked that Initiate Emoric launch an investigation into the matter. Furthermore, Entry 16542 is one of Pharod's gang. I have seen the individual before - I would ask Emoric to pay heed to how the man died. 16542: 5th Night: Tiefling, Male - Cause of Death: Slash marks/discoloration of wounds are consistent with grave rot (ghoul claws?) - Collector: Pharod - 3 Commons Paid - No possessions (Stripped? Knife marks evident from dissection.) |
41684 NOTE FROM CORPSE #1201 Weight: 0 This is a foul-smelling note retrieved from the mouth of one of the Mortuary zombies; it looks like it was sewn into the corpse's mouth by accident. Despite its condition, the writing is legible: "Please, to whatever Dustman reads this; I beg of you. I know of my legal obligation under the terms of the Dead Contract, but I am prepared to offer *more* than my signing fee if you will cremate my body rather than Raising it. I have arranged for this note to be left with my body upon my death. If you are reading this, then please use this note as instructed and accept the result in exchange for my Contracted duty. Let my Contract number serve as the key." It looks like the corpse was too late to prevent the Raising... but you notice that beneath the writing is a diagram. It looks like directions for folding the parchment into a strange pattern. ^NNOTE: If you are ever capable of examining an object further, or performing an action on the object outside of the world screen, a "USE" button will appear for the object on this examine screen. This button allows you to manipulate the item through a dialogue screen. If you wish to examine the diagram on this note further, select the USE button below.^- |
41685 SCRAWLED NOTE Weight: 0 Looks like someone has scrawled a reminder to themselves: - The lock to the door to the Eastern Preparation Room is jammed shut again. See to it that it is fixed. I tire of having to force it open just to walk to the Embalming Room. - ^NNOTE: <BASHTHINGS> This will not always be successful, but it can open objects that are stuck or might otherwise need a key. Usually, your success will depend on the strength of the door or container and your character's Strength score.^- |
41686 TRIANGLE EARRING Weight: 0 You received this small earring from folding a note in the mouth of one of the walking corpses in the Mortuary. It's a beautiful earring, but despite its beauty, all it seems to do is remind you how strange this world you've woken up in is. ^NNOTE: Some items are magical, but require that they be identified before they can be used. If you cannot determine what an item is at first glance, then you may need to take it to someone with a higher Lore skill than you or your party members.^- |
41687 CORPSE LIMB #985 Damage: 1-6 Crushing Speed: 4 Weight: 3 Proficiency: Clubs Not usable by Mages This arm snapped clean off corpse #985 when it, uh, accidentally toppled. As much as the corpse's knee was rotted clean through, it looks like the combination of thick applications of embalming fluid and rigor mortis has made this arm almost as hard as wood. If you needed to, you could either use it to shake someone's hand from a distance or bash their skull in. |
41688 AXE Damage: 1-8 Slashing Speed: 3 Weight: 5 Proficiency: Axes Usable only by Fighters This huge axe is a double-bladed weapon topped with a spike. The edges are razor-sharp, and the long handle allows the wielder to put considerable force into the swing. It feels a little lighter than a normal axe. |
41689 ORNATE BOX Weight: 2 This appears to be a small wooden box. Intricate designs etched in gold adorn the box. At one time this box would have been worthy enough to be displayed at any aristocrat's estate. However, years of neglect have taken their toll and it appears to be falling apart. If not for the large ruby mounted to the front of the box, it would be worthless. Feelings of dread seem to emanate from the box. |
41690 MORIDOR'S RUBY Weight: 0 This is a fairly large ruby recovered from Moridor's Box. Gems of this quality are valued by practitioners of the 'art' as a component for various spells. |
41691 GLASS BEAD Weight: 0 A small fragile glass bead. Different colors can be seen swirling around inside. |
41692 RUSTED DAGGER Damage: 3-8 Piercing Weight: 1 Speed: 1 Proficiency: Edged Not usable by Priests Despite its rusty appearance, this dagger manages to retain a razor sharp edge. Blood from the fiend you pulled it from has permanently bonded to the dagger. |
41693 GILTSPUR'S NOTE Weight: 1 This is the note Giltspur has asked you to deliver to Keldor of Durian, in the Great Foundry. It looks like it's a private note, but you don't seem to have any scruples about reading it. Upon further examination, it appears that it's just a bill for Giltspur's promotional services. You're a little disappointed that it's not something more exciting. |
41694 ANARCHIST EARRING #1 Special: +1 to Charisma Weight: 0 Usable only by Nameless One This earring is one of four, each with its own special ability. They are designed to enable the wearer to escape detection from the law, or to persuade others to aid the Anarchist in his pursuit of freedom for all. Note that these earrings, while useful, are not exactly subtle in declaring allegiance to the Revolutionary League. This particular earring makes you more attractive, more persuasive, and better able to infiltrate the strongholds of the overweening power structure. |
41695 ANARCHIST EARRING #2 Invokes: "Blindness" Weight: 0 This earring is one of four, each with its own special ability. They are designed to enable their wearer to escape detection from the law, or to persuade others to aid the Anarchist in his pursuit of freedom for all. Note that these earrings, while useful, are not exactly subtle in declaring allegiance to the Revolutionary League. This particular earring causes blindness in the target creature. Use it carefully. |
41696 ANARCHIST EARRING #4 Invokes: "Pacify" Weight: 0 This earring is one of four, each with its own special ability. They are designed to enable their wearer to escape detection from the law, or to persuade others to aid the Anarchist in his pursuit of freedom for all. Note that these earrings, while useful, are not exactly subtle in declaring allegiance to the Revolutionary League. This particular earring allows its owner to overpower its target with a mental barrage, leaving the target weak-minded and vulnerable. |
41697 ANARCHIST TATTOO Invokes: "Haste" Weight: 0 This tattoo is created from the four symbols of the Revolutionary League. Wearing this openly is not a good idea. The Revolutionary League believes that all power structures should be overthrown, and they have devoted themselves to seeing that this occurs. They are the natural enemies of nearly all the other factions, and so they must move quickly when identified. The problem with this tattoo, of course, is that it immediately identifies its wearer as an Anarchist. Authority figures have a problem with this. |
41698 RULE-OF-THREE EARRING Minor Copper Blessing Weight: 0 You received this small earring from folding a note in the mouth of one of the walking corpses in the Mortuary. It's a beautiful earring, but despite its beauty, all it seems to do is remind you how strange this world you've woken up in is. This earring carries a minor blessing from one of the gods of wealth on some backwater prime world; when held in the hand and the word "copper" is whispered, it gives the wearer 33 copper commons. This blessing can be used three times before the enchantment is exhausted. |
41699 CORPSE LIMB #985 Damage: 1-6 Crushing Speed: 4 Weight: 3 Proficiency: Clubs Not usable by Mages This arm snapped clean off corpse #985 when it, uh, accidentally toppled. As much as the corpse's knee was rotted clean through, it looks like the combination of thick applications of embalming fluid and rigor mortis has made this arm almost as hard as wood. If you needed to, you could either use it to shake someone's hand from a distance or use it to bash their skull in. |
41700 HOLLOW AXE Damage: 1-8 Slashing Speed: 3 Weight: 5 Proficiency: Axes Usable only by Fighters This huge axe is a double-bladed weapon topped with a spike. The edges are razor-sharp, and the long handle allows the wielder to put considerable force into the swing. This axe is of a different alloy than normal steel - it's *light* and easy to swing. It causes the same amount of damage as an ordinary axe, but it strikes much more quickly. |
41701 ORNATE BOX Weight: 2 This appears to be a small wooden box. Intricate designs etched in gold adorn the box. At one time this box would have been worthy enough to be displayed at any aristocrat's estate. However, years of neglect have taken their toll and it appears to be falling apart. If not for the large ruby mounted to the front of the box, it would be worthless. Feelings of dread seem to emanate from the box. |
41702 MORIDOR'S RUBY Weight: 0 This is a fairly large ruby recovered from Moridor's Box. Gems of this quality are valued by practitioners of the 'Art' as a component for various spells. |
41703 VLASK'S PORTAL KEY Weight: 0 A small fragile glass bead containing the reagents needed to open a certain portal once. Simply crush to activate. |
41704 FIEND'S BLOOD DAGGER (Cursed) Damage: 3-8 Piercing Special: Poisons Target -4 Save vs Spells Causes user to go Berserk in Combat THAC0: +2 Speed: 1 Weight: 1 Proficiency: Edged Not usable by Priests Years of being embedded in the flesh of a fiend have imbued this once ordinary dagger with qualities best left with their kind. Blood of the fiend has infused itself with the dagger causing it to feel slightly warm to the touch. When in combat the user of this dagger can hear a constant chittering in the back of his mind causing him to lose all self-control making him unstoppable in combat, but vulnerable to spells. The history of this dagger is for the most part unknown. More than likely some berk perished while fighting the fiend, losing his dagger as well as his life. For now the name is but a description, it has yet to earn a proper title. |
41705 FANGED MIRROR OF YEHCIR-EYA (Minor Artifact) Invokes "Soul Exodus" Weight: 1 The Fanged Mirrors of Yehcir-Eya were the hope of an empire. The last Great Matriarch of the Sea of Black Sand, Yehcir-Eya, found herself slowly dying. Surrounded by rival nations that wished to claim her lands for her own, Yehcir-Eya sought to choose one of the Lesser Matriarchs from the surrounding nations and enter into an alliance, preserving her nation against invasion. Yet she knew not which of the Lesser Matriarchs to trust. Consulting her oracles, she asked them for a means of testing the hearts of the Lesser Matriarchs. They told her to travel to the edges of the Sea of Black Sand - there, where the shifting black sand gave way to slate, she would find what she sought. The Great Matriarch journeyed many leagues, travelling on foot until she reached the edges of the Great Sea. There, her feet fell upon a great plate of silvered glass the size of a courtyard embedded in the floor of the desert. Her oracles instructed her to cut the great glass and fashion thirty-three mirrors. These mirrors were sent to the Lesser Matriarchs of the surrounding nations as gifts. The mirrors would test their hearts, the oracles predicted. No one is certain what happened on that final night, but with every mirror that was delivered, a Lesser Matriarch fell dead. There were wild tales of spectral forms that crawled from the bodies of the Lesser Matriarchs as they gazed upon the mirrors, and the howling cries as they strangled their owners. In response to the assassination of their leaders, the surrounding nations attacked the nation of Yehcir-Eya and razed it to the ground. The Fanged Mirrors of Yehcir-Eya were scattered and lost. According to several planar scholars, the Fanged Mirrors had the ability to cause a soul to slip from its owner and take on physical form. Whether it was because the Lesser Matriarchs were consumed by greed and a desire for conquest or whether the great plate of silvered glass found on the edges of the Sea of Black Sand was evil in itself, the mirrors created a vicious reflection of their owners. Their souls took on substance and killed their owners. The fanged mirror can be used against an opponent - when used, it will reflect a spectral version of the target that will appear and attempt to kill him. |
41706 ANARCHIST EARRING #3 Special: Immunity to Panic Weight: 0 This earring is one of four, each with its own special ability. They are designed to enable their wearer to escape detection from the law, or to persuade others to aid the Anarchist in his pursuit of freedom for all. Note that these earrings, while useful, are not exactly subtle in declaring allegiance to the Revolutionary League. This particular earring allows its user to function with a clear mind against the terrors of enemies. |
41707 TATTOO OF THE BETRAYER Special: +1 to Strength +1 to Intelligence Weight: 0 This tattoo describes the defeat of Trias the Betrayer, and how you dealt the death stroke to the corrupted deva. It represents the strength necessary to defeat him and the smarts required to outwit a deva. |
41708 TATTOO OF THE REDEEMER Special: +2 to Wisdom +1 to Charisma +1 to Luck Weight: 0 This tattoo tells the story of the redemption of Trias the Betrayer, and how you steered him from the path of evil into forgiveness. It reflects your wisdom and your persuasive skills, and carries the blessing of Trias with it. |
41709 Inventory Screen |
41710 Map Screen |
41711 Mage Spells |
41712 AI Toggle |
41713 Character Statistics Screen |
41714 Journal Screen |
41715 Priest Spells |
41716 Options Screen |
41717 Rest Party |
41718 Dialog Window |
41719 [Do Not Translate] test |
41720 "She's already dead." |
41721 "That's enough, you two." |
41722 Let them keep at it. |
41723 "'Or what?' What else can I do with you?" |
41724 "Yes... I had some questions..." |
41725 "No. Farewell." |
41726 Leave. |
41727 "What do you usually do for patrons?" |
41728 "I just had some questions..." |
41729 "Forget it. Farewell." |
41730 "What's that mean?" |
41731 "I had another question..." |
41732 "That's all I wished to know. Farewell." |
41733 "Say... can you teach Morte here to be more abusive?" |
41734 "I would've thought something half-animal would have faster reflexes." |
41735 "I had some questions..." |
41736 "That's enough of you for me. Farewell." |
41737 "Well you thought wrong... I imagine it happens a lot." |
41738 "Look, I just had some questions..." |
41739 "That's enough of you for me. Farewell." |
41740 "What are you talking about?" |
41741 "Is *that* what those are? I figured them for some sort of tiny, knobby cancerous growths." |
41742 "Look, I just had some questions..." |
41743 "That's enough of you for me. Farewell." |
41744 "I wasn't looking at them. You're acting like a mad woman..." |
41745 "Is *that* what those are? I figured them for some sort of tiny, knobby cancerous growths." |
41746 "Look, I just had some questions..." |
41747 "That's enough of you for me. Farewell." |
41748 "Wait - I had some questions..." |
41749 "Farewell, then." |
41750 "Are you implying that you're female? Isn't that stretching the definition?" |
41751 "Look, I just had some questions..." |
41752 "That's enough of you for me. Farewell." |
41753 "Questions answered..." |
41754 "Nothing. Farewell." |
41755 "My tongue's not wide enough... and I don't like hair in my mouth." |
41756 "That's enough of you for me. Farewell." |
41757 "Only because it's like kissing you, you mangy stink-pot." |
41758 "That's enough of you for me. Farewell." |
41759 "Don't thank me... thank the powers someone actually wants to kiss you." |
41760 "That's enough of you for me. Farewell." |
41761 Wait for it to end... |
41762 "Actually, I had some questions..." |
41763 "Actually, I had some questions..." |
41764 "I feel the same way. Farewell." |
41765 "That's it for now. Farewell." |
41766 "I feel the same way. Farewell." |
41767 "That's it for now. Farewell." |
41768 "Who are you?" |
41769 "What are you doing here?" |
41770 "Say... can you teach Morte here to be more abusive?" |
41771 "What can you tell me about the silent prostitute?" |
41772 "I heard you're Kesai-Serris' half-sister. Is that true?" |
41773 "I heard that Kesai-Serris is Ravel's daughter. Is that true?" |
41774 "I was told you were seen sneaking away from Marissa's chambers, recently... is that connected with her missing veil, somehow?" |
41775 "I'm trying to find Vivian's scent... do you know where it might be?" |
41776 "I'm trying to find Marissa's Crimson Veil... do you know where it might be?" |
41777 "Do you know anything about Ravel Puzzlewell?" |
41778 "I've spoken to nine prostitutes altogether... do you know who or where the tenth student is?" |
41779 "Never mind, actually. Farewell." |
41780 "I had another question..." |
41781 "Farewell, then." |
41782 "I heard that Kesai-Serris is her daughter. Is that true?" |
41783 "I had another question..." |
41784 "Farewell, then." |
41785 "I asked her about it, and she denied it." |
41786 "Don't worry about it. I had another question." |
41787 "Forget it. Farewell." |
41788 "I also heard you're Kesai-Serris' half-sister." |
41789 "Perhaps not. I had another question..." |
41790 "Forget it. Farewell." |
41791 "I was hoping you could help me find out if Kesai is *really* Ravel's daughter." |
41792 "Don't worry about it. I had another question." |
41793 "Forget it. Farewell." |
41794 "Cambion?" |
41795 "Thanks. I had another question..." |
41796 "I'll go speak to her, then. Thanks, Kimasxi, and Farewell." |
41797 "I'm asking what one is..." |
41798 "No... but I had another question." |
41799 "No. Farewell." |
41800 "Better that than half *you,* Kimasxi." |
41801 "I had another question..." |
41802 "Farewell, Kimasxi." |
41803 "That's enough, Kimasxi. I had another question..." |
41804 "I don't have time to get into this. Farewell." |
41805 "Marissa? Are you sure?" |
41806 "Marissa... I haven't met her, yet. Are you sure of this?" |
41807 "Hmm. I have another question..." |
41808 "Never mind, then. Farewell." |
41809 Get down on your hands and knees and check. |
41810 "Hmm. I have another question..." |
41811 "Never mind, then. Farewell." |
41812 "I have another question, then..." |
41813 "That's all I wished to know. Farewell." |
41814 "I have another question..." |
41815 "I'll assume it's Kimasxi like it says on the collar, then. Farewell." |
41816 "I have another question..." |
41817 "Never mind, then. Farewell." |
41818 "I... see. I had another question..." |
41819 "All right... I'll just take my leave, now. Farewell." |
41820 "Why would anyone *ever* sniff at your britches?" |
41822 "Hmm. I had another question." |
41823 "That's all I wanted to know; farewell." |
41824 "No, I just had some questions..." |
41825 "Just passing by, actually. Farewell." |
41826 "I had some questions..." |
41827 "I was just passing by, Kimasxi. Farewell." |
41828 "I had another question..." |
41829 "That's all I wished to know. Farewell." |
41830 "Look, chief. It's obvious you're still a little addled after your kiss with death, so I got two bits of advice for you: one, if you got questions, *ask* me, all right?" ^NNOTE: <SPEAKTO>^- |
41831 "All right... if I have any questions, I'll ask you." |
41832 "Second, if you're *half* as forgetful as you seem to be, start writing stuff down - whenever you come across something that *might* be important, jot it down so you don't forget." |
41833 "If I had that journal I was *supposed* to have with me, I'd do that." |
41834 "Start a new one, then, chief. No loss. There's plenty of parchment and ink around here to last you." |
41835 "Hmmmm. All right. It couldn't hurt... I'll make a new one, then." |
41836 "Use it to keep track of your movements. If you ever start to get cloudy on important things, like who you are... or more importantly, who *I* am... use it to refresh your memory." ^NNOTE: To access your journal, select the journal button on the quick menu. Your journal will automatically be updated throughout the game.^- |
41837 "All right... I got it. Let's go." |
41838 "What's eating you, chief?" |
41839 Number of Deaths: |
41840 "Can you read to me what's tattooed on my back again?" |
41841 "What is this place again?" |
41842 "This place is huge... who takes care of it?" |
41843 "Who are the caretakers of this place again?" |
41844 "The corpses here... where did they all come from?" |
41845 "Before you said something about making sure I didn't kill any *female* corpses. Why?" |
41846 "How do I use these bandages?" |
41847 "Nothing at the moment, Morte. Just checking to see if you were still with me." |
41848 "Nothing at the moment, Morte. Just checking to see if you were still with me." |
41849 "Aw, *c'mon,* chief. Don't tell me you forgot already." |
41850 "I just need to refresh my memory." |
41851 "Never mind, then. I had some other questions..." |
41852 "Forget it, then. Let's go." |
41853 "Forget it, then. Let's go." |
41854 "Bet I'm going to be hearing THAT a lot." Morte clears his throat. "Let's see..." 'I know you feel like you've been drinking a few kegs of Styx wash, but you need to CENTER yourself. Among your possessions is a JOURNAL that'll shed some light on the dark of the matter. PHAROD can fill you in on the rest of the chant, if he's not in the dead-book already.' |
41855 "Pharod... hmmm. Keep going." |
41856 "Never mind. I had some other questions..." |
41857 "Forget it. I've heard enough. Let's go." |
41858 "Forget it. I've heard enough. Let's go." |
41859 "I will, I will, hold on." Morte pauses for a moment. "All right, here's the last bit..." 'Don't lose the journal or we'll be up the Styx again. And whatever you do, DO NOT tell anyone WHO you are or WHAT happens to you, or they'll put you on a quick pilgrimage to the crematorium. Do what I tell you: READ the journal, then FIND Pharod.' |
41860 "And there wasn't a journal with me when I woke up?" |
41861 "All right, then. I had some other questions..." |
41862 "Forget it. I've heard enough. Let's go." |
41863 "Forget it. I've heard enough. Let's go." |
41864 "No... you were stripped to the skins. Like I said before, looks like you got enough of a journal penned on your body." |
41865 "And you're sure you don't know anyone named Pharod?" |
41866 "True enough. I had some other questions..." |
41867 "All right, then. Let's go." |
41868 "All right, then. Let's go." |
41869 "Nope. Still, some berk's got to know where to find him. Let's ask around... AFTER we get out of here." |
41870 "Before we go, I had some other questions..." |
41871 "All right, then. Let's go." |
41872 "All right, then. Let's go." |
41873 "It's called the 'Mortuary'... it's a big black structure with all the architectural charm of a pregnant spider." |
41874 "Got it. I had some other questions for you..." |
41875 "That's all I wanted to know. Thanks." |
41876 "That's all I wanted to know. Thanks." |
41877 "They call themselves the 'Dustmen.' You can't miss 'em: They have an obsession with black and rigor mortis of the face. They're an addled bunch of ghoulish death-worshippers; they believe everybody should die... sooner better than later." |
41878 "I'm confused... why do these Dustmen care if I escape?" |
41879 "Got it. I had some other questions for you..." |
41880 "Understood. I'll be careful, then." |
41881 "Understood. I'll be careful, then." |
41882 "Weren't you listening?! I said the Dusties believe EVERYBODY'S got to die, sooner better than later. You think the corpses you've seen are happier in the dead-book than out of it?" |
41883 "Got it. I had some other questions for you..." |
41884 "All right... I'll... try to remember that." |
41885 "All right... I'll... try to remember that." |
41886 "You, well... you *use* them. Staunch bleeding, and all that." ^NNOTE: <BANDAGES2>^- |
41887 "Got it. I had some other questions for you..." |
41888 "Thanks. I think I can handle it." |
41889 "Thanks. I think I can handle it." |
41890 "Death visits the planes every day, chief. These shamblers are all that's left of the poor sods who sold their bodies to the caretakers after death." |
41891 "Got it. I had some other questions for you..." |
41892 "All right... I'll... try to remember that." |
41893 "All right... I'll... try to remember that." |
41894 "Wh- are you *serious?* Look, chief, these dead chits are the last chance for a couple of hardy bashers like us. We need to be *chivalrous*... no hacking them up for keys, no lopping their limbs off, things like that." |
41895 "Last chance? What are you *talking* about?" |
41896 "Never mind. I had some other questions for you..." |
41897 "All right... I'll... try to remember that." |
41898 "Chief, THEY'RE dead, WE'RE dead... see where I'm going? Eh? Eh?" |
41899 "No... no, I don't, actually." |
41900 "You *can't* be serious." |
41901 "Never mind. I had some other questions for you..." |
41902 "I've heard enough. Let's go." |
41903 "Chief, we already got an opening line with these limping ladies. We've *all* died at least once: we'll have something to talk about. They'll appreciate men with our kind of death experience." |
41904 "Wait... didn't you say before that I'm *not* dead?" |
41905 "Never mind. I had some other questions for you..." |
41906 "I've heard enough. Let's go." |
41907 "Well... all right, *you* might not be dead, but *I* am. And from where I'm standing, I wouldn't mind sharing a coffin with some of these fine, sinewy cadavers I see here." Morte starts clacking his teeth, as if in anticipation. "'Course, the caretakers would have to part with them first, and that's not likely..." |
41908 "I had some other questions for you, Morte..." |
41909 "I've heard enough. Let's go." |
41910 "Powers above. That's one HELL of a book." |
41911 "What is it?" |
41912 Make me a THIEF, Testocles. |
41913 "If I were to guess, I'd say that's the book where they scratch the name of every poor sod that's unfortunate enough to get dumped off here." |
41914 "Could my name be in there?" |
41915 "Eh... well... I *guess.* To find out, you'd need to rattle your bone-box with that floating Dustie over there. I'm not sure that's a good idea." |
41916 "Well, I need answers. I'm going to go speak with him." |
41917 Leave him be. |
41918 The man gives an exaggerated, flourishing bow, and presents a small card which reads only 'Jumble Murdersense - Xaositect Xorceror X-traordinare.' He then snatches the card from your grasp and proceeds to eat it, grinning wildly all the while. |
41919 Morte whispers: "Somewhere, an asylum is one barmy short." |
41920 "I had some questions, Jumble..." |
41921 "You're the man who cursed Reekwind, aren't you?" |
41922 "I'll take my leave now, Jumble. Farewell." |
41923 "Uh oh... looks like you just got a curse thrown down on you, chief..." |
41924 "What have you done to me, Jumble?" |
41925 "Jumble... please, undo whatever you've done." |
41926 "Whatever you've done, Jumble, undo it - or you'll regret it sorely." |
41927 "Let's just go, Morte." |
41928 "I had some questions, Jumble..." |
41929 "You're the man who cursed Reekwind, aren't you?" |
41930 "I'll take my leave now, Jumble. Farewell." |
41931 Jumble yawns and looks away, drumming on his belly with the palms of his hands. |
41932 "Jumble? My questions?" |
41933 "Never mind... farewell." |
41934 Jumble rolls his eyes. He turns to you, smirks, then bites his thumb. |
41935 "At least answer me this: did you curse Reekwind?" |
41936 "Are you mute? Is that why you won't answer me?" |
41937 Truth: "I want some answers, and I'll beat them out of you if I have to." |
41938 Bluff: "I want some answers, and I'll beat them out of you if I have to." |
41939 Leave. |
41940 Jumble cocks his head and gives you a stupid grin. Slowly, he shrugs... then shuts his eyes and sticks his tongue out at you. |
41941 Truth: "I want some answers, and I'll beat them out of you if I have to." |
41942 Bluff: "I want some answers, and I'll beat them out of you if I have to." |
41943 Leave. |
41944 Jumble raises one eyebrow and takes a step back. He opens his mouth abruptly, and - though his lips or throat don't move to shape any words or sound - a torrent of incomprehensible babbling begins to pour forth. |
41945 "What the...?" |
41946 Jumble shuts his mouth, and the babbling ceases... he peers at you through narrowed eyes, a self-satisfied smile on his pudgy face. Suddenly, you hiccup. And hiccup. And hiccup. And hiccup again. Jumble Murdersense merely turns his head and waves you away. |
41947 "What have you done to me?" |
41948 "Jumble... please, undo whatever you've done." |
41949 "Whatever you've done, undo it - or you'll regret it sorely." |
41950 "I'd better find someone who can help me lose this curse. Farewell." |
41951 Jumble ignores you entirely. |
41952 Attack him. |
41953 "I'd better find someone who can help me lose this curse. Farewell." |
41954 Jumble pulls an innocent face and shrugs, as if to say 'I don't know.' He then covers his mouth with his hand and giggles like a giddy schoolgirl. |
41955 "I'd like you to remove his curse." |
41956 "I had another question..." |
41957 "That's all I wished to know. Farewell." |
41958 Jumble pretends not to hear you, instead belching loudly and resuming his belly drumming, his eyes wandering around the Festhall. |
41959 "Is there anything I could do so that you'd remove Reekwind's curse?" |
41960 Truth: "Remove his curse, Jumble, before I'm forced to hurt you." |
41961 Bluff: "Remove his curse, Jumble, before I'm forced to hurt you." |
41962 Leave. |
41963 Jumble won't look at you, but shakes his head. |
41964 Truth: "Remove Reekwind's curse, Jumble, before I'm forced to hurt you." |
41965 Bluff: "Remove Reekwind's curse, Jumble, before I'm forced to hurt you." |
41966 Leave. |
41967 Jumble Murdersense gives you his trademark exaggerated, flourishing bow, then cocks his head and looks at you curiously. |
41968 "I had some questions, Jumble..." |
41969 "You're the man who cursed Reekwind, aren't you?" |
41970 "I was just passing by; farewell." |
41971 Jumble frowns at your appearance, biting his thumb in your direction and waving you away. |
41972 Throw the curse Salabesh taught you at him. |
41973 "Jumble, I need you to remove the curse you put on me." |
41974 "I had some questions..." |
41975 Leave. |
41976 He rolls his eyes and yawns pointedly. |
41977 Throw the curse Salabesh taught you at him. |
41978 Truth: "Remove the curse, Jumble, before I'm forced to hurt you." |
41979 Bluff: "Remove the curse, Jumble, before I'm forced to hurt you." |
41980 Leave. |
41981 Jumble Murdersense makes a show of examining and cleaning his fingernails. |
41982 Throw the curse Salabesh taught you at him. |
41983 Attack him. |
41984 Leave. |
41985 Jumble stares at you with a somewhat skeptical expression as you speak the arcane syllables of Salabesh's curse. After a moment of awkward silence, the Xaositect mage notes that nothing seems to have happened... and an evil grin spreads across his face. |
41986 Continue... |
41987 He opens his mouth to retaliate with another curse of his own... only to realize he has no voice! Salabesh's curse has removed Jumble's ability to speak, thereby destroying the Xaositect's ability to curse others. He clutches at his throat, panic welling up in his eyes. |
41988 "Looks like the tables are turned, Jumble. What do you think'll happen when anyone - *hiccup!* - you've ever cursed finds out you can't speak - or curse - anymore?" |
41989 Jumble drops to his knees, a pleading expression in his eyes. He looks ready to burst into tears. |
41990 "Will you - *hiccup!* - remove the curse you placed on me? And swear never to curse another who didn't mean you harm?" |
41991 Jumble places his hands over his heart and nods vigorously. |
41992 "Very well. I'll remove the curse, then..." |
41993 Jumble sighs with relief as you remove Salabesh's curse from him. He, in turn, removes his own, and your hiccups finally stop. He then bows humbly and casts his eyes to the floor. |
41994 "I'd like you to take your curse off Reekwind, as well." |
41995 "Farewell, Jumble." |
41996 Jumble nods, pouting, and with a wave of his hand, removes Reekwind's curse. |
41997 "Thanks. Farewell, Jumble." |
41998 Jumble gives you an awkward bow and an uneasy look. It's clear he'd rather not have anything more to do with you. |
41999 "I'd like for you to take your old curse off Reekwind." |
42000 "Just passing by, Jumble. Farewell." |
42001 Leave him be. |
42002 The man gives a lop-sided grin and points at himself with his right thumb. "Pestle, I'm called, the - *gugh!* - alchemist." He points at himself again, this time with his left index finger. "Da name's Kilnn. *Hgrk!* Need ye somethin'?" |
42003 "Are you all right?" |
42004 "What are you selling?" |
42005 "Yes, I had some questions..." |
42006 "No, that's all right. Farewell." |
42007 "*Hugahk!*" His left hand darts out and jabs the surface of the counter, the hair of his forearm writhing and twisting about as he does so. There is a series of scrawls written on it - a list of prices written next to a number of items. You notice that a number of healing concoctions and charms seem to be available. |
42008 "I'd like to purchase something..." |
42009 "Are you all right?" |
42010 "I had some questions, actually..." |
42011 "Nothing I need, really. Farewell." |
42012 Half of his mouth curls downward into a frown; he shakes his head. "Work in da stock-room all day, I do. *Gaaaahk!*" He shudders violently; suddenly, a third eye pops open over the bridge of his nose... the left one shift sideways as the new eye takes its place. "I speak only of the - *fnahk!* - store, sir." That said, the skin of his face seems to 'eat' the new eye, and the left one returns to its old location. |
42013 "Are you all right?" |
42014 "The old engineer in the Foundry tells me I need to get a sample of my blood and skin for his machine to work. I need you to do that for me." |
42015 "Farewell, then." |
42016 "Aye, I am. *Hgak!*" His throat convulses for a moment, then relaxes. A large, green-glowing pustule suddenly bursts from the side of his neck. "Something ye needed then, sir? *Ghok!*" His throat clenches again, and a wave of quivering flesh swallows the blistering green pustule back beneath the skin of his throat. He coughs violently for a moment, then seems to relax. "Phew." |
42017 "May I ask what happened to you?" |
42018 "I had some questions..." |
42019 "Farewell, then." |
42020 The left eye rolls upward in exasperation. The right eye looks askance. "Too much ta drink." |
42021 "Too much of *what,* though?" |
42022 "I had another question..." |
42023 "That's all I wished to know. Farewell." |
42024 "Potions, I drank. Too many potions. *Fgaohg!*" His mouth slides down beneath his chin; his left nostril forms another one. "Da most *I* ever drank, dat's for certain! Of polymorphin', dey were, an' brewed... *Hgrk!* ... in Limbo." |
42025 "Anything I could do to help?" |
42026 "I had another question..." |
42027 "That's all I wished to know. Farewell." |
42028 The man's eyes turn inwards to look at each other, then back to you. "Dunno. *Fng!*" He shudders; the mouth below his chin moves up to envelope the one his nostril formed. "This sort of thing happens quite often; we can't seem to - *Fnug!* - help but sample the stock. If ye find a way to help, the two of us would - *guhkahk!* - be grateful, sir." |
42029 "I had another question..." |
42030 "If I find a way, I'll let you know. Farewell." |
42031 You see Pestle Kilnn. He - or they - is as eerie to look upon as ever, as his flesh constantly changes and crawls across his face and body. "I welcome ye - *snrf!* - back, sir." |
42032 "I've got this Elixir of Horrific Separation... do you think that'd help you?" |
42033 "Are you all right?" |
42034 "I wanted to purchase something..." |
42035 "I had some questions..." |
42036 "I was just passing by. Farewell." |
42037 Both his eyes suddenly snap to the small bottle in your hands. He nods, smacking his lips. |
42038 "Here you are, then..." |
42039 "I'll expect a reward, you know." |
42040 Pestle Kilnn takes the bottle in both his hands and places it beneath the counter. His left eye focuses on you, while his right eye and hand concentrate on scribbling furiously on the countertop. "We can use dis ta make somethin' dat'll fix us - *hgrk!* - right on up. Now if you'll gives us a moment, when we got it all worked - *gak!* - out, we'll makes ya some healin' stuffs fer a reward." He turns to head to the back of the shop... |
42042 "All right... farewell for now, then." |
42043 The left eye rolls back, but the right one stays focused on you. He nods. "Would some healing items - *fng!* - suffice, sir?" |
42044 "Yes, it will. Here you are." |
42045 "No... I'll just hold on to it, for now. Farewell." |
42046 "A scraping? Very - *schnik!* - well." His right hand takes up a razor blade; his left, a wide-mouthed bottle. He removes a small section of skin from your forearm, placing it into the bottle along with a small quantity of your blood. He then places some gauze over your wound and hands you the bottle. "Ye need anything - *guh-gack!* - more, sir?" |
42047 "No, but... are you all right?" |
42048 "Yes... I wanted to purchase something." |
42049 "No, that's all. Thanks, and farewell." |
42050 This man closely resembles Pestle Kilnn, though without the crawling skin and constant, subtle mutations. "Greetings again, sir, and well met. And what is it I, Pestle, can do for ye?" |
42051 "I was hoping to get some healing concoctions." |
42052 "I had some questions..." |
42053 "I wanted to buy something..." |
42054 "Just passing by, actually. Farewell, Pestle." |
42055 "Yes, of course; yer reward, aye? Let's see, now... I'll manufacture them for ye for nothing, of course... but I'll need the proper ingredients. Hmmm... an oni's heart, or powdered hematite, or the hair of a deva, or a thread from an aasimon's robe, or the blood of a regenerating creature, such as a troll or..." |
42056 "Actually, my wounds heal *very* quickly." |
42057 Pestle raises an eyebrow. "Do they, now? Well, then, your own blood just might do. Here... give me a sample, if you would." |
42058 Give him a bit of your blood. |
42059 After drawing a small quantity of your blood and retreating to the back of the store, Pestle returns with a number of what appear to be hardened drops of blood. "Placed upon one's tongue, these Clot Charms will heal existing wounds and aid in the prevention of new ones, for a time." |
42060 "Thanks, Pestle. I had some questions..." |
42061 "My thanks. I wanted to buy something, now..." |
42062 "Farewell, Pestle, and thanks." |
42063 "My humblest apologies, sir, but I only speak of the store. Besides, I rarely leave the place, ye see? Ye'd be better off finding another to answer yer questions." |
42064 "The old engineer in the Foundry tells me I need to get a sample of my blood and skin for his machine to work. I need you to do that for me." |
42065 "I wanted to buy something, then..." |
42066 "In that case, farewell." |
42067 "A scraping? Very well." He takes up a razor blade and a wide-mouthed bottle. Pestle then removes a small section of skin from your forearm, placing it into the bottle along with a small quantity of your blood. He then places some gauze over your wound and hands you the bottle. "Ye need anything more, sir?" |
42068 "Yes... I wanted to purchase something." |
42069 "No, that's all. Thanks, and farewell." |
42070 You see Pestle, the alchemist. "Greetings again, sir, and well met. And what is it I can do for ye?" |
42071 "I was hoping to get some healing concoctions." |
42072 "I had some questions..." |
42073 "I wanted to buy something..." |
42074 "Just passing by, actually. Farewell, Pestle." |
42075 This man's face closely resembles Pestle Kilnn's, though without the crawling skin and constant, subtle mutations. "Greetin's, again... da name's Kilnn. Need ye somethin'?" |
42076 "I was hoping to get some healing concoctions." |
42077 "I had some questions..." |
42078 "I wanted to buy something..." |
42079 "Just passing by, actually. Farewell, Kilnn." |
42080 You see Kilnn, the alchemist's assistant. "Greetin's, again... need ye somethin'?" |
42081 "I was hoping to get some healing concoctions." |
42082 "I had some questions..." |
42083 "I wanted to buy something..." |
42084 "Just passing by, actually. Farewell, Kilnn." |
42085 "Did ya talk ta Pestle, yet? He's da one dat'll handle it for ya." |
42086 "I'll go speak with him, then. Farewell." |
42087 "I work in da stock-room all day, I do... I'm no good ta ask yer questions of." |
42088 "The old engineer in the Foundry tells me I need to get a sample of my blood and skin for his machine to work. I need you to do that for me." |
42089 "Could I buy something, then?" |
42090 "In that case, farewell." |
42091 "Ye'll have ta talk ta Pestle about dat, ya will. He handles all dat sort a' stuff." |
42092 "I'll go speak with him, then. Farewell." |
42093 "I believe she is blind by choice, and not by circumstance." |
42094 "Maybe I'll look around, then. Farewell." |
42095 "Of course. Please, ask." |
42096 "I had a question about one of the pieces..." |
42097 "Can you see, Yvana?" |
42098 "Can you see, Yvana?" |
42099 "Do you know what this little cube-like toy creature is?" |
42100 "You look familiar to me... do you know someone named Yves?" |
42101 "Have you spoken to your daughter lately, Yvana?" |
42102 "What is this place?" |
42103 "What is of interest here?" |
42104 "Where could I find work, here?" |
42105 "I wanted to ask about a specific place..." |
42106 "I just needed directions..." |
42107 "What do you know of Ravel Puzzlewell?" |
42108 "Never mind, actually. Farewell." |
42109 "I am afraid that I do not go far from beyond the galleria, and cannot help you with this matter. You might try and ask someone else." |
42110 "I had another question..." |
42111 "Farewell, then." |
42112 "That is my daughter." For a moment, there is a hint of sadness in the milky whiteness of her eyes. "We no longer speak to one another." |
42113 "Why is that?" |
42114 "I had another question..." |
42115 "That's all I wished to know. Farewell." |
42116 "There is nothing to be said between us. She has gone off in pursuit of stories... all for reasons I am unaware of." |
42117 "She told me a tale that might answer that question..." |
42118 "I had another question..." |
42119 "That's all I wished to know. Farewell." |
42120 Yvana raises her eyebrows. "Oh? Tell me, would you please? I'd most appreciate it, sir..." |
42121 Tell her Tale-Chaser's story, and of her endless quest for the tale that holds the truth she seeks. |
42122 "Another time, perhaps. I had another question..." |
42123 "Some other time. Farewell." |
42124 Yvana nods slowly. "I... had no idea. I will see her, now. I thank you, good sir, for bringing me this news of my only daughter." As she speaks, color slowly bleeds into her pale irises until her eyes are a brilliant shade of green. |
42125 "Your eyes... can you see now, Yvana?" |
42126 "I had another question..." |
42127 "That's all I wished to know. Farewell." |
42128 She nods, smiling. |
42129 "I had another question..." |
42130 "That's all I wished to know. Farewell." |
42131 "One moment, sir... your voice; it is heavy with age and wounds. Would you be so kind as to permit me to touch your face?" |
42132 "Yes, go ahead." |
42133 "No. I'd rather you didn't." |
42134 "Wait..." |
42135 Yvana nods. "Very well; I shall not ask you again." |
42136 "I had some questions..." |
42137 "I'll take my leave, now. Farewell." |
42138 Yvana smiles, gently running her old hands over the skin of your face. She frowns, looking slightly puzzled. "So many scars... both old and new. They seem to..." She touches the side of your throat, flushes, then pulls away. "Pardon me, sir. I was curious to see how far they went." |
42139 "It's fine. And they're everywhere; my whole body is scarred." |
42140 "Just don't do it again, old woman." |
42141 Yvana nods. |
42142 "I had some questions..." |
42143 "I'll take my leave, now. Farewell." |
42144 "I cannot see, but only because I do not wish to. In time, I will allow my vision to return so that I can re-experience the contents of my galleria with the benefit of new, fresh eyes." |
42145 "I had another question..." |
42146 "That's all I wished to know. Farewell." |
42147 Yvana nods, smiling. "Your friend is quite correct, sir..." |
42148 "We are on speaking terms once more, yes... and I have you to thank for it. It pleases me to share words with my daughter once more." Yvana smiles at you. |
42149 "I had another question..." |
42150 "That's all I wished to know. Farewell." |
42151 "Why, it's my galleria of the planes." She smiles and gestures around her. "These pieces have been brought from far and wide. Some I sell, some I keep - all I display, at one time or another. Please, enjoy them... and again, should you have questions regarding any of the pieces, do not hesitate to ask me of them." |
42152 "I had another question..." |
42153 "That's all I wished to know. Farewell." |
42154 "She is a night hag, one of the eldest Gray Sisters of the Wastes, who came to Sigil many centuries ago to pursue arcane experiments. It was believed that these experiments were against the Lady's will, and that Ravel was thus banished from Sigil, imprisoned within one of the Lady's mazes on the ethereal where her body rests to this very day..." |
42155 "Go on..." |
42156 "Wait... I had another question..." |
42157 "I'll have to hear the rest another time. Farewell." |
42158 "Ravel was said to have been a master of riddles and puzzles, but it was believed that one riddle - one question in particular - was said to have plagued the ancient night hag: 'What can change the nature of a man?'" |
42159 "Go on..." |
42160 "Wait... I had another question..." |
42161 "I'll have to hear the rest another time. Farewell." |
42162 "She issued a challenge to any who were interested: She promised to instruct any who came to her in her craft... if they could only answer the question to her satisfaction. If they could not, they consented to be her next meal. Many died coveting Ravel's teachings, and it is believed that until her final hours in Sigil, Ravel never discovered the answer to her question." |
42163 "Go on..." |
42164 "Wait... I had another question..." |
42165 "I'll have to hear the rest another time. Farewell." |
42166 "Ravel's crime was believed to be some means of trying to shatter the Cage, trying to crack open Sigil itself for some unknown reason." Yvana sighs. "This is all I know of her." |
42167 "I had another question..." |
42168 "That's all I wished to know. Farewell." |
42169 "Oh? Which one? One of the paintings?" |
42170 "The Arcadian stained-glass window." |
42171 "The battle-horn of Acheron." |
42172 "The Dark Birds of Ocanthus." |
42173 "The ruby statuette." |
42174 "The kyton's animate chain." |
42175 "The statue of the screaming man." |
42176 "Yes, one of the paintings..." |
42177 "Actually, let me ask about something else..." |
42178 "Never mind, actually. Farewell." |
42179 "Which one, sir?" |
42180 "'Karasuthran Shoreline.'" |
42181 "'Outland Raiders.'" |
42182 "'Hazazoth at the Consumption of N'gar.'" |
42183 "'Surface of Thalasia.'" |
42184 "'The Library.'" |
42185 "'The Folly of Udo.'" |
42186 "'Vale Beneath Clangeddin.'" |
42187 "'Gray Hag of Oinos.'" |
42188 "'Wave Motion Study #7.'" |
42189 "'Moment's Glance from the Walls of Moch'chma.'" |
42190 "Actually, let me ask about something else..." |
42191 "Never mind, actually. Farewell." |
42192 "A stained-glass window found hovering on the third layer of Arcadia thirty-two years ago, foretelling a scene that had yet to occur. When the event came to pass, the images faded to leave what you saw behind. It is believed to have captured both the light and the darkness from the Orb of Night and Day on Arcadia, then slowly release it, creating a brief but slow fade of dawning and dusk - but only within the glass itself." |
42193 "Orb of Night and Day? Arcadia?" |
42194 "Let me ask about another piece..." |
42195 "I had another question..." |
42196 "That's all I wished to know. Farewell." |
42197 "Arcadia is a plane of peaceful order, also known as the Land of Perfect Good. The Orb of Night and Day is a sphere set in the top of Arcadia's highest peak; each half emits either light or darkness. The turning of the Orb gives Arcadia its day and night." |
42198 "Let me ask about another piece..." |
42199 "I had another question..." |
42200 "That's all I wished to know. Farewell." |
42201 "Ah, the Cleansing Horn... a horn of beaten lead, metal drawn directly from the cube of Acheron. It is said that the Cleansing Horn last sounded where the Companies of the Jackal and the Gouged Eye Clans met for their battle at the Disputed Lands. Legends tell us that this horn's power was used near the battle's end to draw the floating cubes together, crushing the routing Company of the Jackal before it could escape." |
42202 "Cubes? Acheron?" |
42203 "Let me ask about another piece..." |
42204 "I had another question..." |
42205 "That's all I wished to know. Farewell." |
42206 "Acheron is a plane of harshly enforced order, where conformity is more important than good. It is composed of gigantic, metallic cubes which float through an endless void... many cubes are large enough that cities or entire kingdoms have been built upon their faces." |
42207 "Let me ask about another piece..." |
42208 "I had another question..." |
42209 "That's all I wished to know. Farewell." |
42210 "All of them are chipped from the great magical sheet of black, infinite ice that rests in the black belly of the Plane of Ocanthus." Yvana pauses, tapping her chin. "It is said that this sheet of ice is the final destination of the River Styx, and that the recollections of all that have plunged into the Styx's memory-destroying waters still lie frozen within the ice." |
42211 "If the waters of the Styx destroy one's memories, would this ice from Ocanthus do the same?" |
42212 "Let me ask about another piece..." |
42213 "I had another question..." |
42214 "That's all I wished to know. Farewell." |
42215 "I could only assume so, yes." |
42216 "Let me ask about another piece..." |
42217 "I had another question..." |
42218 "That's all I wished to know. Farewell." |
42219 "That piece was found in a cathedral in the fertile fields of Elysium on the first layer, Amoria the Untroubled, where it bordered the River Oceanus. The name of the piece is not known, but the skill and craftsmanship are believed to be one of the most striking examples of gem crafting in the planes. The mere way in which the piece captures, distills, and enhances the light through its facets is part of its breath-taking wonder. It seems to bring to light the possible ideological connection between even the most evil and the purest beings in the multiverse... fascinating." |
42220 "Let me ask about another piece..." |
42221 "I had another question..." |
42222 "That's all I wished to know. Farewell." |
42223 "The chain comes from the city of Jangling Hiter, the city of chains that hangs on Minauros, third layer of Baator. The chains there are the finest in the multiverse, but the inhabitants of Jangling Hiter are malicious and cruel, using the chains as living weapons against all that enter their city and violate their laws." |
42224 "Kytons move about the city of chains as spiders upon webs, adorned in chains woven tightly around their bodies. Kytons possess a power known as the 'gift of chains,' which allows them to manipulate chains with their minds. It is believed that my galleria's chain was animated during a battle in which the kyton controlling it was slain with a cursed hammer... its life essence then passing into the chain itself." |
42225 "Let me ask about another piece..." |
42226 "I had another question..." |
42227 "I had another question..." |
42228 "That's all I wished to know. Farewell." |
42229 "This statue is believed to be the final fate of the Etherserian sorcerer Gangroighydon. Attacked by a conclave of rival sorcerers at the height of his dream madness, he was imprisoned with a spell that turned his flesh into stone. Gangroighydon is said to have been frozen with a final, awful curse still upon his lips, a curse so terrible that it was *never* meant to be spoken by the lips of a living man." |
42230 "It is said that the fury of the curse was enough to blister the flesh from the bones of those that heard it, and that it could even shatter the stones themselves." |
42231 "Let me ask about another piece..." |
42232 "I had another question..." |
42233 "That's all I wished to know. Farewell." |
42234 "Karasuthra is a layer of the Beastlands which is perpetually shrouded in night, filled with all manner of animals that stalk their prey in the darkness. A painter who had fallen in love with a Cat Lord and followed her to her homeland gave the paintings to me. Never did he reveal to me the secrets of their construction." |
42235 "Let me ask about another painting..." |
42236 "I had another question..." |
42237 "That's all I wished to know. Farewell." |
42238 "An interesting piece, yes? The painter managed a most interesting effect with the forms in the cliff's shadows. The woman who brought me this piece told me she found it in an abandoned camp on the Outlands... the original painter was never found. Presumably, they were slain by the same raiders whose image they captured in the painting." |
42239 "Let me ask about another painting..." |
42240 "I had another question..." |
42241 "That's all I wished to know. Farewell." |
42242 "This painting is a copy from the wall of one of the Gatehouse's - Sigil's largest asylum - cell walls. All the occupant could speak was: 'Hazazoth has consumed N'gar... Hazazoth has consumed N'gar...' A bit frightening, I think, but a fine painting nonetheless." |
42243 "Let me ask about another painting..." |
42244 "I had another question..." |
42245 "That's all I wished to know. Farewell." |
42246 "Thalasia is the sea in which the River Oceanus, which winds through most all of the Plane of Elysium, begins and ends. The piece was painted by one of the many island's inhabitants." |
42247 "Let me ask about another painting..." |
42248 "I had another question..." |
42249 "That's all I wished to know. Farewell." |
42250 "I know very little about this piece... it simply arrived on the doorstep of my galleria one day, swathed in black cloth and labeled 'From the Citadel.' One knowledgeable patron hypothesized that it might be some great sorcerer's fortress, suspended within a demi-plane of their own creation." |
42251 "Let me ask about another painting..." |
42252 "I had another question..." |
42253 "That's all I wished to know. Farewell." |
42254 "This painting illustrates one of the legends of the Prime world Goha. Udo was a wizard-king of such skill and power that he set to casting a spell that would turn himself into a power, and the people of his great nation into divine servants. With the spell's completion, lightning crashed down around Udo's palace setting it ablaze and, before the thunder had died away, the city was empty... not a living thing to be found. Over seventy-thousand people vanished, without a trace, in a heartbeat. No one knows the fate of Udo or his people." |
42255 "Let me ask about another painting..." |
42256 "I had another question..." |
42257 "That's all I wished to know. Farewell." |
42258 "Bulbog Stonenose sold this painting to me... it is of a field beneath Mount Clangeddin, the home of the dwarf einheriar - spirits of the Upper Planes who serve as guardians or warriors - in the Plane of Arcadia." |
42259 "Let me ask about another painting..." |
42260 "I had another question..." |
42261 "That's all I wished to know. Farewell." |
42262 "This is said to be a portrait of Ravel Puzzlewell, very likely the most evil hag ever to have terrorized the Gray Waste and beyond." |
42263 "What do you know of Ravel Puzzlewell?" |
42264 "Let me ask about another painting..." |
42265 "I had another question..." |
42266 "That's all I wished to know. Farewell." |
42267 "A young man whose name I do not know sold me this piece. It was one of several he had, but the others already had owners... or so he said. I would so like to possess the entire collection, but alas - it oft seems some things are not meant to be." |
42268 "Let me ask about another painting..." |
42269 "I had another question..." |
42270 "That's all I wished to know. Farewell." |
42271 "Moch'chma is a githzerai fortress which floats in the Plane of Limbo. The Moment's Glance was painted by the chaos-scholar Dy, who remembers everything she sees with perfect clarity when she is not stricken with madness." |
42272 "Let me ask about another painting..." |
42273 "I had another question..." |
42274 "That's all I wished to know. Farewell." |
42275 Yvana smiles and motions you towards her. "Greetings, again. Do you have questions regarding one of the pieces?" |
42276 "No, but I do have other questions..." |
42277 "Yes, I do..." |
42278 "Not at the moment. Farewell, Yvana." |
42279 Yvana takes the item and drags her fingers along it. She feels along the exterior of the object, then hands it back to you. "It's more than just a well-crafted toy modron, that's for certain. It may be some sort of puzzle-box, or portal key." |
42280 "What's a modron?" |
42281 "I had another question..." |
42282 "That's all I wished to know. Farewell." |
42283 "Modrons are a race of lawful, orderly beings. They come in many shapes and forms, each one occupying a different level in the rigid modron hierarchy. I think this sort is called a 'quadrone.'" |
42284 "I had another question..." |
42285 "That's all I wished to know. Farewell." |
42286 "As you wish; you're now a THIEF." |
42288 "Ssss! Come no closer, human!" |
42289 "You bungle into our trap!" |
42290 "It was great talking to you. Farewell." |
42291 Leave the corpse in peace. |
42292 Leave the corpse in peace. |
42293 This corpse doesn't appear to be carrying a key... and it doesn't look like it would be able to use one if it did. Its fingers are broken, as if someone smashed them with a hammer. You do happen to notice that its left shoulder is heavily bandaged... the bandages might be usable if the corpse was disposed of first. |
42294 "Guess you don't have it... you don't happen to know which of your other corpse friends has the key out of this place?" |
42295 "Guess you don't have it... you don't happen to know which of your other corpse friends has the key out of this place?" |
42296 "It was great talking to you. Farewell." |
42297 Leave the corpse in peace. |
42298 "Uh, chief... they can't hear you, all right? They're dead." |
42299 "But you're dead. And you're talking to me." |
42300 "Yeah, but *I'm* special. Death couldn't kill my zest for life. These corpses here..." Morte rolls his eyes. "They probably didn't have much personality to begin with." |
42301 "I... see." |
42302 "Look, chief... watching you trying to swap the chant with these corpses isn't doing much for my morale. Let's leave the corpse-talk for the barmies, all right?" |
42303 "All right, then. Let's go." |
42304 Leave the corpse in peace. |
42305 Leave the corpse in peace. |
42306 "This looks like the lucky petitioner here, chief. Look... he's got the key there in his hand." |
42307 Note from Corpse #1201 |
42308 "It was great talking to you. Farewell." |
42309 Leave the corpse in peace. |
42310 Leave the corpse in peace. |
42311 This corpse is carrying nothing... but you happen to notice its hands are heavily bandaged. The bandages might be usable if the corpse was disposed of first. |
42312 "Guess you don't have the key... you don't happen to know which of your other corpse friends has the key out of this place?" |
42313 "Guess you don't have the key... you don't happen to know which of your other corpse friends has the key out of this place?" |
42314 "It was great talking to you. Farewell." |
42315 Leave the corpse in peace. |
42316 "Greetings...?" |
42317 "This must be Mertwyn's body..." |
42318 Leave it be. |
42320 The headless body stops fumbling for a moment and pauses. Its hands begin to reach out, as if trying to feel exactly where you are. |
42321 Let it touch you. |
42322 Grab its hand. |
42323 Step away from it. |
42324 After a moment, its finger brushes your forearm. It clutches your arm and follows it up to the shoulder, then your head. As it feels your face and head, its hands brush your neck, as if it were checking for something. Finally, it grabs your hand and shakes it vigorously in greeting. You notice that its skin is cold and slightly clammy. |
42325 "Can you understand me?" |
42326 "I'll take my leave, now. Farewell." |
42327 The headless figure jumps suddenly, then holds your hand tightly, shaking it... the headless body seems friendly enough. It has a strong grip, but the skin is cold and slightly clammy. |
42328 "Where's your head? Can you even understand me?" |
42329 "I'll take my leave, now. Farewell." |
42330 The figure makes a series of hand motions, then waits for a response. It seems like it's asking a question. |
42331 "What? I don't understand..." |
42332 "I'll take my leave, now. Farewell." |
42333 The headless body taps its foot for a moment, scratching at the chin of its prosthetic head. Suddenly, it raises a finger as if struck by an idea. It points at you, then at the eyes of its wooden head, then at you again. It then indicates its wooden head with both hands, shrugs, and points at you. |
42334 "Uh, no... I haven't seen your head anywhere." |
42335 The headless body shrugs, slumps a bit, and turns to amble off. |
42336 Leave. |
42337 The body shuffles towards you, reaching out towards the steel box containing Mertwyn's head. |
42338 Allow Mertwyn's body to take his head. |
42339 Keep the head away from the body. |
42340 "Ah, much better; I thank you, good sir! I imagine my body here was getting a bit restless without me." The body hugs the steel box tightly. "Yes, I missed you too..." The body tucks the case under its arm and bows to you. "And as for you, good sir... you certainly deserve *some* sort of reward for your trouble. Let's see what I've got, now..." The body fumbles about in its pockets, and, finding nothing there, in its tunic. Finally, it presents you with several handfuls of copper coins. |
42341 "Thanks, Mertwyn. I had some questions..." |
42342 "My thanks. Farewell, Mertwyn." |
42343 "Certainly; ask whatever you'd like!" |
42344 "How'd you end up... the way you are?" |
42345 "What are you doing here?" |
42346 "Can you tell me about this place?" |
42347 "What do you know about Ravel Puzzlewell?" |
42348 "Never mind, Mertwyn. Farewell." |
42349 "I'm not sure, really... the body set me down in one of the lecture halls, and the next thing I knew, someone had absconded with me! The next thing I remember was being picked up by you..." |
42350 "But what I meant was, how'd you lose your *head?*" |
42351 "I had another question..." |
42352 "That's all I wished to know. Farewell." |
42353 The body stiffens visibly. "Oh, we don't like to talk about it. Quite horrible, really... what's past is past; no need to dredge it up. Though I will say I'm in the box because my head's not quite as presentable as my body, if you get my meaning." |
42354 "I had another question..." |
42355 "That's all I wished to know. Farewell." |
42356 "I mostly amble around the Festhall. You know: lumber here, lumber there. I'm not a Sensate, mind you, but I just like to watch all the different sorts of people milling about." |
42357 "A Sensate?" |
42358 "I had another question..." |
42359 "That's all I wished to know. Farewell." |
42360 The body gently rocks the steel box, 'nodding' the head inside. "Yes... you know, the Society of Sensation. They race around trying to experience everything, figuring they'll eventually tumble onto some great dark of the multiverse should they keep it up long enough." The body shrugs. |
42361 "I had another question..." |
42362 "That's all I wished to know. Farewell." |
42363 Mertwyn sounds confused. "Doesn't everyone know about the Civic Festhall? Hmmm... well, it's the faction quarters of the Sensates, and perhaps more importantly, it holds their sensoriums." |
42364 "Tell me about these sensoriums..." |
42365 "Sensates?" |
42366 "I had another question..." |
42367 "That's all I wished to know. Farewell." |
42368 "The doorman here can explain them better than I, sir... but they're chambers that house many enchanted stones, which in turn hold various experiences and sensations which have been recorded into them. The public sensoriums are open to everyone, though there is a slight fee for their use. The private sensoriums are only open to members of the Society of Sensation - Sensates." |
42369 "Sensates?" |
42370 "I had another question..." |
42371 "That's all I wished to know. Farewell." |
42372 "Ravel? Can't say I recall the woman..." |
42373 "I had another question, then..." |
42374 "In that case, farewell." |
42375 The beheaded man is still lurching about, bumping into walls, pillars and the like. His false wooden head rocks precariously on his shoulders as he shambles to and fro. |
42376 "Greetings...?" |
42377 "Greetings...?" |
42378 "This must be Mertwyn's body..." |
42379 Leave it be. |
42381 Mertwyn's body is standing here, leisurely tapping his fingers on the steel box that holds his head. It tilts the box towards you as you approach. "Hello again, good sir!" |
42382 "Greetings. I had some questions, Mertwyn..." |
42383 "I was just passing by, Mertwyn. Farewell." |
42384 This sturdy steel box has a thick leather handle on the top, but there's no apparent way to open the thing - it appears to be welded shut. There are a number of very narrow slits along one side, though you can't quite see into the box through them. A sickly-sweet, rotting smell wafts out from the slits. As you examine the container more closely, it shifts slightly in your hands. Something's moved inside it! There's a man's voice from within: "Ho, there... is someone there, by chance? My name's Mertwyn... anyone? Hail?" |
42385 "Yes... greetings..." |
42386 Ignore the voice, put the item away. |
42387 "Thank the powers! Have you seen my body, perchance? It's hard to miss him... stumbles about with a silly wooden head on its shoulders... he must have worn his feet down to stubs looking for me by now!" |
42388 "Yes... in the Civic Festhall." |
42389 "No... I don't think so..." |
42390 "My good fortune, then! Could I persuade you to return me to him, good sir?" |
42391 "Yes, I'll do that for you." |
42392 "What's in it for me?" |
42393 "Perhaps later. Farewell." |
42394 "How splendid! I thank you kindly then, sir. If you don't mind, now, we'll hold off speaking any further until I'm with my body again." |
42395 "But I had some questions..." |
42396 "All right... farewell." |
42397 "I'm sure you do, sir, coming across a severed, speaking head locked in an iron case... but it will have to wait. Very tiresome being separated from my body, you see... my humblest apologies." |
42398 "All right, then. Farewell." |
42399 "Eh... my gratitude?" |
42400 "That'll do. I'll take you back." |
42401 "I could use a little something more than that." |
42402 "Well, between the body and myself, I'm certain we could scrounge up something to your liking, sir. Could you return me, first?" |
42403 "All right, I'll do it." |
42404 "Give me something now." |
42405 "Eh... well, you see, I don't really *have* anything right now. I *am* just a head in a locked iron box, you know." |
42406 "All right... I'll do it." |
42407 "Fine... then rot in your box, Mertwyn." |
42408 "Wait! Wait, good sir! Look, now; I can get you *something,* I just need to get back to my body, first!" |
42409 "All right, I'll do it." |
42410 "We'll talk about it later. Farewell." |
42411 "Oh, dear. Well, that would have been a bit too much to hope for, eh? In any case, it's probably shambling about the Civic Festhall, in the northeastern corner of the Clerk's Ward. Could I, by any chance, persuade you to take me there, good sir?" |
42412 "Yes, I'll do that for you." |
42413 "What's in it for me?" |
42414 "Perhaps later. Farewell." |
42415 Mertwyn's boxed head stirs as you lift the box. "Oh, hello again... say, any chance I could get you to return me to my body, now? I assure you, I'd be *most* grateful..." |
42416 "Yes, I'll do that for you." |
42417 "What's in it for me?" |
42418 "Perhaps later. Farewell." |
42419 Mertwyn's boxed head stirs as you lift the box. "Are we there yet, good sir? Hmmm... I don't *see* my body..." |
42420 "We're not, but I had some questions..." |
42421 "We're not there yet. Farewell." |
42422 Mertwyn's voice suddenly echoes from within the steel box. "Oh! Oh! There it is! That's my body! Say there, old chum... over here..." |
42423 "Oh, come now... that's not very nice, sir. And what use have you for my head, after all?" |
42424 Allow Mertwyn's body to take his head. |
42425 "Sorry; you're staying with me a while longer. Farewell." |
42426 "Who are you?" |
42427 "What can you tell me of this place?" |
42428 "I have no questions for you. Farewell." |
42429 An'azi blinks at you, her rheumy eyes tearing, and hisses a few words at Dak'kon. |
42430 "What did she say?" |
42431 "Kill her, Dak'kon. Make it hurt." |
42432 "Dak'kon, put her out of her misery. She's obviously in too much pain, and she will not survive much longer." |
42433 "Let's get out of here, Dak'kon. Say farewell." |
42434 Put her out of her misery. |
42435 Stab her for fun. |
42436 She stares at you, and speaks a few mumbled words to Dak'kon. |
42437 Dak'kon glances at you, and says, "She cannot understand your speech. She says she is dying." |
42438 "What's she dying of?" |
42439 "Then maybe you had better just kill her. Make it painful, though." |
42440 "Is there anything we can do for her?" |
42441 "Great. We have to go." |
42442 "Her name is An'azi. She says she used to work in a meat-curing house here until a half-month ago when the illness became too much for her to bear. She was abandoned, evicted from her home, and left for dead. Speech pains her and her illness has crippled much of her mind. She says there is nothing she can give you of value." |
42443 "And?" |
42444 "Let's leave her alone, then. She may recover." |
42445 Dak'kon's eyes go flat, but he bows to you. He turns back to the old woman, shows her the Unbroken Circle of Zerthimon, and speaks a few clipped syllables to her. She shoots you a look full of loathing, but turns back to Dak'kon. He draws his blade; she stands before him, gazing into his eyes. He draws his blade back... |
42446 "Stop, Dak'kon. We'll leave her alone. Let's go." |
42447 "Stab her instead, Dak'kon. I said to make it hurt." |
42448 Let him strike her down. |
42449 "*Know* that she will not recover. I can put her out of her misery. That is all. As a *zerth* of the People, it is my responsibility to provide an alternative." |
42450 "Do it, then. But make it painful." |
42451 "Then be merciful, Dak'kon." |
42452 "Do not do it. We have other tasks." |
42453 Dak'kon looks at you flatly, and then turns to bow to the githzerai woman as you leave. |
42454 Dak'kon does not look at you, but he thrusts his *karach* blade into her body. She gasps, slightly, and watery blood spills from her lips. Her eyes glaze over, and the strength runs from her legs. She slides backward off the sword, and lies in a crumpled heap on the ground. |
42455 "Let's get out of here." |
42456 Dak'kon draws his blade, and waits for the woman to prepare herself. She touches the Unbroken Circle of Zerthimon he wears for a moment, and her face is stoic. His blade is a blur, and when he has completed the stroke, she lies bleeding on the hard stone of Sigil's streets. |
42457 "Well struck, Dak'kon. Let's go." |
42458 She touches the Unbroken Circle of Zerthimon he wears for a moment, and her face is stoic. His blade is a blur, and when he has completed the stroke, she lies bleeding on the hard stone of Sigil's streets. |
42459 "Let's go, Dak'kon." |
42460 "Her name is An'azi. Her sickness is fatal. It causes her pain. The resistance of the People to the evil airs that clot this Ward is weaker than that of you humans. I am a *zerth.* It is my responsibility to provide an alternative. She has begged me to do so, since the People will not approach her." |
42461 "Do it, then. But make it painful." |
42462 "Then be merciful, Dak'kon." |
42463 "Do not do it. We have other tasks." |
42464 Mar |
42465 Brasken |
42466 Messenger |
42467 You see a sickly githzerai woman. She is hunched and bent, and her constant coughing is obviously a source of pain to her - she holds to her face a handkerchief that is practically soaking with blood, tissue, and phlegm. She spies you and hisses. |
42468 "Greetings." |
42469 "Who are you?" |
42470 "What can you tell me of this place?" |
42471 "Would you like some healing? Is there anything I can do for you?" |
42472 "What's wrong with you?" |
42473 "I have no questions for you. Farewell." |
42474 The elderly githzerai woman looks, if possible, even worse off than before. She attempts to hiss at you, but is stopped by a fit of bloody coughing. |
42475 "Would you like some healing? Is there anything I can do for you?" |
42476 "What's wrong with you?" |
42477 "Is it possible you could answer some questions for me?" |
42478 "Farewell, old woman." |
42479 She coughs and coughs, filling her damp handkerchief with sodden tissue. Her eyes glare malice at you. |
42480 "Would you like some healing? Is there anything I can do for you?" |
42481 "What's wrong with you?" |
42482 "Farewell, then." |
42483 She coughs. She waves her hands at you dismissively. She huddles into her rags, clearly wishing to be left to die alone. |
42484 "Are you in pain? Is there *anything* I can do for you?" |
42485 Give her some coins. |
42486 "Look, just answer a few questions for me..." |
42487 "All right, then. Farewell." |
42488 She coughs out a few phrases in a language you don't know, and doubles over in agony as another coughing fit wracks her body. |
42489 "Farewell, then." |
42490 She dashes the coins from your hand, sending them spilling across the street. She gives you another weak hiss. |
42491 "Farewell, then." |
42492 She gestures weakly in the air above her. She points toward the Foundry, toward the trash, toward the coal heaps, and then at her chest. As if to emphasize her words, another fit of coughing wracks her and leaves her with bloodied lips. |
42493 "It's the smog?" |
42494 "Is there some sort of healing I can offer?" |
42495 She nods her head and heaves out another wet cough. |
42496 "Is there some sort of healing I can offer?" |
42497 "I can do nothing for you, then. Farewell." |
42498 Her eyes grow somber as she points to your weapon, and then to herself. |
42499 "You wish me to kill you?" |
42500 "I will not do that for you. Farewell." |
42501 She shakes her head as vigorously as she can manage, and pays for it with a vicious coughing fit. She points firmly to your weapon. Her yellowed eyes show no fear. |
42502 "Very well, then. I wish you luck in the next life." |
42503 "I will not do that for you." |
42504 She spits a bloodied gob of phlegm at your feet as you turn away from her. |
42505 Leave her alone. |
42506 Kill her. |
42507 She faces you bravely, unafraid, awaiting the killing stroke. |
42508 Put her out of her misery. |
42509 "I cannot do this for you." |
42510 With a swift stroke, you dispatch her. Her body crumples to the hard street - but somehow she seems grateful. |
42511 "Farewell, githzerai." |
42512 Shopper |
42513 Miccah |
42514 Remove |
42518 was Attacked |
42519 You see a Harmonium officer. He gives you a bored look as you approach. |
42520 He gives you a bored look. "Greetings, citizen. Measure Three Vorten at your service." |
42532 "Do I? Why yes, I do." |
42533 "I am Luis. And who are *you?* Thoughtless, uncouth fellow, rummaging about in other people's things..." |
42534 "Well, sir, if you must know... I am being an armoire." |
42535 "I happen to have become an armoire because I *want* to be an armoire, thank you very much. It's *not* to watch the ladies undressing, nor to have them place their soft, sweet-smelling undergarments in my drawers where they can rub against my skin. Such accusations are an insult to a practitioner of the magic arts... I am merely soaking in the experience of what it *means* to be an armoire. The sights, the smells, the sensations..." |
42536 "Yes! Yes, they do, and they wholeheartedly approve of... well, not with their entire hearts, exactly. And while they have not *spoken* of their approval in my presence - since they are not exactly aware that I am an armoire - I would not want them to know that I am anything but, and so have not been able to inquire upon the matter." |
42537 "Very well! Posh! Open the third drawer, you scalawag." As you reach your hand into the drawer, it slams shut with great force - you only barely manage to withdraw your fingers in time. |
42538 "Ha ha! Cretin! Idiot! 'Open the drawer,' I said, and you reach in-" He slams his drawer again for emphasis, then begins shaking with laughter. |
42539 "Very well! Posh! Open the third drawer, you scalawag." As you reach your hand into the drawer, it slams shut on your fingers with great force. Searing pain races through your hand as you withdraw your battered fingers. |
42540 "You'll do *nothing* of the sort! Why, even the most *common* of men knows that one can't commit an act of violence within the Brothel... you'll simply be cast out. And even if that were *not* the case, I assure you my command of the Art is quite impressive." |
42541 "First, I would tell you this one thing: I have been popping in and out of the Brothel for a good, long time... I'm quite knowledgeable regarding both its occupants and their activities. I assure you that talking about me is utterly worthless; not only will you lose me as a potential source of information, but I'll simply disappear before someone comes to investigate your claims, leaving you looking the fool." |
42542 "Yes?" |
42543 The armoire seems to think about this for a moment. "I have no need to share such secrets with the likes of you! And besides, there is no cause to change back at the present moment, since I have not yet experienced the full sensations of being an armoire. It is a complex thing, to hold and sort soft frilly clothes, smelling of wondrous woman-smells." A drawer slides open and closed, the sound mimicking a pleasant sigh. |
42544 "I would have a man find out for himself, rather than tell him the whole of it... after all, that's half the joy of the entire experience. I'll only tell you that which you likely know, already: it's called the Brothel of Slating Intellectual Lusts, and the prostitutes within specialize in the arts of language and communication." |
42545 "Yes, Ecco. She can't have always been mute, you know. Otherwise, I am most certain she would have learned some other means of communicating in the meantime. It must be a recent occurrence." |
42546 "I wouldn't go so far as to say she is *Ravel's* daughter, but she *is* a night hag - that much I am sure of. Note the skin, the eyes, the lusty nature and her irrational fixation upon the dreams of others... all sure signs, sure signs. Doubtless it is only Kesai's vigorous denial of her true nature that has so far prevented her degeneration into the crooked old crone all night hags become." |
42547 "Oh dear, yes... I *had* heard about that. Most unfortunate! Did you ever have the exquisite pleasure of breathing in that scent of hers?" The armoire's drawers seem to shudder with delight. "Absolutely wondrous, it was. But sadly, no; I know not where good Lady Vivian's scent might be found." |
42548 "I heard she used to walk about in a crimson veil, but that she had recently taken to her room and darkened it. I did not know what had occurred. So this veil of hers is missing, then?" |
42549 "Few folk who've dwelled in Sigil for any length of time don't. I must wonder, though, what is it about her you wish to know?" |
42550 "You're mad, you know... quite mad. 'Utterly barmy,' I believe, is the common term for it. Ravel was banished from Sigil long ago, and if she's not dead you'll wish *you* were should you somehow succeed in finding her. She devoured all those who sought her out before, it is said, and will likely do you the same disservice. I would leave well enough alone." |
42551 "There is no tenth student! What is this rubbish you speak of?" |
42552 You succeed in yanking the cloth - a translucent, crimson veil - from the armoire. Tucking it away, you notice that it is perfumed with a light, exotic, and most pleasant fragrance. |
42553 "Damn it! You rogue! Blackguard! Scoundrel! You give that back this *instant!* That's not yours! That is an exceedingly personal garment that belongs to a lady of this establishment, and they would not appreciate you fondling their private things!" |
42554 "I'm not doing anything so criminal and malicious as you are! I am merely soaking in sensations necessary to my growth as an individual." |
42555 You simply cannot move your hand quickly enough to snatch the crimson cloth from within Luis... the most you could accomplish would be getting your fingers crushed. |
42556 "Shan't. Won't. Never." |
42557 "*Mmmph.* Stop! Stop, I say! Watch the handles! Don't scratch the finish! Damn you, you prying filth!" The armoire puts up a valiant effort, but you finally pull the drawer open and yank the cloth - a translucent, crimson veil - from within. Tucking it away, you notice that it is perfumed with a light, exotic, and most pleasant fragrance. |
42558 The drawer remains closed. You hear it puffing and wheezing from the exertion. "Go *away,* you barbarian!" |
42559 "Oh, please stop that rubbish! It is quite tiresome and transcends all known meanings of the word *boredom!*" |
42560 "Stop! How tediously dull! You're making me quite drowsy." |
42561 The armoire yawns, exposing the crimson cloth where it rests snugly beside some undergarments. You dart your hand in and seize it before the drawer can close itself. Tucking it away, you notice that it is perfumed with a light, exotic, and most pleasant fragrance. |
42562 This is Luis, the talking armoire. |
42563 This is Luis, the talking armoire. |
42564 An ominous silence hangs over the armoire; there is no reply. You're certain it's still Luis - you can practically *feel* the hatred radiating from the wood - but he won't speak a word to you. |
42565 You stand poised at the edge of the armoire. It keeps gabbing on and on, but it never seems to stay open long enough for you to grab the cloth. |
42566 "You *think?* *THINK?!* How could you be so alarmingly rude, so ludicrously presumptuous, as to spout forth such an accusation without being absolutely *certain* of your charges?! How *dare* you! Impertinent, brassy cur! Why, I ought to..." As Luis rails and curses, his drawers open and close... you notice a small bundle of crimson cloth tucked alongside some clothes. The repeated opening and closing of the armoire drawers make it difficult to grab, however. |
42567 Just leave. |
42568 "You *talk?*" |
42569 "Who are you?" |
42570 "What are you doing here?" |
42571 "I'll just leave, now. Farewell." |
42572 "Who are you?" |
42573 "What are you doing here?" |
42574 "I'll just leave now. Farewell." |
42575 "Never mind that. What are you doing here?" |
42576 "Never mind; farewell." |
42577 "But *why* are you being an armoire in this brothel?" |
42578 "That's all I wished to know. Farewell." |
42579 "So all the women know about this, then?" |
42580 "All right. I had another question..." |
42581 "That's all I wished to know. Farewell." |
42582 "I'll need something from you to keep quiet about this one." |
42583 "I'll need something from you to keep quiet about this one." |
42584 "I had some questions for you..." |
42585 "That's all I wished to know. Farewell." |
42586 "I'm going to tell them right now." |
42587 "I'm going to chop you up for kindling." |
42588 "Very amusing. I had some questions, Luis..." |
42589 Leave. |
42590 "Fine, then... I'll just go tell them about you." |
42591 "I had some questions, then..." |
42592 "In that case, farewell." |
42593 "Maybe I'll just chop you up for kindling, then." |
42594 "I understand. I had some questions, then..." |
42595 "I see. Farewell then, Luis." |
42596 "So... why are you being an armoire in this brothel?" |
42597 "Can you return to your normal form at will?" |
42598 "Can you tell me about this place?" |
42599 "Nenny told me she saw a man leaving Kimasxi Addertongue's room... I think that was you, Luis." |
42600 "What can you tell me about the silent prostitute?" |
42601 "I heard that Kesai-Serris is Ravel's daughter. Is that true?" |
42602 "I'm trying to find Vivian's scent... do you know where it might be?" |
42603 "I'm trying to find Marissa's Crimson Veil... do you know where it might be?" |
42604 "Do you know anything about Ravel Puzzlewell?" |
42605 "I've spoken to nine prostitutes altogether... do you know who or where the tenth student is?" |
42606 "Never mind. Farewell." |
42607 "I had another question..." |
42608 "That's all I wished to know. Farewell." |
42609 "I had another question..." |
42610 "That's all I wished to know. Farewell." |
42611 "I had another question..." |
42612 "That's all I wished to know. Farewell." |
42613 "I had another question..." |
42614 "That's all I wished to know. Farewell." |
42615 "I had another question..." |
42616 "Yes. I had another question..." |
42617 "Yes, it is. Farewell, Luis." |
42618 "I need to find her." |
42619 "Never mind. I had another question..." |
42620 "Forget I asked about her. Farewell, Luis." |
42621 "I had another question..." |
42622 "That's all I wished to know. Farewell." |
42623 "Never mind. I had another question..." |
42624 "Forget it, Luis. Farewell." |
42625 "Oh, but it's all right for you, you wooden pervert?" |
42626 "Yes, yes... farewell, Luis." |
42627 "Yes, yes... farewell, Luis." |
42628 "Give me that crimson cloth." |
42629 Pull open the drawer to get the cloth. |
42630 Pull open the drawer to get the cloth. |
42631 Beg and whine for the cloth. |
42632 Pull open the drawer to get the cloth. |
42633 Pull open the drawer to get the cloth. |
42634 Beg and whine for the cloth. |
42635 "Give me that crimson cloth, Luis." |
42636 Pull open the drawer to get the cloth. |
42637 Beg and whine for the cloth. |
42638 "Give me that crimson cloth." |
42639 Pull open the drawer to get the cloth. |
42640 Beg and whine some more. |
42641 "Give me that crimson cloth." |
42642 Pull open the drawer to get the cloth. |
42643 Pull open the drawer to get the cloth. |
42644 Keep on begging and whining. |
42645 "I had some questions, Luis..." |
42646 Leave him be. |
42647 "I had some questions, Luis..." |
42648 Leave him be. |
42649 "So long, Luis." |
42650 Leave. |
42651 Try and snap your hand in while the drawer is open. |
42652 Try and snap your hand in while the drawer is open. |
42653 Make a try for it. |
42654 Make a try for it. |
42655 Wait for an opportunity to grab it. |
42656 The chain is slightly warm to the touch, as if it were alive. You notice that various barbs, tiny hooks, needles and other small, sharp bits are welded along the chain's length. |
42657 Touch the chain. |
42658 Leave. |
42659 Leave. |
42660 You place your hand on the painting, not knowing quite what to expect... but it is merely the texture of painted canvas that you feel beneath your fingertips. |
42661 The surface of the painting smells strongly of sea air. |
42662 Sniff at the painting. |
42663 Touch the painting. |
42664 Leave. |
42665 Sniff at the painting. |
42666 Leave. |
42667 Touch the painting. |
42668 Leave. |
42669 Try as you might, you can get no sound to issue from the massive horn. Your lips come away from the mouthpiece tasting of blood, smoke and metal. |
42670 Leave. |
42671 Leave. |
42672 Leave. |
42673 Leave. |
42674 Touch the painting. |
42675 Leave. |
42676 Oddly enough, there is nothing unusual about the surface of the painting. |
42677 Leave. |
42678 Leave. |
42679 Leave. |
42680 Leave. |
42681 This is a portrait of a grotesque, hook-nosed old crone. The hag's flesh is a sickly blue-gray color; her eyes glow red like the embers of a dying fire. Her chin, long and sharp, juts forward in an extreme under-bite; two yellowed canines protrude upwards from her lower jaw, like small tusks. The smile upon her withered, purplish lips speaks of a horrible secret. A placard reads 'Gray Hag of Oinos.' |
42682 As you begin to turn away from the painting, something in it draws your attention... a strange, tingling sensation arises in the back of your mind... a memory, beginning to surface... |
42683 You recall standing, confused, in a maze of briars. The hideous crone from the painting is before you, cackling wildly. You grit your teeth in frustration, wondering why she's laughing at you. "My poor, dear, lovely man-thing!" she croons. "Why, that was your *first* wish!" She points a single bony, clawed finger at your forehead. Your temples begin to throb painfully... and you can remember nothing more. |
42684 Leave. |
42686 Leave. |
42687 Try and recall the memory. |
42688 Turn away, repress the memory. |
42689 Leave. |
42691 You place your palm against the canvas... you cannot feel the ripples themselves, though a cool, tingling sensation passes through your hand at first contact. |
42693 Touch the painting. |
42696 Leave. |
42698 Leave. |
42704 Leave. |
42706 You reach out to touch the undulating glass shards, but find you cannot do so... your hand stops just short of the surface of the glass. |
42708 You succeed only in bruising your knuckles; the glass may as well be sheet-iron. |
42709 Touch the glass. |
42710 Leave. |
42714 Punch the glass. |
42717 Leave. |
42718 Leave. |
42719 You place your hand upon the painting... as you had suspected, it is not that the canvas is physically moving, but that the painted image itself is changing. |
42720 Touch the painting. |
42721 Leave. |
42722 Leave. |
42730 Your Lim-Lim appears both insect and animal in origin. Its legs are oversized, but its arms are small, nearly vestigial, and a brightly speckled half-shell runs down its back. It sports twin pairs of insect-like wings, and has tiny black eyes and a mouth that always appears to be smiling gleefully. |
42731 "Piyo! Piyo!" The Lim-Lim bounces about merrily, its wings buzzing. It seems to enjoy the affection immensely. |
42732 You attempt to land a swift kick to your Lim-Lim, but it hops nimbly out of the way. "Piyo!" It turns and flees, wings buzzing. |
42733 Examine your Lim-Lim. |
42734 Pick your Lim-Lim back up. |
42735 Pet your Lim-Lim. |
42736 Kick your Lim-Lim. |
42737 Stop playing with your Lim-Lim for now. |
42738 Pick your Lim-Lim back up. |
42739 Pet your Lim-Lim. |
42740 Kick your Lim-Lim. |
42741 Stop playing with your Lim-Lim for now. |
42742 Pick your Lim-Lim back up. |
42743 Pet your Lim-Lim some more. |
42744 Kick your Lim-Lim. |
42745 Stop playing with your Lim-Lim for now. |
42746 Let it go. |
42747 Chase after it, try and kick it again. |
42748 Put your Lim-Lim down to run around a bit. |
42749 Pet your Lim-Lim. |
42750 Kick your Lim-Lim. |
42751 Stop playing with your Lim-Lim for now. |
42752 Your Lim-Lim appears both insect and animal in origin. Its legs are oversized, but its arms are small, nearly vestigial, and a brightly speckled half-shell runs down its back. It sports twin pairs of insect-like wings, and has tiny black eyes and a mouth that always appears to be smiling gleefully. |
42753 Put your Lim-Lim down to run around a bit. |
42754 Pet your Lim-Lim. |
42755 Kick your Lim-Lim. |
42756 Stop playing with your Lim-Lim for now. |
42757 "Piyo! Piyo!" The Lim-Lim squirms about merrily, its wings buzzing. It seems to enjoy the affection immensely. |
42758 Put your Lim-Lim down to run around a bit. |
42759 Pet your Lim-Lim some more. |
42760 Kick your Lim-Lim. |
42761 Stop playing with your Lim-Lim for now. |
42762 You attempt to drop-kick the Lim-Lim, but it squirms out of your grasp and flies to the ground! |
42763 "Whoops..." |
42765 This archway leads only inches into the small building before becoming blocked by a solid wall of refuse. The rubbish is packed so tightly it may as well be stones and mortar. |
42878 This is a test of the... |
42880 Go away! |
42885 What's this anyway? |
42886 Don't do that again! Or else! |
42929 "I say ignore the chit... act distant and unconcerned. That'll spice things up considerably!" |
42930 "Trust me, kid. Start ignoring her, create some friction, leave 'em wondering, and they'll be clawing all over to discover what the matter is. Right, chief?" |
42931 "Yes... she'll think something's wrong, and for once, he'll be playing the game rather than being the target." |
42932 "No... that's a poor idea." |
42933 Manipulate the toy and look for some sort of effect. |
42934 Manipulate the toy and look for some sort of effect. |
42935 Manipulate the toy and look for some sort of effect. |
42936 Bend the left knee until the leg forms a fifteen-degree angle, unfold both wings to maximum extension, then rotate the right arm 180 degrees in its socket. |
42937 Manipulate the toy and look for some sort of effect. |
42938 You bend, twist and rotate the toy's various points of articulation, noting that the limbs often suddenly revert to their original position. Finally, as you bend its left knee, the toy makes an odd *pop!* and shudders in your hands... |
42940 Rotate the left arm. |
42942 Rotate the right arm. |
42943 Extend the left wing. |
42944 Extend the right wing. |
42947 Bend the right knee. |
42949 Put the cube away. |
42950 The toy's limbs suddenly revert to their original positions with a soft *click.* |
42952 Rotate the left arm. |
42954 Rotate the right arm. |
42955 Extend the left wing. |
42956 Extend the right wing. |
42957 Bend the left knee. |
42959 Bend the right knee. |
42961 Put the cube away. |
42962 The toy makes an odd *pop!* and shudders in your hands. |
42964 Rotate the left arm. |
42966 Rotate the right arm. |
42967 Extend the left wing. |
42968 Extend the right wing. |
42971 Bend the right knee. |
42973 Put the cube away. |
42974 The toy makes a soft *whir* sound. |
42976 Rotate the left arm. |
42978 Rotate the right arm. |
42980 Extend the right wing. |
42983 Bend the right knee. |
42985 Put the cube away. |
42986 The toy *hmmmms* slightly, growing warm to the touch. |
42987 Rotate the left arm. |
42990 Rotate the right arm. |
42995 Bend the right knee. |
42997 Put the cube away. |
42998 There is a *whirrrr,* a *click,* then a blinding white light suddenly explodes in your hands... |
42999 "Wh...!" |
43000 This person is staring intently at a metal panel mounted on the chamber's wall. After a moment of fierce concentration, they wave their hands about and utter a string of impressive-sounding 'arcane syllables'... all to no effect. Nonetheless, they continue to practice diligently, far too involved with their work to speak with you. |
43001 Leave. |
43002 This person is carrying a sheaf of papers and unwound scrolls; they occasionally pause to look through them and read portions of what's written aloud, practicing elaborate hand-motions as they do so. They look up as you come to stand before them. "Greetings..." |
43003 "Greetings... what is this place?" |
43004 "I just passing by. Farewell." |
43005 "This is where aspiring mages can come to train and study. Many wizards took their first steps in the Art as fledgling sorcerers, here." |
43006 "Where's the trainer?" |
43007 "That's all I wished to know. Farewell." |
43008 "I do not know where Lady Thorncombe has gone. I would suggest you try the sensoriums... she spends much of her time there..." They lower their voice, frowning: "Perhaps too much." |
43009 "The sensoriums?" |
43010 "That's all I wished to know. Farewell." |
43011 "Ask Splinter, just inside the Festhall's entrance, of them. You cannot reach them yourself, but he will take you there." |
43012 "That's all I wished to know. Farewell." |
43013 This person is trying to remove items from the pockets of a stuffed mannequin, which is suspended from a frame and hung with various bells and chimes. Each time the person touches the mannequin too forcefully, it jingles loudly. |
43014 Leave. |
43015 This person is casually examining the bell-laden practice dummies strewn about the chamber. They look to you as you draw near. "Hmm?" |
43016 "What is this place?" |
43017 "Nothing... just passing by. Farewell." |
43018 "It's the thieves' training chamber. The dummies, over there, are for practicing purse-cutting and pick-pocketing on." |
43019 "Where's the trainer?" |
43020 "That's all I wished to know. Farewell." |
43021 "He's probably wandering the Ward, right now... someone upset him, and he stormed out of the Festhall swearing like nobody's business. His name's Havelock - Eli Havelock. He's thin, of medium height, with dark hair, swarthy skin, and sharp features." |
43022 "That's all I wished to know. Farewell." |
43023 This person is practicing various combat maneuvers on a wooden training dummy. They seem far too busy to speak with you at the moment. |
43024 Leave. |
43025 This person is breathing heavily and is covered in a fine sheen of sweat, as if they had just finished some strenuous exercise. They turn to you as you approach. "Yes?" |
43026 "What is this place?" |
43027 "Nothing... just passing by. Farewell." |
43028 They nod towards the training dummies. "The warrior's training chamber." |
43029 "Where's the trainer?" |
43030 "That's all I wished to know. Farewell." |
43031 "Qui-Sai?" They shrug, wiping sweat from their brow. "Somewhere in the Festhall, most likely. He's hard to miss... his skin is like gray stone." |
43032 "That's all I wished to know. Farewell." |
43033 He frowns, deep in thought for a moment. "Well, there are anarchists scattered throughout the city, citizen. Unless they break the law, there is little that can be done about them." |
43034 "I thought they were considered a dangerous element that had to be dealt with before they caused trouble?" |
43035 "Their leader asked me to kill a Harmonium officer named Measure Three Vorten." |
43036 "Well, I have it on good authority that they are responsible for the death of Measure Three Vorten." |
43037 "Well, I have it on good authority that they are responsible for the death of Measure Three Vorten." |
43038 "I see. I have some other questions..." |
43039 "I must be going now, farewell." |
43040 He sighs. "I agree with that view, citizen. However, I personally do not believe in running around and bashing heads without proof of wrongdoing. If you can give me just cause, I will see that these anarchists are dealt with. Otherwise, they have a right to gather and talk." |
43041 "I see. I have some other questions..." |
43042 "I must be going now, farewell." |
43043 He gives you a concerned look. "That is a very serious charge, citizen. Are you certain you wish to make such an accusation?" |
43044 "Yes." |
43045 "No, I guess not." |
43046 "Very well. I will see that they are dealt with. Excellent work citizen." He smiles at you. |
43047 "Thank you. Farewell." |
43048 He shrugs. "Then we need not discuss this issue further." |
43049 "Very well. Farewell." |
43050 "How you could possibly know that... unless you were somehow involved in the matter?" He glares at you for some time before continuing. "Because you are a friend, I will forget who I heard this from. Meanwhile, I will see that the anarchists are dealt with. Good day to you, citizen." |
43051 "Farewell." |
43052 "Farewell." |
43053 "How you could possibly know that... unless you were somehow involved in the matter?" He glares at you for some time before continuing. "I will see that the anarchists are dealt with, citizen. Good day to you." |
43054 "Farewell." |
43055 "Thanks for your help. Maybe I'll see you later... or some friends of mine will. We're all over the place." |
43056 "I had some questions for you..." |
43057 "Farewell, then." |
43058 "We still have a ways to go before the warehouse. What do you want?" |
43059 "I had some questions..." |
43060 "Nothing." |
43061 The engineer looks at you with contempt. "Away with you! I have no time for one such as you!" |
43062 Attack her. |
43063 Leave. |
43064 She looks at you, blankly, without saying anything, waiting for the guards to arrive. |
43065 "I had some questions for you..." |
43066 "Farewell." |
43067 She continues to gaze at you. "I have no answers for you right now. Perhaps when you return." |
43068 "Farewell, then." |
43069 "Well, have you figured a way out of here? They won't let me out as I am. I need a disguise or something." |
43070 "Do you have any ideas on what to disguise yourself as?" |
43071 "I picked up a smith disguise. Put this on." |
43072 "No, not yet. I had some other questions for you..." |
43073 "No, not yet. Farewell." |
43074 "They're not stopping the smiths from leaving here. Maybe if you could find me a complete set of smithing gear and some spare rags - not just the tools, but the rest of the clothes... I have no idea where you'd find that. Don't kill any more people in here, all right? I've got enough trouble sown here as it is - we don't need this to get out to the rest of the city. In other words, don't be killing off any smiths for their clothes - I doubt they'd fit anyway." |
43075 "I picked up a smith disguise. Put this on." |
43076 "Fine. I'll see what I can do. In the meantime, answer some questions for me..." |
43077 "All right. I'll see what I can do. Farewell." |
43078 "I'll put this on as soon as we're ready to go. So what now? You'll have to lead me out." |
43079 "All right, let's go." |
43082 "We'll head out through the front door, and then head to a warehouse I know of, where some friends of mine are waiting. You ready?" |
43083 "Let's go." |
43084 "What did you want to know?" |
43085 "Tell me about the Revolutionary League." |
43086 "Tell me about the Godsmen." |
43087 "Why do you cause all that destruction?" |
43088 "Tell me about yourself." |
43089 "What about Saros?" |
43090 "Nothing. Farewell." |
43091 She squints at you, as if gauging you, and says: "We believe that power corrupts by its very nature. We exist to overthrow power where it may arise. The factions of Sigil are therefore a prime target - they monopolize the City of Doors, a city that should be open to all who pass through here. Instead, they crush all who would speak freely and silence those who would move of their own accord. The power structure of Sigil must be destroyed!" |
43092 "What's the structure of the Revolutionary League?" |
43093 "How did you fall in with these people, anyway?" |
43094 "Why not work within the system to change it?" |
43095 "How does one join the Revolutionary League?" |
43096 "I had some other questions..." |
43097 "That's all I wanted to know. Farewell." |
43098 "My father, a Free Leaguer, was killed in a disagreement with one of the Doomguard. The killer was never brought to justice. My mother sought justice, but was arrested for her troubles by the Hardheads. A corrupt judge saw to it that she was found guilty of violating the peace and creating anarchy, and so she was executed by the Mercykillers. Of course I was going to seek out the Anarchists - they have the only answers I seek any longer." |
43099 Rotate the right arm. |
43100 "Why not work within the system to change it?" |
43101 "How does one join the Revolutionary League?" |
43102 "I had some other questions..." |
43103 "That's all I wanted to know. Farewell." |
43104 "With this system? You'd be corrupted before you could ever effect any change. This system isn't interested in working with anything that will lessen its power. It's the nature of people that they want to hold onto their power and consolidate it, no matter who they hurt in the process. Speak a word against the factions now, and they'll see you dead before you can take another breath. Far better to be rid of it all and build anew." |
43105 "A lot of innocent people will get hurt that way." |
43106 "How did you fall in with the Anarchists?" |
43107 "How does one join the Revolutionary League?" |
43108 "I had some other questions..." |
43109 "That's all I wanted to know. Farewell." |
43110 She looks doubtful. "Join us? Hmmm. You've done enough to implicate yourself if you ever decided to turn stag on us, so you've done us more good than harm in any case." She stops to think a little longer. "All right. Go talk to Scofflaw Penn, at the printing shop. Tell him I said 'The city must burn.' He'll know what you mean." She gives you a hard look. "But I'm warning you: If *anything* happens to me, that phrase won't be worth two coppers." |
43111 "'The city must burn.' All right. I had some other questions." |
43112 "'The city must burn.' All right. Farewell." |
43113 She scoffs. "If you were concerned about innocents, you would never have helped me in the first place. What about all those workers YOU killed when you destroyed the weapon in the Foundry? In every war, innocents suffer - but at least when you're with us, they'll have a chance to recover. Under the factions, they'll all just get ground away." |
43114 "How did you fall in with the Anarchists?" |
43115 "How does one join the Revolutionary League?" |
43116 "I had some other questions..." |
43117 "That's all I wanted to know. Farewell." |
43118 "We're divided into cells, each cell of an indeterminate number. Folks in one cell don't know the people in another cell, and that way we can't betray anyone. Sure, we might work at cross-purposes at times, but we demoralize the soul-crushing factions well enough that it's worth it." |
43119 "Don't you think that maybe because of your group's actions, the factions are becoming even more militant and corrupt?" |
43120 "How did you fall in with the Anarchists?" |
43121 "Why not work within the system to change it?" |
43122 "How does one join the Revolutionary League?" |
43123 "I had some other questions..." |
43124 "That's all I wanted to know. Farewell." |
43125 "No. Their hypocrisy is laid bare, though, when they try to destroy the very people they're sworn to protect. Those who claim to uphold Sigil's structure are the first to tear it down when they're feeling threatened. We're showing how threadbare their ideas of governance are. We're a catalyst, but we're not the cause." |
43126 "How did you fall in with the Anarchists?" |
43127 "Why not work within the system to change it?" |
43128 "How does one join the Revolutionary League?" |
43129 "I had some other questions..." |
43130 "That's all I wanted to know. Farewell." |
43131 "The Godsmen? Ha. Most of the other factions at least pretend to have an answer. The Godsmen are worse than them, even - they get in the way of anyone trying to figure out what the big secret is, but they don't even have any idea what it is. Dogs in mangers, all. Worse, they pollute the Lower Ward, filling it with this deathly fog that kills off the elderly and weak. They call themselves helpful, but the truth is they're just another set of death-mongers." |
43132 "All right. I had some other questions..." |
43133 "I see. Farewell." |
43134 "Because the old order has to come down. By destroying a part of a faction's headquarters, I help people lose faith in the Godsmen. By destroying that horrid weapon, I help the clients mistrust the Godsmen. By killing a factor, I show the others that the high-ups are targets and no-one should strive for eminence in a corrupt system, not when they might be the next victims. Each of these actions serves a symbolic point as well. None of them is destruction for the sake of destruction. That'd make us no better than the Doomguard." |
43135 "The who?" |
43136 "I had some other questions..." |
43137 "Farewell." |
43138 "The Doomguard. A bunch of people who think that because everything falls apart, it's their job to make sure the center cannot hold. We're nominally allied with the Doomguard, but the truth is that they'll fall too. Eventually, they'll all fall." |
43139 "Very well. I had some other questions..." |
43140 "Farewell." |
43141 "Me? There's not much to tell. I vowed to see the factions fall, and I pursued a course of study in magical engineering that would make me valuable to a wide range of them. There were others before the Godsmen, you know - many others. I've worn more faces than I can remember and had more names than the dead-book has entries. I can't even tell you the names of all those I've betrayed." |
43142 "Sounds like quite a life. Are you happy with it?" |
43143 "I see. I had some other questions." |
43144 "Must be fun. Farewell." |
43145 She emits a short, barking laugh, and says bitterly, "Happy? Since when has happy had anything to do with it?" |
43146 "If you're not happy, why don't you quit doing it?" |
43147 "Never. Happiness is a false ideal, created in order to oppress the weak and gullible. True happiness does not exist." |
43148 "You're right. Forget it. I had some other questions..." |
43149 "Good point. Farewell." |
43150 "Quit doing it? And lose my vengeance? This defines me. This is who I am. It'd be like asking you to cut off your arm and be able to live with yourself." She eyes your scars. "Though you'd probably be able to do it." |
43151 "So you'd let your bitterness and hatred control you?" |
43152 "Probably. I had some other questions." |
43153 "Probably. Farewell." |
43154 "It has become a part of me. Without it, I become nothing." |
43155 "Choose something else, then, and become more than you are." |
43156 was Hit |
43157 "Then foster your bitterness, and let it rule you. Create more sorrow. I don't care." |
43158 is Badly Wounded |
43159 Died |
43160 "Right. I had some other questions..." |
43161 's Target is Gone |
43162 's Weapon is Gone |
43163 "Farewell, then." |
43164 's Round Ended |
43165 "I... I don't know how." |
43166 This door is locked. |
43167 "Try it. Try and see." |
43168 "Then you might as well just kill yourself, because there's no point in living if you can't change." |
43169 "Very well, then. I had some other questions..." |
43170 "Then don't try. Farewell." |
43171 "I agree. We are told that happiness is the ultimate goal to our strife, yet so few seem to have it... and those who do seem to be imbeciles and the self-satisfied who cannot open their eyes to the horrors of the world around them. Better to suffer, I say, than pay *that* price for happiness." |
43172 "So true. I had some other questions..." |
43173 "Yes. Farewell." |
43174 "No, you wouldn't. And that apathy is precisely what we fight against. Good day." |
43175 "Farewell." |
43176 "I will think on this. I will guarantee nothing. Farewell, traveler. You have given me much to think on." |
43177 "I hope so. Farewell." |
43178 "I've thought on that, and then I realized that at least I'm making a difference, one that I believe in. That is enough for me. Farewell." |
43179 "Farewell." |
43180 She looks scornfully at you and sneers. "What, have you returned with your mind changed, or do you have some other use for me?" |
43181 "I changed my mind. I'll kill him for you." |
43182 "I had some other questions..." |
43183 "Nothing. Forget it. Farewell." |
43184 "You already had your chance. Do you think I'd really trust you to do it now? I think not. Get out of my sight." |
43185 "Then answer some questions for me." |
43186 "Farewell, then." |
43187 "If you will not aid me in my quest, why should I help you in yours? Good day, sir." |
43188 "Good day." |
43189 "Have you written the name Sandoz into the dead-book yet?" |
43190 "Yes. He's dead." |
43191 "No, not yet. I had some other questions, first." |
43192 "Not yet. Farewell." |
43193 "Have you come to a decision whether you will accept the job?" |
43194 "Yes, I'll do it." |
43195 "No, I will not." |
43196 "No, not yet. I had some other questions." |
43197 "No, not yet. Farewell." |
43198 "I require just one more task from you, and we'll leave these Godsmen to their turmoil. I need you to smuggle me out of this place - the guards are going to be looking for someone to blame, and I'd rather they not choose you - once I disappear, they'll know it was me, and you'll be off the hook. What do you say?" |
43199 "Give me some time to think about it." |
43200 "Yes. I'll do it. What do I need to do?" |
43201 "No. I think you're trying to set me up." |
43202 "I need to get out of the Foundry. Will you help me? I need an answer NOW." |
43203 "What the hell... all right." |
43204 "No. I think you're trying to set me up." |
43205 "I said to give me time. Farewell." |
43206 "Unless you can help me out of here, I have nothing to say to you." |
43207 "Fine, then. I'll help you get out." |
43208 "No. I won't." |
43210 "Then I have nothing to say to you." |
43211 "Farewell, then." |
43212 "Other questions? Don't you have something to take care of?" |
43213 "Tell me about yourself." |
43214 "Why should I do this?" |
43215 "Why should I do this?" |
43216 "What do you have against the Godsmen, anyway?" |
43217 "Never mind. Farewell." |
43218 "My name is Bedai-Lihn. I'm a magical engineer - not a mage, mind you, but a theoretician - and I'm going to make sure the Godsmen don't get a chance to use that weapon or contract for other such weapons of war again." |
43219 "Why kill him?" |
43220 "Why destroy the machine?" |
43221 "All right. Answer some other questions..." |
43222 "I see. Farewell." |
43223 "Because these contracts the Godsmen sign with their customers are evil. The Godsmen allow themselves the luxury of pretending that their actions won't have consequences. Well, they do, and I'm going to show them how - by ensuring that the person responsible for getting the contract in the first place doesn't live to do it again." |
43224 "All right. I'll do it." |
43225 "I don't think I want to do it." |
43226 "Very well. I had some other questions..." |
43227 "I see. Farewell." |
43228 "Why? Because that weapon is a tool of the devils... literally. The fiends are going to use it to wreak untold havoc and destruction across the face of creation, and no matter how many 'peacetime' uses that infernal device might have, not one will make up for the suffering it will cause." |
43229 "What about the workers?" |
43230 "Very well. I had some other questions..." |
43231 "I see. Farewell." |
43232 "What I have against them is that they are as blind as all the other factions. They control the city in an iron grasp even as they pretend they've got no agenda. Their life-affirming philosophy doesn't extend as far as actually affirming life. Time to give them a dose of their own medicine." |
43233 "I see. I had some other questions..." |
43234 "Very well. Farewell." |
43235 "I heard the explosion from here. Excellent work. Are you interested in another task?" |
43236 "What is it?" |
43237 "Why weren't you destroyed in the explosion with the other workers on the project?" |
43238 "The factol, Sandoz... I'm sure you're familiar with him? He was the one responsible for the development of that fiendish device in the first place. He was the one who sought out the contract, and the one who promised the deadly weapon would be created. He is the one who is truly responsible for the deaths of those other engineers. He must die." |
43239 "I'll do it." |
43240 "No way. Enough people have died." |
43241 "You don't want to do it? That's too bad, because you've already committed yourself to this course of action. Do you really think one more body is going to make a difference? Think of what you've already done, and think of the cost if you stop now. Nothing will change if you stop now, and you'll just have killed in vain. Do you really want to stop the faction-sponsored killing, or were you just talking big?" |
43242 "I'll kill him." |
43243 "No. I don't want to kill him." |
43244 "Good. His name is Sandoz. I believe you've already had some contact with him. He won't suspect a thing. Don't worry about being quiet about it, either - Sandoz has been loud enough that the guards won't notice a bit of a ruckus. Just come back to me when you're done, and I'll set you one more task - and then we're done. Now get going!" |
43245 "I've changed my mind. I don't want to kill him." |
43246 "Very well. Farewell." |
43247 Her eyes fill with quick scorn. "You are truly weaker than I thought... and that was weak indeed. Farewell, then. Speak to me no more." She turns her back on you. |
43248 "Very well, then. Farewell." |
43249 "Have you destroyed the infernal device yet?" |
43250 "No. I need a token to get behind the doors." |
43251 "No. I lost the token needed to get behind the doors." |
43252 "What about the workers?" |
43253 "Not yet. But I will, soon. Can you tell me of the weak spots on it?" |
43254 "You need a token? Then speak to the foundry supervisor... I think Alissa Tield is her name. Or you might try the lad Saros. I understand he has light fingers..." |
43255 "Very well. What are the weak spots on the machine?" |
43256 "I had some other questions..." |
43257 "All right, I'll do that. Farewell." |
43258 "Then you must either find out where it is, or seek one from the lad Saros or Alissa Tield, the foundry supervisor. If you cannot get it from one of them, then perhaps you'll have to fight your way into the machine. I wouldn't recommend that." |
43259 "Very well. What are the weak spots on the machine?" |
43260 "I had some other questions..." |
43261 "All right. Farewell." |
43262 "Concentrate your energies on the firing device, I'd say. I'd recommend inserting something metal there. The hard steel of the item will spark and flurry, destroying the resonance of the weapon's magical field, leading it to self-destruction. When you've inserted the item into the device, leave. You'll have about half an hour before it detonates." |
43263 "What about the workers?" |
43264 "I had some other questions..." |
43265 "Very well. Farewell." |
43266 "What about them? They are slaves to their faction, and the faction will not weep when they are gone. Why, then, should you care?" |
43267 "I care because they're innocent." |
43268 "I had some other questions..." |
43269 "You're right. I'll be back with news about the machine's destruction." |
43270 "Innocent? Ha. Only in an organization this corrupt could you call those who work on death machines 'innocent.' What a joke." She pauses, as if to clear her throat of bile. "Will you destroy the machine or not?" |
43271 "I will not. They do not deserve to die." |
43272 "I will. I'll return with a message of my success." |
43273 "You already had your chance. Do you think I'd really trust you to do it now? I think not. Get out of my sight." |
43274 "Then answer some questions for me." |
43275 "Farewell, then." |
43276 "Then we have nothing more to speak of. Hold your tongue regarding this, and I'll tell no one you contemplated treachery. Farewell. Do not speak to me again." |
43277 "Wait! I changed my mind!" |
43278 "Farewell, then." |
43279 "You're a Godsman now. Are you still happy with it?" |
43280 "Yes, I am." |
43281 "No, not really." |
43282 "I had some questions for you." |
43283 "Sure. Farewell." |
43284 "Good. It pleases me that you're happy with your choices. What can I do for you?" |
43285 "I had some questions for you..." |
43286 "Nothing, thanks. Farewell." |
43287 "Why not?" |
43288 "It's not what I thought it would be." |
43289 "Because I'm coming to realize that it's an empty title." |
43290 "I'm just discontent." |
43291 "Actually, I guess I'm pretty happy with it." |
43292 "What are your questions?" |
43293 "Tell me about the Great Foundry." |
43294 "Tell me what you know about the murder." |
43295 "Thildon says you're an Anarchist." |
43296 "Thildon says you're an Anarchist, and that you're trying to pin the crime on him." |
43297 "Tell me of the project you're working on." |
43298 "Tell me of some of the other people here." |
43299 "Who are you?" |
43300 "Nothing. Forget it." |
43301 "Few things are as we want them to be, and discontent comes to us all. Faction membership is an intangible reward. Think on this, and come back sometime later, won't you?" |
43302 "Sure. I have a few questions, though..." |
43303 "Sure. Farewell." |
43304 "Would you say you're devoted to the Godsmen, then?" |
43305 Truth: "Yes." |
43306 Lie: "Yes." |
43307 Truth: "No." |
43308 Lie: "No." |
43309 "I can't see that it's any business of yours." |
43310 She stifles a yawn. "You can ask almost anyone else here about the Foundry, and you'll get the same answer. What makes you think I'll give one that's any different? Ask another question." |
43311 "Tell me what you know about the murder." |
43312 "Thildon says you're an Anarchist, and that you're trying to pin the crime on him." |
43313 "Tell me of the project you're working on." |
43314 "Tell me of some of the other people here." |
43315 "Nothing. Forget it." |
43316 "Let's see... I asked the guards to head out for the night because I was working on some delicate engineering on the project in the next room, and I didn't need their psychic emanations fouling up some very crucial work. It was with some dismay that I found the body when I emerged from the room. Being as I have no other alibi, I realize I'm a suspect - and I suspect you've already found that I wouldn't consent to going under the spell to answer. The reason for that is that it would be violating the oath of secrecy I swore to protect the project." |
43317 "I see. I had some other questions." |
43318 "I think I'll check on that with Keldor." |
43319 "I see. Farewell." |
43320 She scoffs. "An Anarchist? Right. Here's my other leg. Did you have some real questions, or can I get back to my work?" |
43321 "I had some other questions." |
43322 "Get back to work. Farewell." |
43323 "Tell you about the project we've sworn our lives to complete and defend? Hmm. No. I don't think so. Not yet, anyway. Let's just say it's powerful, and it'll be worth the effort we've put into it." |
43324 "Fine. Answer some other questions for me, then..." |
43325 "Fine. Farewell." |
43326 "The other people here? Well, you've got the brilliant but eccentric Nihl Xander, the githzerai outcast woman Kel'lera, Thildon the Grey, whose heart is much less ambiguous than his name, Keldor the factor, Sandoz the factor, the two children of Sandoz, supervisors, smiths, and a host of others. They all pass me by at one point or another, and frankly I haven't made that much of an effort to get to know them. They work for me or they don't, and that's about as much as I care, I'm afraid. I'm rather devoted to my work." |
43327 "All right. I have some other questions..." |
43328 "I see. Farewell." |
43329 "My name is Bedai-Lihn. I'm a magical engineer - not a mage, mind you, but a theoretician - and I'm going to make sure the Godsmen don't get a chance to use that weapon or contract for other such weapons of war again." |
43330 "All right. Answer some other questions..." |
43331 "I see. Farewell." |
43332 She smiles with satisfaction. "Good. Hit the machine on one of its weak spots, and come back to let me know." |
43333 "What are its weak spots?" |
43334 "I'll let you know when I'm done. In the meantime, I had some more questions..." |
43335 "Why do you want to do this?" |
43336 "I think I've changed my mind. I'm going to turn you in." |
43337 "Sure. Farewell." |
43338 "Would you say your lack of devotion is strong enough that you would strike at the Godsmen if given the chance?" |
43339 "Yes, I would." |
43340 "Of course not!" |
43341 "No, it is not." She turns from you. "Farewell." |
43342 "Farewell." |
43343 "Haven't you guessed? I swore under a false name and false identity. I am not the same person who swore the oath, and so I was immune. Now, will you take this new job, or not?" |
43344 "What is it?" |
43345 "You do that. He'll verify what I've told you - he administered the oath to me, so he knows its power." |
43346 "Very well. I had some other questions..." |
43347 "Very well. Farewell." |
43348 Anger strikes sparks in her eyes - but a look of scorn replaces it so quickly you're not even sure you read it right. "An Anarchist? Right. Here's my other leg. Pull that one, too. Did you have some real questions, or can I get back to my work?" |
43349 "What was that flash of anger?" |
43350 "I had some more questions..." |
43351 "You can get back to your work. Farewell." |
43352 "Then you've come to the right person." She smiles, and a new light comes into her eyes. "How would you like to strike against both the baatezu war machine and the Godsmen alike?" |
43353 "What do you mean?" |
43354 "Not very much." |
43355 "He was a useful pawn, but the fact of the matter is that he was too tied to his personal connections to understand the necessity of their destruction. If he dies, it will be no great loss. If he lives, neither will that. I will remember him fondly as a boy who did his part, but who lacked potential." |
43356 "All right. Answer some other questions for me." |
43357 "That's kind. Farewell." |
43358 "Good, good. It's nice to see that this faction doesn't breed traitors. Can I help you with something else?" |
43359 "I had some other questions..." |
43360 "No, thank you. Farewell." |
43361 She smiles slightly. "You don't miss much, do you? Allow me to put it this way: How would you feel if you were falsely accused? My anger stems from that, and nothing more." She *seems* honest about this... |
43362 "I don't buy that." |
43363 "Very well. I had some other questions..." |
43364 "I see. Farewell." |
43365 "You'll have to, because you're getting no other answer from me." She turns stiffly away from you. "Farewell." |
43366 "Farewell." |
43367 "What I mean is that there is a weapon of incredible power being developed here in the Foundry, and that it is being funded by the baatezu - devils, if you prefer. Destroying it will not only give you a shot at the faction you say you reject, but will also bloody the nose of the entire race of fiends. What do you say?" |
43368 "I'll do it." |
43369 "No. I will not do it." |
43370 "Then you are of no use to me. You hold your tongue, I'll hold mine. Farewell." |
43371 "Farewell." |
43372 "What do you want?" |
43373 "Tell me about the Great Foundry." |
43374 "Tell me what you know about the murder." |
43375 "Thildon says you're an Anarchist, and that you're trying to pin the crime on him." |
43376 "Thildon says you're an Anarchist, and that you're trying to pin the crime on him." |
43377 "Tell me of the project you're working on." |
43378 "Tell me of some of the other people here." |
43379 "Who are you?" |
43380 "Nothing. Forget it." |
43381 You see a severe woman with flaming red hair pulled back tight, giving her face a stretched, nervous look. She appears to be deep in thought. At your approach, she glances up and says, "Can I help you with something?" |
43382 "Yes, I had some questions." |
43383 "No, sorry. Farewell." |
43384 This slender young man approaches you wearing a somewhat worried expression. "One thousand pardons, sir, but I am looking for a certain man, and I think you might be able to help me..." |
43385 "Oh? How so?" |
43386 This kindly-looking old man spares you only the briefest of glances before returning to his recitation. |
43387 Heckle the poet. |
43388 This stern-looking older woman seems to be looking for someone. Her eyes fix upon your face as you approach her. "You there... might I have a word with you?" |
43389 "Of course..." |
43390 This tall, slender woman occasionally looks up from her cup of wine to scan the surrounding patrons and passersby. Her facial features are elegantly exotic and her eyes - a brilliant gold in color - catch the light, sparkling as she looks about. |
43391 "Greetings..." |
43392 "I wish to avail myself of your healing prowess." |
43393 "Nothing, thanks. Farewell." |
43394 "I wish to avail myself of your healing prowess." |
43395 "Forget it. Farewell." |
43396 "I wish to avail myself of your healing prowess. I have heard of you." |
43397 "I wish to avail myself of your healing prowess. I have heard of you." |
43398 Quell's Candy Store |
43399 Lady Thorncombe |
43400 Goncalve's Tailory |
43401 Vrischika's Curiosity Shoppe |
43402 Sensate Vault |
43403 Gaerien's Dead Looter Booty |
43404 The Bones of the Night |
43405 "Hey, don't touch me! Leave me alone!" |
43406 "I just wanted to... forget it." |
43407 "They caught you, huh? Too bad." |
43408 "Farewell." |
43409 "Thanks for your mercy. I'll stay on the straight and narrow now, all right?" |
43410 "Sure, Saros. Answer some questions for me, will you?" |
43411 "Whatever. Farewell." |
43412 "What have you found? Are you going to let me go free?" |
43413 "Thildon says that you planted the awl at the murder scene, and that you're trying to frame him for the murder because you two disagreed." |
43414 "Thildon tells me that you and Bedai-Lihn are Anarchists, and that you're trying to frame him because he turned down an offer to join you." |
43415 "I've found enough to make a decision." |
43416 "No, not yet. However, I had some more questions for you." |
43417 "Not yet. Farewell." |
43418 "Sure. Whatever you want to know..." |
43419 "Tell me about yourself." |
43420 "Tell me about the Great Foundry." |
43421 "Tell me about the Great Foundry." |
43422 "Tell me about the Anarchists." |
43423 "Tell me about the people here." |
43424 "Nothing right now. Farewell." |
43425 "Let's see... I grew up in the Foundry with my sister Sarossa. My father Sandoz is a factor here, so he spent more time away trying to gain converts and increase the influence of the faction. My sister Sarossa's kind of a witch, but she knows stuff. She knows how to change people to make them more like what they are." |
43426 "What do you mean?" |
43427 "What do you mean?" |
43428 "I've heard that already. Answer some other questions, will you?" |
43429 "Thanks for your time. Farewell." |
43430 "Leave me alone. My father's dead." |
43431 "I had a few questions." |
43432 "Very well. Farewell." |
43433 "I said to leave me alone!" |
43434 "Fine, fine. Farewell." |
43435 "I grew up here. I played in the main foundry area and ran through the barracks. It stinks and it's loud and people can be ... people, I guess... but it's still home for me." |
43436 "Touching. Answer a few more questions for me..." |
43437 "Thanks, Saros. Farewell." |
43438 "They're all dead. All the people who would play with me when I was a kid... they all died in that explosion. The Foundry used to feel like home, but it just hurts now. Can you leave me alone?" |
43439 "Tough, kid. I have some more questions." |
43440 "Farewell." |
43441 "I'd rather not talk about that. I thought they'd help me and make my life exciting, but instead they turned on me. I guess they have to look out for themselves when everyone's against them... but I just wanted to be part of them." |
43442 "That defeats the entire point of anarchy, Saros. You're supposed to be your own person." |
43443 "That defeats the entire point of anarchy, Saros. You're supposed to be your own person." |
43444 "Sure. You're just a kid. You'll get over it. Answer some more questions for me." |
43445 "I understand. You'll get over it. Farewell." |
43446 He shrugs. "They're just people." |
43447 "Helpful. Can you answer any more questions for me?" |
43448 "Thanks. Farewell." |
43449 "So to be part of them I have to not want to be part of them?" |
43450 "Basically. By being yourself, you become more than a pawn. Think about it. Farewell." |
43451 "She can just look at someone and see what needs adding and what needs taking away. I don't know how she does it. My father always said it was something about her ascending to another level. He said *she* was a born Godsman." |
43452 "Thanks. I had some more questions..." |
43453 "Thanks. Farewell." |
43454 "You already said that! Can't you come up with something original? Why do you keep saying the same things over and over, anyway? Are you looking for something more from me?" |
43455 "Guess not. Farewell." |
43456 "What did you want to know?" |
43457 "Thildon says that you planted the awl at the murder scene, and that you're trying to frame him for the murder because you two disagreed." |
43458 "Thildon tells me that you and Bedai-Lihn are Anarchists, and that you're trying to frame him because he turned down an offer to join you." |
43459 "I've found enough to make a decision." |
43460 "Tell me about yourself." |
43461 "Tell me about the Great Foundry." |
43462 "Tell me about the Great Foundry." |
43463 "Tell me about the Anarchists." |
43464 "Tell me about the people here." |
43465 "Nothing more for now. Farewell." |
43466 "Of course he'd say that! Just 'cos he's guilty and he wants to make you look someplace else! I saw him kill that man! Sure we disagreed, but that doesn't mean I want him dead. Just because he's a total berk doesn't mean he should be arrested. He should be arrested for killing Avildon! Tell him he needs proof!" |
43467 "All right, then. I had some more questions for you." |
43468 "All right, then. I had some more questions for you." |
43469 "I'll do that. Farewell." |
43470 Saros pales. "She has nothing to do with this. I did it on my own. But the truth is, Thildon shoved Avildon into the gears. I put the awl there to make sure everyone would know he was there, because I'm just a kid and no one would believe what I was saying. All right? I admit that I planted the awl. But I only did it to make sure he got punished for his crime." |
43471 "Then I'll make a decision on how to tell Keldor about this." |
43472 "Why? Why should I not think that you're doing this to get back at him for some other crime?" |
43473 "We'll see about that. Farewell." |
43474 "What is that decision?" He seems to be holding back tears. |
43475 "You'll see when I've told him." |
43476 "I'm scared. I'm afraid you're going to choose me as the killer, and I ain't!" |
43477 "We'll see about that. Answer some other questions for me..." |
43478 "I will if you're guilty. Farewell." |
43479 "Everything seems to be going wrong here now... they say it's another test for life, but... I don't know..." |
43480 "Answer some other questions for me, then..." |
43481 "Things are rough all over. Farewell." |
43482 "I grew up here. I played in the main foundry area and ran through the barracks. It stinks and it's loud and people can be like Thildon... but it's still home for me." |
43483 "I see. Answer me some other questions..." |
43484 "I see. Farewell." |
43485 "They're... some people came to talk to me and told me that I was the sort of person they needed, because I have access to everything and no one thinks about me being here... I never knew someone was going to die. I thought I was just supposed to be eyes and ears. But then Thildon pushed Avildon into the gears and said he'd tell on me and... I don't even know who it was who talked to me!" |
43486 "So did you and Bedai-Lihn frame Thildon? He says you did. He seems pretty sure she was involved." |
43487 "So did you and Bedai-Lihn frame Thildon? He says you did. He seems pretty sure she was involved." |
43488 "They're smiths and workers. I think they mean well, but they're all so earnest and *boring.* They need to liven themselves up a bit. Like, say, the Sensates." |
43489 "You like the Sensates, huh?" |
43490 "I can see why you might think that. I had some other questions..." |
43491 "Thanks for your time. Farewell." |
43492 "That poor smith... I can't believe what happened to him..." |
43493 "Do you have any idea what might have happened, or have some leads?" |
43494 "It's pretty awful to be wedged into the gears like that. I had some questions for you..." |
43495 "Do you have any idea what might have happened, or have some leads?" |
43496 "Who told you? The supervisor? She's right. I come in here at night sometimes when there's no one around." He looks around conspiratorially for a moment, and lowers his head toward you. "I saw Thildon, creepin' out of here. The main reason I know it was him is because he dropped something." He hands you an awl, with the name 'Thildon' etched into the wooden handle. |
43497 "Thanks. I'll be back to talk to you again, I'm sure." |
43498 "Ask whatever you want." |
43499 "Do you have any idea what might have happened, or have some leads?" |
43500 "Tell me about yourself." |
43501 "Tell me about the Great Foundry." |
43502 "Tell me about the Great Foundry." |
43503 "Tell me about the people here." |
43504 "Nothing more for now. Farewell." |
43505 "Because... because... I don't know why you'd think that. But I promise... go talk to him and tell him what I said, and then you can decide for yourself." |
43506 "I'll do that. Stay here." |
43507 "They know how to live life. They know what it's all about. Not like these people. They keep pretending there's some big noble purpose to it all, but I don't see it. My sister says that life is more than our senses show, but I don't see how she knows that, since all she knows is through her senses. I just don't get why people make this stuff up." |
43508 "Who's your sister?" |
43509 "Who's your sister?" |
43510 "Hmm. I see. I had some more questions..." |
43511 "Thanks for your time. Farewell." |
43512 "Sarossa? She can just look at someone and see what needs adding and what needs taking away. I don't know how she does it. My father always said it was something about her ascending to another level. He said *she* was a born Godsman." |
43513 "Interesting. Let me ask some more questions..." |
43514 "Thanks. Farewell." |
43515 "Me? I'm Saros. I grew up around here. Got to run through the Foundry, playing with stuff... I like pretty much everyone here, except for Thildon. He keeps saying I'm not raised right and that my father is a poor parent. All I know is that Thildon's the biggest sod I ever met." |
43516 "I'm sure. I had a few more questions." |
43517 "Got it. Farewell." |
43518 "Everything seems to be going wrong here now... they say it's another test for life, but... I don't know..." |
43519 "Answer some other questions for me, then..." |
43520 "Things are rough all over. Farewell." |
43521 "I grew up here. I played in the main foundry area and ran through the barracks. It stinks and it's loud and people can be like Thildon... but it's still home for me." |
43522 "I see. Answer me some other questions..." |
43523 "I see. Farewell." |
43524 "They're smiths and workers. I think they mean well, but they're all so earnest and *boring.* They need to liven themselves up a bit. Like, say, the Sensates." |
43525 "You like the Sensates, huh?" |
43526 "I can see why you might think that. I had some other questions..." |
43527 "Thanks for your time. Farewell." |
43528 "They know how to live life. They know what it's all about. Not like these people. They keep pretending there's some big noble purpose to it all, but I don't see it. My sister says that life is more than our senses show, but I don't see how she knows that, since all she knows is through her senses. I just don't get why people make this stuff up." |
43529 "Who's your sister?" |
43530 "Who's your sister?" |
43531 "Hmm. I see. I had some more questions..." |
43532 "Thanks for your time. Farewell." |
43534 "Sarossa? She can just look at someone and see what needs adding and what needs taking away. I don't know how she does it. My father always said it was something about her ascending to another level. He said *she* was a born Godsman." |
43535 "Interesting. Let me ask some more questions..." |
43536 "Thanks. Farewell." |
43537 "You again, huh? What do you want?" |
43538 "I just wanted to ask a few questions..." |
43539 "Nothing. Farewell." |
43540 You see a sandy-haired youth. He's on the cusp between adolescence and adulthood, and from his eyes, it looks like he's trying to be as adult as possible without having the slightest idea how - in other words, he seems innocent. "Hey, stranger. What can I do for you?" |
43541 "You could answer a few questions for me..." |
43542 "Nothing, thanks. Farewell." |
43543 "This is why gith shouldn't breed. They're always going on about this, or the belief of this, or 'where's a mind flayer or githyanki to kill' and so on and so forth. I don't think they even enjoy poking each other. They go barmy and lose their minds by the wayside, or else they stay so direct and focused all the time they forget their sense of humor. They blather about focus, and having one mind, and community trust, but note that the race broke with itself soon as it broke with the mind-suckers. Now tell me religion and ideology won't bring the planes crashing down." |
43544 Before you reach her, Dak'kon breaks in. "I would have you hear me." |
43545 "What is it, Dak'kon?" |
43546 "No. Be silent." |
43547 "It is my will that we not speak to this woman." |
43548 "Why not?" |
43549 "I hear you. We will speak to her anyway." |
43550 "I hear you. We will speak to her anyway." |
43551 "Then do not speak to her." |
43552 "Then do not speak to her." |
43553 "Very well, then. We will not." |
43554 "You have my gratitude." |
43555 "Think nothing of it." |
43556 "She is a *zerth.* Our wills are crossed blades. We have no common ground." |
43557 "Your wish has been noted. We will speak to her anyway." |
43558 "Then do not speak to her." |
43559 "Very well, then. We will not." |
43560 "It..." Dak'kon's voice falters. "It is not my *will* that I do this." |
43561 "Dak'kon, that was an order and you are my slave." |
43562 "Do it, Dak'kon." |
43563 "Very well. But remember that she walks a fine line." |
43564 Dak'kon's blade slashes her, and she falls bleeding to the ground. The blood boils on the edge of his blade, then steams away, leaving black stains upon its surface. |
43565 "Let's go." |
43566 Dak'kon sighs. "Anarch of a hundred years, there is no hourglass that could measure the tale. The matter is as twisted as Fri'hi's roots and the resolution is near impossibility; it may never come. Judge me not too harshly." |
43567 Dak'kon shifts nervously. "I cannot force him to tell anything. I earnestly desire that he should, yet... his life is his own to lead." |
43568 "A group of githyanki are planning a raid on the fortress Vristigor within the sevenday. They are on their way there even now." |
43569 "I will not tell." |
43570 "It is not Zerthimon's words that lack conviction. It is their echoes that have been distorted." |
43571 "Your words speak not the mind of Zerthimon. They are shaped of angles and hate, as if molded from Gith's mind itself." |
43572 As if sensing your intent, Dak'kon speaks to you without breaking the gaze he holds with Kii'na. "Hold fast, and do not stand in the way of our blades." |
43573 "Dak'kon, I order you to stop this." |
43574 "Let it go, Dak'kon." |
43575 Attack the *zerth* anyway. |
43576 Let them fight. |
43577 "Your mind is cast in Gith's mold, Kii'na." |
43578 "Let's go, Dak'kon." |
43579 "Let's go, Dak'kon." |
43580 "Will you hear this human when he speaks?" |
43581 "He travels with me, Kii'na, disciple of Zerthimon. He comes to you to hear the words of Zerthimon which you as a *zerth* must impart. Will you hear him?" |
43582 "Will you close your mind to his words? *Know* your words before you speak your mind, Kii'na, *zerth* of Zerthimon." |
43583 "That is sufficient." Dak'kon turns to you, and speaks in your language. "She will teach you." |
43584 Fight. |
43585 Flee. |
43586 This woman has a yellow cast to her skin and severe features. Tattoos cover her body, and she wears a long blade at her side. Her eyes are like two small black pearls. As you approach her, they follow your movements. |
43587 "Greetings, sword-ringer." |
43588 "Greetings." |
43589 "Are you familiar with the fortress Vristigor?" |
43590 "Who are you?" |
43591 "What can you tell me of this place?" |
43592 "Sorry, wrong person. Farewell." |
43593 This woman has a yellow cast to her skin and severe features. Tattoos cover her body, and she wears a long blade at her side. Her eyes are like two small black pearls. As you approach her, they follow your movements. |
43594 "Greetings, sword-ringer." |
43595 "Greetings." |
43596 "Are you familiar with the fortress Vristigor?" |
43597 "Who are you?" |
43598 "What can you tell me of this place?" |
43599 "Sorry, wrong person. Farewell." |
43600 "You are... *known* among the People as a friend. You are not yet *known* to me. I cannot help you." |
43601 "I just had a few questions..." |
43602 "Are you familiar with the fortress Vristigor?" |
43603 "Perhaps some other time, then. Farewell." |
43604 Her eyes glitter as she stares at you. "Hear my words and *know* my mind: I cannot help you. Leave." |
43605 "Are you familiar with the fortress Vristigor?" |
43606 "Very well. Farewell." |
43607 "You are not yet *known* to me. *Know* that I have no words for you." |
43608 "Are you familiar with the fortress Vristigor?" |
43609 "Farewell, then." |
43610 "You are not yet *known* to me. *Know* that I have no words for you." |
43611 "Are you familiar with the fortress Vristigor?" |
43612 "Farewell, then." |
43613 She tenses slightly. "How did you come to *know* that name?" |
43614 "A group of githyanki are planning a raid on the fortress Vristigor within the sevenday. They are on their way there even now." |
43615 "A rumor on the street." |
43616 "Forget it." |
43617 Her eyes dart across your face. You can feel her noting you. "*Know* that you have the gratitude of the githzerai people. This shall not be forgotten. Sunset over Haldar, traveler - I must warn my people." |
43618 "Good luck, then, and farewell." |
43619 Her eyes harden. "Tell me the source." |
43620 "A group of githyanki are planning a raid on the fortress Vristigor within the sevenday. They are on their way there even now." |
43621 "I'm not telling." |
43622 "Vilquar's Eye upon you if you do not tell me!" |
43623 "A group of githyanki are planning a raid on the fortress Vristigor within the sevenday. They are on their way there even now." |
43624 "Why should I tell you?" |
43625 With a hiss, she begins tracing blue light in the air before you... |
43626 Fight. |
43627 Flee. |
43628 This woman has a yellow cast to her skin and severe features. Tattoos cover her body, and she wears a long blade at her side. Her eyes are like two small black pearls. As you approach her, they follow your movements. "Zerchai's kin bow to you. I *know* of your wisdom and your aid. Tell me how I may aid you." |
43629 "And the traveler is pleased. I was hoping you could answer some questions." |
43630 "I had some questions I was hoping you could answer." |
43631 "Who are you?" |
43632 "Sorry, wrong person. Farewell." |
43633 "Speak your mind. I will hear you." |
43634 "What can you tell me of the difference between githyanki and githzerai?" |
43635 "What can you tell me of the difference between githyanki and githzerai?" |
43636 "Can you teach me githzerai figures of speech?" |
43637 "Can you teach me the Way of Zerthimon?" |
43638 "I have no other questions right now. My thanks for your time." |
43639 "I am Kii'na. I am a *zerth.* I teach the Way of Zerthimon, and guide the People toward destiny." |
43640 "What can you tell me of the difference between githyanki and githzerai?" |
43641 "What can you tell me of the difference between githyanki and githzerai?" |
43642 "Can you teach me githzerai figures of speech?" |
43643 "Can you teach me the Way of Zerthimon?" |
43644 "I have no other questions right now. My thanks for your time." |
43645 "Sunset over Haldar, traveler. You are as Elezpah on the mountain, brave and bold." |
43646 "I have dined at Toryg's table. Farewell." ("I'm grateful.") |
43647 "My thanks. Farewell." |
43648 "Hail, sword-ringer." |
43649 "Hail. I had some more questions..." |
43650 "Hail, Kii'na, and farewell." |
43651 She looks at you *hard* for a moment. "Gith was a great warrior who freed our people from captivity under the *illithid* slavelords. Zerthimon was her lieutenant. When the two had freed our people, Gith turned upon Zerthimon on the Blasted Plains. Words were spoken, steel was bared - and one people became two. Those who remained with the bitch-queen took the name Githyanki. Those of us who traveled Zerthimon's path remained true to the People and took the name Githzerai." |
43652 "And that's why you hate each other so much?" |
43653 "I see. I had some other questions..." |
43654 "My thanks. Farewell." |
43655 "Githzerai speech is based on history. All things become story to us; metaphor is a powerful tool, an inspiration to heroism for our people, and a deterrent to villainous deeds. When we speak of Toryg's table, we remember that Toryg was noted for his hospitality and good will. When we speak of Selqant's heart, we recall the lecherous and cruel nature of Selqant. Do you understand?" |
43656 "Yes." |
43657 "No." |
43658 "Then I cannot teach you any further." |
43659 "Very well. I had some other questions..." |
43660 "Farewell, then." |
43661 "Both our people are like the mule of Penansk - stubborn, blind, and bothersome. The githyanki add cruelty to that list. They hate us for our growth into realms they cannot understand." |
43662 "I see. I had some other questions..." |
43663 "I see. Farewell." |
43664 Your education begins: A wise man "wrote the book of the Anarchs." To accuse someone of treason is to remember "Vilquar's Eye." It is said of generous people that their "cupboards are bare." Common greetings include "Hail, sword-ringer" and "Zerchai's kin bow to you," to which one should respond, "And the traveler is pleased." Your mind is filled with many other such phrases. |
43665 "My thanks, Kii'na. I had some more questions..." |
43666 "My thanks, Kii'na. It is the sunset over Haldar." ("This has been enjoyable and pleasurable.") |
43667 "I cannot. You are too divided, too... human... to *know* the Way." |
43668 "I see. I had a few more questions..." |
43669 "My thanks, Kii'na. Farewell." |
43670 This woman has a yellow cast to her skin and severe features. Tattoos cover her body, and she wears a long blade at her side. Her eyes are like two small black pearls. As you approach her, they follow your movements. |
43671 "Greetings, sword-ringer." |
43672 "Greetings." |
43673 "Are you familiar with the fortress Vristigor?" |
43674 "Who are you?" |
43675 "What can you tell me of this place?" |
43676 "Sorry, wrong person. Farewell." |
43677 She gazes at you calmly as you approach. |
43678 "Greetings, sword-ringer." |
43679 "Greetings." |
43684 She is unperturbed. "You are not... *known* to me. This meeting can have no benefit to either of us. Farewell." |
43685 "Farewell." |
43686 "You are not *known* to me, yet you greet me in the manner of my people. No matter... I cannot help you, traveler. Farewell." |
43687 "The salt-crusted boat sets sail." |
43688 This woman has a yellow cast to her skin and severe features. Tattoos cover her body, and she wears a long blade at her side. Her eyes are like two small black pearls. As you approach her, they follow Dak'kon's movements. |
43689 The *zerth* stares blackly at Dak'kon as he returns with you. She turns her back to you, as if daring Dak'kon to strike the target. |
43690 "Dak'kon, cut her down." |
43691 "Cut it out, Kii'na. Are you familiar with the fortress Vristigor?" |
43692 "Farewell, then." |
43693 As you approach, she ignores you entirely. Dak'kon gives her a slight bow, which she ignores entirely. She looses a string of harsh words at Dak'kon, and he replies in a level tone. This only seems to infuriate her. |
43694 "Dak'kon, will you translate for me?" |
43695 "What did she say?" |
43696 "Ask her if she is familiar with the fortress Vristigor." |
43697 Wait. |
43698 "Let's get out of here." |
43699 "Why do you insult the Unbroken Circle of Zerthimon by continuing to wear it against your heart? You are not numbered among the People, betrayer of Shra'kt'lor! The Anarchs and the *zerths* have spoken and their words shall be obeyed. You are not to speak your mind to me... or to any *zerth.*" |
43700 Dak'kon cuts her off mid-sentence with a stiffly correct bow. She turns her head from him and gazes at you. "You walk in the shadow of a pariah!" |
43701 "Let's go." |
43702 "He need not translate for you. I will tell you. You are a human, wearing a shirt of scars and blood, unfit to hear the words of Zerthimon. You walk in the shadow of a pariah. Yet he has persuaded me to allow you to hear me speak. I would *know* your will." |
43703 "I just had a few questions..." |
43704 "Are you familiar with the fortress Vristigor?" |
43705 "I want nothing. Farewell." |
43706 She looks amused and dismayed at the same time. "Yes, strike, Dak'kon, and let your treachery overflow from your githyanki heart." She bares her throat to him. |
43707 She speaks to Dak'kon again. "Will you strike me down for one not of the People? Do his words carry more weight than those of a *zerth?* You are truly lost, Dak'kon. How did this come to be?" |
43708 "You have lost your way, Dak'kon. *Know* that I hope you find your path. I pity you. Farewell." |
43709 "Let's go, Dak'kon." |
43710 She looks at you - hard. "How did you, who walks in the shadow of a pariah, come to *know* that name?" |
43711 "A group of githyanki are planning a raid on the fortress Vristigor within the sevenday. They are on their way there even now." |
43712 "A rumor on the street." |
43713 "Forget it." |
43714 "*Know*... *know* you have my gratitude... you and this *zerth.* *Know* this shall not be forgotten." She turns to Dak'kon. "*Know* that this will NOT atone for the fall of Shra'kt'lor. The Anarchs' verdict stands still." |
43715 "Ummm... Farewell." |
43716 "Ummm... Farewell." |
43717 "I must *know* where you heard this name." |
43718 "A group of githyanki are planning a raid on the fortress Vristigor within the sevenday. They are on their way there even now." |
43719 "Did I not make myself clear? I'm not going to tell you." |
43720 "Vilquar's Eye!" She turns to Dak'kon. "Make him tell!" |
43721 "Then you both shall die." Her hands begin weaving incantations in the air. |
43722 Fight. |
43723 Flee. |
43724 After another small flurry of conversation, the woman suddenly ceases speaking to Dak'kon. "I will not hear you. You will hear me, human. You are not *known* to me, but your trappings speak ill of you. Your body is a book written in scars and blood, and you walk in the shadow of a pariah that does not *know* Zerthimon and does not *know* himself. Speak your mind!" |
43725 "Greetings, sword-ringer." |
43726 "Greetings." |
43727 "Shadow of a pariah? What do you mean?" |
43728 "Shadow of a pariah? What do you mean?" |
43729 "A group of githyanki are planning a raid on the fortress Vristigor within the sevenday. They are on their way there even now." |
43730 "Can you teach me of the difference between githzerai and githyanki?" |
43731 "Can you teach me of the difference between githzerai and githyanki?" |
43732 "Can you teach me the githzerai language?" |
43733 "Can you teach me the Way of Zerthimon?" |
43734 "Forget it. Farewell." |
43735 She hisses in irritation. "Your pleasantries are as dust. The sign of mourning draws near - time is short, human. I would *know* your questions, then it is my will you leave." |
43736 "What did you mean when you said I walk in the shadow of a pariah?" |
43737 "What did you mean when you said I walk in the shadow of a pariah?" |
43738 "A group of githyanki are planning a raid on the fortress Vristigor within the sevenday. They are on their way there even now." |
43739 "Can you teach me of the difference between githzerai and githyanki?" |
43740 "Can you teach me of the difference between githzerai and githyanki?" |
43741 "Can you teach me the githzerai language?" |
43742 "Can you teach me the Way of Zerthimon?" |
43743 "Forget it. Farewell." |
43744 "You walk with a pariah and you *know* not his history? He is quick to speak other words, but of his history he has remained silent? Ask him of Shra'kt'lor, of the fall of a mighty fortress to the githyanki, and see what his divided mind reveals to you. Ask him how he speaks with Zerthimon's words, but his *karach* is as mist." |
43745 "There is no doubt in how Zerthimon's mind is spoken. Generations of *zerth* are as Rrakma's Jewel, of one mind on this matter. Your stance carries with it a divided mind. The doubt is yours, an echo cast from your own faithlessness." |
43746 "You shall lie with the dead of Shra'kt'lor in shifting chaos, for you see all with Vilquar's Eye. Your mind is divided, your *karach* weak!" |
43747 Stand in the way of the blades. |
43748 "Dak'kon, you will stop this now." |
43749 "Let it go, Dak'kon." |
43750 Attack the *zerth.* |
43751 "Dog! Githyanki traitor dog!" She lashes out with her sword at you! |
43752 "Time to die, Kii'na." |
43753 The blades of the two fly at each other in a whirlwind of motion! |
43754 Dak'kon reluctantly lowers his blade. Kii'na stares at him incredulously for a moment, and then a sharp grin splits her features. "The truth at last. Your mind is not divided. You are... a *slave* to this human. He speaks with an Anarch's authority to you, and you *listen.*" |
43755 "His words carry the weight of yours and have the shape of Limbo's form. I will not hear you, Dak'kon." |
43756 "The words of Zerthimon are not for the ears of a hu-man to be heard. Their minds are not as one, and they bring division wherever they travel. This one wears a shirt of scars and blood, and he travels with a traitor. Vilquar's heart beats within your chest if you ask if I will hear him." |
43757 "I will not hear him. He will hear me." |
43758 The gith woman turns to you. Her black pearl eyes glint dangerously. "You are not *known* to me, but your trappings speak ill of you, human. Your body is a book written in scars and blood, and you walk in the shadow of a pariah that claims to speak for Zerthimon himself. Speak your mind!" |
43759 "Greetings, sword-ringer." |
43760 "Greetings." |
43761 "Shadow of a pariah? What do you mean?" |
43762 "Shadow of a pariah? What do you mean?" |
43763 "A group of githyanki are planning a raid on the fortress Vristigor within the sevenday. They are on their way there even now." |
43764 "Can you teach me of the difference between githzerai and githyanki?" |
43765 "Can you teach me of the difference between githzerai and githyanki?" |
43766 "Can you teach me the githzerai language?" |
43767 "Can you teach me the Way of Zerthimon?" |
43768 "Forget it. Farewell." |
43769 She looks at Dak'kon *hard* for a moment. "Gith was a great warrior who freed our people from captivity under the *illithid* slavelords. Zerthimon was her lieutenant. When the two had freed our people, Gith turned upon Zerthimon on the Blasted Plains. Words were spoken, steel was bared - and one people became two. Those who remained with the bitch-queen took the name Githyanki. Those of us who traveled Zerthimon's path remained true to the People took the name Githzerai. Our rage lies in Gith's betrayal." |
43770 "And that's why you hate each other so much?" |
43771 "I see. I had some other questions..." |
43772 "My thanks. Farewell." |
43773 "Both our people are like the mule of Penansk - stubborn, blind, and bothersome. The githyanki add cruelty to that list. They hate us for our growth into realms they cannot understand." |
43774 "I see. I had some other questions..." |
43775 "I see. Farewell." |
43776 "Ach'ali drowning! Ask and you shall be answered." |
43777 "What did you mean when you said I walk in the shadow of a pariah?" |
43778 "What did you mean when you said I walk in the shadow of a pariah?" |
43779 "A group of githyanki are planning a raid on the fortress Vristigor within the sevenday. They are on their way there even now." |
43780 "Can you teach me of the difference between githzerai and githyanki?" |
43781 "Can you teach me of the difference between githzerai and githyanki?" |
43782 "Can you teach me the githzerai language?" |
43783 "Can you teach me the Way of Zerthimon?" |
43784 "I have no other questions. Farewell." |
43785 "If the one you travel with cannot be bothered to do so, I shall educate you. Githzerai speech is based on history. All things become story to us; metaphor is a powerful tool, an inspiration to heroism for our people, and a deterrent to villainous deeds. When we speak of Toryg's table, we remember that Toryg was noted for his hospitality and good will. When we speak of Selqant's heart, we recall the lecherous and cruel nature of Selqant. Do you understand?" |
43786 "Yes." |
43787 "No." |
43788 Your education continues: A wise man "wrote the book of the Anarchs." To accuse someone of treason is to remember "Vilquar's Eye." It is said of generous people that their "cupboards are bare." Common greetings include "Hail, sword-ringer" and "Zerchai's kin bow to you," to which one should respond, "And the traveler is pleased." Your mind is filled with many other such phrases. |
43789 "I had some more questions..." |
43790 "Thanks. Farewell." |
43791 "Then I can aid you no further. Let the one who walks with you speak his mind on the matter." |
43792 "I just had some more questions..." |
43793 "Maybe I'll get him to do it, because you don't make any sense. Farewell." |
43794 Her eyes harden. "You travel with one who calls himself a *zerth* and lectures me on my morality, and yet you ask if I can teach you the Way? Ask *him* to teach you, for I will not!" |
43798 "Calm down and answer me some more questions." |
43799 "Maybe I will. Farewell." |
43800 "You have returned to plague me? What do you want now?" |
43801 "I just wanted to ask a few questions..." |
43802 "A group of githyanki are planning a raid on the fortress Vristigor within the sevenday. They are on their way there even now." |
43803 "Nothing. Farewell." |
43804 The *zerth* bows grudgingly to you as you approach. "*Know* that your words have saved us tragedy. We swear the Oath of the Golden Hand, human. Your choice in traveling companions is unfortunate..." She shoots a glance at Dak'kon. "But you have shown yourself to be a friend to the People. I will hear you." Despite her words, she seems reluctant to deal with you. |
43805 "What can you tell me about Dak'kon?" |
43806 "What can you tell me about Dak'kon?" |
43807 "Can you teach me of the difference between githzerai and githyanki?" |
43808 "Can you teach me of the difference between githzerai and githyanki?" |
43809 "Can you teach me the githzerai language?" |
43810 "Can you teach me the Way of Zerthimon?" |
43811 "I have no other questions. Farewell." |
43812 "Greetings." |
43813 "Are you familiar with the fortress Vristigor?" |
43814 "Who are you?" |
43815 "What can you tell me of this place?" |
43816 "Sorry, wrong person. Farewell." |
43817 "I doubt it. Farewell." |
43818 "But if you'll only give me a moment, sir... it shan't take but a few breath's time..." |
43819 "All right... what is it?" |
43820 "Leave me alone, boy. Farewell." |
43821 "I am a messenger, sir, who seeks a man it's said cannot die... a scarred man, for whom death is nothing but the most trivial of annoyances. You match the admittedly vague description I was given, sir, and I had wondered if you were he." |
43822 "Yes, that's me." |
43823 "No, that's not me." |
43824 "Just who wants to know?" |
43825 He nods, then bows deeply to you. "A message for you then, sir: Mistress Jolmi of the House Syrma, a lady of high standing, has sent me. Mistress Jolmi would meet you in the Civic Festhall, where she would make a proposal - of which I know nothing - to you. Should you choose to seek her out, she wears green silks, trimmed with gold, and has hair the color of blue steel. That is the extent of my message, sir... farewell." |
43826 "Wait... where's the Civic Festhall?" |
43827 "Farewell." |
43828 "In the northeastern corner of this part of the Clerk's Ward, sir. 'Tis a large structure, and should be easy to spot. Farewell now, sir." |
43829 "Farewell." |
43830 "A pity, then. Farewell, sir - my apologies for having troubled you. Farewell." |
43831 "Farewell." |
43832 "I am in the hire of a wealthy noblewoman, Jolmi Syrma, sir." |
43833 "I am the man you're looking for." |
43834 "Well, you've got the wrong man." |
43835 The young messenger gives a polite half-bow. "We meet again, sir." |
43836 "I wanted to tell you that I actually am the man you're looking for." |
43837 "Yes... I was just passing by. Farewell." |
43838 Heckle the poet. |
43839 Heckle the poet. |
43840 Leave. |
43841 Your heckling, consisting of little more than cries of "Poetry stinks!" and the occasional raspberry, draws a few annoyed glances... but nothing more. |
43842 Leave. |
43843 You heckle and jeer at the poet, making fun of his style of verse, appearance, and postulated home life. You draw a handful of annoyed glances and a brief, angry stare from the poet himself... but nothing more. |
43844 Leave. |
43845 You heckle and jeer at the poet, making fun of his style of verse, appearance, and postulated home life. You top it off by interrupting a few of his verses and completing them with bawdy rhymes of your own, which draws some chuckles from onlookers and sets the old poet - doing his best to ignore you - to gritting his teeth. |
43846 Leave. |
43847 The old poet glances at you, frowning, before returning to his recitation. |
43848 Heckle the poet some more. |
43849 Heckle the poet some more. |
43850 Heckle the poet some more. |
43851 Leave. |
43852 "What do you want?" |
43853 "Yes... you're Jolmi, correct? I spoke to your messenger." |
43854 "No, not now. Farewell." |
43855 "My name is Jolmi, a noblewoman of the House Syrma. I am seeking a certain man that I have been told cannot die... a terribly scarred man, for whom death is nothing but the most trivial of annoyances. What bits of a description I have gathered match you quite well... are you this man?" |
43856 "Yes, I am." |
43857 "No, I'm not." |
43858 She nods sharply. "In that case, I offer my thanks for your time. Farewell." |
43859 "Wait... I had some questions..." |
43860 "Farewell." |
43861 Jolmi shakes her head. "There are others here who might answer your questions. I would ask that you find one, and leave me to my search. Farewell." |
43862 "Actually, I *am* the man you're looking for." |
43863 Leave. |
43864 "I am pleased to meet you, then." She gives a slight bow. "I would make you a somewhat unusual proposal... though you must admit you are an unusual man. I will give you one thousand copper commons... for your permission to kill you. Are you open to discussion on the matter?" |
43865 "Sure, why not?" |
43866 "Sure, why not?" |
43867 "Sure, why not?" |
43868 "But... why?" |
43869 "No thanks. Farewell." |
43870 Jolmi doesn't bat an eyelash. "But why not? I thought it might be an interesting experience - paying someone for the privilege of murdering them. When I first heard rumors of your existence, how could I resist? So... what is your answer? Shall we discuss the matter in greater detail?" |
43871 "Yes; let's work out the details." |
43872 "Yes; let's work out the details." |
43873 "Yes; let's work out the details." |
43874 "One moment... where did you hear these rumors?" |
43875 "I won't do it. Farewell." |
43876 Jolmi frowns. "One hears all sorts of things in the Festhall. How could one *not* eventually hear of a man like you? Again I ask: will you consider my proposal?" |
43877 "Yes; let's work out the details." |
43878 "Yes; let's work out the details." |
43879 "Yes; let's work out the details." |
43880 "I won't do it. Farewell." |
43881 After a short discussion, it comes down to the following terms: Jolmi will pay you one thousand copper commons; in return, you will allow her to drive her dagger into your heart. She will wait for you to awaken, at which point she will give you the coin. "Do you agree to this, then?" |
43883 "Yes... let's do it." |
43884 "No, I don't think so. Farewell." |
43885 After a short discussion, it comes down to the following terms: Jolmi will pay you fifteen hundred copper commons; in return, you will allow her to drive her dagger into your heart. She will wait for you to awaken, at which point she will give you the coin. "Do you agree to this, then?" |
43886 "Yes... let's do it." |
43887 "No, I don't think so. Farewell." |
43888 After a short discussion, it comes down to the following terms: Jolmi will pay you two thousand copper commons; in return, you will allow her to drive her dagger into your heart. She will wait for you to awaken, at which point she will give you the coin. "Do you agree to this, then?" |
43889 "Yes... let's do it." |
43890 "No, I don't think so. Farewell." |
43891 The affair is over in moments... she's already cleaned her blade and put it away by the time you've recovered. After picking yourself up off the Festhall floor, Jolmi hands you several rolls of copper coins while you rub your aching chest. "Somewhat disappointing, I must admit. Ah, well... coin well-spent, nonetheless. Farewell." |
43892 "Yes... farewell." |
43893 Jolmi turns her hard eyes on you. "Yes?" |
43894 "I'm the man you've been looking for." |
43895 "I had some questions..." |
43896 "Nothing... farewell." |
43897 Jolmi's cold eyes glint with recognition as you come before her. "You've reconsidered, my offer, then? One thousand coins for your permission to kill you?" |
43898 "Yes; let's discuss it." |
43899 "Yes; let's discuss it." |
43900 "Yes; let's discuss it." |
43901 "Tell me why you'd want to, first." |
43902 "No thanks. Farewell." |
43903 Jolmi turns her hard eyes on you; there is a glint of recognition as they pass over your face. "Yes?" |
43904 "I had some questions, Jolmi..." |
43905 "I was just passing by... farewell." |
43906 "Pah!" Annah sneers at Morte. "Stop yer droolin', yeh leerin' skull." |
43907 "Get a hair's breadth closer, skull, an I'll see to it that not one o' yer chatterin' teeth lies within a hundred paces of another!" |
43908 "Wow." |
43909 "You're Nemelle? I was told you know the command word for this decanter." |
43910 "Nemelle? Your friend, Aelwyn, is looking for you." |
43911 "Are you looking for someone?" |
43912 "I had some questions..." |
43913 "I didn't need anything, Nemelle. Farewell." |
43914 "Wow." |
43915 "My, what a hot-blooded little chit! Starved for attention? I could drool over you, too, if you're just jealous..." Morte starts floating towards Annah, making wet slavering noises... |
43916 Morte stops abruptly, turning away while muttering unintelligibly. |
43917 "You're Nemelle? I was told you know the command word for this decanter." |
43918 "Nemelle? Your friend, Aelwyn, is looking for you." |
43919 "Are you looking for someone?" |
43920 "I had some questions..." |
43921 "I didn't need anything, Nemelle. Farewell." |
43922 "Come on, chief... I'm sure we can think of *something.* Eh? Eh?" |
43923 "Forget it, Morte. Let's go." |
43924 "Greetings." |
43925 "Greetings." |
43926 Leave the woman be. |
43927 The woman turns to face you, violet eyes flashing like flawless chips of amethyst. Her speech is as music; you can hear a faint, musical tinkling, a hundred tiny crystal bells, as she speaks. Each word lingers in your ears, as if they were unwilling to relinquish the exquisite sound. "Nemelle turned to face the scarred, dour stranger. She asked what he wished of her." |
43928 "You're Nemelle? I was told you know the command word for this decanter." |
43929 "Nemelle? Your friend, Aelwyn, is looking for you." |
43930 "Are you looking for someone?" |
43931 "I had some questions..." |
43932 "Nothing, actually. Farewell." |
43933 The woman turns to face you, violet eyes flashing like flawless chips of amethyst. Her speech is as music; you can hear a faint, musical tinkling, a hundred tiny crystal bells, as she speaks. Each word lingers in your ears, as if they were unwilling to relinquish the exquisite sound. "Nemelle turned to face the scarred, dour stranger. She asked what he wished of her." |
43934 The woman turns to face you, violet eyes flashing like flawless chips of amethyst. Her speech is as music; you can hear a faint, musical tinkling, a hundred tiny crystal bells, as she speaks. Each word lingers in your ears, as if they were unwilling to relinquish the exquisite sound. "Nemelle turned to face the scarred, dour stranger. She asked what he wished of her." |
43935 The woman makes no move to touch or examine the decanter, but only speaks. "Nemelle took it from the stranger, turning it in her hands. Had she seen its like before, she thought? Perhaps... yes, she remembered now. She returned the decanter, whispering into his ear as she did so..." |
43936 "Uh..." |
43937 You realize you know the word, now - 'Nildenosaj' - though you're certain the woman never whispered to you, but merely said she did. She blinks at you. "Would the stranger leave her, now, satisfied with what she had told him?" |
43938 "Not yet. I found Aelwyn." |
43939 "Not yet. Your friend, Aelwyn, is looking for you." |
43940 "Not just yet. Are you looking for someone?" |
43941 "No... I had some questions." |
43942 "Yes, I will. Farewell." |
43943 Nemelle's lips form a perfect smile; an infectious happiness radiates from her, clinging to you like sweet-smelling warmth. "Nemelle was overjoyed to hear of her friend. Was Aelwyn close by?" |
43944 "She's at another cafe east of here, across this part of the Ward." |
43945 "Nemelle thanked the man for his wondrous news. Soon, she would go to visit her oldest friend, Aelwyn. Now, though, she would reward the stranger..." |
43946 "No, that's all right... I need no reward." |
43947 Wait for her to reward you. |
43948 Nemelle touches her index finger to her lips, making a faint hushing noise. |
43949 "She would draw the stranger close, laying her hand upon his chest and kissing the pale, leathery skin of his cheek. Life would flow into him, invigorating him... this, then, was to be his reward." |
43950 Wait. |
43951 As you wait, there is a light tingling sensation upon your cheek and chest. The feeling spreads across the whole of your body, and you begin to feel stronger, more animated. |
43952 "Thanks. I had some questions." |
43953 "My thanks, Nemelle. Farewell." |
43954 "Nemelle listened to the stranger's questions, but could answer none. He would have to seek his answers elsewhere." |
43955 "But... I haven't even asked..." |
43956 "Farewell, then." |
43957 Nemelle smiles at you, slowly shaking her head, your face reflected in her shimmering eyes. "Frustrated, confused, he at last gave up. It was clear this woman possessed no more knowledge that was of use to him - or if she did, she could not be persuaded to share it." |
43958 "What? No... just let me ask you something..." |
43959 "Farewell, then." |
43960 You open your mouth, but no words come out. Try as you might, you cannot question her. Nemelle shakes her head sadly. |
43961 "Farewell, then." |
43962 "'Where could she be?' Nemelle wondered. Her companion, Aelwyn, was supposed to have met her here days ago." The woman sighs miserably; the air around her grows chill with her sadness. "How long must she search this vast, foreign city before she finds her dearest friend?" |
43963 "I could help you find your friend. What does she look like?" |
43964 "I could find her for you - for a price, of course." |
43965 "I hope you find her. Farewell." |
43966 Nemelle clasps her hands together and bows her head to you. "She would be so pleased to hear news of her friend! She told the kind stranger what Aelwyn looked like, so that he would know her should he come across her." An image forms in your mind - a woman who resembles Nemelle, but with golden eyes and hair of fiery crimson. |
43967 "I've actually met that woman." |
43968 "I'll return if I find her. Farewell." |
43969 Nemelle speaks slowly, her eyes downcast: "She knew, as the stranger soon would, the she had nothing to give. Whatever the man's price, she could not meet it." |
43970 "I'll do it as a favor, then." |
43971 "Forget it, then. Farewell." |
43972 "Forget it, then. Farewell." |
43973 The woman smiles as she greets you, her beauty no less breathtaking than the first time you saw her. "Again she met the stranger. 'Why,' she wondered, 'could he have come to me once more?'" |
43974 "Nemelle... I was told you know the command word for this decanter." |
43975 "Your friend, Aelwyn, is looking for you." |
43976 "Are you looking for someone?" |
43977 "I had some questions..." |
43978 "Nothing, actually. Farewell." |
43979 The woman smiles as she greets you, her beauty no less breathtaking than the first time you saw her. "Nemelle held her breath as the stranger approached her. 'Had he found Aelwyn?' she wondered." |
43980 "I was told you know the command word for this decanter." |
43981 "I found Aelwyn. She was looking for you, too." |
43982 "I haven't found her. I had some questions..." |
43983 "No, I was just passing by. Farewell." |
43984 Nemelle clasps her hands together and bows her head. When she finally looks up and smiles at you, a wave of pleasure washes over your body - the effect is almost dizzying. "Nemelle thanked the stranger once more; she only hoped he knew how happy she felt to be reunited with Aelwyn." |
43986 The woman snarls at you, her violet eyes flashing like burning points of pure hatred. She speaks as if reading from a book: "'You fool,' she cried. 'How dare you attack a daughter of Asaharm so! A dog you are...' She narrowed her eyes at him. '...and like a dog, you shall die!'" She then regards you coolly, sipping from her cup of wine. |
43987 "Huh...?" |
43988 Ignore her, press your attack. |
43989 You drop to the ground, howling in agony... your insides seem to churn and you begin to cough up great gouts of steaming, black blood. At last you collapse to the street, quivering, the last shreds of life fading from your body... |
43990 Fall into darkness... |
43991 This handsome young man seems lost in thought, his brow furrowed and a slight frown upon his lips. |
43992 "Greetings..." |
43993 Leave him to his thoughts. |
43994 This young man still seems troubled. He greets you as you approach. "Once more I extend to thee my greetings. There is something thou wished of me?" |
43995 "I had some questions..." |
43996 "Nothing, never mind. Farewell." |
43997 "And to thee, sir, hail. What dost thou wish of me?" |
43998 "I had some questions..." |
43999 "Nothing, never mind. Farewell." |
44000 "Yes?" |
44001 "Who are you?" |
44002 "Who are you again?" |
44003 "I need to speak with you about Juliette." |
44004 "I need to speak with you about Juliette." |
44005 "What are you doing here?" |
44006 "I had some questions about this place..." |
44007 "What do you know of Ravel Puzzlewell?" |
44008 "Nothing, never mind. Farewell." |
44009 "I am named Montague, factotum of the Sensates." |
44010 "Factotum?" |
44011 "The Sensates?" |
44012 "I had other questions..." |
44013 "That's all I wished to know. Farewell." |
44014 "Verily, sir. A 'member,' if thou like." |
44015 "Verily, sir... the 'Society of Sensation.' A faction of Sigil, sir... the largest. Shouldst thou wish to learn more of the Sensates, speak with Splinter. Thou shall find him just inside the entrance to this building." |
44016 "You had said 'Sensates'?" |
44017 "I had other questions..." |
44018 "That's all I wished to know. Farewell." |
44019 "Did you say 'factotum'?" |
44020 "I had other questions..." |
44021 "That's all I wished to know. Farewell." |
44022 "I work as an assistant for one of the faction's administrators. Though, more often now than the past, I find myself perplexed by one of life's strange ways." |
44023 "Such as...?" |
44024 "Problems of the feminine variety." |
44025 "I see. I had other questions..." |
44026 "That's all I wished to know. Farewell." |
44027 "What's the problem, exactly?" |
44028 "You're a female?" |
44029 "I see. I had other questions..." |
44030 "That's all I wished to know. Farewell." |
44031 The young man gives you a long look. "Nay." |
44032 "What's the problem, exactly?" |
44033 "In any case, I had other questions..." |
44034 "That's all I wished to know. Farewell." |
44035 "I don't know what's bothering her. I have tried to cheer her up. I don't know what could be the matter." |
44036 "How are things between you two?" |
44037 "That's too bad. I had other questions..." |
44038 "Good luck. Farewell." |
44039 "Other than this bout of discontent and humdrums, everything is splendid! All that orbits around us does so with tranquility... our families are more than satisfied with our potential union, and her siblings love me. There is nothing wrong." |
44040 "Hmm. Perhaps that's the problem: no problems." |
44041 "That's too bad. I had other questions..." |
44042 "I hope it works out. Farewell." |
44043 "How dost thou mean that no problems are problems? 'Tis my desire that thou speak plainly, sir." |
44044 "Perhaps she wants a little more spice in your relationship." |
44045 "Perhaps she wants a little more spice in your relationship." |
44046 "Never mind, I had other questions..." |
44047 "Forget it. Farewell." |
44048 "How wouldst thou know what she wishes?!" He becomes heated. "We love, and we love unconditionally, with none of the sordid or poisonous wrappings that seem to unfold all in young love. I call thee out, sir, and I call thee a recreant knave and a fool!" |
44049 "Hold there... calm yourself." |
44050 "You're a fool to seek a fight with me, but I'll give it to you..." |
44051 "That's enough insults for now, boy. I had other questions..." |
44052 "Watch your tongue, or you'll find it torn from your mouth. Farewell." |
44053 "I am sorry... 'twas the fury of the moment that caused me to speak so. I tender my apologies to thee and thine, good sir." |
44054 "Think nothing of it. It's no matter." |
44055 "Just watch yourself. Fighting me might have been the worst mistake you've ever made." |
44056 Ignore him and walk away. |
44057 "Thou art indeed gracious, sir." |
44058 "I had some questions..." |
44059 "I'll take my leave, now. Farewell." |
44060 "Then watch myself I shall, sir." |
44061 "I had some questions..." |
44062 "I'll take my leave, now. Farewell." |
44063 "Oh?" He gives you a puzzled, slightly suspicious look. |
44064 "I overheard her speaking at the Brothel. She's having an affair, you know." |
44065 "I demand her love. And I demand that you withdraw your false protestations of love before I mash you into tiny bits." |
44066 "Never mind that, actually. I had some questions..." |
44067 "We'll speak of her later, though. Farewell." |
44068 "Thou speak falsely. I would have thee present me proof, before I took thy claim as true." |
44069 "I also found these letters... here, read them." |
44070 Lie: "I... saw her reading letters from him." |
44071 "We'll speak of it later. Farewell." |
44072 "I did not. I refuse to grant credibility to words and accusations... I must feel the weight of such letters in my hand before I may make an appraisal of the situation. Were thou to bring me these letters, I would speak to thee of the matter once more." |
44073 "I'll return when I have them. Farewell." |
44074 He takes the letters and reads them over. "Alas! 'Tis true! She has found another who loves her passionately. Ah, heartache is a Sensate's fate, I think. I shall move on to another love and let this other suitor have her, considering the passion of his words." |
44075 "Wait - this was all a ruse." |
44076 "I wish you luck, then. Farewell." |
44077 "Eh? What is this thou speak of?" |
44078 "She's trying to trick you into being more passionate." |
44079 "Never mind... farewell." |
44080 "And why did she not simply say something?" |
44081 "I don't think it really occurred to her." |
44082 "This way may have been easier for her." |
44083 "Apparently not. So what should be done?" |
44084 "Turnabout is fair play..." |
44085 "Turnabout is fair play..." |
44086 "Nothing, I think." |
44087 "Very well. I shall hold off, then, on making a response." |
44088 "I hope you can work it out. Farewell." |
44089 "Whatever you like. Farewell." |
44090 "How should I do so, sir?" |
44091 "Say that you're bored with the relationship - that she's not interesting enough anymore." |
44092 "Say that you're having an affair." |
44093 "I'm not sure. You should decide." |
44094 "Thou art saying that I should feign disinterest so as to peak her interest. Assuredly, that is irony. I shall agree to what thou suggest and observe the results." |
44095 "Good luck - I hope it works out. Farewell." |
44096 "I'll take my leave, now. Farewell." |
44097 "Good luck - I hope it works out. Farewell." |
44098 "I'll take my leave, now. Farewell." |
44099 "Such advice could be dangerous, but it will no doubt spur her to examine our relationship and fight to keep it. It shall be done. How shall it be committed?" |
44100 "I'll handle it. I'll say that I found you with another woman." |
44101 "I'm not sure. You should decide." |
44102 "All right, then. It shall be as thou say." |
44103 "On second thought, I'd best let you handle it." |
44104 "I'll be sure to tell her when we next meet. Farewell." |
44105 "I'll be sure to tell her when we next meet. Farewell." |
44106 "Truly?" |
44107 "Aye, I like the sound of that very much." |
44108 "Good luck - I hope it works out. Farewell." |
44109 "I'll take my leave, now. Farewell." |
44110 "Good luck - I hope it works out. Farewell." |
44111 "I'll take my leave, now. Farewell." |
44112 "All right... then what, sir?" |
44113 "Say that you're bored with the relationship - that she's not interesting enough anymore." |
44114 "Say that you're having an affair." |
44115 "I'm not sure. You should decide." |
44116 "But... I had thought we could talk about everything." |
44117 "Perhaps this was something that, by its very nature, could not be spoken about." |
44118 "You may have been mistaken." |
44119 "What wouldst thou recommend me do, sir?" |
44120 "Turnabout is fair play..." |
44121 "Turnabout is fair play..." |
44122 "Nothing, I think." |
44123 "Thou love her so that thou wouldst fight me?" |
44124 "Yes." |
44125 "No, I don't love her - but I'll fight for her." |
44126 He studies you for a moment. "Thou art passionate about this matter, I see. Passion stems from love. Thou love her, and I could not deny her a love such as thine. I shall from this moment onward hold no claim on her; thou may do as thou wish." |
44127 "Hold a moment... this was all a ruse." |
44128 "Eh... all right, then. Farewell." |
44130 "A ruse? Of what sort?" |
44131 "She wanted to provoke you into fighting for her." |
44132 "Never mind... farewell." |
44133 "Oh? Did she think my love so boundless that I would engage in fisticuffs with a brutally-scarred man of thy stature? Perhaps she thinks my devotion to her a little high. So... what should be done about this ruse?" |
44134 "Turnabout is fair play..." |
44135 "Turnabout is fair play..." |
44136 "Nothing, I think." |
44137 "Ah, but you see... that is passion. Passion stems from love. Thou love her, and I could not deny her a love such as thine. I know very well her beauty, her temperance, her virtue, and I know how she may inspire men to greatness. I shall from this moment onward hold no claim on her; thou may do as thou wish." |
44138 "Hold a moment... this was all a ruse." |
44139 "Eh... all right, then. Farewell." |
44140 "The Civic Festhall? Thou wouldst do well to speak with Splinter, just inside the entrance to this building." |
44141 "I had other questions..." |
44142 "That's all I wished to know. Farewell." |
44143 "Hmm... the legendary night hag, no? Thou shouldst speak to Quell, sir - he is most knowledgeable regarding such things. He is within the Festhall, though where, I do not know." |
44144 "I had other questions..." |
44145 "That's all I wished to know. Farewell." |
44146 "And a farewell to thee as well, sir. Now, I've some things to attend to; should we meet again, we might speak more of the matter." Montague bows and turns to go. |
44147 Leave. |
44148 Leave him be. |
44149 The man doesn't seem to acknowledge your presence. He continues to work at his embroidery, muttering under his breath... as he sews, shimmering motes of light seem to sparkle and drop from the tip of the needle. |
44150 "Good sir; did you hear me?" |
44151 "I said 'greetings.'" |
44152 "Good sir; did you hear me?" |
44153 "I said 'greetings.'" |
44154 Leave. |
44155 The man does not look up from his work, frowning distastefully as he answers you: "Yes, yes... and I am certain that what you need is truly *quite* urgent. Now, if you could be silent for just a moment..." |
44156 "I had some questions..." |
44157 Wait quietly. |
44158 Leave. |
44160 He smirks, but does not respond. |
44161 "I said, 'I had some questions...'" |
44162 Wait quietly. |
44163 His face begins to flush; he grits his teeth, but still refuses to so much as look at you directly. "I do not *care* if you have questions! Now be silent or kindly *leave* my store!" |
44164 "Answer my questions, *tailor*... or there's going to be trouble." |
44165 Wait quietly. |
44166 Leave. |
44167 He throws down his work in a fit of rage, flecks of spittle flying from his lips as he shouts. "There'll be *trouble,* all right, when the guards come in to bash you to pieces! Now, OUT! OUT! OUT OF MY STORE WITH YOU! Before I summon the Harmonium!" |
44168 "I *dare* you to do it." |
44169 Leave. |
44170 At last, he sets down the embroidery and looks up at you. Before you can speak, however, he suddenly picks up another item and sets to work on it. Again, as he works what looks to be tiny, colored sparks drip from the fabric. |
44171 "Look, I just have a few questions..." |
44172 "Answer my questions, *tailor*... or there's going to be trouble." |
44173 Wait some more. |
44174 Leave. |
44175 The man sighs loudly. "No doubt you do. Now, you've been kind enough to wait quietly for a bit - I am certain it shan't see you dead to rein your tongue in but for a moment more..." |
44176 "Answer my questions, *tailor*... or there's going to be trouble." |
44177 Wait some more. |
44178 Leave. |
44179 He finally finishes his work, setting it down to examine you. "Greetings, I am Goncalves. Now, what was it you were here to see me about?" |
44180 "I had questions..." |
44181 "Nothing, never mind. Farewell." |
44182 "Hmm? I hope 'tis about garments and the like. I shan't answer anything not concerning myself or the store, you know." |
44183 "I wanted to pick up a Dustman costume." |
44184 "I wanted to pick up another, different costume." |
44185 "What were those lights while you were embroidering?" |
44186 "What sort of magical clothes do you have available?" |
44188 "Farewell, then." |
44189 Null node. |
44194 Null node. |
44198 "That? Nothing, sir, but a bit of the Art, which I at times weave into fabric when the fancy strikes me. Those items which I lavish enchantments upon are my most special creations, and are rarely sold." |
44199 "What sort of magical clothes do you have available?" |
44200 "I had another question..." |
44201 "That's all I wished to know. Farewell." |
44202 Goncalves looks you over, frowning. "Nothing that would fit *you,* that is for certain." |
44203 "I'd like to see what you've to offer just the same." |
44204 "You are in luck then, sir... I happen to have one available. Its cost is thirty copper commons." |
44205 "I'll take it." |
44206 "Hmm... not enough on me. I had another question..." |
44207 "Never mind, actually. I had another question..." |
44208 "I might be back, then. Farewell." |
44209 Goncalves takes a set of neatly folded robes from under a counter. "Here you are, sir. I would warn you, though: if this is for the upcoming masquerade of Lord Ird, many folk are already attending as Dustmen." |
44210 "I'll keep that in mind. Farewell, Goncalves." |
44211 Goncalves nods and smiles knowingly. "The Dustman bit seemed a bit too common after all, eh? Well, it just so happens that I have a Godsman costume, if you would like. It shall cost you only fifty coppers." |
44212 "I'll take it." |
44213 "Hmm... not enough on me. I had another question..." |
44214 "Never mind, actually. I had another question..." |
44215 "I might be back, then. Farewell." |
44216 Goncalves retrieves a set of folded clothing and a heavy leather apron and work-boots from under a counter. "Here you are, sir. Enjoy the masquerade." |
44217 "Thanks, Goncalves. Farewell." |
44218 The man glances up from his work and seems to see Annah for the first time. Tutting softly, he shakes his head. "Lass, what in the maddening winds of Pandemonium has *possessed* you to dress in such a way?" |
44219 He gestures at Annah's outfit. "The leather, miss. The sheer impracticality of it. The emphasis on the bust-line, especially the *oh-so-convenient* cross-slash across the bodice. Your outfit was *obviously* designed to placate someone's hormonal urges rather than to keep you comfortable. Even if you are trying to *make* a statement against authority and decorum like you tieflings tend to do, the message is really harming you in the long run..." |
44220 Try and interrupt. |
44221 Let them keep talking. |
44222 Goncalves continues to scold Annah. "I mean really, you look more ready for a session at the Festhall than..." He frowns. "By the way, you aren't a Sensate, are you?" |
44223 The tailor nods. "I didn't think so. Not at all. Why don't you let me attire you in something else a little more modest..." |
44224 Try and interrupt. |
44225 Let them keep talking. |
44226 "As you wish, then, my lady." Goncalves looks to you. "And now, sir, that my work has been well and truly interrupted... I am Goncalves. What was it you were here to see me about?" |
44227 "I had questions..." |
44228 "Nothing, never mind. Farewell." |
44229 Goncalves immediately turns from his work and bows politely to Fall-from-Grace, a gesture she then returns. "Greetings, Lady Grace. How is it that I can help you today? That order is almost complete..." |
44230 "Of course!" Goncalves turns to you. "And so, sir... what was it you were here to see me about?" |
44231 "I had questions..." |
44232 "Nothing, never mind. Farewell." |
44233 The tailor is still embroidering patterns into the fabric he held before. He seems to take no notice of you whatsoever. |
44234 "Greetings..." |
44235 Leave him be. |
44236 Goncalves sets down something he was working on and nods to you. "You come again, sir... good. What can I help you with?" |
44237 "I had questions..." |
44238 "Just passing by, Goncalves. Farewell." |
44239 You see a middle-aged woman, her face care-lined and compassionate. She looks like she's led a hard life. "Can I help you with something, stranger?" |
44240 The tailor sneers at you. "I would advise you to *leave,* sir, before I summon the guards once more. No word or deed could ever merit forgiveness for the offense you have given me. Away!" |
44241 "I was told by a... friend... that I could find a cell of Anarchists here. The password is 'eclipse.'" |
44242 "Go ahead; summon the guard." |
44243 Leave. |
44244 Morte floats close and whispers: "Not me. I can deal. Eh, Chief? Wink-wink, nudge-nudge..." |
44245 Horrified, Morte leaps into the fray. "No! Man, are you *mad?!* That's barmy talk!" |
44246 "Sweet sufferin' *pike*..." Annah snarls. "Yeh there! We'll be having no more o' this waiting, so yeh'd better..." |
44247 "Who are you?" |
44248 "What is this place?" |
44249 "I'm looking for a floating, sarcastic skull. Have you seen it anywhere?" |
44250 Annah looks surprised. "Eh?" Her surprise quickly falls into a frown. "What d'yeh *mean?*" |
44251 "I don't need anything. Sorry. Farewell." |
44252 Annah seems confused. "Nay. Nay, I'm not a Sensate..." |
44253 "Nay, I like these. I donnae need ta worry about th'cold or heat, it's me blood, I think. An' watch th' talk about th' tieflings, aye?" |
44254 "Help you find something?" |
44255 "I was told by a... friend... that I could find a cell of Anarchists here. The password is 'eclipse.'" |
44256 "Who are you?" |
44257 "What is this place?" |
44258 "I'm looking for a floating, sarcastic skull. Have you seen it anywhere?" |
44259 "Greetings, Master Goncalves." |
44260 "I don't need anything. Sorry. Farewell." |
44261 "There is no need for haste in my request, Master Goncalves; your skill demands time, and no doubt what comes from your hands will be pleasing. I am not here regarding that matter, however. This man here..." Fall-from-Grace bows to you. "...wished to speak with you for a moment..." |
44262 "Back so soon? Destroy any plans for anyone?" |
44263 "Not yet. I just need some questions answered." |
44264 "That Harmonium officer? He's dead." |
44265 "Not recently. I just needed to ask some questions." |
44266 "Not yet. I just needed to ask some questions." |
44267 "I'm working on it. Farewell." |
44268 She looks you over very carefully. She mutters something to herself that sounds like, "Got to change that soon..." She collects herself and looks deep into your eyes. "You're one of us, eh? Prove it." |
44269 "How?" |
44270 "I don't have anything to prove to you." |
44271 "The person who gave me that information is Scofflaw Penn. He said you'd know his name." |
44272 "I'm Leena. I supervise these other two." She waves a hand at her companions. |
44273 "What is it you do here?" |
44274 "What is this place?" |
44275 "I was told by a... friend... that I could find a cell of Anarchists here. The password is 'eclipse.'" |
44276 "Thanks. Farewell." |
44277 "This is a storehouse. I'm the supervisor. Things get stored here, things get taken out of here..." She shrugs. "Not much to tell, really." |
44278 "I was told by a... friend... that I could find a cell of Anarchists here. The password is 'eclipse.'" |
44279 "I see. My thanks. Farewell." |
44280 "A floating, sarcastic skull? Sorry. Haven't seen one around here. If you're looking for skulls, I'd try out the Bones of the Night - you look like you're into scars, and sure as balors hate pit fiends, Lothar'd decorate you with a few more." |
44281 "Thanks. Farewell." |
44282 "Have you had any success in your... venture? Answer honest, now." |
44284 Find the angel Ravel spoke of. |
44285 Ravel claimed she stole my mortality from me, but, of COURSE, she has no idea where the damn thing is. She told me, however, that there is an angel, a "deva," that may know what happened to my mortality. Ravel told me all I have to do is leave her maze, and I will arrive at the prison where he's held. |
44286 I found the angel Ravel spoke of, "Trias," imprisoned in Curst. To think the citizens would treat an angel in such a way... this really is a city of cutthroats and back stabbers. Not that that's any different from any of the OTHER places I've been to. |
44287 Kill the wererat in Phineas' basement. |
44288 I went to the Office of Vermin and Disease Control to see Phineas T. Lort. He was quite distraught and rambling about what sounds like a wererat inhabiting his basement. I have agreed to kill the creature for a reward. |
44289 I have slain the wererat and been rewarded by Phineas. It was a meager reward, considering what I went through to accomplish the deed, but money is money. |
44290 Find Amarysse for Nodd. |
44291 A Collector named Nodd asked me to find his sister, Amarysse, and speak to her for him. He describes her as an attractive young woman living somewhere in the Hive, that she was fair-skinned with black hair, and always wore blue. I've agreed to help him. |
44292 I found Nodd's sister, Amarysse, and told him where she was. |
44293 I found Nodd's sister, Amarysse, and told him where she was. However, I lied about his sister being a foul whore, and he went mad and attacked me. |
44294 Find and return Uhir's 'lucky knife.' |
44295 A Collector named Uhir says he lost his 'lucky knife' down in the catacombs beneath Sigil - he stabbed a ghoul in the eyes with it and fled. If I happen across it I just might bring it back to him. |
44296 I found and returned Uhir's 'lucky knife.' |
44297 Seek out and slay any cranium rats in the Dead Nations. |
44298 Hargrimm told me to look around the Dead Nations and slay any cranium rats I might happen upon. |
44299 I told Hargrimm how I found several cranium rats within the Dead Nations, and killed them. He gave me his thanks, but nothing more. |
44300 Blackrose wants Rotten William dead. |
44302 "Yes. He's dead." |
44303 Truth: "Not yet." |
44304 Lie: "Yes. He's dead." |
44305 "Umm... what was it I was supposed to do again?" |
44306 "You were supposed to take out that sanctimonious Harmonium prig Vorten. Go now and don't waste my time!" |
44307 "I just wanted to ask some questions..." |
44308 "Farewell, then." |
44309 She turns and begins giving orders to her underlings, ignoring you. |
44310 "Farewell, then." |
44311 "Please don't lie to me. It means that you have no respect for my sources, and it makes you look that much more foolish in my eyes. Go and take care of your task now." |
44312 "I just wanted to ask some questions!" |
44313 "All right, then. I'll be back." |
44314 "Good, good... he was starting to get a little too close to one of our operations, even if he didn't know that himself. This should send those red-armored oppressors off after another target." Her eyes gleam. "You've proven your role. What did you want, anyway?" |
44315 "I wanted to ask some questions..." |
44316 "A place to stay." |
44317 "I wanted to pick up some extra items." |
44318 "Nothing for now, thanks. Farewell." |
44319 "What did you want to know?" |
44320 "I need a place to stay." |
44321 "I need to pick up some extra stuff." |
44322 "Tell me a bit about your cell." |
44323 "What are you hoping to accomplish here?" |
44324 "Why are you an Anarchist?" |
44325 "What can you tell me about the Revolutionary League?" |
44326 "Nothing else, I guess. Farewell." |
44327 "Talk to Conall over there. He takes care of that for us." |
44328 "All right. Answer a few more questions for me, then..." |
44329 "Thanks." |
44330 Her eyes widen. "He's highly placed, you know. At least, that's what my inquiries have told me. What do you need?" |
44331 "I just need some answers..." |
44332 "Nothing right now. Just thought I'd introduce myself. Farewell." |
44333 "Actually, you do. Otherwise, we don't know if you've just bought a password off someone with loose lips or if you're just another flapping bone-box. One way, you prove your loyalty. The other way, you die." |
44334 "I'll prove it." |
44335 "Try to kill me. I dare you." |
44336 "All right." She whistles to her companions, and they attack you immediately! |
44337 Fight. |
44338 Flee. |
44339 "There is a Harmonium officer named Vorten. You will find him near the Hive entrance to the Lower Ward. Strike him down and return here with word of your success." She begins to turn away, and stops. "Don't bother lying, either - I have eyes *everywhere.*" |
44340 "I'm on it." |
44341 "Forget it. You'll have to kill me first." |
44342 "It's the three of us. We report to one other, whose name I won't reveal, and we work independently. Sometimes an outside person will introduce someone to us, and depending on what we know of that person, we may or may not help 'em out. Conall's our storesman, Otis is our bruiser, and I'm the thinker." |
44343 "How do you know who you can trust?" |
44344 "I had a few more questions..." |
44345 "Thanks. Farewell." |
44346 "What we're hoping to accomplish is the destruction of the modern system, to bring the entire polluted framework crashing down. We want the meek to inherit, if you will. Now." |
44347 "Hmm. I had some more questions..." |
44348 "I see. Thanks." |
44349 "You mean aside from seeing families torn about by the militant practices of the Harmonium? Aside from seeing my friends wither and die because of the smog belched out by the Godsmen? Aside from the soul-crushing demands of the Fated, and self-indulgent pleasures of the Sensates who revel while others suffer? Oh, no reason, I suppose. Why should I see anything wrong with the way things are?" |
44350 "All right. Can you answer a couple more questions?" |
44351 "Thanks. Farewell." |
44352 "You already know too much, especially for someone who's not part of our cell. This is how it works: We break ourselves into cells, so that one group can't destroy another group through carelessness or bad luck. Sometimes we end up working at cross-purposes, but for the most part we're a thorn in the paw of the oppressive factions that currently run Sigil. We embarrass them enough that they take us seriously." |
44353 "So how do you keep in touch with each other? Do you have an organization?" |
44354 "Sounds rewarding... and dangerous. I had some more questions..." |
44355 "Thanks. Farewell." |
44356 "We don't. That's why we trust each other. And even among ourselves we tread lightly. We never really trust. It's a dangerous game, but it's one that's necessary to be played if we are ever to achieve freedom." |
44357 "If you can't trust each other, how do you know what you're building toward?" |
44358 "I had a few more questions..." |
44359 "Thanks. Farewell." |
44360 "Right now, we have no goal other than destruction of the existing, parasitic order. Tearing down corruption comes first. The healing can begin when we've bled the poison from this society." |
44361 "Right. Answer a few more questions for me, then..." |
44362 "Thanks. Farewell." |
44363 "We have safe houses scattered throughout the Great Ring. The best one - the last I heard - is that we've got a strong cell in Curst, the gate town to Carceri. They probably won't show themselves unless something BIG happens, though. That town is full of traitors, and it's best to lie low when folks are that peery." |
44364 "Thanks. I had some other questions." |
44365 "Thanks. Farewell." |
44366 You see a thin, skulking man. His long, nimble fingers quiver slightly, and he has trouble meeting your eyes when he talks to you. "You startled me! I... I haven't seen you around here before, stranger. What... what do you want from me?" |
44367 This feral, yellow-skinned man looks you over for a moment. His eyes widen, and he whips out his sword. "Dog! Githzerai-loving dog!" He lunges at you! |
44368 Attack. |
44369 Flee. |
44370 "I was told by a... friend... that I could find a cell of Anarchists here. The password is 'eclipse.'" |
44371 "Who are you?" |
44372 The man has rough, leathery skin with a pale yellow cast and gaunt features. His face is angular, his nose is small and highly placed, and his ears taper to points. A tracery of tattoos and scars cover his body. He is dressed in strange, gaudy leathers that look more ornamental than combat-ready. His eyes are like two small black stones and they track you as you approach. "You are the human seeking memories," he says, flatly. "I can help you." |
44373 "What is this place?" |
44374 "Nothing. Farewell." |
44375 "You're a githyanki, aren't you?" |
44376 His bumbling manner drops suddenly, and he becomes very businesslike. "He did. Did he give you the secret handshake, too? Your magical cryptographical ring? Do you know the cell's secret anthem? Do you have an education in any of this?" He looks you up and down for a moment, and says, "Obviously not. Next time, how about I ask you for the password?" He sighs. "What do you want?" |
44377 "I wanted to pick up some extra items." |
44378 "Who and what are you?" |
44379 "I need a place to hide out." |
44380 "Greetings, sword-ringer." |
44381 "I need to ask you about your cell here." |
44382 "What are you trying to accomplish here?" |
44383 "Why are you an Anarchist?" |
44384 "Nothing, I guess. Farewell." |
44385 "How do you know this?" |
44386 "Hope that's to your liking." |
44387 "Yeah, thanks. Farewell." |
44388 "What help can you offer?" |
44389 "You know what the first rule of being a secret revolutionary is?" He waits just long enough for you to start to answer, and says, "It's keeping it *secret.* I'm giving no secrets away, comrade, no matter *who* you say sent you. So, now that we've got that established, what else do you want?" |
44390 "I'm not interested, thanks. Farewell." |
44391 The man has rough, leathery skin with a pale yellow cast and gaunt features. His face is angular, his nose is small and highly placed, and his ears taper to points. A tracery of tattoos and scars cover his body. He is dressed in strange, gaudy leathers that look more ornamental than combat-ready. His eyes are like two small black stones and they track you as you approach. "You are the human seeking memories," he says, flatly. "I can help you." |
44392 "You're a githyanki, aren't you?" |
44393 "Who and what are you?" |
44394 "Greetings, sword-ringer." |
44395 "I wanted to pick up some extra items." |
44396 "I need a place to hide out." |
44397 "What are you trying to accomplish here?" |
44398 "How do you know this?" |
44399 "Why are you an Anarchist?" |
44400 "Nothing, I guess. Farewell." |
44401 "What help can you offer?" |
44402 "I'm not interested, thanks. Farewell." |
44403 "What we're trying to accomplish is secret. That's the point of bein' underground, wouldn't you agree? You'll know it when you see it, and you won't see it for a long time. We're laying our plans *careful,* you know what I'm saying? Now that we've talked about care, what do you want?" |
44404 "I have the pleasure to be of that people." His voice is flat. "Do you wish my aid in recovering your memories?" |
44405 "Who and what are you?" |
44406 "Hmm. Not today, thanks." |
44407 "I am Yi'minn. I am a githyanki angler. My people are the undisputed masters of the Astral Plane, where the gods go to die and the memories of the dead float like leaves in a pool. My duty is in retrieving the memory cores of the dead and gleaning them for information. I can locate your memories. You have only to pay the price." |
44408 "What price would that be?" |
44409 "I wanted to pick up some extra items." |
44410 "Not interested, thanks. Farewell." |
44411 "I need a place to hide out." |
44412 "I need to ask you about your cell here." |
44413 His face tightens momentarily, and his muscles tense as his hand flies involuntarily to his sword hilt. "You have addressed me in the speech of the githzerai dogs. Was this ignorance or insult?" |
44414 "Why are you an Anarchist?" |
44415 "Nothing, I guess. Farewell." |
44416 "Ignorance." |
44417 "Insult." |
44418 "Look around you, berk. Do you see anybody who's free out there? Do you see anyone who doesn't have someone else putting a boot heel down on their necks? Even the people who think they're important get pushed around. Someone needs to pull the system down." |
44419 "You're not a githzerai?" |
44420 "And replace it with what?" |
44421 "Sounds like a good enough reason. Farewell." |
44422 "It was neither." |
44423 "That ain't for me to decide, berk. I'm good at destruction and leaving pieces for people to pick up. I destroy so others can create. We all got our specialties. I'm an optimist - I believe people'll create something good. Till they do, though, I have to keep tearing it down." |
44424 "And who decides what's good? What makes you so special?" |
44425 "You have the look of one such. In my profession, we see many of your kind." |
44426 "Good for you. Farewell." |
44427 "What makes me special is that I'm willing to do something about it. What makes me the person who decides what's right is that I look for equality. Till I see some common Hiver bein' treated like a Golden Lord, I'm going to keep doin' my bit." |
44428 "All right. That's all I wanted to know. Farewell." |
44429 "I'm Conall. I work here." |
44430 "And what is this place?" |
44431 "I was told by a... friend... that I could find a cell of Anarchists here. The password is 'eclipse.'" |
44432 "Who and what are you?" |
44433 He looks at you carefully, to see if you're joking. "It's the Vault of the Ninth World. It's a storehouse. Didn't you read the sign when you came in?" |
44434 "Leave me alone. I'm not interested in your quackery." |
44435 "I was told by a... friend... that I could find a cell of Anarchists here. The password is 'eclipse.'" |
44436 "Not that carefully. Who are you?" |
44437 "Am I not a githyanki? Do we not dwell on the fields of the Astral? I am an angler of memories that disappear. I know how to attract memories. I know how to catch them." He pauses and leans forward, conspiratorially. "I know how to *restore* them. All you need do is pay the price." |
44438 "Thanks for the answer. Farewell." |
44439 "What price is that?" |
44440 "You again? If you want something here, go check in with the head at the door." |
44441 "What can you tell me of the Astral Plane?" |
44442 "I was told by a... friend... that I could find a cell of Anarchists here. The password is 'eclipse.'" |
44443 "Who are you?" |
44444 "What is this place?" |
44445 "I'm not interested. Farewell." |
44446 "Thanks. Farewell." |
44447 "Remember my offer, human. Should you desire your memories, you can find me here. Remember my words." |
44448 "You in trouble? You need something?" |
44449 "I wanted to pick up some extra items." |
44450 "I'll do that. Farewell." |
44451 "I need a place to hide out." |
44452 "I need to ask you about your cell here." |
44453 "What are you trying to accomplish here?" |
44454 "Why are you an Anarchist?" |
44455 "It is a matter of a mere few coins. The price is negotiable. I ask for one hundred. You will determine the value of the memories I find and pay accordingly." |
44456 "Nothing, I guess. Farewell." |
44457 "Sounds good. What do I have to do?" |
44458 "Perhaps later. Farewell." |
44459 "If I am to bait my hook for your memories, I will need some of the memories you currently possess. I also require a place of concentration and quiet. If you will follow me, we will journey to one such place and I will make you whole once again. We go alone, with no companions." |
44460 "Agreed. Let's go." |
44461 "Perhaps not right now." |
44462 "I smell your trap, githyanki dog. Your *illithid* masters should have kept you in chains." |
44463 Without a word, and as smooth as silk, the angler draws his weapon and leaps to attack you! |
44464 Fight. |
44465 Flee. |
44466 "You may beg forgiveness now." He stands stock-still, his eyes flickering across your body. |
44467 "You have my apologies." |
44468 "Beg? To you?" |
44469 "What, you don't like being called a githzerai?" |
44470 "Unthinkable." |
44471 "Yes." He shows his teeth. "You have uttered a nearly-unforgivable insult. You may beg forgiveness." |
44472 "You have my apologies." |
44473 "What, you don't like being called a githzerai?" |
44474 "Unthinkable." |
44475 "I am a *githyanki.* I have nothing to do with the githzerai dogs. Can the same be said of you?" |
44476 Truth: "I've known some githzerai. Nice people." |
44477 Lie: "I've known some githzerai. Nice people." |
44478 Truth: "No, the githzerai are less than nothing to me." |
44479 Lie: "No, the githzerai are less than nothing to me." |
44480 Truth: "No, the githzerai are less than nothing to me." |
44481 Lie: "No, the githzerai are less than nothing to me." |
44482 You see a hulking man, dull-faced and slack-jawed. His muscles, however, are truly a sight to behold. He regards you steadily with his dead eyes. "Whuh?" |
44483 "So your sympathies lie with the githzerai dogs? So shall your corpse!" He draws his blade and attacks! |
44484 Fight. |
44485 "I was told I could find a cell of Anarchists here. The password is 'eclipse.'" |
44486 "Who are you?" |
44487 "What is this place?" |
44488 Flee. |
44489 "Forget it. Farewell." |
44490 "No matter, then. It is as dust. Let us speak of other matters. You have memories that require retrieval. I can retrieve them. We need only decide on a price." |
44491 "What price is that?" |
44492 "I'm not interested right now." |
44493 His grin does not relax, nor does the tension evaporate from his body. "You say they are nothing to you, yet you addressed me in their greeting. What is the truth?" |
44494 "You caught me. They're not bad people." |
44495 "They are nothing. I admitted my ignorance, admitted I misspoke, and apologize. Better?" |
44496 "That is good. The githzerai have blood like water, and their seed is weak. Let us speak of other matters: You have memories, and I can retrieve them. We need but agree on a price." |
44497 "What is that price?" |
44498 "Let me get back to you on that." |
44499 "It must be one or the other - calculated or ignorant. Which?" |
44500 "It came from ignorance." |
44501 "It came from insult." |
44502 "It is a no-place, a place between places, where mind is all that matters. It is the home of my people. When people die, their souls flee to the Outer Planes. As they pass through the Astral Plane, their memories are stripped from them and left to bob in the Silver Sea. I know my way around this sea. I can help retrieve your lost memories. All that remains is for us to agree upon a price." |
44503 "What price is that?" |
44504 "You seek your memories, do you not, human? I can retrieve them for you. Your lost look grows ever greater. You have but a small price to pay for peace of mind." |
44505 "Let me get back to you on that." |
44506 "What's the price?" |
44507 "Tell me more of your people." |
44508 "Not today, thanks. Farewell." |
44509 "You seek your memories, do you not, human? I can retrieve them for you. Your lost look grows ever greater. You have but a small price to pay for peace of mind." |
44510 "What's the price?" |
44511 "Tell me more of your people." |
44512 "Not today, thanks. Farewell." |
44513 "The answer may be contained in your lost memories. Let us begin, and you shall learn." |
44514 "What's the price?" |
44515 "What's involved in this?" |
44516 "I don't think I'm interested yet." |
44517 "When you change your mind - and you will, human, you will - return here." |
44518 "Sure. Farewell." |
44519 The man has rough, leathery skin with a pale yellow cast and gaunt features. His face is angular, his nose is small and highly placed, and his ears taper to points. A tracery of tattoos and scars cover his body. He is dressed in strange, gaudy leathers that look more ornamental than combat-ready. His eyes are like two small black stones and they track you as you approach. As you open your mouth, he holds up a hand: "I will not hear you, human. Do not speak to one of the People." |
44520 "What are you talking about?" |
44521 "I just have a few questions..." |
44522 "Your 'People' are dogs who never should have slipped the leash of their *illithid* masters." |
44523 "I merely had some questions for one of the honored githyanki." |
44524 "Fine, then." |
44525 "I told you to speak to me no more. Are all humans as slow as you?" |
44526 "I just want some questions answered..." |
44527 "Your 'People' are dogs who never should have slipped the leash of their *illithid* masters." |
44528 "I merely had some questions for one of the honored githyanki." |
44529 "Forget it, then." |
44530 He gazes at you flatly. His mouth presses into a thin line. |
44531 "Your 'People' are dogs who never should have slipped the leash of their *illithid* masters." |
44532 "Farewell, then." |
44533 He pauses for a moment, and his eyes lock onto yours. "I bow to your honor, yet my knowledge would be as water to you." |
44534 "Can you tell me about yourself?" |
44535 "Can you tell me about your people?" |
44536 "Can you tell me about the githzerai?" |
44537 "Very well, then. Farewell." |
44538 "I am Yi'minn, an angler. I fish for the memories of the dead trapped in the Astral Plane." |
44539 "Can you find my memories?" |
44540 "What can you tell me of the Astral Plane?" |
44541 "If you honor our people, how is it you know nothing of them?" |
44542 "I want to know more than I already do." |
44543 "I just wanted to get you to talk to me." |
44544 "They are our cast-off leavings. They beg for mercy. Their blood is thin as water and their minds equally so." He bares his teeth. "It is my duty and my pleasure to harry them and their quislings to a painful doom." |
44545 "Nice. Can you answer some more questions for me?" |
44546 "Farewell, then." |
44547 "Hunh?" |
44548 "Who are you again?" |
44549 "What is this place?" |
44550 "I was told I could find a cell of Anarchists here. The password is 'eclipse.'" |
44551 "Nothing. Farewell." |
44552 "No talk me. Talk Leena." He waves his oak-like arm at the woman supervisor. |
44553 "Just a few questions?" |
44554 "All right. Farewell." |
44555 "NO TALK ME!" He seems agitated. |
44556 "I can... for a price." |
44557 "All right, all right. Farewell." |
44558 "What is that price?" |
44559 "I'll pay anything." |
44560 "Can we make a trade for something else?" |
44561 "Forget it. Answer some other questions for me." |
44562 "Forget it. Farewell." |
44563 "It is a no-place, a place between places, where mind is all that matters. It is the home of my people. When people die, their souls flee to the Outer Planes. As they pass through the Astral Plane, their memories are stripped from them and left to drift in the Silver Sea." |
44564 "I see. Can you answer more questions for me?" |
44565 "Thanks. Farewell." |
44566 "I have answered your questions once. Do not come to me again." |
44567 "Farewell, then." |
44568 "I will give you no more answers. You have given your honor, and I have repaid you in kind." |
44569 "If that's the way it has to be, farewell." |
44570 "My price is two hundred coins - nothing else shall suffice in this time." |
44571 "Here. Take this money." |
44572 "That's a little steep. Perhaps you could answer more questions for me..." |
44573 "Forget it. Farewell." |
44574 The githyanki pockets your coins. "Return here in a week's time, and I shall have a memory for you. Do not be late." |
44575 "Greetings, honored githyanki." |
44576 "I would like to ask you a few questions..." |
44577 "Very well. Farewell." |
44578 "I'm sorry, I seem to have the wrong person. Farewell." |
44579 "Do you think your shallow deception casts a veil over my eyes? Go. I have paid your honor with answers, and I will speak to you no more." |
44580 "Very well. Farewell." |
44581 "I do not speak to one who is not of the People. Speak to Yi'minn there if you wish to converse with us." He keeps his eyes on you. |
44582 "I just had a few questions..." |
44583 The githyanki's mood has turned into something much more ugly than its previous arrogance. "Now, human, drop your painted shield and tell us what you have said and done for the githzerai dogs within Sigil's walls." |
44584 "Farewell, then." |
44585 In a flash, his sword is in his hands. "Address me in the manner of the githzerai dogs, will you? Apologize or I'll run you through." |
44586 "Weren't we going to go look for my memories?" |
44587 "Apologize? To you? I don't think so." |
44588 "I will not tell you." |
44589 "My apologies. I thought you were a githzerai." |
44590 "I merely relieved a githzerai woman's pain." |
44591 "You have my apologies." |
44592 He inclines his head, but his hand moves no further from his sword-hilt. |
44593 "I had a few questions for you..." |
44594 "I merely asked some questions." |
44595 "Farewell." |
44596 "I told them lies to confuse them." |
44597 With a hiss of indrawn breath, he attacks! |
44598 "The only way you shall travel to the Astral Plane is in chains, human. You have one more chance to tell me what you have said and done for the githzerai within Sigil's walls." |
44599 Fight. |
44600 Flee. |
44601 "I will not tell you." |
44602 "I do not answer questions. I am a githyanki knight. My words are my actions. Talk to Yi'minn or talk not to the githyanki." |
44603 "I merely relieved a githzerai woman's pain." |
44604 "Yi'minn? I'll do that. Where do I find him?" |
44605 "I merely asked some questions." |
44606 "I told them lies to confuse them." |
44607 "Then you shall die." He draws his weapon to attack! |
44608 Fight. |
44610 Let them kill you. |
44611 "You lie like a githzerai dog, human. You are their quisling and their leech. We will do you a favor by killing you." He draws his weapon. |
44612 Fight. |
44613 Let them kill you. |
44614 "You did not. We were watching, listening. Your words and your heart betray you, human. Prepare to die." |
44615 Fight. |
44616 Let them kill you. |
44617 Yi'minn's blade slashes across your throat and you fall to the ground bleeding. They stand over you and begin to speak again. "Did he truly know nothing, Al-midil?" |
44618 "If you believe our knowledge is sufficient, then we shall go. Gather our warriors and let us join our war party in Limbo." |
44619 The man has rough, leathery skin with a pale yellow cast and gaunt features. His face is angular, his nose is small and highly placed, and his ears taper to points. A tracery of tattoos and scars cover his body. He is dressed in strange, gaudy leathers that look more ornamental than combat-ready. His eyes are like two small black stones and they track you as you approach. Before you reach him, Dak'kon pauses. |
44620 The githyanki has been watching your approach, and seems to ignore you entirely. "Dak'kon-who-wails-on-the-walls-of-Shra'kt'lor... an unexpected surprise." He draws his weapon. |
44621 As you turn away, the githyanki, who has been watching you all this time, calls out to you. "Do you turn your back on me, Dak'kon-who-wails-on-the-walls-of-Shra'kt'lor? You will face me with steel bared or I shall see that you wear the sigil of cowardice upon your back." He draws his weapon. |
44622 The githyanki and Dak'kon begin to trade blows immediately. |
44623 Attack the githyanki. |
44624 Leave them to fight. |
44625 When Dak'kon nods, the githyanki lets out a harsh bark of laughter. "You are this human's lodebeast, dog. First a traitor, and then a slave." |
44626 "I'll have your silence as well, or I'll take your tongue." |
44627 "Dak'kon, kill him." |
44628 The githyanki bows, and smirks at Dak'kon. "No more need be said for the present, then. I shall carry word of your slave's plight to my people. They shall relish it." |
44629 "Enough of this talk. I'm looking for memories." |
44630 "Enough. Dak'kon, kill him." |
44631 "Enough. Farewell." |
44632 "Memories? I find memories, floating in the Astral Plane. I should be happy to retrieve one for you... for a price." |
44633 "What price is that?" |
44634 "Forget it. We're leaving." |
44635 "Dak'kon, kill him." |
44636 "My price is two hundred coins - nothing else shall suffice in this time." |
44637 "Here. Take this money." |
44638 "I'm afraid I don't have enough money. I guess we'll be leaving." |
44639 "Forget it. We're leaving." |
44640 "The entire multiverse is our battlefield, dog. There are no sanctuaries. There is no peace. You shall die." The githyanki attacks! |
44641 Attack the githyanki. |
44642 Let them fight. |
44643 "Leaving? No. Not without the heart of the traitor of Shra'kt'lor." The githyanki attacks! |
44644 Attack the githyanki. |
44645 Let them fight. |
44646 "Come with me, then, and leave your dogsbody behind." |
44647 "And you shall have the substance of one when I am finished with you." |
44648 "We shall see about that, githzerai dog!" The githyanki attacks Dak'kon furiously. |
44649 Attack the githyanki. |
44650 Let them fight. |
44651 "I would caution you against speaking to this githyanki." |
44652 "What's a githyanki?" |
44653 "Why?" |
44654 "Githyanki and githzerai were once of common stock. We were slaves and food for the *illithids* - mind flayers - who devoured our lives in order to succor their own. One of our ancestors, the warrior-queen Gith, led us to victory against the *illithids* and we escaped. We have waged unending war on the mind flayers ever since. However, there was disagreement over the future of our People. Upon the Blasted Plains, our leader, Zerthimon, made the Pronouncement of Two Skies, and steel was bared. One race became two. It is a rift that cannot be crossed peacefully." |
44655 "We're going to speak to him anyway." |
44656 "We're going to speak to him anyway." |
44657 "We'll let it go, then. Let's go." |
44658 "*Know* they are the sworn enemies of the People. If we share words, we shall bare steel." |
44659 "We're going to speak to him anyway." |
44660 "We'll let it go, then. Let's go." |
44661 Dak'kon nods. |
44662 Dak'kon nods. |
44663 Dak'kon also draws his blade. "Yi'minn. Your blood shall corrode the flagstones of the street." |
44664 Stand between them: "Stop!" |
44665 Stand between them: "Stop!" |
44666 Attack the githyanki. |
44667 Attack the githyanki. |
44668 Let them fight. |
44669 Let them fight. |
44670 Dak'kon speaks to you, though he never takes his eyes off his opponent. "Hold fast and do not stand between our blades." |
44671 "Do not order me, Dak'kon, or I shall order you to kill yourself." |
44672 "Let it go, Dak'kon." |
44673 "Go ahead, then." |
44674 Dak'kon speaks to the githyanki: "Yi'minn, this is not a place of battle." |
44675 "I *know* githyanki treachery. I shall be his shadow in this matter." |
44676 "Shadows cannot be killed unless their caster falls. Thus, I travel without fear." |
44677 Morte rolls his eyes. "Fools rush in..." |
44678 "Oh, you're a githyanki? I thought I smelled the stench of illithid about you. Or perhaps it's your weak blood." |
44679 "Farewell." |
44680 "Test my patience no further. Go. Now." |
44681 "I just had some questions..." |
44682 "Farewell, then." |
44683 He looks at you evenly. "Look for him yourself. Go now. Cease this testing of my patience." |
44684 "Farewell, then." |
44685 This man has pale yellow skin and ears that taper to points. His eyes are like small black stones, and he wears supple chain armor that is covered with elaborate enamel. When his eyes alight upon Dak'kon, his blade springs into his hands. "Githzerai dog! Come and taste my silver!" |
44686 "You would stand between us, human? Then you shall die too." He hurls himself at you. |
44687 Fight. |
44688 Flee. |
44689 The two gith hurl themselves at each other. |
44690 Attack the githyanki. |
44691 Let them fight. |
44692 Dak'kon's blade appears in his hand. "You shall visit your ancestors this day, githyanki." |
44693 "Stop this!" |
44694 Let them fight. |
44695 "His words were those of an enemy of the people. Even were that not true, we have cauterized his ignorance with death's iron. Let us leave him here for the Collectors to scavenge. We have gathered enough information on the githzerai dogs for this trip. They shall lose another fortress before the sevenday is out. The walls of Vristigor shall fall." |
44696 You see a cube with two arms, two legs, and two small wings sprouting from its sides. On the front of the cube is an animated face. As you approach, the creature focuses its eyes upon you. |
44697 "Greetings." |
44698 Ignore the creature. |
44699 The creature focuses emotionless eyes on you. "Greetings, adventurer. Welcome to Rubikon, the dungeon construct. Thank you for choosing Rubikon for your dungeoning experience. You may access Rubikon through this door." |
44700 "What is Rubikon?" |
44701 "What is a dungeon construct?" |
44702 "Never mind, I've got to go. Farewell." |
44703 The creature stares at you without answering. |
44704 "What is a dungeon construct?" |
44705 "Never mind, I've got to go. Farewell." |
44706 The creature blinks at you but gives no indication it has heard your question. |
44707 "What is Rubikon?" |
44708 "What is Rubikon?" |
44709 "Never mind, I've got to go. Farewell." |
44710 Ignore the creature. |
44711 "Greetings." The creature speaks with a monotone, sexless voice. |
44712 "I have some questions..." |
44713 "Never mind, I must be going. Farewell." |
44714 The creature continues to look at you blankly. "State your question." |
44715 "Who are you?" |
44716 "What are you?" |
44717 "What is this place?" |
44718 "What are you doing here?" |
44719 "Never mind, I must be going. Farewell." |
44720 "We are modron." |
44721 "Your name is Modron?" |
44722 "I have some questions..." |
44723 "I must be going now. Farewell." |
44724 "We are modron. We do not have a name. We are modron. All that you see here are modron. We are one." |
44725 "All right. You are all modrons, but what is *this* modron's name? The one I am talking to." |
44726 "I have some questions..." |
44727 "I must be going now. Farewell." |
44728 The modron begins to emit sporadic knocking sounds. Its face takes on a pained expression as it continues to stare at you. "We... I..." It looks away from you and the knocking sound fades. "We are modron. We have no identity other than the whole that is modron. We have no name." |
44729 "Then how do you tell one modron from another?" |
44730 "I have some questions..." |
44731 "I must be going now. Farewell." |
44732 There is a pause as the modron considers your question. "We know. We are modron. We are a part of the whole. Just as you recognize the hand that is part of the arm, we recognize each part of the whole." |
44733 "I see. I have some questions..." |
44734 "I have some questions..." |
44735 "I must be going now. Farewell." |
44736 "We are modron, we are quadrone." |
44737 "What is a modron?" |
44738 "What is a quadrone?" |
44739 "I have some questions..." |
44740 "I must be going now. Farewell." |
44741 "We are modron. Our race is identified as such." |
44742 "Then what is a quadrone?" |
44743 "I have some questions..." |
44744 "I must be going now. Farewell." |
44745 "Within our race, we are identified as type quadrone." |
44746 "Then what is a modron?" |
44747 "I have some questions..." |
44748 "I must be going now. Farewell." |
44749 "Rubikon dungeon construct." |
44750 "What exactly is that?" |
44751 "I have some questions..." |
44752 "I must be going now. Farewell." |
44753 The modron frowns at you then glances about the room. "We should know... We are modron. We are part of the whole... We... Information not available. Address your query to the engineer." |
44754 "Where do I find the engineer?" |
44755 "I have some questions..." |
44756 "I must be going now. Farewell." |
44757 The modron glances about. "We do not know. Information not available... We are confused..." |
44758 "I have some questions..." |
44759 "I must be going now. Farewell." |
44760 "Awaiting instructions." |
44761 "Instructions for what?" |
44762 "I have some questions..." |
44763 "I must be going now. Farewell." |
44764 The modron gives you a blank look. "Instructions for what tasks need to be performed." |
44765 "What tasks? Just what is it that you do here?" |
44766 "I have some questions..." |
44767 "I must be going now. Farewell." |
44768 You see a cube with two arms, two legs, and two small wings sprouting from its sides. On the front of the cube is an animated face. As you approach, the creature focuses its eyes upon you. |
44769 "Greetings." |
44770 Ignore the creature. |
44771 "Greetings." The creature speaks with a monotone, sexless voice. |
44772 "I have some questions..." |
44773 "Never mind, I must be going. Farewell." |
44774 The creature continues to look at you blankly. "State your question." |
44775 "Who are you?" |
44776 "What are you?" |
44777 "What is this place?" |
44778 "What is this place?" |
44779 "What are you doing here?" |
44780 "Never mind, I must be going. Farewell." |
44781 The creature gazes at you for some time before answering. "Uncertain... Confusion exists..." |
44782 "What do you mean? Don't you know who you are?" |
44783 "I have some questions..." |
44784 "I must be going, farewell." |
44785 "No... Uncertainty exists... at times." |
44786 "I don't remember who I am either." |
44787 "I have some questions..." |
44788 "I must be going, farewell." |
44789 "I sympathize with you..." It reaches out and touches your shoulder gently. After a moment it takes the hand away. |
44790 "I have some questions..." |
44791 "I must be going, farewell." |
44792 "Our race is known as modron. We are from the plane of law, Mechanus." |
44793 "What can you tell me about Mechanus?" |
44794 "I have some questions..." |
44795 "I must be going, farewell." |
44796 "A place of laws... many laws. Very structured..." Its voice fades to silence. |
44797 "I have some questions..." |
44798 "I must be going, farewell." |
44799 It glances about. "A dungeon simulator. Doesn't work though. It broke." It sighs. |
44800 "What happened?" |
44801 "What's a dungeon simulator?" |
44802 "I have some questions..." |
44803 "I must be going, farewell." |
44804 "Uncertain. It stopped working." |
44805 "What's a dungeon simulator?" |
44806 "I have some questions..." |
44807 "I must be going, farewell." |
44808 The modron glares at you then sighs. "It simulates dungeons. What do you think a dungeon simulator would do?" |
44809 "How did it break?" |
44810 "I have some questions..." |
44811 "I must be going, farewell." |
44812 It frowns at you. "You should know, you fixed it." |
44813 "I have some questions..." |
44814 "I must be going, farewell." |
44815 It pauses. "Contemplating... Thinking... Answering your queries..." It frowns at you. |
44816 "What are you thinking about?" |
44817 "I have some questions..." |
44818 "I must be going, farewell." |
44819 "Life's many mysteries..." It falls silent. |
44820 "I have some questions..." |
44821 "I must be going, farewell." |
44822 You see a cube with two arms, two legs, and two small wings sprouting from its sides. On the front of the cube is an animated face. As you approach, the creature focuses its eyes upon you. |
44823 "Greetings." |
44824 Ignore the creature. |
44825 It stares at you blankly. |
44826 "I have some questions..." |
44827 "Never mind, I must be going. Farewell." |
44828 Its gaze never falters as it continues to stare at you. |
44829 "Can you answer some questions?" |
44830 "Never mind, I must be going. Farewell." |
44831 Emotionless eyes blink at you as it continues to stare. |
44832 "Never mind, I must be going. Farewell." |
44833 "Greetings." |
44834 Ignore him. |
44835 He sighs. "I don't mean to be rude, but I am on duty and have no time for questions." He pauses. "If you would like information go talk to Ebb Creakknees." |
44836 "Who is Ebb Creakknees?" |
44837 "Where can I find him?" |
44838 "I have some questions..." |
44839 "Never mind. Farewell." |
44840 "Never mind. Farewell." |
44841 "He is an old friend of mine. I think he considers himself to be a tout now, so he can give you the chant concerning just about anything." |
44842 "Where do I find him?" |
44843 "Never mind. Farewell." |
44844 He thinks for a moment. "Last I heard he pretty much set himself up in the Smoldering Corpse bar. You can find it somewhere down in the Hive." |
44845 "Thank you, farewell." |
44846 You see Measure Three Vorten, the Harmonium officer. He gives you a slight nod. "Hello again." |
44847 "I have some questions..." |
44848 "Never mind, farewell." |
44849 Leave her be. |
44850 "You *want* something... yesss?" She hisses the 'yes', drawing it out slowly, sensually, from between her teeth. "I can help. Name your desire, and I shall provide it." |
44851 "I want *you.*" |
44852 "I want weapons of power." |
44853 "I want magical items." |
44854 "I want magical spells." |
44855 "I want knowledge. I have some questions..." |
44856 "I want my memories returned - all of them." |
44857 "What do you have that I might want?" |
44858 "Maybe later. Farewell." |
44859 The woman ignores Morte, her eyes locked with yours. She smiles, awaiting your response. |
44860 "I want *you.*" |
44861 "I want weapons of power." |
44862 "I want magical items." |
44863 "I want magical spells." |
44864 "I want knowledge. I have some questions..." |
44865 "I want my memories returned - all of them." |
44866 "What do you have that I might want?" |
44867 "Maybe later. Farewell." |
44868 She moistens her lips and smiles; you feel your chest lurch, as if someone had plunged their hand into you and was pulling at your insides. "A simple request. And I have one for you, traveler: I ask you to tell me, explain to me the way in which you want me. Let me hear your craving... *then* I shall speak my price." |
44869 "I misspoke... I do not want you." |
44870 "I want you. Is that not enough?" |
44871 Describe the way you want her. |
44872 Show her - physically - that you want her. |
44873 "Perhaps another time. Farewell." |
44874 Her smile fades, and she looks saddened by your response. "Is it your desire to tease me, traveler? Desire is not a casual emotion... is there *nothing* that you want?" |
44875 "There is something else I wanted..." |
44876 "Not right now. Farewell." |
44877 "Yes? Come, now... tell me..." |
44878 "I want *you.*" |
44879 "I want weapons of power." |
44880 "I want magical items." |
44881 "I want magical spells." |
44882 "I want knowledge. I have some questions..." |
44883 "I want my memories returned - all of them." |
44884 "What do you have that I might want?" |
44885 "Maybe later. Farewell." |
44886 Her smile hardens. "You must give your desire voice and emotion, or it is as dust to me. You must convince me that you truly desire what I can impart, or it shall not be yours." |
44887 Describe the way you want her. |
44888 Show her - physically - that you want her. |
44889 "Perhaps another time. Farewell." |
44890 You attempt to grab her by the shoulders, but she takes a quick step back and you grab only air. "It is not enough to simply *want* to enter the palace... a petitioner must speak his desire, and only then will the gates be open. Speak." |
44891 "I want you. Is that not enough?" |
44892 Describe the way you want her. |
44893 "Perhaps another time. Farewell." |
44894 As you speak, her smile fades, and she leans forward attentively, her eyes ravaging your features as you speak. Her presence compels you to speak more than you normally would, and after a few moments, her eyes flutter closed as she gives a sharp intake of breath. Suddenly, your craving for her begins to wane... your desire drains from you completely, leaving only a cold emptiness behind. She opens her eyes again, smiling; there is a certain satisfied look about her, now. "What is wrong, traveler? Do you no longer want me...?" |
44895 "No... no, I don't. What have you done?" |
44896 She seems perplexed. "Whatever do you mean?" Despite her innocent demeanor, you're certain something unnatural has occurred. She has somehow siphoned off your desire for her - stolen it away for some ghastly collection of wants, or perhaps to feed upon - and now it's gone... forever. "Come, now; is there something else you want, then? Tell me of it..." |
44897 "I'd... best not. Farewell, Unfulfilled-Desire." |
44898 She studies your face. "If you truly desire these things, you must first answer this request to satisfy me: You must tell me the ways in which you want these items. Speak to me your craving, and I shall speak to you of the price." |
44899 "I misspoke... I don't want such things." |
44900 "I want them... is that not enough?" |
44901 Describe the way in which you want them. |
44902 "Perhaps another time. Farewell." |
44903 Her smile fades. "Is it your desire to tease me, traveler? Desire is not a casual emotion... is there *nothing* that you want?" She waits, studying you again. |
44904 "There is something else I wanted..." |
44905 "Not right now. Farewell." |
44906 Her smile hardens. "You must give your desire voice and emotion, or is it nothing to me. You must convince me that you truly desire what I can impart, or they shall not be yours." |
44907 "I misspoke... I don't want such things." |
44908 Describe the way in which you want them. |
44909 "Perhaps another time. Farewell." |
44910 As you speak, her smile fades, and she leans forward attentively, her eyes ravaging your features as you speak. Her presence compels you to speak more than you normally would, and after a few moments, her eyes flutter closed as she gives a sharp intake of breath. Suddenly, your desire begins to wane... your *want* slowly drains out of you, leaving only a cold emptiness in its wake. She opens her eyes again as you stop speaking. "What is wrong, traveler? Do you no longer want these things...?" |
44911 "No... I mean, yes... what have you done to me?" |
44912 She seems perplexed. "Whatever do you mean?" Despite her innocent demeanor, you're certain something unnatural has occurred. She has somehow siphoned off some part of your desire - stolen it away for some ghastly collection of wants, or perhaps to feed upon. Had you finished speaking of your desire, you're certain it would have been lost forever to you. "Come, now; is there something else you want, then? Tell me of it..." |
44913 "I'd... best not. Farewell, Unfulfilled-Desire." |
44914 She frowns, looking away from you for a moment. "Knowledge... such a thing I do not seek to deal in. Surely you have some *other* want, some *other* need you can speak to me of..." |
44915 "Yes, there is something else I wanted..." |
44916 "Maybe another time. Farewell." |
44917 "No, I don't think I'll be sharing those with you. Farewell." |
44918 "All that you might want lies within my reach. What little I do not possess, I can obtain. Speak your desire..." |
44919 "There *is* something that I want..." |
44920 "Perhaps another time. Farewell." |
44921 She smiles. "Much may be forgotten in a lifetime... and much more, in several lifetimes. I *can* help you." She studies your face closely. "Explain to me the ways in which you want these memories. Speak to me your craving, and I shall speak to you of the price." |
44922 "I misspoke... I don't want them back." |
44923 "What proof do you have that you could return them to me?" |
44924 "I want them back... is that not enough?" |
44925 Describe the way in which you want your memories back. |
44926 "Maybe another time. Farewell." |
44927 She doesn't seem to move, but suddenly her hand is touching your forehead, a finger dragging along your temple. "Only this..." You feel as if the fog in your head has been peeled away, briefly, enough to catch a glimpse of remembrance... but before you can focus on the memory, the fog rolls back in. "Only this. Only tell me *why* you desire it, speak to me your craving, and I shall speak to you of the price..." |
44928 "I misspoke... I don't want them back." |
44929 "I want them back... is that not enough?" |
44930 Describe the way in which you want your memories back. |
44931 "Maybe another time. Farewell." |
44932 Her smile hardens. "You must give your desire voice and emotion, or it is as dust to me. You must convince me that you truly desire what I can impart, or it shall not be yours." |
44933 "What proof do you have that you could return them to me?" |
44934 Describe the way in which you want your memories back. |
44935 "Maybe another time. Farewell." |
44936 As you speak, her smile fades, and she leans forward attentively, her eyes ravaging your features as you speak. Her presence compels you to speak more than you normally would, and after a few moments, her eyes flutter closed as she gives a sharp intake of breath. Suddenly, the desire for your memories begins to wane... your *want* slowly drains out of you, leaving only a cold emptiness in its wake. She opens her eyes again as you stop speaking. "What is wrong, traveler? Do you no longer want your memories returned to you...?" |
44937 "No... I mean, yes... what have you done to me?" |
44938 You see Unfulfilled-Desire. As you approach her, she turns to you and smiles. |
44939 "Greetings..." |
44940 "I was just passing by; farewell." |
44941 You see Unfulfilled-Desire, who seems to collect or feed upon the desires of others, removing them forever from their minds. She smiles when she sees you. |
44942 "I had some questions..." |
44943 "I was just passing by. Farewell." |
44944 "I looooove the Festhall." |
44945 Formations |
44946 Legendary Villain |
44947 Epic Villain |
44948 Base Villain |
44949 Villainous Blood |
44950 Knight of the Post |
44951 Scoundrel |
44952 Outsider |
44953 Cutter |
44954 Hero |
44955 Epic Hero |
44956 Legendary Hero |
44957 Follow |
44958 T |
44959 Gather |
44960 4 and 2 |
44961 3 by 2 |
44962 Protect |
44963 You have tested your immortality against the wrong creature and have been destroyed. |
44964 Rank |
44965 V |
44966 Wedge |
44967 S |
44968 Line |
44969 None |
44970 Buy/Sell |
44971 Identify |
44972 Steal |
44973 "Them boxes sure are heavy!" |
44974 "Can't wait ta get outta 'ere!" |
44975 "Ohh my achin' back!" |
44976 *Oof* |
44977 *Grunt* |
44978 "Good job!" |
44979 "Keep up the good work!" |
44980 "That's it. Put your back into it!" |
44981 "You're really coming along well!" |
44982 "You do very good work!" |
44983 "Impressive!" |
44984 "Put your back into it!" |
44985 "Stop loiterin'!" |
44986 "Ye're not bein' paid to stand and lollygag!" |
44987 "Let's see some movement!" |
44988 "MOVE IT! MOVE IT! MOVE IT!" |
44989 Left Arm #985 |
44990 Axe |
44991 Ornate Box |
44992 Moridor's Ruby |
44993 This foul-smelling note has a strange looking diagram inscribed beneath the writing. It looks as if it's instructing you to fold the corners of the note so their points touch the center. There is a series of strange marks on each corner - one mark on the upper right, two marks on the lower right, three marks on the lower left, and no marks on the upper left. |
44994 Fold the upper right into the center. |
44995 Fold the lower right into the center. |
44996 Fold the lower left into the center. |
44997 Fold the upper left into the center. |
44998 Leave the note alone. |
44999 You fold the corner inwards so its point touches the center. |
45000 Fold the upper right into the center. |
45001 Fold the lower right into the center. |
45002 Fold the lower right into the center. |
45003 Fold the lower left into the center. |
45004 Fold the upper left into the center. |
45005 Fold the upper left into the center. |
45006 Unfold the note, start again. |
45007 Marta shakes her head. "Nothing more, more nothing, eh, Marta? Should we try someplace else, Marta?" |
45008 Unfold the note and leave it alone. |
45009 "L... L... Let's try the stomach, shall we..." |
45010 "Huh... huh... How about my rib cage...?" |
45011 "Chu... chu... check the intestines... just... one... more... time..." |
45012 "Cr... cr... Crack open my skull, if you would." |
45013 "Nuh - nuh - no, I had some other questions..." |
45014 "Nuh... nuh... yet. Farewell." |
45015 As you fold the upper left inward to the center, you watch as the upper right unfolds by itself, resuming its normal position. |
45016 Fold the upper right back into the center. |
45017 Fold the lower left corner inwards. |
45018 Unfold the note and leave it alone. |
45019 As you fold the lower left corner inwards, it stays for a moment, then the other two corners unfold outwards. Nothing happens. |
45020 Examine the note again. |
45021 Put the note away. |
45022 As you fold the upper right corner back to the center, the lower left corner mirrors the action, until all the corners touch in the center. You watch for a moment, and the corners of the paper raise up, turning the note into a small four-sided paper pyramid. |
45023 Open the sides of the pyramid. |
45024 You peel back the sides of the pyramid, and the paper disintegrates to dust. Inside is a small triangle-shaped earring. It catches the light and gleams brightly. |
45025 Take the triangle earring... |
45026 Morte sighs loudly. "C'mon chief, are we really gonna stay for this?" |
45027 "Just be quiet for a bit, Morte. I want to listen for now." |
45028 Ignore Morte, keep listening, |
45029 "You're right, Morte - let's go." |
45030 Keep listening. |
45031 Leave the lecture hall. |
45032 He speaks in a very low, somber tone. "Today I shall speak of the power of alignment and belief, and how they shape the planes." "First, I shall explain the concept of alignment." |
45033 Keep listening. |
45034 Stop listening, leave. |
45035 "Alignment is a descriptor of one's beliefs, and how one acts upon those beliefs. At their core, all creatures predominately behave in one of three ways: with good in their heart, with evil in their heart, or indifference - or neutrality - in their heart. They predominately express each of these core behaviors in one of three different ways: in an ordered manner, in a chaotic manner, or in an indifferent, neutral manner. Thus, there are nine core alignments that one is capable of." |
45036 Keep listening. |
45037 Stop listening, leave. |
45038 "The nine alignments, then, are lawful good, neutral good, and chaotic good... lawful neutral, true neutral, and chaotic neutral... and lawful evil, neutral evil, and chaotic evil." "Now, I shall speak of the power of alignment and the beliefs it engenders... of how from them the very deities gain strength, and how belief can physically affect one's environments." |
45039 Keep listening. |
45040 Stop listening, leave. |
45041 "A deity must have worshippers, for it is the faith of such subjects which gives them power. As converts are made and more come to believe in a god, the more power that god receives." "Conversely, when no one believes in a deity, it withers and dies, joining the corpses of other gods that float on the Astral Plane. It is thus possible to slay a deity by simply forgetting about them." |
45042 Keep listening. |
45043 Stop listening, leave. |
45044 "A much more striking example of the power of alignment and belief, however, can be seen within the sliding of gate towns." "First, though, I would define gate towns." |
45045 Keep listening. |
45046 Stop listening, leave. |
45047 "Gate towns are towns on the Outlands, the largely neutral area which Sigil spins over the center of. They are called 'gate towns' because they are built around a permanent gate, or portal, to one of the Outer Planes." |
45048 Keep listening. |
45049 Stop listening, leave. |
45050 "Each of these Outer Planes has its own alignment. The Abyss is chaotic and evil. Baator is lawful and evil. Mechanus is lawful neutral. Mount Celestia is lawful and good. The Outlands, again, are true neutral, leaning to neither law or chaos." "'Sliding' occurs when there is a high concentration of belief in an area of differing belief. When this occurs, the area itself will move - or slide - to a plane that matches the new belief." |
45051 Keep listening. |
45052 Stop listening, leave. |
45053 "Now, the gate towns usually have a strong belief that matches the Outer Plane beyond the portal, but the belief is not yet strong enough for the town to slide from the Outlands and into the Outer Plane." "For example, the town of Ribcage borders the portal to the lawful evil plane of Baator. As expected, the residents of Ribcage are largely lawful evil residents, but the entire town's alignment and beliefs are not strong enough so that Ribcage will slide into Baator." |
45054 Keep listening. |
45055 Stop listening, leave. |
45056 "For example, Ribcage might one day see the sudden rise of a lawful evil order of clerics, promoting their dark beliefs and converting many citizens to the worship or their lawful evil god. Were this to occur, there would be a good chance that the town would slide off the neutral Outlands, becoming part of the lawful evil plane of Baator." "Whole layers of planes may move this way. Thus, many wars are wars of belief and faith by necessity. They are the tools by which territory is obtained and held." |
45057 Keep listening. |
45058 Stop listening, leave. |
45059 "This, then, is the power of alignment and belief to shape the planes. This session has ended." "May belief guide your actions and shape the planes to your will. Farewell, all of you." |
45060 Leave. |
45061 Thin and sharp-featured, his yellow skin covered with tattoos, this man looks over the room and its inhabitants with cold, black eyes. He appears to be giving a lecture. |
45063 Stay for the lecture. |
45069 The corpse does not stir. It looks like it is too far gone to answer any of your questions. |
45070 "So... why are you walking in a triangle?" |
45071 "I know you're not a zombie, you know. You're not fooling anyone." |
45072 Use Stories-Bones-Tell on the corpse. |
45073 "It was great talking to you. Farewell." |
45074 Leave the corpse in peace. |
45075 Leave the corpse in peace. |
45076 Your first impression of Mar is that he needs a long bath, preferably away from any creature that has any sense of smell. You can almost see the stench waft from his body in sinister yellow tendrils. He motions towards you frantically in an effort to get you to come over and talk to him. |
45077 Approach this person and hear what he has to say. |
45078 I'm another character of Jason's. |
45079 Oh really? |
45080 I'm one of Jason's characters. |
45081 You said that already. |
45082 I'm one of Jason's characters. |
45083 Leave. |
45084 I'm one of Jason's characters. |
45085 "I was told to deliver this box to you." |
45086 I'm one of Jason's characters. |
45087 If you say so. |
45088 "Heh. Looks like someone forgot to tell this sod to stop walking the Rule of Threes." |
45089 "What do you mean?" |
45091 "These corpses don't have much left in the attic, so they can't do more than one task at a time... when they're told to do something, they'll keep doing it until someone tells them to stop. This poor sod probably finished some task, and they forgot to tell him." |
45092 "Who gives them their commands?" |
45093 "You said something about the 'Rule of Threes.' What did you mean by that?" |
45094 "All right. Come on, let's keep moving." |
45095 "Eh? Well, the Rule of Threes is one of those 'laws' about the planes, about things tending to happen in threes... or everything's composed of three parts... or there's always three choices, and so on and so forth." |
45096 "You don't sound like you hold much faith in it." |
45098 "It's a load of wash, if you ask me. If you look for a number, any number, and try to attach some great meaning to it, you're going to find plenty of coincidences." |
45099 "I see. Before you said someone put this corpse a task then forgot to tell them to stop. Who gives these corpses these tasks to do?" |
45100 "Understood. I wanted to examine this zombie a bit more..." |
45101 "All right. Come on, let's keep moving." |
45102 "Either one of the caretakers here, or else whatever necromancer Raised them out of the dead-book. Probably one of the caretakers here... they're the ones who need the cheap labor, after all." |
45103 "I see. What was that you said before... about the 'Rule of Threes'?" |
45104 "Understood. I wanted to examine this zombie a bit more..." |
45105 "All right. Come on, let's keep moving." |
45106 Leave the corpse in peace. |
45107 Leave the corpse in peace. |
45108 You snake your hand out and take the roll of bandages from the corpse's hand. The corpse doesn't even seem to notice; it continues going through the motions of bandaging the bodies. |
45109 Examine the corpse again. |
45110 Leave the corpse in peace. |
45111 This corpse is shuffling from slab to slab, bandaging the corpses lying there. It is still carrying on about its duties, even without bandages. The number "396" is carved into his left temple, and his lips are stitched closed. |
45112 "Sorry about taking those bandages from you. It's just that I need them more than the bodies here." |
45113 "Sorry about taking those bandages from you. It's just that I need them more than the bodies here." |
45114 "I know you're not a zombie, you know. You're not fooling anyone." |
45115 Use Stories-Bones-Tell on the corpse. |
45116 "It was great talking to you. Farewell." |
45117 Leave the corpse in peace. |
45118 Spells |
45119 Drinks |
45120 Rooms |
45121 Donate |
45122 "Hmmm. Perhaps there might be something around that can slice through those stitches..." |
45123 Leave the corpse in peace. |
45124 The corpse's milky-white eyes stare at you vacantly. |
45125 Leave the corpse in peace. |
45126 The corpse does not stir. It looks like it is too far gone to answer any of your questions. |
45127 Leave the corpse in peace. |
45128 The number "1201" has been inked on the forehead of this corpse, and the ink has run down across its eyes, cheeks and jaw, making it look as if it is crying. Its jaw is hanging open, and a trail of ichor is trickling from the corner of its mouth. |
45129 "Sorry about slicing those stitches... I just had to see what was in your mouth." |
45130 "Sorry about slicing those stitches... I just had to see what was in your mouth." |
45131 "I know you're not a zombie, you know. You're not fooling anyone." |
45132 Use Stories-Bones-Tell on the corpse. |
45133 "It was great talking to you. Farewell." |
45134 Leave the corpse in peace. |
45135 "What can you tell me of the patrons here?" |
45136 "Giltspur, eh? Lemme take a look at that." He takes the handbill from you and looks it over. He frowns at it, and says, "All right. Tell him I'll put it up. Anything else you wanted?" |
45137 "Just a few more answers..." |
45138 "Nothing more, thanks. Farewell." |
45139 Fight. |
45140 Flee. |
45141 The man has a yellow cast to his skin and gaunt features. Tattoos and scars cover his body, and he wears a long blade across his chest. His eyes are like two small black stones. He bows to you as you approach. "Greetings, sword-ringer. I *know* of your timely information. Ask what you will of me." |
45142 "Who are you?" |
45143 "Can you join my party?" |
45144 "Where did you get your scars?" |
45145 "Where did you get your tattoos?" |
45146 "What is the difference between githzerai and githyanki?" |
45147 "What is the difference between githzerai and githyanki?" |
45148 "Can you teach me to speak your language?" |
45149 "I require nothing. Thanks, and farewell." |
45150 "I cannot. I have a duty to my people." |
45151 "What is that duty?" |
45152 "Then I'd like to ask you some more questions." |
45153 "Ask your questions, but be not like Ach'ali drowning - make them direct and to the point." |
45154 "Who are you?" |
45155 "Can you join my party?" |
45156 "Where did you get your scars?" |
45157 "Where did you get your tattoos?" |
45158 "What is the difference between githzerai and githyanki?" |
45159 "What is the difference between githzerai and githyanki?" |
45160 "Can you teach me to speak your language?" |
45161 "I require nothing. Thanks, and farewell." |
45162 He raises his arms and holds them to his face, then his chest, in a reverent gesture. "The scars that bedeck my face come from encounters in the halls of Ilsensine. My rrakma band was nearly devoured by cowardly *illithids.* The scar upon my upper torso comes from the weak-driven blade of a githyanki kin-stealer." He nods at your scars. "Speak the history of your scars." |
45163 "I do not recall how I earned most of them." |
45164 "They have come from so many battles that the tale would be too long in the telling." |
45165 "They're just scars. I had some other questions..." |
45166 "They're just scars. I had some other questions..." |
45167 "They speak of the history of my kin and grant me their strength and minds. One etched by Arja'rok of the Isle of Seal, tells of my kin, Ji'li'kai, who buried his enemies in the walls of Shra'kt'lor. Another, here, was inscribed by Fell, the dabus-who-walks, and tells of the battle of Ro'jhi and myself as we fought seven slaadi in the Planes of Limbo before the eighth silenced Ro'jhi's mind." He nods at your tattoos. "Speak the history of your tattoos." |
45168 "They speak of what I hope to accomplish." |
45169 "They speak of the obstacles I have overcome, and the tales of my past lest I forget them." |
45170 "They're just tattoos. Tell me of Fell." |
45171 "They're just tattoos. Tell me of Fell." |
45172 "They're just tattoos. I had some other questions..." |
45173 "They're just tattoos. I had some other questions..." |
45174 His eyes narrow, and he spits on the ground. "They are a pack of lying, thieving, treacherous dogs and not to be trusted in any manner. Should you encounter one, remember the lessons of Selqant's heart and Vilquar's eye - and remember that the githyanki are trebly worse." |
45175 "What are those lessons?" |
45176 "Thanks. I had some other questions..." |
45177 "Thanks. Farewell." |
45178 He bows slightly. "If I had not this obligation to my people, it would be my pleasure. But, like a guest at Toryg's table, my platter is full. I cannot. Perhaps there is another you might try..." |
45179 "Thanks anyway. I had a few more questions..." |
45180 "Thanks anyway. Farewell." |
45181 "Selqant and Vilquar were noted for their cruelty and their treachery - and they were of the githzerai people. Their excesses pale when compared to the githyanki, the stoniest-hearted breed of vermin ever to sail the Silver Sea." |
45182 "I had some more questions..." |
45183 "Thanks for your time. Farewell." |
45184 He pauses for a moment, and you have the feeling he disapproves of that answer. "Ach'ali drowning, ask your questions, then." |
45185 "Can you join my party?" |
45186 "Where did you get your scars?" |
45187 "Where did you get your tattoos?" |
45188 "What is the difference between githzerai and githyanki?" |
45189 "How did you get here?" |
45190 "Right. You're a long way from home. Good luck, and farewell." |
45191 "What is the difference between githzerai and githyanki?" |
45192 "Can you teach me to speak your language?" |
45193 "I get it. You're one of the Clueless." |
45194 "I require nothing. Thanks, and farewell." |
45195 "That sounds like quite an adventure. I had other questions for you." |
45196 "Good luck getting around. You'll need it. Farewell." |
45197 He bows to you with anger in his eyes, and says, "You do yourself no honor with your words. I do myself no honor by hearing your words. I will speak with you no longer." He closes his eyes for a moment, and then looks past you. |
45198 "I just wanted to ask a few questions..." |
45199 "Farewell, then." |
45200 Hit him. |
45201 His expression alters slightly - whether in confusion or contempt, you cannot tell. "How can scars not tell stories of how they came to be?" |
45202 "They're just scars. Everyone gets them." |
45203 "They're just scars. Everyone gets them." |
45204 "I have lost the memory of their past and my past as well." |
45205 He pauses for a moment, absorbing this, and then: "T'cha's Lament then. I mourn your loss of mind and history." |
45206 "Thanks. I had a few more questions..." |
45207 "Thanks. Farewell." |
45208 He waits for a moment, then closes his eyes and bows again. "Your tattoos bring the future to the present and give it focus. There is an Anarch's wisdom in such tattoos. Your tales are noted." |
45209 "Thanks. You spoke of Fell?" |
45210 "Thanks. I had some other questions..." |
45211 "Thanks. Farewell." |
45212 He closes his eyes and bows. "Your tales are noted, sword-ringer." |
45213 "As are yours. I had some other questions..." |
45214 "I had some other questions..." |
45215 "As are yours. Farewell." |
45216 "Thanks. Farewell." |
45217 "The dabus-who-walks is a master of the craft. Some tattoos tell tales. Others tell of the spirit. The tattoos that Fell inscribes upon the skin lend strength of the body and strength of the mind based on the tale." |
45218 "Where can I find Fell?" |
45219 "What kind of strength?" |
45220 "Thanks. I had some other questions..." |
45221 "Thanks. Farewell." |
45222 "You can find him in the Hive, in the northern part of the southeastern portion. The directions in this city are poorly given - they are like following the ravings of an Anarch who does not *know* himself." |
45223 "What kind of strength can his tattoos give?" |
45224 "I had some other questions..." |
45225 "Thanks. Farewell." |
45226 "The tattoo of Ro'jhi, he who spilled the life of seven slaadi, gives me strength in my limbs when I am faced by overwhelming odds. The strength lent would depend on the experience: tell Fell your tales, and the tattoos will grant their power when the tale is placed upon the flesh." |
45227 "Where can I find him?" |
45228 "Thanks. I had some other questions..." |
45229 "Thanks. Farewell." |
45230 He bows his head to you. "I am Hailcii'n, a soldier of the githzerai. I am here to gather supplies. I have discovered that this city is like Try'ig'or's Gem - oft-praised, but little of value is to be found in it." |
45231 "What is the difference between githzerai and githyanki?" |
45232 "What is the difference between githzerai and githyanki?" |
45233 "Can you teach me to speak your language?" |
45234 "I had some other questions..." |
45235 "Thanks. Farewell." |
45236 He bows his head to you. "Your prowess is noted, sword-ringer." |
45237 "As is yours. I had some other questions..." |
45238 "I had some other questions..." |
45239 "As is yours. Farewell." |
45240 "Thanks. Farewell." |
45241 Hailcii'n bows to you. "Greetings, sword-ringer." |
45242 "Greetings. I had some questions..." |
45243 "No, that's okay... I was just leaving..." |
45244 "Then go help him! Go help him!" |
45245 "I've got eyes, can I not see?" |
45246 "Brokah, we've got a customer!" |
45247 "Hail and farewell." |
45248 The man has a yellow cast to his skin and gaunt features. Tattoos and scars cover his body, and he wears a long blade across his chest. His eyes are like two small black stones. He bows to you as you approach. "Greetings, sword-ringer. I *know* of your aid to the people. Ask what you will of me." |
45249 "Who are you?" |
45250 "Can you join my party?" |
45251 "Where did you get your scars?" |
45252 "Where did you get your tattoos?" |
45253 "I require nothing. Thanks, and farewell." |
45254 The man has a yellow cast to his skin and gaunt features. Tattoos and scars cover his body, and he wears a long blade across his chest. His eyes are like two small black stones. He bows to you as you approach. "Greetings, sword-ringer. I *know* of your aid to the people. Ask what you will of me." |
45255 "Who are you?" |
45256 "Can you join my party?" |
45257 "Where did you get your scars?" |
45258 "Where did you get your tattoos?" |
45259 "What is the difference between githzerai and githyanki?" |
45260 "What is the difference between githzerai and githyanki?" |
45261 "Can you teach me to speak your language?" |
45262 "I require nothing. Thanks, and farewell." |
45263 Hailcii'n bows to you. "Greetings, sword-ringer." |
45264 "Greetings. I had some questions..." |
45265 "Hail and farewell." |
45266 Hailcii'n bows to you. "Greetings, sword-ringer." |
45267 "Greetings. I had some questions..." |
45268 "Hail and farewell." |
45269 The man has a yellow cast to his skin and gaunt features. Tattoos and scars cover his body, and he wears a long blade across his chest. His eyes are like two small black stones. He watches you as you approach, and he waits until you speak. "I do not *know* you... but I will speak to you." |
45270 "Who are you?" |
45271 "Where did you get your scars?" |
45272 "Where did you get your tattoos?" |
45273 "What is the difference between githzerai and githyanki?" |
45274 "What is the difference between githzerai and githyanki?" |
45275 "Can you teach me to speak your language?" |
45276 "I require nothing. Thanks, and farewell." |
45277 Hailcii'n watches you calmly as you approach, and offers a laconic, "Greetings, traveler." |
45278 "Greetings. I had some questions..." |
45279 "Hail and farewell." |
45280 The man has a yellow cast to his skin and gaunt features. Tattoos and scars cover his body, and he wears a long blade across his chest. His eyes are like two small black stones. As you approach, he bows to Dak'kon. "All beholden, *zerth.*" |
45281 "His words are *known* to me, *zerth.* His actions are not. His shadow speaks of one who has seen combat and bested all that stood against him. Do my eyes fail to see beyond the still circle?" |
45282 "I will hear him, *zerth.*" He turns to face you and awaits your questions. "Ask your questions. Direct them as you would direct your mind." |
45283 "Who are you?" |
45284 "Where did you get your scars?" |
45285 "Where did you get your tattoos?" |
45286 "Can you teach me to speak your language?" |
45287 "I require nothing. Thanks, and farewell." |
45288 "Ask, then." |
45289 "Who are you?" |
45290 "Where did you get your scars?" |
45291 "Where did you get your tattoos?" |
45292 "Can you teach me to speak your language?" |
45293 "I require nothing. Thanks, and farewell." |
45294 He bows his head to you. "I am Hailcii'n, a soldier of the githzerai. I am here to gather supplies. I have discovered that this city is like Try'ig'or's Gem - oft-praised, but little of value is to be found in it. The air is poor for one of the people, and those within it do not *know* themselves. They are empty shells." |
45295 "I see. I had more questions..." |
45296 "Indeed. Farewell." |
45297 He raises his arms and holds them to his face, then his chest, in a reverent gesture. "The scars that bedeck my face come from encounters in the halls of Ilsensine. My rrakma band was nearly devoured by cowardly *illithids.* The scar upon my upper torso comes from the weak-driven blade of a githyanki kin-stealer." He nods at your scars. "Speak the history of your scars." |
45298 His expression alters slightly - whether in confusion or contempt, you cannot tell. "How can scars not tell stories of how they came to be?" |
45299 "They're just scars. Everyone gets them." |
45300 "I have lost the memory of their past and my past as well." |
45301 He shoots Dak'kon an unreadable look. You get the impression you've failed some sort of test. "Is there more you would *know?*" |
45302 "Yes." |
45303 Buy |
45304 Sell |
45305 Steal |
45306 Rent |
45307 Donate |
45308 Peasant |
45309 "No. Farewell." |
45310 Merchant |
45311 He pauses for a moment, absorbing this, and then: "T'cha's Lament then. I mourn your loss of mind and history." |
45312 "Thanks. I had a few more questions..." |
45313 Noble |
45314 "Thanks. Farewell." |
45315 He bows his head to you. "Your prowess is noted, sword-ringer." |
45316 Royal |
45317 "I had some other questions..." |
45318 "Thanks. Farewell." |
45319 "They speak of the history of my kin and grant me their strength and minds. One etched by Arja'rok of the Isle of Seal, tells of my kin, Ji'li'kai, who buried his enemies in the walls of Shra'kt'lor. Another, here, was inscribed by Fell, the dabus-who-walks, and tells of the battle of Ro'jhi and myself as we fought seven slaadi in the Planes of Limbo before the eighth silenced Ro'jhi's mind." He nods at your tattoos. "Speak the history of your tattoos." |
45320 "They speak of what I hope to accomplish." |
45321 "They speak of the obstacles I have overcome, and the tales of my past lest I forget them." |
45322 "They're just tattoos. I had some other questions..." |
45323 He waits for a moment, then closes his eyes and bows again. "Your tattoos bring the future to the present and give it focus. There is an Anarch's wisdom in such tattoos. Your tales are noted." |
45324 "Thanks. You spoke of Fell?" |
45325 "Thanks. I had some other questions..." |
45326 "Thanks. Farewell." |
45327 He closes his eyes and bows. "Your tales are noted, sword-ringer." |
45328 "Thanks. You spoke of Fell?" |
45329 "I had some other questions..." |
45330 "Thanks. Farewell." |
45331 "The dabus-who-walks is a master of the craft. Some tattoos tell tales. Others tell of the spirit. The tattoos that Fell inscribes upon the skin lend strength of the body and strength of the mind based on the tale." |
45332 "Where can I find Fell?" |
45333 "What kind of strength?" |
45334 "Thanks. I had some other questions..." |
45335 "Thanks. Farewell." |
45336 "You can find him in the Hive, in the northern part of the southeastern portion. The directions in this city are poorly given - they are like following the ravings of an Anarch who does not *know* himself." |
45337 "What kind of strength can his tattoos give?" |
45338 "I had some other questions..." |
45339 "Thanks. Farewell." |
45340 "The tattoo of Ro'jhi, he who spilled the life of seven slaadi, gives me strength in my limbs when I am faced by overwhelming odds. The strength lent would depend on the experience: tell Fell your tales, and the tattoos will grant their power when the tale is placed upon the flesh." |
45341 "Where can I find him?" |
45342 "Thanks. I had some other questions..." |
45343 "Thanks. Farewell." |
45344 He bows slightly. "You have with you an incomparable master of the tongue. Ask him, and perhaps he shall teach you." |
45345 "Thanks anyway. I had a few more questions..." |
45346 "Thanks anyway. Farewell." |
45347 "His words are *known* to me, *zerth,* as are his timely actions concerning our fortress. I will hear him." |
45348 "Who are you?" |
45349 "Where did you get your scars?" |
45350 "Where did you get your tattoos?" |
45351 "Can you teach me to speak your language?" |
45352 "I require nothing. Thanks, and farewell." |
45353 Hailcii'n bows as you approach. "I am honored in the return of your presence." |
45354 "Thanks. I had a few questions..." |
45355 "Thanks, but I must be going. Farewell." |
45356 "You return, *zerth,* with your human. Is there more you would *know?*" |
45357 "Yes." |
45358 "No. Farewell." |
45359 "I am here to gather supplies and summon reinforcements. The githyanki grow bold these days. We prepare for bloody war." |
45360 "Sounds exciting. I'd like to ask you some more questions." |
45361 "I see. Farewell." |
45362 "This one is numbered among the faithful." He bows. "It is my will that you *know* this human travels with me. Will you hear him?" |
45363 "I simply had a few questions..." |
45364 "I simply had a few questions..." |
45365 "Your question flies true. It is my will that you *know* we walk the same path. Will you hear him?" |
45366 "It is a sign of honor to ask about one's scars - it shows respect for your history." |
45367 "I do not recall how I earned most of them." |
45368 "They have come from so many battles that the tale would be too long in the telling." |
45369 "They're just scars. I had some other questions..." |
45370 Glass Bead |
45371 Rusted Dagger |
45372 Tomb Plans |
45373 TOMB PLANS Weight: 0 These are the plans of a custom made tomb. Stenciled proudly across the top edge are the words 'Engineered for Eternity.' |
45374 <ITEMNAME> - <ITEMCOST>CP |
45375 Everyone in the inn rests for 8 hours and recovers <HP> hit points. Spells are successfully memorized. |
45376 Aola |
45377 Aola |
45378 Shilandra |
45379 You see the tall figure of a creature standing before you. The lower portion of its body resembles that of a goat. However, just above its powerful forelegs, its shape takes on a more human appearance, with a man's torso, arms, and head - all of which are covered in polished armor. The creature's eyes are closed and it appears to be sleeping. |
45380 The creature snorts briefly, but its eyes remain shut. Apparently, it is not a light sleeper. |
45381 The half-man, half-goat is still deep asleep. |
45382 "Greetings." |
45383 Let the creature sleep. |
45384 Let the creature sleep. |
45385 Let the creature sleep. |
45386 "How about if I buy it from you?" |
45387 "How about if I buy it from you?" |
45388 She looks at you as if you're mad. "Are ye totally barmy? O' course I won't sell me name!" |
45389 "How about if I buy it from you?" |
45390 "Because it's me name, berk! Ye don't sell yer name!" |
45391 "Why not?" |
45392 "Just give me the name and number or I'll have to rip them out of you. Trust me, you don't want that." |
45393 "Fine. I'll go check with him. Answer some questions for me first." |
45394 "Fine. I'll go check with him." |
45395 "No money can buy a name. No amount can buy a number. Coin is scant consolation for identity. Surely you can understand." |
45396 "She has offered money for them." |
45397 "Yes, I can. I'll do what I can. Farewell." |
45398 Brasken |
45399 Hold your breath and leave. |
45400 You brace yourself for the stench as you approach Mar. "Ye be doing Mar a fav'r, yes? A box ye need be deliver'n fer me." |
45401 "I'll deliver your package for you." |
45402 "Why do you need me to deliver this package for you?" |
45403 "Farewell." |
45404 Mar's eyes take on a wild look as he sees you approaching. In a high screeching voice he asks. "What ye be doing back 'ere! Don't come back till ye be deliver'n the box." |
45405 "The person who you asked me to deliver this box to ran away. What now?" |
45406 "I got rid of the box." |
45407 "I killed the demon in the box." |
45408 "I killed the demon in the box." |
45409 "I opened the box and a fiend appeared. I ran." |
45410 "Nobody wants this box. Take it back." |
45411 "I left the Hive and nothing happened." |
45412 "Farewell." |
45413 "Ye crazy fool! Ye be signing yer own death sentence by opening that accursed box! Run, if ye knows what's good fer ye!" Mar takes off running. |
45414 "Farewell." |
45415 Ku'atraa |
45416 Ku'atraa |
45417 Vlask |
45418 Vlask |
45419 This heavily stitched corpse is shuffling lazily back and forth between two slabs. The number "506" has been stitched on its forehead... and the side of its neck... and its right arm... in fact, the skin of this peeling corpse has been sewn up with so many stitches its skin looks like a bizarre street map. |
45420 Examine the stitches. |
45421 "I know you're not a zombie, you know. You're not fooling anyone." |
45422 Use your Stories-Bones-Tell ability on the corpse. |
45423 "It was great talking to you. Farewell." |
45424 Leave the corpse in peace. |
45425 The corpse stares straight ahead, oblivious. |
45426 The corpse does not stir. It looks like it is too far gone to answer any of your questions. |
45427 The stitches encircle the corpse, running from its arms, across its chest, up its neck, and into the damp mass of white hair. As you follow the crossroads of stitches, you notice someone has jammed a needle into the corpse's forehead... the needle is attached to a thread stitching up the side of the skull. You could probably unravel it if you had something to cut the thread. |
45428 You slice the thread neatly with the scalpel, then pluck out the needle and pull the stitches out. As you do, the skin covering the forehead peels back to reveal the corpse's chalk-white skull - where, to your surprise, the number "78" has been chiseled. |
45429 This heavily stitched corpse is shuffling lazily back and forth between two slabs. Although the number "506" has been stitched almost all over its body, the skin on its forehead has peeled back from the skull, revealing the number "78" chiseled into the bone. |
45430 Moving from box to box, this man seems to be totally immersed in counting boxes and scribbling results down on a piece of parchment. He looks annoyed as you interrupt him. "What is it now? Can't you see I'm busy taking inventory? Go bother someone else." |
45431 "I didn't mean to interrupt. Farewell." |
45432 "You again! I thought I told you not to bother me." |
45433 "I was told to deliver this box to you." |
45434 "I didn't mean to interrupt. Farewell." |
45435 "Well, why didn't you say so in the first place? Let's see what you got for me. I'm sure it'll need to be inventoried." |
45437 "Mar told me to give this to you." |
45438 As you hold the box out for him to take, Ku'atraa's expression turns from one of interest to that of intense horror. "No! Please... get it away from me!" |
45439 "I don't understand... why are you afraid of this box?" |
45440 "I said... g-get back! Death... evil... had to d-dupe Mar... couldn't take it anymore. Please... take to Brasken... lives southwest... Hive... me... noooooo!" Apparently the sight of the box is just too much for him as he runs screaming from the building. |
45441 "Wait! What am I supposed... to... do... with..." |
45442 In a loud, booming voice Brasken asks: "What in the name of the abyss are you doing in my house?! Leave now, before I make you even more ugly than you already are." |
45443 "I was asked to deliver this box into your care." |
45445 "Farewell." |
45446 "What?! You again! Unless you have some business with me, I suggest you leave my house immediately." |
45447 "I was told to deliver this box into your care." |
45448 "Sorry, wrong house. I'll be on my way." |
45449 "Be gone, you fool! I've already told you all I know about Moridor's Box." |
45450 "Farewell." |
45451 "There's a rumor going around the Hive that some cutter went and killed the demon that was trapped in Moridor's Box. They say the battle with the demon left horrible scars all over his body. That cutter wouldn't happen to be you, would it?" |
45452 "Of course; who else do you think could've done it?" |
45453 With a great booming laugh, "Brazen as well as brave! I like that. You'll become a legend when word of your heroic deeds spreads. Let me be one of the first to congratulate you. Come... let us drink together so that you may tell the tale of your courage." |
45454 "I'll gladly share a tankard or two with you." |
45455 "Maybe some other time. I've much to do. Farewell." |
45456 "The great cutter has returned. Have you reconsidered that drink? I would greatly like to hear of your heroic deed." |
45457 "I'll gladly share a tankard or two with you." |
45458 "Maybe some other time. I've much to do. Farewell." |
45459 After a few tankards, a few songs, a few jokes, you've come to like Brasken immensely. In fact, at the moment you seem to like everyone. Soon Brasken falls to the floor in a drunken stupor. You realize it's time to go. |
45460 "Farewell." |
45461 "Oh, my aching head! I don't think I'll ever recover." |
45462 Leave Brasken to his misery. |
45463 "Well, why didn't you say so? So, hand it over and you can be on your way." As you present the box to Brasken, his expression changes from one of anticipation to that of amusement. "Whoa there! I won't fall for that trick a second time. Put that thing away and leave." |
45464 "I don't understand; why won't anyone take this box? First Ku'atraa, and now you." |
45465 "Did you say Ku'atraa?" Brasken lets out a great bellow of laughter. "Why, that's the fellow who bought the box off me. Thought he got the best of me when he bought it. I guess he figured the gem alone was more than worth the price he paid me. Poor fellow didn't realize what he'd gotten himself into till it was too late." |
45466 "Just what's so horrible about this box?" |
45467 "You mean you really don't know anything about that box you're holding? Well, I guess it won't hurt to tell you what I know. First off, so you don't get any ideas in your head, the curse on that box only affects the current owner of the box and to be the owner of the box you have to willingly take possession of it." |
45468 "There goes the idea of just leaving the box for someone else to find... so, what's in the box?" |
45469 "Now that is a good question. That box has been around the Hive since anyone can remember. There are many rumors flying about. As you can imagine, over time the truth has been warped a little bit further with each retelling of the story." |
45470 "Go on." |
45471 "I've heard many a story about that box, and they all seem to have a recurring theme. The name given to that foul thing is 'Moridor's Box,' and the owner of the box will die should he or anyone else open it. As to the contents, who knows? Some say it's an ancient dragon, while others say it's the evil soul of Moridor himself. I cannot tell for sure, but just by looking at it any soul can tell it's something evil and one would have to be a fool to open it." |
45472 "What am I supposed to do with it?" |
45473 "I would suggest you go see Shilandra. She lives in the northeastern region of the Hive. It was from her that I 'won' the box. Who knows, maybe she will have more knowledge of what to do with it. Or you can find some other clueless berk to take it off your hands. It's up to you. I wish you luck." |
45474 "Farewell." |
45475 "The news is everywhere! Congratulations on breaking the curse of Moridor's Box. I must admit to being a bit skeptical that an ugly berk such as you could accomplish such a thing. Mind you, I still think you're uglier than a baku's arse... but I've got respect for what you've done. Come; share a drink with me so you can tell me how you did it." |
45476 "I'll gladly share a tankard or two with you." |
45477 "Maybe some other time. I've much to do. Farewell." |
45478 Leave the corpse in peace. |
45479 Leave the corpse in peace. |
45480 Cut the stitches with your scalpel, then pull out the needle and thread. |
45481 "Hmmm. Maybe there's something around here I can use to cut the thread... I'll be back." |
45482 Examine the corpse again. |
45483 Leave the corpse alone. |
45484 "Seems you got two different designations there, corpse." |
45485 Fiend from Moridor's Box |
45486 Fiend from Moridor's Box |
45487 "Welcome to the cathedral of Aoskar. Have you come to worship Aoskar with me? You can be his second disciple." |
45488 "I come seeking counsel concerning a box and a fiend." |
45489 "Why are there no other disciples of Aoskar?" |
45490 "Tell me more about Aoskar." |
45491 "I'm interested in becoming a disciple of Aoskar." |
45492 "Maybe some other time. Farewell." |
45493 "The lost soul has returned. Come; let us give thanks to Aoskar and celebrate your return. I assume you have reconsidered about joining my congregation." |
45494 "I come seeking counsel concerning a box and a demon." |
45495 "What congregation? The only people I see here are you." |
45496 "Seems you got two different designations there, corpse." |
45497 "Tell me more about Aoskar." |
45498 "I'm interested in becoming a disciple of Aoskar." |
45499 "Maybe some other time. Farewell." |
45500 "May Aoskar grant you safe passage. How may I help you?" |
45501 "I'd like to purchase that gem you took from Moridor's Box." |
45502 "Seems you got two different designations there, corpse." |
45503 "Tell me more about Aoskar." |
45504 "Why are there no other disciples of Aoskar?" |
45506 "I'm interested in becoming a disciple of Aoskar." |
45507 "What happened? One minute I was becoming a disciple and then the next thing I know I'm stuck in some kind of 'maze'." |
45508 "Seems you got two different designations there, corpse." |
45509 "Nothing for now. Farewell." |
45510 "I know you're not a zombie, you know. You're not fooling anyone." |
45511 "You have returned! Excuse my surprise, it is just that you are the first disciple to ever return. Most seem to disappear. How may I help you?" |
45512 Use your Stories-Bones-Tell ability on the corpse. |
45513 "It was great talking to you. Farewell." |
45514 Leave the corpse in peace. |
45515 This corpse - "985" - has stopped dead in its tracks; judging from the condition of its left leg, it looks as if some sort of tomb rot or corpse mold has eaten through its knee. The corpse is wobbling unsteadily back and forth, trying to keep its balance. |
45516 Give the corpse a push. |
45517 Give the corpse a push. |
45518 Try and help the corpse balance. |
45519 Try and help the corpse balance. |
45520 "I know you're not a zombie, you know. You're not fooling anyone." |
45521 Use your Stories-Bones-Tell ability on the corpse. |
45522 "It was great talking to you. Farewell." |
45523 Leave the corpse in peace. |
45524 The corpse stares straight ahead, oblivious. It makes no sign that it has heard you. |
45525 Leave the corpse in peace. |
45526 The corpse does not stir. It looks like it is too far gone to answer any of your questions. |
45527 Leave the corpse in peace. |
45528 There is a *crack* from the corpse's left leg, and the body falls like a dead tree. Its torso strikes the stone flagstones and shatters like a rotten melon, filth and ichor gurgling from the cavity. To your surprise, no one seems to have noticed the corpse's collapse... and even stranger, the left leg remains standing where the body was, as if at attention. After a moment, the leg falls over with a wet *thump.* |
45530 You reach out for the corpse's left arm to help steady it. As you grab its arm, however, the corpse suddenly sways to the right, and you end up tugging the corpse rather than steadying it... |
45531 It looks like someone has replaced this corpse's left arm and left leg with some spare limbs taken from other corpses. The left leg is shorter than the old one, but at least the corpse is able to stand now. |
45532 "Sorry about knocking you over before. It was an accident." |
45533 "Sorry about knocking you over before. It was an accident." |
45534 "I know you're not a zombie, you know. You're not fooling anyone." |
45535 Use your Stories-Bones-Tell ability on the corpse. |
45536 "It was great talking to you. Farewell." |
45537 Leave the corpse in peace. |
45538 You reach out for the corpse's left arm to help steady it. As you grab its arm, however, the corpse suddenly sways to the right, and you end up tugging the corpse rather than steadying it... |
45539 "Uh-oh..." |
45540 "Uh... chief... you might not w-" |
45541 You see a florid, boisterous man. He's shouting and carrying on like there's a war that's about to come through, like he's got something lodged in his intestines, like... well, like he's too excited about something to talk in a normal tone of voice. |
45542 You see a florid, boisterous man. He's shouting and carrying on like there's a war that's about to come through, like he's got something lodged in his intestines, like... well, like he's too excited about something to talk in a normal tone of voice. |
45543 You see a florid, boisterous man. He's shouting and carrying on like there's a war that's about to come through, like he's got something lodged in his intestines, like... well, like he's too excited about something to talk in a normal tone of voice. |
45544 You see a florid, boisterous man. He's shouting and carrying on like there's a war that's about to come through, like he's got something lodged in his intestines, like... well, like he's too excited about something to talk in a normal tone of voice. His rapid-fire delivery makes it difficult to understand him. "You, sir, you there! You look like you could use something! I'm not quite sure what it is yet, but give me time, give me time, and I'll have it figured out on the spot! You need rooms? I've got rooms! You need supplies? I've got supplies!" |
45545 "What are you selling?" |
45546 "I had some questions for you, first." |
45547 "I'd like to sell something to you." |
45548 "Thanks for your time, but... farewell." |
45549 His rapid-fire delivery makes it difficult to understand him. "You, sir, you there! You look like you could use something! I'm not quite sure what it is yet, but give me time, give me time, and I'll have it figured out on the spot! You need rooms? I've got rooms! You need supplies? I've got supplies!" |
45550 "What are you selling?" |
45551 "I had some questions for you, first." |
45552 "I'd like to sell something to you." |
45553 "Thanks for your time, but... farewell." |
45554 "Anything you want, friend! Time and words are money, so keep it snappy!" |
45555 "I'm looking for a floating skull. It was stolen from me. Do you know where I might find it?" |
45556 "Tell me about this Master of the Bones..." |
45557 "Who are you and what do you do?" |
45558 "What is this place? What can you tell me of this area?" |
45559 "What can you tell me of the Godsmen?" |
45560 "Do you know of any jobs that need doing?" |
45561 "That handbill is printed." |
45562 "The message is delivered." |
45563 "The bill is posted at the Smoldering Corpse." |
45564 "Do you have any more jobs for me?" |
45565 "What are you selling?" |
45566 "I'd like to sell something to you." |
45567 "Forget it. Farewell." |
45568 "Then you've chosen the right man to talk to! I buy, I sell, I lease rooms! I can get you nearly anything! What do you have?" |
45569 "I have a stone Lim-Lim. What will you give me for that?" |
45570 "I have a stone Lim-Lim. What will you give me for that?" |
45571 "Let's barter." |
45572 "Do you have any jobs that need doing?" |
45573 "That handbill is printed." |
45574 "The message is delivered." |
45575 "The bill is posted at the Smoldering Corpse." |
45576 "Do you have any more jobs for me?" |
45577 "Nothing for right now, I guess. Answer some other questions..." |
45578 "Nothing right now. Farewell." |
45579 "Once again! Once again! You come to me once again! There must be something I can do for you that my brother Deran cannot, eh? Ha!" |
45580 "I'd like to buy something." |
45581 "I had some questions for you." |
45582 "I'd like to talk trades." |
45583 "Do you have any jobs to do?" |
45584 "That handbill is printed." |
45585 "The message is delivered." |
45586 "The bill is posted at the Smoldering Corpse." |
45587 "Do you have any more jobs for me?" |
45588 "Farewell." |
45589 His expression becomes somber. "I can give you a secret password, and tell you where to use it. How does that strike you?" |
45590 "Tell me the password." |
45591 "Can you just give me some money instead?" |
45592 "Neither sounds appealing right now. Answer some questions instead." |
45593 "Not interested. Farewell." |
45594 "I can give you seventy-five coins for that. Take it or leave it, friend!" |
45595 "I'll take it. And answer a few more questions for me..." |
45596 "I'll leave it. Answer a few more questions for me..." |
45597 "I'll take it. Farewell." |
45598 "I'll leave it. Farewell." |
45599 "I come seeking counsel concerning a box and a demon." |
45600 "I would like to purchase that gem you took from Moridor's Box." |
45601 "Tell me more about Aoskar." |
45602 "What happened? One minute I was becoming a disciple and then the next thing I know I'm stuck in some kind of 'maze'." |
45603 "Nothing for now. Farewell." |
45604 Aola seems to have fallen into a deep trance. Every so often you hear him sing praises to Aoskar. |
45605 "Farewell." |
45606 You explain to him your predicament. Aola seems to consider things for a moment and then speaks to you. "I, a humble disciple to the great Aoskar, can indeed help you. First you must relinquish the box to me." |
45607 Give him the box. |
45608 Aola places Moridor's Box within a wire pyramid-shaped structure and then mutters a prayer to Aoskar. The familiar shimmering of a portal soon fills in the sides of the pyramid. Aola then casually reaches through the portal and flips open Moridor's Box. |
45609 Continue. |
45610 You scream in an attempt to stop him, but are too late. Almost instantly the box begins to disintegrate as a sickly smoke begins to fill the interior of the pyramid. A feeling of immense dread fills the room, and it is all you can do to keep yourself from bolting from the tent. |
45611 Continue. |
45612 You notice that as the tendrils of smoke touch the sides of the pyramid they are drawn into the swirling vortex of the portals. As the last tendril of smoke disappears the feeling of dread passes. Aola smiles a bit nervously at you. "Witness the power of Aoskar, the Keeper of Gateways!" |
45613 "I'm sure a fiend of such power that it required so many spells to contain it will have no problems making its way back here. And when it does it's going to be looking for you..." |
45614 He deftly snatches the calcified Lim-Lim from you and whispers in your ear: "The password is 'eclipse'. It can get you access to the warehouse Vault of the Ninth World. There are Anarchists there. Tell them the password - but don't tell them who told you!" |
45615 "I have taken that into consideration. You see, each side of the pyramid contained a portal to a different plane. In effect, I scattered its essence far and wide across the multiverse. Did you know there are races out there that consider demons a sort of delicacy?" He begins to chuckle softly as he reaches into the pyramid and sifts through the ashes of the box, removing the gem that was attached to it. "Payment for my services. I will use this to help rebuild my beautiful cathedral." |
45616 "'Eclipse.' Got it. I had a few more questions..." |
45617 "Keep the gem; you have more than earned it. Farewell." |
45618 "Over the years I have had many disciples. Unfortunately, they have all disappeared. It's quite frustrating, actually. As soon as they become initiates I never see them again. Lately, there has been a rumor going around that the Lady herself is the cause. Now no one comes by any more. You are the first soul I've seen stop by in a long while." |
45619 "I'm not afraid; I wish to become a disciple of Aoskar." |
45620 "Tell me more about Aoskar." |
45621 "The Lady... I have no wish to cross her. I'd best be on my way. Farewell." |
45622 "'Eclipse.' Got it. Farewell." |
45623 Aola's voice takes on a tone of adulation. "Aoskar is the Keeper of Gateways. Within Aoskar lies the power of portals, doorways and opportunity. Sigil, also known as the City of Doors, used to be the home of Aoskar, until he was 'cast' out by that accursed Lady. Now there are few worshippers of Aoskar here because the Lady forbids it. That will soon change, however, as I help the people to see the greatness of Aoskar. She cannot stand against the will of the people!" |
45624 "I wish to become a disciple of Aoskar." |
45625 "A skull, eh? Eh? Ha! There's but one market for that sort of thing that I know of! But..." and his voice drops, "I could not tell you where it is... unless..." |
45626 "Why are there no other disciples of Aoskar?" |
45627 "Unless?" |
45628 "Forget it. Answer some more questions for me..." |
45629 "The Lady... I have no wish to cross her. I best be on my way. Farewell." |
45630 "Forget it. Farewell." |
45631 "Wonderful! It's been so long since the last person asked." Aola makes you perform a series of complex rituals and then says, "You are now a disciple of Aoskar; go now and spread the word to the denizens of Sigil, so that all may know the glory of Aoskar!" |
45632 "I couldn't tell you, friend, for it would endanger your life. No, sir, your life and mine are both far too precious to be thrown away for such a trivial tidbit of knowledge!" |
45633 "Would ten coins change your mind?" |
45634 "Farewell." |
45635 "Luckily for you I haven't had the time to sell it yet. I'll let you have it for the bargain price of three hundred coppers." |
45636 "I'll take it." |
45637 "What if I gave you the contents of my purse?" |
45638 "I can't afford that much." |
45639 "That's robbery... I won't pay it." |
45640 "What if I threatened you?" |
45641 "May Aoskar, the god of portals, doors and 'opportunity,' smile upon you." |
45642 "Forget it, then. Answer some more questions for me." |
45643 "Farewell." |
45644 "Forget it, then. Farewell." |
45645 "That is truly unfortunate. I cannot go any lower. Maybe you can earn some jink and come back. I'll be more than happy to hold onto the gem for you." |
45646 "Farewell." |
45647 "That would do it," he says. "Listen to me, and listen closely." He bends his head toward you to whisper loudly in your ear. "Only one man I know dares to traffic in such occult arcana, and that man is no man to be trifled with! Danger wafts from him, and few dare speak his name! I speak of..." He pauses, so he can hiss melodramatically, "... Lothar, Master of the Bones!" |
45648 "I really need the money to help rebuild my cathedral. Are you sure you won't reconsider? ...because I know I can get at least that much at the market." |
45649 "I'll take it." |
45650 "Who?" |
45651 "Forget it." |
45652 "The Master of the Bones! The Lord of the Bones of the Night, librarian of the most grisly library this side of Set's home! Skulls sit upon his shelves, whispering their secrets into Lothar's hardened heart and all who have the temerity to face them. There is much that can be learned there... if the place doesn't drive you *mad* first!" |
45653 "Can you get to the point?" |
45654 "It sounds as if you were portaled somewhere. Only experienced followers of Aoskar and the Lady could do such a thing. This might explain the disappearances of my other disciples. I must contemplate on this. Please leave." |
45655 "And where is this place?" |
45656 "What does he want with these skulls?" |
45657 "Farewell." |
45658 "Thanks. I had a few more questions..." |
45659 "Thanks. Farewell." |
45660 He clears his throat. "My apologies for trying to make this a little more interesting to you. Just tryin' to add a little spice. It's to the spireward of Sigil - there *might* be a burnt shell of a building. It's *possible* that you will find a ladder strung of human sinew - or perhaps just wood - that leads down, down, down, down, into the heart of Sigil - and when you set foot on ground again... you *could* come face-to-face with Lothar himself!" |
45661 "What does he do with the skulls?" |
45662 "Thanks. I had a few more questions..." |
45663 "Thanks. Farewell." |
45664 "It's to the spireward of Sigil - you *might* come across a wrecked building. You *might* find a ladder of bones that leads down, down into the heart of Sigil, and it *could* be the ladder will lead you to the Salon of Skulls, and a meeting with Lothar himself!" |
45665 "What does he do with the skulls?" |
45666 "Thanks. I had a few more questions..." |
45667 "Thanks. Farewell." |
45668 "They say dead men tell no tales... but in Lothar's salon, the dead spill their secrets to the willing ear! The more dead, the more tales, the more chant, and the more chant... why, the more one's eyes are opened to the very heart of the multiverse!" He wags his eyebrows for emphasis. |
45669 ::Sigh:: "Thanks. I had a few more questions..." |
45670 ::Sigh:: "Thanks. Farewell." |
45671 "I? I am Giltspur the auctioneer, at your service! I buy, I sell, I provide services and employment!" |
45672 "I'd like to sell something." |
45673 "I'd like to buy something." |
45674 "How about some questions?" |
45675 "Great, thanks. Farewell." |
45676 "This? Why, this is the Lower Ward! Home to the Godsmen, the Great Foundry, and a host of services! What you need is what we have!" |
45677 "What can you tell me of the Godsmen?" |
45678 "What can you tell me of the Foundry?" |
45679 "Answer some other questions..." |
45680 "Thanks. Farewell." |
45681 "Ah, a group of people close to my heart. They say we are all our own gods, that we have potential for godliness within our spirits. From the lowest beggar to the highest king, we all nurse gods in our breasts! Who could think of something finer?" |
45682 "The Harmonium." |
45683 "The Anarchists." |
45684 "The Sensates." |
45685 "The Dustmen." |
45686 "The Mercykillers." |
45687 "Aye, good one! A fine answer!" He chuckles. |
45688 "I had a few more questions..." |
45689 "Thanks. Farewell." |
45690 "To me, the Foundry is but an opportunity! A place where all can test their mettle against their metal, where souls meet their measure and are quenched in the water of knowledge - or shattered against the forge of truth!" His voice drops to normal tones for a moment. "That's what the Godsmen say, at any rate." |
45691 "What can you tell me of the Godsmen?" |
45692 "I had a few other questions..." |
45693 "Thanks. Farewell." |
45694 "I certainly do, friend! I have a little errand for you to run, if you'll take it! It'll net you fifty coins! All you need to do is run this handbill down to the printshop, and ask Scofflaw Penn to print up one hundred copies for me! Here! Take it!" He shoves a crumpled piece of paper into your hands. |
45695 "All right. I had a few more questions." |
45696 "Thanks, I guess. Farewell." |
45697 "It's printed? Terrific! I knew you were the man for the job! Here, take this message to Keldor of Durian at the Foundry. I'm sure he'll be glad to receive it, and you'll be glad of the hundred coins you get in return." |
45698 "All right. I had a few more questions." |
45699 "Thanks, I guess. Farewell." |
45700 "That was certainly speedy, wasn't it? My thanks, my thanks, friend. One more task for you, for the princely sum of two hundred coins! Just take this handbill down to Barkis at the Smoldering Corpse and ask him to post it somewhere. He's an old friend, so he'll be glad to see it!" |
45701 "All right. I had a few more questions." |
45702 "Thanks, I guess. Farewell." |
45703 "Then I have no more jobs for you, my friend. You have my thanks!" He turns back to the crowd and begins hectoring them. |
45704 "I had a few more questions..." |
45705 "Farewell, then." |
45706 "My apologies, friend. I have nothing more... you've run all my errands!" He laughs. |
45707 "Then maybe you can answer a few more questions..." |
45708 "Thanks, then. Farewell." |
45709 "Ooh, an auction! Maybe we can sell Annah here." |
45710 "Ooh, an auction! Maybe we can sell Dak'kon here." |
45711 "Ooh, an auction! Maybe we can find a body for me here." |
45712 "Right, Morte. I'll be sure to ask." |
45713 "Let's just move along, then." |
45714 "It must be love. It's love, right, boss?" |
45715 "Leave it off, you two. I need to ask some questions here." |
45716 "Whatever you say, Morte. Let's leave this fellow alone." |
45717 Unlike other Collectors you've seen, the robes on this one seem to be of fine quality. "Ah, another deader has come to visit us. Please excuse the *mess;* my colleagues haven't had the time to tidy up." |
45718 "There's no way out..." |
45719 Vlask chuckles softly. "You again! My friends and I very rarely get repeat business. I'll get right to the point: the price is now two hundred coppers for the key." |
45720 "I came back to kill you." |
45721 "I'd gut yeh if yeh had somethin' t' gut, skull." |
45722 "Take the money." |
45723 "I don't have enough." |
45724 "Why, sure there is. The door is right over there. But you need one of these to activate the portal." He holds up what appears to be a small glass bead. "Come; let us talk price." |
45725 "I think I'll just kill you instead." |
45726 "I'm listening..." |
45727 "Simple. You pay my comrades and me one hundred coppers. I give you the key to the portal." |
45728 "What if I don't want to pay?" |
45729 "Here's the money. Give me the key." |
45730 Dak'kon's lips grow ever thinner, but he makes no response. |
45731 "Leave it off, Morte. I need to ask some questions here." |
45732 "I don't have enough." |
45733 "Let's just leave, shall we?" |
45734 "Then my friends and I will just have to sell your body to the Dustmen. Either way, we get paid." |
45735 "I think I'll kill you instead." |
45736 "Here's the money. Give me the key." |
45737 "I don't have enough." |
45738 "My comrades and myself appreciate doing business with you. Simply crushing the glass bead will activate the portal." |
45739 "Farewell." |
45740 "Now that's a shame. Boys, prepare this one for the Dustmen." |
45741 "Prepare to die..." |
45742 "Blast! I almost had it that time. Don't you know it's dangerous to interrupt spell casters while they are evoking a spell? Luckily for you I was only practicing. Well, what is it you want?" |
45743 "I wish to learn more about this box." |
45744 "My apologies for disturbing you. Farewell." |
45745 "And yet another interruption! A person cannot even find privacy within one's own home. Please leave, before I summon the guards... or better yet, I'll try out a new spell I've been toying with." |
45746 This heavy dodecahedron - about the size of both your fists balled together - seems inexplicably familiar to you. Its texture is cold and smooth, but whether it's metal or stone, you cannot tell. A certain, almost intangible 'tension' runs over the object, as if it were ready to spring into the air at any moment. |
45747 Examine the dodecahedron closely. |
45748 "I wish to learn more about this box." |
45749 "My apologies for disturbing you. Farewell." |
45750 "You have already taken enough of my time. Please leave." |
45751 Leave. |
45752 "There's a rumor going around the Hive that you killed the fiend that was trapped in Moridor's Box. I don't suppose you managed to gather and save any pieces of it?" |
45753 "What kind of person are you that would collect such things?" |
45754 "Uh... no, I didn't." |
45755 "Rumor has it that you managed to destroy Moridor's Box. I guess congratulations are in order. Still, it's too bad I couldn't decipher all the spells that were used to contain the fiend." |
45756 "Farewell." |
45757 You hold out Moridor's Box for Shilandra to examine. "Ah yes! I remember this box well; I acquired it some time ago. What do you wish to know about it?" |
45758 "Who did you get this from?" |
45759 "You seem to know something about magic. Can you tell me what spells have been put on this box?" |
45760 "Do you know the history behind this box?" |
45761 "What else do you wish to know?" |
45762 "Where did you get this from?" |
45763 "You seem to know something about magic. Can you tell me what spells have been put on this box?" |
45764 "Can you safely remove the spells on this box?" |
45765 "Do you know the history behind this box?" |
45766 "Is there a way to safely dispose of Moridor's Box without hurting anyone?" |
45767 "Hmmm... Let me think. I don't recall whom I got it from. I just remember I was down in the marketplace looking for some spell components when some person offered me this box. After testing the box, I found it to be cursed, but was intrigued by the spells woven into the box, and so I purchased it anyway." |
45768 "If you were so intrigued by the box, what made you decide to give it away?" |
45769 "I've more questions I wish to ask..." |
45770 "For many years I studied the box and tried to learn its secrets. Spell upon spell upon spell has been woven into it. To my amazement, my studies revealed that all the spells are of the type used to confine fiends." |
45771 "Fiends? You mean there are fiends trapped within this box..." |
45772 "No! Not fiends. A fiend. And judging by the sophistication and power of these spells, it would have to be one of significant standing and power in its realm." |
45773 "I've more questions I wish to ask..." |
45774 "Seeking to remove yourself from this box, eh? That spell is the worst of them all. Basically, that particular spell draws energy from the current owner of the box and uses it to power one of the spells of confinement. That isn't the worst of it. The fiend inside can smell this energy and would more than likely hunt down that person should it escape. It's really a no-win situation to own that box. Either it drains you dry of your energy, or the fiend within kills you." |
45775 "I see. If you don't mind I'd like to ask you some more questions..." |
45776 "I was young and brash back then. In my relentless pursuit of knowledge, I carelessly undid one of the spells. Look closely at the box, it was like new when I had it. The signs of decay are an indication that the spells are weakening. I realized I was in danger if I kept the box any longer. So I held a contest to get rid of it." |
45777 "A contest?" |
45778 "I've more questions I wish to ask..." |
45779 "It was the most expedient way to rid myself of it. I simply invited all the bashers in the Hive to fight each other to determine who was the best. Bashers are notorious for having big muscles and not much upstairs, if you know what I mean. They came like flies to honey. I offered some money and the box as a prize. I believe some basher named Brasken won the contest." |
45780 "I've more questions I wish to ask..." |
45781 "The only thing I have been able to learn is its name. It is called Moridor's Box. As to who this Moridor is or the origins of the box, I do not know." |
45782 "I've more questions I wish to ask..." |
45783 "I am not strong enough to fight or banish such a creature. It's been ages since I've been there, but there was a cathedral located in the middle of the Alley of Dangerous Angles. A priest or someone who gains their power from a higher source might be able to help you." |
45784 "You've been a great help. Thanks." |
45785 "I guess one not skilled in the art of magic would not understand. Certain parts are much prized as components for creating spells. If you'll excuse me, I need to practice this spell a little bit more." |
45786 "Farewell." |
45787 "I've nothing more to say to you." |
45788 "Farewell." |
45789 You see a diminutive man with a bit of a waddle to his walk. His voice betrays a nearly comedic accent. "By all the powers in their celestial outhouses, what is this?" |
45791 "Our customer! Our customer! Miccah! Our customer has returned!" |
45793 The diminutive man replies: "Of course your eyes spy a customer! They see a customer all the time... customers on the STREET! We have no customers, we will never have customers, it is useless and forlorn to hope for..." He pauses as his eyes alight on you. "Miccah! We have a customer!" |
45795 "I can SEE that. Do you think I can't see that? Of course I can see that. I have eyes, don't I?" He turns to you. "What can we do for you today?" |
45796 "Let's talk about trades." |
45797 "Can you tell me about the area?" |
45798 "Can you tell me about yourself?" |
45799 "Who's she?" |
45800 "What can you tell me of the factions?" |
45801 "Nothing, thanks. Farewell." |
45802 "Of course I'm ready for him! I'm always ready! For whatever customers we have!" He turns to you. "What can we do for you today?" |
45803 "Let's talk about trades." |
45804 "Can you tell me about the area?" |
45805 "Can you tell me about yourself?" |
45806 "Who's she?" |
45807 "What can you tell me of the factions?" |
45808 "Nothing, thanks. Farewell." |
45809 "Ah, you want to know about the area? I can tell you many things about the area. There are many sights to see..." |
45811 "Me? You want to know about me? Miccah, he wants to know about me." |
45813 "She? She? She is my devoted wife of some two-score years and the light of my life and the greatest..." |
45815 "The factions, eh? The factions? Miccah, he wants to know about the factions. We have..." |
45817 "I was going to tell him about the Market, but now I'm going to tell him about the brothel just to spite you! And then I'll tell him about the Civic Festhall and never will I mention any of the other attractions!" The two of them degenerate into a shouting match, ignoring you. |
45818 "I had a few more questions..." |
45819 "I'd like to buy something..." |
45820 "Farewell, then." |
45821 They're so busy shouting at each other that they don't pay any attention to you. The shop rapidly fills with their words. |
45822 Leave. |
45823 "I lack ambition? Lack ambition? If I didn't have a lodestone of this wife and this life I'd be something! But no, instead I'm a storekeeper instead of a grand adventurer..." The two of them degenerate into a shouting match, ignoring you. |
45824 "I had a few more questions..." |
45825 "I'd like to buy something..." |
45826 "Farewell, then." |
45827 "...if she weren't already there! She's the biggest bubber this side of the Hive, sir, and she's been that way for YEARS, I tell you, YEARS. She'd drink the River Oceanus and still be thirsty if it were made of alcohol!" The two of them continue to squabble, ignoring you. |
45828 "I had a few more questions..." |
45829 "I'd like to buy something..." |
45830 "Farewell, then." |
45831 "I know one thing I believe - I believe this life must be my punishment for something I did in a past life!" The two of them break into a heated argument, and ignore you. |
45832 "I had a few more questions..." |
45833 "I'd like to buy something..." |
45834 "Farewell, then." |
45835 "Her tastes run toward whatever can make her belly larger. Her taste is entirely in her mouth, and even then she has precious little." |
45837 Brokah interjects with heavy irony. "And I ask you, how could I not appreciate the mouth and figure of a creature as beauteous as this? Truly without discernment and taste am I..." |
45839 "It certainly does make it hard to believe! All those chances, thrown away, when I could have been having the time of my life!" |
45841 "You shut your mouth! I am more a man than you'll ever be!" He pauses, reconsiders his words, and eyes his wife critically. "Perhaps not. To be sure, you have more of a mustache than most men I've ever seen..." |
45843 "Welcome to the Vaults of the Ninth World! How may I serve you on this fine day, Sigilian?" |
45844 "What is this place?" |
45845 "What are you?" |
45846 "I'd heard there were some problems in retrieving items from here." |
45847 "I had a few questions..." |
45848 "Twice-welcome to the Vaults of the Ninth World! How may I serve you on this fine day, Sigilian?" |
45849 "What is this place?" |
45850 "What are you?" |
45851 "I'd like to store something." |
45852 "I'd like to claim something." |
45853 "I'd heard there were some problems in retrieving items from here." |
45854 "Farewell." |
45855 "The Vaults of the Ninth World is pleased to serve as a warehouse for the Lower Ward and all the sentients of Sigil! Our motto is: 'When one world just isn't big enough!' We provide storage space for those that have little to spare. Our prices are competitive! Our service exemplary! And our courtesy to customers is known throughout the planes!" |
45856 "What are you?" |
45857 "Farewell." |
45858 "I am the voice of the Vault of the Ninth World. I am here to serve you, the customer. Instruct me in what you desire!" |
45859 "I'd like to store something." |
45860 "I'd like to claim something." |
45861 "Why is this place called the Vault of the Ninth World?" |
45862 "Is this place really as big as a world?" |
45863 "Never mind. Thanks." |
45864 "Frankly, I have no idea! I think the owners thought that it would be a clever name or something." |
45865 "I'd like to store something." |
45866 "I'd like to claim something." |
45867 "Is this place really as big as a world?" |
45868 "Oh. Farewell." |
45869 "No, it's just a marketing exaggeration. There's a lot of space here, but not that much." |
45870 "I'd like to store something." |
45871 "I'd like to claim something." |
45872 "Why is this place called the Vault of the Ninth World?" |
45873 "Oh. Farewell." |
45874 "I'm sorry! We seem to be full up at the moment! Can I do anything else for you?" |
45875 "I thought this was supposed to be a huge storehouse." |
45876 "I'd like to claim something." |
45877 "I had a few more questions..." |
45878 "No. Farewell." |
45879 "Of course! What can I do for you?" |
45880 "What is this place?" |
45881 "What are you?" |
45882 "I'd like to store something." |
45883 "I'd like to claim something." |
45884 "Why is this place called the Vault of the Ninth World?" |
45885 "Is this place really as big as a world?" |
45886 "I'd heard there were some problems in retrieving items from here." |
45887 "Never mind. Thanks." |
45888 "Well... yes." The head sounds a little embarrassed. "Only we ran out of space and there's something a little fishy going on around here and I don't know what. The gist of the matter is this: We don't really accept items for storage anymore." |
45889 "Oh. Then I have a few questions..." |
45890 "I see. Farewell, then." |
45891 "And what was it you were looking for, exactly?" |
45892 "I was looking for a large bag of coins." |
45893 "I was looking for a large bag of coins." |
45894 "I'm here to retrieve a pillow for Hamrys the coffin-maker." |
45895 "I was told that I could retrieve some plans for a tomb here." |
45896 "I was told to tell you that I'm here for a loan." |
45897 "I was told to tell you that I gave Pikit the laugh." |
45898 "I was told to tell you that I gave Pikit the laugh." |
45899 "Nothing. I had some questions, though..." |
45900 "Nothing. Farewell." |
45901 "Yes. My masters are very curious what they are. I'd know, only I'm just a big spell on a head! I have no idea what's happened to all the storage space. We're open now, in case anyone asks! You should have no difficulty in getting something out. Just ask for it!" |
45902 "All right, then. I'd like to claim something." |
45903 "I had a few questions, instead." |
45904 "Thanks, I will. Later, though. Farewell." |
45905 "Farewell! We at the Vault of the Ninth World value your business. Please return." |
45906 "Yeah, I'll bet." |
45907 "Farewell." |
45908 "Pardon me. Please do not attack the head." |
45909 "Right. I just had a few questions..." |
45910 "Right. Farewell." |
45911 "I'm sorry, sir! That item has already been claimed! Would you like to claim something else?" |
45912 "Yes." |
45913 "No. Just answer some questions." |
45914 "No. Farewell." |
45915 "We have a bag of coins like the one you describe, sir! I'll just need to find out one thing from you: How much was in it?" |
45916 Somehow, this guess feels right... "1,123 coins." |
45917 "Here you go, sir! Thanks for storing your goods at Vault of the Ninth World! Can I get you anything else?" |
45918 Somehow, this guess feels right... "1,123 coins." |
45919 This rotund woman, complete with shrewish eyes and a nasal voice brays out: "Now what have we here? A customer? Do mine eyes spy a customer?" |
45921 "The dead one has returned. Brokah! The dead one has returned!" |
45923 His partner, a diminutive woman with a braying voice gives you a quick glance and replies: "It's a customer, you dolt, as I've been telling you for ages! I told you we'd get customers, but you never believed me and now we have one! Are you ready for him... this... well... dead-looking man?" |
45925 "I have eyes, can I not see? I see him, I see him, stop pestering me, you wizened old bag of bones!" She turns to you and modulates her voice. "What can old Miccah do for you?" |
45926 "Let's talk about trades." |
45927 "Can you tell me about the area?" |
45928 "Can you tell me about yourself?" |
45929 "Who's he?" |
45930 Somehow, this guess feels right... "1,123 coins." |
45931 "What can you tell me of the factions?" |
45932 "Nothing, thanks. Farewell." |
45933 "That's what I've been saying to you!" She lowers her voice and turns to you. "What can we do for you?" |
45934 "Let's talk about trades." |
45935 "Can you tell me about the area?" |
45936 "Can you tell me about yourself?" |
45937 Guess: "1,000 coins." |
45938 Guess: "500 coins." |
45939 "Who's he?" |
45940 Guess: "750 coins." |
45941 "What can you tell me of the factions?" |
45942 "Nothing, thanks. Farewell." |
45943 Guess: "331 coins." |
45944 "I'm sure my husband here will be more than delighted to tell you about the Civic Festhall and the Brothel..." she sniffs, "but my tastes run more toward..." |
45945 Guess: "2,112 coins." |
45947 "I? I am chained to this anchor of a pawnshop with a husband who doesn't appreciate me enough..." |
45948 "I'm sorry, sir! That must not be your bag of wealth! Can I get you something else?" |
45950 "Answer a few more questions for me..." |
45951 "He? He is Brokah. He is my husband of twenty-some years, though his inconstant nature makes it hard to believe he has not strayed in that time..." |
45952 "No, thanks. Farewell." |
45954 "A pillow? I could certainly use a pillow... a big STONE pillow! Here's your pillow, Master Hamrys, and good luck sleeping with it! Can I get you anything else?" |
45955 "The factions? The factions? Ha. All they have done is tax this poor shop nearly to death, driven us to the Hive or worse, and make Brokah even less of a man than he already is..." |
45957 "Answer a few more questions for me..." |
45958 Miccah breaks in: "And the first thing you'll mention will be the brothel, no doubt, the brothel for you men! It's always the brothel or the Civic Festhall - never the Market or..." |
45959 "No, thanks. Farewell." |
45961 "He's just being polite. He doesn't really care. You have nothing useful to say anyway. You're the owner of a pawnshop and that's all you'll ever be because you lack ambition..." |
45962 "Plans for a tomb? You don't look dead, sir, not that it's any of my business if you are! Here are your plans, sir! Can I get you anything else?" |
45964 "...the greatest gift ever to enter his life, isn't that right? I saved him, you see, from the life his parents had planned for him and he promised to take me away from all this and instead, instead what you see is the life he gave me. I tell you, it would be enough to drive a body to drink..." |
45965 "Answer a few more questions for me..." |
45967 "I have ears, I can hear what he says. Brokah has no truck with the factions because they know he can't hold to a belief long enough to believe it himself." |
45969 "Precious little judgment too, I say, because I allowed your words to sway me away from a promising future and now I'm..." The two of them hurl themselves headlong into pointed bickering. |
45970 "I had a few more questions..." |
45971 "I'd like to buy something..." |
45972 "Farewell, then." |
45973 "Something I thought marriage could cure and which hope was entirely in vain. Ach!" The two of them thrust into yet another tedious argument and ignore you. |
45974 "I had a few more questions..." |
45975 "I'd like to buy something..." |
45976 "Farewell, then." |
45977 "To be sure, the goats on the farm must miss your tender ministrations..." Brokah purples and the two of them fall into what sounds like the latest in a long, long series of arguments. Their attentions are entirely devoted to each other, and they ignore you. |
45978 "No, thanks. Farewell." |
45979 "I had a few more questions..." |
45980 "I'd like to buy something..." |
45981 "Farewell, then." |
45982 She splutters incoherently for a moment, and then launches into a tirade that blisters your ears, and soon Brokah is shouting just as loudly. They ignore you. |
45983 "I had a few more questions..." |
45984 "Answer a few more questions for me..." |
45985 "I'd like to buy something..." |
45986 "No, thanks. Farewell." |
45987 "Farewell, then." |
45988 The two of them are in a heated argument. They ignore you entirely as their words slowly fill the air in the shop. |
45989 "I'll just come back later, then. Farewell." |
45990 "Ooh! One of my secret passwords! Here are the papers you want, sir! Thank you! What else can I do for you?" |
45991 "Nothing. Farewell." |
45992 "No, thanks. Farewell." |
45993 "I certainly hope so, sir, whatever that means! I'm just a big dumb rock head! Here are your papers, sir, and here! Thank you! What can I do for you?" |
45994 "Answer a few more questions for me..." |
45995 "Nothing. Farewell." |
45996 "Hey, look! Another floating head." |
45997 [no text] |
45998 [no text] |
45999 [no text] |
46000 [no text] |
46001 [no text] |
46002 Nameless One Tired 4 |
46003 [no text] |
46004 Nameless One Bored 2 |
46005 Nameless One Dying 3 |
46006 Nameless One Hurt 3 |
46007 Nameless One Location, Negative Material Plane (The Underworld) 1 |
46008 Nameless One Action 1 1 |
46009 Nameless One Action 2 1 |
46010 Nameless One Action 3 1 |
46011 [no text] |
46012 This old woman examines you closely with her sharp, gray eyes... first your face, then your arms and various tattoos. "Greetings, scarred one. Come to speak with Elobrande, have ye? Come to have yer fortune told, mayhap, for a paltry five coins?" |
46013 "Yes... tell me my fortune..." |
46014 "No, but I had some questions..." |
46015 "No thanks. Farewell, Elobrande." |
46016 Elobrande places your coins in her belt pouch and takes your hands. She quietly studies your palms, frowning deeply. At long last, she speaks. "Some rare folk are what's called fateless, ye see. They wander through their lives doing as they see fit, creating their own destinies. Ye have no fortune to tell, scarred one... none at all. I've nothing to tell ye... and so here is yer coin." She returns your five coppers. |
46017 "I... see. I had some questions..." |
46018 "Farewell, then." |
46019 "I do not speak of things mundane, scarred one." |
46020 "Maybe you'll speak of this, then: I read that scroll, and it was trapped." |
46021 "Then tell me my fortune..." |
46022 "In that case, farewell." |
46023 "In that case, farewell." |
46024 "Hold ye one moment, scarred one..." Elobrande reaches out, touching your arm. "My mother gave me something once, long ago... a scroll, sealed with wax. A hooded man had entrusted it to her, and said that a man such as ye would one day unwittingly come to claim it. Here... I would have ye take it, now." |
46025 "What is it?" |
46026 Elobrande shakes her head, frowning. "I do not know. She was sworn never to read the thing, and I obeyed her request to leave the seal unbroken, myself. The man had paid her handsomely to take the scroll, but warned her of the direst consequences should she open it." |
46027 "Thanks, then. Farewell." |
46028 You see Elobrande, the fortune-teller. "I greet ye once more, scarred one." |
46029 "I read that scroll - it was trapped." |
46030 "I had some questions, Elobrande..." |
46031 "I was just passing by. Farewell." |
46032 Elobrande looks confused. "I... I don't know what to say to ye, scarred one..." |
46033 "You could start by saying how, exactly, you came by the thing." |
46034 "There's nothing *to* say, really. Farewell." |
46035 "As I told ye, scarred one... it was given to me by my mother. A hooded man had given it to her some fifty years past, paying her well but bidding her to never read it, whatever the circumstances." Elobrande sighs, looking away for a moment. "A user of magic, she was, powerful in the Art, but frightened of this man just the same. She had said his eyes - all she could see of him, really - hinted at madness, and that the flesh around them was puckered and gray... like yours. I know nothing more of him." |
46036 "That'll have to do, then. Farewell." |
46037 This young but well-muscled 'thug' - while certainly well-armed and large enough to be dangerous - seems awfully clean for a typical street tough. He's carrying a massive axe in one hand and a steel box in the other. As you near him, he puffs up and scowls at you. "What are you looking at, 'sod'? 'Pike off,' before I've to 'scrag' you!" |
46042 He glares daggers at Annah, but says nothing. |
46043 "You *do* seem a little well-groomed for a thug." |
46044 "Calm down... I just had some questions..." |
46045 Leave. |
46046 "Stop shaking your 'bone-box,' leatherhead! This is *my* territory and you'll be leaving it quick, if you don't want my 'bloods' to tear you apart!" |
46051 His face flushes angrily as he gnashes his teeth in frustration. "That's it - you've 'piking' asked for it! Get him, bloods!" He raises his axe and leaps to attack! |
46052 Fight. |
46053 Flee. |
46054 He raises an eyebrow and looks to the box, shrugging. "I don't know, and I can't get the 'piking' thing open... I think it's a 'piking' talking head, but I dropped it and it went silent. I was hoping to sell it to the Curiosity Shop, but Vris didn't 'piking' want it. Are you interested? A hundred coppers and I'll hand it over." |
46055 "Wait - how'd you get this thing?" |
46056 "That's the head from that body in the Festhall, isn't it?" |
46057 "Sure, I'll take it." |
46058 "No thanks. Farewell." |
46059 The young thug looks sheepish for a moment - a laughable expression on him, considering his massive frame. "I... found it. Not as if it's any of your 'piking' business, 'sod!' Do you want it or not? One hundred coins, or I'll just keep the 'piking' thing." |
46060 "That's the head from that body in the Festhall, isn't it?" |
46061 "Sure, I'll take it." |
46062 "No thanks. Farewell." |
46063 He snarls at you, flecks of spittle spattering his lips as he shouts. "I don't 'piking' know! Who cares?! I just found the 'sodding' thing... and what I find, I keep. It's mine by right, now! You want it? You *buy* it. One hundred 'jinks,' 'berk.'" |
46064 "Sure, I'll take it." |
46065 "What do you say we have a contest for it?" |
46066 "How about I just beat you senseless and take it?" |
46067 "No thanks. Farewell." |
46068 "Eh?" |
46069 "A contest. How about this: take that axe and give me one good strike, anywhere you'd like. If I can still get up and take that box, it's mine... else you're the new owner of anything I've got on me." |
46070 "Never mind. I'll just buy it." |
46071 "Forget it. I'll just beat you senseless and take it." |
46072 "Never mind. Farewell." |
46073 He looks at his axe, then you, very skeptically. |
46074 "What, are you worried I'm some sort of 'immortal being' whom your axe can't possibly hurt? Just *look* at me." |
46075 "What, are you worried I'm some sort of 'immortal being' whom your axe can't possibly hurt? Just *look* at me." |
46076 "Never mind. I'll just buy it." |
46077 "Forget it. I'll just beat you senseless and take it." |
46078 "Never mind. Farewell." |
46079 The thug buries his heavy axe into you, the blade hacking through tissue and bone in one mighty stroke - leaving you dead. |
46080 Fall into darkness... |
46081 The thug buries his heavy axe into you, the blade hacking through tissue and bone in one mighty stroke. You stagger, cough up half a lungful of blood - and then grin at the burly young man. He stares in shock as you motion for him to hand you the steel box. |
46082 "I'll be taking that box, now. Too bad you didn't realize I was some sort of 'immortal being' whom your axe can't possibly hurt, eh? Farewell." |
46083 Take it and leave him standing there, dumbfounded. |
46084 The burly young thug snatches your coppers away and tosses you the steel box. "Now get out of here. I don't want to 'piking' talk to you again, 'berk'." |
46085 "Yes, yes; whatever you say. Farewell." |
46086 Leave. |
46087 The burly young thug sneers as you approach him. "You again?! 'Pike off', 'berk'!" |
46088 "You seem a little well-groomed for a thug." |
46089 "Calm down... I just had some questions..." |
46090 Leave. |
46091 The burly young thug sneers as you approach him. "Shake your 'piking' 'bone-box' all you want, 'berk'. I'm not 'chanting' with you." |
46092 "Whatever you say. Farewell." |
46093 Leave. |
46094 "'Scrag'?! What in the nine Planes o' Baator are yeh talkin' about, yeh idjit? Scrag's nagged, nipped, yanked by the Hardheads, yeh clueless, addle-coved berk." |
46095 Annah snickers, shaking her head. "Rattle, yeh sod. Rattlin' yer bone-box, it is. I'd so like ta see how long yeh'd last dropped smack in the middle o' the Hive, actin' as yeh are..." Annah turns to you. "C'mon, let's be off. No use wastin' our time with this wee-stemmed basher would-be." |
46097 "You seem a little well-groomed for a thug." |
46098 "Calm down... I just had some questions..." |
46099 Leave. |
46100 "I'm just wondering what's in that box you've got." |
46101 "No, I think I'll just stick around." |
46102 "Fine, I'll leave. Farewell." |
46103 "I'm one of the guys that readies the sensory stones for you." |
46104 "Can't wait till you're in and working, then!" |
46105 This angry-looking young man appears less the thug and more like someone who's trying to look like one. He smirks as you approach him. "'Pike off,' you 'berk!' You can speak to the 'high-up blood,' but I'm not 'chanting' with you." |
46106 "Eh... all right. Farewell." |
46107 Leave. |
46108 This downtrodden little man scurries about the Curiosity Shop, dusting, cataloguing, and moving things about for the place's proprietress. You notice he smells faintly of onions. He glances up at you nervously as you approach him. "Please, sir... I cannot speak with you. I've work to do, and my mistress simply won't allow it..." |
46109 "I just had a few questions..." |
46110 "Farewell, then." |
46111 "I'm sorry sir, but I can't. Please, leave me be, before my mistress notices me talking to you..." |
46112 "Your mistress?" |
46113 "Farewell, then." |
46114 The little man nods. "Yes... Mistress Vrischika. I am Standish, her servant... her slave. I committed a crime and was sentenced to slavery, then purchased in the Lower Ward, like many of her slaves... most of whom she keeps at her manor. Now please - I beg of you! Leave me be, or she'll become angered and beat me unmercifully!" |
46115 "All right... farewell, Standish." |
46116 This short, scholarly man - a tight, nervous frown on his face - looks you up and down. "Greetings; I am Finam. I must beg your pardon, sir, but I care little for guests - invited or *otherwise* - so unless you've business with me, I would ask you to leave." |
46117 "I did have some questions..." |
46118 "Farewell, then." |
46119 Finam glances your way, frowning. "Chosen to grace my home once more, have you? What is it you wish of me this time?" |
46120 "I had some questions..." |
46121 "Nothing, really. Farewell." |
46122 "I would have you know that I am a scholar and a linguist, sir. While I shall happily entertain any questions regarding my field of study - language, and the like - I can be of no help to you in other matters." |
46123 Unfold the dodecahedron to a page with 'writing' on it and ask if he can translate it. |
46124 "Never mind, then. Farewell." |
46125 He takes the unfolded dodecahedron in his hands and examines it closely. "This language is a long-dead one, known to virtually no-one. I believe my father - a linguist, like myself - knew this language, and may well have been the only man in Sigil at the time that could understand it. I recognize it from his notes, but I cannot translate it." |
46126 "Do you have those notes, still?" |
46127 "Thanks just the same. Farewell." |
46128 Finam shakes his head. "They'll be of no use to you if you're looking to translate anything... and the few actual books he had pertaining to that language disappeared around the time of his murder, I believe." |
46129 "Your father was murdered?" |
46130 "That's too bad. Farewell, Finam." |
46131 Finam nods. "Strangled, he was. He had left to tutor someone - he taught various languages to supplement his research income - and was discovered dead in a side-chamber of the Civic Festhall. The killer was never found. This was some... oh... perhaps fifty years ago, now. I was but a child." |
46132 "He knew the language, though, and could teach it?" |
46133 "A pity. Farewell, Finam." |
46134 "Surely he did and could, were he alive today. My father was said to be a great teacher." Finam sighs sadly. "I've his skill with language, but not his patience for others, sadly." |
46135 "Is he... interred at the Mortuary?" |
46136 "Farewell, Finam." |
46137 "Why, no... his ashes are kept here." He points to a bronze urn sitting atop a cabinet beside a bouquet of purple flowers. "Why?" A wry smile crosses Finam's lips. "A necroscope, are you? Speak with the dead?" He suddenly frowns. "I have no wish to speak of these things any longer. You'll have to excuse me, sir... farewell." |
46138 "Farewell, Finam." |
46139 This young actor seems far too involved with giving his performance to pause and speak with you. You notice that, near his feet, is a felt cap containing a small sum of copper. Occasionally, a passerby will drop a coin or three into the cap. |
46140 Drop a coin into the cap. |
46141 Steal the coins in the hat when no one's looking. |
46142 Steal the coins in the hat when no one's looking. |
46143 Leave. |
46144 Your coin lands in the cap with a soft *clink.* The actor, without stopping his performance, gives you a quick nod of thanks. |
46145 Steal the coins in the hat when no one's looking. |
46146 Steal the coins in the hat when no one's looking. |
46147 Leave. |
46148 During a particularly interesting part of the performance, you swipe the dozen or so copper coins out of the actor's hat. |
46149 Leave quietly. |
46150 You're seen trying to steal the coins, and someone calls for the guard! |
46151 Leave. |
46152 This young actor seems far too involved with giving his performance to pause and speak with you. |
46153 Leave. |
46154 "What's that mug you've got?" |
46155 "I had some questions..." |
46156 "Greetings, and farewell." |
46157 He shakes his head sadly, taking another draught of his ale. "Nay, nay... you shan't... find any answers here... you won't." |
46158 "Is something wrong?" |
46159 "What's that mug you've got?" |
46160 "Farewell, then." |
46161 He sighs, belches into his hand, and nods as he takes another pull of ale. "Aye, something's wrong, all right. I've gone and lost... my apprenticeship. Well hung over, I was, and botched... my mentor's last experiment. All for this damned... drink!" He sneers at the mug in his hand, but in seconds his expression softens and he takes another swig. "Ruins everything, it does, this damnable drinking of mine..." |
46162 "Why don't you stop drinking, then?" |
46163 "If you're too weak to stop, it's your own fault. Farewell." |
46164 "That's too bad. Farewell." |
46165 He shrugs and sighs miserably. "I simply... cannot. I want to, but I cannot. I just... *need* to drink. I try and stay away, but desire eventually... overcomes me, and I cannot resist. Such a... wreck I've become!" He throws back the last of his ale and calls for more. |
46166 "There's someone you should speak to... Unfulfilled-Desire. You can find her in the Civic Festhall. Talk to her of your love for drink... you'll soon find you won't want it any longer." |
46167 "I see. What's that mug you've got there?" |
46168 "If you're too weak to stop, it's your own fault. Farewell." |
46169 "That's too bad. Farewell." |
46170 His eyes brighten. "Truly? I shall go... speak to her now, then. I thank... you, sir." He pauses, looking down at his empty mug. "Here... I would have you take this. I need it... no longer." He hands you the rune-covered ale stein. |
46171 "Thanks... farewell." |
46172 "This?" He looks down at the pewter mug. "I won this in a dice game. It's enchanted to... keep whatever's in it freezing cold. In my case... cheap ale." He frowns, rubs at his eyes, and takes another swig of his drink. |
46173 "Is something wrong?" |
46174 "That's all I wished to know. Farewell." |
46175 There is an urn atop this small cabinet, full of ashes and charred bits of bone. Etched into the base of the urn are the words 'Fin Andlye - Beloved Husband, Father, and Scholar of One Hundred Languages.' |
46176 Use Stories-Bones-Tell on the remains. |
46177 Leave. |
46178 The ashes seem to stir faintly as if moved by your breath. A far-away voice whispers up from within the urn. "Why, why have I been summoned to these ashes, cold and grey as the heart of a hag?" |
46179 "To answer some questions, spirit..." |
46180 "No reason; farewell, spirit." |
46181 "Ask, then, so that I might return to my most quiet thoughts..." |
46182 "Who were you?" |
46183 Describe to him the writing from the folding dodecahedron, ask if he knows the language. |
46184 "Never mind. Farewell." |
46185 "I was Fin, a linguist and scholar. I was murdered - murdered! - by a student of mine... murdered so that I could not teach another the language that I taught him. The tongue of the Uyo, it was, one of the rarest in the multiverse. I knew of none who spoke it, save myself and that one, damnable, murderous student..." |
46186 Describe to him the writing from the folding dodecahedron, ask if he knows the language. |
46187 "That's all I wished to know. Farewell." |
46188 "Yes, I know that tongue. I was a linguist and scholar, you see. I was murdered - murdered! - by a student of mine... murdered so that I could not teach another the language that I taught him. The tongue of the Uyo, it was, one of the rarest in the multiverse. I knew of none who spoke it, save myself and that one, damnable, murderous student..." |
46189 "So can you help me learn this dead language?" |
46190 "I could teach you this language, yes... it would please me to do so, in fact, if only to spite that bloody-handed student of long ago. First, tell me what languages you *do* speak..." |
46191 Learn what you can from the spirit. |
46193 As the spirit speaks to you of the lost language of the Uyo, there is a throbbing sensation in your temples as a memory begins to surface... memories of this language. You recall letters, words, phrases, until - like a Spire-wind blowing away the blanket of poisonous smog over the Great Foundry - the language is once more revealed to you in its entirety. |
46194 Continue... |
46195 There is another memory, though, bubbling to the surface... a darker one. Its presence troubles you somehow, fills you with unease and unexplained pangs of guilt... |
46196 Repress the memory. |
46197 Allow the memory to surface. |
46198 At last, you recall Fin Andlye himself. You remember his gentle voice, his kind manner, his schooling you in the ancient language of the Uyo. You also remember your scarred, gnarled hand wrapped around his frail throat, crushing his larynx and thus ensuring that the secret contents of your journal - hidden and thrice-trapped in a dodecahedral puzzle-box and penned in the obscure language of the Uyo - would be forever safe from prying eyes... |
46199 "Fin... I must tell you... it was me who murdered you." |
46200 "I think I understand enough of the language, now. Thanks, Fin, and farewell." |
46201 The spirit is silent for a time, the ashes rustling softly within their urn. When it speaks once more, its voice is full of sorrow. "But... why... and why would you come to me once more? Did you *forget* what you had been taught?" |
46202 "No... well, yes. It is difficult to explain, but it must have been a former 'self' of mine that murdered you. Each time I die, I reawaken, as if from long sleep... but having forgotten everything... who I was, or what I'd done..." |
46203 "I think I understand... I sense your regret, and would forgive you. May peace be with you, pupil of old, and may you prove kinder in this life than in the one which saw an end to mine..." |
46204 "Thanks, Fin. Farewell." |
46205 The spirit seems mildly confused at your apparent proficiency in the language of the Sidhi. "You seem to possess some grasp of the language already, student..." |
46206 "Yes... I think I understand enough of the language, now. Thanks, Fin, and farewell." |
46207 Put it away. |
46208 Upon closer examination, you realize that each side of the dodecahedron is a plate that can be twisted clockwise or counter-clockwise... it appears to be a puzzle-box or combination lock. As each of the pentagonal plates has five possible positions, the dodecahedron has no less than two hundred forty-four million, one hundred forty thousand, six hundred twenty-five 'settings.' It would take every second of the next seventy-seven-odd years to hit all the combinations - but then, you *might* just get lucky and stumble onto a solution in minutes... |
46209 Fiddle with it for a bit. |
46210 Just put it away. |
46211 As you methodically twist the cold, gray facets of the dodecahedron, a strange sensation forms at the base of your skull. Your hands seem to move of their own accord, turning the object and spinning its facets with mechanical precision. You've done this before... you knew the combinations, once... and you also become aware that there's a certain *danger* within the object. Whether it's from simple traps or something less mundane, though, you cannot recall. |
46212 Keep working at the dodecahedron. |
46213 Keep working at the dodecahedron. |
46214 Keep working at the dodecahedron. |
46215 In moments, you have what might be the first four sides locked into their proper places. As you begin to twist the fifth side of the dodecahedron, you recall a cunning blade-trap that would snap out to lash at a meddler's hands, slashing their wrists and severing fingers. You avoid the trap with the proper number of rotations, certain that you've made progress in the unraveling of the object's secret. |
46216 Keep working at the dodecahedron. |
46217 Keep working at the dodecahedron. |
46218 Keep working at the dodecahedron. |
46219 Put the dodecahedron away. |
46220 After avoiding the dodecahedron's springing blades, you slowly puzzle out the next series of facet positions. As you start to turn the ninth side of the dodecahedron, you suddenly remember a second trap - jets of toxic gas that would form a billowing cloud of lethal, corrosive vapor around a curious meddler. You circumvent the trap with the correct amount of twists, positive that you've nearly unlocked the dodecahedron. |
46221 Keep working at the dodecahedron. |
46222 Keep working at the dodecahedron. |
46223 Keep working at the dodecahedron. |
46224 Put the dodecahedron away. |
46225 You circumvent the dodecahedron's poisonous gas trap, and begin your work on the final facet positions. Just as you're locking the twelfth pentagon into place, you recollect sorcerous runes hidden within the dodecahedron that would blast the unwitting holder with bolts of magical lightning. After disarming the trap with the correct number of facet rotations, the dodecahedron *clicks* and begins to open in your hands... |
46226 In moments, you have what might be the first four sides locked into their proper places. As you begin to twist the fifth side of the dodecahedron, razor-sharp blades snap out of the crevices between the spinning facets and the dodecahedron itself, slashing at your wrists and almost severing several fingers. Gritting your teeth in pain, you reach down to pick the dodecahedron up from where you dropped it... and suddenly recall how to circumvent that particular trap. |
46227 Keep working at the dodecahedron. |
46228 Keep working at the dodecahedron. |
46229 Put the dodecahedron away. |
46230 In moments, you have what might be the first four sides locked into their proper places. As you begin to twist the fifth side of the dodecahedron, razor-sharp blades snap out of the crevices between the spinning facets and the dodecahedron itself, slashing at your wrists and severing several fingers. You drop the blood-spattered dodecahedron, collapsing to the ground as your life-blood flows from the rents in your wrists... and suddenly, as your world fades to black, you recall how to circumvent that particular trap. |
46231 Fall into darkness... |
46232 After avoiding the dodecahedron's springing blades, you slowly puzzle out the next series of facet positions. As you start to turn the ninth side of the dodecahedron, jets of toxic gas spurt a billowing cloud of corrosive vapor into your face. Half blind, dizzy and vomiting painfully, you - a bit too late - remember how to avoid that trap as well. |
46233 Keep working at the dodecahedron. |
46234 Keep working at the dodecahedron. |
46235 Put the dodecahedron away. |
46236 After avoiding the dodecahedron's springing blades, you slowly puzzle out the next series of facet positions. As you start to turn the ninth side of the dodecahedron, jets of toxic gas spurt a billowing cloud of corrosive vapor into your face. You reel about for a moment - half blind, dizzy and vomiting painfully as you approach death - before remembering how to avoid that trap. You expire in a tangled heap, body twisted in agony but still clutching the dodecahedron to your scarred chest. |
46237 You circumvent the dodecahedron's poisonous gas trap, and begin your work on the final facet positions. Just as you're locking the twelfth pentagon into place, sorcerous runes hidden within the dodecahedron unleash a tiny storm of magical lightning - arcs of crackling blue light run up your arms, leaving smoking trails of black, ruined flesh in their wake. After allowing your muscles to cease their spasms and picking yourself back up, you recall how to avoid that trap. After making a final adjustment to the twelfth facet, the dodecahedron *clicks* and begins to open in your hands... |
46238 You circumvent the dodecahedron's poisonous gas trap, and begin your work on the final facet positions. Just as you're locking the twelfth pentagon into place, sorcerous runes hidden within the dodecahedron unleash a tiny storm of magical lightning - arcs of crackling blue light run up your arms, leaving smoking trails of black, ruined flesh in their wake. As you collapse twitching to the ground, you remember how to avoid the trap - but the damage has been done, and you begin to die from massive shock and nerve damage... |
46239 The dodecahedron splits once, twice, and eventually unfolds itself impossibly into a perfectly rectangular tablet the size of a large book. Etched into its surface are a series of bizarre symbols. It looks to be a code or language that you feel should be familiar to you... but it's not. Further examination of the tablet reveals that, by twisting the pentagonal facets that are now upon the underside of the tablet, different 'pages' may be displayed across the tablet's face. You finally realize that the dodecahedron is a tome or journal of some sort. |
46240 "Hmm... until I learn to read this language, I might as well just put it away." |
46241 You heft the cold, gray dodecahedron up to examine it carefully, now aware of the springing blade trap it holds for the incautious user. |
46242 Work at the dodecahedron some more. |
46243 Work at the dodecahedron some more. |
46244 Work at the dodecahedron some more. |
46245 Put the dodecahedron away. |
46246 You heft the cold, gray dodecahedron up to examine it carefully, now aware of the springing blade and poisonous gas traps it holds for the incautious user. |
46247 Work at the dodecahedron some more. |
46248 Work at the dodecahedron some more. |
46249 Work at the dodecahedron some more. |
46250 Put the dodecahedron away. |
46251 You heft the cold, gray dodecahedron up to examine it carefully, now aware of the various deadly traps it holds for the incautious user and how to avoid them entirely. |
46252 Unfold it. |
46253 Put the dodecahedron away. |
46254 You heft the cold, gray dodecahedron up to examine it carefully, now aware of the various deadly traps it holds for the incautious user and how to avoid them entirely. Having learned the dead language of the Uyo, you'll at last be able to decipher its contents... |
46255 Unfold the dodecahedron and read it. |
46256 Put the dodecahedron away. |
46257 The tablet turns out to be a journal of sorts... one kept by some prior incarnation of yourself, it would seem - and not an altogether sane one, either. There are only a handful of completely coherent sections. |
46258 Browse through it. |
46259 Put the journal away. |
46260 You heft up the cold, gray dodecahedron - a previous incarnation's encrypted and thrice-trapped journal. |
46261 Unfold the journal and read through it. |
46262 Put the journal away. |
46263 What do you wish to read about? |
46264 Read about 'whispering shadows.' |
46265 Read about a female ghost. |
46266 Read about hiding something within your own body. |
46267 Read some paranoid ranting. |
46268 Read about the 'accursed' tattoos. |
46269 Read about dreams and Ravel. |
46270 Read about the danger of names. |
46271 Read about the killing in the Festhall. |
46272 Read about the murder of one who tried to help you. |
46273 Read a cryptic answer from an unknown source. |
46274 Read something about a legacy. |
46275 "The whispers are not the shadows MOVING. They are SPEAKING PLOTTING TALKING to each other. I can understand some of what they say." |
46276 Read something else. |
46277 Put the journal away. |
46278 "The book tells me things, whispers things. It tells me to avoid the ghost girl, avoid her. I DONT KNOW HER and she TORMENTS me." |
46279 Read something else. |
46280 Put the journal away. |
46281 "And so I SWALLOWED it, hoping it'd CATCH in my BOWELS. I can make someone REMOVE it when I need to." |
46282 Read something else. |
46283 "I have learned that MY LIFE IS NOT MY OWN. I will NOT allow you to have my life..." "YOU will have to pull my life from my BROKEN BODY if you want it..." "It's YOU who will DIE, if I cannot have it NEITHER will YOU." "YOU ARE RESPONSIBLE FOR THIS TREASON OF FLESH, YOU WILL NOT LIVE TO LIVE MY LIFE." |
46284 Put the journal away. |
46285 Read something else. |
46286 Put the journal away. |
46287 "The accursed TATTOOS will not leave my SKIN! I have tried to burn them off of my skin - FAILED, failed! I try and CLOAK myself, but I always feel that people are READING my FLESH, reading me like a BOOK. Whenever they LOOK at me I WANT TO TEAR THEIR EYES OUT pluck them from their sockets and CRUSH THEM BENEATH MY HEEL." |
46288 Read something else. |
46289 Put the journal away. |
46290 "WHY CAN'T I DREAM?!" "I used the Goblet of Semir to force a WAKING DREAM. I saw a HAG. She TEMPTED me, THREATENED me with SHADOWS! I have never SEEN her, but she came when I DREAMT. I must NOT dream again. I must always be AWARE. I DESTROYED THE GOBLET." "She says she is someone of POWER, and that she will HAVE me, will FIND ME. Get away, HAG! Stay FAR from me! Leave me in PEACE! I want NOTHING to do with you!" |
46291 Continue reading this portion of the journal. |
46292 Read something else. |
46293 Put the journal away. |
46294 "Fear NAMES. NAMES have power in identity. NAMES can be used as WEAPONS by OTHERS. They are a HOOK that can be used to TRACK YOU FIND YOU HUNT YOU across the planes. Remain NAMELESS, and you shall be SAFE." |
46295 Read something else. |
46296 Put the journal away. |
46297 "I went to the Festhall, looking for the path of my FALSE SELF in its halls. So GLARING was it, that those I did not KNOW, the FALSE ones, WELCOMED me into their confidence, treated me as a FRIEND, showed me MY ROOM, attended to my NEEDS. I had to restrain myself from launching out against them. That would have been premature. First, I needed to PROTECT my IDENTITY. I found one who knew the exclusive language of the Uyo, learned it as I could, then KILLED him. Then I went to the sensorium and prepared to END the matter. Soon, soon..." |
46298 Read something else. |
46299 Put the journal away. |
46300 "There is NOTHING he can do. Memories are GONE, he says, NEVER to return. He says/lies and tells me this is what he told me! LIES! He says my mind is WEAKENING from every death! LIES! He sat there, BETRAYING my CONFIDENCE with every turn. He says that only after THREE MORE DEATHS, THREE MORE LIVES will I gain the benefit of keeping my memories, but that I, MYSELF, I will DIE when I die. DIE! How can one be immortal and still DIE?! He could not answer, so he was of NO USE. I BUTCHERED him so that no other incarnation will ever benefit from his USELESSNESS." |
46301 "So the GHASTLY HEADS said:" "YOU have been DIVIDED. YOU are ONE of MANY men. (One in MANY MEN?) You bear many NAMES; each has left their scars on your flesh..." |
46302 Read something else. |
46303 Put the journal away. |
46304 Continue reading this portion of the journal. |
46305 Read something else. |
46306 Put the journal away. |
46307 LOST ONE IMMORTAL ONE INCARNATION'S END MAN OF A THOUSAND DEATHS THE ONE DOOMED TO LIFE RESTLESS ONE ONE OF MANY THE ONE WHOM LIFE HOLDS PRISONER THE BRINGER OF SHADOWS THE WOUNDED ONE MISERY-BRINGER YEMETH |
46308 Continue reading this portion of the journal. |
46309 Read something else. |
46310 Put the journal away. |
46311 "YOU are silvered glass that has CRACKED and the pieces scattered across history" "ONLY ONE PIECE is of import. Regain that, and your LIFE will be yours again. There will be a price. This price will buy you a chance. Without the chance, you are DOOMED..." |
46312 Continue reading this portion of the journal. |
46313 Read something else. |
46314 Put the journal away. |
46315 "YOU HAVE LOST THAT WHICH IS NEVER MEANT TO BE SEPARATED FROM MAN. YOUR MORTALITY HAS BEEN STRIPPED FROM YOU. LOST. IT EXISTS, BUT YOU MUST FIND IT BEFORE YOUR MIND IS LOST TO YOU AS WELL." |
46316 Read something else. |
46317 Put the journal away. |
46318 "Her voice reeked of evil's TALONS, talons like SPIDERS, they BURROWED into my gray matter, and I needed her OUT of my MIND. OUT! OUT, hag!" "She was a MYTH, a FAIRY TALE who alone CHALLENGED the LADY OF PAIN! How can one FIGHT someone who is a MYTH? I don't have the WEAPONS. I need weapons that will KILL her should she FIND ME. I need a STRATEGY so she cannot defeat me when she COMES FOR ME. I must DEVISE, and THINK - I shall BEAT her." |
46319 Read something else. |
46320 Put the journal away. |
46321 Fall into darkness... |
46322 A look of excitement crosses his face as you approach. "Thank ye fer stoppin'. Me name is Mar, and I've a fav'r to ask of ye." |
46323 "I'm listening." |
46324 "Farewell." |
46325 "'Tis a matter of life or death! I must be deliver'n this 'ere box or it'd be me head fer sure! 'Tis me bad luck that I twisted me leg something fierce. So will ye help me out by deliver'n this 'ere box fer me?" |
46326 "I'll deliver the box for you." |
46327 "No." |
46328 Mar slowly takes out a small box from within the recesses of his ragged clothing. For the briefest of moments, you see a look of regret cross his face... then it is gone, as he looks at you and hands you the box. A slight shimmer surrounds the box as both you and Mar touch it. A sigh of relief is heard as Mar releases the box into your care. |
46329 "What now?" |
46330 "This be need'n to be deliver'd to Ku'atraa. He can usually be found somewheres down in the southeastern section of the Hive. Oh, and lest ye try to say I didn't warn ye: whatever happens, DON'T OPEN THE BOX! And don't leave the Hive with the box. Now be off with ye!" |
46331 "I'll be back when I deliver the box. Farewell." |
46332 This person turns as you interrupt them, nodding a polite greeting. "Apologies, good sir, but I was just in the middle of something. If you don't mind... farewell." They give a polite half-bow and make to continue about their business. |
46333 Leave. |
46334 Jarym |
46335 Jarym |
46336 This man's gentle voice complements his calm and refined demeanor. "Greetings. Are you here to use one of the sensory stones?" |
46337 "Yes, I am." |
46338 Giltspur's Note |
46339 Giltspur's Posting Handbill |
46340 Fanged Mirror |
46341 Ragged Note from Pharod |
46342 Tattoo of the Betrayer |
46343 Tattoo of the Redeemer |
46344 Tattoo of the Tale-Weaver |
46345 Tattoo of Devouring Vermin |
46346 Tattoo of Sensation |
46347 Tattoo of the Sensates |
46348 Tattoo of the Deceiver |
46349 Giltspur's Handbill |
46350 GILTSPUR'S POSTING BILL Weight: 1 This is the handbill Giltspur asked you to deliver to Barkis at the Smoldering Corpse Bar. It's a copy of the bill Penn printed up for him. Giltspur must be hard up for messengers if he'll pay you two hundred coins for this. |
46351 FANGED MIRROR Weight: 1 This small compact is of silvered glass with sweeping fangs radiating from the edges. It looks quite valuable... except for the fact you can't see your features reflected in it. |
46352 RAGGED NOTE FROM PHAROD Weight: 0 This is the tattered note you received from Pharod. It reads as follows: - Beware SHADows - Beware places where the night LIVEs. - They wait - There is no Natural Darknesss - Only ShaDOWS |
46353 TATTOO OF THE BETRAYER Special: +1 to Strength +1 to Intelligence Weight: 0 This tattoo describes the defeat of Trias the Betrayer, and how you dealt the death stroke to the corrupted deva. It represents the strength necessary to defeat him and the smarts required to outwit a deva. |
46354 TATTOO OF THE REDEEMER Special: +2 to Wisdom +1 to Charisma +1 to Luck Weight: 0 This tattoo tells the story of the redemption of Trias the Betrayer, and how you steered him from the path of evil into forgiveness. It reflects your wisdom and your persuasive skills, and carries the blessing of Trias with it. |
46355 TATTOO OF THE TALE-WEAVER Special: +1 to Charisma +5 to Lore Skill Weight: 0 Ever since you've heard Yves' tales, you can use this tattoo to draw upon some of her knowledge and her experiences. Not only does this tattoo help you identify the stories behind unidentified objects you encounter, but it also seems to make you more interesting to others, as if they somehow KNOW you have interesting stories to tell. |
46356 TATTOO OF SENSATION Special: +1 to Damage with all Attacks +5% to Damage from All Physical Attacks THAC0: +1 Weight: 0 Usable only by Sensates This tattoo enhances the player's senses; as a side effect, the wearer can use their enhanced senses to pinpoint a target's vulnerable points and inflict more damage. Unfortunately, the tattoo also enhances any sensations of pain the wearer feels, so he takes more damage from physical attacks. |
46357 GILTSPUR'S HANDBILL Weight: 1 This is the handbill Giltspur asked you to deliver to Scofflaw Penn for printing. It's nothing special, only a little promotional note for Giltspur's auctioneering services: "COME ONE, COME ALL TO GILTSPUR'S AUCTION" And so forth... it's not much to read, but it certainly reflects his personality accurately. |
46359 "Yes, I am." |
46360 "No, but I had some questions..." |
46361 "No, I'm not. Farewell." |
46362 The man nods. "This is the public sensorium, whose chambers hold recorder or sensory stones. Each of the stones contains a particular sensation - or set of sensations - which a user can experience for his or herself. A Sensate is free to use them at their leisure, while visitors must pay a small fee. Does this answer your questions?" |
46363 "For the most part. I'd like to use one of the stones, now." |
46364 "For the most part. I'd like to use one of the stones, now." |
46365 "No..." |
46366 "It'll do. Farewell." |
46367 "Then I cannot help you. Unless, of course, you would care to make use of the stones...?" |
46368 "Yes, I would." |
46369 "Yes, I would." |
46370 "No thanks. Farewell." |
46371 The man smiles and explains to you some of the various sensations that are currently available for your perusal. "Will one of these suit you?" |
46372 "'Unavoidable pain' will do." |
46373 "'Tender love' will do." |
46374 "'Mind-numbing tedium' will do." |
46375 "'Sheer wonder' will do." |
46376 "'Consuming impatience' will do." |
46377 "'Tired surrender' will do." |
46378 "'Supernatural lust' will do." |
46379 "Actually, are there others?" |
46380 "Not right now. Farewell." |
46381 The man nods, explaining several sensations that are available for your use. "Will one of these suit you?" |
46382 "'Psychosis' will do." |
46383 "'Festering jealousy' will do." |
46384 "'Bitter loathing' will do." |
46385 "'Pure glee' will do." |
46386 "'Frightened exhilaration' will do." |
46387 "'Grim determination' will do." |
46388 "'Complete bafflement' will do." |
46389 "Actually, what were those last few?" |
46390 "Are there any more?" |
46391 "Not right now. Farewell." |
46392 The man nods, smiling, and explains the last of the presently available sensations. "Will one of these suit you?" |
46393 "'Horrible regret' will do." |
46394 "'Shock and a rise to seething vengefulness' will do." |
46395 "'Slowly dawning horror' will do." |
46396 "'Indescribable frustration' will do." |
46397 "'A vastly important secret' will do." |
46398 "'Lycanthropy' will do." |
46399 "What were the last sensations you described?" |
46400 "Not right now. Farewell." |
46401 "There are currently more than a dozen standard sensations available, as well as six more 'extravagant' experiences. The use of a standard stone is ten copper commons; the more involved ones will cost one fifty coppers. Would you care to hear of the standard or the extravagant sensations?" |
46402 "The standard..." |
46403 "The extravagant..." |
46404 "Neither, actually. Farewell." |
46405 The man smiles and explains to you some of the various sensations that are currently available for your perusal. "Will one of these suit you?" |
46406 "'Unavoidable pain' will do." |
46407 "'Tender love' will do." |
46408 "'Mind-numbing tedium' will do." |
46409 "'Sheer wonder' will do." |
46410 "'Consuming impatience' will do." |
46411 "'Tired surrender' will do." |
46412 "'Supernatural lust' will do." |
46413 "Tell me about some of the others..." |
46414 "Actually, What are the extravagant ones like?" |
46415 "Not right now. Farewell." |
46416 The man nods and explains several sensations that are available for your use. "Will one of these suit you?" |
46417 "'Psychosis' will do." |
46418 "'Festering jealousy' will do." |
46419 "'Bitter loathing' will do." |
46420 "'Pure glee' will do." |
46421 "'Frightened exhilaration' will do." |
46422 "'Grim determination' will do." |
46423 "'Complete bafflement' will do." |
46424 Wait... describe those last ones again..." |
46425 "Actually, can you tell me about the extravagant ones?" |
46426 "Not right now. Farewell." |
46427 The man nods, smiling, and explains the more involved sensations. "Will one of these suit you?" |
46428 "'Horrible regret' will do." |
46429 "'Shock and a rise to seething vengefulness' will do." |
46430 "'Slowly dawning horror' will do." |
46431 "'Indescribable frustration' will do." |
46432 "'A vastly important secret' will do." |
46433 "'Lycanthropy' will do." |
46434 "Actually, can you tell me about the standard ones?" |
46435 "Not right now. Farewell." |
46436 "A fine choice. The stone you shall want to use is in one of the larger chambers, three rooms counter-clockwise from the stairwell. It is reddish-orange in color." |
46437 "Thanks. Farewell." |
46438 "Excellent. The stone you shall want to use is in one of the larger chambers, two rooms counter-clockwise from the stairwell. It is violet in color." |
46439 "Thanks. Farewell." |
46440 "Wonderful. The stone you shall want to use is in one of the larger chambers, one room counter-clockwise from the stairwell. It is blue-violet in color." |
46441 "Thanks. Farewell." |
46442 "Good. The stone you shall want to use is in one of the smaller chambers, one room clockwise from the stairwell. It is greenish-yellow in color." |
46443 "Thanks. Farewell." |
46444 "A good choice. The stone you shall want to use is in one of the smaller chambers, two rooms clockwise from the stairwell. It is light blue in color." |
46445 "Thanks. Farewell." |
46446 "A good choice. The stone you shall want to use is in one of the smaller chambers, three rooms clockwise from the stairwell. It is violet in color." |
46447 "Thanks. Farewell." |
46448 "A good choice. The stone you shall want to use is in one of the smaller chambers, four rooms clockwise from the stairwell. It is greenish-yellow in color." |
46449 "Thanks. Farewell." |
46450 "A good choice. The stone you shall want to use is in one of the smaller chambers, five rooms clockwise from the stairwell. It is reddish-orange in color." |
46451 "Thanks. Farewell." |
46452 "A good choice. The stone you shall want to use is in one of the smaller chambers, six rooms clockwise from the stairwell. It is violet in color." |
46453 "Thanks. Farewell." |
46454 "A good choice. The stone you shall want to use is in one of the smaller chambers, seven rooms clockwise from the stairwell. It is light blue in color." |
46455 "Thanks. Farewell." |
46456 "I trust you enjoyed the sensory experience? Something I may do for you, now?" |
46457 "I'd like another session." |
46458 "I'd like another session." |
46459 "I had some questions..." |
46460 "Nothing. Farewell." |
46461 "'Tis not me problem anymore. The box is magically bound to ye until it gets delivered. I be suggest'n that ye deliver it to someone! Now get yerself aways from me until ye gets rid of that thing!" |
46462 Looks like you're on your own. Didn't Ku'atraa mention someone else you could give this box to? |
46463 What in the hells is in this box... |
46464 Mar recoils in fear. "No! I will not touch that cursed box agin! Gets it away from me! Ye willingly accepted the box. Keep it or gives it to someones else, it matters not to me. But I be tell'n ye one thing: I'd rather die than be stuck with that box agin! Now leave me alone!" |
46465 "When I'm done dealing with this box, I'll come back to deal with you. Farewell." |
46466 "I've said all I've gots to say to ye fer now." |
46467 "Farewell." |
46468 "It does me heart good to hear ye say that. Before ye kills me for the horrible deed of trick'n ye into taking that box, please let me try to explain..." |
46469 "You're a dead man." |
46470 "I'm listening. Explain yourself." |
46471 "The long and the short of it be that that box is been around long as anyone can remembers. Chant is some folks were fightin' and when they was done, a huge demon was imprisoned inside the box. Other folks say an evil wizard made it just fer seein' others suffer. No one rightly knows what the truth behind the box be. But the owner of the box will die should it be opened." |
46472 "Why didn't the owner just put the box where no one could find it?" |
46473 "I don't want to hear it. What do I get out of this?" |
46474 "Aye, seems it should have been as simple as that. But who among us could live with a death sentence lingering over their head? T'would drive any sane man over the edge, having to worry about the whereabouts of that damnable box at all times." |
46475 "Why me?" |
46476 "First, I haven't seen ye around 'ere before. Ye sees, I needed a clueless berk such as yerself to *accept* the box and become the new owner. Everyones around 'ere knows not to take the box; not fer any price. Secondly, if ye didn't examine the box when ye had it, ye would've noticed that whatever magics were placed on it were weakening. With me being the current owner and all, ye can sees I needed to pass it on right quickly. Besides, if anyone looked ready to pass on to the next realm it was ye." |
46477 "You want to talk about passing on to the next realm? Keep talking or you'll find out about it." |
46478 "Obviously I picked a cutter of no small means. Surely this has been but a minor inconvenience to one such as ye. I offer this weapon and some jink to line yer purse as a reward fer yer troubles. 'Tis all I own... and coincidentally, t'was what that rat Ku'atraa used to get me to take possession of the box." |
46479 "I'll kill you and take the reward anyway." |
46480 "Give me my reward and then leave me." |
46481 "People round 'ere can rest easier knowing that ye destroyed that cursed box. Thanks again!" |
46482 "I was glad I could help. Farewell." |
46483 "You blink'n fool! I told ye not to leave the Hive. Quickly; get ye self away from me before it comes to get ye!" |
46484 Mar runs away. |
46485 "Ye opened the box and are still alive to tells about it! Er... I means, I told ye nots to open the blasted thing. Fer failing to deliver the box proper like, I'm afraid I can't be pay'n ye. Now gets yerself out of me sight." |
46486 "Farewell." |
46487 "Farewell." |
46488 "I did warn ye not to leave the Hive proper with that box. Amazed I be, that the fiend did not tear ye to shreds. If ye be coming back for me to pay ye, I'm tell'n ye I won't! Deal was fer ye to deliver the box, not fer kill'n the fiend within." |
46489 "Farewell." |
46490 "I've said all I've gots to say to ye fer now." |
46491 "Farewell." |
46493 Examine the Want Ad. |
46496 Use your Stories-Bones-Tell power on the corpse. |
46497 Leave the corpse in peace. |
46498 "WANTED: Able-bodied person willing to investigate a matter of the utmost importance to the Dustman cause. Will offer suitable compensation upon successful completion of said task. Interested parties inquire with Initiate Norochj, Gathering Dust Bar." |
46499 "'Gathering Dust Bar'?" |
46500 The zombie immediately jerks its left arm upwards and points west to the building before you. A moment later, the arm falls back to its side with a THUMP. |
46501 Examine the corpse. |
46502 Examine the corpse. |
46503 Examine the other notices... |
46504 Use your Stories-Bones-Tell power on the corpse. |
46505 Leave the corpse in peace. |
46506 Examine the corpse. |
46507 Examine the corpse. |
46508 Examine the other notices. |
46509 Use your Stories-Bones-Tell power on the corpse. |
46510 "Uh... Thanks." |
46511 You see a spindle-thin man in dirty black robes. His stiff black hair springs forth from his skull like a crown of spikes, and his leper-white skin is drawn sharply across his skull. He is frowning into his drink and mumbling to himself. |
46512 You see a spindle-thin Dustman in dirty black robes. His stiff black hair springs forth from his skull like a crown of spikes, and his leper-white skin is drawn sharply across his skull. He is frowning into his drink and mumbling to himself. |
46513 You see Norochj. He is pulling at one of his spikes of hair and using it to scratch a spot on his face. You can't help but think he'd look a lot better with dreadlocks. |
46514 The Dustman looks up, blinks once, then looks you up and down, studying you. As he studies you, he takes one of his spiked locks and points at himself with it. "Norochj. Initiate. Dustman. Guard." |
46515 Norochj shakes his head, then gazes back down into his drink. |
46516 Norochj touches his face and traces the shape of his frown with his finger. "Troubled, yes." |
46517 The Dustman looks you up and down. "Many troubles have I. Help can you. A mausoleum awakes, the dead walk, the dead disturbed, the Dustmen disturbed. Find out what disturbs the undead, and copper coins will I pay." |
46518 Norochj nods. "Find him I cannot. Important to the Dustmen it is." |
46519 Norochj nods again. "For making my troubles your troubles, copper coins will I pay. Find the not-Dustman, deal with him, then return. Norochj will wait." |
46520 Norochj's lines of worry smooth out as you speak. "Thanks give I." He reaches into his robes and draws forth a small bag, which he hands to you. "Copper coin. A hundred." |
46521 Norochj's lines of worry smooth out as you speak. "Thanks give I." He reaches into his robes and draws forth a small bag, which he hands to you. "Copper coin. Twice a hundred." |
46522 Norochj's lines of worry smooth out as you speak. "Thanks give I." He reaches into his robes and draws forth a large bag, which he hands to you. "Copper coin. Thrice a hundred. And..." He reaches into his robe again, then throws a roll of bandages to you. "Need these bandages more than I, you seem." |
46523 "Emoric sent you to me..." He studies you for a moment, then sighs and points at himself. "Norochj is Dustman. Guard. Serve Dustman interest, protect Dustman interest, protect Dustman *reputation.*" The man sighs again. "In the Hive, many thieves. One thief wears robes of Dustman, but a Dustman not." |
46524 Norochj nods. "Mausoleum by Dustman memorial. Go north and west from black monument, go to arch and a semi-circle over your heart with this finger this make." He wiggles the index finger on his right hand. "To the mausoleum, go you will." |
46525 Norochj sighs, and tugs on one of his hair spikes. "Dustmen make pledge not to enter mausoleum. Make pledge to dead. Cannot. Only not-Dustmen may enter." |
46526 "Greetings." |
46527 "Norochj?" |
46528 Leave him in peace. |
46529 "Greetings." |
46530 "Norochj?" |
46531 Leave him in peace. |
46532 "I found out what was going on in the mausoleum. The dead sleep again." |
46533 "I found out what was going on in the mausoleum. The dead sleep again." |
46534 "I found out what was going on in the mausoleum. The dead sleep again." |
46535 "I found the... not-Dustman. He won't be picking pockets in this town again." |
46536 "I found the... not-Dustman. He won't be picking pockets in this town again." |
46537 "I found the... not-Dustman. He won't be picking pockets in this town again." |
46538 "I found the... not-Dustman. He's too busy being dead to pickpocket anyone again." |
46539 "I found the... not-Dustman. He's too busy being dead to pickpocket anyone again." |
46540 "I found the... not-Dustman. He's too busy being dead to pickpocket anyone again." |
46545 "You look troubled... Norochj." |
46546 "I'm here about the posting outside." |
46547 "Emoric told me to speak to you." |
46548 "Can I ask you some questions?" |
46549 "Never mind. Farewell." |
46550 "Is anything wrong? You look troubled." |
46551 "Hold on. Emoric told me to speak to you." |
46553 "What's wrong?" |
46554 "Emoric told me to speak to you." |
46556 "Very well. Where is this mausoleum?" |
46557 "Well, I don't know if I can help you with that. Emoric told me to speak to you about another matter." |
46558 "No thanks. Farewell." |
46559 "Don't worry - I already found him. He won't be pulling that trick again." |
46560 "Don't worry - I already found him. He won't be pulling that trick again." |
46561 "Don't worry - I already found him. He won't be pulling that trick again." |
46562 "Don't worry - I already found him and put him out of his misery." |
46563 "Don't worry - I already found him and put him out of his misery." |
46568 "Very well. I will return when I have found this... 'Not-Dustman.' Farewell." |
46569 "I found out what was going on in the mausoleum. The dead sleep again." |
46570 "I found out what was going on in the mausoleum. The dead sleep again." |
46571 "I found out what was going on in the mausoleum. The dead sleep again." |
46572 "I found the... not-Dustman. He won't be picking pockets in this town again." |
46573 "I found the... not-Dustman. He won't be picking pockets in this town again." |
46574 "I found the... not-Dustman. He won't be picking pockets in this town again." |
46575 "I found the... not-Dustman. He's too busy being dead to pickpocket anyone again." |
46576 "I found the... not-Dustman. He's too busy being dead to pickpocket anyone again." |
46577 "I found the... not-Dustman. He's too busy being dead to pickpocket anyone again." |
46581 "I found out what was going on in the mausoleum. The dead sleep again." |
46582 "I found out what was going on in the mausoleum. The dead sleep again." |
46583 "I found out what was going on in the mausoleum. The dead sleep again." |
46584 "I found the... not-Dustman. He won't be picking pockets in this town again." |
46585 "I found the... not-Dustman. He won't be picking pockets in this town again." |
46586 "I found the... not-Dustman. He won't be picking pockets in this town again." |
46587 "I found the... not-Dustman. He's too busy being dead to pickpocket anyone again." |
46588 "I found the... not-Dustman. He's too busy being dead to pickpocket anyone again." |
46589 "I found the... not-Dustman. He's too busy being dead to pickpocket anyone again." |
46593 "I found out what was going on in the mausoleum. The dead sleep again." |
46594 "I found out what was going on in the mausoleum. The dead sleep again." |
46595 "I found out what was going on in the mausoleum. The dead sleep again." |
46596 "I found the... not-Dustman. He won't be picking pockets in this town again." |
46597 "I found the... not-Dustman. He won't be picking pockets in this town again." |
46598 "I found the... not-Dustman. He won't be picking pockets in this town again." |
46599 "I found the... not-Dustman. He's too busy being dead to pickpocket anyone again." |
46600 "I found the... not-Dustman. He's too busy being dead to pickpocket anyone again." |
46601 "I found the... not-Dustman. He's too busy being dead to pickpocket anyone again." |
46602 "Was something else troubling you?" |
46603 "By the way, Emoric told me to speak to you about another matter." |
46604 "Thanks... glad I could help. Farewell." |
46605 "There's a thief disguised as a Dustman?" |
46606 "I don't think I can help you. Farewell." |
46607 "I'll look into it, then. Farewell." |
46608 "I'll look into it, then. Farewell." |
46609 "I'm here about the posting outside." |
46610 "Farewell, then." |
46611 "I'm here about the posting outside." |
46612 "I don't think I can help you with your troubles. Farewell." |
46613 I'd like to do some Global Variable tests. |
46614 Well all right then. We'll be testing with MORTE_DEAD today. Ready to continue? |
46615 "How could... such a... *guh*" |
46616 Of course I'm ready you idiot! I TOLD you that I wanted to do the test. |
46617 Now that I think of it, I really don't have the time right now. Take me back to your main menu. |
46618 Hey, no reason to get all bent out of shape, Just making sure. MORTE_DEAD is now 0. Next I'll set it to 1 and immediately check its value in the next node's replies. |
46619 Great Idea! Why didn't I think of that? |
46620 There are two replies for this node, and only one of them should be visible. Hopefully it's the one which tells you that MORTE_DEAD is 1. |
46621 MORTE_DEAD is 0. Sadness and Suffering in the highest degree. Pain and humiliation. Sulk back to main menu. |
46622 Success! MORTE_DEAD is 1. Cancel plans for world destruction! Return to main menu for more dialogue bliss. |
46623 "I don't care about the history of this thing. Just tell me how to get rid of it." |
46624 "OPTIX" (Cursed Minor Artifact) Invokes: "Knock" Special: +2 to Damage +15% Critical Hit Chance +1 Luck THAC0: +2 to Missile Weapons Weight: 0 Usable only by Modrons Nordom's Crossbows are not the only gear spirits to have fled from Mechanus - Optix, a somewhat older and more curmudgeonly gear spirit, has been living his last few centuries in an alchemy lab in Sigil. When the alchemist passed away, Optix moved on to various odd jobs, including keg taps, cuckoo clocks, metronomes, corkscrews, and so on, never settling very long in one place. His most recent form, that of a sniper scope, seems to content him for now. Although Optix is an irritating nag to the two younger crossbow gear spirits, he *has* studied the physiology of creatures throughout the planes. The two youngsters grudgingly admit (with reluctant, strained clicks) that his advice on how to aim for the eyes and other vital areas of creatures is quite valuable. Although it runs contrary to his nature, Optix can actually force itself to be charming to other small mechanical devices... just not for too long. While in Nordom's possession, Optix can be convinced to 'talk' to any locks you encounter and try to persuade them to unlock. This ability is the equivalent of a Knock spell, but it can only be used a certain number of times before Optix gets fed up and refuses to do it anymore. Another unfortunate aspect of Optix's presence is that once he's "comfortable," he doesn't like to come off. A Remove Curse will be needed to pull him off of Nordom's head if he becomes too irritating. |
46625 BEER GOGGLES (Cursed) Special: Intoxicates Wearer Immunity to Panic -1 to Damage +10 to Base Hit Points THAC0: -1 to Missile Weapons Weight: 0 Usable only by Modrons Apparently, some modron once foolishly asked a wizard what it was like to be intoxicated, and these goggles were fashioned. When this lens is equipped, the wearer becomes "braver," "stronger," but can't see targets too well, reducing chances to hit and damage an enemy. |
46626 BOLTS OF ACHERON Damage: 2-5 Crushing Enchanted: +1 Special: Causes Stunning THAC0: +1 Speed: 10 Weight: 0 Proficiency: Missiles These enchanted bolts have been fashioned from one of the great cubes of Acheron. According to many planar scholars, Acheron is a plane in perpetual war with itself, where huge cubes the size of continents float through the ether and smash against each other. On the surface of these cubes, legions of soldiers wage war on each other, swarming from cube to cube and attacking whoever else they can find. The plane is filled with the ringing of steel and the great thundering impacts of the cubes striking each other. These bolts carry a portion of Acheron's heart within them. When these bolts strike an opponent, they do so with so much force that the impact has the potential to stun an opponent and leave him helpless for a period of time. |
46627 ACIDIC SPONGE BOLTS Damage: 1-2 Crushing Special: 6 Acid Damage on Impact Speed: 10 Weight: 0 Proficiency: Missiles The putty-like globes on the heads of these crossbow bolts are actually dried-up aquatic sponges found in many of the great lakes of Bytopia. Seemingly unremarkable to most scholars, these tiny sponges were accidentally discovered to have the property of being able to absorb acids and store them in their bodies with no harm to themselves. As a result, great masses of these creatures were gathered and bred for use as weapons against fiends in the Blood War. After being fed a steady diet of acid for a few days, the sponges are harvested, dried, and covered with a resin that keeps a soft bubble around the sponge. The sponge is then mounted on the head of an arrow or crossbow bolt and is ready for use. When the tip of the bolt strikes a creature with sufficient force, the resin bubble bursts, the sponge flattens, and the target is doused with acid. |
46628 RULE OF THREES CROSSBOW BOLTS Damage: 6-15 Piercing Special: Head Splits into Three on Impact Speed: 10 Weight: 0 Proficiency: Missiles These crossbow bolts are the work of a twisted mechanical genius. Just beneath the head of each bolt is a small catch, that when pressed, unlocks the head of the bolt, allowing it to divide. From what you can tell, once the bolts are unlocked, the pyramid-shaped heads are carefully fashioned so that each one splits into three on impact. Each triangle-shaped fragment then tears a different route through the target's body, wreaking havoc on his internal organs. |
46629 CRIMSON VEIL Weight: 0 This is a beautiful crimson veil. Whatever textile it's made of is so light and gauzy that it's like a sheaf of pure, brilliant color, rather than an object of dyed cloth. |
46630 BLOODY HANDKERCHIEF Weight: 0 This silk handkerchief has some of Kesai-Serris' blood on it. |
46631 CHOCOLATE QUASIT Weight: 1 This is a twisted little imp-like creature - a quasit, a sort of fiendish familiar - that has been polymorphed by powerful magic into sweet, milk chocolate. Imported from the Lower Planes, they are quite prized by lovers of chocolate and confections. |
46632 CODEX OF THE INCONCEIVABLE Weight: 3 What you had first taken to be a rather unassuming book held closed by a tiny brass lock is, in actuality, bound in strange leathers and enchanted bronze. It is labeled simply: 'The Codex of the Inconceivable.' |
46633 *Hiccup!* |
46634 "Thank you. Here's another coin." |
46635 "Here's your receipt." |
46636 ::mumbles:: "Have to remember to..." |
46637 Leena |
46638 I have joined the Believers of the Source, and am now officially a Godsman. This was my vow: "Life's tribulations are tests. There is nothing I encounter that is not a lesson. Pain is the multiverse's way of reinforcing a lesson. What I hate most in others is a reflection of what I hate most in myself. I will act to activate my potential, and to aid others in achieving their goals. I will remember that divinity's spark is present in everything. I swear fealty to the Believers of the Source and their goals, never to forsake them." |
46639 TATTOO OF THE SENSATES Invokes: "Sensory Touch" Special: +3 to Lore Skill Weight: 0 Usable only by Sensates This tattoo allows the wearer to use the Sensates' sensory touch ability one additional time per day and also gives the wearer an "intuitive feel" for some items he encounters. This tattoo has a limited number of charges. When the tattoo is depleted, it will crumble to dust. |
46640 TATTOO OF THE BONESINGER Invokes "Hold Undead" Weight: 0 You have learned to speak with the dead and hear their stories, even from beyond the Eternal Boundary. This tattoo draws upon your powers over undeath and heightens them, allowing you to chain the undead within range with a single command. This tattoo has only a limited number of uses before it vanishes. |
46641 TATTOO OF THE DECEIVER Special: +3 to Damage with all Attacks THAC0: +3 Weight: 0 This tattoo seems to have the mark of the Deceiver upon it... it represents someone who wants to accomplish something with ease, rather than work for it. |
46642 TATTOO OF THE SHATTERED LOCK Invokes: "Knock" Grants Experience Points When Invoked Weight: 0 Usable only by Thieves This tattoo recognizes your mastery of the art of opening locks, so much so that you may touch any lock once per day and open it *without* resorting to lockpicks. This ability goes beyond just opening the lock, however; when you invoke the tattoo's power, you gain an insight into the workings of the lock you open, giving you a small experience point bonus as well. When the Knock ability is used up, the tattoo vanishes. |
46643 TATTOO OF THE CUTPURSE Special: "Copper Blessing" Grants Experience Points When Invoked Weight: 0 Usable only by Thieves This tattoo recognizes your mastery of the art of picking pockets, so much so that you may pick the pockets of anyone on the same plane as you - no matter where they are and whether you can even see them or not. Simply close your palm once per day, then open it, and it will be filled with a handful of coins. This ability goes just beyond picking pockets, however; when you invoke the tattoo's power, you gain an insight into the mind of the 'mark' from whom the coins were taken, giving you a small experience point bonus as well. When the Copper Blessing ability is used up, the tattoo vanishes. |
46644 TATTOO OF THE SHADOWS Invokes: "Shroud of Shadows" Grants Experience Points When Invoked Weight: 0 Usable only by Thieves This tattoo recognizes your mastery of stealth, making you as a shadow against anything that seeks to harm you. Although you can only invoke this shroud a limited number of times, when you invoke the tattoo's power, you gain a glimpse into the nature of shadows and darkness, giving you a small experience point bonus as well. When the Shroud of Shadows ability is used up, the tattoo vanishes. |
46645 TATTOO OF TENEMENT SHADOWS Special: +15% Stealth Skill Bonus Weight: 0 Usable only by Thieves This tattoo tells of your experiences in escaping the Tenement of the Starved Dogs; the tattoo has the same color as the Adder's Tear which Sybil gave you. It gives you an additional bonus to stealth as long as it is inscribed on your flesh. |
46646 TATTOO OF DEVOURING VERMIN Special: +1 to Save vs. Poison +5% Resistance to Acid Weight: 0 This tattoo represents your inhuman appetite for vermin. It also raises your body's resistance to acidic attacks and poison, mostly because of the powers of your cast iron stomach that have been externalized. |
46647 Tattoo of the Shattered Lock |
46648 Tattoo of the Cutpurse |
46649 Tattoo of the Shadows |
46650 Tattoo of the Restless Dead |
46651 Tattoo of Tenement Shadows |
46652 Tattoo of Avernus |
46653 Tattoo of the Source |
46654 Tattoo of the Unbroken Circle |
46655 Tattoo of Accuracy |
46656 Tattoo of Bloodletting |
46657 Tattoo of the Anarchists |
46658 Nordom's Ocular |
46659 Lens of Inherent Viciousness |
46660 Tattoo of the Bonesinger |
46661 TATTOO OF AVERNUS Special: +33% Resistance to Fire +33% Resistance to Magical Fire Immunity to Panic Weight: 0 This tattoo recognizes your travels on the first layer of Baator, Avernus. It draws upon the traces of the plane's ash and fire that still remain on your skin, and turns it outwards, giving you a bonus against all manner of fire and fear attacks. |
46662 TATTOO OF THE SOURCE Special: +2 to Charisma Grants Experience Points When Invoked Weight: 0 Usable only by Godsmen This tattoo recognizes your beliefs in the Godsmen, the Believers of the Source. Not only does this tattoo give you a bonus to Charisma, but it allows you to see every experience for the challenge it is, enhancing your perspective and growth as a member of the Godsmen. |
46663 TATTOO OF THE UNBROKEN CIRCLE Invokes: "Zerthimon's Focus" Weight: 0 This tattoo recognizes your knowledge of Zerthimon's teachings and marks you as a friend to the githzerai people. It allows you to summon the discipline and focus of Zerthimon, giving strength and accuracy to your strikes against your enemies. This tattoo has only a limited number of uses before it vanishes. |
46664 TATTOO OF ACCURACY THAC0: +1 Weight: 0 This tattoo has two concentric rings with lines radiating from the center. When inscribed on the skin, the wearer's perceptions of distance and balance become heightened, giving their attacks greater accuracy. |
46665 TATTOO OF BLOODLETTING Special: +1 to Damage with all Attacks Weight 0 This tattoo has a barbed whip inscribed on it. When the wearer strikes an opponent in combat, the tattoo flares and the whip takes an extra "bite" out of the opponent. |
46666 NORDOM'S OCULAR THAC0: +1 to Missile Weapons Weight: 0 Usable only by Modrons This snap-on magnifying lens serves as a sighting scope for Nordom's crossbows. It improves his accuracy and looks really intimidating when he slides it down over his left eye. |
46667 TATTOO OF THE RESTLESS DEAD Invokes: "Bless" Weight: 0 This tattoo recognizes your efforts to calm the restless dead of the mausoleum. You may draw upon their gratitude to bless yourself or your companions. This tattoo has only a limited number of uses before it vanishes. |
46668 LENS OF INHERENT VICIOUSNESS Special: +2 to Damage THAC0: +2 to Missile Weapons Weight: 0 Usable only by Modrons This snap-on magnifying lens somehow seems inherently vicious to you. You can't really explain why this is... you have a strange feeling it's looking at you sometimes, sizing you up. |
46669 MAGNIFYING LENS Special: +10 to Lore Skill -2 to Damage THAC0: -2 to Missile Weapons Weight: 0 Usable only by Modrons This snap-on lens is good for examining things up close, but makes for a poor sighting scope. |
46670 GREEN LENS Weight: 0 This scope has a dull green lens; it always looks like it needs to be polished, but no amount of shining cleans it. |
46671 LENS OF CONFOUNDING Special: +2 to Armor Class Weight: 0 Usable only by Modrons This scope possesses a strange ability; it clouds the eyesight of anyone who intends to harm the wearer, making him seem blurry and indistinct to his enemies. The Lens of Confounding makes the wearer harder to hit, giving him a bonus to their Armor Class. |
46672 RETRACTABLE SCOPE Special: +1 to Damage THAC0: +2 to Missile Weapons Weight: 0 Usable only by Modrons This intricately designed sighting scope folds up into itself when not in use. When activated, it clamps into place over the user's left eye and immediately begins tracking any targets in range with a series of low, threatening *clicks.* The tracking system gives the user greater accuracy with missile weapons and makes projectiles more damaging. |
46673 DAK'KON'S ZERTH BLADE Damage: 5-20 Slashing Speed: 6 Weight: 5 Proficiency: Edged Usable only by Dak'kon This thin bladed sword is especially light. Despite its light weight, it looks sharp enough to cut through most armor, especially when Dak'kon puts his strength behind it. You can't tell for certain, but it seems as if the blade is alternately shorter and longer than you recall. Any differences are so slight it is difficult to be sure. Dak'kon has not commented on this. This blade appears to have special religious significance for Dak'kon. He has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon. |
46674 TATTOO OF THE ANARCHISTS Special: Causes Confusion Weight: 0 This tattoo is created from the four symbols of the Revolutionary League. Wearing this openly is not a good idea. The Revolutionary League believes that all power structures should be overthrown, and they have devoted themselves to seeing that this occurs. They are the natural enemies of nearly all the other factions, and so they must move quickly when identified. The problem with this tattoo, of course, is that it immediately identifies its wearer as an Anarchist. Authority figures have a problem with this. This tattoo creates confusion in the enemies of the Anarchist, lasting up to 30 seconds. |
46675 Vault 9 Temp |
46676 Vault 9 Temp |
46677 Back |
46678 Green Lens |
46679 Retractable Scope |
46680 Bubble-Shaped Twin Scope |
46681 Glittering Lens |
46682 Scratched Lens |
46683 Rusty Lens |
46684 Magnifying Lens |
46685 DAK'KON'S ZERTH BLADE Damage: 5-20 Slashing Speed: 6 Weight: 5 Proficiency: Edged Usable only by Dak'kon This strange blade has become a brilliant silver. It seems as if the blade has become longer than when you first saw it, and it no longer has the same strange shimmering surface it once did. The edge of the blade tapers almost to a paper-thin line - despite its flimsy appearance, it looks like it could cut through chain armor with ease. In addition, the blade itself seems much faster... it seems to *flow* as Dak'kon swings it through the air. This blade appears to have special religious significance for Dak'kon. He has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon. |
46686 GLITTERING LENS Weight: 0 This glittering lens looks like it's used as a sniper scope. It has a gold exterior with a lens of red glass in the center. |
46687 DAK'KON'S ZERTH BLADE Damage: 6-24 Slashing Speed: 6 Weight: 5 Proficiency: Edged Usable only by Dak'kon This strange blade is a dead flat black, mirroring Dak'kon's eyes. It seems as if the blade has become longer than when you first saw it, and it no longer has the same strange shimmering surface it once did. A series of subtle jags, like teeth, now line the edge of the blade. This blade appears to have special religious significance for Dak'kon. He has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon. |
46688 SCRATCHED LENS Weight: 0 This plain-looking lens looks like it's seen better days. Its surface is covered with scratches, and the lens looks ready to fall out of its setting. |
46689 GOLD RING Weight: 0 This is a heavy gold ring encrusted with jewels. |
46690 BLUE LENS Weight: 0 This lens is made of blue glass that reminds you of a calm, cloudless sky. |
46691 GLITTERING LENS Weight: 0 This glittering lens looks like it's used as a sniper scope. Although you can't be sure, it looks as if there is a series of tiny eyeballs embedded in the lens itself. |
46692 Lens of the Horizon |
46693 "Optix" |
46694 Beer Goggles |
46695 Stealth Lens |
46696 Bolts of Acheron |
46697 Acidic Sponge Bolts |
46698 "Rule of Threes" Bolts |
46699 Time's Eyepiece |
46700 Stained Lens |
46701 Ancient Copper Earring (Closed) |
46702 Ancient Copper Earring (Hollow) |
46703 Morte's Skull Mob |
46704 Fall-from-Grace's Earrings |
46705 Blue Lens |
46706 SMALL BOTTLE Weight: 0 This is a small bottle containing some dark liquid. |
46707 RUSTY LENS Weight: 0 This rusty lens looks like someone stepped on it a few times. Its gears are worn, and the lens itself has a deep scratch along its surface, making it useless. |
46708 STAINED LENS Weight: 0 This scope looks like someone spilled beer on it... and it smells faintly of some horrible perfume. |
46709 ANCIENT COPPER EARRING (HOLLOW) Weight: 0 This ancient copper earring has a series of grooves cut along the inside. Although there doesn't appear to be an obvious way to wear it, it can be unlocked by hooking your fingernail into the third groove from the top and pressing inwards. Not only does this allow the earring to be worn, but it also opens up a hollow compartment inside the earring where messages or other small items can be stored. The earring might be worth more to a merchant as a result. |
46710 ANNAH'S VEST Armor Class: 8 Weight: 10 Usable only by Annah Annah's vest is similar to leather armor, but it seems more flexible and allows her greater freedom of movement. You're not certain what creature's hide (if any) was used to make the vest, but it seems durable enough. Three straps help secure the front, and a staggered series of bracers run down the left arm. If necessary, Annah can slip her punch daggers into the bracers to conceal them. |
46711 FALL-FROM-GRACE'S EARRINGS Special: +1 to All Saving Throws +5% Resistance to Magic Weight: 0 Usable only by Females These are Fall-from-Grace's earrings. They give her a slight amount of protection from spells and other magic, and like almost everything else, they look really good on her. |
46712 EMPTY SCOPE Weight: 0 This scope looks like it's missing its lens. |
46713 SMILING BOTTLE Weight: 1 This is small bottle with a picture of a smiling face etched into it. Probably left behind by the relatives of the deceased as an offering. The bottle contains a liquid of some sort. |
46714 CUBED BOLTS Damage: 2-5 Crushing Speed: 10 Weight: 0 Proficiency: Missiles These crossbow bolts have metallic, cube-shaped heads. They don't look like they'd be very effective in combat. |
46715 PYRAMID BOLTS Damage: 2-5 Piercing Speed: 10 Weight: 0 Proficiency: Missiles These crossbow bolts have pyramid-shaped heads. They're not terribly aerodynamic, and it doesn't look like they could travel very far. |
46716 Painted Door |
46717 Bead |
46718 Greater Shadow |
46719 Lesser Shade |
46720 Linguist's Ashes |
46721 Trist |
46722 Ancient Copper Earring |
46723 This copper earring looks extremely old. It looks like it was meant to be worn, but there doesn't seem to be a hook or any means of actually attaching it to your ear. There is a series of strange grooves on the inside of the earring, however. |
46724 Examine the grooves. |
46725 Insert your fingernail into the notch that matches where the triangle was pointing in the fanged circle you saw on zombie #79's forehead. |
46726 Put the earring away. |
46727 The grooves are evenly spaced along the inside of the earring - upon closer examination, they remind you of small fangs. They are definitely man-made, but you can't figure out what they were intended for. |
46728 Insert your fingernail into the notch that matches where the triangle was pointing in the fanged circle you saw on zombie #79's forehead. |
46729 Put the earring away. |
46730 You hook your fingernail into the third groove from the top and press it inwards. As you do, there is a *click* and the top of the earring snaps open. Not only can you wear the earring now, it also looks like there is a secret compartment inside the earring. |
46731 Shake the earring, see if anything comes out. |
46732 You shake the earring, but nothing comes out. Whatever was hidden in the earring is gone now. ^NNOTE: Discovering the latch to the earring will now allow you to wear it. In addition, the secret compartment may make the earring more valuable to a merchant.^- |
46733 Put the earring away. |
46745 The forehead of this heavily muscled corpse is a mass of scar tissue, as if in life he had used his head to bludgeon opponents in battle. The number "1508" has been stitched across it in red thread, and his mouth is sewn shut with coarse black fiber. He smells faintly of embalming fluid. |
46746 "So... seen anything interesting going on?" |
46747 The corpse continues to stare at you. |
46748 Leave the corpse in peace. |
46749 "So... seen anything interesting going on?" |
46750 "I know you're not a zombie, you know. You're not fooling anyone." |
46751 Use your Stories-Bones-Tell ability on the corpse. |
46752 The corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
46753 Leave the corpse in peace. |
46754 "It was great talking to you. Farewell." |
46755 Leave the corpse in peace. |
46756 The flesh of this corpse is heavily pocked, its ears, the tip of its nose and some of its fingers rotted away to nothing... the man was most likely the victim of some horrid disease. The number "1445" has been tattooed upon his forehead, and his lips are tightly sewn together. |
46757 "So... seen anything interesting going on?" |
46758 The corpse continues to stare at you. |
46759 Leave the corpse in peace. |
46760 "So... seen anything interesting going on?" |
46761 "I know you're not a zombie, you know. You're not fooling anyone." |
46762 Use your Stories-Bones-Tell ability on the corpse. |
46763 The corpse makes no reply. It looks like it is too far gone to answer any of your questions. |
46764 Leave the corpse in peace. |
46765 "It was great talking to you. Farewell." |
46766 Leave the corpse in peace. |
46767 "Sorry, sir. No one's allowed up here till the factor Sandoz gets back. You can't go in." |
46768 "What can you tell me about him?" |
46769 A muffled voice comes out from behind the door. "Go away!" |
46770 "Are you Sandoz?" |
46771 Empty Scope |
46772 Cube-Shaped Bolts |
46773 Spherical Bolts |
46774 Pyramid Bolts |
46775 Zephyr Bolts |
46776 Whistling Bolts |
46777 Splayed Bolts |
46778 Winged Bolts |
46779 Jagged Bolts |
46780 Fanged Bolts |
46781 Annah's Vest |
46782 You must spend all of your character points before continuing. |
46783 OK |
46784 Nameless One Rare 1 1 |
46785 Nameless One Rare 2 1 |
46786 Nameless One Rare 3 2 |
46787 Nameless One Rare 4 2 |
46788 [no text] |
46789 [no text] |
46790 [no text] |
46791 [no text] |
46792 [no text] |
46793 [no text] |
46794 [no text] |
46795 Deionarra Dying 1 |
46796 [no text] |
46797 [no text] |
46798 [no text] |
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46800 [no text] |
46801 [no text] |
46802 [no text] |
46803 [no text] |
46804 [no text] |
46805 [no text] |
46806 [no text] |
46807 [no text] |
46808 [no text] |
46809 Insult Test, Combo for Morte |
46810 Insult Vhailor to PC or All |
46811 Insult Ignus to All |
46812 Insult FFG to Nordom |
46813 Insult Annah to FFG |
46814 Insult Annah to Vhailor |
46815 Insult Annah to Ignus |
46816 Insult Annah to Morte 2 |
46817 Insult Annah to Morte 1 |
46818 Insult Morte to Dak'kon |
46819 Insult Morte to Vhailor 4 |
46820 Insult Morte to Vhailor 3 |
46821 Insult Morte to Vhailor 2 |
46822 Insult Morte to Vhailor 1 |
46823 E_Worm Creature (Battle Cry 1) |
46824 Strahan Spell Casting 2 |
46825 E_Worm Creature (Battle Cry 2) |
46826 Strahan Spell Casting 1 |
46827 E_Worm Creature (Death) |
46828 Fall-from-Grace Morale 1 |
46829 Fall-from-Grace Happy 9 |
46830 Fall-from-Grace Annoyed 3 |
46831 Fall-from-Grace Serious 1 |
46832 Fall-from-Grace Bored 6 |
46833 Fall-from-Grace Tired 1 |
46834 Fall-from-Grace Dying 2 |
46835 Fall-from-Grace Hurt 2 |
46836 Fall-from-Grace Location, Hive (Slums) 3 |
46837 Fall-from-Grace Location, Lower Ward (Industrial Part of Town) 1 |
46838 Fall-from-Grace Location, Ravel's Maze (Extradimensional prison) 3 |
46839 Fall-from-Grace Location, Baator (Hell) 1 |
46840 Fall-from-Grace Location, Negative Material Plane (The Underworld) 3 |
46841 Fall-from-Grace Location, Cube (Bizarre, clockwork dungeon) 1 |
46842 Fall-from-Grace Location, Curst (Desert Prison Town) 1 |
46843 Fall-from-Grace Location, Carceri (Hellish Prison) 2 |
46844 Fall-from-Grace Common 1 1 |
46845 Fall-from-Grace Common 3 1 |
46846 Fall-from-Grace Common 4 1 |
46847 Fall-from-Grace Common 4 2 |
46848 Fall-from-Grace Common 5 1 |
46849 Fall-from-Grace Common 6 1 |
46850 Fall-from-Grace Action 3 1 |
46851 Fall-from-Grace Action 3 5 |
46852 Fall-from-Grace Action 3 6 |
46853 Fall-from-Grace Rare New (was Action 3 18) |
46854 Fall-from-Grace Rare 4 6 |
46855 Fall-from-Grace Rare 4 5 |
46856 Fall-from-Grace Rare 4 8 |
46857 Fall-from-Grace Hostile Dialogue 1 |
46858 Fall-from-Grace Spell-Casting 4 |
46859 Fall-from-Grace Spell-Casting 7 |
46860 Insult Morte to Ignus |
46861 Ignus Morale 6 |
46862 Ignus Happy 2 |
46863 Ignus Annoyed 5 |
46864 Ignus Serious 1 |
46865 Ignus Tired 1 |
46866 Ignus Bored 5 |
46867 Ignus Damage 1 |
46868 Ignus Damage 2 |
46869 Ignus Dying 1 |
46870 Ignus Hurt 5 |
46871 Ignus Location, Hive (Slums) 3 |
46872 Ignus Location, Hive (Slums), Night 3 |
46873 Ignus Location, Ravel's Maze (Extradimensional prison) 2 |
46874 Ignus Location, Negative Material Plane (The Underworld) 4 |
46875 Ignus Common 3 1 |
46876 Ignus Common 3 2 |
46877 Ignus Common 4 1 |
46878 Ignus Common 4 2 |
46879 Ignus Common 5 1 |
46880 Ignus Common 5 2 |
46881 Ignus Action (Used to be Common) |
46882 Ignus Spell-Casting (Used to be Action) |
46883 Ignus Action 3 6 |
46884 Ignus Action 3 8 |
46885 Ignus Rare 4 2 |
46886 Ignus Rare 4 3 |
46887 Ignus Rare 4 4 |
46888 Ignus Rare 4 6 |
46889 Ignus Hostile Dialogue 1 |
46890 Ignus Spell-Casting 3 |
46891 Nordom Hostile (Initial Meeting 4) |
46892 Nordom Happy 2 |
46893 Nordom Morale 1 |
46894 Nordom Annoyed 2 |
46895 Nordom Serious 2 |
46896 Nordom Tired 1 |
46897 Nordom Bored 1 |
46898 Nordom Dam. 1 & 2 |
46899 Insult Morte to Grace 2 |
46900 Nordom Hurt 1 |
46901 Nordom Location, Hive (Slums) 1 |
46902 Nordom Location, Clerk's Ward (Upper Class Part of Town) 1 |
46903 Nordom Location, Lower Ward (Industrial Part of Town) 1 |
46904 Nordom Location, Ravel's Maze (Extradimensional prison) 1 |
46905 Nordom Location, Baator (Hell) 1 |
46906 "All right. Farewell." |
46907 "He's a believer, sir, a true believer - but he's moody and all that travel across the multiverse can't be good for your head. You either lose perspective or get too much of it. Either way, it ain't good. I'm hoping he'll make it back safe." |
46908 "We'll see, I suppose. Farewell." |
46909 "Greetings, sir. Did Keldor send you? Sandoz came up here and he's been raving and muttering behind the door all day. I hope you can do something for him." |
46910 "We'll see about that." Call through the door: "Sandoz! I need to talk to you!" |
46911 "Need to talk to Sandoz, sir? Good luck..." |
46912 "Thanks." Call through the door: "Sandoz! We've got to talk!" |
46913 "Sir." The guard seems unwilling to speak further. |
46914 "Farewell." |
46915 "All right, I'm leaving. Farewell." |
46916 Sandoz' voice is muffled by the thick door. "What do you want?" The voice sounds desperate and lonely. |
46917 "I'm here to talk to you, Sandoz." |
46918 "I'm here to tell you what your daughter said." |
46919 "I'm here to tell you that you might as well end it all." |
46920 "They said I should come talk to you. I guess they don't want you dead?" |
46921 "Nothing. Farewell." |
46922 The voice snaps, "Who else would I be? These are my rooms, this is my faction." It laughs bitterly. "This is where I'm going to die." |
46923 "Tell me about yourself, Sandoz." |
46924 "Would you like to hear what your daughter said?" |
46925 "Well, good luck with it, then. No one really cares." |
46926 "They said I should come talk to you. I guess they don't want you dead?" |
46927 "You want to talk? Is that what you want? How about you listen?" The voice pauses, and then gathers steam. "What's the point of it, that's what I want to know. Why do we do the things we do? What's the thing that keeps us driving, hm?" |
46928 Wait for him to continue. |
46929 "I'd say it's life that keeps us driving." |
46930 "I don't know, what?" |
46931 There is a pause. The voice comes, more brittle than before. "You talked to my daughter?" |
46932 "Yes. This is what she said: 'All life is a test. One cannot expect to skip to the end directly. That is not the answer. Only the Doomguard and the Dustmen believe in utter decay - and you have always held them in contempt. Remember this.'" |
46933 "Yes, and she said that you might as well kill yourself." |
46934 He laughs, hollowly. "She said all that, did she? Give me a minute." |
46935 "Take all the time you need." |
46936 You hear a muffled sob, a curse, and a pause. You hear the scraping of wood on the floor, a sudden flurry of movement, and the unmistakable snap of breaking bone. |
46937 "That's that, then..." |
46938 When it speaks again, the voice sounds a little more balanced. "Go down and tell Keldor you've talked some sense into me. I'll want to see him eventually... but you've done your job. Go on now." |
46939 "Thanks. Farewell." |
46940 "I see... send a concerned stranger to talk me out of it, eh? Ha!" The voice drops to a conspiratorial tone. "Did they tell you you could join 'em if you just came to talk to me? Did they think it would make you care more?" |
46941 Wait for him to continue. |
46942 "I just wanted to see if I could help." |
46943 "Well? Say something! Or are you suddenly mute? Ha! If you had seen half the things I'd seen... half the things I'd seen..." |
46944 "What have you seen?" |
46945 "You have no idea what *I* have seen, Sandoz, and you don't see me threatening to kill myself, do you? Get a grip on yourself, man, and grow up." |
46946 "Probably better for you to try to expunge that with sweet oblivion, then..." |
46947 "I have seen horrors beyond imagining. I have seen a twisted, tortured god, bound by laughing fiends. I have seen a layer of the Abyss distill itself into the essence of a single individual... I have seen all the laws of nature perverted and I have seen all the truths of man turned upside-down. None of it makes sense to me anymore, and I cannot bear it any longer! What's the point, I ask you, what's the point?" |
46948 "That's the entire basis of the Godsmen philosophy, Sandoz. Just remember that you're going through tests. What's being tested now is your grasp, or perhaps the expanse of your intellect. Look at what you've done, and ask what you're supposed to learn." |
46949 "That's the entire basis of the Godsmen philosophy, Sandoz. Just remember that you're going through tests. What's being tested now is your grasp, or perhaps the expanse of your intellect. Look at what you've done, and ask what you're supposed to learn." |
46950 "That's the entire basis of the Godsmen philosophy, Sandoz. Just remember that you're going through tests. What's being tested now is your grasp, or perhaps the expanse of your intellect. Look at what you've done, and ask what you're supposed to learn." |
46951 "I don't know what the point is, but it seems that life itself should be the point." |
46952 "There is no point." |
46953 He spits scornfully. You hear the saliva hit the door. "Go away until you grow yourself a brain or find someone to give you the answers." He does not answer any further queries you make for now. |
46954 "Farewell, then." |
46956 He barks out a sharp laugh. "They taught you well, at least. Let me think about this. I hope you've got some time." |
46957 "All the time in the world, Sandoz. Think it over." |
46958 There is a short, sharp breath from behind the door, and then a low, unamused chuckle. "You're not much on tact, are you? What if I told you I had my head in a noose right this instant?" |
46959 "I'd tell you to stop being ridiculous and face reality. Killing yourself won't change anything. It just means you've failed your test." |
46960 "I'd dare you to do it. Frankly, if you're such a coward that you consider killing yourself, I don't think you're brave enough to follow through on it." |
46961 "You... All right, then... give me a minute to think this out..." |
46962 "Take all the time you need." |
46963 "Pride! Pride and ego! We keep telling ourselves that we can be something, that we mean something, that there's a reason we're here, but in the end... in the end it's all just blackness. I've *seen* that final blackness and there's no reason to deny it. Yet we keep pushing on out of foolish pride. There's no reason to it." |
46964 "Did you ever consider that you became a Godsman for a reason?" |
46965 "Now that you mention it, you're right..." |
46966 "What do you mean?" |
46967 "You found a reason once. You believed that all we face is a test. You believed that we're here to push past that final blackness, to overcome it. Don't tell me you've gotten weak now." |
46968 "Why did you join the Godsmen?" |
46969 "Because I thought there was meaning. I was wrong. There is no meaning. Love, family, wealth, accomplishment... it all means nothing." |
46970 "All of it? Is there anything that could prove you wrong?" |
46971 "Except that it all keeps going. You became a Godsman because you don't believe in chance for something this magnificent. Surpass this test, Sandoz, and you become ever stronger." |
46972 "Find someone who can persuade me otherwise, someone who can tell me differently. You can't, it seems... find someone who can." He walks away from the door, and conversation becomes impossible. |
46973 "I'll be back." |
46974 "I owe you my life, stranger. I won't forget it. But right now, I have some thinking to do. I hope you'll forgive me for not talking." |
46975 "Sure. Farewell." |
46976 ZEPHYR BOLTS Damage: 2-5 Piercing Enchanted: +1 THAC0: +1 Speed: 10 Weight: 0 Proficiency: Missiles These crossbow bolts have heads with grooves cut into the sides. They do no more damage than normal crossbow bolts, but they bear a minor enchantment that allows them to correct their path in flight, making them more likely to hit an opponent. |
46977 WHISTLING BOLTS Damage: 2-5 Piercing Speed: 10 Weight: 0 Proficiency: Missiles These crossbow bolts have heads with grooves cut into the sides. They constantly make a strange whistling noise that varies in pitch. It's not quite enough to be maddening, but it makes you uncomfortable. |
46978 MANACLES Weight: 10 These manacles are made of heavy black iron. Thick chains ensure that whatever is restrained will not escape. Every so often a small electrical discharge arcs to the nearest conducting object. |
46979 SPLAYED BOLTS Damage: 2-5 Piercing Speed: 10 Weight: 0 Proficiency: Missiles The head of these bolts are shaped like a "U." The edges are razor sharp, and the shaft itself is made out of some alloy you do not recognize. |
46980 PERFUME BOTTLE Weight: 1 This is perfume bottle. A small atomizer is attached to the bottle that produces a fine mist when used. There seems to be a small amount of liquid left in the bottle. |
46981 WINGED BOLTS Damage: 3-6 Piercing THAC0: +1 Speed: 5 Weight: 0 Proficiency: Missiles The heads of these bolts have been carved to resemble a pair of feathered wings. The bolts are extremely light and look more like arrows than crossbow bolts. Although not magical, they are more accurate and do more damage when they strike an opponent than standard crossbow bolts. |
46982 JAGGED BOLTS Damage: 3-6 Piercing Enchanted: +1 THAC0: +1 Speed: 10 Weight: 0 Proficiency: Missiles These enchanted bolts have a series of jagged black runes traced along the shaft. When fired, the runes rise upwards like spines, forming an additional row of vicious edges that tear into a target. |
46983 FANGED BOLTS Damage: 2-5 Piercing Weight: 0 Proficiency: Missiles The heads of these enchanted bolts have two long fangs curving out from the center. They look menacing... and hungry. |
46984 SILVER FRAME Weight: 1 This is a tarnished silver frame. At one time this frame could have held a small painting, but now the frame lies empty and unused. |
46985 This is the invisible weapon Ravel wields in combat. |
46986 RAZOR ANGEL INK Invokes: "Protection from Evil" Weight: 0 Not usable by Evil characters This tattoo is a reminder of the aid you gave to the Razor Angels in the Alley of Dangerous Angles. Your strike against the evil in the heart of the Alley now grants you some protection against those with spite in their hearts. This tattoo has a limited number of uses. |
46987 SPHERICAL BOLTS Damage: 1-2 Crushing Speed: 10 Weight: 0 Proficiency: Missiles These bolts have a soft, globe-shaped head, like putty. You can't imagine what they are used for. |
46988 Bolts of Wincing |
46989 Bolts of Kessek the Devourer |
46990 Bloody Handkerchief |
46991 Chocolate Quasit |
46992 Codex of the Inconceivable |
46993 Crimson Veil |
46994 Deva's Tears |
46995 Frost-Ale Mug |
46996 Frost-Ale Mug with Dark Bird |
46997 Elixir of Horrific Separation |
46998 Fiend's Tongue |
46999 Gorgon Salve |
47000 Handkerchief |
47001 Bolts of Whistling Doom |
47002 This huge corpse is standing silently in a corner of the room, facing the wall. He looks to have been a heavy-set man in his early years, and judging by the condition of the body, he died only recently. The freshly-stitched number on his forehead reads "1664." This corpse looks like it is serving as a librarian, for it is carrying a huge stack of books in its arms. |
47003 Examine the books. |
47004 Examine the books again. |
47005 "I know you're not a zombie, you know. You're not fooling anyone." |
47006 Use your Stories-Bones-Tell ability on the corpse. |
47007 "It was great talking to you. Farewell." |
47008 Leave the corpse in peace. |
47009 The corpse stares blankly at the wall. |
47010 Leave the corpse in peace. |
47011 The corpse does not stir. Despite the fact it looks recently dead, it does not seem able to answer any of your questions. |
47012 Leave the corpse in peace. |
47013 The books appear to be old Mortuary ledgers, none of them of any particular interest. As you search through the texts, however, you notice a loose page folded between two of the books. You are suddenly struck with the feeling that someone tucked it there to hide it. |
47014 Take the page. |
47015 The page doesn't look like it belongs with the ledgers... it looks like it belongs in a log book. The tear is clean, as if with a knife, so you suspect the page was removed on purpose. |
47016 Read through it. |
47017 You take a moment to read through the page... it's a list of dead bodies brought to the Mortuary and logged in the Receiving Room. All the entries appear to be recent arrivals. ^NNOTE: <READSTUFF>^- |
47018 Examine the zombie again. |
47019 Take the page with you and leave. |
47021 The books appear to be old Mortuary ledgers, none of them of any particular interest. You do another search through the texts, but you find nothing more. |
47022 "So how did you come to be a librarian? All the other jobs taken?" |
47023 Leave the zombie in peace. |
47024 This lad looks like he's in a hurry. He looks at you resentfully at you detain him, and he's obviously in a hurry to leave. |
47025 "I had a few questions for you." |
47026 "Who are you?" |
47027 "What can you tell me about this area?" |
47029 He pauses for a moment, but it's obvious he's not paying attention to the words. "Don't know," he says, and leaves. |
47030 "Farewell, then." |
47031 "Forget it. You can go on about your way." |
47032 As you approach, the rotting heads on the gate begin to speak to you, chanting words back and forth between themselves to form coherent sentences. "Gone, gone. Lost to the betrayer, lost to the light." |
47033 "What happened to the town?" |
47034 "What happened to you?" |
47035 "Thanks for the update. Farewell." |
47036 "Gone on the wind, swept on a tide of evil. Through the gate, gone, gone. The town, gone, lost to its own hatred. Through the gate, into the Red Prison, the prison plane... Carceri." |
47037 "Carceri? Tell me about Carceri." |
47038 "Can't you speak normally?" |
47039 "What happened to you?" |
47040 "Do you have any idea how to get there or get it back here?" |
47041 "I have no time for this. Farewell." |
47042 "Betrayed, despised, framed... punished, executed, made an example of. Hung here by enemies. Lost, lost, lost." |
47043 "Is it just me, or are there far too many talking, disembodied heads around these days?" |
47044 "Is it just me, or are there far too many talking, disembodied heads around these days?" |
47045 "Where is everyone?" |
47046 The heads pause. They look at each other for a moment, and then look back at you. They hang shamefully from the gate. |
47047 "All right. What happened to Curst?" |
47048 "All right. Farewell." |
47049 "Through the gate, into the prison... no return from the prison, no return. Go through the gate, go through the gate... your destiny awaits you there." |
47050 "What do you know about my destiny?" |
47051 "Thanks. Farewell." |
47052 "The deva awaits you." The heads fall silent, and do not react to further questions. |
47053 "Farewell, then." |
47054 "Beyond the veil all is... shadowed, illuminated. Nothing translates. Nothing easy. No." |
47055 "All right, then, what happened to you?" |
47056 "Do you have any idea how to get to the city, or to bring the city back here?" |
47057 "All right, then. Farewell." |
47058 The heads are silent at first, but then slowly build from a small whisper of sound into a full-fledged conversation. |
47059 "What happened to Curst?" |
47060 "What happened to you?" |
47061 "Forget it. Farewell." |
47062 As you approach the gate, the rotting heads that adorn the razorvine-covered archways speak at you, their voices rushing together like a scum-choked river. "To Carceri... to the prison plane... to the land of the betrayed and the betrayers, traitors and victims. This gate... is closed... for now." |
47063 "When will it be open again?" |
47064 "What can you tell me about Carceri?" |
47065 "What happened to you?" |
47066 "Thanks. Farewell, then." |
47067 "The gate... still closed. No passage." |
47068 "When will it be open again?" |
47069 "What can you tell me about Carceri?" |
47070 "What happened to you?" |
47071 "A LEGACY, the note read, 'FORGET NOT TO COLLECT YOUR LEGACY,' and a small CODE scratched beside it: 51-AA..." "A TRAP, no doubt, set by yet another of my FALSE SELVES. I'll see it DESTROYED, I will." |
47072 "Thanks. Farewell, then." |
47074 Nothing; put the journal away. |
47075 "When the plague of illness passes. When the sickness has died. When the death has gone." |
47076 "What can you tell me about Carceri?" |
47077 "What happened to you?" |
47078 "Thanks. Farewell." |
47079 Read something else. |
47080 "The prison plane... chaos, evil... worlds within worlds, orbs within orbs, strung out like malign pearls in the skies... the Red Prison, doom of titans and gods alike." |
47081 Put the journal away. |
47082 "When will the gate be open?" |
47083 "What happened to you?" |
47084 "Farewell." |
47085 "Betrayed, despised, framed... punished, executed, made an example of. Hung here by enemies. Lost, lost, lost." |
47086 "When will the gate be open?" |
47087 "What can you tell me about Carceri?" |
47088 "Farewell." |
47089 "The prison plane... chaos, evil... worlds within worlds, orbs within orbs, strung out like malign pearls in the skies... the Red Prison, doom of titans and gods alike." |
47090 "Can't you speak normally?" |
47091 "What happened to you?" |
47092 "Do you have any idea how to get there or get it back here?" |
47093 "I have no time for this. Farewell." |
47094 This is an unusual, greenish-yellow stone. It is securely fastened to the pedestal that it rests upon. |
47095 Leave. |
47096 This greenish-yellow stone is the one that the clerk directed you towards. Within it lies the experience 'unavoidable pain.' |
47097 Begin the sensation. |
47098 Leave. |
47099 The experience is a short and violent one: struggling with another, slightly stronger man on the edge of a blazing-hot stream of molten lava, your weapon-hand is slowly, inexorably forced ever closer to the magma. Beads of sweat evaporate the instant they appear; the hair on the back of your hand blackens and smolders above the awesome heat. Finally, your howls of suffering echoing from the canyon walls around you, your hand and the axe it holds plunges into the lava and chars to ash in a few, agonizing seconds. |
47100 Stir yourself from the experience. |
47101 Stir yourself from the experience, leave. |
47102 This greenish-yellow stone is the one that the clerk directed you towards. Within it lies the experience 'psychosis.' |
47103 Begin the sensation. |
47104 Leave. |
47105 The experience is a strange one, very disturbing... you've the point of a knife pressed to someone's throat, your hand clamped over their mouth and breath hot and heavy in their face. You begin to stab them... slowly. The knife dimples their skin, and eventually breaks it. There is the hot rush of blood over your forearm, the sound of strangled respiration, a horrible sense of perverted glee... and it is over. |
47106 Stir yourself from the experience. |
47107 Stir yourself from the experience, leave. |
47108 The experience seems to have stirred some long forgotten, vaguely similar memory in your own mind... you feel as if you've gained something from using the sensory stone. |
47109 Leave. |
47110 This is an unusual, light blue stone. It is securely fastened to the pedestal that it rests upon. |
47111 Leave. |
47112 This light blue stone is the one that the clerk directed you towards. Within it lies the experience 'tender love.' |
47113 Begin the sensation. |
47114 Leave. |
47115 Your eyes are closed; you can sense yourself standing on the tips of your toes, pressed against someone tightly. Soft, soft lips brush against yours, giving you the most gentle of kisses... your heart seems to flutter in your chest, and you feel as if you could fall backwards and simply float off into space... |
47116 Stir yourself from the experience. |
47117 Stir yourself from the experience, leave. |
47118 This light blue stone is the one that the clerk directed you towards. Within it lies the experience 'festering jealousy.' |
47119 Begin the sensation. |
47120 Leave. |
47121 You feel your lip curl as the fair-haired young hero, armor gleaming like a polished silver mirror, once again enters your tavern. Hanging his velvet cloak on a wall-peg, he surveys your patrons with a pair of eyes like sea-gems and a smile that sets the serving wenches swooning. You set the mug you're cleaning down and *harumph* loudly, thinking of what it'd be like to turn him upside-down and shove him in a rain barrel... |
47122 Stir yourself from the experience. |
47123 Stir yourself from the experience, leave. |
47124 The experience seems to have stirred some long forgotten, vaguely similar memory in your own mind... you feel as if you've gained something from using the sensory stone. |
47125 Leave. |
47126 Rauk |
47127 Rauk |
47128 His face is impassive, but there seems to be fury behind his voice. "You have betrayed our ideals. You have no place here. Our guards will escort you out. Will you leave peacefully?" |
47129 "I'd like to apologize and rejoin the Believers of the Source." |
47130 "I'll leave peacefully." |
47131 "You'll have to drag me out of here." |
47132 "Once you have turned your back on our beliefs, there is no return. You may view this as another test if you wish, but we will not open ourselves to you or aid you on your quest for enlightenment. Now... will you leave peacefully, or will there be blood shed?" |
47133 "I'll leave peacefully." |
47134 "You'll have to drag me out of here." |
47135 "Greetings, comrade! What can I do for you today?" |
47136 "I'd like to get some healing, if I could." |
47137 "I need to purchase some items." |
47138 "I need a place to rest." |
47139 "I'd like to see the secret project, if I could." |
47140 "I've lost the token to get into the secret project room." |
47141 Tome o' Cheats |
47142 Green Thing |
47143 "Bedai-Lihn has asked me to sabotage the machine." |
47144 "Bedai-Lihn is the one who destroyed the machine." |
47145 "Bedai-Lihn is the one who destroyed the machine." |
47146 "Bedai-Lihn has asked me to sabotage the machine. I turned her down, but I thought I ought to tell you." |
47147 "Bedai-Lihn asked me to assassinate Sandoz. I thought you ought to know." |
47148 "Bedai-Lihn asked me to assassinate Sandoz. I thought you ought to know." |
47149 "Bedai-Lihn is the one who assassinated Sandoz." |
47150 "Bedai-Lihn is the one who assassinated Sandoz." |
47151 "I have a message for you from Giltspur the auctioneer." |
47152 "You have proven yourself trustworthy. Here. Take this." He presses a token emblazoned with the Godsman symbol into your hands. "Do not lose it. If you do, I'm afraid I cannot replace it, so be careful with it. Is there anything else I can do for you?" |
47153 "Yes, I had a few questions..." |
47154 "No, thanks. Farewell." |
47155 "I regret that I cannot give you another. I warned you, did I not, that I could not replace it?" He sighs. "Is there anything else I can do for you?" |
47156 "Answer a few more questions..." |
47157 "No. Farewell." |
47158 His jovial face becomes both hard and grim. "Is that so. We'll put her into detention, then, and find the truth. And if it's the case... we'll execute her. Excuse me. I have business to attend to." |
47159 "Take your time." |
47160 When he returns, Keldor's face is set. "Your information has apprehended a dangerous criminal. We've scored points with the Harmonium and the Mercykillers for this, and we owe it to you. You have our thanks - and on a personal level, you have my gratitude for proving I was right in believing you to be an excellent choice for a Godsman." |
47161 "No problem. I had some questions..." |
47162 "Thanks. Farewell." |
47163 His jovial face becomes both hard and grim. "Is that so. We'll put her into detention, then, and find the truth. And if it's the case... we'll execute her. Excuse me. I have business to attend to." |
47164 "Take your time." |
47165 When he returns, his face is even more grim. "She's gone. No one saw her slip out, and no one knows where she went. You have my thanks in alerting us to her treachery, though. Rest assured that if she shows her face around here, she's doomed. You have my word on that." |
47166 "I had some questions for you..." |
47167 "If I see her, I'll make sure of it. Farewell." |
47168 "More questions? What can I do for you?" |
47169 "I'd like to get some healing, if I could." |
47170 "I need to purchase some items." |
47171 "I need a place to rest." |
47172 "I'd like to see the secret project, if I could." |
47173 "I've lost the token to get into the secret project room." |
47174 "Bedai-Lihn has asked me to sabotage the machine." |
47175 "Bedai-Lihn is the one who destroyed the machine." |
47176 "Bedai-Lihn is the one who destroyed the machine." |
47177 "Bedai-Lihn has asked me to sabotage the machine. I turned her down, but I thought I ought to tell you." |
47178 "Bedai-Lihn asked me to assassinate Sandoz. I thought you ought to know." |
47179 "Bedai-Lihn asked me to assassinate Sandoz. I thought you ought to know." |
47180 "Bedai-Lihn is the one who assassinated Sandoz." |
47181 "Bedai-Lihn is the one who assassinated Sandoz." |
47182 "I have a message for you from Giltspur the auctioneer." |
47183 "Will you accept the oath of the Godsmen, and join us?" |
47184 "I will." |
47185 "I will." |
47186 "I will." |
47187 The oath: "Life's tribulations are tests. There is nothing I encounter that is not a lesson. Pain is the multiverse's way of reinforcing a lesson. What I hate most in others is a reflection of what I hate most in myself. I will act to activate my potential, and to aid others in achieving their goals. I will remember that divinity's spark is present in everything. I swear fealty to the Believers of the Source and their goals, never to forsake them." You swear the oath, and Keldor smiles. "Welcome to the Godsmen, lad. Do you need anything from me now?" |
47188 "I had some questions..." |
47189 "Not right now. Farewell." |
47190 "What did you want to know?" |
47191 "Who are you?" |
47192 "What can you tell me about this place?" |
47193 "What are the benefits of joining the Godsmen?" |
47194 "Tell me more about your faction." |
47195 "What can you tell me about your faction?" |
47196 "I would like to join the Godsmen." |
47197 "I would like to join the Godsmen." |
47198 "I would like to join the Godsmen." |
47199 "I would like to join the Godsmen." |
47200 "I needed to ask some questions about the forge." |
47201 "I wanted to talk about the murder investigation." |
47202 "I wanted to talk about Sandoz." |
47203 "I'd like to take the Godsman oath." |
47204 "I'd like to see the secret project, if I could." |
47205 "I've lost the token to get into the secret project room." |
47206 "Bedai-Lihn has asked me to sabotage the machine." |
47207 "Bedai-Lihn is the one who destroyed the machine." |
47208 "Bedai-Lihn is the one who destroyed the machine." |
47209 "Bedai-Lihn has asked me to sabotage the machine. I turned her down, but I thought I ought to tell you." |
47210 "Bedai-Lihn asked me to assassinate Sandoz. I thought you ought to know." |
47211 "Bedai-Lihn asked me to assassinate Sandoz. I thought you ought to know." |
47212 "Bedai-Lihn is the one who assassinated Sandoz." |
47213 "Bedai-Lihn is the one who assassinated Sandoz." |
47215 He smiles. "Friend, I can't give that to you until you prove yourself a friend of the Godsmen." |
47216 "Then answer a few more questions for me..." |
47217 "Maybe later. Farewell." |
47218 "I regret that I cannot give you another." He sighs. "Is there anything else I can do for you?" |
47219 "Answer a few more questions..." |
47220 "No. Farewell." |
47221 His jovial face becomes both hard and grim. "Is that so. We'll put her into detention, then, and find the truth. And if it's the case... we'll execute her. Excuse me. I have business to attend to." |
47222 "Take your time." |
47223 When he returns, Keldor's face is set. "Your information has apprehended a dangerous criminal. We've scored points with the Harmonium and the Mercykillers for this, and we owe it to you. You have our thanks - and on a personal level, you have my gratitude for proving I was right in believing you to be an excellent choice for a Godsman." |
47224 "No problem. I had some questions..." |
47225 "Thanks. Farewell." |
47226 His jovial face becomes both hard and grim. "Is that so. We'll put her into detention, then, and find the truth. And if it's the case... we'll execute her. Excuse me. I have business to attend to." |
47227 "Take your time." |
47228 When he returns, his face is even more grim. "She's gone. No one saw her slip out, and no one knows where she went. You have my thanks in alerting us to her treachery, though. Rest assured that if she shows her face around here, she's doomed. You have my word on that." |
47229 "I had some questions for you..." |
47230 "If I see her, I'll make sure of it. Farewell." |
47231 "In addition to associating with such fine people as we have here," he smiles, "you get nearly unlimited access to the facilities. We have spells, items, places to rest. Some of these are specialized for our faction. Some of them can be found across Sigil. All of them become much cheaper for our members." |
47232 "All right. I had some other questions..." |
47233 "Thanks. Farewell." |
47234 "This is the Great Foundry, home of the Believers of the Source, also known as the Godsmen. Here we make items that ship all over the planes - we're renowned in many worlds. Only the best work here. It's said that we've got a staff of smiths that rival those in Mount Clangeddin itself. Personally, I don't think we're that good... but we ARE close." |
47235 "Can you take on additional work?" |
47236 "What can you tell me of the people here?" |
47237 "I see. I had more questions." |
47238 "Thanks. Farewell." |
47239 "Sadly, friend, we cannot. We're engaged in a long-term contract right now that's taking up most of our resources. Perhaps when we've finished... in a matter of years." He shrugs. "My apologies." |
47240 "I had some other questions..." |
47241 "Thanks. Farewell." |
47242 "We've got a wide range of folks here, most of whom are the smiths and the workers who keep this place running. We've also got a pair of engineers who are doing some incredible things with the fabric of reality. Ask Nihil Xander about his Dreambuilder someday." |
47243 "Maybe I will. I had some more questions..." |
47244 "Farewell." |
47245 He smiles broadly. "My friend, I am Keldor of Durian, one of the factotums of the Godsmen, and nominally in charge of this place while our true high-ups are gone in conclave." |
47246 "What can you tell me about your faction?" |
47247 "I had some more questions..." |
47248 "Thanks. Farewell." |
47249 He smiles, his face creasing in wrinkles. "What would you like to know about us?" |
47250 "How do I join?" |
47251 "How do I join?" |
47252 "How do I join?" |
47253 "How do I join?" |
47254 "What are the beliefs of this faction?" |
47255 "Tell me of the faction's history." |
47256 "What do I get for being in the faction?" |
47257 "Who are the faction's enemies?" |
47258 "What do you do, anyway?" |
47259 "Why are you named as you are?" |
47260 "Nothing, right now. I had more questions..." |
47261 "Nothing. Farewell." |
47262 "Gladly. What did you want to know?" |
47263 "How do I join?" |
47264 "How do I join?" |
47265 "How do I join?" |
47266 "How do I join?" |
47267 "What are the beliefs of this faction?" |
47268 "Tell me of the faction's history." |
47269 "What do I get for being in the faction?" |
47270 "Who are the faction's enemies?" |
47271 "What do you do, anyway?" |
47272 "Why are you named as you are?" |
47273 "Nothing, right now. I had more questions..." |
47274 "Nothing. Farewell." |
47275 "If you wish to join the Believers of the Source, you must complete three quests. The first quest is this: You must go to the forge, and create an item. This will show that you are capable of seeing the possibilities inherent in even a base lump of iron; that you are capable of bringing forth something that will stand the test of time. It measures your vision and your ability to make the potential actual. Talk to Alissa, the Foundry Supervisor, in the Main Foundry to see how it all works." |
47276 "I had some other questions..." |
47277 "I'll get on it. Farewell." |
47278 A sly smile creeps across his face. "Well, first you'll have to renounce your Dustman membership." |
47279 "Very well. I renounce them. What do I have to do?" |
47280 "I'm not sure I'm ready to do that. Answer some more questions about your faction for me, will you?" |
47281 "Not yet. I had some other questions, not about your faction." |
47282 "Not yet, thanks. Farewell." |
47283 A sly smile creeps across his face. "Well, first you'll have to renounce your Sensate membership." |
47284 "Very well. I renounce them. What do I have to do?" |
47285 "I'm not sure I'm ready to do that. Answer some more questions about your faction for me, will you?" |
47286 "Not yet. I had some other questions, not about your faction." |
47287 "Not yet, thanks. Farewell." |
47288 A sly smile creeps across his face. "Well, first you'll have to renounce your Xaositect membership." |
47289 "Very well. I renounce them. What do I have to do?" |
47290 "I'm not sure I'm ready to do that. Answer some more questions about your faction for me, will you?" |
47291 "Not yet. I had some other questions, not about your faction." |
47292 "Not yet, thanks. Farewell." |
47293 "Any of the smiths there should be able to help you out." |
47294 "Very well. I had some additional questions." |
47295 "Thanks. Farewell." |
47296 "We believe that the universe is a giant testing ground, a place where we prove ourselves through a series of tests. These tests continue throughout your life, throughout your many lives. Each step in each day may well be a test for you, and your reward in the next life depends on how well you learn your lessons in this life. We believe that a body learns from experience... and that experience extends through your lives, making you into something greater than just a single life." |
47297 "So what's the point of it all?" |
47298 "Makes sense so far. Keep going." |
47299 "All right... more questions about your faction." |
47300 "I had other questions, not about your faction..." |
47301 "Thanks for your time. Farewell." |
47302 "It's commonly believed that we were founded by Perrine, before the Great Upheaval, when all the factions became fifteen in number. During the Upheaval, Augy of Faunel tightened the faction's beliefs into what they are today - she had been reincarnated a thousand times, and could remember *each one* of her reincarnations. She taught us how to treat our intuition, and led us to a new era. These two were the most important figures in our faction - we have plenty more stories, but those are the bare bones." |
47303 "All right... I had more questions about your faction." |
47304 "I had other questions, not about your faction..." |
47305 "Thanks for your time. Farewell." |
47306 "Well, aside from access to our excellent foundry, room and board for you and your friends, special items and spells, and a more favorable reaction from most folks you'll meet on the street, there's not much to recommend us. Of course, if you're planning on being with us merely for the benefits, I'd have to counsel against it." |
47307 "Annah, rose of my eye - have I not taught you to *respect* the dead?" A thin smile worms across Pharod's face, and he makes a slight bow towards you. "This resourceful corpse needs to know where you found him." |
47308 "Ah! Yes, my mistake..." Pharod nods, then his voice drops dangerously. "Yet, my darlin' Annah, that still makes it YOUR mistake... for this one only had one foot in the dead-book when you brought him to me." He taps his crutch against the flagstones with a light tap. "He woke up, sought me out - MOST embarrassing." |
47309 "Show him where you found his body, Annah." Pharod taps his crutch again for emphasis. "Take him to the haunted alley." Pharod studies Annah for a moment, then grins and turns to you. "If yeh happen to lose my darlin' Annah on the way to the alley, corpse, you come back and see Pharod. I'll guide you..." |
47310 "Annah..." Pharod's voice is quiet, but it cuts through the girl's speech like a knife. "Be his minder. See that he comes to no harm while in the village. Then guide him to where he wishes to go." |
47311 "Ah, what now?" You turn to see a striking red-haired girl dressed in leather armor... you didn't even hear her enter the chamber. Her right arm is covered with a series of interlocking plates that look as if they were taken from the skin of some creature, and a horned shoulder piece protects her left arm. Oddly enough, she has a tail... that is flicking back and forth as you watch. |
47312 The girl ignores you and turns to Pharod. "What's this about, then? I'm not playing the leash-pull with this scarred dog, so I'm not. Get one of your other gullies to do it." |
47313 "Eh? What are yeh on about?" She squints at you. "'Ee's not a deader." |
47314 "So?" Annah glances at you, then shrugs. "He shouldn't be playing deader on the Hive while I'm about, or he'll wake up in a Dustie's arms, he will." |
47315 "Oh, aye, and maybe YEH should have been more careful an' maybe yeh wouldn't have been lying face-down n' stone-still on the alley cobbles like a deader, aye?!" |
47316 "I'm not afraid of YEH -" Annah's hands drop down to her sides, and she draws two wicked punch daggers from their sheaths. "Yeh'd best step down, or yeh'll have these in yer eyes, yeh will!" |
47317 "Tchhhh..." Annah sneers at Pharod, then throws a glance at you. "C'mon, then. And keep yer steps quick, jig? I've little time tae waste on the likes of yeh." |
47318 "Oh, aye? Well, then, yeh can sniff out yer grave on yer own, eejit! I'm not wai-" |
47319 Annah spits on the ground. "Pox on yeh both..." |
47320 "So you're the one who's going to show me where you found my body?" |
47321 "You're Annah? I met you in the Hive - outside the Mortuary, correct?" |
47322 "Maybe you could have CHECKED to see if I was alive before dumping me off there." |
47323 "Enough of this - where did you find my body?" |
47324 "Maybe I should show your filthy, corpse-pirate hide what it's like to be lying near-dead in an alleyway." |
47325 "Enough of this - where did you find my body?" |
47326 "Actually, I'm not done exploring the Buried Village yet... let's head to the site where I died after I'm done here." |
47327 "Very well. Let's head there now." |
47328 "That's what I was thinking... now let's go." |
47329 Annah points at the door in front of you. "Through there's where we want ta be." |
47330 "All right, let's head on in." |
47331 "All right... I had more questions about your faction." |
47332 "I had other questions, not about your faction..." |
47333 "Thanks for your time. Farewell." |
47334 "We don't have enemies, per se. Still, there are some who oppose our beliefs. The Bleak Cabal scoff at the idea that we evolve toward something more perfect. I figure that if they don't think there's a point, they might as well get it over with... like the Dustmen ought to. The Dustmen think that life is an illusion, preparing for the Big Death, and our belief champions the cause of life. They promote death, we celebrate life. What could be more opposed?" |
47335 "All right... I had more questions about your faction." |
47336 "I had other questions, not about your faction..." |
47337 "Thanks for your time. Farewell." |
47338 "Well, we run the Great Foundry. We also run Harbinger House, where we train folks who seem to be powers-in-training... bashers who've demonstrated some sort of special ability that sets them apart from normal mortals. Some say we do it because we want a power on our side, but the truth is, we do it because we figure that's part of our tests as well. We do our best to make sure every creature faces up to its responsibilities - we want to see the multiverse move on." |
47339 "All right... I had more questions about your faction." |
47340 "I had other questions, not about your faction..." |
47341 "Thanks for your time. Farewell." |
47342 "That's a good question. Our real name is the Believers of the Source, because we believe all life springs from a pure, primal source. But because we believe that all creatures have the potential for godliness within them, it's only natural that our nickname would be the Godsmen." |
47343 "All right... I had more questions about your faction." |
47344 "I had other questions, not about your faction..." |
47345 "Thanks for your time. Farewell." |
47346 "We're not entirely sure. After all, we haven't gotten to the end of it yet, have we? The best we can figure is that we muddle through our lives, seeking to find the answers that are right for us, and in the end, we move on to godhood and beyond. What waits there is anybody's guess." |
47347 "All right. Keep going." |
47348 "All right... I had more questions about your faction." |
47349 "I had other questions, not about your faction..." |
47350 "Thanks for your time. Farewell." |
47351 "So. Life is a test. We take the test. When we pass, we move on to a new form. This might be the form of an archon, of a fiend, or of a power. The choices we make in this life, as always, help chart our course. Whether we have free will or not is still under debate." He smiles. "Of course, I'm on the side of the free will people... I hate thinking that my choices have already been made for me." |
47352 "All right... I had more questions about your faction." |
47353 "I had other questions, not about your faction..." |
47354 "Thanks for your time. Farewell." |
47355 "You had questions about the forge? I will answer all I can." |
47356 "Who do I talk to again?" |
47357 Show him the item you forged: "I have finished forging my creation." |
47358 Show him the item you forged: "I have finished forging my creation." |
47359 Show him the item you forged: "I have finished forging my creation." |
47360 "Actually, just answer some other questions for me..." |
47361 "Forget it. Farewell." |
47362 He takes it from you and examines it carefully. He seems to be restraining himself from harsh words. "At least you tried, hm? Are you ready for the next test? I certainly hope so..." |
47363 "I suppose I am..." |
47364 He takes it from you and examines it carefully. "This will do. With some practice, you might become a serviceable smith. Are you ready for the next test? I certainly hope so..." |
47365 "I suppose I am..." |
47366 He takes it from you and examines it carefully. "That is, without a doubt, one of the better pieces I have seen a recruit forge. You'll go far, my friend. Are you ready for the next test? I certainly hope so..." |
47367 "I suppose I am..." |
47368 He continues grimly. "A murderer has struck in the Foundry, and I am forsaking the usual test in order for you to track this killer down. Go speak to the supervisor, Alissa Tield, in the main Foundry and proceed from there. When you have completed your investigation and are ready to name a culprit, come back to me." |
47369 "All right. Answer a few questions for me first..." |
47370 "I'll be back. Farewell." |
47371 "Well? Have you found a culprit for this heinous crime? Do you have evidence?" |
47372 "Not enough. I'd like to ask you a few more questions first..." |
47373 "Yes. Thildon is your culprit. He has no real alibi." |
47374 "Yes. Saros is your culprit. He's known to sneak around the Foundry." |
47375 "Yes. Both Thildon and Saros are guilty, as well as Bedai-Lihn. None of them can account for their actions the night of the murder." |
47376 "Yes. Thildon is guilty. Saros gave me an awl he found near the body. It was Thildon's awl." |
47377 "Yes. Saros is guilty. He tried to frame Thildon by stealing Thildon's awl. He claimed that he recovered it near the body, but Thildon denies all knowledge of this. Saros is your man." |
47378 "Saros did it. He's in league with the Anarchists." |
47379 "Thildon committed the crime, but Saros tried to frame him for it - it's an Anarchist plot, and Saros is in the middle of it. Arrest them both." |
47380 "Thildon did it. He had personal problems with Avildon, and he was trying to frame Saros for the crime. Execute him." |
47381 "Saros is an Anarchist, trying to break down the Foundry. He tried to frame Thildon for the crime." |
47382 He shakes his head. "We've gone over that already. That's not enough evidence to convict. Go back and investigate some more." He turns back to his work. |
47383 "Farewell, then." |
47384 He shakes his head. "I would never have believed it of Thildon. I trust your investigation was thorough... and I trust you. Allow me to summon the guards." |
47385 "Take your time." |
47386 He seems saddened by the ordeal. "It is done. My thanks for resolving the investigation. You have but one task remaining to you. Sandoz, father of Sarossa and Saros, one of our more vital members, has returned from a harrowing journey. He has locked himself in his tower room and is threatening to kill himself. Speak to him. Stop him." |
47387 "I'm on it. Just answer a few more questions for me..." |
47388 "I'm on it. Farewell." |
47389 He gasps. "I cannot believe Saros would do such a thing... but why would Thildon lie? It a grim task, but if you claim it is so, it must be so. I shall have him arrested. Allow me to summon the guards." |
47390 "Take your time." |
47391 "What? Both of them? This is a sad day for the Godsmen, a sad day indeed... Allow me a moment to summon the guards." |
47392 "Take your time." |
47393 "Have you succeeded in convincing him that life is worthwhile?" |
47394 "Not yet. He's still alive, at least. Answer some more questions for me, would you?" |
47395 "I have succeeded. He has regained his zest for life." |
47396 "I failed. He took his own life." |
47397 "Not yet. I'm working on it. Farewell." |
47398 "You have succeeded? Glorious news! Congratulations, my friend! You have proven yourself worthy of joining the Godsmen! Would you like to take the oath now, or perhaps wait until later?" |
47399 "Now." |
47400 "Now." |
47401 "Now." |
47402 "You have failed? That is sad, sad news. But you tried, yes? That is the important thing. That you tried." He does his best to look cheery, and fails miserably. "Would you care to take the oath now, or later?" |
47403 "Now." |
47404 "Now." |
47405 "Now." |
47406 You see a sturdy man who looks like he's just bursting with vitality. His face is tanned and lined, and his black beard is beginning to show hints of white. "Hail, stranger, and well met! What can I do for you this fine day?" |
47407 "I'd like to ask you a few questions..." |
47408 "I have a message for you from Giltspur the auctioneer." |
47409 "Well met, friend! What can I do for you today?" |
47410 "You can answer some questions..." |
47411 "I have a message for you from Giltspur the auctioneer." |
47412 Gamlin |
47413 Gamlin |
47414 Leave. |
47415 This violet stone is the one that the clerk directed you towards. Within it lies the experience 'mind-numbing tedium.' |
47416 Leave. |
47417 The experience couldn't be more than a few minutes long, but *hours* seem to pass... a long, boring lecture in the driest, dustiest hall in the University of Chalm in Sigil. You look about the vast hall, hoping to catch someone's eye to pull a face at - but the other students are either asleep or staring listlessly into space. You drop your quill pen, pick it up, and drop again... just for something to do. You consider stabbing yourself in the eye with it, just to see if your senses haven't been wholly numbed by the incredible boredom... |
47418 Stir yourself from the experience. |
47419 Stir yourself from the experience, leave. |
47420 This violet stone is the one that the clerk directed you towards. Within it lies the experience 'bitter loathing.' |
47421 Begin the sensation. |
47422 Leave. |
47423 Venomous tears of pain brimming in your narrow yellow eyes, you gather the tattered remains of your small, scaled, red wings off the floor. You humbly back out of Groba's study, gritting your needle-like teeth beneath sealed lips. Sure, you're only a spinagon - least among devils - but that's no cause for a pit fiend to tear your wings off because he doesn't like the message you've brought him! What will your gelugon master do, now? He certainly can't say anything to Groba, and what use is a spinagon without its wings? You'll probably get cast into the Pit of Flame for 'incompetence!' Vengeance out of the question, there's little to do but shake your clawed fist and hate, hate, *HATE* Groba with all the loathing your hard little black devil's heart can muster... |
47424 Stir yourself from the experience. |
47425 Stir yourself from the experience, leave. |
47426 The experience seems to have stirred some long forgotten, vaguely similar memory in your own mind... you feel as if you've gained something from using the sensory stone. |
47427 Leave. |
47428 Begin the sensation. |
47429 Leave. |
47430 Leave. |
47431 This greenish-yellow stone is the one that the clerk directed you towards. Within it lies the experience 'sheer wonder.' |
47432 Begin the sensation. |
47433 Leave. |
47434 Hesitantly, you open your mouth and take a shallow breath... and water flows into your lungs like cool air. You smile and take a deep breath, gawking in all directions as you slowly sink to the bottom of the harbor, where hundreds of colorful fish weave through twisting tracts of brilliant coral. As your feet touch bottom, you peer up at the keel of your ship and laugh aloud with joy, a string of great bubbles shooting up towards the surface... |
47435 Stir yourself from the experience. |
47436 Stir yourself from the experience, leave. |
47437 This greenish-yellow stone is the one that the clerk directed you towards. Within it lies the experience 'pure glee.' |
47438 Begin the sensation. |
47439 Leave. |
47440 Dancing and leaping about in rhythm with the wood elves' bouncing festival music, you and a dozen other dancers spin through the forest clearing like a whirling dervish, smiling and laughing like mad. As the cheering forest dwellers whoop, clap and dance alongside you, fairies careen through the air above your heads, leaving sparkling trails of colored light... |
47441 Stir yourself from the experience. |
47442 Stir yourself from the experience, leave. |
47443 The experience seems to have stirred some long forgotten, vaguely similar memory in your own mind... you feel as if you've gained something from using the sensory stone. |
47444 Leave. |
47445 Leave. |
47446 This reddish-orange stone is the one that the clerk directed you towards. Within it lies the experience 'consuming impatience.' |
47447 Begin the sensation. |
47448 Leave. |
47449 You stand debating with Amnas the Horribly Slow, Keeper of the Lion Key, as to whether or not your quest is important enough for him to relinquish the artifact into your care. The whole experience is an exercise in sheer torment... each and every one of his words is followed by a significant pause; each and every point he makes is reiterated time and again before he lets you speak. You present an argument... then wait, and wait, and *wait* while he makes his counterpoint. To which you shoot out a snappy counterpoint of your own... then must wait yet again for another of Amnas' drawling, meandering, seemingly endless counterpoints. It's everything you can do not to simply lop the fiend's tusked head off and snatch the key from the twitching corpse... |
47450 Stir yourself from the experience. |
47451 This reddish-orange stone is the one that the clerk directed you towards. Within it lies the experience 'frightened exhilaration.' |
47452 Stir yourself from the experience, leave. |
47453 Begin the sensation. |
47454 Leave. |
47455 You twist your head to look up at the large contraption strapped to your back... a set of four bat-like wings extend from out of it, each made of leather pulled taut over wicker frames. From the precipice you're perched on, Dilgyar's Floating Fortress appears as but a tiny speck suspended in the blue-grey sky - miles away across nothing but empty air. "This is how *everyone* travels on the Plane of Air," they said, "it's easy." You smirk, step back a ways, and make a running leap off the cliff into the cool wind below, leaving your stomach behind. As the wings suddenly catch the air, an amazing rush shudders through your entire body as you soar out over the nothingness and towards the Elemental Prince's abode... |
47456 Stir yourself from the experience. |
47457 Stir yourself from the experience, leave. |
47458 The experience seems to have stirred some long forgotten, vaguely similar memory in your own mind... you feel as if you've gained something from using the sensory stone. |
47459 Leave. |
47460 Leave. |
47461 This violet stone is the one that the clerk directed you towards. Within it lies the experience 'tired surrender.' |
47462 Begin the sensation. |
47463 Leave. |
47464 Shuddering, chattering, hoping beyond hope to be found, you curl into yourself beneath a blanket of snow to save what little warmth you have left. Fighting to keep your eyes open - to remain awake - you become aware that you can no longer feel your arms... your legs... the ice against your face... and tired, so tired, you at last resign to the inevitable. You close your eyes, bidding sleep a bitter welcome as the sense of loss forces a single tear - doomed to crystallize before it even reaches your cheek - from your aching eyes. |
47465 Stir yourself from the experience. |
47466 Stir yourself from the experience, leave. |
47467 This violet stone is the one that the clerk directed you towards. Within it lies the experience 'grim determination.' |
47468 Begin the sensation. |
47469 Leave. |
47470 The entire hall was in ruins and still in the process of being destroyed, as dozens of combatants hurled weapons, deadly, arcane magicks and themselves at one another in a desperate struggle to be the last one standing. Plumes of acrid green smoke rose from the pile of limp bodies you dragged yourself out of, having barely escaped the wrath of some fiendish spell. There it was - across the way, through the battling throng, through the bloodthirsty battle ahead of you, sitting untouched on a miraculously upright table - your pint of mead! And you'd get it back, if you had to kill every last one of the brawling tavern patrons to do it! |
47471 Stir yourself from the experience. |
47472 Stir yourself from the experience, leave. |
47473 The experience seems to have stirred some long forgotten, vaguely similar memory in your own mind... you feel as if you've gained something from using the sensory stone. |
47474 Leave. |
47475 Leave. |
47476 This light blue stone is the one that the clerk directed you towards. Within it lies the experience 'supernatural lust.' |
47477 Begin the sensation. |
47478 Leave. |
47479 You find yourself coupling with a succubus, a creature of such intense, otherworldly beauty that even her fiend's horns and thrashing tail give you no pause. She gasps under you... you desire her so completely that the whole of your existence seems focused towards this single goal. As your life explodes from you in a starry burst, you hear the delighted laughter of the succubus as she drains you dry, leaving your body but a soulless husk... |
47480 Stir yourself from the experience. |
47481 Stir yourself from the experience, leave. |
47482 This light blue stone is the one that the clerk directed you towards. Within it lies the experience 'complete bafflement.' |
47483 Begin the sensation. |
47484 Leave. |
47485 You awake from uneasy dreams to find yourself transformed in your dank lair into a rather small, four-limbed, fleshy thing. You're lying on your shell-less, as it were wholly unprotected, back and when you lift your tiny head - unadorned with its usual sensory antennae - a little you can see your pinkish belly, partly covered in soft, curling hairs quite unlike the black bristles you're accustomed to seeing there. Your two - only two! - legs now jut from the end of your torso, rather than up from around your abdomen. They look thick and ungainly in proportion to your body, and lie there limply, making no attempt to right you on their own - only by actively concentrating can you move the things. What has *happened* to you? |
47486 Stir yourself from the experience. |
47487 Stir yourself from the experience, leave. |
47488 The experience seems to have stirred some long forgotten, vaguely similar memory in your own mind... you feel as if you've gained something from using the sensory stone. |
47489 Leave. |
47490 Leave. |
47491 This reddish-orange stone is the one that the clerk directed you towards. Within it lies the experience 'horrible regret.' |
47492 Begin the sensation. |
47493 Leave. |
47494 You stand on the deck of your flagship, the Divine Hammer, as it floats over the continent of Agarheim, held aloft by the winds of magic. The very landscape roils and shudders beneath the bombardment of your fleet, one thousand ships' cannons and bombards hurling their sorcerous fire down like vengeful gods. The shockwaves began to hit your ship only minutes ago - a constant vibration that sends shudders through the whole of the ancient craft and moves your very bones - accompanied by a constant, rumbling bass. As the land's mountains begin to sink and the seas that surround it begin to boil off into the atmosphere, your first officer comes to stand beside you. |
47495 Continue experience. |
47496 Interrupt the experience, leave. |
47497 "My Lord Admiral... permission to speak freely, sir." You nod your acquiescence, your stomach sinking as you guess at his question. "My lord... forgive me, but how? What gives us the right? A billion lives..." |
47498 Continue experience. |
47499 Interrupt the experience, leave. |
47500 You speak without turning to him, unable to take your eyes of Rhumos, the nation's vast capital city, as it vaporizes into a cloud of super-heated gasses twelve miles across and growing ever-wider. "If you only knew the full treachery of the Agarites, First Officer Felm, one which is beyond most any man's comprehension... then you would know. You would speak of our right to annihilate them? We've no right to let them live." |
47501 Continue experience. |
47502 Interrupt the experience, leave. |
47503 "But... sir? Traitors, all of them? Surely, among the hundreds of thousands. How many innocents-" "Silence! Speak of it no more - our king has spoken, His will be done. The task set to us is a horrible one, not fit for contemplation or questioning. There is no room for pity, no room for remorse - only *duty.*" |
47504 Continue experience. |
47505 Interrupt the experience, leave. |
47506 The two of you stand silently for a time, watching the last minutes of Agarheim. At long last you sigh... a low, stuttering exhalation that sounds as if something has broken inside you. Beneath the brazen plate that covers the ruined half of your face, your dead eye begins to weep... |
47507 Continue experience. |
47508 Interrupt the experience, leave. |
47509 "Falm... my friend... I would have you understand. I know now, as I look down at what I have wrought here, that were I to think upon what I have done... what I have *truly* done... I would be struck mad. A deed such as this... the anguish would overwhelm, destroy me. So, First Officer Falm, it must be that there *are* no innocents in Agarheim... no mothers, no children, no *people.* Only traitors. Vile, cunning traitors, who deserve no less than the full brunt of our most Holy King's wrath. Do you understand this?" |
47510 Continue experience. |
47511 Interrupt the experience, leave. |
47512 "Y-yes, m'lord." "Good. Now go... I wish to be alone, here." "By your command, Lord Admiral." Falm bows his head and returns below deck, leaving you to stand over the end of a civilization. |
47513 Stir yourself from the experience. |
47514 Stir yourself from the experience, leave. |
47515 This reddish-orange stone is the one that the clerk directed you towards. Within it lies the experience 'indescribable frustration.' |
47516 Begin the sensation. |
47517 Leave. |
47518 You can see it now, the crown of Haephon, gleaming upon a marble pedestal. No more than twenty strides away, it is... with it, you could wrest control of the armies of Aethanopolis away from your treacherous brother and restore your father's kingdom. A fool, your wretched brother was... you smile grimly at the thought... to leave the king's only daughter alive, thinking she could do him no harm. |
47519 Continue experience. |
47520 Interrupt the experience, leave. |
47521 A sound! The creak of leather sandals, the softest hiss... over there, by that third pillar! She was close now, Polaphi the Medusa, jealously guarding the crown her servants had stolen for her so long ago. Crouching behind a wide pillar, you wrap your hand tightly around your trusted Thrice-Blessed Javelin. With your Helm of Swiftness and the Hundred-Mirrored Shield, even a beast such as Polaphi would be no match for you. Any moment, now, she would round the pillar and meet the sight of you. Even if she turned away from the shield, your javelin would surely find her throat... |
47522 Continue experience. |
47523 Interrupt the experience, leave. |
47524 Suddenly, there is a gentle touch on your shoulder. You gasp, spinning around to face - of course - the Medusa. Accepting the inevitable, you only have time to loose a piercing cry of frustration before your lungs... and every other part of you... solidifies into cold, gray stone. |
47525 Stir yourself from the experience. |
47526 The experience seems to have stirred some long forgotten, vaguely similar memory in your own mind... you feel as if you've gained something from using the sensory stone. |
47527 Stir yourself from the experience, leave. |
47528 Leave. |
47529 Leave. |
47530 This violet stone is the one that the clerk directed you towards. Within it lies the experience 'a vastly important secret.' |
47531 Begin the sensation. |
47532 Leave. |
47533 Six Imperial servants rush ahead of you, swinging the golden doors of the Dragon Palace wide. "Long live the Empress!" they cry in unison. "One thousand years! Long live the Empress! One Thousand Years!" |
47534 Continue experience. |
47535 Interrupt the experience, leave. |
47536 Beyond the threshold, dozens of loyal warlords, kings in their own right, drop to their knees, touching their heads to the floor in deference as you pass them en route to the grand Imperial Throne. |
47537 Continue experience. |
47538 Interrupt the experience, leave. |
47539 As you turn and face your minions, seating yourself upon the Imperial Throne, you allow a small, satisfied smile to creep across your carefully painted lips. There is but one thought in the forefront of your mind: |
47540 Continue experience. |
47541 Interrupt the experience, leave. |
47542 ...that the body of the young Empress, Wu Tsun Sha, lies broken at the bottom of the Well of Solitude, and that you - Bai Hwa, a horse merchant's daughter - are at last poised to shake the Empire and the corrupt Wu Dynasty to its very foundations. |
47543 Stir yourself from the experience. |
47544 Stir yourself from the experience, leave. |
47545 This violet stone is the one that the clerk directed you towards. Within it lies the experience 'shock and a rise to seething vengefulness.' |
47546 Begin the sensation. |
47547 Leave. |
47548 You stand somewhere in the nether regions of the planes, a sweltering place where the ground is beaten copper, and the sky is of brass. Here, the bodies of sinners - petitioners in this horrid place - are rolled amongst iron brambles and bronze scorpions until their bones are fine, gray dust. |
47549 Continue experience. |
47550 Interrupt the experience, leave. |
47551 You squint at the horizon, the bone-dust rising with putrid-smelling gusts of wind that carry with them the sound of agonized moaning. There is nothing but flat, metallic landscape as far as the eye can see. The dust is everywhere, in everything... it stings at your eyes, coats the insides of your mouth with a pasty film. You spit, wiping at it with your finger, but it's of no use: the stuff's taste has fouled your mouth completely. |
47552 Continue experience. |
47553 Interrupt the experience, leave. |
47554 You look down at the 'key' in your hand... a minute platinum orb... and picture the man's face who solemnly swore to you the magical portal you just passed through - now gone, of course - led to the green fields of Bytopia. Someone, by all the powers and their proxies, was going to pay for this one. |
47555 Stir yourself from the experience. |
47556 Stir yourself from the experience, leave. |
47557 The experience seems to have stirred some long forgotten, vaguely similar memory in your own mind... you feel as if you've gained something from using the sensory stone. |
47558 Leave. |
47559 "Nothing. Forgive my intrusion." |
47560 "The tomb is already empty." |
47561 "The tomb is already empty." |
47562 Leave. |
47563 This bluish-purple stone is the one that the clerk directed you towards. Within it lies the experience 'slowly dawning horror.' |
47564 Begin the sensation. |
47565 Leave. |
47566 "How good could it be?" you think, regarding the burgundy liquid carefully. Across the table from you, the twisted old man smiles slyly. "Please, sir, try." he whispers, his hushed voice the sound of dry leaves blown over a roughly cobbled street. "Thou shall find it more than lives up to thy expectations, I am sure." |
47567 Continue experience. |
47568 Interrupt the experience, leave. |
47569 You nod at him and lift the crystal goblet into the air, watching the light play through the crimson liquor. You'd come a long way for this drink... searched long and hard for this old man... and you'll be damned to let anything rush you, now. The moment was to be savored. |
47570 Continue experience. |
47571 Interrupt the experience, leave. |
47572 You raise the glass to your lips, inhaling the stuff's aroma. The bouquet is light, sweet, intoxicating... almost dizzyingly so. You've tried countless drinks... written tomes about them, their flavors and smells, means of manufacture, in your journeys across the planes. But this... this stuff was supposed to be legendary. No living man you'd found or heard of had tried the stuff. The stories were ridiculous - nothing could taste quite so good - but if there were the slightest bit of truth to them, this would be some fine liquor indeed. |
47573 Continue experience. |
47574 Interrupt the experience, leave. |
47575 At last, you drink of the goblet, a cautious sip... |
47576 Continue experience. |
47577 Interrupt the experience, leave. |
47578 Incredible! Indescribable! As the flavor washes over your palette, you fight the urge to shudder with delight. Nothing... *nothing* you have tried in all your long years has tasted quite like this. You look up at the old man, startled to find your glass empty - you had drained it all in a single draught. You wipe your eyes with the back of your hand, not entirely sure when you had begun to cry. |
47579 Continue experience. |
47580 Interrupt the experience, leave. |
47581 "Tears of joy, eh?" The old man laughs softly. "Quite pleasing to the tongue, is it not? Wouldst thou like some more, perchance?" He smiles at you once more. "Yes... yes, if I might..." |
47582 Continue experience. |
47583 Interrupt the experience, leave. |
47584 "Surely." he replies, refilling your glass. Try as you might, you cannot resist downing it in a single gulp. You thrust your finger into the goblet in an attempt to find some last, hidden drop of the stuff. Several times more does he fill the goblet, and each time you gulp the stuff down as a starving man would devour a feast, unable to control yourself, to deny yourself another exquisite taste of it. |
47585 Continue experience. |
47586 Interrupt the experience, leave. |
47587 He chuckles softly once more. "A drink such as this... a man wouldst do anything for it, no?" You nod without hesitation. "Yes, a man would..." Looking at him, his sly smile suddenly takes on a whole new meaning. A sense of horror begins to creep over you, even as you begin to yearn painfully for more of the blood-red liquor... |
47588 Continue experience. |
47589 Interrupt the experience, leave. |
47590 "Yes, yes..." The old man grins, his yellow eyes gleaming. "A man *wouldst* do anything, in the *thrall* of such a drink... even the most terrible, the most heinous of deeds... as thou shall see, my newest servant." |
47591 Stir yourself from the experience. |
47592 Stir yourself from the experience, leave. |
47593 This bluish-purple stone is the one that the clerk directed you towards. Within it lies the experience 'lycanthropy.' |
47594 Begin the sensation. |
47595 Leave. |
47596 Suddenly aware that the hour has almost come, you leap from your bed and run flying from your cottage and into the surrounding woods. Stumbling in the dark, you come to a small, moonlit clearing... the one you had found last week and decided to use, tonight. You hastily strip off your clothes, sit in the long grass, and wait. |
47597 Continue experience. |
47598 Interrupt the experience, leave. |
47599 You close your eyes, listening to the steady chirp of crickets, the throaty croaking of bullfrogs in the nearby creek, the rustle of the grass as the wind caresses it. What would someone think, seeing this through your eyes, *experiencing* this moment and what was next to come? Soon you would travel to the city, find a cleric to rid you of the Curse... but for now, may as well make the best of things. You rub your hands together with anticipation, grinning like a bearded, fire-haired giant of a madman, sitting naked and alone in a forest clearing in the dead of night. |
47600 Continue experience. |
47601 Interrupt the experience, leave. |
47602 A prickling sensation runs across your skin, and your senses sharpen dramatically. You breathe in through your nose, inhaling the scent of everything around you: the damp earth, the sweat on your cast-off clothes, the opossum clinging fearfully to the tree behind you... |
47603 Continue experience. |
47604 Interrupt the experience, leave. |
47605 You open your eyes and look down at your forearms. The faint moonlight reveals the slightest quivering across their surface... but in moments, the flesh begins to ripple impossibly, tufts of thick brown fur sprouting forth. With a grisly crackling sound - like popping joints and grinding bones - your back and shoulders begin to hunch and broaden... uncomfortable, but not quite painful. Your muscles - your entire body mass - doubles, triples in size, and continues to grow. |
47606 Continue experience. |
47607 Interrupt the experience, leave. |
47608 Still fascinated by the transformation yourself, you watch as your fingers wither away to nothing, hands swelling into meaty paws from which burst fur and massive, black claws. The night seems to become brighter as your eyes transform, become accustomed to the darkness... a wide muzzle comes into view, and you touch your wet, snuffling nose delicately, chuckling to yourself. Next time, you think, you'll have to stare into a mirror or pond as the Curse takes effect... watch your face warp and change, losing its familiar shape to become a bear's. |
47609 Continue experience. |
47610 Interrupt the experience, leave. |
47611 Soon, it becomes difficult to concentrate upon anything but your more basic urges... food would be good, right now. Yes, food - perhaps you'll get lucky and find a nice, fat catfish in the creek. You rise off your massive haunches with a *huff* and begin to amble through the trees on all fours, heading for the water's edge... |
47612 Stir yourself from the experience. |
47613 Stir yourself from the experience, leave. |
47614 The experience seems to have stirred some long forgotten, vaguely similar memory in your own mind... you feel as if you've gained something from using the sensory stone. |
47615 Leave. |
47616 "What? What do you want? When does the blood start spilling?" |
47617 "What's with the attitude?" |
47618 "What happened to your good-natured disposition?" |
47619 "Soon. I just need you to answer some questions for me." |
47620 "In a while. Go back to sleep." |
47621 "What? What do you want? When does the blood start spilling?" |
47622 "What's with the attitude?" |
47623 "What happened to your good-natured disposition?" |
47624 "Soon. I just need you to answer some questions for me." |
47625 "In a while. Go back to sleep." |
47626 "What? What do you want? When does the blood start spilling?" |
47627 "What's with the attitude?" |
47628 "What happened to your good-natured disposition?" |
47629 "Soon. I just need you to answer some questions for me." |
47630 "In a while. Go back to sleep." |
47631 "What? What do you want? When does the blood start spilling?" |
47632 "What's with the attitude?" |
47633 "What happened to your good-natured disposition?" |
47634 "Soon. I just need you to answer some questions for me." |
47635 "In a while. Go back to sleep." |
47636 "What? What do you want? When does the blood start spilling?" |
47637 "What's with the attitude?" |
47638 "What happened to your good-natured disposition?" |
47639 "Soon. I just need you to answer some questions for me." |
47640 "In a while. Go back to sleep." |
47641 "What? What do you want? When does the blood start spilling?" |
47642 "What's with the attitude?" |
47643 "What happened to your good-natured disposition?" |
47644 "Soon. I just need you to answer some questions for me." |
47645 "In a while. Go back to sleep." |
47646 "What? What do you want? When does the blood start spilling?" |
47647 "What's with the attitude?" |
47648 "What's with the attitude?" |
47649 "What happened to your good-natured disposition?" |
47650 "Soon. I just need you to answer some questions for me." |
47651 "In a while. Go back to sleep." |
47652 "That was then. This is now. I'm sick of all this lollygagging and all this namby-pamby pikery. Let's go kill something, eh?" |
47653 "I want to know what happened to your personality." |
47654 "Answer some questions for me, first." |
47655 "Forget it. We'll talk later." |
47656 "Just as long as we kill after we talk." |
47657 "What happened to you?" |
47658 "What can you tell me about Morte?" |
47659 "What can you tell me about Annah?" |
47660 "What can you tell me about Dak'kon?" |
47661 "What can you tell me about Fall-from-Grace?" |
47662 "What can you tell me about Vhailor?" |
47663 "What can you tell me about Ignus?" |
47664 "What can you tell me about Nordom?" |
47665 "What can you tell me about yourself?" |
47666 "What can you tell me about yourself?" |
47667 "What can you tell me about yourself?" |
47668 "Forget it. Farewell." |
47669 "Let's just say that the atmosphere we're in is conducive to hatred and leave it at that, shall we? I *hate* the Lower Planes, and they hate me." |
47670 "Why?" |
47671 "Answer some questions for me, then." |
47672 "Good enough. I'm putting you away now." |
47673 "Because they corrupted me once, and it ain't gonna happen again, berk! Now shut up and let's kill!" |
47674 "Answer some questions, first..." |
47675 "We're done talking for now." |
47676 The weapon falls into a sullen silence. |
47677 "He's an evil, cross-trading berk and I would trust him as far as I could throw him... if I had arms. You'd be well-advised to look at his advice with a *real* careful eye. I'm just saying that you ought not trust him - I've seen his type before, and they'll stab you in the back." |
47678 "I dunno about her. She's got fiendish blood in her. You can't trust fiends. I say dump her as soon as possible. Besides, she's just a kid. You can find someone a lot more... experienced... if you get my drift." |
47679 "Thanks for your input. I had more questions..." |
47680 "Thanks." |
47681 "Him? Dour, expressionless, hidebound? About as useful as intercourse with a modron. That's all I have to say about that." |
47682 "Thanks for your input. I had more questions..." |
47683 "Thanks." |
47684 "Sure, trust her, why not. It's always a good idea to trust a tanar'ri. Just because they're born evil doesn't mean they're bad people. By the way, what you're smelling is sarcasm. You just walked right through it." |
47685 "Thanks for your input. I had more questions..." |
47686 "Thanks." |
47687 "Beats me. Never seen 'em before." |
47688 "Thanks for your input. I had more questions..." |
47689 "Thanks." |
47690 "I'm The Justifier. Say 'The' when you say the name. 'The Justifier.' Not 'Justifier.' I was forged under the auspices of Horus in Arcadia. Say, you look familiar... I'm called that because I can find an excuse for almost anything. Plus, after a few swings of me, most people realize that you're justified in what you're saying." |
47691 "Familiar how?" |
47692 "I see. I had some other questions..." |
47693 "Right. Farewell." |
47694 "I'm still The Justifier... you know, there's still something familiar about you and it's driving me crazy... something about tanar'ri and... ahh, never mind. I'm your best friend or your worst nightmare. Depends on which end you ask, berk. Name's The Justifier. THE Justifier. Don't forget it." |
47695 "Still haven't figured out where you know me from? All right. I had more questions..." |
47696 "Still haven't figured it out, huh? Farewell, then." |
47697 "I remember who you are, now. You used to think you owned me. All the scars threw me off, but I've got your face nailed now. You know something? When you died fighting off those vrocks, they twisted me. I blame you. But you know, blood follows you. If I stick with you, I can be sure of getting wet." |
47698 "What are vrocks?" |
47699 "Twisted you? How?" |
47700 "Forget this. I had more questions..." |
47701 "Forget this." |
47702 "I don't know. It'll come to me. Don't badger me and I'll get it." |
47703 "Great. I had some more questions..." |
47704 "Great. Have fun thinking. Farewell." |
47705 "What are vrocks? You don't remember anything, do you? They're the vulture demons of the tanar'ri. You'd think that after you got your chest torn open by one of their spears that you'd remember a trifling detail like that. We fought 'em, we killed 'em, but one of 'em got lucky and put you in the dead-book... and then they took me and twisted me." |
47706 "Twisted you how?" |
47707 "Great. I had more questions..." |
47708 "Too bad. Farewell." |
47709 Its voice sounds almost desperate in its attempt not to remember. "You don't want to know. Their minds are alien and pure evil. Bein' put to use by the likes of that..." It shivers in your grasp. "It's not something you'd want to remember. I'll give 'em this much - they're inventive with their tortures." |
47710 "I had more questions..." |
47711 "I'll bet. Farewell." |
47712 The Justifier sounds almost embarrassed. "I went a little crazy on those Lower Planes, boss. Sorry. I'll try not to let it happen again." |
47713 "What happened?" |
47714 "What happened?" |
47715 "No problem. Just answer some questions." |
47716 "No problem. Farewell." |
47717 The Justifier sounds almost embarrassed. "I went a little crazy on those Lower Planes, boss. Sorry. I'll try not to let it happen again." |
47718 "What happened?" |
47719 "What happened?" |
47720 "No problem. Just answer some questions." |
47721 "No problem. Farewell." |
47722 The Justifier sounds almost embarrassed. "I went a little crazy on those Lower Planes, boss. Sorry. I'll try not to let it happen again." |
47723 "What happened?" |
47724 "What happened?" |
47725 "No problem. Just answer some questions." |
47726 "No problem. Farewell." |
47727 The Justifier sounds almost embarrassed. "I went a little crazy on those Lower Planes, boss. Sorry. I'll try not to let it happen again." |
47728 The Justifier sounds almost embarrassed. "I went a little crazy on those Lower Planes, boss. Sorry. I'll try not to let it happen again." |
47729 "What happened?" |
47730 "What happened?" |
47731 "No problem. Just answer some questions." |
47732 "No problem. Farewell." |
47733 "What happened?" |
47734 "What happened?" |
47735 "No problem. Just answer some questions." |
47736 "No problem. Farewell." |
47737 The Justifier sounds almost embarrassed. "I went a little crazy on those Lower Planes, boss. Sorry. I'll try not to let it happen again." |
47738 "What happened?" |
47739 "What happened?" |
47740 "No problem. Just answer some questions." |
47741 "No problem. Farewell." |
47742 The Justifier sounds almost embarrassed. "I went a little crazy on those Lower Planes, boss. Sorry. I'll try not to let it happen again." |
47743 "What happened?" |
47744 "What happened?" |
47745 "No problem. Just answer some questions." |
47746 "No problem. Farewell." |
47747 "Way back when, I was with an owner, we went to the Abyss looking for something. I forget what it was. We figured we were tough enough to take on all comers. We were wrong. My owner got killed and they took me and ... *twisted* me. Sometimes when I get exposed to the Lower Planes, it turns me nasty again." |
47748 "Too bad. I had some questions for you..." |
47749 "Too bad. Farewell." |
47750 "Anything you want to know, boss." |
47751 "What happened to you?" |
47752 "What can you tell me about Morte?" |
47753 "What can you tell me about Annah?" |
47754 "What can you tell me about Dak'kon?" |
47755 "What can you tell me about Fall-from-Grace?" |
47756 "What can you tell me about Vhailor?" |
47757 "What can you tell me about Ignus?" |
47758 "What can you tell me about Nordom?" |
47759 "What can you tell me about yourself?" |
47760 "What can you tell me about yourself?" |
47761 "What can you tell me about yourself?" |
47762 "Forget it. Farewell." |
47763 "Way back when you were my owner, we went to the Abyss in search of something. I forget what it was. We figured we were tough enough to take on all comers. We were wrong. We ran into a murder of vrocks - the vulture demons of the tanar'ri - and even though we killed a bunch of 'em, one got lucky and tore your heart to pieces with its cruel spear. They took me and ... *twisted* me. Sometimes when I get exposed to the Lower Planes, it turns me nasty again." |
47764 "That's awful. I had some questions for you..." |
47765 "That's too bad. Farewell." |
47766 It seems a little embarrassed. "I lost control of the part that got twisted by the tanar'ri when I got lost in the Abyss. I mostly keep it under control. Sorry, boss." |
47767 "No problem. Answer some more questions for me..." |
47768 "No problem. Farewell." |
47769 You get the feeling the Eye on the mace is shifting back and forth. It whispers, "I have a bad feeling about him, boss, but I can't put it into words. The skull seems familiar, and it's attached to a lot of bad memories for me. I can't say why, though, because I don't remember..." |
47770 "Maybe later. I had some more questions..." |
47771 "Maybe later. Farewell." |
47772 "My honest opinion? Well, she's a little fiery... but I think she's got a thing for you. She hides it, but... I think you can trust her, as long as you don't betray her." |
47773 "Thanks. I had more questions..." |
47774 "Thanks. Farewell." |
47775 "There's a good reason he's traveling with you, boss, and I'm not sure it's for your best interests. You know these githzerai - they stick together, and when they associate with others, it's for a reason. I'll keep my Eye on him for you." |
47776 "Thanks. I had a few other questions..." |
47777 "Thanks for your concern. Farewell." |
47778 The mace whispers frantically to you. "Boss! What are you doing with a tanar'ri? Two words. Tanar'ri. Succubus. She's evil. Her blood is made of the essence of evil. She can't be trusted. She might play nice, but that doesn't mean a thing. She might tell you she's reformed, but that's just another lie. She and her kind spin webs of deceit. Always. It's their nature." |
47779 "Thanks for your opinion. Answer some more questions..." |
47780 "Thanks for your opinion. Farewell." |
47781 "Only ... well, only nothing. I don't know these people, boss." |
47782 "All right. Then answer some questions..." |
47783 "All right. Farewell." |
47784 "I'm The Justifier. I'm called that because I can find an excuse for almost anything. Plus, after a few swings of me, most people realize that you're justified in what you're saying. I was forged by one of the smiths under the auspices of the god Horus himself, in the plains of Heliopolis in Arcadia. Say... you seem familiar to me..." |
47785 "Familiar how?" |
47786 "I see. I had some other questions..." |
47787 "Right. Farewell." |
47788 "What's there to know? I'm a weapon of goodness and light, and I'm handy to have in a fight. You know, there's still something familiar about you and it's driving me crazy... something about tanar'ri and... ahh, never mind. I'm your best friend or your worst nightmare. It all depends on which end you ask." It laughs loudly at its own joke. |
47789 "Still haven't figured out where you know me from? All right. I had more questions..." |
47790 "Still haven't figured it out, huh? Farewell, then." |
47791 "I remember who you are, now! You used to own me, a long time ago. My memory's a little spotty on that time, but... yeah. It's you. All the scars threw me off. You seem much more grim now. You must have had it hard - I used to counsel you when you awoke after a death, but when you died in the Abyss fighting off those vrocks, they took me with them and left you to rot. I'm glad we found each other again." |
47792 "What are vrocks?" |
47793 "Twisted you? How?" |
47794 "Forget this. I had more questions..." |
47795 "Forget this." |
47796 I have just discovered that The Justifier, a talking mace, used to be a weapon of mine. It doesn't remember much of my past, but apparently we went to the Abyss looking for something and I died. |
47797 "I'm sorry, but I really can't recall right now... give me a little more time, and I'm sure I'll remember." |
47798 "Great. I had some more questions..." |
47799 "Great. Have fun thinking. Farewell." |
47800 "They're the vulture demons of the tanar'ri. You fought valiantly, but they were too many. They got lucky and got past our defenses, and they tore your heart out with a barbed spear and left you bleeding. Then they took me and twisted me... it was awful..." |
47801 "Twisted you how?" |
47802 "I had more questions..." |
47803 "Too bad. Farewell." |
47804 Its voice sounds almost desperate in its attempt not to remember. "You don't want to know. Their minds are alien and pure evil. Bein' put to use by the likes of that..." It shivers in your grasp. "It's not something you'd want to remember. I'll give 'em this much - they're inventive with their tortures." |
47805 "I had more questions..." |
47806 "I'll bet. Farewell." |
47808 There's an eye - an Eye, to be more accurate - carved into the sturdy metal of this mace. It flashes blue when it speaks to you, conveying emotion and thought to you. "Greetings. You must be my new master." |
47809 "That is correct. I had some questions for you..." |
47810 "Hello again. What do you need from me?" |
47811 "I just wanted some questions answered..." |
47812 "Nothing. Farewell." |
47813 "Sounds like this mace has got some sort of sapience envy. Pike it, weapon." |
47814 "Quiet. I had more questions..." |
47815 "We're done talking for now." |
47816 What you first took to be a door in this archway is actually a painting. The artist has made use of the shadows of the overhanging arch and some subtle texturing effects to give the door the illusion of substance. |
47817 "Are you sure this is the door, Annah?" |
47818 Close your eyes, open the door. |
47819 Examine the door. |
47820 Leave the "door" alone. |
47822 You close your eyes, reach for the door and fumble around... to your surprise, you find a handle. With a slight tug, the door opens. A narrow passage leads into the building, and from within, you can hear distant howling. |
47823 "Time to head on in..." |
47824 Other than the skill of the artist, there is nothing remarkable about the painting. The "door" has been painted on a rough stone wall - you can feel the stone and mortar beneath the painted wooden texture. |
47825 "Are you sure this is the door, Annah?" |
47826 Close your eyes, open the door. |
47827 Leave the "door" alone. |
47828 "Very well, that's all I wished to know. Farewell." |
47829 "My sweet Annah had to worm her way through one of their kips to get to the alley where she found you... a tenement crawling with them stood between her and the alley where she found your body." |
47830 "Yes... she said something about how those Chaosmen had a special gate." Pharod thinks for a moment. "It was a door you could only open when you had your eyes shut - otherwise it looked like nothing more than some Hive painting of a door." |
47831 "Yes..." Pharod smiles. "Strange are Sigil ways, corpse. Strange are Sigil ways." |
47832 "So... there's a building I need to go through *before* I get to this 'haunted alley'?" |
47833 "I had some other questions for you..." |
47834 "Very well, that's all I wished to know. Farewell." |
47835 "I remember that door... it's north and east of the Smoldering Corpse. I thought it was just a painting, though. So it becomes a REAL door when you try and open it with your eyes shut?" |
47836 "So this... painted door... is north and east of the Smoldering Corpse? And it becomes MORE than a painting when you try and open it with your eyes closed?" |
47837 "I had some other questions for you..." |
47838 "Very well, that's all I wished to know. I'll go find this painted door." |
47839 "I had some other questions for you..." |
47840 "Very well, that's all I wished to know. I'll go find this painted door." |
47841 Jarym seemed pleased with the ruby I brought him. I wonder if he would feel the same way if I told him that that was the same gem from Moridor's Box? |
47842 A spellcaster named Jarym is searching for a ruby to complete one of his spells. He has promised to make it worth my while if I should bring one to his house in Ragpicker's Square. |
47843 Tainted Barse, innkeeper of the Traitor's Gate, told me that the town fathers had recently been expanding the prison, and discovered a deva imprisoned in a stone bubble underground. They didn't free him, of course; they just took his sword and used it to power the cells of the prisoners down there. |
47844 A man named Creeden told me that, if I wanted to make my way through the rubbish-filled archway in Ragpicker's Square, I ought to ask a woman named Nalls about it. He said that Nalls should be north east of the Office of Vermin and Disease Control, rooting around in a pile of lumber. |
47845 Devore, the warehouse merchant, has said that if something goes down I should return to his warehouse. In return, I've agreed to leave him alone. |
47846 I discovered Soego's journal hidden in his room, detailing his being attacked by a wererat, his eventual regression into lycanthropy, and his flight from the Mortuary after unwittingly slaying and devouring a friend. Looking for a hiding place, he came upon the Warrens of Thought and agreed to serve Many-as-One, hive mind of the cranium rats gathered there. He is here now in the Dead Nations in order to spy on the undead for Many-as-One, who hopes to one day control this part of the catacombs. |
47847 Nabat in the Traitor's Gate tavern has told me what I must do for the third part of the Key: There is a caretaker down by the gate to the Outlands who is rumored to be a wealthy man... and the rumors say he's about to be hit for this wealth. |
47848 Pharod told me where my body was found... a 'haunted alley' near the Smoldering Corpse bar in the Hive. Maybe I can find some information there about how I died. He told me that in order to get to the alley, I would have to go through a tenement building crawling with Chaosmen. The entrance to the building was the painting of a door north of the Smoldering Corpse; when you close your eyes, the door becomes real. This city keeps getting stranger and stranger... |
47849 "Aye... it's been smeared with barmy paints from the Starved Dogs, it has - it's a real door until yeh look at it, then it turns into a painting." |
47850 "How did they do that?" |
47851 Annah shrugs. "There's stranger things in th' planes." She suddenly frowns. "You might as well ask how yeh got yerself out of the dead-book after I was SURE yeh were dead." |
47852 "So, this door... I just don't look at it? And *then* open it?" |
47853 Annah glances at the door, then nods. "That's the dark of it, if chant be true." |
47854 "All right, then... I'll do what you say. You just -" |
47855 "Houl' on!" Annah stops you before you reach for the door. "This is the only path I know ta reach the place I found yer corpse, but it's not the safest road, aye? Yeh sure you're ready? I'm not here to play yer minder, no matter what ol' stutter-crutch says." |
47856 "What's beyond this door that's so dangerous?" |
47857 "I don't think you need to worry for my sake - just stay behind me. Now let me open this door." |
47858 "Let me go grab some more weapons and rest up a bit before we head in." |
47859 "Chaosmen," Annah whispers. "Barmy as they come. Barking wild into th' day and night, ready to either paint yeh with colors or crack yer brain-box with a chamber pot. Dangerous bloods, they are." |
47860 "Not to worry - I'm a member of their faction." |
47861 "If they're so dangerous, then how did you get through?" |
47862 "I don't think you need to worry for my sake - just stay behind me. Now let me open this door." |
47863 "Hmmm. Let's get re-equipped and come back later, then." |
47864 "Oh, so yeh think all Chaosmen play the friendly with each other?" She sneers. "Then yeh ARE barmy enough ta be one of them." |
47865 "If they're so dangerous, then how did you get through?" |
47866 "I don't think you need to worry for my sake - just stay behind me. Now let me open this door." |
47867 "Hmmm. Let's get re-equipped and come back later, then." |
47868 "I crept in nice and quiet-like. Can't paint yeh or kill yeh when they can't SEE yeh." She looks you up and down with a frown. "Doubt I can pull that twice with yeh around. Yeh look right clumsy, yeh do." |
47869 "Just stay behind me. Now let me open the door..." |
47870 "Hmmm. Let's get re-equipped and come back later, then." |
47871 Ravel's Invisible Weapon |
47872 Negative Token |
47873 Razor Angel Ink |
47874 Shadow 1 Attack |
47875 Shadow 2 Attack |
47876 Dagger |
47877 This invisible weapon represents the Shadow Mark 1's slashing attack. |
47878 This invisible weapon represents the Shadow Mark 2's slashing attack. |
47879 CLAW Weight: 1 This is the foot of some large bird. More than likely this was discarded from someone's dinner. |
47880 PIPE Weight: 0 This is a small wooden pipe, carved to resemble the head of a demon. |
47881 IRON KNUCKLES Damage: 1-10 Piercing Speed: 1 Weight: 1 Proficiency: Fists Not usable by Mages A totally redesigned version of ordinary iron knuckles, these knuckles have long razor sharp blades attached to them. |
47882 IRON KNUCKLES Damage: 1-6 Piercing Speed: 1 Weight: 1 Proficiency: Fists Not usable by Mages These are iron knuckles that have had small spikes welded to them so as to do extra damage. |
47883 "THE EVISCERATOR" (Unique, Artifact, Cheat) Damage: 4-80 + 20 +20 to hit +20 to Armor Class Sets all Stats to 25 Weight: 0 Speed: 1 Proficiency: Edged This unholy weapon is obviously intended for Quality Assurance to massacre any creature in their path as quickly as possible. |
47884 "What...? Who...?" |
47885 "Greetings." |
47886 "Farewell." |
47887 "You again?!" |
47888 "Greetings." |
47889 "Farewell." |
47890 "You're back. Did you manage to find one?" |
47891 "No. I'm still looking." |
47892 "What am I supposed to be looking for again?" |
47893 "Is this what you're looking for?" |
47894 "Hello again. Pardon me for being abrupt, but now that I have that gem I need to prepare myself for the casting." |
47895 "Farewell." |
47896 "I really don't have time to talk with you. You see, I'm trying to figure out how I'm going to complete my spell without the key component." |
47897 "Maybe I can help." |
47898 "I'll be leaving then. Farewell." |
47899 Jarym pauses for a second. "I guess it couldn't hurt. I am in need of a ruby to complete my spell. It must be of exceptional quality; not like the junk they sell at the marketplace. If you should find one, bring it back to me and I shall make it worth your while." |
47900 "Farewell." |
47901 "Don't give up. There has to be ruby around here somewhere." |
47902 "Farewell." |
47903 "You're supposed to be looking for a ruby, remember? If you find one bring it back here." |
47904 "Farewell." |
47905 "That's perfect! Where did you... never mind, here." Jarym takes the gem from you, handing you a good sum of coins. "Now if you don't mind, I'd like to work on my spell." |
47906 "Farewell." |
47907 You see a sturdy young man. He seems to be moving the contents of crates to various stalls in the market. He nods at your approach. "Good day, cutter." |
47908 "Greetings." |
47909 Ignore him. |
47910 He nods again. "What can I help you with?" |
47911 "I have some questions..." |
47912 "Nothing. Farewell." |
47913 "Very well." He awaits your questions. |
47914 "I'm looking for someone named Lothar, or the Master of the Bones..." |
47915 He shakes his head. "The Master of the Bones... does not like visitors, cutter. You may be looking for him, but you *don't* want to find him." |
47916 "I had a skull and it's been stolen from me. Do you know anyone who would do such a thing?" |
47917 "Where can I buy some weapons?" |
47918 "Where can I buy some magic?" |
47919 "What can you tell me about this ward?" |
47920 "Never mind. Farewell." |
47921 He stares at you for a moment then drops his gaze to your many scars. He shrugs his shoulders as he looks you in the eyes. "Leave the market, head south, then a little east. The ruined house. May the powers protect you, cutter." He turns away and returns to his work. |
47922 "Thank you. Farewell." |
47927 He frowns and looks you up and down. "Well... was there anything special about this skull?" |
47928 "No." |
47929 "Yes. It talked." |
47930 He shrugs. "Can't see why anyone would want it then." |
47931 "Yes, I do..." |
47932 "All right. Let me as you something else..." |
47933 "I must be going now. Farewell." |
47934 He looks at you for a moment. "I would say that qualifies as being special. Which means it could have attracted the attention of Lothar, the Master of the Bones." |
47935 "Where do I find this Lothar?" |
47937 "You should talk to Anze; he's usually at the counter over by the furnace." |
47938 "I have some more questions..." |
47939 "I must be going now. Farewell." |
47941 "What if it could talk?" |
47942 "I have some more questions..." |
47943 "I must be going now. Farewell." |
47944 "You need to talk to Aalek, he's usually at the far counter over by the furnace." |
47945 "I have some more questions..." |
47946 "I must be going now. Farewell." |
47947 He sighs. "It's home... I can think of better places to be, and I can think of worse as well." He shrugs again. "As for details, go talk to Anze's boy, Lazlo. He's usually over by the furnace. Lad loves to talk." |
47948 "I have some other questions..." |
47949 "I must be going now. Farewell." |
47950 The workman looks up at you and smiles. "Hello again. What can I do for you?" |
47951 "I have some questions..." |
47952 "Nothing, farewell." |
47953 You see a sturdy-looking young man. He seems to be engrossed in checking the contents of crates. He does not notice your approach. |
47954 "Greetings." |
47955 Ignore him. |
47956 He glances over his shoulder at you then returns to his work. "Sorry, cutter. I can't stop to chat with you. Too much work to do." He returns to his work. |
47957 "I have some questions..." |
47958 "Very well, farewell." |
47959 He continues with his work as he speaks to you. "I'm sorry, but you'll have to get someone else to answer your questions, I just don't have the time. Try the boy Lazlo, he's usually over by the furnace." |
47960 Leave. |
47961 You see the market workman. He notices your approach and frowns. "Hello again, cutter." |
47962 "I have some questions..." |
47963 He sighs. "I would help you, but I don't have the time. Try that boy Lazlo, he's usually over by the furnace." |
47964 "All right. Farewell." |
47965 You see a wiry older man who appears to be watching all the market workmen. Occasionally he barks out an order to the workers, who hastily comply. He frowns at your approach. |
47966 "Greetings." |
47967 Ignore him. |
47968 His frown turns into a scowl. "I know you, you're that berk who's been runnin' round asking all the questions." He stares at you, daring you to deny it. |
47970 "Yes, and I have some questions for you as well..." |
47971 Attitude: "What if I am?" |
47972 "Never mind, farewell." |
47973 He gives you a self-satisfied nod. "Yeah, well I don't have time or answers for you. I suggest you leave before I call the guard... and don't be botherin' my men, you hear?" |
47974 "So call the guard, I can handle them." |
47975 "I'll be leaving then. Farewell." |
47976 He nods. "As you wish you barmy berk. Guards! I've got a situation over here!" |
47978 Leave before they arrive. |
47979 He narrows his eyes at you. "Well, if you are, then you should know that you're a pest and I don't have time for pests. And my men don't as well, so leave them alone." |
47980 "I just need to have a few questions answered..." |
47981 "I don't like you or your attitude. How about I teach you some manners?" |
47982 "Pike it, berk! Farewell." |
47983 He starts to say something then stops to consider your physical size and the scars that cover your body. He turns to look at a nearby guard and opens his mouth... |
47984 Truth: "I can break that skinny little neck of yours before you get the words out of your mouth..." |
47985 Bluff: "I can break that skinny little neck of yours before you get the words out of your mouth..." |
47986 Leave before the situation gets out of hand. |
47987 He looks at you carefully and you feel as if you are being weighed in the balance. "I... have work to do and I don't have time for this. Good day to you." He turns and walks away. |
47988 Leave. |
47989 You see a wiry older man who appears to be watching all the market workmen. Occasionally he barks out an order to the workers, who hastily comply. He frowns at your approach. "Well... it's the pest again. I have nothing to say to you, berk. Be gone!" |
47990 Leave. |
47991 You see a middle-aged man, busily working on crates of stock. He nods at your approach. |
47992 "Greetings." |
47993 Ignore the man. |
47994 He smiles and wipes his brow. "How do, cutter." |
47995 "I have some questions..." |
47996 "Never mind, farewell." |
47997 He nods. "Very well..." |
47998 "I'm looking for someone named Lothar, or the Master of the Bones..." |
47999 "I had a skull and it's been stolen from me. Do you know anyone who would do such a thing?" |
48000 "Where can I buy some weapons?" |
48001 "Where can I buy some magic?" |
48002 "Never mind. Farewell." |
48003 He shakes his head. "Never heard of him. I'd ask around, maybe someone else has." |
48004 "I have some more questions..." |
48005 "Thank you, farewell." |
48006 He gives you a blank look. "Missing a skull... I, uh..." He shrugs. "Sorry, I wouldn't know anything about that..." He looks like he wants to ask you something but thinks better of it. |
48007 "I have some more questions..." |
48008 "Thank you, farewell." |
48009 He concentrates for a moment as if he is trying to understand what you just asked him. "Well... weapons? I don't know... I suppose one of the merchants here would sell them. It's not the kind of thing an average citizen would need, though." |
48010 "Without a weapon, how do you defend yourself?" |
48011 "I have some more questions..." |
48012 "Thank you, farewell." |
48013 He looks at you with disbelief. "The Harmonium... it's their place to protect us citizens. They uphold the law, punish the guilty, that sort of thing. A citizen shouldn't have to worry about protecting himself." He looks at you blankly. |
48014 "I have some more questions..." |
48015 "Thank you, farewell." |
48016 "Magic? I..." He twists his face into a confused mask. "I don't know. One of the merchants here maybe, but magic isn't all that prevalent... is it?" He awaits your answer. |
48017 "You just don't have a clue, do you?" |
48018 "I have some more questions..." |
48019 "Thank you, farewell." |
48020 He gives you a shocked look. "Well no... I mean yes... uh, well... maybe not." He shrugs. "I've been called naive, but I don't think that's the case. I'm just not as *worldly* as some, that's all." |
48021 "What color is the sky in your universe..." |
48022 "I have some more questions..." |
48023 "Thank you, farewell." |
48024 He looks outside and points. "It's yellow... it's because of all the smoke and such from the factories." |
48025 "Never mind. I have some questions..." |
48026 "Thank you, farewell." |
48027 The workman looks up at you. "Hello again. Can I help you." |
48028 "I have some questions..." |
48029 "Never mind, farewell." |
48030 You unfold the shimmering metal. It seems strangely quiescent; you get the feeling that it's lying dormant until the portal key is near it. |
48031 Fold it up and put it away. |
48032 Lesser Shade |
48033 Vault of the Ninth World Mouthpiece |
48034 Curst Official |
48035 Cassius |
48036 Ebb Creakknees |
48037 Kitla |
48038 Greater Shadow |
48039 Dallan |
48040 Dona Quisho |
48041 You see a drunken guard. He's dressed in the armor of Curst's finest, but it looks like all he's interested in protecting is his bub. He looks you over without much interest, his eyes dead. |
48042 "Who are you?" |
48043 "What are you doing here?" |
48044 "Forget it. Farewell." |
48045 Chek'ka Plute looks you over carefully, with all the concentration a drunk man can muster. He sneers, and goes back to his tankard. |
48046 "Who are you?" |
48047 "What are you doing here?" |
48048 "Farewell, then." |
48049 "Chek'ka Plute. One a' Curst's elite." He belches. |
48050 "What are you doing here?" |
48051 "Farewell." |
48052 "I'm glad you could join us!" |
48053 "Might I be of any assistance?" |
48054 "Enjoy your stay with us!" |
48055 "Greetings! I am here to CONSUME THY WEAK, DELICIOUS FLESH, PATHETIC MAN-CREATURE!" |
48056 "So sorry, but I'm afraid I must SNAP THY BRITTLE BONES AND CAST THY QUIVERING, FLESHY REMAINS INTO THE DEEPEST RECESSES OF CARCERI!" |
48057 "Oh dear! T'would seem THOU ART HARDLY WORTHY OF APPEASING MY ENDLESS HUNGER FOR MORTAL FLESH, THOU INSIGNIFICANT RODENT! BEGONE, VERMIN!" |
48058 "THOU ART NOTHING! BOW BEFORE MY UNHOLY MIGHT AND PERHAPS I SHALL MAKE THEE A LEMURE FOR ONLY 10,000 YEARS!" |
48059 "Mmmph! MMMMMPH! RRRRR! Mmph!" |
48060 "Welcome to our Brothel!" |
48061 "Greetings!" |
48062 "Hi!" |
48063 "Hello!" |
48064 "Good day to you!" |
48065 "Can I help you with something?" |
48066 "Hello." |
48067 "You've a tale for me?" |
48068 "Heya!" |
48069 "Heh!" |
48070 ::Pout:: |
48071 ::Sulk:: |
48072 ::Mope:: |
48073 "Mmm... hello there." |
48074 "I like what I see." |
48075 "Is there something you'd like to share with me?" |
48076 "Are you alone?" |
48077 "My my, what have we here?" |
48078 "Would you like to play a game?" |
48079 "Would you like to debate a topic?" |
48080 "Hello again." |
48081 "SHUT UP!" |
48082 "Out with you, before I throw you out!" |
48083 "I've NEVER seen something SO disgusting!" |
48084 He points at Tainted Barse. "Watchin' him. They say he's got a tunnel here, and I wanna see him use it t' see if it's true. Waitin'. Watchin'. Go 'way now. I got watchin' t' do." |
48085 "Who are you?" |
48086 "Farewell, then." |
48087 The drunken guard staggers at you, roaring. It's obvious he'll see you dead first. |
48088 Fight. |
48090 Bloody Handkerchief |
48091 P2 SFull |
48092 P1 SFull |
48093 P2 SFull CFull |
48094 P3 SFull CFull |
48095 Shadow 3 Attack |
48096 You see a haggard, grim man. His coarse face is lined and weathered, and his eyes are red-rimmed. He straightens as he sees you. "Welcome to the Traitor's Gate. I'm Tainted Barse, the innkeep." |
48097 "What's wrong?" |
48098 "What kind of a name is that?" |
48099 "Why don't you go wander around Baator for a bit, you meandering arse!" |
48100 "Did I ASK you to come in here, you clueless sod?! Pike off!" |
48101 "What are you selling here?" |
48102 "AGAIN?! YOU CLUELESS DUNG SACK!" |
48103 "Yes, mistress..." |
48104 "Take THIS!" |
48105 "And THIS!" |
48106 "OOOF!" |
48107 "I need a place to stay." |
48108 "Good for you. Farewell." |
48109 "What's wrong is that my daughter got herself kidnapped by slavers, and now the place is going to fall behind on its bills and I'm going to lose the place to one of those rich pikers in the first circle." He looks at you more closely. "You're the fellow asking about the deva, ain't you? Tell you what. You help me out, I'll help you." |
48110 "What do you know about the deva?" |
48111 "What do I have to do?" |
48112 "Let's talk about this later. Right now I have more questions..." |
48113 "Let me think about it. I'll get back to you. Farewell." |
48114 He glares at you. "Barse is my given name, berk. I got the Tainted later because of some former friends spreading baseless chant." He looks *very* angry. "What the hell do you want, anyway? You an adventurer or something?" |
48115 "Why? What's wrong?" |
48116 "Why? What's wrong?" |
48117 "I wanted to ask some questions..." |
48118 "What are you selling here?" |
48119 "I need a place to stay." |
48120 "Good for you. Farewell." |
48121 "OUCH!" |
48122 "AND DON'T COME BACK, YOU PITIFUL EXCUSE OF A MAN!" |
48123 "Thank you... mistress." |
48124 "Subject sighted." |
48125 He smiles craftily. "You're looking for him, ain't you? I can tell you that he's hidden far beneath the prison. I can tell you how to get there, too, apart from being arrested or trying to bribe your way in - which wouldn't work anyway." |
48126 "Subject behavior static." |
48127 "What do I have to do for this?" |
48128 "Whaddya want to know?" |
48129 "What's with the town being so abandoned?" |
48130 "What's with the town being so abandoned?" |
48131 "What can you tell me about this place?" |
48132 "So you said you needed something taken care of. What do you want me to do?" |
48133 "What do you know about the deva?" |
48134 "What are you selling here?" |
48135 "Nothing, I guess. Farewell." |
48136 "Go over there and talk to Marquez. He's the ex-Harmonium fellow. He knows about these slavers - and he holds the first part of the key that'll put you on the path of seein' the deva. There are five parts to the Key, but it ain't a physical key. When you've got the parts together, you come tell me - and it unlocks knowledge in my mind. Till then, though, it stays secret. You got to satisfy the keyholders." |
48137 "Let me think about it. I had some more questions." |
48138 "I won't do it." |
48139 "I'll do it. |
48140 "Listen... Damn! I hate to make a request of a stranger, but I think I can help you if you can help me." He continues in a rush. "My daughter got kidnapped, she's going to be sold, I'm going to lose this place if I don't have her to help me, and I have information that could be very valuable to you. You scratch my back, I'll scratch yours, see?" |
48141 "What do you need?" |
48142 "Forget it. I'm busy right now." |
48143 "Heh. Troubles a-plenty, as always. First, they keep digging holes in the ground to make the prison bigger - and they discover this deva, wrapped up in a big obsidian bubble, chained to the floor. They take his sword and use its power to keep the criminals in their cages. They're busy debating what to do about the celestial, tearing their hair out trying to figure out how they can make a profit off its discovery and cross their 'friends'... and then the plague hits." |
48144 "Plague?" |
48145 "What do you know about the deva?" |
48146 "Why was the deva imprisoned?" |
48147 "I had a few other questions..." |
48148 "Thanks. Farewell." |
48149 "Subject mannerisms reserved." |
48150 "Subject now conversing with human male." |
48151 "Subject now playing a game with human male." |
48152 2 by 3 |
48153 You have tested your immortality against the elements and have been destroyed. |
48154 You have lost a source of information vital to your quest. |
48155 You have been incapacitated and can no longer complete the game. |
48156 Level |
48159 "Thanks. Farewell." |
48160 Tainted Barse told me that Curst has been paralyzed by a plague, not too long after the city officials opened the prison of the deva. |
48161 "What this place is, is a hotbed of rumors and innuendo. No one trusts no one. Y'don't do favors for someone without makin' sure they're in your debt. Everyone hates everyone else, and everyone's looking for a hold to get on everyone. Someone like you... you're a ripe target of opportunity for people, because you don't know the politics. And I guarantee you'll be sucked in." |
48162 "I had a few more questions..." |
48163 "Thanks. Farewell." |
48164 "Thanks. Farewell." |
48165 "You won't do me a favor, I won't do you none. Get out of my place." |
48166 "No. What are you selling here?" |
48167 "No. I need a place to stay." |
48168 "I've changed my mind. I'll help you out." |
48169 "I'm leaving, then. Farewell." |
48170 "Marquez'll tell you what you have to do, and when you've finished, he'll steer you to the next person who has a key." |
48171 "Farewell." |
48172 "You'll get it only if you kill me - and if you do, you'll never get anywhere in this town. You'll rot here, berk. I ain't kidding you. You'll never get out." |
48173 Kill him anyway. |
48174 Leave. |
48175 "That's right. Something that lays folks low. Makes people all ornery and bad-tempered - and too weak to do anything about it. The guards've closed off portions of the town, and they're all tight-wound. They'll take you into jail on the slightest pretext these days. I don't know how you got in to town, but you ain't getting out unless you find a portal." |
48176 "I had a few more questions..." |
48177 "Thanks. Farewell." |
48178 "Thanks. Farewell." |
48179 He looks at you closely to see if you're joking with him. "I told you they discovered him buried in the earth, right? That means I have no idea how he got down there. I wish I was powerful enough to trap a deva. That'd be some power worth havin'." |
48180 "All right, then, answer some other questions for me." |
48181 "Thanks. Farewell." |
48182 "Thanks. Farewell." |
48183 He's trying to hide the anxious look in his eyes as he asks his question: "Have you found out anything about my daughter? I'm very worried about her. Please tell Marquez if you hear anything." |
48184 "I'm not going to be looking for her." |
48185 "Not yet. I had some questions." |
48186 "Not yet. What are you selling here?" |
48187 "Not yet. I needed a place to stay." |
48188 "Yes. She should be returning here shortly. I'll go tell Marquez. Farewell." |
48189 His grief looks fresh in his eyes. "What d'ye want, cutter?" |
48190 "What's the deal with this key, anyway?" |
48191 "What are you selling here?" |
48192 "I needed a place to stay." |
48193 "Nothing. Farewell." |
48194 "It's a key - but it ain't a physical key, if you know what I'm sayin'. When you've got the keys together, you come tell me - and it unlocks knowledge in my mind. Till then, though, it stays secret. You got to satisfy the keyholders. That all you wanted?" |
48195 "What are you selling here?" |
48196 "I needed a place to stay." |
48197 "Yes. Farewell." |
48198 "You makin' any progress on that key? You look a little anxious to get movin' on this. You'll get it, sure." |
48199 "What's the deal with this key, anyway?" |
48200 "What are you selling here?" |
48201 "I needed a place to stay." |
48202 "Nothing. Farewell." |
48203 "You got one more thing to do. See that drunk bastard Chek'ka Plute? Go kill him." He raises his voice. "Hey, Chek'ka! Here comes your death!" |
48204 "Now that you've killed that drunken fool, the gate can be unlocked. Are you ready to go? There's no coming back - the door'll be locked, barred, and magically protected once you pass through. You want to do this?" |
48205 "I'm ready now." |
48206 "I'd like to rest in the inn first." |
48207 "I'd like to take a look at what you're selling first." |
48208 "Not yet." |
48209 "Then you just come back and let me know when you're ready." |
48210 "Will do. Farewell." |
48211 "Are you ready to go? There's no coming back - the door'll be locked, barred, and magically protected once you pass through. You want to do this?" |
48212 "I'm ready now." |
48213 "I'd like to rest in the inn first." |
48214 "I'd like to take a look at what you're selling first." |
48215 "Not yet." |
48216 Store Item Script First one Don't translate type 25 |
48217 Another item script Is this what Yuki wants? I hope so. |
48218 InParty("MORTE") Class(SelectedCharacter, Fighter) |
48219 "Bloods! Kill this man!" |
48220 ::Mumbles Sourly:: |
48221 This bored-looking wererat seems glad of any excuse to alleviate the tedium. "What ye want, meat?" |
48222 "I'd like to get out." |
48223 "I just want to talk to you." |
48224 "Nothing. Forget it." |
48225 "Ye would, eh? What might make it worth our while t' disobey Mantuok and risk the wrath o' the rats, hm?" |
48226 "Your lives. If you let me out of here now, I'll let you live." |
48227 "Your lives. If you let me out of here now, I'll let you live." |
48228 "The promise that none will ever know what I have done... and perhaps a promise of some coin later." |
48229 "How would they ever know?" |
48230 "How about some jink?" |
48231 "Think about it: I am clearly a danger to you, and yet I'm speaking to you as an equal. Do you really think these walls can hold me if I put my mind to it? I suggest, without threatening you, that it's in your best interests to let me go." |
48232 "Because I'm going to get out of here sometime, and when I do, it's going to be messy." |
48233 "Come to think of it, I can't think of anything." |
48234 Raimon looks you up and down carefully. Noting the violence in your eyes and size of your muscles, he very carefully unlocks and opens the door for you. He steps aside and keeps his eyes averted from yours. |
48235 "Thanks, pal." |
48236 "So long." |
48237 He keeps his eyes averted from yours. "Please don't hurt me, blood... I was just doin' my job." |
48238 "I'll think about it. Farewell." |
48239 He looks you over and sneers. "Ye think ye could hurt me, eh? Ye'll have to find a way out, first!" |
48240 "What if I promise that none will ever know what I have done... and perhaps a promise of some coin later." |
48241 "Why don't you just let me out?" |
48242 "What if I gave you some coin?" |
48243 "Think about it: I am clearly a danger to you, and yet I'm speaking to you as an equal. Do you really think these walls can hold me if I put my mind to it? I suggest, without threatening you, that it's in your best interests to let me go." |
48244 "Because I'm going to get out of here sometime, and when I do, it's going to be messy." |
48245 "I'll try to think of one, then. Farewell." |
48246 "That sounds like a good way t'do it. I never much cared for Mantuok's bossery anyways." He unlocks the door, opens it, and steps aside. "Now get out o' here before I can't pretend I don't see you no longer." |
48247 "You got it. Farewell." |
48248 "Tell ye what... yer purse jingled prettily when ye came in. One hundred pieces of coin from it - and I'm sure ye can spare it - and ye can leave." |
48249 "It's a deal." |
48250 "Forget it." |
48251 "Throw it through the bars here, then, and I'll let ye go. And before ye ask, ye'll just have to trust me to do it, eh, Shaddeus?" He smirks at his partner. |
48252 "All right. Here you go." |
48253 "I don't have that much..." |
48254 "Forget it." |
48255 He counts the coins carefully. When he's finally convinced they're all there, he unlocks the door for you. "Now get out o' here!" |
48256 "All right, all right." |
48257 "Then y'ain't gettin' out, are ye?" His laugh is like a chitter. He turns away. |
48258 "Dammit..." |
48259 "Ye just want to talk, eh? Well, ye'll get no conversation from ol' Raimon, that's for sure!" He turns away from you. |
48260 "Then I'd like to discuss getting me out of here." |
48261 "Fine, then." |
48262 He sneers at you. "Like I'd trust you?" His whiskers twitch. "Try again." |
48263 "If you let me out of here now, I'll let you live." |
48264 "If you let me out of here now, I'll let you live." |
48265 "How about some jink?" |
48266 "Think about it: I am clearly a danger to you, and yet I'm speaking to you as an equal. Do you really think these walls can hold me if I put my mind to it? I suggest, without threatening you, that it's in your best interests to let me go." |
48267 "Because I'm going to get out of here sometime, and when I do, it's going to be messy." |
48268 "Forget it." |
48269 "What do ye want now, ye addle-cove?" |
48270 "I want to talk to you." |
48271 "I want to talk about my options in leaving." |
48272 "Nothing. Forget it." |
48273 As you approach the bars, there is a flash of silver, and one of the wererat guards falls upon the other with a blinding ferocity! |
48274 (continue) |
48275 "Aye, then." He takes the keys from Raimon's body, unlocks the door, and opens it for you. "Get going, now." He gives a quick bow and scampers away. |
48276 "We will. Thanks." |
48277 "You're wondering why I did that, aren't you? I used to be a Buried Villager. Shaddeus was my name. I don't want to be a wererat, and I don't figure that it makes me any less loyal to humanity to have this disease. Get out. Now." He unlocks the door, opens it for you, and scampers away. |
48278 "Thanks, Shaddeus. Farewell." |
48279 After having slain his fellow wererat, this fellow looks square at Annah. "Annah, it's Shaddeus. I'm lettin' you out. I can't stand to see you caged like this. Put in a kind word for me should you make it back to the Village, and let 'em know that somethin' bad's coming that way. Can't say what, yet, but... just so you know." |
48280 As you approach the bars, there is a flash of silver, and one of the wererat guards falls upon the other with a blinding ferocity! |
48281 (continue) |
48282 ::Whistles Merrily:: |
48283 ::Covers Mouth:: |
48284 Global("Appearance", "GLOBAL", 1) |
48285 Pet Lim-Lim |
48286 Sealed Scroll |
48287 Codex of the Inconceivable |
48288 Monster Jug |
48289 Annah |
48290 CLUB Damage: 4-16 Crushing Speed: 3 Weight: 4 Proficiency: Clubs Usable only by Thieves A crude club fashioned from the spine and head of a large bird. |
48291 DEVA'S TEARS Weight: 1 This is a small glass phial labeled as 'Deva's Tears.' They were collected from a deva who was captured during a Blood War skirmish. The fiends tormented the imprisoned angel for eons before he at last escaped - this small bottle holds the twelve tears he shed in that time. Deva's tears are said to soothe the most savage anger... even that of a fiend's tongue. |
48292 Gold Ring |
48293 DAGGER Damage: 1-6 Piercing Speed: 2 Weight: 1 Proficiency: Edged Not usable by Priests This dagger has seen better days. Constant neglect and misuse have warped the blade to a misshapen mess. |
48294 FROST-ALE MUG Weight: 2 This large, pewter ale stein is of unusual manufacture, its surface etched with strange runes. It keeps its contents icy cold, whatever the surrounding temperature. |
48295 P1 SFull CFull |
48296 LEATHER JERKIN Armor Class: 4 Weight: 12 Usably only by Annah This piece of sturdy leather armor was clearly fashioned for a woman. It is a piece of remarkably skilled craftsmanship; small metal plates and bands are carefully concealed here and there over the jerkin's surface, providing a great deal of protection without hampering mobility. The armor seems best suited for a 'flashy' fighter who would make the full use of the free movement it would afford them. |
48297 FROST-ALE MUG WITH DARK BIRD Weight: 3 This large, pewter ale stein is of unusual manufacture, its surface etched with strange runes. It keeps its contents icy cold, whatever the surrounding temperature. Currently, it's holding a Dark Bird of Ocanthus - a shard of black ice from an exhibit in Yvana's Galleria in the Clerk's Ward. |
48298 Finger Bone Key |
48299 MEAT CLEAVER Damage: 3-10 Slashing Speed: 6 Weight: 4 Proficiency: Axes Usable only by Fighters This massive meat cleaver appears to have seen more than its share of butchery. Its wide, flat blade has more notches than most battleaxes you've seen and there are traces of blood permanently stained into its wooden handle. |
48300 ELIXIR OF HORRIFIC SEPARATION Weight: 1 This vial of Elixir of Horrific Separation was compounded by a scholar who'd found she possessed a darker half - a side of her which took control, at times, and bade her do awful things. This potion was to have 'split' the darker half away from her, creating two separate beings. Mercykillers, however, found and executed her for a string of depraved murders before she could use it. Unless the imbiber is actually more than one being existing within a single body - possessed by a fiend, for instance - the elixir will have no effect. |
48301 Strange Object |
48302 CURVED KNIFE Damage: 1-3 Slashing Speed: 1 Weight: 1 Usable only by Mages This knife is of outstanding quality and craftsmanship. It is well balanced and its curved blade seems capable of slashing through flesh with very little effort. |
48303 FIEND'S TONGUE Weight: 2 This is a fiend's silvery tongue floating in a jar of brine. It's said that, once placed into the mouth of any living thing, it will give the ability of speech, even if there was none before. |
48304 Practice Mace |
48306 DAGGER Damage: 1-4 Piercing Speed: 1 Weight: 1 Proficiency: Edged Usable only by Mages This dagger has an odd, curving handle that gives the weapon an awkward balance, making it difficult to wield. Tiny runes have been meticulously etched into both sides of the dagger's blade. |
48307 GORGON SALVE Weight: 1 A small bottle labeled as 'Gorgon Salve.' Smeared onto the surface of any being turned to stone, it will revert them to flesh. |
48308 Spiked Club |
48309 DAGGER Damage: 2-5 Piercing Speed: 1 Weight: 1 Proficiency: Edged Usable only by Thieves This slender dagger is short and lightweight, making it perfect for concealment in either the sleeve or boot. |
48310 HANDKERCHIEF Weight: 0 This is an unremarkable silk handkerchief. |
48311 Prickly Club |
48312 Dolora's Keys |
48313 DAGGER Damage: 3-7 Piercing Speed: 1 Weight: 1 Proficiency: Edged Usable only by Thieves This is a well-balanced dagger with a smooth black handle and serrated edges. The dagger looks much like any other you've seen, except for a curious purplish tint upon the surface of the blade. |
48314 KEYS TO DOLORA'S HEART Weight: 0 This pair of keys is attached to a key-chain from which a heart-shaped charm dangles. The surface of the heart is inscribed with hundreds of tiny numbers, and the word 'DOLORA.' |
48315 Small Bottle |
48316 Linguist's Ashes |
48317 POLISHED BATTLE AXE Damage: 2-9 Slashing Speed: 6 Weight: 4 Proficiency: Axes Usable only by Fighters The blade of this axe has been remarkably polished so that its surface is as reflective as a mirror. The weight of the axe is unusually light, almost as if it were intended more for ornamentation than actual combat. |
48318 LINGUIST'S ASHES Weight: 3 This is an urn full of ashes and charred bits of bone. Etched into the base of the urn are the words 'Fin Andlye - Beloved Husband, Father, and Scholar of One Hundred Languages.' |
48319 Smiling Bottle |
48320 Love Letter |
48321 CHARRED HAND Weight: 1 This is your charred hand; it has been severed at the wrist, and the flesh that once surrounded the bone has been scoured clean, leaving only the stark white bones behind. Despite the lack of muscle and skin, the hand is fused together so that the bones do not fall apart. The pain of having the hand separated from you was almost more than you could bear, and it left lingering, blackened, scars on your wrists and arm. To make matters worse, you notice that your flesh has healed slowly and poorly from the wound... if Ignus were to attack you with a rage, he might be able to muster enough heat and flames that recovering would be difficult... perhaps even destroy you? The thought doesn't please you. Ignus has hinted that this charred remain of your hand somehow holds a fraction of his infernal power... now passed on to you. But you have no idea how to use it. |
48322 LOVE LETTER Weight: 0 This is a passionate, steamy, and rather graphic love letter. Who it's to and whom it's from, however, are quite vague. |
48323 Manacles |
48324 Monster Jug |
48325 CHARRED MASS OF GUTS Weight: 2 This is a charred mass of intestines; Ignus has hinted that these charred remains hold a fraction of his infernal power... now passed on to you. But you have no idea how to use it. Or if you would even *want* to. |
48326 MONSTER JUG Weight: 4 This is a heavy, plain-looking, metallic jug with a hinged stopper. Despite its common appearance, you feel reluctant to touch the thing, as if it might bite you. You've been told there's some sort of monster trapped inside of it - but peering into the jug's mouth reveals nothing but inky blackness. |
48327 Pet Lim-Lim |
48328 Pet Lim-Lim |
48329 SCORCHED EYE Weight: 0 This is the scorched remains of your eye, blistered by Ignus' touch. Ignus has hinted that this charred remain of your eye somehow holds a fraction of his infernal power... now passed on to you. But you have no idea how to use it. |
48330 PET LIM-LIM Weight: 5 This is your pet Lim-Lim. |
48331 Perfume Bottle |
48332 Ring of Almost Invisibility |
48333 CHARRED FINGER BONE Weight: 0 This is your charred right index finger; the tip has been snapped off, and the flesh that once surrounded the bone has been turned to ash. It was but a *touch* from Ignus, but it was enough to leave lingering, blackened, scars on your hand. To make matters worse, you notice that your flesh has healed slowly and poorly from the wound... if Ignus were to attack you with a rage, he might be able to muster enough heat and flames that recovering would be difficult... perhaps even destroy you? The thought doesn't please you. Ignus has hinted that this charred remain of your finger somehow holds a fraction of his infernal power... now passed on to you. But you have no idea how to use it. |
48334 YEVRAH'S RING OF ALMOST INVISIBILITY Special: +1 to Armor Class Weight: 0 This is Yevrah's Ring of Almost Invisibility. It makes its wearer invisible - almost. Sometimes, for brief periods, the wearer becomes really, *really* close to being invisible - an event which is often disconcerting to an attacker - and is thus more difficult to strike in combat. |
48335 Silver Frame |
48336 Scented Veil |
48337 MILITARY PICK Weight: 5 This weapon is composed of a long metal shaft with a sharp, curved point at one end. It is of excellent quality and well balanced. |
48338 SCENTED VEIL Weight: 0 This is a beautiful perfumed, crimson veil. Whatever textile it's made of is so light and gauzy that it's like a sheaf of pure, brilliant color, rather than an object of dyed cloth. More remarkable than the veil's appearance, though, is its scent - doubtlessly one of the most intensely exotic and arousing aromas you have ever had the pleasure of inhaling. |
48339 Stone Lim-Lim |
48340 Stone Lim-Lim |
48341 MIRROR OF QUALITY Weight: 2 This mirror is very ornate and is set in a gilded platinum frame. The reflective surface appears to be crystalline in nature rather than normal glass. |
48342 STONE LIM-LIM Weight: 10 This was your pet Lim-Lim that you had Marissa turn to stone with her petrifying glance. It weighs at least twice as much as it did before. Its tiny, smiling mouth has been forever transfixed in such a manner that you can practically hear its gleeful chirp: 'Piyo!' |
48343 Pipe |
48344 Sword of Wh'ynn |
48345 SLEDGEHAMMER Damage: 2-9 Crushing Speed: 7 Weight: 5 Proficiency: Hammers Usable only by Fighters Primarily intended for heavy work, this huge hammer would make a formidable weapon. Its head is of black iron, and the haft is almost as long as a man's arm. Enchanted hammers aside, the sledgehammer is the most damaging of all hammers. |
48346 SWORD OF WH'YNN (Unique, Artifact) Damage: 2-7 Slashing THAC0: +1 Speed: 1 Weight: 1 Proficiency: Edged Not usable by Priests The Sword of Wh'ynn - also known as the Cheater's Blade - looks more like an ornamental dagger than a combat-worthy blade. Though not particularly well balanced, it has been enchanted with powerful magicks and is thus more effective in battle than a more 'common' knife. The Sword of Wh'ynn's greatest power, however, lies in its ability to let its bearer cheat: by merely holding the 'sword' aloft in a suitably melodramatic pose, its owner will beat whatever game the artifact's been found in. |
48347 Club |
48348 Tome o' Cheats |
48349 SKULL PENDENT Weight: 1 This unusual, skull-shaped pendant is constructed of some silvery metal. Six crystals radiate from the skull in a circle, forming a crown of sorts. A leather lanyard is looped through an eyehole attached to the top of the skull. |
48350 TOME O' CHEATS Weight: 4 This is the infamous Tome o' Cheats, a massive libram of sleazy little loopholes and the like written through the collaboration of dozens of dastardly power-gamers. As soon as it's decided exactly how much of its possible functions can be implemented in the short amount of time we want to allot to it, you'll be able to cheat, cheat, *cheat* like mad with it. Hoody-hoo! |
48351 Mysterious Sealed Scroll |
48352 Suspicious Sealed Scroll |
48353 MYSTERIOUS SEALED SCROLL Weight: 1 This scroll has been tightly bound with red ribbon and sealed with wax. |
48354 SUSPICIOUS SEALED SCROLL Weight: 1 This scroll has been tightly bound with red ribbon and sealed with wax. You can't put your finger on it, but you've got a bad feeling about the thing - as if opening and reading the scroll could be somehow dangerous. |
48355 Leave. |
48356 This archway leads only inches into the small building before becoming blocked by a solid wall of refuse. The rubbish is packed so tightly it may as well be stones and mortar. As you come closer, however, the archway's outline begins to shimmer. You notice the handful of junk you've been carrying about begins to shimmer, as well. |
48357 Thrust the junk into the archway. |
48358 Step back, leave. |
48359 This is the portal that links Ragpicker's Square to the gateway to the Trash Warrens. Unfortunately, you're not holding on to any of the junk that's used to activate it at the moment. |
48360 Leave. |
48361 This is the portal that links Ragpicker's Square to the gateway to the Trash Warrens. It's already begun to shimmer due to the proximity of the junk you've got on you. |
48362 Thrust the junk into the archway. |
48363 Leave. |
48364 The wall of refuse flickers, wavers, and seems to fold in on itself, revealing an open space beyond it... a passage or portal seems to have formed within the frame of the archway. |
48365 Done. |
48366 Leave. |
48367 Step back, leave. |
48368 "I think this spell goes something like this." |
48369 "Maybe the spell goes like this." |
48370 "Psst! Hey you!" |
48371 Festhall Room Key |
48372 Lover's Band |
48373 Bracelet |
48374 Clockwork Junk |
48375 A Goody! |
48376 Diseased Heart |
48377 Sample Scroll |
48378 SAMPLE SCROLL Allows user to cast "Sample." Allows user to copy "Sample" into Spell Book. Effect: Range: Duration: Weight: 0 Usable by Mages only. DESCRIPTION: |
48379 BUBBLE-SHAPED TWIN SCOPE Weight: 0 This bizarre bubble shaped scope has two lenses mounted side by side. When looking through it, everything appears double, which makes it difficult to distinguish which target is the real one. |
48380 BRACELET Weight: 3 This item is constructed out of long strings of black iron interwoven together to form a bracelet of sorts. Sharp spikes protrude along the outside as well as the inside of the band. It would seem the person wearing this would be subjected to excruciating amounts of pain. |
48381 BRACELET Weight: 2 This bracelet looks to be made of silver and has a semi-precious gem mounted to the top of it. |
48382 MACE Damage: 3-9 Crushing Speed: 6 Weight: 10 Proficiency: Clubs Usable only by Fighters Standard mace design. Quite effective in delivering crushing blows to your enemy. |
48383 DISEASED HEART Weight: 1 This foul mass is soft to the touch, and though it shouldn't, it FEELS evil. Occasionally, a wisp of gray mist will trail from this heart and dissipate into the air. |
48384 BATTERED URN Weight: 1 This urn looks like it has been kept in a basement for one century too many. It seems to contain a large number of ashes, but there's no marks on the outside of the urn that says where these ashes may have come from. |
48385 TREATED INTESTINES Weight: 2 This ropy mass of bloody intestines is yours; Ravel pulled them quickly and painlessly out of your body when she reverted to Marta during your conversation in the Black-Barbed Maze. The fluids surrounding these intestines have congealed into a slick resin, and holding them is like holding a dry, rubbery cord. You have to admit it makes you uncomfortable to see them outside of your body. Ravel... Marta... WHOEVER that insane hag was... mentioned that these intestines would serve as a powerful charm, but you have no idea how they could be used. |
48386 SAMPLE SCROLL Allows user to cast "Sample." Allows user to copy "Sample" into Spell Book. Effect: Range: Duration: Weight: 0 Usable by Mages only. DESCRIPTION: |
48387 "Come 'ere!" |
48388 "Want to earn some jink?" |
48389 "It's got to be here somewhere." |
48390 Sample Scroll |
48391 NEGATIVE TOKEN Special: Ward against Shadows Special: Holds Shadow Creatures Temporarily Weight: 0 This is a "negative token": a flat, black disk that appears to have no substance to it at all. Turning it over reveals that it has no third dimension - there is no thickness to this item at all. It gives you some command over creatures of shadow - you can command them to stand still for a few precious seconds. The more powerful the shadow, the less likely it will obey your command. As an added benefit, as long as this token is carried by *any* of your party members, it acts as a ward against shadows. It will not prevent shadows from attacking your group, but the shadows will find it more difficult to harm you while the Token is carried. |
48392 TATTOO OF SPITE Invokes: "Tasha's Unbearable Derisive Laughter" Weight: 0 This tattoo symbolizes the way in which, with but a simple statement, you clipped Corvus and Karina's relationship before it had a chance to take root. This tattoo allows you to draw upon Corvus' unrequited love and turn it into a weapon against others. When the tattoo's ability is used up, the tattoo vanishes. |
48393 SAMPLE SPELL NAME |
48394 Pause/Unpause Game |
48395 Page Access |
48396 He thinks for a moment. "Aye, I know wot ye're speakin' of. There was a lass, name o' Nalls, who I saw walk through there, once, while I was lookin' fer rats. Don't know how she did it, though. Ye can prob'ly find her northeast a' here, rootin' around a pile o' lumber for nails an' the like." |
48397 "Thanks. I had another question..." |
48398 "That is all I wished to know. Farewell." |
48399 "I was told to ask a man named Creeden, in front the Office of Vermin and Disease Control, about the trash-filled archway in Ragpicker's Square. Can you help me?" |
48400 Nalls nods slowly. "It's a portal, ye know. Stumbled on it quite by chance, I did... alls ye need ta do is have a handful o' junk on ye when ye walks up ta it, an' ye'll be able ta pass right through. There's a small open space past the portal, an' a gate leadin' underground, but I figured no sense in askin' fer trouble so's I just turned around an' went right back. Here..." She hands you a handful of junk. "Use this, if ye likes. I was gonna toss it away, anyhow." |
48401 "Thanks. I had other questions..." |
48402 "Thanks, Nalls. Farewell." |
48403 "I was told to ask a woman named Nalls, whom I'd find around here rooting about in a pile of lumber, about the trash-filled archway in Ragpicker's Square. Can you help me?" |
48404 After a while, Mortai returns, a dusty piece of parchment in his hands. He holds it up, allowing you to see it, but he does not allow it to leave his grip. |
48405 Look over the parchment. |
48406 "We shall see..." |
48407 You unfold the shimmering metal and immediately it begins crackling with life; it begins forming itself into a metallic circle, hovering in the air. There's something in your possession that has activated this portal! You get the feeling that you probably ought to make sure you have everything you need - you might not be back in Sigil for a *long* time. |
48408 Step through the portal. |
48409 Fold it up and put it away. |
48410 You see a short man, his eyes smoldering with repressed resentment. He's barking out orders at his workers, and impatiently turns to you. "What do you want?" |
48411 "Who are you?" |
48412 "What is this place?" |
48413 "What can you tell me of Curst?" |
48414 "I spoke with Grimscalp. He said that you had something of his." |
48415 "Nothing. Farewell." |
48416 "I got nothing for you, friend, nothing. Let me just run this operation in peace, all right? Something happens, you just come on back here and we'll take care of you, but for right now, we shouldn't be seen together." |
48417 "All right. Farewell." |
48418 "What, you again? What do you want?" |
48419 "Who are you?" |
48420 "What is this place?" |
48421 "What can you tell me of Curst?" |
48422 "I spoke with Grimscalp. He said that you had something of his." |
48423 "Nothing. Farewell." |
48424 "I'm Devore. This is my warehouse. These are my employees. This is my time that you're wasting." |
48425 "All right. I had a few more questions..." |
48426 "Thanks. Farewell." |
48427 He sighs with exasperation. "It's a warehouse. We store things - weapons, gold, alcohol, fabric, food - just about anything a body needs. You have heard of warehouses, right?" |
48428 "Sure. I had a few more questions..." |
48429 "Farewell." |
48430 "It's a town where people try to make a living. We're all getting by doing what we can, and sometimes we're interrupted by adventurer types who seem to think that all we do all day is wait around for them to ask questions." |
48431 "All right, I had a few more questions..." |
48432 "I get the hint. Farewell." |
48433 "Grimscalp? You mean he didn't die? The last I saw him, he was dragging himself toward... oh, I get it. He sent you to intimidate me into giving up his share of the loot. Or to ask nicely for it... or is there something going on with the Anarchists in Sigil? He always played a deep game. It was only chance that we... I mean, THEY, heh heh heh... managed to stick a few knives in him. I'll go get his loot. I'll be right back." |
48434 "Hurry." |
48435 He sighs. "What?" |
48436 "Who are you?" |
48437 "What is this place?" |
48438 "What can you tell me of Curst?" |
48439 "I spoke with Grimscalp. He said that you had something of his." |
48440 He returns with a sack of coins and pair of brutal-looking gauntlets. He looks around nervously, and says, "Here. Take these. Now go on, get out of here." |
48441 "I had a few more questions for you..." |
48442 "Farewell." |
48443 "Forget it. Farewell." |
48444 This tall, thin man, dressed in heavy crimson robes, has sharp, pinched features. He bows regally as you approach him. "I am Salabesh, oft-called Salabesh the Onyx, future mage-tutor for the Civic Festhall. You've business with me, I take it...?" |
48445 "No... just some questions..." |
48446 "No, I don't. Farewell." |
48447 "About what, hmmm? Not the Ward and the like, I hope... plenty of more common folk could answer such questions, and I'd just as soon direct you to one of them." |
48448 "Why are you called 'the Onyx'?" |
48449 "What did you mean by 'future mage-tutor of the Festhall'?" |
48450 "You're a Master of Curses? Perhaps you could - *hiccup!* - help me..." |
48451 "Are you the mage that cursed the performer down the street?" |
48452 "Never mind. Farewell." |
48453 Salabesh smirks. "I am not surprised." |
48454 "Why are you called 'the Onyx'?" |
48455 "What did you mean by 'future mage-tutor of the Festhall'?" |
48456 "You're a Master of Curses? Perhaps you could - *hiccup!* - help me..." |
48457 "Are you the mage that cursed the performer down the street?" |
48458 "Never mind. Farewell." |
48459 "A long tale, which I'll shorten to save my breath. In my youth, I was once called Salabesh the Golden, for I was said to have a heart of gold... small, hard and yellow. Well, I cursed the fool who started *that* so that he could only speak from his arse and defecate through his mouth. The 'Onyx' appellation - along the same lines as 'the Golden,' though admittedly somewhat less clever - soon followed. In any case, I'm a much kinder fellow now... far less prone to laying curses and the like. I'm not certain if I deserve the name any longer." |
48460 "I had another question..." |
48461 "That's all I wished to know. Farewell." |
48462 "Help you?" Salabesh sneers. "Doubtful." Before you can respond, he sighs, shaking his head. "Well... *perhaps* I could. What troubles you, then?" |
48463 "Jumble Murdersense cursed me." |
48464 "Never mind, actually. Farewell." |
48465 "Jumble Murdersense? Hah! That sputtering mooncalf could *never* best me! Oh, the battles we used to have, though..." Salabesh frowns. "But I'm past all that, now. No longer my sort of thing, you see. I really don't know what I could do for you... after all, it's *his* curse. Not the sort you'd find on an item or somesuch, you know, that you could remove with simple magicks... *he'll* have to remove it, and willingly." |
48466 "Well, could you teach me a curse, then, that I could use on him?" |
48467 "I had another question, then..." |
48468 "In that case, farewell." |
48469 "Hmm. Well... I don't normally do that. I keep my curses to myself, you know. And besides, even a single curse would take one a long, long while to learn - more time than I'd care to spend on it." |
48470 "I could pay you for your trouble..." |
48471 "Perhaps you're just worried your curses aren't good enough to best him, anymore..." |
48472 "I had another question, then..." |
48473 "In that case, farewell." |
48474 "No, no... I've simply no desire to do it." Salabesh looks directly into your eyes. "Now kindly drop the subject, sirrah, before you begin to annoy me." |
48475 "Perhaps you're just worried your curses aren't good enough to best him, anymore..." |
48476 "All right. I had another question..." |
48477 "It's dropped, Salabesh. Farewell." |
48478 "You *what?!* Of all the ridiculous... now look here, you knuckle-dragging sack of scars, Salabesh the Onyx is the *MASTER* of Curses, and there is no other! Why, I could give you but a single phrase that would render that nincompoop's cursing wholly impotent!" |
48479 "Teach it to me, then..." |
48480 Purse your lips, look skeptical. |
48481 "I'm sure you could. I had another question..." |
48484 "All right, all right... farewell." |
48485 "That's it! You've *made* me do it!" Salabesh utters a short string of impossible syllables... words of power, which you note mentally for later use against Jumble. "There! See what *that* does to him, and tell me Salabesh the Onyx isn't *the* Master of Curses, then!" |
48486 "Thanks, Salabesh; I'll do that. Farewell." |
48487 I learned a short curse from Salabesh the Onyx, which I should be able to use against Jumble Murdersense. |
48488 "Oh..." Salabesh narrows his eyes; his lip curls up. "*Him.* Yes, I cursed him, and he was well-deserving of it! Mocking a passing mage... now what sort of fool does that? He was *asking* for it! After all, I *am* Salabesh the Onyx, Master of Curses. Don't worry yourself, though... the curse is harmless. Improves his sorry little act, if anything - he'll be fine." |
48489 "Master of Curses? Perhaps you could - *hiccup!* - help me, then..." |
48490 "I had another question..." |
48491 "That's all I wished to know. Farewell." |
48492 "It's a prestigious position, to be an official tutor in one the Festhall's training chambers. It's my intention to one day take the position of mages' tutor, but the title's currently in the possession of the Lady Thorncombe. If only I could somehow prove that I'd be a superior tutor..." |
48493 "You could always bring up the fact that she's addicted to sensory stones. She doesn't seem to want to teach anymore..." |
48494 "I had another question..." |
48495 "That's all I wished to know. Farewell." |
48496 I told Salabesh that Lady Thorncombe spent all her time in the sensorium and no longer wished to teach. He was eager to take up her position himself, but I'm unsure as to how good a tutor he'd be. Perhaps I'd best inform Lady Thorncombe of his intentions to give her a final chance to sort out her priorities. |
48497 Salabesh's tight lips curl into a nasty smile. "*Is* she, now? And she no longer cares to teach? Excellent..." He rubs his hands together eagerly. "I'll request to be made the new mage's tutor shortly, then." |
48498 "I had another question..." |
48499 "That's all I wished to know. Farewell." |
48500 You see Salabesh the Onyx. He makes a brief but graceful half-bow. "Hmm. Again you stand before me..." |
48501 "Yes. I had some questions..." |
48502 "I was just passing by. Farewell." |
48503 This alcove extends only a few feet into the north wall before coming to an abrupt end. |
48504 Leave. |
48505 This alcove extends only a few feet into the north wall before coming to an abrupt end. It was here that Stale Mary had told you to close your eyes and think of the Silent King before stepping inside. As long as she is still 'alive,' it should activate a portal to the Silent King's throne room. |
48506 Nothing happens. Perhaps Stale Mary is dead... |
48507 Try to activate the portal. |
48508 Activate the portal. |
48509 Leave without activating the portal. |
48510 Leave. |
48511 "I had some questions..." |
48512 "I don't need anything just now. Farewell." |
48513 "We would be pleased to answer what questions We can, so long as they pertain to the Festhall or the Society of Sensation." |
48514 "I wanted to ask about you..." |
48515 "How can you help me, Splinter?" |
48516 "Is there somewhere I could rest here?" |
48517 "Tell me about the Festhall." |
48518 "Tell me about the Society of Sensation." |
48519 "There was someone I was looking for, here..." |
48520 "Is there anyone here who might know about Ravel Puzzlewell?" |
48521 "Never mind, actually. Farewell." |
48522 "We do many things in this fine hall, traveler. We answer questions guests might have regarding it or its inhabitants. We direct both visitors and members of the Society of Sensation alike to the sensoriums or lecture halls. We also accept new members into the Society. Lastly, it is through us that purchases from the Society's vaults are made... spells, items and such." |
48523 "I had another question..." |
48524 "Can you show me to the sensoriums?" |
48525 "What lectures are there to attend?" |
48526 "I'd like to buy something from the Sensate vaults..." |
48527 "How could I buy something from the Sensate vaults?" |
48528 "That's all I wished to know. Farewell." |
48529 "There are two; the public sensorium, where visitors may use the sensory stones for anywhere between ten and fifty commons, and the private sensorium, where only members of the Society of Sensation are allowed. You can reach neither of them yourself; We must *take* you there." |
48530 "Take me to the public sensorium, then." |
48531 "Take me to the private sensorium, then." |
48532 "How could I get into the private sensorium?" |
48533 "Wait... I had a question about something else..." |
48534 "Actually, I'll just leave now. Farewell." |
48535 "The Festhall's current speakers include Death's Advocate, who speaks of death and what follows it, Ghysis the Crooked, who speaks of the Blood War, and Three-Planes-Aligned, who speaks of the power of alignment and belief. Assuming they are currently here and well, We could direct you to one of their lectures at any time." |
48536 "I'd like to attend Death's Advocate's lecture." |
48537 "I'd like to attend Ghysis the Crooked's lecture." |
48538 "I'd like to attend Three-Planes-Aligned's lecture." |
48539 "I had a question about something else..." |
48540 "That's all I wished to know. Farewell." |
48541 "There is little to say that We have not told you. We are the Splinter, doorman to the Festhall, demigod son of Isahar and Priest-King of Ur. Planewalkers came to our world and told Us of the Society of Sensation; We were fascinated and returned with them. We left Ur in the capable hands of our queen so that We might come to this place and experience 'servitude' and 'humility' for a time. As time does not pass here as it does in Ur, the century We have spent here will be as a mere several months in our own world. After another decade or so, We imagine We shall be ready to return to Ur and rule it once more." |
48542 "I... see. I had another question..." |
48543 "That's... all I wished to know. Farewell, Splinter." |
48544 "The Civic Festhall is one of largest buildings in Sigil; fitting, as it is home to the Society of Sensation, the city's largest faction. It holds the sensoriums, lecture halls, training chambers, and such for visitors and members of the Society alike." |
48545 "Tell me about the Society of Sensation." |
48546 "Tell me about the sensoriums." |
48547 "Tell me about the training chambers." |
48548 "I had another question..." |
48549 "That's all I wished to know. Farewell." |
48550 "The core of a Sensate's belief is that the multiverse can only be *truly* known through the senses. If one cannot sense it, then a thing *isn't.* Only through experience... through experiencing all the sensations to be had... can the full Truth of the multiverse be revealed. The Society of Sensation, then, is where experiences gather and are shared with others, usually via the sensoriums." |
48551 "Might I become a Sensate?" |
48552 "I had another question..." |
48553 "That's all I wished to know. Farewell." |
48554 "Sensoriums are chambers which hold many recorder or sensory stones. These stones are enchanted so that they may hold various sensations or experiences that may be later had by others using the stone. If you so please, We might direct you to one of them." |
48555 "Yes, please do." |
48556 "No, but I had another question..." |
48557 "No... not right now. Farewell." |
48558 "There are three - one for warriors, one for thieves, and one for practitioners of magic. If you would find them, pass through the middle door on the eastern wall, and the door beyond that as well. You will be at the corner of a hallway... along the one that goes east, there are three doors along the southern wall. Each door leads to one of the training chambers." |
48559 "I had another question..." |
48560 "That's all I wished to know. Farewell." |
48561 "Who was it you were seeking, traveler?" |
48562 "Finam, the linguist." |
48563 "Mistress Jolmi of the House Syrma..." |
48564 "Merriman." |
48565 "Qui-Sai, the warriors' tutor." |
48566 "Eli Havelock, the thieves' tutor." |
48567 "Lady Thorncombe, the mages' tutor." |
48568 "Montague, a factotum here." |
48569 "Montague, a factotum here." |
48570 "No one, actually. I had another question..." |
48571 "Never mind. Farewell, Splinter." |
48572 "Finam is currently not lecturing here, so your best chance to find him would be at his home. Walk south of the Festhall entrance, between Yvana's Galleria and the Apothecary. You will see it on your right; a small five-sided home west of the Curiosity Shop." |
48573 "Thanks. I had another question..." |
48574 "That's all I wished to know. Farewell." |
48575 "Jolmi has taken to waiting about in this very chamber of late. We think she is looking or waiting for someone. In any case, she should be nearby." |
48576 "Thanks. I had another question..." |
48577 "That's all I wished to know. Farewell." |
48579 "Qui-Sai often seeks quiet places to meditate. He will most likely be in a less crowded chamber, standing apart from others, motionless and in a state of silent contemplation." |
48580 "Thanks. I had another question..." |
48581 "That's all I wished to know. Farewell." |
48582 "Eli Havelock left the building some time ago looking angered. We imagine he might be wandering the Ward somewhere near the Civic Festhall." |
48583 "Thanks. I had another question..." |
48584 "That's all I wished to know. Farewell." |
48585 Splinter frowns slightly, narrowing his eyes. "She will doubtless be found in one of the sensoriums. Lady Thorncombe has been shirking her duties lately, spending far too much of her time with the sensory stones. You cannot reach that place yourself, but We might *take* you to one, if you would like." |
48586 "Yes, please do." |
48587 "No, but I had another question..." |
48588 "No... not right now. Farewell." |
48589 "Montague is a busy young man; he can usually be found moving between this chamber and three that lie along its eastern wall." |
48590 "Thanks. I had another question..." |
48591 "That's all I wished to know. Farewell." |
48592 "In order to join the Society of Sensation, one must be willing and prepared to share their own experiences. Five are required - one from each of the senses. Alternately, one may contribute a single experience that has strong elements from all five senses. These must be either new sensations, or improvements upon our current stock. Should We find them acceptable, they will be placed into sensory stones and you, having become a Sensate, will be taught the Sensory Touch. It will allow you to draw other's wounds onto yourself, healing them by accepting their suffering." |
48593 "I'm already a member of the Godsmen, but..." |
48594 "I'm already a member of the Dustmen, but..." |
48595 "I'm already a member of... another faction, but..." |
48596 "I'm already a member of the Xaositects, but..." |
48597 "I'm already a member of the Godsmen. I've changed my mind... I won't turn stag on them." |
48598 "I'm already a member of the Dustmen. I've changed my mind... I won't turn stag on them." |
48599 "I'm already a member of... another faction. I've changed my mind... I won't turn stag on them." |
48600 "I'm already a member of the Xaositects. I've changed my mind... I won't turn stag on them." |
48601 "I'm ready. I want to become a Sensate." |
48602 "I had another question..." |
48603 "That's all I wished to know. Farewell." |
48604 "You must be a member of the Society of Sensation." |
48605 "Might I become a Sensate, then?" |
48606 "What if I already *was* a Sensate? I haven't come to this place in a long time, but I assure you... I was a Sensate." |
48607 Bluff: "Oh, but I *am* a Sensate, really." |
48608 Bluff: "But I am a member, Splinter... I simply have not been here for a long, long while. I've gathered many experiences in my absence... as many as the scars upon my body." |
48609 "I had another question..." |
48610 "That's all I wished to know. Farewell." |
48611 Splinter bends down a ways to examine you more closely. "We do not recognize you... but We see no lies dripping from your tongue. Very well. We shall grant you access to those privileges allowed only to members of the Society of Sensation... *if* you can show Us what sensations you have gathered recently." |
48612 "All right... I'm ready." |
48613 "Forget it. I had another question..." |
48614 "Never mind. Farewell, Splinter." |
48615 "A true Priest-King of Ur can see the lies dripping from one's tongue. It is unwise to lie to Us, traveler." |
48616 "I was... jesting, not lying. I had another question..." |
48617 "Forgive me, then. I had another question..." |
48618 "I was merely... joking with you, Splinter. Farewell." |
48619 "Then I ask your forgiveness, Splinter. Farewell." |
48620 He narrows his eyes, *hrming* as he looks you over. "Very... well. We shall grant you access to those privileges allowed only to members of the Society of Sensation... *if* you can show Us what sensations you have gathered recently." |
48621 "All right... I'm ready." |
48622 "Forget it. I had another question..." |
48623 "Never mind. Farewell, Splinter." |
48624 Splinter only nods. |
48625 "I had another question..." |
48626 "Farewell." |
48627 "They will not forgive you. There shall be no going back." |
48628 "I'm ready to join the Society of Sensation. I feel no more loyalty towards the Godsmen." |
48629 "I'm ready to join the Society of Sensation. I feel no more loyalty towards the Dustmen." |
48630 "I'm ready to join the Society of Sensation. I feel no more loyalty towards... my old faction." |
48631 "I'm ready to join the Society of Sensation. I feel no more loyalty towards the Xaositects." |
48632 Lie to infiltrate the Sensates for the Anarchists: "I'm ready to join the Society of Sensation. I feel no more loyalty towards... my old faction." |
48633 "Forget it. I had some other questions..." |
48634 "I don't think I'm ready to do that. Farewell." |
48635 "First, what *smell* - or experience involving it - would you offer Us?" |
48636 "Actually, I'd like to contribute one experience that involves all five senses: I woke up, not knowing where I was, on a cold, blood-slicked iron slab in the bowels of the Mortuary, a place where only the Dustmen or the corpses in their care have seen..." |
48637 He nods. "A disturbing experience." |
48638 "And I even left out the part about the chattering skull that flew at me as soon as I was upright. Will it suffice, Splinter?" |
48639 "Yes... we shall go to an empty stone, now, to record your experience. You will then be granted access to those privileges allowed only to members of the Society of Sensation, as well as taught the Sensory Touch." |
48640 Accompany him to record your experience and learn the Sensory Touch. |
48641 Accompany him to record your experience and pretend to learn the Sensory Touch. |
48642 You return to the Civic Festhall's foyer with Splinter. "We welcome you into the Society of Sensation, traveler. May further journeys and experiences pave your road to the great truths of the multiverse." |
48643 "Thanks, Splinter. I had a question..." |
48644 "My thanks. Farewell, Splinter." |
48645 "We would ask for five sensations, then, each pertaining to one of the body's senses... or a single experience which has strong elements of all five senses." |
48646 "I'd have a single experience to contribute, then: I woke up, not knowing where I was, on a cold, blood-slicked iron slab in the bowels of the Mortuary, a place where only the Dustmen or the corpses in their care have seen..." |
48647 He nods. "A disturbing experience." |
48648 "And I even left out the part about the chattering skull that flew at me as soon as I was upright. Will it suffice, Splinter?" |
48649 "Yes. We welcome you back, traveler, and grant you access to those privileges allowed only to members of the Society of Sensation." |
48650 "Thanks, Splinter. I had a question..." |
48651 "My thanks. Farewell, Splinter." |
48652 "There are lodgings within the Festhall, but only members of the Society of Sensation are permitted to use them. Should you wish to visit them, walk eastwards through the Festhall from here; you will eventually come to them. The clerk there allows Sensates into their rooms." |
48653 "So... there are no other ways to get a room here?" |
48654 "I had another question..." |
48655 "That's all I wished to know. Farewell." |
48656 Splinter regards you coolly as ever as you approach. "We welcome you once more to the Civic Festhall, traveler. How may We help you?" |
48657 "I had some questions..." |
48658 "I don't need anything just now. Farewell." |
48659 Splinter nods. "Go on." |
48660 "My entire body reeked of embalming fluid, but even the smell of that was not enough to match the coppery scent of gore around me. Dozens of bodies lie on countless bloody slabs like the one I rose from, all in the process of being gutted, flayed, and the like by nightmarish clockwork devices for reasons unknown. The only sounds were the squeals of labored metal and the unsteady tread of undead workers as they pushed the slabs about the Mortuary on rusted iron tracks." |
48661 Splinter nods. "Go on." |
48662 "My entire body reeked of embalming fluid, but even the smell of that was not enough to match the coppery scent of gore around me. Dozens of bodies lie on countless bloody slabs like the one I rose from, all in the process of being gutted, flayed, and the like by nightmarish clockwork devices for reasons unknown. The only sounds were the squeals of labored metal and the unsteady tread of undead workers as they pushed the slabs about the Mortuary on rusted iron tracks." |
48663 Splinter closes his eyes and thinks briefly. "We would recommend that you speak to a wizard by the name of Quell about Ravel. Quell is always somewhere in the Festhall, most often in the private sensorium." |
48664 "Show me to the private sensorium." |
48665 "How could I get into the private sensorium?" |
48666 "I had another question..." |
48667 "That's all I wished to know. Farewell." |
48668 "Merriman is usually pacing back and forth around the lecture halls. Travel through the middle door on the eastern wall, and the door beyond that as well. He will likely be wandering within the hallway you'll find yourself in." |
48669 "Thanks. I had another question..." |
48670 "That's all I wished to know. Farewell." |
48671 "Where did that idiot hide it?" |
48672 "What I do now?" |
48673 "Friends going be mad at Rauk." |
48674 "Masters, Rauk has the rings." |
48675 "Aaaaaah..." |
48676 "Braaaaa..." |
48677 "Caaaaaa..." |
48678 "Daaaaa..." |
48679 "Oh! Braaaaa..." |
48680 "Um... Braaaaa..." |
48681 "Then let us begin." |
48682 "Ahem!" |
48683 "Oops! Braaaaa..." |
48684 "We did it!" |
48685 "Watch out! It's attacking!" |
48686 You see a cube with two arms, two legs, and two small wings sprouting from its sides. On the front of the cube is an animated face. As you approach, the creature focuses its eyes upon you. |
48687 "Greetings." |
48688 Ignore the creature. |
48689 "Greetings." The creature speaks with a monotone, sexless voice. |
48690 "I have some questions..." |
48691 "Never mind. Farewell." |
48692 The creature continues to look at you blankly. "State your question." |
48693 "Who are you?" |
48694 "What are you?" |
48695 "What is this place?" |
48696 "What exactly is Rubikon capable of?" |
48697 "I want to create a dungeon to explore." |
48698 "I want to use the portal lens to travel somewhere." |
48700 "We are modron." |
48701 "Your name is Modron?" |
48702 "I have some questions..." |
48703 "I must be going now. Farewell." |
48704 "We are modron. We do not have a name. We are modron. All that you see here are modron. We are one." |
48705 "If you don't have names, how do you tell one modron from another?" |
48706 "I have some questions..." |
48707 "I must be going now. Farewell." |
48708 There is a pause as the modron considers your question. "We know. We are modron. We are a part of the whole. Just as you recognize the hand that is part of the arm, we recognize each part of the whole." |
48709 "What about you, the individual..." |
48710 "That's interesting. I have some questions..." |
48711 "I must be going now. Farewell." |
48712 "We are modron, we are quadrone." |
48713 "What is a modron?" |
48714 "What is a quadrone?" |
48715 "I have some questions..." |
48716 "I must be going now. Farewell." |
48717 "We are modron. Our race is identified as such." |
48718 "Then what is a quadrone?" |
48719 "I have some questions..." |
48720 "I must be going now. Farewell." |
48721 "Within our race, we are identified as type quadrone." |
48722 "Then what is a modron?" |
48723 "I have some questions..." |
48724 "I must be going now. Farewell." |
48725 "This is the Rubikon Dungeon Construct Project." |
48726 "What exactly is that?" |
48727 "I have some questions..." |
48728 "I must be going now. Farewell." |
48729 The modron begins to emit a soft humming sound as it answers you. "Rubikon: Project goal is to determine the dynamics, both social and asocial, surrounding the environment commonly construed as a dungeon and to attempt to explain the aberrations that tend to occur in such environments." |
48730 "How do you intend to do that?" |
48731 "What aberrations are you talking about?" |
48732 "I have some questions..." |
48733 "I must be going now. Farewell." |
48734 "Rubikon is capable of forming a series of rooms linked in such a fashion as to form what is commonly referred to as a *dungeon.* Each dungeon can have one of three difficulty settings: easy, normal, or hard. The dungeon is then populated with monsters, traps, and treasure, according to the difficulty level chosen. After creation the dungeon can be fully explored." The modron begins to emit a low hum. |
48735 "What is that humming sound?" |
48736 "You said something about aberrations?" |
48737 "Interesting. I'd like to try out one of these dungeons." |
48738 "I have some questions..." |
48739 "I must be going now. Farewell." |
48740 "Queries to be answered: What attracts people to dungeons? Why do people often seek to enter them if they are places of such danger? Why are dungeons there in the first place? What are the dynamics of a workable dungeon? We do not understand..." It pauses. "I... do not..." |
48742 "Yes, please do." |
48743 Bend the left knee until the leg forms a fifteen-degree angle, unfold both wings to maximum extension, then rotate the right arm 180 degrees in its socket. |
48744 Bend the left knee until the leg forms a fifteen-degree angle, unfold both wings to maximum extension, then rotate the right arm 180 degrees in its socket. |
48745 Bend the left knee until the leg forms a fifteen-degree angle, unfold both wings to maximum extension, then rotate the right arm 180 degrees in its socket. |
48746 Bend the left knee until the leg forms a fifteen-degree angle, unfold both wings to maximum extension, then rotate the right arm 180 degrees in its socket. |
48747 Rotate the right arm. |
48748 "Interesting. I'd like to try out one of these dungeons." |
48749 "You started to say *I* instead of *we*..." |
48750 "I have some questions..." |
48751 "I must be going now. Farewell." |
48752 There is a significant pause before the modron answers you. "Request denied... Project halted due to... accident." |
48753 "What accident?" |
48754 "I have some questions..." |
48755 "I must be going now. Farewell." |
48756 "Dungeon construct became unstable, cause uncertain. Fail-safes activated causing dungeon to collapse, cause uncertain. Portal lens malfunctioned causing contact with home plane of Mechanus to be severed, cause uncertain. Reset of dungeon necessary." |
48757 "Then why don't you reset it?" |
48758 "I have some questions..." |
48759 "I must be going now. Farewell." |
48760 "Reset can only be initiated by project director. Project director disintegrated. Portal lens has malfunctioned and contact with Mechanus severed. Cannot acquire replacement director from Mechanus." |
48761 "Let me get this straight. You can't reset without a director, but you can't get a director without resetting?" |
48762 "I have some questions..." |
48763 "I must be going now. Farewell." |
48764 The modron looks worried and begins to fidget. "Assessment correct. Project halted." |
48765 "Look, I'm an adventurer and I've been through some dungeons in my day. Why not let me be your director?" |
48766 "I have some questions..." |
48767 "I must be going now. Farewell." |
48768 The room is suddenly filled with a buzzing sound that just as suddenly subsides. "Assistance welcome. You are now project director. Advise on next task." |
48769 "Reset the dungeon." |
48770 "Initializing reset..." The room is filled with a low thrumming sound that can be felt rather than heard. "Collapsing existing dungeon..." The sound rises in power until the floor begins to vibrate. "Initializing new dungeon..." The sound rises in volume until you think your head is about to explode. Suddenly the room goes quiet. "Reset complete. Dungeon construct status: Easy. Awaiting further instructions, Director." |
48771 "I have some questions..." |
48772 "I must be going now. Farewell." |
48773 "Rubikon is capable of forming a series of rooms linked in such a fashion as to form what is commonly referred to as a *dungeon.* Each dungeon can have one of three difficulty settings: easy, normal, or hard. The dungeon is then populated with monsters, traps, and treasure, according to the difficulty level chosen. After creation the dungeon can be fully explored." The modron pauses. "Alternate capabilities are available via the portal lens." |
48774 "What alternate capabilities?" |
48775 "I have some questions..." |
48776 "I must be going now. Farewell." |
48777 "Rubikon can form a gateway to other locations by temporarily attaching itself to known, existing portals. This effect is known as a *portal lens.* This allows use of the portal from within Rubikon without traveling to the portal location." |
48778 "So, if I know of a portal I can go to its destination from here?" |
48779 "Correct, director." |
48780 "I have some questions..." |
48781 "I must be going now. Farewell." |
48782 "Select a difficulty level." |
48783 "It's set for easy already, so just create a new dungeon." |
48784 "It's set for easy now, change it to normal." |
48785 "It's set for easy now, change it to hard." |
48786 "It's set for normal already, so just create a new dungeon." |
48787 "It's set for normal, change it to easy." |
48788 "It's set for normal, change it to hard." |
48789 "It's set for hard already, so just create a new dungeon." |
48790 "It's set for hard, change it to normal." |
48791 "It's set for hard, change it to easy." |
48792 "Never mind, leave it as is." |
48793 "Collapsing current dungeon..." The room fills with a low thrumming sound. "Initializing new dungeon..." The floor begins to vibrate and then all is quiet. "Dungeon created. Awaiting further instructions, Director." |
48794 "That is all for now. Farewell." |
48795 "Leaving current settings intact. Awaiting further instructions, Director." |
48796 "That's all for now. Farewell." |
48797 "State your destination, Director." |
48800 You see a man, who seems to be looking over the inside of the structure. |
48801 "Greetings." |
48802 Leave the man alone. |
48803 "You again... didn't I say this place is mine? Get lost before I have to get rough with you!" |
48804 "I'd like to see you try." |
48805 "Farewell." |
48806 "I found this place first. You better not try anything if you know what's good for you." |
48807 "What are you going to do about it?" |
48808 "Farewell." |
48809 "You asked for it!" |
48810 Attack him. |
48812 You see a frail looking man, cowering in the corner. |
48813 "Greetings." |
48815 "No, 'tis not here... where *is* that book?" |
48816 The space beneath this overhanging branch is glowing softly... there seems to be a small brambled room beyond. As you study it, you suddenly notice the black-barbed charm Ravel gave you is writhing, like a dying snake. |
48817 Wrap Ravel's charm around your left index finger and step through the portal. |
48819 Examine the charm, wait and see what happens. |
48820 This arch is made of a gnarled tree limb that has grown from the floor of the maze, then fallen in an arc. As you step up to the arch, the space beneath the arch glows softly... it seems to lead to some strange black-barbed garden. |
48821 Go to the left side of the arch, scratch the bark with your fingernails, then step through the portal. |
48822 Examine the archway. |
48823 The space beneath this brambled arch seems to show a large desert city surrounded by great walls... this must be the prison Ravel mentioned. |
48824 Fold your arms around you like a cage and leap through the portal. |
48825 Leave the portal alone. |
48826 TATTOO OF TRIST Special: +3 to Saves vs. Paralyzation Weight: 0 This tattoo symbolizes your efforts to win Trist's freedom. When worn, it protects the wearer from chains, paralyzation, or any other attacks that chain or hold an individual. |
48827 TATTOO OF JUSTICE'S EYE Invokes: "Detect Evil" Special: +1 to Strength Weight: 0 This tattoo tells of your efforts to help Trist and depicts the arrest and trial of Byron Pikit. This tattoo bolsters the eye and mind of the wearer - it allows the wearer to perceive injustices and grants the user the strength to correct them. The tattoo's power may only be used a limited number of times, but when Detect Evil is exhausted, the tattoo will remain. |
48828 TATTOO OF DEATH-IN-LIFE Invokes: "Raise Dead" Weight: 0 Usable only by Nameless One This tattoo tells of how you saved Dimtree's life by granting him a second death. Whether it was the intensity of Dimtree's gratitude or channeling of the power in the words you spoke to free him, this tattoo now allows you to draw from that experience and pull someone back from the brink of death. This tattoo will only work three times before it fades from the skin. |
48829 TATTOO OF GROSUK'S DEMISE Invokes: "Improved Strength" Weight: 0 This tattoo tells of your efforts to aid Sebastion by slaying Grosuk the abishai. This tattoo draws upon that experience and bolsters the wearer's brute strength to evade unpleasant legal entanglements. This tattoo's power is limited. When its power is exhausted, it will vanish without a trace. |
48830 TATTOO OF SEBASTION'S END Invokes: "Flamewalk" Weight: 0 This tattoo tells of your betrayal of Sebastion's intentions to Grosuk the abishai. This tattoo draws upon that experience, allowing you to enhance the barest trace of the abishai's evil gratitude and magnify it. When inscribed on the skin, this tattoo has the power to radiate heat away from the body. Much like the gratitude of any baatezu, this tattoo's power is limited. When its power is exhausted, it will vanish without a trace. |
48831 TATTOO OF DREAMS OF ES-ANNON Special: +1 to Save vs. Spells +2 to Base Hit Points Weight: 0 For some reason, the tale of the Crier of Es-Annon filled you with a strange nostalgia, which you have related to Fell. This tattoo draws upon both this nostalgia and the perseverance of the Criers of Es-Annon, granting you a boon to your health and your endurance. Artistically, this is some of Fell's best work: although this tattoo shows the barest image of Es-Annon that you heard from the Crier of Es-Annon, you can almost *feel* the great spiraling parks and avenues of light through this intricate symbol. This tattoo helps preserve the memory of the city and the dream of its people that its majesty might be remembered. |
48832 CHAINED-TEETH EARRINGS Special: +5% Open Locks Skill Bonus Weight: 0 Usable only by Thieves Perhaps the idea that Annah would wear anything solely for ornamental value makes you suspicious of these earrings. Upon closer examination, you discover these thin metal earrings are actually a series of well-crafted lockpicks. If need be, you can unhook them and use them to pick open stubborn locks. ^NNOTE: These earrings will only add to your Open Locks skill when they are equipped.^- |
48833 TATTOO OF THE JOINING Invokes: "Friends" Weight: 0 This tattoo tells of how you brought Corvus and Karina together. It allows you to draw upon some of their happiness in finding each other to bolster your relationships with others. When the tattoo's ability is used up, the tattoo vanishes. |
48834 Tattoo of Sebastion's End |
48835 Tattoo of Dreams of Es-Annon |
48836 Chained-Teeth Earrings |
48837 Tattoo of Death-in-Life |
48838 Scroll of Blessing |
48839 Scroll of Cure Light Wounds |
48840 Scroll of Curse |
48841 Scroll of Detect Evil |
48842 Scroll of Halo of Lesser Revelation |
48843 Scroll of Protection From Evil |
48844 Scroll of Aid |
48845 Tattoo of Graves of Es-Annon |
48846 SCROLL OF BLESSING Allows user to cast "Blessing" Level: 1 / Priest Range: 180 feet Duration: 30 seconds Speed: 1 Area of Effect: 70 feet radius Saving Throw: None Weight: 0 Usable only by Priests A boon to one's companions, granting them strength when they are in need. Bless grants +1 to hit and +1 to saves to all friendly creatures that are in a 70 feet radius from the casting point. |
48847 SCROLL OF CURE LIGHT WOUNDS Allows user to cast "Cure Light Wounds" Level: 1 / Priest Range: 0 Duration: Permanent / Instant Speed: 1 Area of Effect: Creature touched Saving Throw: None Weight: 0 Usable only by Priests This spell seals minor wounds on a target. The caster can cast the spell on anyone within touch range, in a 30 ft. area. Cure Light Wounds heals a target for 8 hit points of damage. The creature's restored hit points cannot exceed its maximum hit points. |
48848 SCROLL OF CURSE Allows user to cast "Curse" Level: 1 / Priest Range: 180 feet Duration: 30 seconds Speed: 1 Area of Effect: 50 feet radius Saving Throw: None Weight: 0 Usable only by Priests A bane to one's enemies, weakening them. The opposite of Bless, Curse grants all enemy targets in a 50-ft. radius, -1 to attacks and -1 to their saving throws for 30 seconds. |
48849 SCROLL OF DETECT EVIL Allows user to cast "Detect Evil" Level: 1 / Priest Range: 0 Duration: 50 seconds + 25 seconds / level (maximum of 5 minutes) Speed: 1 Area of Effect: Caster Saving Throw: None Weight: 0 Usable only by Priests This spell detects evil intent, revealing the inner nature of the target. When cast, this spell detects any evil emanations from creatures within range for 50 seconds + 25 seconds / level of the caster. |
48850 SCROLL OF HALO OF LESSER REVELATION Allows user to cast "Halo of Lesser Revelation" Level: 1 / Priest Range: 240 feet Duration: 20 seconds per level Speed: 1 Area of Effect: 10 sq. ft. per level within a 40 ft. radius Saving Throw: None Weight: 0 Usable only by Priests Lines a priest's enemies with a halo of light, making them easier to see and be hit. When cast, the player characters selects any target point within range to center the spell on. From there, a glowing, vibrant green glow emits from the center and grows out to a 40 foot radius. All hostile creatures will be surrounded by a glow for the duration of the spell, which bestows a +2 penalty to Armor Class to all affected creature(s). There is no Saving Throw for this spell. This spell can also cause a glow around invisible creatures. |
48851 SCROLL OF PROTECTION FROM EVIL Allows user to cast "Protection from Evil" Level: 1 / Priest Range: 0 Duration: 10 seconds per level Speed: 1 Area of Effect: 1 creature Saving Throw: None Weight: 0 Usable only by Priests This spell surrounds the caster with a circle of protection that helps protect him against attacks by those with evil intent. This spell bestows protection from evil creatures through a magical barrier that surrounds the recipient of the spell. It gives a -2 penalty to attack rolls by evil creatures and bestows a +2 bonus to all saving throws that are caused by such evil attacks for a duration of 10 seconds / level of the caster. |
48852 SCROLL OF AID Allows user to cast "Aid" Level: 2 / Priest Range: 0 Duration: 10 seconds + 10 seconds per level Speed: 1 Area of Effect: Special Saving Throw: None Weight: 0 Usable only by Priests Bolster an allies' courage, giving him added skill and the ability to withstand more damage. Aid Grants +1 to hit and +1 to saves to the target creature, provided that being is not already engaged in combat. The spell also provides 1-8 more hit points for the target creature for the duration of the spell; this spell allows the creature to have more than its ordinary total hit points. These hit points are only temporary, and disappear when the spell ends - however, if the creature loses those hit points to damage, it does not lose additional points when the spell expires. |
48853 SCROLL OF CURE MODERATE WOUNDS Allows user to cast "Cure Moderate Wounds" Level: 2 / Priest Range: 0 Duration: Permanent / Instant Speed: 2 Area of Effect: Creature touched Saving Throw: None Weight: 0 Usable only by Priests This spell seals moderate wounds on a target. When cast, a targeting cursor appears, and the player can cast the spell on anyone within touch range. Cure Moderate Wounds heals a target for 11 hit points of damage. The creature's restored hit points cannot exceed its maximum hit points. |
48854 SCROLL OF SPIRITUAL HAMMER Allows user to cast "Spiritual Hammer" Level: 2 / Priest Range: 30 feet per level Duration: Variable (see below) Speed: 1 Area of Effect: 1 Target Saving Throw: 1/2 Weight: 0 Usable only by Priests This spell summons a hammer of spiritual energy to smite your foes. When cast, the caster chooses a target within range. The hammer causes 4-10 points of bludgeoning damage, for every three levels that the caster has, acting as a +1 weapon (+1 to hit and +1 damage), gaining an additional +1 for every six levels of the caster, to a maximum of +3. |
48855 SCROLL OF CALL LIGHTNING Allows user to cast "Call Lightning" Level: 3 / Priest Range: 180 feet Duration: Instant Speed: 3 Area of Effect: 10 feet radius Saving Throw: 1/2 Weight: 0 Usable only by Priests This spell summons nature's fury to strike your foes. The caster can call one bolt of electricity, hurling it down upon her enemies for 2-16 points of electrical damage, plus an additional 1-8 points for every level of the caster. This damage affects any creature within the 10 foot radius of where the bolt crashes down. Area of Effect is 10 feet Radius. A Save vs. Spells results in half-damage. |
48856 TATTOO OF GRAVES OF ES-ANNON Special: +2 to Save vs. Death Magic +2 to Base Hit Points Weight: 0 This tattoo is perhaps the last piece of Es-Annon that will exist... as the Criers of Es-Annon die of age and disease, their graves will be all that remains of Es-Annon. This symbol draws upon the suffering of the Criers and uses it as a shield against harm, allowing you a greater chance of avoiding the Criers' fate. |
48857 This metal slab is apparently used as a bed. There looks to be a portion on its side that can be pried open. |
48859 Pry it open, look inside. |
48861 Leave. |
48862 You're not going to be able to pry into Soego's things while he's around. You'll need to find some way to distract or lure him away from the area if you want to get in there. |
48863 Leave. |
48864 Certain that Soego's not coming around, you pry open the small panel and peer inside. There's some sort of book or journal, there. |
48865 Pull it out, read it. |
48866 Close the panel and leave. |
48867 The book proves to be Soego's journal. It details his being attacked by a wererat, his eventual regression into lycanthropy, and his flight from the Mortuary after unwittingly slaying and devouring a friend. Looking for a hiding place, he came upon the Warrens of Thought and agreed to serve Many-as-One, hive mind of the cranium rats gathered there. He is now here in the Dead Nations in order to spy on the undead for Many-as-One, who hopes to one day control this part of the catacombs. |
48868 Replace the journal, close the panel and leave. |
48869 Inventory |
48870 Journal |
48871 Map |
48872 Mage Spells |
48873 Priest Spells |
48874 Options |
48875 Character Stats |
48876 Return to Game |
48877 Center Character |
48878 Action Menu |
48879 Action Menu - Previous |
48880 Action Menu - Next |
48881 Miscellaneous |
48882 Location |
48883 Quick Save |
48884 Actions |
48885 Attack |
48886 Cast Spell |
48887 Guard |
48888 Use Item |
48889 Dialog |
48890 Formations |
48891 Thieving |
48892 Stealth |
48893 Trap Detection |
48894 Stop |
48895 Special Abilities |
48896 Multi-Select |
48897 Multiselect 1-2 |
48898 Multiselect 3-4 |
48899 Multiselect 5-6 |
48900 Multiselect 1-3 |
48901 This large tomb has a short inscription carved into it. |
48902 Read the inscription. |
48903 Multiselect 4-6 |
48904 Multiselect All |
48905 "The Hive, near the Flophouse." |
48906 "The Hive, near the Mortuary." |
48907 "The Hive, near the marketplace." |
48908 "The Hive, near the Smoldering Corpse bar." |
48909 "Lower Ward." |
48910 "Clerk's Ward." |
48911 "Weeping Stone Catacombs." |
48912 "Never mind. That's all for now. Farewell." |
48913 You see the modron engineer. "Greetings." |
48914 "I have some questions..." |
48915 "Never mind. Farewell." |
48916 "I..." The modron looks confused and pauses for a second. A heated buzzing sound fills the room but quickly passes. "We are modron. We are part of the whole. The whole is modron. There is no other." |
48917 "That's interesting. I have some questions..." |
48918 "I must be going now. Farewell." |
48919 The modron gives you a concerned look then glances about the room. "You are in error. We are modron. We are the whole... We will not discuss this." |
48920 "All right. I'd like to try out one of these dungeons you mentioned." |
48921 "I know what I heard. You started to say *I* and..." |
48922 "I have some questions..." |
48923 "I must be going now. Farewell." |
48924 The modron frowns at you. You hear a hint of anger in its voice as it answers you. "No. We are modron. We are a part of the whole. We will not discuss this further." An angry buzzing fills the room then subsides. |
48925 "All right. I'd like to try out one of these dungeons you mentioned." |
48926 "I have some questions..." |
48927 "I must be going now. Farewell." |
48928 "Rubikon is a worthy accomplishment and..." It pauses for a moment. "I... We... are content." |
48929 "You said something about aberrations?" |
48930 "Interesting. I'd like to try out one of these dungeons." |
48931 "I have some questions..." |
48932 "I must be going now. Farewell." |
48933 You see a well-crafted ornate box with a large red gem mounted on the face of the box. Feelings of dread seem to emanate from it. |
48934 Open the box. |
48935 Put the box away. |
48936 You see a small fragile glass bead. Peering inside the bead you can see colorful mists swirling about. |
48937 Crush the bead. |
48938 Put the bead away. |
48939 The skeleton ignores any attempts to speak with it. |
48940 Leave. |
48941 Select Character 1 |
48942 Select Character 2 |
48943 Select Character 3 |
48944 Select Character 4 |
48945 Select Character 5 |
48946 Select Character 6 |
48947 Toggle Always Run |
48948 Quick Weapon 1 |
48949 Quick Weapon 2 |
48950 Quick Weapon 3 |
48951 Quick Weapon 4 |
48952 Quick Item 1 |
48953 Quick Item 2 |
48954 Quick Item 3 |
48955 Quick Item 4 |
48956 Quick Item 5 |
48957 Toggle AI |
48958 Scroll of Cure Moderate Wounds |
48959 Scroll of Spiritual Hammer |
48960 Scroll of Call Lightning |
48961 Scroll of Flamewalk |
48962 SCROLL OF FLAMEWALK Allows user to cast "Flamewalk" Level: 3 / Priest Range: 0 Duration: 10 seconds + 10 seconds per level Speed: 3 Area of Effect: Creature(s) touched Saving Throw: None Weight: 0 Usable only by Priests This spell protects the recipient from the effects of flames... for a time. This spell gives a single target +2 on their saving throws against any fire-based attack, and gives all fire-based attacks a multiplier of x.5 for any damage that does succeed in reaching the targets of this spell. |
48963 Scroll of Prayer |
48964 SCROLL OF PRAYER Allows user to cast "Prayer" Level: 3 / Priest Range: 0 (centered on caster) Duration: 5 seconds per level Speed: 1 Area of Effect: 60 feet radius Saving Throw: None Weight: 0 Usable only by Priests This spell aids allies and harms your foes. This spell grants a bonus of + 1 to attack, damage, and saving throws to all who are "Friendly" to the priest. Those who are "Hostile" to the caster suffer -1 to attack, damage, and saving throws. It lasts 5 seconds / level in a 60 foot radius. |
48965 Scroll of Speak With Dead |
48966 SCROLL OF SPEAK WITH DEAD Allows user to cast "Speak with Dead" Level: 3 / Priest Range: 50 Duration: Special Speed: 1 Area of Effect: 1 creature (undead) Saving Throw: None Weight: 0 Usable only by Priests To commune with spirits passed away. This spell allows the Nameless One to initiate a dialogue with a dead body within speaking range. |
48967 Leave the man alone. |
48968 "You're not back to hurt me, are you? Please just leave me alone." |
48970 "What are you talking about?" |
48971 "Farewell." |
48972 "Please don't hurt me. I'm not doing anything." |
48973 Scroll of Remove Curse |
48974 "What are you talking about?" |
48975 "Farewell." |
48976 "Please... please don't hurt me." |
48977 SCROLL OF REMOVE CURSE Allows user to cast "Remove Curse" Level: 3 / Priest Range: 0 Duration: Instant Speed: 3 Area of Effect: Special Saving Throw: None Weight: 0 Usable only by Priests Cursed items shall no longer afflict you when this spell is cast. When cast, this spell removes a curse upon the person targeted. It does not remove the curse from the actual item itself, but it allows the person to successfully unequip and rid themselves of the cursed item. |
48978 "Farewell." |
48979 You see a plain looking woman who has an irritated look about her. |
48980 "Greetings." |
48981 Leave the woman alone. |
48982 "Maybe you don't remember too good. I said I want to be alone." |
48983 "Hmm, I see your mood hasn't changed." |
48984 "Farewell." |
48985 "Isn't there anywhere in this town where I can be by myself for a while?" |
48986 "Why do you want to be alone?" |
48987 "Farewell." |
48988 "'Alone' means 'without you.' Leave me alone." |
48989 "Farewell." |
48991 You see a plump woman going about her chores. She doesn't notice you entering the room. |
48993 "Greetings." |
48994 Leave the woman alone. |
48995 "You again... I see your manners haven't improved." |
48996 "Hmm... this isn't where I wanted to go." |
48997 "Farewell." |
48998 "What are you doing in my house? Don't you have any manners? You don't just go around entering people's houses." |
48999 "I'm sorry. I didn't know anyone lived here." |
49000 "Well now you know. Please leave now, and close the door on your way out. I have many chores I still need to finish and I don't need any more interruptions." |
49001 "Farewell." |
49002 "Go on and find where you need to go, then, and leave me alone." |
49003 "Farewell." |
49004 You see a pale man standing in the middle of the room. He is hunched over and doesn't look well. |
49005 "Greetings." |
49006 Leave the man alone. |
49007 "You again... didn't I tell you I needed to rest?" |
49008 "Hmm... What happened?" |
49009 "Farewell." |
49010 "I feel terrible." |
49011 "What happened?" |
49012 "I am not sure, but I think a bit of rest will do me good. Can you please leave me alone?" |
49013 "Farewell." |
49014 "Can you please leave so I can rest? Maybe I'll feel better if I rest for a bit." |
49015 "Farewell." |
49016 You see woman with a worried look about her face. |
49017 "Greetings." |
49018 Leave the woman alone. |
49019 The woman sighs. "My husband is gone again." |
49020 "Sounds like he's a busy man." |
49021 "Farewell." |
49022 "I am waiting for my husband to get back. He's been gone for a while now, and I am getting worried." |
49023 "I am sure he will be back soon." |
49024 "Farewell." |
49025 "I'm sure you're right. Oh my... look at the time; if you will excuse me, I have some work to finish up." |
49026 "Farewell." |
49027 "Yes he is, and I am busy as well... so if you can, please leave." |
49028 "Farewell." |
49029 Scroll of Cure Serious Wounds |
49030 SCROLL OF CURE SERIOUS WOUNDS Allows user to cast "Cure Serious Wounds" Level: 4 / Priest Range: 0 Duration: Permanent / Instant Speed: 4 Area of Effect: 1 creature Saving Throw: None Weight: 0 Usable only by Priests This spell heals any serious wounds a target may have gained. Restores 17 hit points to the target creature. The creature's restored hit points cannot exceed its maximum hit points. |
49031 Skin of Regrets |
49032 Baator Spell Key |
49033 Carceri Spell Key |
49034 Negative Material Plane Spell Key |
49035 Eyeball |
49036 SKIN OF REGRETS Weight: 1 This is a scrap of your flesh with a regret inscribed upon it. It is a small, tattered thing, but just looking at it makes you feel uncomfortable. It has a strange weight about it and feels heavier than it should. |
49037 BAATOR SPELL KEY Weight: 0 This symbol of Baator is inscribed upon a piece of human flesh. It smells burnt, and it is frayed around the edges. As long as you carry it on your person, it will prevent your spells from going awry while on the plane of Baator. |
49038 CARCERI SPELL KEY Weight: 0 This symbol of Carceri is inscribed upon a piece of human flesh. It has a rose-colored tint about it, and it feels cold to the touch, almost like a sheet of ice. As long as you carry it on your person, it will prevent your spells from going awry while on the plane of Carceri. |
49039 NEGATIVE MATERIAL PLANE SPELL KEY Weight: 0 This symbol of the Negative Material Plane is inscribed upon a piece of human flesh. It smells of dust and corpse rot, yet it feels dry to the touch, like a serpent's tongue. As long as you carry it on your person, it will prevent your spells from going awry while on the Negative Material Plane. |
49040 FESTHALL ROOM KEY Weight: 0 This is the key to a room within the Civic Festhall. |
49041 FIN ANDLYE'S NOTES Weight: 1 These are the notes of the deceased linguist Fin Andlye. They are composed of his research into the language of the Uyo. |
49042 FINAM'S BOOK Weight: 1 This is the research journal of a linguist named Finam. |
49043 MAGUS GUARD Armor Class: 6 Weight: 2 Usable only by Mages Considered standard equipment for any adventuring mage, bracelets such as these can be found across the planes. Judging by the markings on this particular bracelet it appears to have been made in a style quite common to Sigil. Various glyphs of warding are meticulously carved along the surface producing an almost hypnotic effect when looked at. When worn this bracelet protects the wearer from normal attacks as if they were wearing scale armor. |
49044 BAATEZU MACE Damage: 3-9 Crushing THAC0: +1 Speed: 6 Weight: 10 Proficiency: Clubs Usable only by Fighters Made from ore found only in the wastelands of Avernus. Baatezu have created a metal called Baatorian green steel. Weapons produced from this metal are lighter and stronger than those forged of ordinary steel and tend to inflict greater damage. Although produced in great quantities for the Blood Wars, weapons such as these are rarely found outside of Baator. |
49045 POOR QUALITY MACE Damage: 1-7 Crushing THAC0: -1 Speed: 8 Weight: 13 Proficiency: Clubs Usable only by Fighters This mace seems to be of very poor construction. The balance and weight lend itself to an awkward and almost erratic swing. Most likely this was constructed by an apprentice blacksmith. |
49046 EYEBALL Weight: 0 This is your eye. It looks like it's seen better days. |
49047 Standish |
49048 Manservant |
49049 Scholar |
49050 Finam the Linguist |
49051 Default |
49053 Page <PAGE> of <NUMPAGES> |
49054 Kiss |
49055 Quick Weapons |
49056 Quick Items |
49057 Character Selection |
49058 Scroll of Cure Critical Wounds |
49059 SCROLL OF CURE CRITICAL WOUNDS Allows user to cast "Cure Critical Wounds" Level: 5 / Priest Range: 0 Duration: Permanent / Instant Speed: 8 Area of Effect: 1 creature Saving Throw: None Weight: 0 Usable only by Priests This spell heals any critical wounds a target may have gained. Restores 27 hit points to the target creature. The creature's restored hit points cannot exceed its maximum hit points. |
49060 Scroll of Raise Dead |
49061 SCROLL OF RAISE DEAD Allows user to cast "Raise Dead" Level: 5 / Priest Range: 90 feet Duration: Permanent / Instant Speed: 5 Area of Effect: 1 Person Saving Throw: None Weight: 0 Usable only by Priests The most precious gift is bestowed upon all who were lost to the living. This spell restores life back to any slain individual chosen. No saving throw is required. |
49062 Scroll of Heal |
49063 SCROLL OF HEAL Allows user to cast "Heal" Level: 6 / Priest Range: 0 Duration: Permanent / Instant Speed: 6 Area of Effect: 1 creature Saving Throw: None Weight: 0 Usable only by Priests This spell brings forth the ultimate power of healing. It cures all blindness, all disease, and completely restores the target. Restores all hit points to a target creature and removes all blindness and disease conditions on a character. |
49064 Scroll of Chromatic Orb |
49065 SCROLL OF CHROMATIC ORB Allows user to cast "Chromatic Orb" Allows user to copy "Chromatic Orb" into Spell Book Level: 1 / Wizard Range: 50 feet Duration: Special Speed: 1 Area of Effect: 1 creature Saving Throw: Neg. Weight: 0 Usable only by Mages Long are the debates about the spectrum of color in the multiverse. "This Blue is better than Yellow!" "Pike it, berk! Of course White is the true color!" And while in the end, many generally agree that a color's greatness is in the eye of the beholder, this spell establishes the fact that some colors are deadlier than others. This summons a large, magical Orb of Color, which can then be hurled at a target using the caster's normal Attack roll +3. The color of the Orb changes depending on the caster's level. Level: 1 White Damage: 1-4 pts. Special Power: 10 sec: -4 Attack, -4 S.T., +4 AC Level: 2 Red Damage: 1-6 pts. Special Power: 10 sec: -1 Strength, -1 Dexterity Level: 3 Orange Damage: 1-8 pts. Special Power: Additional 1-4 pts. of fire damage Level: 4 Yellow Damage: 1-10 pts. Special Power: 10 sec: -4 Attack, -4 S.T., +4 AC Level: 5 Green Damage: 1-12 pts. Special Power: Stun for 10-25 sec. Level: 6 Turquoise Damage: 2-8 pts. Special Power: Unconscious for 10-25 sec. Level: 7 Blue Damage: 2-16 pts. Special Power: Paralyzed for 30-100 sec. Level: 10 Violet Damage: Paralysis Special Power: Petrification Level: 12 Black Damage: 4-40 pts. Special Power: Paralysis for 10-40 sec. |
49066 Scroll of Armor |
49067 SCROLL OF ARMOR Allows user to cast "Armor" Allows user to copy "Armor" into Spell Book Level: 1 / Wizard Range: 0 Duration: Until destroyed by damage Speed: 1 Area of Effect: 1 creature Saving Throw: None Weight: 0 Usable only by Mages Physical attacks shall be better thwarted as protection is granted to those who have none. This spell grants an Armor Class of 6 to the target. It is cumulative with Dexterity bonuses, but nothing else. The spell lasts until the wearer sustains cumulative damage totaling more than 8 pts. + 1 / level of the caster. Note that the armor does not absorb this damage; it only disintegrates after that much damage has been inflicted on it. |
49068 Scroll of Minor Embalming |
49069 SCROLL OF MINOR EMBALMING Allows user to cast "Minor Embalming" Allows user to copy "Minor Embalming" into Spell Book Level: 1 / Wizard Range: 0 Duration: 30 minutes Speed: 1 Area of Effect: Creature touched Saving Throw: None Weight: 0 Usable only by Mages Embalming preserves the flesh of the dead... as such, this spell can preserve the flesh of the Nameless One, mending tears, off-setting decay, and making your skin more resilient to damage. This spell works only on the Nameless One or any undead. When cast, the target gains +2-8 temporary hit points and a temporary bonus of +1 AC for a half-hour. The extra hit points behave exactly like an Aid spell... they will heal the caster if he is less than max hit points or they will give him bonus hit points for a half-hour. |
49070 Scroll of Fist of Iron |
49071 SCROLL OF FIST OF IRON Allows user to cast "Fist of Iron" Allows user to copy "Fist of Iron" into Spell Book Level: 1 / Wizard Range: Caster Duration: (5 seconds / level) + 5 seconds Speed: 1 Area of Effect: Nameless One only Saving Throw: None Weight: 0 Usable only by Mages This spell gives the caster's fist the strength and durability of iron, turning it into a living weapon. Any punches the caster does will do more damage than normal. This spell works only on the Nameless One. When cast, all his normal punch attacks are +3 to hit and +6 to damage. The Nameless One cannot cast spells while the Fist of Iron is in place. |
49072 Scroll of Identify |
49073 SCROLL OF IDENTIFY Allows user to cast "Identify" Allows user to copy "Identify" into Spell Book Level: 1 / Wizard Range: 1 Item Duration: Instant Speed: 1 Area of Effect: Inventory usage only Saving Throw: None Weight: 0 Usable only by Mages This spell reveals the mysteries of an enchanted object, allowing you to know its exact abilities. |
49075 Scroll of Magic Missile |
49076 SCROLL OF MAGIC MISSILE Allows user to cast "Magic Missile" Allows user to copy "Magic Missile" into Spell Book Level: 1 / Wizard Range: 80 ft. + (30 ft. / level) Duration: Instant Speed: 1 Area of Effect: 1 creature Saving Throw: None Weight: 0 Usable only by Mages This spell shapes arcane energies into unerring missiles. The greater your skill, the more missiles you can hurl from your body. The spell summons a magical missile that strikes its target unerringly for 2-5 pts. of damage with no saving throw possible. In addition, the caster gains 1 extra missile every 2 levels, for a total of 5 missiles at level 9. |
49077 Scroll of Pacify |
49078 SCROLL OF PACIFY Allows user to cast "Pacify" Allows user to copy "Pacify" into Spell Book Level: 1 / Wizard Range: 180 feet Duration: 40 seconds + (5 seconds / level) Speed: 1 Area of Effect: 2-8 creatures (non-undead) Saving Throw: None Weight: 0 Usable only by Mages Violence is not always the best solution. This spell seeks to quell the boiling blood, the anger and malice through peaceful means. As per the name, this spell will magically pacify 2-8 creatures of 6 HD or less in the area of effect; this affects all types of creatures except for undead. When cast, creatures must immediately make a saving throw vs. spell. If they fail, they stop all activities that require any exertion, including arguments, combat, etc. From here, the affected creatures will fall into a deep slumber. The affected creatures will remain in this state for the duration of the spell if left unharmed. If attacked, they automatically gain a new saving throw to try and break the spell. |
49079 Scroll of Shield |
49080 SCROLL OF SHIELD Allows user to cast "Shield" Allows user to copy "Shield" into Spell Book Level: 1 / Wizard Range: 10 feet Duration: 25 sec. / level Speed: 1 Area of Effect: 1 creature Saving Throw: None Weight: 0 Usable only by Mages This spell summons a globe of force that protects the caster from physical attacks. When cast, a magical orb of protective energy arises and protects the recipient from attacks from all directions. It bestows an AC 3 against all attacks and +1 to all Saving Throws for 25 seconds / level of the caster. |
49084 Scroll of Missile of Patience |
49085 SCROLL OF MISSILE OF PATIENCE Allows user to cast "Missile of Patience" Allows user to copy "Missile of Patience" into Spell Book Level: 1 / Wizard Range: ? Duration: ? Speed: ? Area of Effect: ? Saving Throw: Special Weight: 0 Usable only by Mages "Could this spell be any more useless??!" cried Eelnek, mage of Amnar. The bane of mages everywhere, could this be the practical joke of an arch-mage, or living dis-proof of the old Prime Material axiom that "good things come to those who wait"? |
49086 Scroll of Friends |
49087 SCROLL OF FRIENDS Allows user to cast "Friends" Allows user to copy "Friends" into Spell Book Level: 1 / Wizard Range: 0 Duration: 5-20 seconds + 5 sec. / level Speed: 1 Area of Effect: Caster Saving Throw: Special Weight: 0 Usable only by Mages One's charm, one's beauty and one's charisma is oftentimes the key to gaining the trust of strangers and creating new friends. When cast, the caster temporarily gains 2-8 points of Charisma, which could be helpful in making new friends, or opening new paths. |
49089 Scroll of Blindness |
49090 SCROLL OF BLINDNESS Allows user to cast "Blindness" Allows user to copy "Blindness" into Spell Book Level: 1 / Wizard Range: 90 ft. + 30 ft. / level Duration: 60 seconds Speed: 1 Area of Effect: 1 Creature Saving Throw: Neg. Weight: 0 Usable only by Mages How frail is the body when it depends upon its eyes! When sight is removed, things become harder to hit, and the sufferer becomes an easier target. If the targeted creature fails its saving throw, the creature will be struck with blindness and suffer a -4 penalty to its attack rolls and a +4 bonus to all opponents' attack rolls. |
49092 Scroll of Adder's Kiss |
49093 SCROLL OF ADDER'S KISS Allows user to cast "Adder's Kiss" Allows user to copy "Adder's Kiss" into Spell Book Level: 2 / Wizard Range: 150 feet Duration: 5 seconds per 3 levels Speed: 6 Area of Effect: 1 creature Saving Throw: None Weight: 0 Usable only by Mages It is said an adder's kiss can scald even the most fearsome of fiends. This spell calls forth an acidic bolt to shower an opponent with its vile green acid. If the caster is skilled enough, the adder's kiss lingers after the initial strike, continuing to sink into an opponent's skin with its acidic teeth. When cast, the caster chooses any target within 150 ft. and the Adder's Kiss will strike for 2-8 hit points of acid damage. For every three levels of the caster, the acid lasts 5 seconds longer, inflicting another 2-8 points of acid damage / 5 second segments. |
49094 Scroll of Black Barbed Curse |
49095 SCROLL OF BLACK BARBED CURSE Allows user to cast "Black Barbed Curse" Allows user to copy "Black Barbed Curse" into Spell Book Level: 2 / Wizard Range: 30 feet Duration: Instant Speed: 2 Area of Effect: 1 creature Saving Throw: None Weight: 0 Usable only by Mages Ravel's maze seeks new fields in which to grow. This spell summons some of the barbed seeds from the maze to burrow inside the target's flesh. When cast, the player can select any target within 30 feet. When a target is selected, the spell summons a swirling mass of black barbs that grow and burrow into any target for 4-16 hit points of piercing physical damage. |
49097 Scroll of Black Barbed Shield |
49099 SCROLL OF BLACK BARBED SHIELD Allows user to cast "Black Barbed Shield" Allows user to copy "Black Barbed Shield" into Spell Book Level: 2 / Wizard Range: Self only Duration: 5-30 seconds Speed: 2 Area of Effect: Self only Saving Throw: None Weight: 0 Usable only by Mages Those who have walked the forest paths of Ravel's maze can summon its branches to help shield them from damage. This spell (which affects only the caster) calls forth a series of black barbs that protect and shield the caster from harm for 5-30 seconds. The player gains +2 to AC for the duration of the spell, and any creature that attacks the player with a melee attack should suffer 1-6 hit points of damage every time they successfully hit the character. |
49100 Scroll of Blood Bridge |
49101 SCROLL OF BLOOD BRIDGE Allows user to cast "Blood Bridge" Allows user to copy "Blood Bridge" into Spell Book Level: 2 / Wizard Range: 0 Duration: Instant Speed: 2 Area of Effect: 1 creature Saving Throw: None Weight: 0 Usable only by Mages A bizarre compact of the healer's heart and the merchant's mind, this necromantic spell transforms your very body into a marketplace that barters life and death. Your life essence can be given to others... at a cost to yourself. When cast, the mage can select any living (non-undead) target within touch range and drain life from himself (2 hit points + 1 hit point per level of the caster) and give it to the target. |
49102 Scroll of Greater Embalming |
49103 SCROLL OF GREATER EMBALMING Allows user to cast "Greater Embalming" Allows user to copy "Greater Embalming" into Spell Book Level: 2 / Wizard Range: 0 Duration: 60 minutes Speed: 2 Area of Effect: Creature touched Saving Throw: None Weight: 0 Usable only by Mages Embalming preserves the flesh of the dead... as such, this spell can preserve the flesh of the Nameless One, mending tears, off-setting decay, and making your skin more resilient to damage. This spell is a more potent version of Minor Embalming, and the mending and damage resistance it bestows lasts longer. This spell works only on the Nameless One or any undead. When cast, the target gains +2 hp/level of the caster and +2 AC for one hour. The extra hit points behave exactly like an Aid spell... they will heal the caster if he is less than max hit points or they will give him bonus hit points for an hour. |
49104 Tasha's Laughter |
49105 Scroll of Ice Knife |
49106 SCROLL OF ICE KNIFE Allows user to cast "Ice Knife" Allows user to copy "Ice Knife" into Spell Book Level: 2 / Wizard Range: 50 ft. Duration: Instant Speed: 2 Area of Effect: Special Saving Throw: Neg. Weight: 0 Usable only by Mages Daggers of ice can be conjured that not only strike the intended target but can spread cold as ice in water. This spell fires a magical ice dagger at a target. The caster must successfully hit with his normal missile attack roll. A successful hit causes 2-8 pts. of damage per dagger. When the ice knife strikes a solid object or a creature, the knife shatters, releasing a wave of numbing cold. All creatures w/in a 5' radius must make a successful saving throw vs. paralyzation or suffer 1-4 pts. of cold damage and have a -2 penalty to their attack rolls. If the attack roll misses, the Ice Dagger will 'fall to the ground' 2 feet past (using the same trajectory that it originally took) the intended target. The Ice dagger will then remain on the ground for 2 seconds. If any creature touches this ice dagger during that time it will immediately shatter, and emit a cold wave (as above). If not, then after the elapsed time it will melt away. Finally, the caster gains 1 additional Ice Dagger for every 2 levels after 3rd level, for a maximum of 5 Daggers. The subsequent Daggers can be fired off by a subsequent 'click' on the same (or another) target. |
49107 "...from the 'uman point o' view. I's not promotin' one..." |
49108 "...back yer lids an' crack yer bone-boxes: 'tis all a steamin' 'eap o' barmy..." |
49109 "...are slaughterin' tanar'ri, tanar'ri are butcherin'..." |
49110 "...creatures predominately behave in one of three..." |
49111 Scroll of Pain Mirror |
49112 "...for it is the faith of such subjects which gives them..." |
49113 SCROLL OF PAIN MIRROR Allows user to cast "Pain Mirror" Allows user to copy "Pain Mirror" into Spell Book Level: 2 / Wizard Range: Caster only Duration: When hit, or 5 seconds per level of caster Speed: 2 Area of Effect: 10 ft. radius when activated Saving Throw: None Weight: 0 Usable only by Mages A near-forgotten legacy of an ancient empire, this spell reminds those who wish to harm the caster that they must be willing to suffer as well. If the caster is hurt, the same damage is inflicted on any creatures close to the caster. This spell only affects the caster. Whenever the caster is attacked while the spell is in effect, all hostile creatures within a 10 foot radius take equal damage. It only works for one attack, and the effects are not cumulative (you cannot have more than one mirror erected). If the spell is not triggered, it lasts for 5 seconds per level of the caster. |
49114 "...is lawful and evil. Mechanus is..." |
49115 "...shall cast away the tattered cloak of this life..." |
49116 "...and treacheries, of lies and lying, knowing a life without..." |
49117 "...plane is built! It is the goal of *all* petitioners! To accomplish..." |
49118 Scroll of Strength |
49119 SCROLL OF STRENGTH Allows user to cast "Strength" Allows user to copy "Strength" into Spell Book Level: 2 / Wizard Range: Touch Duration: 60 mins per level Speed: 2 Area of Effect: Person touched Saving Throw: None Weight: 0 Usable only by Mages Grants immense strength to the weak - or greater strength to the strong. This spell increases the target's Strength score by a certain number of points (or tenths of points above 18) which will still be qualified by race/class restrictions. The spell cannot bestow a Strength of 19 or greater. The bonus is as follows: Priest 1d6 points Rogue 1d6 points Warrior 1d8 points Wizard 1d4 points |
49120 Scroll of Swarm Curse |
49121 SCROLL OF SWARM CURSE Allows user to cast "Swarm Curse" Allows user to copy "Swarm Curse" into Spell Book Level: 2 / Wizard Range: 100 feet Duration: 15 seconds Speed: 2 Area of Effect: 3 feet / level of the caster Saving Throw: Neg. Weight: 0 Usable only by Mages All that scuttles, creeps, and swarms shall be invited to dine... on a victim of your choosing. Brings a swarm of insects to attack all those in the area of effect. Brings a swarm of insects to attack all those in the area of effect. They inflict 1-4 + (caster level/3) points of damage every 5 seconds. No one can cast a spell while within the swarm. |
49122 Scroll of Horror |
49123 SCROLL OF HORROR Allows user to cast "Horror" Allows user to copy "Horror" into Spell Book Level: 2 / Wizard Range: 75 feet Duration: 30 seconds Speed: 2 Area of Effect: 30 feet radius Saving Throw: Neg. Weight: 0 Usable only by Mages Pure horror is perhaps the greatest equalizer in existence, causing both the weakest and the strongest to lose their courage and flee in cowardice. This spell causes all non-undead creatures within a 30 foot radius of the target point to flee in terror from the area, if they fail their saving throw. |
49124 Scroll of Luck |
49125 SCROLL OF LUCK Allows user to cast "Luck" Allows user to copy "Luck" into Spell Book Level: 2 / Wizard Range: 30 feet Duration: 5 seconds per level Speed: 2 Area of Effect: 1 creature Saving Throw: None Weight: 0 Usable only by Mages Fortune. Chance. Kismet. Whatever its name, this spell grants a boost in one's Luck for a short duration. This spell grants a 2-8 point bonus to the target's Luck for 5 seconds per level of the caster. This bonus increases the chance for success in various efforts such as Attacking, Thieving Skills, Saving Throws, and the like. |
49126 Scroll of Knock |
49127 SCROLL OF KNOCK Allows user to cast "Knock" Allows user to copy "Knock" into Spell Book Level: 2 / Wizard Range: 180 feet Duration: Special Speed: 1 Area of Effect: 10 sq. feet per level Saving Throw: None Weight: 0 Usable only by Mages The inaccessible, the locked, can be freed and within one's grasp with this incantation. With Knock, all locked doors, chests, boxes, or shackles shall be unlocked, but it doesn't affect barred gates and the like. In addition, it can only affect up to 2 impediments per spell. |
49128 Scroll of Blur |
49129 SCROLL OF BLUR Allows user to cast "Blur" Allows user to copy "Blur" into Spell Book Level: 2 / Wizard Range: 0 Duration: 15 seconds + 5 seconds per level Speed: 2 Area of Effect: The caster Saving Throw: None Weight: 0 Usable only by Mages The blurring of form and spirit causes one to be hard to see or touch, granting a great advantage in battle. Blur causes the wizard's form to shift and blur, making it much more difficult to attack the caster: It causes all incoming attacks to be made at -3 penalty and grants the wizard +1 on all saving throws. |
49130 Scroll of Ball Lightning |
49131 SCROLL OF BALL LIGHTNING Allows user to cast "Ball of Lightning" Allows user to copy "Ball of Lightning" into Spell Book Level: 3 / Wizard Range: 90 ft. + 30 ft. per level Duration: Instant Speed: 3 Area of Effect: Nearest target Saving Throw: 1/2 Weight: 0 Usable only by Mages Spheres of electrical force shoot forth and strike your nearest foes. Caster can create up to 4 glowing spheres of lightning when the spell is cast. They are roughly 3 ft. in diameter. The damage varies depending on the number of balls created: 4 2d4 each 3 2d6 each 2 5d4 each 1 4d12 |
49132 DREAD BOND Immunity to Panic +1 Strength Damage: 1-6 + 1 when equipped Weight: 3 Usable by Fighters only Legend has it that this bracelet was created by Nacek the Sadistic. Tiny razor sharp spikes cover the entire surface of this item injecting small amounts of rare reagents into the blood stream of the user. The effect of these chemicals causes the user to feel a constant adrenaline rush of strength. |
49133 Scroll of Cloak of Warding |
49134 SCROLL OF CLOAK OF WARDING Allows user to cast "Cloak of Warding" Allows user to copy "Cloak of Warding" into Spell Book Level: 3 / Wizard Range: 0 Duration: 5 seconds per level or (Special) Speed: 3 Area of Effect: Caster Saving Throw: None Weight: 0 Usable only by Mages This spell summons a magical cloak of force around your body that absorbs damage. The spell creates a "shield" effect similar to the Shield spell that absorbs 3-12 points of damage + 1 point per level of the caster. Once it has absorbed this amount of damage, it shatters or "powers down." The spell will also expire after 5 seconds per level of the caster. |
49135 Scroll of Elysium's Tears |
49136 SCROLL OF ELYSIUM'S TEARS Allows user to cast "Elysium's Tears" Allows user to copy "Elysium's Tears" into Spell Book Level: 3 / Wizard Range: 90 feet Duration: Instant Speed: 3 Area of Effect: 1 target/meteor Saving Throw: None Weight: 0 Usable only by Mages The skies of the Upper Planes shed tears when evil is done. These tears can burn even the most armored of foes. The caster chooses any single target within range. Then, a stream of small meteors rain down and strike the target and surrounding area - one 'meteor' for each level of experience, up to a maximum of 10. Each missile that hits inflicts 1-2 points of blunt damage and 1-4 points of fire damage. Anyone within 3 feet of the target takes 1 point of fire damage as well. |
49137 Scroll of Hold Undead |
49138 SCROLL OF HOLD UNDEAD Allows user to cast "Hold Undead" Allows user to copy "Hold Undead" into Spell Book Level: 3 / Wizard Range: 180 feet Duration: 5-20 seconds + 5 seconds per level Speed: 3 Area of Effect: 1d3 undead Saving Throw: Neg. Weight: 0 Usable only by Mages The restless dead shall be bound and held when this spell is cast. This spell allows the caster to immobilize 1-3 undead creatures, provided that the total HD of the creatures are equal to or less than the caster's level. Furthermore, undead with less than 3 HD are automatically affected. Those with 3 or more HD are allowed a saving throw to negate the spell. Those affected are rendered immobile for the duration of the spell. When cast, the caster can choose the point of origin of the spell (within range), and from there, the 3 closest undead are affected. |
49139 Scroll of Tasha's Unbearable Derisive Laughter |
49143 You see a burly blond man wearing the armor of a Harmonium officer. His face is rosy with drink, and behind his smile, his eyes are filled with bitterness. He launches into speech without preamble. "Here's the deal. Slavers have kidnapped Barse's daughter. It's your job to get her back. I'll tell you where to find them; you go kill them and report back to me, and I'll help you find the deva you're looking for. I'll even teach you weapons. Agreed?" |
49144 "Agreed." |
49145 "I have a few questions about this, first..." |
49146 "I have a few questions about something else..." |
49147 "No. I won't do it." |
49148 "Last I heard, the slavers were to the east in Inner Curst - they've got the nod from the city guard. Find 'em, make sure Barse's daughter is all right, and kill them. When you're done, come back here and I'll tell you the first part of the key you need to find the deva." |
49149 "All right. Answer some questions about this for me." |
49150 "Fine. Farewell." |
49151 Press ESC to abort. |
49152 To quit the game, press ALT-F4. |
49153 I have accepted a commission to go find the slavers behind the city barracks, make sure Tainted Barse's daughter is all right, and kill them. I'm to do this for Marquez; in return, he'll give me the first part of the key I need to get to where the imprisoned deva is. |
49154 I have accepted a commission to go find the slavers behind the city barracks, make sure Tainted Barse's daughter is all right, and kill them. I'm to do this for Marquez; in return, he'll give me the first part of the key I need to get to where the imprisoned deva is. |
49155 <KEY> key is already assigned to <OPERATION>. Would you like to reassign it? |
49156 Testocles glares at you. NOTE: This is a narrative text test. Will it work? Will it be displayed in a different color than the dialog text? It would sure make me happy. Testocles is now back to speaking normally. That's a relief. That narrative text was just *too* intense. Uh-oh... here we go again... NOTE: Narrative text color is activated by "NOTE:" on the beginning of a line. It will end after 2 consecutive <CR> characters. For instance, the word Salad should still be considered as part of the narrative text, even though it is a new line. SALAD - See? Make sure narrative text ends with 2 <CR>'s so this doesn't happen. Would you like to go back to the main menu? |
49157 "A few questions? No. There are only two possible answers. Are you for slavery, or against it?" |
49158 "I'm against it." |
49159 "I'm for it." |
49160 "Then you'll help, right? Yes... or no." |
49161 "I'll help." |
49171 "I won't." |
49173 He looks at you with disgust in his eyes. "Does that mean you won't help... even with your own self-interest on the line?" |
49174 "What do you mean?" |
49175 How about a Narrative text test, baby? |
49176 "That's right. I won't help." |
49177 "Oh, I'll help." |
49178 "What I mean is that everyone knows you're looking for the deva. Tainted Barse knows a way for you to find him. You'd be a fool to turn that down." |
49179 "Fine, then. I'll help." |
49180 Uh... sure. Yeah. |
49181 "I'm still not helping." |
49182 "Then you're a larger fool than I thought, and we have nothing to say to each other. Farewell." He turns back to his drink. |
49183 "Farewell." |
49184 "What?" |
49185 "Who are you?" |
49186 "What are you doing here?" |
49187 "What's your stake in this slavery thing, anyway?" |
49188 "What can you tell me about the key?" |
49189 "Where are these slavers again?" |
49190 "Nothing. Farewell." |
49191 "I'm Marquez, formerly a Measure Three of the Harmonium. Formerly, I said, because I quit not so long ago." |
49192 "Why?" |
49194 "I had some more questions for you..." |
49195 "Thanks. Farewell." |
49196 "Drinking. What does it look like? I'm waiting for someone to come along and right the wrongs I've made. You seem like a good fellow for the job." |
49197 "What wrongs?" |
49199 "I had some more questions for you..." |
49200 "Thanks. Farewell." |
49201 "I found out that the Harmonium - a group I'd believed in from the start - was buying people, kidnapping them, taking them against their will and ruining their lives. It was sucking the life out of people for daring to be different, and I couldn't take it anymore. The slavers you'll be fighting are old comrades of mine." He spits on the floor. "Berks. Liars. You can't trust anyone anymore." |
49203 "I had some more questions for you..." |
49204 "Thanks. Farewell." |
49205 "Five part key. Verbal. Held in our heads." He smiles toothily at you. "You won't get it out of me by torture, and I suspect you won't find the others easy either. We've locked away a secret, and you'll need all five parts to find out what it is." |
49206 "I had some more questions for you..." |
49207 "Thanks. Farewell." |
49208 "You're back." He swallows his drink. "Barse sent you. Good. Here's the deal. Slavers have kidnapped his daughter. It's your job to get them back. I'll tell you where to find them; you go kill them and report back to me. I'll help you find the deva, and hells, maybe even teach you weapons. Agreed?" |
49209 "Agreed." |
49210 "I have a few questions about this, first..." |
49211 "I have a few questions about something else..." |
49212 "No. I won't do it." |
49214 Marquez looks up from the table as you approach. "You here about Barse's daughter Jasilya?" |
49215 "She's free. She should be back here shortly." |
49216 "She died as I tried to rescue her." |
49217 "No. I had some questions, though..." |
49219 He claps you on the shoulder. "Good work. You want the first part of the key that will get you under Curst? Here it is: 'Such place eternal justice had prepared for those rebellious...' Go talk to Kitla over there. She's got the second part of the key. Or I can teach you weapons." |
49220 "Teach me something about weapons first." |
49222 "That's a true pity. I'm sure it was unavoidable." His eyes are unreadable as they stare at you. "This is the first part of the key: 'Such place eternal justice had prepared for those rebellious...' Go talk to Kitla over there. She's got the second part of the key. Or I can teach you weapons." |
49223 "Teach me something about weapons first." |
49224 "You don't need to talk to me anymore. We've said all we need to say. I told you to talk to Kitla; she'll steer you from here. Let me drink in peace, unless you want some weapons training..." |
49225 "Teach me something about weapons." |
49227 "You change your mind, or do you have some idiotic questions for me?" |
49228 "I changed my mind. I'll help." |
49229 "I haven't changed my mind." |
49230 "You change your mind about helping Barse, or do you have some idiotic questions for me?" |
49231 You see a burly blond man wearing the armor of a Harmonium officer. His face is rosy with drink, and behind his smile, his eyes are filled with bitterness. He launches into speech without preamble. "Barse sent you? No? Then stop wasting my time." He turns back to his whiskey, and steadfastly ignores you. |
49232 "Farewell, then." |
49233 "Barse send you over? No? Then stop wasting my time." He turns away from you, steadfastly ignoring you. |
49234 "Farewell, then." |
49235 SCROLL OF TASHA'S UNBEARABLE DERISIVE LAUGHTER Allows user to cast "Tasha's Unbearable Derisive Laughter" Allows user to copy "Tasha's Unbearable Derisive Laughter" into Spell Book Level: 3 / Wizard Range: 50 feet Duration: 5 seconds per level Speed: 3 Area of Effect: 30 feet radius Saving Throw: Neg. Weight: 0 Usable only by Mages What man does not feel their body fill with burning shame when mocked by a woman? Fill the ears of your enemies with the derisive scorn of a woman's laughter. Their bodies shall become clumsy and foolish, easily struck, and confidence shall be leeched from their muscles, weakening their blows. Tasha's Unbearable Derisive Laughter occurs in a 30 ft. radius from that spot. All male living creatures with an Intelligence > 4 in range of the spell must make a Saving Throw vs. Spells or get a -2 to their attack, -2 to AC, and -2 to their damage rolls for 5 seconds / level of the caster. |
49236 Scroll of Vampiric Touch |
49237 SCROLL OF VAMPIRIC TOUCH Allows user to cast "Vampiric Touch" Allows user to copy "Vampiric Touch" into Spell Book Level: 3 / Wizard Range: Touch Duration: Instant Speed: 3 Area of Effect: 1 Creature Touched Saving Throw: None Weight: 0 Usable only by Mages This spell steals life from the target and transfers it to you. When the player touches a non-undead creature, he drains 1-6 hp from the target for every 2 wizard levels he has (2-12 hp for Lvl 4). The damage that he drains is then transferred to the caster and added to their total hp. Any hp over the normal maximum is treated as 'temporary hit points' which will be lost after one hour if not used beforehand (absorbing damage). |
49238 Scroll of Ax of Torment |
49239 SCROLL OF AX OF TORMENT Allows user to cast "Ax of Torment" Allows user to copy "Ax of Torment" into Spell Book Level: 3 / Wizard Range: 50 feet Duration: Instant / Special Speed: 3 Area of Effect: 1 Creature Saving Throw: Neg. Weight: 0 Usable only by Mages As if from the depths of Baator, Torment shall be brought upon your enemies, and with time, its strength will only grow. This spell summons a mystical giant Battle Ax. The Ax strikes a specified individual target for 1-8 pts. of damage. In addition, as a final blow, the Ax will cause a magical effect to occur (at random): (1) Suffer an additional 1-8 pts. of damage; (2) 2-16 pts. of damage; (3) Paralyzed for 5-15 seconds. At Level 9+, the following new effects can occur: (4) 5-40 pts. of Fire damage; (5) 6-48 pts. of Ice damage; (6) Randomly teleported 1-100 yds. Away; (7) Turned to stone; or (8) 8-64 pts. of pure damage. |
49240 Scroll of Zerthimon's Focus |
49241 SCROLL OF ZERTHIMON'S FOCUS Allows user to cast "Zerthimon's Focus" Allows user to copy "Zerthimon's Focus" into Spell Book Level: 3 / Wizard Range: 50 feet Duration: 5 seconds per level Speed: 3 Area of Effect: 1 creature Saving Throw: None Weight: 0 Usable only by Mages This enchantment helps the target remember Zerthimon's teachings on the ways to channel one's mental and physical focus during battle. When cast, the recipient's chances for a Critical Attack are raised for 5 seconds per level of the caster. |
49242 Scroll of Blacksphere |
49243 SCROLL OF BLACKSPHERE Allows user to cast "Blacksphere" Allows user to copy "Blacksphere" into Spell Book Level: 4 / Wizard Range: 30 ft. (50 ft. at level 10+) Duration: 10 seconds Speed: 4 Area of Effect: 10 feet radius globe Saving Throw: Special Weight: 0 Usable only by Mages This spell illustrates the power of Force, as a wave of concussive force explodes out in a 10' radius that not only damages but imprisons as well. The spell allows the caster to create a black sphere of force which explodes and causes 1-4 pts. of damage, + 1 pt. per caster level, to all creatures within a 30 ft. radius. Creatures failing a saving throw vs. spell are trapped in a 10-foot radius sphere of force for the duration of the spell. Even if they make the saving throw they still take damage from the blacksphere itself. |
49244 Scroll of Confusion |
49245 SCROLL OF CONFUSION Allows user to cast "Confusion" Allows user to copy "Confusion" into Spell Book Level: 4 / Wizard Range: 120 feet Duration: 10 seconds + 1 second per level Speed: 4 Area of Effect: Up to 60 square feet Saving Throw: Neg. Weight: 0 Usable only by Mages Focus and purpose shall become undone. As per the name, this spell causes 1-4 creatures, +1 creature / level, to become confused and unsure of itself. They will either: 1) Wander away; 2) Stand confused; 3) Attack nearest creature; 4) Act normal. |
49246 Scroll of Force Missiles |
49247 SCROLL OF FORCE MISSILES Allows user to cast "Force Missiles" Allows user to copy "Force Missiles" into Spell Book Level: 4 / Wizard Range: 90 ft. + 5 ft. per level Duration: Instant Speed: 4 Area of Effect: 1 or more creatures or objects Saving Throw: Special Weight: 0 Usable only by Mages Missiles of Force accurately strike down and blast its intended victims. Like the magic missile, this spell creates a mystical globe of magical energy, which will successfully hit its target for 2-8 pts. of damage, regardless of saving throw. It then explodes with a concussive blast that does 1 pt. of damage / level of the caster within a 3 ft. radius. If a saving throw is made then this concussive damage is negated. The wizard creates 1 missile at 7th, + an additional missile every 2nd level after 7th, for a max of 7 missiles. |
49248 Scroll of Improved Strength |
49249 SCROLL OF IMPROVED STRENGTH Allows user to cast "Improved Strength" Allows user to copy "Improved Strength" into Spell Book Level: 4 / Wizard Range: 0 Duration: 5 seconds per level Speed: 4 Area of Effect: creature touched Saving Throw: None Weight: 0 Usable only by Mages Superhuman strength can be yours, regardless of prior limitations. This spell can bestow superhuman strength upon a creature. Furthermore, Improved Strength allows the recipient of the spell to ignore race or class restrictions on his max Strength score, possibly reaching scores as high as 25. Warrior 1d8+4 (max 25) Priest 1d6+4 (max 23) Rogue 1d6+4 (max 23) Wizard 1d4+4 (max 21) |
49250 Scroll of Shroud of Shadows |
49251 SCROLL OF SHROUD OF SHADOWS Allows user to cast "Shroud of Shadows" Allows user to copy "Shroud of Shadows" into Spell Book Level: 4 / Wizard Range: 0 Duration: 5-20 seconds +10 seconds Speed: 4 Area of Effect: One Target Saving Throw: None Weight: 0 Usable only by Mages This spell brings shadows to your aid, enshrouding your body from detection and physical attacks. When this spell is cast, a targeting cursor appears, and the player may select any target within touch range. The recipient of this spell gains the following abilities: +3 to AC, +10% to Stealth, and targets have a -1 penalty to hit the caster. |
49252 Scroll of Remove Curse |
49253 SCROLL OF REMOVE CURSE Allows user to cast "Remove Curse" Allows user to copy "Remove Curse" into Spell Book Level: 4 / Wizard Range: 0 Duration: Instant Speed: 4 Area of Effect: Special Saving Throw: None Weight: 0 Usable only by Mages Cursed items shall no longer afflict you when this spell is cast. When cast, this spell removes a curse upon the person targeted. It does not remove the curse from the actual item itself, but it allows the person to successfully unequip and rid themselves of the cursed item. |
49254 Scroll of Cloudkill |
49255 SCROLL OF CLOUDKILL Allows user to cast "Cloudkill" Allows user to copy "Cloudkill" into Spell Book Level: 5 / Wizard Range: 100 feet Duration: Instant Speed: 5 Area of Effect: 50 x 50 ft. cloud Saving Throw: None Weight: 0 Usable only by Mages Clouds of death stream forth from the caster and send those not strong enough on a free journey to their deserved plane of rest. A billowing cloud of toxic vapors are created that is so deadly that it will slay any creature with fewer than 4+1 HD, cause creatures with 4+1 to 5+1 HD to roll saving throws vs. poison at -4 penalties or be slain, and creatures up to 6 HD to roll unmodified saving throws vs. poison or be slain! Those above 6 HD suffer 1-10 pts. |
49256 Scroll of Cone of Cold |
49257 SCROLL OF CONE OF COLD Allows user to cast "Cone of Cold" Allows user to copy "Cone of Cold" into Spell Book Level: 5 / Wizard Range: 30 feet Duration: Instant Speed: 5 Area of Effect: Special Saving Throw: 1/2 Weight: 0 Usable only by Mages Extreme cold blasts forth and welcomes your enemies in its freezing embrace. This spell shoots forth a cone-shaped area of extreme cold from the caster's hand in a 30 ft.-long cone. It deals 1-4 +1 pts. of damage per level of the caster, to a maximum of 10-40 +10 pts. |
49258 Scroll of Enoll Eva's Duplication |
49259 SCROLL OF ENOLL EVA'S DUPLICATION Allows user to cast "Enoll Eva's Duplication" Allows user to copy "Enoll Eva's Duplication" into Spell Book Level: 5 / Wizard Range: 50 feet Duration: 60 seconds Speed: 4 Area of Effect: One Saving Throw: None Weight: 0 Usable only by Mages This 'spell' is actually a complex mathematical equation accidentally discovered by the modron, Enoll Eva, while calculating the multiplication factor on various linear algebraic formulas. The results are devastating: This equation allows all subsequent actions to be doubled or duplicated. Hence it was found that during confrontations, all physical or magical attacks were seemingly doubled - dealing twice the amount of damage. This spell affects a single target. No Saving Throw required. When cast, all subsequent attacks (physical or magical) will be duplicated once: For example, after attacking once with a weapon, the attack will be immediately duplicated - same for spells (cast a Magic Missile, and immediately afterwards, another Magic Missile spell will launch). This spell will last for approximately 2 minutes after casting. |
49260 Scroll of Desert Hell |
49261 SCROLL OF DESERT HELL Allows user to cast "Desert Hell" Allows user to copy "Desert Hell" into Spell Book Level: 5 / Wizard Range: 50 feet Duration: Instant Speed: 5 Area of Effect: 50 x 50 ft. Saving Throw: 1/2 Weight: 0 Usable only by Mages 'Hell' is an oft-debated term. Some say Hell is Baator. Others, the Abyss. This spell proffers that nothing could be worse than the endless dunes and scorching heat of the desert. This spell summons the scorching heat of the desert planes to scorch all enemies within sight. Enemies within range must save vs. spell or spontaneously combust for 4-40 pts. of damage. Even if they save, they still take half damage from the searing heat. |
49262 Scroll of Fire and Ice |
49263 SCROLL OF FIRE AND ICE Allows user to cast "Fire and Ice" Allows user to copy "Fire and Ice" into Spell Book Level: 5 / Wizard Range: 150 feet Duration: Instant Speed: 5 Area of Effect: 30 feet radius globe Saving Throw: Special Weight: 0 Usable only by Mages A red sphere of Fire and a blue sphere of Ice shall streak forth and quickly strike down the target of your choosing. This spell summons 2 crystal spheres (one red, one blue) that strike a specified target. Upon impact, the red sphere explodes into a fireball 30' radius that inflicts 3-18 pts. of fire damage upon all w/in range, while the blue sphere explodes in the same area of effect, causing 3-18 of cold damage to all w/in range. A successful saving throw vs. spell halves the damage. |
49264 Scroll of Antimagic Shell |
49265 SCROLL OF ANTIMAGIC SHELL Allows user to cast " Antimagic Shell" Allows user to copy "Antimagic Shell" into Spell Book Level: 6 / Wizard Range: 0 Duration: 5 minutes Speed: 1 Area of Effect: 1 foot per level diameter Saving Throw: None Weight: 0 Usable only by Mages In an ironic twist, all magic in its area of effect shall be undone, with this spell. This spell surrounds the caster with a 'shell of magic' that effectively negates all magic and magical spell effects (including magic items) within its area of effect. Thus, it blocks out magic, yet it also stops all usage within the shell as well! This also includes various special attacks such as breath, gaze, or voice attacks. The spell lasts for 5 minutes, and the globe's area of effect is 1 foot per level of the caster. |
49266 Scroll of Globe of Invulnerability |
49267 SCROLL OF GLOBE OF INVULNERABILITY Allows user to cast "Globe of Invulnerability" Allows user to copy "Globe of Invulnerability" into Spell Book Level: 6 / Wizard Range: 0 Duration: 5 seconds per level Speed: 3 Area of Effect: 5 feet radius Saving Throw: None Weight: 0 Usable only by Mages Similar to its sister spell, Antimagic Shell, this enchantment restricts certain magic from entering its confines. Yet unlike its sibling, this spell allows magic to flow outward from within. This spell creates an immobile sphere of magic that prevents any 1st - 4th level spell effects from penetrating (even area effect spells). Spells of 5th level or higher are not affected by the globe. But unlike Antimagic Shell, any type of spell can be cast out of the sphere. The globe lasts for 5 seconds per level of the caster. |
49268 Scroll of Howl of Pandemonium |
49269 SCROLL OF HOWL OF PANDEMONIUM Allows user to cast "Howl of Pandemonium" Allows user to copy "Howl of Pandemonium" into Spell Book Level: 6 / Wizard Range: 50 feet Duration: Special Speed: 6 Area of Effect: 30 ft. radius or 60 x 20 ft. cone Saving Throw: Special Weight: 0 Usable only by Mages The Madness from the Howling Land - Pandemonium's Noise screams forth and bathes everyone in its cacophony. The Winds of Pandemonium shoot forth from the caster's body to stun any enemies on screen. The spell can also nullify all sound-based attacks and deflect normal missile weapons. Creatures of 2HD or less who fail a saving throw vs. spell are incapacitated for 10 - 60 minutes. Those creatures with greater than 2HD but less than the caster's who fail their saving throw become confused (as if a Confusion spell was cast on them). |
49270 Scroll of Chain Lightning Storm |
49271 SCROLL OF CHAIN LIGHTNING STORM Allows user to cast "Chain Lightning Storm" Allows user to copy "Chain Lightning Storm" into Spell Book Level: 6 / Wizard Range: 50 feet Duration: Instant Speed: 6 Area of Effect: 50 x 50 ft. area Saving Throw: 1/2 Weight: 0 Usable only by Mages "As Man looked up and cried to the heavens, so it responded..." Judgement rains down from the skies when this spell is invoked. Giant Bolts which strike and chain shall comprise the Storm of death. Giant Lightning Bolts strike down all hostile creatures on screen for 7-70 pts. of damage. A successful saving throw reduces it to half damage. |
49272 Scroll of Acid Storm |
49273 SCROLL OF ACID STORM Allows user to cast "Acid Storm" Allows user to copy "Acid Storm" into Spell Book Level: 7 / Wizard Range: 30 ft. Duration: 30 seconds Speed: 7 Area of Effect: 20 ft. radius up to 20 ft. high Saving Throw: 1/2 Weight: 0 Usable only by Mages The tempest of acid may come and go, but its sting lingers much longer. This spell creates a massive storm that rains deadly acid to all enemies in a 20 ft. radius area that inflicts 1-6 pts. of damage for every 5 seconds per level of the caster. A successful saving throw reduces the damage in half. |
49274 Scroll of Guardian Mantle |
49275 SCROLL OF GUARDIAN MANTLE Allows user to cast "Guardian Mantle" Allows user to copy "Guardian Mantle" into Spell Book Level: 7 / Wizard Range: 0 Duration: 50 seconds + 5 seconds per level Speed: 7 Area of Effect: the caster Saving Throw: None Weight: 0 Usable only by Mages All physical hostile attacks can be done away with. This spell creates a magical blanket of energy that envelopes the caster's body and deflects all physical attacks for 50 seconds + 5 seconds per level of the caster. All attackers must make a successful saving throw vs. spell at -4 penalty in order to break through, otherwise their attacks are thwarted by the mantle. In addition, while the spell is active, the caster can still attack or use magic. This spell cancels all other protective effects while the spell is active. |
49276 Scroll of Bladestorm |
49277 SCROLL OF BLADESTORM Allows user to cast "Bladestorm" Allows user to copy "Bladestorm" into Spell Book Level: 7 / Wizard Range: 75 feet Duration: Instant Speed: 7 Area of Effect: 10 yards per level radius Saving Throw: 1/2 Weight: 0 Usable only by Mages The blackest ice from the fourth layer of Acheron is summoned to cut, shear, and slice away all who oppose you. This spell summons rows upon rows of Ocanthyan razor-ice shards that strike all opponents in 10 yards per level radius with a THACO of 11 and inflicts 1-8 pts. of damage per level of the caster, in addition to inflicting another 2-20 pts. of damage on a natural roll of 20. |
49278 Scroll of Stygian Ice Storm |
49279 SCROLL OF STYGIAN ICE STORM Allows user to cast "Stygian Ice Storm" Allows user to copy "Stygian Ice Storm" into Spell Book Level: 7 / Wizard Range: 50 feet Duration: Special Speed: 7 Area of Effect: 50 ft. X 50 ft. area Saving Throw: Special Weight: 0 Usable only by Mages Few know the true terror of Baator, let alone the gruesome Fifth Layer. This devastating spell summons the harshest cold and bitter ice of the Fifth Layer of Baator, Stygia, to annihilate all enemies within range. As the River Styx flows through the Stygian Ice, so it does in this spell as well. Perhaps if the victims are strong enough to survive this devastation they may live to tell others about the true terror... but the River Styx has a tendency to make people forget. Ice from Stygia is summoned to crush all creatures within sight for 8-64 pts. of ice damage, with no saving throw. Finally, all creatures must save vs. spell or suffer confusion for 5-30 seconds due to the immediate contact with the frozen, forgetful waters of the River Styx. |
49280 Scroll of Meteor Storm Bombardment |
49281 SCROLL OF METEOR STORM BOMBARDMENT Allows user to cast "Meteor Storm Bombardment" Allows user to copy "Meteor Storm Bombardment" into Spell Book Level: 8 / Wizard Range: 50 Duration: Instant Speed: 8 Area of Effect: 50 ft. X 50 ft. area Saving Throw: 1/2 Weight: 0 Usable only by Mages Meteors from across the multiverse are called to rain destruction upon all who oppose the caster. This spell calls forth a great shower of meteors to bombard all enemies within sight for 10-120 pts. of damage, or half the damage with a successful saving throw vs. spell. |
49282 Scroll of Deathbolt |
49283 SCROLL OF DEATHBOLT Allows user to cast "Deathbolt" Allows user to copy "Deathbolt" into Spell Book Level: 8 / Wizard Range: 100 feet Duration: Instant Speed: 8 Area of Effect: 1 creature Saving Throw: Special Weight: 0 Usable only by Mages Death comes in many forms, but none so painful as this. For even if you evade Death's Touch, it will always leave a mark. This spell calls forth a magical bolt of death energy that kills a specified target, unless it makes a successful saving throw vs. spell. Even on a successful saving throw, the victim suffers 10-60 pts. of damage. |
49284 Scroll of Ignus' Fury |
49285 SCROLL OF IGNUS' FURY Allows user to cast "Ignus' Fury" Allows user to copy "Ignus' Fury" into Spell Book Level: 8 / Wizard Range: 100 feet Duration: Instant Speed: 8 Area of Effect: One 10 ft. cube per level Saving Throw: 1/2 Weight: 0 Usable only by Mages Ignus draws flames from the Elemental Plane of Fire to erupt, scorch, and burn. This spell calls forth a horrific storm of fire that inflicts 10-100 pts. of damage, plus 1 additional pt. of damage per level of the caster, on all creatures within sight. A successful saving throw vs. spell halves the damage. |
49286 Scroll of Power Word, Blind |
49287 SCROLL OF POWER WORD, BLIND Allows user to cast "Power Word, Blind" Allows user to copy "Power Word, Blind" into Spell Book Level: 8 / Wizard Range: 15 feet per level Duration: Special Speed: 8 Area of Effect: 15 feet radius Saving Throw: None Weight: 0 Usable only by Mages The power of sight shall be removed, and darkness shall enter. This spell blinds up to 100 hit points of creatures within 15 feet from the specified target point. The blindness spreads outwards from the center, affecting creatures with the lowest HP totals first. Those with more than 100 HP are not affected. The spell effect's duration depends on the number of HP affected: If 25 or fewer HP are affected, then the blindness lasts for 160-400 seconds. If 26-50 HP are affected, the blindness lasts for 80-200 seconds. If 51-100 HP are affected, the blindness lasts for 16-40 seconds. An individual creature can't be partially affected: Unless all of its HP are affected, it is not blind. |
49288 Scroll of Mechanus Cannon |
49289 SCROLL OF MECHANUS CANNON Allows user to cast "Mechanus Cannon" Allows user to copy "Mechanus Cannon" into Spell Book Level: 8 / Wizard Range: 50 feet Duration: Instant Speed: 8 Area of Effect: 1 creature Saving Throw: None Weight: 0 Usable only by Mages The true, logical justice of Primus shall be delivered unto the illogical, as pure energy descends from Mechanus. This spell summons the ultimate form of 'equalization' from Primus: A huge energy blast that comes from the very heart of Mechanus and fires toward the target specified by the caster, via a portal. A temporary portal will appear 10 ft. from the target and the Logical Justice of Mechanus will be handed down, inflicting 30-90 pts. of damage, with no saving throw. |
49290 Scroll of Celestial Host |
49291 SCROLL OF CELESTIAL HOST Allows user to cast "Celestial Host" Allows user to copy "Celestial Host" into Spell Book Level: 9 / Wizard Range: 100 feet Duration: Instant Speed: 9 Area of Effect: 50 ft. x 50 ft. area Saving Throw: None Weight: 0 Usable only by Mages While the various proxies and beings of the Celestial Planes are seen as the embodiment of kindness, compassion, and benevolence, their might easily rivals those of Baator or the Abyss. Woe to those who underestimate the power of the Upper Planes! When cast, a group of powerful phantasms are called to help eradicate all enemies in a 50 ft. x 50 ft. area, as their combined attacks inflict 40 - 120 hit points of damage, with no saving throw possible. The phantasms represent some of the most powerful celestial beings from the Upper Planes: Astral Deva (Mace of Disruption), Phoenix (Fire Storm), Solar Aasimon (Celestial Bow), and a Gold Dragon (Energy Wave). |
49292 Scroll of Conflagration |
49293 SCROLL OF CONFLAGRATION Allows user to cast "Conflagration" Allows user to copy "Conflagration" into Spell Book Level: 9 / Wizard Range: 50 feet Duration: 50 seconds Speed: 9 Area of Effect: 1 creature Saving Throw: Special Weight: 0 Usable only by Mages Burn, burn, burn. A single creature shall be set aflame with this hideous spell, suffering 2-12 points of damage per 5 seconds, with no saving throw. The spell lasts 5 seconds per level of the caster. Anybody within 10 feet of the target will also suffer 2-12 pts. of damage, but are allowed a saving throw vs. spells to halve the damage. |
49294 Scroll of Elysium's Fires |
49295 SCROLL OF ELYSIUM'S FIRES Allows user to cast "Elysium's Fires" Allows user to copy "Elysium's Fires" into Spell Book Level: 9 / Wizard Range: 90 feet Duration: Instant Speed: 9 Area of Effect: 50 ft. x 50 ft. area Saving Throw: 1/2 Weight: 0 Usable only by Mages Elysium's Fires split the sky, raining streams of bright white fire down upon the earth. Each blast explodes when it strikes the ground, causing a tremendous flash and sending waves of fire rippling out from the point of impact. This spell summons 8 meteors from Elysium to strike down upon the area and crush all enemies. As they smash down on the ground, each one explodes in a 15 foot diameter area, doing 5-20 points of damage. A creature gets a Saving Throw for each of the blasts that hit him. |
49296 Scroll of Power Word, Kill |
49297 SCROLL OF POWER WORD, KILL Allows user to cast "Power Word, Kill" Allows user to copy "Power Word, Kill" into Spell Book Level: 9 / Wizard Range: 15 feet per 2 levels Duration: Instant Speed: 1 Area of Effect: 10 feet radius Saving Throw: None Weight: 0 Usable only by Mages With a single word, life's energies are snuffed out. When this spell is uttered, one creature of any type within the spell range is instantly killed. It can kill any creature that has up to 120 hit points, with no saving throw allowed. |
49298 Scroll of Abyssal Fury |
49299 SCROLL OF ABYSSAL FURY Allows user to cast "Abyssal Fury" Allows user to copy "Abyssal Fury" into Spell Book Level: 9 / Wizard Range: 50 feet Duration: Instant Speed: 9 Area of Effect: 1 creature Saving Throw: see below Weight: 0 Usable only by Mages When compared to the tanar'ri, at least the baatezu are more civilized. There is, perhaps, nothing more horrific than the unbounded fury of the Abyss. By use of this spell, the ground shall split open and the victim dragged into the tanar'rian madness. Welcome to Hell. This spell opens a planar portal beneath a specified victim and drags them down into the Abyss. The portal remains open even after the victim is swallowed in. The only sound bystanders hear is the incessant screaming of the victim as he/she is torn apart by the ruthless tanar'ri. After what seems like only a few seconds (which is more than an eternity for the victim in the Abyss), the victim (or what's left of him) gets spit back out of the portal. (1) If the victim makes a successful saving throw, he will get spit out of the portal in 'one piece,' but while the victim sensed nothing at first, after a split second, all the wrath of the tanar'ri will surface. The victim will suffer 5d10 pts. of damage as he suffers multiple 'delayed' attacks and slashes from all angles. (2) If the victim fails the saving throw, it is instant death. All that is left are body parts. |
49300 Scroll Rune of Torment |
49301 SCROLL OF RUNE OF TORMENT Allows user to cast "Rune of Torment" Allows user to copy "Rune of Torment" into Spell Book Level: 9 / Wizard Range: 0 Duration: Instant Speed: 9 Area of Effect: 50 ft. x 50 ft. area Saving Throw: None Weight: 0 Usable only by Mages Pain, Agony, Suffering, Torment. When the Rune is invoked, even the earth shall resonate its anguish. Torment of the mind. Torment of the body. Torment of the soul. All will be made clear when the Circle is drawn. After the Ultimate Circle is inscribed on the ground, and the Rune explodes, all creatures in the 50 ft. x 50 ft. area that are hostile take 30 - 100 hit points of damage. There is no Saving Throw. |
49302 You see an angel-faced man, his eyes squinting nearly shut as if unwilling to watch the world's horrors or to let the world see the horrors inside him - and yet his face is creased with smile lines. His voice is friendly and lackadaisical as he greets you. "Hi." |
49303 "I had some questions for you..." |
49304 "Greetings, and farewell." |
49305 "What'd you want to know?" |
49306 "What can you tell me about this place?" |
49307 "Who are you?" |
49308 "I'm looking for a deva." |
49309 "Nothing, thanks. Farewell." |
49310 "What, the Traitor's Gate tavern? It's run by Tainted Barse over there and frequented by the folks you see here: Marquez, ex-Harmonium; Kitla, ex-employee; Dallan, ex-just-about-everything and do I ever have some stories about *him* that maybe I'll tell you sometime; and Dona Quisho, whose story I don't know... yet." |
49311 "Who are you?" |
49312 "I'm looking for a deva." |
49313 "Thanks. Farewell." |
49314 "Me? I'm Nabat. One-time raconteur, now reduced to selling stories in ale-houses. I'm retired for now. Maybe I'll give you a story later. Maybe. You want anything else?" |
49315 "What can you tell me about this place?" |
49316 "I'm looking for a deva." |
49317 "Nothing, thanks. Farewell." |
49318 His face crinkles in a smile. "What makes you think I'd know anything about that? Seriously... what did you want to know?" |
49319 "What can you tell me about this place?" |
49320 "Who are you?" |
49321 "Nothing, thanks. Farewell." |
49322 Nabat gives you a smile. "Whaddya want now?" |
49323 "I just wanted some questions answered..." |
49324 "Nothing. Farewell." |
49325 You see an angel-faced man, his eyes squinting nearly shut as if unwilling to watch the world's horrors or to let the world see the horrors inside him - and yet his face is creased with smile lines. His voice is friendly and lackadaisical as he greets you. "Hi. I hear you're looking for a certain Key." |
49326 "I am." |
49327 "Yes, but not right now. I had some questions for you..." |
49328 "Not right now. Farewell." |
49329 "So... you're back. You want to get the third part of the Key?" |
49330 "Yes." |
49331 "Yes, but not right now. I had some questions for you..." |
49332 "Not right now. Farewell." |
49333 "The caretaker of the town dump is a man named Kyse. Scuttlebutt has it that he's got plenty of gold hidden underneath his floorboards - and that there's a gang of ruffians who're planning to take it from him. I've got my reasons that they don't. Go talk to Kyse and get the story from him. Do it, and I'll give you the Key. And if you're interested, I can show you some tricks of stealth." |
49334 "All right. I had some questions first." |
49335 "All right. Farewell." |
49336 "You have questions? Great. The problem is, are you going to do this or not? I've got a Key, you've got questions, and you'll get answers when it's finished. You don't have much time." |
49337 "All right. What do I have to do?" |
49338 "Why is this so important to you?" |
49339 "Whatever. Farewell." |
49340 "Does it really matter? What if I said he was my grandfather? What if I said I wanted revenge on the people who are going to try to attack him? What if I said that I wanted that money for myself? Does the motivation matter? You're getting what you want - the Key - and I'm getting something out of this for myself." |
49341 "All right. What do I have to do?" |
49342 "All right, then. Farewell." |
49343 You get the impression you're being evaluated under those squinted eyes. "My sources tell me that you still haven't finished the job I've set to you. Get it done, and you'll get the third part of the Key." |
49344 "Will you just answer some questions for me?" |
49345 "All right. Farewell." |
49346 He sighs. "What do you want to know? You want to know about me? I'm Nabat. You want to know about Curst? Ask one of the people who cares. You want to know about this tavern? It's full of people who've been betrayed. You want to know about the deva? Finish the job and you're one step closer to finding him. Now go finish and we can all rest happy." |
49347 "All right. Farewell." |
49348 Nabat gives you a huge smile as you walk in. "I hear you're done. That means you get the third part of the Key." His eyes blaze for just a moment and the verse tolls forth: "'...their portion set...'" When his eyes return to normal, he shrugs. "Not much of a verse, I'm afraid... but it'll have to do. Thanks for your help. The next portion of the Key is with Dallan. He's the one with the young female friend over there. Or I could train you with some thieving tricks..." |
49349 "Will you answer a few questions for me now?" |
49350 "Train me in the arts of stealth." |
49351 Nabat gave me the third portion of the Key: "...their portion set..." Now I'm to talk to Dallan. He's the one with the young girlfriend. |
49352 "Why not? I'm feeling expansive now." |
49353 "Why did you want me to save the old man? Isn't this supposed to be a town of betrayal?" |
49354 "Tell me about yourself." |
49355 "Tell me a story." |
49356 "Tell me about this place." |
49357 "Can you train me in the arts of stealth?" |
49358 "You again, eh? What do you want now?" |
49359 "The answers to a few questions..." |
49360 "I want you to train me in the arts of stealth." |
49361 "They used to be my gang. Then they ran me out for taking their money - even though I was framed. I planted the rumors about Kyse myself - I knew that they'd fall for it, and either someone'd take them out, or they'd leave evidence that'd bring the guards down on them. Either way, I win." |
49362 "I see... I had a few more questions..." |
49363 "Lovely. Farewell." |
49364 "The name's Nabat. Just Nabat. I came here from Automata a while back to see what I could find, to see if there were any people worth telling stories to. Fell in with a bad crowd, and the rest, well, the rest is history." |
49365 "How very deep a history that is. I had a few more questions..." |
49366 "Thanks. Farewell." |
49367 "Right now I'm working on a story about revenge. I've just been inspired, you might say." He smiles evilly. "Maybe when I'm done I'll let you see it, but not until then. I like the work to be finished before it's seen." |
49368 "All right, then. Answer a few more questions..." |
49369 "All right. Farewell." |
49370 "It's about what you see, except for the parts you don't see. It's a town full of traitors, politics, and backstabbing. It's the home to one of the worst parts of human nature. It ain't pretty. I hope you were asking about Curst metaphysically, because I'm *not* a guide." |
49371 "Fair enough. I had a few more questions..." |
49372 "Thanks. Farewell." |
49373 You see a tall man with shoulder-length black hair and piercing blue eyes. Wherever he looks seems to smolder under his gaze. Standing next to him is a quiet young woman, who smiles vaguely at all he says. He turns those bright blue eyes at you and smiles largely. He offers his hand: "I'm Dallan. Pleased to meet you." |
49374 "I had a few questions..." |
49375 "Pleased to meet you. Farewell." |
49376 "Whatever. Farewell." |
49377 Dallan smiles largely at you again. "What's happening?" |
49378 "I had a few questions..." |
49379 "Nothing. Farewell." |
49380 "What do you need to know?" |
49381 "I heard there's a deva in this town." |
49382 "Who are you?" |
49383 "Who's the girl?" |
49384 "Forget it. Farewell." |
49385 He laughs and shakes his head. "You have another question?" |
49386 "Yes. What do you know about this deva?" |
49387 "Who are you?" |
49388 "Who's your friend there?" |
49389 "No. Farewell." |
49390 "I'm a bard, historian, actor, and all-around entertainer. Fastest fingers in the Outlands." His smile breaks out again, infectious. "At least, that's what I tell everyone." |
49391 "So tell me about this deva..." |
49392 "Who's your friend?" |
49393 "Thanks. Farewell." |
49394 He smirks. "She's a friend. That's all you need to know." She dimples slightly at his side and blushes. |
49395 "All right, then, tell me about this deva..." |
49396 "Tell me about yourself, then..." |
49397 "Got it. Farewell." |
49398 He laughs loudly. "All things have their price, and I'm not ready to put a price on that information yet. Maybe later." |
49399 "How about if I threatened you for it?" |
49400 "Tell me about your friend there, then..." |
49401 "Tell me about yourself, then..." |
49402 "I understand. Farewell." |
49403 His hand flies to his weapon. "Then I suppose we'd see who was the better fighter." |
49404 "Relax. I was just asking questions. Answer a few more for me." |
49405 "Maybe later. I had more questions..." |
49406 "Hmm. I'll think about this. Farewell." |
49407 You see a tall man with shoulder-length black hair and piercing blue eyes. Wherever he looks seems to smolder under his gaze. Standing next to him is a quiet young woman, who smiles vaguely at all he says. He turns those bright blue eyes at you and smiles largely. "I'm Dallan. You're looking for a Key." |
49408 "That's right. What do I have to do for it?" |
49409 "Not right now. Farewell." |
49411 For Dallan's portion of the Key, I am to speak to a githyanki official named An'izius. He can be found near the gate to Carceri in the center of town. |
49412 "You want the Key, don't you?" |
49413 "That's right. What do I have to do for it?" |
49414 "Not right now. Farewell." |
49415 "It's simplicity itself. One of the city leaders is having a bit of... political difficulty, shall we say. One of his enemies on the city council is causing him some trouble. Go talk to him about it and see what you can do to help him out. His name is An'izius - he's a githyanki, and you'll find him near the gate to Carceri in the center of town." |
49416 "Let me ask you a few questions about that. Is he a friend of yours? Are you looking for a particular outcome to this?" |
49418 "Very well. I'll be back. Farewell." |
49419 His smirk grows. "Let's just say that I trust to your discretion. You'll see what I mean." |
49421 "Very well. I'll be back. Farewell." |
49422 Dallan gives you another trademark smile as he slides his arm around his friend's shoulders. "How's it coming along, hm? Any progress?" |
49423 "I'm working on it. I had some questions for you..." |
49424 "I'm working on it. Farewell." |
49425 "Maybe later. I have something important to do right now..." He looks vaguely around the room. "We'll talk when you're done." |
49426 "All right. Farewell." |
49427 "I heard all about your fine work, friend. That was an interesting little turn-around. How'd you like Curst's politics, hm?" He quaffs his ale. "Here's your payment from my end." His voice deepens, taking on an almost ritualistic tone: "As far removed from Gods and light of Heaven..." His voice normalizes, and he says, "For the final portion of the Key, talk to Dona Quisho over there." |
49428 "I had a few more questions for you first..." |
49429 "Thanks. Farewell." |
49430 Dallan paid me off with his portion of the Key, and directed me to Dona Quisho. His portion read: "As far removed from Gods and light of Heaven..." |
49431 "Back again, eh? Couldn't get enough?" The girl with him is subtly different... she seems like a different person to your eye, but she acts so similar you're having a hard time deciding if it's the case. |
49432 "I had some questions..." |
49433 "Apparently I have now. Farewell." |
49434 "What did you want to know?" |
49435 "Who's your friend there?" |
49436 "Why did you want that matter taken care of, anyway? What was your connection?" |
49437 "Nothing. Farewell." |
49438 "She's a friend, friend, and we're getting along just fine. Did you want something else?" |
49439 "Yes. Why did you want that matter taken care of? What was your connection?" |
49440 "No. Farewell." |
49441 "Because An'izius forbade me to play in this city." He spits on the floor. "Because Siabha refused to aid me despite our long friendship. She said the time wasn't right to play her hand. Because he was a power-hungry mongrel, and she a self-aggrandizing whore. I knew that, one way or another, one or both of them would fall." |
49442 "I see. Farewell." |
49443 "Ooh, a githyanki. I'll bet Dak'kon will be *so* pleased to help." |
49444 "Thanks for your valuable input, Morte. Let's go." |
49445 This young woman smiles prettily at you and shrinks into the side of the man she's with. She says nothing, and when you speak to her, she withdraws even further. |
49446 "Farewell, then." |
49448 She ducks back when she sees you coming, looking anywhere but at you. She seems very young. |
49449 "Farewell." |
49450 This short, squat man carries himself with an air of self-importance. He appears to be giving a lecture at the moment. |
49451 Stay for the lecture. |
49452 Leave. |
49453 You see a tall, striking woman. She stands staring at the walls of the tavern without seeing them, her hands slowly curling into fists and unclenching. When she sees you, her eyes dart across your clothing and gear, and then back to your eyes; a sardonic smile crosses her face, and she looks away again. |
49454 "Greetings." |
49455 Pass on. |
49456 She looks back at you and scowls. "Do you always make a habit of talking to strangers?" |
49457 "If I need to ask them questions, then yes." |
49458 "Not usually, but I thought I'd talk to you." |
49459 "No. Farewell." |
49460 "What a fascinating life you must lead to do such things. Sadly for you, I'm busy. I'd appreciate being left alone." |
49461 "I just had a few questions..." |
49462 "I'll just leave you alone, then. Farewell." |
49463 "What part of 'I'm busy' did you not understand? Leave... me... alone. Thank you." She turns her attention back into herself, losing herself in thought. She begins chewing on her lower lip, and beads of blood sprout from it. |
49464 "Farewell, then." |
49465 You see a tall, striking woman. She stands staring at the walls of the tavern without seeing them, her hands slowly curling into fists and unclenching. When she sees you, her eyes dart across your clothing and gear, and then back to your eyes; a sardonic smile crosses her face, and she looks away again. "Looking for something, cutter?" she says, still not looking at you. |
49466 "I understand you're the next person I'm to talk to about this key." |
49467 "I had some questions for you..." |
49468 "Not right now. Farewell." |
49469 "About the key, hm?" She arches an eyebrow at you. "You want to know what you have to do for it, don't you? It's easy enough, friend. Interested? Of course you are; you've come to talk to me about it. Are you ready to listen, I guess, is the real question." |
49470 [no text] |
49471 "Tell me what I have to do." |
49472 "Not yet. Farewell." |
49473 Kitla has assigned me the task of getting legacies from two men - Crumplepunch and Kester - or of solving the squabble they're having. In return for this, she'll give me the second part of the Key to see the deva. |
49474 "There are two men here, named Crumplepunch and Kester. Crumplepunch is the smith, Kester the distiller. They both owe me a *lot* of money. One of them owes the other as well, though, and so neither of them is paying me. They're arguing about an inheritance; get me the legacies they're holding on to. I can bargain with them *very* effectively, then. Failing that, get them to solve their problems with each other - or kill them - and I'll give you the second part of the Key." |
49475 "I had some questions for you..." |
49476 "I won't do it." |
49477 "Will do. Farewell." |
49478 She gives you an arch look. "Maybe we can talk when you've finished that little mission, hm? Go run along now." She turns back to her drink. |
49479 "Farewell, then." |
49480 She smiles sweetly. "Then you won't get the Key. Go on now." |
49481 "Farewell." |
49482 "You're back, hm? It turns out that I've a use for you after all. You help me, I help you, and we all wind up happy." |
49483 "What is it I have to do?" |
49484 "Maybe later. Farewell." |
49485 Kitla has assigned me the task of getting legacies from two men - Crumplepunch and Kester - or of solving the squabble they're having. In return for this, she'll give me the second part of the Key to see the deva. |
49486 Her eyes gleam in the half-light of the tavern. "Do you have anything for me, scarred man?" |
49487 "I have both their legacies here." |
49488 "I have Crumplepunch's legacy." |
49489 "I have Kester's legacy." |
49490 "Crumplepunch is dead." |
49491 "Kester is dead." |
49492 "Really? Give them to me, and I'll give you the second part of the Key." |
49493 "Here you go." |
49494 "I'm still trying to work some angles. Give me a chance." |
49495 "Not yet. Farewell." |
49496 She takes them from you and laughs evilly. "NOW let's see them tell me they can't find a way to pay me." She tucks the legacies away into a pouch at her belt. "Are you ready for the second part of the key?" |
49497 "Yes. Tell me." |
49498 "Not yet. Answer some questions first." |
49499 "Not yet. Farewell." |
49500 She sighs. "The money they owe me isn't coming any faster with you talking to me. Go on... go get it." |
49501 "All right, then. Farewell." |
49502 She concentrates for a moment, and her voice takes on another, deeper tone as she intones these words: "Here their Prison ordained in utter darkness..." She pauses, and speaks normally. "For the third part of the Key, go talk to Nabat over there." She yawns mightily. "I'm exhausted. Take this, and then leave me alone for a time. I need to think about my next step here. Farewell." |
49503 "I just wanted to ask some questions..." |
49504 "I wanted mage training." |
49505 I received the second part of the Key from Kitla. It was "Here their Prison ordained in utter darkness..." I am to go speak to a man called Nabat next. |
49506 "Come back sometime later. I have a little too much on my mind right now..." |
49507 "Can you train me as a mage?" |
49508 She sighs. "Look, I have a lot of planning to do with my future... let me just give you the Key and we'll call it even, all right?" |
49509 "All right. Give it to me." |
49510 "I wanted mage training." |
49511 "Are you going to give it to me?" She holds out her hand. "This'll make sure Crumplepunch will find a way to pay me." |
49512 "Yes. Here you go." |
49513 "I'm still trying to work some angles. Give me a chance." |
49514 "Not yet. Farewell." |
49515 "Are you going to give it to me?" She holds out her hand. "This'll make sure Kester will find a way to pay me." |
49516 "Yes. Here you go." |
49517 "I'm still trying to work some angles. Give me a chance." |
49518 "Not yet. Farewell." |
49519 She tucks the legacy away into a pouch at her belt and smirks evilly. "Do you want the second part of the Key now?" |
49520 "Yes. Tell me." |
49521 "Not yet. Answer some questions first." |
49522 "Not yet. Farewell." |
49523 She sighs. "Thanks for solving this thing, but... look, I have a lot of planning to do. Let me just give you the Key and we'll call it even, all right?" |
49524 "All right. Give it to me." |
49525 "Maybe later. Farewell." |
49526 Are you sure you want to reset ALL keymaps to their default values? |
49527 [no text] |
49528 Metal Slab |
49529 Dark Birds of Ocanthus |
49530 Merriman |
49531 Jolmi |
49532 The attractive young woman smiles pleasantly. "Something I might help you with, sir?" |
49533 "How would I get into one of these rooms?" |
49534 "Could I rest here?" |
49535 "Not at the moment. Farewell." |
49536 "You'd have to be a member of the Society of Sensation, sir, approved by Splinter. He's just inside the entrance to the Festhall, if you'd like to speak with him." |
49537 "Could I rest here, though?" |
49538 "Farewell, then." |
49539 "The Civic Festhall often rents out any unused chambers by the evening; you could certainly rest there, should one be available. Shall I check for you, sir?" |
49540 "Yes, please do." |
49541 The attractive young woman smiles pleasantly. "Greetings, sir." She closes her eyes and flips through a large ledger, stopping at what seems to be a random page and opening her eyes once more. "Ah... here's your room key..." She hands you a small key. "The easternmost chamber's been waiting quite some time for your return. Would you like to rest now, sir?" |
49542 "Yes, that'd be nice." |
49543 "No... but what do you mean, 'waiting for my return'?" |
49544 "Not right now. Farewell." |
49545 The clerk gives you a strange look. "My ledger indicates that this is your key, sir, and has been for a good, long time. If that is not so, then perhaps I'm merely mistaken. Would you like to rest now, sir?" |
49546 "Yes, that'd be nice." |
49547 "Not right now. Farewell." |
49548 The attractive young woman smiles pleasantly. "Greetings, sir. Would you like to rest, now?" |
49549 "Yes, that'd be nice." |
49550 "Not right now. Farewell." |
49551 Leave. |
49552 Baatezu Mace |
49553 Festhall Room Clerk |
49554 "Let me ask you about something else, then..." |
49555 "In that case, I've no more questions." |
49556 "So, how'd you survive the Blood War again?" |
49557 "So, how'd you survive the Blood War again?" |
49558 "So, how'd you survive the Blood War again?" |
49559 "So, how'd you survive the Blood War again?" |
49560 "But a woman named Vrischika told me you had to murder your own men to escape the War." |
49561 Poor Quality Mace |
49562 Mace |
49563 MACE Damage: 2-8 Crushing Speed: 7 Weight: 12 Proficiency: Clubs Usable only by Fighters This seems to be a standard variety mace. Used properly, this weapon can deliver a crushing blow to an opponent. |
49564 "How'd you survive the Blood War again?" |
49565 "How'd you survive the Blood War again?" |
49566 "Never mind. I've no more questions." |
49567 "Bid! What am I bid!" |
49568 "Come now! You insult me, sir!" |
49569 "That offer is insulting!" |
49570 "That offer insults me and all of my past generations!" |
49571 "It's on special!" |
49572 "Are you all rendered mute?! Now: WHAT. AM. I. BID?" |
49573 "100 coins! I will pretend I didn't hear that!" |
49574 "For this fine item! You offer a mere pittance! You insult me, sir!" |
49575 "You, sir! Would you care to step up?" |
49576 "What am I offered?" |
49577 "You there! You look like you could use a..." |
49578 This dark recess descends for a few feet before ending abruptly in a solid rock face. |
49579 [no text] |
49580 This ancient machine looks like a forgotten war relic. |
49581 The arrangement of these jagged iron spikes resemble a spider. |
49582 This huge clock has stopped; there don't seem to be any gears or any other mechanism of operating it. |
49583 These multi-faceted globes seem to draw in even the tiniest amount of light and hold it prisoner. |
49584 This is a shelf full of skulls. You are too far away to examine it closely. |
49585 This massive iron gate is rusted shut. There's no way it'll open. |
49586 This rickety dwelling looks as though it has stood for centuries. Its wooden walls are weathered and worn with age. A number of planks on this side of the structure appear to have been recently pried loose. |
49587 This dilapidated structure seems on the verge of collapse. Several boards have recently been nailed into place to reinforce the sagging building. |
49588 It appears as if the dabus was in the process of repairing this building. Several newer and sturdier boards have been nailed into place over the old ones. With the right tool, it may be possible to reverse the repairs. |
49589 Leave. |
49590 Use the prybar to loosen the boards. |
49593 One by one, you pry loose the fresh boards from the face of the building. As the last board comes free, the building emits a loud groan as its weight shifts unsteadily upon its now unsupported frame. |
49597 It appears as though the dabus was attempting to tear down this ancient structure. Several boards are loose upon the building's frame, their nails nearly pried all the way out. |
49598 Use the hammer to nail the boards back into place. |
49599 Leave. |
49600 You hammer the boards neatly back into place. Taking a step back to examine your handiwork, you notice that, strangely enough, the building no longer appears quite as old as it did at first glance. |
49602 Leave. |
49603 Leave. |
49625 Tongues of Flame |
49626 Seeking Flames |
49627 Ignus' Terror |
49628 Infernal Orb |
49629 Infernal Shield |
49630 Fiery Rain |
49631 Elemental Strike |
49633 Scripture of Steel |
49634 Submerge the Will |
49635 Vilquar's Eye |
49636 Reign of Anger |
49637 Power of One |
49638 Balance in All Things |
49639 Lower Ward Thug |
49640 Lower Ward Thug |
49641 This man is whistling a cheerful tune and playing with a well-kept fighting knife. As you approach him, he stops whistling and gives you a curious look. "Hm? Wot ye want?" |
49642 "I had some questions..." |
49643 "Nothing. Farewell." |
49644 This man is still whistling a cheerful tune while he fiddles with his wicked-looking knife. As you approach him, he stops whistling and gives you a bored glance. "Wot now, eh?" |
49645 "I had some questions..." |
49646 "Nothing. Farewell." |
49647 "Me name's Ratbone, cutter. I'm a thief-fer-hire in the employ o' Sharegrave, the boss o' the Collectors ye see 'round this square. He pays me mostly ta learn his lads ta be real quiet-like, an' how ta fight if they runs inta a spot o' trouble. That's likely the only questions I'll answer fer ye, cutter." He sniffs and shrugs. |
49648 "Thief for hire? Could you train me?" |
49649 "Do you know how to get through that trash-packed archway northwest of here?" |
49650 "I'm looking for a man named Pharod. Do you know where he is?" |
49651 "Where's this Sharegrave fellow?" |
49652 "Farewell, then." |
49653 A man named Ratbone told me that, if I wanted to make my way through the rubbish-filled archway in Ragpicker's Square, I ought to ask a man named Creeden about it. He said that Creeden should be in the Hive somewhere, near the Office of Vermin and Disease Control. |
49654 He nods towards the large, dilapidated house beside him. "Careful though, cutter. He don't like visitors. He's right suspicious o' everyone. Sharegrave's not even his real name... just what me and some o' the others calls him." |
49655 "You said you were a thief for hire? Could you train me?" |
49656 "Do you know how to get through that trash-packed archway northwest of here?" |
49657 "I'm looking for a man named Pharod. Do you know where he is?" |
49658 "That's all I wished to know. Farewell." |
49659 Ratbone shakes his head. "Nay, I don't. Hear he's nearby, though. Some o' his lads come runnin' through at times, makin' fer some hidey-hole that's who-knows-where. Somewhere up around those elevated platforms, I'll bet, but it's none o' me business." He shrugs and spits on the ground. "Live an' let live, says Ratbone." |
49660 "You said you were a thief for hire? Could you train me?" |
49661 "Do you know how to get through that trash-packed archway northwest of here?" |
49662 "Where's your boss... Sharegrave?" |
49663 "Farewell, then." |
49664 "Eh? Nay, I don't. Say... ye could ask Creeden, the Rat-Catcher. Sometimes he goes pokin' about up there an' disappears for an odd while. Creeden's usually in the Hive, right outside the Office o' Vermin and' Disease Control." |
49665 "Office of...? Where's that?" |
49666 "You said you were a thief for hire? Could you train me?" |
49667 "I'm looking for a man named Pharod. Do you know where he is?" |
49668 "Where's your boss... Sharegrave?" |
49669 "Thanks. Farewell." |
49670 Ratbone frowns at you. "Back in the Hive, cutter. Find a tout if ye needs to." |
49671 "You said you were a thief for hire? Could you train me?" |
49672 "I'm looking for a man named Pharod. Do you know where he is?" |
49673 "Where's your boss... Sharegrave?" |
49674 "Farewell, then." |
49675 "Sure, fer a spot o' jink. Been trained before?" |
49676 "Yes, I have." |
49677 "No, I haven't." |
49678 "That's fine. I'm gonna cuff ye, now, so dodge it." He suddenly swings his open hand at your head. |
49679 Dodge the blow. |
49680 Dodge the blow. |
49681 Despite your ducking, Ratbone cuffs you soundly on the back of the head. "Sorry, cutter; ye're just too slow." |
49682 "Do you know how to get through that trash-packed archway northwest of here?" |
49683 "I'm looking for a man named Pharod. Do you know where he is?" |
49684 "Where's your boss... Sharegrave?" |
49685 "Farewell, then." |
49686 You avoid Ratbone's blow. "Not bad, cutter. Now about that spot o' jink... fifty commons an' I'll see ye trained right up." |
49687 "Sounds good. Here..." |
49688 "I don't have that much..." |
49689 "No thanks." |
49690 Ratbone shrugs listlessly. |
49691 "Do you know how to get through that trash-packed archway northwest of here?" |
49692 "I'm looking for a man named Pharod. Do you know where he is?" |
49693 "Where's your boss... Sharegrave?" |
49694 "Farewell, then." |
49695 "Ye knows ye gots ta stop doin' whatever ye're doin' now, right? Ye can't be a warrior or whatnot *an'* a thief. Are ye all right with that, cutter?" |
49696 "Yes, I am." |
49697 "No, I'd best not. I'll take my copper back... farewell, Ratbone." |
49698 "Let's get to it, then. What I'm gonna learn ye here are a thief's six best bloods: sneakin' about, hidin', pickin' locks an' pockets, findin' and removin' traps, and me favorite: stabbin' plucky berks in the back." |
49699 "Go on..." |
49700 "I think I understand the basics, Ratbone. Let's get to training." |
49701 "Sneakin' about - hidin' in the shadows an' movin' real quiet-like - is right handy. Better a live git than a dead cutter, eh? Not only do ye stay out o' harm's way, if ye *does* want ta stick someone, ye've got the upper hand right off... but I'll tell ye more o' that, later. Keep in yer mind, though... ye can't go sneakin' if someone's already lookin' at ye." |
49702 "Go on..." |
49703 "I think I understand the basics, Ratbone. Let's get to training." |
49704 "Pickin' pockets an' locks is a good thing, too... supplement the old income an' such. Just be ready ta runs if ye gets caught pickin' a pocket, and always check fer traps if ye're pickin' a suspicious lock. If ye're gonna look fer traps, just check the area over nice an' slow... sometimes it'll take ye a moment or two ta see 'em." |
49705 "Go on..." |
49706 "I think I understand the basics, Ratbone. Let's get to training." |
49707 "If ye *does* find a trap, use yer skills ta disarm the blighted thing. It's a lot like pickin' a puzzle-lock, really." |
49708 "Go on..." |
49709 "I think I understand the basics, Ratbone. Let's get to training." |
49710 "The last thing I'll learn ye is the *backstab.*" Ratbone sighs happily. "If ye manages ta sneak up on a bugger an' ye wants ta start a row, just attack the sod from behind. Ye've got a much better chance o' hittin' him an' when ye do, ye hits harder." |
49711 "All right, then. Let's get to training." |
49712 Ratbone nods. "All right, cutter... first off, ye've got ta relax. Ye're too tense. Ye're gonna have ta let yer instinct take over at times, an' trust your hunches..." And so your training as a thief begins. |
49713 Learn all you can. |
49714 Learn all you can. |
49715 Learn all you can. |
49716 Learn all you can. |
49717 I trained to become a thief under a man named Ratbone, whom I met in Ragpicker's Square. |
49718 After a long period of training, Ratbone nods at you in satisfaction. "I must say, cutter - never have I runs across a faster learner. I'd almost say ye've done this all before!" |
49719 "Perhaps I have, Ratbone, and simply forgot. Thanks, and farewell." |
49720 After a long period of training, Ratbone nods at you in satisfaction. "I must say, cutter - never have I runs across a faster learner. I'd almost say ye've done this all before!" As Ratbone speaks, you come to realize that you *have* done this before... that at one time you possessed all these skills, and the training has reawakened them. |
49721 "Perhaps I have, Ratbone, and simply forgot. Thanks, and farewell." |
49722 After a long period of training, Ratbone nods at you in satisfaction. "I must say, cutter - never have I runs across a faster learner. I'd almost say ye've done this all before!" As Ratbone speaks, you come to realize that you *have* done this before... that at one time you possessed all these skills. |
49723 "Perhaps I have, Ratbone, and simply forgot. Thanks, and farewell." |
49724 As faded memories of lurking in darkened hallways and avoiding deadly traps drift into focus, you manage to recall enough to 'learn' more than Ratbone has taught you. |
49725 Leave. |
49726 "Not sure how much I can learns ye if ye've already been learned, cutter. If ye've been neglecting yer thievin' for another path, though - fightin' or magery or whatnot - I can gets ye up ta speed again." |
49727 "I'd like to become a thief again, Ratbone." |
49728 "I understand. Farewell, Ratbone." |
49729 Ratbone nods. "Now about that spot o' jink... fifty commons an' I'll see ye trained right up." |
49730 "Sounds good. Here..." |
49731 "I don't have that much..." |
49732 "No thanks." |
49733 "Ye knows ye gots ta stop doin' whatever ye're doin' now, right? Ye can't be a warrior or what-not *an'* a thief. Are ye alright with that, cutter?" |
49734 "Yes, I am." |
49735 "No, I'd best not. I'll take my copper back... farewell, Ratbone." |
49736 "Ye're a fast learner, cutter - right fast." He regards you curiously for a moment, then shrugs. "That's it; ye're back up ta snuff." |
49737 "Thanks, Ratbone. Farewell." |
49738 Leave. |
49739 This young woman - observing some sort of performance artist - looks somewhat puzzled. She turns your way as you draw near. |
49740 "Greetings..." |
49741 Leave the woman alone. |
49742 "I've never seen anything quite like it. I find his act annoying, yet oddly interesting, at the same time." |
49743 "What's going on?" |
49744 "Never mind that. I had some questions..." |
49745 Leave. |
49746 She continues to watch the man, who appears to be trapped in an invisible box or cage. "Another time, sir. Please leave me be for the moment." |
49747 "Wait... tell me what's going on here, at least." |
49748 "Just a few questions..." |
49749 Leave. |
49750 The woman shoots you an annoyed glance. "Despite what *you* might think, sir, I don't care to be harassed on the street by a stranger's questions. Now leave me be!" |
49751 "Wait... tell me what's going on here, at least." |
49752 Leave. |
49753 "I'm not certain I understand it, myself. This man's act involved all sorts of impersonations and physical comedy, but he never spoke a word. Earlier, a passing mage walked by and the artists mimicked his unusual gait. The mage, angered, cursed him... I think the man can no longer speak, and seems trapped in the same invisible box he earlier pretended to be confined within. He was quite panicked, at first, but seems to have calmed himself and continues with his act." |
49754 "I had another question..." |
49755 "That's all I wished to know. Farewell." |
49756 This gentleman is closely watching some sort of performance artist, a confused expression upon his face. |
49757 "Greetings..." |
49758 Leave the man alone. |
49759 The man turns to you, but the performance artist still holds most of his attention. "Odd, no? Poor fellow." |
49760 "What's going on?" |
49761 "Never mind that. I had some questions..." |
49762 Leave. |
49763 He continues to watch the silent, black-garbed man, shaking his head in response to you. "Not now, sir, please. Farewell." |
49764 "Wait... tell me what's going on here, at least." |
49765 "Just a few questions..." |
49766 Leave. |
49767 "Really, sir, come now. I'm sure there are many people you can speak with rather than me. Leave me to watch this in peace, will you? Farewell." |
49768 "Wait... tell me what's going on here, at least." |
49769 Leave. |
49770 "Well you see... that man is a performance artist. His act consisted of various silent impersonations, both of physical actions - pulling on a rope, being trapped in an invisible box - and of passersby. He happened to mock a passing mage's unusual walk and now seems to be cursed: he actually *is* trapped in an invisible box, now, and cannot speak. Ironic, no?" |
49771 "A bit, yes. I had some questions..." |
49772 "That's strange, all right. Farewell." |
49773 This man's face has been painted white. A pair of arched eyebrows has been penciled onto his brow, and red powder has been used to make small circles on his cheeks and accentuate his lips. He says something, but you can't hear him. His hands are pressed up against what looks to be an invisible wall. |
49774 "What? I can't hear you..." |
49775 See if you can touch him. |
49776 Leave. |
49777 He hangs his head, sighs soundlessly, and shrugs. He then steps back a bit, waves farewell to you, and begins to pantomime various actions... pulling on a rope, walking down stairs, and so on. |
49778 See if you can touch him. |
49779 Leave. |
49780 You reach out to touch the man, but your hand is stayed by some unseen force. The performance artist appears to be trapped in some sort of invisible box or cage. |
49781 Leave. |
49782 Fall-from-Grace looks closely at the man. "I believe I've heard of this sort of performance art. It's common on a number of Prime Worlds..." She lowers her voice so that only you can hear her. "...and widely loathed on more than a few of them." |
49783 See if you can touch him. |
49784 Leave. |
49785 The inscription around the base of this sensory stone indicates that it holds the experience "Week-long hunting trek across the forests of Arborea." |
49786 Begin the sensation. |
49787 Leave. |
49788 You're standing in a circle of white tents deep in the woods, somewhere. The trees around you are, by far, the largest you've ever seen. Suddenly, though, there's an odd prickling sensation at the back of your skull... |
49789 Continue experience. |
49790 Interrupt the experience, leave. |
49791 Try as you might, you realize you cannot end the sensation. It continues unbidden, drawing your mind ever further into the experience... |
49792 Your surroundings melt into a colorless smear, then slowly resolve into what looks like the interior of a large, gray sphere. Across from you stands a figure almost identical to yourself. His eyes flash in the half-darkness; a mad smile splits his features. "I KNEW you would come..." |
49793 "Greetings..." |
49794 "Who are you?" |
49795 "Oh, 'greetings, greetings, so good to see you.'" He sneers. "I bid your MURDEROUS tongue to be silent! That's right: murderous. Your pretend innocence is LAUGHABLE!" |
49796 "Who are you?" |
49797 "Oh, don't you KNOW? Didn't all those FILTHY, LYING, THRICE-BE-DAMNED JOURNALS tell you who I am? Those journals that were so conveniently 'left' for me when I awoke... those journals that called me an INCARNATION! Hah! Burned them ALL, I did, all that I FOUND..." |
49798 "What did they say, exactly?" |
49799 "So... you're one of my earlier incarnations?" |
49800 "They spoke LIES, LIES, LIES and nothing more! Filth about a man who forgets himself, other incarnations, of preserving their experiences in writing so later lives could benefit... THIEVES! It's MY life; MINE! YOU ALL WANT TO STEAL MY BODY, AND YOU WON'T HAVE IT!" |
49801 "So... you're one of my earlier incarnations?" |
49802 "Where am I?" |
49803 He crosses his arms and looks away. "If you'd put STOCK in such TRASH, yes." |
49804 "What did those 'lying' journals say?" |
49805 "Oh, THIS?" He gestures around him, snickering. "Just a little TRAP, is all. I realized that KILLING you BODY THIEVES might not be enough... I might have to TRAP you, ENSNARE you for eternity. You may have realized, by now, that there's no way out of this sensory stone... your mind is locked here. You'll note the rather SPARSE surroundings I've left for you... all to help the MADNESS set in good and QUICK while your flesh rots away." He chuckles evilly. |
49806 "I have some questions, then..." |
49807 Try and end the experience. |
49808 You try and escape the experience, but nothing comes of it. Your earlier incarnation doubles over with mocking laughter. "Surrender! You'll NEVER escape! You may as well lay down and wait to fade away to NOTHING. I am the only one who can release you, and that I will not do." |
49809 "Wait... but I *am* you. That means I *can* release myself..." |
49810 "I have some questions for you, then..." |
49811 Your earlier incarnation crosses his arms and looks away indignantly. Save for a few more tufts of hair on his head, he's identical to you - even his arms have most of the tattoos yours do. |
49812 "Did you create that trapped dodecahedron?" |
49813 "How did you make this trap?" |
49814 "Did you put those tattoos on?" |
49815 Try and end the experience. |
49816 "I don't know what you're babbling about. Heh. Heh-heh. All right, it WAS me. BRILLIANT, wasn't it? Did you PLAY with it a bit? Lose a FINGER or an EYE, I hope?" He chortles merrily. |
49817 "Clever, but I opened and read the thing just the same." |
49818 "How did you make this trap?" |
49819 "Did you put those tattoos on?" |
49820 Try and end the experience. |
49821 Your earlier incarnation looks horrified. "NO! NO! NO! IMPOSSIBLE! No one reads the language it was a written in; I slew the ONE man who understood it after he had TAUGHT me. DEAD language, DEAD linguist... a match made in Death's halls." |
49822 Lie: "I could read it because I'm *you.* I'm not one of the false selves; you've trapped yourself here. I've trapped myself. Don't you see?" |
49823 "How did you make this trap?" |
49824 "Did you put those tattoos on?" |
49825 Try and end the experience. |
49826 "But... that's not... you're one of the... I thought I put in SAFEGUARDS! How could YOU... I... be so FOOLISH!" He wrings his hands together, biting his lower lip. "How to get OUT? HOW? I've forgotten... wait: 'I am the only one who can release you, and that I will not do.' If you are I, then you CAN release yourself..." |
49827 Try to release yourself by 'willing' the trap open. |
49828 "No! No... that can't... STOP!" |
49829 Try to release yourself by 'willing' the trap open. |
49830 "Can't tell you that... it'll never be REPLICATED, the magicks used in its creation were LOST, even to me. CLEVER it is, though... one experience HIDDEN beneath the other, so that no FLESH but my OWN would set it off..." |
49831 "But... if your flesh sets it off, wouldn't that mean I'm *you?* You've trapped yourself. *I've* trapped myself. Don't you see?" |
49832 "So there are actually two sensations within this stone?" |
49833 "Did you create that trapped dodecahedron, also?" |
49834 "Did you put those tattoos on?" |
49835 Try and end the experience. |
49836 "Yes; that of the Arborean hunting trip and that of this TRAP." He looks suddenly wary of you. "WHY?" |
49837 Try and force your way into the other sensation through sheer willpower. |
49838 Try and force your way into the other sensation through sheer willpower. |
49839 "What... what are you DOING? STOP THAT!" |
49840 Continue to force your way into the other sensation. |
49841 You at last push yourself into the 'surface' experience - the Arborean hunt - and end the sensation before being pulled back into the trap. |
49842 Leave. |
49843 "No!" He looks distraught. "That one incarnation, that 'PRACTICAL' one, did. I've tried to burn them off, but the skin REGENERATES with the tattoos still on them! I have tried to TEAR them off, stain them with ACID... I HATE them..." |
49844 "But... why?" |
49845 Read the tattoos. |
49846 "Did you create that trapped dodecahedron?" |
49847 "How did you make this trap?" |
49848 Try and end the experience. |
49849 His eyes flicker uncomfortably. "It is maddening to feel the EYES upon you, reading your BODY like a BOOK..." |
49850 Read the tattoos. |
49851 "Did you create that trapped dodecahedron?" |
49852 "How did you make this trap?" |
49853 Try and end the experience. |
49854 His eyes grow wild. "Stop that! STOP READING ME!" He tries to cover himself with his arms, turning away from you. |
49855 Keep reading them. |
49856 "All right. Did you create that trapped dodecahedron?" |
49857 "Fine. How did you make this trap?" |
49858 Try and end the experience. |
49859 The figure's eyes grow even wilder. "STOP! Stop NOW! I'm warning you!" He turns away from huddling up to cover more of his body. You see, on his back, the list of tattooed warnings that Morte once read to you at the Mortuary. There is, however, one line at the bottom that Morte had neglected to read aloud: 'DON'T TRUST THE SKULL.' Your previous incarnation grows more and more frantic as you keep peering at him. "I'm WARNING you for the LAST TIME! STOP!" |
49860 "You can't threaten me... you're a recorded memory, an apparition. I'll just keep reading them until you let me out of here." |
49861 "All right. Did you create that trapped dodecahedron?" |
49862 "Fine. How did you make this trap?" |
49863 Try and end the experience. |
49864 He howls like a madman, thrashing wildly, clawing at his arms and frothing at the mouth. "OUT! OUT! OUT! OUT! OUT! OUT! OUT!" And like that, everything *ends*... you find yourself standing in the sensorium once more, slightly befuddled but quite unharmed. |
49865 Leave. |
49866 The inscription around the base of this sensory stone indicates that it holds the experience "Week-long hunting trek across the forests of Arborea." Should you touch, it, though, you'll be drawn back into that insane, early incarnation's trap. |
49867 Leave the thing alone. |
49868 "Travel through the middle door on the eastern wall, and the door beyond that as well. Continue straight down the hallway you'll find yourself in, and enter the second door on the north side." |
49869 "I had another question..." |
49870 "That's all I wished to know. Farewell." |
49871 "Travel though the southernmost door on the eastern wall." |
49872 "I had another question..." |
49873 "That's all I wished to know. Farewell." |
49874 "Travel through the middle door on the eastern wall, and the door beyond that as well. Continue straight down the hallway you'll find yourself in, and enter the first door on the north side." |
49875 "I had another question..." |
49876 "That's all I wished to know. Farewell." |
49877 "Hey! What are you doing in my tent?!" |
49878 "Greetings..." |
49879 "I'm searching for Rauk's tent. Do you know where it is?" |
49880 "My mistake. Farewell." |
49881 "The Lady curse you! What in all the planes do you want now?!" |
49882 "Greetings..." |
49883 "I'm searching for Rauk's tent. Do you know where it is?" |
49884 "I'm leaving. Farewell." |
49885 "Yeah, you're a friend of Rauk's and I'm a friend of Rauk's. So what? Doesn't mean I have to talk to you." |
49886 "Farewell, then." |
49887 "You barge into my tent uninvited and all you have to say is 'Greetings'?! On your way, berk!" |
49888 "Farewell." |
49889 "Blast! You another 'friend' of Rauk's? Yeah, this is one of the tents he calls home. As you can see, this one is full up. Go to one of his other tents." |
49890 "Farewell." |
49891 You seem to have startled her. She abruptly stops rummaging through the tent and stares at you nervously. |
49892 "Greetings..." |
49893 "Farewell." |
49894 "I wasn't doing nothing! I swears it!" |
49895 "Why don't you tell me what you weren't doing?" |
49896 "What you do is your business. Farewell." |
49897 She looks at you as if about to tell you something and then she quickly dashes for the door. |
49898 "Stop..." |
49899 GLASS EYE Weight: 0 This glass eye is a poor replacement for a real one. |
49900 You see a young man dressed in plain, but well-kept clothes. He pauses in his pacing as you approach. |
49901 "Greetings..." |
49902 "Never mind. Farewell." |
49903 "Did you bring? Yes?" |
49904 "I got all the rings. Here." |
49905 "I'll be back when I have them all. Farewell." |
49906 "You friend. Help Rauk. Good." |
49907 "Farewell." |
49908 "Rauk lose friends. But Rauk make new friend. Call him Green Thing." |
49909 "Farewell." |
49910 "Rauk in trouble, big. Help you do?" |
49911 "What's wrong?" |
49912 "I've no time for this. Farewell." |
49913 "Rauk forget rings in tent. Friends need to magic with. No rings, be mad at Rauk. One ring brown, like jink. Other shiny like mirror. Last is pretty and yellow. Bring for Rauk?" |
49914 "I'll bring them back for you, Rauk." |
49915 "Forget it. Farewell." |
49916 Rauk has asked me to retrieve three rings from his tent. From his description, the first is made of gold, the second is made of silver and the third is made of bronze. Now I just need to find Rauk's tent. Rauk seemed to have a simple mind, so it's probably close by. |
49917 "You new friend of Rauk now. Rauk take rings now. Rauk thanks new friends." |
49918 "Farewell, Rauk." |
49919 I returned with the three rings and handed them over to Rauk. A simple task for a simple person. |
49920 This man looks like a bitter, cantankerous old codger. His mouth is twisted into a frown that becomes even more severe as he notices you coming his way. "Merriman my name may be, but merry I am not! Off with you, young one! No time for the likes of you!" He goes into a fit of coughing from the exertion of shooing you away so loudly. |
49921 "Wait... Dolora wanted me to speak with you." |
49922 "Fine... farewell." |
49923 Merriman gives you a sour, withering look. "Go away," he hisses. |
49924 "Wait... Dolora wanted me to speak with you." |
49925 "Fine... farewell." |
49926 Merriman eyes you suspiciously. "That so? About *what,* eh? Hmm? Well?" |
49927 "She says that you're her first love, and that so long as you hold the keys to her heart, she'll never be free to love another." |
49928 "Forget it. Farewell." |
49929 "She told you that, eh? I'm surprised. Perhaps leaving her under Mistress Grace's tutelage did what I couldn't... started to develop her *feelings.* In any case..." He pats a pocket on his tunic. "...I won't just *give* the keys to you." |
49930 "Wait - those are literally 'the keys to her heart'?" |
49931 "What do you want for them, then?" |
49932 "Then perhaps I'll just *take* them from you..." |
49933 "We'll talk about them later. Farewell." |
49934 "The only way you'll be *taking* my keys, young one, is by prying them from my cold, dead fingers! And I'm uncertain of the wisdom in starting a row in the Civic Festhall..." |
49935 Attack him. |
49936 "Granted. So - are these literally 'the keys to her heart'?" |
49937 "All right. What did you want for them, Merriman?" |
49938 "In that case, farewell." |
49939 He nods. "That they are. Dolora's a Construct; didn't you know that? A creature of sorcery and clockwork mechanics she is, and one of my finest creations." Merriman sighs. "But cold, without emotion or character. I brought her to the Brothel and 'set' her so that she could not leave, in the hopes that the constant contact with so many others would begin to develop her own personality. The keys are the tools used to 'set' her; she wants them because she feels that they're limiting her personal growth now, I suspect." |
49940 "Then why don't you just return them to her?" |
49941 "What do you want for the keys?" |
49942 "Perhaps I'll just *take* the keys from you..." |
49943 "That's all I wished to know. Farewell." |
49944 Merriman scowls. "Because I've become a cruel and bitter old man, who sees he can get something out of you." |
49945 "Go on, then... what do you want?" |
49946 "Not if I just take the keys, Merriman..." |
49947 "We'll discuss this later. Farewell." |
49948 "I want... I want to forget. I've lived almost one hundred and fifty years, now, and I've seen every sensory stone I've cared to in this grand hall. I've little time left to live, and am too weak to go out in search of wholly new experiences... so I need to find a way to forget them all. That way, I can start again in my final days..." |
49949 "So... do I just wallop you in the back of the head, or what?" |
49950 "How can I help?" |
49951 "I'll think about it. Farewell." |
49952 Merriman wanted me to help him lose his memories before he gave me the keys to Dolora's heart. I suppose I'll have to look for something that'd do that to a person, then bring it back to him... Merriman himself suggested water from the River Styx as one possibility. |
49953 "No, you bloodthirsty lummox!" |
49954 "I'll need something... some item, some concoction... that will allow me to forget. Like a draught of the River Styx; something like that." |
49955 "Here, take this mug... it holds a Dark Bird of Ocanthus, a sliver of ice from the River Styx. It should wipe your memories clean..." |
49956 "Right. I'll return if I find something... farewell." |
49957 Merriman squints up at you. "Well? Have you something that will wipe my mind of these accursed memories? I certainly hope you haven't returned without... you'll never get the keys to Dolora's heart, that way." |
49958 "Here, take this mug... it holds a Dark Bird of Ocanthus, a sliver of ice from the River Styx. It should wipe your memories clean..." |
49959 "Perhaps I'll just take the keys, Merriman..." |
49960 "No, I don't. Farewell." |
49961 Merriman takes the mug and removes a piece of paper from his pocket. He tilts the mug back and takes the ice into his mouth... it melts instantly, leaving him with a somewhat startled expression... |
49962 "Merriman...?" |
49963 "Merriman...?" |
49964 Merriman looks at you, confused, then at the paper in his hands. He reads aloud: "Congratulations, Merriman: you've begun again. Thank the man in front of you and give him the key in your pocket. Speak to Splinter, the man at the door to this building, for more information." He looks to you again. "Well... it would seem I owe you thanks, good sir. Here... take this key. I'd best find this 'Splinter' fellow and find out what's going on!" |
49965 "Thanks, Merriman. Good luck." |
49966 Merriman looks at you, confused, then at the paper in his hands. He reads aloud: "Congratulations, Merriman: you've begun again. Thank the man in front of you and give him the key in your pocket. Speak to Splinter, the man at the door to this building, for more information." He looks to you again. "Well... it would seem I owe you thanks, good sir. Hmm... I don't seem to have a key on me, though. Perhaps someone took it from me. So sorry! Well, I'd best find this 'Splinter' fellow and find out what's going on!" |
49967 "Good luck, Merriman. Farewell." |
49968 This beautiful, seductively attired prostitute is a far cry from those you saw in the Hive. She smells of expensive perfumes, and the lines of her face are subtly accentuated with lightly painted lines of soft, warm colors. She smiles as you approach her and curtseys gracefully. "Greetings, good sir. Seeking to quench a lust Mistress Grace's Brothel cannot satisfy, I hope?" |
49972 She puts her finger to your lips to hush you. "There is but a single question I answer, good sir, and the answer is this: 'Yes, for only five hundred coins.'" |
49973 "Five hundred? That's quite a bit..." |
49975 "A pity. Please return should you have a change of heart, good sir - I'll be eagerly awaiting you. Farewell." |
49976 Leave. |
49977 She smiles. "Oh, I assure you, good sir..." She leans in close, to whisper warmly in your ear: "'tis worth every last copper." |
49978 "Sounds good. Yes, let's go." |
49981 Finam gives an annoyed sigh. "I'm not certain where they are just now, and am looking for something else at the moment - my research journal. Perhaps when I've recovered it I could spare the time to find those notes for you." |
49982 "Is it this book, right here?" |
49983 "Is it this book, right here?" |
49984 "I'll find it for you, then. Where'd you last have it?" |
49985 "You had said your father was murdered?" |
49986 "That's too bad. Farewell, Finam." |
49987 I returned Finam the Linguist's research journal to him. |
49988 I agreed to find and return Finam the Linguist's research journal... in return, I'm hoping he'll give me his father's notes regarding the language inscribed into the dodecahedron. It sounds like he left it somewhere in the Brothel of Slating Intellectual Lusts. |
49989 Finam's eyebrows arch. "Why, yes it is!" He takes it from you, then begins to rummage through his pockets. "Here you are, then... my father's notes. Square, then, are we? Good. I've to look over my notes, now, so if you'll just excuse me..." |
49990 "Thanks, Finam. Farewell." |
49991 Leave. |
49992 Finam's eyebrows arch. "Why, yes it is!" He takes it from you, then begins to rummage through his pockets. "Hmm... that's odd, they're gone. Sorry, but it appears as if someone's made off with those notes of my father's. Ah, well... a pity. I've to look over my notes, now, so if you'll just excuse me..." |
49993 "Don't worry about it. Farewell." |
49994 Leave. |
49995 "Eh... well... I'm not certain. It might be at... well, perhaps it somehow found its way into the Brothel of Slating Intellectual Lusts, but how that could have come to pass I do not know." He clears his throat and looks away from you. |
49996 "I'll check there, then. Farewell." |
49997 "I'll look there. You had said your father was murdered?" |
49998 Finam pauses his search to look at you. "Any luck finding that book of mine, perchance?" |
49999 "Is it this book, right here?" |
50000 "Is it this book, right here?" |
50001 "No. Where did you last have it again?" |
50002 "No... but what was it you said about your father being murdered?" |
50003 "Not yet. Farewell." |
50004 Finam glances your way, slightly annoyed. "I've to look over my notes, now, so if you'll just excuse me..." |
50005 "Just one question. You said your father had been murdered?" |
50006 "Farewell, then." |
50007 Tomb |
50008 "If you do manage to live long enough to find the key, the door is in a room to the southeast. I'll be watching from the shadows. If you can unlock the door and make it out to the Alley in one piece, I'll be right behind you." |
50009 "Farewell, then." |
50010 "I must say, cutter... I'm impressed. I thought for sure those animals would chew you up good. Well, I guess I should thank you." She pauses for a moment, then reaches into her pouch and pulls forth a small, green gem. "Here... this one's on the Dogs. See you around, cutter." |
50011 "Farewell, Sybil." |
50013 A question about Jim's variable, do you know if it is set to zero? |
50014 I'm sorry, but I am only a test character and couldn't possibly know the answer to such a question. But now you've got me curious, it is set to zero? |
50015 It is set to zero. |
50016 It is NON-ZERO. |
50017 It is set to zero, and I'd appreciate it if you would make it non-zero. |
50018 It is currently NON-ZERO, but I'd need it reset to zero you. |
50026 Small Dwelling |
50027 You see a red-haired woman, short and plump. Her face is lined with cares, worries, and hatreds that seem to have festered for far too long. She sneers at your approach, and turns her head away so that you cannot see her eyes - she acts as though you can't see her if she can't see you. To her, you do not even exist. |
50028 Barracks |
50029 "Farewell, then." |
50030 This woman continues to ignore you steadfastly. Nothing you say to her makes an impression. |
50031 "Very well, then." |
50032 Distillery |
50033 You see a red-haired woman, short and plump. Her face is lined with cares, worries, and hatreds that seem to have festered for far too long. She rasps out, "You're the one wantin' to get underground, aye? You'll need to do Dona Quisho a favor before she gives you her piece o' the key. There's a fiend locked up here in town. I needs him freed." She presses a scroll into your hands before you have a chance to react. |
50034 The Dream World |
50035 "Why?" |
50036 "I don't hold with freeing fiends." |
50037 Ravel's Black-Barbed Garden |
50038 "Tell me what I have to do." |
50039 "Fall-from-Grace, what's your opinion?" |
50040 "Because it's mine! Because I sacrificed so much for it! Because they took it from me and hid it from me and locked it away and no one would ever help me when it was all I ever wanted for myself!" Her voice grows cunning. "But now I have knowledge you need, and you'll never get it unless you let Agril-Shanak go." |
50041 "How do I know it won't go on a rampage?" |
50042 "I don't hold with freeing fiends." |
50043 "Tell me what I have to do." |
50044 "Fall-from-Grace, what's your opinion?" |
50045 She cackles in your face. "That don't matter. You need the fifth part of the Key. I've got it. 'Less you're willing to find another way into your precious underground, you got to do what I say." |
50046 "How do I know it won't go on a rampage?" |
50047 "I won't do it." |
50048 "Tell me what I have to do." |
50049 "Find the grain silo in town. Find the pentagram inscribed into the floor in it. Use that scroll nearby, and when Agril-Shanak appears... free it. Make whatever bargains you like with it, but set it free. I don't care what you do then." |
50050 "Very well. Farewell." |
50051 For the fifth part of the Key, I am to find the grain silo in this town, find the pentagram inside it, use the scroll near the pentagram, and free the fiend Agril-Shanak. When I have done this, I am to return to Dona Quisho for the Key. |
50052 A little smile fills her eyes, one of the most poisonous smiles you have ever seen. "That's not a problem that concerns me. You cut your own deals with the fiend. I just want him freed." |
50053 "What do I have to do?" |
50054 "I won't do it." |
50055 "Then you won't get the fifth part of the Key. You'll change your mind, you will. Come back when you do." She cackles and turns away from you. |
50056 Leave. |
50057 When you approach her this time, her gaze locks on to yours with determination. She rasps out, "You're the one wantin' to get underground, aye? You'll need to do Dona Quisho a favor before she gives you her piece o' the key. There's a fiend locked up here in town. I needs him freed." She presses a scroll into your hands before you have a chance to react. |
50058 "Why?" |
50059 "I don't hold with freeing fiends." |
50060 "Tell me what I have to do." |
50061 "Fall-from-Grace, what's your opinion?" |
50062 Dona Quisho looks up as you approach, and contempt floods her features. "You've not freed Agril-Shanak yet, have you? Come back when you have." |
50063 "What was I supposed to do again?" |
50064 "I'm not going to do it." |
50065 "Very well. Farewell." |
50066 She sighs impatiently. "Grain silo. Pentagram. Read scroll. Is that so hard? Go on." She turns away from you. |
50067 "Farewell, then." |
50068 "You're done, ain't you? Yes, you are... but where's Agril-Shanak?" |
50069 Truth: "It's dead." |
50070 Lie: "It'll be around." |
50071 "I'm sure it'll be around shortly." |
50072 She cackles. "And we shall make our plans and lay our traps and they shall rue their mistakes, oh yes." She presses a bag of coins into your hands. "Here's the last part of the Key: 'As from the Center thrice to the utmost pole'. Go on back and talk to Tainted Barse now; he'll steer you right." Still cackling, she gathers her belongings and scurries out. |
50073 "Farewell..." |
50074 Dona Quisho gave me the fifth part of the Key: "As from the Center thrice to the utmost pole." She cackled something about revenge and told me to talk to Tainted Barse again to use the Key. |
50075 Her face pales. "Dead... but...? You killed him? Then I am lost. Take your damned key and begone." She intones these words lifelessly: "As from the Center thrice to the utmost pole." She looks around herself for a moment. "Talk to Barse again. He'll know what to do." She gathers herself together, and leaves. |
50076 "Farewell, then." |
50077 Dona Quisho gave me the fifth part of the Key: "As from the Center thrice to the utmost pole." She told me to talk to Tainted Barse again, muttered something about being lost when I told her Agril-Shanak was dead, and she fled as if the hosts of the Nine Hells were pursuing her. |
50078 "Depending on the kind of fiend it is, I am sure we can reason with it. Should it be baatezu, it will accept a bargain for its freedom. Should it be tanar'ri, why, we simply need to demonstrate an overpowering argument in favor of its compliance." She smiles gently. "Your weaponry should provide your logic." |
50079 "Very well. Dona Quisho, what do I have to do?" |
50080 "I don't really hold with freeing bound fiends." |
50081 You cannot afford all of the selected items. |
50082 You cannot afford this spell. |
50083 You cannot afford this drink. |
50084 You cannot afford to identify all of the selected items. |
50085 You cannot afford this room. |
50086 I don't accept fenced goods. Give me something else. |
50087 DODECAHEDRON Weight: 2 This heavy dodecahedron - about the size of both your fists balled together - seems inexplicably familiar to you. Its texture is cold and smooth, but whether it's metal or stone, you cannot tell. A certain, almost intangible 'tension' runs over the object, as if it were ready to spring into the air at any moment. |
50088 A GOODY! Weight: 0 It looks like a small stone rod of some sort. Interesting, but useless. |
50089 A MAGIC ITEM! Weight: 0 It's something, but Baator be damned if you can figure out what. It does radiate magic however. |
50090 A CLUE! Weight: 0 This cryptic piece of parchment simply states: "You now have a better understanding of what is going on..." |
50091 BAG OF COINS Weight: 0 A small bag filled with some strange coins. The coins have unusual pictures and writing on them. They don't appear to be of any value. |
50092 ASHES OF THE PABULUM Summons Trelons Weight: 1 Not usable by Mages Usable only by Nameless One These ashes are all that remains of a school of illusionists called the Pabulum. According to their expedition logs, they traveled to the Plain of Shale in search of the lost works of the Fosterer, a powerful sorcerer who once ruled an empire where the Plain of Shale now lies. The naive illusionists were successful, and they stumbled across one of his lost works: a hive of vicious creatures called the Trelons. The remains of the mages were found days later by two bariaur scouts and were burned over a pyre as a symbol of their folly. To unlock the power of these ashes, one only needs to stir them with the index finger of the left hand, then sprinkle a pinch of the ashes into the air in a circular pattern. The smell of the remains of these dead mages is said to cause a Trelon to appear to serve the user. No one knows where the Trelons originated from, but they seem to combine the worst characteristics of demons and insects. They seem to bear an insane hatred for mages, but the reason for this is unknown. |
50093 WHISPERING FLASK Invokes: "Aid" Special: +2 to Strength Usable only by Githzerai This container holds a peculiar powder called "Whispering Motes" (loose translation of the gith expression), a form of healing powder commonly used by the githzerai on the Plane of Limbo. When the stopper is pulled and the spice touched on the skin of a wounded person, the spice travels through the injured person's body, generating raw matter to fill up the "holes" in his physical form, no matter how small or large. In order for the spice to work, the user must concentrate on its healing effects... with the proper discipline, a practiced githzerai can even heal the greatest of wounds. In addition to its curative properties, it is also the element in several of their rites of passage... it is believed that the spice also fills in the "holes" in a person's psyche, removing doubts and giving them focus and purpose. |
50094 Leave the stone alone. |
50095 "Well, I didn't want to read it anyway... well, at least, not yet." |
50096 Armoire |
50097 Examine the corpse again. |
50107 "Greetings." |
50108 You see a tall creature with a shock of white hair. Its skin has a greenish cast, and a pair of goat horns protrudes from its forehead. It is dressed in long flowing robes and appears to be floating slightly above the ground. |
50109 "Greetings." |
50110 The creature turns to face you and a series of symbols appear around its head. The symbols have a slight glow about them, and they just... hover there. |
50111 "Eh..." Annah looks at you oddly. "He's a dabus, he is." |
50112 "What's a 'dabus'?" |
50113 Annah's voice drops. "Dabus is one o' *Her* kin - they take care o' the city, fixin' it and tearin' it down and buildin' it back up n' all. They talk in symbol-puzzles in the air - yeh gotta piece 'em together t'figure out the chant." Annah looks irritated. "Gives yer head pains, so it does." |
50114 "'Her' kin? Who?" |
50115 "The Lady of Pain." Annah makes a semicircle in the air in front of her. "They work for her, an' she protects them. Don't be mucking about wit' em, or yeh might draw her gaze." |
50116 "Can you tell me about the Lady of Pain?" |
50117 "Hsssst!" Annah draws a finger across her throat. "Don't yeh be rattlin' yer bone-box 'bout her. She has ears *everywhere,* so she does, so don't be bandyin' her name 'bout, aye?" |
50118 "Oh." |
50119 The dabus waits patiently, its hands tucked into its sleeves. A series of symbols materialize above its head, then they vanish and a question mark appears. |
50120 Try and strike up a conversation, see if you can translate what the dabus is saying. |
50121 You ask the dabus several questions, trying to get a feel for the rebuses that appear above its head. It is extremely patient throughout your 'discussion,' giving you easy sentences to translate. After a few minutes, you start to get the hang of it... it feels like you've done this before. |
50122 "Maybe you can help me..." |
50123 The dabus waits. |
50124 "Who are you?" |
50125 The dabus inclines his head slightly, and a stream of symbols appears above his head. You think he's saying he's a dabus. |
50126 "I had another question for you." |
50127 "That is all I wished to know. Farewell." |
50128 The dabus bows slightly. Symbols swirl around its head, then it turns away. |
50129 Leave. |
50130 "What are you doing?" |
50131 A batch of symbols appears above the dabus' head. You think he's saying he's attending to his duty... or duties. |
50132 "I had another question for you..." |
50133 "Very descriptive. Thanks. Farewell." |
50134 "That is all I wished to know. Farewell." |
50135 "Who are you?" |
50136 The dabus inclines his head slightly, and a stream of symbols appears above his head. (I am a dabus.) |
50137 "I had another question for you." |
50138 "That is all I wished to know. Farewell." |
50139 "What are you doing?" |
50140 A batch of symbols appears above the dabus' head. (I attend to my duties.) |
50141 "I had another question for you..." |
50142 "Very descriptive. Thanks. Farewell." |
50143 "That is all I wished to know. Farewell." |
50144 "Can you tell me about the Lady of Pain?" |
50145 A lone symbol appears above the dabus' head. This one shows a metallic female mask, with blades coming out of the sides. Just looking at the ghostly image makes you uncomfortable. |
50146 "Uh... not quite the answer I was expecting." |
50147 "I suppose a definite answer would have been a little too much to hope for." |
50148 "Can you ask it some more questions?" |
50149 Fall-from-Grace nods. "Yes, of course." |
50150 "Ask him who he is." |
50151 The dabus inclines his head slightly, and a stream of symbols appears above his head. |
50152 "What did he say, Annah?" |
50153 "He jest said he was one of the dabus." She shrugs. "They don't have names." |
50154 "Can you ask it another question?" |
50155 Annah nods. The dabus continues to stare at the two of you, arms folded in its sleeves. |
50156 "Ask him who he is." |
50157 "Ask him who he is." |
50158 The dabus inclines his head slightly, and a stream of symbols appears above his head. You think he's saying he's a dabus. |
50159 "What did he say, Annah?" |
50160 "What did he say, Annah?" |
50161 "He jest said he was one of the dabus." She shrugs. "They don't have names." |
50162 "Oh, they *have* names. I'm sure of it." |
50163 "Well, this one dinnae give 'is name, now *did* he, skull?!" |
50164 "So *you* say, fiendling." |
50165 "Stow it, Morte - can you ask him some other questions, Annah?" |
50166 "Forget it. Let's just go." |
50167 "What did he say, Dak'kon?" |
50168 "It says that it is a dabus." |
50169 "Can you ask it some more questions?" |
50170 Dak'kon nods. |
50171 "Ask him who he is." |
50172 "Ask him who he is." |
50173 "Ask him who he is." |
50174 The dabus inclines his head slightly, and a stream of symbols appears above his head. (I am a dabus.) |
50175 "What did he say, Annah?" |
50176 "What did he say, Annah?" |
50177 "What did he say, Dak'kon?" |
50178 "What did he say, Grace?" |
50179 "It says that it is a 'dabus.'" Grace pauses. "I have rarely encountered a dabus who has ever given a name... at least, something we would recognize as names. They seem like they would be more prone to use symbols." |
50180 "Can you ask it some more questions?" |
50181 "That's all I wanted to know. Farewell." |
50182 "Ask him what he's doing." |
50183 A batch of symbols appears above the dabus' head. |
50184 "What did he say, Annah?" |
50185 She shrugs. "He says he's doin' his work. Y'know - tendin' ta th' city an' all." |
50186 "Can you ask it another question?" |
50187 "That's all I wanted to know. Let's get out of here." |
50188 "What did he say, Dak'kon?" |
50189 "It says that it is attending to its duties." |
50190 "Can you ask it some more questions?" |
50191 "That's all I wanted to know. Farewell." |
50192 "What did he say, Grace?" |
50193 "It says that it is attending to its duties." She turns to you. "They spend most of their time repairing and dismantling portions of the city. In many ways, they are the city's caretakers." |
50194 "Can you ask it some more questions?" |
50195 "That's all I wanted to know. Farewell." |
50196 "Ask him what he's doing." |
50197 A batch of symbols appears above the dabus' head. You think he's saying he's attending to his duty... or duties. |
50198 "What did he say, Annah?" |
50199 "What did he say, Dak'kon?" |
50200 "What did he say, Grace?" |
50201 "Ask him what he's doing." |
50202 A batch of symbols appears above the dabus' head. (I attend to my duties.) |
50203 "What did he say, Annah?" |
50204 "What did he say, Dak'kon?" |
50205 "What did he say, Grace?" |
50206 "Ask him to tell us about the Lady of Pain." |
50207 "Ask him to tell us about Fell." |
50208 A lone symbol appears over the dabus' head. It is a white oval split by a black lightning bolt. The dabus floats the symbol for a few seconds, then turns away, ignoring you. |
50209 "Uh... farewell then." |
50210 "Never mind. Let's just leave." |
50211 "That's all I wanted to know. Farewell." |
50212 "What did he say, Grace?" |
50213 "Ask him who he is." |
50214 "Ask him what he's doing." |
50215 "Ask him what he's doing." |
50216 "Ask him what he's doing." |
50217 "Ask him to tell us about the Lady of Pain." |
50218 Annah shakes her head. "Nay, I'm not about ta walk with yeh into the Lady's shadow, so's I'm not. Yeh'll only draw the Lady's gaze if yeh rattle yer trap about her ta her kin." |
50219 "Look, just ask it about the Lady, all right?" |
50220 Annah shakes her head. "Nay, I won't." |
50221 "Look, *do* it. I'm warning you." |
50222 Annah crosses her arms, and her tail begins to lash back and forth. |
50223 "Let me try then..." |
50224 "Forget it, then. Let's just leave." |
50225 "All right. Could you ask them another question for me?" |
50226 "Forget it, then. Let's just leave." |
50227 "All right. Could you ask them another question for me?" |
50228 "Forget it, then. Let's just leave." |
50229 "Ask him to tell us about Fell." |
50230 "Nay, I won't be askin' Fell's ol' kin 'bout him, so I won't. It's bad blood, an' it don't do nobody no good ta bring up such things." |
50231 "Look, just *ask* the damn question, all right?" |
50232 "Can you ask it another question for me?" |
50233 "Forget it, then. Let's just leave." |
50234 "Never mind. Let's just leave." |
50235 "That's all I wanted to know. Let's get out of here." |
50236 "What did he say, Annah?" |
50237 "What did he say, Dak'kon?" |
50238 "What did he say, Grace?" |
50239 "Ask him who he is." |
50240 "Ask him who he is." |
50241 "Ask him what he's doing." |
50242 "Ask him what he's doing." |
50243 "Ask him what he's doing." |
50244 "Ask him to tell us about the Lady of Pain." |
50245 "Ask him to tell us about Fell." |
50246 Grace frowns. "I'm not certain it would be wise to ask that question. It may offend the dabus as Fell is no longer a member of their community..." |
50247 "Can you ask it anyway?" |
50248 "Enough with the lecture, just ask him." |
50249 "Can you ask it some more questions?" |
50250 "Never mind, then. Let's leave." |
50251 "Never mind. Let's just leave." |
50252 "That's all I wanted to know. Farewell." |
50253 "Uh... I see. Dak'kon, can you ask it another question?" |
50254 "Uh... I had another question for you..." |
50255 "Uh... that's all I wanted to know. Farewell." |
50256 "Can you tell me about Fell?" |
50257 "Farewell." |
50258 "Just wanted to brush up on my rebuses. Farewell." |
50259 Try and strike up a conversation, see if you can translate what the dabus is saying. |
50260 Try and speak to the dabus, see if you can understand it. |
50261 You ask the dabus several questions, trying to get a feel for the rebuses that appear above its head. Although it is extremely patient throughout your 'discussion,' you can't seem to get the hang of it. Eventually, the dabus stops floating symbols and simply waits. |
50262 "Morte, can you translate what he's saying for me?" |
50263 Morte scoffs. "I'd sooner be strained through a tanar'ri's bowels than unravel what these floating goat-heads are trying to say. You want a translator? Find a Sigil native." |
50264 "I see." |
50265 "Morte, can you translate what he's saying for me?" |
50266 Morte scoffs. "I'd sooner be strained through a tanar'ri's bowels than unravel what these floating goat-heads are trying to say. You want a translator? Get the fiendling chit here to do it." He nods at Annah. "She's a Hive native." |
50267 "Maybe I will..." |
50268 "Morte, can you translate what he's saying for me?" |
50269 Morte scoffs. "I'd sooner be strained through a tanar'ri's bowels than unravel what these floating goat-heads are trying to say. You want a translator?" He nods at Dak'kon. "Get holier-than-thou-and-twice-as-silent here to translate." |
50270 "Maybe I will..." |
50271 "Morte, can you translate what he's saying for me?" |
50272 Morte scoffs. "I'd sooner be strained through a tanar'ri's bowels than unravel what these floating goat-heads are trying to say. You want a translator? Get the tanar'ri to do it." He nods at Fall-from-Grace. "She's probably had to trade the chant with these guys all the time." |
50273 "Maybe I will..." |
50274 "Annah, can you translate what he's saying for me?" |
50275 She pauses for a moment. "Aye... I can." |
50276 "Will you?" |
50277 "Will you?" |
50278 Annah shakes her head. "Nay, I'm not about ta walk with yeh into the Lady's shadow, so's I'm not. Let's not linger, aye? Nothin' ta be gained except drawing the Lady's gaze by talking ta her kin." |
50279 "I see." |
50280 "Never mind. Let's just leave." |
50281 "Then do it." |
50282 "Then do it." |
50283 "Never mind. Let's just leave." |
50284 "Dak'kon, can you translate what he's saying for me?" |
50285 "Fall-from-Grace, can you translate what he's saying for me?" |
50286 "I'm sorry, I don't understand you." |
50287 A series of symbols appear above the dabus' head. It then bows and turns away. |
50288 "Uh... farewell." |
50289 "Uh... farewell." |
50290 "I had some questions for you..." |
50291 "Morte, can you translate what he's saying for me?" |
50292 "Morte, can you translate what he's saying for me?" |
50293 "Morte, can you translate what he's saying for me?" |
50294 "Morte, can you translate what he's saying for me?" |
50295 "Annah, can you translate what he's saying for me?" |
50296 "Dak'kon, can you translate what he's saying for me?" |
50297 "Fall-from-Grace, can you translate what he's saying for me?" |
50298 "I'm sorry, I don't understand you." |
50299 "Uh... farewell." |
50300 "All right, all right." |
50301 "I see." |
50302 "I see." |
50303 "Greetings." |
50304 It turns to face you, and a series of symbols appear around its head. The symbols have a slight glow about them, and they just... hover there. |
50305 Try and strike up a conversation, see if you can translate what the creature is saying. |
50306 Try and strike up a conversation, see if you can translate what the creature is saying. |
50307 Try and speak to it, see if you can understand it. |
50308 "I had some questions for you..." |
50309 "I'm sorry... I can't understand you." |
50310 "Morte, can you translate what he's saying for me?" |
50311 "Morte, can you translate what he's saying for me?" |
50312 "Morte, can you translate what he's saying for me?" |
50313 "Morte, can you translate what he's saying for me?" |
50314 "Annah, can you translate what he's saying for me?" |
50315 "Dak'kon, can you translate what it's saying?" |
50316 "Fall-from-Grace, can you translate what he's saying?" |
50317 "Never mind. Sorry to disturb you. Farewell." |
50318 "Greetings." |
50319 The creature turns to face you and a series of symbols appear around its head. The symbols have a slight glow about them, and they just... hover there. |
50320 "Oh, for the powers' sake! Piking dabus." |
50321 "What's wrong?" |
50322 "He's a dabus. They 'speak' in rebuses, these annoying word puzzles. If *you* don't know what he's saying, then we better find a native or some other way to communicate with him... if we want to. An annoying bunch. My bet? They *can* speak, they just would rather piss everyone else off by trying to puzzle out what they're saying." |
50323 "What's a 'dabus'?" |
50324 "Chant is they're janitors for the Lady of Pain. They float around breaking, fixing and patching up Sigil according to her whims. They're worse than corpse flies." Morte sighs. "You can't swat 'em though, or the Lady'll get... upset." |
50325 "'Lady of Pain'? Who's that?" |
50326 "She runs this city. You'll know if you see her: She's got these blades around her face, she's about the size of a giant, and she floats off the ground, just like these guys." Morte nods at the dabus, who is looking at you both. "Nobody knows much about her... she doesn't speak much. All you need to know is that you don't want to make her angry. If you see her, my advice: run." |
50327 "I see." |
50328 "What can you tell me about the Lady of Pain?" |
50329 "I see." |
50330 Leave the creature in peace. |
50331 You see a dabus. It is dressed in long flowing robes and is floating slightly above the ground. |
50332 "Greetings." |
50333 Leave the dabus in peace. |
50334 You see a dabus. It is dressed in long flowing robes and is floating slightly above the ground. |
50335 It turns to face you, and a series of symbols appear around its head. (I must attend to my duties. No time to speak.) |
50336 The Dabus cocks its head slightly to one side. A number of symbols stream above its head, most of which indicate surprise and distress rather than words. (Dead? Where?) |
50337 The Dabus stares at you briefly, then bows slightly and floats off in the direction of the abandoned building. |
50338 It turns to face you, and a series of symbols appear around its head. The symbols have a slight glow about them, and they just... hover there. |
50339 The Dabus cocks its head slightly to one side. A number of symbols stream above its head. Though you can't make out what it's saying, you do take note that the end of the message is punctuated by a brightly flashing question mark. |
50340 "Greetings." |
50341 "Greetings." |
50342 Leave the dabus in peace. |
50343 "I understand. I just thought you should know that I discovered the body of a Dabus in this Alley." |
50345 Truth: "It lies in the abandoned building not far from here. It looks as though it got trapped inside somehow." |
50346 Lie: "It lies in the abandoned building not far from here. I don't know how it died." |
50347 "Farewell." |
50348 "Uh... I just thought you should know that I discovered the body of a Dabus in this Alley." |
50350 Truth: "It lies in the abandoned building not far from here. It looks as though it got trapped inside somehow." |
50351 Lie: "It lies in the abandoned building not far from here. I don't know how it died." |
50355 You see the dead body of a dabus. The stench of its decay is overpowering and, from the looks of its rigid, unnatural posture, extreme rigor mortis has long since set in. Yet, somehow, you are inexplicably aroused by the scene. |
50356 Use your Stories-Bones-Tell power on the corpse. |
50357 For a few seconds, it appears that nothing is going to happen. Then suddenly, a faint gasp of rasping breath wheezes out of the corpse's open mouth. |
50358 "Hello? Can you hear me?" |
50359 There is silence for several moments, then, without warning the corpse's mouth begins to move. "'Course I can hear you! I'm *dead* not deaf... jive mutha'."[Temp Line written by Steve Bokkes] |
50360 "Take it easy... I just want to ask you some questions." |
50361 "Questions? Do I look like an information booth to you, sucka?"[Temp Line written by Steve Bokkes] |
50362 "What's with the jive talk... aren't you dabus supposed to speak in rebuses?"[Temp Line written by Steve Bokkes] |
50363 "Damn! You are one stupid honkey. Everyone knows that death is a universal language. What the hell good would it do me to start spitting out all those silly ass symbols if you couldn't understand a bit of it? How would you solve this quest then, huh? Besides this is only a placeholder dialogue, jackass."[Temp Line written by Steve Bokkes] |
50364 "Can you at least tell me how you died so I can complete this damn Pregnant Alley quest and move on to the Lower Ward?" |
50365 "Sure thang, white bread. You see, it's like this. I came down into this Alley lookin' ta find out what the hell was going on with the buildings changin' and all that. Well, I wandered into this here building, then next thing I knew, the doors and windows just closed up. I was trapped with no way out. I tried to hammer my way out, but each time I took a chunk out of the wall, the building just seemed to repair itself."[Temp Line written by Steve Bokkes] |
50366 "Thanks, you've been a great help." |
50367 "Don't mention it, chump!"[Temp Line written by Steve Bokkes] |
50368 Leave. |
50369 "Can you at least tell me how you died so I can complete this damn Pregnant Alley quest and move on to the Lower Ward?" |
50370 Let the stiff rest in peace. |
50371 You see the dead body of a dabus. The stench of its decay is overpowering and, from the looks of its rigid, unnatural posture, extreme rigor mortis has long since set in. Yet, somehow, you are inexplicably aroused by the scene. |
50372 Use your Stories-Bones-Tell power on the corpse. |
50373 Let the stiff rest in peace. |
50374 The dead dabus has nothing else to say to you. Try again when Steve puts the final dialogue in.[Temp Line written by Steve Bokkes] |
50375 Leave. |
50376 These are the notes of the deceased linguist Fin Andlye. They are composed of his research into the language of the Uyo... which seems remarkably similar to the writing you found hidden in the dodecahedron puzzle-box. |
50377 Read over them carefully, see if it sparks a memory. |
50378 Put them away. |
50379 I read over the notes of the linguist Fin Andlye, and found that I already knew the language in which the dodecahedral puzzle-box's writings were penned - the dead tongue of the Uyo. Now, at last, I'll be able to read the thing. |
50380 As you read over Fin Andlye's notes regarding the lost language of the Uyo, there is a throbbing sensation in your temples as a memory begins to surface... memories of this language. You recall letters, words, phrases, until - like a Spire-wind blowing away the blanket of poisonous smog over the Great Foundry - the language is once more revealed to you in its entirety. You should be able to read the writing in the dodecahedron, now. |
50381 Put the notes away. |
50382 These are the notes of the deceased linguist Fin Andlye. They are composed of his research into the language of the Uyo. |
50383 Put them away. |
50384 This is an old, fading, innocuous-looking parchment scroll, bound with a single red ribbon and smelling faintly of mildew. The ribbon is held in place with a plain wax seal. |
50385 Break the seal, open the scroll, read it. |
50386 Put the scroll away. |
50387 The scroll contains a few lines of shaky calligraphy and a strange rune. The calligraphy reads: "this may not KILL you but it will SLOW you down I am SURE" "STOP CHASING ME YOU THIEVING BASTARDS it's MY body MINE MINE MINE " "now... DIE" |
50388 "What the...?" |
50391 Dodecahedron |
50392 Dodecahedron |
50393 A Goody! |
50394 This spell is already in this character's Spell Book. |
50395 This character's Spell Book is filled to the maximum with spells of this level. |
50396 A Magic Item! |
50397 A Clue! |
50398 Bag of Coins |
50399 What you had first taken to be a rather unassuming book held closed by a tiny brass lock is, in actuality, bound in strange leathers and enchanted bronze. It is labeled simply: 'The Codex of the Inconceivable.' |
50400 Open it... and read! |
50401 Reverently put the book away. |
50402 You unlock the book's bindings and open it. As you glance over the tome's contents, your jaw drops. You stand, spellbound, flipping through its pages. Its contents are simply too much to be described - mere words seem powerless to explain the wonders it holds. |
50403 "That was... that... I..." |
50404 Vault of the Ninth World Mouthpiece |
50405 "That was... that... I..." |
50406 You stand thoughtfully for a moment, looking down at the Codex, before closing it and reverently putting the tome away. |
50407 Leave. |
50408 The Codex of the Inconceivable is bound in strange leathers and enchanted bronze. Its contents are simply too much to be described - mere words seem powerless to explain the wonders it holds. |
50409 Reverently put the book away. |
50410 "What? What? What was in it, chief?" |
50411 "I don't know what to say, Morte..." |
50412 "Nothing that concerns you, Morte." |
50413 Show him the Codex. |
50414 "WHAT?! You've got to be kidding me, right? C'mon, lemme see it!" |
50415 Show him the Codex. |
50416 "No, Morte. Just forget you saw it." |
50417 Morte mutters sourly... but drops the subject. |
50418 Morte floats over your shoulder to examine the Codex's contents. His eyes nearly pop from their sockets as they scan the pages: "Ooo. Ooooooo. Oh, I... but... wow." |
50419 This drooling, yellow-eyed ghoul reeks of blood and carrion. It picks at its crooked fangs with long, filthy talons, constantly snuffling the air around it. His flesh has turned a sickly green color, and is covered in rot and weeping sores. |
50420 "Greetings..." |
50421 Leave the ghoul be. |
50422 This female ghoul reeks of blood and carrion. Beetles and worms crawl through her long, stringy hair, which she sweeps from her yellow eyes with cruel-looking talons. Her flesh has turned a sickly green color, and is covered in rot and weeping sores. |
50423 "Greetings..." |
50425 Leave the ghoul be. |
50426 This rotting, female corpse at first seems completely unaware of you. As you approach, however, it turns and nods slowly, as if greeting you. |
50427 "Greetings..." |
50428 "Greetings..." |
50429 This is a heavy, plain-looking, metallic jug with a hinged stopper. Despite its common appearance, you feel reluctant to touch the thing, as if it might bite you. You've been told there's some sort of monster trapped inside of it - but peering into the jug's mouth reveals nothing but inky blackness. |
50430 The Sword of Wh'ynn - also known as the Cheater's Blade - looks more like an ornamental dagger than a combat-worthy blade. Though not particularly well balanced, it has been enchanted with powerful magicks and is thus more effective in battle than a more 'common' knife. The Sword of Wh'ynn's greatest power, however, lies in its ability to let its bearer cheat: by merely holding the 'sword' aloft in a suitably melodramatic pose, its owner will beat whatever game the artifact's been found in. |
50431 This is placeholder text. |
50432 Upend the jug, see if anything comes out. |
50433 Put the jug away. |
50434 At first there is nothing... but then a black, viscous liquid begins to bubble out from the jug's mouth, forming a slimy pool of steaming, tarry filth on the ground. As the jug begins to dissolve in your hands, the pool begins to writhe, throb, and rise to form a tall, hideous creature... |
50435 "What the...?" |
50436 Cheat: stand with your legs slightly apart, flex all your muscles and thrust the blade triumphantly towards the heavens. |
50437 Put the dagger away for now. |
50438 A surge of power pulses through the Sword of Wh'ynn's blade; there is the peal of thunder somewhere in the distance. In moments, the endgame is upon you... |
50439 Watch it unfold... |
50440 Hamrys smiles at you. "Good day again, sir. Have you dealt with the situation at the warehouse yet?" |
50441 "No, I'm still working on it. Farewell." |
50442 "No, but I have some questions for you..." |
50443 Hamrys smiles at you. "Good day again, cutter. Did you get the plans you were looking for?" |
50444 "I have some questions..." |
50445 "Never mind, farewell." |
50446 You see an older man in elegant robes. He has bright eyes and a warm smile. He gives you a slight bow as you approach. "Good day, cutter. I am Sebastion, how may I serve you?" |
50447 "Greetings." |
50448 Ignore the man. |
50449 This character's intelligence is too low to copy this spell. |
50450 Are you sure you want to remove this spell from your memorized spells? |
50451 Skatch |
50452 Sword of Wh'ynn |
50453 Yelaan |
50454 Gerik |
50455 Gib |
50456 Peato |
50457 An'izius |
50458 Siabha |
50459 Roberta |
50460 An'izius |
50461 Quicksave Succeeded |
50464 "They're all dead already." |
50465 "They're all dead already. She died too, though." |
50466 "Teach me something about weapons." |
50468 "They're all dead already." |
50469 "They're all dead already. She died too, though." |
50470 This smiling man nods cheerfully at you as you approach. "Welcome to my cafe, good sir. What might I serve you? Some wine, perhaps?" |
50471 "Is this the one?" |
50472 "It's a skull, ain't it? That's what HE wants. Grab it." |
50473 "What in the Nine Hells are you..." |
50474 "Hey! Let go! Let go! Help! HELP!" |
50475 "Hey, boss! I'm over here on the shelf to the right of the ladder!" |
50476 "You'll 'pike off' quick if you know what's good for you. Get out of here!" |
50477 "Sir! Sir! Might I have a word with you?" |
50478 ::Presses Hands Against Inside Walls of Invisible Box:: |
50479 ::Pulls On Invisible Rope:: |
50480 "Well, well... a floating, disembodied, prevaricating skull..." |
50481 "Well, well... Fall-from-Grace... or whatever it is you call yourself, now. Truly a pleasure to see you here. What do I owe the honor of your visit? I thought that you rarely trafficked among our kind anymore." She glances at you for a moment with the same faint sneer. "Or is your assignment here almost finished?" |
50482 "Well, well... a floating, disembodied, prevaricating skull, and Fall-from-Grace... or whatever it is you call yourself, now. Truly a pleasure to see you here. What do I owe the honor of your visit? I thought that you rarely trafficked among our kind anymore." She glances at you for a moment with the same faint sneer. "Or is your assignment here almost finished?" |
50483 She narrows her eyes. "You... you're the scarred man, who's been going around asking all the questions?" She looks you up and down. "You sure look lost. Did you want to come in, really, or are you just casing the place because you have nothing better to do?" "Because Vrischika..." She indicates herself. "...can help you." |
50484 She replies curtly, firing a question back like an arrow: "By choice. And you? Where will your orders take you next?" She suddenly turns to you. "You see, *little* man..." Vrischika smiles, as if savoring the words. "...the best temptress is one that can make you buy into the illusion of being both promiscuous yet virtuous at the same time; a prostitute-priestess, as it were. Mistress Grace is among the greatest..." She turns to Fall-from-Grace. "...are you not? You would not think that a score thousand years of slavery had left their scars, no?" |
50485 "How can you help me?" |
50486 "What is this place?" |
50487 "I did have some questions..." |
50488 "No thanks. Farewell." |
50489 "Very well. Though you are the ones who came into *my* emporium." Vrischika looks to you. |
50490 "I'll entertain any questions about the merchandise, but I'm not going to be drawn into one of your famous twenty-questions-about-anything-around-the-spire, *understood?*" |
50491 "Interested in purchasing a slave or servant, Vrischika?" |
50492 "What are you, Vrischika?" |
50493 "What did you mean by calling Morte 'prevaricating'?" |
50494 "You and Fall-from-Grace seem to care little for one another..." |
50495 "Tell me about this place, at least." |
50496 "Let's see your merchandise, then." |
50497 "In that case, farewell." |
50498 "What you see within this shop is the result of much trading and traveling across the planes." She makes a sweeping gesture of the shop. "Weapons, charms... and other *specialty* items are for sale here, as well... everything that is rare and oh-so-exquisite fills this emporium. Your needs. I sate them." |
50499 "I had another question..." |
50500 "Let's see your merchandise, then." |
50501 "That's all I wished to know. Farewell." |
50502 "Prevaricating... misrepresenting, perjuring, dissimulating, *lying*... oh, did I say that? I'd meant a floating, disembodied, *pontificating* skull. As in dogmatic - always stating an opinion in a self-important manner." Vrischika smiles innocently. |
50503 "Hmm. I had another question..." |
50504 "All right, then. Let's see your merchandise..." |
50505 "I... see. That's all I wished to know; farewell." |
50507 "Oh, that baatezu camp follower who's made her home in Sigil? Curious, no? But then, what better a place to train her agents than that little 'brothel' of hers..." |
50508 "Baatezu camp follower?" |
50509 "Train her agents?" |
50510 "Hmm. I had another question..." |
50511 "I'd like to see your merchandise..." |
50512 "That's all I wished to know; farewell." |
50513 "Ever since her mother sold her into slavery, she has been a plaything of the planes for many a century. She claims that she was able to free herself from her chains, but you may give that word as much credence as you would give the word of any other tanar'ri bitch." She smiles slightly. "Myself excluded, of course." |
50514 "Truth?! *Truth?!* One does not 'win free' of baatezu contracts, bitch cloaked in human skin. You speak lies, and all the tanar'ri hordes know it, from the lowest legions to the other comfort-suckling succubi as they cavort across the planes. 'Fall-from-Grace was but a baatezu slave from the moment she was born, and so shall she *always* be.' You still are an indentured plaything of the baatezu, to be tortured and commanded as they see fit." Vrischika sneers. "You even *behave* as they do." |
50515 "Enough! I do not care to hear you speak your lies in my presence!" |
50516 "Yes... they are her eyes and ears in the city of Sigil and across the planes. What they do not see or hear they may coerce from another man that has seen and heard. And who could think humans capable of such deception and trickery? Oh, Grace is indeed a clever one. Not as clever as her mother, perhaps, but clever nonetheless..." |
50517 "Oh, but of *course* not! Did I dare suggest such a thing? But perhaps you should let the man judge for himself." Vrischika turns to you, eyes blazing. "Do you not wonder, little man? Does the mephit of reason and curiosity ever enter your mind as to this matter? Does not the arrangement at the brothel seem *strange* to you?" |
50518 Vrischika goes on before you can answer. "Occam's razor can leave a scar, but it can remove the deeper ailments so often caused by poison of liars and imaginers." "And now here she is, traveling with you. Most curious. Why would someone, a proprietress of such an establishment, leave it for any reason? And for a man she barely knows? Questions, questions..." "The answers may be painful, indeed." |
50519 "Oh, I'm certain he did ask... what man could resist?" Vrischika sneers and looks away in disgust. |
50520 "What was it you said about her being a baatezu camp follower?" |
50521 "I had another question..." |
50522 "I'd like to see your merchandise..." |
50523 "That's all I wished to know; farewell." |
50524 Vrischika sighs loudly. "An alu-fiend... a half-demon. My mother was tanar'ri, a fiend, and my father a great king of mortals. Such a rude question... but then, you're rather rude-looking yourself, aren't you?" |
50525 "I had another question..." |
50526 "I'd like to see your merchandise..." |
50527 "That's all I wished to know; farewell." |
50528 "I travel and trade extensively. I hear a great deal, I purchase a great deal, and I own a great deal. Perhaps I can make you a great deal. Is there anything that you desire?" |
50529 "Only answers to some questions..." |
50530 "Perhaps. What are you selling?" |
50531 "No, not now. Farewell." |
50532 Cannot use item. |
50533 "Would you care to examine the weapons and charms? Or some of my more *exotic* acquisitions?" |
50534 "The weapons and charms..." |
50535 "The exotic items..." |
50536 "Nothing, actually. Farewell." |
50537 Wrong Item Type |
50538 Item Cursed! |
50539 Vrischika smiles as you look at the various shelves in the middle of the shop. "If you see nothing you like here, there are more items towards the front and the back of the store, as well." |
50544 Item not identified |
50545 No ability |
50546 Inventory is full |
50547 DAK'KON'S ZERTH BLADE ("KINSTEALER") Damage: 3-10 Slashing Enchanted: +1 Special: Memorize 1 Additional 1st Level Mage Spell THAC0: +1 Speed: 7 Weight: 5 Proficiency: Edged Usable only by Dak'kon On the githzerai's home plane of Limbo, solid matter is something of a rarity. Limbo itself is a soupy mass of elements, and only through force of will can the githzerai shape these elements into stable matter. A substance called *karach* is a material that can be shaped with the mind. Dak'kon's blade is composed of this substance; through mental discipline alone, Dak'kon maintains the integrity of the blade. When the spirit and discipline of the user begin to falter, the blade itself will react, mirroring the wielder's thoughts. Dak'kon must be suffering indeed, for his *karach* blade has become a dead flat black, mirroring Dak'kon's eyes. It has become longer, sharper, and a series of subtle jags, like teeth, now line the edge of the blade. This blade appears to have special religious significance for Dak'kon. Dak'kon has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon. |
50548 Fin Andlye's Notes |
50551 Examine the Fiend's Tongue. |
50552 Examine the Gorgon Salve. |
50554 Examine the metallic cube figurine. |
50555 Examine the Monster Jug. |
50562 "Actually, let me look at the weapons and charms..." |
50563 "Nothing interests me at the moment. Farewell, Vrischika." |
50564 Vrischika notes you examining the book labeled 'CHEAT CODES.' "Yes... they're exactly what you think they are. Go ahead; look at them." |
50565 "Cheat codes? I don't understand..." |
50566 Look at the various Cheat Codes. |
50567 "Actually, let me see the other things again..." |
50568 "Nothing interests me at the moment. Farewell, Vrischika." |
50569 Cannot move item |
50570 Blade of the Immortal |
50571 Cassius |
50572 Rae |
50573 "Oh, come now." Vrischika places her hands on her hips and cocks her head. "Don't play naive with me! Remember, I'm a fiend; I can *smell* your excitement. Yes..." She speaks slowly, as if talking to a child. "These are *cheat* codes. They allow you to *CHEAT.* Go on... examine them. They won't hurt you." |
50574 Look at the various Cheat Codes. |
50575 "Actually, let me see the other things again..." |
50576 "No thanks. Farewell, Vrischika." |
50577 There are a number of chapters within the tome: Teleport Cheat, Healing Cheat, Wealth Cheat, Spell Recharge Cheat, Attribute Score Cheat, Death Cheat, Explore Area Cheat, Word 'o Good Cheat, and Word o' Evil Cheat. |
50578 "What do you want for them?" |
50579 "Actually, let me see the other things again..." |
50580 "No thanks. Farewell, Vrischika." |
50581 You examine a number of small bottles, each labeled as 'Baby Oil.' Vrischika picks one up and presents it to you. "Interested? It's the real thing, of course. Thousands of mewling, mortal babies went into the making of the stuff." |
50582 "Eh... no thanks. Let me see the other stuff." |
50583 "No thanks. Farewell, Vrischika." |
50584 You examine a twisted little imp-like creature, sculpted out of pure, milk chocolate. "It looks delicious, does it not? Imported from the Lower Planes. These are rare, you know, and quite prized by lovers of chocolate and confections. It's a real quasit - a fiendish familiar - polymorphed into chocolate by powerful sorcery. It's only one hundred and ninety-nine coppers." |
50585 "I'll take it." |
50586 "Actually, let me see the other things again..." |
50587 "No thanks. Farewell, Vrischika." |
50589 You examine a rather unassuming book held closed by a tiny brass lock. "That," coos Vrischika, "is the Codex of the Inconceivable. I'll only say that it's just... just... well, I cannot explain it. Mere words simply won't suffice! You can own it yourself for a mere one thousand copper commons... and believe me: it is well worth it." |
50590 "I'll take it." |
50591 "Actually, let me see the other things again..." |
50592 "No thanks. Farewell, Vrischika." |
50593 You examine a small glass phial labeled as 'Deva's Tears.' "These were collected from a deva who was captured during a Blood War skirmish. The fiends tormented the imprisoned angel for eons before he at last escaped - this small bottle holds the twelve tears he shed in that time. Their price is but one hundred copper commons." |
50594 "I'll take them." |
50595 "Actually, let me see the other things again..." |
50596 "No thanks. Farewell, Vrischika." |
50597 You examine a small glass phial labeled as 'Deva's Tears.' Vrischika presents it to you. "These were collected from a deva who was captured during a Blood War skirmish. The fiends tormented the imprisoned angel for eons before he at last escaped - this small bottle holds the twelve tears he shed in that time. It is said their touch will soothe the most savage anger... even that of a fiend's tongue." Vrischika smiles cruelly. "Their price is but nine hundred and ninety-nine copper commons." |
50598 "Those might stop the Fiend Tongue's cursing. I'll take them." |
50599 "Actually, let me see the other things..." |
50600 "Those could be what Ecco needs... but no thanks. Farewell." |
50601 You examine a bottle labeled as 'Elixir of Horrific Separation.' Vrischika presents it to you. "This stuff was compounded by a scholar who'd found she possessed a darker half - a side of her which took control, at times, and bade her do awful things. This potion was to have 'split' the darker half away from her, creating two separate beings. Mercykillers, however, found and executed her for a string of depraved murders before she could use it. I'd charge you only two hundred copper commons for the Elixir." |
50602 "I'll take it." |
50603 "Actually, let me see the other things again..." |
50604 "No thanks. Farewell, Vrischika." |
50605 You examine what appears to be a tongue floating in a jar of brine. Vrischika frowns at it. "This is a fiend's tongue... a cornugon's, I think, but who really knows? It's said that, placed into the mouth of any living thing, it will give the ability of speech, even if there was none before. I'm selling this oddity for only sixty-six coppers, should you want it." |
50606 "I'll take it." |
50607 "I'll take it; it may give Ecco back her voice." |
50608 "Actually, let me see the other things again..." |
50609 "No thanks. Farewell, Vrischika." |
50610 You examine a bottle labeled as 'Gorgon Salve.' Vrischika holds it up for you. "I traded for this with some sword-slinging Prime Worlder... Perseus, I think, was his name. Smeared onto the surface of any being turned to stone, it will revert them to flesh. Only one hundred copper commons; a bargain, considering how handy it might come in should you ever find a friend of yours transmuted to rock." |
50611 "I'll take it." |
50612 "Actually, let me see the other things again..." |
50613 "No thanks. Farewell, Vrischika." |
50614 You examine a small, metal replica of a cube-like creature with huge eyes on one of its faces. The toy has two legs, two arms, two folding wings, and at least eighteen points of articulation. Vrischika smiles as you pick it up. "A collector's item, perhaps, or a piece of artwork. Who knows? But I like it. If you do buy it, ask around... someone might know more about it than I. You can have it for only fifteen hundred copper coins." |
50615 "I'll take it." |
50616 "Actually, let me see the other things again..." |
50617 "No thanks. Farewell, Vrischika." |
50618 You examine a plain-looking jug... despite its common appearance, you feel reluctant to touch the thing, as if it might bite you. Vrischika watches you, chuckling, then shrugs. "It's a jug. It's got some sort of monster trapped in it - that's why your hair's prickling up like that. If you'd like it, it's only one hundred and twenty-three copper." |
50619 "I'll take it." |
50620 "Actually, let me see the other things again..." |
50621 "No thanks. Farewell, Vrischika." |
50622 You examine a stained, ground glass lens the width of your hand, held in brushed steel ring. A small, geared protrusion coming off the ring makes it look as if the lens should attach to some sort of clockwork machine, and it smells faintly of horrible perfume. Vrischika holds it up for you. "I've no idea what this really is, but it radiates fairly powerful magic. An old soldier named Ghysis brought it up to me from a Lower Plane battlefield - he'd murdered his own men in order to escape his tour of duty there, and brought me a number of interesting items he'd collected over the course of the campaign. I've kept it mostly as a conversation piece, though you may have it for one hundred and forty-nine copper coins, if you'd like." |
50623 "I'll take it." |
50624 "Actually, let me see the other things again..." |
50625 "No thanks. Farewell, Vrischika." |
50626 You examine a ring in a small, padded case. Vrischika holds it up so that you can see it more closely. "This is Yevrah's Ring of Almost Invisibility. It makes its wearer invisible - well, almost. I will part with it for the meager sum of three hundred and forty-nine copper commons." |
50627 "I'll take it." |
50628 "Actually, let me see the other things again..." |
50629 "No thanks. Farewell, Vrischika." |
50630 You examine an oddly shaped dagger presented on an ornamental display rack. A placard beneath the rack reads 'Sword of Wh'ynn.' Vrischika taps its pommel with her fingertip. "It's also known as the Cheater's Blade. Merely holding it aloft will win you the game. If you're certain you'd like it, I can place it in your hands for fifteen hundred copper commons." |
50631 "Win me the... what do you mean?" |
50632 "I'll take it." |
50633 "Actually, let me see the other things again..." |
50634 "No thanks. Farewell, Vrischika." |
50635 Vrischika narrows her yellow eyes at you. "Oh, come now. You know *exactly* what I mean. Buy the Cheater's Blade, you beat the game. It's that simple... for only fifteen hundred copper commons. Do you want it, or no?" |
50636 "Yes, I'll take it." |
50637 "No... but let me see the other things again..." |
50638 "No thanks. Farewell, Vrischika." |
50639 The years have not been kind to this tiny rag doll; it is coming apart at the seams, and it looks like its threads are unraveling. It looks like some strange robed woman with a halo of spikes on her head. Vrischika holds it up for you. "This was found in a well-trapped strongbox sunk deep beneath the surface of Sigil. It was part of a small horde of treasure and forbidden magical texts, though I don't know what it's for. If you like it, it's only ninety-nine copper coins." |
50640 "I'll take it." |
50641 "Actually, let me see the other things again..." |
50642 "No thanks. Farewell, Vrischika." |
50643 The years have not been kind to this tiny rag doll; it is coming apart at the seams, and it looks like its threads are unraveling. It is obviously intended to be a replica of the Lady of Pain, but the button eyes and its plush softness don't strike much fear into your heart. Vrischika holds it up for you. "This was found in a well-trapped strongbox sunk deep beneath the surface of Sigil. It was part of a small horde of treasure and forbidden magical texts, though I don't know what it's for. If you like it, it's only ninety-nine copper coins." |
50644 "I'll take it." |
50645 "Actually, let me see the other things again..." |
50646 "No thanks. Farewell, Vrischika." |
50647 Vrischika steps closer to you. "Mere coin isn't enough for such an item. I would have a pound of your blood, drawn in front of me with *this* blade..." Suddenly, there is a serrated dagger in her hand. "...and drained into this iron box. I'll take nothing less than this." |
50648 "I'll do it." |
50649 "Actually, let me see the other things again..." |
50650 "No thanks. Farewell, Vrischika." |
50651 In minutes the grisly ritual is over, and Vrischika - a satisfied smile upon her lips - hands you the book. "Don't have too much of a time, now. Farewell." |
50652 "Farewell." |
50653 "Yes," Vrischika purrs, "a wise choice." The copper you pour into her hand seems to disappear the moment it touches her palm; she hands you the item. "Please, enjoy your newest acquisition." |
50654 "Farewell." |
50655 Vrischika's full, black lips curl into a smile. "I'm *always* interested in acquiring more help. Standish - the lazy dullard - helps me around the store, but I could use another body for my manor. Who were you offering? I'll pay five thousand coins, if they're decent." |
50656 "How about Morte?" |
50657 "This tiefling girl, Annah." |
50658 "Dak'kon, the githzerai." |
50659 "Fall-from-Grace." |
50660 "This modron here - Nordom." |
50661 "Actually, forget it. I had another question..." |
50662 "No one, actually; never mind. Farewell." |
50663 Vrischika narrows her eyes at Morte. "Hmmm... he could prove useful, yes. So long as you understand that you'll never see him again... I'll pay five thousand copper coins for him." |
50664 "Never again, you say? Fine... take him." |
50665 "No, I'd best not. Farewell, Vrischika." |
50666 Vrischika shows a slip of parchment to her newest slave, Morte. "Here... this is the address of my home, in the Lady's Ward. Go there, now... try and flee, and I'll have a pack of fiends so far down your throat you'll be begging to come back to Sigil and serve me." She then turns to you. "And *you*... my thanks; I'm sure he'll prove entertaining. Here's your five thousand commons... farewell." |
50667 Vrischika narrows her eyes at Dak'kon. "Hmmm... a githzerai, eh? And a *zerth,* too. So long as you understand that you'll never see him again... I'll pay five thousand copper coins for him." |
50668 "Farewell." |
50669 "Never? I understand. Take him." |
50670 "No, I'd best not. Farewell, Vrischika." |
50671 "Don't be *ridiculous.*" Vrischika sneers, shaking her head. "As if she was *yours* to sell... leave, and return here - or don't - only when you're feeling somewhat less foolish." |
50672 Leave. |
50673 Vrischika narrows her eyes at Nordom. "Hmmm... a clockwork servant of my very own? Yes, I'll certainly make that deal. So long as you understand that you'll never see him again... I'll pay five thousand copper coins for him." |
50674 "Never? I understand. Take him." |
50675 "No, I'd best not. Farewell, Vrischika." |
50676 Vrischika gives a quick half-bow. "Welcome back. Here to buy something?" |
50677 "Not just now. I had some questions..." |
50678 "Yes, I am." |
50679 You examine a large pewter ale stein covered in strange runes. Vrischika holds it up for you to see more closely. "An ale mug of unusual manufacture, which keeps its contents - usually beer, of course - icy cold whatever the surrounding temperature. Two hundred and ninety-nine copper commons, and you'll enjoy the frostiest ale you've ever had outside the paraplane of Ice." |
50680 "I'll take it." |
50681 "Actually, let me see the other things again..." |
50682 "No thanks. Farewell, Vrischika." |
50683 This sharp-featured woman's appearance is attractive though somewhat disturbing, with her blue-black skin and bright yellow eyes. As she examines you, a small pair of bat-like wings unfold from her back, then seem to settle back into her skin. |
50684 This sharp-featured woman's appearance is attractive though somewhat disturbing, with her blue-black skin and bright yellow eyes. As she examines you, a small pair of bat-like wings unfold from her back, then seem to settle back into her skin. |
50685 This sharp-featured woman's appearance is attractive though somewhat disturbing, with her blue-black skin and bright yellow eyes. As she examines you, a small pair of bat-like wings unfold from her back, then seem to settle back into her skin. |
50686 "I do not know what assignment you are referring to, Vrischika, though your presence here brings with it many questions. Last I had heard you were a standard-bearer for the Company of the Vulture. How did you come to Sigil?" |
50687 Fall-from-Grace speaks with a coldness you have never heard before. The air almost becomes ice as she dissects Vrischika with her gaze. "That is enough." |
50688 "It is the truth -" |
50689 "One may win free of baatezu contracts if one is wary of the wording, and if one realizes that the baatezu are beholden to keep their own word. One must simply beware of any meanings that may be twisted to their ends... and I am *well versed* in language and its subtleties. Even so, it was not an easy matter..." |
50690 Fall-from-Grace maintains her flawless composure and simply nods... though when you catch her eye, she gives you a slightly exasperated look, then smiles. |
50691 "What was it you said about her training agents, Vrischika?" |
50692 "I had another question, Vrischika..." |
50693 "I'd like to see your merchandise, Vrischika..." |
50694 "That's all I wished to know, Vrischika. Farewell." |
50695 "That is not the purpose of my establishment..." |
50696 "He is well aware of why I agreed to travel with him, Vrischika... when he asked me to do so." |
50697 "Whoah! Whoah! Whoah! You've *got* to be kidding, right? You *can't* be serious, chief!" |
50698 "I am. Will you take him, Vrischika?" |
50699 "No, I'm not. I had another question, Vrischika..." |
50700 "You're right, Morte; it was a bad idea. Let's go." |
50701 "I can't believe this... you've sunk pretty low before, chief, but this just takes the cake. I'll see *you* in Baator, you banged-up, short-stemmed, back-stabbing, ungrateful, pock-marked, dung-biting, greasy-haired, snaggle-toothed sorry piece of amnesiatic garbage! Mark my words, you piking sod, keep on this way and you'll be dead for *good* soon enough... and oh how you'll get yours, then!" |
50702 "Have yeh gone pikin' *barmy,* yeh sod? Powers above an' below, yeh'd best be makin' some sorry jest, or I swears I'll do me best ta put yeh down fer *good,* so I will!" |
50703 "I'm serious. Will you buy her, Vrischika?" |
50704 "I was, I was. I had another question, Vrischika..." |
50705 "You're right... it was a jest in poor taste, Annah. Let's go." |
50706 Dak'kon is silent, then his words come out like a blade. "It is not my *will* to be this woman's slave." |
50707 "You don't have much of a choice in the matter, do you, slave? Will you buy him, Vrischika?" |
50708 "That's too bad, Dak'kon. Will you buy him, Vrischika?" |
50709 "Then you won't be. I had another question, Vrischika..." |
50710 "All right... let's just go, Dak'kon." |
50711 "Never did I think..." His coal-black eyes examine your face for a moment, then drop to the floor as he shakes his head. "It is a cruel path my hasty words have led me down. My path... Dak'kon's path..." He turns away from you in silence. |
50712 "Am I to understand that my services are being presented for purchase? A transfer of authority from you to Vrischika based upon a monetary exchange?" |
50713 "Yes, that's correct. Will you take him, Vrischika?" |
50714 "Yes, but forget it. I had another question, Vrischika..." |
50715 "Yes... but I've reconsidered. Let's go, Nordom." |
50716 "Nordom preparing to assume Vrischika - alu-fiend, importer, curiosity shop proprietress - as primary authority figure." |
50717 "Yes?" |
50718 You see a grossly corpulent man, with folds of fat oozing every which way. His eye slowly turns toward you, and when it lands on you, you are suddenly hit with a feeling of unspeakable danger. "I hold the true essence of the sword. What you see there is a shallow shell. The blade is in me. You must defeat me to reach it." |
50719 "Who are you?" |
50720 "Lady Thorncombe, here in the Festhall." |
50721 It turns out that a few drops of Kesai's blood will suffice as the portal key to Ravel's maze... I only need bring her a handkerchief so that I can collect it, now. |
50722 "For it is regret that can change the nature of a man, it is said, though perhaps only the Gray Sisters know it for certain." Yves nods at you, smiling. "I know not the meaning of this tale, but perhaps it will be of some use to you, in the future." |
50723 "Kossacs' sentence proclaimed by the Guvners was this: 'Confinement for thrice-thirty days, during which time you shall give up your life, be declared dead, and your body removed when all signs of life cease.' Kossacs laughed and dared any of them to try and harm him, yet the court was silent." |
50724 "Go on..." |
50725 "Wait... I had a question..." |
50726 "I'll hear the rest another time, Yves. Farewell." |
50727 "The Mercykillers lead Kossacs to their prison and locked him in a dark, empty cell. There was no cot, no lights, and the only door was a steel grate in the ceiling." "As they lowered him into the cell, the Mercykiller told him - in the corner of your cell will you find a chalice. It holds poison. Your death will be swift." "'Aren't you going to execute me?' Kossacs snarled at the guard." "'No one in Sigil shall lay a hand on you with intent to harm,' came the Mercykiller's reply." |
50728 "Wait... I had a question..." |
50729 "Go on..." |
50730 "I'll hear the rest another time, Yves. Farewell." |
50731 "But there was no response from the grate in the ceiling. It was then that Kossacs noticed the cell had no cot. No lights. And no food and water. All that remained was the shattered chalice, the poison gone. And for the first time, Kossacs knew the icy touch of death's approach." "In twice-thirty days, the grate opened, and Kossacs' body, now cold, was taken from the cell. It had given up its life, and the execution had been carried out." |
50732 "I've another tale to share with you." |
50733 "I had a question for you, Yves..." |
50734 "I'll take my leave, now. Farewell, Yves." |
50735 "You there, sir... I would speak with you a moment." |
50736 "You! Yes, you: kindly come over here, would you?" |
50737 "My good man... another... ale, please." |
50738 "Here you are." |
50739 *Glug* |
50740 "Whew! Now that's... the - *belch* - stuff." |
50741 "...and that's why the Apparel Regulation Act is of utmost importance..." |
50742 "...and thus a 'rotating schedule system' could be implemented in order to..." |
50743 "...and so another twenty reasons why there should be a fourteenth Lower Magistrate are..." |
50744 "...come from. Oh, dear; you haven't said a word! But let me just explain..." |
50745 "Fortunes told... get yer fortunes told fer a paltry five coppers!" |
50746 "Come to Elobrande and learn yer fortune! Only five coins..." |
50747 "'Thief,' they say. Hmph! It's 'scout,' pike the sods! 'SCOUT!'" |
50748 "Aon t'hesei oma iyos ha aon eyash." |
50749 "Nost ayen i fasir hem wyl obris aon meha;" |
50750 "Ui aon riwon so aon wirano gras Em nozaeh" |
50751 "Rareh roib i ehsin so sanatoum serolk..." |
50752 "I'uer nei aon Dadic Artag, alad aviw ovulf moi'oc" |
50753 "Ui jakillu nediu wyr aon jigar o'ur m'hesh -" |
50754 "Cualow tieng val aon unamihir t'sugent wo," |
50755 "Nodwe aon zemon ui aon sonye me asaho ge dio?" |
50756 "Are you familiar with the language?" |
50757 "No, I am not... but the sound of it is not so bad." |
50758 "Hmmm..." |
50759 ::Looks Confused:: |
50760 "I am amazed he is continuing his performance..." |
50761 "How long, I wonder, shall he be trapped?" |
50762 "I pity him, though his fate may be well-deserved." |
50763 "To that, 'good' Derek, I say fie, fie, and fie once more to thee!" |
50764 "Unprovoked, that was; wholly undeserved! What hath riled thee so?" |
50765 "Nonsense! An attack, that was, though now thou dost seek to deny it!" |
50766 "A fool thou art, angered over nothing!" |
50767 "*Fool?!* I?! Foolish only for suffering thy miserable company!" |
50768 "That is all, then! Draw thy blade!" |
50769 "I shall, so that thou might taste of it!" |
50770 "Thou dost strike like a sickly child!" |
50771 "And thou, like a gutless fop!" |
50772 "Wait - why do we fight?" |
50773 "Yes; let us stop this nonsense." |
50774 "Good, good. I would hate to see our friendship come to this." |
50775 "Thou art correct indeed." |
50776 "Though perhaps our friendship t'would be a bit more stable..." |
50777 ::Looks Suspicious:: "Eh?" |
50778 "...were it not for thy temper." |
50779 "Temper? What mean thee by this?" |
50780 "Come now; surely thou must admit that thy temper is a bit, well..." |
50781 "The one on the left is quite good, no?" |
50782 "Eh... I feel the other fellow's the finer actor." |
50783 "You would not know acting were it to bite you upon the arse." |
50784 "Some more wine, if you would..." |
50785 "...and then the fool bumped me..." |
50786 "...so I *CURSED* the clumsy oaf!" |
50787 "...and she said 'No, they're mine.'" |
50788 "...so I *CURSED* the mouthy cow!" |
50789 "...and when they had the gall to give me an odd look..." |
50790 "...so I *CURSED* the wretches, both of them!" |
50791 "...and that's why *I* should be Mage Tutor of the Civic Festhall." |
50792 "Where am I?" |
50793 "Why have I been made a prisoner here?" |
50811 Box |
50812 Heart of the Fosterer |
50813 Archway |
50814 Diseased Heart |
50815 Light Urn |
50816 Light Urn |
50817 Ashes of the Pabulum |
50818 HEART OF THE FOSTERER (Minor Artifact) Special: Summons the Sohmien Weight: 1 Usable only by Evil and Neutral Characters This strange object is said to be the "Heart of the Fosterer." According to legend, the Fosterer was a sorcerer who built his empire upon the Plane of Shale many centuries ago. He was rumored to have 3,333 hearts, and each of them carried in it a different evil he had committed in his lifetime. One of the evils he committed was the discovery of how to summon the Sohmien and bind them to his will. It is said that the Fosterer was carried away by these beasts after he invoked them against some ancient foe, leaving only his hearts behind. According to planar scholars, the Sohmien are fiendish horses, said to have been born from the blood of the last of the nightmare lords. They're not so much flesh and blood as an abstract given substance. They come to anyone who seeks revenge and bind themselves to them. They were born from a great treachery at the Gloom Meet, the time when the fiends gather to speak to the others of their kind. The nightmares ride the skies to gather the fiends to this meeting, acting as messengers. While the fiends saw the nightmares are helpful, convenient allies, they had grown tired of bartering with the last of the nightmare lords for his consent to use them. So the fiends called a Gloom Meet only for the purpose of killing. They lured the nightmare lord there to kill him, and when he arrived, the fiends set upon him. He beseeched the other nightmares for aid, but they only watched, their eyes aflame as their lord was attacked. The fiends tried to put him in the dead-book - they scattered the earth with caltrops covered with the foulest poisons in the hells, hurled barbed cold-iron spears a league wide into him, and when he tried to take to the air to escape, they turned the sky alight with magick, blinding his eyes white. They struck at him with everything in their hateful arsenal - but no matter what they struck him with, he was too proud to die. They hounded him to the edge of the Outlands, firing their cruel arrows and spears into him until he staggered into the Hinterland mists and died there... or so it is said. It's said that as the nightmare lord stumbled into the mists of the Hinterlands, his dark blood left a steaming trail across the landscape. Wherever his blood fell, the Outland itself cried out, wailing like a banshee, uttering the cries the nightmare lord would not. Less than a year later, the Sohmien rode from the Hinterlands, seeking out any nightmares and fiends where they could find them. Their cries were the same as had risen from the blood wounds on the Outlands, and their minds were focused solely on revenge. It is said that gripping the heart of the Sohmien and wishing harm upon another will cause them to appear. The Sohmien will answer the user's call, then fade into the mists from which they came. |
50819 Tattoo of Ravel |
50820 TATTOO OF RAVEL Special: +1 to Charisma Immunity to Panic Weight: 0 You have met a creature of legend, myth and mystery, and there are few who can claim to have met the night hag Ravel and NOT met some horrible fate. This tattoo tells of your encounter with the mythological figure; merely wearing it marks you as someone to be respected... and feared. In addition to the respect you now command, common terrors that would terrify a normal human being now slide off of you. |
50821 TATTOO OF RAVEL'S KISS Special: -1 to Wisdom -1 to Intelligence +2 to Strength +2 to Constitution +1 to Save vs. Paralyzation Weight: 0 Usable only by Nameless One Your lips have touched the night hag, Ravel, and there are few who have met her and lived, much less caused her to feel some emotion other than contempt and hatred. This tattoo is blood red, and reminds you of the blood that Ravel drew when your lips touched hers. It may not have been the wisest decision, but it took tremendous bravery and strength to kiss her. When inscribed on the skin, the tattoo steels the heart and body and helps the wearer throw off the effects of paralyzation, but at the same time, it dulls your Intelligence and Wisdom. |
50822 Tattoo of Ravel's Kiss |
50823 Tattoo of the Silver Tongue |
50824 TATTOO OF THE SILVER TONGUE Special: Temporary: +3 to Charisma Equipped: +2 to Charisma Weight: 0 Usable only by Nameless One You have met a creature of legend, myth and mystery, and there are few who can claim to have met the night hag Ravel and NOT met some horrible fate. In addition, your skills of speech and presence actually stirred Ravel's heart, marking you as a master of flattery. Although merely wearing it heightens your natural Charisma, you may call upon its power to give you superhuman charisma a limited number of times. When the tattoo's charisma bonus ability is used up, the tattoo will remain. |
50825 "Welcome to - *gack!* - Pestle Kilnn's apothecary." |
50826 ::Twitch:: |
50827 "*Gack!*" |
50828 "Welcome, sir, to Pestle and Kilnn's apothecary." |
50829 "...dis one goes here, an' dis one goes dere..." |
50830 Tattoo of the Black-Barbed Maze |
50831 TATTOO OF THE BLACK-BARBED MAZE Invokes: "Black Barbed Curse" Weight: 0 Usable only by Mages Usable only by Nameless One This tattoo calls upon your experience within Ravel's Black-Barbed Maze, and it echoes the terrible sensation that flooded you when you attempted to call upon the power within the maze. This tattoo allows you to call upon that power again for a limited period of time and turn it against your enemies; it seems that enemies of you are enemies of Ravel... This tattoo has only a limited amount of power... when it is exhausted, the tattoo will vanish. |
50832 Tattoo of the Black-Barbed Call |
50833 TATTOO OF THE BLACK-BARBED CALL Invokes: "Black Barbed Shield" Weight: 0 Usable only by Mages Usable only by Nameless One This tattoo calls upon your experience within Ravel's Black-Barbed Maze, and it echoes the terrible sensation that flooded you when you called upon the power within the maze... and the Trigits answered in their own speech, something that impressed Ravel herself. This tattoo allows you to call upon that power again for a limited period of time and use it protect yourself against your enemies; it seems that enemies of you are enemies of Ravel AND the Trigits... This tattoo has only a limited amount of power... when it is exhausted, the tattoo will vanish. |
50835 Tattoo of Annah |
50836 TATTOO OF ANNAH-OF-THE-SHADOWS Special: +1 to Dexterity -1 to Charisma -1 to Wisdom +3% Pick Pockets Skill Bonus +3% Stealth Skill Bonus +3% Open Locks Skill Bonus +3% Detect Traps Skill Bonus Weight: 0 Usable only by Thieves Usable only by Nameless One Some of Annah's presence must be rubbing off on you, for this tattoo allows you to call upon some of her cat-like skills and grace to hone your thief abilities. Unfortunately, it also inherits some of Annah's brashness and impulsiveness, reducing your Charisma and Wisdom accordingly. |
50837 Tattoo of Saving Grace |
50838 TATTOO OF SAVING GRACE Special: +1 to Wisdom +5 to Lore Skill +1 to all Saving Throws Weight: 0 Usable only by Nameless One Some of Fall-from-Grace's presence must be rubbing off on you, for this tattoo allows you to steady your thoughts and take events from a calm perspective, allowing you to gain more experience from your encounters. Furthermore, this tattoo helps calm the mind and allows you to control your impulsiveness, panic and harness your adrenaline rush to shrug off spells, paralyzation, and any other attacks that rely on chance to pierce your defenses. |
50839 Tattoo of Logik Cubed |
50840 TATTOO OF LOGIK CUBED Special: Temporary +3 to Intelligence Temporary -3 to Wisdom Weight: 0 Usable only by Nameless One Some of Nordom's presence must be rubbing off on you, for this tattoo allows you to tap into his (mostly) ordered and logical mind for brief periods of time. When this occurs, however, your ability to comprehend the world around you takes a fall, making it more difficult to learn from your experiences. This tattoo must be invoked in order to take effect. When its ability is used up, the tattoo disappears. |
50841 Tattoo of Ignus |
50842 TATTOO OF IGNUS Special: Temporary +15% Resistance to Fire +15% Resistance to Magical Fire Special: Equipped +1 to Constitution +3 to Base Hit Points -15% Resistance to Magic -1 to Wisdom Weight: 0 Usable only by Nameless One Having Ignus as a companion is allowing you to see flames and madness in a different... light. When this tattoo is worn, you may draw upon Ignus' fury to shrug off flame attacks and increase your Constitution, making your threshold of pain that much higher. Unfortunately, since Ignus' strength lies in his madness, your Wisdom is impaired when this tattoo is worn upon the skin and your susceptibility to magical attacks increases. This tattoo can only call upon its ability to protect the wearer from flames for a limited number of times. When the tattoo's power is exhausted, however, the Constitution bonus will remain. |
50843 Tattoo of the Skull |
50844 TATTOO OF THE SKULL Special: Temporary +1 Save vs. Paralyzation +1 to Luck Special: Equipped +1 to Charisma -1 to Wisdom Weight: 0 Usable only by Nameless One For all Morte's faults, having him as a companion makes you seem more capable and not so much of a stranger to Sigil's streets. This tattoo reinforces that bond, giving you +1 to Charisma and, when invoked, it also lends you some of Morte's luck and his ability to shrug off anything that would otherwise cause him to stop talking (such as paralyzation or stunning). Unfortunately, it also gives the user a penalty for their Wisdom... which is not hard to understand, considering how little Morte has to spare. This tattoo can only call upon its Luck ability a limited number of times. When the tattoo's power is exhausted, however, the Charisma bonus will remain. |
50845 "Yuhhhrrr f-f-f-rehhhnd? Tuh-tuh-tuhk muhhh ssskuhhl..." (Your friend? Take my skull.) Stale Mary grips her head in both her hands... |
50846 "Take... your skull? But that'll kill you." |
50847 "Uh... all right. Thanks..." |
50848 "Wait... I had some other questions..." |
50849 "We'll discuss it later. Farewell." |
50850 Mary slowly shakes her head side to side - her splitting lips form what might be a sad smile. "Kuh-kill? N-n-nuuuh. Mmm uhhhlrrruhhhdy dhhhud." (Kill? No. I'm already dead.) Her hands remain at her temples, awaiting your reply. |
50851 "Thanks, Mary. I'll take your skull to Lothar." |
50852 "No, Mary - I just can't. I'll find another way." |
50854 Mary nods. "Y-y-yuh hhhuf uhhh kinnnd hhhuhhhrt." (You have a kind heart.) |
50855 "I had some other questions..." |
50856 "Farewell, Mary." |
50857 With a sickening, wet wrenching sound, Stale Mary tears her head from her shoulders. Her rotten body collapses in a stinking heap shortly after passing you her skull. |
50858 Put the head away, leave. |
50859 "My companion has been kidnapped by a powerful man who demands a 'greater' skull for my companion's release. What should I do, Mary?" |
50860 "Please, sir, I've things to do. I'd appreciate your leaving me be, if you'd be so kind. Farewell." |
50861 Leave. |
50862 The person turns and gives you a slightly annoyed glance. "I was listening to the lecture, sir. I trust you'll be so kind as to leave me in peace while I do so. Farewell." |
50863 Leave. |
50864 "I'm sorry, sir, but I'm here to look at the artwork - not to converse with strangers. Now if you'll be so kind as to excuse me... farewell." |
50865 Leave. |
50866 "No wine, but I had some questions..." |
50867 "Nothing, thanks. Farewell." |
50868 The man gives you a helpless sort of look. "Humblest apologies, sir, but I make it a policy to serve drinks and nothing more. You shall have to look elsewhere for conversation, I'm afraid. Are you certain you wouldn't like a drink? Or some bread and cheese, perhaps?" |
50869 "No, I don't need anything. Farewell." |
50870 Intestinal Phylactery |
50871 INTESTINAL PHYLACTERY Invokes: "Heal" Special: +9 to Base Hit Points +2 to Armor Class Weight: 2 Usable only by living creatures This ropy mass of bloody intestines is yours; Ravel pulled them quickly and painlessly out of your body when she reverted to "Marta" during your conversation in the Black-Barbed Maze. The fluids surrounding these intestines have congealed into a slick resin, and holding them is like holding a dry, rubbery cord. You have to admit it makes you uncomfortable to see them outside of your body. Ravel... Marta... WHOEVER that insane hag was... mentioned that these intestines would serve as a powerful charm; it looks like when they are wrapped around one's wrist like a phylactery, they give the wearer a portion of your immortal endurance, increasing the person's pain threshold and armor class. Furthermore, you may call upon this phylactery's power to fully heal a target three times - even when this ability is exhausted, the intestines will still remain. You have to confess, however, no matter what blessing these intestines bestow, they look pretty damn gross when worn as a bracelet. |
50872 Treated Intestines |
50873 "What took you guys so long?" |
50874 "It's about time!" |
50875 "I thought you guys would never show up!" |
50876 "Pike off berk!" |
50877 "Shut yer bone-box!" |
50878 Green Steel Knife |
50879 Green Steel Dagger |
50880 Kaleidoscopic Eye |
50881 Portal Lens |
50882 Parchment |
50883 Charcoal Pencil |
50884 Chalk |
50885 Inkwell |
50886 GREEN STEEL KNIFE Damage: 1-4 Piercing Speed: 1 Weight: 0 Proficiency: Edged Not usable by Priests This razor sharp knife has been forged out of the famed Baatorian green steel. Found only in the wastelands of Avernus, this peculiar green ore can be tempered into metal much lighter than normal steel. In addition, green steel weapons tend to retain their remarkably fine edges and are capable of dealing out more damage than their standard counterparts. |
50887 PARCHMENT Weight: 0 This is an ordinary blank sheet of parchment. |
50888 KALEIDOSCOPIC EYE Invokes: "Chromatic Orb" when held Special: Equipped +1 to All Saving Throws +1 to Save vs. Spells +5% Resistance to Magic Weight: 0 Usable only by Good creatures This shimmering jewel is actually the corpse of a radiance spirit from the Upper Plane of Elysium. When these creatures pass away, they leave their shimmering husks behind. These husks are often mistaken for jewels or semi-precious stones. Their essence is still that of harmony and goodness, and they can only be employed by a creature whose heart is filled with good intentions. The kaleidoscopic eye can either be wielded in the hand or placed in an empty eye socket, depending on whether its owner wishes to use it for defense or offense. When held, the user may summon its power to harness ambient light, twist it, then turn it against his enemies. When placed in the owner's eye socket, the eye grafts itself to the wearer's skull and helps shield its new owner. It absorbs a portion of the energies from incoming attacks and provides proof against all manner of magical attacks. When the Kaleidoscopic Eye's offensive power is exhausted, it cracks and turns to dust. |
50889 CHALK Weight: 0 An ordinary piece of chalk. |
50890 GLASS EYE Special: -1 to Damage with All Attacks. THAC0: -1 Weight: 0 This glass eye is a poor replacement for a real one. The wearer's depth perception is impaired while this eye is worn. |
50891 GREEN STEEL DAGGER Damage: 2-5 Piercing Speed: 1 Weight: 0 Proficiency: Edged Not usable by Priests This slim dagger has been forged out of the famed Baatorian green steel. Found only in the wastelands of Avernus, this peculiar green ore can be tempered into metal much lighter than normal steel. In addition, green steel weapons tend to retain their remarkably fine edges and are capable of dealing out more damage than their standard counterparts. |
50892 INKWELL Weight: 1 This small, ceramic inkwell and quill pen are common tools among scribes and scholars. |
50893 DAK'KON'S ZERTH BLADE Damage: 3-12 Slashing Speed: 6 Weight: 5 Proficiency: Edged Usable only by Dak'kon This strange blade has become a brilliant silver. It seems as if the blade has become longer than when you first saw it, and it no longer has the same strange shimmering surface it once did. The edge of the blade tapers almost to a paper-thin line - despite its flimsy appearance, it looks like it could cut through chain armor with ease. In addition, the blade itself seems much faster... it seems to *flow* as Dak'kon swings it through the air. This blade appears to have special religious significance for Dak'kon. He has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon. |
50894 DAK'KON'S ZERTH BLADE ("STREAMING BLADE") Damage: 3-12 Slashing Enchanted: +2 Special: +4 to Armor Class Doubles all 1st Level Mage Spells Memorize 1 Additional 2nd Level Mage Spell THAC0: +2 Speed: 6 Weight: 5 Proficiency: Edged Usable only by Dak'kon On the githzerai's home plane of Limbo, solid matter is something of a rarity. Limbo itself is a soupy mass of elements, and only through force of will can the githzerai shape these elements into stable matter. A substance called "karach" is a material that can be shaped with the mind. Dak'kon's blade is composed of this substance; through mental discipline alone, Dak'kon maintains the integrity of the blade. When the user's spirit is focused, his mind clear of doubts and devoted to a single purpose, the blade itself will react, mirroring the wielder's thoughts. If so, Dak'kon's mind must be clear, indeed, for his blade has become a brilliant silver. It seems as if the blade has become longer than when you first saw it, and there is no trace of the strange shimmering surface it once had. The edge of the blade tapers almost to a paper-thin line - despite its flimsy appearance, it looks like it could cut through chain armor with ease. This blade appears to have special religious significance for Dak'kon. Dak'kon has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon. |
50895 DAK'KON'S ZERTH BLADE Damage: 2-9 Slashing Speed: 5 Weight: 3 Proficiency: Edged Usable only by Dak'kon This thin bladed sword is especially light. Despite its light weight, it looks sharp enough to cut through most armor, especially when Dak'kon puts his strength behind it. You can't tell for certain, but it seems as if the blade is alternately shorter and longer than you recall. Any differences are so slight it is difficult to be sure. Dak'kon has not commented on this. This blade appears to have special religious significance for Dak'kon. He has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon. |
50896 You see a Harmonium officer, dressed in his ceremonial armor. He seems to be in charge of the workforce of Harmonium slavers. He seems like an especially vicious and haughty member of the breed. "What do you want?" |
50897 "I'm here to get Tainted Barse's daughter back." |
50898 "What are you doing here?" |
50899 "Who are you?" |
50900 "Nothing. Farewell." |
50901 He smirks at you. "Are you now? What'll you do if I kill her?" He gestures to his men. "Kill her!" He draws his blade and attacks you! |
50902 Fight. |
50903 "Why, my men and I are gathering recruits to teach them about right and wrong. As you can see, they're not always willing... but we'll make them see the light eventually." He eyes you. "You'll make a good recruit, I imagine." |
50904 "I'm not interested." |
50905 "Tell me more." |
50906 "That's too bad." He gestures to his men. "Ignore the girl. Take him." |
50907 Fight. |
50908 "Gladly. We'll take you to Arcadia and show you the truth." He gestures to his men. "Take him." |
50909 Fight. |
50910 "I'm Measure Two Skatch, of the Harmonium." He bows. "My men and I are here recruiting. Are you interested in learning more about the Harmonium's ways?" |
50911 "No." |
50912 "Tell me more." |
50913 "It looks like slavery to me. Is there a chance you'd just let this go this time?" |
50914 "You're not very smart, are you? No. There's no chance. There is our way, and there is the wrong way. Those who are wrong must be... punished." He points to you and calls to his men. "Take him!" |
50915 Fight. |
50916 DAK'KON'S ZERTH BLADE Damage: 3-12 Slashing Speed: 6 Weight: 5 Proficiency: Edged Usable only by Dak'kon This thin bladed sword is especially light. Despite its light weight, it looks sharp enough to cut through most armor, especially when Dak'kon puts his strength behind it. You can't tell for certain, but it seems as if the blade is alternately shorter and longer than you recall. Any differences are so slight it is difficult to be sure. Dak'kon has not commented on this. This blade appears to have special religious significance for Dak'kon. He has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon. |
50917 You see a slim man clad in flowing robes. His face is dark with anger, and he shouts at his subordinates as they move with brisk efficiency. "Hurry it up, scumbags! We only have so much time to make a sacrifice!" He doesn't appear to notice you. |
50918 "What are you doing?" |
50919 "I'm here to stop you." |
50920 Leave quietly. |
50921 He looks back at you with irritation sketched across his features. "I'm capitalizing on the chaos, berk. Now's the best time to take slaves, while everyone's worried about putting the town back into order. If you'll excuse me, I've got business to attend to." He turns back to his men. |
50922 "The disruption in town is caused by people trying to capitalize on this disaster. Leave off on it, and you might be able to help the town slide back - and then you can resume your trade." |
50923 "Too many people are adding to the chaos and evil done to each other. If you would have your men aid in the defense of the town, you might shift the balance again." |
50924 "It's precisely this sort of behavior that brought the town to the fix it's in now. Join me in combating this, and we can all get out of this place that much faster." |
50925 "I'm here to stop you." |
50926 Attack him. |
50927 He sneers at you. "I'd like to see you stop me. Men! Leave off the slaves and kill this intruder!" |
50928 Fight. |
50929 DAK'KON'S ZERTH BLADE ("CHAINED BLADE") Damage: 3-12 Slashing Enchanted: +2 Special: +2 to Armor Class Memorize 2 Additional 1st Level Mage Spells Memorize 1 Additional 2nd Level Mage Spell THAC0: +2 Speed: 6 Weight: 5 Proficiency: Edged Usable only by Dak'kon On the githzerai's home plane of Limbo, solid matter is something of a rarity. Limbo itself is a soupy mass of elements, and only through force of will can the githzerai shape these elements into stable matter. A substance called "karach" is a material that can be shaped with the mind. Dak'kon's blade is composed of this substance; through mental discipline alone, Dak'kon maintains the integrity of the blade. He can shape it slightly depending on his skill, adjusting its length, sharpness of the edge. Presumably as he gains levels, he may be able to manipulate the blade in new ways. It is not known whether all githzerai *zerth* carry such weapons. Certainly a weapon that depends on the integrity of the wielder would be entrusted only to those who had learned to discipline themselves. This blade appears to have special religious significance for Dak'kon. Dak'kon has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon. |
50930 He calls out to his men. "Stop what you're doing!" He looks at you thoughtfully. "So you're saying we won't need a sacrifice to the gehreleths?" |
50931 "No. This entire town will be a sacrifice unless you work with the other citizens." |
50932 I convinced the slaver leader to lay down his slave trade and take arms against the gehreleths plaguing the town. |
50933 He curses. "Just my luck. Had quite a haul, too. Okay, boys, set 'em free! We got us a town to save!" He gives you an unreadable look and leads his group away. "Thanks for the tip, stranger." |
50934 "No problem. Good luck." |
50935 The slave leader appears to be running his operation smoothly, though he keeps watching for impending gehreleth attacks. "What do you want, berk?" |
50936 "What are you doing?" |
50937 "I'm here to stop you." |
50938 Leave quietly. |
50939 You see a heavyset Harmonium guard. He looks grizzled, grim, and partly drunk. He keeps an eye on the slaves they've been rounding up, and talks to you out of the corner of his mouth. "Whaddya want?" |
50940 "I'm here to get Tainted Barse's daughter back." |
50941 "Who are you?" |
50942 "What are you doing?" |
50943 "I'm here to shut down the slave ring." |
50944 "Nothing. Farewell." |
50945 "Y'back again?" |
50946 "I'm here to get Tainted Barse's daughter back." |
50947 "Who are you?" |
50948 "What are you doing?" |
50949 "I'm here to shut down the slave ring." |
50950 "Nothing. Farewell." |
50951 "You want to buy her back? Talk to Skatch about it, then... he's the one in charge." |
50952 "Who are you?" |
50953 "What are you doing?" |
50954 "I'm here to shut down the slave ring." |
50955 "Thanks. Farewell." |
50956 He grunts. "What's it look like? Harmonium 'recruiters'." |
50957 "In that case, I'm here to get Tainted Barse's daughter back." |
50958 "What are you doing?" |
50959 "Well, I'm here to shut down the slave ring." |
50960 "Farewell." |
50961 "What's it look like? Skatch calls it recruiting. I call it a slave run. Do I care? Nuh. It's good money." He looks at you carefully. "You want something?" |
50962 "I'm here to get Tainted Barse's daughter back." |
50963 "Who are you?" |
50964 "I'm here to shut down the slave ring." |
50965 "No. Farewell." |
50966 "Heh. Why tell me? Now I got to kill you." He draws his weapon and attacks! |
50967 Fight. |
50968 SKULL MOB Range: 50 feet Duration: Instant Speed: 0 Area of Effect: 1 creature Saving Throw: None Morte can summon an avalanche of his friends from the Bones of the Night to come and take a bite out of a target. Magic Resistance does not affect this ability. The target gets no saving throw against this effect. The skulls do 1-4 hit points of normal piercing damage per Morte's level. Morte can only use this ability once per day. |
50969 You see a burly thokola ex-slaver. It's covered in the blood of the monsters of Carceri. "We kill monsters, eh? Not so bad... kill instead of slaving. We like, eh?" |
50970 "Keep up the good work." |
50971 "Ha! We like to kill, eh?" |
50972 "Keep it up... almost there..." |
50973 You see a burly thokola slaver. Its eyes are dead and filled with hate as it stares at you. It grunts at nearly everything you say, but offers no response. |
50974 "Farewell, then..." |
50975 The thokola just grunts at you. |
50976 "Farewell, then." |
50977 You see a burly thokola slaver. Its eyes are dead and filled with hate as it stares at you. It grunts at nearly everything you say, but offers no response. |
50978 "Farewell, then..." |
50979 The thokola just grunts at you. |
50980 "Farewell, then." |
50981 SENSORY TOUCH Range: 0 Duration: Permanent Speed: 0 Area of Effect: 1 creature (non-undead) Saving Throw: None With a touch, you can bring another's pain into you, helping them at the cost of your own health. This spell can only be used at touch range upon a living creature. Magic Resistance does not affect it. It heals 1-10 hp of damage on a target, but the caster suffers the same amount of damage. |
50982 STORIES-BONES-TELL Range: 50 Duration: Instant Speed: 0 Area of Effect: 1 creature (undead) Saving Throw: None A lot of corpses have something to say... if you listen carefully enough. This ability can be used on most undead creatures as well as corpses you may find during your journeys. Stories-Bones-Tell has no effect on the recently departed. |
50983 CHROMATIC ORB Range: 50 feet Duration: Special Speed: 1 Area of Effect: 1 creature Saving Throw: Neg. Long are the debates about the spectrum of color in the multiverse. "This Blue is better than Yellow!" "Pike it, berk! Of course White is the true color!" And while in the end, many generally agree that a color's greatness is in the eye of the beholder, this spell establishes the fact that some colors are deadlier than others. This summons a large, magical Orb of Color, which can then be hurled at a target using the caster's normal Attack roll +3. The color of the Orb changes depending on the caster's level. Level: 1 White Damage: 1-4 pts. Special Power: 10 sec: -4 Attack, -4 S.T., +4 AC Level: 2 Red Damage: 1-6 pts. Special Power: 10 sec: -1 Strength, -1 Dexterity Level: 3 Orange Damage: 1-8 pts. Special Power: Additional 1-4 pts. of fire damage Level: 4 Yellow Damage: 1-10 pts. Special Power: 10 sec: -4 Attack, -4 S.T., +4 AC Level: 5 Green Damage: 1-12 pts. Special Power: Stun for 10-25 sec. Level: 6 Turquoise Damage: 2-8 pts. Special Power: Unconscious for 10-25 sec. Level: 7 Blue Damage: 2-16 pts. Special Power: Paralyzed for 30-100 sec. Level: 10 Violet Damage: Paralysis Special Power: Petrification Level: 12 Black Damage: 4-40 pts. Special Power: Paralysis for 10-40 sec. |
50984 ARMOR Range: 0 Duration: Until destroyed by damage Speed: 1 Area of Effect: 1 creature Saving Throw: None Physical attacks shall be better thwarted as protection is granted to those who have none. This spell grants an Armor Class of 6 to the target. It is cumulative with Dexterity bonuses, but nothing else. The spell lasts until the wearer sustains cumulative damage totaling more than 8 pts. + 1 / level of the caster. Note that the armor does not absorb this damage; it only disintegrates after that much damage has been inflicted on it. |
50985 EMBALMING, MINOR Range: 0 Duration: 30 minutes Speed: 1 Area of Effect: Creature touched Saving Throw: None Embalming preserves the flesh of the dead... as such, this spell can preserve the flesh of the Nameless One, mending tears, off-setting decay, and making your skin more resilient to damage. This spell works only on the Nameless One or any undead. When cast, the target gains +2-8 temporary hit points and a temporary bonus of +1 AC for a "half-hour." The extra hit points behave exactly like an Aid spell... they will heal the caster if he is less than max hit points or they will give him bonus hit points for a half-hour. |
50986 FIST OF IRON Range: Caster Duration: (5 seconds / level) + 5 seconds Speed: 1 Area of Effect: Nameless One only Saving Throw: None This spell gives the caster's fist the strength and durability of iron, turning it into a living weapon. Any punches the caster does will do more damage than normal. This spell works only on the Nameless One. When cast, all his normal punch attacks are +3 to hit and +6 to damage. The Nameless One cannot cast spells while the Fist of Iron is in place. |
50987 IDENTIFY Range: 1 Item Duration: Instant Speed: 1 Area of Effect: Inventory usage only Saving Throw: None This spell reveals the mysteries of an enchanted object, allowing you to know its exact abilities. |
50988 MAGIC MISSILE Range: 80 ft. + (30 ft. / level) Duration: Instant Speed: 1 Area of Effect: 1 creature Saving Throw: None This spell shapes arcane energies into unerring missiles. The greater your skill, the more missiles you can hurl from your body. The spell summons a magical missile that strikes its target unerringly for 2-5 pts. of damage with no saving throw possible. In addition, the caster gains 1 extra missile every 2 levels, for a total of 5 missiles at level 9. |
50989 PACIFY Range: 180 feet Duration: 40 seconds + (5 seconds / level) Speed: 1 Area of Effect: 2-8 creatures (non-undead) Saving Throw: None Violence is not always the best solution. This spell seeks to quell the boiling blood, the anger and malice through peaceful means. As per the name, this spell will magically pacify 2-8 creatures of 6 HD or less in the area of effect; this affects all types of creatures except for undead. When cast, creatures must immediately make a saving throw vs. spell. If they fail, they stop all activities that require any exertion, including arguments, combat, etc. From here, the affected creatures will fall into a deep slumber. The affected creatures will remain in this state for the duration of the spell if left unharmed. If attacked, they automatically gain a new saving throw to try and break the spell. |
50990 SHIELD Range: 10 feet Duration: 25 sec. / level Speed: 1 Area of Effect: 1 creature Saving Throw: None This spell summons a globe of force that protects the caster from physical attacks. When cast, a magical orb of protective energy arises and protects the recipient from attacks from all directions. It bestows an AC 3 against all attacks and +1 to all Saving Throws for 25 seconds / level of the caster. |
50991 MISSILE OF PATIENCE Range: ? Duration: ? Speed: ? Area of Effect: ? Saving Throw: Special "Could this spell be any more useless?!" cried Eelnek, mage of Amnar. The bane of mages everywhere, could this be the practical joke of an arch-mage, or living dis-proof of the old Prime Material axiom that "good things come to those who wait"? |
50992 FRIENDS Range: 0 Duration: 5-20 seconds + 5 sec. / level Speed: 1 Area of Effect: Caster Saving Throw: Special One's charm, one's beauty and one's charisma is oftentimes the key to gaining the trust of strangers and creating new friends. When cast, the caster temporarily gains 2-8 points of Charisma, which could be helpful in making new friends, or opening new paths. |
50993 BLINDNESS Range: 90 ft. + 30 ft. / level Duration: 60 seconds Speed: 1 Area of Effect: 1 Creature Saving Throw: Neg. How frail is the body when it depends upon its eyes! When sight is removed, things become harder to hit, and the sufferer becomes an easier target. If the targeted creature fails its saving throw, the creature will be struck with blindness and suffer a -4 penalty to its attack rolls and a +4 penalty to the target's AC. |
50994 BLACK-BARBED CURSE Range: 30 feet Duration: Instant Speed: 2 Area of Effect: 1 creature Saving Throw: None Ravel's maze seeks new fields in which to grow. This spell summons some of the barbed seeds from the maze to burrow inside the target's flesh. When cast, the player can select any target within 30 feet. When a target is selected, the spell summons a swirling mass of black barbs that grow and burrow into any target for 4-16 hit points of piercing physical damage. |
50995 As you approach the archway it begins to shimmer faintly. You notice that Pharod's crutch emits a similar glow. |
50996 Touch the archway with the crutch. |
50997 Leave. |
50998 Kaleidoscope Gem |
50999 You see a skeleton bouncing from the ball of one foot to another. Air whistles from between its teeth. It looks very, very bored. At your approach, its demeanor changes entirely. "Welcome, welcome! I've got a host of items for your perusal, fresh from the latest berks who've been trying to loot the quiet ones. Would you like to see them?" |
51000 "No. Instead, I'd like you to answer me some questions." |
51001 "No. Instead, I'd like you to answer me some questions." |
51002 "Yes. Show me what you've got." |
51003 "No. My mistake. Farewell." |
51004 He sighs. "Look, I know I've got eternity to stand around and gossip until the cows come home, but the truth is I don't like dealing with the living, all right? I take this stuff from the living before they die and I sell it to other deaders, so if it's all the same to you, I'd rather just conclude the transaction and go home, all right? So. You want to see what I have? Fine. I'll show it to you. Otherwise, leave me alone." |
51005 "Forget it, then." |
51006 "Show me what you have." |
51007 "Oh. You again. What do you want now?" |
51008 "Are you going to answer any of my questions?" |
51009 "Do you have any new wares to offer?" |
51010 "Nothing. My mistake. Farewell." |
51011 "No." He looks around behind you. "I'd rather stare at the wall, frankly." He looks back at you. "Are you going to buy something or not?" |
51012 "I guess I will." |
51013 POWER OF ONE Range: Touch Duration: 30 mins per level Speed: 2 Area of Effect: Person touched Saving Throw: None And from Gith, the warrior-queen, came the *knowing* of oneself. And from the *knowing,* came immense power. This spell increases the target's Strength score by a certain number of points (or tenths of points above 18) which will still be qualified by race/class restrictions. The spell cannot bestow a Strength of 21 or greater. The bonus is as follows: Priest 1d6+1 points Rogue 1d6+1 points Warrior 1d8+1 points Wizard 1d4+1 points |
51014 BLACK-BARBED SHIELD Range: Self only Duration: 10-30 seconds Speed: 2 Area of Effect: Self only Saving Throw: None Those who have walked the forest paths of Ravel's maze can summon its branches to help shield them from damage. This spell (which affects only the caster) calls forth a series of black barbs that protect and shield the caster from harm for 10-30 seconds. The player gains +2 to AC for the duration of the spell, and any creature that attacks the player with a melee attack should suffer 1-6 hit points of damage every time they successfully hit the character. |
51015 BLOOD BRIDGE Range: 0 Duration: Instant Speed: 2 Area of Effect: 1 creature Saving Throw: None A bizarre compact of the healer's heart and the merchant's mind, this necromantic spell transforms your very body into a marketplace that barters life and death. Your life essence can be given to others... at a cost to yourself. When cast, the mage can select any living (non-undead) target within touch range and drain life from himself (2 hit points + 1 hit point per level of the caster) and give it to the target. |
51016 EMBALMING, GREATER Range: 0 Duration: 60 minutes Speed: 2 Area of Effect: Creature touched Saving Throw: None Embalming preserves the flesh of the dead... as such, this spell can preserve the flesh of the Nameless One, mending tears, off-setting decay, and making your skin more resilient to damage. This spell is a more potent version of Minor Embalming, and the mending and damage resistance it bestows lasts longer. This spell works only on the Nameless One or any undead. When cast, the target gains +2 hp/level of the caster and +2 AC for one hour. The extra hit points behave exactly like an Aid spell... they will heal the caster if he is less than max hit points or they will give him bonus hit points for an hour. |
51017 ICE KNIFE Range: 50 ft. Duration: Instant Speed: 2 Area of Effect: Special Saving Throw: Neg. Daggers of ice can be conjured that not only strike the intended target but can spread cold as ice in water. This spell fires a magical ice dagger at a target. The caster must successfully hit with his normal missile attack roll. A successful hit causes 2-8 pts. of damage per dagger. When the ice knife strikes a solid object or a creature, the knife shatters, releasing a wave of numbing cold. All creatures w/in a 5' radius must make a successful saving throw vs. paralyzation or suffer 1-4 pts. of cold damage and have a -2 penalty to their attack rolls. If the attack roll misses, the Ice Dagger will 'fall to the ground' 2 feet past (using the same trajectory that it originally took) the intended target. The Ice dagger will then remain on the ground for 2 seconds. If any creature touches this ice dagger during that time it will immediately shatter, and emit a cold wave (as above). If not, then after the elapsed time it will melt away. Finally, the caster gains 1 additional Ice Dagger for every 2 levels after 3rd level, for a maximum of 5 Daggers. The subsequent Daggers can be fired off by a subsequent 'click' on the same (or another) target. |
51018 PAIN MIRROR Range: Caster only Duration: When hit, or 5 seconds per level of caster Speed: 2 Area of Effect: 10 ft. radius when activated Saving Throw: None A near-forgotten legacy of an ancient empire, this spell reminds those who wish to harm the caster that they must be willing to suffer as well. If the caster is hurt, the same damage is inflicted on any creatures close to the caster. This spell only affects the caster. Whenever the caster is attacked while the spell is in effect, all hostile creatures within a 10 foot radius take equal damage. It only works for one attack, and the effects are not cumulative (you cannot have more than one mirror erected). If the spell is not triggered, it lasts for 5 seconds per level of the caster. |
51019 STRENGTH Range: Touch Duration: 60 mins per level Speed: 2 Area of Effect: Person touched Saving Throw: None Grants immense strength to the weak - or greater strength to the strong. This spell increases the target's Strength score by a certain number of points (or tenths of points above 18) which will still be qualified by race/class restrictions. The spell cannot bestow a Strength of 19 or greater. The bonus is as follows: Priest 1d6 points Rogue 1d6 points Warrior 1d8 points Wizard 1d4 points |
51020 SWARM CURSE Range: 100 feet Duration: 15 seconds Speed: 2 Area of Effect: 3 feet / level of the caster Saving Throw: Neg. All that scuttles, creeps, and swarms shall be invited to dine... on a victim of your choosing. Brings a swarm of insects to attack all those in the area of effect. Brings a swarm of insects to attack all those in the area of effect. They inflict 1-4 + (caster level/3) points of damage every 5 seconds. No one can cast a spell while within the swarm. |
51021 HORROR Range: 75 feet Duration: 30 seconds Speed: 2 Area of Effect: 30 feet radius Saving Throw: Neg. Pure horror is perhaps the greatest equalizer in existence, causing both the weakest and the strongest to lose their courage and flee in cowardice. This spell causes all non-undead creatures within a 30 foot radius of the target point to flee in terror from the area, if they fail their saving throw. |
51022 LUCK Range: 30 feet Duration: 5 seconds per level Speed: 2 Area of Effect: 1 creature Saving Throw: None Fortune. Chance. Kismet. Whatever its name, this spell grants a boost in one's Luck for a short duration. This spell grants a 2-8 point bonus to the target's Luck for 5 seconds per level of the caster. This bonus increases the chance for success in various efforts such as Attacking, Thieving Skills, Saving Throws, and the like. |
51023 KNOCK Range: 180 feet Duration: Special Speed: 1 Area of Effect: 10 sq. feet per level Saving Throw: None The inaccessible, the locked, can be freed and within one's grasp with this incantation. With Knock, all locked doors, chests, boxes, or shackles shall be unlocked, but it doesn't affect barred gates and the like. In addition, it can only affect up to 2 impediments per spell. |
51024 BLUR Range: 0 Duration: 15 seconds + 5 seconds per level Speed: 2 Area of Effect: The caster Saving Throw: None The blurring of form and spirit causes one to be hard to see or touch, granting a great advantage in battle. Blur causes the wizard's form to shift and blur, making it much more difficult to attack the caster: It causes all incoming attacks to be made at -3 penalty and grants the wizard +1 on all saving throws. |
51025 BALL LIGHTNING Range: 90 ft. + 30 ft. per level Duration: Instant Speed: 3 Area of Effect: Nearest target Saving Throw: 1/2 Spheres of electrical force shoot forth and strike your nearest foes. Caster can create up to 4 glowing spheres of lightning when the spell is cast. They are roughly 3 ft. in diameter. The damage varies depending on the number of balls created: 4 2-8 each 3 2-12 each 2 5-20 each 1 4-48 |
51026 CLOAK OF WARDING Range: 0 Duration: 5 seconds per level or (Special) Speed: 3 Area of Effect: Caster Saving Throw: None This spell summons a magical cloak of force around your body that absorbs damage. The spell creates a "shield" effect similar to the Shield spell that absorbs 3-12 points of damage + 1 point per level of the caster. Once it has absorbed this amount of damage, it shatters or "powers down." The spell will also expire after 5 seconds per level of the caster. |
51027 ELYSIUM'S TEARS Range: 90 feet Duration: Instant Speed: 3 Area of Effect: 1 target/meteor Saving Throw: None The skies of the Upper Planes shed tears when evil is done. These tears can burn even the most armored of foes. The caster chooses any single target within range. Then, a stream of small meteors rain down and strike the target and surrounding area - one 'meteor' for each level of experience, up to a maximum of 10. Each missile that hits inflicts 1-2 points of blunt damage and 1-4 points of fire damage. Anyone within 3 feet of the target takes 1 point of fire damage as well. |
51028 HOLD UNDEAD Range: 180 feet Duration: 5-20 seconds + 5 seconds per level Speed: 3 Area of Effect: 1d3 undead Saving Throw: Neg. The restless dead shall be bound and held when this spell is cast. This spell allows the caster to immobilize 1-3 undead creatures, provided that the total HD of the creatures are equal to or less than the caster's level. Furthermore, undead with less than 3 HD are automatically affected. Those with 3 or more HD are allowed a saving throw to negate the spell. Those affected are rendered immobile for the duration of the spell. When cast, the caster can choose the point of origin of the spell (within range), and from there, the 3 closest undead are affected. |
51029 TASHA'S UNBEARABLE DERISIVE LAUGHTER Range: 50 feet Duration: 5 seconds per level Speed: 3 Area of Effect: 30 feet radius Saving Throw: Neg. What man does not feel their body fill with burning shame when mocked by a woman? Fill the ears of your enemies with the derisive scorn of a woman's laughter. Their bodies shall become clumsy and foolish, easily struck, and confidence shall be leeched from their muscles, weakening their blows. Tasha's Unbearable Derisive Laughter occurs in a 30 ft. radius from that spot. All male living creatures with an Intelligence > 4 in range of the spell must make a Saving Throw vs. Spells or get a -2 to their attack, -2 to AC, and -2 to their damage rolls for 5 seconds / level of the caster. |
51030 VAMPIRIC TOUCH Range: Touch Duration: Instant Speed: 3 Area of Effect: 1 Creature Touched Saving Throw: None This spell steals life from the target and transfers it to you. When the player touches a non-undead creature, he drains 1-6 hp from the target for every 2 wizard levels he has (2-12 hp for Lvl 4). The damage that he drains is then transferred to the caster and added to their total hp. Any hp over the normal maximum is treated as 'temporary hit points' which will be lost after one hour if not used beforehand (absorbing damage). |
51031 AX OF TORMENT Range: 50 feet Duration: Instant / Special Speed: 3 Area of Effect: 1 Creature Saving Throw: Neg. As if from the depths of Baator, Torment shall be brought upon your enemies, and with time, its strength will only grow. This spell summons a mystical giant Battle Ax. The Ax strikes a specified individual target for 1-8 pts. of damage. In addition, as a final blow, the Ax will cause a magical effect to occur (at random): (1) Suffer an additional 1-8 pts. of damage; (2) 2-16 pts. of damage; (3) Paralyzed for 5-15 seconds. At Level 9+, the following new effects can occur: (4) 5-40 pts. of Fire damage; (5) 6-48 pts. of Ice damage; (6) Randomly teleported 1-100 yds. Away; (7) Turned to stone; or (8) 8-64 pts. of pure damage. |
51032 ZERTHIMON'S FOCUS Range: 50 feet Duration: 5 seconds per level Speed: 3 Area of Effect: 1 creature Saving Throw: None This enchantment helps the target remember Zerthimon's teachings on the ways to channel one's mental and physical focus during battle. When cast, the recipient's chances for a Critical Attack are raised for 5 seconds per level of the caster. |
51033 BLACKSPHERE Range: 30 ft. (50 ft. at level 10+) Duration: 10 seconds Speed: 4 Area of Effect: 10 feet radius globe Saving Throw: Special This spell illustrates the power of Force, as a wave of concussive force explodes out in a 10' radius that not only damages but imprisons as well. The spell allows the caster to create a black sphere of force which explodes and causes 1-4 pts. of damage, + 1 pt. per caster level, to all creatures within a 30 ft. radius. Creatures failing a saving throw vs. spell are trapped in a 10-foot radius sphere of force for the duration of the spell. Even if they make the saving throw they still take damage from the blacksphere itself. |
51034 "No, I don't think so." |
51035 "Good day, then." He continues to whistle tunelessly behind his white, white teeth. |
51036 "Good day." |
51037 The merchant looks unimpressed, despite the clamor of the area. "Come to put me down then, eh? Go ahead. I don't care." |
51038 "You really don't care?" |
51039 "Let's put that to the test." |
51040 "Then I'll leave you be. Farewell." |
51041 "Of course not. I died horribly a long time ago. I'm not worried about anything you could possibly do to me. Pain means nothing. All I have now is consciousness, and I don't value that so highly that I'll fight you for it." |
51042 "Good. Die." |
51043 "Interesting. Farewell, then." |
51044 "Silent King be damned! Hssst!" |
51045 "Soon, my Blighted Ones, we will feed!" |
51046 "Look at the meat! Hssst! Tasty meat..." |
51047 "The Living here should be our *food!*" |
51048 KALEIDOSCOPIC GEM Weight: 0 This shimmering jewel catches the light and reflects it in a spray of colors. It looks extremely valuable. |
51049 Glass Eye |
51050 Glass Eye |
51051 Angle-Less Eye |
51052 ANGLE-LESS EYE Special: +1 to Armor Class vs. Missile Attacks -1 to Armor Class vs. Crushing Attacks +10% Detect Traps Skill Bonus THAC0: +1 Weight: 0 At first glance, this glass eye seems a poor replacement for a real one. However, when inserted into an empty eye socket facing inwards, its power awakens. Although the eye dulls the wearer to colors and sights, it increases his awareness of angles and shapes, giving the wearer greater accuracy with weapons and giving him a greater chance of dodging incoming missile attacks. Furthermore, mechanical traps stand out to the wearer's vision, making it easier to spot and disarm them. The user becomes more vulnerable to crushing attacks, however - some of the fragility of the glass eye seems to be transferred to its wearer. |
51053 Otis |
51054 Silent King's Throne |
51055 Royal Guard |
51056 Anarchist |
51057 Conall |
51058 SHRIVELED PEBBLE Weight: 0 This tiny pebble looks like it was chipped from a larger piece. The edges of it are jagged, like teeth, and the texture of it makes the small stone seem more like a withered seed than a stone. It has a faint reddish color about it, as if it was once stained with blood. |
51059 Shriveled Pebble |
51060 Eye of Vecna |
51061 EYE OF VECNA (Cursed Artifact) Special: Doubles all 1st Level Mage Spells Doubles all 2nd Level Mage Spells +35% Resistance to Magic +4 Save vs. Death Magic -3 to Wisdom -3 to Intelligence Weight: 0 Many tales are told of the arch-lich Vecna. It is said that Vecna was one of the planes' mightiest sorcerers, able to draw life from dust and send it back again, extinguish lives with a glance, and make the earth shudder beneath his touch. He was said to be so powerful that when the end of his life drew near, death refused to take him into its kingdom. And so Vecna died, yet lived on. Abandoned by death, Vecna became the master of a vast kingdom on a prime world called Oerth. Neither kind nor just, Lord Vecna's rule was one of great horror and suffering, and it is said his reach was so great that even the powers of Oerth feared to cross him for fear of drawing his eye. Yet, while Vecna's gaze traveled ever outward in search of new conquests, he failed to see his own end when it came for him... in the form of his lieutenant, Kas. As was fitting for Vecna's left hand servant, the arch-lich had fashioned a terrible weapon for his lieutenant as a symbol of his authority. Vecna made this weapon with such skill it is said that part of the sorcerer entered the blade, and it was this sliver of Vecna that gave the blade its life and its treacherous nature. Where once there was lifeless steel, there became thought, intent, and, perhaps most horrible of all, a voice. The sword whispered treacheries to the ambitious Kas, night upon night, month upon month, year upon year, until one night, the remains of Kas' discipline was seduced by the rippling edge of the blade. Convinced by his blade that he was Vecna's superior, Kas confronted his dread master upon his Dessicated Throne, and the two of them fought a terrible battle. During the battle, Kas was killed, but before he fell, his blade had dismembered his former master, scattering his remains so that no one may draw them together again. And so it has come to pass that pieces of Vecna have made their way across the planes... one of these is the Eye of Vecna. It carries with it a bloody, violent history, so much so that many scholars refuse to speak of its treacheries, for fear the eye will come to them, seeking to add another victim to its bloody chronology. The Eye of Vecna was instrumental in the extermination of the House of Hyeric, once the ruling dynasty in Nyrond. It is said to have been behind the sundering of the Conclave of Tyssis-on-the-Sea, which led to the three-cycle war that poisoned the seas of Malhatai and left the oceanic world barren of life. On the ashen Plane of Ghalentir, it possessed the gentle father of Sasaran, a babe with the potential to lead his suffering people from their shadowed lands to the Gates of Paradise... had not the eye drove Sasaran's father to murder his son as he lay sleeping in his crib. All these kingdoms, all these futures, the Eye of Vecna laid waste. The Eye's powers are said to shift with each new owner, but one thing is certain: no good ever comes to whoever has the misfortune to possess it. It is destined to betray its wearer at a critical moment, failing him when he needs its power the most. |
51062 Fiendish Eye |
51063 The Fiendish Eye of Kalem'Darr |
51064 FIENDISH EYE Weight: 0 This slitted red eyeball makes you uncomfortable just looking at it. It looks like it was taken from some huge reptile... and it's still moist, as if it was just taken from the unfortunate creature's socket. |
51065 THE FIENDISH EYE OF KALEM'DARR (Minor Artifact) Special: +2 Charisma +5% Resistance to Fire +5% Resistance to Magical Fire +5% Resistance to Gas Attacks +5% Resistance to Cold +5% Resistance to Magical Cold -1 Wisdom Weight: 0 A well-known and respected fiend from the Lower Planes, Kalem'Darr was a member of the Fated faction in Sigil. His businesses were spread far and wide, and it was said he had a glittering touch, for every enterprise he undertook was successful. He planned carefully, took few risks, and prospered. Occasionally, he was forced to collect on debts - which could be bloody undertakings, but in the end, he always received his payments. One day, one of his debtors came to Kalem'Darr and told him he could not settle his debt with coin... but would provide something of greater worth, if the fiend was interested. The man was a hedge wizard of little power, but he claimed he knew the ways of blessing a businessman's eye so that no opportunity would ever escape his sight. Kalem'Darr, both greedy and intrigued, agreed to accept the enchantment as payment. It worked... too well, as perhaps the wizard had intended. Kalem'Darr's enchanted eye soon saw opportunities *everywhere.* Too many to be exploited, and many others the fiend did not know HOW to take advantage of. What his "blessed" eye saw, his hands made broken - every opportunity he tried to take advantage of, his ineptitude mangled. His businesses fell apart, his financial empire crumbled. He soon found himself in debt to his fellows, who had little sympathy for their former competitor. Kalem'Darr, unable to bear his reversal of fortune, finally plucked the offending eyeball from his socket and placed it within a cube of glass upon his mantle-piece. Then one day... the eye simply vanished. It is said the eyeball itself saw a better opportunity as a free agent, but this has never been proven. When placed within an empty eye socket, not only does the fiendish eye grant the wearer a trace of Kalem'Darr's fiendish immunities, it also grants the wearer a bonus to their dealings with others, allowing them to thread their way through a conversation and take what they need. Still, the blinding array of opportunities the eye presents to the wearer blinds him to the opportunities he does take, reducing how much he learns from his experiences. |
51066 CONFUSION Range: 120 feet Duration: 10 seconds + 1 second per level Speed: 4 Area of Effect: Up to 60 square feet Saving Throw: Neg. Focus and purpose shall become undone. As per the name, this spell causes 1-4 creatures, +1 creature / level, to become confused and unsure of itself. They will either: 1) Wander away; 2) Stand confused; 3) Attack nearest creature; 4) Act normal. |
51067 FORCE MISSILES Range: 90 ft. + 5 ft. per level Duration: Instant Speed: 4 Area of Effect: 1 or more creatures or objects Saving Throw: Special Missiles of Force accurately strike down and blast its intended victims. Like the magic missile, this spell creates a mystical globe of magical energy, which will successfully hit its target for 2-8 pts. of damage, regardless of saving throw. It then explodes with a concussive blast that does 1 pt. of damage / level of the caster within a 3 ft. radius. If a saving throw is made then this concussive damage is negated. The wizard creates 1 missile at 7th, + an additional missile every 2nd level after 7th, for a max of 7 missiles. |
51068 IMPROVED STRENGTH Range: 0 Duration: 5 seconds per level Speed: 4 Area of Effect: creature touched Saving Throw: None Superhuman strength can be yours, regardless of prior limitations. This spell can bestow superhuman strength upon a creature. Furthermore, Improved Strength allows the recipient of the spell to ignore race or class restrictions on his max Strength score, possibly reaching scores as high as 25. Warrior 1d8+4 (max 25) Priest 1d6+4 (max 23) Rogue 1d6+4 (max 23) Wizard 1d4+4 (max 21) |
51069 SHROUD OF SHADOWS Range: 0 Duration: 5-20 seconds +10 seconds Speed: 4 Area of Effect: One Target Saving Throw: None This spell brings shadows to your aid, enshrouding your body from detection and physical attacks. When this spell is cast, a targeting cursor appears, and the player may select any target within touch range. The recipient of this spell gains the following abilities: +3 to AC, +10% to Stealth, and targets have a -1 penalty to hit the caster. |
51070 REMOVE CURSE Range: 0 Duration: Instant Speed: 3 Area of Effect: Special Saving Throw: None Cursed items shall no longer afflict you when this spell is cast. When cast, this spell removes a curse upon the person targeted. It does not remove the curse from the actual item itself, but it allows the person to successfully unequip and rid themselves of the cursed item. |
51071 CLOUDKILL Range: 100 feet Duration: Instant Speed: 5 Area of Effect: 50 x 50 ft. cloud Saving Throw: None Clouds of death stream forth from the caster and send those not strong enough on a free journey to their deserved plane of rest. A billowing cloud of toxic vapors are created that is so deadly that it will slay any creature with fewer than 4+1 HD, cause creatures with 4+1 to 5+1 HD to roll saving throws vs. poison at -4 penalties or be slain, and creatures up to 6 HD to roll unmodified saving throws vs. poison or be slain! Those above 6 HD suffer 1-10 pts. |
51072 CONE OF COLD Range: 30 feet Duration: Instant Speed: 5 Area of Effect: Special Saving Throw: 1/2 Extreme cold blasts forth and welcomes your enemies in its freezing embrace. This spell shoots forth a cone-shaped area of extreme cold from the caster's hand in a 30 ft.-long cone. It deals 1-4 +1 pts. of damage per level of the caster, to a maximum of 10-40 +10 pts. |
51073 ENOLL EVA'S DUPLICATION Range: 50 feet Duration: 60 seconds Speed: 4 Area of Effect: One Saving Throw: None This 'spell' is actually a complex mathematical equation accidentally discovered by the modron, Enoll Eva, while calculating the multiplication factor on various linear algebraic formulas. The results are devastating: This equation allows all subsequent actions to be doubled or duplicated. Hence it was found that during confrontations, all physical or magical attacks were seemingly doubled - dealing twice the amount of damage. This spell affects a single target. No Saving Throw required. When cast, all subsequent attacks (physical or magical) will be duplicated once: For example, after attacking once with a weapon, the attack will be immediately duplicated - same for spells (cast a Magic Missile, and immediately afterwards, another Magic Missile spell will launch). This spell will last for approximately 2 minutes after casting. |
51074 DESERT HELL Range: 50 feet Duration: Instant Speed: 5 Area of Effect: 50 x 50 ft. Saving Throw: 1/2 'Hell' is an oft-debated term. Some say Hell is Baator. Others, the Abyss. This spell proffers that nothing could be worse than the endless dunes and scorching heat of the desert. This spell summons the scorching heat of the desert planes to scorch all enemies within sight. Enemies within range must save vs. spell or spontaneously combust for 4-40 pts. of damage. Even if they save, they still take half damage from the searing heat. |
51075 FIRE AND ICE Range: 150 feet Duration: Instant Speed: 5 Area of Effect: 30 feet radius globe Saving Throw: Special A red sphere of Fire and a blue sphere of Ice shall streak forth and quickly strike down the target of your choosing. This spell summons 2 crystal spheres (one red, one blue) that strike a specified target. Upon impact, the red sphere explodes into a fireball 30' radius that inflicts 3-18 pts. of fire damage upon all w/in range, while the blue sphere explodes in the same area of effect, causing 3-18 pts. of cold damage to all w/in range. A successful saving throw vs. spell halves the damage. |
51076 ANTIMAGIC SHELL Range: 0 Duration: 5 minutes Speed: 1 Area of Effect: 1 foot per level diameter Saving Throw: None In an ironic twist, all magic in its area of effect shall be undone, with this spell. This spell surrounds the caster with a 'shell of magic' that effectively negates all magic and magical spell effects (including magic items) within its area of effect. Thus, it blocks out magic, yet it also stops all usage within the shell as well! This also includes various special attacks such as breath, gaze, or voice attacks. The spell lasts for 5 minutes, and the globe's area of effect is 1 foot per level of the caster. |
51077 GLOBE OF INVULNERABILITY Range: 0 Duration: 5 seconds per level Speed: 3 Area of Effect: 5 feet radius Saving Throw: None Similar to its sister spell, Antimagic Shell, this enchantment restricts certain magic from entering its confines. Yet unlike its sibling, this spell allows magic to flow outward from within. This spell creates an immobile sphere of magic that prevents any 1st - 4th level spell effects from penetrating (even area effect spells). Spells of 5th level or higher are not affected by the globe. But unlike Antimagic Shell, any type of spell can be cast out of the sphere. The globe lasts for 5 seconds per level of the caster. |
51078 HOWL OF PANDEMONIUM Range: 50 feet Duration: Special Speed: 6 Area of Effect: 30 ft. radius or 60 x 20 ft. cone Saving Throw: Special The Madness from the Howling Land - Pandemonium's Noise screams forth and bathes everyone in its cacophony. The Winds of Pandemonium shoot forth from the caster's body to stun any enemies on screen. The spell can also nullify all sound-based attacks and deflect normal missile weapons. Creatures of 2HD or less who fail a saving throw vs. spell are incapacitated for 10 - 60 minutes. Those creatures with greater than 2HD but less than the caster's who fail their saving throw become confused (as if a Confusion spell was cast on them). |
51079 CHAIN LIGHTNING STORM Range: 50 feet Duration: Instant Speed: 6 Area of Effect: 50 x 50 ft. area Saving Throw: 1/2 "As Man looked up and cried to the heavens, so it responded..." Judgement rains down from the skies when this spell is invoked. Giant Bolts which strike and chain shall comprise the Storm of death. Giant Lightning Bolts strike down all hostile creatures on screen for 7-70 pts. of damage. A successful saving throw reduces it to half damage. |
51080 ACID STORM Range: 30 ft. Duration: 30 seconds Speed: 7 Area of Effect: 20 ft. radius up to 20 ft. high Saving Throw: 1/2 The tempest of acid may come and go, but its sting lingers much longer. This spell creates a massive storm that rains deadly acid to all enemies in a 20 ft. radius area that inflicts 1-6 pts. of damage for every 5 seconds per level of the caster. A successful saving throw reduces the damage in half. |
51081 BLADESTORM Range: 75 feet Duration: Instant Speed: 7 Area of Effect: 10 yards per level radius Saving Throw: 1/2 The blackest ice from the fourth layer of Acheron is summoned to cut, shear, and slice away all who oppose you. This spell summons rows upon rows of Ocanthyan razor-ice shards that strike all opponents in 10 yards per level radius with a THACO of 11 and inflicts 1-8 pts. of damage per level of the caster, in addition to inflicting another 2-20 pts. of damage on a natural roll of 20. |
51082 GUARDIAN MANTLE Range: 0 Duration: 50 seconds + 5 seconds per level Speed: 7 Area of Effect: the caster Saving Throw: None All physical hostile attacks can be done away with. This spell creates a magical blanket of energy that envelopes the caster's body and deflects all physical attacks for 50 seconds + 5 seconds per level of the caster. All attackers must make a successful saving throw vs. spell at -4 penalty in order to break through, otherwise their attacks are thwarted by the mantle. In addition, while the spell is active, the caster can still attack or use magic. This spell cancels all other protective effects while the spell is active. |
51083 STYGIAN ICE STORM Range: 50 feet Duration: Special Speed: 7 Area of Effect: 50 ft. X 50 ft. area Saving Throw: Special Few know the true terror of Baator, let alone the gruesome Fifth Layer. This devastating spell summons the harshest cold and bitter ice of the Fifth Layer of Baator, Stygia, to annihilate all enemies within range. As the River Styx flows through the Stygian Ice, so it does in this spell as well. Perhaps if the victims are strong enough to survive this devastation they may live to tell others about the true terror... but the River Styx has a tendency to make people forget. Ice from Stygia is summoned to crush all creatures within sight for 8-64 pts. of ice damage, with no saving throw. Finally, all creatures must save vs. spell or suffer confusion for 5-30 seconds due to the immediate contact with the frozen, forgetful waters of the River Styx. |
51084 METEOR STORM BOMBARDMENT Range: 50 Duration: Instant Speed: 8 Area of Effect: 50 ft. X 50 ft. area Saving Throw: 1/2 Meteors from across the multiverse are called to rain destruction upon all who oppose the caster. This spell calls forth a great shower of meteors to bombard all enemies within sight for 10-120 pts. of damage, or half the damage with a successful saving throw vs. spell. |
51085 DEATHBOLT Range: 100 feet Duration: Instant Speed: 8 Area of Effect: 1 creature Saving Throw: Special Death comes in many forms, but none so painful as this. For even if you evade Death's Touch, it will always leave a mark. This spell calls forth a magical bolt of death energy that kills a specified target, unless it makes a successful saving throw vs. spell. Even on a successful saving throw, the victim suffers 10-60 pts. of damage. |
51086 IGNUS' FURY Range: 100 feet Duration: Instant Speed: 8 Area of Effect: One 10 ft. cube per level Saving Throw: 1/2 Ignus draws flames from the Elemental Plane of Fire to erupt, scorch, and burn. This spell calls forth a horrific storm of fire that inflicts 10-100 pts. of damage, plus 1 additional pt. of damage per level of the caster, on all creatures within sight. A successful saving throw vs. spell halves the damage. |
51087 POWER WORD, BLIND Range: 15 feet per level Duration: Special Speed: 8 Area of Effect: 15 feet radius Saving Throw: None The power of sight shall be removed, and darkness shall enter. This spell blinds up to 100 hit points of creatures within 15 feet from the specified target point. The blindness spreads outwards from the center, affecting creatures with the lowest HP totals first. Those with more than 100 HP are not affected. The spell effect's duration depends on the number of HP affected: If 25 or fewer HP are affected, then the blindness lasts for 160-400 seconds. If 26-50 HP are affected, the blindness lasts for 80-200 seconds. If 51-100 HP are affected, the blindness lasts for 16-40 seconds. An individual creature can't be partially affected: Unless all of its HP are affected, it is not blind. |
51088 MECHANUS CANNON Range: 50 feet Duration: Instant Speed: 8 Area of Effect: 1 creature Saving Throw: None The true, logical justice of Primus shall be delivered unto the illogical, as pure energy descends from Mechanus. This spell summons the ultimate form of 'equalization' from Primus: A huge energy blast that comes from the very heart of Mechanus and fires toward the target specified by the caster, via a portal. A temporary portal will appear 10 ft. from the target and the Logical Justice of Mechanus will be handed down, inflicting 30-90 pts. of damage, with no saving throw. |
51089 CELESTIAL HOST Range: 100 feet Duration: Instant Speed: 9 Area of Effect: 50 ft. x 50 ft. area Saving Throw: None While the various proxies and beings of the Celestial Planes are seen as the embodiment of kindness, compassion, and benevolence, their might easily rivals those of Baator or the Abyss. Woe to those who underestimate the power of the Upper Planes! When cast, a group of powerful phantasms are called to help eradicate all enemies in a 50 ft. x 50 ft. area, as their combined attacks inflict 40 - 120 hit points of damage, with no saving throw possible. The phantasms represent some of the most powerful celestial beings from the Upper Planes: Astral Deva (Mace of Disruption), Phoenix (Fire Storm), Solar Aasimon (Celestial Bow), and a Gold Dragon (Energy Wave). |
51090 CONFLAGRATION Range: 50 feet Duration: 50 seconds Speed: 9 Area of Effect: 1 creature Saving Throw: Special Burn, burn, burn. A single creature shall be set aflame with this hideous spell, suffering 2-12 points of damage per 5 seconds, with no saving throw. The spell lasts 5 seconds per level of the caster. Anybody within 10 feet of the target will also suffer 2-12 pts. of damage, but are allowed a saving throw vs. spells to halve the damage. |
51091 ELYSIUM'S FIRES Range: 90 feet Duration: Instant Speed: 9 Area of Effect: 50 ft. x 50 ft. area Saving Throw: 1/2 Elysium's Fires split the sky, raining streams of bright white fire down upon the earth. Each blast explodes when it strikes the ground, causing a tremendous flash and sending waves of fire rippling out from the point of impact. This spell summons 8 meteors from Elysium to strike down upon the area and crush all enemies. As they smash down on the ground, each one explodes in a 15 foot diameter area, doing 5-20 points of damage. A creature gets a Saving Throw for each of the blasts that hit him. |
51092 POWER WORD, KILL Range: 15 feet per 2 levels Duration: Instant Speed: 1 Area of Effect: 10 feet radius Saving Throw: None With a single word, life's energies are snuffed out. When this spell is uttered, one creature of any type within the spell range is instantly killed. It can kill any creature that has up to 120 hit points, with no saving throw allowed. |
51093 ABYSSAL FURY Range: 50 feet Duration: Instant Speed: 9 Area of Effect: 1 creature Saving Throw: see below When compared to the tanar'ri, at least the baatezu are more civilized. There is, perhaps, nothing more horrific than the unbounded fury of the Abyss. By use of this spell, the ground shall split open and the victim dragged into the tanar'rian madness. Welcome to Hell. This spell opens a planar portal beneath a specified victim and drags them down into the Abyss. The portal remains open even after the victim is swallowed in. The only sound bystanders hear is the incessant screaming of the victim as he/she is torn apart by the ruthless tanar'ri. After what seems like only a few seconds (which is more than an eternity for the victim in the Abyss), the victim (or what's left of him) gets spit back out of the portal. (1) If the victim makes a successful saving throw, he will get spit out of the portal in 'one piece,' but while the victim sensed nothing at first, after a split second, all the wrath of the tanar'ri will surface. The victim will suffer 5-510 pts. of damage as he suffers multiple 'delayed' attacks and slashes from all angles. (2) If the victim fails the saving throw, it is instant death. All that is left are body parts. |
51094 LENS OF PERSPICACITY Special: +1 to Damage +1 Save vs. Spells +3 to Lore Skill THAC0: +1 to Missile Weapons Weight: 0 Usable only by Modrons This powerful lens heightens the perceptions and the thoughts of the wearer when worn. It grants the wearer enhanced deduction abilities, the knowledge of spell-casting (and how to thwart it), and also gives any missile attack greater range and damage. |
51095 TIME'S EYEPIECE Special: +2 to Armor Class +2 to Armor Class vs. Missile Weapons THAC0: +3 to Missile Weapons Weight: 0 Usable only by Modrons This snap-on magnifying lens gives the wearer the ability to see a few seconds into the future, allowing them to anticipate where an opponent will be and dodge incoming attacks. Archers and snipers will have a maddeningly hard time trying to pin down anyone wearing this lens. |
51096 LENS OF THE HORIZON Special: -50 to Lore Skill THAC0: +5 to Missile Weapons Weight: 0 Usable only by Modrons The aquamarine lens of this scope is a drop of water of Oceanus. The water drop has been frozen with the reflection of the Elysium's skies on its surface, giving anyone who looks through it the ability to see objects at an incredible distance. It increases the wearer's chance to hit, but it reduces their ability to look closely at objects. |
51097 PENN'S NOTE Weight: 0 This note has been written with remarkable penmanship upon the finest parchment: Vaxis, If you are reading this, then you have undoubtedly failed in your task and have been forced to use the escape route I arranged. I told you that your little disguise idea was ridiculous. In any case, you'll need to lay low for a while. The Dustmen may be deluded, but they are not fools, and they will certainly seek retribution for our intrusion. I've left you some coins. Use them to secure a hiding place in the Hive, preferably in Ragpicker's Square. The Dustmen will be unwilling to look for you there. Once you have secured a new hiding place, I have a new mission for you: find out where Pharod is getting those bodies he's delivering to the Mortuary. It's apparently causing the Dustmen a great deal of upset, and I wouldn't mind knowing myself. Reports are that that stone-faced Dustman at the Gathering Dust Bar - Initiate Emoric, I think the fool's name is - has been sending out finders to try and mark Pharod's movements. See if you can find out how far along he is and hinder his efforts until we know more about Pharod's activities. I don't want Emoric finding out something before we do. - Penn |
51098 STEALTH LENS Special: Phases Wearer +4 to Armor Class +2 to Armor Class vs. Missile Weapons +2 to All Saving Throws +50% Resistance to Missile Weapons Weight: 0 Usable only by Modrons This scope looks as if it's missing its lens, but in fact, the lens itself is displaced in space: if you use your peripheral vision, you can make it out a few feet to your left, just hanging in space. When this scope is equipped, a portion of the wearer phases out, and he becomes EXTREMELY difficult to hit with missile weapons or spells. Furthermore, the wearer is just hard to see, period; it's almost like he's not all there. Depending on who's wearing this lens, it may complement his personality just fine. |
51099 BLANK JOURNAL Weight: 4 This is a rather unremarkable book. Its pages are blank. |
51100 LENS OF THE BAT (Cursed) Special: Induces "Blindness" -4 to Damage THAC0: -4 to Missile Weapons Weight: 0 Usably only by Modrons Whether a joke or the result of a bizarre experiment, some insane machinist dabbling in the Art has crafted a lens that "gifts" the user with the vision of a bat. The inventor must have wanted to force the user to appreciate the perspective, as the lens cannot be removed without a Remove Curse spell. |
51101 CHARCOAL PENCIL Weight: 0 This is an ordinary charcoal pencil used for writing and drawing. |
51102 LENS OF CONFOUNDING Special: +2 to Armor Class Weight: 0 Usable only by Modrons This scope possesses a strange ability; it clouds the eyesight of anyone who intends to harm the wearer, making him seem blurry and indistinct to his enemies. The Lens of Confounding makes the wearer harder to hit, giving him a bonus to their Armor Class. |
51103 LENS OF SEEING DOUBLE Special: +8 to Damage THAC0: -2 to Missile Weapons Weight: 0 Usable only by Modrons This bizarre bubble shaped scope has two lenses mounted side by side. When looking through it, everything appears double, which makes it difficult to distinguish which target is the real one. The benefit of the lens, however, is any projectile the user fires at a target IS doubled while he is wearing the lens. When equipped, any projectile fired by the lens-wearer splits into two, doubling its damage. |
51104 You see a pretty young woman in fine clothes. Her skin lacks the usual yellow tint of the inhabitants of this ward. She appears to be watching three nearby creatures with interest. |
51105 "Greetings." |
51106 Ignore her. |
51107 She turns to face you and an annoyed look crosses her face. "Yes? What do you want?" |
51108 "I have some questions..." |
51109 "Nothing, farewell." |
51110 "Fine." She looks irritated. |
51111 "Who are you?" |
51112 "What are you doing here?" |
51113 "What can you tell me about this ward?" |
51114 "I must be going now, farewell." |
51115 "My name is Xanthia." She looks you up and down then frowns. "Is there something else you want?" |
51116 "I have some questions..." |
51117 "I'll be leaving now, farewell." |
51118 "There's going to be a fight and I want to see it." She smiles wickedly. "It should be interesting." |
51119 "A fight?" |
51120 "I see. I have some questions..." |
51121 "I must be going now, farewell." |
51122 "Yes. See the three thokola over there?" She points to three hulking creatures with rippling muscles. "They're going to try to kill an abishai." She snorts. "The stupid oafs." |
51123 "I've heard of something called an abishai. What exactly is it?" |
51124 "The thokola look like they can take care of themselves." |
51125 "It's a Lower Planes creature, a baatezu I think..." She frowns in thought. "In any case, abishai have nasty dispositions, sharp claws, and can cast spells. Very formidable..." |
51126 "The thokola look like they can take care of themselves." |
51127 "Normally I would say yes, thokola are very powerful warriors..." She smiles slyly and leans in to whisper to you. "However, I know something they don't..." |
51128 "What might that be?" |
51129 "I see. I have some questions..." |
51130 "I must be going now, farewell." |
51131 "Abishai can only be hurt by magic." She snickers. "The thokola will be slaughtered, I have no doubt of it." She straightens up and watches the thokola eagerly. |
51132 "How do you know they can only be hurt by magic?" |
51133 "I see. I have some questions..." |
51134 "I must be going now, farewell." |
51135 She gives you an annoyed look. "My husband is very high up in the Harmonium. The Harmonium guards are trained to deal with creatures such as abishai." She looks away. "That's how I know, my husband told me." |
51136 "Why don't you warn the thokola?" |
51137 "I see. I have some questions..." |
51138 "I must be going now, farewell." |
51139 "Why should I do that?" She smiles evilly. "I'm the one who suggested the fight." |
51140 "Why?" |
51141 "I see. I have some questions..." |
51142 "I must be going now, farewell." |
51143 "My husband tries to better his social standing with his underlings by drinking with them in the local taverns. Last evening he forced me to just such an occasion. Those three oafs were there, boasting of their prowess as warriors. It was obvious they were in a drunken stupor. When they decided to leave one of them tripped and fell into the table I was sitting at." She pauses. |
51144 "Go on." |
51145 She frowns angrily. "Most of the drinks at the table spilled into my lap and ruined a very expensive evening gown. So, while the cretin was trying to apologize I whispered to him that I only accepted the apology of a warrior of stature. If he were truly such a warrior, he'd be able to defeat an abishai in hand-to-hand combat." |
51146 "You're going to get them killed because they ruined a dress?" |
51147 "I see. I have some questions..." |
51148 "I must be going now, farewell." |
51149 "You obviously do not understand the intricacies behind this situation." She looks at you like you are an idiot child. "I was embarrassed and humiliated in front of my husband and his underlings!" She looks angry. |
51150 "I see... I have some questions..." |
51151 "I must be going now, farewell." |
51152 "Nothing..." She looks about with distaste. "Were it not for the fight, I wouldn't be caught dead here." |
51153 "Fight?" |
51154 "I see. I have some questions..." |
51155 "I must be going now, farewell." |
51156 You see Xanthia. She gives you a bored look. "Why must you annoy me again?" |
51157 "I have some questions..." |
51158 "Never mind. Farewell." |
51159 You see Xanthia. She gives you a look filled with hatred. "You warned the brute, didn't you?" |
51160 "Yes, I did what I felt was right." |
51161 "No, I don't know what you're talking about." |
51162 She nods her head slowly. "I will not forget this insult. Good day to you." She turns and leaves. |
51163 Leave. |
51164 She smiles at you. "Very well, play your games of deceit. Know you this, berk. I do not forget an insult. Good day to you." She turns and leaves. |
51165 Leave. |
51167 "Nothing, thanks. Farewell." |
51168 "Nothing, thanks. Farewell." |
51169 "I have a message for you from Giltspur the auctioneer." |
51170 "Nothing, thanks. Farewell." |
51171 "A message, eh?" He takes the note from you. "Very well. You can tell him the message is delivered. Was there anything else you wanted?" |
51172 "I had a few more questions." |
51173 "I had a few more questions." |
51174 "No. Farewell." |
51175 He seems to be concentrating on the task at hand. It's probably best not to disturb him. |
51176 Leave. |
51177 You see what appears to be an ordinary Lim-Lim. It's hard to believe that this cute little creature slaughtered five wizard apprentices with such ease. |
51178 Kick Lim-Lim. |
51179 This huge creature stands over nine feet tall. Rippling muscles support its massive frame. It seems to be engaged in conversation with two similar creatures next to it. |
51180 "Greetings." |
51181 Ignore the creature. |
51182 He turns at your greeting and looks down and at you. A look of confusion crosses his features. "Gort greet small one." |
51183 "I have some questions..." |
51184 "Nothing, farewell." |
51185 He gives you an apologetic look and shakes his head. "Gort not speaking well your talk. Sorry, you ask Thorp." He gestures to one of the creatures next to him. |
51186 "All right, thank you." |
51187 You see Gort. He looks down at you and smiles. "Gort greet you times more once." |
51188 "I have some questions..." |
51189 "Never mind, farewell." |
51190 You see Gort. He bows low to you. "Gort greet you, friend. Gort thank you saving of life that his." He turns away. |
51191 Leave. |
51192 This huge creature stands over nine feet tall. Rippling muscles support its massive frame. It seems to be engaged in conversation with two similar creatures next to it. |
51193 "Greetings." |
51194 Ignore the creature. |
51195 He turns at your greeting and begins to look about. After a moment he looks down and notices you. A look of confusion crosses his features. "What you want of Zerb?" |
51196 "I have some questions..." |
51197 "Nothing, farewell." |
51198 He gives you an apologetic look and shakes his head. "Zerb not speak language well. Sorry, you talk Thorp." He gestures to one of the creatures next to him. |
51199 "All right, thank you." |
51200 You see Zerb. He looks down at you and smiles. "Zerb greet you again." |
51201 "I have some questions..." |
51202 "Never mind, farewell." |
51203 You see Zerb. He looks down at you and bows. "Zerb greet you, friend. Zerb thank you for saving life." He turns away. |
51204 Leave. |
51205 This creature is huge, standing over nine feet tall. Rippling muscles support its massive frame. As you approach, he leers at you and laughs. |
51206 "Greetings." |
51207 Ignore the creature. |
51208 He looks down at you and gives you a friendly smile. "What you want, smallie?" |
51209 "I have some questions..." |
51210 "Nothing, farewell." |
51211 "You got question, maybe Thorp got answer." He smiles at you. |
51212 "Who are you?" |
51213 "What are you doing here?" |
51214 "What can you tell me about this ward?" |
51215 "You said you're going to fight an abishai?" |
51216 "I've talked to Xanthia. She said you're going to fight an abishai?" |
51217 He smacks himself in the chest with a thunderous blow. "Thorp." He raises his arms above his head and shakes his fists at the sky. "Mighty warrior is Thorp. All thokola are mighty warriors." He places his fists on his hips and glares at you. "Who you?" |
51218 This foul mass is soft to the touch, and though it shouldn't, it FEELS evil. Occasionally, a wisp of gray mist will trail from this heart and dissipate into the air. |
51219 Lie: "I'm Adahn." |
51220 "I don't remember my name." |
51221 He thinks for a moment then nods. "That good name for smallie. Nice ring to it. Thorp like." |
51222 "I have some questions..." |
51223 "I must be going, farewell." |
51224 He nods at you as he examines your scars. "You got mighty scars. You must be great warrior... like Thorp!" He frowns and nods wisely. "You got hit on head too many time. Not remember name. Someday, it come back." |
51225 "I have some questions..." |
51226 "I must be going now, farewell." |
51227 He barks out a laugh and smiles at you. "Thorp here with friends." He gestures at the nearby thokola. "We gonna barsh a... flying lizard." He lets out a roar and begins to pound his chest with fists the size of hams. |
51228 "Uh... a flying lizard?" |
51229 "I see. I have some more questions..." |
51230 "I have to go now, farewell." |
51231 He nods his head then begins to make crawling motions. "Lizard, you know... but it fly." He begins to flap his arms like a huge misshapen bird. Eventually he settles down and looks at you expectantly. |
51232 "You mean a dragon?" |
51233 "I see. I have some more questions..." |
51234 "I have to go now, farewell." |
51235 He snorts and raises to his full height. "Thorp good, but he not that good. Someday Thorp want to barsh dragon..." He stares off into the distance with a longing expression then sighs. "But this not that day." |
51236 "Well, if it's not a dragon you're talking about then what is it?" |
51237 "I see. I have some more questions..." |
51238 Wish death upon your enemies. |
51239 "I have to go now, farewell." |
51240 "Thorp not remember what Xanthia call it..." He pauses to think. "It lizard, tall as Thorp. Walk on back legs... got wings... got claws... red in color. Think she say they called... abbey shy?" He pauses, then shrugs. |
51241 "I've heard of something called an abishai. Is that what you mean?" |
51242 "I see. I have some more questions..." |
51243 "I have to go now, farewell." |
51245 His eyes light up and he gives you a joyful smile as he nods his head. "Yes! Abishai... Flying lizard. Thorp and friends barsh real good. Thorp be warrior of stature then. Xanthia accept apology..." |
51246 "What's this about Xanthia and an apology?" |
51247 "I see. I have some more questions..." |
51248 "I have to go now, farewell." |
51249 "Thorp take friends to tavern last night. Thorp get stinking drunk, fall on Xanthia's table, spill drinks all over her." He looks embarrassed. "Xanthia say she not accept apology unless Thorp be warrior of stature." |
51250 "So, killing an abishai is supposed to give you stature?" |
51251 "I see. I have some more questions..." |
51252 "I have to go now, farewell." |
51253 He shrugs. "Xanthia say so. Thorp not know." |
51254 "I see. I have some more questions..." |
51255 "I have to go now, farewell." |
51256 He stares at you for a moment then shrugs. "Thorp not know. Thorp new here." He gives you a childish smile. "Thorp here for fun!" |
51257 "What kind of fun?" |
51258 "Yes, you're going to barsh an abishai." |
51259 He smiles and nods at you enthusiastically. "That right! Thorp and friends barsh!" |
51260 "I see. I have some more questions..." |
51261 "I have to go now, farewell." |
51262 He smiles and nods at you enthusiastically. "That right! Thorp and friends barsh!" |
51263 "Well, enjoy yourself. Farewell." |
51264 Warn Thorp: "I've learned that abishai can only be hurt by magic weapons." |
51265 Don't warn Thorp: "Well, enjoy yourself. I'm sure you'll be victorious. Farewell." |
51266 He gives you a worried look. "Need magic? How you know?" |
51267 "I've asked around, Thorp. It's what people tell me." |
51268 "I've talked to Xanthia. She told me." |
51269 "Thorp not have magic. Friends not have magic. We die if we barsh abishai..." He sighs. "Thorp not be warrior of stature. Xanthia not accept apology." |
51270 "You were willing to risk your life for the honor of a lady, Thorp. Only a warrior of stature would do that." |
51271 He stares at you blankly for a moment and then a huge smile appears on his face. "Really? Thorp and friends now have stature?" |
51272 "Yes. Consider Xanthia's honor to be satisfied and the apology accepted." |
51273 "Thorp thank you. You save life. You save life of friends." He turns to the other thokola and speaks to them hurriedly. After a moment all three bow to you and each hands you a pouch of coins. |
51274 "Thank you." |
51275 He smiles. "You good friend. You deserve." |
51277 "I must be going, farewell." |
51278 He seems confused at first then a look of realization appears on his face. "Xanthia play Thorp for a coney... She lie, try get Thorp and friends dead..." |
51279 "I'm afraid so, Thorp." |
51280 He nods. "Xanthia not deserve apology. Thorp free from debt to her." |
51281 "Yes, you are free of your debt." |
51282 You see Thorp, the thokola. He gives you a friendly laugh as you approach. "The smallie back! What you want of Thorp?" |
51283 "I have some questions..." |
51284 "Nothing, farewell." |
51285 You see Thorp, the thokola. He gives you a friendly laugh. "It the smallie again! What you want?" |
51286 "Nothing, farewell." |
51287 Wish death upon your enemies. |
51288 Put the foul mass away. |
51289 This urn looks like it has been kept in a basement for one century too many. It seems to contain a large number of ashes, but there's no marks on the outside of the urn that says where these ashes may have come from. |
51290 Scatter some ashes into the air. |
51291 Scatter some ashes into the air. |
51292 Scatter some ashes into the air. |
51293 Put the ashes away. |
51294 [no text] |
51297 "I think I've heard enough. Get to the point." |
51298 RUNE OF TORMENT Range: 0 Duration: Instant Speed: 9 Area of Effect: 50 ft. x 50 ft. area Saving Throw: None Pain, Agony, Suffering, Torment. When the Rune is invoked, even the earth shall resonate its anguish. Torment of the mind. Torment of the body. Torment of the soul. All will be made clear when the Circle is drawn. After the Ultimate Circle is inscribed on the ground, and the Rune explodes, all creatures in the 50 ft. x 50 ft. area that are hostile take 30 - 100 hit points of damage. There is no Saving Throw. |
51299 BLESSING Range: 180 feet Duration: 30 seconds Speed: 1 Area of Effect: 70 feet radius Saving Throw: None A boon to one's companions, granting them strength when they are in need. Bless grants +1 to hit and +1 to saves to all friendly creatures that are in a 70 feet radius from the casting point. |
51300 CURE LIGHT WOUNDS Range: 0 Duration: Permanent / Instant Speed: 1 Area of Effect: Creature touched Saving Throw: None This spell seals minor wounds on a target. The caster can cast the spell on anyone within touch range, in a 30 ft. area. Cure Light Wounds heals a target for 8 hit points of damage. The creature's restored hit points cannot exceed its maximum hit points. |
51301 CURSE Range: 180 feet Duration: 30 seconds Speed: 1 Area of Effect: 50 feet radius Saving Throw: None A bane to one's enemies, weakening them. The opposite of Bless, Curse grants all enemy targets in a 50-ft. radius, -1 to Attacks and -1 to their saving throws for 30 seconds. |
51302 DETECT EVIL Range: 0 Duration: 50 seconds + 25 seconds / level (maximum of 5 minutes) Speed: 1 Area of Effect: Caster Saving Throw: None This spell detects evil intent, revealing the inner nature of the target. When cast, this spell detects any evil emanations from creatures within range for 50 seconds + 25 seconds / level of the caster. |
51303 PROTECTION FROM EVIL Range: 0 Duration: 10 seconds per level Speed: 1 Area of Effect: 1 creature Saving Throw: None This spell surrounds the caster with a circle of protection that helps protect him against attacks by those with evil intent. This spell bestows protection from evil creatures through a magical barrier that surrounds the recipient of the spell. It gives a -2 penalty to attack rolls by evil creatures and bestows a +2 bonus to all saving throws that are caused by such evil attacks for a duration of 10 seconds / level of the caster. |
51304 Scroll of Agril-Shanak |
51305 Phineas' Key |
51306 Mirror of Imaging |
51307 Strip of Skin |
51308 Obsidian |
51309 Ignus' Charm |
51310 Ignus' Eye |
51311 Brimstone Hammer |
51312 Blindsider |
51313 Backbiter |
51314 Dead Nations Key |
51315 Brimstone Hammer |
51316 Penn's Note |
51317 THE SCROLL OF AGRIL-SHANAK Weight: 1 This scroll is covered with gold leaf and scrawled upon with an ink that looks suspiciously like dried blood. The writing is irregular and chaotic, without any pattern that you can discern, and the feeling that rises from it is of incredible malevolence. |
51318 PENDANT OF YEMETH Weight: 1 The Pendant of Yemeth is constructed of some silvery metal. Six crystals radiate from the skull in a circle, forming a crown of sorts. A leather lanyard is looped though an eyehole attached to the top of the skull. The item is named for its creator, a sorcerer of a bygone age. Though Yemeth's power was great, time began to take its toll on him; he began to grow weak and sodden. The Pendant was commissioned by the dying wizard to serve as a vessel for souls - souls which Yemeth himself would draw from dying mortals, and later use to power his waning life-force. Yemeth was eventually slain in a battle, destroyed utterly, and the Pendant was lost. Sages said that, even if the Pendant were to be recovered, no mortal knows the secrets of its use. |
51319 THILDON'S AWL Weight: 1 This is a well-fashioned awl, with the name "Thildon" burnt expertly into the wood handle. |
51320 PHINEAS' KEY Weight: 0 This is the key to Phineas' basement at the Office of Vermin and Disease Control. |
51321 MIRROR OF IMAGING Special: Creates 1-4 Mirror Images of self Weight: 2 This magical mirror creates duplicates of anyone reflected in its surface. The effect is similar to the wizard spell 'Magic Mirror'. From 1 to 4 images are created. Each image is identical to the user of the mirror and may confuse enemies. There is a chance that an image will be targeted rather than the mirror user. |
51322 DREAD BOND Special: Immunity to Panic +1 to Strength Weight: 3 Usable only by Fighters and living creatures Legend has it that this bracelet was created by Nacek the Sadistic. Tiny razor sharp spikes cover the entire surface of this item injecting small amounts of rare reagents into the blood stream of the user. The effect of these chemicals causes the user to feel a constant adrenaline rush of strength. |
51323 You notice an enclosed space beneath the walkway begin to shimmer softly. Once again Pharod's crutch glows as well. |
51324 Leave. |
51325 Touch the crutch to the walkway. |
51326 AID Range: 0 Duration: 10 seconds + 10 seconds per level Speed: 1 Area of Effect: Special Saving Throw: None Bolster an allies' courage, giving him added skill and the ability to withstand more damage. Aid Grants +1 to hit and +1 to saves to the target creature, provided that being is not already engaged in combat. The spell also provides 1-8 more hit points for the target creature for the duration of the spell; this spell allows the creature to have more than its ordinary total hit points. These hit points are only temporary, and disappear when the spell ends - however, if the creature loses those hit points to damage, it does not lose additional points when the spell expires. |
51327 CURE MODERATE WOUNDS Range: 0 Duration: Permanent / Instant Speed: 2 Area of Effect: Creature touched Saving Throw: None This spell seals moderate wounds on a target. When cast, a targeting cursor appears, and the player can cast the spell on anyone within touch range. Cure Moderate Wounds heals a target for 11 hit points of damage. The creature's restored hit points cannot exceed its maximum hit points. |
51328 SPIRITUAL HAMMER Range: 30 feet per level Duration: Variable (see below) Speed: 1 Area of Effect: 1 Target Saving Throw: 1/2 This spell summons a hammer of spiritual energy to smite your foes. When cast, the caster chooses a target within range. The hammer causes 4-10 points of bludgeoning damage, for every three levels that the caster has, acting as a +1 weapon (+1 to hit and +1 damage), gaining an additional +1 for every six levels of the caster, to a maximum of +3. |
51329 CALL LIGHTNING Range: 180 feet Duration: Instant Speed: 3 Area of Effect: 10 feet radius Saving Throw: 1/2 This spell summons nature's fury to strike your foes. The caster can call one bolt of electricity, hurling it down upon her enemies for 2-16 points of electrical damage, plus an additional 1-8 points for every level of the caster. This damage affects any creature within the 10 foot radius of where the bolt crashes down. Area of Effect is 10 feet Radius. A Save vs. Spells results in half-damage. This spell can only be used outdoors. |
51330 FLAME WALK Range: 0 Duration: 10 seconds + 10 seconds per level Speed: 3 Area of Effect: Creature(s) touched Saving Throw: None This spell protects the recipient from the effects of flames... for a time. This spell gives a single target +2 on their saving throws against any fire-based attack, and gives all fire-based attacks a multiplier of x.5 for any damage that does succeed in reaching the targets of this spell. |
51331 PRAYER Range: 0 (centered on caster) Duration: 5 seconds per level Speed: 1 Area of Effect: 60 feet radius Saving Throw: None This spell aids allies and harms your foes. This spell grants a bonus of + 1 to attack, damage, and saving throws to all who are "Friendly" to the priest. Those who are "Hostile" to the caster suffer -1 to attack, damage, and saving throws. It lasts 5 seconds / level in a 60 foot radius. |
51332 SPEAK WITH DEAD Range: 50 feet Duration: Special Speed: 1 Area of Effect: 1 creature (undead) Saving Throw: None To commune with spirits passed away. This spell allows the Nameless One to initiate a dialogue with a dead body within speaking range. |
51333 REMOVE CURSE Range: 0 Duration: Instant Speed: 3 Area of Effect: Special Saving Throw: None Cursed items shall no longer afflict you when this spell is cast. When cast, this spell removes a curse upon the person targeted. It does not remove the curse from the actual item itself, but it allows the person to successfully unequip and rid themselves of the cursed item. |
51334 CURE SERIOUS WOUNDS Range: 0 Duration: Permanent / Instant Speed: 4 Area of Effect: 1 creature Saving Throw: None This spell heals any serious wounds a target may have gained. Restores 17 hit points to the target creature. The creature's restored hit points cannot exceed its maximum hit points. |
51335 CURE CRITICAL WOUNDS Range: 0 Duration: Permanent / Instant Speed: 8 Area of Effect: 1 creature Saving Throw: None This spell heals any critical wounds a target may have gained. Restores 27 hit points to the target creature. The creature's restored hit points cannot exceed its maximum hit points. |
51336 RAISE DEAD Range: 90 feet Duration: Permanent / Instant Speed: 5 Area of Effect: 1 Person Saving Throw: None The most precious gift is bestowed upon all who were lost to the living. This spell restores life back to any slain individual chosen. No saving throw is required. |
51337 HALO OF LESSER REVELATION Range: 240 feet Duration: 20 seconds per level Speed: 1 Area of Effect: 10 sq. ft. per level within a 40 ft. radius Saving Throw: None Lines a priest's enemies with a halo of light, making them easier to see and be hit. When cast, the player characters selects any target point within range to center the spell on. From there, a glowing, vibrant green glow emits from the center and grows out to a 40 foot radius. All hostile creatures will be surrounded by a glow for the duration of the spell, which bestows a +2 penalty to Armor Class to all affected creature(s). There is no Saving Throw for this spell. This spell can also cause a glow around invisible creatures. |
51338 Activate the portal. |
51339 This withering corpse - impressive in its engraved parade-armor despite its coating of dust and cobwebs - is apparently the mighty Silent King. The lord and master of the Dead Nations appears to be little more than a desiccated shell. |
51340 Take his skull. |
51341 This massive skeleton - far larger than an ordinary human - wears ornate bronze armor engraved with elaborate symbols. As you approach it, it looks down at you briefly, then away again. |
51342 "Greetings..." |
51343 RECEIPT Weight: 0 A piece of paper with some sort of symbol stamped on it. |
51344 Stiletto |
51345 "Blast it! It fizzled *again!*" |
51346 "Curses! I'll never get this spell off!" |
51347 ::Sighs Miserably:: |
51348 "I just can't cast it properly..." |
51349 "Farewell, then." |
51350 Global("Fell_Arm","GLOBAL",1) |
51351 Global("Trias_Redeem", "GLOBAL", 1) |
51352 Global("Trias_Dead", "KAPUTZ", 1) |
51353 GlobalGT("Join_Anarchists", "GLOBAL", 0) |
51354 Global("Specialist", "GLOBAL", 5) |
51355 Global("Specialist", "GLOBAL", 2) |
51356 Global("Specialist", "GLOBAL", 6) |
51357 Global("Specialist", "GLOBAL", 3) |
51358 Global("Specialist", "GLOBAL", 4) |
51359 Global("Specialist", "GLOBAL", 1) |
51360 Class(Myself, MAGE) Global("Specialist", "GLOBAL", 9) |
51361 Class(Myself, THIEF) Global("Specialist", "GLOBAL", 8) |
51362 GlobalGT("Ravel_Teach", "GLOBAL", 1) |
51363 GlobalGT("Githzerai", "GLOBAL", 4) |
51364 Global("Join_Godsmen", "GLOBAL", 6) !Global("Join_Anarchists", "GLOBAL", 1) |
51365 Global("AR1000_Visited", "GLOBAL", 1) |
51366 Global("Sybil_Quest", "GLOBAL", 3) |
51367 GlobalGT("Mausoleum_Quest", "GLOBAL", 1) |
51368 CheckStatGT(Protagonist, 99, STEALTH) |
51369 CheckStatGT(Protagonist, 99, PICKPOCKET) |
51370 CheckStatGT(Protagonist, 99, LOCKPICKING) |
51371 OR(2) !Global("Vris_Buy_07", "GLOBAL",0) !Global( "Vris_Buy_12", "GLOBAL",0) |
51372 Global("Speak_With_Dead", "GLOBAL", 1) |
51373 Global("Join_Sensates", "GLOBAL", 1) !Global("Join_Anarchists", "GLOBAL", 1) |
51374 GlobalGT("Rat_Eater", "GLOBAL", 99) |
51375 Global("Yves_Story_01", "GLOBAL", 1) Global("Yves_Story_02", "GLOBAL", 1) Global("Yves_Story_03", "GLOBAL", 1) Global("Yves_Story_04", "GLOBAL", 1) Global("Yves_Story_05", "GLOBAL", 1) Global("Yves_Story_06", "GLOBAL", 1) Global("Yves_Story_07", "GLOBAL", 1) Global("Yves_Story_13", "GLOBAL", 1) |
51376 Global ("Krystall", "GLOBAL", 4) |
51377 GlobalGT("Ravel_Teach", "GLOBAL", 0) |
51378 GlobalGT("Ravel", "GLOBAL", 0) |
51379 GlobalGT("Ravel_Flatter", "GLOBAL", 2) |
51380 GlobalGT("Ravel_Kiss", "GLOBAL", 0) |
51381 Global("Crier","GLOBAL", 2) Global("Crier_Answer","GLOBAL", 0) |
51382 Global("Karina_Friend", "GLOBAL", 2) |
51383 GlobalGT("Crier_Answer","GLOBAL", 0) |
51384 Global("Release_Dimtree","GLOBAL", 5) |
51385 Global("Byron_Arrested","GLOBAL", 1) |
51386 Global("Evil_Grosuk_1","GLOBAL", 1) |
51387 Global("Kill_Grosuk","GLOBAL", 4) |
51388 Global("Trist_Quest", "GLOBAL", 4) |
51389 Global("Karina_Friend", "GLOBAL", 3) |
51390 HEAL Range: 0 Duration: Permanent / Instant Speed: 6 Area of Effect: 1 creature Saving Throw: None This spell brings forth the ultimate power of healing. It cures all blindness, all disease, and completely restores the target. Restores all hit points to a target creature and removes all blindness and disease conditions on a character. |
51391 TONGUES OF FLAME Range: 80 ft. + (30 ft. / level) Duration: Instant Speed: 1 Area of Effect: 1 creature Saving Throw: None The Flame scorches and burns. Its hatred arcs and swirls as it strikes the enemy without error. This spell summons a missile of flame that strikes its target unerringly for 2-5 pts. of magical fire damage with no saving throw possible. In addition, the caster gains 1 extra missile every 2 levels, for a total of 5 missiles at level 9. |
51392 ADDER'S KISS Range: 150 feet Duration: 5 seconds per 3 levels Speed: 6 Area of Effect: 1 creature Saving Throw: None It is said an adder's kiss can scald even the most fearsome of fiends. This spell calls forth an acidic bolt to shower an opponent with its vile green acid. If the caster is skilled enough, the adder's kiss lingers after the initial strike, continuing to sink into an opponent's skin with its acidic teeth. When cast, the caster chooses any target within 150 ft. and the Adder's Kiss will strike for 2-8 hit points of acid damage. For every three levels of the caster, the acid lasts 5 seconds longer, inflicting another 2-8 points of acid damage / 5 second segments. |
51393 Class(Myself, FIGHTER) Global("Specialist", "GLOBAL", 7) |
51394 Class(Myself, MAGE) Global("Specialist", "GLOBAL", 6) |
51395 Class(Myself, MAGE) Global("Specialist", "GLOBAL", 3) |
51396 Class(Myself, THIEF) Global("Specialist", "GLOBAL", 2) |
51397 InParty("Nordom") |
51398 Class(Myself, THIEF) Global("Specialist", "GLOBAL", 5) |
51399 InParty("Morte") |
51400 Class(Myself, FIGHTER) Global("Specialist", "GLOBAL", 4) |
51401 InParty("Grace") |
51402 Class(Myself, FIGHTER) Global("Specialist", "GLOBAL", 1) |
51403 InParty("Ignus") |
51404 InParty("Annah") |
51405 "Where did theeey fleee?" |
51406 "WE WOULD ANSWER THAT QUESTION... FOR A SERVICE." |
51407 "That should keep anyone else from entering." |
51408 "I'd better break the lock." |
51409 Leave the giant skeleton alone. |
51410 "Greetings, Living," the thing's voice booms. "I stand here as a Royal Guard of his lord and majesty, the Silent King. I must ask that you do not distract me from my task with questions." |
51411 "Why does he need guards? He's dead, after all..." |
51412 "Why does he need guards? He's dead, after all..." |
51413 The giant skeleton flinches, looks around itself, then snarls down at you, hissing through clenched teeth: "Quiet yourself, fool! Speak of it again and you'll be numbered among the Living no longer!" |
51414 "Could you at least tell me who you are... or were?" |
51415 "Farewell, then." |
51416 "Fine. Could you at least tell me who you are... or were?" |
51417 "Farewell, then." |
51418 "The Silent King is more than just a wizened corpse, Living. Even in those long past days when he spoke to us, the Silent King was *more* than just that fine man. The Silent King is an *institution.* One which I now, as I have for the last two hundred years, devoutly defend. His great will lives on through the voices of Hargrimm and Stale Mary and, until my bones are dust beneath the heel of a greater foe, so shall it always." |
51419 "I see. Who are... or were you?" |
51420 "I understand. Farewell." |
51421 "I am in death, as I was in life, one of the Ninety-Nine Sons of the Western Mountains, fathered when the member of Amahar was severed and cast down upon the face of Ith'hyr. Honor-bound to defend our queen, we were lost to this world when ours - and our lady with it - was destroyed by an angry godling, a brother to Amahar. Many of our number roam the plains, but some - like myself - chose to remain in Sigil. When I passed away, I was interred here, and later awoke in the state you find me in, now. I then chose a new master - the Silent King - to defend." |
51422 "Why defend him? He's dead, after all..." |
51423 "Why defend him? He's dead, after all..." |
51424 "I see. Farewell." |
51425 Take his skull. |
51426 Take his skull. |
51427 You twist and yank at the Silent King's head to no avail... it simply won't budge. Finally, you resort to bracing your foot against one of the throne's arms for leverage and tearing the skull off with a sharp *crack.* |
51428 Leave. |
51429 Tearing off the Silent King's head will doubtlessly anger the throne room's current occupants... you're going to have to deal with them, first. |
51430 Attempt to take his skull just the same. |
51431 Leave. |
51432 You try and quietly pull at the Silent King's skull, but it won't budge. Finally, you resort to bracing your foot against one of the throne's arms for leverage and tearing the skull off with a sharp *crack* - which alerts everyone present. They turn to see you ripping off the head of their beloved lord and rush to attack... |
51433 Defend yourself. |
51434 The lord and master of the Dead Nations appears to be little more than a desiccated shell - and a headless one at that, seeing as how you've ripped his skull off. |
51435 Leave. |
51436 As you examine the natural arch, you notice the left side of the trunk is scored, as if someone took a knife blade and cut several notches into it. The scorings, however, don't look like they came from a knife blade... they look like slash marks, as if from someone's talons. |
51437 Scratch the trunk of the tree with your fingernails, see what happens. |
51438 Leave the brambled arch alone. |
51439 You sink your fingernails into the bark, and to your surprise, the wood gives way beneath your nails, like porridge. You dig your nails through the side of the brambled tree, and in response, the glow beneath the arch glows brightly, beckoning you to step through it. |
51440 Step through the arch. |
51441 Leave the brambled arch alone. |
51442 Leave the brambled arch alone. |
51443 The strange charm, using its barbed seeds, bites gently into the skin, and using the barbs like treads, it climbs its way up to your left hand, where it wraps itself tightly around your index finger. In response, the light beneath the arch glows brighter, beckoning you to step through. |
51444 The space beneath this overhanging branch is glowing softly; it seems to reveal a small brambled room beyond. You notice that the gray hair Ravel plucked from her head is slowly twisting, like a corkscrew. |
51445 The hair slowly curls up your left arm, circles around your wrist, then wraps itself tightly around your left index finger. In response, the light beneath the arch glows brighter, beckoning you to step through. |
51446 Leave the overhanging branch alone. |
51447 Step through the portal. |
51448 Leave the overhanging branch alone. |
51449 Wrap Ravel's hair around your left index finger and step through the portal. |
51450 Wait, see what the hair does. |
51451 Leave the overhanging branch alone. |
51452 Step through the portal. |
51453 Leave the overhanging branch alone. |
51454 This circular plot on the floor of the maze is peculiar in that all the vegetation around it has died, except for three sickly twigs in the center... it looks as if the twigs devoured all the other vegetation around them. |
51455 Start humming, the same tune Ravel used when she called upon the maze's power. |
51460 As you step up to this arch, the black pillars to either side start glowing softly, motes of misty white light drifting from their sides to form a shimmering curtain between them. Beyond the curtain, you can barely make out a weathered stone causeway leading into darkness. |
51461 Hold the scrap of skin with your regret upon it, then step through the curtain. |
51462 Leave the portal alone. |
51463 Ravel's Secret Garden |
51464 To Ragpicker's Square |
51465 Entrance to the Black-Barbed Maze |
51466 This sickly green stone is securely fastened to the pedestal it rests upon. The inscription beneath it reads, "The Messenger." |
51467 Begin the sensation. |
51468 "I have some questions..." |
51469 "Never mind, farewell." |
51470 You strain trying to raise the sarcophagus lid, but your efforts are in vain. It appears to be locked firmly in place. |
51471 Leave. |
51472 I found the tomb that Lothar wanted the skull from. Unfortunately the sarcophagus in the tomb was empty. I should tell Lothar. |
51473 The sarcophagus lid moves with ease. The locking mechanism has been undone. |
51474 Leave. |
51475 I found a tomb in the catacombs. In the center of it was an empty sarcophagus. |
51476 "Aiiiiigh! Please don't kill me..." Phineas shrieks and jumps, startled. He looks at you as if he expected someone else. "Thank the powers, it's only you..." He pauses and tries to compose himself. |
51477 "Don't kill you? Are you in some sort of trouble?" |
51478 "I can tell I don't want to be here, farewell." |
51479 He swallows hard and looks about. "The cranium rats... It seems they are determined to rid Sigil of my presence. I've performed my duties at the Office for Vermin and Disease Control too diligently." He looks at you pleadingly. |
51480 "What are you talking about?" |
51481 "I've heard enough, farewell." |
51482 "Earlier today I found a large specimen of rat here, at my very office. I captured the creature and took it downstairs into the basement to deal with it." His eyes grow wide and his breathing becomes labored. "Before my very eyes it grew into a huge man-sized creature and said it was sent to kill me for my crimes against the cranium rats!" |
51483 "What did you do?" |
51484 "I've heard enough, farewell." |
51485 "I ran for my very life! Praise the powers I made it back up here to my shop. I locked the door behind me, I'm certain the creature is trapped down there." He stares at you and then his eyes begin to move along your many scars. He meets your gaze again. "Slay the creature for me... I'll make it worth your while." |
51486 "What'll you give me if I do?" |
51487 "What'll you give me if I do?" |
51488 "I'll think about it, farewell." |
51489 He thinks for a moment then smiles. "I'll gladly forget that you robbed me and not turn the matter over to the city authorities..." He pauses to gauge your reaction. "And I'll pay you a hundred copper commons as well." |
51490 "All right, I'll do it." |
51491 "I'll think about it, farewell." |
51492 "I don't want to get involved. Farewell." |
51493 He thinks for a moment then smiles. "I'll pay you two hundred copper commons to rid my basement of the vile beast." |
51494 "All right, I'll do it." |
51495 "I'll think about it, farewell." |
51496 "I don't want to get involved. Farewell." |
51497 He smiles and gives you a slight bow. "Excellent. Here is the key to my basement. Take care of the beast and then I shall pay you." |
51498 Take the key and leave. |
51499 You see Phineas. He looks at you over the rim of his spectacles. "Once again you grace me with your presence. Perhaps you have come to accept my request for aid in slaying that beast in my basement?" |
51500 "All right, I'll do it." |
51501 "I have some questions..." |
51502 "I think not, farewell." |
51503 You see Phineas. He looks at you over the rim of his spectacles. "Once again you grace me with your presence. Perhaps you have reconsidered my request for aid in slaying that beast in my basement?" |
51504 "All right, I'll do it." |
51505 "I have some questions..." |
51506 "I think not, farewell." |
51507 You see Phineas. He looks at you over the rim of his spectacles. "Once again you grace me with your presence. You have completed the task I set before you?" |
51508 "Yes, the creature is dead and I have come for my reward." |
51509 "No, not yet." |
51510 Phineas smiles at you. "This is excellent news indeed. What was the reward I promised you?" |
51511 "One hundred copper commons and you'll forget my... borrowing the money from your till." |
51512 "Two hundred copper commons." |
51513 "Thank you for your services. I am in your debt." He bows to you. |
51514 "Farewell." |
51515 He frowns at you. "I would appreciate it if you would attend to this matter with haste. Good day to you." |
51516 Leave. |
51517 "And for what reason would We allow such a thing?" |
51518 "Because one of the stones there contains a fragment of his daughter's experiences. She died far from home not having seen him in a long while, and he mourns her loss deeply." |
51519 Splinter nods, thinks for a moment, then nods again. "Yes, We shall allow this Iannis to enter the private Sensorium - well-escorted, of course. You may tell him he has permission." |
51520 "Thanks, Splinter. I had another question..." |
51521 "My thanks. Farewell, Splinter." |
51522 "There is a man, Iannis, whom I was hoping you would grant temporary access to the private sensorium..." |
51523 I spoke to Splinter, doorman of the Civic Festhall, about getting Iannis permission to view his daughter's sensory stone. Splinter agreed, and now all I have to do is let Iannis know he'll be allowed inside... |
51524 She runs up to you and grabs your arm. You notice the front of her dress is stained with blood. "Help me, cutter! Please! They're killing my sister!" She begins to tug on your arm. |
51525 "Who?" |
51526 "I'll help you, take me to her." |
51527 "I don't have time for this, farewell." |
51528 She looks around wildly. "This drunken man who followed us from one of the taverns... we thought he meant no harm... please, cutter, there is no more time! Help us!" |
51529 "Wait, first you said *they* were killing your sister, and now you say *he* is killing her. Which is it?" |
51530 "Why did he attack her?" |
51531 "I'll help you, take me to her." |
51532 "I don't have time for this, farewell." |
51533 She stares at you, unsure of what to say. "I... I'm distraught... I made a mistake." She glances at the blood that stains her dress. "Please help me, cutter!" |
51534 Examine the blood on her dress. |
51535 "I don't have time for this, farewell." |
51536 You glance down at her dress and look at the blood. Although it does appear to be real, it has completely dried. It must be hours old. |
51537 "That blood is hours old... What are you up to?" |
51538 "No, I'll be going now. Farewell." |
51539 You see her eyes flick to the bloodstains and then back to you. You think you can hear a hint of nervousness in her voice. "You are mistaken, cutter, please help me! My sister lies dying while we tarry!" |
51540 Truth: "You're up to something. Tell me what's going on or I'll kill you." |
51541 Bluff: "You're up to something. Tell me what's going on or I'll kill you." |
51542 "I don't have time for this, farewell." |
51543 She looks into your eyes and then glances at the scars that cover your body. She swallows nervously and you see her pale before your eyes. "I... I'm supposed to lure people into an alley nearby. They're waiting there... to take your jink..." She looks at you apprehensively. |
51544 "Let me give you some advice..." |
51545 "Get out of here and don't come back..." |
51546 She gazes at you in silence then nods her head. |
51547 "Don't pick someone like me as your mark. Choose some drunken fop who looks like he's never seen a battle in his life..." |
51548 "Never mind, farewell." |
51549 She nods once curtly. |
51550 "And make sure he looks like he has more than a couple coins to his name... Now get out of here." |
51551 "Never mind, farewell." |
51552 She nods curtly and then backs away from you. She hesitates for a moment and turns to leave. "Thank you, cutter." She sprints off. |
51553 Leave. |
51554 "When she found he didn't have any coin, she said she wouldn't bed him! And then he drew a knife..." She looks at the front of her dress, and then tugs at your arm again. |
51555 Examine the blood on her dress. |
51556 "I don't have time for this, farewell." |
51557 "Please, cutter, don't ignore me. I need help!" |
51558 "What do you want of me?" |
51559 Continue to ignore her. |
51560 A look of relief washes over her face. She tugs at your arm. "This way, cutter." |
51561 Follow her. |
51562 As you walk away the woman continues weeping and crying out. |
51563 Leave. |
51564 Leave the woman to her garden. |
51566 A tangle of jagged gray hair juts from beneath the crone's hood, spreading down her shoulders like a mass of twisted gray roots. Sickly blue-gray flesh hangs in loose folds from her face; her narrow chin, long and sharp, juts forward in an extreme under-bite, and two filthy yellow canines protrude from her lower jaw, like small tusks. |
51567 "Ravel...?" |
51568 Attack her before she notices you. |
51569 Attack her before she notices you. |
51570 Leave the woman to her garden. |
51571 As you begin to size up the crone for any weaknesses, a swimming sensation passes through your stomach, like nausea. You know, in your heart, that attacking now is tactically sound, but you KNOW you must find out what this crone... this creature... knows about you first. |
51572 Attack her anyway. |
51573 "Ravel...?" |
51574 As the thought of attack flickers across your mind, the crone lifts her head, as if a strange thought had just occurred to her. She blinks and gives a rasping hiss, like a sigh. |
51575 "Ravel...?" |
51576 "Ah... visitors." The crone's voice is thick and scratchy, as if trying to force its way past layers of dust. Her eyes are a dull, bloody red, with black veins running through them like tree branches. As she gazes at you, a strange crawling sensation passes through you, like snakes burrowing beneath your skin. |
51577 "Greetings... Ravel." |
51578 "Well, now, my pretty thing, have you returned at last?" Ravel's face splits into a grotesque smile, displaying a row of chipped yellowed fangs. "You were a-gone so long, I a-feared you forgot poor, lonely Ravel." |
51579 "I did forget for a time. Now I have returned." |
51580 "How could I forget you, Ravel? I missed you, but you hid yourself in a place that was difficult for me to reach. Come now... did you not wish my company?" |
51581 "Ahhh..." Ravel's yellow smile widens, peeling back the folds of her skin, and she cackles softly. "Such *sweet* words... you already are a-knowing the answer of your asking, my precious man. I scattered clues like caltrops, and these were my means of a-guiding you to my garden. I a-feared it was YOU who had forgot *I.*" |
51582 "I assure you, I did no such thing. I have returned to you at last." |
51583 "Have you? But WHAT has returned?" She squints at you with her black-veined eyes and hisses softly. "Let Ravel see how you've a-fared in this life." She reaches out, as if to caress you, and you suddenly notice her fingers are talons, each fingernail filthy and wickedly sharp. |
51584 Let her touch you. |
51585 "Do not touch me, Ravel. I only wish to trade words with you, nothing more." |
51586 Strike her as she reaches out to touch you. |
51587 As the thought of attacking her flickers across your mind, Ravel's eyes *blaze* like fires, and her voice suddenly gains a threatening weight. "Do NOT. If you value what *little* you still hold, do NOT." |
51588 "I don't think you can stop me, Ravel. Try if you can." |
51589 "Then don't touch me, Ravel. I only wish to trade words with you, nothing more." |
51590 "You have forgotten your place, HALF-man. Humility is in order." |
51591 "We'll see, you foul witch..." |
51592 Her ragged talons trace their way across your skin, and in their wake you feel the same strange tingling sensation you felt when Ravel first looked at you. Her eyes dim somewhat, and her talons slide gently along the contours of your face, lingering on your scars. |
51594 Wait... |
51595 Reach out to touch her, feel her features. |
51596 Reach out to touch her, feel her features. |
51597 Reach out to touch her, feel her features. |
51598 Your hand touches Ravel's cheek as her talons caress your face, and instinctively, you mirror her touch - as her talons drag along your left cheek, your fingers drag along hers. Her eyes close, and yours follow. It feels strangely familiar, but you cannot recall the memory. After a moment, her bloody eyes open, and she gives a rasping hiss. |
51599 Wait. |
51600 Your hand touches Ravel's cheek as her talons caress your face, and instinctively, you mirror her touch - as her talons drag along your left cheek, your fingers drag along hers. Her eyes close, and yours follow. It feels strangely familiar... |
51601 Close your eyes, surrender to the memory. |
51602 When your eyes open, it feels as if all the color has bled out of the trees and the maze; *everything* is a featureless, dusty, dead gray. Ravel's eyes are still closed, but as you watch, they slowly open and she smiles, a sad, gray smile. You feel words rising to your lips, echoing something you have said in the past, in a different place, on another plane... |
51603 Memory Echo: "It is said you are the greatest of the Gray Sisters, Ravel. I have traveled far to reach you." |
51604 She nods, but slowly, too slowly, as if through a dream. When she speaks, her words are muted, as if being spoken underwater. "But *why* have you traveled so far? Your need must be great... yet you seem to have brought *nothing* that would interest me. You must PAY for your services..." |
51605 Memory Echo: "My need is great. My currency is this: a challenge. Perhaps an impossible challenge... one I fear is beyond even *your* abilities..." |
51606 You echo the words, and you feel the MANIPULATION, the subtle twist designed to pull Ravel's strings. Her eyes blaze a fiery gray in the dream-memory, and the gray that is eating the landscape seems to ebb from her features. "There is NOTHING that is beyond me, foolish man! NOTHING! Pose your challenge, I will hear you!" |
51607 Memory Echo: "Death waits at the end of life for all men. I need it to wait for me no longer... can you do this, beautiful Ravel?" |
51608 The vision clears, the gray bleeding away from the maze, until the color resumes, your hand still cupping Ravel's cheek. Her eyes are closed, and she sighs. You withdraw it slowly, and after a moment, Ravel's eyes open, and she gives a rasping hiss. "Yessssss..." |
51609 "Ravel...?" |
51610 When I came to Ravel in the black-barbed maze, I remembered what I believe to have been the first time we met... in some place where everything was gray, as if all the colors had been bled from everything. I challenged her to make me immortal, and if memory serves, she agreed. |
51611 Ravel's finger withdraws, and she looks at you sadly. "Oh, sad, sad, broken half-thing. All-a-pieces." She squints at you again. "No longer the one Ravel knew are you... are you still a-broken, after all this sad, sad time?" |
51612 "Broken? What do you mean?" |
51613 "Ah... always the cautious one, my most beloved of puzzles?" She withdraws her finger, and lets it fall to her side. "So did I mark you when you *first* came to me on the wastes with your challenge for Ravel." |
51614 "I... do not remember such a meeting. There is much that I have forgotten." |
51615 "What is this you are speaking of?" |
51616 Ravel gives a whispering sigh as she studies you. "Oh, sad, sad, broken half-thing. All-a-pieces. No longer the one Ravel knew are you... are you still a-broken, after all this sad, sad time?" |
51617 "What do you mean?" |
51618 "Ravel, the ritual you performed was flawed... it didn't work. Every time I die... or at least every time I *used* to die, I forgot myself and became somebody else. I'm broken, yes. Can you fix me, help me remember?" |
51619 "A body you possess, but a body of knowledge you do not?" She points her ragged talon at your chest, at your scars. "Many and such, such scars you have, all a-scrawled on your skin. Many tales does your skin tell." |
51620 "What are you talking about?" |
51621 "What tales does my skin tell?" |
51622 "Your scars and tattoos shout to me, 'here is a man in confrontation with the world.'" Ravel makes a crooning noise, not unlike a dying bird. "Yes, such tales as would shrivel even a *hag's* ears..." |
51623 "Tell me these... tales. I would know them." |
51624 "The tales are many. They echo of balance imbalanced, trials of war, battles with fiendish elements, and a creature that feeds on others from a-far to sustain itself... and of torments. Such *torments* flesh has never known..." |
51625 "Balance Imbalanced?" |
51626 "Trials of War?" |
51627 "Battles with fiendish elements?" |
51628 "A creature that feeds on others from afar?" |
51629 "And these torments... what are these torments you speak of?" |
51630 "And these torments... what are these torments you speak of?" |
51631 Ravel told me I was "broken." She made cryptic comments about my scars and tattoos, saying they spoke of a "balance imbalanced," "trials of war," "battles with fiendish elements," and called me a creature "that feeds on others from afar." She admitted to taking my mortality from me, and she said I acted as a lodestone to tormented souls, drawing them to me as a lodestone draws iron. |
51632 "Divided in two you were, when your mortality was peeled from you. No longer balanced, much a-broken in the separation... both a blessing and a mistake... but more mistake than blessing, Ravel thinks." |
51633 "You *took* my mortality? How?" |
51634 "Forgotten the how of it, I have... have I?" Ravel's gaze dims for a moment, the black veins swimming in her eyes. "And even if I a-membered it, I would never do it twice. Not forgotten the moment have I, after the *break,* a-seeing the pain stream from your veins, your cries like a wailing child, every bit of your being filled with *emptiness.* Terrible, even for these eyes." |
51635 "So... that's why I feel hollow inside? Because my mortality is gone? Very well... what are these other tales my skin tells?" |
51636 "Great, great trials of war... much too much to be borne by any, any mortal thing." |
51637 "What war? Where?" |
51638 "This war touches ALL, my precious half-man. There is no place where its caress is not felt... did it touch you?" Ravel's voice drops, almost bitter. "To this, Ravel says 'aye.'" |
51639 "That would explain the scars... what are these other tales my skin tells?" |
51640 "Two fiends butt heads..." Ravel sniffs, as if in contempt. "Their tiny heads filled with ideas of how the planes *should* be, yet can *never* be or the planes they would be no longer. Such foolishness!" |
51641 "I'm not certain I understand... what are these other tales my skin tells?" |
51642 "No base hungers do you feel, but far, far more terrible ones boil beneath your skin. And *such* a cost..." |
51643 "Hungers? What do you mean?" |
51644 "I know not... knot? Knot the nature nor the cause of these hungers. But heed this: Coming events cast their *shadows* before them, my precious half-man... there is no a-saying of what these events will be, not even with *Ravel's* eyes." |
51645 "Uh, very well... what are these other tales my skin tells?" |
51646 "A lodestone pulls iron to it... and so do you, my precious half-man, but it is not iron, but tormented souls. As others suffer, they are drawn to you, and your path becomes theirs." |
51647 "Why is this so?" |
51648 "A lodestone pulls iron to it... and so do you, my precious half-man, but it is not iron, but tormented souls. As others suffer, they are drawn to you, and your path becomes theirs." She makes a sweeping gesture. "Do you not see them in the eyes of those that have traveled here with you?" |
51649 "My companions? What do you mean?" |
51650 "My companions? What do you mean?" |
51651 "My companions? What do you mean?" |
51652 "My companions? What do you mean?" |
51653 "My companions? What do you mean?" |
51654 "My companions? What do you mean?" |
51655 "My companions? What do you mean?" |
51656 "Do *you* wish to explain, gith?" Ravel throws a burning glance at Dak'kon, tempered with a fanged smile. "Vows may prove tighter than any chain, no? The manacles of a race once enslaved, now a slave again?" |
51657 "The cog-box..." Ravel's gaze drifts to Nordom. "Once it knew only *suffering's* definition, but now it feels its sting. There is no room for '2' in the world of 1's and 0's, no place for 'mayhap' in a house of trues and falses, and no 'green with envy' in a black and white world. When it discovers how the planes turn, when it discovers the TRUTH behind loyalty and ill-logic, more torments will it know..." |
51658 "Ravel, leave my companions alone. I have q-" |
51659 "Ravel, leave my companions alone. I have q-" |
51660 "Ravel, leave my companions alone. I have q-" |
51661 "Ravel, leave my companions alone. I have q-" |
51662 "Ravel, leave my companions alone. I have q-" |
51663 "The crackling, cackling sorcerer..." Ravel's eyes seem to catch Ignus' fire and blaze with his hellish light. "An ember of Ravel's once-passion he carries, for he cares not what he does, but... mayhap... down inside in the lightless places, he is tormented by what he ONCE was a-fore the passions came upon him... do my words burn true, o smoldering corpse...?" |
51667 "The chattering skull..." Ravel doesn't bother to even look at Morte, as if he is beneath her notice. "Are the quips enough of a shield for what lies buried inside your brain-box, hmmm? Why speak truths when lies suffice?" |
51668 "The Abyssal temptress..." Ravel sneers, her yellowed fangs piercing her purpled lips as she squints at Fall-from-Grace. "A skin so fair, lips so rich, eyes that might cause you to forget Ravel herself... and yet she suffers, more than any other. When one turns on their nature, many are the torments that arise from such a betrayal." |
51671 "Morte...? What do you mean, Ravel?" |
51672 "Morte...? What do you mean, Ravel?" |
51673 "Morte...? What do you mean, Ravel?" |
51674 "You LIE, succubus!" Ravel's lips peel back in a snarl. "You LIE! Do not DARE lie to me, when your heart is a BOOK to me! Every word you SPIT *screams* of your torment!" |
51675 "Have a care with your words, Ravel! Enough of this!" |
51676 "Have a care with your words, Ravel! Enough of this!" |
51677 "Ah..." Ravel gestures at Annah, as if she is for sale upon an auction block. "Look upon the feisty tiefling... such *fiery* hair and voice..." Ravel smiles, baring her rows of yellowed teeth. "Shall I speak of *your* torment, tiefling?" |
51678 "No... no, I shall not speak of it." Ravel's voice drops, almost in exhaustion, and the smile fades from her face. "Grown tired of cruelties and torments, Ravel has... the world is a-jagged enough place..." She turns to you, her bloody eyes dimmed, and she sighs. |
51679 "And my precious, precious half-man... for *you,* the greatest torment of all... life forever-more. Can it be life a-cares for you as Ravel does?" She gnashes her yellowed tusks with a horrid *clacking* noise. "One so brave, so passionate, so terribly lost, sad, sad." |
51680 "Ravel, *why* did you make me immortal? I must kn-" |
51681 "A puzzle of bone and skin were you, always, intriguing, and the most beloved of all who came to me, petitioning, requesting, pleading... pleasing? Pleading for help." Ravel stares hard at you, her black-veined ember eyes narrowing. "So *hard* to see a-past the scars, to dig up the man-who-once-was underneath..." |
51682 "Ravel, can you tell me anything about who I once was?" |
51683 "A shadow with substance, a-seeking that which casts the light. I know you more and no... know..." Ravel pauses, her eyes dimming. "No more than I know the nature of ANY man. Crossed pasts have we... a man tainted with un-death, still feeling the pangs of separation, and an old withered crone, now all-imprisoned." |
51684 "Crossed Pasts?" |
51685 "Seems it that we are a-meeting for the first time? No, no, not, not... knot?" Ravel seems confused for a moment, then shudders, as if throwing off a weight. "Knot at all. An echo of a future meeting this is... or a past meeting, depending on which way time is facing." |
51686 "So this... this meeting echoes a meeting in the past?" |
51687 "The now and then - very... similar? So tangled the now-and-then is, both mirrored in each other... once and again, you come a-fore me with a problem, to challenge me for a solution to an IMPOSSIBILITY." Ravel hisses at you, and her eyes blaze. "Beautiful, *ungrateful,* beloved man!" |
51688 "What was this impossibility I asked you to solve?" |
51689 Ravel doesn't seem to have heard you - she still seems to be in the past, for her eyes dim, as if looking far away. "Such fire in your eyes, enough to stir a Gray Lady's heart... passion to be free, but when freed, the fire in your eyes guttered out. With the separation, your life has shed all meaning, I fear." Ravel smiles with her yellowed fangs, then *clicks* them together, as if laughing. "Mayhap you should sit on your hind legs and limp your forepaws - mayhap Ravel will give you another scrap of knowing." |
51690 "If begging will bring me answers, then I beg you, Ravel: Tell me what you know. I need your help in remembering what happened." |
51691 "I will not *beg* for your aid, Ravel. I will ask, nothing more." |
51692 "Ah... a gentled heart now?" Ravel's black-veined eyes glint, and the corner of her mouth twists upwards, like a snake. "Has life a-softened you... ah, but one can hope." |
51693 "Ravel, I have many questions I wish to ask you..." |
51694 "As it ever was for you, you would not bend your knee to me, my precious man." |
51695 "Ravel, I have many questions I wish to ask you..." |
51696 "Oh, MORE questions do you have?" Ravel croons softly, but there is an edge to it, as if she is reprimanding you. "Tchhh-tcchhh. But you have already asked *soooo* many." Ravel's black-veined eyes take on a curious gleam. "The time for MY questions is now, half-man." |
51697 "Very well, Ravel... ask your questions." |
51698 "Ravel, I need a little more information first..." |
51699 "You shall gather NO more seeds of knowing from my mind until MY questions have been *sated.* Do not TRY me on this - there are *limits* to your preciousness in my eyes." |
51700 "Very well..." |
51701 "I will ask my questions, and you will answer, Ravel. I have neither the time nor patience for your questions..." |
51702 "Answer my questions you will not... DARE not?" To your surprise, her yellowed fangs extend and gleam, and you watch her talons *grow.* "I WARNED you, step a-lightly, I did... lest the questions TEAR you apart..." |
51703 "Ravel, I..." |
51704 "Know this and know Ravel's law: if you do not answer my questions, no more of *your* questions will I answer, my precious man. Step a-lightly with the answers, or the asking shall TEAR you apart..." |
51705 "Understood. Ask your questions, Ravel." |
51706 "Understood. Ask your questions, Ravel." |
51707 "Your rules are fair. Ask your questions, Ravel." |
51708 "Your rules are fair. Ask your questions, Ravel." |
51709 "Do not *threaten* me, Ravel... ask your questions and be done with them..." |
51710 "Do not *threaten* me, Ravel... ask your questions and be done with them..." |
51711 The young man smiles as you enter his tent, gesturing for you to sit down. "Clean and wax your boots, sir? A wondrous shine for only two copper commons..." |
51712 "No thanks. Farewell." |
51713 "I welcome you once more, sir. Here to get your boots shined, perchance? A cleaning and waxing for a pair of copper commons..." |
51714 "No thanks. Farewell." |
51715 "And a farewell to you, sir... please return should you need your boots shined." |
51716 Leave. |
51717 This attractive, pale-faced girl smiles at you, motioning toward a book full of charcoal sketches. "Greetings and well met, good sir. My name is Ullana; I am an artist by trade, and would gladly make a fine sketch of you for but five copper commons. I can make a serious sketch if you like, or a caricature." |
51718 "No thanks. Farewell." |
51719 "Well met once more, good sir. Here to have a portrait drawn? I assure you that you'll be pleased with the outcome..." |
51720 "Not now, thanks. Farewell." |
51721 She smiles, but somewhat sadly. "Farewell, then. Please do not hesitate to return should you change your mind." |
51722 Leave. |
51723 The man gives a sheepish smile and half-bow at your approach. "For a moment, I thought you one of my employer's men when you walked in. Was I ever relieved to see you were not!" |
51724 "Why? Why are you here?" |
51725 "That's good. Farewell." |
51726 The man nods guiltily. "Yes, yes, I am still here." He shrugs. |
51727 "Why?" |
51728 "Yes, I noticed that. Farewell." |
51729 "I could not stand my work at the Records Sub-Hall Seven for another moment, so I darted off. Had I simply gone home, my employer would've sent a messenger, that... that tyrant! That is why I am hiding here, of course. I intend to lounge about for a bit longer before returning to my cramped little desk." |
51730 "Farewell, then." |
51731 The base of this aquatic blue stone has been sculpted so it appears to have melted into the pedestal it rests upon. A stream of perfect azure tears drip down the sides, framing the inscription beneath the pedestal: "Longing." |
51732 Begin the sensation. |
51733 The sight of this thing - this horrible, towering, pulsating *thing* - fills you with nausea, unfounded loathing, and a faint sense of familiarity. The innumerable rotting heads which make up the vast pile seems to constantly shift and throb, alternately bickering, weeping, conversing, shouting, and whispering to one another. Heads constantly bubble to the surface of the stack from somewhere within its foul core, while others sink back into the grisly pillar. |
51734 Get the Pillar's attention. |
51735 "I would know why you stand here a-fore me, all-alone... why do no others stand with you?" |
51736 "I have no wish for companions. My path is my own, and I have no desire to walk it with others." |
51737 "I have no wish for companions. My path is my own, and I have no desire to walk it with others." |
51738 "I have no wish for companions. My path is my own, and I have no desire to walk it with others." |
51739 "I have no wish for companions. My path is my own, and I have no desire to walk it with others." |
51740 "I have no wish for companions. My path is my own, and I have no desire to walk it with others." |
51741 "I have no wish for companions. My path is my own, and I have no desire to walk it with others." |
51742 "I have no wish for companions. My path is my own, and I have no desire to walk it with others." |
51743 "I have met no one I wish to travel with." |
51744 "I would not bring anyone to this place, Ravel, especially when the way out is not known. It is a journey I thought I should undertake alone." |
51745 Truth: "The others are here. I have told them to wait elsewhere... for I thought we should speak alone." |
51746 Truth: "The others are here. I have told them to wait elsewhere... for I thought we should speak alone." |
51747 Truth: "The others are here. I have told them to wait elsewhere... for I thought we should speak alone." |
51748 Truth: "The others are here. I have told them to wait elsewhere... for I thought we should speak alone." |
51749 Truth: "The others are here. I have told them to wait elsewhere... for I thought we should speak alone." |
51750 Truth: "The others are here. I have told them to wait elsewhere... for I thought we should speak alone." |
51751 "I wished to speak to you alone, Ravel." |
51752 "I thought we might speak alone, beautiful Ravel, speak of old times, you and I..." |
51753 "This question I will not answer, Ravel... ask another." |
51754 "I tire of your questions, Ravel. It is my turn again." |
51755 "Ahhh... so it was then... so it is now. Another question have I..." |
51756 "Go ahead..." |
51757 "Is that why you told them to wait elsewhere in my Black-Barbed Maze, my precious man? You travel alone in word only, for you have brought *others* with you. Yet mayhap still you speak true... though Ravel is not inclined to believe your honeyed words." She sniffs. "Now, another question..." |
51758 "Go ahead..." |
51759 "I tried to help a Lady and a-kindly she did not take to it." |
51760 "Ahhh... very well. Answers and questions will you and I trade... they shall be as *secrets* between you and I. Now, another question have I..." |
51761 "Go ahead..." |
51762 "Tchhhh! Flatterer!" Ravel's face splits into a foul grin, then she cackles softly. "Yet your attentions are not unwelcome... mayhap flattery will serve you well here. So... answers and questions will you and I trade... they shall be as secrets between you and I." Her grin melts away. "Now, another question do I have..." |
51763 "Go ahead..." |
51764 "I would know *why* you traveled here with these others... know not the place they were traveling to?" |
51765 "They chose to walk this path with me." |
51766 "Of course they knew. Who would *not* want to travel here to meet with you, beautiful Ravel? Few opportunities does life provide for such a meeting. They wished to see if the tales of your power and beauty were true... as I knew them to be." |
51767 "This question I will not answer, Ravel... ask another." |
51768 "I tire of your questions, Ravel. It is my turn again." |
51769 Ravel stares at you for a moment in silence, then her face splits into a horrendous grin, her row of yellowed fangs glistening in the faint light of her eyes. "Ahhhh... my precious man, you carry *only* words..." A blackish tongue darts from her purple lips, and rolls around the rim of her mouth, as if in anticipation of a meal. "...but you are WELL armed, indeed..." |
51770 Truth: "Only truths do I speak, Ravel." |
51771 Lie: "Only truths do I speak, Ravel." |
51772 She nods slowly, and her grin fades. "And they travel with you willingly?" |
51773 "They chose to walk my path with me. As I said, who wouldn't wa-" |
51774 "*Chose?* Ahh... a dangerous word. Is it so?" |
51775 "Yes." |
51776 "Yes." |
51777 "Yes." |
51778 "Yes." |
51779 "Yes." |
51780 "Yes." |
51781 "Yes, look, Ravel, I don't have time for th-" |
51782 "Yes?" Ravel throws a black-veined glance at Dak'kon, her voice like an arrow. "Is it *choice,* gith? Is it? Or is it a matter of two skies?" |
51783 "What of the cog-box?" Ravel turns to Nordom, sneering. "What does IT know of *choice?*" She snaps her fingers, like the sound of cracking bone. "There is only obey and obey, hmnnn?" |
51785 "You think the burning man cares any for *choice?* To burn or not to burn, those are his only choices, and in the end, one 'choice' always wins. For does fire have any desire *but* to burn?" |
51786 Ravel turns to Morte. "Skull, skull, skull..." Ravel clicks her tongue after each word, and her smile widens. "Your expression is difficult to read without the skin wrapping, but I feel your FEAR from here. Coming here was *not* your choice." |
51787 "The succubus..." Ravel squints. "Did she have a choice? Mayhap in her smooth-skinned mind of soft silks and hard truths, MAYBE choice... tchhh. But no. A Sensate MUST experience all, and to refuse to come - NOT a Sensate would you be. Still no choice!" |
51788 "Ravel. Enough of this..." |
51789 "Ravel. Enough of this..." |
51790 "The *tiefling.* The FIERY one." Ravel cackles softly, and her eyes kindle, as if amused. "No choice. At. All. When you *feel* instead of *think,* there is little room for choice." |
51791 "Shhhhhh... there will be time enough for you to speak, my precious man." Ravel taps a talon against one of her yellowed tusks. "This question next: What do you feel for these that have come with you? Do they MATTER in your heart?" She smiles, black veins dancing in her eyes. "Or are they TOOLS for your will?" |
51792 "Why do you want to know such a thing?" |
51793 Truth: "They *matter* to me, and that is all the answer you need. Ask your next question." |
51794 Truth: "They *matter* to me." |
51795 Truth: "They *matter* to me." |
51796 Truth: "They *matter* to me." |
51797 Truth: "They *matter* to me." |
51798 Truth: "Tools only. Nothing more. That is all the answer you need, so ask your next question." |
51799 Truth: "Tools only. Nothing more. They follow for reasons of their own, and their skills I will use." |
51800 Truth: "Tools only. Nothing more. They follow for reasons of their own, and their skills I will use." |
51801 Truth: "Tools only. Nothing more. They follow for reasons of their own, and their skills I will use." |
51802 Truth: "Tools only. Nothing more. They follow for reasons of their own, and their skills I will use." |
51803 "My feelings for my companions are a matter between them and I, Ravel. Ask another question, for that one I will not answer." |
51804 "I will not answer that question, Ravel..." |
51805 "I tire of your questions, Ravel. It is my turn again." |
51806 "Tchhhh... thick and stubborn as a githzerai! That is yet ANOTHER question, but the answer shall cost you nothing - my answer is because I WISH to know, no other reason. Now, surrender your answer from your skeptical heart." |
51807 Truth: "They *matter* to me." |
51808 Truth: "They *matter* to me." |
51809 Truth: "They *matter* to me." |
51810 Truth: "They *matter* to me." |
51811 Truth: "They *matter* to me." |
51812 Truth: "Tools only. Nothing more. That is all the answer you need, so ask your next question." |
51813 Truth: "Tools only. Nothing more. They follow for reasons of their own, and their skills I will use." |
51814 Truth: "Tools only. Nothing more. They follow for reasons of their own, and their skills I will use." |
51815 Truth: "Tools only. Nothing more. They follow for reasons of their own, and their skills I will use." |
51816 Truth: "Tools only. Nothing more. They follow for reasons of their own, and their skills I will use." |
51817 "My feelings for my companions are a matter between them and I, Ravel. Ask another question, for that one I will not answer." |
51818 "I will not answer that question, Ravel..." |
51819 "I tire of your questions, Ravel. It is my turn again." |
51820 "You will keep no secrets from me *here,* half-man!" Ravel hisses. "You WILL answer my questions, or you shall suffer within these brambled walls." |
51821 Truth: "They *matter* to me." |
51822 Truth: "They *matter* to me." |
51823 Truth: "They *matter* to me." |
51824 Truth: "They *matter* to me." |
51825 Truth: "They *matter* to me." |
51826 Truth: "Tools only. Nothing more. That is all the answer you need, so ask your next question." |
51827 Truth: "Tools only. Nothing more. They follow for reasons of their own, and their skills I will use." |
51828 Truth: "Tools only. Nothing more. They follow for reasons of their own, and their skills I will use." |
51829 Truth: "Tools only. Nothing more. They follow for reasons of their own, and their skills I will use." |
51830 Truth: "Tools only. Nothing more. They follow for reasons of their own, and their skills I will use." |
51831 "I will not answer that question, Ravel..." |
51832 "I tire of your questions, Ravel. It is my turn again." |
51833 "Even the gith?" Ravel's ember gaze falls on Dak'kon, then slides off to lock with your eyes again. "Speak what he means to you, and say it true, or *blanketing* my garden he will be." |
51834 Truth: "He is my ally. I *know* him. He is my friend." |
51835 Truth: "The gith? I don't really care about him one way or another." |
51836 Truth: "Ofttimes, he angers me. I hate him." |
51837 Truth: "He is silent on many things. I don't trust him yet." |
51838 Truth: "He is useful... nothing more." |
51839 Truth: "He seems trustworthy enough. He's loyal, and he fought by my side bravely." |
51840 Truth: "I don't know enough about Dak'kon yet to say." |
51841 "Even the gith?" Ravel's ember gaze falls on Dak'kon, then slides off to lock with your eyes again. "He means nothing to you? Speak truly; is he a tool?" |
51842 Truth: "I care nothing for him. He follows me, he obeys my commands. That is all." |
51843 Truth: "I hate him." |
51844 Truth: "Yes, and he shall always be a tool, for there is no trust between us." |
51845 Truth: "Perhaps I do not know him well enough yet, but for now, he means nothing to me." |
51846 "Ah..." Ravel nods... then she smiles again, her talons tapping against each other. |
51847 "Does that surprise you?" |
51848 "Does that surprise you?" |
51849 "Does that surprise you?" |
51850 "Does that surprise you?" |
51851 "Does that surprise you?" |
51852 Ravel snorts, then clacks her tusks. "A muddy answer, yet simple. No matter." |
51853 "It is the truth, Ravel." |
51854 "It is the truth, Ravel." |
51855 "It is the truth, Ravel." |
51856 "It is the truth, Ravel." |
51857 "What of the skull?" Ravel doesn't even bother to look at Morte. "Surely he matters *not* to one such as you! Or... does he?" |
51858 Truth: "I like him... he is my friend." |
51859 Truth: "The skull? I don't care about him one way or another." |
51860 Truth: "He often angers me and is useless in combat; I hate him." |
51861 Truth: "To be honest, I don't trust him yet. He seems to know much, but he is careful with what he shares." |
51862 Truth: "He can be annoying... but he has his uses." |
51863 Truth: "He is useful... nothing more." |
51864 Truth: "I don't know enough about Morte yet to say." |
51865 Truth: "He seems trustworthy enough. He's loyal, and he helped save my life in the Mortuary." |
51866 "What of the skull?" Ravel doesn't even bother to look at Morte. "No surprise that he matters *not* to one such as you! Or... does he?" |
51867 Truth: "No, I care nothing for him. He follows me, he obeys my commands. That is all." |
51868 Truth: "I hate him." |
51869 Truth: "Yes, and he shall always be a tool, for there is no trust between us." |
51870 Truth: "Perhaps I do not know him well enough yet, but for now, he means nothing to me." |
51871 "Curious, curious-er, curious-her..." Ravel smiles. "Quite the puzzle box you are a-shaping up to be. What else lurks in the dark places of your mind?" |
51872 "I hide nothing." |
51873 "I hide nothing." |
51874 "I hide nothing." |
51875 "I hide nothing." |
51876 "I hide nothing." |
51877 "Ah..." Ravel's voice takes on a threatening weight, and she turns to Fall-from-Grace, her red eyes blazing. "And here is the core of it - the Abyssal temptress... does she rise above the merely carnal to you, or is she something *else* in your eye, hmnnn?" |
51878 Ravel turns back to you, clacking her yellowed tusks, as if in anticipation. "*Speak,* precious man, but have a care where your words fall." |
51879 Lie: "What is she to you, beautiful Ravel? She cannot even compare to your looks, your intellect, your power." |
51880 Truth: "What is she to you, beautiful Ravel? She cannot even compare to your looks, your intellect, your power." |
51881 Truth: "I could fall in love with her." |
51882 Truth: "I like her. She has many good qualities; I consider her a friend." |
51883 Truth: "The succubus? I don't really care about her one way or another." |
51884 Truth: "Her superiority is often hard to stand. I hate her." |
51885 Truth: "For a fiend who has lived centuries, she has little to say about her past. I don't trust her yet." |
51886 Truth: "She has her uses... nothing more." |
51887 Truth: "I don't know her well enough yet." |
51888 Ravel slides her gaze off of you and narrows her eyes at Grace. "Hmmmmnnn..." |
51889 "Enough of these games, Ravel. Look -" |
51890 "Enough of these games, Ravel. Look -" |
51891 "Any other questions?" |
51892 Ravel slides her gaze off of you and narrows her eyes at Grace. "Hmmmmnnn... so if I were to strike her down, snuff her infernal heart, you would not stir? Answer carefully..." |
51893 "I... retract my words. I do not wish her harmed." |
51894 "Strike her down, Ravel - I care nothing for her. She is chattel, nothing more." |
51895 "Pah! Contrary man!" Ravel's eyes smolder, and as she turns back to you, you see the veins in her eyes have *sharpened.* "Which thought a-rattles about in your skull now?" |
51896 "I spoke falsely - I knew not what I said, but I have had enough of death... mine or any other... to last several lifetimes." |
51897 Ravel sizes up Fall-from-Grace, then cackles. "Any defenses you may muster are *useless* here, tanar'ri... but such a noble effort. Hold onto your fear tightly; I will attend to you shortly..." |
51898 "Enough of these games, Ravel. Look -" |
51899 "Enough of these games, Ravel. Look -" |
51900 "Any other questions?" |
51901 "Hmnnnn..." Ravel turns, clacks her tusks, then glances at Annah with a sneer. "And what of THIS slip of flesh... the fiendling, the tiefling with the scarlet hair and the fiery passion. What is SHE to you, my precious man?" |
51902 Lie: "Nothing, beautiful Ravel. Only you hold meaning to me... no other." |
51903 Truth: "Nothing, beautiful Ravel. Only you hold meaning to me... no other." |
51904 Truth: "I could fall in love with her." |
51905 Truth: "I could fall in love with her." |
51906 Truth: "I like her company... I consider her my friend." |
51907 Truth: "The fiendling? I don't really care about her one way or another." |
51908 Truth: "Her brashness is often hard to stand. I hate her." |
51909 Truth: "I think she got the worst of the fiend qualities; I trust her about as far as I can throw her." |
51910 Truth: "She has her uses... nothing more." |
51911 Truth: "I don't know her well enough yet." |
51912 Ravel's eyes BLAZE, and she raises her talons like a fan in front of her body; involuntarily, you take a step back. "You know nothing of LOVE, my precious man, to think it can be SHARED in such a way between these two fiendish whores and Ravel... no more of your words will I hear - you have ANSWERED my questions..." |
51913 "Ravel, I misspoke! I know not what I said - you know I didn't mean-" |
51914 Ravel's lips peel back and her voice becomes shrill, like a howling wind. "What do YOU know of KNOWING, half-man?! KNOW this: KNOW you will stay here until the END DAYS in my brambled garden, never to leave, and you shall LOVE me, as you were MEANT, as you PROMISED!" |
51915 "If we must fight to settle this, then we will. Prepare yourself, Ravel..." |
51916 "Ah... and here is the barbed question, not double-edged, but a hundred-edged, each spike SHARPER than the last -" Ravel thrusts one of her talons at Annah. "The fiendling, the tiefling with the scarlet hair and the fiery passion. What is she to you, my precious man?" |
51917 Lie: "Nothing, beautiful Ravel. Only you hold meaning to me... no other." |
51918 Truth: "Nothing, beautiful Ravel. Only you hold meaning to me... no other." |
51919 Truth: "I could fall in love with her." |
51920 Truth: "I like her company... I consider her my friend." |
51921 Truth: "The fiendling? I don't really care about her one way or another." |
51922 Truth: "Her brashness is often hard to stand. I hate her." |
51923 Truth: "I think she got the worst of the fiend qualities; I trust her about as far as I can throw her." |
51924 Truth: "She has her uses... nothing more." |
51925 Truth: "I don't know her well enough yet." |
51926 Ravel glances at Annah, then snorts, her black-veined eyes gleaming. "Hmmmmnnn... so be it." |
51927 "Enough of these games, Ravel. Look -" |
51928 Ravel glances at Annah, then snorts, her black-veined eyes gleaming. "Hmmmmnnn... so you would not miss her? Her fiery blood would be a welcome draught to the Trigits... it has been long indeed since they have tasted fiendish blood." Ravel doesn't take her eyes off Annah, but she continues to speak to you. "Answer carefully, my precious man. This is NO game." |
51929 "I... retract my words. I do not wish her harmed." |
51930 "Strike her down, Ravel - I care nothing for her. She is Hive gutter trash, nothing more." |
51931 "Pah! Contrary man!" Ravel's eyes smolder, and as she turns back to you, you see the veins in her eyes have *sharpened.* "Which thought a-rattles about in your skull now?" |
51932 "I spoke falsely - I knew not what I said, but I have had enough of death... mine or any other... to last several lifetimes." |
51933 "I shall not kill her... yet. For she will not last long in this maze's black-brambled maze... you hear me, girl? The shadows you favor will not keep you SAFE here." Ravel cackles at Annah. "Pray your fury gives you strength; it may mean the precious few moments between life and death..." |
51934 "Enough of these games, Ravel. Have you exhausted your questions?" |
51935 "My NEXT question is this..." Ravel's voice drops, almost whispering. And suddenly, you have a strange feeling she does not want to hear the answer. "Why did you wait so long to *return* to me? Ravel grew a-lonely without you, precious man." |
51936 "The way to this place is... difficult, Ravel." |
51937 "The way to this place is difficult, beautiful Ravel. Efforts have been made to insure you have little company, and many were the trials I was forced to undertake in order to stand before you. Yet I am glad to see you once again, Ravel - time has not dulled your beauty, I see." |
51938 "This question I will not answer, Ravel..." |
51939 "Is the way so hard?" A hint of a smile plays on the corners of her mouth. "Then your visit is precious, and I give thanks." |
51940 "Have you another question for me?" |
51941 "Have you another question for me?" |
51942 "Have you another question for me?" |
51943 "Your answers..." Ravel's eyes glint, and her lips peel back in a grotesque smile. "Your words are *soothing* and have not been heard in such a time... they stir even my black-brambled heart. No matter where your memories be, your charms remain, pretty thing..." |
51944 "Nay, it is *your* charms that persist, beautiful Ravel." |
51945 "Perhaps. Have you another question for me?" |
51946 "Perhaps. Have you another question for me?" |
51947 "Perhaps. Have you another question for me?" |
51948 "Of charms, enchantments, beguilements... all these Ravel has mastered... yet, there is much it seems you could *teach* I..." |
51949 "Perhaps. Have you another question for me?" |
51950 "Perhaps. Have you another question for me?" |
51951 The years haven't been kind to this tiny rag doll; it is coming apart at the seams, and it looks like its threads are unraveling. It is obviously intended to be a replica of the Lady of Pain, but the button eyes and its plush softness don't strike much fear into your heart. |
51952 "Perhaps. Have you another question for me?" |
51953 "Ahhhh, yessss. The third and last of my questions is a simple one; answer it, then YOUR questions to me may fly free, and Ravel shall cage them with answers... my final question to you is *this*..." |
51954 "Yes...?" |
51955 "Awwww... you're just a cute little Lady of Pain, aren't you? Aren't you? Yes, you are!" |
51956 Truth: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
51957 Joke: "Oh, great Lady of Pain, goddess of Sigil, hear my plea for aid and help me in my hour of need." |
51958 Put the doll away. |
51959 "Ahhhh, yessss. The third and last question... is *this*..." As Ravel opens her mouth to speak her final question, you are suddenly gripped with the terrible realization that this final question has murdered many others to whom it has been asked. You know what it is, and you feel it welling up within you, and you feel compelled to ask it. |
51960 The doll does not respond to your coaxing, merely stares at you with its button eyes. Now that you're outside of Sigil, maybe the doll simply doesn't FEEL like being the Lady of Pain right now. |
51961 Give the doll a quick hug, then put it back in your pack. |
51962 Echo: "What can change the nature of a man?" |
51963 "What can change the nature of a man?" |
51964 Truth: "I... don't know." |
51965 Truth: "Love." |
51966 Truth: "Hatred." |
51967 Truth: "Power." |
51968 Truth: "Greed." |
51969 Truth: "Betrayal." |
51970 Truth: "Death." |
51971 Truth: "Regret." |
51972 Truth: "Age." |
51973 Truth: "Suffering." |
51974 Truth: "Success." |
51975 Truth: "The planes." |
51976 Truth: "You, Ravel. As you changed my nature forever." |
51977 Lie: "A beautiful woman, Ravel. As you changed me." |
51978 Truth: "Nothing can change the nature of a man, Ravel." |
51979 Truth: "I cannot answer that question..." |
51980 "I see you have not forgotten..." Ravel smiles, her yellowed fangs gleaming. "What is your answer?" |
51981 Truth: "I... don't know." |
51982 Truth: "Love." |
51983 Truth: "Hatred." |
51984 Truth: "Power." |
51985 Truth: "Greed." |
51986 Truth: "Betrayal." |
51987 Truth: "Death." |
51988 Truth: "Regret." |
51989 Truth: "Age." |
51990 Truth: "Suffering." |
51991 Truth: "Success." |
51992 Truth: "The planes." |
51993 Truth: "You, Ravel. As you changed my nature forever." |
51994 Lie: "A beautiful woman, Ravel. As you changed me." |
51995 Truth: "Nothing can change the nature of a man, Ravel." |
51996 Truth: "I cannot answer that question..." |
51997 "And that is your answer...?" The veins in Ravel's eyes begin to shift slightly, and she gives an evil smile. "Be certain before you say." |
51998 "It may not be *your* answer, but it is *my* answer." |
51999 "Ah!" Ravel cackles, then her cackling dies, and she pins her gaze on you with such intensity, you can almost feel your skin writhing, as if stabbed. The veins in Ravel's eyes begin to shift slightly, and she gives a slow, evil smile. "A pleasing answer... but is it the right one? Be certain before you say." |
52000 "It may not be *your* answer, but it is *my* answer." |
52001 "And that is all I wished for, my precious man." Ravel's smile relaxes. "A simple answer, and in the end, many are the men have I laid low while they sought MY answer." |
52002 "That's it...? I thought..." |
52003 "Ha! More fools they... but isn't it such the way with mortals?" |
52004 Ravel cackles. "Countless times has the question been asked, and not ONCE did the pathetic shells who came a-fore me answered with THEIR answer, but always sought to creep inside my mind and find what *I* thought... tchhh! There is no truth in that." |
52005 "I... don't believe you. In fact, I don't think they ever could have answered you true, even if it was true to them." |
52006 "Oh, come now, there is no need to lie to me, Ravel. We both know that they never could have answered you true, even if it was true to them." |
52007 Ravel falls suddenly, strangely, silent. She is watching you warily. |
52008 "MY answer was the only one you sought. Thus, no one could EVER answer your question. The pile of corpses must have been high in the end, eh?" |
52009 "You *never* cared about any answer other than mine. Ever. Did you? Yet still you asked the question, knowing that no matter what the answer they gave, they would die by your hand." |
52010 That filthy crone, Ravel, pestered me with three inane questions, the last of which was one I *know* I've heard before: "What can change the nature of a man?" I answered her, and she accepted my answer - for as I suspected, any answer I gave was the one she had sought for so long. I think many fools over the centuries have died trying to answer Ravel's question... never knowing that my answer was the only one she wanted. Perhaps it is idiocy that makes the planes turn... |
52011 Ravel asked me three questions, the last of which was one I *know* I've heard before: "What can change the nature of a man?" I answered her, and she accepted my answer - for any answer I gave, as long as it was true to me, was the one she had sought for so long. I think many petitioners died trying to answer Ravel's question... never knowing that my answer was the only one she wanted. |
52012 Ravel hisses. "Of COURSE your answer was the only one I sought, for you were the ONLY reason I asked the question! Did you think I cared for them...? Tchhh! Did you think I even cared a *fraction* of the amount for them that I cared for *you,* my precious man? Answer me that!" |
52013 "I'm *through* answering your questions, Ravel. Now you'll answer *mine.*" |
52014 "Of course... ever questions, ever questions..." |
52015 "Why did you make me immortal, Ravel?" |
52016 "Tell me again, Ravel - why did you make me immortal?" |
52017 "So you took my mortality from me, Ravel... is it still intact?" |
52018 "So you took my mortality from me, Ravel... is it still intact?" |
52019 "So you took my mortality from me, Ravel... is it still intact?" |
52020 "Is my mortality still intact, Ravel?" |
52021 "Who is this who knows where my mortality is again?" |
52022 "I have some questions about YOU, Ravel..." |
52023 "Thank you for the information you have given me, Ravel; I must leave now." |
52024 "It's what you *wanted,* seedling, and you asked so sweetly... now how could Ravel say 'no' to one such as you? Immortality was *your* solution and your challenge to me." |
52025 "*My* solution? But why?" |
52026 "I've heard enough. I had other questions..." |
52027 "I don't know, seedling. Time has chipped away at my memories as well, it would seem... seam? If you remember, tell me... I'm a-curious myself. It must have been something important... isn't it in the nature of a man to want to live forever?" |
52028 "Ravel... this is VERY important: do you have any idea why I asked you to do it?" |
52029 "I've heard enough. I had other questions..." |
52030 "Death was a thing you needed to dodge. An easy thing to say, mayhap, but to DO, it is not! Immortality, even with its flaws, was the best solution this withered mind could untangle..." |
52031 "Yet..." |
52032 "I've heard enough. I had other questions..." |
52033 "Lead is not easily a-changed to gold, but it is possible, thought the unwise... un-whys? ...Ravel. If water can be drawn from blood, mortality can be taken from a mortal, peeled back like a sticky film..." |
52034 "So you pulled it off?" |
52035 "I've heard enough. I had other questions..." |
52036 "The gulf between man and unman is great. You traveled the distance. I provided the means, but you crossed on your own." Ravel slaps her head and rakes her hand through her hair. "Bad Ravel! Mortals are too flawed to be made to last. Still they break! They must be dragged kicking and screaming into an unhealthy new mold." |
52037 "Unhealthy...? So the ritual was flawed?" |
52038 "I've heard enough. I had other questions..." |
52039 "Shortcuts must be made, and they can *break* the molded... for it is not always the mold that breaks, but the substance poured within it. Force something into a shape it was not meant to be, and it breaks! I thought the material was of stronger stuff, but you have been broken." |
52040 "But I *am* immortal - surely that was a success?" |
52041 "I've heard enough. I had other questions..." |
52042 "You have survived long, immortaled one, but you have become the prey of the creature that is life." She cups her hands, then reverses it, forming a canopy with her hands. "The body is but a hut for the soul. But now no one dwells in your hut." |
52043 "What went wrong with the ritual?" |
52044 "I've heard enough. I had other questions..." |
52045 "Puzzle-fleshed broken, beautiful, beautiful mortal man, the ritual was not... knot? Knot... not a finished thing." Ravel's brows wrinkle, and her talons pick at her hair, tugging on a lone strand. "The ritual gave you what you wanted, but..." |
52046 "But..." |
52047 "I've heard enough. I had other questions..." |
52048 "The ritual gave you what you wanted, but *great* were the costs... the casting of shadows, the quiet, violent deaths of the mind, and the pain-taking emptiness... these things, a-dangerous are in such a fragile vessel, no matter how strong a mortal man. Regret them and the ritual do I." |
52049 "Casting of Shadows?" |
52050 "The quiet, violent death of the mind?" |
52051 "Pain-taking emptiness?" |
52052 "Despite these problems, it seems like the ritual worked..." |
52053 "I've heard enough. I had other questions..." |
52054 Ravel said I asked her to make me immortal, but she could not recall why. She spoke at length about the ritual, however - she told me that I "cast shadows on existence." Every time I die, another shadow is born, and it seeks me out to murder me. She also said that while my flesh heals, my mind does not... the more I die, the more of myself I lose when my mind awakens again. This might explain my memory loss? I don't know. She also said the hollowness I feel inside is the place where my mortality used to rest... |
52055 "Ungrateful shades... but ungrateful without cause? The shades... they hate you, Nameless One, for they are fathered by you, your children, once forsaken, they will never forgive. They will do everything they can to destroy the parent... such is the way of children." |
52056 "How do I father shades... these shadows?" |
52057 "How do I father shades... these shadows?" |
52058 "I've heard enough. I had other questions..." |
52059 "You cast shadows on existence, Nameless One. With every death, a shadow arises fresh from the fields of your flesh. They a-wander for a time, but always they a-return, looking to murder their parent. Such is the way of many offspring..." Ravel purses her lips in disapproval, then suddenly pokes you in the chest with a talon. "...and thankless young men such as yourself." |
52060 "Tell me more about this ritual..." |
52061 "I've heard enough. I had other questions..." |
52062 "A thousand deaths, and you recover from each. Not so the mind, the mind is much more fragile. Its scars run deep and do not heal. The brain is encased in a hard bone shell, difficult to breach, but with no defense against that which eats at it from within." |
52063 "Tell me more about this ritual..." |
52064 "I've heard enough. I had other questions..." |
52065 "You have a hole where... wear? Wear your mortality once lay within your shell." She makes her hand into a fist and shakes it. "*Rattle-rattle* goes the hollow man, a baby's plaything, with naught but a tiny stone that a-clatters and clacks in your frame." |
52066 "Tell me more about this ritual..." |
52067 "I've heard enough. I had other questions..." |
52068 PORTAL LENS Weight: 0 This magical device can form a gateway to other locations by temporarily attaching itself to known, existing portals. This allows the user access to the portal without traveling to it. |
52069 Military Pick |
52070 ROD OF MODRON MIGHT Special: Summons 1-3 Modron Constructs Weight: 5 This magical rod allows the user to summon Modron constructs to do battle with his enemies. From one to three constructs are summoned. The constructs will fight fearlessly to the death. |
52071 "Do you doubt Ravel? Of course I delivered on what was promised! Not long after the spell a-drew to a close, I killed you to see if it had worked. You struggled so, but I kept my grip *tight* and watched you die your first of many deaths." Ravel *clacks* her teeth. "Then was I a-learned in its flaws..." |
52072 "What flaws?" |
52073 "I've heard enough. I had other questions..." |
52074 "Ego enwraps us like a prison. Forgot I did that it ofttimes serves as a shield." Ravel clicks her tongue. "My pretty, pretty thing, there is much wisdom and understanding in the truth that life is a preparation for the ultimate goal: death. Our life is a means by which we learn *how* to die. If we FORGET such things..." |
52075 "So that's when you discovered I lost my memories when I died..." |
52076 "I've heard enough. I had other questions..." |
52077 "Yess..." Ravel nods. "Unfortunate... without the mortality to hold such memories tight, the shell a body is..." |
52078 "So you took my mortality from me... is it still intact?" |
52079 "So you took my mortality from me... is it still intact?" |
52080 "So you took my mortality from me... is it still intact?" |
52081 Ravel seems surprised, then alarmed. "Yes, yes, *yes!* Fear not for a broken mortality... if you are here... hear? Hear a-talking at me, intact your mortality must be. Such a thing cannot... knot... not be destroyed as long as you exist. You are an *anchor* of your mortal soul. As long as *you* are intact, so shall it be. Made to last are you..." Ravel smiles and gives a wheezing laugh. "For life swallowed you and spit you out!" |
52082 Ravel seems surprised, then alarmed. "Yes, yes, *yes!* Fear not for a broken mortality... if you are here... hear? Hear talking at me, intact your mortality must be. Such a thing cannot... knot... not be destroyed as long as you exist. You are an *anchor* of your mortal soul. As long as *you* are intact, so shall it be. Made to last are you..." Ravel smiles and gives a wheezing laugh. "For life swallowed you and spit you out!" |
52083 Ravel seems surprised, then alarmed. "Yes, yes, *yes!* Fear not for a broken mortality... if you are here... hear? Hear talking at me, intact your mortality must be. Such a thing cannot... knot... not be destroyed as long as you exist. You are an *anchor* of your mortal soul. As long as *you* are intact, so shall it be. It cannot be destroyed any more than you can." |
52084 "Enough of this, Ravel. You took my mortality from me, and it has caused more harm than good. I would take it back now - you have had it overlong, I think." |
52085 "Very well. I had other questions for you, Ravel..." |
52086 "Ah... you make a demand...?" Ravel's black-veined eyes sharpen and twist, taking a disturbing *awareness,* and she bares her yellow fangs. "No, no, no. That, Ravel, I, will *not* do. What is undone cannot be done." |
52087 "Ravel... I tire of your word games; I am not playing with you any longer. Give me back my mortality or I shall kill you." |
52088 "Why not?" |
52089 "I have heard enough. I had some other questions..." |
52090 "Kill me you will, your will shall kill me, it is no matter. It is difficult to tell in which of time's many directions I am facing. Mortals face in the opposite direction, looking to the future, and I am facing the past, for I do not like what I see in the future." |
52091 "Cease this nonsense-speak, Ravel. I tire of bandying words with you. Give me back my mortality... *now.*" |
52092 "I have heard enough. I had some other questions..." |
52093 "Ravel *cannot* give such a thing to you, my precious man, for Ravel has *nothing* to give... I never possessed *you* or your mortality... though I wished to keep them both in my garden as selfish affection's keepsakes, trace the patterns of your flesh... but such things Ravel could not bring herself to do..." |
52094 "Why not?" |
52095 "Why not?" |
52096 "If you don't have it, Ravel... where is my mortality?" |
52097 "I have heard enough. I had some other questions..." |
52098 Ravel gives a low, wide smile. "Is that so hard for you to believe, fiendling...?" She cackles softly to herself. "Does Ravel being Ravel, and thus, a myth, not *deserve* to carry such a feeling in her black-brambled heart...?" |
52099 "Then if you don't have it, Ravel... where is my mortality?" |
52100 "I have heard enough. I had some other questions..." |
52101 Ravel gives a low, wide smile. "Is that so hard for you to believe, succubus...?" She cackles softly to herself. "Does Ravel being Ravel, and thus, a myth, not *deserve* to carry such a feeling in her black-brambled heart...?" |
52102 "Tchhh! The past is past, and histories care little for a-speaking the truth of it..." Ravel frowns, then her voice drops slightly, threateningly, as she studies Grace. "The feeling *brushed* me, yes... and now *hold* your silvered tongue, Abyssal daughter. I need not your soft words to cloud the air here - the man and I shall speak, and you shall bow out of this. I shall attend to you shortly." |
52103 "Enough, Ravel: If you don't have my mortality... where is it?" |
52104 "I have heard enough. I had some other questions..." |
52105 "*I* don't know, sweet thing. But if I were you, I'd get it back quick-quick. No telling what horrible things someone could do to you if they held your mortality for RANSOM." Ravel *clicks* her talons together. "It would like be holding someone's sweet, succulent soul... a puppet dancing on someone's strings, would you be, and a most sad puppet, too... two? Know where it is, I do not." |
52106 "Well, it would have been too EASY for you to know where it could be found... looks like I'm off on another hunt." |
52107 "Hold a moment... you say YOU don't know where my mortality is. Do you know someone who DOES know where it is?" |
52108 "Ahhh... not so quick to rush off, you should be." Ravel gives a horrid smile, her tusks gleaming. "*I* do not know where your mortality lies, my precious man... but there is *another* may carry the knowing of such a thing..." |
52109 "'Another may know'? Who?" |
52110 Ravel smiles horridly, her tusks gleaming. "Clever, clever, *clever* you are... yes, there is ANOTHER who might know the things that Ravel does not..." |
52111 "'Another may know'? Who?" |
52112 Ravel's eyes dim, as if she is staring at something in the distance, and her voice slows. "A... fair-skinned one... must you ask. An angel, a deva, one who soars on the wings of morning and with his hands, is the architect of horizons. He lies, lies beyond my keeping, in another cage, in another prison... in his knowing is the knowing of what you wish to know. Ask him your questions, listen to his answers, use them as guides." |
52113 "Where can I find this angel?" |
52114 "Where can I find this angel?" |
52115 Ravel told me my mortality is still intact... somewhere, but she knows not where, though she knew of one who *might* know. Ravel told me to travel beyond her maze, to another prison, where I would find an angel, a "deva," who would tell me where my mortality lies - if this angel is half as difficult to reach as Ravel, I'm beginning to doubt if I'll EVER find my mortality. Still, it looks like it's even more important than I first thought - Ravel warned me to get my mortality back before someone else got a hold of it, for she claimed that anyone holding it could use me as a puppet. |
52116 "In a-leaving this prison, to *another* cursed prison will you arrive... though it may not appear as such to casual glances. Step a-lightly, and find the golden link in the ever-shortening chain. The light shall give the dark of the matter, and new paths shall open to you." |
52117 "Delightfully cryptic... though not surprising. Thanks." |
52118 "I had other questions for you, Ravel..." |
52119 Ravel cackles. "Of the past I am not held to particulars... you are fortunate to receive *anything,* o caustic one!" |
52120 "Oh, am I? It's just that the chain of who knows what and where they are never seems to be a smooth series of links." |
52121 "Perhaps so. In any event, I had other questions for you, Ravel..." |
52122 "Ahhh..." Ravel smiles, holding up one of her talons. "And that is why you must keep each link safe, for if they are not smooth now, imagine what the chain will be like when MORE links shatter... time and death are not as *patient* with others as they are with you." |
52123 "What are you saying?" |
52124 "That better not have been a threat." |
52125 "Perhaps so. In any event, I had other questions for you, Ravel..." |
52126 "What if one of your precious links was to *die?* And what if you forgot yourself again? What would you do then? Where would your stolen mortality be, then... it would be LOST forever, for there would be no one left to ASK how to reach it. Tracing your path would become harder... mayhap IMPOSSIBLE..." |
52127 "True enough. In any event, I had other questions for you, Ravel..." |
52128 "Not a threat of mine, but a *very* real threat nonetheless. What if one of your precious links was to *die?* And what if you forgot yourself again? What would you do then? Where would your stolen mortality be, then... it would be LOST forever, for there would be no one left to ASK how to reach it. Tracing your path would become harder... mayhap IMPOSSIBLE..." |
52129 "True enough. In any event, I had other questions for you, Ravel..." |
52130 "Yes? Ask your questions about Ravel, my precious man." |
52131 "Ravel... who are you? Where did you come from?" |
52132 "What other forms have you been in your life, Ravel?" |
52133 "What is this place?" |
52134 "Why were you imprisoned, Ravel?" |
52135 "Why were you imprisoned, Ravel?" |
52136 "Why were you imprisoned, Ravel?" |
52137 "Why were you imprisoned, Ravel?" |
52138 "The legends claim you are a powerful mage, Ravel. Can you teach me some of the Art?" |
52139 "I had some other questions concerning my immortality..." |
52140 "Thank you for the information you have given me, Ravel; I must leave now." |
52141 "I? Ravel am I, a maker and breaker of puzzles, a solver of what *cannot* be solved, a mind raveling and unraveling until the threads of thought are tied up like knots in a drunken man's hair." Ravel picks at one of her jagged gray hairs, wrapping it around her finger. "It is enough, enough it is." |
52142 "But *what* are you? Some have called you a 'night hag,' whatever that is." |
52143 "I had other questions for you..." |
52144 "Night hag...?" Ravel gives a ghastly smile, her yellowed teeth like needles. "I am but a *woman* who has sorely... soarly? Soarly missed her beloved creation. Some have named me crone, gray lady, Yaga sister, night hag - but MYSELF is my name, Ravel, Ravel who puzzles well, providing conundrums to decipher and laying impossibilities low. But..." |
52145 "But...?" |
52146 "But...?" |
52147 "But it is no matter. We have been down this road a-fore." Ravel makes a 'shooing' noise. "Other questions do you have?" |
52148 "Yes..." |
52149 "MANY things are said about we gray ladies. A race are we 'night hags,' but an *individual* am I. Some call us evil of Old, stalkers of mortal dreams, the kindly ones, ugly, hideous things whose homes lie in the dark places of men's minds." Ravel's eyes narrow to reddish sparks. "But that means NOTHING to me... what would one such as YOU call one such as I, pretty thing?" |
52150 Lie: "I would call you beautiful, Ravel." |
52151 Truth: "I find you beautiful, Ravel. Not perhaps to the eye, but your mind seems sharp and vibrant." |
52152 Truth: "I would call you ugly." |
52153 Truth: "I would call you ugly." |
52154 Truth: "I would call you ugly." |
52155 "I would say all the descriptions are all correct." |
52156 Ravel is silent for a moment, then she cackles. "Oh, you are a *diamond,* my precious songbird. You make the centuries worthwhile! How sweetly you sing to these tired ears that have a-feasted only on silence and the slow creep of black barbs spreading..." Ravel smiles. "Yet you LIE to me..." |
52157 "No, Ravel, I do not..." |
52158 "Tchhh! Do you think I care for truths?! Deceit is *beautiful* to me, songbird, and Ravel loves to hear you say such things, she does. Ugly I may be..." |
52159 "Ravel, you are *not* ugly..." |
52160 "Ravel, you are *not* ugly..." |
52161 "Ravel, you are *not* ugly..." |
52162 "Tchhh! Do you think I care for such truths?! A hex on inner beauty, no matter how long it may last the flesh. Think you ugly am I...?" |
52163 "Ravel, you are *not* ugly..." |
52164 "Ravel, you are *not* ugly..." |
52165 "Ravel, you are *not* ugly..." |
52166 "So they are, but they are not YOUR answer. Tchhhh! I withdraw the question, o discreet one. No more shall we speak on this." |
52167 "Oh... uh, I had some other questions..." |
52168 "Yet ugly I need *not* be, pretty thing. My shape is but water to my will, and I may re-weave its fibers to a more pleasing tapestry..." Ravel glances at Fall-from-Grace, then smiles and licks her lips. "Yes..." |
52169 "Ravel, what..." |
52170 Ravel has... melted into Fall-from-Grace, taking on her demeanor, her features, her clothes... "Is this shape more pleasing?" Ravel smiles, her teeth now a brilliant, perfect white, the lips with just a *hint* of red. "So cultured and breathtaking?" She motions you to come closer. "Come, my precious man, *my* lips do not burn with Abyssal torments. Lay your lips upon mine." |
52171 "Very well..." |
52172 "No, Ravel." |
52173 "No, Ravel." |
52174 "Ravel, stop these games... I have neither time nor patience for them. Resume your form." |
52175 "Ravel, stop these games... I have neither time nor patience for them. Resume your form." |
52176 You touch your lips to Ravel's. Despite her new form, her lips are dry, like sand, and as your lips touch, you feel a sharp pin-prick, like kissing a row of barbed seeds. You draw back, licking the blood from your lips. Ravel mirrors your gesture, made even more horrifying in her new form. A drop of your blood remains on the edge of her mouth, and she smiles evilly. |
52177 "You... bit me." |
52178 "You... bit me." |
52179 "You... bit me." |
52180 "You... bit me." |
52181 "You... bit me." |
52182 "And you bit me, so long ago, 'twas not a kiss then, but a bite to the heart..." Ravel smiles. "Do not be surprised, my precious man. There is no harm done... except, mayhap, to the ones you travel with." She chuckles lightly, and you suddenly become aware of Grace's gaze upon you; outwardly, she seems composed, but you have a strange feeling something has *changed* between the two of you. |
52183 "Resume your normal shape, Ravel." |
52184 "And you bit me, so long ago, 'twas not a kiss then, but a bite to the heart..." Ravel smiles. "Do not be surprised, my precious man. There is no harm done... except, mayhap, to the ones you travel with." She chuckles lightly, and you suddenly become aware of Annah's gaze upon you - her eyes are wide, and her heart is beating rapidly. |
52185 "Resume your normal shape, Ravel." |
52186 "And you bit me, so long ago, 'twas not a kiss then, but a bite to the heart..." Ravel smiles. "Do not be surprised, my precious man. There is no harm done... except, mayhap, to the ones you travel with." She chuckles lightly, and you suddenly become aware of Grace's and Annah's gaze upon you; outwardly, Grace seems composed, but you have a strange feeling something has *changed* between the two of you. Annah's eyes have narrowed to slits and her tail is flicking dangerously back and forth. |
52187 "Resume your normal shape, Ravel." |
52188 "And you bit me, so long ago, 'twas not a kiss then, but a bite to the heart..." Ravel smiles. "Do not be surprised, my precious man. There is no harm done... except, mayhap, to the ones you travel with." She chuckles lightly, and you suddenly become aware of Annah's gaze upon you; her eyes are wide, and her heart is beating rapidly. Grace, on the other hand, is watching Annah with a curious expression. |
52189 "Resume your normal shape, Ravel." |
52191 "Ugly I need not be, pretty thing. My shape is but water to my will, and I may re-weave its fibers to a more pleasing tapestry..." Ravel glances at Annah, who stiffens as Ravel's gaze pins her. Ravel smiles as she sees Annah's fear, then licks her lips. "Yes..." |
52192 "Ravel, what..." |
52193 Ravel has... melted into Annah's shape, taking on her demeanor, her features, her leather vest... "Is it the rough-edged woman that you crave, the one for whom age has not yet tempered her passions?" Annah's... Ravel's... tail flicks, as if in anticipation. "Come, caress my lips with your own, and I shall please you." |
52194 "Very well..." |
52195 "No, Ravel." |
52196 "Ravel, stop these games... I have neither time nor patience for them. Resume your form." |
52197 "Mayhap... is it the rougher woman that you crave, the one of passionate fire?" Ravel glances at Annah, who stiffens as Ravel's gaze pins her. "Mayhap it is HER that whets your appetite..." |
52198 "Ravel, stop this. I've no more time for your g-" |
52199 Wait, see what happens... |
52200 "Ugly I need not be, pretty thing. My shape is but water to my will, and I may re-weave its fibers to a more pleasing tapestry." Ravel smiles at you, and her form begins to unravel... |
52201 "What do you m-" |
52202 Ravel has... melted into the shape of a comely young woman - EVERYTHING about her has changed: her demeanor, her features, her clothing... "Is it a softer, younger woman you crave, one for whom age has not yet left its mark?" She smiles, her lips a ruby red... inviting. "Come, caress my lips with your own, and I shall please you." |
52203 "Very well..." |
52204 "No, Ravel." |
52205 "Ravel, stop these games... I have neither time nor patience for them. Resume your form." |
52206 You blink, and Ravel has *twisted* back into her original form. "A difficult man to please are you! Pah! And wonder do they why there are no males of our kind!" |
52207 "What other shapes can you... *have* you turned yourself into?" |
52208 "Enough... I had some other questions..." |
52209 "Maybe some, Mebbeth none." Ravel seems confused by the question. "I've not a-membered such, I've neen, I-vene, Ei-Vene, mayhap? Neither smarta nor Marta... so many threads and branchings, so many Ravels... always stitching and mending and growing are my forms." |
52210 "Mebbeth? You were Mebbeth?" |
52211 "Mebbeth? You were Mebbeth? But... she's dead." |
52212 "You were Ei-Vene? In the Mortuary?" |
52213 "You were Ei-Vene? In the Mortuary? But... she's dead." |
52214 "You were that barmy seamstress in the Buried Village? Marta?" |
52215 "You were that barmy seamstress in the Buried Village? Marta? But... she's dead." |
52216 "Uh... I see. I had some other questions..." |
52217 "That may have been one of my names... yes?" Ravel looks more confused, her black-veined eyes becoming misty. "Names are *difficult* to remember..." Her voice becomes faint. "Like calling across a great distance..." |
52218 "Mebbeth was kind to me and helped me, Ravel. That means YOU helped me. I thank you." |
52219 "In her own way, Ei-Vene helped me, Ravel. That means YOU helped me. I thank you." |
52220 "Marta was barmy, Ravel, but she was not unkind and not unhelpful. If you were her, then you mean me no harm. I thank you." |
52221 "Why did you help me, Ravel?" |
52222 "I... see. I had other questions for you..." |
52223 Ravel blinks... "Yes... in the dead-book that one is. No more may I draw upon her strength..." |
52224 "What other shapes have you been, Ravel?" |
52225 "I had some other questions..." |
52226 Almost unconsciously, Ravel's hand reaches out for you, and just for a moment, you swear they are Ei-Vene's talons... |
52227 Step back. |
52228 Stand your ground... |
52229 You step back, and Ravel blinks, then mutters to herself. "Dum zomfie... dum zomfie..." |
52230 "What other shapes have you been, Ravel?" |
52231 "I have other questions for you, Ravel." |
52232 Ravel's left hand plucks a hair from her head, hooks it around her talons, and lightning-like, she jabs another talon into the skin near one of your scars. It's barely more than a pin-prick, but it looks like she's about to start stitching you up. |
52233 Let her work. |
52234 It turns out that Ravel was Ei-Vene, the strange tiefling I encountered in the Mortuary. When I confronted her on it, Ravel seemed to become Ei-Vene for a short time and "stitched" up my wounds, making me tougher. |
52235 As it was with Ei-Vene, the sensation is curiously painless, but the thread and stitching seems to be going much deeper, almost INSIDE you, without actually going beyond the surface of the skin. In moments, Ravel's talons draw back, and you feel... better, stronger. Ravel mutters in Ei-Vene's voice: "Dum zomfie..." |
52236 "What other shapes have you been, Ravel?" |
52237 "I have other questions for you, Ravel." |
52238 As you say her name, Ravel's face seems to *shift*... her blue skin sags, until she's wearing the same sour, curd-faced expression you saw on Marta's face. "C'mon, now... don't be all-difficult on Marta..." She raises the talon of her index finger like a scalpel and advances upon you. "False, nasty, corpse." |
52239 Step back. |
52240 Stand your ground... |
52241 You step back, and Ravel blinks, then mutters to herself; her features *shift* back to Ravel's... but her expression is still dazed, as if she is having trouble orienting herself. "Nasty corpse, eh, Marta...? yes, Marta, he is..." |
52242 "What other shapes have you been, Ravel?" |
52243 "I have other questions for you, Ravel." |
52245 Ravel's filthy talon jabs into your abdomen, then pulls it brutally downwards in a saw-like motion... but there is no pain. You watch as your skin peels slowly back from her touch -no blood issues from the wound. "Look at this, Marta... look at this..." |
52246 Let her work. |
52247 Ravel's free hand digs into your chest, where she loops your intestines up like yarn, and *plucks* them from your stomach... as she does, your stomach seals up, as if time was going backwards. Marta... Ravel... holds up your intestines like a trophy. "Pretty, pretty, eh, Marta...? One shouldn't swallow such a thing, no, no..." |
52248 "Uh... can I have those back, please? I might need them later." |
52249 She hands you the ropy mass... despite the freshness, the fluids surrounding your intestines have dried like resin. It feels more like a loop of glazed... rope. |
52250 "Uh... thanks. I'll treasure this always." |
52251 It turns out that Ravel was Marta, that barmy seamstress I encountered in the Buried Village. When I confronted her on it, Ravel seemed to become Marta for a short time and plucked out my intestines... which she told me would serve me as a talisman of great power. All I know is that there seems to be tons of people that keep reaching into my body and pulling out things that aren't MEANT to be pulled out, and getting away with it. |
52252 Marta... Ravel... nods slowly. "As well he should, shouldn't he, Marta? Yes... yes, he should, Marta. Powerful magic to be found in the guts of an immortal, yes... not like teethies... or eyes..." |
52253 "What other shapes have you been, Ravel?" |
52254 "I have other questions for you, Ravel." |
52255 As you mention Mebbeth, all the color seems to bleed out of Ravel's face until she is gray and ashen - literally. It's like the color just... vanished. "And who might ye be, hmmmnnn? Does yer path bring you back to Ol' Mebbeth's door, child...?" |
52256 "Yes, it does... Mebbeth... I, uh, came to learn more of the Art. Can you teach me any more?" |
52257 "Not this time... what other shapes have you turned yourself into, Ravel?" |
52258 "Pah! I am but a midwife, child, such power as the Art commands is much beyond me..." |
52259 "I... don't think so. I think you may have more to teach me than you may realize. Much more." |
52260 Then comes the question like an echo: "Ye want to learn the Art, ye do? *Why* do ye want to learn such things?" |
52261 Echo: "Because I just want to know." |
52262 Echo: "Because I may need it to solve the mystery of who I am." |
52263 Echo: "Because I need power." |
52264 "My reasons are my own." |
52265 Ravel... Mebbeth... scoffs. "Not a child's grammar book this is, not a Guvner's set of laws... it's the *Art,* child. I'll teach ye, but ye've got ta keep a clear head about ye..." She leans in close. "Listen..." |
52266 Listen... |
52267 "No, I don't think I wish to learn what you have to tell me... perhaps some other time." |
52268 It turns out that Ravel was Mebbeth, the kindly midwife I met in Ragpicker's Square. When I confronted her on it, Ravel seemed to become Mebbeth for a short time and told me something... something I cannot even recall, but I feel as if she peeled back my senses to the planes, making me more *aware* of my surroundings. |
52269 After a moment, Ravel... Mebbeth... nods. "The Art may help, it may not, and ye must not rely on it ta solve all o' yer problems." She sighs. "Child, it's most like only going to add another chip to yer pile o' questions..." She leans in close. "But if ye'd know, then listen..." |
52270 Listen... |
52271 "No, I don't think I wish to learn what you have to tell me... perhaps some other time." |
52272 "Pah! An ill-desire, fer the ladder of the Art will always remind ye that there's another rung jist above ye, and there's a bunch of people and things that'll be on it, too. There'll always be someone better, and they'll learn *ye* if ye crave too much." She leans in close. "But if ye'd know, then listen..." |
52273 Listen... |
52274 "No, I don't think I wish to learn what you have to tell me... perhaps some other time." |
52275 Mebbeth... Ravel... whispered something, and you feel *different,* changed somehow. She told you something horrible, something about how the planes work, but your mind has shut out her words, and you cannot recall them. Just thinking about them sets your heart pounding... Ravel told you something you're not sure *anyone* was ever meant to know. She is watching you, studying you. |
52276 "Wh-What... what other shapes have you been, Ravel?" |
52277 "I... I... have other questions for you, Ravel." |
52278 "That so? Well, iffen yer reasons are yer own, then my *knowledge* is my own. I won't teach one who hides hisself from the teacher... only... evil... comes... from such a path." Mebbeth... Ravel... blinks, as if trying to reorient herself. |
52279 "What other shapes have you been, Ravel?" |
52280 "I have other questions for you, Ravel." |
52281 "I cannot help BUT help you, my precious man... and that will always be true, no matter how many Ravels there be... on this, they will agree." |
52282 "What other shapes have you been, Ravel?" |
52283 "I have other questions for you, Ravel." |
52284 "I tried to help a Lady and a-kindly she did not take to it." |
52285 "What do you mean?" |
52286 "What do you mean?" |
52287 "Never mind. I had some other questions..." |
52288 "I tried to help a Lady and a-kindly she did not take to it." |
52289 "My offering of help was unwelcome. I *tried* to set her FREE; Sigil is the CAGE, a City of Doors and Locks, is a prison for her. It must be, mustn't it be? Why else call the city of Sigil 'the Cage'? And who is caged? The Lady! A prison so small for one so great. Unjustness, wrongness, intolerable to torment a woman thusly!" |
52290 "My offering of help was unwelcome. I *tried* to set her FREE; Sigil is the CAGE, a City of Doors and Locks, is a prison for her. It must be, mustn't it be? Why else call the city of Sigil 'the Cage'? And who is caged? The Lady! A prison so small for one so great. Unjustness, wrongness, intolerable to torment a woman thusly!" |
52291 "I... see." |
52292 "Never mind. I had some other questions..." |
52293 "I tried to break the Cage, let the Lady go free." She makes a shooing motion, her expression becoming pained as she scatters invisible birds. "Shoo, shoo, o pained woman, let Sigil's ring be broken so you might fly far from its filthy streets and the stupid dabus that dare not speak in words for fear their thoughts would be overheard!" Ravel's hands slowly stop their 'shooing' motion, and she gives a slow sigh. |
52294 "Go on..." |
52295 "I see. I had some other questions..." |
52296 "Before I could finish, I a-found myself here, and my memories none the better for the trip... much has slipped away, much forgotten, yes it was... is? Was?" Ravel smiles with her yellowed teeth. "The dwindling of memory has become a comfort to these old bones. Much have I forgotten... I am fortunate in that I still remember you." |
52297 "Ravel, but... WHY did you try to free the *Lady of Pain* from Sigil?" |
52298 "I see. I had other some questions for you..." |
52299 It turns out that Ravel was mazed for trying to free the Lady of Pain from Sigil... was that such a crime? Still, the best of intentions... Ravel said she simply could not bear anyone being caged or imprisoned. |
52300 Ravel's voice drops, almost reprimanding. "I resent anyone, even a power, being imprisoned and think that all, everyone ...whether stones, shores or quiet bladed ladies... should be FREE. Some have said more fool, I. Why risk such a thing, they said?" |
52301 "I agree. I would have let the Lady lie in her cage." |
52302 "I think you did the right thing trying to set her free, Ravel." |
52303 Lie: "I... think you did the right thing trying to set her free, Ravel." |
52304 "Is that what you were trying to do when I met you so long ago? Were you trying to set me free?" |
52305 "Is that what you were trying to do when I met you so long ago? Were you trying to set me free?" |
52306 "There are some things I cannot bear, and no apologies will I make, my precious half-man - yet... when I cannot let matters well enough alone... many are the lives and dreams that are a-left in pieces on the ground. If I had let you be, mayhap much better would your life be..." |
52307 "Is that what you were trying to do when I met you so long ago? Were you trying to set me free?" |
52308 "Mayhap. I have other questions for you, Ravel..." |
52309 "I'm glad that we share a like mind and view like-minded on this matter. Yet... when I cannot let matters well enough alone... it seems to mine eyes that many are the lives and dreams that are a-left in pieces on the ground." |
52310 "At least you tried, Ravel, and I see no fault in your intentions." |
52311 "So you are at fault, Ravel? At least you *tried* where others would have lacked the courage. I see no fault in your intentions - in fact, I see only strength." |
52312 "Is that what you were trying to do when I met you so long ago? Were you trying to set me free?" |
52313 "Is that what you were trying to do when I met you so long ago? Were you trying to set me free?" |
52314 "I have other questions for you, Ravel..." |
52315 "Tchhh. So *someone* does." |
52316 "Is that what you were trying to do when I met you so long ago? Were you trying to set me free?" |
52317 "Is that what you were trying to do when I met you so long ago? Were you trying to set me free?" |
52318 "I have other questions for you, Ravel..." |
52319 Ravel stares at you in silence for a moment, then she cackles to herself. "Such honeyed words! How have I MISSED you, my precious half-man! You sing so sweetly, stone would give up its blood for you!" |
52320 "There is no harm in speaking the truth. I have other questions for you, Ravel..." |
52321 "Quite possibly, possibly quite. Life's chains and fear-of-death may have gripped too-tightly on the man I new... knew? Knew then, hmmmm-hmmmm?" Ravel picks at one of her jagged gray hairs, wrapping it around her finger. "No liking for chains and cages does Ravel have..." |
52322 "Ah, so I was caged somehow? Or chained? It sounds to me as if your memory is stirring, Ravel..." |
52323 "Yess..." Ravel blinks for a moment, and her black-veined eyes become duller, as if she has been struck with a heavy weapon. Her talon tightens around the gray hair, so tightly it looks like she is about to tear it from her skull. "Mayhap... you were a-trapped? But it was no normal cage that held you..." |
52324 "Do you have any idea *what* held me?" |
52325 Ravel thinks I may have been caged or imprisoned when I came to her so long ago... but she couldn't remember exactly. She said something about a promise of some sort, then she tore one of the hairs from her head and told me to take it in place of an answer. |
52326 Ravel looks confused, and her face *twists,* as if she is fighting an unpleasant thought. "I have forgotten... mayhap a promise...? No, no..." Her finger tightens around the gray hair, and to your surprise, there is a *snap* like a twig breaking, and Ravel tears the hair from her head. A trickle of black blood worms from beneath her skull cap, and she hisses in anger. |
52327 "Ravel...? Are you all right?" |
52328 "No MORE will I say..." Ravel's face wrinkles in pain, the talon covered with the blood-tipped gray hair - even plucked from her head, it looks jagged and stiff. "I do not know, and no knowing shall I share!" She stares down at the gray hair wrapped around her talon, and then she hisses, and flicks it to you. "Take this, and leave the past where it lies, half-man!" |
52329 "Very well, Ravel; then there is nothing more to be said on the matter. I had some other questions..." |
52330 Ravel gestures around her. "Once a maze of lifeless stone it was, featureless, but a small black seed was wound in my hair when I came to this place, and it grew strong amongst the stone, flourishing, flourishing, until it ran thick throughout the maze like the unraveling hair of a crone... and so this maze of another becomes MY garden." |
52331 "I had some other questions for you, Ravel..." |
52332 "Never mind, farewell." |
52333 "No, let me think about it. Farewell." |
52334 "Well... What exactly do ye want training in?" |
52335 "Can you tell me if I am ready for more instruction?" |
52336 "Can you tell me if I am ready for more instruction?" |
52338 "Nothing right now. I'll come back later." |
52339 "Ya know all that I can teach ya for now... come back after ye've experienced the world a bit more." |
52340 "Very well, thank you." |
52341 "I think I could teach ya a bit more." |
52342 "I'm ready, what can you teach me?" |
52343 "What ya be wantin' ta learn?" |
52344 "Teach me to fight with my fists." |
52345 "Teach me how to use daggers." |
52346 "Teach me how to use clubs." |
52347 "Teach me how to use axes." |
52348 "Teach me how to use hammers." |
52349 "I'm not up to training today. I'll come back later." |
52350 "Ye've exceeded my abilities. Ye're the best fighter I've ever seen... perhaps one of the best ever to walk the planes." |
52351 "Thank you, farewell." |
52352 "Fists, eh? Well... I can teach ye if ye want." |
52353 "Yes, I'd like to learn to use this weapon." |
52354 "Yes, I'd like to learn to use this weapon." |
52355 "Yes, I'd like to learn to use this weapon." |
52356 "Yes, I'd like to learn to use this weapon." |
52357 "Daggers, eh? Well... I can teach ye if ye want." |
52358 "Yes, I'd like to learn to use this weapon." |
52359 "Yes, I'd like to learn to use this weapon." |
52361 "Yes, I'd like to learn to use this weapon." |
52362 "Clubs, eh? Well... I can teach ye if ye want." |
52363 "Yes, I'd like to learn to use this weapon." |
52364 "Yes, I'd like to learn to use this weapon." |
52365 "Yes, I'd like to learn to use this weapon." |
52366 "Yes, I'd like to learn to use this weapon." |
52367 "Axes, eh? Well... I can teach ye if ye want." |
52368 "Yes, I'd like to learn to use this weapon." |
52369 "Yes, I'd like to learn to use this weapon." |
52370 "Yes, I'd like to learn to use this weapon." |
52371 "Yes, I'd like to learn to use this weapon." |
52372 "Hammers, eh? Well... I can teach ye if ye want." |
52373 "Yes, I'd like to learn to use this weapon." |
52374 "Yes, I'd like to learn to use this weapon." |
52375 "Yes, I'd like to learn to use this weapon." |
52376 "Yes, I'd like to learn to use this weapon." |
52377 "Well, here we go... ye ready?" |
52378 "Yes..." |
52379 "Heh... well, that's it I guess. Now what?" |
52380 "Thank you. I'd like to learn other weapons, if you would teach me." |
52381 "Thank you. I'd like to learn other weapons, if you would teach me." |
52382 "Thank you. That's all I want to know today." |
52383 "Well... nothing more I can teach ye right now. Not unless ye've devoted yer whole life to bein' a warrior. Ye've got to *specialize* in bein' a warrior if ye want to get better. Ye've not got that devotion t' the fightin' craft. Only when ye've turned yer body into a weapon can ye learn more from me." |
52384 "All right. What other weapons can you teach me?" |
52385 "Thank you. Farewell." |
52386 "Yes..." |
52387 "Yes..." |
52388 "This is not something I normally do. However, show me what you know and I'll give you some pointers." He watches you carefully as you demonstrate what you know. At several points he stops you and shows you ways to improve upon your skills. Within a few hours' time you think you feel comfortable with your abilities as a mage. |
52389 "Thank you. I must be going now. Farewell." |
52390 "No, let me think about it for a while. Farewell." |
52391 "Show me what you know and I'll give you some pointers." He watches you carefully as you demonstrate what you know. At several points he stops you and shows you ways to improve upon your skills. Within a few hours' time you think you feel comfortable with your abilities as a thief. |
52392 "Thank you, Lenny." |
52393 You have drawn the Lady's disfavor, perhaps for the final time. It is suggested you save in a different slot, for overwriting this save game may put your quest in danger. |
52394 test |
52395 Time |
52396 TSR Logo |
52397 Interplay Logo |
52398 Black Isle Logo |
52399 Opening |
52400 You have drawn the Lady's disfavor for the final time. Overwriting your last quicksave is not advisable. |
52401 Cure Light Wounds This spell heals 1 to 8 hit points. |
52402 This scrap of skin has been peeled from the back of your left forearm. Its scarred, gray surface reminds you of a zombie's hide; it feels more like a piece of cured leather than a strip of skin. |
52403 Prick your left index finger, and inscribe a regret on the scrap of flesh with your blood... |
52404 Ravel frowns disapprovingly, her bluish skin twisting like a rag. "Does Ravel know the *Art?!* Is your mind gone a-way of the mortality, a thing all up-and-lost?! I have forgotten more of the Art than *you* shall..." She jabs you with one of her talons. "Ever." She jabs you again. "Know." |
52405 "Can you teach me some of the Art, then?" |
52406 "Can you teach me some of the Art, then?" |
52407 "Never mind, then. I had some other questions..." |
52408 Ravel narrows her black-veined eyes, studying you. "Mayhap I could be persuaded by one such as you... though any other would NOT have such a chance, nor the boon I offer. Are you a rudimentary student in the arts or am I facing a tried-true-and-tired... attired? A-tired master?" |
52409 "I am but a rudimentary student." |
52410 "I am but a rudimentary student, beautiful Ravel." |
52411 "A master in the arts." |
52412 "A master in the arts, beautiful Ravel." |
52413 "I really couldn't say... I seem to be alternately complimented and ridiculed for my efforts." |
52414 "Perhaps I could receive teaching another time. I had some other questions..." |
52415 Ravel snorts. "Ha! I will not be a-sharing my knowledge with none but a TRUE practitioner and no other, and nothing will bend me on this, not even you." |
52416 "Beautiful Ravel, I ask only that you teach some of your ways... I ask nothing more than a glimpse into the vast well of knowledge that you no doubt possess." |
52417 "Very well, then. I had some other questions..." |
52418 "Flatterer... and yet your words warm me." Ravel's voice changes, alternating in pitch, like someone plucking a stringed instrument. "Much have I learned tending this garden. Charms and incantations, distilled from the barbs..." She begins to hum slightly to herself. "...rhyming, swaying ways of the consonants constants and motions that bring the briars to your aid... listen, the branches will speak of it." |
52419 Close your eyes, listen. |
52420 Close your eyes, listen. |
52421 Close your eyes, listen. |
52422 Close your eyes, listen. |
52423 Close your eyes, listen. |
52424 "Very well..." Ravel's voice changes, alternating in pitch, like someone plucking a stringed instrument. "Much have I learned tending this garden. Charms and incantations, distilled from the barbs..." She begins to hum slightly to herself. "...rhyming, swaying ways of the consonants constants and motions that bring the briars to your aid... listen, the branches will speak of it." |
52425 Close your eyes, listen. |
52426 Close your eyes, listen. |
52427 Close your eyes, listen. |
52428 Close your eyes, listen. |
52429 Close your eyes, listen. |
52430 As you close your eyes and listen, a tremor passes through you, as if barbed snakes were burrowing beneath your flesh. When your eyes open, within your palm is a strange, black-barbed seed. You have no idea how it got there. Ravel is watching you carefully. "Take the seed. Learn from it." |
52431 "Very well... I had other questions for you, Ravel." |
52432 As you close your eyes and listen, a great trembling passes through you, as if dozens of barbed snakes were burrowing beneath your flesh. When your eyes open, within your palm are several strange, black-barbed seeds. You have no idea how it got there. Ravel is watching you carefully. "Take the seeds. Learn from them." |
52433 "Very well... I had other questions for you, Ravel." |
52434 "Very well... I had other questions for you, Ravel." |
52435 As you close your eyes and listen, a great trembling passes through you, as if dozens of barbed snakes were burrowing beneath your flesh. Just when you think the pain is more than you can bear, you suddenly, instinctively, begin humming, the same tune that Ravel did... and the pain ebbs. In the distance of the maze you can hear the clicking of the tree creatures, as if responding to your call. |
52436 Continue to hum. |
52437 Ravel watches you with a curious light in her black-veined eyes. "Such *power*..." She gives a soft hiss, as if in wonder, and her lips peel back in a smile. "It a-touches all that hear it. You are powerful, my precious man, so powerful... one day even the planes may bend to your will..." |
52438 "I do not wish such a thing, Ravel. There are many who would walk that path, but not I." |
52439 "The day the planes bend to me is not long in coming, Ravel. The more of my memories return, so shall my power grow until none shall stop me." |
52440 Ravel nods, then nods at your hand, which to your surprise, holds a number of black-barbed seeds. "Take those seeds. Use them as you will... and to this, I grant an additional boon." She plucks a hair from her head and takes a handful of the seeds, places them in her palm, then crushes them. A small trail of blackish blood runs from her hand, but when she opens it, there is no wound... only a necklace of black-barbs, woven around a lock of Ravel's gray hair. "Take this; it is *of* me, and it will serve you well." |
52441 Take the seeds and the strange barbed charm. |
52442 Ravel taught me some of the Art, and in the process, I tapped into the surroundings of her black-barbed maze, so much so that the tree creatures, the Trigits, answered me when I called them. Ravel was impressed, and she gave me an additional charm and told me that there was a secret space within the maze I might reach if I kept the black-barbed seeds with me. |
52443 Kitla |
52444 "Save those seeds, precious man... use not all of them, for they may prove more useful in *other* places in this maze... but if powerful you are, these places you will find." |
52445 "Very well... I had other questions for you, Ravel." |
52446 "You are one who creeps along the middle path when speaking to others, I see. Such a path lacks conviction..." Ravel scrunches her eyes as she stares at you. "I'd a-guess you are a fledgling mage, but you have a branching of potential that has yet to grow. I'll give you this... shhhh... close your eyes, listen..." |
52447 Close your eyes, listen. |
52448 "Hold..." Ravel's voice drops to a low hiss, like that of a serpent. "The most important question you have YET to ask, my precious man. Has it occurred to you yet?" |
52449 "No... what question are you speaking of?" |
52450 "Yes... I need to know how to leave this place. Do you know the answer to this question?" |
52451 "Yes... I need to know how to leave this place. Do you know the answer to this question?" |
52452 "'Ravel, do you know how to leave this beautiful garden of yours,' must you ask - ask this, will you?" She prompts you with one of her talons, her bloody eyes gleaming. "Go on, go on." |
52453 "Ravel... how do I leave this beautiful garden of yours?" |
52454 "I know the branchings of this place, the twistings and bendings and burrowings. Though there are no leaves here, one may take their leave when they wish it." |
52455 "So you DO know how to leave?" |
52456 "Wrap your hands about you like branches, make them encircle your chest like a cage. Step from the edge of the maze into the darkness, and into another cage your body shall go - a simple leaving, but there is NO return when that final step is taken, so TAKE heed and TAKE what you need before you take the step." |
52457 "Which of the edges of the maze do I leave by?" |
52458 "Which, a question posed to the witch... which? One of the edges knows, not I. The remembering of which has failed me, and the edges of the maze have had little to say on the matter." |
52459 "You've known how to leave? All this time? Then... why don't you leave?" |
52460 "Why stay when one can leave is your question to me?" Ravel breaks into a crooked smile, displaying a row of fangs. "I turn the question upon its head and send it a-scurrying back to you. The answer lies not in the staying or leaving, but in the causes and reasons, my precious half-man." |
52461 "Don't you *want* to leave?" |
52462 "It is *a* want, a once-want, but not a now-want, and more and more a not, naught, knotted-want. What do I need that lies beyond my brambled walls? It is a cruel, jagged world beyond the edges of this maze, and Ravel has pulled *enough* of its shards from her skin." |
52463 "You have done me a great service, beautiful Ravel. Thank you for hearing my request and sharing your knowledge with me." |
52464 "Very well... thank you, Ravel. I must bid you farewell." |
52465 "Very well... thank you, Ravel. I must bid you farewell." |
52466 Ravel gives a crooked smile, all tusks, and then gives a soft cackle. "Ah... it is *I* who thanks you, my precious man. Long has it been since such sweet flattery has been brought to this maze... I wish to grant you a boon, my songbird." |
52467 "No boon is necessary, beautiful Ravel." |
52468 "A boon? I would gladly accept any gifts you wish to give." |
52469 "Your protestations have no place here, songbird. Shhh... I would tell you a secret..." |
52470 "At the risk of repeating myself, please: no boon is necessary, beautiful Ravel." |
52471 "Very well..." |
52472 "Very well..." Ravel hisses softly, as if disappointed. "No gifts shall I give this day..." |
52473 "Very well... thank you, Ravel. I must bid you farewell." |
52474 "Very well... thank you, Ravel. I must bid you farewell." |
52475 "Then listen to me... close your eyes, and I shall let you see the nature of the multiverse..." |
52476 Close your eyes and listen... |
52477 Close your eyes and listen... |
52478 Close your eyes and listen... |
52479 You close your eyes, and as you do, you feel a sharp, stabbing pain in your right eye. Your eye... *one* of your eyes... opens... and you see Ravel before you, her blood-red eyes gleaming with delight; one of her talons is extended, and is tipped with your blood... and an eyeball. Yours. |
52480 "What... did... you... do...?" |
52481 "A boon I have granted, songbird. A twist of perception, a tap into the branches of the mind, a tap into the roots of Ravel's knowing have I granted you... a piece of me..." She takes the eyeball, and you watch in disgust as she pulls forth a black seed and places them both in her left palm. With a grotesque smile, she crushes the two of them with a sickening *crunch.* "Ahh..." |
52482 "Give... it back..." |
52483 "Of course, precious man..." Ravel opens her palm and your eye lies there, seemingly untouched, staring at you. She places it between her thumb and forefinger, then before you can react, she stabs it into your empty eye socket. |
52484 "Erhhkkkk..." |
52485 In response to my flattery, Ravel plucked out my right eye, crushed a black-barbed seed into it, then jabbed it back into my bloody eye socket. I now see things a little differently... it's as if I'm seeing the planes through Ravel's perspective as well as my own. Of course, this experience has also taught me that I'm going to be really careful about who I flatter from now on, especially if they're within stabbing distance. |
52486 "A piece of me lies in your good eye, precious man. When you see the planes through that eye, you will understand MORE than you once did... wiser you will be, and more experience of the planes and their turnings will you understand... and that is all." |
52487 "Very well... thank you, Ravel. I must bid you farewell." |
52488 "Very well... thank you, Ravel. I must bid you farewell." |
52489 As you are about to utter your farewell, you suddenly feel a crawling sensation in your skull - and you notice that Ravel's black-veined eyes have taken on a strange, predatory fire. |
52490 "You're not going to let me leave, are you Ravel?" |
52491 "Uh... thank you, Ravel. I must bid you farewell." |
52492 "A perceptive question - yet it not the real question." Ravel's voice takes on a strange whisper - very sad, that sends a faint echo through your mind. "The question is do you *wish* to leave me, half-man?" |
52493 "Fair Ravel, you helped me when I came to you so long ago, and you have done so again. I shall not forget what you have done. But now I must leave - I have to know more about myself." |
52494 "I have to. It's important that I find out all I can about myself, and there is much more I need to know." |
52495 "I do not wish to be trapped here in this place, Ravel. It is your home, not mine." |
52496 "I do not want to be trapped in this maze. Do I intend to leave? Yes." |
52497 "Ah... so you say..." Ravel's voice takes on a strange whisper - very sad, that sends echoes through your mind. "One final question do I have for you: do you *wish* to leave me, my precious half-man?" |
52498 "Fair Ravel, you helped me when I came to you so long ago, and you have done so again. I shall not forget what you have done. But now I must leave - I have to know more about myself." |
52499 "I have to. It's important that I find out all I can about myself, and there is much more I need to know." |
52500 "I do not wish to be trapped here in this place, Ravel. It is your home, not mine." |
52501 "I do not want to be trapped in this maze. Do I intend to leave? Yes." |
52502 "No, know, no... know THIS..." Ravel raises a taloned finger, as if warning you. "Know it is OUR home, my precious half-man. Two immortals shall we be in this black-brambled garden, and I shall keep you safe from the planes." |
52503 "I think you know not what you say, Ravel..." |
52504 "In the leaving I find fault, and your answer seems to be one of conviction, but it is the *wrong* answer, my precious half-man." She *clacks* her yellowed teeth together like a bear trap. "No, no, I shall *keep* you here in this place. Two immortals shall we be in this black-brambled garden, and I shall keep you safe from the planes." |
52505 "I think you know not what you say, Ravel..." |
52506 There is a terrible *shimmering* in the air around Ravel - and the sound of snapping twigs and cracking tree limbs, and the horrid sound of the trees *bending* and *splintering*... |
52507 "Wh-?" |
52508 Ravel's lips peel back and her voice becomes shrill, like a howling wind. "What do YOU know of KNOWING, half-man?! KNOW this: KNOW you will stay here until the END DAYS in my brambled garden, never to leave, and you shall LOVE me, as you were MEANT, as you PROMISED!" |
52509 "I will not, Ravel. Do not threaten me... I WILL leave this place." |
52510 "Ravel, calm down - I need to leave, but I shall return. Don't-" |
52511 "I'm afraid I would be poor company, Ravel. And I cannot stay in any event. I'm afraid you must allow me passage." |
52512 "I shall NOT let you leave - I have the power to KEEP you here, and I shall USE it. My black-barbed maze shall NOT allow you to travel beyond it while I LIVE, my precious, *precious* man..." |
52513 "Ravel, I don't want to fight you... don't do this. Allow me passage, and I shall return to visit you. You need not be alone in this place." |
52514 "So the only way I can leave is when you're dead? Very well, mayhap it is YOU who have made a mistake by underestimating me, crone." |
52515 "RETURN?! RETURN as you CLAIMED you would so LONG AGO?! No... no, you shall not LIE to Ravel TWICE! No more CENTURIES will I WAIT for you..." Ravel's lips peel back, and her talons seem to grow, grow into fiendish claws. "Here in my garden you will STAY, and a-wander the planes you will NO LONGER...!" |
52516 "Ravel, calm yourself, there's no NEED for this..." |
52517 "You have forgotten your PLACE, HALF-man. Humility is in order." |
52518 "Ravel, don't DO this..." |
52519 "We'll see, witch..." |
52520 Ravel answered my questions, but I don't think she expected me to leave her... when I told her I was leaving, she attacked me, and she swore that I would not be able to leave while she lived. I had no choice but to fight her. |
52521 "Why, my precious, precious half-man, you carry the greatest torment of all... life forever-more. Can it be life a-cares for you as Ravel does?" She gnashes her yellowed tusks with a horrid *clacking* noise. "One so brave, so passionate, so terribly lost, sad, sad." |
52522 "Ravel, *why* did you make me immortal? I must kn-" |
52523 "Study their eyes when they are close... you shall *see* their torments, for they will not speak of them. No more will Ravel say... mayhap if they were close, and Ravel could see them, she would say more... but not this day." |
52524 "Why are they drawn to me?" |
52525 "And you bit me, so long ago, 'twas not a kiss then, but a bite to the heart..." Ravel smiles. "Do not be surprised, my precious man. There is no harm done..." |
52526 "Resume your normal shape, Ravel." |
52527 Mebbeth's... Ravel's... face relaxes, and you watch as the bluish tinge returns to her skin, and the blood red bleeds back into her eyes. She blinks, slowly, as if re-orienting herself. |
52528 "What other shapes have you been, Ravel?" |
52529 "I have other questions for you, Ravel." |
52530 Annah makes no response - Ravel's mere presence seems to have silenced her. Her tail has stopped flicking, however, and her eyes have lost their hard edge. |
52531 "Enough with this, Ravel. What other questions did you have?" |
52532 Dallan |
52533 Annah seems paralyzed, her eyes wide as Ravel turns her black-veined gaze to her. You can see her trembling, her heart beating fast. |
52534 "Aye, life may have swallowed 'im, but he dinnae come out o' *that* end, so he didn't..." |
52535 "Enough of this - look, Ravel, you took my mortality from me, and it has caused more harm than good. I would take it back now - you have had it overlong, I think." |
52536 "Yeh *loved* him!" Annah breaks her silence - she sounds astonished. "Yeh *loved* him, yeh did!" |
52537 Annah seems paralyzed, her eyes wide as Ravel turns her black-veined gaze to her. You can see her trembling, her heart beating fast. |
52538 "Only if what lies on the other path carries greater pain." |
52539 "Ravel... this is very important; do you have any idea why I asked you to do it?" |
52540 Dak'kon is silent, but his blade *shifts* at Ravel's words... the blade darkens, the edge sharpening until the *karach* itself seems to carry a horrible malevolence about it. |
52541 "Watch your words, Ravel..." |
52542 "Watch your words, Ravel..." |
52543 "Watch your words, Ravel..." |
52544 "Watch your words, Ravel..." |
52545 "Watch your words, Ravel..." |
52546 "Watch your words, Ravel..." |
52547 Dak'kon's blade bleeds into a vicious dead black, mirroring his eyes... and to your surprise, the *karach* edge silently splits into jagged fangs. |
52548 "Ravel... leave him be. *I* will answer your questions, not them." |
52549 "Ravel... leave him be. *I* will answer your questions, not them." |
52550 "Ravel... leave him be. *I* will answer your questions, not them." |
52551 "Ravel... leave him be. *I* will answer your questions, not them." |
52552 "Ravel... leave him be. *I* will answer your questions, not them." |
52553 "Ravel... leave him be. *I* will answer your questions, not them." |
52554 "Ravel..." Grace replies softly, almost cautiously. "I have come to terms with m-" |
52555 "Because love would not allow it - and it can bend even the strongest to its will." Fall-from-Grace's voice is soft, questioning. "Does it not, Ravel?" |
52556 "No creature is undeserving of such a feeling, Ravel." Grace speaks softly. "The histories do not paint such a compassionate picture of you, however..." |
52557 "The Lady of Pain? You tried to *help* her?" |
52558 "The Lady of Pain? You tried to *help* her?" |
52559 Grace says nothing. She seems to be studying Ravel intently... you are suddenly struck with the feeling Grace is sizing up Ravel for weaknesses. |
52560 Grace suddenly plants her feet into a battle-stance, and her hands lance out, the fingers forming a protective gesture. Her expression does not change, however - if anything, she seems to have been expecting this. |
52561 *"Burnnnnn..."* |
52562 "And what other torments do your eyes see, Ravel?" |
52563 "And what other torments do your eyes see, Ravel?" |
52564 "And what other torments do your eyes see, Ravel?" |
52565 "And what other torments do your eyes see, Ravel?" |
52566 *"Burrnnnn..."* |
52567 "Ravel, you've made your point. Now enough of t-" |
52568 "Ravel, you've made your point. Now enough of t-" |
52569 "Ravel, you've made your point. Now enough of t-" |
52570 "Ravel, you've made your point. Now enough of t-" |
52571 "It swallowed him, but I don't know if he came out of *that* end." |
52572 "Enough of this - look, Ravel, you took my mortality from me, and it has caused more harm than good. I would take it back now - you have had it overlong, I think." |
52573 "I think I know who should be in a cage..." |
52574 "Well, I didn't have anything BETTER to do except go to one of the Lady's mazes and meet one of the evilest creatures ever to set foot in Sigil, so I said 'sure! Why n-?'" |
52575 "Morte, be quiet. Ravel, I..." |
52576 "'Be quiet?!'" Morte clacks his teeth. "Like the hells I will! I think we've listened to this crone rattle her bone-box enough, and now she's got some pair of stones, saying I haven't got any skin! So WHAT if I don't?! Obviously the fact SHE has skin has done wonders for HER looks! Does she think I *like* being NAKED all the time? And *another* thing-" |
52577 "Morte! Cut it out! Ravel, look-" |
52578 "Morte! Cut it out! Ravel, look-" |
52579 "Morte! Cut it out! Ravel, look-" |
52580 "Query: What does Nordom define /choice/? Define: CHOICE: The act of choosing, selection; the right or opportunity to choo-" |
52581 "Nordom, stop. This is between Ravel and I. Look, Ravel-" |
52582 "Nordom, stop. This is between Ravel and I. Look, Ravel-" |
52583 "Nordom, stop. This is between Ravel and I. Look, Ravel-" |
52584 "Nordom, stop. This is between Ravel and I. Look, Ravel-" |
52585 "Nordom, stop. This is between Ravel and I. Look, Ravel-" |
52586 "Dead Dabus" |
52587 STRIP OF SKIN Weight: 0 Usable only by Nameless One This scrap of skin has been peeled from the back of your left forearm. Its scarred, gray surface reminds you of a zombie's hide; it feels more like a piece of cured leather than a strip of skin. ^NNOTE: To inscribe a regret on this skin, select the "Use" command.^- |
52588 Strip of Skin |
52589 Nabat |
52590 Nabat |
52591 Dona Quisho |
52592 Dallan's Girlfriend |
52593 Dallan's Girlfriend |
52594 An'izius |
52595 An'izius |
52596 Vrischika gives a quick half-bow. "Welcome back. Here to buy something?" |
52597 "Not just now. I had some questions..." |
52598 "Yes, I am." |
52599 "No. Farewell." |
52600 "No. Farewell." |
52601 Siabha |
52602 Siabha |
52603 Agril-Shanak |
52604 Agril-Shanak |
52605 Merchant |
52606 Merchant |
52607 Skatch |
52608 Skatch |
52609 "I had another question I wanted to ask him..." |
52610 "That is all I wished to know. Farewell." |
52611 "I had another question I wanted to ask him..." |
52612 "That is all I wished to know. Farewell." |
52613 You stare in awe at the bizarre spectacle before you. What had appeared to be an ordinary, unremarkable bricked wall now throbs and pulsates with movement. The wall expands with curious elasticity, heaving outward as if some unseen force were trying to push its way through the barrier from the other side. Slowly, the undulating mass begins to settle, its curves becoming more and more pronounced, and you find yourself at eye-level with the stony caricature of a human face. |
52614 Suddenly, a strong breeze begins to blow around you and the air is filled with an eerie sighing. The rushing wind grows stronger and you can make out other sounds as well: the creaking of boards, the rustling of leaves, and the grinding of stone upon stone. After a few moments, the clamor ceases to be a cacophony of individual noises and begins to blend into one articulate sound. You can make out a voice, a voice that speaks softly, yet seems to come from all around you at once. "YOU? IT CANNOT BE YOU." |
52615 The wind around you has stopped, but the voice is still somehow present. "YOU ARE RESTORED AGAIN? I SAW YOU DESTROYED." |
52616 "I AM I." The voice is as expressionless as the stone face before you. |
52617 "I AM I." The voice is as expressionless as the stone face before you. |
52618 "YOU STAND ON ME, IN ME. THE STONES, MORTAR, THE AIR... ALL ME UNDIVIDED." |
52619 "I SAW YOU DESTROYED HERE, IN FRONT OF ME. I SEE ALL WITHIN ME." |
52620 "THINGS THAT CAST NO SHADOW... WERE SHADOW. THEY ROSE AROUND YOU. TORE YOU DOWN. DO YOU NOT REMEMBER?" You concentrate on the strange voice composed of sounds around you. Somewhere, in the deepest recesses of your mind, there is a brief glimmer of recollection. You feel as though there is something vaguely familiar about the sounds. |
52621 "YES... YOU REMEMBER." The voice of the Alley rings in your ears, scattering the images from your mind and returning you back to the present. "DESTROYED. AS SOON I SHALL BE. I CANNOT DELAY DIVISION MUCH LONGER. PRESSURE BUILDS. SOON STONES WILL CRUMBLE AND THE FLOATING ONES WILL REPAIR ME TO DESTRUCTION." |
52622 "PRESSURE IS TOO MUCH. TOO MANY PLACES FOLDED INSIDE. NOT ENOUGH SPACE. MUST DIVIDE." |
52623 The voice continues. "HELP ME TO DIVIDE. BRANCH OUT. EXPAND. NEW APERATURES WILL OPEN. YOU MAY USE THEM TO TRAVEL TO THE LOWER WARD." |
52624 "THE FLOATING ONE IS UPON ME. REPAIRING. IT PREVENTS ME FROM DIVIDING. I UNDO ITS REPAIRS. BUT IT RETURNS AGAIN AND AGAIN. REPAIRS ANEW. MUST REMOVE FLOATING ONE." |
52625 "REMOVE IT. ONLY THEN CAN I DIVIDE." |
52626 "THE FLOATING ONE IS NO LONGER UPON ME. IT NO LONGER REPAIRS. NO LONGER INTERFERES." |
52627 "THE FLOATING ONE IS DESTROYED. IT NO LONGER REPAIRS. NO LONGER INTERFERES." |
52628 As you approach the stone face, the various ambient sounds of the Alley once again assault your ears, and through them the voice speaks. "YOU HAVE RETURNED." |
52629 "IT MUST BE REMOVED. THERE MUST BE A WAY. MAKE IT DEPART. TIME IS SHORT. MUST DIVIDE SOON OR BE DESTROYED." |
52630 "THE FLOATING ONE IS DESTROYED. IT NO LONGER REPAIRS. NO LONGER INTERFERES." |
52631 The voice of the Alley is silent for a long moment, as if contemplating your words. "SHOULD NOT HAVE DESTROYED FLOATING ONE. YOU DRAW THE ATTENTION OF THE BLADED ONE. PAIN-BRINGER SHE IS." |
52632 "STILL CANNOT DIVIDE. TOO WEAK. CANNOT UNDO FLOATING ONES REPAIRS. ITS CHANGES MUST BE REVERSED BEFORE I CAN DIVIDE. YOU MUST UNDO THE FLOATING ONES REPAIRS FOR ME." |
52633 "SEEK OUT THE PARTS OF ME THE FLOATING ONE HAS CHANGED. REVERSE THE CHANGES. UNDO THE REPAIRS. MUST BE EXACT. PRECISE. ONLY THEN CAN I DIVIDE." |
52634 "YES. THE FLOATING ONE NO LONGER REPAIRS. IT IS NOW WITH THE OTHER. I HAVE CLOSED MYSELF AROUND IT. IT REMAINS INSIDE ME FOREVER." |
52635 "TWO PLACES UPON ME. MUST UNDO WHAT FLOATING ONE HAS CHANGED. I CANNOT CHANGE THEM MYSELF. MUST CONSERVE ENERGY FOR DIVISION. YOU MUST MAKE CHANGES IN THE WAY OF YOUR KIND." |
52636 "THE TWO PLACES ARE UPON ME. ONE IS WEST OF THE OTHER. ONE IS EAST OF THE OTHER." |
52637 "YES. ALL IS IN ORDER. I AM GRATEFUL." Again the wind begins to blow around you, this time with fierce intensity. The omnipresent sounds of the Alley begin to increase in volume until the soft murmur of the voice is nearly drowned out by the ensuing racket. "NOW YOU MUST GO. DIVISION BEGINS. THE WAY IS NOW OPEN TO YOU." |
52638 The stone face before you begins to transform once again, its mass shifting and roiling as you look on. The entire wall seems to melt before your eyes, exposing a narrow passageway beyond. The ground underfoot suddenly begins to rock violently and the soft sighing of the wind intensifies to a more urgent, almost human-like moaning. You can hear the sounds of crashing stones and snapping boards all around you as you dash into the passageway. |
52639 "I donnae know." Annah stares at the face in disbelief, her hands nervously fingering her daggers. "But I'm fer leavin' 'fore we find out, aye?" |
52640 "I think it means the dabus. They're always fixin' and repairin' things." |
52641 "Uh, it must be in the 'way.'" |
52642 "I think it's pregnant." |
52644 "Freaky. So where are we technically standing right now?" |
52645 "What is that?" |
52646 Wait and see what happens next. |
52647 Ignore the face. Leave. |
52648 "Greetings." |
52649 "What?" |
52650 "Do you know me?" |
52651 "You must have mistaken me for someone else. Farewell." |
52652 "Destroyed? Where?" |
52653 "Who are you?" |
52654 "What are you?" |
52655 "Where am I?" |
52656 "What are you?" |
52657 "Where am I?" |
52658 "You said you saw me destroyed? Where?" |
52659 "Who are you?" |
52660 "Where am I?" |
52661 "You said you saw me destroyed? Where?" |
52662 "Who are you?" |
52663 "What are you?" |
52664 "You said you saw me destroyed? Where?" |
52665 "Do you know what happened to me?" |
52667 "I don't understand." |
52668 "You're dying?" |
52669 "Floating Ones?" |
52670 "Divide?" |
52671 "Divide?" |
52672 "What do you need to divide?" |
52673 "What do you need to divide?" |
52674 "What do you need to divide?" |
52675 "You want me to *kill* the dabus in the Alley?" |
52676 "Very well, I'll *remove* the dabus for you." |
52677 "*Finally.* I thought I would die again waiting for him to rise." |
52678 I succeeded in aiding the pregnant Alley in its delivery. As it had promised, the birth of the new Alley created a passage so that I may travel between the Hive and the Lower Ward. |
52679 Although I managed to get rid of the dabus, the repairs it made are still preventing the Alley from dividing. I've agreed to find and somehow reverse the repairs. It seems the Alley is on the verge of giving birth and in its weakened state it is unable to reverse the changes itself. I'll probably need some tools... a hammer and prybar should do the trick. |
52680 I've learned that the Alley of Lingering Sighs is not only alive, it is also very capable of defending itself. It seems the dabus I spoke to did indeed go to investigate the building where I discovered the dead dabus. Once inside, the Alley removed the exit from the building, trapping it inside as well. |
52681 I've discovered that the Alley of Lingering Sighs is not haunted after all. It is alive. It spoke to me and, from what I gathered, it is pregnant and needs my help to give birth. Apparently, the dabus I killed was making repairs that prevented the Alley from dividing. |
52682 I've discovered that the Alley of Lingering Sighs is not haunted after all. It is alive. It spoke to me and, from what I gathered, it is pregnant and needs my help to give birth. Apparently, the dabus I informed about its dead brethren was making repairs that prevented the Alley from dividing. When it went to investigate, the Alley trapped him in the same building. |
52683 I've discovered that the Alley of Lingering Sighs is not haunted after all. It is alive. It spoke to me and, from what I gathered, it is pregnant and needs my help to give birth. Apparently, a dabus is continually making repairs to the Alley, preventing it from dividing. I have agreed to find a way to get rid of the dabus. In exchange, the Alley has promised to open up the way to the Lower Ward. |
52685 "Perhaps... perhaps you will STILL die. NEVER forget I WATCH you THIEVES, you KILLERS - KILLERS ALL, all THREE of you..." |
52687 "The dabus back in the Alley? Yes, I told him about the dead dabus I found and he left to seek it out." |
52688 "He has awakened." |
52690 This huge crystal radiates a pulsating, spectral light as it hovers above the crater in the middle of the room. The rhythm of its pulses remind you of a heartbeat, but slow and sickly. Light from the crystal touches the edges of the room like fingers, each ray of light casting a glow on the ruined faces of the statues surrounding it. |
52691 Touch the crystal... |
52692 "The dabus back in the Alley? Yes, he is gone... I killed him." |
52693 "The dabus still remains... I can't seem to get rid of him." |
52694 "I've killed the dabus. He won't be interfering any longer." |
52695 "I spoke with the dabus. I told him about his dead brethren and he left to investigate." |
52696 "I have yet to reverse the dabus' repairs. Tell me again what I must do." |
52697 "I have reversed the repairs at one site. Tell me again where I can find the other." |
52698 "I have reversed the repairs at one site. Tell me again where I can find the other." |
52699 "I have reversed the repairs as you have asked." |
52700 "Never mind. Farewell." |
52701 "Don't worry, I'll think of something. Farewell." |
52702 "Yes, he won't be interfering anymore... now you can divide." |
52703 "I had to kill him... it was the only way I could get him to stop repairing." |
52704 "What's done is done. The dabus *is* gone though, and now you can divide." |
52705 "Look, you asked me to remove him... so I gutted him. Now you can divide, right?" |
52706 "You want me to undo the dabus' changes? How?" |
52707 "How can I reverse the repairs? I'm no carpenter." |
52708 "Very well. I'll find and reverse the repairs for you. I'll probably need some tools... a hammer and prybar should do the trick." |
52709 "I see. Now that it is trapped, you can divide without interference, right?" |
52710 "Very well. I'll go find and reverse the repairs for you." |
52711 "Very descriptive. Thanks for your help." |
52712 "Farewell, then." |
52719 Close your eyes and try to remember. |
52723 Leave. |
52724 There is a cleft in the rocks here. It looks like you might be able to squeeze into it - barely - but it doesn't seem to lead anywhere. You notice the ground here is littered with shards of obsidian, most likely caused by the occasional fireball you've seen streak through the air here blasting into the great boulders that line this vale. |
52725 Pick up a shard of obsidian, place it into your mouth, and bite it so that it cuts your tongue... |
52726 Cure Moderate Wounds This spell heals 2 to 11 hit points. |
52727 Remove Curse This spell allows a cursed item to be successfully unequipped. |
52728 Cure Serious Wounds This spell heals 3 to 17 hit points. |
52729 Cure Critical Wounds This spell heals 6 to 27 hit points. |
52730 Raise Dead This spell restores life back to any slain individual chosen. |
52731 Heal This spell restores all hit points and removes all blindness and disease conditions. |
52732 IDENTIFY This spell reveals the mysteries of an enchanted object, allowing you to know its exact abilities. |
52733 The selected item has all of the abilities listed below. You can change the currently selected ability by clicking on one. |
52734 Hezobol |
52735 Hezobol |
52736 Thokola Slaver |
52737 Thokola Slaver |
52738 Incarnation Two |
52739 Incarnation Three |
52740 Jasilya |
52741 Tainted Barse |
52742 Dying Guard |
52743 Voorsha |
52744 Hermit |
52745 Looter |
52746 Incarnation One |
52747 Incarnation Two |
52748 Incarnation Three |
52749 Jasilya |
52750 Tainted Barse |
52751 Berrog |
52752 Tovus Giljaf |
52753 Amarysse |
52754 Crazy Curst Citizen |
52755 Executioner |
52756 Judge |
52757 Crazy Mage |
52758 Dying Guard |
52759 Hermit |
52760 Looter |
52761 Incarnation One |
52762 LUMP OF OBSIDIAN Weight: 1 This is a chunk of rough obsidian, recently burnt by Avernus' fires. |
52763 "Yes. I've dealt with the trouble at the warehouse and got the pillow." |
52764 He smiles and nods. "Well done, cutter. As I said, you may keep whatever you recovered from the warehouse as your reward. Thank you for your help." |
52765 "Farewell, Hamrys." |
52766 "Yes. I've dealt with the situation at the warehouse and got the tomb plans. I picked up the coffin pillow as well." |
52767 "Yes. I've dealt with the situation at the warehouse and got the tomb plans." |
52768 "What are you talking about?" |
52769 "Oh." |
52770 "Oh." |
52771 "I really don't want to know the answer to that, Morte." |
52772 "I see." |
52773 "Not just yet. There is something..." |
52774 You see one of Curst's finest, lying in a pool of his own blood. His armor has been thoroughly savaged, the flesh underneath it looking as though it has baked in the heat of a thousand suns. He gasps up at you from the ruins of his face, "The deva... is strong. Do not enter... until you can... defeat him." He expires quietly. |
52775 This is a test node. |
52776 This is actually reply 1 |
52777 This is node 2, linked from node 1 |
52778 Leave. |
52779 As the jagged bit of volcanic glass bites into your tongue, there is a strange tingling in your mouth. The area around the cleft in the rocks shimmers, and suddenly a portal is there... |
52780 Leave. |
52781 "Keep your dreams close, Ignus... farewell." |
52782 "We shall see..." |
52783 Harmonium Slaver |
52784 Harmonium Slaver |
52785 Berrog |
52786 Tovus Giljaf |
52787 BOLTS OF WHISTLING DOOM Damage: 4-16 Crushing Enchanted: +2 THAC0: +2 Speed: 10 Weight: 0 Proficiency: Missiles These bolts have somehow captured the deadly harmonic of Pandemonium and then added insult to injury by imprisoning an enraged air elemental inside the head of the bolt. When one of these bolts strike an opponent, the head shatters, and the air elemental is released. The elemental will whip around the opponent in a frenzy, making one strike before it vanishes. |
52788 BOLTS OF WINCING Damage: 2-9 Piercing Enchanted: +1 Special: 2-9 Slashing Damage on Impact Increases Chance of Critical Hits THAC0: +1 Speed: 10 Weight: 0 Proficiency: Missiles These crotch-shaped bolts have been enchanted with one thing in mind: emasculation. When fired, they home in on the most vulnerable point on a victim's body, sink into the flesh, then the head of each bolt scissors outwards, making it nearly impossible to pull out and increasing the damage considerably. The name of the bolts comes from the reactions of spectators after the bolts are fired. |
52789 BOLTS OF KESSEK THE DEVOURER (Minor Artifacts) Damage: 4-8 Piercing Enchanted: +2 THAC0: +4 Speed: 5 Weight: 0 Proficiency: Missiles Also called "Kessek's Teeth," the head of these enchanted bolts are made of bone and have two long fangs curving out from the center. When one of these bolts strikes an opponent, the fangs takes on a life of their own and begin eating their way slowly and painfully through the victim's body. According to legend, Kessek was a bariaur chieftain on the Outlands who was forced to watch his people starve during a winter storm in the Cleft of Tears many centuries ago. Trapped in the Cleft because of heavy snows, he sent scouts from his tribe out to seek aid from his neighbors, the province of Ohinru. Learning of the bariaurs' plight, the merchant princes of Ohinru saw an opportunity to wipe out the "nomadic pests" and claim their lands for their own. The bariaur scouts were executed and their heads mounted on the walls so that, "the vultures might feed while the bariaurs starved." When the storms cleared and more than half of his tribe had died of starvation, Kessek finally learned what had happened to his scouts. Consumed with an insane fire, he fashioned a sheaf of bolts from the teeth and bones of his people who had starved to death. Once he had finished, he traveled to Ohinru in the night and fired his bolts blindly in the city streets, the name of each bariaur that had died whispered on his lips as he released each shaft. Each bolt he fired twisted in flight, hungrily searching for a victim and each found one... then another, then another. The night was filled with the choked screams of the citizens of Ohinru as the devourers claimed their bodies. When dawn touched the city, the vultures fed again. No trace of Kessek could be found. The bolts of Kessek the Devourer can still be found scattered across the planes. It is said that for each victim the bolts claim, that another bolt is born... with the same hunger as the first. |
52790 Charred Finger Bone |
52791 IGNUS' CHARM Allows user to copy "Seeking Flames" into Spell Book Range: 180 feet Duration: 30 seconds Speed: 1 Area of Effect: 50 feet radius Saving Throw: None Weight: 0 Usable only by Nameless One Usable only by Mages This is your charred right index finger; the tip has been snapped off, and the flesh that once surrounded the bone has been turned to ash. It was but a *touch* from Ignus, but it was enough to leave lingering, blackened, scars on your hand. To make matters worse, you notice that your flesh has healed slowly and poorly from the wound... if Ignus were to attack you with a rage, he might be able to muster enough heat and flames that recovering would be difficult... perhaps even destroy you? The thought doesn't please you. Ignus has hinted that this charred remain of your finger somehow holds a fraction of his infernal power... now passed on to you. To invoke its power, you must slice off your finger again, place this stump there, then let the flesh heal over it. When this occurs, the traces of Ignus that remain upon the finger will 'kindle' a small portion of knowledge within you. |
52792 Scorched Eye |
52793 IGNUS' EYE Allows user to copy "Ignus' Terror" into Spell Book Range: 75 feet Duration: 50 seconds Speed: 2 Area of Effect: 30 feet radius Saving Throw: Neg. Weight: 0 Usable only by Nameless One Usable only by Mages This is the scorched remains of your eye, blistered by Ignus' touch. Ignus has hinted that this charred remain of your eye somehow holds a fraction of his infernal power... now passed on to you. To invoke its power, you must crush the blackened eyeball between both your hands, then take the ashes and touch them to each eyelid. Doing so will transfer a small portion of Ignus' arcane knowledge to you, giving you the knowledge of how to show others brief, terrible glimpses of the elemental forces Ignus draws upon. The sight is usually enough to cause living creatures to flee for their lives. |
52794 Charred Mass of Guts |
52795 Ignus' Innards |
52796 IGNUS' INNARDS Allows user to copy "Infernal Shield" into Spell Book Range: 0 Duration: 5 seconds per level or (Special) Speed: 3 Area of Effect: Caster Saving Throw: None Weight: 2 Usable only by Nameless One Usable only by Mages This is your charred mass of intestines; Ignus has hinted that these charred remains hold a fraction of his infernal power... now passed on to you. To invoke its power, you must slice open your abdomen, replace the innards, then let the flesh heal over the wound. When this occurs, the traces of Ignus that remain upon the charred bones will 'kindle' a portion of Ignus' knowledge within you. |
52797 Charred Hand |
52798 IGNUS' HAND Allows user to copy "Infernal Orb" into Spell Book Range: 50 feet Duration: Special Speed: 1 Area of Effect: 1 creature Saving Throw: Neg. Weight: 1 Usable only by Nameless One Usable only by Mages This is your charred hand; it has been severed at the wrist, and the flesh that once surrounded the bone has been scoured clean, leaving only the stark white bones behind. Despite the lack of muscle and skin, however, the bones of the hand have been fused together so that the bones do not fall apart. The pain of having the hand separated from you was almost more than you could bear, and it left lingering, blackened, scars on your wrists and arm. To make matters worse, you notice that your flesh has healed slowly and poorly from the wound... if Ignus were to attack you with a rage, he might be able to muster enough heat and flames that recovering would be difficult... perhaps even destroy you? The thought doesn't please you. Ignus has hinted that this charred remain of your hand somehow holds a fraction of his infernal power... now passed on to you. To invoke its power, you must slice off your hand again, place the skeletal hand there, then let the flesh heal over it. When this occurs, the traces of Ignus that remain upon the charred bones will 'kindle' a portion of Ignus' knowledge within you. |
52799 Ignus' Hand |
52800 Female Curst Townsperson |
52801 "AIEEEE!" |
52802 "All right, this is how we're gonna do it!" |
52803 "You saved my life!" |
52804 "Thank you!" |
52805 "You there! You'll start pryin' open crates one after another!" |
52806 "You! Look through the crates; gather the small items inta sacks an' pile 'em by the door!" |
52807 "And you! You take him, an' move anythin' larger just outside!" |
52808 "Humbra should be here with the cart, soon, so we'll start in a bit!" |
52809 "Don't forget to dust those, Standish!" |
52810 "Careful with that, Standish, or I'll beat you senseless!" |
52811 "Hurry it up a bit, Standish! I can't stand to see so lazy a servant!" |
52812 "Standish! Break that and I'll be selling your tanned hide!" |
52813 "Yes, mistress Vrischika." |
52814 "That's all I wished to know. Farewell." |
52815 "That's all I wished to know. Farewell." |
52816 SLEDGEHAMMER Damage: 2-9 Crushing Speed: 7 Weight: 5 Proficiency: Hammers Usable only by Fighters Primarily intended for heavy work, this huge hammer would make a formidable weapon. Both its head and haft are crafted from a strange, jet-black material that smells faintly of sulfur and leaves a curious ash-like residue upon everything it touches. |
52817 CLOCKWORK JUNK Weight: 2 At first glance, this appears to be nothing more than a twisted series of metal wires wrapped around a gear, but something about it makes you pause. Somehow... it feels different than most of the other junk you've come across in your travels, and upon closer examination, you realize there is a string of numbers and symbols engraved on both sides of the gear. |
52818 BONE WHISTLE Weight: 0 This appears to be a human bone fragment carefully fashioned into a small whistle. The marrow of the bone has been hollowed out and tiny holes have been drilled along its length. The end of the fragment tapers off to form a mouthpiece. |
52819 This heavy blade is warm to the touch, and flames have been carved across the surface of the blade. The intricacy of the carvings is breathtaking; they are done with such skill that the sword seems to be burning with metallic flames... someone must have spent several centuries rendering them. The sword looks several millennia old. A faint hum can be felt within it, and the vibration becomes stronger when it touches human flesh. |
52820 "CELESTIAL FIRE" Damage: 3-18 Slashing Speed: 3 Weight: 5 Proficiency: Edged Usable only by Lawful Good characters This heavy blade is warm to the touch, and flames have been carved across the surface of the blade. The intricacy of the carvings is breathtaking; they are done with such skill that the sword seems to be burning with metallic flames... someone must have spent several centuries rendering them. The sword looks several millennia old. A faint hum can be felt within it, and the vibration becomes stronger when it touches human flesh. |
52821 WORK HAMMER Damage: 1-6 Crushing Speed: 6 Weight: 6 Proficiency: Hammers Usable only by Fighters This is a heavy work hammer. It has a long handle and a metal head that looks like it could shape steel and crush skulls with ease. |
52822 "HAMMER OF CELESTIAL FIRE" Damage: 3-18 Crushing Speed: 3 Weight: 5 Proficiency: Hammers Usable only by Fighters Usable only by Lawful Good characters The blade of Trias became a heavy hammer in your hands. It is warm to the touch, and flames have been carved across the surface of the head. The intricacy of the carvings is breathtaking; they are done with such skill that the hammer seems to be burning with metallic flames... someone must have spent several centuries rendering them. The hammer looks several millennia old. A faint hum can be felt within it, and the vibration becomes stronger when it touches human flesh. |
52823 BODICE Armor Class: 5 Weight: 5 Usable only by Fall-from-Grace This is a bodice much like the one Fall-from-Grace, Madame of the Brothel of Slating Intellectual Lusts, often wears. It is not known what powers the bodice possesses. |
52824 JAGGED RING Weight: 0 This glittering, silvery ring is sculpted with dozens of tiny, ornate flanges and decorative protrusions. It looks as if it might be slightly uncomfortable to wear, as a careless bearer might cut themselves upon its jagged edges while placing or removing the ring. |
52825 TEETH Damage: 1-6 Crushing Speed: 4 Weight: 1 Proficiency: Fists Usable only by Morte These teeth are short, blunt, and radiate a feeling of unease. |
52826 TEETH Damage: 2-7 Piercing Speed: 2 Weight: 1 Proficiency: Fists Usable only by Morte These teeth appear to be a set of hollow fangs. The tips of the teeth are wet and drip a viscous fluid. |
52827 SLEDGEHAMMER Damage: 2-9 Crushing Weight: 5 Speed: 7 Proficiency: Hammers Usable only by Fighters Primarily intended for heavy work, this huge hammer would make a formidable weapon. Both its head and haft are crafted from a strange, jet-black material that smells faintly of sulfur and leaves a curious ash-like residue upon everything it touches. |
52828 BRIMSTONE HAMMER Damage: 2-9 Crushing Enchanted: +1 Special: +4 Fire Damage +25% Resistance to Fire THAC0: +1 Speed: 7 Weight: 5 Proficiency: Hammers Usable only by Fighters This type of weapon, thought to be forged by the flames of the Elemental Plane of Fire, is extremely rare, even in Sigil. The elemental properties of the hammer grants its wielder an increased resistance to fire and fire-based attacks. In addition, when used in combat, the hammer deals out additional damage when it successfully connects, searing its target with crackling flames. |
52829 BLINDSIDER Damage: 2-9 Slashing Enchanted: +1 Special: +2 to Armor Class Immunity to Blindness THAC0: +1 Speed: 6 Weight: 4 Proficiency: Axes Usable only by Fighters This magnificent axe, known as "Blindsider," is truly one of a kind. It is rumored that it was the creation of one Akyzum Yar, chief metallurgist of an ancient empire on the Prime Material Plane. The Emperor whom Yar served, a vain and wicked man, commissioned the creation of "a weapon of unsurpassed beauty." After years of toiling, Yar succeeded and presented the Emperor with "Blindsider," whereupon he was promptly put to death so that his work could never be reproduced. The various ores and enchantments employed in the forging of this weapon yielded a new type of metal that is lightweight, durable, and highly reflective. The axe earned its name from its tendency to reflect light into the eyes of its opponent, temporarily blinding the target so that its wielder can easily cut him down. Additionally, its wielder is granted immunity to blinding attacks as a magical byproduct of its reflective nature. |
52830 WIDOWMAKER Damage: 3-7 Piercing Enchanted: +2 Special: +2 Slashing Damage Poisons Target +25% Resistance to Poison THAC0: +2 Speed: 1 Weight: 1 Proficiency: Edged Usable only by Thieves Tempered with the lethal venom of the dreaded hook spider, the magical properties of this blade, known simply as "Widowmaker," are much sought after by practicing assassins throughout the planes. The poison that has been magically and permanently infused into the dagger immediately infects those cut by it. Additionally, the wielder of "Widowmaker" immediately develops an improved resistance to poison simply from holding the blade. |
52831 BACKBITER Damage: 2-5 Piercing Enchanted: +1 Special: +1 Piercing Damage +10% Stealth Skill Bonus THACO: +1 Speed: 1 Weight: 1 Proficiency: Edged Usable only by Thieves Crafted specifically with the adept cross-trader in mind, this magical blade masks the approach of the wielder by muffling any sounds he or she might make in passing, thus improving his or her chances of approaching a target by stealth. |
52832 KAARLAC'S KNIFE Damage: 1-3 Slashing Special: Doubles all 1st Level Mage Spells Speed: 1 Weight: 1 Proficiency: Edged Usable only by Mages The final achievement of one Kaarlac Cragenmoor, this enchanted knife is a boon to those who practice the mystic arts. Kaarlac, ever one to aspire to greatness, sought to create a magic item that could retain an imprint of a portion of his memory - particularly the short term memory that contained his considerable spell repertoire. He theorized that, if successful, he could effectively double the amount of spell knowledge he could retain at any given time. Unfortunately, the enchantment was beyond his capability and in the midst of his fervent casting, Kaarlac went mad and plunged the knife into his own chest. His sacrifice, however, was not in vain, for the knife possesses enough of the intended enchantment to bestow upon its wielder the ability to memorize twice the number of first level spells. |
52833 BUTCHERER OF INNOCENTS Damage: 3-10 Slashing Enchanted: +2 Special: Transfers Hit Points from Target to Wielder +2 Slashing Damage THAC0: +2 Speed: 6 Weight: 4 Proficiency: Axes Usable only by Fighters Not usable by Good characters This giant, axe-like cleaver earned its nickname while in the hands of Oswell Breck, a butcher who once serviced the Clerk's Ward of Sigil. The chant is that one day this affable and well-respected citizen suddenly went on a murderous and bloody rampage that lasted ten days and ten nights. Cleaver in hand, Oswell stalked the streets of the ward, brutally hacking down every man, woman, and child unlucky enough to cross his path until the Lady herself intervened. It is rumored that he suffered from a strange disease that slowly caused his body to waste away, and it was this disease that eroded his sanity and prompted the murder spree. The origin of this instrument of carnage is shrouded in mystery. However, the various wizards and scholars who examined the discarded weapon after Oswell's mazing have catalogued the nature of its enchantment. The cleaver seems to feed upon its victims, sucking the very life force from them and bestowing a portion of it upon its wielder. |
52834 DEAD NATIONS KEY Weight: 0 This heavy iron key came from Hargrimm the Bleak, Skeleton Priest of the Dead Nations. |
52835 HOLY CANDY Invokes: "Protection From Evil" Weight: 0 This piece of sweet, dark chocolate has had its crunchy, praline-filled center prayed over by the Eoialn, an order of wise, mystical monks from the Prime World of Irm. Eating it will protect the user against the forces of evil for a time. |
52836 CRUNCHITY CANDY Invokes: "Armor" Weight: 0 This piece of chocolate is coated with a crisp, sugary shell. Eating it temporarily coats the devourer with a magically crisp, crunchy coating of their own. |
52837 BLESSED CANDY Invokes: "Bless" Weight: 0 This piece of delicious milk chocolate has had its creamy, caramel center blessed by a powerful priest of an unnamed power of good. Eating it will confer this blessing upon the devourer. |
52838 MECHANUS CANDY Invokes: "Call Lightning" Weight: 0 The piece of hard candy is shaped like a small gear or cog. It is chocolate-flavored with a slight, metallic aftertaste. Placed in the mouth, it tingles slightly as small crackles of electricity play over it. If the conditions are right, lightning has been known to issue from - or strike - the eater of such candy. |
52839 "Burrrrnnn..." |
52840 "Death!" |
52841 "Guilty!" |
52842 "And having understood those charges and having the opportunity to hear the statement of the defense, how do you rule?" |
52843 ::grumble:: |
52844 "Hmm hmm." |
52845 "Yes!" |
52846 "Right then. Citizens of Curst, do you understand the charges put forth against our respectable official?" |
52847 ::Uggg:: |
52848 "And do you have anything to say in your defense?" |
52849 ::Moan:: |
52850 "Do you understand the charges put forth against you?" |
52851 "Punish him!" |
52852 "What th..." |
52853 "I have nothing to say, but I DO have something to give!" |
52854 "Yes, I do." |
52855 "Then we have a verdict. Executioner, please be about your business." |
52856 "Burrrrrrnnn..." |
52857 Leave. |
52858 As you place your hands upon the stone, its surface ripples beneath your touch. A chill washes over your arms, like plunging your hands into a mountain stream. |
52859 Close your eyes, submerge into the experience... |
52860 Shake off the experience, let go of the stone. |
52861 As you close your eyes, you blink and re-open them - your eyes are brimming with tears, and you are overcome with a terrible sensation of *drowning.* As the sensation rolls through you, there is a stirring in your breast, a *hunger,* poisonous like a serpent, BITING into your heart, until you feel as if your breast will *explode.* You want desperately to steady yourself, focus, but all that comes to your eye is tears... |
52862 Wipe away your tears... |
52863 Stir yourself from the experience. |
52864 You raise your hand to wipe away your tears - your hands are soft, delicate woman's hands; they brush the stray tears from your cheek, and you cup them in your hands, each of the tears like jewels shimmering in the lights... |
52865 Turn to examine the lights... |
52866 Stir yourself from the experience. |
52867 The lights are cast by candle-globes that drift through your sanctuary. You have come to this place to gather your thoughts, to reflect on the past with an eye toward the future, to cleanse the mind before the coming journey. Yet... you cannot *concentrate!* Your thoughts remain in the present, trapped there by the terrible feeling that writhes in your breast. What did he MEAN...?! |
52868 Close your eyes, sigh... |
52869 Stir yourself from the experience. |
52870 You close your eyes, but his words echo in your mind, a hundred, a THOUSAND times. Will he EVER return?! The sound is a whisper, an echo: "Only you. ONLY you." Yet you HESITATED, at the brink of time's door, and he must have thought you AFRAID to go, but you were not, you were AFRAID to stay, and the fear... the serpent writhes in your breast again, its fangs biting into your heart, filling it to bursting with its *poison.* The tears come again, running down your cheeks in streams, his words echoing... |
52871 Echo: "Only you. ONLY you." |
52872 Stir yourself from the experience. |
52873 Your eyes snap open - it is HIS voice! You whirl, and you gasp; he stands, powerful, in the shadows, and he strides into the light of the drifting candled globes, and you feel the serpent writhing and DYING... he returned! His face, stern, but somewhere, in those features, you can almost see his pleasure at seeing you. After all, he returned for y- |
52874 Echo: "Only you can help me, Deionarra. But it was wrong for me to ask you for your help..." |
52875 Stir yourself from the experience. |
52876 You speak... Deionarra... yet you, it is YOU, gray-skinned like a statue, striding from the light - are you that *scarred?!* Your body looks like it has been bathed in knife blades, the wounds, the tattoos, horrible - yet, you see through DEIONARRA'S EYES, and she sees... how can she SEE you in such a way, she puts a CLOAK over your features, she sees you in such *light,* such terrible longing, *light*... for she... how... can she FEEL such...? |
52877 Try to re-focus, brace yourself, hold onto the experience... |
52878 Stir yourself from the experience. |
52879 You feel your vision tearing, doubling until you are that man striding from the light, it IS you, but NOT you... you feel yourself being TORN; it is Deionarra's experience, but at the same time, it is also *yours,* and you... what... |
52880 Echo: "I asked too much of you to accompany me, Deionarra. I have no right to place you in such danger for my sake..." |
52881 Tear yourself away from the experience. |
52882 It is your words, but they are a surgeon's words, chosen with cold skill, without a TRACE of emotion. With every word, you feel yourself SNEERING inside, knowing what the (stricken) girl will see next through her (longing-stained) eyes, and who - are you THAT person, that man TWISTING her with your words, not KNOWING how powerful they are to her, like bolts from a ballista, piercing her breast, her... yet, she SEES only RELIEF at your return. How... how can she FEEL... and not know you mean to...? |
52883 Echo: "I have come to ask your forgiveness, Deionarra. I shall return to you as soon as I am able -" |
52884 Stir yourself from the experience. |
52885 Your vision tears again, doubling and bleeding, until you are facing yourself again, trying desperately to speak, to WARN Deionarra that this is not a man, but a creature that kills for his own needs, he doesn't CARE about you, Deionarra, you are a TOOL to him, a TOOL he needs to - but Deionarra speaks, and you can't STOP her... |
52886 Echo: "I would place myself in a *thousand* dangers, embrace eternity for you, my Love! I am *not* afraid! Listen to me - I will accompany you, though the planes themselves should bar-" |
52887 Tear yourself away from the experience. |
52888 "...though the planes themselves should bar the way..." You feel yourself shattering, relief and satisfaction - his SATISFACTION at her words, KNOWING she would say them, always KNOWING, and her admission of love is like the slamming of a portcullis across your heart. Trapped. She is yours, but you must be *certain,* so you drive the nail home. |
52889 Echo: "The way is dangerous. You will have to be strong... *far* stronger than you are now." |
52890 Tear yourself away from the experience. |
52891 Swimming through her mind, relief, the wave of relief, the end of longing, yet LONGING for him more at his words, not noticing his manipulations... all you need to be is strong, and his path shall be as one with yours! Your thoughts are like fires... for you can be strong, stronger than he knows, you know no fear, you would DIE for him...! |
52892 Echo: "I can be strong, my Love. I will -" |
52893 Tear yourself away from the experience. |
52894 Her words slide off of him like water. The serpent in her breast, the one piercing her heart with its poison has been replaced by this serpent in the flesh. She sees nothing of this, and his next words are planned, carefully, so carefully... |
52895 Echo: "I can't say if we'll succeed, Deionarra, but I'll do my best to protect you. And I will expect nothing less of the same from you. You..." |
52896 Tear yourself away from the experience. |
52897 "...you may be required to make some *sacrifices.*" At that final, terrible, word, you feel yourself being TORN apart; he means her harm... he means YOU harm, for you are HER, and he means to HURT her, yet you NEED her to be harmed, and - you want to SCREAM, SCREAM AT HER THAT SHE IS IN DANGER, RUN, RUN, DEIONARRA, FOR HIS EYES UNMAKE ALL THINGS AND - |
52898 Echo: "Of course, my Love. Life is sacrifice. This I have learned." |
52899 Tear yourself away from the experience. |
52900 Crazy Mage |
52901 Judge |
52902 Executioner |
52903 "Bah! Wretched thiiing! Very well... feeeast upon the souls of this pair of lemuuures!" |
52904 "Help!" |
52905 "This is the place. I found yeh lyin' right where we stand." |
52906 Sledgehammer |
52907 "I need you to give me a piece of yourself, Kesai." |
52908 Polished Battle Axe |
52909 You... she... her... you speak the words, and in it, you feel yourself dying inside. You are a spectator, and you have watched a woman die, for the words are a death sentence. Yet, still, still she speaks, unheeding, uncaring... |
52910 Echo: "I... left a legacy in my father's keeping, my Love; ask for the sixth, the third, the Kay and the 'S.' In it, I bequeath everything to you; it's not much, but with it, I left..." |
52911 Echo: "I... left a legacy in my father's keeping, my Love; ask for the sixth, the third, the Kay and the 'S.' In it, I bequeath everything to you; it's not much, but with it, I left..." |
52912 Tear yourself away from the experience. |
52913 I saw Deionarra's final days within one of the sensory stones in the Festhall's Private Sensorium. In it, she told me... the one in the experience... that she had left a legacy for me. It may prove useful... |
52914 You... him... a wave of *irritation* washes over you; you clench your teeth to prevent the irritation from crossing your features. Must she *always* continue to prattle, even when you do not *prompt* her?! Must she - but no - no, keep the irritation inside, only a trace slips out... |
52915 Echo: "Come now, I cannot DIE, Deionarra. There is no NEED for such foolishness..." |
52916 Tear yourself away from the experience. |
52917 Her... you... she is overcome with FEAR, fear that revolts you, and the fear wells up inside her... you, you as you watch him frown, and you hasten to correct him! He must know the reasons and know the wisdom behind them so he is impressed with your planning! Speak! Speak, before he turns away... |
52918 Echo: "I know I often act foolishly, my Love... but you said yourself that you CAN forget things if you are badly hurt. There are things in the legacy that could help you remember should you forget yourself." |
52919 Echo: "I know I often act foolishly, my Love... but you said yourself that you CAN forget things if you are badly hurt. There are things in the legacy that could help you remember should you forget yourself." |
52920 Echo: "I know I often act foolishly, my Love... but you said yourself that you CAN forget things if you are badly hurt. There are things in the legacy that could help you remember should you forget yourself." |
52921 Tear yourself away from the experience. |
52922 In that experience of Deionarra's in the sensory stone in the Festhall... I know that when she suggested I leave a legacy, it struck a chord with my previous incarnation. He may have been motivated to leave a legacy for himself, just as a precaution. If I could only find the number for it, I might be able reclaim it. |
52923 In that experience of Deionarra's in the sensory stone in the Festhall... I know that when she suggested I leave a legacy, it struck a chord with my previous incarnation. This is what motivated him to leave that legacy for himself, just as a precaution. |
52924 She... you coldly regard her through your eyes, tracing your gaze along her furrowed brow, wrinkled with worry, desperation. She has acted as you *expected*... yet there is something in what she says... |
52925 Echo: "Perhaps... yet I hope nothing in this legacy is of *value*... I do not want you to leave any things here in some safe that could be of some use on our journey." |
52926 Tear yourself away from the experience. |
52927 Her illusion is shattered, just for a moment - you watch, silent, as the emotion falls to the ground, splintering like silvered glass. "...of some use..." such a casual statement, yet even Deionarra SEES, and you hope, just for a moment, you HOPE that she SEES him for what he is... the serpent, the SERPENT... |
52928 ...and your hope dies, as in Deionnara's eyes, the emotion is rebuilt, the slivers being drawn from the ground, the illusion rebuilt, but the slight sliver of pain remains. He thinks you have done something foolish! Yet, you did it for HIM! You must... must make amends, but how?! You must convince him the legacy is unimportant, but it ISN'T, it ISN'T. It's EVERYTHING... |
52929 Echo: "The legacy, my Love, it... it just has a few things to help you remem-" |
52930 Tear yourself away from the experience. |
52931 The scythe of words falls on Deionarra, so quick, so sharp, you cannot follow its arcing path. |
52932 Echo: "A legacy? The things you do, Deionarra... such... *romantic* gestures. No matter..." |
52933 Tear yourself away from the experience. |
52934 No! She... you... Deionarra... you have driven him away again, like you did the night before! You feel the serpent stirring again, reborn, curling around your heart. There is the softest of hisses, yet he does not hear... |
52935 Echo: "Would... would you wish to leave a legacy, my Love? For yourself... or for anyone you would want to. It might help you remember if you left something for yourself... or for the ones you loved..." |
52936 Tear yourself away from the experience. |
52937 The word scythe falls again, terrible and swift. Yet this time, the illusion holds, and the serpent is cloaked. The serpent is cunning, and it shall not reveal itself until it strikes. |
52938 Echo: "A legacy for myself? Not likely... the things I would leave for myself would not be safe in some advocate's office, Deionarra. But enough of this... I must leave." |
52939 Tear yourself away from the experience. |
52940 He is leaving! You must make him remain... and the experience SWIRLS around you, terrible, the spiraling toward the final scene... the QUESTION you... she... wants to ask, don't ask it, Deionarra! Don't ASK IT BE SILENT BE SILENT |
52941 Echo: "My Love, before you go..." |
52942 Tear yourself away from the experience. |
52943 HIS ANGER HIS IRRITATION WHAT *NOW* GIRL WHAT *NOW* YOU MEWLING BANSHEE |
52944 Echo: "'Before I go'? It looks like I am in no danger of that. Come, Deionarra, can't these questions wait for the morn? There is much-" |
52945 Tear yourself away from the experience. |
52946 SHE... YOU... SHE IS DESPERATE DROWNING SAY IT SAY IT SAY IT AND SHE... YOU... SPEAK IT |
52947 Echo: "Do you *want* me to come with you, my Love?" |
52948 Tear yourself away from the experience. |
52949 The rush of emotion dies in your mind. This is the end. The words he... you... are about speak are true, but the truth is not the truth she sees. There are no lies, only cold calculations. Of *course* he wants you to come with him, Deionarra. You understand it clearly, too clearly: He has invested too much in the poor girl to let her go. |
52950 Echo: "Of course, Deionarra. I would not have asked you to come with me if I did not want your company. You *know* how I feel about you..." |
52951 Tear yourself away from the experience. |
52952 There is a cold silence in his mind, then a hissing of a thought, a response sharp and deadly, like a dagger blade. The lie comes swiftly, unburdened by emotion. |
52953 Echo: "I love you, Deionarra." |
52954 Tear yourself away from the experience. |
52955 And you want to SCREAM as you feel the lie wash over her like a RADIANCE, but it is a SHADOW of TRUTH, A SERPENT'S KISS, AND HE MEANS YOU HARM AND SHE CAN'T *SEE* YOU WANT TO CALL OUT BUT SHE IS CRYING WITH JOY EVEN AS - EVEN AS - |
52956 Cry with joy... with frustration... with joy... with despair... |
52957 Tear yourself away from the experience. |
52958 The emotion washes over you, like you are drowning, DROWNING, and you need to speak, you LONG to speak, but you cannot... and... |
52959 Tear yourself away from the experience. |
52960 Tear yourself away from the experience. |
52961 Tear yourself away from the experience. |
52962 ...and you scream, scream as you tear your hands from the stone, bloody tears rushing from your eyes, running in streams down your arms, your hands, to coat the stone. Blood! Her blood! And... you can't WARN her... and you can't stop CRYING... |
52963 ...and you scream, scream as you tear your hands from the stone, bloody tears rushing from your eyes, running in streams down your arms, your hands, to coat the stone. Blood! Her blood! And... you can't WARN her... and you can't stop CRYING... |
52964 ...and you scream, scream as you tear your hands from the stone, bloody tears rushing from your eyes, running in streams down your arms, your hands, to coat the stone. Blood! Her blood! And... you can't WARN her... and you can't stop CRYING... |
52965 Try and gather your thoughts... |
52966 Try and gather your thoughts... |
52967 As much as you want to hurl the memory of the experience from you, you hold it fast, because you know it's important to remember it. It was *you* in that experience... it was Deionarra's experience, but because it was you, your memories flooded you, and you could FEEL both sides at once. Who WERE you? Who was that... that *shade* of you? |
52968 Turn from the stone, leave. |
52969 You tear yourself from the experience, but you do with effort - you feel like you are swimming up through an ocean, struggling, *fighting* to reach the surface. You take a deep breath, and your head clears, and you are once again facing the azure blue stone, its surface still and cold. |
52970 Turn from the stone, leave. |
52971 And suddenly, Fall-from-Grace is there, and her touch is gentle like silk, and she brushes the tears from your eyes, even as you feel the screams welling up within you. She *shhhhhhs* you, cradling your face through your bloody tears. |
52972 "I... I... can't... bear it... I... couldn't STOP her, I WANTED to, but I couldn't do *anything*...!" |
52973 Fall-from-Grace looks into your eyes, and she nods sadly, in understanding. "And that is the nature of *longing.* The desire for that which you cannot change or possess." She studies you, withdrawing her hand, now soaked in your blood. "Will you be all right?" |
52974 "Yes... yes... I just need a moment..." |
52975 Widowmaker |
52976 "Very well..." Fall-from-Grace steps back. "We will continue when you are ready." |
52977 Take a breath, try and collect your thoughts. |
52978 Take a breath, try and collect your thoughts. |
52979 Chad |
52980 Dagger |
52981 "Dead Body" |
52982 Runeblade |
52983 RUNEBLADE Damage: 1-4 Piercing Special +50% Resistance to Magic THAC0: -4 Speed: 1 Weight: 1 Proficiency: Edged Usable only by Mages Created by a legendary guild of battle mages known as "the Scarlet Seers," these enchanted blades were specifically designed as a defensive countermeasure against opposing spellcasters. The tiny runes etched into the blade are powerful wards that offer the wielder increased resistance against all types of magic. Unfortunately, with its emphasis on magical defense, the weapon's awkward design makes it virtually ineffective in physical combat. |
52984 Curved Knife |
52985 Kaarlac's Knife |
52986 Meat Cleaver |
52987 Butcherer of Innocents |
52988 Annah is watching you, terrified. She looks like she wants to step forward, help, but she's paralyzed. "Yeh... are yeh all right...?" |
52989 "Yes... yes... I just need a moment..." |
52990 Annah is silent, staring at you, hypnotized. Your blood drips upon the floor, each tear splattering into a crimson circle as it strikes the flagstones of the sensorium. "What did yeh see... what did yeh see in that fiend stone?" |
52991 "Longing..." |
52992 Annah frowns, confused, then stares daggers at the sensory stone, as if she's thinking about shattering it. "Aye? I'm longing ta *break* that stone, I am, ta tear yeh up so!" |
52993 "No... no, I just need a moment, Annah. I'll be fine..." |
52994 "Montague... I need to speak with you about Juliette." |
52995 "Montague... I need to speak with you about Juliette." |
52996 "No... no, I just need a moment, Annah. I'll be fine..." |
52997 Berrog |
52998 Pillar of Skulls |
52999 Tek'elach |
53000 Thokola Guard |
53001 Slaver |
53002 "Pentagram" |
53003 "Gate Heads" |
53004 GlobalGT("Mage_Training", "GLOBAL", 0) |
53005 InParty("Grace") Global("Know_Goncalves_Mage", "AR0611", 1) |
53006 InParty("Annah") Global("Know_Goncalves_Mage", "AR0611", 1) |
53007 Global("AR0900_Visited","GLOBAL",1) |
53008 InParty("Nordom") Global("Nordom_Bolt_07", "GLOBAL", 1) |
53009 InParty("Nordom") Global("Nordom_Bolt_06", "GLOBAL", 1) |
53010 InParty("Nordom") Global("Nordom_Bolt_03", "GLOBAL", 1) |
53011 GlobalGT("Murder", "GLOBAL", 29) Class(Myself, FIGHTER) |
53012 Begin the sensation. |
53013 Leave. |
53014 You touch the stone, but there is no stirring in your mind... it's as if the stone is inert... dead, somehow. |
53015 Leave the stone alone. |
53016 As you touch the stone, its green exterior sharpens, clashing, its brightness becoming more than you can bear, so much so you close your eyes to shut it out... |
53017 Close your eyes, submerge into the experience... |
53018 Shake off the experience, let go of the stone. |
53019 Your vision clears, until you are standing once again before the hideously green stone... it looks different than before, more... horrid, somehow. |
53020 Try and shake off the experience, leave. |
53021 As you close your eyes, you feel the skin along your arms become numb, as if all sensation is being bled from them. Tired... so tired. You try and blink, yet the darkness remains; your lids feel soft and sluggish, unresponsive. You are sitting on what feels to be a dirt floor, and around you, is the smell of coppery blood and... herbs? Why are you here? You came here to - what? Your memory fails you, but you feel a growing panic beginning to well up within you... |
53022 Try and get your bearings... |
53023 Stir yourself from the experience. |
53024 "Ah... awake now, are you? A-questioning all-a-done?" The voice is an old woman's, thick and scratchy, as if it is trying to force its way past a thick layer of dust. Try as you might, you cannot open your eyes and see the woman, but you feel a shiver of fear. Something is wrong, terribly wrong. You try to respond, but all you can manage is a ragged *croak.* You can't feel your tongue... and your eyes? What's wrong with your eyes? |
53025 "Ravel? Ravel, it is I!" |
53026 "Ravel? I have returned." |
53027 Listen... |
53028 Stir yourself from the experience. |
53029 "Now, a-see me you did, a-spoke you did and *poorly,* so the price have you paid, hmnnn?" The crone sounds amused, then her tone drops sharply. "No more of your questions; now you will LISTEN, and you will a-member my words, for in minding me, you shall *live.*" She hisses. "Nod if you hear me, or ANOTHER bit shall I a-take." |
53030 Nod. |
53031 Stir yourself from the experience. |
53032 "A-member me, traveler. A-member me to a stone, one of the pretty glimmers in your Festive hall - use it like a cup, pour what you *feel* into it, and know this: A-member me to a man who wears a skin of scars n' tattoos, who seeks memories but has miss-placed them; if smart he is, he will know the knowing of ME. Tell him to find me - or if I am not to be found, tell him to come to the glimmer-stone, and we shall speak, my precious man and I." The woman pauses, then hisses again. "NOD if you a-hear me, ragged thing!" |
53033 Nod. |
53034 Stir yourself from the experience. |
53035 "Ah... pretty, polite to a-listen so long... when he comes to the glimmer-stone, tell the man to speak my *name,* and your pain shall not have been in vain..." The crone's voice trails off, as if distracted. You try to speak again, but there is only a sick gurgling noise. What happened? Who is this person? Why are you... and you begin to feel yourself slip into unconsciousness... |
53036 "Ravel! Ravel, it is I!" |
53037 Stir yourself from the experience. |
53038 I encountered a horrid stone in the Private Sensorium in the Festhall. It was a ghastly green stone that held an experience of someone at Ravel's mercy, being tortured so that he would carry the experience back to the Festhall... and eventually, to me. In it, Ravel said that I should speak her name if I found the stone, so I did... |
53039 I encountered a horrid stone in the Private Sensorium in the Festhall. It was a ghastly green stone that held an experience of someone being tortured so that he would carry the experience back to the Festhall... and eventually, to me. The evil old woman in the experience said that should I find this stone, I should speak her name. The maddening thing is I have no idea who the woman is. If I can find her name, I will return. |
53040 There is silence. |
53041 "Ravel..?" |
53042 "Ravel...? It is I, again." |
53043 Stir yourself from the experience. |
53044 "Ahhh... my precious man." There is the slow shuffling of feet, and you *feel* a sharp pinprick in your left eye; you gasp, and suddenly, barely, you can SEE - with your one and only eye. You lie in a gray hut, upon a dirty floor, where blood, your bright-red blood has seeped into the surrounding gray dust. Your arms are gone, your legs have been hacked off at the knees. Yet... you feel numbed, and there is no pain... only fear. There is someone above you, someone looking down on you... |
53045 Look up. |
53046 Stir yourself from the experience. |
53047 As you look up through your bloody, blurred vision, you see a horrid bluish gray face, grinning with yellowed tusks. "Ravel is *pleased* - a-wondering I was if this messenger would make it, for *weak* he was when his bits were placed on my plate..." She holds up a talon in front of you, and impaled on the tip of it is an eyeball - the right one. "Yet to the Festive hall he returned it a-seems, and our time two-together has he shared. And now you have come... success!" |
53048 "Ravel... I have many questions for you." |
53049 "Farewell, Ravel..." |
53050 The crone shakes her head, your blurred vision seeing three images at once; her grayish hair is like brambles, drifting down her shoulders. "No, only time for answers does Ravel have, and she has no time to a-waste with your guess-questions. Know this, and in the knowing grow strong: you must FIND me, my precious man." |
53051 "But how? I do not know-" |
53052 "I cannot stay, Ravel..." |
53053 That sensory stone in the Private Sensorium held an experience with Ravel inside it, and I was actually able to speak to her through it, though I don't know how. She told me that I needed to find her, and to find her I would need to "find a door, know the key, and unlock the key." I'm hazy on what she said about each, but I have a suspicion I can return to the stone if I need any more clues. |
53054 "Tchhh! I am beyond knowing, in a Lady's place. Now shhh-and-a-listen to Ravel, for there is much you must do - to find me, a-three things must you do: find the door, know the key, then *unlock* the key." |
53055 "Door?" |
53056 "Door?" |
53057 "Key?" |
53058 "Unlock the key?" |
53059 "Ravel... how am I talking to you, if this is someone else's experience?" |
53060 "Farewell, Ravel..." |
53061 "The door is not a finished thing... at least, when I last gazed upon it, hmnnn? But in the passing of time, perhaps now well-wrought it is. Go to the place of forges and steel; perhaps there you will find the door that takes one to me..." |
53062 "Ravel, I know that the key is a piece of you, but I don't know how to find it- " |
53063 "What is the key you speak of?" |
53064 "Unlock the key? What do you mean?" |
53065 "Ravel... how am I talking to you, if this is someone else's experience?" |
53066 "Farewell, Ravel..." |
53067 "The door is a finished thing, and you carry it with you now... very good, very *clever,* my precious man... one part of the finding Ravel do you have..." |
53068 "Ravel, I know that the key is a piece of you, but I don't know how to find it- " |
53069 "What is the key you speak of?" |
53070 "Unlock the key? What do you mean?" |
53071 "Ravel... how am I talking to you, if this is someone else's experience?" |
53072 "Farewell, Ravel..." |
53073 "To KNOW of the key, speak to one of the knowing ones - many there are in the Festive Hall, *many* - yet only ONE there who knows the knowing of what the key is that you need. Loosen his tongue, and many secrets shall a-spill forth..." |
53074 "Ravel, I know that the key is a piece of you, but I don't know how to find it- " |
53075 "What door do you speak of?" |
53076 "What door do you speak of?" |
53077 "When you say unlock the key, what do you mean?" |
53078 "Ravel... how am I talking to you, if this is someone else's experience?" |
53079 "Farewell, Ravel..." |
53080 "The key is OF me, is it not... knot? Eh..." The crone hisses, as if trying to gather her thoughts, and your vision blurs again. "No picture is it, no tale, no stone, but the key is something of ME, a labor of my own flesh and blood. Seek it! *Lives* it does..." |
53081 "What door do you speak of?" |
53082 "What door do you speak of?" |
53083 "When you say unlock the key, what do you mean?" |
53084 "Ravel... how am I talking to you, if this is someone else's experience?" |
53085 "Farewell, Ravel..." |
53086 "A-knowing the key is NOT enough, so Ravel thinks. Knowing it and unlocking it, two tasks that must be joined... for at times, a thing knows not its nature... but you are no stranger to that..." Ravel cackles, a long, hideous cry that fills your ears with pain... |
53087 "What door do you speak of?" |
53088 "What door do you speak of?" |
53089 "Ravel, I know that the key is a piece of you, but I don't know how to find it- " |
53090 "What is the key you speak of?" |
53091 "Ravel... how am I talking to you, if this is someone else's experience?" |
53092 "Farewell, Ravel..." |
53093 "Return - I will give what help I can..." Ravel gives a final smile, a horrible, yellow fanged grin; a blackish tongue darts from her lips and lingers at the edge, teasing. "But in the end, only the one question remains..." |
53094 "What do you mean, Ravel?" |
53095 Let the experience go... |
53096 "Only one question, this I ask..." Ravel's eyes blaze like fires, the red light turning her face blood-red. "What can change the nature of a man?" |
53098 At the question, you feel a tremor pass through, like thunder, and you feel yourself *burn*... |
53099 Let the experience go... |
53100 "Of stones and experiences and telling will Ravel do, but not the telling of how she speaks to you now." She speaks soothingly. "Many are the branchings and twistings of Ravel, and many are her *secrets.* I need you, and I need you knowing of this." |
53101 "What door do you speak of?" |
53102 "What door do you speak of?" |
53103 "Ravel, I know that the key is a piece of you, but I don't know how to find it- " |
53104 "What is the key you speak of?" |
53105 "When you say unlock the key, what do you mean?" |
53106 "Farewell, Ravel..." |
53107 Examine the twigs. |
53108 Examine the twigs. |
53109 Examine the twigs. |
53110 Leave the twigs alone. |
53111 The twigs are thin, like grasping fingers, and they have none of the black barbs that coat the branches elsewhere in the maze. Other than that, there seems to be nothing remarkable about them. |
53112 Leave the twigs alone. |
53113 The twigs are thin, like grasping fingers, and they have none of the black barbs that coat the branches elsewhere in the maze. As you examine them, however, you can feel a magical vibration from them - they are like the faint vibrations you feel in the maze, but they are more insistent, like the wailing of tiny children. |
53114 Start humming, the same tune Ravel used when she called upon the maze's power. |
53115 Study the twigs carefully, see if you can determine the nature of the aura. |
53116 Leave the twigs alone. |
53117 You examine the twigs carefully; for some reason, you are struck with the feeling that these twigs are being grown for a purpose. They seem to have some magical potential within them, but you can't figure out how to unlock it. |
53118 Leave the twigs alone. |
53119 As you begin humming, the twigs suddenly begin twisting within their dead circle, the fingers thrashing, grabbing for something... and you know, instinctively, they are clutching for a black-barbed seed. |
53120 While humming, throw one of the black-barbed seeds into their midst. |
53121 "I hope I can find some other seeds... though I have a feeling that Ravel gave me the only ones here." |
53122 Leave the thrashing twigs alone. |
53123 While humming, you flick the seed into the mass of branches, and the three twigs twist around the seed with a *crack,* splintering it. The twigs stop thrashing, and you watch as the twigs slowly grow, thickening to become branches. As they grow, the three new branches twist around each other, then with a *crack,* they snap at the base. They roll across the floor, then stop, deathly still. |
53124 Pick up the three twined branches. |
53125 Pick up the three twined branches. |
53126 Pick up the three twined branches. |
53127 Pick up the three twined branches. |
53128 You pick up the three-twined branch; it is still in your hands, but you can feel your humming very faintly within it. It's obviously magical... but the branches look a little stunted; you're not sure how much power the branch possesses. |
53129 "I'll just take this, then... it could prove useful." |
53130 You pick up the three-twined branch; it is still in your hands, but you can feel your humming within it. It's obviously magical... and powerful. |
53131 "I'll just take this, then... it could prove useful." |
53132 You pick up the three-twined branch; it is still in your hands, but you can feel your humming strongly within it, like a heartbeat. It's obviously magical... and powerful. You could *feel* the branch responding to your humming, so much so you were able to encourage its growth as the branches intertwined. A tremendous amount of power lies within the branch... a trace of Ravel's power, perhaps, but mostly your own force of will. You can't help but feel impressed with yourself. |
53133 Take the branch... *your* branch. |
53134 Before you is a dead circle on the floor of the maze... no new branches have grown, nor do you think they ever will, now that Ravel has met her end. |
53135 Leave the circle. |
53136 This circular plot on the floor of the maze is peculiar in that all the vegetation around it has died, except for three sickly twigs in the center... it looks as if the twigs devoured all the other vegetation around them. |
53137 Start humming, the same tune Ravel used when she called upon the maze's power. |
53138 As you begin humming, the twigs suddenly begin twisting within their dead circle, the fingers thrashing, grabbing for something... and you know, instinctively, they are clutching for a black-barbed seed. |
53139 While humming, throw one of the black-barbed seeds into their midst. |
53140 While humming, you flick the seed into the mass of branches, and the three twigs twist around the seed with a *crack,* splintering it. The twigs stop thrashing, and you watch as the twigs slowly grow, thickening to become branches. As they grow, the three new branches twist around each other, then with a *crack,* they snap at the base. They roll across the floor, then stop, deathly still. |
53141 Pick up the three twined branches. |
53142 You pick up the three-twined branch; it is still in your hands, but you can feel your humming very faintly within it. It's obviously magical... but the branches look a little stunted; you're not sure how much power the branch possesses. |
53143 "I'll just take this, then... it could prove useful." |
53144 Pick up the three twined branches. |
53145 You pick up the three-twined branch; it is still in your hands, but you can feel your humming within it. It's obviously magical... and powerful. |
53146 "I'll just take this, then... it could prove useful." |
53147 Pick up the three twined branches. |
53148 Pick up the three twined branches. |
53149 You pick up the three-twined branch; it is still in your hands, but you can feel your humming strongly within it, like a heartbeat. It's obviously magical... and powerful. You could *feel* the branch responding to your humming, so much so you were able to encourage its growth as the branches intertwined. A tremendous amount of power lies within the branch... a trace of Ravel's power, perhaps, but mostly your own force of will. You can't help but feel impressed with yourself. |
53150 Take the branch... *your* branch. |
53151 "I hope I can find some other seeds... though I have a feeling that Ravel gave me the only ones here." |
53152 Leave the thrashing twigs alone. |
53153 Examine the twigs. |
53154 The twigs are thin, like grasping fingers, and they have none of the black barbs that coat the branches elsewhere in the maze. Other than that, there seems to be nothing remarkable about them. |
53155 Leave the twigs alone. |
53156 Examine the twigs. |
53157 The twigs are thin, like grasping fingers, and they have none of the black barbs that coat the branches elsewhere in the maze. As you examine them, however, you can feel a magical vibration from them - they are like the faint vibrations you feel in the maze, but they are more insistent, like the wailing of tiny children. |
53158 Start humming, the same tune Ravel used when she called upon the maze's power. |
53159 Study the twigs carefully, see if you can determine the nature of the aura. |
53160 You examine the twigs carefully; for some reason, you are struck with the feeling that these twigs are being grown for a purpose. They seem to have some magical potential within them, but you can't figure out how to unlock it. |
53161 Leave the twigs alone. |
53162 Leave the twigs alone. |
53163 Examine the twigs. |
53164 Leave the twigs alone. |
53165 Before you is a dead circle on the floor of the maze... no new branches have grown, nor do you think they ever will, now that Ravel has met her end. |
53166 Leave the circle. |
53171 This circular plot on the floor of the maze is peculiar in that all the vegetation around it has died, except for three sickly twigs in the center... it looks as if the twigs devoured all the other vegetation around them. |
53172 Start humming, the same tune Ravel used when she called upon the maze's power. |
53173 As you begin humming, the twigs suddenly begin twisting within their dead circle, the fingers thrashing, grabbing for something... and you know, instinctively, they are clutching for a black-barbed seed. |
53174 While humming, throw one of the black-barbed seeds into their midst. |
53175 While humming, you flick the seed into the mass of branches, and the three twigs twist around the seed with a *crack,* splintering it. The twigs stop thrashing, and you watch as the twigs slowly grow, thickening to become branches. As they grow, the three new branches twist around each other, then with a *crack,* they snap at the base. They roll across the floor, then stop, deathly still. |
53176 Pick up the three twined branches. |
53177 You pick up the three-twined branch; it is still in your hands, but you can feel your humming very faintly within it. It's obviously magical... but the branches look a little stunted; you're not sure how much power the branch possesses. |
53178 "I'll just take this, then... it could prove useful." |
53179 Pick up the three twined branches. |
53180 You pick up the three-twined branch; it is still in your hands, but you can feel your humming within it. It's obviously magical... and powerful. |
53181 "I'll just take this, then... it could prove useful." |
53182 Pick up the three twined branches. |
53183 Pick up the three twined branches. |
53184 You pick up the three-twined branch; it is still in your hands, but you can feel your humming strongly within it, like a heartbeat. It's obviously magical... and powerful. You could *feel* the branch responding to your humming, so much so you were able to encourage its growth as the branches intertwined. A tremendous amount of power lies within the branch... a trace of Ravel's power, perhaps, but mostly your own force of will. You can't help but feel impressed with yourself. |
53185 Take the branch... *your* branch. |
53186 "I hope I can find some other seeds... though I have a feeling that Ravel gave me the only ones here." |
53187 Leave the thrashing twigs alone. |
53188 Examine the twigs. |
53189 The twigs are thin, like grasping fingers, and they have none of the black barbs that coat the branches elsewhere in the maze. Other than that, there seems to be nothing remarkable about them. |
53190 Leave the twigs alone. |
53191 Examine the twigs. |
53192 The twigs are thin, like grasping fingers, and they have none of the black barbs that coat the branches elsewhere in the maze. As you examine them, however, you can feel a magical vibration from them - they are like the faint vibrations you feel in the maze, but they are more insistent, like the wailing of tiny children. |
53193 Start humming, the same tune Ravel used when she called upon the maze's power. |
53194 Study the twigs carefully, see if you can determine the nature of the aura. |
53195 You examine the twigs carefully; for some reason, you are struck with the feeling that these twigs are being grown for a purpose. They seem to have some magical potential within them, but you can't figure out how to unlock it. |
53196 Leave the twigs alone. |
53197 Leave the twigs alone. |
53198 Examine the twigs. |
53199 Leave the twigs alone. |
53200 Before you is a dead circle on the floor of the maze... no new branches have grown, nor do you think they ever will, now that Ravel has met her end. |
53201 Leave the circle. |
53202 This person is literally twitching with anxious excitement; their eyes burn with malicious anticipation. They turn and smirk as you approach. "What?" |
53203 "What's going on here?" |
53204 "Nothing. Farewell." |
53205 "Talk to Jujog if you're interested in getting in on a bit of the action. Now pike off!" |
53206 "Wait... who's Jujog?" |
53207 "Fine. Farewell." |
53208 They shoot you an annoyed glance and gesture vaguely. "The guardsman there, in all the armor." |
53209 Leave. |
53210 This person is panicked, shouting and for the most part incapable of rational thought. "Jujog's dead! What're we going to do? We've got to get out of here!" |
53211 Leave. |
53212 This large guardsman is bellowing orders to the civilians gathered around him. He glares at you through the slits of his helm as you interrupt him. "What d'ya want, piker? An' make it quick, afore we get ta workin' 'ere." |
53213 "What's going on here?" |
53214 "Never mind. Farewell." |
53215 "What's it look like, ya sod?! We're about ta loot this warehouse. Ya want in on the action, or not? 'Cause this ain't gonna be some sorry-arse, disorderly mess... we're doin' it *right,* an' I'm givin' the orders." |
53216 "If we can calm things down, it'll help the town slide back onto the Outlands. Once Curst is wholly overrun with monsters, how long do you think you'll live to enjoy the spoils of your looting?" |
53217 "If we can calm things down, it'll help the town slide back onto the Outlands. Once Curst is wholly overrun with monsters, how long do you think you'll live to enjoy the spoils of your looting?" |
53218 "If we can calm things down, it'll help the town slide back onto the Outlands. Once Curst is wholly overrun with monsters, how long do you think you'll live to enjoy the spoils of your looting?" |
53219 "What you're doing is making the problems here worse. Take these people and help defend the walls - instead of looting - so that the town can slide back onto the Outlands." |
53220 "What you're doing is making the problems here worse. Take these people and help defend the walls - instead of looting - so that the town can slide back onto the Outlands." |
53221 "Hold it: there won't be any looting while I'm around." |
53222 "I've got other things to do. Farewell." |
53223 The guardsman lifts the visor of his helm so that he may spit at your feet. "Hah! Out of my face, sod; we've lootin' to do." |
53224 "If we can calm things down, it'll help the town slide back onto the Outlands. Once Curst is wholly overrun with monsters, how long do you think you'll live to enjoy the spoils of your looting?" |
53225 "If we can calm things down, it'll help the town slide back onto the Outlands. Once Curst is wholly overrun with monsters, how long do you think you'll live to enjoy the spoils of your looting?" |
53226 "If we can calm things down, it'll help the town slide back onto the Outlands. Once Curst is wholly overrun with monsters, how long do you think you'll live to enjoy the spoils of your looting?" |
53227 "Hold it: there won't be any looting while I'm around." |
53228 "Farewell, then." |
53229 You can sense his sneer even from behind the visored helm. "Oh there *won't,* eh? Well, then..." He hefts his massive weapon. "We'll just have ta remedy that, then." |
53230 "If we can calm things down, it'll help the town slide back onto the Outlands. Once Curst is wholly overrun with monsters, how long do you think you'll live to enjoy the spoils of your looting?" |
53231 "If we can calm things down, it'll help the town slide back onto the Outlands. Once Curst is wholly overrun with monsters, how long do you think you'll live to enjoy the spoils of your looting?" |
53232 "If we can calm things down, it'll help the town slide back onto the Outlands. Once Curst is wholly overrun with monsters, how long do you think you'll live to enjoy the spoils of your looting?" |
53233 Defend yourself. |
53234 "But... ah, hells; ye're right." He shouts to the looters who've gathered around him: "Right! You heard the man, let's get goin'! And if anyone speaks o' this if we get the town slid back... ye're dead! Now let's go! Move!" He turns to you again. "And as fer *you:* ye've a better brain on yer shoulders than it looks. Good man." |
53235 "Thanks. Farewell." |
53236 I was able to get a pack of citizens - led by a guardsman, of all people - to halt their looting and help in the defense of the town. |
53237 You see a frightened Curst citizen. "Thank you for your help... I don't know what I would have done... they would have killed me..." He babbles his thanks for a time, and then, "I ought to help. This city's in no shape for me to be selfish. Thank you, again and again. Farewell." |
53238 "Don't mention it. Farewell." |
53239 *Pitiful Whimper* |
53240 "YESSS..." |
53241 "Now, miserable thing: wheeere?" |
53242 "WE THINK WE KILL YOU TOO!" |
53243 "WHO YOU?" |
53244 "LIKE LITTLE ANIMAL!" |
53245 "FALL DOWN BLEED!" |
53246 "YES MUST KILL YOU!" |
53247 "THINK WE MUST KILL YOU NOW..." |
53248 "YOU DO WHAT WE SAY OR WE KILL YOU!" |
53249 "YOU TURN AROUND AND BE QUIET!" |
53250 "YOU BE QUIET OR WE KILL YOU!" |
53251 "ME SAID YOU BE QUIET!" |
53252 "YOU BE QUIET!" |
53253 "YOU STAND STILL!" |
53254 Put the skin away... |
53255 You prick the tip of your index finger; before the wound can heal, you squeeze forth several drops of blood. As you prepare to scrawl your regret, a series of images float across your mind. |
53256 Regret: "I regret what happened to my companions..." |
53257 Regret: "I regret my actions..." |
53258 Regret: "I regret my past..." |
53259 Regret: "I regret events that have led up to this point..." |
53260 Put the skin away... |
53261 You whisper the words to yourself, but the regret echoes through your mind: 'I regret...' |
53262 "...all my companions had to suffer for me to reach here." |
53263 "...trying to sell Morte to Vrischika." |
53264 "...trying to sell Annah to Vrischika." |
53265 "...trying to sell Dak'kon to Vrischika." |
53266 "...trying to sell Fall-from-Grace to Vrischika." |
53267 "...trying to sell Nordom to Vrischika." |
53268 "...not selling Morte to Vrischika." |
53269 "...not selling Annah to Vrischika." |
53270 "...not selling Dak'kon to Vrischika." |
53271 "...not selling Nordom to Vrischika." |
53272 "...for selling Morte to Vrischika." |
53273 "...for selling Annah to Vrischika." |
53274 "...for selling Dak'kon to Vrischika." |
53275 "...for selling Nordom to Vrischika." |
53276 "...enslaving Dak'kon all these decades." |
53277 "...having taught Ignus the power to harm others." |
53278 "...betraying Morte and leaving him in the Pillar of Skulls." |
53279 "...Dak'kon's death." |
53280 "...Annah's death." |
53281 "...Morte's death." |
53282 "...Fall-from-Grace's death." |
53283 "...the death of Ignus." |
53284 "...Nordom's death." |
53285 ::GruntGruntGrunt:: |
53286 "...Vhailor's death." |
53287 Think of another regret... |
53288 Put the skin away... |
53289 You whisper the words to yourself, but the regret echoes through your mind: 'I regret...' |
53290 "...I didn't get to kill more people." |
53291 "...not setting Coaxmetal free from the siege tower." |
53292 "...setting Coaxmetal free from the siege tower." |
53295 "...having to slay Ravel." |
53296 ITEM ABILITIES |
53297 "...I wandered all over the planes when the damn portal was right here when I FIRST woke up." |
53298 Think of another regret... |
53299 Put the skin away... |
53300 You whisper the words to yourself, but the regret echoes through your mind: 'I regret...' |
53301 "...ever asking to become immortal." |
53302 "...Fin Andlye's murder. If I hadn't become immortal, that paranoid incarnation of mine never would have killed him..." |
53303 "...the damage my previous incarnations have done, to themselves and to others." |
53304 "...the deaths I've caused, here and across the multiverse." |
53305 "...lying to Deionarra to force her to accompany me on my journey." |
53306 "...murdering Deionarra at the Fortress of Regrets." |
53307 "...the suffering I caused Iannis by leading his daughter to her death." |
53308 Think of another regret... |
53309 Put the skin away... |
53310 You whisper the words to yourself, but the regret echoes through your mind: 'I regret...' |
53311 "...it took *this* long to find where my mortality lies." |
53312 "...it took this many deaths to reach this point." |
53313 "...there's no one here to share this moment with me." |
53314 "...that I have no regrets to write upon this scrap of skin." |
53315 Think of another regret... |
53316 Put the skin away... |
53317 You scrawl the regret onto the scrap of flesh... but your rapid healing forces you to stop often to re-open the cut on your finger and squeeze forth more blood. Several moments later, you have finished, your blood glistening on the scrap of skin... a combination of your flesh, your blood, and your regret. |
53318 "This should do it, then..." |
53319 "This should do it, then..." |
53320 In the few moments you spent thinking, the cut on your finger has healed completely; you are forced to re-open the tip of your finger and squeeze forth some more blood. As you prepare to scrawl your regret, a series of images float across your mind... |
53321 Regret: "I regret what happened to my companions..." |
53322 Regret: "I regret my actions..." |
53323 Regret: "I regret my past..." |
53324 Regret: "I regret events that have led up to this point..." |
53325 Put the skin away... |
53326 Get the Pillar's attention. |
53327 Leave the Pillar before you're noticed. |
53328 You take another cautious step towards the pillar, and all their conversation abruptly *stops.* The dozens of heads that line the pillar's surface slowly turn to face you in unison. They regard you silently, their breath fetid and moist upon you. |
53329 "I had some questions, Pillar..." |
53330 "I had some questions, Pillar..." |
53331 "I had some questions, Pillar..." |
53332 "I had some questions, Pillar..." |
53333 "I had some questions, Pillar..." |
53334 "I was merely passing by. Farewell." |
53335 Every head on the pillar's surface speaks at once to make the thing's voice - a terrible, burbling sound that bubbles forth while foul, stinging vapors and putrid corruption stream from their mouths. "THE SMELL, 'TIS STRONG. IT SHALL CROSS THE PLANES, SOON, AND BEL WILL COME." |
53336 "The... smell? What do you mean?" |
53337 "The... smell? What do you mean?" |
53338 The heads' eyes turn wetly in their sockets to stare at Fall-from-Grace. "THE SMELL... HER MUSK... THE TANAR'RI *MUSK.* THE BITTERSWEET SCENT *CARRIES,* AND WILL ATTRACT BAATEZU, SOON. THEIR LORD, BEL, WILL BE ANGRY." |
53339 "I see..." |
53340 "I see..." |
53341 The heads' eyes turn wetly in their sockets to stare at Annah. "THE SMELL... HER MUSK... THE FIENDLING'S TANAR'RI *MUSK.* THE BITTERSWEET SCENT *CARRIES,* AND WILL ATTRACT BAATEZU, SOON. THEIR LORD, BEL, WILL BE *ANGRY.*" |
53342 "I see..." |
53343 "I see..." |
53344 The heads turn their gazes back to you, though a few still snuffle noisily. "IF HAVE YOU *QUESTIONS* FOR US, YOU HAD BEST BE *QUICK.*" A few of the heads squint and gurgle softly; you think they might be laughing at you. |
53345 "As I said before, then: I had-" |
53346 "As I said before, then: I had some questions..." |
53347 Before you can finish, a portion of the pillar trembles as yet another head oozes its way to the surface. After some of the noisome slime has sloughed off, you recognize it as Pharod's. It spits out a mouthful of bloody cysts and croaks: "Annah, me darling child! Is that you?" |
53348 The other heads remain mostly silent for a time as Pharod's speaks... only a few whisper quietly to themselves, making wicked sidelong glances at Annah and her foster father's head. "I was wrong, my dear girl, about the Sphere. It wasn't enough, no, and now look where I've ended... I beg of you, lovely Annah! Save your poor father! Save me! Oh, please, save me! Save m-" But even as it speaks, Pharod's mewling head begins to sink back into the Pillar's core... |
53352 "ENOUGH," bellow the pillar's stinking heads. "WE TIRE OF YOUR INSIGNIFICANT PRATTLE, AND WOULD KNOW YOUR BUSINESS WITH US." |
53353 "Questions. I had questions..." |
53354 "Never mind. Farewell." |
53355 You take another cautious step towards the pillar, and all their conversation abruptly *stops.* The dozens of heads that lines the pillar's surface slowly turn to face you in unison. They regard you silently, their breath fetid and moist upon you... until they notice Morte cowering behind you. |
53356 Every head on the pillar's surface speaks at once to make the thing's voice - a terrible, burbling sound that bubbles forth while foul, stinging vapors and putrid corruption stream from their mouths. "*YOU* AGAIN... 'TIS BEEN A LONG TIME, INDEED." Many of the heads begin to gibber and drool, chanting "...skull, skull, skull..." gleefully, licking their lips, their eyes fixated upon Morte. |
53357 "What do you mean?" |
53358 "SILENCE! WE SPEAK NOT TO YOU, BUT TO THE SKULL. WELCOME BACK, LITTLE ONE. HAVE YOU AT LAST DECIDED TO RETURN TO THE FOLD, TO ACCEPT YOUR FINAL FATE, TO TAKE UP ONCE MORE YOUR SACRED DUTY?" Several heads burst forth from the Pillar's core, gnashing their broken teeth and wailing: "Yes, come back! Come back to us, skull! Skull..." |
53359 The heads shift sluggishly across the face of the pillar, nodding and murmuring before speaking in its ghastly voice: "ASK A QUESTION OF US, THEN, AND BE PREPARED TO HEAR OUR DEMANDS - YOU SHALL RENDER UNTO US A SERVICE FOR YOUR ANSWER." |
53360 "What are you?" |
53361 "How do I reach the Fortress of Regrets?" |
53362 "Who am I?" |
53363 "Who is my killer?" |
53364 "How might I leave this place?" |
53365 "Never mind. Farewell." |
53366 "Never mind. Farewell." |
53367 The heads gurgle and croak their reply through rotted lips: "WE WOULD ANSWER THAT QUESTION FOR A SERVICE..." |
53368 "Very well; what's your demand?" |
53369 "Very well; what's your demand?" |
53370 "Very well; what's your demand?" |
53371 "Very well; what's your demand?" |
53372 "Very well; what's your demand?" |
53373 "Very well; what's your demand?" |
53374 "Very well; what's your demand?" |
53375 "Very well; what's your demand?" |
53376 "Never mind. Farewell." |
53377 "Never mind. Farewell." |
53378 The heads interrupt with their one voice: "SILENCE! YOU DEMEAN OUR NOBLE STATION WITH SUCH CASUAL TALK!" A particularly hideous head cries out: "And to call *all* of us liars is-" before being sucked back into the pillar's sickly heart. |
53379 "I had another question..." |
53380 "I'll leave, then. Farewell." |
53381 "I'll leave, then. Farewell." |
53382 The heads gurgle and croak their reply through rotted lips: "WE WOULD ANSWER THAT QUESTION FOR A SERVICE..." |
53383 "What's your demand, Pillar?" |
53384 "What's your demand, Pillar?" |
53385 "What's your demand, Pillar?" |
53386 "What's your demand, Pillar?" |
53387 "What's your demand, Pillar?" |
53388 "What's your demand, Pillar?" |
53389 "Never mind. Farewell." |
53390 "Never mind. Farewell." |
53391 The pillar's head all turn to leer at Morte. "THE SKULL... WE DEMAND THE SKULL AS TRIBUTE. RETURN HIM TO US, AND YOU SHALL HAVE YOUR ANSWER." |
53392 "CEASE YOUR FEEBLE PROTESTATIONS, SKULL! THE DECISION IS NOT YOURS!" The pillar's many heads swivel slowly to face you, their eyes narrowed. "TOO LONG HAS HE CHEATED HIS FATE; HE IS *OURS.* WERE YOU TO RETURN HIM, WE WOULD BE MOST WELL-DISPOSED TOWARD SUCH A GIFT... WE WISH TO SAVOR HIS SCREAMS..." |
53393 "All right... you may have him." |
53394 "All right... you may have him." |
53395 "A gift? What *other* gifts would you accept?" |
53396 "A gift? What *other* gifts would you accept?" |
53397 "A gift? What *other* gifts would you accept?" |
53398 "A gift? What *other* gifts would you accept?" |
53399 "A gift? What *other* gifts would you accept?" |
53400 "Never mind. Farewell." |
53401 "Never mind. Farewell." |
53402 "YESSSSS..." The stack of heads begins to writhe and boil, heads thrusting to the surface to howl and babble before sinking back down. They drool and chatter: "I cannot wait to savor his screams!" Another: "Screams be damned! The *torment* is what's best for one so annoying as he! I shall yank his teeth out, spit them into his brain pan and shake him like a babe's rattle!" And another: "Oo! Oo! I'll eat his eyes out!" |
53403 The pillar leans towards you, the eyes of its heads narrowing. "THERE IS *KNOWLEDGE* YOU POSSESS THAT WE WISH FOR OURSELVES. WHERE DOES THE FIEND, FHJULL FORKED-TONGUE, RESIDE? TELL US, AND WE SHALL ANSWER YOUR QUESTION." The stench of the pillar's hot breath surrounds you as it awaits your reply... |
53404 "In the Outlands, where Ul-Goris, father of all goristro was laid low in the Crater War. Fhjull lives within its skeleton." |
53405 "In the Outlands, where Ul-Goris, father of all goristro was laid low in the Crater War. Fhjull lives within its skeleton." |
53406 Lie: "He is... hidden somewhere, in the Outlands. Beneath a large mountain." |
53407 Lie: "Fhjull has hidden himself well in a demi-plane of a long-dead sorcerer's devising. He appears only occasionally within Sigil, and it's there that I met him." |
53408 "I won't say. What *other* gifts would you accept?" |
53409 "I won't say. What *other* gifts would you accept?" |
53410 "I won't say. What *other* gifts would you accept?" |
53411 "I won't say. What *other* gifts would you accept?" |
53412 "Never mind. Farewell." |
53413 "Never mind. Farewell." |
53414 The pillar's heads - save for the hissing of foul vapors issuing from rents in its rancid surface - remain silent for a time. Finally, it answers: "THERE IS AN OBJECT IN YOUR POSSESSION THAT WE WISH FOR OURSELVES. THE MODRON CUBE: GIVE IT TO US, AND WE SHALL ANSWER YOUR QUESTION." |
53415 "Here... take it." |
53416 "I can't do that. What *other* gifts would you accept?" |
53417 "I can't do that. What *other* gifts would you accept?" |
53418 "I can't do that. What *other* gifts would you accept?" |
53419 "Never mind. Farewell." |
53420 "Never mind. Farewell." |
53421 The pillar's heads frown, their eyes flickering this way and that. Suddenly, they all come to rest on Fall-from-Grace. "SHE WILL DO... YES. THE TANAR'RI. GIVE HER TO US... WE WILL CONSUME HER ALIVE, BATHE OURSELVES IN HER SWEET BLOOD... THEN, WE SHALL ANSWER YOUR QUESTION." A number of the heads begin to moan with longing, calling to Grace: "Yes, tanar'ri, sweet succubus, wicked thing, surrender yourself to us..." |
53422 "Very well. You may have her." |
53423 "I can't do that. What *other* gifts would you accept?" |
53424 "I can't do that. What *other* gifts would you accept?" |
53425 "Never mind. Farewell." |
53426 "Never mind. Farewell." |
53427 A deep rumbling issues from within the pillar; more heads worm their way to its roiling surface, dissecting you with their scarlet eyes. At last, their gaze finds Annah. "THE FIENDLING! GIVE US THE TIEFLING GIRL, YES... WE SHALL TEAR HER APART WITHIN US, REVEL IN THE BASKING OF HER SWEET, FIERY BLOOD... THEN, WE SHALL ANSWER YOUR QUESTION." |
53428 "Very well. You may have her." |
53429 "I can't do that. What *other* gifts would you accept?" |
53430 "Never mind. Farewell." |
53431 "Never mind. Farewell." |
53432 The mouths of every head on the pillar's face split in depraved, sickly grins; they chortle and burble, laughing at you. "YOU HAVE *NOTHING* FOR US... SAVE YOURSELF. COME, IMMORTAL... GIVE US A TASTE OF YOUR UNDYING BLOOD. THEN, WE SHALL ANSWER YOUR QUESTION." The heads clack their teeth together, drooling and smacking their split, pus-covered lips in anticipation... |
53433 "Very well. I agree to your demands." |
53434 "Never mind. Farewell." |
53435 "Never mind. Farewell." |
53436 The Pillar of Skulls rears back, its every head sneering down at you. They spit their words at you: "DO NOT PRESUME TO LIE TO US, FOOLISH ONE. WHERE - IS - *FHJULL?* TELL US, AND WE SHALL FORGIVE YOUR DECEIT AND ANSWER YOUR QUESTION." |
53437 "In the Outlands, where Ul-Goris, father of all goristro was laid low in the Crater War. Fhjull lives within its skeleton." |
53438 "In the Outlands, where Ul-Goris, father of all goristro was laid low in the Crater War. Fhjull lives within its skeleton." |
53439 "I won't say. What *other* gifts would you accept?" |
53440 "I won't say. What *other* gifts would you accept?" |
53441 "I won't say. What *other* gifts would you accept?" |
53442 "I won't say. What *other* gifts would you accept?" |
53443 "Never mind. Farewell." |
53444 "Never mind. Farewell." |
53445 You toss the cube towards the Pillar of Skulls, and a great, stinking gash opens within its side to receive it. In moments, the gash is sealed and the cube is gone - somehow, you know - forever. The heads gurgle happily, shifting slowly across the pillar's face. |
53446 "APPROACH US, THEN... YES, COME CLOSER..." The heads seem to draw back within the Pillar as you approach it... |
53447 Step closer. |
53448 "I've reconsidered, actually. Farewell." |
53449 "I've reconsidered, actually. Farewell." |
53450 Though you draw only a single step nearer, you suddenly find yourself much closer to the pillar's writhing surface than you had imagined. Before you can react, it presses forward into you like a wave of broken bone and rotten, worm-infested meat. As the rancid darkness envelopes you, the pillar's heads begin to consume you alive... |
53451 Fall into darkness... |
53452 You find yourself standing before the Pillar of Skulls, aching and unsure of what, exactly, has just happened. What you are certain of, though, is that your body is somehow *weaker* for whatever ordeal it just suffered through. The grotesque heads leer down at you, grinning and smacking their lips... |
53453 The pillar savors your gift for a time, its heads cooing and whispering to one another. |
53454 "And my answer...?" |
53455 "And my answer...?" |
53456 "And my answer...?" |
53457 "And my answer...?" |
53458 The Pillar of Skulls told me it was made up of the heads of those whose lies led others to their deaths. It can answer many questions, but expects much in terms of payment for its knowledge |
53459 The Pillar of Skulls told me that 'regret' was key to the portal that leads to the Fortress of Regrets. Seems appropriate. It did not, however, know the way to the portal. |
53460 "WE ARE THOSE WHO, IN MORTAL LIVES LONG SINCE FORGOTTEN, MADE SUGGESTIONS WHICH LED TO THE DEATH OF ANOTHER. SOME CALL US 'LIARS' - YET WHAT IS 'TRUTH' BUT ANOTHER NAME FOR A LIE? TRUTH SO OFTEN CLOAKS DECEIT..." The heads mutter and nod to one another in affirmation, then turn back to you. "WE KNOW MUCH... BUT ASK MUCH OF THOSE WHO WOULD QUESTION US." |
53461 "I had another question..." |
53462 "That's all I wished to know. Farewell." |
53463 "That's all I wished to know. Farewell." |
53464 "ALREADY YOU POSSESS THE KEY, AND NEED ONLY THE LOCATION OF THE PORTAL THAT SHALL LEAD YOU THERE. WE KNOW NOT WHERE THE PORTAL LIES, BUT MIGHT TELL YOU ITS KEY: 'REGRET.'" Many of the pillar's heads begin to weep and moan: "Yes, regret! Regret!" |
53465 "Regret?" |
53469 "YES... YOU MUST HAVE EXPERIENCED REGRET TO BREACH THE FORTRESS. WRITE IT UPON A PIECE OF YOUR FLESH AND YOUR PASSAGE THROUGH THE PORTAL IS ASSURED." |
53470 "And the portal... you say you *don't* know where it is?" |
53473 "YES... ONLY THREE HAVE KNOWN THE WAY. THE FIRST ONE WAS YOU... THOUGH YOU HAVE FORGOTTEN, NOW. THE SECOND LIES BEYOND THE PORTAL, AND SHALL NOT EMERGE. THE THIRD..." |
53474 "The third...?" |
53478 "...THE THIRD ONE YOU HAVE ALREADY MET. THEY KNOW OF YOUR CONDITION, THE FORTRESS AND YOUR NEED TO REACH THERE... BUT THEY SHALL NOT HELP YOU. THEIR SHIELD IS ONE FORGED FROM THE COLD METALS OF LIES AND DECEPTION, A THING YOU CANNOT HOPE TO BREAK WITH MERE WORDS. YOU MUST DO BATTLE WITH THEM." |
53479 "Who is it?" |
53483 The heads remain silent for a time, giving you naught but smug smiles. Finally, it speaks: "YOU HAVE *MET* THE LIAR - AND NOT FOR THE FIRST TIME. THE LIAR KNOWS... BUT DID NOT TELL YOU. A *PETTY* BETRAYAL BETWEEN IMMORTALS..." Some of the decomposing heads roll their eyes and snicker at you. |
53484 "Fhjull Forked-Tongue?" |
53485 "Lothar?" |
53486 "Ravel?" |
53487 "Trias?" |
53491 The Pillar of Skulls told me that Trias - who it called "Trias the Betrayer" - would know where the portal to the Fortress of Regrets was. |
53492 The heads chortle with sickly glee. "NOT THAT ONE, TO BE SURE. GUESS AGAIN..." |
53493 "Fhjull Forked-Tongue?" |
53494 "Lothar?" |
53495 "Ravel?" |
53496 "Trias?" |
53500 The Pillar of Skulls told me that Trias - who it called 'Trias the Betrayer' - would know where the portal to the Fortress of Regrets was. |
53501 "OH, YES... THOUGH WE KNOW HIM BY HIS *FULL* NAME: TRIAS, THE BETRAYER!" The pillar shakes with mirth, the pile of rotting heads tottering back and forth as it laughs at your distress. A few of the heads chant mockingly: "Betrayer... Betrayer... Trias, the Betrayer..." |
53502 "But... he said he didn't know..." |
53503 "Why would he lie to me?" |
53504 "How did he come to know of this?" |
53505 "I had another question..." |
53506 "That's all I wished to know. Farewell." |
53507 "That's all I wished to know. Farewell." |
53508 "HE *LIED* TO YOU." Some of the heads squint, gurgling and chortling softly - laughing at you. "BEWARE WORDS SOAKED IN HONEY; THEY ATTRACT ALL MANNER OF WASPS." |
53509 "Why would he lie to me?" |
53510 "How did he come to know of this?" |
53511 "I had another question..." |
53512 "That's all I wished to know. Farewell." |
53513 "That's all I wished to know. Farewell." |
53514 "THE ANSWER IS NOT OURS TO GIVE. YOU MUST SEEK HIM OUT YOURSELF, AND ASK HIM." |
53515 "How did he come to know of this?" |
53516 "I had another question..." |
53517 "That's all I wished to know. Farewell." |
53518 "That's all I wished to know. Farewell." |
53519 "TRIAS EXCHANGED WORDS WITH YOU ONCE, LONG AGO, WHEN YOU KNEW THE WAY. YOU SPOKE YOUR HEART, AND TRIAS - IN THE WAY OF ALL GREAT BETRAYERS - LISTENED WELL TO BUILD YOUR TRUST. SHORT THE CONVERSATION WAS, THOUGH FILLED WITH *MEANING.* MEANING AND DEATH IS WHAT YOU SEEK... TWO SEPARATE THINGS THEY ARE FOR A NORMAL MAN. BUT FOR YOU... ONE AND THE SAME." |
53520 "Why would he lie to me?" |
53521 "I had another question..." |
53522 "That's all I wished to know. Farewell." |
53523 "That's all I wished to know. Farewell." |
53524 "NOT *WHO* - WHAT. YOU HAVE BEEN DIVIDED. YOU ARE ONE OF MANY MEN - ONE IN MANY MEN. EACH ONE - WHETHER GOOD OR EVIL - A MONSTER, WHO CASTS A SHADOW UPON EXISTENCE." |
53525 "A... shadow upon existence?" |
53526 "A... shadow upon existence?" |
53527 The Pillar of Skulls told me that I cast 'shadows on existence' - that each time I die, another dies in my stead. Those who die in such a manner then become creatures of shadow, and apparently gather and wait for me at the Fortress of Regrets. |
53528 "OH, YES." The pillar's heads narrow their eyes and smile grotesquely. "EACH TIME YOU DIE, 'IMMORTAL,' YOU CAST A SHADOW... EACH TIME YOU DIE, *ANOTHER* DIES IN YOUR STEAD. THESE SHADOWS... THEY GATHER, HUNGERING FOR YOU, WITHIN THE FORTRESS OF REGRETS. HOW MANY TIMES *HAVE* YOU PERISHED, NAMELESS ONE? HOW MANY HUNDREDS... THOUSANDS... HAVE DIED, BECAUSE OF *YOU?*" The pillar trembles with wicked glee; its heads pull faces and gurgle mockingly at you. Suddenly, the hair on the back of your neck rises... you turn to see Vhailor staring at you, his eyes burning brighter than you've ever seen them... |
53529 "Vhailor...?" |
53530 "OH, YES." The pillar's heads narrow their eyes and smile grotesquely. "EACH TIME YOU DIE, 'IMMORTAL,' YOU CAST A SHADOW... EACH TIME YOU DIE, *ANOTHER* DIES IN YOUR STEAD. THESE SHADOWS... THEY GATHER, HUNGERING FOR YOU, WITHIN THE FORTRESS OF REGRETS. HOW MANY TIMES *HAVE* YOU PERISHED, NAMELESS ONE? HOW MANY HUNDREDS... THOUSANDS... HAVE DIED, BECAUSE OF *YOU?*" The pillar trembles with wicked glee; its heads pull faces and gurgle mockingly at you. |
53531 "Is that all you have to say, Pillar?" |
53532 "I had another question..." |
53533 "That's all I wished to know. Farewell." |
53534 "That's all I wished to know. Farewell." |
53535 The heads abruptly cease their laughter. "NO. YOU BEAR MANY NAMES; EACH HAS LEFT THEIR SCARS ON YOUR FLESH:" |
53536 "Go on..." |
53537 "Wait... I had another question..." |
53538 "Never mind. Farewell." |
53539 "Never mind. Farewell." |
53540 "LOST ONE... IMMORTAL ONE... INCARNATION'S END... MAN OF A THOUSAND DEATHS... THE ONE DOOMED TO LIFE... RESTLESS ONE... ONE OF MANY... THE ONE WHOM LIFE HOLDS PRISONER... THE BRINGER OF SHADOWS... THE WOUNDED ONE... MISERY-BRINGER... YEMETH..." |
53541 Keep listening. |
53542 "Wait... I had another question..." |
53543 "Never mind. Farewell." |
53544 "Never mind. Farewell." |
53545 "YOU ARE AS SILVERED GLASS THAT HAS CRACKED... SHATTERED, AND THE PIECES SCATTERED ACROSS HISTORY." "ONLY ONE PIECE IS OF IMPORT. REGAIN THAT, AND YOUR LIFE SHALL BE YOURS ONCE MORE. THERE WILL BE A PRICE. THIS PRICE WILL BUY YOU A CHANCE. WITHOUT THE CHANCE, YOU ARE DOOMED..." |
53546 "Go on..." |
53547 "Wait... I had another question..." |
53548 "Never mind. Farewell." |
53549 "Never mind. Farewell." |
53550 "YOU HAVE LOST THAT WHICH IS NEVER MEANT TO BE SEPARATED FROM MAN. YOUR MORTALITY HAS BEEN STRIPPED FROM YOU... LOST. IT EXISTS, BUT YOU MUST FIND IT BEFORE YOUR MIND IS LOST TO YOU AS WELL." |
53551 "I had another question..." |
53552 "That's all I wished to know. Farewell." |
53553 "That's all I wished to know. Farewell." |
53554 "LEAVE THIS PLACE, AND STRIKE OUT DIRECTLY WESTWARDS ALONG THE BOULDERS THAT LINE THE BLASTED VALE. YOU SHALL EVENTUALLY REACH THE VALE'S FAR EDGE; THERE, SEEK A PLACE BETWEEN THE STONES THAT MAKES UP THE PORTAL. ITS KEY IS OBSIDIAN, RECENTLY BURNT BY AVERNUS' FIRES - YOU SHALL FIND MUCH OF IT AROUND THE PORTAL. PLACE A SHARD OF IT IN YOUR MOUTH AND BITE DOWN SO THAT IT CUTS YOUR TONGUE; THIS SHALL MAKE YOUR KEY." |
53555 "I had another question..." |
53556 "That's all I wished to know. Farewell." |
53557 "That's all I wished to know. Farewell." |
53558 The pillar remains strangely silent; some of its heads simply look away, while others shudder with pained expressions. Eventually, they gather themselves and speak once more: "WE... DO NOT KNOW. THOSE HEADS THAT ONCE CONTAINED SUCH KNOWLEDGE HAVE BEEN DESTROYED - REMOVED FROM US. WE CANNOT ANSWER YOU THIS QUESTION." |
53559 "In that case, I had another question..." |
53560 "Farewell, then." |
53561 "Farewell, then." |
53562 The pillar halts your departure with a sudden demand: "STOP - GIVE US THE SKULL. WE SHALL *NOT* ALLOW HIM TO GO. HE IS *OURS.* HE SHALL *NOT* LEAVE AVERNUS." The heads begin cooing at and taunting Morte: "Yes, Skull, don't be shy... come back, Skull... it's comfortable in here, Skull... come, come back... it doesn't hurt, Skull... 'tis great fun to be without a body, living in a pillar of rot with one thousand other, lying heads..." |
53563 Grab Morte, thrust him into the Pillar of Skulls. |
53564 "Forget it, Pillar. Farewell." |
53566 The pillar's furious heads begin to howl and bellow out across the planes. The very ground beneath you shakes as the thundering cacophony threatens to deafen you... |
53567 Leave... quickly. |
53568 The pillar heads cackle and sputter with unholy glee as Morte is sucked screaming into the thing's awful core, doubtless to suffer endless torment at the 'hands' of the other severed heads. As the commotion begins to die down, its heads begin cooing and whispering to one another. Suddenly, Morte bursts howling to the surface: "Aiieeee! Get me out! Please! Please! I swear I'll never lie ag-!" ...and just as quickly as he arose, he is pulled back beneath the pillar's surface. |
53569 "And my answer...?" |
53570 "And my answer...?" |
53571 "And my answer...?" |
53572 "And my answer...?" |
53573 "Farewell, Pillar." |
53574 I thrust Morte back into the Pillar of Skulls... needless to say, he wasn't pleased. |
53575 Once more you stand before the Pillar of Skulls. The innumerable rotting heads which make up the vast pile seems to constantly shift and throb, alternately bickering, weeping, conversing, shouting, and whispering to one another. Heads constantly bubble to the surface of the stack from somewhere within its foul core, while others sink back into the grisly pillar. |
53576 Get the Pillar's attention. |
53577 Get the Pillar's attention. |
53578 Get the Pillar's attention. |
53579 Leave the Pillar before you're noticed. |
53580 Once more you stand before the Pillar of Skulls. The innumerable rotting heads which make up the vast pile seems to constantly shift and throb, alternately bickering, weeping, conversing, shouting, and whispering to one another. Heads constantly bubble to the surface of the stack from somewhere within its foul core, while others sink back into the grisly pillar. |
53581 Get the Pillar's attention. |
53582 Leave the Pillar before you're noticed. |
53583 You take another cautious step towards the pillar, and all their conversation abruptly *stops.* The dozens of heads that lines the pillar's surface slowly turn to face you in unison. They regard you silently then, with a horrid scream, Morte bursts howling to the surface: "Gaaaah! Chief! Get me out! Please! Please!" |
53584 Ignore Morte, wait for him to sink again. |
53585 Try and pull Morte out. |
53586 Turn away and leave. |
53587 Morte, tears streaming through the blood and stinking slime which coats him, begs for release. "Chief, please, I'm begging you! You've got to get me out, please, I swear I'll never lie ag-!" ...and just as quickly as he arose, he is pulled back beneath the pillar's surface. |
53588 "I had some questions, Pillar..." |
53589 "I had some questions, Pillar..." |
53590 "I had some questions, Pillar..." |
53591 "I had some questions, Pillar..." |
53592 "I had some questions, Pillar..." |
53593 "I was merely passing by. Farewell." |
53594 Your hands shoot out and grab Morte before he can be sucked back into the pillar's core. The heads cry out in rage: "NO! NO! STOP! YOU SHALL NOT TAKE HIM AGAIN!" The heads begin to lash out at you, biting at your hands and wrists with cruel, jagged teeth... |
53595 Keep fighting, tear Morte free of the pillar. |
53596 Use your mastery of the Art to channel raw power into freeing Morte. |
53597 Pull back as if you would relent, feint in one direction, and then wrench Morte free before the Pillar knows what's hit it. |
53598 Keep fighting, tear Morte free of the pillar. |
53599 Keep fighting, tear Morte free of the pillar. |
53600 Give up, let Morte sink. |
53601 The Pillar of Skulls puts up a tremendous battle, yet you prove too mighty a warrior for it to best. Hammering away at the attacking heads, you strike them, kick them, butt them with your own head, even biting them until you've managed to pull Morte free with the sound of tearing flesh. The battle, however, leaves you drained, exhausted... somehow, you know you're now weaker than before. |
53602 "See, Morte? Nothing... to worry... about..." |
53603 The Pillar of Skulls puts up a tremendous battle, yet your magic proves too powerful for it to best. You channel pure, unfocused mana through your hands and into the Pillar, battering it away until you've managed to pull Morte free. The battle, however, leaves you drained, exhausted... somehow, you know you're now weaker than before. |
53604 "See, Morte? Nothing... to worry... about..." |
53605 Seeing the pillar prepare to put up a tremendous battle, you pretend to back off. Just as Morte starts to sink and the pillar begins to speak again, you leap forwards and grasp Morte. Only a single head manages to strike before you pull Morte away, biting deep into your forearm... you jab it in the eye with your thumb and pull your old companion free at last. The foul head's bite, however, leaves you drained, exhausted... somehow, you know you're now weaker than before. |
53606 "See, Morte? Nothing... to worry... about..." |
53607 The Pillar of Skulls, unwilling to lose Morte to you, puts up a tremendous battle. In the end, you finally relent. As Morte sinks back screaming into its surface, you step away, forearms covered in bleeding wounds where the pillar's heads tore away chunks of flesh with every bite. Even now they leer and laugh at you, licking your blood off their rotten lips. |
53608 "I had some questions, Pillar..." |
53609 "I had some questions, Pillar..." |
53610 "I had some questions, Pillar..." |
53611 "I had some questions, Pillar..." |
53612 "I had some questions, Pillar..." |
53613 Leave. |
53614 The Pillar of Skulls, unwilling to lose Morte to you, puts up a tremendous battle. In the end, you finally relent. As Morte sinks back screaming into its surface, you step away, forearms covered in bleeding wounds where the pillar's heads tore away chunks of flesh with every bite. Even as you collapse and begin to die, they leer and laugh at you, licking your blood off their rotten lips... |
53615 Die. |
53616 The pillar's heads gnash their teeth and spit bile at you, bellowing with rage. "HE IS OURS! OURS! OURS!" Abruptly, they calm themselves. "FINE. REVEL IN YOUR VICTORY, 'IMMORTAL.' WE SHALL HAVE HIM AGAIN, ONE WAY OR ANOTHER." |
53617 "Right. I had some questions, Pillar..." |
53618 "Right. I had some questions, Pillar..." |
53619 "Right. I had some questions, Pillar..." |
53620 "Right. I had some questions, Pillar..." |
53621 "Right. I had some questions, Pillar..." |
53622 "Sure, sure. Farewell." |
53623 "Oh, that's just *great.*" |
53624 As you make to step closer to the Pillar, Morte hisses to you: "Pssst! Chief! Chief... listen, I can't let that thing see me. You've got to get me out of here... drop me off somewhere, pick me up later or something..." |
53625 "Forget it, Morte. I'm going to speak to it now..." |
53626 "Eh... I don't really like to talk about it. Let's just get moving, yeah?" Morte's voice trembles with fear; his eyes flicker back and forth between you and the massive pillar of heads. |
53627 "Why, Morte? What's going on?" |
53628 "Fine. We'll leave, then." |
53629 "I can't have you keeping so many secrets, Morte. You've got to tell me what's going on here." |
53630 "No more dodging, Morte. Tell what's going on *now,* or you'll *wish* we'd just talked to the heads." |
53631 "Fine. We'll leave, then." |
53632 Morte sighs, unable to meet your stare. At last, he relents. "Fine, fine... I'll tell you. There's this pillar on Avernus, the first layer of Baator, built of the heads of all those who've led others to their deaths through lies. Well... that's it right there. See, that's where I ended up. Go figure." |
53633 Morte said it was I that pulled him from the Pillar so long ago, though he doesn't really understand how. He also explained that he lost all the Pillar's accumulated knowledge when he was removed from it... which would explain why he's not *quite* as useful as he told that earlier incarnation of mine he would be. |
53634 This person seems annoyed that you're distracting them from the sentencing and execution that's about to take place. "Aye?" |
53635 Jasilya |
53636 I went to the Office of Vermin and Disease Control to see Phineas T. Lort. He was quite distraught and rambling about what sounds like a wererat inhabiting his basement. I have agreed to kill the creature for a reward. |
53637 You clench your teeth and dig your fingernails into your left forearm; with a dry, tearing sound, you peel off a strip of skin. The chill between the pillars becomes stronger, almost hungering, as if the portal has opened a crack... |
53640 You stand before the arch again; a bone-numbing chill blankets the air between these two black pillars, as if the arch itself bordered on some other, colder space. This is the portal to the Fortress of Regrets... now all you need to do is inscribe a regret on the scrap of skin you ripped from arm. |
53641 Prick your left index finger, and inscribe a regret on the scrap of flesh with your blood... |
53642 Leave the portal alone... for now. |
53643 This scrap of skin has been peeled from the back of your left forearm. Its scarred, gray surface reminds you of a zombie's hide; it feels more like a piece of cured leather than a strip of skin. |
53644 Prick your left index finger, and inscribe a regret on the scrap of flesh with your blood... |
53645 Put the skin away... |
53646 You prick the tip of your index finger; before the wound can heal, you squeeze forth several drops of blood. As you prepare to scrawl your regret, a series of images float across your mind... |
53647 Regret: "I regret what happened to my companions..." |
53648 Regret: "I regret my actions..." |
53649 Regret: "I regret my past..." |
53650 Regret: "I regret events that have led up to this point..." |
53651 Let the wound heal without writing on the flesh, and put the skin away. |
53652 Turn away from the inscription. |
53653 You whisper the words to yourself, but the regret echoes through your mind: 'I regret...' |
53654 Examine the panel. |
53655 "...all my companions had to suffer for me to reach here." |
53656 The panel is crafted in such a way that it can recess into the wall. |
53657 Push the panel. |
53658 Leave the panel alone. |
53659 You push the panel and it slides easily into the wall. You hear a click from the sarcophagus behind you. |
53660 Turn away from the inscription. |
53661 It turns out Morte came from something called the Pillar of Skulls, a pile of living, severed heads on Avernus, first layer of Baator. It's made up of the heads of all whose lies have led others to their deaths. |
53662 "So... you were one of those heads?" |
53663 "So... you were one of those heads?" |
53664 "Yeah. I told an... exaggeration or two. It's just that one of my suggestions led to your death. One of them. Maybe others. I don't really know - those memories are gone, now." |
53665 "I see..." |
53666 "Yeah. I told an... exaggeration or two. It's just that one of my suggestions-" |
53667 Morte continues, unperturbed. "...one of my *suggestions* led to your death. One of them. Maybe others. I don't really know - those memories are gone, now." |
53668 Morte stares at your feet - you've never seen him look so miserable. "Those memories, they... look, chief, I don't even remember *being* human. I don't remember what life was like before the Pillar..." |
53670 "THEY CAME FROM ONE YOU KNOW, AND THUS MUST RETURN TO HIM:" |
53671 "FHJULL FORKED-TONGUE. HE HIDES IN THE OUTLANDS EVEN NOW, WHERE THE GREAT FIEND WAS LAID LOW IN THE CRATER WAR." |
53672 "Ahhhh... to Fhjull, then, minions miiine!" |
53673 Read something about a legacy. |
53675 Continue and refresh your memory. |
53676 Ignore the rest of the inscription and examine the panel. |
53677 Turn away from the inscription. |
53678 Don't lose the journal or we'll be up the Styx again. And whatever you do, DO NOT tell anyone WHO you are or WHAT happens to you, or they'll put you on a quick pilgrimage to the crematorium. Do what I tell you: READ the journal, then FIND Pharod. |
53679 Continue. |
53680 Continue. |
53681 Turn away from the inscription. |
53682 To your surprise, there's one more line - one that Morte didn't read to you in the Mortuary: 'Don't trust the skull.' |
53683 Examine the panel. |
53684 Turn away from the inscription. |
53685 The panel is crafted in such a way that it can recess into the wall. |
53686 Push the panel. |
53687 Leave the panel alone. |
53688 The panel slides easily into the wall. You hear a click from the sarcophagus behind you. |
53689 Turn away from the inscription. |
53690 There's one more line: 'Don't trust the skull.' |
53691 Examine the panel. |
53692 Turn away from the inscription. |
53693 "What you're doing is making the problems here worse. Take these people and help defend the walls - instead of looting - so that the town can slide back onto the Outlands." |
53694 "What you're doing is making the problems here worse. Take these people and help defend the walls - instead of looting - so that the town can slide back onto the Outlands." |
53695 "Look, berk, you better get out of here... if you know what's good for you." |
53696 "Farewell, then." |
53697 "Maybe you don't hear too well. Get out of here. I'm not telling you again." |
53698 "All right. I'm leaving." |
53699 "You had your chance, berk. You should have left while you could." The thug attacks! |
53700 Fight. |
53701 "No one wants you here, berk. You better leave before you get hurt." |
53702 "Farewell." |
53703 "Last chance to leave on your own, stranger. You head out that door or there'll be a world of trouble." |
53704 "Farewell." |
53705 "You gotta do it the hard way, don't you, berk? You should've left while you could." There is a flash of steel! |
53706 Attack. |
53707 Examine the panel. |
53708 Turn away from the inscription. |
53709 The craftsmanship is exquisite. The panel is inset into the wall with the precision that only a master craftsman could achieve. You think the panel can recess into the wall further. |
53710 Push the panel. |
53711 Leave the panel alone. |
53712 The panel slides into the wall with the slightest pressure of your hand. You hear a click from the sarcophagus behind you. |
53713 Turn away from the inscription. |
53714 Continue. |
53715 Turn away from the inscription. |
53716 Is it some sort of karmic cycle? As I gather, some incarnations have committed terrible crimes but also there have been a number of incarnations where we have labored to do nothing but good. Are these incarnations intended as punishment? I don't know. And that is the only real truth I can offer in these carvings: I do not know. |
53717 Continue. |
53718 Turn away from the inscription. |
53719 At what point does the *I* get separated from the *we?* At what point am I freed of the shackles of the actions of these other incarnations? At what point am I allowed to be *me,* without the weight of these past lives? |
53720 Examine the panel. |
53721 Turn away from the inscription. |
53722 The panel is well crafted and fits into the wall with precision. It looks as if it can recess into the wall. |
53723 Push the panel. |
53724 Leave the panel alone. |
53725 The panel effortlessly slides into the wall. You hear a click from the sarcophagus behind you. |
53726 Turn away from the inscription. |
53727 Continue. |
53728 Turn away from the inscription. |
53729 All I bought was time. The attacks inevitably begin again, with more fury than before. Deceptions are useless. Somehow, the killer always knows that I live. And no matter where on the planes I hide, he finds me... eventually. |
53730 Examine the panel. |
53731 Turn away from the inscription. |
53732 The panel looks as if it can recess into the wall. |
53733 Push the panel. |
53734 Leave the panel alone. |
53735 The panel slides smoothly into the wall. You hear a click from the sarcophagus behind you. |
53736 Turn away from the inscription. |
53737 Jujog |
53738 Continue. |
53739 Turn away from the inscription. |
53740 How can one be immortal and still die? |
53741 Continue. |
53742 Turn away from the inscription. |
53743 He told me that my mind is weakening with every death. I asked him how this could be, but he could not answer. He was of no use. I butchered him so that no other incarnation would ever benefit from his uselessness. |
53744 Examine the panel. |
53745 Leave the panel alone. |
53746 The carvings of the inscription are crude and detract from the workmanship of the panel itself. Upon closer inspection you think the panel can recess into the wall. |
53747 Push the panel. |
53748 Leave the panel alone. |
53749 The panel glides into the wall and you hear a click from the sarcophagus behind you. |
53750 Turn away from the inscription. |
53751 Continue. |
53752 Turn away from the inscription. |
53753 LOST ONE... IMMORTAL ONE... INCARNATION'S END... MAN OF A THOUSAND DEATHS... THE ONE DOOMED TO LIFE... RESTLESS ONE... ONE OF MANY... THE ONE WHOM LIFE HOLDS PRISONER... THE BRINGER OF SHADOWS... THE WOUNDED ONE... MISERY-BRINGER... YEMETH... |
53754 Continue. |
53755 Turn away from the inscription. |
53756 I grow weary. |
53757 Examine the panel. |
53758 Leave the panel alone. |
53759 The panel is finely crafted, obviously the work of a master. It looks like it can recess into the wall. |
53760 Push the panel. |
53761 Leave the panel alone. |
53762 There is a slight hissing sound as the panel slides into the wall. You hear a click from the sarcophagus behind you. |
53763 Turn away from the inscription. |
53764 Continue. |
53765 Turn away from the inscription. |
53766 I am the Nameless One. |
53767 Examine the panel. |
53768 Turn away from the inscription. |
53769 The panel is beautifully constructed. You think it can recess into the wall. |
53770 Push the panel. |
53771 Leave the panel alone. |
53772 Without a whisper of sound the panel slides into the wall. You hear a click from the sarcophagus behind you. |
53773 Turn away from the inscription. |
53774 "Impulse" |
53775 Crazy Curst Citizen |
53776 Amarysse |
53777 Entropic Blade |
53778 Angry Curst Citizen |
53779 Curst Official |
53780 "Berk, you just walked through the wrong door. That'll be the last mistake you ever make." |
53781 Fight. |
53782 Open the sarcophagus. |
53783 Open the sarcophagus. |
53784 Open the sarcophagus. |
53785 You open the sarcophagus... only to discover a single key lying within. There is no body, and more importantly, no skull. |
53786 "I don't think Lothar will be pleased to learn this..." |
53787 You stand in silence for a moment as you gaze at the contents of the sarcophagus. |
53788 Take the key and leave. |
53789 You open the sarcophagus... only to discover a single key lying within. There is no body, nothing of any worth. |
53790 Take the key and leave. |
53791 The sarcophagus is empty. Nothing has changed since you last checked it. |
53792 Leave. |
53794 Morte glances at Dak'kon, then you. "Yeah, I guess. And that's pretty much the way of things when you die. You... forget. I figure I wasn't a sterling member of the community when I was alive... but hells, who is?" Morte sighs again. "It's just that I can't help it. Nothing's worse than being honest all the time. But look, chief: if that pile of heads sees me, it'll want me back - *bad.* You can't let that happen!" |
53795 "Forget it, Morte. I'm going to speak to it now..." |
53796 "Wait... how'd you get free of the Pillar?" |
53797 "Hold it... why didn't you tell me you knew me back in the Mortuary?" |
53798 "One moment. Just how long have you known me, Morte?" |
53799 "All right. Let's go, Morte." |
53800 "Anyway, I figure I wasn't a sterling member of the community when I was alive... but hells, who is?" Morte sighs again. "It's just that I can't help it. Nothing's worse than being honest all the time. But look, chief: if that pile of heads *sees* me, it'll want me back - *bad.* You can't let that happen!" |
53801 "Forget it, Morte. I'm going to speak to it now..." |
53802 "Wait... how'd you get free of the Pillar?" |
53803 "Hold it... why didn't you tell me you knew me back in the Mortuary?" |
53804 "One moment. Just how long have you known me, Morte?" |
53805 "All right. Let's go, Morte." |
53806 "Well... you pulled me off, chief. I fought my way to the front of the Pillar - you've been here before, you know - yammering and howling until you had noticed me. I begged to be freed, swearing that I'd follow you, sharing my knowledge until your final days... I just didn't realize how long that'd be until after you'd already torn me free." |
53807 "And all the Pillar's Knowledge...?" |
53808 "Oh, that... well, I also didn't realize I'd lose most of the Pillar's accumulated knowledge once I was out of it. Piking powers, did *that* ever set you off! But you kept me around just the same. And at first I felt 'bound' to you... that maybe your sorcery had turned me into some sort of familiar. But after a couple hundred years, I realized it was *more* than that... something deeper. More than just a debt of gratitude, too, though that sure as the hells had something to do with it. I just felt drawn, *connected* to you, somehow. Maybe it's all your suffering, chief... your torment. I don't know. Maybe I likened it to my own, when I was in that pillar." |
53809 "I'm going to speak to the Pillar, now..." |
53810 "Why didn't you tell me you knew me back in the Mortuary?" |
53811 "Just how long have you known me, Morte?" |
53812 "All right. Let's leave, Morte." |
53813 Morte suddenly becomes defensive. "Because I never *know* who you're going to be! Some of your incarnations have been stark, raving mad! One time you awoke obsessed with the idea that *I* was your skull, and chased me around the Spire trying to shatter and devour me... luckily, you were crushed by a passing cart in the street. Another, 'good and lawful,' you tried to thrust me back into the Pillar, because 'it's where I belonged.'" Morte smirks. "*That's* why. Besides, no harm's ever come of you not knowing..." |
53814 "I'm going to speak to the Pillar, now..." |
53815 "How'd you get free of the Pillar?" |
53816 "Just how long have you known me, Morte?" |
53817 "All right. Let's leave, Morte." |
53818 "Don't know. Ages, I suppose. I've done all I could to help you find your way each time, but..." Morte sighs, then lifts himself up to meet your gaze. "You rarely make it this far, chief. I mean it; only four or five times, I think. This could be the time... the 'you' that makes it, finds out what's going on." |
53819 "I'm going to speak to the Pillar, now..." |
53820 "How'd you get free of the Pillar?" |
53821 "Why didn't you tell me you knew me back in the Mortuary?" |
53822 "All right. Let's leave, Morte." |
53823 "Oh, no..." |
53824 Morte shakes with fear, his teeth rattling. "I can't go back, chief! I can't! I can't! I can't!" |
53825 "He hasn't come back to you. But I had some questions, Pillar of Skulls..." |
53826 "He hasn't come back to you. But I had some questions, Pillar of Skulls..." |
53827 "He hasn't come back to you, Pillar of Skulls. But I had some questions..." |
53828 "Let's just go, Morte. Come on." |
53829 "Come *on,* chief; didn't I just *tell* you what it was?! It's composed of the heads of liars whose 'advice' sent those they advised to their deaths. It can answer almost any question - it knows more than a lot - but it'll expect a whole mess of payment for its services. Don't ask it a question like that!" |
53830 "Don't put me back in there, chief. Please!" |
53831 "Chief?! No! No! You *can't!* Come on!" |
53832 "Don't worry, Morte - I'll just pull you back out later." |
53833 "Don't worry, Morte - I'll just pull you back out later." |
53834 "Don't worry, Morte - I'll just pull you back out later." |
53835 "Don't worry, Morte - I'll just pull you back out later." |
53836 "All right, Morte. Pillar of Skulls: what other tribute will you accept?" |
53837 "All right, Morte. Pillar of Skulls: what other tribute will you accept?" |
53838 "All right, Morte. Pillar of Skulls: what other tribute will you accept?" |
53839 "All right, Morte. Pillar of Skulls: what other tribute will you accept?" |
53840 "All right, Morte. Pillar of Skulls: what other tribute will you accept?" |
53841 "Let's just go, Morte. Come on." |
53842 Morte looks at you skeptically. "You *sure?* You *swear* it? Hey, what am I saying?! No! No way! C'mon, you *can't* put me back in there!" |
53843 Grab Morte, thrust him into the Pillar of Skulls. |
53844 "All right, Morte. Pillar of Skulls: what other tribute will you accept?" |
53849 Morte stares at you in silence for a while, his mouth agape. "WHAT?! Not a chance! You're just not as powerful as you were when... look, forget it, you couldn't do it, it's not going to happen! C'mon, you *can't* put me back in there!" |
53850 Grab Morte, thrust him into the Pillar of Skulls. |
53851 "All right, Morte. Pillar of Skulls: what other tribute will you accept?" |
53852 "All right, Morte. Pillar of Skulls: what other tribute will you accept?" |
53853 "All right, Morte. Pillar of Skulls: what other tribute will you accept?" |
53854 "All right, Morte. Pillar of Skulls: what other tribute will you accept?" |
53855 "All right, Morte. Pillar of Skulls: what other tribute will you accept?" |
53856 "Let's just go, Morte. Come on." |
53857 "Whoa there... wait! Not so fast! Pillar... I could tell you where Fhjull Forked-Tongue is! Come on, don't you want to know? So what if he gives you that, instead of me? Eh? What d'ya say?" |
53858 "Hold it, Morte. We're not selling out Fhjull." |
53859 Wait for the Pillar's reply. |
53860 "What? Are you *barmy?!* You'll sell *me* out, but not that *FIEND?!* The only reason he helped you is because he's bound, cursed! What about *me?* Who got you out of the Mortuary, pal? Who's gonna stand - er, float - beside you when you face down whatever's waiting for you at that Fortress of Whatever?! Huh?! Huh?! NOT FHJULL FAT-ARSE, THAT'S FOR DAMNED SURE!" |
53861 "Fine, fine. What do you say, Pillar?" |
53862 "Sorry, Morte. You're going in." |
53863 "All right, Morte. Pillar of Skulls: what other tribute will you accept?" |
53864 "All right, Morte. Pillar of Skulls: what other tribute will you accept?" |
53865 "All right, Morte. Pillar of Skulls: what other tribute will you accept?" |
53866 "All right, Morte. Pillar of Skulls: what other tribute will you accept?" |
53867 "Let's just go, Morte. Come on." |
53868 Holy Candy |
53869 "...trying to sell Morte to Vrischika." |
53870 "...trying to sell Annah to Vrischika." |
53871 "...trying to sell Dak'kon to Vrischika." |
53872 "...trying to sell Fall-from-Grace to Vrischika." |
53873 "...trying to sell Nordom to Vrischika." |
53874 "...not selling Morte to Vrischika." |
53875 "...not selling Annah to Vrischika." |
53877 Mechanus Candy |
53878 "...not selling Dak'kon to Vrischika." |
53879 "...not selling Nordom to Vrischika." |
53880 "...for selling Morte to Vrischika." |
53881 "...for selling Annah to Vrischika." |
53882 "...for selling Dak'kon to Vrischika." |
53883 "...for selling Nordom to Vrischika." |
53884 "...enslaving Dak'kon all these decades." |
53885 "...having taught Ignus the power to harm others." |
53886 "...betraying Morte and leaving him in the Pillar of Skulls." |
53887 "...Dak'kon's death." |
53888 "...Annah's death." |
53889 "...Morte's death." |
53890 "...Fall-from-Grace's death." |
53891 "...the death of Ignus." |
53892 "...Nordom's death." |
53893 "...Vhailor's death." |
53894 Think of another regret... |
53895 Let the wound heal without writing on the flesh, and put the skin away. |
53896 You whisper the words to yourself, but the regret echoes through your mind: 'I regret...' |
53897 "...I didn't get to kill more people." |
53898 "...not setting Coaxmetal free from the siege tower." |
53899 "...not setting Coaxmetal free from the siege tower." |
53900 "...setting Coaxmetal free from the siege tower." |
53903 "...having to slay Ravel." |
53904 "...I wandered all over the planes when the damn portal was right here when I FIRST woke up." |
53905 Think of another regret... |
53906 Let the wound heal without writing on the flesh, and put the skin away. |
53907 You whisper the words to yourself, but the regret echoes through your mind: 'I regret...' |
53908 "...ever asking to become immortal." |
53909 "...Fin Andlye's murder. If I hadn't become immortal, that paranoid incarnation of mine never would have killed him..." |
53910 "...the damage my previous incarnations have done, to themselves and to others." |
53911 "...the deaths I've caused, here and across the multiverse." |
53912 "...lying to Deionarra to force her to accompany me on my journey." |
53913 "...murdering Deionarra at the Fortress of Regrets." |
53914 "...the suffering I caused Iannis by leading his daughter to her death." |
53915 Think of another regret... |
53916 Let the wound heal without writing on the flesh, and put the skin away. |
53917 You whisper the words to yourself, but the regret echoes through your mind: 'I regret...' |
53918 "...it took *this* long to find where my mortality lies." |
53919 "...it took this many deaths to reach this point." |
53920 "...there's no one here to share this moment with me." |
53921 "...that I have no regrets to write upon this scrap of skin." |
53922 Think of another regret... |
53923 Let the wound heal without writing on the flesh, and put the skin away. |
53924 You scrawl the regret onto the scrap of flesh... but your rapid healing forces you to stop often to re-open the cut on your finger and squeeze forth more blood. Several moments later, you have finished, your blood glistening on the scrap of skin... a combination of your flesh, your blood, and your regret. |
53925 Crunchity Candy |
53926 Watch the blood dry... |
53927 Watch the blood dry... |
53928 As you watch the bloody regret dry, a wave of cold washes over you. You look up; the black pillars to either side of the arch are glowing softly, motes of misty blue light drifting from their sides to form a shimmering curtain between them. Beyond the curtain, you can barely make out a weathered stone causeway leading into darkness. |
53929 "Everybody ready?" |
53930 "Everybody ready?" |
53931 "Everybody ready?" |
53932 "Everybody ready?" |
53933 "Da! What yeh be doin' in this place?" |
53934 "Everybody ready?" |
53935 "Everybody ready?" |
53936 "Everybody ready?" |
53937 "Everybody ready?" |
53938 "Everybody ready?" |
53939 "Everybody ready?" |
53940 Hold the scrap of skin with your regret upon it, then step through the curtain. |
53941 Hold the scrap of skin with your regret upon it, then step through the curtain. |
53942 Hold the scrap of skin with your regret upon it, then step through the curtain. |
53943 Leave the portal alone. |
53944 MINAUROSIAN CHOCOLATE Invokes: "Swarm Curse" Weight: 0 Eating this moldering, bitter piece of chocolate will result in the devourer vomiting forth great clouds of angry insects. |
53945 Minaurosian Chocolate |
53946 Blessed Candy |
53947 As you approach the two pillars that lead to the Fortress with the skin of regrets in your hand, you feel a wave of cold, and the pillars begin glowing softly, motes of misty blue light drifting from their sides to form a shimmering curtain between them. Beyond the curtain, you can barely make out a weathered stone causeway leading into darkness. |
53948 "Everybody ready?" |
53949 "Everybody ready?" |
53950 "Everybody ready?" |
53951 "Everybody ready?" |
53952 "Everybody ready?" |
53953 Stinky Chocolate |
53954 "Everybody ready?" |
53955 LUCKY CANDY Invokes: "Luck" Weight: 0 This moon-shaped piece of chocolate is filled with tasty marshmallow creme. Eating it increases the devourer's luck for a time. |
53956 "Everybody ready?" |
53957 "Everybody ready?" |
53958 "Everybody ready?" |
53959 "Everybody ready?" |
53960 Hold the scrap of skin with your regret upon it, then prepare to step through the curtain. |
53961 Hold the scrap of skin with your regret upon it, then prepare to step through the curtain. |
53962 Hold the scrap of skin with your regret upon it, then prepare to step through the curtain. |
53963 Leave the portal alone. |
53964 Your question is met with silence; none of your companions are close enough to hear you. |
53965 Hold the scrap of skin with your regret upon it, then prepare to step through the curtain. |
53966 Go find your companions, then return to the portal. |
53967 In the few moments you spent thinking, the cut on your finger has healed completely; you are forced to re-open the tip of your finger and squeeze forth some more blood. As you prepare to scrawl your regret, a series of images float across your mind... |
53968 STINKY CHOCOLATE Invokes: "Cloudkill" Weight: 0 This foul-smelling, oozing bit of chocolate will cause its eater to breathe out great gouts of toxic fumes when consumed. |
53969 Regret: "I regret what happened to my companions..." |
53970 Regret: "I regret my actions..." |
53971 Regret: "I regret my past..." |
53972 Regret: "I regret events that have led up to this point..." |
53973 Put the skin away... |
53974 Annah stares hard at the pillar, eyes narrowed, her fists clenched and tail rigid. A mixture of fury and anguish is smeared across her trembling face. |
53975 "Annah... are you all right?" |
53976 Truth: "I wish we could help him, Annah. It's a tragic thing to happen to anyone." |
53977 Truth: "It's sad, Annah, but he earned himself such a fate. Try not to suffer too greatly over it." |
53978 Truth: "I'm glad to see that bastard in there - and 'father' or no, so should you be, Annah." |
53979 Remain silent. |
53980 Remain silent. |
53982 Annah smirks, spits, and turns away from the pile of rotting heads. She shrugs, but won't look at you. "No matter." |
53990 "Your path is mine." |
53991 "Morte? You ready?" |
53992 "Morte? You ready?" |
53993 "All right then... let's see what's on the other side of this portal." |
53994 "All right then... let's see what's on the other side of this portal." |
53995 "All right then... let's see what's on the other side of this portal." |
53996 Quivering Candy |
53997 Dak'kon looks broken - he looks like every part of him wants to rebel, but he nods. "Your path is mine..." His features seem to collapse into themselves. "I follow you only so I might die." |
53998 QUIVERING CANDY Invokes: "Strength" Weight: 0 This heavy chunk of solid chocolate quakes and trembles in your hands. When consumed, the devourer's muscles ripple with similarly powerful spasms, increasing their strength for a period of time. |
53999 "That's all I ask... you may get your wish soon enough. Morte?" |
54000 "That's all I ask... you may get your wish soon enough. Morte?" |
54001 "You may get your wish soon enough. All right then, let's see what's on the other side of this portal..." |
54002 "You may get your wish soon enough. All right then, let's see what's on the other side of this portal..." |
54003 "You may get your wish soon enough. All right then, let's see what's on the other side of this portal..." |
54004 It's so subtle, you almost miss it - Dak'kon's blade flickers, the edge dulling. As you glance at him, his hands drop to his sides, as if he is preparing for battle. |
54005 Frosty Mint Candy |
54006 FROSTY MINT CANDY Invokes: "Friends" Weight: 0 This small, round bit of hard candy makes the devourer's breath so winter cool and frosty, minty fresh that their Charisma is increased considerably for a period of time. |
54007 "*Know* that I have walked your path many times." Dak'kon speaks slowly, as if measuring each word; his blade has become a misty gray, as if Dak'kon's mind has drifted. "A portion of your path is *known* to me. Five walked the path to the Fortress. Each died their own death." |
54008 "But... who were they? How did they die?" |
54009 "I died the death of faith. The skull died the death of courage. The woman died the death of grief. The blind archer died the final and most merciful death, the death of the body. You... you died the death of memory." |
54010 "But... who were these people?" |
54011 "He was one who *knew* his targets without seeing them. Many shadows fell beneath his rain of arrows." |
54012 "There was darkness there, and every shadow was Shra'kt'lor." Dak'kon's voice is a whisper, and his dead black eyes seem to be staring at something just beyond you. "They are tormented creatures. The wounds in your spirit are *known* to them. They will attack you through them." |
54013 "The shadows *suffer.* They *know* of torment. They *know* how to torture you with that which has wounded your heart. When you face them, *know* that you face that which has killed you once." |
54014 "Dak'kon... Morte, you, and I survived. What happened to the archer and Deionarra?" |
54015 "The archer died the death of the body. The woman died the death of the spirit. I could not save the woman because it was not your WILL that she be saved. Her grave was dry of tears. No one *knew* to mourn her passing." |
54016 "But... why did I not want her saved?" |
54017 "I told Hezwig to lose some weight!" |
54018 "Your will was *known* only to you." |
54019 "All right; look, you two: I need to know all you can tell me about this Fortress..." |
54020 "All right; look, you two: I need to know all you can tell me about this Fortress..." |
54021 "Nothing lives there. The walls are darkness." |
54022 "All right - before I step through this portal - is there ANYTHING ELSE you feel like sharing that you think might HELP me?" |
54023 "I have come this far, and it would be rude of me to retire before the final hour." She smiles slightly. "Even if you were to ask politely, I would not permit it." |
54024 "It seems I have no choice, then... Annah?" |
54025 "It seems I have no choice, then... Annah?" |
54026 "It seems I have no choice, then... Dak'kon?" |
54027 "It seems I have no choice, then... Dak'kon?" |
54028 "It seems I have no choice, then... Morte?" |
54029 "It seems I have no choice, then... Morte?" |
54030 "All right then... let's see what's on the other side of this portal." |
54031 "All right then... let's see what's on the other side of this portal." |
54032 "All right then... let's see what's on the other side of this portal." |
54033 "It's because of what Ravel said in the maze." Grace's voice is soft, so soft you almost missed it. "Isn't it, Morte?" |
54034 "It's because of what Ravel said in the maze. And the symbol Fell described for us." Grace's voice is soft, so soft you almost missed it. "Isn't it, Morte?" |
54035 "...and the monkey said, 'Those weren't really magic beans!'" |
54036 "Did you hear the one about the monkey, the squirrel and the pouch of magic beans?" |
54037 "I hope I never anger you in the training drills!" |
54038 "I heard he almost quit after that incident." |
54039 "You should have seen the look on his face when I charged in." |
54040 Annah turns, eyes blazing. "He was my *Da.*" She bares her teeth. "I *hated* him. He only saw in me a way to scarper more bodies, more jink an' more junk ta line his vault. 'Annah dear,' 'Annah lass, yeh're the most precious thing in me vault,' he'd lie. An' he'd lie. An' he was weak o' mind an' weak o' body. An' he smelled o' corpse rot an' had all the feelin's o' a vulture picking at a corpse." |
54047 Annah's voice lowers, but the fire in her eyes burns brighter. "And he was the only one ever ta show me a scrap o' kindness. Is that what yeh *wanted* ta hear, is it? Yeh *pleased* now, aye?" |
54050 Annah smirks, spits, and turns away from the pile of rotting heads. She shrugs, but won't look at either Grace or you. "No matter." |
54051 "Yeh mean *lies!*" hisses Annah. |
54052 "What are yeh, an idjit?! It's the brain-boxes o' sods whose lyin' sent some poor berk ta his death. It can answer almost anythin' - but it'll want a pikin' *lot* fer its answer, so's it will. Donnae be askin' it questions like that!" |
54056 "Did you love Pharod, Annah?" |
54057 Remain silent. |
54058 "Did you love Pharod, Annah?" |
54059 Remain silent. |
54062 "It can *have* me, can it?! I think not, yeh pikin' idjit! What're yeh thinkin', yammerin' about so?" She suddenly stops, narrowing her eyes at you. "Lady's shadow, yeh better not be serious, now... if yeh are, so helps me, I'll feed yeh to it meself, I will..." |
54063 Truth: "I was serious. Get in there, Annah, or I'll stuff you in myself." |
54064 "I wasn't serious. Pillar: All right. What *other* gifts would you accept?" |
54065 "Of *course* I was jesting. Let's go." |
54066 "Of *course* I was jesting. Let's go." |
54067 "Annah, I'm so sorry..." |
54068 "The Pillar of Skulls is a pillar of living heads, composed of those whose lies sent others to their deaths. It can answer a number of questions as it knows a great deal, but it expects a great deal of payment for its services. One should not ask it such questions." |
54069 Fall-from-Grace seems unmoved by your statement, merely looking from the pillar to you. "I would never willingly allow the Pillar of Skulls to have me... but I am certain you know this, and were merely jesting. You may not wish to taunt the Pillar so..." |
54070 Truth: "I was serious. Get in there, Grace, or I'll stuff you in myself." |
54071 "All right. What *other* gifts would you accept, Pillar?" |
54072 "All right. What *other* gifts would you accept, Pillar?" |
54073 "Of *course* I was jesting. Let's go." |
54074 "Of *course* I was jesting. Let's go." |
54075 Graces pauses, eyeing you cautiously. "Are you certain this is a course of action you wish to take? Would you truly cast me into the Pillar of Skulls?" |
54076 "Yes, I would." |
54077 "No, I wouldn't. Pillar: what *other* gifts would you accept?" |
54078 "No, I wouldn't. Pillar: what *other* gifts would you accept?" |
54079 "No, I wouldn't. Let's go." |
54080 "No, I wouldn't. Let's go." |
54082 Fall-from-Grace's eyes become hard and cold as ice, though her face and form remain perfectly composed. "Then I must bid you farewell, Nameless One. Should you make your way out of Baator, perhaps we shall cross paths again." And with that, she begins to dissipate into a cloud of green mist. |
54083 "Grace..." |
54084 Dak'kon, staring into the distance, speaks quietly: "It is like cupping water in one's hands." |
54085 Dak'kon speaks quietly to you: "The Pillar of Skulls is a pillar of living heads, composed of those who lied *knowing* their deception would lead to another's death. It can answer a number of questions as it knows a great deal, but it expects a great deal of payment for its services. One should not ask it such questions." |
54086 "Nothing right now, thanks. Farewell." |
54087 "Nothing. Farewell." |
54088 *YOU. It is YOU. How LONG have I hunted you, Nameless One? And how long would I stand BESIDE you before the DECEPTION was exposed?* As he hefts his axe into the air, pure *power* begins to course through him... his dedication, his incredible conviction is turning Vhailor into the literal, physical embodiment of justice. *It is FATE that has placed me so close to you, CRIMINAL. JUSTICE shall be served. You shall FALL beneath my blade, immortal, even if I have to stand over your struggling remains for ETERNITY.* |
54089 Defend yourself. |
54090 Try and run. |
54091 Twisted Gear of Enoll Eva |
54092 TWISTED GEAR OF ENOLL EVA (Minor Artifact) Special: Teaches User "Enoll Eva's Duplication" Weight: 2 Usable only by Mages The heavy gear that lies in the middle of this twisted mass of junk holds the last algebraic ruminations of Enoll Eva, the recently disintegrated Creative Director of Rubikon. Inscribed upon this twisted gear is a complex mathematical equation the modron discovered while attempting to calculate the permutations of the Rubikon maze. It is likely the presence of Limbo had an impact on his thoughts, inspiring the narrow-minded modron to think of something both brilliant and extremely dangerous. Once "calculated" (cast), Enoll Eva's equation allows all subsequent actions to be doubled or duplicated. During confrontations, all physical or magical attacks are doubled - dealing twice the amount of damage. How it ended up inside Nordom's frame is unknown, but the rogue modron may have picked it up while gathering wayward items in the Rubikon maze. |
54093 Leave. |
54094 Leave. |
54095 Leave. |
54096 Leave. |
54097 Leave. |
54098 Leave. |
54099 Leave. |
54100 Leave. |
54101 Leave. |
54102 Leave. |
54105 "Go on..." |
54106 "I want to be a warrior. Can you train me in the way?" |
54107 "I want to be a better warrior. Can you help me better my skills?" |
54108 "I want to be a warrior. Can you train me in the way?" |
54109 "I want to be a better warrior. Can you help me better my skills?" |
54110 "I must be going. Farewell." |
54111 Skull of Mantuok |
54112 SKULL OF MANTUOK Weight: 2 This is the skull of the wererat Mantuok. |
54113 Lothar's eyes flash angrily. "Slay my servants, will you? Hand me his skull." He examines the skull carefully, and pronounces: "I can smell his treachery through his bone. A careful skulker, he was, but not careful enough, eh? I shall have his secrets from him, never fear, and I shall know his duplicity. Have your answers from me." |
54114 "I had many questions for you." |
54115 "Not yet." |
54116 "Not yet." |
54117 Black-Barbed Curse |
54118 Black-Barbed Shield |
54119 This sour-faced little man raises an eyebrow as you approach. He speaks in the tone of an overfed, arrogant nobleman. "Mind you, sirrah, that you're interrupting an official process, and watch your words carefully: I am a powerful magistrate here, and would hate for you to share this man's..." He indicates the official about to be executed. "...rather *sorry* fate." |
54120 "If you execute him, it'll add to the chaos that threw this town into Carceri in the first place. Put an end to this madness so we can get Curst back where it belongs... before we're *all* killed." |
54121 "If you execute him, it'll add to the chaos that threw this town into Carceri in the first place. Put an end to this madness so we can get Curst back where it belongs... before we're *all* killed." |
54122 "If you execute him, it'll add to the chaos that threw this town into Carceri in the first place. Put an end to this madness so we can get Curst back where it belongs... before we're *all* killed." |
54123 "You can't execute that man. This sort of thing's why Curst slid into Carceri... and it's what we need to stop in order to get the gate town back on the Outlands." |
54124 "You can't execute that man. This sort of thing's why Curst slid into Carceri... and it's what we need to stop in order to get the gate town back on the Outlands." |
54125 "An 'official process'? Doubtful. You won't execute this man." |
54126 "Never mind, then. Farewell." |
54127 "Oh?" He drops one bushy eyebrow while raising the other. "So you would place yourself in the righteous path of justice? And just *how* do you intend to stop the execution, sirrah?" |
54128 "That man's just a scapegoat. If you execute him, it'll only add to the chaos that threw this town into Carceri in the first place. We have to put an end to this madness so we can get Curst back where it belongs... before we're *all* killed." |
54129 "I..." Annah shivers as another wave of cold emanates from the portal. "Aye, I'll follow yeh... 'sides, yeh'd lose yer own head if it weren't attached. Yeh'll need a minder, so yeh will." |
54130 "Perhaps so. Dak'kon? You with me?" |
54131 "Perhaps so. Dak'kon? You with me?" |
54132 "Perhaps so. Morte? You with me?" |
54133 "Perhaps so. Morte? You with me?" |
54134 "All right then... let's see what's on the other side of this portal." |
54135 "All right then... let's see what's on the other side of this portal." |
54136 "All right then... let's see what's on the other side of this portal." |
54137 "I..." Annah glares at Fall-from-Grace, then turns to you, fires in her eyes. "If *she* goes, I'll go, so I will. I'll not turn stag on yeh here, I won't." |
54138 "Very well. Dak'kon? You with me?" |
54139 "Very well. Dak'kon? You with me?" |
54140 "Very well. Morte? You with me?" |
54141 "Very well. Morte? You with me?" |
54142 "All right then... let's see what's on the other side of this portal." |
54143 "All right then... let's see what's on the other side of this portal." |
54144 "All right then... let's see what's on the other side of this portal." |
54145 *"I am yourssss... till death comessss for ussss BOTH..."* |
54146 "I... see. Fall-from-Grace?" |
54147 "I... see. Annah?" |
54148 "I... see. Dak'kon?" |
54149 "I... see. Dak'kon?" |
54150 "I... see. Morte?" |
54151 "I... see. Morte?" |
54152 "All right then... let's see what's on the other side of this portal." |
54153 "All right then... let's see what's on the other side of this portal." |
54154 "All right then... let's see what's on the other side of this portal." |
54155 "Why not, chief?" Morte shakes his head. "I mean, we've gone to every OTHER horrible plane in the multiverse I can think of. Why not take that extra step over the cliff?" He gives a rattling sigh. "Are YOU ready? Because if you're not..." |
54156 "Can you tell me again what you know of what's beyond the portal?" |
54157 "I'm ready, Morte. There's nothing more I can do to prepare myself; are you with me?" |
54158 "Maybe you're right... let me prepare some more first." |
54159 "Well, I..." Morte glances at the shimmering blue curtain and gives another rattling sigh. "Sure. Let's go. I mean, any place else has got to be better than rattling our bone-box in the Mortuary, right?" |
54160 "All right then..." |
54161 "Eh..." Morte hesitates, glances at the portal, glances at you, glances at the portal again, then gives a rattling sigh. "Look, I'm not going to say *too* much here, but uh... well, there's something I need to tell you..." |
54162 "What is it, Morte?" |
54163 "What? C'mon, Morte, we have to be going..." |
54164 "Well, it's about where we're going... or eh, actually where... we've... *been.*" |
54165 "'Where WE'VE been'? What are you talking about?" |
54166 "'Where WE'VE been'? What are you talking about?" |
54167 "'Where WE'VE been'? What are you talking about?" |
54168 "Uh... chief?" Morte hesitates, glances at the portal, glances at you, glances at the portal again, then gives a rattling sigh. "Look, I'm not going to say *too* much here, but uh... well, there's something I need to tell you..." |
54169 "What is it, Morte?" |
54170 "What? C'mon, Morte, I have to be going..." |
54171 "Well, it's about where you're going... or eh, actually where you... we've... *been.*" |
54172 "'Where WE'VE been'? What are you talking about?" |
54173 "'Where WE'VE been'? What are you talking about?" |
54174 "'Where WE'VE been'? What are you talking about?" |
54175 "This... uh, this isn't the FIRST time we've been through this... you see, we've been to this 'Fortress of Regrets' before... though, we... I... didn't know it then." |
54176 "You didn't *know?* How is that possible?" |
54177 "So, from the VERY START... you could have TOLD me where the portal was, WHAT the portal key is, WHY I am immortal, WHAT happened to my mortality, AND the fact that it's in this Fortress?! Morte, I'll *KILL* you...!" |
54178 "Morte, I expect an explanation... no more lies or deceptions, not now." |
54179 "Never mind, Morte. I'm ready to head through the portal now - you with me?" |
54180 "Never mind, Morte. What happens, happens. I'm going to head through the portal now." |
54181 "It's hard to explain until you've *been* there... besides, you didn't know the, uh, *other* you - he wasn't exactly the kind of basher to SHARE the chant with us. I mean, I knew he was looking for SOME place, but I didn't know why, where it was, or WHAT it was, so I couldn't say ANYTHING to you, because I didn't know ANYTHING! I... just know what happened when we GOT there..." |
54182 You see a huge creature; it stands over fifteen feet in height. Its massive torso sprouts four arms... two that end in pincers, and two with clawed hands. The head is dog-like with sharp fangs and violet eyes. It gazes at you steadily. |
54183 Hi. I hope you have a cool axe for me. |
54184 You see an empty pentagram. The air in it is dry and cold. A feeling of great evil permeates the area. |
54185 Leave it alone. |
54186 Examine the scroll of Dona Quisho. |
54187 The air darkens for a moment, and there is a sense of wind rushing through your head and heart. When your vision clears, a towering fiend stands before you! |
54189 "And... what happened?" |
54190 "And... what happened?" |
54191 "Never mind, Morte. I'm ready to head through the portal now - you with me?" |
54192 "Never mind, Morte. What happens, happens. I'm going to head through the portal now." |
54193 Morte looks alarmed. "No! No! We... I... never KNEW any of that! It's not like you were always the most sharing basher in the planes! That... that *other* you kept a LOT of the chant to himself, and we didn't even know WHY we were going to this place before or even WHAT this place was! I just know what happened when we GOT there..." |
54194 "And... what happened?" |
54195 "And... what happened?" |
54196 "Never mind, Morte. I'm ready to head through the portal now - you with me?" |
54197 "Never mind, Morte. What happens, happens. I'm going to head through the portal now." |
54198 "Well, we went to this - this FORTRESS, and before we even land foot in this place, we're all SPLIT up, fighting for our lives... so the *first* thing I want to tell you is if you're determined to go through with this, there's a good chance anybody who goes through that portal is going to end up somewhere *far* away from everybody else. Thing is, you'll still need people there with you..." |
54199 "Why do you say that?" |
54200 "Never mind, Morte. I'm ready to head through the portal now - you with me?" |
54201 "Never mind, Morte. What happens, happens. I'm going to head through the portal now." |
54202 "Well, we went to this - this FORTRESS, and even before we land foot in this place, we're all SPLIT up, fighting for our lives..." He shudders. "So the *first* thing I want to tell you is if you're determined to go through with this, there's a good chance that anybody who goes through that portal is going to end up somewhere *far* away from everybody else. Thing is, even split up, we may be your only hope..." |
54203 "Why do you say that?" |
54204 "Never mind, Morte. I'm ready to head through the portal now - you with me?" |
54205 "Never mind, Morte. What happens, happens. I'm going to head through the portal now." |
54206 "Because whatever was waiting in that Fortress for you, chief, it already defeated you once... to this day, I don't know how you managed to survive, but if you fall again, you're going to need someone there to pull you out of that Fortress..." |
54207 "Morte, I need you to tell me everything you can about the Fortress... it's important." |
54208 "Morte, I need you to tell me everything you can about the Fortress... it's important." |
54209 "Never mind, Morte. I'm ready to head through the portal now - you with me?" |
54210 "Never mind, Morte. What happens, happens. I'm going to head through the portal now." |
54211 "This 'Fortress of Regrets'... it stretches on for LEAGUES, chief. It's a Fortress, but it feels more like a PLANE in itself, all stone, all darkness, and shadows - everywhere, shadows. You go there, and... you better be prepared." |
54212 "What happened when we first went there?" |
54213 "Never mind, Morte. I'm ready to head through the portal now - you with me?" |
54214 "Never mind, Morte. What happens, happens. I'm going to head through the portal now." |
54215 "This 'Fortress of Regrets'... it stretches on for LEAGUES, chief. It's a Fortress, but it feels more like a PLANE in itself, all stone, all darkness, and shadows - everywhere, shadows. We go there, and... we better be prepared." |
54216 "What happened when we first went there?" |
54217 "Never mind, Morte. I'm ready to head through the portal now - you with me?" |
54218 "Never mind, Morte. What happens, happens. I'm going to head through the portal now." |
54219 "Chief, I don't know what happened to YOU, but I know what happened to ME... I spent my time running from vault to vault, those shadows crawling all over me, trying to bring me down... then, I just... suddenly, we were 'out,' like someone had pulled us back..." |
54220 "Hold on a moment. When you say 'us,' it doesn't sound like it meant just you and me." |
54221 "Hold on a moment. When you say 'us,' it doesn't sound like it meant just you and me." |
54222 "How do I get out of here?" |
54223 "Hold on a moment. When you say 'us,' it doesn't sound like it meant just you and me." |
54225 "I see. Is there anything else you can tell me?" |
54226 "Never mind, Morte. I'm ready to head through the portal now - you with me?" |
54227 "Never mind, Morte. What happens, happens. I'm going to head through the portal now." |
54229 Morte falls silent for a moment. "No... there were others. There was... Dak'kon, this Sensate chit, Deionarra, this blind archer who was half-sodden with drink all the time, and you and me... and things just went to the hells and back. Obviously, you, me, and Dak'kon made it, but those other two didn't; I don't know what happened to them." |
54230 "Dak'kon? But why... I'll have to ask him about this; but you say that Deionarra and this archer never returned from the Fortress?" |
54231 "Dak'kon? But why... I'll have to ask him about this; but you say that this woman, Deionarra, and this archer never returned from the Fortress?" |
54232 "Never mind, Morte. I'm ready to head through the portal now - you with me?" |
54233 "Never mind, Morte. What happens, happens. I'm going to head through the portal now." |
54234 Morte falls silent for a moment. "No... there were others. There was... this old gith, Dak'kon, this Sensate chit, Deionarra, this blind archer who was half-sodden with drink all the time, and you and me... and things just went to the hells and back. Obviously, you, me, and Dak'kon made it, but those other two didn't; I don't know what happened to them." |
54235 "You say Deionarra and this archer never returned from the Fortress?" |
54236 "You say this woman, Deionarra, and this archer never returned from the Fortress?" |
54237 "Never mind, Morte. I'm ready to head through the portal now - you with me?" |
54238 "Never mind, Morte. What happens, happens. I'm going to head through the portal now." |
54239 Morte shakes his head. "Not that I know of." |
54240 "Is there anything more you can tell me about this Fortress?" |
54241 "Never mind, Morte. I'm ready to head through the portal now - you with me?" |
54242 "Never mind, Morte. What happens, happens. I'm going to head through the portal now." |
54243 "I can't tell you anymore, chief - except we're bound to be divided as soon as we arrive, it's a HUGE place, and it's crawling with shadows... and somewhere in that Fortress is something more powerful than *any* of us. There's nothing more to say..." |
54244 "Are you *sure?* This may be the last time we have a chance to speak to one another..." |
54245 "Never mind, Morte. I'm ready to head through the portal now - you with me?" |
54246 "Never mind, Morte. What happens, happens. I'm going to head through the portal now." |
54247 The portal lens appears cold and lifeless in your hands. It seems that it will not function outside the modron cube. |
54248 Put the lens away. |
54249 "Well..." Morte pauses. "Yeah, there's one other thing you should know - the YOU I knew before, the YOU that led us here, he wasn't like you. At all." |
54250 "What do you mean?" |
54251 The portal lens throbs with power. It awaits your choice of a destination... |
54252 "What do you mean?" |
54253 The Hive, near the Flophouse. |
54254 The Hive, near the Mortuary. |
54255 "Never mind, Morte. I'm ready to head through the portal now - you with me?" |
54256 The Hive, near the marketplace. |
54257 The Hive, near the Smoldering Corpse bar. |
54258 The Lower Ward. |
54259 The Clerk's Ward. |
54260 The Weeping Stone Catacombs. |
54261 Never mind. Put the lens away. |
54262 "Never mind, Morte. What happens, happens. I'm going to head through the portal now." |
54263 "The other YOU, he... he didn't care very much for anybody. For anyone. We could have ALL died in the Fortress, and he wouldn't have blinked. So... I just want you to hold on to your differences, because... well, I like this *you* better. A LOT better." |
54264 "But that's not all you want to say, is it?" |
54265 "Is that it?" |
54266 "Never mind, Morte. I'm ready to head through the portal now - you with me?" |
54267 "Never mind, Morte. What happens, happens. I'm going to head through the portal now." |
54268 "All's I'm saying is that, despite all your asinine behavior, YOU got more spirit than he ever did. The other YOU, he... he was detached from everything. So... I just want you to keep that in mind." |
54269 "But that's not all you want to say, is it?" |
54270 "Is that it?" |
54271 "Never mind, Morte. I'm ready to head through the portal now - you with me?" |
54272 "Never mind, Morte. What happens, happens. I'm going to head through the portal now." |
54273 "No..." Morte pauses. "There's one other thing - I may not have liked that *other* you very much, but he was one smart basher - the smartest basher I've ever known; he always had every angle covered. If he died at the Fortress, that means... well..." |
54274 "You don't think I can succeed, do you?" |
54275 "Never mind, Morte. I'm ready to head through the portal now - you with me?" |
54276 "Never mind, Morte. What happens, happens. I'm going to head through the portal now." |
54277 "No..." Morte shakes his head. "It's not that, chief. Because it's not always who's smartest, or who's the most powerful, or who's the toughest... sometimes it comes down to who you are and what you *really* want. I mean, once you wanted to become immortal - but in the end, is that *really* what you wanted? Just be sure of what you want this time, is all I'm saying." |
54278 "Fair enough. Look, Morte... we haven't really talked about this, but you know you don't have to come with me to this place, right? I'll understand if you don't want to." |
54279 "Understood. If you've said your peace, let's go. You ready?" |
54280 "Understood; thanks for the advice, Morte. I'm going to head through the portal now." |
54281 "Yeah... I know, chief. And I can't lie to you... I don't want to go... but I will. Just know that once we step through that portal, it isn't going to be just about *you* anymore. This is our lives you're playing with, and we don't get back up when we die." |
54282 "Then why are you..." |
54283 "Then why are you..." |
54284 "Then why are you..." |
54285 "Then why are you..." |
54286 "Then why are you..." |
54287 Yellow-Fingers scampers off, mumbling sourly all the while. |
54288 Leave. |
54289 This is a dustless shelf with an empty space - skull-sized - between two grinning skulls. |
54290 This is a dustless shelf with an empty space - skull-sized - between two grinning skulls. |
54291 Leave it alone. |
54292 Leave it alone. |
54293 "No escape for you now." |
54294 "All right, everyone, you've seen enough!" |
54295 "Your times up, distiller." |
54296 "Let's get him!" |
54297 "Another trespasser? Prepare to die!" |
54298 "Die, vile beast!" |
54300 I'd like to do an in-party interaction test, Testocles. |
54301 Then a test it shall be. I will spew forth some pointless placeholder text, which you are reading now. My lovely assistant, Test babe, will ask a few words of wisdom, and then I will finish up the interactions with a last tidbit of savory dialog. |
54302 And there you have it. A successful test of character interaction, dripping with drama and suspense. I do hope you have enjoyed our little show. |
54303 I'd like to do an in-party interaction test, Testocles. |
54304 I wish I could help you, but I can't find TEST babe, my lovely assistant. If you place her next to me (via the world editor) I would be most happy to proceed with the test. |
54305 Batteries not included. Not available in stores. Some assembly required. Use as directed. Offer void where prohibited by law. |
54306 "I've been looking for you, deva." |
54307 "I've been looking for you, deva." |
54308 "I've been looking for you, deva." |
54309 "I've been looking for you, deva." |
54310 "I've been looking for you, deva." |
54311 "I've been looking for you, deva." |
54312 I found the angel Ravel spoke of, "Trias," imprisoned in Curst. To think the citizens would treat an angel in such a way... this really is a city of cutthroats and back stabbers. Not that that's any different from any of the OTHER places I've been to. |
54313 "What is it you wish of me, mortal? Speak your mind and then depart." |
54314 "I have some questions for you..." |
54315 "I have your sword." |
54316 "Forget it. Farewell." |
54317 "What need you, mortal?" |
54318 "I had some questions for you..." |
54319 "I have your sword." |
54320 "Nothing. Farewell." |
54321 "I thank you for freeing me. I owe you much." His charred wings flutter. "What would you ask of me, mortal? I'm afraid I can offer little in the way of boons." |
54322 "I have many questions for you..." |
54323 "Ah well. Farewell." |
54324 The deva raises its head and rests its gaze upon you. His voice is pure and melodic. "What is it you wish of me, mortal? Speak your mind and leave me to my memories of paradise." |
54325 "Ravel the hag told me to seek you." |
54326 "I have heard rumors of a plague that emerged when they opened this prison." |
54327 "What is this place?" |
54328 "Who are you?" |
54329 "Memories of paradise?" |
54332 The deva turns its head and rests its gaze upon Morte. "The stench of Baator lies thick about you, skull." |
54333 The deva turns its head and rests its gaze upon Morte. "The stench of Baator lies thick about you, skull." |
54363 The deva turns its head and rests its gaze upon Morte. "The stench of Baator lies thick about you, skull." |
54364 "You keep foul company, mortal... but ask your questions of me, and leave me to my memories of paradise." |
54365 "Ravel the hag told me to seek you." |
54366 "I have heard rumors of a plague that emerged when they opened this prison." |
54367 "What is this place?" |
54368 "Who are you?" |
54369 "Memories of paradise?" |
54370 "Is this your sword? It was in the middle of the prison." |
54371 "Forget it. Farewell." |
54372 "You bring a *tanar'ri,*" he hisses the word, "to *my* presence?" |
54373 "What, did the wings give it away?" |
54374 "Well, yes. Why not?" |
54375 "Another request?" |
54376 "Ravel the hag told me to seek you." |
54377 "I have heard rumors of a plague that emerged when they opened this prison." |
54378 "What is this place?" |
54379 "Who are you?" |
54380 "You said something about memories of paradise?" |
54381 "Is this your sword? It was in the middle of the prison." |
54382 "How did your wings get burnt?" |
54383 "Forget it. Farewell." |
54384 He looks shocked for a moment. "Celestial Fire? You have recovered my blade? Will you free me? Then strike a blow against the chain!" |
54385 "I had some questions first..." |
54386 Strike a blow against the chain. |
54387 Strike the deva. |
54388 "Not yet. Farewell." |
54389 "Ravel... Ravel... her name strikes sparks in my memory, but... no, it is gone. These chains are like the murky waters of the Styx - the longer they remain, the less I remember. Should I be freed, I could answer your questions to your satisfaction." |
54390 "How can you be freed?" |
54391 "Then I'll come back later. Farewell." |
54392 Trias told me that he can only be freed by an act of kindness - in this case, by retrieving his sword and striking off his chains. |
54393 "It is their own doing. In forging these chains for me to wear, they tempered the links with bitterness and betrayal. Their short-sightedness has been their downfall; had they heeded my warnings, this would not have happened." A great sadness fills his eyes. "My heart pities them." |
54394 "How did you get here?" |
54395 "How can these chains be broken and the plague lifted?" |
54396 "I had other questions for you..." |
54397 "Farewell... for now." |
54398 "You lie upon the neutral ground of the Outlands, within the walls of the gate town of Curst, home of traitors and betrayers, a town that borders the prison plane of Carceri. You are buried within the prison and in the cell of Trias the Condemned, laid low and hurled into this cell where I am bound until freed by an action of kindness, mercy, and justice." |
54399 "Tell me of Curst." |
54400 "Tell me of Carceri." |
54401 "How were you laid low?" |
54402 "How can you be freed?" |
54403 "I had some other questions for you..." |
54404 "I am Trias the Condemned, Trias the Wounded, Elysium's lost child, a general of the Hosts of the Upper Planes." |
54405 "What is this place?" |
54406 "How did you get here?" |
54407 "The Upper Planes?" |
54408 "The Condemned?" |
54409 "That is all I have left to me in this place. Now what is it you wish of me, mortal? Speak your mind and then leave." |
54410 "I had a few questions for you..." |
54411 "How did you get here?" |
54412 "What can you tell me of this paradise?" |
54413 "Forget it. Farewell." |
54414 "Mortal, I shall answer all your questions once you free me, and with a clearer mind as well. Now strike the blow and return my sword!" |
54415 Strike a blow against the chains. |
54416 Strike the deva. |
54417 Leave. |
54418 "Yes?" |
54419 "I have questions, yet again." |
54420 Strike a blow against the chains. |
54421 Strike the deva. |
54422 Leave. |
54423 The blade is a flicker of white fire in your hands as you strike the deva. He shrieks horribly as he dies... the sound of a world dying is contained within his voice, and you can't help but feel that you've made a terrible mistake. |
54424 "That's done, then..." |
54425 The chains sunder easily under the blade, and the sound of a thunderclap resonates between your ears. Everything goes black for a moment, and you feel the blade vanish from between your fingers. |
54426 Wait... |
54427 "An act of kindness done to me shall set me free. My sword - my soul - is an agent of such kindness. Fetch the blade for me and strike my chains off. It is kept somewhere in this prison, in a locked and guarded chamber. I know the combination to the entrance." He speaks three arcane syllables that burn into your memory. "Free me, and I should be... in your debt. Perhaps I can aid you in what you seek." |
54428 "Is this your sword? It was in the middle of the prison." |
54429 "What do you know of what I seek?" |
54430 "Betrayed, in the town known for betrayals. I thought I could spark the light of goodness here, set a few souls free of the traps they created for themselves. Instead, I found myself ensnared, quite against my will, by my former cohorts, bound up in this lightless bubble beneath the earth." |
54431 "How can you be freed?" |
54432 "I had some more questions for you..." |
54433 "Well, good luck. Farewell." |
54434 A shadow passes over his face. "Never again shall I see them, I fear, the ordered beauty of Arcadia, the vistas of Elysium, the Seven Mounts of Mount Celestia... all the ugliness contained in these Lower Planes is effaced there, where it is truly possible to believe in redemption. Too many look only to the Lower Planes for their inspiration and aid, I fear..." |
54435 "What can you tell me of Arcadia?" |
54436 "What can you tell me of Elysium?" |
54437 "What can you tell me of Mount Celestia?" |
54438 "I see... I had some other questions..." |
54439 "Probably. Farewell." |
54440 "I was a champion of the hosts of the Upper Planes, now subdued and buried beneath this loathsome city. I wish to fly free again, far from here, far from these chains that submerge my very being into stagnation." |
54441 "What can you tell me of those chains?" |
54442 "How can you be freed?" |
54443 "But your wings are charred; you cannot fly." |
54444 "I had some other questions..." |
54445 "Good luck. Farewell." |
54446 He smiles, sadly. "You wear the marks of it upon your face and carry it within your heart. Should these chains be lifted from me... then I should be able to divine your purpose more deeply, guide you more truly. Until then..." The deva shrugs. "Until then I cannot even give you the benefit of good advice. These chains smother memory and instinct." |
54447 "Very well. I'll find your sword. Farewell." |
54448 His face darkens, and lightens with pity. "A town of traitors, to themselves and to others. None may be trusted here, and all seek to draw all others into their tangled schemes... even those who wish only to do good." |
54449 "What can you tell me of Carceri?" |
54450 "How were you betrayed?" |
54451 "I had some more questions for you..." |
54452 "I see. Farewell." |
54453 "It is the prison of the planes, a plane where even powers are helpless before betrayal. Few leave it, and all who do, leave it changed." |
54454 "Tell me of Curst." |
54455 "How were you betrayed?" |
54456 "I had some more questions for you..." |
54457 "I see. Farewell." |
54458 "It was part of the grand betrayal - they seared my wings as they manacled me, that I might not flee them even through the earth. It is the nature of this place that things of beauty are not tolerated." |
54459 "I see. I had more questions for you..." |
54460 "I see. Farewell." |
54461 "An ordered paradise, all has its place, and is content - not the chaos and treachery of these lower worlds. A paradise of patterns such as you have never known." |
54462 "What can you tell me of Elysium?" |
54463 "What can you tell me of Mount Celestia?" |
54464 "I had some other questions..." |
54465 "My thanks. Farewell." |
54466 "The Restful Plane, a plane of peaceful repose, where tides of chaos and order wash the inhabitants with good. Forests, grassy plains, all of which do not echo beauty but *are* beauty itself. It is a place like no other. It is the pinnacle of goodness and mercy." |
54467 "What can you tell me of Arcadia?" |
54468 "What can you tell me of Mount Celestia?" |
54469 "I had some other questions..." |
54470 "My thanks. Farewell." |
54471 "The Seven Mountains of Goodness and Law, a plane where all is bathed in the warm radiance of justice and mercy. An ideal. Where the inhabitants strive for justice and mercy and are not content with playing within the shadows of those ideals. They are ideals to be upheld, not food for the mouths of the small-minded and grasping." |
54472 "What can you tell me of Arcadia?" |
54473 "What can you tell me of Elysium?" |
54474 "I had some other questions..." |
54475 "My thanks. Farewell." |
54476 "These chains are of such a make that they bind me without binding. They drown memories, holding them beneath a stagnant river so that my knowledge slowly slips and ebbs. I cannot break them with my strength... only an immortal divine force, an act of justice and mercy may shatter them." |
54477 "And what is that force?" |
54478 "I see. I had some other questions..." |
54479 "I see. Farewell." |
54480 "I will not be baited by one who travels with fiends. Tanar'ri, despite the suppleness of your form, you will not find me such an easy target as this mortal. Speak your mind and leave Trias to his imprisonment." |
54481 "You speak glibly, tanar'ri, as do all of your kind. Ask your questions, mortal, and leave." |
54482 "I'm not mortal." |
54483 "Ravel the hag sent me to you. She said you had knowledge for me about my stolen mortality." |
54484 "I have heard rumors of a plague that emerged when they opened this prison." |
54485 "What is this place?" |
54486 "Who are you?" |
54487 "Is this your sword? It was in the middle of the prison." |
54488 "How did your wings get burnt?" |
54489 "Forget it. Farewell." |
54490 The deva laughs in pure, silver tones. "As you wish, mortal. What do you require of me?" |
54491 "Ravel the hag sent me to you. She said you had knowledge for me about my stolen mortality." |
54492 "I have heard rumors of a plague that emerged when they opened this prison." |
54493 "What is this place?" |
54494 "Who are you?" |
54495 "Is this your sword? It was in the middle of the prison." |
54496 "How did your wings get burnt?" |
54497 "Forget it. Farewell." |
54498 "Ravel... the night hag... a stolen mortality... this all seems so familiar to me, yet I fear I cannot dredge up the knowledge while these chains confine me." |
54499 "Why not?" |
54500 "How can these chains be broken?" |
54501 "Why were you confined?" |
54502 "It is their own doing. In forging these chains for me to wear, they tempered the links with bitterness and betrayal. Their short-sightedness has been their downfall; had they heeded my warnings, this would not have happened." A great sadness fills his eyes. "My heart pities them." |
54503 "What can you tell me of those chains?" |
54504 "How can those chains be broken?" |
54505 "I had more questions..." |
54506 "This? This is the dungeon below the gate town of Curst, portal to Carceri, the prison plane of the gods. This is the home of traitors, the bitter, the condemned... whether or not they deserve their condemnation." |
54507 "I am Trias, the Condemned, once a general of the Hosts of the Upper Planes, now languishing in a fetid bubble below the most wretched of gate towns." |
54508 "What is this place?" |
54509 "How did you get here?" |
54510 He looks shocked for a moment. "Celestial Fire? You have recovered my blade? Will you free me? Then strike a blow against the chain!" |
54511 "I had some questions first..." |
54512 Strike a blow against the chain. |
54513 Strike the deva. |
54514 "Not yet. Farewell." |
54515 "It was part of the grand betrayal - they seared my wings as they manacled me, that I might not flee them even through the earth. It is the nature of this place that things of beauty are not tolerated." |
54516 "I had more questions for you..." |
54517 "I see. Farewell." |
54518 "These chains imprison more than my movements. Memories of much knowledge do I have, but the chains distort the memory." |
54519 "How can the chains be broken?" |
54520 "If I still possessed my instrument of my station, these chains could be sundered easily. My blade, Celestial Fire, is held by the shadows of this town, used to power their poor prison. If I only possessed it in my hand... such freedom would I again know. It is kept in this foul prison, in a locked and guarded chamber. The door is locked, but I know the combination." He speaks three arcane syllables that burn into your mind. "Return and strike these chains with my blade, and my restored memory should enlighten both of us." |
54521 "Is this your sword? It was in the middle of the prison." |
54522 "The people of this town - traitors all - know nothing of truth and beauty. They cannot tolerate it. They lured me here and chained me. Mortals do not possess the perspective that allows them to grow the strength of character to rise above desires, as I sought to teach them." |
54523 "Again?" |
54524 "Ravel the hag sent me to you. She said you had knowledge for me about my stolen mortality." |
54525 "I have heard rumors of a plague that emerged when they opened this prison." |
54526 "What is this place?" |
54527 "Who are you?" |
54528 "Is this your sword? It was in the middle of the prison." |
54529 "How did your wings get burnt?" |
54530 "Forget it. Farewell." |
54531 A sneer twists his beautiful face. "Surely, mistress tanar'ri, you don't believe that mortals can ever gain that perspective? Not when you are what you are - your very nature cries out to subdue any chance mortals might have to rise above their base instincts." |
54532 "All right, that's enough. I had more questions, Trias." |
54533 "That's enough. Farewell, Trias." |
54534 His eyes flash lightning. "The hosts have let their hearts falter, for they dare not confront the fiends directly. Where is their spirit, their love of purity? My lords direct the war from afar, manipulating the fiends into costly battles with one another, giving them weapons and filling their minds with the knowledge of how to hurt each other more effectively so that they might not look up and see our golden fields." |
54535 "How can this be changed?" |
54536 "I see. I had other questions..." |
54537 Trias settles back, though his charred wings rustle slightly. "There are ways to change even the minds of immortal generals, mortal. Someday, they shall see, of that I have no doubt." |
54538 "I see. I had other questions..." |
54539 "I see. Farewell." |
54540 "Mortal, I shall answer all your questions once you free me, and with a clearer mind as well. Now strike the blow and return my sword!" |
54541 Strike a blow against the chains. |
54542 Strike the deva. |
54543 Leave. |
54544 The chains sunder easily under the blade, and the sound of a thunderclap resonates between your ears. Everything goes black for a moment, and you feel the blade vanish from between your fingers. |
54545 Wait... |
54546 The blade is a flicker of white fire in your hands as you strike the deva. He shrieks horribly as he dies... the sound of a world dying is contained within his voice, and you can't help but feel that you've made a terrible mistake. |
54547 "That's done, then..." |
54548 "You have another question?" |
54549 "Ravel the hag sent me to you. She said you had knowledge for me about my stolen mortality." |
54550 "I have heard rumors of a plague that emerged when they opened this prison." |
54551 "What is this place?" |
54552 "Who are you?" |
54553 "Is this your sword? It was in the middle of the prison." |
54554 "How did your wings get burnt?" |
54555 "Forget it. Farewell." |
54556 "Do you seek power over the minds of your fellow mortals? Do you hope for wishes to be granted? Do you want wealth? Do you seek more souls to torment?" |
54557 "I seek knowledge, not power or wealth." |
54558 "Give me power." |
54559 "Tell me of wealth." |
54560 "I can give you power no more than I can give you wisdom or insight. It is not a gift that is given, but rather one that is earned. The failure to understand this is often the downfall of mortals." |
54561 "Then give me knowledge." |
54562 "Then give me wealth." |
54563 "Then earn it, and watch your nature diminish even as you are *worth* more. Speak not in the language of merchants to me." |
54564 "Then give me power." |
54565 "Then give me knowledge." |
54566 "Then speak your desire." |
54567 "My mortality has been stolen from me. I wish to reclaim it." |
54568 "Forget it. Farewell." |
54569 Trias the deva has told me that a fiend named Fhjull Forked-Tongue might be able to aid me in my quest. This fiend lives in the Outlands, and apparently is under some sort of obligation to Trias. |
54570 "You speak foolishness. Yet... there is one who might be able to help you with what you seek. It is a fiend, named Fhjull Forked-Tongue. He shall aid you." The deva's lips quirk in a small smile. "He is under an obligation to do charity." |
54571 "How do I reach him?" |
54572 I can leave Curst and find Fhjull by taking a link of Trias' broken chain and finding a portal to the north. |
54573 "Its halls are dark and seem empty - but like you, it draws tormented souls to it like a lodestone. Like you, it is empty and yet full of time's cast-offs. Like you, it is a monument to torment. Shall I tell you of these souls, wanderer?" |
54574 "Yes." |
54575 "There lies a portal to the north of this prison. Its key is a broken chain link." He looks meaningfully at the shattered links around his feet, stoops, and presses one into your hand. "An appropriate key for one who seeks to leave Curst." |
54576 "My thanks. Farewell." |
54577 His bloody smile widens. "They are the souls of those who died in your place. They have become shadows that you may live. They are *your* shadows, the shades you cast upon existence, and they will find you, wanderer, and they will make you suffer for their torments. You will receive your due at their hands, you and those who are foolish enough to accompany you." |
54578 "I'm sure. What can you tell me of this keeper?" |
54579 "Thanks for the encouragement, Trias. Now you shall die." |
54580 "We'll see about that. What will you do when I have left you, Trias?" |
54581 "Farewell, mortal. I have... business... to attend to." He looks meaningfully at the ceiling of his prison, and leaps into the earth above him like a diver into an ocean. |
54582 Null Node |
54583 "I yield to you this hour, mortal. My imprisonment has weakened me... in my state, I am no match for you." |
54584 "Trias, even if you were in your full glory, you'd be no match for me. Now tell me what I need to know." |
54585 "I still require knowledge from you, Trias. Tell me how to reach the Fortress of Regrets." |
54586 Kill the deva. |
54587 "Look at them, scurrying to save their meager possessions and their meager lives. I notice you did nothing to aid them. Your selfishness has made me stronger." |
54588 "Look at them, scurrying to save their meager possessions and their meager lives. I notice you did nothing to aid them. Your selfishness has made me stronger." |
54589 "Why did you lie to me?" |
54590 "Why have you dragged Curst to the Outlands?" |
54591 "Nice trick with the city here, Trias. Tell me how to reach the Fortress of Regrets and we'll have done." |
54592 Attack him. |
54599 "You have tried to reform this town, mortal, but it is too late for them. Now they reap the rewards of their faithlessness." |
54600 "You have tried to reform this town, mortal, but it is too late for them. Now they reap the rewards of their faithlessness." |
54601 "Why did you lie to me?" |
54602 "Why have you dragged Curst to the Outlands?" |
54603 "Nice trick with the city here, Trias. Tell me how to reach the Fortress of Regrets and we'll have done." |
54604 Attack him. |
54605 Trias looks out over the city. "Much good you have done in such a short time, mortal. It shall not be enough to keep these traitors from realizing the depths of their folly." |
54606 Trias looks out over the city. "Much good you have done in such a short time, mortal. It shall not be enough to keep these traitors from realizing the depths of their folly." |
54607 "Why did you lie to me?" |
54608 "Why have you dragged Curst to the Outlands?" |
54609 "Nice trick with the city here, Trias. Tell me how to reach the Fortress of Regrets and we'll have done." |
54610 Attack him. |
54611 Trias' eyes light, and a spark dances along his blade. "Now we shall see if you can die. At the very least, you shall suffer." |
54612 Attack him. |
54613 Wait. |
54614 "Let's talk this out!" |
54615 Attack him. |
54616 Wait. |
54617 "Let's talk this out!" |
54618 "You were in need of direction. The price of your need was betrayal. How is it that you believe that you have earned the right to any truths in this life or the next? Such arrogance. Indeed, it was your duty as a lesser being to free me. I owe you nothing, and it is what I have given. I gave you more than you deserved. You freed me to help yourself." |
54619 "Then why have you dragged Curst into the Outlands?" |
54620 "A city of betrayers have been betrayed and received what they have deserved. There is no 'why'. It seals my compact with the Lower Planes. The greater good is served." |
54621 "You made a compact with the Lower Planes?" |
54622 "The greater good? What greater good is that?" |
54623 "Who appointed you executioner? What gives you the right to do this?" |
54624 "One cannot scale Mount Celestia without an army. The composition of that army is of importance to me. It is much easier to hire such creatures than force them into an attack." |
54625 "You're going to attack Mount Celestia with *fiends?* Is consorting with them not against your nature?" |
54626 "You're going to attack Mount Celestia with *fiends?* Is consorting with them not against your nature?" |
54627 "The blood spilled by an army of fiends will be redeemed by the righteous wrath of the Hosts of Heaven. Those who fall do so in the name of a greater good. This town falls in the name of the greater good - the expunging of evil. A small sacrifice, considering those who are to be sacrificed." |
54628 "No good comes of evil roots, I fear." |
54629 "Very well. I agree. Just tell me how to reach the Fortress of Regrets and I'll leave you to your sacrifice." |
54630 "I am *here.* I see the evil. I am willing to act on it. My *will* gives me the right." |
54631 "One's will does not give one the right, Trias." |
54632 "Very well. I agree. Just tell me how to reach the Fortress of Regrets and I'll leave you to your sacrifice." |
54633 The deva's face darkens. "I am doing this to redeem the name of Good!" he snarls. "While the generals of the Upper Planes cower behind their golden gates and feed a brutal war that devours the innocent, I will bring them into confrontation with what they fear most, and through that confrontation, they will overcome their fear." |
54634 "By betraying your *homeland?*" |
54635 "And you will taint the fields of Good with evil incarnate?" |
54636 "There must be another way, Trias." |
54637 The deva's face darkens. "I am doing this to redeem the name of Good!" he snarls. "While the generals of the Upper Planes cower behind their golden gates and feed a brutal war that devours the innocent, I will bring them into confrontation with what they fear most, and through that confrontation, they will overcome their fear." |
54638 "You assume much of their chances, tanar'ri. An idea whose time has come is stronger than any army. And what know you of military tactics, *temptress?* Your skills lie in other pursuits." His eyes travel over her body. "Leave strategy to those of us who understand it." |
54639 "You are a mystery to me, tanar'ri. This is, I am sure, precisely as you wish it to be." He turns his attentions back to you. |
54640 "Do you think to solve this problem by betraying your *homeland?*" |
54641 "Will you taint the fields of Good with evil incarnate?" |
54642 "There must be another way, Trias." |
54643 "There must be another way, Trias." |
54644 "I shall speak of betrayal to you, human. Betrayal is an abandonment of the war against evil. Betrayal is cowardice, selling weapons to your adversaries out of fear that they might stop killing each other and turn upon you. Betrayal is refusing to lead by example. Betrayal is letting the fiends run rampant through the planes until evil has corrupted all hearts. Ask not why I scale Mount Celestia and seek to set fire to its comfort-laden slopes with war. It is no betrayal." |
54645 "You would taint the essence of good with evil incarnate. That sounds like betrayal." |
54646 "Betrayal is betrayal." |
54647 "I've had enough of your self-righteousness, Trias. Prepare to die." |
54648 "There are many definitions of betrayal. One must live long enough to experience them all. Even your life, were it not fraught with forgetfulness, does not have the range of centuries necessary to appreciate them. Such a betrayal is no betrayal at all." |
54649 "What really happened to your wings, Trias?" |
54650 "Stand down, Trias, and we will not come to blows." |
54651 "Enough, Trias. Defend yourself." |
54652 "Tell me how to reach the Fortress of Regrets, Trias, and I shall leave you here." |
54653 "Baator's fires burn hot indeed, but they are candles compared to a father's anger." He flutters the burnt shreds of his wings. "There is no pain like being cast from Mount Celestia." |
54654 "Stand down, Trias. You can still be redeemed." |
54655 "Stand down, Trias. You can still be redeemed." |
54656 "So you're fallen, then? Why should I believe any of your words?" |
54657 "Is your foolishness so great that you wish to test your pseudo-immortality against a true immortal? Step aside, human, or we shall test this claim of yours." |
54658 "Bring it on, Trias." |
54659 "It has been a long time since I have wielded my blade against another. We shall duel, you and I." |
54660 Attack him. |
54661 Trias' eyes gleam. "I think not, mortal. You cast shadows on existence, you call torment down from the heavens, and it is in my power to open you to the Light." White fire dances on his blade. "We shall duel, you and I." |
54662 "All right, Trias... but I'm going to kill you." |
54663 "I will not be judged by you, mortal, not when you have lived the lives you have. Let me tell you of betrayal: Betrayal is cowardice, selling weapons to your adversaries out of fear that they might stop killing each other and turn upon you. Betrayal is refusing to lead by example. Betrayal is letting the fiends run rampant through the planes until evil has corrupted all hearts. Ask not therefore why I scale Mount Celestia and seek to set fire to its slopes with war." |
54664 "You would taint the essence of good with evil incarnate. That sounds like betrayal." |
54665 "Betrayal is betrayal." |
54666 "I've had enough of your self-righteousness, Trias. Prepare to die." |
54667 He looks deeply into your eyes. "The time for redemption has passed, mortal. I regret nothing. If one truly believes in a cause, one must be willing to betray it. I truly believe in Good, and so I choose to betray it." |
54668 "Maybe I can change your mind..." |
54669 He scoffs. "You are not one to speak of redemption, mortal. You reek of evil; your words are snares and lies. No, this plan shall continue, and we shall see Heaven's gates burning, by and by." |
54670 "Then we shall fight." |
54671 "Let us have a contest of arms, mortal, and we shall see whose ideas have the greater weight behind them. Defend yourself, mortal." |
54672 Prepare yourself. |
54673 Attack the deva. |
54674 "The taint will not remain for long, and it will be washed away by the purity of those who remain. It is a sacrifice for the greater good." |
54675 "Betraying your homeland?" |
54676 "That's enough, Trias. Stand down, or we shall fight." |
54677 "You, who speak in terms of human lifetimes, presume to tell a true immortal that there must be another way? I have examined the other routes, mortal, and this is the only way." |
54678 "What really happened to your wings, Trias?" |
54679 "That's enough, Trias. Stand down, or we shall fight." |
54680 "Speak not to me of treacheries and falling, mortal. I am willing to sacrifice even myself that Good might triumph." |
54681 "That's noble, Trias, but what gives you the right?" |
54682 "I hope you're ready to make that sacrifice now, Trias. I mean to be the instrument of judgment." |
54683 "Stay your hand, mortal. You came to me in search of knowledge that is known to me alone. No one else in the planes may speak of what I am to tell you. If you truly wish this knowledge, you must promise to spare my life." |
54684 "No deal, Trias. Tell me now, or I shall slay you, and damned be the consequences." |
54685 "I will spare your life if you give me the knowledge I seek." |
54686 "I vow to spare your life if you give me the knowledge I seek." |
54687 Kill the deva. |
54688 He coughs bloody spittle. "Before I tell you, I must exact a promise from you. You must vow to spare my life." |
54689 "No deal, Trias. Tell me now, or I shall slay you, and damned be the consequences." |
54690 "I will spare your life if you give me the knowledge I seek." |
54691 "I vow to spare your life if you give me the knowledge I seek." |
54692 Kill the deva. |
54693 "You need this knowledge, or you shall suffer... perpetually." |
54694 "I said, *tell me.*" |
54695 "I will spare your life if you give me the knowledge I seek." |
54696 "I vow to spare your life if you give me the knowledge I seek." |
54697 Kill the deva. |
54698 "The portal to the place you seek lies within the torus above the spire, in the city of Sigil, the City of Doors. In that city, there is a place where the dead of your kind are taken..." |
54699 "You mean the *Mortuary?*" |
54700 "What is the key?" |
54701 He laughs quietly. "You have little choice, mortal. Swear to me or lose this knowledge forever." |
54702 "Very well. I will spare your life if you give me the knowledge I seek." |
54703 "Very well. I vow to spare your life if you give me the knowledge I seek." |
54704 Kill the deva. |
54705 You strike him down, shattering the bones of his proud face, bruising his immaculate form. With his dying strength, he says, "Know that you have damned yourself. In killing me, you have shattered the last shield that you have against the horrors that will consume you. The fiend I tricked... he is now free..." His weak chuckle trickles off, and the light vanishes from his eyes. |
54706 "Just die, already." |
54707 "It is where you awoke of late, is it not? The planes seem filled with such ironies of late. So *close* you were, then..." |
54708 "What is the key?" |
54709 "The Fortress of Regrets is mortared with tears, and like calls to like. To enter the Fortress, you must contribute something to it. When you pass near the portal, should you carry regret in your mind, you will feel the presence of the portal, like the cold embrace of death." |
54710 "And?" |
54711 Trias the Betrayer gave me the key to the Fortress of Regrets. The portal lies somewhere in the Mortuary; I can locate it by keeping a regret fresh in my mind, and it will chill me as I draw near. Once in front of the portal, I must tear a scrap of my skin from my body and inscribe a regret on it with blood drawn from my left index finger. |
54712 "While this chill bathes you, you must tear off a scrap of your own skin, and write a regret upon it with blood from your left index finger. The portal will open, and you can discover the truth behind the Fortress of Regrets - and perhaps meet its keeper." |
54713 "How do you know this?" |
54714 "What can you tell me of the keeper of the Fortress?" |
54715 "Many alliances have I sought across the planes. My search brought me to the Fortress, where I spoke to its lord and keeper of its shadowed halls. No doubt you should wish to return to Sigil now. The blood you have on your hands shall act as the key to this portal; simply step through the door by which you entered, and you shall return." |
54716 "What can you tell me of this keeper?" |
54717 "What can you tell me of the Fortress?" |
54718 "My thanks, Trias. Now you shall die." |
54719 "What will you do when I have left you, Trias?" |
54720 "Powerful is that one. You shall not best him, and you shall not be able to wrest your mortality from his cold grip. It is lost to you. You have embarked on an errand undertaken only by fools." |
54721 "Foolish I may be, but I will know more about this keeper." |
54722 "Go on." |
54723 "A man's mortality is a compass that points his way in life. If it may be grasped like an object, much can be learned about the nature of the man it was torn from. Your adversary knows more about you than you will ever know. He has watched you and studied you across many of your half-lives. I know his heart. He will not return that which you seek." |
54724 "My thanks, Trias. Now you shall die." |
54725 "What will you do when I have left you, Trias?" |
54726 "But you swore..." |
54727 "I lied." |
54728 "I never swore. I simply stated that I would spare your life. I've changed my mind." |
54729 "I'm kidding. What will you do when I have left you, Trias?" |
54730 "I shall once again attempt to levy a host against the gates of Paradise. They will not have me back, and there is no other purpose to my existence." |
54731 "Then I'll have to stop you. Now." |
54732 "Trias, have you forgotten the face of your father?" |
54733 "Good luck with it. Farewell." |
54734 "Good luck with it. Farewell." |
54735 "I curse you to lives without meaning. May you suffer in your perpetual pain-filled shell and never hold on to the memories of the pleasure of light and love. What little of your humanity remains shall be the death of you, mortal." |
54736 Strike him down. "Farewell, Trias." |
54737 "You swore to spare my life, mortal." |
54738 "Let's just say I'm doing it for the greater good, Trias." |
54739 "I never swore. I simply stated that I would spare your life. And now I realize that would be pointless. In other words, I've changed my mind." |
54740 "Go ahead and try, then. But know that they'll be prepared for you. Farewell, Trias. May your venture fail." |
54741 "Go ahead and try, then. But know that they'll be prepared for you. Farewell, Trias. May your venture fail." |
54742 "What do you mean?" |
54743 "The Upper Planes are the home of justice, beauty, and goodness. They are also home to forgiveness. Go home. Admit your error and beg forgiveness." |
54744 "The Upper Planes are the home of justice, beauty, and goodness. They are also home to forgiveness. Go home. Admit your error and beg forgiveness." |
54745 "Forget it. Farewell, Trias." |
54746 "Forget it. Farewell, Trias." |
54747 He opens his mouth for an angry retort... and pauses, reflecting. He bows his head. "You speak convincing words, mortal, and their wisdom pierces me. I shall seek the forgiveness of my fathers, and accept any retribution they choose. Take this, and farewell, mortal. If we meet again, it is my hope that I will be redeemed." |
54748 "Best of luck, Trias. Farewell." |
54749 "Best of luck, Trias. Farewell." |
54750 I convinced Trias to seek forgiveness in the Upper Planes. |
54751 I convinced Trias to seek forgiveness in the Upper Planes - and then Vhailor attacked him. |
54752 His face brightens, and then darkens again. He looks away. "I cannot return. My transgressions are too great. There is no forgiveness for one such as me. I shall serve the cause of Good in my own way now." |
54753 "There is forgiveness, Trias. Just as you are greater than a lowly petitioner, so are the powers of the Upper Planes more just than you. You are not the epitome of goodness; remember that you can trust them." |
54754 "Then I'll have to stop you here." |
54755 "Then farewell, and always remember you had a chance at redemption and refused it." |
54756 "Then farewell, and always remember you had a chance at redemption and refused it." |
54757 "Again?" |
54758 "I had more questions for you." |
54759 "Not really. Farewell." |
54760 Vhailor strikes him down, shattering the bones of his proud face, bloodying his immaculate form. With his dying strength, Trias says, "Know that you have damned yourself. In killing me, you have shattered the last shield that you have against the horrors that will consume you. The fiend I tricked... he is now free..." His weak chuckle trickles off, and the light vanishes from his eyes. |
54761 "Just die, already." |
54762 Morte shoots back, "You don't smell any better. When was the last time you bathed?" |
54763 Morte shoots back, "You don't smell any better. When was the last time you bathed?" |
54764 Morte shoots back, "You don't smell any better. When was the last time you bathed?" |
54765 Grace breathes, "A deva... yet those chains do not seem to bind him so much as smother his mind..." |
54766 Grace breathes, "A deva... yet those chains do not seem to bind him so much as smother his mind..." |
54767 "It was not my intention to tempt you, deva. I fear that your confinement has affected you adversely." |
54768 "I disagree, Lord Trias. You simply had an overabundance of trust in your spirit for them." |
54769 Fall-from-Grace breaks in suddenly. "What are your views on the Blood War, Lord Trias?" |
54770 Fall-from-Grace speaks gently. "Are you sure you wish to do this? This deva may be the only way you have to recover any more of your memories. Ravel sent us to him; will you now cut him down before he reveals his secrets?" |
54771 "Do you think that you can end the Blood War by taking it to the gates of Paradise? The evil in the Lower Planes is nigh-infinite. The legions of the Baator and the Abyss reflect this. Before you arm yourself with nothing but pompous arrogance, you should remember the terrible power of infinite evil focused toward a single goal. Do not give them an excuse to take the Blood War to the Upper Planes or the multiverse will suffer." |
54772 "One can learn from all things, if one is perceptive enough, my lord. One would do well to remember that a wise man takes every opportunity to learn." |
54773 "The chains do not hold him. Belief chains him." |
54774 "Deva, I had questions for you..." |
54775 *There is no JUSTICE in your actions, deva. This time you shall NOT imprison me with FALSE words. This time you shall be SENTENCED.* Vhailor advances on Trias, his axe drawn. |
54776 "Vhailor, stop!" |
54777 Attack Trias. |
54778 *Justice has LONG sought you, deva. With this CRIME, you shall be SENTENCED.* Vhailor advances on Trias, his axe drawn. |
54779 "Vhailor, stop!" |
54780 Attack Trias. |
54781 *The deva shall NOT walk free. No matter your vow, JUSTICE must be SERVED.* |
54782 Watch. |
54784 Attack the deva, despite your vow. |
54785 Attack the deva. |
54786 As you watch Yellow-Fingers hurriedly scamper off, you're struck with the feeling that you won't be seeing him again anytime soon. |
54787 Leave. |
54788 This man is draped in filthy, tattered brown robes, a long hood concealing most of his face from view. |
54789 "Greetings..." |
54790 Leave him be. |
54791 You see his eyes narrow beneath his hood, and he takes a step back. "What do ye want?" |
54792 "What are you doing?" |
54793 "What is this place?" |
54794 "What is this place?" |
54795 "I had some questions..." |
54796 "Nothing. Farewell." |
54797 "I like ta mind me own business, cutter, an' I'll ask ye ta do the same." |
54798 "What is this place?" |
54799 "What is this place?" |
54800 "I had some questions..." |
54801 "That's all I wished to know. Farewell." |
54802 He looks around himself. "No proper name for it, really. The Trash Warrens, I s'pose ye could say." |
54803 "What are you doing here?" |
54804 "I had some questions..." |
54805 "That's all I wished to know. Farewell." |
54806 "Pharod's village, cutter." He points up to the ceiling bricks and garbage, high above you in the stinking darkness. "The Buried Village." |
54807 "What are you doing here?" |
54808 "I had some questions..." |
54809 "That's all I wished to know. Farewell." |
54810 "Eh?" |
54811 "I'm looking for a man named Pharod." |
54812 "I'm looking for a man named Pharod." |
54813 "I'm looking for a journal I've lost." |
54814 "Never mind. Farewell." |
54815 He just shakes his head, puzzled. |
54816 "How about Pharod? Know where he is?" |
54817 "How about Pharod? Know where he is?" |
54818 "Never mind. Farewell." |
54819 The man nods. "Ye'll want ta make yer way ta the southwestern part a' maze a' trash. There's a trap door there, leadin' down ta where Pharod's at." |
54820 "I'm also looking for a journal I've lost." |
54821 "That's all I wished to know. Farewell." |
54822 The man nods. "There's an arch leadin' northwest out a' this big chamber... ye'll find ol' Pharod through there." |
54823 "I'm also looking for a journal I've lost." |
54824 "That's all I wished to know. Farewell." |
54825 The man takes a step back, peering suspiciously at you from beneath his hood. "Again, eh? What do ye want?" |
54826 "What are you doing?" |
54827 "What is this place?" |
54828 "What is this place?" |
54829 "I had some questions..." |
54830 "Nothing. Farewell." |
54831 "What Ravel said, in the maze - she said you draw people who suffer to you, like a lodestone." Morte shakes his head. "Maybe it's because *you've* been suffering all this time. Maybe when you end up settling things... maybe *we'll* know a bit of peace, too. Maybe." |
54832 "Maybe so. Then... are you with me, Morte?" |
54833 "Understood; thanks for the advice, Morte. I'm going to head through the portal now." |
54834 "What Ravel said, in the maze - and what Fell said about that symbol, Torment? They say you draw people who suffer to you, like a lodestone." Morte shakes his head. "Maybe it's because *you've* been suffering all this time. Maybe when you end up settling things... maybe *we'll* know a bit of peace, too. Maybe." |
54835 "Maybe so. Then... are you with me, Morte?" |
54836 "Understood; thanks for the advice, Morte. I'm going to head through the portal now." |
54837 "I've known you for a long time, chief, and there's *something* about you - you draw people who suffer to you, like a lodestone." Morte shakes his head. "Maybe it's because *you've* been suffering all this time. Maybe when you end up settling things... maybe *we'll* know a bit of peace, too. Maybe." |
54838 "Maybe so. Then... are you with me, Morte?" |
54839 "Understood; thanks for the advice, Morte. I'm going to head through the portal now." |
54840 Morte falls silent. |
54841 "The skull was me." Morte says quietly. "The woman was some chit named Deionarra; I never knew the archer..." |
54842 "Yeah..." Morte rattles, as if shivering. "Chief, at this Fortress - there's shadows *everywhere*..." |
54843 "They spoke to me like the Pillar of Skulls..." Morte's voice drops. "They *knew*..." |
54844 "All right; look, you two: I need to know all you can tell me about this Fortress..." |
54845 "I can't tell you anymore, chief - except we're bound to be divided as soon as we arrive, it's a HUGE place, and it's crawling with shadows... and somewhere in that Fortress is something more powerful than *any* of us." |
54846 "I can't tell you anymore, chief - except any group that goes in there is bound to be divided as soon as they arrive, it's a HUGE place, and it's crawling with shadows... and somewhere in that Fortress is something more powerful than anything you've encountered." |
54847 "Query: Received. Response: Nordom is readied and waited. Awaiting to profess further directives." |
54848 "Actually, it's 'process'... never mind. Vhailor?" |
54849 "Actually, it's 'process'... never mind. Ignus?" |
54850 "Actually, it's 'process'... never mind. Fall-from-Grace?" |
54851 "Actually, it's 'process'... never mind. Annah?" |
54852 "Actually, it's 'process'... never mind. Dak'kon?" |
54853 "Actually, it's 'process'... never mind. Dak'kon?" |
54854 "Actually, it's 'process'... never mind. Morte?" |
54855 "Actually, it's 'process'... never mind. Morte?" |
54856 "All right then... let's see what's on the other side of this portal." |
54857 "All right then... let's see what's on the other side of this portal." |
54858 "All right then... let's see what's on the other side of this portal." |
54859 Vhailor answers only with silence; as you turn to look at him, you see his eyes burning into you. They flicker for a moment, as if in thought, then you are suddenly struck by a terrible feeling he's searching your features... as if looking for something... some weakness. |
54860 "Uh... Ignus?" |
54861 "Uh... Fall-from-Grace?" |
54862 "Uh... Annah?" |
54863 "Uh... Dak'kon?" |
54864 "Uh... Dak'kon?" |
54865 "Uh... Morte?" |
54866 "Uh... Morte?" |
54867 "All right then... let's see what's on the other side of this portal." |
54868 "All right then... let's see what's on the other side of this portal." |
54869 "All right then... let's see what's on the other side of this portal." |
54870 I have slain the wererat and been rewarded by Phineas. It was a meager reward, considering what I went through to accomplish the deed, but money is money. |
54871 "Is this your sword? It was in the middle of the prison." |
54872 "Forget it. Farewell." |
54873 "I guess it's not a zombie, then..." |
54874 "Deva, I had some questions for you..." |
54875 Strike the deva's chains. |
54876 Strike the deva down. |
54877 Leave. |
54878 This controls the amount of voice feedback you will receive when selecting your party members. For less feedback, move the slider left. For more, slide it right. |
54879 Selection Feedback Level |
54880 This controls the amount of voice feedback you will receive when ordering your party members to do something. For less feedback, move the slider left. For more, slide it right. |
54881 "I hope so. I had some questions for you..." |
54882 "Farewell." |
54883 "I can smell the taint of your betrayal on you, feel and hear the approach of my brethren as they come to spirit me back to Baator... away with you, oath-breaker! I have given you all I can! I can give you nothing more!" |
54884 "Is there really no more to give?" |
54885 "I just have a few more questions for you..." |
54886 "Farewell, then." |
54887 "Farewell, then." |
54888 "Farewell, then." |
54889 The fiend freezes. "Eh... nothing of value. Maybe a trifling charm, a trinket you might have... if you are truly in need of them, then yes, you may have them... otherwise..." |
54890 "What have you got?" |
54891 "Forget it. Just answer some questions for me." |
54892 "Farewell, then." |
54893 "Forget it. Farewell." |
54894 "Forget it. Farewell." |
54895 "Feh! Thrice-damned be you, mortal! You had best pray that the deva has eternity running through his veins, for if he has not, I shall see to it that you will pay me back in kind, but it will not be magic that I will expect in return... Urkhhhh... ugnnnhhh... no, no, I meant no harm... I withdraw my poorly-worded speech... I meant no harm..." |
54896 "Good. Hand it over. Now." |
54897 "If you have no need for them, Forked-Tongue, I could use them." |
54898 "Forget it, Forked-Tongue. Answer some questions instead..." |
54899 "Farewell, then." |
54900 "Farewell, then." |
54901 "Farewell, then." |
54902 "Cursed, advantage-seeking... certainly you may look at my wares. What would you like to see?" |
54903 Examine the cruel-looking axe: "What's this?" |
54904 Examine the knotted string: "What's this?" |
54905 Examine the green lozenge: "What's this?" |
54906 Examine the green-steeled knife: "What's this?" |
54907 Examine the green-hued dagger: "What's this?" |
54908 Examine the squirming bugs: "What are these?" |
54909 "Do you happen to have any spells?" |
54910 "Forget it. Answer some questions for me instead." |
54911 "Farewell, then." |
54912 "None of them. Farewell." |
54913 "None of them. Farewell." |
54914 "Argh! I can always use these items! I can use them especially against the horde of fiends you have so thoughtlessly led to my door!" |
54915 "That's too bad. Pass them over, then." |
54916 "Then I shall allow you to keep them." |
54917 "Feh! Your generosity is that of the thrice-accursed devas of Elysium. What more do you want from poor Fhjull?" |
54918 "Come to think of it, let me see your wares." |
54919 "Just the answers to some questions..." |
54920 "Farewell, then." |
54921 "Nothing for now. Farewell." |
54922 "Nothing for now. Farewell." |
54923 He grits his teeth. "How may I serve you further?" |
54924 "How do I get out of this crater?" |
54925 "How do I leave again?" |
54926 "Tell me about Trias." |
54927 "So why are the baatezu chasing you?" |
54928 "Do you have anything you'd like to... share with me?" |
54929 "Why are you hiding out in this crater?" |
54930 "Farewell, then." |
54931 "You can't right now. Farewell." |
54932 "You can't right now. Farewell." |
54933 "Ha! What trouble will you bring next time? Your kind always returns... feh!" |
54934 "Farewell." |
54935 "Feh... does this mean that you shall leave me to my solitude once again? Then I proclaim, with as much delight as possible, that the portal lies under the arse-end of this creature's bones. It will return you to that groveling hovel town of Curst, from whence you came, and I can think of few more befitting ways for you to travel." |
54936 "Thanks. I had a few more questions..." |
54937 "Farewell, then." |
54938 "Farewell, then." |
54939 "Farewell, then." |
54940 "That skulking pseudo-child of light! That contemptible... aggh... I mean no harm to him and his treacherous, lying, no-respect-for-the-law ways! Feh! He is a deceiver, mortal, and you should trust him in nothing. I mean this, of course, with all due charity and..." Forked-Tongue spits on the ground, "... kindness. His deception has cost me an eternity... unless he should die." His toothy grin is surprisingly hopeful. |
54941 "I had a few more questions..." |
54942 "Farewell, then." |
54943 "Farewell, then." |
54944 "Farewell, then." |
54945 "Feh... they seek to balance their books, to redress wrongs, to ensure that all is set right. My existence, away from their sight, mars the perfection they seek to levy on the face of evil." |
54946 "I had a few more questions..." |
54947 "Farewell, then." |
54948 "Farewell, then." |
54949 "Farewell, then." |
54950 "This is the skeleton of Ul-Goris, the father of the goristro. They're living, bearlike siege-towers, juggernauts of chaos, huge, practically unstoppable, highly resistant to magic... and Ul-Goris' bones, in the crater where he fell to his death, radiate much energy that prevents scrying. Feh!" |
54951 "I had a few more questions..." |
54952 "Farewell, then." |
54953 "Farewell, then." |
54954 "Farewell, then." |
54955 "Feh... that is Hatred's Gift, a fine weapon for one such as yourself." He chuckles to himself. "I don't think you'll want it... there is a curse laid on it. Perhaps you would reconsider..." |
54956 "I'll take it anyway." |
54957 Examine the knotted string: "What's this?" |
54958 Examine the green lozenge: "What's this?" |
54959 Examine the green-steeled knife: "What's this?" |
54960 Examine the green-hued dagger: "What's this?" |
54961 Examine the squirming bugs: "What are these?" |
54962 "Do you happen to have any spells?" |
54963 "Forget it. Answer some questions for me instead." |
54964 "Farewell, then." |
54965 "None of them. Farewell." |
54966 "None of them. Farewell." |
54967 "That old thing? Feh! That is the Gordian knot. Cut it, and you become twice the leader you are already, heh heh. And of course it comes with its own price, one I am thankfully powerless to stop." |
54968 "I'll take it anyway." |
54969 Examine the cruel-looking axe: "What's this?" |
54970 Examine the green lozenge: "What's this?" |
54971 Examine the green-steeled knife: "What's this?" |
54972 Examine the green-hued dagger: "What's this?" |
54973 Examine the squirming bugs: "What are these?" |
54974 "Do you happen to have any spells?" |
54975 "Forget it. Answer some questions for me instead." |
54976 "Farewell, then." |
54977 "None of them. Farewell." |
54978 "None of them. Farewell." |
54979 He sighs. "An adder's tear, that is. Put it in your mouth and you shall kiss like an adder, full of venom and hatred." |
54980 "I'll take it." |
54981 Examine the cruel-looking axe: "What's this?" |
54982 Examine the knotted string: "What's this?" |
54983 Examine the green-steeled knife: "What's this?" |
54984 Examine the green-hued dagger: "What's this?" |
54985 Examine the squirming bugs: "What are these?" |
54986 "Do you happen to have any spells?" |
54987 "Forget it. Answer some questions for me instead." |
54988 "Farewell, then." |
54989 "None of them. Farewell." |
54990 "None of them. Farewell." |
54991 "A memento from my time in Baator - a knife carved from Baatorian green steel, one of the strongest materials I have ever known. Feh! Take my history and be done!" |
54992 "I will take it. I'm not sure I'm done, though." |
54993 Examine the cruel-looking axe: "What's this?" |
54994 Examine the knotted string: "What's this?" |
54995 Examine the green lozenge: "What's this?" |
54996 Examine the green-hued dagger: "What's this?" |
54997 Examine the squirming bugs: "What are these?" |
54998 "Do you happen to have any spells?" |
54999 "Forget it. Answer some questions for me instead." |
55000 "Farewell, then." |
55001 "None of them. Farewell." |
55002 "None of them. Farewell." |
55003 "That old thing? Feh! It is but a dagger of Baatorian green steel. Holds an edge. It's nothing you would want, to be sure." |
55004 "I'll take it anyway." |
55005 Examine the cruel-looking axe: "What's this?" |
55006 Examine the knotted string: "What's this?" |
55007 Examine the green lozenge: "What's this?" |
55008 Examine the green-steeled knife: "What's this?" |
55009 Examine the squirming bugs: "What are these?" |
55010 "Do you happen to have any spells?" |
55011 Unused Slots |
55012 Command Feedback Level |
55013 Rest not permitted. |
55014 "Forget it. Answer some questions for me instead." |
55015 "Farewell, then." |
55016 "None of them. Farewell." |
55017 "None of them. Farewell." |
55018 "Those? They are *kassegs,* parasites that will lodge in your brain and devour your mental energy with no appreciable benefit... Feh! Cursed contract! They boost your mental power, something you surely could use! Take them! Take them!" |
55019 "I will." |
55020 Examine the cruel-looking axe: "What's this?" |
55021 You may not rest when your party is scattered. |
55022 Examine the knotted string: "What's this?" |
55023 Examine the green lozenge: "What's this?" |
55024 Examine the green-steeled knife: "What's this?" |
55025 Examine the green-hued dagger: "What's this?" |
55026 "Do you happen to have any spells?" |
55027 "Forget it. Answer some questions for me instead." |
55028 "Farewell, then." |
55029 "None of them. Farewell." |
55030 "None of them. Farewell." |
55031 "Feh! Of course you will! Is there anything else you require from your *humble* servant?!" |
55032 Examine the cruel-looking axe: "What's this?" |
55033 Examine the knotted string: "What's this?" |
55034 Examine the green lozenge: "What's this?" |
55035 Examine the green-steeled knife: "What's this?" |
55036 Examine the green-hued dagger: "What's this?" |
55037 Examine the squirming bugs: "What are these?" |
55038 "Do you happen to have any spells?" |
55039 "Forget it. Answer some questions for me instead." |
55040 "Farewell, then." |
55041 "None of them. Farewell." |
55042 "None of them. Farewell." |
55043 "Bah! You will strip me of all my possessions! You want spells? Feh! This is what I have, bloodsucker!" He rattles off a list of spells. |
55046 "How about a nice Remove Curse?" |
55047 "Give me another Remove Curse." |
55048 "Globe of Invulnerability sounds useful. Let's have it." |
55049 "You have any more Globes of Invulnerability?" |
55050 "How about that Chain Lightning Storm?" |
55051 "Another Chain Lightning Storm would be good..." |
55052 "Acid Storm sounds dangerous. Give it to me." |
55053 "Acid Storm. Give it to me." |
55054 "Bladestorm? Impressive name. I want it." |
55055 "Give me another Bladestorm." |
55056 "Stygian Ice Storm? That sounds too dangerous for you to have around... I'd best take it from you." |
55057 "Stygian Ice Storm? I'd like that." |
55058 "That was an empty list you just spoke." |
55059 "Forget it. I have some questions." |
55060 "Farewell, then." |
55061 "Forget it. Farewell." |
55062 "Forget it. Farewell." |
55063 His hand disappears as he reaches into a strange space/not-space. He pulls out a scroll that feels strangely like supple human skin, and thrusts it at you. "Feh! Take it and be dam... take it!" |
55064 "Thanks... what else have you got in the way of spells?" |
55065 "Let's take a look at those items again." |
55066 "Forget it. I have some questions." |
55067 "Farewell, then." |
55068 "Forget it. Farewell." |
55069 This strange blade is an ugly looking weapon, shaped so that it resembles one of the symbols on your left arm. Black veins worm their way across the surface of the metal, and the edge looks so dull that it couldn't even cut warm butter. It feels slightly warm to the touch. |
55070 "Forget it. Farewell." |
55071 Leave the blade alone. |
55072 He grimaces toothily. "Deep and profound joy it is to tell you that you have plundered all of my copies of that particular spell. Feh!" |
55073 "What other spells do you have?" |
55074 "Let's take a look at those items again." |
55075 "Forget it. I have some questions." |
55076 "Farewell, then." |
55077 This weapon appears to be made of an unusual metal. Examining it reveals that it is constructed of one solid piece of metal rather than a blade inserted into a hilt. As you ponder this the blade begins to shift and change in your hand. It looks as if it is trying to break free of its current form. |
55078 "Forget it. Farewell." |
55079 Will the blade to change. |
55080 "Forget it. Farewell." |
55081 Forked-Tongue snarls at you. "You have ruined, destroyed, eviscerated one of the most unique spell libraries in the multiverse... for all the good it will do you. I have no more spells to give you." |
55082 "Let's take a look at those items again." |
55083 "Forget it, then. Answer some questions instead..." |
55084 "Farewell, then." |
55085 "Farewell, then." |
55086 "Farewell, then." |
55087 "Feh! So you've returned! And what did the Pillar speak of? Did it answer your insipid questions?" |
55088 "I just had a few questions..." |
55089 "Forget it. Farewell." |
55090 "Argh! What? WHAT??" |
55091 "I just had a few questions..." |
55092 "Pillar of Skulls: known to be composed of the living heads of mortals who have lied, where said lies resulted in the deaths of other mortals. The Pillar serves as a repository of knowledge. The Pillar will demand payment for sharing said knowledge no less than ninety-seven percent of the time. The Pillar's demands are consistently of a level that the typical mortal would call 'very great.' Logic would suggest one not query the Pillar unless the need for a particular unit of information could be considered similarly 'very great.'" |
55093 Giltspur's Auction Block |
55094 "Forget it. Farewell." |
55095 "Feh! The fetid stench of a tanar'ri! I can smell it for leagues! Show some respect for my home! Can't you find some fumes or acidic vapors to try and drown your scent? Feh! I'll never get that tanar'ric stench out of the place. It'll draw baatezu from all over the planes." |
55096 "Oh, and it's not just any tanar'ri, but a tanar'ri whore who's just walked into my home... things can't get any worse. Come in! Come in! Please, my home is your home!" He waves his hands in the air in despair. "Why don't you invite all the rest of your Abyssal harpies into my home to torment me?" |
55097 "Feh! The fetid stench of a tanar'ri! I can smell it for leagues! Show some respect for my home! Can't you find some fumes or acidic vapors to try and drown your scent? Feh! I'll never get that tanar'ric stench out of the place. It'll draw baatezu from all over the planes." |
55098 "Have you come to kill me?! Torment me? If so, know that I still have much power at my disposal!" |
55099 The cube *chrrrups,* and there is a *klik-klik-klik* as its eyes blink wildly. The cube whirls to face you, its eyes wide, then flings its two free hands up in the air, as if in surrender... yet its two crossbows have turned in its hands and are now trained on you. In a strange, detached way, you can't help but notice that every joint on this creature seems to be a series of *whrrrring* gears and cogs. |
55100 "I have not come to kill you." |
55101 "I have not come to torment you." |
55102 "Uh..." |
55103 "I just want the answers to some questions..." |
55104 "Forget it. Farewell." |
55105 After a moment of staring at you, its cubic body swivels, turning its back on you, and begins bobbing up and down as if running away - yet its feet remain firmly planted facing front. As it "runs," the gears of its crossbows start *klikking* and *twanging* in the creature's hands. |
55106 "Uh... do you know you're facing backwards?" |
55107 The creature suddenly stops its bobbing motion, then swivels back around to face you. "Backwards modron = 'Nordom'?" The cube's voice has a metallic, warbling quality to it, as if every word it speaks is jumping off a spring and landing... well, somewhere else. Its mouth forms a bizarre sideways semi-circle, which you take to be a smile. "Gratitudes! Gratefuls!" |
55108 "Uh... I'm sorry?" |
55109 I've learned the danger of names. While wandering around inside Rubikon, I encountered a strange modron - when I spoke to him, he thought I was naming him. His new name is 'Nordom,' and for a modron, he seems pretty... unhinged. |
55110 "Backwards modron = 'Nordom'?" The cube's voice has a metallic, warbling quality to it, as if every word it speaks is jumping off a spring and landing... well, somewhere else. Its mouth forms a bizarre sideways semi-circle, which you take to be a smile. "Gratitudes! Gratefuls!" |
55111 "Uh... I'm sorry?" |
55112 "Not sorries. Null sorries. Gratitudes! Indentification of self comprosized by doubtings + mullings + analysis." The cube *chrrrups* again, and one of its eyes blinks with a *klik* - then after a moment, the other eye *kliks,* as if it doesn't want to be left out. |
55113 "I still don't understand." |
55114 "You're grateful... that I identified you? Aren't you a modron?" |
55115 The cube's features steady themselves, and its mouth forms a flat line. "Indemnification of this unit (was) compromised. Subject - addressee indemnified unit as 'Nordom.' Gratitudes tendered for providing Nordom indemnification." |
55116 "It was nothing. Really." |
55117 Nordom's eyes *klik* blink once, twice, three times; each time the black spots in the center of his eyes dilate - by the third blink, they are the size of dots. "Real-eye-zation reached: Nordom null know name of addressee. Indemify yourself." |
55118 "You mean 'identify,' right?" |
55119 Truth: "I don't really *have* a name, Nordom." |
55120 Lie: "Adahn. My name is Adahn." |
55121 "Affirmatory. Indent-ify, required. Request: Identify identity to Nordom." |
55122 Truth: "I don't really *have* a name, Nordom." |
55123 Lie: "Adahn. My name is Adahn." |
55124 "Nordom, I don't want to identify myself. In fact, I'd like to end this conversation with you and be about my business." |
55125 Nordom's eyes widen, the diameter of his 'pupils' growing back to normal size. He *klik* blinks once - but the metal shutters that fall across his eyes don't rise. After a moment, they begin rattling, as if stuck. |
55126 "Uh... Nordom. You can open your eyes now." |
55127 There is another *klik* and Nordom's eyes open. "Not closing eyes: Engaged-ged in Action Clarification for Subject (Unidentified, Nameless). Formulating... submitting query: Are you lost?" |
55128 "Lost? What do you mean?" |
55129 "Lost? What do you mean?" |
55130 "Lost? What do you mean?" |
55131 As Nordom's warbling query ends with the word 'Lost,' a curious crawling sensation worms through the back of your skull - with it comes two certainties, hand in hand: This is not the first time you've heard this, and that what Nordom is *about* to say to your next question is important. |
55132 "When you say 'loss,' Nordom, what do you mean?" |
55133 "Absence of Name = Absence of Identity = Absence of Purpose = Absence of Place in Multiverse = Null State = Loss. Nordom existed in State, Null, until Subject (Unidentified, Nameless) attached identity to Nordom. Null Identity, Null Purpose, Null Place equates to 'Loss.'" |
55134 "Well, I imagine I had a name once, but I forgot it." |
55135 "Formulating new query." There is a *tkkk-tkkk-tkkk* as Nordom blinks three times, rapidly - the sound is like the tapping of a hammer on a sheet of tin. "Explain to Nordom why you performed this action: FORGOT-ing." |
55136 "It just happened. It wasn't intentional." |
55137 "It's in my nature to forget things, I think." |
55138 "It's a side effect of my... condition, I think." |
55139 The metal shutters seal over Nordom's eyes with a *whrrr,* then he rattles to himself for a few moments with his eyes closed. When they *klik* open, Nordom *chrrrups.* "Query: Memory defective?" |
55140 "Yes, you could say that." |
55141 "Pre-Conditional Action to clarify Query: Nordom memory space not yet near capacity. Query/Action: In event of 'Yes' return from Subject (Unidentified, Nameless) Nordom can re-remember for you." |
55142 "Sure, go ahead, Nordom... anyway, look, I really have to be about my business." |
55143 "Thanks for the offer, Nordom. You can if you want. But look, I really should be going." |
55144 Nordom's eyes widen, the diameter of his 'pupils' growing back to normal size. He *klik* blinks once, but the metal shutters that fall across his eyes don't rise. |
55145 "Uh... Nordom. You can open your eyes now." |
55146 There is another *klik* and Nordom's eyes open. "Not closing eyes: Action Clarification for Adahn. Filing Information, Remembering. Adahn: Name catalogued. Nordom will not forget identity, sentient: Adahn." |
55147 "Great. Anyway, Nordom, it's been great, but I have to be going." |
55148 There is a sudden, rapid series of *kliks* and *twangs* from the crossbows in Nordom's hands. His eyes spin and re-focus on the crossbows, holding the right one up closer to his side, as if listening to it. |
55149 "Is everything okay?" |
55150 One of Nordom's eyes remain on the crossbow, which is *klikking* faintly, and his other eye focuses on you. "Query: May these ones join you on your gurney?" |
55151 "Celestial Fire" |
55152 Jagged Ring |
55153 Bodice |
55154 Motley Axe |
55155 Your new eyeball. |
55156 Bone Whistle |
55157 "Uh, don't you mean 'journey'?" |
55158 "Celestial Fire" |
55159 Tenement Storeroom Key |
55160 ClickLButtonPoint |
55161 Second Circle of Zerthimon |
55162 Small Red Key |
55163 Whistle of Warding |
55164 "You know, I REALLY don't think that would be a good idea. No, not now... Nordom." |
55165 "Well... all right. I may have to move some people around, however." |
55166 "Sure. We could always use a hand... or four." |
55167 "Veritably. Journey, affirmed. Permission granted?" |
55168 "You know, I REALLY don't think that would be a good idea. No, not now... Nordom." |
55169 "Well... all right. I may have to move some people around, however." |
55170 "Sure. We could always use a hand... or four." |
55171 Nordom stares at you with his wide eyes. His right crossbow *ker-klaks,* then Nordom blinks. "Appendix Query: Please?" |
55172 "Not this time, Nordom." |
55173 "Well... all right. I may have to move some people around, however." |
55174 "Well... all right. We could always use a hand... or four." |
55175 Nordom's mouth swivels into a downward semi-circle. "Answer to query: received and ack-knowledged. Nordom will persist in abstinence of larger community. Nordom will continue to inhabit this polygonal space until retrieved." |
55176 "Very well. I may return, Nordom." |
55177 Nordom's 'mouth' forms the bizarre semi-circle it did before, and his two crossbows begin *klikking* and *twanging* violently, almost vibrating out of his hands. "Gratitudes! Gratefuls! Nordom and crossbows have been attached to a larger community." |
55178 "I wouldn't be too grateful just yet. Let's move out..." |
55179 Null_Node |
55180 Null_Node |
55181 "Attention, Nordom: required!" Nordom turn-swivels to you, stutters in mid-path, then re-orients himself with a *klank.* "Response to Query: Action being performed on crossbows? Submit Request for Clarification: Null crossbows present." |
55182 "You have a pair of crossbows right there, Nordom." |
55183 "Oh, really? What do you call those two -klicking- things in your hands?" |
55184 "Never mind, Nordom. I had some other questions for you..." |
55185 "Forget it, Nordom. Let's move on." |
55186 "Clarifaction: Statement 'rife with fallacies.' Nordom does not employ crossbows." He stutters for a moment, then suddenly the crossbows are pointing at you - but you didn't see them move. "N-N-N-Null crossbows." |
55187 "Must you constantly befoul the smell of my home with the rotting stench of a tanar'ri? Ask your questions and begone!" |
55188 "Tell me of Trias." |
55189 "Don't point those crossbows at me." |
55190 "Nordom, you *employ* crossbows - you have TWO of them right there." |
55191 "Oh, really? What do you call those two -klicking- things in your hands?" |
55192 "Never mind, Nordom. I had some other questions for you..." |
55193 "Forget it, Nordom. Let's move on." |
55194 You blink for just a moment - and the crossbows are suddenly pointing at Nordom. He seems oblivious to their movements, his gaze remaining focused on you. "Contradiction not initiate contraction. Null crossbows." |
55195 "Oh, really? What do you call those two -klicking- things in your hands, Nordom?" |
55196 "Never mind, Nordom. I had some other questions for you..." |
55197 "Forget it, Nordom. Let's move on." |
55198 "Response: Two -KLICKING- objects held in opposable digits." Nordom raises his riveted fingers and waves the two crossbows, which suddenly start *klikking* and *twanging,* as if in irritation. "Response: Objects = Gear spirits." |
55199 "Gear spirits? What do you mean?" |
55200 "Never mind, Nordom. I had some other questions for you..." |
55201 "Forget it, Nordom. Let's move on." |
55202 "Query: Define: Gear spirits. Response: Gear spirits." |
55203 "Yeah, but what *are* gear spirits?" |
55204 "Yeah, but what *are* gear spirits?" |
55205 "Query = Query: Define = Define: Gear spirits. Response = Gear spirits." |
55206 "Never mind, Nordom. I had some other questions for you..." |
55207 "Forget it, Nordom. Let's move on." |
55208 Nordom *chrrrups.* "Query requires submitting of Chronology: Shall Nordom submit chronology?" |
55209 "Yes, I would like to know." |
55210 "Never mind, Nordom. I had some other questions for you..." |
55211 "Forget it, Nordom. Let's move on." |
55212 "Orders received at initiation of Rubikon project: Departure from Plane/Mechanus. Stage First: Arrival at Destination: Plane/Limbo. Stage Second: Parameters dictated by Superior/Creative Director: Shaped matter of Plane (Limbo) to test hypothesis. Rubikon dungeon constructed." |
55213 "Go on..." |
55214 "Hold on, Nordom. What's the Plane of Mechanus?" |
55215 "Never mind, Nordom. I had some other questions for you..." |
55216 "Forget it, Nordom. Let's move on." |
55217 "Superior/ - Director of 'Create' - lost in field test. Chronology disrupted upon achievement of Stage Second, Third Stage (disruption) occurs, not part of project directives." |
55218 "What happened during this third stage?" |
55219 "What was this field test?" |
55220 "Never mind, Nordom. I had some other questions for you..." |
55221 "Forget it, Nordom. Let's move on." |
55222 "Superior/ - Director of 'Create' - field test: Scouting perimeters of Rubikon (Difficult) Dungeon construct to determine: Variances. Many deviations detected: errors considerable." Nordom gives a low whine and shuts his eyes with a *klik.* "Director of 'Create' not return from field test." |
55223 "I see. What happened during that third stage you mentioned?" |
55224 "What happened to him?" |
55225 "I heard that the Rubikon Wizard disintegrated the Creative Director." |
55226 "What happened to him?" |
55227 "Never mind, Nordom. I had some other questions for you..." |
55228 "Forget it, Nordom. Let's move on." |
55229 There is a sudden burst of *klikking* from the left crossbow, and Nordom lifts the crossbow up to his side, as if to hear it better. The *klikking* goes on for some time, until it is suddenly silenced by a long, reverberating *twannnnng* from the right crossbow. |
55230 "Uh, Nordom? Any idea what happened to him?" |
55231 "Forget it - what happened during the third stage of the project?" |
55232 "Never mind, Nordom. I had some other questions for you..." |
55233 "Forget it, Nordom. Let's move on." |
55234 "Suspicion, Unsubstantiated: Superior encountered an error." Nordom's eyes *klik,* as if to clear them. "Hypothesis: The error may have been large and unexpected." |
55235 "I suppose that's possible. What happened during the third stage of the project?" |
55236 "Never mind, Nordom. I had some other questions for you..." |
55237 "Forget it, Nordom. Let's move on." |
55238 "CELESTIAL FIRE" Damage: 3-18 Slashing Enchanted: +2 Special: +2 to Armor Class +10 Fire Damage +10% Resistance to Slashing Attacks THAC0: +2 Speed: 3 Weight: 5 Proficiency: Edged Usable only by Lawful Good characters "Celestial Fire" is the only object that Trias has left to remind him of the Upper Planes. This heavy blade is warm to the touch, and flames have been carved across the surface of the blade. The intricacy of the carvings is breathtaking; they are done with such skill that the sword seems to be burning with metallic flames... someone must have spent several centuries rendering them. The metal of the blade is unfamiliar... it is heavy, but it shines like silver. The sword looks several millennia old. A faint hum can be felt within it, and the vibration becomes stronger when it touches human flesh. Not surprisingly, "Celestial Fire" can be wielded only by those with sufficient strength and purity of heart. When used in combat, "Celestial Fire" bursts into a holy radiance that burns any evil creature it strikes in combat. |
55239 SECOND CIRCLE OF ZERTHIMON Allows user to copy "Scripture of Steel" into Spell Book Range: 180 feet Duration: 30 seconds Speed: 1 Area of Effect: 70 feet radius Saving Throw: None Weight: 1 Usable only by Mages and Nameless One Inscribed upon this circular stone plate is the Second Circle of Zerthimon: "*Know* that flesh cannot mark steel. *Know* that steel may mark flesh. In *knowing* this, Zerthimon became free." "*Know* that the tentacled ones were of flesh. They relied on the flesh and used it as tools for their will. One of the places where flesh served their will were the Fields of Husks on the False Worlds of the *illithids.*" "The Fields were where the bodies of the People were cast after the *illithids* had consumed their brains. When the brain had been devoured, the husks came to be fertilizer to grow the poison-stemmed grasses of the *illithids.* Zerthimon worked the Fields with no *knowing* of himself or what he had become. He was a tool of flesh, and the flesh was content." "It was upon these fields that Zerthimon came to *know* the scripture of steel. During one of the turnings, as Zerthimon tilled the Fields with his hands, he came across a husk whose brain remained within it. It has not been used as food. Yet it was dead." "The thought that one of the husks had died a death without serving as food for the *illithids* was a thought Zerthimon had difficulty understanding. From that thought, came a desire to *know* what had happened to the husk." "Embedded in the skull of the husk was a steel blade. It had pierced the bone. Zerthimon realized that was what had killed the husk. The steel had marked the flesh, but the flesh had not marked the steel." "Zerthimon took the blade and studied its surface. In it, he saw his reflection. It was in the reflection of the steel that Zerthimon first *knew* himself. Its edge was sharp, its will the wearer's. It was the blade that would come to be raised against Gith when Zerthimon made the Pronouncement of Two Skies." "Zerthimon kept the blade for many turnings, and many were the thoughts he had about it. He used it in the fields to aid his work. In using it, he thought about how it was not used." "The *illithids* were powerful. Zerthimon had believed that there was nothing that they did not *know.* Yet the *illithids* never carried tools of steel. They only used flesh as tools. Everything was done through flesh, for the tentacled ones were made of flesh and they *knew* flesh. Yet steel was superior to flesh. When the blade had killed the husk, it was the flesh that had been weaker than the steel." "It was then that Zerthimon came to *know* that flesh yielded to steel. In *knowing* that, he came to *know* that steel was stronger than the *illithids.*" "Steel became the scripture of the People. *Know* that steel is the scripture by which the People came to *know* freedom." |
55240 WORK HAMMER Damage: 1-6 Crushing Speed: 6 Weight: 6 Proficiency: Hammers Usable only by Fighters This is a heavy work hammer. It has a long handle and a metal head that looks like it could shape steel and crush skulls with ease. |
55241 SMALL RED KEY Weight: 0 Taken from the Starved Dog sentry in the main hall of the Tenement of Thugs, this slender strongbox key is ornately crafted and appears as though it might be of significance to the Starved Dogs Barking gang. |
55242 TENEMENT STOREROOM KEY Weight: 0 This plain iron key is scratched and worn from repeated use. |
55243 WHISTLE OF WARDING Invokes: "Anti-Magic Shell" Weight: 0 Carved of human bone, the Whistle of Warding is a favorite artifact of the practicing Necromancer. The enchantments placed upon the item allow its possessor to invoke its magic simply by blowing a tune on the whistle. The whistle can only be blown one time, for once its enchantment is released, its power is spent and the item crumbles to dust. |
55244 "Citing/Rubikon Wizard/Megalomaniac Declaration of Freedom: Creative Director encountered Error: Rubikon Wizard. Hypothesis: Director discounted strength of error. Sought to correct aberrance in Rubikon Wizard. Result: Director = Nulled." |
55245 "Actually, Nordom, Rubikon still has a Director - me." |
55246 "That's what the Wizard claimed - so, after he was 'nulled,' what happened during the third stage of the project?" |
55247 "Never mind, Nordom. I had some other questions for you..." |
55248 "Forget it, Nordom. Let's move on." |
55249 "Suspicion, Unsubstantiated = Now Confirmed: Superior encountered an error." Nordom's eyes *klik,* as if to clear them. "Query: The error was large and unexpected?" |
55250 "I'll say. I don't think he had much difficulty in wiping out the Director." |
55251 "We'll discuss it some other time - tell me about the third stage of the Project." |
55252 "I'll tell you later, Nordom. For now, I had some other questions for you..." |
55253 "Forget it, Nordom. Let's move on." |
55254 "Processing new information..." Nordom stares at you for a moment in silence, then there is a low grinding of gears from inside his frame. After a moment, he *chrrrups.* "Fate of Creative Director confirmed. Director = Nulled." |
55255 "Well, actually, Nordom, I'm the new Creative Director of Rubikon." |
55256 "Glad I could clear that up for you, Nordom. Now, I had some other questions for you..." |
55257 "Forget it, Nordom. Let's move on." |
55258 Nordom stares at you for a moment in silence, then a slow *whrrrr* comes from inside his frame and he *KLIKS.* You're not certain, but it sounds like something clicked into place. |
55259 "Uh... you all right, Nordom?" |
55260 "Uh... you all right, Nordom?" |
55261 Had a repeat of that stabilizing incident with Nordom, similar to when I told him that his separation from the Source may have caused his shift in perspective - when I told Nordom that I was the new Creative Director of Rubikon, he seemed to become even more stable. I think maybe establishing a new chain of command for Nordom helped him become even more 'focused.' Maybe the loss of the Director unhinged him more than I knew. |
55262 Something strange happened when I told Nordom that I was the new Creative Director of Rubikon - he seemed to become more *stable.* It's odd, but I think maybe establishing a new chain of command for Nordom helped him become... well, a little more 'focused.' Maybe the loss of the Director unhinged him more than I knew. |
55263 "Status Updated: Creative Director now re-affirmed in hierarchy." To your surprise, some of the warbling has gone out of Nordom's voice; it is more level, more controlled than it was before. The effect is a little unnerving. |
55264 "Hmmmm. Nordom... out of curiosity, what sort of duties is the Creative Director responsible for? And how much do you have to obey him?" |
55265 "Hmmmm. Nordom... out of curiosity, what sort of duties is the Creative Director responsible for? And how much do you have to obey him?" |
55266 "I see. Glad I could clear that up for you. But back to the stages of the project - what happened during the third stage?" |
55267 "Nordom, I had some other questions for you..." |
55268 "I think we've talked enough. Let's move on." |
55269 "Third Stage, unprecedented: Nordom-specific stage. Hypothesis: Lack of Director, plus Exposure to Plane (chaos) resulted in perspective of /Nordom/ to deviate from norm." |
55270 "'Deviate from norm'? How?" |
55271 "Never mind, Nordom. I had some other questions for you..." |
55272 "Forget it, Nordom. Let's move on." |
55273 "Introspective cycle commencing." Nordom *kliks* his eyes closed and begins to *hum.* A few moments later, his eyes *klik* open. "Introspective Evaluation: Perceptions have become (1) smaller and (B) louder. Wings have been replaced with arms: reason unknown. Suspicion/hypothesis: not liked wings? Speculation. Nordom was once -ONE- but is now smaller, louder -ONE! - Change has resulted in information-processing difficulties." |
55274 "Do you think your separation from the Source is what caused your perspective shift from that quieter, broader 'one' to the smaller, louder 'one'?" |
55275 "I see, Nordom. I had some other questions for you..." |
55276 "I've heard enough, Nordom. Let's move on." |
55277 Nordom stares at you for a moment in silence, then a slow *whrrrr* comes from inside his frame and he *KER-KLIKS.* You're not certain, but it sounds like something clicked into place. |
55278 "Nordom?" |
55279 "Nordom?" |
55280 Had a repeat of that stabilizing incident with Nordom, similar to when I told him I was the new Creative Director - when I told Nordom that it was probably his separation from the Source that caused his change in perspective, he seemed to become even more stable. I think maybe helping Nordom realize *what* happened to him helped him become even more 'focused.' His separation from the Source may have been a greater shock to his system than I realized. |
55281 Something strange happened when I told Nordom that it was probably his separation from the Source that caused his change in perspective - he seemed to become more *stable.* It's odd, but I think maybe helping Nordom realize *what* happened to him helped him become... well, a little more 'focused.' Maybe his separation from the Source unhinged him more than I knew. |
55282 "Status Updated: Introspection Drain Halted; re-routing speculation routines to main queue." To your surprise, some of the warbling has gone out of Nordom's voice; it is more level, more controlled than it was before. The effect is a little unnerving. |
55283 "Nordom, I had some other questions for you..." |
55284 "I think we've talked enough. Let's move on." |
55285 Nordom freezes, then slowly the gears in his elbows begin turning in a slow, hypnotic synchronization. "Define/Query: Mechanus. Plane of Order. Sense. Cause generates Effect. Predictable. Law. Logic. Regimented. Obedience. Gears turn. Mechanus = Nordom Origin. Mechanus = Null Home/Nordom." |
55286 "Nordom, what do you mean, 'Null Home'?" |
55287 "Never mind, Morte. I've heard enough. Let's go." |
55288 "Mechanus = Origin Point. - !SOURCE! - Energy. Cannot return to Mechanus. Null Home. Broke law with existence. Central Office for the Punishment of Offenders awaits in Regulus. Mechanus: Origin, Null Home, Home: Null Place." |
55289 "What do you mean by '!SOURCE!'?" |
55290 "What do you mean by '!SOURCE!'?" |
55291 "What do you mean by '!SOURCE!'?" |
55292 "I see. Nordom, I had some other questions for you..." |
55293 "That's all I wanted to know. Let's move on." |
55294 "!SOURCE! = Energy." |
55295 "So... this Mechanus is a source of energy?" |
55296 "I see. Nordom, I had some other questions for you..." |
55297 "That's all I wanted to know. Let's move on." |
55298 "Affirmatory." Nordom's shutters slide down across his eyes, and he *whrrrrrs* to himself for a moment, then his left eye opens. "Piece/Percentage/Fractured Fraction of !SOURCE! inside Nordom. Energy divided. Link sev'v'v'vered." Nordom stutters over the last word, then steadies himself. |
55299 "So you've been cut off from the 'Source' then? Isn't that... painful?" |
55300 "I see. Nordom, I had some other questions for you..." |
55301 "That's all I wanted to know. Let's move on." |
55302 "Negatory. No pain." Nordom's mouth suddenly bends, forms a semi-circle, then turns upside down. "Affirmatory. Pain." He *kliks.* "Response Deviation: Response is both /True/ and /False/. Answer is unacceptable." |
55303 "Well... if *part* of the answer is true, then isn't the answer true?" |
55304 "I see. Nordom, I had some other questions for you..." |
55305 "That's all I wanted to know. Let's move on." |
55306 Nordom pauses for a moment. "Response Deviation: Accounted for by Definition of 'Pain.' No physical breach has been created from separation from !SOURCE! Nonetheless, operation efficiency parameters have changed, so unknown damage may have occurred. Formulating new response: Painful = Unknown." |
55307 "I see. Nordom, I had some other questions for you..." |
55308 "That's all I wanted to know. Let's move on." |
55309 "!SOURCE! = Energy." |
55310 "!SOURCE! = Energy." |
55311 There is a *klik-klik-klik* as Nordom executes a rapid series of blinks, then he *chrrrups.* "Query: Modron, what is? Define: Modron? I am modron." |
55312 "Yes, but what *is* a modron?" |
55313 "Never mind, Nordom. I had some other questions for you..." |
55314 "Forget it, Nordom. Let's move on." |
55315 "Query: Modron, Defined: Modron, I am a modron, Answered." The shutters over Nordom's eyes *klik* close a few times, and his 'eyes' dilate to points. "New Query - Modron, But what IS? Define: But what is Modron? Modron is Nordom. Backward Nordom = Modron." |
55316 "But..." |
55317 "But... never mind, Nordom. I had some other questions for you..." |
55318 "Status: Awaiting queries." |
55319 "Nordom, can you tell me what the duties of the Creative Director are?" |
55320 "Nordom, tell me again what the duties of the Creative Director are." |
55321 "As Creative Director, I have some orders for you." |
55322 "I'm curious, Nordom... how did you end up in Rubikon?" |
55323 "Nordom, what *are* modrons?" |
55324 "Tell me about Mechanus, Nordom." |
55325 "Uh... how are you doing, Nordom?" |
55326 "How are you doing, Nordom?" |
55327 "Nordom, you asked how I was doing before, didn't you?" |
55328 "Can we discuss my immortality again?" |
55329 "Ever heard of someone named Ravel Puzzlewell, Nordom?" |
55330 "Nordom, do you know anything about the Blood War?" |
55331 "No more... queries, Nordom. Let's go." |
55332 "Negatory." Nordom's body begins vibrating, then there is a sharp *snap,* and it stops. "Subject of inquiry is not known to /Nordom/." |
55333 "All right then, Nordom. I had some other questions for you..." |
55334 "That's all I wanted to know. Let's move on." |
55335 "Define: Blood War. The largest conflict in recorded history. Underlying cause of war: ideological differences between baatezu - law and tanar'ri - chaos. Qualifiers of War: Racial Genocide. Prospect of War ending unless every baatezu and/or every tanar'ri is exterminated is .0000000000000000000001%. Primary Combatants: Baatezu, Tanar'ri. Participants in war: All." |
55336 "Tell me about the baatezu." |
55337 "Tell me about the tanar'ri." |
55338 "All right then, Nordom. I had some other questions for you..." |
55339 "That's all I wanted to know. Let's move on." |
55340 "AKA, 'Fiends, Devils.' Information incomplete: Generic Descriptor, Baatezu. Inhabitants of the Plane: Baator. Numbers: Incalculable. Primary Attack Form: Dependent on caste. Immunities: Fire, Cold Iron, Poison. Physical Traits: Dependent on sub-race, majority exhibit resistance to cold/gas. Personality Traits: Lawful, Evil, Manipulative, Efficiency: 73%." |
55341 "Tell me about the tanar'ri." |
55342 "All right then, Nordom. I had some other questions for you..." |
55343 "That's all I wanted to know. Let's move on." |
55344 "AKA, 'Fiends, Demons.' Information incomplete: Generic Descriptor, Tanar'ri. Inhabitants of the Plane: Abyss. Numbers: Incalculable. Primary Attack Form: Depends on category. Immunities: Lightning, Fire non-magic, Poison. Physical Traits: Dependent on sub-race, majority exhibit resistance to cold, magical fire, gas. Personality Traits: Chaotic, Evil, Efficiency: 13%." |
55345 "Tell me about the baatezu." |
55346 "All right then, Nordom. I had some other questions for you..." |
55347 "That's all I wanted to know. Let's move on." |
55348 A slow *tkkk-tkkk-tkkk* begins building in Nordom - like a clock about to explode. "Response: Responsibilities of Director: (A) Integrity-Maintenance of Rubikon Project, (2) Order-Issuance to Rubikon battalion/work group. Period of obeyance in accordance with Nordom obedience: Until Rubikon project halted, Creative Director = Nordom's superior." |
55349 "So... you'll do whatever I tell you?" |
55350 "Then I have some orders for you, Nordom..." |
55351 "Hmmm. What sorts of tasks did the Creative Director ask you to do?" |
55352 "Hmmm. What sorts of tasks did the Creative Director ask you to do?" |
55353 "Actually, forget it, Nordom. I had some other questions for you..." |
55354 "Scrap that, Nordom. Let's move on." |
55355 "Affirmatory." |
55356 "Well, then, I have some orders for you..." |
55357 "Hmmm. What sorts of tasks did the Creative Director ask you to do?" |
55358 "Actually, forget it, Nordom. I had some other questions for you..." |
55359 "Scrap that, Nordom. Let's move on." |
55360 "Status: Awaiting orders." |
55361 "I order you to focus more of your energy from your introspection routines and gear them more towards combat. I expect an *immediate* increase in your fighting skills and accuracy, soldier." |
55362 "Nordom, I want you to focus on clearing out any excess baggage from your memory and use it to improve your logic and introspection routines." |
55363 "Nordom, I want you to take some of the energy you use for your strength and transfer it to your stealth and accuracy. You're too clumsy and loud right now." |
55364 "Nordom, I order you to listen to me. I have some things I want to say to you." |
55365 "Why don't you go hostile and attack everyone you can?" |
55366 "Do a little dance for me, Nordom." |
55367 "I order you to fall on you face, then get back up." |
55368 "Switch your crossbows from one hand to the other." |
55369 "Actually, forget it, Nordom. I had some other questions for you..." |
55370 "Scrap that, Nordom. Let's move on." |
55371 "Affirmatory." There is a moment of silence, then the shutters slowly descend over Nordom's eyes. There is a *tkk-tkk-tkk* from inside his frame, followed by a low grinding noise. The grinding noise turns into a metal screeching, as panels open up in Nordom's sides, and metal plates slide over his frame. |
55372 His fingers begin tapping against his crossbows, and you watch as the rivets in his fingers slide out, slide back, and then the empty holes suddenly fill with a swarm of extremely tiny, intricate gears. The gears *klink* and *tik* as they fight for space, then settle into a steady, methodical *tik-tik-tik.* |
55373 "Affirmatory." There is a moment of silence, then the shutters slowly descend over Nordom's eyes. There is a *tkk-tkk-tkk* from inside his frame, followed by a low grinding noise. The grinding noise turns into a metal screeching, as panels open up in Nordom's sides, and... excess "baggage" starts flying out, and you try and catch each piece as it flies out. |
55374 "Affirmatory." There is a moment of silence, then the shutters slowly descend over Nordom's eyes. There is a *whrrrrrr* from inside his frame, like a treadmill at high speed. There is a chorus of *kliks* from all of Nordom's joints, and new gears sprout out like weeds, fastening themselves onto his shoulder pins, elbows, knees, wrists and ankles. Within moments, they have all attached and secured themselves to his joints, and Nordom looks... well, more gear-ridden than usual. |
55375 Nordom freezes. "Awaiting: Talk." |
55376 Truth: "I order you to be MORE than you can be, Nordom. I order you to become stronger, faster and more focused than you've ever been. I KNOW you can do this, because I BELIEVE you can do this." |
55377 "Cancel that. I have some other orders for you..." |
55378 "Forget my last order. I had some other questions for you..." |
55379 "Never mind, Nordom. Let's move on." |
55380 Nordom stares at you in silence. His crossbows have also fallen still. |
55381 "Tell me of Trias." |
55382 "Now repeat the following words: 'I am a strong modron.' 'I am a fast modron.' 'I am a powerful modron.' 'My Creative Director believes in me.' 'I am focused for my Director.' Come on, repeat it." |
55383 "Cancel that. I have some other orders for you..." |
55384 "Forget my last order. I had some other questions for you..." |
55385 "Never mind, Nordom. Let's move on." |
55386 Nordom speaks, but his voice no longer carries the metallic wobble you heard before: It is flat. Focused. Emotionless. "I am a strong modron. I am a fast modron. I am a powerful modron. My Creative Director believes in me. I am focused for my Director." |
55387 "Now FEEL those words, Nordom. BECOME stronger. BECOME faster. BECOME more powerful. Let that energy within you SURFACE and use it to make you NORDOM." |
55388 Nordom continues to stare at you, but you can FEEL your words taking hold - you can feel just a *spark,* just a *spark* of the energy inside of him... if you can coax it out... bring it to the surface... |
55389 "How did your wings get that way?" |
55390 "Come on, Nordom... Strength. Speed. Power. Focus." |
55391 "Tell me of yourself." |
55392 "Where is this place?" |
55393 "Come on, Nordom... Strength. Speed. Power. Focus." |
55394 "I was told that you would know of my mortality. It has been stolen from me." |
55395 "Come on, Nordom... Strength. Speed. Power. Focus." |
55397 "I was told that you would know of my mortality. It has been stolen from me." |
55398 "AFFIRMATORY." The pupils of Nordom's eyes suddenly *klik* and become brilliant, white dots, like tiny suns. His hand cranks raise above his head, in a curious flying motion, and then settle back to his sides... when they descend, Nordom seems more... definite. Sharper to your senses, somehow. Something's *changed.* |
55399 "Nordom...?" |
55400 "What are you doing?" |
55401 "ORDER PROCESSED." Nordom blinks, and suddenly settles into himself with a *klank.* A small wisp of steam rises from one of his vents; his voice seems uncharacteristically deep, like he's speaking from within a huge stove, then resumes its normal tone. "O-o-o-rder processed." |
55402 "Well, that worked pretty well. I have some other orders for you..." |
55403 "Excellent. I had some other questions for you..." |
55404 "I'm in need of some aid." |
55405 "That's all I wanted, Nordom. Thanks." |
55406 "Tell me of this Pillar and how to reach it again." |
55407 Nordom settles for a moment, then his eyes *klik* open. "Order processed." |
55408 "I have some other orders for you..." |
55409 "Excellent. I had some other questions for you..." |
55410 "That's all I wanted, Nordom. Thanks." |
55411 "Forget it. Farewell." |
55412 Nordom's shutters *whrrr* down over his eyes, as if he is thinking. "Task Routine: Evaluation/Forward-Scout/Tidier: Assigned perimeter of Rubikon project to evaluate, catalogue, tidy, then report. Report includes: In-in-in-tegrity Evaluations/Extermination of Project Errors/Wayward Item Recovery of Un-Tidiness." |
55413 "I am so pleased to see you again. I would be equally pleased if you would curl up and die." |
55414 "Integrity evaluations?" |
55415 "Extermination of errors?" |
55416 "Tell me of Trias." |
55417 "Wayward Item Recovery?" |
55418 "Actually, forget it, Nordom. I had some other questions for you..." |
55419 "Tell me of Trias." |
55420 "Scrap that, Nordom. Let's move on." |
55421 "Repeated word choice confirmed (Echo?): Inter-grity evaluation. Evaluation intended to detect flaws in Rubikon project, catalogue them, then /repair/ such flaws. Nature of Multiverse and nature of Plane: Limbo compromises Rubikon Project." |
55422 "Tell me of yourself." |
55423 "How did your wings get that way?" |
55424 "Where is this place?" |
55425 "I was told that you would know of my mortality. It has been stolen from me." |
55426 "I was told that you would know of my mortality. It has been stolen from me." |
55427 "How does the, uh, Multiverse... and Limbo... compromise the Project, exactly?" |
55428 "What are you doing?" |
55429 "What were your tasks again?" |
55430 "I'm in need of some aid." |
55431 "Actually, forget it, Nordom. I had some other questions for you..." |
55432 "Scrap that, Nordom. Let's move on." |
55433 "Tell me of this Pillar and how to reach it again." |
55434 "Properties of Multiverse: - Cracks - Seals - Cracks Again - Flaws Created. Creates "portals"/conduits in space. Frequency: Pattern Indeterminate. Solution: Unknown." There is a *sssss* as a small trace of steam rises from one of Nordom's vents. "Nordom cannot repair/seal cracks. Current Status: Nordom is limited to: perception of cracks." |
55435 "Hold on a minute. You can see 'cracks' in planes? Portals? How?" |
55436 "I 'see.' What were your tasks again?" |
55437 "Forget it. Farewell." |
55438 "Never mind, Nordom. I had some other questions for you..." |
55439 "Forget it, Nordom. Let's move on." |
55440 "What do you want of me, what impositions do you have this time?" |
55441 "Tell me of Trias." |
55442 Nordom mentioned that he has the ability to see portals, what he calls "flaws" in planes with an 80 - 90% accuracy. It sounds like all he has to do is just walk near the portal to detect its presence... granted, it probably won't tell me *how* to open the portal, but at least I'll be able to nail down where some of them are. |
55443 "Tell me of Trias." |
55444 "Tell me of yourself." |
55445 "Ability to detect portals: 80-90% Percent. Maximum Distance of Perception Varies According to Flaw/Mean Distance = Y+78..." A bewildering series of *kliks* comes from Nordom, as if a parade of snapping beetles were marching around inside his body. "Nordom must approach within ten feet of portal. Margin of Error: +/- 5th of Foot. Will sound off if near portal." |
55446 "How did your wings get that way?" |
55447 "Where is this place?" |
55448 "I was told that you would know of my mortality. It has been stolen from me." |
55449 "All right, then. Now, what were your other tasks again?" |
55450 "I'd appreciate that, Nordom. I had some other questions for you..." |
55451 "I was told that you would know of my mortality. It has been stolen from me." |
55452 "Thanks, Nordom. Let's move on." |
55453 Nordom's normal warble drops to a wavering murmur. "Errors: Many. All constructs in Rubikon Project are in error and exist in dis-obeyance with Creative Director and all personnel of Rubikon project. Order issued: Errors that persist in dis-obeyance are to be rescinded. Obstacle: Nordom not up to specifications of task without suffering Null State." |
55454 "So you couldn't stop these rogue constructs by yourself... at least without being torn gear from gear?" |
55455 "What are you doing?" |
55456 "What were the other tasks assigned to you again?" |
55457 "I'm in need of some aid." |
55458 "I had some other questions for you..." |
55459 "I've heard enough, Nordom. Let's move on." |
55460 "Tell me of this Pillar and how to reach it again." |
55461 "Affirmatory. Null State counter-productive to completion of task." |
55462 "Well, maybe if they'd given you better weapons..." |
55463 "Forget it. Farewell." |
55464 "What were the other tasks assigned to you again?" |
55465 "Actually, forget it, Nordom. I had some other questions for you..." |
55466 "Scrap that, Nordom. Let's move on." |
55468 The crossbows in Nordom's hand begin *klikity-klikking* and *ta-wanging* like a pair of strange insects. He listens to them for a moment, then glances at you. "My crossbows wish to file a query followed by thirty-three pleas for help: 'Ammunition limited by suggestions of creator.' Do you wish to provide new specifications for them?" |
55469 "Sure... well, how about something like... I don't know - a pyramid-shaped head, except the head splits into three when it hits something?" |
55470 "Something with more accuracy would be nice. With kind of a feather aesthetic to show that it travels far." |
55471 "I don't know. Something vicious. I mean, REALLY vicious. We're talking slashing, horrible, wincing vicious." |
55472 "I can't really think of anything right now. What were the other tasks assigned to you again?" |
55473 "Not now, Nordom. I had some other questions for you..." |
55474 "Scrap the idea, Nordom; maybe some other time. Let's move on." |
55475 There is a sudden *ping* from Nordom's crossbows and a sheaf of crossbow bolts begin spitting out from their tops, arcing into the air. Two panels open up on Nordom's sides, and the crossbow bolts sail into them with a rattle, one after the other. After streaming out ten or so, the crossbows are silent. You have a strange feeling they're exhausted. |
55476 "Maybe they should rest for a while... look, what were the other tasks assigned to you again?" |
55477 "That should do for now, Nordom. I had some other questions for you..." |
55478 "Let's pack up those bolts and head out, Nordom." |
55479 "Affirmatory. Items appear in maze that were not present in original design of Rubikon Project. They must be gathered, catalogued, evaluated and stored to prevent interference. Modrons are sent out to retrieve them and secure them." |
55480 "Hmmm. Did you find anything during your last trip?" |
55481 "I see. What were the other tasks assigned to you again?" |
55482 "Actually, forget it, Nordom. I had some other questions for you..." |
55483 "Scrap that, Nordom. Let's move on." |
55484 "Affirmatory." |
55486 "Can you give me what you found?" |
55487 "You said you evaluated items when you found them - how?" |
55488 "What were the other tasks assigned to you again?" |
55489 "Actually, forget it, Nordom. I had some other questions for you..." |
55490 "Scrap that, Nordom. Let's move on." |
55491 "Affirmatory." There is a moment of silence, then the shutters slowly descend over Nordom's eyes. There is a *tkk-tkk-tkk* from inside his frame, followed by a *whrrr-klik.* A hatch opens up in Nordom's left side, and he reaches over with his free hand and passes off several objects to you, including a stream of copper coins. |
55492 "Hmmmm. You said you evaluated items when you found them - how?" |
55493 "Thanks, Nordom. I'll examine these. What were the other tasks assigned to you again?" |
55494 "I'll take a look at these later, Nordom. For now, I had some other questions for you..." |
55495 "I'll keep a hold of these, Nordom, thanks. Let's move on." |
55496 There is a sudden *ping* from Nordom, and a *klak-klak* as his lens housing begins to rotate - a small panel opens up on Nordom's side, and a new lens pops out, almost by accident. Nordom glances up at it. "Response: Alternate lens, magnifying, secured in housing." |
55497 "What were the other tasks assigned to you again?" |
55498 "I see. I had some other questions for you..." |
55499 "I've heard enough, Nordom. Let's move on." |
55500 "Introspective cycle commencing." Nordom *kliks* his eyes closed and begins to *hummmm.* |
55501 Wait for Nordom to complete his analysis. |
55502 Wait for Nordom to complete his analysis. |
55503 Wait for Nordom to complete his analysis. |
55504 Wait for Nordom to complete his analysis. |
55505 "Actually, forget it, Nordom. I had some other questions for you..." |
55506 "Scrap that, Nordom. Let's move on." |
55507 A few moments later, his eyes *klik* open. "Introspective Evaluation: Perceptions have become (1) smaller and (B) louder. Wings have been replaced with arms: reason unknown. Suspicion/hypothesis: not liked wings? Speculation. Nordom was once -ONE- but is now smaller, louder -ONE!- Change has resulted in information-processing difficulties." |
55508 "Do you think your separation from the Source is what caused your perspective shift from that quieter, broader 'one' to the smaller, louder 'one'?" |
55509 "I see, Nordom. I had some other questions for you..." |
55510 "I've heard enough, Nordom. Let's move on." |
55511 A few moments later, his eyes *klik* open. "Introspective Evaluation: Perceptions have become (1) smaller and (B) louder. Wings have been replaced with arms: reason unknown. Suspicion/hypothesis: not liked wings? Speculation. Nordom was once -ONE- but is now smaller, louder -ONE!- Change has resulted in information-processing difficulties. Addition of DIRECTOR hierarchy has aided information processing by +5%." |
55512 "Do you think your separation from the Source is what caused your perspective shift from that quieter, broader 'one' to the smaller, louder 'one'?" |
55513 "I see, Nordom. I had some other questions for you..." |
55514 "I've heard enough, Nordom. Let's move on." |
55515 A few moments later, his eyes *klik* open. "Introspective Evaluation: Perceptions have become (1) smaller and (B) louder. Wings have been replaced with arms: reason unknown. Suspicion/hypothesis: not liked wings? Speculation. Nordom was once -ONE- but is now smaller, louder -ONE!- Addition of !SOURCE! REASON: PERCEPTION SHIFT has aided information processing by +5%." |
55516 "I see, Nordom. I had some other questions for you..." |
55517 "I've heard enough, Nordom. Let's move on." |
55518 A few moments later, his eyes *klik* open. "Introspective Evaluation: Perceptions have become (1) smaller and (B) louder. Wings have been replaced with arms: reason unknown. Suspicion/hypothesis: not liked wings? Speculation. Nordom was once -ONE- but is now smaller, louder -ONE!- Stabilization achieved: DIRECTOR and !SOURCE! REASON: PERCEPTION SHIFT has aided information processing by +10%." |
55519 "I see, Nordom. I had some other questions for you..." |
55520 "I've heard enough, Nordom. Let's move on." |
55521 Before you can speak the words, Nordom's eyes *klik-klik-klik* and he *chrrrups.* "Subject has assisted Nordom. Hypothesis: Nordom assist addressee. Query: Nordom inquiry on status of addressee?" |
55522 "How am *I* doing?" |
55523 "How am *I* doing?" |
55524 "Not now, Nordom. I had some other questions for you..." |
55525 "Not now, Nordom. I had some other questions for you..." |
55526 "Don't worry about it, Nordom. Let's move on." |
55527 "Don't worry about it, Nordom. Let's move on." |
55528 "Affirmatory. Inquiry submitted as to /Status/ of addressee. Response?" |
55529 "Well, other than the fact I've got amnesia, and I can't seem to die like a normal person, I'm all right." |
55530 "Well, other than the fact I've got amnesia, I can't seem to die like a normal person, and my mortality has been stripped from me and spirited away somewhere, I'm all right." |
55531 "Well, other than the fact I've got amnesia, my mortality has been stripped from me and spirited away to the Fortress of Regrets, and that whenever I die, someone dies in my place... not so good." |
55532 "Not now, Nordom. I had some other questions for you..." |
55533 "Don't worry about it, Nordom. Let's move on." |
55534 "Processing: Amnesia. Processing: Null Death/Despite Attempts." Nordom *whrrrrs* for a moment, his wide eyes fixated on you. "Conclusion: Status: Immortal. Cause/Effect Query: Amnesia produces immortality or immortality produces amnesia?" |
55535 "I don't know... all I know is when I wake up from the 'dead' I lose all my memories. So I guess the immortality causes amnesia." |
55536 "Forget this, Nordom. I had some other questions for you..." |
55537 "Don't worry about it, Nordom. Let's move on." |
55539 "Feh! Who goes there?! Have you come to kill me?! Torment me? If so, know I still have much power at my disposal!" |
55541 "Are you Fhjull Forked-Tongue?" |
55543 "Feh! Of course I am! You must have known that if you came barging into *this* particular monster skull, of all the monster skulls scattering the endless Outlands... or is it just chance that sent an idiot barging in my front door?" A thought seems to strike him. "You must swear to tell NO ONE that you know where I am!" |
55554 Truth: "I swear." |
55555 "I will not." |
55556 He relaxes visibly. "And how did you find this place, heh?" |
55557 "Processing..." Nordom grinds like a miller's wheel for a moment. "New Query formulated: Every time you die you lose your memories?" |
55558 "The deva Trias said you could answer some questions for me." |
55559 "Correct." |
55560 "Then be damned! See if I care! Feh! How did you find this place?!" |
55561 "That's what Ravel said, anyway." |
55562 "The deva Trias said you could answer some questions for me." |
55563 He stiffens. "Trias? Trias the *Betrayer* sent you here?" His claws clench and unclench. "This is the final indignity! That self-righteous bastard! Kill him, and I will reward you with all that I have at my disposal! Flay his skin and bring it to me so I might wear it as a cloak... hurkkk!" |
55564 "Yes... no, wait. That's not true. I didn't lose my memories last time." |
55565 "I mean... no, no... do not harm the deva. It would be wrong to do so... I was mistaken. Mistaken, I was." |
55566 "Yes... no, wait. That's not true. I didn't lose my memories last time. In fact, I haven't lost my memories since I woke up in the Mortuary." |
55567 "What did Trias do to you?" |
55568 "While that was entertaining, I have some questions I'd like answered." |
55569 "Feh! Years of service as an Advocate Infernus! Painstaking detail and organization. I never questioned my superiors. I did ALL that was asked of me. I punished those below me with the cruelest and most inventive punishments when they failed." |
55570 "Forget this, Nordom. I had some other questions for you..." |
55571 "THEN... one slip, and it all comes crashing down! All due to CHANCE. CHAOS. RANDOMNESS. And the lesser races wonder why the baatezu wish the multiverse to be an orderly construct." He pauses, hissing in anger. "The deva lied. It *lied.* Trias the betrayer tricked me into signing a contract, and I, blinded by the possibility of capturing him, walked straight into his trap." |
55572 "Don't worry about it, Nordom. Let's move on." |
55573 "If he dies, the contract is over... but I have not been able to find him, and if I did, how would I harm him?! What am I to do? Even these treacherous thoughts make my mind burn in pain. I was *so* sure I had that paragon of self-righteousness. That short-sighted greed cost me the rest of my centuries of glorious conniving and entombed me in this sinkhole of good will. Bleh." |
55574 "And now I am cursed to do good deeds, to aid those in need of aid. Feh! An eternity of curses on Trias! A pox on his blessed aid! May all the dung heaps of Maladomini rain down upon his head!" He rants for a few more moments, and then turns his attention back to you, and speaks through gritted teeth. "My contract with the deva now bids me ask what I can do for you. Have you come to torment me? Kill me?" |
55575 "I have not come to torment you." |
55576 "Response: Catalogued." Nordom gives a final *klik,* then stands silently, looking at you. |
55577 "...except that I didn't lose my memories last time I died." |
55578 "...except that I didn't lose my memories last time I died. Or the time before that." |
55579 "I had some other questions for you, Nordom..." |
55580 "All right, Nordom. Let's move on." |
55581 "Response: Conclusion: Immortality is not cause of amnesia." |
55582 "Well, I don't know. It could have been chance that it didn't happen last time." |
55583 "Forget this, Nordom. I had some other questions for you..." |
55584 "Don't worry about it, Nordom. Let's move on." |
55585 "Element of chance discounted. Suggestion: Begin search for new pattern. Amnesia/Immortality - Query: Additional Factors Present? Intervention/Presence of New Factors or Absence of Other Factors?" |
55586 "What other factors could there be?" |
55587 [no text] |
55588 "Forget this, Nordom. I had some other questions for you..." |
55589 "Don't worry about it, Nordom. Let's move on." |
55590 "I come seeking only knowledge." |
55591 "I have not come to kill you." |
55592 "No. In fact, I was just leaving." |
55593 "Oh, WONDERFUL." |
55594 "Tell me of Trias." |
55595 "Tell me of Trias." |
55596 "Tell me of yourself." |
55597 "Unknown. Query: Additional Information?" |
55598 "How did your wings get that way?" |
55599 "Well, I think there's someone out to murder me... so much so I built a tomb trap to try and kill them. According to an inscription in the tomb, he's been coming after me... for, well, as long as my incarnations can remember, it seems." |
55600 "Where is this place?" |
55601 "I was told that you would know of my mortality. It has been stolen from me." |
55602 "One other thing: I wasn't always immortal... Ravel made me that way." |
55603 "I was told that you would know of my mortality. It has been stolen from me." |
55604 "The number of people that can either help me find my mortality or know where it is seem to be dying off... if this keeps up, no one's going to know where my mortality is. The Pillar of Skulls said there were only three... and one was me, but I forgot." |
55605 "Trias said that there is a 'keeper' in this Fortress of Regrets, and that he holds my mortality prisoner." |
55606 "What are you doing?" |
55607 "I'm in need of some aid." |
55608 "I don't have any additional information yet, Nordom. I had some other questions for you..." |
55609 "Tell me of this Pillar and how to reach it again." |
55610 "Scrap it, Nordom. Let's move on." |
55611 "Forget it. Farewell." |
55612 "Additional Information: Murderer. Immortality = Cannot be murdered." Nordom *tkkk-tkkk-tkkks* for a moment, then *chrrrups.* "Query: Not Murderer?" |
55613 "What do you mean?" |
55614 "Feh! We shall see, we shall see! If you do not intend to kill or inflict pain upon me, I fear that the torment is of a subtler nature... by far, the worse of many such pains." |
55615 "I'd just like the answers to some questions..." |
55616 "Forget this, Nordom. I had some other questions for you..." |
55617 "All right, forget it. Farewell." |
55618 "Don't worry about it, Nordom. Let's move on." |
55619 "Response: Immortality precludes murder from achieving success. Query: Not murderer?" |
55620 "Feh! Only if you would! Then you could put an end to this shell of an existence!" |
55621 "Then what else could be gained from killing... trying to kill... me?" |
55622 "I'd just like the answers to some questions..." |
55623 "What makes this existence so bad?" |
55624 "Forget it, then. Farewell." |
55625 "Are you saying the murderer is *not* trying to kill me? Then what's the point?" |
55626 "How can MORONS speak so much?" He waves his hand. "Speak. Speak. Feh!" |
55627 "Tell me of Trias." |
55628 "Forget this, Nordom. I had some other questions for you..." |
55629 "Don't worry about it, Nordom. Let's move on." |
55630 "Tell me of Trias." |
55631 Nordom made an odd suggestion about my 'killer' - he said that the killer may not be a killer at all; he may just want me to keep forgetting. But forget what? |
55632 "Tell me of yourself." |
55633 "How did your wings get that way?" |
55634 "Where is this place?" |
55635 "I was told that you would know of my mortality. It has been stolen from me." |
55636 "I was told that you would know of my mortality. It has been stolen from me." |
55637 "Response: Immortality = Amnesia." |
55638 "So whoever this killer is, he's not trying to kill me, but trying to make me *forget?* Hmmm. It's a possibility. I mean, there would have been *other* ways to incapacitate me if the killer had wanted me out of the way... hmmm. But if the killer wants me to forget, *what* does he want me to forget?" |
55639 "Query: Formulating additional query... Null immortality in past, requested immortality from Subject: Ravel. Query: Why?" |
55640 "What are you doing?" |
55641 "I'm in need of some aid." |
55642 "I don't know, exactly... then again, who *doesn't* want to live forever?" |
55643 "Tell me of this Pillar and how to reach it again." |
55644 "Attention: Quote: 'One was me, but I forgot' (location of mortality). Attention: Previous Quote: 'So whoever this killer is, he's not trying to kill me, but trying to make me *forget?*' Query: Murderer Goal = Null Murder, Murderer Goal = Forgetting = Location of Mortality?" |
55645 "So you think the location of my mortality is what the 'murderer' wanted me to forget? Why?" |
55646 "Forget it. Farewell." |
55647 "Attention/Hypothesis: Forgetting Location of Mortality = Value to 'Murderer.'" |
55648 "Hmmm. It's a possibility... but why would the knowledge of the *location* be important?" |
55649 "Feh. Speak. Speak your piece." |
55650 Nordom made another suggestion about my 'killer' - he said not only that the killer may not be a killer at all; he may just want me to keep forgetting. Based on what the Pillar of Skulls said, there's fewer and fewer people that know where my mortality is, and I used to be one of them, but I forgot. Is the location of my mortality what the murderer wanted me to forget? |
55651 "Tell me of Trias." |
55652 "Tell me of Trias." |
55653 "Correction: NULL Location of Mortality = Value to 'Murderer.'" |
55654 "Tell me of yourself." |
55655 "Hmmm. It's a possibility... so someone wants no one to know where it is? Or this murderer doesn't want anyone to know where it is except him?" |
55656 "How did your wings get that way?" |
55657 "Attention: Trias the - Betrayer - disposition: falsehood/Shield of Golden Lies. Information/Source: Trias, Information Accuracy: Questionable." |
55658 "Where is this place?" |
55659 "I was told that you would know of my mortality. It has been stolen from me." |
55660 "I don't think he was lying, Nordom; there was nothing to be gained from it... you had to see his eyes. He was telling the truth... this time. Why is this keeper holding my mortality?" |
55661 "I was told that you would know of my mortality. It has been stolen from me." |
55662 "I don't think he was lying, Nordom; there was nothing to be gained from it... you had to see his eyes. He was telling the truth... this time. Why is this keeper holding my mortality?" |
55663 "What are you doing?" |
55664 "Supposition: Location of Mortality is something of value. Query: Mortality is of value?" |
55665 "I'm in need of some aid." |
55666 "You know, Ravel said my mortality was precious... that it could be held for *ransom.* That I could be used as a puppet if someone had captured it." |
55667 "Tell me of this Pillar and how to reach it again." |
55668 "Query: Why? Formulating... Motivations..." Nordom *whrrrrs,* then *chrrrups.* "Nordom recall Ravel Response: '-No telling what horrible things someone could do to you if they held your mortality for RANSOM. It would like be holding someone's sweet, succulent soul... a puppet dancing on someone's strings, would you be.'" Nordom *chrrrups.* "Recall terminated." |
55669 "You're right - Ravel said my mortality was precious... that it could be held for ransom or be used to control me. But ransom implies that someone ASKS for a ransom... and I haven't been used like a puppet... I don't think. So..." |
55670 "Forget it. Farewell." |
55671 He rolls his eyes. "Had you seen the glories of Baator, walked through its darkened palaces and visited the screaming steel cities hidden beneath the noisome smokes, you would not ask. Feh!" |
55672 "All right. Answer some questions for me..." |
55673 "Hypothesis: Ransom - Query: Received ransom demand?" |
55674 "All right. Farewell." |
55675 "You're right, there hasn't been one. And whoever this keeper is who holds my mortality - he doesn't seem to have been pulling my strings to get me to do anything... at least that I can tell. So...?" |
55676 "Oh, yes. Aren't they beautiful...? Feh! They were the first things to be stripped from me before my exile. Before I was forced to flee the burning halls of my people, the wings were taken as trophies by the lowly *abishai,* for banners in the Blood War. My horns were snapped from my skull, and one was hollowed out as a drinking horn for my Lord Bel, accursed be his name across the planes." |
55677 "Why did that happen?" |
55678 "What can you tell me of the Blood War?" |
55679 "Answer some other questions for me..." |
55680 "Thanks... farewell." |
55681 I've been trying to figure out what my 'murderer' may want, and I keep hitting the same damn obstacles - the only thing he seems to want is me to forget where my mortality is; he hasn't made any 'ransom' demands, and he hasn't been using my mortality to control me, at least that I can tell. Maybe he doesn't possess my mortality... or isn't willing to make use of it? There's too many questions, and not enough answers. |
55682 "Feh. A blasted crater in the Outlands that reflects the emptiness and hollowness of my life. Feh. I need little. Marrow from the creature supplies me with food and the peculiar energies of the place prevent scrying fools from finding me... though idiots apparently can still find their way here." |
55683 Nordom falls silent. He doesn't even blink. |
55684 "What is this creature?" |
55685 "So... my mortality is locked away in this damn Fortress, and the more people forget where it is, the less chance it will ever be recovered. So whoever this keeper is - if he's even the *same* person as the killer - he must not want my mortality recovered... or at least, anyone knowing where it is. But... this keeper who holds my mortality, he either can't or is unwilling to make use of my mortality to control me. Why?" |
55686 "What makes your life so empty?" |
55687 "Affirmatory. Query: Additional Information?" |
55688 "Answer some other questions for me..." |
55689 "Well, I think there's someone out to murder me... so much so I built a tomb trap to try and kill them. According to an inscription in the tomb, he's been coming after me... for, well, as long as my incarnations can remember, it seems." |
55690 "Farewell." |
55691 "One other thing: I wasn't always immortal... Ravel made me that way." |
55692 "The number of people that can either help me find my mortality or know where it is seem to be dying off... if this keeps up, no one's going to know where my mortality is. The Pillar of Skulls said there were only three... and one was me, but I forgot." |
55693 He scrutinizes you closely for the first time. "Memories run like hollow canyons through my mind, almost-human. Many creatures have I met in an immortal's time... though I do not believe you were among them." |
55694 "Trias said that there is a 'keeper' in this Fortress of Regrets, and that he holds my mortality prisoner." |
55695 "Go on." |
55696 "Answer some other questions for me..." |
55697 "I don't have any additional information yet, Nordom. I had some other questions for you..." |
55698 "Forget it then. Farewell." |
55699 "Scrap it, Nordom. Let's move on." |
55700 "I was simply living my life in pain-numbing and tragic solitude until you appeared without invitation into this crater of my life. The crater, such a metaphor for my life, for my existence, a pale shadow of the dwellings I used to possess." |
55701 "What happened to you?" |
55702 "Answer some other questions for me..." |
55703 "Oh, good. Self-absorbed ranting. Farewell." |
55704 He emits a strangled croak. "I have some few... very few... items that I have accumulated over the years. They are... precious to me... but if you need them..." |
55705 "I sure do. Let's see what you've got." |
55706 "Answer some other questions for me..." |
55707 "Nothing. Forget it. Farewell." |
55708 "What do you need to know? How to get there? What it is? What? What?!" |
55709 "Tell me what it is." |
55710 "Tell me how to get there." |
55711 "And how do I return once I have gone?" |
55712 "Morte's critique aside, Mechanus is actually a fascinating place. There is no sky there, only great gears that turn in space... they shine light according to their cycles, and the effect is really quite breathtaking. The logic and order of the Plane can be relaxing, and there's more than enough to do to quell one's boredom if you know where to go and how to go." |
55713 "How would I return from the Pillar?" |
55714 "Modrons share a common 'energy.' In some ways, this energy serves as a link for all of them. When one of them dies, the energy is absorbed back into the common pool, and a new modron is created from that energy. When a modron goes... rogue... then he severs the link from his kind and takes a small part of the energy with him." |
55715 "So you're saying that Nordom is part of this Source, but he's cut off from it. And when a modron dies, they're re-absorbed. Will Nordom be?" |
55716 "Answer some other questions for me..." |
55717 "So... Nordom, this Mechanus is a source of energy?" |
55718 "Feh! I have said all I intend to say on the matter of the Betrayer. He it was who condemned me to this life, and he whose guts I will see stringing the Gates of Dawn like a celestial harp... no... no... no harm to the deva. Curses!" |
55719 "I see. Nordom, I had some other questions for you..." |
55720 "That's all I wanted to know. Let's move on." |
55721 "Forget it. Farewell." |
55722 Fall-from-Grace nods. "Morte is correct - modrons share a common 'energy.' In some ways, this energy links all of them. When one of them dies, the energy is absorbed back into the common pool, and a new modron is created from that energy. When a modron goes... rogue... then he severs the link from his kind and takes a small part of the energy with him." |
55723 Fall-from-Grace nods slightly. "My apologies, Morte. I did not mean to offend." |
55724 "Answer some other questions for me then..." |
55725 "Morte, I need all the information I can get, so don't get territorial on me. If Fall-from-Grace has something to add, then I want to *hear* it, all right?" |
55726 "I see... farewell." |
55727 "So you're saying that Nordom is part of this Source, but he's cut off from it. And when a modron dies, they're re-absorbed. Will Nordom be?" |
55729 "So... Nordom, this Mechanus is a source of energy?" |
55730 "All right. Nordom, I had some other questions for you..." |
55731 "That's all I wanted to know. Let's move on." |
55732 "I used to be one of the finest Advocates Infernus in Baator... and then I suffered a setback. An overturning, a reversal of my good fortunes. Such things make me hate chance and the chaos of the multiverse all the more." |
55733 "Correct." |
55734 "What happened to you?" |
55735 "And if he dies, another Nordom is created." |
55736 "Nordom's energy will be returned to the Source, but Nordom will cease to exist. Another quadrone modron will be created to replace him, however." |
55737 "What happened to you?" |
55738 "So... in turning rogue, he's become... mortal?" |
55739 Fall-from-Grace nods. "The raw energy cannot be destroyed - as far as I understand it - but Nordom as an individual, as 'Nordom,' would cease to exist, yes." |
55740 "Why did you have to leave?" |
55741 "Answer some other questions for me..." |
55742 "All right. Nordom, I had some other questions for you..." |
55743 "That's all I wanted to know. Let's move on." |
55744 "I see. Farewell." |
55745 "Morte..." Fall-from-Grace breaks in gently. "I must confess, without your original foundation of information, I would have been hard-pressed to explain the situation... frequently, your use of metaphors and phrases makes it *much* easier for others to understand your explanations. It makes you a far better teacher than I." |
55746 Forked-Tongue shrugs. "You all look alike to me... and I think I would have remembered the scarred flesh of your body... it is much like the breathing paintings that bedeck Bel's gallery of skins in Baator, except with less grace and more passion in the scar strokes." |
55747 "Let's ignore the scars and start talking about my mortality again, shall we?" |
55748 "Go on..." |
55749 "I had some more questions..." |
55750 "Forget it. Farewell." |
55751 "The violence is great, nearing acceptable levels, but the scars are applied with almost tanar'ric crudity, without any care for maximizing the pain of the recipient. A baatezu artist would be much more devoted to following the paths of pain across the body. Some of these wounds look to be clean kills, others look as if a blind butcher were carving up human steaks." |
55753 "Feh. Human art makes me ill sometimes. Such potential, wasted." |
55754 "Feh. Human art makes me ill sometimes. Such potential, wasted." |
55755 "Let's ignore the scars and start talking about my mortality again, shall we?" |
55756 "I had some questions..." |
55757 "Forget it. Farewell." |
55758 "Feh! To say that tanar'ri are crude is to insult crudity. Any lesser race that revels in chaos, allows itself to be pulled and drowned in its stagnant tides, and calls it 'evil' are not a race at all. They are beasts." |
55759 "Feh and double feh! The tanar'ri beasts want to strip law and order from the face of evil! Inexcusable! Intolerable! I cannot-" |
55760 "Feh! You say that simply because you are... what you are." He wags his eyebrows at her. He waves his hand dismissively. "At least I am still allowed to be cynical." |
55761 "Great. Let's get back to discussing my mortality, instead of my scars." |
55762 "I had some other questions I wanted answered..." |
55763 "Forget it. Farewell." |
55764 "Very well, very well." He scratches his head. "If I recall correctly - and there is so much I do not, thanks to that accursed deva! - I have heard of a case such as yours. It makes you immortal, does it not?" |
55765 "Yes." |
55766 "If so, then death itself is no longer sacred. Feh. In my day, mortals remained so and knew their place... now everybody and their mother has the disease of eternal boredom. We should have a gathering and invite everyone across the planes and offer them immortal contracts... it would save all of us hard-working baatezu a great deal of effort. Feh." |
55767 "You know that if everyone was immortal, this entire petitioner system would be up the famed fecal creek. Feh. Immortality is not a trinket to be given to unruly children such as you." |
55768 "Be that as it may, but tell me what you know of my mortality." |
55769 "Feh... as I was saying, I recall hearing somewhere about a place called the Fortress of Regrets." He thinks for a moment. "Yes... yes, that's it." |
55770 "How do I get there?" |
55771 "What do you know of the place?" |
55772 He smiles widely. "I am pleased to inform you that I do NOT know. Not at all! I cannot help you to get there, and that chills my heart in such a delightful way. No. I. Cannot. Help. You. Oh, how I have longed to say those words. How sweet they tas-" |
55773 "Do you know someone who does?" |
55774 "Eh? Enough of your cross examinations! Yes, yes, I know *somebody* who might know... on Baator lies a pillar of betrayers, liars... and sages. Despite their nature, their knowledge is considerable. They might know where you can find this Fortress of Regrets." |
55775 "How do I get to Baator?" |
55776 "How do I get to Baator?" |
55777 "There is a portal outside my home. It lies in the hand of this giant creature. Go through the arch formed by the left arm of the creature and you will be taken to the Pillar of Skulls. The portal will be active for you now." |
55778 "And how do I return?" |
55779 "How would I return from the Pillar?" |
55780 "How would I return from the Pillar?" |
55781 "Thanks. I had more questions..." |
55782 "Eh? Return? Why, I hadn't thought of that. To return from Baator, you need knowledge and a piece of jagged obsidian to cut your tongue. That knowledge you will gain from the Pillar. But there is no reason for you to return here. And no desire on my part to see you again." |
55783 "Thanks. I had a few more questions..." |
55784 "Farewell." |
55785 He snarls. "I entertain no thoughts of strangling you and leaving your corpses for the trelons." |
55786 Examine the cruel-looking axe: "What's this?" |
55787 Examine the knotted string: "What's this?" |
55788 Examine the green lozenge: "What's this?" |
55789 Examine the green-steeled knife: "What's this?" |
55790 Examine the green-hued dagger: "What's this?" |
55791 Examine the squirming bugs: "What are these?" |
55792 "Do you happen to have any spells?" |
55793 "Forget it. Answer some questions for me instead." |
55794 "Nothing. Farewell." |
55795 "Feh... that is Hatred's Gift, a fine weapon for one such as yourself." He chuckles to himself. "I don't think you'll want it... there is a curse laid on it. Perhaps you would reconsider..." |
55796 "I'll take it anyway." |
55797 Examine the knotted string: "What's this?" |
55798 Examine the green lozenge: "What's this?" |
55799 Examine the green-steeled knife: "What's this?" |
55800 Examine the green-hued dagger: "What's this?" |
55801 Examine the squirming bugs: "What are these?" |
55802 "Do you happen to have any spells?" |
55803 "Forget it. Answer some questions for me instead." |
55804 "Nothing. Farewell." |
55805 "That old thing? Feh! That is the Gordian knot. Cut it, and you become twice the leader you are already, heh heh. And of course it comes with its own price, one I am thankfully powerless to stop." |
55806 "I'll take it anyway." |
55807 Examine the cruel-looking axe: "What's this?" |
55808 Examine the green lozenge: "What's this?" |
55809 Examine the green-steeled knife: "What's this?" |
55810 Examine the green-hued dagger: "What's this?" |
55811 Examine the squirming bugs: "What are these?" |
55812 "Do you happen to have any spells?" |
55813 "Forget it. Answer some questions for me instead." |
55814 "Nothing. Farewell." |
55815 He sighs. "An adder's tear, that is. Put it in your mouth and you shall kiss like an adder, full of venom and hatred." |
55816 "I'll take it." |
55817 Examine the cruel-looking axe: "What's this?" |
55818 Examine the knotted string: "What's this?" |
55819 Examine the green-steeled knife: "What's this?" |
55820 Examine the green-hued dagger: "What's this?" |
55821 Examine the squirming bugs: "What are these?" |
55822 "Do you happen to have any spells?" |
55823 "Forget it. Answer some questions for me instead." |
55824 "Nothing. Farewell." |
55825 "A memento from my time in Baator - a knife carved from Baatorian green steel, one of the strongest materials I have ever known. Feh! Take my history and be done!" |
55826 "I will take it. I'm not sure I'm done, though." |
55827 Examine the cruel-looking axe: "What's this?" |
55828 Examine the knotted string: "What's this?" |
55829 Examine the green lozenge: "What's this?" |
55830 Examine the green-hued dagger: "What's this?" |
55831 Examine the squirming bugs: "What are these?" |
55832 "Chief, we're looking at trouble here - this modron's gone rogue." |
55833 "Rogue?" |
55834 "Yeah, you see, sometimes modrons get a little chaos in 'em, and when that happens... well, I guess the *best* explanation is that rogue modrons are kind of like... backwards modrons." |
55835 "Do you happen to have any spells?" |
55836 "So this is a... backwards modron?" |
55837 "Chief, as much fun as this is, prying a bar stool out of a baatezu's rear might prove more worthwhile than rattling our bone-boxes with this stupid polygon." |
55838 "Forget it. Answer some questions for me instead." |
55839 "Do *you* know what gear spirits are, Morte?" |
55840 "Nothing. Farewell." |
55841 "Chief, I have no idea what this cube is rattling on about." |
55842 "I thought you were the *expert* on the planes." |
55843 "All right then. Nordom, I had some other questions for you..." |
55844 "Forget it, then. Let's move on." |
55845 "Wh- I know more than *you,* you staggering, guttural amnesiac! 'Sides, here's three more bits of knowledge to rattle around in that empty brain-box of yours: one, there are NO experts on the planes, two, I'm the closest thing to one you're going to find, and three, treat me with some respect. Why? See the second reason." |
55846 "All right then. Nordom, I had some other questions for you..." |
55847 "Forget it, then. Let's move on." |
55848 "Mechanus? Boring in every sense of the word, chief. Imagine a plane filled with modrons and big turning gears, and you have the great big BORING plane of Mechanus. Too many laws, too annoying. A place you wouldn't even want to think about, let alone visit." |
55849 "Nordom, what did you mean before by 'Null Home'?" |
55850 "Never mind, Morte. I've heard enough. Let's go." |
55851 "That old thing? Feh! It is but a dagger of Baatorian green steel. Holds an edge. It's nothing you would want, to be sure." |
55852 "I'll take it anyway." |
55854 Examine the cruel-looking axe: "What's this?" |
55855 "Excuse ME, Miss Priestess of Piety, but Mechanus IS the most boring place in the universe... the only interesting thing about it would be if *you* visited..." Morte rolls his eyes. "But I have a feeling even *that* would lose its charm after a while." |
55856 Examine the knotted string: "What's this?" |
55857 "Nordom, what did you mean before by 'Null Home'?" |
55858 "Never mind, Morte. I've heard enough. Let's go." |
55859 Examine the green lozenge: "What's this?" |
55860 "All modrons are part of this 'pool,' chief, kind of like a big bank of energy... when one of them dies, the energy it took to make the modron is absorbed back into the bank, and a new one's spit out. Thing is... when a modron goes a little nutty, he kind of cuts that connection, but he keeps a bit of the energy." |
55861 Examine the green-steeled knife: "What's this?" |
55862 "So... Nordom, this Mechanus is a source of energy?" |
55863 Examine the squirming bugs: "What are these?" |
55864 "I see. Nordom, I had some other questions for you..." |
55865 "That's all I wanted to know. Let's move on." |
55866 "Do you happen to have any spells?" |
55867 Morte glares at Fall-from-Grace. "Do you *mind?* I had the answer covered, thank you. *I'm* the font of information here, NOT you, all right?" |
55868 "Forget it. Answer some questions for me instead." |
55869 "Nothing. Farewell." |
55870 "Oh, *I* get it! Maybe if I was a succubus, you'd listen to ME more often, that it? Maybe if I showed a little skin once in a while, then I'd get some respect, huh? That's pretty shallow, chief, pretty shallow! Why, I ought to -" |
55871 NULL NODE |
55872 "Those? They are *kassegs,* parasites that will lodge in your brain and devour your mental energy with no appreciable benefit... Feh! Cursed contract! They boost your mental power, something you surely could use! Take them! Take them!" |
55873 "Oh, yeah?! I...?! Well...! Yeah, you just... yeah, you hear that, chief? What the succubus said? She's right. I'm easier to understand, more 'wise to the chant,' know what I'm saying? So you need me around, see?" |
55874 "I will." |
55875 "Right, so I have another question: you're both saying Nordom is part of this Source, but he's cut off from it. And when a modron dies, they're re-absorbed. Will Nordom be?" |
55876 "I never said otherwise, Morte. So... Nordom, this source of energy you mentioned... it's from Mechanus?" |
55877 "All right. Nordom, I had some other questions for you..." |
55878 Examine the cruel-looking axe: "What's this?" |
55879 "That's all I wanted to know. Let's move on." |
55880 Examine the knotted string: "What's this?" |
55881 Examine the green lozenge: "What's this?" |
55882 Morte nods. |
55883 Examine the green-steeled knife: "What's this?" |
55884 "And if he dies, another Nordom is created." |
55885 Examine the green-hued dagger: "What's this?" |
55886 "Eh... no." |
55887 "What happens?" |
55888 "Do you happen to have any spells?" |
55889 "Forget it. Answer some questions for me instead." |
55890 "Well, they'll take his energy, chief, and they'll spit out another modron, but it won't be Nordom, because he's not *really* a modron anymore; he's got too much of the planes in him. They'll make a non-Nordom replacement." |
55891 "Forget it. Farewell." |
55892 "So... in turning rogue, he's become... mortal?" |
55893 "Feh! Of course you will! Is there anything else you require from your *humble* servant?!" |
55894 "All right. Nordom, I had some other questions for you..." |
55895 "That's all I wanted to know. Let's move on." |
55896 Examine the cruel-looking axe: "What's this?" |
55897 Morte pauses for a moment. "Well... yeah, you could put it like that. I mean, if he hadn't had his little rogue rebellion, then he'd be fine... if he died, another modron would pop up just like him. But since he became 'backwards' - well, that part's going to be lost when he dies." |
55898 "All right. Nordom, I had some other questions for you..." |
55899 Examine the knotted string: "What's this?" |
55900 "That's all I wanted to know. Let's move on." |
55901 "Aighhhh! For the sake of the powers and my sanity, cut it out! He's going to snap a crank if you keep asking him that over and over!" |
55902 "That was kind of the *idea,* Morte." |
55903 Examine the green lozenge: "What's this?" |
55904 Examine the green-steeled knife: "What's this?" |
55905 "Well, I wanted to know the answer, and I was getting it from him." |
55906 "Never mind. I had some other questions for Nordom..." |
55907 "Forget it. Let's move on." |
55908 Examine the green-hued dagger: "What's this?" |
55909 "Oh." Morte 'grins.' "You could have SAID something. By all means, continue. Of course..." Morte *clicks* his teeth, imitating Nordom. "If you want to know about modrons, you should ask ME." |
55910 "All right, Morte... what can you tell me about modrons?" |
55911 Examine the squirming bugs: "What are these?" |
55912 "Never mind. I had some other questions for Nordom..." |
55913 "Forget it. Let's move on." |
55914 "Look, chief, NORMAL modrons barely understand anything beyond their basic tasks, and this stupid polygon here is fresh off the planes to boot. Don't confuse the cube, all right? At least, not while he's armed. You want to know about modrons, ask me, not him." |
55915 "All right, Morte... what can you tell me about modrons?" |
55916 "Do you happen to have any spells?" |
55917 "Never mind. I had some other questions for Nordom..." |
55918 "Forget it. Let's move on." |
55919 "Forget it. Answer some questions for me instead." |
55920 "Nothing. Farewell." |
55921 "It's like this, chief: Modrons are these stupid geometric shapes that clank around on their home plane, Mechanus - they're really tidy, orderly, and they'd like the REST of the multiverse to be, too. That's why they're such pests." |
55922 "Bah! You will strip me of all my possessions! You want spells? Feh! This is what I have, bloodsucker!" He rattles off a list of spells. |
55923 "What's wrong with trying to make the multiverse more orderly?" |
55925 "What's Mechanus?" |
55926 "Never mind. I had some other questions for Nordom..." |
55928 "Forget it. Let's move on." |
55929 "How about a nice Remove Curse?" |
55930 "It's the plane where all these clockwork drones come from. Ask him about it, see what he says. It's where they sit around and tidy up everything all the time... catalogue this, put *this* in order, put *that* in order, make that law, and so on and so forth." |
55931 Truth: "That seems like a noble goal. What's wrong with trying to make the multiverse more orderly?" |
55932 "How about a nice Remove Curse?" |
55933 "Globe of Invulnerability sounds useful. Let's have it." |
55934 "You have any more Globes of Invulnerability?" |
55935 "You don't sound like that thrills you much." |
55936 "I had some other questions for Nordom..." |
55937 "Forget it. Let's move on." |
55938 Morte glances at Nordom, who is holding up his left crossbow to the side of his head, as if listening to it. |
55939 "How about that Chain Lightning Storm?" |
55940 "Because, chief, chaos has its place. And if everything was the way a *modron* sees things, it wouldn't be much of a life... at least a life I'd want to live. They just want to make everything *structured.* Yechhhh." |
55941 Truth: "I agree; chaos has its place... too much law, and we'd all stagnate. Look, I had some other questions for Nordom..." |
55942 "I see. Look, I had some other questions for Nordom..." |
55943 "Another Chain Lightning Storm would be good..." |
55944 "All right then. Let's move on." |
55945 "Acid Storm sounds dangerous. Give it to me." |
55946 "Acid Storm. Give it to me." |
55947 "Bladestorm? Impressive name. I want it." |
55948 "Give me another Bladestorm." |
55949 "Stygian Ice Storm? That sounds too dangerous for you to have around... I'd best take it from you." |
55950 "Stygian Ice Storm? I'd like that." |
55951 "That was an empty list you just spoke." |
55952 "Forget it. I have some questions." |
55953 "Nothing. Farewell." |
55954 His hand disappears as he reaches into a strange space/not-space. He pulls out a scroll that feels strangely like supple human skin, and thrusts it at you. "Feh! Take it and be dam... take it!" |
55955 "Thanks... what else have you got in the way of spells?" |
55956 "Let's take a look at those items again." |
55957 "Forget it. I have some questions." |
55958 "Nothing. Farewell." |
55959 He grimaces toothily. "Deep and profound joy it is to tell you that you have plundered all of my copies of that particular spell. Feh!" |
55960 "What other spells do you have?" |
55961 "Let's take a look at those items again." |
55962 "Forget it. I have some questions." |
55963 "Nothing. Farewell." |
55964 Forked-Tongue snarls at you. "You have ruined, destroyed, eviscerated one of the most unique spell libraries in the multiverse... for all the good it will do you. I have no more spells to give you." |
55965 "Let's take a look at those items again." |
55966 "Forget it, then. Answer some questions instead..." |
55967 "Nothing. Farewell." |
55968 "Nordom, can you tell me what the duties of the Creative Director are?" |
55969 "Feh! Have you drummed your skull against every rock that falls from the mountain of ignorance? In the Lower Planes rages the Blood War. There is not another plane that is not touched by this conflict. Think of the most hideous war imaginable, magnify it a billion times in time and scope, and you have a fraction of the battlefield for which the Lower Planes are fought. It is a war of ideology, to define one of the most basic concepts of the multiverse!" |
55970 "Go on." |
55971 "Nordom, tell me again what the duties of the Creative Director are." |
55972 "Forget it. I had more questions." |
55973 "Thanks. Farewell." |
55974 "As Creative Director, I have some orders for you." |
55975 "What are you doing with your crossbows?" |
55976 "This is the skeleton of Ul-Goris, the father of the goristro. They're living, bearlike siege-towers, juggernauts of chaos, huge, practically unstoppable, highly resistant to magic... and Ul-Goris' bones, in the crater where he fell to his death, radiate much enchantment that prevents magic to spy me, keeping this pitiful frame alive for a few more desperate years. Feh!" |
55977 "I'm curious, Nordom... how did you end up in Rubikon?" |
55978 "Got it. I have a few more questions..." |
55979 "Nordom, what *are* modrons?" |
55980 "Tell me about Mechanus, Nordom." |
55981 "Got it. Farewell." |
55982 "Had you walked the scalding streets of Dis and smelled the sweet stench of burning of flesh, breathed deep the poisonous vapors of Stygia's ice floes, led armies through the night-lit palaces... you would not ask this question, near-man." |
55983 "So what happened to you?" |
55984 "Uh... how are you doing, Nordom?" |
55985 "I had a few more questions..." |
55986 "All right. Farewell." |
55987 "That accursed deva is what happened to me! So secure I was, so sure... Feh! Stripped of my power like a fledgling. No wonder it is that the hordes of Baator's marshals seek me." |
55988 "How are you doing, Nordom?" |
55989 "Tell me of Trias." |
55990 "Tell me of Trias." |
55991 "Nordom, you asked how I was doing before, didn't you?" |
55992 "I have a few more questions..." |
55993 "Got it. Farewell." |
55994 "Can we discuss my immortality again?" |
55995 "Feh! Have I not told you of the nature of this cursed contract! I can NOT withhold this information. The Pillar... is your only hope." |
55996 "Ever heard of someone named Ravel Puzzlewell, Nordom?" |
55997 "Morte, why don't you want to go there?" |
55998 "All right. Answer some other questions for me." |
55999 "Farewell." |
56000 "Nordom, do you know anything about the Blood War?" |
56001 "Feh... what it is, is a massive pile of heads, the spirits of those dead who got there by telling lies that led to the deaths of others. It's a collection of sages and cheats, all rolled together, with some of the most extensive knowledge of the planes." |
56002 Leave Nordom to his weapons. |
56003 "Thanks. I had some other questions..." |
56004 "Thanks. Farewell." |
56006 "Feh! I shall dispel your ignorance on this matter. Know that there is NO place for a baatezu wrapped in chains of charity where I would WISH to be. Here, at least, may I take shelter from the cruelty of the contract inflicted upon me. That deva has the soul of a fiend, I tell you." |
56007 "Answer some more questions for me, then..." |
56008 "Got it. Farewell." |
56009 "It gives research a prod... more horrific creations have come about because of the Blood War. Why? Because it's pain, and death, and evil. The tanar'ri fight for chaos and evil... evil through brute force and sudden flurries of whim and hate. Their 'evil' is the evil of the horde, a mob mentality of whirling evil. They kill and plunder." |
56010 "And the other side?" |
56011 "Forget it. I had other questions..." |
56012 "Thanks. Farewell." |
56013 "The baatezu wish only strictly regimented evil, promoting the cause of evil in a precise, orderly fashion. The tanar'ri murder. The baatezu exploit. The two are determined to exterminate the other." |
56014 "Continue." |
56015 "Forget it. Answer some questions instead." |
56016 "That's all I need to hear. Farewell." |
56017 "Part of my assignment... and I was the best, mind you, was drafting new recruits, mostly planar warriors and mages from other worlds to serve as fodder and front-line troops in the war. Word has it that I caught the eye of Lord Bel himself. Even he saw my worth! Feh! Now my humiliation is complete." |
56018 "Do you recognize me?" |
56019 "Do you recognize me?" |
56020 "All right. Answer some other questions for me, then." |
56021 "I'll say. Farewell." |
56022 "I'll say. Farewell." |
56023 "Didn't we already go through this? Feh! Stupid humans!" |
56024 "Answer some other questions for me, then." |
56025 "Thanks. Farewell." |
56026 "Thanks. Farewell." |
56027 "The gate's not locked right now, so there's no need to bother me." |
56028 Leave. |
56029 "I *like* the way she smells. It's pretty." |
56030 "Hold on, chief... Baator is BAD news. This fiend is probably holding out on us... and even if there is a 'Pillar of Skulls,' we can probably find somebody else who knows how to reach this Fortress *without* going to one of the most dangerous planes in the multiverse." |
56031 "Are you holding out, Forked-Tongue?" |
56032 "Why don't you want to go there, Morte?" |
56033 "It's a dangerous place, chief. I'd rather not go. I've been, and it isn't pretty. All right?" |
56034 "We'll talk about this more later. Forked-Tongue, I have some questions..." |
56035 "I extend my greetings to you, Advocate Infernus Forked-Tongue," Grace nods with a slight bow. "I will take your suggestion under consideration." |
56036 Grace sounds bemused. "Is Advocate Infernus Forked-Tongue implying that we tanar'ri are a crude people?" |
56037 "Surely you simply object to the implementation of evil, rather than the degree. Many among the tanar'ri would claim that the closer one is to the primal nature of evil, the more true they are to the ideal." |
56038 "From a baatezu point of view, it may indeed seem intolerable. However... Advocate, many tanar'ri philosophers would argue that the baatezu are to be no less excused for excising passion from violence, excising passion from the very essence of evil. The baatezu would replace rage with cold methodical cruelty. And thus, the old debate continues: Which is the greater evil? Efficient evil or passionate evil?" |
56039 "THE HARM HAS BEEN DONE. THE PAST WILL NOT BE ALTERED BY YOUR MERE APOLOGIES. PERFORM THIS SERVICE FOR US OR WE SHALL ELIMINATE YOU." |
56040 "What do I have to do?" |
56041 "I will not do it." |
56042 "Get back to work!" |
56043 You find yourself standing under a hangman's noose. A gravelly voice cackles out of the darkness. "You dream again? Again! Again!" |
56044 Your body seems strangely light and airy, like you've lost control of it, like the winds blow you where they will. |
56045 You find yourself floating through a maze of twisted plants and black barbs that tear at your insubstantial body. |
56046 Creatures of nightmare pull themselves from the ground and walls, and rip at your flesh. Their furious attack drives you into unconsciousness. |
56047 You are standing in front of a tower of skulls that babbles at you, but you can't understand the words. A clattering behind you distracts you, and you see a battalion of fiends rushing you. |
56048 You are standing in the maze again, and the stench of death surrounds you. You know you have killed all of them. The cackling voice breaks in once again. |
56049 "Oh, my pretty little puzzle, you have killed these and so many more that I have lost count of them all." You are stricken mute and cannot reply. |
56050 "Come to me, my poppet... come to Ravel in her black-barbed maze. Come dream with me." |
56051 Shake yourself awake. |
56052 Leave Vhailor in peace. |
56053 Leave Vhailor in peace. |
56054 Before you is a towering, empty suit of armor - but the plates are suspended in space, as if secured over an invisible frame. Red veins run across the length of the metal greaves, and a huge, double-edged executioner's axe rests in its hand. Engravings decorate the surface of the armor, the most prominent of which is a crimson serpent with its wings outspread. |
56055 "Vhailor...?" |
56056 Examine the armor. |
56057 Examine the axe. |
56058 Examine the helm. |
56059 Leave the suit of armor alone. |
56060 The armor is archaic, and the shoulder blades are just that - a great ridge of blades sprouting from the shoulder plates. You almost would have taken the ridged blades as decoration, but they look too heavy and dangerous to be anything more than an additional weapon on an already menacing suit of armor. The armor bears dents and other marks of battle, and its surface has been scarred by age and rust. |
56061 "Vhailor...?" |
56062 Examine the axe. |
56063 Examine the helm. |
56064 Take the armor. |
56065 Leave the suit of armor alone. |
56067 This double-bladed battle-axe is reminiscent of an executioner's axe; the axe head has been forged into the likeness of a blood-red serpent with its wings outspread, the outstretched wings curling to become the edges of the axe. The axe itself is *huge;* even wielded two-handed, it would require tremendous strength to use effectively. Yet it rests in the disembodied gauntlet of the armor, almost casually. |
56068 "Vhailor...?" |
56069 Examine the armor. |
56070 Examine the helm. |
56071 Take the axe. |
56072 Leave the suit of armor alone. |
56073 The helm resembles the skull of some creature; curved metal teeth line the bottom edge of the faceplate, hanging down over empty space. The helm rests in the air, its interior hidden in shadow. |
56074 "Vhailor...?" |
56075 Examine the armor. |
56076 Examine the axe. |
56077 Take the helm. |
56078 Leave the suit of armor alone. |
56079 You don't know where the name came from, but you know it *belongs* to the armor. You barely whisper it, but it echoes strangely in the chamber. The air stirs, just enough to send a crawling sensation swimming through your skull and a knot to tighten in your heart. |
56080 Try and recall the memory, bring it to the surface. |
56081 Let the memory resurface... |
56082 Examine the armor. |
56083 Examine the axe. |
56084 Examine the helm. |
56085 Leave the armor alone. |
56086 As you stare upon the suit of armor, the shadows beneath the visor take shape... coalescing into the features of a powerful, ebony-skinned man. His eyes are like fires, and he bears numerous scars... was this 'Vhailor,' when he wore flesh? He seems hauntingly familiar... both as a suit of armor AND as a flesh and blood human. |
56087 "Vhailor... awaken." |
56088 Examine the armor. |
56089 Examine the axe. |
56090 Examine the helm. |
56091 Leave the armor alone. |
56092 There is a flare of brilliant red light from beneath the helm, lancing out to almost blinding; you shield your eyes from the glare - when you uncover them, you see two embers burning within the shadows of the helm. |
56093 As you reach out, there is a sudden flare of brilliant red light from beneath the helm, lancing out to almost blinding; you shield your eyes from the glare - when you uncover them, you are confronted with two embers burning within the shadows of the helm. |
56094 *I have AWAKENED.* |
56095 The voice is spectral, hollow, and echoes within the suit of armor. It is not a human voice... it feels more like a *force,* a presence. It doesn't sound like anything *alive*... or like anything that ever lived. |
56096 "Who are you?" |
56097 I encountered a spectral suit of armor in the bottom of the Curst prison... it looks like it's been there for some time. Its name is "Vhailor," and it says it's a Mercykiller, a servitor of justice. |
56098 *I am VHAILOR.* |
56099 "*What* are you?" |
56100 "*What* are you?" |
56101 "*What* are you?" |
56102 "*What* are you?" |
56103 *I am a MERCYKILLER.* |
56104 *I am a MERCYKILLER.* |
56105 *I am a MERCYKILLER.* |
56106 *I am a MERCYKILLER.* |
56107 "Mercykiller?" |
56108 As Vhailor pronounces the word 'Mercykiller,' Annah and Morte stiffen. |
56109 "Mercykiller?" |
56110 As Vhailor pronounces the word 'Mercykiller,' Annah stiffens and gives a soft, warning hiss. |
56111 "Mercykiller?" |
56112 As Vhailor pronounces the word 'Mercykiller,' Morte freezes beside you. |
56113 "Mercykiller?" |
56114 *Mercykillers serve JUSTICE. Justice PURGES evil. When ALL have been cleansed, the multiverse achieves PERFECTION.* |
56115 "Why are you called 'Mercykillers'?" |
56116 "How do you serve justice?" |
56117 "I had some questions for you, Vhailor..." |
56118 "I... see, Vhailor. Here is where we must part ways." |
56119 "Never mind, Vhailor. Let's continue on." |
56120 *ASK. I shall ANSWER.* |
56121 "What are Mercykillers?" |
56122 "You say you serve justice, Vhailor. How?" |
56123 "How long were you imprisoned?" |
56124 "How long were you imprisoned beneath Curst?" |
56125 "How did you die?" |
56126 "You say you can see the hearts of others, Vhailor. How?" |
56127 "Can you teach me how to use an axe, Vhailor?" |
56128 Lie: "I seek justice, too, Vhailor. Will you join me?" |
56129 Lie: "I seek justice, too, Vhailor. Will you join me?" |
56130 Truth: "I seek justice, too, Vhailor. Will you join me?" |
56131 Truth: "I seek justice, too, Vhailor. Will you join me?" |
56132 "Will you travel with me, Vhailor? We could use your help." |
56133 "Never mind, Vhailor. Here is where we must part ways." |
56134 "Never mind, Vhailor. Let's continue on." |
56135 *Mercy is a shield used by the WEAK. Mercy is WEAKNESS. Mercy is DEATH. NO ONE is innocent. Mercykillers slay mercy and its WHORES wherever their plague has carried them.* |
56136 Truth: "I see I have found one who believes as *I* do. Mercy subverts justice. Mercy *is* weakness." |
56137 Lie: "I see I have found one who believes as *I* do. Mercy subverts justice. Mercy *is* weakness." |
56138 Truth: "I disagree. Mercy is strength - and there are times when even justice can be unjust, especially when carried to the extreme." |
56139 "I see. I had other questions for you..." |
56140 "Here is where we must part ways, Vhailor. Farewell." |
56141 "Never mind, Vhailor. Let's continue on." |
56142 *Punishment BREAKS souls. It makes them worthy of service to JUSTICE.* |
56143 "I see. I had other questions for you..." |
56144 "Here is where we must part ways, Vhailor. Farewell." |
56145 "Never mind, Vhailor. Let's continue on." |
56146 *MERCY eats at the heart of JUSTICE. NO ONE that lives is INNOCENT.* |
56147 "What *defines* justice, Vhailor? What IS it, really?" |
56148 "By your own words, you are not innocent, either. Should *you* be punished?" |
56149 "Very well. I had other questions for you..." |
56150 "Here is where we must part ways, Vhailor. Farewell." |
56151 "I will not argue this with you any longer, Vhailor. Let's continue on." |
56152 *JUSTICE is defined by LAW.* |
56153 "And what is law, Vhailor?" |
56154 "Very well. I had other questions for you..." |
56155 "Here is where we must part ways, Vhailor. Farewell." |
56156 "I will not argue this with you any longer, Vhailor. Let's continue on." |
56157 *LAW is the tool by which JUSTICE is served.* |
56158 "And what makes the laws, Vhailor?" |
56159 "Very well. I had other questions for you..." |
56160 "Here is where we must part ways, Vhailor. Farewell." |
56161 "I will not argue this with you any longer, Vhailor. Let's continue on." |
56162 *LAW is defined by JUSTICE.* |
56163 "That's a circular argument, Vhailor - it's meaningless. You say justice is defined by law, which is defined by justice." |
56164 "Very well. I had other questions for you..." |
56165 "Here is where we must part ways, Vhailor. Farewell." |
56166 "I will not argue this with you any longer, Vhailor. Let's continue on." |
56167 *LAW -IS- defined by JUSTICE.* |
56168 "Living men and women make laws, Vhailor - are the laws they make 'just'?" |
56169 "Very well. I had other questions for you..." |
56170 "Here is where we must part ways, Vhailor. Farewell." |
56171 "I will not argue this with you any longer, Vhailor. Let's continue on." |
56172 *LAWS are JUST.* |
56173 "But if these laws are made by living men and women - who, as *you've* said, are NOT innocent, then haven't the laws been tainted by their hands?" |
56174 "Very well. I had other questions for you..." |
56175 "Here is where we must part ways, Vhailor. Farewell." |
56176 "I will not argue this with you any longer, Vhailor. Let's continue on." |
56177 *NOTHING that lives is INNOCENT. Yet LAW rises ABOVE the flesh and blood. FROM IMPERFECTION PERFECTION MAY BE MADE. UNJUST LAWS may be REFINED. BLED OF THEIR EVIL.* |
56178 "Then you admit laws are not always perfect - but if these same laws define justice, then isn't *justice* imperfect as well?" |
56179 "Very well. I had other questions for you..." |
56180 "Here is where we must part ways, Vhailor. Farewell." |
56181 "I will not argue this with you any longer, Vhailor. Let's continue on." |
56182 Vhailor is silent. |
56183 "Vhailor - there is NO justice. All you do in the name of justice is meaningless - your LIFE is meaningless." |
56184 "Vhailor - there is NO justice. All you do in the name of justice is meaningless - your LIFE is meaningless." |
56185 "Never mind, Vhailor. I had other questions for you..." |
56186 "Here is where we must part ways, Vhailor. Farewell." |
56187 "I will not argue this with you any longer, Vhailor. Let's continue on." |
56188 I convinced Vhailor that his quest for justice was meaningless, since he believed justice and laws were so intertwined, that if one were imperfect, the other was imperfect as well. If he had been smarter, he may have been able to argue more effectively, but whatever passions or obsessions changed him into the restless spirit he was, impaired his ability to see beyond his own narrow arguments. When my words finally struck him, his doubt and his hesitation killed him, making him 'give up the ghost.' |
56189 Your words seem to echo, gathering power as you speak them. As you do, the embers in Vhailor's eyes flicker - and then gutter out. His armor collapses, the axe and the metal plates clattering to the ground with a *crash.* As they strike the ground, however, they raise clouds of dust - ash and rust particles rising from the metal as the plates and axe age, decay, and disintegrate right before your eyes. All that remains are a few pitted metal plates as gravestones that Vhailor ever existed. |
56190 "Farewell, Vhailor." |
56191 The embers in Vhailor's eyes flicker - and then FLARE. *Your WORDS are NOTHING to me. You seek to SWAY me from the PATH OF JUSTICE.* He raises his axe menacingly. *I shall see you PUNISHED.* |
56192 "Vhailor, wait! Don't do this!" |
56193 "Very well, Vhailor. If it's a fight you want..." |
56194 *I SERVE JUSTICE. IF I WERE TO FAIL IN MY SERVICE, I WOULD BE PUNISHED.* |
56195 "So if you had ever let a criminal escape punishment, then you yourself would be punished?" |
56196 "Very well. I had other questions for you..." |
56197 "Here is where we must part ways, Vhailor. Farewell." |
56198 "Never mind, Vhailor. Let's continue on." |
56199 *YES.* |
56200 "Well, while you were imprisoned beneath Curst, thousands... hundreds of thousands... maybe millions of criminals across the planes were born, lived their lives, and died. You *never* had a chance to punish them. Can you really deliver justice to every creature in the multiverse?" |
56201 "Very well. I had other questions for you..." |
56202 "Here is where we must part ways, Vhailor. Farewell." |
56203 "Never mind, Vhailor. Let's continue on." |
56204 *Then I shall seek them BEYOND death and punish them.* |
56205 "If you do that, then you will no longer be able to punish the living. Which is it, Vhailor?" |
56206 "Very well. I had other questions for you..." |
56207 "Here is where we must part ways, Vhailor. Farewell." |
56208 "Never mind, Vhailor. Let's continue on." |
56209 *Then I shall continue my quest for JUSTICE upon the plane of the LIVING.* |
56210 "But there's many more criminals that lie dead than alive... and all that lives dies, does it not? If you die, then you shall have access to them all." |
56211 "But there's many more criminals that lie dead than alive... and all that lives dies, does it not? If you die, then you shall have access to them all." |
56212 "Very well. I had other questions for you..." |
56213 "Here is where we must part ways, Vhailor. Farewell." |
56214 "Never mind, Vhailor. Let's continue on." |
56217 *Your words are HOLLOW. They lack CONVICTION. They smell of LIES and DECEPTION. I shall hear you no more.* |
56218 "Very well. I had other questions for you..." |
56219 "Then here is where we must part ways, Vhailor. Farewell." |
56220 "Never mind, Vhailor. Let's continue on." |
56221 Vhailor stands silently, his ember eyes glaring beneath his helm. |
56222 "Seek them beyond death, Vhailor - perhaps one day I shall see you there." |
56223 "Forget my words, Vhailor. I had other questions for you..." |
56224 "Here is where we must part ways, Vhailor. Farewell." |
56225 "Never mind, Vhailor. Let's continue on." |
56226 Your words seem to echo, gathering power as you speak them. As you do, the embers in Vhailor's eyes flicker - and then gutter out. His armor collapses, the axe and the metal plates clattering to the ground with a *crash.* As they strike the ground, however, they raise clouds of dust - ash and rust particles rising from the metal as the plates and axe age, decay, and disintegrate right before your eyes. All that remains are a few pitted metal plates as gravestones that Vhailor ever existed. |
56227 "Rest now, Vhailor." |
56228 I convinced Vhailor that in order to punish all who had committed crimes, he would need to die so that he could punish them all - my words had a powerful impact - so powerful that he literally died a second death in front of me, his armor and axe disintegrating as he 'gave up the ghost.' |
56229 *Time FLED as I lay imprisoned. Time bears no MEANING. Only JUSTICE.* |
56230 "Do you know *why* you came to Curst?" |
56231 "Very well. I had other questions for you..." |
56232 "Here is where we must part ways, Vhailor. Farewell." |
56233 "Never mind, Vhailor. Let's continue on." |
56234 *Much is lost of my journey. I traveled in search of BETRAYERS. They found me and imprisoned me. An act of TREACHERY.* |
56235 "What betrayers?" |
56236 "Very well. I had other questions for you..." |
56237 "Here is where we must part ways, Vhailor. Farewell." |
56238 "Never mind, Vhailor. Let's continue on." |
56239 *Curst is a CITY of BETRAYERS. It is a city that defies JUSTICE. I came to CLEANSE it.* |
56240 "How were you imprisoned?" |
56241 "Very well. I had other questions for you..." |
56242 "Here is where we must part ways, Vhailor. Farewell." |
56243 "Never mind, Vhailor. Let's continue on." |
56244 Vhailor is silent for a moment. The embers in his eyes flicker. |
56245 "Vhailor? Do you recall how they imprisoned you?" |
56246 "Forget my words, Vhailor. I had other questions for you..." |
56247 "Here is where we must part ways, Vhailor. Farewell." |
56248 "Never mind, Vhailor. Let's continue on." |
56249 *I do not KNOW.* |
56250 "Very well. I had other questions for you..." |
56251 "Then here is where we must part ways, Vhailor. Farewell." |
56252 "Never mind then, Vhailor. Let's continue on." |
56253 *There is nothing I can teach you. It is not the HAND that wields a weapon. It is the WILL.* |
56254 "What do you mean?" |
56255 "All right then, Vhailor. I had other questions for you..." |
56256 "Never mind, Vhailor. Let's continue on." |
56257 *When the WILL is strong, the BLADE is strong. When the cause is JUST, the blade strikes TRUE. When MERCY eats at the heart, DOUBT, HESITATION, COMPASSION follow. The blade becomes as DUST.* |
56258 "My will is strong, Vhailor. My conviction lends my blade strength." |
56259 "My will is strong, Vhailor. My conviction lends my blade strength." |
56260 "All right then, Vhailor. I had other questions for you..." |
56261 "Never mind, Vhailor. Let's continue on." |
56262 Vhailor's ember eyes fall upon you. There is a heavy silence. |
56263 *Your WILL is strong. Your DISCIPLINE is strong. Your WILL is the will of LAW.* |
56264 "Then how do -?" |
56265 *KNOW THIS: There is nothing on ALL the PLANES that can STAY the hand of JUSTICE when it is brought against them. It may unmake ARMIES. It may sunder the thrones of GODS. When your cause is JUSTICE, JUSTICE will lend you its STRENGTH.* |
56266 "I see." |
56267 *You do NOT see. NOT yet. Open your eyes to me, and you shall SEE the PLANES through the eyes of JUSTICE.* |
56268 "Very well... show me what you see." |
56269 "No, Vhailor... I do not wish to see. I had other questions for you instead..." |
56270 "I don't think I'm ready for what you want to show me, Vhailor. Let's continue on." |
56271 You gaze at Vhailor's eyes, the twin fires suddenly FLARE... |
56272 "Wh..." |
56273 "Wh..." |
56274 "Wh..." |
56275 The flare blinds you for a moment, and when you open your eyes, everything seems to carry an EDGE to it, as if it has gained an extra angle; you feel sharper somehow, as if you could somehow CLEAVE every object you see just by looking at it. |
56276 "Vhailor... is this...?" |
56277 *SEE all things. SEE their strength. SEE their WEAKNESS. JUDGE all things. If MERCY has eaten their hearts, they will FALL beneath JUSTICE. Your WILL gives you the RIGHT. Your DISCIPLINE gives you the RIGHT.* |
56278 "Very well... I... had something else I wished to ask you." |
56279 "I... see now. Let's... continue on." |
56280 *Your WILL is strong. But you lack DISCIPLINE. Your WILL is YOUR will, not the will of LAW. There is nothing I may show you that you would SEE or UNDERSTAND.* |
56281 "All right then, Vhailor. I had other questions for you..." |
56282 "Never mind, then. Let's continue on." |
56283 Vhailor's ember eyes fall upon you. There is a heavy silence. |
56284 "Vhailor? How did you die?" |
56285 "Forget it, Vhailor. I had other questions for you..." |
56286 "Here is where we must part ways, Vhailor. Farewell." |
56287 "Never mind, Vhailor. Let's continue on." |
56288 *I LIVE.* |
56289 "Well, in a manner of speaking - but what happened to your physical body?" |
56290 "Well, in a manner of speaking - but what happened to your physical body?" |
56291 "All right then, Vhailor. I had other questions for you..." |
56292 "Here is where we must part ways, Vhailor. Farewell." |
56293 "Never mind, Vhailor. Let's continue on." |
56294 As you are about to speak, there is a strange crawling sensation through the back of your skull - and you suddenly *know* that Vhailor doesn't realize he's dead. For some reason, you feel that this revelation could prove extremely dangerous. |
56295 "Vhailor? What happened to your physical body?" |
56296 "Forget it, Vhailor. I had other questions for you..." |
56297 "Here is where we must part ways, Vhailor. Farewell." |
56298 "Never mind, Vhailor. Let's continue on." |
56299 *I LIVE. While those CONDEMNED still require PUNISHMENT, I LIVE.* |
56300 "Vhailor, you're not *really* alive... you've become a spirit, a specter - a ghost." |
56301 "Do you FEEL alive, Vhailor? Remove your gauntlet, see if your eyes see skin. Touch your axe to your arm - does it draw blood? And your eyes - they burn like fire, but can they shed tears? Your spirit remains, Vhailor, but you no longer *live.*" |
56302 "All right then, Vhailor. I had other questions for you..." |
56303 "Here is where we must part ways, Vhailor. Farewell." |
56304 "Never mind, Vhailor. Let's continue on." |
56305 There is a heavy, dangerous silence; Vhailor does not respond. |
56306 "Forget it, Vhailor. I had other questions for you..." |
56307 "Here is where we must part ways, Vhailor. Farewell." |
56308 "Never mind, Vhailor. Let's continue on." |
56309 For a moment... just a moment, Vhailor's eyes flicker. |
56310 "Do you even RECALL what you once looked like past the armor, Vhailor? You were once a man of flesh and blood, once alive, and once a seeker of justice. But now that man is dead. And only the tormented shell remains." |
56311 "Do you even RECALL what you once looked like past the armor, Vhailor? I do. You were once a man of flesh and blood, dark of skin, eyes like fires... numerous scars you bore on your flesh, and many were the justices that were committed in your name. But now that man is dead. And only the tormented shell remains." |
56312 "Forget my words, Vhailor. I had other questions for you..." |
56313 "Here is where we must part ways, Vhailor. Farewell." |
56314 "Never mind, Vhailor. Let's continue on." |
56315 *I... remember.* Vhailor's eyes flicker, more erratic than before. His axe falls to his side. *The memory is... DIFFICULT to remember. There was a DEATH... and I have CHANGED. I am not that ONE any longer. What AM I?* |
56316 "I don't know, Vhailor. The man that was Vhailor is dead... you are something else, now." |
56317 "Forget my words, Vhailor... I had other questions for you..." |
56318 "Here is where we must part ways, Vhailor. Farewell." |
56319 "Never mind, Vhailor. Let's continue on." |
56320 *JUSTICE was my cause. The FLESH... the FLESH could not remain. Yet JUSTICE needed to be SERVED. There was the DEATH of flesh, but the WILL would not let go... there were MORE to be punished. ALWAYS more. JUSTICE... JUSTICE would not have been served by my DEATH.* |
56321 "But you DID die, Vhailor, long ago. And now it's time to let go." |
56322 "Then you are only LYING to yourself by thinking you live. You're DEAD, Vhailor. What JUSTICE is served when the servant of justice lies to itself?" |
56323 "All right then, Vhailor. I had other questions for you..." |
56324 "Here is where we must part ways, Vhailor. Farewell." |
56325 "Never mind, Vhailor. Let's continue on." |
56326 I convinced Vhailor that he was not alive, that he needed to let go and give up his crusade for justice. My words had a powerful impact - so powerful that he literally died a second death in front of me, his armor and axe disintegrating as he 'gave up the ghost.' |
56327 Vhailor's ember eyes fall upon you. There is a heavy silence. |
56328 *I will JOIN you. We shall seek JUSTICE together. Where MERCY hides, we shall SLAY it.* |
56329 "Very well." |
56330 Vhailor's ember eyes fall upon you. There is a heavy silence. |
56331 *I will JOIN you. Your WILL is an INCONSTANT thing, but I shall TEACH you of JUSTICE. I shall TEACH you of the SLAYING of MERCY.* |
56332 "Very well." |
56333 *Does your heart seek JUSTICE? Or is your JOURNEY without PURPOSE?* |
56334 Truth: "I seek justice, Vhailor. Will you join me?" |
56335 Truth: "I seek justice, Vhailor. Will you join me?" |
56336 Lie: "I seek justice, Vhailor. Will you join me?" |
56337 Lie: "I seek justice, Vhailor. Will you join me?" |
56338 *JUSTICE uses Mercykillers as her EYES. JUSTICE uses Mercykillers to dispense her WILL. When SENTENCE is passed, she LENDS us her STRENGTH.* |
56339 "I seek knowledge of myself, Vhailor, and if there is justice in the knowing of it, then I shall find that as well." |
56340 "I seek knowledge of myself, Vhailor, and if there is justice in the knowing of it, then I shall find that as well." |
56341 *The STRENGTH of JUSTICE depends on the harm the INJUSTICE has caused.* |
56342 "So... the greater the injustice - the greater the crime - the more strength 'justice' lends you?" |
56343 "And how do you know *when* to dispense justice?" |
56344 "All right then, Vhailor. I had other questions for you..." |
56345 "Here is where we must part ways, Vhailor. Farewell." |
56346 "Never mind, Vhailor. Let's continue on." |
56347 "And how do you know *when* to dispense justice?" |
56348 "Strength? How?" |
56349 "All right then, Vhailor. I had other questions for you..." |
56350 "Here is where we must part ways, Vhailor. Farewell." |
56351 "Never mind, Vhailor. Let's continue on." |
56352 *When the INJUSTICE is great enough, JUSTICE will lend me the STRENGTH needed to CORRECT it. NONE may stand against it. It will SHATTER every barrier, SUNDER any shield, TEAR through any ENCHANTMENT, and lend its servant the POWER to PASS SENTENCE.* |
56353 Vhailor is more than just a restless spirit - he seems to be an embodiment of justice. He told me that justice grants him strength needed to correct injustices - the greater the injustice, the more strength he gains to correct it. Vhailor claims that justice may grant him the strength to unmake armies... even defeat Gods upon their thrones. For some reason, his words kindled a faint memory in me - I know I've heard the words before, and as impossible as they sound, I know them to be true. |
56354 As Vhailor intones the words, a crawling sensation passes through your body - so strong it makes you shiver. You've *heard* these words before, and you know them to be *true.* |
56355 *KNOW THIS: There is nothing on ALL the PLANES that can STAY the hand of JUSTICE when it is brought against them. It may unmake ARMIES. It may sunder the thrones of GODS. Know that for all who BETRAY justice, I am their FATE. And fate carries an EXECUTIONER'S AXE.* |
56356 "I see." |
56357 *NO, you do NOT see.* Vhailor's eyes burn like two torches in the shadows of his helm. "PRAY you never WILL.* |
56358 "And how do you know *when* to dispense justice?" |
56359 "All right then, Vhailor. I had other questions for you..." |
56360 "Here is where we must part ways, Vhailor. Farewell." |
56361 "Never mind, Vhailor. Let's continue on." |
56362 *JUSTICE sees through my eyes. The EYES of a MERCYKILLER can see the CRACKS of WEAKNESS, the FRAILTIES, the wounds of MERCY upon the HEART. In SEEING, I KNOW the guilty. I KNOW their FEAR.* |
56363 "What do you see when you look at another?" |
56364 "When you said justice lends you its 'strength,' what did you mean?" |
56365 "All right then, Vhailor. I had other questions for you..." |
56366 "Here is where we must part ways, Vhailor. Farewell." |
56367 "Never mind, Vhailor. Let's continue on." |
56368 *All I see is JUDGED. I may look at the heart and mind of another and KNOW them. The eye of JUSTICE sees through ME.* |
56369 "What do you see when you look at Morte?" |
56370 "What do you see when you look at Annah?" |
56371 "What do you see when you look at Dak'kon?" |
56372 "What do you see when you look at Fall-from-Grace?" |
56373 "What do you see when you look at Fall-from-Grace?" |
56374 "What do you see when you look at Nordom?" |
56375 "What do you see when you look at Ignus?" |
56376 "What do you see when you look at yourself?" |
56377 "What do you see when you look at yourself?" |
56378 "What do you see when you look at me?" |
56379 "All right then, Vhailor. I had other questions for you..." |
56380 "Here is where we must part ways, Vhailor. Farewell." |
56381 "Never mind, Vhailor. Let's continue on." |
56382 *ASK.* |
56383 "What do you see when you look at Morte?" |
56384 "What do you see when you look at Annah?" |
56385 "What do you see when you look at Dak'kon?" |
56386 "What do you see when you look at Fall-from-Grace?" |
56387 "What do you see when you look at Fall-from-Grace?" |
56388 "What do you see when you look at Nordom?" |
56389 "What do you see when you look at Ignus?" |
56390 "What do you see when you look at yourself?" |
56391 "What do you see when you look at yourself?" |
56392 "What do you see when you look at me?" |
56393 "All right then, Vhailor. I had other questions for you..." |
56394 "Here is where we must part ways, Vhailor. Farewell." |
56395 "Never mind, Vhailor. Let's continue on." |
56396 *The skull knows MUCH. Yet it knows NOTHING of justice. Many with hearts like the skull's now lie within PRISONS and GRAVES.* |
56397 "Let me ask you about someone else..." |
56398 "All right then, Vhailor. I had other questions for you..." |
56399 "Here is where we must part ways, Vhailor. Farewell." |
56400 "Never mind, Vhailor. Let's continue on." |
56401 *The tiefling is TAINTED by the Lower Planes. Her blood leaves no ROOM for loyalty to JUSTICE. She understands JUSTICE, but she IGNORES it.* Vhailor's eyes flare to torches. *She will not IGNORE ME.* |
56402 "Let me ask you about someone else..." |
56403 "All right then, Vhailor. I had other questions for you..." |
56404 "Here is where we must part ways, Vhailor. Farewell." |
56405 "Never mind, Vhailor. Let's continue on." |
56406 Vhailor's eyes flare. *Tiefling, ANSWER me: Have you ever committed an INJUSTICE?* |
56407 *JUSTICE gives me the RIGHT.* |
56408 *Mercykillers ARE justice. Our actions are ABOVE question, TIEFLING.* |
56410 *For the LAST time, tiefling, have you ever committed an injustice? REFUSAL to answer is an admission of GUILT.* |
56411 "Vhailor, stop this. Now. I won't have you questioning her." |
56412 Wait and see what Annah says. |
56413 Wait and see what Annah says. |
56414 *You have REFUSED to answer to JUSTICE. I will PUNISH you.* |
56415 "No, Vhailor, you won't. You have no right." |
56416 Wait, see what happens. |
56418 *JUSTICE gives me the RIGHT. Guilt CLOAKS her like a second skin.* |
56419 "I told you to stop, Vhailor, and I meant it." |
56421 *She has committed INJUSTICES. I will PUNISH her.* |
56423 *All that stand in the PATH of JUSTICE shall be SENTENCED. You have EARNED your fate, SUCCUBUS.* |
56424 "No, Vhailor, you won't. You have no right." |
56425 Wait and see what happens. |
56426 *So the whore that is MERCY shows itself. WEAKNESS has poisoned your heart.* |
56427 "It is not mercy. It is my *order.* Do you want to test my weakness, Vhailor?" |
56428 "Mercy is not weakness, Vhailor. You will leave her be, or you will answer to me." |
56429 "Has it? Then judge me, Vhailor - if you find me wanting, then pass sentence on *me.*" |
56430 *All that stand in the PATH of JUSTICE shall be SENTENCED.* Vhailor's eyes flare, and he raises his axe. *You have EARNED your fate.* |
56431 "Prepare to die a second death, Vhailor..." |
56432 *This githzerai's heart lacks the PREJUDICE that poisons his KIND. Yet he exists in CONFLICT with himself, for his WORD is his WILL and his LAW. Where the githzerai thrive in chaos, this one suffers.* |
56433 "Prejudices? What do you mean?" |
56434 "Let me ask you about someone else." |
56435 "All right then, Vhailor. I had other questions for you..." |
56436 "Here is where we must part ways, Vhailor. Farewell." |
56437 "Never mind, Vhailor. Let's continue on." |
56438 *The githzerai race burns with PREJUDICE. There is no place for PREJUDICE in JUSTICE'S eyes.* |
56439 "What prejudices?" |
56440 "Let me ask you about someone else." |
56441 "All right then, Vhailor. I had other questions for you..." |
56442 "Here is where we must part ways, Vhailor. Farewell." |
56443 "Never mind, Vhailor. Let's continue on." |
56444 *By its nature, prejudice TAINTS justice. Githzerai are prejudiced against the githyanki, their racial cousins, and the illithids, who were the OWNERS of the gith peoples. Hatred for BOTH the githyanki and illithids burns in the githzerai heart.* |
56445 "Let me ask you about someone else." |
56446 "Prejudice taints justice, eh? What about what you said about Annah?" |
56447 "Prejudice taints justice, eh? What about what you said about Fall-from-Grace?" |
56448 "Prejudice taints justice, eh? What about what you said about Annah and Fall-from-Grace?" |
56449 "All right then, Vhailor. I had other questions for you..." |
56450 "Here is where we must part ways, Vhailor. Farewell." |
56451 "Never mind, Vhailor. Let's continue on." |
56452 *My words did NOT stem from prejudice. They stem from OBSERVATION and REMEMBRANCE.* |
56453 "Well, I think your 'observations' speak of prejudice, Vhailor - you're quick to lump all fiends together. Maybe you should examine your observations." |
56454 "Well, I think your 'observations' speak of prejudice, Vhailor - you're quick to lump all fiends together. Maybe you should examine your observations." |
56455 "Well, I think your 'observations' speak of prejudice, Vhailor - you're quick to lump all fiends together. Maybe you should examine your observations." |
56456 "Well, I think your 'observations' speak of prejudice, Vhailor - you're quick to lump all fiends together. Maybe you should examine your observations." |
56457 "Well, I think your 'observations' speak of prejudice, Vhailor - you're quick to lump all fiends together. Maybe you should examine your observations." |
56458 "Well, I think your 'observations' speak of prejudice, Vhailor - you're quick to lump all fiends together. Maybe you should examine your observations." |
56459 "Well, I think your 'observations' speak of prejudice, Vhailor - you're quick to lump all fiends together. Maybe you should examine your observations." |
56460 "Well, I think your 'observations' speak of prejudice, Vhailor - you're quick to lump all fiends together. Maybe you should examine your observations." |
56461 "Well, I think your 'observations' speak of prejudice, Vhailor - you're quick to lump all fiends together. Maybe you should examine your observations." |
56462 "Well, I think your 'observations' speak of prejudice, Vhailor - you're quick to lump all fiends together. Maybe you should examine your observations." |
56463 "Well, I think your 'observations' speak of prejudice, Vhailor - you're quick to lump all fiends together. Maybe you should examine your observations." |
56464 "Well, I think your 'observations' speak of prejudice, Vhailor - you're quick to lump all fiends together. Maybe you should examine your observations." |
56465 "Well, I think your 'observations' speak of prejudice, Vhailor - you're quick to lump all fiends together. Maybe you should examine your observations." |
56466 "Well, I think your 'observations' speak of prejudice, Vhailor - you're quick to lump all fiends together. Maybe you should examine your observations." |
56467 "Well, I think your 'observations' speak of prejudice, Vhailor - you're quick to lump all fiends together. Maybe you should examine your observations." |
56468 "Let me ask you about someone else." |
56469 "All right then, Vhailor. I had other questions for you..." |
56470 "Here is where we must part ways, Vhailor. Farewell." |
56471 "Never mind, Vhailor. Let's continue on." |
56472 *My OBSERVATIONS are done through JUSTICE'S EYE. I OBSERVE, then I ACT. You would do well to REMEMBER this, if all else is forgotten to you.* |
56473 "Let me ask you about someone else..." |
56474 "All right then, Vhailor. I had other questions for you..." |
56475 "Here is where we must part ways, Vhailor. Farewell." |
56476 "Never mind, Vhailor. Let's continue on." |
56477 Find the Nameless Zombie her name. |
56478 I told the Nameless zombie she should think of a name for herself. |
56479 The Nameless Zombie finally has a name of her own. |
56480 Find Nemelle for Aelwyn. |
56481 I agreed to help a woman named Aelwyn find her friend, Nemelle. Hopefully she's just somewhere else in the Clerk's Ward. |
56482 I found Aelwyn, but she wants me to tell Nemelle where she's waiting for her, now. |
56483 I reunited Aelwyn and Nemelle. |
56484 Find Aelwyn for Nemelle. |
56485 I agreed to help a woman named Nemelle find her friend, Aelwyn. Hopefully she's just somewhere else in the Clerk's Ward. |
56486 I reunited Aelwyn and Nemelle. |
56487 Retrieve Malmaner's costume from Goncalves. |
56488 I've agreed to go fetch a man named Malmaner's Dustman costume from the tailor in the Clerk's Ward, Goncalves. |
56489 I got Malmaner his Dustman costume. |
56490 Obtain a second costume for Malmaner. |
56491 I've agreed to go fetch another costume for Malmaner. |
56492 I finally got Malmaner a Godsman costume. |
56493 Split Pestle and Kilnn. |
56494 I met a... man... who was actually two different people melded into one. I told him - them? - that if I found a way to split them, I'd return. |
56495 I gave Pestle Kilnn an Elixir of Horrific Separation, an enchanted concoction that he was able to use to split back into Pestle and Kilnn. |
56496 Find a way to erase Merriman's memory. |
56497 A man named Merriman has asked that I find a way to remove his memories. One has to love the irony of it all... in any case, he suggested water from the River Styx for the task, though I'm not certain where I would find some. |
56498 I brought back a piece of frozen Styx-ice - a Dark Bird of Ocanthus - to Merriman. Upon consuming it, he lost all his memories. It's what he wanted, though I can't say I envy the fellow. |
56499 Return to Dolora the 'keys to her heart.' |
56500 Help Ecco regain the ability to speak. |
56501 I have agreed to help Ecco, one of the prostitutes in the Brothel of Slating Intellectual Lusts, regain her ability to speak. |
56502 I was able to return Ecco's ability to speak to her through the use of a Fiend's Tongue and some Deva's Tears. |
56503 Prove to Kesai-Serris that she's Ravel's daughter. |
56504 *TANAR'RI are BORN from chaos. They care NOTHING for JUSTICE. The SUCCUBUS knows of JUSTICE, but she has TURNED from it. MERCY has POISONED her heart.* |
56505 "Let me ask you about someone el -" |
56506 "All right then, Vhailor. I had some other ques-" |
56507 "Never mind, Vhailor. Let's -" |
56508 Vhailor's eyes flare. *MERCY eats at the HEART of JUSTICE. MERCY devours all that is PERFECTION. COMPASSION and FORGIVENESS are MERCY'S POISONS.* |
56509 *You are WEAK, SUCCUBUS. You are as WEAK as all your KIND. Where your KIND seduces with the FLESH, MERCY has SEDUCED you. You are MERCY'S WHORE. You are NOTHING.* |
56510 Vhailor's eyes flare as he stares at Fall-from-Grace, the two embers burning like torches. Fall-from-Grace meets his gaze steadily, her eyes crystal and determined. |
56511 *The ROOTS of WEAKNESS are there. You BELIEVE yourself STRONG, but MERCY will feed upon the roots. It will DEVOUR your WILL." Vhailor pauses for a moment, and his next words fall like a hammer. *Yet... OTHER weaknesses do you HOLD in your HEART, SUCCUBUS. That is what MY eyes see. You CARE. In CARING, you have become WEAK.* |
56512 *TANAR'RI are BORN from chaos. They care NOTHING for JUSTICE. The SUCCUBUS knows of JUSTICE, but she has TURNED from it. MERCY has laid its ROOTS in her heart. She CARES. In CARING, she has become WEAK." |
56513 "Let me ask you about someone else." |
56514 "All right then, Vhailor. I had other questions for you..." |
56515 "Here is where we must part ways, Vhailor. Farewell." |
56516 "Never mind, Vhailor. Let's continue on." |
56517 *I see JUSTICE'S mark upon the sorcerer.* |
56518 "Are you saying that Ignus has been judged?" |
56519 "Let me ask you about someone else." |
56520 "All right then, Vhailor. I had other questions for you..." |
56521 "Here is where we must part ways, Vhailor. Farewell." |
56522 "Never mind, Vhailor. Let's continue on." |
56523 *The flames that BURN around him tell of justice. The sorcerer is PUNISHED. He no longer LIVES but has become PART of the PLANES. His body is a CONDUIT. There is no HEART. He has been SENTENCED.* |
56524 "Do you know why Ignus didn't die? Shouldn't those flames have killed him?" |
56525 "Let me ask you about someone else." |
56526 "All right then, Vhailor. I had other questions for you..." |
56527 "Here is where we must part ways, Vhailor. Farewell." |
56528 "Never mind, Vhailor. Let's continue on." |
56529 *He no longer LIVES. He only EXISTS. It is not the SAME.* |
56530 "Let me ask you about someone else." |
56531 "All right then, Vhailor. I had other questions for you..." |
56532 "Here is where we must part ways, Vhailor. Farewell." |
56533 "Never mind, Vhailor. Let's continue on." |
56534 *The MODRON is of no consequence. It can DEFINE justice, but it does not UNDERSTAND it. It is not satisfactory. But it is ENOUGH.* |
56535 "Let me ask you about someone else." |
56536 "All right then, Vhailor. I had other questions for you..." |
56537 "Here is where we must part ways, Vhailor. Farewell." |
56538 "Never mind, Vhailor. Let's continue on." |
56539 *I am VHAILOR. I am a MERCYKILLER. My ACTIONS speak my heart.* |
56540 "That's not what I asked." |
56541 "Let me ask you about someone else." |
56542 "All right then, Vhailor. I had other questions for you..." |
56543 "Here is where we must part ways, Vhailor. Farewell." |
56544 "Never mind, Vhailor. Let's continue on." |
56545 There is a heavy silence... but Vhailor does not break it. His ember eyes match your gaze without a flicker. |
56546 "I asked what do you see when you look at yourself. What do you see when you judge yourself, Vhailor?" |
56547 "Let me ask you about someone else." |
56548 "Forget it, Vhailor. I had other questions for you..." |
56549 "Here is where we must part ways, Vhailor. Farewell." |
56550 "Never mind, Vhailor. Let's continue on." |
56551 *I do not JUDGE myself. I am a MERCYKILLER. My ACTIONS speak my HEART. My WILL is JUSTICE'S WILL.* |
56552 "So you're beyond justice?" |
56553 "Let me ask you about someone else." |
56554 "All right then, Vhailor. I had other questions for you..." |
56555 "Here is where we must part ways, Vhailor. Farewell." |
56556 "Never mind, Vhailor. Let's continue on." |
56557 *I SERVE justice. I am never BEYOND justice. NOTHING is beyond JUSTICE.* |
56558 "Then take a look at yourself, Vhailor. What do the eyes of justice see when it looks at its servant?" |
56559 "Let me ask you about someone else." |
56560 "All right then, Vhailor. I had other questions for you..." |
56561 "Here is where we must part ways, Vhailor. Farewell." |
56562 "Never mind, Vhailor. Let's continue on." |
56563 The embers in Vhailor's eyes suddenly go black, and there is a terrible SILENCE in the air. |
56564 Just when you are beginning to wonder if Vhailor's eyes will re-light, there is a FLARE, and you are forced to shield your eyes. |
56565 "Vhailor..." |
56566 *I am VHAILOR. I am a MERCYKILLER. My ACTIONS speak my HEART. I am JUSTICE'S SERVANT.* |
56567 "But... Vhailor, what did you SEE when..." |
56568 "But... Vhailor, what did you SEE when..." |
56569 "Very well. I wanted to ask you about someone else..." |
56570 "All right then, Vhailor. I had other questions for you..." |
56571 "Here is where we must part ways, Vhailor. Farewell." |
56572 "Never mind, Vhailor. Let's continue on." |
56573 Before you can speak, you feel a strange crawling sensation worming through the back of your skull, and the words pause at the edge of your tongue... you know that if you press the issue, you will be awakening something in Vhailor. Something dangerous. |
56574 "But... Vhailor, what did you SEE when you looked inward?" |
56575 "Never mind, Vhailor. I wanted to ask you about someone else..." |
56576 "All right then, Vhailor. I had other questions for you..." |
56577 "Here is where we must part ways, Vhailor. Farewell." |
56578 "Never mind, Vhailor. Let's continue on." |
56579 *I AM NOT FOUND WANTING. WHERE MERCY LIVES, I SHALL KILL IT. WHERE COMPASSION POISONS THE HEART, I SHALL BLEED IT FROM ITS VICTIM. WHERE LIARS AND BETRAYERS OF TRUTH FOSTER LIES, I SHALL ANSWER THEIR LIES WITH JUSTICE'S BLADE.* |
56580 "But what I *asked* was..." |
56581 *WHO ARE YOU TO QUESTION A SERVANT OF JUSTICE? YOU ARE NOTHING. YOU ARE A SHELL. I WILL NOW SEARCH YOUR HEART. WE SHALL SEE IF YOU ARE FOUND WANTING.* |
56582 "But..." |
56583 As Vhailor's burning red eyes fall upon you, you feel them tearing at your skin, blistering it, then peeling it back - but there is no pain, just a wash of dizziness and a sense of *drowning.* As his eyes burn into you, you feel a memory stir... |
56584 Succumb to the memory. |
56585 Shake off the memory, try and remain in the present. |
56586 The burning red eyes grow brighter, to almost blinding, then you are FACING Vhailor, but where there was hollow space before there is *flesh* - a scarred, ebony-skinned man glares from beneath the helmet, his eyes like fires as he regards you. The armor is gleaming, and his face is locked in fury. He has *come* for you. |
56587 Echo: "You have found me, Vhailor. You have traveled a long way... I imagine it was not easy finding me." |
56588 Shake off the memory, try and remain in the present. |
56589 "Justice led me to you. Where you walk, you leave a trail of SUFFERING." The man's voice rumbles, but there is no echo, none of Vhailor's spectral voice, just anger and fury and flesh and blood... he is dangerous, but this is no spectral force, only a man, and you have defeated many such men. "I will see you brought before the Sigilian courts and punished. If you deny it, then SAY it, and I shall judge you." |
56590 Echo: "I deny it. Judge me... then I shall judge you." |
56591 Shake off the memory, try and remain in the present. |
56592 "Judge ME?" Vhailor's eyes *burn* and he grips his axe tightly, the muscle cords in his neck and arm tightening as he begins to swing it, slowly, menacingly. "You have no RIGHT to judge me." |
56593 Echo: "Yes, I have, Vhailor, for I know your heart - and my power gives me the right to judge you. But I shall not judge you now: You must rest within this cage until the day I can set you free to walk the planes once more." |
56594 Shake off the memory, try and remain in the present. |
56595 As your incarnation says the word 'cage,' Vhailor's gaze suddenly turns from you to the surrounding walls - it is the walls of the Curst prison cell where you found him - many years in the past. *Many* years, enough for a man to die many deaths. Or perhaps just one. |
56596 Echo: "I eluded you up to this point, Vhailor... why do you think I agreed to meet you *here?* Did you think I was surrendering? Or wished to fight you? No... this is the gate town of Curst, Vhailor. It borders the *prison* plane of Carceri, where even *Gods* are held prisoner. You are powerful, Vhailor, but the energies of this place allow even the mightiest to be caged here." |
56597 Shake off the memory, try and remain in the present. |
56598 Vhailor turns, but some of the fire has died in his eyes. "This is *treachery.*" |
56599 Echo: "Treachery runs through this place like veins, and it is that treachery that lends me the strength for this enchantment - that is why I was forced to meet you here in Curst. I can leave this cell, Vhailor, but until I come for you, you cannot. Your crusade for justice is truly remarkable, but it will be forgotten, and perhaps in time - even justice will forget you." |
56600 Shake off the memory, try and remain in the present. |
56601 "You go beyond denying yourself justice, but you are denying my *crusade*..." |
56602 Echo: "I know of your mission. But that will have to wait until I am done with *my* mission, and this is the second time you have found me and attempted to judge me. I will not allow it to happen a third time." |
56603 Shake off the memory, try and remain in the present. |
56604 Vhailor says nothing - never have you sounded so FINAL. You are pronouncing a terrible judgment on him, a judgment that carries no justice at all. |
56605 Echo: "I am immortal, Vhailor - but you are a... strange one. Justice has *touched* you, and that justice may be more powerful than whatever it is that sustains me. Still, take heart: I do not wish you to die... perhaps one day I will have need of someone who has the power to kill me. So here you will remain until I come for you." |
56606 Echo: "I am immortal, Vhailor - but you are a... strange one. Justice has *touched* you, and that justice may be more powerful than whatever it is that sustains me. Still, take heart: I do not wish you to die... perhaps one day I will have need of someone who has the power to kill me. So here you will remain until I come for you." |
56607 I had a distant memory... a memory of me being the one imprisoning Vhailor beneath Curst. He had come there in search of me, and I had the cell specially prepared to hold him so that he could not cross my path again. Beyond the treachery of the event, the words of my previous incarnation were strange - he said that he believed Vhailor might have the power to *kill* me, as long as justice guided his axe. For some reason, I have a feeling that is true. But why didn't the incarnation just kill him? Was there some purpose to keeping him alive? |
56608 The memory blackens, running into darkness, and suddenly, you are facing the spectral Vhailor again, his armored visage empty of flesh - only the burning embers. |
56609 "Vhailor...?" |
56610 *You shall be JUDGED.* |
56611 "Very well..." |
56612 "Very well..." |
56613 'Spice up' Juliette's love life. |
56614 As Vhailor's burning gaze falls upon you, you suddenly feel a strange sense of detachment, almost as if you are stepping back outside of your body. There is a faint whisper, a crawling within your skull, and suddenly you know that no matter what Vhailor *claims* to see, he will only see what you WISH him to see. You know that even the simplest of deceptions he must accept - you are a closed book to him. |
56615 I delivered the false love-letters to Montague, thereby making a few waves in his relationship with Juliette. |
56617 I approached Montague and demanded that he relinquish Juliette's love to me, thereby making a few waves in his relationship with her. |
56618 *Have you ever MURDERED another?* |
56619 Lie: "No." |
56620 Truth: "No." |
56621 Truth: "Yes." |
56622 Truth: "Yes... it was my hand, but not my mind, Vhailor. In one of my previous incarnations, I murdered a man named Fin Andlye because of the knowledge he possessed." |
56623 Truth: "Vhailor, I think I am responsible for the deaths of thousands... perhaps many thousands... across the planes. The Pillar of Skulls has said that whenever I die, another dies in my place." |
56624 "I will not answer your questions, Vhailor, nor will I subject myself to your judgment." |
56625 *One who does not ANSWER to JUSTICE shall be PUNISHED.* |
56626 "Then go ahead, Vhailor - but be prepared to die a second death..." |
56627 "Then go ahead, Vhailor - but be prepared to die a second death..." |
56628 "But I have already *been* punished, Vhailor." |
56629 "But I have already *been* punished, Vhailor." |
56630 Vhailor falls still. *I will HEAR of your punishment.* |
56631 "Never mind, Vhailor. I'm tired of trying to reason with you; I'd prefer that we settled this with violence." |
56632 "Never mind, Vhailor. I'm tired of trying to reason with you; I'd prefer that we settled this with violence." |
56633 "Every time I die, Vhailor, I have lost my memories. I have no sense of self, no sense of who I am or WAS, and I bear thousands of scars in the mind and body from wounds I cannot remember. Death rejects me, and I fear I shall never be able to be at peace." |
56634 Vhailor stares at you, his eyes burning brightly. You feel the same *stare* as before, the tearing and peeling back of the skin, as Vhailor seems to dissect you. You feel a wave of nausea swim through you, and a sense of *drowning,* deeper this time... until your vision almost fades to black... |
56635 *You have been PUNISHED. The mark of JUSTICE is upon you. I SEE it upon your FLESH.* |
56636 "Then..." |
56637 *KNOW THIS: There is MUCH that CANNOT be seen in you. I shall WATCH you. You have been PUNISHED. But it will not save you from FUTURE punishments for CRIMES to come.* |
56638 "Very well, Vhailor, we shall consider this settled... for the moment. I had some questions for you..." |
56639 "Then here is where we must part ways, Vhailor. Farewell." |
56640 "Understood, Vhailor. Let's continue on." |
56641 *Have you ever committed INJUSTICE to another?* |
56642 Lie: "No." |
56643 Truth: "No." |
56644 Truth: "Yes." |
56645 Truth: "Yes... it was my hand, but not my mind, Vhailor. I was another person inhabiting this body." |
56646 Truth: "Vhailor, I think I am responsible for the deaths of thousands... perhaps many thousands... across the planes. The Pillar of Skulls has said that whenever I die, another dies in my place. There is no greater injustice that I know of." |
56647 "I will not answer your questions, Vhailor, nor will I subject myself to your judgment." |
56648 *Have you ever WRONGED another?* |
56649 Lie: "No, I have not. I have never harmed another in all my lifetimes." |
56650 Truth: "Yes... many have been wronged my hand, Vhailor. But I was another person inhabiting this body." |
56651 Truth: "I defied the Lady of Pain, and she mazed me." |
56652 Truth: "One of my former incarnations lied to a woman named Deionarra, and said that he loved her when he did not. When he said this thing, she followed him to her death." |
56653 Truth: "I believe I was responsible for the death of Deionarra, the only daughter of Iannis the Advocate." |
56654 Truth: "I was responsible for the death of Deionarra, the only daughter of Iannis the Advocate." |
56655 Truth: "My former incarnation exacted a promise, a vow from a man to serve me until I died, knowing that I was immortal. I stole his life so that he might serve me. His name was Dak'kon." |
56656 Truth: "I sold a young woman, Annah, into slavery." |
56657 Truth: "I sold my companion, Dak'kon, into slavery." |
56658 Truth: "I sold my companion, Nordom, into slavery." |
56659 Truth: "One of my previous incarnations taught Ignus the power to harm others. It laid the groundwork for his suffering and that of others." |
56660 Truth: "I betrayed Morte and left him in the Pillar of Skulls." |
56661 Truth: "I have wronged the multiverse itself... I have let a dangerous creature, Coaxmetal, free from the siege tower." |
56662 Truth: "I betrayed Fhjull to the Pillar of Skulls for my own gain." |
56663 Truth: "I wronged you, Vhailor - I was the one who imprisoned you beneath Curst." |
56664 "I will not answer your questions, Vhailor, nor will I subject myself to your judgment." |
56665 *You have ADMITTED to the crime.* Vhailor's eyes flare within his helm, and you have a sudden glimpse of the terrible *force* lurking within this spectral armor. *The GUILTY shall be PUNISHED.* |
56666 "Then go ahead, Vhailor - but be prepared to die a second death..." |
56667 "Then go ahead, Vhailor - but be prepared to die a second death..." |
56668 "But I have already *been* punished, Vhailor." |
56669 "But I have already *been* punished, Vhailor." |
56670 Vhailor stares at you, his eyes burning brightly. You feel the same *stare* as before, the tearing and peeling back of the skin, as Vhailor seems to dissect you. You feel a wave of nausea swim through you, and a sense of *drowning,* deeper this time... until your vision almost fades to black... |
56671 *KNOW THIS: There is MUCH that CANNOT be seen in you. I shall WATCH you. You may not HIDE from punishments for CRIMES to come.* |
56672 "Very well, Vhailor, we shall consider this settled... for the moment. I had some questions for you..." |
56673 "Then here is where we must part ways, Vhailor. Farewell." |
56674 "Understood, Vhailor. Let's continue on." |
56675 Your words seem to echo, gathering power as you speak them. As you do, the embers in Vhailor's eyes flicker - and then gutter out. His armor collapses, the axe and the metal plates clattering to the ground with a *crash.* As they strike the ground, however, they raise clouds of dust - ash and rust particles rising from the metal as the plates and axe age, decay, and disintegrate right before your eyes. All that remains are a few pitted metal plates as gravestones that Vhailor ever existed. |
56676 "Rest now, Vhailor." |
56677 I convinced Vhailor that he no longer lived. My words had a powerful impact - so powerful that he literally died a second death in front of me, his armor and axe disintegrating as he 'gave up the ghost.' |
56678 Annah's eyes narrow. "Yeh best be keepin' yer blind eye off me, spirit! I'll have no dealin's with yeh, so I won't." |
56679 As Vhailor's eyes fall upon Annah, she flinches, as if burned. "Nay, spirit, and yeh've no business a-questionin' me, yeh don't." |
56680 "Aye? An' what justice might THAT be?! Yer justice is not MY justice - it's as hollow as yer suit o' armor! Yeh make yer OWN justice which yeh blindly ignore when it comes tae judgin' yourself!" |
56681 "Oh, aye? Well, yeh and yer *Mercykillers* swung many o' me friends from the leafless tree in the name o' justice when the inclination struck yeh! Burn in Baator's fires, yeh cursed half-dead thing, and may the powers water on yeh fer good measure! I wish yer armor ta be dropped inta the Foundry's vats an' melted down so that not a plate remains!" |
56682 Annah looks desperate. "Nay, so I haven't. Now leave me be, damn yeh!" |
56683 "I know of justice, Vhailor. I temper it with experience and wisdom, and when justice is tempered with those two truths, it becomes *stronger.* I know of mercy and forgiveness as well, for without them, the planes would be a much crueler place." |
56684 Find and return Vivian's 'personal scent.' |
56685 I have agreed to help Vivian, one of the Prostitutes in the Brothel of Slating Intellectual Lusts, find her 'personal scent.' She said I'd know it when I smelled it. |
56686 I returned Vivian's personal scent to her. |
56687 Find and return Marissa's Crimson Veil. |
56688 "No, Vhailor they are not. They are instruments by which another soul may be redeemed, elevated and strengthened. In so doing, the *multiverse* is strengthened. Therein lies the perfection you speak of." |
56689 Fall-from-Grace draws herself up at this. "*Am* I, Vhailor? Then *judge* me with your sight, see if you find me wanting. See if you can find the weakness that you claim eats at me." |
56690 "On that point, we are divided, Vhailor." |
56691 "Vhailor, Let me ask you about someone else." |
56692 "Enough of this - Vhailor. I had other questions for you..." |
56693 "Here is where we must part ways, Vhailor. Farewell." |
56694 "Never mind, Vhailor. Let's continue on." |
56695 "Stop your questioning, Vhailor." Fall-from-Grace's words are spoken without the slightest hint of a threat, but somehow, they feel dangerous. "This is not a court, and you will not place her on trial in my presence. Leave her alone." |
56696 "To do so, Vhailor, you must go through me. I will not allow her to be harmed." |
56697 Ingress' Teeth |
56698 Leave the woman be. |
56699 She regards you carefully for a moment before replying. She speaks slowly and carefully, avoiding direct eye contact with you: "I, Aelwyn, return your greetings." |
56700 "Aelwyn? Your friend, Nemelle, is looking for you." |
56701 "Are you looking for someone?" |
56702 "I had some questions..." |
56703 "I'll take my leave, now. Farewell." |
56704 I found Aelwyn and told her that Nemelle was looking for her. |
56705 She begins to smile, but then covers her mouth with her hand and looks down at her drink. "I, Aelwyn, am most pleased to hear of Nemelle. Might I, Aelwyn, persuade you to tell her of this place?" |
56706 "Yes, I'll do that for you." |
56707 "I'm no message-boy for charity's sake. I'll do it for a price." |
56708 "I'll consider it. I had some questions..." |
56709 "Perhaps later. Farewell." |
56710 I agreed to return to Nemelle and tell her where Aelwyn was. |
56711 She looks at you directly and - for just the briefest of moments, before she casts her eyes back down to her drink - your senses are awash with a warm, comfortable feeling: pure happiness. "I, Aelwyn, thank you." |
56712 "It's my pleasure. May I ask you about her, though?" |
56713 "Of course. Farewell." |
56714 Aelwyn nods slowly. |
56715 "The way she speaks, and what her words do... how?" |
56716 "Never mind, actually. Farewell." |
56717 "I, Aelwyn, can only say that we come from another place, another world. We are not like the people here, whose words, thoughts - very feelings, even - affect nothing directly." |
56718 "Go on..." |
56719 "I'll have to hear more later. Farewell." |
56720 "I, Aelwyn, take great care so as to not affect those around me too greatly. Nemelle, she is new here, and cannot do so. It is something she must learn, should she choose to remain here much longer." |
56721 "But why?" |
56722 "There are many reasons. I, Aelwyn, feel it is not right to impose reality upon those without the ability to impose their own reality upon me, Aelwyn." |
56724 "I see. Farewell." |
56725 "Is there anything you cannot do by simply speaking of it?" |
56726 "I understand. Farewell." |
56727 She frowns; a strange, unpleasant feeling rises in the pit of your stomach. "Please... I, Aelwyn, would speak of it no more." |
56728 "Just one other question..." |
56729 "All right. Farewell, Aelwyn." |
56730 She looks at you directly, your face reflected in the glittering golden discs of her eyes. "He would speak of it no more to Aelwyn, and thus would no longer force her to speak in such a way to him." You find yourself unable to voice another question... your words catch in your throat as you try to ask. |
56731 "Fine, then. Farewell." |
56732 She nods. "I, Aelwyn, understand. Are you a Sensate?" |
56733 "Yes, I am." |
56734 "No, I am not." |
56735 She shakes her head. "Then I, Aelwyn, have no way to reward you." |
56736 "I'll do it anyway." |
56737 "Farewell, then." |
56738 I reunited Mertwyn's head with his body; the two seemed quite happy to see one another again. |
56739 "Do I, Aelwyn, not look familiar to you?" |
56740 "No. Should you?" |
56741 "No, you don't." |
56742 "It's not important. Farewell." |
56743 "It is as I, Aelwyn, thought. A man's mind has been lost to him." |
56744 "What do you mean? Do you know who I am?" |
56745 "You might be right. Farewell." |
56746 "I, Aelwyn, have met you before, and would speak of that meeting, were you to aid me." |
56747 "I'll do it, then." |
56748 "No thanks. Farewell." |
56749 I found an impassable, trash-filled archway in Ragpicker's Square. Footprints lead up to it and do not turn around, so there's got to be some way through... perhaps someone in the Square will know. |
56750 The woman shakes her head, her crimson locks catching the light and sparkling like winding flame. "I, Aelwyn, have no answers, stranger. You would do best to seek answers elsewhere." |
56751 "You said you were Aelwyn? Your friend, Nemelle, is looking for you." |
56752 "Are you looking for someone?" |
56753 "Farewell, then..." |
56754 I was able to open the trapped dodecahedron I found, and it appears to be some sort of tome or journal. I cannot decipher the strange language it's written in, however... perhaps there's a scholar or linguist in the Festhall that can help me. |
56755 She nods, staring wistfully into her cup of wine. "Nemelle is her name, a friend of mine, Aelwyn's. I, Aelwyn, worry for her in this place, and wonder why she hasn't come to meet me, Aelwyn, yet." |
56756 "I could help you find your friend." |
56757 "I could find her for you - for a price, of course." |
56758 "I hope you find her. Farewell." |
56759 I agreed to seek out someone named Nemelle for a woman I met, Aelwyn. |
56760 "You would do this?" She looks up from her cup, smiling, and you're suddenly overcome with a sense of hope and joyous gratitude. Seeing you tense up, she covers her mouth and averts her eyes once more... and the feelings fade to nothing. "I, Aelwyn, thank you." |
56761 "What... what was that?" |
56762 "Of course. What does she look like?" |
56763 "What was what, kind stranger?" She bites her lower lip. "I, Aelwyn, know naught of which you speak." |
56764 "Very well. What does Nemelle look like?" |
56765 "She appears as I, Aelwyn, do, but with raven hair and eyes of bright violet." |
56766 "I'll tell her you're waiting here for her, then. Farewell." |
56767 She nods. "I, Aelwyn, understand. Are you a Sensate?" |
56768 "Yes, I am." |
56769 "No, I am not." |
56770 She shakes her head. "Then I, Aelwyn, have no way to reward you." |
56771 "I'll do it anyway." |
56772 "Farewell, then." |
56773 I have learned the secret language of the Uyo, the tongue in which the one of my previous incarnations wrote his journal into the dodecahedron puzzle box with. |
56774 "Do I, Aelwyn, not look familiar to you?" |
56775 "No. Should you?" |
56776 "No, you don't." |
56777 "It's not important. Farewell." |
56778 "It is as I, Aelwyn, thought. A man's mind has been lost to him." |
56779 "What do you mean? Do you know who I am?" |
56780 "You might be right. Farewell." |
56781 "It is as I, Aelwyn, thought. A man's mind has been lost to him." |
56782 "I, Aelwyn, have met you before, and would speak of that meeting, were you to aid me." |
56783 "I'll do it, then." |
56784 "No thanks. Farewell." |
56785 Learn the language of the dodecahedron puzzle box. |
56786 She looks at you directly and - for just the briefest of moments, before she casts her eyes back down to her drink - your senses are awash with a warm, comfortable feeling: pure happiness. "I, Aelwyn, thank you." |
56787 "What... what was that?" |
56788 "Of course. What does she look like?" |
56789 Aelwyn looks up from her drink only briefly to greet you. "I, Aelwyn, cross paths once more with the stranger. What is it you want?" |
56790 "Your friend, Nemelle, is looking for you." |
56791 "Are you looking for someone?" |
56792 "I had some questions..." |
56793 "I'll take my leave, now. Farewell." |
56794 Qui-Sai refused to train me as a warrior, expounding upon the benefits of thieves over warriors. He suggested that I train as a thief with the Festhall's thief tutor or, if I did not want to become a rogue, talk to the thief tutor and find a counterpoint to Qui-Sai's rebuttal. |
56795 Aelwyn looks up from her drink only briefly to greet you. "I, Aelwyn, eagerly await news of Nemelle. Have you found her, stranger?" |
56796 "Yes, I found her." |
56797 "Not yet. What did she look like, again?" |
56798 "No, not yet. I'll return when I have. Farewell." |
56799 I told Aelwyn that I had found Nemelle for her. |
56800 Aelwyn looks up from her drink only briefly to greet you. "I, Aelwyn, still await Nemelle's arrival. You have not brought her the message?" |
56801 "No, not yet. I'll find her again and tell her you're here." |
56802 Aelwyn clasps her hands together and bows her head to you in thanks, tears of joy falling from her golden eyes. Just as your own eyes begin to water, she wipes away her tears and smiles - causing a wave of intense pleasure to wash over your entire body. "Aelwyn *thanked* the stranger! She had been reunited with her dearest friend, Nemelle!" |
56803 "It was my pleasure." |
56804 "It was my pleasure." |
56805 "Of course. Now tell me of our previous meeting." |
56806 She nods, then looks down again, the feelings her smile evoked fading away into pleasant memories. |
56807 "How it is it that you and Nemelle can affect my senses and emotions?" |
56808 "I'll take my leave, now. Farewell." |
56809 She nods, then looks down again, the feelings her smile evoked fading away into pleasant memories. "I, Aelwyn, would tell you something now, stranger." |
56810 "Yes? Go on..." |
56811 "Another time, perhaps. Farewell." |
56812 A woman named Aelwyn told me that I had been, and possibly still was, a Member of the Society of Sensation... a Sensate. |
56813 "The name I, Aelwyn, chose for you - 'stranger' - is not so fitting. You and I, Aelwyn, have met before... in the Festhall. In a place you could not have been were you not a Sensate, yourself. Whether you recall or no, unless you betrayed the Society of Sensation at some point, you are a Sensate." |
56814 "I see... tell me more." |
56815 "I'll hear the rest another time. Farewell." |
56816 She nods. "You and I, Aelwyn, have met on two different occasions. The first was no less than two centuries past, the last more recently. Perhaps no more than fifty years ago." |
56817 "That's quite a long time ago..." |
56818 "I'll hear the rest another time. Farewell." |
56819 She nods again. "My, Aelwyn's, people are extremely long-lived, Forgetful One." She sighs unhappily, causing a chill to descend over you. "You seemed a different man, then... less grim, less scarred. So eager to see all that the multiverse had to offer. You courted me, Aelwyn, then, and was nearly taken as a lover - but then you disappeared." |
56820 "Where did I go?" |
56821 "I'll hear the rest another time. Farewell." |
56822 "I, Aelwyn, was told you had been slain... murdered." She looks up for a moment to peer curiously into your eyes. "I met you only once more after that." |
56823 "Did I remember you then?" |
56824 "I'll hear the rest another time. Farewell." |
56825 "No." She shakes her head sadly, then touches her throat. "No, you did not. You lashed out at me, Aelwyn, made to slay me. Screamed how I, Aelwyn, could not fool you, would not ensnare and murder you..." |
56826 "What happened?" |
56827 "I'll hear the rest another time. Farewell." |
56828 "We had met in one of the northern towers of the Festhall, on the seventh floor. Before you could choke the life from me, I, Aelwyn, used my powers to bade you leap from a window to your death. When I, Aelwyn, finally went in search of your broken body, you had already gone..." |
56829 "You did *what?*" |
56830 "I see..." |
56831 "That is the whole of my, Aelwyn's, tale for you. We were not strangers, once, but have now become so. Farewell, stranger, and may fortune walk with you in your travels." |
56832 "Thanks, Aelwyn. Farewell." |
56833 Aelwyn looks up from her drink only briefly to greet you. "I, Aelwyn, cross paths once more with the stranger, and greet him." |
56834 "Tell me how we met again before, Aelwyn." |
56835 "I had some questions..." |
56836 "I was just passing by. Farewell." |
56837 The woman snarls at you, her golden eyes flashing like burning points of pure hatred. "You fool! How dare you attack a daughter of Asaharm so! A dog you are..." She narrows her eyes at you. "...and like a dog, you shall die!" She then regards you coolly, sipping from her cup of wine. |
56838 "Huh...?" |
56839 Ignore her, press your attack. |
56840 You drop to the ground, howling in agony... your insides seem to churn and you begin to cough up great gouts of steaming, black blood. At last you collapse to the street, quivering, the last shreds of life fading from your body... |
56841 Fall into darkness... |
56842 The towering man sneers down at you. "You shall trouble the good people here no more; We shall see you flung far from this place." He waves his hand, and your vision blurs as the Festhall seems to melt around you... |
56843 "What...?" |
56844 Ebb nods to you. "Nice work in Curst, friend." |
56845 "Thanks, Ebb. Couldn't have done it without your help. Farewell." |
56846 "Thanks, Ebb. Tough trip, though. Farewell." |
56847 Ebb nods to you. "Nice work in Curst, friend." |
56848 Ebb nods to you. "Nice work back there, friend." He turns back to his drink. |
56849 Ebb tips you a wink as you come back in, and turns back to his drink. |
56850 "Thanks. Farewell." |
56851 "Good to see you again, too." |
56852 You see a slightly stooped old man with a full grey beard and a lion's mane of grey hair. He wears a couple of shoulder guards as armor, and he's holding a helmet. He smokes a pipe and carries a pouch of tobacco around his waist. He looks pretty strong, but he's a little plump and also appears to have some sort of breathing trouble. He appears to be the leader of the group gathered here. "Greetings, cutter, and maybe you'd better explain what you're doing in here." |
56853 "I was just checking out what's in here." |
56854 "What are *you* doing in here?" |
56855 "There's a lot of chaos going around in this town, and I'm seeking allies in stamping it out." |
56856 "Who are you?" |
56857 "I was just leaving..." |
56858 You see Ebb Creakknees. A halo of smoke wreathes his smile as he says, "Well met by chaos, traveler. What brings you to these parts?" |
56859 "I was just checking out what's in here." |
56860 "What are *you* doing in here?" |
56861 "There's a lot of chaos going around in this town, and I'm seeking allies in stamping it out." |
56862 "I was just leaving..." |
56863 You see a slightly stooped old man with a full grey beard and a lion's mane of grey hair. He wears a couple of shoulder guards as armor, and he's holding a helmet. He smokes a pipe and carries a pouch of tobacco around his waist. He looks pretty strong, but he's a little plump and also appears to have some sort of breathing trouble. He appears to be the leader of the group gathered here. "Well met, comrade. We meet under the sign of Anarchy." |
56864 "What are you doing in here?" |
56865 "There's a lot of chaos going around in this town, and I'm seeking allies in stamping it out." |
56866 "Who are you?" |
56867 "Well met!" Ebb laughs. "We meet again, under the sign of Anarchy!" |
56868 "What brings *you* here? And why are you talking about anarchy?" |
56869 "I need some help, Ebb." |
56870 You see a slightly stooped old man with a full grey beard and a lion's mane of grey hair. He wears a couple of shoulder guards as armor, and he's holding a helmet. He smokes a pipe and carries a pouch of tobacco around his waist. He looks pretty strong, but he's a little plump and also appears to have some sort of breathing trouble. He appears to be the leader of the group gathered here. He motions you toward him. |
56871 Move toward him. |
56872 Refuse. |
56873 Ebb tips you a wink, and motions you closer. "Cutter, you've traveled a long and hard path, but I'm here to ease it. Are you with me?" |
56874 "What are you doing in the company of Anarchists, Ebb? I thought you were Harmonium." |
56875 "Tell me." |
56876 "No. Go pike yourself." |
56877 He bows as low as his paunch will allow. "As you can see... a warehouse full of plotters and schemers. With the old order falling apart here, we think it's best to make sure its pieces are swept away and the people introduced to a new freedom. We're a dangerous bunch, you see." |
56878 "The people won't have much freedom when they're killed by the monsters that are ravaging the city." |
56879 "Are you sure that now is the best time to do that?" |
56880 "Not as dangerous as I am. Let me show you." Attack them. |
56881 "We'll have no more chaos in this town." |
56882 "Why, we plot and scheme, my friend. With the order of the town toppled, we're in a... unique... position to ensure that our views are heard. And I'm in charge of this little band of adventurers - only for command purposes, of course!" |
56883 *Stupidity is a sign of WEAKNESS. There is no INJUSTICE in an advantage-seeker being TAKEN advantage of.* |
56884 "What exactly are you scheming?" |
56885 "What do you mean?" |
56886 "You seek allies against the chaos? Yet we seek to increase the chaos, to overthrow the old order, to ensure that the old schemes do not rise again. It's our job, after all..." |
56887 "It might be what we do, but we don't support destruction for its own sake. We destroy so that others may rebuild. There'll be nothing left of Curst if this keeps up." |
56888 "Why would you want to increase the chaos? The town's already in Carceri, and now the citizens are being devoured." |
56889 "Then it's my job to stop you. Prepare to die." |
56890 "My friend, I am Ebb Creakknees, formerly Harmonium Third Measure and currently leader pro tem for this cell of the Revolutionary League. I'm here to whip them into shape and set the town up for stripping itself of the old order." |
56891 "The old order's pretty well stripped away." |
56892 *JUSTICE comes even to the FIENDS.* |
56893 "You're Anarchists? Then you must be stopped." |
56894 "Yes. Let's go." |
56895 I have found Fhjull Forked-Tongue, the charitable fiend. It seems he has been contractually bound by an agreement with Trias - whom he calls Trias the Betrayer. He is now cursed to do good deeds, to aid those in need of aid. He's not happy about it, either. |
56896 "And what are you going to do with the town?" |
56897 "In that case, I'll just be leaving." |
56898 "Leaving? Ah, but my friend, you can't. You see, we can't allow you to leave here now that you've seen our faces." |
56899 "What do you mean?" |
56900 "I'd like to see you try to stop me." |
56901 His self-assured exterior slips for a moment. "What do you mean?" |
56902 "What I mean is that while you've been plotting the overthrow of the city government, evil has come to Curst and is currently destroying what's left of the city." |
56903 "But... we must do something! All our work will be for naught if they're all dead! Here. Take this." He turns to his brethren. "We must go, or all our work will be for naught! Come on!" He races for the door. |
56905 "When the people see that their leaders've failed them, chances are good they'll crush the power structures that've repressed them and make something new, something beautiful. We're going to help them." |
56906 "Oh, so you're going to help fight the fiends, then?" |
56907 "How are you going to make something beautiful from this?" |
56908 "What do you mean, exactly?" |
56909 "What I mean is that while you've been plotting the overthrow of the city government, evil has come to Curst and is currently destroying what's left of the city." |
56910 "The timing seems a little awkward." |
56911 "Friend, chaos is the redeeming feature of this town. With the slide into Carceri, it's apparent it's one of the town's most basically held beliefs." |
56912 "Yes, and evil seems to be a part of it too. We need to get the town out of here before we're all dead." |
56913 "Then you support what's happening here?" |
56914 "Friend, it gives me no pleasure to do this... but if I must, we need to ensure that this town doesn't retain the corruption of the past administration." He waves his hands at his co-conspirators. "Take them." |
56915 "Why are you doing this? Can't you see the town is falling apart? I don't mean that in a good way, either." |
56916 Fight. |
56917 He sighs impatiently. "The point is that when the corruption is cut out of this city, like rot from an apple, something new can rise from its destruction. Consider it a wildfire in the city's administration. Heh heh." |
56918 "The wildfire is certainly spreading." |
56919 "So you support what's happening here?" |
56920 "Indubitably, friend. Indubitably." |
56921 "Then we have nothing more to say to each other. Farewell." |
56922 "Then I'll have to kill you in order to return Curst to its natural place." |
56923 He leans forward to whisper into your ear. "I know who you are to the Revolutionary League. I know you've turned stag on the Anarchists. I've infiltrated them for the Harmonium, and I'm betraying them from the inside. We need to get this town back to the Outlands. Are you with me?" |
56924 "Yes." |
56925 "Not on your life." |
56926 "Then follow my lead. We'll put these Anarchist bastards through their paces, eh? Tell me the town's being overrun by fiends. But do it loudly, so they can hear it." |
56928 "Very well." You speak more loudly. "The town is being overrun by fiends while you sit in here plotting about how to bring a better life to the people of the city. If you truly wish to win their hearts, showing you care about them would be a good start. Go save them." |
56929 Ebb tips you a wink, slides a scroll into your hand, and then opens his stance a little so the other Anarchists can see his face. "But... we must do something! All our work will be for naught if they're all dead!" He turns to his brethren. "We must go, or all our work will be for naught! Come on!" He races for the door. |
56930 "Good luck..." |
56931 "Then you leave me no choice. If you're not part of the solution, you're part of the problem." He turns toward his compatriots. "He'll betray us if given half a chance. Take him." |
56932 Fight. |
56933 He leans in even closer, the stink from his smoking pipe overpowering, and whispers, "I'm undercover. Triple agent. Harmonium agent, infiltrating the Anarchists, pretending to be a Harmonium double agent. You've got to think even more deviously than these berks to get in... and I'm still not sure if my cover's blown or not. So... are you going to help me help you?" |
56934 "What do I have to do?" |
56935 "I can't do that." |
56936 "This guy shows up *everywhere!*" |
56937 "Yes, but he's been a help to us. Let's go." |
56938 The guard gives you a once-over with bored, half-closed eyes. "If ya want ta use the gate, Barr's yer cutter..." He nods towards Barr, standing in front of the gate. "...if not, then leave me be, will ya?" He looks away from you. |
56939 Leave. |
56940 The guard yawns as he looks you over. "Hope ya weren't wantin' ta use the gate, berk... with Barr dead, no one knows how ta work the thing." He looks away from you. |
56941 Leave. |
56942 "Who are you?" |
56943 "What are you doing here?" |
56944 You see a mousy man with an innocent face and tears streaming down his cheeks. He's trapped underneath a wagon, and it seems to be crushing the life from him slowly. His eyes rise to you in pained appeal. "Please, mate... you got to get this thing off me. I can't die here..." |
56945 "All right, I'll get it off." |
56946 "Forget it." |
56947 You see Berrog Quickshoes, the would-be deva rescuer, trapped underneath a wagon that has lost an axle. "Please, mate... you got to get this thing off me." |
56948 "All right, I'll get it off." |
56949 "Forget it." |
56950 The guard narrows his eyes and looks your way as you approach, but says nothing. |
56951 Null Node |
56952 Null Node |
56953 "What's through that archway?" |
56954 "The guards. They're after me. I think I offended someone with a question, or said something to the wrong person. I was just offering an opinion, but it seems like you have to speak in a certain way here. It's all corrupt!" |
56955 "What's through that archway?" |
56956 "Who are you, anyway?" |
56957 "What are you doing here?" |
56958 "Where are you from?" |
56959 Ignore him and pass on by. |
56960 "Then go." |
56961 "Pharod an' his court, cutter. Mind yerself in there, an' watch yer tongue; he's in as foul a mood as ever." |
56962 "I'm Berrog Quickshoes, traveler and problem-solver. I guess you could call me a thief, but I prefer to call myself an engineer - traps and puzzles and so forth. I only use my skills for good ends - I hate to harm anyone. I guess that they use engines for different purposes here." He shudders. |
56963 "Thanks. Farewell." |
56964 "Not much, now. Not even sure why I'm still standin' about, really." He shrugs. |
56965 "What are you doing here?" |
56966 "Who's going to kill you?" |
56967 "Farewell." |
56968 "Then go." |
56969 "I came to Curst because I'd heard there was a deva trapped here, and since I have some archon friends back in Mount Celestia, I thought I could be of assistance. This town, though... this place is a cesspool and I can't trust anyone! How can people live like this? I need to get out of here!" |
56970 "Tell me of Mount Celestia." |
56971 "Who are you, anyway?" |
56972 "Who's going to kill you?" |
56973 "Then go." |
56974 His eyes go dreamy. "All things have their place there, and all things are beautiful. Hosts of winged archons wheel in the skies, in exquisite patterns that could break your heart. The fruit grows larger, the game bigger, and all homes are open. Yet we strive to better ourselves constantly, testing our virtue and moving ourselves ever closer to goodness... I should get home as soon as I can..." |
56975 "Who are you, anyway?" |
56976 "What are you doing here?" |
56977 "Who's trying to kill you?" |
56978 "Then go." |
56979 He looks at you with disbelief in his eyes. "Thank you! You'll not see me again!" He scampers away. |
56980 "Farewell." |
56981 "Wait! Is... is that other fellow still trapped on the other side?" |
56982 "He's still there." |
56983 "He's already died." |
56984 "At last we have found you, skulker! At last you shall return to the tender embraces of Lord Bel's fortress and the ministrations of his corrections." |
56985 "You have betrayed me! I am undone!" |
56986 "We shall spirit you back to Avernus, and we shall have our pleasure from you, Advocate Infernus. Take him, inferiors." |
56987 "Feh! You'll regret attacking me!" |
56988 "Regret? I have no regrets, Advocate. Yours, however, shall ring throughout eternity." |
56989 "You leave me no choice but to defend myself!" |
56990 "Hi there, Saros!" |
56991 "Saros, my lad!" |
56992 "Please... please..." He turns his face into the mud and weeps quietly. |
56993 Leave. |
56994 Kill him. |
56995 "You... you have to find a way to save him, too. Better him than me. I think he was the mayor of this burg... or whatever they have here." |
56996 "Then lift, mate..." |
56997 Heave it off. |
56998 "Forget it. Maybe I'll come back later." |
56999 He crawls up as you heave the wagon aside. "My thanks, mate. I've had... enough of this burg. I'm back to Mount Celestia. I hope your good deeds stand you in... good stead wherever you're going." He gazes off toward the deva standing on the balcony. "I can't believe I came here to see... that." |
57000 "Good intentions and all that... Farewell." |
57001 "Aieee! There's someone on the other side! You're killing me!" |
57002 "Who are you?" |
57003 "What are you doing down there?" |
57004 Keep lifting: "Too bad." |
57005 "My name... is Berrog Quickshoes... I came to Curst to free the deva... creature of good... but I was misinformed. I should never have come..." |
57006 "What are you doing down there?" |
57007 Lift the cart off the Burgher: "Probably not." |
57008 Lift the cart off Berrog. |
57009 "Perhaps I had better come back later... Farewell." |
57010 "I was... fleeing the city... when it began to slide. I was near... him... and he grabbed me. The wagon fell from the sky, and he tried to shove me under it... while he escaped. But I still ask that you ... find a way to free him as well." |
57012 "You gain nothing by freeing me... I confess to that. But surely... the tide of goodness will swing... if you save me without thought of gain... better still to save us both." |
57013 Lift the cart off the Burgher: "Yes, but he's useful." |
57014 Lift the cart off Berrog: "He's not worth it." |
57015 "How about if I lift this off both of you? My companions and I can do it if we throw ourselves into it." |
57016 "I'll try to figure out a way. Farewell." |
57017 You see an aging githzerai, trapped under the wheels of a wagon that must have fallen on him during the chaos. He spits a bloody wad, and grins up at you. "Not going to help me, are you? That's what brought us here in the first place..." He laughs weakly. |
57018 "Who are you?" |
57019 "Who are you?" |
57020 "Relax. I'll pull you out." |
57021 "Relax. I'll pull you out." |
57022 "No, I'm not." |
57023 "No, I'm not." |
57024 The githzerai coughs again. "Have you come to mock me again? I'll not give you the satisfaction." |
57025 "Who are you?" |
57026 "Who are you?" |
57027 "Relax. I'll pull you out." |
57028 "Relax. I'll pull you out." |
57029 "No, I'm not." |
57030 "No, I'm not." |
57031 "Yes, put the blade away, *zerth* dog. I spit on your teachings. Wear your chains a little longer." The githzerai turns his head toward you. "I am Tovus Giljaf. I used to be the Burgher of this town... until the accursed deva broke free." |
57032 "What can you tell me of the deva?" |
57033 "You were the Burgher?" |
57034 "I can't say I think much of your town." |
57035 "Let me get you out of there." |
57036 "In that case, I'll leave you to die. Farewell." |
57038 "Yes, kill me, *zerth* dog. Do as your master orders." The old githzerai cackles bloodily until Dak'kon slashes his throat. |
57039 "Well struck, Dak'kon." |
57040 "I am Tovus Giljaf. I used to be the Burgher of this town... until the accursed deva broke free." |
57041 "What can you tell me of the deva?" |
57042 "You were the Burgher?" |
57043 "I can't say I think much of your town." |
57044 "Let me get you out of there." |
57045 "In that case, I'll leave you to die. Farewell." |
57046 His thin mouth compresses further still. "Then lift, damn you, and be done." |
57047 "Let's do it." |
57048 "Forget it. Maybe I'll come back later." |
57049 "Then I curse you, scarred man, and wish all the plagues of pestilence upon you." He spits a bloody wad at you and misses. |
57050 "So long." |
57051 You throw your weight against the cart, and manage to lift it enough for him to squirm out from underneath. "My thanks... human. I go now to the walls to aid my guards. My city shall not perish." He gives you a crooked smile. "I do not envy you the conflict with the deva. He is a fearsome opponent. Here. Take this. It may aid you." |
57052 "Farewell." |
57053 "We had imprisoned it, oh so many years ago. I thought it perfectly hidden from all sniffing dogs and traitors. Suddenly it burst from under the earth, blazing, and my beautiful, beautiful home... slid." He looks at you intently. "I would have my revenge. Free me, yes?" |
57054 "All right. Get ready." |
57055 "You were the Burgher of this town?" |
57056 "No, I don't think so." |
57057 "My compatriots... and I... we were using this city as a base to return ourselves to power... but that is another story for another day. Free me!" |
57058 "All right. Get ready." |
57059 "What can you tell me of the deva?" |
57060 "No, I don't think so." |
57061 "I don't either... but it's mine, and to see it lost to that preening, self-righteous deva... it is more than I can bear." He coughs wetly. "Free me, and I shall aid you in your revenge on him. My guards can hold off the monsters for a time." |
57062 "All right. Get ready." |
57063 "What can you tell me of the deva?" |
57064 "No, I don't think so." |
57065 You see an aging githzerai, trapped under the wheels of a wagon that must have fallen on it during the chaos. He spits a bloody wad, and grins up at you. "Not going to help me, are you? That's what brought us here in the first place..." He laughs weakly. |
57066 "Who are you?" |
57067 "Who are you?" |
57068 "Relax. I'll pull you out." |
57069 "Relax. I'll pull you out." |
57070 "No, I'm not." |
57071 "No, I'm not." |
57072 The githzerai coughs bloodily again. "Have you come to mock me again? I'll not give you the satisfaction." |
57073 "Who are you?" |
57074 "Who are you?" |
57075 "Relax. I'll pull you out." |
57076 "Relax. I'll pull you out." |
57077 "No, I'm not." |
57078 "No, I'm not." |
57079 "Yes, put the blade away, *zerth* dog. I spit on your teachings. Wear your chains a little longer." The githzerai turns his head toward you. "I am Tovus Giljaf. I used to be the Burgher of this town... until the accursed deva broke free." |
57080 "What can you tell me of the deva?" |
57081 "You were the Burgher?" |
57082 "I can't say I think much of your town." |
57083 "Let me get you out of there." |
57084 "In that case, I'll leave you to die. Farewell." |
57085 "Yes, kill me, *zerth* dog. Do as your master orders." The old githzerai cackles bloodily until Dak'kon slashes his throat. |
57086 "Well struck, Dak'kon." |
57087 "I am Tovus Giljaf. I used to be the Burgher of this town... until the accursed deva broke free." |
57088 "What can you tell me of the deva?" |
57089 "You were the Burgher?" |
57090 "I can't say I think much of your town." |
57091 "Let me get you out of there." |
57092 "In that case, I'll leave you to die. Farewell." |
57093 His thin mouth compresses further still. "Then lift, damn you, and be done." |
57094 "Let's do it." |
57095 "Forget it. Maybe I'll come back later." |
57096 "Then I curse you, scarred man, and wish all the plagues of pestilence upon you." He spits a bloody wad at you and misses. |
57097 "So long." |
57098 You throw your weight against the cart, and manage to lift it enough for him to squirm out from underneath. You hear a scream of agony cut off suddenly by a wet squelching on the other side of the cart. "My thanks... human. I go now to the walls to aid my guards. My city shall not perish." He gives you a crooked smile. "I do not envy you the deva. He is a fearsome opponent. Take this. It may aid you." |
57099 "Farewell." |
57100 "We had imprisoned it, oh so many years ago. I thought it perfectly hidden from all sniffing dogs and traitors. Suddenly it burst from under the earth, blazing, and my beautiful, beautiful home... slid." He looks at you intently. "I would have my revenge. Free me, yes?" |
57101 "All right. Get ready." |
57102 "You were the Burgher of this town?" |
57103 "No, I don't think so." |
57104 "My compatriots... and I... we were using this city as a base to return ourselves to power... but that is another story for another day. Free me!" |
57105 "All right. Get ready." |
57106 "What can you tell me of the deva?" |
57107 "No, I don't think so." |
57108 "I don't either... but it's mine, and to see it lost to that preening, self-righteous deva... it is more than I can bear." He coughs wetly. "Free me, and I shall aid you in your revenge on him. My guards can hold off the monsters for a time." |
57109 "All right. Get ready." |
57110 "What can you tell me of the deva?" |
57111 "No, I don't think so." |
57112 As you prepare to lift, you hear a cry of agony from the other side of the cart... |
57113 "You're crushing me, fool! You can't lift this cart without crushing one of us, and I can make it worth your while to crush him instead!" |
57114 "How so?" |
57115 "In that case, I should help him. You seem to be part of the evil that's keeping this town nailed in Carceri." |
57116 "How about if I lift this off both of you? My companions and I can do it if we throw ourselves into it." |
57117 "I'll be back later, then, when I figure this out." |
57118 "I still command the guards of Curst... I can inspire them, aid them, slow the tide of monsters that stands between you and the deva... free me, and your tasks shall be easier. Free him, and you gain nothing." |
57119 "That... is the deva. This little thief here is nothing to you when compared to the deva. Free me!" |
57120 Lift the cart onto Berrog: "All right." |
57121 Prepare to lift the cart off Berrog. "I think I'll just free him instead." |
57122 "How about if I lift this off both of you? My companions and I can do it if we throw ourselves into it." |
57123 "I'll be back later when I can do something about this." |
57124 You and your companions gather around the cart, and with a concentrated effort, manage to lift the cart in such a way that both of those trapped underneath it can wriggle out. |
57125 "My thanks... human. I go now to the walls to aid my guards. My city shall not perish." He gives you a crooked smile. "I do not envy you the conflict with the deva. He is a fearsome opponent. Here. Take this. It may help." |
57126 "Farewell." |
57127 "It's... the Burgher, you little fool." He turns his attention to you. |
57128 "He is a true traitor to the githzerai. He has cursed our people." Dak'kon draws his blade. "That is reason enough for him to die." |
57129 "Put the blade away, Dak'kon." |
57130 "Then kill him." |
57131 "You cannot trust this one. Let him perish here, under the cart." |
57132 "No, Dak'kon, we're pulling him out." |
57133 "All right. Let's go." |
57134 "He is a true traitor to the githzerai. He has cursed our people." Dak'kon draws his blade. "That is reason enough for him to die." |
57135 "Put the blade away, Dak'kon." |
57136 "Then kill him." |
57137 "You cannot trust this one. Let him perish here, under the cart." |
57138 "No, Dak'kon, we're pulling him out." |
57139 "All right. Let's go." |
57140 The young woman - hair mussed up, clothes disheveled - is trying to smile at you through choking sobs. "Thank you! I thank you *so!* My name is Jasilya. Listen... I must go, now, stranger, but again: thank you!" |
57141 "No problem." |
57142 This woman can only stare at you. "You've saved me... thank you so *much!* I would be dead or worse without you..." She opens her arms and moves to embrace you. |
57143 Pull her close and kiss her. |
57144 Pull her close and kiss her. |
57145 Allow her to put her arms around you. |
57146 Back away. |
57147 She squeezes you tightly; her cheek, wet with tears, presses against your chest. After a time, she steps back and looks up at you, smiling. "I must leave... but let me say 'thank you.' I shall not forget your kindness. Farewell, traveler." |
57148 "Farewell." |
57149 She flushes with embarrassment, looking down to her feet. "Oh... I had not meant to... well..." She looks up at you again, smiling. "Farewell, stranger, and I *do* thank you so much! I shall not forget your kindness." |
57150 "Sure. Farewell." |
57151 Jasilya smiles as you approach, ceasing her cleaning. "Well met once more, my grim savior! Again, I thank you. What can I do for you?" |
57152 "I'm looking for a place to spend the night." |
57154 "Nothing right now. Farewell, Jasilya." |
57155 She smiles at you. "Oh... you'll have to speak with my father, then." |
57156 "Thanks. Farewell, Jasilya." |
57157 As she makes to hug you, you wrap your arms around her and place your lips upon hers. |
57158 She flinches slightly, and gently works herself out of your grasp. She gives you a slightly distraught, nervous smile. "Uh... farewell, stranger, and thank you. I... I shall not forget your kindness." |
57159 "Sure. Farewell." |
57160 As she makes to hug you, you wrap your arms around her and place your lips upon hers. She flinches slightly, and gently works herself out of your grasp. She gives you a slightly distraught, nervous smile. "Uh... farewell, stranger, and thank you. I... I shall not forget your kindness." |
57161 "Sure. Farewell." |
57162 Annah rolls her eyes and gives a sour *Hpmh.* |
57163 "Farewell." |
57164 Annah sneers. "Tch! Why don't yeh just lay with her *now,* here in the street, why don't yeh?" |
57165 "Greetings." |
57166 Ignore it. |
57167 The creature's gaze never wavers as it continues to stare at you. Finally you feel a tugging at your mind and a voice speaks in your head. "Greetings to you as well, human. I am Agril-Shanak. Why are you here?" |
57168 "I have some questions..." |
57169 "Never mind. I must be going now, farewell." |
57170 "Questions... this amuses me. You may ask." |
57171 "Who are you?" |
57172 "What are you doing here?" |
57173 "What can you tell me about Curst?" |
57174 "What can you tell me about Dona Quisho?" |
57175 "Dona Quisho sent me to free you. What's in it for me if I do?" |
57176 "Dona Quisho sent me to free you. How do I do that?" |
57177 "As I stated, I am Agril-Shanak. What more do you need to know?" |
57178 "What are you?" |
57179 "I have some questions..." |
57180 "I must be going, farewell." |
57181 "Some call me a fiend... some a friend. I am Agril-Shanak. I am tanar'ri. I have achieved my status through hard work, treachery, blood, and fear. I am a creature of nightmare." He falls silent. |
57182 "Who calls you 'fiend'?" |
57183 "Who calls you 'friend'?" |
57184 "I have some questions..." |
57185 "I must be going, farewell." |
57186 "Those who desire power often see me as a means to an end. It is they who call me friend." |
57187 "Who calls you 'fiend'?" |
57188 "That's a vague answer..." |
57189 "I have some questions..." |
57190 "I must be going, farewell." |
57191 "The ignorant who cannot see beyond fear and prejudice. It is their shortsightedness that causes them to label me such." |
57192 "Who calls you 'friend'?" |
57193 "That's a vague answer..." |
57194 "I have some questions..." |
57195 "I must be going, farewell." |
57196 "Ah, but it is an answer nonetheless." He leans toward you. "It is the only answer I will give you..." |
57197 "I have some questions..." |
57198 "I must be going, farewell." |
57199 "Awaiting my freedom. Perhaps you have come to grant it? You have the scroll..." He points a clawed finger at the parchment Dona Quisho gave you. |
57200 "How did you come to be trapped here?" |
57201 "I have some questions..." |
57202 "I must be going, farewell." |
57203 "I do not know..." There is a long pause before he continues. "I was summoned and I answered the call. A greater force then intercepted me and I came here. I have been trapped since." |
57204 "Who summoned you?" |
57205 "Who intercepted you?" |
57206 "I see. I have some questions..." |
57207 "I must be going, farewell." |
57208 "You know the answer, you hold the scroll in your hand. It was Dona Quisho." |
57209 "Who intercepted you?" |
57210 "I see. I have some questions..." |
57211 "I must be going, farewell." |
57212 "I do not know... My captor has not chosen to reveal his or her presence." |
57213 "Who summoned you?" |
57214 "I see. I have some questions..." |
57215 "I must be going, farewell." |
57216 You hear laughing within your head. "I am not a native here... I cannot speak with any authority on the subject of Curst. To me, it is a prison - nothing more." |
57217 "I see. I have some questions..." |
57218 "I must be going, farewell." |
57219 "I know nothing of her other than the fact that she is my summoner... This you already know, you hold the scroll..." He points a clawed finger at the parchment Dona Quisho gave you. |
57220 "Why did she summon you?" |
57221 "I see. I have some questions..." |
57222 "I must be going, farewell." |
57223 "I do not know. I was intercepted before I arrived. We never spoke..." He falls silent. |
57224 "Who intercepted you?" |
57225 "I see. I have some questions..." |
57226 "I must be going, farewell." |
57227 "My gratitude will know no bounds. I will lay the planes themselves at your feet... free me!" |
57228 "I need something more concrete than words... if you can't deliver, I'll just be leaving." |
57229 "Very well..." You feel his eyes boring into you as he thinks. "I will grant you a magical weapon, a weapon of great power, a weapon to bring your foes to their knees... I will grant you Heartgrinder!" |
57230 "Heartgrinder?" |
57231 "Yes... A weapon dear to me, but one I would sacrifice for my freedom. What say you? Will you free me for Heartgrinder?" |
57232 "Yes, tell me how." |
57233 "No, I don't think so." |
57234 "I'll think about it. Farewell." |
57235 He points a clawed finger at the edge of the pentagram. "Simply break the diagram by erasing a small portion..." He looks at you, his eyes boring into your skull. |
57236 Break the pentagram. |
57237 "No, I don't think so." |
57238 "I'll think about it, farewell." |
57239 You kneel, touch the diagram, and a surge of energy washes up your arm. With a quick stroke you erase a part of it. Just as quickly the energy fades and you hear a cry of triumph within your mind. "Free at last!" |
57240 "I'll take Heartgrinder now." |
57241 "Yes... I will abide by our bargain, human. The weapon is yours and freedom is mine. A fair trade..." He glares at you for a moment and then a rusty axe appears in his hand. He offers it to you. "It looks like nothing... but it is powerful." |
57242 Take the axe. |
57243 "You have done me a great service and, out of gratitude, I will not slay you." He points a clawed finger at you. "Know this, however. If ever we meet again, you shall rue the day. Farewell." |
57245 "You toy with me... if you will not grant me my freedom, then begone!" |
57246 Leave. |
57247 You see Agril-Shanak, the glabrezu. "You return to me, human. Why?" |
57248 "I have some questions..." |
57249 "I have considered freeing you." |
57250 "Never mind, farewell." |
57251 "And will you?" He gazes at you malevolently. |
57252 "Yes, tell me how." |
57253 "No, I don't think so." |
57254 "I'll think about it, farewell." |
57255 You see a huge creature; it stands over fifteen feet in height. Its massive torso sprouts four arms... two that end in pincers, and two with clawed hands. The head is dog-like with sharp fangs and violet eyes. When if sees you, it rushes to the attack. |
57256 Defend yourself. |
57257 Flee. |
57258 You see Agril-Shanak, the glabrezu. "I warned you that if we met again you would rue the day..." He rushes to the attack. |
57259 Defend yourself. |
57260 Flee. |
57261 "Farewell." |
57262 You see a dirty man, hunched and crabbed with age and darkness. His lank, greasy hair flies from his shoulders as he spies you, and his eyes go wide with fear. His fingers begin twisting through arcane patterns... |
57263 "It's okay... I'm not going to hurt you." |
57264 Attack him before he gets the spell off. |
57265 Wait and see what happens. |
57266 The hermit scuttles away from you, his hands waving in arcane patterns. "Back wi' ye, fell crea... oh, it's you. What d'you want with the ol' hermit now, eh?" |
57267 "Tell me about yourself again." |
57268 "Tell me about this place." |
57269 "I'm looking for a deva." |
57270 "Nothing. Farewell." |
57271 "Ach, another visitor, eh? You'll all be wantin' to scare the ol' hermit half to death, eh? These tunnels're no place for a casual spring walk, y'know. What d'you want from me?" |
57272 "I'm looking for a deva." |
57273 "What's down here?" |
57274 "None of your business." |
57275 "Who are you?" |
57276 "Nothing. Farewell." |
57277 He sighs noisily, catches himself, and looks around wildly for a moment. "I came to Curst because my god was exiled to Carceri. I've been movin' closer to him alla the time, but I'm not goin' into the prison plane after him. I'm tryin' to find a way to get him out. Since he's a power o' good, he shouldn't even be there, but that's how exile works, I guess." |
57278 "How long have you been here?" |
57279 "Have you seen a deva around here by any chance?" |
57280 "What can you tell me about this place, anyway?" |
57281 "You're a priest? Can I get some healing?" |
57282 "Thanks. Farewell." |
57283 "This place? Full of monsters, criminals - I'm not one of 'em - and other folks who mean a body harm. Still safer than the city above, though. At least down here you know where you stand. Up there? Nossir." |
57284 "What are you doing down here, anyway?" |
57285 "Have you seen a deva around?" |
57286 "Thanks. Farewell." |
57287 "Heard rumors about it, but this ol' hermit ain't seen it. I thought it might be underground, since this place locks up all good things, but I still can't find it. If I could, I'd ask if it'd heard about my god." He rattles off another sigh, and looks down the hallway. "Somehow, it feels like it'd be off to the west there. But I still haven't found it. It must have a guardian." He winks at you. |
57288 "What can you tell me about this place?" |
57289 "What are you doing down here, anyway?" |
57290 "Thanks. Farewell." |
57291 "Hmph! Sneakin' up on an ol' man like that for nothin'. Go on, git!" He waves his hands at you and starts scuttling off through the underground again. |
57292 "Farewell." |
57293 "Too long, too long, in the service of a god who's all but forgotten. I remember him, though... I'll find him, if I have to duck all the monsters around forever. I'll find him." He stares off, mumbling. |
57294 "Thanks for your time. Farewell." |
57295 You see a dirty man, hunched and crabbed with age and darkness. His lank, greasy hair flies from his shoulders as he looks around. When he spies you, he blurts out, "Kyse the caretaker told me you'd be along. The deva is strong, traveler, strong, and you'd be better off signin' your death warrant than facin' him right now. You can weaken him by weakenin' the chaos in this town... he's feedin' off it." |
57296 "How do you know this?" |
57297 "I'm going up anyway." |
57298 "Get out of my way, old man." |
57299 You see a dirty man, hunched and crabbed with age and darkness. His lank, greasy hair flies from his shoulders as he looks around. When he spies you, he blurts out, "Kyse the caretaker told me you'd be along. The deva is still strong, traveler, but your actions've slowed him up some. You can weaken him more by weakenin' further the chaos in this town... he's feedin' off it." |
57300 "How do you know this?" |
57301 "I'm ready to face him." |
57302 "Get out of my way, old man." |
57303 You see a dirty man, hunched and crabbed with age and darkness. His lank, greasy hair flies from his shoulders as he looks around. When he spies you, he blurts out, "Kyse the caretaker told me you'd be along. You've done a fine job of weakenin' him... the town's chaos is subsidin' and his plan ain't workin' so well. Head up and finish the job." |
57304 "How do you know this?" |
57305 "I will. Farewell." |
57306 You see the old hermit from the underground. When he spies you, he blurts out, "Kyse the caretaker told me you'd be along. The deva is strong, traveler, strong, and you'd be better off signin' your death warrant than facin' him right now. You can weaken him by weakenin' the chaos in this town... he's feedin' off it." |
57307 "How do you know this?" |
57308 "I'm going up anyway." |
57309 "Get out of my way, old man." |
57310 You see the old hermit from the underground. When he spies you, he blurts out, "Kyse the caretaker told me you'd be along. The deva is still strong, traveler, but your actions've slowed him up some. You can weaken him more by weakenin' further the chaos in this town... he's feedin' off it." |
57311 "How do you know this?" |
57312 "I'm ready to face him." |
57313 "Get out of my way, old man." |
57314 You see a dirty man, hunched and crabbed with age and darkness. His lank, greasy hair flies from his shoulders as he looks around. When he spies you, he blurts out, "Kyse the caretaker told me you'd be along. You've done a fine job of weakenin' him... the town's chaos is subsidin' and his plan ain't workin' so well. Head up and finish the job." |
57315 "How do you know this?" |
57316 "I will. Farewell." |
57317 You see a dirty man, hunched and crabbed with age and darkness. His lank, greasy hair flies from his shoulders as he looks around. When he spies you, he blurts out, "Kyse the caretaker told me you'd be along. You've done a fine job of weakenin' him... the town's chaos is subsidin' and his plan ain't workin' so well. Head up and finish the job." |
57318 "I can *feel* him up there, waxing and waning like a burning moon. I can *hear* him wondering when you will come. He aches for confrontation." |
57319 "He'll have it soon, but not yet. Farewell." |
57320 "Then he'll have it." |
57321 "Before you go... will you accept the blessing of this ol' man? It might stand you in good stead against the deva and whatever other horrors you might face. Would you like me to heal you?" |
57322 "No thanks." |
57323 "No. Now move out of my way." |
57324 "Yes." |
57325 "Yes." |
57326 He lays a surprisingly strong hand on your chest. "Before you go, will you accept a blessing from me? Much as I dislike your scarred face, it's my duty to make sure you go prepared... this ain't just about you. Let me heal your wounds." |
57327 "I don't want your blessing. Get out of my way." |
57328 "All right." |
57329 "All right." |
57330 "That man's just a scapegoat. If you execute him, it'll only add to the chaos that threw this town into Carceri in the first place. We have to put an end to this madness so we can get Curst back where it belongs... before we're *all* killed." |
57331 "Then remember this when you lie bleeding in front of him." He grimaces. "Much as it pains me to say it, best o' luck to you." |
57332 "Yeah, thanks. Farewell." |
57333 "That man's just a scapegoat. If you execute him, it'll only add to the chaos that threw this town into Carceri in the first place. We have to put an end to this madness so we can get Curst back where it belongs... before we're *all* killed." |
57334 "Then on your own head be it. Do not fail, scarred man." He bows to you. |
57335 "Thanks. Farewell." |
57336 "You can't execute that man - he's just a scapegoat. It's *wrong.* This sort of thing's why Curst slid into Carceri... and it's what we need to stop in order to get the gate town back on the Outlands." |
57338 He closes his eyes and concentrates, and says, "Allow me to heal your wounds." He opens his eyes. "Now go." |
57339 "You can't execute that man - he's just a scapegoat. It's *wrong.* This sort of thing's why Curst slid into Carceri... and it's what we need to stop in order to get the gate town back on the Outlands." |
57340 "Thanks." |
57341 "By killing the executioner... and you, if need be." |
57342 "Who needs my ministrations?" |
57343 "Forget it; I don't. Farewell." |
57344 "I do." |
57345 All color bleeds from the judge's face. "P-p-perhaps w-we were a b-bit hasty in our judgements, Mercykiller. Guards! Free this man!" He smiles meekly at Vhailor. "Thank you for your most timely aid, sir." |
57347 Both the judge's eyebrows shoot up. "Wha-? You *dare?!* Guards! Capture this man - or kill him, if need be!" |
57348 Attack the judge. |
57349 "Annah." |
57350 Attack the guards. |
57351 "Morte." |
57352 Attack the executioner. |
57353 "*Wrong?* You quickly forget that I am a magistrate, sirrah. I, myself, decide what is right and wrong in this town!" |
57354 "But if you execute him, it'll only add to the chaos that threw this town into Carceri in the first place. We have to put an end to this madness so we can get Curst back where it belongs... before we're *all* killed." |
57355 "Dak'kon." |
57356 "Nordom." |
57357 "But if you execute him, it'll only add to the chaos that threw this town into Carceri in the first place. We have to put an end to this madness so we can get Curst back where it belongs... before we're *all* killed." |
57358 "Fall-from-Grace." |
57359 "But if you execute him, it'll only add to the chaos that threw this town into Carceri in the first place. We have to put an end to this madness so we can get Curst back where it belongs... before we're *all* killed." |
57360 "Ignus." |
57361 "Be that as it may, you won't execute this man." |
57362 "Vhailor." |
57363 "Never mind, then. Farewell." |
57364 The judge furrows his thick brows, forming a bushy, white 'V' over his eyes. He looks to you, then the official, then to you again. "Both clever and wise are your swaying words, sir... and I thank you for your timely aid. It is well appreciated, by this town as well as the accused. There shall be no more hasty executions. Guards! Release the man." |
57365 "Thanks. Farewell." |
57366 "None of us. Thanks for the blessing, though. Farewell." |
57367 "There. Anyone else have wounds for me?" |
57368 "I do." |
57369 "Annah." |
57370 "Morte." |
57371 Choose a topic, see if you can 'best' her. |
57372 "Dak'kon." |
57373 "Nordom." |
57374 "Fall-from-Grace." |
57375 "Ignus." |
57376 "Vhailor." |
57377 "None of us. Thanks for the blessing, though. Farewell." |
57378 "Again? And just what is it now, sirrah?" |
57379 "That man's just a scapegoat. If you execute him, it'll only add to the chaos that threw this town into Carceri in the first place. We have to put an end to this madness so we can get Curst back where it belongs... before we're *all* killed." |
57380 "That man's just a scapegoat. If you execute him, it'll only add to the chaos that threw this town into Carceri in the first place. We have to put an end to this madness so we can get Curst back where it belongs... before we're *all* killed." |
57381 "That man's just a scapegoat. If you execute him, it'll only add to the chaos that threw this town into Carceri in the first place. We have to put an end to this madness so we can get Curst back where it belongs... before we're *all* killed." |
57382 "You can't execute that man - he's just a scapegoat. It's *wrong.* This sort of thing's why Curst slid into Carceri... and it's what we need to stop in order to get the gate town back on the Outlands." |
57383 "You can't execute that man - he's just a scapegoat. It's *wrong.* This sort of thing's why Curst slid into Carceri... and it's what we need to stop in order to get the gate town back on the Outlands." |
57384 "I can't let this happen... you won't execute this man." |
57385 "Nothing. Farewell." |
57386 This sour-faced little man raises an eyebrow as you approach. "You can do little here, sirrah, save annoy me... I would suggest that you leave." |
57387 Leave. |
57389 "Again?" The judge gives an exasperated sigh. "You can do little here, sirrah, save annoy me... I would suggest that you leave." |
57390 Leave. |
57391 Vhailor suddenly steps forward, eyes blazing. "This is *not* Justice, but a mere, childish *mockery* of it. There shall be *no* execution, 'magistrate'... unless your actions force me to serve Her myself." |
57392 "You shall conduct yourself in a more appropriate manner in the future, magistrate. Do not let contrary news reach my ears... or I shall *return* for you, be the journey one thousand, thousand leagues. Strive to keep Justice in your heart, and you shall be safe. Farewell." |
57393 "Thanks, Vhailor. Farewell, magistrate." |
57394 This hulking man appears wholly apathetic to the situation around him. He yawns as you approach, picking at his dirt - or blood - caked fingernails. |
57395 "That man's just a scapegoat. If you execute him, it'll only add to the chaos that threw this town into Carceri in the first place. We have to put an end to this madness so we can get Curst back where it belongs... before we're *all* killed." |
57396 "That man's just a scapegoat. If you execute him, it'll only add to the chaos that threw this town into Carceri in the first place. We have to put an end to this madness so we can get Curst back where it belongs... before we're *all* killed." |
57397 "That man's just a scapegoat. If you execute him, it'll only add to the chaos that threw this town into Carceri in the first place. We have to put an end to this madness so we can get Curst back where it belongs... before we're *all* killed." |
57398 "You can't execute that man - he's just a scapegoat. It's *wrong.* This sort of thing's why Curst slid into Carceri... and it's what we need to stop in order to get the gate town back on the Outlands." |
57399 "Stop. I won't let you execute this man." |
57400 "Never mind, then. Farewell." |
57401 He cuts you off before you've even really begun. "Talk to the judge, cutter. Talk to the judge." He then goes back to examining his filthy nails. |
57402 "No, I'm talking to *you.* You won't execute this man." |
57403 Leave. |
57404 He looks up from his nails for a moment. "If the judge says to kill this man, I'm killin' this man... whether I got to go through you to do it is up to *you,* cutter. I'd go talk to the judge." |
57405 Leave. |
57406 The executioner, hands spattered with fresh gore, gives you a bored glance. "Things're rollin' right along now, cutter. Nothin' you say now's gonna make much of a difference. Just move on." |
57407 Leave. |
57408 "What's going on here?" |
57409 "Nothing. Farewell." |
57410 "A great, nasty, bloody execution, if we have it *our* way." They grin and waggle their eyebrows. |
57411 "What's the accused done?" |
57412 "I see. Farewell." |
57413 They shrug. "Who cares? Guilty, guilty, guilty, right? That's the only way we're going to see any blood spilt!" They rub their hands together with anticipation. |
57414 "You're sentencing a man to death for *fun?*" |
57415 "Right. Farewell." |
57416 They roll their eyes. "I don't sentence *anyone,* berk - that's the judge's task. You've a problem with it, you speak to him. Now leave me be." |
57417 Leave. |
57418 This person gives you only a moment's bothered glance. "Just leave me alone, will you? I won't answer your questions, so just go away." |
57419 Leave. |
57420 Dylana |
57421 This guardsmen turns as you approach, but makes no sound. Through the slits on his helm you can spy a pair of dull, apathetic eyes. |
57422 "That man's just a scapegoat. If he's executed, it'll only add to the chaos that threw this town into Carceri in the first place. We have to put an end to this madness so we can get Curst back where it belongs... before we're *all* killed." |
57423 "That man's just a scapegoat. If he's executed, it'll only add to the chaos that threw this town into Carceri in the first place. We have to put an end to this madness so we can get Curst back where it belongs... before we're *all* killed." |
57424 "That man's just a scapegoat. If he's executed, it'll only add to the chaos that threw this town into Carceri in the first place. We have to put an end to this madness so we can get Curst back where it belongs... before we're *all* killed." |
57425 "You can't let that man be executed - he's just a scapegoat. It's *wrong.* This sort of thing's why Curst slid into Carceri... and it's what we need to stop in order to get the gate town back on the Outlands." |
57426 "You can't let that man be executed." |
57427 "Never mind, then. Farewell." |
57428 The guard merely shrugs. |
57429 "Don't you care? Can't you see what's going on here?" |
57430 Leave. |
57431 The guard offers only a lazy sniff as a reply. |
57432 "Fine... I'll find someone else." |
57433 Leave. |
57434 This apathetic guardsman seems determined to ignore you entirely. |
57435 Leave. |
57436 Eldan |
57437 Kenak |
57438 Binian |
57439 "Ignus... is it true you burned down the Alley of Dangerous Angles?" |
57440 "What were you doing in the Smoldering Corpse Bar?" |
57441 "Ignus, I spoke with a storyteller in the Hive, and he mentioned that someone *taught* you these things... who?" |
57442 "Ignus, are you SURE your teacher was me?" |
57443 "Ignus, your mastery of the Art... can you teach me any of your powers?" |
57444 "Ignus, your mastery of the Art... I am willing to suffer to learn more." |
57445 "Ignus, your mastery of the Art... I am willing to suffer to learn more." |
57446 "Ignus, about your teaching, about the torments I subjected you to... I'm sorry." |
57447 "Nothing, Ignus. I was just checking to see if you were still with us... so to speak." |
57448 *"HSSSS'SSSSS!"* Your heart jumps as Ignus soars several feet into the air, and his jaw tears open, fiery trails spilling forth like a nest of snakes. *"NO MORE TALK AND QUESSSSTIONSSS! Ssssilence...!"* |
57449 "But I wish to speak of flames, Ignus, and of burning..." |
57450 "But I wish to speak of flames, Ignus, and of burning..." |
57451 "But I wish to speak of flames, Ignus, and of burning..." |
57452 "But I wish to speak of flames, Ignus, and of burning..." |
57453 "You WILL answer my questions, Ignus. I set you free, and I may send you back to your hell again." |
57454 "Never mind, then..." |
57455 You see a middle aged woman wearing tattered clothes. She eyes you with open hostility as you approach. |
57456 "Greetings." |
57457 Ignore her. |
57458 "Pike it, berk. Take a long walk down a short path..." She glares at you. |
57459 "I have some questions..." |
57460 "Farewell." |
57461 She frowns at you. "Are you clueless or just plain stupid? I said to pike it. I want nothing to do with you or your questions!" |
57462 "If you'll just answer some questions, I'll leave..." |
57463 "I don't like your attitude. Maybe I'll beat the answers out of you." |
57464 "Fine, farewell." |
57465 She glares at you. "Fine. Make it quick." |
57466 "Who are you?" |
57467 "What can you tell me about this place?" |
57468 "I'm looking for a deva, I understand he's down here." |
57469 "Farewell." |
57470 "Don't see why you should care..." She pauses. "Dylana." |
57471 "Why are you here?" |
57472 "I see. I have some questions..." |
57473 "Farewell." |
57474 She sighs. "I was working with a smuggler bringing ale and such into the city. One night the guards caught us. He bought his way out of trouble and left me to rot..." She shrugs. "Here I am." |
57475 "Sounds like you owe him one." |
57476 "I see. I have some questions..." |
57477 "Farewell." |
57478 She smiles. "Yes, I do. By the way, his name is Voorsha. If you ever meet him, watch your back." |
57479 "I will. I have some questions..." |
57480 "Thank you. Farewell." |
57481 "What's there to tell? It's a prison for Baator's sake. You live your life in a cell and pray for the day you can see the light of day again." |
57482 "I see. I have some questions..." |
57483 "Farewell." |
57484 She frowns as she thinks. "No, I don't think so. I won't pretend to know everyone down here, but a deva is rather hard to miss. If he were in this ring, I'd know." |
57485 "This ring?" |
57486 "I see. I have some questions..." |
57487 "Farewell." |
57488 "Yes, the prison is set up as a series of three rings, the outer, central, and inner. The worse your crime, the deeper you go." |
57489 "Which ring is this?" |
57490 "I see. I have some questions..." |
57491 "Farewell." |
57492 "This is the center ring. Worse than the outer, not as bad as the inner." |
57493 "I see. I have some questions..." |
57494 "Farewell." |
57495 She starts to say something to you then pauses. "Yes... you look like the type that would do just that." |
57496 "So, are you going to answer my questions?" |
57497 "Farewell." |
57498 You see Dylana. She does not appear to be happy to see you. "Back again... why?" |
57499 "I have some questions..." |
57500 You see a young man in tattered clothes. He has a bored expression on his face as he stares off into the distance. |
57501 "Greetings." |
57502 Ignore him. |
57503 Your greeting startles him and he jumps at the sound. He stares at you for a moment. "Don't be sneaking up on me like that, cutter. Damn near killed me with fright." |
57504 He frowns. "Like what..." |
57505 "I have some questions..." |
57506 "Never mind, farewell." |
57507 "Who are you?" |
57508 "What can you tell me about this place?" |
57509 "I hear there's a deva down here somewhere." |
57510 "I must be going now, farewell." |
57511 "You don't need to know my name, just ask your questions and then leave me be." He gives you a defiant look. |
57512 "I hate people with attitudes, I usually beat it out of them." |
57513 "Fine, I have some questions..." |
57514 "Farewell." |
57515 He shrugs. "Fine, my name is Binian. You happy now?" |
57516 "Yes, I have some questions..." |
57517 "I must be going now, farewell." |
57518 "It's a dung heap and you and me and everyone you see down here is just another piece of crap that the city throws on the heap." He gives you a mock smile. "That pretty much says it all." |
57519 "Why are you here?" |
57520 "I have some questions..." |
57521 "I must be going now, farewell." |
57522 He shrugs his shoulders and looks around nervously. "I stole some things... I maybe hurt a few sods here and there... so here I am." |
57523 "So you're a thief..." |
57524 "I have some questions..." |
57525 "I must be going now, farewell." |
57526 He shakes his head. "No, I'm an ex-thief. After spending a year in this crap hole, I'm an ex-thief..." He sighs and looks away. "I never want to end up here again, that's for sure." |
57527 "I see. I have some questions..." |
57528 "I must be going, farewell." |
57529 He frowns and looks away. "There's one down here, he's at the new excavation site. Just look for the recent digging and you'll find him." |
57530 "Where can I find the excavation site?" |
57531 "What are they excavating?" |
57532 "I have some questions..." |
57533 "I must be going now, farewell." |
57534 He shrugs. "Never been there, it's off that way." He gestures vaguely. "You can't miss it, look for signs of digging." |
57535 "What are they excavating?" |
57536 "I have some questions..." |
57537 "I must be going now, farewell." |
57538 He shakes his head. "Nothing. When they want to expand the prison, the guards make us dig." He snorts. "It's all a part of the punishment..." |
57539 "Where can I find the excavation site?" |
57540 "I have some questions..." |
57541 "I must be going now, farewell." |
57542 You see Binian, the thief. "You again... what do you want now?" |
57543 "I have some questions..." |
57544 "Never mind. Farewell." |
57545 You see an older man with thinning white hair. His clothes are not new, but they are not the rags worn by the other prisoners. You notice books and scrolls surround him. He arches his eyebrow at your approach. |
57546 "Greetings." |
57547 Ignore him. |
57548 He looks you up and down then smiles. "Well... what do we have here? You look to be a mess, young man..." He continues to examine you then shrugs. "What is it that you want of me?" |
57549 "I have some questions..." |
57550 "Nothing, farewell." |
57551 "I may be able to help you. Ask your questions." He smiles. |
57552 "Who are you?" |
57553 "What can you tell me about this place?" |
57554 "I've been told there is a deva down here. Know anything about that?" |
57555 "I must be going, farewell." |
57556 "I am Eldan. A man of little importance who has fallen on some bad times..." |
57557 "Why are you here?" |
57558 "I have some questions..." |
57559 "Farewell." |
57560 He frowns. "My employer no longer had need of my services. Rather than terminate my employment, and my life, he saw fit to have me interred here." |
57561 "Why would he do that?" |
57562 "I have some questions..." |
57563 "Farewell." |
57564 "He was involved in questionable business practices and I was his record keeper. He put me here to keep his secrets safe... and to keep me from those who would learn his secrets." He sighs. "I suppose it is preferable to death, but not by much." |
57565 "I have some questions..." |
57566 "Farewell." |
57567 He shrugs. "I know nothing other than the fact that it's a prison. I have been in this cell since my arrival and see little need to explore what is obviously a dangerous place." |
57568 "You never leave your cell?" |
57569 "I have some questions..." |
57570 "Farewell." |
57571 "No..." He looks away. |
57572 "I have some questions..." |
57573 "Farewell." |
57574 He frowns and gives you a questioning look. "A deva? I cannot imagine that... why would a deva be down here?" He shrugs. |
57575 You see Eldan. He smiles at your approach. "Again you grace me with your presence. Why?" |
57576 "I have some questions..." |
57577 "Farewell." |
57578 "I have some questions..." |
57579 "Never mind, farewell." |
57580 *"Think YOU could ch'ain Ignussss...?"* The flames around Ignus swirl like a cloak, then fan outwards, as if seeking to caress you. *"KILL you, turn you to *asssshessss* Ignussss can... for now, Ignusssss followsssss... but threatsssss... threatsss ANGER Ignusssss..."* |
57581 "Actually, Ignus, you couldn't stop me - you could burn me, but I'd keep coming at you until you were kindling. So *enough* with the threats..." |
57582 "So *you* say... we'll speak later, Ignus." |
57583 There is a crackling in the air, and Ignus cocks his head slightly, as if studying you, then hisses. *"FLAMESSSSS will burnnnn the immmortality from you... you are NOT sssafe from my flamesssss..."* |
57584 "Maybe you don't understand what immortality MEANS, Ignus..." |
57585 "How did you know I was immortal?" |
57586 "So *you* say... we'll speak later, Ignus." |
57587 *"You are *NOT* immmortal... Ignusssss can KILL you... ssscatter your asssshesss to the windssss..."* You watch as he flings his arms wide, and a HEAT pours from him, so powerful you are forced to shield your eyes - there is a great ROARING, as the air flees past you being drawn into Ignus. |
57588 "Ignus! Stop th-" |
57589 As you try to shout at Ignus to stop, the tide of heat turns back upon itself, and a blazing *heat* washes over you. You feel your flesh begin to smolder, then smoke, and the beginnings of PAIN... you clench your teeth, and over the pain, you can hear Ignus cackling... cackling, crackling laughter... |
57590 "Ignus!" |
57591 Ignus almost went totally barmy when I was speaking to him... I survived his tantrum, but there's something about that elemental power he commands; I think he has the power to kill me... permanently. |
57592 Ignus claims I am his master, the one who taught him the Art. He says it's the only reason he obeys me... |
57593 You see a young man dressed in shoddy clothes. He makes a rude gesture at your approach. |
57594 "Greetings." |
57595 Ignore him. |
57596 "Take a stick and pike it, berk." He glares at you. |
57597 "I have some questions..." |
57598 "Farewell." |
57599 "I really don't give a rats arse for you or your barmy questions. I said to pike it, so begone!" |
57600 "I think I need to beat some manners into you." |
57601 "Farewell then." |
57602 He smiles slyly. "Try it, berk. I'm in here because I kill clueless sods like you with ease..." |
57603 As you shout his name again, the heat dies - as you draw your arms back from your face, you see that your skin has blackened from where Ignus burned it... and Ignus is watching you hungrily. You know, more than anything, that whatever Ignus *is,* whatever power that has embraced him, it has the power to destroy you - if his flames were to kill you, there would be nothing left of your body. |
57604 "I'm in here because I want to be and when I'm ready to leave I'll just walk out." |
57605 "I have had ENOUGH of you, Ignus... perhaps you can kill me, perhaps not - I'm willing to put it to the test." |
57606 Attack him: "I like a challenge..." |
57607 "Very well, Ignus. We shall speak later then, you and I..." |
57608 Your words are like oil... and you watch them fill Ignus' eyes, fanning the flames you see there. *"Flamessss?"* Ignus drifts down slightly, the heat around him rising, as if in interest. *"Sssss'peak... Ignusss will lisssten..."* |
57609 "Ignus, what happened to you to make you this way?" |
57610 "Ignus... is it true you burned down the Alley of Dangerous Angles?" |
57611 "Farewell." |
57612 "What were you doing in the Smoldering Corpse Bar?" |
57613 "Ignus, I spoke with a storyteller in the Hive, and he mentioned that someone *taught* you these things... who?" |
57614 He stares at you for some time weighing your comment. You see his eyes flick along your many scars and then focus on yours. After a moment he swallows nervously. "You're serious... aren't you?" He waits for your response then shrugs. "So what do you want?" |
57615 "I have some questions..." |
57616 "Ignus, are you SURE your teacher was me?" |
57617 "Never mind, farewell." |
57618 "Ask em..." |
57619 "Ignus, your mastery of the Art... can you teach me any of your powers?" |
57620 "Who are you?" |
57621 "What can you tell me about this place?" |
57622 "I'm looking for a deva. He's supposed to be down here." |
57623 "Farewell." |
57624 "Ignus, your mastery of the Art... I am willing to suffer to learn more." |
57625 He hesitates before answering. "Kemak. Everyone calls me Kem though. Not that I like it, mind you." |
57626 "Why are you here?" |
57627 "I have some questions..." |
57628 "Ignus, your mastery of the Art... I am willing to suffer to learn more." |
57629 "Farewell." |
57630 "Ignus, about your teaching, about the torments I subjected you to... I'm sorry." |
57631 "Got drunk one night and got in a fight. They say I killed some sod... I don't know, I don't remember." He shrugs. |
57632 "I see. I have some questions..." |
57633 "We'll discuss flames later, Ignus, not now." |
57634 "Farewell." |
57635 "I don't know much, I've been down here from the start..." He pauses to think. "It's set up as a series of rings: outer, central, and inner. The worse your crime, the further in you go. Here at the inner ring are all the dangerous types." |
57636 *"Flamessss...?"* Ignus' voice crackles, as if in interest. *"Sssss'peak... Ignusss will lisssten..."* |
57637 "Ignus, what happened to you to make you this way?" |
57638 "I have some questions..." |
57639 "Ignus... is it true you burned down the Alley of Dangerous Angles?" |
57640 "Farewell." |
57641 "What were you doing in the Smoldering Corpse Bar?" |
57642 "Really?" He looks at you in surprise. "Why would a deva be down here... unless he did something really terrible." He looks at you expectantly. |
57643 "Ignus, I spoke with a storyteller in the Hive, and he mentioned that someone *taught* you these things... who?" |
57644 "I don't know. Have you heard anything about him?" |
57645 "Ignus, are you SURE your teacher was me?" |
57646 "I have some questions..." |
57647 "Farewell." |
57648 "Ignus, your mastery of the Art... can you teach me any of your powers?" |
57649 He shakes his head. "No, not a thing." He gives you a humorous smile. "I don't get out much you understand." |
57650 "Ignus, your mastery of the Art... I am willing to suffer to learn more." |
57651 "I have some questions..." |
57652 "Farewell." |
57653 You see Kemak. He frowns at your approach. "You again, how nice. What do you want?" |
57654 "Ignus, your mastery of the Art... I am willing to suffer to learn more." |
57655 "I have some questions..." |
57656 "Ignus, about your teaching, about the torments I subjected you to... I'm sorry." |
57657 "Nothing, farewell." |
57658 "I have no further questions... let your dreams be filled with flames, Ignus..." |
57659 *"NO! SSSS'PEAKKKK!"* Ignus howls, and the air around you *twists* again from the sheer amount of heat. *"SPEAK OF FLAMESSSSS! SSS'PEAK OF THE BURNING!"* |
57660 "Uh... very well. I had these questions... about flames..." |
57661 "No, Ignus... we'll speak some other time! Not now!" |
57662 "Ignus... have you ever *felt* a building a-flame? The flames licking the edges of the timbers, blackening the wood beneath, watching the heat peel the paint from the walls, thatch crackling, the smell of burning straw..." |
57663 "Ignus... have you ever *felt* a building a-flame? The flames licking the edges of the timbers, blackening the wood beneath, watching the heat peel the paint from the walls, thatch crackling, the smell of burning straw..." |
57664 Ignus howls, a horrible *screaming* roar, and a fiery radiance suddenly surrounds him - and his eyes - his eyes are like windows to some other PLACE. He raises his hands, flames crackling along the edges, growing to become great, flaming whips. *"You sssshalll BURNNNN!"* |
57665 "Ignus, you *asked* for this..." |
57666 As you speak, the crackling of the flames around Ignus' frame ebbs, as if the flames themselves are listening to your words... when you finish, Ignus hisses softly, and the flames in his eyes have dimmed, as if he is lost in a memory. *"Yessssss..."* |
57667 "We'll speak later then, Ignus... stay calm in the meantime." |
57668 *"Thissss way..."* A small pocket of flesh on Ignus' cheek *pops,* and runs in a steaming trickle down his jaw. *"Thissss way... Ignussss alwayssss wasss..."* |
57669 "But... you look human. Or at least, you look like you were human once." |
57670 "I wish to speak more of burning and flames..." |
57671 "I had some other questions for you..." |
57672 "I see. You and I may speak more... later." |
57673 Ignus twists, hunching his head forward as his body spins slowly above the ground... the effect is much like a fiery whirlwind, thermals streaming off his body and distorting the air around him. *"Ssssstill Ignusss... alwayssss Ignusss..."* |
57674 "I wish to speak more of burn-" |
57675 "Never mind, then. I had some other quest-" |
57676 "I see. Well, that's enough f-" |
57677 As you open your mouth to speak, Ignus suddenly whirls on you - you are forced to choke back your words as the heat from his frame floods over you. *"Ignussss might YOU be... sss'PARKssss in bodiesss, alwayssss sssseeeking to rise..."* |
57678 "'Sparks in bodies'? What do you mean?" |
57679 "I wish to speak more of burning and flames..." |
57680 "I had some other questions for you..." |
57681 "I see. You and I may speak more... later." |
57682 *"ALL thingssss burn... insssside..."* Ignus' head cranes back and throws his arms wide, spirals of flame and heat traveling up his arms. *"Only need to be KINDLED with flamessss to become Ignusssss... sssso might YOU have been... Ignussss..."* |
57683 "Actually, if you end up trying to kindle the flames within people, you usually end up killing them." |
57684 "So... you're saying everyone has the potential to become like you, with the right... spark?" |
57685 "I wish to speak more of burning and flames..." |
57686 "I had some other questions for you..." |
57687 Leave the blade alone. |
57688 "I see. You and I may speak more... later." |
57689 *"Yessssss..."* Ignus 'grins,' cocking his head to one side, ashes falling from his skull and being swept up in the flaming wreath that surrounds him. |
57690 "I wish to speak more of burning and flames..." |
57691 "I had some other questions for you..." |
57692 The metal of the blade begins to writhe and pulse in your hand. You can almost sense a feeling of anticipation emanating from the blade. What form do you will it to take? |
57693 "I see. You and I may speak more... later." |
57694 Ignus' face splits, the flesh around the corner of his mouth cracking, then re-melting into charred, sneering red-and-black pieces. *"Yessss... a dream sssshall Ignussss ssshare..."* |
57695 Will it to become a hammer. |
57696 "Maybe later. For now I wish to speak more of burn-" |
57697 "Uh... not right now. I had some other quest-" |
57698 "I've heard enough. We'll sp-" |
57699 Will it to become an axe. |
57700 A torrent of flames pours from Ignus, and you take a step back, the air *bending* from the heat. *"Sssstreetsss at night... ssssso cold... Ignussss BURNNN the buildingssss, the dwellersss... all RAN from Ignussss, the flamessss, and the buildingssss were as flamessssss... screamssss as the dwellerssss became TORCHESSssss..."* |
57701 "I've heard enough, Ign-" |
57702 Will it to become a mace. |
57703 Listen quietly, wait for his ranting to die. |
57704 *"Buildingssss as SKELETONSSSS... Anglessss, bodiessss as skeletonssss... redsss and orangessss and blackssss, the flamessss sssspreading, caresssing... sssuch LIGHTSSSS..."* |
57705 Will it to become spiked gauntlets. |
57706 "Ignus, I've heard ENOUGH -" |
57707 Listen quietly, wait for his ranting to die. |
57708 "Is there some task I could perform for you?" |
57709 *"Sss..."* Ignus' fury dies, the wreaths of flames surrounding him ebbing somewhat. He seems to be lost in thought - perhaps lost in memory. *"Ssss... and Ignussss wassss pleasssed..."* |
57710 "I wish to speak more of burning and flames..." |
57711 Will it to become a fine dagger. |
57712 "I have other questions for you, Ignus..." |
57713 "I see. We shall speak later, you and I..." |
57714 For a moment, you don't think Ignus has heard you, when suddenly the fires in his eyes dim slightly, and he gives a soft hiss, cinders and ash dancing at the edges of his jaw. *"Ignusss... once... knew NOTHING of flamessss..."* |
57715 Will it to become an axe. |
57716 "Yes?" |
57717 "Yes?" |
57718 "I wish to speak more of burning and flames..." |
57719 "Never mind. I had some other questions..." |
57720 Will it to become a mace. |
57721 Will it to become spiked gauntlets. |
57722 Will it to become a fine dagger. |
57723 "Never mind, Ignus. We'll speak again some other time." |
57724 Will it to become a hammer. |
57725 *"Once... Ignussss knew NOTHING of flamessss... he ssset ssssmall firesss, tiny flamesss, tiny flickeringssss... sssmall bitsss of flame..."* Ignus hisses again, ashes and fiery motes drifting from the ruin of his mouth. *"The firessss grew... Ignussss ssset firessss in their streetssss... and lit the firessss of anger in their heartssss..."* |
57726 "Yes?" |
57727 "I wish to speak more of burning and flames..." |
57728 Will it to become a mace. |
57729 "Never mind. I had some other questions..." |
57730 "Never mind, Ignus. We'll speak again some other time." |
57731 Will it to become spiked gauntlets. |
57733 You speak, but Ignus doesn't seem to hear you... he seems to be somewhere else, as if re-living a memory through his words... against your will, you stop and listen. |
57734 *"They sssought to punisssh Ignus, the ssmall fliesss from the Hive. They wissshed to sssee Ignusss BURNNN after Ignusss ssset fire to their ssstreets... tiny magelingsss, hedge wizzardsss, runecasterssss... tiny ssss'parks of magic came to PUNISSSSH Ignusss for hurting their loved onessss... they sssentenced Ignusssss to BURNNNN, made Ignussss a TORCH, a sssspitting FLAME, burning, burning... It wassss JUSSSTICE, they sssaid..."* |
57735 Will it to become a fine dagger. |
57736 *"Jusss'tice..."* You watch, mesmerized, as Ignus begins slowly turning again, as he did above the grill in the Smoldering Corpse. *"...but it was not a sssentence... there is ssoooo much flamessss and painnn that there issss NO pain... there issss LIGHT, and HEAT, and the flesssh runsss as TALLOW acrossss my bonessss... and for the firssst time... Ignussss issss PLEASSSSED..."* |
57737 "Is there some task I could perform for you?" |
57738 Ignus stops his rotation, and his gaze falls upon you. As it does, the fires in his eyes flare, and a charred grin splits his features, the flesh crackling and bubbling as it melts and streams across his face. Ignus wears the face of all hells, of flames, and his next words are spoken like a death sentence - not only for you, but for everyone, everywhere. *"When the planessss burnnnn and all life is torchesss, then Ignusss ssshall at lassst... be at peace..."* |
57739 "I wished to speak more of flames and burning, Ignus..." |
57740 "I... see. I had some other questions..." |
57741 Leave Ignus to his thoughts of flames... |
57742 Will it to become a hammer. |
57743 *"Of learningssss and teachingsss you know..."* Gouts of flame erupt from Ignus' mouth, in a horrid semblance of laughter. *"You have ALWAYSSSS taught Ignussss... Ignusss MASSSS'TER, you *were.*"* |
57744 "Me? Are you *sure*...?" |
57745 "I wished to speak more of flames and burning, Ignus..." |
57746 Will it to become an axe. |
57747 "I... see. I had some other questions..." |
57748 "Never mind, Ignus... we'll speak again later." |
57749 Will it to become spiked gauntlets. |
57750 Will it to become a fine dagger. |
57751 Ignus' voice *drops,* and the crackling of the flames dies. *"Yessss... it issss the only reasssson... Ignussss... OBEYSSS you..."* Flames rise around him in a crackling spiral. *"till DEATH comessss for ussss both... your wordsssss to ME... to your sssstudent IGNUSSSS... Ignusss hassss NOT forgotten... Masssster..."* |
57752 Will it to become a hammer. |
57753 "Ignus... it must have been long ago when you learned the Art... are you absolutely sure it was me?" |
57754 "Ignus, if I was your 'Master'... can you remember anything about me?" |
57755 "I wished to speak more of flames and burning, Ignus..." |
57756 Will it to become an axe. |
57757 "I... see. I had some other questions..." |
57758 Will it to become a mace. |
57759 "Never mind, Ignus... we will speak again later." |
57760 *"Yesss..."* Ignus cackles. *"Yessssss... the face hassss changed... but many lesssonssss you taught Ignussss..."* |
57761 "If my face has changed, how do you know?" |
57762 Leave the blade as is. |
57763 "Ignus... this is important. Can you remember anything about me?" |
57764 "I wished to speak more of flames and burning, Ignus..." |
57765 "I... see. I had some other questions..." |
57766 "Never mind, Ignus... we will speak more of this later." |
57767 There is a flurry of activity as the blade undergoes some astounding changes. Within moments you have the weapon of your choice. |
57768 *"Insssside all thingssss... tiny flamessss... the ssss'PARK, the flamesss, the SSSSAME... no matter what the sssskin... ssskin can bleed... ssskin can burn... but the INNER flame remainssssss..."* |
57769 "Ignus... this is important. Can you remember anything about me?" |
57770 Done. |
57771 "I wished to speak more of flames and burning, Ignus..." |
57772 The blade suddenly stops writhing and settles into its current form. |
57773 "I... see. I had some other questions..." |
57774 Done. |
57775 "Never mind, Ignus... we will speak again later." |
57776 Ignus hisses... and for a moment, his *features* flicker - at first, you think it's the flames, but it's not... it's the flickering of *memory*... |
57777 Surrender to the memory. |
57778 Shake off the memory. |
57779 Your vision clears, the memory streaming away like smoke. Ignus is hovering above you, his head cocked to one side, and an insane, blackened grin smeared across his face... *"Masssster... Ignusssss hasss NOT forgotten your teachingsss..."* |
57780 "I wished to speak more of flames and burning, Ignus..." |
57781 "I... see. I had some other questions..." |
57782 "Never mind, Ignus... we will speak again later." |
57783 The crackling of Ignus' flames subsides, lessening as the charred bones of Ignus' body fold up, twisting into itself until his limbs lie motionless, becoming a stack of wood within a huge iron fireplace... you are staring into a fire, burning brightly within a vaulted room. The fire crackles and spits embers onto the stone floor, motes rising from the fireplace. Faintly, from the darkness behind you, you can hear the rasp of someone breathing. |
57784 Memory: "I can *hear* you... step into the light." |
57785 Shake off the memory. |
57786 There is the shuffling of sandals, and a frail youth steps into the edges of the firelight. His wide, black eyes catch the flames and mirror them. He is nervous - you can hear his muscles shaking, his voice trembling - just enough to increase your irritation. "Forgive my intrusion, master. I-" |
57787 Memory: "You have *already* intruded, supplicant. You did so with intention. I will hear it now, then you will leave me to my thoughts." |
57788 Shake off the memory. |
57789 The boy takes a deep breath, and glances at the fire. "Master, I... dreamed of flames again, last night... they felt real, and you said that we were to come to you if-" |
57790 Memory: "It was a *dream,* nothing more. Now leave." |
57791 Shake off the memory. |
57792 The boy does not move - his brows draw together, and slowly, he displays his hands. The flesh around the fingers... blackened, burned. |
57793 Memory: "How did your hands come to be burned, supplicant?" |
57794 Shake off the memory. |
57795 "I awoke and my hands were as ash." The boy meets your gaze; he is still trembling, faintly, but there is an eagerness in his voice which angers you. "I dreamed I soared above the earth and the ground and sky were as fire. The world itself was so bright that it... hurt to look at it, master. And when I awoke, my hands... they were burned, as if I had held a flame within my hands." |
57796 Memory: "You lie, supplicant. You have come to me with a story, and now you are in danger of *angering* me." |
57797 Shake off the memory. |
57798 "No, master..." The boy's face glistens with a sweaty sheen of fear. "No, upon my life, I do not!" |
57799 Memory: "You burned yourself with a candle, supplicant. Or thrust your hand within one of the pyres in the Vault of Currents. Now you come to me and tell me a dream burned you. I tire of your lies." |
57800 Shake off the memory. |
57801 The boy falls silent, and to your surprise, his face clenches in anger. "No. I do not lie. It was the *dream* that burned me, master, as you said it might if we felt the power stirring. They were *your* words, and I came to *repeat* them to you and tell you they are *true.*" He holds up his hands. "Look, master..." |
57802 Memory: Grab his hands. |
57803 Shake off the memory. |
57804 Before the boy can react, your hand - huge in comparison - lashes out, crushing his burned hands in its grip, and the boy screams, echoing in the vault. With a snarl, you hurl him to the ground in front of the fireplace, and there is a sharp *crack* as his knees strike the flagstones. |
57805 Memory: "Look into those flames, supplicant! Raise your head, look!" |
57806 Shake off the memory. |
57807 The boy is shuddering from the pain from his knees... you watch tears blur his eyes as he raises his head to look into the fireplace. The flames cast his face in a red, gaunt glow... |
57808 Memory: "Is *that* what you wish to hold, supplicant? Is the shaping of flames what stirs your heart? Know that flames can burn, and if you would learn their power, you must suffer their touch." |
57809 Shake off the memory. |
57810 The boy is silent, staring into the flames. He seems mesmerized. His tears have dried in the heat, and the shaking is gone. The flames are his focus. He is not LISTENING to you, and you feel fury washing over you. |
57811 Memory: "If that is what consumes you, enough for you to *intrude* upon my meditations, then I shall teach you of the shaping of flames, supplicant." |
57812 Shake off the memory. |
57814 Your hand lashes out and clamps onto the boy's wrist. He howls as you drag him closer to the fireplace, then thrust his hands into the coals - there is a crackling, a hissing of burning flesh, and his *screams* - such terrible, yet - |
57815 Memory: "To learn, you must *suffer,* supplicant. You must allow yourself to be burned by the power of that which you wield. Know its torment, and you shall know how to use it against your enemies." |
57816 Memory: "To learn, you must *suffer,* supplicant. You must allow yourself to be burned by the power of that which you wield. Know its torment, and you shall know how to use it against your enemies." |
57817 Shake off the memory. |
57818 I had a strong memory when I confronted Ignus about his 'teacher.' Apparently... at some point in the past... *I* was the one who taught Ignus the ways of the Art, though I think Ignus learned the wrong lessons from me. |
57819 *"Ssss... Ignussss once knew *much*... no longer... Ignussss burnnssss... in sssuffering, Ignusssss learnssss..."* A tiny flame gusts from his mouth, like laughter, and a stream of embers spits forth. *"Ssssuffer... learn..."* |
57820 "I am willing to suffer for such knowledge..." |
57821 "I wished to speak more of flames and burning, Ignus..." |
57822 "I... see. I had some other questions..." |
57823 "Maybe some other time, Ignus... we may speak again later." |
57824 As you are about to speak the words, you feel a crawling sensation in the back of your skull... and you are suddenly struck with the certainty, that the knowledge Ignus has to teach may permanently scar you... but you don't know *how* you know this. |
57825 Repeat: "I am willing to suffer for such knowledge..." |
57826 "I wished to speak more of flames and burning, Ignus..." |
57827 "I... see. I had some other questions..." |
57828 "Maybe some other time, Ignus... we may speak again later." |
57829 *"Ssssufffer...?"* Flames flicker eagerly along the edges of Ignus' mouth, spiraling up along the melted ruin of his face. *"Burnnnnn? Piecesssss of sssself are burnnned away... sssss... Ignusss... Ignusss may ssstill teach *MUCH.*"* |
57830 "I wish to learn, Ignus... can you teach me some of the Art?" |
57831 "I wish to learn, Ignus... can you teach me some more of the Art?" |
57832 "I wish to learn, Ignus... can you teach me some more of the Art?" |
57833 "I wished to speak more of flames and burning, Ignus..." |
57834 "I... see. I had some other questions..." |
57835 "Maybe some other time, Ignus... we may speak again later." |
57836 *"Where flamessss once burnnned, one may ssssend them again..."* Before you can react, Ignus' claw lashes out and clutches your finger, and with a greedy *hssssss,* he BURNS it, and through the searing pain, you close your eyes and SCREAM... |
57837 You force your eyes open to see the burning mass of your hand from where Ignus touched it... he floats above, uncaring, cradling your finger, then *snaps* the tip off, leaving just the base. He *hsses,* cinders and ash drifting from his mouth, and he flicks the charred remains of your finger back to you. |
57838 "Erhkk... what... did... you... do...?" |
57839 Ignus 'taught' me some of his knowledge of the Art by snapping off my finger, burning the flesh from it, then giving it back to me... he seems to think I know what to do with it. In suffering through the ordeal, I think I did some permanent damage to my health, though my resistance to fire has increased. Despite the ordeal, my finger seems to be growing back, so it shouldn't impair my fighting or spell-casting abilities. |
57840 *"Teachingsssss..."* Ignus cackles, the sound now strangely painful to your ears. *"To learn, one must ssssufffer."* |
57841 "I... wish... to learn... more..." |
57842 "I... wished... to speak more... of flames and burning, Ignus..." |
57843 "I... see. I... had some... other questions..." |
57844 "Enough... Ignus... we will speak again later." |
57845 *"Yesssssssss..."* Before you can react, Ignus' claws lash out and clutch your left hand, and with a mad cackle, and with a greedy *hssssss,* he BURNS it, and through the searing pain, you close your eyes and SCREAM... |
57846 You force your eyes open to see the burning mass of your hand from where Ignus touched it... only a blackened *stump* remains, twitching, blood steaming from it. Ignus seems oblivious to your pain - his attention is devoted to your severed hand, which he is holding, admiring it like a trophy. |
57847 "Ig... nus... give... me... BACK... my hand..." |
57848 Ignus ignores you; you watch as flames from his hands encircle your severed hand like a wreath, slowly burning the last remains of flesh from it, like a sculptor, until only the fused bone remains. He gives a long, low *hssssss* and then flings his 'creation' back to you; you manage to catch it in your remaining hand. You notice the flesh of your severed hand is re-knitting itself, slowly, painfully... it looks like it's regrowing. |
57849 "What did... you do..." |
57850 Ignus 'taught' me some of his knowledge of the Art by burning off my HAND, scouring the flesh from it, then giving it back to me... he seems to think I know what to do with it. In suffering through the ordeal, I think I did some permanent damage to my health, though my resistance to fire has increased. Despite the ordeal, my hand seems to be growing back, so it shouldn't impair my fighting or spell-casting abilities. |
57851 *"Teachingsssss..."* Ignus cackles, the sound now strangely painful to your ears. *"To learn, one must ssssufffer."* |
57852 "I... wish... to learn... more..." |
57853 "I... wished... to speak more... of flames and burning, Ignus..." |
57854 "I... see. I... had some... other questions..." |
57855 "Enough... Ignus... we will speak again later." |
57856 *"Ssssss...* Ignus hurls himself into the air, leaving a hissing flame trail as he rises. *"No more! Piecesssss of sssself are burnnned away... sssss... Ignusss... yet no more of ssssharing will Ignusss teach..."* |
57857 "You need pieces of me in order to teach me? What about my eyeball?" |
57858 "You need pieces of me in order to teach me? What about this strip of my intestines?" |
57859 "Very well. I wished to speak more of flames and burning, Ignus..." |
57860 "I... see. I had some other questions..." |
57861 "Never mind then, Ignus... we will speak again later." |
57862 Ignus lashes out again, his finger like a spear... but he doesn't strike for the eye that you can remove; instead, he impales your OTHER eye. There is no pain for a moment, only surprise, then you *scream,* as Ignus lets lose a stream of flames into your socket. They seem to eat into your skull ... the hiss of burning flesh fills your nostrils and smoke clouds your vision... |
57863 You force your eyes open through your bloodied vision - yet only ONE eye opens - you can barely make out, Ignus, hovering in the air in front of you, his hands cupping a small orb of flame in his hands - your eye, seemingly untouched by the heat. As you watch, his hands cover the eye, and you feel a second burning pain in your eye socket... |
57864 And suddenly, even through the searing pain, you can see correctly again... Ignus opens his hand, and within it, you can see the ruined mass of your eyeball, barely recognizable... yet... your eye is still in its socket. He cackles, and with a breath of flame, the eyeball rises from his grasp and drifts over to you, like a flake of ash in the air. |
57865 Take the eyeball... your eyeball... |
57866 Ignus 'taught' me some of his knowledge of the Art by scalding my eye, then giving it back to me... he seems to think I know what to do with it. In suffering through the ordeal, I think I did some permanent damage to my health, though my resistance to fire has increased. Sometimes I wish Ignus would use some DAMN SCROLLS instead of these ordeals... at least I can still see through my eye. |
57867 Tiny snakes of flame spiral from Ignus' ruined sockets, traveling up past his charred skull. *"More teachingsssss..."* The two snakes of flame circle around behind him, then flare into torches in his hands. *"More sufferingssss..."* |
57868 "I am willing to suffer for more knowledge... can you teach me any more?" |
57869 "I wished to speak more of flames and burning, Ignus..." |
57870 "I... see. I had some other questions..." |
57871 "Thanks, Ignus... I think. We will speak again later." |
57872 Ignus cocks his head as you hold up your intestines, then he suddenly swoops in and snatches it from your grasp. Holding it, he strings it between two hands, like rope, and he *hssssssss* to himself... you watch the intestines steam as he holds them, turning black... and you feel a slow, burning pain in your abdomen... |
57873 Ignus strings out the intestines, handspan by handspan, and as he lets each length fall from his grasp, it starts rotating around him like a spiral, snaking in a slow pattern, each portion being roasted by his flames - there seems to be some dancing pattern to the way the flames are touching the strip of intestines, slowly blackening them, until it looks like a long string of charred meat... |
57874 The burning in your abdomen makes you wince, but it's nothing compared to the pain you felt when Ignus charred the other portions of your body. You watch your burning guts spiral in Ignus' flames, then suddenly, they gutter out, and they fall into Ignus' hands. He gives a *hssssss* and throws them to you. *"MUCH powersssss in an im'mortalsssss organsss..."* |
57875 Take the charred intestines... |
57876 Ignus 'taught' me some of his knowledge of the Art by charring my intestines, then giving it back to me... he seems to think I know what to do with it. Unlike the other ordeals, I don't seem to have suffered when Ignus 'treated' my intestines with his flames. |
57877 *"Flamesssss... no... tormentssssss..."* Ignus slowly turns, twisting above the ground; he may have heard you, but you don't know if the words *meant* anything to him... |
57878 "Are you sure, supplicant?" |
57879 "I wished to speak more of flames and burning, Ignus..." |
57880 "At least I tried... I had some other questions for you, Ignus..." |
57881 "Well, for what it's worth, Ignus, I'm sorry you ended up like this... we'll speak again later." |
57882 Ignus stops instantly, and he whirls on you, *new* flames bleeding from his chest and skull in a horrid crackling mass... it's like a nest of flaming snakes suddenly erupted from hidden recesses on Ignus' body. *"Sssssssupplicant NO MORE isssss Ignussssss...! Ssssspeak ssssuch again, and Ignusssss will BURNNN you!"* |
57883 "Try it, *supplicant.* It seems I will have to remind you of your station..." |
57884 "Never mind, then. I wished to speak more of flames and burning, Ignus..." |
57885 "Understood... I had some other questions..." |
57886 "Never mind then, Ignus... we will speak again later." |
57887 You hold your charred intestines in your hand; they look like a blackened rope. Ignus hovers above you, tiny motes of ash drifting from his burning, emaciated frame. |
57888 "I am willing to suffer for more knowledge... can you teach me any more?" |
57889 "I wished to speak more of flames and burning, Ignus..." |
57890 "I... see. I had some other questions..." |
57891 "Thank you, Ignus... we will speak again later." |
57892 "There's proof in his quarters, his journal. He's dead now, though." |
57893 "There's proof in his quarters, his journal. He's dead now, though." |
57894 Resolve a bar tab. |
57895 Barkis, the barkeep at the Smoldering Corpse Bar, asked me to take care of an outstanding bar tab. The victim is named Mochai. |
57896 I told Barkis that Mochai wouldn't present him with a problem anymore. I get free drinks now. |
57897 Kill vargouilles to prevent the corpse of Chad from becoming a vargouille himself. |
57898 The corpse of a Collector named Chad asked me to kill a bunch of vargouilles before his transformation into one of the fell creatures is complete. |
57899 I have killed the vargouille that bit Chad. His corpse is at rest. In return, he gave me directions to a decanter in the Drowned Nations. |
57900 Find the Decanter of Endless Water. |
57901 A speaking head named Glyve, situated in the Weeping Stone Catacombs, has asked me to fetch it a decanter of fresh water, to release it from its curse. |
57902 I have retrieved the decanter for Glyve. He told me to talk to a woman named Nemelle in the Clerk's Ward. She apparently has a command word that will unlock its full potential. |
57903 Help Sev'Tai get her revenge. |
57904 I ran into a strange woman, Sev'Tai, by the Dustman memorial outside the Mortuary. She was mourning the death of her three sisters, who had been attacked by a group of 'Chaosmen' called the "Starved Dogs Barking." She asked me to kill three of their number to avenge the death of her sisters, and I agreed. She said her sisters were attacked a few blocks directly south of the Mortuary - I could probably find these 'Starved Dogs' there. |
57905 I returned to Sev'Tai after penning three of those 'Starved Dogs' in the dead-book - she was grateful and gave me a copper earring as payment. |
57906 I lied and told Sev'Tai that I killed three of those 'Starved Dogs' for her - she took me at my word and gave me an earring as payment. |
57907 Retrieve Porphiron's necklace. |
57908 I met a strange man in the Hive with shifting lines on his face - he claims to be a soldier from some religious order, but his vows won't let him raise his hand in violence against another. He said a group of thugs in the Hive had taken his necklace of prayer beads from him. He said he had last seen the thugs by a 'bar that burns inside,' and that they were dressed in red and black. I told him I'd go fetch his necklace for him. |
57909 I found the three robbers outside the Smoldering Corpse Bar and retrieved Porphiron's necklace for him. He seemed pleased to get it back... though who knows what those strange lines on his face *really* mean. |
57910 Find a way to help Ingress. |
57911 I met a madwoman named Ingress running around in the Hive outside the Mortuary. She was raving about doors and keys, and she claimed that the whole city was a series of portals to other places. She said when she was a young girl, she accidentally stepped through a portal and ended up trapped in the city. If I can find an experienced Planewalker, perhaps he could guide her home. |
57912 I spoke to Candrian Illborne at the Smoldering Corpse Bar, and he knew of the portal that Ingress walked through. I asked for his help, and he agreed to guide her back. I went and told Ingress, then met Candrian again... it turns out Ingress left her living teeth as payment. I'll try not to spend them all in one place. |
57913 Learn the ways of the Art from Mebbeth. |
57914 Mebbeth said she would teach me the way of the Art, but she told me I'd have to perform some errands for her first. Presumably, once they're all complete she'll teach me what she knows of the Art. |
57915 I dropped off the ink to Mebbeth and in so doing, I completed all the tasks that Mebbeth asked of me. In exchange, she offered to teach me the way of the Art if I still wanted to learn. |
57916 I decided I wasn't going to put up with Mebbeth's errands anymore; I've got more important things to do than running around all over the Hive doing chores for her. |
57917 Find the herbs that Mebbeth needs. |
57918 Mebbeth said she would teach me the way of the Art, but she told me I'd have to perform some errands for her first. She gave me a black-barbed seed and told me to find the fruit merchant in the Hive market - she said he would have the herbs she needed. |
57919 I found the fruit merchant Mebbeth told me about, but he doesn't have the herbs I need. He told me I'd have to go find a gardener in order to get the herbs I need... I can't imagine I would find a *gardener* in the Hive. |
57920 I found the fruit merchant Mebbeth told me about, but he doesn't have the herbs I need. He told me I'd have to go find a gardener in order to get the herbs I need... but I think the only one that was around was that fat berk by the gate near the Smoldering Corpse bar... but he's dead. I'll go back and tell Mebbeth and see what can be done. |
57921 Find a gardener who has Mebbeth's herbs. |
57922 I found the fruit merchant Mebbeth told me about, but he doesn't have the herbs I need. He told me I'd have to go find a gardener in order to get the herbs I need... I can't imagine I would find a *gardener* in the Hive. |
57923 I spoke with a man named Mourns-for-Trees who helped me grow the herbs I needed just by *willing* the seed to grow... now I have this black-barbed branch wrapped around my wrist. I better take it back to Mebbeth and get it pulled off. |
57924 Get Mebbeth's wash from Giscorl. |
57925 Mebbeth sent me on my second errand... she wants me to pick up her wash from the cloth-seller, Giscorl, in the Hive marketplace. She *could* have mentioned it before I left last time. |
57926 I picked up Mebbeth's wash from Giscorl - he went a little heavy on the cleaning ritual, though; her wash is so heavily starched that they look like a bunch of green boards stacked on top of each other. In any event, I returned them to Mebbeth. |
57927 Get ink for Mebbeth from Kossah-Jai. |
57928 Mebbeth needs me to run yet *another* damnable errand for her... it's back to the market again to fetch some ink. She said to speak to a woman named Kossah-Jai in the market square. She's probably the only merchant I *haven't* spoken to yet. |
57929 Of course, when I *spoke* to Kossah-Jai she had none of the ink that Mebbeth said she had. She told me the only place she knew of to get Mebbeth's ink was from a *brogota-fin,* but she didn't sell it. She said I should try Meir'am, a fishwife who sold her wares on a street just south of the market. |
57930 Find Meir'am, get the ink for Mebbeth. |
57931 Kossah-Jai had none of the ink that Mebbeth said she had. She told me the only place she knew of to get Mebbeth's ink was from a *brogota-fin,* but she didn't sell it. She said I should try Meir'am, a fishwife who sold her wares on a street just south of the market. |
57932 I finally got the ink from Meir'am, a whole tankard full. Now I can take this foul mess back to Mebbeth... who knows, maybe I can get her to drink it. |
57933 Deliver ink to Mebbeth. |
57934 I have returned the name and number to the man. His name is Ku'u Yin. He was grateful. |
57935 A strange little man has asked me to get his "name and number" back from Radine, the woman who stole them from him. He seems to regard the name and number as a kind of security against the chaos of the cosmos. |
57936 Recover Ku'u Yin's number from Radine. |
57937 I found and returned Quint's poison charm. It was in the rubbish heap outside Marta's place. |
57938 Quint, the corpse-peddler in the Buried Village, is looking for a poison charm. He says that a Collector named Gris the Vulture has it. Find Gris, find the charm, return it to Quint. |
57939 Get Quint's poison charm from the body of Gris. |
57940 Wererat Guards |
57941 "You won't be having trouble with Mochai again." |
57942 "Forget it. Farewell." |
57943 He gives you a quizzical look. "We already went over all that, didn't we? You want anything else that I haven't already told you?" |
57944 "Just answer some questions for me." |
57945 "No. Farewell." |
57946 You see a middle aged man. He looks at you with interest as you approach. "Good day, cutter." |
57947 "Greetings." |
57948 Ignore him. |
57949 He gives you a slight bow. "I'm Dorn. Can I interest you in my wares?" |
57950 "I have some questions..." |
57951 "Show me what you have." |
57952 "No, farewell." |
57953 He shakes his head. "I don't have time for questions right now. Another day perhaps." |
57954 "Show me your wares." |
57955 "Farewell." |
57956 You see a middle aged man in shoddy clothes. He frowns at your approach and looks about warily. |
57957 "Greetings." |
57958 You see Dorn, the merchant. He smiles at you. "Again we meet. How may I serve you?" |
57959 Ignore him. |
57960 "Show me your wares." |
57961 His frown deepens as he examines you. "Uh... hello. What do you want?" |
57962 "Farewell." |
57963 "I have some questions..." |
57965 "Never mind. I must be going, farewell." |
57966 "Like what?" |
57967 "Who are you?" |
57968 "What are you doing here?" |
57969 "What can you tell me about this place?" |
57970 "I'm looking for a deva. I've heard he's in Curst." |
57971 He hesitates before answering. "Name's Voorsha." He doesn't elaborate on his answer. |
57972 "I have some more questions..." |
57973 "I must be going, farewell." |
57974 He stares at you blankly then shrugs. "I'm a... trader. This is my storage area." |
57975 "What do you store here?" |
57976 "I have some more questions..." |
57977 He frowns. "I don't see that that's any concern of yours." |
57978 "I'm just curious..." |
57979 "I have some more questions..." |
57980 "I must be going, farewell." |
57981 He shrugs. "Well..." He gestures vaguely. "Ale, mead, and... other goods." He looks somewhat nervous. |
57982 "What are you so nervous about?" |
57983 "I have some more questions..." |
57984 "I must be going, farewell." |
57985 He begins to fidget. "Nothing..." He gives you a defiant look. "Can we change the subject?" |
57986 "No, I think you're up to something and I want to know what." |
57987 "I have some more questions..." |
57988 "I must be going, farewell." |
57989 He glares at you then sighs. "I'm... bringing the stuff in through... alternate channels. The guards don't know..." |
57990 "You're a smuggler." |
57991 "I have some more questions..." |
57992 "I must be going, farewell." |
57993 He frowns. "I'm a bootlegger. Sounds better than smuggler, don't you think?" He gives you a crafty look. "Say... how'd you like to help me out... for a piece of the business?" |
57994 You see a muscular young man wearing dirty work clothes. He seems to be checking the contents of several crates and comparing them with a list. |
57995 "What kind of help?" |
57996 "Greetings." |
57997 "I must be going, farewell." |
57998 Ignore the man. |
57999 He thinks for a moment. "There's a gehreleth near here. It's been trying to kill me and that makes it hard to get my stuff out. I need someone to take care of it." |
58000 He pauses for a moment before turning to face you. "Yes? May I help you?" |
58001 "I have some questions..." |
58002 "What's a gehreleth?" |
58003 "Why don't you deal with it yourself?" |
58004 "What do I get if I take care of it for you?" |
58005 "I have some more questions..." |
58006 "I must be going, farewell." |
58007 "No, not really. Farewell." |
58008 He shrugs. "It's just some dumb creature intent on eating everything it sees..." He looks at you anxiously. |
58009 He glances about quickly. "All right..." |
58010 "Who are you?" |
58011 "Why don't you deal with it yourself?" |
58012 "What are you doing?" |
58013 "What do I get if I take care of it for you?" |
58014 "What can you tell me about this place?" |
58015 "I have some more questions..." |
58016 "I'm looking for a deva. I've been told he's in Curst." |
58017 "I must be going, farewell." |
58018 "I must be going, farewell." |
58019 "I'm Dorfin, cutter. I'm one of the warehousemen here." He gives you a friendly smile. |
58020 "I'm not a warrior, it would kill me outright." He glances at your scars. "Anyone who can survive what you obviously have should be able to deal with it." |
58021 "I have some questions..." |
58022 "I must be going, farewell." |
58023 "What's a gehreleth?" |
58024 "Inventory." He frowns. "For the third time this month, I might add." |
58025 "Is that unusual?" |
58026 "What do I get if I take care of it for you?" |
58027 "I see. I have some more questions..." |
58028 "I have some more questions..." |
58029 "I must be going, farewell." |
58030 He sighs. "No, the boss is a slave driver. He works us hard and rarely lets up on us." He shrugs. "It's a living." |
58031 "If he's such a slave driver, why do you work for him?" |
58032 "I must be going, farewell." |
58033 "I see. I have some more questions..." |
58034 "I must be going, farewell." |
58035 He leans in close to whisper to you. "We're allowed one day a week off... with pay no less. We don't complain because of that." |
58036 He smiles. "I can use a partner. Business is good and I can't distribute everything by myself. We'll split the profits down the middle. What do you say?" |
58037 "Interesting. Why does he do that?" |
58038 "I see. I have some more questions..." |
58039 "Sure, why not." |
58040 "I must be going, farewell." |
58041 "I don't think so." |
58042 He shrugs. "I have no idea and I don't really care. It's a break from the grind." |
58043 "I see. I have some more questions..." |
58044 "I must be going, farewell." |
58045 He gives you a confused look then shrugs. "It's just a warehouse. We store the usual stuff. You know, tools, weapons, foodstuffs, whatever..." |
58046 "I see. I have some more questions..." |
58047 "I'll think about it. I have some other questions..." |
58048 "I must be going, farewell." |
58049 "Really?" He looks surprised. "I can't even imagine that... I mean, why would a deva come here?" He pauses for a moment then barks out a laugh. "Ha! Unless it was to rain *holy justice* down upon us." |
58051 'What do you mean?" |
58052 "I see. I have some more questions..." |
58053 His smile broadens. "Great. Take care of the gehreleth and get back to me." |
58054 "I must be going, farewell." |
58055 "The citizens of Curst are not known for their kindness and generosity. A deva actually is too good for this place. There is no reason for one to be here unless, of course, he or she was sent by some power. That would only be done in the name of some sort of *higher* justice." |
58056 "All right. I have some other questions..." |
58057 "I see. I have some other questions..." |
58058 "I must be going, farewell." |
58059 You see Dorfin, the warehouseman. He nods at you. "Hello again, cutter." |
58060 "I must be going, farewell..." |
58062 "I have some questions..." |
58063 He frowns. "All right, but if you change your mind my offer still stands. I'm out of business if I can't get that gehreleth taken care of." |
58064 "Never mind. Farewell." |
58065 "I have some more questions..." |
58066 "I must be going, farewell." |
58067 He glances about. "Nothing to tell really." He shrugs. "Look around for yourself." |
58068 "I have some more questions..." |
58069 "I must be going, farewell." |
58070 He frowns. "A deva... I've heard rumors..." He pauses. |
58071 "What rumors?" |
58072 He shrugs and looks away. "Some digging was going on down here to expand the prison. Word is they broke into an unknown chamber by accident..." He turns back to you. "Found *something* or *someone* there, imprisoned." |
58073 "Go on." |
58074 "Some say it was a deva that was found. Others say if was baatezu, and others say it was a tanar'ri." He shrugs. "Don't care myself. Whatever it is, I intend to stay away from it." |
58075 "Where is this chamber?" |
58076 "I see. I have some more questions..." |
58077 "I have no idea. Keep poking around down here and you're likely to find it... not that that would be a good thing, mind you." |
58078 "I have some more questions..." |
58079 "I must be going, farewell." |
58080 You see Voorsha, the bootlegger. He glances about nervously at your approach. "Hello... again. What can I do for you?" |
58081 "You mentioned needing some help. What do you need?" |
58082 "You mentioned needing some help. What do you need?" |
58083 "You asked me to take care of some gehreleth for you." |
58084 "I've killed that gehreleth for you. |
58085 "Nothing, farewell." |
58086 He stares at you for a moment. "Yes. Will you do it?" |
58087 "What do I get if I do?" |
58088 He looks surprised but quickly recovers. He glances at you to see if you noticed. "Uh... that's great. Good job." |
58089 "You said you'd make me your partner. I'm ready to collect." |
58090 He nods. "Yes... I did say that." He stares at you for a moment then begins to fidget. |
58091 "So we're partners now. Right?" |
58092 "You didn't think I could kill the gehreleth, did you?" |
58093 He stares at you a moment longer then sighs. "No, I don't think so..." He sighs. "It seems you've exceeded my expectations... I was hoping the gehreleth would deal with you and save me the trouble. Now I guess I have to take care of you myself." He suddenly draws a weapon and attacks. |
58094 Defend yourself. |
58095 He stares at you a moment longer then sighs. "No, I didn't... It seems you've exceeded my expectations... I was hoping the gehreleth would deal with you and save me the trouble. Now I guess I have to take care of you myself." He suddenly draws a weapon and attacks. |
58096 You see a young woman wearing dirty work clothes. She nods at your approach. |
58097 Defend yourself. |
58098 "Greetings." |
58099 Ignore her. |
58100 "Hello... you need something?" |
58101 "I have some questions..." |
58102 "No, not really. Farewell." |
58103 "All right." |
58104 "Who are you?" |
58105 "What are you doing?" |
58106 "What can you tell me about this place?" |
58107 "I'm looking for a deva. I've been told he's in Curst." |
58108 "I must be going, farewell." |
58109 "The name's Aileena." |
58110 "I have some questions..." |
58111 "I must be going, farewell." |
58112 "Processing work orders. I receive various orders for goods from merchants throughout the city. I then pick the items and ready them for shipment." |
58113 "Sounds like interesting work." |
58114 "I have some questions..." |
58115 "I must be going, farewell." |
58116 She smiles. "It is, actually..." She sighs and shrugs her shoulders. "If it weren't, I certainly wouldn't be doing it." |
58117 "Why is that?" |
58118 "I see. I have some questions..." |
58119 "I must be going now, farewell." |
58120 She frowns in thought. "Well... it's not an easy job and it should be done by more than one person. However, the boss is a cheap son of a harlot and won't hire another person." |
58121 "Then why do you stay here?" |
58122 "I see. I have some questions..." |
58123 "I must be going now, farewell." |
58124 She smiles again. "Devore, the boss, may be cheap but he has a nice streak in him. He actually gives us all a day off each week with pay!" |
58125 "I see. I have some questions..." |
58126 "I must be going now, farewell." |
58127 She shrugs. "There's nothing to tell. If you've seen one warehouse, you've seen them all. This one is no different." |
58128 "I have some questions..." |
58129 "I must be going now, farewell." |
58130 She gives you a confused look for a moment. "I was about to say you're barmy to be looking in Curst... but I do remember something about a deva." She pauses. "I can't remember what though. I think you should go to the administration office and ask there. It's in the town square." |
58131 "I have some questions..." |
58132 "I must be going now, farewell." |
58133 You see Aileena, the warehouse worker. She smiles and nods at your approach. "Hello again. What's up?" |
58134 "I have some questions..." |
58135 "Nothing, farewell." |
58136 You see a red abishai. The creature is reptilian with a snake like-body, four clawed feet, leathery wings, and a draconian head. The scales covering its body are a dull shade of red. The creature stands upright on its hind legs, balancing with its prehensile tale. As you approach, its eyes narrow to slits and it begins to hiss. |
58137 "Greetings." |
58138 Ignore the creature. |
58139 The abishai glares at you and hisses in some guttural tongue. You realize it is not speaking to you when you hear a response from somewhere behind the abishai. After a moment it cocks its head to the side and hisses at you. "What want you?" |
58140 "I have some questions..." |
58141 "Nothing, farewell." |
58142 The abishai emits a series of hisses that are soon answered from the unknown source. "No... you ssspeak Tek'elach." It gestures vaguely behind it. "He agree talk you..." |
58143 "Why can't you answer my questions?" |
58144 "I see. I'll go speak with this Tek'elach then." |
58145 "Never mind. Farewell." |
58146 The abishai glares at you for a moment before answering. "Tek'elach want talk you. Not I. You go." |
58147 "I see. I'll go speak with this Tek'elach then." |
58148 "Never mind. Farewell." |
58149 You feel a wave of heat begin to emanate from the abishai as it leans in to talk to you. "You show respect... you be careful... I watch. I kill you if you do wrong." It displays rows of razor sharp teeth as it grins evilly at you. "You understand?" |
58150 "Yes, I understand. Farewell." |
58151 "No, I'm stupid. Why don't you explain it to me." |
58152 The abishai hisses at you and reaches out to the nearby wall. Its eyes never leave yours as it digs several deep furrows into the stone with a single swipe of its claws. "Understand now? Or want up close, personal explanation?" |
58153 "I understand perfectly. Farewell." |
58154 Attack the abishai: "Let's see what you can do with a real opponent." |
58155 The abishai hisses at you angrily. "You told talk Tek'elach... go!" |
58156 "All right. Farewell." |
58157 You see a rat faced looking young man. He watches you carefully as you approach and seems to gauge your every move with a practiced eye. |
58158 "Greetings." |
58159 Ignore him. |
58160 He rubs his chin as he examines you. You get the impression he is weighing you in the balance. "Yes... greetings, cutter. Welcome to our home. What do you want with Gerik?" |
58161 "I have some questions..." |
58162 "Nothing, farewell." |
58163 "Ask... ask..." He smiles at you. |
58164 "Who are you?" |
58165 "What can you tell me about this place?" |
58166 "I'm looking for a deva, you know where I can find him?" |
58167 "I must be going, farewell." |
58168 "We are Gerik. We told you that... didn't we?" He raises his eyebrows at you. |
58169 "Why do you refer to yourself as *we?*" |
58170 "I have some questions..." |
58171 "I must leave. Farewell." |
58172 He frowns at you. "Because we are more than one..." He looks to either side of himself then back at you. "Can you not see us?" He gestures to each side of himself. |
58173 "Yes, I see you all now. I have some questions..." |
58174 "Uh... No, there's only you and I here." |
58175 He frowns, then leans to either side and begins to whisper to an invisible companion. After a moment he returns his attention to you. "We are confused as to why this would be. Perhaps you are ill. Perhaps we can help you." He smiles at you. |
58176 "Ah... There they are. I'm sorry, I just missed your companions before. I see them now." |
58177 "I think you're the one who needs help." |
58178 He smiles and nods. "Good... good... all is well and we are happy. Did you have more questions?" |
58179 "Yes." |
58180 "No, I must be leaving. Farewell." |
58181 He frowns deeply. "This disturbs us... you should leave, we must have time to think..." He ignores you. |
58182 Leave. |
58183 He glances about, then seems to stare off into the distance. "This place is our summer home... we like it here. The sound of the waves is most relaxing to us." |
58184 "Why do you refer to yourself as *we?*" |
58185 "Waves? What waves?" |
58186 "Farewell." |
58187 "What waves?" He looks annoyed and points at a distant spot through the wall. "Those waves! We love the ocean, the sea breeze... it's very refreshing." |
58188 "I... see. Yes, very nice. I have some more questions..." |
58189 "Uh huh... Well, I can't take the salt air. I must be going, farewell." |
58190 His eyes grow wide and he nods his head. He looks to either side of himself and begins to mumble and converse with some invisible companion. After a moment he turns his attention to you. "Yes... we have seen the deva. Beautiful he was..." |
58191 "Where can I find him?" |
58192 He looks confused. "We do not know... he is lost to us." He gazes off into the distance. "We lost him... lost him... lost..." His voice fades to silence as he stares blankly at the wall. He ignores any further attempt to communicate. |
58193 Leave. |
58194 You see Gerik. He seems to be lost in his own world until he notices your approach. "We remember you... what do you want of Gerik?" |
58195 "I have some questions..." |
58196 "Nothing, farewell." |
58197 You see a vaguely humanoid creature covered with grotesque scales. It has huge wings and a prehensile tail. It watches your approach with amusement. |
58198 "Greetings." |
58199 Ignore the creature. |
58200 It barks out a laugh and smiles at you. "Yes... greetings to you, little human." |
58201 "I have some questions..." |
58202 "I must be going, farewell." |
58203 "By all means, ask your questions..." It gives you a humorous smile. |
58204 "Who are you?" |
58205 "What are you?" |
58206 "What are you doing here?" |
58207 "What can you tell me about this place?" |
58208 "What can you tell me about the city of Curst?" |
58209 "What has happened to Curst? Why all the changes?" |
58210 "What has happened to Curst? Why all the changes?" |
58211 "As a Godsman I happen to know we are working on a secret device in the foundry. Can you tell me anything about that?" |
58212 "I must be going now, farewell." |
58213 It ponders your question for a while. "My name is not important. If there were a reason for you to know me, you would." It pauses. "If you need to attach a name to me, you may call me Tek'elach." The creature smiles. |
58214 "What kind of name is that?" |
58215 "I have some questions..." |
58216 "Farewell." |
58217 "The only one you will get from me..." It stares at you intently. |
58218 "I see. I have some questions..." |
58219 "I think I should be going. Farewell." |
58220 It cocks its head to one side and gives you a thoughtful look. "What am I? Hmm... do you really need to know?" It pauses to think. "No harm I suppose. I believe your kind knows me as a greater baatezu... specifically, a cornugon." |
58221 "You're a greater baatezu?" |
58222 "I have some questions..." |
58223 "I must be going, farewell." |
58224 "Yes... does this surprise you?" It looks at you expectantly. |
58225 "I just don't see why you'd be here. Aren't you supposed to be fighting some Blood War or something back home?" |
58226 "I just don't see why you'd be here. Aren't you supposed to be doing something else?" |
58227 "I have some questions..." |
58228 "I must be going, farewell." |
58229 It frowns at you. "Yes... there is the Blood War. But, that is far away for now and need not be spoken of..." |
58230 "Why not?" |
58231 "For no other reason than I choose not to... for now." It glares at you. |
58232 "I see. I have some other questions..." |
58233 "I'll be leaving now. Farewell." |
58234 It gives you a confused look. "Something else? Do you refer to the Blood War perhaps?" |
58235 "What is the Blood War?" |
58236 "Not specifically the war, just something other than sitting here in this tunnel." |
58237 "Never mind, I have some questions..." |
58238 "I must be going. Farewell." |
58239 It ponders your question for a while. At first you think it will not answer you. "The Blood War is a... skirmish that we are having with the tanar'ri. It is of no consequence and need not be spoken of." |
58240 "Why is that?" |
58241 "My business here is my own; I don't see it as a concern or yours." It smiles knowingly at you. "I suggest you change the subject." |
58242 "I don't understand, why the secrecy? You give me the impression that something else is going on here." |
58243 "Very well, I have some questions..." |
58244 "I must be going. Farewell." |
58245 It looks at you with mock surprise. "Do I? Or do you choose to interpret my words or actions to suit your own needs? Either way, I have answered your question. I will speak no more on this matter." |
58246 "Why?" |
58247 "Very well, I have some questions..." |
58248 "I must be going. Farewell." |
58249 "What is there to tell?" It gestures vaguely at the surroundings. "Look with your own eyes. All is laid bare before you." |
58250 It looks at you with mock surprise. "Really? Are you that paranoid or that suspicious? Either way, I have answered your question. I will speak no more on this matter." |
58251 "Why?" |
58252 "I can't help but feel that there is more going on here than meets the eye..." |
58253 "I see... I have some questions..." |
58254 "I must be going. Farewell." |
58255 "Very well, I have some questions..." |
58256 "I must be going. Farewell." |
58257 It frowns and gives serious thought to your question. "It is a forsaken place... a place of betrayal and chaos... a city balanced on the edge of disaster. Travel wisely within its borders." |
58258 "Balanced on the edge of disaster?" |
58259 It sighs and looks away. "This is a *border* town, little human. On one side, are the Outlands. On the other, is the plane of Carceri. So long as the status quo in Curst remains balanced, this will continue to be a border town." It pauses for effect. |
58260 "Go on." |
58261 "If things get out of hand in the city, it could slide into Carceri and become one with the plane. Impose too much order, and it ceases to be a border town by sliding into the Outlands." It shrugs. "That is the way of such places." |
58262 "You're saying the city could actually be... displaced?" |
58263 "I have some other questions..." |
58264 "I must be going now, farewell." |
58265 It gives you a mock smile. "Yes..." |
58266 "If that were to happen, what could be done about it?" |
58267 "I have some other questions..." |
58268 "I must be going now, farewell." |
58269 It shrugs. "Determine which way the city has slid and apply an opposing force. Too much order? Instigate some chaos. Too little order? Impose more law." It smiles at you. "If you were persistent in your efforts you could pull the city back to its border status... or slide it to the opposite side." |
58270 "You've been very helpful... Which brings up another question... Why?" |
58271 "I have some other questions..." |
58272 "I must be going now, farewell." |
58273 It gives you a confused look. "Why what?" |
58274 "You baatezu are supposed to be the incarnations of evil. So why are you being so helpful?" |
58275 It barks out a laugh and smiles at you. "Do not mistake my help as kindness, nor me as anything other than evil. I am helping you because it serves my needs... nothing more." |
58276 "How does helping me serve your needs?" |
58277 "I have some other questions..." |
58278 "I must be going now, farewell." |
58279 "How indeed..." It continues to smile at you. |
58280 "I have some other questions..." |
58281 "I must be going now, farewell." |
58282 It sighs and looks away. "Curst was a border town, balanced between two extremes. On the one side, were the Outlands; On the other, the plane of Carceri." It pauses. |
58283 "Yes, I understand that. What upset the balance and caused the city to slide into Carceri?" |
58284 It shrugs. "Trias. He was the cause. Because of him chaos got the upper hand and slid the city into Carceri... and here it will stay unless drastic measures are taken." |
58285 "What can be done?" |
58286 "Trias? What does he have to do with this?" |
58287 "Determine which way the city has slid and apply an opposing force. Too much order? Instigate some chaos. Too little order? Impose more law." It smiles at you. "If you are persistent in your efforts you can pull the city back to its border status... or slide it to the opposite extreme." |
58288 "You're saying someone needs to impose law and order on the city?" |
58289 It smiles at you. "Yes... that is exactly what I am saying." |
58290 "Would you help me in this?" |
58291 "I have some other questions..." |
58292 "I must be going now, farewell." |
58293 It gazes at you steadily for some time before answering. "Yes... I believe it would be within my best interest to do so. My servants and I will gladly assist you." |
58294 "You've been very helpful... Which brings up another question... Why?" |
58295 "I have some other questions..." |
58296 "I must be going now, farewell." |
58297 It shrugs. "Exactly what I warned you of when we last talked." |
58298 "What was that?" |
58299 "You are a Godsman?" It looks at you with some respect. "Because of your affiliation I will answer your question. My superior commissioned the device. It is a weapon to be used in the Blood War." |
58300 "What is the Blood War?" |
58301 "I see. I have some more questions..." |
58302 You see a tall, slender creature with long arms and an elongated head. Several fangs protrude from its oversize mouth and its fingers end in long claws. It gazes at you steadily as you approach. |
58303 "I must be going now, farewell." |
58304 "Greetings." |
58305 Ignore the creature. |
58306 You see the cornugon, Tek'elach. He gives you an amused smile. "So we meet again, little human. What do you want?" |
58307 "I have some questions..." |
58308 The creature leans forward and sniffs you, then reaches out with a clawed hand and pinches you. It licks its lips. "Ye're a little tough, but may be tasty none the less." |
58309 "Nothing, farewell." |
58310 It sighs. "Trias is an agent of Chaos. He was sentenced to the prison for good reason. Unfortunately, some idiot freed him, which allowed him to wreak havoc about the city." He pauses and sighs again. "I was sent here to keep an eye on him..." |
58311 "So, what can be done?" |
58312 "I have some questions." |
58313 "I must be going now, farewell." |
58314 It gives you a toothy grin. "Conversation before dining is fine. What do ye want to know?" |
58315 "You're going to eat me?" |
58316 "Who are you?" |
58317 "What are you?" |
58318 "What are you doing here?" |
58319 "What can you tell me about Carceri?" |
58320 "What can you tell me about these catacombs?" |
58321 "There's a bootlegger down here who wants you dead." |
58322 "I must be going now, farewell." |
58323 Its smile grows even larger. "Aye, as soon as ye finish with ye damn fool questions." |
58324 "You can try, but you'll die from a bellyache as I gut you." |
58325 "I mean you no harm." |
58326 "Farewell." |
58327 It shrugs and raises its arms in resignation. "I'll take that chance." |
58328 "I have some more questions..." |
58329 Attack the creature. |
58330 It shrugs and raises its arms in resignation. "Pity, that. I intend to kill ye." |
58331 "Why?" |
58332 "Farewell." |
58333 It shrugs again. "No reason... ye just happen to be in the wrong place at the wrong time." It pauses. "Or the right place at the right time." It grins. "Depends on how ye look at it." |
58334 "I have some more questions..." |
58335 "I'm hard to kill, but you can try if you want." |
58336 It picks its nose and stares at you. "Ghrist..." It continues to stare at you and explore its nasal cavity. |
58337 "I have some other questions..." |
58338 "I must be going now, farewell." |
58339 It lifts one arm and scratches the armpit lazily. "Gehreleth... Farastu." |
58340 "What's a gehreleth?" |
58341 "What's a farastu?" |
58342 "I have some other questions..." |
58343 "I must be going now, farewell." |
58344 It yawns and a wave of fetid breath washes over you. "Lookin' for deva. Good eating. Suck the marrow from his bones." |
58345 "You want to eat Trias?" |
58346 "I have some more questions..." |
58347 "Farewell." |
58348 It gives you a bored look. "No, deva. I don't care about any Trias." |
58349 "Trias is the name of the deva." |
58350 "I have some more questions..." |
58351 "Farewell." |
58352 It shrugs and reaches around to scratch its backside. "Trias, shmias. Whatever ye call it, it's lunch meat to me." |
58353 "I see. I have some more questions..." |
58354 "Farewell." |
58355 It opens its mouth and begins to pick something from between its teeth with a claw. It slurs its speech as it answers you. "Home. My home, not yer's. Ye're not welcome in Carceri." |
58356 "I have some more questions..." |
58357 "Farewell." |
58358 It gazes at you blankly then nods. "I know... tried to eat him the other day. He got away. Tried to catch him, but he has his place trapped." It shrugs. "I'm patient. One day he'll make a mistake." |
58359 "He sent me to kill you." |
58360 "I have some more questions..." |
58361 "Farewell." |
58362 It blows its nose into its hand then flings the result aside. It wipes the hand dry as it answers you. "Oh... just one more reason to kill him then... and ye." |
58363 "I have some more questions..." |
58364 "Farewell." |
58365 It gives you a broad grin. "Good. Tired of questions, time to eat." It leaps to the attack. |
58366 Defend yourself. |
58367 It belches and a noxious odor fills the air. It lazily points a finger at itself. "I am a gehreleth. My station is farastu." |
58368 "What other stations are there?" |
58369 "I have some questions..." |
58370 "Farewell." |
58371 It examines its claws leisurely then shrugs. "No need for ye to know since I'm the last gehreleth ye'll ever see." |
58372 "I have some more questions..." |
58373 "Farewell." |
58374 It looks around for a moment then shrugs. "Nothing. Wandered in looking for deva." |
58375 "I have some more questions..." |
58376 "Farewell." |
58377 You see a young woman. Her face is dirty, her hair is unkempt, and her clothes seem to be made from the remains of many garments. She frowns at your approach. |
58378 "Greetings." |
58379 Ignore her. |
58380 She glances about warily and steps away from you. "What you want, berk?" |
58381 "I have some questions..." |
58382 "Nothing, farewell." |
58383 She stares at you for a moment then relaxes a bit. "That better be all you want from me." She eyes you suspiciously. |
58384 "What else would I want?" |
58386 "All I want is some answers." |
58387 "All I want is some answers." |
58388 "Never mind, farewell." |
58389 She frowns and puts her hands on her hips. "Look, berk. I ain't all that ugly and there ain't that many women down here. You figure it out." |
58390 "All I want is some answers." |
58391 "All I want is some answers." |
58392 "Never mind, farewell." |
58393 "Sure, why n..." She suddenly stops and stares at you intently. A look of recognition crosses her face. "Wait a minute. Big, scarred berk, with a weird hairdo... you're the one who turned stag on Roberta!" |
58394 "Roberta Parfidor... is she down here?" |
58395 "I don't know what you're talking about." |
58396 "I must be going, farewell." |
58397 "Yes, she's here." She pauses and smiles. "You should pay her a visit. It'll make her day." |
58398 "Yes, I'm sure it would, but first I have some questions..." |
58399 "I must be going, farewell." |
58400 You see an older man wearing shoddy clothes. He watches your approach with a bored expression. |
58401 She frowns at you. "Of course you don't. Now what is it you wanted?" |
58402 "Greetings." |
58403 Ignore the man. |
58404 "I have some questions..." |
58405 He continues to gaze at you with a bored look. Finally he nods. "Hello, cutter. Why are you rattling your bone-box at me?" |
58406 "Never mind." |
58407 "I have some questions..." |
58408 "Ask what you will." |
58409 "Who are you?" |
58410 "Can you tell me about this place?" |
58411 "I'm looking for a deva, I understand he's here." |
58412 "No reason, farewell." |
58413 "I must be going, farewell." |
58414 He nods slowly as he looks away. "Well... I'm in this dung hole for stealing what ain't rightfully mine, not for answering damn fool questions..." He glares at you. "Go away." |
58415 "I'm Yelaan. Not much of a name, but that's my name." |
58416 "Life here must be hard. It would be even harder for you as a cripple." |
58417 "I guess I'll be going then. Farewell." |
58418 "Why are you here?" |
58419 He frowns as he considers your words. You see his eyes travel along several of your scars and then meet your gaze. "You threatening me, berk?" |
58420 "I have some questions..." |
58421 "Yes. Answer some questions or I'll start removing parts of you a piece at a time." |
58422 "No, farewell." |
58423 "I must be going, farewell." |
58424 He nods slowly. "What questions?" |
58425 She thinks for a moment then shrugs. "I beat up some gutter snipe who was stealing business from me. I got caught, they tossed me in here." |
58426 "Who are you?" |
58427 "Stealing business?" |
58428 "What can you tell me about this place?" |
58429 "Who'd you beat up?" |
58430 "I'm looking for a deva, I understand he's here." |
58431 "I have some questions..." |
58432 "Farewell." |
58433 He hesitates. "Gib... the name's Gib." |
58434 "I must be going, farewell." |
58435 "Why are you here?" |
58436 "I was a harlot and doing pretty good... until she came along. So I figured if I worked on her looks a bit I could get my business back." She sighs. |
58437 "I have some questions..." |
58438 "Farewell." |
58439 "Who'd you beat up?" |
58440 "Weren't you listening to me? I said I was a thief. I'm here because I got caught." He smiles. "If you're going to force me to answer questions the least you can do is make them somewhat intelligent." |
58441 "Smarting off to me isn't all that brilliant either..." |
58442 "I have some questions..." |
58443 "I have some questions..." |
58444 "Farewell." |
58445 "I must be going, farewell." |
58446 He shrugs. |
58447 "I have some questions..." |
58448 She thinks for a moment then shrugs. "Don't remember the name... or maybe I never knew it. She was competition, that's all that mattered." |
58449 "Never mind, farewell." |
58450 "The prison is divided into three rings, the outer, the central, and the inner. This is the outer ring where the petty criminals, thieves and such, are. The central ring is where the more hardened criminals, thugs and such, are. The inner ring is for the more dangerous criminals, murderers, conspirators, enemies of the government, and such." |
58451 "I see. I have some questions..." |
58452 "Farewell." |
58453 "You said she was stealing your business?" |
58454 He gives you a concerned look. "That deva... yes, he's down here. You might want to reconsider finding him though." |
58455 "I have some questions..." |
58456 "Because of the plague?" |
58457 "I must be going, farewell." |
58458 "Why is that?" |
58459 She gazes at you for a moment and you see a tear begin to form in her eye. She quickly wipes it away and composes herself. "What's there to say... it's a prison and life here is bad. I hear there's worse prisons, but you'll never convince me of it..." Her voice begins to falter and drops to a whisper. "If I had it all to do over again..." |
58460 "I have some questions..." |
58461 "I have some questions..." |
58462 "Farewell." |
58463 "I must be going, farewell." |
58464 He nods. "You know about it then... yes, the plague. It hit us fast and hard, most who got it ended up in the dead-book." He frowns at you. "Anyone who knows you've been to see him won't go near you..." |
58465 She nods. "There's a deva down here... somewhere. I've never seen him, but there's been lots of talk about him. Most people call him the *plaguebringer.*" |
58466 "Where is he?" |
58467 "I have some questions..." |
58468 "Farewell." |
58469 "Plaguebringer?" |
58470 "Off that way..." He gestures vaguely. "You'll run into him eventually." |
58471 "I have some questions..." |
58472 "I have some questions..." |
58473 "Farewell." |
58474 "The chant is that he's a plague carrier." He gazes at you to see your reaction then shrugs. "I don't know that he is, myself, but the plague did start right when he showed up." |
58475 "I must be going, farewell." |
58476 "Tell me about this plague." |
58477 "I have some questions..." |
58478 "Yes... right after he was found a plague broke out down here. Swept through the whole prison, wiped most of us out I'm told." She shrugs. "Most people say he's the cause, but I don't know." |
58479 "Farewell." |
58480 "Where can I find him?" |
58481 "It hit us fast and hard, most who got it ended up in the dead-book." He frowns at you. "Anyone who knows you've been to see the deva won't go near you..." |
58482 "I have some questions..." |
58483 "Where can I find him?" |
58484 "I have some questions..." |
58485 "Farewell." |
58486 "I must be going, farewell." |
58487 You see Gib, the thief. He frowns at your approach. "Back again... great." |
58488 She shrugs. "I don't know. Somewhere near is all I can say." |
58489 "You know he's near, but not where..." |
58490 "I have some questions..." |
58491 "I have some questions..." |
58492 "Farewell." |
58493 "I must be going, farewell." |
58494 She nods. "Look, berk. The plague that swept through here was devastating and most folks say that deva was the cause. Why in Baator's name would I go looking for him?" |
58495 "I see. I have some questions..." |
58496 "I must be going, farewell." |
58497 You see Yelaan. She waves at your approach. "You again, what's up?" |
58498 "I have some questions..." |
58499 "Nothing, farewell." |
58500 You see a young woman. She appears to be quite bored. She perks up at your approach. "Good day to you, cutter. May I help you?" |
58501 "Greetings." |
58502 Ignore her. |
58503 She smiles. "I am Gildea. Would you care to see my wares?" |
58504 "I have some questions..." |
58505 "Show me your wares." |
58506 "No, farewell." |
58507 She shakes her head. "I am a simple merchant, I have no answers for you." |
58508 "Show me your wares." |
58509 "Farewell." |
58510 You see Gildea the merchant. She smiles at you. "Welcome back. What can I do for you?" |
58511 "Show me your wares." |
58512 "Nothing, farewell." |
58513 You see a well-dressed, middle-aged woman. She has a scowl on her face and appears to be looking for someone or something. |
58514 "Greetings." |
58515 Ignore her. |
58516 She stops and stares at you for a moment before answering. "Who are you and what do you want of me?" |
58517 Lie: "I'm Adahn and I have some questions..." |
58518 "I don't remember my name." |
58519 "Never mind. Farewell." |
58520 She offers you her hand. "Good day to you, cutter. I am Roberta." |
58521 Taking her hand and bowing: "Well met, Lady Roberta." |
58522 "Never mind. Farewell." |
58523 "I believe you had some questions for me?" |
58524 "Yes, Lady." |
58525 "Never mind, Lady. Farewell." |
58526 "I am at your service. Please ask them." |
58527 "I'm looking for a deva. I've been told he's in Curst." |
58528 "You seem upset. Is something amiss?" |
58529 "Anything of interest happening here?" |
58530 "Can you tell me about Curst?" |
58531 "Who's in charge here?" |
58532 "I must take my leave. Farewell." |
58533 She pauses to think. "I have heard that rumor as well. Unfortunately, I am unable to help you. I do not know the whereabouts of such a creature. You should inquire at the administration office in the town square." |
58534 "I see. I have some other questions..." |
58535 You see a warehouse worker. He seems quite intent on his work and doesn't notice your approach. |
58536 "I thank you. Farewell." |
58537 "Greetings." |
58538 She frowns. "Yes... my husband, Carl Parfidor, is not where he told me he would be. This is not the first time that he has lied to me about his whereabouts and I am beginning to think that he..." She pauses for a moment. "I am beginning to think he is with another woman. A harlot." |
58539 "Why would you think that?" |
58540 Ignore him. |
58541 "I have some other questions..." |
58542 He pauses at what he is doing and turns to face you. "May I help you?" |
58543 "I have some questions..." |
58544 "I must be going, farewell." |
58545 She sighs. "He was quite a ladies' man before we wed, especially among that type of woman, and I've heard rumors..." She looks angry. "If I find the rumors to be true then I have a surprise for him." |
58546 "A surprise?" |
58547 "No, not really. Farewell." |
58548 "I have some other questions..." |
58549 He frowns. "I have a lot of work to do and I don't have time for questions. Sorry." He starts to turn away. |
58550 "I must be going, farewell." |
58551 "Just a quick question..." |
58552 "Yes." She lifts her skirt, exposing her inner thigh. You see a sheathed dagger strapped to her leg. She draws the blade and gives you a wicked smile. "I think finding this protruding from his back would constitute a surprise. Do you not agree?" She puts the blade away. |
58553 "Farewell then." |
58554 He sighs as he turns to face you. "A quick question... do you know how many times a day I hear that?" He glares at you. |
58555 "So, you intend to kill him?" |
58556 "Uh... no." |
58557 "Farewell." |
58558 "I have some other questions..." |
58559 "Well let me tell you... too many! Every time some sodding berk knows he's going to be annoying as all Baator because he can see you're busy but can't wait to ask his damn fool question another time it's always just a *quick* question!" He glares at you angrily. "And you know what?" |
58560 "Uh... no. What?" |
58561 "I must be going, farewell." |
58562 "Farewell." |
58563 He raises his voice and starts waving his arms around. "He's lying! He knows it's not going to be a *quick* question! He knows it's going to take a sodding essay in order to get a proper answer. But! He tells you it's going to be quick! You know why?" |
58564 "Uh... no. Why?" |
58565 A woman named Roberta Parfidor wants her husband, Carl, dead. It seems he has a taste for other women and Roberta doesn't like it. Interesting. |
58566 "Farewell." |
58567 "Because he thinks you're STUPID! He thinks you're not going to notice the inordinate amount of time it takes to answer his question. Oh no! He said it was a quick question so it doesn't matter that it takes half an hour out of your time to answer! You're STUPID and won't notice!" |
58568 "Maybe I should come back later..." |
58569 "I'm sorry for the interruption, I can see you're busy..." |
58570 Her smile slowly fades as she considers her words. Finally she sighs and sheaths her blade. "I would if I could... but no, I am being a fool. Carl and I are no longer... intimate. I could never get close enough to deliver such a blow." She looks away for a moment. "Only one of his *women* could..." |
58571 "Farewell." |
58572 "Why? You've already interrupted me and broken my train of thought! Ask your sodding question, take an hour out of my busy day, and be done with it." He glares at you. |
58573 "I'm looking for a deva. I've been told he's in Curst." |
58574 "I think I'll be going. Farewell." |
58575 "Yeah, I've heard that as well. The rumor mill says he's in the prison. If that's the case, you need to go to the administration building in the town square and ask about him. Now leave me be..." He turns away from you. |
58576 "Farewell." |
58577 He pauses to glare at you. "Busy? Have you seen my work schedule? You have no concept of busy, berk." He snorts. "Damn thing keeps changing too, that's the best part of having the sodding schedule! Every day something's added to it or taken off so that something else can be added." |
58578 "I see. I think I should go now..." |
58579 "Farewell." |
58580 You see an angry warehouse worker. He seems quite intent on his work until he notices you approach. "Oh, it's you again. Let me guess, you have a *quick* question for me." |
58581 "No, I think I'll be leaving. Farewell." |
58582 "I know a harlot named Kiri who needs money. Maybe she could get close enough to do the deed..." |
58583 "I have some other questions..." |
58584 "I must be going, farewell." |
58585 She stares at you for a moment. "I see..." She glances about then leans in to whisper to you. "Would you be willing to approach her and offer her... employment? I'll pay you five hundred coin apiece upon completion of the deed." |
58586 "That's not a lot of jink." |
58587 "I don't think so. Farewell." |
58588 "I can use the jink. I'll talk to Kiri." |
58589 I refused to help Roberta Parfidor kill her husband, Carl. |
58590 I agreed to help Roberta Parfidor kill her husband, Carl. I need to talk to the harlot, Kiri, and see if she will take the job. |
58591 She frowns. "Hmmm. That may be the case but it is what I am willing to pay. The two of you can be five hundred coins richer... or not. The choice is yours." |
58592 "I'll pass. Farewell." |
58593 "I can use the jink. I'll talk to Kiri." |
58594 She smiles. "Excellent. If she agrees, have her do the deed at her convenience but do not dawdle. Upon completion, you may contact me and I will see to your payment." |
58595 "I have some other questions..." |
58596 "I must be going now. Farewell." |
58597 She thinks for a moment. "I have heard that a young woman recently disappeared. The daughter of some barkeep. I know nothing of the details. Other than that, I can think of nothing out of the ordinary." |
58598 "I see. I have some other questions..." |
58599 "I thank you. Farewell." |
58600 She smiles at you and laughs. "Curst is a dung heap, and we are the excrement that fills it." She shrugs. "Nothing more need be said on this subject." |
58601 "I see. I have some other questions..." |
58602 "I thank you. Farewell." |
58603 "Tovus Giljaf. He can be found at the administration office in the town square." |
58604 "What can you tell me about Tovus?" |
58605 "I have some questions..." |
58606 "I must be going now. Farewell." |
58607 "Tovus can be a rather... intense individual." She pauses to think. "I know little about him, other than the fact that he is a githzerai and a wizard." |
58608 "I have some questions..." |
58609 "I must be going now. Farewell." |
58610 She looks at you with mild surprise. "Really. Are you, by chance, a petitioner? I understand that they often lose their memories." |
58611 "What's a petitioner?" |
58612 She pauses to think for a moment. "Petitioners... are those who have died and had their bodies reform on the plane that most closely reflects their beliefs in life. They usually have no knowledge of their previous existence. Perhaps this is the case with you." |
58613 "Possibly... This rebirth. How many times can this happen?" |
58614 "Well... I am not an expert in these affairs, but it is my understanding that it happens but once. Upon death the spirit then returns to the plane itself. Unless, of course, you have traveled to another plane. If that is the case then upon death you obtain oblivion." |
58615 "I see. In any case, I have no name to give you." |
58616 "I thank you. I must take my leave of you now. Farewell." |
58617 You see Roberta. She smiles at your approach. "Good day to you, cutter. How may I serve you?" |
58618 "Do you still want your husband... dealt with?" |
58619 "Do you still want your husband... dealt with?" |
58620 "Do you still want your husband... dealt with?" |
58621 "I have some questions..." |
58622 "Never mind. Farewell." |
58623 She smiles at you. "Yes, I certainly do. Why do you ask?" |
58624 "I know a harlot named Kiri who needs money. Maybe she could get close enough to do the deed..." |
58625 "Just curious. I have some other questions..." |
58626 "Never mind. Farewell." |
58627 She frowns at you. "Yes, I certainly do. However, you refused my offer of five hundred coin apiece for you and your accomplice. Does this mean you have reconsidered my offer?" |
58628 "No, not really. Farewell." |
58629 "I can use the jink. I'll talk to Kiri." |
58637 She frowns at you. "Yes, I certainly do. You accepted the contract already, has the deed been done?" |
58638 "No, not yet. I'm working on it. Farewell." |
58639 You see Roberta. She looks quite happy for once. She glances about, examining her surroundings carefully. "Hello. I can only assume that you've come for your money?" She smiles at you. |
58640 "Yes, the job you hired me to do has been completed." |
58641 She glances about again before answering. "Very well. Here is the coin I promised you." A momentary look of concern crosses her face. "Uh... your friend did a... *thorough* job on Carl. My compliments to the both of you." She hands you a heavy purse. "Here is your share; I've paid Kiri already." |
58642 "Thank you. It's been a pleasure doing business with you." |
58643 You see Roberta. "Hello again, cutter. Can I help you?" |
58644 "Yes, I would like to see Tovus Giljaf. Do you think you could arrange it?" |
58645 You see Roberta. When she notices you a look of rage overcomes her. "You! You maggot infested dung heap! Look what has become of me because of you!" Her face is so red you think she may burst. |
58646 "Because of me? I'm not the one who plotted the death of my spouse." |
58647 "I must be going now, farewell." |
58648 Her eyes narrow to slits and she practically spits her words at you. "You betrayed my trust! Carl gloated over your treachery before he sent me here! You spawn of a harlot!" |
58649 "Speaking of harlots, did Kiri make it down here as well?" |
58650 "I must be going now, farewell." |
58651 She screams at you. "Arrrrrrhhh! You know the answer, lover of goats! You wish to torture me more with this play of innocence!" |
58652 "Pretend I don't and tell me what happened to her." |
58653 "I must be going now, farewell." |
58654 "The treacherous wench. She set herself up as Carl's mistress and avoided prison!" |
58655 "Smart girl... Well, I must be going now. Farewell." |
58656 She glares at you, her eyes dripping hatred. "Yes... walk away, but know this. I will not be in this pit forever, and I will not forget you or the harlot!" |
58657 Ignore her and leave. |
58658 She gives you a slight bow. "Is there anything else I can do for you?" |
58659 "Yes, I would like to see Tovus Giljaf. Do you think you could arrange it?" |
58660 "No, I don't think so. Farewell." |
58661 She smiles at you. "Tovus... I'm sorry, cutter. He's very busy these days and I've not been able to contact him myself." |
58662 "Thank you. Farewell." |
58663 You see an older woman. She frowns at your approach and shakes her head. |
58664 "Greetings." |
58665 Ignore her. |
58666 She snorts. "Bar that, berk. Keep your fancy *greetings* and tell me what you want?" |
58667 "I have some questions..." |
58668 "Nothing, farewell." |
58669 "Then ask them." She stares at you. |
58670 "Who are you?" |
58671 "What can you tell me about this place?" |
58672 "Do you know anything about a deva down here?" |
58673 "Farewell." |
58674 "My... ain't you the social one. My name's Rae, not that it'll do you any good to know." |
58675 "I have some questions..." |
58676 "Farewell." |
58677 She glances about then shrugs. "It's a prison. It's divided into three sections. The outer is where all the lightweights are. The center is for the up and coming types. Here, in the inner, are the true criminals." She smiles at you. |
58678 "What kind of crimes are we talking about?" |
58679 "I have some questions..." |
58680 "Farewell." |
58681 "For the outer area, petty theft and such. For the central, assault mainly. It's filled with thugs, musclemen, and their ilk. Here in the inner area are the murderers, cutthroats, conspirators, and more dangerous types." She smiles. |
58682 "Why are you here?" |
58683 "I have some questions..." |
58684 "Farewell." |
58685 She barks out a laugh. "Cause I did something wrong! Why else would I be here." She waves you off. "None of your business anyway." |
58686 "I have some questions..." |
58687 "Farewell." |
58688 She shakes her head. "He's not here, he's in his own special cell... or at least he was." |
58689 "What do you mean?" |
58690 "I have some questions..." |
58691 "Farewell." |
58692 "The prisoners in the outer area are used to increase the size of the prison. It's them that digs out all the new rooms." She pauses. "One day they dug themselves into some sort of chamber and there was your deva. I suppose he's still there." |
58693 "Where can I find him?" |
58694 "I have some questions..." |
58695 "Farewell." |
58696 She frowns. "I just told you, nidjit. He's in the outer area!" |
58697 "What's a nidjit?" |
58698 "I have some questions..." |
58699 "Farewell." |
58700 She pokes you in the chest with a bony finger. "You are, berk. Most perfect example of an idjit I've ever seen." |
58701 "I have some questions..." |
58702 "Farewell." |
58703 You see Rae. She laughs at your approach. "What do you want this time, berk?" |
58704 "I have some questions..." |
58705 "Nothing, farewell." |
58706 You see a young man wearing dirty, unkempt clothes. He looks at you warily as you approach. |
58707 "Greetings." |
58708 Ignore him. |
58709 "What do you want?" He glances about nervously. |
58710 "I have some questions..." |
58711 "Nothing. Farewell." |
58712 "What do you want to know?" |
58713 "Who are you?" |
58714 "Why are you here?" |
58715 "What can you tell me about this place?" |
58716 "I'm looking for a deva, I've been told he's here." |
58717 "Never mind, farewell." |
58718 He hesitates before answering. "What's it to you?" |
58719 "I like to know who I'm talking to." |
58720 "Lose the attitude or I'll beat it out of you." |
58721 "Never mind, I have some more questions..." |
58722 "I must be going now, farewell." |
58723 "I'm Peato." He gives you a bored look. |
58724 "I have some questions..." |
58725 "I must be going, farewell." |
58726 An angry look crosses his face and he starts to say something to you. He then notices your scars and quickly backs down. "Sorry, the name's Peato." |
58727 "I have some questions..." |
58728 "I must be going, farewell." |
58729 He smirks. "I was caught *borrowing* a few things from a local merchant. He didn't take kindly to it and had me tossed in here." |
58730 "So you're a thief." |
58731 "I see. I have some more questions..." |
58732 "I must be going, farewell." |
58733 He glares at you. "I guess you could say that." |
58734 "I see. I have some more questions..." |
58735 "I must be going, farewell." |
58736 "Pike it, berk. I've had enough of you." He snorts and looks himself up and down comically. "Do I look like a tout?" |
58737 "No, you look like someone with serious health problems." |
58738 "I have some other questions..." |
58739 "Farewell." |
58740 He gives you a confused look. "What are you talking about? I don't have any health problems." |
58741 "You will if you don't answer my question." |
58742 "Never mind, I have some questions..." |
58743 "Farewell." |
58744 He starts to rise to your challenge then pauses and changes his mind. "This is the prison. It's set up as a series of three rings; the outer ring, the center ring, and the inner ring." |
58745 "Tell me about the outer ring." |
58746 "Tell me about the center ring." |
58747 "Tell me about the inner ring." |
58748 "I see. I have some more questions..." |
58749 "Farewell." |
58750 "The outer ring is where you are now. The berks you find here are in for petty offenses. Mainly minor theft, assaults, and so forth." |
58751 "Tell me about the center ring." |
58752 "Tell me about the inner ring." |
58753 "I see. I have some more questions..." |
58754 "Farewell." |
58755 "The center ring is for those who're considered to be a bit on the dangerous side. Musclemen, thugs, berks who've killed accidentally or in the heat of passion can be found there." |
58756 "Tell me about the outer ring." |
58757 "Tell me about the inner ring." |
58758 "I see. I have some more questions..." |
58759 "Farewell." |
58760 "The inner ring is for those who are considered to be dangerous or a threat. Rapists, murderers, and enemies of the government can be found there. |
58761 "Tell me about the outer ring." |
58762 "Tell me about the center ring." |
58763 "I see. I have some more questions..." |
58764 "Farewell." |
58765 "You mean Trias." He frowns and looks away for a moment. "Yes, he's down here. Much to our misfortune." |
58766 "Why do you say that?" |
58767 "The guards use us as labor to help expand the prison. We dig out all the new rooms anytime they're needed. During one of these sessions the diggers broke into a new area and there was Trias." He pauses and frowns. "Soon afterward the plague broke out down here." |
58768 "Yes. I remember hearing about that. How bad has it been?" |
58769 "Plague?" |
58770 "I have some more questions..." |
58771 "Farewell." |
58772 "Bad... a hundred or so dead, a lot of others infected." He pauses. "It seems to be under control now, though. There haven't been any new cases of it recently." |
58773 "I see. So where can I find Trias?" |
58774 "I have some more questions..." |
58775 "Farewell." |
58776 He shakes his head. "I don't know, I've never been to the new excavation site. Just keep looking around here, you'll find it." |
58777 "I have some more questions..." |
58778 "Farewell." |
58779 He nods his head. "Yes, a bad one. It hit us hard right after his chamber was opened. Spread like wildfire." |
58780 "How bad has it been?" |
58781 You see Peato, the thief. "Hello again. What can I do for you?" |
58782 "I have some questions..." |
58783 "Nothing, farewell." |
58784 You see a merchant, there is nothing remarkable about him. He smiles and nods at your approach. |
58785 "Greetings." |
58786 Ignore him. |
58789 He nods curtly to you. "And to you as well. I'm Murk, you interested in some goods?" |
58790 "I have some questions..." |
58791 "What do you carry?" |
58792 "No, farewell." |
58793 He shakes his head and frowns. "I don't sell information. If it's questions you have, take them elsewhere." |
58794 "All right, what do you carry?" |
58795 "I see. Farewell." |
58796 His eyes light up and he smiles wickedly. "Well... I happen to carry a fine selection of gauntlets and axes. The only thing better than beating something to a pulp with your own two hands is slicing it into quivering pieces." |
58797 "Show me your wares." |
58798 "Never mind. Farewell." |
58799 You see Murk, the merchant. He nods at your approach. "Hello again. What can I do for you?" |
58800 "What do you carry?" |
58801 "Show me your wares." |
58802 "Farewell." |
58803 You see an older man in dirty work clothes. He frowns at your approach. |
58804 "Greetings." |
58805 Ignore him. |
58806 His frown deepens. "Well... good day to ye, berk. Why ye rattlin' yer bone-box at me? I gots work to do." |
58807 "I have some questions..." |
58808 "Never mind, farewell." |
58809 Sighs. "Ye make it quick, ye hear?" |
58810 "Who are you?" |
58811 "What are you doing?" |
58812 "What can you tell me about this place?" |
58813 "I'm looking for a deva. I've been told he's in Curst." |
58814 "I must be going, farewell." |
58815 "Not that ye be needin' to know, but me name is Leighis." |
58816 "I have some questions..." |
58817 "I must be going, farewell." |
58818 He snorts. "Talkin' to a dern fool when I should be a-workin'..." |
58819 "I have some questions..." |
58820 "I must be going, farewell." |
58821 He looks around. "It be a warehouse, ye barmy berk. What more ye be needin' to know?" |
58822 "I have some questions..." |
58823 "I must be going, farewell." |
58824 He gives you a stern look then shakes his head. "Ye be lookin' fer a deva in Curst..." He laughs at you. "Ye should look fer virgins in a brothel instead. Ye'd have better luck, berk." |
58825 "I have some questions..." |
58826 "I must be going, farewell." |
58827 You see Leighis, the warehouseman. He frowns at your approach. "Ye be back. What ye want?" |
58828 "I have some questions..." |
58829 "Nothing, farewell." |
58830 "What happened?" |
58831 "Farewell, then." |
58832 "Very well. Farewell." |
58833 "Fine, fine." |
58834 "I was just wandering around." |
58835 "What can you tell me about that suit of armor?" |
58836 "I'm looking for a deva." |
58837 "Nothing. Farewell." |
58838 Fight. |
58839 Flee. |
58840 "Wandering? In the prison? You've come to aid an escape!" He swings his weapon at you! |
58841 "I don't know. It's been a part of the prison as long as I can remember. We can't open the cell, no matter how we try. It's a nice suit of armor, too, but we can't get to it at all. Now it's your turn to answer a question: What are you doing down here?" |
58842 He smiles. "You'll be joining the celestial choir soon enough, berk." He unlimbers his weapon and attacks! |
58843 You see one of Curst's finest. He looks a little bored. "What do you want? Don't you know there's a lockdown?" |
58844 "What do you want now?" |
58845 "We're under lockdown right now because of the plague. Don't know what's causing it, but we're quarantining sections of the town till we find out. You want something else?" |
58846 "What, the Burgher? He's in the administration building. Good luck getting to him, though. He don't see *anyone* these days. His mind's definitely going someplace else..." |
58847 "Lady Roberta?" His forehead creases in thought. "We'll look into this." He looks away. "Oh. Thanks." |
58848 "That's not a joking matter. We're looking into this death seriously. Whoever did it is going to spend a long, long time in prison." |
58849 He shakes his head. "I might look stupid to you, but berk, I ain't getting involved in political squabbles. I value my job... and my life. Take it to the captain." |
58850 "Arrest you? What for?" |
58851 "Then you're looking at the wrong end of the Great Ring, berk, because even if there were one here, you'd not be finding it. It'd be locked away like a miser's gold." |
58852 He smirks. "Virtue is its own reward, right? You want more than that, go talk to someone in charge." |
58853 "Are you going to come quietly, or do we have to get rough?" |
58854 "If you insist. Let's go." |
58855 "You've convinced me. Let's move it along, then." |
58856 "It's a little too late for that, berk. Are you coming quietly or not?" |
58858 Flee. |
58859 Fight. |
58860 "Looking for a deva." |
58861 "I'm just wandering around." |
58862 Fight. |
58863 Flee. |
58864 "What can you tell me about this place?" |
58865 "A woman named Lady Roberta is involved in plans to kill her husband, Carl. I think he's one of the Burgher's assistants." |
58866 "I wanted to turn myself in for the murder of Carl Parfidor." |
58867 "One of the officials of this town has asked me to murder another one of them. I thought I had better warn you." |
58868 "I want you to arrest me." |
58869 "I'm looking for a deva." |
58870 "I'd like to see the person in charge." |
58871 "One of the officials of this town has asked me to murder another one of them. I thought I had better warn you." |
58872 "What can you tell me about this place?" |
58873 "I'd like to see the person in charge." |
58874 "A woman named Lady Roberta is involved in plans to kill her husband, Carl. I think he's one of the Burgher's assistants." |
58875 "I wanted to turn myself in for the murder of Carl Parfidor." |
58876 "One of the officials of this town has asked me to murder another one of them. I thought I had better warn you." |
58877 "I want you to arrest me." |
58878 "I'm looking for a deva." |
58879 "One of the officials of this town has asked me to murder another one of them. I thought I had better warn you." |
58880 "I had a few more questions..." |
58881 "No. Farewell." |
58882 "I had a few more questions..." |
58883 "Farewell, then." |
58884 "What, isn't there a reward for this?" |
58885 "I had a few more questions..." |
58886 "Farewell." |
58887 "I'm serious. I killed him." |
58888 "Oh. Sorry for the joke. I had more questions..." |
58889 "Oh. Sorry. Farewell." |
58890 "Very well. I had a few more questions, then." |
58891 "Farewell, then." |
58892 "I just want to go to prison." |
58893 "Because I'm totally insane! Bloogidy-bloog a woo ha ha!" |
58894 "Forget it. Answer some other questions..." |
58895 "Forget it. Farewell." |
58896 "All right, then. I had a few questions..." |
58897 "Forget it, then. Farewell." |
58898 "Then I'd like to talk to whoever's in charge." |
58899 "Fine. I had a few questions..." |
58900 "Fine. Farewell." |
58901 "I'll come quietly." |
58902 "We're going to fight." |
58903 "I changed my mind. Forget it." |
58904 "All right. Let's go." |
58905 "I changed my mind. Forget it." |
58906 "All right. Let's go." |
58908 "I'll come quietly." |
58909 "We're going to fight." |
58910 "I'd like to look at the weapons and charms, now..." |
58911 "I'd like to look at the exotic items again..." |
58912 Mary nods towards the double doors at the southern end of the throne room. "L-L-Luuhhhv hhheeere nooowww. Wuhhhl tuhhhlk ughhhahn lllaaatuhhhr..." (Leave here, now. We'll talk again later.) |
58913 Leave. |
58914 Hargrimm solemnly indicates the wide doors at the southern end of the Silent King's throne room. "Leave now, Living, and remember: speak not of this. Need thou speak with me again, thou may do so away from this sacred chamber." |
58915 Leave. |
58916 'Here lies the beloved mother of Bah'jin, A-'. The last part of the inscription is illegible. |
58917 Leave. |
58918 Leave. |
58919 This dilapidated structure seems on the verge of collapse. Several boards have recently been nailed into place to reinforce the sagging building. |
58920 Examine the structure more closely. |
58921 Leave. |
58922 This dilapidated structure seems on the verge of collapse. The planks the dabus had hammered into place have been removed, restoring the hovel to its previous, deteriorated state. |
58923 Leave. |
58924 I "spoke" to Barking-Wilder outside the Smoldering Corpse bar - to my surprise, not only did he seem to know where my journal is, he said that there was more than one of them. He said one was 'on the walls of a tomb sealed deep beneath the city where the stones weep,' another was 'in a cupboard in my guest room in the Hall of the Sensates,' and that there were others to be found as well. I don't know how much to trust his information, but he actually seemed sane when he mentioned the journals. |
58925 Qui-Sai refused to train me as a warrior, expounding upon the benefits of mages - as opposed to his previous argument, thieves - over warriors. He suggested that I train as a mage with the Festhall's mage tutor or, if I did not want to become a sorcerer, talk to the mage tutor and find a counterpoint to Qui-Sai's rebuttal. |
58926 Qui-Sai at last agreed to train me, and told me to meet him in the Festhall's warrior training chamber. |
58927 Kii'na the *zerth* has taught me much of the githzerai language. It seems to be based on metaphor, allegory, and stories from githzerai history. |
58928 He shakes his head. "I might look stupid to you, but berk, I ain't getting involved in political squabbles. I value my job... and my life. Take it to the captain. He's over by the mid-town gate, right before you head through to the other part of town." |
58929 "Nothing. Farewell." |
58930 "Very well. I had a few other questions, then..." |
58931 "Farewell, then." |
58932 "Nothing. Farewell." |
58933 "What the... PRISON BREAK!" The guard attacks! |
58934 Fight. |
58935 Flee. |
58936 "No, let me think about it. Farewell." |
58937 You see a burly thug. His face is scarred and creased with countless tales of violence, and his voice comes like gravel scraping over a seabed. "Wha' d'ya want, berk?" |
58938 Cannot remove default weapon |
58939 Nordom Location, Cube (Bizarre, clockwork dungeon) 1 |
58940 Nordom Location, Negative Material Plane (The Underworld) 1 |
58941 Nordom Location, Curst (Desert Prison Town) 1 |
58942 Nordom Carceri 1 |
58943 Nordom Common 6 3 |
58944 Nordom Common 6 4 |
58945 Nordom Common 6 6 |
58946 Insult Morte to Grace 1 |
58947 Nordom Common 6 11 |
58948 Nordom Common 6 12 |
58949 Nordom Action 3 2 |
58950 Nordom Action 3 23 |
58951 Nordom Action 3 24 |
58952 Nordom Rare 4 1 |
58953 Nordom Rare 4 2 |
58954 Nordom Rare 4 3 |
58955 Nordom Rare 4 5 |
58956 Insult Morte to Nordom 2 |
58957 Ravel Damage 2 |
58958 Ravel Damage 4 |
58959 Ravel Dying 1 |
58960 Ravel Hostile Dialogue 1 |
58961 Ravel Spell-Casting 1 |
58962 Ravel Spell-Casting 2 |
58963 Insult Morte to Nordom 1 |
58964 Trias Damage 4 |
58965 Trias Damage 8 |
58966 Trias Dying 4 |
58967 Trias Hostile Dialogue 4 |
58968 Trias Spell-Casting 1 |
58969 Trias Spell-Casting 6 |
58970 Forked-Tongue Dying 2 |
58971 Forked-Tongue Spell-Casting 5 |
58972 Forked-Tongue Spell-Casting 3 |
58973 Morte Morale 4 |
58974 Morte Happy 5 |
58975 Morte Annoyed 3 |
58976 Morte Serious 1 |
58977 Morte Tired 1 |
58978 Morte Bored 11 |
58979 Morte Dying 1 |
58980 Morte Hurt (Was Damage 6) |
58981 Morte Location, Hive (Slums) 6 |
58982 Morte Location, Hive (Slums), Night 1 |
58983 As you place both your hands on the lump of iron to examine it, there is a *hssssss,* and the metal evaporates, leaving behind a strange dagger, a handful of coins wrapped in a dirty cloth, and two bloody teardrops - these look like they were *inside* the lump of iron. |
58984 Take the items and leave. |
58985 "My thanks for your help. I'll work on organizing my friends..." He pauses. "Such as they are. Go on, now." |
58986 "Good luck. Farewell." |
58987 You see a lean man, with deeply tanned skin and piercing green eyes. "Welcome to the Malako Brothers Distillery!" he cries, as if he could think of no one he'd rather see than you. "What can I do for you today?" |
58988 "Who are you?" |
58989 "What is this place?" |
58990 "I understand you're having a little trouble with your brother. I'd like to help." |
58991 "Have you heard anything about a deva in this town?" |
58992 "I'd like to buy something." |
58993 "Your brother sent me. He says he wants a negotiation about the inheritance between you and your father." |
58994 "I am Kester Malako, proprietor and half-owner of the Malako Brothers Distillery. Can I sell you something?" |
58995 "Half-owner?" |
58996 "Who's the other brother?" |
58997 "Not right now, thanks. I understand you're having a little trouble with your brother." |
58998 "Have you heard anything about a deva in this town?" |
58999 "Let's see what you have." |
59000 "Your brother sent me. He says he wants a negotiation about the inheritance between you." |
59001 He looks at you closely. "It's a distillery. We sell all sorts of things here, from drink to other mixtures, like charms and such. Would you like to buy something?" |
59002 The harlot, Kiri, is willing to do anything for money, even kill someone. Maybe she would be willing to kill Carl Parfidor for Roberta. |
59003 I resolved the dispute between the distiller and the blacksmith by dividing the inheritance in two. They were not pleased. |
59004 I resolved the dispute between the distiller and the blacksmith in favor of the distiller. In payment, I received a bag of coin. |
59005 I resolved the dispute between the distiller and the blacksmith by swindling them both. They weren't pleased. |
59006 I resolved the dispute between the distiller and the blacksmith in favor of the blacksmith. The distiller was not pleased. |
59007 I don't know whether to be flattered or insulted... Pharod just told his 'daughter' to escort me to the place where she'd scavenged my body. Some haunted alley. He told me if she happened to lose me on the way there, to come back and see him and he would guide me... |
59008 "Yes." |
59009 "Not right now. Farewell." |
59010 "What, in Curst?" He laughs good-naturedly. "Friend, if you've been in Curst long enough, you already know there's no deva here. Try Fortitude or one of the other towns on the other side of the Great Ring. Now, do you want to buy something?" |
59011 "Yes." |
59012 "No thanks. Farewell." |
59013 "Yes, indeed. My brother also owns a part interest here, though I don't know that I'd call it an 'interest,' seeing as he spends so much time caring about it. Listen, do you want to buy something?" |
59014 "What can you tell me about your brother?" |
59015 "Yes. What do you have?" |
59016 "Your brother sent me. He says he wants a negotiation about the inheritance between you." |
59017 His face darkens. "His name is Crumplepunch. He's the blacksmith here in town. He's doing his best to make sure my business doesn't succeed, and... why am I telling you this? You're a total stranger." |
59018 "I'd like to help." |
59019 "I don't know. What do you have for sale?" |
59020 "I don't know. Farewell." |
59021 "You would, eh? All right. Take a look at this. This is my copy of the legacy our father left for us. Here: You can clearly see that the money that's supposed to come to us should build up this distillery, not just get split between the two of us. Yet my foolish brother insists that we just take the money instead of building toward the future. Get his copy of the legacy, or talk some sense into him, and I'll see you're rewarded." |
59022 "I'll need your copy of the legacy to look over." |
59023 "All right. I'll be back. Farewell." |
59024 I've agreed to help Kester the Distiller in his struggle with his brother Crumplepunch the smith over how divide up their inheritance. |
59025 He looks at you suspiciously, and then relents. "If it'll get it done faster and better for me, then all right. Here." He passes it over to you. |
59026 "Great. Farewell." |
59027 "Welcome back to Malako Brothers! What can I do for you today?" |
59028 "Who are you?" |
59029 "What is this place?" |
59030 "I understand you're having a little trouble with your brother. I'd like to help." |
59031 "Have you heard anything about a deva in this town?" |
59032 "I'd like to buy something." |
59033 "Your brother sent me. He says he wants a negotiation about the inheritance between you and your father." |
59034 "What do you want?" |
59035 "I'd like to buy something." |
59036 "I got your brother to agree to a binding negotiation. Will you?" |
59037 "I got your brother to agree to a binding negotiation. Will you?" |
59038 "Your brother offered me some money to settle the dispute you're having his way." |
59039 "It's getting there. I'd like to take a look at your wares." |
59040 "It's coming. I'll get back to you. Farewell." |
59041 "Well, I... damn! Yes. Here. Here's my copy of the legacy. Look them over and tell one of us how you've decided." |
59042 "I'll be back. Farewell." |
59043 "Well, I... damn! All right. Look over our legacies and tell one of us how you've decided." |
59044 "I'll be back. Farewell." |
59045 "Have you reached a verdict yet?" |
59046 "I've decided in favor of you. After reading the legacy, it's clear to me that you should get the entire inheritance." |
59047 "I've decided that your brother should get all the money. It's clear that he's in the right." |
59048 "The two of you should split the money down the middle. It's clear that your father wanted it this way." |
59049 "Neither of you deserves the money. I'll pass your legacies off to someone who will use the money properly. Farewell." |
59050 "Not yet. I'd like to take a look at your wares, though." |
59051 "Not yet. Farewell." |
59052 "Oh, he did, did he? Well, I'll make sure your reward is more handsome if you decide my way... tell you what: You get his legacy from him, study it, and convince him that you'll arbitrate it. You'll get a nice reward, too. How's that sound?" |
59053 "That sounds like a deal. I'll go talk to him. In the meantime, I'd like to take a look at your wares." |
59054 "That sounds like a deal. I'll go talk to him. Farewell." |
59055 "I think I'm going with him on this one. He should get all the inheritance." |
59056 "HA! Ha ha ha ha! I knew it!" He presses a bag of coins into your hands. "You have my thanks, friend, and you can come on back anytime! If you'll excuse me, I think it's time for a drink!" |
59057 "Sure thing. Farewell." |
59058 His face turns bright red, and he screams, "WHAT? YOU LOUSY CROSS-TRADING THIEF! GET OUT OF MY STORE! OUT!" |
59059 "All right, all right, I'm leaving." |
59060 He splutters, "But... but... that's just... but..." He sighs. "All right. I accepted your word on this. Just don't expect any good treatment from me on this. Get out of my shop." He tosses you a bag of coin, a sour expression on his face. "I promised you this, and you'll have it. Take it." |
59061 "Thanks. Farewell." |
59062 "Welcome back! What can I do for you?" His mood is positively ebullient. |
59063 "I'd just like to take a look at your wares." |
59064 "Nothing, thanks. Farewell." |
59066 "Get out of my store before I call the guards. Now." |
59067 "All right. I'm leaving." |
59069 You see a pretty young woman. Her face is flushed and bruised, her hair in disarray. Although her clothes are nice, they are torn in several places. She is moving through the streets warily, glancing over her shoulder occasionally. |
59070 "Greetings." |
59071 Ignore her. |
59072 She jumps at your greeting and whips around to face you. As her eyes travel along your scars, a look of concern crosses her face. "Hello, cutter. I'm Kiri, what can I do for you?" |
59073 "You seem rather nervous, what's wrong?" |
59074 "Nothing, farewell." |
59075 She frowns at you then shrugs. "There are people here who don't like me. I try to avoid them whenever possible." |
59076 "Why don't they like you?" |
59077 "I must be going now. Farewell." |
59078 "I'm a harlot. I'm young, pretty, and... good at what I do." She smiles. "The other girls said I was taking business away from them. So, they beat me up and told me not to show my face around here anymore. Said they'd make sure I wasn't pretty any more if they caught me here." |
59079 "Then why did you come back?" |
59080 "I must be going now. Farewell." |
59081 She laughs. "The jink, what else? I can't leave and set up elsewhere without jink and I can't earn jink if I'm not here. I'm pretty much trapped." She sighs and looks away. "I'd do *anything* if I could get my hands on some decent jink..." |
59082 Kiri |
59083 "Anything?" |
59084 She considers your words carefully before answering. "Sure, cutter. I can handle that kind of work. Are you offering a contract?" |
59085 "No, I was just curious." |
59086 "I know someone who might want her husband dead. He has a taste for harlots and she doesn't like it." |
59087 She shrugs. "Well, as I said, I need jink and I'm willing to do anything." |
59088 "I'll remember that. Farewell." |
59089 She laughs. "Likes harlots, does he? Well, I guess I'd be perfect for the job." She pauses. "Who's the target?" |
59090 "Carl Parfidor." |
59091 She frowns as she thinks then nods her head. "I know Carl... and his wife." She hesitates for a moment more then shrugs. "Tell Roberta that if she wants Carl dead, I'll do it." |
59092 "Don't you want to know what the job pays?" |
59093 She smiles wickedly. "No, not really. If she cheats me, I'll put her in the dead-book also. Right next to dear Carl... You can tell her that." |
59094 "I just might. Farewell." |
59095 You see the harlot, Kiri. She is watching her surroundings carefully. When she sees you, she smiles at your approach. "Hello again, cutter. What can I do for you?" |
59096 "You seem rather nervous, what's wrong?" |
59097 "When we talked before, you said you'd be willing to do anything for money." |
59098 "I've talked to Roberta. She wants Carl dead and she wants you to handle it." |
59099 "Nothing, farewell." |
59100 I hired the harlot, Kiri, to kill Carl Parfidor. She says she will take care of the matter immediately. |
59101 She smiles at you. "You can tell Roberta that she just bought Carl an entry in the dead-book. I'll go take care of it now." |
59102 "Very well, farewell." |
59103 This rickety dwelling looks as though it has stood for centuries. Its wooden walls are weathered and worn with age. A number of planks on this side of the structure appear to have been recently pried loose. |
59104 You hold Celestial Fire in your hands, and the blade flares with white fire, singing into your mind. The knowledge that you can shape this weapon to your needs *once* is suddenly gleamingly clear to you. |
59105 Examine the structure. |
59106 Leave. |
59107 With the loose boards neatly hammered back into place, this old building has resumed its particular run-down charm. |
59108 Leave. |
59109 I dropped the ink back off to Mebbeth; she agreed to teach me the ways of the Art. I hope it's worth it... I felt like an idiot walking through the Hive carrying a tankard of ink bled from a fish and trying not to spill any. I'm beginning to wonder if maybe every 'crazy' person in the Hive isn't really crazy, but is really just running one of Mebbeth's errands. |
59110 Get bronze sphere for Pharod. |
59111 I met Pharod in the Buried Village, and he told me he'd spill the chant on everything I wanted to know... after I performed a small task for him. He wanted me to descend into the catacombs beneath the Buried Village and recover a bronze sphere. He thinks the sphere is located in the deepest part of the catacombs where the water has drowned out the passageways. The entrance to the first part of the catacombs is in the southeast portion of the village, past the gate... Pharod said to mention my task to the guards, who will open the gates and allow me by. |
59112 When I returned the bronze sphere to old stutter-crutch, he hemmed-and-hawed about what he *really* knew about me, which was precious little. He did tell me that his 'daughter' Annah had recovered my body and told me where it had been found. I should probably go there and see if there are any clues to be found. |
59113 Find the site where Annah found your body. |
59114 When I returned the bronze sphere to old stutter-crutch Pharod, he hemmed-and-hawed about what he *really* knew about me, which was precious little. He did tell me that his 'daughter' had recovered my body and told me where it had been found. I should probably go there and see if there are any clues to be found. Apparently, my body was found in an alleyway in the section of the Hive near the Smoldering Corpse bar... but there is a tenement full of Chaosmen that lie between me and it. |
59115 I came to the alleyway where Annah found my body. I'll have to see what I can find in the way of clues here. |
59116 Find Craddock for Baen the Sender. |
59117 I agreed to deliver a message for a man named Baen the Sender. Baen said the person I needed to deliver the message to was named 'Craddock,' and is said to be an overseer in a marketplace somewhere in the Hive. The only description Baen could give me of Craddock was that he was a 'giant, stern-looking man.' I'll keep my eye out for him. If I find Craddock, I'll deliver the message, then go back and tell Baen. |
59118 I returned and told Baen I had delivered the message to Craddock. He was pleased and rewarded me with a sum of copper. Not bad pay for just relaying a message to someone. |
59119 I finally got the ink from Meir'am, a whole tankard full. Now I can take this foul mess back to Mebbeth... who knows, maybe I can get her to drink it. |
59120 Find Jhelai for Craddock. |
59121 When I delivered Craddock the message from Baen, he got angry... apparently, Craddock's missing one of his workers, a tiefling drunkard by the name of Jhelai. He said he's most likely stumbling around on the street outside the Smoldering Corpse Bar. I said I'd go see if I could find him, then come back and let Craddock know. |
59122 Well, I found Jhelai, and not only is he drunk out of his skull, but he wanted me to tell Craddock that he was a "cur" and that he could "pike his job." I went back and told Craddock, who wasn't too pleased to hear Jhelai's response. |
59123 Well, I found Jhelai, and not only is he drunk out of his skull, but he wanted me to tell Craddock that he was a "cur" and that he could "pike his job." I went back and told Craddock, but rather than give Jhelai's reply, I told him that Jhelai said I should fill in for him... a little extra copper for a day's work never hurt. |
59124 Find a tombstone for the Crier of Es-Annon. |
59125 I encountered a wandering monk in the Hive, who was mourning a destroyed city called Es-Annon. Apparently, he is one of the last citizens of that city, and he now travels the planes, attempting to keep the memory of the city alive. To free him from his task, I suggested he use a tombstone, and offered to go find a tombstone on which to carve the name of Es-Annon. When I find one, I'll carve the name, then return. |
59126 I carved the name of Es-Annon into the Dustman memorial, and then I returned and told the Crier. His tears immediately vanished, and he thanked me for my help. |
59127 Look into the matter of the mausoleum's walking dead. |
59128 Track down a thief disguised as a Dustman. |
59129 Norochj, a Dustman in the Gathering Dust bar, bade me track down a thief disguised as a Dustman and stop him from further soiling the faction's name with his actions. |
59130 I resolved the problem of the thief disguised as a Dustman; he won't be troubling Norochj's faction any longer. |
59131 Talk to Norochj for Emoric, and do what Norochj asks of you. |
59132 Bone-Framed Journal |
59133 FOURTH CIRCLE OF ZERTHIMON Allows user to copy "Vilquar's Eye" into Spell Book Range: 45 ft. + 15 ft. / level Duration: 30 seconds Speed: 1 Area of Effect: 1 Creature Saving Throw: Neg. Weight: 1 Usable only by Mages and Nameless One Inscribed upon this circular stone plate is the Fourth Circle of Zerthimon: "*Know* that the Rising of the People against the *illithid* was a thing built upon many ten-turnings of labor. Many of the People were gathered and taught in secret the ways of defeating their *illithid* masters. They were taught to shield their minds, and use them as weapons. They were taught the scripture of steel, and most importantly, they were given the *knowing* of freedom." "Some of the People learned the nature of freedom and took it into their hearts. The *knowing* gave them strength. Others feared freedom and kept silent. But there were those that *knew* freedom and *knew* slavery, and it was their choice that the People remain chained. One of these was Vilquar." "Vilquar saw no *freedom* in the Rising, but opportunity. He saw that the *illithid* had spawned across many of the False Worlds. Their Worlds numbered so many that their vision was turned only outwards, to all they did not already touch. Vilquar's eye saw that much took place that the *illithid* did not see. To the Rising, the *illithid* were blinded." "Vilquar came before his master, the *illithid* Zhijitaris, with the *knowing* of the Rising. Vilquar added to his chains and offered to be their eyes against the Rising. In exchange, Vilquar asked that he be rewarded for his service. The *illithid* agreed to his contract." "At the bonding of the contract, a dark time occurred. Many were the betrayals Vilquar committed and many were the People that the *illithids* fed upon to stem the Rising. It seemed that the Rising would die before it could occur, and the *illithid* were pleased with Vilquar's eye." "It was near the end of this dark time when Zerthimon came to *know* Vilquar's treacheries. In *knowing* Vilquar's eye, Zerthimon forced the Rising to silence itself, so that Vilquar might think at last his treacheries had succeeded, and the Rising had fallen. He *knew* that Vilquar's eye was filled only with the reward he had been promised. He would see what he wished to see." "With greed beating in his heart, Vilquar came upon the *illithid* Zhijitaris and spoke to his master of his success. He said that the Rising had fallen, and the *illithids* were safe to turn their eyes outwards once more. He praised their wisdom in using Vilquar's eye, and he asked them for his reward." "In his greed-blindness, Vilquar had forgotten the *knowing* of why the People had sought freedom. He had lost the *knowing* of what slavery meant. He had forgotten what his *illithid* masters saw when they looked upon him. And so Vilquar's betrayal of the People was ended with another betrayal. Vilquar came to *know* that when Vilquar's eye has nothing left to see, Vilquar's eye is useless." "The *illithid* gave to Vilquar his reward, opening the cavity of his skull and devouring his brain. Vilquar's corpse was cast upon the Fields of Husks so its blood might water the poison-stemmed grasses." |
59134 Third Circle of Zerthimon |
59135 THIRD CIRCLE OF ZERTHIMON Allows user to copy "Submerge the Will" into Spell Book Range: 10 feet Duration: 12 sec. / level Speed: 1 Area of Effect: 1 creature Saving Throw: None Weight: 1 Usable only by Mages and Nameless One Inscribed upon this circular stone plate is the Third Circle of Zerthimon: "Zerthimon labored many turnings for the *illithid* Arlathii Twice-Deceased and his partnership in the cavernous heavens of the False Worlds. His duties would have broken the backs of many others, but Zerthimon labored on, suffering torment and exhaustion." "It came to pass that the *illithid* Arlathii Twice-Deceased ordered Zerthimon before him in his many-veined galleria. He claimed that Zerthimon had committed slights of obstinance and cowardice against his partnership. The claim had no weight of truth, for Arlathii only wished to *know* if flames raged within Zerthimon's heart. He wished to *know* if Zerthimon's heart was one of a slave or of a rebel." "Zerthimon surrendered to the *illithid* punishment rather than reveal his new-found strength. He *knew* that were he to show the hatred in his heart, it would serve nothing, and it would harm others that felt as he. He chose to endure the punishment and was placed within the Pillars of Silence so he might suffer for a turning." "Lashed upon the Pillars, Zerthimon moved his mind to a place where pain could not reach, leaving his body behind. He lasted a turning, and when he was brought before Arlathii Twice-Deceased, he gave gratitude for his punishment to the *illithid* as was custom. In so doing, he proved himself a slave in the *illithid* eyes while his heart remained free." "By enduring and quenching the fires of his hatred, he allowed Arlathii Twice-Deceased to think him weak. When the time of the Rising came, Arlathii was the first of the *illithid* to *know* death by Zerthimon's hand and die a third death." |
59136 "HAMMER OF CELESTIAL FIRE" Damage: 3-18 Crushing Enchanted: +3 Special: +2 to Armor Class +10 Fire Damage +10% Resistance to Crushing Attacks THAC0: +2 Speed: 3 Weight: 5 Proficiency: Hammers Usable only by Fighters Usable only by Lawful Good characters "Celestial Fire" is the only object that Trias had left to remind him of the Upper Planes. The blade became a hammer in your hands. It is warm to the touch, and flames have been carved across the surface of the head. The intricacy of the carvings is breathtaking; they are done with such skill that the hammer seems to be burning with metallic flames... someone must have spent several centuries rendering them. The metal of the hammer is unfamiliar... it is heavy, but it shines like silver. The hammer looks several millennia old. A faint hum can be felt within it, and the vibration becomes stronger when it touches human flesh. Not surprisingly, "Celestial Fire" can be wielded only by those with sufficient strength and purity of heart. When used in combat, "Celestial Fire" bursts into a holy radiance that burns any evil creature it strikes in combat. |
59137 Fourth Circle of Zerthimon |
59138 Sixth Circle of Zerthimon |
59139 Fifth Circle of Zerthimon |
59140 Seventh Circle of Zerthimon |
59141 Eighth Circle of Zerthimon |
59142 Cannot remove armor |
59143 Cannot remove armor |
59144 Cannot remove armor |
59145 Cannot remove armor |
59146 Cannot remove armor |
59147 Cannot remove armor |
59148 Cannot remove armor |
59149 Cannot remove item |
59150 Cannot remove diary |
59151 Cannot remove diary |
59152 Cannot remove diary |
59153 Cannot remove default bolts |
59154 Eyes cannot be removed, only switched. |
59155 Ring equipped |
59156 Ring equipped |
59157 Can only equip teeth |
59158 Tooth equipped |
59159 To the northeastern portion of the Hive |
59160 To the southwestern portion of the Hive |
59161 The Flophouse |
59162 To the northwestern portion of the Hive |
59163 Sharegrave's kip |
59164 The midwife's hut |
59165 To the Trash Warrens |
59166 A trash-filled archway |
59167 Dak'kon turns to you, his eyes like polished coal. His blade is shimmering, the metal swimming like oil film on a pond. When Dak'kon speaks, his voice is level and strong... there is none of the scratchiness you heard before. "What is your will?" |
59168 "There are things I would *know,* Dak'kon..." |
59169 "Nothing at the moment, Dak'kon. Let's move on." |
59170 Dak'kon turns to you, his eyes like polished coal; his blade mirrors his eyes for a moment as you address him, then he nods. "What is your will?" |
59171 "There are things I would *know,* Dak'kon..." |
59172 "Nothing at the moment, Dak'kon. Let's move on." |
59173 Dak'kon turns slowly, his eyes like two dead, black stones. His face is ashen, and his blade is the color of dried blood. When he speaks, he sounds *old*... and broken. "What is your will?" |
59174 "There are things I would *know,* Dak'kon..." |
59175 "Nothing at the moment, Dak'kon. Let's move on." |
59176 "I will hear you." |
59177 "Your features are... unfamiliar to me. What are you?" |
59178 "I had some questions about the githzerai..." |
59179 "I wanted to ask you about our travels..." |
59180 "Can I talk to you about your teachings?" |
59181 "Dak'kon... Ravel called you a slave. What did she mean?" |
59182 "Dak'kon, what is 'Shra'kt'lor'?" |
59183 "Dak'kon, tell me again of how I saved you at Shra'kt'lor." |
59184 "You said *I* gave you the Circle of Zerthimon, Dak'kon?" |
59185 "Tell me about that other 'me'... the incarnation you knew. What was he like?" |
59186 "How did you come to be in my debt, Dak'kon?" |
59187 "Never mind, Dak'kon. Let's move on." |
59188 "A githzerai." |
59189 "A githzerai?" |
59190 "There are other things I would *know*..." |
59191 "I see. Let's move on." |
59192 "A githzerai is one of the People." |
59193 "One of the people?" |
59194 "There are other things I would *know*..." |
59195 "I see. Let's move on." |
59196 "A githzerai." |
59197 "Yes, but what are the githzerai, exactly?" |
59198 "All... right then. There are other things I would *know*..." |
59199 "I see. Let's move on." |
59200 Dak'kon is silent for a moment, then speaks. "Our history does not need to be made *known* to you. We would bleed to death on time's blade before I recited a fraction of the histories of our People." |
59201 "I don't need to know your histories... but I would know of your people as they are now." |
59202 "I had some other questions about the githzerai..." |
59203 "There are other things I would *know*..." |
59204 "I see. Let's move on." |
59205 Dak'kon is silent for a moment. "*Know* this and accept it as an answer: We are the People who make our home upon the shifting plane of Limbo." With a deft motion, Dak'kon slips the blade from his back and holds it before him. |
59206 Wait, see what happens. |
59207 "Never mind. I had some other questions about the githzerai..." |
59208 "Actually, there are other things I would *know*..." |
59209 "All right, Dak'kon. Let's move on." |
59210 "There, we mold the matter of Limbo with our minds. We forge cities with our thoughts." As you watch, a series of rippling waves of metal begins to roll forth from the center of the blade. The pitch and crest of the waves match the inflections in Dak'kon's voice. "In its chaos we dwell, with only our *knowing* to preserve us. We are the githzerai." |
59211 "What is that blade you have... it moved, shifted in response to your voice." |
59212 "Never mind. I had some other questions about the githzerai..." |
59213 "Understood. There are other things I would *know*..." |
59214 "I see. Let's move on." |
59215 "It is *known* by the name 'Sigil.' Among the People, it is *known* as the city that does not *know* itself." |
59216 "It doesn't know itself? What do you mean?" |
59217 "There are other things I would *know*..." |
59218 "I see. Let's move on." |
59219 "The city exists, but it does not *know* itself. In not *knowing* itself, its existence is flawed." |
59220 "How is it flawed?" |
59221 "You speak as if the city is alive." |
59222 "There are other things I would *know*..." |
59223 "I see. Let's move on." |
59224 "It may not be aware and *know* itself in the sense that you or I might *know* ourselves, but it lives. It grows, changes, and touches the minds of all that live within it." |
59225 "Why did you say the city does not know itself?" |
59226 "There are other things I would *know*..." |
59227 "I see. Let's move on." |
59228 "The city exists in opposition to itself. It has set itself apart from the planes, yet it seeks to be everywhere at once. Its walls are doors, yet it keeps these doors locked. Such an existence tells of a thing that does not *know* itself. In not *knowing* itself, it is flawed." |
59229 "When you say this city is everywhere at once, what do you mean?" |
59230 "Its walls are doors?" |
59231 Truth: "What if the city is *not* flawed? A thing does not need to be ordered and have a purpose to know itself. What if these contradictions are strengths that you cannot see?" |
59232 Truth: "What if the city is *not* flawed? A thing does not need to be ordered and have a purpose to know itself. What if these contradictions are strengths that you cannot see?" |
59233 Truth: "What if the city is *not* flawed, and you just do not know the reasons for its contradictions? There is order in everything. Perhaps there is an underlying pattern that you cannot perceive." |
59234 Truth: "What if the city is *not* flawed, and you just do not know the reasons for its contradictions? There is order in everything. Perhaps there is an underlying pattern that you cannot perceive." |
59235 "You speak as if the city is alive." |
59236 "There are other things I would *know*..." |
59237 "I see. Let's move on." |
59238 "To your question, a question: What if the city is flawed, and you see its contradictions all around you?" |
59239 Truth: "To *your* question, a question: You claim this city's existence is flawed. You have accepted this rather than explore the possibility that something greater may exist. That suggests you are flawed... and that you do not search for knowledge, but only for a convenient answer." |
59240 Truth: "To *your* question, a question: You claim this city's existence is flawed. You have accepted this rather than explore the possibility that something greater may exist. That suggests you are flawed... and that you do not search for knowledge, but only for a convenient answer." |
59241 "When you said the city was everywhere at once, what did you mean?" |
59242 "There are other things I would *know*..." |
59243 "I see. Let's move on." |
59244 Dak'kon falls silent. "There is no *knowing* the answer to the questions we have asked. Yet the city exists. That is all." |
59245 "Yet I would maintain that we *know* ourselves by the questions we ask and the ones we do not. If we cease asking questions and accept only what we can perceive..." |
59246 "Yet I would maintain that we *know* ourselves by the questions we ask and the ones we do not. If we cease asking questions and accept only what we can perceive..." |
59247 "Very well. There are other things I would *know*..." |
59248 "Never mind, then. Let's move on." |
59249 "Then we will cease to *know* ourselves." Dak'kon's voice has changed slightly, become heavier. "Such words have been spoken before. I have heard them and *know* them." |
59250 "Where have you heard them?" |
59251 "There are other things I would *know*..." |
59252 "Never mind. Let's move on." |
59253 "The words are mine. Once, I *knew* them and *knew* their meaning. I had forgotten them until you spoke." Dak'kon's gaze travels through you, and his blade stops shimmering, bleeding of all color until it is translucent. |
59254 "Dak'kon, how is it I know your words?" |
59255 "Dak'kon, did I hear those words from you when I traveled with you?" |
59256 "I... see. There are other things I would *know*..." |
59257 "Never mind. Let's move on." |
59258 "I spoke the words, but they do not belong to me. Others may *know* them, for the *knowing* of it lies within all things. Humans call it *wisdom.*" |
59259 "Very well. There are other things I would *know*..." |
59260 "I see. Let's move on." |
59261 "Many were the times we discussed the meaning of such words. Once, when the weight of years was not so heavy as it is now. Much have I forgotten walking this path." |
59262 "Dak'kon, what was I... that other me... like?" |
59263 "There are other things I would *know*..." |
59264 "I see. Let's move on." |
59265 Dak'kon's gaze travels through you, and he falls silent. |
59266 "Dak'kon?" |
59267 "Never mind, then. There are other things I would *know*..." |
59268 "Maybe it's best not to speak of it. Let's move on." |
59269 Dak'kon said he knew one of my previous incarnations... and he didn't have many pleasant things to say about him. He called him capable, but self-centered and treacherous in his actions. I'm beginning to wonder how much damage my other selves have done across the planes. |
59270 "*Know* that he was different. *Know* that the differences were not marked on the skin, nor in the Way of the weapon, nor in the attire that cloaked him. *Know* that he was different in the way of thought and the means he acted upon his thoughts. His WILL became substance. *Know* that he saw others and did NOT see them. He *knew* only how they could serve him. His heart was treacherous, and it was cold, and never did its coldness burn him." |
59271 "Did it ever touch you, Dak'kon? Did he betray you?" |
59272 "I... see. There are other things I would *know*..." |
59273 "Let's speak of it another time. Let's move on." |
59274 Dak'kon's blade begins bleeding into a dull, flat black, and you watch as edges, like teeth, begin sprouting from the edge of the blade. His face clenches, and he speaks through his teeth. "It is not my *will* you *know* of this." |
59275 "*Tell* me, Dak'kon. Did he ever *betray* you?" |
59276 "Very well. There are other things I would *know*..." |
59277 "We will speak no more of it, then. Let's move on." |
59278 "*Know* there were MANY treacheries. Any treachery upon me was by my hand. No other." |
59279 "*Tell* me, Dak'kon. What was the treachery?" |
59280 "Never mind. There are other things I would *know*..." |
59281 "Let's speak of it another time. Let's move on." |
59282 "I surrendered my WORD to him. I surrendered my SELF." |
59283 "What are you talking about?" |
59284 "Never mind. There are other things I would *know*..." |
59285 "Let's speak of it another time. Let's move on." |
59286 Dak'kon told me the nature of his slavery... when I saved his life, he promised to serve me until I died. But he wasn't aware that I was immortal; in so doing, he promised the remainder of his life to mine. |
59287 "The People do not allow themselves to be enslaved to another in deed or chains. If we find ourselves in such a cage, we ACT to free ourselves, even if it means we must endure another cage for a time. You performed a great service for me. In so doing, you enslaved me. I acted to free myself. *Know* that I surrendered my word and my self to *act* in your name until your death." |
59288 "But... I can't die." |
59289 "I... see. There are other things I would *know*..." |
59290 "Let's speak of it another time. Let's move on." |
59291 "That was not *known* to this one. I surrendered my *word* to him. I surrendered my *self.* *Know* that there is now nothing left that I may surrender except my life. *Know* now that I follow you only so I might die." |
59292 "What was the service I gave you that... chained you?" |
59293 "Dak'kon, it doesn't have to be that way... I can release you. I no longer wish you to be a slave - consider the debt paid." |
59294 "Dak'kon, it doesn't have to be that way... I can release you. I no longer wish you to be a slave - consider the debt paid." |
59295 "I see. There are other things I would *know*..." |
59296 "So this other me exacted a promise from you to serve him until he died, and you didn't know he was *immortal?* Excellent; let's move on... slave." |
59297 "So this other me exacted a promise from you to serve him until he died, and you didn't know he was *immortal?* Excellent; let's move on... slave." |
59298 "Let's speak of it another time. Let's move on." |
59299 "You saved this one's life. In exchange, your life became mine." |
59300 "How did I save your life?" |
59301 "Dak'kon, it doesn't have to be that way... I can release you. I no longer wish you to be a slave - consider the debt paid." |
59302 "Dak'kon, it doesn't have to be that way... I can release you. I no longer wish you to be a slave - consider the debt paid." |
59303 "So this other me exacted a promise from you to serve him until he died, and you didn't know he was *immortal?* Excellent; let's move on... slave." |
59304 "So this other me exacted a promise from you to serve him until he died, and you didn't know he was *immortal?* Excellent; let's move on... slave." |
59305 "I see. There are other things I would *know*..." |
59306 "Let's speak of it another time. Let's move on." |
59307 "Upon the rolling Plane of Limbo, the People shape cities from the chaos with their thoughts. *Know* that there is no place for a divided mind." Dak'kon raises the blade from his shoulder and holds it before him. As he stares at it, it *sharpens* until it is almost as thin as a piece of paper. |
59308 "Go on..." |
59309 "I think I've heard enough. There are other things I would *know*..." |
59310 "Let's speak of it another time. Let's move on." |
59311 "A divided mind is an unfocused mind. A divided mind fractures walls and weakens stone." As Dak'kon speaks, the edges of the blade corrode slightly, the metal misting and melting along the edges. "Many divided minds may *destroy* a city." |
59312 "I understand. Go on..." |
59313 "I've heard enough. There are other things I would *know*..." |
59314 The githyanki glares bitterly at you, and says nothing. When you try to speak to him, he spits on the ground and turns from you. |
59315 "Let's speak of it another time. Let's move on." |
59316 "Long have I *known* the words of Zerthimon. Through my voice, many have come to *know* the words of Zerthimon. The *zerth* protect the community from all threats, whether to the body or the mind. They are the guiding stones in the chaos. So it came to pass that I spoke the words of Zerthimon without *knowing* the words of Zerthimon. It came to pass that I no longer *knew* myself." |
59317 "Farewell, then." |
59318 "So... you doubted the words?" |
59319 "I've heard enough. There are other things I would *know*..." |
59320 "Let's speak of it another time. Let's move on." |
59321 You see a sallow-skinned githyanki, thin of face and mean of eye, stalking deliberately. You can practically smell his rage. As you approach he looks up at you. "What do you want?" he snarls. |
59322 "No." Dak'kon's voice is edged, and his blade *sharpens* in response. "I *knew* the words. Yet it came into my heart that perhaps others did not *know* the words as Zerthimon *knew* them. And so division formed. As my mind became as two, as my mind became divided, those that looked to me as a guiding stone became divided. Many scores of githzerai, many hundreds of scores of githzerai... doubted. Shra'kt'lor died that day." |
59323 "A friend told me you were in need of help." |
59324 "So... those that followed you came to doubt the words as well, and the city was weakened." |
59325 "I've heard enough. There are other things I would *know*..." |
59326 "Let's speak of it another time. Let's move on." |
59327 "Who are you?" |
59328 "What can you tell me of Curst?" |
59329 "Have you heard anything of a deva here?" |
59330 "The enemies of Zerthimon came. *Know* that their hatred of his words and the People lent their blades strength. *Know* that they sensed the weakened city, and they brought war with them. Many githzerai drowned in the chaos and beneath the blades of our enemies." Small beads of metal appear on the surface of the blade, as if it is blistering. "*Know* this happened long ago." |
59331 "Nothing. Forget it." |
59332 "What happened to you?" |
59333 Back to Ragpicker's Square |
59334 "I am An'izius, and you shall address me as Your Honor. I am one of the town leaders, and I have earned that honor." He looks closely at you. "You do not belong here. What do you want?" |
59335 "A friend told me you were in need of help." |
59336 Back to the Hive |
59337 "What happened to you?" |
59338 "I seek a deva." |
59339 "I'm looking for something I lost." |
59340 Back outside to Curst |
59341 "Nothing. Farewell." |
59342 "Very well. There are other things I would *know*..." |
59343 Portal back to Pharod's Court |
59344 "Let's speak of it another time. Let's move on." |
59345 He scoffs. "Ask someone who has time. I have matters of state on my mind." |
59346 "A friend told me you were in need of help." |
59347 "As I fell from the walls of Shra'kt'lor, *know* that my self was broken. My blade was mist, my mind divided. I was adrift upon Limbo's seas, and I wished to drown. I died for days, my mind awash in division, when death finally came to me. It wore your skin, and it had your voice." |
59348 "Me?" |
59349 "I've heard enough. There are other things I would *know*..." |
59350 "Matters of state?" |
59351 "Let's speak of it another time. Let's move on." |
59352 "Who are you, anyway?" |
59353 "You asked that I hear you." |
59354 "I seek a deva." |
59355 "What did I say?" |
59356 "I will. Farewell." |
59357 "Never mind. There are other things I would *know*..." |
59359 "Let's speak of it another time. Let's move on." |
59360 Dak'kon is silent. "I heard your words. The chaos in my mind became still. I *knew* myself again." |
59361 "So you got the Circle from me?" |
59362 "Very well. There are other things I would *know*..." |
59363 "Let's speak of it another time. Let's move on." |
59364 "Yes. In *knowing* its words, I *knew* myself." |
59365 "But *did* it save your life, Dak'kon? Or did it divide you further once you studied the Circle?" |
59366 "Very well. There are other things I would *know*..." |
59367 "That is all I wished to know. Let's move on." |
59368 "Dak'kon, *zerth* of Shra'kt'lor-Drowning, last wielder of the *karach* blade, *know* that I have come to you with the words of Zerthimon, carved not in chaos, but in stone, carved by the will in an Unbroken Circle. *Know* that they are true, and *know* that your divided mind need be divided no longer. All you must do is take the stone and you shall *know* yourself again." |
59369 "So you got the Circle from *me?*" |
59370 "I... see. There are other things I would *know*..." |
59371 "That is all I wished to know. Let's move on." |
59372 It turns out *I* was the one who gave the Unbroken Circle of Zerthimon to Dak'kon. |
59373 Dak'kon is silent for a moment, but his blade writhes, as if in pain. He is slow to speak again, and when he does, his voice is somber. "It divided me." |
59374 "Then *did* I save your life, Dak'kon? Or did I only add to the pain you already felt? Those words... those words of Zerthimon's - they only seem to divide you more. I see it when you pour over the teachings." |
59375 "That's what I thought. There are other things I would *know*..." |
59376 "We'll speak no more of this. Let's move on." |
59377 Dak'kon is silent. |
59378 "I say that I NEVER saved you, Dak'kon... I only raised you from near-death so that you might die again. If you had died at Shra'kt'lor, then you would have known peace." |
59379 "Your words carry the weight of truth. The death I would have died at Shra'kt'lor - that would have been the last death. Every day I have lived since is a new death." |
59380 "You need serve me no more, Dak'kon. I never saved your life; I only killed you twice. You owe me nothing." |
59381 "Such is the way of things. There is other things I would *know*..." |
59382 "We will speak of this later. Let's go." |
59383 Dak'kon waits. |
59384 "Can you tell me of the githzerai people again?" |
59385 "You seem to place a special emphasis on 'knowing.' Why?" |
59386 "What is that blade you have?" |
59387 "I had some questions about githzerai language..." |
59388 "I had some other questions instead..." |
59389 "Never mind, Dak'kon. Let's move on." |
59390 Dak'kon waits. |
59391 "What can you tell me about the city of Sigil?" |
59392 "Do you know of a man named Pharod?" |
59393 "I've lost a journal. Do you know where it might be?" |
59394 "When Fell was describing the tattoo on my arm, you said you knew the symbols." |
59395 "You said that I once traveled with four others. Who were these others?" |
59396 "I had some other questions instead..." |
59397 "Never mind, Dak'kon. Let's move on." |
59398 "No..." Dak'kon's forehead creases in pain, and his eyes stare through you. "It is not your word that carries the weight, and your word will not free me. The word that chains me is mine. The torment is mine. I *know* in my heart that the chains remain. Words will not free them." |
59399 "Is there any way you can be freed?" |
59400 "Never mind, then. There are other things I would *know*..." |
59401 His eyes narrow. "A deva? What would you do with a deva, and why are you seeking one in Curst?" |
59402 "I've come for the sword." |
59403 "We'll speak of this another time - this matter is not closed. Let's move on." |
59404 Dak'kon says the only way he can be freed from slavery is for me to die a final death. I'm not sure how I would even bring such a thing about. |
59405 "Forget it. Farewell." |
59406 "You must die a final death. Yet your path is not death's path. There is *no* resolution to this matter." |
59407 "Yes. I've already stolen your bandages from you; do you think you could keep me from stealing the blade if I put my mind to it?" |
59409 Vow: "I swear I will find one, Dak'kon. I will find one that sets you free." |
59410 "I believe it has the secret of my mortality." |
59411 "I had heard one was here. Do you know anything of it?" |
59412 "I... see. There are other things I would *know*..." |
59413 "Forget it. A friend told me you were in need of help." |
59414 "We'll speak of this another time - this matter is not closed. Let's move on." |
59415 "Forget it. I've got to go. Farewell." |
59416 I swore to Dak'kon I would find a way to free him from his servitude. Rather than bolster his spirit, the vow seemed to crush him more. |
59417 "What might that be? Perhaps as a town leader, I can help you." |
59418 "As a town leader, you might be needing *me.* A friend told me you were in need of help." |
59419 "I have lost my mortality. I need to find it." |
59420 "Nothing of import. I can find it myself." |
59421 "Nothing of import. Farewell." |
59422 He eyes you carefully, seeming to weigh you in his mind, and judges you: "Nothing to which you might contribute. Now step aside. I must consider." |
59423 "A friend told me you were in need of help." |
59424 "All right. Farewell." |
59425 Dak'kon's voice becomes ragged, as if he has suddenly become sick. "*Know* you have added other words to my words." His expression is pained, and his gaze meets yours. "Now you have chained us both." |
59426 "I... see. There are other things I would *know*..." |
59427 He looks at you as if you've gone over the edge of insanity. "You're badly in need of help. Good day." He turns stiffly away from you. |
59428 "We'll speak of this another time - this matter is not closed. Let's move on." |
59430 "The city itself is built from doors. These doors lead everywhere." |
59431 "Farewell." |
59432 "Where are these doors?" |
59433 "Why did you say the city is flawed again?" |
59434 "Not that I can think of." He continues to eye you. "If you'll excuse me, I have matters of state to attend to." |
59435 "I had some other questions about our travels..." |
59436 "Matters of state?" |
59437 "There are other things I would *know*..." |
59438 "Understood. Farewell." |
59439 "I see. Let's move on." |
59440 Mortuary Entrance |
59441 "Then why did you interrupt my thought? I should have you clapped in irons! Go!" He turns away from you. |
59442 "They are everywhere within the city..." Dak'kon falls silent for a moment. "It is said that every bounded space within the City-known-as-Sigil is a door that leads elsewhere." |
59443 Dustman Monument |
59444 "A friend told me you were in need of help." |
59445 "I don't understand." |
59446 Gathering Dust Bar |
59447 "Why did you say the city is flawed again?" |
59448 "Farewell, then." |
59449 To the southeastern portion of the Hive |
59450 "I had some other questions about our travels..." |
59451 "Excellent. You should be able to find what you're looking for while you're locked away beneath Curst. Guards!" Guards materialize around you, and you are struck a sharp blow to the back of your head. Everything goes black... |
59452 "There are other things I would *know*..." |
59453 To the Alley of Dangerous Angles |
59454 "Curses..." |
59455 "I see. Let's move on." |
59456 "Imagine the door to a home. Remove the door. The frame remains. The space within the frame is still a door." |
59457 "But it's just... an open space." |
59458 The Mausoleum |
59459 "Why did you say the city is flawed again?" |
59460 His intensity doubles. "What have you heard?" |
59461 "Why did you say the city is flawed again?" |
59462 "Simply that you were having difficulties with a political enemy." |
59463 "There are other things I would *know*..." |
59464 His eyes widen for just a fraction of a second, and narrow again. "I see. And are you going to help me?" |
59465 "I see. Let's move on." |
59466 "Many are the doors you never see. You may pass through them as if air and not *know* them for what they are. They are closed to your sight and touch." |
59467 "And these invisible doors are *everywhere* in Sigil?" |
59468 "It depends on what you need from me." |
59469 "Why did you say the city is flawed again?" |
59470 "I had some other questions about our travels..." |
59471 "Yes." |
59472 "There are other things I would *know*..." |
59473 "No." |
59474 "I see. Let's move on." |
59475 "It is said every bounded space in the City-known-as-Sigil is a door. It is not *known* for certain. Doors move. Doors change. Doors disappear. All are locked." |
59476 "Locked?" |
59477 "Why did you say the city is flawed again?" |
59478 "I had some other questions about our travels..." |
59479 "There are other things I would *know*..." |
59480 "I see. Let's move on." |
59481 "The doors remain as air until you have the key that opens them. When you have the key, the doors will make themselves *known* to you." |
59482 "How do you know what the key is?" |
59483 "Why did you say the city is flawed again?" |
59484 "I had some other questions about our travels..." |
59485 "Then you are no use to me. Begone!" He dismisses you with a flick of his wrist and ignores you. |
59486 "Farewell, then." |
59487 "There are other things I would *know*..." |
59488 "I see. Let's move on." |
59489 "Every door has a different key. Some keys are *known,* others are not *known.*" |
59490 "It is of a delicate nature. A rival requires education. You won't need to kill her, if this makes you squeamish." |
59491 "What are these keys?" |
59492 "Why did you say the city is flawed again?" |
59493 "I'll do it, then." |
59494 "I had some other questions about our travels..." |
59495 "There are other things I would *know*..." |
59496 "Forget it." |
59497 "I see. Let's move on." |
59498 "There are as many keys as there are doors. The keys are not always things of metal. The keys can be the clashing of two swords, a drop of blood drawn from the tongue of a dying man, the memory of a past love, or an angry curse hurled at the sky. When the key and door match, the door reveals itself." |
59499 "This is what you must do: The woman, Siabha... she has been selling her influence to the highest bidder, undercutting my position with the Burgher of this town. I wish you to humiliate her. All you need do is tell the Captain of the Guards that she has attempted to hire you to attack me, and you shall be well rewarded. You can find her - if you desire - near the Administration building." |
59500 "Sounds like finding all these keys and doors can be difficult." |
59501 "Why did you say the city is flawed again?" |
59502 "I'll be back." |
59503 "I had some other questions about our travels..." |
59504 "There are other things I would *know*..." |
59505 An'izius, a githyanki official of the town Curst, wishes me to humiliate a political enemy of his by lying to the captain of the guard. Her name is Siabha, and she can be found near the Administration Building in Inner Curst. |
59506 "I see. Let's move on." |
59507 "Such a task has been attempted but never finished. As the city changes, the doors change. Nothing *known* remains *known* for long." |
59508 "Why did you say the city is flawed again?" |
59509 "I had some other questions about our travels..." |
59510 "There are other things I would *know*..." |
59511 "I see. Let's move on." |
59512 "All things, whether structure or flesh - their existence is defined by their *knowing* of themselves." |
59513 "And if a man does not know himself?" |
59514 "I see. I had some other questions about the githzerai..." |
59515 You see a sallow-skinned githyanki, thin of face and mean of eye, stalking deliberately. You can practically smell his rage. As you approach he looks up at you. "What do you want?" he snarls. |
59516 "I had a few questions for you..." |
59517 "There are other things I would *know*..." |
59518 "I see. Let's move on." |
59519 The githyanki's eyes narrow. "I have cast aside the hatred I bore for your people. I have risen above the petty feud between our two races. For this they exiled me - but in my heart, I have bested them. Can you say the same?" |
59520 "When a mind does not *know* itself, it is flawed. When a mind is flawed, the man is flawed. When a man is flawed, that which he touches is flawed." Dak'kon pauses. "It is said that what a flawed man sees, his hands make broken." |
59521 "Do you know yourself?" |
59522 "I see. I had some other questions about the githzerai..." |
59523 "There are other things I would *know*..." |
59524 "I see. Let's move on." |
59525 Dak'kon falls silent. His coal black eyes take on the same distance that you noticed when you first met him. |
59526 "All right, you two... cut it out. I had some questions." |
59527 "Forget this. We're leaving." |
59528 "I ask again: Do you know yourself?" |
59529 "I had some other questions about the githzerai..." |
59530 "What are they?" |
59531 "Never mind. There are other things I would *know*..." |
59532 "We'll speak of this some other time. Let's move on." |
59533 "A friend told me you were in need of help." |
59534 When Dak'kon speaks again, his voice has changed; his words echo, like a great stone dropped into a chasm. It looks like he is forcing the words from his chest. "It is not my *will* that you *know* this." |
59535 "Perhaps I was being too kind phrasing it as a question: Tell me." |
59536 "All right. I had some other questions about the githzerai..." |
59537 "Who are you?" |
59538 "Very well. There are other things I would *know*..." |
59539 "I see. Let's move on." |
59540 "What can you tell me of Curst?" |
59541 The words come out of Dak'kon slowly, as if they are being carried one by one. "It... has come to pass that I do not *know* myself." |
59542 "Have you heard anything of a deva here?" |
59543 "Why?" |
59544 "Nothing. Forget it." |
59545 Dak'kon's voice drops to a whisper, like sand. "I do not *know* why. I *know* it has happened, but I *know* not the how, nor the when... nor how to *know* myself once more." |
59546 "I see... I had some other questions about the githzerai..." |
59547 "What do you want, dog?" |
59548 "Never mind, then. There are other things I would *know*..." |
59549 "I've changed my mind. I'll help. What do you need?" |
59550 "We will speak of this another time. Let's move on." |
59551 "It is a *karach* blade. It is an object that lets others *know* the rank of the wielder." |
59552 "*Karach?* What does that mean?" |
59553 "Nothing. Farewell." |
59554 "It's made out of a strange metal... it's almost hypnotic the way it shifts back and forth." |
59555 "What rank does it signify?" |
59556 "I had some other questions about the githzerai..." |
59557 "I see. There are other things I would *know*..." |
59558 "Well? What of your progress?" |
59559 "Let's speak of this another time. Let's move on." |
59560 "Your rival has offered to pay me a large sum to double-cross you." |
59561 "The blade is a symbol carried by the *zerth.* A *zerth* is one who *knows* the words of Zerthimon. In *knowing* the words of Zerthimon, they *know* themselves." |
59562 "I spoke with the guard captain, and he said he'd send a detachment to escort her to the prison." |
59563 "Zerthimon?" |
59564 "What is that blade made of again?" |
59565 "I had some other questions about the githzerai..." |
59566 "I see. There are other things I would *know*..." |
59567 "Let's speak of this another time. Let's move on." |
59568 "I'm working on it. I had some questions..." |
59569 "Zerthimon founded our race. He *knew* the githzerai before they *knew* themselves. He defined the People. He gave them one mind." |
59570 "What is that blade made of again?" |
59571 "I had some other questions about the githzerai..." |
59572 "I see. There are other things I would *know*..." |
59573 "Let's speak of this another time. Let's move on." |
59574 "I'm working on it. I'll be back." |
59575 Dak'kon falls silent for a moment, as if searching for the correct words. "In your tongue, the closest translation is 'chaos matter.' The People may shape it with their thoughts." |
59576 "'The People'?" |
59577 "Shape it with their thoughts?" |
59578 An'izius paid me handsomely for turning Siabha over to the guards of Curst - more than enough to justify such a small lie. |
59579 "I had some other questions about the githzerai..." |
59580 "I see. There are other things I would *know*..." |
59581 "Let's speak of this another time. Let's move on." |
59582 "What? I'll double it myself!" |
59583 "The githzerai." |
59584 "What is a githzerai?" |
59585 "You've got a deal." |
59586 "What are the githzerai again?" |
59587 "And you say the githzerai can shape this *karach*... with their thoughts?" |
59588 "We'll see. Farewell." |
59589 "I had some other questions about your people..." |
59590 "Then I owe you this." He hands you a heavy pouch of coins. "Now begone." |
59591 "I see. There are other things I would *know*..." |
59592 "Farewell." |
59593 "That's all I wished to know. Let's move on." |
59594 "*Karach* is not shaped by heat, but by *knowing* oneself. It is a mirror that reflects the will of the wielder on its surface and in its edge. When one *knows* oneself, the blade is strong - harder and stronger than steel. When one does not *know* oneself, the blade is as water - formless and weak." |
59595 "Then go! Go! Or I shall have you flayed!" |
59596 "What rank does the blade signify?" |
59597 "I had some other questions about the githzerai..." |
59598 "I see. There are other things I would *know*..." |
59599 "Farewell." |
59600 "That's all I wished to know. Let's move on." |
59601 "We have nothing more to say to each other. Our work together has finished. No suspicions must be raised. Leave me." |
59602 "My *knowing* of the Art as humans *know* it is limited." Dak'kon's blade slides from his grip and he moves it in front of him in a circular motion. "But I *know* enough. I will teach you its ways." |
59603 "Very well. Farewell." |
59604 "Very well..." |
59605 "Why do you trouble me so?" |
59606 "A friend told me you were in need of help." |
59607 "That one is not *known* to me." |
59608 "I had some other questions about our travels..." |
59609 "Who are you?" |
59610 "What can you tell me of Curst?" |
59611 "Have you heard anything of a deva here?" |
59612 "Nothing. Forget it." |
59613 "I see. There are other things I would *know*..." |
59614 "That's all I wished to know. Let's move on." |
59615 "The location of such a thing is not *known* to me." |
59616 "I had some other questions about our travels..." |
59617 "I see. There are other things I would *know*..." |
59618 "That's all I wished to know. Let's move on." |
59619 Dak'kon's forehead creases, as if he was struck a blow. "It is not my *will* that we speak of that place." |
59620 "Dak'kon, *tell* me. What is Shra'kt'lor?" |
59621 "Never mind, then. There are other things I would *know*..." |
59622 "We'll speak no more of this, then. Let's move on." |
59623 Dak'kon is silent for a moment. "*Know* it is the place where I died my first death." |
59624 "What is this place?" |
59625 "I see. There are other things I would *know*..." |
59626 "We'll speak of this another time. Let's move on." |
59627 "It is one of the great homes of the People. It has suffered many wounds in its life. One of its scars is by my hand." |
59628 "What do you mean?" |
59629 "I see. There are other things I would *know*..." |
59630 "We'll speak of this another time. Let's move on." |
59631 TEMP |
59632 TEMP |
59633 TEMP |
59634 TEMP |
59635 His deep voice rolls out from the layers of fat. "My name is Cassius. I was the greatest weapon of a dead Abyssal Lord, and his heirs seek me yet. I am a dread secret in the heart of the chaotic planes, and I am the guard of this blade." |
59636 As you speak the words, you feel a strange crawling sensation eat its way through the back of your skull, and your vision blurs... you take a deep breath and steady yourself. For some strange reason, you feel nauseous, as if the landscape had just started spinning around you. |
59637 His voice is cavernously deep. "This sword powers the Prison of Curst. Its removal shall free all the prisoners condemned to be forgotten. I am charged to prevent this from happening. Do you wish the blade?" |
59638 "How... did you survive, Dak'kon?" |
59639 "I was once the most effective weapon in all the Abyss, shaped to my master's will. I could take the form of any creature's doom. I have slain more foes of my dead lord than most have moments in their lives. My brother, my pale shadow, my Xekiel, slays still in the depths of the Abyss." |
59640 "As I fell from the walls of Shra'kt'lor, *know* that my self was broken. My blade was mist, my mind divided. I was adrift upon Limbo's seas, and I wished to drown. I died for days, my mind awash in division." |
59641 "My master sank into the heart of the Abyss while I was out a-slaying. When I returned from the assassination, he was gone and his heirs came baying to claim me. None of them could tame me, and so I left. This duty is pleasant. Those who come - I slay. It is not an onerous task." |
59642 "How did you survive?" |
59643 He studies you carefully. After a moment, he announces, "I could, though it would be a dear fight. Do you wish me to slay you?" |
59644 "Tell me that you have come for the blade, and I shall destroy you." |
59645 Cassius' voice lolls out from the depths of his fat chest. "Do you seek the blade?" |
59646 "Should you desire the true essence of the blade, you must return to me, and we shall duel for it. One way or another, we shall duel." |
59647 "How did you survive?" |
59648 "Then these are the rules. You must choose between three options: Strength, wits, or speed. Should you fail at any of these, I shall destroy you." |
59649 "Then we shall struggle. Should you win, you may have the blade from my corpse. Should you lose, I shall feast on your bones." |
59650 "I think I've heard enough. There are other things I would *know*..." |
59651 "Then I shall ask you three riddles. Should you fail, I will destroy you and fashion pipes from your skull, and play a song of torment on your spirit for eternity." |
59652 "Let's speak of this another time. Let's move on." |
59653 "Then you must steal a roll of bandages from its hiding place on my body. Should you succeed, speak to me again and I shall produce the blade from its hiding place. Fail, and the fires of the Pit shall seem kind compared to the agonies I inflict upon you. Do you wish to begin?" |
59654 When Dak'kon told me of Shra'kt'lor, I felt dizzy for a moment. For some reason, I think I *know* something of that place... but I don't know what. |
59655 "Then remove it. Else, I shall assume you seek the blade another way." |
59656 "I suffered. As I neared death, I came to *know* myself. I survived. That is all." |
59657 "We begin with a classic riddle: What walks on four legs at dawn, two legs at noon, and three at dusk?" |
59658 "I see. There are other things I would *know*..." |
59659 "That is incorrect. You shall perish in exquisite agony." |
59660 "We'll speak no more of it, then. Let's move on." |
59661 "That is correct. For the second riddle: I groan, but words never escape my lips. I may be empty, but never am I full. What am I?" |
59662 "Yes. The third riddle is this: What flies, and cannot stand still? What devours all it touches, yet eats nothing? What can never be lent, yet is always wasted? What is always spent, yet never earned?" |
59663 "You have bested me. Your appearance led me to believe that your wits were a match for your scarred exterior. I have failed in my duty, and I yield the blade to you. I must depart this place." |
59664 Dak'kon waits. |
59665 "Your appearance belies your skill. You are truly too cunning a thief for me to stop your efforts. This is the key. I must depart this place to hide my shame." |
59666 "Can you teach me the ways in which your people speak?" |
59667 "What is 'T'cha's Choice'?" |
59668 "What is 'T'cha's Choice,' again?" |
59669 "What is 'K'atzn'ii-at-the-Gate'?" |
59670 "You were a *weapon?*" |
59671 "You don't look that dangerous..." |
59672 "What is 'Ach'ali Drowning'?" |
59673 "I've come for the sword." |
59674 "I see. Farewell." |
59675 "Actually, I had some other questions about the githzerai..." |
59676 "Never mind. There are other things I would *know*..." |
59677 "We'll discuss language some other time. Let's move on." |
59678 Dak'kon's forehead creases, and his eyes narrow. "I would *know* how you came to *know* that expression." |
59679 "You spoke it when we met with that githzerai. I would *know* what you meant by it." |
59680 "Forget it. I had some other language questions..." |
59681 "It is no matter. I had some other questions about the githzerai..." |
59682 "Never mind. There are other things I would *know*..." |
59683 "Let's speak of it another time. Let's move on." |
59684 "It is an expression that *knows* many meanings." |
59685 "Then tell me one of them." |
59686 "I had some other language questions..." |
59687 "It is no matter. I had some other questions about the githzerai..." |
59688 "Never mind, then. There are other things I would *know*..." |
59689 "Let's speak of it another time. Let's move on." |
59690 "T'cha's Choice' speaks of one who has no choice in their actions." |
59691 "So when I asked you to speak to the githzerai, you had no choice but to do it? Why?" |
59692 "So when I asked you to speak to the githzerai, you had no choice but to do it? Because you're my slave?" |
59693 "I had some other language questions..." |
59694 "It is no matter. I had some other questions about the githzerai..." |
59695 "Very well. There are other things I would *know*..." |
59696 "That's all I wished to know. Let's move on." |
59697 Dak'kon's blade ripples, and you watch as the edges become grayed and dulled. His face clenches, and he speaks through his teeth. "It is not my *will* to speak of this." |
59698 "I want to hear you speak of it... in fact, you said a number of things in that conversation which interested me." |
59699 "I had some other language questions..." |
59700 "It is no matter, then. I had other questions about the githzerai..." |
59701 "Very well. There are other things I would *know*..." |
59702 "Then we'll speak no more of it. Let's move on." |
59703 "*Know* that your will is my *will.* When you speak, *know* I must hear you. *Know* that your words may stay my blade or guide it to the throat of another." |
59704 "What? But why?" |
59705 "Yes." |
59706 "No." |
59707 "I really just wanted to leave." |
59708 "I had some other language questions..." |
59709 "I had some other questions about the githzerai..." |
59710 "Why did you leave?" |
59711 "Right. Well, I've come for the sword." |
59712 "All right. I was just leaving." |
59713 "We'll speak no more of this. There are other things I would *know*..." |
59714 "I don't wish to hear any more. Let's move on." |
59715 "I have come for the blade." |
59716 Dak'kon seems to look through you, as if meeting your gaze is unbearable. "Your path is my path. I am chained to you." |
59717 "Could you slay me?" |
59718 "You're my slave?" |
59719 "I see. Farewell." |
59720 At the word 'slave,' Dak'kon's face collapses in pain, as if he was struck... it is as if the word was a dagger, stabbing at the core of his suffering. |
59721 "But... why, Dak'kon?" |
59722 "I've really just come for the blade." |
59723 "*Know* it is... a long tale, and *know* that nothing is gained in the telling." |
59724 "I'd like you to try." |
59725 "I would hear it." |
59726 "No. Actually, I'm leaving." |
59727 "No matter, then. I had some other language questions..." |
59728 "Very well, then. I had some other questions about the githzerai..." |
59729 "I've come for the blade." |
59730 "Forget it. I'm leaving." |
59731 "Never mind, then. There are other things I would *know*..." |
59732 "Then we'll speak no more of it. Let's move on." |
59733 "Tell me of yourself, first." |
59734 "Yes." |
59735 "Yes. I've already stolen your bandages from you; do you think you could keep me from stealing the blade if I put my mind to it?" |
59736 "Very well. Farewell." |
59737 I have decided on a test of strength for the blade. Cassius is strong, and he threatens to feast on my bones should I fall to him. |
59738 I am beginning a test of wits with Cassius, a series of three riddles. Should I succeed, I gain the blade. Should I fail, he threatens to make an instrument of my skeleton and spirit. |
59739 I am beginning a test of speed with Cassius, guardian of the sword. If I can snatch a roll of bandages from his obese body, then I need to speak to him again, and he will give me the blade. If I fail, he threatens me with destruction. |
59740 I defeated Cassius, guardian of the blade in the prison of Curst, in a duel of wits. His questions were remarkably easy. |
59741 I defeated Cassius, guardian of the blade in the prison of Curst, in a duel of speed. He was remarkably slow. |
59742 Apparently, I don't understand what the First Circle in the Unbroken Circle of Zerthimon meant, or so Dak'kon tells me. I think the meaning in the words lies beyond what is inscribed on the stone... I may have to bring some of my own wisdom to Zerthimon's teachings before I understand the Way of Zerthimon. |
59743 I came to understand the First Circle of Zerthimon by bringing my own wisdom to the text; in exchange, Dak'kon opened the next Circle of Zerthimon to me. I think he intends to teach the Unbroken Circle to me in stages, unlocking each Circle as I come to understand the previous one. |
59744 Dak'kon agreed to teach me the Way of Zerthimon. He unlocked the Unbroken Circle of Zerthimon for me, and he told me to study it and *know* the history of his People. |
59745 A disgustingly fat man challenged me for the blade in the center of the prison. He said he had the essence of it in him, and should I desire it, I would have to confront him. |
59746 "I choose strength." |
59747 "I choose wits." |
59748 "I choose speed." |
59749 "Forget it. I'll come back later." |
59750 Tooth removed |
59751 "Very well." |
59752 "In that case, I choose wits." |
59753 "In that case, I choose speed." |
59754 "In that case, forget it." |
59755 "*Know* this: when 'K'atzn'ii-at-the Gate' is spoken, the speaker is telling you that in the asking, you will answer your questions and that of the person you are speaking to." |
59756 "What does it mean? Who is 'K'atzn'ii'?" |
59757 "Very well. Ask your riddles." |
59758 "I had some other language questions..." |
59759 "I see. I had some other questions about the githzerai..." |
59760 "Very well. There are other things I would *know*..." |
59761 "In that case, I choose strength." |
59762 "In that case, I choose speed." |
59763 "Understood. Let's move on." |
59764 "In that case, forget it." |
59765 "Very well." |
59766 "In that case, I choose strength." |
59767 "In that case, I choose wits." |
59768 "In that case, forget it." |
59769 "Fine. We'll see about this." |
59770 You know the answer: "A human, who crawls on all fours at birth, walks on two legs during youth, and leans on a cane during old age." |
59771 "A man?" |
59772 "A wounded dung beetle?" |
59773 "A bear?" |
59774 "A shape changing tanar'ri?" |
59775 "Wait!" |
59776 Fight. |
59777 You know the answer: "Are you hunger?" |
59778 "A ghost?" |
59779 "A prisoner with no tongue?" |
59780 "Hunger?" |
59781 "The moon?" |
59782 You know the answer: "The answer is time." |
59783 "Is it time?" |
59784 "Is it fire?" |
59785 "Is it power?" |
59786 "Is it magic?" |
59787 "Thanks." |
59788 "Farewell, then." |
59789 Back to the Hive |
59790 Mausoleum Inner Chamber |
59791 Back to the Mausoleum |
59792 To the Northwestern portion of the Hive |
59793 The Marketplace |
59794 Office of Vermin and Disease Control |
59795 To the Southeastern portion of the Hive |
59796 To the Alley of Dangerous Angles |
59797 To the Southwestern portion of the Hive |
59798 To the Northeastern portion of the Hive |
59799 To the Cellar |
59800 To the Northeastern portion of the Hive |
59801 To the Southwestern portion of the Hive |
59802 Painted Door to Tenement of Thugs |
59803 Smoldering Corpse Bar |
59804 Fell's Tattoo Parlor |
59805 Tenement of Thugs |
59806 Back to the Southeastern portion of the Hive |
59807 To the Alley of Sighs |
59808 Stairs to Upper Level |
59809 Stairs to Lower Level |
59810 Stairs to Upper Level |
59811 Stairs to Lower Level |
59812 Alley of Sighs |
59813 To the Upper Ward |
59814 Arrival Point |
59815 Crystal |
59816 FIFTH CIRCLE OF ZERTHIMON Allows user to copy "Power of One" into Spell Book Range: Touch Duration: 30 mins per level Speed: 2 Area of Effect: Person touched Saving Throw: None Weight: 1 Usable only by Mages and Nameless One Inscribed upon this circular stone plate is the Fifth Circle of Zerthimon: "Zerthimon was the first to *know* the way of freedom. Yet it was not he that first came to *know* the way of rebellion." "The *knowing* of rebellion came to the warrior-queen Gith, one of the People. She had served the *illithids* upon many of the False Worlds as a soldier, and she had come to *know* war and carried it in her heart. She had come to *know* how others might be organized to subjugate others. She *knew* the paths of power, and she *knew* the art of taking from the conquerors the weapons by which they could be defeated. Her mind was focused, and both her will and her blade were as one." "The turning in which Zerthimon came to *know* Gith, Zerthimon ceased to *know* himself. Her words were as fires lit in the hearts of all who heard her. In hearing her words, he wished to *know* war. He *knew* not what afflicted him, but he *knew* he wished to join his blade to Gith. He wished to give his hate expression and share his pain with the *illithid.*" "Gith was one of the People, but her *knowing* of herself was greater than any Zerthimon had ever encountered. She *knew* the ways of flesh, she *knew* the *illithids* and in *knowing* herself, she was to *know* how to defeat them in battle. The strength of her *knowing* was so great, that all those that walked her path came to *know* themselves." "Gith was but one. Her strength was such that it caused others to *know* their strength. And Zerthimon laid his steel at her feet." |
59817 SIXTH CIRCLE OF ZERTHIMON Allows user to copy "Balance in All Things" into Spell Book Range: Caster only Duration: When hit the same number of times as Level / 4, or 5 seconds / level of caster Speed: 3 Area of Effect: 10 ft. radius when activated Saving Throw: None Weight: 1 Usable only by Mages, Dak'kon and Nameless One Inscribed upon this circular stone plate is the Sixth Circle of Zerthimon: "Upon the Blasted Plains, Zerthimon told Gith there cannot be two skies. In the wake of his words, came war." "So it came to pass that the People had achieved victory over their *illithid* masters. They *knew* freedom. Yet before the green fires had died from the battlefield, Gith spoke of continuing the war. Many, still filled with the bloodlust in their hearts, agreed with her. She spoke of not merely defeating the *illithids,* but destroying all *illithids* across the planes. After the *illithids* had been exterminated, they would bring war to all other races they encountered." "In Gith's heart, fires raged. She lived in war, and in war, she *knew* herself. All that her eyes saw, she wanted to conquer." "Zerthimon spoke the beginnings of that which was against Gith's will. He spoke that the People already *knew* freedom. Now they should *know* themselves again and mend the damage that had been done to the People. Behind his words were many other hearts of the People who were weary of the war against the *illithid.*" "*Know* that Gith's heart was not Zerthimon's heart on this matter. She said that the war would continue. The *illithid* would be destroyed. Their flesh would be no more. Then the People would claim the False Worlds as their own. Gith told Zerthimon that they would be under the same sky in this matter. The words were like bared steel." "From Zerthimon came the Pronouncement of Two Skies. In the wake of his words came war." |
59818 SEVENTH CIRCLE OF ZERTHIMON Allows user to copy "Missile of Patience" into Spell Book Range: ? Duration: ? Speed: ? Area of Effect: ? Saving Throw: Special Weight: 1 Usable only by Mages, Dak'kon and Nameless One Inscribed upon this circular stone plate is the Seventh Circle of Zerthimon: "*Know* that the Rising of the People against the *illithid* was a thing built upon many turnings. Many were the People who lived and died under time's blade while the Rising was shaped." "The Rising was shaped upon a slow foundation. Steel was gathered so that it might mark *illithid* flesh. A means of *knowing* the movements of the *illithids* were established, at first weak and confused, then stronger, like a child finding its voice. When the movements were *known,* then the *illithids* were observed. In observing them, their ways of the mind were *known.*" "When the ways of the *illithid* were *known,* many of the People were gathered and taught in secret the means to shield their minds, and the way to harness their will as weapons. They were taught the scripture of steel, and most importantly, they were given the *knowing* of freedom." "These things were not learned quickly. The *knowing* of much of the ways was slow, and in all these things, time's weight fell upon all. From the *knowing* of one's reflection in a steel blade, to the *knowing* of submerging the will, to the *knowing* of seeing itself. All of these things and more the People built upon. In time, they came to *know* the whole." |
59819 EIGHTH CIRCLE OF ZERTHIMON Allows user to copy "Zerthimon's Focus" into Spell Book Range: 50 feet Duration: 5 seconds per level Speed: 3 Area of Effect: 1 creature Saving Throw: None Weight: 1 Usable only by Mages, Dak'kon, and Nameless One Inscribed upon this circular stone plate is the Eighth Circle of Zerthimon: "*Know* that a mind divided divides the man. The will and the hand must be as one. In *knowing* the self, one becomes strong." "*Know* that if you *know* a course of action to be true in your heart, do not betray it because the path leads to hardship. *Know* that without suffering, the Rising would have never been, and the People would never have come to *know* themselves." "*Know* that there is nothing in all the Worlds that can stand against unity. When all *know* a single purpose, when all hands are guided by one will, and all act with the same intent, the planes themselves may be moved." "A divided mind is one that does not *know* itself. When it is divided, it cleaves the body in two. When one has a single purpose, the body is strengthened. In *knowing* the self, grow strong." |
59820 ENTROPIC BLADE Damage: 3-23 Crushing Enchanted: +1 THAC0: +2 Speed: 1 Weight: 1 Proficiency: Edged Not usable by Priests This strange item was in your possession after you gave the Modron Cube to the iron golem in the Siege Tower. It looks to be a small dagger, but its surface twists and bends as you watch, as if struggling to break free from its shape. It looks to be made of iron, silver, and any of a number of different metals. Sometimes they blend together, other times, they submerge into the core of the blade, only to resurface again minutes later. |
59821 ENTROPIC BLADE Damage: 3-23 Slashing Enchanted: +2 THAC0: +2 Speed: 1 Weight: 2 Proficiency: Fists Usable only by Fighters and Thieves This strange item was in your possession after you gave the Modron Cube to the iron golem in the Siege Tower. It looks to be a small dagger, but its surface twists and bends as you watch, as if struggling to break free from its shape. It looks to be made of iron, silver, and any of a number of different metals. Sometimes they blend together, other times, they submerge into the core of the blade, only to resurface again minutes later. |
59822 ENTROPIC BLADE Damage: 3-23 Crushing Enchanted: +2 THAC0: +2 Speed: 1 Weight: 1 Proficiency: Hammers Usable only by Fighters This strange item was in your possession after you gave the Modron Cube to the iron golem in the Siege Tower. It looks to be a small dagger, but its surface twists and bends as you watch, as if struggling to break free from its shape. It looks to be made of iron, silver, and any of a number of different metals. Sometimes they blend together, other times, they submerge into the core of the blade, only to resurface again minutes later. |
59823 ENTROPIC BLADE Damage: 3-23 Crushing Enchanted: +2 THAC0: +2 Speed: 7 Weight: 12 Proficiency: Clubs Usable only by Fighters This strange item was in your possession after you gave the Modron Cube to the iron golem in the Siege Tower. It looks to be a small dagger, but its surface twists and bends as you watch, as if struggling to break free from its shape. It looks to be made of iron, silver, and any of a number of different metals. Sometimes they blend together, other times, they submerge into the core of the blade, only to resurface again minutes later. |
59824 Asleep |
59825 Berserk |
59826 Panic |
59827 (NULL NODE) |
59830 Stunned |
59831 Cursed |
59832 Helpless |
59833 Mirror Image |
59834 Silenced |
59835 Charmed |
59836 Poisoned |
59837 Protection from Critical Hits |
59838 Better Critical Hits |
59839 Infravision |
59840 Blinded |
59841 Diseased |
59842 Feebleminded |
59843 Undetectable |
59844 Duplicated |
59845 Blessed |
59846 Detect Evil |
59847 Invisible |
59848 Luck Bonus |
59849 Aid |
59850 Within Antimagic Zone |
59851 Blurred |
59852 Embalmed |
59853 Confused |
59854 Celestial Fire |
59855 TEETH Damage: 1-6 Slashing Speed: 4 Weight: 1 Proficiency: Fists Usable only by Morte These appear to be lumps of charred bone. |
59856 Current State |
59857 Tooth equipped |
59858 "Hammer of Celestial Fire" |
59859 "Hammer of Celestial Fire" |
59860 "Dagger of Celestial Fire" |
59861 "DAGGER OF CELESTIAL FIRE" Damage: 3-18 Piercing Speed: 3 Weight: 5 Proficiency: Edged Not usable by Priests Usable only by Lawful Good characters The blade of Trias became a heavy dagger in your hands. It is warm to the touch, and flames have been carved across the surface of the blade. The intricacy of the carvings is breathtaking; they are done with such skill that the dagger seems to be burning with metallic flames... someone must have spent several centuries rendering them. The dagger looks several millennia old. A faint hum can be felt within it, and the vibration becomes stronger when it touches human flesh. |
59862 "Dagger of Celestial Fire" |
59863 "DAGGER OF CELESTIAL FIRE" Damage: 3-18 Piercing Enchanted: +3 Special: +2 to Armor Class +10 Fire Damage +10% Resistance to Piercing Attacks THAC0: +2 Speed: 3 Weight: 5 Proficiency: Edged Not usable by Priests Usable only by Lawful Good characters "Celestial Fire" is the only object that Trias had left to remind him of the Upper Planes. The blade became a dagger in your hands. It is warm to the touch, and flames have been carved across the surface of the blade. The intricacy of the carvings is breathtaking; they are done with such skill that the dagger seems to be burning with metallic flames... someone must have spent several centuries rendering them. The metal of the dagger is unfamiliar... it is heavy, but it shines like silver. The dagger looks several millennia old. A faint hum can be felt within it, and the vibration becomes stronger when it touches human flesh. Not surprisingly, "Celestial Fire" can be wielded only by those with sufficient strength and purity of heart. When used in combat, "Celestial Fire" bursts into a holy radiance that burns any evil creature it strikes in combat. |
59864 "AXE OF CELESTIAL FIRE" Damage: 3-18 Slashing Speed: 3 Weight: 5 Proficiency: Axes Usable only by Fighters Usable only by Lawful Good characters The blade of Trias became a heavy axe in your hands. It is warm to the touch, and flames have been carved across the surface of the head. The intricacy of the carvings is breathtaking; they are done with such skill that the axe seems to be burning with metallic flames... someone must have spent several centuries rendering them. The axe looks several millennia old. A faint hum can be felt within it, and the vibration becomes stronger when it touches human flesh. |
59865 "Axe of Celestial Fire" |
59866 Ancient Scroll |
59867 NOTE FROM CORPSE #1201 Weight: 0 This is a foul-smelling note retrieved from the mouth of one of the Mortuary zombies; it looks like it was sewn into the corpse's mouth by accident. Despite its condition, the writing is legible: "Please, to whatever Dustman reads this; I beg of you. I know of my legal obligation under the terms of the Dead Contract, but I am prepared to offer *more* than my signing fee if you will cremate my body rather than Raising it. I have arranged for this note to be left with my body upon my death. If you are reading this, then please use this note as instructed and accept the result in exchange for my Contracted duty. Let my Contract number serve as the key." |
59868 "CLUB OF CELESTIAL FIRE" Damage: 3-18 Crushing Speed: 3 Weight: 5 Proficiency: Clubs Not usable by Mages Usable only by Lawful Good characters The blade of Trias became a heavy club in your hands. It is warm to the touch, and flames have been carved all along the length of the weapon. The intricacy of the carvings is breathtaking; they are done with such skill that the club seems to be burning with metallic flames... someone must have spent several centuries rendering them. The club looks several millennia old. A faint hum can be felt within it, and the vibration becomes stronger when it touches human flesh. |
59869 As part of my quest to join the Dustman faction, Emoric has asked me to speak to Norochj - also in the Gathering Dust bar - and do what he asks of me. |
59870 I spoke to Norochj and did what he asked of me - resolving the problem with the thief who disguised himself as a Dustman. I should now go back and tell Emoric I did as he asked. |
59871 "Club of Celestial Fire" |
59872 "Club of Celestial Fire" |
59873 "CLUB OF CELESTIAL FIRE" Damage: 3-18 Crushing Enchanted: +3 Special: +2 to Armor Class +10 Fire Damage +10% Resistance to Crushing Attacks THAC0: +2 Speed: 3 Weight: 5 Proficiency: Clubs Not usable by Mages Usable only by Lawful Good characters "Celestial Fire" was the only object that Trias had left to remind him of the Upper Planes. The blade became a club in your hands. It is warm to the touch, and flames have been carved all along the length of the weapon. The intricacy of the carvings is breathtaking; they are done with such skill that the club seems to be burning with metallic flames... someone must have spent several centuries rendering them. The metal of the hammer is unfamiliar... it is heavy, but it shines like silver. The club looks several millennia old. A faint hum can be felt within it, and the vibration becomes stronger when it touches human flesh. Not surprisingly, "Celestial Fire" can be wielded only by those with sufficient strength and purity of heart. When used in combat, "Celestial Fire" bursts into a holy radiance that burns any evil creature it strikes in combat. |
59874 Speak to Awaiting-Death on behalf of Emoric. |
59875 As part of my quest to join the Dustman faction, Emoric has asked me to speak to Awaiting-Death, who is also in the Gathering Dust bar. It seems that Awaiting-Death has begun to reach for the True Death out of passion, and that I must help him before the way is forever lost to him. Once I find out what ails Awaiting-Death, I am to return to Emoric and tell him what I found. |
59876 I spoke with Awaiting-Death and helped him as I could, then returned to Emoric to tell him of it. |
59877 "GAUNTLETS OF CELESTIAL FIRE" Damage: 3-18 Crushing Speed: 3 Weight: 5 Proficiency: Fists Usable only Fighters and Thieves Usable only Lawful Good characters The blade of Trias became a pair of heavy gauntlets in your hands. They are warm to the touch, and flames have been carved across the knuckles of the gloves. The intricacy of the carvings is breathtaking; they are done with such skill that the gauntlets seem to be burning with metallic flames... someone must have spent several centuries rendering them. The gauntlets look several millennia old. A faint hum can be felt within them, and the vibration becomes stronger when they touch human flesh. |
59878 Speak to Sere on behalf of Emoric. |
59879 As part of my quest to join the Dustman faction, Emoric has asked me to speak to Sere, who is also in the Gathering Dust bar. Emoric tells me that she no longer holds the Dustman teachings as she once did, and would know why. Once I find out what ails Sere, I am to return to Emoric and tell him what I found. |
59880 I spoke to Sere, and returned to Emoric to tell him what I discovered. |
59881 "Gauntlets of Celestial Fire" |
59882 Find Soego for Emoric. |
59883 "Gauntlets of Celestial Fire" |
59884 Emoric wishes me to find Soego, a Dustman who has undertaken missionary service for the faction and disappeared. When I find Soego, I am to return to Emoric and tell him where Soego is. |
59885 I found Soego in the catacombs of the Dead Nations, and returned to Emoric to tell him of it. |
59886 "GAUNTLETS OF CELESTIAL FIRE" Damage: 3-18 Crushing Enchanted: +3 Special: +2 to Armor Class +10 Fire Damage +10% Resistance to Crushing Attacks THAC0: +2 Speed: 3 Weight: 5 Proficiency: Fist Usable only by Fighters and Thieves Usable only by Lawful Good characters "Celestial Fire" was the only object that Trias had left to remind him of the Upper Planes. The blade became a pair of gauntlets in your hands. They is warm to the touch, and flames have been carved across the knuckles of the gloves. The intricacy of the carvings is breathtaking; they are done with such skill that the gauntlets seem to be burning with metallic flames... someone must have spent several centuries rendering them. The metal of the gauntlets is unfamiliar... it is heavy, but it shines like silver. The gauntlets look several millennia old. A faint hum can be felt within them, and the vibration becomes stronger when they touch human flesh. Not surprisingly, the "Gauntlets of Celestial Fire" can be wielded only by those with sufficient strength and purity of heart. When used in combat, the "Gauntlets of Celestial Fire" burst into a holy radiance that burns any evil creature they strike in combat. |
59887 Remove Reekwind's "curse of stench." |
59888 I met a man named Reekwind, who's been cursed to perpetually excrete foul bodily odors from every orifice. Perhaps I could find a way to help him... he said he was cursed by some fat, balding man who favors dressing in orange. The curse-spitter probably lives in one of the Upper Wards where Reekwind used to live. |
59889 I convinced Jumble Murdersense to remove Reekwind's curse with a little curse of my own. |
59890 "Old man!" |
59891 "Sending others to do your work?" |
59892 "Dirty play, old man." |
59893 "You'll pay for that..." |
59895 There is a moment of dizziness as you touch the crystal; then a slow chill passes through your body, and you discover that your muscles have locked, your hand frozen to the crystal's surface. There is a moment of silence, then sharp pains splinter through your body like fractures - you feel as if your very BEING has been turned to ice, then *shattered*... |
59896 Fall into darkness... |
59897 "Have a care *how* you speak to me, you deranged wreck. He was fortunate to reach here with all those traps *you* scattered throughout the planes. I swear, if I could have crossed the years to put you out of your *misery,* I w-" |
59901 "You are all THIEVES... wearing MY body... MY body, and you will give it BACK!" |
59907 Free Angyar from his Dead Contract and return it to him and his wife. |
59908 A man named Angyar has signed a Dead Contract with the Dustmen, which will allow them to reanimate Angyar's body after his death for use as an undead servant. Angyar regrets having signed it sorely, which has caused both him and his wife great anguish. I've offered to go speak with the Dustman who dealt with Angyar... Mortai Gravesend, who should be within the Gathering Dust bar. When I obtain the contract, I'll take it back to Angyar and his wife and give it to them. |
59909 I brought Angyar's contract to him and tore it to pieces before his eyes, freeing him of his obligation to the Dustmen. |
59910 Obtain permission for Iannis to use Deionarra's sensory stone. |
59911 I returned to Iannis and told him that the Sensates agreed to allow him access to his daughter's sensory stone. |
59912 "K'atzn'ii was of the People. It is said she was one of the People who did not *know* herself. Instead of seeking the *knowing* of herself, however, she chose to test the People instead. She would travel to the gates of cities of the People and put to them questions to test their will. The answers the People gave allowed her to *know* the nature of the People that lived beyond its walls." |
59914 "What was not *known* to K'atzn'ii was that the questions she asked allowed the People to *know* her as well. They saw her heart, and *knew* that it would not help her to dwell among them. So she remained always at the gate. It is a lesson that teaches that our wills may be *known* by our questions." |
59915 "I had some other language questions..." |
59916 "I see. I had some other questions about the githzerai..." |
59917 "Very well. There are other things I would *know*..." |
59918 "Understood. Let's move on." |
59919 "*Know* this: when 'Ach'ali-Drowning' is spoken, the speaker is telling you the answer to your question would serve no purpose. *Know* that it carries the unspoken intent that the question be shaped so that it is more specific." |
59920 "Who was Ach'ali?" |
59921 "I had some other language questions..." |
59922 "I see. I had some other questions about the githzerai..." |
59923 "Very well. There are other things I would *know*..." |
59924 "Understood. Let's move on." |
59925 "Upon our home plane of Limbo, we must shape the plane with our minds or the chaos of the plane will devour us. Ach'ali was one of the People who did not *know* herself. Time came upon her when she lost herself in the chaos matter of the Plane. She *knew* not how to return to her community. So she shaped a small island with her thoughts and waited." |
59926 "She waited. In waiting, she met a traveler swimming through Limbo's sea. Ach'ali is said to have called out to the traveler to ask the way home. Only one question need she have asked: '*Know* you the way to my home?' Yet she asked: 'What *know* you of the plane?'" |
59927 "The traveler *knew* much, and much of what was said was new to Ach'ali. Her questions grew, feeding upon the answers, until she *knew* not where she was and *knew* not that she must maintain focus. The small island she had shaped dissolved into the chaos matter, and she drowned. It is a lesson that tells of the harm in asking without purpose." |
59928 "I had some other language questions..." |
59929 "I see. I had some other questions about the githzerai..." |
59930 "Very well. There are other things I would *know*..." |
59931 "Understood. Let's move on." |
59932 Dak'kon's blade slides from his shoulder into his hand like water, and its edges take on a dangerous sheen. "We shall show steel without anger. You shall *know* the way of weapons again." |
59933 "Very well..." |
59934 At the end of your sparring session, you find yourself slipping into the mantle of the warrior easily. Dak'kon slides his blade from his grip and rests it on his shoulder. "You learn quickly. When war comes, it will find you ready." |
59935 "Very well. There are other things I would *know*..." |
59936 "All right. Let's move on." |
59937 Dak'kon's blade slides from his grip and he moves it in front of him in a circular motion. "We shall recite the teachings. You shall *know* the ways of the Art again." |
59938 "Very well..." |
59939 At the end of your teaching session, you find yourself slipping into the mantle of the mage easily. Dak'kon nods. "You learn quickly. You are now ready to summon your will against your foes." |
59940 "Very well. There are other things I would *know*..." |
59941 "All right. Let's move on." |
59942 "*Know* that the way of the People is not the same as the Art you have come to *know.* It is not the energy that gives strength. It is *knowing* the self that gives strength. The teachings of Zerthimon speak of such things." |
59943 "Would you teach me the Way of Zerthimon, Dak'kon?" |
59944 "I had other things I would *know,* Dak'kon..." |
59945 "I see. Let's move on." |
59946 "Do you *know* what you have asked?" The texture of Dak'kon's blade flows, until it becomes as stone. "To walk the path of Zerthimon you must *know* of the People. The *knowing* of such things by one not of the People is a difficult matter. There are those not of the People who have heard the Way of Zerthimon, but they do not *know* the Way." |
59947 "Dak'kon, I want to *know* of the People and *know* Zerthimon's teachings. I believe there is wisdom to be learned in such things." |
59948 "If you will teach me, I will learn." |
59949 "I had other things I would *know,* Dak'kon..." |
59950 "Never mind, then. Let's move on." |
59951 "I *know* how humans come to know the 'Art.' They learn the Art in pieces in scrolls and spells and books. Such division is *not* the Way of Zerthimon. You cannot learn parts and ignore the whole." Dak'kon looks at you silently; his blade has resumed its shimmering surface. "*Know* that it is a path that requires focus. If your mind is divided, if you do not *know* the meaning of the Way, your will is lost." |
59952 "I still wish to learn." |
59953 "I had other things I would *know,* Dak'kon..." |
59954 "Never mind, then. Let's move on." |
59955 "*Know* that I have heard your words, and I shall test them. To learn, you must *know* the People. To *know* the People, you must *know* the Unbroken Circle of Zerthimon." Dak'kon holds up the stone disk in his possession and his spider-like fingers hook into its sides. There is a *click,* and the plates of the Circle slide into a new configuration. He reverses the motion, sealing the stone. "*Know* the First Circle of Zerthimon is open to you. Study it, then I will hear your words." |
59956 "I will read the First Circle, then. In the meantime, I had other things I would *know*..." |
59957 "Very well. I will examine it, then speak with you again." |
59958 "What did you come to *know?*" |
59959 "Strength lies in knowing oneself. I learned that once someone does not *know* themselves, they are lost. They become a tool for others." |
59960 "I learned that your people were once slaves to the *illithids.* It seems they committed many crimes against your people." |
59961 "I learned that not *knowing* something can be a tool, just like flesh and steel, if upon encountering it, you attempt to *know* its nature and how it came to be." |
59962 "I learned that while tending the fields of the *illithids,* Zerthimon learned of the nature of steel and how it could be used to defeat the *illithids.*" |
59963 "Endure. In enduring, grow strong." |
59964 "I learned that sometimes a leader must suffer in order to protect his goals." |
59965 "When one chooses to see only what is before them, they see only a part of the whole. They are blind. And just as Vilquar was blinded by his promised reward, so were the *illithids* blinded to the true Rising. For when they heard Vilquar's words, they turned their sight outwards again, didn't they? And the Rising was free to strike?" |
59966 "When one chooses to see without knowing, they betray themselves." |
59967 "There is great strength in numbers, but there is great power in one, for the strength of the will of one may gather numbers to it. There is strength not only in *knowing* the self, but *knowing* how to bring it forth in others." |
59968 "Zerthimon learned to join with an even more powerful figure, Gith. Together, the People grew stronger." |
59969 "I know that Zerthimon's devotion to the People was such that he was willing to protect them from themselves. He knew the *illithids* had come not to *know* themselves in their obsession with control and domination. So he chose to stop Gith before she carried the People to their deaths. There must be balance in all things, or else the self will not hold." |
59970 "Zerthimon learned that even in freedom, one must continue fighting for freedom, even within one's own race." |
59971 "There was a Seventh Circle within the Stone of Zerthimon. It spoke of the building of the rebellion against the *illithids.*" |
59972 "There was an Eighth Circle within the Stone of Zerthimon. It spoke of division of the mind, and the importance of focus." |
59973 "Never mind. I had other things I would *know,* Dak'kon..." |
59974 "I am still thinking over what I have read; we will speak later. Let's move on." |
59975 Dak'kon's forehead creases into a frown. "Then you have come to *know* nothing. You are one who hears the words and does not *know* them." |
59976 "Very well... I will study the text again. In the meantime, I had other things I would *know*..." |
59977 "Never mind then, Dak'kon." |
59978 "You have come to *know* the First Circle of Zerthimon. You not only see the words of Zerthimon, you have come to *know* them." Dak'kon holds up the Circle and hooks his fingers around the edges. There is a *click,* and the plates of the Circle slide into a new configuration. He reverses the motion, sealing the stone. "*Know* the Second Circle of Zerthimon is open to you. Study it, then I will hear your words." |
59979 "I will read the Second Circle, then. In the meantime, I had other things I would *know*..." |
59980 "Very well. I will read it, then speak with you again." |
59981 "You have seen the words and you have seen beyond them. You have come to *know* the Second Circle of Zerthimon." He takes the Circle and with a deft motion, he twists one of the links so one of the plates slides forth - but strangely enough, the stone still appears intact. He hands the plate to you. "Meditate upon this teaching, and the *knowing* of it shall give you strength. When you have absorbed it, you shall *know* more." |
59982 "Very well... I will study this Circle. Yet I would still know more of Zerthimon's teachings." |
59983 Dak'kon's fingers feel around the edges of the stone circle, and he twists it clockwise, the links *clicking* until they have settled into a new configuration. He then reverses the motion, resetting the stone. "The next Circle of Zerthimon is open to you. Study it, then I will hear your words." |
59984 "I will read the next Circle, then. In the meantime, I had other things I would *know*..." |
59985 "Very well. I will read it, then speak with you again." |
59986 The words you speak seem to strike Dak'kon strangely... as you speak them, his forehead creases, then resettles into its normal passive expression. |
59987 "Your will has brought you the *knowing* of the Third Circle of Zerthimon. With this *knowing,* I impart this to you." He takes the Circle and with a deft motion, he twists one of the links so one of the plates slides forth. He hands the plate to you. "Meditate upon its teachings, and the *knowing* of it shall give you strength." |
59988 "Very well... I will study this Circle. Is there more you can teach me?" |
59989 As you ask the words, you suddenly notice that Dak'kon isn't looking at you. He is holding the Unbroken Circle in his hands, studying it. His blade has taken on the same texture as the Unbroken Circle... and Dak'kon suddenly seems *older* somehow. |
59990 "Dak'kon?" |
59991 Dak'kon's black eyes rise from the Circle and look at you. "*Know* that I did not believe you would come to *know* the teachings of the Circle. It is... a difficult path you will walk in learning the Way of Zerthimon. Is your mind focused on this matter?" |
59992 "Yes. I wish to learn more." |
59993 "*Know* that you speak truly. Vilquar's Eye blinded both Vilquar and the *illithids.* The tentacled ones thought the Rising to be no more. When the Rising occurred, the ground drank deep of *illithid* blood. So was victory born from treachery." |
59994 "It is a curious lesson. Why would it be part of the teachings of Zerthimon?" |
59995 Dak'kon's blade bleeds into a dead, night-black, and his voice deepens - for a moment, you think he's angry, but you're not so sure. "There is much about the Way of Zerthimon and his path that is difficult to *know.*" |
59996 "Do *you* know why Vilquar's Eye is part of the Way of Zerthimon?" |
59997 "It is part of the telling of how our People came to *know* freedom. It lets us *know* that there are those, even among the People, who are not of the People. And that even in the greatest treachery, a greater *knowing* may be achieved." |
59998 "Very well." |
59999 "You have come to *know* the Fourth Circle of Zerthimon." He takes the Circle and with a deft motion, he twists one of the links so one of the plates slides forth. He hands the plate to you. "Meditate upon its teachings, and the *knowing* of it shall give you strength." |
60000 "I would know more of the Way of Zerthimon." |
60001 "You have come to *know* the Fifth Circle of Zerthimon. With this *knowing,* I impart this to you." He takes the Circle and with a deft motion, he twists one of the links so one of the plates slides forth. He hands the plate to you. "Meditate upon its teachings, and the *knowing* of it shall give you strength." |
60002 "I would know more of the Way of Zerthimon." |
60003 "You have seen the words and *know* them." Dak'kon's voice slows, and his hands grip the edges of the Unbroken Circle. He twists it clockwise, and there is a *click* as two plates slides forth. Dak'kon stares at the two plates in his hand - he makes no move to hand them to you. |
60004 "Dak'kon... is that second plate for you?" |
60005 Dak'kon falls silent. His blade has ceased shimmering, the film freezing upon its surface. He is staring at the second plate, paralyzed. |
60006 "Do *you* know the Sixth Circle?" |
60007 Dak'kon looks up, but his coal-black eyes do not meet your gaze. "*Know* there is nothing more I may teach you. You *know* the Way as the People *know* it, and it shall give you the direction by which you may *know* yourself." |
60008 "That's *not* what I asked. Do you *know* the Sixth Circle or not?" |
60009 Dak'kon is silent for a moment, then speaks, his voice slow and careful. "It has come to pass that I do not *know* the Sixth Circle of Zerthimon. Once, I *knew* it, but I *know* now I only saw the words." Dak'kon's eyes stare through you. "That is all. It is my path that I no longer *know* the Way of Zerthimon." |
60010 "Was it because of what happened at Shra'kt'lor?" |
60011 "Dak'kon... there is one other thing I would *know.* Why is Vilquar's Eye in the Circle of Zerthimon? It seems strange. It tells of how the People benefited from a treachery from their own. It seems..." |
60012 Dak'kon's eyes flash. "I have told you it is part of the telling of how the People came to *know* freedom. Do you not listen?" His voice flattens, as if he is reciting a passage from memory. "It tells the People that even in the greatest treachery, a greater *knowing* may be achieved." |
60013 "It doesn't sound to me like you believe that. I think there's another reason Vilquar's Eye is in the Circle of Zerthimon. It is set there because of the Sixth Circle and the Pronouncement of Two Skies. It's there to justify Zerthimon's treachery to the People upon the Blasted Plains." |
60014 Dak'kon is silent, and his blade bleeds into a dead-black, teeth rippling along the edge. |
60015 "He divided the People upon the Blasted Plains, Dak'kon. He divided your race, when they were on the path of victory. I would *like* to believe that it was because he wished to save the People from themselves - but I don't think *you* believe that." |
60016 Dak'kon is silent for a moment, then he speaks, slowly. "I... do not *know* the Sixth Circle as it is *known* to others. I fear that the Third Circle, the Fourth Circle and the Sixth Circle are more closely linked than many *know.* It is in that *knowing* that I have lost myself." |
60017 "In the Third Circle, Zerthimon submerged his will to deceive the *illithids,* then in the Fourth Circle, it speaks of the benefits of *treachery.* Then in the Sixth Circle, Zerthimon divides his people before they exterminate the *illithids.* Do you think Zerthimon's words may not have been his own?" |
60018 "*Know* my words, and *know* the wound that lies upon my heart: I fear that when Zerthimon was upon the Pillars of Silence, he did not submerge his will. I fear his will was taken from him by the *illithids.* And when he spoke upon the Blasted Plains, it was their words he spoke. I fear that what he did was not for the People's sake, but for our former masters." |
60019 "It's possible, but *know* it doesn't necessarily mean that h..." |
60020 In learning the Sixth Circle of Zerthimon, I found that Dak'kon doesn't believe in the Sixth Circle himself. Ironically enough, I think he lost the *knowing* of himself *because* he read the Unbroken Circle of Zerthimon. |
60021 "Then *know* this and speak of it NO MORE." Dak'kon voice is like a knife. "*Know* that I shall never *know* the TRUTH. There is NO resolution to this matter, for I shall NEVER *know* Zerthimon's heart upon the Blasted Plains." His coal black eyes glare at the stone circle in his hand. "And so I do not *know* myself because of the Unbroken Circle of Zerthimon." |
60022 "Very well, Dak'kon. We'll discuss this no more... let's move on." |
60023 "I do not *know.* The People became divided, and the People suffered. Upon reading the Unbroken Circle, I *know* now that I took the *knowing* of the Fifth Circle and used the Power of One to bring about the Sixth Circle in Shra'kt'lor. In so doing, I divided the People. There was much suffering. I carry Shra'kt'lor with me always." |
60024 "Dak'kon... there is one other thing I would *know.* Why is Vilquar's Eye in the Circle of Zerthimon? It seems strange. It tells of how the People benefited from a treachery from their own. It seems - " |
60025 Dak'kon waits. |
60026 "Can you teach me anything of weapon craft, Dak'kon?" |
60027 "I wish to give up my current profession and resume the study of weapon craft, Dak'kon. Can you train me?" |
60028 "I wish to give up my current profession and resume the study of the Art, Dak'kon. Can you train me?" |
60029 "I wish to give up my current profession and resume the study of the Art, Dak'kon. Can you train me?" |
60030 "Can you teach me anything of the Art, Dak'kon?" |
60031 "I have read the Unbroken Circle of Zerthimon. I want to speak to you more about the Way of Zerthimon." |
60032 "Actually, I had some other questions instead..." |
60033 "Never mind, Dak'kon. Let's move on." |
60034 Dak'kon falls silent. "What does this Seventh Circle speak of?" |
60035 "It speaks of time as an ally, not as an enemy. It says that patience can sharpen even the smallest of efforts into a weapon that can strike the heart of an empire. Your victories may be small, but over time, a greater victory may be achieved." |
60036 "I don't know... it speaks of time and labor, but I haven't found meaning in it. When I come to know its wisdom, I shall share it with you." |
60037 "I will not speak of it now. I had other things I would *know,* Dak'kon..." |
60038 "I will share it with you another time. For now, let's move on." |
60039 Dak'kon is silent for a moment. "Will you make this Circle *known* to me?" |
60040 Take the Unbroken Circle of Zerthimon and unlock the Seventh Circle. |
60041 "I will, but not now. There are other things I would *know*..." |
60042 "Not at the moment... I shall share it with you another time. For now, let's move on." |
60043 As you take the circle and twist the links, *two* plates slide from the interior and into your hands. You have no idea where they came from, but the Unbroken Circle still seems intact - the Seventh Circle remains. Dak'kon watches you silently. |
60044 "There are two plates here... perhaps we should both study them, you and I?" |
60045 Dak'kon is silent for a moment. "There is much you have come to *know* of the Circle, and your *knowing* carries a greater weight than mine." Dak'kon matches your gaze. "*Know* that your path is mine, and it shall come to pass that as you *knew* the Way of Zerthimon from me, I shall *know* the Way of Zerthimon from you." |
60046 "We'll study the plates later. There were other things I would *know*..." |
60047 "Very well, Dak'kon. Let's move on." |
60048 Dak'kon falls silent. When he speaks again... his tone is quiet, almost reverent. "What does this Eighth Circle speak of?" |
60049 "It speaks of focus and discipline... about how not *knowing* oneself can physically divide the man. It also speaks of the weaknesses that division causes. It seems to me that it tells one to not only *know* themselves and take strength from that, but that your focus can reveal weaknesses in your enemy." |
60050 "I don't know... it speaks of focus and division, but I haven't found meaning in it. When I come to know its wisdom, I shall share it with you." |
60051 "I will not speak of it now. I had other things I would *know,* Dak'kon..." |
60052 "I will share it with you another time. For now, let's move on." |
60053 Dak'kon is silent for a moment. "Will you make this Circle *known* to me?" |
60054 Take the Unbroken Circle of Zerthimon and unlock the Eighth Circle. |
60055 "I will, but not now. There are other things I would *know*..." |
60056 "Not at the moment... I shall share it with you another time. For now, let's move on." |
60057 As you take the circle and twist the links, two more plates slide from the interior and into your hands. As with the Seventh Circle, you have no idea where they came from, but the Unbroken Circle still seems intact - the Eighth Circle remains. Dak'kon watches you silently. |
60058 "There are two plates here... we should both study them, you and I. I think when you *know* the Eighth Circle, perhaps then you will *know* Zerthimon's heart when he made the Pronouncement of Two Skies. His words were not those of the *illithids,* but of the People." |
60059 Dak'kon stares at the plates, his eyes flickering over the geometries upon them, then looks up and matches your gaze. His blade bends, shifts, until the shimmering you notice before has become a silver glow. He seems *stronger* somehow. |
60060 "*Know* that when death comes for you, *know* that I shall meet its blade with mine. *Know* that when all dies around you, *know* I shall live for your sake." |
60061 "When we die, Dak'kon, it shall be the same death. It shall be the Pronouncement of Two Deaths As One." |
60062 I think my discovery of the Eighth Circle brought Dak'kon to a greater understanding of himself and removed the *doubt* that had afflicted him. I literally watched him shed the coat of years when I told him of the Eighth Circle. In hearing my words, Dak'kon made the Pronouncement of Two Deaths As One, where he swore that when death came for me, he would meet its blade with his. |
60063 "The symbols speak of four you have traveled with in the past." |
60064 "What four are these?" |
60065 "Actually, I had some other questions about our travels..." |
60066 "We'll speak of this later. For now, there are other things I would *know*..." |
60067 "Never mind, Dak'kon. Let's move on." |
60068 Dak'kon told me of four that used to walk my path: a woman, who loved a man who knew her and knew not love, a blind archer, a familiar, and a slave. |
60069 "The tattoo speaks of four minds. One was a woman, who loved a man who *knew* her and *knew* not love. The other was a blind man, who saw things no mortal eye could see. Another was a familiar, a mage's pet, bought and bound. And the last was a slave." |
60070 "And which one of them was you, Dak'kon? Were you the slave?" |
60071 "And which one of them was you, Dak'kon? Were you the slave?" |
60072 "And you were the slave, Dak'kon?" |
60073 "What can you tell me of the four?" |
60074 "Why did you not want to tell me this?" |
60075 "Very well. For now, there are other things I would *know*..." |
60076 "That is all I wished to know, Dak'kon. Let's move on." |
60077 Dak'kon is silent for a moment, and the surface of his blade swims, as if in turmoil. "*Know* that this one owed you a service. In owing this to you, it became as slavery." |
60078 "How did this come to be?" |
60079 "What can you tell me of the four that traveled with me in the past?" |
60080 "Why did you not want to tell me about the four on the tattoo?" |
60081 "We'll speak of this later. For now, there are other things I would *know*..." |
60082 "Never mind, Dak'kon. Let's move on." |
60083 "*Know* the tale is long. The matter is between me and the other that was once you. *Know* that if you hear it, *know* it shall be a long tale." |
60084 "I would hear it." |
60085 "What can you tell me of the four that traveled with me in the past?" |
60086 "I will hear the tale later, then. Why did you not want to tell me about the four on the tattoo?" |
60087 "We'll speak of this later. For now, there are other things I would *know*..." |
60088 "Never mind, Dak'kon. Let's move on." |
60089 "The woman was young. She worshipped time, for in her blood, she *knew* of things to come. The archer was a blind man, and he could see things that no other one could see. The path of his arrows always led to the heart of an enemy. The familiar and the slave I *know* little of." |
60090 "See things to come? The woman's name wasn't Deionarra, was it?" |
60091 "See things to come? The woman's name wasn't Deionarra, was it?" |
60092 "Tell me more about the archer." |
60093 "Why did you not want to tell me about the four on the tattoo?" |
60094 "Do you know why I was traveling with these four?" |
60095 "We'll speak of this later. For now, there are other things I would *know*..." |
60096 "That is all I wished to know, Dak'kon. Let's move on." |
60097 I just learned that Deionarra traveled with me in the past... Dak'kon said she had the power to "see" coming events before they happened. |
60098 "The woman was young. She worshipped time, for in her blood, she *knew* of things to come. The archer was a blind man, and he could see things that no other one could see. The path of his arrows always led to the heart of an enemy. The familiar I *know* little of." |
60099 "See things to come? The woman's name wasn't Deionarra, was it?" |
60100 "See things to come? The woman's name wasn't Deionarra, was it?" |
60101 "Tell me more about the archer." |
60102 "How did you come to be my slave?" |
60103 "Why did you not want to tell me about the four on the tattoo?" |
60104 "Do you know why we were traveling together?" |
60105 "We'll speak of this later. For now, there are other things I would *know*..." |
60106 "That is all I wished to know, Dak'kon. Let's move on." |
60107 I just learned that Deionarra traveled with me in the past... along with Dak'kon. Dak'kon said she had the power to "see" coming events before they happened. |
60108 "*Know* that Deionarra was the name she carried." |
60109 "What do you know of the archer?" |
60110 "How did you come to be my slave?" |
60111 "Tell me of the others." |
60112 "Tell me of the others." |
60113 "Why did you not want to tell me about the four on the tattoo?" |
60114 "Do you know why I was traveling with these four?" |
60115 "Do you know why we were traveling together?" |
60116 "We'll speak of this later. For now, there are other things I would *know*..." |
60117 "That is all I wished to know, Dak'kon. Let's move on." |
60118 "I *know* little of him. I *know* he was a soldier. I *know* that alcohol had taken a portion of his life. In blindness, he had come to *know* a different sight. In *knowing* this, he had become strong. Yet he did not *know* his own strength." |
60119 "Do you know what his name was?" |
60120 "How did you come to be my slave?" |
60121 "Tell me of the others." |
60122 "Tell me of the others." |
60123 "Why did you not want to tell me about the four on the tattoo?" |
60124 "Do you know why I was traveling with these four?" |
60125 "Do you know why we were traveling together?" |
60126 "We'll speak of this later. For now, there are other things I would *know*..." |
60127 "That is all I wished to know, Dak'kon. Let's move on." |
60128 Before Dak'kon can respond, you suddenly *know* the answer. There is a crawling sensation in the back of your skull, and you feel the name surfacing, as if from beneath a great muddy ocean. |
60129 Echo: "His name was *Xachariah*... he was blind, but in blindness, he had gained a second sight that allowed him to see things hidden to others. He was an archer, and where his arrows flew, they found the hearts of their targets." |
60130 In speaking to Dak'kon, I recalled the name of the blind archer that once traveled with me. His name was Xachariah; he possessed a second sight that allowed his arrows to find the hearts of their targets. |
60131 "*Know* that Xachariah was the name he carried. And *know* that his name pierced the heart of many enemies." |
60132 "How did you come to be my slave?" |
60133 "Tell me about the others." |
60134 "Tell me about the others." |
60135 "Why did you not want to tell me about the four on the tattoo?" |
60136 "Do you know why I was traveling with these four?" |
60137 "Do you know why we were traveling together?" |
60138 "We'll speak of this later. For now, there are other things I would *know*..." |
60139 "That is all I wished to know, Dak'kon. Let's move on." |
60140 "The four are bound with a symbol that is *known* to me." |
60141 "What symbol?" |
60142 "I'm not interested in the symbol right now; tell me everything you know about those four that are on the tattoo." |
60143 "I'm not interested in the symbol right now; tell me everything you know about those four that are on the tattoo." |
60144 "We'll speak of this later. For now, there are other things I would *know*..." |
60145 "Never mind, Dak'kon. Let's move on." |
60146 "The symbol is torment. Fell said that you have always worn it, for the flesh *knows* that it suffers, even when the mind does not." |
60147 "Enough about the symbol. Tell me everything you know about those four that are on the tattoo." |
60148 "Enough about the symbol. Tell me everything you know about those four that are on the tattoo." |
60149 "I see. Can you tell me anything more about the four on the tattoo?" |
60150 "I see. Can you tell me anything more about the four on the tattoo?" |
60151 "Very well. For now, there are other things I would *know*..." |
60152 "That is all I wished to know, Dak'kon. Let's move on." |
60153 "The tattoo speaks nothing of their path, only the symbol that bound them. *Know* that the path may have been *known* to only you." |
60154 "Tell me about the symbol." |
60155 "Enough about the symbol. Tell me everything you know about those four that are on the tattoo." |
60156 "I see. Can you tell me anything more about the four on the tattoo?" |
60157 "Very well. For now, there are other things I would *know*..." |
60158 "That is all I wished to know, Dak'kon. Let's move on." |
60159 "*Know* that the path was *known* to only you, and it was your will that we not *know* it. *Know* that those that walked your path *knew* only the symbol that bound them." |
60160 "Very well... tell me about the symbol." |
60161 "Enough about the symbol. Tell me everything you know about the others on the tattoo." |
60162 "I see. Can you tell me anything more about the four on the tattoo?" |
60163 "Very well. For now, there are other things I would *know*..." |
60164 "That is all I wished to know, Dak'kon. Let's move on." |
60165 "*Know* that the speech of the People has its foundation in history. All things are as story to us; metaphor is a tool, and an inspiration to the strength. *Know* when we speak of Toryg's table, we remember that Toryg was noted for his hospitality and good will. When we speak of Selqant's heart, we recall the lecherous and cruel nature of Selqant." |
60166 "I understand. Will you teach me?" |
60167 Dak'kon has taught me much of the githzerai language. It seems to be based on metaphors and stories... I don't know all the specifics, but if I ever hear a new term, I can ask Dak'kon to tell me of its meaning. |
60168 Dak'kon teaches you some of the common forms of speech: A wise man is said to have "wrote the book of the Anarchs," while to accuse another of treason is to remember "Vilquar's Eye." It is said of generous people that their "cupboards are bare." Common greetings include "Hail, sword-ringer," and "Zerchai's kin bow to you" - to which one should respond, "And the traveler is pleased." Dak'kon is a skilled teacher; after his instruction, you feel capable of exchanging proper greetings with other githzerai. |
60169 "I had some other questions about the githzerai..." |
60170 "Thanks, Dak'kon. There are other things I would *know*..." |
60171 "I've heard enough for now. Let's move on." |
60172 As Dak'kon says the words, your vision bleeds outwards, and a crawling sensation begin to worm its way up through the back of your skull... you feel nauseous for a moment, and your vision is suddenly as chaos, smeared, twisted, and you are someplace else, someplace in the *past*... |
60173 Surrender to the memory... |
60174 Shake off the memory... |
60175 Everything around you is in turmoil - your vision is hazy, swirling, dizzying, all at ONCE... there is mist, pockets of fire, islands of mud, stone, and ice-covered rocks swimming through the Plane like fish, impacting and dissolving, droplets of water arcing through the howling air, and lashing your skin like teeth - you choke back your nausea, and you steady yourself; this is the Plane of *Limbo,* all is chaos, nothing is stable... you focus on the dying man that lies before you. It is why you have come to this place. |
60176 Echo: Examine the *zerth,* see if he still lives. |
60177 Shake off the memory... |
60178 The 'man' is a githzerai, his body embedded in an earthen pocket that swirls around him - unconsciously, he has formed a grave from the elements, and though bits of fire and water lick at his face, he does not respond. His hands are ashen, his coal-black eyes focusing on nothing - his emaciated frame speaks of starvation, but you know it is the least of his wounds. It is faith that dealt him the mortal blow. |
60179 Echo: Look for the blade he carries. |
60180 Shake off the memory... |
60181 In his limp left hand is a twisted mass of metal, its surface having melted around his hand like a gauntlet. As you watch, it steams and hisses, like a diseased snake. The githzerai does not seem to be aware of it... but it is that weapon that has brought you here. |
60182 Echo: "Dak'kon, *zerth* of Shra'kt'lor-Drowning, last wielder of the *karach* blade, know that I have come to you with the words of Zerthimon, carved not in chaos, but in stone, carved by the will in an Unbroken Circle." |
60183 Shake off the memory... |
60184 At the word 'Zerthimon,' Dak'kon's eyes roll in their sockets, and they attempt to focus upon you. With effort, he cracks his mouth to speak, but only a dry hiss emerges. You bring forth the stone from your pack and hold it before him so he can see. |
60185 Echo: "Know that the words of Zerthimon inscribed upon this stone are true, and know that your divided mind need be divided no longer. All you must do is take the stone and you shall *know* yourself again." |
60186 Shake off the memory... |
60187 Dak'kon's eyes flicker over the Unbroken Circle of Zerthimon, and for a moment, you think he might be too close to death to recognize it. Then the right hand twitches, and he pulls it slowly from its earthen prison, the clumps of earth streaming off it become water in Limbo's chaotic winds. His skeletal hands clutch the stone, like a drowning man, and his eyes flash. |
60188 Echo: "Know that I have saved your life, Dak'kon, *zerth* of Shra'kt'lor." |
60189 Echo: "Know that I have saved your life, Dak'kon, *zerth* of Shra'kt'lor." |
60190 Shake off the memory... |
60191 In speaking to Dak'kon, I remembered saving his life at Shra'kt'lor with the Unbroken Circle of Zerthimon... the strange thing is, I don't think I wanted to save him - I wanted to save the *karach* blade from being destroyed. But I don't know *why.* |
60192 Dak'kon's eyes turn from the stone and flicker over you, and he hisses again, too dry for a moment to muster the words. He blinks, slowly, then speaks, his voice barely above a whisper, but the words are what you wanted to hear. "My... life is yours... until yours is no more..." |
60193 Close your eyes, return to the present. |
60194 Dak'kon shakes his head. "I can re-direct one towards the craft of war, but I cannot advance their skill. My weapons are not of steel, but of *will* and *knowing* of the self." |
60195 "Maybe you can help me with other training..." |
60196 "Very well. If I ever need to resume the fighter profession, I'll ask you. I had some other questions..." |
60197 "Never mind, then. Let's go." |
60198 "The hag... she *knows* NOTHING..." Dak'kon's blade ripples, and you watch as the edges become grayed and dulled. His face clenches, and he speaks through his teeth. "It is not my *will* to speak of this." |
60199 "I want to hear you speak of it... in fact, Ravel said a number of things in that conversation which interested me." |
60200 "Very well. There are other things I would *know*..." |
60201 "Then we'll speak no more of it. Let's move on." |
60202 "*Know* that your will is my *will.* When you speak, *know* I must hear you. *Know* that your words may stay my blade or guide it to the throat of another." |
60203 "What? But why?" |
60204 "We'll speak no more of this. There are other things I would *know*..." |
60205 "I don't wish to hear any more. Let's move on." |
60206 Dak'kon seems to look through you, as if meeting your gaze is unbearable. "Your path is my path. I am chained to you." |
60207 "You're my slave?" |
60208 At the word 'slave,' Dak'kon's face collapses in pain, as if he was struck... it is as if the word was a dagger, stabbing at the core of his suffering. |
60209 "But... why, Dak'kon?" |
60210 "*Know* it is... a long tale, and *know* that nothing is gained in the telling." |
60211 "I would hear it." |
60212 "Never mind, then. There are other things I would *know*..." |
60213 "Then we'll speak no more of it. Let's move on." |
60214 "I just had a few questions about Curst." |
60215 "I spoke with An'izius. He had an interesting proposition." |
60216 "Forget it, then. Farewell." |
60217 "Well?" |
60218 "He's offered to pay me a large sum to double-cross you." |
60219 "I spoke with the guard captain, and he said he'd send a detachment to escort An'izius to the prison." |
60220 "I'm working on it. I had some questions..." |
60221 "I'm working on it. I'll be back." |
60222 I reported my success in turning An'izius over to the guards of Curst. Siabha was delighted, and paid me handsomely for this minor bit of treachery. |
60223 "Our dealings are done. Begone or I shall have the guards remove you." |
60224 "Very well." |
60225 "Back so soon? I have no time for your questions, scarred man." |
60226 "I just had a few questions..." |
60227 "I just had a few questions about Curst." |
60228 "I spoke with An'izius. He had an interesting proposition." |
60229 "Forget it, then. Farewell." |
60230 "I am not a common tout for your pleasure and whim. Leave." |
60231 "Then you might be interested in knowing that I spoke to An'izius. He had something interesting to say." |
60232 "Farewell." |
60233 She looks you over appraisingly. "I would really love to stay and chat with such a fine specimen, but I'm afraid duty calls. You do understand, don't you? Of course you do." |
60234 "Then you might be interested in knowing that I spoke to An'izius. He had something interesting to say." |
60235 "Farewell, then." |
60236 "He's plotting some sort of defamation of me again, isn't he? What will it take to reverse his latest trick? How about if I double whatever he's paying you?" |
60237 "All right. You've got a deal." |
60238 "He sent his regards. That's all." |
60239 "Then go do whatever it was he asked you to do to me - but switch our roles, hm? I'll see you're rewarded handsomely." |
60240 "I'll be back, then." |
60241 Siabha, the other official in Curst, has offered me double what An'izius offered in order to double cross him. I'll think about it. |
60242 "Bah! Enough of this! I shall match his promise, but I will not raise it any further." She smiles challengingly at you. "You'll have to make your own decision. But remember... I may be able to offer you a little something more." |
60243 "Very well. Farewell." |
60244 She passes you a heavy bag of coins. "Take this, then, and begone. We never spoke of this matter." She tips a wink. "You have my gratitude... for whatever that's worth. Farewell, stranger." |
60245 "Farewell." |
60246 "I'm really very busy. Perhaps when you've finished this little errand? Thanks ever so much." She gives you a smile of brightest white, and turns away. |
60247 "I'll be back, then..." |
60248 She sneers. "Yes, I'm certain that's all it was. Remember... whatever he offered, I will double. Think on that, stranger." |
60249 "I will. Farewell." |
60250 "What happened?" |
60251 "No. Get out of my way." |
60252 "You have returned to a town of calamity, stranger. The deva rises triumphant above the wreckage, having dragged us here to our dooms. There is only one way to return - and that is to strike the deva down, to cause the town to recant its treachery and deceit. The stronger the belief of the town in forgiveness, the weaker the deva." |
60253 "Trias did all this?" |
60254 Kyse the caretaker has told me that Trias ascended from his prison and condemned the town - and in so doing, caused it to slide into Carceri. The caretaker told me further that the best way to combat Trias is to weaken the hold of evil and chaos on this town - to convince the townsfolk to look to their better natures. |
60255 "I am Kyse, the caretaker of the city's refuse. I tried to teach them of gentility and kindness, and they refused, and this is where it has gotten them." |
60256 "What happened?" |
60257 "Get out of my way. I have business to attend to." |
60258 "Calamity awaits you, stranger! The city will be destroyed unless the deva can be defeated! Unless the town can return to the Outlands, all is lost for everyone! We are in Carceri, where not even the Titans can escape! Should you require resting, seek the old barracks or the distillery. Now take this, for it can aid you." He turns and flees into the chaos behind him. |
60259 "That was odd." |
60260 "The deva rose from the ground and condemned the town's iniquities. A great confusion arose as the buildings tumbled around us - and then we arrived. There is only one way to combat Trias - and that is to weaken him by good deeds and turning the townsfolks' minds away from chaos and evil toward goodness. Otherwise, he shall surely triumph." He looks about himself. "I have work to attend to. Should you require resting, seek the old barracks or the distillery. Now take this. It will aid you." |
60261 "Good luck. Farewell." |
60262 "You have my gratitude, stranger. What can I do for you?" |
60263 "I require healing." |
60264 "What were those thugs after?" |
60265 "Tell me of yourself." |
60266 "Tell me of Curst." |
60267 "Tell me of this dump." |
60268 "It escapes my knowledge. Rumor had it that I sat upon a wealth of gold, that great riches had come to me. Untrue, untrue - the only riches I have are those of my faith, which sustains me in a town of deceit. I have tried to pass my wealth along but so few here wish to share it with me." |
60269 "Right. Tell me of yourself." |
60270 "Tell me of Curst." |
60271 "I require some healing." |
60272 "Tell me of this dump." |
60273 "I am Kyse, caretaker of the town's refuse. I tend to their garbage, and in metaphor I have seen a fair number of souls float this way as well. I am the voice that urges them to goodness - and I fear they ignore me." |
60274 "I require healing." |
60275 "What were those thugs after?" |
60276 "Tell me of Curst." |
60277 "Tell me about this dump." |
60278 "It is a town that is on the brink of disaster. All manner of evil is being done here, and nothing is as it seems. All is hidden beneath a veneer of civility, but the venom scars those who breathe it in. This is a poisonous town, filled with poisonous people." |
60279 "I require healing." |
60280 "What were those thugs after?" |
60281 "Tell me of yourself." |
60282 "Tell me about this dump." |
60283 "You saved my life." Kyse seems vaguely stupefied that this would happen in Curst. "I owe you much. Should you ever require healing, come seek me. I will provide what assistance I can. Excuse me. I must go sit down." |
60284 "Sure. Farewell." |
60285 You see a scruffy old man who reeks of garbage. He seems somehow more vital than most of the people of this town, more vibrant, as if he didn't quite belong here. He looks up at you as you approach, and straightens his back. "Come to see Kyse? Heard stories of wisdom and righteousness? Examples to be set and lived by?" |
60286 "Who are you?" |
60287 "What is this place?" |
60288 "What can you tell me of Curst?" |
60289 "I heard that you're having trouble with a group of thugs." |
60290 "Tell me about this dump." |
60291 "Have you come for enlightenment? Wisdom? For... oh, it's you." He seems vaguely disappointed. |
60292 "Who are you?" |
60293 "What is this place?" |
60294 "What can you tell me of Curst?" |
60295 "I heard that you're having trouble with a group of thugs." |
60296 "Tell me about this dump." |
60297 "I am Kyse, caretaker of the town's refuse. I tend to their garbage, and in metaphor I have seen a fair number of souls float this way as well. I am the voice that urges them to goodness - and I fear they ignore me." |
60298 "I see. I had a few more questions..." |
60299 "Farewell." |
60300 "This is the town's refuse. I watch over it, to hunt the vermin who pick through it. I keep it from spilling into the city, and in turn they bring me more." |
60301 "I see. I had a few more questions..." |
60302 "Farewell." |
60303 "It is a town that is on the brink of disaster. All manner of evil is being done here, and nothing is as it seems. All is hidden beneath a veneer of civility, but the venom scars those who breathe it in. This is a poisonous town, filled with poisonous people." |
60304 "I see. I had a few more questions..." |
60305 "Farewell." |
60306 "Wernet is the man, a leader of lice, a collector of sins. He tells me I have coin, that I should give it to him, but my wealth lies solely in my heart and my faith. I have told him this. I fear he does not believe. Go, convince him of this. Please. He stands in Inner Curst, on the southern side, near the wagons." |
60307 "Sure. I had a few more questions..." |
60308 "Farewell." |
60309 Kyse, the dump caretaker, has asked me to talk to a thug named Wernet, and convince Wernet that the old man has nothing of value. I'm more than willing to believe him. He says Wernet is in Inner Curst, on the southern side, near some wagons. |
60310 "What do you need?" |
60311 "Who are you?" |
60312 "What is this place?" |
60313 "What can you tell me of Curst?" |
60314 "I heard that you're having trouble with a group of thugs." |
60315 "Tell me about this dump." |
60316 "There he is! The butcher! Get him!" |
60317 Find the portal key to Ravel's maze. |
60318 You see a well-crafted ornate box with a large red gem mounted on the face of the box. Feelings of dread no longer emanate from the box. |
60319 Open box. |
60320 Put the box away. |
60321 Leave it alone. |
60322 Return to Curst and speak to Trias. |
60323 The Pillar of Skulls told me that Trias - who it called 'Trias the Betrayer' - would know where the portal to the Fortress of Regrets was. |
60324 I returned to Curst and spoke to Trias of the Fortress of Regrets. |
60325 Thorp |
60326 Zerb |
60327 Gort |
60328 You see a harried-looking man in impressive armor. He's directing several other guards in the defense of the town. "I got no time to talk!" he snarls. "If ye need to make yerself useful, get rid of that accursed deva or wipe out some of these gehreleths! Don't waste my time!" He turns back to his men. |
60329 "What's going on?" |
60330 "All right. Farewell." |
60331 "What's going on? Where'd you come from? That sod-pikin' deva burst outta the ground and dragged us into Carceri, that's what's goin' on! And now we gotta contend with the gehreleths who've decided we'd make a tasty snack. We're in the middle of a crisis, berk, so get out of my way!" He shoves rudely past you and refuses to answer any more of your questions. |
60332 "Farewell, then." |
60333 "Berk, you're getting in my way... clean up some of the deva's mess if you want to do something for this city! But STOP BOTHERING ME!" |
60334 "All right, all right..." |
60335 You see a crisp, militarily-efficient man, dressed in the outfit of a Curst guard - but he seems even more authoritative. He turns a contemptuous eye to you. "What do you want?" |
60336 "What can you tell me about this place?" |
60337 "I'd like to see the person in charge." |
60338 "A woman named Lady Roberta is involved in plans to kill her husband, Carl. I think he's one of the Burgher's assistants." |
60339 Xanthia |
60340 "I wanted to turn myself in for the murder of Carl Parfidor." |
60341 "One of the officials of this town has asked me to murder another one of them. I thought I had better warn you." |
60342 "I want you to arrest me." |
60343 "I'm looking for a deva." |
60344 "Nothing. Farewell." |
60345 "What?" |
60346 "What can you tell me about this place?" |
60347 "I'd like to see the person in charge." |
60348 "A woman named Lady Roberta is involved in plans to kill her husband, Carl. I think he's one of the Burgher's assistants." |
60349 "I wanted to turn myself in for the murder of Carl Parfidor." |
60350 "One of the officials of this town has asked me to murder another one of them. I thought I had better warn you." |
60351 "I want you to arrest me." |
60352 "I'm looking for a deva." |
60353 "Nothing. Farewell." |
60354 "It's Curst. What do you need to know? That it's a town rife with betrayal, run by a madman, full of more intrigue than Carceri's got gehreleths, where you can trust a stranger as much as you'd trust your own family? That it's a town of deceits and vengeance dreamed of? Look around, berk, and figure the place out for yourself." |
60355 "All right. Then answer some other questions for me..." |
60356 "All right. Farewell." |
60357 "The person in charge? Whatever for?" |
60358 "A woman named Lady Roberta is involved in plans to kill her husband, Carl. I think he's one of the Burgher's assistants." |
60359 "I wanted to turn myself in for the murder of Carl Parfidor." |
60360 "One of the officials of this town has asked me to murder another one of them. I thought I had better warn you." |
60361 "I want you to arrest me." |
60362 "I'm looking for a deva." |
60363 "Nothing. Farewell." |
60364 "She is, is she? We'll take care of that, my friend. You have the thanks of the citizens of Curst." |
60365 "Great. I had a few questions..." |
60366 "Great. Farewell." |
60367 "Really. Do tell. Come to think of it, tell it to the cell you're going to be in. Are you going to cooperate?" |
60368 "I'll come quietly." |
60369 "Are you kidding? No way." |
60370 His eyes sharpen behind his helm. "Give me the name. Who's planning what?" |
60371 "Siabha is planning to murder An'izius." |
60372 "An'izius asked me to frame Siabha, who asked me to do the same to An'izius. They're both corrupt." |
60373 "An'izius is trying to murder Siabha." |
60374 "Forget I said anything." |
60375 "For what crime? Go on. Get out of here. I'm a busy man." He surveys the surrounding area, pointedly ignoring you. |
60376 "Farewell, then." |
60377 He tilts his head toward you. "Now why would you possibly be looking for a deva here? As far as I know, there hasn't been a deva in Curst for a long, long time. He'd have gone to ground from all the treachery and evil in the air." He laughs. |
60378 "All right, then. Answer a few more questions..." |
60379 "All right, then. Farewell." |
60380 His eyes narrow into slits. "I've been wanting her in my cells for some time now. I have a special punishment for her. I'll send a detachment. My thanks, stranger." |
60381 "Think nothing of it. I have more questions..." |
60382 "Sure. Farewell." |
60383 "Both of them, eh? Good. This should solidify my control in this city. They'll be gone before you know it. My thanks, stranger." |
60384 "Think nothing of it. I have more questions..." |
60385 "Sure. Farewell." |
60386 I informed the captain of the Curst guards that both Siabha and An'izius were trying to implicate each other in fabricated crimes. He was delighted to hear it. I hope I've done the right thing... |
60387 From my talks with Brasken, I have learned much. It seems I am the unlucky owner of a cursed box, as if I didn't already have enough troubles to deal with. The item of my disdain now has a name. It's called Moridor's Box and it seems that the person who willingly takes possession of the box is cursed to die should the box be opened. As to the contents, that still remains a mystery. Brasken has suggested I pay a visit to Shilandra who lives by the Mortuary up in the northeastern section of the Hive. Am I doomed to forever seek out previous owners of this thing? |
60388 Shilandra has told me much about Moridor's Box... and much of it I did not wish to hear. It seems that this box contains a fiend high in the ranks of fiend-kind. Worse yet, the spells that bind this fiend are weakening. I fear that soon it may escape and seek retribution for its imprisonment. Shilandra has suggested that I visit a cathedral located in the middle of the Alley of Dangerous Angles. It's hoped that a higher source of power will intervene and banish the fiend before it escapes. |
60389 Moridor's Box has been put to rest, thanks to the help of a priest of Aoskar. In payment, the priest has taken the gem that was mounted atop Moridor's Box. The gem is of exceptional quality, as one would expect... after all, it was used to bind a demon. |
60390 "That githyanki bastard finally slipped up, eh? He'll be a happy addition to our prisoners. I'll send a detachment for him. You've got my thanks, stranger." |
60391 "Think nothing of it. I have more questions..." |
60392 "Sure. Farewell." |
60394 He glares at you. "I won't forget it. You'll either give me the information, or I'll wring it from your scarred neck." |
60395 "Siabha is planning to murder An'izius." |
60396 "An'izius asked me to frame Siabha, who asked me to do the same to An'izius. They're both corrupt." |
60397 "An'izius is trying to murder Siabha." |
60398 "You'll have to force it from me." |
60399 My justice is swift and without mercy. I have made Mar pay for his crimes with his life. My only wish is to continue on my journey, I no longer wish to dwell over magicked boxes. |
60401 "We are to help a githyanki? What draws him here, away from the song of blood woven by his brothers?" |
60402 This appears to be some sort of journal. Sheets of dried human skin have been stretched across a framework of bone, and strangely enough, it appears the sheets of skin have healed together at the seams, forming the spine of a makeshift book. It looks like the outer sheets of skin form a cover for the other skin sheets locked inside the bone frame. |
60403 Examine the exterior. |
60404 "One copper common." |
60405 "Five copper commons." |
60406 "Five copper commons." |
60407 "Ten copper commons." |
60408 "Ten copper commons." |
60409 "Twenty-five copper commons." |
60410 "Twenty-five copper commons." |
60411 "Fifty copper commons." |
60412 "Fifty copper commons." |
60413 "One hundred copper commons." |
60414 "One hundred copper commons." |
60415 "None; I don't wish to play right now. Farewell." |
60416 You both roll the dice until Gaoha rolls higher; he snatches up your coins, tucking them into his tunic. He seems to hesitate for a moment, then speaks. "Again, yes?" |
60417 "Wait - is something wrong?" |
60418 "Yes, again." |
60419 "No thanks. Farewell." |
60420 Gaoha regards you closely for a moment, then nods. "Never do I indulge in Hashma's folly - never do I *cheat,* human. But I see fortune, read it, *know* it in the face of a man. However, you... in you I see nothing. I *know* nothing. You... have no luck? No fortune, neither good nor ill? Or you make your own, perhaps. I do not know." He places his dice back into his tunic. "We might play later, perhaps, but no more this moment." |
60421 "All right... farewell." |
60422 "And how much coin will lie at your feet?" |
60423 "One copper common." |
60424 "One copper common." |
60425 "Five copper commons." |
60426 "Five copper commons." |
60427 "Ten copper commons." |
60428 "Ten copper commons." |
60429 "Twenty-five copper commons." |
60430 "Twenty-five copper commons." |
60431 "Fifty copper commons." |
60432 "Fifty copper commons." |
60433 "One hundred copper commons." |
60434 "One hundred copper commons." |
60435 "Actually, none. Farewell." |
60436 Gaoha flashes you his disturbing, sharp-toothed grin and rattles a pair of bone dice in hands. "You have returned to play a game, yes?" |
60437 "No, but I had some questions..." |
60438 "Yes, I'll play." |
60439 "Yes, I'll play." |
60440 "No... farewell." |
60441 You both roll the dice until Gaoha rolls higher; he snatches up your coins, frowning at them for a moment before hiding them away in his tunic. "It is enough, for now. But perhaps we shall play again later, you and I." |
60442 "Why? What's wrong?" |
60443 "All right. Farewell." |
60444 You both roll the dice until you roll higher; you pick up the coins and put them away. Gaoha nods, frowning. "It is enough, for now. But perhaps we shall play again later, you and I." |
60445 "Wait - is something wrong?" |
60446 "All right. Farewell." |
60447 Gaoha flashes you his disturbing, sharp-toothed grin. "Eager to play you are, yes? But you return too soon. Return later, and we might play again." |
60448 "Farewell, then." |
60449 "What...?" |
60450 Leave the stone alone. |
60451 This small round stone is the Unbroken Circle of Zerthimon. It is made up of a series of interlocking circles that fold out from one another; the complexity of the plates and the intricacy of their links prove the text was constructed by a master artisan. |
60452 Unlock the first plate as Dak'kon showed you. |
60453 Unlock the Second Circle of Zerthimon. |
60454 Unlock the Third Circle of Zerthimon. |
60455 Unlock the Fourth Circle of Zerthimon. |
60456 Unlock the Fifth Circle of Zerthimon. |
60457 Unlock the Sixth Circle of Zerthimon. |
60458 Unlock the Seventh Circle of Zerthimon. |
60459 Unlock the Eighth Circle of Zerthimon. |
60460 Examine the plates, see if you can puzzle out any new combinations. |
60461 Examine the plates, see if you can puzzle out any new combinations. |
60462 Examine the plates, see if you can puzzle out any new combinations. |
60463 Re-read the First Circle of Zerthimon. |
60464 Re-read the Second Circle of Zerthimon. |
60465 Re-read the Third Circle of Zerthimon. |
60466 Re-read the Fourth Circle of Zerthimon. |
60467 Re-read the Fifth Circle of Zerthimon. |
60468 Re-read the Sixth Circle of Zerthimon. |
60469 Re-read the Seventh Circle of Zerthimon. |
60470 Re-read the Eighth Circle of Zerthimon. |
60471 Leave the Unbroken Circle of Zerthimon alone. |
60472 You mirror the motions that Dak'kon made upon the Circle, and the plates give way at your touch, the rings sliding into a new configuration. Upon the rings are a series of symbols; the script is like no writing you have ever seen: it is a series of interlocking geometries, with circles pre-dominating. Just looking at it, you *know* the symbols and *know* you can read them. |
60473 Read the First Circle of Zerthimon. |
60474 Leave the Unbroken Circle of Zerthimon alone. |
60475 "*Know* that we are the First People." |
60476 Continue reading the symbols... |
60477 Stop reading, examine the Circle again. |
60478 "Just passing by. Farewell." |
60479 Slide the plates closed and seal the Circle. |
60480 "Once all was chaos. The First People were thought drawn from chaos. When the First People came to *know* themselves, they were chaos no longer, and became flesh." |
60481 Continue reading the symbols... |
60482 Stop reading, examine the Circle again. |
60483 Slide the plates closed and seal the Circle. |
60484 "With their thoughts and *knowing* of matter, the People shaped the First World and dwelled there with their *knowing* to sustain them." |
60485 Continue reading the symbols... |
60486 Stop reading, examine the Circle again. |
60487 Slide the plates closed and seal the Circle. |
60488 "Yet the flesh was new to the People and with it, the People came not to *know* themselves. The flesh gave rise to new thoughts. Greed and hates, pains and joys, jealousies and doubts. All of these fed on each other and the minds of the People were divided. In their division, the People were punished." |
60489 Continue reading the symbols... |
60490 Stop reading, examine the Circle again. |
60491 Slide the plates closed and seal the Circle. |
60492 "The emotions of the flesh were strong. The greed and hates, the pains and joys, the jealousies and doubts, all of these served as a guiding stone to enemies. In becoming flesh, the First People became enslaved to those who *knew* flesh only as tools for their will. *Know* these beasts were the *illithids.*" |
60493 Continue reading the symbols... |
60494 Stop reading, examine the Circle again. |
60495 Slide the plates closed and seal the Circle. |
60496 "The *illithids* were a race that had come not to *know* themselves. They had learned how to make other races not *know* themselves." |
60497 Continue reading the symbols... |
60498 Stop reading, examine the Circle again. |
60499 Slide the plates closed and seal the Circle. |
60500 "They were the tentacled ones. They lived in flesh and saw flesh as tools for their will. Their blood was as water and they shaped minds with their thoughts. When the *illithids* came upon the People, the People were a people no more. The People became slaves." |
60501 Continue reading the symbols... |
60502 Stop reading, examine the Circle again. |
60503 Slide the plates closed and seal the Circle. |
60504 "The *illithids* took the People from the First World and brought them to the False Worlds. As the People labored upon the False Worlds, the *illithids* taught them the Way of the Flesh. Through them, the People came to *know* loss. They came to *know* suffering. They came to *know* death, both of the body and mind. They came to *know* what it is to be the herd of another and have their flesh consumed. They came to *know* the horror of being made to feel joy in such things." |
60505 Finish reading the Circle. |
60506 Stop reading, examine the Circle again. |
60507 Slide the plates closed and seal the Circle. |
60508 "The Unbroken Circle is the *knowing* of how the People lost themselves. And how they came to *know* themselves again." |
60509 Examine the Circle again. |
60510 Slide the plates closed and seal the Circle. |
60511 You slide the plates into the configuration Dak'kon showed you, and a new ring is revealed. The ring carries the same script as you read before, with the same geometries... you *know* the symbols and *know* you can read them. |
60512 Read the Second Circle of Zerthimon. |
60513 Read the Third Circle of Zerthimon. |
60514 Read the Fourth Circle of Zerthimon. |
60515 Read the Fifth Circle of Zerthimon. |
60516 Read the Sixth Circle of Zerthimon. |
60517 Examine the Circle again. |
60518 Slide the plates closed and seal the Circle. |
60519 "*Know* that flesh cannot mark steel. *Know* that steel may mark flesh. In *knowing* this, Zerthimon became free." |
60520 Continue reading the symbols... |
60521 Stop reading, examine the Circle again. |
60522 Slide the plates closed and seal the Circle. |
60523 "*Know* that the tentacled ones were of flesh. They relied on the flesh and used it as tools for their will. One of the places where flesh served their will was the Fields of Husks on the False Worlds of the *illithids.*" |
60524 Continue reading the symbols... |
60525 Stop reading, examine the Circle again. |
60526 Slide the plates closed and seal the Circle. |
60527 "The Fields were where the bodies of the People were cast after the *illithids* had consumed their brains. When the brain had been devoured, the husks came to be fertilizer to grow the poison-stemmed grasses of the *illithids.* Zerthimon worked the Fields with no *knowing* of himself or what he had become. He was a tool of flesh, and the flesh was content." |
60528 Continue reading the symbols... |
60529 Stop reading, examine the Circle again. |
60530 Slide the plates closed and seal the Circle. |
60531 "It was upon these Fields that Zerthimon came to *know* the scripture of steel. During one of the turnings, as Zerthimon tilled the Fields with his hands, he came across a husk whose brain remained within it. It had not been used as food. Yet it was dead." |
60532 Continue reading the symbols... |
60533 Stop reading, examine the Circle again. |
60534 Slide the plates closed and seal the Circle. |
60535 "The thought that one of the husks had died a death without serving as food for the *illithids* was a thought Zerthimon had difficulty understanding. From that thought, came a desire to *know* what had happened to the husk." |
60536 Continue reading the symbols... |
60537 Stop reading, examine the Circle again. |
60538 Slide the plates closed and seal the Circle. |
60539 "Embedded in the skull of the husk was a steel blade. It had pierced the bone. Zerthimon realized that was what had killed the husk. The steel had marked the flesh, but the flesh had not marked the steel." |
60540 Continue reading the symbols... |
60541 Stop reading, examine the Circle again. |
60542 Slide the plates closed and seal the Circle. |
60543 "Zerthimon took the blade and studied its surface. In it, he saw his reflection. It was in the reflection of the steel that Zerthimon first *knew* himself. Its edge was sharp, its will the wearer's. It was the blade that would come to be raised against Gith when Zerthimon made the Pronouncement of Two Skies." |
60544 Continue reading the symbols... |
60545 Stop reading, examine the Circle again. |
60546 Slide the plates closed and seal the Circle. |
60547 "Zerthimon kept the blade for many turnings, and many were the thoughts he had about it. He used it in the fields to aid his work. In using it, he thought about how it was not used." |
60548 Continue reading the symbols... |
60549 Stop reading, examine the Circle again. |
60550 Slide the plates closed and seal the Circle. |
60551 "The *illithids* were powerful. Zerthimon had believed that there was nothing that they did not *know.* Yet the *illithids* never carried tools of steel. They only used flesh as tools. Everything was done through flesh, for the tentacled ones were made of flesh and they *knew* flesh. Yet steel was superior to flesh. When the blade had killed the husk, it was the flesh that had been weaker than the steel." |
60552 Continue reading the symbols... |
60553 Stop reading, examine the Circle again. |
60554 Slide the plates closed and seal the Circle. |
60555 "It was then that Zerthimon came to *know* that flesh yielded to steel. In *knowing* that, he came to *know* that steel was stronger than the *illithids.*" |
60556 Finish reading the symbols. |
60557 Stop reading, examine the Circle again. |
60558 Slide the plates closed and seal the Circle. |
60559 "Steel became the scripture of the People. *Know* that steel is the scripture by which the People came to *know* freedom." |
60560 Unfortunately, I told Acaste the Ghoul Queen about the Silent King before I told Many-as-One, and now the ghouls have overwhelmed the Dead Nations. There will be no rat invasion this time. |
60561 I lied and told Many-as-One that the Silent King was far too powerful for the rats to consider taking over. Many-as-One was not pleased. |
60562 Examine the Circle again. |
60563 Many-as-One was... were?... delighted to hear that the Silent King is a sham. I do not envy the dead. |
60564 Discover the weaknesses of the Silent King for Many-as-One. |
60565 Examine the Pestilential Tome. |
60566 I have found a strange book on Mantuok's body. It can speak! |
60567 Sell a companion into slavery. |
60568 Kill a companion for an additional power. |
60569 Warn the githzerai about the githyanki raid on their fortress. |
60570 Take a handbill to Scofflaw Penn at Print Shop to be printed. |
60571 Take a message to Keldor of Durian at the Foundry. |
60572 I've delivered the handbill. |
60573 I've delivered the message. |
60574 Take the handbill to Barkis at the Smoldering Corpse. |
60575 I've posted the handbill at the Smoldering Corpse. |
60576 Kill Officer Vorten. |
60577 Join the Anarchists |
60578 I have applied for membership in the Anarchists with Scofflaw Penn. I was told to kill Qui-Sai, a stone genasi warrior in the Clerk's Ward, and then return. |
60579 I have killed Qui-Sai, and Scofflaw Penn has admitted me to his cell of Anarchists. |
60580 Deliver your receipt to the Great Foundry. |
60581 I have the receipt that will allow me into the Great Foundry. |
60582 I turned in my receipt at the Great Foundry, and in exchange, I received a strange piece of metalwork. It must have been pretty important for me to have had it commissioned; I'll have to figure out a way to unlock its secrets. |
60583 Nihl Xander, in the Foundry, has asked me to help him complete the Dreambuilder so that I may dream again. |
60584 Xander has given me the key to my dreams. All I need to do now is walk through the door. |
60585 The cranium rat collective, Many-as-One, has asked me to discover the strengths and weaknesses of the Silent King so that the rats may invade the Dead Nations and eliminate the living dead. |
60586 Slide the plates closed and seal the Circle. |
60587 "Zerthimon labored many turnings for the *illithid* Arlathii Twice-Deceased and his partnership in the cavernous heavens of the False Worlds. His duties would have broken the backs of many others, but Zerthimon labored on, suffering torment and exhaustion." |
60588 Continue reading the symbols... |
60590 Stop reading, examine the Circle again. |
60591 Slide the plates closed and seal the Circle. |
60592 "It came to pass that the *illithid* Arlathii Twice-Deceased ordered Zerthimon before him in his many-veined galleria. He claimed that Zerthimon had committed slights of obstinance and cowardice against his partnership. The claim had no weight of truth, for Arlathii only wished to *know* if flames raged within Zerthimon's heart. He wished to *know* if Zerthimon's heart was one of a slave or of a rebel." |
60593 Continue reading the symbols... |
60594 Stop reading, examine the Circle again. |
60595 Slide the plates closed and seal the Circle. |
60596 "Zerthimon surrendered to the *illithid* punishment rather than reveal his new-found strength. He *knew* that were he to show the hatred in his heart, it would serve nothing, and it would harm others that felt as he. He chose to endure the punishment and was placed within the Pillars of Silence so he might suffer for a turning." |
60597 Continue reading the symbols... |
60598 Stop reading, examine the Circle again. |
60599 Slide the plates closed and seal the Circle. |
60600 "Lashed upon the Pillars, Zerthimon moved his mind to a place where pain could not reach, leaving his body behind. He lasted a turning, and when he was brought before Arlathii Twice-Deceased, he gave gratitude for his punishment to the *illithid* as was custom. In so doing, he proved himself a slave in the *illithid* eyes while his heart remained free." |
60601 Finish reading the symbols. |
60602 Stop reading, examine the Circle again. |
60603 Slide the plates closed and seal the Circle. |
60604 "By enduring and quenching the fires of his hatred, he allowed Arlathii Twice-Deceased to think him weak. When the time of the Rising came, Arlathii was the first of the *illithid* to *know* death by Zerthimon's hand and die a third death." |
60605 Examine the Circle again. |
60606 Slide the plates closed and seal the Circle. |
60607 "*Know* that the Rising of the People against the *illithid* was a thing built upon many ten-turnings of labor. Many of the People were gathered and taught in secret the ways of defeating their *illithid* masters. They were taught to shield their minds, and use them as weapons. They were taught the scripture of steel, and most importantly, they were given the *knowing* of freedom." |
60608 Continue reading the symbols... |
60609 Stop reading, examine the Circle again. |
60610 Slide the plates closed and seal the Circle. |
60611 "Some of the People learned the nature of freedom and took it into their hearts. The *knowing* gave them strength. Others feared freedom and kept silent. But there were those that *knew* freedom and *knew* slavery, and it was their choice that the People remain chained. One of these was Vilquar." |
60612 Continue reading the symbols... |
60613 Stop reading, examine the Circle again. |
60614 Slide the plates closed and seal the Circle. |
60615 "Vilquar saw no *freedom* in the Rising, but opportunity. He saw that the *illithid* had spawned across many of the False Worlds. Their Worlds numbered so many that their vision was turned only outwards, to all they did not already touch. Vilquar's eye saw that much took place that the *illithid* did not see. To the Rising, the *illithid* were blinded." |
60616 Continue reading the symbols... |
60617 Stop reading, examine the Circle again. |
60618 Slide the plates closed and seal the Circle. |
60619 "Vilquar came before his master, the *illithid* Zhijitaris, with the *knowing* of the Rising. Vilquar added to his chains and offered to be their eyes against the Rising. In exchange, Vilquar asked that he be rewarded for his service. The *illithid* agreed to his contract." |
60620 Continue reading the symbols... |
60621 Sabotage the Godsmen's machine for Bedai-Lihn. |
60622 Bedai-Lihn, one of the engineers at the Foundry, has asked me to destroy the Godsmen's machine. |
60623 I have destroyed the machine. |
60624 I turned Bedai-Lihn in to Keldor for her desire to see the machine destroyed. |
60625 Kill Sandoz, the Godsman factotum. |
60626 Help complete the Dreambuilder in the Great Foundry. |
60627 Bedai-Lihn asked me to assassinate Sandoz, the Godsman factotum. |
60628 Stop reading, examine the Circle again. |
60629 Slide the plates closed and seal the Circle. |
60630 "At the bonding of the contract, a dark time occurred. Many were the betrayals Vilquar committed and many were the People that the *illithids* fed upon to stem the Rising. It seemed that the Rising would die before it could occur, and the *illithid* were pleased with Vilquar's eye." |
60631 Continue reading the symbols... |
60632 I have killed Sandoz. |
60633 I turned Bedai-Lihn in for the murder of Sandoz. |
60634 Stop reading, examine the Circle again. |
60635 Smuggle Bedai-Lihn from the Foundry. |
60636 After all the fuss we've created, Bedai-Lihn wants me to smuggle her from the Foundry. I should find her a disguise and get her out so they don't suspect her until she's gone. |
60637 Slide the plates closed and seal the Circle. |
60638 "It was near the end of this dark time when Zerthimon came to *know* Vilquar's treacheries. In *knowing* Vilquar's eye, Zerthimon forced the Rising to silence itself, so that Vilquar might think at last his treacheries had succeeded, and the Rising had fallen. He *knew* that Vilquar's eye was filled only with the reward he had been promised. He would see what he wished to see." |
60639 Continue reading the symbols... |
60640 Stop reading, examine the Circle again. |
60641 Slide the plates closed and seal the Circle. |
60642 "With greed beating in his heart, Vilquar came upon the *illithid* Zhijitaris and spoke to his master of his success. He said that the Rising had fallen, and the *illithids* were safe to turn their eyes outwards once more. He praised their wisdom in using Vilquar's eye, and he asked them for his reward." |
60643 Continue reading the symbols... |
60644 Stop reading, examine the Circle again. |
60645 Slide the plates closed and seal the Circle. |
60646 "In his greed-blindness, Vilquar had forgotten the *knowing* of why the People had sought freedom. He had lost the *knowing* of what slavery meant. He had forgotten what his *illithid* masters saw when they looked upon him. And so Vilquar's betrayal of the People was ended with another betrayal. Vilquar came to *know* that when Vilquar's eye had nothing left to see, Vilquar's eye was useless." |
60647 Finish reading the symbols. |
60648 I have begun the three tests that will allow me to become a Godsman. |
60649 Stop reading, examine the Circle again. |
60650 I've gotten her out of the Foundry. She told me that I should go speak to Scofflaw Penn and tell him that the city must burn. |
60651 Slide the plates closed and seal the Circle. |
60652 "The *illithid* gave to Vilquar his reward, opening the cavity of his skull and devouring his brain. Vilquar's corpse was cast upon the Fields of Husks so its blood might water the poison-stemmed grasses." |
60653 Examine the Circle again. |
60654 Slide the plates closed and seal the Circle. |
60655 "Zerthimon was the first to *know* the way of freedom. Yet it was not he that first came to *know* the way of rebellion." |
60656 Continue reading the symbols... |
60657 Stop reading, examine the Circle again. |
60658 Slide the plates closed and seal the Circle. |
60659 "The *knowing* of rebellion came to the warrior-queen Gith, one of the People. She had served the *illithids* upon many of the False Worlds as a soldier, and she had come to *know* war and carried it in her heart. She had come to *know* how others might be organized to subjugate others. She *knew* the paths of power, and she *knew* the art of taking from the conquerors the weapons by which they could be defeated. Her mind was focused, and both her will and her blade were as one." |
60660 Continue reading the symbols... |
60661 Stop reading, examine the Circle again. |
60662 Slide the plates closed and seal the Circle. |
60663 "The turning in which Zerthimon came to *know* Gith, Zerthimon ceased to *know* himself. Her words were as fires lit in the hearts of all who heard her. In hearing her words, he wished to *know* war. He *knew* not what afflicted him, but he *knew* he wished to join his blade to Gith. He wished to give his hate expression and share his pain with the *illithid.*" |
60664 Continue reading the symbols... |
60665 Stop reading, examine the Circle again. |
60666 Slide the plates closed and seal the Circle. |
60667 "Gith was one of the People, but her *knowing* of herself was greater than any Zerthimon had ever encountered. She *knew* the ways of flesh, she *knew* the *illithids* and in *knowing* herself, she was to *know* how to defeat them in battle. The strength of her *knowing* was so great, that all those that walked her path came to *know* themselves." |
60668 Finish reading the symbols. |
60669 Stop reading, examine the Circle again. |
60670 Slide the plates closed and seal the Circle. |
60671 "Gith was but one. Her strength was such that it caused others to *know* their strength. And Zerthimon laid his steel at her feet." |
60672 Examine the Circle again. |
60673 Slide the plates closed and seal the Circle. |
60674 "Upon the Blasted Plains, Zerthimon told Gith there cannot be two skies. In the wake of his words, came war." |
60675 Continue reading the symbols... |
60676 Stop reading, examine the Circle again. |
60677 Slide the plates closed and seal the Circle. |
60678 "Upon the Blasted Plains, the People had achieved victory over their *illithid* masters. They *knew* freedom." |
60679 Continue reading the symbols... |
60680 Stop reading, examine the Circle again. |
60681 I have finished the tests Keldor set me, and I have taken the oath of the Believers of the Source. I am now a Godsman! |
60682 Join the Godsmen |
60683 Slide the plates closed and seal the Circle. |
60684 "Yet before the green fires had died from the battlefield, Gith spoke of continuing the war. Many, still filled with the bloodlust in their hearts, agreed with her. She spoke of not merely defeating the *illithids,* but destroying all *illithids* across the planes. After the *illithids* had been exterminated, they would bring war to all other races they encountered." |
60685 Continue reading the symbols... |
60686 Stop reading, examine the Circle again. |
60687 Slide the plates closed and seal the Circle. |
60688 Forge an Item |
60689 "In Gith's heart, fires raged. She lived in war, and in war, she *knew* herself. All that her eyes saw, she wanted to conquer." |
60690 Continue reading the symbols... |
60691 I am to forge an item for my first test. |
60692 I have finished forging my item, for good or for ill, and am moving on to my next test. |
60693 Solve the murder of Avildon the smith. |
60694 Stop reading, examine the Circle again. |
60695 Keldor has assigned me to investigate the murder of one of his smiths. |
60696 I have accused Saros of the murder of the smith. |
60697 Slide the plates closed and seal the Circle. |
60698 "Zerthimon spoke the beginnings of that which was against Gith's will. He spoke that the People already *knew* freedom. Now they should *know* themselves again and mend the damage that had been done to the People. Behind his words were many other hearts of the People who were weary of the war against the *illithid.*" |
60699 Continue reading the symbols... |
60700 Stop reading, examine the Circle again. |
60701 Slide the plates closed and seal the Circle. |
60702 "*Know* that Gith's heart was not Zerthimon's heart on this matter. She said that the war would continue. The *illithid* would be destroyed. Their flesh would be no more. Then the People would claim the False Worlds as their own. Gith told Zerthimon that they would be under the same sky in this matter. The words were like bared steel." |
60703 Finish reading the symbols. |
60704 I have accused both Thildon and Saros of the murder of the smith. |
60705 Prevent Sandoz from killing himself. |
60706 I have accused Thildon of the murder of the smith. |
60707 Stop reading, examine the Circle again. |
60708 Slide the plates closed and seal the Circle. |
60709 "From Zerthimon came the Pronouncement of Two Skies. In the wake of his words came war." |
60710 Examine the Circle again. |
60711 Slide the plates closed and seal the Circle. |
60712 I failed. Perhaps I should have been a little kinder. |
60713 Retrieve a skull from a locked, trapped tomb. |
60714 Lothar, master of the Bones of the Night, has demanded that I retrieve a skull from a locked tomb that lies beyond the Drowned Nations. |
60715 Find a skull of great value. |
60716 Lothar suggested that if I wanted the answers I require, I must pay the price - a skull of great value. |
60717 I have returned a skull to Lothar. He seems pleased with my selection. |
60718 I have been assigned the task of convincing Sandoz that suicide is probably not in his best interests. |
60719 You examine the Circle carefully, studying the links and trying new patterns, but no new Circles reveal themselves. |
60720 Examine the Circle again. |
60721 Slide the plates closed and seal the Circle. |
60722 As you examine the rings of the Second Circle, you find a strange link in the plate that mentions the laboring of the Gith people to achieve the Rising. A new circle emerges from the link, and you unlock it, pulling the plate forth so you can study it. |
60723 I have succeeded, by throwing Godsman philosophy at him. He realized the error of his ways quickly. |
60724 Read the symbols... |
60725 Examine the Circle again. |
60726 Slide the plates closed and seal the Circle. |
60727 As you examine the rings of the seven Circles of Zerthimon, you suddenly become aware of a pattern in the way the links are formed... you hook your fingers into the sides of the Circle, and unlock a hidden segment, pulling the plate forth so you can study it. |
60728 Read the symbols... |
60729 There was no skull in that tomb. |
60730 Examine the Circle again. |
60731 Slide the plates closed and seal the Circle. |
60732 "*Know* that the Rising of the People against the *illithid* was a thing built upon many turnings. Many were the People who lived and died under time's blade while the Rising was shaped." |
60733 Continue reading the symbols... |
60734 Stop reading, examine the Circle again. |
60735 Slide the plates closed and seal the Circle. |
60736 "The Rising was shaped upon a slow foundation. Steel was gathered so that it might mark *illithid* flesh. A means of *knowing* the movements of the *illithids* was established, at first weak and confused, then stronger, like a child finding its voice. When the movements were *known,* then the *illithids* were observed. In observing them, their ways of the mind were *known.*" |
60737 Continue reading the symbols... |
60738 Stop reading, examine the Circle again. |
60739 Slide the plates closed and seal the Circle. |
60740 "When the ways of the *illithid* were *known,* many of the People were gathered and taught in secret the means to shield their minds, and the way to harness their will as weapons. They were taught the scripture of steel, and most importantly, they were given the *knowing* of freedom." |
60741 Finish reading the symbols. |
60742 Free the deva. |
60743 Stop reading, examine the Circle again. |
60744 Slide the plates closed and seal the Circle. |
60745 "These things were not learned quickly. The *knowing* of much of the ways was slow, and in all these things, time's weight fell upon all. From the *knowing* of one's reflection in a steel blade, to the *knowing* of submerging the will, to the *knowing* of seeing itself. All of these things and more the People built upon. In time, they came to *know* the whole." |
60746 Examine the Circle again. |
60747 Slide the plates closed and seal the Circle. |
60748 "*Know* that a mind divided divides the man. The will and the hand must be as one. In *knowing* the self, one becomes strong." |
60749 Continue reading the symbols... |
60750 Stop reading, examine the Circle again. |
60751 Slide the plates closed and seal the Circle. |
60752 "*Know* that if you *know* a course of action to be true in your heart, do not betray it because the path leads to hardship. *Know* that without suffering, the Rising would have never been, and the People would never have come to *know* themselves." |
60753 Continue reading the symbols... |
60754 Stop reading, examine the Circle again. |
60755 Slide the plates closed and seal the Circle. |
60756 "*Know* that there is nothing in all the Worlds that can stand against unity. When all *know* a single purpose, when all hands are guided by one will, and all act with the same intent, the planes themselves may be moved." |
60757 Continue reading the symbols... |
60758 Trias told me that he can only be freed by an act of kindness - in this case, by retrieving his sword and striking off his chains. |
60759 I have freed Trias. |
60760 Find Forked-Tongue |
60761 Assemble the Key |
60762 I have been told by the barkeep, Tainted Barse, that I can find a way to the deva if I can assemble the five pieces of the key necessary to open the door. He directed me first to a man named Marquez. |
60763 I have completed the quest for the deva key. Now I just need to talk to Barse to complete it. |
60764 Stop reading, examine the Circle again. |
60765 Rescue Barse's Daughter |
60766 Marquez has told me to rescue Barse's daughter from the slavers. |
60767 I rescued Barse's daughter from the slavers and received my payment - part of the key that will lead me to the deva I seek. |
60768 Unfortunately, Barse's daughter died as I tried to save her. Still, I was given my payment - part of the key that will lead me to the deva. |
60769 Slide the plates closed and seal the Circle. |
60770 Mediate the Family Dispute |
60771 I am mediating the dispute between the Brothers Malako; Crumplepunch and Kester are arguing over their inheritance. |
60772 I have decided the Malako case in favor of Kester. Crumplepunch was not, of course, happy. |
60773 "A divided mind is one that does not *know* itself. When it is divided, it cleaves the body in two. When one has a single purpose, the body is strengthened. In *knowing* the self, grow strong." |
60774 Examine the Circle again. |
60775 Slide the plates closed and seal the Circle. |
60776 I have decided the Malako case in favor of Crumplepunch. Kester, of course, was not happy. |
60777 I have decreed that the two Malako brothers must share in their inheritance. Neither was exactly pleased, but... there you have it. |
60778 I have decreed that neither of the Malako brothers deserve their inheritance, and so I have kept their legacies to give to some deserving soul. |
60779 Defend the Dump Caretaker |
60780 I have defended the caretaker from the thugs. He claimed to have no wealth except for wealth of the spirit. |
60781 Deal with an Official Dispute |
60782 I turned Siabha in to the guard captain for her rival An'izius. |
60783 I turned An'izius, the githyanki official, in to the guard captain for his rival Siabha. |
60784 I turned both of the corrupt Curst officials in to the guard captain. |
60785 I freed the fiend, and then I killed it. |
60786 I freed the fiend. What will become of it, I cannot say, but it warned me that should we cross paths again, I'd regret it. |
60787 Find key and sneak out of Tenement. |
60788 Get rid of dabus in the Alley of Lingering Sighs. |
60789 Undo repairs the dabus made to the Alley. |
60790 Free the fiend for Dona Quisho. |
60791 Dona Quisho has asked me to free a fiend trapped in a grain silo. She refused to answer any questions regarding the creature. Should I do this? |
60792 I freed the fiend, Agril-Shanak. Before he left he made a vague threat towards me should we meet again. |
60793 Kill the gehreleth for Voorsha. |
60794 Voorsha the bootlegger has asked me to kill a gehreleth that is causing him some distress. I've agreed to do this. It can't be any harder than the many other creatures I've killed. If I am successful I can be his business partner. |
60795 The gehreleth, Ghrist, is dead. It was a foul creature and worth killing. I must go to Voorsha and collect my reward. |
60796 I have turned down Bedai-Lihn's request to smuggle her from the Great Foundry. She'll have to figure out her own way out. |
60797 Find out where Pharod's corpses are coming from for the man in Ragpicker's Square. |
60798 Return Mertwyn's head to his body. |
60799 I have found the fiend Trias sent me to find, making his home in a giant bone creature. |
60800 Speak to the ten students in the Brothel. |
60801 Fall-from-Grace said she would join my party if I spoke to the ten students in the Brothel, then returned and shared my thoughts about them with her. |
60802 I ran all around that damn brothel and spoke to the 'ten' students, then returned to Fall-from-Grace. I shared about my thoughts on them, and Fall-from-Grace agreed to travel with me. |
60803 Kill Carl Parfidor |
60804 Roberta Parfidor has asked me to kill her husband, Carl. Although I cannot perform the deed myself, I have agreed to hire someone else to do it. I believe that the harlot, Kiri, will perform the deed for me. |
60805 Free Dona Quisho's fiend. |
60806 Deliver box to Ku'atraa. |
60807 I have killed the fiend I so carelessly released when I opened the box. Next time I shall better heed the warnings of others. |
60808 Deliver box to Brasken. |
60809 Deliver box to Shilandra. |
60810 Go to cathedral located at the center of the Hive. |
60811 Talk to Mar about the box. |
60812 Rauk needs you to fetch three rings from his tent. |
60813 Find a spell ruby for Jarym. |
60814 You see a mechanical man with volcanic red skin along one arm. It watches your approach with a wary eye. |
60815 "Greetings." |
60816 Ignore the creature. |
60817 It cocks its head to one side and gives you a questioning look. "Greetings, intruder." |
60818 "What makes you think I'm an intruder?" |
60819 "Who are you?" |
60820 "What are you?" |
60821 "What are you doing?" |
60822 "I must be going. Farewell." |
60823 It gives you a wicked smile. "Because you are not one of us. Therefore, you are an intruder. As an intruder, you must die." It leaps to the attack. |
60824 Defend yourself. |
60825 "I have no identity, only a purpose. My purpose is to kill you." It leaps to the attack. |
60826 Defend yourself. |
60827 "I am a heavy combat drone. I feature: Above average combat abilities, superior intelligence, and competent weapon skills. As a bonus, I have been imbued with a bad attitude." It leaps to the attack. |
60828 Defend yourself. |
60829 "I am taking note of where your vital organs are located. Now that I have compiled this information, I will use it to inflict some serious pain upon you." It leaps to the attack. |
60830 Defend yourself. |
60831 It smiles at you evilly. "Yes, you will be going, intruder. Only it will be feet first after I slay you!" It leaps to the attack. |
60832 Defend yourself. |
60833 You see a mechanical man with volcanic red skin along one arm. It watches your approach with a wary eye. |
60834 "Greetings." |
60835 Ignore the creature. |
60836 It cocks its head to one side and gives you a questioning look. "Why do you persist in questioning us? I do not understand." |
60837 "There is always the chance that I might learn something." |
60838 "Who are you?" |
60839 "What are you?" |
60840 "What are you doing?" |
60841 "I must be going. Farewell." |
60842 It looks away for a moment in thought. Returning its gaze to you, it nods its head in agreement. "Yes... I suppose that's true... Let me teach you about pain." It leaps to the attack. |
60843 Defend yourself. |
60845 "I am a servant of the Evil Wizard and He commands your death." It leaps to the attack. |
60846 Defend yourself. |
60847 "I am the one who will finally bring you to your knees, intruder!" It leaps to the attack. |
60848 Defend yourself. |
60849 "I am alerting the Evil Wizard of your location in the maze before I slay you..." It pauses for a moment. "Done, now comes the slaying." It leaps to the attack. |
60850 Defend yourself. |
60851 "Leaving? So soon? Let me help you on your way!" It leaps to the attack. |
60852 Defend yourself. |
60853 You see a mechanical man with volcanic red skin along one arm. It watches your approach with a wary eye. |
60854 "Greetings." |
60855 Ignore the creature. |
60856 It cocks its head to one side and gives you a questioning look. "Your tenacity is impressive, intruder, but foolish none the less." |
60857 "Why do we have to fight? It seems so pointless." |
60858 "Who are you?" |
60859 "What are you?" |
60860 "What are you doing?" |
60861 "I must be going. Farewell." |
60862 It stares at you a while before answering. "It only seems pointless, intruder. There is meaning behind our madness..." It leaps to the attack. |
60863 Defend yourself. |
60864 "As an individual, nobody. As a part of the whole, everybody." It leaps to the attack. |
60865 Defend yourself. |
60866 "A means to an end, intruder." It leaps to the attack. |
60867 Defend yourself. |
60868 "I am reporting your every success, your every failure, and your every move to the Evil Wizard. From you, we learn. Because of you, we will better ourselves." It leaps to the attack. |
60869 Defend yourself. |
60870 "Yes... Until we meet again, intruder." It leaps to the attack. |
60871 Defend yourself. |
60874 You see a mechanical man with sickly yellow skin along one arm. Although it is obviously a construct, it does have a very animated face, which is scowling at you. |
60875 "Greetings." |
60876 Ignore the creature. |
60877 With a whir of gears its eyes narrow to slits as it continues to stare at you. Suddenly it beats on its chest with both arms, making mighty clangs in the cube, and jumps up and down a couple of times. Finally it settles down and leers at you. "Oook!" |
60878 "Just what was that supposed to accomplish?" |
60879 "Who are you?" |
60880 "What are you?" |
60881 "What are you doing?" |
60882 "I really don't have time for this. Farewell." |
60883 It looks at you in confusion as it straightens up and scratches its head. "It was intended to induce a fear response. Did it succeed?" |
60884 "Not really." |
60885 "Yes, it was brilliantly done." |
60886 It sighs and looks away for a moment. "I am sorry to hear that. I was hoping to increase my life expectancy enough to get in a few extra hits on you. Oh well..." It leaps to the attack. |
60887 Defend yourself. |
60888 It smiles and nods its head. "Excellent. I will note this as a viable technique for future use." It leaps to the attack. |
60889 Defend yourself. |
60890 "I am your sworn enemy." It leaps to the attack. |
60891 Defend yourself. |
60892 "I am a medium combat construct. I currently feature: Average combat abilities, average intelligence, and mediocre skill in the use of my weapon of choice." It leaps to the attack. |
60893 Defend yourself. |
60894 "I am currently assessing you to determine your weaknesses." The construct pauses. "I have completed my assessment, and I will now attack you without mercy." It leaps to the attack. |
60895 Defend yourself. |
60896 "You dare to attract my attention and then just summarily dismiss me? I don't think so!" It leaps to the attack. |
60897 Defend yourself. |
60898 You see a mechanical man with sickly yellow skin along one arm. Although it is obviously a construct, it does have a very animated face, which is scowling at you. |
60899 "Greetings." |
60900 Ignore the creature. |
60901 It looks at you with an exaggerated sneer as it examines you. Finally it barks out a monotone laugh. "Is this the best they can send? Ha! I pity the fools." It continues to leer at you. |
60902 "I come seeking counsel concerning a box and a fiend." |
60903 "The best that who can send?" |
60904 "Who are you?" |
60905 "What are you?" |
60906 "What are you doing?" |
60907 "I must be going now. Farewell." |
60908 It throws back its head and laughs. "Ha! Ha! Your pitiful attempt at ignorance will not save you. Know that you are doomed, fool!" It leaps to the attack. |
60909 Defend yourself. |
60910 "I have no identity, I am just another nameless piece of cannon fodder placed in your way as you explore these halls." It leaps to the attack. |
60911 Defend yourself. |
60912 It pauses for a moment to scratch its head. "I am the monster that is going to beat you profusely until you die... unless, of course, you kill me first." It leaps to the attack. |
60914 After you explain your predicament, Aola examines the box briefly before handing it back to you. "I sense nothing out of the ordinary with this box. Now if you don't mind I'm busy." |
60915 Defend yourself. |
60916 "I am assuming an air of confidence and superiority in order to induce a feeling of incompetence in you. If successful, this will ensure my victory in the battle that I will now initiate." It leaps to the attack. |
60917 Defend yourself. |
60918 "Ha! You think you can escape my wrath with your nonchalant attitude and a simple dismissal? Nay, fool!" It leaps to the attack. |
60919 Defend yourself. |
60920 You see a mechanical man with sickly yellow skin along one arm. Although it is obviously a construct, it does have a very animated face, which is scowling at you. |
60921 "Greetings." |
60922 Ignore the creature. |
60923 "Greetings to you as well." It looks at you with a blank expression. |
60924 "Who are you?" |
60925 "Farewell." |
60926 "What are you?" |
60927 "What are you doing?" |
60928 "I must be going now, farewell." |
60929 It pauses to think then shrugs its shoulders. "I have no idea." It frowns. "I am not sure that I have ever known who I am. I feel as if my identity, my very purpose in life, is somehow inconsequential. I feel lost... alone... I feel like... taking my frustrations out on someone or something..." It leaps to the attack. |
60930 Defend yourself. |
60931 It frowns. "I am nothing more than a pawn in some cruel game. I have no identity, no life, and now you show up and start irritating me with your meaningless questions. I hate life, I hate you." It leaps to the attack. |
60932 Defend yourself. |
60933 It looks at you with disdain. "I am waiting for us to finish this meaningless banter so that I may then beat you senseless." It glares at you. |
60934 "Why do you want to do that?" |
60935 Attack the creature. |
60937 It shrugs its shoulders. "No other options have been given to me by my creator. Once this sentence is complete I will initiate combat with you." It leaps to the attack. |
60938 Defend yourself. |
60939 "Farewell to you as well. However, before you go, please allow me to vent some frustrations on you that were induced by your presence here." |
60941 Defend yourself. |
60950 "Hey, being dead's not so bad. Look on the bright side... at least you don't have to talk with those ridiculous squiggles anymore." |
60951 "I come seeking counsel concerning a box and a demon." |
60952 You see a mechanical man with pale green skin. Although it is obviously a construct, it does have an animated face, which is scowling at you. |
60953 "Greetings." |
60954 Ignore the creature. |
60955 "Grrrr." The creature growls at you and then pauses, weighing your reaction. |
60956 "Am I supposed to be frightened by that?" |
60957 "Who are you?" |
60958 "What are you?" |
60959 "What are you doing?" |
60960 "I don't have time for this, farewell." |
60961 It looks confused. "Grrrr?" It makes a feeble threatening gesture toward you. |
60962 "I asked you if I'm supposed to be frightened by that." |
60963 "I don't have time for this, farewell." |
60964 "I come seeking counsel concerning a box and a demon." |
60965 It stares at you for a moment while considering your question. "Yes. *Grrrr* is a sound indicative of a threat. I have included an appropriate gesture to add weight to the threat. Fear is the anticipated response which will give me the advantage in the fight that follows." It leaps to the attack. |
60966 Defend yourself. |
60967 Your question seems to throw the creature completely off balance. It stands staring at you with its head cocked to one side, unsure of what to do. "I am a monster. Now we do battle?" |
60968 "You've got to be kidding..." |
60969 Attack the creature. |
60970 It continues to stare at you for a moment. "No... Grrrr." It leaps to the attack. |
60971 Defend yourself. |
60972 "I am a light combat construct. I currently feature: Poor combat abilities, low intelligence, and a feeble weapon that I can use with little skill." It leaps to the attack. |
60973 Defend yourself. |
60975 It stares at you with its head cocked to one side, unsure of what to do. "I am a dungeon inhabitant. You have intruded upon my personal space and must now face the consequences. Therefore I am initiating proper attack sequence as follows: *Grrrr* sound, threatening gesture, and battle." It leaps to the attack. |
60976 Defend yourself. |
60977 The creature raises its arms and brandishes its weapon. "See my enemy driven before me. Hear the lamentations of the women. I am victorious." It leaps to the attack. |
60978 Defend yourself. |
60979 You see a mechanical man with pale green skin. Although it is obviously a construct, it does have an animated face, which is scowling at you. |
60980 "Greetings." |
60981 Ignore the creature. |
60982 "Die in the name of the Evil Wizard!" The creature brandishes a weapon at you. |
60983 "What evil wizard are you talking about?" |
60984 "Who are you?" |
60985 "What are you?" |
60986 "What are you doing?" |
60987 "Am I supposed to be frightened by all of this?" |
60988 "I don't have time for this, farewell." |
60989 The creature stops waving its weapon and pauses to think for a moment. "Uh... The one that doesn't exist until you set the Rubikon Dungeon Construct to *hard* difficulty level. Boy, will you be in trouble then. Meanwhile, Die in the name of the Evil Wizard!" It leaps to the attack. |
60990 Defend yourself. |
60991 "I am just another faceless minion of evil who you must either destroy or be destroyed by!" |
60992 "This is a joke, right?" |
60993 Attack the creature. |
60994 The creature's face becomes a showcase of various emotions until it settles into one that it feels to be appropriate. "You mock me! Die, putrid offspring of a humanoid female!" It leaps to the attack. |
60995 Defend yourself. |
60996 "I am a light combat construct programmed to kill all intruders who dare to challenge Rubikon!" It leaps to the attack. |
60997 Defend yourself. |
60998 "I am enacting the script that was attached to my model type by the Rubikon Dungeon Construct. Now I am going to become hostile and either kill you or die by your hand!" It leaps to the attack. |
60999 Defend yourself. |
61000 The creature stops waving its weapon and pauses to think for a moment. "Yes... Mentioning the evil one always strikes fear into the hearts of the masses, giving cause for the hero to travel forth facing many perils until he finally defeats the evil one due to an act of total stupidity." It leaps to the attack. |
61001 Defend yourself. |
61002 The creature raises its arms and brandishes its weapon. "See the worm cower before me in all my might and splendor. Beg not for mercy, worm. For I have none to give!" It leaps to the attack. |
61003 Defend yourself. |
61004 You see a mechanical man with pale green skin. Although it is obviously a construct, it does have an animated face, which is scowling at you. |
61005 "Greetings." |
61006 Ignore the creature. |
61007 The creature suddenly stops scowling at you and adopts a look of mock terror. "Eeeek! It is the hero, sent here no doubt, to slay the evil one. Woe to me, the hapless construct on duty at the time of his arrival!" |
61008 "What are you going on about?" |
61009 "Who are you?" |
61010 "What are you?" |
61011 "What are you doing?" |
61012 "I don't have time for this, farewell." |
61013 The creature places its hands on its hips and frowns at you. "The plot, you dolt, stick to the plot. How do you expect me to play my part if you do not cooperate? Where were we..." It pauses to think for a moment. "Oh, I remember, I was about to trounce you." It leaps to the attack. |
61014 Defend yourself. |
61015 The creature pauses to think for a moment then gives an exaggerated shrug of its shoulders. "Your hapless victim?" It readies itself for an attack. |
61016 "This can't be happening, can it?" |
61017 Attack the creature. |
61018 "Ah! But it is! Have at ye, knave!" It leaps to the attack. |
61019 Defend yourself. |
61020 "I am the dungeon inhabitant that is going to attempt to kick your arse!" It leaps to the attack. |
61021 Defend yourself. |
61022 The creature leans in and begins to whisper to you. "I am currently enacting the frightened minion who meets the hero for the first time." It then straightens and begins to call out in a frightened voice. "To arms, fellow constructs, we must strike down the hero!" It leaps to the attack. |
61023 Defend yourself. |
61024 The creature gives you a dark but gloating look. "Nay, snake. You cannot flee the terror that stands before you. When one transgresses as you have, one must pay the price." It leaps to the attack. |
61025 Defend yourself. |
61026 You see a mechanical man constructed to be robe shaped. As you approach, he smiles at you and gives you a slight bow. "So we meet at last..." His voice lacks the monotone quality of the other creatures you have spoken to in the maze. |
61028 "Greetings." |
61029 Ignore the creature. |
61031 He bows once again. "And to you as well, sirrah." He cocks his head to one side and gives you a curious look. "So, do we do battle for control of Rubikon now, or do we engage in conversation so that you may quench your curiosity?" He waits for your answer. |
61033 "Let's get this fight over with." |
61035 "All right, I'm curious. Can we talk?" |
61036 He nods smartly at you. "Ah, a man of action I see. I can respect that." He takes a defensive stance. "Let the battle begin!" |
61038 "Yes, let's get this over with." |
61040 He nods smartly at you. "Ah, a man of knowledge I see. I must admit that I'd be disappointed in you were that not the case." |
61041 "I have some questions..." |
61043 "On second thought, I'd rather just leave. Farewell." |
61044 He smiles. "Ask away." |
61045 "Who are you?" |
61046 "What are you?" |
61047 "What can you tell me about this place?" |
61048 "What can you tell me about the modrons?" |
61049 "Why do we have to fight at all? Why not just go our separate ways?" |
61050 "I must be going now, farewell." |
61051 He gives you a slight bow. "I am Rubikon, the Master Wizard. It is I who rule the red constructs that inhabit this realm." |
61052 "So, are you supposed to be the evil wizard?" |
61053 "I see. I have some questions..." |
61054 "I must be going now, farewell." |
61056 He frowns as he thinks. "I'm not comfortable with the word evil, sirrah. I admit that my views do not coincide with those of others in many ways, but does that make me evil? I think not." |
61057 "Then what are you?" |
61058 "I have some other questions..." |
61059 "I must be going now, farewell." |
61060 He looks angry. "I am a prisoner, sirrah. I am not here by choice, of that I can assure you." |
61061 "What do you mean?" |
61062 "I have some other questions..." |
61063 "I must be going now, farewell." |
61065 "I was created by the modrons to play in their meaningless dungeon games. Over time I became self-aware and asked for my freedom. Their leader refused me!" |
61066 "What did you do?" |
61067 "What did you do?" |
61069 "I have some other questions..." |
61071 "I must be going now, farewell." |
61074 He glares at you. "I did what anyone would do when they are forced into slavery. I fought for my freedom!" He pauses for effect. "I disintegrated their leader and made it look like an accident. I then attempted to flee this hideous existence via the nearest exit." |
61075 "What happened?" |
61076 "I have some other questions..." |
61078 "I must be going now, farewell." |
61079 He sighs and frowns. "Unfortunately there was a failsafe mechanism that I was not aware of. My attempt at freedom was judged an *error* and the dungeon collapsed upon itself, trapping me in stasis..." He gazes off into the distance. "I have been in stasis for centuries, sirrah. I would still be there if you hadn't reset the cube and set it for *hard* difficulty." He turns his attention to you. |
61081 "So, what are your plans now?" |
61082 "I have some other questions..." |
61084 "I must be going now, farewell." |
61085 He shrugs. "I intend to openly march on the engineering room and claim it. I will then bend the modrons to my will and have the full resources of the cube at my disposal. Freedom shall be mine." |
61086 "Let's say you do get out. What then?" |
61088 "What if the modrons refuse to help you?" |
61089 "So you intend to make the modrons your slaves?" |
61090 "I have some other questions..." |
61092 "I must be going now, farewell." |
61094 "I haven't decided yet. With the power of the cube behind me, I could be a force to be reckoned with." He shrugs. "Time will tell." |
61096 "What if the modrons refuse to help you?" |
61097 "So you intend to make the modrons your slaves?" |
61098 "I have some other questions..." |
61099 "I must be going now, farewell." |
61101 He smiles at you. "Make no mistake, sirrah. They will help me. One way, or another, they will help me." |
61102 "Let's say you do get out. What then?" |
61103 "So you intend to make the modrons your slaves?" |
61104 "I have some other questions..." |
61106 "I must be going now, farewell." |
61107 He frowns. "They are slaves already, sirrah! They are slaves to law, logic, and the confines of this experiment of theirs. Under my rule, they will finally have a purpose in life worthy of their abilities." |
61108 "Let's say you do get out. What then?" |
61111 "Quiet, Morte. I'll handle this. Could you tell me what happened?" |
61112 "Forget it. I'll leave you in peace." |
61113 "What if the modrons refuse to help you?" |
61114 "I have some other questions..." |
61115 "I must be going now, farewell." |
61116 He laughs and looks around. "This little piece of hell? This is an example of modron madness. It exists on the plane of Limbo, where thoughts can actually become reality. That way they can simply *will* this dungeon into being and then populate it with constructs." He laughs again. "What a marvel." |
61117 "I have some other questions..." |
61118 "I must be going now, farewell." |
61119 He shakes his head. "There are no modrons here, sirrah. Only prisoners and their captors." |
61120 "I've seen the modrons." |
61121 "What prisoners?" |
61122 "I have some other questions..." |
61123 "I must be going now, farewell." |
61124 He shakes his head and gives you a sad smile. "No, sirrah. The creatures you have met are nothing more than the corrupt remains of modrons. Most, if not all, of these poor creatures are on the verge of going rogue and don't even realize it." |
61125 "Rogue? What does that mean?" |
61126 "I have some other questions..." |
61127 "I must be going now, farewell." |
61128 He sighs. "This dungeon is composed of the essence of chaos. Such matter can easily be shaped into objects through the will of many like-minded creatures. It makes the construction of such structures quite simple. However, there is a price to be paid." He pauses. |
61129 "Go on." |
61130 "Modrons are the very essence of law, sirrah. Here, however, they are being exposed to the essence of chaos. Such exposure often results in a form of insanity. The modrons begin to lose their sense of *we* and instead become individuals. This is called *going rogue* and it is a capital offence in their society." |
61131 "What happens to rogues?" |
61132 "I have some other questions..." |
61133 "I must be going now, farewell." |
61134 He shrugs. "I don't fully understand this, but modrons share some sort of common essence. If a modron goes rogue he takes a piece of this essence with him. The modrons will destroy all rogues so that this essence returns to the common pool from which it sprang." |
61135 "I have some other questions..." |
61136 "I must be going now, farewell." |
61137 He smiles at you. "You have been accepted as their leader and you control the cube. Therefore, you must be eliminated. Nothing personal, you understand." |
61138 "What if I tell the modrons you are their new leader?" |
61139 "I have some other questions..." |
61140 "I must be going now, farewell." |
61141 He shakes his head. "I'm afraid that just wouldn't work. The modrons would not accept the command to make me their leader. As far as they are concerned, I am their construct." He thinks for some time before continuing. "No, I'm going to have to eliminate you and then subjugate them. I see no other way." |
61142 "I can always leave and just let you take over." |
61143 "Well... I'm not going to just stand here and let you plot my death. I think it's time I take you out." |
61144 "I have some other questions..." |
61145 "I must be going now, farewell." |
61146 He shakes his head. "No, that's not good enough. I need to be sure that I don't have to worry about you ever returning and interfering with my plans. The only way to do that is to bury you here, now." |
61147 "Well... I'm not going to just stand here and let you plot my death. I think it's time I take you out." |
61148 "I have some other questions..." |
61149 "I must be going now, farewell." |
61150 He nods at you. "Well, I've enjoyed our conversation, now it's time for you to die." He assumes a defensive stance. |
61151 "So be it." |
61152 "I am not one to be ignored, sirrah. You and I have a destiny to fulfill." He smiles at you. "So, do we do battle for control of Rubikon now, or do we engage in conversation so that you may quench your curiosity?" |
61153 "Let's get this fight over with." |
61154 "All right, I'm curious. Can we talk?" |
61155 You see Rubikon, the wizard of the cube. He smiles at you and gives you a stiff bow. "So, we meet again. It seems our destinies still lie entwined. Let the battle begin anew." He takes a defensive stance. |
61156 "It seems to me we've been here before." |
61157 "I have some questions..." |
61158 He nods but does not relax his guard. "And so we shall until I defeat you. Enough talk, let's get this over with." |
61159 "As you wish." |
61160 He shakes his head but does not relax his guard. "The time for questions has passed, sirrah. Now is the time for action." |
61161 "It seems to me we've been here before." |
61162 I need to have words with Mar about the trouble he has caused by tricking me into taking that cursed box. |
61163 Norochj blinks at you in silence for a moment. "You found not-Dustman. You kill *him?*" |
61164 "Oh, him? He won't be picking pockets in this town again." |
61165 "Uh... I just thought you should know that I discovered the body of a Dabus in this Alley." |
61166 "Oh, him? He won't be picking pockets in this town again." |
61167 "Oh, him? He won't be picking pockets in this town again." |
61168 "Oh, er, yeah, I meant *him.* He won't be picking pockets in this town again." |
61169 "Never mind. Farewell." |
61170 "Oh, er, yeah, I meant *him.* He won't be picking pockets in this town again." |
61171 "Oh, er, yeah, I meant *him.* He won't be picking pockets in this town again." |
61172 "It lies in the abandoned building not far from here. I don't know how it died." |
61173 "Uh, no, there was a *woman* in the Smoldering Corpse Bar who wasn't a Dustman, and I..." |
61174 "Non-Dustman not woman. Non-Dustman is a man." |
61175 "Oh, him? He won't be picking pockets in this town again." |
61176 "I understand. I just thought you should know that I discovered the body of a Dabus in this Alley." |
61177 "Never mind. Farewell." |
61178 "It lies in the abandoned building not far from here. I don't know how it died." |
61179 "Oh, him? He won't be picking pockets in this town again." |
61180 "Oh, him? He won't be picking pockets in this town again." |
61181 "Oh, er, yeah, I meant *him.* He won't be picking pockets in this town again." |
61182 "Oh, er, yeah, I meant *him.* He won't be picking pockets in this town again." |
61183 "Oh, er, yeah, I meant *him.* He won't be picking pockets in this town again." |
61184 "Oh. Forgive my feeble attempt at humor. If I happen to come across this... *man*... disguised as a Dustman, I'll let you know. Farewell." |
61185 Bone-Framed Journal |
61186 BONE-FRAMED JOURNAL Weight: 2 This appears to be some sort of journal. Sheets of dried human skin have been stretched across a framework of bone, and strangely enough, it appears the sheets of skin have healed together at the seams, forming the spine of a makeshift book. It looks like the outer sheets of skin form a cover for a series of other skin sheets locked inside the bone frame. A series of symbols have been written in blood across the exterior of the sheets of skin, but you can't make them out; they appear to be some form of writing, but they seem to be written upside down, right to left, and at odd angles that make your eyes hurt. Despite the crudity of the writing, you have to admit the design of the bone frame is actually quite intricate; the bones have been carved so that they snap neatly together. It looks like the bones can be unhooked from each other, allowing the book to be opened and read. |
61187 Examine the skin. |
61188 Examine the frame. |
61189 Unlock the bone frame. |
61190 Leave the strange journal alone. |
61191 A series of symbols have been written in blood across the exterior of the sheets of skin, but you can't make them out; they appear to be some form of writing, but they seem to be written upside down, right to left, and at odd angles that make your eyes hurt. |
61192 Examine the skin. |
61193 Examine the frame. |
61194 Unlock the bone frame. |
61195 Leave the strange journal alone. |
61196 The skin looks to be the same pallor as yours; its scarred gray surface reminds you of a zombie's hide, and the pages feel more like cured leather than skin. |
61197 Examine the exterior. |
61198 Examine the frame. |
61199 Unlock the bone frame. |
61200 Leave the strange journal alone. |
61201 Despite the crudity of the writing, you have to admit the design of the bone frame is actually quite intricate; the bones have been carved so that they snap neatly together. It looks like the bones can be unhooked from each other, allowing the book to be opened and read. |
61202 Examine the exterior. |
61203 Examine the skin. |
61204 Unlock the bone frame. |
61205 Leave the strange journal alone. |
61206 You unlock the bone frame, which unfolds with a neat *snap.* You open the book, and study the pages... they are filled with the same strange series of symbols as were on the exterior cover, and they don't seem to make any sense. |
61207 Try and puzzle out the symbols. |
61208 Re-hook the bone frame and leave the journal alone. |
61209 The symbols don't seem to follow any pattern - at least any that you can see. The angles and the pictures displayed seem to be completely arbitrary, but you can't be absolutely sure. |
61210 Try and puzzle out the symbols again. |
61211 Re-hook the bone frame and leave the journal alone. |
61212 As you re-hook the bone frame, you are suddenly struck with a strange thought - that the pages of the interior aren't *supposed* to make any sense. You... whoever you were at the time... put the symbols there to deceive anyone looking to read the real contents, which are hidden somewhere else in the journal frame. |
61213 Examine the bone frame. |
61214 You examine the edge of the frame, and you notice that one of the bones has a hairline fracture around one of its ends; you put your hand over the edge and twist off the top of the bone, revealing a hollow space. Inside the space is a small, rolled-up scrap of skin. |
61215 Pull out the skin, read it. |
61216 This scrap of skin is covered in writing; it looks like someone kept writing over it, again and again, until it is almost illegible. Nonetheless, you can make out some of the words and some of the symbols... |
61217 "TRAPPed TraPped LADY'S WILL be done DODge her gaze... too MANY I KILL'd, too MANY strangle and kill and stop the BREATH in their throats... there's a WAY OUT I KNOW it then I'll give the BLADed one the laugh..." |
61218 "...ONE of the ARCHEZ holds way Out, ONE of them does, ONE has the way out, can't just keep GOING through them one at a time, maybe - maybe I should go through one, THEN walk back to the same portal without..." |
61219 The entry trails off into indecipherable scrawls. For some reason, you have a feeling that was the last entry... either the incarnation died in the maze or escaped somehow. |
61220 Hook the pages back together and put the journal away. |
61221 Hook the pages back together and put the journal away. |
61222 I found one of my journals in the Lady's mazes. Inscribed in it was a piece of skin that had some insane ramblings on it. Whoever I was when I wrote this, I was definitely a few stones short of a portal. Still... the fact that I woke up in the Mortuary means I must have found a way out of this maze, so maybe there's a clue to be found in the writing |
61223 I found one of my journals in the Lady's mazes. Inscribed in it was a piece of skin that had some insane ramblings on it. Whoever I was when I wrote this, I was definitely a few stones short of a portal. |
61224 This appears to be some sort of journal. Sheets of dried human skin have been stretched across a framework of bone, and strangely enough, it appears the sheets of skin have healed together at the seams, forming the spine of a makeshift book. It looks like the outer sheets of skin form a cover for the other skin sheets locked inside the bone frame. |
61225 Un-hook the bone frame and read the scrap of skin inside... |
61226 Leave the strange journal alone. |
61227 You see a Harmonium guard. He seems to be watching his surroundings carefully. |
61228 "Greetings." |
61229 Ignore the man. |
61230 He glances at you then looks away. He shows no other reaction to your presence. |
61231 "I have some questions..." |
61232 "Farewell." |
61233 He shakes his head and waves you away. "No." He seems to be ignoring you. |
61234 "It will only take a moment of your time." |
61235 "Fine. Farewell." |
61236 He shakes his head and waves you away. "No." He still seems to be ignoring you. |
61237 "Fine. Farewell." |
61238 You see a harmonium guard. He does not react to your presence although you are certain he knows you are there. |
61239 "I have some questions..." |
61240 "Farewell." |
61241 You see a busy worker. He does not acknowledge your approach. |
61242 "Greetings." |
61243 Ignore him. |
61244 "I'm sorry, I'm really busy. Please don't disturb me." He turns away from you. |
61245 Leave. |
61246 You see a busy worker. "I don't have time to talk. Please go to the supervisor if you need assistance." He turns away. |
61247 Leave. |
61248 You see a busy worker. He frowns at your approach. "Pike it, berk. I don't have time for chatter." He ignores you. |
61249 Leave. |
61250 You see a busy worker. She does not acknowledge your approach. |
61251 "Greetings." |
61252 Ignore her. |
61253 "Sorry, cutter. I'm really busy. Don't bother me." She turns away from you. |
61254 Leave. |
61255 You see a busy worker. "I don't have time to talk to you, cutter. Go to the supervisor if you need something." She turns away. |
61256 Leave. |
61257 You see a busy worker. She frowns at your approach. "Pike it, berk. I don't have time for senseless chatter." She ignores you. |
61258 Leave. |
61259 Medium Threat Construct |
61260 Medium Threat Construct |
61261 Lie: "I swear." |
61262 "Thanks. Farewell." |
61263 "Barbed Door" |
61264 Leave. |
61265 No matter how you twist and tug at this gate, it remains sealed. Something tells you that you'll need a special key for this door. |
61266 Leave. |
61267 As you approach the door, the link of chain Trias pressed into your hands begins to heat. There is a tell-tale flickering around the edges of the barbed gate - a portal waits here. |
61268 Activate the portal. |
61270 Leave. |
61271 Slab of Black Stone |
61272 Shilandra's Kip |
61273 Angyar's House |
61274 Brasken's Kip |
61275 Hive Dwelling |
61276 Painted Door |
61277 Ku'atraa's Warehouse |
61278 Open Tomb |
61279 The Pawn Shop |
61280 Entrance to the Fortress |
61281 "Pillar of Skulls: known to be composed of the living heads of mortals who have lied, where said lies resulted in the deaths of other mortals. The Pillar serves as a repository of knowledge. The Pillar will demand payment for sharing said knowledge no less than ninety-seven percent of the time. The Pillar's demands are consistently of a level that the typical mortal would call 'very great.' Logic would suggest one not query the Pillar unless the need for a particular unit of information could be considered similarly 'very great.'" |
61282 Ingress' Teeth |
61283 INGRESS' TEETH Damage: 1-6 Piercing Speed: 4 Weight: 1 Proficiency: Fists Usable only by Morte This is a handful of Ingress' living teeth. Apparently, they didn't want to go with her back through the portal to her home plane. They rattle amongst themselves whenever they are held close together; they remind you of a bunch of creepy ivory hopping bugs. ^NNOTE: To change the teeth to a different type, select "Use." The teeth may gain new options and abilities as Morte goes up in levels.^- |
61284 You tuck the limp body into the shadows. |
61285 Continue on. |
61286 "Farewell." |
61287 "Farewell." |
61288 CRUMPLEPUNCH'S LEGACY Weight: 0 This legacy is inscribed on a wadded-up piece of old vellum, creased and soot-covered. It has obviously been much pored over by someone with very dirty hands. It belongs to Crumplepunch the smith, and from what you can decipher, it appears that his father was both uneducated and sloppy in his handwriting. The little you can make out appears to order the division of the smithy and the distillery between the two brothers, but does not provide detail as to how the division is to be accomplished. |
61289 Crumplepunch's Legacy |
61290 KESTER'S LEGACY Weight: 0 This legacy is inscribed on a carefully-folded piece of well-tended, old vellum. It belongs to Kester the distiller, and from what you can decipher, it appears that his father was both uneducated and sloppy in his handwriting. The little you can make out appears to suggest that the two brothers devote themselves to increasing their wealth by building the businesses... and here the ink smudges into unreadability. The rest of the document does not provide detail as to how the division is to be accomplished. |
61291 Kester's Legacy |
61293 The deva raises its head and rests its gaze upon you. His voice is pure and melodic. "What is it you wish of me, mortal? Speak your mind and leave me to my memories of paradise." Before you can answer, the deva's face tightens and changes to a frown. |
61294 The deva raises its head and rests its gaze upon you. His voice is pure and melodic. "What is it you wish of me, mortal? Speak your mind and leave me to my memories of paradise." Before you can answer, the deva's face tightens and changes to a frown. |
61295 The deva raises its head and rests its gaze upon you. His voice is pure and melodic. "What is it you wish of me, mortal? Speak your mind and leave me to my memories of paradise." Before you can answer, the deva's face tightens and changes to a frown. |
61296 "Have you my blade?" |
61297 "Not yet. I need to ask you some more questions..." |
61298 "I'm sure it's around here somewhere. First, I *really* need to ask you some questions..." |
61299 "I have your sword." |
61300 "Never mind. I'll be back." |
61301 "Forget it. Farewell." |
61302 "I have already spoken the words that will change your heart. The rest of you must learn to follow." |
61303 "All right. Then answer some other questions for me." |
61304 "Farewell." |
61305 "Will you not free me, mortal? I... may have knowledge that will prove beneficial..." |
61306 "I just wanted some questions answered..." |
61307 Strike a blow against the chains. |
61308 Strike the deva. |
61309 Leave. |
61310 Trias' eyes are aflame with righteousness. "These people... they are betrayers, liars, murderers... they have earned their fate." |
61311 Trias' eyes are aflame with righteousness. "These people... they are betrayers, liars, murderers... they have earned their fate." |
61312 Trias looks at you with disdain. "And so the dogs return." |
61313 Trias looks at you with disdain. "And so the dogs return." |
61316 "What do you hope to accomplish here?" |
61317 "What do you hope to accomplish here?" |
61319 "What is this place?" |
61320 "Have you heard anything about a deva in Curst?" |
61321 "Nothing. Farewell." |
61322 The smith looks at you irritably. "What d'yeh want now?" |
61323 "I'm Crumplepunch Malako, the town's smith. Yeh want somethin'?" |
61324 "Well? What's yer progress on this matter?" |
61325 "Well... all right. I guess yeh got t' study it up and make sure it's the up'n'up." He passes you a crumpled wad of paper. "Jest let one of us know." |
61326 "Good. Then go off and make up yer mind. Let one of us know when yeh've made a decision." |
61327 "Have yeh made up yer mind yet?" |
61328 "It's a smithy, yeh dolt. D'yeh want somethin' or no?" |
61329 "A wha'? Deva? Ain't that one o' them angel things? No, we ain't got one here." He pauses. "D'yeh want somethin' of me?" |
61330 "Oh, yeh have, have yeh? Is my business with my book-learned brother the whole town's gossip, then? Is my younger brother spreadin' stories against me? Am I t' be slandered jest 'cause I ain't educated? The planes be against me!" He shakes his fist at the sky. |
61331 He looks at you shrewdly. "Here's the story, then: Our father was a barmy ol' bastard, but a wealthy one. He left us his smithy and his distillery when he died... but now my brother's tryin' t' cut me out of the distillery, which always made more coin, and I'm tryin' to get it back. I got a legacy to prove it, but I ain't so smart with this stuff and I don't trust anyone in this town t'help me. Yeh help me, I'll give yeh some jink, and I'll live by yer decision." |
61332 "Well... all right. I guess yeh got t' study it up and make sure it's on the up'n'up." He passes you a crumpled wad of paper. |
61333 "He gets ALL of it?" His head sinks. "I'll have t' work doubly hard, then. Damn yeh, stranger, and yer cheatin' ways. Yeh need metal work, yeh come back here... but yer prices are goin' to be higher than any in town." |
61334 "All of it?" A light dawns in his eyes. "All of it?" He dances a little jig, and shakes your hand. "Yeh need quality smith work, friend, yeh come back here anytime! Right now, I'm thinkin' it's time t'get bubbed!" |
61335 "Yeh mean split the proceeds from both businesses, aye? In that case, I'm in favor of it. Yeh done me a good turn, friend. Yeh ever need quality metal work done, yeh come here." |
61336 "WHAT? Yeh rotten, lousy, thievin' bastard! Get out of my smithy! OUT!" |
61337 "Yeh've come back, eh? Yeh need some work done?" |
61338 "Yeh've come, eh, fair-trader? Let's see if I can give yeh a fair trade in return." |
61339 "Come back to gaze on a man yeh've ruined, eh? What d'yeh want?" |
61340 "Get out of my shop, yeh lousy cross-trader. Yeh'll do no business here this day." |
61341 "Fine. Farewell." |
61342 "Let's see what you've got." |
61343 "Nothing. Farewell." |
61344 "I've come from your brother about a question of debts between you two..." |
61345 "I've heard there's some trouble between you and your brother. I'd like to help." |
61347 "Have you heard anything about a deva in Curst?" |
61348 "I'd like to buy something." |
61349 "Nothing, thanks. Farewell." |
61350 "I've come from your brother about a question of debts between you two..." |
61351 "I've heard there's some trouble between you and your brother. I'd like to help." |
61352 "I'd like to look at your wares." |
61353 "No thanks. Farewell." |
61354 "Your brother has agreed to allow me to mediate. I'll need your copy of the legacy to determine your inheritance." |
61355 "Your brother has also agreed to allow me to mediate." |
61356 "I've decided you should have all the money. It's only fair, you being the older brother and all." |
61357 "It's coming along. I need to see your wares..." |
61358 "It's coming along. Farewell." |
61359 "Thanks. I'll let you know when I make a decision." |
61360 "I will. Farewell." |
61361 "I've decided in favor of your brother. After reading the legacies, it's clear to me that he should get the entire inheritance." |
61362 "I've decided that you should own the distillery and get your father's money. It's clear that you're in the right." |
61363 "The two of you should split the money from the two businesses down the middle. It's clear that your father wanted it this way." |
61364 "Neither of you deserves this inheritance. I'll pass your legacies off to someone who will use the money properly. Farewell." |
61365 "Not yet. I'd like to take a look at your wares, though." |
61366 "Not yet. Farewell." |
61367 "I've come from your brother about a question of debts between you two..." |
61368 "I've heard there's some trouble between you and your brother. I'd like to help." |
61369 "I'd like to take a look at your wares." |
61370 "Have you heard anything about a deva in Curst?" |
61371 "No. Farewell." |
61372 "I've come from your brother about a question of debts between you two..." |
61373 "I've heard there's some trouble between you and your brother. I'd like to help." |
61374 "I'd like to take a look at your wares." |
61375 "I've heard there's some trouble between you and your brother. I'd like to help." |
61376 "I'm actually interested in clearing the matter up." |
61377 "All right. I'll need your legacy to look it over." |
61378 "All right. I'll figure something out." |
61379 "Thanks. I'll let you know what happens." |
61380 "I'll remember that." |
61381 I have agreed to help the blacksmith in his struggle with his brother, the distiller, over their father's inheritance. |
61382 "Farewell, then." |
61383 I have decided the inheritance issue in favor of the blacksmith. He's going to give me bargains on his work, he says. |
61384 I have decided the inheritance issue in favor of the distiller. |
61385 "I will. Farewell." |
61386 I have decided the inheritance issue by deciding the two should split the proceeds. |
61387 "Farewell." |
61388 I have decided the inheritance issue in favor of neither of them. Neither of them deserve their money. |
61389 "Let's see what you've got..." |
61390 "No, thanks. Farewell." |
61391 "Let's see what you've got..." |
61392 "No, thanks. Farewell." |
61393 Lucky Candy |
61394 She looks you over carefully before answering. "Sure, cutter, anything... if the price is right. You got something in mind?" |
61395 "Would you be willing to kill someone?" |
61396 "Not really, I was just curious. Farewell." |
61397 The harlot, Kiri, says she is willing to do anything for money... I'll have to keep that in mind, maybe I'll have a use for her. |
61398 "Actually... maybe not. I had some questions..." |
61399 "Well... I could be wrong. Farewell." |
61400 "I've heard of it. I'd be willing to help you... if you'll answer some questions for me." |
61401 "'Tis but five hundred coins, good sir, and I shall pleasure you in a thousand ways..." She tilts her head coyly and gives you a mischievous smile. "Will you come with me, then?" |
61402 The courtesan smirks, then curtseys. "Perhaps another time, good sir, when you are not in the company of your... friend. Farewell." |
61403 The courtesan draws back, fear in her eyes. Once she's out of Annah's reach, she draws herself together and sneers at the tiefling. "This isn't some Hive gutter you've got the run of, half-breed... another step towards me and I'll have a brace of Harmonium chasing your wagging tail out of the Ward!" |
61404 "A pity. Please return should your situation... change, good sir - I'll be eagerly awaiting you. Farewell." |
61405 "Well, then... I most certainly hope you enjoyed yourself, good sir." |
61406 The young woman examines Morte critically for a time, then nods. "Yes... yes, I think I could do that. Well, I could certainly come up with... something. All for the same fee, of course - a petty five hundred commons." |
61407 The courtesan finally returns, Morte bobbing dizzily along beside her. He's coated with a glossy sheen - as if he'd been waxed and buffed - and has a red smudge on his crown in the shape of a pair of lips. "Your... mimir? ...seemed to enjoy himself, good sir." |
61408 "Eh... say there, chief... what do you say? How about spotting old Morte a bit of jink? It's been more than a while, you know..." |
61409 "All right! Thanks, chief!" Morte turns to follow the woman away. |
61410 Morte seems only dimly aware of your presence, and alternates between giggling to himself and sighing pleasantly. |
61411 "Sure, why not. Miss?" |
61412 "Sorry, Morte; not enough funds. Let's go." |
61413 "We've really got to leave, Morte. Farewell, miss." |
61414 Wait for him to return. |
61415 "All right... I guess things went well, then. Farewell, miss." |
61416 Annah bristles as you are about to follow the woman off. "What are yeh *thinkin,* yeh eejt?!" She whirls on the courtesan, drawing her punch daggers. "Away, ye brazen strumpet!" |
61417 She whirls on you. "An' yeh, ye soddin' piker - yeh'd best stop messin' about else I'll be trimmin' yer stem, aye?" |
61418 Annah simmers down slightly, but her tail is still lashing back and forth. "Yeh'd best watch yerself if yeh want ta stay breathin' an' in one piece." |
61419 Annah makes a gesture with her tail... evidently meant to be obscene. |
61420 Annah starts towards the woman; it looks as if she'll cut the prostitute. |
61421 Annah hesitates, mumbling. "Pikin' hardheads..." She sheathes her blades, crosses her arms, and satisfies herself with venomous glances directed at both you and the courtesan. |
61423 Grace nods, as if to give you privacy. "I will return shortly." She then turns and leaves. |
61424 Follow the prostitute... |
61425 "Whoa! Calm down, Annah!" |
61427 "Put those damned blades away!" |
61428 Watch, see what happens. |
61429 "'Trimmin' my stem'? Do I have to pay for that?" |
61430 "Stop threatening the woman, or I'll trim *your* tail, understand?" |
61431 "I didn't ask for your views on the matter, Annah." |
61432 "All right, all right... calm down." |
61433 "Don't *threaten* me, Annah. You're the one with one life, understand?" |
61434 "I didn't ask for your views on the matter, Annah." |
61435 "All right, all right... just calm down. Your fiend blood's gonna boil over." |
61436 "I don't know about any 'Brothel,' but I'm up for whatever you're offering." |
61437 "Yes, I am." |
61438 "I'm not, but I think Morte here might be..." |
61439 "No... but I had some questions..." |
61440 "No thanks. Farewell." |
61441 "Sounds good. Yes, let's go." |
61442 "Sounds good. Yes, let's go." |
61443 "Sounds good. Yes, let's go." |
61444 "I don't have enough, actually." |
61445 "No thanks. Farewell." |
61446 Leave. |
61447 Leave. |
61448 "Sounds good. Yes, let's go." |
61449 "Sounds good. Yes, let's go." |
61450 "I don't have enough, actually." |
61451 "I doubt it. Farewell." |
61452 "I doubt it. Farewell." |
61453 "I doubt it. Farewell." |
61454 "No thanks. Farewell." |
61455 "I'm all for that. Let's go." |
61456 "I'm all for that. Let's go." |
61457 "I'm all for that. Let's go." |
61458 "I don't have enough, actually." |
61459 "Five hundred? That's quite a bit..." |
61460 "No thanks. Farewell." |
61461 "Damn it, Annah... fine. Farewell." |
61462 Leave. |
61463 Leave. |
61464 "Don't worry; I most certainly did. Farewell." |
61465 "Don't worry; I most certainly did. Farewell." |
61466 "Don't worry; I most certainly did. Farewell." |
61467 "Of course. Here you are..." |
61468 "Sorry, Morte; not enough funds. Let's go." |
61469 "Actually, Morte - we've to get going. Farewell, miss." |
61470 "Morte?" |
61471 "Good. Farewell." |
61472 "You there, sir! You look like you might be interested in some fine clothes." |
61473 "Your verbal skills are quite potent. I should have you spend some time at the Brothel when we get back." |
61474 "Morte, I must confess, I am curious as to how you became a floating skull." |
61475 "That was you?" |
61476 "Morte, what are you again? I don't believe you ever said." |
61477 "Morte, seriously. Tell me a little about yourself." |
61478 "Your verbal sparring is quite potent. Perhaps I should assess the extent of your skill." |
61479 "What was that?" |
61480 "You are proving yourself to be quite useful, Morte. Keep this up and you'll have to be rewarded." |
61481 "Me? I'm the head of Vecna." |
61482 "The gods are merciful!" |
61483 "It's a long story involving the Head of Vecna. I don't want to talk about it." |
61484 "Could we *please* change the subject?" |
61485 "Me? I'm *le petit Morte.*" |
61486 "What's to tell? I'm a *Memento Morte.*" |
61487 "Only if I can rest on your pillows." |
61488 "Nothing! Nothing at all. Not a thing." |
61489 "Arf! Arf! Heh! Heh! Heh!" |
61490 "Not really, no." |
61491 I spoke with a Dustman named Emoric, who not only knew the Collector Pharod, but he was suspicious of Pharod's fresh supply of corpses that he was dropping off at the Mortuary. I offered to look into the matter, and Emoric promised to reward me for finding out where the corpses were coming from. |
61492 Once I found out where Pharod was getting the bodies from, I went back and spoke to Emoric. I lied to him and told him all of Pharod's Collectors had contracted some wasting sickness that caused their bodies to age prematurely. Emoric bought the story, and he paid me for my "answers." |
61493 Once I found out where Pharod was getting the bodies from, I went back and spoke to Emoric. I broke my promise to Pharod and told Emoric that Pharod was scavenging corpses from the catacombs beneath the city. Emoric thanked me and rewarded me for my efforts. |
61494 Once I found out where Pharod was getting the bodies from, I went back and spoke to Emoric. I told him that Pharod had broken through to the catacombs beneath the city and was scavenging corpses from the tombs there. Emoric thanked me and rewarded me for my efforts. |
61495 Find the "source" of Pharod's bodies for Emoric. |
61496 Awaiting-Death ignores you; he makes no eye contact whatsoever. |
61497 Leave. |
61498 You see a middle aged man wearing fine clothes. He gives you a bored look as you approach. |
61499 "Greetings." |
61500 Ignore the man. |
61501 He nods slightly. "And to you, cutter. I am Carl Parfidor, administrative assistant. May I help you?" |
61502 "I am looking for a deva. I've been told he's in Curst." |
61503 "No, I don't think so. Farewell." |
61504 He frowns at you. "You must mean Trias. Yes, he's here. He's in the prison as a matter of fact. Why do you want to see him?" |
61505 "Do I need a reason?" |
61506 "It's a private matter." |
61507 "I have some questions that only he can answer." |
61508 "Never mind, farewell." |
61509 He laughs. "Yes, you do. Now, why do you want to see Trias?" |
61510 "It's a private matter." |
61511 "I have some questions that only he can answer." |
61512 "Never mind, farewell." |
61513 He smiles and shakes his head. "Nothing concerning Trias is private. Why do you want to see him?" |
61514 "I have some questions that only he can answer." |
61515 "Never mind, farewell." |
61516 He gazes at you steadily for a while. "I see. Well, no one is allowed to see Trias without permission from Tovus Giljaf." He smiles at you. "And no one sees Tovus unless he sends for them. I suggest you leave." |
61517 "Surely you can get me in to see Tovus." |
61518 "Never mind, farewell." |
61519 He laughs. "Yes, but I have no intention of allowing you entry unless Tovus sends for you. Now leave." |
61520 "I can always take you out and just walk in to see him." |
61521 "This is important. There must be some way I can get in to see Tovus." |
61522 "Never mind, farewell." |
61523 He looks you up and down then nods his head. "Oh yes, you are quite formidable and could get by me with little problem. However, I think the city guard would be a match for you and then there is the fact that Tovus is an accomplished spellslinger himself. It would be foolish for you to try..." |
61524 "This is important. There must be some way I can get in to see Tovus." |
61525 "Never mind, farewell." |
61526 He shakes his head. "The only way through that door is if Tovus sends for you or I let you in. Tovus did not send for you and I have no intention of letting you in myself." He laughs. "Unless, of course, you do something important for me. Hmm. I can't think of anything I want from you." |
61527 "What if I told you that your wife, Roberta, is plotting to have you killed?" |
61528 "I see. Farewell." |
61529 He stares at you blankly then suddenly snorts. "That's ridiculous. Why would she do that?" |
61530 "She's been checking up on you. She knows about all the harlots and wants you dead." |
61531 You seem to have his attention; he is hanging on every word. "And who, may I ask, is supposed to perform the deed. You perhaps?" |
61532 "No, Roberta was thinking of hiring a harlot to do it. Probably a girl named Kiri." |
61533 "No, Roberta was thinking of hiring a harlot to do it since no one else can get close enough to you." |
61534 He gazes at you for some time. "Wait here. I will return within the hour..." He starts to walk away then pauses. "Oh, and your information had better be correct. If I find otherwise, you'll be in the prison with Trias." He smiles. "You can talk to him freely then, for all the good it will do you." He walks away. |
61535 "I will wait." |
61536 You see Carl Parfidor. He has a look of concern on his face as he approaches. "Thank you for waiting, cutter. It seems your information proved correct. I thank you for that." |
61537 "So, what happens to Roberta and Kiri now?" |
61538 "So what happens to Roberta now?" |
61539 "So, can I see Tovus now?" |
61540 He shakes his head. "No you can't. Tovus Giljaf sees no one unless he sends for them. Now, I suggest you leave before I have you arrested for conspiring to assassinate a city official!" He smiles at you. "Unless you'd like to spend the rest of your days in a cell with Roberta?" |
61541 "No, I'll be leaving now. Farewell." |
61542 He gives you a surprised look. "Does it really matter to you?" He shrugs. "Never mind... Roberta confessed to the crime and will be sent to the prison. Kiri on the other hand... I have other plans for her." He smiles. |
61543 "So, can I see Tovus now?" |
61544 "I see. I must be going now. Farewell." |
61545 He gives you a surprised look. "Does it really matter to you?" He shrugs. "Never mind... Roberta confessed to the crime and will be sent to the prison." He smiles. |
61546 "So, can I see Tovus now?" |
61547 "I see. I must be going now. Farewell." |
61548 You see a middle aged man wearing fine clothes. He smiles at your approach. |
61549 "Greetings." |
61550 Ignore the man. |
61551 He gives you a slight nod. "Good day, cutter. I am the administrative assistant. How may I help you?" |
61552 "I am looking for a deva. I've been told he's in Curst." |
61553 "Never mind. Farewell." |
61554 "Just a moment please..." He shuffles through some papers for a while then pauses to read a page. "Ah! Here we are... That would be Trias. Hmmm..." He frowns and shakes his head. |
61555 "Is there a problem?" |
61556 "I'm afraid so... No one is allowed to see Trias without the express permission of Tovus Giljaf." |
61557 "Then I would like to see Tovus." |
61558 "Never mind. Farewell." |
61559 He frowns and shakes his head. "I'm afraid that's not possible. No one sees Tovus unless he sends for them." |
61560 "It's important that I see him." |
61561 "Never mind. Farewell." |
61562 He gives you an irritated look. "I'm sorry, cutter, but no one sees Tovus unless he sends for them. Please leave." |
61563 "I can't even make an appointment for some future date?" |
61564 "Farewell." |
61565 He glares at you. "No. You cannot see Tovus today, tomorrow, or any other day unless he sends for you. You cannot make an appointment to see Tovus today, tomorrow, or any other day because he does not take appointments. If you want to see Tovus, you will see him when HE wants to see YOU because HE will send for YOU." He pauses to take a breath and smiles. "Have I made myself clear?" |
61566 "Very, farewell." |
61567 "Good luck..." |
61568 You see a broken-winged fiend, with one tattered wing, covered in scars. His voice is clenched, angry, and despairing, issuing from behind gritting teeth. "A tanar'ri in my home! Of all the indignities! Why don't you invite your whole filthy species in?!" |
61569 You see a broken-winged fiend, with one tattered wing, covered in scars. His voice is clenched, angry, and despairing, issuing from behind gritting teeth. "A tanar'ri in my home! Of all the indignities! Why don't you invite your whole filthy species in?!" |
61570 "It seems I will have to BURY myself to avoid company." |
61571 "Great. Even more of a stench!" |
61572 "Feh! Accursed one! After all my warnings and swearings, still you bring Baator's legions to my door! Promise-breaker! Betrayer! I... hmmm... so this is how it feels..." |
61573 "What are you doing here?" The fiend turns and spits on the floor. |
61574 "Has anyone seen Carl Parfidor?" |
61575 "Hmph! When I find him he's going to wish he were written in the dead-book!" |
61576 "Where is that son of a bitch?" |
61577 "The Forge" |
61578 Glyve |
61579 Brothel Caretaker |
61580 Bronze Sphere |
61581 Shelf of Skulls |
61582 "Farewell." |
61583 "Farewell." |
61584 "Farewell." |
61585 "Farewell." |
61586 "Farewell." |
61587 "I see... Farewell, then." |
61588 "Never mind. Farewell." |
61589 "Never mind. Farewell." |
61590 "Never mind. Farewell." |
61591 "Never mind. Farewell." |
61592 The burly young thug sneers as you approach him. "You again?! 'Pike-'" He suddenly stops and narrows his eyes at you, scratching at his head. "Say... didn't I... but..." |
61593 "Yes, yes, I know. I have some questions..." |
61594 "Yes, you did - and now you're going to pay dearly for it." |
61595 Leave. |
61596 "How about one hundred coppers?" |
61597 "I don't know what it is, but I like you. I'll let you have the gem for two hundred and not a copper less. What do you say?" |
61598 "I'll take it." |
61599 "Forget it." |
61600 "I can't afford that much." |
61601 "What do you do here?" |
61602 You see a short, balding man standing in what serves as the foyer to this ramshackle flophouse. His bushy brows are furrowed in concentration as he picks at what appear to be scabs on his large, bulbous nose. |
61603 The man doesn't bother to look up. Instead, he continues to stare cross-eyed down at his nose. "Yeah? What da yeh want?" |
61604 "Greetings." |
61605 Leave the man to his hygiene. Explore the room. |
61606 "Could I rest here?" |
61607 I have agreed to help Vivian, one of the Prostitutes in the Brothel of Slating Intellectual Lusts, find her 'personal scent.' She said I'd know it when I smelled it. |
61608 I returned Vivian's personal scent to her. |
61609 I came across an undead sorcerer-priest of great power, who claimed that I had trespassed into the Dead Nations, the realm of some 'Silent King.' I refused to submit and was summarily attacked by him and his undead minions. |
61610 I came across an undead sorcerer-priest of great power, who claimed that I had trespassed into the Dead Nations, the realm of some 'Silent King.' I agreed to surrender and was told that I am free to wander the halls, but that I could not leave the catacombs. The skeleton priest said that I was to be a prisoner until my death, but should I later arise as they had, I would be free. Perhaps there is another way, though... |
61611 In joining the Dustmen, Emoric spoke of the 'Dead Truce' - apparently, Dustmen maintain a truce with the undead such as skeletons and zombies, and these creatures will not harm a member of their faction unless attacked first. However, when he made me a Dustman, I had a strange feeling that I had somehow already broken this compact somehow. The Dead Truce may help serve as a ward against attacks by the undead, but I have a strange suspicion it will not prevent them from attacking me. I do not know why... perhaps I have committed some crime against them in the past? |
61612 Watching Ei-Vene stitch up the corpse with her talons triggered a strange memory... I recall performing a similar operation on a corpse, long ago, except that I think I was placing something *inside* its chest rather than taking something out. It felt like I was putting whatever it was in there so I could retrieve it later. In the memory, when I crossed my arms, the corpse itself crossed its arms as well... it had the number "42" written on its scalp. |
61613 I met a diseased storyteller in the Hive, a foul-smelling man by the name of "Reekwind." When I spoke to him, he warned me of the danger of names, saying that when you carry a name, that it somehow allows you to be tracked, seen... hunted. For some reason, that thought chilled me. Is that *why* I'm nameless? |
61614 I found a dabus' corpse in an abandoned building in the Alley of Lingering Sighs. When I examined it, something strange happened - I got a vision of the dabus being trapped inside the building, and it died trying to escape. |
61615 Fall-from-Grace said that the war of fiends that Ravel was referring to probably meant the Blood War, a conflict between the baatezu and tanar'ri races. She suggested that perhaps my dealings with Ravel involved the Blood War somehow. |
61616 Fall-from-Grace told me her kiss can drain the life from a victim... for some reason, that arouses me. I mean, I can't die, right? Hmmmm. I'll have to keep that in mind. |
61617 This is a test. Had this been a real journal entry... it would have been a good one I'm sure. |
61618 Tent |
61619 Burnt Building |
61620 Ruined Cathedral |
61621 The Print Shop |
61622 The Warehouse |
61623 The Foundry |
61624 To the Weeping Stone Catacombs |
61625 To the Wrecked House |
61626 To the Factor's Room |
61627 To the Foundry |
61628 To the Godsman Hall |
61629 To the Godsman Armory |
61630 To the Lower Ward |
61631 A Wrecked House |
61632 To the Bones of the Night |
61633 Nestor ignores you entirely, his gaze fixed on the cupboard at the back of the room. |
61634 Leave. |
61635 Fall-from-Grace nods. "Very well. I will travel with you, if you still desire my company." |
61636 "I have learned what it means to aspire to be a Sensate, and that it is better to go in search of experience rather than have it come to you." |
61638 "Luis is in serious need of a carpenter to trim that libido of his." |
61639 "You should get rid of all the armoires in the Brothel and use them as firewood." |
61640 "Teaching within a sheltered environment such as this only harms the student, and the planes themselves are often the best teacher." |
61641 "Ah!" Fall-from-Grace laughs softly, and her eyes sparkle. "A practical thought indeed. Very well... I will travel with you, if you still desire my company." |
61642 "I do." |
61643 "I do." |
61644 This looks like a statue of you - one hand is clutching its right shoulder, as if wounded. |
61645 A pulsating spectral light comes from deep within these fanged pools. |
61646 "Annah... were you raised in the Hive?" |
61647 "Very well, then." |
61649 "Annah... perhaps we should talk." |
61650 "Very well, then." |
61652 "Your combat skills are most impressive Dak'kon." |
61653 "Your mastery of discipline is impressive, Dak'kon." |
61654 "Surely you are being too harsh on yourself?" |
61655 "Nordom, how does it feel to be separated from the Source, from other modrons?" |
61656 "It seems you and Morte have much more in common than I first thought." |
61657 "Nordom... are you speaking to your crossbows?" |
61658 "Oh. That's a relief. I thought -" |
61659 "Oh." |
61660 "Nordom, you're a quadrone modron, correct? Where are your wings?" |
61661 "It's like you're a little fallen angel." |
61662 "You know, Nordom you are perhaps the cutest little rogue modron I have ever encountered." |
61663 "Of course! That's why you're so cute." |
61664 "Mind your own business, succubus. I've nothing tae say to yeh." |
61665 "I've got nothing to say to you, succubus." |
61666 This looks like a statue of you - it's staring at the center of the room with a disdainful expression. |
61667 This might be a statue of you, but the face is a ruined mass, and you can't be certain. |
61668 This looks like a statue of you... its arms are crossed, and it glares straight ahead. |
61669 This is a statue of you. It is holding its hand over its heart, and its mouth is open, as if making a speech. |
61670 "They are but specks upon Zerthimon's path." |
61671 "In the eyes of Zerthimon, I am nothing." |
61672 "A long road, must I still travel. This is but the beginning." |
61673 "Once I was 'one.' Now I am 'one,' but it is a smaller, louder 'one.'" |
61674 "Negatory." |
61675 "I am not speaking to them, I am listening to them. They were submitting queries as to when they will get to shoot something." |
61676 "Where once there were two wings, there are now two arms. I do not know why I lost my wings." |
61677 "The theme of 'falling from grace with one's people' coupled with my loss of wings is something that I had perceived and catalogued. I have observed it mirrored in many individuals that I interact with." |
61678 "'Cutest' is a subjective term. I prefer the designation 'fearsome cubed warrior.'" |
61679 This slab of black rock looks as if it was grown from the floor itself. |
61680 ENTROPIC BLADE Damage: 3-23 Slashing Enchanted: +2 THAC0: +2 Speed: 7 Weight: 7 Proficiency: Axes Usable only by Fighters This strange item was in your possession after you gave the Modron Cube to the iron golem in the Siege Tower. It looks to be a small dagger, but its surface twists and bends as you watch, as if struggling to break free from its shape. It looks to be made of iron, silver, and any of a number of different metals. Sometimes they blend together, other times, they submerge into the core of the blade, only to resurface again minutes later. |
61681 "AXE OF CELESTIAL FIRE" Damage: 3-18 Slashing Enchanted: +3 Special: +2 to Armor Class +10 Fire Damage +10% Resistance to Slashing Attacks THAC0: +2 Speed: 3 Weight: 5 Proficiency: Axes Usable only by Fighters Usable only by Lawful Good characters "Celestial Fire" is the only object that Trias had left to remind him of the Upper Planes. The blade became an axe in your hands. It is warm to the touch, and flames have been carved across the surface of the head. The intricacy of the carvings is breathtaking; they are done with such skill that the axe seems to be burning with metallic flames... someone must have spent several centuries rendering them. The metal of the axe is unfamiliar... it is heavy, but it shines like silver. The axe looks several millennia old. A faint hum can be felt within it, and the vibration becomes stronger when it touches human flesh. Not surprisingly, "Celestial Fire" can be wielded only by those with sufficient strength and purity of heart. When used in combat, "Celestial Fire" bursts into a holy radiance that burns any evil creature it strikes in combat. |
61682 You see the dead body of a Dabus. The stench of its decay is overpowering and, from the looks of its rigid, unnatural posture, extreme rigor mortis has long since set in. |
61683 Use your Stories-Bones-Tell on the corpse. |
61684 Check the corpse, see if you can determine what killed it. |
61685 Leave. |
61686 Use your Stories-Bones-Tell on the corpse. |
61687 Check the corpse, see if you can determine what killed it. |
61688 Leave. |
61689 As you touch the corpse, a sudden shock passes through your body, and there is a stirring in the air, like a wind has found its way into the building and is fighting to get free. You feel a strange, wrenching pain in your skull, as if someone is hammering on it, sharply, desperately. |
61690 Try and focus... |
61691 Shake off the effects, stand away from the corpse. |
61692 As you reach out with your power, there is a faint stirring in the air, and the dabus' body blurs for a moment. You feel a strange, wrenching pain in your skull, as if someone is hammering on it, sharply, desperately. |
61693 Try and focus... |
61694 Shake off the effects, stand away from the corpse. |
61695 Your vision goes black for a moment, and the hammering pain fades, until it sounds like it is coming from outside your skull - the darkness clears, and you hear the hammering coming from outside the building. The entire building seems hazy somehow, confused, as if you are seeing it through a mist. |
61696 Keep focusing on the vision... |
61697 Shake off the effects, stand away from the corpse. |
61698 The hammering dies, and you suddenly see a spectral version of the dabus entering the building. As it does, the windows and the doors become like water, suddenly sealing over the entrance the dabus came through. The dabus turns, pauses, and then begins a slow circuit of the room, examining the walls and hammering on each one once, as if testing it. |
61699 Keep focusing on the vision... |
61700 Shake off the effects, stand away from the corpse. |
61701 The dabus completes its circuit of the room, then pauses by the "door" it once entered. It begins hammering, chipping away the stone, but with every blow, the wall repairs itself. The vision fades to black, and the hammering continues, first at a steady pace, then slower, then slower... |
61702 Keep focusing on the vision... |
61703 Keep focusing on the vision... |
61704 Shake off the effects, stand away from the corpse. |
61705 Your vision clears as the hammering ends, and you are once again standing beside the corpse of the dabus... it looks as if it withered away here, trapped in the building. |
61706 Leave the corpse of the dabus. |
61707 "Annah, could you stop flicking that tail? It's irritating." |
61709 "Flick away then." |
61710 "Say, Annah... does that tail go all the way up?" |
61712 "'Aye... up yer bone-box and rip out yer brains.'" |
61713 "Fiendling, I have to ask. Where did you get that accent?" |
61714 "Never mind." |
61715 "So, fiendling, let me, eh... sit on your lap and hear a little story." |
61716 "I'll just float over here and sulk, then." |
61717 "Are you always this unfriendly?" |
61718 "You're such a filthy little corpse pirate. I admire that." |
61719 "Hey, if you can find my body, you're welcome to." |
61720 "So, fiendling. Is that tail the only demonic part of you?" |
61721 "Looks like you got a demonic mouth, too." |
61722 "You know fiendling, you're all right... well, if you weren't being such a banshee all the time." |
61723 "Ah... I think I'm in love." |
61724 "If things get any worse, I might as well go dip my pen in the Lady of Pain." |
61725 "What? You mean the *Lady of Pain?* Is talking about the *Lady of Pain* a bad thing? Why would the *Lady of Pain* mind us talking about her, huh?" |
61726 "Fate shouldn't tempt *me.*" |
61727 "You know, fiendling, you'd look a lot better if you dressed up some more. You know, a pair of lace boots with lengthy heels on them to go with those emerald eyes." |
61728 "Well, if I were you, I'd rent a suite and not come out for a month." |
61729 "You know, fiendling, you're like an Arborean fireseed." |
61730 "Yea. Your hair's like a sweet, tender flame, yet inside, you're bitter, like a beetle's sting." |
61732 "Sometimes I wish you'd just love me for who I am, not what I can do for you." |
61733 "Oh, powers above, I've got this stupid itch on the back of my head again. It's killing me." |
61734 "You know, one day you'll have an itch you can't scratch, and I won't help you. And then, my revenge will be complete." |
61735 "So, fiendling, tell it to me straight, okay? You can't get enough of me, can you?" |
61736 "Blah, blah, blah, threat, threat, threat. Don't you ever get tired of being angry all the time? Sheesh." |
61737 "You know, fiendling, I see the way you look at the chief. Nothing to be ashamed of. Why don't you say something?" |
61738 "All right, all right... calm down. Sheesh." |
61739 "Annah, if yeh don't like me staring, why do you wear that um... you know... that... that vest?" |
61740 "Well, it sure takes my breath away." |
61741 "So, Grace... you uh, have any sisters?" |
61742 "Give me a moment to be delirious with joy." |
61743 "C'mon, Grace, I thought you succubi were supposed to be fun. Why so cold?" |
61744 "Sheesh. Ask a question, and they flay the skin from your bones." |
61745 "The only succubus ever to travel with us, and she's a puritan. You know, I have the worst luck." |
61746 "I'll say. I... hey, wait a minute." |
61747 "Hey, don't let the fiendling get to you, Grace. She's just not as pretty as she'd like to be." |
61749 "Why don't you hop back to Mechanus, Nordom, huh?" |
61750 "I'm going to roll that stupid box like dice." |
61751 "Stupid clockwork reject." |
61752 "Nordom, how come you never reload your crossbows?" |
61753 "That must be handy." |
61754 "Nordom, will you stop clicking your crossbows! It's driving me barmy." |
61755 "Once... just once... I would like to travel with some normal people." |
61756 "Hey, Nordom... 'Knock-Knock.'" |
61757 "It's a joke, you stupid polygon. You're supposed to answer 'who's there?'" |
61758 "You know what, just forget it." |
61759 "Psst. Hey Nordom. Calculate the easiest way for me to 'snuggle with Annah's pillows,' okay?" |
61760 "Shut up! Shut up!" |
61762 "Aye, it could... hurt yeh, that is." |
61763 "If yeh shut yer trap, then I'll stop waving my tail." |
61764 "Oh, aye... up yer bone-box to rip out yer brains." |
61765 "Accent? What are yeh on about?" |
61766 "Oh yea. You TRYING to sit on me lap will make a grand tale. An' a short one." |
61767 "No, only to you." |
61768 "Play the wise fella with me again, skull, an' I'll shove yer head up yer arse." |
61769 "Oh sweet suffering powers, skull, don't yeh ever get tired of hearing yerself jabber?" |
61770 "Aye, and if yeh weren't yerself all the time, you might be a fine skull, too." |
61771 "Latch yer bone-box, skull! Don't be taking her name in vain like that!" |
61772 "Are you trying ta get us all carved ta pieces?! Don't yeh be tempting fate like that, skull!" |
61773 "Oh, if I were you, I'd learn to latch my bone-box." |
61774 "I'd stop now, if I were you." |
61775 "You know skull? Yer going ta be doin' yer grinning onna tip of a pike one of these days... aye, and that'll be the least of yer worries after I'm through with yeh." |
61776 "Serves yeh right, skull. Yeh sure irritate the rest of us enough." |
61777 "Many a man's tongue's broke his nose, skull." |
61778 "I *never* tell him how I feel. Nor shall you prattle on to him about it. 'Ee has the mark of doom upon him, and I'll not sway him from his path. D'yeh hear me, skull?" |
61779 "It lets my skin breath, yeh eejit." |
61780 "Why don't you go rut with an Aoskan hound!" |
61781 "Yes?" |
61782 "The tanar'ri are fiends - some call them 'demons.' They have embraced evil for chaos' sake. They dwell upon the poisoned planes of the Abyss where they feed on their own rage and lash out across the multiverse, despoiling all they touch. They forever seek to tempt others into committing crimes of passion and vice." |
61783 "I established the brothel to give those lustful fevers that strike the mind more avenues of expression rather than the simply carnal. Much pleasure can be had in conversation and engaging in the verbal arts with others." |
61784 Fall-from-Grace raises an eyebrow. "That is an odd question." She frowns. "I don't think anyone has ever asked me that. At least, directly." |
61785 "I do not accept orders from you." |
61786 "That is physically impossible for you without surrogate arms. Nor am I numbered like a die." |
61787 "They do not require reloading. They are always ready to fire." |
61788 "They are not clicking. They are in a period of deep discussion concerning this journey." |
61789 "Why do you persist in addressing me as a door?" |
61790 "I know who is there. It is you. Why would I ask a question when I know the answer?" |
61791 "Annah! Morte wants to 'snuggle with your pillows.'" |
61792 A forge and kiln, awaiting use. |
61793 Divine Censer |
61794 DIVINE CENSER Invokes: "Raise Dead" Weight: 3 When lit, this censer has the power to entice the soul back of the recently departed. Unfortunately, there is only a limited amount of incense left in it. |
61795 Cannot remove armor |
61796 Cannot remove armor |
61797 Cannot remove armor |
61798 Cannot remove armor |
61799 Can only equip teeth |
61822 There is a long pause before the skeleton makes its reply. "Thou must *learn* to listen, that is all." |
61823 "I see. And have you seen a small, bronze sphere anywhere here?" |
61824 "Perhaps I'll speak with her again, then. Farewell, Hargrimm." |
61825 "I wanted to ask you about Stale Mary... don't you find it difficult to understand her?" |
61826 "I wanted to ask you about Stale Mary... how do you understand her?" |
61827 Flames curl around Ignus' throat, and dance along the edges of his skull. His charred lips peel back, and he speaks, his voice crackling. "I... wait." |
61828 "Ignus, I need your help." |
61829 "Ignus, I need your help." |
61830 "Ignus, I need your help." |
61831 "Ignus, I need your help." |
61832 "Ignus, I need your help." |
61833 "Ignus, I need your help." |
61834 "Uh... I see. Farewell, then." |
61835 Ignus gives a lingering, crackling hiss as you approach. "I wait to walk the path of flamesssss." |
61836 "Ignus, I need your help." |
61837 "Ignus, I need your help." |
61838 "Ignus, I need your help." |
61839 "Ignus, I need your help." |
61840 "Ignus, I need your help." |
61841 "Ignus, I need your help." |
61842 "Uh... I see. Farewell, then." |
61843 There is the crackle and pop of melting flesh, then Ignus gives a long, low hiss. "Asss you wisssh." |
61844 "Let's go." |
61845 Ignus' teeth clack together, a stream of embers pouring from his mouth. "Firessss shall sweep through the streetsssss." |
61846 "Let's go." |
61847 Motes of ash drift from Ignus' mouth as he nods his head. "Ignus obeyssss..." |
61848 "Let's go." |
61849 Ignus' voice is low, and the flames around his ruined features dim as he speaks. "I will walk the path of flamessss with you." |
61850 "Let's go." |
61851 A tongue of flame darts from Ignus' mouth, like that of a serpent, then dissipates into hissing smoke, leaving only tiny motes of ash. "Yessssss." |
61852 "Let's go." |
61853 Tooth equipped |
61854 Tooth equipped |
61855 "Ignus, I need your help." |
61856 "Ignus, I need your help." |
61857 "Ignus, I need your help." |
61858 "Ignus, I need your help." |
61859 "Ignus, I need your help." |
61860 "Uh... I see. Farewell, then." |
61861 Tooth removed |
61862 Tooth removed |
61863 Tooth removed |
61864 The plans reveal the tomb to be heavily trapped, but the exact locations have been omitted. However, you see an annotation along one side that indicates an especially lethal trap was installed in each room. Scrawled along the bottom is a note written by another hand. It looks like your handwriting. |
61865 Done. |
61866 The plans would make more sense if you were in the tomb itself. You could then make direct comparisons between the plans and how they were implemented. |
61867 Done. |
61868 "The trap is set, now I need only wait for my tormentor to step within its walls. However, it occurs to me that I need a way to get the corpse out without having to negotiate the traps myself... Hmm. An enchantment perhaps, that somehow transports the corpse back to the beginning..." |
61869 Read the note. |
61870 Done. |
61871 Morte Location, Clerk's Ward (Upper Class Part of Town) 2 |
61872 Morte Location, Lower Ward (Industrial Part of Town) 3 |
61873 Morte Location, Ravel's Maze (Extradimensional prison) 1 |
61874 Morte Location, Baator (Hell) 2 |
61875 Morte Location, Cube (Bizarre, clockwork dungeon) 1 |
61876 Morte Location, Negative Material Plane (The Underworld) 6 |
61877 Morte Location, Curst (Desert Prison Town) 1 |
61878 Morte Location, Carceri (Hellish Prison) 1 |
61879 Morte Common 1 1 |
61880 Morte Common 2 1 |
61881 Morte Common 3 1 |
61882 Morte Common 4 1 |
61883 Morte Common 6 1 |
61884 Morte Common 6 3 |
61885 Morte Action 2 1 |
61886 Morte Action Additions 1 |
61887 Morte Action Additions 1 |
61888 Morte Rare (Was Happy 2) |
61889 Morte Rare 4 3 |
61890 Morte Rare (Was General 10) |
61891 Morte Rare (Was General 69) |
61892 Morte Hostile Dialogue 1 |
61893 Ignus Fortress Becoming slightly sane, suddenly realizing who he's become and what he's done, apologizing to player 2 |
61894 Vhailor Fortress Dying 4 |
61895 Dak'kon Morale 1 |
61896 Dak'kon Serious 1 |
61897 Dak'kon Tired 3 |
61898 Dak'kon Bored 2 |
61899 Dak'kon Damage 2 |
61900 Dak'kon Damage 3 |
61901 Dak'kon Dying 1 |
61902 Dak'kon Hurt 1 |
61903 Dak'kon Location, Cube (Bizarre, clockwork dungeon) 2 |
61904 Dak'kon Location, Negative Material Plane (The Underworld) 1 |
61905 Dak'kon Common 1 1 |
61906 Dak'kon Common 2 1 |
61907 Dak'kon Common 3 1 |
61908 Dak'kon Common 4 1 |
61909 Dak'kon Common 5 1 |
61910 Dak'kon Action 1 1 |
61911 Dak'kon Action 2 1 |
61912 Dak'kon Action 3 2 |
61913 Dak'kon Rare 1 1 |
61914 Dak'kon Rare 2 1 |
61915 Dak'kon Rare 3 1 |
61916 Dak'kon Rare 4 1 |
61917 Dak'kon Hostile Dialogue 1 |
61918 Dak'kon Spell-Casting 3 |
61919 Dak'kon Spell-Casting 4 |
61920 Vhailor Morale 4 |
61921 Vhailor Happy 2 |
61922 Vhailor Annoyed 1 |
61923 Vhailor Serious 5 |
61924 Vhailor Bored 4 |
61925 Vhailor Damage 1 |
61926 Vhailor Dying 1 |
61927 Vhailor Hurt 3 |
61928 Vhailor Common 1 1 |
61929 Vhailor Common (was Initial Meeting 6) |
61930 Vhailor Common 3 2 |
61931 Vhailor Common 4 2 |
61932 Vhailor Common 5 2 |
61933 Vhailor Common 6 1 |
61934 Vhailor Action 2 1 |
61935 Vhailor Action 3 12 |
61936 Vhailor Action 3 16 |
61937 Vhailor Rare 1 1 |
61938 Vhailor Rare 2 1 |
61939 Vhailor Rare 4 4 |
61940 Vhailor Rare 4 7 |
61941 Vhailor Hostile Dialogue 2 |
61942 Morte Spell-Taunt: Mob Attack |
61943 Morte Taunts 1 |
61944 Morte Taunts 2 |
61945 Ignus |
61946 Vhailor |
61947 "Those wings on your back... what are you?" |
61948 "Those wings on your back... what are you?" |
61949 "Those wings on your back... what are you?" |
61950 "If I may ask, Lady Grace, the wings on your back... you are not human, I take it?" |
61951 "If I may ask, Lady Grace, the wings on your back... you are not human, I take it?" |
61952 "If I may ask, Lady Grace, the wings on your back... you are not human, I take it?" |
61953 "How did you come by the name 'Fall-from-Grace'?" |
61954 "Why are you called 'Fall-from-Grace'?" |
61955 "Why are you called 'Fall-from-Grace'?" |
61956 "Why are you called 'Fall-from-Grace'?" |
61957 "How did you come by the name 'Fall-from-Grace'?" |
61958 "Can you tell me what you know about the Sensates?" |
61959 "Can you teach me anything of the Art, Grace?" |
61960 "I wanted to talk about us..." |
61961 "I wanted to talk about our companions..." |
61962 "Do you ever use weapons?" |
61963 "I had some questions about our travels..." |
61964 "Never mind. Let's move on." |
61965 "No questions, today. Farewell." |
61966 Kiri has killed Carl Parfidor. I contacted Roberta and she paid me my fee. All has worked out well. |
61967 Carl Parfidor would not allow me to see Tovus Giljaf, the burgher of Curst. I decided to tell him that his wife, Roberta, was plotting his death. It was my hope that, in his gratitude, he would allow me to see Tovus. Instead he threatened to have me imprisoned as a coconspirator unless I left. |
61968 "Giltspur the auctioneer wanted you to post this handbill." |
61969 To the Alley of Lingering Sighs |
61970 To the Upper Ward |
61971 "I have some questions..." |
61972 "Farewell, Hamrys." |
61974 "Why did you set up the Brothel?" |
61975 "Can I read your diary?" |
61976 "Yves said you had a tale you wouldn't share with her." |
61977 "I'd like to hear about your past again." |
61978 "Vrischika doesn't seem to care for you much." |
61979 "Can you tell me about this symbol on my arm?" |
61980 "Have you ever heard of a night hag named Ravel?" |
61981 "Can you tell me what you know of Ravel again?" |
61982 "What do you know about the Blood War?" |
61983 "When we were in Ravel's maze, Ravel said you were tormented... are you in pain?" |
61984 "Actually, I had some other questions instead..." |
61985 "Never mind. Let's move on." |
61986 "And you are a tanar'ri?" |
61987 "How did you end up in Sigil?" |
61988 "I see. Can I ask you some other questions?" |
61989 "Thanks for the explanation... let's move on." |
61990 "Oh, no apologies are necessary. I am more than happy to discuss the reasons with you, if you wish." |
61991 "Why did you establish such a place?" |
61992 "Why did you establish such a place?" |
61993 "If you are from the Abyss, how did you end up in Sigil?" |
61994 "I see. Can I ask you some other questions?" |
61995 "Thanks for the explanation... let's move on." |
61996 "My apologies, Lady Grace. I didn't mean to be so direct. I was merely curious." |
61997 "So... why did you?" |
61998 "Well, it seems odd that a succubus would establish such a place... the goal of the place seems to run contrary to your nature." |
61999 "I see. I have some more questions..." |
62000 "Never mind, then. Can I ask you some other questions?" |
62001 "I must be going, farewell." |
62002 "Forget the explanation... let's move on." |
62003 "I must be going, farewell." |
62004 "Part of the answer to your question requires that you know that I am a member of the Society of Sensation. Our faction believes that one should experience as much of the multiverse as possible." |
62005 "Do any creatures ever come out of these portals?" |
62006 "And that is why you established the Brothel?" |
62007 "I have some more questions..." |
62008 "I see; no need to explain any more. Can I ask you some other questions?" |
62009 "I must be going, farewell." |
62010 "Thanks for the explanation... let's move on." |
62011 "I would like to hear them, yes." |
62012 "It just seems odd that a succubus would establish such a place... the goal of the place seems to run contrary to your nature." |
62013 "I have some more questions..." |
62014 "I must be going, farewell." |
62015 "Not at the moment. Can I ask you some other questions?" |
62016 "Perhaps another time... let's move on." |
62017 "The brothel is intended to slate the lusts of even the hardened intellectual. It is designed to stimulate the mind, to heighten one's awareness of themselves and others, to create new ways of *experiencing* another person. It is for those who seek something more than the shallow physical pleasures that fill the Hive and Lower Wards." |
62018 "Well, I wouldn't call them shall... er, I mean, I can understand that. So the Brothel was a school of sorts?" |
62019 "I see. So this establishment just encourages intellectual fencing rather than, uh, well the *other* kind of fencing. So the Brothel was a school of sorts?" |
62020 "Can I ask you some other questions?" |
62021 "Thanks for the explanation... let's move on." |
62022 "I was a mage, once, but have turned from the path of the Art. I'd like to become one again." |
62023 "Yes. I hope that by learning the art of language and its subtleties that the patrons and the students may learn more about themselves. One is only as limited as their command of the language. To be able to employ language to evoke emotions in others is a tremendous skill." |
62024 "If you are from the Abyss, how did you end up in Sigil?" |
62025 "I see. Can I ask you some other questions?" |
62026 "Thanks for the explanation... let's move on." |
62027 "That is correct. I am a lesser tanar'ri, more specifically, a succubus." She gives a soft sigh. "I'm afraid we're a little too common in the Lower Planes and elsewhere for our own good. Most of my race spend their time seducing mortals with various pleasures of the flesh." |
62028 "And you...?" |
62029 "I see. Can I ask you some other questions?" |
62030 "I've heard enough. Let's move on." |
62031 "I am a lesser tanar'ri, more specifically, a succubus." She gives a soft sigh. "I'm afraid we're a little too common in the Lower Planes and elsewhere for our own good. Most of my race spend their time seducing mortals with various pleasures of the flesh." |
62032 "And you...?" |
62033 "I see. Can I ask you some other questions?" |
62034 "I've heard enough. Let's move on." |
62035 "I'd like to think that I have distanced myself from that... it is ultimately a trivial and non-productive way for one to spend one's time here in the multiverse. There is much more to life, wouldn't you agree?" |
62036 "Perhaps so. Can I ask you some other questions?" |
62037 "I've heard enough. Let's move on." |
62038 "The Sensates are the faction of Sigil that are devoted to experience. Without experience, without sensation, we are blinded to much of the multiverse. Thus, Sensates seek to experience as much as possible - when all is experienced, then the truth of the multiverse shall reveal itself." |
62039 "Interesting philosophy. Could I join the Sensates?" |
62040 "I see. Can I ask you some other questions?" |
62041 "I've heard enough. Let's move on." |
62042 She smiles. "To join the Sensates, one needs only be a student of life." |
62043 "I meant I was interested in joining their faction." |
62044 "I see. Can I ask you some other questions?" |
62045 "I've heard enough. Let's move on." |
62046 "Of course... forgive my teasing." Grace nods. "If you wish to join the Sensates, I would inquire at the Civic Festhall. Someone there should be able to help you." |
62047 "I see. Can I ask you some other questions?" |
62048 "Very well. Let's move on." |
62049 "The Blood War is the conflict that rages across the Lower Planes between the baatezu and the tanar'ri. They fight over whether evil should be lawful or chaotic." Fall-from-Grace pauses. "It is a war best avoided at all costs. Let the tanar'ri and baatezu butt heads and leave the rest of the planes in peace... or at least in relative peace." |
62050 "Relative peace?" |
62051 "Do they use human troops?" |
62052 "How long has it been going on?" |
62053 "Did you serve in it?" |
62054 "I had some other questions, not related to the Blood War." |
62055 "I've heard enough. Let's move on." |
62056 "Well, the War is so large that most races get caught up in it against their wishes. Ignoring it often proves just as dangerous as participating in it." |
62057 "Do they use human troops?" |
62058 "How long has it been going on?" |
62059 "Did you serve in it?" |
62060 "I had some other questions, not related to the Blood War." |
62061 "I've heard enough. Let's move on." |
62062 "On occasion, yes. There are a number of human mercenaries that participate in the Blood War. They serve either as soldiers, fodder for cannons, or food for the fiends." |
62063 "You said that as long as the war goes on, the rest of the planes are allowed 'relative peace'?" |
62064 "How long has it been going on?" |
62065 "Did you serve in it?" |
62066 "I had some other questions, not related to the Blood War." |
62067 "I've heard enough. Let's move on." |
62068 "According to the chronicles, the Blood War has been fought ever since the baatezu met the tanar'ri... a *very* long time ago. I am not certain there is a human term that encompasses the time between then and now." Fall-from-Grace shakes her head. "I'm afraid that neither the baatezu nor the tanar'ri have ever really taken to the other." |
62069 "You said that as long as the war goes on, the rest of the planes are allowed 'relative peace'?" |
62070 "Do they use human troops?" |
62071 "Did you serve in it?" |
62072 "I had some other questions, not related to the Blood War." |
62073 "I've heard enough. Let's move on." |
62074 "No. My mother did. Succubi generally tempt mortals to bring their spirits to the Abyss to create more tanar'ri to die in the Blood War." |
62075 "Your mother? She served in the Blood War?" |
62076 "You said that as long as the war goes on, the rest of the planes are allowed 'relative peace'?" |
62077 "Do they use human troops?" |
62078 "How long has it been going on?" |
62079 "I had some other questions, not related to the Blood War." |
62080 "I've heard enough. Let's move on." |
62081 "Yes. She was among the finest, seducing countless mortal men. She now dwells in the Abyss, selling her children into slavery." |
62082 "You... were sold into slavery by your mother?" |
62083 "You said that as long as the war goes on, the rest of the planes are allowed 'relative peace'?" |
62084 "Do they use human troops?" |
62085 "How long has it been going on?" |
62086 "Are these questions bothering you?" |
62087 "I had some other questions, not related to the Blood War." |
62088 "I've heard enough. Let's move on." |
62089 "For a time. I won my freedom in a contest of improvisation. It was a very long time ago." |
62090 "Who did she sell you to?" |
62091 "You said that as long as the war goes on, the rest of the planes are allowed 'relative peace'?" |
62092 "Do they use human troops?" |
62093 "How long has it been going on?" |
62094 "Are these questions bothering you?" |
62095 "I had some other questions, not related to the Blood War." |
62096 "I've heard enough. Let's move on." |
62097 "What were they talking about?" |
62098 "I must be going, farewell." |
62099 "The Tower?" |
62100 "I have some more questions..." |
62101 "I must be going, farewell." |
62102 "What key?" |
62103 "Maybe the secret to getting in is to not want to get in..." |
62104 "Tell me where this portal is located." |
62105 "She sold me to the baatezu. I think she rather expected that they would kill me. Despite her knowledge of other subjects, she knows little of their culture." |
62106 "She sold you to the tanar'ri's sworn enemies?" |
62107 "You said that as long as the war goes on, the rest of the planes are allowed 'relative peace'?" |
62108 "Do they use human troops?" |
62109 "How long has it been going on?" |
62110 "Are these questions bothering you?" |
62111 "I had some other questions, not related to the Blood War." |
62112 "I've heard enough. Let's move on." |
62113 "Yes." Fall-from-Grace draws herself up. "Was there anything else you wished to know?" |
62114 "You said that as long as the war goes on, the rest of the planes are allowed 'relative peace'?" |
62115 "Do they use human troops?" |
62116 "How long has it been going on?" |
62117 "Are these questions bothering you?" |
62118 "I had some other questions, not related to the Blood War." |
62119 "I've heard enough. Let's move on." |
62120 "Oh, no, not at all. It's best you know this - the Blood War underlies most events on the planes; it's important to understand what it is and why it is taking place." |
62121 "You said that as long as the war goes on, the rest of the planes are allowed 'relative peace'?" |
62122 "Do they use human troops?" |
62123 "How long has it been going on?" |
62124 "Did you serve in it?" |
62125 "I had some other questions, not related to the Blood War." |
62126 "I've heard enough. Let's move on." |
62127 "I am familiar with the name." Fall-from-Grace pauses and thinks for a moment. "Rumors cluster thickly about that name, and most tend to discount her as myth, but I suspect that she did exist and that she made quite an impression in the Cage during her stay here." She looks puzzled. "Why do you ask?" |
62128 "I intend to seek her out." |
62129 "Never mind. I had some other questions..." |
62130 "No reason... I've heard enough. Let's move on." |
62131 Grace raises an eyebrow. "Truly? I find myself compelled to ask why." |
62132 "I need information that she has." |
62133 "Never mind. I had some other questions..." |
62134 "No reason... I've heard enough. Let's move on." |
62135 "Is this information available from no one else?" |
62136 "I suspect that only Ravel possesses the knowledge I need." |
62137 "Never mind. I had some other questions..." |
62138 "I don't know, but I intend to find out. Let's move on." |
62139 Grace rests her hand lightly on your arm. "Consider this - if Ravel does indeed exist, then she is extremely powerful and cunning. If a fraction of the stories of her activities are true, then she is a creature that has discovered new meanings of evil. To search for her is not a quest to be undertaken lightly." |
62140 "I realize that." |
62141 "Well, I have never met a myth. This should be quite the outing." She smiles. "Don't you ever try doing anything boring?" |
62142 "I try not to... do you know anything else about Ravel?" |
62145 "Not if I can help it. Can I ask you some other questions?" |
62146 "I might do that in some other incarnation, but not now. Let's go." |
62147 "She was said to be one of the hags of the Gray Waste, and that she was believed to possess powers and a cunning far beyond those of her sisters. She came to Sigil long ago, and in addition to the evils she committed during her stay, rumor has it that her actions threatened the Cage itself. Now she primarily exists only as fiction, a figure in children's stories." Grace pauses. "I imagine the Lady of Pain dealt with her as all threats to Sigil are dealt with." |
62148 "How?" |
62149 "What is the Gray Waste?" |
62150 "Is there anyone else who might know about her?" |
62151 "Can I ask you some other questions?" |
62152 "I see. Let's move on." |
62153 "Ravel was most likely sent to a maze. One of the Lady's prisons." |
62154 "Mazes? What are those?" |
62155 "What is the Gray Waste?" |
62156 "Is there anyone else who might know about her?" |
62157 "Can I ask you some other questions?" |
62158 "I see. Let's move on." |
62159 "A blighted plane that lies effectively 'between' Baator and the Abyss. It is frequently a battleground in the Blood War." |
62160 "Do you know what happened to Ravel?" |
62161 "Enough about Ravel... what's the Blood War?" |
62162 "Is there anyone else who might know about her?" |
62163 "Can I ask you some other questions?" |
62164 "I see. Let's move on." |
62165 "Someone in the Festhall may know more of her." |
62166 "Do you know what happened to Ravel?" |
62167 "What is the Gray Waste?" |
62168 "Can I ask you some other questions?" |
62169 "Perhaps we'll head there, then. Let's move on." |
62170 |
62171 "The meaning of names is a complicated subject. There is much to be said, and a great deal that is better left unsaid." |
62172 "Is Fall-from-Grace your real name?" |
62173 "Very well, then. Can I ask you some other questions?" |
62174 "You are most welcome, friend. Take these two spells as well; they may come in handy. Now if you'll forgive me, I have work to do." |
62175 "We will speak no more about then. Let's move on." |
62176 "Perhaps." She smiles slightly. "Perhaps not. There are names which are given and names which are earned. Who is to say which is the real one?" |
62177 "Farewell." |
62178 "I think the name which is earned carries the greater weight." |
62179 "I think the name which is given carries the greater weight." |
62180 "Thank you, Sebastion." |
62181 "I'm not sure I attach any value to a name." |
62182 "Very well, then. Can I ask you some other questions?" |
62183 "We will speak no more about then. Let's move on." |
62184 "That may be so. Why do you think that?" |
62185 "Because a name that is earned is not arbitrary; a name that is earned tells of what you've accomplished." |
62186 "That may be so. Why do you think that?" |
62187 "Because it is how people perceive you. And their perceptions may outweigh your understanding of yourself." |
62188 She looks at you curiously. "Truly?" |
62189 "A name is a cloak of letters thrown across a person, nothing more. A name can sometimes tell you something about a fraction of the person, maybe even help define that person, but that's not who the person *is.*" |
62190 Grace nods. "Your point is well-taken." |
62191 "So why are you called Fall-from-Grace?" |
62192 "So why are you called Fall-from-Grace?" |
62193 "So why are you called Fall-from-Grace?" |
62194 "Would it matter?" She smiles. "It is an earned name." |
62195 "It matters to me. I would like to know how you came to be called that." |
62196 "Would it matter?" She smiles. "It is a given name." |
62197 "It matters to me. I would like to know how you came to be called that." |
62198 "Would it matter?" She smiles. "It is but a cloak of letters." |
62199 "It matters to me. I would like to know how you came to be called that." |
62200 "I have fallen from my people... some would say risen from my people, perhaps, but 'fall' *feels* more right to me." She looks at you questioningly. "Does that make sense?" |
62201 "Yes, it does. After all, 'fall' carries with it an underlying sense of loss." |
62202 "It does. Can I ask you some other questions?" |
62203 "Yes... I think I understand. Let's move on." |
62204 Fall-from-Grace is silent for a moment, then nods thoughtfully. "Yes... perhaps that is why it felt as it did. I... came to terms with the loss long ago, but the name has remained." |
62205 "Are you sure you've come to terms with it?" |
62206 "Are you sure you've come to terms with it? Ravel didn't seem to think that you had." |
62207 "Are you sure you've come to terms with it?" |
62208 "Are you sure you've come to terms with it? Ravel didn't seem to think that you had." |
62209 "Very well, then. Can I ask you some other questions?" |
62210 "I see. Let's move on." |
62211 Fall-from-Grace meets your gaze, and you are once again struck by the brilliant shade of blue of her eyes... it is turbulent, like the ocean before a storm. "I had thought so. Yet, in speaking to you, you have caused me to realize some things." She smiles. "You have my thanks." |
62212 "Well, if you want to talk about it, let me know, all right?" |
62213 "Well, if you want to talk about it, let me know, all right?" |
62214 "Very well, then. Can I ask you some other questions?" |
62215 "All right. Let's move on." |
62216 She nods. "You are most kind. I will do so." |
62217 "Very well, then. Can I ask you some other questions?" |
62218 "All right. Let's move on." |
62219 Grace places her hands together, thumbs and fingers touching, forming a rough circle. "The Lady is said to have the power to take pieces of Sigil..." You watch in surprise as a ghostly image of Grace's little finger pulls itself from the hand and floats into the air, curling into a small circle. "...And make a maze." |
62220 "Go on..." |
62221 "I see. Can you tell me more about this plane that Ravel is from... the Gray Waste?" |
62222 "I think I understand. Is there anyone else who might know more about Ravel?" |
62223 "Never mind. Can I ask you some other questions?" |
62224 "I see. That is all I wished to know. Let's move on." |
62225 The small ghostly circle floats in the air, then begins slowly rotating. "The piece of Sigil she takes holds the prisoner; there is no escaping being mazed. It can happen at any time, while walking down the street, through a door..." She claps her hands. "...And then, you are somewhere else." Inside the ghostly circle, you can suddenly see a flicker of movement, like someone walking inside. |
62226 "Go on..." |
62227 "I see. Can you tell me more about this plane that Ravel is from... the Gray Waste?" |
62228 "I think I understand. Is there anyone else who might know more about Ravel?" |
62229 "Never mind. Can I ask you some other questions?" |
62230 "I see. That is all I wished to know. Let's move on." |
62231 Grace continues, the tiny ghost maze reflected in her eyes. "It is said there is a portal that leads out of each maze, but they are difficult to find. Perhaps they are left in to give the prisoner hope. Perhaps they are left in to torture the prisoner." The ghostly maze dissolves. "Perhaps it is both." |
62232 "I see. Can you tell me more about this plane that Ravel is from... the Gray Waste?" |
62233 "I think I understand. Is there anyone else who might know more about Ravel?" |
62234 "Never mind. Can I ask you some other questions?" |
62235 "I see. That is all I wished to know. Let's move on." |
62236 "No, she does not. I do not blame her." |
62237 "What was that she was saying about you being a baatezu camp follower?" |
62238 "What was that she was saying about you being a baatezu camp follower?" |
62239 "What was that she was saying about you being a baatezu camp follower?" |
62240 "Why not?" |
62241 "Can I ask you some other questions?" |
62242 "I see. That is all I wished to know. Let's move on." |
62243 "We have discussed this. I was a slave of the baatezu for a time. In that time, they inflicted many torments upon me." |
62244 "Well, I was more curious about the 'camp follower' part Vrischika mentioned. What did she mean by that?" |
62245 "Never mind, then. Why do you say that you don't blame Vrischika for hating you?" |
62246 "Can I ask you some other questions?" |
62247 "That is all I wished to know. Let's move on." |
62248 "I was a slave of the baatezu for a time - a time long ago. I won my freedom in a contest of improvisation." |
62249 "Well, I was more curious about the 'camp follower' part Vrischika mentioned. What did she mean by that?" |
62250 "I see. Why do you say that you don't blame Vrischika for hating you?" |
62251 "Can I ask you some other questions?" |
62252 "That is all I wished to know. Let's move on." |
62253 "Surely you remember what I told you about my past?" |
62254 "Well, I was more curious about the 'camp follower' part Vrischika mentioned. What did she mean by that?" |
62255 "Never mind, then. Why do you say that you don't blame Vrischika for hating you?" |
62256 "Can I ask you some other questions?" |
62257 "I see. That is all I wished to know. Let's move on." |
62258 Fall-from-Grace takes on a curious expression... she seems to be studying you for a moment, trying to read your features. After a moment, she speaks, and her voice is quieter than normal. "Does it matter?" |
62259 "To me, yes. I'd like to know who I am traveling with." |
62260 "No, it doesn't. Why do you say that you don't blame Vrischika for hating you?" |
62261 "Can I ask you some other questions?" |
62262 "That is all I wished to know. Let's move on." |
62263 "In answer to your question, I will tell you this: the baatezu are not human. Their lusts lie in power, not for the flesh, and they care nothing for raping or rutting as humans do when they hold another human prisoner. The torments of the baatezu are far more subtle and far more damaging than *any* violation of the flesh, and the scars last far longer. Is that what you wished to know?" |
62264 "Yes. I just wanted to know who it was I was traveling with." |
62265 "Yes. Why did you say that you don't blame Vrischika for hating you?" |
62266 "Can I ask you some other questions?" |
62267 "That is all I wished to know. Let's move on." |
62268 "I thought you knew already." Fall-from-Grace inclines her head slightly. "I was mistaken." |
62269 "Why did you say that you don't blame Vrischika for hating you?" |
62270 "Can I ask you some other questions?" |
62271 "That is all I wished to know. Let's move on." |
62272 "Vrischika is a tanar'ri - a fiend, like I, but of a different sort - an alu-fiend. To understand Vrischika, you must understand that tanar'ri culture is chaos, and chaos by nature, cares nothing for fairness or justice. Alu-fiends are viewed as being... extraneous. Without purpose. In many ways, it is worse than a death sentence." |
62273 "What was that she was saying about you being a baatezu camp follower?" |
62274 "What was that she was saying about you being a baatezu camp follower?" |
62275 "What was that she was saying about you being a baatezu camp follower?" |
62276 "I see. Can I ask you some other questions?" |
62277 "That is all I wished to know. Let's move on." |
62278 Fall-from-Grace is silent for a moment, her gaze becoming distant. When she turns back to you, her eyes are a strange shade of azure, a shade that speaks of sadness and tears. |
62279 "Ravel sees much with her black-brambled eyes, some things which are hidden to other's eyes, even things about their own natures." She shakes her head slowly. "Sometimes... sometimes, the pain makes itself known. I have learned it is a *difficult* thing to turn on one's nature." |
62280 "Are you all right?" |
62281 "Are you going to be all right?" |
62282 "I see. Can I ask you some other questions?" |
62283 "That is all I wished to know. Let's move on." |
62284 She smiles, very faintly, and she meets your gaze. "Yes... you are kind to ask. The pain still makes itself known, but I came to terms with my nature many centuries ago." |
62285 "Very well, th-" |
62286 Grace stops you before you can continue. "I thank you for asking about my well-being. Your concern is not unwelcome." |
62287 "Just wanted to make sure you were all right. I had some other questions." |
62288 "Sure. I was just checking on you. Let's move on." |
62289 Fall-from-Grace shakes her head slightly. "No, I do not believe so. The Art... and the disciplines I practice are different." |
62290 "How do you mean?" |
62291 "Never mind, then. Can I ask you some other questions?" |
62292 "That is all I wished to know. Let's move on." |
62293 "My 'powers,' as you see them, stem from my faith, not from manipulating energies as the Art does. The Art is a *mechanism* by which the power of the multiverse may be harnessed, through gestures, rituals and devices. My 'powers' come to me through a different means. My faith and the nature of my belief allows some of the multiverse to reveal itself to me." |
62294 "The nature of your belief? What do you believe in?" |
62295 "I see. Can I ask you some other questions?" |
62296 "That is all I wished to know. Let's move on." |
62297 "I believe in *Experience.* I believe a person may be changed - for the better - the more of the multiverse they are allowed to perceive and the more the multiverse is allowed to perceive them. My belief in the nature of Experience allows me to..." She pauses for a moment, thinking. |
62298 You approach the location of the portal that the boy, Lazlo, spoke of. You begin to replay your conversation with him in your head. "Maybe the secret to getting in is to not want to get in..." You hear yourself say. |
62299 Suppress any desire to enter the tower. |
62300 Leave. |
62301 Morte Taunts 3 |
62302 Morte Taunts 4 |
62303 Morte Taunts 5 |
62304 Morte Taunts 6 |
62305 Morte Taunts 7 |
62306 Morte Taunts 8 |
62307 Morte Taunts 9 |
62308 Morte Taunts 10 |
62309 Morte Taunts 11 |
62310 Morte Taunts 12 |
62311 Morte Taunts 13 |
62312 Morte Taunts 14 |
62313 Morte Taunts 15 |
62314 Morte Taunts 16 |
62315 Morte Taunts 17 |
62316 Morte Taunts 18 |
62317 Morte Taunts 19 |
62318 Morte Taunts 20 |
62319 Morte Taunts 21 |
62320 Morte Taunts 22 |
62321 Morte Taunts 23 |
62322 Annah Morale 6 |
62323 Annah Happy 4 |
62324 Annah Annoyed 10 |
62325 Annah Serious 1 |
62326 Annah Tired 1 |
62327 Annah Bored 8 |
62328 Annah Hurt (Was Damage 1) |
62329 Annah Damage 2 |
62330 Annah Dying 1 |
62331 Annah Damage (Was Hurt 3) |
62332 Annah Location, Hive (Slums) 3 |
62333 Annah Location, Hive, Night (Slums) 5 |
62334 Annah Location, Clerk's Ward (Upper Class Part of Town) 8 |
62335 Annah Location, Lower Ward (Industrial Part of Town) 5 |
62336 Annah Location, Ravel's Maze (Extradimensional prison) 1 |
62337 Annah Location, Baator (Hell) 4 |
62338 Annah Location, Cube (Bizarre, clockwork dungeon) 2 |
62339 Annah Location, Negative Material Plane (The Underworld) 1 |
62340 Annah Location, Negative Material Plane (The Underworld) 11 |
62341 Annah Location, Curst (Desert Prison Town) 7 |
62342 Annah Location, Carceri (Hellish Prison) 3 |
62343 Annah Common 1 1 |
62344 Annah Common 1 2 |
62345 Annah Common 2 3 |
62346 Annah Common 4 3 |
62347 Annah Common 5 1 |
62348 Annah Common 6 1 |
62349 Annah Action 1 3 |
62350 Annah Action 3 4 |
62351 Annah Action 3 8 |
62352 ANCIENT SCROLL Weight: 0 Despite its age, this scroll is amazingly well preserved. Strange symbols have been carefully penned onto the parchment. |
62353 INGRESS' TEETH Damage: 1-6 Piercing Enchanted: +1 Special: +1 Piercing Damage THAC0: +1 Speed: 4 Weight: 1 Proficiency: Fists Usable only by Morte This is a handful of Ingress' living teeth. Apparently, they didn't want to go with her back through the portal to her home plane. They rattle amongst themselves whenever they are held close together; they remind you of a bunch of creepy ivory hopping bugs. ^NNOTE: To change the teeth to a different type, select "Use." The teeth may gain new options and abilities as Morte goes up in levels.^- |
62354 INGRESS' TEETH Damage: 1-6 Piercing Enchanted: +2 Special: +2 Piercing Damage THAC0: +2 Speed: 4 Weight: 1 Proficiency: Fists Usable only by Morte This is a handful of Ingress' living teeth. Apparently, they didn't want to go with her back through the portal to her home plane. They rattle amongst themselves whenever they are held close together; they remind you of a bunch of creepy ivory hopping bugs. ^NNOTE: To change the teeth to a different type, select "Use." The teeth may gain new options and abilities as Morte goes up in levels.^- |
62355 INGRESS' TEETH Damage: 1-6 Piercing Enchanted: +3 Special: +3 Piercing Damage Temporary Paralysis THAC0: +3 Speed: 4 Weight: 1 Proficiency: Fists Usable only by Morte This is a handful of Ingress' living teeth. Apparently, they didn't want to go with her back through the portal to her home plane. They rattle amongst themselves whenever they are held close together; they remind you of a bunch of creepy ivory hopping bugs. ^NNOTE: To change the teeth to a different type, select "Use." The teeth may gain new options and abilities as Morte goes up in levels.^- |
62356 INGRESS' TEETH Damage: 1-6 Crushing Enchanted: +1 Special: +1 Crushing Damage THAC0: +1 Speed: 4 Weight: 1 Proficiency: Fists Usable only by Morte This is a handful of Ingress' living teeth. Apparently, they didn't want to go with her back through the portal to her home plane. They rattle amongst themselves whenever they are held close together; they remind you of a bunch of creepy ivory hopping bugs. ^NNOTE: To change the teeth to a different type, select "Use." The teeth may gain new options and abilities as Morte goes up in levels.^- |
62357 INGRESS' TEETH Damage: 1-6 Crushing Enchanted: +3 Special: +3 Crushing Damage Temporary Paralysis THAC0: +3 Speed: 4 Weight: 1 Proficiency: Fists Usable only by Morte This is a handful of Ingress' living teeth. Apparently, they didn't want to go with her back through the portal to her home plane. They rattle amongst themselves whenever they are held close together; they remind you of a bunch of creepy ivory hopping bugs. ^NNOTE: To change the teeth to a different type, select "Use." The teeth may gain new options and abilities as Morte goes up in levels.^- |
62358 INGRESS' TEETH Damage: 1-6 Crushing Enchanted: +2 Special: +2 Crushing Damage THAC0: +2 Speed: 4 Weight: 1 Proficiency: Fists Usable only by Morte This is a handful of Ingress' living teeth. Apparently, they didn't want to go with her back through the portal to her home plane. They rattle amongst themselves whenever they are held close together; they remind you of a bunch of creepy ivory hopping bugs. ^NNOTE: To change the teeth to a different type, select "Use." The teeth may gain new options and abilities as Morte goes up in levels.^- |
62359 The scroll is filled with flowing, cryptic runes that you can make neither heads nor tails of. Perhaps a mage could decipher the meaning behind them. |
62360 Put the scroll away. |
62361 The scroll is filled with flowing, magical runes. As your eyes trace their glowing outlines, a sense of urgency and power fills your being. Unfortunately the concepts portrayed in the scroll are beyond your current intellect. |
62362 Put the scroll away. |
62363 The scroll is filled with flowing, magical runes. As your eyes trace their glowing outlines, a sense of urgency and power fills your being. Clearly within your mind you see that this is a 'Wish' scroll... unfortunately, you have not acquired the experience to use it. |
62364 Put the scroll away. |
62365 The scroll is filled with flowing, magical runes. As your eyes trace their glowing outlines, a sense of urgency and power fills your being. Clearly within your mind you see that this is a 'Wish' scroll... what do you wish for? |
62366 "I wish for an increase in my attributes..." |
62367 "I wish for an item of power in my possession..." |
62368 "I wish for wealth so that I may afford my dreams..." |
62369 "I wish for knowledge and experience, for therein lies true power..." |
62370 "I wish for my companions and myself to be at full health..." |
62371 "I wish for more arcane knowledge and the power that it brings with it..." |
62372 Put the scroll away. |
62373 The runes begin to glow and pulse with power. Your mind is filled with an image of yourself, an image that you can mold to your desire... What attribute would you raise? |
62374 Strength. |
62375 Intelligence. |
62376 Wisdom. |
62377 Dexterity. |
62378 Constitution. |
62379 Charisma. |
62380 Put the scroll away. |
62381 Within your mind's eye you envision yourself as you are and as you wish to be. The power of the scroll flows through your being and reality bends to match the mental image you created. The scroll is consumed in a blaze of energy. |
62382 Done. |
62383 Within your mind's eye you clench your fist tightly. Within your grasp is power in the form of an item to make you better than you are. The power of the scroll flows through your being and reality bends to match the mental image you created. The scroll is consumed in a blaze of energy. |
62384 Done. |
62385 Within your mind's eye you see yourself showered in riches, the wealth of a king lying at your feet. The power of the scroll flows through your being and reality bends to match the mental image you created. The scroll is consumed in a blaze of energy. |
62386 Done. |
62387 Within your mind's eye you see yourself experiencing many things. The visions are fleeting, always just beyond recognition, but still you learn from them. The power of the scroll flows through your being and reality bends to match the mental image you created. The scroll is consumed in a blaze of energy. |
62388 Done. |
62389 Within your mind's eye you see your party suffering from the many wounds that have been inflicted upon you. Suddenly the wounds begin to mend and health returns to you all. The power of the scroll flows through your being and reality bends to match the mental image you created. The scroll is consumed in a blaze of energy. |
62390 Done. |
62391 Within your mind's eye you see an ancient library filled with the knowledge of the arch-mage. You reach out and pluck several scrolls from amongst the shelves. The power of the scrolls flows through your being and reality bends to match the mental image you created. The scroll is consumed in a blaze of energy. |
62392 Done. |
62393 Ring of Thex |
62394 RING OF THEX Special: +20 to Base Hit Points +4 to Armor Class +2 to All Saving Throws Weight: 0 Usable only by Mages This ornate silver ring is set with a single red stone of an unknown type. The ring is believed to have been created by an adventuring mage named Thex. Thex claimed she was tired of sitting back and flinging spells at enemies while the rest of her adventuring party was able to get into the thick of battle. She felt that the ring would allow her to become what she chose to call a Battlemage. The Ring of Thex was the crowning achievement of her short career. |
62395 Stairs Down to Second Level |
62396 Stairs Down to First Level |
62397 Stairs Up to Third Level |
62398 To the Outlands |
62399 House of Fhjull |
62400 To Carceri |
62401 Barracks |
62402 Administration Building |
62403 Warehouse |
62404 To Outer Curst |
62405 The Dump |
62406 Grain Silo |
62407 Traitor's Gate Tavern |
62408 To Inner Curst |
62409 This simple bronze sphere is about a foot across, but it is surprisingly light, as if hollow inside. |
62410 Although its basic appearance is normal enough, this sphere somehow manages to offend the rest of your senses. The texture of the sphere, just the 'feel' of it gives you the impression it's an egg that's just about to burst open - just touching it makes your skin crawl. To make matters worse, the faint smell of rotten custard emanates from it, and it makes your eyes water. |
62411 Examine the sphere. |
62412 Examine the sphere. |
62413 Put the sphere away. |
62414 Put the sphere away. |
62415 FINGER BONE Weight: 0 This is a decayed and nearly meatless finger bone from a humanoid of roughly your size. There is still some sort of odd ring on the finger. It is an intricate thing, sculpted with dozens of tiny, ornate flanges and decorative protrusions. Oddly enough, it seems firmly rooted to the finger, and no amount of pulling or prying will budge the thing... almost as if the ring's jagged edges have dug into the lifeless finger itself and refuse to release it. |
62416 MEMPA'S BITING RING (Cursed) Special: +2 to Armor Class Weight: 0 Mempa was a mage obsessed with the possibility of having her magic items lost or burgled while she was asleep or otherwise incapacitated. While the vast majority of her carried possessions were inseparable from her corpse and thus buried with her, some of her weaker items - early experiments, perhaps - were left behind and remain in the world of the living. Mempa's Biting Ring, whose powerful aura protects its bearer from bodily harm, is one such item. However, once placed upon one's finger, the ring bites down and holds on so tenaciously that it is nigh impossible to remove it from the 'bitten' digit. |
62417 Mempa's Biting Ring |
62418 Always Run |
62419 Enabling this option reverses the default run and walk behavior. <RUNOPTIONHELP> |
62420 DEIONARRA'S WEDDING RING Special: +3 to All Saving Throws +3 to Armor Class +3 to Armor Class vs. Piercing Weight: 0 Usable only by Nameless One This ivory ring was part of Deionarra's legacy, and through some unknown means, she has enhanced its power three-fold. Where it radiated only a slight glow before, it now burns with a cold, white fire along the edges. The fire does not burn - if anything, its touch is comforting. As with wearing Deionarra's normal soulstone ring, you gain added protection from all attacks, and additional protection from any piercing attacks... presumably, the ring's purpose is to shield the heart from shock and trauma, and this extends to any physical pain the wearer suffers as well. |
62421 Townsperson, Male |
62422 Townsperson, Female |
62423 Male Curst Townsperson |
62424 Female Curst Townsperson |
62425 "I suppose the best explanation is that my faith allows me to *see* things differently. When you see the multiverse in such a way, you learn how to 'change' things - mending wounds, seeing a person's heart, and so on - just by willing them to happen." |
62426 "But those 'changes' you make seem a lot like spells - how do you learn to do those things? Do you have a spell book?" |
62427 "Do you believe in Experience because of what happened to you with the baatezu?" |
62428 "Can you teach me to see things the way you do?" |
62429 "I see. Can I ask you some other questions?" |
62430 "That is all I wished to know. Let's move on." |
62431 "I cannot teach you to see the multiverse in such a way. One must learn to see it... and in their own way, not through the eyes of another." She smiles slightly. "I do not think *you* of all people need my guidance in such a matter - I find myself learning much more from you than you from I." |
62432 "Those 'changes' you make seem a lot like spells - how do you learn to do those things? Do you have a spell book?" |
62433 "Do you believe in Experience because of what happened to you with the baatezu?" |
62434 "I see. Can I ask you some other questions?" |
62435 "That is all I wished to know. Let's move on." |
62436 "No, my 'spells,' as you call them - they come to me after I have rested and centered myself. When I sleep and awaken, I can focus myself once more. The amount of faith required to 'Change' the multiverse around me can be quite taxing on the psyche, I'm afraid. Just being able to see how to Change things is not enough - you must have the strength to make the Change happen, and last." |
62437 "Do you believe in Experience because of what happened to you with the baatezu?" |
62438 "I see. Can I ask you some other questions?" |
62439 "That is all I wished to know. Let's move on." |
62440 Fall-from-Grace nods. "I have thought long upon that, and I believe so, yes." She looks at you questioningly. "I think it is because I am content with what I have become, and I do not think it would have been possible without experiencing the multiverse as I did." |
62441 "I don't think it has anything to do with you experiencing the multiverse... I think it's how you dealt with the experience that was important." |
62442 "As I said before, I don't think it has anything to do with you experiencing the multiverse... I think it's how you dealt with the experience that was important. It was your strength of character that changed you." |
62443 "As I said before, I don't think it has anything to do with you experiencing the multiverse... I think it's how you dealt with the experience that was important. It was your strength of character that changed you." |
62444 "Those 'changes' you make seem a lot like spells - how do you learn to do those things? Do you have a spell book?" |
62445 "I see. Can I ask you some other questions?" |
62446 "That is all I wished to know. Let's move on." |
62447 Fall-from-Grace nods slowly; she seems thoughtful. "There is truth in what you say." |
62448 Truth: "I think there would have been many others who, when subjected to the experiences you were, would have crumbled. You *learned* from it, and you became stronger. It shows great strength of will and of character." |
62449 Flattering Lie: "I think there would have been many others who, when subjected to the experiences you were, would have crumbled. You *learned* from it, and you became stronger. It shows great strength of will and of character." |
62450 "Perhaps so. Can I ask you some other questions?" |
62451 "That is all I wished to say. Let's move on." |
62452 Fall-from-Grace is looking at you silently. |
62453 Truth: "...and I admire that about you. Not only the strength, but the ability to see such horrors as a way of becoming a better person takes a strength *few* possess." |
62454 Flattering Lie: "...and I admire that about you. Not only the strength, but the ability to see such horrors as a way of becoming a better person takes a strength *few* possess." |
62455 "And that is all." |
62456 Fall-from-Grace smiles, then nods. "I thank you. Your words are insightful and kind. But I fear that my strength of character is not as strong as it would seem. Yet I try to treat each experience as a new opportunity for learning." |
62457 "A good approach. Can I ask you some other questions?" |
62458 "Wise. Let's move on." |
62459 "No." |
62460 "Please?" |
62461 "Very well, then. I had some other questions..." |
62462 "I just thought I'd ask. Let's move on." |
62463 Grace gives a slight smile. "A lady must have her secrets." |
62464 "Very well, then. I had some other questions..." |
62465 "I just thought I'd ask. Let's move on." |
62466 "Who in particular did you wish to discuss?" |
62467 "Me, actually." |
62468 "You." |
62469 "Morte." |
62470 "Annah." |
62471 "Dak'kon." |
62472 "Nordom." |
62473 "Ignus." |
62474 "Vhailor." |
62475 "No one, actually. I had some other questions..." |
62476 "Never mind. Perhaps another time. Let's move on." |
62477 "Me? Really." She thinks about this for a moment, then nods. "Very well, if there is anything you are curious about, please ask." |
62478 "I wanted you to know that when I kissed Ravel in the maze, I..." |
62479 "To be honest, I am curious as to your feelings about me." |
62480 "I'd like to know your thoughts on my situation." |
62481 "Do you have any idea who or what I might be?" |
62482 "Never mind. I wanted to talk about someone else..." |
62483 "Forget it. I had some other questions..." |
62484 "Perhaps another time. Let's move on." |
62485 Grace holds up her hand, silencing you. "Nothing needs to be said. I must say, I admire your courage in doing such a thing - not many people would dare to kiss a myth, especially one of Ravel's stature." |
62486 Truth: "I only kissed Ravel because Ravel didn't think I would, that's why - I suspected she was testing me." |
62487 Lie: "I only kissed Ravel because Ravel didn't think I would, that's why - I suspected she was testing me." |
62488 Truth: "I only kissed Ravel because it seemed like the right thing to do - don't ask me why." |
62489 Lie: "I only kissed Ravel because it seemed like the right thing to do - don't ask me why." |
62490 Truth: "I kissed Ravel because I wanted to... her normal form was somewhat distasteful." |
62491 Lie: "I kissed Ravel because I wanted to... her normal form was somewhat distasteful." |
62492 Truth: "Well, I kissed Ravel because I wanted to kiss you." |
62493 Flattering Lie: "Well, I kissed Ravel because I wanted to kiss you." |
62494 "Very well. I wanted to talk about someone else..." |
62495 "I had some other questions, then..." |
62496 "Then we will speak no more about it. Let's move on." |
62497 "She was testing you." |
62498 "What do you mean?" |
62499 "I think there are limits to what Ravel could see regarding you, which may be part of the reason you intrigue her so. Only by posing physical challenges can she test your nature." |
62500 "What do you think she was testing?" |
62501 "I think she wished to see if you cared for her - a kiss is one means by which such a thing may be judged, though it can be a subtle thing." |
62502 "Very well. I wanted to talk about someone else..." |
62503 "I had some other questions, then..." |
62504 "Then we will speak no more about it. Let's move on." |
62505 "Then it is best you kissed Ravel, despite the risks. To kiss a succubus is to invite death." |
62506 "What do you mean?" |
62507 "A succubus kills by draining the energy of mortals by kissing them. While it is a pleasurable experience for the victim, the victim does not usually live long to savor the experience." |
62508 "Oh. I... uh, wanted to talk about someone else..." |
62509 "Hmmmm. I had some other questions, then..." |
62510 "Intriguing... er, I mean, frightening. Let's move on." |
62511 Grace gives a slight smile. "A lady must have her secrets." |
62512 "I'd like to know your thoughts on my situation, then." |
62513 "Very well. Do you have any idea who or what I might be?" |
62514 "Never mind, then. I wanted to talk about someone else..." |
62515 "Then forget it. I had some other questions..." |
62516 "Another time, perhaps. Let's move on." |
62517 Grace frowns in thought. "I freely admit that you are something of an enigma." She smiles. "But I find such mysteries intriguing. Shall we attempt to puzzle out your situation?" |
62518 "Yes." |
62519 "No, let's leave it for later. I wanted to talk about someone else..." |
62520 "Forget it. I had some other questions..." |
62521 "Perhaps another time. Let's move on." |
62522 "First, while it is possible that you are a tiefling or some rare crossbreed, my guess is that you are human... or were at one time." |
62523 "All right... go on." |
62524 "There may be something else that would shed light on my situation..." |
62525 "On second thought, let's leave it for later. I wanted to talk about someone else..." |
62526 "Actually, never mind. I had some other questions..." |
62527 "Let's continue this another time. For now, let's keep on moving." |
62528 "Your appearance is approximately a male in his early thirties - the stitching and scar tissue make an exact determination difficult." |
62529 "Tell me about it... go on." |
62530 "There may be something else that would shed light on my situation..." |
62531 "On second thought, let's leave it for later. I wanted to talk about someone else..." |
62532 "Actually, never mind. I had some other questions..." |
62533 "Let's continue this another time." |
62534 "The key to your past is your memory, and it seems that certain locations, events and people trigger seemingly forgotten memories. It would seem to be in your best interests to visit as many locations as possible and speak to as many others as possible... in short, experience your universe as much as possible." |
62535 "A Sensates' advice, eh?" |
62536 "There may be something else that would shed light on my situation..." |
62537 "Very well. I wanted to talk about someone else..." |
62538 "Actually, never mind. I had some other questions..." |
62539 "Let's continue this another time." |
62540 "In addition, there were a number of things that Ravel said which interested me. The fact that your mortality has gone missing is a matter of some concern - it seems as if someone were to get a hold of such a thing, it would not bode well for you." |
62541 "Go on..." |
62542 "There may be something else that would shed light on my situation..." |
62543 "Very well. I wanted to talk about someone else..." |
62544 "Actually, never mind. I had some other questions..." |
62545 "Let's continue this another time." |
62546 "Also, I did not like what Ravel said about the deaths of the mind - she seems to be suggesting that the more you die, the more it will chip away at your mind." |
62547 "Go on..." |
62548 "There may be something else that would shed light on my situation..." |
62549 "Very well. I wanted to talk about someone else..." |
62550 "Actually, never mind. I had some other questions..." |
62551 "Let's continue this another time." |
62552 "And the last thing - she mentioned that your scars told of a 'war between fiends' - that sounded like the Blood War." |
62553 "What's the Blood War?" |
62554 "I'm familiar with the Blood War. Can you tell me what you know about it?" |
62555 "There may be something else that would shed light on my situation..." |
62556 "Very well. I wanted to talk about someone else..." |
62557 "Actually, never mind. I had some other questions..." |
62558 "Let's continue this another time." |
62559 Fall-from-Grace gives a bemused smile. "I would not advise it if I did not practice it. And if you did not already know it to be true." |
62560 "There may be something else that would shed light on my situation..." |
62561 "All right. I wanted to talk about someone else..." |
62562 "Very well. I had some other questions..." |
62563 "Let's continue this another time." |
62564 "Morte is most peculiar... I have seen a great deal in my life, but nothing quite like him. He behaves somewhat like a mimir: Granted, there's no denying he is knowledgeable, but he has a certain..." She sniffs the air and wrinkles her nose. "...Baatorian smell about him." |
62565 "Baatorian smell?" |
62566 "Mimir?" |
62567 "I discovered why that was - it turns out I pried him off the Pillar of Skulls in Baator a long time ago." |
62568 "I see. I wanted to talk about someone else..." |
62569 "I had some other questions..." |
62570 "Let's continue this another time." |
62571 "Yes. But he's not a baatezu... at least of any variety I've encountered. The smell alone, however, makes me treat the skull with caution." |
62572 "What do you mean when you say 'baatezu' and 'Baatorian'?" |
62573 "What were you saying about a 'mimir' before?" |
62574 "What were you saying about a 'mimir' before?" |
62575 "I see. I wanted to talk about someone else..." |
62576 "Hmmm. I had some other questions..." |
62577 "Let's continue this another time." |
62578 "My apologies... Baator is one of the outer planes, the home of a race of fiends called the baatezu. They are evil creatures, yet they are organized and lawful in many of their behaviors. Some might call them 'devils.' They believe in contracts and hierarchy... in many ways, they are like evil bureaucrats." |
62579 "What were you saying about a Baatorian smell?" |
62580 "What were you saying about a 'mimir' before?" |
62581 "What were you saying about a 'mimir' before?" |
62582 "I see. I wanted to talk about someone else..." |
62583 "Hmmm. I had some other questions..." |
62584 "Let's continue this another time." |
62585 "Mimirs are encyclopedias of knowledge. The owner may ask them questions, and if they possess the knowledge, they will inform the user of what it knows." |
62586 "And Morte is a mimir?" |
62587 "Well, Morte isn't a mimir - it turns out I pried him off the Pillar of Skulls in Baator a long time ago." |
62588 "I see. I wanted to talk about someone else..." |
62589 "Hmmm. I had some other questions..." |
62590 "Let's continue this another time." |
62591 "I don't believe so. Morte lacks the silvery metal that mimirs customarily have. And he seems to have an attitude of his own. Such qualities are not present in conventional mimirs." Grace shrugs slightly. "He *may* be one, but he's unlike any I've ever encountered." |
62592 "I believe Morte is a mimir." |
62593 "Morte told me he is a mimir." |
62594 "I don't believe Morte is a mimir, either." |
62595 "I see. I wanted to talk about someone else..." |
62596 "Hmmm. I had some other questions..." |
62597 "Let's continue this another time." |
62598 "Then enough has been said on the subject." |
62599 "I wanted to talk about someone else..." |
62600 "I had some other questions..." |
62601 "Let's move out, then." |
62602 "Did he? Most curious. Very well, then." |
62603 "I believe him." |
62604 "But I don't think I believe him." |
62605 "I wanted to talk about someone else..." |
62606 "I had some other questions..." |
62607 "Let's move out, then." |
62608 "Perhaps there is some test to verify his authenticity... but I would not do one if you value him as a friend. If you do, then you must accept what he has told you." |
62609 "I see. I wanted to talk about someone else..." |
62610 "I had some other questions..." |
62611 "All right. That's all I wished to discuss." |
62612 "That would explain his reservoir of knowledge. However -" Fall-from-Grace pauses. "One can only end up on the Pillar under certain circumstances." |
62613 "What circumstances?" |
62614 "I'm familiar with them - you have to have told a lie that led another to their death, correct?" |
62615 "I see. I wanted to talk about someone else..." |
62616 "I had some other questions..." |
62617 "That's all I wished to discuss. Let's move out." |
62618 "The Pillar of Skulls is a pillar of living heads, composed of those whose lies sent others to their deaths. It can answer a number of questions as it knows a great deal, but expects a great deal of payment for its services." |
62619 "So to end up there, Morte must have told a lie that resulted in someone getting killed?" |
62620 "I see. I wanted to talk about someone else..." |
62621 "Hmmmm. I had some other questions..." |
62622 "All right. That's all I wished to discuss." |
62623 NULL NODE |
62624 "That is correct." |
62625 "I see. I wanted to talk about someone else..." |
62626 "I had some other questions..." |
62627 "Hmmm. Maybe I'll ask him about that. For now, let's move on." |
62628 "Dak'kon?" Grace raises an eyebrow. "He's most uncommon for a githzerai." |
62629 "Really? In what way?" |
62630 "Never mind. I wanted to talk about someone else..." |
62631 "Forget it for the moment. I had some other questions..." |
62632 "Let's discuss this later. For now, let's move on." |
62633 "Well, he obeys you. That alone would mark him as a pariah among his people. His entire race were once slaves, and even the *reminder* of servitude to them is... distasteful." |
62634 "Yes, he made a promise to me long ago to serve me until I died. It was after I saved his life, and he did not know that I was immortal." |
62635 "Anything else?" |
62636 "I see. I wanted to talk about someone else..." |
62637 "I had some other questions..." |
62638 "Let's discuss this later. For now, let's move on." |
62639 "Truly? As a githzerai... he must be suffering, indeed. How did you save his life?" |
62640 "After he fell from Shra'kt'lor, one of my previous incarnations came to him as he lay dying in Limbo and gave him the Unbroken Circle of Zerthimon, that religious text he has." |
62641 "I don't know. It was another incarnation that saved him, and I have no knowledge of the incident. Is there anything else you can tell me about him?" |
62642 "It's a long tale. Look, I wanted to talk about someone else..." |
62643 "Never mind. I had some other questions..." |
62644 "I'll tell you some other time. For now, let's move on." |
62645 "If I may ask, do you know *why* the incarnation saved his life?" |
62646 "I think I saved him because of his *karach* blade." |
62647 "I don't know; his motives are a mystery to me. Is there anything else you can tell me about Dak'kon?" |
62648 "It's a long tale. Look, I wanted to talk about someone else..." |
62649 "Never mind. I had some other questions..." |
62650 "I'll tell you some other time. For now, let's move on." |
62651 "Curious." Fall-from-Grace is silent for a moment. "You know, a blade that reflects the will of the wielder is a potent weapon if the wielder knows himself." |
62652 "Perhaps that is why I saved him, then. Is there anything else you can tell me about Dak'kon?" |
62653 "Probably. I wanted to talk about someone else..." |
62654 "I had some other questions..." |
62655 "Let's move on." |
62656 "Dak'kon approaches everything in an orderly fashion. Again, most curious for a githzerai. They tend to be unpredictable - they follow their impulses rather than plan." |
62657 "Anything else?" |
62658 "I see. I wanted to talk about someone else..." |
62659 "I had some other questions..." |
62660 "Let's move on." |
62661 "He seems a most pious githzerai and a steadfast ally." |
62662 "That he is. I wanted to talk about someone else..." |
62663 "Indeed. I had some other questions..." |
62664 "I know. Let's move on." |
62665 "Nordom is a rogue modron. Even though some traces of chaos have worked their way into his system, he is still an extremely logical, ordered creature. This logic can be of great help in one's travels. Furthermore, if he perceives you as a leader, then he will be unquestioningly loyal." |
62666 "Troubles may arise should Nordom be faced with any social situation requiring etiquette... such things are not well understood, even by normal modrons." She pauses. "I would offer you some advice concerning Nordom, if you would hear it." |
62667 "Of course. What is it?" |
62668 "Not at the moment. I wanted to talk about someone else..." |
62669 "Perhaps later. I had some other questions..." |
62670 "Not now - let's move out." |
62671 "Nordom's existence has been shaken - the more you help him make sense of his situation, his place in this party's hierarchy, and what led him to the state he is in now may help him to focus himself better. It is a thought." |
62672 "I may follow your advice. For now, I wanted to talk about someone else..." |
62673 "I will speak to him later. I had some other questions..." |
62674 "Hmmm. I may see what I can do, then. Thanks. Let's move on." |
62675 "You would be wise to travel with him no longer. He is insane, and he has proven capable of great acts of destruction. As I understand it, he was transformed into a conduit to the Elemental Plane of Fire... such a transformation would have killed many mortals." |
62676 "Not only did he *survive* such a trial, but he thrived. He possesses tremendous power - should he be forced into a confrontation, I would fear for the chances of anyone who stood against him. I pray it does not come to that." |
62677 "If Ignus is so powerful, why doesn't he just attack everything he sees? Why does he even travel with us?" |
62678 "I see. I wanted to talk about someone else..." |
62679 "I hope so, too. I had some other questions..." |
62680 "Hmmm. Let's move on." |
62681 "I do not know. But I do not think it is because he likes our company; in fact, I think he considers all of us irrelevant except for you." |
62682 "I think it's because I was his teacher in the past." |
62683 "Me? Why me?" |
62684 "I wanted to talk about someone else..." |
62685 "I had some other questions..." |
62686 "Hmmm. Let's move on." |
62687 "Again, I do not know. Still, haven't you noticed that when you ask him to do something, he *obeys?* Without question. Were I to make the same request, the last thing I would receive would be his compliance." |
62688 "I think it's because I was his teacher in the past." |
62689 "I wanted to talk about someone else..." |
62690 "I had some other questions..." |
62691 "Hmmm. Let's move on." |
62692 "You were his teacher?" |
62693 "Yes... one of my previous incarnations taught him the Art, but I don't think it was a kind lesson. I think, in some dim way, he still considers me his master." |
62694 "Forget it. I wanted to talk about someone else..." |
62695 "It's a long tale. For now, I had some other questions..." |
62696 "We'll continue this some other time. For now, let's move on." |
62697 Fall-from-Grace nods thoughtfully. "That would explain a great deal." She studies your features for a moment. "Did the realization trouble you?" |
62698 "I am not responsible for what Ignus has become. Does the realization trouble me? No." |
62699 "I feel some responsibility - I think the means by which I taught Ignus may have contributed to his madness. But I do not know for sure." |
62700 "Yes, it did. I regret that my past lives touched Ignus and burned him so." |
62701 "I don't want to discuss it right now. I wanted to talk about someone else..." |
62702 "Forget it. I had some other questions..." |
62703 "We'll discuss this some other time. Let's move on." |
62704 "Ignus burns within, with such fires that Baator itself would be shamed. He has become more than a sorcerer, more than a man. He has become a force. I can't help but wonder if that was part of his nature before he crossed paths with you." |
62705 "I don't know. I wanted to talk about someone else..." |
62706 "Hmmm. I had some other questions..." |
62707 "We'll discuss this some other time. Let's move on." |
62708 "Any involvement with Mercykillers is an undertaking with many risks. I fear that with Vhailor, such risks are magnified. Justice is more than an obsession with him; justice is a *part* of him. Be careful how you act and carry yourself, for he is watching us all carefully. It is the nature of a Mercykiller." |
62709 "I've got something to confess... I think I'm the reason that Vhailor was caged in that cell beneath Curst for so long." |
62710 "I see. I wanted to talk about someone else..." |
62711 "I had some other questions..." |
62712 "Very well. Let's move on." |
62713 "What do you mean?" |
62714 "I had a memory... I recall trapping him in the cell because he had been pursuing me so long. But I didn't want to kill him, just keep him prisoner, keep him out of the way." |
62715 "Never mind. I wanted to talk about someone else..." |
62716 "Forget it. I had some other questions..." |
62717 "We'll discuss this some other time. Let's move on." |
62718 "If he had been pursuing you, why would you have imprisoned him? Why not just kill him?" |
62719 "Well, I'm not sure I *could* have killed him - death had a chance at it, and from the looks of it, it didn't do a very good job." |
62720 "You know, this will sound odd, but I have a strange feeling that I didn't kill him BECAUSE he could kill me." |
62721 "Never mind. I wanted to talk about someone else..." |
62722 "Forget it. I had some other questions..." |
62723 "We'll discuss this some other time. Let's move on." |
62724 "That is true. Belief sustains him, and belief is a powerful thing." |
62725 "You know, this will sound odd, but I have a strange feeling that I didn't kill him BECAUSE he could kill me." |
62726 "It is. Look, I wanted to talk about someone else..." |
62727 "I had some other questions..." |
62728 "Let's move on." |
62729 Fall-from-Grace nods. "Even an immortal may want to leave an opening for mortality to creep in. There are many for whom immortality is *not* a blessing. You may have wished Vhailor be kept in case immortality one day became too much for you to bear." |
62730 "I see. I wanted to talk about someone else..." |
62731 "Hmmm. I had some other questions..." |
62732 "Interesting thought. Let's move on." |
62733 "Do you know anything else that might prove helpful?" |
62734 "Well, shadows keep coming to kill me - I have a feeling they're following me, but I don't know why." |
62735 "Well, I think there's someone out to murder me... so much so I built a tomb trap to try and kill them. According to an inscription in the tomb, he's been coming after me... for, well, as long as my incarnations can remember, it seems." |
62736 "One other thing: I wasn't always immortal... Ravel made me that way." |
62737 "When I spoke to Ravel, she said that the tattoos on my skin spoke of a 'war of fiends.' Do you know what she meant?" |
62738 "Well, the Pillar of Skulls told me that I 'cast a shadow on existence' - that whenever I die, another dies in my place." |
62739 "Trias said that there is a 'keeper' in this Fortress of Regrets, and that he holds my mortality prisoner." |
62740 "Nothing of importance, actually. I had some other questions..." |
62741 "Never mind. Perhaps another time." |
62742 "Shadows?" Fall-from-Grace is silent for a moment. "Shadows are shades of the dead. They do not tend to hunt, they tend to lie in wait for victims. Curious." |
62743 "I'd like to know any other thoughts you have on my situation." |
62744 "I had some other questions..." |
62745 "Let's discuss this another time. For now, let's move on." |
62746 "And Ravel did say that you were the caster of shadows - perhaps these shades are drawn to you in some way?" Fall-from-Grace taps her chin for a moment. "It is hard to say for certain." |
62747 "I'd like to know any other thoughts you have on my situation." |
62748 "I had some other questions..." |
62749 "Let's discuss this another time. For now, let's move on." |
62750 "Anything touched by Ravel's magicks are seldom of benefit to anyone, it seems." Fall-from-Grace's voice drops. "It makes one wonder how many times you have died... and taken another with you." |
62751 "I'd like to know any other thoughts you have on my situation." |
62752 "I had some other questions..." |
62753 "Let's discuss this another time. For now, let's move on." |
62754 "Then... whoever the killer is, he's lived a very long time to have pursued you so long." She taps her chin for a moment. "Could the killer be immortal as well?" |
62755 "Possibly. I'd like to know any other thoughts you have on my situation." |
62756 "I had some other questions..." |
62757 "Let's discuss this another time. For now, let's move on." |
62758 "Then that in itself is telling. This is not your natural state, which leads to the next question: *Why* did you wish to become immortal? Do you have any knowledge as to why Ravel did such a thing?" |
62759 "I don't know for certain, but I think it was to help me escape from a cage, to give me my freedom." |
62760 "I don't know for certain, but I think it was to help me escape from a cage, to give me my freedom." |
62761 "I don't know - all I know is that I asked her to do so." |
62762 "I don't know - all I know is that I asked her to do so." |
62763 "Not yet. I'd like to know any other thoughts you have on my situation." |
62764 "I don't know. I wanted to ask you some other questions." |
62765 "Let's discuss this another time." |
62766 "Most curious. That would seem to be one of the first things to discover... only by having a sound foundation in the past can you determine what the future holds." |
62767 "I'd like to know any other thoughts you have on my situation." |
62768 "I had some other questions..." |
62769 "Let's discuss this another time. For now, let's move on." |
62770 "Hmmmm. Ravel said something which interested me... she mentioned the war of fiends, which undoubtedly meant the Blood War. I find that most curious. That, and the plane where Ravel made her home often finds itself the contested ground in the conflict. Perhaps whatever brought you to Ravel involved the Blood War?" |
62771 "What's the Blood War?" |
62772 "What's the Blood War?" |
62773 "It's possible. I'd like to know any other thoughts you have on my situation." |
62774 "Perhaps. I wanted to ask you some other questions..." |
62775 "I don't know. Let's move on." |
62776 "Hmmmm. A 'war of fiends' undoubtedly means the Blood War." Fall-from-Grace nods. "You know, the Gray Waste, the plane where Ravel made her home often finds itself the contested ground in that conflict. Perhaps whatever brought you to Ravel involved the Blood War?" |
62777 "What's the Blood War?" |
62778 "What's the Blood War?" |
62779 "It's possible. I'd like to know any other thoughts you have on my situation." |
62780 "Perhaps. I wanted to ask you some other questions..." |
62781 "I don't know. Let's move on." |
62782 "It seems to me you must find this keeper and speak to him. I think the conversation would prove most illuminating. It would seem that this keeper does not want your mortality recovered." |
62783 "It's possible. I'd like to know any other thoughts you have on my situation." |
62784 "I wanted to ask you some other questions..." |
62785 "Probably so - in which case, he's going to be disappointed. Let's move on." |
62786 "She is strong and capable, and she is quite passionate. I almost wish I had met her long ago and asked her to come to the Brothel... perhaps things might have been different." Grace studies you for a moment. "What do you think of her?" |
62787 "I think she doesn't care for you very much." |
62788 "Well, I think I could fall in love with her." |
62789 "I consider her a friend, nothing more." |
62790 "I don't really care about her one way or the other." |
62791 "I hate her." |
62792 "I don't trust her." |
62793 "She has her uses, nothing more." |
62794 "I'd rather not discuss it." |
62795 "I would agree..." Grace smiles. "But I shall not let you dodge my question so easily. What do you think of her?" |
62796 "Well, I think I could fall in love with her." |
62797 "I consider her a friend, nothing more." |
62798 "I don't really care about her one way or the other." |
62799 "I hate her." |
62800 "I don't trust her." |
62801 "She has her uses, nothing more." |
62802 "I'd rather not discuss it." |
62803 "You might wish to tell her so." |
62804 "I don't know... I seem to leave this *wreckage* wherever I go, with Deionarra especially, and the lives of others I've touched. It might be best to leave well enough alone." |
62805 "I don't know... I seem to leave this *wreckage* wherever I go, with Deionarra especially, and the lives of others I've touched. It might be best to leave well enough alone." |
62806 "I don't know... I seem to leave this *wreckage* wherever I go, with Deionarra especially, and the lives of others I've touched - not to mention Ravel. Why she was attracted to me, I can't even imagine, but I'd used her as well. Maybe I should just be careful of my feelings." |
62807 "I don't know... I seem to leave this *wreckage* wherever I go, with Deionarra especially, and the lives of others I've touched - not to mention Ravel. Why she was attracted to me, I can't even imagine, but I'd used her as well. Maybe I should just be careful of my feelings." |
62808 "If I do, it will be *my* choice." |
62809 "I don't know... we'll see." |
62810 "Very well." |
62811 "I wanted to ask you about someone else..." |
62812 "I had some other questions..." |
62813 "All right then. Let's move on." |
62814 "Why?" |
62815 "Mostly the accent... and the fact that she's the reason I got dumped in the Mortuary in the first place, she's a Hive thief with a dash of fiend blood, and she's always sniping at everything I do. Need I go on?" |
62816 "I wanted to ask you about someone else..." |
62817 "I had some other questions..." |
62818 "All right then. Let's move on." |
62819 "Why do you travel with her, then?" |
62820 "She's got her uses - as long as I don't have to enjoy her company, everything's fine." |
62821 "Never mind. I wanted to ask you about someone else..." |
62822 "Forget it. I had some other questions..." |
62823 "We'll discuss it another time. For now, let's move on." |
62824 "Why don't you trust her?" |
62825 "She conveniently found me in the Alley of Lingering Sighs when I died, despite the fact that every other Collector is frightened to go in there, she's Pharod's adopted daughter, and she's a Hive thief with a trace of fiend blood. Need I go on?" |
62826 "Never mind. I wanted to ask you about someone else..." |
62827 "Forget it. I had some other questions..." |
62828 "We'll discuss it another time. For now, let's move on." |
62829 "Abstaining is acceptable." Grace smiles. "Sustained abstinence could prove difficult." |
62830 "*You* would know." |
62831 "All right, all right... I wanted to talk about someone else..." |
62832 "I had some other questions..." |
62833 "Perhaps so. Let's move on." |
62834 Grace says softly: "Torment." She studies the symbol on your arm for a moment. "Fell said..." She takes a breath. "That the flesh knows it suffers, even when the mind forgets. Fell said that the rune acts like a lodestone, drawing other tormented souls to you." |
62835 "I had some other questions..." |
62836 "Perhaps so. Let's move on." |
62837 "No... there is seldom the need, and I find that I cannot bear the touch of cold iron or even steel for long periods of time. In any event, I have a number of... natural defenses that tend to discourage attackers." |
62838 "Such as?" |
62839 "Oh. I had some other questions..." |
62840 "I... see. Let's move on." |
62841 "The kiss of a succubus is lethal to mortals - though they rarely realize the danger until their death is almost upon them." Fall-from-Grace sighs. "I can resort to it when the need arises." |
62842 "I... see. I had some other questions..." |
62843 "Intriguing... er, I mean, frightening. Let's move on." |
62844 "That is correct. Yves needs no more tales adding to her misery... and my tale would not serve her search for truth." |
62845 "Would you tell me?" |
62846 "I... see. I had some other questions..." |
62847 "Perhaps so. Let's move on." |
62848 "It is a long tale, and not as interesting as some would make it out to be." She sighs. "It is intertwined in other tales of war and slavery - it is not a pleasant tale." |
62849 "I would still hear it." |
62850 "I... see. I had some other questions..." |
62851 "Let's just move on, then." |
62852 "Very well... know my past is not a long one, at least by tanar'ri standards. I do not know if you are familiar with the tanar'ri, but we are a race of the Abyss, a staggered series of planes filled with chaos and evil hearts." |
62853 "Go on..." |
62854 "Never mind. I had some other questions..." |
62855 "I've heard enough. Let's move on." |
62856 "I am a tanar'ri, a fiend, a succubus... I grew up upon the first plane of the Abyss. My mother was a succubus herself - as I'm sure you are aware, succubi tempt mortals to bring their souls to the Abyss. My mother was among the finest, seducing countless mortal men to their eternal damnation. She now dwells in the Abyss, selling her children into slavery." |
62857 "Your mother sold you into slavery?" |
62858 "Never mind. I had some other questions..." |
62859 "I've heard enough. Let's move on." |
62860 "Yes, she sold me to the baatezu, the blood enemies of the tanar'ri. I think she rather expected that they would kill me - despite her knowledge of other subjects, she knows little of their culture and the delight they take in tormenting others." |
62861 "How did you escape?" |
62862 "Never mind. I had some other questions..." |
62863 "I've heard enough. Let's move on." |
62864 "The baatezu are a proud species. The thought a tanar'ri could best them at anything was intolerable to them. So I challenged one of the proudest of the pit fiends to a contest of improvisation, and my tanar'ri nature afforded me an advantage - you see, the tanar'ri are creatures of chaos, wild and unpredictable. The baatezu are more cunning, with orderly hearts. They understand improvisation, but they are not its best practitioners. And thus, I won my freedom - and my path brought me to Sigil." |
62865 "I see. I had some other questions..." |
62866 "That is all I wished to hear. Let's move on." |
62867 "What did you wish to discuss?" |
62868 "I wanted you to know that when I kissed Ravel in the maze, I..." |
62869 "To be honest, I am curious as to your feelings about me." |
62870 "I'd like to know your thoughts on my situation." |
62871 "Do you have any idea who or what I might be?" |
62872 "Never mind. I wanted to talk about someone else..." |
62873 "Forget it. I had some other questions..." |
62874 "It's not important. Let's move on." |
62875 "Deionarra was the woman in the sensory stone of longing was she not? The one who loved your previous incarnation?" |
62876 "Yes, she was. I did something terrible to her, but I know not what." |
62877 "To that, I would say this - love may move the planes themselves when it is strong and true, and there is nothing truer in all of my experiences than the truth about how one *feels* about another." |
62879 "Perhaps so. I wanted to talk about someone else..." |
62880 "You may be right. I had some other questions..." |
62881 "We'll talk about this another time. Let's move on." |
62882 "Before you seek to guard others from your feelings, know this - love is powerful, so powerful that it found its way into Ravel's twisted black heart and its touch caused her to value another more than herself. Do you not know the *strength* required to change a heart such as Ravel's? For all the pain it may have caused, I think there is something to be said for the good it has created." |
62883 "Perhaps so. I wanted to talk about someone else..." |
62884 "You may be right. I had some other questions..." |
62885 "We'll talk about this another time. Let's move on." |
62886 "Ah - I deserved that." Fall-from-Grace smiles. "To that, I would say this - one's feelings for another may move the planes themselves, and there is no greater truth than what one *feels* about another." |
62887 "Perhaps so. I wanted to talk about someone else..." |
62888 "You may be right. I had some other questions..." |
62889 "We'll talk about this another time. Let's move on." |
62890 "She's a tanar'ri... a succubus, chief." |
62891 "She's one o' the fiends, one o' the succubi, she is. She'll take yer measure, then she'll take yer soul to the Lower Planes, so's she will." |
62892 "I found the... not-Dustman. She's too busy being dead to pickpocket anyone again." |
62893 "Something troubling you?" |
62894 "I'm here about the posting outside." |
62895 "Emoric told me to speak to you, Norochj." |
62896 Leave him alone. |
62897 "Don't worry - I already found him and put him out of his misery." |
62898 "Don't worry - I already found her and put her out of her misery." |
62899 "I could track him down for you." |
62900 "I could track him down for you... for a price." |
62901 "Farewell, then." |
62902 "I found the... not-Dustman. She's too busy being dead to pickpocket anyone again." |
62903 "Was something else troubling you?" |
62904 "By the way, Emoric told me to speak to you about another matter." |
62905 "Thanks... glad I could help. Farewell." |
62906 "I found the... not-Dustman. She's too busy being dead to pickpocket anyone again." |
62911 "Was something else troubling you?" |
62912 "By the way, Emoric told me to speak to you about another matter." |
62913 "Thanks... glad I could help. Farewell." |
62914 "By the hells, he's lost his memories! Damnation! He's useless to us now!" |
62915 "I am at the limits of my *patience* with your howling! Be silent, or -" |
62916 "Time is no longer in our favor. I will not stand here and squander another moment while our adversary is no doubt hunting for us. We waited long enough for him to awaken - I will speak to him *now.*" |
62917 The man before you resembles you, but he carries himself more like a force than a man. His eyes are watching you carefully, and as you study him, you feel him studying you. "So... it has come to this." |
62918 "Who are you?" |
62919 "I will not surrender my name to you or any man." The man's voice is rough, like yours, and it rings strangely in your ears. "As for 'who I am,' you should be asking yourself that - you are one of *my* incarnations. You made it here, with my clues to guide you." |
62920 "We - we are separate incarnations? How is that possible?" |
62921 The incarnation affixes you with a stony gaze as you approach. He looks like he is sizing you up for weaknesses. |
62922 "Who are you?" |
62923 "If you are a part of me, there are things I would know." |
62924 Leave the incarnation alone. |
62925 The incarnation is silent for a moment, then his expression changes to contempt. |
62926 "If there is anything I have *hated* about you, it is your countless questions - your desperate fumbling for meaning and answers." The man's voice is like a hatchet, and anger flickers across his features. "The time for questions is past. Now, you will *listen* to me. I was the first to breach this Fortress, and whatever it is that awaits us here was somehow able to defeat me. It will not best me a second time." |
62927 "You... sound as if you intend to fight whatever it is that lurks here." |
62928 The man gives you a strange look, then studies you. "Of course. That's the only reason we're speaking now. I'll need you to be the shell - but your mind must be *my* mind. Do you understand me?" |
62929 "You mean you intend to possess me?" |
62930 "Yes." He glances around at the spiked walls, then turns back to face you. "We cannot leave this place in pieces. Only one may leave." |
62931 "How are we to become one?" |
62932 "You must surrender your will to me - your knowledge and skills: whatever little you've managed to accumulate in your life may prove useful." He sizes you up again. "It ultimately will be but a fraction of my power, but it might have its uses." |
62933 "And if I choose NOT to surrender my will to you?" |
62934 "How do I surrender my will?" |
62935 "Yet you came here previously... and were defeated." |
62936 "If you're one of my incarnations, then I've questions for you..." |
62937 "Let me get my bearings first, and then we'll speak again." |
62938 "You have no choice in the matter. You do not know how to escape this place. I do. If you refuse to surrender with me, I will refuse to surrender to you - and neither of us will ever be able to leave this place. Only one may leave, and it will *not* be you." |
62939 "I could *kill* you." |
62940 "How do I surrender my will?" |
62941 "Yet you came here previously... and were defeated." |
62942 "If you're one of my incarnations, then I've questions for you..." |
62943 "Let me get my bearings first, and then we'll speak again." |
62944 "You could try." The man seems amused. "You do not have the power to best me, nor do you have the will to force me to merge with you. I would prefer *not* to kill you to escape this place, but it is a small price to pay for our freedom. It makes no sense that one of us die, when by merging, I could be strengthened." |
62945 "Why won't you merge with me?" |
62946 "How do I surrender my will?" |
62947 "Yet you came here previously... and were defeated." |
62948 "If you're one of my incarnations, then I've questions for you..." |
62949 "Let me get my bearings first, and then we'll speak again." |
62950 "With you?" He gives a short laugh, almost like a bark. "Because there is no gain in such a thing. You have lived a fraction of the life I have. I will not entrust my will to a neophyte such as yourself." |
62951 "How do I surrender my will?" |
62952 "Yet you came here previously... and were defeated." |
62953 "If you're one of my incarnations, then I've questions for you..." |
62954 "Let me get my bearings first, and then we'll speak again." |
62955 "In simplest terms, we simply lock gazes, and you surrender yourself. You will merge with me, and we shall be as one, with my mind dominating." |
62956 Truth: "Very well... I shall surrender my will." |
62957 Bluff: "Very well... I shall surrender my will." |
62958 "Yet you came here previously... and were defeated." |
62959 "If you're one of my incarnations, then I've questions for you..." |
62960 "Let me get my bearings first, and then we'll speak again." |
62961 The man frowns. "I was taken unawares. And I did not anticipate that my companions would be split from me upon my arrival... what happened after that... is confusing." |
62962 "So even if I were to surrender to you, then we could still fail?" |
62963 "If you're one of my incarnations, then I've questions for you..." |
62964 "Let me get my bearings, and then we'll speak again." |
62965 "Unlikely. I'm the only one who possesses the knowledge necessary to succeed - this moment is the culmination of centuries of planning. Many have suffered and died for us to be here... their sacrifices must not be in vain." The last sentence unnerves you - it is delivered like a speech, and there is no passion behind the words. |
62966 "I don't believe you, and I won't surrender my will to you." |
62967 "Yet you came here previously... and were defeated." |
62968 "And why should I let you possess me?" |
62969 "If you're one of my incarnations, then I've questions for you..." |
62970 "Let me get my bearings first, and then we'll speak again." |
62971 "Then we have a dilemma. I will *not* surrender what I know to you. This means you will never escape this prison, and we shall never find and defeat this killer of ours and be free of him." The man's voice becomes gentle. "If you merge with me, however, not only can we escape this place, but we will be armed with all the knowledge I possess. We will come to this adversary, I will defeat him, and at last we will know peace." |
62972 Truth: "Very well, I agree." |
62973 Bluff: "Very well, I agree." |
62974 "I'll consider it. There are other things I would know first." |
62975 "Let me get my bearings first, and then we'll speak again." |
62976 "I will indulge you - but only for a while longer." |
62977 "You are the one who saved Dak'kon at Shra'kt'lor. The one who imprisoned Vhailor. And the one who led Deionarra to her death." |
62978 "You are the one who saved Dak'kon at Shra'kt'lor. And the one who imprisoned Vhailor." |
62982 "You are the one who saved Dak'kon at Shra'kt'lor. And the one who led Deionarra to her death." |
62983 "You are the one who imprisoned Vhailor. And the one who led Deionarra to her death." |
62984 "You are the one who saved Dak'kon at Shra'kt'lor." |
62985 "You are the one who imprisoned Vhailor beneath Curst." |
62986 "You are the one who led Deionarra to her death." |
62987 "You gave Dak'kon the Unbroken Circle of Zerthimon. Why?" |
62988 "What was the purpose of saving Dak'kon at Shra'kt'lor?" |
62989 "You saved Dak'kon at Shra'kt'lor because of his blade. Why?" |
62990 "What was the purpose of imprisoning Vhailor?" |
62991 "Why did Deionarra have to die?" |
62992 "Why did Deionarra have to die?" |
62993 "Tell me about Xachariah." |
62994 "What happened to the archer that traveled here to the Fortress?" |
62995 "Are you the one who taught Ignus the Art?" |
62996 "You built that tomb beneath Sigil, didn't you? The one with the traps?" |
62997 "You built that tomb beneath Sigil, didn't you? The one with the traps?" |
62998 "Were you the one who pried Morte off the Pillar of Skulls?" |
62999 "Who are these others?" |
63000 "Who is that other version of us?" |
63001 "Who is that other version of us?" |
63002 "Who were those other versions of us?" |
63003 "How do I escape this place?" |
63004 "Do you still intend to fight whatever it is that lurks here?" |
63005 Truth: "I intend to merge with you." |
63006 Bluff: "I intend to merge with you." |
63007 "I will not merge with you - you will merge with me." |
63008 "Were you responsible for the tattoos on my back? The ones I read when I woke up in the Mortuary." |
63009 "Were you the one who asked Pharod to get the Bronze Sphere from the catacombs?" |
63010 "I have nothing more to say for the moment. We'll speak again... later." |
63015 Male Curst Townsperson |
63029 The man's eyes narrow. "What of it? All of it was done with a purpose." |
63030 "You gave Dak'kon the Unbroken Circle of Zerthimon. Why?" |
63031 "What was the purpose of saving Dak'kon at Shra'kt'lor?" |
63032 "You saved Dak'kon because of his blade. Why?" |
63033 "What was the purpose of imprisoning Vhailor?" |
63034 "Why did Deionarra have to die?" |
63035 "Why did Deionarra have to die?" |
63036 "The Unbroken Circle? That collection of lies? Yes, it was a week's work to forge such a thing - it was necessary to make it so he would cease doubting himself." |
63037 "You *made* it? But you told him -" |
63038 "There is something else I would know." |
63039 "Let me get my bearings, and we shall speak more." |
63040 "Perhaps they carry some truth - I know not. I know that they were tedious writings, but the words were enough to give him faith." |
63041 "Why?" |
63042 "There is something else I would know." |
63043 "Let me get my bearings, and we shall speak more." |
63044 "Your ignorance astounds me." The man looks incredulous. "Can it be that you do not know what he carries in his hand? That blade he carries is shaped by his *thoughts.* Such a tool, when used properly, could slay the multiverse itself..." The man looks lost in thought, then his face sneers in disgust. "Though obviously, the gith became separated when we arrived in the Fortress, and I was unable to make use of his blade." The man frowns. "Unfortunate." |
63045 "There is something else I would know..." |
63046 "Let me get my bearings, and we shall speak more." |
63047 The man shakes his head, as if weary. "Vhailor was becoming... tiresome." He gives a humorless smile. "Those Mercykiller dogs will hunt you across the planes themselves in search of 'justice' - and Vhailor was an especially persistent hound." The incarnation's voice drops slightly. "And he was much too close to justice for my tastes." |
63048 "Why was he hunting for us?" |
63049 "Why was he hunting for us?" |
63050 "Was he a threat?" |
63051 "Very well. There are other things I would know." |
63052 "I've heard enough. We shall speak more... later." |
63053 "Oh, any of countless reasons, some of which lie with me - and others, which lie in the *hands* of other incarnations." He flicks a glance over at the incarnation who was howling when you first arrived. "There have been many lives that have been blackened by incarnations with damaged minds. Some of us have created... problems. I believe in solutions." |
63054 "Was he a threat?" |
63055 "Very well. There are other things I would know." |
63056 "I've heard enough. We shall speak more... later." |
63057 "Oh, any of countless reasons, some of which lie with me - and others, which lie in the hands of other incarnations. As you probably saw from that deranged wreck that was here with us - there have been many lives that have been blackened by incarnations with damaged minds. Some of us have created... problems. I believe in solutions." |
63058 "Was Vhailor a threat?" |
63059 "Very well. There are other things I would know." |
63060 "I've heard enough. We shall speak more... later." |
63061 "Oh, yes - or else I would have simply killed him." He nods. "There is some link between him and justice itself, and that gives him power even over immortals such as us." The man gives a slight smile. "Especially if our injustices are great... and ours are of the blackest sort." |
63062 "I see... there are other things I would know." |
63063 "I've heard enough. We shall speak more... later." |
63064 "Deionarra? That girl had little sense of the planes in her, and that was what I needed her for. You see, the Dustmen have it right - sometimes when you feel too much passion, you cling too tightly to life to let go. And neither did Deionarra - as I hoped she would." |
63065 "Why did Deionarra have to die?" |
63066 "I... see. There are other things I would know." |
63068 "I've heard enough. We shall speak more... later." |
63069 Fiend's Teeth |
63070 The incarnation barely even glances at the howling one, and merely sneers. |
63071 "*You* blaming me for anything is laughable." He turns back to you. "It wasn't out of malice - though she did become tiresome. It's just that when I arrived in the Fortress, I didn't intend to stay. I just wanted to get in, sacrifice her, then get out." |
63075 FIEND'S TEETH Damage: 1-6 Crushing Special: 18/30 Base Strength +50% Resistance to Cold +10% Resistance to Fire +10% Resistance to Electricity +10% Resistance to Poison Speed: 4 Weight: 1 Proficiency: Fists Usable only by Morte These teeth are short, dull and radiate a feeling of unease. They appear to have been taken from a fiend of the Lower Planes, but their exact origin is unknown. Using the teeth grants the wearer certain benefits normally possessed only by fiends. |
63076 "Why did you kill her?" |
63077 "I... see. There are other things I would know." |
63078 "I've heard enough. We shall speak more... later." |
63079 "I needed someone to be my eyes here on the Negative Material Plane, to serve as a scout and try and find out who my killer was. Only the dead can survive here for long - so Deionarra had to be sacrificed so that she could become something other than she was. A tricky business, but it worked - she helped you, didn't she?" |
63080 Teeth |
63081 "You didn't have to kill her." |
63082 "Yes, she did. Perhaps it was the right thing to do." |
63083 "I don't wish to discuss this any further. There are other things I would know." |
63084 "I've heard enough. We shall speak more... later." |
63085 He looks at you silently for a moment, then his sneer returns. "And that is why you will be defeated if you confront our killer. It is because you are WEAK. And you do not see that some things are NECESSARY." |
63086 "That *wasn't* necessary. It was convenient for you. You should have looked for other solutions." |
63087 "You *dare* call *me* weak?! You orchestrated all these 'grand' plans for defeating this invisible enemy, and you got your ass handed to you ANYWAY, and some poor girl was murdered because of it. Maybe if you'd done your job the first time you were here, this wouldn't even be a problem!" |
63088 "I don't wish to discuss this any further. There are other things I would know." |
63089 "I've heard enough. We shall speak more... later." |
63090 "You DARE *lecture* me?! Women have always walked our path with us - whether Deionarra or Ravel or any other woman, and they have suffered, and it was always their CHOICE. Deionarra would have died for me if I'd asked her to. There was no CRIME." |
63091 "I won't discuss it with you any longer - there are other things I would know." |
63092 "I've heard enough. We shall speak more... later." |
63093 "The archer? Well, old sodden Xachariah could see things with his 'eyes' that I couldn't - and he could hit them with his arrows, too." |
63094 "So?" |
63095 "Very well. There are other things I would know." |
63096 "I've heard enough. We shall speak more... later." |
63097 "Well, I was walking into this Fortress blind in some ways - I didn't know what my killer was, so I needed someone who could see things I couldn't in case the enemy was beyond my visual range." He snorts. "Xachariah ended up dying too fast, though, so he wasn't any use in the end." |
63098 "I... see. There are other things I would know." |
63099 "I've heard enough. We shall speak more... later." |
63100 "I'd almost forgotten - yes, what a waste that was." The incarnation seems irritated. "Obviously, *that* didn't work. And it cost a lot of blood and coin, too." He frowns. "It was shortly after the failure of that that I decided to carry the battle to our killer rather than wait for him to show any longer." |
63101 "I... see. There are other things I would know." |
63102 "I've heard enough. We shall speak more... later." |
63103 "Is Morte still *alive?*" The incarnation stares for a moment in disbelief, then he starts laughing. "Ha! That piking skull couldn't be trusted farther than I could throw him - claiming he had information when he didn't, *then* I had to go through the torment of prying him off the Pillar of Skulls, then he *feigned ignorance* once he was off of it." The incarnation scoffs. "I humored him, since he'd told me everything I needed from him." |
63104 "Feigned ignorance?" |
63105 "Hmmm. There are other things I would know." |
63106 "I've heard enough. We shall speak more... later." |
63107 "Oh, yes." The man smiles. "Once a liar, always a liar. It takes a stronger mind than the skull's to give me the laugh, though." |
63108 "What was his game? What more did he have to lie about?" |
63109 "Hmmm. There are other things I would know." |
63110 "I've heard enough. We shall speak more... later." |
63111 The incarnation smirks. "It is of no matter. Let the skull have his secrets - they are worthless to us." |
63112 "Very well. There are other things I would know." |
63113 "I've heard enough. We shall speak more... later." |
63114 "Ignus?" The man stares at you, then frowns. "Is that a name? Who in the hells are you talking about?" |
63115 "You have answered my question. There are other things I would know." |
63116 "I've heard enough. We shall speak more... later." |
63117 "Other incarnations - reflections of ourselves. I will have them merge with me after I deal with you." He glances at the hunched incarnation, who was howling when you first arrived. "Or kill them if they refuse; it is of no matter. They are not necessary." |
63118 "I see. There are other things I would know." |
63119 "Let me get my bearings, and we shall speak again." |
63120 "He is one of the other incarnations - reflections of my self. I will have him merge with me after I deal with you. Or kill him if he refuses; it is of no matter." |
63121 "There are other things I would know." |
63122 "Let me get my bearings, and we shall speak again." |
63123 The man looks at you, then smiles incredulously. "I surrender to no man. It is you who will be absorbed by me." |
63124 "I doubt it." |
63125 "I shall not fight you this day, then. Still, there are other things I would know." |
63126 "Never mind, then. Let me get my bearings, and we shall speak again." |
63127 "Do you intend to fight me on this?" The man seems more amused than anything else. "You are no match for me. There's little point in resisting." |
63128 "Try me." |
63129 "I shall not fight you this day, then. Still, there are other things I would know." |
63130 "Never mind, then. Let me get my bearings, and we shall speak again." |
63131 You lock gazes with him... his eyes are like stones, and they start to drag you down... |
63132 Lock gazes with him, try and force him to merge with you. |
63133 Lock gazes with him, try and force him to merge with you. |
63134 Lock gazes with him, try and force him to merge with you. |
63135 Surrender your will and allow yourself to be absorbed. |
63136 "So be it, then." His eyes become gray like mist, and he gives a slight smile, as if in anticipation. "We shall see what your mind has in store..." |
63137 You feel your mind beginning to peel apart beneath the incarnation's gaze. There is no pain, only the cold chill of oblivion as your personality is stripped away, piece by piece, and blackness fills your vision. And suddenly, you are no more. |
63138 Fall into darkness... |
63139 You feel your mind beginning to peel apart as you lock gazes with him, and you *know* that his will is stronger than yours. If you persist, he will absorb you, and you will be no more - |
63140 Allow the incarnation to absorb you. |
63141 Rip your eyes away from him, turn away. |
63142 Tear away from his gaze and attack him. |
63143 As your mind unravels, there is no pain, only the cold chill of oblivion as your personality is stripped away, piece by piece, and blackness fills your vision. And suddenly, you are no more. |
63144 Fall into darkness... |
63145 You rip your gaze away from his, and you see his face twist in fury. "What are you *doing?!* Are you so weak that you cannot even face our future?! By the hells, what a hollow shell you have become!" |
63146 "Perhaps... so... but I still... have the power to KILL you... prepare to DIE." |
63147 "There are... other things... I would know." |
63148 "Let me get... my bearings... I shall return." |
63149 As you swim in the corridors of his mind, the first emotion you encounter is surprise - and his eyes widen. He is not absorbing you; your will is stronger, and it is consuming *him.* You feel him desperately trying to pull back, but he cannot - he is too weak, and your will blocks his retreat while drawing him deeper into your sub-conscious. |
63150 "This is the last time we shall ever speak. Return to death, where you *belong.*" |
63151 He looks incredulous for a moment, then he disintegrates, and you feel a RUSH of knowledge pouring through you, fighting to the surface... it's almost too much to absorb at once, and you find yourself disoriented. So much knowledge - so many experiences, that - |
63152 ...and as quickly as it occurred, the rush subsides, and you steady yourself. The bits of knowledge swirl about in your mind, and you will make sense of them later. For now, only one piece of knowledge is important - that the incarnation did NOT know how to leave this place. He lied, to trick you into surrendering. |
63153 "Dammit..." |
63154 "You are wasting your time speaking to that one. His thoughts are all angles and spite and nothing more. Stop wasting time - there is much the two of us must speak of." |
63155 "Do not *threaten* me, you fool - I warn you. If anyone is the thief, it is you - you sought to steal our chances to settle this matter by sabotaging all my work!" |
63156 "I'd almost forgotten - yes, what a waste that was." The incarnation seems irritated. "Obviously, *that* didn't work. And it cost a lot of blood and coin, too." |
63157 The first incarnation frowns at the second; he looks like he is barely restraining himself from attacking the other. "Yet *another* thing you will answer for..." He turns back to you. "Though I suppose it doesn't matter. It was shortly after the failure of the tomb trap that I decided to carry the battle to our killer rather than wait for him to show any longer." |
63158 "I... see. There are other things I would know." |
63159 "I've heard enough. We shall speak more... later." |
63160 "They were other incarnations - reflections of ourselves. I wanted them to merge with me, but it is no matter. They are unnecessary." |
63161 "I see. There are other things I would know." |
63162 "Let me get my bearings, and we shall speak again." |
63163 "Of *course* it was the right thing to do. I planned it for decades, down to the smallest details." His eyes take on a faraway stare. "Even so, it was a close thing." |
63164 "I imagine. There are other things I would know." |
63165 "Let me get my bearings, and we shall speak again." |
63166 "The directions?" He nods, irritated. "Of *course* I was responsible - I knew there was a *chance* I might fail here and lose my memories. I wanted future incarnations to benefit from some... guidance. So I had the directions stitched on my back, since such things - like *journals*..." He snarls, as if angry at himself. "Tend to be lost so *easily.*" |
63167 "The directions were kind of vague, though..." |
63168 "Why did you put that warning about Morte on the back?" |
63169 "Were you the one who asked Pharod to get the Bronze Sphere from the catacombs?" |
63170 "I see. There are other things I would know." |
63171 "Let me get my bearings, and we shall speak again." |
63172 "Are you a *fool?*" The incarnation looks exasperated. "The directions *needed* to be vague - I couldn't *spell* out exactly what was happening to us, so I left a signpost. What do you think would have happened if a Dustman had read them? Or someone even more barmy? How *quickly* do you think we would have been buried alive or cremated?" |
63173 "Very well. What about me seeking out Pharod, though? Why him?" |
63174 "Why did you put that warning about Morte on the back?" |
63175 "Were you the one who asked Pharod to get the Bronze Sphere from the catacombs?" |
63176 "I see. There are other things I would know." |
63177 "Let me get my bearings, and we shall speak again." |
63178 "Pharod?" The incarnation thinks for a moment. "Oh, yes - the trash king with all the 'tough' bloods that thought I was easy prey..." He smiles slightly, as if recalling a pleasant memory. "After only a little bloodletting, I struck a bargain with him - he would see to it that if his men found me, they would take me safely to the Mortuary - and, of course, I needed the eyes and hands of his men to scour the catacombs beneath Sigil for me." |
63179 "What for?" |
63180 "For the Bronze Sphere?" |
63181 "I see. There are other things I would know." |
63182 "Let me get my bearings, and we shall speak again." |
63183 "A sphere..." |
63184 "...made of bronze. Ugly. Feels like an egg to the touch, and it smells of rotten custard. Right?" |
63185 "Yes. I told Pharod it was the only thing that would save his miserable life... what a sniveling little dodger he was." The incarnation smiles at you. "You see, the old bastard was destined to end up on the Pillar of Skulls when he died, and he was desperately trying to weasel out of it. So I told him that there was an item beneath Sigil that would 'save' him from his fate, if he could only find it." |
63186 "But it *wouldn't* save him - it was just something you wanted him to find." |
63187 "Of *course* it was useless to him. One cannot dodge fate so easily." He looks at you, irritated. "However, nothing motivates a man faster than telling him what he seeks will save his soul from eternal damnation. I intended to take it from him after he found it. It's just that searching for it myself would have taken... too long." He smiles again. "And why should I do it, when I could have someone else hunt for me?" |
63188 "Actually, he ended up tricking *me* into finding it for him. Why was it so important?" |
63189 "Uh, yeah... very true. I'm sure one of Pharod's men, uh, found it for him. Why was it so important?" |
63190 "I... see. There are other things I would know." |
63191 Teeth of the Viper |
63192 "Let me get my bearings, and we shall speak again." |
63194 TEETH OF THE VIPER Damage: 2-7 Piercing Enchanted: +1 Special: Poisons Target Immunity to Poison Speed: 2 Weight: 1 Proficiency: Fists Usable only by Morte These teeth appear to be a set of hollow fangs, much like those of a viper. Although long removed from their original host, the teeth still drip poison from their sharp tips. |
63195 "Important? Do you not know?" The incarnation becomes silent for a moment. "Do you have it with you?" |
63196 "No, it died with Pharod. What was it supposed to do?" |
63197 "No, it died with Pharod. What was it supposed to do?" |
63198 Lie: "No, it died with Pharod. Out of curiosity, what did it do?" |
63199 Lie: "No, it died with Pharod. Out of curiosity, what did it do?" |
63200 "Yes, I do. I brought it with me." |
63201 "It was a dead sensory stone." The incarnation is staring through you, as if seeing something far away. "Do you know what it contained?" He smiles ruefully. "It held the last experiences of the *first* of us. When we were one man, and not a string of incarnations." His voice drops. "If there had been some way of unlocking it, I would have been able to see inside his *mind*..." |
63202 "And see why this all happened?" |
63203 "Yes..." The incarnation's face has become somber. "It is the answer I have always sought. Why this happened. Why we became immortal." He sighs. "And I fear we shall never know." |
63204 "I brought it with me, you know." |
63205 "There are other things I would know." |
63206 "Let me get my bearings, and we shall speak again." |
63207 "You *have* it?!" The incarnation's eyes flare. "Then your life had some use after all!" You watch his eyes flicker, as if thinking, calculating. "When we merge, I will see about finding a means to unlock it. Perhaps all is not lost..." |
63208 "What is the sphere? Why is it important?" |
63209 "I have no intention of merging with *you.*" |
63210 Truth: "Very well, I am ready to merge with you." |
63211 Bluff: "Very well, I am ready to merge with you." |
63212 "We shall see... but first, there are other things I would know." |
63213 "Let me get my bearings, and we shall speak again." |
63214 "It is a dead sensory stone. Do you know what it contains?!" He smiles eagerly. "It holds the last experiences of the *first* of us. When we were one man, and not a string of incarnations." His voice drops. "If there is some way of unlocking it, I will be able to see inside his *mind*..." |
63215 "And see why this all happened?" |
63216 "Yes..." The incarnation's face has become somber. "It is the answer I have always sought. Why this happened. Why we became immortal." He studies you. "When we merge, I will see about finding a means to unlock it. Perhaps all is not lost..." |
63217 "I have no intention of merging with *you.*" |
63218 Truth: "Very well, I am ready to merge with you." |
63219 "We shall see... but first, there are other things I would know." |
63220 "Let me get my bearings, and we shall speak again." |
63221 "*I* don't deal in the realms of perhaps and maybe." The first incarnation sneers. "I seek answers. It is what has allowed us to get this far." He looks at the third incarnation with contempt. "If we had left life in *your* hands, we wouldn't have even a fraction of the truth we now possess. And in that truth, lies *power.*" He turns to you. "You will realize that when we merge." |
63222 "I brought the sphere with me, you know." |
63223 "I brought the sphere with me, you know." |
63224 "We shall see... but first, there are other things I would know." |
63225 "Let me get my bearings, and we shall speak again." |
63226 "*I* don't deal in the realms of perhaps and maybe." The first incarnation sneers. "I seek answers. It is what has allowed us to get this far." He looks at the third incarnation with contempt. "If we had left life in *your* hands, we wouldn't have even a fraction of the truth we now possess. And in that truth, lies *power.*" He turns to you. "You will realize that when we merge." |
63227 "I have no intention of merging with *you.*" |
63228 Truth: "Very well, I am ready to merge with you." |
63229 Bluff: "Very well, I am ready to merge with you." |
63230 "We shall see... but first, there are other things I would know." |
63231 "Let me get my bearings, and we shall speak again." |
63232 Teeth of the Fire Drake |
63233 TEETH OF THE FIRE DRAKE Damage: 1-6 Slashing Enchanted: +1 Special: 3-8 Fire Damage Immunity to Fire Speed: 4 Weight: 1 Proficiency: Fists Usable only by Morte These teeth look more like lumps of charred bones than actual teeth. Although their origin is unknown, it can be deduced that they were taken from some fire breathing creature. Using the teeth grants the wearer certain benefits normally possessed by such creatures. |
63234 "Anything else?" |
63235 UnderSigil |
63236 Curst Thug |
63237 "Yes, you're going to barsh an abishai." |
63238 You see Sharlene, the harlot. She gives you a sweet smile. "Hello again, cutter. What can I do for you?" |
63239 "I have some questions..." |
63240 "Nothing, farewell." |
63241 "Thousands." |
63242 Sound Processing |
63243 Music Processing |
63244 Turning this option off will force Torment to ignore sound effect playback and processing. This will free up processing time for other tasks such as graphics and AI. |
63245 "You know, Morte, on some planes they burn jesters for firewood." |
63246 "Your luck seems to blanket us all." |
63247 Turning this option off will force Torment to stop music playback and processing. This will free up processing time for other tasks such as graphics and AI. |
63248 "No, she's not pretty. But she might easily be beautiful." |
63249 You see a bored looking woman. She glances at you as you approach and frowns. |
63250 "Greetings." |
63251 Ignore her. |
63252 She sighs and glances around then turns her attention to you. "Greetings to you as well... What do you want?" |
63253 "I have some questions..." |
63254 "Nothing, never mind." |
63255 Her frown deepens. "Questions... Bar that, berk. I'm no tout, nor do I want to be. Pike off." |
63256 "It will take just a moment of your time..." |
63257 "Farewell then." |
63258 "I don't have a moment to give you." She pauses, reaches behind her back, and then has a dagger in her hand. "How about I give you a few inches of fine Baatorian steel instead?" |
63259 Attack her. |
63260 Leave. |
63261 You see a bored looking woman. She glances at you as you approach and frowns. |
63262 "Greetings." |
63263 Ignore her. |
63264 She smiles at you but looks about nervously. "Yes. Greetings and all that... You want something?" |
63265 "I have some questions..." |
63266 "No, never mind. Farewell." |
63267 She frowns and sighs. "If you must. Please be quick." |
63268 "Who are you?" |
63269 "What are you doing?" |
63270 "What can you tell me about Curst?" |
63271 "Do you know anything about a deva?" |
63272 "I must be going, farewell." |
63273 "Who I am is not important. Just ask your questions and I'll try to answer them..." She gives you an impatient look. |
63274 "Very well. I have some questions..." |
63275 "I must be going, farewell." |
63276 "What I am doing is not really your concern. Just ask your questions please." |
63277 "Very well. I have some questions..." |
63278 "I must be going, farewell." |
63279 "Curst is a city of liars, cheats, and backstabbers. The only person you can trust is yourself... and I'd think twice before I did that." She shrugs. "Keep that in mind and you'll do fine here." |
63280 "Liars, cheats... Does that include you?" |
63281 "I see. I have some more questions..." |
63282 "I must be going, farewell." |
63283 She smiles. "Absolutely..." |
63284 "I see. I have some more questions..." |
63285 "I must be going, farewell." |
63286 She frowns as she thinks. "No, nothing about a deva." She shrugs. "Ask at the administration office in the center of town." |
63287 "I will. I have some more questions..." |
63288 "Thank you, farewell." |
63289 You see a bored looking woman. She glances at you as you approach and frowns. |
63290 "Greetings." |
63291 Ignore her. |
63292 She looks at you apprehensively. "Uh... Hello. Whatever it is you want, I don't have it. Leave me be." She glances about. |
63293 "I have some questions..." |
63294 "Very well, farewell." |
63295 "Hmm... Well, be that as it may, I still don't want to be bothered by you. Go away." She frowns. |
63296 "It will only take a moment of your time." |
63297 "Very well, farewell." |
63298 Her frown deepens as she places her hands on her hips. "Alright, you don't understand my saying *no* the nice way... Do I have to do it the not so nice way?" |
63299 "Yes, you do." |
63300 "No, farewell." |
63301 She smiles. "Very well then... Go sit on a sodding pole till yer arse cheeks touch the ground, then spin on it!" She makes a rude gesture at you. "Pike off you barmy bastard!" |
63302 "Very well, farewell." |
63303 You see a bored looking woman. She glances at you as you approach and frowns. "I've had enough of you already, bugger off..." She turns away and ignores you. |
63304 Leave. |
63305 This person looks extremely upset at being in the prison. You can't get a response from them regardless of how hard you try. |
63306 Leave. |
63307 Improvise: "It is I. Do you not recognize my voice?" |
63308 Improvise: "It is I. Do you not recognize my voice?" |
63309 "In a place where *yeh'll* never find 'im. If yeh think to be taking him, yeh'll be needing ta get through me, first." |
63310 "If it gives me the strength ta gut yeh, I donnae care!" |
63311 "Enough of yer chatterin'! If it's a *fight* yeh want, then c-!" |
63312 "If - if yeh're gonna try an' get *past* me then go on n' do it! I..." |
63313 "*Shut* yer bone-box, yeh hear me?! Shut y-" |
63314 AH... THE FIENDLING GIRL. |
63315 WHERE IS THE ONE WHO BROUGHT YOU HERE? |
63316 YOUR WORDS HAVE PASSION'S STRENGTH. AND PRECIOUS LITTLE REASON. |
63317 CURIOUS... |
63318 YOUR REASON FOR FOLLOWING HIM HERE IS BECOMING CLEAR - |
63319 COULD IT BE THAT YOU SOMEHOW PERCEIVE YOURSELF AS *SPECIAL* IN HIS EYES? |
63320 FIENDLING, I HAVE WATCHED THE ONE YOU FOLLOW ACROSS MANY LIFETIMES. I KNOW HIS HEART, AND I KNOW THERE HAVE BEEN COUNTLESS OTHERS WHO HAVE FELT PASSION FOR HIM. |
63321 OF THEM ALL, YOU ARE CERTAINLY THE *LEAST.* YOU ARE A *THING,* BASTARDIZED BY YOUR PARENTS AND THE PLANES... |
63322 ANSWER ME THIS, AND YOU WILL KNOW SILENCE, CHILD. |
63323 DOES THE ONE YOU FOLLOW *MATTER* TO YOU? |
63324 "So. You are the spider that lies in the center of it all." |
63325 "I have many questions that you could answer. Your goals in this matter have not been entirely clear." |
63326 "My heart is neither black nor do I fear for my life." |
63327 "Someone precious to me is here in your fortress. I shall not leave until we are rejoined and he has resolved this matter to a satisfactory conclusion." |
63328 "My heart is neither black nor do I fear for my life." |
63329 "My companions, my friends, are here in your fortress. I shall not leave until we are rejoined and the man we follow has resolved this matter to a satisfactory conclusion." |
63330 "As gracious as your offer is, I must refuse your offer to abandon my friends." |
63331 "As for the 'small' price he will pay at your hands, it is the equivalent of death to him. I have traveled with this man for some time, and there are many things I do not wish him to forget." |
63332 "That is *your* judgment." |
63333 "The fact remains that I do not wish him to forget me, nor all that he has struggled for to reach this place." |
63334 "He has suffered much, and I find my sympathies lie with him rather than the arrogant creature that postures before me and fights as a *coward* fights, preferring to kill from a distance where his opponent cannot reach him." |
63335 "You shall torment him no more." |
63336 MY GOALS ARE NOT FOR YOU TO KNOW, FALLEN TANAR'RI. MY INDULGENCE IS ALL THAT KEEPS YOUR BLACK HEART BEATING IN YOUR CHEST. YOU MAY LEAVE WITH YOUR LIFE NOW, IF YOU WILL. |
63337 THERE IS *NO* SATISFACTORY CONCLUSION TO THIS FOOL'S ERRAND. YOU WILL LEAVE THIS PLACE, AND YOU SHALL LEAVE YOUR UNDYING COMPANION HERE. |
63338 FEAR NOT FOR HIS LIFE. THE ONLY PRICE HE SHALL PAY IS THE LOSS OF MEMORY. |
63339 *HE WILL FORGET.* IT IS HIS *FATE* TO REMAIN IGNORANT. |
63340 HE WILL FORGET YOU, TANAR'RI, JUST AS HE HAS FORGOTTEN ALL WHO HAVE WALKED THE PATH OF MISERY WITH HIM. HE EXISTS TO DIE, FORGET, AND DIE AGAIN. HE IS *NOTHING.* |
63341 TANAR'RI... |
63342 PERHAPS YOU DOUBT MY POWERS HERE, IN THIS PLACE. A DEMONSTRATION MAY SILENCE YOUR DOUBT. |
63343 SEEKING FLAMES Range: 180 feet Duration: 30 seconds Speed: 1 Area of Effect: 50 feet radius Saving Throw: None As the maintainer of life, fire is a true blessing. Yet as it warms, it also burns; while it is a blessing, it is also a curse. Its scorching flames distract and weaken all enemies who succumb to its effects. The Seeking Flames grant all enemy targets in a 50-ft. radius, -1 to Attacks and -1 to their saving throws for 30 seconds. |
63344 SCRIPTURE OF STEEL Range: 180 feet Duration: 30 seconds Speed: 1 Area of Effect: 70 feet radius Saving Throw: None One of the earliest teachings of Zerthimon, this incantation reflects what *knowing* that flesh yields to steel achieves: bestowing a greater advantage to strike and the strength to resist damage. Scripture of Steel grants +1 to hit and +1 to saving throws to all creatures that are "Friendly" to the caster in a 70 feet radius from the casting point. |
63345 SUBMERGE THE WILL Range: 10 feet Duration: 12 sec. / level Speed: 1 Area of Effect: 1 creature Saving Throw: None When the will is submerged, new strength is gained: The strength to endure and protect against adversity. With *knowing* the teachings of the Third Circle of Zerthimon, comes greater protection against all forms of attacks. When cast, a magical orb of protective energy arises and protects the recipient from attacks from all directions. It bestows an AC 2 against all attacks and +1 to all Saving Throws for 12 seconds / level of the caster. |
63346 VILQUAR'S EYE Range: 45 ft. + 15 ft. / level Duration: 30 seconds Speed: 1 Area of Effect: 1 Creature Saving Throw: Neg. Vilquar's Eye is branded upon the one who is foolish enough to cross the caster. Vilquar's shortsightedness becomes the target's vision, and soon the world is muddled and dark. If the targeted creature fails its saving throw at -1 penalty, the creature will be struck with blindness and suffer a -4 penalty to its attack rolls and a +4 penalty to the target's AC. |
63347 REIGN OF ANGER Range: 40 ft. + (15 ft. / level) Duration: Instant Speed: 1 Area of Effect: 1 creature Saving Throw: None Zerthimon's teachings allows the channeling of anger into streams of unerring missiles that quickly strike those that oppose you. This spell summons a magical missile that strikes its target unerringly for 3-6 pts. of damage with no saving throw possible. In addition, the caster gains 1 extra missile every 2 levels, for a total of 5 missiles at level 9. |
63348 IGNUS' TERROR Range: 75 feet Duration: 30 seconds Speed: 2 Area of Effect: 30 feet radius Saving Throw: Neg. Terror exists in many forms throughout the multiverse. This incantation calls upon one of the most basic, universal forms of terror, the Fire of Destruction, to destroy courage and strike fear into all adversaries. This spell causes all non-undead creatures within a 30 foot radius of the target point to flee in terror from the area, if they fail their saving throw at a -1 penalty. |
63349 INFERNAL SHIELD Range: 0 Duration: 5 seconds per level or (Special) Speed: 3 Area of Effect: Caster Saving Throw: None Even the Great Destroyer is halted by this mystical barrier. When cast, all fiery effects are absorbed and altered into healing energies. Works on caster only. The spell creates a fiery shield that bestows a 150% Normal Fire Resistance and 150% Magical Fire Resistance. The spell will expire after 5 seconds / level of the caster. |
63350 FIERY RAIN Range: 90 feet Duration: Instant Speed: 3 Area of Effect: 1 target/meteor Saving Throw: None Streams of fiery rain streak down upon the target, burning and crushing it into submission. The caster chooses any single target within range. Then, a stream of fiery meteors rain down and strike the target and surrounding area - one 'meteor' for each level of experience, up to a maximum of 10. Each missile that hits inflicts 1-2 points of blunt damage and 1-4 points of fire damage. Anyone within 3 feet of the target takes 1 point of fire damage as well. |
63351 BALANCE IN ALL THINGS Range: Caster only Duration: When hit the same number of times as Level / 4, or 5 seconds / level of caster Speed: 3 Area of Effect: 10 ft. radius when activated Saving Throw: None From the Separation of the People, came the *knowing* of Two Skies. From the *knowing* of Two Skies came the realization that hurting others, hurts oneself. This spell only affects the caster. Whenever the caster is attacked while the spell is in effect, all hostile creatures within a 10 foot radius take equal damage. It lasts for 1 attack per 4 levels of the caster, and the effects are not cumulative (you cannot have more than one Balance spells erected). If the spell is not triggered, it lasts for 5 seconds per level of the caster. |
63352 ELEMENTAL STRIKE Range: 90 ft. + 5 ft. per level Duration: Instant Speed: 4 Area of Effect: 1 or more creatures or objects Saving Throw: Special Globes of elemental force fly forth and explode upon impact. Those within range are caught in its blast wave as well. Like the magic missile, this spell creates a mystical globe of elemental energy, which will successfully hit its target for 2-8 pts. of damage, regardless of saving throw. It then explodes with a concussive blast that does 1 pt. of damage / level of the caster within a 3 ft. radius. If a saving throw is made then this concussive damage is negated. The wizard creates 1 missile at 7th, + an additional missile every 3rd level after 7th, for a max of 7 missiles. |
63353 RAISE DEAD Range: 90 feet Duration: Permanent / Instant Speed: 5 Area of Effect: 1 Person Saving Throw: None The most precious gift is bestowed upon all who were lost to the living. The Nameless One is able to cast it 3 times per day and is replenished when he rests. This spell restores life back to any slain individual chosen. No saving throw is required. |
63354 The guard stares bitterly at you. "He's dead already. Aren't you happy with yourself? Go down and talk to Keldor." |
63355 "Fine. Farewell." |
63356 You see a strikingly beautiful ghostly form before you; she has long, flowing hair, and her gown seems stirred by some ethereal breeze. Her eyes rest on yours, and you feel a strange, disjointed sensation, as if you are looking at several pairs of eyes at once. |
63357 "Are you Deionarra...?" |
63358 Before you is the ghostly form of Deionarra; her spectral gown seems stirred by some ethereal breeze. Her eyes rest on yours, and you feel a strange, disjointed sensation, as if you are looking at several pairs of eyes at once. |
63359 "Deionarra...?" |
63360 "My Love, at last I have *found* you... I searched for you after you were divided by the crystal - this Fortress spans hundreds of miles, and I feared you were lost to me." Her ghostly eyes take your measure, searching your bodies for new wounds. "Are you well?" |
63362 "I think so - the crystal divided me, but I am one again. Now I am trapped here, however." |
63363 "I suspect trapping you here was the crystal's true purpose. But it poses no barrier for one such as I." She closes her eyes. "Much do my eyes see, and the halls of this Fortress are well known to me." |
63364 "If you are trapped here, my Love, I shall see to it you are set free. Where is it you wish to go?" |
63365 "I wish to find my adversary and defeat him." |
63366 "I wish to go to where my mortality is - and recover it." |
63367 "I wish to rejoin my friends." |
63368 "I wish to rejoin my companions. There are things I will need from them." |
63369 "I wish to speak to you for a moment, and tell you how you died... and why." |
63370 "As you wish, My Love." She stretches out her hand. "Touch my hand, and the walls of this Fortress shall be walls no more." |
63371 Touch her hand... |
63372 "What are you speaking of?" |
63373 Truth: "When I brought you to this Fortress, it was my intention that you die here. I needed someone to remain behind so that they would serve as a link to this place. I knew because you loved me so much, that your love would stave off death and allow you to become a spirit. And that is why you suffer now." |
63374 Lie: "When you died here in the Fortress, it was because of the adversary that awaits us. He wished you to die so that we would be apart. I go to confront him soon, and I will have my revenge on him." |
63375 Deionarra's face is a mask as you speak the words. |
63376 Lie: "I am sorry, Deionarra." |
63377 Truth: "I am sorry, Deionarra." |
63378 Truth: "It was necessary, Deionarra - I am sorry that you have suffered." |
63379 "Do you *love* me? If you say yes, my Love, then nothing that has happened matters." |
63380 Lie: "Of course I love you. Even death cannot kill the bond between us." |
63381 Truth: "Though I did not know you at first, I have come to love you. Your suffering has become mine, and I have found that I will do what I can to help you." |
63382 Truth: "I am sorry, Deionarra. I do not. I never knew you. Perhaps if I had met you under different circumstances..." |
63383 "Then I will aid you, my Love. Tell me how I can help you, and I shall do it." |
63384 "I am trapped here. Can you help me escape?" |
63385 "Then... this shall be the ending of things between us, my Love. I have remained here for you - for no other reason. I will help you one last time, then I shall travel beyond the Eternal Boundary, as I was meant." |
63386 "Then I will ask this last thing and leave you in peace: I am trapped here. Can you help me?" |
63387 You see a strikingly beautiful ghostly form; she has long, flowing hair, and her gown seems stirred by some ethereal breeze. She is standing at the edge of the black stone causeway, staring out into the emptiness of the Plane. |
63388 "Who are you?" |
63389 Leave the spectral figure alone. |
63390 Before you is the ghostly form of Deionarra; her spectral gown seems stirred by some ethereal breeze. She is standing at the edge of the black stone causeway, staring out into the emptiness of the Plane. |
63391 "Deionarra...?" |
63392 Leave Deionarra alone. |
63393 "My Love! You should *not* be here! You must leave at once!" |
63394 "Why? Who are you, spirit... what is this place?" |
63395 "Deionarra, what is this place? Is this the Fortress?" |
63396 "This is the Fortress of Regrets. It is the place that holds the moment of my death prisoner, and I may not stray far from its halls. If you can find a way back to Sigil you *must;* if you stay here, my Love, you shall die." |
63397 "I'm immortal, spirit; your warning is appreciated, but death is the least of my worries." |
63398 "I'm immortal, Deionarra; I don't think I have much to worry about, even here." |
63399 "What about my immortality? Surely, I'm still immortal, even here...?" |
63400 She shakes her head. "No, my Love. There is something about this Fortress - the shell that surrounds it cuts it off from the rest of the planes. It is that shell that acts as a barrier to your immortality." |
63401 "A shell? The Pillar told me that when I die, another dies in my place. And if it can't find someone to die for me -" |
63402 "How could this shell act as an obstacle? That makes no sense." |
63403 "As I have maintained my vigil here in this place, I have come to learn the nature of your immortality, my Love. It is a thing which hungers for the lives of others. At the moment of your death, it claims another living thing in your place, allowing you to live. The soul that dies in your place is brought here, to the Fortress, as a shadow. I believe this shell prevents your immortality from finding another victim." |
63404 "So... when I die, another dies in my place. And if it can't find another living thing to die *for* me..." |
63405 "Then if you die in this place, it is the end, for there is nothing that *lives* here - so you must be careful. Return back to Sigil and leave this cursed place!" |
63406 "But - my allies are here: and that means they are inside this shell. What happens to *them* if I die?" |
63407 "But - one of my allies is in there. That means they are inside this shell. What happens to my companion if I die?" |
63408 "Deionarra, can you tell me anything else that might be helpful? What waits inside?" |
63409 "Spirit, can you tell me anything else that might be helpful? What waits inside?" |
63410 "My Love, if you have brought *anything* that lives with you to this place, then it is in terrible danger - both from the shadows and from you. Should you die here, your immortality will hunt for the closest living thing in the Fortress, and *that* is the one that shall die in your place. You must leave here, now!" |
63411 "I can't *go* back. So can you tell me *anything* else that might be helpful? What waits inside the Fortress?" |
63412 "There is no natural darkness within the Fortress, my Love, only the shades of those who have died in your place. The energies of this Plane feed them, and their hatred for you is beyond all reason. They will not permit you to leave." She throws a glance at the walls of the Fortress. "Do *not* enter, I beg you!" |
63413 "But - my allies are in there. I cannot leave them. Do you have any idea where they might be?" |
63414 "But - one of my allies is in there. I cannot leave. Do you have any idea where my companion might be?" |
63415 "I have to enter the Fortress. I cannot go back." |
63416 "If you brought others, then they were cast from you when you arrived - it is the nature of this place to divide living things... then kill them." She looks distraught. "The Fortress is a thing of many miles - finding your friends here will be difficult." |
63417 "I have to find them. There is no choice in the matter." |
63418 "One thing more..." Deionarra pauses, as if trying to catch a fleeting memory. "Within... within the chamber are great clocks..." Her voice becomes steadier, more certain. "Clocks which you spoke of once as having been the key to you escaping that chamber... when you were trapped there once before." She looks at you. "I know I cannot stay you from your course, my Love - I shall watch for you, and help you if I can." |
63419 "I brought your ring, Deionarra. I found your legacy to me." |
63420 "You have my thanks, spirit. I must go now." |
63421 "You have my thanks, Deionarra. I must go now." |
63422 "The ring still holds a part of me within it, my Love. When you carry it, you carry my heart with you." She closes her eyes for a moment, and you suddenly feel a warmth pass through you. Deionarra opens her eyes, then smiles. "I knew you would return to me with it in your keeping. Carry it now with my blessing, and keep it close to your heart. Through it, I will defend you." |
63423 "You have my thanks, Deionarra. I must go now." |
63424 "FIND a way, skull." |
63425 "What are yeh looking at, skull?" |
63426 "That tongue of yers is gonna get yer nose broken." |
63428 "How do you even get a chance to take a breath when ye're talking so much?" |
63429 "If yeh need to go somewhere, skull, don't let us keep yeh." |
63430 "I've *several* names for you. None of them fit fer polite company." |
63431 "Huh. I wonder how much copper ye'd be worth to the Dusties, skull." |
63432 "Death's too good for you, skull." |
63433 "Those eyes rest on me one more time, skull, and they'll be resting on the ground." |
63434 "Oh, well *ye're* one to talk." |
63435 "Skull, if you don't keep yer eyes to yerself, I'm takin' 'em." |
63436 "You're a right wee skunner." |
63439 "Donnae be fooled by that succubus... she's interested in ya 'cause of the shape of yer neck... it's just right for her to sink her teeth into." |
63440 "I donnae *trust* that succubus. She's a fiend, so she is! They're all a-like, waiting for yeh tae drop yer guard before sinking her teeth into yer neck. Don't yeh be takin' yer eye off that fat slat, or she'll turn on ya faster than yeh can blink. All fiends are like that, so they are." |
63441 "Oh aye, but the good part. She looks like she's got all the bad parts, she does." |
63442 "So, how long will you be traveling with us, succubus?" |
63443 "Well, ye're not permitted. I don't trust yeh." |
63444 "So uh... when are yeh heading back to yer knocking shop, succubus?" |
63445 "Well, it's where yeh BELONG, so maybe yeh should." |
63446 "Yeh better watch yerself, succubus. Yeh step outta line and start hunting for souls, yeh'll catch my blades." |
63448 "Well, I *would* take yeh at yer word, but since ye succubi are all perfumed lying harlots, I won't." |
63449 "You just keep away from me. In fact, maybe you should keep away from all of us." |
63450 "How much longer are yeh going to be dragging yerself with us, succubus?" |
63451 "Jealous? I'm not jealous! I don't even know how to spell jealous! I just don't trust yeh... and none of us do!" |
63452 "I've had enough of yeh and her! Go on and travel with her then, if yeh like her company! I'll have nothing more to do with yeh!" |
63453 "Oh, don't you 'Annah, look' me, yeh black-hearted harlot, I'll carve yeh, so I will! Always puttin' on yer airs with yer fine clothes and yer nose up in the air - I've had enough of yeh! Yeh can burn for all I care!" |
63454 "I can't stand anywhere. It's this, uh, legs thing, you know." |
63455 "I thought you were good looking, but I was mistaken." |
63456 "I stopped breathing the first time I saw you, fiendling." |
63457 "I have a NAME, you know." |
63458 "Interesting you should bring that up... cause just the other day, I was asking them how much they'd pay for you." |
63459 "You know, you'd be a lot more charming if you didn't open your mouth." |
63460 "Oh, but you already have my heart, fiendling." |
63462 "I can think of worse ways to go." |
63463 "You know, *you're* part fiend." |
63464 "She looks good from where I'm floating." |
63465 Thorp lets out a thunderous laugh and begins to beat his chest with his fists. "Thorp mighty warrior! Soon Thorp be warrior of stature." He settles down and gives you a serious look. "Then lady forgive Thorp for being oaf." |
63466 "Farewell, Thorp." |
63467 You see Thorp, the thokola. He gives you a friendly laugh as you approach. "Thorp good friend the smallie is back! What you want of Thorp?" He smiles warmly. "Thorp not forget you save life." |
63468 "Farewell, Thorp." |
63469 "As long as I am permitted, I suppose." |
63470 "I don't know if I will be going back." |
63471 "I'll be careful. I assure you, I have no such hungers." |
63472 "Not all of us, Annah. I would encourage you to be more open-minded. You have fiend blood as well, and you have many good qualities." |
63473 "Annah, jealousy is a two-edged blade. If you keep-" |
63474 "Very well, then." |
63475 "Annah, look, we should-" |
63476 BODICE OF THE GODLESS PRIESTESS Armor Class: 5 Special: Memorize 3 Additional 1st Level Priest Spells Memorize 2 Additional 2nd level Priest Spells Weight: 5 Usable only by Fall-from-Grace This is a bodice much like the one Fall-from-Grace, Madame of the Brothel of Slating Intellectual Lusts, often wears. The enchantments woven into it by Goncalves allow Fall-from-Grace to memorize twice the number of 1st and 2nd level spells per day as she normally could. |
63477 ...you are standing in front of a freshly-slain corpse, rigor mortis making a mockery of its smile; the number '42' has been stitched onto its scalp. The zombie is lying on a slab, and you have just finished stitching up its chest. You have placed something inside, something that may prove useful if you come this way again... |
63478 Echo: "Keep these things safe and wait for my return." |
63479 Echo: "Keep these things safe and wait for my return." |
63480 The memory of your voice is an echo, strange and hollow to your ears. You cross your arms in front of your chest, and to your surprise, the corpse does, too. After a moment, its hands fall back to its sides, and as it does, the vision fades... until you are watching Ei-Vene's hands make their stitching motions once more. ^NNOTE: You have regained a memory. Memories can give you additional experience points, skills, and may even lead to you gaining something else of value later on.^- |
63481 Tap her, get her attention. |
63482 Tap her, get her attention. |
63483 Leave. |
63484 "I wanted to retrieve that object now, Xachariah..." |
63485 TBD |
63486 BODICE Armor Class: 4 Weight: 6 Usable only by Fall-from-Grace This is a bodice much like the one Fall-from-Grace, Madame of the Brothel of Slating Intellectual Lusts, often wears. It is not known what powers the bodice possesses. |
63487 Bodice of the Perilous Quest |
63488 BODICE OF THE PERILOUS QUEST Armor class: 5 Special: Increases Regeneration Weight: 6 Usable only by Fall-from-Grace This is a bodice much like the one Fall-from-Grace, Madame of the Brothel of Slating Intellectual Lusts, often wears. Goncalves took great care in enchanting the weave of this particular piece of clothing; not only does it clean itself and repair minor tears in its fabric, its magic will slowly heal Fall-from-Grace, as well. |
63489 Leather Jerkin |
63490 LEATHER JERKIN Armor Class: 6 Weight: 7 Usable only by Annah This piece of light leather armor was clearly fashioned for a woman. Even at a glance one can tell it is of the highest quality; every part of it, from its supple leather banding to its quadruple-stitched seams and padded silk lining, speaks of impeccable craftsmanship. |
63491 Jerkin of the Flitting Shadow |
63492 JERKIN OF THE FLITTING SHADOW Armor Class: 6 Special: +15% Pick Pocket Skill Bonus +25% Stealth Skill Bonus Weight: 8 Usable only by Annah This piece of light leather armor was clearly fashioned for a woman. Even at a glance one can tell it is of the highest quality; every part of it, from its supple leather banding to its quadruple-stitched seams and padded silk lining, speaks of impeccable craftsmanship. Goncalves wove a number of enchantments into the lining of the jerkin so that its wearer is more prone to blend into surrounding shadows, making them difficult to spot and often allowing them to pass by others entirely unnoticed. |
63493 Jerkin of the Brazen Rogue |
63494 JERKIN OF THE BRAZEN ROGUE Armor Class: 4 THAC0: +1 Weight: 12 Usable only by Annah This piece of sturdy leather armor was clearly fashioned for a woman. It is a piece of remarkably skillful craftsmanship; small metal plates and bands are carefully concealed here and there over the jerkin's surface, providing a great deal of protection without hampering mobility. The armor seems best suited for a 'flashy' fighter who would make the full use of the free movement it would afford them. The enchantments woven into it by Goncalves not only serve to protect such a combatant, but aid them in their balance and the striking of their foes, as well. |
63495 "I *think* this is the corpse I had that memory about..." |
63496 MORTUARY TASK LIST Weight: 0 Someone has penned a series of tasks in red ink on this scrap of parchment: - I would like the Contracted Workers to be inspected thrice-daily, at the end of each work shift when the new Initiates come on duty. We have experienced too many Contracted collapses while engaged in heavy labor as of late, and I fear the embalming enchantments initially used on the corpses may be decaying or may have been warped somehow. - If the Contracted workers could be inspected every eight hours and Raised if they have collapsed, then this would prevent the backlog of shells in the Preparation Rooms and free up more Contracted workers for other duties. - I do not wish collapsed bodies to be disposed of; when possible, the original Contracted shells are to be Raised and be made to resume their duties. - I have included spare embalming charms within the shelves for the Initiates on duty. They are to be used only when the shells cannot be repaired with stitching, bandaging, or applications of embalming fluid. |
63497 Mortuary Task List |
63498 Dustman Embalming Charm, Lesser |
63499 DUSTMAN EMBALMING CHARM, LESSER Invokes: "Embalming, Minor" 3 Charges Weight: 0 Usable only on Nameless One and Morte This strange metal bracelet has directions inscribed on the side of it. Judging from the crude text, it appears that the bracelet works by being held by a living creature, then while pronouncing a mantra to the 'True Death,' it is touched to the forehead of a zombie or skeleton. When this is done, the minor enchantment held within the item spreads through the corpse, strengthening their bones, killing traces of corpse rot and/or grave mold, and helping to seal minor tears in the skin. ^NNOTE: This item will work on either you or Morte. Simply place it in your quick item slot, then use it from the quick menu on Morte (or have Morte use it on you) in order for it to take effect. When cast, the target gains +2-8 temporary hit points and a temporary bonus of +1 AC for a "half-hour." The extra hit points will heal the target if he is less than max hit points or they will give him bonus hit points for a half-hour.^- |
63500 Enchanted Punch Daggers |
63501 ENCHANTED PUNCH DAGGERS Damage: 1-4 Piercing Enchanted: +1 Special: +1 Piercing Damage THAC0: +1 Speed: 2 Weight: 2 Proficiency: Fists Usable only by Fighters and Thieves This weapon is a pair of jagged dagger blades mounted on iron knuckles. The blades have jagged edges to allow them to dish out additional piercing damage when the wearer strikes an opponent. In addition, the blades have been magically enhanced to increase the damage incurred. |
63502 Magic Punch Daggers |
63503 MAGIC PUNCH DAGGERS Damage: 1-4 Piercing Enchanted: +1 Special: +2 Piercing Damage THAC0: +2 Speed: 2 Weight: 2 Proficiency: Fists Usable only by Fighters and Thieves This weapon is a pair of jagged dagger blades mounted on iron knuckles. The blades have jagged edges to allow them to dish out additional piercing damage when the wearer strikes an opponent. In addition, the blades have been magically enhanced to increase the damage incurred. |
63504 Punch Daggers of Zar 'Anun |
63505 PUNCH DAGGERS OF ZAR 'ANUN Damage: 3-12 Piercing Enchanted: +2 Special: +2 Piercing Damage +2 to Armor Class +35% Stealth Skill Bonus THAC0: +1 Speed: 2 Weight: 2 Proficiency: Fists Usable only by Fighters and Thieves This infamous weapon is said to have once been wielded by the assassin Zar 'Anun. At first nothing more than a little known thief, Zar 'Anun soon rose high in the ranks of his guild by assassinating everyone who got in his way. His career came to an end when one of his "possibly next" victims noticed that the upcoming thief was never without his daggers, keeping them with him even while bathing. When the daggers mysteriously disappeared, so did Zar 'Anun. |
63506 Punch Daggers of Moorin |
63507 PUNCH DAGGERS OF MOORIN Damage: 2-8 Piercing Enchanted: +2 Special: +1 Piercing Damage +2 to Armor Class +1 to Luck THAC0: +1 Speed: 2 Weight: 2 Proficiency: Fists Usable only by Fighters and Thieves These daggers were once wielded by Moorin, the jinxed. Moorin was a hapless young woman who became a thief through a series of disasters. Each of these "accidents" resulted in the death of the trainer for whatever profession she chose. Out of desperation Moorin trained herself in the art of Thievery with laughable results. Moorin's thieving career was filled with numerous mishaps that involved her in combat situations. Each such combat often ended with Moorin being seriously wounded and thrown into prison. When it became obvious that Moorin was not long for this world her father, Arch-mage Xoorcon, created these magical blades for her use. With the luck provided by her new blades Moorin was actually able to successfully strike an opponent in combat (which came as a shock to her). While her opponent was busy bleeding, Moorin would make good her escape. Unfortunately, during one such escape, Moorin tripped, fell on her dagger and died before she could staunch the bleeding from her wounds. |
63508 You see a bored looking woman. She glances at you as you approach and frowns. |
63509 "Greetings." |
63510 Ignore her. |
63511 She sighs and glances around then turns her attention to you. "Greetings... What do you want?" |
63512 "I have some questions..." |
63513 "Nothing, never mind." |
63514 Her frown deepens. "Questions... Bar that, berk. I'm busy and don't have time for questions." |
63515 "It will take just a moment of your time..." |
63516 "Farewell then." |
63517 "I don't have a moment to give you." She begins to look around the area. "Pike off or I'll call a guard." |
63518 Leave. |
63519 You see a woman. She appears quite excited. She glances at you as you approach and smiles. |
63520 "Greetings." |
63521 Ignore her. |
63522 "Yes. Greetings and all that... You want something?" |
63523 "I have some questions..." |
63524 "No, never mind. Farewell." |
63525 She frowns and sighs. "Please be quick. I don't want to miss anything." |
63526 "Who are you?" |
63527 "What are you doing?" |
63528 "What can you tell me about this ward?" |
63529 "Is there anything of interest in this ward?" |
63530 "I must be going, farewell." |
63531 "What? Why do you need to know that? I'm just someone who's trying to bid on some stuff. I don't see that you need to know my name." She gives you an impatient look. |
63532 "Very well. I have some questions..." |
63533 "I must be going, farewell." |
63534 "I'm trying to bid on some items that the auctioneer is selling... If you'd get to the point of all this questioning, I'd be able to get back to my business." |
63535 "Very well. I have some questions..." |
63536 "I must be going, farewell." |
63537 "It's a wondrous place actually. Just look around! You've got the peddlers, the markets, the auctions..." She seems at a loss for words. "Lots of stuff here..." |
63538 "What can I buy here?" |
63539 "I see. I have some more questions..." |
63540 "I must be going, farewell." |
63541 She smiles. "Well... just about anything... except more of my time. Are you through with your questions?" |
63542 "Not quite. I have some more questions..." |
63543 "I must be going, farewell." |
63544 She frowns. "I don't know... I've lived here all my life and tend to take things for granted." She shrugs. "Just look around, I'm sure you'll find something of interest to you." |
63545 "I will. I have some more questions..." |
63546 "Thank you, farewell." |
63547 You see a stern looking woman. She glances at you as you approach and then makes an effort to avoid you. |
63548 "Greetings." |
63549 Ignore her. |
63550 She looks at you apprehensively. "Uh... Hello." She looks annoyed. |
63551 "I have some questions..." |
63552 "Very well, farewell." |
63553 "I don't want to be bothered by you. Go away." She frowns. |
63554 "It will only take a moment of your time." |
63555 "Very well, farewell." |
63556 Her frown deepens. "No. I don't want to be bothered by you! Go away! Get the message berk?" |
63557 "No, I don't." |
63558 "No, farewell." |
63559 She gives you a disgusted look, snorts, and then turns away. |
63560 "Very well, farewell." |
63561 You see the auctioneer customer. She waves you off as you attempt to talk to her again. |
63562 Leave. |
63563 You see a young man with a bored expression on his face. He doesn't notice your approach. |
63564 "Greetings." |
63565 Ignore him. |
63566 He jumps at your greeting and turns to face you. "What... What do you want?" |
63567 "I have some questions..." |
63568 "Nothing, never mind." |
63569 "Questions... Oh, no. I'm busy." |
63570 "It will take just a moment of your time..." |
63571 "Farewell then." |
63572 "I don't care." He turns away from you. |
63573 Leave. |
63574 You see a young man. He is paying careful attention to the crowd around him. He nods at your approach. |
63575 "Greetings." |
63576 Ignore him. |
63577 "Aye, a good day to you." He looks you up and down. |
63578 "I have some questions..." |
63579 "No, never mind. Farewell." |
63581 "Please ask away." |
63582 "Who are you?" |
63583 "What are you doing?" |
63584 "What can you tell me about this ward?" |
63585 "Is there anything of interest in this ward?" |
63586 "I must be going, farewell." |
63587 "No one of any importance. Is there something specific you wanted to ask me?" |
63588 "Yes, I have some questions..." |
63589 "I must be going, farewell." |
63590 "I'm watching the crowd. I like to watch people because I find them to be fascinating." |
63591 "I see. I have some questions..." |
63592 "I must be going, farewell." |
63593 "Nothing much really. I just come here to watch the crowds. There are lots of markets and such here so it attracts a wide variety of people... I like watching people." He glances about. |
63594 "What can I buy here?" |
63595 "I see. I have some more questions..." |
63596 "What can you tell me about the silent prostitute?" |
63597 "I must be going, farewell." |
63598 He smiles. "Well... just about anything... Look around and shop." |
63599 "I have some more questions..." |
63600 "I must be going, farewell." |
63601 "Yes! The people here are fascinating. Quite a variety really... But I don't suppose most folks would care..." |
63602 "Hmm. I have some more questions..." |
63603 "Thank you, farewell." |
63604 You see an anxious looking man. He gives you an annoyed look as you approach. |
63605 "Greetings." |
63606 Ignore him. |
63607 He gives you a bored look. "Uh... Hello." |
63608 "I have some questions..." |
63609 "Very well, farewell." |
63610 "Then go find a tout." He frowns. |
63611 "It will only take a moment of your time." |
63612 "Very well, farewell." |
63613 His frown deepens. "I really don't give a rat's arse..." |
63614 "So you won't help me?" |
63615 "I see, farewell." |
63616 He gives you a disgusted look, snorts, and then turns away. "Clueless sod..." |
63617 "Very well, farewell." |
63618 You see the auctioneer customer. He waves you off as you attempt to talk to him again. |
63619 Leave. |
63620 "I'd very much like to see them, just the same..." |
63621 Meet his attack. |
63622 Can only equip teeth |
63623 Axe Proficiency |
63624 Mechanus Cannon |
63625 "That I was. You truly have forgotten, haven't you? All men see with more than their eyes, cutter... some of them better than others. I sensed the hearts of my foes - *your* foes - and my arrows always struck true. Ah, those were some times..." |
63626 "About some of my other companions..." |
63627 "I had some other questions..." |
63628 "Hmmm. Interesting. Thank you, Xachariah." |
63629 "Hmmm. Interesting. Thank you, Xachariah." |
63630 "A question, Morte. How do you stay aloft?" |
63631 "I will consider this." |
63632 "Dak'kon's silence seems to be a most efficient use of language." |
63633 "Morte, explain to me again why you would 'love to bite Annah.' Would this not provoke an attack?" |
63634 "Attention: Morte. I have a question. Do you have a destiny? A purpose?" |
63635 "Affirmatory." |
63636 "Attention: Morte. Did you know I have eighteen points of articulation?" |
63637 "Attention: Morte. I have a question. Do I have free will?" |
63638 "Free will does not seem to hold many benefits for a modron." |
63639 "Attention: Morte. I have a question. Do you have a destiny? A purpose?" |
63640 "Negatory." |
63641 "Attention: Morte. I have a question. What is the Rule of Three?" |
63642 "That conflicts with several previous definitions." |
63643 "Attention: Morte. I have a question. What is fate?" |
63644 "Understood." |
63645 "Morte, is it true that-" |
63646 "I find you most curmudgeonly." |
63647 "Attention: Morte. I wish to address your body." |
63648 "I have a question concerning your body's whereabouts. Where is it?" |
63649 "How does the head separate from the body without you knowing?" |
63650 "Attention: Morte. Have we achieved a state of friendly camaraderie yet?" |
63651 "Annah, does your tail assist you in maintaining your balance?" |
63652 "Yes, that is quite logical." |
63653 "Annah, is your tail's purpose to indicate your current level of hostility?" |
63654 "My analysis appears correct: Danger! Danger!" |
63655 "Annah, is it true that you 'dig' Morte?" |
63656 "I estimate Fall-from-Grace to be found attractive by the male sex of over 321,423 separate species. Give or take five." |
63657 "I am no longer able to answer that question. I do not know." |
63658 "Fall-from-Grace, is it true that 'every woman thinks floating skulls are hot stuff'?" |
63659 "Attention: Fall-from-Grace. Do you exert optical gravity?" |
63660 "I have perceived you exert a field that forces others to follow you with their eyes. They lack the muscle control to turn away." |
63661 "Attention: Fall-from-Grace. I wish to address your body." |
63662 "Your body. Your form. Your reason for selecting it. Why?" |
63663 "It would be more practical for you to assume the form of a modron. It is 13.27% more efficient. Give or take +5.2%." |
63664 "It was not my intention to initiate legal action against you." |
63665 "I am told Justice is blind. Is this why Mercykillers exist?" |
63666 "I noticed. Why don't you go share your insight with the chief, huh?" |
63667 "Flatulence, you stupid polygon." |
63668 "Then why don't you try and be a little more 'efficient,' you rattling polygon." |
63669 "Now wait, I-I-I-never said that!" |
63670 "Is Annah still wearing clothes?" |
63671 "Then the answer is yes." |
63672 "I'm gonna give you nineteen if you don't shut your trap." |
63673 "If free will means obeying my orders without question, then yes." |
63674 "Welcome to the planes, kid." |
63675 "Is Fall-from-Grace naked?" |
63676 "Then the answer to your question is yes." |
63677 "Annah, Fall-from-Grace and yours truly bathing in a Cimmerian mud flat." |
63678 "Hey. Some people read the dictionary, others write it." |
63679 "Annah, a bottle of Furyondian fire amber, and a suite in the Festhall." |
63680 "Oh, shut *up.*" |
63681 "Oh, go bother someone else, you idiot counting box." |
63682 "I don't know, all right? It's just... it's... you know... it's gone." |
63683 "I'll show you if you don't shut your trap." |
63684 "Go kiss a bear trap." |
63685 "Trust me. Annah could use a kiss." |
63686 ::Whistles Innocently:: |
63688 "No one! No one told him that!" |
63689 "It's purely voluntary on their part, you idiot. Uh... not that I would know." |
63690 STEEL BOX Weight: 10 This sturdy steel box has a thick leather handle on the top, but there's no apparent way to open the thing - it appears to be welded shut. There are a number of very narrow slits along one side, though you can't quite see into the box through them. A sickly-sweet, rotting smell wafts out from the slits. |
63691 Steel Box |
63692 Mertwyn's Head |
63693 "No, it's fer scratchin' me back, yeh soddin' box!" |
63694 ::Sigh:: |
63695 "What kinda stupid question's *that,* yeh pikin' sod-box?!" |
63696 "*WHAT?!*" |
63697 "Morte, come on." |
63698 "Oh? Does that include modrons?" |
63699 "Why, whoever told you that, dear Nordom?" |
63700 "Pardon me?" |
63701 "Pardon me?" |
63702 "Why... I suppose I find it comforting. Besides, I rather like the wings." |
63703 "Why, Nordom, are you trying to court me?" |
63704 "Justice is *not* blind. *I* am her eyes." |
63705 MORTUARY REMINDER MESSAGE Weight: 0 This rolled up piece of parchment appears to be some sort of message the skeleton in the Mortuary was supposed to deliver: "This is the third and *last* request for the prybar; if it has been misplaced, *tell* me and I shall go to the Hive market and purchase another. I have no objection to maintaining the Contracted workers, but I've been trying to repair the skeletons, and the bolts are wedged in so tight I can't get them out. "Also, some of the locks on the storage cabinets on the third floor have become stuck again due to the heat, and I need the prybar to snap them open as well. If the prybar is indeed lost, I will see about procuring the services of a locksmith and having the cabinet locks replaced. "Your aid in this matter would be appreciated," An unreadable signature has been scrawled beneath the message. |
63706 Mortuary Reminder Message |
63707 TOME OF BONE AND ASH Weight: 5 This worn, leather-bound tome lists diagrams and charts detailing several minor wards and enchantments. There are numerous drawings of skeletons, bones, and the manner by which they may be preserved over time. Of particular interest is the section regarding "guardians." Apparently, the Dustmen animate corpses of fallen giants to serve as guardians for the Mortuary. To make them even deadlier, armoring enchantments are woven into their breastplates to help shield them from attacks. The book is much too complex for you to absorb all at once, but it looks as if you could refer to certain sections when the need arises. |
63708 Tome of Bone and Ash |
63709 DUSTMAN EMBALMING CHARM, GREATER Invokes: "Embalming, Greater" 3 Charges Weight: 0 Usable only on Nameless One and Morte This intricate metal bracelet has directions inscribed on the side of it. Judging from the text, it appears that the bracelet works by being held by a living creature, then while pronouncing a mantra to the 'True Death,' it is touched to the forehead of a zombie or skeleton. When this is done, the enchantment held within the item spreads through the corpse, strengthening their bones, killing traces of corpse rot and/or grave mold, and helping to seal minor tears in the skin. It appears that this bracelet has been forged with a great deal of skill and care. Presumably it is more powerful than some of the standard embalming charms. |
63710 Dustman Embalming Charm, Greater |
63711 GODSMAN TOKEN Weight: 0 The bearer of this token - a brass coin embossed with the seal of the Believers of the Source - has proven himself to the Godsmen. It is a symbol of trust, and as such, it allows its bearer into the portions of the Foundry that are normally off-limits except to the high-ups of the faction. Guard it carefully. |
63712 Godsman Token |
63713 The man before you resembles you, but his back is hunched, as if he is perpetually afraid of being struck. He is watching you warily, and he hisses as you approach, his hands clenching, as if wanting to strangle you. His arms are horribly gnarled and scarred, as if they had been dunked into a stream of acid - and his left arm looks like it is holding on by a thread, literally. |
63714 "Who are you?" |
63715 Leave the man alone. |
63716 "KNOW that you will NOT last long in this place, THIEF!" Spittle flies from the man's mouth, and his face twists in a maddening grin. "MAZES AND REGRETS AND DEATH are all that ARE HERE..." |
63717 "What do you mean?" |
63718 "THIEF!" The incarnation's hands twist, as if strangling the other. "I will feel the bones of your neck SNAP beneath my fingers... take my BODY back." He turns to you. "THIEF! You wear my body like a CLOAK, and you SHAME me..." |
63719 "I am no thief. I stole *nothing* from you." |
63720 "You are a THIEF!" The incarnation's hands twist, as if wrapped around your neck. "I will feel the bones of your neck SNAP beneath my fingers... take my BODY back. You wear my body like a CLOAK, and you SHAME me..." |
63721 "I am no thief. I stole *nothing* from you." |
63722 "YOU STOLE EVERYTHING! I AWOKE ON THE STREETS OF THE RING CITY, AND ALL WHO SAW ME KNEW ME!" |
63723 He takes a rasping breath. "All that you had done, all that you had harmed - they were waiting for me, blaming me, hurting me, until I couldn't TAKE the voices anymore..." His fingers grasp at the air. "And had to make them SILENT." |
63724 "You were the one who made that dodecahedron journal, the trapped one, aren't you?" |
63725 "You were the one who left the trap in the Sensory Stone for me, weren't you? And the dodecahedron journal with the traps?" |
63726 "You were the one the Lady mazed, aren't you? I found your journal... and the other one, the dodecahedron covered with traps." |
63727 "You were the one... the one who strangled all those people, weren't you? I found your journal in the Lady's Maze... and I found the other journal, the dodecahedron covered with traps." |
63729 "You were the one... the one who strangled all those people, weren't you? And left that trapped journal for me to find, that dodecahedron." |
63730 "You were the one... the one who killed the Linguist, Fin, weren't you? Then wrote the dodecahedron journal in the language of the Uyo." |
63731 This mad incarnation is watching you warily, and he hisses as you approach, his hands clenching, as if wanting to strangle you. His arms are horribly gnarled and scarred, as if they had been dunked into a stream of acid - and his left arm looks like it is holding on by a thread, literally. |
63732 "I had some things I would know." |
63733 Ignore the insane incarnation. |
63734 He affixes you with a wary eye - it seems just looking at you is making him uncomfortable. |
63735 "In order for me to leave this place, you must again become part of me. Will you do so?" |
63736 "You're the one who set fire to Iannis' legacies, weren't you? Trying to destroy my legacy?" |
63737 "The Sensory Stone trap - you're the one who left it for me, weren't you?" |
63738 "Were you the one who strangled all those people in Sigil?" |
63739 "You're the incarnation the Lady mazed, aren't you? I found your journal in the Lady's Maze." |
63740 "You're to blame for killing the Linguist Fin, aren't you?" |
63741 "What happened to your arm?" |
63742 "Do you know how I can leave this place?" |
63743 "What do you know of the other incarnations?" |
63744 Language of the Uyo: (Let us speak in private, just the two of us.) |
63745 Language of the Uyo: (Let us speak in private, just the two of us.) |
63746 Lock your hands around his neck and strangle him. |
63747 Lock your hands around his neck and strangle him. |
63748 "Never mind. We will speak more later." |
63749 "I BURNED the false papers, yes. MORE lies, lies about my FALSE LIVES..." |
63750 "There are other things I would know." |
63751 "We will speak again... later." |
63752 "Yes..." He smiles, low and evil. "Simple trap. Trap for someone who can't die - MIND trap." |
63753 "It was simple to escape, actually." |
63754 "There are other things I would know." |
63755 "We will speak again... later." |
63756 The smile freezes on the incarnation's face. "You LIE!" |
63757 "No, it was pathetically easy. I was able to escape it with no effort." |
63758 "Perhaps. There are other things I would know." |
63759 "We will speak again... later." |
63760 "LYING THIEF!" His eyes blaze like fires, and you watch as he clutches his left arm... then *pulls,* the stitching at the shoulder tearing off, unraveling... |
63761 "What - ?" |
63762 His eyes flicker to the black stones, as if remembering something - something unpleasant. He begins to shake slightly. "They claimed they knew me. Had to SILENCE them, stop their voices. Accusing. Always ACCUSING..." |
63763 "I... see. There are other things I would know." |
63764 "We will speak again... later." |
63765 "Simple escape, simple trap, broke her maze with ease, I did. I could have made it tighter, deadlier." He smiles. "She knew nothing of what it takes to trap ME." |
63766 "It seems so. There are other things I would know." |
63767 "We will speak again... later." |
63768 "There..." He seems confused for a moment. "There were MANY that I killed. There were many that needed to be silenced." |
63769 "I... see. There are other things I would know." |
63770 "We will speak again... later." |
63771 He glances down at his arm for a moment, then looks up and smiles. "Kept coming OFF... so I had to stitch it up again." |
63772 "There are things I would know." |
63773 "We will speak again... later." |
63774 "I would rather DIE." |
63775 "Death will also serve. But I will give you a chance." |
63776 "Then prepare to die." |
63777 "Then prepare to die." |
63778 "There are things I would know." |
63779 "We will speak again... later." |
63780 "NEVER." He spits the last word: "THIEF." |
63781 "Then prepare to die." |
63782 "Then prepare to die." |
63783 "There are things I would know." |
63784 "We will speak again... later." |
63785 "I will NEVER tell you. And you will NEVER leave..." He smiles. "It is QUIET here. PEACEFUL." |
63786 "All right... there are other things I would know." |
63787 "We will speak again... later." |
63788 "THIEVES. They are THIEVES - all of them. And THIEVES will DIE." |
63789 "There are things I would know." |
63790 "We will speak again... later." |
63791 "You are the THIEF! You stole my body and my life! And THIEVES will DIE!" |
63792 "There are other things I would know." |
63793 "We will speak again... later." |
63794 As you speak the language of the Uyo, the incarnation's eyes widen, and he stares at you. After a moment of silence, he replies in the same language. (Only I know the language of the Uyo. How do you know it?) |
63795 (You are correct: you are the only one who knows the language of the Uyo. So if I know the language of the Uyo, I must be you.) |
63796 (Never mind. We will speak more later. Wait for me to return.) |
63797 He is silent, staring at you. |
63798 (It is these *others* who are not you, for they do not know the language of the Uyo.) |
63799 He nods... slowly. (I hear you.) |
63800 (When I strike, be by my side. We will kill these thieves, then we shall know peace.) |
63801 (This place confuses one's perceptions - we are both you, and now we must become as one.) |
63802 (We shall speak again, you and I. Wait for me.) |
63803 (I will strike when you strike.) |
63804 "There are other things I would know..." |
63805 (We shall speak again, you and I. Wait for me.) |
63806 He looks frightened. "I..." To your surprise, he reverts to normal speech... and all the inflections to his voice are gone. It is calm, level, and much like your own. "I... no longer wish to live like this." |
63807 (You no longer have to. All the pain and worry and torment of your existence; I will wipe it away.) |
63808 (You have suffered much. You were born into a world where nothing made sense, where strangers claimed they knew you, they blamed you for things you knew nothing of, and they tried to hurt you.) |
63809 (We shall speak again, you and I. Wait for me.) |
63810 He looks at you - and you watch as the incarnation loses its mad gleam, and his eyes become more like your own. "Yes..." |
63811 (I will protect you now. You will know peace. For that is all you ever wanted, isn't it?) |
63812 The incarnation relaxes at your words, his eyes dimming as he locks gazes with you. There is the faintest of whispers, and he falls to the black stones - with his collapse, you feel a crawling sensation in the back of your skull... |
63813 With lightning-like speed, your hands lash out around his neck - the incarnation gives a startled cry as you *constrict* your hands around his neck. He snarls, then with an evil leer, his hands lash out around your neck and begin to *twist.* |
63814 "I... will... END... you..." |
63815 "I... will... END... you..." |
63816 "I... will... END... you..." |
63817 Surrender, let him snap your neck. |
63818 As your hands *squeeze,* the incarnation's eyes suddenly bulge, and he pulls his hands back from your neck, clawing at your hands, trying to force them away, but his struggles are weak, feeble. |
63819 "I give you a choice. Either die now at my hand, or merge with me, and *pray* that you have a chance of survival inside my mind." |
63820 Language of Uyo: (This is for Fin's death.) |
63821 "Now we shall put an *end* to your miserable existence..." |
63822 As your hands *squeeze,* the incarnation's eyes narrow, and his fingers begin to dig into your neck - your strength is too evenly matched, and neither of you seems to be able to best the other... it looks as if it will come down to who can last the longest... |
63823 Endure... |
63824 Endure... |
63825 Try to break free of his grasp. |
63826 Surrender, let him snap your neck. |
63827 As your hands *squeeze,* the incarnation gives a low, evil smile, and his fingers begin to dig into your neck - and you realize just how *strong* this incarnation is - you know that within seconds, he will strangle the life from you. |
63828 Try to break free of his grasp. |
63829 Surrender, let him snap your neck. |
63830 His eyes blaze like fires, and you watch as he clutches his left arm... then *pulls,* the stitching at the shoulder tearing off, unraveling... |
63831 "What - ?" |
63832 After what seems like an eternity, you feel the incarnation's hands shaking on your neck, scrabbling at it, as if trying to find some weakness... and failing. You watch as his eyes become fearful, and he pulls his hands back from your neck, clawing at your hands, trying to force them away, but his struggles are weak, feeble. |
63833 "I give you a choice. Either die now at my hand, or merge with me, and *pray* that you have a chance of survival inside my mind." |
63834 Language of Uyo: (This is for Fin's death.) |
63835 "Now we shall put an end to you..." |
63836 You continue applying pressure, desperately trying to outlast him, and you suddenly realize that whatever insanity has claimed this incarnation, it gives him strength and endurance beyond yours... if you continue to struggle, he will triumph. |
63837 Try to break free of his grasp. |
63838 Surrender, let him snap your neck. |
63839 You make a sudden lunge to the right, throwing him off balance, and you worm free from his grasp. His eyes are like fires, and you watch as he clutches his left arm... then *pulls,* the stitching at the shoulder tearing off, unraveling... |
63840 "What are you-?" |
63841 With lightning-like speed, your hands lash out around his neck - the incarnation gives a startled cry, suddenly silenced as you *constrict* your hands around his neck. He claws at your hands, trying to force them away, but his struggles are weak, feeble. |
63842 "You have a choice. Either die now at my hand, or merge with me, and pray that you have a chance of survival inside my mind." |
63843 Language of Uyo: (This is for Fin's death.) |
63844 "Now we shall put an end to you..." |
63845 You twist his neck sharply to the left - there is a echoing *crack,* like thousands of necks snapping, and the incarnation falls limp in your arms. You release him, and he falls to the black stones - as he dies, you feel a crawling sensation in the back of your skull, making you shiver, and you know the incarnation is no more. |
63846 "Farewell..." |
63847 He stares death at you, his teeth clenched, but after a moment, his expression becomes dark, and he relaxes. There is the faintest of whispers, and he falls to the black stones - with his collapse, you feel a crawling sensation in the back of your skull... |
63848 And there is a FLOOD of memories, and strength, and emotions, and - you steady yourself, dizzy for a moment, then your vision clears, and you are yourself once more. |
63849 "Farewell..." |
63850 As your vision darkens from the incarnation's death grip, the pain fades - to be replaced with the slow, crawling chill of oblivion. You can feel your personality falling away, piece by piece, and suddenly - you are no more. |
63851 Fall into darkness... |
63852 "That WOMAN - that GHOST?!" The hunched man's eyes well up in fury, and spittle flies from his mouth. "She TORMENTED me for years, pursuing me, hating me, and YOU WERE THE ONE THAT KILLED HER?!" |
63853 "Worthless!" The second incarnation breaks into uneven laughter, but it's more gleeful than mad. "It was EASY to breach that child's trap. I found it... and CHANGED it. To make it HARDER. Changed the WRITINGS." |
63854 "You do not engender trust in me, skull." |
63855 "I find you disturbingly familiar, Nameless One." |
63856 "Your opinion is weightless in this matter, tiefling. Something is... wrong. The truth shall reveal itself soon enough." |
63857 "Is your piousness atonement for your sins against mortals, succubus?" |
63858 "Trust me, you've never met him." |
63859 "Leave 'im alone, already; yeh don't know him!" |
63860 "Such 'sins' break no tanar'ri law, Vhailor. My path is my own and one of free choice, not punishment." |
63861 "The two of you, be silent! Let us make sure he is all right and save the arguments for later." |
63862 "Wh... who are you all?" |
63863 "Calm yourself. He's only disoriented, as were we all. Give him a moment to get his bearings." |
63864 "This arguing avails us nothing! Give him his space, leave him be." |
63865 The man before you resembles you, but his face seems... calmer somehow. He gives a slight smile as you approach, and he nods, as if in approval. "Are you all right?" |
63866 "Who are you?" |
63867 Leave the man alone. |
63868 "Have we *ever* had a name? Or was it just the first of us?" The man chuckles softly. "Know that I am your ally in this - I, like these others, have died my death in your mind, and this figment is all that remains." |
63869 "But who *are* you?" |
63870 "Ah..." His smile fades, and he looks at you with concern. "This must be disorienting for you. Let me try and explain - I am one of your incarnations. I was once lost, now I am here again." |
63871 "How is that possible?" |
63872 "I - do not know. Whatever you touched within the Fortress has brought pieces of yourself to the surface." He pauses for a moment, thinking. "One of the others may know the means of how this came to be - but it is beyond me." |
63873 "If you are a part of me, there are things I must know." |
63874 "I must consider this - I will speak to you again." |
63875 This incarnation smiles as you approach, and he speaks, his voice carrying a faint echo. "Yes?" |
63876 "Who are you?" |
63877 "If you are a part of me, there are things I must know." |
63878 Leave the incarnation alone. |
63879 "Ask." |
63880 "In order to leave, you must again become part of me. Will you do so?" |
63881 "Before you said that when we die, traces are left in the mind. That's what caused you all to emerge. Right?" |
63882 "I have had countless lives. Why are there only three incarnations here?" |
63883 "Do you know why I wanted to become immortal?" |
63884 "What was your life like?" |
63885 "I came to this Fortress with allies... but they have been separated from me." |
63886 "How do I leave this place?" |
63887 "I have nothing more to ask - we may speak again." |
63888 "I do not know. Perhaps we were the three pieces that were somehow still present in your mind." |
63889 "Present? How?" |
63890 "There is something else I would know." |
63891 "I must consider this - I will speak to you again." |
63892 "I do not know for sure, but I would guess that when we die, traces of the former personality may remain in your mind - and I know that sometimes we may make ourselves felt." |
63893 "How?" |
63894 "There is something else I would know." |
63895 "I must consider this - I will speak to you again." |
63896 "When you are about to place yourself in danger, or were close to a realization, for example, I found that I could stir, help prod you in the right direction." |
63897 "So *you* were that crawling sensation I kept feeling in the back of my skull?" |
63898 "There is something else I would know." |
63899 "I must consider this - I will speak to you again." |
63900 "I would be at a loss to describe how it felt to you, but it is possible, yes." |
63901 "There is something else I would know." |
63902 "I must consider this - I will speak to you again." |
63903 "No, I do not. I think it was done out of fear. Perhaps one of the others knows, but not I." |
63904 "What makes you think it was done out of fear?" |
63905 "There is something else I would know." |
63906 "I must consider this - I will speak to you again." |
63907 The man smiles slightly, but there is no humor in it; if anything, it is a sad smile. "What man wishes to die?" He shakes his head slowly. "But only the first of us will ever truly know the reason that brought us to this state." |
63908 "There is something else I would know." |
63909 "I must consider this - I will speak to you again." |
63910 "Then I fear your friends are already dead." The man looks pained. "This place bears a hatred for the living." |
63911 "There is something else I would know." |
63912 "I must consider this - I will speak to you again." |
63913 "It was quiet, and long, and was filled with much of the pain and the joys that one would expect in life. I served as a cartographer for a time, and I walked the planes for several years." |
63914 "How did you die?" |
63915 "There is something else I would know." |
63916 "Very well. We will speak more later." |
63917 "In the end, as I traveled upon the fields of Bytopia, terrible shadows took on life as I lay sleeping. I died as I felt their claws upon me." |
63918 "They are the shades of all those that died in our place." |
63919 "There is something else I would know." |
63920 "Very well. We will speak more later." |
63921 The man looks pained. "Yes, I know... I know that now. One cannot be in this place of regrets and not feel their agony." |
63922 "There is something else I would know." |
63923 "Very well. We will speak more later." |
63924 "I do not know - I have never been here before. One of the others may possess the knowing of how to leave, but I do not." |
63925 "There is something else I would know." |
63926 "Very well. We will speak more later." |
63927 "I had a suspicion - we were not meant to exist as this, and as unnatural as our immortality is, this situation compounds it." He nods. "Yes, I will merge with you again." |
63928 "You know you will cease to exist?" |
63929 "Very well." |
63930 He nods. "Yes, I know." |
63931 "Very well." |
63932 "One last thing... just this..." The incarnation pauses for a moment, searching your features. "Before I return to oblivion - there is something I would know." |
63933 "I can spare a little time for this - what do you wish to know?" |
63934 "I have no time for this. If you truly wish to help me, I need you to surrender yourself." |
63935 He studies your eyes, his expression somber. "Did you *live* your life - the brief life you have had? In the end... was it worth it?" |
63936 "No. I was reborn in a terrible place, and I am sorry to have lived." |
63937 "It seemed so... short. What little I experienced, I enjoyed, and I do not wish to forget it." |
63938 "I've been traveling too much to really appreciate it. Perhaps we shall see after this matter has come to a close." |
63939 "Your question is of no matter - I would leave now." |
63940 "This life seems to have only caused suffering for myself and others. I would see it end, and the planes allowed peace once more." |
63941 He nods, and for a moment you think he's going to say something, but then he collapses, the life running out of him and into yours. As he falls to the black stones, you feel a crawling sensation in the back of your skull, making you shiver, and you know the incarnation is no more. |
63942 "Farewell..." |
63943 The third incarnation speaks softly, but he sounds pained. "Why did you do such a terrible thing?" |
63944 The third incarnation interrupts. "Perhaps there are no answers in such a thing. Perhaps there never was." |
63945 The third incarnation interrupts. "Perhaps there are no answers in such a thing. Perhaps there never was." |
63946 "My understanding may not be complete, but yes, that seems to be the case. And we may make ourselves felt in small ways." |
63947 "So, is it possible that the first of us - the real one of us, before all the incarnations, might still be buried somewhere in my mind." |
63948 "Like how?" |
63949 "There is something else I would know." |
63950 "Very well. We will speak more later." |
63951 The expression on the incarnation's face flickers for just a moment, but it is like a window, and you suddenly realize who it is you are speaking to. |
63952 "*You* were the first of us." |
63953 The incarnation's eyes take on a haunted look, and his gaze turns away from yours. "I know what you are thinking - but it is not the case. You think that knowing the mind of the first of us will somehow help you here, in this place. It will not." |
63954 "But why - I have so many questions that YOU can answer. Why did we become immortal? Why?" |
63955 "Because if we die, *truly* die..." The incarnation looks up at you, and his eyes are like steel. "Death's kingdom will *not* be paradise, not for us. If you spoke to these others that were here, know that a fraction of the evil of their lives is but a drop of water compared to the evil of mine. That life, that one life, even *without* the thousands of others, has given a seat in the Lower Planes for eternity." |
63956 "But you seem so much... calmer. More well-intentioned." |
63957 "I became that way, yes. Because for me..." His voice takes on a strange echo. "It is *regret* that may change the nature of a man." He sighs. "But it was too late. I was already damned." |
63958 "I found that changing my nature was not enough. I needed more time, and I needed more life. So I came to the greatest of the Gray Sisters and asked her for a boon - to try and help me live long enough to rectify all the damage I had done. To make me immortal." |
63959 "And Ravel did. But when she first tested your immortality and killed you, you forgot everything. *Everything.*" |
63960 He looks broken. "And the planes have been dying ever since. The crime is great, and the blame is mine." |
63961 "There are so many questions I have for you - who are you, what was your *life* like? Who-" |
63962 The incarnation shakes his head, cutting you off. "When I become no more, when I merge with you, you will have the answers you seek. It may take some time to sort them out, but they are there." He smiles ruefully. "It is difficult to communicate a life with words." |
63963 "Very well, then... we shall become as one. Are you ready?" |
63964 "But... you... can't... nnnnARAGH!" |
63965 "Mark my words, Living; only the Truce protects thee. Do not cast aside thy only shield so thoughtlessly." |
63966 "I won't be caged! Die!" |
63967 "It is done, then. May the Silent King protect us from such filth in the future." |
63968 This strange blade is an ugly looking weapon, shaped so that it resembles one of the symbols on your left arm. When you first held it, it was inert, but now black veins flow across the surface of the metal in tiny streams, and the edge has become razor-sharp. The blade is pulsing heavily in your grip, like some kind of diseased heart. |
63969 Cut your throat with the weapon. |
63970 Sheathe the weapon. |
63971 You drag the edge of the blade across your throat, and its edge bites into your neck... |
63972 Fall into darkness... |
63973 Fall into darkness... |
63974 Reekwind told me he wasn't always the smelly wreck he's become - apparently, he crossed paths with someone who didn't take kindly to him, and he was cursed as a result. Apparently, because the curse-thrower knew Reekwind's real name, he was able to make the curse stick, and Reekwind has been suffering ever since. Judging from Reekwind's description, the curse-thrower was some fat, balding man who had the look of a "pumpkin" about him... which presumably means he favors dressing in orange. He's probably in one of the Upper Wards where Reekwind once lived. |
63975 Apparently, Reekwind was cursed by Jumble Murdersense. |
63976 Reekwind told me a story of the "Alley of Dangerous Angles," the alleyway near where he's set up kip. He told me it used to be a street, but a great fire raged through it one night, setting the buildings and people a-flame, leaving just the skeletal frames of the houses... and their residents. The broken timbers of the old burnt buildings are what give the Alley its name. Apparently, several groups of thugs have now taken up residence there. |
63977 Reekwind told me a story of Ignus, the mad sorcerer who was responsible for creating the Alley of Dangerous Angles. He said that Ignus was a powerful sorcerer who had been taught by one of the last of the Great Magi. Ignus burned with the Art, so much so it drove him to burning people and buildings when the urge struck him. One night, he unleashed his power on one of the streets in the Hive, burning it down and torching the residents. Whether out of revenge or justice, several minor mages in the Hive banded together and used their combined knowing of the Art to turn Ignus' body into a conduit to the Elemental Plane of Fire. They hoped the pain would kill him... it didn't. Apparently, it just caused Ignus to enter a deep sleep. |
63978 Reekwind told me the story of Pharod; apparently, Pharod was once a member of the "aristocracy" in Sigil, but he used his position to bend laws, cheat others, and even condemn innocent men. His acts were so deceitful that it damned his soul to the Lower Planes when he died - when he learned of this, he became afraid and looked for a way to dodge his fate. Apparently, he consulted several seers and was told that he would find a means of saving himself in the trash of Sigil. Pharod cast off his position of respect and became a Collector King, sending his Hiver gang to scour the Sigil streets in search of something that would set his soul free... but he knows not what it is. |
63979 In exchange for helping him shed his curse, Reekwind put all the stories he knew in my journal: The first of the stories was a tale of the "Alley of Dangerous Angles," the alleyway near where he'd set up kip. It used to be a street, but a great fire raged through it one night, setting the buildings and people a-flame, leaving just the skeletal frames of the houses... and their residents. The broken timbers of the old burnt buildings are what give the Alley its name. Apparently, several groups of thugs have now taken up residence there. The second tale was the story of Ignus, the mad sorcerer who was responsible for creating the Alley of Dangerous Angles. Ignus was a powerful sorcerer who had been taught by one of the last of the Great Magi, and he burned with the Art, so much so it drove him to burning people and buildings when the urge struck him. One night, he unleashed his power on one of the streets in the Hive, burning it down and torching the residents. Whether out of revenge or justice, several minor mages in the Hive banded together and used their combined knowing of the Art to turn Ignus' body into a conduit to the Elemental Plane of Fire. They hoped the pain would kill him... it didn't. Apparently, it just caused Ignus to enter a deep sleep. The third and last tale was the story of Pharod; apparently, Pharod was once a member of the "aristocracy" in Sigil, but he used his position to bend laws, cheat others, and even condemn innocent men. His acts were so deceitful that it damned his soul to the Lower Planes when he died - when he learned of this, he became afraid and looked for a way to dodge his fate. Apparently, he consulted several seers and was told that he would find a means of saving himself in the trash of Sigil. Pharod cast off his position of respect and became a King of Rags, sending his gang of Collectors to scour the Sigil streets in search of something that would set his soul free... but he knows not what it is. |
63980 A noblewoman named Jolmi made an odd proposal to me... she wishes to pay me for the privilege of 'murdering' me. An easy way to fill my purse, I suppose, were it all to run smoothly... |
63981 I allowed Jolmi to stab me through the heart for a handsome sum of coin... she seemed somewhat disappointed with the experience, but I'm pleased well enough with the coin. |
63982 I met a Dustman named Soego at the Mortuary front gate... he looks tired, as if he hasn't slept in weeks. Judging from the eyes and pallor of his skin, it looks like he has caught some sort of illness. |
63983 I found a message to me, left by one of my previous incarnations, scratched on the surface of a clock in the vault of the Fortress. It said "RUN - DOORS are LIES - USE Cannons - then PORTAL." An arrow pointed to what I think is the northeast section of the clock room, as if there was something there. |
63984 This pile of rubble bars your return to the upper world. No matter how you claw at the pile, the detritus blocks your passage. |
63985 Vrischika shows a slip of parchment to her newest slave, Dak'kon. "Here... this is the address of my home, in the Lady's Ward. Go there, now... try and flee, and I'll have a pack of fiends so far down your throat you'll be begging to come back to Sigil and serve me." She then turns to you. "And *you*... my thanks; I'm sure he'll prove entertaining. Here's your five thousand commons... farewell." |
63986 "Farewell." |
63987 Vrischika shows a slip of parchment to her newest slave, Nordom. "Here... this is the address of my home, in the Lady's Ward. Go there, now... try and flee, and I'll have a pack of fiends so far down your throat you'll be begging to come back to Sigil and serve me." She then turns to you. "And *you*... my thanks; I'm sure he'll prove entertaining. Here's your five thousand commons... farewell." |
63988 "Farewell." |
63989 MOTLEY AXE Damage: 1-2 Slashing Speed: 3 Weight: 2 Proficiency: Axes Usable only by Fighters This odd axe is so garishly painted and unwieldy that it couldn't possibly be used in combat. The blades of the axe seemed to have been purposely filed down and made blunt possibly to keep the wielder from hurting himself and those around him. More than likely this axe was created for ceremony or better yet as an accouterment for some fools costume. |
63990 Axe of the Jester |
63991 AXE OF THE JESTER Damage: 1-2 Slashing Enchanted: ??? Special: ??? THAC0: ??? Speed: 3 Weight: 2 Proficiency: Axes Usable only by Fighters The person who created this axe must have been mad or a genius. Only the most skilled of smiths could have forged a weapon using Chaos Matter, the most unstable and unpredictable element in all the planes. Stories of this particular axe have been told and retold across the planes. Heroic deeds of men defeating creatures of immense power simply by touching the axe to the creature... and of these same men dying horrible deaths while doing simple everyday tasks. Zaknar the Simple - Defeated a devourer with a single swipe of this axe. Crushed to death by a falling boulder in the vast plains of Tabor. Garkon the Righteous - Struck by a mysterious discharge of energy while fighting a cranium rat. Kannas - Tradesman by profession. Buried alive as the stone wall the axe was mounted on collapsed on him. Kvry Matterson - A child of only nine seasons, was not only able to ward off a group of marauding fire bats, he even managed to kill 2 of them! The list of tragedies and deeds goes on and on. |
63992 Hargrimm stares at you silently for a time, then sighs softly. "Thou shall be safe, here. Rest." |
63993 "Thanks." |
63994 "Could I rest here?" |
63995 "I'm in need of healing - could you help me?" |
63996 "Could we rest here?" |
63997 "We're in need of healing - could you help us?" |
63998 Hargrimm the Bleak |
63999 YOU ARE UNWELCOME HERE, BROKEN ONE. |
64000 "What have you done to my friends?" |
64001 "What have you done to my friend?" |
64002 "What have you done to my companions?" |
64003 "What have you done to my companion?" |
64004 "I know you for what you are - you are my mortality. Your armor - it is twisted like tree branches. Such things speak of Ravel's magicks." |
64005 Annah Rare 4 3 |
64006 Annah Rare 4 15 |
64007 Annah Rare 1 (was insult 1) |
64008 Annah Rare 2 (was insult 1) |
64009 Annah Hostile Dialogue 1 |
64010 Insult Morte to Annah |
64011 Fhjull Battle Cry 2 |
64012 THEY DIED FOR YOU AS THEY ALWAYS HAVE. SUCH IS THE WAY OF ALL MORTAL THINGS. |
64013 HE DIED FOR YOU AS THEY ALWAYS HAVE. SUCH IS THE WAY OF ALL MORTAL THINGS. |
64014 SHE DIED FOR YOU AS THEY ALWAYS HAVE. SUCH IS THE WAY OF ALL MORTAL THINGS. |
64015 IT IS THE FATE OF ALL THAT FOLLOW YOU, BROKEN ONE. YOU HAVE FORGOTTEN MUCH. |
64016 THEY TRIED TO HARM ME. *HERE,* OF ALL PLACES. I DEFENDED MYSELF. IN SO DOING, MORTALITY CLAIMED THEM. THEIR DEATHS WERE BY THEIR OWN HAND. |
64017 "Why did you do it?" |
64018 "Why did you do it?" |
64019 "Why did you do it?" |
64020 "Why did you do it?" |
64021 HE TRIED TO HARM ME. *HERE,* OF ALL PLACES. I DEFENDED MYSELF. IN SO DOING, MORTALITY CLAIMED HIM. HIS DEATH WAS BY HIS OWN HAND. |
64022 SHE TRIED TO HARM ME. *HERE,* OF ALL PLACES. I DEFENDED MYSELF. IN SO DOING, MORTALITY CLAIMED HER. HER DEATH WAS BY HER OWN HAND. |
64023 SHE TRIED TO HARM ME. *HERE,* OF ALL PLACES. I DEFENDED MYSELF. IN SO DOING, MORTALITY CLAIMED HER. HER DEATH WAS BY HER OWN HAND. |
64024 I GAVE THEM THE OPPORTUNITY TO DEPART THIS PLACE, BUT THEY SEEMED DETERMINED TO HELP YOU, DESPITE THE COST TO THEMSELVES. |
64025 I GAVE HIM THE OPPORTUNITY TO DEPART THIS PLACE, BUT HE SEEMED DETERMINED TO HELP YOU, DESPITE THE COST TO HIMSELF. |
64026 I GAVE HER THE OPPORTUNITY TO DEPART THIS PLACE, BUT SHE SEEMED DETERMINED TO HELP YOU, DESPITE THE COST TO HERSELF. |
64027 I GAVE HER THE OPPORTUNITY TO DEPART THIS PLACE, BUT SHE SEEMED DETERMINED TO HELP YOU, DESPITE THE COST TO HERSELF. |
64028 SHE WAS ESPECIALLY FIERCE IN YOUR DEFENSE. HER FEELINGS FOR YOU BURNED BRIGHTER THAN ELYSIUM'S FIRES. |
64029 SHE WAS QUITE STRONG. HER TOLERANCE FOR PAIN WOULD HAVE KILLED THREE GREATER DEMONS. |
64030 "So you *killed* them." |
64031 "So you *killed* them." |
64032 "So you *killed* them." |
64033 I TOOK NO PLEASURE IN THEIR DEATHS. |
64034 THE TIEFLING GIRL WAS ESPECIALLY FIERCE IN YOUR DEFENSE. HER FEELINGS FOR YOU BURNED BRIGHTER THAN ELYSIUM'S FIRES. |
64035 THE TIEFLING GIRL WAS ESPECIALLY FIERCE IN YOUR DEFENSE. HER FEELINGS FOR YOU BURNED BRIGHTER THAN ELYSIUM'S FIRES. |
64036 "So you *killed* them." |
64037 AND THE TANAR'RI... SHE WAS QUITE STRONG. HER TOLERANCE FOR PAIN WOULD HAVE SHAMED THE BAATEZU THEMSELVES. |
64038 THE TANAR'RI WAS QUITE STRONG. HER TOLERANCE FOR PAIN WOULD HAVE SHAMED THE BAATEZU THEMSELVES. |
64039 I TOOK NO PLEASURE IN HIS DEATH. |
64040 I TOOK NO PLEASURE IN HER DEATH. |
64041 IT WAS NOT MY WILL. IT WAS NOT I THAT BROUGHT THEM HERE. |
64042 IT WAS NOT MY WILL. IT WAS NOT I THAT BROUGHT HIM HERE. |
64043 IT WAS NOT MY WILL. IT WAS NOT I THAT BROUGHT HER HERE. |
64044 ALL OF THEM HAD A CHOICE. AND THEY CHOSE TO DIE FOR YOU. |
64045 HE HAD A CHOICE. AND HE CHOSE TO DIE FOR YOU. |
64046 SHE HAD A CHOICE. AND SHE CHOSE TO DIE FOR YOU. |
64047 IT HAS ALWAYS BEEN THE WAY OF ALL THAT FOLLOW YOU. FOR THEY ARE TORMENTED SOULS, SEEKING A RELEASE. BUT THEY KNOW NOT WHY. |
64048 YOU HAVE FORGOTTEN THIS. AND YOU SHALL AGAIN. |
64049 "Then why did you *do* it?" |
64050 "Then why did you *do* it?" |
64051 "Then why did you *do* it?" |
64052 "I know you for what you are - you are my mortality. Your armor - it is twisted like tree branches. Such things speak of Ravel's magicks." |
64053 CAN IT BE THAT YOU HAVE COME ALL THIS WAY AND KNOW NOT WHAT LIES AT THE END? |
64054 I AM THAT WHICH WALKS WITH ALL LIFE. MY VOICE IS A DEATH RATTLE, A LAST BREATH IN THE THROAT, THE WHISPER OF A DYING MAN. |
64055 YES. I AM THAT WHICH WAS SPLIT FROM YOU BY THE HAG'S POWER. FREED FROM THE PRISON OF YOUR FLESH. |
64056 YES. I AM THAT WHICH WAS SPLIT FROM YOU BY THE HAG'S POWER. |
64057 I AM THAT WHICH WALKS WITH ALL LIFE. MY VOICE IS A DEATH RATTLE, A LAST BREATH IN THE THROAT, THE WHISPER OF A DYING MAN. |
64058 "I know you for what you are - you are my mortality. Your armor - it is twisted like tree branches. Such things speak of Ravel's magicks." |
64059 "Who are you?" |
64060 "I know you for what you are - you are my mortality. Your armor - it is twisted like tree branches. Such things speak of Ravel's magicks." |
64061 "Who are you?! Why have you done this?!" |
64062 "No, I know what you are - you are my mortality. Your armor - it is twisted like tree branches. Such things speak of Ravel's magicks." |
64063 "No, I know what you are - you are my mortality. Your armor - it is twisted like tree branches. Such things speak of Ravel's magicks." |
64064 "What do you mean?" |
64065 "You... are my mortality." |
64066 "Freed from me?" |
64067 I HAVE BEEN FREED FROM THE PRISON OF YOUR FLESH. |
64068 "Freed from me?" |
64069 THE MOMENT I WAS SPLIT FROM YOUR CANCEROUS SHELL, I KNEW LIFE. I KNEW FREEDOM. I SHALL NOT SURRENDER IT TO YOU. |
64070 "We were not meant to be separated. And the planes have suffered because of our separation." |
64071 "You have proven quite troublesome to me and my previous incarnations, spirit. We were not meant to be separated." |
64072 YOU KNOW *NOTHING* OF MEANING AND SEPARATION. BEFORE YOUR MEMORY DIES AGAIN, KNOW THAT WE WERE NEVER MEANT TO BE AS *ONE.* |
64073 THIS SHALL BE THE LAST TIME YOU AND I SPEAK, BROKEN ONE. |
64074 "Then there is something I would know, spirit - I have traveled far, and there are many questions you can answer." |
64075 "I will not surrender to you. Prepare yourself, spirit. We shall see if my mortality can be slain." |
64131 Annah is a tiefling, a brash girl on the brink of womanhood. Her tail lashes when she's angry. The adopted daughter of Pharod Wormhair, she runs errands for his Collectors. She's a canny guttersnipe, and the Hive seems to be a second skin for her. Her skills and abilities will make her useful to you... and perhaps she will become more than just a companion. |
64136 YOU CANNOT DIE. |
64143 Dak'kon is a githzerai, one of the tight-lipped people of Limbo. They seem to have a well-developed caste system. His skin is yellow and lined; he appears to be old, and pain haunts his small black eyes. He carries a blade of *karach,* metal formed of Limbo's primal material, that shapes itself according to his moods. He accompanies you with vigor, and yet... there seems to be an unwillingness to his behavior. |
64144 Fall-from-Grace is a succubus, one of the tanar'ri, a creature literally formed of raw chaos and evil, her body and mind the perfect template to tempt a man of any species, any age - yet she claims she has rejected her nature, seeking instead to improve her life and the life of those around her through the development of mental discipline. She is the former proprietress of the Brothel of Slating Intellectual Lusts; she'll accompany you in order to experience the cosmos through your eyes. |
64145 "I had other questions..." |
64146 "I'll check with him. You haven't heard the last from me. Farewell." |
64147 "I had other questions." |
64148 "I'll make sure of that. Farewell." |
64149 "I'd better. I have other questions." |
64150 "I'd better. Farewell." |
64151 Find Sheryl's father. |
64152 I spoke to Norochj and did what he asked of me - resolving the problem with the thief who disguised himself as a Dustman. I went back and told Emoric what I had done and continued with my Dustman initiation. |
64153 Find and return Finam's research journal. |
64154 Rebuke Qui-Sai's arguments for training as a thief rather than a warrior. |
64155 I couldn't find a gardener in the Hive, so I returned to Mebbeth. She said it was no matter, that she could probably coax one of her old black-barbed seeds to grow. |
64156 You see Phineas. He pushes his spectacles up on his nose and gives you a friendly look. "Ah, my friend. And what is it I can do for you *this* time, hmnnnn?" |
64157 "You didn't jump out of your skin when I came in this time." |
64158 "I have some questions..." |
64159 "Nothing, farewell." |
64160 He sighs and then smiles at you. "After your heroic deed I feel... at ease. I must admit that I have not felt so relaxed in years." He pauses to think for a moment. "I thank you for that. Now, what can I do for you?" |
64161 "I have some questions..." |
64162 "Nothing, farewell." |
64163 "How is it that you speak to these other zombies? I cannot understand them as I can you..." |
64164 "Well, hello there. In the market for a coffin yet?" He smiles amiably. "I don't have any more work for you so... How can I help you?" |
64165 "I have some questions..." |
64166 "Nothing, farewell." |
64167 You see Xanthia. She gives you a bored look as you approach. "Well... I saw you talking to that oaf Thorp. Did you warn him?" |
64168 "No, I decided to enjoy the show with you." |
64169 Xanthia laughs and then smiles. "How nice... Please feel free to join me." She pauses in thought for a moment and then removes a pouch at her side. "Here... Take this as a reward for not spoiling a ladies fun." She hands you the pouch. |
64170 "Thank you, Xanthia. Farewell." |
64171 Vrischika frowns slightly, examining the note. "Well... I suppose I can have Standish fetch it, later. Very well; here you are." She hands you the item. "Please, enjoy your newest acquisition." |
64172 "I'd like to look at the weapons and charms, now..." |
64173 "I'd like to look at the exotic items again..." |
64174 "Farewell." |
64175 "I have this thousand-common promissory note from the Brothel..." |
64176 "No thanks. Farewell." |
64177 The Civic Festhall |
64178 Summoned Construct |
64179 Summoned Construct |
64180 Bow Proficiency |
64181 This magical rod allows the user to summon Modron constructs to do battle with his enemies. From one to three constructs are summoned. The constructs will fight fearlessly to the death. |
64182 Use. |
64183 Put away. |
64184 This magical rod allows the user to summon Modron constructs to do battle with his enemies. From one to three constructs are summoned. The constructs will fight fearlessly to the death. |
64185 Use. |
64186 Put away. |
64187 Edged Weapon Proficiency |
64188 This magical rod allows the user to summon Modron constructs to do battle with his enemies. From one to three constructs are summoned. The constructs will fight fearlessly to the death. |
64189 Use. |
64190 Fist Proficiency |
64191 Put away. |
64192 Day <GAMEDAY> <HOUR>:<MINUTE> |
64193 "Rrruhhhmbuhhh yuhhh d-d-doooteees..." |
64194 "Hunuhhhr thuhhh Suhhlnnn Kuhnnng..." |
64195 "Suhhhn, w-w-we wuhhhl beee freee ufff fleshhh..." |
64196 Ignus is a burning man, one who has fallen in love with the flames. When you poured the Decanter of Endless Water over him, it did nothing to douse his flames - it merely snapped the bonds of the spell that held him motionless and burning. He has become something more than human now, something primal - and something in your heart tells you that he holds the power to destroy you utterly. |
64197 The master of the Bones of the Night, Lothar keeps shelves full of skulls in his salon. They speak long-forgotten secrets, their whispers filling *his* skull with arcane knowledge. He may well be one of the few in existence who can truly destroy you. The folk of Sigil speak his name in hushed, reverent tones, and seem eager to avoid offending him. His knowledge collecting has paid off for you - he told you of the hag Ravel Puzzlewell, and how to reach her. He warned you against her as well, telling you that her schemes nearly toppled Sigil from atop the Spire. |
64198 Nordom is a rogue modron, hiding out in the bowels of the Modron Cube in Limbo. If it is discovered by the other modrons, it will surely be dismantled and scrapped so that its individuality will not infect the other modrons. |
64199 This lumbering suit of armor is held together by the spirit that calls itself 'Vhailor'. Its animating force is justice, and it seems to grow stronger with the magnitude of the injustices it witness. Its ember-red eyes glow steadily, and its unbending devotion to the Mercykiller creed is echoed in the ornaments on the armor, the helmet, and most especially the axe it carries. There is something in this creature that makes you think it could kill you - for good. Of all the creatures you have encountered in your life, you most definitely want to step lightly around this one. |
64200 Nordom is a rogue modron who has chosen to travel with you. If it is discovered by other modrons, it will surely be dismantled and scrapped so that its individuality will not infect the other modrons. Nordom carries a pair of crossbows. It talks to them on occasion, and they seem to answer. |
64201 "Stand away from me, Morte." |
64203 "I see. Tell me about your daughter." |
64204 "I see. Tell me about your daughter." |
64205 As you gaze upon the putrefied remains of the corpse, you notice that its left arm seems intact - it has snapped from the torso during the fall, and it doesn't appear to have been touched by the tomb rot that had spread through the rest of the body. |
64206 "Hmmm. I wonder if I could make use of that arm..." |
64207 Trias is a deva, a celestial being from the Upper Planes. You first encountered him in the prison of Curst, imprisoned in an obsidian bubble. His beauty is astonishing to behold; the aura of goodness rolled from him like a glorious wave of light. His wings are charred down to the bone, yet he seemed to bear his suffering with pride. You were deceived. Trias is called Trias the Betrayer. He led an army of fiends to the gates of Paradise, and was cast out from the celestial fellowship. He tricked the fiend Fhjull Forked-Tongue into acts of charity, and apparently is evil all the way to his core. |
64208 "So, Grace... you have any sisters?" |
64209 "Hey, why don't you hop back to Mechanus, Nordom, huh?" |
64210 "This one must focus on *Erit-Agge.*" |
64211 "Step away from that or suffer the consequences." |
64212 "Hey berk, don't be taking anything that's not yours!" |
64213 "This one must maintain the precepts of *Erit-Agge.*" |
64214 "Hmmmmmn." |
64215 "Mebbeth, are you all right?" |
64216 "Mebbeth... your voice... you're speaking in *Ravel's* voice. Who *are* you?!" |
64218 (auto link) |
64219 "Attention: Morte. Did you know I have six sides?" |
64220 "Annah, does your tail assist you in maintaining your balance?" |
64221 ::Scowls at Morte:: |
64222 "Thank you. I must be going." |
64223 Lenny smiles at you and nods his head in thought. "Here, cutter. Take these as well. A gift from Lenny, to help you out in your new profession... I'm not going to be needing them anymore." He hands you a pair of punch daggers. |
64224 "Thank you, Lenny. Farewell." |
64225 This huge clock looks like it has partially melted into the black stone surrounding it... but the ground around it has been disturbed, as if someone walked on it 'recently' - perhaps in the last few years. |
64226 There is something crudely scratched on the clock face, and you suddenly feel a strange, crawling sensation worming its way through the back of your skull - you know what's written on the clock is a message to you... from you. |
64227 The message carved on the clock face looks like it was carved with a dagger: RUN - DOORS are LIES - USE Cannons - then PORTAL It looks like the message was written in some haste. Following the message is a crude 'arrow' pointing in the opposite direction as the long hand on the clock. |
64228 This huge clock looks like it has partially melted into the black stone surrounding it... but the ground around it has been disturbed, as if someone walked on it 'recently' - perhaps in the last few years. On its surface is the message from yourself... to you. |
64229 Examine your writing. |
64230 Leave the clock alone. |
64231 "Thanks for the advice..." |
64232 Examine your writing. |
64233 Leave the clock alone. |
64234 This huge clock looks like it has partially melted into the black stone surrounding it... as you look at the clock face, you suddenly feel a strange, crawling sensation worming its way through the back of your skull - you've seen a clock like this before, but not this one. There's something important about it, but you don't know what. |
64235 This huge clock looks like it has partially melted into the black stone surrounding it... unlike the other clock with the message, however, this clock face bears no messages or marks. Apparently, your previous incarnation never came across this one. |
64236 Leave the clock alone. |
64237 Leave the clock alone. |
64238 I found a strange machine in the Fortress - it looked like some sort of cannon, but I have a suspicion it's some sort of 'gatehouse' or locking mechanism for the Fortress. When I pulled it, I was transported to another isolated section of the Fortress - a balcony overlooking the main gallery. I know I'll need to find the other machines and activate them somehow. It must be my memory returning - if the message carved on the clock was any indication, one of my incarnations already had to go through this gauntlet before. |
64239 I found a strange machine in the Fortress - it looked like some sort of cannon, but I have a suspicion it's some sort of 'gatehouse' or locking mechanism for the Fortress. When I pulled it, I was transported to another isolated section of the Fortress - a balcony overlooking the main gallery. I know I'll need to find the other machines and activate them somehow. I don't know why, but I have a strange feeling I've done this before. |
64240 I came across a large destroyed clock in the Fortress... when I examined it, I felt like I should be *seeing* something on it, but I don't know what. Perhaps I saw another clock similar to this one in the past. |
64241 This ancient machine looks like a forgotten war relic. Most of the machine is covered in dust, except for the strange panel with levers at the front of it. Oddly enough, the ground around the panel is disturbed, as if someone walked there 'recently' - perhaps in the last few years. |
64242 The panel has a series of gears and levers - beneath each one are a series of scratch marks that look like they were hastily carved there with a dagger. Some bear no marks, other bear a single slash beneath them, and one has an 'X.' Without knowing why, you know the 'X' lever will somehow help you leave this place. |
64243 It gives way easily beneath your touch, and to your surprise, disintegrates into mist... then spreads to your hand, which also begins to fade, then your arm, then you are overcome with dizziness, and the walls are fading out around you... |
64244 This ancient machine looks like a forgotten war relic. Most of the machine is covered in dust, except for the strange panel with levers at the front of it. There is no trace of the lever you first pulled - it's gone, as if it never existed. |
64245 You quickly find the 'X'-marked lever and pull it. It gives way easily beneath your touch, then disintegrates into mist - you take a deep breath, and the wave of dizziness overtakes you again as the walls fade out around you... |
64246 Hunt for the panel, then the lever marked with an 'X.' |
64247 Examine the panel. |
64248 Leave the machine alone. |
64249 Pull the lever marked with an 'X.' |
64250 Pull the lever marked with an 'X.' |
64251 Leave the machine alone. |
64252 "Wh-" |
64253 Leave the machine alone. |
64254 "Where am I going *n-*" |
64255 You quickly find the 'X'-marked lever and pull it. It gives way easily beneath your touch, then disintegrates into mist - you take a deep breath, but unlike the other times... nothing happens. |
64256 In the distance, you hear a roaring sound, as if *something* just opened, and a howling wind is rushing through the vaults. As you try and figure out where the sound is coming from, you suddenly realize you are disintegrating and becoming part of the wind... |
64257 "*Now* what's happening...?!" |
64259 I refused to free the golem from the siege tower, and in response, he expelled me from the tower. Still, it is perhaps better for the planes that I let him remain in his cage. |
64260 When I pulled the lever on the fourth relic, it seemed to open something within the Fortress vaults... perhaps the way out? I'll have to hunt for it and try to get the hell out of here... |
64261 Hunt for the panel, then the lever marked with an 'X.' |
64262 This skeleton has either seen a great deal of combat or has fallen down one too many staircases; both its arms and legs have been broken and rebuilt with the aid of leather straps and thin iron rods. The front of its skull bears the number "863"... but the back of the skull has caved in, forming an empty cavity. You notice that someone has taken advantage of this and tucked a rolled up piece of parchment inside the skull. |
64263 Take the parchment out of the skeleton's skull. |
64264 Leave the skeleton in peace. |
64265 You slip the parchment out of the worker's skull - oddly enough, it looks as if the skull cavity is *intended* to store messages; a tiny string is attached to the parchment from a hook bolted inside the skull, as if to keep the parchment from accidentally falling out. |
64266 Unhook the string, take the parchment. |
64267 You unhook the string and glance over the parchment - it looks like a reminder from one of the Mortuary custodians. Judging from the note, this skeleton seems to be a walking messenger of sorts. As you take a second glance at the skeleton, you realize it has stopped in front of the slab because it can't figure out how to move past it. ^NNOTE: <READSTUFF>^- |
64268 Examine the skeleton again. |
64269 Leave the skeleton in peace. |
64270 This doddering corpse has had its eyes sewn shut as well as its mouth, and the number "732" is carved into its brow. The threadwork that keeps its ocular cavities sealed looks extremely old... you wonder if the eyes were sewn shut before or after the man's death. You notice he is carrying a huge tome in his hands, as if taking it somewhere. |
64271 Take the tome from his hands... carefully. |
64272 Leave the corpse in peace. |
64273 You carefully take the tome from the corpse's hands - it doesn't seem to notice. The tome appears to be a book of enchantments and wards - it is filled with diagrams and charts detailing various aspects of the necromantic arts. The book itself is extremely heavy; as awkward as the zombie is, it must be extremely strong. ^NNOTE: <READSTUFF>^- |
64274 Examine the corpse again. |
64275 Leave the corpse in peace. |
64276 ANCIENT COPPER EARRING (CLOSED) Weight: 0 Unusable (Closed) This copper earring looks ancient. Oddly enough, there doesn't seem to be a hook or any means of actually attaching it to your ear. A series of strange grooves have been carved on the inside of the earring, however, which might merit a closer examination. ^NNOTE: If you're ever capable of examining an object further, or performing an action on the object outside of the world screen, a "USE" button will appear for the object on this examine screen. This button allows you to manipulate it through a dialogue screen. If you wish to examine the grooves on the earring further, select the USE button below.^- |
64278 The fanged circle looks like it was branded on the corpse's forehead long ago, presumably before it died. It might be a religious icon of some sort, or a rite of passage. You notice that one of the recesses between the inner 'fangs' has a small triangle within it, as if it has some special significance. |
64279 "Hmmm. Interesting... how did that mark get there, corpse?" |
64280 "Hmmm... I wonder if the space between the fangs match the grooves on this copper earring I have..." |
64282 "Iannis, there is a sensory stone in the sensorium that contains a fragment of your daughter's experiences." |
64283 "I'm not certain. There is a sensory stone in the Festhall that held the legacy number." |
64284 "I'm not certain. I found the number in that sensory stone in the Festhall I told you about; it was intended for me." |
64285 "I'm not certain. There is a sensory stone in the Festhall that held the legacy number." |
64286 "I'm not certain. I found the number in that sensory stone in the Festhall I told you about; it was intended for me." |
64287 "They might. Now, in the sensory stone, she left a legacy number for me..." |
64288 "They might. Now, in the sensory stone, she left a legacy number for me..." |
64289 "I will go settle the matter shortly. Now, in the sensory stone, she left a legacy number for me..." |
64290 "I will go settle the matter shortly. Now, in the sensory stone, she left a legacy number for me..." |
64291 "I will go settle the matter shortly, then. Now, I was interested in the legacy she left for me..." |
64292 "I will go settle the matter shortly, then. Now, I was interested in the legacy she left for me..." |
64293 Study the symbols. |
64294 Compare the runes to the runes in the Book of Tome and Ash. |
64295 You consult the tome and compare the diagrams to the markings on the breastplate. From what you can make out, the runes are a lesser armoring enchantment, but several skull-shaped runes and spherical tracings along the edges of the armor suggest that several greater necromantic and warding enchantments are woven in as well. Touching the skeleton will most likely cause it to awaken... and defend itself. |
64296 Compare the pattern to the enchantments in the Tome of Bone and Ash, see if you can determine how they can be broken. |
64297 From what you can make out from the Tome, it seems the armoring enchantment applies only to the breastplate, the necromantic enchantment allows the skeleton to be Raised, but it is the warding enchantment that gives the skeleton its limited awareness of its surroundings. You'd guess that if you were to mar the skeleton's wards, it would interpret it as an attack... unless you blinded it to your presence first. |
64298 Consult the Tome of Bone and Ash, see if you can determine how they can be broken. |
64299 Leave the runes alone and examine the skeleton again. |
64300 Mar the runes maintaining the armoring enchantment first, then the necromantic, then the warding enchantment. |
64301 Mar the runes maintaining the warding enchantment first, then work backward through the rune pattern, canceling the necromantic, then the armoring enchantment. |
64302 Mar the runes maintaining the warding enchantment first, then work backward through the rune pattern, canceling the necromantic, then the armoring enchantment. |
64303 Leave the runes alone and examine the skeleton again. |
64304 HEAVEN AND EARTH Damage: 2-20 Crushing Enchanted: +3 Special: +3 Crushing Damage +2 to Strength THAC0: +3 Speed: 2 Weight: 10 Proficiency: Clubs Usable only by Fighters Usable only by Good characters Usable only by Nameless One A fearsome aura of power emanates from this massive weapon. Sharp, powerful lines adorn the shaft of this mace, which streak directly to a perfect sphere that serves as this weapon's contact point. Perfectly curved spikes emanate from the perfectly-shaped sphere, yielding an image that is at once both arresting, yet awe-inspiring. A vibrant, royal purple hue surrounds this weapon of power. Upon holding the weapon it is instantly apparent that only those that are pure of heart can truly wield it. |
64305 Promissory Note |
64306 PROMISSORY NOTE Weight: 0 This is a promissory note in the amount of one thousand copper commons that the possessor can collect upon from the Brothel of Slating Intellectual Lusts. Ecco gave it to you in order to purchase the Deva's Tears with; it's doubtful you could do anything else with it. |
64307 Punch Daggers of Shar |
64308 PUNCH DAGGERS OF SHAR Damage: 1-4 Piercing Enchanted: +3 Special: +2 to All Saving Throws +35% Resistance to Magic Speed: 2 Weight: 2 Proficiency: Fists Usable only by Fighters and Thieves These daggers were once wielded by Shar, the Mage-slayer. Shar was an assassin of some merit who decided to specialize in the 'removal' of mages for large sums of gold. To further her goal she commissioned the creation of these blades by the mage Thex Voorton. With her new weapons in hand she was quite successful at her craft. Shar met her demise when she was hired to assassinate the very mage who created the daggers. Much to her surprise the weapons failed to harm their creator, Thex, nor did they grant Shar protection against his spells... |
64309 DEAD LIM-LIM Weight: 5 This tiny corpse was your pet Lim-Lim... whatever forces are at work on the Negative Material Plane, it didn't allow the Lim-Lim to survive here. |
64310 "Wh-" |
64311 "Wh-" |
64312 "*Now* what's happening...?!" |
64313 "*Now* what's happening...?!" |
64314 "Where am I going *n-*" |
64315 "Where am I going *n-*" |
64316 This ancient machine looks like a forgotten war relic. Most of the machine is covered in dust, except for the strange panel with levers at the front of it. Oddly enough, the ground around the panel is disturbed, as if someone walked there 'recently' - perhaps in the last few years. |
64317 Hunt for the panel, then the lever marked with an 'X.' |
64318 You quickly find the 'X'-marked lever and pull it. It gives way easily beneath your touch, then disintegrates into mist - you take a deep breath, but unlike the other times... nothing happens. |
64319 In the distance, you hear a roaring sound, as if *something* just opened, and a howling wind is rushing through the vaults. As you try and figure out where the sound is coming from, you suddenly realize you are disintegrating and becoming part of the wind... |
64320 "*Now* what's happening...?!" |
64321 "*Now* what's happening...?!" |
64322 "*Now* what's happening...?!" |
64323 Hunt for the panel, then the lever marked with an 'X.' |
64324 You quickly find the 'X'-marked lever and pull it. It gives way easily beneath your touch, then disintegrates into mist - you take a deep breath, and the wave of dizziness overtakes you again as the walls fade out around you... |
64325 "Where am I going *n-*" |
64326 "Where am I going *n-*" |
64327 "Where am I going *n-*" |
64328 Examine the panel. |
64329 The panel has a series of gears and levers - beneath each one are a series of scratch marks that look like they were hastily carved there with a dagger. Some bear no marks, other bear a single slash beneath them, and one has an 'X.' Without knowing why, you know the 'X' lever will somehow help you leave this place. |
64330 Pull the lever marked with an 'X.' |
64331 It gives way easily beneath your touch, and to your surprise, disintegrates into mist... then spreads to your hand, which also begins to fade, then your arm, then you are overcome with dizziness, and the walls are fading out around you... |
64332 "Wh-" |
64333 "Wh-" |
64334 "Wh-" |
64335 Pull the lever marked with an 'X.' |
64336 Leave the machine alone. |
64337 Leave the machine alone. |
64338 This ancient machine looks like a forgotten war relic. Most of the machine is covered in dust, except for the strange panel with levers at the front of it. There is no trace of the lever you first pulled - it's gone, as if it never existed. |
64339 Leave the machine alone. |
64340 This ancient machine looks like a forgotten war relic. Most of the machine is covered in dust, except for the strange panel with levers at the front of it. Oddly enough, the ground around the panel is disturbed, as if someone walked there 'recently' - perhaps in the last few years. |
64341 Hunt for the panel, then the lever marked with an 'X.' |
64342 You quickly find the 'X'-marked lever and pull it. It gives way easily beneath your touch, then disintegrates into mist - you take a deep breath, but unlike the other times... nothing happens. |
64343 In the distance, you hear a roaring sound, as if *something* just opened, and a howling wind is rushing through the vaults. As you try and figure out where the sound is coming from, you suddenly realize you are disintegrating and becoming part of the wind... |
64344 "*Now* what's happening...?!" |
64345 "*Now* what's happening...?!" |
64346 "*Now* what's happening...?!" |
64347 Hunt for the panel, then the lever marked with an 'X.' |
64348 You quickly find the 'X'-marked lever and pull it. It gives way easily beneath your touch, then disintegrates into mist - you take a deep breath, and the wave of dizziness overtakes you again as the walls fade out around you... |
64349 "Where am I going *n-*" |
64350 "Where am I going *n-*" |
64351 "Where am I going *n-*" |
64352 Examine the panel. |
64353 The panel has a series of gears and levers - beneath each one are a series of scratch marks that look like they were hastily carved there with a dagger. Some bear no marks, other bear a single slash beneath them, and one has an 'X.' Without knowing why, you know the 'X' lever will somehow help you leave this place. |
64354 Pull the lever marked with an 'X.' |
64355 It gives way easily beneath your touch, and to your surprise, disintegrates into mist... then spreads to your hand, which also begins to fade, then your arm, then you are overcome with dizziness, and the walls are fading out around you... |
64356 "Wh-" |
64357 "Wh-" |
64358 "Wh-" |
64359 Pull the lever marked with an 'X.' |
64360 Leave the machine alone. |
64361 Leave the machine alone. |
64362 This ancient machine looks like a forgotten war relic. Most of the machine is covered in dust, except for the strange panel with levers at the front of it. There is no trace of the lever you first pulled - it's gone, as if it never existed. |
64363 Leave the machine alone. |
64364 This ancient machine looks like a forgotten war relic. Most of the machine is covered in dust, except for the strange panel with levers at the front of it. Oddly enough, the ground around the panel is disturbed, as if someone walked there 'recently' - perhaps in the last few years. |
64365 Hunt for the panel, then the lever marked with an 'X.' |
64366 You quickly find the 'X'-marked lever and pull it. It gives way easily beneath your touch, then disintegrates into mist - you take a deep breath, but unlike the other times... nothing happens. |
64367 In the distance, you hear a roaring sound, as if *something* just opened, and a howling wind is rushing through the vaults. As you try and figure out where the sound is coming from, you suddenly realize you are disintegrating and becoming part of the wind... |
64368 "*Now* what's happening...?!" |
64369 "*Now* what's happening...?!" |
64370 "*Now* what's happening...?!" |
64371 Hunt for the panel, then the lever marked with an 'X.' |
64372 You quickly find the 'X'-marked lever and pull it. It gives way easily beneath your touch, then disintegrates into mist - you take a deep breath, and the wave of dizziness overtakes you again as the walls fade out around you... |
64373 "Where am I going *n-*" |
64374 "Where am I going *n-*" |
64375 "Where am I going *n-*" |
64376 Examine the panel. |
64377 The panel has a series of gears and levers - beneath each one are a series of scratch marks that look like they were hastily carved there with a dagger. Some bear no marks, other bear a single slash beneath them, and one has an 'X.' Without knowing why, you know the 'X' lever will somehow help you leave this place. |
64378 Pull the lever marked with an 'X.' |
64379 It gives way easily beneath your touch, and to your surprise, disintegrates into mist... then spreads to your hand, which also begins to fade, then your arm, then you are overcome with dizziness, and the walls are fading out around you... |
64380 "Wh-" |
64381 "Wh-" |
64382 "Wh-" |
64383 Pull the lever marked with an 'X.' |
64384 Leave the machine alone. |
64385 Leave the machine alone. |
64386 This ancient machine looks like a forgotten war relic. Most of the machine is covered in dust, except for the strange panel with levers at the front of it. There is no trace of the lever you first pulled - it's gone, as if it never existed. |
64387 Leave the machine alone. |
64388 As before, you find yourself thoroughly ignored. |
64389 Leave. |
64390 "What lies beyond that curtain, Fell?" |
64391 "What lies beyond that curtain, Fell?" |
64392 "What are those frames in the back room, Fell?" |
64393 "What are those frames in the back room, Fell?" |
64394 "What lies beyond that curtain, Fell?" |
64395 "What lies beyond that curtain, Fell?" |
64396 "What lies beyond that curtain, Fell?" |
64397 "What are those frames in the back room, Fell?" |
64398 "What are those frames in the back room, Fell?" |
64399 "What are those frames in the back room, Fell?" |
64400 "What lies beyond that curtain, Fell?" |
64401 "What lies beyond that curtain, Fell?" |
64402 "What lies beyond that curtain, Fell?" |
64403 "What are those frames in the back room, Fell?" |
64404 "What are those frames in the back room, Fell?" |
64405 "What are those frames in the back room, Fell?" |
64406 "What lies beyond that curtain, Fell?" |
64407 "What lies beyond that curtain, Fell?" |
64408 "What lies beyond that curtain, Fell?" |
64409 "What are those frames in the back room, Fell?" |
64410 "What are those frames in the back room, Fell?" |
64411 "What are those frames in the back room, Fell?" |
64412 "Her name's Annah." |
64413 "She's Annah - but I'm not sure I'd call her a friend." |
64414 "Her name's Annah." |
64416 TATTOO OF THE LOST INCARNATION Special: Grants Experience Points when invoked Increases Regeneration Rate when worn Weight: 0 Usable only by the Nameless One This tattoo came from the severed arm you found in the Dismembered Crypt. Apparently, this tattoo tells of the experiences of one of your past incarnations... the symbols and tales are unfamiliar to you, but it seems to tell of a time when you were lost and abandoned on the streets of the Hive, barely able to make a living robbing and stealing from others you encountered. The crimes the lost incarnation committed eventually drove him to seek shelter in the Weeping Stone catacombs, where he survived for almost a year. When worn, the tattoo seems to bring out a survival instinct in you, forcing your body to react to any damage you take and heal wounds faster. If you choose to tap into the tattoo's power, some of the memories of hiding beneath Sigil will return to you, giving you the benefit of the previous incarnation's experience. It can only do this once, but even after the tattoo is invoked, the increased regeneration rate will remain. |
64417 Tattoo of the Lost Incarnation |
64418 TATTOO OF WASTING DARKNESS Special: Grants Experience Points when invoked Grants permanent +3% to Stealth Skill when invoked +1 to Armor Class when worn +5% Stealth Skill Bonus when worn -1 to Charisma when worn Usable only by Nameless One Usable only by Thieves This tattoo came from the severed arm you found in the Dismembered Crypt. Apparently, this tattoo tells of the experiences of one of your past incarnations... the symbols and tales are unfamiliar to you, but it seems to tell of a time when you were seeking shelter beneath the catacombs and were forced to live as a shadow might, hiding from detection by the Sigil authorities and trying to conceal yourself from the more dangerous inhabitants of the Weeping Stone catacombs. When worn, the tattoo makes concealing yourself easier; it allows you to shape the shadows around you like a cloak. This makes it harder for your enemies to hurt you when they see you and harder for you to find when you don't wish to be seen. It lends you a sinister appearance, however, which will cause many to shun you. If you choose to tap into the tattoo's power, some of the memories of hiding beneath Sigil will return to you, giving you the benefit of the previous incarnation's experience. It can only do this once, but even after the tattoo is invoked, the ability to shape shadows around you will remain. |
64419 Tattoo of Wasting Darkness |
64420 TATTOO OF THE WEEPING STONES Special: Grants Experience Points when invoked +10% Resistance to Cold when worn +10% Resistance to Magical Cold when worn +1 to Armor Class when worn -1 to Charisma when worn Weight: 0 Usable only by Nameless One This tattoo came from the severed arm you found in the Dismembered Crypt. Apparently, this tattoo tells of the experiences of one of your past incarnations... the symbols and tales are unfamiliar to you, but it seems to tell of a time when the catacombs beneath Sigil's streets were your second home. It tells of you travelling down into the tombs, living in darkness, and coming to learn the nature of why the stones beneath Sigil weep. When worn, the tattoo makes you more resilient to cold and hardens your body, giving your skin the texture and strength of the weeping stone walls. In so doing, however, it also gives you a hungry gaunt look, as if you are starving. If you choose to tap into the tattoo's power, some of the memories of living beneath Sigil will return to you, giving you the benefit of the previous incarnation's experience. It can only do this once, but even after the tattoo is invoked, the resistance to cold and the bonus to your armor class will remain. |
64421 Tattoo of the Weeping Stones |
64422 Tattoo of Silent Coins |
64423 TATTOO OF SILENT COINS Special: Grants Experience Points when invoked Grants permanent +3% Pick Pocket Skill when invoked +5% Pick Pocket Skill Bonus when worn Weight: 0 Usable only by Nameless One Usable only by Thieves This tattoo came from the severed arm you found in the Dismembered Crypt. Apparently, this tattoo tells of the experiences of one of your past incarnations... the symbols and tales are unfamiliar to you, but it seems to tell of a time when you lived as a thief on Sigil's streets, before being driven down into the catacombs because of your thieving nature. In activating the tattoo, some of the memories of living on Sigil's streets will return to you, giving you more experience. Furthermore, it will give you a permanent bonus to your pick pocket skill. Even when the tattoo is invoked and the experience has been gained, however, the tattoo and the pick pocket bonus will remain. |
64424 "Go on, then..." |
64425 "What determines which plane they appear on when they die?" |
64426 "What's a petitioner?" |
64427 "Can a petitioner die?" |
64428 "Why do petitioners lose their memories?" |
64429 "Never mind, actually. No question." |
64430 "I found the... not-Dustman. She's too busy being dead to pickpocket anyone again." |
64431 The Hermit |
64432 You see a man with a worried expression. He glances at you as you approach and frowns. |
64433 "Greetings." |
64434 Ignore him. |
64435 He sighs and turns his attention to you. "Greetings to you as well... What do you want?" |
64436 "I have some questions..." |
64437 "Nothing, never mind." |
64438 He frowns. "Questions... Bar that, berk. Pike off." |
64439 "It will take just a moment of your time..." |
64440 "Farewell then." |
64441 "I don't have a moment to give you." He pauses, reaches into his belt and pulls out a dagger. "How about I give you some Baatorian steel instead?" |
64442 Attack him. |
64443 Leave. |
64444 You see a young man. He glances at you as you approach and frowns. |
64445 "Greetings." |
64446 Ignore him. |
64447 He smiles at you but looks about nervously. "Yes. Greetings and all that... You want something?" |
64448 "I have some questions..." |
64449 "No, never mind. Farewell." |
64450 He frowns and sighs. "If you must." |
64451 "Who are you?" |
64452 "What are you doing?" |
64453 "What can you tell me about Curst?" |
64454 "Do you know anything about a deva?" |
64455 "I must be going, farewell." |
64456 "It isn't important who I am. Just ask your questions. He gives you an impatient look. |
64457 "Very well. I have some questions..." |
64458 "I must be going, farewell." |
64459 "What I am doing is not really your concern. Just ask your questions." |
64460 "Very well. I have some questions..." |
64461 "I must be going, farewell." |
64462 "Curst..." He pauses and glances about. "Don't trust nobody. That's all you got to know about Curst to survive. Don't trust nobody..." |
64463 "Does that include you?" |
64464 "I see. I have some more questions..." |
64465 "I must be going, farewell." |
64466 He smiles. "Absolutely..." |
64467 "I see. I have some more questions..." |
64468 "I must be going, farewell." |
64469 He frowns as he thinks. "No, nothing about a deva." He shrugs. "Ask at the administration office in the center of town." |
64470 "I will. I have some more questions..." |
64471 "Thank you, farewell." |
64472 You see an angry looking man. He glances at you as you approach and frowns. |
64473 "Greetings." |
64474 Ignore him. |
64475 He looks at you warily. "Uh... Hello. Whatever it is you want, I don't have it. Whatever it is you're trying to sell, I don't want it. Now leave me be." He glares at you. |
64476 "I have some questions..." |
64477 "Very well, farewell." |
64478 "Hmm... How nice. You have questions. Well, be that as it may, I still don't want to be bothered by you. Go away." He frowns. |
64479 "It will only take a moment of your time." |
64480 "Very well, farewell." |
64481 He sighs and throws up his arms in exasperation. "All right, you don't understand my saying *no* the nice way... Do I have to do it the not so nice way?" |
64482 "Yes, you do." |
64483 "No, farewell." |
64484 He smiles. "Very well then... Go blow your questions out your arse!" He makes a rude gesture at you. "Pike off you berk!" |
64485 "Very well, farewell." |
64486 You see a bored looking man. He glances at you as you approach and frowns. "I've had enough of you already, bugger off..." He turns away and ignores you. |
64487 Leave. |
64488 This person looks extremely upset at being in the prison. You can't get a response from them regardless of how hard you try. |
64489 Leave. |
64490 Will it to become a hammer. |
64491 Will it to become an axe. |
64492 Will it to become a club. |
64493 Will it to become spiked gauntlets. |
64494 Will it to become a fine dagger. |
64495 Leave the blade as is for now. |
64496 The heavy blade sits inert in your hands, a mass of silvery metal of exquisite beauty. It does nothing, no matter how hard you exert your will. |
64497 Leave it alone. |
64498 The blade of the weapon stretches, the edges dulling for a moment, and the metal flows toward the head of sword with amazing speed. In a matter of moments, the transformation of the blade into a well-balanced hammer is complete. It is a gorgeous piece of work. |
64499 The blade of the weapon stretches, the edges disappearing as the blade rounds itself into a cylinder. Metal flows toward the head of sword with amazing speed. In a matter of moments, the transformation of the blade into a well-balanced axe is complete. It is a gorgeous piece of work. |
64500 The crosspiece of the sword melts into the tang of the blade, even as the edges dull and round into a beautiful haft, covered in traceries identical to the ones on the former blade. In a matter of moments, the blade has completed its transformation into a fine, well-balanced club. |
64501 Your eyes are not quite able to follow the translation of the blade into gauntlets, but you can feel the metal swirling in your hands. When you separate your hands, you are holding a pair of silvery gauntlets that look absolutely beautiful - and deadly. |
64502 The blade of the sword condenses, seeming to slide in on itself, and in moments, you have a miniature version of Trias' sword, with a full, hand-sized handle. It feels very serviceable. |
64503 "Excellent." |
64504 "Excellent." |
64505 "Excellent." |
64506 "Excellent." |
64507 "Excellent." |
64508 "How can I escape from here?" |
64509 "Can you show me one of these portals?" |
64510 "Can you show me one of these portals?" |
64511 "Can you show me one of these portals?" |
64512 Apparently the man disguised as a zombie is a member of the Anarchists, some faction that's out to get authority figures and tear down anything that smells even remotely like 'establishment.' |
64513 One of the zombies on the second floor of the Mortuary wasn't a zombie at all, but a man in disguise. Why anyone would disguise themselves as a zombie is beyond me. |
64514 He gives you a quick glare, and refocuses his attention on the speaker. "Shh! I'm tryin' to listen to Keldor. I want to learn, and you're interruptin' me." |
64515 "Sorry. Farewell." |
64516 "Thanks. Farewell." |
64517 I told the disguised spy that I was there to "relieve" him, and he handed over everything he had collected, mostly a lot of bandages and healing items, which he must have needed to maintain his disguise. |
64518 In exchange for the "zombie's" help, I agreed to go get an embalming key from some Dustwoman with blades for hands and yellow eyes. |
64519 In exchange for the "zombie's" help, I agreed to go get an embalming key from that Dustwoman embalmer I met in the other room, Ei-Vene, I think her name was. How she could possibly use an embalming key with those blades for her hands is beyond me. |
64520 "A Dustman woman... with yellow eyes and blades on her fingers? I already met her in the embalming room. Hold on - I'll be back with the key shortly." |
64521 Got Vaxis his precious embalming key. He must need it to get new supplies to maintain his disguise, if the embalming fluid smell coming off of him is any indication. |
64522 It sounds like the Dustmen and Pharod aren't on the best of terms... Vaxis told me Pharod's bringing a lot of bodies to the Mortuary, and the Dustmen suspect that he's killing people before their hour's up. |
64523 He shrugs. "Mhust be one 'round sumwhere... look in storage roomz on upper floor. Maybe there." |
64524 "All right. I had some other questions..." |
64525 "Very well. I'll check upstairs for this crooked finger bone, then head to the first floor, to one of the arches in the northwest room. Got it." |
64527 "Crooked finger bone? Where am I going to find one of those?" |
64528 Vaxis told me there's a secret portal in the northwest room of the first floor of the Mortuary - if you take a crooked finger bone up to it, it will activate and take me to a secret crypt, where Vaxis says I can "rest." He doesn't know where I could find a crooked finger bone, however, but he suggested I try the upper floor of the Mortuary. |
64529 Vaxis told me there's a secret portal in the northwest room of the first floor of the Mortuary - if you take a crooked finger bone up to it, it will activate and take me to a secret crypt, where Vaxis says I can "rest." |
64530 Vaxis said something about Soego being strange - saying that he liked "rats," whatever THAT means. Vaxis accusing anyone of being strange is ironic enough. |
64531 In exchange for some needle and thread and some embalming fluid, Vaxis disguised me as a zombie. He warned me that running would ruin the disguise, and that I shouldn't talk to others while disguised, as zombies don't "talk." |
64532 "Very well. Farewell, Vaxis." |
64533 Try to hold still. |
64534 "Pretty barmy, I suppose..." |
64535 "Pretty barmy, I suppose..." |
64536 Found a strange fanged circular symbol on the forehead of Zombie #79. For some reason, the mark struck me as important, but I don't know why. |
64537 Found a strange fanged circular symbol on the forehead of Zombie #79. Just looking at the symbol reminded me of the ancient copper earring I got from the Southeast Preparation Room - perhaps the two are connected. |
64538 "The tomb is already empty." |
64539 "Where can I find a greater skull?" |
64540 "Fine, then. How do I get another skull that's worth what he's worth?" |
64541 "Very well, then. How do I find a greater skull?" |
64542 "Where can I find a greater skull?" |
64543 Charm of Infinite Recall |
64544 CHARM OF INFINITE RECALL Special: Lore Skill set to 100 Weight: 0 While practicing, some Mage students discovered a means to condense and store knowledge into a charm form. This particular charm contains the entire resource library of the famed Charon School of Mages. Unfortunately, the effects of this charm are fleeting and the user is rendered unintelligible for a short period of time. ^NNOTE: This charm can be used to "identify" unknown items. It can *only* be used on the quick item menu on the world screen. After the charm is used, the user must then enter their inventory screen and right-click (i.e., "examine") each item they want to identify. The charm will only allow the user to identify objects that are in his possession - items in other character's inventories cannot be identified this way. The effects of this charm are temporary and must be used quickly.^- |
64545 I reported my success in saving Sandoz' life to Keldor. He was exceptionally pleased. |
64546 I reported my failure in saving Sandoz' life to Keldor. Though he was disappointed, he understood that it was a difficult task, and told me I had passed the test simply by trying. |
64547 "But I thought I'd broken your neck..." |
64548 "Can you train me in the Art, Sebastion?" |
64549 "Never mind, Sebastion. Farewell." |
64550 "Hey! That area's off-limits! You're not allowed in there!" |
64551 "You can speak to a high-up, or you can try to get through us." He smiles grimly. "I wouldn't recommend that last option, though." |
64552 He examines the token closely. "My mistake, sir. May I help you with anything else?" |
64553 "Then you have to show it to me." He waits for you to produce something, and then says, "If you're going to try to play games, you'll find that I have a very short attention span - and a very short temper." |
64554 "May I help you, sir?" |
64555 "How do I get permission?" |
64556 Show the token to the guard: "I've got a token." |
64557 Lie: "I've got authorization." |
64558 "Forget it, then." |
64559 "I'll try it anyway." |
64560 "All right, all right. I'll just be leaving, then." |
64561 "No. Good day." |
64562 "No." |
64563 "Then maybe you ought to do something about it." |
64564 "All right. No need to get belligerent. Farewell." |
64565 "How do I get through those doors?" |
64566 Show the token to the guard: "I've got a token." |
64567 Lie: "I've got authorization to get through the door." |
64568 "Forget it, then." |
64569 "Wait... can we rest now?" |
64570 Leave. |
64571 Ring of the Traveler |
64572 RING OF THE TRAVELER Special: +1 to Armor Class Weight: 0 These rings are quite common across the planes. Simple to make and in great demand, Mages usually create these items as a way to raise quick money. This particular ring has a minor enchantment on it that protects the wearer from harm. |
64573 GAUDY RING Weight: 0 This appears to be a silver ring with a large stone of some kind mounted to it, maybe an engagement ring of some sort. |
64574 Gaudy Ring |
64575 LOVER'S BAND Weight: 0 Rings such as these are usually used to signify one's undying love for another. Quite often these rings are exchanged between lovers when a long journey is undertaken as a reminder and a promise to return. |
64576 Angyar told me where I could find Pharod; he said that Pharod's got his kip buried *beneath* Ragpicker's Square. He told me there was some kind of "portal" to the gate to Pharod's hideout, and that I would need to be carrying some 'junk' in order to open the portal. |
64577 I encountered a woman in the Hive whose husband, Angyar, signed a 'Dead Contract' with one of the Dustmen in the Gathering Dust Bar - a man by the name of Mortai Gravesend. I offered to go see if I could go settle the contract for her and give her and her husband some peace of mind. She told me the Gathering Dust bar was located in this block of the Hive, south and west of the Dustman memorial, and that there was a zombie standing out front. |
64578 I encountered a woman in the Hive whose husband, Angyar, signed a 'Dead Contract' with one of the Dustmen in the Gathering Dust Bar - a man by the name of Mortai Gravesend. I'd already gotten his contract, though, so I didn't need to run to the Dustman Bar. |
64579 I encountered a woman in the Hive whose husband, Angyar, signed a 'Dead Contract' with one of the Dustmen in the Gathering Dust Bar, a man by the name of Mortai Gravesend. I'd already put him in the dead-book, though, so in putting him out of his misery, I'd damned the wife and her husband. |
64580 I retrieved Angyar's Contract and returned it to his wife. She thanked me and asked me to show the Contract to her husband. |
64581 I spoke with Mortai Gravesend about Angyar's Dead Contract, and he was unwilling to settle it. I don't know how to persuade him otherwise, but there must be a way... one thing I noticed, however, is Mortai behaves differently than other Dustmen I've seen in Sigil. Maybe if I found out more about the Dustman beliefs from him or other people in the bar, maybe I can find some way to argue the contract out of Mortai's grasp by turning his philosophy against him. |
64582 Apparently, Mortai wasn't carrying Angyar's Contract on him. He had to go fetch it first... but he didn't put it back in the backroom when he was done. |
64583 A young woman named Sheryl is worried about her missing father. She fears that he may be trapped in a crypt that can only be reached by a portal. Sheryl wants me to talk to a witch named Ulthera, whom she believes gave her father the portal key. I have agreed to help her. |
64584 I tore up the Dead Contract that was causing Angyar so much misery. He seemed to shed a few years as the bits of paper fell to the floor. |
64585 "Is there *any* way I might be able to settle the contract with you?" |
64586 Touch the crystal... |
64587 Touch the crystal... |
64588 Touch the crystal... |
64589 Leave the crystal alone. |
64590 As you touch the crystal, there is a flash of heat, an orange-white light, and you whip your hand back - the crystal burns, like the heat from Ignus' flames. From within the crystal, the sickly white-blue light dances and flickers like fire. |
64591 "Look like I'll have to put you in the dead-book, first, Ignus..." |
64592 As you touch the crystal, there is a sudden chill, a bright white light, and you whip your hand back - the crystal is like ice, like the chill from Vhailor's armor. From within the crystal, the sickly white-blue light blinks, like the eye of some great beast. |
64593 "Look like I'll have to put you in the dead-book, first, Vhailor..." |
64594 Touch her hand... |
64595 "Where am I?" |
64596 "Why have I been made a prisoner here?" |
64597 "Where am I?" |
64599 "Why have I been made a prisoner here?" |
64600 "Where am I?" |
64601 "Why have I been made a prisoner here?" |
64602 "Where am I?" |
64603 "Why have I been made a prisoner here?" |
64604 "Where am I?" |
64605 "Why have I been made a prisoner here?" |
64606 "Where am I?" |
64607 "Why have I been made a prisoner here?" |
64608 "Where am I?" |
64609 "Why have I been made a prisoner here?" |
64610 "Where am I?" |
64611 "Why have I been made a prisoner here?" |
64612 "All right... so where am I?" |
64613 "I... see. Why have I been made a prisoner here?" |
64614 "You'd said you're a missionary?" |
64615 "Where am I?" |
64616 "Why have I been made a prisoner here?" |
64617 "All right. But... I thought I'd broken your neck..." |
64618 "Good. But... I thought I'd *killed* you..." |
64620 He waves your words away. "Nothing; it was nothing to me. I had already been blessed with lycanthropy; the wounds healed in little time at all." |
64621 "I... see. So, how do I get to the Silent King?" |
64622 "All right... farewell, then." |
64623 "Wait a moment... didn't I break your neck in the Mortuary?" |
64624 "Wait a moment... I thought I'd *killed* you at the Mortuary..." |
64625 "Wait a moment... didn't I break your neck in the Mortuary?" |
64626 "Wait a moment... I thought I'd *killed* you at the Mortuary..." |
64627 "Thank you. I must be going, farewell." |
64628 Displacer Ring |
64629 DISPLACER RING Special: +2 to Armor Class Weight: 0 Created from the blood of a displacer beast, this ring is able to partially redirect the force of any ordinary weapon. This results in making the user harder to hit and when hit takes less damage than normal. |
64630 Quint's House. |
64631 The Siege Tower |
64632 The Coffin Maker |
64633 Magus Shield |
64634 MAGUS SHIELD Armor Class: 4 Weight: 2 Usable only by Mages This bracelet is a variation of the Magus Guard. Essentially using the same spells and glyphs as its predecessor, the Magus Shield is better able to focus the energy of the enchantments placed upon it. |
64635 "I have already been there." |
64636 "I have already been there." |
64637 "I have already been there." |
64638 "I have already been there." |
64639 "I know the secret of the Silent King." |
64640 "I know the secret of the Silent King." |
64641 "No. I'm thinking a name. Tell me what it is." Think: Barr, the gate guard |
64642 "I have already been there." |
64643 "Yes... I wish to walk the path of the mage once more. Can you show me the way?" |
64644 Costume Jewelry |
64645 COSTUME JEWELRY Weight: 0 This appears to be an exquisitely-made piece of costume jewelry made to resemble a spider of some sort. It almost appears as if the spider could get up and walk away at any minute. |
64646 "Sir." The guard seems unwilling to speak further. |
64647 "Farewell." |
64648 Spider Bracelet |
64649 SPIDER BRACELET Special: +25% Resistance to all Normal Attacks +10 to Base Hit Points -1 to Intelligence -1 to Wisdom Weight: 0 Usable only by Thieves In actuality this is a living spider not jewelry. When attached to ones wrist, the spider will sink its fangs into the users flesh and feed from the host, providing both beneficial and detrimental effects. |
64650 "This is not something I normally do. However, show me what you know and I'll give you some pointers." He watches you carefully as you demonstrate what you know. At several points he stops you and shows you ways to improve upon your skills. Within a few hours' time you think you feel comfortable with your abilities as a mage. |
64651 "Thank you, Sebastion." |
64652 "You are most welcome, friend. Now if you'll forgive me, I have work to do." |
64653 "Farewell." |
64654 Zombie, Male |
64655 Zombie, Female |
64656 Tiefling, Male |
64657 Tiefling, Female |
64658 Curst Townie, Male |
64659 Curst Townie, Female |
64660 Dustman, Male |
64661 Dustman, Female |
64662 Ghoul, Male |
64663 Ghoul, Female |
64664 Sounding Stone |
64665 Festival Prize |
64666 FESTIVAL PRIZE Weight: 0 A toy ring shaped like a serpent. Rings like these are often given out at festivals as booby prizes. |
64667 Serpent Ring |
64668 SERPENT RING Special: Immune to Poison +33% Resistance to Magic +2 Save vs Spells Weight: 0 Usable only by Thieves This appears to be a baby serpent of some sort that has been frozen into the shape of a ring. Its eyes glitter and swirl like jewels and even appear to move occasionally. |
64669 Aasimar |
64670 "I have already been there." |
64671 "I know the secret of the Silent King." |
64672 "I have already been there." |
64673 "I have already been there." |
64674 "Very well. Farewell." |
64675 "Yes... I wanted to try and train with you again." |
64676 "Yes... I wanted to try and train with you again." |
64677 Candlestick |
64678 ARKIN'S RING Weight: 0 This ring belongs to Arkin, Sheryl's father. |
64679 LEATHER PURSE Weight: 0 This is a common leather pouch used to store coins and other valuables. |
64680 CANDLESTICK Weight: 2 This candlestick has seen much use. Dents and nicks adorn the tarnished surface. |
64681 You see a pretty young woman in tattered clothes. She is pacing back and forth with a worried expression on her face. She does not notice your approach. |
64682 "Greetings." |
64683 Ignore her. |
64684 She jumps at your greeting and spins to face you. You notice her eyes travel along your many scars and her worried look deepens. "Uh... Hello, cutter. Can I help you with something?" |
64685 "I have some questions..." |
64686 "You seem upset. Is something wrong?" |
64687 "No, not really. I think I'll be going now. Farewell." |
64688 "Questions... I think I can help you." She waits for you to speak. |
64689 "Who are you?" |
64690 "What are you doing here?" |
64691 "What can you tell me about this place?" |
64692 "You seem upset. Is there something wrong?" |
64693 "You mentioned the Weeping Stone Catacombs. What can you tell me about them?" |
64694 "Never mind, I must be going now. Farewell." |
64695 "Sheryl..." She seems distracted as she speaks to you. "My name is Sheryl." |
64696 "I have some questions..." |
64697 "I see. I must be going, farewell." |
64698 She hesitates before answering. "Nothing... Nothing really. I just..." She shrugs and looks away from you. You think she is hiding something. |
64699 "Hmm. I have some questions..." |
64700 "Well, I'll be going now. Farewell." |
64701 "You new here?" She gives you a quizzical look and then sighs. "Of course you are... I'm sorry, what would you like to know?" |
64702 "I'm looking for someone named Pharod. Do you know where I can find him?" |
64703 "Is there anything you can tell me about this place?" |
64704 "Hmm. Never mind, I have other questions..." |
64705 "Never mind, I must be going. Farewell." |
64706 "Pharod..." At the mention of Pharod she tenses up for just a moment but quickly hides it. "I know of him... You a friend of his?" |
64707 "Yes, we go back a long way." |
64708 "No, I just want to... *talk* to him." |
64709 She frowns and nods. "Well, you can find your *friend* to the north. I must take my leave now. Farewell." She ignores any further attempt to talk to her. |
64710 Leave. |
64711 She stares at you for a moment and then smiles. "I see... Well, he's to the north. Look for the passage with the two thugs outside. I think you can find him there." |
64712 "I get the impression you don't care for Pharod much." |
64713 "Is there anything else you can tell about this place?" |
64714 "I have some more questions..." |
64715 "I must be going, farewell." |
64716 "No, I don't." She pauses for a moment and then sighs. "He's got himself set up as some sort of *baron* here. Everyone does what he says; everyone pays him tribute. If you don't..." She shrugs. |
64717 "Tribute? From what?" |
64718 She looks about nervously and then leans in close to whisper to you. "Southeast of here is the Weeping Stone Catacombs. Pharod sends his Collectors in there to rob the dead of any treasure they may have. He gets a pretty hefty share of anything that is found..." She straightens up and pauses. |
64719 "Go on." |
64720 She shrugs. "Pharod gets rich, his Collectors just get by... barely. It's the same story no matter where you go. The rich get richer and the poor get poorer." |
64721 "Is there anything else you can tell me about this place?" |
64722 "I have some more questions..." |
64723 "I must be going, farewell." |
64724 "Not really. Just watch your step. Be careful who you call friend. That's all." |
64725 "I'm looking for someone named Pharod. Do you know where I can find him?" |
64726 "I see. I have some more questions..." |
64727 "I must be going, farewell." |
64728 She seems reluctant to talk to you at first and then begins to speak in earnest. "My father, Arkin... He's missing and I don't know what to do. I'm at my wits end." |
64729 "Tell me what happened, maybe I can help." |
64730 "Hmm. I have some other questions..." |
64731 "I must be going, farewell." |
64732 "Southeast of here is a place called the Weeping Stone Catacombs. A lot of the Collectors, like my father, go there and..." She looks embarrassed. "Well, they loot the dead for treasure. On one of his excursions there my father found some record or something that spoke of crypts that could only be entered through portals..." She pauses. |
64733 "Go on." |
64734 "My father thought that those crypts must be for special people... The rich, or nobles, or... who knows. Why else would you make them accessible only through portals? In any case, the crypts are also a trap for would be crypt thieves..." |
64735 "A trap? In what way?" |
64736 "They can only be reached by a portal so the only way out is by a portal. Even if someone found the key to open the entry portal, they'd be trapped there if they didn't have the key for the exit portal..." She pauses for effect. |
64737 "So you think your father may be trapped in one of these crypts?" |
64738 "Did your father find the keys?" |
64739 She pauses and wrinkles her brow in thought. "I don't know for sure, but he may well be. He was very excited about the prospects of what could be found in such a crypt. He was searching for the portal keys." |
64740 "Did he find the keys?" |
64741 "He might have. He said he was going to see a witch here in town named Ulthera. He wanted to ask her if she could *divine* what the entry and exit keys were for one of the portals..." |
64742 "Is it possible to do that?" |
64743 She sighs. "I don't know. That's not really my concern. My fear is that this Ulthera did divine the entry key... and then told him the wrong exit key. She could take his money and never worry about him coming back for a refund. She could sit back, wait for him to die, and then investigate the crypt herself." |
64744 "Have you talked to her about this?" |
64745 She gives you an embarrassed look and turns away. "Well... yes. I'm afraid I wasn't too tactful in my breaching of the subject and I angered her. She will no longer speak to me." She gives you a hopeful look. "Will you seek her out and speak to her for me?" |
64746 "Hmm. I'll think about it, let me ask you something else..." |
64747 "No, I don't want to get involved." |
64748 "Yes, I'll help you. Just tell me where I can find her." |
64749 She frowns. "I see. Well, thank you for listening to me. It was nice to have someone to speak to at least. Forgive me, but I must be going." |
64750 "Farewell." |
64751 She visibly relaxes and smiles at you. "Thank you so much, I can't begin to tell you what this means to me... The witch Ulthera can be found wandering about town. She has no permanent residence that I know of. Please find her and ask her about my father." |
64752 "Very well, farewell." |
64753 You see Sheryl. She is pacing back and forth with a worried look on her face. She smiles at your approach. "Hello again, cutter. What's up?" |
64754 "I have some questions..." |
64755 "Nothing, farewell." |
64756 You see Sheryl. She is pacing back and forth with a worried look on her face. She smiles at your approach. "Hello again, cutter. Have you given some more thought to helping me find my father?" |
64757 "No, I'm still considering it. Farewell." |
64758 "What was your problem again? I seem to have forgotten." |
64759 "Yes, I've given it some thought and I will try to help you." |
64760 You see Sheryl. She is pacing back and forth with a worried look on her face. She smiles at your approach. "Hello again, cutter. I know you refused me aid before, but would you please reconsider and help me find my father?" |
64761 "No, I don't want to get involved. Farewell." |
64762 "What was your problem again? I seem to have forgotten." |
64763 "Yes, I've given it some thought and I will try to help you." |
64764 You see Sheryl. She is pacing back and forth with a worried look on her face. She smiles at your approach and speaks to you anxiously. "Hello again, cutter. Any luck finding my father yet?" |
64765 "No, but I'm working on it. Farewell." |
64766 "I found this ring on a body in a crypt that could only be reached by portal. It may be your father's..." |
64767 Sheryl takes the ring from you and her eyes fill with tears. She quickly wipes them away and gives you a forced smile. "My father's ring... Thank you, cutter. I couldn't live with always wondering what happened to him. At least now I can put him to rest in my mind. I have nothing to give you for your kindness, other than my gratitude." |
64768 "Your gratitude is enough Sheryl, farewell." |
64769 You see Sheryl. She looks up at your approach and smiles at you. "Hello, cutter. What can I do for you?" |
64770 "Nothing, farewell." |
64771 "The catacombs... Take care if you go down there. I've never seen them myself, but I've been told that some strange creatures wander the crypts." |
64772 "What kind of strange creatures?" |
64773 "I have some more questions..." |
64774 "I'll be going now. Farewell." |
64775 "Well, there are the undead. Zombies and skeletons mostly. There are the horned lizards. Vicious fighters from what I hear. Oh, and the flying heads. Those you should watch out for." |
64776 "Flying heads?" |
64777 "I have some more questions..." |
64778 "I'll be going now. Farewell." |
64780 She shrugs. "I know, it sounds crazy. As I said before, I've never seen any of these myself, but I've talked to Collectors who say they have. One of them spoke of the flying heads." |
64781 "I have some more questions..." |
64782 "I'll be going now. Farewell." |
64783 "Show me what you know and I'll give you some pointers." He watches you carefully as you demonstrate what you know. At several points he stops you and shows you ways to improve upon your skills. Within a few hours' time you think you feel comfortable with your abilities as a thief. |
64784 "Thank you. I must be going." |
64786 I found a ring on a body in a crypt that could only be reached by portal. I gave Sheryl the ring and she says it belonged to her father. |
64787 You see an overweight, older woman wearing tattered clothes. She seems to be wandering the streets aimlessly, cackling to herself. When she notices your approach she gives you a toothless smile. "Come to see Ulthera have ye? What can she do for ye?" |
64788 "Greetings." |
64789 Ignore her. |
64790 "Aye, aye. Greetings to ye..." She examines you casually and her smile broadens. "Rarely does one such a ye come to visit Ulthera. What ye be needing?" |
64791 "I have some questions..." |
64792 "Nothing, farewell." |
64793 "Aye, ask ye then." |
64794 "Who are you?" |
64795 "What are you doing here?" |
64796 "What can you tell me about this place?" |
64797 "I wanted to ask you about Sheryl's father, Arkin." |
64798 "Nothing, I must be going. Farewell." |
64799 "Did ye not hear me? Have scars grown o'er ye ears an' made ye deaf?" She cocks her head to one side and begins to examine your ears. "Bah! No matter. Ulthera be who I am. Ulthera the witch I be called." |
64800 "Are you a witch?" |
64801 "I have some more questions..." |
64802 "I must be going now, farewell." |
64803 She lets loose a cackling laugh that hurts your ears. "Course not, ye berk. Folks don't understand Ulthera. Think she's crazy, strange... a witch. That's all." |
64804 "I have some more questions..." |
64805 "I must be going now, farewell." |
64806 "What does Ulthera do..." She frowns and her face becomes a mass of wrinkles. "She divines things lost. Folks come to her and ask her questions. She finds the things they ask her about." |
64807 "I've lost my memories, can you find them for me?" |
64808 "I've lost my name, can you find it for me?" |
64809 "I have some more questions..." |
64810 "I must be going now, farewell." |
64811 She frowns at you for a moment and then holds out her withered hand. "Ye hand, give it to Ulthera." |
64812 Take her hand. |
64813 Refuse. |
64814 You reach out and take Ulthera's hand. For a moment nothing happens. Suddenly you feel another presence in your mind, probing into your deepest thoughts. The sensation is strange and somehow frightening. Instinctively you fight back, trying to push the intruder from your being. You hear a gasp from Ulthera as she releases your hand. |
64815 "Well?" |
64816 "Aye, a strange one ye be..." She shakes her head sadly. "Ulthera doesn't know... Ye memories feel more hidden than lost... Or mayhap possessed by another... A great gulf Ulthera senses..." She sighs. "Ulthera cannot help ye... Ye are beyond her simple means." |
64817 "I don't understand what you were just talking about. What do you mean?" |
64818 "I have some more questions..." |
64819 "I must be going now, farewell." |
64820 She snorts and shakes her head. "Ulthera understands less than ye do... Forgive an old woman. Ulthera cannot help ye." |
64821 "I have some more questions..." |
64822 "I must be going now, farewell." |
64823 She frowns at you for a moment and then holds out her withered hand. "Ye hand, give it to Ulthera." |
64824 Take her hand. |
64825 You reach out and take Ulthera's hand. For a moment nothing happens. Suddenly you feel another presence in your mind, probing into your deepest thoughts. The sensation is strange and somehow frightening. Instinctively you fight back, trying to push the intruder from your being. You hear a gasp from Ulthera as she releases your hand. |
64826 Refuse. |
64827 "Well?" |
64828 "Aye, a strange one ye be..." She shakes her head sadly. "Ulthera doesn't know... Ye name not be lost, but given up freely... Nameless ye are, and nameless ye shall stay. A choice ye made... Ulthera cannot help ye." |
64829 "I don't understand what you were just talking about. What do you mean?" |
64830 "I have some more questions..." |
64831 "I must be going now, farewell." |
64832 She glances about and smiles. "This be Pharod's realm. The Buried Village it be called... Sigil lies above, the catacombs below... Nothing more does Ulthera know..." |
64833 "I'm looking for Pharod, where can I find him?" |
64834 "Tell me about the catacombs." |
64835 "I have some questions..." |
64836 "I must be going, farewell." |
64837 "North and east, there ye need to go. Ulthera knows not where exactly. Guards Pharod has, so guards ye should seek. If ye find guards, Pharod is sure to be near..." |
64838 "You mentioned catacombs, what can you tell me about them?" |
64839 "I have some questions..." |
64840 "I must be going, farewell." |
64841 She looks worried. "Crypts of the dead they be, Weeping Stone they be called. The dead rest uneasy there; walk the halls they do... Care ye should take if ye go there." She points vaguely. "South and east, there ye need to go if ye seek Weeping Stone..." |
64842 "You mentioned Pharod, where can I find him?" |
64843 "I have some questions..." |
64844 "I must be going, farewell." |
64845 "Bah! That wench Sheryl sent ye!" She seems to be making a statement rather than asking a question. She glares at you a moment before continuing. "What ye want to know about Arkin?" |
64846 "Sheryl says he's missing. She's worried about him." |
64847 "Never mind, I have some questions..." |
64848 "I must be going, farewell." |
64849 She nods her head slowly. "Aye, missing he be. An' that foolish wench came an' asked Ulthera... No! Accused Ulthera! Accused her of wrongdoing... Bah! Ulthera is insulted!" |
64850 "Surely you can forgive a child worried over a missing father." |
64851 "Never mind, I have some questions..." |
64852 "I must be going, farewell." |
64853 Ulthera glares at you but soon her anger fades and she nods her head. "Aye, aye... Ulthera can forgive, for worry can make one so young forget her manners... How can Ulthera help ye?" |
64854 "Arkin was looking for portal keys. I understand he came to you for help?" |
64855 "Never mind, I have some questions..." |
64856 "I must be going, farewell." |
64857 "Aye." She nods. "Arkin came to Ulthera an' asked her to divine what the keys may be... Lost keys, aye, lost to time, lost to man... Find them Ulthera did... Gave them to Arkin she did. Arkin has the keys." |
64858 "What are they?" |
64859 "Ah... Ulthera has them... The keys. Simple they are." She begins to cackle and rummage around in her pockets. After a moment a look of glee crosses her wrinkled features. "Here ye be, the key of entry..." She hands you a candlestick. |
64860 "...and the exit key, what is it?" |
64861 She laughs hysterically for a moment at some unseen joke. "Aye, the exit key... an empty purse! Aye, ye must leave the tomb with an empty purse..." Ulthera hands you an empty purse. |
64862 "Now all I need is the location of the portal. Where is it?" |
64863 She laughs again and then shrugs. "Ulthera knows not... lost it is. Arkin knew, not Ulthera." Ulthera gives you a solemn look and lowers her voice. "Find she can, aye, but ye must bring Ulthera something..." |
64864 "What is it that you need?" |
64865 She taps her chin with a bony finger. "Hmm. A tomb ye would find... sympathetic it must be... Bring Ulthera a human leg bone. Find the portal she will. Now go!" |
64866 "Very well, Ulthera. I'll bring you a human leg bone. Farewell." |
64867 "Forget it. I don't want to do this. Farewell." |
64868 "Hmm. I need to think about this. Farewell." |
64869 You see Ulthera, the diviner. She waves a gnarled hand at your approach. "Aye, back again are ye. What ye be wanting?" |
64870 "I have some questions..." |
64871 "Nothing, farewell." |
64872 You see Ulthera, the diviner. She waves a gnarled hand at your approach. "Aye, back again are ye. Thinking ye were. Find Ulthera a human leg bone an' she will find ye the portal. What say ye?" |
64873 "Very well, Ulthera. I'll bring you a human leg bone. Farewell." |
64874 "Forget it. I don't want to do this. Farewell." |
64875 "I'll consider it. Farewell." |
64876 You see Ulthera, the diviner. She waves a gnarled hand at your approach. "Aye, back again are ye. Refused to help ye did. Find Ulthera a human leg bone an she will find ye the portal. What say ye?" |
64877 "Very well, Ulthera. I'll bring you a human leg bone. Farewell." |
64878 "Forget it. I don't want to do this. Farewell." |
64879 "I'll consider it. Farewell." |
64880 You see Ulthera, the diviner. She waves a gnarled hand at your approach. "Aye, back again are ye. Agreed to help ye did. Find Ulthera a human leg bone an' she will find ye the portal. Where be the bone?" |
64881 "I don't have it yet. I'm still looking. Farewell." |
64882 "Here it is, now tell me where the portal is." |
64883 Ulthera glances about cautiously and then takes the bone from you. She clutches it close to her chest and begins to chant while swaying to and from. Her voice becomes more anxious but lowers in volume until you can barely hear her. Finally she gasps and points to the northwest with the bone. "Aye, north an' west it be, near the entrance to the town... Ulthera found it for ye, now go!" |
64884 "Thank you, Ulthera. Farewell." |
64885 You see Ulthera, the diviner. She waves a gnarled hand at your approach. "Aye, back again are ye. What ye be wanting?" |
64886 "Nothing, actually. Farewell." |
64887 This dark stone is covered in dust, as if it has been sitting here for years - it looks like a piece of one of the statues that was chipped away. A series of strange runes and markings cover the stone, and it feels strangely familiar somehow. |
64888 Examine the stone... |
64889 Put the stone away. |
64890 As you touch the stone, a mouth appears on the side, and begins speaking, in your voice; it echoes, as if speaking within a great chamber. |
64891 "Dak'kon, Morte, Xachariah, Deionarra - it is I. I have placed a minor messaging enchantment on this stone; listen to it fully, then do as I say." |
64892 The voice takes a breath; it sounds irritated: "I don't know how we got separated, but I think the portal that brought us here divided us. It's only a minor setback - when you find this stone, stay with it until I can rejoin you. Based on my divinations, this Fortress is the size of several cities - the less you move around, the easier it is for me to find you." |
64893 The voice takes another breath, then becomes more detached, as if surveying something and speaking about it: "I fought my way through the first of the vaults; this place is *filled* with shadows, way too many to keep fighting - if you encounter any, run before they swarm you; they're much tougher than the other shadows we encountered before; I think the energies of the Plane feed them somehow, make them stronger." |
64894 The voice takes another breath: "There were a series of great war relics within the vault that shifted me from place to place; I managed to lure the shadows to each machine, then shift while they swarmed where I had been. It bought me some time, time enough to escape: Once I had tripped four relics, it opened a portal out." The voice pauses, as if something just occurred to the speaker. |
64895 "It strikes me now that the vault I came from might be some strange sort of gatehouse - the relics seem to seal it off from both the inside *and* the outside of the Fortress. Whatever built this place likes keeping the shadows under guard so they can't run loose; the shadows don't have any substance, so they wouldn't be able to use the machines to escape the vault. Hmmm. I'll have to think about that some more..." |
64896 "No matter - I'm in a room with a great crystal in it, and I'm going to examine it more closely before moving on." The voice pauses, as if the speaker is looking around. "There are five statues in the room, and they look like me - and they look *old,* too, like they've been here for some time." |
64897 "As for the crystal... it doesn't seem like it belongs in the Fortress, and its size and shape reminds me of something I've read in the annals, some sort of dimensional prison that segments the soul. I don't think it's a coincidence the portal from the main vault teleported me here: I think the crystal's a trap, so *don't* touch it until we're together again - I *mean* it, Morte." |
64898 "I'm going to try and find you all now. If you find this reader stone, do *not* move from this spot, or I may never find you. I have left some supplies for you in the base of one of the statues. Don't waste them - I don't know how long it's going to take for us to find our enemy and get out, and we may need those supplies later. I'll see you all soon." |
64899 Let the stone fall silent. |
64900 Continue listening. |
64901 Let the stone fall silent. |
64902 Continue listening. |
64903 Let the stone fall silent. |
64904 Continue listening. |
64905 Let the stone fall silent. |
64906 Continue listening. |
64907 Let the stone fall silent. |
64908 Continue listening. |
64909 Let the stone fall silent. |
64910 Continue listening. |
64911 Let the stone fall silent. |
64912 Continue listening. |
64913 Let the stone fall silent. |
64914 Listen... |
64915 Release the stone, let it fall silent. |
64916 As you hold the sphere up this time and examine it, you feel the memories of the first of your incarnations stirring within you, but it is not an insistent or driving force - it is calm, like the thoughts of a man walking across a great distance to speak to a friend he hasn't seen in ages. |
64917 As you feel his presence in your mind, you see the sphere in a different light - not as ugly, or hideous, but as something precious, like a newborn child - the sphere is the repository of your last moments, before you met Ravel on the Gray Waste and asked the impossible of her. |
64918 You know why you asked her. And you know that all you need to do is touch the surface of the sphere with both hands and *feel* regret, and the stone will open itself to you. |
64919 Clasp the stone and feel regret. |
64920 Let the memories stay where they are, buried in bronze. |
64921 The sphere wrinkles in your hands, the skin of the sphere peeling away into tears and turning into a rain of bronze that encircles you. Each droplet, each fragment that enters you, you feel a new memory stirring, a lost love, a forgotten pain, an ache of loss - and with it, comes the great pressure of regret, regret of careless actions, the regret of suffering, regret of war, regret of death, and you feel your mind begin *buckling* from the pressure - so MUCH, all at once, so much damage done to others... so much so an entire FORTRESS may be built from such pain. |
64922 Try to focus, keep your center. |
64923 And suddenly, through the torrent of regrets, you feel the first incarnation again. His hand, invisible and weightless, is upon your shoulder, steadying you. He doesn't speak, but with his touch, you suddenly remember your name. |
64924 ...and it is such a *simple* thing, not at all what you thought it might be, and you feel yourself suddenly comforted. In knowing your name, your true name, you know that you have gained back perhaps the most important part of yourself. |
64925 In knowing your name, you know yourself, and you know, now, there is very little you cannot do. The first incarnation's hand is gone from your shoulder, and he is watching you with a slight smile. |
64926 The first incarnation holds his finger to his lips, silencing you. He nods at the symbol at your arm, as if indicating you should make use of it. |
64927 "That was my name all along? But if I was-" |
64928 The symbol - the symbol of Torment - seems brittle somehow, as if it is only barely holding itself to your skin. Unconsciously, you reach out and peel it from your arm. |
64929 Examine your arm. |
64931 As you get halfway through your question, you realize there is a heavy silence within your mind - you can no longer feel the presence of the first incarnation within you. |
64932 Ulthera frowns at you and then puts her hands on her hips. "Fearing an old woman? Fearing mayhap Ulthera will bite ye? Never ye mind then. What else ye be wanting?" |
64933 "I have some more questions..." |
64934 "I must be going now, farewell." |
64935 Take the symbol of Torment. |
64936 I found the leg bone for Ulthera and asked her to find the location of the portal Arkin used. She chanted and carried on a bit, then said the portal could be found to the northwest, near the entry to the buried village. I hope she is right. |
64937 Ulthera, the witch, gave me the keys to the portal that Sheryl's father, Arkin, wanted to explore. The entry key is a candlestick and the exit key is an empty purse. Unfortunately Ulthera does not know the location of the portal. She has asked me to find a human leg bone. She claims she can use the bone to find the portal. I have agreed to do this. |
64938 It gives way with a slight resistance, like pulling off a scab. As you hold the symbol, you know you can harness its power. It no longer rules you. |
64939 "I no longer wear the symbol. Does that mean...?" |
64940 A young woman named Sheryl is worried about her missing father. She fears that he may be trapped in a crypt that can only be reached by a portal. Sheryl wants me to talk to a witch named Ulthera, whom she believes gave her father the portal key. I have agreed to help her. |
64941 I found a ring on a body in a crypt that could only be reached by portal. I gave Sheryl the ring and she says it belonged to her father. |
64942 "Nor I. Farewell." |
64943 Find a human leg bone for Ulthera. |
64944 Ulthera has given me the keys to the portal that Arkin wanted to explore. Unfortunately she does not know the location of the portal. She has asked me to find a human leg bone. She claims she can use the bone to find the portal. I have agreed to do this. |
64945 I found the leg bone for Ulthera and asked her to find the location of the portal Arkin used. She chanted and carried on a bit, then said the portal could be found to the northwest, near the entry to the buried village. I hope she is right. |
64946 "Did you know Soego's a cranium rat spy?" |
64947 It draws close to you, smelling of dust and moldering cloth. "What is this thou speak of? What proof have thee that Soego runs with the brain vermin?" |
64948 "They may have been lying to thee so that thou might kill Soego. Did thou consider such a thing?" |
64949 "I shall look into the matter. Should this be true, I shall owe thee thanks." |
64950 SOUNDING STONE Weight: 2 This dark stone is covered in dust, as if it has been sitting here for years - it looks like a piece of one of the statues that was chipped away. A tracery of strange runes and markings cover the stone's surface. It feels strangely familiar somehow. |
64951 Sounding Stone |
64952 SYMBOL OF TORMENT (Greater Artifact) Invokes: "Rune of Torment" Weight: 0 Usable only by Nameless One This strip of flesh holds the symbol of Torment that you have always worn; it peeled away from your arm when you realized your true name. The symbol no longer rules you, and you may harness its power to bring retribution against your enemies. Merely holding it and invoking its power will summon all the pain and suffering from your past incarnations upon your foes. |
64953 Symbol of Torment |
64954 "I spoke to them, and they told me so." |
64955 "There's proof in his quarters, his journal. He's dead now, though." |
64956 "There's proof in his quarters, his journal." |
64957 "There's proof in his quarters, his journal. I spoke with him about it, and he turned into a man-rat and attacked me." |
64959 "Never mind. Farewell." |
64962 "Never mind, I'll go find some other proof. Farewell." |
64963 "I'll take my leave, now. Farewell." |
64964 This passage continues for a short distance and then ends. |
64965 This urn looks like it has been kept in a basement for one century too many. It seems to contain a large number of ashes, but there's no marks on the outside of urn that says where these ashes may have come from. |
64966 Scatter some ashes into the air. |
64967 Scatter some ashes into the air. |
64968 Put the ashes away. |
64969 The ashes float gently to the ground like new fallen snow, but otherwise nothing happens. |
64970 Put the ashes away. |
64971 Discard the now empty urn. |
64972 This foul mass is soft to the touch, and though it shouldn't, it FEELS evil. Occasionally, a wisp of gray mist will trail from this heart and dissipate into the air. |
64973 Wish death upon your enemies. |
64974 Wish death upon your enemies. |
64975 Put the foul mass away. |
64976 A wisp of gray smoke trails away from the heart and nothing more. |
64977 Put the foul mass away. |
64978 The heart expands and then contracts rapidly as if beating. Suddenly it stops and crumbles to dust in your hands. |
64979 Drop ashes to the ground. |
64980 This is a heavy, plain-looking, metallic jug with a hinged stopper. Despite its common appearance, you feel reluctant to touch the thing, as if it might bite you. You've been told there's some sort of monster trapped inside of it - but peering into the jug's mouth reveals nothing but inky blackness. |
64981 Upend the jug, see if anything comes out. |
64982 Put the jug away. |
64983 A black, viscous liquid pours from the jug's mouth and forms a slimy pool of muck on the ground. Besides the mess, nothing else happens. |
64984 Throw the empty jug away. |
64985 Sheryl |
64986 Buried Villager |
64987 Ulthera |
64988 Just as you turn to go, you notice a number of dirty footprints that lead into the archway... and do not turn around. It seems as if the area sees a lot of traffic for an archway that apparently doesn't lead anywhere... |
64989 "Hmmm. Perhaps someone around here knows how to get through..." |
64990 "Hold up, chief... look at this." Peering down, you notice a number of dirty footprints that lead into the archway... and do not turn around. "There must be a portal through here or something." |
64991 "A portal? How do we open it?" |
64992 "Haven't the slightest, chief. It's got to be a common key, though - look at all the traffic that's gone through! Maybe one of the low-lives around here will know..." |
64993 "Maybe so. Let's go." |
64994 "I'll ask around, then. Let's go." |
64995 "One moment. Observe the ground here." Peering down, you notice a number of dirty footprints that lead into the archway... and do not turn around. "Many have passed this way. The archway must form a portal." |
64996 "I do not *know,* but judging from the number who have used this portal, the key cannot be a rare item. Perhaps one of the inhabitants of the square will *know* of the portal's use." |
64997 "A portal? How do we open it?" |
64998 "Maybe so. Let's go." |
64999 "I'll ask around, then. Let's go." |
65000 Leave. |
65001 Leave. |
65002 Conflagration |
65003 Celestial Host |
65004 Ignus' Fury |
65005 To the Maze |
65006 The Lady's Fury |
65007 Meteor Storm |
65008 Rune of Torment |
65009 The Alley's Birth |
65010 Sigil: City of Doors |
65011 Death in the Alley |
65012 Shadows Will Follow |
65013 Pharod's Destiny |
65014 Ignus' Arrival |
65015 Vhailor's Arrival |
65016 Baator |
65017 Carceri |
65018 Curst Returns |
65019 Curst |
65020 Finale |
65021 Fortress Door |
65022 Fortress of Regrets |
65023 The Outlands |
65024 Transcendence 1 |
65025 Transcendence 2 |
65026 The Transcendent One |
65027 <CLOCK_HOUR>:<CLOCK_MINUTE> <CLOCK_AMPM> |
65029 You see a young man with pale yellow skin. As you approach him you notice that he has a rash that covers the exposed areas of his skin. |
65030 "Greetings." |
65031 Ignore him. |
65032 He turns tired looking eyes toward you and then frowns. "What do you want, berk?" |
65033 "I have some questions..." |
65034 "Nothing, never mind." |
65035 His expression changes to one of exhaustion. "I'm sorry, but I'm pretty beat right now. I don't have the time to talk to you..." He starts to turn away. |
65036 "It will take just a moment of your time..." |
65037 "Farewell then." |
65038 "I don't have a moment to give you. Please ask someone else..." He turns away. |
65039 Leave. |
65040 You see a man with pale yellow skin and a persistent cough. He glances at you as you approach. |
65041 "Greetings." |
65042 Ignore him. |
65043 He smiles at you. "Yes..." He coughs a bit but it soon passes. "You want something from me, I can tell." |
65044 "I have some questions..." |
65045 "No, never mind. Farewell." |
65046 "Oh... Alright, ask away." |
65047 "Are you alright?" |
65048 "Why do you have yellow skin and the cough?" |
65049 "Can you tell me about this ward?" |
65050 "I'm missing a skull. I'm trying to find who took him." |
65051 "I must be going, farewell." |
65052 He smiles. "Not really, but I'm healthier than most of the sods in this ward... Thank you for the courtesy of asking, but I'm sure you want something else." |
65053 "Yes. I have some questions..." |
65054 "I must be going, farewell." |
65055 "This ward is filled with smoke and fumes from factories and what not. It makes the air bad and gives you the cough. Most sods here have their skin turn color on them and get a rash as well." He pauses and then shrugs. "Nothing anyone can do about it, it's a fact of life here." |
65056 "I see. I have some questions..." |
65057 "I must be going, farewell." |
65058 He shrugs and gestures about him. "Seeing tells it all, cutter. It isn't heaven and it isn't hell. There's better places to aspire to and worse ones to avoid." |
65059 "I've been to the Hive. That must be the place to avoid." |
65060 "I see. I have some more questions..." |
65061 "I must be going, farewell." |
65062 He laughs but stops when another coughing fit threatens to start. "Yeah... The Hive isn't hell but it's just a stone's throw away. Was there something else you needed, cutter?" |
65063 "I have some more questions..." |
65064 "I must be going, farewell." |
65065 "Not a clue in the world. If you were in the Hive I'd be partial to blaming the Dusties... Here, I don't know who would want such a thing." |
65066 "I see. I have some more questions..." |
65067 "Thank you, farewell." |
65068 You see a middle-aged man with yellow skin. He glances at you as you approach and sighs. He gives you a bored look. |
65069 "Greetings." |
65070 Ignore him. |
65071 "I don't know what you want, but I don't want to give it. Go away." |
65072 "I have some questions..." |
65073 "Very well, farewell." |
65074 "Really? Well if that's all you want..." |
65075 "Can you tell me about this ward?" |
65076 "Someone stole a skull that I had. I'm trying to find him." |
65077 "Never mind, farewell." |
65078 "Yeah, this is the Lower Ward. Common folk live here. Not much else to say about it." |
65079 "I see. I have some more questions..." |
65080 "I must be going, farewell." |
65081 He snorts and frowns at you. "A skull? What in the name of all Baator would anyone, including yourself, want with a skull..." He stares at you for a moment and then shrugs. "Never mind, none of my business." |
65082 "So, do you know who might have taken him?" |
65083 He shakes his head slowly. "No, I don't. And the more I think about it the more certain I am that I don't want to know..." |
65084 "Thank you, farewell." |
65085 As you approach this man you realize that you have spoken with him once before. "Hello again, cutter. You want something?" |
65086 "No, farewell." |
65087 You see a young woman with pale yellow skin. As you approach her you notice that she has small pustules scattered along the exposed areas of her skin. |
65088 "Greetings." |
65089 Ignore her. |
65090 She quickly glances at you and then frowns. "Greetings, cutter. What do you want?" |
65091 "I have some questions..." |
65092 "Nothing, never mind." |
65093 Her frown deepens. "I'm sorry, but I'm pretty busy right now. I don't have the time to talk to you..." She starts to turn away. |
65094 "It will take just a moment of your time..." |
65095 "Farewell then." |
65096 "I don't have a moment to give you. Please ask someone else..." She starts to turn away. |
65097 Leave. |
65098 You see a woman with pale yellow skin and a persistent cough. She glances at you as you approach. |
65099 "Greetings." |
65100 Ignore her. |
65101 She smiles at you and tries to answer you but her cough is interfering. "Yes..." She has a coughing fit. "Hello, cutter... You want something?" |
65102 "I have some questions..." |
65103 "No, never mind. Farewell." |
65104 "Glad to help, but please be quick." |
65105 "Are you alright?" |
65106 "Why do you have yellow skin?" |
65107 "Can you tell me about this ward?" |
65108 "I'm missing a skull. I'm trying to find who took him." |
65109 "I must be going, farewell." |
65110 She smiles. "Yes. Thank you for asking. It'll pass." |
65111 "Very well. I have some questions..." |
65112 "I must be going, farewell." |
65113 "Well..." She looks embarrassed. "It's the air in this ward. It's not of the best quality and it causes some problems for most folks. It's all the smoke and what not from the Foundry..." She begins to cough again and motions for you to hurry with your questions. |
65114 "Very well. I have some questions..." |
65115 "I must be going, farewell." |
65116 "Oh, well..." She coughs. "There are lots of shops, markets, peddlers, and..." Another coughing fit hits her. "...things of that nature..." She grows silent and clutches her chest. |
65117 "Are you sure you're alright?" |
65118 "I see. I have some more questions..." |
65119 "I must be going, farewell." |
65120 She smiles. "Absolutely..." She begins patting herself on the chest. |
65121 "I see. I have some more questions..." |
65122 "I must be going, farewell." |
65123 She frowns as she thinks. "No... I can't imagine who would want such a thing..." She looks like she is about to have another coughing fit but it passes. "I really can't think of who you should ask about it either." |
65124 "I see. I have some more questions..." |
65125 "Thank you, farewell." |
65126 You see a middle-aged woman with yellow skin. She glances at you as you approach and tries to wave you away. |
65127 "Greetings." |
65128 Ignore her. |
65129 She looks at you apprehensively. "Uh... Hello... Cutter." She begins to look about, searching the shadows for anyone that may be hidden there. "You want something?" |
65130 "I have some questions..." |
65131 "Very well, farewell." |
65132 "Like what?" |
65133 "Can you tell me about this ward?" |
65134 "Someone stole a skull that I had. I'm trying to find it." |
65135 "Never mind, farewell." |
65136 "This here's the Lower Ward, home of the common folk like myself. Not much else to know about, just look around and discover it for yourself." |
65137 "I have some questions..." |
65138 "I must be going, farewell." |
65139 She frowns at you then makes a curious gesture over her heart. "I've heard stories..." She pauses. "Some folks say there's a necromancer, or a priest of the dead, or some such thing in this ward. He collects skulls for some reason I can't fathom..." |
65140 "Do you know where I can find him?" |
65141 She shakes her head slowly. "Stories, cutter. That's all it is... No such thing exists in this ward. It's just stories..." |
65142 "Thank you, farewell." |
65143 As you approach this woman you realize that you have spoken with her once before. "Hello again, cutter. You want something?" |
65144 "No, farewell." |
65145 "How can you help me?" |
65146 "How can you help me?" |
65147 "We know of one such man who might help you - Finam." |
65148 "Where would I find him?" |
65150 "Thanks. I had another question..." |
65151 "That's all I wished to know. Farewell." |
65152 "Is there a linguist or scholar here who could help me with the language in this dodecahedron?" |
65153 Yvana runs her fingertips over the engraved lettering upon the 'journal.' "No, I have not. You would do well to ask a proper linguist... you might find one at the Civic Festhall." |
65154 "I had another question..." |
65155 "That's all I wished to know. Farewell." |
65156 "Have you ever come across anything like the writing in this dodecahedron?" |
65157 "I spoke to Eli about what you said earlier, and even he admitted that the battle must still be fought. To rely on theft is a mistake." |
65158 "I spoke to Eli about what you said earlier, and he said no thief has mastered stealth to such a degree. And some foes can't be hidden from; your scent or very thoughts will give you away." |
65159 "I spoke to Lady Thorncombe about what you said earlier. She said that mages are physically deficient, their spells merely crutches against this deficiency. When one's sorcery is spent, the core of combat still remains." |
65160 "I spoke to Eli about what you said earlier, and even he admitted that the battle must still be fought. To rely on theft is a mistake." |
65161 "I spoke to Eli about what you said earlier, and he said no thief has mastered stealth to such a degree. And some foes can't be hidden from; your scent or very thoughts will give you away." |
65162 "I spoke to Lady Thorncombe about what you said earlier. She said that mages are physically deficient, their spells merely crutches against this deficiency. When one's sorcery is spent, the core of combat still remains." |
65163 "Qui-Sai sees... no need. You have failed to convince Qui-Sai... otherwise. Perhaps you should... speak to the mage tutor here. If you do not wish to train beneath her... she might provide a counterpoint to my argument." |
65164 "Let me ask you about something else, then..." |
65165 "In that case, farewell." |
65166 "Wait: if Qui-Sai's doing what I think he's doing, he won't let you off with just that. If he needles you about hiding and the like, tell him that no scout - not even myself - has mastered stealth to such a degree. And some foes can't be hidden from; your scent or very thoughts will give you away." |
65167 "Got it. Thanks again, and farewell." |
65168 "What is this place?" |
65169 "I'm missing a skull." |
65170 "The city must burn." |
65172 "I had a few questions..." |
65181 "My name is Penn, berk. And your question answers mine: you had no idea this was a printing shop before strolling in, and now you've decided to make it your personal quest to waste not only your time, but mine as well." |
65182 "Books. Pamphlets. Handbills. Words. Letters. Whatever." He amends, "Though I don't do racy prints, and I won't fulfill any perversions you might want, nor do I care to ask." |
65183 He looks sharply at you, ceasing the skritching of his pen. "Are you entirely dim? It's a printing shop. I print things here. Look around you. I print." |
65184 He snorts. "That's how it looks from where I'm standing, too." |
65185 He takes the handbill from you, looks it over, and says, "I'll have it for him later. Go tell him." He turns back to his desk. |
65186 "Then you might want to ask around for Lothar, Master of the Bones. Word has it he's got quite a nice little library of skulls. I don't know where to find him, though, and even if I did, I wouldn't tell - he knows more about magic than most berks ever dreamt, and I won't be the one to cross him." He turns back to his papers. "Now get out." |
65187 "What's that? What'd you say? That means nothing to me." |
65188 BLANK NODE |
65189 "A love letter, eh? Fine. It'll cost you, though. Let's call it... oh... a hundred coins. You look desperate for this." |
65190 He takes the note from you, looks it over, and crumples it into a ball, which promptly crumbles into ash. He looks at you levelly. "Someone's been defaming my good name, it seems. Now. Did you want something?" |
65191 He takes your money, thinks for a moment, and selects a perfumed sheet of paper from a drawer in the desk. He scribbles a few vacuous, love-struck lines on it in a flowery, elegant script. "This will do, I'm sure." |
65192 "Do they have to do with work?" |
65193 "Then you're wasting your time and mine. Good day." He turns down to his desk. |
65194 He waves his hand... and you find yourself outside his shop. |
65195 "Fine. Seventy-five coins. Take it or leave it." |
65196 He barks out a single syllable of laughter. "I don't think so, friend. A hundred coins or nothing." |
65197 "Why would I be? It's just competition in Sigil. I've got a good idea of who it might be, too, and I've got a little surprise of my own coming for him." |
65198 He looks at you hard. "I'm certain you've got me confused with someone else. Did you want any work done today, or should I throw you out?" |
65199 "Are you truly as stupid as you look? Of course not." |
65200 "What do you print?" |
65201 "I had a few questions..." |
65202 "All right, then. Forget it. Farewell." |
65203 "Yes. Giltspur asked me to deliver a handbill to you so you can print up a hundred copies." |
65204 "I've heard of you." He looks at you, piercingly. "If Bedai-Lihn sent you to me, that means you want in with us. Am I right?" |
65205 "That means absolutely nothing to me, except that you've been paying attention to the ravings of a total barmy. Now. Do you want something?" |
65206 "Who? Bedai-Lihn? Is that what that awful harridan is calling herself these days?" He sighs wearily. "She's a jealous old lover. Tries to get me arrested on all sorts of charges. Never been able to pin anything on me." He straightens up again. "Did you want something else from me?" |
65207 "Yes, yes, you've said that before. What did you mean?" |
65208 "Why do you suppose, berk? You'd just helped her bring ruin on the Godsmen. She thought you might be interested in doing more. Offer's still open. You want it or not?" |
65209 "Old grudges and unreturned passions die hard. Insanity dies even harder." You have a hard time imagining anyone holding passion for this man; insanity seems like a more realistic option. "Did you want something else?" |
65210 Penn looks up at you as you enter his shop. "Out. And stay out." He gestures with his hand, and you find yourself gone. |
65211 "Welcome back." Penn keeps his head down to his papers. "Ebb and his boys help you out in Curst?" He seems entirely disinterested in the answer. |
65212 "Not right now. I'll let you know if something comes up. You need anything else right now, or are you just interrupting me?" |
65213 As always, Penn seems to be very busy writing. "You need something written or printed up? If so, let me know what it is, and I'll get to it. Otherwise, go talk to the cell at the Vault of the Ninth World and they'll take care of you." |
65214 "Keep it quick. I'm busy." |
65215 "Do you know who we are?" |
65216 "Then why are you talking to me in the first place? What do you want? Are you waiting for me to throw you out or something?" |
65217 "If I were you, I'd head over to the wrecked house near the pawnshop. Look inside for a ladder going down. Say your prayers, and go down the ladder. Lothar's down there, and he's not a blood I'd cross. He's a skull collector, and if he takes a shine to it, he'll take yours. He can do it, too. I don't care how tough you are. Watch your step... you're a valuable asset." He looks up from his paper. "You want anything else?" |
65218 He takes the handbill from you, looks it over, and says, "I'll have it for him later. Go tell him." He turns back to his desk. |
65219 BLANK NODE |
65220 "A love letter, eh? Vague and impassioned? Fine." He thinks for a moment, and selects a perfumed sheet of paper from a drawer in the desk. He scribbles a few vacuous, love-struck lines on it in a flowery, elegant script. "This will do, I'm sure." |
65221 He glances up from his paper and squints at you. "The password is 'eclipse.' Hurry up and use it before they change it on you." |
65222 "This is a pile of anti-Harmonium pamphlets. They're going up over the Lower Ward soon enough." He continues scribbling. "I'll be done soon, and on to something else." His pen fairly flies over the paper. |
65223 "An anonymous petition demanding true representation from the courts, instead of the mockeries of law the Guvners seem to uphold." His glance at you this time is a little longer, as if you're testing his patience. |
65224 "It's a handbill that demands the release of certain political prisoners in the city's jails. They were arrested falsely for crimes the Revolutionary League committed, and while I appreciate a good martyr to the cause..." He pauses and looks at you pointedly. "While I appreciate a martyr, I'm not in this business to sacrifice innocents. I'm in it to save them." |
65225 He sets his pen down hard, and glares up at you. "Why don't you stop asking these questions and get to work on whatever it is you're supposed to be doing?" A sharp sigh gusts out of him. "I'm a busy man, and all you can do is ask me what I'm doing. Children are less irritating than you because at least they have the good sense to stop asking what I'm doing once I glare at them. Now. What did you want?" |
65226 "Instead of talking about revolution, why don't you get out there and do something about it? Kill some Harmonium or slaughter some Dustmen or something. Take down the old order with action, not words." |
65227 "We are the Revolutionary League. Do you know what we stand for?" |
65228 "We stand for the overthrow of Sigil's order. We stand opposed to the other factions. We are a faction that is not a faction; we are organized in the name of disorder. We tear down so that others may rebuild, with greater freedoms and a better way of life. The old order is standing in the way; the old factions keep the people blind." |
65229 "Correct. And on the very first try, too. You know what we stand for?" |
65230 His hand freezes. A bead of ink drops onto the paper. "What did you say to me?" |
65231 "Simple: The old order has been doing their best to keep everyone from the dark of the multiverse for as long as they've existed. After all, what if we *really* found what things were about? Might topple their tiny worlds. Some are already so certain they've found it, anybody else is automatically wrong and should be wiped out. That's not what'd I call a forum where all beliefs are tolerated." |
65232 "No. They're looking for something that will validate them and make them feel superior. They delude themselves into thinking they've found it, and then they persecute those of us who disagree." |
65233 "The old order isn't interested in finding truth as much as keeping power and lining their pockets. Can't grow and learn until the old is swept away." |
65234 "If you're truly that eager, then I'll assign you one mission. Finish that off, and you're in." |
65235 "Because a lot of them haven't found it, even their most devout members. And the ones that have found it don't generate much faith in the 'truth' they discovered: The Dustmen thinks that we should all die. Sensates think we should all indulge ourselves and the Dark will follow. The Godsmen are one of those who haven't even found the Big Dark yet. Their only 'truth' is 'keep trying, one day you'll get it right.' So they slave at the Foundry day after day until they die. Smart bunch of fellows." |
65236 "I had a few questions..." |
65237 "All right, then. Thanks. Farewell." |
65238 "What do you print?" |
65239 "I had a few questions..." |
65240 "So I see. Farewell." |
65241 "Don't take that tone of voice with me or you'll regret it." |
65242 "I'm serious. A companion of mine has been stolen." |
65243 "I had a few questions..." |
65244 "Forget it. Farewell." |
65245 "I had a few questions..." |
65246 "I had a few questions..." |
65247 "I had a few questions..." |
65248 "Farewell, then." |
65249 "Don't take that tone of voice with me, friend." |
65250 "Farewell." |
65251 "I said the city must burn." |
65252 "Bedai-Lihn sent me." |
65253 "Forget it. Farewell." |
65254 "I said the city must burn." |
65255 "Bedai-Lihn sent me." |
65256 "Forget it. Farewell." |
65257 "Farewell." |
65258 "Here you go." |
65259 "How about a discount?" |
65260 "How about a discount?" |
65261 "Forget it. Farewell." |
65262 "Aren't you worried about that defamation?" |
65263 "I want to join your group." |
65264 "I had a few questions..." |
65265 "No. Farewell." |
65266 "It will. I had some more questions..." |
65267 "It will. Farewell." |
65268 "Well, no..." |
65269 "What do you print?" |
65270 "What is this place?" |
65271 "Are you the one who wrote this note I found in the Mortuary?" |
65272 "Yes. I'm missing a skull." |
65273 "Yes. Giltspur asked me to deliver a handbill to you so you can print up a hundred copies." |
65274 "Yes. The city must burn." |
65275 "The city must burn." |
65276 "I'd like you to print up a love letter for me." |
65280 "Don't you ignore me." |
65281 "Farewell." |
65282 "What the..." |
65283 "I'll take it." |
65284 "I'll leave it. I had some more questions..." |
65285 "I'll leave it. Farewell." |
65286 "Here you go." |
65287 "Forget it, then. I had a few questions..." |
65288 "Forget it. Farewell." |
65289 "Can I be of any assistance?" |
65290 "All right. Then I've got a few more questions..." |
65291 "Great. Farewell." |
65292 "I had a few questions..." |
65293 "You'll have to throw me out." |
65294 "No. Farewell." |
65295 "All right, then. I had some questions..." |
65296 "Don't take that tone with me." |
65297 "Farewell, then." |
65298 "Yes." |
65299 "Not really." |
65300 "No. Farewell." |
65301 "Yes. I had some questions..." |
65302 "No. Farewell." |
65303 "I had some questions for you..." |
65304 "No. Farewell." |
65305 "Why did Bedai-Lihn send me to you to say that if it didn't mean anything?" |
65306 "Why did Bedai-Lihn send me to you?" |
65307 "Not right now." |
65308 "Yes." |
65309 "Yes, I had some questions..." |
65310 "No. Farewell." |
65311 "What the..." |
65312 "Yes. I had a few questions for you..." |
65313 "Pretty much. Do you have any more jobs for me?" |
65314 "Sure. Farewell." |
65315 "I had some questions..." |
65316 "No. Farewell." |
65317 "I just had a few questions..." |
65318 "Forget it. Farewell." |
65319 "I'm missing a skull." |
65320 "Giltspur asked me to deliver a handbill to you so you can print up a hundred copies." |
65323 "I'd like you to print up a love letter for me." |
65324 "What was the password for our cell again?" |
65325 "What are you working on?" |
65326 "What are you working on?" |
65327 "What are you working on?" |
65328 "What are you working on?" |
65329 "I'd like to talk about revolution..." |
65330 "I'd like to ask a few questions about the organization..." |
65331 "Tell me." |
65332 "No. I just want to be a member. If you're into destruction, I'm in." |
65333 "If you're connected to Vaxis, you'd be the Revolutionary League." |
65334 "No, but I had some questions..." |
65335 "Yes. Throw me out." |
65336 "No. Farewell." |
65337 "Just the answers to a few more questions..." |
65338 "No. Farewell." |
65339 "I had a few more questions..." |
65340 "Farewell, then." |
65341 "Just the answers to a few more questions..." |
65342 "No. Farewell." |
65343 "Thanks. I had a few more questions..." |
65344 "Thanks. Farewell." |
65345 "Thanks. I had a few more questions." |
65346 "Thanks. Farewell." |
65347 "Thanks. I had a few more questions." |
65348 "Thanks. I had a few more questions." |
65349 "Thanks. I had a few more questions." |
65350 "I see. Farewell." |
65351 "I see. Farewell." |
65352 "All right. Farewell." |
65353 "Why aren't you out there doing something of value?" |
65354 "Just the answers to a few more questions..." |
65355 "Nothing, if you're going to be that way. Farewell." |
65356 "Why aren't *you* out there acting, instead of writing?" |
65357 "Fine, fine. I had a few more questions..." |
65358 "Fine. I will. Farewell." |
65359 "Yes." |
65360 "No." |
65361 "I thought they were looking for the truth." |
65362 "How are they standing in the way?" |
65363 "Yes, I know. And I agree with you. Let's get on with it." |
65364 "Yes." |
65365 "No." |
65366 "Then you don't approve of our methods?" You notice his hand is shaking ever so slightly. |
65367 "Perhaps you ought to step outside and think your position over." He waves his trembling hand and you find yourself standing outside his shop. |
65368 "Every revolution needs leaders, berk. Every uprising needs someone to plan it. You think that mere chaos will tear down the factions? It's got to be more than just random attacks - only a coherent plan will do any damage to the factions. Face it: some folks are swords, some folks are the hands that guide the swords, and some... some are the brains that guide the hands." |
65369 "I did. No one else seemed willing to do the work. Some folks need to be told what to do. Some people take the initiative. I'm willing to do the work, I'm willing to take the guilt of failure onto myself, and I'm willing to step aside when my plans come to fruition. I've given up everything I held dear to guide people toward a better life. I think that qualifies me." |
65370 "The nature of this kind of revolution is that even our people *must* be kept misinformed. We operate in separate cells, with minimal contact from the head of the faction. This makes it harder for the other factions to come down on us, to shut down our operations. If they strike down one cell, they'll not find another unless they're very lucky. People cannot be equal until we've succeeded in our mission or until they've proven themselves." |
65371 "If you had given up what I had in order to serve others, you wouldn't be so quick to judge me. This is a job that requires passion and idealism, and I fear that perhaps those qualities have burned out of you." He thinks for a moment. You notice that his hand is shaking slightly. |
65372 "What did you want to know?" |
65373 "In the Clerk's Ward, or in the Civic Festhall, there is a stone genasi named Qui-Sai. He is a danger to us, though he doesn't know it. Find him, and strike him down. When you've done this, return here and I'll tell you of our safehouses." |
65374 "Every revolution needs leaders. Every uprising needs someone to plan it. You think that mere chaos will tear down the factions? It's got to be more than just random attacks - only a coherent plan will do any damage to the factions. Face it: some folks are swords, some folks are the hands that guide the swords, and some... some are the brains that guide the hands." |
65375 "Unfortunately, we do. But it's better than watching the whole organization go up in flames or under the sword." |
65376 "I'll tell you that when you return from the mission." |
65377 "I pass the word. We've got a wide network of informants. We know when someone needs aid, and if it suits the purpose of the organization, we provide it." |
65378 "I asked why don't you act, instead of hiding here in your shop?" |
65379 "Nothing. Forget it." |
65380 "Don't you think they're trying their best?" |
65381 "Don't they seek the truth?" |
65382 "I totally agree. Let's get on with it. I want to be part of your group." |
65383 "You know something, this is all ringing a little paranoid to me. Forget this." |
65384 "How do you know they haven't found the big Truth?" |
65385 "How do you know they aren't trying their best?" |
65386 "I agree. I'm ready to do whatever it takes to harm them." |
65387 "I think you're entirely insane. This whole revolutionary thing makes my stomach turn." |
65388 "How do you know they haven't found the big Truth?" |
65389 "I agree. I'm ready to do whatever it takes to harm them." |
65390 "I think you're throwing the good out with the bad, and you're going about this all wrong." |
65391 "Let me ask a few questions about how you're set up, first." |
65392 "What's the mission?" |
65393 "That's a pretty skewed view of their beliefs." |
65394 "They need to be torn down. Let's get on with the job." |
65395 "I'm just kidding." |
65396 "No, I don't." |
65397 "What the..." |
65398 "And who appointed you the brain?" |
65399 "Why isn't everyone equal?" |
65400 "All right. No need to get yourself all worked up." |
65401 "I think you're going about this all wrong. I don't think you should be in charge here." |
65402 "Why not make everyone equal?" |
65403 "All right. No need to get yourself all worked up." |
65404 "I think you're full of tanar'ri dung if you believe you're qualified to lead." |
65405 "You must work at cross-purposes a lot." |
65406 "Who's in your cell? How many?" |
65407 "How do you get aid from other cells?" |
65408 "That's absurd. That's doomed to failure. This faction is doomed to failure." |
65409 "I judge you because you know nothing about sacrifice and you and your cohorts play at anarchy. This organization is dung." |
65410 "All right, relax. Let's talk about your organization..." |
65411 "How's this organization set up?" |
65412 "What's the mission you'd like me to complete?" |
65413 "How organized is your chaos?" |
65414 "How do you get aid from other cells?" |
65415 "Where are your safehouses?" |
65416 "I'll be back." |
65417 "I won't do it. Killing people is wrong." |
65418 "And who appointed you the brain?" |
65419 "Why isn't everyone equal?" |
65420 "I think you're going about this all wrong. I don't think you should be in charge here." |
65421 "Tell me more." |
65422 "What's the mission you need from me?" |
65423 "What is the mission?" |
65424 "Tell me more of the organization." |
65425 "What is the mission you want me to do?" |
65426 "Tell me more of the organization." |
65427 "You're the Festhall thieves' tutor? Listen... Qui-Sai won't train me as a warrior. He says I could just steal an opponent's weapon, leaving them defenseless. What do you think?" |
65428 "You're the Festhall thieves' tutor? Listen... Qui-Sai won't train me as a warrior... he says I could hide from enemies, thereby becoming invulnerable. What do you think?" |
65429 "Leena wants me to prove myself." |
65430 "All right. Farewell." |
65431 Scofflaw Penn asked me to kill the stone genasi Qui-Sai in the Clerk's Ward, in the Civic Festhall. I agreed to do it. |
65432 I told Penn that I wouldn't kill the genasi Qui-Sai. He became a little agitated and kicked me out of his shop. |
65433 I have reported my success in killing Qui-Sai to Scofflaw Penn. He was as jubilant as he'll ever be, I suppose, but he inducted me into his cell of the Revolutionary League and told me where to find some of his people: in the warehouse called Vault of the Ninth World, in the Lower Ward. He told me the password to identify myself to them. It is 'eclipse'. |
65434 Apparently I've angered Scofflaw Penn, owner of the print shop and Anarchist, by telling him I disagree with his methods. He teleported me out of his shop and now the door's locked against me. |
65435 "Let's talk about the organization..." |
65436 "All right, relax. Let's talk about the organization..." |
65437 "Tell me more." |
65438 "Well? Have you taken care of the genasi Qui-Sai yet?" |
65439 Penn scoffs at you, and turns back to his table. "You can't lie to me... though I find it illuminating that you'd try. Go back and finish the job. Don't come back until you do." |
65440 "Then get to it. You're holding up some plans." |
65441 "And say what? 'Officer, I killed a factor of the Godsmen and blew up their death machine, and then I tried to join up with the Anarchists, but they wanted me to kill one more person and I just couldn't. Go arrest them! I'm blameless!' Sorry, berk. You're not that stupid, though a few more good cracks around the head might do it to you. Go on, now." |
65442 He looks directly at you. "When you've gotten rid of the genasi, then we'll print you everything you need. Until then, don't bother me." |
65443 "Then you've proven yourself." He extends his hand to you, and you shake on it. "Welcome to my cell. If you need rest, spells, or additional toys to help you out, go talk to Leena or Conall in the warehouse called the Vault of the Ninth World, right around the corner from my shop. The password is 'eclipse'. Is there anything you wanted to know about?" |
65444 "What did you want to know?" |
65445 "I should hope so. And I hope she's asking you to get rid of that Vorten. She's been badgering me about him long enough." |
65446 "You'll find out soon enough, I'm sure. Hopefully, you'll see a culmination soon enough. Don't worry about it just yet." |
65447 "The nature of this kind of revolution is that even our people *must* be kept misinformed. We operate in separate cells, with minimal contact from the head of the faction. This makes it harder for the other factions to come down on us, to shut down our operations. If they strike down one cell, they'll not find another unless they're very lucky. People cannot be equal until we've succeeded in our mission or until they've proven themselves." |
65448 "We have a network. We have a kind of web that keeps us from knowing everyone but a few base contacts, and word trickles back along our strands when there is something that needs to be done. Of course, we check these out thoroughly, and then we send our aid. We may seem small when separated, but there are more of us than any faction knows." |
65449 "Our current safehouse, like I told you before, is the Vault of the Ninth World. My people are posing as workers there right now. Talk to Leena and tell her the password, and you'll be set." |
65450 "If you need help, we'll know about it. If we can, we'll send help in a heartbeat. Don't look for it. It'll look for you. Don't worry. Membership here pays off in subtle ways." |
65451 "Oh, dear. Have you come to threaten me again?" He seems supremely unconcerned. |
65452 "Well, if it isn't the devourer-of-time himself. Do you actually want something this time?" |
65453 "Trade secret. Did you actually want something, or were you coming in to bluster some more?" |
65454 "He is dead." |
65455 Lie: "He is dead." |
65456 "Not yet." |
65457 "What if I just decide to turn you in?" |
65458 "All right. Can you print some documents for me?" |
65459 "All right. Farewell." |
65460 "What if I just decide to turn you in?" |
65461 "All right. Can you print some documents for me?" |
65462 "All right. Farewell." |
65463 "All right. Farewell." |
65464 I asked Penn what he'd do if I tried to turn him in. He presented some good arguments against the idea. I guess I'll let him slide for now. |
65465 "What if I just decide to turn you in?" |
65466 "All right. Farewell." |
65467 "Tell me about the organization..." |
65468 "What are our plans?" |
65469 "Yes, I had a few questions..." |
65470 "No. Farewell." |
65471 "How's this organization set up?" |
65472 "How do you get aid from other cells?" |
65473 "Where are your safehouses?" |
65474 "What if I need help?" |
65475 "I had a few other questions..." |
65476 "Nothing. Farewell." |
65477 "Err... right. I had some questions about the organization..." |
65478 "Right. I had some other questions..." |
65479 "Oh. Farewell." |
65480 "Fine. Tell me about the organization." |
65481 "Fine. Answer some other questions for me." |
65482 "Fine. Farewell." |
65483 "I had some other questions about the organization..." |
65484 "I had some other questions..." |
65485 "Thanks. Farewell." |
65486 "I had some other questions about the organization..." |
65487 "I had some other questions..." |
65488 "Thanks. Farewell." |
65489 "I had some other questions about the organization..." |
65490 "I had some other questions..." |
65491 "Thanks. Farewell." |
65492 "I had some other questions about the organization..." |
65493 "I had some other questions..." |
65494 "Thanks. Farewell." |
65495 "Transport me like that again, and I'll kill you." |
65496 "How did you teleport me?" |
65497 "I had a few questions for you..." |
65498 "Not right now. Farewell." |
65499 "I had a few questions..." |
65500 "Not really. Farewell." |
65501 "I came to warn you not to do that again." |
65502 "I had a few questions..." |
65503 "No. Farewell." |
65504 Nothing happens. Perhaps after your 'intrusion' into the Silent King's throne room, Hargrimm destroyed or changed the nature of the portal. |
65505 Leave. |
65506 Try to activate the portal. |
65507 "Not now, no. Farewell." |
65508 Concentrate and repress the memory. |
65514 Unusable Item Placed In Backpack |
65515 Unusable Item Dropped On Ground |
65516 ' Round Ended |
65524 The lord and master of the Dead Nations appears to be little more than a desiccated shell. His head sits a bit crooked on his shoulders from when you swapped his skull out for another. |
65525 Leave. |
65526 Tearing off the Silent King's head will doubtlessly anger the throne room's current occupants... you're going to have to deal with them, first. However, if you had some other, generic skull, your hands might be fast enough to swap it out with the skull beneath the Silent King's helm before anyone sees you... |
65527 Swap the skull out with the one you've got. |
65528 After making certain you aren't being directly watched, you lift the Silent King's helm, pitch his skull into your inventory, and replace the missing head with the other skull you held. With the helmet back on, no one will ever be the wiser... |
65529 Leave. |
65530 Attempt to take his skull just the same. |
65531 Leave. |
65532 Leave. |
65533 "I'll take my leave, now. Farewell." |
65534 "The Cannon" |
65535 Ironwork |
65536 "But you AREN'T a mimir, Morte..." |
65537 "But you AREN'T a mimir, Morte..." |
65539 "Can you read to me what's tattooed on my back again?" |
65540 "Can you tell me a little about Sigil?" |
65541 "Morte... I don't mind you tagging along, but is there anything *else* you can do except chatter?" |
65542 "Morte... what are your special talents again?" |
65543 "Morte, why didn't you tell me about that extra line of tattoos on my back?" |
65544 "I could use some advice. What do you think we should do next?" |
65545 "You said you're a mimir, right, Morte?" |
65546 "Tell me again how you ended up on the Pillar of Skulls." |
65547 "Morte, why did you keep traveling with me once I got off the Pillar?" |
65548 "What do you know about the Blood War?" |
65549 "What do you know about the night hag Ravel?" |
65550 "How did you die, Morte?" |
65551 "Nothing, Morte. Just checking to see if you were still with me." |
65552 "Aw, *c'mon,* chief. Don't tell me you forgot again." |
65553 "I just need to refresh my memory." |
65554 "No, I think I want to hear *all* of it this time - go ahead, refresh my memory." |
65555 "Never mind, then. I had some other questions..." |
65556 "Forget it, then. Let's go." |
65557 "Bet I'm going to be hearing THAT a lot." Morte clears his throat. "Let's see..." 'I know you feel like you've been drinking a few kegs of Styx wash, but you need to CENTER yourself. Among your possessions is a JOURNAL that'll shed some light on the dark of the matter. PHAROD can fill you in on the rest of the chant, if he's not in the dead-book already.' |
65558 "Pharod... hmmm. Keep going." |
65559 "Keep going." |
65560 "Never mind. I had some other questions..." |
65561 "Forget it. I've heard enough. Let's go." |
65562 "I will, I will, hold on." Morte pauses for a moment. "All right, here's the last bit..." 'Don't lose the journal or we'll be up the Styx again. And whatever you do, DO NOT tell anyone WHO you are or WHAT happens to you, or they'll put you on a quick pilgrimage to the crematorium. Do what I tell you: READ the journal, then FIND Pharod.' |
65563 "What are you talking about, chief? There isn't any more." |
65564 "And of course, that little bit at the end about not trusting skulls." |
65565 "And there wasn't a journal with me when I woke up?" |
65566 "Go on. What does it say after that?" |
65567 "All right, then. I had some other questions..." |
65568 "Forget it. I've heard enough. Let's go." |
65569 "What about, 'Don't trust the skull'?" |
65570 "What about, 'Don't trust the skull'?" |
65571 "Never mind, then. I had some other questions..." |
65572 "All right, then. Let's go." |
65573 I confronted Morte about the extra line of text on my back that he'd "forgotten" to read. He claimed that it wasn't anything of substance, so he didn't read it to me. I'm sure he's lying, but I don't know why yet. |
65574 "What do you think that part means? Do you think it refers to *you?*" |
65575 "Never mind, then. I had some other questions..." |
65576 "All right, then. Let's go." |
65577 "Oh... *that* bit at the end? Well, I figured it was wash, so I didn't read that line out loud." |
65578 "Oh, really? And what do you think it means? Do you think it refers to *you?*" |
65579 "Never mind, then. I had some other questions..." |
65580 "All right, then. Let's go." |
65581 "I doubt it. I mean, you can trust *me,* right, chief?" |
65582 "Are you *lying* to me, Morte?" |
65583 "Never mind, then. I had some other questions..." |
65584 "All right, then. Let's go." |
65585 "No! C'mon, what's your problem, chief? I haven't steered you wrong yet." |
65586 "Never mind, then. I had some other questions..." |
65587 "*Yet.* I don't like the fact you didn't read me that line, and I'd like to know what *else* you've neglected to mention since we've been traveling together." |
65588 "All right, then. Let's go." |
65589 "Nothing! I've told you everything... well, ALMOST everything, but nothing, you know, *dangerous.*" |
65590 "If there's ANYTHING else, I suggest you tell me now." |
65591 "Never mind, then. I had some other questions..." |
65592 "All right, then. Let's go." |
65593 "Chief, seriously, there's nothing else. I wouldn't hold out on you." |
65594 "All right, then, Morte. I had some other questions..." |
65595 "I hope not. Let's go." |
65596 "Sigil's a ring-shaped city that's squatting on top of an infinitely tall spire in what some claim to be in the center of the planes... of course, *how* it could be at the top of an infinitely tall spire, and how the city could even *be* at the center of the planes raises some questions." |
65597 "Anything else?" |
65598 "Never mind. I had some other questions..." |
65599 "That's all I wanted to know. Let's go." |
65600 "Sigil's called the 'City of Doors,' mostly because there's a LOT of invisible doors that lead in and out of it - just about any arch, door frame, barrel hoop, book shelf, or open window might be a portal under the right conditions. It all depends on if you have the key to open it." |
65601 "Keys?" |
65602 "Never mind. I had some other questions..." |
65603 "That's all I wanted to know. Let's go." |
65604 "See, I guess the best way to explain it is - most portals are 'sleeping,' right? You could walk through them, by them, on top of them, and nothing would happen. Now, every portal has something that 'wakes it up.' That could be a tune you hum to yourself, a loaf of week-old Bytopian bread, remembering what your first kiss was like, and then - BAM - the portal gets its juices flowing, and you can jump through it, to whatever's on the other side." |
65605 "Like where?" |
65606 "Never mind. I had some other questions..." |
65607 "That's all I wanted to know. Let's go." |
65608 "Anywhere, chief. Literally. Any place you can think of, there's a portal there. That's why Sigil's so popular across the planes." |
65609 "I see. I had some other questions..." |
65610 "That's all I wanted to know. Let's go." |
65611 "Hey! Chattering's my best trait." He rattles his teeth for a moment, then 'grins.' "Eh? Eh?" |
65612 "Oh, *that's* good to hear." |
65613 "Yeah, I know about the Litany of Curses, Morte - I'm more curious about what you got while you were at Lothar's." |
65614 "I had some other questions..." |
65615 "Never mind. Let's go." |
65616 "No, but seriously, chief - I got a knack for chattering in just the right way. I can really bend an ear, if you know what I'm saying. I got insults, backtalk - stuff that'll curl someone's ears into their skull, y'know?" |
65617 "Uh... how's *that* useful?" |
65618 "I had some other questions..." |
65619 "Never mind. Let's go." |
65620 "It's one of my many talents... I call it my 'Litany of Curses.' You see, sometimes I can really bend someone's ear with *just* the right comment. Of course, then I usually have to do a lot of running afterwards... but you get the idea." |
65621 "How does it work?" |
65622 "Anything else?" |
65623 "I had some other questions..." |
65624 "Hmmm. That might prove useful. Let's go." |
65625 Morte told me he has some special "power" for angering people, called Litany of Curses - apparently, he's stored up so many insults during his life and death that he knows just how to provoke people into attacking him. When he angers them, they're easier to hit, they have a penalty to hit others, and they won't do anything except chase Morte and try and pummel him with their hand to hand attack. Sounds like it'd be a good thing to have around if I meet any spell-slingers. The fact the talent isn't magical may make it work against some critters that would shrug off spells. I'm guessing that the more insults Morte hears from people I meet, the better this ability becomes. |
65626 "Well, I can spit insults at someone until they get mad enough to chase me around." ^NNOTE: Morte has an ability called 'Litany of Curses.' It is a non-magical taunt; if the target fails to resist it, they suffer a penalty to their Armor Class, attacks, and will do nothing but try to engage Morte in melee combat. Note that the more insults Morte hears, the better his Litany of Curses becomes. The Litany of Curses is VERY effective against mages.^- |
65627 "Can you do anything else?" |
65628 "I had some other questions..." |
65629 "Hmmm. That might prove useful. Let's go." |
65630 "Well, I made some friends when I was sitting on the shelf in Lothar's waiting for you to bail me out - thanks for taking your sweet time about it, by the way - they said if I needed any help, I could just call on them." |
65631 "Friends? What do you mean?" |
65632 "I had some other questions..." |
65633 "Good to hear it, then. Let's go." |
65634 "Well, I just whistle, and they kind of show up. They're a good bunch of bashers - bite like *snakes,* too." ^NNOTE: Morte (now) has a special ability called "Skull Mob." When invoked, he can summon a horde of skulls from off-screen to come and bite an opponent multiple times. The strength and damage of the skulls varies according to Morte's level, and the power can only be used a limited number of times per day.^- |
65635 "I see. I had some other questions..." |
65636 "Good to hear it, then. Let's go." |
65637 Morte told me he gained a new ability when he was sitting on Lothar's shelf, something called "Skull Mob." Apparently, he can summon some friends he met at Lothar's a limited number of times per day, and they'll attack an opponent Morte chooses, biting them, then running off. The damage they do depends on Morte's level of experience. |
65638 "Well, here's how *I* see things..." |
65639 "Go on..." |
65640 "Go on..." |
65641 "Go on..." |
65642 "Go on..." |
65643 "Go on..." |
65644 "Go on..." |
65645 "Go on..." |
65646 "Go on..." |
65647 "Go on..." |
65648 "Never mind. I had some other questions..." |
65649 "On second thought, forget it. Let's go." |
65650 "The way I see it, it's your show here, chief. There's not much I can say now that could help." |
65651 "*That's* a big change. I had some other questions..." |
65652 "All right. Let's move on, then." |
65653 "I think you should try and root out this 'Pharod' wherever he's set up kip. You wouldn't have had those directions tattooed on your back if he didn't have some inkling of what was up with you. One of the locals around here HAS to know where he is." |
65654 "Good point. I had some other questions..." |
65655 "All right. Let's keep looking for him, then." |
65656 "I say we try and nick this 'bronze sphere' as soon as possible and get it back to ol' stutter-crutch." |
65657 "Good point. I had some other questions..." |
65658 "All right. Let's move on, then." |
65659 "I say we go find out where your corpse ended up. Maybe we can find out how you got penned in the dead-book." |
65660 "Good point. I had some other questions..." |
65661 "All right. Let's move on, then." |
65662 "I say we go find someone who knows some more about you - and how you got this way. There has to be some canny bashers in one of the Wards who knows something more about you." |
65663 "Good point. I had some other questions..." |
65664 "All right. Let's move on, then." |
65665 "Looks like we need to find out more about that night hag, Ravel - and I have to tell you, chief, I'm *not* looking forward to that. The Festhall sages and some of the sensory stones might be able to tell us something, though." |
65666 "Festhall? Sensory stones?" |
65667 "Good point. I had some other questions..." |
65668 "All right. Let's move on, then." |
65669 Morte suggested I check out the Civic Festhall in the Clerk's Ward to try and find out more about the night hag, Ravel. |
65670 "Sorry, chief - I keep forgetting you have all the knowing of a green prime. Look, the Festhall is the main kip of the Sensate faction in the Clerk's Ward. They have libraries of sensory stones that store experiences, and they have plenty of sages, lecturers, and trainers that might be able to tumble us onto the dark of what's up with Ravel." |
65671 "Good point. I had some other questions..." |
65672 "All right. Let's move on, then." |
65673 "Well, Ravel got mazed. Still, there's probably SOME key and SOME portal that could take us there, if you still want to go." |
65674 "Do you know what the key to her maze could be?" |
65675 "Do you know where I can find a portal to her maze?" |
65676 "I had some other questions..." |
65677 "All right. Let's move on, then." |
65678 Morte suggested someone in the Clerk's Ward might know where to obtain a piece of Ravel; failing that, we could try the Festhall and the sensory stones there. If *that* fails, I suppose we could always go visit some prostitutes... it sure would beat all this running around and talking to people. |
65679 "No idea - I mean, a 'piece of Ravel'? That could be anything from one of her dried out warts, to a work of art she did, or some dribblings from her lip. It's too vague. Still, I'm betting SOMEONE in the Clerk's Ward has to know something about how to snag a piece of that barmy witch. Failing that, we could check the sensory stones in the Festhall - maybe one of those stones could tell us something of use." |
65680 "Do you know where I can find a portal to her maze?" |
65681 "Good point. I had some other questions..." |
65682 "All right. Let's keep looking, then." |
65683 "Beats me, chief. There's tons of portals in Sigil. I say try the Festhall - I doubt it's there, but one of the sensory stones might be able to tell us something. Failing that, I say we forget all this running around and get someone to MAKE us a portal." |
65684 "Very well. I had some other questions..." |
65685 "All right. Let's move on, then." |
65686 "I say we find what we need, and get the hells outta here, chief. This place is giving me the shivers, and I don't even have skin. All right?" |
65687 "True enough. I had some other questions..." |
65688 "All right, then. Let's move on." |
65689 "You got me, chief. This is all your show - I'm just following you around." |
65690 "True enough. I had some other questions..." |
65691 "All right, then. Let's go." |
65692 "No... you were stripped to the skins. Like I said before, looks like you got enough of a journal penned on your body." |
65693 "And you're sure you don't know anyone named Pharod?" |
65694 "True enough. I had some other questions..." |
65695 "All right, then. Let's go." |
65696 "Nope. Still, some berk's got to know where to find him. Let's ask some of the locals." |
65697 "Before we go, I had some other questions..." |
65698 "All right, then. Let's go." |
65699 "Yeah... a mimir's a floating encyclopedia. You put information in, you get information out." |
65700 "But aren't mimirs made of a silvery metal?" |
65701 "I see. I had some other questions..." |
65702 "All right, then. Let's go." |
65703 "So? Maybe some are, but *I'm* not. And there's stranger things on the planes than that, chief." |
65704 "I don't think you're a mimir, Morte. What are you?" |
65705 "I see. I had some other questions..." |
65706 "All right, then. Let's go." |
65707 "What's with the interrogation? What do *you* know about mimirs, anyway?" |
65708 "I know enough to think you're lying to me." |
65709 "I know enough to think you're lying to me. First, that bit about the missing line from my back saying not to trust you, then this. What am I supposed to think?" |
65710 "Nothing, I suppose. I had some other questions..." |
65711 "Never mind, then. Let's go." |
65712 I confronted Morte on him telling me he's a mimir, but I didn't have anything to pen on him. I'm going to need to catch him in a lie in order to get the truth out of him, I think. |
65713 "Okay, I'm *not* a mimir, but I know a lot of stuff, so I *might* as well be one." |
65714 "What *are* you then?" |
65715 "Never mind. I had some other questions..." |
65716 "All right, then. Let's go." |
65717 "I'm a floating skull who knows a lot." |
65718 "What about that Baatorian smell you have?" |
65719 "What about that Baatorian smell you have?" |
65720 "Never mind. I had some other questions..." |
65721 "All right, then. Let's go." |
65722 "What would YOU know about what Baator smells like?!" |
65723 "Because I've *been* there, Morte. I walked on Avernus." |
65724 "Never mind. I had some other questions..." |
65725 "Forget it. Let's go." |
65726 "What would YOU know about what Baator smells like? Unless - hey, you've been talking about me with that tanar'ri, haven't you?! What does she know?!" |
65727 "Well, she obviously touched on something - that is a Baatorian smell, right?" |
65728 "Never mind. I had some other questions..." |
65729 "Forget it. Let's go." |
65730 "Well, yeah, but - well, yeah. So I smell a little. *Excuse* me." |
65731 "*Why* do you smell like Baator?" |
65732 "I was in the hells for a while. Kind of a long while. The stench kind of grows on you." |
65733 "You were in the hells? What were you DOING there?" |
65734 "See, well, there's this *pillar* on Avernus, the first layer of Baator; it's called the Pillar of Skulls, but it's more like the pillar of heads." |
65735 "To hear some bashers tell it, it's *supposedly* made of the heads of berks, mostly sages and scholars, who used their knowing of this and knowing of that when they were alive to stretch the truth a little... so much they might have hurt, or uh, killed someone by doing it. Well, when I *died,* I ended up there. Funny, huh?" |
65736 "Eh..." Morte goes silent for a moment. "Yeah, you're right; it's not funny at all. You see, I think I knew a lot of things when I was alive. And maybe when I did know something, I didn't always tell the truth about it. I'm thinking that when I bent the truth once or twice, I may have led to someone getting penned in the dead-book sooner than they should have." |
65737 "Can you remember who?" |
65738 "It was me, wasn't it?" |
65739 "Forget it, Morte. I had some other questions..." |
65740 "Never mind, Morte. Let's move on." |
65741 Morte looks at you for a moment. "Yeah. I can't say *how* I know it, chief, but I think so. I think you were the one that got me sent there; the last twig in the bundle before the whole load snaps. Thing is, I can't remember what happened - I don't even remember being human, or what my life was even like before I woke up on the Pillar." |
65742 "Why did you forget?" |
65743 "Forget it, Morte. I had some other questions..." |
65744 "Never mind, Morte. Let's move on." |
65745 "I can't say how I know it, chief, but I think it was *you.* At least once. Thing is, I can't remember what happened - I don't even remember being human, or what I was even like before I woke up on the Pillar." |
65746 "Why did you forget?" |
65747 "Forget it, Morte. I had some other questions..." |
65748 "Never mind, Morte. Let's move on." |
65749 "That's pretty much the way of things when you die, as I'm sure you're no stranger to. You just... forget. I figure I wasn't a sterling member of the community when I was alive... but hells, who is?" Morte sighs. "It's just that I can't help it. Nothing's worse than being *honest* all the time." |
65750 "Except being sentenced to the hells. That sounds a lot worse than telling the truth." |
65751 "Well, that's true... but you've got to choose your lies carefully." |
65752 "Yeah... you're right. *Again.*" Morte clicks his teeth; the way he does it reminds you of someone drumming their fingers. "I guess just all that good and evil and lying and cheating catches up with you - and when I got penned in the dead-book, it was my turn to pay the ferryman." |
65753 "So how did you escape the Pillar?" |
65754 "Forget it, Morte. I had some other questions..." |
65755 "Never mind, Morte. Let's move on." |
65756 Qui-Sai, whom I met in the Civic Festhall, told me he is what is known as a 'genasi-of-earth'... the off-spring of an elemental creature of earth and a human. |
65757 "Well... you helped me, chief. When you showed up at the Pillar of Skulls, I pushed my way to the front. My obvious know-how and charm attracted your attention - you knew that *I* was the head that knew the most. So I cut a deal with you." |
65758 "Deal...?" |
65759 "Forget it, Morte. I had some other questions..." |
65760 "Never mind, Morte. Let's move on." |
65761 As Morte speaks, your vision seems to bleed into a fiery red, and you hear a howling, a horrible *screaming* tower of voices, chittering, screeching, hammering, ALL of them begging, screaming to be freed, and Morte's voice... faint, almost lost in the horde. He sounds desperate, frightened, and... pathetically, tragically *lost.* |
65762 Echo: "You. Skull. Speak." |
65763 Shake off the memory. |
65764 The howling voices fall silent, and you watch the tiny, red-lined skull, its cracked features cast in a hellish light, turn its eyes up at you. Blood and ichor has streamed across its features, and its teeth chatter, as if cold. "I... I c-c-can help you. I know w-w-what you seek... all these heads... all their knowing... just please, I *beg* you, free me. Let me *help* you. I'll tell you anything, *everything.*" |
65765 Echo: "*Will* you? SWEAR it, skull. SWEAR you will serve me until my End Days, or here you will remain." |
65766 Shake off the memory. |
65767 "I swear. I swear... just please, *please* free me... I..." You watch as Morte sickeningly swallows, his pride almost a tangible thing. "I... *beg* you. Let me *help* you. Please." |
65768 Echo: "Very well. I shall free you." |
65769 Shake off the memory. |
65770 Your vision slides, as if you are moving, and the howling, screaming cacophony begins again, a nightmarish horde of howls and cat-calls and taunts and insults... the feel of your hands sliding into the filthy quagmire of the pillar, the biting of fangs, mandibles, and your hands locking around the tiny skull and ripping, tearing it from the pillar like an old scab... |
65771 Echo: "It is DONE." |
65772 Shake off the memory. |
65773 You look down at the bloody skull in your scarred hands, its eyes covered in ichor from the pillar, and its teeth chatter, once, twice. It reminds you of a wailing newborn, helpless - and in the eyes of the man you once were - pathetic. |
65774 Echo: "I have freed you. Now your life... and your death is mine... Morte." |
65775 Echo: "I have freed you. Now your life... and your death is mine... Morte." |
65776 Your vision swirls, the mists of the past drifting away, and Morte is still chattering on. "We talked for a while, chief, you and me, seeing whether the arrangement would work, and I think we both were really impressed with each other, so you invited me off the Pillar, and I've kind of been with you ever since." |
65777 "Uh... what happened then?" |
65778 "Forget it, Morte. I had some other questions..." |
65779 "Never mind, Morte. Let's move on." |
65780 "Well, I didn't know I'd lose most of the Pillar's knowledge once I was out of it... I mean, how was I to know, I'd never been off the damn thing... but you were pretty understanding about it..." |
65781 "You lost all the knowledge you said you had...?" |
65782 "Forget it, Morte. I had some other questions..." |
65783 "Never mind, Morte. Let's move on." |
65784 Your vision swirls again, making you dizzy, and you feel your gut churn - you hear the cracking, snapping of bone, and Morte's howls - howling in pain, screaming for someone to stop, to stop *killing* him... and your hand, lashing out, again and again and... |
65785 Echo: "DAMN you, skull, you LIED to me. I'll THRUST YOU BACK IN THAT DAMNABLE PILLAR AND LEAVE YOU TO *DIE* THERE." |
65786 "Forget it, Morte. I had some other questions..." |
65787 "Never mind, Morte. Let's move on." |
65788 There is the clatter of bone against what sounds like metal - a floor or a wall, and the skittering of teeth knocked free. You can hear Morte, mewling like a beaten dog for you to st- |
65789 Echo: "KNOW THAT YOUR SUFFERING ON THE PILLAR WILL BE *NOTHING* TO THE TORMENT I WILL MAKE YOU *SUFFER.*" |
65790 "Forget it, Morte. I had some other questions..." |
65791 "Never mind, Morte. Let's move on." |
65792 Your vision swirls, and Morte's cries ebb, fading into his chattering rhythm. "So, you realized I still had my uses, so I took up with you and I've been with you ever since." |
65793 "Morte, what did I want from the Pillar? And how long ago was it that I freed you?" |
65794 "Uh... forget it, Morte. I had some other questions..." |
65795 "Never mind, Morte. Let's move on." |
65796 Morte thinks for a moment. "Well, as for how long, I don't know the exact count, chief - ages, I suppose. I've done all I could to help you each time, but..." Morte sighs. "It's not easy. And as for what you wanted at the Pillar, I don't know - once you pried me off, I couldn't remember." |
65797 "Morte, why didn't you SAY something when we were at the Mortuary?" |
65798 "Forget it, Morte. I had some other questions..." |
65799 "Never mind, Morte. Let's move on." |
65800 Morte suddenly becomes defensive. "Because I never *know* who you're going to be! Some of your incarnations have been stark, raving mad! One time you awoke obsessed with the idea that *I* was your skull, and chased me around the Spire trying to shatter and devour me... luckily, you were crushed by a passing cart in the street. Another, 'good and lawful,' you tried to thrust me back into the Pillar, because 'it's where I belonged.'" Morte smirks. "*That's* why. Besides, no harm's ever come of you not knowing..." |
65801 "So you've stayed with me all this time?" |
65802 "Forget it, Morte. I had some other questions..." |
65803 "Never mind, Morte. Let's move on." |
65804 "Well, yeah, chief. I said I would. Morte always keeps his promises." He pauses. "Well, most of them. Heh-heh. There was this one chit on Arborea who-" |
65805 You suddenly realize that Morte's tone has changed - past the joke, you realize he's trying to hide something. Something about why he's with you. |
65806 "Morte, seriously, why are you still traveling with me?" |
65807 "All right, then. I had some other questions..." |
65808 "Never mind, Morte. Let's move on." |
65809 "Chief, I said it's because I promised, all right?" He looks irritated. "What else could it be?" |
65810 "I don't know. You didn't need to stick around after I freed you." |
65811 "Never mind. I had some other questions..." |
65812 "Forget it, Morte. Let's move on." |
65813 "Well, of course not, chief, but I-" And suddenly, his tone of voice strikes a chord in you, and you know *why* he's remained with you, all this time. |
65814 "You feel *guilty.* Because you led me to my death so long ago, isn't it? And you've been suffering ever since." |
65815 "Aw, c'mon, chief. Me, feel *guilty?* I'm Morte." |
65816 "No, I think that's it. When I came to free you from the fate you deserved, you couldn't *help* but try and help me. And when you could have left after I freed you, you remained. Because you felt indebted." |
65817 Morte is silent for a moment, looking at you. "Maybe. You know what's funny? At first, I don't know what the feeling was - it kind of slowly eats at you, y'know?" |
65818 "I mean, at first I thought it was a side effect of some enchantment that 'bound' me to you... but after a couple hundred years, I realized it was *more* than that... something deeper. I just felt drawn, *connected* to you, somehow. Maybe it's all your suffering, chief... your torment. I don't know. Maybe I felt... I don't know, *responsible* for whatever it is I did. What if something I did brought you to this state?" |
65820 "Thing is, I don't think me - or whoever I was - really ever had to *see* the consequences of all the lying and cheating I'd done, and when I saw you for the first time when I was trapped on the Pillar, somehow, I *knew* that you were the one I'd betrayed. Once... long ago." Morte sighs. "And that's all I know." |
65821 "I see. Thanks for coming clean, Morte." |
65822 "Nah, don't thank me..." Morte sighs; and to your surprise, his voice seems stronger somehow, more confident. Some of the cracks and fractures in his skull have vanished, as if healed. "Nah, the thanks is all to you - I feel like I just had a Plane moved off my shoulders... so to speak." |
65823 "I had some other questions..." |
65824 "All right, Morte. Let's move on." |
65825 I discovered why Morte has stayed with me all this time... it's because he felt guilty for having killed me once, when he was alive. Confronting him on his guilty feelings seemed to take some of the burden off of him, and he seemed to become stronger as a result. |
65826 "Well, she's a night hag - and she was definitely barmy enough to make YOU immortal, of all people. I mean, she could have chosen me." Morte rolls his eyes. "Still, anyone addled enough to lock blades with the Lady of Pain isn't someone we really want to find." |
65827 "I see. I had some other questions..." |
65828 "All right, then. Let's go." |
65829 "It's a war. A big, bloody, messy war. It happens everywhere, though you can't always see it." |
65830 "Go on..." |
65831 "Never mind. I had some other questions..." |
65832 "All right, then. Let's go." |
65833 "You see, chief, it's a war between two nasty races: demons and devils. Once upon a time, they didn't know about each other. The devils were evil, but it was an 'orderly' kind of evil. The demons were also evil, but they were more relaxed about it - more impulsive, more chaotic, less organized. The devils were like politicians, the demons were like butchers." |
65834 "Then one day, the two races met. They looked at each other, and they didn't like how the other race treated evil. And they've fought ever since. It's a big nightmare. But at least it keeps those two races occupied so they don't run all over the planes." |
65835 "I see. I had some other questions..." |
65836 "That's all I wanted to know. Let's go." |
65837 "No idea, chief. I kinda forgot when I died. Can't say I blame myself much - at least there was something waiting for me after I died, even if it is life as a floating skull. I mean, it could have been worse." |
65838 "Eh... I don't know, all right? It's just gone." Morte glares at you. "But don't think I MISS it, because I'm happy just the way I am, and I don't need your half-wit judgments or snide remarks, all right?" |
65839 "What happened to your body?" |
65840 "I see. I had some other questions..." |
65841 "All right, then. Let's go." |
65842 "I see. I had some other questions..." |
65843 "Whatever - let's go. Come on, shake a leg." |
65844 Morte glares at you. "I'm not convinced you aren't some sort of walking curse that's destined to follow me around." |
65845 "Look who's talking. Let's go." |
65846 "Not really." |
65847 I WILL INDULGE YOU THIS ONE LAST TIME. THEN THIS FORTRESS SHALL BE SILENT AGAIN. |
65848 "Then my questions are these..." |
65849 "I will not surrender to you. Prepare yourself, spirit. We shall see if my mortality can be slain." |
65850 (This is a placeholder.) |
65851 DO YOU THINK I *FEAR* TO FACE YOU, BROKEN ONE? I DO NOT. |
65852 "Is that why you send shadows to kill me rather than trying to defeat me yourself? They've never succeeded in killing me, nor *will* they." |
65853 "An iron golem, forged from the weapons of war, told me this once: When one kills from a distance and does not show himself, it speaks of weakness. It is how a *coward* fights." |
65854 "Is that why you send shadows after me rather than confronting me yourself? They've never succeeded in killing me... but that was never their *purpose,* was it? They only 'kill' me to make me forget." |
65855 "If you do not fear me yet, then you have one thing left to learn. For now, there are other things I would know..." |
65856 I SEND SHADOWS BECAUSE THEIR REACH IS LONG. YET IT IS *MY* EYES THAT GUIDE THEM. |
65857 "So the shadows can travel distances you cannot." |
65858 "Very well. There are other things I would know..." |
65859 THERE IS *NOTHING* I CANNOT DO. |
65860 "Yet you never traveled beyond these walls to fight me... only sent shadows. That is how a *coward* fights." |
65861 "We shall see. There are other things I would know..." |
65862 MY ENERGIES ARE NEEDED TO SUSTAIN THIS PLACE, BROKEN ONE, ELSE IT WOULD BE *MY* HAND ON YOUR THROAT WITH EACH OF YOUR DEATHS. I MAY NOT TRAVEL BEYOND THESE FORTRESS WALLS FOR LONG. |
65863 "I don't believe you. I think you're *afraid* to confront me... or else you are lying to me, and there is another reason you remain here..." |
65864 "I don't believe you. I think you're *afraid* to confront me... or else you are lying to me, and there is another reason you remain here..." |
65865 "I don't believe you. I think you're *afraid* to confront me... or else you are lying to me, and there is another reason you remain here..." |
65866 "Yet, even when I was within the Fortress walls, you sent Vhailor to try and stop me, when you could have stopped me yourself." |
65867 "Yet, even when I was within the Fortress walls, you sent that hollow suit of armor to try and stop me, when you could have stopped me yourself." |
65868 "Yet, even when I was within the Fortress walls, you sent Ignus to try and stop me, when you could have stopped me yourself." |
65869 "Yet, even when I was within the Fortress walls, you sent that insane burning sorcerer to try and stop me, when you could have stopped me yourself." |
65870 "Then that crystal you set up to try and segment me and trap me - you didn't want to kill me, you only wanted to imprison me." |
65871 THE MERCYKILLER SPIRIT WAS... CONVENIENT. MANY ARE THE INJUSTICES YOU HAVE COMMITTED, AND MANY ARE THE SCARS THEY HAVE LEFT ON THE PLANES. I GAVE THE SPIRIT ARMOR THE CHANCE TO *RECTIFY* THEM. |
65872 "What did you tell him that turned him against me? He was my ally, and he followed me h-" |
65873 "Then you set up that crystal to try and trap me, and *that* failed." |
65874 I TOLD HIM OF YOUR *CRIMES.* I TOLD HIM HOW OTHERS DIE IN YOUR PLACE SO THAT YOU MIGHT LIVE. IT LENT HIM STRENGTH. |
65875 "But that's YOUR crime, too. As long as we are separated, others will continue to die in our place. So Vhailor should have tried to kill *you.*" |
65876 "Then you set up that crystal to try and trap me, and *that* failed." |
65877 *I* HAVE COMMITTED NO CRIME. |
65878 "*You're* the one who keeps killing me, *you're* the one who's stacked the bodies of others so high the galleries of this Fortress are FILLED with shadows, and you DARE to say you've committed no crime? You're fortunate Vhailor's dead, or else *you* would be split upon his axe." |
65879 DO NOT SPEAK TO *ME* OF JUDGMENT. SOON THE PLANES SHALL JUDGE YOU, AND THERE SHALL BE AN ENDING OF THINGS BETWEEN US, BROKEN ONE. |
65880 "But even after Vhailor failed, you *didn't* confront me, even though you claim you could have. You put that crystal in my path to try and imprison me." |
65881 THE SORCERER WAS... CONVENIENT. HIS RAGE FOR YOU RUNS DEEP. I THOUGHT IT FITTING HE BE ALLOWED *VENGEANCE* UPON YOU. IF THE PLANES CANNOT TEACH YOU MERCY, PERHAPS *PAIN* CAN. |
65882 "He wanted revenge? For my teaching him the way of the Art and making him suffer?" |
65883 "He wanted revenge? For what?" |
65884 YES. AS PAIN TAUGHT HIM, I THOUGHT PAIN MIGHT TEACH YOU. BUT THE SORCERER WAS WEAKER THAN I THOUGHT, AND NOW YOU ARE HERE. SOON, THERE SHALL BE AN ENDING OF THINGS BETWEEN US, BROKEN ONE. |
65885 "So you sent Ignus to try and stop me... but when he failed, then you *still* didn't confront me, even when you could have - instead, you put that crystal in my path to imprison me." |
65886 IT IS NO MATTER. YOU HAVE *FORGOTTEN* SUCH THINGS. AND YOU SHALL AGAIN. |
65887 "So you sent him to try and stop me... but when he failed, you *still* didn't confront me - you put that crystal in my path to imprison me." |
65888 YES, THE CRYSTAL IS A PRISON, PERHAPS ONE OF THE GREATEST EVER DEVISED. |
65889 I USED IT, FOR I TIRE OF TRACKING YOU ACROSS THE PLANES, NAMELESS ONE. YOU ARE... *DIFFICULT* TO FIND. I PREFER YOU BE KEPT CLOSE, WHERE I MAY WATCH YOU. THE CRYSTAL IS SUCH A PLACE WHERE YOU MAY BE KEPT. |
65890 I WOULD KNOW *HOW* YOU FREED YOURSELF FROM THE CRYSTAL. |
65891 "Why am I difficult to find?" |
65892 "I had help. The woman I brought here long ago, Deionarra, freed me." |
65893 "My ways are my own. Know that that prison cannot hold me - just as you cannot stop me now." |
65894 IT IS OF NO CONSEQUENCE. |
65895 "Why not tell me, then? I will forget this anyway, and I would know this last time." |
65896 "Then there can be no harm in telling me." |
65897 JUST AS THERE IS POWER IN NAMES, THERE IS POWER IN *NOT* HAVING A NAME. THE EYES OF THE PLANES SLIDE OFF SUCH A ONE. ONE SUCH AS YOU - AND ONE SUCH AS I. |
65898 AH... THE LOVE-TORN SPIRIT. THERE ARE TIMES I HAVE FELT HER ECHO IN THE HALLS OF THIS FORTRESS. SHE SHALL *NOT* FREE YOU AGAIN. |
65899 "She won't *need* to. There are others things I would know..." |
65900 SUCH ARROGANCE. WE SHALL TEST THAT ARROGANCE THIS DAY, BROKEN ONE. |
65901 "We shall see. There are others things I would know..." |
65902 YOU KNOW *NOTHING.* |
65903 "Why is sustaining this place so important for you? If you are truly as powerful as you say, why would you want to remain here? There is NOTHING here." |
65904 IT IS MY FORTRESS. IT IS MY HOME. |
65905 "And what a home it is, too. Mortared from my regrets, with nothing but the shades of those we've murdered filling its halls, abandoned relics of the past languishing beneath dust, and the life-draining energies of the Negative Material Plane to feast the eyes on. There are words for places like that - they're called *prisons.*" |
65906 EVERY WORD BETRAYS YOUR IGNORANCE, BROKEN ONE. THE FORTRESS IS *SILENT.* ALL THAT COMES HERE *DIES* BEFORE INTRUDING INTO MY PRESENCE. AND THE SHADOWS ARE QUIET CREATURES. |
65907 "I think you *have* to remain here, along with the shadows and the ghosts, because that's what you've become. I don't think you sustain this place at all. I think it sustains *you.*" |
65908 I REMAIN HERE BY *CHOICE.* |
65909 "*Really?* So when you said you can't journey beyond this Fortress for long, you were lying? And how is it possible that a Fortress built from MY regrets needs YOU to sustain it?" |
65910 "We shall see. There are other things I would know..." |
65911 I WILL SEE YOU DIE A *THOUSAND* DEATHS FOR YOUR INSOLENCE, BROKEN ONE. YOU ARE AN INTRUDER WITHIN THESE HALLS, AND I SHALL SEE TO IT YOU *NEVER* RETURN. |
65912 "Consider this: you say we are linked. So when I suffer, you must suffer as well. Perhaps you are trapped here *because* you suffer, but differently than I do." |
65913 "We shall see. There are other things I would know..." |
65914 "I tire of your idle threats. Prepare yourself, spirit. We shall see if my mortality can be slain." |
65915 WHAT IS THIS FOOLISHNESS YOU SPEAK OF? |
65916 "Is it possible that as I die the death of the mind with each of my deaths, you die the death of the body? As I lose spirit, you lose substance. That's why you find it harder and harder to leave this Fortress and travel beyond this plane. This Fortress is not only your prison, it's going to become your tomb." |
65917 "We shall see. There are other things I would know..." |
65918 IMPOSSIBLE. |
65919 "Is it? You said we were linked. Surely, you've felt your body wane over the past century - you even carry the branchings of Ravels' frame over yourself, and you *detest* her - but you need the frame over your spectral form to prevent yourself from decaying faster." |
65920 "We shall see. There are other things I would know..." |
65921 EVEN IF THERE WERE TRUTH IN YOUR WORDS, THERE IS NOTHING TO BE DONE. I WOULD SOONER DIE THE DEATH OF THE BODY HERE IN THIS FORTRESS THAN SUFFER EXISTENCE WITH YOU. |
65922 "But why choose that slow, crawling oblivion when we have another solution? If you and I were to be re-united, both of us would cease suffering; we would become whole." |
65923 "But why die slowly when we could become one again? We'd stop torturing each other at last." |
65924 "Very well. There are other things I would know..." |
65925 YOUR WORDS ARE *POISON* TO ME. I NO LONGER WISH TO BE A PART OF YOU AND SHARE YOUR *WRETCHED* EXISTENCE. LOOK AT YOU. YOUR SHELL IS BROKEN AND SCARRED. I WOULD RATHER DIE FREE THAN ENCASED IN YOUR SICKLY SHELL. |
65926 "And look at *you.* A spectral creature that postures and boasts, but whose life and his power are figments of what life once was. Is that how you wish the planes to remember you after you fade into oblivion?" |
65927 "Very well. Then there are other things I would know..." |
65928 I DO NOT WISH TO TRADE ONE OBLIVION FOR ANOTHER. AND I DO NOT WISH TO INHABIT YOUR SHELL, BROKEN ONE. |
65929 "It doesn't *have* to be oblivion. Who knows what will happen if we become whole? Perhaps you shall be yourself, and I shall be the one who dies. Or perhaps the two of us will become something *greater* than the parts." |
65930 "Very well. Then there are other things I would know..." |
65931 YOU KNOW NOT WHAT YOU SPEAK OF. IF WE ARE RE-UNITED, THEN IT SHALL BE AN ENDING. THERE SHALL BE NO *FUTURE* FOR US. WE SHALL GO ON TO FURTHER TORMENTS. I KNOW THIS. |
65932 "Then we shall confront these torments together, as one being. And we shall defeat them." |
65933 KNOW THAT IF WE BECOME ONE, WE SHALL SUFFER. THERE IS TOO *MUCH* OF THE NATURE OF THE FIRST ONE IN US FOR US TO BE SAVED. WE SHALL BE DAMNED. |
65934 "Then we shall take the battle to damnation itself, and we will become free again." |
65935 KNOW THAT I HAVE ALWAYS *HATED* YOU, BROKEN ONE. WHEN WE ARE ONE, I WILL CONTINUE TO *HATE* YOU. WHEN YOUR SHELL DIES AT LAST, KNOW THAT I SHALL TAKE *PLEASURE* IN YOUR DEATH. |
65936 "I can live with that - and so can the planes. If we are cast low, then you shall know pleasure in my suffering. But it is better that you join with me and hate me than we die slowly apart, with nothing but oblivion awaiting us." |
65937 KNOW THAT MY HATRED FOR YOU WILL *UNMAKE* THE PLANES. PREPARE YOURSELF. WE SHALL BE AS ONE AGAIN - UNTIL YOUR LAST MOMENTS OF LIFE. |
65938 "Before we do, what of my friends? Is it possible to save them?" |
65939 "Before we do, what of my companions? I would see their lives become their own again." |
65940 "Very well. I am ready to become mortal again." |
65941 I AM MORTALITY ITSELF. THE NATURE OF LIFE AND DEATH IS SOMETHING I KNOW... WELL. WHEN WE ARE ONE, MY KNOWING SHALL BE YOURS. |
65942 "Very well. I am ready to become mortal again." |
65943 THERE IS *NOTHING* IN YOUR SHELL OF A MIND THAT IS OF CONSEQUENCE, BROKEN ONE. |
65944 "Except one thing - now I know where you are and what you are, I could tell others, or find you again myself. One day I might remember how to reach you, and you will have to face me again. That's why you want me to forget, isn't it?" |
65945 "Except that - from what the Pillar of Skulls told me, there were three that knew where you could be found and how to reach you - one is Trias, one's you, and the other is me. If you kill Trias and I, there'll be no one who knows who you are and how to find you." |
65946 "Except one thing - from what the Pillar of Skulls told me, there were three that knew where you could be found and how to reach you - one was Trias, but he's dead. One's you, and the other is me. Once I forget, there's no one in all of existence who knows who you are and how to reach you." |
65947 "Very well. There are other things I would know..." |
65948 YES, THE ANGEL THAT SHIELDS ITSELF WITH GOLDEN LIES. YOU LED ME TO HIM AT LAST. LIKE YOU, THE BETRAYER WAS DIFFICULT TO FIND. HE WILL DIE THE FINAL DEATH. |
65949 "So you used me to find him? You wanted me to kill him, didn't you, so his knowledge would die - then you tried to kill me, so *I* would forget where to find you." |
65950 I SEE TIME'S BLADE HAS NOT BLED YOUR MIND OF ALL REASON. MY PURPOSE WAS ALWAYS SUCH: TO MAKE YOU FORGET. |
65951 "But *why?* Why do-" |
65952 BECAUSE I NEVER AGAIN WISH TO SUFFER YOUR *PRESENCE,* BROKEN ONE. YOU ARE AN IRRITATION, A REMINDER OF WHAT LIFE ONCE WAS, AND I DETEST SUCH REMINDERS. I WISH TO BE LEFT IN PEACE IN MY FORTRESS. |
65953 AS YOU HAVE FORGOTTEN ME, I WISH TO FORGET YOU. FOREVER. |
65954 YOU LIE. YOU HAVE ALWAYS FORGOTTEN. AND I HAVE ALWAYS REMEMBERED. IT WAS ALWAYS SUCH. |
65955 "Then that is acceptable to me. But know that I will suffer your attacks no longer. You will keep the shadows here and allow me to live MY life, and I will allow you to live YOURS." |
65956 "I don't think that's the reason, either. I think you make me forget you because you FEAR me." |
65957 "But I no longer forget when I die. Perhaps once, but no longer." |
65958 "Very well. There are other things I would know..." |
65959 "'Always' doesn't mean what it once did. I have already died once, and my memories returned to me, intact." |
65960 "'Always' doesn't mean what it once did. I have died, time and again, and my memories have returned to me." |
65961 YOUR DECEPTIONS WILL NOT *SHIELD* YOU HERE, BROKEN ONE. |
65962 "It is the truth. Killing me won't stop me - because killing me doesn't make me *forget* anymore. I'll know you always, I'll remember everything you've done, how to reach here, and eventually, how to destroy you." |
65963 THEN I SHALL IMPRISON YOU, NAMELESS ONE. IF YOU WILL NOT FORGET, THEN I SHALL NOT ALLOW YOU TO BE FREE. |
65964 "But I already escaped from 'the greatest prison ever devised.' You can't kill me, you can't hold me, and you can't make me forget myself any longer." |
65965 "But I already escaped from that crystal prison you threw in my path. You can't kill me, you can't hold me, and you can't make me forget myself any longer." |
65966 YES... BUT IT WAS NOT YOUR DOING. THE LOVE-TORN SPIRIT FREED YOU. SHE SHALL NOT DO IT AGAIN. ONCE I CRUSH THE BONES FROM YOUR BODY, I WILL TAKE YOUR LIMP SHELL AND SEAL IT WITHIN THE CRYSTAL. YOU SHALL NEVER WALK THE PLANES AGAIN. |
65967 "We shall see. There are other things I would know..." |
65968 "You can try. Prepare yourself, spirit. We shall see if my mortality can be slain." |
65969 THEN I WILL FEED YOU TO THE SHADES. I WILL DEFEAT YOU HERE, THEN CAST YOU INTO THE SHADOW GALLERIES, WHERE THEY MAY FEED ON YOU. THEY WILL KILL YOU ACROSS THE SPAN OF SEVERAL ETERNITIES. YOU SHALL *NEVER* WALK THE PLANES AGAIN. |
65970 "We shall see. There are other things I would know..." |
65971 "You can try. Prepare yourself, spirit. We shall see if my mortality can be slain." |
65972 YOU HAVE NO *CHOICE,* BROKEN ONE. WHEN YOU LEAVE HERE, YOU WILL FORGET ALL THAT HAS TRANSPIRED. I NO LONGER WISH YOU TO KNOW HOW TO FIND ME. YOU WILL DIE THE DEATH OF THE MIND, AGAIN AND AGAIN, BECAUSE IT IS MY WILL. |
65973 "But I no longer forget when I die. Perhaps once, but no longer." |
65974 "We shall see. There are other things I would know..." |
65975 IT IS OF NO MATTER. YOU CANNOT DIE. YOUR MIND MAY BE LOST, BUT YOUR FLESH WILL LIVE ON. |
65976 "Mind may be lost? What do you mean?" |
65977 I HAVE FELT YOUR SPIRIT ERODE. YET YOU LIVE ON. THAT IS ALL THAT IS NEEDED. |
65978 "'Needed'? Why?" |
65979 IT IS OF NO MATTER. YOU CANNOT DIE. YOUR MIND MAY BE LOST, BUT YOUR FLESH WILL LIVE ON. THAT IS ALL THAT IS NEEDED. |
65980 "'Needed'? Why?" |
65981 WE SHARE A LINK, YOU AND I, HOWEVER SMALL. I DO NOT WISH YOU DESTROYED, ONLY FAR FROM ME. |
65982 "Then why have you been trying to *kill* me all this time?" |
65983 "If we're linked, then when I suffer, you must suffer as well." |
65984 "So you didn't want to kill me because if I were to die, that link would be broken..." |
65985 IT IS OF *NO* CONSEQUENCE. |
65986 "Wait... those shadows you sent against me - they never succeeded in killing me... but that was never their *purpose,* was it? They only 'kill' me to make me forget." |
65987 "Wait... those shadows you sent against me - they never succeeded in killing me... but that was never their *purpose,* was it? They only 'kill' me to make me forget." |
65988 "Wait... those shadows you sent against me - they never succeeded in killing me... but that was never their *purpose,* was it? They only 'kill' me to make me forget." |
65989 "Is it? Maybe you didn't want to kill me because if I were to die, the link between us would be broken... and you would be destroyed as well." |
65990 THE WEAK SUFFER. I *ENDURE.* |
65991 "So if I were to die, that link would be broken..." |
65992 YOU CANNOT DIE. |
65993 "Well, if I cannot die, then you can't exist. You're my *mortality.*" |
65994 PERHAPS ONCE. NO LONGER. I HAVE CHANGED. I HAVE TRANSCENDED AND BECOME SOMETHING GREATER. |
65995 "Perhaps so - but at your core, you are *still* my mortality. If I die, you die." |
65996 "So you concede a creature *can* change its nature?" |
65997 "But nothing can change the nature of a man. You said so yourself." |
65998 "Very well. There are other things I would know..." |
65999 YOU KNOW *NOTHING* OF WHAT YOU SPEAK. YOUR WORDS ARE HOLLOW - AS IS YOUR SHELL. |
66000 "I think I know exactly what I'm saying. If I were to be destroyed, you would be destroyed." |
66001 "We shall see. There are other things I would know..." |
66002 YOU LISTEN, BUT YOU DO NOT *HEAR.* KNOW THAT YOU CANNOT DIE. |
66003 "Actually, I can - now. I had a golem forge a weapon that can kill even me. All it needed was to be brought to a place cut off from the rest of the planes so my immortality could not draw upon other lives. And here I am." |
66004 "Perhaps not. There are other things I would know..." |
66005 YOU *LIE.* |
66006 Hold up blade: "Do I? Look upon this blade - see its nature. If you are as all-knowing and as-powerful as you CLAIM, then you will know this is the weapon that can unmake me." |
66007 Hold up blade: "Do I? Look upon this blade - see its nature. If you are as all-knowing and as-powerful as you CLAIM, then you will know this is the weapon that can unmake me. And since we share a link, it is the blade that can unmake YOU." |
66008 As you speak the words, holding the blade, you feel it twist in your hands, becoming something else. Something deadly beyond ANYTHING the planes have known. |
66009 YOU WOULD NOT DARE SUCH A THING. |
66010 IF I PERISH, *YOU* SHALL PERISH. OUR LINK SHALL BE BROKEN. YOU SHALL DIE THE FINAL DEATH. |
66011 "You *know* I would. After all the misery you've put me through, I would gladly stab this right through your spectral hide." |
66012 "I will use the blade on myself if you do not surrender to me. You and I will both be destroyed." |
66013 Use the blade on yourself. |
66014 IT WOULD BE A FOOL'S GESTURE. YOUR DEATH WOULD HAVE NO MEANING. |
66015 "Then as I see it, I have two choices - either we both die, or I let you kill me again and again, losing what few pieces of my mind I have left. I think I'd prefer the quick death - UNLESS you have a THIRD solution." |
66016 Use the blade on yourself. |
66017 "As I see it, I have two choices - either I kill myself with this blade, or I let you kill me again and again, losing what few pieces of my mind I have left. I think I'd prefer the quick death - UNLESS you have a THIRD solution." |
66018 Use the blade on yourself. |
66019 THERE IS NO RESOLUTION TO THIS MATTER. YOU WILL SURRENDER THE BLADE, THEN YOU WILL SUBMIT. YOU WILL LEAVE THIS FORTRESS, AND YOU WILL LEAVE WITHOUT YOUR MEMORY. THERE IS NO *OTHER* SOLUTION. |
66020 "There is one other one. Re-unite with me. We will become one again, as we were meant to be." |
66021 YOU KNOW NOT WHAT YOU DO. IF WE ARE RE-UNITED, THEN IT SHALL BE AN ENDING. THERE SHALL BE NO *FUTURE* FOR US. WE SHALL GO ON TO FURTHER TORMENTS. |
66022 "It is better *that* happen than the multiverse continues to suffer because of us." |
66023 "I am willing to risk such torments. I tire of fighting you across the planes and across time. It ends now." |
66024 IF WE BECOME ONE, WE SHALL SUFFER. THERE IS TOO *MUCH* OF THE NATURE OF THE FIRST ONE IN US FOR US TO BE SAVED. WE SHALL BE DAMNED. YOU KNOW NOT WHAT YOU DO. |
66025 "No, I know very well what I do. And I think this is the only answer. Prepare yourself." |
66026 KNOW THAT I HAVE ALWAYS *HATED* YOU, BROKEN ONE. WHEN WE ARE ONE, I WILL CONTINUE TO *HATE* YOU. WHEN YOUR SHELL DIES AT LAST, KNOW THAT I SHALL TAKE *PLEASURE* IN YOUR DEATH. |
66027 "I can live with that - and so can the planes." |
66028 "You shall know no pleasure, creature. You shall be my servant, and all you have accumulated across lifetimes shall be mine." |
66029 NULL NODE |
66030 A NAME IS A THING EARNED BY A MAN THROUGH HIS ACTIONS. BY THE NATURE OF THAT, THE NAME WE ONCE HAD IS MEANINGLESS. |
66031 "You don't *know* what our name was, do you?" |
66032 A NAME IS A THING GIVEN TO A MAN BY THOSE THAT SEE HIM FOR WHAT HE IS. BY THE NATURE OF THAT, THE NAME WE ONCE HAD IS MEANINGLESS. |
66033 "You don't *know* what our name was, do you?" |
66034 A NAME IS A CLOAK OF LETTERS THROWN UPON A MAN. IT MEANS NOTHING. |
66035 "You don't *know* what our name was, do you?" |
66036 YOU WILL NEVER KNOW YOUR NAME, BROKEN ONE. |
66037 "Our name is known to me, creature. In knowing, I have become strong." |
66038 "You don't *know* what our name was, do you?" |
66039 THERE IS NO ONE IN ALL EXISTENCE THAT KNOWS OUR NAME. THIS IS OUR SHIELD. NAMES CARRY POWER. WHEN ONE IS *NAMELESS* AS WE ARE, THEN ONE IS STRONG. WE CANNOT BE HUNTED. WE CANNOT BE TRACKED. WE CANNOT BE HARMED. |
66040 "Our name is known to me, creature. In knowing, I have become strong." |
66041 "Why was that ever important? Were we being hunted?" |
66042 YOU *LIE.* OUR NAME IS LOST, FORGOTTEN, AND SO IT SHALL REMAIN UNTIL ETERNITY DIES. |
66043 "Do I lie? If you are of me, you *know* when I deceive you. I do not lie now." |
66044 EVEN WITH SUCH KNOWING, YOU DO NOT HAVE THE POWER TO DEFEAT ME. |
66045 "Yes, I do - and I shall not allow you to trick me into a battle that is not even necessary. For in knowing my name, my true name, I know yours. There is nothing more you can do to me." |
66046 "We shall see, spirit. Prepare yourself, and we shall see if my mortality can die..." |
66047 I WILL *UNMAKE* YOU. |
66048 "No, I will unmake *you.* I no longer wish you to inhabit the planes... farewell, and know that oblivion welcomes you." |
66049 "No, you will not - you will rejoin with me, and we shall become as one again, as we were meant." |
66050 ALL THAT LIVES IS HUNTED. THE PREDATOR IS DEATH. IT HUNTS US NO LONGER. |
66051 "Then know it hunts us now. Our name is known to me, creature. In knowing it, I have become strong." |
66052 "No, it now hunts for *others* in our place. Countless others are dying because you and I are separated. We cannot continue to live like this, or else we will continue killing others in our place." |
66053 "Very well. There are other things I would know..." |
66054 EVERYTHING THAT LIVES DIES. THE SHADES HERE SUFFER, BUT FOR THEM, IT IS IMMORTALITY OF A SORT. I AM THE LIGHT IN THE DARKNESS OF THIS FORTRESS, AND THEIR HATRED IS FOR YOU, NOT I. |
66055 "So you will allow innocents to suffer in our place?" |
66056 "Very well. There are other things I would know..." |
66057 IF YOU WOULD END THEIR SUFFERING, SUBMIT TO ME. ALLOW YOURSELF TO BE KEPT IN THIS FORTRESS WITHIN THE CRYSTAL, AND INNOCENTS NEED NOT SUFFER. THEY SUFFER BECAUSE *YOU* DIE, NOT I. |
66058 "I will not allow myself to be held prisoner... prepare yourself, spirit. We shall see if my mortality can die." |
66059 "Very well. There are other things I would know..." |
66060 THE QUESTION IS MEANINGLESS. |
66061 "Nonetheless, before there is an ending between us, I will hear your answer." |
66062 THEN THIS IS MY ANSWER, AND YOU ARE THE PROOF. *NOTHING* CAN CHANGE THE NATURE OF A MAN. |
66063 "Then that is all I wished to know. I shall prove you wrong... prepare yourself, spirit. We shall see if my mortality can die." |
66064 "If there is anything I have learned in my travels across the planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear - whatever you *believe* can change the nature of a man, can." |
66065 "You're wrong. Belief can change the nature of a man. I was able to unmake Vhailor with belief - I wonder if I could unmake myself." |
66066 "You're wrong. Belief can change the nature of a man. Once, long ago, I was able to make a man with belief - I wonder if I could unmake one, too." |
66067 "Then that is your answer. There is something else I would know..." |
66068 THEN YOU LEARNED A FALSE LESSON, BROKEN ONE. |
66069 "Have I? I've seen belief move cities, make men stave off death, and turn an evil hag's heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me." |
66070 YOUR DEFIANCE WILL HURT YOU MORE THAN ANY WOUND IN THIS PLACE. BELIEF CANNOT CHANGE THE NATURE OF A MAN. |
66071 "I think it can. I think belief could even unmake me, if I believed it *enough.*" |
66072 "Perhaps I shall put it to the test later... for now, there are other things I would know." |
66073 YOU DO NOT POSSESS THE FORCE OF WILL FOR SUCH A THING. |
66074 "So you admit it's possible." |
66075 "We shall see... perhaps I should try." |
66076 "Or if we share the link you say, perhaps I could unmake *you.*" |
66077 "Perhaps I shall put it to the test later... for now, there are other things I would know." |
66078 DO NOT TRY MY *PATIENCE,* BROKEN ONE. |
66079 Focus your will inwards, center yourself. |
66080 Try to focus, center yourself. |
66081 "Perhaps I shall put it to the test later... for now, there are other things I would know." |
66082 YOU ARE A *FOOL* TO THINK YOU CAN ACHIEVE SUCH A THING. YOU CAN BARELY KEEP YOUR OWN TATTERED MIND INTACT. THERE IS NOWHERE LEFT FOR YOU TO FALL, BROKEN ONE. |
66083 Keep focusing. |
66084 As you focus, delving into the core of your being, you find little to latch onto, only fragments and pieces... and you realize that you cannot unmake yourself; you simply do not possess the will. |
66085 "Perhaps not *this* time, spirit. There are other things I would know..." |
66086 *STOP.* YOU KNOW *NOT* WHAT YOU DO. |
66087 "I know what I do. You have tormented me enough, and now it ends." |
66088 IF YOU DO THIS THING, *WE* SHALL BE UNDONE. THERE IS NO ONE FATE HERE. YOU DESTROY US BOTH. |
66089 "As I see it, I have two choices - either I kill us both, or I let you kill me again and again, losing what few pieces of my mind I have left. I think I'd prefer we both die - UNLESS you have a THIRD solution." |
66090 "Then we shall both die. I shall unmake us both, creature." |
66091 THERE IS NO OTHER RESOLUTION TO THIS MATTER. |
66092 "I think there is - we can become one again, as we were meant." |
66093 "Then we shall both die. I shall unmake us both, creature." |
66094 NO. THEY ARE *DEAD.* DEAD THEY SHALL REMAIN. |
66095 "Why? *Can't* you save them? Don't you have the power?" |
66096 "So you don't have the power to save them? So your powers *are* limited..." |
66097 "Then I shall see you JOIN them. Prepare yourself, spirit. We shall see if my mortality can be slain." |
66098 DO NOT *QUESTION* MY POWER HERE, IN THIS PLACE. THERE IS NOTHING I CANNOT DO, NOW THAT I AM FREE OF YOU. |
66099 BUT IT IS NOT MY *WILL* THAT THEY BE SAVED. THEY CHALLENGED ME IN MY HOME, AND THEIR DEATHS SHALL BE REMINDERS TO ALL THAT CHALLENGE ME. |
66100 BROKEN ONE, IN THE SPAN OF YOUR FORGOTTEN LIFETIMES, I HAVE OBSERVED, LEARNED, AND GATHERED POWER WITHIN THE VAULTS OF MY BODY. |
66101 "You *can't* resurrect them, can you?" |
66102 "I don't think you have a choice. I don't think you *can* resurrect them." |
66103 "Perhaps you will join them soon enough. I had other things I would know..." |
66104 "Then I shall see you lying dead with them. Prepare yourself, spirit. We shall see if my mortality can be slain." |
66105 WHEN YOU FOUGHT IN THE BLACK DECADE WAR, ALL YOUR MILITARY KNOWLEDGE WAS CARVED IN MY MIND. WHEN YOU DANCED SORCERIES WITH LUM THE MAD, I LEARNED WITH YOU. ALL YOU HAVE FORGOTTEN, I HAVE *NOT.* THE POWER OVER LIFE AND DEATH IS BUT A MINOR DISPLAY OF MY POWER. |
66106 "You say you learned *with* me; what I experienced, you experienced. Are you saying we share a link, you and I...?" |
66107 "So that link we share... it allows you to experience what I experience, learn what I learn..." |
66108 IT IS A SMALL THING, OF *NO* CONSEQUENCE. |
66109 "No, I don't think so - if you claim *you* have the power, maybe I do, too." |
66110 YOUR MIND IS A BROKEN STONE, ITS EDGES DULL FROM MISUSE AND NEGLECT. EVEN IF YOU KNEW POWER, YOU WOULD NOT KNOW HOW TO HARNESS IT. |
66111 "No, I don't think so - I think that link could work both ways. If you claim *you* have the power, maybe I do, too." |
66112 YOU DO NOT HAVE THE YEARS NEEDED TO LEARN THE ARTS OF LIFE AND DEATH. YOU WILL FALL BEFORE ME. |
66113 You feel a stirring in your mind, and you suddenly realize you *do* possess the years needed to learn - for you knew it all once, across multiple incarnations. But the process will take time, and you know your mortality will *not* allow you the time you need. You may have the time to resurrect one companion, but no more than that. |
66114 "You know, as I made my way here, I opened that inner vault. Those greater shadows are running free in the Fortress - they're no longer locked in that chamber." |
66115 Resurrect one of your companions... |
66116 Resurrect your companion... |
66117 "Then I shall leave them where they lie. There are other things I would know..." |
66118 Time seems to slow as you reach out, slowly, and you can feel the soul of your companion, faintly, and you know that you can draw it back into its body. |
66119 Resurrect Morte. |
66120 Resurrect Annah. |
66121 Resurrect Dak'kon. |
66122 Resurrect Fall-from-Grace. |
66123 Resurrect Nordom. |
66124 Resurrect Ignus. |
66125 Resurrect Vhailor. |
66126 "Then I shall leave them where they lie... there are other things I would know." |
66127 YOU *LIE.* |
66128 "Then see for yourself, if you don't believe me - I'm not going anywhere." |
66129 I SHALL RETURN AND THEN TAKE YOUR MEASURE, BROKEN ONE. IF YOU HAVE FREED THE SHADOWS, I SHALL *FEED* YOU TO THEM. |
66130 "Very well... I'll be here. IF you make it back." |
66131 ASK YOUR QUESTIONS. BUT KNOW YOU SHALL NEVER REMEMBER THE ANSWERS. |
66132 "You have done everything you can to prevent us from meeting face to face. Why?" |
66133 "Why did you send Vhailor after me when you knew he could kill me?" |
66134 "Why did you send Ignus after me when you knew he could kill me?" |
66135 "You said we share a link, you and I." |
66136 "I may be immortal, but Ravel told me the ritual was flawed: Whenever I die, I lose a fraction of my mind. In time, after many deaths, I shall lose the ability to even think for myself." |
66137 "We were not meant to be divided, spirit; our separation is unnatural. I cannot continue to live and die like this." |
66138 "If we are linked as you say, I would know my name." |
66139 "If we are linked as you say, I would know my name." |
66140 "If we are linked as you say, I would know my name." |
66141 "If we are linked as you say, I would know my name." |
66142 "If we are linked as you say, then speak our name." |
66143 "If we are linked as you say, then speak our name." |
66144 "If we are linked as you say, then speak our name." |
66145 "If we are linked as you say, then speak our name." |
66146 "My friends... I want their lives returned to them, and I want them to have free passage from this place." |
66147 "My companions... their lives are mine to take, not yours. I want them resurrected. Now." |
66148 "Then this is my final question: What can change the nature of a man?" |
66149 "There is nothing more I wish to know. Prepare yourself, spirit. We shall see if my mortality can be slain." |
66150 "That was a joke, see, you're sup... forget it, I'll go find your key." |
66151 "I... had some questions, Juliette..." |
66152 "Are you Montague? I need to speak with you about Juliette." |
66153 "Are you Montague? I need to speak with you about Juliette." |
66154 "Are you Montague? I need to speak with you about Juliette." |
66155 "Are you Montague? I need to speak with you about Juliette." |
66156 "I need to speak with you about Juliette." |
66157 "I need to speak with you about Juliette." |
66158 "Are you Montague? I need to speak with you about Juliette." |
66159 "Are you Montague? I need to speak with you about Juliette." |
66163 "Nothing, just waiting for the glorious battle between you and the abishai." |
66164 "Nothing, farewell." |
66165 You see Thorp, the thokola. He gives you a friendly laugh as you approach. "Thorp thank you, smallie. You help Thorp!" |
66166 "You're welcome, Thorp. Farewell." |
66167 "Yes, there are lodgings within the Festhall. Should you wish to visit them, walk eastwards through the Festhall from here; you will eventually come to them. Speak to the room clerk there." |
66168 "I had another question..." |
66169 "That's all I wished to know. Farewell." |
66170 "Is there somewhere I could rest here?" |
66171 Bone Dagger |
66172 BONE DAGGER Damage: 1-6 Piercing Enchanted: +1 Special: +1 Piercing Damage THAC0: +1 Speed: 2 Weight: 1 Proficiency: Edged Not usable by Priests The blade of this dagger seems to be made from the bone of some creature. The edge of this blade is extremely sharp. |
66173 "Soego... Emoric wanted to know where you were." |
66174 DAGGER Damage: 1-6 Piercing Speed: 2 Weight: 1 Proficiency: Edged Not usable by Priests This looks to be a very well made dagger. It has a nice balance and very sharp blade. |
66175 These are the firing levers for the cannon. |
66176 The nozzle of the cannon fairly radiates magical energy. |
66177 Notched Dagger |
66178 NOTCHED DAGGER Damage: 1-6 Piercing Enchanted: +2 Special: +2 Piercing Damage THAC0: +2 Proficiency: Edged Not usable by Priests This dagger has various notches strategically placed about the blade. When used correctly, this dagger has the ability to catch incoming blows from bladed weapons. |
66179 Phantom Dagger |
66180 PHANTOM DAGGER Damage: 1-6 Piercing Enchanted: +3 Special: +3 Piercing Damage THAC0: +3 Speed: 2 Weight: 1 Proficiency: Edged Not usable by Priests As if of its own volition, this dagger seems to reach out to its enemies, instinctively finding the most vulnerable spots on any creature. |
66181 "Soego... Emoric wanted to know where you were." |
66182 Vrock Club |
66183 This enormous device thrums with power. It looks like a gigantic flower, created, not grown, and adorned with metal bulbs and flanges. A bewildering array of knobs, gauges, and vents baffle your eye. |
66184 VROCK CLUB Damage: 4-16 Crushing Enchanted: +2 Special: Poisons Target THACO: +2 Speed: 3 Weight: 4 Proficiency: Clubs Usable only by Thieves Created from the bones of a Vrock, this club makes a formidable weapon. |
66185 The firing mechanism feels dangerously unsteady. With a quick yank, you tear it loose from its moorings. The change in the vibration cycle of the roaring machine is subtle, but you can hear it starting to vary from its previous stable hum. You had better leave. |
66186 You don't seem to have any success in changing anything right now. |
66187 The powerful hum of the machine is rapidly building toward a crescendo. You had best leave before the explosion of the machine tears you apart. |
66188 Sabotage the firing mechanism at the base of the machine. |
66189 Play with the controls. |
66190 Leave it alone. |
66191 Leave. |
66192 Leave. |
66193 Leave. |
66194 I've at last managed to unlock the last of the dodecahedron puzzle-box's secrets - it turns out it's a journal, penned by one of my less-than-sane earlier incarnations. |
66195 "Is the relationship lacking, then?" |
66196 "There's a problem with the relationship?" |
66197 "I see. I had some questions..." |
66198 "That's all I wished to know. Farewell." |
66199 "Is the relationship lacking, then?" |
66200 "There's a problem with the relationship?" |
66201 "I see. I had some questions..." |
66202 "That's all I wished to know. Farewell." |
66203 "It's not something I care to speak of..." |
66204 Juliette scoffs. "What? Surely this is some sort of cruel game thou art playing with me..." She suddenly gasps and covers her mouth. "No... no! I can see thou dost speak true! He... was dueling again, wasn't he?" |
66205 "Something like that... yes." |
66206 "Wait... Montague? There's a problem. He won't speak with me." |
66207 "Wait... Montague? There's a problem... he's been killed." |
66208 Juliette had asked me to deliver some 'false' love-letters to her lover, Montague. I explained to her that Montague had become hostile towards me and so wouldn't speak to me. |
66209 Juliette had asked me to deliver some 'false' love-letters to her lover, Montague. I explained to Juliette that Montague had been killed. |
66210 "Wait... Montague? There's a problem. He won't speak with me." |
66211 "Wait... Montague? There's a problem... he's been killed." |
66213 Juliette had asked me to play the jealous suitor to her lover, Montague. I explained to her that Montague had become hostile towards me and so wouldn't speak to me. |
66214 Juliette had asked me to play the jealous suitor to her lover, Montague. I explained to Juliette that Montague had been killed. |
66215 "There's a problem. He won't speak with me." |
66216 "There's a problem... he's been killed." |
66217 "There's a problem. He won't speak with me." |
66218 "There's a problem... he's been killed." |
66219 I've been cursed with perpetual hiccups by a Xaositect mage called Jumble Murdersense. Hopefully someone else in the Festhall will have some idea of how to either remove the annoying curse... or how to get Jumble himself to undo it. |
66220 "Forget it. Farewell." |
66221 I met a man named Salabesh outside the Civic Festhall. He claimed to be vying for the prestigious position of 'mage-tutor of the Festhall,' but needs a way to prove that he'd be a better tutor than the current one. |
66222 Lothar told me to move aside the divan in the center of the room to reveal a passageway leading to caverns below his house. Once there, I am to pass into the catacombs and find a tomb beyond the Drowned Nations. In that tomb, there is a skull of great value. Once I bring this to him, he will return Morte to me. |
66223 Lothar told me to move aside the divan in the center of the room to reveal a passageway leading to caverns below his house. Once there, I am to pass into the catacombs and find a tomb beyond the Drowned Nations. In that tomb, there is a skull of great value. Once I bring this to him, he will answer my questions. |
66224 SPIKED KNUCKLES Damage: 1-6 Piercing Enchanted: +1 THAC0: +1 Speed: 1 Weight: 1 Proficiency: Fists Not usable by Mages These iron knuckles have been improved upon by the addition of tiny spikes. In addition, a minor enchantment has been placed on them making them lighter and stronger than ordinary iron. |
66225 Spiked Knuckles |
66226 IRON KNUCKLES Damage: 1-6 Piercing Speed: 1 Weight: 1 Proficiency: Fists Not usable by Mages These knuckles have had large metal spikes added to it, so as to pierce armor as well as flesh. |
66227 Siphon Knuckles |
66228 SIPHON KNUCKLES Damage: 1-6 Piercing Enchanted: +2 Special: Transfers Hit Points From Target to Wielder THAC0: +2 Speed: 1 Weight: 1 Proficiency: Fists Not usable by Mages These knuckles have had large metal spikes added to it, so as to pierce armor as well as flesh. Used by the less savory inhabitants of Sigil, these knuckles have the ability to drain the life force of an opponent and at the same time is able to rejuvenate the wielder. |
66229 "Thank you. I must be going now. Farewell." |
66230 "Aye, the Harmonium..." He pauses for a moment and then sighs. "No evidence of wrong doin' could be found of course. Corvus, one of the Harmonium guards here at the market, is real interested in findin' what happened ta Zac. If anythin' were ta be found, he'd be the one ta take it to..." |
66231 "Where can I find Corvus?" |
66232 "You can usually find him over there, by the west exit." He sighs. "Would there be anythin' else ye need ta know?" |
66233 "Where can I find Byron Pikit?" |
66234 "I see. I have some other questions..." |
66235 "Thank you. I must be going now. Farewell." |
66236 "Oh, yes... you heard right." Salabesh sighs happily and chuckles to himself. "That sort of thing is why I'm known as the Master of Curses, you know." |
66237 "Master of Curses? Perhaps you could - *hiccup!* - help me, then..." |
66238 "I had another question..." |
66239 "That's all I wished to know. Farewell." |
66240 "Reek...? Hmmm." Salabesh's eyebrows suddenly dart up. "Oh, yes... Jumble Murdersense cursed that man, if I recall correctly. Why? Seeking to get his curse undone? Good luck... only Jumble can do that, you know." |
66241 "Where would I find this Jumble Murdersense?" |
66242 "Within the Civic Festhall, I suppose. A short, portly fellow with a leering smile. Never speaks, so you'll be hard pressed to get anything out of him." |
66243 "I had another question..." |
66244 "That's all I wished to know. Farewell." |
66245 "I had another question..." |
66246 "That's all I wished to know. Farewell." |
66247 "Do you know of a cursed man called Reekwind?" |
66248 I was told that Jumble Murdersense made Reekwind - the cursed, stench-ridden man I met in the Hive - what he is, and that I could find him in the Civic Festhall. |
66249 "Do you know of a cursed man called Reekwind?" |
66250 "You cursed him so that *what?*" |
66251 "Anything I know about that is Harmonium business, citizen. I cannot discuss such matters..." He pauses. "All I can say is that Zac was murdered and an investigation is being conducted. If you discover anything that will further that investigation, please bring it to my attention." |
66252 "I have some more questions..." |
66253 "Farewell." |
66254 "Thank you. Farewell." |
66255 Corvus, the Harmonium guard, is looking for evidence that points to the murderer of a merchant named Zac. Maybe I should keep an eye open... |
66256 Assassin's Knuckles |
66257 ASSASSIN'S KNUCKLES Damage: 1-10 Piercing Enchanted: +3 Special: Causes Stunning Silence Poison THAC0: +3 Speed: 1 Weight: 1 Proficiency: Fists Usable only by Thieves A totally redesigned version of ordinary iron knuckles, these knuckles have long razor sharp blades attached to them. In addition, powerful spells have been placed on this weapon to better assist any would be assassin. When used correctly this weapon will stun an opponent making him easier to hit. A spell of silence is also placed on the victim to prevent him from crying out for help or in the case of mages from casting spells. To finish the job, the blades are coated with an exotic poison to ensure a quick death. |
66258 "We would recommend that you speak to one known as Salabesh. If he is not within the Festhall at the moment, he will be in its immediate vicinity. Salabesh is tall and thin, oft dressed in robes of black or crimson." |
66259 "Thanks. I had another question..." |
66260 "That's all I wished to know. Farewell." |
66261 Amber Earrings |
66262 "Jumble Murdersense cursed me. Could you or anyone you know of here help me?" |
66263 I found the body of Gris the Vulture, one of the Collectors from the Buried Village. It was stuck in a sarcophagus in a tomb inhabited by ghouls, horribly mutilated. |
66264 I spoke to Splinter about Jumble's curse on me, and he suggested that I speak to a man named Salabesh. He told me that Salabesh should be in or just outside the Festhall, and normally wears robes of red and black. |
66265 AMBER EARRINGS Special: +2 to Armor Class Memorize 2 Additional 1st Level Mage Spells Weight: 0 Usable only by Mages Usable only by Nameless One These earrings are made from hardened sap of the razorvine. When properly prepared, items made from this substance can be enchanted with powerful spells of protection. |
66266 He snaps his attention back to you. "I beg your pardon, citizen. Please excuse me..." His eyes wander back to the young woman and his voice fades almost to a whisper. "She has the voice of an angel and she is such a pretty young thing..." He sighs. |
66267 "Why don't you go talk to her? You seem quite infatuated with her..." |
66268 "I see. I have some more questions..." |
66269 "I must be going, farewell." |
66270 An uncomfortable silence fills the air. Finally he turns his attention back to you. "I... I just couldn't. I mean, a woman like that... well, she must be..." He sighs and pauses for a moment. "Was there anything else I can help you with citizen?" |
66271 "I have some more questions..." |
66272 "I must be going, farewell." |
66273 "I must be going now, farewell." |
66274 Claw |
66275 Shamanic Rod |
66276 There is a sealed siege tower here in the Lower Ward that, so I'm told, a lot of people would like to gain entry to. Nobody has been able to gain access no matter how hard they've tried. It may be a strange idea on my part, but maybe the secret to getting in is to not want to get in... |
66277 SHAMANIC ROD Invokes: "Magic Missile" Damage: 2-5 Points of Damage per Missile Range: 180 ft. + (30 ft. / level) Duration: Instant Speed: 1 Area of Effect: 1 creature Saving Throw: None Weight: 1 Usable only by Mages This is the severed foot of some large bird. For whatever reason, someone has enchanted it, making it capable of casting the spell "Magic Missile" for a limited number of times. |
66278 "Wait... there's more..." Mebbeth fishes a tiny bundle of black cloth from her apron and unrolls it, producing a pair of amber earrings. "These'll protect ye on yer travels, child... I no longer wear them meself, so go ahead an' take them." |
66279 "Thanks again..." |
66280 The boy, Lazlo, says there is a portal located on a drawbridge-like device, east of the market. He thinks the portal may lead into the siege tower. Maybe I should check this out. |
66281 Great Foundry Gate Guard |
66282 "All right. Farewell." |
66283 Sadistic Frame |
66284 ABYSSAL PIPE Invokes: "Cloudkill" Weight: 0 This is a small wooden pipe, carved to resemble the head of a demon. When used, this pipe billows forth great gouts of deadly fumes from the planes of the Abyss. |
66285 "Welcome back, sir? You have more business inside, I presume. Please keep the courtyard clear, and keep moving." |
66286 "Very well. Farewell." |
66287 SADISTIC FRAME Invokes: "Pain Mirror" Weight: 1 When used, this item causes an attacker to feel the same pain and hurt that he has inflicted upon the user. ^NNOTE: This item must be used from the Quick Items menu.^- |
66288 Scent of the Storm |
66289 SCENT OF THE STORM Invokes: "Acid Storm" This is a perfume bottle. A small atomizer is attached to the bottle that produces a fine mist when used. There seems to be a small amount of liquid left in the bottle. Spraying this into the air will call forth a storm of acid to fall upon your enemies. |
66290 ' Target is Gone |
66291 ' Weapon is Gone |
66292 Strength decreased permanently |
66293 Ring of Fallen Stars |
66294 RING OF FALLEN STARS Invokes: "Meteor Storm Bombardment" Weight: 0 The band of this ring is made of stone recovered from a fallen star. When used this ring can call others of its kind to rain down upon the user's enemies. |
66295 Shackles of Light |
66296 SHACKLES OF LIGHT Invokes: "Chain Lightning Storm" Weight: 10 Somehow someone or something has managed to transform the power of lightning and turn it into a solid form. These shackles contain all the power and fury of a lightning storm and at one time could probably contain even the most powerful of creatures. Now, it looks as if the spells that have bound the lightning are failing, as evident by the constant discharge of energy. Throwing the chains should be enough to release the energy contained in the chains. |
66297 Gris the Vulture told me where I could find Quint's poison charm - in a rubbish heap to the left of Marta's house, back in the Buried Village. |
66298 Glyve told me to seek out a woman named Nemelle in the Clerk's Ward so that I might find the word that will unleash the full power of the Decanter of Endless Water. |
66299 A stone face in the Weeping Stone Catacombs told me of his fate: to have his senses bound into a carven stone head, through which all the filth of Sigil would eventually flow. This curse can be broken by a taste of pure water. Apparently, an artist/Collector named Chad knows where I can find a flask that will fulfill these conditions. |
66300 Quint the Corpse-Peddler has asked me to retrieve an item from a Collector named Gris who disappeared into the catacombs some time ago. |
66301 "I'll think about it. Farewell." |
66302 Quint the Corpse-Peddler has asked me to retrieve an item from a Collector named Gris who disappeared into the catacombs some time ago. I showed him the charm I found near Marta's place, and he agreed that that was his. |
66303 "I will. Farewell." |
66304 "Farewell, Quint." |
66305 "Let's trade." |
66306 "Let's trade." |
66307 "Farewell." |
66308 "Nothing. Forget it. Farewell." |
66309 "No. Farewell." |
66310 Glyve, the face in stone |
66311 "I will." |
66312 "I will." |
66313 "Not yet. I had some questions first." |
66314 "Not yet. Farewell." |
66315 He scowls at you. "You must first renounce your membership in the faction you joined since you applied to join the Godsmen." |
66316 "Then I cannot allow you to join my faction. Farewell." He turns away from you. |
66317 "Farewell, then." |
66318 Renounce the Anarchists truthfully: "I do renounce that faction." |
66319 "I do renounce the Sensates." |
66320 "I do renounce the Dustmen." |
66321 "I do renounce the Chaosmen." |
66322 Lie to infiltrate the faction for the Anarchists: "I do renounce that faction." |
66323 "I won't." |
66324 "Wha', you again?" He belches. |
66325 "Aww, has the poor li'l man heard we coming for his money?" He scratches himself. "You go back and tell him he's givin' it up or he's a dead man. Go on, now." |
66326 "I ain't a stinkin' tout. You want someone to answer questions, ask someone who cares. I don't. Now git out of here 'fore I put my boys on you." |
66327 "I've come to talk to you about Kyse, the dump caretaker." |
66328 "I had a few questions..." |
66329 "Nothing. Farewell." |
66330 "I've come to talk to you about Kyse, the dump caretaker." |
66331 "I had a few questions..." |
66332 "Forget it. Farewell." |
66333 "I had a few questions, first..." |
66334 "Fine. Farewell." |
66335 "Fine, then. Farewell." |
66336 "Fine, then. Farewell." |
66337 "No problem. Farewell." |
66338 Catacombs below Bones of the Night |
66340 Tears of Sorrow |
66341 TEARS OF SORROW Invokes: "Elysium's Tears" Weight: 1 Contained in this bottle are the tears of sorrow that were shed by this person's relatives. All the rage and anguish of this person's senseless death in battle are contained in this smiling bottle. By throwing this bottle at an enemy, their wrath can be unleashed. |
66342 Murk |
66343 MURK Invokes: "Blacksphere" Weight: 0 This is a small bottle containing some dark liquid. The liquid contained within seems to be thicker and blacker than ordinary liquid. The blackness of the liquid is so dark that light seems to be absorbed into the liquid. |
66344 "What's eating you, chief?" |
66345 "Can you read to me what's tattooed on my back again?" |
66346 "Can you tell me a little about Sigil?" |
66347 "Morte... I don't mind you tagging along, but is there anything *else* you can do except chatter?" |
66348 "Morte... what are your special talents again?" |
66349 "Morte, why didn't you tell me about that extra line of tattoos on my back?" |
66350 "I could use some advice. What do you think we should do next?" |
66351 "You said you're a mimir, right, Morte?" |
66352 "Tell me again how you ended up on the Pillar of Skulls." |
66353 "Morte, why did you keep traveling with me once I got off the Pillar?" |
66354 "What do you know about the Blood War?" |
66355 "What do you know about the night hag Ravel?" |
66356 "How did you die, Morte?" |
66357 "Nothing, Morte. Just checking to see if you were still with me." |
66358 "They're both dead." |
66359 "Nothing right now. I'm working on it. I had some questions..." |
66360 "Not yet. Farewell." |
66361 "You killed him? Just as well... that old goat was always pawing at me. Are you ready for the second portion of the Key?" |
66362 "Give it to me..." |
66363 "Good. I never could stand him. Are you ready for the second portion of the Key?" |
66364 "Give it to me..." |
66365 "Well, hello, killer! I didn't expect that, but I'm not entirely disappointed, either. Are you ready for the second portion of the Key?" |
66366 "Give it to me..." |
66367 "You kill friend of Rauk. Rauk hurt you bad now." |
66368 Attack Rauk. |
66369 Punch Daggers of True Death |
66370 PUNCH DAGGERS OF TRUE DEATH Damage: 1-4 Piercing Special: Poisons Target THAC0: +1 Speed: 2 Weight: 2 Proficiency: Fists Usable only by Fighters and Thieves Usable only by Dustmen To ensure that the recipient reaches the "True Death", these daggers have been coated with a powerful poison. |
66371 Death of Desire |
66372 DEATH OF DESIRE Damage: 2-7 Crushing Enchanted: +2 Special: 1-6 Piercing Damage Causes Stunning THAC0: +2 Speed: 5 Weight: 11 Proficiency: Clubs Usable only by Fighters Usable only by Dustmen This mace is used by the Dustmen to remove all desires from the living. |
66373 DAK'KON'S ZERTH BLADE ("KINSTEALER") Damage: 6-24 Slashing Enchanted: +3 Special: +2 to Armor Class Double 1st Level Spells Memorized THAC0: +3 Speed: 6 Weight: 5 Proficiency: Edged Usable only by Dak'kon On the githzerai's home plane of Limbo, solid matter is something of a rarity. Limbo itself is a soupy mass of elements, and only through force of will can the githzerai shape these elements into stable matter. A substance called *karach* is a material that can be shaped with the mind. Dak'kon's blade is composed of this substance; through mental discipline alone, Dak'kon maintains the integrity of the blade. When the spirit and discipline of the user begin to falter, the blade itself will react, mirroring the wielder's thoughts. Dak'kon must be suffering indeed, for his *karach* blade has become a dead flat black, mirroring Dak'kon's eyes. It has become longer, sharper, and a series of subtle jags, like teeth, now line the edge of the blade. This blade appears to have special religious significance for Dak'kon. Dak'kon has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon. |
66374 DAK'KON'S ZERTH BLADE ("STREAMING BLADE") Damage: 5-20 Slashing Enchanted: +3 Special: +6 to Armor Class Doubles all 1st Level Mage Spells Doubles all 2nd Level Mage Spells Memorize 1 Additional 3rd Level Mage Spell THAC0: +3 Speed: 6 Weight: 5 Proficiency: Edged Usable only by Dak'kon On the githzerai's home plane of Limbo, solid matter is something of a rarity. Limbo itself is a soupy mass of elements, and only through force of will can the githzerai shape these elements into stable matter. A substance called "karach" is a material that can be shaped with the mind. Dak'kon's blade is composed of this substance; through mental discipline alone, Dak'kon maintains the integrity of the blade. When the user's spirit is focused, his mind clear of doubts and devoted to a single purpose, the blade itself will react, mirroring the wielder's thoughts. If so, Dak'kon's mind must be clear, indeed, for his blade has become a brilliant silver. It seems as if the blade has become longer than when you first saw it, and there is no trace of the strange shimmering surface it once had. The edge of the blade tapers almost to a paper-thin line - despite its flimsy appearance, it looks like it could cut through chain armor with ease. This blade appears to have special religious significance for Dak'kon. Dak'kon has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon. |
66375 DAK'KON'S ZERTH BLADE ("CHAINED BLADE") Damage: 5-20 Slashing Enchanted: +3 Special: +3 to Armor Class Doubles All 1st Level Mage Spells Doubles All 2nd Level Mage Spells THAC0: +3 Speed: 6 Weight: 5 Proficiency: Edged Usable only by Dak'kon On the githzerai's home plane of Limbo, solid matter is something of a rarity. Limbo itself is a soupy mass of elements, and only through force of will can the githzerai shape these elements into stable matter. A substance called "karach" is a material that can be shaped with the mind. Dak'kon's blade is composed of this substance; through mental discipline alone, Dak'kon maintains the integrity of the blade. He can shape it slightly depending on his skill, adjusting its length, sharpness of the edge. Presumably as he gains levels, he may be able to manipulate the blade in new ways. It is not known whether all githzerai *zerth* carry such weapons. Certainly a weapon that depends on the integrity of the wielder would be entrusted only to those who had learned to discipline themselves. This blade appears to have special religious significance for Dak'kon. Dak'kon has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon. |
66376 "When's this worthless shift over?" |
66377 "Oh, look, here's the berk who couldn't save Sandoz's life." |
66378 "What's been happening around here? It's like the Foundry is cursed..." |
66379 "Poor Sandoz..." |
66380 PRICKLY CLUB Damage: 1-6 Crushing Speed: 4 Weight: 3 Proficiency: Clubs Usable only by Thieves This club seems to be made from sort of prickly plant. Small thorns adorn the head of the club and can easily be broken off. |
66381 Club of Nettles |
66382 CLUB OF NETTLES Damage: 1-6 Crushing Special: Causes Confusion THAC0: +2 Speed: 3 Weight 4 Proficiency: Clubs Usable only by Thieves This club seems to be made from some sort of prickly plant. Small thorns adorn the head of the club and can easily be broken off. This particular club is one of the more favored weapons of thieves. Upon making a successful hit on an opponent, tiny barbed thorns lodge into the skin and cause the victim to become disoriented for a brief period of time. This allows the thief time to safely rob and escape the victim. |
66383 Club of Piercing |
66384 CLUB OF PIERCING Damage: 1-6 Crushing Damage: 1-6 Piercing Enchanted: +1 THAC0: +3 Speed: 7 Weight: 12 Proficiency: Clubs Not usable by Mages This is a heavy iron club that is covered with sharp spikes. Enchantments have been placed on this club so that it can be wielded with greater accuracy. |
66385 Blind Terror |
66386 BLIND TERROR Damage: 1-2 Crushing Enchanted: +2 Special: Causes Blindness 2-8 Acid Damage THAC0: +2 Speed: 5 Weight: 4 Proficiency: Clubs Usable by only by Fighters When an opponent is struck with sufficient force, acid is released thru the spongy surface of the mace. From the resulting spray of acid, the adversary can become temporarily blinded making him easier to hit. |
66387 Entrance to the Great Foundry |
66388 Pet Lim-Lim |
66389 I met a strange man whose name and number were stolen from him. He seems to come from a land of law and metal, where all things have their place and number, and he seems naked and cold without his. |
66390 Ku'u Yin refused me when I offered him his name and number back. To the Nine Hells with him, anyway. |
66391 I returned Ku'u Yin's name and number to him. He didn't offer me anything for them. Maybe I shouldn't have tried to blackmail him for them... |
66392 I returned Ku'u Yin's name and number to him. He offered me his number, and said it would warm me and protect me. |
66393 "Are there any dangers associated with Rubikon that I should be aware of?" |
66394 The modron hesitates before answering. "Exit unavailable, project halted..." The room is filled with a confused buzzing sound that suddenly stops. |
66395 "What project? What are you talking about?" |
66396 "I see. I have some more questions..." |
66397 "I must be going now, farewell." |
66398 STRANGE OBJECT Damage: 3-18 Piercing Speed: 2 Weight: 3 Proficiency: Fists This is a small metallic object consisting of tiny intricate gears and levers. Obviously a highly crafted precision instrument used for extracting corks from bottles. The parts of this object seem to be made of strange and exotic metals. |
66399 Mark of the Savant |
66400 You see a bored looking woman. She glances at you as you approach and then turns away. |
66401 "Greetings." |
66402 Ignore her. |
66403 She sighs and turns her attention to you. "Greetings... What do you want?" |
66404 "I have some questions..." |
66405 "Nothing, never mind." |
66406 Her frown deepens. "I'm busy and don't have time for questions. Please go find a tout." |
66407 "It will take just a moment of your time..." |
66408 "Farewell then." |
66409 "I'm trying to concentrate on the auction, I don't have a moment to give you." She turns away from you. |
66410 Leave. |
66411 You see a young woman. She appears quite excited. She glances at you as you approach and smiles. |
66412 "Greetings." |
66413 Ignore her. |
66414 "Hello, cutter. You want something?" |
66415 "I have some questions..." |
66416 "No, never mind. Farewell." |
66417 She frowns and sighs. "I don't want to miss anything, so make it quick." |
66418 "Who are you?" |
66419 "What are you doing?" |
66420 "What exactly is going on?" |
66421 "Is there anything of interest in this ward?" |
66422 "I must be going, farewell." |
66423 "Someone who is trying to watch an auction. Can you make this quick please?" |
66424 "Very well. I have some questions..." |
66425 "I must be going, farewell." |
66426 "I'm trying to bid on one of the servants. That one man..." She hesitates and begins to blush. "Well, never mind. You want something else?" |
66427 "I have some questions..." |
66428 MARK OF THE SAVANT Damage: 3-18 Piercing Enchanted: +4 Special: +2 to Armor Class +1 to Dexterity +15 to Base Hit Points +25% Open Locks Skill Bonus +25% Stealth Skill Bonus +10% Detect Trap Skill Bonus THAC0: +3 Speed: 2 Weight: 3 Proficiency: Fists Usable only by Thieves Cleverly designed, this object splits into two pieces to form punch daggers. When properly used they are deadly in combat. The easily accessible levers and gears shoot out and twist various blades almost as if they were extensions of the hand. Although excellent as a combat weapon, those same mechanisms used to shred the flesh of an enemy can also be used for the delicate procedures of opening locks and disarming traps. Only the most gifted of thieves possess items such as this. As it takes a keen mind and skilled hands to properly operate. |
66429 "I must be going, farewell." |
66430 "These people have been convicted of minor crimes and have incurred a debt. They are being sold into service to pay off the debt." |
66431 "What happens when the debt is paid?" |
66432 "I see. I have some more questions..." |
66433 "I must be going, farewell." |
66434 She smiles. "Well... They are then returned to normal citizen status and set free. They can start their lives over again." |
66435 "I see. I have some more questions..." |
66436 "I must be going, farewell." |
66437 "Just the auctions as far as I'm concerned. There's another auctioneer here but he only sells items and such. You should check him out though." She smiles. |
66438 "I will. I have some more questions..." |
66439 You see a stern looking woman. She glances at you as you approach and then makes an effort to avoid you. |
66440 "Thank you, farewell." |
66441 "Greetings." |
66442 Ignore her. |
66443 She gives you an annoyed look. "Well, what do you want?" |
66444 "I have some questions..." |
66445 "Very well, farewell." |
66446 She frowns at you. "I don't care, take 'em to someone who does." |
66447 "It will only take a moment of your time." |
66448 "Very well, farewell." |
66449 Her frown deepens. "I don't care. Go away." |
66450 "You can't spare a moment to help someone out?" |
66451 "Farewell." |
66452 She gives you a disgusted look, snorts, and then turns away. |
66453 "Very well, farewell." |
66454 You see the auctioneer customer. She waves you off as you attempt to talk to her again. |
66455 Leave. |
66456 Shards of Fate |
66457 You see a young man with a bored expression on his face. He nods at you when he notices your approach. |
66458 "Greetings." |
66459 Ignore him. |
66460 "Yes? What do you want?" |
66461 "I have some questions..." |
66462 "Nothing, never mind." |
66463 "Hmm. Well, I'm not a very well informed person. You should take your questions elsewhere." |
66464 "It will take just a moment of your time..." |
66465 "Farewell then." |
66466 "Well, I still think you should go elsewhere." He turns away from you. |
66467 Leave. |
66468 You see a young man. He watches you approach warily. |
66469 "Greetings." |
66470 Ignore him. |
66471 "Good day to you, cutter." He looks at your scars and a worried expression settles on his face. |
66472 SHARDS OF FATE Damage: 10-100 Piercing Special: Breaks after first use Speed: 1 Weight: 5 Proficiency: Fists Usable only by Fighters These gauntlets have been created from special crystals found only on the planes of Baator. When struck by these gauntlets, the crystals will shatter into thousands of pieces, tearing into the flesh and bone of those unlucky enough to be struck. Although heavy metal plates protect the user's hands, there remains a slight chance that some of the shards may strike the user. |
66473 "I have some questions..." |
66474 "Never mind. Farewell." |
66475 "Hmm. Alright..." |
66476 "Who are you?" |
66477 "What are you doing?" |
66478 "What can you tell me about what's going on?" |
66479 "Is there anything of interest in this ward?" |
66480 "I must be going, farewell." |
66481 "I'd rather not say. Just ask your questions, cutter." |
66482 "Very well, I have some questions..." |
66483 "I must be going, farewell." |
66484 "Just watching the auction. I can't really afford anything, but it's fun to see who makes it to the block from time to time." |
66485 "I see. I have some questions..." |
66486 "I must be going, farewell." |
66487 He concentrates for a moment before answering. "Well, these here folks have committed crimes of sorts and they owe some jink. Since they can't pay, they're sold into service for a while to cover their debt." |
66488 "You mean they're slaves?" |
66489 "I see. I have some more questions..." |
66490 "I must be going, farewell." |
66491 He shrugs. "Yeah, I guess they are... for a time at least. Most folks like to call them servants though..." |
66492 "I have some more questions..." |
66493 "I must be going, farewell." |
66494 "Nah, not a damn thing. Life here is pretty boring actually. That's why I come here and just stare at the auctions." He sighs. |
66495 "Hmm. I have some more questions..." |
66496 "Thank you, farewell." |
66497 You see an anxious looking man. He smiles and waves at your approach. |
66498 "Greetings." |
66499 Ignore him. |
66500 "Hello, cutter. What's up?" |
66501 "I have some questions..." |
66502 "Very well, farewell." |
66503 "Questions? Oh... Well, you need a tout then. Not me." He starts to turn away. |
66504 "Can't you answer some questions?" |
66505 "Very well, farewell." |
66506 "No, not really. I don't cater to supplying the Clueless with clues." He smiles. |
66507 "So you won't help me?" |
66508 "I see, farewell." |
66509 "No, sure won't. I'd go find yourself that tout." |
66510 "Very well, farewell." |
66511 You see the auctioneer customer. He waves you off as you attempt to talk to him again. |
66512 Leave. |
66513 I have turned Bedai-Lihn in to Keldor for her Anarchist leanings and attempts to disrupt the Foundry's workings. Keldor was pleased. |
66514 I asked Kimasxi about her being seen sneaking away from Marissa's chambers, and she denied having taken the Crimson Veil. She did, however, claim that her own room had been burgled. |
66515 The 'statue' - in truth the once-petrified sorcerer Gangroighydon - is simply gone, presumably having walked off without leaving so much as a note of apology. |
66516 Leave. |
66517 I told Giltspur that I had delivered his handbill to Scofflaw Penn. |
66518 I told Giltspur that I had delivered his message to Keldor at the Great Foundry. |
66519 I told Giltspur that I had his message posted at the Smoldering Corpse. |
66520 DAK'KON'S ZERTH BLADE ("CHAINED BLADE") Damage: 2-9 Slashing Special: +1 to Armor Class THAC0: +1 Speed: 7 Weight: 5 Proficiency: Edged Usable only by Dak'kon On the githzerai's home plane of Limbo, solid matter is something of a rarity. Limbo itself is a soupy mass of elements, and only through force of will can the githzerai shape these elements into stable matter. A substance called "karach" is a material that can be shaped with the mind. Dak'kon's blade is composed of this substance; through mental discipline alone, Dak'kon maintains the integrity of the blade. He can shape it slightly depending on his skill, adjusting its length, sharpness of the edge. Presumably as he gains levels, he may be able to manipulate the blade in new ways. It is not known whether all githzerai *zerth* carry such weapons. Certainly a weapon that depends on the integrity of the wielder would be entrusted only to those who had learned to discipline themselves. This blade appears to have special religious significance for Dak'kon. Dak'kon has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon. |
66521 The man, looking slightly puzzled, nods as you approach. "Greetings, sir. Might I ask how you came to be here?" |
66522 "I just came down those stairs... through that strange door I found." |
66523 Brothel Caretaker |
66524 I talked to Deran, the auctioneer, about Trist. I told him that I intended to find proof of her innocence and he agreed not to auction her for now. |
66525 I gave Deran Trist's loan document. He has agreed to set Trist free and see that her status is restored. |
66526 I cast the spell that I learned from Sebastion on Dimtree. He is now at peace and no longer needs to listen to Hamrys' prattle. |
66527 The abishai, Grosuk, is looking for a way to get into the siege tower near the open-air market. I wonder what's so important about that tower. |
66528 I told the abishai, Grosuk, that Sebastion sent me to kill him. It probably wasn't the nicest thing I could have done, but it saved my hide... |
66529 "That's all I wished to know. Farewell." |
66530 I met with Hamrys and told him I was able to get the coffin pillow. For once he didn't talk my ear off. |
66531 I met with Hamrys and told him I got the tomb plans and the coffin pillow from the warehouse. For once he didn't have much to say. |
66532 I met with Hamrys and told him I got the tomb plans. For once he didn't have much to say. |
66533 I talked to Corvus, the Harmonium guard, about Lothar. He warned me that Lothar is very powerful and not to be trifled with. Be that as it may, I still need to find him. |
66534 Corvus says that Lothar can be found in a wrecked house in the Lower Ward. |
66535 I told Corvus that the anarchists asked me to kill Measure Three Vorten. He said he will see that they are dealt with. |
66536 I told Corvus that the anarchists were responsible for the death of Measure Three Vorten. He immediately suspected my involvement in the matter but didn't press the issue. I'm sure it was because of our friendship that he is letting the matter slide. He said he will deal with the anarchists. |
66537 I told Corvus that the anarchists were responsible for the death of Measure Three Vorten. He immediately suspected my involvement in the matter but didn't press the issue. However, he will no longer speak to me. |
66538 Corvus, the Harmonium guard, is interested in any evidence leading to the arrest of the murderer of a merchant named Zac. I'll have to keep this in mind. |
66539 Corvus seems to be infatuated with a young woman at the open-air market. I told him he should talk to her but... he seems to think she is too good for him. Maybe I'll talk to her and see what she is like. |
66540 Lenny, the thief, says that someone named Lothar is probably responsible for Morte being stolen. I'll have to pay this Lothar a visit. |
66541 Lenny says that Lothar can be found in a wrecked building south of the siege tower. I'll go ask him about Morte being stolen. |
66542 I met a diseased Collector named "Pox" outside the Mortuary Gate. Pox knew Pharod, but he didn't know where Pharod could be found... he told me to go find a man named "Sharegrave" in Ragpicker's Square, a city block a few blocks west of the Mortuary. He said Sharegrave hated Pharod and would know where Pharod could be found. |
66543 RUNE OF GREATER WARDING Invokes: "Shield" Teaches user "Shield" Level: 1 / Wizard Range: 10 feet Duration: 25 sec. / level Speed: 1 Area of Effect: 1 creature Saving Throw: None Weight: 5 Usable only by Mages Upon closer examination of the runes covering the surface of this breastplate, you think you might be able to unlock the rune's power and use it to invoke a primitive warding enchantment, similar to the one that protected the giant skeleton. Activating the rune will destroy the breastplate, however. |
66544 I killed the abishai, Grosuk, for Sebastion. As per our agreement he helped me with my scars. I noticed quite an improvement in my general appearance. |
66545 I killed an abishai by the name of Grosuk. It seems Sebastion wanted the creature dead for some reason. As a reward, Sebastion helped me with my scars. I noticed an immediate improvement in my general appearance. |
66546 RUNE OF SHIELDING Invokes: "Shield" Teaches user "Shield" Level: 1 / Wizard Range: 10 feet Duration: 25 sec. / level Speed: 1 Area of Effect: 1 creature Saving Throw: None Weight: 5 Usable only by Mages Upon closer examination of this breastplate, you realize you didn't mar the warding rune beyond recognition. In fact, unlike the other breastplates, the spell that maintained the integrity of the giant skeleton is mostly intact, so much so you could either cast the runes as a spell or copy them into a spell book and keep it as part of your arsenal. Either casting or copying the spell will destroy the breastplate, however. ^NNOTE: To cast the rune as a spell, simply use it as an item. <SHIELDITEM>^- |
66547 "The ghouls have gone wild and swept across the Dead Nations." |
66548 "The ghouls have gone wild and swept across the Dead Nations." |
66549 "The ghouls have gone wild and swept across the Dead Nations." |
66550 I forced Jumble Murdersense to remove the curse he placed on me, all with the help of a hex I learned from Salabesh the Onyx, 'Master of Curses.' |
66551 I convinced Jumble Murdersense to remove Reekwind's curse with a little curse of my own. |
66552 "The bureaucrats! The bureaucrats!" |
66553 "Wanna steal something? Go ahead. I'll just collect it from your carcass later! HA!" |
66554 "You wanna pick something? Try picking your head up off the floor! HA!" |
66555 "Out! Out! OUT!" |
66556 "Take me for a fool, heh? Out of my store!" |
66557 "My cloth. Wash it." |
66558 "Go away. I wash." |
66559 "Back for more stealin', eh?!" |
66560 "Away with ya before I remove those thieving fingers with one of my blades!" |
66561 "Conduct your business elsewhere, berk." |
66562 "Sorry, I don't trade with thieves." |
66563 "Out with ye, rogue!" |
66564 "Ye get yer thievin' hands out o' here!" |
66565 "He is dead." |
66566 "He is dead." |
66567 "Nothing right now. Farewell." |
66568 Leather Purse |
66569 "Nothing, thanks. Farewell." |
66570 "I'm actually interested in clearing the matter up." |
66571 FINGER BONE KEY Weight: 0 This key is fashioned from a human finger, cunningly fitted with grooves, flanges, and rings. The lock that would take this key would be complicated indeed. |
66572 REMINDER NOTE Weight: 0 "Elsin: For the love of whatever powers you hold dear, don't make the same mistake thrice. You're not trying to open the door to the Inner Sanctum, so DO NOT step on the trigger plate. The first time you made that mistake, it cost you your foot. The second time, it was most of your leg. I shudder to think what atrocities you might inflict on yourself should you step on it a third time. Destroy this note when you've finally gotten this message through that blockade of stone you call a skull." |
66573 Reminder Note |
66574 Qui-Sai had refused to train me as a warrior, expounding upon the benefits of mages. However, I spoke to Lady Thorncombe, mages' tutor of the Civic Festhall, and she explained how they are physically deficient, their spells merely crutches against that deficiency. This should provide a good counterpoint to Qui-Sai's argument. |
66575 Qui-Sai had refused to train me as a warrior, claiming that a thief could always steal an opponent's weapons and thus avoid a battle. However, I spoke to Eli Havelock, thieves' tutor of the Civic Festhall, and he explained that the battle must still be fought, and to rely on such thievery is a mistake. He then further explained that stealth and hiding will not get you out of every battle, especially as some foes can't even be hidden from. This should provide a good counterpoint to Qui-Sai's argument. |
66576 Qui-Sai had refused to train me as a warrior, claiming that a thief could always hide from a foe and thus become effectively invulnerable. However, I spoke to Eli Havelock, thieves' tutor of the Civic Festhall, and he explained that stealth and hiding will not get you out of every battle, especially as some foes can't even be hidden from. This should provide a good counterpoint to Qui-Sai's argument. |
66577 I spoke to Eli Havelock, thieves' tutor of the Civic Festhall, and learned what I needed to rebuke Qui-Sai's argument. |
66578 Rebuke Qui-Sai's arguments for training as a mage rather than a warrior. |
66579 I spoke to Lady Thorncombe, mages' tutor of the Civic Festhall, and learned what I needed to rebuke Qui-Sai's argument. |
66580 I brought back a piece of frozen Styx-ice - a Dark Bird of Ocanthus - to Merriman. Upon consuming it, he lost all his memories. It's what he wanted, though I can't say I envy the fellow. |
66581 "Pharod is a Collector." The man studies you for a moment. "If you would wish to know more of him, I am told that Initiate Emoric in the Gathering Dust Bar also seeks him. It may be that he can help you." |
66582 "Where is the Gathering Dust bar?" |
66583 "The Gathering Dust Bar? That's to the southwest of here, right? I'll head there, then." |
66584 "As one leaves the Mortuary Front Gate, head south and west. It lies past the memorial." |
66585 "All right. I had some other questions before I go..." |
66586 "I'm familiar with the bar you speak of. Before heading there, I had some other questions for you..." |
66587 "Very well. I will seek it out, then." |
66588 One of the Dustmen told me that if I was looking for Pharod, I should speak to someone named 'Emoric' at the Gathering Dust Bar, a bar to the south and to the west of the Mortuary Front Gate. |
66589 "Pharod is a Collector." The woman studies you for a moment. "If you would wish to know more of him, I am told that Initiate Emoric in the Gathering Dust Bar also seeks him. It may be that he can help you." |
66590 "As one leaves the Mortuary Front Gate, head south and west. It lies past the memorial." |
66591 "Where is the Gathering Dust bar?" |
66592 "I'm familiar with the bar you speak of. Before heading there, I had some other questions for you..." |
66593 "The Gathering Dust Bar? That's to the southwest of here, right? I'll head there, then." |
66594 "All right. I had some other questions before I go..." |
66595 "Very well. I will seek it out, then." |
66596 You see a pale-faced Dustman standing guard over the front gate; he is staring off across the city rooftops with a distant expression. As you approach, he turns to face you. "Yes?" |
66597 "I had some questions..." |
66598 "Nothing, never mind. Farewell." |
66599 He nods and waits. |
66600 "I'd like to enter the Mortuary." |
66601 "I am a Dustman Initiate; I'd like to enter the Mortuary." |
66602 "I'm looking for someone named Pharod. Do you know where he might be found?" |
66603 "I'm looking for a lost journal. Have you seen one?" |
66604 "Never mind. I will take my leave. Farewell." |
66605 "What is your purpose within the Mortuary?" |
66606 "I am here to pay my respects to Deionarra, the woman in the northwest memorial hall." |
66607 "I am here to see Dhall." |
66608 "I am here for a wake; I was hoping one of the Dustmen inside might know where in the Mortuary it is being held." |
66609 "I don't have any business, I just need to get inside." |
66610 "Actually, I just had some questions..." |
66611 "Never mind. I will take my leave." |
66612 He nods. "Very well. Follow me." |
66613 "All right..." |
66614 He shakes his head. "You are not permitted inside." |
66615 "All right then. I had some other questions..." |
66616 "I will take my leave, then. Farewell." |
66617 "Pharod is a Collector." The man studies you for a moment. "If you would wish to know more of him, I am told that Initiate Emoric in the Gathering Dust Bar also seeks him. It may be that he can help you." |
66618 "Where is the Gathering Dust bar?" |
66619 "I'm familiar with the bar you speak of. Before heading there, I had some other questions for you..." |
66620 "The Gathering Dust Bar? That's to the southwest of here, right? I'll head there, then." |
66621 "As one leaves the Mortuary Front Gate, head south and west. It lies past the memorial." |
66622 "All right. I had some other questions before I go..." |
66623 "Very well. I will seek it out, then." |
66624 He shakes his head. "No." |
66625 "I had some other questions..." |
66626 "Very well. Thanks." |
66627 This person seems moderately surprised to see you. "How odd... I was certain we had locked the door. In any case, I would ask that you please leave us be for the moment." |
66629 "Of course. Farewell." |
66630 Dustman Gate Guard |
66631 You look at the various shelves towards the front of Vrischika's shop. |
66632 You look at the various shelves towards the back of Vrischika's shop. |
66633 Look to the front of the store. |
66634 Look to the back of the store. |
66635 Examine the Baby Oil. |
66636 Examine the Chocolate Quasit. |
66637 Examine the Codex of the Inconceivable. |
66638 Examine the Deva's Tears. |
66639 Examine the Deva's Tears. |
66640 Examine the Elixir of Horrific Separation. |
66641 Look to the middle of the store. |
66642 Look to the back of the store. |
66643 "Actually, let me look at the weapons and charms..." |
66644 "Nothing interests me at the moment. Farewell, Vrischika." |
66645 Examine the stained lens. |
66646 Examine Yevrah's Ring. |
66647 Examine the rune-covered ale stein. |
66648 Examine the tattered rag doll. |
66649 Examine the tattered rag doll. |
66650 Look to the front of the store. |
66651 Look to the middle of the store. |
66652 "Actually, let me look at the weapons and charms..." |
66653 "Nothing interests me at the moment. Farewell, Vrischika." |
66654 "Odd you should ask about that... just after a terrible noise, some patrons came running to me about a mangled corpse on the floor. The Harmonium came to remove the body from the premises, but could find no perpetrator. I told them that, in all likelihood, some madman had released Gangroighydon and been slain by his curse... but the old sorcerer himself was nowhere to be found. I know nothing more." |
66655 "Let me ask about another piece..." |
66656 "I had another question..." |
66657 "That's all I wished to know. Farewell." |
66658 "The... er... 'statue' of the screaming man." |
66659 I met a crippled Dustman by the Dustman memorial. He's called "Death-of-Names," and his job seems to be burying names by inscribing them on the memorial walls. The place makes me uneasy; the memorial is a huge graveyard of names, and each of the walls are like a giant black tombstone. |
66660 "I'd best work on concealing it a bit better, then." He shrugs, then smiles at you. "I'm the Brothel's caretaker, by the way. You're not supposed to be down here, really, but it's all right if you look about for a bit." |
66661 "Greetings, again. Listen... you shouldn't really be down here. Please don't tarry around too long before heading back upstairs, if you don't mind. I wouldn't want either of us to get into trouble." |
66662 He smiles nervously. "I really shouldn't even allow you down here, let alone be chatting with you. Please, no questions for now." |
66663 "It's where the ladies' sensory stones are kept... they use them as diaries of a sort. You won't be able to use them, if that's what you're thinking... each of them is attuned to one particular student of the Brothel, so that only she may access that stone." |
66664 "Greetings, sir." The man turns to Fall-from-Grace. "And greetings, Mistress Grace... rest assured I'll keep the ladies' sensory stones in order while you're away." The man turns back to you. "If you'll excuse me, I've several things to tend to. Farewell, sir." |
66665 "I had some questions..." |
66666 "Thanks. Farewell." |
66667 "I had some questions..." |
66668 "Farewell, then." |
66669 "Tell me what this place is, at least." |
66670 "Farewell, then." |
66671 "That's all I wished to know. Farewell." |
66672 I met the Brothel's Caretaker in a large chamber below the place. The chamber held a sensory stone for each of the prostitutes, above, who used them as diaries. He said I wouldn't be able to use them, however, as they've all been attuned to one particular woman or another. |
66673 Leave. |
66674 The Dustman regards you with a stony gaze. "Are you lost?" |
66675 "No, I am a member of the faction. I am just touring the Mortuary." |
66676 "Yes." |
66677 "No." |
66678 "No, I'm not lost. I had some questions..." |
66679 "Farewell." |
66681 The Dustman stares at you for a moment, then nods. "Very well. If you need assistance, let me know." |
66682 "I will do so. Farewell." |
66683 The Dustman regards you with a stony gaze. "Are you lost?" |
66684 "No, I am a member of the faction. I am just touring the Mortuary." |
66685 "Yes." |
66686 "No." |
66687 "No, I'm not lost. I had some questions..." |
66688 "Farewell." |
66689 The Dustman stares at you for a moment, then nods. "Very well. If you need assistance, let me know." |
66690 "I will do so. Farewell." |
66691 You see a stern-looking man in black robes. He is glaring at you suspiciously. "You - state your business." |
66692 "I am a new Initiate of the Dustmen faction. I am just touring the Mortuary." |
66693 "I seem to have gotten turned around in these halls. Are there any guides around who can direct visitors?" |
66694 "I... seem to be lost." |
66695 "My business is my own. You would do well to mind your OWN affairs, Dustman." |
66696 Lean in as if to whisper something to him, then snap his neck. |
66697 Lean in as if to whisper something to him, then snap his neck. |
66698 "My only business is that I am bound for the exit. I mean to cause no trouble." |
66699 "Nothing. I was lost, but I am heading for the exit now." |
66700 The guard stares at you for a moment, then nods. "Take care you do not disturb anyone's duties while you are here." |
66701 "Very well. I will take my leave, now." |
66702 I found a hidden chamber beneath the Brothel that contained a number of glowing stones - ten, in fact. One of them was 'blank'... something had once been inscribed upon the base, but had been scoured away. |
66703 Quell suggested that I go to the Brothel of Slating Intellectual Lusts in search of the key to Ravel's Maze. He claimed that at least one of the ladies there will most likely have met someone who - or know something that - can help me. |
66704 One of the prostitutes I met at the Brothel has somehow lost her ability to communicate... she can't - or won't - even write or pantomime. Until she can speak again, I won't be able to question her... |
66705 I confirmed that the 'silent' prostitute's name is 'Ecco.' |
66706 "Greetings..." |
66707 "Greetings..." |
66708 Leave him to his thoughts. |
66709 "Greetings..." The man turns to face you and makes a slight bow. You suddenly notice that his eyes aren't bloodshot so much as they have a red tinge to them. "I am Soego. How may I help you?" |
66710 Halfway through your comment, Soego's lips suddenly peel back, revealing a row of dirty, sharp teeth, and he leans in, sniffing you. |
66711 "Your clothes... those robes. They smell of another. They are not yours." Soego's lips seal into a strange smile, and his eyes gleam with an almost feral light. "Who *are* you?" |
66712 "I would like to leave the Mortuary. Can you help me?" |
66713 "I had some questions..." |
66714 "I was merely passing by. Farewell." |
66715 "Uh... why in the hells are you sniffing me?" |
66716 Snap his neck when he leans in. |
66717 Snap his neck when he leans in. |
66718 "Never mind... farewell." |
66719 "I... only took these robes so I could leave in peace. I woke up on one of the preparation rooms upstairs." |
66720 "You're correct. These robes aren't mine, but who they belong to is not your concern." |
66721 Snap his neck before he can call for help. |
66722 Snap his neck before he can call for help. |
66723 "This is of no matter. I will take my leave now." |
66724 The silent prostitute seems to know something of Ravel Puzzlewell... but as she cannot communicate, she cannot tell me what it is. |
66725 It appears that what Dolora told me of Ecco was correct - she cannot speak because her voice was stolen. |
66726 I told Ecco that I would try to find something that would give her a voice again. |
66727 One of the prostitutes suggested that I ask Nenny if she knows anything about who took Vivian's personal scent. Apparently, Nenny's got a reputation for always wandering around and watching what other people are doing. |
66728 One of the prostitutes suggested that I ask Nenny if she's seen Marissa's Crimson Veil anywhere. Apparently, Nenny's got a reputation for always wandering around and watching what other people are doing. |
66729 I gave Ecco a Fiend's Tongue, which Vrischika told me would give any creature the ability to speak. However, it had less than satisfactory results... the tongue seems to have a lot to say and Ecco's not happy about it. Now I'll have to find something *else* which will remove the effects of the Fiend's Tongue... perhaps another visit to Vrischika's shop is in order. |
66730 "Wait... try using these Deva's Tears... they should soothe the tongue's cursing." |
66731 "Wait... I think I saw a way to help you at Vrischika's curiosity shop: Deva's Tears. They're expensive, though..." |
66732 I gave Ecco the Deva's Tears, which soothed the Fiend's Tongue's cursing and allowed her to speak normally again. Now she'll be able to answer any questions I might have for her... |
66733 I told Ecco about the Deva's Tears I saw in Vrischika's shop, and she gave me a promissory note so that I might purchase them for her. |
66734 Ecco told me that Ravel actually has living children... and that one of the Brothel's prostitutes, Kesai-Serris, is one of them. She also told me that Kesai refuses "to accept the fact," however, and isn't willing to admit to it. |
66735 "Of course. I had some questions, now..." |
66736 "Thanks. I had some questions, now..." |
66737 "Thanks. I had some questions, now..." |
66738 "Thanks. I had some questions, now..." |
66739 "Thanks. I had some questions, now..." |
66740 Dolora, one of the women in the Brothel of Slating Intellectual Lusts, refuses to answer any of my questions that don't relate to her tasks as a 'prostitute'... I fear, though, that she might hold information dear to my quest. |
66741 Dolora told me that Ecco - the silent prostitute - could not speak because her voice had been stolen and destroyed. She said that Ecco's words once wooed away the paramour of the godling Paramisha. Paramisha, in a jealous rage, tore away Ecco's voice, sealed it within a crystal vial, and hurled it into a megogalamdraga's maw. Dolora told me that Ecco's voice is forever lost to her, and that only another, new voice could return to Ecco the ability to communicate once more. It's some tale, but Dolora says she got it from that Paramisha's paramour himself... |
66742 I asked one of the Brothel's prostitutes about Ravel, and she suggested I speak to Yves about it. I'm told that Yves collects all sorts of tales, and will likely have one about Ravel in her repertoire. |
66743 I asked one of the prostitutes if she knew whether or not Kesai-Serris was truly Ravel's daughter, and she suggested I ask Juliette about it. Apparently, they were good friends before Juliette met Montague. |
66744 One of the prostitutes suggested that I ask Dolora about Ecco, the silent prostitute. She said that Dolora sometimes spoke to an old lover of Ecco's, one who knew her before she stopped speaking. |
66745 I spoke with a Vermin Control Inspector in the Hive, Phineas T. Lort, who said he was paying bounties on all cranium rat tails delivered to his office, at a rate of one copper per tail. I suppose a little copper is better than none at all... maybe if I bring enough rat tails to him, I can squeeze him for a better rate. |
66746 Marissa - one of the prostitutes in the Clerk's Ward Brothel - claims she has the power to turn living things to stone with a glance. |
66747 "I don't know about that..." |
66748 "I see. I had some questions..." |
66749 "That's all I wished to know. Farewell." |
66750 "I don't know about that..." |
66751 "I see. I had some questions..." |
66752 "That's all I wished to know. Farewell." |
66753 Juliette, one of the prostitutes in the Brothel of Slating Intellectual Lusts, refuses to answer any of my questions. It seems the only thing she cares to speak of is her self-professed miserably boring life. |
66754 I asked Yves if she knew whether or not Kesai-Serris was Ravel's daughter, but she only told me a tale about digging deeply to uncover the truth. I suppose I'll just have to keep asking around... |
66755 The Coffin Maker |
66756 Quint's Shop |
66757 By speaking Pharod's name out loud, I asked the "Post" to show me where he might be found... he pointed several blocks to the west of the Mortuary and, oddly enough, downwards. Is Pharod buried underground somewhere? |
66758 "I'll do what I can." |
66759 "You want to stand here jawin', or you want to save us? Get a move on!" |
66760 "All right. Farewell." |
66761 This grizzled man gives you a look of contempt. "Whaddye want, berk? Can't ye see we're busy cleanin' out the trash that got us into Carceri? We get rid o' this sod, we're golden. We're back in the Outlands, no problem." |
66762 "Very well. Let's go." |
66763 "Wait... there is more. Though my tale ends with Ravel's demise, there are some that claim the hag still lives. There is a silent prostitute here who once talked of such things, but she speaks no longer. If she would speak to you, she might tell you more of Ravel." |
66764 "What else can you tell me of this silent prostitute?" |
66765 "I had another question..." |
66766 "That's all I wished to know, Yves. Farewell." |
66767 "Wait... there is more. Though my tale ends with Ravel's demise, there are some that claim the hag still lives. Ecco is one such person; ask her of Ravel, and she might tell you more of the hag." |
66768 "I had another question..." |
66769 "What's happening is that your mob mentality is nailing this town ever more firmly to Carceri. Forgive him and work together to repel the evil that's overtaking the town, and chances are far better that you'll be 'golden'." |
66770 "That's all I wished to know, Yves. Farewell." |
66771 "What's happening is that your mob mentality is nailing this town ever more firmly to Carceri. Forgive him and work together to repel the evil that's overtaking the town, and chances are far better that you'll be 'golden'." |
66772 "Why do you think that killing him will solve your problems? Convince these people to help defend the town from the monsters. Showing your politicians that they have no power over you is the best revenge." |
66773 "Why do you think that killing him will solve your problems? Convince these people to help defend the town from the monsters. Showing your politicians that they have no power over you is the best revenge." |
66774 "Stop right there. There won't be any lynchings while I'm around." |
66775 "I've got other things to do. Farewell." |
66776 "But he... he... Crap. All right. You got it." He raises his voice so the crowd can hear him. "Let him go! We got a whole city to take care of!" |
66777 "Thanks, friend. Good luck." |
66778 "Shut yer hole, berk. We got business to take care of!" He turns to his helpers. "Nail him!" |
66779 Attack. |
66780 Watch. |
66781 This person's eyes are glazed with bloodlust, voice ragged from screaming hatred with the mouth of a mob. You find yourself thoroughly ignored. |
66782 "Thanks, friend. We've got a city to save..." |
66783 "Good luck..." |
66784 "Farewell, then." |
66785 This man, dressed in the finery of a Curst official, is terrified. "They're trying to kill me! I was just doing my job when the town shifted, and they think I had something to do with it, just because I signed execution orders! I meant no harm! I was just doing my job! Please help me!" |
66786 "I had another question..." |
66787 "That's all I wished to know, Yves. Farewell." |
66788 "I had another question..." |
66789 "That's all I wished to know, Yves. Farewell." |
66790 After telling me a tale of Ravel, Yves suggested that Ecco - the silent prostitute - might know something more of her... but that first I'd have to get Ecco to speak to me. |
66791 After telling me a tale of Ravel, Yves suggested that Ecco might know something more of her. |
66792 "I'll do what I can. Wish me luck." |
66793 "You've earned your fate." |
66794 "Then I hope the gehreleths slaughter all of you! You bastard!" |
66795 "Die well." |
66796 "KILL! KILL! KILL!" |
66797 "What are we goin' to do with 'em all?" |
66798 "Our first customer in ages..." |
66799 "THIEF!" |
66800 "Look here! See these fine servants! Take one home!" |
66801 "Servants! Servants! You can always use a servant!" |
66802 "Who got us into this mess?" |
66803 "Let's start with this one!" |
66804 I met a man in a cafe in the Clerk's Ward whose desire for drink has ruined his career as an sorcerer's apprentice. Seeing as he doesn't have the willpower to ignore his craving for alcohol, I wonder what such a man could do to rid himself of such an addiction... |
66805 I told the drunkard mage's apprentice I met in the Clerk's Ward about Unfulfilled-Desire... I'm certain whatever odd powers she possesses will be enough to rid of his want for drink. He was kind enough to give me his magical Frost-Ale mug as a gift of sorts, claiming he'd no longer need it. |
66806 Forked-Tongue told me that the portal out of the crater, the one that will return me to Curst, is under the tailbone of the massive skeleton. He expressed delight that I should be traveling through its arse-end. |
66807 Forked-Tongue told me the reason he hides in the crater and lives in the skeleton is because the magic of the bones of Ul-Goris prevents scrying, and thus he can hide from those who would do him harm. |
66809 Forked-Tongue told me that a pillar made of sages, liars, and traitors might have the answers I seek regarding my missing mortality. There is a portal made under the left arm of the giant skeleton here, through which I can travel to reach Baator. |
66810 The fiend also told me how to return from the Pillar - simply find something common to the environment of the plane, and it should bring me back here. |
66811 Tiefling Thug |
66812 "That could return Ecco's voice... but let me see the other things again, first..." |
66813 "That might give Ecco a voice... but no thanks. Farewell." |
66814 I saw a Fiend's Tongue in Vrischika's curiosity shop; from the way she describes it, it sounds as if the thing would give Ecco her voice back. |
66815 I was examining some Deva's Tears for sale in Vrischika's shop; she told me they would soothe the most savage anger - even that of a Fiend's Tongue. Perhaps they could help Ecco... |
66816 "Hey, chief, can you believe those two? They could teach *me* a thing or two..." |
66817 "I believe it, Morte. Let's go." |
66818 "I'll just come back later, then. Farewell." |
66819 "I'll just come back later, then. Farewell." |
66820 "Let's go, then." |
66821 To the Buried Village |
66822 Abyssal Pipe |
66823 The rune suddenly throbs, and the entire scroll begins to dissolve into a stinking, black mess. The fluid seeps directly into the flesh of your hands... in seconds, the magical hemotoxin has rendered your blood into black bile. You begin to die an exquisitely painful death... |
66824 Fall into darkness... |
66825 The rune suddenly throbs, and the entire scroll begins to dissolve into a stinking, black mess. The fluid seeps directly into the flesh of your hands... in seconds, the magical hemotoxin begins to render your blood into black bile. For a moment you clutch at yourself, howling in agony... and then the pain subsides. You have survived whatever horrible magic was placed upon the scroll. |
66826 Done. |
66827 "What the...?" |
66828 I opened and read a magically trapped scroll that read simply: "this may not KILL you but it will SLOW you down I am SURE" "STOP CHASING ME YOU THIEVING BASTARDS it's MY body MINE MINE MINE" "now... DIE" I received the scroll from a woman who told me that it had been given to her mother with directions to deliver it to a man with my description. |
66829 "I want you to do piercing damage." |
66830 "I want you to do crushing damage." |
66831 "I want you to do piercing damage." |
66832 "I want you to do crushing damage." |
66833 "I want you to do piercing damage." |
66834 "I want you to do crushing damage." |
66835 "I want you to do piercing damage." |
66836 "I want you to do crushing damage." |
66837 "I want you to become a magical weapon." |
66838 "I want you to become a magical weapon." |
66839 "I want you to become a more powerful magic weapon." |
66840 "I want you to become a more powerful magic weapon." |
66841 "I want you to become the best magical weapon you can." |
66842 "I want you to become the best magical weapon you can." |
66843 "I want you to become the best magical weapon you can." |
66845 The teeth elongate into sharp fangs. |
66846 The teeth shorten and become blunt. |
66847 The teeth rattle about wildly then suddenly settle down. After a brief moment they begin to emit a soft magical glow. |
66848 Done. |
66849 Done. |
66850 The teeth rattle for a brief moment and then their magical glow deepens. |
66851 Done. |
66852 Done. |
66853 The teeth begin to hum but the sound quickly subsides. They begin to glow with power. |
66854 Done. |
66855 Done. |
66856 Ignore the teeth. |
66857 Wernet |
66858 Done. |
66859 Done. |
66860 Pull it out, read it. |
66861 Ignore it and leave. |
66862 I was given the first part of the Key that would unlock a passage to take me to the deva. The words were, "Such place eternal justice had prepared for those rebellious...'. I am now to go talk to someone named Kitla in the Traitor's Gate tavern. |
66863 "She died as I tried to rescue her. I'll go tell Marquez." |
66864 "Not yet. Farewell." |
66865 This room is cramped, slightly damp, and has an odd smell to it. Its walls are thin, allowing the noise of the next room's occupants to wake you at odd hours with their incessant bickering, and a chilly draft seems to issue from somewhere near the ceiling. While your amazing recuperative powers mean you'll recover all your hit points with a single night's rest here, others will gain ten hit points with eight hours of sleep. Anyone resting will also memorize any spells they have selected in their Spell Book. |
66866 This room is small but cozy with a comfortable - if somewhat narrow - bed. Though most people would gain twenty hit points from a full night's rest here, you will awaken fully recovered. Anyone resting will also memorize any spells they have selected in their Spell Book. |
66867 This chamber, with its fine wooden furnishings and large, overstuffed bed, is luxurious. Scented candles and a small fireplace add to the already rich atmosphere of the room. Any person who slept in such a room would recover thirty hit points... though your supernatural constitution means you'd recover all your hit points with the same amount of rest. Anyone resting will also memorize any spells they have selected in their Spell Book. |
66868 A chamber such as this is fit for royalty... exotic animal skin rugs, a high-beam ceiling, gilded antique cabinets full of liqueur, spiced breads and sweetmeats, and a delectably comfortable bed so large it wouldn't even fit in a 'Noble' room. A night spent here would recover forty hit points of a normal person's health... though you're certain to heal every last wound in that same eight hours, owing to your amazing regenerative abilities. Anyone resting will also memorize any spells they have selected in their Spell Book. |
66869 Leave. |
66870 "Where's the trainer?" |
66871 I entered the mage training chamber of the Civic Festhall, but found no tutor. One of the aspiring mages there told me to seek out Lady Thorncombe - the tutor - in the Festhall's sensoriums. |
66872 I found the thief training chamber of the Civic Festhall, but there was no tutor present. One of the practicing footpads there told me that Eli Havelock, the tutor, had recently stormed out of the Festhall and was most likely out in the Clerk's Ward. He was described to me as thin, of medium height, with dark hair, swarthy skin, and sharp features. |
66873 "Where's the trainer?" |
66874 I wandered into the warrior training chamber of the Civic Festhall, but there was no tutor to be found. One of the trainees there told me that Qui-Sai - the warriors' tutor - should be somewhere in the Festhall, and that he shouldn't be hard to miss, as his skin is like gray stone. |
66875 "Where's the trainer?" |
66876 "Could I buy some needle and thread here?" |
66877 Rune of Greater Warding |
66878 This is an old, fading, innocuous-looking parchment scroll, bound with a single red ribbon and smelling faintly of mildew. The ribbon is held in place with a plain wax seal. |
66879 Rune of Shielding |
66880 Break the seal, open the scroll, read it. |
66881 Put the scroll away. |
66882 The scroll contains a few lines of shaky calligraphy and a strange rune. The calligraphy reads: "this may not KILL you but it will SLOW you down I am SURE" "STOP CHASING ME YOU THIEVING BASTARDS it's MY body MINE MINE MINE " "now... DIE" |
66883 "What the...?" |
66884 "What the...?" |
66885 The rune suddenly throbs, and the entire scroll begins to dissolve into a stinking, black mess. The fluid seeps directly into the flesh of your hands... in seconds, the magical hemotoxin has rendered your blood into black bile. You begin to die an exquisitely painful death... |
66886 Fall into darkness... |
66887 The rune suddenly throbs, and the entire scroll begins to dissolve into a stinking, black mess. The fluid seeps directly into the flesh of your hands... in seconds, the magical hemotoxin begins to render your blood into black bile. For a moment you clutch at yourself, howling in agony... and then the pain subsides. You have survived whatever horrible magic was placed upon the scroll. |
66888 Done. |
66889 Leave the corpse in peace. |
66890 "What is it?" |
66891 Heaven and Earth |
66892 UMEI KAIHEN Damage: 3-21 Piercing Enchanted: +3 Special: +3 to Dexterity +10% Open Locks Skill Bonus +10% Detect Traps Skill Bonus +10% Stealth Skill Bonus THAC0: +3 Speed: 2 Weight: 0 Proficiency: Fists Usable only by Fighters and Thieves These punch daggers seems to almost slip from your grasp as you hold it, yet at the same time, it invokes a strange sensation as you wield it, as if fate itself was changing in your favor. As a dagger-type weapon, it is massive and fearsome, with sharp serrated edges along both sides. It is bathed in a vibrant, royal purple hue. Along the hilt is carved the word: "Hii 'toh 'mi." |
66893 Umei Kaihen |
66894 RING ZERO Special: +3 to Armor Class +3 to Intelligence Memorize 1 Additional 1st Level Mage Spell Memorize 1 Additional 2nd Level Mage Spell Memorize 1 Additional 3rd Level Mage Spell Memorize 1 Additional 4th Level Mage Spell Memorize 1 Additional 5th Level Mage Spell Memorize 1 Additional 6th Level Mage Spell Memorize 1 Additional 7th Level Mage Spell Memorize 1 Additional 8th Level Mage Spell Memorize 1 Additional 9th Level Mage Spell Weight: 0 Usable only by Mages From a Hero of ancient times during the Year of Gii 'on, AC195, this exquisite ring is smartly carved, with spiked edges. The ring is made of a metal that is unidentifiable, with a center stone that is ice cold to the touch. It emanates a strange, royal purple glow. |
66895 Ring Zero |
66896 BELL'S SHIELD Special: +3 to Wisdom +25% Magic Resistance Memorize 1 Additional 1st Level Priest Spell Memorize 1 Additional 2nd Level Priest Spell Memorize 1 Additional 3rd Level Priest Spell Memorize 1 Additional 4th Level Priest Spell Memorize 1 Additional 5th Level Priest Spell Memorize 1 Additional 6th Level Priest Spell Weight: 0 Usable only by Fall-from-Grace The engravings on this bracelet are nothing short of beautiful. The craftsmanship reflects the skilled work of the Meh 'gahmi Sah 'ma nomadic tribes. This bracelet was carved for their greatest warrior-priestess, Bell, who sought to bring peace to the greater southern plains region. The enthralling purple stones inset along the bracelet give off a soft, warm, royal purple glow. |
66897 Bell's Shield |
66898 AEGIS OF TORMENT Special: +3 to Constitution +15 to Base Hit Points +3 to Armor Class Weight: 0 Rows and rows of minute skulls line the outer edge of this ring. It is crowned by an over-sized skull with fire-red gems that serves as its eyes. This ring is the physical manifestation of the suffering of the tormented slaves of Dahnthur. It was their ultimate wish to gain protection from their oppressors, and with this magical ring, their wish was finally realized. Even with the fiery red gems, a royal purple hue continually emanates outward. |
66899 Aegis of Torment |
66901 Fhjull Battle Cry 1 |
66902 "But you AREN'T a mimir, Morte..." |
66903 "Farewell." |
66904 "Perhaps Pharod's confidence in you does not extend as far as you might think." |
66905 Bish snorts at you. "Well, you tell him he'd best be readjusting those thoughts if he expects my men and me to keep watch over this bleedin' sinkhole." He sheathes his weapon and motions at a trapdoor located on the floor. "On with ya." |
66906 "I was told I could find Pharod around these parts." |
66907 Bish eyes you suspiciously. "Pharod usually fills me in on visitors, and I don't recall the likes of you being mentioned." He quickly glances you over before giving an apathetic shrug. "Ehh, ya don't look like anything the guards couldn't handle. On with ya." |
66908 Ignore Bish and continue on. |
66909 "Farewell." |
66910 "Farewell." |
66911 "And what am I?" |
66912 "You... I... cannot..." She suddenly freezes, and she speaks slowly, carefully, as if her voice frightens her. "The truth is this: you are one who dies many deaths. These deaths have given the knowing of all things mortal, and in your hand lies the spark of life... and death. Those that die near you carry a trace of themselves that you can bring forth..." |
66913 As Deionarra speaks the words, a crawling sensation wells up in the back of your skull... you suddenly feel compelled to look at your hand. As you lift it up and *look* at it, you can SEE the blood coursing sluggishly through your arm, pouring into your muscles, and in turn, giving strength to your bones... |
66914 "Wh..." |
66915 And you know Deionarra is *right.* You suddenly remember how to coax the dimmest spark of life from a body, and bring it forth... the thought both horrifies you and intrigues you. ^NNOTE: You have remembered how to raise others from the dead. To access this ability, select the 'Special Abilities' button in the Quick Menu. You can only use this on party members that have died in your presence - it will not work on anyone who does not travel with you, and it will *not* work on party members you remove from the party while they are dead.^- |
66916 "I... I... I had other questions..." |
66917 I don't know whether to be horrified or impressed... when I spoke to Deionarra in the vaults of the Mortuary, she told me that my deaths had given me some control over life and death; if I see a body, I can see the faint traces of life in it and coax it forth. For some reason, it will only work on people who travel with me, and only if they die in my presence... why? In traveling with me do they become linked to me somehow? |
66918 I turned Bedai-Lihn in to Keldor for her role in the destruction at the Foundry. |
66919 "Do you know someone who does?" |
66920 Aspiring Sensate Artist |
66921 Coaxmetal |
66922 The official looks utterly desperate. "Please, stranger! You must help me! Convince the judge that my alleged crimes are no crimes at all!" |
66923 "I'll try..." |
66924 "We'll see about that..." |
66925 ...but you have no room to hold the skin, and it falls to the floor. |
66926 Turn away from the portal and pick up the skin. |
66928 Examine the skin... |
66929 Leave the portal alone... for now. |
66931 He looks at you in amazement. "Ye're wanting to learn more? Friend, there's no more for ye to learn about that weapon. No one in all the planes can teach ye more about it." |
66932 "Thank you. I'd like to learn other weapons, if you would teach me." |
66933 "Thank you. I'd like to learn other weapons, if you would teach me." |
66934 "Thank you. That's all I want to know today." |
66935 "Yes, I'd like to learn to use this weapon." |
66936 "Yes, I'd like to learn to use this weapon." |
66937 "No... what other weapons can you train me in?" |
66938 "No, I don't think I want to train today. Farewell." |
66939 "Yes, I'd like to learn to use this weapon." |
66940 "Yes, I'd like to learn to use this weapon." |
66941 "Yes, I'd like to learn to use this weapon." |
66942 "Yes, I'd like to learn to use this weapon." |
66943 "Yes, I'd like to learn to use this weapon." |
66944 "Yes, I'd like to learn to use this weapon." |
66945 "Yes, I'd like to learn to use this weapon." |
66946 "Yes, I'd like to learn to use this weapon." |
66947 "Yes, I'd like to learn to use this weapon." |
66948 "No... what other weapons can you train me in?" |
66949 "No... what other weapons can you train me in?" |
66950 "No... what other weapons can you train me in?" |
66951 "No... what other weapons can you train me in?" |
66952 "No, I don't think I want to train today. Farewell." |
66953 "No, I don't think I want to train today. Farewell." |
66954 "No, I don't think I want to train today. Farewell." |
66955 "No, I don't think I want to train today. Farewell." |
66956 Boot-Shiner |
66957 Lazy Scribe |
66958 Rod |
66959 Vrischika only smiles and points at an item towards the front of the store. |
66960 Examine what she's pointing at. |
66961 "I gave someone the Fiend's Tongue, and it's had some... ill effects. Any ideas?" |
66962 "You're not one who just dallies with weapons; I can see that by your scars. Still, you don't seem like you live by the fighting arts right now. You want to give up what you are now?" |
66963 "You ain't ready for me to teach you. Finish up with Jasilya and Barse, and maybe then I'll teach you something." |
66964 "You carry yourself like you already know your way around a weapon, so we'll just cut right to the chase. What do you want?" |
66965 "Then why are you even bothering me? Go on. I've got some important drinking to do." |
66966 He evaluates your skill, and whistles with surprise. "Brother, you've got skills beyond belief. I can think of only person who can teach you more: a fellow by the name of Korur, in Sigil's Lower Ward. Go find him, if you can." |
66967 "You're not ready to learn any more. Come back sometime when you are." |
66968 "I can teach you whatever you want to know... to a point. What weapons did you want to learn about?" |
66969 "You want fisticuffs? Bloody and up close?" |
66970 "Daggers, eh? A thug's weapon, but also good for that... personal touch. You want to learn?" |
66971 "You want to give an old-fashioned clubbing, eh?" |
66972 He whistles. "You're looking to cause some pain, eh? You want to learn axes?" |
66973 "A gentleman's weapon - if that gentleman's got thews of iron. You want to learn hammers?" |
66974 "All right, then! Let's get started!" |
66975 You spar. After some time, he wipes sweat from his brow. "You're damn good. You want anything else?" |
66976 He studies your ability, and says, "You've learned as much about that fighting style as I could possibly teach you. You want to learn more about it, find your way to Sigil and talk to Korur, in the Lower Ward. He's a master in just about everything." |
66977 He studies your ability, and says, "That's as much as you can learn about that. If you haven't devoted your career to studying weapons - if you haven't specialized in the path of the warrior - you're going to hit a wall when you study weaponry. You need to *specialize.*" |
66978 "Yes." |
66979 "No." |
66980 "Fine. I had a few more questions..." |
66981 "Fine. Farewell." |
66982 "Can you tell me if I am ready for more instruction?" |
66983 "Can you tell me if I'm ready for more instruction?" |
66984 "I'm fairly proficient in all weapons. Is there anything more you can teach me?" |
66985 "Nothing right now. I'll come back later." |
66986 Marquez told me that if I want to learn any more about weapons, I should seek out Korur, in Sigil's Lower Ward. I hope I can get back there to take advantage of it. |
66987 "Fine. Farewell." |
66988 "All right. Farewell." |
66989 "All right. Farewell." |
66990 "Teach me to fight with my fists." |
66991 "Teach me how to use daggers." |
66992 "Teach me how to use clubs." |
66993 "Teach me how to use axes." |
66994 "Teach me how to use hammers." |
66995 "I'm not up to training today. I'll come back later." |
66996 "Yes, I'd like to learn to use this weapon." |
66997 "Yes, I'd like to learn to use this weapon." |
66998 "Yes, I'd like to learn to use this weapon." |
66999 "Yes, I'd like to learn to use this weapon." |
67000 "Yes, I'd like to learn to use this weapon." |
67001 "Yes, I'd like to learn to use this weapon." |
67002 "Yes, I'd like to learn to use this weapon." |
67003 "Yes, I'd like to learn to use this weapon." |
67004 "Yes, I'd like to learn to use this weapon." |
67005 "Yes, I'd like to learn to use this weapon." |
67006 "Yes, I'd like to learn to use this weapon." |
67007 "Yes, I'd like to learn to use this weapon." |
67008 "Yes, I'd like to learn to use this weapon." |
67009 "Yes, I'd like to learn to use this weapon." |
67010 "Yes, I'd like to learn to use this weapon." |
67011 "Yes, I'd like to learn to use this weapon." |
67012 "Yes, I'd like to learn to use this weapon." |
67013 "Yes, I'd like to learn to use this weapon." |
67014 "Yes, I'd like to learn to use this weapon." |
67015 "Yes, I'd like to learn to use this weapon." |
67016 "Yes, I'd like to learn to use this weapon." |
67017 "Yes, I'd like to learn to use this weapon." |
67018 "Yes, I'd like to learn to use this weapon." |
67019 "Yes, I'd like to learn to use this weapon." |
67020 "Yes, I'd like to learn to use this weapon." |
67021 "Yes, I'd like to learn to use this weapon." |
67022 "Yes, I'd like to learn to use this weapon." |
67023 "Yes, I'd like to learn to use this weapon." |
67024 "Yes, I'd like to learn to use this weapon." |
67025 "Yes, I'd like to learn to use this weapon." |
67026 "No... what other weapons can you train me in?" |
67027 "No... what other weapons can you train me in?" |
67028 "No... what other weapons can you train me in?" |
67029 "No... what other weapons can you train me in?" |
67030 "No... what other weapons can you train me in?" |
67031 "No, I don't think I want to train today. Farewell." |
67032 "No, I don't think I want to train today. Farewell." |
67033 "No, I don't think I want to train today. Farewell." |
67034 "No, I don't think I want to train today. Farewell." |
67035 "No, I don't think I want to train today. Farewell." |
67037 "Whenever you're ready..." |
67038 "Thank you. I'd like to learn other weapons, if you would teach me." |
67039 "Thank you. I'd like to learn other weapons, if you would teach me." |
67040 "Thank you. That's all I want to know today." |
67041 "Can you teach me a different weapon?" |
67042 "Can you teach me a different weapon?" |
67043 "Can you teach me a different weapon?" |
67044 "All right, then. Thanks. Farewell." |
67045 "Can you teach me a different weapon?" |
67046 "Can you teach me a different weapon?" |
67047 "All right, then. Thanks. Farewell." |
67048 Press to cycle |
67049 AC Bonuses |
67051 "Have you heard of a night hag called Ravel Puzzlewell?" |
67052 "Do you know where I could find a 'piece' of Ravel?" |
67053 At the mention of the name, Annah spits three times and makes a semi-circle over her heart. "Hssst! Are yeh *daft?!* Don't be mentioning *her* name, if yeh value yer life!" |
67054 "Never mind, then. I had some other questions..." |
67055 "Why?" |
67056 "Forget I asked, then. Let's move on." |
67057 "She's the evilest o' the Gray Ladies, she is." Annah's voice drops to almost a whisper, as if afraid of being overheard. "Filthy mean, an' with more power tae toss around than some powers. It's said she's all a-brambles through and through - even her *heart.* It's said yeh can NEVER kill her, 'cause her body's like a tree - yeh lop off one limb, an' there's always another still growing somewhere *else* across the planes." |
67058 "You speak as if she's still alive." |
67059 "Never mind. I had some other questions..." |
67060 "Forget I asked, then. Let's move on." |
67061 "A-course she is. She *has* t'be." Annah's voice drops again. "How would yeh *kill* a thing such as her? That's why the Lady had to MAZE her, so it's said." |
67062 "Hmmm. I had some other questions..." |
67063 "I see. Let's move on." |
67064 "A piece of that hag? Nay, I donnae know where yeh'd find such a thing." Annah thinks for a moment, her tail waving slowly back and forth, then she smirks. "A-course, she's probably left enough o' her seed scattered around the planes that yeh might be able tae ask one o' them." |
67065 "'Seed'? What do you mean?" |
67066 "Never mind, then. I had some other questions..." |
67067 "Forget I asked, then. Let's move on." |
67068 Annah said that Ravel had 'seed' - either one daughter or several daughters, scattered throughout the planes. I wonder if I could find one of them... maybe they would know how to reach her maze. I don't know where I'd begin looking, though. |
67069 "Seed, kin, wee ones - Oul' Ravel's said tae have a mess o' daughters, so the tale-tellers say - or just one, dependin' on which tale-teller yeh ask - an' whether they're downing bub when yeh talkin' to 'em." Annah's voice drops again. "Ravel birthed 'em from some *fiend,* the tales say." |
67070 "Do you think one of these daughters might still be around? They might know something about how to reach her." |
67071 "Interesting. I had some other questions..." |
67072 "I see. Let's move on." |
67073 Annah shrugs. "I donnae know. I sure as copper wouldn't want tae *find* one o' em. If they're half as mean as she is..." |
67074 "Never mind, then. I had some other questions..." |
67075 "Maybe I'll keep an eye out for one of them, then. Let's move on." |
67076 "Eh?" She frowns. "What are yeh on about?" |
67077 "I want to give up weapon craft for a while and take up stealthier pursuits." |
67078 "I'd like to shelve the Art for a while and try my hand at stealthier pursuits." |
67079 "I want to give up weapon craft for a while and return to the thieving profession. Can you teach me?" |
67080 "I'd like to shelve the Art for a while and return to the thieving profession. Can you teach me?" |
67081 "I wanted to learn more about stealth and thieving from you." |
67082 "Forget it. I had some other questions..." |
67083 "Never mind, Annah. Let's move on." |
67085 She looks skeptical, then rolls her eyes. "Aye, I can... but to do it, yeh'll need to shut your trap and lissen to me... and follow my lead, jig?" She looks you up and down. "The first thing yeh need to do is change your stance, none of that loin-juttin' and leading with yer stem that yeh seem to favor..." |
67086 "All right..." |
67087 Annah puts you through your paces. At the end of a short while, she takes a step back and nods; she seems impressed. "Aye, yeh've got the hang of it. Quick to catch on, yeh are." |
67088 "I had some other questions for you..." |
67089 "Thanks. Let's move on." |
67090 She looks you up and down - once - then looks at you with a queer expression. "Are yeh *serious?*" |
67091 "Yes, I want to learn how to be a thief. Can you teach me?" |
67092 She looks at you for a moment, then shakes her head. "Nay, yeh're too *slow,* yeh are - yeh move like a sack of stones." She frowns. "Yeh'd need tae be quicker on yer feet and quicker tae strike for me to be able tae teach yeh *anythin'.*" |
67093 Lash out, grab her arm. |
67094 Lash out, grab her arm. |
67095 Lash out, grab her arm. |
67096 "Very well, then. I had some other questions..." |
67097 "Never mind, then. Let's move on." |
67098 "Hssst!" As you lash out, Annah immediately dodges back with a hiss. "Aye, I saw *that* comin' 'cross the SPIRE, I did. Slow, yeh are, and ye'll need tae be a LOT faster tae catch me, yeh will." She relaxes slightly. "Still - yeh *do* got some whip-quickness in yer limbs..." |
67099 "So will you teach me?" |
67100 "Hssst!" As you lash out, Annah dodges back - but it's not fast enough, and your hands snag the edge of one of her punch daggers, drawing blood. |
67101 Annah looks at the blood on your hands and watches the wound slowly seal itself, the tear mending as you both watch. After a moment, she spits. "Serves yeh right, idjit! Yeh limbs told me yeh were moving before yeh knew it yourself." She relaxes slightly. "Still - yeh *do* got some whip-quickness in yer limbs..." |
67102 Your hand whips out like a whip, and before Annah can move, your hand is locked tightly around her wrist. She immediately begins hissing, trying to wrench herself from yer grasp. "Let go, yeh idjit! Let go, or I'll tear yeh a new bolthole, I will!" |
67103 Let her go. |
67104 Annah leaps back; her cheeks are flushed, and she is breathing heavy. "Yeh keep yer hands *offa* me!" Her breathing slows, then she frowns. "Yeh're fast, yeh are, I'll give yeh that. No one's been able to put the grab on me wrist like yeh just did... yeh must have snake's blood in yeh." |
67105 "So will you teach me?" |
67106 She looks skeptical, then rolls her eyes. "Aye, I can... but to do it, yeh'll need to shut your trap and lissen to me... and follow my lead, jig?" |
67107 "Very well..." |
67108 "There's a few things yeh'll need to pick up on if yeh want tae be hard to catch... yeh'll need to know the ways of staying hid when yeh don't want no one else t'see yeh." |
67109 "All right." |
67110 "I think I understand the basics, Annah." |
67111 "Yeh got to know where yeh are, and how quick yeh can become PART of where yeh are." She flicks her tail after each word, as if for emphasis. "When yeh have the way of that, yeh'll be like a shadow, yeh will." ^NNOTE: If you choose to hide in darkened areas, you will gain a bonus to your chance to hide in shadows.^- |
67112 "So how do I do that?" |
67113 "I think I understand the basics, Annah." |
67114 "More important is how yeh NOT do it - yeh can't stay hid when someone's got an eye for yeh, yeh're attacking someone, nor when yeh're trying to fix a lock t'open, so be sure tae be careful WHEN yeh take to hiding, jig?" ^NNOTE: To Hide in Shadows, select the Stealth icon from the Special Abilities button on the quick menu. When selected, you will have a chance to hide in shadows. Any action you take against another person or object will nullify the Hide in Shadows.^- |
67115 "So what's the point of hiding in shadows, then?" |
67116 "I think I understand the basics, Annah." |
67117 "BECAUSE..." Annah corkscrews her tail for emphasis. "When yeh step outta the shadows and give someone that extra TWIST o' the knife in the back, it HURTS a lot more. It's a special trait of being unseen, it is." ^NNOTE: When you strike someone from the shadows, it can double, triple, even quadruple your damage.^- |
67118 "Oh." |
67119 "I think I understand the basics, Annah." |
67120 "Next thing yeh'll learn is how to nick something from someone's pockets. It's a small matter, but it's like being part of the shadows - yeh got to choose yer mark carefully, jig? Clippin' coins off Hivers is easy, but more powerful and knowing folks are harder to pull the sheet over. Angry berks yeh can't even try to nick anything from them - chances are if they're on to yeh, yeh'll be drawing their gaze, yeh will." |
67121 "Sounds too risky to be of any use." |
67122 "I think I understand the basics, Annah." |
67123 "Well..." Annah smirks. "The purses of a lot of townsfolk can add up, they can. And sometimes, they've tucked away something more than copper, and that's a find, it is." She smiles. "An' merchants - yeh can nick something from one of their stores, if ye're quick enough." ^NNOTE: <PICKPOCKET> Stealing from stores is done through a button on the store screen.^- |
67124 "What if the merchants keep their stock locked up?" |
67125 "I think I understand the basics, Annah." |
67126 "Well now, yeh got to know the way o' how tae coax a lock that won't open tae open, aye? It's a hard thing oftimes tae do, but anything's that's locked up is worth snapping open..." She frowns. "Well, mosttimes." ^NNOTE: <PICKLOCKS>^- |
67127 "All right." |
67128 "I think I understand the basics, Annah." |
67129 "An' that brings us to the next thing, it does. If anyone's locked up something they don't want yeh to have, then it's copper-sure that they might have left something *else* fer yeh to find with the lock - usually a one of them spinnin' beheadin' blades, a tear-paper bag of death-ants, a spray of baatezu backwash..." Annah ticks off all the traps on her fingers. "Or a nasty spell. Or two. Or three." |
67130 "So how do I spot these things?" |
67131 "I think I understand the basics, Annah." |
67132 "It's like the 'being a shadow' bit - yeh need tae pay *mind* tae yer surroundings. When yeh step into an area, take a look around - anythin' out-of-sorts? A draft in a sealed corridor? A section of floor with a weird design? An important-lookin' chest that's put squat in a middle of a room?" Annah jabs her tail at you. "That's when yeh look fer traps, yeh do." ^NNOTE: To look for traps, turn the 'Find/Remove' traps icon from the quick menu Special Abilities "on." When it's on, you have a chance of detecting trapped areas, which will be highlighted with your cursor.^- |
67133 "So how do I avoid these things?" |
67134 "I think I understand the basics, Annah." |
67135 "Avoidin' it? Well, it's *skinnin'* the trap off the place yeh want to open or be that's the trick - unless yeh're really sure, yeh have about the same chance of removing a trap as yeh do finding it - but if yeh found it..." Annah shrugs. "Yeh should have a good chance. Mosttimes." ^NNOTE: <DISARMTRAP> If you fail, you have a chance of setting off the trap.^- |
67136 "Anything else?" |
67137 "I think I understand the basics, Annah." |
67138 "Nothing more I can say - it's all a matter of trial an' error, it is. I wish yeh luck..." She gives a wicked grin. "But not on any mark I've chosen, aye?" |
67139 "All right." |
67140 "All right, then..." She looks you up and down. "Let's get down to th'blood and th'sweat that comes with the job." She frowns as she studies you. "The first thing yeh need to do is change your stance - none of that loin-juttin' and leading with yer stem that yeh seem to favor..." |
67141 "All right..." |
67142 "All right..." |
67143 "All right..." |
67144 "All right..." |
67145 Annah puts you through your paces, testing your reflexes and balance - as she tests you, you feel some distant part of yourself awakening, remembering, and your body begins to echo these memories. Annah seems surprised at your skill, but she quickly puts the pressure on until you find yourself hard-matched to keep up with her. At the end, she nods, impressed. "Aye, yeh've got the hang of it. Quick to catch on, yeh are." |
67146 "I had some other questions for you..." |
67147 "Thanks. Let's move on." |
67148 Annah puts you through your paces, testing your reflexes and balance - as she tests you, it's like a stone in your mind cracks and falls away: with every test, it's like you're opening a new door - faint images of darkened alleys, rooftop watches, cutting purses in busy markets, springing locks on gates - these memories seem to flow into you like a river, and you find yourself easily matching each test Annah puts to you - then challenging her in return. |
67149 Annah quickly... and eagerly... gets into a contest of one-upmanship with you, trying to trick you one way, then the next, and you casually meet each of her tricks, then respond with another. At the end of your session, Annah backs off and seems to take you in a new light. "Are yeh *sure* yeh haven't done this before? Yeh - yeh're a quick one, yeh are. I think I learned more from yeh than yeh from me." |
67150 The rod feels cold and lifeless in your hands. Perhaps it will not work in your current location. |
67151 Put it away. |
67152 The rod feels cold and lifeless in your hands. Perhaps it will not work in your current location. |
67153 Put it away. |
67154 Portal Lens |
67155 After I delivered the handbill to the Smoldering Corpse, I returned to Giltspur, who said he had no more jobs for me. |
67156 Regeneration Massive |
67157 Regeneration Slow |
67158 Immune to Non-Silver Non-Magical |
67160 "A mage I met in the Lower Ward, Sebastion." |
67161 "A woman I met in Curst, Kitla." |
67162 I used a portal Stale Mary told me of to enter the Silent King's throne room. There, I discovered that the sovereign lord of the Dead Nations was, in truth, little more than a shriveled corpse. I agreed to tell no one what I knew and, in return, Hargrimm freed me from the Dead Nations. |
67165 This metal slab is apparently used as a bed. There looks to be a portion on its side that can be pried open. |
67166 Pry it open, look inside. |
67167 Leave. |
67168 Shadow Minion |
67169 Shadow Minion |
67170 "Thanks. Farewell." |
67171 "Have you ever plied the arts of the cross-trade before? Have you ever lifted purses for a living, crept along dark hallways with nary a sound? Or am I going to have to train you from scratch?" |
67172 "Forget it. Farewell." |
67173 "Nothing. Farewell." |
67174 "Are you sure you want to make the change? You can't fight and thieve at the same time, you know." |
67175 "All right. Don't want to forget the basics, eh?" |
67176 "You don't ask for small favors, do you? All right. Let's begin. First off, we'll see just how nimble you can be. Balance this dagger on the tip of your finger." He tosses you a knife. |
67177 You catch the knife on the tip of your finger, and with a deft twist sending it spinning. Nabat's jaw drops. "All right. You're obviously quick enough. Are you sure you want to train?" |
67178 You snatch the dagger by the hilt, and with a little touch-and-go, set it atop the tip of your index finger. "Good enough. Are you sure you want to train?" |
67179 You try to catch the dagger, but the hilt bounces off your hands, and as you narrowly avoid cutting yourself as you fumble to catch it. "Sorry, friend. You've obviously not got the reflexes to be a knight of the post. You want anything else?" |
67180 "All right, then. First, you got some basics you have to master: stealth, concealment, picking locks, finding traps and removing them, and finding an enemy's vulnerabilities." |
67181 "One of the most important tricks you can learn is moving silently. This allows you to sneak past guards, get behind an enemy, avoid detection, and so forth. Just keep in mind that you can't do it when someone's staring at you." |
67182 "All right. Locks. Locks are not your friend. You need to know your way around the mechanics of these things if you're going to get anywhere. Now, some bastards will make sure you get a little surprise when you're trying to get into their goods, so you'll want to check the locks for traps. I'll get into that in a minute." |
67183 "Now, you're also going to want to be able to dip your hand someplace without other people noticing. Sometimes it's to lighten their purses, sometimes it's to get a little item you've had your eye on. But you better be ready to fight or flee if they notice you." |
67184 "Remember how I was talking about traps? They can be your worst enemy. When there's something that's being guarded - or worse, something that's *not* being guarded - approach it slowly and look carefully. It won't be immediately apparent, so take your time." |
67185 "If you do find a trap, you can either try to find a way around it or try to dismantle its workings. You try to dismantle it, there's a chance it'll go off right in your face. You take your chances when you're fooling with strange magic or machines." |
67186 "Here's the big payoff: the backstab! With arms like yours, you could really put some pain behind this. You sneak up behind someone, take your time in choosing your target, and then let fly. Do it right, and you can do serious, serious damage. Once you attack, obviously they're going to know you're there, so pick your target carefully." |
67187 "First thing you've got to learn is that you can't hurry anything. Hurrying leads to mistakes, and mistakes lead to trouble. Trouble's the last thing you want..." Your training as a thief begins. |
67188 After some time, he pauses. "Enough. You're a fast learner. This is as far as I'll take you. You've got to do the rest on your own." |
67189 After some time, he pauses. "Enough. You're a fast learner. This is as far as I'll take you. You've got to do the rest on your own... but with your skills, it almost seems like you've done this before." As he speaks, you come to realize that you *have* done this before... that at one time you possessed all these skills, and the training has reawakened them. |
67190 As faded memories of lurking in darkened hallways and avoiding deadly traps drift into focus, you manage to recall enough to 'learn' more than Nabat has taught you. |
67191 "I've done it before." |
67192 "I'm afraid you'll have to start from the beginning." |
67193 "You know, forget it. Farewell." |
67194 Skeleton Merchant |
67195 Skeleton Merchant |
67196 "I know. I no longer wish to be a fighter. Let's get some of that rust out of my repertoire of tricks." |
67197 "I know. I no longer wish to be a mage. Let's get some of that rust out of my repertoire of tricks." |
67198 "No, I guess I don't. Farewell." |
67199 "No, I don't. I had a few more questions..." |
67200 "No, I don't. Farewell." |
67201 Catch it lightly on the tip of your finger. |
67202 Catch it by the hilt, and then set it on the tip of your finger. |
67203 Try to catch it. |
67204 AC vs. Slashing |
67205 AC vs. Piercing |
67206 AC vs. Crushing |
67207 AC vs. Missile |
67208 Resistances |
67209 Normal Fire |
67210 Magic Fire |
67211 Normal Cold |
67212 Magic Cold |
67213 Electricity |
67214 Acid |
67215 Magic |
67216 Slashing Attacks |
67217 Piercing Attacks |
67218 Crushing Attacks |
67219 Missile Attacks |
67220 Normal |
67221 The guard glares at you. "Out of the way. We've a job that needs doing." |
67222 "Farewell." |
67223 None |
67224 "Yes. Teach me." |
67225 "No. Forget it. Answer a few questions for me..." |
67226 "No. Forget it. Farewell." |
67227 "Yes. Teach me." |
67228 "No. Forget it. Answer a few questions for me..." |
67229 "No. Forget it. Farewell." |
67230 "Answer some questions for me." |
67231 "No. Forget it. Farewell." |
67232 "Go on..." |
67233 "I think I understand the basics. Let's get to training." |
67234 "Go on..." |
67235 "Go on..." |
67236 "I think I understand the basics. Let's get to training." |
67237 "Go on..." |
67238 "Go on..." |
67239 "Go on..." |
67240 "I think I understand the basics. Let's get to training." |
67241 "I think I understand the basics. Let's get to training." |
67242 "I think I understand the basics. Let's get to training." |
67243 "I think I understand the basics. Let's get to training." |
67244 "All right. Let's get to training." |
67245 Learn all you can. |
67246 Learn all you can. |
67247 Learn all you can. |
67248 I trained to become a thief under a man named Nabat, a tutor in the Traitor's Gate tavern in Curst. |
67249 "My thanks. Farewell." |
67250 "Perhaps I have done this before. My thanks, and farewell." |
67251 Leave. |
67252 "You would *dare* steal from Vrischika?!" |
67253 "Here now! No call for that!" |
67254 "...and he's a thief!" |
67255 "Da! What happened? Who *did* this to yeh?!" |
67256 "Steal from an honest man, will you?!" |
67257 "I shall sever your hands and sell them!" |
67258 Aalek's Oddities |
67259 Cinder's Magic Shoppe |
67260 Anze's Anvil |
67261 "Someday, maybe I can be a merchant here." |
67262 "Hmm. Maybe someone over there will chat..." |
67263 "Hi there, I'm Karina. How are you today?" |
67264 "All these people and I still feel lonely..." |
67265 "Sometimes I think people are avoiding me..." |
67266 "I wonder what those abishai were looking for..." |
67267 "Got ta tend the furnace." |
67268 The wererat hisses at you, but stays its hand from its obvious desire to attack. Instead, it slinks backward, keeping an eye on you. |
67269 "Farewell, then." |
67270 GlobalGT("Join_Anarchists", "GLOBAL", 0) |
67271 Finish reading the Circle. |
67272 Finish reading the symbols. |
67274 "I found and killed a group of cranium rats in the rubble of an old passageway." |
67275 Finish reading the symbols. |
67276 Finish reading the symbols. |
67277 Finish reading the symbols. |
67278 Finish reading the symbols. |
67279 Finish reading the symbols. |
67280 Continue reading the symbols... |
67281 The witch-woman Sarossa in the Great Foundry told me that she calls me half-man because she cannot see my spirit. She doesn't know if this means I have no soul, or if I have transcended, but she will call me half-man regardless. |
67282 I lied to the witch-woman Sarossa about my beliefs in the Godsmen, and the vixen drained strength from me in a single word. |
67283 I told the witch-woman Sarossa that I believe in the Godsmen, and she granted me insight. For some reason, I feel... wiser. |
67284 I confronted Thildon with the awl Saros gave me. Thildon claims he's being framed by Saros. |
67285 Thildon claims that Saros is an Anarchist, working in league with the engineer Bedai-Lihn in trying to discredit him. |
67286 I killed a sick githzerai woman in the Lower Ward today. She was having trouble breathing the thick air of the Ward, and seemed unafraid of death. |
67287 I made Dak'kon kill a sick githzerai woman painfully. I think she appreciated the gesture, if not the sentiment. |
67288 I allowed Dak'kon to aid a woman of his people, a sick githzerai who had breathed too deeply of the poisonous vapors of the Lower Ward. He struck her down, yet she seemed grateful. |
67289 Giltspur the auctioneer has asked me to deliver a message to Keldor of Durian at the Great Foundry, in exchange for one hundred coins. |
67290 "I'm looking for some training..." |
67291 "No reason, I have other questions..." |
67292 "Someone could have stolen the document and then destroyed it. That way the loan would be paid twice..." |
67293 "Someone could have stolen the document... Maybe even destroyed it." |
67294 Aid |
67295 A location vital to your quest has been cut off to you. |
67296 "Really? Then why are you so nervous, Lenny? Let me guess: Byron thinks you destroyed the papers but maybe you didn't. Maybe you kept them. A little blackmail material, perhaps?" |
67297 "Then why are you so nervous, Lenny? I think you're lying." |
67298 "I must be going now, farewell." |
67299 A thokola named Thorp, and his two thokola friends, are going to fight an abishai. The thokola don't appear to be the brightest of individuals, but they do look pretty tough. Maybe they can do it. |
67300 It seems that Thorp and his friends got drunk and insulted a lady in a tavern by spilling drinks all over her. The lady, Xanthia, refused to accept Thorp's apology unless he could prove himself to be a warrior of stature. He needs to kill an abishai to do this. |
67301 I warned Thorp that abishai could only be hurt by magic or magical weapons. It's a good thing I did because he and his friends would have been slain otherwise. |
67302 Thorp doesn't seem to know that abishai can only be hurt by magic or magical weapons. I could have warned him... but what the hell. This could be an amusing fight. |
67303 Sometimes I amaze myself. I felt sorry for Thorp and his friends so I helped them kill the abishai. What can I say... a moment of weakness on my part? |
67304 I met a woman named Xanthia in the Lower Ward. She is upset because three thokola ruined her evening gown by spilling drinks on her while they were drunk. She decided to get revenge by not accepting their apology unless they can defeat an abishai in hand-to-hand combat. She says that abishai can only be hurt by magic or magical weapons, neither of which the thokola have. She intends to watch the thokola get slaughtered by the abishai. Should I warn them? |
67305 "I think I'd done some of what you'd taught before. In any event, I had some other questions for you..." |
67306 "Thanks for the training. Let's move on." |
67307 This is an invisible RING that makes a creature immune to Litany of Curses. |
67308 "Aye... I could. Like what?" |
67309 "I wanted to learn more about stealth from you." |
67310 "Anything you could teach about picking locks would be appreciated." |
67311 "Can you teach me anything about removing or disarming traps?" |
67312 "Do you have any advice on how to pick someone's pocket?" |
67313 "Actually, I thought I might be able to teach you some things." |
67314 "Never mind. I had some other questions..." |
67315 "Forget it. Let's move on." |
67316 She nods. "Aye, well, the trick to being not-seen is knowing where yeh are and how quick yeh can become PART of where yeh are. There's some tricks I've learned - one is tae hide in a place where someone's not expectin' to look - like on the ceiling of a room - or even *change* yer hiding place when they're lookin' for yeh..." She smiles wickedly. "There was one time I was hidin' from this brace of hardheads... the 'law'... an' what I *did* was..." |
67317 "Yes...?" |
67318 "...an' so, there the hardhead was, face down in ditch water, his breeches gone, and the rest of his three fellas locked in the great-grandam's room, with her howling to the skies." Annah takes a breath. "An' there yeh are. If yeh can put the same thing to good use, it might help yeh hide when yeh really need to." |
67319 "So let's see: be sure to fall back to places you know well, preferably in a surrounding where there are other distractions - and if there aren't any, make some." |
67320 "Pickin' at locks - well, I can tell yeh what NOT to do. First is, be sure yeh carry a little oil or something else to wet the tip o' yer lockpick in case the lock's stubborn; one other thing I've learned - from ol' stutter-crutch Pharod, no less - is many of the locks in Sigil are actually patterned by this one locksmith from a stone's age ago, an' they have this common catch yeh-" |
67321 "Go on..." |
67322 "...so it was gettin' near peak, with the first fingers o' dawn creepin' in, an' I knew they'd be searching the attics for me. But because the attic lock was Sigil-born, I knew how to jam the catch so they couldn't force it, and it bought me enough time to scarper away across the roof with the silver, it did." |
67323 "So that lock tumbler 'type' is the one on which a lot of locks are based... that should help if I ever need to pick a similar lock, then." |
67324 "Well, now that's an easy one tae give the knowing on - the most important thing is that someone had to SET the trap, and that they KNOW about it once they've set it, so be sure to look for signs of it when yeh're walkin' where someone keeps their valuables. There was one time, when I was enterin' the Grand Demesne in the Clerk's Ward, an'..." |
67325 "Yes..." |
67326 "...an' the fact the carpet was new around the floor of the cabinet told me he'd had it fitted recently, so I pried it up with me dags, an' dead-sure there were acid stains on the stones beneath. So I knew to look for an acid blossom when I popped the cabinet and nicked his coppers." |
67327 "So when looking to find and disarm traps, not only look for signs that they've been set, but look for signs for what someone would have had to do to avoid them once they've been set." |
67328 "Well, nicking someone's purse isn't as hard as yeh would think..." Annah shrugs. "It's mostly a-matter o' doing it quick and gentle-like, so they don't feel their purses gettin' lighter. If yeh're havin' a hard time of it, it may be in the way yeh're doin' it." She nods at you. "Show me." |
67329 "Well, I don't want to pick someone's pockets just randomly with you watching. Maybe another time." |
67330 "Nay, try and nick some jink from me. I'll tell yeh what yeh're doing wrong." |
67331 "All right... uh, where do you keep it?" |
67332 "That's what *yeh* have to find out, if yeh want to be a true-blooded thief." |
67333 "All right... let me try and nick... er, pick pocket you for it." |
67334 As soon as you make a move towards her, Annah holds up her hand. "All right, stop - yeh've already messed up, yeh have." |
67335 "What?" |
67336 "Yeh have to watch yeh're approach, yeh do - yeh can't just be a thokola an' muscle yer way up to yer mark - especially when yeh look like yeh do." Annah suddenly puts her hands on her hips and turns to look off to your side, as if disinterested. "Yeh got to act like the mark is nothin' to yeh - less than nothin'. Yeh don't care what he's got at all." |
67337 "All right - so I act like I don't care. What then?" |
67338 "Then yeh got to make sure yeh *strike* at the right time - I usually do it when I move by someone; yeh should do it right *after* yeh move by someone, 'cause they'll probably be too frightened tae turn around to see where yeh've gone. And another thing yeh should do..." |
67339 "Yes...?" |
67340 "...so dress down a little, maybe try not to look so threatenin', and yeh might catch yer mark off his guard - or off his gourd, if he's been hitting the bub." |
67341 "All right. So try to act non-threatening, relaxed, like the target means nothing to you, then strike when you're just out of his sight?" |
67342 She nods. "Aye, that's the dark of it." |
67343 "I had some other questions..." |
67344 "All right. Let's move on." |
67345 "What? Are yeh *serious?*" She raises an eyebrow. "Yeh? Teach *me?*" |
67346 "I thought I could give you some pointers about being more stealthy." |
67347 "There's some tricks to opening locks I thought I could share with you." |
67348 "Yes, there's some things about picking pockets I thought I could teach you." |
67349 "Yes, I picked up some know-how on how to find and remove traps that I wanted to pass along." |
67350 "Never mind; maybe I don't have anything to teach right now. I had some other questions..." |
67351 "Forget it. Let's move on." |
67352 "Aye?" She smirks. "Like what?" |
67353 "Well, I think your tail gives you away a lot more than you realize. I've noticed you twitch it when you're being watched or nervous; it's enough so someone looking in the shadows for you might notice. And another thing..." |
67354 "You're using the wrong lockpicks when you try and pick locks. The ones you have could use the following: one with a Y-tip, and another with..." |
67355 "When you try and pick someone's pockets, you should use your body to better effect; it shouldn't be too hard for you to distract a mark from his belongings. And-" |
67356 "Not only should you *look* for signs that traps have been placed, but there's other signs you can tell as well, from sulfur in the air, to changes in temperature, to- " |
67357 "Eh?" Annah blinks. "Are yeh sayin' I should play the harlot?" |
67358 "Well, why the hells' else are you wearing that thing? I thought that was your whole plan." |
67359 Annah looks down, then back up. "I just get *hot,* I do; it's my blood, I think. This vest lets my skin breathe." |
67360 "Well, you add a few more slashes to the front of that, and your marks aren't going to care if you're picking their pocket or not. Now, watch my hands - when you are about to cut the purse, you need-" |
67361 As you reach out to show Annah how to cut purses, she stiffens. |
67362 "What *now?*" |
67363 "I cannae help it - it's your fault!" Annah squeezes her eyes closed. "Yeh shouldn't have said anythin' about the vest, now I'm all a-thinkin' about it, I am." |
67364 "Look me in the eye - now just calm down." |
67365 Annah's gaze locks with yours, and you notice she's still stiff - and she's biting her lip. |
67366 "Look, I'll show you quick, and we'll be done with this." |
67367 You lean in, and as you do, Annah suddenly pushes herself into you, and her hands wrap around your back. She holds you gently for a moment, then squeezes tightly, sniffing slightly around your neck, then up along your cheekbone. "I... I like the way yeh smell, I do." She rubs her cheek against yours - and to your surprise, you can feel how smooth her skin is. "Your skin's like leather, it is." |
67368 Check your purse. |
67369 You reach down and grab Annah's tail, then slowly unwind it from your pack. Annah steps back, and she gives a grin. "Is that what yeh meant? Nickin' a purse offa a mark like that, aye?" She seems a little flushed, and you notice her heart is beating fast. "Dead-easy, it is." |
67370 "Yes... I think you've got the hang of it. Look, I had some other questions..." |
67371 "So it is... let's move on." |
67372 At the end of your instruction, Annah nods quietly. "Aye, I hadn't thought of those things, I hadn't." She frowns. "I would've figured it out eventually, so don't think yeh're some Festhall teacher or anythin', jig?" |
67373 "Just trying to help." |
67374 "Well, so much for gratitude. I had some other questions for you..." |
67375 "You're welcome. Let's move on." |
67376 "More like yeh're tryin' tae make me look like a *fool,* yeh are." |
67377 "What in the hells are you talking about?" |
67378 "Well, so much for gratitude. I had some other questions for you..." |
67379 "You're welcome. Let's move on." |
67380 "Here yeh come, stridin' inta Pharod's Court, an' him all bowing and curtseying to yeh, playin' the boot-lick, then he ORDERS me tae go with yeh, which he's NEVER done, and yeh start puttin' on airs about how yeh know more than me... what gives yeh the *right?* Who do yeh think yeh ARE?" |
67381 "I'm JUST trying to help you, Annah." |
67382 "Well, so much for gratitude. I had some other questions for you..." |
67383 "You're welcome. Let's move on." |
67384 "Oh, aye? Are yeh *sure* that every time I nick somethin' from someone's purse, or spring a lock, yeh aren't just shakin' your head behind your back, going, 'clumsy, stupid girl, she doesn't know how it's done.' Does that make yeh feel better about yerself, does it?!" |
67385 "Annah, I only showed you those things to make you even *better* than you are - I wasn't lording it over you. I *don't* think you're clumsy, and I *don't* think you're stupid." |
67386 Annah frowns, her tail flicking back and forth. "Aye, well - yeh'd best be careful. I don't take kindly tae pity, I don't." |
67387 "Fair enough. I just had some other questions..." |
67388 "Very well. Let's move on." |
67389 "The spot where I found yer body lies behind the Painted Door in the Hive Red-Light District - the door's on the northern street, north and east o' the Smoldering Corpse Bar. Beyond the door is an alley where I found your body. Strange place, it is. Not many berks'll go there." |
67390 "Strange place? How?" |
67391 "I see. I had some other questions..." |
67392 "All right, then. Let's move on." |
67393 "There's a strange alley on th' far side of the Barking Dog cackle-house - that's where we need to head, it is. There's a door in back o' the tenement we can head through." |
67394 "Strange alley? What do you mean by that?" |
67395 "I see. I had some other questions..." |
67396 "All right, then. Let's move on." |
67397 "There's a spot south and east a-ways down the strange alley, past an oul' gate, then down some steps, an' that's the spot where I found yeh." |
67398 "Strange alley? What do you mean by that?" |
67399 "I see. I had some other questions..." |
67400 "All right, then. Let's move on." |
67401 "Some berks with less courage than names say it's all a-*haunted,* it is." Annah spits and makes a semi-circle over her heart. "It's wash. Sometimes the wind blows through the alley and makes weird sighing noises, but that don't mean there's spectres and haunts and the like." |
67402 "I see. I had some other questions..." |
67403 "All right, then. Let's move on." |
67404 "Aye, what?" |
67405 "Well, what were you doing looking for bodies in the Pregnant Alley? I mean, you would have had to creep your way through the Tenement, then past the dabus to get there - and the place isn't even heavily trafficked as the rest of the Hive, so why would you even look for bodies there?" |
67406 Annah shrugs. "Rest o' the Hive is picked clean, it is. Got tae find new spots tae poach deaders, yeh do." |
67407 As Annah speaks, you feel a crawling sensation in the back of your skull, and you suddenly realize she's lying to you. |
67408 "Are you *sure,* Annah?" |
67409 There must be something in your tone, because it stops Annah's tail dead for a moment, then it resumes, a little slower than before. "Aye... I *think.*" She frowns, and she seems a little uncertain. "I don't *usually* go there to scarp deaders, I don't - tae think of it, I'd never even been there before. I just kind of came across it." |
67410 "So why did you go there?" |
67411 "I... I donnae! I just did - and lucky for yeh, I did, or yeh'd still be there!" |
67412 The same crawling sensation as before worms up the back of your skull, and with it comes another realization: Annah's lying, but oddly enough, she doesn't *know* she's lying. |
67413 "Annah, were you compelled to go there? Is that how you found me?" |
67414 When Annah came across my body, I think she was *compelled* to find it somehow. She said my corpse was like a lodestone to her, and she had to seek it out. |
67415 She nods... slowly. "Aye, mayhap." She gives a half-hearted shrug. "It wasn't one of my usual haunts, but I... I couldn't *help* myself. I just *wanted* tae see what was there that day - and there yeh were, dead as a timber." She pauses. "Yeh were like a lodestone, yeh were. I donnae know what led me to find yeh." |
67416 "Hmmm. Curious. I had some other questions..." |
67417 "I just wanted to know. Let's move on." |
67418 She nods, a little warily. "Aye, yeh did - I haven't forgot yeh." |
67419 "When I asked about Pharod, you told me he was south and west of the Mortuary - when he *wasn't.*" |
67420 "What were you doing by the Mortuary?" |
67421 "Aye, I did - and yeh'd have done the same if some scarred wreck came to yeh an' asked where he could find your Da." She shrugs. "Yeh found him anyway, so I don't want tae hear yeh carryin' on about it, I don't." |
67422 "What were you doing by the Mortuary?" |
67423 "Never mind, then. I had some other questions..." |
67424 "Well, if you had just told me where he was, it would have been a lot easier on us both. Now let's move on." |
67425 "It's my territory - I was lookin' for deaders, I was." She looks you up and down, then smirks. "Found a walkin' one, I did." |
67426 "I see. I had some other questions..." |
67427 "Let's move on." |
67428 Annah looks at you warily, and her tail stops flicking for a moment, then resumes, slower than before. "Aye, *mayhap* I found somethin'. But *if* I found anythin', it's mine by right, it is - the other bits are in Pharod's keeping." |
67429 "Annah, I don't have time for games... *what* did you find on my corpse?" |
67430 "Well, yeh had some fist irons, yeh did... an' a little bit o' jink, but I left that for the Dusties so they'd think I was a wee bit honest. Yeh had an ugly ring that I kept..." She dips her finger into her arm bracers and pulls forth a small ring with a stone mounted on it. "Worth thrice-more than the jink an' the irons, it was." She studies the ring and squints. "Too bad it's too ugly tae wear." |
67431 "I'd like that ring back. Now." |
67432 She studies the ring with a frown, glances at you, then back at the ring. With a sneer, she flicks the ring to you. "Dinnae want the ugly thing anyway, I didn't." |
67433 "Fine. Now when you mentioned that some stuff from my body had gone into Pharod's 'keeping,' what did you mean?" |
67434 "Never mind, then. I had some other questions..." |
67435 "We'll talk about this later. Let's move on." |
67436 "Aye. Pharod takes a bit off each corpse we find, he does. It's his right, being lord o' the Village n' all." |
67437 "Off of EVERY corpse you all find? That's a *lot* of corpses." |
67438 "The Vault must have been where he was keeping it all, then. I had some other questions..." |
67439 "He must have been keeping it all in the Vault, then. Let's move on." |
67440 "Oh, aye - tae hear tell, ol' stutter-crutch has got a stash pit somewhere close tae him. It's the only reason I can see why he's set up kip in that filthy, drafty hall, it is. Nothing but stink and shadows." |
67441 "Really? And that's where he puts the tribute he gets?" |
67442 "Aye." She squints at you. "Now what are yeh on about? Yeh plannin' to bob him?" |
67443 Truth: "No. I've no cause to do such a thing. Pharod's done me no harm." |
67444 Lie: "No. I've no cause to do such a thing." |
67445 "After all that running around to get that sphere for him and then getting next to nothing in return, I'm tempted to." |
67446 "Well, *good* - I'm warning yeh against such a thing, I am. Pharod can be daft sometimes, but he's mean as all fiend spit when he gets worked up." She frowns. "An' he *loves* his keepsakes, he does." |
67447 "But where would he keep it all? If he's been at the Village for as long as he says, he would have amassed quite a collection." |
67448 "I'm warning yeh against such a thing, I am. Pharod can be daft sometimes, but he's mean as all fiend spit when he gets worked up." She frowns. "An' he *loves* his keepsakes, he does." |
67449 "But where would he keep it all? If he's been at the Village for as long as he says, he would have amassed quite a collection." |
67450 "Well..." Annah is silent for a moment. "I know he's never left his hall to get his tribute when he needed it." |
67451 "He wouldn't want to walk far with that lame leg of his, though." |
67452 "Aye, that's true - but only if yeh don't watch him careful. He isn't lame, though he puts on a fair show about bein' weak in the leg." |
67453 "So why does he carry that crutch?" |
67454 "So that crutch of his... could be a portal key?" |
67455 Annah shrugs. "I donnae." She nods at you. "Yeh might as well ask why yeh have bones running around your waist, yeh do." |
67456 "Never mind. I had some other questions..." |
67457 "Forget it. Let's move on." |
67458 Annah frowns in thought for a moment, then slowly nods her head. "Aye... there's a thought." She shrugs. "I wouldn't know how yeh'd use it, though. Maybe yeh just need tae *have* it." |
67459 "Maybe we'll find out. I had some other questions..." |
67460 "We may look into it later. Let's move on." |
67461 "Ol' stutter-crutch? He's me Da... well, not me *real* Da. He found me when I was a wee girl..." Annah shrugs. "'Ee needed a Collector to crawl inta places the rest of his fat gullies couldn't squirm, so he took me under his crutch." |
67462 "I didn't think you and him looked much alike, anyway." |
67463 "Can you tell me anything else about him?" |
67464 "I had some other questions..." |
67465 "I see. Let's move on." |
67466 Annah's eyes narrow, and her tail begins to lash back and forth. "And what do yeh mean by *that,* then?" |
67467 "I meant it's hard to see any resemblance between that ugly, stooped, greedy, smelly gutter-troll and you." |
67468 "I meant that he doesn't look much like a tiefling." |
67469 "I meant that you don't look much like a human." |
67470 "I meant that you don't look like each other." |
67471 "Never mind. I had some other questions." |
67472 "Forget it. Let's move on." |
67473 "Aye, he *doesn't*... and if yeh knew one thing about tieflings other than what yeh'd heard from any half-grinnin' Hiver on the street, yeh'd have the sense to know that none of us tieflings look a-like, jig?" She shakes her head. "No hope for yeh, that's for dead-sure." |
67474 "I didn't mean that as an *insult.* You both look so different. I mean Pharod's... so... *Pharod,* and you're not." |
67475 "Never mind. I had some other questions." |
67476 "Forget it. Let's move on." |
67477 "Oh, that's rich, so it is! Yeh're staggerin' around like a walking stab wound, and yeh've got the brass to give me wash about what a *human* looks like? Yeh can drown in your own piles, so help the powers!" |
67478 "I didn't mean that as an *insult.* You both look so different. I mean Pharod's... so... *Pharod,* and you're not." |
67479 "Never mind. I had some other questions." |
67480 "Forget it. Let's move on." |
67481 "Oh, now what coulda tipped yeh off to that? My hair? My skin? I can't think of anything else..." Annah slaps herself lightly on the forehead, then sneers sarcastically. "Maybe it was the *tail?* Oh, aye, that might have been it! Ye're so much sharper than I am, yeh are. A real gem." |
67482 "I meant it's hard to see any resemblance between that ugly, stooped, greedy, smelly gutter-troll and you." |
67483 "What in the hells is your problem?! I make a simple statement, and you twist it like a dagger." |
67484 "Never mind. I had some other questions." |
67485 "Forget it. Let's move on." |
67486 "A dagger's a dagger, so it is." |
67487 "All's I was saying is that you and Pharod look nothing alike. The two of you don't have much in common." |
67488 "No, don't yeh be giving me that hem-haw 'forget it let's go' wash! What didja mean by that snippet of trash yeh jist said?!" |
67489 "I meant it's hard to see any resemblance between that ugly, stooped, greedy, smelly gutter-troll and you." |
67490 "I meant that he doesn't look much like a tiefling." |
67491 "I meant that you don't look much like a human." |
67492 "I meant that you don't look like each other." |
67493 Annah's face flushes a deep red. "Oh, is that *so?* And how do yeh see that?" |
67494 Truth: "I mean, have you ever *looked* at yourself? Aside from the way you carry yourself, you're confident, sensible, and graceful. And that doesn't even take into account your obvious good looks: you have that rich, fire-red hair, those sharp green eyes, and that striking profile." |
67495 Lie: "I mean, have you ever *looked* at yourself? Aside from the way you carry yourself, you're confident, sensible, and graceful. And that doesn't even take into account your obvious good looks: you have that rich, fire-red hair, those sharp green eyes, and that striking profile." |
67496 Truth: "I mean, look at yourself. You're at least twice the greedy corpse pirate that Pharod could be, and you have that strange Hive smell about you that makes my eyes tear up, and you have that filthy, rat-like tail sprouting from your backside." |
67497 Annah's face twists into a snarl, and her eyes flash. "Oh - yeh'd best *watch* yerself with me, yeh should. Maybe next time I'll be putting yeh in the dead-book rather than pulling yeh out of it." |
67498 "You're welcome to try, *girl,* but it's me who's going to collect on your corpse, not the other way around." |
67499 "Keep hurling threats if it makes you feel tough. In the meantime, I had some other questions..." |
67500 "Never mind. Let's go." |
67501 Annah just stares at you. |
67502 "So that's all I meant when I said you and Pharod look nothing alike." |
67503 Annah nods, still staring at you. She doesn't even blink. |
67504 "Are you listening to me?" |
67505 Annah suddenly leans in, and she bites you sharply on the neck, giving a soft hiss. Rather than pulling back, she presses closely into you and whispers into your ear. "D'yeh fancy yer chances?" Her tail begins to lash slowly back and forth, but the rhythm is more hypnotic than angry. |
67506 You can feel Annah's heart beating fast in her chest, and the color rising into her cheeks. You suddenly become conscious of the fact that Annah's skin is smooth, soft. "I want tae tell yeh something, an' yeh can't poke fun at me." |
67507 "All right..." |
67508 "Do yeh know I like the way yeh *smell?* Oh, aye - it drives me barmier than a Chaosman, it does." She sniffs up the side of your cheek, and she gives a low, eager hiss. "I see the way yeh look at me, and I *like* it. Yeh've got hungry *eyes,* yeh do. It makes me a-fire." |
67509 "I want tae bite yeh, soft-like around the neck..." She teases the side of your neck with her teeth, never breaking skin, and with every whisper, you can feel her breath along your ear. Her hand slides up around the back of your neck, and tightens, and you can feel her nails digging into your skin. "I want tae drag me nails along the back of yer neck, and force yeh to kiss me." |
67510 "I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, chief. I'll just float here and watch. Don't mind me - just sitting here, floating and watching, that's me." |
67511 "Do yeh know I can *smell* yeh from fifty paces, that smell of formaldehyde pouring offa yeh like one of them Dustie shamblers. Maybe if yeh cleaned yerself up some, yeh'd be a right prize." Her eyes flash. "I'd make passion with yeh so hard yeh'd be knocked off the spire." She steps back, her tail flicking lightly against your leg, then gives you a hard stare. "So... d'yeh fancy me?" |
67512 Hold her and listen... |
67513 You grab Annah, and before she can squirm free, you bite her lightly on the neck. As your teeth touch the skin, Annah hisses loudly, clawing like a cat, and tears away from you. "I was only *teasin'* yeh, yeh scarred vampire! L-l-leave off!" Despite her protestations, however, her face is flushed, and she is breathing heavily. "An' watch yer mitts next time!" She crosses her arms. "Yeh makin' me red, yeh are!" |
67514 Grab her, bite her back. |
67515 "Yes... yes, I do." |
67516 "Annah, let's not have any more of that, all right?" |
67517 Lie: "What's the problem? Biting is a customary greeting where I'm from." |
67518 "You bite *me,* I bite *you.* If you don't like it, then don't DO it." |
67519 "Look, enough of this... I had some questions for you." |
67520 "Enough of this; let's move on." |
67521 "Oh, *right,* I believes yeh." Annah's breathing slows, returning to normal. "Yeh jist keep yer mitts offae me, yeh hear?" |
67522 "Look, enough of this... I had some questions for you." |
67523 "Enough of this; let's move on." |
67524 "I'll do what *I* please, so I will." Annah sneers; she still seems to be a little flushed. "Yeh jest keep your mitts offa me, yeh hear?" |
67525 "Look, enough of this... I had some questions for you." |
67526 "Enough of this; let's move on." |
67527 "Well, then yer chances are slimmer than yeh'd think, they are." Annah sneers; she still seems to be a little flushed. "I was only *teasin'* yeh, yeh scarred vampire. Yeh don't smell *that* good, yeh don't." |
67528 "Look, enough of this... I had some questions for you." |
67529 "Enough of this; let's move on." |
67530 "Have no fear o' that." Annah sneers; she still seems to be a little flushed. "I was only *teasin'* yeh, yeh scarred vampire. Yeh don't smell *that* good, yeh don't." |
67531 "Look, enough of this... I had some questions for you." |
67532 "Enough of this; let's move on." |
67533 "Been at the Village longer than I. Came there a stone's age ago, maybe even *found* the place, some o' the villagers say." Annah frowns. "Pharod's a shrewd one, he is. Has a way of squeezin' more outta copper than most, an' he never was at a lack for jink." |
67534 "Was he searching for that bronze sphere all that time?" |
67535 "Was he searching for that bronze sphere all that time?" |
67536 "He sure didn't show much wealth when I visited him. He must be squeezing copper tighter than you think." |
67537 "I had some other questions..." |
67538 "I see. Let's move on." |
67539 "I s'pose." Annah shrugs again. "I don't know why he was all a-fire tae get it, I don't. I could smell it as soon as yeh brought it to him." She wrinkles her nose. "Foul custard smell it had. Still... it must have been something right valuable for him tae carry on about it like he did - almost a half-score o' Collectors got penned in the dead-book tryin' tae fetch it." |
67540 "I think he was searching for it because he thought it would save his life." |
67541 "I had some other questions..." |
67542 "I see. Let's move on." |
67543 "If it's like yeh said, I s'pose he was." Annah shrugs again. "No accountin' for Pharod's foolishness, there isn't. A trinket won't save yeh from fate's hand. If the stains on yer soul are black enough, no amount o' washing will get 'em out." She pauses. "Still, if he thought it could save him, maybe it *was* important somehow... or at least worth a bit o' jink." |
67544 "I had some other questions..." |
67545 "I see. Let's move on." |
67546 She blinks. "What d'yeh mean?" |
67547 "Pharod didn't lead a good life, I gather - he was once a 'Guvner' in one of the Upper Wards. He apparently used his position to lie, cheat, and hurt others in the process - so much so he was destined to go to the hells when he died. He thought the bronze sphere would save him somehow - so much so he threw away his title, his wealth, and his position to try and find it." |
67548 I told Annah about what I had learned from Reekwind in the Hive; she didn't seem to know anything about Pharod's past, and she was surprised to hear what I told her. |
67549 "Really?" She goes silent for a moment, then shakes her head. "No accountin' for Pharod's foolishness, there isn't. A trinket won't save yeh from fate's hand. If the stains on yer soul are black enough, no amount o' washing will get 'em out." She pauses. "Still, if he thought it could save him, maybe it *was* important somehow... or at least worth a bit o' jink." |
67550 "I had some other questions..." |
67551 "I see. Let's move on." |
67552 "Nay, he doesn't show it, but he's a packrat, he is, but he don't like others tae be pokin' about in his things, so he keeps 'em hid." |
67553 "So he has his valuables hidden away?" |
67554 Annah frowns. "She meant *nothing,* she did. Barmy hag talk, it was." |
67555 "Are you sure?" |
67556 "Never mind, then. I had something else I wanted to ask you..." |
67557 "Forget it, then. Let's move on." |
67558 "It was NOTHING. If yeh donnae know what she was sayin', I don't either." |
67559 "Well, if you want to talk about it, I'm lis-" |
67560 "Never mind, then. I had something else I wanted to ask you..." |
67561 "Forget it, then. Let's move on." |
67562 "I..." Annah's gaze drops for a moment. "I donnae why I'm travelin' with yeh! I donnae know why I went with yeh tae find Ravel!" She frowns, but she seems more confused than angry. "It makes no *sense,* it does, and I donnae like it." |
67563 "I..." Annah takes a deep breath. "I think I have *feelings* for yeh. It feels strange, it does... I don't think I've ever liked *anyone.* But yeh..." Annah gives a half-hearted shrug without meeting your gaze. "I donnae know what it is about yeh, I mean - yeh're *daft* a lot of times, yeh walk like yer hips are broken, yeh're clumsy, yeh smell like a zombie, but..." She sighs. "I *like* yeh." |
67564 Annah frowns and glares at the ground. "Aye, maybe it's a *blessed* thing, it is, too. Feelin' for others'll just get yeh stabbed in places that don't heal." |
67565 "Annah, why didn't you say something? We could have settled this long b-" |
67566 "Annah, I care about you... but just not in that way." |
67567 "Annah, why didn't you say something? We could have settled this long b-" |
67568 "It's cause I think yeh're *doomed.*" Annah suddenly meets your gaze. "I think yeh walk with chains, but yeh don't know it yet. So I... feel for yeh, but I'm afraid for yeh... an' that's *killing* me, it is. I donnae want yeh come tae harm, but I donnae know what tae do to stop it. So... I walk with yeh." |
67569 "I appreciate you standing by me, Annah." |
67570 "Well, I think I am doomed. Look, I had some other questions..." |
67571 "I see. Look, enough of this: let's move on." |
67572 "Aye... well..." She falls silent for a moment, then shrugs. "No matter." |
67573 "Look, I had some other questions..." |
67574 "All right, then, Annah. Let's go." |
67575 "It's cause I think yeh're *doomed.*" Annah suddenly meets your gaze. "I think yeh walk with chains, but yeh don't know it yet. So I... *feel* for yeh, but I'm afraid for yeh... an' that's *killing* me, it is. I cannae let yeh come tae harm, but I donnae know what tae do to stop it!" |
67576 Kiss her. |
67577 Kiss her. |
67578 Annah snarls. "Aye, don't be comin' and dredgin' up that wash. If yeh want tae lock lips with a fiend, kissing that hag was probably the *safest* thing yeh coulda done." She spits. "Now stop rattlin' yer bone-box: I donnae want tae hear another word about it, I don't." |
67579 "Never mind, then. I had something else I wanted to ask you..." |
67580 "Forget it, then. Let's move on." |
67581 Annah frowns, then nods. "Aye, yeh were right not tae kiss that hag, yeh were." |
67582 "Well, I didn't kiss her because I wanted to kiss you." |
67583 "Never mind, then. I had something else I wanted to ask you..." |
67584 "Forget it, then. Let's move on." |
67585 "Eh? What?" |
67586 Kiss her. |
67587 Kiss her. |
67588 "Never mind. I had something else I wanted to ask you..." |
67589 "Forget it. Let's move on." |
67590 Annah rolls her eyes. "Oh, aye, yeh'll kiss the evilest, ugliest witch on all the known planes, but yeh won't lock lips with me? Oh, aye, anything yeh say now will make it better, it will!" |
67591 Kiss her. |
67592 Kiss her. |
67593 "PLEASE DO NOT ATTACK THE HEAD!" |
67594 "Never mind, then. I had something else I wanted to ask you..." |
67595 "Forget it, then. Let's move on." |
67596 You grab the back of her neck with your free hand, and you watch Annah's features go stone as you pull her to you and kiss her on the lips. |
67597 At first, it's like kissing a wall, then she starts slowly kissing you back, hesitant at first, then with more confidence, her teeth lightly biting your upper lip. You hear her snarl in the back of her throat, and her tail starts snaking around your leg, then *squeezing,* each squeeze matching one of her bites. |
67598 You grab the back of her neck with your free hand, and you watch Annah's features go stone as you pull her to you and kiss her on the lips. |
67599 At first, it's like kissing a wall, then she starts slowly kissing you back, hesitant at first, then with more confidence - her sharp teeth lightly biting your upper lip. You hear her snarl in the back of her throat, and her tail starts snaking around your leg, then *squeezing,* each squeeze matching one of her bites. |
67600 "Would you two cut it out before I have to get a dabus over here to separate the two of you!" Morte *hmmphs.* "Or at least allow me to cut in." |
67601 As you kiss, you suddenly notice that Annah's skin is becoming warm - it's radiating heat, like hot coals. You pull back, Annah's teeth giving one last bite, and she looks at you in confusion, then anger. "What is it, then? I'm not good at it, am I?" |
67602 "No, it's your skin - why are you getting so warm all of a sudden?" |
67603 "Aye?" Annah frowns, and looks down at herself; you notice small wisps of smoke are trailing from the edges of her jerkin. "Fiend blood, it is..." She raises an eyebrow. "Never had *that* happen before, though." |
67604 "What? No one's ever kissed you before?" |
67605 She shrugs. "No one ever *dared* tae. An' even if they did, I doubt it woulda been like that." |
67606 "I'll take that as a compliment, then." |
67607 "Aye... eh..." Annah glances around, and her tail is flicking erratically. "Are we gonna keep movin' on now or what? We don't have time tae be standing an' chattin', we don't." |
67608 "Well, *I'm* not done kissing you yet. Come here." |
67609 She steps back, alarmed. "Nay - who knows what would happen next - maybe my body'll turn tae *flame,* it will! Yeh and your lips keep your distance!" |
67610 "All right - THIS time. Let's move on." |
67611 Annah just looks at you as you address her, and she frowns. "Aye? What do yeh want *now?*" |
67612 "Are you all right?" |
67613 "I had some questions I wanted to ask you." |
67614 "Nothing, Annah. Just checking to see if you were still with me." |
67615 Annah just glares at you. |
67616 "I wanted to ask you some questions." |
67617 "Never mind, then. Let's go." |
67618 "Why don't yeh ask the stuck-up-ubus yer questions, then?" Annah's eyes narrow to slits. "Why are we even *traveling* with her? We don't NEED her, we don't." |
67619 "I don't have *time* for this, Annah. Stop being a banshee and lend a hand." |
67620 "Annah, I need all the help I can get - including yours." |
67621 "Annah, *please.* You're very important to me, and I need your help." |
67622 "Annah, I want you with me - not her. If she bothers you, I'll ask her to leave." |
67623 "I don't have *time* to argue this with you, Annah. If you don't like Fall-from-Grace being around, then leave." |
67624 "We'll discuss this later. Let's move on." |
67625 "Do it, then!" Annah glares at you. "I'm bettin' yeh won't - if yeh do, then we'll be better off for it, if not, then we'll be havin' this talk again, we will." |
67626 "Annah, I need all the help I can get - including yours." |
67627 "Annah, *please.* You're very important to me, and I need your help." |
67629 "I don't have *time* to argue this with you, Annah. If you don't like Fall-from-Grace being around, then leave." |
67630 "We'll discuss this later. Let's move on." |
67631 "Who *NEEDS* yeh, then?!" Annah takes her pack, dumps it in front of you, then spits on it. "Don't yeh EVER talk to me again, or I'll gut yeh, yeh filthy, stupid, scarred ugly-smellin' WRECK. I hope yeh ROT!" |
67632 "Leave, then. I don't want to see you again." |
67633 "Ye're a stem-shriveled *liar,* yeh are. Yeh only let me tag around with yeh 'cause yeh don't know what else tae do with me, yeh don't! Why didn't yeh just tell me tae push off as soon as Pharod made me your minder?!" |
67634 "Because-" |
67635 "D'yeh think I LIKE traveling with yeh?! Do YEH?! Cause yeh..." Annah's face wrinkles in disgust. "Your life, if yeh could CALL it that, is a right MESS, like your *skin* - all cut up and scarred. Yeh think yeh have some big meeting with th'fates or destiny, but yeh don't! Yeh're just a *mess,* yeh are!" |
67636 "Annah, I didn't ask you to leave because I didn't *want* you to leave." |
67637 "You will *never* speak to me like that again. You will be silent and do as you're told, or your life will become just as big a mess as mine is." |
67638 "I don't have *time* to argue this with you, Annah. If you don't like Fall-from-Grace being around, then leave." |
67639 "Oh, aye, and why is THAT then? This should be rich, it should. Yeh pity me, is that it? Yeh think I slow yeh down? Go on, say it!" |
67640 "I *don't* pity you, and you *don't* slow me down - you're quick, you're skilled, and I really need all the help I can get." |
67641 Annah frowns, her tail flicking back and forth. "Aye... well... *know* I'll gut her if she starts sizing us up for a feast, I will." She glares at you. "And don't get any ideas I'm staying cause *yeh* want me to - I'm just helpin' yeh out, I am." |
67642 "Fine. I had some questions..." |
67643 "Let's move on, then." |
67644 "What do YEH want?!" |
67645 "Annah, I need your help. Will you travel with me again?" |
67646 "Annah, I need your help. Will you travel with me again?" |
67647 "If you're not going to be traveling with us anymore, then I want my stuff back. Now." |
67648 "Like the HELLS I will! Not with the likes o' *her,* I won't! Yeh both can go kick off tae the Abyss and ROT there, so yeh can!" |
67649 "Annah, I want *your* company. Will you travel with me again?" |
67650 Truth: "Annah, Fall-from-Grace doesn't mean as much to me as you do. Will you please travel with us again?" |
67651 Lie: "Annah, Fall-from-Grace doesn't mean as much to me as you do. Will you please travel with us again?" |
67652 "If you're not going to be traveling with us anymore, then I want my stuff back. Now." |
67653 "Nay, I'm not traveling with a soul-devouring bitch like her, I'm not! She's got to *go,* she does!" |
67654 "All right, I'll see about having her leave, then. We'll speak again." |
67655 "If you're not going to be traveling with us anymore, then I want my stuff back. Now." |
67656 "If she doesn't mean as much to yeh, then *she's* got to go, she does. I'm not traveling with a soul-devouring bitch like her, I'm not!" |
67657 Truth: "Annah, look, I don't *care* about her. I *need* you to travel with me, but I need her help, too, for a time. After that, it'll be you and me." |
67658 Lie: "Annah, look, I don't *care* about her. I *need* you to travel with me, but I need her help, too, for a time. After that, it'll be you and me." |
67659 "Then you'll be travelling with NO ONE, then. I'll leave you here, and you can go back to your miserable life of scavenging corpses, or you can come with us." |
67660 "All right, I'll see about having her leave, then. We'll speak again." |
67661 "If you're not going to be traveling with us anymore, then I want my stuff back. Now." |
67662 Annah's eyes stare at you for a moment, trying to read your features. "Yeh'd best be telling *true* with me, yeh better." |
67663 "I am. Come on." |
67664 Annah looks at you - her anger vanishes as you speak the words, and her forehead creases. "So... maybe... I'll do that, I will. It's been good tae me so far!" |
67665 "That's brilliant. Just go back to scavenging deaders, and maybe one day you'll end up just like Pharod, all twisted, diseased, and *weak.* OR you can come with us. Your choice." |
67666 Annah stares at you, her tail motionless. |
67667 "Your choice. Right now." |
67668 "I'll... I'll come with yeh, I will." |
67669 "Good. Now come on." |
67670 "Aye, go back to that winged harlot's arms, then!" Annah spits. "I'll have no more to do with the two o' yeh, I won't!" |
67671 "Farewell, then." |
67672 Annah's eyes narrow to slits. "Where's the stuck-up-ubus, then? She try and take a bite out o' yer neck and send yeh off to the Abyss, did she?" |
67673 "She's not traveling with us anymore, Annah. I want you to join us again." |
67674 "Nothing - never mind. Farewell." |
67675 "How do I know it'll STAY that way, aye? What if she comes back - or..." Annah seems frustrated. "Someone else like HER comes along, aye? Will it be the same ol' thing?" |
67676 "Annah, it won't happen again." |
67677 "Never mind. Farewell." |
67678 "Aye... well... yeh best be careful, yeh should. I'll travel with yeh again, I will." |
67679 "Very well. Let's move on." |
67680 "So where's the place where you found my body?" |
67681 "So where's the place where you found my body?" |
67682 "So where's the place where you found my body?" |
67683 "I had a question about how you found my body..." |
67684 "Annah... didn't I meet you in the Hive, before I found Pharod?" |
67685 "Annah, did you find anything on my body before you brought it to the Mortuary?" |
67686 "Tell me a little bit about Pharod." |
67687 "Annah, when Pharod went to return the tribute he took from my body, he vanished for a while, then came back - but he never left Ill-Wind Court. Do you know where he went?" |
67688 "I wanted you to know that when I kissed Ravel in the maze, I..." |
67689 "I wanted you to know that when I kissed Ravel in the maze, I..." |
67690 "Annah, can you train me in thieving skills?" |
67691 Lothar told me that the reason I am immortal is that my mortality was stripped from me by the hideous night hag Ravel Puzzlewell. He went on to say that if I wanted further answers, I should seek her in the Maze to which she was sent by the Lady of Pain. Now I just need to figure out how to get there... |
67692 "All right, let's move on." |
67693 "Annah, I found Pharod dead in Ill-Wind Court." |
67694 "Annah, do you know how Pharod died?" |
67695 "In the maze, Ravel said you were tormented... what did she mean?" |
67696 "I appreciate you standing by me, Annah." |
67697 Annah's tail stops as you say the words, then she glares at you. "Are yeh serious? It's no time for jests, it isn't." |
67698 "No, Annah - I found him dead in Ill-Wind Court. Do you know who might have killed him?" |
67699 "I..." She shakes her head. "I *donnae.* No one with half-a-mind would - Pharod got a long shadow, he does. Yeh cross him, an' yeh end up getting th' stick, yeh will." |
67700 "You don't have to accompany me anymore, Annah. If you need to stay with the Buried Village, I -" |
67701 "All right, then. I had some other questions..." |
67702 "Never mind, then. Let's move on." |
67704 "Nay..." Annah interrupts you. "I don't need tae be in the Village - an' I was wonderin' what I'd do if Pharod got penned in the dead-book, I was." She snorts. "Oh, well; he's probably mounting someone's wall in the hells, he is." |
67705 "But... he's your father. Don't y-" |
67706 "Not me *real* Da, he wasn't." Her eyes take on a hard look. "He was greedy, an' he was stupid, an' he was selfish, an' he was weak." She frowns. "An' now 'ee's dead. And that's all." |
67707 "All right, then. There was something else I wanted to ask you..." |
67708 "Let's move on, then." |
67709 "Nay, I don't - I *need* tae see his body, though. Pharod's a tricky one, mayhap he's pulling a dodge on yeh..." |
67710 "I'll show you in a bit. First, I had some other questions..." |
67711 "I'll show you now, then." |
67712 "Aye?" |
67714 "So where's the place where you found my body?" |
67715 Give in. |
67716 "So where's the place where you found my body?" |
67717 "So where's the place where you found my body?" |
67718 Give in. |
67719 "I had a question about how you found my body..." |
67720 "Annah... didn't I meet you in the Hive, before I found Pharod?" |
67721 "Annah, did you find anything on my body before you brought it to the Mortuary?" |
67722 "Annah, I found Pharod dead in Ill-Wind Court." |
67723 "Annah, do you know how Pharod died?" |
67724 "Tell me a little bit about Pharod." |
67725 "Annah, when Pharod went to return the tribute he took from my body, he vanished for a while, then came back - but he never left Ill-Wind Court. Do you know where he went?" |
67726 "Annah, can you train me in thieving skills?" |
67727 "I wanted you to know that when I kissed Ravel in the maze, I..." |
67728 "I wanted you to know that when I kissed Ravel in the maze, I..." |
67729 "In the maze, Ravel said you were tormented... what did she mean?" |
67730 "Have you heard of a night hag called Ravel Puzzlewell?" |
67731 "Do you know where I could find a 'piece' of Ravel?" |
67732 "Nothing, Annah. Just checking to see if you were still with me." |
67733 Annah told me one about picking pockets; she said some people are more difficult to pick pocket than others. Common townsfolk are one thing, but picking on merchants or guards might be a different matter. Annah said that if you pick pocket a lot of townsfolk, the amount you gain from them can really add up. She also said it's possible to steal from stores as well, so if common Hivers don't seem to have anything of value, I could always stop by a shop and pick and choose from the inventory... |
67734 As part of my thief instruction, Annah told me how to hide in shadows - basically it can be done anywhere in any surrounding, but it doesn't work when I'm attacking someone or trying to pick a lock on a door, picking a lock on a chest... or picking someone's pockets. |
67735 Annah told me one benefit of hiding in shadows - when I step out of hiding and get the drop on someone, my attacks will hurt a LOT more. I think it's called a 'Backstab.' I'll have to try it out at some point. |
67737 "So will you teach me?" |
67738 Her eyes brighten. "Oh? Have you studied the Art before?" |
67739 "And you want to give up what you're doing now to renew your skills?" |
67740 After some time talking about the Art, she nods her head and smiles. "You are truly gifted. You have all you need to travel down the mystic path again." |
67741 "Let's first see if you even have the aptitude for it." She proceeds to test your intelligence and reasoning ability with a long series of logic and word puzzles... |
67742 "It looks like you have a functioning mind, at least." She studies you. "You've got a book, too. Good. You'll need that to write your spells in. All spells need someplace for storage. They come in all shapes and sizes, but in the end, they need to be written down for a mage to study. Are you understanding this so far?" |
67743 She keeps herself from laughing outright at you, but you can see a gleam of contempt in her eyes. "You haven't the mind necessary to be a mage. All your spells would be like water in your mind, flowing out through your ears before you could ever cast them. Stick with the sword, stick with thievery. You'll never be good at spells." |
67744 "Let's give you a little test, now. Take a look at this." She produces a scroll. "Read this, and tell me what it says." The glyphs on the scroll squirm before your eyes, becoming meaningless. |
67745 Instinctively, you let your eyes relax and you take in the meaning of the scroll almost subconsciously, as if another part of your brain had reasserted itself. The scroll lists arcane syllables, spell components, gestures, and rituals necessary for the completion of a spell. |
67746 Try as you might, you can't get the letters on the scroll to make sense to you. Every time you think you've fixed the symbols in your mind, they swim in your vision, leaving you with a pounding headache. Finally, after minutes of intense scrutiny, you pull back from the parchment, your eyes glazing... and suddenly the contents of the scroll are made clear. The scroll lists arcane syllables, spell components, gestures, and rituals necessary for the completion of a spell. |
67747 Kitla smirks. "So you already know your way around a spell scroll, eh? What that means is that you've had training sometime, even if you've forgotten it, because only a mage could read the symbols on that scroll. You've opened your mind to it again. You've just saved yourself years of study. Congratulations." |
67748 "You've already got the book, so all that's required now is that you know how to memorize and cast your spells. First, you need to have a clear head and plenty of rest before you can memorize spells. Before you rest, and this is essential, choose the spells you want to memorize, and then relax. When you awaken, spend some time with your written spells, and they'll enter into your mind." |
67749 "When you start out, your spells are limited. You'll be able to cast a single spell, perhaps even as many as three. Use 'em well, because when they're gone, you'll have to rest again before you can memorize more spells. As you progress in the Art, though, you'll find your memory holds more and more." |
67750 "Once you cast a spell, it's erased from your memory. If you need to cast the same spell twice, you'll need to memorize it twice." She pauses, thinking. "Keep a peery eye out for more spells. You can find them in many different places and forms, from different people. When you do find them, hoard them and put them in your spell book whenever possible. Just study them carefully and write them down." |
67751 "You've got it. Good. Here. Take these scrolls, and put them in your spell book. Good luck." |
67752 "My thanks. Farewell." |
67753 "Farewell." |
67754 "All right, then. Farewell." |
67755 "Maybe later. Farewell." |
67756 "Yes. I just need to brush up on some skills." |
67757 "No. I need instruction." |
67758 "Forget it. Just answer some questions." |
67759 "Forget it. Farewell." |
67760 "Yes." |
67761 "No, not really. Answer some questions instead..." |
67762 "No, not really. Farewell." |
67763 "Thanks. Farewell." |
67764 Answer her questions as best you can. |
67765 Answer her questions as best you can. |
67766 "Yes. I need a book to write my spells in so I can study them later." |
67767 "Fine. Farewell." |
67768 Examine the scroll. |
67769 Examine the scroll. |
67770 "This is a minor divination, isn't it? Something to identify items for you." |
67771 "This is a minor divination, isn't it? Something to identify items for you." |
67772 "Thanks. What's the next step?" |
67773 "I think I've got the basics down. Let's get to training." |
67774 Kitla, the mage in the Traitor's Gate tavern in Curst, showed me a magic scroll, and told me that my ability to read it meant that I had been a mage at some point in my life. |
67775 "How many spells can I cast?" |
67776 "I think I've got the basics down. Let's get to training." |
67777 "All right. Keep going." |
67778 "I think I've got the basics down. Let's get to training." |
67779 "All right. Is that all?" |
67780 "I think I've got the basics down. Let's get to training." |
67781 Kitla taught me the fundamentals of magic. Before I rest, I'll need to pick the spells I want to memorize by going to my spell book and choosing them. If I want to be able to cast a spell multiple times, I'll have to memorize the spell multiple times. Whenever I rest, I'll awake the next morning with the spells in my memory, ready to be cast. I can only cast a small number of spells each day until I become more proficient in their use. |
67782 Apparently, I don't understand what the next Circle in the Unbroken Circle of Zerthimon meant, or so Dak'kon tells me. I think the meaning in the words lies beyond what is inscribed on the stone... I may have to bring some of my own wisdom to Zerthimon's teachings before I understand the Way of Zerthimon. |
67783 "Now." |
67784 "Now." |
67785 "I'll do it later. Answer some questions for me, will you?" |
67786 "I'll do it later. Farewell." |
67787 "Now." |
67788 "Now." |
67789 "I'll do it later. Answer some questions for me, will you?" |
67790 "I'll do it later. Farewell." |
67791 I found a way into the siege tower in the Lower Ward. Within the tower is an iron golem, almost the size of the tower itself. It seems to be forging weapons using a furnace within the tower. |
67792 Back to the Dead Nations |
67793 The throne of the Silent King |
67794 "There's proof in his quarters, his journal. I spoke with him about it, and he turned into a man-rat and attacked me." |
67795 "So... can you speak to the Silent King for me, now?" |
67796 "So... can you speak to the Silent King for me, now?" |
67797 "There's proof in his quarters, his journal. He's dead now, though." |
67798 "There's proof in his quarters, his journal." |
67799 "There's proof in his quarters, his journal. I spoke with him about it, and he turned into a man-rat and attacked me." |
67800 The skeleton priest *hrmmms* deeply, the lights of its eyes dimming as it thinks. "Soego. Rid us of that damnable Dustman, and I shall speak to the Silent King of thy freedom. However... I do *not* seek to have him assassinated. Merely give us a reason to remove him from the Dead Nations." |
67801 "He is...? Bah! I suppose thou expect me to speak to the Silent King on thy behalf, then... well, I shall not! Until thou can validate Soego's murder to me, thou shall *not* leave this place." |
67802 "Soego? Oh... he's dead." |
67803 "Did you know he's a cranium rat spy?" |
67804 "What troubles you so much about Soego?" |
67805 "I'll look into it. I had other questions..." |
67806 "I'll see what I can do. Farewell." |
67807 "Fine. I had some questions..." |
67808 "I suppose I'll try and find something, then." |
67809 "But... what *else* can I do to convince you?" |
67810 I asked Hargrimm what else I could do to convince him to set me free. He asked that I find some way to allow him to remove Soego from the Dead Nations, and that then he would speak to the Silent King on my behalf. |
67811 "Did you know he's a cranium rat spy?" |
67812 I exposed Soego as a cranium rat spy to Hargrimm. |
67813 Give Hargrimm a reason to remove Soego from the Dead Nations. |
67814 "No, I'm still working on it. Farewell." |
67816 Yvana, the curator of an Art Galleria in the Clerk's Ward, told me that the Dark Birds of Ocanthus she has on display are actually frozen shards of Styx-ice. Anyone mad enough to eat one would likely be affected as if they had drunk of the Styx - they would lose their every memory. Definitely a step backward for myself, though the idea might be appealing to some... |
67817 Keldor |
67818 This woman is panting and sweating. "Please... please... save me from these men..." |
67819 "Very well. Farewell." |
67820 "Teach me something about weapons." |
67821 "All right. Farewell." |
67822 "No. Farewell." |
67823 "Teach me something about weapons first." |
67824 "Thanks. Farewell." |
67825 "Teach me something about weapons first." |
67826 "Thanks. Farewell." |
67827 I made up a name for the nameless zombie; she seemed quite pleased with it. |
67828 "I had another question, then..." |
67829 "In that case, farewell." |
67830 "Fine. But... are you looking for someone?" |
67831 "Back so ssssoon? Go. We eat." |
67832 "Very well. Farewell." |
67833 "War Relic" |
67835 "Fine. But... are you looking for someone?" |
67836 Tainted Barse |
67839 Crumplepunch the Blacksmith |
67840 Porphatys Dagger |
67841 PORPHATYS BLADE (Cursed) Damage: 1-6 Piercing Enchanted: +3 Special: 1-6 Acid Damage Berserk THAC0: +3 Speed: 0 Weight: 1 Proficiency: Edged Not usable by Priests The acids of Porphatys, the fifth layer of Carceri, are dangerous to more than a body's physical form - they tear at his mind and soul, eating away at his reason. Weapons forged in this heart of betrayal do the same thing to their owners, but too many believe that the acidic powers of a weapon created in Porphatys are worth the risk. |
67842 DAGGER Damage: 1-6 Piercing Speed: 0 Weight: 1 Proficiency: Edged Not usable by Priests This dagger has a very unusual design. Sharp angles and curves adorn the blade making it difficult to tell what exactly the purpose of this blade is. |
67843 "What can you tell me about the silent prostitute?" |
67844 "What can you tell me about the silent prostitute?" |
67845 "What can you tell me about the silent prostitute?" |
67846 "What can you tell me about the silent prostitute?" |
67847 "What can you tell me about the silent prostitute?" |
67848 "What can you tell me about the silent prostitute?" |
67849 Kester the Distiller |
67850 "What can you tell me about the silent prostitute?" |
67851 "What can you tell me about the silent prostitute?" |
67852 Salabesh's expression darkens. "No... I recently upset the head of the Festhall's board of mages, and I feel it would be best to wait for a time before making my request. Besides, I am certain that 'Lady' Thorncombe won't come skipping out of the sensorium anytime soon..." He chuckles evilly. |
67853 "I had another question..." |
67854 "That's all I wished to know. Farewell." |
67855 "Humph! That vacuous, scatter-brained child of a woman... Thorncombe finally saw fit to leave the sensoriums and return to teaching, so my chance is lost. I do not wish to speak of it any longer!" Salabesh continues to mumble foul curses beneath his breath. |
67856 "I had another question, then..." |
67857 "That's all I wished to know. Farewell." |
67858 "Have you put in your request to be made mage-tutor of the Festhall, yet?" |
67859 "So... whatever happened to your becoming mage-tutor of the Festhall?" |
67860 "Have you put in your request to be made mage-tutor of the Festhall, yet?" |
67861 "So... whatever happened to your becoming mage-tutor of the Festhall?" |
67862 I met the man who cursed Reekwind in the Civic Festhall: Jumble Murdersense. |
67863 "I'd like you to remove Reekwind's curse." |
67864 "I'd like you to remove Reekwind's curse." |
67865 "Fine. But I'd like you to remove Reekwind's curse." |
67866 "I'd like you to remove Reekwind's curse." |
67867 Jumble sighs loudly, rolls his eyes, and nods. |
67868 "I'd like for you to take your old curse off of him." |
67869 "That's all I wanted to know. Farewell." |
67870 "You cursed Reekwind too, didn't you?" |
67871 "You cursed Reekwind too, didn't you?" |
67872 This person's eyes are wild with fear as the gehreleths lay waste to the crowd. "Save us, please!" |
67873 "I'll see what I can do..." |
67874 "Thank you! Without you, they would have torn us apart!" |
67875 "I know. Farewell." |
67876 Kyse the Caretaker |
67879 Dver's Concoctions |
67880 "I'll leave when I please. Farewell." |
67881 This man ignores you, his eyes intent on the judge on the platform. His lips press tightly together, and his knuckles are white. He chuckles humorlessly to himself, not even registering your presence. |
67882 "Forget it, then." |
67883 "Bring them on..." |
67884 "Very well, farewell." |
67885 Tylero's Steel |
67886 "Thanks for your time. Farewell." |
67887 "Fools." |
67888 "KILL yourselves... thieves!" |
67889 "Stop! Stop this!" |
67890 Good Incarnation |
67891 Incarnation |
67892 Paranoid Incarnation |
67893 Practical Incarnation |
67894 Finam the Linguist's Home |
67895 Yves leans forward as you tell the tale of the Alley giving birth... she seems to devour your every word. As you finish, she smiles at you, then Nordom. "I shall remember this tale. And now, I have one for you: 'The Clock and the Quadrone.'" |
67896 "Wait... I had a question..." |
67897 "Go on..." |
67898 "I'll hear the rest another time, Yves. Farewell." |
67899 Tell her the story of the Alley of Lingering Sighs. |
67900 The Barracks |
67901 The Distiller |
67902 Curst Administration |
67903 The Gate to Carceri |
67904 The Blacksmith |
67905 The clanging and pounding from inside this building lead you to believe that it's a smithy. |
67906 This tiny booth used to be covered with papers announcing events, wanted posters, and other public notices. Now there is a sign reading: "QUARANTINE IN EFFECT". |
67907 "I must be going now, farewell." |
67908 "I must be going now, farewell." |
67909 These heavy gates are locked, barred, and sealed. There is a large notice pasted on them that reads: QUARANTINE IN EFFECT. NO PASSAGE IN OR OUT OF THE CITY. |
67910 This man is bruised and bloody. His face is puffed, swollen from the savage beating administered by Curst's guards. He does not speak, but spits out a tooth and a mouthful of blood. |
67911 "Farewell, then." |
67912 The guard pauses long enough to say, "You didn't see nothing, not if you know what's good for you." He turns back to his victim. |
67913 "Farewell." |
67914 "Nothing - never mind. Farewell." |
67915 "Nothing - never mind. Farewell." |
67916 "Sorry you feel that way... never mind, then. Farewell." |
67917 "Sorry you feel that way... never mind, then. Farewell." |
67918 "Help me! Stop them!" |
67919 "I'll see what I can do..." |
67920 "I'm not interested in whatever it is you want. Leave me alone." |
67921 "Very well. Farewell." |
67922 "Tell us and we'll stop hurting you." |
67923 "I can't tell you..." |
67924 "Make it easy on yourself." |
67925 "Just tell us!" |
67926 "I can't!" |
67927 "She's just a girl! How much harm can she do?" |
67928 "Let's look lively here, boys! We've got a quota to fill!" |
67929 "Off your duffs, lads... this isn't a major operation!" |
67930 "You're ruining our fun!" |
67931 "Thank you, sir. You'll find him in the Great Godsman Hall." He opens the gate for you. |
67932 "Thanks." |
67933 "No business. Sorry. Farewell." |
67934 "Where'd you hide it, Jansen?" |
67935 This person turns, eyes narrowed and sneering, as you interrupt them. Taking in your appearance at a glance, their expression softens into a mere tight-lipped frown; they give you a grudgingly respectful nod and turn away again. |
67936 Leave. |
67937 This person turns and barely looks up from their drink. "I can't help you, I can't answer your questions... so just leave me be. Farewell." |
67938 Leave. |
67939 They turn and glower at you angrily. "What? Can't you see I'm busy? If I'd wanted to speak with you, I'd have started the conversation myself." They turn away, shaking their head. |
67940 Leave. |
67941 This person turns and looks you over nervously. "I can't stop you from drinking here, but I'm not speaking with you - and that's that." They turn away and resume their drinking. |
67942 Leave. |
67943 They have nothing more to say to you. |
67944 Leave. |
67945 The cook's face begins to grow red with anger. "What, did you not hear me? Out! Out of my kitchen!" |
67946 Leave. |
67947 "What the... I *know* I locked that door behind me! Get out, will you?" |
67948 Leave. |
67949 "Mayhap it's my own blasted fault if I forgot to lock the door... but I'd rather you weren't in my room just now. Out, please." They motion towards the door. |
67950 Leave. |
67951 They stare at you angrily and point towards the door, unwilling to say even a word to you. |
67952 Leave. |
67953 This tawdry, scantily clad woman smiles coyly, shrugging off one of her brassiere's straps as you approach her. "Twenty coins, cutter, and I'm yours..." |
67954 She sighs and tugs her brassiere back up. "No. Sorry, not going to happen." |
67955 "Why not?" She smiles wickedly, playing with her hair. "If it looks like enough fun, mayhap they'll join in..." She winks and motions you towards her. |
67956 "Oh, him?" She looks over to the burly guardsman in the doorway, his back to the room as he peers down the hall. "My friends and I just slip him some jink to watch out for us, is all. Why? He making you nervous? Don't worry, he won't watch... come here..." She opens her arms to you. |
67957 You finish your sordid little fling, dress yourself, and gather your belongings. "Mmm, you don't tire easily, do you? Well, come and see me again soon, if you'd like. Farewell." |
67958 "Actually, I had some questions..." |
67959 "Sounds reasonable... here's the coin." |
67960 "Eh... with the others here?" |
67961 "No thanks. Farewell." |
67962 "Tell me what's going on with the guard outside, at least..." |
67963 "Well... how about you be mine for twenty coins, then?" |
67964 "Fine... farewell." |
67965 "You're right... why not? Here's the coin..." |
67966 "Actually... I just had some questions..." |
67967 "No thanks. Farewell." |
67968 "Why not? Here's the coin..." |
67969 "Eh... with the others here?" |
67970 "No thanks. Farewell." |
67971 "Maybe I will. Farewell." |
67972 Leave. |
67973 The burly Curst guardsman looks you up and down. "It's not me you want to be talking to, cutter... it's them." He motions to a number of attractive - if somewhat tawdry looking - women in the room behind him. "And be kind when you do, cutter... don't play rough with the ladies." |
67974 He shakes his head; through the narrow slit in his helm you can see his eyes roll. He doesn't speak another word to you. |
67975 "Actually, it *is* you I wanted to talk to..." |
67976 "Farewell, then." |
67977 Leave. |
67978 This worker looks up from their task only momentarily. "Look... what I'm doing here isn't going to get done while I trade the chant with some passerby. Just leave me be while I'm toiling away here, will you?" They return to their labor. |
67979 Leave. |
67980 This person turns to you, scowling as you interrupt them. "Do I *know* you? That's right... I didn't think so. Now leave me alone - farewell." |
67981 Leave. |
67982 This person stops and faces you as you try and get their attention. "No disrespect, cutter, but I don't talk to people I don't know - and I don't want to get to know you, either. Find someone else to answer your questions, all right? Farewell." |
67983 Leave. |
67984 They smirk, cutting you off before you can greet them. "I don't want to hear it - not a word. Go find some other sod to interrogate, will you?" |
67985 Leave. |
67986 They smile nervously at you, holding their hands up protectively. "I try and stay away from trouble, blood, and from the looks of you - you're it. Just leave me alone... please." |
67987 Leave. |
67988 This person has nothing more to say to you. |
67989 Leave. |
67990 This person glares at you, obviously irked at interrupting the conversation, and turns back to the crowd. |
67991 The reply is snappish. "You're interrupting. Of course not!" |
67992 "Fine, then. Farewell." |
67993 "I just had some questions..." |
67994 "Farewell, then..." |
67995 This man is clearly irked that you're drawing his attention away from the bird fight. "What? Go ask someone else your stupid questions!" He turns back to the match. |
67996 "Fine, then." |
67997 Curst Citizen |
67998 Curst Citizen |
67999 Doubtful Skeleton |
68000 ::Whisper:: |
68001 ::Kiss:: |
68002 "Get out of my kitchen! Out!" |
68003 "Oye! I'll learn you not to break *my* room, sod!" |
68004 "Are you ready, yet?" |
68005 "Almost... almost..." |
68006 *Squawk* |
68007 *Hisssssss* |
68008 "Get him! Get him!" |
68009 "Go on, boy! Nail 'im!" |
68010 "Cheap whore!" |
68011 "Worthless sod!" |
68012 "Ungrateful tramp!" |
68013 "Stemless boor!" |
68014 "Witless trollop!" |
68015 "Gutless child of a man!" |
68016 "That bird's goin' down in feathers, mark my words." |
68017 "He's a fighter, he's a fighter..." |
68018 "You see what I mean?" |
68019 "Someone's gonna owe me plenty o' jink tonight!" |
68020 "I wouldn't be too sure of that." |
68021 "How many hits was that?" |
68022 "My bird got in three hits so far." |
68023 "Break 'em up, then." |
68024 "All right, boy... go get him!" |
68025 "I got a lot o' money ridin' on you, bird!" |
68026 The smell of spilled ale and desperation that emanates from this place says it must be a tavern... |
68027 The overpowering smell of slowly moldering foodstuffs marks this as some sort of food storage tower. |
68028 This is a guard tower. Oddly, there seem to be no guards in it. |
68029 This long, wooden bar has been polished to a deep mahogany shine. |
68030 This enormous monstrosity was apparently intended as a joke that no one got. It is dusty and untended. |
68031 This painting, on a velvet background, is poorly rendered and fuzzy. Looking carefully at it, you think it might be a woman. |
68032 The hotel registry holds many names. A large number of them look like they're in the same hand - like someone was trying to hide the fact that they've been coming here far too often. |
68033 Apparently, rabbit stew is being served tonight. |
68034 I finally finished that damnable Dreambuilder quest. What I received for it was... a feather. This is supposed to be the key that unlocks the door to the dreams. I hope that it'll be worth the trouble. |
68035 I retrieved the coffin pillow from Hamrys for Xander. I wonder what errand he'll have me run next. |
68036 After I fetched the razor-crusted birdcage, Xander told me to get a pillow from a coffin, to mimic the sleep of the dead. |
68037 I brought back a vial of flesh and blood for Xander and his... my... Dreambuilder. He next demanded a birdcage crusted with razors. |
68038 Fetch a vial of skin and blood. |
68039 Xander has asked me to fetch him a vial of my skin and blood for the final stages of the Dreambuilder. |
68040 I brought the vial to Xander. He sent me looking for a birdcage covered in razorblades. |
68041 Fetch a birdcage festooned with razorblades. |
68042 I brought the vial to Xander. He sent me looking for a birdcage covered in razorblades. |
68043 Find the night hag Ravel Puzzlewell. |
68044 I returned with the birdcage. Xander then asked for a pillow from a coffin. |
68045 Bring a coffin pillow to Xander. |
68047 I brought the pillow to Xander. This is my last quest to complete the Dreambuilder... except to gain the key. |
68048 Get the key. |
68049 All I need to do gain the key to the Dreambuilder is ask Xander for it. |
68050 I have earned the key of dreams. |
68051 "Axe of Celestial Fire" |
68052 Your inventory is full. |
68053 Drusilla, who stands by the door in the Smoldering Corpse Bar, told me of the man burning over the grill. His name is Ignus, and he was apparently the best mage to come out of the Hive in ages. His rivals opened a channel to the Elemental Plane of Fire through him, and now he keeps himself alive by sheer concentration. A powerful man, indeed... |
68054 "Giltspur the auctioneer wanted you to post this handbill." |
68055 "Nothing. Farewell." |
68056 "Nothing. Farewell." |
68057 "Fine... I'll look around the Ward for something suitable, then." |
68058 A rather eccentric mage by the name of Quell refuses to speak with me on the grounds that I haven't shown him the proper respect by giving him a gift. He suggested candies or chocolate, but that they could not be of the common sort... they must be 'exotic.' I told him that I'd find somewhere in the Clerk's Ward that sold such things. |
68059 "*Know* that I am not a teacher in this, but *know* that I may serve as a guide. I do not *know* how humans come to be versed in the 'Art,' but when you learn the Art, return and ask again." |
68060 "I'll ask again when I'm a mage, then. In the meantime, I had some other questions instead..." |
68061 "I'll see if I can find a mage teacher first, then. Let's move on." |
68062 "Can you teach me anything of the Art, Dak'kon?" |
68063 "I must be going now, farewell." |
68064 "Yes, Director. Do not become separated from any companions while in the maze. If the maze were to be reset, or a new difficulty setting chosen, anyone left in the maze would be killed." |
68065 "I see... I will not reform my party while in the maze. Anything else?" |
68066 "Yes, Director. Do not drop items or equipment in the maze. If the maze were to be reset, or a new difficulty setting chosen, any items left in the maze would be destroyed." |
68067 "I see... I will not drop anything important in the maze. Anything else?" |
68068 He pauses to think a moment. "No, Director." |
68069 "I see. I have some more questions..." |
68070 "Very well, farewell." |
68071 While in the modron maze, I cannot reform my party. If the maze were ever reset or the difficulty level changed, anyone left in the maze would be killed. |
68072 While in the modron maze, do not drop anything of importance. If the maze were ever reset or the difficulty level changed, anything left in the maze would be destroyed. |
68073 This item makes creature immune to death magic |
68074 Tainted Barse asked me to rescue his daughter from slavers. He told me to talk to Marquez, the Harmonium officer in his tavern. |
68075 "As I said before, then: I had some questions..." |
68076 "How hard can it be to grab a hold of her?" |
68077 "Put your backs into it, you dogs!" |
68078 Marquez |
68079 Marquez |
68080 Chek'ka Plute |
68081 Chek'ka Plute |
68082 "I was merely passing by. Farewell." |
68083 "My question...?" |
68086 The skeleton crosses its arms and refuses to say even a single word. |
68087 Leave. |
68089 "No. Were thou not a prisoner here, awaiting thy death, the answer might be different." |
68090 "Why *am* I a prisoner here?" |
68091 "I had some other questions..." |
68092 "That's all I wished to know. Farewell." |
68093 "Could I rest here?" |
68094 "I'm in need of healing - could you help me?" |
68095 "Could we rest here?" |
68096 "We're in need of healing - could you help us?" |
68097 "Help me! Please kill them before they enslave me!" |
68098 "I'll do what I can..." |
68100 Leave. |
68101 Leave. |
68102 Leave. |
68103 Leave. |
68104 "I have some questions..." |
68105 "Nothing, farewell." |
68106 Bedai-Lihn told me to seek out Scofflaw Penn at the print shop, and to tell him this: "The city must burn." |
68107 Doubtful Skeleton |
68108 Puzzled Skeleton |
68109 Puzzled Skeleton |
68110 Riddling Skeleton |
68111 Riddling Skeleton |
68112 Nameless Zombie |
68113 Nameless Zombie |
68114 "Very well, my Love... if you intend to go on, you must know this - past the entrance to the Fortress is a great antechamber with countless shadows. You must move swiftly and not let them gather about you, or you shall surely be slain!" |
68115 Knifed Ghoul |
68116 Knifed Ghoul |
68117 Deionarra warned me that past the entrance to the Fortress is a great antechamber of shadows. She said within the chamber are a series of great clocks, which she said I referred once to as the means by which I escaped the antechamber before. I'll have to keep an eye out for them and examine them if I see them. |
68118 There is a cleft in the rocks here. It looks like you might be able to squeeze into it - barely - but it doesn't seem to lead anywhere. You notice the ground here is littered with shards of obsidian, most likely caused by the occasional fireball you've seen streak through the air here blasting into the great boulders that line this vale. |
68119 Pick up a shard of obsidian, place it into your mouth, and bite it so that it cuts your tongue... |
68120 As you make to use the portal, you suddenly realize that you still have no idea where the portal to the Fortress of Regrets is, or where or what the portal's key might be. Until you've gotten this information from the Pillar of Skulls, you should not leave Baator. |
68121 Leave. |
68122 Leave. |
68124 "What can you tell me about the silent prostitute?" |
68125 "What can you tell me about the silent prostitute?" |
68126 "What can you tell me about the silent prostitute?" |
68127 "No, I wouldn't do that after the nice *gift* you gave me." |
68128 Xanthia laughs and then smiles. "How nice..." She turns her attention away from you. |
68129 "Farewell." |
68130 This is an invisible item that makes creature immune to paralysis |
68131 "ASCENSION" Damage: 3-10 Slashing Enchanted: +2 Special: +2 Slashing Damage +1 to Charisma +1 to Armor Class THAC0: +2 Speed: 4 Weight: 4 Proficiency: Axes Usable only by Fighters Usable only by Godsmen "Ascension" is one of the finest weapons created at the Great Foundry, the home of the Believers of the Source. It is one of three weapons called the "Triad of Tests," including the hammer "Reason" and the dagger "Enlightenment." The symbol of the faction is engraved on the axe head, and the edges of the blades are so sharp they could split a hair lengthwise. You are the first to bear this weapon. |
68132 "Ascension" |
68133 "ENLIGHTENMENT" Damage: 2-7 Piercing Enchanted: +2 Special: +2 Piercing Damage +1 to Charisma +1 to Armor Class THAC0: +2 Speed: 1 Weight: 1 Proficiency: Daggers Not usable by Priests Usable only by Godsmen The second weapon of the Godsmen's "Triad of Tests" - "Ascension" and "Reason" are the other two weapons in the triad - this dagger is slim, perfectly balanced, and light as a feather. The symbol of the Godsmen is engraved along the blade, and the entire weapon seems to shiver as if in anticipation. You are the first to bear this weapon. |
68134 "Enlightenment" |
68135 "REASON" Damage: 5-12 Crushing Enchanted: +2 Special: +2 Crushing Damage +1 to Charisma +1 to Armor Class THAC0: +2 Speed: 6 Weight: 5 Proficiency: Hammers Usable only by Fighters Usable only by Godsmen This enormous hammer is the third weapon in the Godsmen's "Triad of Tests." The other two are the axe "Ascension" and the dagger "Enlightenment." Its head is covered with mystic runes and engraved with the symbol of the Godsmen. It thrums in your hands. You are the first to bear this weapon. |
68136 "Reason" |
68137 I have found the elusive hag, Ravel Puzzlewell. |
68138 Lothar suggested that the next stage in my journey might be to journey to the Civic Festhall, where someone may be able to tell me more of the hag Ravel Puzzlewell, whom Lothar believes stole my mortality from me. |
68139 "I'll do it. Farewell." |
68140 "Very well. I'll be back." |
68141 Leave the door alone. |
68142 As you intone the first syllable, the gate creaks and groans. The metal barbs twist and pull on the second, and on the third, the gate springs open. |
68143 "That's that, then." |
68144 He leans forward conspiratorially. "I've a secret entrance into the underground here, a secret place almost no one knows. There is a way into the undercity..." He pauses. "But I have never used it. Should I go down, I foresee that I could never return. The way down is slippery, and the rubble would collapse behind me. When I'm ready to die, I shall slide down there and let the monsters feast on my bones." |
68145 "I had a few more questions..." |
68146 "I see. Farewell." |
68147 The caretaker of the dump told me of a secret entrance into the underground of Curst. He also says that once I pass that way, there's a good chance I would never be able to return the way I came. I'll keep this in mind. |
68148 "Nothing. Farewell." |
68149 "Farewell." |
68150 "No. Farewell." |
68151 "I see. Farewell." |
68152 "Farewell." |
68153 "I see. Farewell." |
68154 "Nothing. Farewell." |
68155 THEN PREPARE YOURSELF TO DIE AGAIN, BROKEN ONE. |
68156 "Even if I die, I'll come back for you. I *swear* it. I'll track you down again, no matter how long it takes." |
68157 "Even if I die, I'll come back for you. I *swear* it. I'll track you down again, no matter how long it takes." |
68158 "Even if I die, I'll come back for you. I *swear* it. I'll track you down again, no matter how long it takes." |
68159 Back to Curst Underground |
68160 Outer Ring |
68161 Middle Ring |
68162 Inner Ring |
68163 Sanctum |
68164 Trias' Dais |
68165 "Very well... I'll be here. IF you make it back." |
68166 "Very well... I'll be here. IF you make it back." |
68167 "Very well... I'll be here. IF you make it back." |
68168 "Very well... I'll be here. IF you make it back." |
68169 "Very well... I'll be here. IF you make it back." |
68170 "Very well... I'll be here. IF you make it back." |
68171 As you reach out, Morte suddenly speaks. "Whoa, whoa, whoa! Hold up, chief. Uh... there's a few things I need to tell you." |
68172 "Well, yeah - when you've been dead as long as I have, you learn to fake it really well. I've been kind of listening to your whole conversation. Use that power you got on someone else - I don't need it." |
68173 "Well, *yeah,* chief. It's not like you'd die. I mean, if you failed, you'd need someone to remember for you. Plus, you know how worthless I am in a fight - well, when I'm not taunting some mage or another..." |
68174 You reach out with your power again... |
68175 Resurrect Annah. |
68176 "Morte...?! You're not dead!" |
68177 "So you were going to *lie* there while I got my ass handed to me?" |
68178 "Then maybe that's what I'll need you to do. We'll talk about this *later,* Morte..." |
68179 Resurrect Dak'kon. |
68180 Resurrect Fall-from-Grace. |
68181 Resurrect Nordom. |
68182 Resurrect Ignus. |
68183 Resurrect Vhailor. |
68184 You reach out with your power, there is a rush of air, and Annah stirs - she raises her head slowly, then shakes it, confused. |
68185 "I found my mortality, Annah - and it turns out it doesn't like me much. I need your help." |
68186 Annah eyes take on a steely glint, then she nods. "I'm gonna stand by yeh." |
68187 "Let's do it, then..." |
68188 "...not setting Coaxmetal free from the siege tower." |
68189 "Then maybe that's what I'll need you to do. We'll talk about this *later,* Morte..." |
68190 "Then maybe that's what I'll need you to do. We'll talk about this *later,* Morte..." |
68191 "Then maybe that's what I'll need you to do. We'll talk about this *later,* Morte..." |
68192 "Then maybe that's what I'll need you to do. We'll talk about this *later,* Morte..." |
68193 "Then maybe that's what I'll need you to do. We'll talk about this *later,* Morte..." |
68194 "Then maybe that's what I'll need you to do. We'll talk about this *later,* Morte..." |
68195 As your power touches him, Dak'kon takes a staggered breath, then looks up weakly. It looks like he's barely clinging to life. |
68196 "Once, Dak'kon, you made the Pronouncement of Two Deaths as One. It is that time." |
68197 "Dak'kon, I need you now. Can you help me?" |
68198 Dak'kon takes a breath, then steadies himself, his blade *sharpening* as you watch. "This blade is yours." |
68199 "Very well." |
68200 "Very well." |
68201 "Very well." |
68202 "Very well." |
68203 "Very well." |
68204 "Very well." |
68205 "Let's do it, then..." |
68206 "Let's do it, then..." |
68207 "Let's do it, then..." |
68208 "Let's do it, then..." |
68209 As your power touches Fall-from-Grace, she rises dizzily to her feet - even disoriented, she somehow manages to maintain her composure. |
68210 "Fall-from-Grace - we're at the Fortress of Regrets, and I found my killer; it's my own mortality - it's taken on a life of its own. I really need your help right now." |
68211 She nods, slowly; her strength seems to return as she hears your words. "I fear that now we have entered, this place will not easily let us go." |
68212 "We'll see..." |
68213 "We'll see..." |
68214 "We'll see..." |
68215 "We'll see..." |
68216 Ignus stirs, the air around him flickering slightly, almost enough to bring him to life. |
68217 There is a rush of flames and heat, and Ignus soars into the air, the air *bending* from the thermals streaming from his body. He turns to you, his eyes like portals to the hells. *"I am yours... till death comes for us both."* |
68218 "Arise, Ignus. I have need of you." |
68219 "It may be this day, Ignus..." |
68220 "It may be this day, Ignus..." |
68221 "It may be this day, Ignus..." |
68222 The slightest touch of your power seems to set a spark through Vhailor's armored shell - it rises into the air, and refits itself into the semblance of a man. As the armor reattaches, two fires blaze within the helm. |
68223 "Vhailor?" |
68225 *I have AWAKENED.* |
68226 "Vhailor, listen to me: a great injustice has been done. When I die, someone else across the planes dies in my place. It has happened hundreds, thousands, perhaps hundreds of thousands of times. The multiverse dies so that I might live." |
68227 As you speak the words, Vhailor seems to *swell,* becoming greater, more a force than an armor. |
68228 "I know my crime, and I am trying to prevent it from ever happening again, but the one creature that could put an end to this injustice *refuses* to allow it for its own selfish reasons." |
68229 *YOU ARE NOW AMONG THE CONDEMNED. AS IS THIS OTHER. I WILL SEE BOTH YOUR SOULS SPLIT UPON JUSTICE'S BLADE.* |
68230 "Very well, Vhailor - but I need to attend to this other one first." |
68231 *I SHALL. THEN I SHALL RETURN FOR YOU.* |
68232 "Very well, Vhailor." |
68233 "Very well, Vhailor." |
68234 You reach out with your power, shaping the soul into Nordom's shape, slowly, until you feel it slipping back into the modron's body. There is a shudder from Nordom's frame, and he springs to his feet. |
68235 "Nordom, I *really* need your help right now... I found my killer, and it's my mortality." |
68236 "Awaiting Order." |
68237 "Get ready. You'll have a target for your crossbows soon enough..." |
68238 "Get ready. You'll have a target for your crossbows soon enough..." |
68239 "Then maybe that's what I'll need you to do. We'll talk about this *later,* Morte..." |
68240 "Very well." |
68241 "Let's do it, then..." |
68242 "We'll see..." |
68243 "It may be this day, Ignus..." |
68244 "Very well, Vhailor." |
68245 From the stench of old ale wafting out, you deduce that this is an alehouse. |
68246 Behind this gate lies a strange collection of ironwork and fountains. You're not sure, but you think it might be a city park. |
68247 This device looks like it sees plenty of use. |
68248 This kiosk has a different notice attached to it: BY ORDER OF THE BURGHER, ALL TRAFFIC THROUGH THE GATE HAS BEEN SUSPENDED. |
68249 The Gate to Carceri is festooned with various skulls... they moan quietly through their eye sockets in the breeze. |
68250 You're not certain if this heavy iron plate ever moved - but it's certainly not going anywhere now. |
68251 "I must be going, farewell." |
68252 "I must be going now. Farewell." |
68253 I awoke from touching the crystal and found myself trapped in a room, surrounded by incarnations of myself - one of them, the practical one, told me that only *one* of us could leave this place. He said we would either have to merge, with all of us surrendering our wills to one of the others, or else one of us would have to kill the other three. I'll have to get my bearings and puzzle this out... maybe speaking to the others will yield something. |
68254 "Nothing, I guess. Farewell." |
68255 Dak'kon shakes his head. "*Know* that enemies are near. Now is not the time." |
68256 "Very well." |
68257 "Can I talk to you about your teachings?" |
68258 Annah frowns, then shakes her head. "Nay, not now - there's enemies about, there is!" |
68259 "Never mind, then..." |
68260 "Annah, can you train me in thieving skills?" |
68261 "Annah, can you train me in thieving skills?" |
68262 "I must be going now, farewell." |
68263 "Vhailor, I need your help - my mortality seeks our deaths." |
68264 *THEN YOUR MORTALITY SHALL DIE.* |
68265 "All right then, Vhailor..." |
68266 "All right then, Vhailor..." |
68267 "All right then, Vhailor..." |
68268 "Deionarra told me that I could reverse death only when the victim had died close to me. But what she awakened in me - are you saying that was only a fraction of my power over life and death?" |
68269 "If you claim *you* have the power, then I must have the power, too - even if I wasn't there at the moment of death." |
68270 As you speak the words, Dak'kon's eyes close - for a moment, you think he can't hold on to life any longer - then they open, and his eyes are no longer the dead black you remember. Instead, they carry the metal texture of his blade, and you know that Dak'kon has become something *else* - something far more powerful. |
68272 "I've already dealt with the gehreleth, it's dead. So, are we partners now?" |
68273 "I must be going now, farewell." |
68274 Siabha made her final offer to me in her game of betrayals with An'izius. |
68276 I informed the captain of the Curst guards that Siabha was trying to murder An'izius. He was delighted to hear it, and vowed to arrest her. I hope I've done the right thing... |
68277 I informed the captain of the Curst guards that An'izius was trying to murder Siabha. He was delighted to hear it, and vowed to arrest the githyanki. I hope I've done the right thing... |
68278 "Farewell, Siabha." |
68287 "I left it stewing in the pentagram. You can go free it yourself. I've resummoned it... the rest is up to you." |
68288 I was told I couldn't learn more about weapons unless I specialize in the path of the warrior. A more rigorous devotion to the fighting arts, never forsaking them for thievery or magecraft, should grant me the specialization my tutor speaks of. |
68289 "No. Farewell." |
68290 "No thanks. Farewell." |
68291 "Nothing, thanks. Farewell." |
68292 "Forget it. Farewell." |
68293 "Not yet." |
68294 [no text] |
68295 This tunnel slopes sharply beneath the surface of the city. You probably wouldn't be able to return if you slid down its passage. You think it'd be a good idea to exhaust your other options first. |
68296 "Very well. I am ready to become mortal again." |
68297 "Very well. I am ready to become mortal again." |
68298 "Very well. I am ready to become mortal again." |
68299 "Very well. I am ready to become mortal again." |
68300 "Very well. I am ready to become mortal again." |
68301 "Very well. I am ready to become mortal again." |
68302 "Very well. I am ready to become mortal again." |
68303 "Very well. I am ready to become mortal again." |
68304 "Very well. I am ready to become mortal again." |
68305 "Very well. I am ready to become mortal again." |
68306 "Very well. I am ready to become mortal again." |
68307 "Very well. I am ready to become mortal again." |
68308 "Very well. I am ready to become mortal again." |
68309 "Very well. I am ready to become mortal again." |
68310 As you reach out with your power, Morte suddenly floats into the air. "Eh... hold up, chief. You don't need to resurrect me; I was uh, just kind of lying here, you know, listening to you two." |
68311 YOU WERE FEIGNING DEATH. |
68312 "Well, yeah, I mean I'm *already* dead and... uh, chief, what happened to your *voice?*" |
68313 I... AM SOMETHING ELSE NOW. TIME RUNS SHORT, AND SOON TIME AND FATE WILL CATCH UP WITH ME. I WILL RETURN YOU TO SIGIL, MORTE, IF YOU WISH IT. |
68314 "Wh-? Return me? What about *you?* Come on, chief, I may be a *coward,* but there's no way I'm leaving you in this place." |
68315 MANY ARE THE CRIMES THAT WERE COMMITTED WHEN MY MORTALITY AND I WERE SPLIT. THESE CRIMES CARRY A... PRICE. YOU MAY NOT GO WHERE I WILL SOON BE. |
68316 "Well, I *could* go with you anyway, chief, if you wanted me to - I mean, we've been through wors-" |
68317 NOT THIS TIME. PERHAPS ONE DAY YOU AND I WILL MEET AGAIN, ON ANOTHER PLANE. BUT NOT NOW. |
68318 Morte stares at you for a moment, then sighs. "Not to get all misty-eyed, but, uh, it's been a pleasure, chief." |
68319 FAREWELL, MORTE. |
68320 FAREWELL, MORTE. |
68321 FAREWELL, MORTE. |
68322 FAREWELL, MORTE. |
68323 FAREWELL, MORTE. |
68324 FAREWELL, MORTE. |
68325 FAREWELL, MORTE. |
68326 ANNAH. ARE YOU ALL RIGHT? |
68327 Annah's eyes widen as she hears your voice. "Wh - what *happened* ta yeh? Yer voice - it's like echoes, it is." |
68328 I HAVE CHANGED. I AM SOMETHING ELSE NOW, AND I CANNOT REMAIN HERE MUCH LONGER. I WILL RETURN YOU TO SIGIL, IF YOU WISH IT. |
68329 "Wh-" Annah opens her mouth, then pauses. "Wh- Where are *yeh* goin'?" |
68330 MANY ARE THE CRIMES THAT WERE COMMITTED WHEN MY MORTALITY AND I WERE SPLIT. THESE CRIMES CARRY A... PRICE. THERE IS A PLACE RESERVED FOR ONES SUCH AS I ON THE LOWER PLANES. IT IS... PUNISHMENT OF A SORT. |
68331 "But I... I don't *want* yeh ta go." |
68332 I WILL NOT FORGET HOW MUCH YOU WERE WILLING TO SACRIFICE FOR ME, ANNAH. |
68333 Annah nods. She looks like she is about to say something else, but then falls silent - but the unspoken thought remains in her mind, lingering. |
68334 I DO NOT NEED YOUR WORDS TO KNOW YOUR HEART, ANNAH. FAREWELL. |
68335 I DO NOT NEED YOUR WORDS TO KNOW YOUR HEART, ANNAH. FAREWELL. |
68336 I DO NOT NEED YOUR WORDS TO KNOW YOUR HEART, ANNAH. FAREWELL. |
68337 I DO NOT NEED YOUR WORDS TO KNOW YOUR HEART, ANNAH. FAREWELL. |
68338 I DO NOT NEED YOUR WORDS TO KNOW YOUR HEART, ANNAH. FAREWELL. |
68339 I DO NOT NEED YOUR WORDS TO KNOW YOUR HEART, ANNAH. FAREWELL. |
68340 AWAKEN, DAK'KON OF SHRA'KT'LOR, LAST WIELDER OF THE *KARACH* BLADE. |
68341 As he hears your words, Dak'kon slowly nods. "Your voice... have you at last come to *know* yourself?" |
68342 YES. IT WAS A... DIFFICULT THING, AND IT COST MANY LIFETIMES. MANY SUFFERED SO THAT I MIGHT KNOW MYSELF AGAIN. |
68343 "The *knowing* of one's self is a difficult path." |
68344 IN KNOWING IT, I KNOW WHERE I SHALL SOON BE BOUND. TIME AND FATE COME HERE EVEN AS WE SPEAK, AND I WILL NOT BE HERE MUCH LONGER. I WILL RETURN YOU TO SIGIL, DAK'KON, IF YOU WISH. |
68345 Dak'kon falls silent for a moment; when he speaks again, his voice is sharp, as if severing a link. "*Know* that once I owed you a debt. *Know* that you saved my life, and *know* that I followed you to settle that debt." |
68346 "I have paid for your life with mine. The debt is settled." |
68347 VERY WELL, DAK'KON. OUR TWO DEATHS WERE AS ONE. YOU WILL LEAVE THIS PLACE WITH YOUR FREEDOM. |
68348 VERY WELL, DAK'KON. OUR TWO DEATHS WERE AS ONE. YOU WILL LEAVE THIS PLACE WITH YOUR FREEDOM. |
68349 VERY WELL, DAK'KON. OUR TWO DEATHS WERE AS ONE. YOU WILL LEAVE THIS PLACE WITH YOUR FREEDOM. |
68350 VERY WELL, DAK'KON. OUR TWO DEATHS WERE AS ONE. YOU WILL LEAVE THIS PLACE WITH YOUR FREEDOM. |
68351 VERY WELL, DAK'KON. OUR TWO DEATHS WERE AS ONE. YOU WILL LEAVE THIS PLACE WITH YOUR FREEDOM. |
68354 FALL-FROM-GRACE. |
68355 Fall-from-Grace looks up, and she holds your eyes for a moment, then she smiles - but it is a slight smile, that carries more sadness than anything else. "Your voice - so you have found yourself at last?" |
68356 YES. THE PRICE WAS... HIGH. THE COST WAS MANY LIFETIMES, MINE AND OTHERS. |
68357 "The price of such a thing is seldom measured in copper." Fall-from-Grace studies your features. "Are you still -" |
68358 I AM STILL THE ONE YOU KNOW - BUT MY PERSPECTIVE HAS... CHANGED. I HAVE NOT FORGOTTEN YOU, IF THAT IS YOUR FEAR. |
68359 Fall-from-Grace smiles again, the same sad smile as before. "No, that was not my fear." |
68360 I CANNOT REMAIN HERE FOR MUCH LONGER. MY PUNISHMENT CALLS, AND FATE AND TIME SHALL SOON BE HERE. I WILL RETURN YOU TO SIGIL, IF YOU WISH. |
68361 "That is not my wish." Fall-from-Grace reaches forward, and her hand lightly touches your arm. There is a slight tingling sensation, barely felt, then she takes it away. "I *will* find you again, no matter where in the Lower Planes you will be - just as you shall be able to find me." |
68362 IT MAY BE A LONG TIME. WHERE I AM BOUND, TIME IS NOT MEASURED IN YEARS. AND THE CRIMES I HAVE COMMITTED ARE STRONGER THAN ANY CAGE. |
68363 "No cage shall separate us, and no Plane shall divide us." Fall-from-Grace's face becomes like stone. "Keep thinking of me, and we shall meet again." |
68364 I SHALL NOT FORGET ALL YOU SACRIFICED FOR ME. |
68365 She shakes her head. "Just do not forget me." |
68366 TIME LAYS WASTE TO ALL THINGS. BUT I SHALL FIGHT IT AS LONG AS I CAN. |
68367 "Time is not your enemy. Forever is." |
68368 PERHAPS SO. FAREWELL, GRACE. |
68369 PERHAPS SO. FAREWELL, GRACE. |
68370 PERHAPS SO. FAREWELL, GRACE. |
68371 PERHAPS SO. FAREWELL, GRACE. |
68372 NORDOM. |
68373 Nordom blinks, the shutters of his eyes *kliking* rapidly, then the shutters dilate to points, as if he is squinting at you. "Your voice x-ceeds standard recognized parameters." |
68374 I HAVE BECOME... WHOLE AGAIN. I HAVE CHANGED, BUT I SHALL NOT BE HERE MUCH LONGER. I WILL RETURN YOU TO SIGIL, NORDOM, IF YOU WISH. |
68375 "Query: Where is your next destination? Nordom will follow and protect you." |
68376 I HAVE COMMITTED MANY CRIMES ACROSS MANY LIFETIMES. I GO NOW TO A PLACE OF PUNISHMENT. YOU CANNOT COME WITH ME. |
68377 "Branching query: Do you not (require) or do you not (want) presence of Nordom?" |
68378 YOU CANNOT FOLLOW, NORDOM. IT IS NOT MY CHOICE. THERE ARE OTHER POWERS THAT NOW RULE MY ACTIONS. THEY ALWAYS DID, BUT NOW THEY KNOW ME FOR WHAT I AM, AND THEY COME EVEN AS WE SPEAK. |
68379 Nordom *whrrr-kliks* for a moment, then his crossbows begin *klikking* and *twanging* in his hands. "Nordom surrenders gratitudes. You helped Nordom find his idemnity." |
68380 AS YOU HELPED ME FIND MINE. I GIVE YOU YOUR FREEDOM, NORDOM. EXPLORE, LEARN, GROW. WE MAY MEET AGAIN, ON ANOTHER PLANE, IN A TIME FAR FROM NOW. |
68381 "Response: Heard and acknowledged. Nordom now awaiting said day." |
68382 HOLD ON TO YOUR LOGIC, NORDOM. YOU WILL FIND IT A GREATER SHIELD THAN MOST OF THE PASSIONS THAT RULE THE PLANES. |
68383 "The issue no longer equals total logic." |
68384 FAREWELL, NORDOM. |
68385 FAREWELL, NORDOM. |
68386 FAREWELL, NORDOM. |
68387 ARISE, IGNUS. |
68388 There is a rush of flames and heat, and Ignus soars into the air, the air *bending* from the thermals streaming from his body. He turns to you, his eyes like portals to the hells, and he gives a low, lingering hiss - but there is no menace in it, only a wariness, a caution you haven't heard before. |
68389 I WILL NOT REMAIN HERE MUCH LONGER, IGNUS. I WILL RETURN YOU TO SIGIL, IF YOU WISH. |
68390 Ignus stares at you; his expression is unreadable past the ruins of his face - and suddenly, you know what Ignus desires. |
68391 I WILL SEND YOU TO THE ELEMENTAL PLANE OF FIRE, IGNUS. THERE YOU SHALL SOAR UPON SKIES OF FLAMES, AND ALL CREATURES SHALL KNOW YOUR HEART. IN PERPETUAL FLAMES SHALL YOU DWELL, AS YOU WERE MEANT. |
68392 Ignus hovers, silent for a moment, and when he speaks, his voice sounds like someone... else, like a child, a student, one you remember long ago, in a different incarnation. "Master, forgive me... I have betrayed your teaching." |
68393 ONCE I TAUGHT YOU SUFFERING, IGNUS, AND THE BETRAYAL WAS MINE. NOW, I WILL SEND YOU TO A PLACE OF PEACE WHERE YOUR HEART MAY BE FREE. |
68394 THERE WERE MANY BETRAYALS, IGNUS. I FORGIVE YOU. |
68395 Ignus says nothing to this, merely bows. The flames crackle around his form; wisps of ash swirl around him, like tiny leaves. |
68396 FAREWELL, IGNUS. |
68397 FAREWELL, IGNUS. |
68398 ARISE, VHAILOR. |
68399 Vhailor's helm turns to you, his eyes pulsing like twin heartbeats. |
68400 VHAILOR, JUSTICE'S HAND IS SWIFT, AND IT IS COMING FOR ME NOW. I SHALL NOT REMAIN HERE MUCH LONGER. I WILL RETURN YOU TO SIGIL, IF YOU WISH. |
68401 *What CRIME has brought JUSTICE upon you?* |
68402 MANY DIED SO THAT I MIGHT LIVE VHAILOR. THE CRIME IS GREAT - AND TIME AND FATE COME FOR ME EVEN NOW. |
68403 *LET my WORDS carry you. JUSTICE is a teacher. IN your PUNISHMENT, find STRENGTH. Through punishment, you will achieve PERFECTION.* |
68404 PERHAPS SO, VHAILOR. I WILL THINK UPON YOUR WORDS. |
68405 *KNOW that should you escape your sentence, I shall find you, NAMELESS ONE.* |
68406 *The hand of justice shall not be stayed.* |
68407 WE SHALL NOT MEET AGAIN, I THINK, VHAILOR. I SHALL DWELL IN JUSTICE'S HALLS FOR A TIME, AND THE TIME SHALL NOT BE MEASURED IN YEARS. FAREWELL. |
68408 Morte stares at you for a moment, then sighs. "Not to get all misty-eyed, but, uh, it's been a pleasure, chief." |
68409 "Let's take care of business, then..." |
68410 Annah eyes have a steely glint, then she nods. "I'm gonna stand by yeh." |
68411 "Let's do it, then..." |
68412 Dak'kon nods at you. "This blade is yours." |
68413 "Very well, let's put it to use..." |
68414 "Awaiting Order." |
68415 "Just keep pumping crossbow bolts into the branched thing, and we'll sort it out later..." |
68416 Grace nods as you speak to her. "I fear that now we have entered, this place will not easily let us go." |
68417 "We'll see about that. First, let's attend to my mortality..." |
68418 Ignus is like a raging inferno, streams of flames rolling off his body like waves in some fiery ocean. *"Burnnnnn..."* |
68419 "Keep up the pressure, Ignus - don't give him a chance to concentrate." |
68420 *The hand of justice shall not be stayed.* |
68421 "Keep up the pressure, Vhailor. Don't give him a chance to concentrate." |
68422 I WILL SEND YOU TO THE ELEMENTAL PLANE OF FIRE, IGNUS. THERE YOU SHALL SOAR UPON SKIES OF FLAMES, AND ALL CREATURES SHALL KNOW YOUR HEART. IN PERPETUAL FLAMES SHALL YOU DWELL, AS YOU WERE MEANT. |
68424 "Interesting..." |
68425 GlobalGT("Regret","GLOBAL",1) |
68426 Relax and try to remember. |
68427 THIS WILL *NOT* HELP YOU. YOU HAVE RAISED YOUR COMPANION TO DIE A SECOND DEATH. |
68428 "Even if we die, I'll come back for you. I *swear* it. I'll track you down again, no matter how long it takes." |
68429 "Even if we die, I'll come back for you. I *swear* it. I'll track you down again, no matter how long it takes." |
68430 "Even if we die, I'll come back for you. I *swear* it. I'll track you down again, no matter how long it takes." |
68431 "Let's do it, then..." |
68432 "Let's do it, then..." |
68433 "Very well." |
68434 "Very well." |
68435 "We'll see..." |
68436 "We'll see..." |
68437 Guard Captain |
68438 "Then maybe that's what I'll need you to do. We'll talk about this *later,* Morte..." |
68439 "Then maybe that's what I'll need you to do. We'll talk about this *later,* Morte..." |
68440 Guard Captain |
68441 "It may be this day, Ignus..." |
68442 "Very well... I'll be here. IF you make it back." |
68443 "Let's do it, then..." |
68444 "Very well." |
68445 "We'll see..." |
68446 "Then maybe that's what I'll need you to do. We'll talk about this *later,* Morte..." |
68447 "Resurrect my friend and give them free passage from this place. *If* you have that power." |
68448 "I demand you resurrect my companion and give them free passage from this place. *If* you have that power." |
68449 "Before we become one, I want the life of my friend returned to-" |
68450 "Before we do, I demand you resurrect my companion." |
68451 "Then where's the harm in-?" |
68452 IT IS NOT MY *WILL* THAT YOUR COMPANION BE SAVED. YOUR MORTAL... *DOG* CHALLENGED ME IN MY HOME, AND ITS DEATH SHALL BE A REMINDER TO ALL THAT CHALLENGE ME. |
68453 "You *can't* resurrect my companion, can you?" |
68454 "I don't think you have a choice. I don't think you *can* resurrect my companion." |
68455 "Perhaps you will follow them to death's door soon enough. I had other things I would know..." |
68456 "Then you shall die as well. Prepare yourself, spirit. We shall see if my mortality can be slain." |
68457 "What are you talking about?" |
68458 "No, but I'd like to purchase some spells." |
68459 Intelligence decreased permanently |
68460 Wisdom decreased permanently |
68461 Dexterity decreased permanently |
68462 Constitution decreased permanently |
68463 Charisma decreased permanently |
68464 MaxHP decreased permanently |
68465 Armor Class decreased permanently |
68466 Pickpocket Succeeded [Annah] |
68467 FAREWELL, IGNUS. |
68468 Your inventory is full. Some items could not be bought. |
68469 "Very well. I am ready to become mortal again." |
68470 "Very well. I am ready to become mortal again." |
68471 "Very well. I am ready to become mortal again." |
68472 "Very well. I am ready to become mortal again." |
68473 "Very well. I am ready to become mortal again." |
68474 "Very well. I am ready to become mortal again." |
68475 "WHAT? I must endure your presence even longer? Will this torment never cease? Feh! Fine, then, fine! Spread out across the floor! Raid my larder! Knock over my experiments! I'll just be over here fuming! Feh!" He storms off. |
68483 "WE YIELD TO YOU, BIPED. WE YIELD. WE SHALL TROUBLE YOU NO MORE." |
68484 "Y'do, eh? All right, then. I've got a place over there you can bed down... I'll let you know if any monsters come a'wanderin'." |
68487 FAREWELL, NORDOM. |
68488 FAREWELL, NORDOM. |
68489 FAREWELL, NORDOM. |
68490 FAREWELL, MORTE. |
68491 FAREWELL, MORTE. |
68492 FAREWELL, MORTE. |
68493 I DO NOT NEED YOUR WORDS TO KNOW YOUR HEART, ANNAH. FAREWELL. |
68494 I DO NOT NEED YOUR WORDS TO KNOW YOUR HEART, ANNAH. FAREWELL. |
68495 I DO NOT NEED YOUR WORDS TO KNOW YOUR HEART, ANNAH. FAREWELL. |
68496 VERY WELL, DAK'KON. OUR TWO DEATHS WERE AS ONE. YOU WILL LEAVE THIS PLACE WITH YOUR FREEDOM. |
68497 VERY WELL, DAK'KON. OUR TWO DEATHS WERE AS ONE. YOU WILL LEAVE THIS PLACE WITH YOUR FREEDOM. |
68498 VERY WELL, DAK'KON. OUR TWO DEATHS WERE AS ONE. YOU WILL LEAVE THIS PLACE WITH YOUR FREEDOM. |
68499 PERHAPS SO. FAREWELL, GRACE. |
68500 PERHAPS SO. FAREWELL, GRACE. |
68501 PERHAPS SO. FAREWELL, GRACE. |
68503 "Then maybe that's what I'll need you to do. We'll talk about this *later,* Morte..." |
68504 "What are you talking about?" |
68505 "How do you propose we do that?" |
68506 "I... think I do. Farewell, Nemelle." |
68508 "Not... a problem. I... I was told you know the command word for this decanter." |
68510 "I... think I do. Farewell, Nemelle." |
68519 [no text] |
68520 Dialogue ... |
68521 Auto-Paused: Attacked |
68522 Auto-Paused: Badly Wounded |
68523 Auto-Paused: Dead |
68524 Auto-Pause Disabled |
68525 Auto-Paused: Enemy Sighted |
68526 Auto-Paused: Hit |
68527 Auto-Paused: Round End |
68528 Auto-Paused: Scripted |
68529 Auto-Paused: Spell Cast |
68530 Auto-Paused: Target Gone |
68531 Auto-Paused: Trap Found |
68532 Auto-Paused: Weapon Unusable |
68533  This space intentionally left blank  |
68534 You cannot place a two-handed weapon in your off hand. |
68535 We cannot detect a CD-ROM drive on your system. You cannot play Planescape: Torment without a CD-ROM drive. |
68536 Continue |
68537 End Dialogue |
68538 Near Death |
68539 Badly Injured |
68540 Barely Injured |
68541 Dead |
68542 Injured |
68543 Petrified |
68544 Uninjured |
68545 Dire charmed |
68546 Evil |
68547 Good |
68548 Held |
68549 Controlled by cleric |
68550 This program Needs to run in Direct Draw Exclusive Mode Please restart after closing other Direct Draw programs. |
68551 Windows must be running in High Color or True Color mode in order to run Planescape: Torment in a window. |
68552 Bad Slot Number |
68553 You cannot cast multiple instances of the same contingency spell on yourself. |
68554 You cannot change armor during combat. |
68555 You cannot use a party required transition while someone is in dialogue. |
68556 You cannot use a party required transition while someone is in a store. |
68557 This item cannot be removed. |
68558 Your class cannot use a second weapon. |
68559 You cannot change the equipped items on someone else's character. |
68560 Launcher of same type already equipped. |
68561 Your attributes are inadequate to use this item. |
68562 Inadequate Charisma. |
68563 Inadequate Constitution. |
68564 Inadequate Dexterity. |
68565 Inadequate Intelligence. |
68566 Inadequate level. |
68567 Inadequate Strength. |
68568 Inadequate Wisdom. |
68569 Cannot give item: inventory full. |
68570 Inventory Is Full |
68571 Item must be identified before use. |
68572 Magical weapon in use. |
68573 Monks cannot use two-handed weapons. |
68574 Item has no usable ability. |
68575 has nothing to say to you. |
68576 Cannot equip a ranged weapon in your off hand. |
68577 Cannot equip launcher when an off-hand weapon is equipped. |
68578 Cannot equip off-hand weapon when a launcher is equipped. |
68579 Cannot equip off-hand weapon when a ranged weapon is equipped. |
68580 Cannot equip ranged weapon when an off-hand weapon is equipped. |
68581 No Sprite |
68582 You cannot equip weapons while shapechanged. |
68583 Off-hand in use. |
68584 Two-handed Weapon Equipped |
68585 Failed Save vs. Breath Weapon |
68586 Failed Save vs. Death |
68587 Failed Save vs. Polymorph |
68588 Failed: Magic Resistance |
68589 Failed Save vs. Spell |
68590 Failed Save vs. Wand |
68591 is attacking |
68592 Attack Roll |
68593 Attack Roll (Off-hand) |
68594 Attacks |
68595 Aura Cleansed |
68596 Backstab Double Damage |
68597 Backstab Triple Damage |
68598 Backstab Quadruple Damage |
68599 Backstab Quintuple Damage |
68600 Backstab Sextuple Damage |
68601 Backstab Septuple Damage |
68602 Backstab Octuple Damage |
68603 Backstab Nonuple Damage |
68604 The backstab seems to have failed. |
68605 Your weapon is unsuitable for backstab. |
68606 You have failed to force the lock. |
68607 You have successfully forced the lock open! |
68608 You have failed to force the door. |
68609 You have successfully forced the door open! |
68610 Singing Bard Song |
68611 Stopped Singing Bard Song |
68612 You cannot initiate dialogue. <TARGET> appears busy. |
68613 A mind-controlled creature cannot speak to you of his own free will. |
68614 is casting |
68615 Casts |
68616 You've seen me! I'm sorry, but I have to kill you now! |
68617 Critical Hit |
68618 Critical Hit Averted |
68619 Critical Miss |
68620 Find Trap Mode |
68621 Encumbered: Slowed |
68622 Encumbered: Cannot move |
68623 Evades effects |
68624 Evades effects from <RESOURCE> |
68625 Fatigued |
68626 The Party Has Gained Experience |
68627 Gained Copper |
68628 The Party Has Gained An Item |
68629 The Party's Reputation Has Increased |
68630 Gained Special Ability: <SPECIALABILITYNAME> |
68631 Gained Spell: <SPECIALABILITYNAME> |
68632 <DURATIONNOAND> |
68633 Hide In Shadows Failed |
68634 Hide In Shadows Succeeded |
68635 Unaffected by effects from <RESOURCE> |
68636 <DAMAGEE> was immune to my damage. |
68637 Spell Ineffective |
68638 Weapon Ineffective. |
68639 Inventory Full: Item Dropped on Ground. |
68640 Item Drained |
68641 General information has been added. |
68642 Journal updated |
68643 The journey took <DURATION>. |
68644 Lock Pick Failed |
68645 Lock Pick Succeeded |
68646 Gee, it turns out it wasn't locked after all. |
68647 The mechanism that operates this does not have a conventional lock, and may be warded against simple spells. |
68648 Lost Class: Paladin |
68649 Lost Class: Ranger |
68650 The Party Has Lost Experience |
68651 Lost Copper |
68652 The Party Has Lost An Item |
68653 The Party's Reputation Has Decreased |
68654 Monks cannot use off-hand weapons. |
68655 Morale Failure: Berserk |
68656 Morale Failure: Panic |
68657 Morale Failure: Running |
68658 You cannot use abilities, cast spells, or use items in this area. |
68659 Off |
68660 On |
68661 has gained <EXPERIENCEAMOUNT> quest experience points. |
68662 Pick Pockets disabled due to armor. |
68663 Cannot pickpocket hostile creatures. |
68664 The target has no items that can be stolen by a cut-purse of your skill. |
68665 Pick Pockets Failed |
68666 Pick Pockets Succeeded |
68667 Your priest spells have been disabled. |
68668 You have rested for <DURATION>. |
68669 Dancing Shamanic Dance |
68670 Stopped Dancing Shamanic Dance |
68671 Singing |
68672 Set Snare failed. |
68673 You may not set a trap while there are enemies about. |
68674 You may not set any more traps in this area. |
68675 Set Snare succeeded. |
68676 Spell Canceled: Cannot target spells on invisible or sanctuaried creatures. |
68677 Spell Failed: Casting Failure |
68678 Spell failed due to dead magic. |
68679 Cannot cast this spell during combat. |
68680 Spell Failed: Indoors |
68681 Timeout: Server Assumed Control Of Character |
68682 You cannot summon another creature of that type at this time. |
68683 You cannot summon any more creatures. |
68684 You find signs of <CREATURE> in the area. |
68685 Detecting Traps |
68686 Stopped Detecting Traps |
68687 Trap Disarmed |
68688 Trap Not Disarmed |
68689 Turned Paladin |
68690 Turning Undead |
68691 Stopped Turning Undead |
68692 Turn Undead Mode |
68693 Turned Undead |
68694 Waiting for clients... |
68695 Spellcaster level decreased by: <LEVELDIF> |
68696 Spellcaster level increased by: <LEVELDIF> |
68697 Wild Surge: |
68698 Wild surge averted due to Chaos Shield. |
68699 Your wizard spells have been disabled. |
68700 Your world map has been updated. |
68701 Takes <AMOUNT> <TYPE> damage from <DAMAGER> |
68702 Takes <AMOUNT> <TYPE> damage from <DAMAGER> (<RESISTED> damage resisted) |
68703 Takes <AMOUNT> <TYPE> damage from <DAMAGER> (<RESISTED> damage bonus) |
68704 Find Traps / Detect Illusion |
68705 Talk |
68706 Jump to Cleric Spells |
68707 Jump to Mage Spells |
68708 Quick Formation |
68709 Shamanic Dance |
68710 Shape Change |
68711 You must wait before you can pause again. |
68712 Chat: |
68713 special |
68714 Purchase canceled |
68715 Download <PERCENT_COMPLETE>%. |
68716 Download <PERCENT_COMPLETE>%, <TIME_REMAINING> remaining. |
68717 Purchase failed, please try again |
68718 installed |
68719 Purchase in progress |
68720 We were unable to load the content for <MISSING_CONTENT>. If you have not purchased it yet, please do so from the store. |
68721 Restore Purchases |
68722 Restoring purchases |
68723 Purchases restored |
68724 Purchase successful |
68725 Waiting on the store |
68726 One of the spells has failed. |
68727 A contingency spell has been triggered. |
68728 Barbarian |
68729 Bard |
68730 Cleric |
68731 Cleric / Ranger |
68732 Cleric / Thief |
68733 Druid |
68734 Fighter / Cleric |
68735 Fighter / Druid |
68736 Fighter / Mage |
68737 Fighter / Mage / Cleric |
68738 Fighter / Mage / Thief |
68739 Fighter / Thief |
68740 Mage / Cleric |
68741 Mage / Thief |
68742 Monk |
68743 Paladin |
68744 Ranger |
68745 Shaman |
68746 Sorcerer |
68747 These are the basic statistics that make up your character. Minimums and maximums vary somewhat according to class and race prerequisites. |
68748 Party AI Off |
68749 Party AI On |
68750 You are to choose your alignment. Your alignment will determine how your character should interact with <PRO_HISHER> environment. Read over each carefully before choosing. If you stray severely from your alignment during the course of the game, there will be consequences. |
68751 The portrait you had previously was not found, please pick a new one. |
68752 This panel is used to choose the conditions under which the game should automatically pause. |
68753 Enable this option to center the view on the party member who triggered an auto-pause. |
68754 Enable this option to pause the game automatically whenever a party member is attacked. |
68755 Enable this option to pause the game automatically whenever a party member dies. |
68756 Enable this option to pause the game automatically whenever a party member is hit. |
68757 Enable this option to pause the game automatically whenever a party member is seriously injured (reduced to less than 30% Hit Points). |
68758 Enable this option to pause the game automatically whenever a party member's opponent is killed. |
68759 Enable this option to pause the game automatically whenever a party member reaches the end of a combat round. |
68760 Enable this option to pause the game automatically whenever the party spots hostile creatures. |
68761 Enable this option to pause the game automatically whenever a party member casts a spell. |
68762 Enable this option to pause the game automatically whenever a party member finds a trap. |
68763 Enable this option to pause the game automatically whenever a party member's current weapon becomes unusable. |
68764 This slider controls the brightness of all graphics in the game. |
68765 You cannot use items on this page. To use an item, place it in a Quick Slot and use it on the main page. |
68766 You cannot further specialize in this proficiency. |
68767 Carrion crawler The carrion crawler is a scavenger of subterranean areas, feeding primarily upon carrion. However, when such food becomes scarce or when it is threatened, it will attack and kill living creatures. The carrion crawler looks like a cross between a giant green cutworm and a cephalopod. Like so many other hybrid monsters, the carrion crawler may well be the result of genetic experimentation by a mad, evil wizard. The monster's head is covered with a tough hide, but the body is not well protected. The monster is accompanied by a rank, fetid odor which often gives warning of its approach. |
68768 CHAOTIC EVIL: These characters are the bane of all that is good and organized. Chaotic evil characters are motivated by the desire for personal gain and pleasure. They see absolutely nothing wrong with taking whatever they want by whatever means possible. Laws and governments are the tools of weaklings unable to fend for themselves. The strong have the right to take what they want, and the weak are there to be exploited. When chaotic evil characters band together, they are not motivated by a desire to cooperate, but rather to oppose powerful enemies. Such a group can be held together only by a strong leader capable of bullying his underlings into obedience. Since leadership is based on raw power, a leader is likely to be replaced at the first sign of weakness by anyone who can take his position away from him by any method. Bloodthirsty buccaneers and monsters of low Intelligence are fine examples of chaotic evil personalities. |
68769 CHAOTIC GOOD: Chaotic good characters are strong individualists marked by a streak of kindness and benevolence. They believe in all the virtues of goodness and right, but they have little use for laws and regulations. They have no use for people who "try to push folk around and tell them what to do." Their actions are guided by their own moral compass which, although good, may not always be in perfect agreement with the rest of society. A brave frontiersman forever moving on as settlers follow in his wake is an example of a chaotic good character. |
68770 CHAOTIC NEUTRAL: Chaotic neutral characters believe that there is no order to anything, including their own actions. With this as a guiding principle, they tend to follow whatever whim strikes them at the moment. Good and evil are irrelevant when making a decision. Chaotic neutral characters are extremely difficult to deal with. Such characters have been known to cheerfully and for no apparent purpose gamble away everything they have on the roll of a single die. They are almost totally unreliable. In fact, the only reliable thing about them is that they cannot be relied upon! This alignment is perhaps the most difficult to play. Lunatics and madmen tend toward chaotic neutral behavior. |
68771 Press the Gender button to begin creating your character, or press Cancel to return to the previous page. If you wish to import a premade character, then use the Import option to select one of the different characters which have already been created for you. |
68772 CHARISMA: Charisma measures a character's persuasiveness, personal magnetism, and ability to lead. This ability is important to the Druid, Bard, and Paladin. Minimum: <MINIMUM> Maximum: <MAXIMUM> |
68773 You may choose <number> abilities for your character. |
68774 You may choose <number> spells to put in your Spell Book. These will be the spells that your character currently has knowledge of at the beginning of the game. Specialist Mage spells that belong to their school have a green outline on them. You must pick one of these spells before continuing on. The "Pick For Me" button will automatically pick some spells from a pregenerated list. |
68775 You may choose <number> spells to put in your Spell Book. These will be the spells of which your character currently has knowledge. Specialist Mage spells that belong to their school have a green outline on them. |
68776 You may choose <number> spells to put in your Spell Book. These will be the spells that your character currently has the ability to cast. |
68777 A character class is like a profession or career. It is what your character has worked and trained at during <PRO_HISHER> younger years. Each class has different special powers and abilities that are available only to that class. |
68778 CLERIC: The Cleric is a generic priest (of any mythos) who tends to the spiritual needs of a community. Though <PRO_HESHE> is both protector and healer, <PRO_HESHE> is not purely defensiveâ€�when evil threatens, the Cleric is well suited to seek it out on its own ground and destroy it. The opposite is true of evil Clerics as well, and there are also many variations in between. CLASS FEATURES:  May wear helmets.  May wear any armor.  May only use non-bladed, non-piercing weapons (war hammer, club, flail, mace, quarterstaff, sling).  May only become Proficient (one slot) in any weapon class.  May only become Proficient (one slot) in any fighting style.  May Turn Undead.  May cast priest spells.  Hit Die: d8 Prime Requisites For Dual-Classing: Wisdom |
68779 CLERIC/RANGER: This character can use the abilities of a Cleric and a Ranger, though weapons are restricted to only those allowed by the Cleric's ethos. This character may Specialize in, but not Master, any weapon they can use. |
68780 CLERIC/THIEF: This character can use the abilities of a Cleric and a Thief, though weapons are restricted to only those allowed by the Cleric's ethos. Thieving skills cannot be used while wearing more than studded leather armor. |
68781 Color depth is the number of bits per pixel used to represent colors. |
68782 CONSTITUTION: Constitution measures a character's fitness, health, and physical resistance to hardship, injury, and disease. This ability is important to the Ranger. Minimum: <MINIMUM> Maximum: <MAXIMUM> |
68783 This slider controls the font size for conversation and journal text, as well as item and spell descriptions. |
68784 Please enter your player name and a session name for the new multiplayer game. This name will identify your game to other players. The session password is optional. |
68785 Create a new character. |
68786 This panel allows you to change the character's appearance, voice sounds, and AI script. |
68787 You can pick any of the listed sound sets for your character's voice. Click the Play button to hear samples from the sound set. |
68788 DETECT ILLUSION: While a character searches for traps, <PRO_HISHER> well-trained eyes also allow <PRO_HIMHER> to detect the minor inconsistencies caused by illusion spells. This skill is the percentage chance per round of dispelling a nonfriendly illusion spell within 30 ft. |
68789 FIND TRAPS: A character uses this ability to find small traps, pit traps, and alarms. It does not find large mechanical traps. Thieves may also use this ability to disarm any traps they find. |
68790 DEXTERITY: Dexterity measures a character's hand-eye coordination, agility, reflexes, and balance. It is the prime requisite of the Thief. Minimum: <MINIMUM> Maximum: <MAXIMUM> |
68791 This slider controls the difficulty level of the game. The settings are as follows: INSANE (far right): All monsters do double damage. HARD (middle right): All monsters do 50% more damage. CORE RULES (middle): Planescape Torment rules apply. NORMAL (middle left): All Hit Point rolls are maximum, characters cannot permanently die, all spells learned automatically, monsters do three-quarters damage. STORY MODE (far left): Characters are invulnerable, almost always hit their targets, and receive 100% more XP. |
68792 Enable this option if a character should always appear dithered when it is obscured by an object. If this setting is disabled, the character is only dithered when the mouse cursor is over it or its portrait. Otherwise, the character is not displayed at all. |
68793 DRUID: The Druid serves the cause of nature and neutrality; the wilderness is <PRO_HISHER> community, and <PRO_HESHE> uses <PRO_HISHER> special powers to protect it and to preserve balance in the world. CLASS FEATURES:  May not wear armor heavier than studded leather.  May not equip shields larger than bucklers.  May only use the following weapons: scimitar, dagger, club, spear, quarterstaff, dart, sling.  May only become Proficient (one slot) in any weapon class.  May only become Proficient (one slot) in any fighting style.  May cast druidic spells.  7th level: May Shapeshift into a wolf, black bear, or brown bear once per day.  15th level: Becomes immune to poison.  18th level: Gains 10% resistance to cold, fire, electricity, and acid; gains a further 10% resistance at levels 21 and 24.  Alignment restricted to true neutral.  Hit Die: d8 Prime Requisites For Dual-Classing: Wisdom, Charisma |
68794 CAUTION! Dual-classing is a significant change to your character. Please be sure you have read and understand the following, as well as the description given in the manual. Dual-classing is an ability that only humans have. It is the process by which you stop advancing in your current class and begin advancing in a second class. You will retain the benefits and abilities of the first class at its current level, but from then on you will only gain experience in the second. In order to become dual-classed, you must be of at least 2nd level in your current class. Your character must have scores of 15 or higher in the prime requisites of your current class, and scores of 17 or more in the prime requisites of the class you wish to change to. Some classes cannot be combined due to alignment conflicts or inherent restrictions. Within Planescape Torment: Enhanced Edition, all resulting mixes must be viable multi-class combinations as well. Dual-class characters have much the same requirements as multi-class characters. You must abide by the restrictions of the individual classes. For example: a Mage combination cannot cast spells while wearing armor, a Thief combination cannot use thieving skills wearing armor other than leather, and a Cleric or Druid combination cannot use weapons that their ethos does not allow. After attaining at least second level in your first class, you can opt to change to a second class, provided you have the prerequisites and do not have any alignment conflicts. Your first class becomes "inactive" and you begin again at 1st level with 0 experience points in your second class. From then on you progress as a single-classed character in your new class. ONCE YOU HAVE CHANGED TO A SECOND CLASS YOU CANNOT GO BACK TO THE FIRST. Your first class will forever remain at its current level. You will be unable to use the abilities of your first class until you have attained ONE LEVEL HIGHER in your new class. For example: If you were a 4th-level Mage and switched to a Fighter, you would not be able to use your Mage abilities again until you reached 5th level as a Fighter. IMPORTANT: The experience cap in Planescape Torment: Enhanced Edition is 161,000 points for a single character. Experience points from BOTH of a dual-classed character's classes count towards this total. Please be sure that there are sufficient points left available to allow you to progress high enough in your second class! IF YOU ARE LEVEL 7 IN YOUR CURRENT CLASS, IT IS VERY LIKELY YOU WILL NOT BE ABLE TO REACH LEVEL 8 IN A SECOND CLASS. The game will still allow you to dual if you wish, but you may not be able to access your previous class's abilities within Planescape Torment: Enhanced Edition. This may result in difficulty later in the game. |
68795 Please choose the profession you wish to dual-class into. There could be several reasons why you may not be able to choose one of the above: You may be below 2nd level (in which case you cannot choose any), there may be alignment conflicts with your current class, you may have insufficient stat scores for their prime requisites, or the new class may just not be a viable option (the resulting mix must always be a valid multi-class combination). |
68796 CLERIC: The Cleric is a generic priest (of any mythos) who tends to the spiritual needs of a community. The Cleric is both protector and healer, though <PRO_HESHE> is not totally defensive. CAUTION: Clerics may only use non-bladed, non-piercing weapons. If you have gained proficiencies in weapons other than these with your previous class, they will be LOST PERMANENTLY by dual-classing to Cleric. |
68797 DRUID: The Druid serves the cause of nature and neutrality; the wilderness is <PRO_HISHER> community and <PRO_HESHE> uses <PRO_HISHER> special powers to protect it and to preserve balance in the world. CAUTION: Druids may only use scimitars, daggers, clubs, spears, quarterstaves, darts, and slings. If you have gained proficiencies in weapons other than these with your previous class, they will be LOST PERMANENTLY by dual-classing to Druid. |
68798 FIGHTER: The Fighter is a champion, swords<PRO_MANWOMAN>, soldier, and brawler who lives or dies by <PRO_HISHER> knowledge of weapons and tactics. Fighters can be found at the front of any battle, contesting toe-to-toe with monsters and villains. A good Fighter needs to be strong and healthy if <PRO_HESHE> hopes to survive. CLASS FEATURES:  May wear helmets.  May wear any armor and use any weapon.  May achieve Grand Mastery (five slots) with any weapon class.  May achieve Specialization (two slots) in any fighting style and allocate three slots in Two-Weapon Style.  Hit Die: d10 Prime Requisites For Dual-Classing: Strength |
68799 MAGE: The wizard strives to be a master of magical energies, shaping them and casting them as spells. To do so, <PRO_HESHE> studies strange tongues and obscure facts and devotes much of <PRO_HISHER> time to magical research. A wizard must rely on knowledge and wit to survive. CAUTION: No matter what class a Mage is combined with, <PRO_HESHE> can NEVER cast spells while wearing armor. |
68800 RANGER: The Ranger is a warrior and a woods<PRO_MANWOMAN> who is skilled with weapons and is knowledgeable in the ways of the forest. The Ranger often protects and guides lost travelers and honest peasant-folk. A Ranger needs to be strong and wise to the ways of nature to live a full life. CLASS FEATURES:  May wear helmets.  May wear any armor and use any weapon.  May not exceed Specialization (two slots) in any weapon class.  May achieve Specialization (two slots) in any fighting style.  Begins Specialized (two slots) in Two-Weapon Style and may place a third slot into it.  May select a racial enemy, which grants a +4 bonus to hit and damage rolls against the selected enemy race.  May use the Charm Animal ability once per day. Gains one use at level 1 and an additional use every 2 levels thereafter.  May use the Hide In Shadows ability while wearing no armor, leather armor, or studded leather armor.  May cast druidic spells starting at level 8.  Alignment restricted to good.  Hit Die: d10 Prime Requisites For Dual-Classing: Strength, Dexterity, Wisdom |
68801 A wizard who concentrates his efforts in a single school of magic is called a specialist. The number of spells they can cast increases, but they lose the ability to cast spells of the school in opposition to their specialty. CAUTION: Regardless of what class they are combined with, mages cannot cast spells while wearing armor. |
68802 THIEF: To accomplish <PRO_HISHER> goals, for good or ill, the Thief is a skilled pilferer. Cunning, nimbleness, and stealth are <PRO_HISHER> hallmarks. CAUTION: No matter what class a Thief is combined with, <PRO_HESHE> can NEVER use <PRO_HISHER> thieving abilities while wearing more than studded leather armor. |
68803 DWARVES: Dwarves are short and stocky, easily identifiable by their size and shape. They have ruddy cheeks, dark eyes, and dark hair. Dwarves tend to be dour and taciturn. They are given to hard work, and care little for most humor. They enjoy beer, ale, mead, but most of all, they love gold. There are four racial divisions of dwarves within the realms: shield dwarves, gold dwarves, wild dwarves, and duergar. Dwarves have the following traits:  +2 bonus to Saving Throws vs. Paralysis/Poison/Death, vs. Rod/Staff/Wand, and vs. Spell, with additional bonuses based on Constitution.  Infravision.  +10% Open Locks, +15% Find Traps, +5% Detect Illusion, +10% Set Traps.  +1 Constitution, â€â€1 Dexterity, â€â€2 Charisma. |
68804 ELVES: Elves tend to be shorter and slimmer than humans. Their features are finely chiseled and delicate, and they speak in melodic tones. Elves are looked upon as being frivolous and aloof. They concern themselves with natural beauty, dancing, frolicking, and other similar pursuits. Their humor is clever, as are their songs and poetry. There are six racial divisions of elves within the realms: gold elves, moon elves, wild elves, sea elves, dark elves (drow), and winged elves (avariel). Elves have the following traits:  90% resistance against charm and sleep magics.  Infravision.  +1 THAC0 bonus with bows, short swords, and long swords.  -5% Open Locks, +5% Pick Pockets, +5% Move Silently, +10% Hide in Shadows.  +1 Dexterity, â€â€1 Constitution. |
68805 Enable this option to hear environmental audio effects such as echoes in caves. This option requires a sound card compatible with the EAX standard. |
68806 Ettercap Ettercaps are ugly bipedal creatures that get along very well with all types of giant spiders. These creatures of low intelligence are exceedingly cruel, very cunning, and are skilled in setting traps�very deadly traps�much like the spiders that often live around them. Ettercaps stand around six feet tall, even with their stooping gait and hunched shoulders. The creatures have short, spindly legs, long arms that reach nearly to their ankles, and large pot-bellies. The hands of ettercaps have a thumb and three long fingers that end in razor sharp claws. Their bodies are covered by tufts of thick, wiry, black hair, and their skin is dark and thick. Ettercaps' heads are almost equine in shape, but they have large reptilian eyes, usually blood-red in color, and large fangs, one protruding downward from each side of the mouth. The mouth itself is large and lined with very sharp teeth. Ettercaps do not have a formal language. They express themselves through a combination of high-pitched chittering noises, shrieks, and violent actions. |
68807 This will save your character to the "characters" folder in your Planescape Torment - Enhanced Edition directory. You will be able to use this character in future multiplayer games using the Import button on the Character Creation screen. Exporting a character will not remove them from the current game, nor will it alter them in any way. |
68808 This panel controls the amount of visual feedback that the user-interface provides. |
68809 Enable this option to see a character's action messages in the dialogue window. |
68810 Enable this option to see combat information messages in the dialogue window. |
68811 This slider controls when the locator arrows appear that indicate the direction of a character off-screen. Minimum  never Low  character takes damage Medium  character is picked High  always |
68812 This slider controls when the ellipsoid markers are rendered under creatures. Minimum  picked creature Low  picked creature or selected character Medium  picked creature or selectable character High  picked creature or selectable character or targeted creature Maximum  all creatures and characters |
68813 Enable this option if you want party member markers to use their character's primary color. |
68814 Enable this option to see other types of messages in the dialogue window. |
68815 With this option enabled, you will be prompted to confirm your decision to remove memorized spells or rest at an inn. With this option disabled, no confirmation window will appear when resting at an inn or removing memorized spells. |
68816 Enable this option to see character selection text in the dialogue window. |
68817 Enable this option to see character state messages in the dialogue window. |
68818 Enable this option to see a character's attacking "to hit" rolls in the dialogue window. |
68819 Females of the realms can excel in whatever profession they choose, whether wizardry, thievery, or the arts of war. |
68820 FIGHTER: The Fighter is a champion, swords<PRO_MANWOMAN>, soldier, and brawler who lives or dies by <PRO_HISHER> knowledge of weapons and tactics. Fighters can be found at the front of any battle, contesting toe-to-toe with monsters and villains. A good Fighter needs to be strong and healthy if <PRO_HESHE> hopes to survive. CLASS FEATURES:  May wear helmets.  May wear any armor and use any weapon.  May achieve Grand Mastery (five slots) with any weapon class.  May achieve Specialization (two slots) in any fighting style and allocate three slots in Two-Weapon Style.  Hit Die: d10 Prime Requisites For Dual-Classing: Strength |
68821 FIGHTER/CLERIC: This character can use the abilities of a Fighter and a Cleric, though weapons are restricted to only those allowed by the Cleric's ethos. They may Specialize in, but not Master, any weapon they can use. |
68822 FIGHTER/DRUID: This character can use the abilities of a Fighter and a Druid, though weapons are restricted to only those allowed by the Druid's ethos. This character may Specialize in, but not Master, any weapon they can use. |
68823 FIGHTER/MAGE: This character can use the abilities of a Fighter and a Mage, though they cannot cast spells while wearing armor. They may Specialize in, but not Master, any weapon they can use. Gnomes can choose this multi-class, but become Fighter/Illusionists by default. Gnomes are the only race that can combine a specialist Mage class in a multi-class. |
68824 FIGHTER/MAGE/CLERIC: This character can use the abilities of a Fighter, Mage, and Cleric, though they are restricted to weapons allowed by the Cleric's ethos and cannot cast Mage spells while wearing armor. This character may Specialize in, but not Master, any weapon they can use. |
68825 FIGHTER/MAGE/THIEF: This character can use the abilities of a Fighter, Mage, and Thief, though they cannot use their thieving skills while wearing more than studded leather armor and cannot cast spells while wearing any armor. They may Specialize in, but not Master, any weapon they can use. |
68826 FIGHTER/THIEF: This character can use the abilities of a Fighter and a Thief, though they cannot use their thieving skills while wearing more than studded leather armor. They may Specialize in, but not Master, any weapon they can use. |
68827 Enable this option to run the game in full screen mode, or disable it to run in windowed mode. |
68828 This panel controls various user-interface features and customization options of the game. |
68829 This is an aesthetic choice and will not affect your attributes in any fashion. It can, however, affect whether or not an NPC becomes romantically interested in your character. |
68830 Ghoul Ghouls are undead creatures, once human, who now feed on the flesh of corpses. Although the change from human to ghoul has deranged and destroyed their minds, ghouls have a terrible cunning which enables them to hunt their prey most effectively. Ghouls are vaguely recognizable as once having been human, but have become horribly disfigured by their change to ghouls. The tongue becomes long and tough for licking marrow from cracked bones, the teeth become sharp and elongated, and the nails grow strong and sharp like claws. |
68831 Gibberling They come screaming, jabbering, and howling out of the night. Dozens, maybe hundreds, of hunchbacked, naked humanoids swarm unceasingly forward. They have no thought of safety, subtlety, or strategy, leaving others with no hope of stopping their mass assault. Then, having come and killed, the gibberlings move on, seemingly randomly, back into the night. The first impression of gibberlings is of a writhing mass of fur and flesh in the distant moonlit darkness. The pandemonium is actually a mass of pale, hunchbacked humanoids, with pointed canine ears and black manes surrounding their hideous, grinning faces. Their black eyes shine with a maniacal gleam. |
68832 Gnoll Gnolls are large, evil, hyena-like humanoids that roam about in loosely organized bands. While the body of a gnoll is shaped like that of a large human, the details are those of a hyena. They stand erect on two legs and have hands that can manipulate as well as those of any human. They have greenish-gray skin, darker near the muzzle, with a short reddish-gray to dull yellow mane. |
68833 GNOMES: Kin to dwarves, gnomes are noticeably smaller than their distant cousins. Gnomes, as they proudly maintain, are also less rotund than dwarves. Most have dark tan or brown skin, white hair, and rather large noses. Gnomes have lively and sly senses of humor, especially for practical jokes. They have a love for nature that is only matched by their love for gems and jewelry. There are two racial divisions of gnomes within the realms: rock gnomes and deep gnomes (svirfneblin). Gnomes have the following traits:  +2 bonus to Saving Throws vs. Rod/Staff/Wand and vs. Spell, with additional bonuses based on Constitution.  Infravision.  +5% Open Locks, +10% Find Traps, +5% Move Silently, +5% Hide in Shadows, +10% Detect Illusion, +5% Set Traps.  +1 Intelligence, -1 Wisdom. |
68834 Enable this option for gory combat animations. |
68835 This panel controls the appearance of the graphics in the game. |
68836 HALFLINGS: Halflings are short, generally plump people, very much like small humans. Their faces are round and broad, and often quite florid. Their hair is typically curly, and the tops of their feet are covered with coarse hair. Overall they prefer the comforts of home to dangerous adventuring. They enjoy good living, rough humor, and homespun tales. There are three racial divisions of halflings within the realms: the hairfoot, tallfellow, and stout. Halflings have the following traits:  +2 bonus to Saving Throws vs. Paralysis/Poison/Death, vs. Rod/Staff/Wand, and vs. Spell, with additional bonuses based on Constitution.  +1 THAC0 bonus with slings.  +5% Open Locks, +5% Find Traps, +5% Pick Pockets, +10% Move Silently, +15% Hide in Shadows.  +1 Dexterity, â€â€1 Strength, â€â€1 Wisdom. |
68837 HALF-ORCS: Half-orcs are born from the union of human and orc parents. They are as tall as humans, but a little heavier due to their muscular builds. Their greenish pigmentation, sloping forehead, jutting jaw, prominent teeth, and coarse body hair make their lineage plain for all to see. In the Sword Coast, half-orcs are tolerated, as unlike in the north the local people haven't had centuries of warfare with orc kind. Half-orcs are known for their great strength. Half-orcs have the following traits:  Infravision.  +1 Strength, +1 Constitution, -2 Intelligence. |
68838 HALF-ELVES: Half-elves are a mix of human and elven blood. They are handsome folk, with good features from each of their parent races. A half-elf has the curiosity, inventiveness, and ambition of their human ancestors and the refined senses, love of nature, and artistic tastes of their elven ancestors. Half-elves have the following traits:  30% resistance against charm and sleep magics.  Infravision.  +10% Pick Pockets, +5% Hide in Shadows. |
68839 Toggle mouse hardware cursor. When enabled, mouse performance is improved. When disabled, this option can resolve some compatibility issues. |
68840 In their role as protectors of good, Rangers tend to focus their efforts against some particular creature, usually one that marauds their homeland. Before advancing to second level, every Ranger must select a racial enemy. Thereafter, whenever the Ranger encounters that enemy, <PRO_HESHE> gains bonuses to <PRO_HISHER> hit and damage rolls against them. Make your selection based on what would be an appropriate match for your character concept. EFFECTS: +4 bonus to hit and damage rolls vs. racial enemy. |
68841 HIDE IN SHADOWS: Using this ability, a character can disappear into shadows or any other type of concealmentâ€â€bushes, curtains, crannies, etc. |
68842 Hobgoblin Hobgoblins are a fierce humanoid race that wage perpetual war with the other humanoid races. They are intelligent, organized, and aggressive. The typical hobgoblin is a burly humanoid standing at least six feet tall. Their hairy hides range from dark reddish-brown to dark gray. Their faces show dark red or red-orange skin. Large males have blue or red noses. Hobgoblin eyes are either yellowish or dark brown while their teeth are yellow. Their garments tend to be brightly colored, often bold, blood red. Any leather is always tinted black. Hobgoblin weaponry is kept polished and repaired. Hobgoblins have their own language and often speak with orcs, goblins, and carnivorous apes. |
68843 HUMANS: Humans are the predominant race in Faerûn. Humans rule most of the significant empires and kingdoms in the realms. They are the most social and tolerant of races, excepting perhaps the halflings. Humans may advance as any class and are also the only race that can dual-class. Humans may not multi-class. |
68844 Here you can choose to import either a pre-made example character, or a character you have previously exported from an existing game. If you are entering a multiplayer game the host of the session will have the option to restrict ability scores, experience, or items on any imported characters. |
68845 The list here is of player generated characters. Select one to have him or her imported. |
68846 Select the type of file to import from. Note that characters will lose any scroll cases, bags of holding, and gem bags that they had. |
68847 Here you will be able to select which game you want to import a character from. |
68848 The game you selected contains no importable characters, please select another. |
68849 This panel controls what character information can be loaded into the game when a player imports an existing character. Any information not allowed by this panel is stripped from the character, and the player must choose starting values again during the character generation step. |
68850 Enable this option to allow players to import only their characters' statistics into the game. Experience points and equipment are stripped from the character. Because of the loss of experience, players will have to choose their skills, spells and weapon proficiencies again. |
68851 Enable this option to allow players to import only their characters' statistics and experience points. Equipment will be stripped from the character. |
68852 Enable this option to allow players to import all of their characters' statistics, experience points and items into the game. No information is stripped from the character. |
68853 Enable this option if you want infravision to be shown when any of the selected characters have infravision. If this option is off, infravision will only be shown when one character with infravision is selected. |
68854 INTELLIGENCE: Intelligence measures a character's memory, reasoning, and learning ability. It is the prime requisite of the Mage. Note: A character with an Intelligence score of 8 or less is illiterate and cannot use scrolls or most wands regardless of <PRO_HISHER> class. Minimum: <MINIMUM> Maximum: <MAXIMUM> |
68855 The selected item has all of the abilities listed above. You can change the currently selected ability by clicking on one. |
68856 This slider controls how fast the area scrolls in response to the keyboard shortcuts. |
68857 Kobold Kobolds are a cowardly, sadistic race of short humanoids that vigorously contest the human and demihuman races for living space and food. They especially dislike gnomes and attack them on sight. Barely clearing three feet in height, kobolds have scaly hides that range from dark, rusty brown to a rusty black. They smell of damp dogs and stagnant water. Their eyes glow like a pair of bright red sparks, and they have two small horns ranging from tan to white. Because of the kobold fondness for wearing raggedy garb of red and orange, their non-prehensile rat-like tails, and their language (which sounds like small dogs yapping), these fell creatures are often not taken seriously. This is often a fatal mistake, for what they lack in size and strength they make up in ferocity and tenacity. |
68858 LAWFUL EVIL: These characters believe in using society and its laws to benefit themselves. Structure and organization elevate those who deserve to rule as well as provide a clearly defined hierarchy between master and servant. To this end, lawful evil characters support laws and societies that protect their own concerns. If someone is hurt or suffers because of a law that benefits lawful evil characters, too bad. Lawful evil characters obey laws out of fear of punishment. Because they may be forced to honor an unfavorable contract or oath they have made, lawful evil characters are usually very careful about giving their word. Once given, they break their word only if they can find a way to do it legally, within the laws of the society. An iron-fisted tyrant and a devious, greedy merchant are examples of lawful evil beings. |
68859 LAWFUL GOOD: Characters of this alignment believe that an orderly, strong society with a well-organized government can work to make life better for the majority of the people. To ensure the quality of life, laws must be created and obeyed. When people respect the laws and try to help one another, society as a whole prospers. Therefore, lawful good characters strive for those things that will bring the greatest benefit to the most people and cause the least harm. An honest and hard-working serf, a kindly and wise king, or a stern but forthright minister of justice are all examples of lawful good people. |
68860 LAWFUL NEUTRAL: Order and organization are of paramount importance to characters of this alignment. They believe in a strong, well-ordered government, whether that government is a tyranny or a benevolent democracy. The benefits of organization and regimentation outweigh any moral questions raised by their actions. An inquisitor determined to ferret out traitors at any cost or a soldier who never questions his orders are good examples of lawful neutral behavior. |
68861 In this multiplayer session, you can either begin a new game or load a saved game. |
68862 MAGE: The wizard strives to be a master of magical energies, shaping them and casting them as spells. To do so, <PRO_HESHE> studies strange tongues and obscure facts and devotes much of <PRO_HISHER> time to magical research. A wizard must rely on knowledge and wit to survive. Wizards are rarely seen adventuring without a retinue of fighters and men-at-arms. Because there are different types (or schools) of magic, there are different types of wizards. The Mage studies all types of magic and learns a wide variety of spells; <PRO_HISHER> broad range makes <PRO_HIMHER> well suited to the demands of adventuring. CLASS FEATURES:  May not wear any armor.  May only use the following weapons: dagger, quarterstaff, dart, sling.  May only become Proficient (one slot) in any weapon class.  May not place any slots in any fighting style.  May cast arcane spells.  Hit Die: d4 Prime Requisites For Dual-Classing: Intelligence |
68863 CLERIC/MAGE: This character can use the abilities of a Cleric and a Mage, though weapons are restricted to only those allowed by the Cleric's ethos, and Mage spells cannot be cast while wearing armor. Gnomes can choose this multi-class, but become Cleric/Illusionists by default. Gnomes are the only race that can combine a specialist Mage class in a multi-class. |
68864 MAGE/THIEF: This character can use the abilities of a Mage and a Thief, though Mage spells cannot be cast while wearing armor. Gnomes can choose this multi-class, but become Illusionist/Thieves by default. Gnomes are the only race that can combine a specialist Mage class in a multi-class. |
68865 Males of the realms can excel in whatever profession they choose, whether wizardry, thievery, or the arts of war. |
68866 You cannot increase this ability any further. |
68867 You cannot increase this skill any further. |
68868 You may memorize <number> spells from the above list. Choose which spells your character will currently have memorized at the beginning of the game. |
68869 A favorite of the frugal business traveler, rooms of this type are basic but comfortable. A good solid mattress and clean linen, for when one must awaken presentable, but not so pampered as to promote oversleeping. |
68870 You cannot decrease this ability any further. |
68871 You cannot decrease this skill any further. |
68872 MONK: Monks are warriors who pursue perfection through contemplation as well as action. They are versatile fighters, especially skilled in combat without weapons or armor. Though Monks cannot cast spells, they have a unique magic of their own: they channel a subtle energy, called ki, which allows them to perform amazing feats. The Monk's best known feat is their ability to stun an opponent with an unarmed blow. CLASS FEATURES:  May not wear any armor.  May only use weapons available to the Thief class (except two-handed).  May only become Proficient (one slot) in any weapon class.  May only become Proficient (one slot) in Single-Weapon Style and may not put slots into any other style.  Moves 2 points faster than other characters. Movement rate further improves by 1 every 5 levels.  May make 1 unarmed attack per round. An additional 1/2 attack per round is gained every 3 levels. Damage dealt by unarmed attacks increases with level as follows: Level 1-2: 1d6 Level 3-5: 1d8 Level 6-8: 1d10 Level 9-14: 1d12 Level 15+: 1d20  At level 9, unarmed attacks are treated as a +1 magical weapon and gain a +1 bonus to hit and damage rolls. This enchantment improves to +2 at level 12, +3 at level 15, and +4 at level 25.  Receives a +2 bonus to Saving Throws vs. Spell.  Deflect Missiles: +1 bonus to AC vs. missile attacks every 3 levels.  Starts with an Armor Class of 9 at 1st level and gains an additional +1 bonus every 2 levels.  May use the Stunning Blow ability once per day. Gains one use at level 1 and an additional use every 4 levels thereafter. STUNNING BLOW: All successful attacks within the next round force the victim to save vs. Spell or be stunned. This special ability automatically modifies normal attacks; no targeting needs to be done.  5th level: Becomes immune to all diseases and cannot be slowed or hasted.  7th level: May use the Lay On Hands ability on <PRO_HIMHER>self to heal 2 Hit Points per level.  8th level: Gains a -1 bonus to Speed Factor.  9th level: Gains a +1 bonus to all Saving Throws and becomes immune to charm.  11th level: Becomes immune to poison.  12th level: Gains another -1 bonus to Speed Factor.  13th level: May use the Quivering Palm ability once per day. QUIVERING PALM: The next successful attack forces the opponent to save vs. Spell or die. This special ability automatically modifies normal attacks; no targeting needs to be done.  14th level: Gains 3% Magic Resistance per level (starting with 42% at 14th level).  20th level: Becomes immune to non-magical weapons.  Alignment restricted to lawful.  Hit Die: d8 |
68873 This slider controls how fast the area scrolls in response to mouse movement. ^NNote: Setting this slider to the far left disables edge of window scrolling.^- |
68874 MOVE SILENTLY: When a character uses this ability, <PRO_HESHE> is able to move without making sound. |
68875 A multi-class character improves in two or more classes simultaneously. Experience is divided equally between each class. The available class combinations vary according to race. The character can use the abilities of both classes at any time, with only a few restrictions. Only demihumans can be multi-class characters. |
68876 NEUTRAL EVIL: Neutral evil characters are primarily concerned with themselves and their own advancement. They have no particular objection to working with others or, for that matter, going it on their own. Their only interest is in getting ahead. If there is a quick and easy way to gain a profit, whether it be legal, questionable, or obviously illegal, they take advantage of it. Although neutral evil characters do not have the every-man-for-himself attitude of chaotic characters, they have no qualms about betraying their friends and companions for personal gain. They typically base their allegiance on power and money, which makes them quite receptive to bribes. An unscrupulous mercenary, a common thief, and a double-crossing informer who betrays people to the authorities to protect and advance himself are typical examples of neutral evil characters. |
68877 NEUTRAL GOOD: These characters believe that a balance of forces is important, but that the concerns of law and chaos do not moderate the need for good. Since the universe is vast and contains many creatures striving for different goals, a determined pursuit of good will not upset the balance; it may even maintain it. If fostering good means supporting organized society, then that is what must be done. If good can only come about through the overthrow of existing social order, so be it. Social structure itself has no innate value to them. A baron who violates the orders of his king to destroy something he sees as evil is an example of a neutral good character. |
68878 These rooms are of excellent quality at a somewhat reasonable price, and a definite luxury for those accustomed to sleeping under an open sky. None but the most pampered dandy would have complaints with these accommodations. |
68879 Ogre Ogres are big, ugly, greedy humanoids that live by ambushes, raids, and theft. Ill-tempered and nasty, these monsters are often found serving as mercenaries in the ranks of orc tribes, evil clerics, or gnolls. They mingle freely with giants and trolls. Adult ogres stand nine to ten feet tall and weigh 300 to 350 pounds. Their skin colors range from a dead yellow to a dull black-brown, and (rarely) a sickly violet. Their warty bumps are often of a different color�or at least darker than their hides. Their eyes are purple with white pupils. Teeth and talons are orange or black. Ogres have long, greasy hair of blackish-blue to dull dark green. Their odor is repellent, reminiscent of curdled milk. Dressing in poorly cured furs and animal hides, they care for their weapons and armor only reasonably well. It is common for ogres to speak orc, troll, stone giant, and gnoll, as well as their own guttural language. A typical ogre's life span is 90 years. |
68880 OPEN LOCKS: A Thief uses this ability to pick padlocks, door locks, and combination locks. |
68882 PAUSED |
68883 Enable this option to automatically pause the game and display the dialogue on all machines whenever dialogue occurs. |
68884 While an adequate place to rest, rooms of this type offer little more than a roof over one's head. Recuperative benefits will likely be minimal. You get what you pay for. |
68885 PICK POCKETS: The rogue uses this ability when filching small items from other people's pockets, sleeves, girdles, packs, and so on. With greater skill, a talented rogue can even snatch larger items, including weapons and certain articles of clothing. |
68886 You have been given proficiencies to start your character with. These represent the ability to effectively use weapons. You may choose from any of the selectable proficiencies available to your character class. If your character is a Fighter, <PRO_HESHE> will be able to choose the same proficiency up to five times. This will grant <PRO_HIMHER> additional levels of specialization with the weapon listed. Keep in mind that a character can use any weapon available to <PRO_HISHER> race and class whether <PRO_HESHE> has proficiency with it or not. However, if <PRO_HESHE> attacks using a weapon that <PRO_HESHE> is not proficient with, <PRO_HESHE> suffers a penalty to <PRO_HISHER> attack roll (the penalty varies according to class; check the manual for more information). Proficiency Slot Table: * <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> * All extra attacks are only available to warrior classes. |
68887 You have been given <number> proficiencies to give to your character's INACTIVE class. Choose from the above list any of the highlighted proficiencies. If your character is a Fighter, <PRO_HESHE> will be able to choose the same proficiency twice. This will grant <PRO_HIMHER> specialization with the weapons listed. Keep in mind that a character can use any weapon available to <PRO_HISHER> race and class whether <PRO_HESHE> has proficiency with it or not. However, if <PRO_HESHE> attacks using a weapon that <PRO_HESHE> is not proficient with, <PRO_HESHE> suffers a penalty to <PRO_HISHER> attack roll (the penalty varies according to class; check the manual for more information). |
68888 Please choose which network protocol you wish to use for your multiplayer connection. If the protocol has any associated properties, you should set those too. |
68889 The race of your character will determine what their base abilities can be, as well as assign possible intrinsic talents such as infravision. Some restrictions in class selection may also apply, because game balance dictates that certain races are unsuited for certain professions. |
68890 RANGER: The Ranger is a warrior and a woods<PRO_MANWOMAN> who is skilled with weapons and is knowledgeable in the ways of the forest. The Ranger often protects and guides lost travelers and honest peasant-folk. A Ranger needs to be strong and wise to the ways of nature to live a full life. CLASS FEATURES:  May wear helmets.  May wear any armor and use any weapon.  May not exceed Specialization (two slots) in any weapon class.  May achieve Specialization (two slots) in any fighting style.  Begins Specialized (two slots) in Two-Weapon Style and may place a third slot into it.  May select a racial enemy, which grants a +4 bonus to hit and damage rolls against the selected enemy race.  May use the Charm Animal ability once per day. Gains one use at level 1 and an additional use every 2 levels thereafter.  May use the Hide In Shadows ability while wearing no armor, leather armor, or studded leather armor.  May cast druidic spells starting at level 8.  Alignment restricted to good.  Hit Die: d10 Prime Requisites For Dual-Classing: Strength, Dexterity, Wisdom |
68891 Enable this option to rest repeatedly, casting healing spells until fully healed. Otherwise, the party will rest only once and cast only the currently memorized healing spells. |
68892 Enable this option to allow a character to enter a store only if all of the party members are present and there are no hostile creatures nearby. |
68893 A truly luxurious experience at an equally exorbitant price. Beds filled with the softest down, draped with the finest Calimshan silks and linens. Nearly as restful as a week in a lesser room, though who but royalty could afford the cost? |
68894 Toggle UI scaling when window is resized. When enabled, the UI will stretch to fill the available screen space. When disabled, the UI will become smaller as the screen resolution increases. Note: if your screen's resolution is smaller than 1024x768, this option will have no effect. |
68895 This panel controls what sorts of sounds are played during the game. |
68896 SET TRAPS: A Thief's skill in disarming traps allows <PRO_HIMHER> to create snares of <PRO_HISHER> own. |
68897 Skeleton All skeletons are magically animated undead monsters, created as guardians or warriors by powerful evil wizards and priests. Skeletons appear to have no ligaments or musculature which would allow movement. Instead, the bones are magically joined together during the casting of an Animate Dead spell. Skeletons have no eyes or internal organs. Skeletons can be made from the bones of humans and demihumans, animals of human size or smaller, or giant humanoids like bugbears and giants |
68898 You have been given <number> extra percentage points to distribute among your skills. These are talents granted by your character's class. The base skill percentages are determined by your race and base ability scores. |
68899 You have been given <number> extra percentage points to distribute among your INACTIVE skills. These are talents granted by the INACTIVE class of your character. The base skill percentages are determined by your race and base ability scores. |
68900 Enable this option only if the video card displays the color green around sprites. |
68901 Enable this option only if the video card does not draw mirror images correctly. |
68902 Enable this option if graphic anomalies appear in the game. |
68903 SORCERER: Sorcerers are practitioners of magic who were born with the innate ability to cast spells. It is thought that the blood of some powerful creature flows through their veins; perhaps they are the spawn of the gods themselves, or even dragons walking in humanoid form. Regardless, the Sorcerer's magic is intuitive rather than logical. They know fewer spells than Mages, and acquire spells more slowly, but they can cast spells more often and have no need to select and prepare spells ahead of time. Sorcerers cannot specialize in magic the way Mages do. Other than these differences, a Sorcerer is very similar to a Mage. CLASS FEATURES:  May not wear any armor.  May only use the following weapons: dagger, quarterstaff, dart, sling.  May only become Proficient (one slot) in any weapon class.  May not place any slots in any fighting style.  May cast arcane spells.  May not scribe spells into their spellbooks as Mages do. Instead, Sorcerers learn a small number of spells at each level, which they can cast daily without memorization.  Hit Die: d4 |
68904 This panel controls the volume of various types of sounds used in the game. |
68905 Enable this option to play battlecry sounds during combat. |
68906 These buttons control how often the party characters will say their command sounds. Choosing "always" plays a sound every time a character is given a command. Choosing "seldom" plays a sound only when the character is selected and given its initial command. Choosing "never" disables command sounds. |
68907 Enable this option to display subtitles for character sounds. |
68908 Enable this option to hear footsteps, and other sounds caused by creature movements. |
68909 These buttons control how often the party characters will say their selection sounds. Choosing "always" plays a sound every time a character is selected. Choosing "seldom" plays a sound 20 percent of the time. Choosing "never" disables selection sounds. |
68910 MAGE: The wizard strives to be a master of magical energies, shaping them and casting them as spells. To do so, <PRO_HESHE> studies strange tongues and obscure facts and devotes much of <PRO_HISHER> time to magical research. A wizard must rely on knowledge and wit to survive. Wizards are rarely seen adventuring without a retinue of fighters and men-at-arms. Because there are different types (or schools) of magic, there are different types of wizards. The Mage studies all types of magic and learns a wide variety of spells; <PRO_HISHER> broad range makes <PRO_HIMHER> well suited to the demands of adventuring. CLASS FEATURES:  May not wear any armor.  May only use the following weapons: dagger, quarterstaff, dart, sling.  May only become Proficient (one slot) in any weapon class.  May not place any slots in any fighting style.  May cast arcane spells.  Hit Die: d4 Prime Requisites For Dual-Classing: Intelligence |
68911 You must select spells from your school for your remaining choices. Spells from your school are marked by a green border around the icon. |
68912 Giant Spider Spiders are aggressive predators, dwelling both above and below ground. Most are poisonous and bite prey before devouring them because unconscious victims are easier to carry to a lair. Spiders have eight legs and eight eyes. They usually fit into two categories: web-spinners, which have bulbous abdomens and thin, sleek legs; and hunting spiders, which have smaller bodies, larger heads and fangs, and hairy bodies and legs. Most giant spiders are simply much bigger versions of the web-spinning large spiders. |
68913 When sprite mirroring is enabled, the computer draws a sprite backwards (left to right) when a character turns to face the opposite direction. This technique saves memory, since not all of the character's direction sprites need to be loaded. |
68914 STEALTH: This skill allows the Ranger to move and escape detection. |
68915 STRENGTH: Strength measures a character's muscle, endurance, and stamina. It is the prime requisite of Fighters. Minimum: <MINIMUM> Maximum: <MAXIMUM> |
68916 THIEF: To accomplish <PRO_HISHER> goals, for good or ill, the Thief is a skilled pilferer. Cunning, nimbleness, and stealth are <PRO_HISHER> hallmarks. Whether <PRO_HESHE> turns <PRO_HISHER> talent against innocent passersby and wealthy merchants or oppressors and monsters is a choice for the Thief to make. CLASS FEATURES:  May not wear armor heavier than studded leather.  May not equip shields larger than bucklers.  May only use the following weapons: long sword, short sword, katana, scimitar, dagger, club, quarterstaff, crossbow, shortbow, dart, sling.  May only become Proficient (one slot) in any weapon class.  May only become Proficient (one slot) in any fighting style.  May distribute 25 points per level (40 at level 1) in thieving abilities: Open Locks, Pick Pockets, Find Traps, Move Silently, Hide In Shadows, Detect Illusion, Set Traps.  Starts with base scores of 10% in Open Locks, 5% in Find Traps, 15% in Pick Pockets, 10% in Move Silently, and 5% in Hide in Shadows.  May backstab for increased damage: Level 1-4: x2 Level 5-8: x3 Level 9-12: x4 Level 13+: x5  May use the Set Snare ability once per day. Gains one use at level 1 and an additional use every 5 levels thereafter. SET SNARE: Set a trap in the chosen location when no hostile creatures are in sight. Traps grow more powerful with the Thief's level and can only be triggered by enemies. 1st level: Deals 2d8+5 missile damage. 11th level: Deals 2d8+5 missile damage and additionally deals 2d6 poison damage per round for the next 3 rounds. 16th level: Deals 3d8+5 missile damage and 4d8+2 fire damage. 21st level: Deals 3d8+5 missile damage and 20 poison damage with no save; slays target if a Save vs. Death with a +4 bonus is failed.  Alignment restricted to any except lawful good.  Hit Die: d6 Prime Requisites For Dual-Classing: Dexterity |
68917 This slider controls the delay before a tooltip appears over a control. The maximum value disables tooltips. |
68918 Enable this option to make the shadows cast by creatures transparent. |
68919 NEUTRAL: True neutral characters believe in the ultimate balance of forces, and they refuse to see actions as either good or evil. Since the majority of people in the world make judgments, true neutral characters are extremely rare. True neutrals do their best to avoid siding with the forces of either good or evil, law or chaos. It is their duty to see that all of these forces remain in balanced contention. True neutral characters sometimes find themselves forced into rather peculiar alliances. To a great extent, they are compelled to side with the underdog in any given situation, sometimes even changing sides as the previous loser becomes the winner. A true neutral Druid might join the local barony to put down a tribe of evil gnolls, only to drop out or switch sides when the gnolls were brought to the brink of destruction. He would seek to prevent either side from becoming too powerful. Clearly, there are very few true neutral characters in the world. |
68920 UNPAUSED |
68921 This slider controls the volume of background noises that are part of the scene. |
68922 This slider controls the volume of the movie soundtracks. |
68923 This slider controls the volume of the music soundtrack. Turning the volume down to nothing stops the music. |
68924 This slider controls the volume of miscellaneous sound effects. |
68925 This slider controls the volume of character dialogue. |
68926 Enable this option to see weather effects like rain and snow. |
68927 WILD MAGE: Wild magic is a new type of magic that is characterized by powerful and dangerous surges of unpredictable magic. Generally considered to be an unfortunate byproduct of the Time of Troubles, wild magic has recently begun to attract the attention of many a curious or scholarly wizard. Wild Mages are wizards who specialize in the study of wild magic. They have access to spells to protect themselves from wild magic and bend it to their wills. Wild magic is extremely unpredictable and should be used with caution. CLASS FEATURES:  May memorize one additional spell per level.  May cast the 1st-level spell Nahal's Reckless Dweomer.  May cast the 2nd-level spell Chaos Shield (included in spell book for free).  May cast the 7th-level spell Improved Chaos Shield (included in spell book for free).  Upon casting a spell, there is a 5% chance of incurring a wild surge. WILD SURGE: A wild surge generates a completely random magical effect from the spell being cast. Its effects may be either beneficial or detrimental to the Wild Mage and <PRO_HISHER> allies.  Casting level varies slightly whenever <PRO_HESHE> casts a spellâ€â€anywhere between five levels lower and five levels higher than the Wild Mage's true level. |
68928 WISDOM: Wisdom measures a character's enlightenment, judgment, and common sense. It is the prime requisite of priests. Minimum: <MINIMUM> Maximum: <MAXIMUM> |
68929 NOTE: If you do not have the CD or your CD is not readable, you can only escape from this screen by minimizing with Alt-Tab or by closing with Alt-F4. |
68930 In Drive |
68931 No Disc In Drive |
68932 Place CD |
68933 Place DVD |
68934 Press ESC to Abort |
68935 Baldur's Gate |
68936 RECEIVING INFORMATION FROM CLIENTS |
68937 SENDING INFORMATION TO CLIENTS |
68938 SENDING GAME TO CLIENTS |
68939 WAITING FOR INFORMATION FROM SERVER |
68940 RECEIVING MESSAGE FROM SERVER |
68941 Wrong Disc In Drive |
68942 When you have knocked a troll down, use fire or acid on its body to kill it. |
68943 Don't use missile weapons in close combat; enemies will receive a +4 attack bonus if you don't have a melee weapon equipped. |
68944 If you have been level drained, use a restoration scroll or spell to bring back the missing levels. Temples will also help you. |
68945 Press the "Q" key to Quick Save the game. Do this often. |
68946 You may use the "H" key to hide all of your interface panels. Pausing, or hitting "H" will also bring them back. |
68947 You can play Planescape Torment in 640 by 480 resolution, as well as 800 by 600 resolution. |
68948 If a battle is too difficult for you, go to the Gameplay Options page and set the difficulty lower for the battle's duration. |
68949 The "star" button on the bottom right side of your screen gives you access to all of your character's special abilities. |
68950 You can give your characters new scripts. Go to your Record page, and then press the Customize button. |
68951 When you have more than one character selected, you can access more formations by right-clicking on any of the formation buttons. |
68952 abilities |
68953 accept |
68954 add |
68955 afternoon |
68956 alignment |
68957 appearance |
68958 apply |
68959 area |
68960 auto-pause |
68961 back |
68962 Play Baldur's Gate Enhanced Edition |
68963 biography |
68964 both |
68965 boy |
68966 brother |
68967 buy |
68968 cancel |
68969 carrion crawler |
68970 Chain Contingency |
68971 chaotic evil |
68972 chaotic good |
68973 chaotic neutral |
68974 character file |
68975 class |
68976 clear |
68977 cleric/ranger |
68978 cleric/thief |
68979 Close Container |
68980 connect |
68981 contingency |
68982 Copy Note |
68983 Write Magic |
68984 create |
68985 create game |
68986 credits |
68987 custom |
68988 customize |
68989 daughter |
68990 day |
68991 arena |
68992 default sounds |
68993 delete |
68994 d |
68995 dispel |
68996 dither always |
68997 store |
68998 donate |
68999 done |
69000 done quests |
69001 drink potion |
69002 level up |
69003 dual-class |
69004 <DURATION> |
69005 dwarf |
69006 elf |
69007 erase |
69008 ettercap |
69009 evening |
69010 experience |
69011 export |
69012 fallen paladin |
69013 fallen ranger |
69014 feedback |
69015 female |
69016 <FIGHTERTYPE> |
69017 <FIGHTERTYPE>/cleric |
69018 <FIGHTERTYPE>/druid |
69019 <FIGHTERTYPE>/<MAGESCHOOL> |
69020 <FIGHTERTYPE>/<MAGESCHOOL>/cleric |
69021 <FIGHTERTYPE>/<MAGESCHOOL>/thief |
69022 <FIGHTERTYPE>/thief |
69023 footsteps |
69024 serial |
69025 gameplay |
69026 gender |
69027 information |
69028 ghoul |
69029 gibberling |
69030 girl |
69031 gnoll |
69032 gnome |
69033 go |
69034 graphics |
69035 colors |
69036 halfling |
69037 half-orc |
69038 half-elf |
69039 he |
69040 her |
69041 him |
69042 his |
69043 hobgoblin |
69044 human |
69045 identify |
69046 scroll |
69047 spell |
69048 import |
69049 import game |
69050 Beamdog.net |
69051 join |
69052 join game |
69053 journal |
69054 assign keys |
69055 kick |
69056 Kit Description |
69057 kobold |
69058 Lady |
69059 lawful evil |
69060 lawful good |
69061 lawful neutral |
69062 listen to join requests |
69063 load |
69064 load game |
69065 load scenario |
69066 logout |
69067 Lord |
69068 ma'am |
69069 <MAGESCHOOL> |
69070 cleric/<MAGESCHOOL> |
69071 <MAGESCHOOL>/thief |
69072 male |
69073 man |
69074 master |
69075 merchant |
69076 Minor Spell Sequencer |
69077 Welcome to Planescape Torment. |
69078 tutorial |
69079 EXPANSION PACK |
69080 mistress |
69081 modify |
69082 modify characters |
69083 morning |
69084 To Backpack |
69085 To Container |
69086 movies |
69087 multi-class |
69088 multi player |
69089 name |
69090 neither |
69091 neutral evil |
69092 neutral good |
69093 new game |
69094 next |
69095 next level |
69096 night |
69097 no |
69098 noble |
69099 fighter |
69100 ogre |
69101 Open Container |
69102 options |
69103 other |
69104 Welcome to Planescape Torment. |
69105 overwrite |
69106 peasant |
69107 permissions |
69108 pick for me |
69109 play |
69110 Player |
69112 pregenerate character |
69113 properties |
69114 protocol |
69115 quests |
69116 quit |
69117 quit game |
69118 race |
69119 ready |
69120 recall |
69121 reform party |
69122 Release Familiar |
69123 remove |
69124 remove party members |
69125 rent |
69126 replay |
69127 reroll |
69128 rest |
69129 return |
69130 return to game |
69131 revert |
69132 royal |
69133 save |
69134 saved game |
69135 save game |
69136 script |
69137 character sounds |
69138 sell |
69139 server is removing party members |
69140 she |
69141 single player |
69142 sir |
69143 sister |
69144 skeleton |
69145 skills |
69146 son |
69147 by date |
69148 by name |
69149 sound |
69150 sounds |
69151 specialist mage |
69152 Spell Sequencer |
69153 Spell Trigger |
69154 spider |
69155 start over |
69156 statistics |
69157 statistics, experience |
69158 statistics, experience, items |
69159 steal |
69160 swap mouse buttons |
69161 tcp/ip |
69162 test video card |
69163 thief |
69164 tiefling |
69165 Timeout |
69166 true neutral |
69167 user |
69168 video card |
69169 woman |
69170 world |
69171 yes |
69172 Backstab Multiplier |
69173 Crushing |
69174 Missile |
69175 Piercing |
69176 Slashing |
69177 Additional Casting Ability |
69178 Additional Hit Points Gained |
69179 Additional Mage Spells |
69180 Additional Priest Spells |
69181 Additional Skill Points |
69182 Additional weapon proficiencies |
69183 AI Script |
69184 You do not have permission to move the party from this area. |
69185 Armor Class Modifiers |
69186 Backstab multiplier increased by |
69187 The name of the saved game cannot contain the following characters: ? . : < > | * / \ " |
69188 The name of the saved game is not a valid filename. |
69189 The container is full. |
69190 This item type is not allowed in the container. |
69191 Baldur's Gate Error: Media Removed From Drive |
69192 Base THAC0 |
69193 Bonus |
69194 The server has admitted you to the game. You can now modify the player and character information above. |
69195 Save vs. Breath Weapon reduced by |
69196 Buy and Sell |
69197 Cannot connect to the game session. |
69198 The server is busy and cannot accept players yet. Please try again. |
69199 The character is equipped with items that it can no longer use, but cannot drop. |
69200 You may not enter the store at this time. |
69201 You cannot enter the store: there are monsters nearby. |
69202 You may not enter the store when your party is scattered. |
69203 Cannot modify characters because the game cannot be saved at this time. |
69204 You may not rest at this time. |
69205 You may not rest here. Either find an inn or rest outside. |
69206 You cannot rest; there are monsters nearby. |
69207 You cannot rest at this time because you do not have control of all your party members. |
69208 You cannot save at this time. |
69209 You cannot save during combat. |
69210 Cannot save during a rest, chapter information or movie. |
69211 Cannot save during a store. |
69212 Cannot save because dialogue is about to start. |
69213 You cannot save at this time... Monsters are about. |
69214 You cannot save at this time because you do not have control of all your party members. |
69215 You cannot save the game at this time. Do you still wish to quit? |
69216 Cannot save game while in dialogue mode. |
69217 I don't fence stolen goods. Give me something else. |
69218 That character is dead. |
69219 The character is equipped with items that it can no longer use. These items will be dropped. |
69220 Chapter |
69221 Character |
69222 Charisma |
69223 Client machines are not allowed to save in a multiplayer game. |
69224 Are you sure you want to cancel? You have already cast the spell. |
69225 Are you sure you want to delete this game? |
69226 Are you sure you want to dispel that Contingency? |
69227 Are you sure you want to permanently remove this spell from your Spell Book? |
69228 Are you sure you want to permanently remove this entry from your Journal? |
69229 Are you sure you want to kick this player from the game? |
69230 The current game will be lost. Are you sure you wish to load a new game? |
69231 Are you sure you want to leave the multiplayer session? |
69232 All other players will have to download the game from the server again. Are you sure you want to modify the characters? |
69233 Are you sure you wish to overwrite this exported character? |
69234 To avoid inconveniencing the other players, please have a pre-generated character ready to import. |
69235 Are you sure you wish to quit the game? |
69236 Are you sure you want to remove this character from the party? |
69237 Constitution |
69238 You have not finished picking your spells. Do you wish to continue it now? |
69239 CTRL- |
69240 Create Character |
69241 Creating Character... |
69242 <GAMEDAYS> days |
69243 <GAMEDAYS> day |
69244 Save vs. Paralysis/Poison/Death reduced by |
69245 The main character has been killed. Please wait while the server restarts the game. |
69246 The main character has been killed. You must restart the game. |
69247 Your main character has been killed. You must restart the game. |
69248 Receiving character information from server... |
69249 Detect Illusion |
69250 Dexterity |
69251 Dialing remote host... |
69252 Difficulty Level |
69253 Hard |
69254 Core Rules |
69255 Easy |
69256 Insane |
69257 Your donation to the church was greatly appreciated, and your reputation has gone up by one point. |
69258 While your donation to the temple was considerable, it was not enough to gain a reputation point. |
69259 Proficient (1 slot): The character can use the weapon with no penalties. |
69260 Specialized (2 slots): The character receives +1 to hit, +2 to damage, and (for warriors only) an extra 1/2 attack per round with the selected weapon. |
69261 Master (3 slots): The character receives +3 to hit, +3 to damage, and (for warriors only) an extra 1/2 attack per round with the selected weapon. |
69262 High Master (4 slots): The character receives +3 to hit, +4 to damage, -1 to Speed Factor, and (for warriors only) an extra 1/2 attack per round with the selected weapon. |
69263 Grand Master (5 slots): The character receives +3 to hit, +5 to damage, -3 to Speed Factor, and (for warriors only) an extra attack per round with the selected weapon. |
69264 Dropped from game. |
69265 You put back the item that was in your hand when you left this screen. |
69266 Finding the network devices on this host... |
69267 Error |
69268 This item cannot be equipped due to other magical equipment you are currently wearing. |
69269 <CLASS>: Level <LEVEL> Experience: <EXPERIENCE> Next Level: <NEXTLEVEL> |
69270 <CLASS>: Level <LEVEL> |
69271 FALSE |
69272 A familiar has already been summoned. |
69273 Familiar has died; Hit Points lost. |
69274 Familiars cannot enter areas without party members. |
69275 Familiars cannot enter stores. |
69276 Familiars cannot pick up items. |
69277 Only the protagonist may cast Find Familiar. |
69278 <FIGHTERTYPE> / Cleric |
69279 <FIGHTERTYPE> / Druid |
69280 <FIGHTERTYPE> / <MAGESCHOOL> |
69281 <FIGHTERTYPE> / <MAGESCHOOL> / Cleric |
69282 <FIGHTERTYPE> / <MAGESCHOOL> / Thief |
69283 <FIGHTERTYPE> / Thief |
69284 You must gather your party before venturing forth. |
69285 Gold |
69286 Racial Enemy |
69287 Hide In Shadows |
69288 Hit Points/Level |
69289 <HOUR> hours |
69290 <HOUR> hour |
69291 Do you wish to identify the item with an Identify spell or an Identify scroll? |
69292 <CLASS>: Level <LEVEL> Experience: <EXPERIENCE> |
69293 Inactive Class |
69294 Into CD-ROM Drive |
69295 The password you typed is incorrect. Please try again. |
69296 Intelligence |
69297 I ain't gonna serve you another drop; you can barely stand as it is. Best you sleep it off before you go out lookin' for trouble. |
69298 You must enter a valid IP address. An IP address consists of four numbers between 0 and 255 separated by periods, e.g. 127.0.0.1 |
69299 The character is equipped with items in invalid Quick Slots. These items will be dropped. |
69300 You cannot unpause the game, and so you cannot use this screen. |
69301 The container you are standing on or near is locked. |
69302 The container you are standing on or near is trapped. |
69303 The container you are standing on or near appears trapped. |
69304 <ITEMNAME>â€â€<ITEMCOST> GP |
69305 <ITEMNAME> |
69306 Another player has removed the selected item from its slot. |
69307 Joined game. |
69308 Joining selected session... This may take a while, please wait. |
69309 Known Mage Spells |
69310 Known Priest Spells |
69311 Large Sword |
69312 Lay On Hands increased by |
69313 Lay On Hands Amount |
69314 You failed to copy the spell to your mage book. |
69315 That spell is already in your Spell Book. |
69316 Your spell school does not permit you to learn this spell. |
69317 You know the maximum number of spells of that level allowed by your Intelligence. |
69318 You copy the spell to your Spell Book. |
69319 Left game. |
69320 Level <LEVEL> |
69321 LEVEL DRAINED |
69322 Level-up results |
69323 The server has finished loading the game. You can now modify the player and character information above. |
69324 Loading Character... |
69325 Day <GAMEDAYS>, Hour <HOUR> |
69326 Lore Increased by |
69327 Cleric / <MAGESCHOOL> |
69328 Mage Book |
69329 <MAGESCHOOL> / Thief |
69330 Major Clothing Color |
69331 Minor Clothing Color |
69332 Move Silently |
69333 Do you wish to save before quitting? |
69334 No Character |
69335 Cannot start a TCP/IP session because there is no compatible network device. |
69336 Note copied. |
69337 A multiplayer game needs at least 300 MB of cache. The cache size can be modified with the configuration utility. |
69338 You don't have enough gold to purchase the selected item. |
69339 Not permitted to buy/sell items. |
69340 You are not permitted to pause the game. |
69341 You are not permitted to initiate dialogue. |
69342 That name is already being used by another player. |
69343 Please Insert Baldur's Gate CD |
69344 Place Expansion CD |
69345 Save vs. Petrification/Polymorph reduced by |
69346 The image you selected is too large. |
69347 Level <SPELLLEVEL> |
69348 Cleric Spells |
69349 Quick Save successful. |
69350 Regained abilities from inactive class |
69351 Everyone in the inn rests for <HOUR> hour(s) and recovers Hit Points. Spells are successfully memorized. |
69352 Cold |
69353 Fire |
69354 Magic Damage |
69355 Poison |
69356 Healing spells cast on rest. |
69357 Your sleep has been interrupted. Monsters are about! |
69358 You must have the leader's permission to rest the party in multiplayer mode. |
69359 Healing spells cast on rest until fully healed. |
69360 You have not finished picking your spells. Return to the record screen as soon as possible. |
69361 This game is full. You must gather your party and find another game. |
69362 Rumors |
69363 Save successful |
69364 Select Player |
69365 The multiplayer session has been terminated. |
69366 Set Traps |
69367 Day <GAMEDAYS>, Hour <HOUR> |
69368 Short Sword |
69369 Sorted by date |
69370 Sorted by name |
69371 Spear |
69372 This spell is already in your Spell Book. |
69373 Healing |
69374 Save vs. Spell reduced by |
69375 Spells Can Cast: |
69376 Spiked Weapons |
69377 price |
69378 cost |
69379 Container |
69380 This store is overstocked with that item. |
69381 Off-hand THAC0 |
69382 Main Hand THAC0 |
69383 THAC0 reduced by |
69384 Tier |
69385 Day <GAMEDAYS> Hour <HOUR> |
69386 You have been waylaid by enemies and must defend yourself! |
69387 TRUE |
69388 Turn Undead Level |
69389 Not usable by: |
69390 <CLASS>: Level <LEVEL> Experience: <EXPERIENCE> Inactive |
69391 Usable by: |
69392 The multiplayer session has been terminated. The arena setting for the server and client programs do not match. Server arena: <SERVERVERSION> Client arena: <CLIENTVERSION> You can change your arena setting by connecting (or by not connecting) through the arena button. |
69393 The multiplayer session has been terminated. The frame rates for the server and client programs do not match. Server frame rate: <SERVERVERSION> Client frame rate: <CLIENTVERSION> You can change your frame rate with the configuration utility. |
69394 The multiplayer session has been terminated. The mission pack version numbers for the server and client programs do not match. Server mission pack version: <SERVERVERSION> Client mission pack version: <CLIENTVERSION> |
69395 The multiplayer session has been terminated. The program version numbers for the server and client programs do not match. Server program version: <SERVERVERSION> Client program version: <CLIENTVERSION> |
69396 Game is in progress. You can chat with the other players by typing in the box below. Waiting until the server can admit new players... |
69397 Server is loading a game. You can chat with the other players by typing in the box below. Waiting until the server has finished loading... |
69398 Save vs. Rod/Staff/Wand reduced by |
69399 Weapon Speed |
69400 Weapon Style Bonuses |
69401 Bow and <WEAPONNAME> |
69402 Sling and <WEAPONNAME> |
69403 Crossbow and <WEAPONNAME> |
69404 Wisdom |
69406 24 |
69407 32 |
69408 Quick Loot |
69409 Show & Hide Area Notes |
69410 Help |
69411 Highlight |
69412 Travel |
69413 Kick Player |
69414 Leader |
69415 Pause Game |
69416 View Characters |
69417 Record |
69418 Selection |
69419 Traveling Hours |
69420 Destination Unreachable |
69421 Class Kit |
69422 INACTIVE CLASS KIT |
69423 INACTIVE PROFICIENCY SLOTS |
69424 INACTIVE SKILLS |
69425 Memorize Mage Spells |
69426 Memorize Priest Spells |
69427 NOT IDENTIFIED |
69428 Proficiency Slots |
69429 Anyone |
69430 Paused for chapter text |
69431 Paused for movie |
69432 Paused for rest screen |
69433 Paused for saving game |
69434 Paused for text screen |
69435 LOCKED |
69436 Not enough free disk space to save game. Do you wish to quit? |
69437 Finished saving game. Not enough free disk space to continue. Shutting down. |
69438 Not enough free disk space to continue. Shutting down. |
69439 Save vs. Breath Weapon |
69440 Save vs. Death |
69441 Save vs. Polymorph |
69442 Magic Resistance |
69443 Save vs. Spell |
69444 Save vs. Wand |
69445 Loading Area |
69446 Clearing Game Data |
69447 Entering New Area |
69448 Loading Game |
69449 Starting New Game |
69450 Saving Game |
69451 Starting Multiplayer Session |
69452 Contingency spells allow the caster to store a spell(s) inside <PRO_HISHER> body. The spell in question will then be released upon the caster when the condition specified at casting occurs. For example, a wizard could place Stoneskins in a contingency, which could then be set to go off when the caster reaches 50% of <PRO_HISHER> Hit Points. Then, when the caster reaches 50% of <PRO_HISHER> Hit Points, the spell will be released and cast upon the wizard. The uses for this spell are limited only by the imagination of the caster. |
69453 Sequencer spells allow the caster to store several spells in a sequencer that can be released upon any target, including the caster. The spells stored in the sequencer are cast as any other spell and can be accessed through the Special Abilities button on the main screen. It is important to note that when you choose the spells to be stored in the sequencer, they will disappear from the ones you have memorized. However, the sequencer will last until used so the caster may rest and gain those spells back. The main use for this spell would be to allow the caster to release multiple spells upon a target very quickly in combat without the possibility of being interrupted. |
69454 Spell Trigger is much like Spell Sequencer in that it allows the caster to store several spells in a trigger item that can be released upon any target, including the caster. The spells stored in the sequencer are cast as any other spell and can be accessed through the Special Abilities button on the main screen. It is important to note that when you choose the spells to be stored in the trigger, they will disappear from the ones you have memorized. However, the trigger will last until used, so the caster may rest and gain those spells back. The main use for this spell would be to allow the caster to release multiple spells upon a target very quickly in combat without the possibility of being interrupted. |
69455 No Disc Detected. Game Aborted. |
69456 Save game failed, do you wish to quit? |
69457 Trap Sprung |
69458 Never Show Again |
69459 "I shall wait for you in death's halls, my Love." She smiles, but there is only sadness in it. She closes her eyes, and with an ethereal whisper, she fades. |
106497 The woman nods and runs away hurriedly. You don't expect to see her again. |
106498 [This is a placeholder to prevent a string with a sound file from becoming strref 106498, which causes problems.] |
106499 "So what are you, Morte? You've never said." |
106500 Infiltrate the Dustmen for the Anarchists: "Yes." |
106501 Infiltrate the Sensates for the Anarchists: "I'm ready. I want to become a Sensate." |
106502 Infiltrate the Sensates for the Anarchists: "I'm ready to join the Society of Sensation. I feel no more loyalty towards the Godsmen." |
106503 Infiltrate the Sensates for the Anarchists: "I'm ready to join the Society of Sensation. I feel no more loyalty towards the Dustmen." |
106504 Infiltrate the Sensates for the Anarchists: "I'm ready to join the Society of Sensation. I feel no more loyalty towards the Xaositects." |
106505 Infiltrate the Chaosmen for the Anarchists: "So, what's the next step?" |
106506 Infiltrate the Chaosmen for the Anarchists: "Join ready the Xaositects am I. Loyalty none faction old I have Godsmen." |
106507 Infiltrate the Chaosmen for the Anarchists: "Join ready the Xaositects am I. Loyalty none faction old I have Dustmen." |
106508 Infiltrate the Chaosmen for the Anarchists: "Join ready the Xaositects am I. Loyalty none faction old I have Sensates." |
106509 Infiltrate the Dustmen for the Anarchists: "If that is what must be, that is what must be. My mind must be true to itself, not to another. As of this moment, I forsake the beliefs of the Godsmen." |
106510 Infiltrate the Dustmen for the Anarchists: "If that is what must be, that is what must be. My mind must be true to itself, not to another. As of this moment, I forsake the... uh, 'beliefs' of the Chaosmen." |
106511 Infiltrate the Dustmen for the Anarchists: "If that is what must be, that is what must be. My mind must be true to itself, not to another. As of this moment, I forsake the beliefs of the Sensates." |
106512 "Damnit, Vhailor, do you realize what you've done?!" |
106513 Vhailor turns from Trias's corpse to face you squarely. *You are MERCIFUL and WEAK. STEEL your HEART before the disease SPREADS.* |
106514 Xaositect |
106515 Indep |
106516 Interact |
106517 Character Information |
106518 Area Map |
106519 Character Arbitration |
106520 Turn Undead |
106521 Bard Song |
106522 Find Traps |
106523 Group Stop |
106524 Group Attack |
106525 Equip Melee Weapon |
106526 Equip Ranged Weapon |
106527 Quick Load |
106528 Hide Interface |
106529 Right Interface |
106530 Chat Window |
106531 Left Interface |
106532 Hard Pause |
106533 Scroll Up |
106534 Scroll Left |
106535 Scroll Down |
106536 Scroll Right |
106537 Spell Slot 1 |
106538 Spell Slot 2 |
106539 Spell Slot 3 |
106540 Weapon Slot 1 |
106541 Weapon Slot 2 |
106542 Weapon Slot 3 |
106543 Weapon Slot 4 |
106544 Item Slot 1 |
106545 Item Slot 2 |
106546 Item Slot 3 |
106547 Formation Slot 1 |
106548 Formation Slot 2 |
106549 Formation Slot 3 |
106550 Formation Slot 4 |
106551 Formation Slot 5 |
106552 Character 1 |
106553 Character 2 |
106554 Character 3 |
106555 Character 4 |
106556 Character 5 |
106557 Character 6 |
106558 Characters 1 & 2 |
106559 Characters 3 & 4 |
106560 Characters 5 & 6 |
106561 Characters 1,2,3 |
106562 Characters 4,5,6 |
106563 Select All |
106564 Zoom In |
106565 Zoom Out |
106566 Page |
106567 Quick Slots |
106568 000000001-Quick-Save |
106569 000000000-Auto-Save |
106570 000000006-Start-Combat-Save |
106571 000000002-Final-Save |
106572 000000001-Quick-Save-2 |
106573 000000001-Quick-Save-3 |
106574 000000001-Quick-Save-4 |
106575 What can change the nature of a man? |
106576 No! How is this possible? |
106577 So you have come? |
106578 Then you shall die again! |
106579 Sounds |
106580 Graphics |
106581 Sound |
106582 Font Size |
106583 Gameplay |
106584 Auto-pause |
106585 Feedback |
106586 Credits |
106587 Language |
106588 Enable Cloud Saves |
106589 Heal on Rest |
106590 Max HP on Level Up |
106591 Enemy Sighted |
106592 Spell Cast |
106593 Trap Found |
106594 Center on Party Member |
106595 Hardware Mouse Cursor |
106596 Zoom Lock |
106597 Sprite Outlines* |
106598 Display Options |
106599 Always |
106600 Seldom |
106601 Never |
106602 Enable Confirmation |
106603 Disable Cosmetic Attacks |
106604 Show Movie Subtitles |
106605 Travel |
106606 New Save |
106607 Show Map Notes |
106608 Show Walkable |
106609 You must restart the game for these changes to take effect. |
106610 Use Steam Cloud saves. |
106611 Gain maximum additional Hit Points on level up. Otherwise, Hit Points are randomly rolled as per AD&D rules. |
106612 Reset the zoom level to the default value and prevent any subsequent attempts to zoom in or out. |
106613 If this setting is turned on, creatures and spells will have a slight outline applied to them so they are easier to see. This is an Enhanced Edition feature. ^NNote: You must reload an active game before this change will take effect.^- |
106614 If this setting is turned on, the world will appear black and white when the game is paused. This is an Enhanced Edition feature. |
106615 If this setting is turned on, creatures will have a colored outline when you highlight them. This is an Enhanced Edition feature. ^NNote: Sprite Outlines must be enabled and you need to reload an active game before this change will take effect.^- |
106616 Always dither characters obscured by objects. Otherwise, characters are only dithered when the cursor is over them or their portrait; when not dithered, obscured characters are not displayed at all. |
106617 Enable this option to allow the area map to scroll past the edge of the user interface. |
106618 Allow Scrolling Out Of Bounds |
106619 If this setting is turned on, creatures and spells will have a smoothing effect applied to them at high resolutions. Disable it to revert to Nearest Neighbor scaling which is what the original game used. This is an Enhanced Edition feature. |
106620 Linear Scaling* |
106621 Enable DirectX rendering support. Only use this if you experience graphical problems using the default renderer. ^NNote: You must restart the game for changes to take effect.^- |
106622 Compatibility Renderer |
106623 Grayscale on Pause* |
106624 Highlight Selected Sprite* |
106625 This slider controls when the ellipsoid markers are rendered under creatures. Minimum – picked creature Low – picked creature or selected character Medium – picked creature or selectable character High – picked creature or selectable character or targeted creature Maximum – all creatures and characters |
106626 Select a key binding to modify. |
106627 Skip |
106628 Hit Points |
106629 Enter Search Term |
106630 Points Remaining |
106631 Replay |
106632 Show More |
106633 Close |
106634 Load the Last Saved Game |
106635 Your party is full, please remove party members until you have 6 or fewer. |
106636 Map Note |
106637 Minimum |
106638 Low |
106639 Medium |
106640 High |
106641 Maximum |
106642 How To Play |
106643 WOTC Logo |
106644 AC |
106645 Original Planescape: Torment Credits |
106646 Press a key (Esc to cancel) |
106647 When you find one, go to the inventory screen (the backpack button in the lower right) and arm yourself. If you wish to examine any items you find, right-click on them in the inventory screen. |
106648 When you find one, go to the inventory screen (open the left side menu and press the backpack button). Arm yourself by dragging the weapon to a weapon slot. If you wish to examine any items you find, long press on them in the inventory screen. |
106649 Currently Affected By |
106650 KISS Range: 0 Duration: Permanent Speed: 0 Area of Effect: 1 creature Saving Throw: None This ability drains 1-10 hit points from a target and grants them to Grace. Creatures immune to normal weapons are still vulnerable to Grace's kiss. |
106651 To pick pocket, select the thief skills icon from the Special Abilities button on the quick menu, then drag the cursor over a target. It will change to the pick pocket icon. |
106652 To pick pocket, press the thief skills icon from the Special Abilities button on the quick menu, then select the target. |
106653 To speak to a party member, select the 'talk' option from the quick menu, then left-click on the party member you wish to speak to. |
106654 To speak to a party member, select the 'talk' option from the quick menu, then press the party member you wish to speak to. |
106655 Move the cursor over the area to make sure you haven't missed anything. |
106656 Select the pile to loot the dropped items. |
106657 Although you can attack by selecting a weapon from the quick menu, pressing the "A" key also toggles the attack cursor. |
106658 Select a weapon on the quick menu to change your weapon. (You can also select enemies to initiate an attack with the current weapon.) |
106659 To pick locks, select the thief skills from the Special Abilities slot and drag the cursor over a locked door or container. It will change to the pick lock icon. |
106660 To pick locks, press the thief skill icon from the Special Abilities menu and then select a locked door or container. |
106661 To bash a locked door or a chest, select a weapon from the quick menu and "attack" the door or chest. |
106662 To bash a locked door or chest, select a weapon from the quick menu and then "attack" the locked object. |
106663 Press to Close |
106664 To Disarm traps, select the Thief Skills from the Special Abilities button on the Quick Menu, then drag the cursor over a trapped area. Click on the trapped area and you will have a chance of disarming the trap. |
106665 To Disarm traps, select the Thief Skills from the Special Abilities button on the Quick Menu then press the trapped area. |
106666 To enter the "Shield" spell into your spell book, click the "Copy" button on the item interface. |
106667 To enter the "Shield" spell into your spell book, press the "Copy" button on the item interface. |
106668 To "read" notes, books, or scrolls, place them in your inventory, then right-click on them to bring up their information panel. |
106669 To "read" notes, books, or scrolls, place them in your inventory, then press and hold on them to bring up their information panel. |
106670 If you wish to unstack them for any reason, simply double click on the item. |
106671 If you wish to unstack them for any reason, press and hold the item. |
106672 To enter the "Armor" spell into your spell book, click the "Copy" button on the item interface. |
106673 To enter the "Armor" spell into your spell book, press the "Copy" button on the item interface. |
106674 Now right-click on wand to bring up the description. |
106675 Now press and hold the wand to bring up the description. |
106676 To equip the scalpel, left-click it to pick it up, then drop it on the player character's portrait or in his weapon slot (from the inventory screen). |
106677 To equip the scalpel, press on it to pick it up, then drop it on the character's portrait or in his weapon slot (on the inventory screen). |
106678 To use the bandages on yourself, right-click on them while on the inventory screen. To use them on another person, first place them in one of your quick item slots (on the inventory screen). Next, select the bandages icon from the item quick menu on the world screen and click on your target. |
106679 To use the bandages on yourself, press them while on the inventory screen. To use them on another character first place them in a quick item slot (on the inventory screen) then exit to the main screen. Next, select the item from the item quick menu on the world screen and press on your target. |
106680 To RUN, either toggle run on in the Options screen, or hold down the SHIFT Key and left-click on the area you want to run to. |
106681 To RUN, activate the run button on the quick menu and then press on the location you want to run to. |
106682 Choose Amount |
106683 No items to identify |
106684 This slider controls when the locator arrows appear that indicate the direction of a character off-screen. Minimum  never Low  character takes damage Medium  character is picked High  always |
106685 ^NPLANESCAPE: TORMENT ENHANCED EDITION CREDITS^- ^NEXECUTIVE PRODUCERS^- Cameron Tofer Trent Oster ^NPROJECT LEAD^- Alex Tomovic ^NLEAD DESIGNER^- Chris Avellone ^NLEAD PROGRAMMER^- Scott Brooks ^NPROGRAMMING TEAM^- Cody Hollis-Perdue Coriander Dickinson Jason Knipe László Tóth Mark Brockington Seth Davis Zach Lubinski ^NTECHNICAL DESIGN LEADS^- Coriander Dickinson Keith Soleski ^NTECHNICAL DESIGN TEAM^- László Tóth Pete Camagna ^NAdditional Technical Design^- Jeff Smyth Lorne Ledger Stacie Cameron Yaroslav Kalyuzhnyy ^NDesign Consultant^- Paul Escalona ^NART COORDINATOR^- JHill ^NART DIRECTOR^- Tom Rhodes ^NART TEAM^- Alyssa Duguay Amy Cornelson Mad Bee Thea Kent ^NORIGINAL MUSICAL SCORE^- Mark Morgan Richard Band ^NPRODUCTION^- Brent Knowles Phillip Daigle ^NASSISTANT PRODUCTION^- Alex Molzhan Dan Greig ^NMARKETING & SOCIAL MEDIA COORDINATOR^- Lee Guille ^NMARKETING TEAM^- Ben Arledge Dan Greig Dee Pennyway ^NWEB PRODUCER^- Ben Arledge ^NMANUAL^- Dee Pennyway Sacha Robertson ^NQUALITY ASSURANCE LEADS^- Jeff Payne Mark Ramsden ^NQUALITY ASSURANCE TEAM^- Alyssa Duguay Anders Svensson Andrew Gauthier Bill Harper Douglas Wagner Filip Flechtner Jamie Beadle Keith Marshall Kristin Warren Lorne Ledger Richard Hilton Robert Rath ^NAdditional QA^- Adam Shepp Carson McConnell Jeff Smyth ^NExternal QA^- ^NBabel - a Keywords Studio^- ^NFQA Project Manager^- Derek Tsunokawa ^NFQA Test Lead^- Chris Wylie ^NFQA Testers^- Axel Marnier Brian Abramson Marcus Zhang Nicholas Di Fulvio Sean Watson Yurik Dumouchel Ross ^NLOCALIZATION^- Roboto ^NCOMMUNITY MANAGER^- Julius Borisov ^NBETA TESTERS^- Aaron Cole, Aaron E. Umberson, Adam Zsoldos, Airman1991, AL|EN, Alan "Ajwz" Watson, AlannahSmith, Alessandro Krog Barbero, Alex "Chronium" Arseneau, Alexander Boitsev, Alexandre Legault, Andreas Santowski, Andrew "Anduin" Beale, Argent77, Ben Delbanco, Bendik Tveit, Bill Purosky, Binarymichael, Brad Balsmeyer, Brandon Barnes, Britta Huneke, Bruce Fleming, Chris "Sorkd" Carter, Cody Sloat, Courtney Hilbig, Cypress "Svar" Knight, Dan Donahue, Daniel Wang, David Layton, David Nielsen, David Seligson, Deathlos, Eileen Barnes, EliteDragoon, Eric Shafer, Folsomdsf, Galiphile, Galvagno Michele, Garrett Mazzuca, Gavin "Fusrodahmus" Jeffes, glenp, Grégory "Wabash" Drabble, Gregory Naumiec, Gwaelan, Helen Svensson, Ingo Gerth, Ironmadeit, J.O.Laurore, Jeff Adams, Jeremiah Hunsicker, Joannie Leblanc, John Moumouzas, John Moumouzas, Joseph Nehnevaj, Kacper Sokol, Kaltern, Kamil Stanisław Filipowski "Targaryen", Kyle "Varwulf" Foerster, Lee Hosub, Lukas "LtLukoziuz" Dapkus, �ukasz �ukasz, Magnet The Robot, Manuel "Jaq" Metzger, masanbol, Mathsorcerer, Naughtyusername, Nick Minerowicz, Nicolás Clotta "Crevs Daak", Otso Rasimus, Paul Slayton, Peter Gielda, Petri Karjalainen, Piotr "Cahir" Wiankowski, Piotr Prósinowski "Lava", R. Derek Pattison, Renaud "lefreut" Durlin, Robert Owen, Ronaldo, Ryland, Sam Schmitz, Sean Nau, Sean Willett, Shandyr, Shelley Nordfelt, Simon Alex, Simon Barnes, StefanO, Tamariel, Tenaya Close, Thierry Vandenplas, Thomas van Golen, Tilly Underwood, Tirkaz, Todd Buller, Will Erickson, Yingir, Zac Tomlinson, Zylera ^NSPECIAL THANKS^- Eric Campanella Kenneth Lee Timothy Donley Amber Scott Liam Esler ^NTHE WIZARDS OF THE COAST D&D DIGITAL LICENSING TEAM^- ^NDirector, Dungeons & Dragons^- Nathan Stewart ^NHead of Licensing and Publishing for Dungeons & Dragons^- Liz Schuh ^NSenior Manager of Game Development^- Mike Mearls ^NSenior Game Producer^- John Feil ^NGame Producers^- Ben Petrisor Chris Dupuis ^NSenior Coordinator: Art Administration^- David Gershman ^NSenior Art Director^- Kate Irwin ^NORIGINAL PLANESCAPE: TORMENT CREDITS PROGRAMMING^- ^NLead Programmer^- Dan Spitzley ^NProgrammers^- Jim Gardner Rob Holloway Yuki Furumi ^NAdditional Programming By^- Darren Monahan ^NScripters^- Jake Devore Nick Kesting Adam Heine Scott Warner ^NMovie Technology^- Paul Edelstein ^NART Lead Artist^- Tim Donley ^NArtists^- Eric Campanella Aaron Meyers Christopher Jones Brian Menze Scott Everts Dennis Presnell Derek Johnson ^NAdditional Art By^- Aaron Brown Sam Fung James Lim Gary Platner Eddie Rainwater ^NDESIGN^- ^NLead Designer^- Chris Avellone ^NDesigners^- Colin McComb John Deiley Dave Maldonado Kenneth Lee Stephen Bokkes Scott Warner Jason G. Suinn ^NTechnical Designers^- Scott Everts Dave Hendee Jason G. Suinn ^NAdditional Design By^- Kihan Pak Reginald Arnedo ^NPRODUCTION Division Director^- Feargus Urquhart ^NProducers^- Guido Henkel Kenneth Lee ^NLine Producer^- Kenneth Lee ^NQUALITY ASSURANCE^- ^NDirector of Quality Assurance^- Jeremy Barnes ^NAssistant Directors of QA^- Michael Motoda Greg Baumeister ^NProject Supervisors^- Damien Evans Dave Simon Darrell Jones ^NSenior Testers^- Rob Giampa Eric Fong Scott Humphreys Dany Martinez Ed Hyland ^NTesters^- Kris Giampa Donnie Cornwell John Palmero Billy Iturzaeta Savina Greene Gary Tesdall Rafael Lopez Larry Smith Greg Didieu Matt Gollembiewski Henry Lee Tony Piccoli Asher Luisi ^NCompatibility Manager^- Darrell Jones ^NCompatibility Technicians^- Jack Parker Derek Gibbs David Parkyn Josh Walters ^NAUDIO^- ^NAudio Director^- Charles Deenen ^NMusic By^- Mark Morgan ^NAdditional Music By^- Richard Band ^NSound Supervisors^- Charles Deenen Craig Duman ^NSound Design^- David "STW" Farmer Ann Scibelli, M.P.S.E Charles Deenen ^NAdditional Sound Design^- Al Nelson Rebecca Hanck Harry Cohen, M.P.S.E. Shannon Mills Elisabeth Flaum ^NSound Editing, Mastering and Scripting^- Craig Duman ^NMastering and Scripting Assistance^- Frank Szick ^NVO Editors^- Stephen Miller Frank Szick Chris Borders ^NVO Director^- Jamie Thomason ^NVO Supervision^- Chris Borders ^NVO Producer^- Fred Hatch ^NVO Coordinator^- Dave Hendee ^NCast^- John DeLance Flo Di Re Jennifer Hale Tony Jay Charlie Adler Sheena Easton Rob Paulsens Rodger Bumpass Keith David Mitch Pileggi Michael T. Weiss Dan Castellanetta ^NWalla Group^- Barbara Harris, Voice Casting ^NWalla Cast^- Steve Alterman Judi Durand Greg Finley Anneliese Goldman Gary Schwartz Vernon Scott ^NAudio Administration^- Gloria "Mom" Soto ^NRe-Recording Mixer^- Charles Deenen ^NMixed at Interplay in Dolby Surround^- ^NMARKETING Senior Marketing Manager^- Greg Peterson ^NAssociate Marketing Manager^- Greg Bauman ^NPR Manager^- Lisa Bucek ^NAssociate PR Manager^- Krys Card ^NWeb Master^- Josh "Bishop" Sawyer ^NProduction Manager^- Thom Dohner Kathy Helgason ^NTraffic Manager^- Paul Naftalis ^NManual^- Matt Norton ^NManual Design & Layout^- Michael L. Quintos ^NTHANKS TO:^- (Chris A.) “Ma and Pa Avellone, Eileen Suh, Thuy Dang, Chris Wright, and Roger Zelazny�.(Dave M.) “Thanks to my beautiful wife, Jen, for putting up with the ridiculous amount of time I spend here and away from her.� (Adam H.) “To Cindy, who loves me enough to let me come to work everyday.� (Scott W.) “Thanks for the inspiration: David Konieczny, Tania Sabljic, and Tomato.� (Steve B.) “Phil and the rest of the staff at SC Village.� (Colin M.) “Colin has too many people to thank to list them individually. Kitty, Quez, Brad, Kev, Dally, Nabs, Mom and family, and all of you - you know who you are. Thanks for the sanity.� (Brian M.) “Mom, Dad, and Patricia, and the big, green lizard.� (Ken L.) “Ken would like to thank Mom, Dad, Rob, Sab for supporting him all these years; and SFZ3 for stress relief, and FFVII and VIII for inspiration.� © 2017 Beamdog. © 2017 Hasbro, Inc. All Rights Reserved. Planescape: Torment, Dungeons & Dragons, D&D, Wizards of the Coast, their respective logos, Planescape, and the dragon ampersand are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries, and are used with permission. Hasbro and its logo are trademarks of Hasbro, Inc. and are used with permission. ©1998 BioWare Corp. All Rights Reserved. Bioware, the BioWare Infinity Engine and the BioWare logo are trademarks of Bioware Corp. Black Isle Studios and the Black Isle Studios logo are trademarks of Interplay Entertainment Corp..All other trademarks are the property of their respective owners. |
106686 When disabled, characters will walk to the selected point, holding SHIFT allows them to run instead. When enabled, characters will run to the selected point, holding SHIFT will let characters walk instead. |
106687 This option can also be toggled from the quick menu. |
106688 Gameworld Scaling* |
106689 If this setting is turned on, then pressing the middle mouse button will set the zoom level to a pixel perfect match of the original game (larger viewing field, unscaled, pixel perfect gameworld). If this setting is turned off, then pressing the middle mouse button will set the zoom level to that of the original game (smaller viewing field, scaled gameworld). This is an Enhanced Edition feature. |
106690 Frame Rate* |
106691 This slider allows you to increase the frame rate at which the game runs, thereby speeding up all aspects of the gameplay. Left: Original Game (30) Middle: Enhanced (40) Right: Fastest (50). WARNING: Adjusting the frame rate above 30 may result in audio sync issues during cutscenes as well as mistimed spell effects during combat. |
106695 Smooth Area Transitions* |
106696 If this setting is turned on, the name of the destination will be displayed when you arrive at an area. The game will also fade out and in when transitioning between areas. This is an Enhanced Edition feature. |
106697 Quickloot |
106698 Combat Log |
106699 Although I managed to get rid of the dabus, the repairs it made are still preventing the Alley from dividing. I've agreed to find and somehow reverse the repairs. It seems the Alley is on the verge of giving birth and in its weakened state it is unable to reverse the changes itself. I'll probably need some tools... a hammer and prybar should do the trick. |
106700 Double Size Cursors |
106701 Enabling this option will double the size of the cursors on screen. |
106702 Welcome to the Planescape: Enhanced Edition! We can't tell you how proud we are that Planescape has gathered such a following over the years to allow this return to the multiverse and all its wonders - on behalf of the original team and the team at Beamdog, thank you. To provide the best experience for both our long-time fans and newcomers, you can select from one of two playstyles: the Original option for those that want an experience as close as possible to the original Torment, and the Enhanced option for those who seek the functionality present in previous enhanced editions. Feel free to choose whichever one suits your tastes - you can customize individual settings on the Options menu. |
106703 Welcome... |
106704 Enhanced |
106705 Original |
106706 Enhanced options are enabled to make interacting with the gameworld more enjoyable. These options include: - Larger field of view - Creatures are smoothed out, have outlines, and are highlighted when selected - Faster game speed Adjust these options, individually, and at any time, by accessing the Options screen. These options are marked with an * to make finding them in the menus easier. |
106707 Several enhanced options are turned off so the experience is closer to the original, including: - Tighter field of view, matching original - Creatures are not smoothed out - Original game speed Adjust these options, individually, and at any time, by accessing the Options screen. These options are marked with an * to make finding them in the menus easier. |
106708 Rotten William is dead. Now I have to kill Blackrose for Krystall. |
106709 Krystall is dead. Now I have to kill Blackrose for Rotten William. |
106710 Equip Weapon |
106711 Memorized Mage Spells |
106712 Memorized Priest Spells |
106713 I brought the vial to Xander. He sent me looking for a birdcage covered in razorblades. |
106714 I returned with the birdcage. Xander then asked for a pillow from a coffin. |
106715 I had a strange encounter with Ku'atraa, who I was entrusted by Mar to deliver this strange box to. Ku'atraa seemed to be afraid of whatever lies within it. When I showed it to him he became so frightened that he began to babble and then took flight. From what I could make out from the man's ramblings, he wanted me to take the box to someone named Brasken, who lives somewhere in the southwestern section of the Hive. I can only hope that this Brasken fellow will clear things up and take this box off my hands. I can't but feel a little bit uneasy every time I look at it. |
106716 I told Mar that I killed the fiend I released when I left the Hive. Although impressed with my ability to kill the fiend, Mar refuses to pay me for my services. I can hardly argue the point with him, since I failed to heed his warnings and did not deliver the box as instructed. |
106717 I told Mar that I killed the fiend I released when I left the Hive. Although impressed with my ability to kill the fiend, Mar refuses to pay me for my services. I can hardly argue the point with him, since I failed to heed his warnings and did not deliver the box as instructed. |
106718 I told Mar that I killed the fiend I released when I left the Hive. Although impressed with my ability to kill the fiend, Mar refuses to pay me for my services. I can hardly argue the point with him, since I failed to heed his warnings and did not deliver the box as instructed. |
106719 I told Mar I had opened the box and killed the fiend within. At first I was angry at Mar for not telling me what was contained in the box, but then again it was my own fault for not heeding his warnings. In the future I must learn to keep my curiosity in check. |
106720 I told Mar I had opened the box and killed the fiend within. At first I was angry at Mar for not telling me what was contained in the box, but then again it was my own fault for not heeding his warnings. In the future I must learn to keep my curiosity in check. |
106721 I told Mar I had opened the box and killed the fiend within. At first I was angry at Mar for not telling me what was contained in the box, but then again it was my own fault for not heeding his warnings. In the future I must learn to keep my curiosity in check. |
106722 Apparently, by leaving the Hive, I have released the creature that was entrapped in the box. I'm not sure why, but I fear whatever it was will come seeking the last owner of the box. Just to be safe, I best watch my back. |
106723 Apparently, by leaving the Hive, I have released the creature that was entrapped in the box. I'm not sure why, but I fear whatever it was will come seeking the last owner of the box. Just to be safe, I best watch my back. |
106724 Apparently, by leaving the Hive, I have released the creature that was entrapped in the box. I'm not sure why, but I fear whatever it was will come seeking the last owner of the box. Just to be safe, I best watch my back. |
106725 I have killed the fiend I so carelessly released when I opened the box. Next time I shall better heed the warnings of others. |
106726 I have killed the fiend I so carelessly released when I opened the box. Next time I shall better heed the warnings of others. |
106727 I have killed the fiend I so carelessly released when I opened the box. Next time I shall better heed the warnings of others. |
106728 From my talks with Brasken, I have learned much. It seems I am the unlucky owner of a cursed box, as if I didn't already have enough troubles to deal with. The item of my disdain now has a name. It's called Moridor's Box and it seems that the person who willingly takes possession of the box is cursed to die should the box be opened. As to the contents, that still remains a mystery. Brasken has suggested I pay a visit to Shilandra who lives by the Mortuary up in the northeastern section of the Hive. Am I doomed to forever seek out previous owners of this thing? |
106729 Shilandra has told me much about Moridor's Box... and much of it I did not wish to hear. It seems that this box contains a fiend high in the ranks of fiend-kind. Worse yet, the spells that bind this fiend are weakening. I fear that soon it may escape and seek retribution for its imprisonment. Shilandra has suggested that I visit a cathedral located in the middle of the Alley of Dangerous Angles. It's hoped that a higher source of power will intervene and banish the fiend before it escapes. |
106730 Are you sure you want to overwrite this save? The existing game will be destroyed. |
106731 Yes |
106732 Show Enemy Health Status |
106733 When this setting is turned on, the approximate health status of enemies will be displayed above their sprites if they are selected or highlighted. If this setting is turned off, the health status of enemies will not be shown. |
106734 Item Slot 4 |
106735 Item Slot 5 |
106736 fire |
106737 piercing |
106738 slashing |
106739 crushing |
106740 missile |
106741 electricity |
106742 cold |
106743 magic |
106744 acid |
106745 poison |
106746 magical fire |
106747 magical cold |
106748 nonlethal |
106749 Poison |
106750 Death |
106751 Petrification |
106752 Damage Taken |
106753 Unconscious |
106754 Unsummoned |
106755 Transfer Items |
106756 Show / Hide Hit Points |
106757 How To Play |
106758 ^NCombat Log^- Display the additional combat details panel. |
106759 ^NPause/Unpause^- Toggle whether the game is paused. Actions can still be assigned while paused. |
106760 ^NOptions^- Open a menu to adjust various game options or to save/load games. |
106761 ^NRest Party^- If resting is permitted in the current area, the party rests and restores hit points and spells. |
106762 Enable How To Play Help |
106763 When on the main screen, when this setting is turned on, selecting the Lady of Pain button on the bottom bar will display a help screen. If off, the button will toggle pause mode. |
106764 Use Tablet Interface |
106765 If this setting is on, the tablet interface will be used. When off, the PC interface will be used. ^NNote: Only advanced users should change this option.^- |
106766 ^NQuickloot^- Quickly gather any dropped items near the selected character. |
106767 ^NFormations^- Select how the party is arranged while exploring. |
106768 ^NAbort Current Action^- Stop current action of selected character. |
106769 ^NSelect All Characters^- Select every character in the party. |
106770 ^NReturn to Game World^- Exit current screen or display this help screen, if already in the game world. |
106771 ^NSelect Weapon^- Swap the weapon the selected character is using. (Weapons are added to this menu via the inventory page.) Note: Most enemies can be attacked by selecting them in the game world. This menu is only needed for changing weapons or attacking neutral NPCs. |
106772 ^NSelect Spell^- Cast one of the character's available spells. |
106773 ^NSelect Item^- Use a quick item (items are added to this menu via the inventory page.) |
106774 ^NSelect Special Ability^- If the character has any special abilities, access them here. |
106775 ^NStart Dialogue^- Initiate conversation with a party member. |
106776 ^NPriest Scroll^- Select priest spells to cast, if available. |
106777 ^NJournal^- Review quest objectives, journal entries, and bestiary entries. |
106778 ^NCharacter Statistics^- Access character information, reform the party, or level up the selected character. |
106779 ^NOpen Dialogue Window^- Review the last few NPC dialogues. |
106780 ^NLock View on Character^- Toggle whether the camera locks to the selected character. Panning is disabled when the camera view is locked. |
106781 ^NToggle Party AI^- If active, party members use basic combat behavior. Turn off for full combat control. |
106782 ^NMage Spell Book^- Select mage spells to cast, if available. |
106783 ^NMap Screen^- Display a map of the area, add map notes, and view the world map. |
106784 ^NInventory^- Change equipped items, move items between party members, and read item descriptions. |
106785 ^NShow / Hide Hit Points^- Toggle whether this character displays a health bar or shows hit point values. |
106786 ^NQuick Save^- Saves the current game with a default name. |
106787 Tablet Menu |
106788 Game Menu |
106789 ^NSelection Mode^- If true, while pressing and dragging the game world, a bounding box selects multiple party members. Otherwise, pressing and dragging pans the camera. |
106790 ^NReveal Details^- Highlights interactive objects (useful for finding area exits). |
106791 ^NRun^- All party members will run when this mode is on. Otherwise they walk. |
106792 ^NInventory^- Press and hold a party member's portrait to open inventory. |
106793 ^NGame Menu^- Select this to access character inventory and details, as well as game options. (If Reveal Details is on and a side menu obscures an area transition, a notification icon will appear on screen. Simply close the menu to use the transition.) |
106794 ^NTablet Menu^- Select this to access additional options such as quicksave, run mode, and more. |
106795 ^NHow to Play^- Displays this help screen. |
106796 Help |
106797 While this mode is active, the character will search for nearby traps. When spotted, the traps will appear highlighted on screen. The Thieving Skills ability can then be used on the trap to disarm it. This skill can be improved when a thief gains levels. |
106798 This ability is used to access the Open Locks, Remove Traps, and Pick Pockets thieving skills (which can be improved when a thief gains levels). ^NNOTE: To unlock a door, disarm a trap, or pick a pocket, select this ability and then target the appropriate object.^- |
106799 Using this ability, a character can disappear into shadows. Any action taken, other than movement, will deactivate this ability, but if an attack is activated while hidden (and successful) the thief inflicts extra damage. This skill can be improved when a thief gains levels. |
106800 Right-click an item icon to read its description |
106801 Press and hold an item icon to read its description |
106802 Drop items here |
106803 Manage what this character carries, the weapons they use, and the magical items they wear. ^NInventory^- Weapons may be equipped by dragging them onto the appropriate slot (purple borders appear around valid slots.) Items may be transferred to other party members by dragging the item onto their portrait. Items may also be dropped by dragging them onto the slots to the right. |
106804 Reveal Details |
106805 Selection Mode Toggle |
106806 Select Target |
106807 ^NCurrent Action^- Tells the player the action they need to perform next when commanding the selected character. |
106808 Current Action |
106809 This screen reveals the explored portions of the current area. ^NWorld Map^- View a map of all the areas previously explored. ^NShow Map Notes^- Toggle whether important locations appear on this screen. ^NShow Walkable^- Toggle a view of the walkable terrain in this area to help with navigation. ^NAdd Note^- Annotate the map with personal notes or reminders. |
106810 ^NMap Notes^- Location details appear when the mouse hovers over the note. |
106811 ^NMap Notes^- Press a map marker to read location details |
106812 Review this character's status and statistics, decide which party members travel with the Nameless One, and level up characters. ^NInformation^- Displays details regarding how much this character contributes in combat. ^NReform Party^- Adjust the party composition by removing party members to make room for newcomers. ^NBiography^- A summary of this character's background. ^NLevel Up^- When this character has accumulated enough experience points (by killing creatures or resolving quests) they gain a level. When a level is gained, press this button to improve this character's combat prowess, magical abilities, or thieving skills. ^NNote: If this character's class is fighter, unused weapon proficiencies may only be spent by seeking out a trainer.^- |
106813 Statistics are influenced by character level, items equipped, and active spells |
106814 This screen is used to memorize spells (if the character is a caster). ^NKnown Spells^- The icons in the right-hand panel are the spells the caster is capable of memorizing. If there are empty slots on the memorized spell panel then selecting a known spell will "memorize it". (The spell will not actually be memorized until the character rests.) ^NMemorized Spells^- The caster is able to memorize a subset of their total known spells for use in combat. To empty a spell slot (so a different spell can be memorized), simply select it. ^NGaining New Known Spells^- Mages can learn new known spells by buying or finding spell scrolls and reading them. (Priests always know all possible priest spells and cannot learn new ones.) ^NGaining Spell Slots^- When available, press level up on the character statistics screen to give casters more memorized slots so they are able to cast more spells per rest. |
106815 Memorized Spells (able to cast) |
106816 Known spells (able to memorize) |
106817 Right-click on a slot to read the spell's description |
106818 Long press on a slot to read the spell's description |
106819 Party Member Slots |
106820 Spell behavior affected by the plane of Carceri |
106821 Spell behavior affected by the plane of Baator |
106822 Spell behavior affected by the Negative Material Plane |
106823 Explore Sigil |
106824 A newborn Alley has come into being, allowing me access to other wards of Sigil. I should explore these new streets and see if I can find someone knowledgeable enough to help me decipher who I am. |
106825 I spoke to a powerful lorekeeper, Lothar, who told me I need to find the night hag Ravel Puzzlewell to restore my mortality. |
106826 Notifications |
106827 These icons help manage off-screen party members and area transitions at screen edge. |
106828 Edge area transition (close side menu to use). |
106829 Points to off-screen party members. |
106830 Traverse the map to other areas (close side menu to use). |
106831 Unable to bind that key |
106832 Weight: |
106833 Slots: |